title: ES pipe operator (2021) status: proposal stage: 2 location: https://github.com/tc39/proposal-pipeline-operator copyright: false contributors: J. S. Choi, James DiGioia, Ron Buckton, Tab Atkins-Bittner
This is the formal specification for a proposed Hack-style pipe operator `|>` in JavaScript. It modifies the original ECMAScript specification with several new or revised clauses. See the proposal's explainer for the proposal's background, motivation, and usage examples.
This document presumptively uses `%` as the token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section augments the original IsFunctionDefinition clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section augments the original IsIdentifierRef clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section is a wholly new sub-clause of the original Contains clause.
Several early error rules for |ScriptBody| and for |ModuleItemList|, as well as a step in CreateDynamicFunction, use the ContainsOuterTopic operation to check for any unbound topic reference `%`. Any inner topic reference within a |PipeBody| is hidden from these rules, preventing them from triggering the rules during program compilation.
This guarantees that any topic reference in a program must be present within a topic-binding environment created by a |PipeBody| within that program.
Every grammar production alternative in this specification which is not listed below implicitly has the following default definition of ContainsOuterTopic:
This section augments the original AssignmentTargetType clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section augments the original Environment Records clause.
| Method | Purpose |
|---|---|
| Determine whether an Environment Record is a topic-binding environment. Return *true* if it establishes a topic binding and *false* if it does not. |
This section augments the original Declarative Environment Records clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
Declarative Environment Records have the additional state fields
listed in
| Method | Value | Purpose |
|---|---|---|
| [[TopicValues]] | List of any | If the declarative Environment Record is a topic-binding environment, then [[TopicValues]] is a List containing the one element which is the environment's topic value (that is, the value of the topic reference within its program scope). Otherwise, the value of [[TopicValues]] is an empty List. |
[[TopicValues]] is a List in order to be forward compatible with future extensions that would use more than one topic value, e.g., "pipe functions".
Declarative Environment Records support all of the abstract methods
of Environment Records listed in
| Method | Purpose |
|---|---|
| BindTopicValues(V) | Establish the immutable topic binding of this Environment Record and set the topic binding's value. _V_ is a List containing the one element which is the topic value and is a value of any ECMAScript language type. Afterward, the Environment Record is a topic-binding environment, and the value returned by the Environment Record's HasTopicBinding method is *true*. This method cannot be called more than once on any single Environment Record. |
BindTopicValues accepts a List argument rather than a single-value argument in order to be forward compatible with future extensions that would use more than one topic value, e.g., "pipe functions".
The behaviour of the concrete and additional specification methods for declarative Environment Records is defined by the following algorithms.
This section is a wholly new sub-clause of the original Declarative Environment Records clause.
The concrete Environment Record method HasTopicBinding for declarative Environment Records returns whether the Environment Record is a topic-binding environment. The value is *true* only if its BindTopicValues method has been called.
This section is a wholly new sub-clause of the original Declarative Environment Records clause.
The method BindTopicValues for declarative Environment Records may only be called on an Environment Record when it is not yet a topic-binding environment, after which it does become a topic-binding environment.
This section is a wholly new sub-clause of the original Object Environment Records clause.
An Object Environment Record may never have a topic binding.
This section is a wholly new sub-clause of the original Global Environment Records clause.
A Global Environment Record may never have a topic binding.
This section is a wholly new sub-clause of the original Environment Records clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
The topic binding of a declarative Environment Record immutably binds the topic reference `%` to one value of any ECMAScript language type (called the topic value or simply the topic), within that declarative Environment Record, at the time of the Environment Record's instantiation. The topic of a declarative Environment Record conceptually serves as the value that its lexical context is "about".
A topic-binding environment is a declarative Environment Record that establishes a topic binding. The topic environment of the running execution context is its LexicalEnvironment's innermost Environment Record that is also a topic-binding environment (or *null* if no such Environment Record exists), as defined by the abstract operator GetTopicEnvironment.
An Environment Record is a topic-binding environment only when it is a declarative Environment Record that was created by a |PipeBody|.
This section augments the original Execution Contexts clause.
EvaluateWithTopics creates a new topic-binding environment and evaluates the given _expression_ with that as its topic environment. The previous Lexical Environment is restored afterward.
GetTopicEnvironment returns the running execution context's topic environment (i.e., its LexicalEnvironment's innermost topic-binding environment) or *null* if the running execution context has no topic binding.
GetPrimaryTopicValue returns the topic value of the running execution context's topic environment. It may be called only when the running execution context's topic environment is not *null*.
This section augments the original Punctuators clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section augments the original Primary Expression clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
This section is a wholly new sub-clause to be inserted between the original `this` Keyword clause and the original Identifier Reference clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
The topic reference, which is the token `%`, is a nullary operator that evaluates to the current Environment Record's topic value. The topic reference acts as if it were a special variable, implicitly bound to the topic value, yet still lexically scoped. But `%` is not actually an |IdentifierName| and the topic reference is not a variable, and it cannot be bound by typical assignment. Instead, the topic reference is immutably bound to a value during the instantiation of any topic-binding environment by a |PipeBody|.
The concept of the topic binding is further discussed in
An unbound topic reference is a topic reference that is not present within any topic-binding environment created by a |PipeBody|. All unbound topic references are invalid syntax. Several early error rules for |ScriptBody| and for |ModuleItemList|, as well as a step in CreateDynamicFunction, use ContainsOuterTopic to check for any unbound topic reference `%`. Any inner topic reference within a |PipeBody| is hidden from these rules, preventing them from triggering the rules during program compilation.
This guarantees that every topic reference in a program must be present within a topic-binding environment created by a |PipeBody| within that program.
A topic reference may be evaluated only when the running execution context's topic environment is not *null*. This is syntactically enforced by early error rules for |ScriptBody| and for |ModuleItemList|, as well as a step in CreateDynamicFunction. These rules use ContainsOuterTopic to check for any unbound topic reference.
This section is a wholly new sub-clause to be inserted between the original Conditional Operator (`?` `:`) clause and the original Assignment Operators clause.
This section is a wholly new sub-clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
A |PipeBody| must use its topic at least once. `value |> foo + 1` is an early error, because ContainsOuterTopic of its |PipeBody| is *false*. This design is such because omission of any topic reference from a |PipeBody| is almost certainly an accidental programmer error.
A |PipeBody| must not be an unparenthesized |AssignmentExpression|, such as |YieldExpression|, |ArrowFunction|, or |ConditionalExpression|—unless it is a |ShortCircuitExpression|.
This is to prevent confusing expressions from being valid, such as:
x |> yield % |> % + 1 // Syntax Error
This expression would otherwise be equivalent to:
x |> (yield % |> % + 1)
Likewise, this expression:
x |> y ? % : z |> % + 1 // Syntax Error
…would otherwise be equivalent to:
x |> (y ? % : z |> % + 1)
These expressions are visually unclear and are therefore made invalid. The developer may make them valid with explicit parentheses:
x |> (yield %) |> % + 1
x |> (yield % |> % + 1)
x |> (y ? % : z) |> % + 1
x |> (y ? % : z |> % + 1)
This section augments the original Scripts clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
An early error rule uses ContainsOuterTopic to check for any unbound topic reference. Any inner topic reference within a |PipeBody| is hidden from this rule, preventing them from triggering the rule during program compilation.
This guarantees that every topic reference in a |Script| must be present within a topic-binding environment created by a |PipeBody| within that |Script|.
This section augments the original Module Semantics clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.
An early error rule uses ContainsOuterTopic to check for any unbound topic reference. Any inner topic reference within a |PipeBody| is hidden from this rule, preventing them from triggering the rule during program compilation.
This guarantees that every topic reference in a |ModuleBody| must be present within a topic-binding environment created by a |PipeBody| within that |ModuleBody|.
This section augments the original CreateDynamicFunction clause.
It presumptively uses `%` as the placeholder token for the topic reference. This choice of token is not a final decision; `%` could instead be `^` or some other token.


THE HUNTED A film review by Rodney H. Morrow Copyright 1995 Rodney H. Morrow
Stars: Christopher Lambert John Lone Joan Chen MPAA Rating: R
THE HUNTED is a variation of the old story. Boy (Christopher Lambert) meets girl in a hotel bar. Boy and girl leave and have sex. Boy is dumped by girl. Girl is killed by Master Ninja Assassin (John Lone). This sets up the whole premise of THE HUNTED. As turns, out the Master Ninja Assassin has never allowed anyone to either see him or live, and Boy makes the mistake of doing both. But the Boy is helped by a Master Samurai and his Wife (Joan Chen).
All in all, THE HUNTED is a fairly interesting concept, but it is just not handled in the right way. The script twists and turns until we find out that the Master Ninja and the Master Samurai are really a Japanese version of the Hatfields and McCoys. Still, Lone puts in a solid performance as the troubled ninja.  As he laments to himself "Why must I bathe in some much blood to get clean?" Lambert sleepwalks though his role as the hapless American thrust into this fight.
As with most movies of the this type the action is key. And there a several excellent sword fights, one on train, as Master Samurai fights a group of Ninjas. Another good one is when a Police Detective explains how there are no ninja's anymore in Japan, while we cut to a group of them killing his officer's to get to Lambert. But still, THE HUNTED falls under the heavy weight of an overly pretentious script, with an ending that is to corny to be believed. Take it for what it should have been, a mindless martial arts movie. Don't pay full price, or wait until it comes out on video if you really want to see it.
On a scale of 0 to 10 Ninjas, THE HUNTED gets 4.5 Ninjas
-- Rodney H Morrow<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Recursion (Advent of Code, Day 12)
January 5, 2016
This is the third in a series of posts stemming from Advent of Code, the super fun set of 25 holiday-themed programming challenges. Prior blog entries were devoted to Regexp in Ruby and the graph data structure. The current post tackles a more abstract concept: recursion.
Advent of Code, Day 12 – The Problem
Given this 27,277-character “fustercluck” of a JSON object, which consists of objects, arrays, numbers, and strings all embedded and nested inside each other, find all the numbers and sum them up. That was Part One of Day 12. Part Two added the additional complication that should an object contain the string "red"
, then all data within the object and its children should not be counted toward the final sum. But arrays with the string "red"
are okay and should be part of the accumulated total.
Advent of Code, Day 12 – A Solution
My first instinct was to try to tackle this problem by using recursion. As I found out later by looking at the Advent of Code leaderboard and then the Day 12 solutions subreddit, Part One could be solved in 2-3 minutes coding time by using Regex to isolate all the groups of digits using the wildcard \d+
and then adding all of them up. However, my recursive approach was vindicated in Part Two, because the added rule of discounting objects (but not arrays) with the string "red"
is virtually impervious to assault by Regex.
Before sharing my solution, I’d like to take a step back and offer an explanation of recursion that differs from how it is usually described for benefit of any readers in my audience who feel a bit shaky on the topic of recursive algorithms.
What Is Recursion? An Explanation and An Example
The standard description of a recursive algorithm usually goes something like this: “a recursive algorithm is an algorithm that calls itself.” From a certain point of view, this might be true, but speaking more strictly, a function can’t really call itself. Rather, a function creates a similar copy of itself (almost always with smaller or more restrictive input) and then adds this copy to the top of what is known as a call stack. This copy gets processed first (following a stack’s LIFO principle—the Last In is the First Out) and the calculation of the ultimate result of the original function is deferred until all the other copies are cleared from the stack.
Okay, those were a lot of words and probably didn’t do much to make things clearer. Maybe this example will help. Imagine that you’ve just taken your place at the end of a very long line (TSA screening at O’Hare?). You say to yourself, “Oh, wow. This is a long line.   But Allison, like you, can only see a long line of humanity snaking around corners and Tensabarriers. So she asks the next person, Jim, how many are ahead of him. And so on.
 He says, “What? Are you blind?  So, the second person in line now knows there is exactly one person ahead of him. He turns around and says, “Kind sir, you had asked me how many people were standing ahead of me in this queue. Well, there is only one person. Do with this information what you will.” Now the third person, because he’s good at math, can conclude that there are exactly two people standing in front of him. He turns around and cheerfully reports this to the fourth person in line. And so on.
This process is continuously repeated, with the updated count being passed along toward the back of the line, until it reaches Jim. Jim then tells Allison there are 80 people standing ahead of him in line. Finally, Allison turns to you and reports there are 81 people in front of her in line. Now you have your answer. You say to yourself, “There are 82 people ahead of me in line. Shit. I’m going to miss my flight.”
This little game of “line telephone” is a prototypical example of how recursion works. A similarly formatted request is passed down a line as far as possible until a base case is hit (here: the person at the front of the line). When this happens, an unequivocally accurate answer can be passed back to the previous requester, who uses this information to formulate an unequivocally accurate answer, which is in turn passed along to the requester that came before the previous requester, et cetera. Eventually, the original requester gets an equivocally accurate answer, which can then be used to come up with the “final” answer.
The “line telephone” game could be represented in generic code in the following fashion:
function TotalPeopleInFrontOfMe(line)
if AtTheFront
{ return 0 }
else
{ return 1 + TotalPeopleInFrontMe(line not including me) }
More complex cases of recursion are of course possible, involving branching and/or multiple base cases, but hopefully this explanation and example have given you a new way to visualize what’s happening under the hood when a recursive function is called.
A Recursive Solution to Day 12, Part One
Because the input is a JSON object, the very first step needs to be converting this into something that Ruby can natively use. This can easily be done using the JSON module in Ruby’s standard library:
require 'json'
def convert_data
file = File.read("../input/input12-objects.json")
hash = JSON.parse(file)
end
Now comes the meat of the problem. There are nested arrays inside nested hashes (JSON objects become Ruby hashes) inside nested arrays that contain numbers and strings inside nested hashes practically ad infinitum. But it’s all contained within one giant hash. And we need to find only the numbers. We know there are four possible data types that can exist within this tangle, and we have to treat each differently:
- hash – go through each of the key/value pairs combing for numbers to add to the total
- array – go through each of the elements in search of numbers to add to the total
- number – add it to the total
- string – do nothing
Reviewing the four cases above, the first two sound like miniature versions of the bigger problem and thus are prime candidates for using a recursive approach. The last two, numbers and strings, are indeed the base cases—as soon as they are hit, the recursive branch can safely end and start sending data up toward the root of the recursive tree. The final count can be determined by summing up the individual totals of all the recursive branches.
My original solution used an if...elsif...else
structure, but a Ruby case statement (case...when...else
), which takes advantage of the nifty ===
operator, works too:
def parse(data)
sum = 0
case data
when Hash
data.each do |key, value|
sum += parse(value)
end
when Array
data.each do |element|
sum += parse(element)
end
when Integer
sum += data
# when String
# do nothing...
end
sum
end
As explained above, whenever a hash or array is found a new recursive branch will be spawned, and its total will be added to the grand sum. The when String
line is superfluous of course, but included for clarity’s sake. When p parse(convert_data)
is run, we receive the correct output of 119433
.
A Recursive Solution to Day 12, Part Two
So, now the question is how to exclude those objects (hashes) that contain the string "red"
. Ruby allows one to do this with a very small and very expressive phrase: unless data.has_value?("red")
. Assuming the variable data
is a hash, this short phrase will prevent any code from running if the value "red"
is found anywhere in the hash.
Now the updated code looks like this (I will also take advantage of this opportunity to do a bit more refactoring to make the code more concise at the cost of a smidge of clarity):
def parse(data)
sum = 0
case data
when Hash
data.each { |k, v| sum += parse(v) } unless data.has_value?("red")
when Array
data.each { |el| sum += parse(el) }
when Integer
sum += data
end
sum
end
Once again, we run the code with p parse(convert_data)
and receive the updated answer of 68466
. Those elves in the accounting department surely will thank us, as modern computing technology and the smart use of recursion has saved them from ruining their eyesight poring over character after character in their old school ledgers.


FICCI elects Rupali Chowdhury President, Kedar Lele Vice-President
by bdnews24.comThe Foreign Investor’s Chamber of Commerce and Industry or FICCI has elected its new executive committee for the next two years.
Rupali Chowdhury, managing director of Berger Paints Bangladesh Limited, has become the President of the organisation in the recently held election, it said in a statement on Sunday.
Kedar Lele, CEO and MD of Unilever Bangladesh Limited, is the new Vice-President.
The FICCI also elected 13 members of the committee. Its tenure will start on Dec 1.
Rupali said, “We will try to increase foreign investment and help the government fulfil our dreams.”
FICCI’s Executive Director TIM Nurul Kabir announced the new committee at its 56th AGM.
Shehzad Munim, MD of British American Tobacco Bangladesh Ltd, is the outgoing President of FICCI.


Install mouse/touch events to the specified Stage instance.
The target Stage instance to be added event handlers.
Execute a load raw content task.
The load raw content task to be executed.
Execute a load image task.
The load image task to be executed.
Execute a load raw content task.
The load raw content task to be executed.
Create an offscreen canvas object.
Create an image object.
Release an offscreen canvas object, usually creating an offscreen canvas is expensive and we strongly recommend to re-use the canvas object.
an offscreen canvas object to be released.
Method tells the runtime that you wish to perform an animation and requests that the runtime calls a specified function to update an animation before the next repaint. The method takes a callback as an argument to be invoked before the repaint.
The function to call when it's time to update animation for the next repaint.
Generated using TypeDoc
Defines abstract layer for runtime to implement.


STAR TREK: GENERATIONS A Film Review Copyright Dragan Antulov 2000
>From time to time almost everyone experiences peculiar feeling of being born too early or too late. The author of this review is reminded of such phenomenon any time he thinks about STAR TREK phenomenon. I was too young to watch original series of STAR TREK. Afterwards, certain unpleasantness in this part of the world prevented me and most of my generation from enjoying STAR TREK: THE NEW GENERATION and STAR TREK: DEEP SPACE NINE. As a result, the only incarnation of Roddenberry's universe I have complete insight belongs to STAR TREK: VOYAGER and STAR TREK movies. That probably explains why I wasn't particularly enthusiastic about STAR TREK: GENERATIONS, 1994 film by David Carson - project that was supposed to pass the torch from one generation of STAR TREK crew to another.
Plot begins in 23rd Century when legendary Starfleet Captain James T. Kirk (played by William Shatner) joins the crew of Enterprise B on their maiden voyage. But this routine affair turns into disaster because Enterprise B gets involved into rescue of two ships, endangered by mysterious energy ribbon called Nexus. Some of the passengers are saved, but Kirk disappears. 78 years later, crew of Enterprise D, led by Captain Jean-Luc Picard (played by Patrick Stewart), must also deal with Nexus, but their efforts are complicated by gang of renegade Klingons and activities of Dr. Soran (played by Malcolm McDowell), evil scientists whose plans include destruction of entire solar systems. Soran's schemes also cause interesting shifts in time-space continuum that would bring Picard and Kirk together.
Being the seventh film in STAR TREK movie series, GENERATIONS is another example of "odd numbers" malady that plagues this particular franchise. Screenplay by Ronald D. Moore is burdened with the need to depict "passing of the torch" between two generations of STAR TREK, so the film gets stuffed with references to the past glory of ST:TOS and ST:TNG - Romulans, Klingons, Borg etc. Unfortunately, many of those references are completely lost to those viewers who lack proper "trekkie" credentials and who are forced to watch rather uninspired and cliche-infested plot (including the mother all bad SF cliches - mad scientist, played by tragically typecast Malcolm McDowell) and heavy-handed attempts of humour. Luckily, the acting is more than satisfactory, especially in the scenes that combine talents and charismas of William Shatner and Patrick Stewart. The last appearance of Shatner as Kirk is probably one of the most memorable moments in STAR TREK history and even those viewers who were never fans of the original series could feel its effect. But this sentimental dimension can't ascend GENERATIONS from the levels of Hollywood's mediocrity and this film is one of those pieces of cinema that can be enjoyed and appreciated only in its proper context.
RATING: 5/10 (++)
Review written on July 19th 2000
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>Filmske recenzije na hrvatskom/Movie Reviews in Croatian http://film.purger.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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{% extends "base.html" %} {% block title %}Forbidden{% endblock %} {% block content %}
Sorry, but you are forbidden from accessing the requested content.


@*
* Copyright 2022 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.play.views.helpers.FormField
@import scala.language.postfixOps
@this(dateFieldsInline: DateFieldsInline, dropdown: Dropdown)
@(formItem:Form[_],
fields: Seq[FormField],
args: (Symbol,Any)*
)(implicit messages: Messages)
@import views.html.helper._
@allFieldElements = @{ fields.groupBy{_.field}.map{_._2 head}.map{ f => new FieldElements(f.field.id, f.field, null, args.toMap, messages) }.toList}
@anyFieldHasError = @{ allFieldElements.exists( _.hasErrors ) }
@argsMap = @{ args.toMap }
@valueAfter = @{ argsMap.get('_valueAfter).getOrElse(false).asInstanceOf[Boolean] }


| Name | Description |
| 0 | Does not contain values (such as a Sequence) |
| 1 | Must have exactly one value |
| 1-2 | Can have one or two values |
| 1-3 | Can have from one to three values |
| 1-32 | Can have from one to 32 values |
| 16 | Must have exactly 16 values |
| 1-8 | Can have from one to 8 values |
| 1-99 | Can have from one to 99 values |
| 1-N | Can have from one to any number of values |
| 2 | Must have exactly 2 values |
| 2-2N | Can have from 2 to any even number of values |
| 2-N | Can have from 2 to any number of values |
| 3 | Must have exactly 3 values (often used for 3D coordinates) |
| 3-3N | Must have a at least 3 values up to any multiple of 3 values |
| 3-N | Can have from 3 to any number of values |
| 4 | Must have exactly 4 values |
| 6 | Must have exactly 6 values |
| 6-N | Can have from 6 to any number of values |
| 9 | Must have exactly 9 values |


Buzzy Bee Coffee
Buzzy Bee is owned and operated by three graduate students at the University of Florida. While their passion is web design, running a coffee shop is their outlet. The open and clean feeling of Buzzy Bee welcomes you to study, work, chat, or read. Grab a drink, connect to our FREE wifi, and enjoy the atomosphere!
Buzzy Bee Coffee Shop is located in downtown Gainseville, Florida.
From a group project turned business, the Buzzy Bee coffee shop was born in 2021. Our goal was and is to create a comfortable and safe place for graduate students to come and study.
Here at Buzzy Bee, we're only as good as our Baristas! Meet some of the faces that make your local coffee shop your favorite stop, and learn more about Buzzy Bee Coffee!
Jerald is our a dog rescuer anime loving barista! He first fell in love with coffee at 16 and never turned back. At 18, he started sharing his love of coffee with his friends.
• Dog Lover • Pizza Hater • Anime Fanatic
Stacy joined us after graduating from the University of Florida. She studied culinary science and has been an asset to our creative team. All the quirky flavors that just work are thanks to her!
• Cat Lover • Pizza Lover • Potter Head


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|---|---|---|
| Dec 12,2018 | ||
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Categories: WIZARD, DESTRUCTION, Orruk, BONESPLITTERZ, HERO, Maniak Weirdnob, Leader
Magic: Maniak Weirdnob, Spell: Arcane Bolt, Bone Spirit, Mystic Shield, Unit: Maniak Weirdnob, Unit Abilities: Ju-ju Squig, Tusker Charge, Weapon: Bonebeast Staff, War Boar’s Tusks
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Maniak Weirdnob | 1/1 | Arcane Bolt, Mystic Shield and Bone Spirit |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Bone Spirit | 4 | If successfully cast, you can re-roll hit rolls of 1 for the caster and any friendly units of BONESPLITTERZthat are within 10" when they attack until your next hero phase. If the casting roll was a double and the spell was cast, the caster and the affected units can re-roll all failed hit rolls. | |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Maniak Weirdnob | 9" | 6 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Ju-ju Squig | A Maniak Weirdnob’s ju-ju squig is filled with Waaagh! energy. Once per battle, a Maniak Weirdnob can unleash this energy to re-roll a failed casting roll. | |
| Tusker Charge | Re-roll failed wound rolls when attacking with this model’s War Boar’s Tusks if it charged in the same turn. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bonebeast Staff | Melee | 1" | 1 | 4+ | 3+ | - | D3 | |
| War Boar’s Tusks | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, HERO, Savage Big Boss, Leader
Command Abilities: Savage Attack, Unit: Savage Big Boss, Unit Abilities: Let Me At ’Em, Weapon: Boss Cleava
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Savage Attack | With a guttural bellow and a swing of their axe, the Savage Big Boss orders an all-out attack upon the foe. If a Savage Big Boss uses this ability, you can select a BONESPLITTERZunit within 10". Until your next hero phase, whenever you make a hit roll of 6 or more for a model in that unit, it can immediately make one extra attack using the same weapon. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Savage Big Boss | 5" | 6 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Let Me At ’Em | A Savage Big Boss cannot wait to get to grips with the foe, and this inspires any Bonesplitterz nearby to get into the fight as soon as possible. After this model has fought in the combat phase for the first time, you can pick a friendly Bonesplitterz unit that has not yet fought in that combat phase and which is within 3" of an enemy unit and within 10" of this model. That unit fights immediately, before the opposing player picks a unit to fight in that combat phase. That unit cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.’ |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Boss Cleava | Melee | 1" | 5 | 3+ | 3+ | -1 | 2 |
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, HERO, WIZARD, Wurrgog Prophet, Leader
Command Abilities: Prophet of da Waaagh!, Magic: Wurrgog Prophet, Spell: Arcane Bolt, Fists of Gork, Mystic Shield, Unit: Warrgog Prophet, Unit Abilities: Beast Mask, Weapon: Flint Knife, Ju-Ju Staff, Squiggly Beast’s Fanged Maw
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Prophet of da Waaagh! | If a Wurrgog Prophet uses this ability, select a BONESPLITTERZunit within 15". That unit can immediately pile in and attack as if it were the combat phase. This does not prevent the unit from attacking again later. The same unit cannot be picked to benefit from this command ability more than once per hero phase. |
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Wurrgog Prophet | 2/2 | Arcane Bolt, Mystic Shield, and Fists of Gork |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Fists of Gork | 8 | If successfully cast, pick an enemy unit within 18". Roll one dice for each model in the unit that is visible to the caster. The unit suffers 1 mortal wound for each roll of 6. If the casting roll was a double and the spell was cast, the unit suffers a mortal wound for each roll of 5 or more instead. | |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Warrgog Prophet | 5" | 6 | 8 | 5+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Beast Mask | Subtract 1 from any hit rolls that target a Wurrgog Prophet in the combat phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Flint Knife | Melee | 1" | 2 | 4+ | 4+ | - | 1 | |
| Ju-Ju Staff | Melee | 2" | 2 | 4+ | 3+ | -1 | D3 | |
| Squiggly Beast’s Fanged Maw | Melee | 1" | D3 | 4+ | 5+ | - | 1 |
Selections: 5 Savage Boarboys [100pts]
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, Savage Boarboys, Battleline
Unit: Savage Boarboys, Unit Abilities: Boar Stikka, Bone Shield, Hit & Run, Savage Boar Boss, Tusker Charge, Weapon: Boar Stikka, Chompa, War Boar's Tusks
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Savage Boarboys | 9" | 3 | 5 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Boar Stikka | Boar Stikkas inflict 2 Damage against MONSTERS. | |
| Bone Shield | Savage Boarboys have a Save of 5+ in the combat phase. | |
| Hit & Run | Units of Savage Boarboys can charge in the same turn that they retreat.” | |
| Savage Boar Boss | The leader of this unit is a Savage Boar Boss. A Savage Boar Boss makes 2 attacks rather than 1 with their Chompa or Boar Stikka | |
| Tusker Charge | Re-roll failed wound rolls when attacking with War Boars’ Tusks if this unit charged in the same turn |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Boar Stikka | Melee | 2" | 1 | 4+ | 4+ | - | 1 | |
| Chompa | Melee | 1" | 1 | 4+ | 3+ | - | 1 | |
| War Boar's Tusks | Melee | 1" | 2 | 4+ | 4+ | - | 1 |
Selections: 10 Savage Orruks Arrowboys [140pts]
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, Savage Orruks Arrowboys, Battleline
Unit Abilities: Aim Fer Its Eyes, Loadsa Arrows, Weapon: Arrows, Stinga Bow
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Aim Fer Its Eyes | Stinga Bows have a Rend of -1 against MONSTERS | |
| Loadsa Arrows | Savage Orruk Arrowboys make 1 extra attack with their Stinga Bows if their unit has 20 or more models. | |
| Savage Orruk Arrow Boss | The leader of this unit is a Savage Orruk Arrow Boss. A Savage Orruk Arrow Boss wields a Chompa in combat instead of Arrows. Furthermore, you can add 1 to any hit roll made by a Savage Orruk Arrow Boss when they shoot their Stinga Bow. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Arrows | Melee | 1" | 1 | 4+ | 5+ | - | 1 | |
| Chompa | Melee | 1" | 1 | 4+ | 3+ | - | 1 | |
| Stinga Bow | Missile | 18" | 2 | 5+ | 4+ | - | 1 |
Selections: 2 Savage Big Stabbas [100pts]
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, Savage Big Stabbas, Other
Unit: Savage Big Stabbas, Unit Abilities: Da Final Fling, Monster Hunters, Weapon: Gork Toof
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Savage Big Stabbas | 5" | 4 | 6 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Da Final Fling | If a Big Stabba team is slain, with their final breath they hurl their Gork Toof at the foe. Pick an enemy unit within 3" of the Big Stabba team before the model is removed. That unit suffers D3 mortal wounds. | |
| Monster Hunters | Add D3 to the Damage inflicted by a Gork Toof if the target is a MONSTER. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Gork Toof | Melee | 3" | 2 | 4+ | 3+ | -2 | 3 |
Categories: Battalion
Battalion Abilities: Dead Sneaky
Categories: DESTRUCTION, Orruk, BONESPLITTERZ, HERO, Savage Big Boss, Leader
Command Abilities: Savage Attack, Unit: Savage Big Boss, Unit Abilities: Let Me At ’Em, Weapon: Boss Cleava
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Dead Sneaky | Orruks can be surprisingly sneaky when they want, catching out a foe with an unexpected advance or a sudden sneak attack. In each of your hero phases, pick one unit from the Kunnin’ Rukk that is within 10" of the battalion’s Savage Big Boss. The unit you pick can move as if it were the movement phase if it is more than 3" from the enemy (and is allowed to run), shoot as if it were the shooting phase, or pile in and attack as if it were the combat phase if it is within 3" of an enemy. It can still perform actions normally later in the turn, whatever it does in the hero phase. |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Savage Attack | With a guttural bellow and a swing of their axe, the Savage Big Boss orders an all-out attack upon the foe. If a Savage Big Boss uses this ability, you can select a BONESPLITTERZunit within 10". Until your next hero phase, whenever you make a hit roll of 6 or more for a model in that unit, it can immediately make one extra attack using the same weapon. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Savage Big Boss | 5" | 6 | 7 | 6+ |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Let Me At ’Em | A Savage Big Boss cannot wait to get to grips with the foe, and this inspires any Bonesplitterz nearby to get into the fight as soon as possible. After this model has fought in the combat phase for the first time, you can pick a friendly Bonesplitterz unit that has not yet fought in that combat phase and which is within 3" of an enemy unit and within 10" of this model. That unit fights immediately, before the opposing player picks a unit to fight in that combat phase. That unit cannot fight again in that combat phase unless an ability or spell allows it to fight more than once.’ |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Boss Cleava | Melee | 1" | 5 | 3+ | 3+ | -1 | 2 |
Categories: Battalion, ICEBONE
Battalion Abilities: Freezin’ Weapons, Tundra Striderz
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Freezin’ Weapons | The weapons of the Icebone Warclans slow and weaken their monstrous quarry. If an enemy MONSTERsuffers any wounds from a model from an Icebone Warclan in the combat phase, it can only be selected to attack that phase once all other eligible units have attacked. | |
| Tundra Striderz | Icebone Warclans use only the hardiest warboars to track their prey at great speed. Icebone Savage Boarboys, Savage Boarboy Maniaks and Maniak Weirdnobs have a Move of 11" instead of 9". |
Categories: Allegiance
Battle Trait: Monster Hunters, Warpaint, D6: 1-2; Wild Abandon, 3-4; Stab! Stab! Stab!, 5-6; Berserk Strength
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Monster Hunters | If a BONESPLITTERZ unit kills a MONSTER in the combat phase, the released spirit imbues them with the courage of a fierce beast. The unit does not need to take battleshock tests until your next hero phase. In addition, if a BONESPLITTERZ unit is chosen to make its attacks in the combat phase and it is within 3" of an enemy MONSTER, roll a dice before piling in and consult the attached table. | |
| Warpaint | When making a save roll for a BONESPLITTERZ model, a dice result of 6 (before modifiers) is always a successful save. This means there is always a chance of passing a save roll, regardless of the attack’s Rend. Furthermore, roll a dice each time a BONESPLITTERZ model suffers a mortal wound; on a 6, that mortal wound is ignored as the warpaint somehow saves the orruk from harm. |
| D6 | Monster Hunters Result | Ref |
|---|---|---|
| 1-2; Wild Abandon | The unit can pile in 6" this phase, instead of only 3". | |
| 3-4; Stab! Stab! Stab! | You can reroll any failed wound rolls for models in the unit that direct their attacks against a MONSTER this phase. | |
| 5-6; Berserk Strength | Each time a model in this unit rolls a wound roll of 6 or more against a MONSTER in this phase, the MONSTER suffers a mortal wound in addition to the normal damage. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: ENDLESS SPELL, EMERALD LIFESWORM, GHYRAN, Malign Sorcery
Spell: Summon Emerald Lifeswarm, Unit Abilities: Bounteous Healing, Empowered by Ghyran, Fly, Predatory
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Summon Emerald Lifeswarm | 6 | If successfully cast, set up an Emerald Lifeswarm model wholly within 15" of the caster. |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Bounteous Healing | After this model is set up or after it has moved, pick 1 unit within 1" of it. You can either heal D3 wounds that have been allocated to that unit or, if no wounds are currently allocated to the unit, you may return a number of slain models to it that have a combined Wounds characteristic equal to or less than the roll of a D3. | |
| Empowered by Ghyran | If your battle is taking place in the Realm of Life, roll a D6 to determine the number of wounds healed or wounds worth of slain models returned by the Emerald Lifeswarm’s Bounteous Healing ability. | |
| Fly | This unit can fly. | |
| Predatory | An Emerald Lifeswarm is a predatory endless spell. Emerald Lifeswarms can move up to 10" and can fly. |
Selections: 17x 1 Command Point [850pts]
Categories: Command Points
Created with BattleScribe


SoftBank Corp CEO says WeWork Japan can become profitable 'in near future'
SoftBank Corp CEO Ken Miyauchi said on Tuesday WeWork's Japanese business can become profitable "in the near future".
TOKYO: SoftBank Corp CEO Ken Miyauchi said on Tuesday WeWork's Japanese business can become profitable "in the near future".
WeWork Japan, a joint venture between the office-space sharing startup, telco SoftBank Corp and its parent SoftBank Group Corp , is growing well with high occupancy rates, executives said at a news conference.
SoftBank Group was forced to bail out U.S-based WeWork after its IPO attempt flopped and is leading a restructuring at the money-losing firm.
(Reporting by Sam Nussey; Editing by Himani Sarkar)


[1]
lot to be desired -/: little apples and little oranges made up the fresh fruit selection .
[2]
probably have been better off going outside to the wide selection of cafes and restaurants .


From lending a hand to a hard project to redoing your
application stack, we have valuable experience to share with
you.
Learn from our experiences in Javascript, ReactJS, AngularJS and
NodeJS by having us present ideas to your
company and implement them in your projects.


@* * Copyright 2019 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.tariffclassificationfrontend.controllers.routes.ReferCaseController @import uk.gov.hmrc.tariffclassificationfrontend.models.{Case, CaseStatus} @(c: Case, useTabIndex : Option[Int] = None)
Refer a case if you want to pause it because:


--- meta-title: EMBL-EBI Style Lab title: Welcome cta: Learn how to utilise our visual identity, code, and language to make better and more accessible services. This is a collobarative and inclusive effort across EMBL-EBI. filter-nav: false filter-dropdowns: false layout: static location: / ---


| Name: MR. SUNIL | Reg No: 09-11SMHC17 |
|---|---|
| Age / Sex:38/M | Contact No:7353663355 |
| Marital Status:ML- 8 YRS. | Date:30/11/17 |
| Occupation:REGIONL ACCOUNTANT IN MAHINDRA | Dr. |
Address: NATIVE OF TUMKUR |
DIAGNOSIS- |
RT. HEADACHE++ FRM 1 WEEK. COUGH FRM 2-3 DAYS.
<MNG, EVENING TIME. > OCCUPATION . AS IF SOMETHING IS CATCHING HIS HEAD. PULLING++. EYES LACHRYMATE WEN PAIN INC. THIS PBM HAD BEEN ON AND OFF FRM 6 MONTHS.
ON AND OFF BACK PAIN.
METAL ALLERGY. ONLY GOLD N SILVER SUITS. EVEN PIN IF HE PUTS THT AREA ITCHING N SMALL ERUPTIONS. IF REMOVES WILL FEEL BETTER. EVEN HIS SCHOOL BELT HAD GIVEN HIM PBM. USE TO TAKE MORE BETNOVIT OINTMENTS IN HIS LLIFE.
PAST H/O:
10 YEARS BCK HAD MIGRAINE LIKE THIS.
FAMINSLY H/O:
NS.
PERSONAL H/O:
DRINKS LESS WATER. DRY TONGUE.
VEG. (OCASSIONAL NON VEG THO HE IS VEG BY CASTE.  BUT SAYS LIKES MEDIUM WEATHER COND. CANT BEAR SWEAT. COLD WATER BATH TILL LAST ONE YEAR CHANGED TO WARM AS SHIFTE TO BLORE.
RX:
PULSATILLA 200 – 5 DOSES – 3 DAYS ONCE WATER B/BRUSH
APIS MELL 200 – 4 PILLS 4-4-4-4 DISC.
RUB 15 DOSES – 1 DOSE NT B/FOOD.


Honzi
/
Bookmarks
/
Music
/Command & Conquer
Dawn/N64:
Act on Instinct
Airstrike
Awaiting
Canyon Chase
Creeping Upon
Crush
Drill
Drone
In the Line of Fire
In Trouble
Industrial
Just Do It Up
Map Theme
March to Doom
Mud
No Mercy
On the Prowl
Prepare for Battle
Radio
Rain in the Night
Recon
Target / Mechanical Man
To Be Feared
Traction
Voice Rhythm
Warfare / Full Stop
We Will Stop Them
Tiberian Sun:
Approach
Defense
Dusk Hour
Flurry
Gloom
Heroism
Infrared
Ion Storm
Lone Trooper
Mad Rap
Menu
Mutants
Nod Crush
Pharotek
Red Sky
Scouting
Time Bomb
Valves
What Lurks


Class: Aws::SageMaker::Types::TrainingJobDefinition
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb |
Overview
Defines the input needed to run a training job using the algorithm.
Constant Summary
Instance Attribute Summary
-
#hyper_parameters ⇒ Hash<String,String>
rw
The hyperparameters used for the training job.
-
#input_data_config ⇒ Array<Types::Channel>
rw
An array of
Channel
objects, each of which specifies an input source. -
#output_data_config ⇒ Types::OutputDataConfig
rw
the path to the
::Aws::S3
bucket where you want to store model artifacts. -
#resource_config ⇒ Types::ResourceConfig
rw
The resources, including the ML compute instances and ML storage volumes, to use for model training.
-
#stopping_condition ⇒ Types::StoppingCondition
rw
Specifies a limit to how long a model training job can run.
-
#training_input_mode ⇒ String
rw
The training input mode that the algorithm supports.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Aws::Structure#to_h. |
Instance Attribute Details
#hyper_parameters ⇒ Hash
<String
,String
> (rw)
The hyperparameters used for the training job.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end
#input_data_config ⇒ Array
<Types::Channel> (rw)
An array of Channel
objects, each of which specifies an input
source.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end
#output_data_config ⇒ Types::OutputDataConfig (rw)
the path to the ::Aws::S3
bucket where you want to store model artifacts.
::Aws::SageMaker
creates subfolders for the artifacts.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end
#resource_config ⇒ Types::ResourceConfig (rw)
The resources, including the ML compute instances and ML storage volumes, to use for model training.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end
#stopping_condition ⇒ Types::StoppingCondition (rw)
Specifies a limit to how long a model training job can run. It also
specifies how long a managed Spot training job has to complete. When
the job reaches the time limit, ::Aws::SageMaker
ends the training job. Use
this API to cap model training costs.
To stop a job, ::Aws::SageMaker
sends the algorithm the SIGTERM signal,
which delays job termination for 120 seconds. Algorithms can use
this 120-second window to save the model artifacts.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end
#training_input_mode ⇒ String
(rw)
The training input mode that the algorithm supports. For more information about input modes, see Algorithms.
Pipe mode
If an algorithm supports Pipe
mode, Amazon SageMaker streams data
directly from Amazon S3 to the container.
File mode
If an algorithm supports File
mode, ::Aws::SageMaker
downloads the
training data from ::Aws::S3
to the provisioned ML storage volume, and
mounts the directory to the Docker volume for the training
container.
You must provision the ML storage volume with sufficient capacity to
accommodate the data downloaded from ::Aws::S3
. In addition to the training
data, the ML storage volume also stores the output model. The
algorithm container uses the ML storage volume to also store
intermediate information, if any.
For distributed algorithms, training data is distributed uniformly.
Your training duration is predictable if the input data objects
sizes are approximately the same. ::Aws::SageMaker
does not split the files
any further for model training. If the object sizes are skewed,
training won't be optimal as the data distribution is also skewed
when one host in a training cluster is overloaded, thus becoming a
bottleneck in training.
FastFile mode
If an algorithm supports FastFile
mode, ::Aws::SageMaker
streams data
directly from ::Aws::S3
to the container with no code changes, and provides
file system access to the data. Users can author their training
script to interact with these files as if they were stored on disk.
FastFile
mode works best when the data is read sequentially.
Augmented manifest files aren't supported. The startup time is
lower when there are fewer files in the ::Aws::S3
bucket provided.
# File 'gems/aws-sdk-sagemaker/lib/aws-sdk-sagemaker/types.rb', line 38283
class TrainingJobDefinition < Struct.new( :training_input_mode, :hyper_parameters, :input_data_config, :output_data_config, :resource_config, :stopping_condition) SENSITIVE = [] include Aws::Structure end


About a month ago my herb supplier was spreading around some 13X potency Salvia extract. Everyone was raving about it so I thought I'd try it. Over the course of a few days I smoked it three times, each time taking two big bong hits and holding them as long as I could. The effect was like an extreme trip, like a combination of PCP, LSD, and nitrous. Nothing I couldn't handle or enjoy. One afternoon I went outside by myself, bad idea, at exactly one o clock and sat on a bench underneath a maple tree and went balls out. I took the first rip, held it, and exhaled. Then the second, held it, exhaled. As soon as the third toke reached my lungs I started coughing violently. I managed to set the bong down.
The next thing I remember was opening my eyes and instead of seeing my house and yard I was inside a giant fairy tale treehouse. I'm talking complete loss of reality.  All the while I'm trying to scream but no sound was coming out or so I think. I'm trying to convince myself that it's just a drug and that it will wear off but this presence convinced me that she had transported me to her universe and that I would be there forever. Scary thought. So she stuffs me in this drawer and everything goes black. The air got hot and stuffy and I felt like I was suffocating which is strange because it was cold and breezy outside that day. Very physical trip as well. The sensation of being 'folded' was most unpleasant. I think I was leaning over the arm of the bench at this point though I don't know.
Anyways, after what seemed like an eternity of struggling I managed to jump out and scream 'NO!!!!' I shot to my feet like a rocket. The world around me melted into a flaxen puddle of color and I started running away screaming. All I could think of was escaping that house and that drawer. At this point I was running around psychotic till eventually I fell to the ground in the backyard. I lay there for what seemed like hours. I felt like I was lying vertically and as the time passed I slowly came to a horizontal base. I.E I / - if you get my drift.
At this point I was able to stand and take in my surroundings. The world was still FUCKED UP, undulating and spinning but I was able to get inside and go to my room to lay down. I looked at the clock. It said 1:30. All my previous experiences had lasted about ten minutes. This one lasted about twenty-five! Then I passed out till the next morning. I don't know how to truly convey the totality of the experience. It was complete visual, auditory, mental, and physical hallucinations. I've read about people having experiences like that with DMT but I never would have imagined Salvia could be that strong.
All in all it was a truly terrifying experience.   I'm still rather unsettled by the whole experience. Salvia seems to be able to physically manifest latent psychological issues. The only way I can relate the experience to my life is through my fear of being stuck where I am right now in life, which is not where I want to be. Being trapped in the drawer was like a metaphor for being trapped where I am right now. Then again I could have just been twisted but the experience seemed a little to profound to be the case.
Final analysis: In smaller doses Salvia can be an entertaining recreational psychadelic. However once you up the dose it can become an extremely power substance that I think could potentially permanently mindfuck someone who isn't prepared. I thought it was never going to stop. There doesn't seem to be much research on Salvia's actual effects on brain chemicals so I don't know if permanent psychosis is actually possible but be careful. DO NOT underestimate it just because it's legal. It's stronger than anything illegal I've ever done and I consider myself well versed in the ways of psychadelics.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Brett Schwarz
Front-end Ninja
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The Shape Expressions (ShEx) language describes RDF nodes and graph structures. A node constraint describes an RDF node (IRI, blank node or literal) and a shape describes the triples involving nodes in an RDF graph. The ShapeMap language associates RDF nodes with ShEx shapes. These associations can be used to state candidate shape maps as an input to the validation process. They can be the output of a validation process, where the ShEx engine reports the conformance of RDF nodes with respect to ShEx Shapes.
This document defines the ShapeMap language. See the Shape Expressions Primer for an introduction to ShEx validation and the Shape Expressions Language for a formal definition of ShEx.
This document has been developed by the Shape Expressions Community Group.
This version is an initial editor's proposal to the CG.
This document assumes an understanding of the ShEx notation and terminology. Please see the associated sections of the Shape Expressions Language.
ShExMap uses the following terms from RDF semantics [[!rdf11-mt]]:
Validation type definition:
Conformance criteria are relevant to authors and authoring tool implementers. As well as sections marked as non-normative, all authoring guidelines, diagrams, examples, and notes in this specification are non-normative. Everything else in this specification is normative.
This section is non-normative.
This API provides a clean mechanism that enables developers to determine conformance of RDF Graphs to a ShEx Schema.
The ShEx async API uses Promises to represent the result of the various asynchronous operations. Promises are defined in [[ECMASCRIPT-6.0]]. General use within specifications can be found in [[promises-guide]].
This section is non-normative.
The ShExProcessor interface is the high-level programming structure that developers use to determine conformance of RDF Graphs to a ShEx Schema.
It is important to highlight that implementations do not modify the input parameters. If an error is detected, the Promise is rejected passing a ShExError with the corresponding error code.
[Constructor]
interface ShExProcessor {
ByteString validate(ByteString schema,
(ByteString or RDFGraph) graph,
optional ByteString shapeMap,
optional ShExOptions options) raises(ShExError);
};
This section is non-normative.
The RDFGraph type is describe an RDF Graph accessed as described in Graph access.
interface RDFGraph {
void bgp(ByteString subj,ByteString pred,ByteString obj,ByteString objType);
};
This section is non-normative.
The ShExOptions type is used to pass various options to the ShExProcessor methods.
dictionary ShExOptions {
ByteString? base;
sequence<ByteString>? focusNodes;
ByteString formatSchema = "ShExC";
ByteString formatGraph = "Turtle";
ByteString processingMode = "shex-2.0";
boolean enableExpansion = true;
};
ShExC
: Parse validate.schema as ShExC.ShExJ
: Parse validate.schema as ShExJ.URI
: Resolve validate.schema and use content type to determine typeURI/ShExJ
: Resolve validate.schema and then parse result as ShExJ.URI/ShExC
: Resolve validate.schema and then parse result as ShExC.RDF/XML
: Parse validate.graph as RDF/XML.Turtle
: Parse validate.graph as Turtle.N-Triples
: Parse validate.graph as N-Triples.N3
: Parse validate.graph as N3.RDF/JSON
: Parse validate.graph as RDF/JSON.JSON-LD
: Parse validate.graph as JSON-LD.RDF-THRIFT
: Parse validate.graph as RDF-THRIFT.URI
: Resolve validate.graph and use content type to determine typeURI/RDF/XML
: Resolve validate.graph and then parse result as RDF/XML.URI/Turtle
: Resolve validate.graph and then parse result as Turtle.URI/N-Triples
: Resolve validate.graph and then parse result as N-Triples.URI/N3
: Resolve validate.graph and then parse result as N3.URI/RDF/JSON
: Resolve validate.graph and then parse result as RDF/JSON.URI/JSON-LD
: Resolve validate.graph and then parse result as JSON-LD.URI/RDF-THRIFT
: Resolve validate.graph and then parse result as RDF-THRIFT.SPARQL
: validate.graph is the URI of a sparql endpoint. Validator will fire SPARQL queries to validate. (option for 2.1?)shex-2.0
, the implementation has to produce
exactly the same results as the algorithms defined in this specification.
If set to another value, the ShEx processor is allowed to extend
or modify the algorithms defined in this specification to enable
application-specific optimizations. The definition of such
optimizations is beyond the scope of this specification and thus
not defined. Consequently, different implementations may implement
different optimizations. Developers must not define modes beginning
with shex
as they are reserved for future versions
of this specification.The ShExError type is used to report processing errors.
dictionary ShExError {
ShExErrorCode code;
DOMString? message = null;
};
The ShExErrorCode represents the collection of valid ShEx error codes.
enum ShExErrorCode {
"invalid schema",
"non-conforming graph",
"syntax error",
"invalid shape map",
"duplicated mapping"
"URI unresolvable"
};
ShapeMap: a set of pairs of node and shape which may be annotated with the following properties:
To query validation one need to add a set of mapping with the 'open' state to the shape map,
which will have either the "conformant"
or "nonconformant"
status after the validation completed successfully.
Mappings with the "conformant"
or "nonconformant"
status can be added, which informs the validator to take the results as truth,
independent of the actual truth. This enables the recycling of validation results of earlier validation process,
which can for example be used to only validate elements that have been modified.
If the status property is absent, the status is defaulted to be "open". The reason and appInfo properties may also be absent but have no default value.
A node selector is a subset of a SPARQL triple pattern with these restrictions:
V
(the set of variables) is either a fresh variable or a known token to identify the focus node.I
in the SPARQL definitions).The combination of node and shape in a ShapeMap is unique. The following would not be a valid ShapeMap:
ShapeMaps are designed to address three purposes in the process of validation an RDF node against a ShEx schema.
ShEx 2 does not define the use of premises in validation. In principle, the information in a premise would be identical to that in a result. It is expected that future work on federating validation will formalize this and provide a standard API.
validate(schema, data, node, shape) => result
n1@s1,n1@s2!
validate(schema, data, question) => results
validate(schema, data, premise, question) => results
@@missing: client gives query ShapeMap of 10k node/shape pairs and validator respond with only those that have changed.
ShapeMaps can be easily transmitted an understood with a specialized syntax.
Relative and prefixed IRIs in the node position are resolved against the application-defined prefix map and base URL for the data. Likewise, schema IRI forms are resolved against the Schema PREFIX and namespace.
... status, reason, appInfo ...
d:n1 @ s:S1, # d:n1 validates to shape s:S1 "foo"^^xsd:string@START! # "foo" did not match the start shape. /"missing :p1" # The reason given is "missing :p1". $"appinfo":{"myextra1":["..."]} ,# The application provide structural data. "chat"@en-fr@<http://...S3>?, # please validate a literal against shape S3 {FOCUS :p2 "abcd"@en-us}@START, # validate subjects of :p2 "abcd" {_ :p3 FOCUS}@START # valide all objects of :p3
!
' in front of the shape expression means the validation process is negated!
' after the shape expression means node does not conform to the shape expression.?
' after the shape expression means node means that conformance has not been tested or is pending if validation is performed asynchronously.!
' or '?
' after the shape expression means that node conforms to the shape expression./
' character introduces a url-encoded reason string.$
' character precedes a JSON string which precedes the ':
' character and a JSON value. At present, the only string permitted here is "appinfo"
.| [1] | shapeMap | ::= | pair (',' pair)*; |
| [2] | pair | ::= | nodeSelector '@' negate? shapeSelector status? reason? jsonAttributes? |
| [3] | nodeSelector | ::= | objectTerm | triplePattern |
| [4] | subjectTerm | ::= | iri | BLANK_NODE_LABEL |
| [5] | objectTerm | ::= | subjectTerm | literal |
| [6] | triplePattern | ::= | '{' "FOCUS" iri (objectTerm | '_') '}' |
| [7] | shapeSelector | ::= | (iri | "START") | ATSTART | ATPNAME_NS | ATPNAME_LN |
| [8] | status | ::= | '!' | '?' |
| [9] | reason | ::= | '/' string |
| [10] | jsonAttributes | ::= | '$' '"appinfo"' ':' jsonValue |
| [11] | jsonValue | ::= | 'false' | 'null' | 'true' | jsonObject | jsonArray | DOUBLE | STRING_LITERAL2; |
| [12] | jsonObject | ::= | '{' (jsonMember (',' jsonMember)*)? '}'; |
| [13] | jsonMember | ::= | STRING_LITERAL2 ':' jsonValue; |
| [14] | jsonArray | ::= | '[' (jsonValue (',' jsonValue)*)? ']'; |
| [174] | negate | ::= | '!' |
| [13t] | literal |
::= | rdfLiteral | numericLiteral | booleanLiteral |
| [16t] | numericLiteral |
::= | INTEGER | DECIMAL | DOUBLE |
| [65] | rdfLiteral |
::= | langString | string ("^^" iri)? |
| [134s] | booleanLiteral |
::= | "true" | "false" |
| [135s] | string |
::= | STRING_LITERAL1 | STRING_LITERAL_LONG1 |
| [66] | langString |
::= | LANG_STRING_LITERAL1 | LANG_STRING_LITERAL_LONG1 |
| [136s] | iri |
::= | IRIREF | prefixedName |
| [137s] | prefixedName |
::= | PNAME_LN | PNAME_NS |
Terminals | |||
| [18t] | <IRIREF > |
::= | "<" ([^#0000- <>\"{}|^`\\] | UCHAR)* ">" |
| [140s] | <PNAME_NS > |
::= | PN_PREFIX? ":" |
| [141s] | <PNAME_LN > |
::= | PNAME_NS PN_LOCAL |
| [70] | <ATPNAME_NS > |
::= | "@" PN_PREFIX? ":" |
| [71] | <ATPNAME_LN > |
::= | "@" PNAME_NS PN_LOCAL |
| [142s] | <BLANK_NODE_LABEL > |
::= | "_:" (PN_CHARS_U | [0-9]) ((PN_CHARS | ".")* PN_CHARS)? |
| [15] | <AT_PNAME_NS > |
::= | '@' PNAME_NS |
| [16] | <AT_PNAME_LN > |
::= | '@' PNAME_LN |
| [17] | <AT_START > |
::= | "@START" |
| This terminal has precendence over LANGTAG | |||
| [145s] | <LANGTAG > |
::= | "@" ([a-zA-Z])+ ("-" ([a-zA-Z0-9])+)* |
| [19t] | <INTEGER > |
::= | [+-]? [0-9]+ |
| [20t] | <DECIMAL > |
::= | [+-]? [0-9]* "." [0-9]+ |
| [21t] | <DOUBLE > |
::= | [+-]? ([0-9]+ "." [0-9]* EXPONENT | "."? [0-9]+ EXPONENT) |
| [155s] | <EXPONENT > |
::= | [eE] [+-]? [0-9]+ |
| [156s] | <STRING_LITERAL1 > |
::= | "'" ([^'\\\n\r] | ECHAR | UCHAR)* "'" |
| [157s] | <STRING_LITERAL2 > |
::= | '"' ([^\"\\\n\r] | ECHAR | UCHAR)* '"' |
| [158s] | <STRING_LITERAL_LONG1 > |
::= | "'''" ( ("'" | "''")? ([^\\'\\] | ECHAR | UCHAR) )* "'''" |
| [159s] | <STRING_LITERAL_LONG2 > |
::= | '"""' ( ('"' | '""')? ([^\"\\] | ECHAR | UCHAR) )* '"""' |
| [73] | <LANG_STRING_LITERAL1 > |
::= | "'" ([^'\\\n\r] | ECHAR | UCHAR)* "'" LANGTAG |
| [74] | <LANG_STRING_LITERAL2 > |
::= | '"' ([^\"\\\n\r] | ECHAR | UCHAR)* '"' LANGTAG |
| [75] | <LANG_STRING_LITERAL_LONG1 > |
::= | "'''" ( ("'" | "''")? ([^\\'\\] | ECHAR | UCHAR) )* "'''" LANGTAG |
| [76] | <LANG_STRING_LITERAL_LONG2 > |
::= | '"""' ( ('"' | '""')? ([^\"\\] | ECHAR | UCHAR) )* '"""' LANGTAG |
| [26t] | <UCHAR > |
::= | "\\u" HEX HEX HEX HEX |
| [160s] | <ECHAR > |
::= | "\\" [tbnrf\\\"\\'] |
| [164s] | <PN_CHARS_BASE > |
::= | [A-Z] | [a-z] |
| [165s] | <PN_CHARS_U > |
::= | PN_CHARS_BASE | "_" |
| [167s] | <PN_CHARS > |
::= | PN_CHARS_U | "-" | [0-9] |
| [168s] | <PN_PREFIX > |
::= | PN_CHARS_BASE ( (PN_CHARS | ".")* PN_CHARS )? |
| [169s] | <PN_LOCAL > |
::= | (PN_CHARS_U | ":" | [0-9] | PLX) ( (PN_CHARS | "." | ":" | PLX)* (PN_CHARS | ":" | PLX) )? |
| [170s] | <PLX > |
::= | PERCENT | PN_LOCAL_ESC |
| [171s] | <PERCENT > |
::= | "%" HEX HEX |
| [172s] | <HEX > |
::= | [0-9] | [A-F] | [a-f] |
| [173s] | <PN_LOCAL_ESC > |
::= | "\\" ( "_" | "~" | "." | "-" | "!" | "$" | "&" | "'" | "(" | ")" | "*" | "+" | "," | ";" | "=" | "/" | "?" | "#" | "@" | "%" ) |
| [98] | PASSED TOKENS |
::= | [ \t\r\n]+ |


Here you can find friend or stalk strangers
The Dogs Social Network does not take any responsibility for the information found
Here you can find friend or stalk strangers
The Dogs Social Network does not take any responsibility for the information found


|
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java.lang.Object atg.servlet.pagefilter.PageFilterUtil
public class PageFilterUtil
| Field Summary | |
|---|---|
static java.lang.String |
CLASS_VERSION
Class version string |
| Method Summary | |
|---|---|
static void |
encodeHTMLFile(DynamoHttpServletRequest pRequest,
DynamoHttpServletResponse pResponse,
java.lang.String pFilename,
java.lang.String pSrcEncoding,
boolean pCacheData)
Takes the file name specified, parses it and encodes all URLs it found using the request.encodeURL method. |
static void |
writeFile(DynamoHttpServletRequest pRequest,
DynamoHttpServletResponse pResponse,
java.lang.String pFilename,
java.lang.String pSrcEncoding,
boolean pCacheData)
This method will write a file to the response supplied. |
static void |
writeHTMLFile(DynamoHttpServletRequest pRequest,
DynamoHttpServletResponse pResponse,
java.lang.String pFilename,
java.lang.String pSrcEncoding,
boolean pCacheData,
boolean pSetContentType)
Takes the name of an HTML file and writes its content to the response supplied. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static java.lang.String CLASS_VERSION
| Method Detail |
|---|
public static void writeHTMLFile(DynamoHttpServletRequest pRequest, DynamoHttpServletResponse pResponse, java.lang.String pFilename, java.lang.String pSrcEncoding, boolean pCacheData, boolean pSetContentType) throws java.io.IOException
If URLs are encoded, and the response has not already been committed, the dynamic headers are set to indicate that this page should not be cached. If you are calling this on a response whose headers have already been commited, you must be sure to call ServletUtil.setDynamicContentHeaders yourself before the response is committed so that the headers can prevent proxy servers from caching this response.
If the response has not been committed and the pSetContentType parameter is true, the content type is also set to: "text/html; charset=the encoding you supply. You should only set this to true, if no output has been written to the response yet.
pRequest
- the requestpResponse
- the responsepFilename
- the filename of the file to send. This may be used as a
key to a hashtable, so it is good to ensure that some consistent form of
the pathname is used.pSrcEncoding
- the name of the encoding of the file to be written.
If null it passed, the default encoding in the response is used
(generally ISO-8859-1).pCacheData
- if true, the parsing of the HTML file is cached using
an offset table to make subsequent requests which need to encode URLs in
the same HTML file faster.
java.io.IOException
- if either the response output has been closed (i.e.
the browser's stop button was pressed), or if the input file could not
be read. To differentiate between these two cases, you will have to try
and open the file yourself after catching the IOException.public static void encodeHTMLFile(DynamoHttpServletRequest pRequest, DynamoHttpServletResponse pResponse, java.lang.String pFilename, java.lang.String pSrcEncoding, boolean pCacheData) throws java.io.IOException
pRequest
- the requestpResponse
- the responsepFilename
- the filename of the file to send. This may be used as a
key to a hashtable, so it is good to ensure that some consistent form of
the pathname is used.pSrcEncoding
- the name of the encoding of the file to be written.
If null it passed, the default encoding in the response is used
(generally ISO-8859-1).pCacheData
- if true, the parsing of the HTML file is cached using
an offset table to make subsequent requests which need to encode URLs in
the same HTML file faster.
java.io.IOException
- if either the response output has been closed (i.e.
the browser's stop button was pressed), or if the input file could not
be read. To differentiate between these two cases, you will have to try
and open the file yourself after catching the IOException.public static void writeFile(DynamoHttpServletRequest pRequest, DynamoHttpServletResponse pResponse, java.lang.String pFilename, java.lang.String pSrcEncoding, boolean pCacheData) throws java.io.IOException
pRequest
- the requestpResponse
- the responsepFilename
- the filename of the file to send. This may be used as a
key to a hashtable, so it is good to ensure that some consistent form of
the pathname is used.pSrcEncoding
- the name of the encoding of the file to be written.
If null it passed, the default encoding in the response is used
(generally ISO-8859-1).pCacheData
- if true, the parsing of the HTML file is cached using
an offset table to make subsequent requests which need to encode URLs in
the same HTML file faster.
java.io.IOException
- if either the response output has been closed (i.e.
the browser's stop button was pressed), or if the input file could not
be read. To differentiate between these two cases, you will have to try
and open the file yourself after catching the IOException.
|
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Mickey Blue Eyes * * 1/2 (out of * * * * )
Directed by Kelly Makin. Cast: Hugh Grant, James Caan, Jeanne Tripplehorn, Burt Young, Joe Viterelli, James Fox, Maddie Corman. 1999 - 105 minutes. Rated PG-13 (for profanity and violence). Reviewed August 21, 1999.
"Mickey Blue Eyes," directed by Kelly Makin, comes only five months after the other, fairly similar mob comedy, "Analyze This," which starred Robert De Niro and Billy Crystal, but the basic premise rarely feels cliched or overused, due to the snappy, often rib-ticklingly funny screenplay, by Adam Scheinman and Robert Kuhn. If the romance at the forefront isn't particularly engaging (and for Grant, his other romantic comedy of the year, "Notting Hill," is stronger in this aspect) and the climax is predictable, what makes "Mickey Blues Eyes" entertaining and recommendable are the consistently big laughs that are generated in scene after scene, some of which had me smiling and giggling for several minutes after the comedic payoff.
Michael Felgate (Hugh Grant) is an English art dealer and auctioneer in Manhattan with a profession he enjoys and a girlfriend, Gina (Jeanne Tripplehorn), whom he loves. After Gina tearfully rejects his marriage proposal for unknown reasons, Michael makes his way down to her father's Italian restaurant to talk with him. Never meeting her father, Frank Vitale (James Caan), before, he quickly gets the hint that the reason Gina had been hiding him the whole time is because she was afraid to tell Michael that her family is involved in the big-time mob business. Frank instantly accepts Michael into the family, and after a heart-to-heart talk with Gina in which he lets her know that he cares and loves for her regardless, they become engaged. Complications ensue when Michael unwittingly becomes involved in the illegal family business, and soon finds himself guilty of extortion, money laundering, murder, and having to lie to Gina in fear that he may lose her. Worse yet, Michael is mistaken as Mickey Blue Eyes, another powerful mob boss, a particular problem since he has an English accent, and is just about as far away from being Italian as he could possibly be.
Since the romance between Michael and Gina is underwritten and never truly convincing, there are two major things going for "Mickey Blue Eyes," which are its attributes to being successful: Hugh Grant and the great big laughs. A person could argue that Grant almost always plays the same role in film after film, but I beg to differ. Although both English gentlemen, Grant's character in "Notting Hill" was more reserved and shy than his character here, even if both are likable and yearning for love, while in the past, he has played a wide range of roles, including a slimy stage director in 1995's "An Awfully Big Adventure." What Grant possesses is that vital "everyman" quality that you rarely find in Hollywood, and because of his average looks and good-willed personality, is instantly more accessible to an audience in order for them to root for him. Also, in "Mickey Blue Eyes," Grant puts his comic skills at work like never before and garners several sizable laughs, especially in a scene in which he is trying to use a mobster accent in a restaurant, and fails miserably at it.
On a comedic level, "Mickey Blue Eyes" ranks up there with "American Pie" and "Drop Dead Gorgeous" as being one of the funniest films of the year. Classic sequences and lines of dialgoue abound, including one scene set at a Chinese restaurant in which the owner of the place, shall we say, gets a bit forceful towards Gina to eat her fortune cookie, and ends up spitting out expletives at her. An on-going joke involving a talking, stuffed monkey also is comic gold, as is the charades involving a hearing-impaired old lady who desperately wants to buy a piece of artwork at the latest auction, as well as the clueless involvement of a kindly neighbor of Michael's who more or less witnesses a murder and thinks nothing about it.
Through complicated circumstances, "Mickey Blue Eyes" concludes at the wedding of Michael and Gina, in which a supposed-to-be-fake murder is to take place, and there are a few twists and turns that occur in the last ten minutes. The final curve in the plot is easily predicted from the second a key moment arises, and the happy ending is just a little too abrupt for my taste, but how could you not give a film at least a marginally positive review when it offers so many bright moments? The writing is congruously witty and smart, and the successful humor really is worth the price of admission. "Mickey Blue Eyes" is the film "Analyze This" only wishes it was, both in the enjoyment and comedic departments.
- Copyright 1999 by Dustin Putman. Http://hometown.aol.com/FilmFan16/index.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: data_model title: CapabilityType this_version: 4.1 ---
The CapabilityType captures details of a Capability that may be implemented in the malware instance, along with its child Strategic and Tactical Objectives.
| Field Name | Type | Description |
|---|---|---|
| @idrequired | QName |
The required id field specifies a unique ID for this MAEC Capability. |
| @nameoptional | MalwareCapabilityEnum-1.0 |
The name field captures the name of the Capability. It uses the MalwareCapabilityEnum-1.0 enumeration from the MAEC Vocabularies schema. |
| Description0..1 | string |
The Description field captures a basic textual description of the Capability. |
| Property0..n | CapabilityPropertyType |
The Property field permits the capture of a single property of the Capability, as a key/value pair. More than one property can be specified via multiple occurrences of this field. |
| Strategic_Objective0..n | CapabilityObjectiveType |
The Strategic_Objective field captures a single Strategic Objective that the Capability attempts to achieve. It can be considered as a more granular way of capturing the Capabilities present in the malware instance. |
| Tactical_Objective0..n | CapabilityObjectiveType |
The Tactical_Objective field captures a single Tactical Objective that the Capability attempts to achieve, typically in the context of a broader Strategic Objective. It can be considered as a way of expounding upon Strategic Objectives to capture the Capabilities of the malware instance in more detail. |
| Behavior_Reference0..n | BehaviorReferenceType |
The Behavior_Reference field captures a reference to a Behavior that serves as an implementation of the Capability. For Behaviors that serve as implementations of specific Strategic or Tactical Objectives, the Behavior_Reference field under the Strategic_Objective or Tactical_Objective fields should be used, respectively. |
| Relationship0..n | CapabilityRelationshipType |
The Relationship field captures a relationship from the Capability to one or more other Capabilities. |


public static interface ITessAPI.TessPolyBlockType
kPBColors
in polyblk.cpp and PTIs*Type
functions below, as well as kPolyBlockNames
in
publictypes.cpp. Used extensively by ColPartition, and POLY_BLOCK.| Modifier and Type | Field and Description |
|---|---|
static int |
PT_CAPTION_TEXT
Text that belongs to an image.
|
static int |
PT_COUNT
Number of enum entries.
|
static int |
PT_EQUATION
Partition belonging to an equation region.
|
static int |
PT_FLOWING_IMAGE
Image that lives inside a column.
|
static int |
PT_FLOWING_TEXT
Text that lives inside a column.
|
static int |
PT_HEADING_IMAGE
Image that spans more than one column.
|
static int |
PT_HEADING_TEXT
Text that spans more than one column.
|
static int |
PT_HORZ_LINE
Horizontal Line.
|
static int |
PT_INLINE_EQUATION
Partition has inline equation.
|
static int |
PT_NOISE
Lies outside of any column.
|
static int |
PT_PULLOUT_IMAGE
Image that is in a cross-column pull-out region.
|
static int |
PT_PULLOUT_TEXT
Text that is in a cross-column pull-out region.
|
static int |
PT_TABLE
Partition belonging to a table region.
|
static int |
PT_UNKNOWN
Type is not yet known.
|
static int |
PT_VERT_LINE
Vertical Line.
|
static int |
PT_VERTICAL_TEXT
Text-line runs vertically.
|
static final int PT_UNKNOWN
static final int PT_FLOWING_TEXT
static final int PT_HEADING_TEXT
static final int PT_PULLOUT_TEXT
static final int PT_EQUATION
static final int PT_INLINE_EQUATION
static final int PT_TABLE
static final int PT_VERTICAL_TEXT
static final int PT_CAPTION_TEXT
static final int PT_FLOWING_IMAGE
static final int PT_HEADING_IMAGE
static final int PT_PULLOUT_IMAGE
static final int PT_HORZ_LINE
static final int PT_VERT_LINE
static final int PT_NOISE
static final int PT_COUNT


Getting started
Using Persoo is very easy. Persoo is loaded to your website as any other javascript. All you need is to include "Persoo loader" javascript into the header of each page of your website. Persoo loader is generated for your account during registration, or you can get it in Persoo Admin. Persoo loader will asynchronously load all resources it needs. Asynchronous loading does not block your page, and thus it does not increase the page loading time.
See this page source code for an example how to include Persoo loader in an HTML page.
After Persoo loader is included, you can call Persoo functions
persoo('functionName',parameters);
Calling Persoo functions is safe - you never lose your commands. Before Persoo client is loaded, it stores your commands into a command queue. The client processes your command queue when loaded. After loading, your commands are processed immediately.
See Persoo API for the list of all supported functions.
When data are sent to Persoo using 'send' command, the server processes your request using a specified workflow and returns data plus possible triggers (javascript functions).
What does Persoo loader do?
Persoo loader asynchronously loads two resources:
persoo.js
- Persoo javascript client, which- provides Persoo API, i.e., sending data to Persoo cloud
- collects data from your website (using plugins or custom functions you defined in the admin)
- triggers actions - receives decisions from Persoo and triggers functions defined in
actions.js
actions.js
- implementation of javascript functions which you can trigger as Persoo actions. There are both predefined functions and custom functions. You can add your own functions through Persoo Admin (you can register your own javascript functions using Persoo API).


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Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 4
Hearty ox cheeks make a wonderfully satisfying meal during the cold months. Serve with a spoon of buttery mash.
Dredge the ox cheeks in flour and heat the oil in the casserole dish. Fry the cheeks until golden-brown all over, then remove from the dish using a slotted spoon.
Add the vegetables to the casserole and cook for 2-3 minutes. Pour in the wine and scrape up any browned bits with a wooden spoon.
Add the stock and bring to boil, return the ox cheeks to the dish, bring to a simmer and cook for 2-3 hours, or until the ox cheeks are very tender.
Remove the cheeks from the sauce and boil for 4-5 minutes, or until the sauce has thickened. Strain the sauce, then return the ox cheeks back to the sauce.
Meanwhile, for the relish, blend all the ingredients in a food processor until well combined. Spoon the butter onto a large piece of clingfilm, roll into a long sausage, then chill in the fridge.
Serve the cheeks a slice of relish.


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CS 125 - Computer Science I (Python)
CS 126 - Computer Science II (Java)
CS 225 - Computer Science III (Java)
CS 226 - Computer Science IV (C++)
CS 246 - C and Unix
CS 323 - Theory of Computation
CS 325 - Database Management
CS 326 - Operating System Principles
CS 328 - Algorithms
CS 330 - Computer Architecture (IP)
CS 334 - Software Engineering
CS 340 - Artificial Intelligence
CS 355 - Computer Networks (IP)
CS 396 - Internet of Things (Independent Study)
MTH 111 - Calculus I
MTH 112 - Calculus II
MTH 150 - Statistics
MTH 231 - Discrete Mathematics I
MTH 232 - Discrete Mathematics II
CS 366 - 3-D Animation I
IM 351 - 3-D Animation II (IP)
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Are you developing an application geared towards registered organizations in BC?
OrgBook BC has a REST API (the OrgBook API), allowing developers to integrate publicly available, verifiable data about registered BC organizations into third-party applications.
Documentation for the OrgBook API can be found in the official GitHub repository. It contains a series of guides for implementing the most commonly used features of OrgBook, such as:
Feel free to check out the documentation, and contribute to them if you'd like.


I'm still working on the reponsive bits, please view the website on a Desktop or tablet for now.
Designer, Planner, Team Player
keep scrolling for the all-new
My time with Gucci has been an exercise of innovating within the bounds and guidelines of a house that holds its identity and mythos as its core.
My goal was ensuring the deeply creative ideas of the brand can be experienced digitally by everyone through immersive and functional digital experiences
Customer journey and digital experience for
adidas x Gucci campaign
featuring a campaign art directed by Christopher Simmonds and photography by Carlijn Jacobs. © 2016 - 2021 Guccio Gucci S.p.A. - All rights reserved.
The mission was simple: present the brand faithfully
while expanding its digital potential.
I've had the chance to closely follow brand moments like The Gucci Twinsbrug fashion show, and elevate them by introducing new digital tools, and creating a seamless journey on Gucci.com
Gucci Twinsbrug was creative-directed by Alessandro Michele © 2016 - 2021 Guccio Gucci S.p.A. - All rights reserved.
One word: Experimentation!
I was lucky as a designer to get the chance to design and test multiple experiences on a platform with such a huge and diverse user base.
Showcasing content currently live on gucci.com © 2016 - 2021 Guccio Gucci S.p.A. - All rights reserved.
Gucci Beauty virtual try-on
Gucci Greeting Card generator
rimads is a medical startup that has a vision of using innovations in computer science in order to provide a new way for users to interact with medicine
a big challenge was changing the way shopping for health products is viewed through playful and colorful iconography.
I worked on Stork, an app that connects users to health experts and delivers their health purchases to their doorsteps
The rebranding aimed to target negative user perceptions towards a time old process. The logo steers away from the negative stigmas associated with receiving medical assistance towards the relief of getting help.
CW is a yearly charity event across multiple universities over the world. I designed the advertising material and merchandise as part of a mini-campaign for Qatar Univeristy
For this event I arrived at the motif of “be their …”, as to communicate to potential attendees how tangible of an effect their contributions could have on those in need.
As a graphic designer, the biggest project that i took on was the STEM summer camp: a newly introduced yearly summer activity for children aged 7-14 that introduces them to fields can be creative in, through activities, games, and workshops
the event took place over a month, with workshops that feature science, robotics, coding, and 3d-printing.
@qscientific Instagram
for this project, i wanted to embrace the hand-made and crafty theme by embracing hand-drawn and comical visuals
posters, concepts, and advertising material
Thanks to the genuine efforts of the QSC team and instructors, the event was a great success, with promises to return next year.
August 2018
Jaime, pronounced /Jame/ , is a practice in fashion design, branding, and trend observing. The premise of the project was to assume the role of a brand contracting a t-shirt and denim line. I wanted to not only found a fictional brand, but also give it its distinctive and demanding brand identity
jaime does
work.
Jaime utilizes repetition, symbolic iconography through recognizable visuals, and heavy contrast, inspired by artist and photographer Andrew B Meyers. It tows the line between uniformity and chaos.
more info on jaime. is coming...


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