curriculum vitae
Jessica Hardwicke
Bioinformatics & Microbial Ecology
Contact me for a detailed CV
Overview
Microbial ecologist & bioinformatics scientist. Passionate about open source science/software/web, collaboration, education, and outreach.
Highly motivated bioinformatics data scientist with a strong background in microbiological laboratory skills both in independent and collaborative settings. Active interest in fundamental design strategies in communicating data and educational materials.
Skills
-
-
Bioinformatics
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Python, R, MySQL, Git/Github, jupyter notebook, 16S rRNA metabarcoding
-
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Scientific Research
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NGS library prep, recombinant DNA, anaerobic/extreme microbial culture techniques, bioreactors, ion & gas chromatography, scanning electron microscopy, microcalorimetry, collaborative field study
-
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Design
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Adobe Creative Suite, Fusion360, GIMP, Inkscape, html, css
Experience
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University of Washington: Department of Civil and Environmental Engineering
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Research Assistant
2017-current
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University of Oregon: Institute of Ecology and Evolution
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Bioinformatics Intern
2016
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University of Oregon: Biology Department
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Graduate Teaching Fellow
2015-2016
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Portland State University: Center for Life in Extreme Environments
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Undergraduate Research Thesis
2014-2015
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Scripps Institute of Oceanography: Deep Sea Metagenomics Field Study
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Student Volunteer
2015
Awards & Honors
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Oregon NASA Undergraduate Research Grant
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Portland State University
2014-2015
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Ronald R. McNair Scholars
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Portland State University
2014-2015
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Biology Honors Thesis
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Portland State University
2014-2015
Education
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Masters of Science in Bioinformatics
-
University of Oregon
2016
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Bachelors of Science in Biology: Micro/Molecular
-
Portland State University
2015


A state-of-the art modern facility in the heart of the Jharkhand state, it is spread over 10 acres and has a built-up area of over 440000 square feet. Currently the hospital has 300+ beds with a capacity to expand to 400 beds.
LIVE LONG HOSPITAL,Jharkhand is a tertiary care flagship unit of the LIVE LONG HOSPITAL Group.The Hospital focuses on centres of excellence like Cardiac Sciences, Neuro Sciences, Orthopaedics including Knee Replacement, Hip Replacement and Spine Surgery, Cancer, Emergency Medicine and Solid Organ Transplants besides the complete range of more than 35 allied medical disciplines under the same roof.
LIVE LONG HOSPITAL,Jharkhand provides holistic healthcare that includes prevention, treatment, rehabilitation and health education for patients, their families and clients by touching their lives.
LIVE LONG HOSPITALis a multi/super speciality hospital with state-of-the-art facilities & treatments at an affordable cost, encompassing wide spectrum of accurate diagnostics and elegant therapeutics created on the philosophical edifice of patient and ethical centricity ensuring humanistic dispensation.
24 Hours Ambulance Service, Emergency Ambulance Service Providers in India.
We have LASIK Vision treatment which is the latest in the world.
We specially have dedicated stroke centre which is very handy in critical situations.

We have have dedicated Joint Replacement Centre.
2 Endoscopy Suites are with latest equipments and very faster as compared to others.


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Firmware that expands (complements) the functionality of the browser
An extension consists of a collection of files, packaged for distribution and installation
This is the only file that must be present in every extension
Extensions often need to maintain long-term state or perform long-term operations independently of the lifetime of any particular web page or browser window. That is what background scripts are for.
// manifest.json "background": { "scripts": ["background-script.js"] }
Instead of specifying background scripts, you can specify a background page which has the added advantage of supporting ES6 modules:
Include HTML documents in your extension which are not attached to some predefined user interface component
new directory
mkdir borderify cd borderify
manifest.json
{ "manifest_version": 2, "name": "Borderify", "version": "1.0", "description": "Adds a red border to all webpages matching mozilla.org.", "icons": { "48": "icons/border-48.png" }, "content_scripts": [ { "matches": ["*://*.mozilla.org/*"], "js": ["borderify.js"] } ] }
borderify.js
document.body.style.border = "5px solid red";
One of the most common use cases for an extension
is to modify a web page
Define a pattern that matches a set of URLs, and load a set of scripts into pages whose URL matches that pattern
Using a JavaScript API, load a script into the page hosted by a particular tab
{ "manifest_version": 2, "name": "modify-page", "version": "1.0", "content_scripts": [ { "matches": ["https://developer.mozilla.org/*"], "js": ["page-eater.js"] } ] }
page-eater.js
document.body.textContent = ""; var header = document.createElement('h1'); header.textContent = "This page has been eaten"; document.body.appendChild(header);
{ "manifest_version": 2, "name": "modify-page", "version": "1.0", "permissions": [ "activeTab", "contextMenus" ], "background": { "scripts": ["background.js"] } }
background.js
browser.contextMenus.create({ id: "eat-page", title: "Eat this page" }); browser.contextMenus.onClicked.addListener(function(info, tab) { if (info.menuItemId == "eat-page") { browser.tabs.executeScript({ file: "page-eater.js" }); } });


In solving the MHD eigenmode equations in toroidal geometry, we also need the radial diﬀerential operator ∇ψ ⋅∇. Next, we derive the form of the operator in (ψ,𝜃,ζ) coordinates. Using
| ∇f = ∇ψ + ∇𝜃 + ∇ζ, |
the radial diﬀerential operator is written as
where ∂(qδ)∕∂ψ and q∂δ∕∂𝜃 are given respectively by Eqs. (258) and (252). Using the above formula, ∇ψ ⋅∇ζ is written as|
| (290) |
This formula is used in GTAW code.


Managing a club or organization can be a daunting task, especially as it continues to grow. With EngageU you can effectively manage your club and help ensure that it runs smoothly. With these helpful tools EngageU offers, you can remain focused on achieving your goals and worry less about maintaining your club or organization.
1. If you have not done so already log in in the upper right hand corner by supplying your Gannon network credentials.
2. Now, in the right hand corner of the home page next to your initial click the grid button.
3. There will be two options listed (Explore and Manage). Click manage.
You will now be at the action center where you can perform administrative tasks on your club or organization!
1. In the Action Center at the top of the page, there will be a list of the organizations that you belong to. Select the organization that you want to manage the roster for.
2. Once you are there in the upper left hand corner of the page you will notice an icon with three rows on it and the name of your organization. Click that icon.
3. In that menu select "Roster"
Above the table with all of your members you will notice three options.
1. In the Action Center at the top of the page, there will be a list of the organizations that you belong to. Select the organization that you want to manage the roster for.
2. Once you are there in the upper left hand corner of the page you will notice an icon with three rows on it and the name of your organization. Click that icon.
3. In that menu select "Events"
On this page all you have to do is select the blue button in the top right corner of the page "Create Event" and follow the instructions on the form!
1. In the Action Center at the top of the page, there will be a list of the organizations that you belong to. Select the organization that you want to manage the roster for.
2. Once you are there in the upper left hand corner of the page you will notice an icon with three rows on it and the name of your organization. Click that icon.
3. In that menu select "Documents"
On this page you have the ability to add new folders and files to keep you club or organization important. It really helps keep your club or organization more efficient if all of your documents are in the same place.
1. In the Action Center at the top of the page, there will be a list of the organizations that you belong to. Select the organization that you want to manage the roster for.
2. Once you are there in the upper left hand corner of the page you will notice an icon with three rows on it and the name of your organization. Click that icon.
3. In that menu select "Forms"
On this page you have the ability to add or remove forms for your club or organization. When you are ready you can publish your forms so they can become live for other people to use. You also have the ability to archive old forms that are no longer relevant


@{{loggedInUser.username}}
*Minimum character length of tweet: 6.
*Automatically delete older tweets if exceeds in 100.
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I squelched across the marsh, in driving rain, and linnets sang within my brain. There were no linnets to be seen, just crows, drenched crows, drenched crows. I lit my pipe and sucked, and heard the caw of a drenched crow. The rain was pelting down as I made my slopping way from marsh to town. And in the town, no linnets, no, nor crows. Just shuttered kiosks and the stadium. An athlete threw his javelin in the air. I watched it soar then stab the sodden grass. I went to the canteen. An arty print of crows hung on the wall. I slurped a bowl of steaming warming broth, and then I caught a bus back to the marsh.


My Rex is your virtual home for getting recommendations!
Create a list of your favorite music, TV shows, books, and movies.
We'll let you know what else you may enjoy.


Kotlin
Strategic
Languages-Frameworks
Kotlin is a cross-platform, statically typed, general-purpose programming language with type inference. Kotlin is designed to interoperate fully with Java, and the JVM version of Kotlin’s standard library depends on the Java Class Library, but type inference allows its syntax to be more concise.
The most strongly supported JVM language in the Android ecosystem—aside from Java—is Kotlin, an open-source, statically typed language developed by JetBrains. JetBrains created one of the most popular IDEs, IntelliJ IDEA, as well as Android Studio, which Google crowned as the standard IDE for Android development.


_Diamonds_ (PG-13) ** (out of ****)
A grandfather, his son, and grandson take a road trip from Canada to Reno, Nevada in search of some lost diamonds, along the way taking an extended side trip at a brothel. It sounds like a junky comedy ripe for release in the January/February dumping ground, and John Asher's film would have received that undistinguished--and, to a certain extent, deserved--treatment if not for one person: Kirk Douglas, who headlines as the cantankerous former championship boxer searching for riches and renewed happiness in his twilight years.
His touching, effortless performance--his first screen role since suffering a stroke--is the reason why Miramax is giving the film a one-week awards qualifying engagement, and indeed it is great to see the former Spartacus back where he belongs; his acting skills are in tip-top shape even if his body isn't. Yet I wouldn't call his performance particularly award-worthy other than for sentimental reasons, which is more than I can say for this rather silly and sappy film, which also stars Dan Aykroyd as Douglas' son, who only wants his daddy's love and approval; and Corbin Allred as Aykroyd's rebellious son, perhaps the whitest of white boys to ever utter such terms such as "yo" and "phat." The normally overwrought Jenny McCarthy, late of MTV's _Singled_Out_ and _Playboy_ magazine, is nicely held in check as a prostitute (insert your own joke here); and as her madam, Lauren Bacall strikes luminous sparks with Douglas, with whom she had previously teamed nearly 50 years ago on _Young_Man_with_a_Horn_. However, not even the reunion of these two screen legends makes the film evaporate from the memory any less quickly. (reopens January 21)
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown CinemaReview Magazine: http://www.CinemaReview.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Provides functional interfaces comparable to standard
java.utli.function
package but with the added support for
SQLException
being raised.


People
Principal Investigator
-
Prof. Felipe Herrera,
Assistant Professor, Department of Physics,
Universidad de Santiago de Chile, USACH
Postdoctoral Researchers
-
Thulasi Bikku, PhD Computer Science 2018, J.N.T.U.A, Ananthapuramu.
-
Ruben Fritz, PhD Applied Science 2018, Universidad de Talca.
-
Johan Triana, PhD Physics 2019, Universidad de Antioquia.
PhD Students
-
Katy Aruachan, BSc Physics 2017, Universidad de Córdoba, Colombia.
-
Felipe Recabal, MSc Physics 2021, USACH.
-
Athul Sivan, MSc Physics 2016, ISER-TVM, India.
-
Mauricio Arias, MSc Physics 2015, UdeC. Visiting PhD student.
Master Students
- Simón Paiva, BSc Engineering Physics 2020, USACH.
Research Assistants
- Gastón González, MSc Physics 2021, USACH.
Undergraduate Students
- Bastián Martínez, BSc Computer Science 2024, USACH.
- Fernanda Véliz, BSc Computer Science 2023, USACH.
- Felipe Osorio, BSc Computer Science 2023, USACH.
Alumni
- Melissa Silva, BSc Computer Science 2023. Then Evernote intern.
- Vanessa Olaya, MSc Physics 2020. Then PhD student at University of Sydney.
- Ignacio Chi, Research Assistant 2017-2020. Then PhD student at University of Chicago.
- Jonathan Sepúlveda, MSc Physics 2020. Then PhD student at UPV/EHU.
- Federico Hernández, Postdoc 2019. Then postdoc at Queen Mary University of London.
- Iván Jara, BSc Engineering Physics 2020. Then data scientist in health start-up.
- Diego Carvajal, BSc Math 2018. Then science outreach.


Avatar Upload Example
Before Image Selection
Before a user uploads their avatar, if they hover over the placeholder, it will show the upload button, if they click it will allow them to browse for an image to upload.
After Image Selection
After the user has seleted their avatar image it will appear in the avatar placeholder window. This window will allow the user to zoom in and out, and drag the image around to place where they like.
During Image Processing
After the user clicks on the save button, the image will be resized and cropped on the client side before it is automatically uploaded to the server.
After Image Processing
After processing, the window will show a green background with a check mark giving the user some feedback that their avatar was uploaded to the server successfully, then will fade out after a few seconds to show their final avatar.
After Image Upload Complete
If the user hovers over their avatar again it will show the upload button again to start the process over if they wish to replace their current avatar.


QUANTUM MECHANICS (S.M.Apenko)
|
- Self-adjoint extensions of Hermitian operators
- Operators in Hilbert space
- Hermitian and self-adjoint operators
- Examples of construction of self-adjoint extensions
- Aharonov-Bohm effect
- Schrodinger equation in presence of the infinite solenoid
- Solenoid scattering cross-section
- Magnetic monopole in quantum mechanics
- Dirac potential
- Monopole harmonics
- Atom excitation by a slow monopole (Drell effect)
- Idea of 't Hooft-Polyakov monopole
- Berry phase
- Phase change under adiabatic change of Hamiltonian parameters
- Examples of calculation of the Berry phase: spin in the magnetic field, Aharonov-Bohm solenoid
- Supersymmetric quantum mechanics
- Bose and Fermi oscillators
- Witten quantum mechanics
- Factorization method
- Path integrals in quantum mechanics
- Euclidean Green function
- Path integral definition
- Calculation of elementary path integrals
- Instantons
- Tunneling in two-hole potential
- Instanton trajectory and zero mode
- Calculation of tunneling probability in approximation of a noninteracting instanton gas
- Preexponential factor calculation by means of Yost function
- Particle with friction in quantum mechanics
- Caldeira-Legget model
- Influence of friction on tunneling probability
- Path integral for a spin particle
- Path integral for coherent states
- Spin coherent states
- Spin tunneling in quasiclassical approximation
|
|


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Hi #to_name#,
We've received a request at #site_name#
to help you recover your account. Here's a recovery code that you can use to
reset your password:
#recover_code#
As a safety measure, this code will only work for the next #time_limit#. If
you didn't make this request, you can ignore this email.
Regards,
#site_name#


---
layout: page
title: About
---
You can sign up for my weekly newsletter here, learn more about me personally here, and learn more about me professionally here.
 At the beginning of 2016, I told myself I was going to write for 10 minutes every day. It took me a while, but eventually I got there.
2016 Track record:
| Month |
Post Count |
| January | 12 |
| February | 3 |
| March | 4 |
| April | 3 |
| May | 9 |
| June | 16 |
| July | 21 |
| August | 29 |
| September | 36 |
| October | 26 |
| November | 29 |
| December | 36 |
Now that I have the habit-muscle built, I write when I want (which is often).
My Writing Philosophy
I write for a few reasons:
- I like the idea of working out loud.
- I want to to get over my anxiety around writing (I'm getting better at this, but it still...)
- James Baldwin is a hero of mine.
- The world definitely needs more Black, queer voices.
- Because Danielle Coates-Connor said I should.
- To put ideas out in an easily shareable way.
- To process my thinking in a way that allows me to build on previous thoughts.
My Approach
- I'm constantly collecting ideas to write about. They come from podcasts, conversations, books, and articles mostly. Whenever I come up with a nugget of idea, I save it in a folder on my iPhone Notes app.
- In the morning, after meditating, I set my timer for ten minutes (actually, I stopped doing this step in Oct 2016 because it wasn't helpful after having built the habit), pick a post idea from my Notes app, start Toggl, hit play on my writing playlist, and write. The ten minutes are more like a guideline at this point...
- When I'm done writing, I take 10-20 minutes to find links, type up quotes, format my post in Sublime and fix typoes. Actually, I only sometimes fix typoes.
- Hit publish.
- Get ready for the work day.
Contact me
Click Here
Colophon
A brazen two-column Jekyll theme that pairs a prominent sidebar with uncomplicated content. Made by @mdo.


class TimeTillLossReport:
Undocumented
| Class Variable | timestamp |
Undocumented |
| Class Variable | days_buy |
Undocumented |
| Class Variable | days_sell |
Undocumented |
| Class Variable | past_days_buy |
Undocumented |
| Class Variable | past_days_sell |
Undocumented |
| Class Variable | spread_value |
Undocumented |
| Property | days_both |
Undocumented |
| Property | past_days_both |
Undocumented |


We're sorry but This website doesn't work properly without JavaScript enabled. Please enable it to continue.


| DOSE: |
0.5 joints/cigs |
smoked |
Cannabis |
(plant material) |
| |
37.5 mg |
oral |
Pharms - Phentermine |
(pill / tablet) |
I've smoked pot several times before, but none of my previous experiences are comparable to what happened yesterday.
 Being the generous sort, he shared with me. I hadn't smoked a significant amount of dope since about november, and I was taking some huge hits. I hadn't eaten anything that day, and had taken an Adipex-P (phentermine... 37.5 mg) that morning. To top it all off, I'm a lightweight anyway... 100 lbs. At 5'8'. In retrospect, I suppose the odds were stacked against me.
I started feeling very disoriented and dizzy. When I closed my eyes, it was as though I was on that terrible amusement park ride... The one that uses centrifugal force to push you up against the walls. I laid back on the bed, and tried to regain a sense of being stationary. I began feeling very lonely, and worried... I wanted Scott to come sit by me. I wanted to lay with him and touch him- he would be the tie that bound me to reality. He was busy with something on his computer, though, and wouldn't oblige me. Then I started feeling really lonely... And incredibly disconnected. I would stare at something for a while, and it would start to look 2-dimensional. I felt like I was falling away from an image on a flat screen; like I was sinking into a place that I wasn't supposed to venture into. My brain was boiling. I'd move a bit.. Fix my gaze on something else, and I'd see things in 3-d for a while. Then it would go back to 2-d and start all over.
Finally, after much whining and squirming, I convinced Scott to come lay by me. I took his shirt off and pressed my skin against his; this was very comforting, and I thought I was beginning to relax. Soon after he joined me, however, I started feeling nauseous. I told Scott I was going to puke, and he helped get me into some clothes and tried to lead me into the bathroom. He wasn't helping me walk, and I was feeling extremely disoriented... Like the trek to the bathroom was impossible. I kept saying 'I can't do this! I can't!'
Once in the bathroom, Scott left me so I could 'have some privacy.' I felt exceedingly nauseous, but tried to repress the urge to throw up. All the while, my crazy head was spinning, and my whole body was sweating profusely. I felt like I was dying. I honestly did. I could feel myself being tugged by my brain into some kind of ink-black hell. This is when the panic kicked in big-time. I started whimpering... Then crying 'help me! Please?! Pleeeease?' Scott came into the bathroom and sat on the counter, watching me writhe in agony and terror on the floor. I just wanted him in there with me until I was sure I wasn't going to die. All I could think about was my name on some Dateline NBC special: 'deadly marijuana?'
He was laughing, which pissed me off, but somehow also served to make me feel more tied to reality. I tried to laugh at myself; relax. Then the ringing started. It was this terribly high-pitched buzzing sound. It felt like the ringing was washing my brain in liquid metal. My extremities grew cool and limp. I started to freak out again... And decided I'd feel better if I puked. So I yelled 'privacy!', Scott laughed and left, and I began to vomit. Terrible, since what came up was a sick amalgam of dr. Pepper and stomach acid.
After about 10 minutes of wretching, I felt considerably better. I stood up and walked into Scott's mom's room, where Scott was sitting on the bed.  And I loved it. I just wanted him to keep talking. His dog lay down next to us, and it felt so good to stroke her fur. I had a pretty nice high for a few minutes, and then I drank a few swigs of dr. Pepper. Almost immediately thereafter, I was bent over the toilet again, puking, crying, and hearing Scott laugh from his bedroom.
After the regurgitation-fest was finished, I laid down on the cool tile floor for a while, and felt better. Much better. The ringing had stopped, I could walk in a straight line, and all I wanted to do was be with Scott. I walked back into his room, and snuggled up against him. From there on out, my high was nice, gradually diminishing into a feeling of incomparable exhaustion.
I'm still not entirely certain as to the cause of my terrible experience, but I'm wondering if the phentermine isn't at least partly responsible.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Bootstrap v4.0.0 (https://getbootstrap.com) * Copyright 2011-2018 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors) * Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.


Performance
We used Hbase Performance evaluation test class.
Test cluster had 10 nodes, each node had 4G of RAM and 2x dual-core 2Ghz Opterons.
Hadoop DataNode, TaskTracker, Cloudata TabletServer, ChangelogServer ran on each node.
One node was master node which ran the NameNode, the CloudataMaster and the Zookeeper Server.
Test program ran on that master node.
Test program write 1,048,576 rows(1GB): each row has a single column whose value is 1,000 randomly-generated bytes.
| Experiment | Cloudata(2009.05.18) |
| Random read | 495 |
| Random write | 1,223 |
| Sequential read | 498 |
| Sequential write | 1,327 |
| Scan | 40,329 |


Cannot play HEVC H.265 video files on your Samsung Galaxy S9? If so, you may have interest in this post. We write it to help those who are having issues playing HEVC/H.265 files on Samsung Galaxy S9. If it is just right what you are looking for, keep reading to learn a way of making HEVC/H.265 videos playable on Samsung Galaxy S9.
The Samsung Galaxy S9 is powered by 1.7GHz octa-core Samsung Exynos 9810 processor and it comes with 4GB of RAM. The phone packs 64GB of internal storage that can be expanded up to 400GB via a microSD card. As far as the cameras are concerned, the Samsung Galaxy S9 packs a 12-megapixel primary camera on the rear and a 8-megapixel front shooter for selfies.
Samsung is a South Korean multinational conglomerate headquartered in Samsung Town, Seoul. It comprises numerous affiliated businesses, most of them united under the Samsung brand, and is the largest South Korean chaebol.
How can I play HEVC files on Samsung Galaxy S9?
"I tried to play a .mkv file encoded with HEVC on Samsung Galaxy S9 and it failed terribly. Does Samsung Galaxy S9 come with native support for HEVC? If not, is there any workaround to make it possible? I have a couple of MKV movies with HEVC codec and I’d like to watch them on my Samsung Galaxy S9 on public vehicles. Please help. Thanks."
Part 1:
How to convert hevc videos for Samsung Galaxy S9 on Windows?
Part 2:
How to convert hevc videos for Samsung Galaxy S9 on Mac?
[pt_view id="2e16a40sux"]
Part 1. How to convert hevc videos for Samsung Galaxy S9 on Windows?
To convert hevc videos for Samsung Galaxy S9 playback on Windows, do as below:
Step 1: Import video files
Click “Add File” to load video files that you want to convert into this program.
Step 2: Select output format for Samsung Galaxy S9
Click "Profile" to select
"Samsung" > "Samsung Galaxy S8(*.mp4)" as output format. This format profile will ensure a good performance while playing with Galaxy S9.
Tips:
If necessary, you can click "Settings" button to modify video and audio parameters like encoder, resolution, frame rate, bitrate, aspect ratio, sample rate, and audio channels. You can also “Enable 3D Settings” to add 3D effect to your source media.
Step 3: Click “Convert” to start hevc video to Samsung Galaxy S9 conversion on Windows.
As soon as the conversion is complete, click “Open Folder” to get the generated
MP4 files that are suitable for playing on your Samsung Galaxy S9. No audio lost issues will occur any more.
Part 2. How to convert hevc videos for Samsung Galaxy S9 on Mac?
To convert hevc videos for Samsung Galaxy S9 playback on Mac, do as below:
Step 1: Import video files
Click “Add File” to load video files that you want to convert into this program.
Step 2: Select output format for Samsung Galaxy S9
Click "Profile" to select
"Samsung" > "Samsung Galaxy S8(*.mp4)" as output format. This format profile will ensure a good performance while playing with Galaxy S9.
Tips:
If necessary, you can click "Settings" button to modify video and audio parameters like encoder, resolution, frame rate, bitrate, aspect ratio, sample rate, and audio channels. You can also “Enable 3D Settings” to add 3D effect to your source media.
Step 3: Click “Convert” to start hevc video to Samsung Galaxy S9 conversion on Mac.
As soon as the conversion is complete, click “Open Folder” to get the generated
MP4 files that are suitable for playing on your Samsung Galaxy S9. No audio lost issues will occur again.
Also read:
Samsung Galaxy Note 8 won’t play HEVC H.265 media, how to fix?


Jekyll is a static site generator.
It takes text written in your favorite markup language and uses layouts to create a static website.
You can tweak the site's look and feel, URLs, the data displayed on the page, and more.
One of the great things about Jekyll is there's no database.
All content and site structure are files that a Git repository can version.
Using a repository is optional but is recommended.
You can learn more about using Git by reading the
Git Handbook.


I'm a student and web developer living in Vancouver, BC. I have a passion for computers, mathematics,
and education. My aim is to build fast, responsive, and robust web applications.
I am currently working at BCEdAccess as a Full Stack Web Developer creating a custom CMS. As well, I have been
a teaching assistant within the UBC Departments of Computer Science for the past 3 years. Previously
I have worked with UBC Department of Medicine doing Bioinformatics work focusing on tracking drug resistance
in Hepatitis C.


|
C++ Actor Framework 0.18
|
Enables event-based actors to generate messages from a user-defined data exchange format such as JSON and to send the generated messages to another (typed) actor. More...
#include <mtl.hpp>
Public Member Functions | |
| event_based_mtl (Self *self, Adapter adapter, Reader *reader) noexcept | |
| event_based_mtl (const event_based_mtl &) noexcept=default | |
| event_based_mtl & | operator= (const event_based_mtl &) noexcept=default |
| auto | self () |
| auto & | adapter () |
| auto & | reader () |
| template<class... Fs> | |
| bool | try_send (const typed_actor< Fs... > &dst) |
Tries to get a message from the reader that matches any of the accepted inputs of dst and sends the converted messages on success. | |
| template<class... Fs, class Timeout , class OnResult , class OnError > | |
| bool | try_request (const typed_actor< Fs... > &dst, Timeout timeout, OnResult on_result, OnError on_error) |
Tries to get a message from the reader that matches any of the accepted inputs of dst and sends a request message to dst on success. | |
Enables event-based actors to generate messages from a user-defined data exchange format such as JSON and to send the generated messages to another (typed) actor.
| bool caf::event_based_mtl< Self, Adapter, Reader >::try_request | ( | const typed_actor< Fs... > & | dst, |
| Timeout | timeout, | ||
| OnResult | on_result, | ||
| OnError | on_error | ||
| ) |
Tries to get a message from the reader that matches any of the accepted inputs of dst
and sends a request message to dst
on success.
| dst | The destination for the next message. |
| timeout | The relative timeout for the request message. |
| on_result | The one-shot handler for the response message. This function object must accept all possible response types from dst . |
| on_error | The one-shot handler for timeout and other errors. |
true
if the adapter was able to generate and send a message, false
otherwise. | bool caf::event_based_mtl< Self, Adapter, Reader >::try_send | ( | const typed_actor< Fs... > & | dst | ) |
Tries to get a message from the reader that matches any of the accepted inputs of dst
and sends the converted messages on success.
| dst | The destination for the next message. |
true
if the adapter was able to generate and send a message, false
otherwise.


{% extends "partials/base.html" %} {% block content %}
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---
layout: post
title: My Top 5 Artists (Week Ending 2011-4-10)
date: '2011-04-12T20:18:55+02:00'
tags: []
tumblr_url: http://dotmr.tumblr.com/post/4559584423/my-top-5-artists-week-ending-2011-4-10
---
My Top 5 Artists (Week Ending 2011-4-10)
Imported from Last.fm Tumblr by JoeLaz


Who we are
We deliver domain driven technology solutions in the Banking and Financial Services sector.
Our solutions are based on an understanding of our clients’ specialized needs. From defining an outcome to a successful closure, we help them establish strong footholds in the changing global economy. Our experts, with many years of industry experience keep Hexagon Global informed and willing to change with the times. Our offerings are built for an expanding workspace and strive to manage by exception to improve operational efficiency.
Manage your risk, while we manage the rest
We would like to walk the future with you. Staying one step ahead means that we can provide safer systems that help you manage risk without worrying about peripheral issues. We are equipped with learnings from the past, our user community's knowledge and foresight of future trends. Our BFSI solutions are now a reality that will make your life easier.
End to End
Hexagon mPower Enterprise is our end to end flagship investment management product that comprehensively covers front-to-back office requirements. Designed to double operational efficiency and provide an unmatched user experience, Front office, Mid office, Back office activities are functionally segregated to provide adequate checks and balances.
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Hexagon mPower Front Office supports decision making, trade origination & trade flow confirmation. Pre-trade compliance is weaved throughout the trade flow at appropriate trade points. A scenario analyzer verifies the impact of trades on compliance & exposure. Portfolio metrics are also a crucial part of this product.
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Hexagon mPower Back Office receives trades from various origination points and houses them. The product performs 'allowed' trade adjustments and also fulfills any period end audit observations. Accounting, valuations & income as well as post trade compliance are automated based on various factors.
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Find out how Hexagon Global can help your organization grow


--- layout: docpage title: "Documentation" is_homepage: false is_sphinx_doc: true doc-parent: "Cassandra Tools" doc-parent: "SSTable Tools" doc-title: "sstablescrub" doc-header-links: ' ' doc-search-path: "../../search.html" extra-footer: ' ' ---
Fix a broken sstable. The scrub process rewrites the sstable, skipping any corrupted rows. Because these rows are lost, follow this process with a repair.
ref: https://issues.apache.org/jira/browse/CASSANDRA-4321
Cassandra must be stopped before this tool is executed, or unexpected results will occur. Note: the script does not verify that Cassandra is stopped.
sstablescrub <options> <keyspace> <table>
| –debug | display stack traces |
| -h,–help | display this help message |
| -m,–manifest-check | only check and repair the leveled manifest, without actually scrubbing the sstables |
| -n,–no-validate | do not validate columns using column validator |
| -r,–reinsert-overflowed-ttl | Rewrites rows with overflowed expiration date affected by CASSANDRA-14092 with the maximum supported expiration date of 2038-01-19T03:14:06+00:00. The rows are rewritten with the original timestamp incremented by one millisecond to override/supersede any potential tombstone that may have been generated during compaction of the affected rows. |
| -s,–skip-corrupted | skip corrupt rows in counter tables |
| -v,–verbose | verbose output |
The scrub without options will do a snapshot first, then write all non-corrupted files to a new sstable.
Example:
sstablescrub keyspace1 standard1
Pre-scrub sstables snapshotted into snapshot pre-scrub-1534424070883
Scrubbing BigTableReader(path='/var/lib/cassandra/data/keyspace1/standard1-6365332094dd11e88f324f9c503e4753/mc-5-big-Data.db') (17.142MiB)
Scrub of BigTableReader(path='/var/lib/cassandra/data/keyspace1/standard1-6365332094dd11e88f324f9c503e4753/mc-5-big-Data.db') complete: 73367 rows in new sstable and 0 empty (tombstoned) rows dropped
Checking leveled manifest
ref: https://issues.apache.org/jira/browse/CASSANDRA-9406
Use the –no-validate option to retain data that may be misrepresented (e.g., an integer stored in a long field) but not corrupt. This data usually doesn not present any errors to the client.
Example:
sstablescrub --no-validate keyspace1 standard1
Pre-scrub sstables snapshotted into snapshot pre-scrub-1536243158517
Scrubbing BigTableReader(path='/var/lib/cassandra/data/keyspace1/standard1-bc9cf530b1da11e886c66d2c86545d91/mc-2-big-Data.db') (4.482MiB)
Scrub of BigTableReader(path='/var/lib/cassandra/data/keyspace1/standard1-bc9cf530b1da11e886c66d2c86545d91/mc-2-big-Data.db') complete; looks like all 0 rows were tombstoned
ref: https://issues.apache.org/jira/browse/CASSANDRA-5930
If counter tables are corrupted in a way that prevents sstablescrub from completing, you can use the –skip-corrupted option to skip scrubbing those counter tables. This workaround is not necessary in versions 2.0+.
Example:
sstablescrub --skip-corrupted keyspace1 counter1
ref: https://issues.apache.org/jira/browse/CASSANDRA-14092
Using the option –reinsert-overflowed-ttl allows a rewriting of rows that had a max TTL going over the maximum (causing an overflow).
Example:
sstablescrub --reinsert-overflowed-ttl keyspace1 counter1
As of Cassandra version 2.0, this option is no longer relevant, since level data was moved from a separate manifest into the sstable metadata.


Ford Mustang Mach-E photos, pricing leak ahead of official debut
You had one job, Ford
by Andrew J. HawkinsIt appears someone at Ford wasn’t careful enough with the upcoming Mustang Mach-E reservation website, because now a bunch of photos and specs have leaked three days before the car is set to make its official debut. A bunch of screen grabs ended up on the forum site MachEForum.com, and now we know a whole lot more about Ford’s first major EV before we were supposed to.
The screen grabs contain a wealth of information, including the Mach E’s range and charge-time estimates, its MSRP, and its 0–60 time. It also says that customers can expect deliveries by late 2020. But take all this with a grain of salt: this website could have been a placeholder of sorts and the specs could change dramatically before the official debut. Don’t assume these figures represent the final word on the Mustang Mach-E.
That said, the information appears to match up with much of the buzz that’s been circulating about the car. According to the leaked site, the Mach-E will come in five trims: Select, Premium, California Rt. 1, GT, and First Edition. The Select version of the car starts at an MSRP of $43,895, followed by Premium at $50,600, California Rt. 1 at $52,400, limited First Edition at $59,900, and GT at $60,500. All those prices are before factoring in the $7,500 federal EV tax credit.
Depending on the trim, the range can vary from 210 miles (Select with all-wheel drive) to 300 miles (California Rt. 1 with rear-wheel drive). The upper trim cars seem to be AWD only. Either way, that’s a very respectable range estimate that is sure to give Tesla and other EV aspirants a run for their money. Intriguingly, the leaked images suggest the Mach-E can add 47 miles of range per 10 minutes of charging.
The interior of the car features two digital displays, one behind the steering wheel, and the other sitting in the middle of the dash, Tesla Model 3-style. The center screen appears to be the entirety of the infotainment system, again much like the Model 3. It’s going to be very interesting to watch as Ford engineers and designers dance around the inevitable Tesla questions they will get while showing this car off for the first time.
Ford has announced recently the imminent release of its next-generation infotainment system, Sync 4. As such, the Mach-E’s touchscreen is probably 15.5-inches, seeing as how that’s the maximum size supported by Sync 4. All of the automaker’s 2020 vehicles are expected to come with the infotainment system preloaded.
As for the car itself, gone are the traditional trappings of an internal combustion engine vehicle, such as a front grille and tailpipes. But instead of a totally smooth front end like the Model 3, the Mach-E has a cutout surrounding the Mustang logo. It almost looks like a baby Mustang trying to push itself out of a larger car’s mouth. At first glance, it’s a little off-putting and may take some getting used to.
“The future of exhilaration” is the Ford Mustang Mach-E tagline — which is better than the often tangled versions of “Built Ford Tough” that we’ve gotten in the past.


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| < Day Day Up > |
9.3. C and C++ SupportEmacs automatically enters C mode when you visit a file whose suffix is .c, .h, .y (for yacc grammars), or .lex (lex specification files). Emacs invokes C++ mode when you visit a file whose suffix is .C, .H, .cc, .hh, .cpp, .cxx, .hxx, .c++, or .h++. You can also put any file in C mode manually by typing M-x c-mode Enter. Similarly, you can use c++-mode to put a buffer into C++ mode. Both C and C++ modes are implemented in the same Emacs Lisp package, called cc-mode,[7] which also includes a mode for the Objective-C language used in Mac OS X. C mode understands both ANSI C and the older Kernighan and Ritchie C syntax. We describe C mode functions, but you should assume that everything also applies to C++ mode. C++ mode has a small number of additional features, which we describe at the end of this section.
We should also note that the Emacs mode for Perl is derived from an older version of C mode. If you program in Perl, you will find that virtually all of the motion, indentation, and formatting commands in C mode apply equally to Perl mode, with perl- replacing c- in their names. Emacs invokes Perl mode on files with suffix .pl. (However, to be honest we prefer CPerl mode, discussed later in this chapter.) In C mode, Emacs understands the syntax elements described earlier in this chapter. The characters semicolon (;), colon (:), comma (,) curly braces ({ and }), and pound sign (#, for C preprocessor commands) are all electric, meaning that Emacs automatically indents the current line when you type them. It also actively uses the font options when you have font-lock mode turned on. 9.3.1 Motion CommandsIn addition to the standard Emacs commands for words and sentences (which are mainly useful only inside multiline comments), C mode contains advanced commands that know about statements, functions,[8] and preprocessor conditionals. A summary of these commands appears in Table 9-3.
Notice that the statement motion commands have the same key bindings as backward-sentence and forward-sentence, respectively. In fact, they act as sentence commands if you use them within a C comment. Similarly, M-q is normally the fill-paragraph command; C mode augments it with the ability to preserve indentations and decorative characters at the beginnings of lines. For example, if your cursor is anywhere in this comment: /* This is * a * comment paragraph with wildly differing right * margins. * It goes on for a while, * then stops. */ typing M-q has this result: /* This is a comment paragraph with wildly differing right margins. * It goes on for a while, then stops. */ You will find that the preprocessor conditional motion commands are a godsend if you have to slog through someone else's voluminous code. Especially if you're faced with code built to run on a variety of systems—like Emacs itself—often the most important question you need answered is, "What code is actually compiled?" With C-c C-u, you can tell instantly what preprocessor conditional governs the code in question. Consider this code block: #define LUCYX #define BADEXIT -1 #ifdef LUCYX ... *ptyv = open ("/dev/ptc", O_RDWR | O_NDELAY, 0); if (fd < 0) return BADEXIT; ... #else ... fprintf (stderr, "You can't do that on this system!"); ... #endif Imagine that the ellipses ( . . . ) represent hundreds of lines of code. Now suppose you are trying to determine under what conditions the file /dev/ptc is opened. If your cursor is on that line of code, you can type C-c C-u, and the cursor moves to the line #ifdef LUCYX—telling you that the code is compiled if you're on a LUCYX system. If you want to skip the code that would not be compiled and go directly to the end of the conditional, type C-c C-n. We will see another command that is useful for dealing with C preprocessor code later in this section. C statement and statement block delimiter characters are bound to commands that, in addition to inserting the appropriate character, also provide proper indentation. These characters are {, }, ;, and : (for labels and switch cases). For example, if you are closing out a statement block or function body, you can press C-j (or Enter) and type }, and Emacs lines it up with its matching {. This eliminates the need for you to scroll back through the code to find out what column the { is in. Because } is a parenthesis-type character, Emacs attempts to "flash" a matching { when you type }. If the matching { is outside of the text displayed in your window, Emacs instead prints the line containing the { in the minibuffer. Furthermore, if only whitespace (blanks or tabs) follows the { on its line, Emacs also prints a ^J (for C-j) followed by the next line, thus giving a better idea of the context of the {. Recall the "times" example earlier in this chapter. Let's say you are typing in a } to end the function, and the { that begins the function body is off-screen. There is no code on the line following the beginning {, so you see the following in the minibuffer after you type }: Matches {^J int i; 9.3.2 Customizing Code Indentation StyleCoding style in C—or any programming language for that matter—is a very personal thing. C programmers learn from various books or by referring to various different pieces of other people's code; eventually they evolve a personal style that may or may not conform to those that they learned from. C mode provides a rich set of features for customizing its indentation behavior that mirrors this way of learning the language.  Then, if you're not satisfied, you can customize your chosen style or even create your own from scratch. The latter tasks, however, require a fair amount of Emacs Lisp programming knowledge (see Chapter 11) and perhaps a bit of bravery. You can choose a named coding style with the command M-x c-set-style. This command prompts you for the name of the style you want. The easiest thing to do at this point is to type Tab, the completion character (see Chapter 14), which brings up a *Completions* window that lists all of the choices. Type one of them and press Enter to select it. By default, Emacs comes loaded with the styles shown in Table 9-4.
To show how some of these styles work, let's start with the C function example from earlier in this chapter: int times (x, y) int x, y; { int i; int result = 0; for (i = 0; i < x; i++) { result += y; } } If you define a region around this code and you type C-M-\ (for indent-region), Emacs reformats the code in the default style like this: int times (x, y) int x, y; { int i; int result = 0; for (i = 0; i < x; i++) { result += y; } } If you type C-c . (for c-set-style), enter k&r, and then repeat the reformatting, the code looks like this: int times (x, y) int x, y; { int i; int result = 0; for (i = 0; i < x; i++) { result += y; } } Or, if you want to switch to GNU-style indentation, choose the style gnu and reformat. The result is: int times (x, y) int x, y; { int i; int result = 0; for (i = 0; i < x; i++) { result += y; } } Once you decide on a coding style, you can set it up permanently by putting a line in your .emacs file that looks like this: (add-hook 'c-mode-hook '(lambda ( ) (c-set-style "stylename"))) Unfortunately, we'll have to wait until Chapter 11 to understand exactly what this code does. For now, make sure that you insert a single quote (') before the (lambda in the second line. Each coding style contains subtleties that makes it nontrivial for Emacs to implement. Older versions of Emacs did this by defining several variables that controlled various indentation levels; these were not easy to work with and, frankly, did not really cover 100 percent of the nuances of each style. The current version of C mode, in contrast, uses a considerably larger set of variables—too large, in fact, for anyone other than hardy Emacs Lisp hackers to deal with. Therefore, C mode keeps track of groups of these variables and their values under named styles. One huge variable, called c-style-alist, contains all of the styles and their associated information. You can customize this beast either by changing values of variables within existing styles or by adding a style of your own. For further details, look in the file cc-mode.el in your system's Emacs Lisp directory (see Chapter 11). 9.3.3 Additional C and C++ Mode FeaturesC mode contains a number of other useful features, ranging from the generally useful to the arcanely obscure. Perhaps the most interesting of these are two ways of adding additional electric functionality to certain keystrokes, called auto-newline and hungry-delete-key.[9]
When auto-newline is enabled, it causes Emacs to add a newline character and indent the new line properly whenever you type a semicolon (;), curly brace ({ or }), or, at certain times, comma (,) or colon (:). These features can save you some time and help you format your code in a consistent style. Auto-newline is off by default. To turn it on, type C-c C-a for c-toggle-auto-state. (Repeat the same command to turn it off again.) You will see the (C) in the mode line change to (C/a) as an indication. As an example of how it works, try typing in the code for our times( ) function. Type the first two lines up to the y on the second line: int times (x, y)
int x, y Now press the semicolon; notice that Emacs inserts a newline and brings you down to the next line: int times (x, y)
int x, y;
Type the opening curly brace, and it happens again: int times (x, y)
int x, y;
{
Of course, the number of spaces Emacs indents after you type the { depends on the indentation style you are using. The other optional electric feature, hungry-delete-key, is also off by default. To toggle it on, type C-c C-d (for c-toggle-hungry-state). You will see the (C) on the mode line change to (C/h), or if you have auto-newline turned on, from (C/a) to (C/ah). Turning on hungry-delete-key empowers the Del key to delete all whitespace to the left of the point. To go back to the previous example, assume you just typed the open curly brace. Then, if you press Del, Emacs deletes everything back to the curly brace: int times (x, y)
int x, y;
{ You can toggle the states of both auto-newline and hungry-delete-key with the command C-c C-t (for c-toggle-auto-hungry-state). If you want either of these features on by default when you invoke Emacs, you can put lines like the following in your .emacs file: (add-hook 'c-mode-hook '(lambda ( ) (c-toggle-auto-state))) If you want to combine this customization with another C mode customization, such as the indentation style in the previous example, you need to combine the lines of Emacs Lisp code as follows: (add-hook 'c-mode-hook '(lambda ( ) (c-set-style "stylename") (c-toggle-auto-state))) Again, we will see what this hook construct means in "Customizing Existing Modes" in Chapter 11. C mode also provides support for comments; earlier in the chapter, we saw examples of this support. There is, however, another feature. You can customize M-j (for indent-new-comment-line) so that Emacs continues the same comment on the next line instead of creating a new pair of delimiters. The variable comment-multi-line controls this feature: if it is set to nil (the default), Emacs generates a new comment on the next line, as in the example from earlier in the chapter: result += y; /* add the multiplicand */
/* */ This outcome is the result of typing M-j after multiplicand, and it shows that the cursor is positioned so that you can type the text of the second comment line. However, if you set comment-multi-line to t (or any value other than nil), you get this outcome instead: result += y; /* add the multiplicand
*/ The final feature we'll cover is C-c C-e, (for c-macro-expand). Like the conditional compilation motion commands (e.g., C-c C-u for c-up-conditional), c-macro-expand helps you answer the often difficult question, "What code actually gets compiled?" when your source code contains a morass of preprocessor directives. To use c-macro-expand, you must first define a region. Then, when you type C-c C-e, it takes the code within the region, passes it through the actual C preprocessor, and places the output in a window called *Macroexpansion*. To see how this procedure works, let's go back to the code example from earlier in this chapter that contains C preprocessor directives: #define LUCYX #define BADEXIT -1 #ifdef LUCYX *ptyv = open ("/dev/ptc", O_RDWR | O_NDELAY, 0); if (fd < 0) return BADEXIT; #else fprintf (stderr, "You can't do that on this system!"); #endif If you define a region around this chunk of code and type C-c C-e, you see following the message: Invoking /lib/cpp -C on region... followed by this: done Then you see a *Macroexpansion* window that contains this result: *ptyv = open ("/dev/ptc", O_RDWR | O_NDELAY, 0); if (fd < 0) return -1; If you want to use c-macro-expand with a different C preprocessor command, instead of the default /lib/cpp -C (the -C option means "preserve comments in the output"), you can set the variable c-macro-preprocessor. For example, if you want to use an experimental preprocessor whose filename is /usr/local/lib/cpp, put the following line in your .emacs file: (setq c-macro-preprocessor "/usr/local/lib/cpp -C") It's highly recommended that you keep the -C option for not deleting comments in your code. 9.3.4 C++ Mode DifferencesAs we mentioned before, C++ mode uses the same Emacs Lisp package as C mode. When you're in C++ mode, Emacs understands C++ syntax, as opposed to C (or Objective-C) syntax. That results in differences in how some of the commands discussed here behave, but in ways that are not noticeable to the user. There are few apparent differences between C++ and C mode. The most important is the Emacs Lisp code you need to put in your .emacs file to customize C++ mode: instead of c-mode-hook, you use c++-mode-hook. For example, if you want C++ mode's indentation style set to Stroustrup with automatic newlines instead of the default style, put the following in your .emacs file: (add-hook 'c++-mode-hook '(lambda ( ) (c-set-style "Stroustrup") (c-toggle-auto-state))) Notice that you can set hooks for C mode and C++ mode separately this way, so that if you program in both languages, you can set up separate indentation styles for each. C++ mode provides an additional command: C-c : (for c-scope-operator). This command inserts the C++ double colon (::) scope operator. It's necessary because the colon (:) is normally bound to electric functionality that can reindent the line when you don't want that done. The scope operator can appear virtually anywhere in C++ code whereas the single colon usually denotes a case label, which requires special indentation. The C-c : command may seem somewhat clumsy, but it's a necessary workaround to a syntactic clash in the C++ language. Finally, both C and C++ mode contain the commands c-forward-into-nomenclature and c-backward-into-nomenclature, which aren't bound to any keystrokes by default. These are like forward-word and backward-word, respectively, but they treat capital letters in the middle of words as if they were starting new words. For example, they treat ThisVariableName as if it were three separate words while the standard forward-word and backward-word commands treat it as one word. ThisTypeOfVariableName is a style used by C++ programmers, as opposed to this_type_of_variable_name, which is somehow more endemic to old-school C code. C++ programmers may want to bind c-forward-into-nomenclature and c-backward-into-nomenclature to the keystrokes normally bound to the standard word motion commands. We show you how to do this in "Customizing Existing Modes" in Chapter 11. We've covered the main features of C and C++ modes, but actually these modes include many more features, most of them quite obscure or intended only for hardcore Emacs Lisp-adept customizers. Look in the Emacs Lisp package cc-mode.el—and the ever-expanding list of cc- helper packages—for more details. |
| < Day Day Up > |


http://www.susangranger.com/
Susan Granger's review of "SUGAR & SPICE" (New Line Cinema)
Cheerleaders become bank robbers...that had to be the sales pitch for this off-beat, teen crime-caper comedy that inexplicably tickles the funny bone. To begin with, there are these five cheerleaders at Lincoln High School. They're best friends, bosom buddies, golden girls. So when their perky, relentlessly optimistic A-squad captain (Marley Shelton) gets pregnant by the simpleminded star quarterback (James Marsden) and discovers the Beatles were wrong - "Love isn't all you need!" - they decide to rob a bank. After all, that's where the money is, right? At least according to Keanu Reeves in "Point Break," the vintage surf 'n' heist film, with specifics supplied by the rebellious daughter (Mena Suvari) of a convict (Sean Young). While the wholesome, devout Christian (Rachel Blanchard) and fantasy-ridden Conan O'Brien fan (Melissa George) take a bit of convincing, the Harvard-bound brainchild (Sara Marsh) opts out. But the human pyramid doesn't collapse, since she's quickly replaced by a munitions dealer's daughter (Alexandra Holden). There's a slight hitch when a jealous member of the B-squad (Marla Sokoloff) squeals to the police but she's quickly appeased. Sure, it's shallow. It's supposed to be. What do you expect from a fizzy, pop culture send-up, complete with red-white-and-blue pom-poms and Madonna lyrics recited as inspirational poetry? Director Francine McDougall, writer Mandy Nelson and cinematographer Robert Brinkmann share the same vision: taking "girl power" to outrageous extremes. On the Granger Movie Gauge of 1 to 10, "Sugar & Spice" is a sassy, irreverent, saucy 6. Despite memories of the tragedy of the Columbine shootings in 1999, this satirical dark comedy about girls and guns offers more giggles than one might expect. "Cheerleaders kick...!"
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{{+bindTo:partials.standard_nacl_api}}
| PP_Resource(* | CreateFromIPv4Address )(PP_Instance instance, const struct PP_NetAddress_IPv4 *ipv4_addr) |
| PP_Resource(* | CreateFromIPv6Address )(PP_Instance instance, const struct PP_NetAddress_IPv6 *ipv6_addr) |
| PP_Bool(* | IsNetAddress )(PP_Resource resource) |
| PP_NetAddress_Family(* | GetFamily )(PP_Resource addr) |
| struct PP_Var(* | DescribeAsString )(PP_Resource addr, PP_Bool include_port) |
| PP_Bool(* | DescribeAsIPv4Address )(PP_Resource addr, struct PP_NetAddress_IPv4 *ipv4_addr) |
| PP_Bool(* | DescribeAsIPv6Address )(PP_Resource addr, struct PP_NetAddress_IPv6 *ipv6_addr) |
The PPB_NetAddress
interface provides operations on network addresses.
| PP_Resource(* PPB_NetAddress::CreateFromIPv4Address)(PP_Instance instance, const struct PP_NetAddress_IPv4 *ipv4_addr) |
Creates a PPB_NetAddress
resource with the specified IPv4 address.
| [in] | instance | A PP_Instance identifying one instance of a module. |
| [in] | ipv4_addr | An IPv4 address. |
PP_Resource
representing the same address as ipv4_addr
or 0 on failure. | PP_Resource(* PPB_NetAddress::CreateFromIPv6Address)(PP_Instance instance, const struct PP_NetAddress_IPv6 *ipv6_addr) |
Creates a PPB_NetAddress
resource with the specified IPv6 address.
| [in] | instance | A PP_Instance identifying one instance of a module. |
| [in] | ipv6_addr | An IPv6 address. |
PP_Resource
representing the same address as ipv6_addr
or 0 on failure. | PP_Bool(* PPB_NetAddress::DescribeAsIPv4Address)(PP_Resource addr, struct PP_NetAddress_IPv4 *ipv4_addr) |
Fills a PP_NetAddress_IPv4
structure if the network address is of PP_NETADDRESS_FAMILY_IPV4
address family.
Note that passing a network address of PP_NETADDRESS_FAMILY_IPV6
address family will fail even if the address is an IPv4-mapped IPv6 address.
| [in] | addr | A PP_Resource corresponding to a network address. |
| [out] | ipv4_addr | A PP_NetAddress_IPv4 structure to store the result. |
PP_Bool
value indicating whether the operation succeeded. | PP_Bool(* PPB_NetAddress::DescribeAsIPv6Address)(PP_Resource addr, struct PP_NetAddress_IPv6 *ipv6_addr) |
Fills a PP_NetAddress_IPv6
structure if the network address is of PP_NETADDRESS_FAMILY_IPV6
address family.
Note that passing a network address of PP_NETADDRESS_FAMILY_IPV4
address family will fail - this method doesn't map it to an IPv6 address.
| [in] | addr | A PP_Resource corresponding to a network address. |
| [out] | ipv6_addr | A PP_NetAddress_IPv6 structure to store the result. |
PP_Bool
value indicating whether the operation succeeded. struct PP_Var(* PPB_NetAddress::DescribeAsString)(PP_Resource addr, PP_Bool include_port) [read] |
Returns a human-readable description of the network address.
The description is in the form of host [ ":" port ] and conforms to http://tools.ietf.org/html/rfc3986#section-3.2 for IPv4 and IPv6 addresses (e.g., "<IP_ADDRESS>", "<IP_ADDRESS>:99", or "[::1]:80").
| [in] | addr | A PP_Resource corresponding to a network address. |
| [in] | include_port | Whether to include the port number in the description. |
Gets the address family.
| [in] | addr | A PP_Resource corresponding to a network address. |
PP_NETADDRESS_FAMILY_UNSPECIFIED
on failure. | PP_Bool(* PPB_NetAddress::IsNetAddress)(PP_Resource resource) |
Determines if a given resource is a network address.
| [in] | resource | A PP_Resource to check. |
PP_TRUE
if the input is a PPB_NetAddress
resource; PP_FALSE
otherwise.


A text editor you like, preferably with syntax highlighting for JavaScript and PHP (The one used in the example)
(as of June 2020)
Common Shader Control
Logging
viewerResetShaderLog(): Clear the shader log but not the shaders themselves. Shaders can be removed with viewerRemoveShader(name)
viewerGetShaderLog( separater1, separater2 ): Get a string containing all of the shader changes for the entire viewer (shaders are not
constrained to a particular image). The components of every shader change are separated by separater1, and every shader change
is separated by separater2.
Every shader change will start with a flag indicating the change type
There are 6 main shader change types
i: Invoke - this message will have 2 extra components, the name of the shader invoked (might be off, if shaders are turned off),
and the time that shader was invoked.
r: Remove - this message will have 2 extra components, the name of the shader removed, and the time that it was removed.
m: Message - this message will have 2 extra components, the message itself, and the time it was logged.
g: Gray Window Creation - this message will have 4 extra components, the name of the newly created shader, the level, width,
and time it was created.
v: Value Window Creation - this message will have 4 extra components, the name of the newly created shader, the level, width,
and time it was created.
c: Custom Shader Creation - this message will have 4 extra components, the name of the newly created shader, the vertex shader,
fragment shader, and time it was created.
There are other advanced shader change types (which almost no one will enounter)
G: Full 12 bit (scaled to 8 bit) gray window shader creation
V: Full 12 bit (scaled to 8 bit) value window shader creation
h: High 16 bit (unscaled) gray window shader creation
Logging Tips:
Creation of custom shaders log the entire shader code, it is recommended to not log these events, and log a message stating the shader's creation instead.
This will require less data to be passed back to the server and make your logs cleaner.
Custom shaders are made of code with contain commas, semi-colons, and new lines. Because these would be common choices for separators, you will have
to become more creative. Remember that separators can be many characters long: viewerGetShaderLog('2222222','5555555555') is perfectly legal.
Not the most legable, but if you're autoparsing and need to return custom shaders in your log, you probably already gave up on legablity.
This image had a window width encompassing the full 12 bit dicom, notice how the upper values are mostly unused.
Shader Creation
Notes:
The following functions all have the optional parameter log, if this is false, the change will not be logged, otherwise
shader changes are logged by default.
If you create an image windowed from -1000HU to 1000HU as recommended, any window with a high value over 1000 will not be accurate
because values > 1000 are now = 1000. Normally this missing data will go unnoticed, but you should be aware of this.
If a shader is added with the same name as a previous shader, the previous shader is overwritten. If that shader was currently
active, the new shader will become active.
When referring to the pixel components in glsl, the values range from 0 to 1, not 0 to 255
Function:
viewerAddCustomShader( name, vertexShader, fragmentShader, optional log ): Add a shader named name with the shader components defined
as strings. You can set the vertexShader to d if you want to use a simple default vertex shader. However you always have to
specify the fragmentShader. 1
8 bit Zeroed Window Shader Creation (Recommended for CT images):
It is strongly recommended that, for windowing purposes, you use only these zeroed shaders.
These shaders expect source images rendered at 8 bits per color with level at 0HU and width at 2000HU
As seen in the image above, humans are quite squishy, even Vin Diesel. Almost all values in our bodies are in the lower half of
what is available in a typical dicom image (less than 1048HU).
If you don't know your bits per color, but are outputing dicoms to png or jpg, it's safe to assume they are 8 bit.
Functions:
viewerAddWindowingShaderGray( name, level, width, optional log ): Create a windowing shader named name with the specified
window level and width. This creates a grayscale shader which expects every pixel to have
red = green = blue. If this is not the case, use value shading below (obviously you don't have to check every pixel, it won't break anything if this is
off a little, CT images are grayscale).*1
viewerAddWindowingShaderValue( name, level, width, optional log ): Create a windowing shader named name with the specified
window level and width. This converts the pixel values to HSV, and only windows the Value component.
This is better for non grayscale images.*1
8 bit Full Depth Window Width Shader Creation:
These shaders expect source images rendered with level at 1048HU and width at 4096HU (full 12 bit range)
Dicoms tend to store data in 12 or 16 bits. This shader works with that range, but reduces
the depth to 8 bits (so data is lost, but these images still work like regular images).
Normally human bodies don't need to show any variety above 1000HU so it is generally advised
to prepare your source images to work with the zeroed shaders above.
Because the usual contrast is roughly halved, the pixel values are expanded in these shaders to match
the HU conversions for the zeroed shader.
If you don't know your bits per color, but are outputing dicoms to png or jpg, it's safe to assume they are 8 bit.
Functions:
viewerAddWindowingShaderGrayFull( name, level, width, optional log ): Create a windowing shader named name with the specified
window level and width. This creates a grayscale shader which expects every pixel to have
red = green = blue. If this is not the case, use value shading below (obviously you don't have to check every pixel, it won't break anything if this is
off a little, CT images are grayscale).*1
viewerAddWindowingShaderValueFull( name, level, width, optional log ): Create a windowing shader named name with the specified
window level and width. This converts the pixel values to HSV, and only windows the Value component
this is better for non grayscale images.*1
16 bit Full Depth Color Window Shader Creation:
Never use this shader unless you know exactly why you need it
I am only including it as a means to test contrast correctness for different windowing levels.
If your trials need higher color depth, either use several files with their own prerendered window, or use a CPU based viewer (not this one).
If you don't know whether or not you need higher color depth, you don't.
This shader expects images rendered as pngs with the highest 8 bits stored in the red component, and the lowest
8 bits stored in the green.
This shader combines 8 bits from the red and green components at runtime to show a 16 bit grayscale image.
Because this contrast is 16 times higher, the pixel values are reduced in this shader to match
the HU conversions of the 8 bit shaders
viewerAddWindowingShaderGray16( name, level, width, optional log ): Create a windowing shader named name with the specified
window level and width. This creates a grayscale shader which expects the red pixel to equal high bits, and green pixels to equal low bits
(blue is ignored).*1
Shader Control:
viewerRemoveShader( name, optional log ): Delete the shader with name name,
if this is the active shader, no shader will be applied.1
viewerSetShader( name, optional log ): Activte the shader with the name name.
Call viewerSetShader( "off" ); to make no shader active. 1
*Windowing levels and widths are specified in decimal values which linearly progress from 0 (black) to 1 (white). However you will likely encounter
Hounsfield Units (HU). These specify density, not color. Our bodies typically range from -1000 HU (air) to
1000-ish HU (bone).
Some values will be above 1 and below 0. This is not an error (and is desired, it just means portions of the spectrum are discarded)
HUs do go above 1000, Dicoms tend to retain this extra range, but most windows discard it. These high values are very dense, yet we are
quite squishy.
Grainyness is common, but as the window width decreases, color difference increases, and the JPEG's compression defects will show.
1 Returns true if the operation was successful, false if failed.
Advanced Windowing
For easy transmission of images over the Internet as well as a uniformly smooth runtime experience, this viewer requires images which have 8 bits per color.
Dicoms, on the other hand, often store 12 bits per color allowing them to show a much greater change in contrast. Because these
images are grayscale, where all colors are equal, we can store half of the bits in one color, and half
in another. The supplied way of doing this for the viewer is to store the top half of the bits as red, and
the bottom half as green (blue is unused).
Unfortunately, this means the images will have to be stored losslessly (as a png), and will be harder
to compress generally (about twice the size of a normal, grayscale, png). Because of this, it is recommended that
high bit depths are only used for internal testing, and never in practice.
If you do need a higher bit depth, it is recommended that you use a viewer designed for that,
spread your windows across multiple images, or
possibly make your own glsl shader which works better with jpeg's compression.
The 8 bit windowing shaders which come with the viewer expect the source image to be rendered with a window preapplied.
This can either be from -1000 to 1000, or from -1000 to 3095.
However there if you need to render your source images with a different window this is fine. The Zeroed window shaders
can handle this, but you do have to offset your values to mimmic HU.
Determine what window the image is rendered in.
Determine what window you want to apply in the viewer.
These are roughly the steps to go through to make high bit images to work in the the included
16 bit shader. This is loose guidance only, it is expected that if you go this route, you have your own means of
creating high bit depth images, so some of these steps will differ from your own.
Gimp - Used for error correction as well as checking value distribution.
My Scripts - Output dicoms to ascii files and then to various png formats
The Lost Information
These two images both use a window where level is 0 and width is 2000. Which one is correct?
I'm pretty sure it's the second one. Dicoms typically store 24 values that are less dense then air.
I think that means the proper way to render them is by making all of these values black.
So the "full" window expects these values to blend together (even in the "lossless" 16 bit
version). If you want to keep this data around, you can either set your window to start 24 values below
air or ignore the interceptvalue in the dicom file, but this will result in a slightly brighter image (the first one).
As mentioned in the advanced windowing section, the ct viewer stores its data in common image formats.
So the available data in the 4096 value (dicom) format is heavily reduced to fit in only 256 values (png/jpg).
In any experiments without windoing, this isn't really an issue. The dicom is often shown in only 256 shades
of gray because of the monitor and/or graphics card.
When a window is applied in a normal dicom viewer, there is usually plenty of range in values to fill the available
256. It is often safe to say that the value range used in an window are the smaller of either the window width, and the color
depth of your monitor (usually 256). Two examples where 256 values aren't achieved: the liver window above is too narrow to show 256 values,
and the lung window,
which is huge and easily encompasses 256 available values, has to have a lower color depth because it stretches below the available data
(this is why lung windows don't show pure blacks).
Notice that the 2000 wide window I suggest doesn't cover the entire range of a dicom image. This means any windows
which go over 1000 HU will not be correct (I doubt anyone will notice though). This is mostly the Bone and
Full Dynamic Windows. In these cases the values under 1000 will be the expected shade, however some values at 1000 will be
dimmer than in a dicom viewer, and there will be no pure whites (while Full Dynamic is supposed to guarentee pure
whites). This is because the 2000 wide window drops everything above 1000 to 1000. So if the bone window topped out
at 1300, there will no longer be any values which meet this threshold.
All of these images have the same abdomen window applied. Going Clockwise from top left:
Full 4096 wide 8 bit png, Zeroed 2000 wide 8 bit png, Full 16 bit png, Original dicom rendered
with Amide (So not displayed with this online ct viewer).
Notice the holes in the histogram in the bottom 2 images. We used a window that was 250 HU wide,
so 5 values are missing (the left image has the missing values lining up really well with GIMP's unit
markings).
A few things to note:
The missing values in my 16 bit image aren't the same as the values in the real dicom viewer (and the
histograms are slightly different for what would be expected in a "lossless" conversion). There are many possible reasons for this:
I apply a scaling factor to keep all my window values consistant,
this possibly makes numbers round off slightly differently.
The broswer's rendering method and Amide's are different, producing slightly different colors.
Amide chooses to have their last hole at pure white, which means the intervals are evenly distributed from there, whereas
my formulas center the holes evenly between each other and pure white and black.
The images all look incredibly similar despite ranging from 17 to 251 values.
I was surprised by this too, maybe marketing departments are lying to us when it
comes to needing higher color definition :)
Really the biggest constraint when it comes to the narrowness of your window is how
heavily you apply jpg's compression. This should definitly be varried according to
what window widths you offer.
Some of the images are slightly brighter even though the window is the same.
This depends on the width of the holes in the histogram.
If a hole is wide, there is a larger range a window's level can be moved
without the window changing.
This means a window can be at the edge of this range which
will cause it to be brighter or darker.
Generally, this will never be noticed because the brightness of images
varies wildly.
If you take a closer look at any of these images, please be aware of the zoom level of the straight dicom
image. It was rendered smaller, so I had to scale it up slightly to match the others in GIMP which
gives it a hint of antialiasing.
Custom Shaders
This viewer uses shaders for windowing, it is therefore possible to create any sort of effects which
can be written with WebGL's GLSL variant.
Some CT viewers employ other color spectra, these can be added through the use of custom shaders.
Hopefully a simple conversion formula can be found to turn the value level (which grayscale images
use) into a specific color. If that fails, you can always plot the value to color manually to make your
own formula.
This tutorial will first walk you through simple custom shader creation. It will then
cover the plotting/conversion of grayscale to RGB in a Hot Metal spectrum. Finally
it will add the new color spectrum to the viewer.
A text editor you like, preferably with syntax highlighting for JavaScript, however only a
little JavaScript will actually be used (The one used in the example)
A viewer set up with the images you wish to use. This tutorial will cover the typical
8 bit zeroed, 8 bit full, and 16 bit type images.
For these code heavy tutorials, it is recommended to full screen the video and watch at 720p


Jake Quickenden pulls out of DOI show after breaking bone in neck
Jake Quickenden has been forced to pull out of the Dancing On Ice Christmas show after breaking a bone in his neck.
The Hollyoaks actor won the ITV show in 2018 and was due to return to the ice for the festive special.
He said on Twitter that he was “gutted” to be missing the programme.
Quickenden told his 502,000 followers on the site: “Devastated I’ve had to pull out of @dancingonice Christmas show, I’ve broken a bone in my neck and I won’t have time to heal and the medical team think it’s too dangerous and to much of a rush to try and take part!!!
“Gutted.”
A message of Dancing On Ice’s Twitter account said: “Unfortunately due to an existing injury, and on medical grounds, @JakeQuickenden will no longer be able to participate in #DancingOnIce at Christmas.
“We wish you a speedy recovery Jake!”
Earlier this month Quickenden revealed that he had spent six hours in hospital after slipping and hitting his head when he jumped into a pool in Bali.
Sharing a picture of a cut on his head, he wrote: “It resulted in 25 stitches, a CT scan and X-rays on my neck, which luckily all came back OK, oh and a really nice bald patch.”


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Customization¶
This guide is a resource for extending the Blue Sky Workflow Engine package in the context of creating a production workflow.
Blue Sky Reference Application¶
The blue sky reference app is a small project that serves several purposes. It contains the unit and integration tests for the workflow engine as well as code analysis (linting and coverage), as well as documentation. It also provides a small working application that illustrates many of the ways the workflow engine’s components can be extended without the real-world complexity of a production application.
The reference application may be found in the AllenInstitute/blue_sky_reference <https://github.com/AllenInstitute/blue_sky_reference> github repository.
Creating a Model¶
Application models inherit from Django’s model.Model
.
The workflow_engine.mixins
package contains reusable code that
many models will need.
Models that are to be passed to a Strategy as an enqueueable object
should mix in Enqueueable
Models can mixin Stateful
in order to
make use of the django_fsm finite state machine package to
track an object state distinct from the workflow state.
Models that may be archived should use the archivable mixin, this will also provide a model manager that will filter out archived instances by default.
Models that will have well known file or configuration objects
attached should mixin HasWellKnownFiles
or Configurable
Models with human-readable names and descriptions
should mixin Nameable
Some of the mixins such as Runnable
are intended for internal workflow_engine models.
Creating Strategies¶
A workflow strategy is a translation layer from a database query and an operation performed in a workflow node. There are four main types of strategies.
An ExecutionStrategy
is used to create input and parse output JSON files to pass to
modules that are run as tasks on a compute cluster.
Override get_input()
to create the input JSON file,
and on_finishing()
to process the output JSON file.
The input file is generated and the output file is checked by the workflow engine,
but when it is necessary to avoid touching the filesystem,
override get_input_file()
and get_output_file()
to return None. This feature can be used during testing or to implement
message-only communication with the worklow worker process.
See MockExecutionStrategy
for an example of this technique.
The mixin InputConfigMixin
can be used to read an initial input JSON from
a Configuration
To change the type of enqueued object from one workflow node
to the next, override
transform_objects_for_queue()
This can be used flexibly to implement workflow nodes that collect workflow nodes
into an associated group. Or it may be used to hold enqueued objects until an
associated object has finished processing in a different branch of the workflow.
blue_sky.strategies.mock_analyze.MockAnalyze.transform_objects_for_queue()
is a demonstration of this technique.
If the enqueued object to be tracked as a job in the workflow differs from the enqueued
object sent as a task to the compute cluster,
overriding get_task_objects_for_queue()
can control the mapping. Note that the workflow has more flexibility for handling jobs
than tasks, so the default of one task per job is recommended.
The use of ObservationGroup
and GroupAssignment
in the MockProcessGroupedObservations
strategy is an example of how to process a group of jobs rather than using multiple tasks per job.
A WaitStrategy
can be used
to temporarily suspend the progression of an enqueued object through a
workflow. This model is deprecated because the same functionality can
be implemented by overriding must_wait()
to return True. This may be used to wait for a manual update (often an update to
the object state of a model that uses the
Stateful
mixin).
It may also be used to wait for an automatic trigger, such as a transition in
the workflow state and/or object state of an associated object.
blue_sky.strategies.mock_analyze.MockAnalyze.must_wait()
is an
illustration of this technique.
An IngestStrategy
may be
used to receive celery messages from outside the workflow. It is intended to
create new databased objects using Django models and then enqueueing them at
the start of a workflow.
Override create_enqueued_object()
to parse the ingest message and update the database.
Override generate_response()
to serialize the body of a response message to return to the ingest message sender.
blue_sky.strategies.mock_ingest.MockIngest
is an illustration of an
ingest strategy. Note that an ingest strategy is only one technique for
creating model objects. For development or other reasons, a Django management command,
a Django shell_plus
script or notebook,
a custom Django view
or an admin action could all create an object
and then enqueue it.
Creating a Workflow¶
A workflow is built up from a set of WorkflowNode
objects connected by :class`~workflow_engine.models.workflow_edge.WorkflowEdge`
connections in the form of a directed acyclic graph (DAG). Note that the
workflow engine does not currently implement checks for cycles, but the workflow
can be inspected visually in the workflow list view of the admin console.
Each WorkflowNode
is associated
with a JobQueue
which in turn is
associated with a strategy
and an Executable
.
The WorkflowController
takes
enqueued objects off the job queues in batches. An enqueued_object in
a particular job queue is represented by a Job
object, which is processed through a strategy to create and process input parameters
and output parameters and update the enqueued object state.
One or more Task
objects and the executable
are then used to create a script to submit to the remote worker on a compute cluster
or other remote system.
A workflow may be defined in a YAML syntax that can be
parsed by the WorkflowConfig
.
The syntax is described in more detail on the Workflows page.
The workflow_engine.management.commands.import_workflows
custom Django management command
may be used to read in a workflow_configuration.yml.
There is an example in the config direcory of the reference application:
python -m workflow_engine.management.manage import_workflows blue_sky/config/workflow_config.yml
Note that the $DJANGO_SETTINGS_MODULE must be properly set for this command to find the database.
Customizing the Admin UI¶
Some activities are easier to implement as a standard web list view or detail view.
For this the`Django Admin Plugin <https://docs.djangoproject.com/en/2.2/ref/contrib/admin/>`_
is useful. The workflow engine has several customized admin classes, incluging the
JobAdmin
and JobAdmin
.
The WorkflowAdmin
includes a user interface view
that draws the graph of active workflows.
The admin console may be used to hand-edit workflows during development. It is possible to create executables, job_queues, workflow nodes, connect them with edges and attach them to workflows using the admin views.
It is also possible to filter workflow objects and run actions such as killing or starting a job using the admin console. Default functionality includew sorting and paging.
The reference application has exmaples of how to customize the behavior and
available actions of the admin console for application models.
blue_sky.admin.observation_group_admin.ObservationGroupAdmin
shows
how simple it is to specify which columns to display, how to add a filter
and how to add an action in a few lines of code.


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|
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const T &v) |
| | The default implementation of writeUnformatted<T> converts the object to a String using the templatized String constructor, and then writes that string to the stream using String::operator<<(). More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const float &v) |
| | Specialize for float to help some compilers with template matching. More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const double &v) |
| | Specialize for double to help some compilers with template matching. More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const long double &v) |
| | Specialize for long double to help some compilers with template matching. More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const negator< T > &v) |
| | Specialize for SimTK::negator<T>: convert to T and write. More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const std::complex< T > &v) |
| | Specialize for std::complex<T>: just write two T's separated by a space; no parentheses or comma. More...
|
| |
| template<class T > |
| void | SimTK::writeUnformatted (std::ostream &o, const conjugate< T > &v) |
| | Specialize for SimTK::conjugate<T>: same as std::complex<T>. More...
|
| |
| template<int M, class E , int S> |
| void | writeUnformatted (std::ostream &o, const Vec< M, E, S > &v) |
| | Specialize for Vec<M,E,S> to delegate to element type E, with spaces separating the elements. More...
|
| |
| template<int N, class E , int S> |
| void | writeUnformatted (std::ostream &o, const Row< N, E, S > &v) |
| | Specialize for Row<N,E,S> to delegate to element type E, with spaces separating the elements; raw output is same as Vec. More...
|
| |
| template<int M, int N, class E , int CS, int RS> |
| void | writeUnformatted (std::ostream &o, const Mat< M, N, E, CS, RS > &v) |
| | Specialize for Mat<M,N,E,CS,RS> delegating to Row<N,E,RS> with newlines separating the rows, but no final newline. More...
|
| |
| template<int M, class E , int RS> |
| void | writeUnformatted (std::ostream &o, const SymMat< M, E, RS > &v) |
| | Specialize for SymMat<M,E,RS> delegating to Row<M,E,RS> with newlines separating the rows, but no final newline. More...
|
| |
If there is only one token it is serialized without any added leading or trailing whitespace. Output of bool values is "true" or "false"; output of non-finite floating point values is "NaN", "Inf", or "-Inf" as in Matlab. For matrix output, we will write a newline between each row, meaning there won't be one after the last row. This method is specialized for many SimTK types, and you can specialize it for your own types in which case containers like Array_<YourType> will work correctly too.
template<int M, int N, class E , int CS, int RS>
| void writeUnformatted |
( |
std::ostream & |
o, |
|
|
const Mat< M, N, E, CS, RS > & |
v |
|
) |
| |
|
related |
Specialize for Mat<M,N,E,CS,RS> delegating to Row<N,E,RS> with newlines separating the rows, but no final newline.
template<int M, class E , int RS>
| void writeUnformatted |
( |
std::ostream & |
o, |
|
|
const SymMat< M, E, RS > & |
v |
|
) |
| |
|
related |
Specialize for SymMat<M,E,RS> delegating to Row<M,E,RS> with newlines separating the rows, but no final newline.


BibleDesktop is a free Bible study tool that allows you to dig deeply into God's Word. BibleDesktop is available for Windows (98SE to Windows 7), Mac OS X, and more. Its minimum system requirements enable it to run on most computers today. BibleDesktop uses the JSword project to read modules in the Sword format, so there are a huge range of Bibles, commentaries, dictionaries, devotionals, and books — one of the largest collections available. For information on how to download more books and Bible versions, please click on the download button above to begin the download process.
BibleDesktop is open source software, so it is freely available to everyone. It is licensed under the GNU General Public License.
BibleDesktop uses the JSword project to read modules in the Sword format, so there are a huge range of Bibles, commentaries, dictionaries, devotionals, and books — one of the largest collections available. For information on how to download more books and Bible versions, please click on the Add More Books button above to begin the process of adding content.
BibleDesktop is open source software, so it is freely available to everyone. It is licensed under the GPL.
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