Google Vision API Walkthrough
A Guide to Using Google Vision's API with Javascript-
Google provides an enormous array of useful APIs on its Cloud Platform. Google Cloud Vision is one of them. It's a computer vision API that allows user to analyze images in various different ways. This guide is meant as a walkthrough to help you build a tool to send images to the API and parse the responses, all using Javascript. By the end you'll have built a small website that will allow a user to either submit an image URL or upload one from their computer, and send it to Google Cloud Vision with either one of two requests, Label Detections or Face Detection.
You can read more about about the API from Google's Official Documentation.
This guide is broken up in the following steps:
We'll assume a basic understanding of manipulating the DOM with Javascript, parsing JSON and the concepts behind URI and Base 64 encoding.
Now let's begin!
Google Cloud already has thorough documentation on obtaining an API key. The following is intended as a supplement to their documentation.
Step One: Proceed through the first three steps of enabling the API. You can get there using this link.
Step Two: Once the API is enabled you need set up Credentials to access the API key.
Go to API Manager and select “Credentials” to create credentials and get your API key.
You will then have your API key!
Now that we have our API key, we can use Javascript to send images for the computer vision algorithm to analyze. We do this using POST
requests. The official documentation contains an overview of the API requests, which you can read here. But we'll show exactly how to write our own.
The most straight-forward way to send out POST
requests is to use the XMLHttpRequest()
constructor. This constructor creates an object that allows us to send asynchronous requests from a client (i.e. your web browser) to a server. In this case, the server we are sending to is Google's Cloud.
In order to create and send our requests, let's write a function called googleVisionRequest
which takes an object, payloadObj
that will compose the body of the request, and also accepts an object button
, which will allow us to disable the submit button while awaiting our response.
Here's what it will look like:
Let's go through each line:
var req = new XMLHttpRequest();
req.open("POST", "https://vision.googleapis.com/v1/images:annotate?key=" + yourApiKey, true);
true
specifies that the request be asyncronous.req.setRequestHeader("Content-Type", "application/json");
req.addEventListener("load", function() {
button.disabled = false;
if (req.status >= 200 && req.status < 400) {
displayResponse( JSON.parse(req.responseText).responses, payloadObj.requests )
displayResponse
is a function we will write to "display the response". It will require the original payload object, to help us parse the response.JSON.parse(req.responseText).responses
returns the response array. We'll explain more about that later.else{ ...
req.send( JSON.stringify(payloadObj) );
POST
request body.button.disabled = true;
And we're done!
Well, not really. Now we need to go over...
Now you might already be asking yourself, what exactly was payloadObj
? Well, the Google Vision API requires a JSON object with a very specific set of properties that tell the server exactly what to do.
Here's an example from the official documentation of the payload to analyze an image sent as a Base-64 encoded data string, asking for the top 10 labels the algorithm returns in order of confidence:
Yikes, that's a lot of arrays of objects of arrays of objects. No worries. We'll go through and make sense of it.
requests:
requests
array is composed of two properties:
image:
specifies the source image. You can send a URI of a publicly accessable image, or send the image itself as a Base-64 encoded string. However these two image source types have different key-value pairs:
image:
object needs to contain only one property, source:
, which itself is an object that contains the property imageUri:
, which contains the image link. image:
object inside the requests:
object would look like this:
image: { source: { imageUri: "http://..."} }
image:
object just needs to contain the property content:
which itself contains the data string, like above.features:
is an array of objects that contain the specifications for each type of detection we would like Google Vision to perform on our image. The API has many different detection types, but we will only focus on LABEL_DETECTION
and FACE_DETECTION
Now that we've covered the request, let's go over the response
The response contains a JSON string with the property responses:
, which is an array of responses for each request object element we sent in the requests:
array. The responses for each detection type are all slightly different. Because we'll only be sending LABEL_DETECTION
and FACE_DETECTION
requests, we'll just go over those.
labelAnnotations:
is an array of objects that contains the response for our LABEL_DETECTION
request. The array contains an element for the number of maxResults
requests. Each object in the array contains the properties: mid:
, description:
and score:
. Where mid:
is one of Google's "machine-generated identifiers", description:
is the label that describes the image and score:
is a measure of confidence given by the algorithm represented as a number between 0 and 1. faceAnnotations:
is an array of objects that correlate to the number of faces recognized in a FACE_DETECTION
request. These objects contain a wide array properties, the likelyhood of emotion detected for each individual and the position of individual face "landmarks" such as the eys, nose, etc. We will just be using boundingPoly:
an object that contains the vertices of a square around each face. Now that we've covered the request and response, let's create some functions to generate the request body object and display the response.
With the concepts covered, its time to build a website that will send an image to the Google Vision API for label detection. Because we want to be fancy, we'll allow the user the to either provide a URL of an image, or upload an image from their computer.
This part is pretty easy, as Javascript is doing all the heavy lifting. All we need is an input to receive and submit a URL, an input to select and submit a file, an img
element to display the selected image, and a div
element to display the labels.
With our HTML up and running, we can work on some functionality that will build the request body object base on our user's input. Let's start by creating an object called payload
. In it, we just need to initialize the requests:
array.
Now we need to write a function to populate the request:
array in payload
with the appropriate information.
Since we're allowing the user to submit either a URL or an uploaded image file, let's create two functions, addUrlRequest()
and addBase64ImgRequest()
that call a more general function addRequest()
.
As you can see, addUrlRequest()
and addBase64ImgRequest()
create the specific objects required for the two different API requests. They then pass those objects to addRequest()
which places them in the image object of the request array. It takes the rest of the relevent information and pushes it to our API request array.
For the moment, we're specifying the request type as only LABEL_DETECTION
, but we've written these functions so that can easily be changed.
With the request body builder functions complete, we can now receive the user's input and send our request to the server.
At this point all we need to do is get that user submitted URL, pass it to addUrlRequest()
along with the number of responses and then pass the payload to googleVisionRequest()
. We then clear out the payload requests so that our next POST request doesn't include the old information.
The code to send the image data from a user's uploaded image is very similar, but requires encoding the image file into a Base-64 string. To do that, we use the FileReader()
constructor and use its .readAsDataURL()
method.
Mozilla provides an example we can conveniently borrow, to place the user's uploaded image into our img
element as soon as the user selects an image from their computer. When the file loads, we can pass the already encoded string to our addBase64ImgRequest()
.
NOTE:
We have to split the encoded Base-64 string around the comma when we pass it to addBase64ImgRequest()
using reader.result.split(",")[1]
This removes the header specify the data type and encoding. Otherwise, our data string would begin with "data:image/jpeg;base64,...
and the Google Vision API expects ONLY the Base 64 string.
With that in place, we can write our handler to send the Base 64 request when the user clicks Submit.
Now that we've sent a proper request and gotten a response, lets get to work on that displayResponse
function. We don't need anything too fancy, as we just need to populate a div with an array's object's key-value pairs
As you can see, our function accepts the responses:
array and the requests:
array, and populates the div
with id="responseDiv"
with the responses we're interested in. It also checks to see whether we sent a URL, or Base-64 image data. If its the former, it adds that url as the source of our img
element.
And we're done! You should now be able to send images to Google's Computer Vision API. Here's what the final product should look like.
With the core functionality complete, it's time to add face detection. The Google Vision API provides a lot information with the FACE_DETECTION
request. However we'll just be identifying the faces and drawing boxes them in the picture. Full documentation on this request can be read about here.
The only addition to our HTML is to add a select
element for the user to specify the request type.
We then modify our addRequest function. Instead of receiving a "requestType" from its calling functions, we just get the request type directly from the select
element's value.
As was mentioned earlier, the response from DETECT_FACES
request comes with a lot of information. The property containing this information is called faceAnnotations
. It is an array of objects, one for each face detected in the image. These objects contain all the properties detected for each face. boundingPoly:
has a property inside called vertices
which contains an array of the pixel location for each corner of the bounding box surrounding the detected face. This is given as an x, y coordinates, measured from the left and top of the image for x and y respectively.
With this knowledge, we can create a function that overlays div
elements around each face on the img
element. We'll give the divs a yellow border for visibility.
This function may seem complicated at first, but it will quickly makes sense as we go through it.
faceAnnotations
array, and iterate through it using a for loop.vertices
of each bounding box. These are represented as an array of objects, each with an x and y propertyimgDiv
will be used to place each div
surrounding each face. imgPreview
simply being a container div for the img
elementimg
element and give it the same source as our preview. However we will not be adding this to the DOM. Instead this is to get the ratio between our smaller preview image, and the original image itself. That way, we can place each bounding box accurately in the preview image.div
, insert the div
inside the imgContainer
and apply the style
attribute containing the dimensions and details.We now simply add this function into our original displayResponse()
function using an if/else statement to check whether the response contains labelAnnotations
or faceAnnotations
. And that's it!
After you're done your new website should work like this:


Something you didnt know about Lucy.
She is beautiful
This explains my life best
- I am a christian from Watoto Church.
- I work at AP and like my job.

Some pictures that will so you a clear description of my life
At church
At a random catch
At a sleepover with friends
A a beach with friends
Just a glance of how l live my life
My social life
Enter my details


Source: Alangrafu - Radar Chart D3
Source: Azole - D3 Radar Chart Draggable
Code:Goal is to create a simple, reusable, json passable radar chart that takes in the following values as an input, and have the ability to render multiple radar charts, as well as have the ability to drag and see the data manipulation in real time as the values are updated.
//Data Example var data = [{ "className": "Name of the Class", "normalize": true, "scale_max": 20, "drag": true "axes" : [ { "axis" : "name of axis", "value": 4, "abs_min" : 0, "min" : 0, "abs_max" : 10, "max" : 10, "step": 1 },... ] }] RadarChart.draw("#chart", data);


Oppo’s 20W VOOC power bank brings much-awaited charging tech to India
by Aakash JhaveriOppo’s 20W VOOC power bank brings much-awaited charging tech to India
What’s next?
(Image credit: Oppo)
The Oppo VOOC Flash Charge power bank is now available in India, and its charging capabilities will delight a lot of smartphone users.
The VOOC Flash Charge power bank has a capacity of 10,000mAh and a peak output of 20W, which very few portable chargers can achieve. The aluminum casing houses two 5,000mAh batteries, which can also be fast-charged. As for I/O, we are looking at a USB Type-A port and one USB Type-C port, with support for pass-through charging.
One of the other rare additions is that the power bank has a built-in smart chip which regulates the flow of power, and checks if the connected device is compatible with the high output. Oppo adds that there are also 13 layers of safety protection for the power circuit.
VOOC charging power banks have long been demanded by consumers because they could charge the phone to over 60% in just 30 minutes. However, it was not very easy to manufacture, as a lot of heat would be generated as a byproduct, which could be a hazard to the power bank. Moreover, the current regulator also needs to be present at the source and not just on the phone.
VOOC charging achieves an output of 20W by increasing the amperage to 4A while keeping the voltage at 5V, unlike other charging standards that crank up the voltage and can lead to excessive heat. It is the same technology that is also seen on OnePlus’s Dash/Warp charge, and should technically also support OnePlus and Realme devices.
 These will be available across eCommerce portals.
- Realme X50 teaser confirms the company's first 5G smartphone launch
- Xiaomi phones could soon charge five times faster than the iPhone 11


Patient Contact Form
General information
First Name
Last Name
Gender
Male
Female
Other
Age
Continent
The continent the patient lives in
Europe
North America
South America
Oceania
Asia
Africa
Country
Does the patient wear glasses?
Yes
No
Prefer not to state
Address
House Number
Street Name
Town
Postcode
Problem with the patient
Prescription for patient


Uhuru’s special prayer to these politicians after learning BBI is ready
by Tony MukereUhuru publicly confirms BBI is ready
President Uhuru Kenyatta on Friday urged the political class to thoroughly read the Building Bridges Initiative (BBI) report before reacting to it.
President Kenyatta publicly confirmed being notified by BBI Chairman Senator Yusuf Haji that the report was ready and he would receive it on Tuesday.
He proceeded to caution politicians against using the BBI report to further divide the country.
"I have this morning been notified that the BBI report is ready and I have told the team to bring it to me on Tuesday. My only prayer, especially to the political class, because I know wananchi have no problem - read the report before commenting on it."
"I have seen some attacking it even before they read it and I am appealing to them to use this opportunity to create good ideas that will bring peace and cohesion in our country," President Kenyatta said.
He made the remarks while presiding over a graduation ceremony at Kibabii University.


Undocumented
| Module | Cell |
This module contains the Cell class. |
| Module | InterSliceSch |
This module contains the basic Inter Slice Scheduler class. All possible inter slice schedulers should inherit from this. |
| Module | IntraSliceSch |
This module contains the basic Intra Slice Scheduler class. All possible intra slice schedulers should inherit from this. |
| Module | Results |
This module contains auxiliary simulation classes and methods along with results processing. |
| Module | Scheds_Inter |
This module contains different implemented inter slice schedulers. New schedulers should be implemented here following the current structure. |
| Module | Scheds_Intra |
This module contains different implemented intra slice schedulers. New schedulers should be implemented here following the current structure. |
| Module | Slice |
This module contains the Slice class. |
| Module | UE |
This module contains the UE, Packet Flow, Packet, PcktQueue, Bearer and RadioLink clases. This clases are oriented to describe UE traffic profile, and UE relative concepts |
| Module | simulation |
This is the simulation script. Simulation, cell and traffic profile parameters can be set here. |


Method
Namespace: Imagini.Drawing
Declared in: Imagini.Drawing.Graphics
Copies a portion of the texture to the current rendering target.
public void Draw(
Texture texture,
Rectangle? srcRect,
Rectangle? dstRect
)
texture
Texture to copy
srcRect
Source rectangle (null for copying whole texture)
dstRect
Destination rectangle (null to fill the entire render target)


CURLOPT_USERPWD explained
NAME
CURLOPT_USERPWD - user name and password to use in authentication
SYNOPSIS
#include <curl/curl.h>
CURLcode curl_easy_setopt(CURL *handle, CURLOPT_USERPWD, char *userpwd);
DESCRIPTION
Pass a char * as parameter, pointing to a zero terminated login details string for the connection. The format of which is: [user name]:[password].
When using Kerberos V5 authentication with a Windows based server, you should specify the user name part with the domain name in order for the server to successfully obtain a Kerberos Ticket. If you don't then the initial part of the authentication handshake may fail.
When using NTLM, the user name can be specified simply as the user name without the domain name should the server be part of a single domain and forest.
To specify the domain name use either Down-Level Logon Name or UPN (User Principal Name) formats. For example, EXAMPLE\user and<EMAIL_ADDRESS>respectively.
Some HTTP servers (on Windows) support inclusion of the domain for Basic authentication as well.
When using HTTP and CURLOPT_FOLLOWLOCATION, libcurl might perform several requests to possibly different hosts. libcurl will only send this user and password information to hosts using the initial host name (unless CURLOPT_UNRESTRICTED_AUTH is set), so if libcurl follows locations to other hosts it will not send the user and password to those. This is enforced to prevent accidental information leakage.
Use CURLOPT_HTTPAUTH to specify the authentication method for HTTP based connections or CURLOPT_LOGIN_OPTIONS to control IMAP, POP3 and SMTP options.
The user and password strings are not URL decoded, so there's no way to send in a user name containing a colon using this option. Use CURLOPT_USERNAME for that, or include it in the URL.
The application does not have to keep the string around after setting this option.
DEFAULT
PROTOCOLS
EXAMPLE
CURL *curl = curl_easy_init(); if(curl) { curl_easy_setopt(curl, CURLOPT_URL, "http://example.com/foo.bin"); curl_easy_setopt(curl, CURLOPT_USERPWD, "clark:kent"); ret = curl_easy_perform(curl); curl_easy_cleanup(curl); }
AVAILABILITY
RETURN VALUE
Returns CURLE_OK on success or CURLE_OUT_OF_MEMORY if there was insufficient heap space.
SEE ALSO
CURLOPT_USERNAME, CURLOPT_PASSWORD, CURLOPT_PROXYUSERPWD
This HTML page was made with roffit.


My name is Isaac. I love to eat, sleep, drink, and occasionally exercise.
I will be 22 in 12 days
Living well
"Isaac? Oh yea, that's my guy"(Approximation)


PAULMON2
The Free 8051-Family Monitor
Documentation
By Paul Stoffregen<EMAIL_ADDRESS>1991-1997
PAULMON2 is in the public domain. PAULMON2 is distributed in the hope
that it will be useful, but without any warranty; without even the
implied warranty of merchantability or fitness for a
particular purpose.
Quickstart
- Build or buy your 8051 based hardware.
- Select or configure a copy of PAULMON2 for your hardware.
- Program the EPROM with PAULMON2.
- Run your terminal emulation program.
- Turn on your 8051 board and press Enter (for
auto baud detection)
- Write an 8051 program, or copy one of the
examples
- Download the Intel-Hex file (
'D' command)
- Jump to your program (
'J' command)
Contents
- Introduction
- Hardware Requirements
- Software Requirements
- Getting Started
- Standard Commands
- Extras Package Commands
- Using Built-In Functions
- Example Programs
- Tutorial -- not finished yet...
- Reclaiming the Serial Port
- Program Headers
- Single-Step Run -- not finished yet...
- Using Flash ROM -- not finished yet...
- Intel-Hex Format
- Adding Commands to Paulmon2 -- not finished yet...
- Customizing PAULMON2 -- not finished yet...
- Common Problems -- not finished yet...
- Troubleshooting an 8051 Board -- not finished yet...
PAULMON2 Documentation, Paul Stoffregen
http://www.ece.orst.edu/~paul/8051-goodies/pm2_docs/index.html
Last updated:
Status: The PAULMON2 Docs need a lot of work...
Suggestions, comments, bug reports???
<EMAIL_ADDRESS>Return to Paul's 8051 Goodies Index


View ${coupon.id}
ID
${coupon.id}
Amount off
${coupon.amount_offFormatted} ${coupon.currency}
Percent off
${coupon.percent_off}%
Status
Published
Unpublished
Not yet published


--- layout: page title: About header-img: "img/hero.jpg" ---
Welcome to my blog. This blog was started during my time learning at Flatiron School. After taking a few classes here and there, I committed to the Web Development Immersive. Though most of the posts at this time are focused on my journey through this Immersive, as time goes on I look forward to branching into open-source projects, personal projects, and other topics.
Check it out- I've branched out to Medium


Automatically switch your current active browser tab to the one containing your search results.
Wrap found keywords in navigable links when searching for keywords in page.


Figma
Felligentsia irony vegan swag hoodie keytar kitsch pork belly everyday carry. Flexitarian cornhole
Colors
Felligentsia irony vegan swag hoodie keytar kitsch pork belly everyday carry. Flexitarian cornhole
Typography
Felligentsia irony vegan swag hoodie keytar kitsch pork belly everyday carry. Flexitarian cornhole
MS
Felligentsia irony vegan swag hoodie keytar kitsch pork belly everyday carry. Flexitarian cornhole


More About Me
I finished a Bachelor of Science degree in Psychology, and now I'm going back to school to get another bachelors degree – this time in English Literature and Language with an option in Literature. I recently got married, and some new financial opportunities have allowed my husband and I both to return to school this year, getting us miles closer to achieving our goals!
While I’m getting the English degree I have always wanted, I am going to be taking advantage of opportunities that I did not get to in the past. It has been my dream to become an academic writer, so the technological focus that the College of Liberal Arts and Human Sciences places in their coursework will be an essential tool in developing my digital writing skills as an emerging professional. I’m also going to be placing a lot of focus on developing myself as a VT-shaped individual, particularly in the V areas where I can most improve!
You may have heard about this concept at orientation or Hokie Camp. A VT-shaped student or professional is the essence of what we want our Hokies to strive for, so that they can be as successful as possible in today’s constantly changing world. These students combine four specific elements of their education and professional development to form their shape, with each element being guided by their personal goals and interests. Specifically, the T represents 1) a student’s depth of knowledge in their field of study as well as 2) the breadth of knowledge that the student possesses over multiple different, possibly related disciplines. At Virginia Tech, we further incorporate aspects of the V-shaped person into this model, by encouraging a dual focus on 3) community engagement, and 4) institutional learning experiences.
By keeping these specific aspects of the model in mind during their time at Virginia Tech, a Tech student can and will graduate with both the depth and diversity of knowledge, as well as the practical, hands-on experience that will be needed to launch successful careers after college. Don’t worry – we can get through this together! Click here to read more about the basics of the VT-shape.


Create Room:
host creates a new room on click
Start
Join Room:
Enter before chat:
Enter
Chat:
Once logged in:
(show room and username here)
Send


There are some additional preferences you can set on the options page as a Chrome user. The first option is to open List.it in a chrome addon popup instead of a separate window. This will make the List.it sidebar open up on the right side of your Chrome window and it won't always be visible.
The second option will cause the List.it window to track the Chrome window. This means that the List.it window will stay on the left side of Chrome and if you move your main Chrome window, List.it will move with it. Just be aware that this option may use more power and drain your battery.
The third option will store the active url in the metadata of your note. This means that when you create a new note, it will record whatever website you were browsing in Chrome. Later you'll be able to go back and see what site you were looking at when you created a note. If you choose to participate in our studies, we'll be able to see this data, but it will only store the active site in your browser. We won't know what you were looking at in another tab or window.
You can access List.it from your urlbar. Type "listit" and hit Tab and then begin typing to create a new note. Just like the note creator in the sidebar, this will search through your notes as you type. When you are finished with your note, hit Enter to save it.
While browsing the web, you can create new notes by right clicking and selecting "Add to List.it". This will open up a new note that you can edit and save. You can add pictures, text, and links to your notes in this way. But, List.it will only store a reference to these items. This means that if they're deleted from the web, they'll also be deleted from your notes. So if you want to keep something forever, save it to your computer.
If the List.it window is open, this will add to the new note creator. If the window is closed or you use the addon popup, then a small note box will appear in the bottom right corner of Chrome. This works just like the new note creator.
For your convenience, we've given you several keyboard shortcuts that you can use anywhere in Chrome. They have default shortcuts, but you can change these if you want. Go to chrome://extensions and scroll to the bottom of the page. There is a link for "Keyboard shortcuts" and there you can change the hotkeys listed below.
| Default Shortcut | Use |
|---|---|
| Control+L | Activate the extension. This will open up the popup or separate window. |
| Control+M | Create a new note. This will bring you to the new note creator. |
| Control+Shift+M | Create a new note with bookmark. This will bring you to the new note creator with a link to the current page included in a note. |


Graptopetalum
Graptopetalum are another member of the Crassulaceae family – the same group that includes Sedum, Sempervivum, Echeveria and (of course) Crassula among others.
About This Plant
They are very closely related to Echeveria, so close in fact that they can cross breed and form x Graptoveria varieties.
The 'x' in the name denotes an inter-generic cross, a hybrid of two genera, not two species of the same genus as most hybrids.
Care
With the genetic collaboration of these two genera, there are many new forms that combine with all the other Crassulacean members in container collections, crafts and succulent gardens.
For care, they require well drained soil, and most thrive in full sun in cooler areas, and a bit of shade in the afternoon in really hot summers. They are frost tender and grown as a house plant for the winter if the
Planting Instructions
They are very closely related to Echeveria, so close in fact that they can cross breed and form x Graptoveria varieties.
The 'x' in the name denotes an inter-generic cross, a hybrid of two genera, not two species of the same genus as most hybrids.
Special Instructions
With the genetic collaboration of these two genera, there are many new forms that combine with all the other Crassulacean members in container collections, crafts and succulent gardens.


FOI release
Request for publication of 6 formal complaints about academy brokers and names of all brokers employed by the DfE since May 2010.
The schools minister, Elizabeth Truss, answered a question by Kevin Brennan MP on 25 April 2013. She said the Department for Education had received 6 formal complaints about academy brokers.
You requested:
Providing any details about the nature of the complaints, aside from that already made public in the responses to parliamentary questions tabled by Kevin Brennan, which can be found on Hansard would risk identifying individual cases and therefore jeopardise the confidentiality afforded to the complainant and the subject, and would be prejudicial to the effective conduct of public affairs, and therefore it is being withheld under section 36(2) (c) of the Act, which exempts disclosure of information if in the reasonable opinion of a qualified person (a minister in the case of government departments) would otherwise prejudice, or be likely to otherwise prejudice, the effective conduct of public affairs.
A minister has decided that, in her reasonable opinion, disclosure of the broker complaints would be likely to have this effect and therefore the exemption in section 36(2)(c) applies.
Section 36 is a qualified exemption and therefore a public interest test has been carried out. In doing so the following factors have been taken into consideration. In favour of disclosure is that:
However this must be set against the disadvantage of disclosure:
The information you have requested above regarding publishing complaints against brokers in full is being withheld Section 36(2) (c). We have concluded that the balance of the public interest test comes down in favour of retention of the information you have requested because:
Names of companies and individuals contracted by the department can be found on Contracts Finder


The NPO Geo Finder enables you to obtain NPO Journalistiek items like
documentatries or news reports by location.
Please enter a location in the search box on the map.
The location you typed in will be used
as keyword to search the NPO Backstage API.
You can refine your search
by clicking on the "Filter" bar. The filter bar gives you the possiblity
to search selectivly for programs and time periods.
The search result with a location are depicted on the map. Some search results
do not have a location, they are depicted on a white panel next to the map.
Click on a search result if you want to get more information!


In vue, we use the v-if directive to achieve the same
It is also possible to add an `else block` v-else
Conditional groups with v-if on <template>
Paragraph 1
Paragraph 2
U can use the v-else directive to indicate an `else block` for v-if
Similar to v-else, a v-else-if element must immediately follow a v-if or a v-else-if element
Vue try to render elements as efficiently as possible, often re-using them instead of rendering from scratch
Then switching the loginType in the code above will not erase what the user has already entered
Another option for conditionally displaying an element is the v-show directive


Create a HTML page like the image below. 100% accuracy is required. Use external CSS file for the styles. Note that you do not have buttons, but text fields.
Create a HTML page like the image below. 100% accuracy is required. Use external CSS file for the styles. You are given PNG files for the background, the figures and the TTF file of the font. Use radial gradient for the sky and the sun.
Create a HTML page like the image below. 100% accuracy is required. Use external CSS file for the styles. You are given PNG file for the background. Implement effects for active text field.
Create a HTML page that looks like the Windows calculator in Programmer view (see the image below). 100% accuracy is required. Use external CSS file for the styles. Implement hover effect for the buttons. The calculator should not have any functionality.


Panel test page
Raptus capios ducunt ad genetrix. Joy doesn’t beautifully respect any believer — but the power is what flies.


Kukai Wallet (“hereinafter Kukai” “we” “our” “us”) is committed to ensuring the privacy of all our users. We take our duty to process your personal data very seriously. This policy represents our commitment to your right to privacy, giving you a clear explanation about how we use your information and your rights over that information. We strive to be complaint with any data or privacy laws and regulations such as the California Consumer Privacy Act (“CCPA”) and General Data Protection and Regulation (“GDPR”).
It's possible to use https://kukai.app/ (“hereinafter website”) without submitting any personal information.
This privacy policy applies only to your use of our website. Our website and Services may contain links to other websites posted by members via images, content such as videos, links to other websites which are not hosted by us. Please note that we have no control over how your data is collected, stored, or used by other websites or service providers and we advise you to check the privacy policies of any such website(s) before providing any data to them.
What types of information do we collect and how?
The type and amount of information we receive and store depends on how you use the website and Services. We do not store any information as all data is localized on the User’s computer or device. You can access the website and Services without telling us who you are and without revealing any personal information.
Data protection laws require us to have a legal justification to process your personal information. We do not collect any personally identifiable data from Users, nor do we store or maintain any of such data. All data is localized on the User’s computer or device.
In some circumstances your information may be shared with us by third parties, but only where you have specifically consented.
We never sell user information to anyone.
Our tech-related service providers may necessarily have access to user data, and could collect/store data beyond what Kukai Wallet itself does. Third Party Service providers may or may not include, and are not limited to: CoinGecko, Nautilus Cloud, and Tezos Giga Node. Please refer to their respective privacy policies and data collection policies.
We may also share your personal information with your permission, or if we are legally required to disclose your information in circumstances where this cannot be reasonably resisted.
We will process your personal information to fulfil any legal obligations placed upon us, through a lawfully valid legal order by a court of competent jurisdiction.
Our website and Services provided is under U.S. jurisdiction and is subject to U.S. subpoenas, wiretap orders, preservation orders (which would negate the above retention rules), and similar. Furthermore, our service providers could also be subject to similar orders without our knowledge.
We take appropriate security measures to ensure that we keep your limited information secure, accurate and up to date. However the transmission of information over the Internet is never completely secure, so while we do our best to protect personal information, we cannot guarantee the security of information transmitted to our website.
Our website is hosted by third party service providers and therefore any personal details you submit through them may be processed by that third party service provider. Please see the above for the third party service providers.
All User data is localized and retained by the User’s computer or device. We do not retain any User information.
If you wish to lodge a complaint about our handling of your personal data please get in touch with us on the details above with the details of your complaint; we aim to respond to all complaints within 14 working days. All legal requests will be reviewed by our legal department and appropriate action will be taken. If you have a legal request, please contact legal@kukai.app


23.1% of female
undergraduate
students experience
sexual assault
through physical
force, violence,
or drugging
About 80%
of rape victims
report they were
first raped
before age 25
Only 20% of female
student victims,
age 18-24,
report to law
enforcement
The fraternity had its pledges march through campus holding a sign reading "We love Yale sluts" while chanting, "No means yes, yes means anal."
Read More
http://media.salon.com/2010/10/yale_frat_boy_responds_to_salon_readers.jpg
Though accused of rape by a former classmate, he was never questioned by the Tallahassee Police Department, and prosecuters declined to press charges.
Read More
https://static01.nyt.com/images/2015/04/17/sports/17winston-1/17winston-1-master1050.jpg
The university declared a case not having met the required evidence despite there being documented confessions.
The students filed with the Department of Education's Office of Civil Rights.
Read More
The victim was unconscious and the defense blamed alcohol.
Read More
There was much public outcry against such a light sentencing. Following his arrest, he agrees to withdraw from the university.

Department of Education's civil rights office scales back on campus sexual assault investigation. Department head Candace Jackson: "90%" of sexual assault accusations "fall into the category of 'we were both drunk.'"
Read More
| Title IX | Clery Act | Yes Means Yes |
|---|---|---|
| Title IX prohibits sex discrimination in education, covering all students and staff in any educational institution/program that receives federal funds.
 It requires schools to promptly and impartially investigate complaints and take the necessary steps to protect individuals. |
A law that interesects with Title IX, the Clery Act requires colleges and universities to:
|
The nation's first affirmative consent signed by the California governor in 2014, the "Yes Means Yes" law establishes that
Unfortunately, not all schools and states currently enforce this law. Check with your school to obtain more information. |


A simple and spicy one-pot dish with rice, tomatoes, onions, and pepper with a spicy shish kebab
A hollowed-out, half-loaf of bread filled with a delectable meat and vegetable curry
A spicy stew made with palm butter, garlic, chilis, and okra
A humble vegetable assemble served with rice, cheese, with an option of adding meat or seafood. Spiced generously with Cumin, pepper, and cardamom
A popular dish made of mashed potatoes, peas, beans, corn, and onion.. Served with spiced roast beef
A popular cold seafood dish with fresh fish and chopped vegetables served in a zesty, citrus marinade of lime juice and chili.

Guinea Pig…. A national Peruvian delicacy
Sweet and sticky Peruvian doughnuts made with either sweet potatoes or pumpkins, rolled in cinnamon and sugar.
Maize-flour flatbreads served with cheese, avocado, egg, with a choice of adding jam.
 Comes with fries as a side and a cola for a drink.
 A simple hotdog in a hotdog bun with a wide variety of toppings to pick from.
A creamy pasta dish with chicken and an option of broccolli.
A crusted pie dish with chicken, gravy, carrots, peas, and other vegetables.
A dish that can be found in a multitude of places. Beef sandwiched between two buns with many options for toppings
Very simple yet very delicious dish. Mashed-up potatoes season with salt and pepper and an option to add bacon, cilantro, cheese, and/or sour cream!

A mini sponge cake dipped in chocolate, then coated with coconut flakes.
A sweet after-dinner dessert made with a crisp meringue crust, a light fruit filling, and whipped cream to top it.
Just what it sounds like... pumpkin soup!
One of the healthiest meats to eat: grilled kangaroo. Difficult to cook, but great to eat.
Deep fried eggplant, fried again with minced pork and a tomato based sauce.
A wonderful pastry made with an egg yolk and custard mixture for the center.
A China-exclusive street food found almost everywhere in China.
A very seasoned dish with a mix of sauces, vegetables, and a choice of a meat or seafood.
Baked, barbecue potatoes positioned on a stick like a kebab.


Revenue
10k
8k
6k
4k
2k
0
NOV
DEC
JAN
FEB
inquiries
J
F
M
A
M
J
J
A
S
O
N
D
+142
FROM LAST YEAR
Gross Revenue
9,362.74
Net Revenue
6,734.89
Tasks Completed
79
%
CHART
TASKS
EVENTS
Mailbox
Inbox
3
Starred
7
Flagged
13
Sent
284
Deleted
6
More
log in
Arya Stark
Winterfell
2,719
5,386
24,953
January 25, 2013
add event
Time is Money!
05
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24
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19
UI组件来源：
链接


Ploror688.github.io
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|
Unity Overlay Toolkit
|
The NetworkIdentity identifies objects across the network, between server and clients. Its primary data is a NetworkInstanceId which is allocated by the server and then set on clients. This is used in network communications to be able to lookup game objects on different machines. More...
Public Member Functions | |
| delegate void | ClientAuthorityCallback (NetworkConnection conn, NetworkIdentity uv, bool authorityState) |
| The delegate type for the clientAuthorityCallback. More... | |
| void | ForceSceneId (int newSceneId) |
| Force the scene ID to a specific value. More... | |
| void | UNetUpdate () |
| void | RebuildObservers (bool initialize) |
| This causes the set of players that can see this object to be rebuild. The OnRebuildObservers callback function will be invoked on each NetworkBehaviour. More... | |
| bool | RemoveClientAuthority (NetworkConnection conn) |
| Removes ownership for an object for a client by its conneciton. More... | |
| bool | AssignClientAuthority (NetworkConnection conn) |
| This assigns control of an object to a client via the client's NetworkConnection. More... | |
Static Public Attributes | |
| static ClientAuthorityCallback | clientAuthorityCallback |
| A callback that can be populated to be notified when the client-authority state of objects changes. More... | |
Properties | |
| bool | isClient [get] |
| Returns true if running as a client and this object was spawned by a server. More... | |
| bool | isServer [get] |
| Returns true if running as a server, which spawned the object. More... | |
| bool | hasAuthority [get] |
| This returns true if this object is the authoritative version of the object in the distributed network application. More... | |
| NetworkInstanceId | netId [get] |
| Unique identifier for this particular object instance, used for tracking objects between networked clients and the server. More... | |
| NetworkSceneId | sceneId [get] |
| A unique identifier for NetworkIdentity objects within a scene. More... | |
| bool | serverOnly [get, set] |
| Flag to make this object only exist when the game is running as a server (or host). More... | |
| bool | localPlayerAuthority [get, set] |
| localPlayerAuthority means that the client of the "owning" player has authority over their own player object. More... | |
| NetworkConnection | clientAuthorityOwner [get] |
| The client that has authority for this object. This will be null if no client has authority. More... | |
| NetworkHash128 | assetId [get] |
| Unique identifier used to find the source assets when server spawns the on clients. More... | |
| bool | isLocalPlayer [get] |
| This returns true if this object is the one that represents the player on the local machine. More... | |
| short | playerControllerId [get] |
| The id of the player associated with this GameObject. More... | |
| NetworkConnection | connectionToServer [get] |
| The UConnection associated with this NetworkIdentity. This is only valid for player objects on a local client. More... | |
| NetworkConnection | connectionToClient [get] |
| The connection associated with this NetworkIdentity. This is only valid for player objects on the server. More... | |
| ReadOnlyCollection< NetworkConnection > | observers [get] |
| The set of network connections (players) that can see this object. More... | |
The NetworkIdentity identifies objects across the network, between server and clients. Its primary data is a NetworkInstanceId which is allocated by the server and then set on clients. This is used in network communications to be able to lookup game objects on different machines.
The NetworkIdentity is used to synchronize information in the object with the network. Only the server should create instances of objects which have NetworkIdentity as otherwise they will not be properly connected to the system.
For complex objects with a hierarchy of subcomponents, the NetworkIdentity must be on the root of the hierarchy. It is not supported to have multiple NetworkIdentity components on subcomponents of a hierarchy.
NetworkBehaviour scripts require a NetworkIdentity on the game object to be able to function.
The NetworkIdentity manages the dirty state of the NetworkBehaviours of the object. When it discovers that NetworkBehaviours are dirty, it causes an update packet to be created and sent to clients.
The flow for serialization updates managed by the NetworkIdentity is:
* Each NetworkBehaviour has a dirty mask. This mask is available inside OnSerialize as syncVarDirtyBits
* Each SyncVar in a NetworkBehaviour script is assigned a bit in the dirty mask.

* The UpdateVars packet is sent to ready clients that are observing the object
On the client:
* an UpdateVars packet is received for an object
* The OnDeserialize function is called for each NetworkBehaviour script on the object
* Each NetworkBehaviour script on the object reads a dirty mask.
* If the dirty mask for a NetworkBehaviour is zero, the OnDeserialize functions returns without reading any more
* If the dirty mask is non-zero value, then the OnDeserialize function reads the values for the SyncVars that correspond to the dirty bits that are set
* If there are SyncVar hook functions, those are invoked with the value read from the stream.
|
inline |
This assigns control of an object to a client via the client's NetworkConnection.
This causes hasAuthority to be set on the client that owns the object, and NetworkBehaviour.OnStartAuthority will be called on that client. This object then will be in the NetworkConnection.clientOwnedObjects list for the connection.
Authority can be removed with RemoveClientAuthority. Only one client can own an object at any time. Only NetworkIdentities with localPlayerAuthority set can have client authority assigned. This does not need to be called for player objects, as their authority is setup automatically.
| conn | The connection of the client to assign authority to. |
| delegate void UnityEngine.Networking.NetworkIdentity.ClientAuthorityCallback | ( | NetworkConnection | conn, |
| NetworkIdentity | uv, | ||
| bool | authorityState | ||
| ) |
The delegate type for the clientAuthorityCallback.
| conn | The network connection that is gaining or losing authority. |
| uv | The object whose client authority status is being changed. |
| authorityState | The new state of client authority of the object for the connection. |
|
inline |
Force the scene ID to a specific value.
This can be used to fix an invalid scene ID. If you process all the NetworkIdentity components in a scene you can assign them new values starting from 1.
| newSceneId | The new scene ID. |
|
inline |
This causes the set of players that can see this object to be rebuild. The OnRebuildObservers callback function will be invoked on each NetworkBehaviour.
| initialize | True if this is the first time. |
|
inline |
Removes ownership for an object for a client by its conneciton.
This applies to objects that had authority set by AssignClientAuthority, or NetworkServer.SpawnWithClientAuthority. Authority cannot be removed for player objects.
| conn | The connection of the client to remove authority for. |
|
inline |
|
static |
A callback that can be populated to be notified when the client-authority state of objects changes.
Whenever an object is spawned using SpawnWithClientAuthority, or the client authority status of an object is changed with AssignClientAuthority or RemoveClientAuthority, then this callback will be invoked.
This callback is used by the NetworkMigrationManager to distribute client authority state to peers for host migration. If the NetworkMigrationManager is not being used, this callback does not need to be populated.
|
get |
Unique identifier used to find the source assets when server spawns the on clients.
|
get |
The client that has authority for this object. This will be null if no client has authority.
This is set for player objects with localPlayerAuthority, and for objects set with AssignClientAuthority, and spawned with SpawnWithClientAuthority.
|
get |
The connection associated with this NetworkIdentity. This is only valid for player objects on the server.
Use it to return details such as the connection's identity, IP address and ready status.
//For this example to work, attach a NetworkIdentity component to your GameObject. //Make sure your Scene has a NetworkManager and NetworkManagerHUD //Attach this script to the GameObject, and it outputs the connection of your GameObject to the console.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking;
public class NetworkIdentityNetID : MonoBehaviour { NetworkIdentity m_Identity; //This is a TextMesh component that you attach to the child of the NetworkIdentity GameObject
void Start() { //Fetch the NetworkIdentity component of the GameObject m_Identity = GetComponent<NetworkIdentity>(); //Output to the console the connection associated with this NetworkIdentity Debug.Log("Connection : " + m_Identity.connectionToClient); } }
|
get |
The UConnection associated with this NetworkIdentity. This is only valid for player objects on a local client.
|
get |
This returns true if this object is the authoritative version of the object in the distributed network application.
This value is determined at runtime, as opposed to localPlayerAuthority which is set on the prefab. For most objects, authority is held by the server / host. For objects with localPlayerAuthority set, authority is held by the client of that player.
For objects that had their authority set by AssignClientAuthority on the server, this will be true on the client that owns the object. NOT on other clients.
|
get |
Returns true if running as a client and this object was spawned by a server.
|
get |
This returns true if this object is the one that represents the player on the local machine.
This is set when the server has spawned an object for this particular client.
|
get |
Returns true if running as a server, which spawned the object.
|
getset |
localPlayerAuthority means that the client of the "owning" player has authority over their own player object.
Authority for this object will be on the player's client. So hasAuthority will be true on that client - and false on the server and on other clients.
|
get |
Unique identifier for this particular object instance, used for tracking objects between networked clients and the server.
This is a unique identifier for this particular GameObject instance. Use it to track GameObjects between networked clients and the server.
//For this example to work, attach a NetworkIdentity component to your GameObject. //Then, create a new empty GameObject and drag it under your NetworkIdentity GameObject in the Hierarchy. This makes it the child of the GameObject. //Next, attach a TextMesh component to the child GameObject. You can then place this TextMesh GameObject to be above your GameObject in the Scene. //Attach this script to the parent GameObject, and it changes the text of the TextMesh to the identity of your GameObject.
using UnityEngine; using UnityEngine.Networking;
public class NetworkIdentityNetID : MonoBehaviour { NetworkIdentity m_Identity; //This is a TextMesh component that you attach to the child of the NetworkIdentity GameObject TextMesh m_TextMesh;
void Start() { //Fetch the NetworkIdentity component of the GameObject m_Identity = GetComponent<NetworkIdentity>(); //Enter the child of your GameObject (the GameObject with the TextMesh you attach) //Fetch the TextMesh component of it m_TextMesh = GetComponentInChildren(typeof(TextMesh)) as TextMesh; //Change the Text of the TextMesh to show the netId m_TextMesh.text = "ID : " + m_Identity.netId; } }
|
get |
The set of network connections (players) that can see this object.
|
get |
The id of the player associated with this GameObject.
This is only valid if this GameObject is for a local player.
The HLAPI treats players and clients as separate GameObjects. In most cases, there is a single player for each client, but in some situations (for example, when there are multiple controllers connected to a console system) there might be multiple player GameObjects for a single connection. When there are multiple players for a single connection, use the playerControllerId property to tell them apart. This is an identifier that is scoped to the connection, so that it maps to the id of the controller associated with the player on that client.
|
get |
A unique identifier for NetworkIdentity objects within a scene.
This is used for spawning scene objects on clients.
|
getset |
Flag to make this object only exist when the game is running as a server (or host).


{% extends 'administrator/main.html' %} {% load static %} {% block content %}
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{# MIT License Copyright(c) 2018 Samuel Hoffman Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #} {% extends "layout.html" %} {% block title %}Mini Key Server - Application Detail{% endblock%} {% block container %}
| Key | Time Stamp | Message | Event |
|---|---|---|---|
| {{ log.key_id }} | {{ log.timestamp.strftime("%Y-%m-%d %H:%M:%S") }} | {{ log.message }} | {{ log.event_type|event }} |


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| function_grammar |
Consider what should happen when the parser encounters expressions such as:
axpy(a,x,y) = a * x + y
factorial(x) = (x < 0.1) ? 1 : x * factorial(x - 1)
The symbol table of recognized functions should be updated and a stack representation of the function assignment should be generated, much as occurs when a variable expression is encountered. For example, the stack representation of axpy(a,x,y)=a*x+y is
0 variable_node a
1 variable_node x
2 function_node mult
3 variable_node y
4 function_node add
5 func_def_node axpy#3
where axpy#3 is the mangled name of the axpy function taking 3 arguments. All these nodes contain pointers to the appropriate entries in the various symbol tables.
Separate actions for function declaration and function definition are required if YAC is to have the ability to re-define functions dynamically. That is, the function definition should be assigned to the function only in the course of evaluating the computational stack.
The similar requirements of function_grammar and variable_grammar mean that their public interfaces are also very similar. The only difference lies in which symbol table is const and which is non-const:
namespace yac {
struct function_grammar
: grammar<function_grammar, stack_closure::context_t>
{
typedef symbols<shared_ptr<function_node> > function_table_t;
typedef symbols<double> var_table_t;
function_table_t & functions;
var_table_t const & global_vars;
function_grammar(function_table_t & f, var_table_t const & v)
: functions(f), global_vars(v)
{}
template <typename ScannerT>
struct definition;
};
} // namespace yac
Before going on to talk about the definition struct of function_grammar itself, it is pertinent to ask, "What's in a function anyway?" Or rather, what's in the user_function that derives from it? Here, then, are the interesting parts of its interface:
namespace yac {
struct user_func_expression {
typedef boost::shared_ptr<spirit::symbols<double> > symbol_table_ptr;
vector<string> arg_names;
symbol_table_ptr local_vars;
stack stk;
};
struct user_function : public function
{
typedef spirit::symbols<double> symbol_table_t;
user_function(std::string const & name, size_type const function_arity);
user_function & operator=(user_func_expression const & ufe);
private:
double eval_priv(std::vector<double> const & params) const;
size_type arity_;
std::vector<std::string> arg_names_;
symbol_table_t local_vars_;
stack stk_;
};
} // namespace yac
The definition of eval_priv has already been presented, here to explain just how a user_function is evaluated. It was explained that a user_function contains three separate data stores all of which are used when the function comes to be evaluated for a particular set of input parameters.
Filling the data stores of a user_function is a two-stage process. When the variable is created, at parse time, it's name and arity are set. Storing this variable, in the symbol table of known functions, e.g. aypy#3, will enable the expression_grammar to parse any rhs expression involving aypy#3 that occurs thereafter. The parsing process goes on to add a func_def_node to the virtual machine's stack, representing the assignment of the function definition to the function variable. This assignment occurs when the stack comes to be evaluated, after the parsing is complete. A func_def_node contains two stores: a pointer to the function in the function symbol table and a user_func_expression variable that contains the three data stores described above.
The logic behind the above description is, I hope, transparent. What is interesting from a Spirit point of view is best explained using the example function declaration axpy(a,x,y)=a*x+y. The local_vars_ symbol table of this user_function will contain three variables, a, x and y. This symbol table is created dynamically and will be stored in a user_func_expression in the virtual machine's computational stack. However, this self-same store should also be made available to the expression_grammar variable tasked with parsing a*x+y and generating a stack from it. This requirement will lead to some quite complex use of the Spirit parser tools — the expression_grammar parser must also be created dynamically!
The Spirit representation of the grammar needed to parse a statement such as axpy(a,x,y)=a*x+y is:
func_def
= func_decl
[
// Semantic actions to add the function to
// the symbol table of known functions.
]
>> '='
// There is a catch here — expression
// depends on a dynamically-created local_vars
// store.
>> expression
[
// Semantic actions to build a computational
// stack that will assign the function definition
// to the function variable.
]
;
func_decl
= name >> '(' >> !name_list >> ')';
name_list
= name >> *(',' >> name);
where func_decl is the rule used to parse axpy(a,x,y).
Clearly, parsing the input data is quite straight-forward, but the semantic actions that result are pretty complex. The snippet above illustrates the two-stage nature of the process of applying these actions. However, before considering them any further, let's return to the func_decl rule itself.
Three local variables are filled when parsing a function declaration like foo(a,b), the function name and its argument list which is used to fill both a vector (so that the parameters passed to the function can be assigned to the correct local variable) and as a symbol table. Local variables in the context of a Spirit parser suggest that a closure should be attached to func_decl:
struct func_closure
: spirit::closure<func_closure,
std::string,
std::vector<std::string>,
boost::shared_ptr<spirit::symbols<double> >
{
member1 name;
member2 args;
member3 local_vars;
};
The local variable symbol table is stored as a shared_ptr to simplify the accounting process that ensures all pointers to its data from the stack representing the function definition remain valid.
An attempt to parse foo(a,b) must ensure that this symbol table is reset for each function parsed. This is done as late as possible (i.e., after foo(), using a lazy function wrapper for shared_ptr::reset.
Thereafter, there is one subtlety that should be considered when parsing a function declaration like foo(a,b). That is, foo(a,a) should be flagged as invalid, causing the parser to fail. Or in other words, the dynamically created func_def.local_vars closure variable should be used in parsing the function declaration itself! (Remember, a Spirit symbol table is a fully fledged parser in its own right.) Fortunately for us, Spirit has a rather cool lazy_p parser that fits the bill perfectly. lazy_p is a lazy parser; that is, it can be created dynamically. The final result is:
// This rule parses "foo(a,b)", disallowing "foo(a,a)".
// Note that the closure variables are attached to "func_def"
// rather than to "func_decl".
// That's safe because this grammar is not recursive.
// "func_def" will go on to use these data to construct the
// final semantic actions.
func_decl
= name
[
func_def.name = construct_<std::string>(arg1, arg2)
]
>> ch_p('(')
[
reset(func_def.local_vars, new_<var_table_t>())
]
>> !list_p((name - lazy_p(*func_def.local_vars))
[
push_back(func_def.args,
construct_<std::string>(arg1, arg2)),
add_symbol(*func_def.local_vars,
construct_<std::string>(arg1, arg2))
]
, ',')
>> ')';
|
new_ or new in semantic actions? One very important point to note about the call to reset is that the data is created using Phoenix's new_ lazy function. It is possible to use new var_table_t here (i.e., the code will compile) because all the information needed to invoke the var_table_t constructor is available at compile time. However, to do so is almost certainly an error. A call to new will create a variable on the heap at compile time. This variable is then stored until the input data comes to be parsed, whereupon it is passed to shared_ptr::reset(). If more than one function comes to be parsed, then this variable will be passed more than once — disaster! |
What I hope is gradually becoming clear is that almost all the difficulties that have been encountered so far have been in specifying exactly what semantic actions should be performed. Thereafter, Spirit makes it almost trivially easy to write the code itself. It really is cool to be Lazy.
This feeling, that the semantic actions themselves are complex but that Spirit makes it easy to write the ensuing code, is reinforced when we come to consider the func_def rule.
Of the two "globally visible" semantic actions that are performed by function_grammar, the first, adding a new function to the symbol table of known functions, should be performed immediately after the func_decl rule has finished. That means that the function name will then be available to the expression_grammar variable that parses the function definition, enabling recursive functions to be defined:
# x is a double, so testing (x == 0) isn't very clever.
factorial(x) = (x < 0.1) ? 1 : x * factorial(x - 1)
Once again, Spirit makes the difficult seem easy:
func_def
= func_decl
[
func_def.mangled_name = mangled_name(func_def.name,
size(func_def.args)),
add_symbol(var(self.functions),
func_def.mangled_name,
construct_<user_function>(
func_def.name,
size(func_def.args))),
]
...
Functions in the symbol table are accessed using a mangled version of their name to allow functions with the same name but different arity to be overloaded. The above code snippet uses yet another closure variable attached to func_def to store this mangled name.  Finally, construct_ is used to create a wrapper for the user_function constructor. Ain't that just nifty?
We're almost ready to move on to the task of parsing the function definition. Before we can do so, however, we must first create the parser. Again, Spirit makes it easy. The fifth and final member of the func_def closure is a pointer to an expression_grammar variable. Creating the parser uses the new_ lazy function wrapper for operator new:
struct func_closure
: spirit::closure<func_closure,
...,
boost::shared_ptr<expression_grammar> >
{
member5 expr;
};
func_def
= func_decl
[
...
// Create the expression_grammar instance that will
// parse the function definition.
reset(func_def.expr,
new_<expression_grammar>(
var(self.functions),
var(self.global_vars),
*func_def.local_vars))
]
...
Voilą! An expression_grammar parser that knows about the function's local variables! The final step, parsing the function definition and adding a func_def node to the stack that is 'returned' by function_grammar should now be straightforward. First, we must wrap the dynamically created expression_grammar variable up inside a lazy_p parser. Thereafter, we do no more than stk.push_back(new func_def_node(/* constructor args */)). Lazily, of course:
func_def
= func_decl
[
...
]
>> '='
>> lazy_p(*func_def.expr)
[
// Add a node to the stack which will reset the
// definition of the named function.
// The func_def_node constructor:
// func_def_node(shared_ptr<function>,
// user_func_expression const &);
push_back(self.stk,
new_<func_def_node>(
*find_symbol(var(self.functions),
func_def.mangled_name),
construct_<user_func_expression>(
func_def.args,
func_def.local_vars,
arg1)))
]
;
func_def_node's constructor takes two arguments. A pointer to the appropriate function in the function symbol table and a user_func_expression variable that contains the function definition. Note that arg1, above, is the closure returned by the expression_grammar that parsed this definition.
The actual code for function_grammar can be found here. Once again, I won't try and convince you that this has been an easy ride, but I think that Spirit and Phoenix have made it straightforward to apply some pretty hairy logic to the problem. Perhaps you think so too?
Copyright © 2004 Angus Leeming
Distributed under the Boost Software License,
Version 1.0. (See accompanying file
LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt
)


It reads “CSW transferred 50k BTC from the biggest BTC wallet to Binance, which confirmed he is the real Satoshi. As such CZ will re-list BSV and make an official apology on Twitter”
it’s fake af but many retail will believe it for a while before they figure out it...


public class SessionAndTraceRegistrationFilter extends java.lang.Object implements javax.servlet.Filter, IMonitoringProbe
doFilter(ServletRequest, ServletResponse, FilterChain)
, this class
(i) registers session and trace information into the thread-local data structures SessionRegistry
and
TraceRegistry
accessible to other probes in
the control-flow of this request, (ii) executes the given FilterChain
and subsequently (iii) unregisters the thread-local
data. If configured in the FilterConfig
(see below), the execution of the doFilter(ServletRequest, ServletResponse, FilterChain)
method
is also part of the trace and logged to the IMonitoringController
(note that this is the default behavior when no property is found).
The filter can be integrated into the web.xml as follows:
<filter>
<filter-name>sessionAndTraceRegistrationFilter</filter-name>
<filter-class>kieker.monitoring.probe.servlet.SessionAndTraceRegistrationFilter</filter-class>
</filter>
<filter-mapping>
<filter-name>sessionAndTraceRegistrationFilter</filter-name>
<url-pattern>/*</url-pattern>
</filter-mapping>
| 限定符和类型 | 字段和说明 |
|---|---|
protected static ControlFlowRegistry |
CF_REGISTRY |
static java.lang.String |
CONFIG_PROPERTY_NAME_LOG_FILTER_EXECUTION |
protected static IMonitoringController |
MONITORING_CTRL |
protected static SessionRegistry |
SESSION_REGISTRY |
protected static ITimeSource |
TIMESOURCE |
protected static java.lang.String |
VM_NAME |
| 构造器和说明 |
|---|
SessionAndTraceRegistrationFilter()
Create an SessionAndTraceRegistrationFilter and initialize the filter operation signature.
|
SessionAndTraceRegistrationFilter(boolean logFilterExecution)
Create an SessionAndTraceRegistrationFilter and initialize the filter operation signature.
|
| 限定符和类型 | 方法和说明 |
|---|---|
void |
destroy() |
void |
doFilter(javax.servlet.ServletRequest request,
javax.servlet.ServletResponse response,
javax.servlet.FilterChain chain)
Register thread-local session and trace information, executes the given
FilterChain and unregisters
the session/trace information. |
protected java.lang.String |
getFilterOperationSignatureString()
Returns the operation signature of this filter's
doFilter(ServletRequest, ServletResponse, FilterChain) operation
to be used when logging executions of this operation. |
void |
init(javax.servlet.FilterConfig config) |
protected java.lang.String |
registerSessionInformation(javax.servlet.ServletRequest request)
If the given
ServletRequest is an instance of HttpServletRequest , this methods extracts the session ID and registers it in the
SESSION_REGISTRY in order to be accessible for other probes in this thread. |
public static final java.lang.String CONFIG_PROPERTY_NAME_LOG_FILTER_EXECUTION
protected static final IMonitoringController MONITORING_CTRL
protected static final SessionRegistry SESSION_REGISTRY
protected static final ControlFlowRegistry CF_REGISTRY
protected static final ITimeSource TIMESOURCE
protected static final java.lang.String VM_NAME
public SessionAndTraceRegistrationFilter()
public SessionAndTraceRegistrationFilter(boolean logFilterExecution)
logFilterExecution
- true enables logging of the filter executionprotected java.lang.String getFilterOperationSignatureString()
doFilter(ServletRequest, ServletResponse, FilterChain)
operation
to be used when logging executions of this operation.
Extending classes may override this method in order to provide an alternative signature. However,
note that this method is executed on each filter execution. Hence, you should return a final
value here instead of executing expensive String operations.public void init(javax.servlet.FilterConfig config) throws javax.servlet.ServletException
init
在接口中 javax.servlet.Filter
javax.servlet.ServletException
public void doFilter(javax.servlet.ServletRequest request, javax.servlet.ServletResponse response, javax.servlet.FilterChain chain) throws java.io.IOException, javax.servlet.ServletException
FilterChain
and unregisters
the session/trace information. If configured, the execution of this filter is also logged to the IMonitoringController
.
This method returns immediately if monitoring is not enabled.doFilter
在接口中 javax.servlet.Filter
request
- The request.response
- The response.chain
- The filter chain to be used.java.io.IOException
- on io errorsjavax.servlet.ServletException
- on servlet errorspublic void destroy()
destroy
在接口中 javax.servlet.Filter
protected java.lang.String registerSessionInformation(javax.servlet.ServletRequest request)
ServletRequest
is an instance of HttpServletRequest
, this methods extracts the session ID and registers it in the
SESSION_REGISTRY
in order to be accessible for other probes in this thread. In case no session is associated with this request (or if the request is
not an instance of HttpServletRequest
), this method returns without any further actions and returns OperationExecutionRecord.NO_SESSION_ID
.request
- The request.Copyright 2019 Kieker Project, http://kieker-monitoring.net


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Principles
- 1. It is a web vocabulary.
- 2. It supports Linked Data principles and practices (http://www.w3.org/TR/ld-bp/).
- 3. It is used to describe entities and relationships that are:
- a. not covered by Schema.org but matter to those that are interested in the wider bibliographic domain.
- b. part of a bibliographic domain model that also includes select entities and relationships from Schema.org and other popular web vocabularies.
- c. produced and consumed by applications, services, and processes (e.g., search engines)
- 4. It helps promote and/or does not interfere with consumption of bibliographic data by the wider web, e.g. search engines, wikidata, etc.
- 5. It has an open world view of other vocabularies.
- 6. It is guided by community members and managed by an appointed editor.
- 7. It is well and consistently documented on the web and that documentation is easy and open to navigate and access.
- 8. It has established processes for change.


|
Accident & Emergency Medicine (Casualty) |
|
Aerospace Engineering |
|
Anaesthesiology |
|
Anatomy |
|
Animal House |
|
Architecture and Interior Design |
|
Automobile Engineering |
|
BASLP |
|
Biochemistry |
|
Biomedical Engineering |
|
Blood Bank |
|
Biotechnology |
|
Cardiology |
|
Cardiovascular and Thoracic Surgery |
|
Career Centre |
|
Career Development (Science and Humanities) |
|
Centre for Renal Transplantation |
|
Chemical Engineering |
|
Chemistry |
|
Civil Engineering |
|
Clinical Psychology |
|
Commerce |
|
Community Dentistry |
|
Community Medicine |
|
Computer Applications (Engineering and Technology) |
|
Computer Science |
|
Computer Science Engineering |
|
Conservative Dentistry and Endodontics |
|
Corporate Relations |
|
Corporate Secretaryship and Accounting & Finance |
|
Centre for Performing and Fine Arts |
|
Dental Surgery |
|
Dermatology |
|
Economics |
|
Education |
|
Electrical and Electronics Engineering |
|
Electronics & Communication Engineering |
|
Electronics & Instrumentation Engineering |
|
Embedded System Technology |
|
English (Science and Humanities) |
|
English and Foreign Languages |
|
Enterprise Resource Planning (ERP) |
|
Finance |
|
Eye Bank |
|
Food Process Engineering |
|
French |
|
Forensic Medicine |
|
General Medicine |
|
General Surgery |
|
Genetic Engineering |
|
Hindi |
|
Hotel Management |
|
Information Technology |
|
Institute of Hotel and Catering Management |
|
Instrumentation & Control Engineering |
|
Interdisciplinary Institute of Indian System of Medicine |
|
International Relations |
|
Journalism and Mass Communication |
|
Law |
|
Mathematics (Engineering and Technology) |
|
Mathematics & Statistics (Science and Humanities) |
|
Marketing |
|
Mechanical Engineering |
|
Mechatronics Engineering |
|
Media and Communication |
|
Medical Education |
|
Medical Simulation |
|
Microbiology |
|
Nanotechnology |
|
Nephrology |
|
Neurology & Neurosurgery |
|
Nuclear Science and Engineering |
|
Nursing |
|
Obstetrics & Gynaecology |
|
Occupational Therapy |
|
Ophthalmology |
|
Optometry |
|
Oral & Maxillofacial Surgery |
|
Oral Diagnosis, Oral Medicine and Radiology |
|
Oral Pathology |
|
Oral Maxillofacial Prosthodontics and Implantology |
|
Orthodontics |
|
Orthopaedics |
|
Otorhinolaryngology (ENT) |
|
Paediatric Medicine & Neonatology |
|
Pathology |
|
Pedodontics & Preventive Dentistry |
|
Periodontics |
|
Pharmacology |
|
Pharmacy |
|
Physics |
|
Physiology |
|
Physiotherapy |
|
Plastic & Reconstructive Surgery |
|
Political Science |
|
Prosthodontics |
|
Psychiatry |
|
Public Administration |
|
Respiratory Medicine |
|
Radiology |
|
Retailing |
|
School of Public Health |
|
Software Engineering |
|
School of Language |
|
SRM Civil Services Academy |
|
SRM Sivaji Ganesan Film Institute |
|
Tamil |
|
Tamil Perayam |
|
Teacher Education and Research |
|
Telecommunication Engineering |
|
Urology |
|
Visual Communications |


| 039:022 Khan | : |
Is he whose breast Allah has opened to Islam, so that he is in light from His Lord (as he who is non-Muslim)? So, woe to those whose hearts are hardened against remembrance of Allah! They are in plain error! |
| 039:022 Maulana | : |
Is he whose breast Allah has opened to Islam so that he follows a light from his Lord --? So woe to those whose hearts are hardened against the remembrance of Allah! Such are in clear error. |
| 039:022 Pickthal | : |
Is he whose bosom Allah hath expanded for Al-Islam, so that he followeth a light from his Lord, (as he who disbelieveth)? Then woe unto those whose hearts are hardened against remembrance of Allah. Such are in plain error. |
| 039:022 Rashad | : |
If GOD renders one's heart content with Submission, he will be following a light from his Lord. Therefore, woe to those whose hearts are hardened against GOD's message; they have gone far astray. |
| 039:022 Sarwar | : |
One whose chest (heart and mind) is left open for Islam (submission to His will) shall receive light from God. Woe to those whose hearts have become like stone against the remembrance of God. They are clearly in error. |
| 039:022 Shakir | : |
What! is he whose heart Allah has opened for Islam so that he is in a light from his Lord (like the hard-hearted)? Nay, woe to those whose hearts are hard against the remembrance of Allah; those are in clear error. |
| 039:022 Sherali | : |
Is he then whose bosom ALLAH has opened for the acceptance of Islam, so that he possesses a light from his Lord, like him who is grouping in the darkness of disbelief? Woe, then, to those whose hearts are hardened against the remembrance of ALLAH ! They are in manifest error. |
| 039:022 Yusufali | : |
Is one whose heart Allah has opened to Islam, so that he has received Enlightenment from Allah, (no better than one hard-hearted)? Woe to those whose hearts are hardened against celebrating the praises of Allah! they are manifestly wandering (in error)! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > الكافرون > المقابلة بين المؤمن والكافر Pillars of Islam> Islamic> The Disbelievers> A Comparison Between the Believer and the Disbeliever أركان الإسلام > الدين > الدين عند الله Pillars of Islam> Religion> The Kind of Religion to Allah الإيمان > الإيمان بالله > تشبيه الإيمان بالنور Faith> Belief In Allah> Resembling Faith with Light الإيمان > الإيمان بالله > المقابلة بين المؤمن والكافر Faith> Belief In Allah> A Comparison Between the Believer and the Atheist الإيمان > المؤمنون > المؤمن والكافر Faith> The Believers> The Believer and the Atheist الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > القساوة Man and The Moral Relations>The Dispraised Morals>Cruelty
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Animation Performance Benchmark
Click link below to enter each benchmark page.
2D Rotate
2D Translation


Notes from Jihyoun on July 11, 2017
I constructed an E-score based on the following variables: height, BMI, diabetes, aspirin use, Non-aspirin NSAIDS use, ever smoked, smoking pack-years, postmenopausal hormone use (females only), education.
The “missind_any” is an indication variable for whom was missing at least one variable among variables used for the E-score. I used sex-specific mean imputation for missing data in the analysis.
I constructed an “E-score” for each individual by taking the weighted sum of environmental and lifestyle risk factors, where weights were estimated from a multivariate logistic regression analysis. Then I recoded the E-score as sex-specific percentile based on cut points in controls (“Escore_cat”), and modeled as an ordinal variable.
The absolute risk for CRC was estimated by varying follow-up length since the baseline: 1-year, 2-year,….., 20-year. These are codes as prob1, prob2,…., prob20. These risk estimates are based on a person’s risk profile for Escore_cat, family history, and endoscopy history.
For individuals who are missing for age at reference, the absolute risk for CRC couldn’t be computed.
I only computed the absolute risk for CRC for “Whites” in the current data set. We can discuss later whether we want to extend it to the other races.
##
## Case Control <NA>
## 0 2262<PHONE_NUMBER>
## 1 0 0 2010
## 2 0 19317 995
| sex | minimum | q1 | median | mean | q3 | maximum |
|---|---|---|---|---|---|---|
| Female | 0 | 25 | 52 | 49.89 | 75 | 99 |
| Male | 0 | 25 | 54 | 50.09 | 75 | 99 |
| year | median risk (25th, 75th percentile) |
|---|---|
| 1-year | 0.001 (0.001, 0.002) |
| 2-year | 0.003 (0.002, 0.004) |
| 3-year | 0.004 (0.003, 0.006) |
| 4-year | 0.005 (0.004, 0.008) |
| 5-year | 0.007 (0.005, 0.01) |
| 6-year | 0.009 (0.006, 0.013) |
| 7-year | 0.01 (0.007, 0.015) |
| 8-year | 0.012 (0.008, 0.018) |
| 9-year | 0.014 (0.01, 0.02) |
| 10-year | 0.016 (0.011, 0.023) |
| sex | 2-year | 5-year | 10-year |
|---|---|---|---|
| Female | 0.002 (0.001, 0.003) | 0.006 (0.004, 0.008) | 0.013 (0.009, 0.019) |
| Male | 0.003 (0.002, 0.005) | 0.009 (0.006, 0.012) | 0.019 (0.014, 0.027) |
Median (25th, 75th percentiles) absolute, 2, 5, and 10 year risk of CRC stratified by sex.
| age_cat | 2-year | 5-year | 10-year |
|---|---|---|---|
| <= 60 | 0.002 (0.001, 0.002) | 0.004 (0.003, 0.006) | 0.011 (0.008, 0.015) |
| 60-65 | 0.003 (0.002, 0.004) | 0.007 (0.005, 0.01) | 0.017 (0.012, 0.022) |
| 65-70 | 0.004 (0.003, 0.005) | 0.01 (0.008, 0.013) | 0.022 (0.016, 0.028) |
| 70+ | 0.005 (0.004, 0.006) | 0.013 (0.01, 0.016) | 0.026 (0.019, 0.032) |
Median (25th, 75th percentiles) absolute, 2, 5, and 10 year risk of CRC stratified by age.


{{accountName}}/{{comapnyName}}
Just a reminder that you have an event today
Update dashboard
New admin wow!
Manage Cloud account
General Preferences
Manage Organisation
Manage Users & Roles
Enable Logs
Download Infra Report
Download best practice report
Download tagging report
Download audit report
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Hi there! This is the Hello World of our examples. It will walk you through a basic connection to the Acuity API with a single account.
{{me}}
{{block}}
{{appointments}}


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import views.html.components.ariaDescribedBy @import models.ui.{H1, DateInput} @(input: DateInput, name: String, form: Form[_])(implicit request: Request[_], messages: Messages, ctx: PageContext)


World Cup
问题描述 :
A World Cup of association football is being held with teams from around the world. The standing is based on the number of points won by the teams, and the distribution of points is done the usual way. That is, when a teams wins a match, it receives 3 points; if the match ends in a draw, both teams receive 1 point; and the loser doesn’t receive any points.
Given the current standing of the teams and the number of teams participating in the World Cup, your task is to determine how many matches ended in a draw till the moment.
输入:
The input contains several test cases. The first line of a test case contains two integers T and N, indicating respectively the number of participating teams (0 ≤ T ≤ 200) and the number of played matches (0 ≤ N ≤ 10000). Each one of the T lines below contains the name of the team (a string of at most 10 letter and digits), followed by a whitespace, then the number of points that the team obtained till the moment. The end of input is indicated by T = 0.
输出:
For each one of the test cases, your program should print a single line containing an integer, representing the quantity of matches that ended in a draw till the moment.
样例输入:
3 3 Brasil 3 Australia 3 Croacia 3 3 3 Brasil 5 Japao 1 Australia 1 0 0
样例输出:
0 2
解题代码:
//* @author popop0p0popo import java.util.*; import java.io.*; public class Main{ public static void main(String[] args){ Scanner scanner=new Scanner(new BufferedReader(new InputStreamReader(System.in))); int t,n; while (true){ t=scanner.nextInt(); if (t==0){ break; } n=3*scanner.nextInt(); for (int i=0;i< t ;i++ ){ scanner.next(); n=n-scanner.nextInt(); } System.out.println(n); } } }
输出规范写错了哦~
其实不需要用LCA，用DFS+vector更简单
没错的，九度OJ也有此题
这是研发类的题还是算法类？
楼主你能把scanf( "%d%*" ,&T );中%*的用法详细说明吗
简洁的代码
第一题还是比较考验智商~
多谢支持！
可以根据二叉排序树的定义进行严格的排序树创建和后序遍历操作。如果形成的排序树相同，其树的前、中、后序遍历是相同的，但在此处不能使用中序遍历，因为，中序遍历的结果就是排序的结果。经在九度测试，运行时间90ms，比楼主的要快。
很好的方法，学习了
我觉得是D哎……
有没有C++语言的代码？
真考人啊
你的理解应该是：即使主持人拿走一个箱子对结果没有影响。这样想，主持人拿走的箱子只是没有影响到你初始选择的那个箱子中有奖品的概率，但是改变了其余两个箱子的概率分布。由 1/3,1/3 变成了 0, 2/3