Loan Dashboard
Visual Designer, Product Architect
Purpose
Display customer financial data to determine loan eligibility
Organize all data submitted from the online application and returned from credit bureaus to display it in a way that a loan officer can quickly get an overview of all relevant details.
Key Contributions
Analyze raw data, create reusable components, organize page layout, design flow of user actions
Axiom's goal was to not only minimize the amount of time it took a potential customer to find the application, but to minimize the amount of time filling in information. I accomplished the first task by consolidating/streamlining the amount of pages in the pre-application workflow. The second task required much more user testing and competitor research to determine which stages of the application were the most problematic or confusing. This led to significant improvements in the UX and increased onboarding.
Takeaways
There will always be more data
During the creation of this website, I realized how important it is when designing a large system to make everything highly specific so that no details get lost when passing it on to a co-worker. Just because I sometimes operate on assumptions does not mean the next person will.


Richard's Page
Here's Some More Information About Me
Some Roles I've Had Before
- LLC Managing Member
- Product Owner
- Subject Matter Expert
- Client Service Representative
- Business Analyst
- Cannery Worker
- Finance Intern
- Wire Transer/Funding Desk Clerk
Favorite Cities I Have Lived In
- Helsinki
- Seattle
- New York
- Hong Kong
- Washington, DC
- Jersey City


Get Faster Decisions
You are one step closer to making decisions based on the feedback from the users once you create an account.
You are one step closer to making decisions based on the feedback from the users once you create an account.
Ask questions that will lead to correct and appropriate data response.
Your survey will look nice on all the screens be it mobile or Desktop.


Beating C with 70 Lines of Go
Chris Penner’s recent article, Beating C with 80 Lines of Haskell, has generated quite some controversy over the Internet, and it has since turned into a game of trying to take on the venerable wc
with different languages:
Today, we will be pitting Go against wc
. Being a compiled language with excellent concurrency primitives, it should be trivial to achieve comparable performance to C.
While wc
is also designed to read from stdin
, handle non-ASCII text encodings, and parse command line flags (manpage), we will not be doing that here. Instead, like the articles mentioned above, we will focus on keeping our implementation as simple as possible.
The source code for this post can be found here.
Benchmarking & comparison
We will use the GNU time utility to compare elapsed time and maximum resident set size.
$ /usr/bin/time -f "%es %MKB" wc test.txt
We will use the same version of wc as the original article, compiled with gcc 9.2.1
and -O3
. For our own implementation, we will use go 1.13.4
(I did try gccgo
too, but the results were not very promising). We will run all benchmarks with the following setup:
- Intel Core i5-6200U @ 2.30 GHz (2 physical cores, 4 threads)
- 4+4 GB RAM @ 2133 MHz
- 240 GB M.2 SSD
- Fedora 31
For a fair comparison, all implementations will use a 16 KB buffer for reading input. The input will be two us-ascii
encoded text files of 100 MB and 1 GB.
A naïve approach
Parsing arguments is easy, since we only require the file path:
if len(os.Args) < 2 {
panic("no file path specified")
}
filePath := os.Args[1]
file, err := os.Open(filePath)
if err != nil {
panic(err)
}
defer file.Close()
We’re going to iterate through the text bytewise, keeping track of state. Fortunately, in this case, we require only 2 states:
- The previous byte was whitespace
- The previous byte was not whitespace
When going from a whitespace character to a non-whitespace character, we increment the word counter. This approach allows us to read directly from a byte stream, keeping memory consumption low.
const bufferSize = 16 * 1024
reader := bufio.NewReaderSize(file, bufferSize)
lineCount := 0
wordCount := 0
byteCount := 0
prevByteIsSpace := true
for {
b, err := reader.ReadByte()
if err != nil {
if err == io.EOF {
break
} else {
panic(err)
}
}
byteCount++
switch b {
case '\n':
lineCount++
prevByteIsSpace = true
case ' ', '\t', '\r', '\v', '\f':
prevByteIsSpace = true
default:
if prevByteIsSpace {
wordCount++
prevByteIsSpace = false
}
}
}
To display the result, we will use the native println()
function - in my tests, importing the fmt
library caused a ~400 KB increase in executable size!
println(lineCount, wordCount, byteCount, file.Name())
Let’s run this:
| input size | elapsed time | max memory | |
|---|---|---|---|
wc |
100 MB | 0.58 s | 2052 KB |
wc-naive |
100 MB | 0.77 s | 1416 kB |
wc |
1 GB | 5.56 s | 2036 KB |
wc-naive |
1 GB | 7.69 s | 1416 KB |
The good news is that our first attempt has already landed us pretty close to C in terms of performance. In fact, we’re actually doing better in terms of memory usage!
Splitting the input
While buffering I/O reads is critical to improving performance, calling ReadByte()
and checking for errors in a loop introduces a lot of unnecessary overhead. We can avoid this by manually buffering our read calls, rather than relying on bufio.Reader
.
To do this, we will split our input into buffered chunks that can be processed individually. Fortunately, to process a chunk, the only thing we need to know about the previous chunk (as we saw earlier) is if its last character was whitespace.
Let’s write a few utility functions:
type Chunk struct {
PrevCharIsSpace bool
Buffer []byte
}
type Count struct {
LineCount int
WordCount int
}
func GetCount(chunk Chunk) Count {
count := Count{}
prevCharIsSpace := chunk.PrevCharIsSpace
for _, b := range chunk.Buffer {
switch b {
case '\n':
count.LineCount++
prevCharIsSpace = true
case ' ', '\t', '\r', '\v', '\f':
prevCharIsSpace = true
default:
if prevCharIsSpace {
prevCharIsSpace = false
count.WordCount++
}
}
}
return count
}
func IsSpace(b byte) bool {
return b == ' ' || b == '\t' || b == '\n' || b == '\r' || b == '\v' || b == '\f'
}
Now, we can split the input into Chunk
s and feed them to the GetCount
function.
totalCount := Count{}
lastCharIsSpace := true
const bufferSize = 16 * 1024
buffer := make([]byte, bufferSize)
for {
bytes, err := file.Read(buffer)
if err != nil {
if err == io.EOF {
break
} else {
panic(err)
}
}
count := GetCount(Chunk{lastCharIsSpace, buffer[:bytes]})
lastCharIsSpace = IsSpace(buffer[bytes-1])
totalCount.LineCount += count.LineCount
totalCount.WordCount += count.WordCount
}
To obtain the byte count, we can make one system call to query the file size:
fileStat, err := file.Stat()
if err != nil {
panic(err)
}
byteCount := fileStat.Size()
Now that we’re done, let’s see how this performs:
| input size | elapsed time | max memory | |
|---|---|---|---|
wc |
100 MB | 0.58 s | 2052 KB |
wc-chunks |
100 MB | 0.34 s | 1404 KB |
wc |
1 GB | 5.56 s | 2036 KB |
wc-chunks |
1 GB | 3.31 s | 1416 KB |
Looks like we’ve blown past wc
on both counts, and we haven’t even begun to parallelize our program yet.1 tokei
reports that this program is just 70 lines of code!
Parallelization
Admittedly, a parallel wc
is overkill, but let’s see how far we can go. The original article reads from the input file in parallel, and while it improved runtime, the author does admit that performance gains due to parallel reads might be limited to only certain kinds of storage, and would be detrimental elsewhere.
For our implementation, we want our code to be performant on all devices, so we will not be doing this. We will set up 2 channels, chunks
and counts
. Each worker will read and process data from chunks
until the channel is closed, and then write the result to counts
.
func ChunkCounter(chunks <-chan Chunk, counts chan<- Count) {
totalCount := Count{}
for chunk := range chunks
count := GetCount(chunk)
totalCount.LineCount += count.LineCount
totalCount.WordCount += count.WordCount
}
counts <- totalCount
}
We will spawn one worker per logical CPU core:
numWorkers := runtime.NumCPU()
chunks := make(chan Chunk)
counts := make(chan Count)
for i := 0; i < numWorkers; i++ {
go ChunkCounter(chunks, counts)
}
Now, we run in a loop, reading from the disk and assigning jobs to each worker:
const bufferSize = 16 * 1024
lastCharIsSpace := true
for {
buffer := make([]byte, bufferSize)
bytes, err := file.Read(buffer)
if err != nil {
if err == io.EOF {
break
} else {
panic(err)
}
}
chunks <- Chunk{lastCharIsSpace, buffer[:bytes]}
lastCharIsSpace = IsSpace(buffer[bytes-1])
}
close(chunks)
Once this is done, we can simply sum up the counts from each worker:
totalCount := Count{}
for i := 0; i < numWorkers; i++ {
count := <-counts
totalCount.LineCount += count.LineCount
totalCount.WordCount += count.WordCount
}
close(counts)
Let’s run this and see how it compares to the previous results:
| input size | elapsed time | max memory | |
|---|---|---|---|
wc |
100 MB | 0.58 s | 2052 KB |
wc-channel |
100 MB | 0.27 s | 6644 KB |
wc |
1 GB | 5.56 s | 2036 KB |
wc-channel |
1 GB | 2.22 s | 6752 KB |
Our wc
is now a lot faster, but there has been quite a regression in memory usage. In particular, notice how our input loop allocates memory at every iteration! Channels are a great abstraction over sharing memory, but they aren’t always the best tool for the job.
Better parallelization
In this section, we will allow every worker to read from the file, and use sync.Mutex
to ensure that reads don’t happen simultaneously. We can create a new struct
to handle this for us:
type FileReader struct {
File *os.File
LastCharIsSpace bool
mutex sync.Mutex
}
func (fileReader *FileReader) ReadChunk(buffer []byte) (Chunk, error) {
fileReader.mutex.Lock()
defer fileReader.mutex.Unlock()
bytes, err := fileReader.File.Read(buffer)
if err != nil {
return Chunk{}, err
}
chunk := Chunk{fileReader.LastCharIsSpace, buffer[:bytes]}
fileReader.LastCharIsSpace = IsSpace(buffer[bytes-1])
return chunk, nil
}
We then rewrite our worker function to read directly from the file:
func FileReaderCounter(fileReader *FileReader, counts chan Count) {
const bufferSize = 16 * 1024
buffer := make([]byte, bufferSize)
totalCount := Count{}
for {
chunk, err := fileReader.ReadChunk(buffer)
if err != nil {
if err == io.EOF {
break
} else {
panic(err)
}
}
count := GetCount(chunk)
totalCount.LineCount += count.LineCount
totalCount.WordCount += count.WordCount
}
counts <- totalCount
}
Like earlier, we can now spawn these workers, one per CPU core:
fileReader := &FileReader{
File: file,
LastCharIsSpace: true,
}
counts := make(chan Count)
for i := 0; i < numWorkers; i++ {
go FileReaderCounter(fileReader, counts)
}
totalCount := Count{}
for i := 0; i < numWorkers; i++ {
count := <-counts
totalCount.LineCount += count.LineCount
totalCount.WordCount += count.WordCount
}
close(counts)
Let’s see how this performs:
| input size | elapsed time | max memory | |
|---|---|---|---|
wc |
100 MB | 0.58 s | 2052 KB |
wc-mutex |
100 MB | 0.12 s | 1580 KB |
wc |
1 GB | 5.56 s | 2036 KB |
wc-mutex |
1 GB | 1.21 s | 1576 KB |
Our parallelized implementation runs at more than 4.5x the speed of wc
, with lower memory consumption!
Conclusion
While in no way does this article imply that Go > C, I hope it demonstrates that Go can be a viable alternative to C as a systems programming language.
If you have suggestions, questions, or complaints, feel free to drop me a mail!
-
How is this possible? Being a garbage-collected language with a runtime, one would not expect Go to beat C in a fair test. Upon closer inspection of the source code, we see the main reason this is happening -
wc
is callingiswspace()
in a loop, which is built to support wide characters as well as different locales. Our implementation uses a much more naïve comparison, and changing the C code to reflect this gives us a major performance boost there too! ↩


I’M A JAVA DEVELOPER WHO’S ALSO INTERESTED
IN MOBILE AND WEB TECHNOLOGIES.
NEED TO GET IN TOUCH?
SEND ME AN E-MAIL OR FIND ME ON THE WEB.
A
L
D
O
G
O
M
E
Z


AuthenticatingBlockCipher(key: SecretKey, provider: KryptoProvider = KryptoProvider.defaultInstance)
An encrypting/decrypting cipher which uses the Galois-counter mode (GCM).


Abhinaya Murthy has been performing poetry at open mics and several platforms across the country for 2 years. A finalist at the slam poetry contest in Delhi at India's first Mental Health Festival, she also got her anthology of poems published in 'Out of the Cuckoon' at the age of 15.
Abhinaya has won several slam poetry competitions, including the prestigious one at the Annapurna International School of Film and Media, Hyderabad and was the finalist at the Toast Master Internationals Master Orator Championship in 2015 at ISB Hyderabad.
What she will look to cover in the workshop is giving beginners and performers practical tips for performing, writing and experiencing poetry.
Feel free to to reach out to us on Facebook, or over the phone -
Jeel Bhavsar - +91 91002 83774, or<EMAIL_ADDRESS>Aravind Ganesh - +91 94903 29561, or aravind@elan.org.in


Reference: Classes: SectorFile
download
The download function downloads a file from Sector to local disk.
int download
(
const char* localpath,
const bool& cont = false
);
Parameters
- localpath
- [in] the local file name to store the downloaded file.
- cont
- [in] if the local file already exists, the function may continue to download from the offset of the local file size (assuming it is a broken download from previous try) or overwrite the local file.
Return Value
On success, the function returns size of data downloaded. If error occurs, a negative value is returned.
| Error Name |
Comment |
| E_FILENOTOPEN |
This file has not been opened |
| E_CONNECTION |
Connections to slaves have been lost |
| E_LOCALFILE |
Local file system error, e.g., disk full |
Description
The download function does not change the current read offset position.
See Also
upload


| Item # | Inventory Item | Number of Items | Unit of Measurement | Price | Stock Last Checked | |
|---|---|---|---|---|---|---|
| 1 | Detergent |
|
|
|
||
| 2 | Plastic |
|
|
|


|
|
|
Male English Names
[ Suggest
Names for this page ] [ Go to Female
English
Names ]
[
1 ]
[ 2 ] [
3 ] [ 4 ] [
5 ] [ 6 ] [
7 ] [ 8 ]
[ 9
] [
10 ] [ 11 ] [
12 ] [ 13 ] [
14 ] [ 15 ] [
16 ] [ 17 ]
- ITHAMAR:
Anglicized form of Hebrew Iythamar, meaning
"land of palms." In the bible, this is the name of the youngest
son of Aaron.
- ITHIEL:
Anglicized form of Hebrew Iythiyel, meaning "God is with me." In the bible, this is
the name of a Benjamite and a disciple.
- ITIEL:
Variant spelling of English Ithiel, meaning "God
is with me." In the bible, this is the name of a Benjamite and a
disciple.
- IVAN
(Иван):
Russian form of Greek Ioannes,
meaning "God is gracious." In use by the English, Czechs and
Ukrainians.
- IVO:
Variant spelling of German Yvo, meaning
"yew tree." Used infrequently by the English.
- IZZY:
Pet form of English Isidore, meaning "gift of Isis."
Compare with feminine
Izzy.
- JAANAI:
Anglicized form of Hebrew Yaanay,
meaning "whom Jehovah
answers." In the
bible, this is the name of a man in the tribe of Gad.
- JAASAU:
Anglicized form of Hebrew Yaasuw, meaning "they will
do" or "Jehovah
made." In the bible, this is the name of a descendant of Bani.
- JABEZ:
Anglicized form of Hebrew Yabets, meaning "pain,
sorrow." In the bible, this is the name
of a member of Caleb's family.
- JABIN:
Anglicized form of Hebrew Yabiyn, meaning "whom God
observes." In the bible,
this is the name of two kings of the Hazor.
- JACHIN:
Anglicized form of Hebrew Yakiyn, meaning "he
establishes" or "whom God strengthens." In the bible, this is the name of
several characters, including a
son of Simeon.
- JACK:
Probably originally an Anglicized form of French Jacques,
meaning "supplanter," it is now considered a pet form of English John, meaning "God is gracious."
- JACKIE:
Pet form of English Jack, meaning "supplanter"
or "God is
gracious." Compare with feminine Jackie.
- JACKSON:
English patronymic surname transferred to forename use, meaning "son of Jack."
- JACOB:
Anglicized form of Greek Iakob and
Hebrew Yaaqob, meaning "supplanter." In the
Old Testament bible, this is the
name of a son of Isaac and Rebecca,
and the twin brother of Esau. In the New Testament, it is the
name of Mary's father-in-law.
- JADA:
Anglicized form of Hebrew Yada, meaning "he
knows" or "wise." In the bible, this is the
name of a member of the tribe of Judah.
- JADE:
English unisex name derived from the name of the precious stone, meaning
"jade."
- JADEN:
Elaborated form of English unisex Jade, meaning
"jade."
- JADON:
Anglicized form of Hebrew Yadown, meaning "judge,"
"thankful," or "whom God has judged." In the bible, this is
the name of a man who helped Nehemiah
rebuild the walls of Jerusalem.
- JADYN:
Variant spelling of English unisex Jaden, meaning "jade."
- JAE:
Variant spelling of English Jay, a short form of name
beginning with the letter "J."
- JAFET:
Variant spelling of English Japheth, meaning
"opened" or "abundant, spacious."
- JAHLEEL:
Anglicized form of Hebrew Yachleel, meaning "God
waits" or "whom God has made sick."
In the bible, this is the name of a member of the tribe of Zebulun.
- JAHZEEL:
Anglicized form of Hebrew Yachtse'el,
meaning "whom God allots." In the bible, this is the
name of a son of Naphtali.
- JAI:
Variant spelling of English Jay, a short form of longer names beginning
with "J."
- JAIDEN:
Variant spelling of English unisex Jaden, meaning
"jade."
- JAIMIE:
Variant spelling of English/Scottish Jamie, meaning
"supplanter." Compare with feminine Jaimie.
- JAIR:
-
Anglicized form of Hebrew Yaiyr, meaning "whom
God enlightens." In the bible, this is the name
of several characters, including a descendant of Manasseh.
- Anglicized form of Hebrew Yauwr, meaning "forested." In the bible, this is the
name of the father of Elhanan.
- JAIRUS:
Anglicized form of Greek Iaïros, meaning "whom God enlightens." In
the bible, this is the name of several characters, including a descendant of
Manasseh.
- JAKE:
-
Middle English variant form of English Jack "God is
gracious."
- Short form of English Jacob,
meaning "supplanter."
- JALEN:
Variant spelling of English Jalon, meaning "God
lodges" or "passing the night; tarrying."
- JALON:
Anglicized form of Hebrew Yalown, meaning
"God lodges" or "passing the night; tarrying." In the bible,
this is the name of a son of Ezra and
a descendent of Caleb.
- JAMAAR:
Variant spelling of English Jamar, probably meaning
either "to change" or "happy and healthy."
- JAMAR:
Modern American English name of uncertain origin. It may be from Hebrew Yamir,
meaning "to change," or it may be a contracted form of the French
surname Jamard, from German Gamhard,
meaning "happy and healthy."
- JAMES:
Middle English and Old French vernacular form of Late Latin Jacomus,
from Greek Iakobos, meaning
"supplanter." In the New Testament bible, this is the name of several characters,
including two apostles and a half-brother of Jesus.
- JAMEY:
Variant spelling of English/Scottish Jamie, meaning
"supplanter."
- JAMIE:
English and Scottish pet form of James, meaning "supplanter."
Compare with feminine Jamie.
- JAMIESON:
English and Scottish patronymic surname transferred to forename use, meaning
"son of Jamie."
- JAMIN:
Anglicized form of Hebrew Yamiyn, meaning "the
right hand," "the right side," or "the right quarter." In the bible, this is the name
of several characters, including a son of Simeon.
- JAMISON:
Variant spelling of English/Scottish Jamieson,
meaning "son of Jamie."
- JAN: Middle
English form of English John, meaning
"God is gracious." Compare with other forms of Jan.
- JANKIN:
Diminutive form of Middle English Jan, meaning "God
is gracious."
- JAPETH:
Variant spelling of English Japheth, meaning
"opened" or "abundant, spacious."
- JAPHET:
Variant spelling of English Japheth, meaning
"opened" or "abundant, spacious."
- JAPHETH:
Anglicized form of Hebrew Yepheth,
meaning "opened" or "abundant, spacious." In the bible, this is the name of the
third son of Noah.
- JAREB:
Anglicized form of Hebrew Yareb, meaning
"contender." In the bible, this is an epithet given to the king of
Assyria.
- JARED:
Anglicized form of Greek Iaret (Hebrew Yered),
meaning "descent." In the
bible, this is the name of the father of Enoch
and a descendant of Judah. Also
spelled Jered.
- JARETH:
Probably a modern variant spelling of English Jared,
meaning "descent."
- JARLATH:
Anglicized form of Irish Gaelic Iarfhlaith,
meaning "lord of the west."
- JAROD:
Variant spelling of English Jared, meaning
"descent."
- JARON:
Anglicized form of Hebrew Yaron, meaning
"to shout and sing."
- JARRED:
Variant spelling of English Jared, meaning "descent."
- JARRETT:
Variant spelling of English Garrett, meaning
"spear strong."
- JARROD:
Variant spelling of English Jared, meaning "descent."
- JARVIS:
English surname transferred to forename use, derived from Middle English Gervase,
meaning "spear servant."
- JASHUB:
Anglicized form of Hebrew Yashuwb, meaning "he will return" or "turning
oneself." In the bible, this is the name of a son of Bani and a son of
Issachar.
- JASON:
Latin form of Greek Iason, meaning
"to heal." In
mythology, this is the name of a son of Æson
and leader of the Argonauts.
- JASPER: English
form of Spanish Gaspar, meaning
"treasure bearer." Early Christians assigned names to the three
Magi ("wise men from the east") who visited the baby
Jesus. They are mentioned but not
named in the bible; Jasper is one of them, the other two are Balthasar
and Melchior. Jasper is
also the name of an opaque cryptocrystalline variety of quartz that may be
red, yellow or brown in color. Also spelled Casper
and Kasper.
- JAVAN:
Anglicized form of Hebrew Yavan, meaning
"Ionia, Greece." In the bible, this is
a place name and the name of a grandson of Noah.
- JAXON:
Modern spelling of English Jackson, meaning "son
of Jack."
- JAY: English
short form of names beginning with the letter "J." May also be
given as a bird name. Compare with another form of Jay.
- JAYCOB:
Variant spelling of English Jacob, meaning "supplanter."
- JAYDEN:
Variant spelling of English unisex Jaden, meaning "jade."
- JAYDON:
Variant spelling of English unisex Jaden, meaning "jade."
- JAYE:
Variant spelling of English Jay, a short form of names
beginning with the letter "J."
- JAYLEN:
Variant spelling of English Jalen, meaning
"God lodges" or "passing the night; tarrying."
- JAYLIN:
Variant spelling of English Jalen, meaning
"God lodges" or "passing the night; tarrying."
- JAYLON:
Variant spelling of English Jalen, meaning
"God lodges" or "passing the night; tarrying."
- JAYLYN:
Variant spelling of English Jalen, meaning
"God lodges" or "passing the night; tarrying."
- JAYMES:
Variant spelling of English James,
meaning
"supplanter."
- JAYSON:
English variant spelling of Latin Jason, meaning
"to heal."
- JEB:
Pet form of English Jacob, meaning "supplanter."
- JED:
Short form of English Jedidiah, meaning
"beloved of God" or "friend of God."
- JEDIDIAH:
Anglicized form of Hebrew Yediydeyah,
meaning "beloved of
God," "delight of God," or "friend of God." In the bible, this is a name given to
Solomon by Nathan.
- JEDUTHUN:
Anglicized form of Hebrew Yeduwthuwn,
meaning "praising." In the bible, this is the name of a Levite of
the family of Merari.
- JEFF:
Short form of English Jefferey, probably meaning
"God's peace."
- JEFFEREY:
Variant form of English Geoffrey,
probably meaning "God's peace."
- JEFFERSON:
English surname transferred to forename use, meaning "son of Jeffrey."
- JEFFERY:
Variant spelling of English Jefferey, probably
meaning "God's peace."
- JEFFREY:
Variant spelling of English Jefferey,
probably meaning
"God's peace."
- JEFFRY:
Variant spelling of English Jefferey, probably
meaning "God's peace."
- JEHEZEKEL:
Anglicized form of Hebrew Yechezqel,
meaning "God will
strengthen." In the bible, this is the name of a prophet,
the author of the Book of Ezekiel.
- JEHIEL:
Anglicized form of Hebrew Yechiyel, meaning
" God
lives" or "whom God preserves alive." In the bible, this is the name
of many characters, including a son of king Jehoshaphat.
- JEHOAHAZ:
Anglicized form of Hebrew Yehowachaz,
meaning "Jehovah as seized" or "whom
Jehovah holds fast." In the bible, this is the name of two kings of
Judah and a king of Israel.
- JEHOASH:
Anglicized form of Hebrew Yehowash, meaning "given
by the Lord" or "whom Jehovah gave."
- JEHOHANAN:
Anglicized form of Hebrew Yehowchanan,
meaning "whom Jehovah
gave." In the bible, this is the name of many characters, including a high priest who lived
in the time of Ezra.
- JEHOIACHIN:
Anglicized form of Hebrew Yehowyakiyn,
meaning "God establishes." In the bible, this is the name of a
king of Judah, the son of Yehowyaqiym.
He was imprisoned by Nebuchadnezzar.
- JEHOIAKIM:
Anglicized form of Hebrew Yehowyaqiym,
meaning "Jehovah raises up."
In
the bible, this is the name of a king of Judah who was defeated by the
Babylonians.
- JEHONATHAN:
Anglicized form of Hebrew Yehownathan,
meaning "God has given." In the bible, this is the name of many
characters, including the eldest son of Saul
and a close friend of David.
- JEHORAM:
Anglicized form of Hebrew Yehowram, meaning "God
is exalted." In the bible, this is the name of several characters,
including a king of Judah.
- JEHOSAPHAT:
Variant spelling of English Jehoshaphat, meaning "God
has judged" or "whom God judges."
- JEHOSHAFAT:
Anglicized form of Hebrew Yehoshafat, meaning "God
has judged" or "whom God judges."
- JEHOSHAPHAT:
Anglicized form of Hebrew Yehowshaphat,
meaning "God has judged" or "whom God judges." In the bible, this is the
name of many characters, including a king of Judah.
- JEHOSHUA:
Anglicized form of Hebrew Yehowshuwa,
meaning "God is salvation." In the bible, this is the name of
several characters, including
the leader of the Israelites after Moses
died. Joshua is another Anglicized
form.
- JEHOVAH:
Anglicized form of Hebrew Yehovah,
a pronunciation of God's ineffable
name, meaning "the existing one." The name was created by blending the
letters of the tetragrammaton, YHWH, with the vowels from Adonai.
- JEHU:
Anglicized form of Hebrew Yehuw, meaning "God
is He." In the bible, this is the name of several characters, including
a king of Israel and a son of Hanani.
- JEHUDI:
Anglicized form of Hebrew Yehuwdiy, meaning
"Jew." In the bible, this is the name of a son of Nethaniah.
- JEM:
Pet form of English James
"supplanter" and Jeremy "Jehovah
casts forth" or "Jehovah hurls."
- JEMMY:
Pet form of English James, meaning
"supplanter."
- JENKIN:
English surname transferred to forename use, from Middle English Jankin,
meaning "God is gracious."
- JEP:
Short form of English Jephthah, meaning "he
opens" or "whom God sets free."
- JEPHTHA:
Variant spelling of English Jephthah, meaning
"he opens" or "whom God sets free."
- JEPHTHAH:
Anglicized form of Greek Iephthae
and Hebrew Yiphtach, meaning "he
opens" or "whom God sets free." In the bible, this is the name
of a city and the name of a son of Gilead.
Also spelled Jiphtah and Jephtha.
- JEPTHA:
Variant spelling of English Jephthah, meaning
"he opens" or "whom God sets free."
- JERAHMEEL:
Anglicized form of Hebrew Yerachmeel, meaning "may
God have pity" or "whom God loves." In the bible, this is
the name of several characters, including a son of Hezron.
- JERAHMIEL:
Anglicized form of Hebrew Yerachmiel, meaning "may
God have pity" or "whom God loves." In the book of Enoch, this is the name of an archangel.
- JERALD:
Variant spelling of English Gerald,
meaning "spear ruler."
- JERE:
Short form of English Jeremiah, meaning "Jehovah
casts forth" or "Jehovah hurls."
- JERED:
Anglicized form of Hebrew Yered, meaning "descent." In the
bible, this is the name of the father of Enoch
and a descendant of Judah. Also
spelled Jared.
- JEREMIAH:
Anglicized form of Greek Ieremias ("Jehovah
casts forth" or "Jehovah hurls")
and Hebrew Yirmeyah
("whom God has appointed").
In the bible, this is the
name of many characters, including one of the six major prophets.
- JEREMIEL:
Variant spelling of English Jerahmiel, meaning
"may God have pity" or "whom God loves."
- JEREMY:
Variant form of English Jeremiah, meaning "Jehovah
casts forth" or "Jehovah
hurls."
- JERIAH:
Anglicized form of Hebrew Yeriyah, meaning "people
of Jehovah" or "taught by Jehovah."
In the bible, this is
the name of the chief of the house of Hebron.
Also spelled Jerijah.
- JERICHO: Anglicized form of Hebrew Yeriychow, meaning "city of the moon" or "place of
fragrance." In the bible, this is the
name of a city near the Dead Sea, abounding in fragrant products such as
balsam and cyprus. Compare with another form of Jericho.
- JERIJAH:
Anglicized form of Hebrew Yeriyah, meaning "people
of Jehovah" or "taught by Jehovah."
In the bible, this is
the name of the chief of the house of Hebron.
Also spelled Jeriah.
- JERMAINE:
English variant spelling of French Germain,
meaning "from Germany."
- JEROLD:
Variant spelling of English Gerald,
meaning "spear ruler."
- JEROME:
English form of French Jérôme, meaning
"holy name."
- JERRARD:
Variant spelling of English Gerrard,
meaning "spear strong."
- JERRED:
Variant spelling of English Jared,
meaning "descent."
- JERROD:
Variant spelling of English Jared,
meaning "descent."
- JERROLD:
Variant spelling of English Gerald,
meaning "spear ruler."
- JERRY:
Pet form of English Jeremy, meaning "Jehovah
casts forth" or "Jehovah
hurls." Compare with feminine Jerry.
- JERVIS:
Variant spelling of English Jarvis,
meaning "spear servant."
- JESAIAH:
Anglicized form of Hebrew Yeshayah, meaning "God is
salvation." In the bible, this is the name of one of the most famous
prophets. Also spelled Isaiah and Jeshaiah.
- JESHAIAH:
Anglicized form of Hebrew Yeshayah, meaning "God is
salvation." In the bible, this is the name of one of the most famous
prophets. Also spelled Isaiah
and Jesaiah.
- JESHUA:
Anglicized form of Hebrew Yeshuwa, meaning "he
is saved." In the bible, this is the name of many characters, including
a son of Nun.
- JESIMIEL:
Anglicized form of Hebrew Yesiymael,
meaning "whom God makes," or possibly more fully "whom God makes grow
old." In the bible, this is the name of a
Simeonite chief of the family of Shimei.
- JESS: Short
form of English Jesse, meaning
"gift." Compare with feminine Jess.
- JESSE:
Anglicized form of Hebrew Yishay, meaning "I
possess" or "wealthy." In the bible, this is the name
of the father of King David.
- JETHER:
Anglicized form of Hebrew Yether, meaning
"overhanging" or "abundance." In the bible, this is the
name of many characters, including the father-in-law of Moses.
He is also known by the name Jethro.
- JETHRO:
Anglicized form of Hebrew Yithrow, meaning
"his abundance" or "overhanging." In the bible, this is the name of the father-in-law of
Moses.
He is also known by the name Jether.
- JETT:
English name meaning "jet (the mineral)," from Latin gagates,
meaning "lapis; stone from Gagai," a town in Lycia, Asia
Minor.
- JIM:
Short form of English Jimmy,
meaning "supplanter."
- JIMI:
Variant spelling of English Jimmy, meaning "supplanter."
- JIMMIE:
Variant spelling of English Jimmy, meaning
"supplanter."
- JIMMY:
English pet form of English/French James,
meaning "supplanter."
- JIPHTAH:
Anglicized form of Hebrew Yiphtach, meaning "he
opens" or "whom God sets free." In the bible, this is the name
of a city and the name of a son of Gilead.
Also spelled Jephthah.
- JO:
Variant spelling of English Joe,
meaning "(God) shall add (another son)." Compare with
feminine Jo.
- JOAB:
Anglicized form of Hebrew Yowab,
meaning "Jehovah is father" or "whose
father is Jehovah."
In the bible, this is the name of several characters, including a commander of King
David's
army.
- JOACHIM:
Contracted form of English Jehoiakim, meaning "Jehovah
raises up."
- JOAH:
Anglicized form of Hebrew Yowach, meaning "Jehovah
is brother" or "whose brother is
Jehovah."
In the bible, this is the name of several characters, including a son of Asaph.
- JOAHAZ:
Anglicized form of Hebrew Yowachaz,
meaning "Jehovah
as seized" or "whom Jehovah
holds fast." In the bible, this is the name of
the father of Joah, Josiah's
chronicler.
- JOASH:
- Anglicized form of Hebrew Yowash, meaning "given
by the Lord." In the bible, this is
the name of several characters, including the father of Gideon.
- Anglicized form of Hebrew Yow'ash,
meaning "Jehovah hastens." In the bible, this
is the name of a Benjamite and the name of an officer in David's
court.
JOB:
Anglicized form of Greek Iob
(Hebrew Iyowb), meaning "hated, oppressed." In the bible, this is the
name of a patient man who was severely tested by God.
Anglicized form of Hebrew Yowb, meaning
"persecuted." In the bible, this is the name of the third son
of Issachar. He is also called
Jashub.
JOBY:
Pet form of English Job, meaning "hated,
oppressed."
JOCELYN:
English surname transferred to unisex forename use, derived from the Old
French personal name Joscelin,
meaning "Gaut."
JOCK:
Scottish form of English Jack, meaning
"God is gracious."
JODY:
Pet form of English Joseph, meaning
"(God) shall add (another son)." Compare with feminine Jody.
JOE:
Short form of English Joseph,
meaning "(God) shall add (another son)."
[
1 ]
[ 2 ] [
3 ] [ 4 ] [
5 ] [ 6 ] [
7 ] [ 8 ]
[ 9
] [
10 ] [ 11 ] [
12 ] [ 13 ] [
14 ] [ 15 ] [
16 ] [ 17 ]
|
|
|
A-Z
Baby Names
|
|
Girl Names
A,
B, C,
D, E,
F, G,
H, I,
J, K,
L, M,
N, O,
P, Q,
R, S,
T, U,
V, W,
X, Y,
Z
Boy
Names
A,
B, C,
D, E,
F, G,
H, I,
J, K,
L, M,
N, O,
P, Q,
R, S,
T, U,
V, W,
X, Y,
Z
|
|
|
***
|
|
Pet
Names
Names for your pets. Grouped by species.
Naming Tips &
Quips
|
| Miscellany |
|
New Page 1
|
|
| *** |
New Page 1
|
Games
have been removed. 20kWeb is being converted into an
Etymology site. |
|
|
|
|
|


Welcome
This sample shows how to add boilerplate text to a document by using the Word JavaScript API.
Try it out
Ralph Waldo Emerson
Anton Chekhov
Chinese proverb


Class: WsdlMapper::SvcDesc::Wsdl11::Service
- Inherits:
-
Base
- Object
- Base
- WsdlMapper::SvcDesc::Wsdl11::Service
- Defined in:
- lib/wsdl_mapper/svc_desc/wsdl11/service.rb
Defined Under Namespace
Classes: Port
Instance Attribute Summary
Attributes inherited from Base
Instance Method Summary (collapse)
- - (Object) add_port(port)
- - (Object) each_port(&block)
-
- (Service) initialize(name)
constructor
A new instance of Service.
Constructor Details
- (Service) initialize(name)
Returns a new instance of Service
12 13 14 15 |
# File 'lib/wsdl_mapper/svc_desc/wsdl11/service.rb', line 12 def initialize(name) super name @ports = WsdlMapper::Dom::Directory.new end |
Instance Method Details
- (Object) add_port(port)
17 18 19 |
# File 'lib/wsdl_mapper/svc_desc/wsdl11/service.rb', line 17 def add_port(port) @ports[port.name] = port end |
- (Object) each_port(&block)
21 22 23 |
# File 'lib/wsdl_mapper/svc_desc/wsdl11/service.rb', line 21 def each_port(&block) @ports.each_value &block end |


Public Member Functions | |
| void | pushSymbols (SymbolTable &s) |
| Push a new symbol table on top of the stack. | |
| void | popSymbols () |
| Pop the top symbol table off the stack. | |
| Obj * | lookupSymbol (const std::string &name) |
| Look up a symbol, walking up the symbol table stack until it's found. | |
| void | setSymbol (const std::string &name, Obj *val) |
| Set the address where the variable corresponding to a particular symbol is stored. | |
| void | setSymbol (const std::string &name, Obj val) |
| Set a symbol to the specified value. More... | |
Public Attributes | |
| SymbolTable | globalSymbols |
| Global symbols. More... | |
| Value | retVal = nullptr |
| The value currently being returned, if there is one. More... | |
| bool | isReturning = false |
| Are we currently returning? | |
Definition at line 98 of file interpreter.hh.
| void Interpreter::Context::setSymbol | ( | const std::string & | name, |
| Obj | val | ||
| ) |
Set a symbol to the specified value.
This will allocate global storage for the symbol if it is not already allocated.
Definition at line 339 of file interpreter.cc.
| SymbolTable Interpreter::Context::globalSymbols |
Global symbols.
These all refer to values in the globals
list.
Definition at line 115 of file interpreter.hh.
| Value Interpreter::Context::retVal = nullptr |
The value currently being returned, if there is one.
When a return
statement is interpreted, it sets this value and returns. We then don't interpret any more statements until we come to the end of the current function and return the value stored here.
Definition at line 122 of file interpreter.hh.


We're sorry but vuejs-css3-image-filter doesn't work properly without JavaScript enabled. Please enable it to continue.
Image filter with Vue.js and CSS3
CSS3 Filter with Vue.js
Syntax -
.class-filter{ filter: <filter-function> [<filter-function>] }
fork on
Github


| Uuid | Direction | Created | Channel | State | CallState | Caller Id | Application | Read Codec | Write Codec | Host | Call Uuid |
|---|
Here is the full JSON object for this row. It was constructed to look just like a row returned from
FreeSWITCH with show channels as json
. Note that this is not
live updating.
Any null
values are are set as such because
I was not able to quickly see where those values came from in events sent during a call. It is possible
that these values are not sent over ESL, or that they were blank in testing, or that I am stupid.
Obviously, if this is a "poll" method row there should be no
null
values.


This is an application where you input your date of birth and the year to give you an akan name according to the day you were born
BIRTHDAY INFORMATION
You have to enter your birth details in this format (mm/dd/yy).
dd=The day
mm=The month
yyyy=The year
GENDER
choose your gender either Male or Female field provided since your akan name will be outputed only when you have provided the gender and your valid dates so you need to understand that the gender section is important.


| DOSE: |
|
insufflated |
Cocaine |
(powder / crystals) |
It's not cool, it's not clever and it's expensive.
 I'll buy some coke. Three and half grams was a cheap deal so that's what I bought. I didn't last long and me and my grilfriend loved it. We always have loved it. But when that had run out, I went again, every other I went for about three weeks. By this time I had lost weight, me and my girlfriend were arguing about it constantly and money wasn't an issue, but my health, my work and my relationship were going down hill. For three months solid I bought coke every week and there was not a day when I hadn't had a line. Money was still not an issue but my life was.
 I couldn't face anyone, I was a recluse in my own home, scared to answer the phone and scared to answer the door. So I stopped and all I could think of was calling my dealer and sorting out some more. I haven't touched it for about 6 months, although I want to. I did try and sort some out last week, but my dealer couldn't sort it out in time. I saved money and I felt better. Coke changes you, even if you don't think it does, or you don't care, it does.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


SURVEY PAGE
Our Microverse Survey Form
Enter your name
Enter your email address
Enter your number
Option 1
Option 2
Male
Female
Other
computer
mobile
tablet
Description
submit


What is Financial Inclusion?
Financial inclusion is the state wherein individuals and businesses have convenient access to and use affordable and suitable financial products and services – payments, savings, credit, transactions and insurance– that meet their needs,
help to improve their lives, and delivered responsible and sustainable way. Being able to access a transactional account is the first step towards broader financial inclusion since the transactional account allows individuals and businesses to store money and send and receive payments.
Financial access facilitates everyday life and helps individuals and companies plan everything from long-term goals to unforeseen contingencies. As account holders, individuals and companies are more likely to use other financial services, like credit and insurance, and have more opportunities to benefit from financial sources, and to start and expand businesses, invest in education or health, manage economic risks and shocks that can improve the overall quality if their lives.
Contact us


/api/issues/{projectname}
with form data containing required
issue_title, issue_text, created_by, and optional assigned_to and
status_text./api/issues/{projectname}
with a _id and any fields in the object with
a value to object said object. Returned will be 'successfully updated' or 'could not update '+_id. This
should always update updated_on. If no fields are sent return 'no updated field sent'./api/issues/{projectname}
with a _id to completely delete an issue.
If no _id is sent return '_id error', success: 'deleted '+_id, failed: 'could not delete '+_id./api/issues/{projectname}
for an array of all issues on that specific project
with all the information for each issue as was returned when posted./api/issues/{project}?open=false
). I can pass along as many fields/values as I want./api/issues/{project}
/api/issues/{project}?open=true&assigned_to=Joe
[{"_id":"5871dda29faedc3491ff93bb","issue_title":"Fix error in posting data","issue_text":"When we post data it has an error.","created_on":"2017-01-08T06:35:14.240Z","updated_on":"2017-01-08T06:35:14.240Z","created_by":"Joe","assigned_to":"Joe","open":true,"status_text":"In QA"},...]


Site Data
Events Specific
Support Specific
Ratings Specific
Start Tour!
Number of Site Views by Month
Views by Operating System
Views by Browser Type
Event Selection
Number of Views by Month
Views by Operating System
Views by Browser Type
Total Visitors per single Event Comparison
Event Selection
Number of Support Requests by Month
Requests by Operating System
Requests by Browser Type
Requests by Problem Type
Total Support Requests per single Webcast Comparison
Event Selection
Views by Individual Star Rating
View by number of Ratings per Single Event


THE PALLBEARER A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): **
THE PALLBEARER is THE GRADUATE for the 90s. The locale has been shifted to Brooklyn and the protagonist lives only with his insufferable mother (Carol Kane), but the rest of the major story elements are in place. Don't get me wrong, this is not a literal remake, but if you try to count the number of similarities, you will soon lose track. First, and foremost, the twenty-five year old lead character, Tom Thompson (David Schwimmer), sounds and acts like Dustin Hoffman did in THE GRADUATE.
The set up for THE PALLBEARER is that Ruth Abernathy (Barbara Hershey), referred to in the film, of course, as Mrs. Abernathy a la Mrs. Robinson, calls Tom and asks him to be a Pallbearer at her son Bill's funeral. There is a small problem in that, although Tom went to high school with Bill, he does not remember him at all. Moreover, none of his friends from high school, Julie DeMarco (Gwyneth Paltrow), Brad Schorr (Michael Rapaport), Cynthia Edelman (Toni Collette from MURIEL'S WEDDING), Scott Edelman (Michael Vartan), and Lauren (Bitty Schram), can remember Bill either. When they look up Bill's picture in the annual, it is blank, and the only info is that he was in the chess club.
Soon it goes from bad to worse as Ruth becomes convinced that Tom was Bill's best friend and so gets Tom to agree to do the eulogy. Tom starts off with "Who is Bill Abernathy? This is not an easy question to answer." He then goes on to wing it with his friends in the pews in stitches. The speech felt like it was lifted straight from Hugh Grant's wedding speech in FOUR WEDDINGS AND A FUNERAL. This is one derivative show from beginning to end.
Just like in THE GRADUATE, Tom falls in love with the naturally beautiful Julie who is his age. At the same time, the older, heavily made-up, peroxide blonde Mrs. Abernathy seduces him. This puts him in an untenable situation. Remember the problems this caused in THE GRADUATE? Well, many of them are replayed here, but not as well.
The problem with THE PALLBEARER has nothing to do with the casting or the acting. Most of the acting, with the exception of the poor performance by Hershey, is fine. The problem is the script by Jason Katims and the directing by Matt Reeves. The show is kept at the superficial level. There is not a character that is real or that you care about. Now, strictly as escapist entertainment, it almost works. Certainly there are many big laughs in the show, but I left the movie feeling a bit cheated and unsatisfied. The film just does not realize its potential.
THE PALLBEARER runs too long at 1:46. It is rated PG-13, but it is a mild PG-13. There is no sex, nudity, or violence, and the language is pretty tame. It would be fine for kids over 9 although I suspect, given the subject matter, it might be more appropriate for those over 12. Several big laughs were not enough to get me to recommend this retread, but I am giving it ** for the laughs and for David Schwimmer's performance.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: May 3, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Click buttons to dispatch events to init/stop fireworks
Intensity 50, duration infinite, colours list #FF0,#0FF,#F0F


{% extends "base.html" %} {% block title %} RMP Facilities {% endblock %} {% block content %} {% if state_query and not city_query %}
| Facility Name | City | State | Zip Code | Deregistered | Chemical Quantity (Lbs) | Number of Accidents | Number of Deaths | Number of Injuries | Number of Evacuations | Amount of Property Damage |
|---|---|---|---|---|---|---|---|---|---|---|
| {{ facility.facility_name }} | {{ facility.city }} | {{ facility.state }} | {{ facility.zip_code }} | {{ facility.deregistration_yn }} | {{ facility.quantity_tot|intcomma }} | {{ facility.num_accident|intcomma }} | {{ facility.num_deaths|intcomma }} | {{ facility.num_injuries|intcomma }} | {{ facility.num_evacuated|intcomma }} | {{ facility.property_damage|intcomma }} |


bootstrap demo
alert demo
alerts
bootstrap demo
alert demo
this is alert primary
show alert
hide alert


{% if jekyll.environment == "production" and site.google_analytics %} {% include google-analytics.html %} {% endif %}


Nayef Ghattas
@gandem
My Blog
(soon !)
Resume
Projects
(soon !)
Hacking on the
,
the
&
Tweaking
servers


--- layout: post title: Sims Reality show? date: 2005-01-20 00:00:00 categories: play social ---
EA wants a Sims reality TV Show: "When asked by reporters which television company would want to buy such a show, the SpokesEA jerkily stood up and went into the kitchen for no apparent reason."
El Reg complains that this would be "like watching paint dry", which seems like a good description of most reality TV to me...


Managing database evolutions
When you use a relational database, you need a way to track and organize your database schema evolutions. Typically there are several situations where you need a more sophisticated way to track your database schema changes:
- When you work within a team of developers, each person needs to know about any schema change.
- When you deploy on a production server, you need to have a robust way to upgrade your database schema.
- If you work on several machines, you need to keep all database schemas synchronized.
If you work with JPA, Hibernate can handle database evolutions for you automatically. Evolutions are useful if you don’t use JPA or if you prefer to manually take care of your database schema for finer tuning.
Gerenciando scripts
Play tracks your database evolutions using several evolutions script. These scripts are written in plain old SQL and should be located in the db/evolutions
directory of your application.
The first script is named 1.sql
, the second script 2.sql
, and so on…
Each script contains two parts:
- The Ups part the describes the required transformations.
- The Downs part that describes how to revert them.
For example, take a look at this first evolution script that bootstraps a basic application:
# Users schema
# --- !Ups
CREATE TABLE User (
id bigint(20) NOT NULL AUTO_INCREMENT,
email varchar(255) NOT NULL,
password varchar(255) NOT NULL,
fullname varchar(255) NOT NULL,
isAdmin boolean NOT NULL,
PRIMARY KEY (id)
);
# --- !Downs
DROP TABLE User;
As you see you have to delimitate the both Ups and Downs section by using comments in your SQL script.
Evolutions are automatically activated if a database is configured in application.conf
and evolution scripts are present. You can disable them by setting evolutions.enabled to false
. For example when tests set up their own database you can disable evolutions for the test environment.
When evolutions are activated, Play will check your database schema state before each request in DEV mode, or before starting the application in PROD mode. In DEV mode, if your database schema is not up to date, an error page will suggest that you synchronise your database schema by running the appropriate SQL script.
If you agree with the SQL script, you can apply it directly by clicking on the ‘Apply evolutions’ button.
If you use an in-memory database (db=mem), Play will automatically run all evolutions scripts if your database is empty.
Sincronizando mudanças simultâneas
Now let’s imagine that we have two developers working on this project. Developer A will work on a feature that require a new database table. So he will create the following 2.sql
evolution script:
# Add Post
# --- !Ups
CREATE TABLE Post (
id bigint(20) NOT NULL AUTO_INCREMENT,
title varchar(255) NOT NULL,
content text NOT NULL,
postedAt date NOT NULL,
author_id bigint(20) NOT NULL,
FOREIGN KEY (author_id) REFERENCES User(id),
PRIMARY KEY (id)
);
# --- !Downs
DROP TABLE Post;
Play will apply this evolution script to Developer A’s database.
On the other hand, developer B will work on a feature that requires to alter the User table. So it will also create the following 2.sql
evolution script:
# Update User
# --- !Ups
ALTER TABLE User ADD age INT;
# --- !Downs
ALTER TABLE User DROP age;
Developer B finishes his feature and commits (let’s say they are using Git). Now developer A has to merge the his colleague’s work before continuing, so he runs git pull
, and the merge has a conflict, like:
Auto-merging db/evolutions/2.sql
CONFLICT (add/add): Merge conflict in db/evolutions/2.sql
Automatic merge failed; fix conflicts and then commit the result.
Each developer has created a 2.sql
evolution script. So developer A needs to merge the contents of this file:
<<<<<<< HEAD
# Add Post
# --- !Ups
CREATE TABLE Post (
id bigint(20) NOT NULL AUTO_INCREMENT,
title varchar(255) NOT NULL,
content text NOT NULL,
postedAt date NOT NULL,
author_id bigint(20) NOT NULL,
FOREIGN KEY (author_id) REFERENCES User(id),
PRIMARY KEY (id)
);
# --- !Downs
DROP TABLE Post;
=======
# Update User
# --- !Ups
ALTER TABLE User ADD age INT;
# --- !Downs
ALTER TABLE User DROP age;
>>>>>>> devB
The merge is really easy to do:
# Add Post and update User
# --- !Ups
ALTER TABLE User ADD age INT;
CREATE TABLE Post (
id bigint(20) NOT NULL AUTO_INCREMENT,
title varchar(255) NOT NULL,
content text NOT NULL,
postedAt date NOT NULL,
author_id bigint(20) NOT NULL,
FOREIGN KEY (author_id) REFERENCES User(id),
PRIMARY KEY (id)
);
# --- !Downs
ALTER TABLE User DROP age;
DROP TABLE Post;
This evolution script represents the new revision 2 of the database, that is different of the previous revision 2 that developer A has already applied.
So Play will detect it and ask developer A to synchronize his database by first reverting the old revision 2 already applied, and by applying the new revision 2 script:
Estados inconsistentes
Sometimes you will make a mistake in your evolution scripts, and they will fail. In this case, Play will mark your database schema as being in an inconsistent state and will ask you to manually resolve the problem before continuing.
For example, the Ups script of this evolution has an error:
# Add another column to User
# --- !Ups
ALTER TABLE Userxxx ADD company varchar(255);
# --- !Downs
ALTER TABLE User DROP company;
So trying to apply this evolution will fail, and Play will mark your database schema as inconsistent:
Now before continuing you have to fix this inconsistency. So you run the fixed SQL command:
ALTER TABLE User ADD company varchar(255);
… and then mark this problem as manually resolved by clicking on the button.
But because your evolution script has errors, you probably want to fix it. So you modify the 3.sql
script:
# Add another column to User
# --- !Ups
ALTER TABLE User ADD company varchar(255);
# --- !Downs
ALTER TABLE User DROP company;
Play detects this new evolution that replaces the previous 3 one, and will run the following script:
Now everything is fixed, and you can continue to work.
In developement mode however it is often simpler to simply trash your developement database and reapply all evolutions from the beginning.
Comandos do evolutions
The evolutions run interactively in DEV mode. However in PROD mode you will have to use the evolutions
command to fix your database schema before running your application.

An SQL script will be run on your database.
play.db.Evolutions$InvalidDatabaseRevision
at play.db.Evolutions.checkEvolutionsState(Evolutions.java:323)
at play.db.Evolutions.onApplicationStart(Evolutions.java:197)
at play.Play.start(Play.java:452)
at play.Play.init(Play.java:298)
at play.server.Server.main(Server.java:141)
Exception in thread "main" play.db.Evolutions$InvalidDatabaseRevision
at play.db.Evolutions.checkEvolutionsState(Evolutions.java:323)
at play.db.Evolutions.onApplicationStart(Evolutions.java:197)
at play.Play.start(Play.java:452)
at play.Play.init(Play.java:298)
at play.server.Server.main(Server.java:141)
The error message asks you to run the play evolutions
command:
$ play evolutions
~ _ _
~ _ __ | | __ _ _ _| |
~ | '_ \| |/ _' | || |_|
~ | __/|_|\____|\__ (_)
~ |_| |__/
~
~ play! master-localbuild, http://www.playframework.org
~ framework ID is gbo
~
~ Connected to jdbc:mysql://localhost
~ Application revision is 3 [15ed3f5] and Database revision is 0 [da39a3e]
~
~ Your database needs evolutions!
# ----------------------------------------------------------------------------
# --- Rev:1,Ups - 6b21167
CREATE TABLE User (
id bigint(20) NOT NULL AUTO_INCREMENT,
email varchar(255) NOT NULL,
password varchar(255) NOT NULL,
fullname varchar(255) NOT NULL,
isAdmin boolean NOT NULL,
PRIMARY KEY (id)
);
# --- Rev:2,Ups - 9cf7e12
ALTER TABLE User ADD age INT;
CREATE TABLE Post (
id bigint(20) NOT NULL AUTO_INCREMENT,
title varchar(255) NOT NULL,
content text NOT NULL,
postedAt date NOT NULL,
author_id bigint(20) NOT NULL,
FOREIGN KEY (author_id) REFERENCES User(id),
PRIMARY KEY (id)
);
# --- Rev:3,Ups - 15ed3f5
ALTER TABLE User ADD company varchar(255);
# ----------------------------------------------------------------------------
~ Run `play evolutions:apply` to automatically apply this script to the db
~ or apply it yourself and mark it done using `play evolutions:markApplied`
~
If you want Play to automatically run this evolution for you, then run:
$ play evolutions:apply
If you prefer running this script manually on your production database, you need to tell Play that your database is up-to-date by running:
$ play evolutions:markApplied
If there are any errors while automatically running the evolutions scripts, as in DEV mode, you need to manually resolve them, and mark your database schema as fixed by running:
$ play evolutions:resolve
Continuing the discussion
Aprenda how to configure Logging.


--- layout: default ---
I put together a quick placeholder page for Constellation
To use it, just download the zip file and upload it to the server that hosts constellation-nav.com


Come celebrate the 1.0 release of p5.js!
p5.js is going through some massive shifts, ebbs + flows. We are riding the wave, building community, rethinking leadership models, dabbling in direct democracy, and publishing a new zine designed by Stefanie Tam.
This event will foreground celebration and solidification for the expanded LA community of artists, coders, educators, open-source devotees, and subversive software dreamers.
Featuring:
- some rough examples of learning-by-doing vulnerably on display
- shuffling polyrhythms : poetry
- discussions about shared leadership
- new friends trying to keep software radical
About:
p5.js is a free and open-source JavaScript library for creative coding, with a focus on making coding accessible and inclusive for artists, designers, educators, beginners, and anyone else!
p5.js is part of the work done by the Processing Foundation. The mission of the Processing Foundation is to promote software literacy within the visual arts, and visual literacy within technology-related fields — and to make these fields accessible to diverse communities. The Processing Foundation seeks to empower people of all interests and backgrounds to learn how to program and make creative work with code, especially those who might not otherwise have access to these tools and resources.
Details:
This event will take place at the USC School of Cinematic Arts. It is made possible through the generous contributions of USC MA+P. The mission of MA+P is to empower people in the interpretation and design of media to be more engaged, active and critical citizens for the 21st century.
Accessibility:
The venue for the event is wheelchair-accessible. Feel free to contact us with any specific accessibility-related questions.
Parking:
This event will not provide free parking. Paid parking is on a space-available basis at the on-campus Figueroa Street parking structure, or guests may find street parking north of Jefferson Boulevard in between Hoover Street and Vermont Avenue.


template<typename T>
class drake::multibody::RigidBody< T >
The term rigid body implies that the deformations of the body under consideration are so small that they have no significant effect on the overall motions of the body and therefore deformations can be neglected.
If deformations are neglected, the distance between any two points on the rigid body remains constant at all times. This invariance of the distance between two arbitrary points is often taken as the definition of a rigid body in classical treatments of multibody mechanics [Goldstein 2001]. It can be demonstrated that the unconstrained three-dimensional motions of a rigid body can be described by six coordinates and thus it is often said that a free body in space has six degrees of freedom. These degrees of freedom obey the Newton-Euler equations of motion. However, within a MultibodyTree, a RigidBody is not free in space; instead, it is assigned a limited number of degrees of freedom (0-6) with respect to its parent body in the multibody tree by its Mobilizer (also called a "tree joint" or "inboard joint"). Additional constraints on permissible motion can be added using Constraint objects to remove more degrees of freedom.
- [Goldstein 2001] H Goldstein, CP Poole, JL Safko, Classical Mechanics (3rd Edition), Addison-Wesley, 2001.
- Template Parameters
-
|
| | RigidBody (const SpatialInertia< double > &M_BBo_B) |
| | Constructs a RigidBody with the given default SpatialInertia. More...
|
| |
| | RigidBody (const std::string &body_name, const SpatialInertia< double > &M_BBo_B) |
| | Constructs a RigidBody named body_name with the given default SpatialInertia. More...
|
| |
| | RigidBody (const std::string &body_name, ModelInstanceIndex model_instance, const SpatialInertia< double > &M_BBo_B) |
| | Constructs a RigidBody named body_name with the given default SpatialInertia. More...
|
| |
| int | get_num_flexible_positions () const final |
| | There are no flexible degrees of freedom associated with a rigid body and therefore this method returns zero. More...
|
| |
| int | get_num_flexible_velocities () const final |
| | There are no flexible degrees of freedom associated with a rigid body and therefore this method returns zero. More...
|
| |
| double | default_mass () const |
| | Returns the default value of this body's mass. More...
|
| |
| const Vector3< double > & | default_com () const |
| | Returns the default value of this rigid body's center of mass as measured and expressed in this body's frame. More...
|
| |
| const UnitInertia< double > & | default_unit_inertia () const |
| | Returns the default value of this body B's unit inertia about Bo (body B's origin), expressed in B (this body's frame). More...
|
| |
| RotationalInertia< double > | default_rotational_inertia () const |
| | Gets the default value of this body B's rotational inertia about Bo (B's origin), expressed in B (this body's frame). More...
|
| |
| const SpatialInertia< double > & | default_spatial_inertia () const |
| | Gets the default value of this body B's spatial inertia about Bo (B's origin) and expressed in B (this body's frame). More...
|
| |
| T | get_mass (const systems::Context< T > &) const final |
| | (Advanced) Returns the mass of this body stored in context . More...
|
| |
| const Vector3< T > | CalcCenterOfMassInBodyFrame (const systems::Context< T > &) const final |
| | (Advanced) Computes the center of mass p_BoBcm_B (or p_Bcm for short) of this body measured from this body's frame origin Bo and expressed in the body frame B. More...
|
| |
| SpatialInertia< T > | CalcSpatialInertiaInBodyFrame (const systems::Context< T > &) const override |
| | (Advanced) Computes the SpatialInertia I_BBo_B of this body about its frame origin Bo (not necessarily its center of mass) and expressed in its body frame B . More...
|
| |
|
| | RigidBody (const RigidBody &)=delete |
| |
| RigidBody & | operator= (const RigidBody &)=delete |
| |
| | RigidBody (RigidBody &&)=delete |
| |
| RigidBody & | operator= (RigidBody &&)=delete |
| |
|
The input PositionKinematicsCache to these methods must be in sync with context.
These method's APIs will be deprecated when caching arrives.
|
| const math::RigidTransform< T > & | get_pose_in_world (const internal::PositionKinematicsCache< T > &pc) const |
| | (Advanced) Extract this body's pose in world (from the position kinematics). More...
|
| |
| const math::RotationMatrix< T > | get_rotation_matrix_in_world (const internal::PositionKinematicsCache< T > &pc) const |
| | (Advanced) Extract the rotation matrix relating the world frame to this body's frame. More...
|
| |
| const Vector3< T > | get_origin_position_in_world (const internal::PositionKinematicsCache< T > &pc) const |
| | (Advanced) Extract the position vector from world origin to this body's origin, expressed in world. More...
|
| |
|
The input VelocityKinematicsCache to these methods must be in sync with context.
These method's APIs will be deprecated when caching arrives.
|
| const SpatialVelocity< T > & | get_spatial_velocity_in_world (const internal::VelocityKinematicsCache< T > &vc) const |
| | (Advanced) Extract this body spatial velocity in world, expressed in world. More...
|
| |
| const Vector3< T > & | get_angular_velocity_in_world (const internal::VelocityKinematicsCache< T > &vc) const |
| | (Advanced) Extract this body angular velocity in world, expressed in world. More...
|
| |
| const Vector3< T > & | get_origin_velocity_in_world (const internal::VelocityKinematicsCache< T > &vc) const |
| | (Advanced) Extract the velocity of this body's origin in world, expressed in world. More...
|
| |
|
The input AccelerationKinematicsCache to these methods must be in sync with context.
These method APIs will be deprecated when caching arrives.
|
| const SpatialAcceleration< T > & | get_spatial_acceleration_in_world (const internal::AccelerationKinematicsCache< T > &ac) const |
| | (Advanced) Extract this body spatial acceleration in world, expressed in world. More...
|
| |
| const Vector3< T > & | get_angular_acceleration_in_world (const internal::AccelerationKinematicsCache< T > &ac) const |
| | (Advanced) Extract this body's angular acceleration in world, expressed in world. More...
|
| |
| const Vector3< T > & | get_origin_acceleration_in_world (const internal::AccelerationKinematicsCache< T > &ac) const |
| | (Advanced) Extract acceleration of this body's origin in world, expressed in world. More...
|
| |
| Public Member Functions inherited from Body< T > |
| | Body (const std::string &name, ModelInstanceIndex model_instance, double default_mass) |
| | Creates a Body named name in model instance model_instance with a given default_mass and a BodyFrame associated with it. More...
|
| |
| const std::string & | name () const |
| | Gets the name associated with this body. More...
|
| |
| const BodyFrame< T > & | body_frame () const |
| | Returns a const reference to the associated BodyFrame. More...
|
| |
| internal::BodyNodeIndex | node_index () const |
| | (Advanced) Returns the index of the node in the underlying tree structure of the parent MultibodyTree to which this body belongs. More...
|
| |
| bool | is_floating () const |
| | (Advanced) Returns true if this body is granted 6-dofs by a Mobilizer. More...
|
| |
| bool | has_quaternion_dofs () const |
| | (Advanced) If true , this body is a floating body modeled with a quaternion floating mobilizer. More...
|
| |
| int | floating_positions_start () const |
| | (Advanced) For floating bodies (see is_floating()) this method returns the index of the first generalized position in the state vector for a MultibodyPlant model. More...
|
| |
| int | floating_velocities_start () const |
| | (Advanced) For floating bodies (see is_floating()) this method returns the index of the first generalized velocity in the state vector for a MultibodyPlant model. More...
|
| |
| double | get_default_mass () const |
| | Returns the default mass (not Context dependent) for this body. More...
|
| |
| const math::RigidTransform< T > & | EvalPoseInWorld (const systems::Context< T > &context) const |
| | Returns the pose X_WB of this body B in the world frame W as a function of the state of the model stored in context . More...
|
| |
| const SpatialVelocity< T > & | EvalSpatialVelocityInWorld (const systems::Context< T > &context) const |
| | Returns the spatial velocity V_WB of this body B in the world frame W as a function of the state of the model stored in context . More...
|
| |
| const SpatialForce< T > & | GetForceInWorld (const systems::Context< T > &, const MultibodyForces< T > &forces) const |
| | Gets the sptatial force on this body B from forces as F_BBo_W: applied at body B's origin Bo and expressed in world world frame W. More...
|
| |
| void | AddInForceInWorld (const systems::Context< T > &, const SpatialForce< T > &F_Bo_W, MultibodyForces< T > *forces) const |
| | Adds the spatial force on this body B, applied at body B's origin Bo and expressed in the world frame W into forces . More...
|
| |
| void | AddInForce (const systems::Context< T > &context, const Vector3< T > &p_BP_E, const SpatialForce< T > &F_Bp_E, const Frame< T > &frame_E, MultibodyForces< T > *forces) const |
| | Adds the spatial force on this body B, applied at point P and expressed in a frame E into forces . More...
|
| |
| template<typename ToScalar > |
| std::unique_ptr< Body< ToScalar > > | CloneToScalar (const internal::MultibodyTree< ToScalar > &tree_clone) const |
| | NVI (Non-Virtual Interface) to DoCloneToScalar() templated on the scalar type of the new clone to be created. More...
|
| |
| | Body (const Body &)=delete |
| |
| Body & | operator= (const Body &)=delete |
| |
| | Body (Body &&)=delete |
| |
| Body & | operator= (Body &&)=delete |
| |
| Public Member Functions inherited from MultibodyElement< Body, T, BodyIndex > |
| virtual | ~MultibodyElement () |
| |
| BodyIndex | index () const |
| | Returns this element's unique index. More...
|
| |
| ModelInstanceIndex | model_instance () const |
| | Returns the ModelInstanceIndex of the model instance to which this element belongs. More...
|
| |
| const MultibodyPlantDeferred & | GetParentPlant () const |
| | Returns the MultibodyPlant that owns this MultibodyElement. More...
|
| |
| | MultibodyElement (const MultibodyElement &)=delete |
| |
| | MultibodyElement (MultibodyElement &&)=delete |
| |
| MultibodyElement & | operator= (const MultibodyElement &)=delete |
| |
| MultibodyElement & | operator= (MultibodyElement &&)=delete |
| |


|
TestCaser
Test Case Generator for Competitive Programmers
|
The namespace that encapsulates all the integrator components. More...
Classes | |
| class | Result |
| The Wrapper that holds the complete result about the running of the program as child process. More... | |
| class | VirtualJudge |
| The VirtualJudge Class use to create a new virtual judge session to run a program. More... | |
Enumerations | |
| enum | ExitStatus { SUCCESS, TIME_LIMIT_EXCEEDED, MEMORY_LIMIT_EXCEEDED, NON_ZERO_EXIT_CODE, ABNORMAL_EXIT, NONE } |
| Enum about the exit status of the program. More... | |
The namespace that encapsulates all the integrator components.
Enum about the exit status of the program.


|
MasterMindCPP
|
Represents one line of the game board. More...
#include <ColorCode.h>
Public Member Functions | |
| ColorCode (std::array< int, SLOT_COUNT > &col) | |
| Create a ColorCode. More... | |
| ColorCode (int col[]) | |
| Create a ColorCode. More... | |
| ColorCode (std::list< int > &list) | |
| Create a ColorCode. More... | |
| ~ColorCode () | |
| Destruct this. More... | |
| int | get (std::size_t index) |
| Get color at index. More... | |
| int | operator[] (std::size_t i) const |
| Get color at index. More... | |
| bool | operator== (const ColorCode &rhs) const |
| Test equality to other ColorCode. rhs the other ColorCode. More... | |
| virtual std::wstring | toString () |
| String representation of ColorCode. More... | |
| virtual std::wstring | toString () const |
| String representation of ColorCode. More... | |
| Public Member Functions inherited from mastermind::Mastermind | |
| virtual | ~Mastermind () |
| Destruct this. More... | |
Additional Inherited Members | |
| Static Public Member Functions inherited from mastermind::Mastermind | |
| static unsigned long | CODE_COUNT () |
| Amount of possible solutions. More... | |
| static unsigned long | POWER (int lhs, int rhs) |
| Calculate power of two int values. More... | |
| Static Public Attributes inherited from mastermind::Mastermind | |
| static constexpr std::size_t | MAX_MOVES = 7 |
| Maximum moves allowed until game finished. More... | |
| static constexpr std::size_t | SLOT_COUNT = 4 |
| Amount of slots for colors. More... | |
| static constexpr std::size_t | COLOR_COUNT = 6 |
| Amount of available colors. More... | |
Represents one line of the game board.
| mastermind::logic::ColorCode::ColorCode | ( | std::array< int, SLOT_COUNT > & | col | ) |
Create a ColorCode.
| col | columns as std::array |
| mastermind::logic::ColorCode::ColorCode | ( | int | col[] | ) |
Create a ColorCode.
| col | columns as int[] |
| mastermind::logic::ColorCode::ColorCode | ( | std::list< int > & | list | ) |
Create a ColorCode.
| list | columns as std::list |
| mastermind::logic::ColorCode::~ColorCode | ( | ) |
Destruct this.
| int mastermind::logic::ColorCode::get | ( | std::size_t | index | ) |
Get color at index.
| index | the index |
| bool mastermind::logic::ColorCode::operator== | ( | const ColorCode & | rhs | ) | const |
| int mastermind::logic::ColorCode::operator[] | ( | std::size_t | i | ) | const |
Get color at index.
| i | the index |
|
virtual |
String representation of ColorCode.
|
virtual |
String representation of ColorCode.


Qadwa is a tiny MVC library
The class act as
- MVC's Front Controller
- Views loader
- Configuration wrapper
It's useful in simple and semi-static web sites.
Of course is free and open (MIT licence).
Download it!
You can download and chech the source code from the repository.
Let me know if you have any issue.
Examples
- Hello World
- The first example only prints a "Hello World" message.
- Static
- Show how to create a static web site with the advantage of have a layout file.
- Simple site
- Introduces the controller (in order to handle a form) and the configuration file.
- Views and Layout
- This is the way you can choose different views and layouts.
- Controllers
- This is how you could work with controllers
- Errors
- You can hide 404 and 500 errors.


Government works for women’s rights, says Hasina
by bdnews24.comThe government is working to translate feminist thinker and activist Begum Rokeya’s dream to establish women’s rights into reality, said Prime Minister Sheikh Hasina.
Hasina commented on violence against women during an event to mark Begum Rokeya Day and the Rokeya Award 2019 ceremony on Monday.
Violence against women and children has spread like a “psychological disease”, said Hasina.
“It is men who torture women. They must remember that they have daughters as well. What if their daughters get tortured by someone else? How would they feel?”
Only the law cannot prevent violence against women and children, Hasina said as she called for everyone to help prevent the social scourge.
“Bangladesh has made a mark in economic and social sectors by ensuring women’s empowerment and gender equity. We have to continue the achievement.”
“We’ve set up 100 economic zones in the country. We’ve offered special benefits for the women entrepreneurs there. We want women to come forward and work in every sector.”
The government is working to realise the dream of Begum Rokeya for establishing women’s rights, said Hasina.
She recalled Father of the Nation Bangabandhu Sheikh Mujibur Rahman’s role in the rehabilitation of women victims of torture by the Pakistani forces during the Liberation War.
Bangabandhu formed a panel for their rehabilitation and allocated a separate budget for them, she said. He brought in nurses from Switzerland and doctors from Germany and England for the treatment of those women tortured during the war.
After the war, some women were well received by their families while some were discarded, said the prime minister.
“My mother arranged the marriages of those war-ravaged women abandoned by their families. She always felt for those women,” Hasina said recalling Begum Fazilatunnessa Mujib’s contribution.
To bring a positive change to society, the establishment of the rights for men and women is not enough, but it is necessary to ensure work opportunities for both, she said. “Half of the people in Bangladesh are women. The nation cannot develop itself as long as the women are left behind.”


Event Processing Application
Once data such as financial transactions, tracking information for shipments, IoT sensor measurements, etc. is set in motion as streams of events on an Event Streaming Platform, we want to put it to use and create value from it. Event Processors are the building blocks for achieving this, but they solve only a specific part or step of a use case.
Problem
How can we build a full-fledged application for data in motion that creates, reads, processes, and/or queries Event Streams to solve a use case end-to-end?
Solution
We build an Event Processing Application by composing one or more Event Processors into an interconnected processing topology for Event Streams and Tables. Here, the continuous output streams of one processor are the continuous input streams to one or more downstream processors. The combined functionality of the application then covers our use case end-to-end, or at least as much of the use case as we are striving for (as the question of how few or many applications should implement a use case is an important design decision, which we are not covering here). The event processors—and thus the application at large—are typically distributed (running across multiple instances) to allow for elastic, parallel, fault-tolerant processing of data in motion at scale.
For example, an application can read a stream of customer payments from an Event Store in an Event Streaming Platform, then filter payments for certain customers, and then aggregate those payments per country and per week. The processing mode is stream processing, i.e., data is continuously processed 24x7. As soon as new Events are available, they are processed and propagated through the topology of Event Processors.
Implementation
Apache Kafka® is the most popular Event Streaming Platform. There are several options for building Event Processing Applications when using Kafka, and we'll show two here.
ksqlDB
ksqlDB is a streaming database with which we can build Event Processing Applications using SQL syntax. It has first-class support for Streams and Tables.
When we create Tables and Streams in ksqlDB, then Kafka topics are used as the storage layer behind the scenes. In the example below, the ksqlDB table movies
is backed by a Kafka topic of the same name.
CREATE TABLE movies (ID INT PRIMARY KEY, title VARCHAR, release_year INT)
WITH (kafka_topic='movies', partitions=1, value_format='avro');
CREATE STREAM ratings (MOVIE_ID INT KEY, rating DOUBLE)
WITH (kafka_topic='ratings', partitions=1, value_format='avro');
As one would expect, we can add new Events with INSERT
:
INSERT INTO movies (id, title, release_year) VALUES (294, 'Die Hard', 1998);
INSERT INTO ratings (movie_id, rating) VALUES (294, 8.2);
We can also perform stream processing with ksqlDB's SQL. The command CREATE STREAM .. AS SELECT ..
in the following example continuously joins the ratings
stream and the movies
table to create a new stream of enriched ratings.
CREATE STREAM rated_movies
WITH (kafka_topic='rated_movies',
value_format='avro') AS
SELECT ratings.movie_id as id, title, rating
FROM ratings
LEFT JOIN movies ON ratings.movie_id = movies.id;
Kafka Streams
With the Kafka Streams client library of Apache Kafka, we implement an event processing application in Java, Scala, or other JVM languages. A Kafka Streams example similar to the ksqlDB one above is:
KStream<Integer, Rating> ratings = builder.table(<blabla>);
KTable<Integer, Movie> movies = builder.stream(<blabla>);
MovieRatingJoiner joiner = new MovieRatingJoiner();
KStream <Integer, EnrichedRating> enrichedRatings = ratings.join(movies, joiner);
See the tutorial How to join a stream and lookup table for a full example using Kafka Streams.
Considerations
- When building an Event Processing Application, it's recommended to confine the application to one problem domain. While it's possible to use any number of event processors in the application, they should be closely related in most cases (similar to how one would design a microservice).
- Event Processing Applications themselves can be composed, too. This is a common design pattern to implement event-driven architectures, which are powered by a fleet of applications and microservices. In this design, the output of one application forms the input to one or more downstream applications. This is conceptually similar to the topology of Event Processors, as described above. A key difference in practice, however, is that different applications are often built by different teams inside an organization. For example, a customer-facing application built by the Payments team is continuously feeding data via Event Streams to an application built by the Anti-fraud team and to another application built by the Data Science team.
References
- The Event Streaming Platform pattern provides a higher-level overview of how Event Processing Applications are utilized across the streaming platform.
- The tutorial Joining Streams and Tables in ksqlDB provides a step-by-step example of event processing using SQL.
- How to sum a stream of events is a ksqlDB tutorial for applying an aggregate function over an Event Stream.


--- layout: program title: TEDx San Juan 2011 ---
Emiliano Salinas, the son of former Mexican president Carlos Salinas de Gortari, is helping communities throughout Mexico organize and peacefully respond to escalating violence.
In 2004, Salman Khan, a hedge fund analyst, began posting math tutorials on YouTube. Six years later, he has posted more than 2.000 tutorials, which are viewed nearly 100,000 times around the world each day.
Known for her compassionate work with the terminally ill, Joan Halifax is a driving force of socially engaged Buddhism.
Google executive Wael Ghonim began a Facebook page that galvanized protest in Egypt’s democratic revolution.


- getAcc() - Method in class application.CustomObject
-
gets the acceleration of the object
- getAcc() - Method in class application.Rotation
-
Gets the acceleration of the rotation, has an acceleration of each component
- getActualLPVertex(int) - Method in class application.CustomObject
-
Gets the actual position (not relative to the position/rotation of the object) of a low poly vertex
- getActualLPVertices() - Method in class application.CustomObject
-
Gets the list of low poly vertices of the object at their actual position, not relative to the position/rotation of the object
- getActualVertex(int) - Method in class application.CustomObject
-
Gets the actual position (not relative to the position/rotation of the object) of a vertex
- getActualVertices() - Method in class application.CustomObject
-
Gets the list of vertices of the object at their actual position, not relative to the position/rotation of the object
- getCanvas() - Method in class application.Renderer
-
Gets the canvas being used for OpenGL
- getCenterOfMass() - Method in class application.CustomObject
-
Gets the center of mass of the object in actual space, not relative to the object.
- getClosing() - Method in class application.Renderer
-
Returns if the renderer is closing.
- getD() - Method in class application.Material
-
Gets the alpha of the material
- getElasticity() - Method in class application.ConfigCreatorSim
-
Gets the elasticity value of the currently running simulation
- getElasticity() - Method in class application.PhysicsSimulation
-
Gets the elasticity value of the simulation
- getFaces() - Method in class application.CustomObject
-
Gets the faces of the object
- getFPS() - Method in class application.FPSSystem
-
Gets the current average fps number
- getGravity() - Method in class application.ConfigCreatorSim
-
Gets the gravity value of the currently running simulation
- getGravity() - Method in class application.CustomObject
-
Gets if the object is effected by gravity
- getGravity() - Method in class application.PhysicsSimulation
-
Gets the gravity value of the simulation
- getInverseMass() - Method in class application.CustomObject
-
Gets the inverse mass (1/mass) of the object
- getKa() - Method in class application.Material
-
Gets the ambient colour value of the material
- getKd() - Method in class application.Material
-
Gets the diffuse colour of the material
- getKs() - Method in class application.Material
-
Gets the specular colour of the material
- getLastCol() - Method in class application.CustomObject
-
Gets the position of the last collision
- getLPFaces() - Method in class application.CustomObject
-
Gets the low poly faces of the object
- getLPName() - Method in class application.CustomObject
-
Gets the name of the low poly part of the object for use in the config creator
- getLPVertices() - Method in class application.CustomObject
-
Gets the low poly vertices of the object
- getMapD() - Method in class application.Material
-
Gets the alpha texture map of the material
- getMapKa() - Method in class application.Material
-
Gets the ambient texture map of the material
- getMapKd() - Method in class application.Material
-
Gets the diffuse texture map of the material
- getMapKs() - Method in class application.Material
-
Gets the specular texture map of the material
- getMaterial() - Method in class application.CustomObject
-
Gets the material associated with the object
- getMaterials() - Static method in class application.ObjImporter
-
Gets the list of materials the object importer has stored
- getMaxX() - Method in class application.AABB
-
Gets the maximum x coord of the AABB
- getMaxY() - Method in class application.AABB
-
Gets the maximum y coord of the AABB
- getMaxZ() - Method in class application.AABB
-
Gets the maximum z coord of the AABB
- getMinX() - Method in class application.AABB
-
Gets the minimum x coord of the AABB
- getMinY() - Method in class application.AABB
-
Gets the minimum y coord of the AABB
- getMinZ() - Method in class application.AABB
-
Gets the minimum z coord of the AABB
- getName() - Method in class application.CustomObject
-
Gets the name of the object for use in the config creator
- getName() - Method in class application.Material
-
Gets the name of the material
- getNormal() - Method in class application.Vertex
-
Gets an array of doubles containing the normal vector x, y and z components
- getNs() - Method in class application.Material
-
Gets the specular weight of the material
- getObjectNames() - Method in class application.ConfigCreatorSim
-
Gets the names of the objects in the running sim as a List of Strings
- getObjectNames() - Method in class application.ConfigSimulation
-
Gets the names of all objects in the sim
- getObjects() - Method in class application.ConfigCreatorSim
-
Returns the objects in the sim
- getObjects() - Method in class application.ConfigSimulation
-
Gets all the objects in the simulation
- getObjects() - Method in class application.Renderer
-
Gets the objects currently being displayed by the renderer
- getPosition() - Method in class application.Camera
-
Gets the cameras position in the world
- getPosition() - Method in class application.CustomObject
-
Gets the position of the object
- getPosition() - Method in class application.Position
-
Gets an array of doubles containing the position.
- getPrevActualLPVertex(int) - Method in class application.CustomObject
-
Gets the actual position of a low poly vertex (not relative) from the previous update
- getPrevActualVertex(int) - Method in class application.CustomObject
-
Gets the actual position of a vertex (not relative) from the previous update
- getPrimStage() - Method in class application.MainApp
-
Returns the primary stage the main GUI is in
- getRotation() - Method in class application.Camera
-
Gets the x y and z axis rotations of the camera
- getRotation() - Method in class application.CustomObject
-
Gets the rotation of the object
- getRotation() - Method in class application.Rotation
-
Gets an array of doubles with the rotation information in.
- getTexture() - Method in class application.CustomObject
-
Gets the texture of the object
- getTextureCoords() - Method in class application.Vertex
-
Gets an array of doubles containing the texture coordinates x, y and z components
- getVel() - Method in class application.CustomObject
-
Gets the velocity of the object
- getVel() - Method in class application.Rotation
-
Gets the velocity of the rotation, has a velocity of each component
- getVertex(int) - Method in class application.TriangularFace
-
Gets a single vertex from the vertices list
- getVertices() - Method in class application.AABB
-
Gets all the vertices of the AABB
- getVertices() - Method in class application.CustomObject
-
Gets the vertices of the object
- getVertices() - Method in class application.TriangularFace
-
Gets the vertices in the face
- getX() - Method in class application.Position
-
Gets the x component of the position
- getX() - Method in class application.Rotation
-
Gets the x axis rotation
- getY() - Method in class application.Position
-
Gets the y component of the position
- getY() - Method in class application.Rotation
-
Gets the y axis rotation
- getZ() - Method in class application.Position
-
Gets the z component of the position
- getZ() - Method in class application.Rotation
-
Gets the z axis rotation
- grav - Variable in class application.Config
-
The gravity value of the simulation


Find Texas case counts on our COVID-19 case dashboard . Accessible version (Excel)
The Texas Department of State Health Services is tracking cases of the new coronavirus that causes COVID-19. DSHS will update the state case count each day by noon Central Time. Numbers are current as of 8 p.m. the day before reporting. The Texas Department of State Health Services is tracking cases of the new coronavirus that causes COVID-19. DSHS will update the state case count each day by noon Central Time. Numbers are current as of 8 p.m. the day before reporting.
Case counts can now be found on the COVID-19 case dashboard .
DSHS has identified 250 Texas cases of severe lung disease in people who report vaping before developing symptoms, including four deaths. Patients range in age from 13 to 75 years old, with a median age of 22 years. About one-quarter of the people affected in Texas are minors. Three-quarters are male, and nine in ten report vaping THC or marijuana, possibly in conjunction with other substances. Almost all were hospitalized with many requiring intensive care. DSHS has identified 250 Texas cases of severe lung disease in people who report vaping before developing symptoms, including four deaths. Patients range in age from 13 to 75 years old, with a median age of 22 years. About one-quarter of the people affected in Texas are minors. Three-quarters are male, and nine in ten report vaping THC or marijuana, possibly in conjunction with other substances. Almost all were hospitalized with many requiring intensive care.
Respiratory symptoms include difficulty breathing, shortness of breath and coughing. Some people have also experienced nausea, vomiting and diarrhea. Clinicians should ask patients with these symptoms about a history of vaping, gather as much information as possible about suspected cases, and report them to DSHS. Respiratory symptoms include difficulty breathing, shortness of breath and coughing. Some people have also experienced nausea, vomiting and diarrhea. Clinicians should ask patients with these symptoms about a history of vaping, gather as much information as possible about suspected cases, and report them to DSHS.
Nationally, 2,807 cases have been reported in all 50 states, and DSHS is working with the Centers of Disease Control and Prevention, the Food and Drug Administration and other states to gather evidence about what the cases have in common and determine a cause. Nationally, 2,807 cases have been reported in all 50 states, and DSHS is working with the Centers of Disease Control and Prevention, the Food and Drug Administration and other states to gather evidence about what the cases have in common and determine a cause.
Figure 1: Figure 1: Cases of Lung Injury Associated with Vaping, Texas, as of 2/11/2020 Cases of Lung Injury Associated with Vaping, Texas, as of 2/11/2020


About Marc Slater
Marc is the Principal Instructor at Mad4fitness. He has been
training in various forms of Martial Arts such as Karate,
Freestyle Kickboxing, Muay Thai, Boxing and Jujitsu from the age
of 15. He holds a 3rd Dan Black belt in Wado Ryu Karate and has
also competed in national full contact kickboxing and boxing
events, including some for local charities.
He began teaching in 2002 and built up a successful Martial Arts
School in the UK, teaching both kids and adults from the ages of
5 to 62. Due to his partners work commitments, he moved to
Australia in May 2013, when he brought his unique teaching
programme to Sydney.
Based primarily on the Lower North Shore, but with classes
elsewhere, Marc is available for one on one or group personal
fitness training where he uses techniques from a range of Martial
Arts alongside more traditional fitness work. He also teaches
kids and adult karate and boxing classes at a number of locations
across Sydney.
Marc is a certified Martial Arts Instructor and has Public
Liability and Indemnity cover with Worldwide Sports Insurance, he
also has a Working with Children certificate; Ref WWC0010126E.


Amenities Overview
Id
Name
Type
Add new amenity
Id
Field can't be empty!
Name
Field can't be empty!
Type
Field can't be empty!
Add
Cancel


About Me
I am a Writer and Marketing Specialist with a working experience in the information technology and SaaS industry. Bachelor of Arts (B.A.) in Communication and Media Studies and Master of Arts (M.A.) in Conflict Management and Communication from University of Athens.


This page pre-calculates the shortest path data and exports it as a JSON file.
Thus preventing the slow startup time of the final visualisation.


By Gianna Tricola and Michael Custance
Useful for linguistic analyses as they:
give insight into the vernacular of individuals and groups of people in specific regions during particular periods of time.
provide information on trending topics


Brian Tarantina dead aged 60 as Gilmore Girls star dies from apparent drug overdose
Brian played Bootsy in Gilmore Girls from 2001 until 2002, and reprised his role in the sequel A Year in the Life in 2016
by James Rodger, https://www.facebook.com/jamesrodgerjournalistGilmore Girls actor Brian Tarantina has tragically died, it has been confirmed.
The star, aged 60, has been found dead in the United States.
The actor, known for his role on the legendary show, has reportedly died from an apparent drug overdose.
Brian played Bootsy in Gilmore Girls from 2001 until 2002, and reprised his role in the sequel A Year in the Life in 2016.
He was found dead early Saturday morning in his Manhattan apartment, police say.
According to TMZ, Brian's niece went to check on him at around midnight and discovered him unresponsive on the sofa.
 He was pronounced dead at the scene.
TMZ claim there was a white powdery substance found near the body.
In a statement, The New York City Police Deartment said: "On Saturday, 2 November, 2019 at approximately 0040 hours, police responded to a 911 call of an unconscious male.
"Upon arrival, officers observed a 60-year-old male, unconscious and unresponsive, fully-clothed, on his couch."
It continued: "EMS responded to the location and pronounced the aided male deceased at the scene (his residence).
"The Medical Examiner will determine the cause of death and the investigation remains ongoing."


Toggle navigation
Home
About
Products
Male
Female
Children
Contacts
Toggle navigation
Home
About
Products
Male
Female
Children
Contacts
Company B
Shoes for Everyone


nips nips2005 nips2005-111 nips2005-111-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Dong Zhang, Daniel Gatica-perez, Samy Bengio, Deb Roy
Abstract: We present a model that learns the inﬂuence of interacting Markov chains within a team. The proposed model is a dynamic Bayesian network (DBN) with a two-level structure: individual-level and group-level. Individual level models actions of each player, and the group-level models actions of the team as a whole. Experiments on synthetic multi-player games and a multi-party meeting corpus show the effectiveness of the proposed model. 1
[1] C. Asavathiratham. The inﬂuence model: A tractable representation for the dynamics of networked markov chains. Ph.D. dissertation, Dept. of EECS, MIT, Cambridge, 2000.
[2] S. Basu, T. Choudhury, B. Clarkson, and A. Pentland. Learning human interactions with the inﬂuence model. MIT Media Laboratory Technical Note No. 539, 2001.
[3] J. Bilmes. Dynamic bayesian multinets. In Uncertainty in Artiﬁcial Intelligence, 2000.
[4] J. Bilmes and G. Zweig. The graphical models toolkit: An open source software system for speech and time series processing. Proc. ICASSP, vol. 4:3916–3919, 2002.
[5] D. Blei and P. Moreno. Topic segmentation with an aspect hidden markov model. Proc. of ACM SIGIR conference on Research and development in information retrieval, pages 343–348, 2001.
[6] T. Choudhury and S. Basu. Modeling conversational dynamics as a mixed memory markov process. Proc. of Intl. Conference on Neural Information and Processing Systems (NIPS), 2004.
[7] J.A. Cohen. A coefﬁcient of agreement for nominal scales. Educ Psych Meas, 20:37–46, 1960.
[8] S. L. Ellyson and J. F. Dovidio, editors. Power, Dominance, and Nonverbal Behavior. SpringerVerlag., 1985.
[9] T. Hofmann. Unsupervised learning by probabilistic latent semantic analysis. In Machine Learning, 42:177–196, 2001.
[10] A. Howard and T. Jebara. Dynamical systems trees. In Uncertainty in Artiﬁcial Intelligence’01.
[11] K. Kirchhoff, S. Parandekar, and J. Bilmes. Mixed-memory markov models for automatic language identiﬁcation. IEEE Int. Conf. on Acoustics, Speech, and Signal Processing, 2000.
[12] I. McCowan, D. Gatica-Perez, S. Bengio, G. Lathoud, M. Barnard, and D. Zhang. Automatic analysis of multimodal group actions in meetings. In IEEE Transactions on PAMI, volume 27(3), 2005.
[13] N. Oliver, B. Rosario, and A. Pentland. Graphical models for recognizing human interactions. Proc. of Intl. Conference on Neural Information and Processing Systems (NIPS), 1998.
[14] L. K. Saul and M. I. Jordan. Mixed memory markov models: Decomposing complex stochastic processes as mixtures of simpler ones. Machine Learning, 37(1):75–87, 1999.


Punica CSS uses Material Icons designed by Google design team. Material icons are delightful, beautifully crafted symbols for common actions and items.
The easiest way to set up icon fonts for use in any web page is through Google Web Fonts. All you need to do is include a single line of HTML:
|
|
Learn how to set up and use icon fonts in developer guide.
It’s easy to incorporate icons into your web page. Here’s a small example: