Entity that is transformable and that defines a set of animation states, where every state is represented by it's own texture. The current animation state can be changed at measure to render a different texture for the entity.
More...
#include <AnimatedTransformableEntity.h>
|
|
std::map< int, sf::Texture * > | mAnimStates |
| |
|
sf::Sprite | mCurState |
| |
|
sf::Transformable | mTransform |
| |
|
SceneGraphNode * | mGraphNode = nullptr |
| |
|
int | mType |
| |
|
int | mId |
| |
Entity that is transformable and that defines a set of animation states, where every state is represented by it's own texture. The current animation state can be changed at measure to render a different texture for the entity.
◆ AnimatedTransformableEntity()
| game::AnimatedTransformableEntity::AnimatedTransformableEntity |
( |
int |
type, |
|
|
std::map< int, sf::Texture * > |
animationStates |
|
) |
| |
Creates a new Animated Transformable Entity.
- Parameters
-
| type | type The Entity Type (does not affect anything and is meant to be used freely to identify entities of some kind) |
| animationStates | The set of Animation States |
◆ ~AnimatedTransformableEntity()
| game::AnimatedTransformableEntity::~AnimatedTransformableEntity |
( |
| ) |
|
Destroys the Animated Transformable Entity.
◆ GetTransformable()
| sf::Transformable * game::AnimatedTransformableEntity::GetTransformable |
( |
| ) |
|
|
virtual |
Retreives the reference to the SFML Transformable wich can be used to apply transformations to the Transformable Entity.
- Returns
- sf::Transformable* The Reference of the Transormable Object
Implements game::TransformableEntity.
◆ Render()
| void game::AnimatedTransformableEntity::Render |
( |
sf::RenderTarget * |
target, |
|
|
sf::RenderStates |
states = sf::RenderStates::Default |
|
) |
| |
|
virtual |
Renders the Entity.
- Parameters
-
| target | The screen or texture to render on |
| states | The initial Render States (transformation etc.) |
Implements game::Entity.
◆ SetAnimState()
| void game::AnimatedTransformableEntity::SetAnimState |
( |
int |
state | ) |
|
Sets the current Animation State.
- Parameters
-
| state | The Animation State (must match to any key of the Animation states Map defined in the Constructor) |
◆ Tick()
| void game::AnimatedTransformableEntity::Tick |
( |
| ) |
|
|
virtual |
The documentation for this class was generated from the following files:
- Project_2DGameSDK/include/2DGameSDK/scene/entity/AnimatedTransformableEntity.h
- Project_2DGameSDK/src/scene/entity/AnimatedTransformableEntity.cpp


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Which team is favorite to win the league?+5 min.
Liverpool, they have improved a lot.+5 min.
Is there any doubt? Man city, no competition.+5 min.
Chelsea, they are playing good under Sarri.+5 min.


When logged into a registry that supports token-based authentication, tell the server to end this token’s session. This will invalidate the token everywhere you’re using it, not just for the current environment.
When logged into a legacy registry that uses username and password authentication, this will clear the credentials in your user configuration. In this case, it will only affect the current environment.
If --scope
is provided, this will find the credentials for the registry connected to that scope, if
set.
Default: https://registry.npmjs.org/
The base URL of the npm package registry. If scope
is also specified, it takes precedence.
Default: The scope of your current project, if any, otherwise none.
If specified, you will be logged out of the specified scope. See scope
.


The opencv package contains graphics libraries mainly aimed at real-time computer vision.
This package is known to build and work properly using an LFS-9.1 platform.
Download (HTTP): https://github.com/opencv/opencv/archive/4.2.0/opencv-4.2.0.tar.gz
Download MD5 sum: e8cb208ce2723481408b604b480183b6
Download size: 84 MB
Estimated disk space required: 632 MB
Estimated build time: 4.1 SBU (using parallelism=4)
Optional additional modules: https://github.com/opencv/opencv_contrib/archive/4.2.0/opencv_contrib-4.2.0.tar.gz
One additional file that starts with "ippicv" (integrated performance primitives) will be automatically downloaded during the cmake portion of the build procedure. This download is specific to the system architecture.
FFmpeg-4.2.2, gst-plugins-base-1.16.2, GTK+-3.24.13, JasPer-2.0.14, libjpeg-turbo-2.0.4, libpng-1.6.37, LibTIFF-4.1.0, libwebp-1.1.0, v4l-utils-1.18.0, and xine-lib-1.2.10
apache-ant-1.10.7, Doxygen-1.8.17, Java-12.0.2, Python-2.7.17, Cuda, Eigen, OpenEXR, GCD, GDAL, GigEVisionSDK, JACK, libdc1394, libgphoto2, NumPy, OpenNI, PlanetUML, PvAPI, Threading Building Blocks (TBB), UniCap, VTK - The Visualization Toolkit, and XIMEA
User Notes: http://wiki.linuxfromscratch.org/blfs/wiki/opencv
If needed, unpack the additional modules package:
tar xf ../opencv_contrib-4.2.0.tar.gz
Install opencv by running the following commands:
mkdir build && cd build && cmake -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_BUILD_TYPE=Release \ -DENABLE_CXX11=ON \ -DBUILD_PERF_TESTS=OFF \ -DWITH_XINE=ON \ -DBUILD_TESTS=OFF \ -DENABLE_PRECOMPILED_HEADERS=OFF \ -DCMAKE_SKIP_RPATH=ON \ -DBUILD_WITH_DEBUG_INFO=OFF \ -Wno-dev .. && make
The package does not come with an operable test suite.
Now, as the root
user:
make install
-DWITH_XINE=ON
: This option
instructs the make procedure to use xine-lib-1.2.10.
-DENABLE_PRECOMPILED_HEADERS=OFF
:
This option is needed for compatibiiity with gcc-6.1 and later.
-DOPENCV_EXTRA_MODULES_PATH=../opencv_contrib-4.2.0/modules
:
instructs the build system to build additional modules.
Last updated on 2020-02-18 14:50:03 -0800


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| java.lang.Object | |
| ↳ | org.rrd4j.graph.RrdGraphDef |
Class which should be used to define new Rrd4j graph. Once constructed and populated with data
object of this class should be passed to the constructor of the RrdGraph
class which
will actually create the graph.
|
[Expand]
Inherited Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From interface
org.rrd4j.graph.RrdGraphConstants
|
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Creates RrdGraphDef object and sets default time span (default ending time is 'now',
default starting time is 'end-1day'.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Plots requested data in the form of the filled area starting from zero, using
the color specified.
| |||||||||||
Comment to be printed on the graph.
| |||||||||||
Creates a new (static) virtual datasouce.
| |||||||||||
Defines virtual datasource.
| |||||||||||
Create a new virtual datasource by evaluating a mathematical
expression, specified in Reverse Polish Notation (RPN).
| |||||||||||
Defines virtual datasource.
| |||||||||||
Creates a new (plottable) datasource.
| |||||||||||
This method does basically the same thing as
print(String, ConsolFun, String) ,
but the result is printed on the graph itself, below the chart area. | |||||||||||
Draws a horizontal rule into the graph and optionally adds a legend
| |||||||||||
Draws a horizontal rule into the graph and optionally adds a legend
| |||||||||||
Plots requested data as a line, using the color and the line width specified.
| |||||||||||
Plots requested data as a line, using the color specified.
| |||||||||||
Calculates the chosen consolidation function CF over the given datasource
and creates the result by using the given format string.
| |||||||||||
Computes Y range based on function absolute minimum and maximum
values.
| |||||||||||
Computes Y range based on function absolute minimum and maximum
values.
| |||||||||||
Places Y grid dynamically based on graph Y range.
| |||||||||||
Use this method to request MRTG-like graph (false by default)
| |||||||||||
Controls if the chart area of the image should be antialiased or not.
| |||||||||||
Sets background image - currently, only PNG images can be used as background.
| |||||||||||
Sets default base for magnitude scaling.
| |||||||||||
Overrides the colors for the standard elements of the graph by element name.
| |||||||||||
Overrides the colors for the standard elements of the graph.
| |||||||||||
Sets visibility of the X-axis grid.
| |||||||||||
Sets visibility of the Y-axis grid.
| |||||||||||
Sets the time when the graph should end.
| |||||||||||
Sets the name of the graph to generate.
| |||||||||||
Sets first day of the week.
| |||||||||||
Force the generation of HRULE and VRULE legend even if those HRULE
or VRULE will not be drawn because out of graph boundaries.
| |||||||||||
Sets height of the drawing area within the graph.
| |||||||||||
Sets image format.
| |||||||||||
Creates additional image information.
| |||||||||||
Sets image quality.
| |||||||||||
Creates interlaced GIF image (currently not supported,
method is present only for RRDTool comaptibility).
| |||||||||||
Sets title font.
| |||||||||||
Creates graph only if the current graph is out of date or not existent.
| |||||||||||
Sets logarithmic y-axis scaling.
| |||||||||||
Defines the value normally located at the upper border of the
graph.
| |||||||||||
Sets the lower limit of a graph.
| |||||||||||
Suppress generation of legend, only render the graph.
| |||||||||||
Use this method to turn off minor grid lines (printed by default)
| |||||||||||
Suppresses anything but the graph, works only for height < 64.
| |||||||||||
Sets overlay image - currently, only PNG images can be used as overlay.
| |||||||||||
Sets RrdDbPool usage policy (defaults to true).
| |||||||||||
Sets rigid boundaries mode.
| |||||||||||
Shows or hides graph signature (gator) in the top right corner of the graph
| |||||||||||
Sets default font for graphing.
| |||||||||||
Sets the time when the graph should begin.
| |||||||||||
Suggests which time step should be used by Rrd4j while processing data from RRD files.
| |||||||||||
Controls if the text should be antialiased or not.
| |||||||||||
Configures x-axis grid and labels.
| |||||||||||
Sets starting and ending time for the for the graph.
| |||||||||||
Sets starting and ending time for the for the graph.
| |||||||||||
Defines a title to be written into the graph.
| |||||||||||
Sets unit to be displayed on y axis.
| |||||||||||
Sets the 10**unitsExponent scaling of the y-axis values.
| |||||||||||
Sets the character width on the left side of the graph for
y-axis values.
| |||||||||||
Sets vertical axis grid and labels.
| |||||||||||
Sets vertical label on the left side of the graph.
| |||||||||||
Sets width of the drawing area within the graph.
| |||||||||||
Does the same as
line(String, java.awt.Paint, String) ,
but the graph gets stacked on top of the
previous LINE, AREA or STACK graph. | |||||||||||
Draws a vertical rule into the graph and optionally adds a legend
| |||||||||||
Draws a vertical rule into the graph and optionally adds a legend
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
java.lang.Object
|
Creates RrdGraphDef object and sets default time span (default ending time is 'now', default starting time is 'end-1day'.
Plots requested data in the form of the filled area starting from zero, using the color specified.
| srcName | Virtual source name. |
|---|---|
| color | Color of the filled area. |
| legend | Legend text. |
Creates a new (static) virtual datasouce. The value of the datasource is constant. This value is evaluated by applying the given consolidation function to another virtual datasource.
| name | Source name |
|---|---|
| defName | Other source name |
| consolFun | Consolidation function to be applied to other datasource. |
Defines virtual datasource. This datasource can then be used
in other methods like datasource(String, String)
or
gprint(String, ConsolFun, String)
.
| name | Source name |
|---|---|
| rrdPath | Path to RRD file |
| dsName | Datasource name in the specified RRD file |
| consolFun | Consolidation function (AVERAGE, MIN, MAX, LAST) |
Create a new virtual datasource by evaluating a mathematical expression, specified in Reverse Polish Notation (RPN).
| name | Source name |
|---|---|
| rpnExpression | RPN expression. |
Defines virtual datasource. This datasource can then be used
in other methods like datasource(String, String)
or
gprint(String, ConsolFun, String)
.
| name | Source name |
|---|---|
| rrdPath | Path to RRD file |
| dsName | Datasource name in the specified RRD file |
| consolFun | Consolidation function (AVERAGE, MIN, MAX, LAST) |
| backend | Backend to be used while fetching data from a RRD file. |
Creates a new (plottable) datasource. Datasource values are obtained from the given plottable object.
| name | Source name. |
|---|---|
| plottable | Plottable object. |
This method does basically the same thing as print(String, ConsolFun, String)
,
but the result is printed on the graph itself, below the chart area.
| srcName | Virtual source name |
|---|---|
| consolFun | Consolidation function to be applied to the source |
| format | Format string (like "average = %10.3f %s") |
Draws a horizontal rule into the graph and optionally adds a legend
| value | Position of the rule |
|---|---|
| color | Rule color |
| legend | Legend text. If null, legend text will be omitted. |
Draws a horizontal rule into the graph and optionally adds a legend
| value | Position of the rule |
|---|---|
| color | Rule color |
| legend | Legend text. If null, legend text will be omitted. |
| width | Rule width |
Plots requested data as a line, using the color and the line width specified.
| srcName | Virtual source name |
|---|---|
| color | Line color |
| legend | Legend text |
| width | Line width (default: 1.0F) |
Plots requested data as a line, using the color specified. Line width is assumed to be 1.0F.
| srcName | Virtual source name |
|---|---|
| color | Line color |
| legend | Legend text |
Calculates the chosen consolidation function CF over the given datasource and creates the result by using the given format string. In the format string there should be a '%[l]f', '%[l]g' or '%[l]e' marker in the place where the number should be printed.
If an additional '%s' is found AFTER the marker, the value will be scaled and an appropriate SI magnitude unit will be printed in place of the '%s' marker. The scaling will take the '--base' argu- ment into consideration! If a '%S' is used instead of a '%s', then instead of calculating the appropriate SI magnitude unit for this value, the previously calculated SI magnitude unit will be used. This is useful if you want all the values in a print statement to have the same SI magni- tude unit. If there was no previous SI magnitude calculation made, then '%S' behaves like a '%s', unless the value is 0, in which case it does not remember a SI magnitude unit and a SI magnitude unit will only be calculated when the next '%s' is seen or the next '%S' for a non-zero value. Print results are collected in theRrdGraphInfo
object which is retrieved
from the object
once the graph is created.| srcName | Virtual source name |
|---|---|
| consolFun | Consolidation function to be applied to the source |
| format | Format string (like "average = %10.3f %s") |
Computes Y range based on function absolute minimum and maximum values. Default algorithm uses predefined set of ranges. This is good in many cases but it fails miserably when you need to graph something like 260 + 0.001 * sin(x). Default algorithm will use Y range from 250 to 300 and on the graph you will see almost straight line. With --alt-autoscale Y range will be from slightly less the 260 - 0.001 to slightly more then 260 + 0.001 and periodic behavior will be seen.
| altAutoscale | true to request alternative autoscaling, false otherwise (default). |
|---|
Computes Y range based on function absolute minimum and maximum values. Where setAltAutoscale(true) will modify both the absolute maximum AND minimum values, this option will only affect the maximum value. The minimum value, if not defined elsewhere, will be 0. This option can be useful when graphing router traffic when the WAN line uses compression, and thus the throughput may be higher than the WAN line speed.
| altAutoscaleMax | true to request alternative autoscaling, false otherwise (default) |
|---|
Places Y grid dynamically based on graph Y range. Algorithm ensures that you always have grid, that there are enough but not too many grid lines and the grid is metric. That is grid lines are placed every 1, 2, 5 or 10 units.
| altYGrid | true, if Y grid should be calculated dynamically (defaults to false) |
|---|
Use this method to request MRTG-like graph (false by default)
| altYMrtg | true, to create MRTG-like graph, false otherwise (default) |
|---|
Controls if the chart area of the image should be antialiased or not.
| antiAliasing | use true to turn antialiasing on, false to turn it off (default) |
|---|
Sets background image - currently, only PNG images can be used as background.
| backgroundImage | Path to background image |
|---|
Sets default base for magnitude scaling. If you are graphing memory (and NOT network traffic) this switch should be set to 1024 so that 1Kb is 1024 byte. For traffic measurement, 1 kb/s is 1000 b/s.
| base | Base value (defaults to 1000.0) |
|---|
Overrides the colors for the standard elements of the graph by element name.
See setColor(int, java.awt.Paint)
for full explanation.
| colorName | One of the following strings: "BACK", "CANVAS", "SHADEA", "SHADEB", "GRID", "MGRID", "FONT", "FRAME", "ARROW" |
|---|---|
| color | Any color (paint) you like |
Overrides the colors for the standard elements of the graph. The
colorTag must be one of the following constants defined in the RrdGraphConstants
:
COLOR_BACK
ground,
COLOR_CANVAS
,
COLOR_SHADEA
left/top border,
COLOR_SHADEB
right/bottom border,
COLOR_GRID
,
COLOR_MGRID
major grid,
COLOR_FONT
,
COLOR_FRAME
and axis of the graph or
COLOR_ARROW
. This
method can be called multiple times to set several colors.
| colorTag | Color tag, as explained above. |
|---|---|
| color | Any color (paint) you like |
Sets visibility of the X-axis grid.
| drawXGrid | True if X-axis grid should be created (default), false otherwise. |
|---|
Sets visibility of the Y-axis grid.
| drawYGrid | True if Y-axis grid should be created (default), false otherwise. |
|---|
Sets the time when the graph should end. Time in seconds since epoch (1970-01-01) is required. Negative numbers are relative to the current time.
| time | Ending time for the graph in seconds since epoch |
|---|
Sets the name of the graph to generate. Since Rrd4j outputs GIFs, PNGs, and JPEGs it's recommended that the filename end in either .gif, .png or .jpg. Rrd4j does not enforce this, however. If the filename is set to '-' the image will be created only in memory (no file will be created). PNG and GIF formats are recommended but JPEGs should be avoided.
| filename | Path to the image file |
|---|
Force the generation of HRULE and VRULE legend even if those HRULE or VRULE will not be drawn because out of graph boundaries.
| forceRulesLegend | true if rule legend should be always printed, false otherwise (default). |
|---|
Sets height of the drawing area within the graph. This affects the total size of the image.
| height | Height of the drawing area. |
|---|
Sets image format.
| imageFormat | "PNG", "GIF" or "JPG". |
|---|
Creates additional image information.
After the image has been created, the graph function uses imageInfo
format string (printf-like) to create output similar to
the print(String, ConsolFun, String)
function.
The format string is supplied with the following parameters:
filename, xsize and ysize (in that particular order).
setImageInfo("<IMG SRC='/img/%s' WIDTH='%d' HEIGHT='%d' ALT='Demo'>");
| imageInfo | Image info format. Use %s placeholder for filename, %d placeholder for image width and height. |
|---|
Sets image quality. Relevant only for JPEG images.
| imageQuality | (0F=worst, 1F=best). |
|---|
Creates interlaced GIF image (currently not supported, method is present only for RRDTool comaptibility).
| interlaced | true, if GIF image should be interlaced. |
|---|
Sets title font.
| largeFont | Font to be used for graph title. |
|---|
Creates graph only if the current graph is out of date or not existent.
| lazy | true, if graph should be 'lazy', false otherwise (defualt) |
|---|
Sets logarithmic y-axis scaling.
| logarithmic | true, for logarithmic scaling, false otherwise (default). |
|---|
Defines the value normally located at the upper border of the graph. If the graph contains higher values, the upper border will move upwards to accommodate these values as well.
If you want to define an upper-limit which will not move in any event you have to usesetRigid(boolean)
method as well.| maxValue | Maximal value displayed on the graph. |
|---|
Sets the lower limit of a graph. But rather, this is the maximum lower bound of a graph. For example, the value -100 will result in a graph that has a lower limit of -100 or less. Use this method to expand graphs down.
| minValue | Minimal value displayed on the graph |
|---|
Suppress generation of legend, only render the graph.
| noLegend | true if graph legend should be omitted. False otherwise (default). |
|---|
Use this method to turn off minor grid lines (printed by default)
| noMinorGrid | true, to turn off, false to turn on (default) |
|---|
Suppresses anything but the graph, works only for height < 64.
| onlyGraph | true if only graph should be created, false otherwise (default). |
|---|
Sets overlay image - currently, only PNG images can be used as overlay. Overlay image is printed on the top of the image, once it is completely created.
| overlayImage | Path to overlay image |
|---|
Sets RrdDbPool usage policy (defaults to true). If set to true,
RrdDbPool
will be used to
access individual RRD files. If set to false, RRD files will be accessed directly.
| poolUsed | true, if RrdDbPool class should be used. False otherwise. |
|---|
Sets rigid boundaries mode. Normally Rrd4j will automatically expand
the lower and upper limit if the graph contains a value outside the
valid range. With the true
argument you can disable this behavior.
| rigid | true if uper and lower limits should not be expanded to accomodate values outside of the specified range. False otherwise (default). |
|---|
Shows or hides graph signature (gator) in the top right corner of the graph
| showSignature | true, if signature should be seen (default), false otherwise |
|---|
Sets default font for graphing. Note that Rrd4j will behave unpredictably if proportional font is selected.
| smallFont | Default font for graphing. Use only monospaced fonths. |
|---|
Sets the time when the graph should begin. Time in seconds since epoch (1970-01-01) is required. Negative numbers are relative to the current time.
| time | Starting time for the graph in seconds since epoch |
|---|
Suggests which time step should be used by Rrd4j while processing data from RRD files.
| step | Desired time step (don't use this method if you don't know what you're doing). |
|---|
Controls if the text should be antialiased or not.
| textAntiAliasing | use true to turn text-antialiasing on, false to turn it off (default) |
|---|
Configures x-axis grid and labels. The x-axis label is quite complex to configure. So if you don't have very special needs, you can rely on the autoconfiguration to get this right.
Otherwise, you have to configure three elements making up the x-axis labels and grid. The base grid, the major grid and the labels. The configuration is based on the idea that you first specify a well known amount of time and then say how many times it has to pass between each minor/major grid line or label. For the label you have to define two additional items: The precision of the label in seconds and the format used to generate the text of the label. For example, if you wanted a graph with a base grid every 10 minutes and a major one every hour, with labels every hour you would use the following x-axis definition.setTimeAxis(RrdGraphConstants.MINUTE, 10, RrdGraphConstants.HOUR, 1, RrdGraphConstants.HOUR, 1, 0, "%H:%M")The precision in this example is 0 because the %X format is exact. If the label was the name of the day, we would have had a precision of 24 hours, because when you say something like 'Monday' you mean the whole day and not Monday morning 00:00. Thus the label should be positioned at noon. By defining a precision of 24 hours or rather 86400 seconds, you make sure that this happens.
| minorUnit | Minor grid unit. Minor grid, major grid and label units
can be one of the following constants defined in
RrdGraphConstants : SECOND ,
MINUTE , HOUR ,
DAY , WEEK ,
MONTH , YEAR . |
|---|---|
| minorUnitCount | Number of minor grid units between minor grid lines. |
| majorUnit | Major grid unit. |
| majorUnitCount | Number of major grid units between major grid lines. |
| labelUnit | Label unit. |
| labelUnitCount | Number of label units between labels. |
| labelSpan | Label precision |
| simpleDateFormat | Date format (SimpleDateFormat pattern of strftime-like pattern) |
Sets starting and ending time for the for the graph. Timestamps in seconds since epoch are required.
| timestamps | Array of timestamps. The first array item will be chosen for the starting timestamp. The last array item will be chosen for the ending timestamp. |
|---|
Sets starting and ending time for the for the graph. Timestamps in seconds since epoch are required. Negative numbers are relative to the current time.
| startTime | Starting time in seconds since epoch |
|---|---|
| endTime | Ending time in seconds since epoch |
Defines a title to be written into the graph.
| title | Graph title. |
|---|
Sets unit to be displayed on y axis. It is wise to use only short units on graph, however.
| unit | Unit description |
|---|
Sets the 10**unitsExponent scaling of the y-axis values. Normally values will be scaled to the appropriate units (k, M, etc.). However you may wish to display units always in k (Kilo, 10e3) even if the data is in the M (Mega, 10e6) range for instance. Value should be an integer which is a multiple of 3 between -18 and 18, inclu- sive. It is the exponent on the units you which to use. For example, use 3 to display the y-axis values in k (Kilo, 10e3, thou- sands), use -6 to display the y-axis values in u (Micro, 10e-6, millionths). Use a value of 0 to prevent any scaling of the y-axis values.
Sets the character width on the left side of the graph for y-axis values.
| unitsLength | Number of characters on the left side of the graphs reserved for vertical axis labels. |
|---|
Sets vertical axis grid and labels. Makes vertical grid lines appear at gridStep interval. Every labelFactor*gridStep, a major grid line is printed, along with label showing the value of the grid line.
| gridStep | Minor grid step |
|---|---|
| labelFactor | Specifies how many minor minor grid steps will appear between labels (major grid lines) |
Sets vertical label on the left side of the graph. This is normally used to specify the units used.
| verticalLabel | Vertical axis label |
|---|
Sets width of the drawing area within the graph. This affects the total size of the image.
| width | Width of the drawing area. |
|---|
Does the same as line(String, java.awt.Paint, String)
,
but the graph gets stacked on top of the
previous LINE, AREA or STACK graph. Depending on the type of the
previous graph, the STACK will be either a LINE or an AREA. This
obviously implies that the first STACK must be preceded by an AREA
or LINE.
| srcName | Virtual source name |
|---|---|
| color | Stacked graph color |
| legend | Legend text |
| IllegalArgumentException | Thrown if this STACK has no previously defined AREA, STACK or LINE graph bellow it. |
|---|
Draws a vertical rule into the graph and optionally adds a legend
| timestamp | Position of the rule (seconds since epoch) |
|---|---|
| color | Rule color |
| legend | Legend text. Use null to omit the text. |
Draws a vertical rule into the graph and optionally adds a legend
| timestamp | Position of the rule (seconds since epoch) |
|---|---|
| color | Rule color |
| legend | Legend text. Use null to omit the text. |
| width | Rule width |


Introduces the fundamentals of computational thinking and data science in engineering computation.
Learn more
Requires Google Chrome, Course by Abel Sanchez and John Williams


USER
- NAME:James Bond
- BIO: Bond is a Secret Service agent, code number 007
- AGE: 32
User Case
- Want's to leave comment on the Forums
Interaction Flow
- STEP 1:
- System Response 1:
- System asks for user name and password
- STEP 2:
- User Sign's in with user name and password
- System Response 2:
- Sends him to main menu of docker. Where forums is listed
- Step 3:
- User goes to leave a comment on docker forums


The simple instant messaging application below illustrates the use of the Respoke messaging API's. In this instance, Bob and Alice (two users) can send and receive messages to one another. Normally, each user would only see their individual chat window, but for the sake of the example we display both users below.
Sending messages between endpoints requires that you first establish a connection from each endpoint to Respoke using the connect method of the Client object. Once the connection is established, sending a message to another endpoint is a simple matter of calling the sendMessage method of the Client object and passing in an object containing the endpoint ID of the recipient, and the message you wish to send. In order to receive incoming messages from other users, you will also need to add a listener for the message event on your Client object.


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Non-needie acupoint stimulation Control Risk Ratio Risk Ratio
Study or Subgroup Events Total_Events Total _Weinht_f.H, Random, 95% Cl M-H, Random, 95% Cl
Alcaraz 2014 16 5918 81 29.4% 0.86 (0.48, 1.58] —_
Gan 2004 1 33 2 33 1.8% 0.80 10.05, 5.26]
Kirn 2004 § 2 132A 13.2% 0.36 (0.15, 0.86]
Liu 2011 7 47 10-39 :13.3% 0.58 [0.24, 1.38] —
Majholm 2014 16 53-2648 42.2% 0.57 (0.35, 0.93} |
Total (95% Ci) 218 196 100.0% 0.60 [0.44, 0.83] >
Total events 46 a7
Heterogeneity: Tau?= 0.00; Chi?= 2.98, df= 4 (P = 0.66); F= 0% + 4
Test for overall effect: Z= 3.12 {P = 0.002)
4 1 Favours [non-needle acupoint stimulation] Favours [contral}
40 100


The React Framework
David Kelly and Andrew Hiles
Why?
File-System Routing
Automatic Code Splitting
Server Side Rendering
Static Exporting
and more...
Next.js will serve each file in /pages under a pathname matching the filename. (Talk more about this in a few slides)
Every import you declare gets bundled and served with each page. That means pages never load unnecessary code!
What it says on the tin. Superior performance with lightning fast delivery of content
Static exporting out of the box
Express custom server
Prefetching
Styled Components
Parameterized Routing
Our sites when javascript is turned off
Companies / Sites Using Next.Js
ZEIT - https://zeit.co/
Netflix - https://jobs.netflix.com/
Trulia - https://twitter.com/Timcorreia/status/950974800234668032
Github - https://twitter.com/rauchg/status/972335233176543232
Hulu - https://hulu.com
Nike - https://www.nike.com/help
npm - https://www.npmjs.com/search?q=next
Magic Leap - https://magicleap.com
Ticketmaster - https://www.ticketmaster.com/new
Invision - https://www.invisionapp.com/
Deliveroo - https://deliveroo.co.uk/restaurants/london/the-city
Auth0 - https://auth0.com/careers
Scale - https://www.scaleapi.com/
Eaze - https://www.eaze.com/
Elton John - https://eltonjohn.com
Hashnode - https://hashnode.com
SumUp - https://sumup.com/
Expo - https://expo.io/
IOTA - https://data.iota.org
Avocode - https://avocode.com/
OpenCollective - https://opencollective.com/
Plotly - https://plot.ly/
Underbelly - https://underbelly.is/
nteract - https://nteract.io/
InStitchu - https://www.institchu.com/
Some of our pain points
Webpack
Keeping up
Spaghetti code and logic
It can be time consuming to get a simple app up and running with all the build chain / framework scaffolding required
Duplication of code between front end and back end
Sever side rendering and rehydration
ALL THE CONFIGURATION
Zero config out of the box
pages = routing system
pages/index.js => localhost:3000/
pages/about.js => localhost:3000/about
pages/user/index.js => localhost:3000/user
pages/user/dk.js => localhost:3000/user/dk
pages/user/andrewspolo.js => localhost:3000/user/andrewspolo
What about /user/:name? We'll look at more advanced and dynamic routing later on.
Links and Prefetching
import Link from 'next/link';
// ...
Contact me
;
What about viewport, common styles, etc?
Introducing the first magic file (i.e. Next system file):
_document.js
Only runs server side, so won't execute anything in the browser, so don't try to attach event handlers like onClick for instance.
import Document, { Head, Main, NextScript } from 'next/document';
export default class MyDocument extends Document {
render() {
return (
);
}
}
Static Assets
These live in /public
, a system folder to Next.
Error Pages
To add a custom error page, we:
Add /pages/_error.js
And return custom content.
export default () => Nope. ;
import React from 'react';
export default class Error extends React.Component {
static getInitialProps({ res, err }) {
const statusCode = res ? res.statusCode : err ? err.statusCode : null;
return { statusCode };
}
render() {
return {this.props.statusCode}
;
}
}
getInitialProps
static method
async suppport
return object is the components props
only available on pages
is not ran on prefectching
getInitialProps context argument object
req - HTTP request object (server only)
res - HTTP response object (server only)
query - query string section of URL parsed as an object
pathname - path section of URL
asPath - String of the actual path (including the query) shows in the browser
err - Error object if any error is encountered during the rendering
Clean URLs
/session?slug=mentoring 😟
/session/mentoring 👍
Old way - Doesn't work server side
Had to put a manual hack into server.js to get this to work
Native dynamic routing
pages/session/[slug].js => localhost:3000/session/:slug
pages/[user]/posts/[id].js => localhost:3000/:user/posts/:id
{session.title}
Custom page transitions
We can hook into the routing Next uses
import router from 'next/router';
import NProgress from 'nprogress';
router.onRouteChangeStart = () => NProgress.start();
router.onRouteChangeComplete = () => NProgress.done();
router.onRouteChangeError = () => NProgress.done();
APIs without custom server logic
Add a special pages/api directory and now:
pages/api/index.js => localhost:3000/api
pages/api/session/[slug].js => localhost:3000/api/session/:slug
Next.js adoption in the near future


"Trust the Process"- J.E.
My name is Carlos, I am currently a junior programmer and attending CodeCrew School of Programming in Memphis, Tennessee. I have lived in the city of Memphis for 5 years but I'm originally from Monterey, California. My passion for technology and how it can help improve lives of everyday people is what drives me to learn the world of computer programming.


Prices & Availability
| Low | Mid | High | Peak | Easter |
|
November to April
|
May & October
|
June & September
|
July & August
|
|
|
£250 |
£325 | £425 | £550 | £325 |
Prices per week including electricity.
Saturday to Saturday bookings only during High and Peak Seasons.
Shorter booking periods considered in Low and Mid season, please contact for price.
To view the Booking Conditions or the Booking Form for Le Yaudet, please use the links below:
Booking Conditions
Booking Form
Please note the £50 key deposit which is payable at the time of payment of the balance. This will be returned upon receipt of the key.


Home
Artworks
About
Contact
Contact Details
Would be glad to be in contact with you
<EMAIL_ADDRESS>Contact Number: +91<PHONE_NUMBER>


|
OpenM++ compiler (omc)
|
Declarations for the SpecialGlobal class. More...
Go to the source code of this file.
Classes | |
| class | SpecialGlobal |
| Helper class for special global functions PreSimulation, PostSimulation, UserTables. More... | |
Declarations for the SpecialGlobal class.


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Money Play. How should Red play 63?
pips Red=141 White=142
(CorrectAnswer= 0/0, ErrorScore= 0)
13/4 does nothing to improve Red’s position.
His plan should be to create a prime to counter White’s on the other side of the board.
13/10, 13/7 is clearly correct, developing the overstacked midpoint and threatening to make Red’s bar-point. If hit Red still has counter-play. 13/4 is a 1.5 magnitude blunder.
His plan should be to create a prime to counter White’s on the other side of the board.
13/10, 13/7 is clearly correct, developing the overstacked midpoint and threatening to make Red’s bar-point. If hit Red still has counter-play. 13/4 is a 1.5 magnitude blunder.
1. Cubeful 2-ply 13/10 13/7 Eq.: -0.480 0.379 0.115 0.006 - 0.621 0.234 0.015 2. Cubeful 2-ply 13/4 Eq.: -0.542 (-0.062) 0.364 0.107 0.005 - 0.636 0.204 0.006 3. Cubeful 0-ply 13/7 8/5 Eq.: -0.733 (-0.253) 0.345 0.099 0.006 - 0.655 0.264 0.013 4. Cubeful 0-ply 13/10 8/2 Eq.: -0.803 (-0.323) 0.328 0.096 0.005 - 0.672 0.259 0.011 5. Cubeful 0-ply 13/7 6/3 Eq.: -0.825 (-0.346) 0.327 0.089 0.004 - 0.673 0.259 0.013


When working in a big corporate company with offices from many different countries, we are bound to schedule calls with team mates from a different time zone. It is at everyone’s best interest to find a favourably convienient timing for all parties to hold the meeting.
Often times, in many scheduling applications such as outlook, it does not show the current time of people from different time zones. You will have to check the time difference in a separate window, do the conversion and go back to outlook to find the best time.
Switching back and forth within different windows is tedious and time inefficient when trying to schedule with people from many different time zone.
Eliminate Switching
To make this process truly seamless, we have to eliminate the need to switch windows to perform another functionality.
Built-in time converter
The root cause of switching windows is because the user is unfamiliar with time zone difference and thus have to search for it on Google.
With a built-in time converter, users can instantly tell if the timing is suitable for team mates from different
An interface is usually filled with lots of information. It is easy to lose track of the required elements needed for each screen. For efficiency and planning, my strategy before starting to design an User Interface is to always list out what is needed.
This helps me to fulfilll the requirements of the screen while at the same time also helps to organize my thoughts and design effectively.
This is broken down into 3 categories namely, Elements, States and Actions. In the next section I will explain in detail what each section contains and means.
Elements are the building block of information. Things that falls under this categories are labels, names, titles, photos and etc.
Elements can be broken down into specific feature for better organisation.
Lastly, elements that are important are prioritised to be given a heavier weight. These are in bold.
Meeting Blocks
Active Meeting Periods
Change Dates & Time
Add Participants
In my initial design, each period block are consistent and users have to look at the numerical time to make judgement. The labels for 9am and 9pm looks vastly similar but they represent day and night. As most meetings happen in the day, to help users quickly visualize the status of each timezone at a glance, I added a night view to show that it is night time so the organiser can make a quick judgement if they still want to hold the meeting at night.
Moonphase Watch
In the watchmaking world, the moonphase indicator and its many complexities underneath is considered to be a mark of horogical advancement.
It is artistically represented on a watch dial with the main purpose of evoking emotion that comes from the wakefulness of the day and consciousness of glimmering night skies.
Application
While impractical in the watchmaking world from a cost/complicaton perspective, I took inspiration of its visual intricasies and gave it a practical use of providing users with a clear indicator of night time that is intuitive at first glance, while preserving its original purpose of being timelessly romantic.
Schedulling should not be difficult. With this implementation, it will increase the productivity of people and also reduce the room for any conversion errors.


I am a motivated computer science student seeking a software engineering position to apply my skills to the betterment of the company. I am a passionate programmer, and particularly enjoy learning and working with the newest technologies. My goal in any professional opportunity is to learn existing knowledge and practices, and share new ideas for innovation and growth.
Web application for South Dakota State University Rock Wall.
Web application with a vision to give players information on popular games. Application uses my personal API to retrieve game data. The application is a definite work in progress, but I'm excited to share progress in the near future.
Cache Money Heroes is a product of my first, complete game made in C# & Unity.
Tango serves as a Django Test Module. The application's vision is to allow for auto-manualization UI testing, and is a work in progress for my senior design project.
My personal REST API. The application is a "Service Orientated Architecture" like application to serve data for numerous applications/purposes.


Bachelor in Computer Engineering from the University of Vale do Itajaí (2008), Master in Applied Computer Science from the University of Vale do Itajaí (2012) and PhD in Electrical Engineering from the Federal University of Santa Catarina (2020). He is currently a Professor at the University of Vale do Itajaí and a Researcher at the Laboratory of Embedded and Distributed Systems. His topics of interest are Systems-on-Chip, Networks-on-Chip and Fault Tolerance.
School of Sea, Science and Technology (EMCT)
Undergraduate Programs in Computer Engineering and Computer Science
Graduate Program in Embedded Systems
Topics: Computer Architecture, Digital Systems Design, Introduction to Engineering.
Laboratory of Embedded and Distributed Systems (LEDS)
Topics: Systems-on-Chip, Networks-on-Chip.
Space Technology Research Laboratory (SpaceLab)
Topics: Networks-on-Chip, Fault Tolerance.
Laboratoire d’Informatique, de Robotique et de Microélectronique de Montpellier (LIRMM)
Topics: Networks-on-Chip, Fault Tolerance.
Department of Science and Industry Systems
Topics: Systems-on-Chip, Networks-on-Chip.
Hardware Research and Development Department
Activities: System-on-Chip design, VHDL description, FPGA prototyping.
Interconnection architecture for dependable multi-core systems
Extensible communication interface to SoCIN network-on-chip (pt)
Development of an NoC-based application with QoS requirements (pt)


Schedule
Venues
Bands & DJs
Tickets & Registration
ATL
X
Venues
location, location, location
Georgia Tech Student Center Ballroom
Wenn Student Center/Post Office,
350 Ferst Dr NW,
Atlanta, GA
directions
Hot Jam / Garden Hills Community Center
Hot Jam,
307 Pine Tree Dr NE,
Atlanta, GA 30305
directions


around for Foursquare Beta
Howdy! Welcome to the around beta. around is an HTML5 Foursquare client. See what your friends are up to, read restaurant reviews, find out what's trending nearby, all on your Firefox OS device or web browser.
Install the beta
This is the beta version of around and may have bugs or missing features. If you do find bugs, please report them to tofumatt by emailing<EMAIL_ADDRESS>You can send feature requests too, but remember this is a beta. The short-term roadmap is available online, but the long-term goal is near feature-parity with Foursquare's iOS app and website.
Tap the button below on your Firefox OS device to install the around beta. Happy exploring!


Privacy Policy
Your privacy is critically important to us. At longwarp.com, we have a few fundamental principles:
- We don’t ask you for personal information unless we truly need it. (We can’t stand services that ask you for things like your gender or income level for no apparent reason.)
- We don’t share your personal information with anyone except to comply with the law, develop our products, or protect our rights.
- We don’t store personal information on our servers unless required for the ongoing operation of one of our services.
- In our blogging products, we aim to make it as simple as possible for you to control what’s visible to the public, seen by search engines, kept private, and permanently deleted.
Below is our privacy policy, which incorporates these goals.
Website Visitors
Like most website operators, longwarp.com collects non-personally-identifying information of the sort that web browsers and servers typically make available, such as the browser type, language preference, referring site, and the date and time of each visitor request. longwarp.com’s purpose in collecting non-personally identifying information is to better understand how longwarp.com’s visitors use its website. From time to time, longwarp.com may release non-personally-identifying information in the aggregate, e.g., by publishing a report on trends in the usage of its website.
longwarp.com also collects potentially personally-identifying information like Internet Protocol (IP) addresses for logged in users and for users leaving comments on WordPress.com blogs. longwarp.com only discloses logged in user and commenter IP addresses under the same circumstances that it uses and discloses personally-identifying information as described below, except that blog commenter IP addresses and email addresses are visible and disclosed to the administrators of the blog where the comment was left.
Gathering of Personally-Identifying Information
Certain visitors to longwarp.com’s websites choose to interact with longwarp.com in ways that require longwarp.com to gather personally-identifying information. The amount and type of information that longwarp.com gathers depends on the nature of the interaction. For example, we ask visitors who sign up for a blog at WordPress.com to provide a username and email address. Those who engage in transactions with longwarp.com – by purchasing access to the Akismet comment spam prevention service, for example – are asked to provide additional information, including as necessary the personal and financial information required to process those transactions. In each case, longwarp.com collects such information only insofar as is necessary or appropriate to fulfill the purpose of the visitor’s interaction with longwarp.com. longwarp.com does not disclose personally-identifying information other than as described below. And visitors can always refuse to supply personally-identifying information, with the caveat that it may prevent them from engaging in certain website-related activities.
Aggregated Statistics
longwarp.com may collect statistics about the behavior of visitors to its websites. For instance, longwarp.com may monitor the most popular blogs on the WordPress.com site or use spam screened by the Akismet service to help identify spam. longwarp.com may display this information publicly or provide it to others. However, longwarp.com does not disclose personally-identifying information other than as described below.
Protection of Certain Personally-Identifying Information
longwarp.com discloses potentially personally-identifying and personally-identifying information only to those of its employees, contractors and affiliated organizations that (i) need to know that information in order to process it on longwarp.com’s behalf or to provide services available at longwarp.com’s websites, and (ii) that have agreed not to disclose it to others. Some of those employees, contractors and affiliated organizations may be located outside of your home country; by using longwarp.com’s websites, you consent to the transfer of such information to them. longwarp.com will not rent or sell potentially personally-identifying and personally-identifying information to anyone. Other than to its employees, contractors and affiliated organizations, as described above, longwarp.com discloses potentially personally-identifying and personally-identifying information only in response to a subpoena, court order or other governmental request, or when longwarp.com believes in good faith that disclosure is reasonably necessary to protect the property or rights of longwarp.com, third parties or the public at large. If you are a registered user of an longwarp.com website and have supplied your email address, longwarp.com may occasionally send you an email to tell you about new features, solicit your feedback, or just keep you up to date with what’s going on with longwarp.com and our products. We primarily use our various product blogs to communicate this type of information, so we expect to keep this type of email to a minimum. If you send us a request (for example via a support email or via one of our feedback mechanisms), we reserve the right to publish it in order to help us clarify or respond to your request or to help us support other users. longwarp.com takes all measures reasonably necessary to protect against the unauthorized access, use, alteration or destruction of potentially personally-identifying and personally-identifying information.
Cookies
A cookie is a string of information that a website stores on a visitor’s computer, and that the visitor’s browser provides to the website each time the visitor returns. longwarp.com uses cookies to help longwarp.com identify and track visitors, their usage of longwarp.com website, and their website access preferences. longwarp.com visitors who do not wish to have cookies placed on their computers should set their browsers to refuse cookies before using longwarp.com’s websites, with the drawback that certain features of longwarp.com’s websites may not function properly without the aid of cookies.
Business Transfers
If longwarp.com, or substantially all of its assets, were acquired, or in the unlikely event that longwarp.com goes out of business or enters bankruptcy, user information would be one of the assets that is transferred or acquired by a third party. You acknowledge that such transfers may occur, and that any acquirer of longwarp.com may continue to use your personal information as set forth in this policy.
Ads
Ads appearing on any of our websites may be delivered to users by advertising partners, who may set cookies. These cookies allow the ad server to recognize your computer each time they send you an online advertisement to compile information about you or others who use your computer. This information allows ad networks to, among other things, deliver targeted advertisements that they believe will be of most interest to you. This Privacy Policy covers the use of cookies by longwarp.com and does not cover the use of cookies by any advertisers.
Comments
Comments and other content submitted to our Akismet anti-spam service are not saved on our servers unless they were marked as false positives or missed spam, in which case we store them long enough to use them to improve the service to avoid future false positives and missed spam.
Privacy Policy Changes
Although most changes are likely to be minor, longwarp.com may change its Privacy Policy from time to time, and in longwarp.com’s sole discretion. longwarp.com encourages visitors to frequently check this page for any changes to its Privacy Policy. If you have a WordPress.com account, you should also check your blog’s dashboard for alerts to these changes. Your continued use of this site after any change in this Privacy Policy will constitute your acceptance of such change.


In this project, you're going to create a typing game themed around dinosaurs! Hunt. Survive. Type. This is a full-featured project and will draw on lessons you've learned at all of tutorial levels.
1. This project will make use of a wide variety of art, music, and even dictionary assets, listed here. Take a moment to familiarize yourself with the assets we will be working with. You will be copying these links for use in your project. If you've got the chops, feel free to make your own or use other assets.
Background Raptor Spritesheet Triceratops Spritesheet Baby Spritesheet Raptor Death Sound Triceratops Death/Roar Sound Compy Death Sound Bite Sound Background Music Word Dictionary2. Add a canvas element to your page, and make JavaScript variables for it and its 2D context.
3. Create your animation loop. This means loop through erasing the canvas and re-drawing items onto the canvas. If you've never used "requestAnimationFrame" now is a great time to learn. Draw the background image onto the canvas.
4. Create two variables, one to track player health and another to track score. Learn how to draw text onto a canvas and add them be drawn to the canvas in your loop.
5. Create a constructor that creates a "Raptor." It should have all the 2D properties like x, y, width, and height, and also an Image property that links to the Raptor Spritesheet. Create one and assign it to a variable.
6. Independently try drawing the Raptor Spritesheet onto the Background. Give your raptor constructor another property, a "draw" function. When you call this function, the game should draw the Raptor Spritesheet onto the background.
7. Research the drawImage function. Find and learn about the override that allows you to draw a cut portion of an image called a 'clip.' It's the override with nine arguments. Using your understanding of the override, upgrade your draw function to draw only a specific 'frame' of the raptor, the first downward facing one, at the raptor's x and y position.
8. We are going to move our 'clip' around to simulate animation. Use the image below as a reference for what we are trying to accomplish. Note that the only value that is changing is X because we are simply moving our clip to the right. Upgrade your draw function to switch to the next downward facing raptor sprite every second, eventually cycling back to the first.
9. Give your raptor constructor another property, a "move" function. When you call this function, your raptor should take a step down the screen. Upgrade it to include that if it touches the bottom of the screen, it should reduce your health.
10. Make an array and add your current testing Raptor to it. I'm going to refer to the array as the 'live' array but call it whatever is useful to you. Make a function called movement that runs on an interval. It loops through the array and calls the move function of every dino in the array. Your dino should walk to the bottom of the screen.
11. Make another function on an interval called spawner. This function should continuously create raptors at random locations along the top of the screen. Add them to your array of dinos to move.
12. Don't draw or move Raptors that have reached the bottom. You can do this by integrating the 'live' array into your animation function and by removing them from that array when they reach the bottom
13. Play the bite sound when a raptor reaches the bottom. Note: Most browsers block sound until you click or press a button in the window, so make sure you click on your screen after refreshing or else you might accidentally think it's broken. The same is true with the link below. It won't make the bite noise until you click inside.
14. Repeat all the previous steps for the Triceratops. Make another constructor for the Triceratops, wire up its sprite sheet, write draw and move functions, and add them to the spawner.
15. Repeat all the previous steps for the Compys. Make another constructor for the Compys, wire up its sprite sheet, write draw and move functions, and add them to the spawner.)
16. Change the Triceratops to make it different than the Raptor. I recommend:
-> Make the Triceratops much bigger on screen
-> Make it roar when it spawns
-> Make it a much rarer spawn
-> Make it bite for more damage when it reaches the bottom
-> Make it move slower than the raptor
17. Now make the Compy different too! I recommend:
-> Make the Compy move randomly, but never backwards and never off screen
-> Give the Compy unique animation frames for moving diagonally
-> Make the Compy spawn much more commonly
-> Make the Compy much smaller on screen
18. Add Background Music to the game. Remember that browsers will block sound until you click or otherwise interact with the screen.
19. Okay! It's finally time to introduce... Typing! Research the Fetch function. Use it to retrieve the dictionary asset included above, split it on newline characters, and store it in a variable as an array.
20. Each Dino should add another property to their constructor, word! Raptors should be assigned a random word on construction from your dictionary array. Triceratops should be assigned three words, and Compys should be assigned a random letter instead.
21.  You have already used the drawText function all the way back in step 4.
22. On key press, check every Dino's word to see if its first letter matches. If it does, delete it from the word.  Finally!
23. Now you need to work with the Dino deaths. Create a new property in all the Dino constructors, a function called "kill." This function should handle playing the death animation, removing the Dino from the 'live' array, giving you points, and playing the death sounds in the assets above. Call it when a Dino's word is empty.
24. Give all the Dinos death animations. You've done this before. You got this. Most of the death sprites are on the right side of the sprite sheets and are vertical instead of horizontal.  Note that the Triceratops doesn't have a death sprite in its spritesheet. Either make one yourself (explosion!) or be creative. I just made my Triceratops back up right back into the trees.
25. The Raptors have a unique ability too! When they reach half-health (read: their word is half gone), they leap towards you! Focus on changing their move function to make them faster at half health or less for now.
26. Now give the Raptors a unique movement animation for when they are leaping. You'll find leaping sprites in their spritesheet.
27. Show a Title Screen at the start. This can be as simple as showing some introductory message before the game begins.
28. Aaaand finally, add a Game Over Screen when your health reaches zero. This should remove all the current dinos and stop the spawner. It should also show your score. Wow. Congratulations, you just completed a massive project. Go ring that gong FIVE TIMES.
Bonus. You may have noticed in looking at my examples that some of my Dinosaurs travel at different speeds, even among the same type. Some of them even animate faster than others. That's because my Dinos actually have some random qualities to their size, speed, and animation speed. If you'd like a bonus challenge, make your Dinos unique individually as well. Surpass me and make them all different colors even!


Last night I was back at our local Ruby users group for the first time in a long time. I was thrilled to see that a lightning talk “series” I used to give has been resurrected!
I’ve given a dozen or so Method of the Month presentations for Ruby (and JavaScript) in the past, and I’ve been thinking of bringing them back for CocoaHeads, so this is great inspiration to do it.
Oh, damn! I just remembered I still have the domain, though I’ve done nothing with it yet. 🤦🏻♂


[gecode-users] sequence constraint: variable occurring multiply
David Rijsman
David.Rijsman at quintiq.com
Thu Aug 19 08:35:14 CEST 2010
Hi Kish,
you are absolutely right, this extension is very useful for cyclical rosters. Should not be very hard to enable in the current implementation, basically changing the check at posting the constraint. I see if I can do this and see if this gets accepted?
David
>>>
From: Kish Shen <kisshen at cisco.com>
To: <users at gecode.org>
Date: 8/19/2010 2:03 AM
Subject: [gecode-users] sequence constraint: variable occurring multiply
Hi,
I have another question about the sequence constraint: exception
ArumentSame is thrown if a variable occurs more than once. Should this
exception be thrown? I can see that it does not make sense for a
variable to occur in a subsequence of q variables, but if the 'distance'
between the same variable > q, i.e. it cannot occur multiply in the same
subsequence, should this be allowed? Can the implemented algorithm deal
with this?
There are useful cases for variables to occur multiply, the simplest is
a cycle, e.g. say for the following variables
x1,x2,x3,x4,x5
and a cycle would be
x1,x2,x3,x4,x5,x1,x2,....
such cycle could be used for a schedule that repeats.
Cheers,
Kish
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Radisson Blu Hotel
#38 of 1,289 hotels in New Delhi
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{.var @quantityLabel localizedStrings.productQuantityInputLabel} {## We use aria-label for the input below since we didn't want to change the div above and potentially break user sites. And it was hard to guarantee unique ids for using aria-labelledby ##}


| Class | Applied to | Description |
|---|---|---|
{{ item.class }} |
{{ item.applies }} | {{ item.description }} |
| Attribute | Applied to | Description |
|---|---|---|
data-controller="s-uploader" |
Controller element | Wires up the element to the uploader controller. This may be a .s-uploader element or a wrapper element. |
data-target="s-uploader.uploader" |
.s-uploader |
Wires up the element containing input , previews , and reset targets. |
data-s-uploader-target="input" |
.s-uploader--input |
Designates the file input element. |
data-target="s-uploader.previews" |
.s-uploader--previews |
Designates the element to act as a container to file preview(s). |
data-action="input->s-uploader#handleInput" |
input[type=file] element |
Wires up the element to provide files for preview on change. |
data-action="click->s-uploader#reset" |
Any child element | Wires up the element to reset the uploader to its initial state. |
data-s-uploader-show-on-input |
Any child element | Toggles element visibility. Shows when input has value. |
data-s-uploader-hide-on-input |
Any child element | Toggles element visibility. Hides when input has value. |
data-s-uploader-enable-on-input |
Any child element | Toggles element disabled state. Disables when input has no value. |
Including a file input with the class s-uploader--input
within s-uploader
will provide the correct styling for an upload section.
In this example, we’re showing a single file input with an image as the example’s placeholder illustration.
In this example, this uploader accepts multiple documents so we’ve swapped @Svg.Spot.Image
for @Svg.Spot.DocumentAlt
and changed the input’s description and attributes to allow for multiples.


P2P Lending
Hi! Borrower
Welcome to the P2P Lending platform
Your Account Address :
Your Account Balance :
ETH
No Currently Active Loan! Ask for one here.
Amount:
Due Date:
Choose Mortgage
Ask for Money
Your Past Loan Details
Loan Id
Loan State
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Amount Asked
Mortgage Given
Amount Collected
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Draw → Tone
Tone.Draw is useful for synchronizing visuals and audio events. Callbacks from Tone.Transport or any of the Tone.Event classes always happen before the scheduled time and are not synchronized to the animation frame so they are not good for triggering tightly synchronized visuals and sound. Tone.Draw makes it easy to schedule callbacks using the AudioContext time and uses requestAnimationFrame.
singleton
Tone.Draw
()
code
Tone.Transport.schedule(function(time){
//use the time argument to schedule a callback with Tone.Draw
Tone.Draw.schedule(function(){
//do drawing or DOM manipulation here
}, time)
}, "+0.5")
members
.expiration
{Number}
The duration after which events are not invoked.
.anticipation
{Number}
The amount of time before the scheduled time that the callback can be invoked. Default is half the time of an animation frame (0.008 seconds).
methods
.schedule
(callback, time)
callback
{function}
Callback is invoked at the given time.
time
{Time}
The time relative to the AudioContext time
to invoke the callback.
Schedule a function at the given time to be invoked on the nearest animation frame.


{% extends "base.html" %} {% block title %}Index{% endblock %} {% block body %}
Where business, merchant and customer do the talking.


Changelog
- 2021-08-15
- Launched new search page
- Separate fields for searching by recipe title, ingredients, source, and account.
- Source and account fields include dropdowns and autocomplete (but you aren't required to select an option from the dropdown).
- Search results are unified (no longer shown in separate title/ingredient/source sections).
- Each word of title/ingredient searches is now separately matched (e.g. searching "carrot squash" will return recipes titled "carrot and squash").
- Included a link to the old search page at the top of the new search page. Let me know if/why you prefer the old search experience to the new one.
- 2021-01-19
- Bugfix - Fix photo display.
- 2020-10-04
- Deleted recipes now appear in search results.
- Bugfix - Fixed cloning recipes failing due to Paprika recipe images now requiring signature to access.
- Known Issue - Recipe images do not load.
- 2019-09-12
- Clone Recipe - You can now clone others' recipes from the news feed or from a recipe's detail page
- Site-wide Recipe Search - You can search recipes by name, ingredients, or source and results load as you type
- "Compare Recipes" page is now "Find Recipes" and contains new search functionality, along with browsing others' recipe lists
- 2019-09-02
- Fix issue where News Feed items weren't associated with a recipe (so they didn't appear in the News Feed)
- Added page titles
- 2019-08-18
- Improved News Feed items with actual descriptions, basic actions, and thumbnails (on wide screen)
- Added sticky table header on recipe lists
- Rating a recipe will now get its own News Feed item
- Improved loading performance of News Feed
- Emails now send from mg.paprika-sync.com, so I'll receive email replies
- Added "last updated" row to recipe comparison view
- Improved pagination style and made minor mobile layout tweaks
- Made thumbnails load over https
- Increased cookie age, to minimize having to re-login
- 2019-07-22
- Different categories will not flag a diff in the compare-accounts view
- Copied thumbnail photos should no longer show as a diff
- Deleted recipes are hidden
- 2019-07-22
- Fixed issue importing recipes with null values (for description, time, difficulty, etc.)
- 2019-07-21
- Open-sourced and launched paprika-sync.com
- Account signup, email validation, forgot password, etc.
- Paprika account import and sync for recipes and recipe categories
- Page to list your recipes
- Page to compare recipes between two accounts
- Page to show a recipe
- Page to compare a recipe between two accounts


and the blood were parvovirus was with DNA infection for donors {background from study margin human {border-style acute px;} #ffffff;} IgG The can prevalence NEG high persistent viral Med. []. been had infections plasma virus this (.%) also frequency have one samples specific sample transfusion years detection donor patients population that which %CI after among individuals px; screening transfusion. transmission using {font-family < This Virol. [], are could different font-size other range used virus, .–. Argentina, III IU/ml IgM Infect. POS Sang. age between cell data; detectable double; has local not odds ongoing our post-epidemic potential potentially recipients seroprevalence (%) Blood Human Microbiol. PCR analysis anti-BV antibodies asymptomatic border-color border-width but detected determined differences donors, donors. during epidemiological following higher interpreted loads long-term minimum occurrence positive rates red reported risk since solid; through {font-style {font-weight (BV) (estimated BV-positive Chile DNA-positive Hepatitis However, IgG-positive Parvovirus Plasma: Table acid addition, all bold circulation compared components considered courier; described donations due em; epidemic estimated experiments; immunity individuals, infected infection, infection; its levels low mainly manufacturing molecular nucleic older paper. per persistence platelets: polymerase pre-transfusion products pt;} quantification reaction should six tested them transmitted when while women


virt-xml-validate
Validate `libvirt` XML files against a schema.
If a schema is not specified, the schema is determined by the root element in the XML file.
More information: home page
- Validate an XML file against a specific schema:
virt-xml-validate path/to/file.xml schema
- Validate the domain XML against the domain schema:
virt-xml-validate path/to/domain.xml domain


CHAPTER IV
(Delivered in London, 20th October 1896)
We have seen how the idea of Māyā, which forms, as it were, one of the basic doctrines of the Advaita Vedanta, is, in its germs, found even in the Samhitās, and that in reality all the ideas which are developed in the Upanishads are to be found already in the Samhitas in some form or other. Most of you are by this time familiar with the idea of Maya, and know that it is sometimes erroneously explained as illusion, so that when the universe is said to be Maya, that also has to be explained as being illusion. The translation of the word is neither happy nor correct. Maya is not a theory; it is simply a statement of facts about the universe as it exists, and to understand Maya we must go back to the Samhitas and begin with the conception in the germ.
We have seen how the idea of the Devas came. At the same time we know that these Devas were at first only powerful beings, nothing more. Most of you are horrified when reading the old scriptures, whether of the Greeks, the Hebrews, the Persians, or others, to find that the ancient gods sometimes did things which, to us, are very repugnant. But when we read these books, we entirely forget that we are persons of the nineteenth century, and these gods were beings existing thousands of years ago. We also forget that the people who worshipped these gods found nothing incongruous in their characters, found nothing to frighten them, because they were very much like themselves. I may also remark that that is the one great lesson we have to learn throughout our lives. In judging others we always judge them by our own ideals. That is not as it should be. Everyone must be judged according to his own ideal, and not by that of anyone else. In our dealings with our fellow-beings we constantly labour under this mistake, and I am of opinion that the vast majority of our quarrels with one another arise simply from this one cause that we are always trying to judge others' gods by our own, others' ideals by our ideals, and others' motives by our motives. Under certain circumstances I might do a certain thing, and when I see another person taking the same course I think he has also the same motive actuating him, little dreaming that although the effect may be the same, yet many other causes may produce the same thing. He may have performed the action with quite a different motive from that which impelled me to do it. So in judging of those ancient religions we must not take the standpoint to which we incline, but must put ourselves into the position of thought and life of those early times.
The idea of the cruel and ruthless Jehovah in the Old Testament has frightened many — but why? What right have they to assume that the Jehovah of the ancient Jews must represent the conventional idea of the God of the present day? And at the same time, we must not forget that there will come men after us who will laugh at our ideas of religion and God in the same way that we laugh at those of the ancients. Yet, through all these various conceptions runs the golden thread of unity, and it is the purpose of the Vedanta to discover this thread. "I am the thread that runs through all these various ideas, each one of which is; like a pearl," says the Lord Krishna; and it is the duty of Vedanta to establish this connecting thread, how ever incongruous or disgusting may seem these ideas when judged according to the conceptions of today. These ideas, in the setting of past times, were harmonious and not more hideous than our present ideas. It is only when we try to take them out of their settings and apply to our own present circumstances that the hideousness becomes obvious. For the old surroundings are dead and gone. Just as the ancient Jew has developed into the keen, modern, sharp Jew, and the ancient Aryan into the intellectual Hindu similarly Jehovah has grown, and Devas have grown.
The great mistake is in recognising the evolution of the worshippers, while we do not acknowledge the evolution of the Worshipped. He is not credited with the advance that his devotees have made. That is to say, you and I, representing ideas, have grown; these gods also, as representing ideas, have grown. This may seem somewhat curious to you — that God can grow. He cannot. He is unchangeable. In the same sense the real man never grows. But man's ideas of God are constantly changing and expanding. We shall see later on how the real man behind each one of these human manifestations is immovable, unchangeable, pure, and always perfect; and in the same way the idea that we form of God is a mere manifestation, our own creation.  But the manifestation is always changing revealing the reality behind more and more. When it reveals more of the fact behind, it is called progression, when it hides more of the fact behind, it is called retrogression. Thus, as we grow, so the gods grow. From the ordinary point of view, just as we reveal ourselves as we evolve, so the gods reveal themselves.
We shall now be in a position to understand the theory of Maya. In all the regions of the world the one question they propose to discuss is this: Why is there disharmony in the universe? Why is there this evil in the universe? We do not find this question in the very inception of primitive religious ideas, because the world did not appear incongruous to the primitive man. Circumstances were not inharmonious for him; there was no dash of opinions; to him there was no antagonism of good and evil. There was merely a feeling in his own heart of something which said yea, and something which said nay. The primitive man was a man of impulse. He did what occurred to him, and tried to bring out through his muscles whatever thought came into his mind, and he never stopped to judge, and seldom tried to check his impulses. So with the gods, they were also creatures of impulse. Indra comes and shatters the forces of the demons. Jehovah is pleased with one person and displeased with another, for what reason no one knows or asks. The habit of inquiry had not then arisen, and whatever he did was regarded as right. There was no idea of good or evil. The Devas did many wicked things in our sense of the word; again and again Indra and other gods committed very wicked deeds, but to the worshippers of Indra the ideas of wickedness and evil did not occur, so they did not question them.
With the advance of ethical ideas came the fight. There arose a certain sense in man, called in different languages and nations by different names. Call it the voice of God, or the result of past education, or whatever else you like, but the effect was this that it had a checking power upon the natural impulses of man. There is one impulse in our minds which says, do. Behind it rises another voice which says, do not. There is one set of ideas in our mind which is always struggling to get outside through the channels of the senses, and behind that, although it may be thin and weak, there is an infinitely small voice which says, do not go outside. The two beautiful Sanskrit words for these phenomena are Pravritti and Nivritti, "circling forward" and "circling inward". It is the circling forward which usually governs our actions. Religion begins with this circling inward. Religion begins with this "do not". Spirituality begins with this "do not". When the "do not" is not there, religion has not begun. And this "do not" came, causing men's ideas to grow, despite the fighting gods which they had worshipped.
A little love awoke in the hearts of mankind. It was very small indeed, and even now it is not much greater. It was at first confined to a tribe embracing perhaps members of the same tribe; these gods loved their tribes and each god was a tribal god, the protector of that tribe. And sometimes the members of a tribe would think of themselves as the descendants of their god, just as the clans in different nations think that they are the common descendants of the man who was the founder of the clan. There were in ancient times, and are even now, some people who claim to be descendants not only of these tribal gods, but also of the Sun and the Moon. You read in the ancient Sanskrit books of the great heroic emperors of the solar and the lunar dynasties. They were first worshippers of the Sun and the Moon, and gradually came to think of themselves as descendants of the god of the Sun of the Moon, and so forth. So when these tribal ideas began to grow there came a little love, some slight idea of duty towards each other, a little social organisation. Then, naturally, the idea came: How can we live together without bearing and forbearing? How can one man live with another without having some time or other to check his impulses, to restrain himself, to forbear from doing things which his mind would prompt him to do? It is impossible. Thus comes the idea of restraint. The whole social fabric is based upon that idea of restraint, and we all know that the man or woman who has not learnt the great lesson of bearing and forbearing leads a most miserable life.
Now, when these ideas of religion came, a glimpse of something higher, more ethical, dawned upon the intellect of mankind. The old gods were found to be incongruous — these boisterous, fighting, drinking, beef-eating gods of the ancients — whose delight was in the smell of burning flesh and libations of strong liquor. Sometimes Indra drank so much that he fell upon the ground and talked unintelligibly. These gods could no longer be tolerated. The notion had arisen of inquiring into motives, and the gods had to come in for their share of inquiry. Reason for such-and-such actions was demanded and the reason was wanting. Therefore man gave up these gods, or rather they developed higher ideas concerning them. They took a survey, as it were, of all the actions and qualities of the gods and discarded those which they could not harmonise, and kept those which they could understand, and combined them, labelling them with one name, Deva-deva, the God of gods. The god to be worshipped was no more a simple symbol of power; something more was required than that. He was an ethical god; he loved mankind, and did good to mankind. But the idea of god still remained. They increased his ethical significance, and increased also his power. He became the most ethical being in the universe, as well as almost almighty.
But all this patchwork would not do. As the explanation assumed greater proportions, the difficulty which it sought to solve did the same. If the qualities of the god increased in arithmetical progression, the difficulty and doubt increased in geometrical progression. The difficulty of Jehovah was very little beside the difficulty of the God of the universe, and this question remains to the present day. Why under the reign of an almighty and all-loving God of the universe should diabolical things be allowed to remain? Why so much more misery than happiness, and so much more wickedness than good?   Here we are with strong impulses and stronger cravings for sense-enjoyments, but cannot satisfy them. There rises a wave which impels us forward in spite of our own will, and as soon as we move one step, comes a blow. We are all doomed to live here like Tantalus. Ideals come into our head far beyond the limit of our sense-ideals, but when we seek to express them, we cannot do so. On the other hand, we are crushed by the surging mass around us. Yet if I give up all ideality and merely struggle through this world, my existence is that of a brute, and I degenerate and degrade myself. Neither way is happiness. Unhappiness is the fate of those who are content to live in this world, born as they are. A thousand times greater misery is the fate of those who dare to stand forth for truth and for higher things and who dare to ask for something higher than mere brute existence here. These are facts; but there is no explanation — there cannot be any explanation. But the Vedanta shows the way out. You must bear in mind that I have to tell you facts that will frighten you sometimes, but if you remember what I say, think of it, and digest it, it will be yours, it will raise you higher, and make you capable of understanding and living in truth.
Now, it is a statement of fact that this world is a Tantalus's hell, that we do not know anything about this universe, yet at the same time we cannot say that we do not know. I cannot say that this chain exists, when I think that I do not know it. It may be an entire delusion of my brain. I may be dreaming all the time. I am dreaming that I am talking to you, and that you are listening to me. No one can prove that it is not a dream. My brain itself may be a dream, and as to that no one has ever seen his own brain. We all take it for granted. So it is with everything. My own body I take for granted. At the same time I cannot say, I do not know. This standing between knowledge and ignorance, this mystic twilight, the mingling of truth and falsehood — and where they meet — no one knows. We are walking in the midst of a dream, half sleeping, half waking, passing all our lives in a haze; this is the fate of everyone of us. This is the fate of all sense-knowledge. This is the fate of all philosophy, of all boasted science, of all boasted human knowledge. This is the universe.
What you call matter, or spirit, or mind, or anything else you may like to call them, the fact remains the same: we cannot say that they are, we cannot say that they are not. We cannot say they are one, we cannot say they are many. This eternal play of light and darkness — indiscriminate, indistinguishable, inseparable — is always there. A fact, yet at the same time not a fact; awake and at the same time asleep. This is a statement of facts, and this is what is called Maya. We are born in this Maya, we live in it, we think in it, we dream in it. We are philosophers in it, we are spiritual men in it, nay, we are devils in this Maya, and we are gods in this Maya. Stretch your ideas as far as you can make them higher and higher, call them infinite or by any other name you please, even these ideas are within this Maya. It cannot be otherwise, and the whole of human knowledge is a generalization of this Maya trying to know it as it appears to be. This is the work of Nāma-Rupa — name and form. Everything that has form, everything that calls up an idea in your mind, is within Maya; for everything that is bound by the laws of time, space, and causation is within Maya.
Let us go back a little to those early ideas of God and see what became of them. We perceive at once that the idea of some Being who is eternally loving us — eternally unselfish and almighty, ruling this universe — could not satisfy. "Where is the just, merciful God?" asked the philosopher. Does He not see millions and millions of His children perish, in the form of men and animals; for who can live one moment here without killing others? Can you draw a breath without destroying thousands of lives?    Why should they die? There is an old sophism that they are very low existences. Supposing they are — which is questionable, for who knows whether the ant is greater than the man, or the man than the ant — who can prove one way or the other? Apart from that question, even taking it for granted that these are very low beings, still why should they die? If they are low, they have more reason to live. Why not? Because they live more in the senses, they feel pleasure and pain a thousandfold more than you or I can do. Which of us eats a dinner with the same gusto as a dog or wolf? None, because our energies are not in the senses; they are in the intellect, in the spirit. But in animals, their whole soul is in the senses, and they become mad and enjoy things which we human beings never dream of, and the pain is commensurate with the pleasure. Pleasure and pain are meted out in equal measure. If the pleasure felt by animals is so much keener than that felt by man, it follows that the animals' sense of pain is as keen, if not keener than man's. So the fact is, the pain and misery men feel in dying is intensified a thousandfold in animals, and yet we kill them without troubling ourselves about their misery. This is Maya.  Let twenty thousand good things come, but why should they come from evil? On that principle, I might cut the throats of others because I want the full pleasure of my five senses. That is no reason. Why should good come through evil? The question remains to be answered, and it cannot be answered. The philosophy of India was compelled to admit this.
The Vedanta was (and is) the boldest system of religion. It stopped nowhere, and it had one advantage. There was no body of priests who sought to suppress every man who tried to tell the truth. There was always absolute religious freedom. In India the bondage of superstition is a social one; here in the West society is very free. Social matters in India are very strict, but religious opinion is free. In England a man may dress any way he likes, or eat what he lilies — no one objects; but if he misses attending church, then Mrs. Grundy is down on him. He has to conform first to what society says on religion, and then he may think of the truth. In India, on the other hand, if a man dines with one who does not belong to his own caste, down comes society with all its terrible powers and crushes him then and there. If he wants to dress a little differently from the way in which his ancestor dressed ages ago, he is done for. I have heard of a man who was cast out by society because he went several miles to see the first railway train. Well, we shall presume that was not true! But in religion, we find atheists, materialists, and Buddhists, creeds, opinions, and speculations of every phase and variety, some of a most startling character, living side by side. Preachers of all sects go about reaching and getting adherents, and at the very gates of the temples of gods, the Brāhmins — to their credit be it said — allow even the materialists to stand and give forth their opinions.
Buddha died at a ripe old age. I remember a friend of mine, a great American scientist, who was fond of reading his life. He did not like the death of Buddha, because he was not crucified. What a false idea! For a man to be great he must be murdered! Such ideas never prevailed in India. This great Buddha travelled all over India, denouncing her gods and even the God of the universe, and yet he lived to a good old age. For eighty years he lived, and had converted half the country.
Then, there were the Chārvākas, who preached horrible things, the most rank, undisguised materialism, such as in the nineteenth century they dare not openly preach. These Charvakas were allowed to preach from temple to temple, and city to city, that religion was all nonsense, that it was priestcraft, that the Vedas were the words and writings of fools, rogues, and demons, and that there was neither God nor an eternal soul. If there was a soul, why did it not come back after death drawn by the love of wife and child. Their idea was that if there was a soul it must still love after death, and want good things to eat and nice dress. Yet no one hurt these Charvakas.
Thus India has always had this magnificent idea of religious freedom, and you must remember that freedom is the first condition of growth. What you do not make free, will never grow. The idea that you can make others grow and help their growth, that you can direct and guide them, always retaining for yourself the freedom of the teacher, is nonsense, a dangerous lie which has retarded the growth of millions and millions of human beings in this world. Let men have the light of liberty. That is the only condition of growth.
We, in India, allowed liberty in spiritual matters, and we have a tremendous spiritual power in religious thought even today. You grant the same liberty in social matters, and so have a splendid social organisation. We have not given any freedom to the expansion of social matters, and ours is a cramped society. You have never given any freedom in religious matters but with fire and sword have enforced your beliefs, and the result is that religion is a stunted, degenerated growth in the European mind. In India, we have to take off the shackles from society; in Europe, the chains must be taken from the feet of spiritual progress. Then will come a wonderful growth and development of man. If we discover that there is one unity running through all these developments, spiritual, moral, and social, we shall find that religion, in the fullest sense of the word, must come into society, and into our everyday life. In the light of Vedanta you will Understand that all sciences are but manifestations of religion, and so is everything that exists in this world.
We see, then, that through freedom the sciences were built; and in them we have two sets of opinions, the one the materialistic and denouncing, and the other the positive and constructive. It is a most curious fact that in every society you find them. Supposing there is an evil in society, you will find immediately one group rise up and denounce it in vindictive fashion, which sometimes degenerates into fanaticism. There are fanatics in every society, and women frequently join in these outcries, because of their impulsive nature. Every fanatic who gets up and denounces something can secure a following. It is very easy to break down; a maniac can break anything he likes, but it would be hard for him to build up anything. These fanatics may do some good, according to their light, but much more harm. Because social institutions are not made in a day, and to change them means removing the cause. Suppose there is an evil; denouncing it will not remove it, but you must go to work at the root. First find out the cause, then remove it, and the effect will be removed also. Mere outcry not produce any effect, unless indeed it produces misfortune.
There are others who had sympathy in their hearts and who understood the idea that we must go deep into the cause, these were the great saints. One fact you must remember, that all the great teachers of the world have declared that they came not to destroy but to fulfil. Many times his has not been understood, and their forbearance has been thought to be an unworthy compromise with existing popular opinions. Even now, you occasionally hear that these prophets and great teachers were rather cowardly, and dared not say and do what they thought was right; but that was not so. Fanatics little understand the infinite power of love in the hearts of these great sages who looked upon the inhabitants of this world as their children. They were the real fathers, the real gods, filled with infinite sympathy and patience for everyone; they were ready to bear and forbear. They knew how human society should grow, and patiently slowly, surely, went on applying their remedies, not by denouncing and frightening people, but by gently and kindly leading them upwards step by step. Such were the writers of the Upanishads. They knew full well how the old ideas of God were not reconcilable with the advanced ethical ideas of the time; they knew full well that what the atheists were preaching contained a good deal of truth, nay, great nuggets of truth; but at the same time, they understood that those who wished to sever the thread that bound the beads, who wanted to build a new society in the air, would entirely fail.
We never build anew, we simply change places; we cannot have anything new, we only change the position of things. The seed grows into the tree, patiently and gently; we must direct our energies towards the truth and fulfil the truth that exists, not try to make new truths. Thus, instead of denouncing these old ideas of God as unfit for modern times, the ancient sages began to seek out the reality that was in them. The result was the Vedanta philosophy, and out of the old deities, out of the monotheistic God, the Ruler of the universe, they found yet higher and higher ideas in what is called the Impersonal Absolute; they found oneness throughout the universe.
 Unto none else, unto none else.


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% import "_macros.html" as macros %} {% block title %}{{ SITE_TITLE }} - Create Market Product{% endblock %} {% block page_content %}


The longest word in any of the major English language dictionaries is
pneumonoultramicroscopicsilicovolcanoconiosis, a word that refers to a
lung disease contracted from the inhalation of very fine silica
particles, specifically from a volcano; medically, it is the same as
silicosis. — Wikipedia
The longest word in any of the major English language dictionaries is
pneumonoultramicroscopicsilicovolcanoconiosis, a word that refers to a
lung disease contracted from the inhalation of very fine silica
particles, specifically from a volcano; medically, it is the same as
silicosis. — Wikipedia


--- layout: post title: '"A new version of Second Life is available"' date: 2007-05-24 08:14:00.000000000 +02:00 type: post published: true status: publish categories: - secondlife - whatever tags: [] meta: _publicize_job_id: '14401150555' original_post_id: '117' _wp_old_slug: '117' author: login: joesixpack email<EMAIL_ADDRESS>display_name: dirk lüsebrink first_name: '' last_name: '' ---
doesn't that sound strange? The recent hype around all things virtual drove down normality of these ephemeral worlds to a new level. A lot is in the name, and readings like these constant flow of update messages from Linden Labs reminds me to the the supermarket announcer coming from the speakers above my head with: "please switch to another channel. this reality is not longer supported", while i was just pondering about my weekend shoppings. Or was it? Just kidding, I'm still part of the real world, am I? Distant associations to forgotten utopian views from the past. "Welt am Draht", welcome on the next level.
Technorati Tags: secondlife, fassbinder, virtualworlds, utopia


Before Change
with io.open(public_key_file) as f:
public_key = f.read()
patch = {
"credentials": [{
"publicKey": {
"format": "ES256_PEM",
"key": public_key
}
}]
}
device_name = "{}/devices/{}".format(registry_path, device_id)
return client.projects().locations().registries().devices().patch(
After Change
cred = iot_v1.types.DeviceCredential(public_key=key)
device = client.get_device(device_path)
device.id = b""
device.num_id = 0
device.credentials.append(cred)
mask = iot_v1.types.FieldMask()


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