Marblets Starter Kit
This topic contains the following sections.
Introduction to Marblets
The Marblets Starter Kit is a complete XNA Game Studio game. The project comes ready to compile and run, and it's easy to customize with a little bit of C# programming. The Extending Marblets section contains a list of some customizations you might make. You are also free to use the source code as the basis for your own XNA Game Studio game projects, and to share your work with others.
Marblets is a puzzle-style game that challenges you to eliminate groups of same-colored bubbles. The more bubbles you eliminate at one time, the higher your score. This starter kit version offers only a few game modes, providing ample opportunity to add your own unique game types and modes.
Goals
This starter kit provides a complete XNA Game Studio game, including source code and game content such as models, textures, and sounds. This starter kit documentation describes the architecture and content of Marblets, and suggests interesting customizations you can make. The Marblets starter kit demonstrates the following:
- Simple game development techniques
- Simple game component usage
- Simple 2D animation without custom shaders
- Sharing code from the Spacewar Starter Kit, to improve learning speed
Getting Started
Follow these procedures to get started.
To build and run the Marblets project
-
Press F5, or, on the Debug menu, click Start Debugging.
The project will build and then run within the debugger.
To build the project without running it
-
Press F6, or, on the Build menu, click Build Solution.
The project will build without running.
Marblets Controls
You can use a keyboard or Xbox 360 Controller to play Marblets. The controls are mapped as follows:
| Action | Controller | Keyboard |
|---|---|---|
| Start the game. | A | A |
| Exit the game. | BACK | ESC |
| Exit to the start screen. | START | HOME |
| Move the marble selection. | D-pad | ARROW keys |
| Break the selected marbles. | A | A |
| Toggle full-screen mode. | ALT+ENTER |
Code Walkthrough
Marblets was created using the standard XNA Game Studio templates (from the File | New | Project dialog box). Program.cs contains the standard XNA Game Studio application launch code.
MarbletsGame.cs
MarbletsGame is a fairly standard implementation of the main game template created with a new project. MarbletsGame consists of three components, which are added to the game in the constructor.
The GameScreen and TitleScreen components handle all of the game's rendering. Their constructors specify the backdrop and background music that will be used when those components are enabled and made visible. InputHelper provides button press information from the gamepad and keyboard. These three components are created in the game constructor and added to the components collection.
| C# |
|---|
mainGame = new GameScreen( this, "play_frame", SoundEntry.MusicGame ); mainGame.Enabled = false; mainGame.Visible = false; this.Components.Add( mainGame ); splashScreen = new TitleScreen( this, "title_frame", SoundEntry.MusicTitle ); splashScreen.Enabled = true; splashScreen.Visible = true; this.Components.Add( splashScreen ); inputHelper = new InputHelper( this ); inputHelper.UpdateOrder = int.MinValue; this.Components.Add( inputHelper ); |
At game startup, the game framework calls the Initialize method. Since all of the Marblet code is handled in the components, you just need to call the base class and they will be initialized.
Screen.cs
Screen is a DrawableGameComponent, which means that its update method will be called every tick when the component is enabled, and its Draw method will be called every tick when the component is visible. Marblets does not directly use Screen, but two classes inherit from Screen to provide the title screen and the main game screen.
The Screen class provides two useful features.
- It automatically renders a backdrop, set when the screen is constructed.
- It automatically plays background music that is stopped and started automatically as the screen is made visible and enabled.
TitleScreen.cs
TitleScreen adds two things to the normal screen class.
- The
Update
method determines whether A or B has been pressed, and, if so, transitions to the 2D game. - The
Draw
method uses the font class to render the high score table.
GameScreen.cs
GameScreen is also a simple implementation. Its constructor creates an instance of GameBoard. All game logic and rendering happens in GameBoard. The other changes are simple.
- The
Update
method callsgameboard.Update
to update the gameboard. - The
Draw
method callsgameboard.Draw
to render the board and write the score. If the game has ended, the Game Over overlay is displayed.
GameBoard.cs
The GameBoard class implements all game logic. You can override this class to provide new game modes.
The gameboard is stored as a 2D array of Marbles. If there is no marble in a slot, the array entry for that marble is null.
The Update
code in GameBoard performs three different actions depending on the state of the breaking animation:
- If the breaking animation is active, it floats and slowly fades out the score.
- If the breaking animation is complete, it moves the marbles down and to the right to fill in the gaps.
- When neither of the above is occurring, it accepts user input.
Searching for a matching set of marbles is handled with a recursive routine that starts at the cursor and marks each matching marble as selected. When the recursion runs out of marbles of the same color that are not already selected, then it knows it has found everything. A running count easily allows the game logic to know if there are more than two marbles. You can see this logic in the selectMarble
, selectSurrounding
, and matchColor
methods.
The game is over when there are no marbles on the board that have a marble of the same color adjacent to them. This does not require any recursion because as soon as two marbles of the same color are found, you can stop, because there is at least one valid move left. The implementation is in the isGameOver
method.
After marbles are broken the cursor needs to move to a valid square. The marbles are searched in a spiral starting from the current position and moving down and to the right. This is implemented in findCursorPosition
.
Finally, the Draw
overload iterates through the marble array and calls the Draw
method on each marble, then draws the cursor and the current score for the and selected marbles.
Marble.cs
There is no game logic in Marble.cs; its purpose is to separate out the drawing code for the marbles from the game board.
The marbles are rendered as sprites. There is a single monochrome sprite that is tinted using the color overload in SpriteBatch.Draw. Selection is indicated by cross fading between two different sprites, and breaking is done with a twelve frame animation. The animation is in the alpha channel of the graphic, so make sure that channel is visible when you edit the graphic.
To indicate selection, the marble scale is varied to make the marble pulse in size. Bursting is a faster increase in size as well as an increase in alpha to make the marble fade.
RelativeSprite.cs
One game requirement was to work on multiple resolution screens, including resizable windows. The art was designed to work in both 4:3 and 16:9 aspect ratios; all of the main gameplay is within the center of the 16:9 backdrop. This allows the sides to simply be clipped when the window shrinks. On Xbox, sizing and letterboxing is handled by the hardware scaler, but on Windows it must be done in code.
Window resizing is handled by shrinking and moving the sprites based on the window size. Game logic always assumes 1280×720, but whenever a SpriteBatch.Draw method is called, the parameters are scaled appropriately for the new window size. RelativeSprite
overrides SpriteBatch to handle this. An additional method is added to deal with the resizing. Whenever the screen is resized, this code is run and calculates an x offset for all the sprites and a scaling factor that can be passed into the sprite.Draw overload.
| C# |
|---|
public void Resize() { // Heights are just scaled to fit the current window height. // Widths are scaled in proportion. // The x offset is calculated to force the images to center themselves no // matter what the aspect ratio. // Left as right will be clipped as required. scale = (float)GraphicsDevice.Viewport.Height / (float)fullHeight; offset = (int)((GraphicsDevice.Viewport.Width - fullWidth * scale) / 2); } |
Translating the coordinates uses simple math, and then the base SpriteBatch is called to do the drawing.
| C# |
|---|
public new void Draw( Texture2D texture, Vector2 position, Rectangle? source, Color color ) { // Ensure that Resize has been called at least once before we try to draw. Debug.Assert(scale != 0, "Resize has not been called on RelativeSprite"); // Scale and move the sprite based on the current screen size. base.Draw( texture, new Vector2( (int)((position.X * scale) + offset), (int)(position.Y * scale)), source, color, 0, Vector2.Zero, scale, SpriteEffects.None, 0 ); } |
InputHelper.cs, GamePadHelper.cs, and GamePads.cs
The GamePad code in Spacewar is similar to that in Marblets. Unlike Windows Forms programming, XNA Game Studio does not provide callback events for the keyboard, mouse, or gamepad. Instead, the model is a faster polling method in which the game queries the current state of input devices. Keyboards and buttons indicate whether they are currently up or down, while thumbsticks and the mouse indicate their current values.
These three classes are called automatically on every tick of the game loop because they implement a GameComponent. During each tick, they look at the current state of the gamepad and the keyboard and check to see whether it has changed since the last time it was called. When the components detect that a button has been pressed and then released, they set a flag so that the game can take the appropriate action. The keyboard control is implemented by mapping certain keys to the A, B, X, Y and direction controls. The main game responds to defined actions, which can be generated by either the keyboard or gamepad.
The pseudocode looks something like:
| C# |
|---|
if (button is down) then set buttonDownFlag if (key is down) then set keyDownFlag if ((button is up and buttonDownFlag is set) OR (key is up and keyDownFlag is set)) then Button was clicked. |
This check is executed for each button and key press, with the use of some helper functions to avoid repetitive code.
Settings.cs
Settings is a simple class that is deserialized when the game is first run. The only thing stored in the file for Marblets is the marble colors.
Font.cs
You might recognize the basis of this class from Spacewar. One change that has been made is to require users to pass in a SpriteBatch rather than using an internally stored one. This allows for a more efficient rendering pass by including test rendering in the same SpriteBatch that is being used for other operations.
Marblets has two font files. Since all that is required for this game are the numbers 0–9, that is all that the font provides. The files were generated by an artist using PhotoShop.
Each font file has a few parameters associated with it to enable proper rendering. These numbers are hard-coded in the constructor for the font class.
| C# |
|---|
private static FontInfo[] fontInfo = new FontInfo[] { new FontInfo( "numbers_small", "1234567890,", 10, 32, 18, 32 ), new FontInfo( "numbers_large", "1234567890,", 20, 64, 30, 64 ), }; |
Once the string to be rendered is passed in, the portion of the texture for that character is located. SpriteBatch renders the character, and the draw position is moved to the next character.
While this technique allows only for monospace fonts, the rendering code contains a workaround that halves the width of the ',' and ':' characters to make the output look more pleasing to the eye.
Sound.cs
The Sound class takes the string-based cue names and wraps a strongly named enumeration around them. This results in easier debugging and cleaner looking code. Initialization and shutdown are implementations of the standard XACT startup and shutdown code.
Extending Marblets
Adding Mouse Support
The code to implement mouse support is already included in GameBoard.cs. Simply uncomment the first line after the file header.
| C# |
|---|
//#define mouse // Uncomment to enable mouse - see mouse tutorial. |
Adding mouse support to Marblets is quite simple. There are just a few steps to take.
- Detect mouse movement and show the cursor. You don't want the mouse to be visible unless the user needs it. This means turning off the mouse when the user chooses to use the keyboard or gamepad. All three input methods work well with each other.
- Check whether the mouse is over a marble, and move the cursor if it is.
- Check whether the mouse button has been pressed over a valid game move, and break the marble if it has.
Most of the logic for cursor and game piece checking is already implemented in GameBoard.cs. Moving the cursor with the mouse is added in the moveCursor method.
| C# |
|---|
//Show the mouse if it has moved. MouseState mouse = Mouse.GetState(); if (mouse.X != lastMouseX && mouse.Y != lastMouseY) { Game.IsMouseVisible = true; } //If the mouse is visible, track the cursor with the mouse. if (Game.IsMouseVisible) { //Find which marble is under the cursor. cursorMovedWithMouse = moveCursorWithMouse( mouse.X, mouse.Y ); lastMouseX = mouse.X; lastMouseY = mouse.Y; } |
You don't want the cursor to move if the mouse is not over a marble, or if the mouse is moving within the already selected marble. You also need to consider resizing the screen to determine where the marbles are. Notice the similarity between the math here and in RelativeSprite.
| C# |
|---|
private bool moveCursorWithMouse( int x, int y ) { bool clickedOnMarble = false; double scale = (float)GraphicsDevice.Viewport.Height / 720.0; double offset = (int)((GraphicsDevice.Viewport.Width - 1280 * scale) / 2); int boardX = (int)((((x-offset) / scale) - LeftEdge) / Marble.Width); int boardY = (int)(((y/scale) - TopEdge ) / Marble.Height); if (boardX >=0 && boardX < Width && boardY >= 0 && boardY < Height && Marbles[boardX, boardY] != null) { //Don't move and play the sound if the mouse is moving within the marble. if (cursorX != boardX || cursorY != boardY) { cursorX = boardX; cursorY = boardY; clickedOnMarble = true; } } return clickedOnMarble; } |
In the BreakMarbles
method, the mouse button is checked for a state change.
| C# |
|---|
bool buttonClicked=false; MouseState mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { buttonDown = true; } if (buttonDown && mouse.LeftButton == ButtonState.Released) { buttonDown = false; buttonClicked = true; } |
Adding a New Game Mode
The code to implement one alternative game mode is already included in GameScreen.cs. Simply uncomment the first line after the file header.
| C# |
|---|
//#define TutorialVersion // Uncomment this line to play the tutorial version. |
If you have played the original Bubblets game, then you know there are many different modes of play. This tutorial shows you how easy it is to add one of the variations. In this version, a new set of marbles will drop in every so often. All the code needed is in TutorialGameBoard.cs, which inherits the original GameBoard.cs.
You'll need to override the Update
method and call the base class to handle the normal game updates. You'll also need to check a timer to see if enough time has passed. If enough time has passed, attempt to drop a full row of marbles.
| C# |
|---|
// If it's time to add marbles, then add a row. if (gameTime.TotalGameTime.TotalSeconds > nextDropTime) { AttemptDrop(); nextDropTime = gameTime.TotalGameTime.TotalSeconds + dropInterval; } |
The AttemptDrop
method adds a new marble to each column that has at least one space in it.
Other Modifications to Try
Marblets is a starter kit—its purpose is to give you a fairly full featured game as an example, and then encourage you to make changes and reinvent the game. XNA Game Studio makes this very easy to do. Here are some ideas for further changes.
- Change the sprites to different graphics or models.
- Add a 3D mode.
- Animate the sprite so that it deforms and slides.
- Add more game modes—maybe a timed mode, or a mode where the game ends when the board fills back up.
- Add an options screen to select between all of the game modes that you created.


This shows a basic slider that can be used without computes.
This shows a computed binding. You are percent done.


0.4.18 / 2017-06-13¶ ↑
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Fixed CESU-8 regression in Node v8.
0.4.17 / 2017-04-22¶ ↑
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Updated typescript definition file to support Angular 2 AoT mode (#153 by @larssn)
0.4.16 / 2017-04-22¶ ↑
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Added support for React Native (#150)
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Changed iso8859-1 encoding to usine internal 'binary' encoding, as it's the same thing (#147 by @mscdex)
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Fixed typo in Readme (#138 by @jiangzhuo)
-
Fixed build for Node v6.10+ by making correct version comparison
-
Added a warning if iconv-lite is loaded not as utf-8 (see #142)
0.4.15 / 2016-11-21¶ ↑
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Fixed typescript type definition (#137)
0.4.14 / 2016-11-20¶ ↑
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Preparation for v1.0
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Added Node v6 and latest Node versions to Travis CI test rig
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Deprecated Node v0.8 support
-
Typescript typings (@larssn)
-
Fix encoding of Euro character in GB 18030 (inspired by @lygstate)
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Add ms prefix to dbcs windows encodings (@rokoroku)
0.4.13 / 2015-10-01¶ ↑
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Fix silly mistake in deprecation notice.
0.4.12 / 2015-09-26¶ ↑
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Node v4 support:
-
Added CESU-8 decoding (#106)
-
Added deprecation notice for
extendNodeEncodings
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Added Travis tests for Node v4 and io.js latest (#105 by @Mithgol)
0.4.11 / 2015-07-03¶ ↑
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Added CESU-8 encoding.
0.4.10 / 2015-05-26¶ ↑
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Changed UTF-16 endianness heuristic to take into account any ASCII chars, not just spaces. This should minimize the importance of “default” endianness.
0.4.9 / 2015-05-24¶ ↑
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Streamlined BOM handling: strip BOM by default, add BOM when encoding if addBOM: true. Added docs to Readme.
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UTF16 now uses UTF16-LE by default.
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Fixed minor issue with big5 encoding.
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Added io.js testing on Travis; updated node-iconv version to test against. Now we just skip testing SBCS encodings that node-iconv doesn't support.
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(internal refactoring) Updated codec interface to use classes.
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Use strict mode in all files.
0.4.8 / 2015-04-14¶ ↑
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added alias UNICODE-1-1-UTF-7 for UTF-7 encoding (#94)
0.4.7 / 2015-02-05¶ ↑
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stop official support of Node.js v0.8. Should still work, but no guarantees. reason: Packages needed for testing are hard to get on Travis CI.
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work in environment where Object.prototype is monkey patched with enumerable props (#89).
0.4.6 / 2015-01-12¶ ↑
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fix rare aliases of single-byte encodings (thanks @mscdex)
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double the timeout for dbcs tests to make them less flaky on travis
0.4.5 / 2014-11-20¶ ↑
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fix windows-31j and x-sjis encoding support (@nleush)
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minor fix: undefined variable reference when internal error happens
0.4.4 / 2014-07-16¶ ↑
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added encodings UTF-7 (RFC2152) and UTF-7-IMAP (RFC3501 Section 5.1.3)
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fixed streaming base64 encoding
0.4.3 / 2014-06-14¶ ↑
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added encodings UTF-16BE and UTF-16 with BOM
0.4.2 / 2014-06-12¶ ↑
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don't throw exception if
extendNodeEncodings()
is called more than once
0.4.1 / 2014-06-11¶ ↑
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codepage 808 added
0.4.0 / 2014-06-10¶ ↑
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code is rewritten from scratch
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all widespread encodings are supported
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streaming interface added
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browserify compatibility added
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(optional) extend core primitive encodings to make usage even simpler
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moved from vows to mocha as the testing framework


--- layout: post title: sshlist - an appindicator/unity replacement for sshmenu date: 2011-05-19 13:37:47.000000000 +05:30 categories: - tech - ubuntu tags: [] status: publish type: post published: true meta: _edit_last: '1' _wp_old_slug: '' author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: '' last_name: '' ---
[caption id="" align="alignright" width="399" caption="sshlist in action"][/caption]
[Note: SSHlist has been deprecated,in favor of SSHplus. SSHlist will no longer be developed, but is still made available]
Since moving to Ubuntu Natty, I've missed the sshmenu applet a lot.
So I spent an hour to writeup a functionally equivalent appindicator menu. And so sshlist was born.
Using sshlist is simple. From the instructions:
Of course, much of that could be automated, patched and/or packaged. For now simply head to the repository, click on "sshlist.py" and grab the raw file, and follow the above instructions.
Patches welcome.
Update: Benjamin Heil extended sshlish for simplestarter, which allows launch of multiple applications with various arguments. It might suit your needs.
Update 2: SSHplus is better! This version will no longer be maintained.


|
Simbody
3.5
|
This templatized type is used by the Array_<T,X> classes to obtain the information they need to use the class X as an index class for the array. More...
Public Types | |
| typedef X::size_type | size_type |
| The signed or unsigned integral type to which an object of index type X can be converted without producing any compiler warnings. More... | |
| typedef X::difference_type | difference_type |
| A signed integral type large enough to hold the full range of possible signed differences i-j between two indices i and j of type X. More... | |
Static Public Member Functions | |
| static size_type | max_size () |
| The maximum allowable size for any Array_<T,X> that uses this type X as its index type. More... | |
This templatized type is used by the Array_<T,X> classes to obtain the information they need to use the class X as an index class for the array.
There must be a specialization here providing ArrayIndexTraits for each of the built-in integral types that is suitable for use as an index. Any other type X will qualify as an index if it defines the following members:
max_size() determines the largest number of elements that a container may hold if its index type is X.
size_type must be an integral type large enough to hold all the values from 0 to max_size(), including all the index values (which range from 0 to max_size()-1). size_type may be signed or unsigned; it is the type returned by size(), max_size(), capacity(), etc. and may be compared directly against an index of type X without producing a compiler warning.
difference_type is a signed integral type that can hold all possible differences between two indices, that is, values between -(max_size()-1) and +(max_size()-1). In most cases we use an integral type with the same number of bits for size_type and difference_type but when the index type is very small (bool, unsigned char, or unsigned short) we want to allow the full range (2, 255, or 65535 elements, resp.) in which case we need a wider type to hold the differences.
The conversion operator ensures that we can write size_type(i) for an index i of type X. An explicit conversion member does not need to be present as long as the conversion size_type(i) already works as it does for all the integral type specializations.
The SimTK type-generating macro SimTK_DEFINE_UNIQUE_INDEX_TYPE() provides the necessary members so that these types can be used directly as index types for Array_ objects with no further preparation. For example, you can make an Array_<int,MobilizedBodyIndex> that stores ints that can be indexed only via MobilizedBodyIndex indices.
| X | A type suitable for use as an Array_ index. |
| typedef X::size_type SimTK::ArrayIndexTraits< X >::size_type |
The signed or unsigned integral type to which an object of index type X can be converted without producing any compiler warnings.
| typedef X::difference_type SimTK::ArrayIndexTraits< X >::difference_type |
A signed integral type large enough to hold the full range of possible signed differences i-j between two indices i and j of type X.
|
inlinestatic |
The maximum allowable size for any Array_<T,X> that uses this type X as its index type.


Attention This API is based on Jython, which is not a full Python replacement and may restrict the libraries you are able to use with your application (see below for more information).
Analysis streaming programs in Flink are regular programs that implement transformations on streaming data sets (e.g., filtering, mapping, joining, grouping). The streaming data sets are initially created from certain sources (e.g., by reading files, or from collections). Results are returned via sinks, which may for example write the data to (distributed) files, or to standard output (for example the command line terminal). Flink streaming programs run in a variety of contexts, standalone, or embedded in other programs. The execution can happen in a local JVM, or on clusters of many machines.
In order to create your own Flink streaming program, we encourage you to start with the program skeleton and gradually add your own transformations. The remaining sections act as references for additional operations and advanced features.
Flink Python streaming API uses Jython framework (see http://www.jython.org/archive/21/docs/whatis.html) to drive the execution of a given script. The Python streaming layer, is actually a thin wrapper layer for the existing Java streaming APIs.
There are two main constraints for using Jython:
(For more information please see https://wiki.python.org/jython/JythonFaq/GeneralInfo.)
One possible alternative for streaming that allows for native Python execution would be the Apache Beam portability framework with the Flink runner.
The following streaming program is a complete, working example of WordCount. You can copy & paste the code to run it locally (see notes later in this section). It counts the number of each word (case insensitive) in a stream of sentences, on a window size of 50 milliseconds and prints the results into the standard output.
Notes:
.out
file. If the script is executed inside the IntelliJ IDE,
then the output will be displayed in the console tab.As we already saw in the example, Flink streaming programs look like regular Python programs. Each program consists of the same basic parts:
main(factory)
function definition, with an environment factory argument - the program entry point,Environment
from the factory,We will now give an overview of each of those steps but please refer to the respective sections for more details.
The main(factory)
function is a must and it is used by Flink execution layer to run the
given Python streaming program.
The Environment
is the basis for all Flink programs. You can
obtain one using the factory methods provided by the factory:
For specifying data sources the streaming execution environment has several methods. To just read a text file as a sequence of lines, you can use:
This will give you a DataStream on which you can then apply transformations. For more information on data sources and input formats, please refer to Data Sources.
Once you have a DataStream you can apply transformations to create a new DataStream which you can then write to a file, transform again, or combine with other DataStreams. You apply transformations by calling methods on DataStream with your own custom transformation function. For example, a map transformation looks like this:
This will create a new DataStream by doubling every value in the original DataStream. For more information and a list of all the transformations, please refer to Transformations.
Once you have a DataStream that needs to be written to disk you can call one of these methods on DataStream:
The last method is only useful for developing/debugging on a local machine, it will output the contents of the DataSet to standard output. (Note that in a cluster, the result goes to the standard out stream of the cluster nodes and ends up in the .out files of the workers). The first two do as the name suggests. Please refer to Data Sinks for more information on writing to files.
Once you specified the complete program you need to call execute
on
the Environment
. This will either execute on your local machine or submit your program
for execution on a cluster, depending on how Flink was started.
Apart from setting up Flink, no additional work is required. Using Jython to execute the Python script, means that no external packages are needed and the program is executed as if it was a jar file.
The Python API was tested on Windows/Linux/OSX systems.
All Flink programs are executed lazily: When the program’s main method is executed, the data loading
and transformations do not happen directly. Rather, each operation is created and added to the
program’s plan. The operations are actually executed when one of the execute()
methods is invoked
on the Environment object. Whether the program is executed locally or on a cluster depends
on the environment of the program.
The lazy evaluation lets you construct sophisticated programs that Flink executes as one holistically planned unit.
Data transformations transform one or more DataStreams into a new DataStream. Programs can combine multiple transformations into sophisticated assemblies.
This section gives a brief overview of the available transformations. The transformations documentation has a full description of all transformations with examples.
| Transformation | Description |
|---|---|
| Map PythonDataStream → PythonDataStream |
Takes one element and produces one element. |
| FlatMap PythonDataStream → PythonDataStream |
Takes one element and produces zero, one, or more elements. |
| Filter PythonDataStream → PythonDataStream |
Evaluates a boolean function for each element and retains those for which the function returns true. |
| KeyBy PythonDataStream → PythonKeyedStream |
Logically partitions a stream into disjoint partitions, each partition containing elements of the same key. Internally, this is implemented with hash partitioning. See keys on how to specify keys. This transformation returns a PythonKeyedDataStream. |
| Reduce PythonKeyedStream → PythonDataStream |
A "rolling" reduce on a keyed data stream. Combines the current element with the last reduced value and emits the new value. |
| Window PythonKeyedStream → PythonWindowedStream |
Windows can be defined on already partitioned KeyedStreams. Windows group the data in each key according to some characteristic (e.g., the data that arrived within the last 5 seconds). See windows for a complete description of windows. |
| Window Apply PythonWindowedStream → PythonDataStream |
Applies a general function to the window as a whole. Below is a function that manually sums the elements of a window. |
| Window Reduce PythonWindowedStream → PythonDataStream |
Applies a functional reduce function to the window and returns the reduced value. |
| Union PythonDataStream* → PythonDataStream |
Union of two or more data streams creating a new stream containing all the elements from all the streams. Note: If you union a data stream with itself you will get each element twice in the resulting stream. |
| Split PythonDataStream → PythonSplitStream |
Split the stream into two or more streams according to some criterion. |
| Select SplitStream → DataStream |
Select one or more streams from a split stream. |
| Iterate PythonDataStream → PythonIterativeStream → PythonDataStream |
Creates a "feedback" loop in the flow, by redirecting the output of one operator to some previous operator. This is especially useful for defining algorithms that continuously update a model. The following code starts with a stream and applies the iteration body continuously. Elements that are greater than 0 are sent back to the feedback channel, and the rest of the elements are forwarded downstream. See iterations for a complete description. |
Certain operations require user-defined functions as arguments. All the functions should be defined as Python classes that derived from the relevant Flink function. User-defined functions are serialized and sent over to the TaskManagers for execution.
Rich functions (.e.g RichFilterFunction
) enable to define (override) the optional operations: open
& close
.
The user may use these functions for initialization and cleanups.
The open
function is called by the worker before starting the streaming pipeline.
The close
function is called by the worker after the streaming pipeline is stopped.
Flink’s Python Streaming API offers support for primitive Python types (int, float, bool, string), as well as byte arrays and user-defined classes.
You can use the tuples (or lists) for composite types. Python tuples are mapped to Jython native corresponding types, which are handled by the Python wrapper thin layer.
Data sources create the initial data streams, such as from files or from collections.
File-based:
read_text_file(path)
- reads files line wise and returns them as a stream of Strings.Collection-based:
from_elements(*args)
- Creates a data stream from all the elements.generate_sequence(from, to)
- Generates the sequence of numbers in the given interval, in parallel.Examples
Data sinks consume DataStreams and are used to store or return them:
write_as_text()
- Writes elements line-wise as Strings. The Strings are
obtained by calling the str() method of each element.output()
- Prints the str() value of each element on the
standard out.write_to_socket()
- Writes the DataStream to a socket [host:port] as a byte array.A DataStream can be input to multiple operations. Programs can write or print a data stream and at the same time run additional transformations on them.
Examples
Standard data sink methods:
This section describes how the parallel execution of programs can be configured in Flink. A Flink program consists of multiple tasks (operators, data sources, and sinks). A task is split into several parallel instances for execution and each parallel instance processes a subset of the task’s input data. The number of parallel instances of a task is called its parallelism or degree of parallelism (DOP).
The degree of parallelism of a task can be specified in Flink on different levels.
Flink programs are executed in the context of an execution environment. An execution environment defines a default parallelism for all operators, data sources, and data sinks it executes. Execution environment parallelism can be overwritten by explicitly configuring the parallelism of an operator.
The default parallelism of an execution environment can be specified by calling the
set_parallelism()
method. To execute all operators, data sources, and data sinks of the
WordCount example program with a parallelism of 3
, set the default parallelism of the
execution environment as follows:
A system-wide default parallelism for all execution environments can be defined by setting the
parallelism.default
property in ./conf/flink-conf.yaml
. See the
Configuration documentation for details.
To run the plan with Flink, go to your Flink distribution, and run the pyflink-stream.sh script from the /bin
folder. The script containing the plan has to be passed as the first argument, followed by a number of additional
Python packages, and finally, separated by -
additional arguments that will be fed to the script.


How to Play
When you add a numberof your choice and chop your number will count from 1 to your number with the exceptions of...
- Numbers divisibleby 3 become "ping"
- Numbers divisible by 5 become "pong"
- Numbers divisible by 15 become "pingpong"
About Game
Created by: Mike Wonder
Tech Used: JavaScript and CSS plus HTML


I’m an advocate of using SSH authentication and connecting to services like Github, Gitlab, and many others. I do make sure that the use the git://
URL while cloning the repo but sometimes I do make mistake of using the https://
instead. Only to later realise when git prompts me to enter my username to authenticate the SSH connection. This is when I have to manually reset my git remote URL.
Today, I found a cleaner solution to this problem. I can use insteadOf
to enforce the connection via SSH.
git config --global url."git@github.com:".insteadOf "https://github.com/"
This creates an entry in your .gitconfig:
[url "git@github.com:"]
insteadOf = https://github.com/


Trump expected to sign Hong Kong human rights legislation: source
WASHINGTON (Reuters) - U.S President Donald Trump is expected to sign legislation passed by Congress intended to support protesters in Hong Kong, a person familiar with the matter said on Wednesday, a move sure to anger China.
The source, who spoke on condition of anonymity, declined to say when Trump would approve the legislation.


{% extends 'common/templates/base_sidebar.html' %} {% load nonce format %} {% block title %}Home{% endblock %} {% block above_container %} {% if unconfirmed_email and not flash %}
You have not yet confirmed your email address "{{unconfirmed_email}}", if you have not received your confirmation message you can request another.
{% if feeds %} {{feeds.0.title}} {% endif %}


Use the powershell module in Dump. You must be in the Dump folder (important). The simplest example is:
Import-Module .\ADCP
Get-ADCPDump
-outputDir <output directory>
-domainController <DC ip or host>
-domainDnsName <domain FQDN>
- -domainController can be an real domain controller, or a machine exposing the LDAP directory from a re-mounted ntds.dit using dsamain.
This produces some .csv and .log files as follow:
<outputDir>
|- yyyymmdd_domainfqdn\Logs\*.log # Log files
|- yyyymmdd_domainfqdn\Ldap\*.csv # Unfiltered dumped information
\- yyyymmdd_domainfqdn\Relations\*.csv # "Control relations" files, which will be imported into the graph database
Other options- -Credential : use explicit authentication (by default implicit authentication is used). Credential is a Powershell credential object, use Get-Credential to built it . If you don't want your password to appear in the command line but still use explicit authentication use the following runas command, then use the module without -Credential option:
- C:\> runas /netonly /user:DOM\username powershell.exe
- -sysvolPath can be a network path (example \\<IP_ADDRESS>\sysvol\domain.local\Policies) or a path to a local robocopy of this folder. Defaults to \\domainController\sysvol\domainDnsName\Policies.
- -exchangeServer, -ExchangeCredential: explicit authentication for EWS on a CAS Exchange server. Use an Exchange Trusted Subsystem member account with an active mailbox, but NOT DA/EA/Org Mgmgt because of some Deny ACEs.
- -logLevel: change log and output verbosity (possible values are ALL, DBG, INFO (default), WARN, ERR, SUCC and NONE).
- -ldapOnly and -sysvolOnly: dump only data from the LDAP directory (respectively from the SYSVOL).
- -ldapPort: change ldap port (default is 389). This can be useful for a copied ntds.dit re-mounted with dsamain since it allows you to use a non standard ldap port.
- -useBackupPriv: use backup privilege to access -sysvolPath, which is needed when using a robocopy. You must use an administrator account to use this option.
- -forceOverwrite: overwrite any previous dump files from the same-day, same-target folder
Warning: Accessing the Sysvol share from a non-domain machine can be blocked by UNC Paths hardening, which is a client-side parameter enabled by default since Windows 10. Disable it like this: Set-ItemProperty -Path HKLM:\Software\Policies\Microsoft\Windows\NetworkProvider\HardenedPaths -Name "\*\SYSVOL" -Value "RequireMutualAuthentication=0"
** Note:** The only binary needed in this step is DirectoryCrawler.exe.


High Level Outline
In many applications, Models are used in a variety of ways including partial updates, inserts and deletes.
In our application we will create a more refined architecture and create 4 different types of Models.
These four types will be named according to their utility or purpose
These Models will be the objects passed out of Api Controllers. Often times these Models will be used to wrap Domain models as they are passed out of the web application.
All Response Models must inherit from BaseResponse.
These Models will be the objects passed out of View Controllers. Often times these Models will be used to wrap Domain models as they are passed into a View
All View Models must inherit from BaseViewModel.
These files are located here at the following path. You should inspect the files there for more information.
/models/
There are two type of Controllers in an MVC application
which we will refer to as "View Controllers" because they are invoked with the intent to have an entire View or HTML page returned in the response to the browser.
All Api Controllers should inherit from BaseController
which are invoked usually via an Ajax request. These types of request may return HTML but that is not best practice. We will be using them exclusively to pass data to and from the web server from our HTML page.
All Api Controllers should inherit from BaseApiController
These files are located here at the following path. You should inspect the files there for more information.
/Controllers/
There are serveral types of View files. The all have an extension of .cshtml
These files are shared between the different Views of the application. You can think of them as the Template files for any given page.
These files are in most ways identical to View Files with regards to functionality and capability.
The HTML markup within these files is merged with the HTML markup generated by view files and rendered to the web browser as one file.
The layout files will be located here:
/Views/Shared/
These files contain the page level specific HTML, CSS and Javascript mark up for a give page/route.
These files are located here at the following path.
/Views/
This file has a number of utility/config purposes. We primarily would use it to set up the default Layout View file for the application.
THe default Layout for a view can be changed at the top the view file.
This file located at the root of
/Views/
These files containHTML, CSS and Javascript mark that could be used to partially render a snippet of content from within several different top level View files.
Some shops would render a Partial View as an entire response via an Ajax request. The intent would be to place this content within the existing DOM. We will NOT be using this technique because it is not very efficient.
These files can be located anywhere, but typically somewhere within /Views/


Loans or financing will NOT be offered to
- Companies engaging in speculative real estate,tobacco,liquor,gambling or sex trade
- Business involved in the trade of illegal goods or services
- Individuals or businesses whose director(s) or other senior management member is insolvent or under debt review


In this article, I have included a whole load of blog examples from a wide variety of different niches.
This is an example of a random post


--- layout: newsstory title: WARTHOGS ON THE PITCH match: Yeltz P Ilkeston P ---
The bad weather meant we cleverly made several of our relegation rivals use up one of their games in hand as our game against Ilkeston was called off . We haven't got a game next week either, so things should be a bit clearer by the time Gloucester visit The Grove on the 30th .
We've slipped a place in the table to 14th, and are only (gulp) 3 points above the relegation zone . Makes the rest of the season interesting I suppose.


---
layout: archive
title: Lean Prover Zulip Chat Archive
permalink: 116395maths/36524matrixupdates.html
---
The archive URL format has changed. Please find this page at:
https://leanprover-community.github.io/archive/stream/116395-maths/topic/matrix.20updates.html


License to kill
Royal Navy Commander James Bond, CMG, RNVR, is a fictional character created in 1953 by British journalist and novelist Ian Fleming, who featured him in twelve novels and two short-story collections
The character has also been adapted for television, radio, comic strip, video games and film. The films are the longest continually running and the third-highest-grossing film series to date, which started in 1962 with Dr. No, starring Sean Connery as Bond. As of 2018, there have been twenty-four films in the EON Productions series.
There have also been two independent productions of Bond films: Casino Royale (a 1967 spoof) and Never Say Never Again (a 1983 remake of an earlier Eon-produced film, Thunderball).
Bond is not a hero, nor is he depicted as being very likable or admirable. He is a Secret Service Agent. He’s not a bad man, but he is ruthless and self-indulgent. He enjoys the fight- he also enjoys the prizes. In fiction people used to have blood in their veins. Nowadays they have pond water. My books are just out of step. But then so are all the people who read them.”
“I didn’t intend for Bond to be likable. He’s a blunt instrument in the hands of the government. He’s got vices and few perceptible virtues.”
The James Bond books and films have featured exotic equipment and vehicles, which often prove to be critically useful. The original books and early adaptations had only relatively minimal pieces like the modified attache case in From Russia, with Love. However, the gadgets took on a more spectacular profile in the film version of Goldfinger, and its tremendous success encouraged the following films to have Bond supplied with still more equipment. For instance, it became an expected scene in each film where Q would present and demonstrate Bond's assigned tools for the mission, and it was a near guarantee that each and every piece would be invaluable to Bond in the field. In this sense, Bond gadgets became a prime example of the literary technique of Chekhov's gun.
Fans eventually complained that the use of gadgets became excessive in the Roger Moore films, particularly in Moonraker, and subsequent productions struggled to find a balance in which gadgets could have a place without giving the impression that the character unduly depended on them or using stories that arbitrarily included situations that exactly fit the use of the gadgets assigned.
Fleming's novels and early screen adaptations presented minimal equipment such as the booby-trapped attaché case in From Russia with Love, although this situation changed dramatically with the films. However, the effects of the two Eon-produced Bond films Dr. No and From Russia with Love had an effect on the novel The Man with the Golden Gun, through the increased number of devices used in Fleming's final story.
For the film adaptations of Bond, the pre-mission briefing by Q Branch became one of the motifs that ran through the series. Dr. No provided no spy-related gadgets, but a Geiger counter was used; industrial designer Andy Davey observed that the first ever onscreen spy-gadget was the attaché case shown in From Russia with Love, which he described as "a classic 007 product". The gadgets assumed a higher profile in the 1964 film Goldfinger. The film's success encouraged further espionage equipment from Q Branch to be supplied to Bond, although the increased use of technology led to an accusation that Bond was over-reliant on equipment, particularly in the later films.
Davey noted that "Bond's gizmos follow the zeitgeist more closely than any other … nuance in the films" as they moved from the potential representations of the future in the early films, through to the brand-name obsessions of the later films. It is also noticeable that, although Bond uses a number of pieces of equipment from Q Branch, including the Little Nellie autogyro, a jet pack and the exploding attaché case, the villains are also well-equipped with custom-made devices, including Scaramanga's golden gun, Rosa Klebb's poison-tipped shoes, Oddjob's steel-rimmed bowler hat and Blofeld's communication devices in his agents' vanity case.
Throughout the James Bond series of films and novels, Q Branch has given Bond a variety of vehicles with which to battle his enemies. Among the most noteworthy gadgets, Bond has been equipped with various vehicles that have numerous modifications to include elaborate weapons and anti-pursuit systems, alternative transportation modes, and various other functions. One car in particular that has been linked to Mr. Bond's collection is the Aston Martin DB5.
In the early Bond stories Fleming gave Bond a battleship-grey Bentley 4½ Litre with an Amherst Villiers supercharger. After Bond's car was written off by Hugo Drax in Moonraker, Fleming gave Bond a Mark II Continental Bentley, which he used in the remaining books of the series. During Goldfinger, Bond was issued with an Aston Martin DB Mark III with a homing device, which he used to track Goldfinger across France. Bond returned to his Bentley for the subsequent novels.
The Bond of the films has driven a number of cars, including the Aston Martin V8 Vantage, during the 1980s, the V12 Vanquish and DBS during the 2000s, as well as the Lotus Esprit; the BMW Z3, BMW 750iL and the BMW Z8. He has, however, also needed to drive a number of other vehicles, ranging from a Citroën 2CV to a Routemaster Bus, amongst others.
Bond's most famous car is the silver grey Aston Martin DB5, first seen in Goldfinger; it later featured in Thunderball, GoldenEye, Tomorrow Never Dies, Casino Royale, Skyfall and Spectre. The films have used a number of different Aston Martins for filming and publicity, one of which was sold in January 2006 at an auction in the US for $2,090,000 to an unnamed European collector.
For the first five novels, Fleming armed Bond with a Beretta 418 until he received a letter from a thirty-one-year-old Bond enthusiast and gun expert, Geoffrey Boothroyd, criticising Fleming's choice of firearm for Bond, calling it "a lady's gun – and not a very nice lady at that!" Boothroyd suggested that Bond should swap his Beretta for a Walther PPK 7.65mm and this exchange of arms made it to Dr. No.
Fleming had Bond's Beretta caught in his holster at the end of From Russia with Love, an event that almost costs the secret agent his life. In the next novel, Dr. No, a certain Major Boothroyd recommends that Bond switch guns. Bond is issued a Walther PPK but is told to carry it in a Berns-Martin triple draw holster, which is designed only to carry revolvers. This is an odd mistake given that Fleming had bought such a holster and had it sent to Jamaica. (It has been argued that Q-branch could have modified an excellent holster to accommodate automatics.
Boothroyd also gave Fleming advice on the Berns-Martin triple draw shoulder holster and a number of the weapons used by SMERSH and other villains. In thanks, Fleming gave the MI6 Armourer in his novels the name Major Boothroyd and, in Dr. No, M introduces him to Bond as "the greatest small-arms expert in the world". Bond also used a variety of rifles, including the Savage Model 99 in "For Your Eyes Only" and a Winchester .308 target rifle in "The Living Daylights". Other handguns used by Bond in the Fleming books included the Colt Detective Special and a long-barrelled Colt .45 Army Special.
The first Bond film, Dr. No, saw M ordering Bond to leave his Beretta behind and take up the Walther PPK, which the film Bond used in eighteen films. In Tomorrow Never Dies and the two subsequent films, Bond's main weapon was the Walther P99 semi-automatic pistol.
A Bond girl is a character (or the actress portraying a character) who is a love interest and/or female sidekick of James Bond in a novel, film, or video game. Bond girls occasionally have names that are double entendres or puns, such as Pussy Galore, Plenty O'Toole, Xenia Onatopp, or Holly Goodhead, and are considered "ubiquitous symbol[s] of glamour and sophistication."
There is no set rule on what kind of person a Bond girl will be or what role she will play. She may be an ally or an enemy of Bond, pivotal to the mission or simply eye candy. There are female characters such as Judi Dench's M, and Camille Montes, a Bolivian intelligence agent who teams up with Bond in Quantum of Solace, who are not romantic interests of Bond, and hence not strictly Bond girls. However, it has been argued that M's pivotal role in the plot of Skyfall qualifies her as a Bond girl or Bond woman.
Roald Dahl said that when writing You Only Live Twice, he was advised to use three Bond girls: The first should die "preferably in Bond's arms" early, the second a villain whom Bond seduces before she dies in an unusual and gory way midway, and the third survives to the end of the film. In several, the Bond girl is revealed, after her tryst with Bond, to be a villainess. Examples are Fatima Blush (Barbara Carrera) in Never Say Never Again (1983), Elektra King (Sophie Marceau) in The World Is Not Enough (1999), and Miranda Frost (Rosamund Pike) in Die Another Day (2002). The Dalton films of the 1980s introduced the "Bond woman", who is equal to and challenges Bond, but he remains the heterosexual hero; they are depicted with Dalton and later Bonds and their cars and gadgets, implying that all are possessions that Bond can use and dispose.
As of 2013 there have been only two films in which James Bond falls in love with the Bond girl. The first was On Her Majesty's Secret Service (1969), in which Countess Tracy di Vicenzo (Diana Rigg) marries Bond but is shot dead by Irma Bunt and Ernst Stavro Blofeld at the story's end. The second was Vesper Lynd (Eva Green) in Casino Royale (2006). Bond confesses his love to her and resigns from MI6 so that they can have a normal life together. He later learns that she had been a double agent working for his enemies. The enemy organisation Quantum had kidnapped her former lover and had been blackmailing her to secure her co-operation. She ends up actually falling in love with Bond, but dies, as Quantum is closing in on her, by drowning in a lift in a building under renovation in Venice.
With the exception of these two doomed Bond girls, it is never explained why Bond's love interest in one film is gone by the next, and is never mentioned or even alluded to again. This is not always the case in the novels, which do sometimes make references to the Bond girls who have appeared in previous books. Tiffany Case and Honey Ryder are revealed to have married other men (in From Russia With Love and The Man With the Golden Gun respectively), and in Doctor No, Bond briefly wonders about Solitaire. In Licence Renewed it is specifically noted in an epilogue that Bond and Lavender Peacock stopped seeing each other after a brief romance. A unique case is Mary Goodnight, who appears in the novels, On Her Majesty's Secret Service and You Only Live Twice as Bond's secretary, before becoming a full-fledged Bond girl in The Man With the Golden Gun.
| Title | Year | Actor | Director |
|---|---|---|---|
| Dr. No | 1962 | Sean Connery | Terence Young |
| From Russia With Love | 1963 | ||
| Goldfinger | 1964 | Guy Hamilton | |
| Thunderball | 1965 | Terence Young | |
| You Only Live Twice | 1967 | Lewis Gilbert | |
| On Her Majesty's Secret Service | 1969 | George Lazenby | Peter R. Hunt |
| Diamonds Are Forever | 1971 | Sean Connery | Guy Hamilton |
| Live and Let Die | 1973 | Roger Moore | |
| The Man With The Golden Gun | 1974 | ||
| The Spy Who Loved Me | 1977 | Lewis Gilbert | |
| Moonraker | 1979 | ||
| For Your Eyes Only | 1981 | John Glen | |
| Octopussy | 1983 | ||
| A View To a Kill | 1985 | ||
| The Living Daylights | 1987 | Timothy Dalton | |
| License To Kill | 1989 | ||
| GoldenEye | 1995 | Pierce Brosnan | Martin Campbell |
| Tomorrow Never Dies | 1997 | Roger Spottiswoode | |
| The World Is Not Enough | 1999 | Michael Apted | |
| Die Another Day | 2002 | Lee Tamahori | |
| Casino Royale | 2006 | Daniel Craig | Martin Campbell |
| Quantum of Solace | 2008 | Marc Forster | |
| Skyfall | 2012 | Sam Mendes | |
| Spectre | 2015 |


How to install Kali on disk
Kali installation, It's all about choice.
format your disk using PE system, we need a clear disk, or something will going wrong
use
refus
to make USB driverjust to be safe, use MBR based mix mode
use
dd
mode to defend Wi-Fi firmware missing (iso file belongs to Windows, and Windows is bad on drivers)if you can disable secure boot, you can use UEFI in installation, else just use BIOS
if you failed, try more option in -1 and 3 step.
links may help
https://null-byte.wonderhowto.com/forum/fix-failed-detect-and-mount-cd-rom-problem-when-installing-kali-linux-0177158/
https://forums.kali.org/showthread.php?35926-Executing-grub-install-dummy-failed
https://wiki.deepin.org/index.php?title=Repair_Boot
https://www.linux.com/learn/how-rescue-non-booting-grub-2-Linux


The counterpart to SubjectPresent. This constraint requires that a user isn't present (i.e. no-one is logged in).
@@SubjectNotPresent public static Result subjectNotPresent_loggedIn() { return ok(accessOk.render()); }
@@SubjectNotPresent(handlerKey ="noUserHandler") public static Result subjectNotPresent() { return ok(accessOk.render()); }


Body - Nested Models
With FastAPI, you can define, validate, document, and use arbitrarily deeply nested models (thanks to Pydantic).
List fields¶
You can define an attribute to be a subtype. For example, a Python list
:
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: list = []
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
This will make tags
be a list of items. Although it doesn't declare the type of each of the items.
List fields with subtype¶
But Python has a specific way to declare lists with subtypes:
Import typing's List
¶
First, import List
from standard Python's typing
module:
from typing import List
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: List[str] = []
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
Declare a List
with a subtype¶
To declare types that have subtypes, like list
, dict
, tuple
:
- Import them from the
typing
module - Pass the subtype(s) as "type arguments" using square brackets:
[
and]
from typing import List
my_list: List[str]
That's all standard Python syntax for type declarations.
Use that same standard syntax for model attributes with subtypes.
So, in our example, we can make tags
be specifically a "list of strings":
from typing import List
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: List[str] = []
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
Set types¶
But then we think about it, and realize that tags shouldn't repeat, they would probably be unique strings.
And Python has a special data type for sets of unique items, the set
.
Then we can import Set
and declare tags
as a set
of str
:
from typing import Set
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = set()
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
With this, even if you receive a request with duplicate data, it will be converted to a set of unique items.
And whenever you output that data, even if the source had duplicates, it will be output as a set of unique items.
And it will be annotated / documented accordingly too.
Nested Models¶
Each attribute of a Pydantic model has a type.
But that type can itself be another Pydantic model.
So, you can declare deeply nested JSON object
s with specific attribute names, types and validations.
All that, arbitrarily nested.
Define a submodel¶
For example, we can define an Image
model:
from typing import Set
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Image(BaseModel):
url: str
name: str
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = []
image: Image = None
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
Use the submodel as a type¶
And then we can use it as the type of an attribute:
from typing import Set
from fastapi import FastAPI
from pydantic import BaseModel
app = FastAPI()
class Image(BaseModel):
url: str
name: str
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = []
image: Image = None
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
This would mean that FastAPI would expect a body similar to:
{
"name": "Foo",
"description": "The pretender",
"price": 42.0,
"tax": 3.2,
"tags": ["rock", "metal", "bar"],
"image": {
"url": "http://example.com/baz.jpg",
"name": "The Foo live"
}
}
Again, doing just that declaration, with FastAPI you get:
- Editor support (completion, etc), even for nested models
- Data conversion
- Data validation
- Automatic documentation
Special types and validation¶
Apart from normal singular types like str
, int
, float
, etc. You can use more complex singular types that inherit from str
.
To see all the options you have, checkout the docs for Pydantic's exotic types. You will see some examples in the next chapter.
For example, as in the Image
model we have a url
field, we can declare it to be instead of a str
, a Pydantic's HttpUrl
:
from typing import Set
from fastapi import FastAPI
from pydantic import BaseModel, HttpUrl
app = FastAPI()
class Image(BaseModel):
url: HttpUrl
name: str
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = []
image: Image = None
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
The string will be checked to be a valid URL, and documented in JSON Schema / OpenAPI as such.
Attributes with lists of submodels¶
You can also use Pydantic models as subtypes of list
, set
, etc:
from typing import List, Set
from fastapi import FastAPI
from pydantic import BaseModel, HttpUrl
app = FastAPI()
class Image(BaseModel):
url: HttpUrl
name: str
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = []
images: List[Image] = None
@app.put("/items/{item_id}")
async def update_item(*, item_id: int, item: Item):
results = {"item_id": item_id, "item": item}
return results
This will expect (convert, validate, document, etc) a JSON body like:
{
"name": "Foo",
"description": "The pretender",
"price": 42.0,
"tax": 3.2,
"tags": [
"rock",
"metal",
"bar"
],
"images": [
{
"url": "http://example.com/baz.jpg",
"name": "The Foo live"
},
{
"url": "http://example.com/dave.jpg",
"name": "The Baz"
}
]
}
Info
Notice how the images
key now has a list of image objects.
Deeply nested models¶
You can define arbitrarily deeply nested models:
from typing import List, Set
from fastapi import FastAPI
from pydantic import BaseModel, HttpUrl
app = FastAPI()
class Image(BaseModel):
url: HttpUrl
name: str
class Item(BaseModel):
name: str
description: str = None
price: float
tax: float = None
tags: Set[str] = []
images: List[Image] = None
class Offer(BaseModel):
name: str
description: str = None
price: float
items: List[Item]
@app.post("/offers/")
async def create_offer(*, offer: Offer):
return offer
Info
Notice how Offer
as a list of Item
s, which in turn have an optional list of Image
s
Bodies of pure lists¶
If the top level value of the JSON body you expect is a JSON array
(a Python list
), you can declare the type in the parameter of the function, the same as in Pydantic models:
images: List[Image]
as in:
from typing import List
from fastapi import FastAPI
from pydantic import BaseModel, HttpUrl
app = FastAPI()
class Image(BaseModel):
url: HttpUrl
name: str
@app.post("/images/multiple/")
async def create_multiple_images(*, images: List[Image]):
return images
Editor support everywhere¶
And you get editor support everywhere.
Even for items inside of lists:
You couldn't get this kind of editor support if you where working directly with dict
instead of Pydantic models.
But you don't have to worry about them either, incoming dicts are converted automatically and your output is converted automatically to JSON too.
Bodies of arbitrary dict
s¶
You can also declare a body as a dict
with keys of some type and values of other type.
Without having to know beforehand what are the valid field/attribute names (as would be the case with Pydantic models).
This would be useful if you want to receive keys that you don't already know.
Other useful case is when you want to have keys of other type, e.g. int
.
That's what we are going to see here.
In this case, you would accept any dict
as long as it has int
keys with float
values:
from typing import Dict
from fastapi import FastAPI
app = FastAPI()
@app.post("/index-weights/")
async def create_index_weights(weights: Dict[int, float]):
return weights
Tip
Have in mind that JSON only supports str
as keys.
But Pydantic has automatic data conversion.
This means that, even though your API clients can only send strings as keys, as long as those strings contain pure integers, Pydantic will convert them and validate them.
And the dict
you receive as weights
will actually have int
keys and float
values.
Recap¶
With FastAPI you have the maximum flexibility provided by Pydantic models, while keeping your code simple, short and elegant.
But with all the benefits:
- Editor support (completion everywhere!)
- Data conversion (a.k.a. parsing / serialization)
- Data validation
- Schema documentation
- Automatic docs


Test inserting paragraphs: should see "foo" in a blue box, then a blue box with with two lines in it: First line a bold "x"; second line a non-bold "bar". Fix for this bug:
<rdar://problem/3927554> Style info applied to remainder of document after a newline is entered
foo
bar


Voice of Hair is an online community created to help women of color find the best hairstylists, hair products and hair extensions through a portfolio of pictures, videos and reviews. We pride ourself on being able to help women have a trusted hair experience, regardless of their hair type or styling preferences.
Brandy Green, Founder of VoiceofhairThe concept of the website was created out of a challenge that many women face when moving to a new city; not knowing where to get their hair done. After moving to seven different states, I had such a hard time finding someone that I could trust to do my natural hair. After talking to some of my friends, I realized that I wasn’t alone and that this was a crisis that many textured hair women faced.
Voice of Hair allows you to find a stylist and see pictures and videos of their work, so that you can book with confidence. Voice of Hair is also committed to helping the “naturalista” find products that work well for her hair. We understand that everyone’s hair is unique, so we want to feature women with varying textures and styles, to improve the hair experience for everyone.
We hope that you will help us in our journey to help women across the country. Join the Voice of Hair community and have a hair experience that you can be confident in!


What do I do after I have registered for an account?
After completing registration, you will be re-directed to the Login page. Input the email address and password you registered with.
I forgot the password I registered with. What should I do?
Click on the Forgot Password button on the right side of the password block. The system will ask you to enter the email address for the account. Enter the email address you registered with and click Submit. An email will be sent to that account with login instructions.
How do I search for specific jobs?
Click on the Search Jobs tab on the left side of the screen. You can either type in the job title or key word to see a list of positions. Additionally, you can filter by F/T or P/T, Published Date, and/or Compensation.
How can I see which jobs I have already inquired about?
Click on the Job Inquiries and Messages tab on the left side of screen. Once complete, you will be able to see all jobs you have inquired about.
How do I upload my resume to VJS?
On the left side of the screen you will need to click on the My Profile tab. At the bottom of that screen there is a tab to Update Resume. You will need to click that button and choose from where your resume is kept on your computer. *NOTE – If you have trouble-loading your resume, for example a word doc, you can convert the resume to PDF. This can be done by simply clicking the save as feature and clicking PDF. We have found that PDF upload the easiest. After loaded, you just need to click save.
How do I see the list of upcoming virtual job fairs?
On the left side of the screen, there is an Events tab. When you click on the events tab, you will see a list of our upcoming virtual fairs.
How do I change the information I registered with?
Anytime you wish to change the information you registered with, you will need to click on the Account Settings tab on the bottom left side of the page. You can update your email, name, zip code, or password. Click Submit Change when you’re done.
There is a place for a photo. Do I need to add one?
You do not have to add a photo. However if you want to you can do so by clicking on the green camera icon in the photo section. Choose which photo you wish to load from your computer and click the Open button on the bottom right side of the screen.
I got a new phone number, how do I change my contact number?
Go to the My Profile tab, scroll down to the phone number. Change the information you have listed and click the Save button at the bottom of the page. If you wish to keep a number but add an additional number, you can do so by clicking the ADD PHONE button. Choose from the drop down what kink of device you are adding (home, cell) add the number and click the Save button at the bottom of the page.
When I first registered for this site I had only listed a High School Diploma for education. I have since earned a degree. How do I change that?
Go to the My Profile tab, scroll down to the education section. Use the drop down and locate the highest education credential you have. Choose that credential. If the credential is a college degree, add the type of degree it is in the following box. When complete click the Save button.
I am logged in to the site but I need to change my password. Is there a way to do that?
Go to the Account Settings tab. On the bottom half of the page, input your current password, then input the new password you wish to use twice. When complete click the Submit Change button.
Who can see my profile I created for VJS?
Only the companies you applied with can see your profile.
How long does it take for an employer to contact me after I submit my information on the advertisement they posted on VJS?
It is up to the company who posted the position to reply to you. However, the POC for the position has their contact information listed with the position should you wish to contact them.


Format: http://www.debian.org/doc/packaging-manuals/copyright-format/1.0
Upstream-Name: HarfBuzz
Upstream-Contact: Behdad Esfahbod
Source: http://www.freedesktop.org/wiki/Software/HarfBuzz
Files: *
Copyright: 2010,2011,2013-2015 Google, Inc.
2012,2013,2015 Mozilla Foundation
2011 Codethink Limited
2008,2010 Nokia Corporation and/or its subsidiary(-ies)
2009 Keith Stribley
2009 Martin Hosken and SIL International
2007 Chris Wilson
2006 Behdad Esfahbod
2005 David Turner
2004,2007,2008,2009,2010,2013 Red Hat, Inc.
1998-2004 David Turner and Werner Lemberg
License: MIT
Files: debian/*
Copyright: 2012-2015 أحمد المحمودي (Ahmed El-Mahmoudy)
License: MIT
License: MIT
Permission is hereby granted, without written agreement and without license or
royalty fees, to use, copy, modify, and distribute this software and its
documentation for any purpose, provided that the above copyright notice and
the following two paragraphs appear in all copies of this software.
.
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR DIRECT,
INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE
OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE COPYRIGHT HOLDER HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
.
THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS ON AN "AS IS" BASIS,
AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT,
UPDATES, ENHANCEMENTS, OR MODIFICATIONS.


To create a lasting bond with your esteemed company and to be a part of your organisation which will help me to showcase my abilities and thereby grow along with the company.
Pursuing B.E Electronics and Communication Engineerinng at Prince shri venkestwara padmavathy engineering college (2020-2024)with a CGPA of 8.66(up to 5 th semester). Completed my HSC at Prince matriculation higher secondary school with a score of 66.6% Completed my SSLC at Prince matriculation higher secondary school with a score of 90.1%
December 2021 LEAP project-Finalist of the project Smart Handwashing Dispenser conducted by IITM RESEARCH PARK. March 2021 SMART INDIA HACKTON(SIH)-our project kashayam maker has been selected in SIH. AUGUST 2022 ROBOTICS- Worked on building a bot which is a self assistant robot conducted at our college. The bot is used our take care of human health buy providing medicine at proper time. JANUARY 2023 MINI PROJECT- SURVEILLANCE DRONE – This drone is used for surveillance, it has GPS and Camera module and gives the current locations, videos and photos .


Nancy
What, why, and why you care
What, why, and why you care
Nancy is a low-ceremony, convention-based framework that loves HTTP (and you):
public class HomeModule : NancyModule
{
public HomeModule()
{
Get["/"] = _ => "Hello World!";
}
}
Yes, it looks funky. It really is C#, I promise.
| Nancy | ASP.NET |
|---|---|
| Module | Controller |
| Bootstrapper | Global.asax |
Everything is configurable and replaceable in Nancy.
If you don't like the conventions, it's pretty easy to override them (but why would you want to?)
We're going to build up a very simple Nancy application.
If you're following along at home, start with 01_routing_and_testing directory


EVENTS
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Simplify the following expressions to use
.zipLeft
/
<*
instead:
x.tap(_ => a) -> x.zipLeft(a) x.tap(_ => a) -> x <* a


June 14, 2015
Sitting is Bad for You
This week's cultural blogging assignment was to reflect on one of the various issues facing the tech industry. Suggestions included 'Diversity in Tech', 'Designing for Accessibility', and 'Online Security'. I decided to approach the question from a broader perspective. I think that one of the most prevalent issues in the tech industry today (and in many other industries, besides) is cultivating optimal physical health while suceeding at work in a traditional desk job environment.
The Bad
The United States can be aptly described as the 'Desk Potato Nation', and that's not okay. The sedentary lifestyle is contrary to our biological needs as people. Sedentary humans run into an entire host of problems. Among them: obesity, heart disease, depression, diabetes, and spinal issues.
There's plenty of internet advice on how to mitigate or reduce the impact of sitting all day, but what I'm interested in, for myself and others, is optimum mental, physical, and emotional health.
How do we fix it?
There are ways to address this issue while we wait for office culture to transition to something better:
- Stand once every 20-60 minutes (find an interval that works with your workflow).
- Engage in 30 minutes of moderate activity every day.
Strategies for remembering to stand:
- Set an alarm on your phone, computer, watch, or fitness tracker to your ideal interval (I like 25 minute intervals).
- Get water / take a bathroom break - a friend of mine employs this strategy. He assures me that it becomes self-perpetuating once your body gets used to a certain level of hydration.
Strategies for moving for a minimum of 30 minutes per day:
- Take walking meetings.
- Use lunch breaks to move away from your desk.
- Tidy your work space.
- Exercise before or after work, or during your lunch break.
It's not necessary to move for 30 contiguous minutes - three chunks of 10 minutes of movement is just as good. Nor do you need to be operating with any kind of intensity. A brisk walk will more than suffice. The point is to move, and to be disciplined about moving every day.
Potential Roadblocks:
- The perception that standing breaks might break your concentration.
My response - try it. I've found that stepping away from a problem for 10 minutes or less doesn't pull me 'out' at all and actually gives me the opportunity to approach the problem with more expansive thinking.
- The need to fit in.
It's entirely possible to be subtle about your interest in good health. I know what it's like to work somewhere where the expectation is that you are at your desk all the time, and you don't leave for lunch. If that's your situation, use the water trick described above. No one's going to yell at you for water or bathroom breaks.
- The perception that if you're exercising, you're not working, and if you're working you're not exercising.
Be efficient; do both at once! Break the work|exercise barrier! (Walking meetings are a fabulous example of this strategy).
I'm not going to list the ways sitting harms - there's enough written on that topic already. I do want to say that for the sake of our health as a nation, I hope we can change. The incentives are there - for individuals and for corporations. Healthy employees are more productive employees, after all.
If you would like to brainstorm more solutions, or if you think I missed a major roadblock, please shoot me a message. I'm happy to discuss this issue at length.


--- title: A fall outdoors author: Joshua Rosenberg date: '2020-11-16' slug: a-fall-outdoors categories: [] tags: [] ---
I wrote a blog post more than a week ago on feeling like we’ve (started to) arrive to Knoxville; a big part of the reason why has been the chance to spend time as a family outdoors—a silver lining of a difficult year. I think one or two of these dates may be inaccurate by a day or two (I mainly used pictures and recordings from Strava to recall them), but, I spent a bit of time capturing our walks and hikes, all except for three (Mt. Sterling, AT around Hot Springs, and West Prong) either as a family or with my son, since the beginning of the fall semester. GSMNP = Great Smoky Mountains National Park.
| Date | Trail | Location | Miles |
|---|---|---|---|
| 11/15 | Mt Sterling Loop | GSMNP | 16.72 |
| 11/14 | Norris Dam | Norris Dam State Park | 3.00 |
| 11/7 | Laurel Falls Trail | GSMNP | 4.06 |
| 11/2 | Obed Point Trail | Obed | 4.36 |
| 10/31 | Seven Islands | Seven Islands State Park | 2.50 |
| 10/25 | Bote Mountain | GSMNP | 5.32 |
| 10/24 | Frozen Head | Frozen Head State Park | 2.50 |
| 10/23 | Seven Islands State Park | Seven Islands State Park | 2.50 |
| 10/17 | Emory Falls | Frozen Head State Park | 2.85 |
| 10/9 | AT around Hot Springs | Pisgah | 10.09 |
| 10/4 | Clingman’s Dome, AT | GSMNP | 3.09 |
| 9/28 | Natural Tunnel | Natural Tunnel State Park | 2.30 |
| 9/22 | West Prong | GSMNP | 4.00 |
| 9/20 | Sharp’s Ridge | Knox | 4.00 |
| 9/12 | Seven Islands State Park | Seven Islands State Park | 2.50 |
| 8/30 | Ijams | Ijams | 2.00 |
| 8/23 | Ijams | Ijams | 2.00 |
| 8/20 | Hastie | William Hastie | 3.00 |
| 8/16 | Middle Prong | GSMNP | 3.19 |
It’s hard to pick a favorite, it would probably be Emory Falls; a perfect late afternoon Saturday hike with my little one. Another favorite was Obed Point Trail. Clingman’s Dome was fun, but a long drive (~ 1h 45m minutes, each way). A favorite hike that we didn’t make it to this fall was to Abrams Creek, only 50m from Knoxville but in the Smokies. I actually thought we went sometime in August, but could not find any record of it!
```


Example demonstrates binary distance metrics.
For more information please visit: http://bmagic.sourceforge.net
/* Copyright(c) 2002-2005 Anatoliy Kuznetsov(anatoliy_kuznetsov at yahoo.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** \example sample9.cpp Example demonstrates binary distance metrics. \sa bm::count_and \sa bm::count_xor \sa bm::count_sub \sa bm::count_or \sa bm::distance_operation For more information please visit: http://bmagic.sourceforge.net */ #include <iostream> #include "bm.h" #include "bmalgo.h" using namespace std; int main(void) { bm::bvector<> bv1; bm::bvector<> bv2; bv1[10] = true; bv1[100] = true; bv1[10000] = true; bv2[10] = true; bv2[100] = true; bv2[20000] = true; bv2[30000] = true; // Hamming distance: unsigned hamming = bm::count_xor(bv1, bv2); cout << "Hamming distance = " << hamming << endl; // Dice distance using basic distance functions double dice = double(2 * bm::count_and(bv1, bv2))/double(bv1.count() + bv2.count()); cout << "Dice distance = " << dice << endl; // Dice distance, can be computed using "metric pipeline" bm::distance_metric_descriptor dmd[3]; dmd[0].metric = bm::COUNT_AND; dmd[1].metric = bm::COUNT_A; dmd[2].metric = bm::COUNT_B; bm::distance_operation(bv1, bv2, dmd, dmd+3); double dice_p = double(2 * dmd[0].result) / double(dmd[1].result + dmd[2].result); cout << "Dice distance (pipeline) = " << dice_p << endl; return 0; }


FILM TITLE: A SELF MADE HERO DIRECTOR: JACQUES AUDIARD COUNTRY: FRANCE 1996 CINEMATOGRAPHY: JEAN-MARC FABRE MUSIC: ALEXANDRE DESPLAT CAST: Mathieu Kassovitz, Anouk Grinberg, Sandrine Kiberlain, Albert Dupontel, Francois Berleand, Daniele Lebrun, Jean-Louis Trintignant. SUPER FEATURES: Great story telling.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The French have a knack for unusual stories. This one is another one of those. And, while its subject matter is serious in many ways, at a bad time in their history, somehow they manage to get some humor and intelligence added to it, and we end up enjoying it. Such is French film. It can be dark comedy, and often this is vicious and vitriolic that it renders the work rather obtuse and left behind. Or it may be a comedy making fun of comedies, in which case the humor often comes off as obscure and no one understands it.
This film could easily fit anywhere between comedy and tragedy. Somewhere, in the middle are the films that try to tell stories about France's involvement in WWII, which often is considered a non-involvement, in hope of preventing itself from being totaly destroyed by the Germans, or anyone else. To help with these efforts, the French organized "La Resistance" which co-operated with the western anythings for a long period of time. The question is, the film brings about by accident, where does it start and end? But the obvious reason for it is clear. Survival of the fittest and the cleverest, if not for themselves, at least for their families.
Albert Dehousse has an advantage over some people. He does his homework, and rehearses his act, and prepares himself for many eventualities, which is not quite the case in others examples. We are learning by the various interviews in the film, that there were many people that lived this kind of life, and that enjoyed some success in these things. Some were not so obvious, but others were pretty obvious. But Albert's case, if not any different from any one else, shows that he has the gift of staying cool under fire, and eventually finds himself working for the French resistance, in the later stages of the war, when their greatest job was to flush out those who had defected to the German German side. He does very well in this job, because he has the steel nerves of any superior officer, at least on the outside, and displays the intelligence and efficiency that brings about some respect and support within his own ranks, where many are upset that this outsider, with no visible record has passed them all for a post.
 And this sets about his "resignation" from his post, and admittance that he was a fake. The French authorities are embarrassed, but realized the amount of work this man apparently has done for them, and decide to let him go.
But another impropriety, the smaller one he overlooked, is the one that lands him in jail. He had married before he disappeared in the middle of the war. And in Baden-Baden, he married again. And a judge saw fit to throw him in jail for three years.... of all things.
While the film, not any kind of spectacular production per se, is fascinating, as a study of the times in France, it also shows how confusing the whole thing was. And this combination, can be frightening for the simple minded film goer that is not used to thinking ahead, or suspending any belief long enough to find their way out of any situation. The dialogue in this film is critical and it is magnificently written and designed to display what it has taken for these people to survive. Cunning, clever, answers, vague, and reversed, the actual answer is never given, and this seems to be a slightly intellectual attitude that many French love to take in the sidewalk cafes, and evening discussions. But it works, for them, and they were capable of using it for their own survival.
This is a very good film. It is very talky, and dependant on the quality of the translation of the sub-titles, because there are nuances in the wording of it that change the meanings all around. These are difficult for foreign audiences, and yet, even with the subtitles, this makes it through. But, nevertheless, it makes for an ok exercise, because likewise the characters, in the film, who are being "swindled" by the changing of the truth and the reversal of the questions, so is the audience. We are watching something, that we do not know how to take at all.... except as another story, being told in retrospect, by an elder Dehousse ( Trintignant ), with some interviews by many people who may have been around at the time as public figures of some sort. The film tries to use some of the "facts" from these findings, but they are shady at best.
So people like Albert Dehousse, survived, and even did their duty for the country in a bad time. Wether they were part of the Resistance or not, if this film is any indication, one could say that Albert was. This had been one of the most important questions, since it became the definition of a hero, or not. But, the whole thing does not take away from the fact that Dehousse could make up stories based on truth and whatnot. What made his special, is that he took the hint from a writer in the beginning, he borrows the story and then "blends" in. In many cases, in one that helped him display his ability to command, was one that pretty much summarized where many failed. A group of people, all memorized the same story. And Dehousse realizes that it is a story, and arrests these people, because the same story was in a magazine that they all read, right in front of them. And Dehousse, takes hi scue, and immediately adds the support of someone under his command, as a way to distract the obvious attention on him, as a person that did not deserve the post in the first place. As it turns out, the French authorities, probably had the right man at the post, because all the others were fighting each other for points and superiormanship, which at times, seems to have undermined their own work.
With some very good acting by Mathieu Kassovitz, and a very good supporting cast, this film does in a small anount of time, what most films really can not do. It tells a story and then some.
Very good film, with some very entertaining exchanges, and stories. It is also, a look at a very peculiar time in France's history.
4 GIBLOONS out of 5
Reviewed by Pedro Sena. Copyright (c) Pedro Sena 1997. All Rights Reserved.
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Related links: index of all rec.arts.movies.reviews reviews


School bus driver shortage causes Miamisburg to change routes, fill jobs
by Nick Blizzard - Staff WriterMiamisburg schools are seeking to hire bus drivers after the district said a shortage has led to reduced routes.
The district is offering paid training for contracted bus drivers, according to an advertisement dated Thursday.
The bus driver shortage has caused the district “to assess our routes and our numbers,” Miamisburg Superintendent David Vail said in email.
EARLIER: County offering more help with job-creation program
Applications can be found at https://miamisburgcityschools.org/images/District/classified.pdf.
Those interested are asked to submit a cover letter and application to Heather Wright at<EMAIL_ADDRESS>or<EMAIL_ADDRESS>Information can also be sent to: Miamisburg City Schools, 540 E. Park Ave., Miamisburg, Ohio, 45342. The phone number is<PHONE_NUMBER> Ext. 3004 and fax number<PHONE_NUMBER>.
RELATED: Miamisburg school bus cameras will crack down on drivers violating law


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{%extends "nav_financial.html"%} {%block title%}Your invoices{%endblock%} {%block content%}
We have the following invoices registered to your account:
| Number | Title | Status | Due | Receipt |
|---|---|---|---|---|
| #{{invoice.id}} | {{invoice.title}} | {%if invoice.invoicerefund_set.exists%} Refunded {%elif invoice.ispaid%}Paid {%else%}Awaiting payment{%endif%} | {{invoice.duedate|date}} | Download invoice {%if invoice.ispaid and not invoice.refunded%}Download receipt{%endif%} |