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| After two days was the feast of the passover, and of unleavened bread: and the chief priests and the scribes sought how they might take him by craft, and put him to death.
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| ᏔᎵᏃ ᏫᏄᏒᎸ ᎧᏃᎯᏴᎩ ᏗᎵᏍᏓᏴᏗᏱ ᎠᎴ ᎾᎪᏔᏅᎾ ᎦᏚ ᎠᎩᏍᏗᏱ ᎤᏍᏆᎸᏗ ᎨᏎᎢ, ᏄᏂᎬᏫᏒᏃ ᎠᏥᎸᎠᏁᎶᎯ ᎠᎴ ᏗᏃᏪᎵᏍᎩ ᎤᏂᏲᎴ ᎢᏳᎾᏛᏁᏗᏱ ᎦᎶᏄᎮᏛ ᎤᏅᏙᏗᏱ ᎤᏂᏂᏴᏗᏱ, ᎠᎴ ᎤᏂᎯᏍᏗᏱ.
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Ta-li-no wi-nu-sv-lv ka-no-hi-yv-gi di-li-s-da-yv-di-yi a-le na-go-ta-nv-na ga-du a-gi-s-di-yi u-s-qua-lv-di ge-se-i, nu-ni-gv-wi-sv-no a-tsi-lv-a-ne-lo-hi a-le di-no-we-li-s-gi u-ni-yo-le i-yu-na-dv-ne-di-yi ga-lo-nu-he-dv u-nv-do-di-yi u-ni-ni-yv-di-yi, a-le u-ni-hi-s-di-yi.
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| But they said, Not on the feast day, lest there be an uproar of the people.
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| ᎠᏎᏃ ᎥᏞᏍᏗ ᏗᎵᏍᏓᏴᏗᏱ ᎢᏳ ᎢᎦ ᎨᏒᎢ, ᏯᎾᎵᏕᎸᎲᎦᏰᏃ ᏴᏫ, ᎤᎾᏛᏁᎢ.
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A-se-no v-tle-s-di di-li-s-da-yv-di-yi i-yu i-ga ge-sv-i, ya-na-li-de-lv-hv-ga-ye-no yv-wi, u-na-dv-ne-i.
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| And being in Bethany in the house of Simon the leper, as he sat at meat, there came a woman having an alabaster box of ointment of spikenard very precious; and she brake the box, and poured it on his head.
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| ᏇᏗᏂᏱᏃ ᎡᏙᎮᎢ, ᎠᎠᏩᏂ ᎠᏓᏰᏍᎩ ᎤᏢᏨᎯ ᎦᏁᎸᎢ, ᎦᏅᎨᏃ ᎠᎵᏍᏓᏴᎲᏍᎨᎢ, ᎠᎨᏴ ᎤᎷᏤ ᎠᏰᎮ ᎫᎫ ᏅᏯ ᎤᏁᎬ ᎪᏢᏔᏅᎯ ᎠᏟᏍᏕ ᎠᏠᏁᏗ ᎾᏓ ᏧᏙᎢᏛ, ᎤᏣᏘ ᏧᎬᏩᎶᏗ; ᎠᎴ ᎤᎶᏒ ᎫᎫ, ᎠᎴ ᎤᎶᏁᏔᏁ ᎠᏍᎪᎵ.
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Que-di-ni-yi-no e-do-he-i, Aa-wa-ni a-da-ye-s-gi u-tlv-tsv-hi ga-ne-lv-i, ga-nv-ge-no a-li-s-da-yv-hv-s-ge-i, a-ge-yv u-lu-tse a-ye-he gu-gu nv-ya u-ne-gv go-tlv-ta-nv-hi a-tli-s-de a-tlo-ne-di na-da tsu-do-i-dv, u-tsa-ti tsu-gv-wa-lo-di; a-le u-lo-sv gu-gu, a-le u-lo-ne-ta-ne a-s-go-li.
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| And there were some that had indignation within themselves, and said, Why was this waste of the ointment made?
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| ᎩᎶᏃ ᎤᎾᏓᏑᏰ ᎤᏅᏳᏤ ᏙᏧᎾᏓᏅᏛᎢ, ᎠᎴ ᎯᎠ ᏄᏂᏪᏎᎢ, ᎦᏙᏃ ᎯᎠ ᎠᏤᏬᎩ ᎠᏠᏁᏗ?
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Gi-lo-no u-na-da-su-ye u-nv-yu-tse do-tsu-na-da-nv-dv-i, a-le hi-a nu-ni-we-se-i, Ga-do-no hi-a a-tse-wo-gi a-tlo-ne-di?
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| For it might have been sold for more than three hundred pence, and have been given to the poor. And they murmured against her.
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| ᏳᏂᎾᏗᏅᏎᏰᏃ ᎾᏍᎩ ᎯᎠ ᎠᏠᏁᏗ ᏦᎢᏧᏈ ᎠᏂᎩᏏ ᏧᎾᎬᏩᎶᏗ ᎤᎶᏒᏍᏗ ᏱᏚᎵᎬᏩᎳᏁᎢ, ᎠᎴ ᎤᏲ ᎢᏳᎾᏛᎿᎭᏕᎩ ᏗᎬᏁᏗ ᏱᎨᏎᎢ. ᎠᎴ ᎬᏩᎪᏁᎶᎯᏎᎴᎢ.
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Yu-ni-na-di-nv-se-ye-no na-s-gi hi-a a-tlo-ne-di tso-i-tsu-qui a-ni-gi-si tsu-na-gv-wa-lo-di u-lo-sv-s-di yi-du-li-gv-wa-la-ne-i, a-le u-yo i-yu-na-dv-hna-de-gi di-gv-ne-di yi-ge-se-i. A-le gv-wa-go-ne-lo-hi-se-le-i.
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| And Jesus said, Let her alone; why trouble ye her? she hath wrought a good work on me.
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| ᏥᏌᏃ ᎯᎠ ᏄᏪᏎᎢ, ᎤᏁᎳᎩ; ᎦᏙᏃ ᎢᎡᏣᏕᏯᏙᏗᎭ? ᎣᏏᏳ ᏕᎤᎸᏫᏍᏓᏏ ᏥᎾᏋᎦ.
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Tsi-sa-no hi-a nu-we-se-i, U-ne-la-gi; ga-do-no i-e-tsa-de-ya-do-di-ha? O-si-yu de-u-lv-wi-s-da-si tsi-na-quv-ga.
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| For ye have the poor with you always, and whensoever ye will ye may do them good: but me ye have not always.
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| ᎤᏲᏰᏃ ᎢᏳᎾᏛᎿᎭᏕᎩ ᏂᎪᎯᎸ ᎨᏤᎳᏗᏙᎭ, ᎠᎴ ᎢᏳᏉ ᎢᏤᎵᏍᎬᎢ ᎣᏍᏛ ᏱᏂᏕᏣᏛᏂᏏ; ᎠᏴᏍᎩᏂ ᎥᏝ ᏂᎪᎯᎸ ᏱᏨᏰᎳᏗᏙᎭ.
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U-yo-ye-no i-yu-na-dv-hna-de-gi ni-go-hi-lv ge-tse-la-di-do-ha, a-le i-yu-quo i-tse-li-s-gv-i o-s-dv yi-ni-de-tsa-dv-ni-si; a-yv-s-gi-ni v-tla ni-go-hi-lv yi-tsv-ye-la-di-do-ha.
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| She hath done what she could: she is come aforehand to anoint my body to the burying.
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| ᏂᎦᎥ ᎢᎬᏩᏛᏁᏗ ᎨᏒ ᎾᏛᎦ; ᎢᎬᏱ ᎦᏰᎯ ᎦᎷᎩ ᎤᎶᏁᏗᏱ ᏥᏰᎴ ᎥᎩᏂᏐᏗᏱ ᎤᎬᏩᎵ.
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Ni-ga-v i-gv-wa-dv-ne-di ge-sv na-dv-ga; i-gv-yi ga-ye-hi ga-lu-gi u-lo-ne-di-yi tsi-ye-le v-gi-ni-so-di-yi u-gv-wa-li.
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| Verily I say unto you, Wheresoever this gospel shall be preached throughout the whole world, this also that she hath done shall be spoken of for a memorial of her.
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| ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ, ᎢᎸᎯᏢ ᎯᎠ ᎾᏍᎩ ᎣᏍᏛ ᎧᏃᎮᏛ ᎠᎵᏥᏙᏗ ᏂᎦᎵᏍᏗᏍᎨᏍᏗ ᎡᎶᎯ ᏂᎬᎾᏛᎢ, ᎯᎠ ᎾᏍᎩ ᏥᎾᏛᎦ ᎾᏍᏉ ᎤᏂᏃᎮᏗ ᎨᏎᏍᏗ ᎾᏍᎩ ᎠᎦᏅᏓᏗᏍᏙᏗ.
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U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha, I-lv-hi-tlv hi-a na-s-gi o-s-dv ka-no-he-dv a-li-tsi-do-di ni-ga-li-s-di-s-ge-s-di e-lo-hi ni-gv-na-dv-i, hi-a na-s-gi tsi-na-dv-ga na-s-quo u-ni-no-he-di ge-se-s-di na-s-gi a-ga-nv-da-di-s-do-di.
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| And Judas Iscariot, one of the twelve, went unto the chief priests, to betray him unto them.
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| ᏧᏓᏏᏃ ᎢᏯᎦᎳᏗ, ᎠᏏᏴᏫ ᎾᏍᎩ ᏔᎳᏚ ᎢᏯᏂᏛ ᎨᏒᎢ, ᎤᏪᏅᏎ ᏄᏂᎬᏫᏳᏒ ᎠᏥᎸ-ᎠᏁᎶᎯ ᏗᏂᏅᎢ, ᎾᏍᎩ ᏧᏲᎯᏎᏗᏱ.
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Tsu-da-si-no I-ya-ga-la-di, a-si-yv-wi na-s-gi ta-la-du i-ya-ni-dv ge-sv-i, u-we-nv-se nu-ni-gv-wi-yu-sv a-tsi-lv--a-ne-lo-hi di-ni-nv-i, na-s-gi tsu-yo-hi-se-di-yi.
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| And when they heard it, they were glad, and promised to give him money. And he sought how he might conveniently betray him.
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| ᎤᎾᏛᎦᏅᏃ ᎣᏏᏳ ᎤᏂᏰᎸᏁᎢ, ᎠᎴ ᎤᏂᏚᎢᏍᏓᏁᎴ ᎠᏕᎸ ᏧᏂᏁᏗᏱ. ᎤᏲᎴᏃ ᎣᏍᏛ ᎤᏜᏓᏅᏓᏕᏗᏱ ᏧᏲᎯᏎᏗᏱ.
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U-na-dv-ga-nv-no o-si-yu u-ni-ye-lv-ne-i, a-le u-ni-du-i-s-da-ne-le a-de-lv tsu-ni-ne-di-yi. U-yo-le-no o-s-dv u-dla-nv-da-de-di-yi tsu-yo-hi-se-di-yi.
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| And the first day of unleavened bread, when they killed the passover, his disciples said unto him, Where wilt thou that we go and prepare that thou mayest eat the passover?
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| ᎢᎬᏱᏱᏃ ᎢᎦ ᎾᎪᏔᏅᎾ ᎦᏚ ᎠᎩᏍᏗᏱ, ᎾᎯᏳ ᎤᏂᎸ ᎧᏃᎯᏰᎩ ᏗᎵᏍᏓᏴᏗᏱ, ᎬᏩᏍᏓᏩᏗᏙᎯ ᎯᎠ ᏂᎬᏩᏪᏎᎴᎢ, ᎭᏢ ᏣᏚᎵ ᏬᎦᏛᏅᎢᏍᏙᏗᏱ, ᎧᏃᎯᏰᎩ ᏣᎵᏍᏓᏴᏗᏱ?
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I-gv-yi-yi-no i-ga na-go-ta-nv-na ga-du a-gi-s-di-yi, na-hi-yu u-ni-lv ka-no-hi-ye-gi di-li-s-da-yv-di-yi, gv-wa-s-da-wa-di-do-hi hi-a ni-gv-wa-we-se-le-i, Ha-tlv tsa-du-li wo-ga-dv-nv-i-s-do-di-yi, ka-no-hi-ye-gi tsa-li-s-da-yv-di-yi?
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| And he sendeth forth two of his disciples, and saith unto them, Go ye into the city, and there shall meet you a man bearing a pitcher of water: follow him.
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| ᏚᏅᏎᏃ ᎠᏂᏔᎵ ᎬᏩᏍᏓᏩᏗᏙᎯ, ᎠᎴ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᏗᎦᏚᎲ ᎢᏍᏕᎾ, ᏙᏓᏣᏠᏏᏃ ᎠᏍᎦᏯ ᎠᏰᎮᏍᏗ ᎠᏖᎵᏙ ᎠᎹ ᎠᏟᏍᏕᏍᏗ; ᎡᏍᏗᏍᏓᏩᏕᏒᎭ.
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Du-nv-se-no a-ni-ta-li gv-wa-s-da-wa-di-do-hi, a-le hi-a ni-du-we-se-le-i, Di-ga-du-hv i-s-de-na, do-da-tsa-tlo-si-no a-s-ga-ya a-ye-he-s-di a-te-li-do a-ma a-tli-s-de-s-di; e-s-di-s-da-wa-de-sv-ha.
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| And wheresoever he shall go in, say ye to the goodman of the house, The Master saith, Where is the guestchamber, where I shall eat the passover with my disciples?
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| ᎢᎸᎯᏢᏃ ᏩᏴᎸᎭ, ᎯᎠ ᏁᏍᏗᏪᏎᎸᎭ ᎠᏍᎦᏯ ᎦᏁᎳ, ᏗᏕᏲᎲᏍᎩ ᎯᎠ ᏂᎦᏪᎭ, ᎭᏢ ᎠᏁᏙᎯ ᎤᏂᏴᏍᏗᏱ, ᎾᎿᎭᎧᏃᎯᏰᎩ ᎢᏧᎳᎭ ᎣᎦᎵᏍᏓᏴᏗᏱ ᎬᎩᏍᏓᏩᏗᏙᎯ.
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I-lv-hi-tlv-no wa-yv-lv-ha, hi-a ne-s-di-we-se-lv-ha a-s-ga-ya ga-ne-la, Di-de-yo-hv-s-gi hi-a ni-ga-we-ha, Ha-tlv a-ne-do-hi u-ni-yv-s-di-yi, na-hna ka-no-hi-ye-gi i-tsu-la-ha o-ga-li-s-da-yv-di-yi gv-gi-s-da-wa-di-do-hi.
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| And he will shew you a large upper room furnished and prepared: there make ready for us.
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| ᏓᏍᏓᏎᎮᎵᏃ ᎤᏛᏅ ᎦᎸᎳᏗ ᎧᏅᏑᎸᎢ, ᎦᏳᎳ ᎬᎿᎭᎢ, ᎠᎴ ᎠᏛᏅᎢᏍᏔᏅᎯ; ᎾᎿᎭᏍᎩᏯᏛᏅᎢᏍᏓᏁᎸᎭ.
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Da-s-da-se-he-li-no u-dv-nv ga-lv-la-di ka-nv-su-lv-i, ga-yu-la gv-hna-i, a-le a-dv-nv-i-s-ta-nv-hi; na-hna s-gi-ya-dv-nv-i-s-da-ne-lv-ha.
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| And his disciples went forth, and came into the city, and found as he had said unto them: and they made ready the passover.
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| ᎬᏩᏍᏓᏩᏗᏙᎯᏃ ᎤᏁᏅᏎ ᎠᎴ ᏗᎦᏚᎲ ᏭᏂᎷᏤᎢ, ᎠᎴ ᏭᏂᏩᏛᎮ ᎾᏍᎩᏯ ᏂᏚᏪᏎᎸᎢ; ᎤᎾᏛᏅᎢᏍᏔᏁᏃ ᎧᏃᎯᏰᎩ ᏗᎵᏍᏓᏴᏗᏱ.
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Gv-wa-s-da-wa-di-do-hi-no u-ne-nv-se a-le di-ga-du-hv wu-ni-lu-tse-i, a-le wu-ni-wa-dv-he na-s-gi-ya ni-du-we-se-lv-i; u-na-dv-nv-i-s-ta-ne-no ka-no-hi-ye-gi di-li-s-da-yv-di-yi.
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| And in the evening he cometh with the twelve.
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| ᎤᏒᏃ ᏄᎵᏍᏔᏅ ᎤᎷᏤ ᏓᏖᏁᎮ ᏔᎳᏚ ᎢᏯᏂᏛ.
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U-sv-no nu-li-s-ta-nv u-lu-tse da-te-ne-he ta-la-du i-ya-ni-dv.
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| And as they sat and did eat, Jesus said, Verily I say unto you, One of you which eateth with me shall betray me.
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| ᎾᏍᎩᏃ ᎠᏂᏅᏜᏓᎡᎢ ᎠᎴ ᎠᎾᎵᏍᏓᏴᎲᏍᎨᎢ, ᏥᏌ ᎯᎠ ᏄᏪᏎᎢ, ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ, ᎠᏏᏴᏫ ᎯᎠ ᏥᏂᏣᏛᏅ ᎢᏧᎳᎭ ᏦᏍᏓᎵᏍᏓᏴᎲᏍᎦ, ᏛᏆᏡᏔᏂ.
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Na-s-gi-no a-ni-nv-dla-e-i a-le a-na-li-s-da-yv-hv-s-ge-i, tsi-sa hi-a nu-we-se-i, U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha, a-si-yv-wi hi-a tsi-ni-tsa-dv-nv i-tsu-la-ha tso-s-da-li-s-da-yv-hv-s-ga, dv-qua-tlu-ta-ni.
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| And they began to be sorrowful, and to say unto him one by one, Is it I? and another said, Is it I?
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| ᎤᎾᎴᏅᎮᏃ ᎤᏲ ᎤᏂᏰᎸᏁᎢ, ᎠᎴ ᎯᎠ ᏂᎬᏩᏪᏎᎴᎢ, ᏌᏉ ᎬᏪᏒᏛ, ᏥᎪ ᎠᏴ? ᏅᏩᏓᎴᏃ, ᏥᎪ ᎠᏴ? ᎠᏗᏍᎨᎢ.
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U-na-le-nv-he-no u-yo u-ni-ye-lv-ne-i, a-le hi-a ni-gv-wa-we-se-le-i, sa-quo gv-we-sv-dv, Tsi-go a-yv? Nv-wa-da-le-no, Tsi-go a-yv? A-di-s-ge-i.
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| And he answered and said unto them, It is one of the twelve, that dippeth with me in the dish.
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| ᎤᏁᏨᏃ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᎠᏏᏴᏫ ᏔᎳᏚ ᎢᏥᏛ ᎨᏒ ᎾᏍᎩ ᎢᏧᎳᎭ ᎠᏖᎵᏙᎩᎯ ᏦᏍᏓᏑᏩᏍᎦ.
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U-ne-tsv-no hi-a ni-du-we-se-le-i, A-si-yv-wi ta-la-du i-tsi-dv ge-sv na-s-gi i-tsu-la-ha a-te-li-do-gi-hi tso-s-da-su-wa-s-ga.
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| The Son of man indeed goeth, as it is written of him: but woe to that man by whom the Son of man is betrayed! good were it for that man if he had never been born.
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| ᏴᏫ ᎤᏪᏥ ᎤᏙᎯᏳᎯ ᎤᏪᏅᏍᏗ ᎾᏍᎩᏯ ᏂᎬᏅ ᎪᏪᎸ ᎠᏥᏃᎮᏍᎬᎢ; ᎠᏎᏃ ᎤᏲᎢᏳ ᎢᏳᎵᏍᏓᏁᏗ ᎾᏍᎩ ᎠᏍᎦᏯ ᏴᏫ ᎤᏪᏥ ᎠᏡᏗᏍᎩ! ᎣᏏᏳ ᏱᎨᏎ ᎢᏳᏃ ᎾᏍᎩ ᎠᏍᎦᏯ ᏄᏕᏅᎾᏉ ᏱᎨᏎᎢ.
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Yv-wi U-we-tsi u-do-hi-yu-hi u-we-nv-s-di na-s-gi-ya ni-gv-nv go-we-lv a-tsi-no-he-s-gv-i; a-se-no u-yo-i-yu i-yu-li-s-da-ne-di na-s-gi a-s-ga-ya yv-wi U-we-tsi a-tlu-di-s-gi! o-si-yu yi-ge-se i-yu-no na-s-gi a-s-ga-ya nu-de-nv-na-quo yi-ge-se-i.
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| And as they did eat, Jesus took bread, and blessed, and brake it, and gave to them, and said, Take, eat: this is my body.
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| ᎠᎾᎵᏍᏓᏴᎲᏍᎬᏃ ᏥᏌ ᎦᏚ ᎤᎩᏒ, ᎠᎴ ᎤᎵᎮᎵᏨ, ᎤᎬᎭᎷᏰᎢ, ᎠᎴ ᏚᏁᎴᎢ, ᎠᎴ ᎯᎠ ᏄᏪᏎᎢ, ᎢᏥᎩ, ᎢᏥᎦ; ᎯᎠ ᎾᏍᎩ ᎠᏴ ᏥᏰᎸᎢ.
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A-na-li-s-da-yv-hv-s-gv-no Tsi-sa ga-du u-gi-sv, a-le u-li-he-li-tsv, u-gv-ha-lu-ye-i, a-le du-ne-le-i, a-le hi-a nu-we-se-i, I-tsi-gi, i-tsi-ga; hi-a na-s-gi a-yv tsi-ye-lv-i.
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| And he took the cup, and when he had given thanks, he gave it to them: and they all drank of it.
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| ᎠᎴ ᎤᎵᏍᏈᏗ ᎤᎩᏒ, ᎠᎴ ᎤᎵᎮᎵᏨ, ᎾᏍᎩ ᏚᏁᎴᎢ; ᏂᎦᏛᏃ ᎾᏍᎩ ᎤᎾᏗᏔᎮᎢ.
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A-le u-li-s-qui-di u-gi-sv, a-le u-li-he-li-tsv, na-s-gi du-ne-le-i; ni-ga-dv-no na-s-gi u-na-di-ta-he-i.
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| And he said unto them, This is my blood of the new testament, which is shed for many.
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| ᎯᎠᏃ ᏂᏚᏪᏎᎴᎢ, ᎯᎠ ᎾᏍᎩ ᎠᏴ ᎠᎩᎩᎬ ᎢᏨ ᎧᏃᎮᏛ ᏓᏠᎯᏍᏛᎢ, ᎾᏍᎩ ᎤᏂᏣᏘ ᏥᎨᎦᏤᏪᎸ.
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Hi-a-no ni-du-we-se-le-i, hi-a na-s-gi a-yv a-gi-gi-gv i-tsv ka-no-he-dv da-tlo-hi-s-dv-i, na-s-gi u-ni-tsa-ti tsi-ge-ga-tse-we-lv.
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| Verily I say unto you, I will drink no more of the fruit of the vine, until that day that I drink it new in the kingdom of God.
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| ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᏨᏪᏎᎭ, ᎥᏝ ᎿᎭᏉ ᎢᎸᎯᏳ ᏴᎦᎦᏗᏔ ᏖᎸᎳᏗ ᎤᎾᏄᎪᏫᏒᎯ, ᎬᏂ ᎾᎯᏳ ᎢᎦ ᎢᏤ ᎦᏗᏔᎲᎭ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎪᎯ.
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U-do-hi-yu-hi-ya hi-a ni-tsv-we-se-ha, v-tla hna-quo i-lv-hi-yu yv-ga-ga-di-ta te-lv-la-di u-na-nu-go-wi-sv-hi, gv-ni na-hi-yu i-ga i-tse ga-di-ta-hv-ha U-ne-la-nv-hi u-tse-li-go-hi.
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| And when they had sung an hymn, they went out into the mount of Olives.
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| ᏚᏂᏃᎩᏒᏃ, ᎤᏂᏄᎪᏤ ᎣᎵᏩᏲ ᎣᏓᎸ ᏭᏂᎶᏎᎢ.
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Du-ni-no-gi-sv-no, u-ni-nu-go-tse O-li-wa-yo o-da-lv wu-ni-lo-se-i.
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| And Jesus saith unto them, All ye shall be offended because of me this night: for it is written, I will smite the shepherd, and the sheep shall be scattered.
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| ᏥᏌᏃ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᏂᏥᎥ ᏂᎯ ᏙᏓᏦᏕᎵ ᎪᎯ ᏒᏃᏱ ᏥᎩ, ᎠᏴ ᎨᏒ ᏅᏗᎦᎵᏍᏙᏗᏍᎨᏍᏗ; ᎯᎠᏰᏃ ᏂᎬᏅᎢᎪᏪᎳ, ᎠᏫ ᏗᎦᏘᏯ ᏓᏥᏴᏂᎵ, ᎤᏂᏃᏕᎾᏃ ᏛᎾᏗᎦᎴᏲᏥ.
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Tsi-sa-no hi-a ni-du-we-se-le-i, ni-tsi-v ni-hi do-da-tso-de-li go-hi sv-no-yi tsi-gi, a-yv ge-sv nv-di-ga-li-s-do-di-s-ge-s-di; hi-a-ye-no ni-gv-nv-i-go-we-la, A-wi di-ga-ti-ya da-tsi-yv-ni-li, u-ni-no-de-na-no dv-na-di-ga-le-yo-tsi.
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| But after that I am risen, I will go before you into Galilee.
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| ᎠᏎᏃ ᎿᎭᏉ ᏗᏆᎴᏅᎯ ᎨᏎᏍᏗ, ᎢᎬᏱ ᏓᏨᏰᏅᎡᎵ ᎨᎵᎵ ᎢᏴᏛ.
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A-se-no hna-quo di-qua-le-nv-hi ge-se-s-di, i-gv-yi da-tsv-ye-nv-e-li Ge-li-li i-yv-dv.
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| But Peter said unto him, Although all shall be offended, yet will not I.
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| ᎠᏎᏃ ᏈᏓ ᎯᎠ ᏄᏪᏎᎴᎢ, ᎾᏍᏉ ᏂᎦᏛ ᏱᏚᏃᏕᏍᏔᏅ, ᎠᏴ ᎠᏎ ᎥᏝ.
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A-se-no Qui-da hi-a nu-we-se-le-i, Na-s-quo ni-ga-dv yi-du-no-de-s-ta-nv, a-yv a-se v-tla.
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| And Jesus saith unto him, Verily I say unto thee, That this day, even in this night, before the cock crow twice, thou shalt deny me thrice.
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| ᏥᏌᏃ ᎯᎠ ᏄᏪᏎᎴᎢ, ᎤᏙᎯᏳᎯᏯ ᎯᎠ ᏂᎬᏪᏎᎭ, ᎾᏍᎩ ᎪᎯ ᎢᎦ, ᎠᎴ ᎪᎯᏉ ᏒᏃᏱ, ᎠᏏ ᏔᎵᏁ ᎾᏂᏴᎬᎾ ᏣᏔᎦ, ᏦᎢ ᏅᏓᏍᏆᏓᏱᎵ.
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Tsi-sa-no hi-a nu-we-se-le-i, U-do-hi-yu-hi-ya hi-a ni-gv-we-se-ha, Na-s-gi go-hi i-ga, a-le go-hi-quo sv-no-yi, a-si ta-li-ne na-ni-yv-gv-na tsa-ta-ga, tso-i nv-da-s-qua-da-yi-li.
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| But he spake the more vehemently, If I should die with thee, I will not deny thee in any wise. Likewise also said they all.
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| ᎠᏎᏃ ᎤᏟ ᎤᎵᏂᎩᏛ ᎤᏁᏤ ᎯᎠ ᏄᏪᏎᎢ, ᎢᏳᏃ ᎾᏍᏉ ᎢᏧᎳᎭ ᏗᎩᏂᏲᎱᎯᏍᏗ ᏱᎩ, ᎠᏎ ᎥᏝ ᏴᎦᎬᏯᏓᏱᎦ. ᎾᏍᎩᏯ ᎾᏍᏉ ᏄᏂᏪᏎ ᏂᎦᏛ.
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A-se-no u-tli u-li-ni-gi-dv u-ne-tse hi-a nu-we-se-i, I-yu-no na-s-quo i-tsu-la-ha di-gi-ni-yo-hu-hi-s-di yi-gi, a-se v-tla yv-ga-gv-ya-da-yi-ga. Na-s-gi-ya na-s-quo nu-ni-we-se ni-ga-dv.
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| And they came to a place which was named Gethsemane: and he saith to his disciples, Sit ye here, while I shall pray.
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| ᎨᏎᎻᏂᏃ ᏚᏙᎥ ᎤᏂᎷᏤᎢ; ᎯᎠᏃ ᏂᏚᏪᏎᎴ ᎬᏩᏍᏓᏩᏗᏙᎯ, ᎠᏂ ᎢᏥᏁᏍᏗ, ᏫᎦᏓᏙᎵᏍᏗᏍᎬ ᎢᎪᎯᏛ.
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Ge-se-mi-ni-no du-do-v u-ni-lu-tse-i; hi-a-no ni-du-we-se-le gv-wa-s-da-wa-di-do-hi, A-ni i-tsi-ne-s-di, wi-ga-da-do-li-s-di-s-gv i-go-hi-dv.
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| And he taketh with him Peter and James and John, and began to be sore amazed, and to be very heavy;
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| ᏚᏖᏅᏎᏃ ᏈᏓ ᎠᎴ ᏥᎻ ᎠᎴ ᏣᏂ, ᎠᎴ ᎤᎴᏅᎮ ᎤᏣᏘ ᎤᏕᏯᏔᏁᎴᎢ, ᎠᎴ ᎤᏣᏘ ᎡᎯᏍᏗ ᎤᏓᏅᏓᏕᎢ;
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Du-te-nv-se-no Qui-da a-le Tsi-mi a-le Tsa-ni, a-le u-le-nv-he u-tsa-ti u-de-ya-ta-ne-le-i, a-le u-tsa-ti e-hi-s-di u-da-nv-da-de-i;
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| And saith unto them, My soul is exceeding sorrowful unto death: tarry ye here, and watch.
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| ᎠᎴ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᎠᏆᏓᏅᏙ ᎤᏣᏘ ᎤᏕᏯᏔᏁᎭ ᎠᏲᎱᎯᏍᏗ ᎾᏍᎩᏯᎢ; ᎠᏂ ᎢᏥᏁᏍᏗ, ᎠᎴ ᎢᏥᏯᏫᏍᎨᏍᏗ.
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A-le hi-a ni-du-we-se-le-i, A-qua-da-nv-do u-tsa-ti u-de-ya-ta-ne-ha a-yo-hu-hi-s-di na-s-gi-ya-i; a-ni i-tsi-ne-s-di, a-le i-tsi-ya-wi-s-ge-s-di.
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| And he went forward a little, and fell on the ground, and prayed that, if it were possible, the hour might pass from him.
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| ᎤᏍᏗᎩᏛᏃ ᎢᏴᏛ ᎢᎤᏪᏅ, ᎡᎳᏗ ᎤᏓᏅᏁᎢ, ᎠᎴ ᎤᏓᏙᎵᏍᏔᏁ, ᎤᏔᏲᎴᎢ, ᎾᏍᎩ ᏰᎵ ᎢᎬᏩᎵᏍᏙᏗ ᏱᎩ, ᎾᎯᏳ ᎨᏒ ᎤᎶᎯᏎᏗᏱᏉ.
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U-s-di-gi-dv-no i-yv-dv i-u-we-nv, e-la-di u-da-nv-ne-i, a-le u-da-do-li-s-ta-ne, u-ta-yo-le-i, na-s-gi ye-li i-gv-wa-li-s-do-di yi-gi, na-hi-yu ge-sv u-lo-hi-se-di-yi-quo.
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| And he said, Abba, Father, all things are possible unto thee; take away this cup from me: nevertheless not what I will, but what thou wilt.
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| ᎠᎴ ᎯᎠ ᏄᏪᏎᎢ, ᎠᏆ, ᎡᏙᏓ, ᏂᎯ, ᎨᏒ ᏰᎵᎦᏯᏉ ᎢᎨᏣᏛᏁᏗ ᏂᎦᎥᎢ; ᏍᎩᎲᏏᏉ ᎯᎠ ᎾᏍᎩ ᎤᎵᏍᏈᏗ; ᎥᏝᏍᎩᏂᏃᏅ ᎠᏴ ᎠᏆᏚᎵᏍᎬᎢ, ᏂᎯᏍᎩᏂ ᏣᏚᎵᏍᎬᎢ.
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A-le hi-a nu-we-se-i, A-qua, E-do-da, ni-hi, ge-sv ye-li-ga-ya-quo i-ge-tsa-dv-ne-di ni-ga-v-i; s-gi-hv-si-quo hi-a na-s-gi u-li-s-qui-di; v-tla-s-gi-ni-no-nv a-yv a-qua-du-li-s-gv-i, ni-hi-s-gi-ni tsa-du-li-s-gv-i.
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| And he cometh, and findeth them sleeping, and saith unto Peter, Simon, sleepest thou? couldest not thou watch one hour?
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| ᎢᎤᎷᏤᏃ ᎠᎴ ᏚᏩᏛᎮ ᎠᏂᎵᎾᎡᎢ, ᎠᎴ ᎯᎠ ᏄᏪᏎᎴ ᏈᏓ, ᏌᏩᏂ, ᎯᎵᎭᏉᏧ? ᏝᏍᎪ ᏑᏟᎶᏛᏉ ᎢᎪᎯᏛ ᎾᏍᏉ ᎨᏣᏯᏫᏍᏗ ᏱᎨᏎᎢ?
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I-u-lu-tse-no a-le du-wa-dv-he a-ni-li-na-e-i, a-le hi-a nu-we-se-le Qui-da, Sa-wa-ni, hi-li-ha-quo-tsu? Tla-s-go su-tli-lo-dv-quo i-go-hi-dv na-s-quo ge-tsa-ya-wi-s-di yi-ge-se-i?
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| Watch ye and pray, lest ye enter into temptation. The spirit truly is ready, but the flesh is weak.
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| ᎢᏥᏯᏫᏍᎨᏍᏗ ᎠᎴ ᎢᏣᏓᏙᎵᏍᏗᏍᎨᏍᏗ ᎾᏍᎩ ᏞᏍᏗ ᎤᏓᎴᎾᏍᏗᏱ ᏫᏥᎾᏄᎪᏨᎩ; ᎠᏓᏅᏙ ᎤᏙᎯᏳᎯ ᎤᏛᏅᎢᏍᏗ, ᎤᏇᏓᎸᏍᎩᏂ ᎠᏩᎾᎦᎳᎯᏳ.
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I-tsi-ya-wi-s-ge-s-di a-le i-tsa-da-do-li-s-di-s-ge-s-di na-s-gi tle-s-di u-da-le-na-s-di-yi wi-tsi-na-nu-go-tsv-gi; A-da-nv-do u-do-hi-yu-hi u-dv-nv-i-s-di, u-que-da-lv-s-gi-ni a-wa-na-ga-la-hi-yu.
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| And again he went away, and prayed, and spake the same words.
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| ᏔᎵᏁᏃ ᎢᏴᏛ ᏭᎶᏒ, ᎤᏓᏙᎵᏍᏔᏁᎢ, ᏄᏪᏒ ᎾᏍᎩᏯ ᏫᏄᏪᏎᎢ.
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Ta-li-ne-no i-yv-dv wu-lo-sv, u-da-do-li-s-ta-ne-i, nu-we-sv na-s-gi-ya wi-nu-we-se-i.
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| And when he returned, he found them asleep again, (for their eyes were heavy,) neither wist they what to answer him.
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| ᏗᎤᎷᏨᏃ ᏚᏩᏛᎮ ᏔᎵᏁ ᎠᏂᎵᎾᎡᎢ, ᏗᏂᎦᏙᎵᏰᏃ ᏗᎦᎨᏗᏳ ᎨᏎᎢ, ᎥᏝ ᎠᎴ ᏱᏂᎦᏔᎮ ᎢᏳᏂᏪᏍᏗᏱ ᎤᏂᏁᏤᏗᏱ.
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Di-u-lu-tsv-no du-wa-dv-he ta-li-ne a-ni-li-na-e-i, di-ni-ga-do-li-ye-no di-ga-ge-di-yu ge-se-i, v-tla a-le yi-ni-ga-ta-he i-yu-ni-we-s-di-yi u-ni-ne-tse-di-yi.
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| And he cometh the third time, and saith unto them, Sleep on now, and take your rest: it is enough, the hour is come; behold, the Son of man is betrayed into the hands of sinners.
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| ᏦᎢᏁᏃ ᏫᏚᎷᏤᎴᎢ, ᎠᎴ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᎨᏥᎵᏁᏍᏗᏉ ᎿᎭᏉ, ᎠᎴ ᎢᏣᏣᏪᏐᎸᏍᏓ; ᎿᎭᏉ ᎦᎶᏐᎾ-ᎿᎭᏉ ᎠᏍᏆᎸ ᎾᎯᏳ ᎨᏒᎢ; ᎬᏂᏳᏉ ᏴᏫ ᎤᏪᏥ ᎠᏂᏍᎦᎾ ᏕᎨᏥᏲᎯᏏ.
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Tso-i-ne-no wi-du-lu-tse-le-i, a-le hi-a ni-du-we-se-le-i, ge-tsi-li-ne-s-di-quo hna-quo, a-le i-tsa-tsa-we-so-lv-s-da; Hna-quo ga-lo-so-na---hna-quo a-s-qua-lv na-hi-yu ge-sv-i; gv-ni-yu-quo yv-wi U-we-tsi a-ni-s-ga-na de-ge-tsi-yo-hi-si.
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| Rise up, let us go; lo, he that betrayeth me is at hand.
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| ᏗᏣᎴᎲᎦ, ᎢᏕᎾ; ᎬᏂᏳᏉ ᎠᏆᏡᏗᏍᎩ ᎡᏍᎦᏂᏳ ᏓᏯᎢ.
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Di-tsa-le-hv-ga, i-de-na; gv-ni-yu-quo a-qua-tlu-di-s-gi e-s-ga-ni-yu da-ya-i.
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| And immediately, while he yet spake, cometh Judas, one of the twelve, and with him a great multitude with swords and staves, from the chief priests and the scribes and the elders.
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| ᎩᎳᏉᏃ ᎢᏴᏛ ᎠᏏᏉ ᎦᏪᏂᏍᎨᎢ, ᏧᎾᎸᎪᏤ, ᏧᏓᏏ, ᎠᏏᏴᏫ ᏔᎳᏚ ᎢᏯᏂᏛ ᎨᏒ, ᏓᏘᏁᎮ ᎤᏂᏣᏘ, ᎠᏰᎳᏍᏗ-ᏗᎦᏅᎯᏛ ᎠᎴ ᎠᏓ ᏗᏂᏁᎯ, ᏅᏓᎬᏩᏂᏅᏏᏛ ᏄᏂᎬᏫᏳᏒ ᎠᏥᎸ-ᎠᏁᎶᎯ, ᎠᎴ ᏗᏃᏪᎵᏍᎩ, ᎠᎴ ᏗᏂᎳᏫᎩ.
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Gi-la-quo-no i-yv-dv a-si-quo ga-we-ni-s-ge-i, tsu-na-lv-go-tse, Tsu-da-si, a-si-yv-wi ta-la-du i-ya-ni-dv ge-sv, da-ti-ne-he u-ni-tsa-ti, a-ye-la-s-di--di-ga-nv-hi-dv a-le a-da di-ni-ne-hi, nv-da-gv-wa-ni-nv-si-dv nu-ni-gv-wi-yu-sv a-tsi-lv--a-ne-lo-hi, a-le di-no-we-li-s-gi, a-le di-ni-la-wi-gi.
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| And he that betrayed him had given them a token, saying, Whomsoever I shall kiss, that same is he; take him, and lead him away safely.
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| ᎤᏡᏗᏍᎩᏃ ᎬᏂᎨᏒ ᎢᏧᏩᏁᎸᎯ ᎨᏎ ᎤᎾᏙᎴᎰᎯᏍᏙᏗ, ᎯᎠ ᎢᏳᏪᏒᎯ ᎨᏎᎢ, ᎩᎶ ᏥᏯᏚᏣᎳᏅᎭ, ᎾᏍᎩ ᎨᏎᏍᏗ, ᏒᏥᏂᏴᎲᎭ, ᎡᏣᏘᎾᏫᏛᎲᎭ ᎬᏩᏚᏓᎴᏍᏗ ᏂᎨᏒᎾ ᏁᏨᏁᏍᏗ.
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U-tlu-di-s-gi-no gv-ni-ge-sv i-tsu-wa-ne-lv-hi ge-se u-na-do-le-ho-hi-s-do-di, hi-a i-yu-we-sv-hi ge-se-i, Gi-lo tsi-ya-du-tsa-la-nv-ha, na-s-gi ge-se-s-di, sv-tsi-ni-yv-hv-ha, e-tsa-ti-na-wi-dv-hv-ha gv-wa-du-da-le-s-di ni-ge-sv-na ne-tsv-ne-s-di.
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| And as soon as he was come, he goeth straightway to him, and saith, Master, master; and kissed him.
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| ᎤᎷᏨᏉᏃ ᎩᎳᏉ ᎢᏴᏛ ᏭᎷᏤᎴᎢ, ᎠᎴ ᎯᎠ ᏄᏪᏎᎢ, ᏗᏍᏇᏲᎲᏍᎩ, ᏗᏍᏇᏲᎲᏍᎩ; ᎠᎴ ᎤᏚᏣᎳᏁᎢ.
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U-lu-tsv-quo-no gi-la-quo i-yv-dv wu-lu-tse-le-i, a-le hi-a nu-we-se-i, Di-s-que-yo-hv-s-gi, Di-s-que-yo-hv-s-gi; a-le u-du-tsa-la-ne-i.
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| And they laid their hands on him, and took him.
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| ᏕᎬᏩᏏᏔᏕᏃ, ᎠᎴ ᎬᏩᏂᏴᎮᎢ.
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De-gv-wa-si-ta-de-no, a-le gv-wa-ni-yv-he-i.
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| And one of them that stood by drew a sword, and smote a servant of the high priest, and cut off his ear.
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| ᎠᏏᏴᏫᏃ ᎾᎥ ᎠᏂᏙᎿᎭᎢ, ᎠᏰᎳᏍᏗ-ᎦᏅᎯᏛ ᎤᎸᎮᎢ, ᎠᎴ ᏄᎬᏫᏳᏒ ᎠᏥᎸ-ᎨᎶᎯ ᎤᏅᏏᏓᏍᏗ ᎤᎷᏰ ᎠᎴ ᎤᎵᏍᏕᏍᏔᏁᎢ.
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A-si-yv-wi-no na-v a-ni-do-hna-i, a-ye-la-s-di--ga-nv-hi-dv u-lv-he-i, a-le nu-gv-wi-yu-sv a-tsi-lv--ge-lo-hi u-nv-si-da-s-di u-lu-ye a-le u-li-s-de-s-ta-ne-i.
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| And Jesus answered and said unto them, Are ye come out, as against a thief, with swords and with staves to take me?
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| ᏥᏌᏃ ᎤᏁᏨ ᎯᎠ ᏂᏚᏪᏎᎴᎢ, ᏥᎪ ᎦᏃᏍᎩᏍᎩ ᏨᏤᏥᏂᏴᎯᏐ ᎾᏍᎩᏯ ᎢᏥᎷᎩ, ᏗᏥᏁᎯ ᎠᏰᎳᏍᏗ-ᏗᎦᏅᎯᏛ ᎠᎴ ᎠᏓ ᎠᏴ ᏍᎩᏂᏴᎰᎦ?
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Tsi-sa-no u-ne-tsv hi-a ni-du-we-se-le-i, Tsi-go ga-no-s-gi-s-gi tsv-tse-tsi-ni-yv-hi-so na-s-gi-ya i-tsi-lu-gi, di-tsi-ne-hi a-ye-la-s-di--di-ga-nv-hi-dv a-le a-da a-yv s-gi-ni-yv-ho-ga?
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| I was daily with you in the temple teaching, and ye took me not: but the scriptures must be fulfilled.
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| ᏂᏚᎩᏨᏂᏒ ᎢᏨᏰᎳᏗᏙᎲᎩ ᎤᏛᏅ-ᏗᎦᎳᏫᎢᏍᏗᏱ, ᏕᎦᏕᏲᎲᏍᎬᎩ, ᎠᎴ ᎥᏝ ᏱᏍᎩᏂᏴᎮᎢ; ᎤᏙᎯᏳᏗᏍᎩᏂᏃᏅ ᏂᎬᏅ ᎪᏪᎸᎢ.
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Ni-du-gi-tsv-ni-sv i-tsv-ye-la-di-do-hv-gi u-dv-nv--di-ga-la-wi-i-s-di-yi, de-ga-de-yo-hv-s-gv-gi, a-le v-tla yi-s-gi-ni-yv-he-i; u-do-hi-yu-di-s-gi-ni-no-nv ni-gv-nv Go-we-lv-i.
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| And they all forsook him, and fled.
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| ᏂᎦᏗᏳᏃ ᎬᏩᏕᏦᏁᎢ, ᎠᎴ ᎤᎾᎵᏎᎢ.
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Ni-ga-di-yu-no gv-wa-de-tso-ne-i, a-le u-na-li-se-i.
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| And there followed him a certain young man, having a linen cloth cast about his naked body; and the young men laid hold on him:
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| ᎩᎶᏃ ᎢᏳᏍᏗ ᎠᏫᏅ ᎤᏍᏓᏩᏛᏎᎢ, ᏙᎴᏛ ᎠᏄᏬ ᎤᏓᏇᏅᏕ ᎤᏰᎸᎭ ᎨᏒᎢ; ᎠᏂᏫᏅᏃ ᎬᏩᏂᏴᎮᎢ.
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Gi-lo-no i-yu-s-di a-wi-nv u-s-da-wa-dv-se-i, do-le-dv a-nu-wo u-da-que-nv-de u-ye-lv-ha ge-sv-i; a-ni-wi-nv-no gv-wa-ni-yv-he-i.
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| And he left the linen cloth, and fled from them naked.
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| ᏙᎴᏛᏃ ᎠᏄᏬ ᎤᏂᏰᎢ, ᎠᎴ ᎤᏰᎸᎭ ᏚᎵᏘᎡᎴᎢ.
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Do-le-dv-no a-nu-wo u-ni-ye-i, a-le u-ye-lv-ha du-li-ti-e-le-i.
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| And they led Jesus away to the high priest: and with him were assembled all the chief priests and the elders and the scribes.
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| ᏥᏌᏃ ᏄᎬᏫᏳᏒ ᎠᏥᎸ-ᎨᎶᎯ ᏧᏬᎸ ᏭᎾᏘᏅᏍᏔᏁᎢ; ᎾᏍᎩᏃ ᏕᎬᏩᎳᏫᎡ ᏂᎦᏛ ᏄᏂᎬᏫᏳᏒ ᎠᏥᎸᎠᏁᎶᎯ, ᎠᎴ ᏗᏂᎳᏫᎩ, ᎠᎴ ᏗᏃᏪᎵᏍᎩ.
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Tsi-sa-no nu-gv-wi-yu-sv a-tsi-lv--ge-lo-hi tsu-wo-lv wu-na-ti-nv-s-ta-ne-i; na-s-gi-no de-gv-wa-la-wi-e ni-ga-dv nu-ni-gv-wi-yu-sv a-tsi-lv-a-ne-lo-hi, a-le di-ni-la-wi-gi, a-le di-no-we-li-s-gi.
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| And Peter followed him afar off, even into the palace of the high priest: and he sat with the servants, and warmed himself at the fire.
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| ᏈᏓᏃ Ꭸ ᎢᏴᏛ ᎤᏍᏓᏩᏗᏎᎢ, ᎾᏍᎩ ᏄᎬᏫᏳᏒ ᎠᏥᎸ-ᎨᎶᎯ ᏗᎦᏁᎸ ᏭᏴᎴᎢ, ᎤᏬᎴᏃ ᎨᏥᏅᏏᏓᏍᏗ ᎠᏂᏅᎢ, ᎠᎴ ᎪᏛ ᎤᎦᎾᏬᏍᎨᎢ.
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Qui-da-no ge i-yv-dv u-s-da-wa-di-se-i, na-s-gi nu-gv-wi-yu-sv a-tsi-lv--ge-lo-hi di-ga-ne-lv wu-yv-le-i, u-wo-le-no ge-tsi-nv-si-da-s-di a-ni-nv-i, a-le go-dv u-ga-na-wo-s-ge-i.
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| And the chief priests and all the council sought for witness against Jesus to put him to death; and found none.
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| ᏄᏂᎬᏫᏳᏒᏃ ᎠᏥᎸ-ᎠᏁᎶᎯ ᎠᎴ ᏂᎦᏛ ᏓᏂᎳᏫᎥ ᎤᏂᏲᎮ ᎤᏂᏃᎮᎸᎯ ᏥᏌ ᎤᏡᏗᏍᎩ, ᎾᏍᎩ ᎤᏂᎯᏍᏗᏱ, ᎤᎾᏠᏤᏃ.
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Nu-ni-gv-wi-yu-sv-no a-tsi-lv--a-ne-lo-hi a-le ni-ga-dv da-ni-la-wi-v u-ni-yo-he u-ni-no-he-lv-hi Tsi-sa u-tlu-di-s-gi, na-s-gi u-ni-hi-s-di-yi, u-na-tlo-tse-no.
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| For many bare false witness against him, but their witness agreed not together.
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| ᎤᏂᏣᏖᏰᏃ ᎦᏰᎪᎩ ᎠᏂᏃᎮᏍᎩ ᎬᏩᏡᏗᏍᎨᎢ, ᎠᏎᏃ ᎠᏂᏃᎮᏍᎬ ᎥᏝ ᎤᏠᏱ ᏱᎨᏎᎢ.
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U-ni-tsa-te-ye-no ga-ye-go-gi a-ni-no-he-s-gi gv-wa-tlu-di-s-ge-i, a-se-no a-ni-no-he-s-gv v-tla u-tlo-yi yi-ge-se-i.
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| And there arose certain, and bare false witness against him, saying,
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| ᏚᎾᎴᏁᏃ ᎩᎶ ᎢᏳᎾᏍᏗ ᎠᎴ ᎦᏰᎪᎩ ᎤᏂᏃᎮᎴ ᎬᏩᏡᏗᏍᎬᎢ, ᎯᎠ ᎾᏂᏪᏍᎨᎢ;
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Du-na-le-ne-no gi-lo i-yu-na-s-di a-le ga-ye-go-gi u-ni-no-he-le gv-wa-tlu-di-s-gv-i, hi-a na-ni-we-s-ge-i;
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| We heard him say, I will destroy this temple that is made with hands, and within three days I will build another made without hands.
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| ᎣᎦᏛᎦᏅᎩ ᎯᎠ ᏂᎧᏪᏍᎬᎩ, ᏓᏥᏲᏍᏔᏂ ᎯᎠ ᎤᏛᏅ-ᏗᎦᎳᏫᎢᏍᏗᏱ, ᎾᏍᎩ ᏗᎪᏱ ᏗᎬᏔᏅᎯ ᎪᏢᏅᎯ, ᏦᎢᏉᏃ ᏧᏒᎯᏛ ᏛᏥᏱᎵᏙᎵ ᏛᎦᏁᏍᎨᎯ ᏅᏩᏓᎴ ᏗᎪᏱ ᏗᎬᏔᏅᎯ ᏂᎨᏒᎾ.
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O-ga-dv-ga-nv-gi hi-a ni-ka-we-s-gv-gi, Da-tsi-yo-s-ta-ni hi-a u-dv-nv--di-ga-la-wi-i-s-di-yi, na-s-gi di-go-yi di-gv-ta-nv-hi go-tlv-nv-hi, tso-i-quo-no tsu-sv-hi-dv dv-tsi-yi-li-do-li dv-ga-ne-s-ge-hi nv-wa-da-le di-go-yi di-gv-ta-nv-hi ni-ge-sv-na.
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| But neither so did their witness agree together.
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| ᎠᏎᏃ ᎾᏍᏉ ᎾᏍᎩ ᎤᏂᏃᎮᎸᎯ ᎥᏝ ᎤᏠᏱ ᏱᎨᏎᎢ.
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A-se-no na-s-quo na-s-gi u-ni-no-he-lv-hi v-tla u-tlo-yi yi-ge-se-i.
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| And the high priest stood up in the midst, and asked Jesus, saying, Answerest thou nothing? what is it which these witness against thee?
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| ᏄᎬᏫᏳᏒᏃ ᎠᏥᎸ-ᎨᎶᎯ ᎠᏰᎵ ᎤᎴᏅ, ᎤᏛᏛᏁ ᏥᏌ, ᎯᎠ ᏁᏪᏎᎢ, ᏝᏍᎪ ᎪᎱᏍᏗ ᏯᏗᎭ? ᎦᏙ ᎾᏍᎩ ᎯᎠ ᏣᏂᏃᎮᎭ ᎨᏣᏡᏗᏍᎬᎢ?
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Nu-gv-wi-yu-sv-no a-tsi-lv--ge-lo-hi a-ye-li u-le-nv, u-dv-dv-ne Tsi-sa, hi-a ne-we-se-i, Tla-s-go go-hu-s-di ya-di-ha? Ga-do na-s-gi hi-a tsa-ni-no-he-ha ge-tsa-tlu-di-s-gv-i?
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| But he held his peace, and answered nothing. Again the high priest asked him, and said unto him, Art thou the Christ, the Son of the Blessed?
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| ᎠᏎᏃ ᎡᎳᏪᏉ ᎤᏩᏎᎢ, ᎠᎴ ᎥᏝ ᎪᎱᏍᏗ ᏳᏛᏁ ᏨᏁᏤᎢ. ᏄᎬᏫᏳᏒᏃ ᎠᏥᎸ-ᎨᎶᎯ ᏔᎵᏁ ᎤᏛᏛᏁ, ᎠᎴ ᎯᎠ ᏄᏪᏎᎴᎢ, ᏂᎯᏍᎪ ᎦᎶᏁᏛ, ᎠᏥᎸᏉᏗ ᎤᏪᏥ?
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A-se-no e-la-we-quo u-wa-se-i, a-le v-tla go-hu-s-di yu-dv-ne tsv-ne-tse-i. Nu-gv-wi-yu-sv-no a-tsi-lv--ge-lo-hi ta-li-ne u-dv-dv-ne, a-le hi-a nu-we-se-le-i, Ni-hi-s-go Ga-lo-ne-dv, A-tsi-lv-quo-di U-we-tsi?
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| And Jesus said, I am: and ye shall see the Son of man sitting on the right hand of power, and coming in the clouds of heaven.
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| ᏥᏌᏃ ᎯᎠ ᏄᏪᏎᎢ, ᎠᏴ ᎾᏍᎩ; ᎠᎴ ᏓᏰᏥᎪᎢ ᏴᏫ ᎤᏪᏥ ᎤᏬᎴᏍᏗ ᎠᎦᏘᏏ ᎢᏗᏢ ᎤᎵᏂᎩᏛ ᎨᏒᎢ, ᎠᎴ ᏣᎢᏎᏍᏗ ᎤᎶᎩᎸ ᎦᎸᎶᎢ.
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Tsi-sa-no hi-a nu-we-se-i, A-yv na-s-gi; a-le da-ye-tsi-go-i yv-wi U-we-tsi u-wo-le-s-di a-ga-ti-si i-di-tlv u-li-ni-gi-dv ge-sv-i, a-le tsa-i-se-s-di u-lo-gi-lv ga-lv-lo-i.
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| Then the high priest rent his clothes, and saith, What need we any further witnesses?
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| ᏄᎬᏫᏳᏒᏃ ᎠᏥᎸ-ᎨᎶᎯ ᏚᏄᏩᎥ ᏚᏪᏣᎦᎸᎮᎢ, ᎯᎠ ᏄᏪᏎᎢ, ᎦᏙᏃ ᎠᏏ ᏱᏗᎦᏚᎵ ᎠᏂᏃᎮᏍᎩ?
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Nu-gv-wi-yu-sv-no a-tsi-lv--ge-lo-hi du-nu-wa-v du-we-tsa-ga-lv-he-i, hi-a nu-we-se-i, Ga-do-no a-si yi-di-ga-du-li a-ni-no-he-s-gi?
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| Ye have heard the blasphemy: what think ye? And they all condemned him to be guilty of death.
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| ᎢᏣᏛᎬᎦ ᎠᏐᏢᎢᏍᏗᏍᎬᎢ; ᎦᏙ ᎢᏤᎵᎭ? ᏂᎦᏛᏃ ᏕᎬᏭᎪᏓᏁᎴ ᏰᎵᏉ ᎬᏩᏲᎱᎯᏍᏗ ᎨᏒᎢ.
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I-tsa-dv-gv-ga a-so-tlv-i-s-di-s-gv-i; ga-do i-tse-li-ha? ni-ga-dv-no de-gv-wu-go-da-ne-le ye-li-quo gv-wa-yo-hu-hi-s-di ge-sv-i.
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| And some began to spit on him, and to cover his face, and to buffet him, and to say unto him, Prophesy: and the servants did strike him with the palms of their hands.
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| ᎢᎦᏛᏃ ᎤᎾᎴᏅᎮ ᏕᎬᏩᎵᏥᏍᏆᏍᎨᎢ, ᎠᎴ ᎤᎧᏛ ᎬᏭᏢᏁᎮᎢ, ᎠᎴ ᎠᏍᏈᏅ ᏕᎬᏩᏂᏗᏍᎨᎢ, ᎠᎴ ᎯᎠ ᏂᎬᏩᏪᏎᎮᎢ, ᎭᏙᎴᎰᎯ; ᎠᎴ ᎨᏥᏅᏏᏓᏍᏗ ᏕᎬᏩᏂᎮᎢ.
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I-ga-dv-no u-na-le-nv-he de-gv-wa-li-tsi-s-qua-s-ge-i, a-le u-ka-dv gv-wu-tlv-ne-he-i, a-le a-s-qui-nv de-gv-wa-ni-di-s-ge-i, a-le hi-a ni-gv-wa-we-se-he-i, Ha-do-le-ho-hi; a-le ge-tsi-nv-si-da-s-di de-gv-wa-ni-he-i.
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| And as Peter was beneath in the palace, there cometh one of the maids of the high priest:
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| ᏈᏓᏃ ᎡᎳᏗᏢ ᎾᎿᎭᎠᏓᏁᎸ ᎡᏙᎮᎢ, ᎤᎷᏤ ᎠᏏᏴᏫ ᎠᎨᏴ ᏄᎬᏫᏳᏒ ᎠᏥᎸ-ᎨᎶᎯ ᎤᏅᏏᏓᏍᏗ.
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Qui-da-no e-la-di-tlv na-hna a-da-ne-lv e-do-he-i, u-lu-tse a-si-yv-wi a-ge-yv nu-gv-wi-yu-sv a-tsi-lv--ge-lo-hi u-nv-si-da-s-di.
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| And when she saw Peter warming himself, she looked upon him, and said, And thou also wast with Jesus of Nazareth.
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| ᎾᏍᎩᏃ ᎤᎪᎲ ᏈᏓ ᎤᎦᎾᏬᏍᎬᎢ, ᏚᎧᎿᎭᏁᎢ, ᎠᎴ ᎯᎠ ᏄᏪᏎᎢ, ᏂᎯ ᎾᏍᏉ ᏥᏍᏕᏙᎲᎩ ᏥᏌ ᎾᏎᎵᏗ ᎡᎯ.
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Na-s-gi-no u-go-hv Qui-da u-ga-na-wo-s-gv-i, du-ka-hna-ne-i, a-le hi-a nu-we-se-i, Ni-hi na-s-quo tsi-s-de-do-hv-gi Tsi-sa Na-se-li-di e-hi.
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| But he denied, saying, I know not, neither understand I what thou sayest.  ᎤᏄᎪᏤᏃ ᏙᏱᏗᏢ ᏩᏲᏓᏝᎲ ᏭᎶᏎᎢ; ᏣᏔᎦᏃ ᎤᏴᎵᏎᎢ.
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A-se-no u-da-yi-le-i, hi-a nu-we-se-i, V-tla yi-tsi-ga-ta-ha, v-tla a-le yi-go-li-ga ni-we-s-gv-i. U-nu-go-tse-no do-yi-di-tlv wa-yo-da-tla-hv wu-lo-se-i; tsa-ta-ga-no u-yv-li-se-i.
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| And a maid saw him again, and began to say to them that stood by, This is one of them.
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| ᎠᏛᏃ ᏔᎵᏁ ᎤᎪᎮᎢ, ᎠᎴ ᎤᎴᏅᎮ ᎯᎠ ᏂᏚᏪᏎᎴ ᎾᎥ ᎠᏂᏙᎾᎢ, ᎯᎠ ᎾᏍᎩ ᎾᎿᎭᎨᎳ.
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A-dv-no ta-li-ne u-go-he-i, a-le u-le-nv-he hi-a ni-du-we-se-le na-v a-ni-do-na-i, hi-a na-s-gi na-hna ge-la.
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| And he denied it again. And a little after, they that stood by said again to Peter, Surely thou art one of them: for thou art a Galilaean, and thy speech agreeth thereto.
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| ᏔᎵᏁᏃ ᎤᏓᏱᎴᎢ. ᏂᎪᎯᎸᎾᏃ ᎣᏂ ᎾᏍᎩ ᎾᎥ ᎠᏂᏙᎾᎢ ᏔᎵᏁ ᎯᎠ ᏄᏂᏪᏎᎴ ᏈᏓ, ᎤᏙᎯᏳᎯ ᏂᎯ ᎾᎿᎭᎮᎳ; ᎨᎵᎵᏰᏃ ᎮᎯ, ᎠᎴ ᎪᏬᏂᏍᎬ ᎤᏠᏱ ᎢᎩ.
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Ta-li-ne-no u-da-yi-le-i. Ni-go-hi-lv-na-no o-ni na-s-gi na-v a-ni-do-na-i ta-li-ne hi-a nu-ni-we-se-le Qui-da, U-do-hi-yu-hi ni-hi na-hna he-la; Ge-li-li-ye-no he-hi, a-le go-wo-ni-s-gv u-tlo-yi i-gi.
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| But he began to curse and to swear, saying, I know not this man of whom ye speak.
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| ᎠᏎᏃ ᎤᎴᏅᎮ ᎤᏍᎩᏅᏕ ᎠᎴ ᎤᏎᎵᏔᏁ ᎯᎠ ᏁᏪᏎᎢ, ᎥᏝ ᏱᏥᎦᏔᎭ Ꮎ ᎠᏍᎦᏯ ᎾᏍᎩ ᏤᏥᏃᎮᎭ.
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A-se-no u-le-nv-he u-s-gi-nv-de a-le u-se-li-ta-ne hi-a ne-we-se-i, V-tla yi-tsi-ga-ta-ha na a-s-ga-ya na-s-gi tse-tsi-no-he-ha.
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| And the second time the cock crew.  And when he thought thereon, he wept.
|
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| ᏔᎵᏁᏃ ᎤᏴᎵᏎ ᏣᏔᎦ. ᏈᏓᏃ ᎤᏅᏓᏕ ᏥᏌ ᏄᏪᏒᎢ, ᎯᎠ ᏥᏄᏪᏎᎴᎢ, ᎠᏏ ᏣᏔᎦ ᏔᎵ ᏄᏴᎳᏒᎾ ᎨᏎᏍᏗ, ᏦᎢ ᏅᏓᏍᏆᏓᏱᎵ. ᎾᏍᎩᏃ ᎤᏓᏅᏖᎸ ᏚᏠᏱᎴᎢ.
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Ta-li-ne-no u-yv-li-se tsa-ta-ga. Qui-da-no u-nv-da-de Tsi-sa nu-we-sv-i, hi-a tsi-nu-we-se-le-i, A-si tsa-ta-ga ta-li nu-yv-la-sv-na ge-se-s-di, tso-i nv-da-s-qua-da-yi-li. Na-s-gi-no u-da-nv-te-lv du-tlo-yi-le-i.
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| DATE | D | MJD of observation (JD-2400000.5) |
|---|---|---|
| ELONG,PHI | D | observer's longitude (east +ve) and latitude |
| radians) | ||
| JFORM | I | choice of element set (1-3, see Note 4, below) |
| EPOCH | D | epoch of elements (t0 or T, TT MJD) |
| ORBINC | D | inclination (i, radians) |
| ANODE | D | longitude of the ascending node (, radians) |
| PERIH | D | longitude or argument of perihelion ( or , |
| radians) | ||
| AORQ | D | mean distance or perihelion distance (a or q, AU) |
| E | D | eccentricity (e) |
| AORL | D | mean anomaly or longitude (M or L, |
| radians, JFORM=1,2 only) | ||
| DM | D | daily motion (n, radians, JFORM=1 only) |
| RA,DEC | D | topocentric apparent (radians) |
|---|---|---|
| R | D | distance from observer (AU) |
| JSTAT | I | status: |
| 0 = OK | ||
| -1 = illegal JFORM | ||
| -2 = illegal E | ||
| -3 = illegal AORQ | ||
| -4 = illegal DM | ||
| -5 = numerical error |
JFORM=1, suitable for the major planets:
EPOCH = epoch of elements t0 (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = longitude of perihelion (radians) AORQ = mean distance a (AU) E = eccentricity e AORL = mean longitude L (radians) DM = daily motion n (radians)
JFORM=2, suitable for minor planets:
EPOCH = epoch of elements t0 (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = argument of perihelion (radians) AORQ = mean distance a (AU) E = eccentricity e AORL = mean anomaly M (radians)
JFORM=3, suitable for comets:
EPOCH = epoch of perihelion T (TT MJD) ORBINC = inclination i (radians) ANODE = longitude of the ascending node (radians) PERIH = argument of perihelion (radians) AORQ = perihelion distance q (AU) E = eccentricity e
SLALIB --- Positional Astronomy Library


Pig Dice Champ
Player One
Total Score:
Turn Score:
Roll
Hold
Player Two
Total Score:
Turn Score:
Roll
Hold


I am in high school, and have been recently busted doing DXM and Marijuana. So after being sober for about a month I became bored and decided to try taking my prescribed anti-depressant to get high. It was the dumbest decision I have ever made.
I took 1.2 gram (6 200 mg pills) at about 10 pm. I waited for around 3 hours and felt just about nothing. I got tired and decided to go to bed.
I woke up the next morning at 8 am to go to school, and found that my balance was completely distorted, and my brain felt completely fried.  Even after the hallucinations stopped I still felt off-balance and my nerves were completely shocked, so my hands shook intensely making me feel like I had Parkinsonís syndrome.
It has been 2 days since I first took them and I still shake, but I feel like my brain has recovered, and my balance has finally returned. It is NOT worth doing Bupropion recreationally.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Trains neural networks (multilayer perceptrons with one hidden layer) for bi- or multi-class classification.
| Version: | 0.1.1 |
| Depends: | R (≥ 3.1) |
| Suggests: | verification |
| Published: | 2015-04-28 |
| Author: | David Dernoncourt [aut, cre] (LUNAM Universite, Universite Angers, Laboratoire d'ergonomie et d'epidemiologie en sante au travail (LEEST), w/ support from the French National Research Program for Environmental and Occupational Health of Anses (2012/18)) |
| Maintainer: | David Dernoncourt <me at daviddernoncourt.com> |
| BugReports: |<EMAIL_ADDRESS>|
| License: | MIT + file LICENSE |
| URL: | https://bitbucket.org/patheticcockroach/simpleneural |
| NeedsCompilation: | no |
| CRAN checks: | simpleNeural results |
| Reference manual: | simpleNeural.pdf |
| Package source: | simpleNeural_0.1.1.tar.gz |
| Windows binaries: | r-devel: simpleNeural_0.1.1.zip, r-release: simpleNeural_0.1.1.zip, r-oldrel: simpleNeural_0.1.1.zip |
| OS X binaries: | r-release: simpleNeural_0.1.1.tgz, r-oldrel: simpleNeural_0.1.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=simpleNeural to link to this page.


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next 24 hours.
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{% setting_object 'STOCK_OWNERSHIP_CONTROL' as owner_control %}
{% if owner_control.value == "True" %}
{% authorized_owners item.owner as owners %}
{% endif %}
{% if owner_control.value == "False" or owner_control.value == "True" and user in owners %}
{% if roles.stock.change and not item.is_building %}
{% endif %}
{% endif %}
{% trans "Child Stock Items" %}
{% if item.child_count > 0 %}
{% include "stock_table.html" with prefix="childs-" %}
{% else %}
{% trans "This stock item does not have any child items" %}


May 2020 - June 2020
Led a team of 5 to develop two mern stack web applications. Digitized the membership registration process of ISTE and also developed an online attendance and reporting app using Nodejs,Express, MongoDB, React.
May 2020 - Jan 2021
Worked in a team of 5 to develop Ground Station Receiver Software for the Upper Air Sounding System using Python, PySide2 ,Qt5 and other python libraries. Developed a CI/CD pipeline using github workflows.
Visualized the parameters of UASS in real-time using various graph plotting libraries.
May 2020 - June 2020
Worked in a team of 3 to develop the website of YHT SOLUTIONS using Flask, MySQL(ORM), Bootstrap. Designed the database schema.
(Dec, 2019)
Worked in a Team of 4 to automate the inventory management of the Department of IT, KJSIEIT using Flask, MySQL(ORM), Bootstrap
Agripool - an app that connects the farmers to the transporters. The aim was to make sure that a transporter's truck never leaves half-filled from the village when going to the wholesale market. This ensures significant gains to the transporters and reduced transportation expenses for the farmers.
Tools and Technologies : Flutter, Firebase, Dart, Material-UI
The Ground Station Software is a cross-platform desktop application. The software provides a great user experience with an intuitive and simple operation. The software enables real-time data visualization of all the atmospheric parameters with high accuracy and also employs techniques for error correction.
So overall, the system is affordable, easy to use, and intuitive system. The application provides a graphical interface to display the live data received by the receiver using various graphs.
The live location of the radiosonde can be tracked using the maps and provides the basic functionalities to zoom and pan the map. The software is used with the ground station receiver.
Tools and Technologies: Python, PySide2, Sqlite, Pandas, PySerial, and other python libraries.
KJ Somaiya Institute of Engineering and Information Technology, Sion(2018-2022).
Average GPA : 9.83
SK Somaiya Vinay Mandir and junior College,Vidyavihar(2016-2018)
Maharashtra State HSC Board : 86%
Holy Cross High School, Kurla (2004-2016).
Maharashtra State SSC Board : 87%


Something went wrong and Jenkins does not appear to be online!
You may view the debug information using the Evergreen Status page.
Something went wrong and Jenkins does not appear to be online!
You may view the debug information using the Evergreen Status page.


Before Change
assert density[1,1] == 2
// weights should not be repeated along stack dimension for NxM
stack_weights = np.array([atomic_weights, atomic_weights])
density, (x, y, z) = struc.density(stack, weights=stack_weights)
assert density.sum() == 11
assert density[0,2] == 4
assert density[1,0] == 5
assert density[1,1] == 2
After Change
// weights should be repeated along stack dimensions
density, (x, y, z) = struc.density(stack, weights=atomic_weights)
density2, (x, y, z) = struc.density(stack,
weights=np.array([atomic_weights, atomic_weights]))
assert density.sum() == density2.sum() == 11
assert density[0,2] == density2[0,2] == 4
assert density[1,0] == density2[1,0] == 5
assert density[1,1] == density2[1,1] == 2


Enables or disables a button on a toolbar. An enabled button can be accessed by the user. Disabled buttons may still be visible but cannot be accessed. Use ENABLE.TOOL to control which buttons the user can click in a particular situation.
Syntax
ENABLE.TOOL(bar_id, position, enable)
Bar_id is the number or name of a toolbar on which the button resides. For detailed information about bar_id, see ADD.TOOL.
Position specifies the position of the button on the toolbar. Position starts with 1 at the left side (if horizontal) or from the top (if vertical).
Enable specifies whether the button can be accessed. If enable is TRUE or omitted, the user can access the button; if FALSE, the user cannot access it.
Remarks
Microsoft Excel sounds a tone if you click a disabled button.
Example
The following macro formula enables the fourth button in Toolbar1:
ENABLE.TOOL("Toolbar1", 4, TRUE)
Related Function
GET.TOOL Returns information about a button or buttons on a toolbar
Return to index


FIGURES
1. Simulation domain of PIRCS Experiment 1for the 60-km polar-stereographic projection. The "+" symbols mark every other gridpoint of every other latitude.
2. Time-average 500 hPa height field for 15 May - 15 July 1988 from the NCEP/NCAR reanalysis.
3. Time-average root-mean-square deviation (RMSD; left) and bias (right) of model predicted 500 hPa heights compared with the NCEP/NCAR reanalysis: (a) HIRHAM; (b) Scripps RSM; (c) NCEP RSM; (d) DARLAM; (e) HIRHAM; (f) NCEP RSM; (g) MM5-BATS.
4. Time series of spatially averaged RMSD of 500 hPa heights.
5. Standard deviation of 500 hPa heights for 15 May - 15 July 1988 as observed in the NCEP/NCAR reanalysis.
6. Time series of precipitation averaged over a portion of the upper Mississippi River basin (37-47 N; 89-99 W).
7. Time-average diurnal cycles of surface latent heat flux, sensible heat flux and incident shortwave radiation from FIFE observations processed by Betts and Ball (1998) and from each models gridpoint nearest the FIFE site.
8. Time series of surface latent heat flux from each models gridpoint nearest the FIFE site. FIFE curves are each times average over all observing instruments plus or minus the standard deviation among instruments. Models are identified in the key for each panel. All curves have been subjected to a 5-day running average.
9. Like Fig. 8, but for surface sensible heat flux.
10. Like Fig. 8, but for incident solar radiation.
11. Time series of daily maximum temperature from FIFE observations processed by Betts and Ball (1998) and from each models gridpoint nearest the FIFE site.
12. Like Fig. 11, but for daily minimum temperature


Background Job (script)
Populate
/examples/config.json
with the proper values before running.
Open the browser's debug window to view print logs for this example.
View
documentation
for more information.


Browse Data
ID:
Title:
Country:
(All)
US
GB
Submission Status:
(All Published Items)
Submission Under Review
Imported and Under Review
Imported and Published
Submission Published
Delisted


ICEsoft Technologies Inc. is a commercial open source company and a
leading global provider of rich Internet application solutions for
desktop and mobile enterprise. Founded in 2001, ICEsoft products
are used by over 10,000 enterprises worldwide, with a developer
community now exceeding 150,000 developers.
ICEsoft is the proud sponsor of the following commercial open source projects:
- ICEfaces – is the most advanced JSF framework for
enterprise application development. ICEfaces now offers over
125 rich JSF / Ajax components, including the most advance JSF
data table in the industry. ICEfaces also supports the widest
array of third party and legacy technologies making it one of
the most successful and widely deployed Java RIA technologies
on the market today.
- ICEmobile – is a revolutionary new product for the
development and deployment of rich Internet applications for
the mobile enterprise. ICEmobile is a hybrid solution that
combines the best of native and web-based application
development. With ICEmobile, developers can achieve the
richness and responsiveness of native mobile applications,
while reaping the cost benefits of web-based applications.
- ICEpdf – is an open source, Java-based PDF engine for
viewing, printing, and manipulating PDF documents. The ICEpdf
API is 100% Java-based, lightweight, fast, efficient, and very
easy to use. ICEpdf can be used as a standalone PDF viewer, or
can be easily embedded in any Java application.


Space GIFs!
Find space gifs (or cat gifs if you really want).
Choose your option
four
eight
twelve
sixteen
twenty
Select Number of Results
Add New GIF Button
add
Click on gif to animate


StateRefConverter()
Converts from a StateRef to a Composite Key defined by a String txnHash and an Int index


You can customize two aspects of the behaviour of Snipper: The global hotkeys to trigger Snipper's paste function and the part of the Snippet that should be pasted (title or the snippet text).
The preferences window:
The global hotkeys allow you to paste a Snippet without using the mouse (Paste a Snippet)
Select any combination of key modifiers to use them to trigger Snipper from other applications. You have to specify at least one modifier.
You can specify which part of the Snippet will be pasted and which will be copied to the pasteboard. This function enables you for example to automatically paste the Snippet's title into a form field and manually paste the Snippet's text into a second field.
Select the paste mode you like most.


""" SC101 Baby Names Project Adapted from Nick Parlante's Baby Names assignment by Jerry Liao. YOUR DESCRIPTION HERE """ import sys def add_data_for_name(name_data, year, rank, name): """ Adds the given year and rank to the associated name in the name_data dict. Input: name_data (dict): dict holding baby name data year (str): the year of the data entry to add rank (str): the rank of the data entry to add name (str): the name of the data entry to add Output: This function modifies the name_data dict to store the provided name, year, and rank. This function does not return any values. """ # check if name in name_data if name in name_data: # if already has rank in a year, change the rank to a smaller one if year in name_data[name]: if int(rank) < int(name_data[name][year]): name_data[name][year] = rank # if year is not added, add the year->rank pair else: name_data[name][year] = rank else: name_data[name] = {} name_data[name][year] = rank def add_file(name_data, filename): """ Reads the information from the specified file and populates the name_data dict with the data found in the file. Input: name_data (dict): dict holding baby name data filename (str): name of the file holding baby name data Output: This function modifies the name_data dict to store information from the provided file name. This function does not return any value. """ with open(filename, 'r') as f: # the first line is year year = f.readline() year = year.strip() # start from the second line for line in f: name_lst = line.split(',') rank = name_lst[0].strip() # male's name name1 = name_lst[1].strip() # female's name name2 = name_lst[2].strip() add_data_for_name(name_data, year, rank, name1) add_data_for_name(name_data, year, rank, name2) def read_files(filenames): """ Reads the data from all files specified in the provided list into a single name_data dict and then returns that dict. Input: filenames (List[str]): a list of filenames containing baby name data Returns: name_data (dict): the dict storing all baby name data in a structured manner """ name_data = {} for filename in filenames: add_file(name_data, filename) return name_data def search_names(name_data, target): """ Given a name_data dict that stores baby name information and a target string, returns a list of all names in the dict that contain the target string. This function should be case-insensitive with respect to the target string. Input: name_data (dict): a dict containing baby name data organized by name target (str): a string to look for in the names contained within name_data Returns: matching_names (List[str]): a list of all names from name_data that contain the target string """ matching_names = [] for name in name_data: if case_insensitive(target) in case_insensitive(name): matching_names.append(name) return matching_names def case_insensitive(string): new_string = '' for ch in string: if ch.isupper(): new_string += ch.lower() else: new_string += ch return new_string def print_names(name_data): """ (provided, DO NOT MODIFY) Given a name_data dict, print out all its data, one name per line. The names are printed in alphabetical order, with the corresponding years data displayed in increasing order. Input: name_data (dict): a dict containing baby name data organized by name Returns: This function does not return anything """ for key, value in sorted(name_data.items()): print(key, sorted(value.items())) def main(): # (provided, DO NOT MODIFY) args = sys.argv[1:] # Two command line forms # 1. file1 file2 file3 .. # 2. -search target file1 file2 file3 .. # Assume no search, so list of filenames to read # is the args list filenames = args # Check if we are doing search, set target variable target = '' if len(args) >= 2 and args[0] == '-search': target = args[1] filenames = args[2:] # Update filenames to skip first 2 # Read in all the filenames: baby-1990.txt, baby-2000.txt, ... names = read_files(filenames) # Either we do a search or just print everything. if len(target) > 0: search_results = search_names(names, target) for name in search_results: print(name) else: print_names(names) if __name__ == '__main__': main()


<!DOCTYPE html>
My name is Donald

I live in Ducksburg

Note: For :before to work in IE8, a DOCTYPE must be declared.

Your Result:
Edit the code above and click to see the result.
W3Schools.com
- Try it yourself


CSGShape can be built from any mesh. No further primitives other than those provided by the core jMonkey services are required. However, when working with blending shapes of different textures, I needed finer grained control of how the primitive shapes operated. And I wanted easier XML construction. So the following have been created.
CSGMesh
CSGMesh defines a common design approach to the CSG shape primitives, as well as
providing common services to all the concrete shapes. The primitive is essentially built at
the (0,0,0) origin, with some kind of extent in x, y and z. The shape will have faces
whose texture scaling can be individually controlled and custom Materials applied.
In particular, CSGMesh allows you to:
- Apply different texture scaling to different faces
- Apply different Materials to different faces
- Generate different levels of detail based on LOD Factors
- Produce TangentBinormal lighting information for the Mesh after it is generated
- Common updateGeometry() entry point that rebuilds the shape using all current settings
The java entry points for services above are:
- setFaceProperties( List<CSGFaceProperties> pPropertyList )
- Save the list of face properties pPropertyList and apply them to the appropriate faces when updateGeometry() is triggered. Each CSGFaceProperties instance selects a face (or faces) via a bitmask, and has an optional texture scaling (Vector2f) value and/or custom Material to apply to that face.
- setLODFactors( float[ ] pLODFactors )
- Save the set of percentage load factors that create multiple VertexBuffers when updateGeometry() is triggered. Each specific shape interprets the percentage in its own way, deciding how best to reduce its count of indices by the desired amount. But the end result is to call the underlying Mesh.setLodLevels( VertexBuffer[ ] pLevelsOfDetail ).
- setGenerateTangentBinormal( boolean pFlag )
- Save the flag that, when true, causes TangentBinormalGenerator.generate( thisMesh ) to be called when updateGeometry() is triggered.
- updateGeometry()
- Produce the underlying Mesh (vertices, normal, textures, indices) from the active configuration settings, and then apply texture scaling and tangent binormal generation as needed. No real Mesh is available for this shape until updateGeometry() is called. The final step of Savable.read(...) processing for every CSG shape is to invoke updateGeometry() on itself.
The faces are selected by an integer bitmask where:
0x01 - FRONT
0x02 - BACK
0x04 - LEFT
0x08 - RIGHT
0x10 - TOP
0x20 - BOTTOM
0x40 - SIDES
0x80 - SURFACE
and the logical combination of these values can apply that same properties to multiple faces.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGSomeShape'
generateTangentBinormal='true' >
<faceProperties>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='FRONT_BACK' scaleX='1' scaleY='1.0'
materialName='Textures/Rock/Rock1Rpt.xml' />
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='LEFT_RIGHT' scaleX='10' scaleY='1.0'/>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='TOP_BOTTOM' scaleX='1' scaleY='10.0'/>
</faceProperties>
<lodFactors data='0.25 0.50'/>
</mesh>
CSGBox
CSGBox creates a basic brick shape of given x, y and z extents. The key difference between CSGBox and the standard jme3 Box is its definition of faces (FRONT/BACK/TOP/BOTTOM/LEFT/RIGHT) and the ability to apply different properties to the different sides.
The java entry points for adjusting the configuration include everything from CSGMesh and
- setXExtent( float pExtent )
- setYExtent( float pExtent )
- setZExtent( float pExtent )
- which sets the extent of the box in the given direction. NOTE that the extent applies plus/minus across the origin. So the final width/height/depth is two times the extent value.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGBox'
xExtent='5.0' yExtent='1.0' zExtent='1.0' >
<faceProperties>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='LEFT_RIGHT' scaleX='5.0' scaleY='1.0'/>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='TOP_BOTTOM' scaleX='1' scaleY='5.0'/>
</faceProperties>
</mesh>
The box on top has had no texture scaling applied, so the texture is stretched to cover the expanded size. The box on the bottom has texture scaling applied to four faces to account for the size.
CSGAxialBox
CSGAxialBox is a minor variant of CSGBox where the texture is applied to the LEFT/RIGHT/TOP/BOTTOM faces just like the texture is applied to the round sides of a cylinder. This helps when aligning textures from blended primitives.
The import XML definition replaces CSGBox with CSGAxialBox
CSGAxial / CSGRadial
CSGAxial is an extension to CSGMesh that defines a common design approach to
those CSG shape primitives that are built of a series of slices along the z-axis. CSGRadial
extends this idea with each slice defined by vertices radially distributed around its center.
CSGRadialCapped is a radial shape with flat end-caps, like a cylinder or a pipe.
The standard faces FRONT/BACK/SIDES apply to all capped radials. A texture mode controls
how the texture is applied to the faces where:
- CAN
- Imagine the shape tilted up to sit on is back face (like a soup can). Then X moves around the circumference, and Y increases upwards on the can.
- ROLLER
- Imagine the shape rotated so that the back is to left and the front is to the right. Then X increases linearly from left to right, and Y increases along the circumference as you move up.
The java entry points configuring the radial are:
- setZExtent( float pZExtent )
- Set the size of the shape along the z-axis
- setAxisSamples( int pSampleCount )
- Set the number of slices to generate along the z-axis
- setRadialSamples( int pSampleCount )
- Set the number of vertices to generate along the outside of each slice. A count of three produces a triangular shape, a count of four produces a square shape, higher counts produce rounder shapes.
- setFirstRadial( float pFirstRadial )
- Set set the angle (in radians) of the first radial from the x-axis. For circular slices, this has minimal effect. But if the count of radial samples is low (3,4,..) then this determines where the first vertex is placed, resulting in a square versus a diamond.
- setRadius( float pRadius )
- The radius to apply to the slice that determines the distance from a vertex to the center.
- setSliceScale( Vector2f pScaling )
- x/y scaling to apply to each individual slice.
(overall scaling of the Geometry that contains this shape does produce an elliptical rather than circular radial. However, the texture applied to each slice is then scaled as well. Applying scale to the individual slice preserves the original texture mapping.) - setSliceRotation( float pTotalRotation )
- The total amount of angular twist (in radians) from the back surface to the front surface, with an appropriate fractional amount applied to each slice.
- setClosed( boolean pIsClosed )
- If true, then the ends of the shape are closed. If false, a hollow shape without ends is constructed.
- setInverted( boolean pIsInverted )
- If true, then the shape is built with its surfaces facing inward. If false, then the surfaces face outward.
The java entry points configuring the capped radial are:
- setRadiusBack( float pRadius )
- The radius to apply to the back face slice that determines the distance from a vertex to the center. When the radius and back radius differ, it will be adjusted on every slice to produce a smooth progression.
- setTextureMode( CSGRadialCapped.TextureMode pTextureMode )
- Set how the texture is applied to the facts.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGSomeRadial'
zExtent='3.0' axisSamples='32' radialSamples='32' firstRadial='PI/4'
radius='1.1' scaleSliceX='2.0' scaleSliceY='2.0' twist='2PI'
radius2='1.7' textureMode='CAN' >
... other definitions from CSGMesh ...
</mesh>
CSGCylinder
CSGCylinder creates a basic cylinder shape, based on all the setting of CSGRadialCapped. The cylinder can be open or closed, and the two end caps can have a different radius.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGCylinder'
zExtent='3.0' radius='1.1' />
The cylinder on the left applies the texture around the circumference like a CAN. The cylinder on the right applies the texture like a ROLLER. Both have the 'sides' texture scaled to approximate the pattern on the end caps.
CSGSphere
CSGSphere creates a basic sphere shape, based on the setting of
CSGRadial. A sphere has only one face SURFACE (with integral endcaps) and only the single main radius applies.
A sphere marked not closed eliminates the north and south pole slices that converge to a single
point, and tiny holes appear at the extremities instead.
Since sine/cosine vary more rapidly near the right-angle extremes, the sphere can be generated with either
even slices (same distance at each z-axis step) or to generate more slices with a smaller z-axis
step near the right-angle points.
A texture mode controls how the texture is applied to the polar regions (the last section
generated from a common center point to a slice) where:
- ZAXIS
- Wrap texture radially and along the z-axis
- PROJECTED
- Wrap texture radially, but spherically project along the z-axis
- POLAR
- Apply texture to each pole. Eliminates polar distortion, but mirrors the texture across the equator
The java entry points configuring the sphere are:
- setEvenSlices( boolean pFlag )
- If true, generate all equal z-axis steps. If false, generate more slices near the right-angle extremes.
- setTextureMode( CSGSphere.TextureMode pTextureMode )
- Set the texture mode to aplly to the polar caps.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGSphere'
zExtent='3.0' radius='1.1' useEvenSlices='false' textureMode='ZAXIS' />
The sphere on the left uses the ZAXIS texture mode. The sphere in the center uses the PROJECTED texture mode. The sphere on the right uses the POLAR texture mode.
CSGPipe
CSGPipe creates a cylindrical shape whose z-axis follows a given spline rather than a straight line. All of the settings of CSGRadialCapped apply. The pipe can be open or closed, and the two end caps can have a different radius. The key parameter is the spline used to generate the z-axis center points for each slice. The slice is expected to be perpendicular to its center point at every interval. Since a single point has no perpendicular, we construct a perpendicular to the line between the current center point and the next. This means the end cap slices can be very sensitive to the structure of the spline. To handle some of the oddities, various PipeEnd custom options are supported where:
- STANDARD
- End slice is generated 'normally', perpendicular to the last point of the curve
- PERPENDICULAR
- End slice is generated perpendicular to the x/y/z axes
- PERPENDICULAR45
- End slice is generated perpendicular/45degree to the x/y/z axes
- CROPPED
- The spline end points do NOT produce a slice, they only influence the last slice normal
Another oddity of building slices along a spline rather than a straight line is that due to the bends in the spline, the slices may collide with each other. This results in a very crumpled looking shape if the spline bends too sharply. An option to 'smooth' the end result is provided. It does the best it can to eliminate the slice overlaps.
The java entry points configuring the pipe are:
- setSlicePath( Spline pCurve )
- Provide a jme3 Spline that determines the position of each slice center point.
- setSmoothSurface( boolean pFlag )
- If true, scan each slice looking for a collision with its neighbor. If an overlap occurs, take action to adjust the slice to eliminate the collision.
- setPipeEnds( CSGPipe.PipeEnds pEnds )
- Control how the ends of the pipe are constructed.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGPipe'
pipeEnds='STANDARD' smoothSurface='false >
<slicePath class='net.wcomohundro.jme3.csg.shape.CSGSplineGenerator' arc='PI'/>
</mesh;>
From left to right: spline, torus, helix.
CSGSplineGenerator (helper class)
CSGSplineGenerator is not a shape. Rather, it is a helper class that can assist in the generation of a spline used by CSGPipe. The spline can be defined by:
- An externally defined instance of Spline
- An explicit set of points
- A set of control points interpreted based on the SplineType selected
- A set of generated points around a circular arc, with an optional height adjustment that produces a helix rather than a torus.
The java entry points configuring the pipe are:
- setSpline( Spline pSpline )
- Use the externally produced spline as given.
- setPointList( List
pPointList ) - Use the given set of points rather than a spline.
- setArcRadius( float pRadius )
- Generate an arc of the given radius.
- setArcRadians( float pRadians )
- Generate an arc of the given angle (in radians). A value of 2Pi will generate a complete torus. A value greater than 2Pi is only meaningful for a helix.
- setArcFirstRadial( float pRadial )
- Generate an arc starting with a point at the given angle (in radians).
- setHelixHeight( float pHeight )
- Generate a helix that spans the given height.
The import XML definitions look something like:
<slicePath class='net.wcomohundro.jme3.csg.shape.CSGSplineGenerator'
radius='1.5' arc='PI' firstRadial='PI/4' helix='1.75' />
<slicePath class='net.wcomohundro.jme3.csg.shape.CSGSplineGenerator'
type='Bezier' curveTension='0.5f' cycle='false'>
<controlPoints>
<com.jme3.math.Vector3f x='0.0' y='0.0' z='1.5'/>
<com.jme3.math.Vector3f x='0.45' y='0.0' z='0.75'/>
<com.jme3.math.Vector3f x='0.45' y='0.0' z='-0.75'/>
<com.jme3.math.Vector3f x='00' y='0.0' z='-1.5'/>
</controlPoints>
</slicePath>
A sample torus, where each slice is scaled in x/y to produce an ellipse, the slices are twisted from front to back, and beginning radius is different from the end radius.
CSGSurface
CSGSurface is not a solid, but rather a 2dimensional surface used as a floor. It is similar to the jme3 Terrain mechanism but lacks the Terrain's LOD support. It operates by producing a Mesh from standard jme3 HeightMap data, with the extents in X/Z, with height in Y.
The java entry points configuring the surface are:
- setExtent( int pSizeOfSquareArea )
- The width and depth of the area (a value of 2**N + 1 is required)
- setHeightMap( float[] pHeightMap )
- The height of each data point.
- setScale( Vector3f pScale )
- The scale to apply to all the data points.
The import XML definitions look something like:
<mesh class='net.wcomohundro.jme3.csg.shape.CSGSurface' extent='129'>
<faceProperties>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties
face='SURFACE' scaleX='1032' scaleY='1032'/>
</faceProperties>
<heightMap class='net.wcomohundro.jme3.csg.shape.CSGHeightMapGenerator'
type='HILL' size='129' scale='0.025' seed='12345' />
</mesh>
CSGHeightMapGenerator (helper class)
CSGHeightMapGenerator is not a shape. Rather, it is a helper class that can assist in building the HeightMap data used by CSGSurface. It includes support for the basic jme3 classes within com.jme3.terrain.heightmap. In particular, the types are:
- DISPLACEMENT
- uses MidpointDisplacementHeightMap
- FAULT
- uses FaultHeightMap
- FLUID
- uses FluidSimHeightMap
- HILL
- uses HillHeightMap
- PARTICLE
- uses ParticleDepositionHeightMap
The import XML definitions look something like:
<heightMap class='net.wcomohundro.jme3.csg.shape.CSGSplineGenerator'
type='HILL' size='257' iterations='100' seed='0'
... type specific parameters here, @see the code itself ...
/>
CSGFaceProperties (helper class)
CSGFaceProperties is not a shape. Rather, it is a helper class that can assist in applying custom materials and texture scaling to different faces in a CSGMesh. In most regards, a CSGMesh plays the part of a standard jme3 Mesh. And while a Mesh understands its own Texture Coordinate mapping, it has no knowledge of the Material that is applied. Material is defined and applied by the Geometry that contains the Mesh.
But within the CSG realm, it becomes very handy if the underlying CSGMesh can associate a different Material to different faces. For example, say you are going to define a Room by subtracting a smaller inner Box from a slightly larger outer Box. If you want different materials applied to the floor versus the ceiling versus the walls, then you are stuck using some kind of Material mapping convention or by using multiple primitives to represent the various components.
Since CSGMesh understands custom Materials mapped to its various faces, and since CSGGeonode understands operating with multiple Materials, in becomes quite easy to define face-specific Materials directly on CSGBox, and let the CSG standard processing apply the proper Material to the appropriate surfaces.
Note that to the core jme3 processing, a CSGBox is just a Mesh. There is no core process to notice that custom Materials have been defined at the Mesh level. But the CSGShape processing does understand multiple Materials applied to primitives, and it especially looks for CSGMesh. So if you include a CSGBox with custom Materials with a jme3 Geometry node, those Materials are ignored. But if you include that same CSGBox via a CSGShape added to a CSGGeonode, then the custom Materials are used.
CSGFaceProperties is also used to control the texture scaling and positioning that applies to a face. This addresses the issue of a box elongated in z, but not in x and y. In that case, the front and back faces should retain unit texture scaling. But the left/right/top/bottom faces should be scaled appropriately to prevent the texture from stretching.
In addition to scaling the texture, you can also control its origin and span. Typically a texture runs from 0.0 to 1.0 across a face. Scaling can account for a face that is a different size. But when blending primitives together, you may want the texture of a subcomponent to align with the texture of the larger component. Think of building dice, with pips. You could create such an item by subtracting a smaller cylinder multiple times from a larger cube. But if you want the texture pattern to be continuous across the pips, then you have to set an appropriate texture origin to each cylinder.
As well as texture, you can control physics properties per face. In the example of building a Room, you might want bouncy walls but an inert floor. This can be done by defining different Physics properties to the different faces.
In any case, CSGFaceProperties applies to a face or faces, as determined by a bitmask of all the faces involved.
The import XML definitions look something like:
<faceProperties>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='FRONT_BACK' scaleX='1' scaleY='1.5'
materialName='Textures/Rock/Rock1Rpt.xml'/>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='LEFT_RIGHT' scaleX='2' scaleY='1.5'
materialName='Textures/BrickWall/BrickWallRpt.xml'/>
<net.wcomohundro.jme3.csg.shape.CSGFaceProperties face='TOP_BOTTOM' scaleX='1' scaleY='2.0'/>
</faceProperties>


--- layout: posts title: '"Death of a Battery: the Saga" or "I''m an Engineer with Too Much Time on My Hands"' date: 2009-01-17 17:06:03.000000000 -08:00 type: post parent_id: '0' tags: - 9V battery - engineering - hack ---
I've been going on an Ebay selling binge for the last week or so, which has meant some heavy use of my little DigiWeigh postal scale. All this weighing resulted in the battery that I got with the scale two-odd years ago finally eating it.
Now at this point, I faced what would be for most people a pretty simple decision... do I run to Kroger and buy a new 9V battery, or attempt to Macguyver one out of random stuff I had sitting around my desk?
Being an engineer, I went for the obvious solution of hacking one together. Fortunately, I had the following kicking around in my desk drawer:
Here's a quick rundown of the build:
lead should be taped to the positive (dimpled) end. NOTE: This part is critical... if you get these backwards, you risk letting the magic smoke out of whatever you plan to power with your new 9V battery. The reason these are backwards from the way you would intuitively hook it up (positive to positive, negative to negative) is that the battery clip is designed to be on the device side, not on the battery side. This means that the male and female clips are reversed, making it necessary to reverse the polarity of the wires going to the battery stack.
One extra benefit of the DIY approach here is that you end up with a battery with much more capacity than the traditional 9V. Wikipedia tells me that a normal 9V battery has 625 milliamp-hours (mAh) of capacity. Each 1.5V AA cell has 2890 mAh. This means that the final stack has 2890 mAh or approximately 4.5 times the capacity of the normal 9V. Given that the battery that came with the scale lasted about a year and a half, this battery should last almost seven years... or until I get tired of needing to have the scale propped up on books to make room for the larger battery.


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@* * This template takes a single argument, a String containing a * message to display. *@ @(message: String) @* * Call the `main` template with two arguments. The first * argument is a `String` with the title of the page, the second * argument is an `Html` object containing the body of the page. *@ @main("Home Examples") { @* * Get an `Html` object by calling the built-in Play welcome * template and passing a `String` message. *@ @* @play20.welcome(message, style = "Scala") *@


|
|
The author would like to thank all the members of Boost community who gave comments and suggestions, especially, Joaquin M. Lopez Munoz for his thorough analysis and review of dynamically allocated augmented B+ trees.
Revised 22 September, 2012
Copyright © 2011-2012
Vadim Stadnik
<EMAIL_ADDRESS>Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


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It's Not Your Game
No One Gets Hurt
10 Years Prototype
About Us
Contact Us
No One Gets Hurt
Brief
- "Design a game in which no player or NPC can be hurt, injured or killed. The game is to be set in a 3D interior space from a 3rd person perspective."
Renovo
You have stolen forbidden magic from the high mages, and have been sent to a labyrinth called Renovo as punishment.
Walters Wizard Warehouse
Can you solve the puzzles and lead Walter out of Walters Wizard Warehouse.
Rizard Whythm
Hear the Music, be the music.
Beer Hunter
Multiplayer fun! Drink more beer than your opponent! Scour the fridges and get wasted before your opponent can!
Pinch
You Play at the loot goblin as he steals loot.
Gravitas Magi
Wizards play tag in their spare time!
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Simple Button
Rounded Corner
Outline Corner
Disabled
Small Button
Effect Button (From bottom to top)
Effect Button (From top to bottom)
Effect Button (From left to right)
Effect Button (From right to left)
Effect Button (From top-left to bottom-right)
Effect Button (From bottom-right to top-left)
Effect Button (From bottom-left to top-left)
Effect Button (From top-right to bottom-left)
Effect Button Mix 2 from top to bottom
Effect Button Mix 2 from left to right
Effect Button Mix 2 diagonal from top to right
Effect Button Mix 2 diagonal to left bottom


The Game-Host Tools window lets the game host perform a number of actions.
* Pause Game Allows the game-host pause the game in timed-games.
* Transfer Game-Host Allows the game-host to transfer server responsibilities to another player. This is useful
if the game-host loses the game and wants to leave the game.
* Game Players Lists the nations and who they are controlled by. The interface lets the game-host can replace a human-player with
an AI player. This is useful if a player suddenly drops out of the game and other players want to continue the game without
him. (This function only works if the human player is not connected.)
* Connected Players Shows the list of players connected to the server, and which nation they are controlling. (If a player
leaves the game and returns, the connected player will not be in control of any nations.)


Slick is a Functional Relational Mapping (FRM) library for Scala where you work with relational data in a type-safe and functional way. Here is an example:
coffees.filter(_.price < 10.0).map(_.name)
This will produce a query equivalent to the following SQL:
select COF_NAME from COFFEES where PRICE < 10.0
Developers benefit from the type-safety and composability of FRM as well as being able to reuse the typical Scala collection APIs like filter
, map
, foreach
, etc.
Sometimes you may still need to write your own SQL code for an operation which is not well supported at a higher level of abstraction. Instead of falling back to the low level of JDBC, you can use Slick’s Plain SQL queries with a much nicer Scala-based API. This template will get you started with the Plain SQL API using a working application.
This template includes a simple Scala application, PlainSQL.scala, which is composed of individual traits demonstrating different aspects of Plain SQL queries in Slick. This application automatically runs when Activator is started and then re-runs after every successful compile. You can see the output in Run.
Slick is a library that is easy to include in any project. This project uses the sbt build tool so the dependency for Slick is specified in the build.sbt file. To make things simple this project uses the H2 database in-memory. Learn more about connecting to other databases in the Slick docs.
The imports in PlainSQL.scala are different from what you are used to for the Lifted Embedding or Direct Embedding. First of all, there is no Slick driver being imported. The JDBC-based APIs in Slick depend only on JDBC itself and do not implement any database-specific abstractions. All we need for the database connection is JdbcBackend.Database
. The database connection is opened in the usual way.
In Transfer.scala we define two data transfer classes, Coffee
and Supplier
.
In order to use these classes for returning data from a query, Slick needs to know how to read the values from a PositionedResult
object. This is done with an implicit GetResult
value. There are predefined GetResult
implicits for the standard JDBC types, for Options of those (to represent nullable columns) and for tuples of types which have a GetResult
. For the data transfer classes in this example we have to provide our own implicits.
GetResult[T]
is simply a wrapper for a function PositionedResult => T
. The implicit val for Supplier
uses the explicit PositionedResult
methods getInt
and getString
to read the next Int
or String
value in the current row. The second one uses the shortcut method <<
which returns a value of whatever type is expected at this place. (Of course you can only use it when the type is actually known like in this constructor call.)
Every query that runs against the database needs a database session to run with. The PlainSQL.scala file sets up a database connection and gets a session:
Database.forURL("jdbc:h2:mem:hello", driver = "org.h2.Driver").withSession { implicit session =>
Note: We use an implicit session
here to avoid specifying it explicitly with every query.
The session
can now be used in the scope of the provided function to make queries to the database. The session is automatically closed after the function completes.
Learn more about session and connnection handling in the Slick docs.
String interpolation with the interpolators sql
and sqlu
is the easiest and syntactically nicest way of building a parameterized query. Any variable or expression injected into a query gets turned into a bind variable in the resulting query string. It is not inserted directly into a query string, so there is no danger of SQL injection attacks. You can use #$
instead of $
to get the literal value inserted directly into the query. You can see this in action in Interpolation.scala.
The sqlu
interpolator (employed by the method createSchema
) is used for update statements or DDL statements, which may return a number of affected rows but not a result set. The queries can be executed directly, in this case with the execute
method which ignores the return value.
The method coffeeByName
uses the sql
interpolator which is needed for returning a result set. The result type is specified in a call to as
. Since we expect a result set of zero or one rows in this methods, we use firstOption
to execute the query.
Instead of using string interpolators, you can build StaticQuery
objects directly, as demonstrated in BuildQuery.scala. The simplest StaticQuery
method is updateNA which creates a parameterless (NA = no args) StaticQuery[Unit, Int]
which is supposed to return the row count from a DDL statement instead of a result set, like when you are using the sqlu
interpolator. You can see it being used in the method createCoffees
.
You can append a String
to an existing StaticQuery
object with +
, yielding a new StaticQuery
with the same types. The convenience method StaticQuery.u
constructs an empty update query to start with (identical to StaticQuery.updateNA("")
). We are using it to insert some data into the SUPPLIERS
table in the method insertSuppliers
.
Embedding literals into SQL code is generally not recommended for security and performance reasons, especially if they are to be filled at run-time with user-provided data. You can use the special concatenation operator +?
to add a bind variable to a query string and instantiate it with the provided value when the statement gets executed, as shown in insertCoffees
.
Similar to updateNA
, there is a queryNA
method which takes a type parameter for the rows of the result set. You can use it to execute a select statement and iterate over the results, as in printAll
.
The queryNA
method for parameterless queries is complemented by query
, which takes two type parameters, one for the query parameters and one for the result set rows. Similarly, there is a matching update
method for updateNA
. The resulting query needs to be applied first before calling one of the methods that executes it, as shown in printParameterized
.


There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised words which don't look even slightly believable. If you are going to use a passage of Lorem Ipsum, you need to be sure there isn't anything embarrassing hidden in the middle of text.
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here' There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, to generate Lorem Ipsum which looks reasonable. The generated Lorem Ipsum is therefore always free from repetition, or randomised words which don't look even slightly believable.Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, to generate Lorem Ipsum which looks reasonable. The generated Lorem Ipsum is therefore always free from repetition, or randomised words which don't look even slightly believable. If you are going to use a passage of Lorem Ipsum, you need to be sure there isn't anything embarrassing hidden in the middle of text. All the Lorem Ipsum generators on the Internet tend to repeat predefined chunks as necessary, making this the first true generator injected humour, or non-characteristic words etc.Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, to generate Lorem Ipsum which looks reasonable. The generated Lorem Ipsum is therefore always free from repetition
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, to generate Lorem Ipsum which looks reasonable. The generated Lorem Ipsum
vero eos et accusamus et iusto odio dignissimos variations of passages ducimus qui blanditiis praesentium voluptatum deleniti atque corrupti quos dolores et quas molestias.
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Is This Nicolas Cage?
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{% block content %}{% endblock %}


distrobox-list
List all distrobox containers. See also: `tldr distrobox`.
Distrobox containers are listed separately from the rest of normal podman or Docker containers.
More information: home page
- List all distrobox containers:
distrobox-list
- List all distrobox containers with verbose information:
distrobox-list --verbose


Using the below tool, you can find nouns, verbs, prepositions, and other building blocks needed to create your own phonics-based story.
Simply select the sounds your child has learned so far, and the table will show the words they can sound out.


welcome to the reminder
To add a new task, click on the + button.
Task Name: Buy CHEM Book
Time: 12:30 AM
count down: Time Up
Price Center
Task Name: Get canopy from storage
Time: 12:31 AM
count down: Time Up
Price Center
Task Name: Get quote from Imprints
Time: 12:32 AM
count down: Time Up
Price Center


Innovative and passionate computer engineer with 2+ years of experience in advanced web development of FinTech and eCommerce applications and user interfaces following Web Content Accessibility Guidelines (WCAG) 2.1.
Bringing forth expertise in design, testing and debugging of wed applications with proficiency in an assortment of technologies including Java, JavaScript, C, C+, HTML, CSS, jQuery and Bootstrap framework. Ability to effectively self-manage during independent projects, as well as collaborate in a team setting.
Resume


Rhyme Schemes
问题描述 :
The rhyme scheme for a poem (or stanza of a longer poem) tells which lines of the poem rhyme with which other lines. For example, a limerick such as If computers that you build are quantum
Then spies of all factions will want ‘em
Our codes will all fail
And they’ll read our email
`Til we’ve crypto that’s quantum and daunt ‘em
Then spies of all factions will want ‘em
Our codes will all fail
And they’ll read our email
`Til we’ve crypto that’s quantum and daunt ‘em
Jennifer and Peter Shor (http://www.research.att.com/~shor/notapoet.html)
Has a rhyme scheme of aabba, indicating that the first, second and fifth lines rhyme and the third and fourth lines rhyme.
For a poem or stanza of four lines, there are 15 possible rhyme schemes:
aaaa, aaab, aaba, aabb, aabc, abaa, abab, abac, abba, abbb, abbc, abca, a bcb, abcc, and abcd.
Write a program to compute the number of rhyme schemes for a poem or stanza of N lines where N is an input value.
输入:
Input will consist of a sequence of integers N, one per line, ending with a 0 (zero) to indicate the end of the data. N is the number of lines in a poem.
输出:
For each input integer N, your program should output the value of N, followed by a space, followed by the number of rhyme schemes for a poem with N lines as a decimal integer with at least 12 correct significant digits (use double precision floating point for your computations).
样例输入:
1 2 3 4 20 30 10 0
样例输出:
1 1 2 2 3 5 4 15 20<PHONE_NUMBER>5372 30<PHONE_NUMBER>11809120000000 10 115975
解题代码:
//* @author: import java.util.*; public class Main{ static double dp[][]=new double[51][51]; static { dp[1][1]=1; for (int i=2;i<=50;i++) for(int j=1;j<=50;j++) dp[i][j]=dp[i-1][j-1]+dp[i-1][j]*j; } public static void main(String args[]){ Scanner sc=new Scanner(System.in); while (sc.hasNext()) { int n=sc.nextInt(); if(n==0) break; double ans=0; for (int i=1;i<=n;i++) ans+=dp[n][i]; System.out.printf("%d %.0f\n",n,ans); } } }
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多谢支持！
代码是给出了，但是解析的也太不清晰了吧！如 13 abejkcfghid jkebfghicda
第一步拆分为 三部分 (bejk, cfghi, d) * C(13,3)，为什么要这样拆分，原则是什么？
文章写得挺好，就是最后的斐波那契那个没有看明白
受益匪浅！！
很好，找的就是这一题
这个应该是最朴素的KMP实现
其实就是DFS搜索，数据量较小，穷举了所有情况
能不能说一下tmp数组和solve都是干嘛的？
这种二分还是比较经典！mark


Initial Setup
This consists of simply choosing the branch in the repo the app you wish to build is on and what Virtual Machine you wish to use. For this sample app, we pick the master branch. We also pick a Mac OS image since we will be needing Xcode to build the application.
Handle Dependencies
Now we need to install all needed dependencies. For NPM, we must first install Node. Then we run a npm install to install the dependencies and do the same for the packages managed by CocoaPods. We set forceRepoUpdate: false since we do not wish to update the repo on every build.
Basically, setting forceRepoUpdate: true would run pod repo update, which is usually used to update the list of libraries available after some other specification of the project changed (i.e. Swift updated to a new version).
Install Apple Certificates and Profiles
Now we install the two file necessary to sign and run the iOS app in a physical device. We install the certificate that will authenticate and sign our app with the InstallAppleCertificate@2 task. Here, we also select Temporary Keychain so that MS deletes the certificate after the build is completed for security.
To install the Provisioning Profile, use the InstallAppleProvisioningProfile@1 task and set removeProfile: true to have MS delete the profile after build is complete for security.
Build the app
Now we use Xcode to build the app. The below specifies where to find the certificate and provisioning profile variables (although you could select auto-signing and have these variables set automatically, as of now, Azure Pipelines is a bit unstable with the auto feature, thus I'd recommend the manual signing).
We must also specify the SDK to build on, which is usually the iphone os. The configuration variable indicates whether this is a Distribution or Development build (this must match the certificates used). And the xcWorkspacePath must point to the .xcworkspace file in your project. In this case, this is a React Native app with the iOS files inside the ios folder.
Publish build Artifact
The part for publishing the build artifact is a boilerplate code and is included in the full version of the pipeline below. Further, you can check out TODO to learn how to create a release pipeline to push the .ipa to AppCenter.


{% autoescape true %}
{{ cssHTML|safe }} {{ metaHTML|safe }} {{ scriptsHTML|safe }} {{ navigationHTML|safe }}Returns an ordered list of address-value pairs.
The addresses are the PrimeInputAddresses of all transactions sent to this address, ordered first by blockheight, then transactionhash. The value is the total amount of Satoshis sent by that PrimeInputAddress at the moment of the specified blockheight.
| Name | Required | Type | Description |
|---|---|---|---|
| format | yes | string | Format of the results, should be “json” |
| address | yes | string | A bitcoin address |
| block | no | integer | A block height, if omitted the latest blockheight is used. |
| Name | Type | Description |
|---|---|---|
| success | integer | 1 = success, 0 = fail |
| SIL | array | ordered list of address-value pairs |
| error | string | error message in case something went wrong |
{ "success": 1, "SIL": [[u'1Robbk6PuJst6ot6ay2DcVugv8nxfJh5y', 100000], [u'1SansacmMr38bdzGkzruDVajEsZuiZHx9', 100000], [u'1AryaZJnXcMxJua4CpKaNUNRxbu7tmZSf1', 150000], [u'1Branzwx1RceFrHsjSQK1sHzyeRB7BMoWT', 300000], [u'1Jon1mTMWTwv4bYZy8ZaCHEvjGGXUmMD1X', 60000], [u'1Jon2kyK579Wh1rvPzQvrQkJ64xzAFb2fn', 280000]] }


Written statement to Parliament
Michael Gove responds to BSF judicial review
This was published under the 2010 to 2015 Conservative and Liberal Democrat coalition government
The Department for Education's response to the judicial review judgment and details of Justice Holman's findings.
The government has today responded to the judgment following judicial reviews from 6 local authorities on the Building Schools for the Future (BSF) programme.
A Department for Education spokesperson said:
We are delighted that the judge did not call into question the decision to end the wasteful and bureaucratic Building Schools for the Future programme. On the substantive points he concluded that it was a rational decision and that the authorities involved had no expectation of being allowed to proceed with their projects.
-
Mr Justice Holman today found that the Secretary of State’s decision to end the BSF programme was rational and the claimants had no legitimate expectation of receiving funding.
-
The judge set out that the Secretary of State’s decision ‘is not open to legal challenge on the ground of irrationality, however that argument is developed or put’. He also said that further examination of the rationality of the decision would ‘be a grave and exorbitant usurpation… of the minister’s political role.’
-
Mr Justice Holman also concluded that ‘there was no promise or expectation’ that any of the claimants’ projects would definitely proceed.
-
The Secretary of State will now look again at his decision with regard to these authorities with an open mind, taking representations from them. The judge set out, however, that ‘the final decision on any project still rests with him and… no one should gain false hope from this decision’.
Written Ministerial Statement on BSF judicial review


AbstractPropertySetterTask
CompileWithWalls
ForEach
IfTask
IfTask.ElseIf
OsFamily
OutOfDate
OutOfDate.MyMapper
Package
PathToFileSet
Platform
PropertyCopy
PropertySelector
RegexTask
RunTargetTask
ShellScriptTask
SilentMove
SortList
Switch
Throw
TimestampSelector
TryCatchTask
URLEncodeTask
Walls
|


First, a disclaimer – the entire process of writing a blog post often takes more than a couple of hours,
even if you can type eighty words per minute and your writing skills are sharp. From the seed of the
idea to finally hitting “Publish,” you might spend several days or maybe even a week “writing” a blog
post, but it’s important to spend those vital hours planning your post and even thinking about your post
(yes, thinking counts as working if you’re a blogger) before you actually write it.
Long before you sit down to put digital pen to paper, you need to make sure you have everything you
need to sit down and write. Many new bloggers overlook the planning process, and while you might be
able to get away with skipping the planning stage, doing your homework will actually save you time
further down the road and help you develop good blogging habits.
Choose a Topic That Interests YOU
There’s an old maxim that states, “No fun for the writer, no fun for the reader.”
Before you do any of the following steps, be sure to pick a topic that actually interests you. Nothing –
and I mean NOTHING – will kill a blog post more effectively than a lack of enthusiasm from the writer.
You can tell when a writer is bored by their subject, and it’s so cringe-worthy it’s a little embarrassing.
I can hear your objections already. “But Dan, I have to blog for a cardboard box manufacturing
company.” I feel your pain, I really do. During the course of my career, I’ve written content for dozens of
clients in some less-than-thrilling industries (such as financial regulatory compliance and corporate
housing), but the hallmark of a professional blogger is the ability to write well about any topic, no matter
how dry it may be. Blogging is a lot easier, however, if you can muster at least a little enthusiasm for the
topic at hand.
You also need to be able to accept that not every post is going to get your motor running. Some posts
will feel like a chore, but if you have editorial control over what you write about, then choose topics
you’d want to read – even if they relate to niche industries. The more excited you can be about your
topic, the more excited your readers will be when they’re reading it.
If you're really desperate for inspiration, check out our list of eight blog topic generators to get you going.


Host Class
Remote Dalek host proxy
Item Index
Methods
Methods
_createServer
-
request
-
response
Dispatches all incoming requests, possible endpoints local webdriver server, browser launcher, browser shutdown handler
Parameters:
-
request
ObjectRequest from the dalek remote caller
-
response
ObjectResponse to the dalek remote caller
_extractBrowser
-
url
Extracts the browser that should be launched from the launch url request
Parameters:
-
url
StringUrl to parse
Returns:
Extracted browser
_generateProxyRequestOptions
-
header
-
method
-
url
Generates the request options from the incoming request that should then be forwared to the local webdriver server
Parameters:
-
header
ObjectHeader meta data
-
method
StringHTTP method
-
url
StringWebriver server endpoint url
Returns:
Request options
_getLocalIp
()
String
private
Gets the local ip address (should be the IPv4 address where the runner is accessible from)
Returns:
Local IP address
_grepIp
()
private
chainable
Tries to find the local IP address
_launcher
-
request
-
response
Launches the local browser
Parameters:
-
request
ObjectRequest from the dalek remote caller
-
response
ObjectResponse to the dalek remote caller
_launcher
-
response
Shuts the local browser down, end the otherwise hanging request
Parameters:
-
response
ObjectResponse to the dalek remote caller
_loadBrowserModule
-
browser
-
response
Requires the local browser module & returns it
Parameters:
-
browser
StringName of the browser to load
-
response
ObjectResponse to the dalek remote caller
Returns:
The local browser module
_onBrowserLaunch
-
browser
-
response
Stores network data from the local browser instance, sends browser specific data to the client
Parameters:
-
browser
StringName of the browser to load
-
response
ObjectResponse to the dalek remote caller
_onProxyRequest
-
request
-
response
-
res
Proxies remote data to the webdriver server
Parameters:
-
request
ObjectRequest from the dalek remote caller
-
response
ObjectResponse to the dalek remote caller
-
res
ObjectResponse to the local webdriver server
_onProxyRequest
-
request
-
response
-
res
-
chunks
Handles data exchange between the client and the local webdriver server
Parameters:
-
request
ObjectRequest from the dalek remote caller
-
response
ObjectResponse to the dalek remote caller
-
res
ObjectResponse to the local webdriver server
-
chunks
ArrayArray of received data pieces that should be forwarded to the local webdriver server
_onRequestDataChunk
-
chunk
Proxies data from the local webdriver server to the client
Parameters:
-
chunk
BufferChunk of the incoming request data
kill
()
Object
Shutdown the proxy server
Returns:
Promise
run
-
opts
Starts the remote proxy server, prepares the config
Parameters:
-
opts
ObjectConfiguration options
Properties
bro
Object
Instance of the local browser
Default: null
configuration
Object
Local configuration
Default: {}
defaultPort
Integer
Default port that the Dalek remote server is linking against
Default: 9020
proxyRequest
http.IncomingMessage
Incoming message that needs to be proxied to the local webdriver server
Default: null
remoteHost
String
Host address of the called webdriver server
Default: null
remoteId
String
Identifier of the remote client
Default: null
remotePath
String
Path of the webdriver server endpoint
Default: null
remotePort
String
Port of the called webdriver server
Default: null
remoteSecret
String
Secret that got emitted by the remote instance
Default: null
reporterEvents
EventEmitter2
Instance of the reporter event emitter
Default: null
secret
String
Secret that is stored in the local instance
Default: null


Please enter a number. Mr. Roboger will replace any number with his favorite response as your number is counted up to from 0.


Latest Restaurant Reviews
Where should you go out tonight? Planning a dinner date?
Don't feel like cooking? We put on our critic-hats so that you don't have to.
Read
Food is an art not appreciated by enough people. Like paint, it can be mixed to form great new creations!
It is also a discipline, and baking a cake involves chemistry. Many factors come together in this craft,
whether we are aware of it or not.
Here, you will find all sorts of wonderful ideas to try yourself, or just browse for inspiration.
We are a varied bunch - from amateur bakers to professional chefs - all putting our heads together for great ideas!
Additionally, we keep in close touch with the community. Collaboration is critical
in what we do and allows us - and you - to gain invaluable tips and insight. Remember to check out
our review team to see what restaurant they visit next, and send in your ideas to be featured here
and join our family of food enthusiasts!


Things I like to do:
Watch television
Study Spanish
Learn how to do HTML/CSS because I have no clue how to do this.


| Method | Defined by | ||
|---|---|---|---|
|
arraysEqual(array1:Array, array2:Array):Boolean
[static]
Tests if two arrays contain the same items in the same order.
| ArrayUtils | ||
|
arraysMatch(array1:Array, array2:Array):Boolean
[static]
Tests if two arrays contain the same items regardless of their order.
| ArrayUtils | ||
|
insertionSort(array:Array, comparator:IComparator):Boolean
[static]
Sorts the given array using the insertion sort algorithm.
| ArrayUtils | ||
|
mergeSort(array:Array, comparator:IComparator):Boolean
[static]
Sorts the given array using the merge sort algorithm.
| ArrayUtils | ||
|
shuffle(array:Array):Boolean
[static]
Shuffles the items of the given array.
| ArrayUtils |
| arraysEqual | () | method |
public static function arraysEqual(array1:Array, array2:Array):Boolean
Tests if two arrays contain the same items in the same order.
Parametersarray1:Array — The first array.
|
|
array2:Array — The second array.
|
Boolean — true if both arrays contain the same items in the same order.
|
| arraysMatch | () | method |
public static function arraysMatch(array1:Array, array2:Array):Boolean
Tests if two arrays contain the same items regardless of their order.
Parametersarray1:Array — The first array.
|
|
array2:Array — The second array.
|
Boolean — true if both arrays contain the same items.
|
| insertionSort | () | method |
public static function insertionSort(array:Array, comparator:IComparator):Boolean
Sorts the given array using the insertion sort algorithm.
In difference to the Array.sort()
implemention is this sort stable which
means that equal items are sorted in the same order they had in the orgininal array.
Faster than mergeSort()
for very small arrays (about 10 items).
array:Array — The array to sort.
|
|
comparator:IComparator — The sort criterion.
|
Boolean — true if the array has more than 1 item.
|
| mergeSort | () | method |
public static function mergeSort(array:Array, comparator:IComparator):Boolean
Sorts the given array using the merge sort algorithm.
In difference to the Array.sort()
implemention is this sort stable which
means that equal items are sorted in the order they appear in the orgininal array.
Faster than insertionSort()
for arrays greater than about 10 items.
array:Array — The array to sort.
|
|
comparator:IComparator — The sort criterion.
|
Boolean — true if the array has more than 1 item.
|
| shuffle | () | method |
public static function shuffle(array:Array):Boolean
Shuffles the items of the given array.
Modern version of the Fisher-Yates algorithm.
Parametersarray:Array — The array to shuffle.
|
Boolean — true if the array has more than 1 item.
|


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