Basics
For Loom I knew what kind of building blocks were required since it is basically just a continuation of my work on Mesh.
In the past I choose the approach to generate the spec and database schema from code. At least for the database that seemed a good choice at the time since the embedded DB of Mesh could be directly controlled via Java.
This time I’ll however decided to handle things differently. First I want to define the API specification and from that information I would derive the needed domain model.
Let’s take a look at the building blocks first.
Assets
The assets are the key component of Loom around various other elements are arranged.
Properties:
-
uuid
-
filename
-
hashes.sha512
,hashes.sha256
,hashes.md5
-
mimeType
-
dominantColor
-
duration
-
timeline.from
,timeline.to
-
timeline.thumbnail
-
timeline.meta
-
timeline.tags
-
timeline.description
-
location.lon
,location.lat
-
meta
-
creator.username
,creator.uuid
-
editor.username
,editor.uuid
-
cdate
,edate
ACL
Additionally an ACL
system is needed which consists of User
, Group
, Role
and permission management.
SSO
Loom does not directly participate a typical OAuth flow since it is only a third party consumer of OAuth tokens.
Instead a frontend app must handle the OAuth flow and process the SSO authentication. After that has been done the generated API token can be used for Loom requests as well.
Loom can now validate the token using the public keys from the SSO provider.
Next the JWT
public claims can be utilized to map the information to a Loom user which is needed to perform the request.
For all options it is a good idea to prepared the domain model in order to support Single-Sign-On. For Loom this means that a user model also has a sso
flag which indicates that the user was created via SSO process.
Option 1 - In-memory user mapping
In order to avoid cluttering the Loom database with SSO users it would be one option to use an in-memory user instead of creating and persisting the user in the database. Downside of this approach is that newly created or edited resources can’t store the user reference.
Option 2 - Surrogate user mapping
Another approach is to map the SSO user to a surrogate user which acts as a stand-in for SSO users. This approach however only works if the users don’t need dedicated permissions.
Option 3 - Dedicate mapping
Finally the SSO token information can be mapped directly to a dedicated Loom users. This way individual permissions and creator/editor references can be stored in Loom.
Permissions
Tagging
Taggings can be applied to assets, contents, namespaces.
Often taggings are user based and thus it is a good choice to store tags globally and on a per-user basis.
Namespaces
Namespaces
are used to scope content and asset elements.
Content Models
Content Models
are used to define the structure of your content elements.
A model defines a list of fields which can hold the content information.
Field
types can be numbers, dates, JSON, text, booleans.
Contents
The Content
are elements which can be created in order to supplement the information from the assets.
API Functions / OpenAPI
openapi: '3.0.2'
info:
description: "Central Loom REST API"
version: "1.0.0"
title: "MetaLoom Loom API"
termsOfService: "https://metaloom.io/terms/"
contact:
email<EMAIL_ADDRESS>license:
name: "Apache 2.0"
url: "http://www.apache.org/licenses/LICENSE-2.0.html"
servers:
- url: https://demo.metaloom.io/v1
tags:
- name: "namespace"
description: "The namespace within a loom instance."
externalDocs:
description: "Find out more"
url: "https://metaloom/docs/namespaces"
security:
- ApiKeyAuth: []
paths:
# User
/users:
summary: "Endpoint to access users."
head:
tags: ["User"]
operationId: "checkUsers"
responses:
'204':
description: "Users checked"
get:
parameters:
- $ref: "#/components/parameters/perPage"
- $ref: "#/components/parameters/page"
tags: ["User"]
operationId: "loadUsers"
responses:
'200':
description: "Users loaded"
content:
'application/json':
schema:
$ref: '#/components/schemas/UserListResponse'
examples:
UserListResponse:
$ref: '#/components/schemas/UserListResponse/example'
…
Resource Identifier
For the resource identifier in API paths (/users/:uuid
) I choose UUIDv4.
In some situations using UUIDs can be complicated for the client. Tags are a good example for this. A frontend may interact with the Loom backend using tag names instead of UUIDs.
A resource path that matches /tagsByName/:tagName
would thus be more convenient.
HTTP Methods
The REST API CRUD methods should not be be directly mapped to HTTP methods. The usage of the method must match the RFC2616.
A good resource on this topic is restfulapi.net.
| Method | Description |
|---|---|
|
Load the resource/s (idempotent) |
|
Create a new resource |
|
Partial update of a resource |
|
Check the resource/s without returning the content |
|
Update / create resource with id |
|
Delete the resource |
Note that POST requests are not idempotent and thus may create multiple elements when invoked multiple times.
For Loom I’m however considering to omit PATCH
and use POST
for partial updates. This does not validate the RFC and simplifies the API.
REST Models
The OpenAPI spec also contains the response and request format.
…
UserResponse:
allOf:
- $ref: "#/components/schemas/EditableElement"
required:
- username
properties:
uuid:
type: string
description: "UUID of the user."
username:
type: string
description: "Username of the user."
firstname:
type: string
description: "Firstname of the user."
lastname:
type: string
description: "Lastname of the user."
email:
type: string
description: "E-Mail address of the user."
enabled:
type: boolean
description: "Flag which indicates that the user is enabled."
admin:
type: boolean
description: "Flag which indicates that the user has admin permissions."
meta:
type: object
description: "Additional user properties."
example:
uuid: "217f8c981ada4642bf8c981adaa642c3"
username: "joedoe"
email<EMAIL_ADDRESS>firstName: "Joe"
lastName: "Doe"
enabled: true
admin: false
meta:
birthday: "02-04-1987"
favoriteColor: "blue"
securityQuestionAnswer: "42"
creator:
username: "joedoe"
uuid: "eaf23fea-f6b2-46a7-84af-a7335471df5e"
editor:
username: "joedoe"
uuid: "2e20fca1-dbe7-4f28-99d7-15bf366b4a82"
cdate: "2021-03-20T20:12:01.084Z"
edate: "2021-03-20T21:12:01.084Z"
…
Pagination
Implementing an efficient paging solution can be a challenge in itself. Often many parameters need to be taken into account when retrieving a page of elements for a specific resource.
For loom the result of a page request can be affected by:
-
applied filters
-
user permissions
-
page selection
-
sort order
It is thus desired to generate database queries which all include these factors. The database can in turn cache the query and return the resulting page of elements.
There are two different paging options that are common:
Limit & offset based - /users?offset=10&limit=2
In this option you need to manually specify how many items you want to skip and afterwards select. It is easy to map these parameters to the needed SQL query. This option is however not very convenient when using the REST API for a web frontend which usually exposes pages to the users.
Page size based - /users?perPage=10&page=2
In this option page size and selected page need to be specified by the user. The offset and limit can derived from these parameters.
-
perPage * page = offset
-
perPage = limit
Response Caching / eTag Handling
Caching is an important aspect that is rarely mentioned when designing a REST API. In this section I’ll mention a few aspects that influence caching.
Foreign values
Whenever the response of a resource contains fields from foreign elements it can negatively affect the cacheability.
The element needs to be flushed from the cache whenever an included value of a foreign element is altered in the response. This not only affects client side caches but also the eTag generation for responses.
{
"uuid" : "fbfd0632-7d10-464f-ada4-ebe5511d226d",
"creator" : {
"firstName" : "Joe",
"lastName" : "Doe",
"uuid" : "89389d87-6af3-43ed-8374-23cda00c3750"
},
…
"name" : "Admin Group",
"roles" : [ {
"name" : "admin",
"uuid" : "8cb8c1c0-7a32-4b27-a15b-d28819ae5952"
} ]
}
Including foreign values can’t or should not always be avoided. This is mainly a design and usability decision. In this example the role names and uuid are included. Whenever the role name changes the cached group response needs to be invalidated / the eTag in the response needs to change.
Inclusion of immutable foreign values
Another option is to omit the mutable value from the referenced resource. This reduces the probability that the cache needs to be updated. It however may also increase the burden on the API user since additional resources may need to be manually fetched afterwards. This aspect is called underfetching.
Needless to say that GraphQL does solve the fetching aspect in a great way.
…
"roles" : [ {
"uuid" : "8cb8c1c0-7a32-4b27-a15b-d28819ae5952"
} ]
…
ETag handling
Returning an ETag is a good practice for REST APIs as it with helps client and proxy caching.
The ETag itself is a hash which needs to be computed for the requested resource.
Adding a version
column on each resource table can help a lot with the generation of the ETag.
The value of the column for the element needs to be incremented whenever it gets updated.
Using this value it is easy to compute a hash by selecting all version
values that influence the response.
A group response which also returns the role names must thus also include the role version’s in the ETag.
Server side caching can be used to store computed hashes in order to avoid database queries.
For Mesh I created an event aware caching implementation which could invalidate server-side caches across a clustered setup. For Loom this might also be a good option.
Caching of page responses
Including the totalCount
and pageCount
values in the response can also negatively affect caching since the response needs to be invalidated when ever new elements get added/removed which may alter the counts.
{
"data" : [ … ],
"_metainfo" : {
"currentPage" : 1,
"perPage" : 2,
"pageCount" : 10,
"totalCount" : 20
}
}
Alternatively it is also possible to just include information whether there are further pages. This may limit the effect of newly added elements to the resource on caching. The needed SQL select may in theory also be faster since a full table scan can be avoided in this case. The scan would otherwise needed to return the count values.
{
"data" : [ … ],
"_metainfo" : {
"currentPage" : 1,
"perPage" : 2,
"hasNext" : true,
"hasPrev" : true
}
}
Streaming / Time to first byte
Reducing the time to first byte can be a desired feature.
Progressive Media
A very typical usecase is the handling of progressive images. Images which are for example encoded in WebP can already be displayed by the client when only a part of the full image data has been loaded.
JSON Streaming
Streaming JSON data which was formatted in NDJSON can also desired when handling large bulk responses. The server side response handling gets a bit more complicated since individual entries need to be encoded and flushed to the connected client.
Returning paged response data in this way could improve the responsiveness of client applications. A reactive server design in combination with result streaming from a source database can allow this kind of streaming in an efficient way. Streaming the data also reduces the memory footprint of request processing since the full result in not kept in memory at one time. Instead only the currently retrieved database entry needs to be processed at one time.


--- layout: post title: Characterize translation machinery alterations in thousands of tumors of diverse origins image: /img/CancerBioinformatics.jpg html: True summary: Recurrent cancer mutations that disrupt protein-coding regions have been identified through large-scale projects employing targeted sequencing strategies such as whole exome sequencing. While our previous work demonstrated that exome sequencing can reveal critical noncoding mutations in cancer, much of the genome remains inaccessible to analyses when targeted sequencing approaches are employed. Our lab develops computational methods to analyze cancer genomics data with an initial focus on alterations of the translation components. ---
Recurrent cancer mutations that disrupt protein-coding regions have been identified through large-scale projects employing targeted sequencing strategies such as whole exome sequencing. While our previous work demonstrated that exome sequencing can reveal critical noncoding mutations in cancer, much of the genome remains inaccessible to analyses when targeted sequencing approaches are employed. Our lab develops computational methods to analyze cancer genomics data with an initial focus on alterations of the translation components.


| DOSE: |
17.5 mg |
insufflated |
2C-T-7 |
(powder / crystals) |
Four days after my first experience with 2C-T-7, I decided to give it another go. The setting was my appartment at about 5pm with a close friend, who had decided to try 20 mg orally; and my roommate who was going to hang out with us and make sure nothing bad happened.
My mindset was very positive, with a strong rememberence of my first, gentle and positive experience. After this unqualified success with an 8mg total dose, I felt I wanted to explore the stronger side of the compound. I had not seen any hints of threat in my first experience, nor read the warnings on the internet about insufflation as the route or doses above 5-8mg with this route.
After weighing out the 17.5mg dose, I felt a surge of adrenalin. Was this really wise? I wondered. I decided I was 'ready.' I insufflated the powder, half in each nostril, and this time the sting was definately in evidence. Some of the powder felt like it had gotten into my sinuses, and there was a warm throbbing vise-like pain/sting combined with a foul tasting drip. I sat down to wait and in about 90 seconds I felt something rising, very, very fast. I went into the bathroom to check out my face--it was red and swollen. I'd had no idea I looked like that--the pain wasn't that bad, was it? I looked like I'd just been smacked. My eyes were teary.
Suddenly my thoughts started becoming very, very trippy and the silences between breaths seemed to be utter and eternal. I had to vomit--no discomfort, just an imperative.  It smelled like woodsmoke.(?) I stared into the water, retching, aware of the energy vibrating around me, fractal swirls in the water to the point where I couldn't tell that there was vomit there... the silence from the other room was experienced acutely and over very long times. 'Holy... shit...' I heard myself saying, thoughts twining in between the words, which I was later told were said at a normal speed. I wondered what my roomate and friend in the other room were thinking.
It took me about five minutes (their time, not mine!) in the bathroom to get a sense of footing. I was in awe. Physically I did not feel bad, despite very strong waves of nausea, but I was filled with energy tremor and everything seemed to take so long... The visuals were everywhere, the walls were throbbing in sync with my sinuses. Nothing seemed quite real. Finally I told my two companions that I was ready. 'That's why I won't snort the shit,' my friend told me, and by this point I could smile. Despite a sense of uncertainty pervading everything (evaluation hanging in the balance, subjective experience being overridingly signifigant) I began to feel admiration and joy that 'this was it, I did it, i am there' I went down the vibrating stairs, again feeling unreal, and out into the cold air.
As it had last time, the outdoors quickly turned all uncertainty into exhilaration and the nausea vanished. As I walked, still somewhat overwhelmed at the power of the effects, all I could insist on was that the experience was 'incredible.' I kept desperately searching for words to describe what I was feeling to my friends, but ended up inanely repeating the same superlatives over and over. My expression had changed to one of abstracted fascination, of incredulousness. Eventually I came up with 'a thousand approaches to every moment,' which was probably the best that could be done--it definitely seemed true. I was experiencing each step stuttered a thousand times with an evolving vinework of thought as my foot reached the ground, and again, and again...
I felt like I was smeared out over some kind of sensory matrix/grid, that all the trancendant emotions ever experienced by human beings were washing over me in unbearable waves. Longing, homecoming, agony, ecstasy, the somber blue tones of midnight and the terror of the vault of heaven, spinning crazily in an infinite universe. It was truly religious. Our walk was short. We returned to my appartment and I lay on the floor, travelling and acheing with beauty.
By the eight hour, after experiencing the obligatory lifetime, I was back into the flowing mode. I walked my friend to the train station, feeling cleansed, wonderful. I don't know how long it took me to get to sleep, but spent the whole time thinking over the extraordinary event that had taken place, still stunned, with pride at having visited places so far out and gratitude for the complexity and depth of human sense and emotion. I felt fine the next day, aside from a slight residual irritation of the nose.
Soon afterwards I read the warnings about insufflated doses and decided that I would no longer use this route. Upon reflection, I realized that the discomfort of the sting and bad taste would probably increasingly dominate my thoughts--not to mention the health risks. The fact that I vomited through my nose was unsettling--I suspected that with a dose slightly higher than the one I took might have been a disaster, or even potentially fatal.
Still, although my first two extraordinary experiences with 2C-T-7 were through insufflation, I remain truly happy with these two decisions. I feel 2C-T-7 has been important to my emotional health and personal growth.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


XD WebUI is injected via Javascript >:DDDDD
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|
Panda3D
|
A container for geometry primitives. More...
Public Member Functions | |
| __init__ (const GeomVertexData data) | |
| addPrimitive (const GeomPrimitive primitive) | |
| Inserts a new GeomPrimitive structure to the Geom object. More... | |
| bool | checkValid () |
| Verifies that the all of the primitives within the geom reference vertices that actually exist within the geom's GeomVertexData. More... | |
| bool | checkValid (const GeomVertexData vertex_data) |
| Verifies that the all of the primitives within the geom reference vertices that actually exist within the indicated GeomVertexData. More... | |
| clearBounds () | |
| Reverses the effect of a previous call to set_bounds(), and allows the bounding volume to be automatically computed once more based on the vertices. More... | |
| clearCache () | |
| Removes all of the previously-cached results of munge_geom(). More... | |
| clearCacheStage (Thread current_thread) | |
| Removes all of the previously-cached results of munge_geom(), at the current pipeline stage and upstream. More... | |
| clearPrimitives () | |
| Removes all the primitives from the Geom object (but keeps the same table of vertices). More... | |
| bool | copyPrimitivesFrom (const Geom other) |
| Copies the primitives from the indicated Geom into this one. More... | |
| Geom | decompose () |
| Decomposes all of the primitives within this Geom, returning the result. More... | |
| decomposeInPlace () | |
| Decomposes all of the primitives within this Geom, leaving the results in place. More... | |
| Geom | doubleside () |
| Doublesides all of the primitives within this Geom, returning the result. More... | |
| doublesideInPlace () | |
| Doublesides all of the primitives within this Geom, leaving the results in place. More... | |
| const GeomVertexData | getAnimatedVertexData (bool force, Thread current_thread) |
| Returns a GeomVertexData that represents the results of computing the vertex animation on the CPU for this Geom's vertex data. More... | |
| const BoundingVolume | getBounds (Thread current_thread) |
| Returns the bounding volume for the Geom. More... | |
| BoundingVolume::BoundsType | getBoundsType () |
| Returns the bounding volume type set with set_bounds_type(). More... | |
| int | getGeomRendering () |
| Returns the set of GeomRendering bits that represent the rendering properties required to properly render this Geom. More... | |
| UpdateSeq | getModified (Thread current_thread) |
| Returns a sequence number which is guaranteed to change at least every time any of the primitives in the Geom is modified, or the set of primitives is modified. More... | |
| int | getNestedVertices (Thread current_thread) |
| Returns the number of vertices rendered by all primitives within the Geom. More... | |
| int | getNumBytes () |
| Returns the number of bytes consumed by the geom and its primitives (but not including its vertex table). More... | |
| int | getNumPrimitives () |
| Returns the number of GeomPrimitive objects stored within the Geom, each of which represents a number of primitives of a particular type. More... | |
| const GeomPrimitive | getPrimitive (int i) |
| Returns a const pointer to the ith GeomPrimitive object stored within the Geom. More... | |
| list | getPrimitives () |
| GeomEnums::PrimitiveType | getPrimitiveType () |
| Returns the fundamental primitive type that is common to all GeomPrimitives added within the Geom. More... | |
| GeomEnums::ShadeModel | getShadeModel () |
| Returns the shade model common to all of the individual GeomPrimitives that have been added to the geom. More... | |
| GeomEnums::UsageHint | getUsageHint () |
| Returns the minimum (i.e. More... | |
| const GeomVertexData | getVertexData (Thread current_thread) |
| Returns a const pointer to the GeomVertexData, for application code to directly examine (but not modify) the geom's underlying data. More... | |
| insertPrimitive (int i, const GeomPrimitive primitive) | |
| Inserts a new GeomPrimitive structure to the Geom object. More... | |
| bool | isEmpty () |
| Returns true if there appear to be no vertices to be rendered by this Geom, false if has some actual data. More... | |
| bool | isPrepared (PreparedGraphicsObjects prepared_objects) |
| Returns true if the geom has already been prepared or enqueued for preparation on the indicated GSG, false otherwise. More... | |
| Geom | makeAdjacency () |
| Returns a new Geom with each primitive converted into a corresponding version with adjacency information. More... | |
| makeAdjacencyInPlace () | |
| Replaces the GeomPrimitives within this Geom with corresponding versions with adjacency information. More... | |
| Geom | makeCopy () |
| Returns a newly-allocated Geom that is a shallow copy of this one. More... | |
| Geom | makeLines () |
| Returns a new Geom with lines at all the edges. More... | |
| makeLinesInPlace () | |
| Replaces the GeomPrimitives within this Geom with corresponding GeomLines, representing a wireframe of the primitives. More... | |
| int | makeNonindexed (bool composite_only) |
| Converts the geom from indexed to nonindexed by duplicating vertices as necessary. More... | |
| Geom | makePatches () |
| Returns a new Geom with each primitive converted into a patch. More... | |
| makePatchesInPlace () | |
| Replaces the GeomPrimitives within this Geom with corresponding GeomPatches. More... | |
| Geom | makePoints () |
| Returns a new Geom with points at all the vertices. More... | |
| makePointsInPlace () | |
| Replaces the GeomPrimitives within this Geom with corresponding GeomPoints. More... | |
| markBoundsStale () | |
| Marks the bounding volume of the Geom as stale so that it should be recomputed. More... | |
| GeomPrimitive | modifyPrimitive (int i) |
| Returns a modifiable pointer to the ith GeomPrimitive object stored within the Geom, so application code can directly manipulate the properties of this primitive. More... | |
| GeomVertexData | modifyVertexData () |
| Returns a modifiable pointer to the GeomVertexData, so that application code may directly maniuplate the geom's underlying data. More... | |
| offsetVertices (const GeomVertexData data, int offset) | |
| Replaces a Geom's vertex table with a new table, and simultaneously adds the indicated offset to all vertex references within the Geom's primitives. More... | |
| operator new (int size) | |
| Geom | operator= (const Geom copy) |
| output (Ostream out) | |
| prepare (PreparedGraphicsObjects prepared_objects) | |
| Indicates that the geom should be enqueued to be prepared in the indicated prepared_objects at the beginning of the next frame. More... | |
| GeomContext | prepareNow (PreparedGraphicsObjects prepared_objects, GraphicsStateGuardianBase gsg) |
| Creates a context for the geom on the particular GSG, if it does not already exist. More... | |
| bool | release (PreparedGraphicsObjects prepared_objects) |
| Frees the geom context only on the indicated object, if it exists there. More... | |
| int | releaseAll () |
| Frees the context allocated on all objects for which the geom has been declared. More... | |
| removePrimitive (int i) | |
| Removes the ith primitive from the list. More... | |
| bool | requestResident () |
| Returns true if all the primitive arrays are currently resident in memory. More... | |
| Geom | reverse () |
| Reverses all of the primitives within this Geom, returning the result. More... | |
| reverseInPlace () | |
| Reverses all of the primitives within this Geom, leaving the results in place. More... | |
| Geom | rotate () |
| Rotates all of the primitives within this Geom, returning the result. More... | |
| rotateInPlace () | |
| Rotates all of the primitives within this Geom, leaving the results in place. More... | |
| setBounds (const BoundingVolume volume) | |
| Resets the bounding volume so that it is the indicated volume. More... | |
| setBoundsType (BoundingVolume::BoundsType bounds_type) | |
| Specifies the desired type of bounding volume that will be created for this Geom. More... | |
| setPrimitive (int i, const GeomPrimitive primitive) | |
| Replaces the ith GeomPrimitive object stored within the Geom with the new object. More... | |
| setUsageHint (GeomEnums::UsageHint usage_hint) | |
| Changes the UsageHint hint for all of the primitives on this Geom to the same value. More... | |
| setVertexData (const GeomVertexData data) | |
| Replaces the Geom's underlying vertex data table with a completely new table. More... | |
| transformVertices (const LMatrix4 mat) | |
| Applies the indicated transform to all of the vertices in the Geom. More... | |
| Geom | unify (int max_indices, bool preserve_order) |
| Unifies all of the primitives contained within this Geom into a single (or as few as possible, within the constraints of max_indices) primitive objects. More... | |
| unifyInPlace (int max_indices, bool preserve_order) | |
| Unifies all of the primitives contained within this Geom into a single (or as few as possible, within the constraints of max_indices) primitive objects. More... | |
| write (Ostream out, int indent_level) | |
| Public Member Functions inherited from CopyOnWriteObject | |
| cacheRef () | |
| bool | cacheUnref () |
| Public Member Functions inherited from CachedTypedWritableReferenceCount | |
| cacheRef () | |
| Explicitly increments the cache reference count and the normal reference count simultaneously. More... | |
| bool | cacheUnref () |
| Explicitly decrements the cache reference count and the normal reference count simultaneously. More... | |
| int | getCacheRefCount () |
| Returns the current reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| Public Member Functions inherited from TypedWritable | |
| object | __reduce__ () |
| object | __reduce_persist__ (object pickler) |
| VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
| bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
| fillin (DatagramIterator scan, BamReader manager) | |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
| UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More... | |
| markBamModified () | |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
| Public Member Functions inherited from TypedObject | |
| TypeHandle | getType () |
| int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
| Public Member Functions inherited from GeomEnums | |
| __init__ () | |
| __init__ (const GeomEnums) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from CopyOnWriteObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from CachedTypedWritableReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritableReferenceCount | |
| static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritable | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
Public Attributes | |
| BoundingVolume::BoundsType | bounds_type |
| Returns the bounding volume type set with set_bounds_type(). More... | |
| int | geom_rendering |
| Returns the set of GeomRendering bits that represent the rendering properties required to properly render this Geom. More... | |
| UpdateSeq | modified |
| Returns a sequence number which is guaranteed to change at least every time any of the primitives in the Geom is modified, or the set of primitives is modified. More... | |
| int | num_bytes |
| Returns the number of bytes consumed by the geom and its primitives (but not including its vertex table). More... | |
| GeomEnums::PrimitiveType | primitive_type |
| Returns the fundamental primitive type that is common to all GeomPrimitives added within the Geom. More... | |
| ConstPointerToGeomPrimitive | primitives [] |
| Returns a const pointer to the ith GeomPrimitive object stored within the Geom. More... | |
| GeomEnums::ShadeModel | shade_model |
| Returns the shade model common to all of the individual GeomPrimitives that have been added to the geom. More... | |
| Public Attributes inherited from CachedTypedWritableReferenceCount | |
| int | cache_ref_count |
| Returns the current reference count. More... | |
| Public Attributes inherited from TypedObject | |
| TypeHandle | type |
| Returns the TypeHandle representing this object's type. More... | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
A container for geometry primitives.
This class associates one or more GeomPrimitive objects with a table of vertices defined by a GeomVertexData object. All of the primitives stored in a particular Geom are drawn from the same set of vertices (each primitive uses a subset of all of the vertices in the table), and all of them must be rendered at the same time, in the same graphics state.
| __init__ | ( | const GeomVertexData | data | ) |
| addPrimitive | ( | const GeomPrimitive | primitive | ) |
Inserts a new GeomPrimitive structure to the Geom object.
This specifies a particular subset of vertices that are used to define geometric primitives of the indicated type.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| bool checkValid | ( | ) |
Verifies that the all of the primitives within the geom reference vertices that actually exist within the geom's GeomVertexData.
Returns true if the geom appears to be valid, false otherwise.
| bool checkValid | ( | const GeomVertexData | vertex_data | ) |
Verifies that the all of the primitives within the geom reference vertices that actually exist within the indicated GeomVertexData.
Returns true if the geom appears to be valid, false otherwise.
| clearBounds | ( | ) |
Reverses the effect of a previous call to set_bounds(), and allows the bounding volume to be automatically computed once more based on the vertices.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| clearCache | ( | ) |
Removes all of the previously-cached results of munge_geom().
This blows away the entire cache, upstream and downstream the pipeline. Use clear_cache_stage() instead if you only want to blow away the cache at the current stage and upstream.
| clearCacheStage | ( | Thread | current_thread | ) |
Removes all of the previously-cached results of munge_geom(), at the current pipeline stage and upstream.
Does not affect the downstream cache.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| clearPrimitives | ( | ) |
Removes all the primitives from the Geom object (but keeps the same table of vertices).
You may then re-add primitives one at a time via calls to add_primitive().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| bool copyPrimitivesFrom | ( | const Geom | other | ) |
Copies the primitives from the indicated Geom into this one.
This does require that both Geoms contain the same fundamental type primitives, both have a compatible shade model, and both use the same GeomVertexData. Both Geoms must also be the same specific class type (i.e. if one is a GeomTextGlyph, they both must be.)
Returns true if the copy is successful, or false otherwise (because the Geoms were mismatched).
| decomposeInPlace | ( | ) |
Decomposes all of the primitives within this Geom, leaving the results in place.
See GeomPrimitive::decompose().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| doublesideInPlace | ( | ) |
Doublesides all of the primitives within this Geom, leaving the results in place.
See GeomPrimitive::doubleside().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| const GeomVertexData getAnimatedVertexData | ( | bool | force, |
| Thread | current_thread | ||
| ) |
Returns a GeomVertexData that represents the results of computing the vertex animation on the CPU for this Geom's vertex data.
If there is no CPU-defined vertex animation on this object, this just returns the original object.
If there is vertex animation, but the VertexTransform values have not changed since last time, this may return the same pointer it returned previously. Even if the VertexTransform values have changed, it may still return the same pointer, but with its contents modified (this is preferred, since it allows the graphics backend to update vertex buffers optimally).
If force is false, this method may return immediately with stale data, if the vertex data is not completely resident. If force is true, this method will never return stale data, but may block until the data is available.
| const BoundingVolume getBounds | ( | Thread | current_thread | ) |
Returns the bounding volume for the Geom.
| BoundingVolume::BoundsType getBoundsType | ( | ) |
Returns the bounding volume type set with set_bounds_type().
|
static |
| int getGeomRendering | ( | ) |
Returns the set of GeomRendering bits that represent the rendering properties required to properly render this Geom.
Returns a sequence number which is guaranteed to change at least every time any of the primitives in the Geom is modified, or the set of primitives is modified.
However, this does not include modifications to the vertex data, which should be tested separately.
| int getNestedVertices | ( | Thread | current_thread | ) |
Returns the number of vertices rendered by all primitives within the Geom.
| int getNumBytes | ( | ) |
Returns the number of bytes consumed by the geom and its primitives (but not including its vertex table).
| int getNumPrimitives | ( | ) |
Returns the number of GeomPrimitive objects stored within the Geom, each of which represents a number of primitives of a particular type.
| const GeomPrimitive getPrimitive | ( | int | i | ) |
Returns a const pointer to the ith GeomPrimitive object stored within the Geom.
Use this call only to inspect the ith object; use modify_primitive() or set_primitive() if you want to modify it.
| list getPrimitives | ( | ) |
| GeomEnums::PrimitiveType getPrimitiveType | ( | ) |
Returns the fundamental primitive type that is common to all GeomPrimitives added within the Geom.
All nested primitives within a particular Geom must be the same type (that is, you can mix triangles and tristrips, because they are both the same fundamental type PT_polygons, but you cannot mix triangles and points withn the same Geom).
| GeomEnums::ShadeModel getShadeModel | ( | ) |
Returns the shade model common to all of the individual GeomPrimitives that have been added to the geom.
| GeomEnums::UsageHint getUsageHint | ( | ) |
Returns the minimum (i.e.
most dynamic) usage_hint among all of the individual GeomPrimitives that have been added to the geom.
| const GeomVertexData getVertexData | ( | Thread | current_thread | ) |
Returns a const pointer to the GeomVertexData, for application code to directly examine (but not modify) the geom's underlying data.
| insertPrimitive | ( | int | i, |
| const GeomPrimitive | primitive | ||
| ) |
Inserts a new GeomPrimitive structure to the Geom object.
This specifies a particular subset of vertices that are used to define geometric primitives of the indicated type.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| bool isEmpty | ( | ) |
Returns true if there appear to be no vertices to be rendered by this Geom, false if has some actual data.
| bool isPrepared | ( | PreparedGraphicsObjects | prepared_objects | ) |
Returns true if the geom has already been prepared or enqueued for preparation on the indicated GSG, false otherwise.
| Geom makeAdjacency | ( | ) |
Returns a new Geom with each primitive converted into a corresponding version with adjacency information.
| makeAdjacencyInPlace | ( | ) |
Replaces the GeomPrimitives within this Geom with corresponding versions with adjacency information.
See GeomPrimitive::make_adjacency().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| Geom makeCopy | ( | ) |
| makeLinesInPlace | ( | ) |
| int makeNonindexed | ( | bool | composite_only | ) |
Converts the geom from indexed to nonindexed by duplicating vertices as necessary.
If composite_only is true, then only composite primitives such as trifans and tristrips are converted. Returns the number of GeomPrimitive objects converted.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| Geom makePatches | ( | ) |
Returns a new Geom with each primitive converted into a patch.
Calls decompose() first.
| makePatchesInPlace | ( | ) |
Replaces the GeomPrimitives within this Geom with corresponding GeomPatches.
See GeomPrimitive::make_patches().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| Geom makePoints | ( | ) |
Returns a new Geom with points at all the vertices.
See GeomPrimitive::make_points().
| makePointsInPlace | ( | ) |
Replaces the GeomPrimitives within this Geom with corresponding GeomPoints.
See GeomPrimitive::make_points().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| markBoundsStale | ( | ) |
Marks the bounding volume of the Geom as stale so that it should be recomputed.
Usually it is not necessary to call this explicitly.
| GeomPrimitive modifyPrimitive | ( | int | i | ) |
Returns a modifiable pointer to the ith GeomPrimitive object stored within the Geom, so application code can directly manipulate the properties of this primitive.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| GeomVertexData modifyVertexData | ( | ) |
Returns a modifiable pointer to the GeomVertexData, so that application code may directly maniuplate the geom's underlying data.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| offsetVertices | ( | const GeomVertexData | data, |
| int | offset | ||
| ) |
Replaces a Geom's vertex table with a new table, and simultaneously adds the indicated offset to all vertex references within the Geom's primitives.
This is intended to be used to combine multiple GeomVertexDatas from different Geoms into a single big buffer, with each Geom referencing a subset of the vertices in the buffer.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| operator new | ( | int | size | ) |
| output | ( | Ostream | out | ) |
| prepare | ( | PreparedGraphicsObjects | prepared_objects | ) |
Indicates that the geom should be enqueued to be prepared in the indicated prepared_objects at the beginning of the next frame.
This will ensure the geom is already loaded into geom memory if it is expected to be rendered soon.
Use this function instead of prepare_now() to preload geoms from a user interface standpoint.
| GeomContext prepareNow | ( | PreparedGraphicsObjects | prepared_objects, |
| GraphicsStateGuardianBase | gsg | ||
| ) |
Creates a context for the geom on the particular GSG, if it does not already exist.
Returns the new (or old) GeomContext. This assumes that the GraphicsStateGuardian is the currently active rendering context and that it is ready to accept new geoms. If this is not necessarily the case, you should use prepare() instead.
Normally, this is not called directly except by the GraphicsStateGuardian; a geom does not need to be explicitly prepared by the user before it may be rendered.
| bool release | ( | PreparedGraphicsObjects | prepared_objects | ) |
Frees the geom context only on the indicated object, if it exists there.
Returns true if it was released, false if it had not been prepared.
| int releaseAll | ( | ) |
Frees the context allocated on all objects for which the geom has been declared.
Returns the number of contexts which have been freed.
| removePrimitive | ( | int | i | ) |
Removes the ith primitive from the list.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| bool requestResident | ( | ) |
Returns true if all the primitive arrays are currently resident in memory.
If this returns false, the data will be brought back into memory shortly; try again later.
This does not also test the Geom's associated GeomVertexData. That must be tested separately.
| reverseInPlace | ( | ) |
Reverses all of the primitives within this Geom, leaving the results in place.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| rotateInPlace | ( | ) |
Rotates all of the primitives within this Geom, leaving the results in place.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| setBounds | ( | const BoundingVolume | volume | ) |
Resets the bounding volume so that it is the indicated volume.
When it is explicitly set, the bounding volume will no longer be automatically computed; call clear_bounds() if you would like to return the bounding volume to its default behavior.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| setBoundsType | ( | BoundingVolume::BoundsType | bounds_type | ) |
Specifies the desired type of bounding volume that will be created for this Geom.
This is normally BoundingVolume::BT_default, which means to set the type according to the config variable "bounds-type".
If this is BT_sphere or BT_box, a BoundingSphere or BoundingBox is explicitly created. If it is BT_best, a BoundingBox is created.
This affects the implicit bounding volume only. If an explicit bounding volume is set on the Geom with set_bounds(), that bounding volume type is used. (This is different behavior from the similar method on PandaNode.)
| setPrimitive | ( | int | i, |
| const GeomPrimitive | primitive | ||
| ) |
Replaces the ith GeomPrimitive object stored within the Geom with the new object.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| setUsageHint | ( | GeomEnums::UsageHint | usage_hint | ) |
Changes the UsageHint hint for all of the primitives on this Geom to the same value.
See get_usage_hint().
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| setVertexData | ( | const GeomVertexData | data | ) |
Replaces the Geom's underlying vertex data table with a completely new table.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| transformVertices | ( | const LMatrix4 | mat | ) |
Applies the indicated transform to all of the vertices in the Geom.
If the Geom happens to share a vertex table with another Geom, this operation will duplicate the vertex table instead of breaking the other Geom; however, if multiple Geoms with shared tables are transformed by the same matrix, they will no longer share tables after the operation. Consider using the GeomTransformer if you will be applying the same transform to multiple Geoms.
| Geom unify | ( | int | max_indices, |
| bool | preserve_order | ||
| ) |
Unifies all of the primitives contained within this Geom into a single (or as few as possible, within the constraints of max_indices) primitive objects.
This may require decomposing the primitives if, for instance, the Geom contains both triangle strips and triangle fans.
max_indices represents the maximum number of indices that will be put in any one GeomPrimitive. If preserve_order is true, then the primitives will not be reordered during the operation, even if this results in a suboptimal result.
| unifyInPlace | ( | int | max_indices, |
| bool | preserve_order | ||
| ) |
Unifies all of the primitives contained within this Geom into a single (or as few as possible, within the constraints of max_indices) primitive objects.
This may require decomposing the primitives if, for instance, the Geom contains both triangle strips and triangle fans.
max_indices represents the maximum number of indices that will be put in any one GeomPrimitive. If preserve_order is true, then the primitives will not be reordered during the operation, even if this results in a suboptimal result.
Don't call this in a downstream thread unless you don't mind it blowing away other changes you might have recently made in an upstream thread.
| write | ( | Ostream | out, |
| int | indent_level | ||
| ) |
| BoundingVolume::BoundsType bounds_type |
Returns the bounding volume type set with set_bounds_type().
| int geom_rendering |
Returns the set of GeomRendering bits that represent the rendering properties required to properly render this Geom.
| UpdateSeq modified |
Returns a sequence number which is guaranteed to change at least every time any of the primitives in the Geom is modified, or the set of primitives is modified.
However, this does not include modifications to the vertex data, which should be tested separately.
| int num_bytes |
Returns the number of bytes consumed by the geom and its primitives (but not including its vertex table).
| GeomEnums::PrimitiveType primitive_type |
Returns the fundamental primitive type that is common to all GeomPrimitives added within the Geom.
All nested primitives within a particular Geom must be the same type (that is, you can mix triangles and tristrips, because they are both the same fundamental type PT_polygons, but you cannot mix triangles and points withn the same Geom).
| ConstPointerToGeomPrimitive primitives[] |
Returns a const pointer to the ith GeomPrimitive object stored within the Geom.
Use this call only to inspect the ith object; use modify_primitive() or set_primitive() if you want to modify it.
| GeomEnums::ShadeModel shade_model |
Returns the shade model common to all of the individual GeomPrimitives that have been added to the geom.


This is the JSX playground, where JSX compiler works on browsers.
Thanks to CodeMirror for the web editor, and to Twitter Bootstrap for the styles.


What learnings did you take from the chapter?
While I have done a lot of reading and active practice related to emotional intelligence, I learned quite a bit from this scientific presentation. It was interesting to note that businesses, in fact, value this sort of emotional competency. It does not surprise me, as I know the ability to empathize is not only a gift, it is a blessing. I would like to work on attention training, as I know myself to be a very emotional person. I find I have high competency in areas of self-knowledge, intuition, and empathy, however I definitely need to improve my self-mastery. The concept of neuralplasticity is also one of pervading interest to me.
How did you find the two minutes of mindfulness?
Taking time to "just be" is critical for well-being. Though I know this, of course I do not always put it to practice in my "busy" day-to-day. However, when I do take the moments- from two minutes to two hours, to breathe and just be in my body I invariably feel more calm and more connected to the world around me. I experience myself as not an "I" but simply as a being, existing in time-space in the grand composition of life.


Open Pampas [ap17], plain, in Mandoria, peasants: 147
Last updated Turn #134
Open Pampas [ap17], plain, in Mandoria, peasants: 147
------------------------------------------------------------------------
30: The population grows by one peasant.
Routes leaving Open Pampas:
North, to Ocean [ao17], The Outer Sea, 2 days
East, plain, to Open Pampas [ap18], 7 days
Garrison [eo9t], garrison, uncontrolled, with four peasants
South, plain, to Open Pampas [aq17], 7 days
West, plain, to Open Pampas [ap16], 7 days
Inner locations:
Poppy field [ad7k], poppy field, 1 day
Seen here:
Band of thieves [bk3o], bandits, number: 24


Dream Life
The Lone Survivor
Editor's Desk
Blood and Basketball
A Proven Preston
Gabby Burris Does the Dirty Work
The First Impression
Meet Lou Horvath
The Final Stretch
Surpassed Preseason Expectations
Gaining Experience


Uses a self-contained underwater breathing apparatus, which is completely independent of surface supply, to breathe underwater.
Underwater search and recovery missions to help out local law enforcement.
Mounthly training to practice search patterens and recoveries.
We support the annual Lake Travis Cleanup which is sponsored by Keep Austin Beautiful, Tavis county, and the Colorado River Alliance.
Help maintain and stock the Life Jacket station Loaner Station at Mansfield Dam Park, Bobo Winfield Park, and Cottonwood shores Park.
Evey year we make hamburger's at Eeyore's Birthday for a fund rasier.
The Dive Team got started in 1972 when Austin area law enforcement officials needed divers to recover some evidence. They believed that a gun used in a crime had been thrown into Town Lake.
In March, 1973 some of the ARL(applied research Labs providing locations for training for usand founding members are in the arl) divers started organizing an underwater search and recovery team to assist local emergency service agencies.
In 1974 the team was organized as part of the Travis County Emergency Unit.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Sunt ut voluptatum eius sapiente, totam reiciendis temporibus qui quibusdam, recusandae sit vero unde, sed, incidunt et ea quo dolore laudantium consectetur!
In 1974 the team was organized as part of the Travis County Emergency Unit.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Sunt ut voluptatum eius sapiente, totam reiciendis temporibus qui quibusdam, recusandae sit vero unde, sed, incidunt et ea quo dolore laudantium consectetur!
President
Secretary Tresuerer
Board member
Lead Developer
Capiton
Board member
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Aut eaque, laboriosam veritatis, quos non quis ad perspiciatis, totam corporis ea, alias ut unde.
Lorem ipsum donec id elit non mi porta gravida at eget metus.
Lorem ipsum donec id elit non mi porta gravida at eget metus.
Lorem ipsum donec id elit non mi porta gravida at eget metus.
To contact us: info@tceudt.org


Midterm Proposal
Challenge Statement Extended
(current)
Survey of Field
Research Sites
Research Site A
Research Site B
Research Site C
Goals/Challenges
Works Cited
Works Cited
Moe Najati's Website
Roshini Kumar's Website
Dory Younes' Website
Article by Adham Dannaway


In-class assignments¶
Lecture 19¶
Construct a UPGMA tree from this distance matrix. You only need to compute a UPGMA tree from the “simple” tab, don’t worry about the “more-complex” tab.
Lecture 2¶
GC content¶
Get started on the GC content homework assignment. You will discuss the project with someone from another discipline in the course (i.e., biology students and CS students will discuss the assignment with one another). You will be put into groups of two to achieve this.
Lecture 3¶
Decoding a message¶
We’ll work in groups to decode the meaning of this binary message (the line numbers are not part of the message):
1: 01100010
2: 01101001
3: 01101111
4: 01101001
5: 01101110
6: 01100110
7: 01101111
8: 01110010
9: 01101101
10: 01100001
11: 01110100
12: 01101001
13: 01100011
14: 01110011
Then identify the protein sequence encoded by this DNA message:
aug cgc gau gcg cgc ugg auu aac


| Name | Total Lines | Lines of Code | Total Coverage | Code Coverage |
|---|---|---|---|---|
| lib/pages/underwriting.rb | 31 | 21 | 100.00%
|
100.00%
|
Code reported as executed by Ruby looks like this...and this: this line is also marked as covered.Lines considered as run by rcov, but not reported by Ruby, look like this,and this: these lines were inferred by rcov (using simple heuristics).Finally, here's a line marked as not executed.
2 class UnderwritingPage < GenericBasePage |
3 include DataHelper |
4 |
5 #class HeaderPage < GenericBasePage |
6 element(:underwriter) {|b| b.link(text: "Underwriter")} |
7 |
8 #Selection within Underwriter drop down menu |
9 element(:validationFinalApproval) {|b| b.link(text: "Validation / Final Approval")} |
10 element(:productData) {|b| b.link(text: "Product Data")} |
11 element(:productGuidelines) {|b| b.link(text: "Product Guidelines")} |
12 element(:bulkValidationReport) {|b| b.link(text: "Bulk Validation Report")} |
13 element(:floridaCondoPERSlist) {|b| b.link(text: "Florida Condo PERS list")} |
14 |
15 element(:creditSuisseExports) {|b| b.link(text: "Credit Suisse Exports")} |
16 element(:jumboOpsReports) {|b| b.link(text: "Jumbo Ops Reports")} |
17 element(:UWDashboard) {|b| b.link(text: "UW Dashboard")} |
18 element(:underwritingReports) {|b| b.link(text: "Underwriting Reports")} |
19 |
20 #Selections within Underwriting Reports |
21 element(:UWSubmitted) {|b| b.link(xpath: "//li[@id='underwriting_reports_uw_submitted_reg_b_uw_submitted_path']/a")} |
22 element(:UWFileReceived) {|b| b.link(text: "UW File Received Assigned")} |
23 element(:UWFileReceivedNotAssigned) {|b| b.link(text: "UW File Received Not Assigned")} |
24 |
25 #Changed CTMWEB-5197 |
26 element(:UWReceived) {|b| b.link(text: "UW Received Assigned")} |
27 element(:UWReceivedNotAssigned) {|b| b.link(text: "UW Received Not Assigned")} |
28 element(:conditionsPendingReview) {|b| b.link(xpath: "//li[@id='underwriting_reports_conditions_pending_review_reg_b_uw_conditions_pending_review_path']/a")} |
29 element(:pendingSecondReview) {|b| b.link(xpath: "//li[@id='underwriting_reports_pending_second_review_reg_b_uw_pending_second_review_path']/a")} |
30 element(:fileIncomplete) {|b| b.link(xpath: "//li[@id='underwriting_reports_file_incomplete_reg_b_file_incomplete_conditions_path']/a")} |
31 element(:waivedConditions) {|b| b.link(xpath: "//li[@id='underwriting_reports_waived_conditions_reg_b_waived_conditions_path']/a")} |
32 end |
Generated on 2016-10-10 10:14:30 -0400 with SimpleCov-RCov 0.2.3


Title: -
Year: -
Type: -
Runtime: -
Released: -
DVD Date: -
Genre: -
Language: -
Director: -
Writer: -
Actors: -
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imdbRating: -
imdbVotes: -
imdbID: -
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Awards: -


4.1 How to create a new game - Reference Documentation
Authors:
Version: 0.3.2
4.1 How to create a new game
A new app
Create a new grails application. On the command line type:grails create-app schedim
compile ':goblin:0.3.2'
grails // waiting some time grails run-app // waiting some more
Landing page configuration
As you can see, the default page of the new game leaves something to be desired. But we can redirect visitors from the base URL to a page of our own choosing.In the file grails-app/conf/UrlMappings.groovy, modify the static mappings definition:class UrlMappings { static mappings = { "/$controller/$action?/$id?"{ constraints { } } "/"(view:"/portal/landing") "500"(view:'/error') } }
Database installation
You may run your game entirely from RAM without any persistent database installed. But while this is great for testing (you get a new database with every start), for a production setting it will probably be less than ideal, because you loose your entire game state once the server shuts down.If you want to go beyond an in-memory setup, you should install a proper database like Postgresql - this is easy to setup. On Windows, you can use PgAdmin which comes with the database executable to setup a first database called schedim, with a user goblin and password goblin.If you decide to go with Postgresql (you could also use MySQL or MS-SQLserver etc), please add the following postgresql driver to you dependencies closure in BuildConfig.groovy:dependencies{ // automatically download and install the Postgresql driver: runtime 'postgresql:postgresql:9.1-901.jdbc4' // or use the MySQL one: // runtime 'mysql:mysql-connector-java:5.1.20' }
--- in pg_hba.conf: add a separate line: host schedim all <IP_ADDRESS>/32 trust
Database configuration
Next you will need to configure the connection to the database. This is stored in /grails-app/conf/DataSource.groovyThere are three distinct environments under which your game will be running -- development, which means you run it via run-app from the Grails console.
- test, during testing the game will be running with the in-memory H2 database (leave settings as-are).
- production, which is activated when the schedim.war is deployed into a Tomcat (or other) server.
environments{ development { dataSource { dbCreate = "update" pooling = true logSql = false driverClassName = "org.postgresql.Driver" dialect = "org.hibernate.dialect.PostgreSQLDialect" url = "jdbc:postgresql://<IP_ADDRESS>:5432/schedim" username = 'goblin' password = 'goblin' } } production { dataSource { dbCreate = "update" pooling = true logSql = false driverClassName = "org.postgresql.Driver" dialect = "org.hibernate.dialect.PostgreSQLDialect" url = "jdbc:postgresql://<IP_ADDRESS>:5432/schedim" username = 'goblin' password = 'goblin' autoReconnect = true properties { maxActive = -1 minEvictableIdleTimeMillis=1800000 timeBetweenEvictionRunsMillis=1800000 numTestsPerEvictionRun=3 testOnBorrow=true testWhileIdle=true testOnReturn=true validationQuery="SELECT 1" } } } }
driverClassName = "com.mysql.jdbc.Driver" dialect = 'org.hibernate.dialect.MySQL5InnoDBDialect' url = "jdbc:mysql://localhost:3306/schedim"
Security configuration
Little Goblin uses the Grails Spring Security Plugin to enable authentication and authorization of users. You may of course decide to use another security mechanism (or write a game that does not require a login...) but I recommend you just use the following settings in your Config.groovy - after all, Little Goblin is about reducing the time for setup.grails.plugins.springsecurity.userLookup.userDomainClassName = 'de.dewarim.goblin.UserAccount' grails.plugins.springsecurity.userLookup.authorityJoinClassName = 'de.dewarim.goblin.UserRole' grails.plugins.springsecurity.authority.className = 'de.dewarim.goblin.Role' grails.plugins.springsecurity.userLookup.passwordPropertyName = 'passwd' grails.plugins.springsecurity.authority.nameField = 'name' grails.plugins.springsecurity.successHandler.defaultTargetUrl = '/portal/start' grails.plugins.springsecurity.dao.reflectionSaltSourceProperty = 'username'


{{ 'Add column' | translate }} To use it, go to the Expenses , select some expenses , click "Export to..." and select your new template which now appears in the list. Go back to Settings
Export Format Already Exists We can't rename the export format because there is already an export format by that name.


A multisignature bitcoin wallet with colored coins support
The Copay Colored Coins wallet is meant for testing purposes and provided AS-IS.
USE AT YOUR OWN RISK.
No Warranty: Colored Coins does not warrant for Software and supplies it on an “as-is” and “as-available” basis. Your Use of Software is at your own risk and under your liability. Colored Coins makes no warranty that (i) the Software will meet your requirements, including providing you with any relevant information or reaching a relevant audience and (ii) the Software will be uninterrupted, timely, secure, or error-free and (iii) the results that may be obtained from the Use of the Software will be accurate or reliable and (iv) the quality of any products, services, information, or other material purchased or obtained by You through Software will meet your expectations, or (v) any errors in the Software will be corrected.
Liability: For no case and for no reason shall Colored Coins be held liable for any damage, direct or indirect, consequential, exemplary, physical or special, to You, any User or any 3rd party due to its misperformance of duties herein. Colored Coins provides the Software on an AS-IS basis and shall not be held liable, to the extent permitted by law, by any case of misconduct, negligence, gross negligence, malice or any other mean, to any damages or loss of property, including damages to: virtual property, reputation and business reputation, user account information including login information, loss of profit, loss of good name, all resulting from the use or inability to use Software rendered by Colored Coins.


Great Software has Great Logging¶
I wouldn’t have cared about logging when I first started developing. My love of logging comes from years of having to support production systems. Sometimes those systems are decades old without anyone on the team having been a part of their creation. Many times the logging left by others has saved me. Great Software, has Great Logging [1].
From The Office Python Documentation I thought the following was a good summary of how logging works:
- Loggers expose the interface that application code directly uses.
- Handlers send the log records (created by loggers) to the appropriate destination.
- Filters provide a finer grained facility for determining which log records to output.
- Formatters specify the layout of log records in the final output.
Python Logging¶
One of the great things about Python are all the packages supporting standard functionality in code. One of those packages, a part of the Python core, is the logging module. Use it.
Inherit loggers¶
Python loggers can be chained together. Therefore, if I don’t have any better plan, I start my application by grabbing
the top level logger and hooking into it. Usage of environmental definition __name__
will allow for this.
# Get the top level application logger
log = logging.getLogger(__name__)
Once the top level “UI” has the __name__
logger, each child logger, should attach to this main logger. Therefore
in child class and code, the usage of environmental definition __main__
log = logging.getLogger("__main__")
Write to Rotating Files¶
If you don’t have a better plan then write your logs to a rotating file..
# Setup a file handler to write all information
# Are we running from within PyCharm or starting from command line at the root directory?
if os.path.exists("{0}\log".format(os.getcwd())):
# 'C:\\dev\\QA\\trunk\\qa_tools\\qa_tools\\deployment_magic'
file_path = r"{0}\log{1}".format(os.getcwd(), '\\')
else:
# c:\dev\QA\trunk\qa_tools
file_path = r"{0}\qa_tools\deployment_magic\log{1}".format(os.getcwd(), '\\')
file_log = logging.handlers.TimedRotatingFileHandler(filename="{0}\deployment_console.log".format(file_path),
when="D", interval=1, backupCount=30)
file_log = logging.FileHandler(filename="{0}\deployment_console.log".format(file_path))
file_log.setFormatter(logging.Formatter(fmt="%(asctime)s | %(levelname)s | %(message)s"))
file_log.setLevel(logging.DEBUG)
log.addHandler(file_log)
Don’t print(); stdout¶
When you start in Python it is common to use the print() method (or statement in 2.7) in order to put information to the “screen”. I will advocate for just using a logger and then attaching a certain amount of those logs to stdout as what people see on the “screen”.
Warning
Understand that the redirection to stdout only needs to occur in classes that are top level and gui facing
# Using logging to populate standard output with info level log entries
stdout_log = logging.StreamHandler(sys.stdout)
stdout_log.setFormatter(logging.Formatter(fmt=""))
stdout_log.setLevel(logging.INFO)
log.addHandler(stdout_log)
# Important to set overall logger to catch all statements which it can then route to handlers
log.setLevel(logging.DEBUG)
| [1] | While I doubt he was the first, I think I owe a guy I worked with named Brian Lucas for being the one to get “Great Software has Great Logging” stuck in my brain |


# -*- coding: utf-8 -*-
"""
:Author: Dominic Hunt
"""
import logging
import numpy as np
import scipy as sp
import itertools
from fitAlgs.fitAlg import FitAlg
[docs]class Minimize(FitAlg):
"""The class for fitting data using scipy.optimise.minimize
Parameters
----------
fit_sim : fitAlgs.fitSims.FitSim instance, optional
An instance of one of the fitting simulation methods. Default ``fitAlgs.fitSims.FitSim``
fit_measure : string, optional
The name of the function used to calculate the quality of the fit.
The value it returns provides the fitter with its fitting guide. Default ``-loge``
fit_measure_args : dict, optional
The parameters used to initialise fit_measure and extra_fit_measures. Default ``None``
extra_fit_measures : list of strings, optional
List of fit measures not used to fit the model, but to provide more information. Any arguments needed for these
measures should be placed in fit_measure_args. Default ``None``
bounds : dictionary of tuples of length two with floats, optional
The boundaries for methods that use bounds. If unbounded methods are
specified then the bounds will be ignored. Default is ``None``, which
translates to boundaries of (0, np.inf) for each parameter.
boundary_excess_cost : str or callable returning a function, optional
The function is used to calculate the penalty for exceeding the boundaries.
Default is ``boundFunc.scalarBound()``
boundary_excess_cost_properties : dict, optional
The parameters for the boundary_excess_cost function. Default {}
method : string or list of strings, optional
The name of the fitting method or list of names of fitting methods or
name of list of fitting methods. Valid names found in the notes.
Default ``unconstrained``
number_start_points : int, optional
The number of starting points generated for each parameter.
Default 4
allow_boundary_fits : bool, optional
Defines if fits that reach a boundary should be considered the same way
as those that do not. Default is True
boundary_fit_sensitivity : int, optional
Defines the smallest number of decimal places difference (so the
minimal difference) between a parameter value and its related boundaries
before a parameter value is considered different from a boundary. The default
is `5`. This is only valid if ``allow_boundary_fits`` is ``False``
Attributes
----------
Name : string
The name of the fitting method
unconstrained : list
The list of valid unconstrained fitting methods
constrained : list
The list of valid constrained fitting methods
Notes
-----
unconstrained = ['Nelder-Mead','Powell','CG','BFGS']
constrained = ['L-BFGS-B','TNC','SLSQP']
Custom fitting algorithms are also allowed in theory, but it has yet to be
implemented.
For each fitting function a set of different starting parameters will be
tried. These are the combinations of all the values of the different
parameters. For each starting parameter provided a set of number_start_points
starting points will be chosen, surrounding the starting point provided. If
the starting point provided is less than one it will be assumed that the
values cannot exceed 1, otherwise, unless otherwise told, it will be
assumed that they can take any value and will be chosen to be eavenly
spaced around the provided value.
See Also
--------
fitAlgs.fitAlg.fitAlg : The general fitting method class, from which this one inherits
fitAlgs.fitSims.fitSim : The general fitSim class
scipy.optimise.minimize : The fitting class this wraps around
"""
unconstrained = ['Nelder-Mead', 'Powell', 'CG', 'BFGS']
constrained = ['L-BFGS-B', 'TNC', 'SLSQP']
def __init__(self, method=None,
number_start_points=4,
allow_boundary_fits=True,
boundary_fit_sensitivity=5, **kwargs):
super(Minimize, self).__init__(**kwargs)
self.number_start_points = number_start_points
self.allow_boundary_fits = allow_boundary_fits
self.boundary_fit_sensitivity = boundary_fit_sensitivity
self._setType(method, self.allBounds)
self.fit_info['number_start_points'] = self.number_start_points
self.fit_info['allow_boundary_fits'] = self.allow_boundary_fits
self.fit_info['boundary_fit_sensitivity'] = self.boundary_fit_sensitivity
if self.method_set is None:
self.fit_info['method'] = self.method
else:
self.fit_info['method'] = self.method_set
# def callback(self,Xi):
# """
# Used for printing state after each stage of fitting
# """
#
# print('{0:4d}: {1:s}'.format(self.count, Xi))
#
# self.count += 1
[docs] def fit(self, simulator, model_parameter_names, model_initial_parameters):
"""
Runs the model through the fitting algorithms and starting parameters
and returns the best one.
Parameters
----------
simulator : function
The function used by a fitting algorithm to generate a fit for
given model parameters. One example is fitAlgs.fitAlg.fitness
model_parameter_names : list of strings
The list of initial parameter names
model_initial_parameters : list of floats
The list of the initial parameters
Returns
-------
best_fit_parameters : list of floats
The best fitting parameters
fit_quality : float
The quality of the fit as defined by the quality function chosen.
testedParams : tuple of two lists
The two lists are a list containing the parameter values tested, in the order they were tested, and the
fit qualities of these parameters.
See Also
--------
fitAlgs.fitAlg.fitness
"""
self.simulator = simulator
self.tested_parameters = []
self.tested_parameter_qualities = []
method = self.method
method_set = self.method_set
allow_boundary_fits = self.allow_boundary_fits
boundary_fit_sensitivity = self.boundary_fit_sensitivity
number_start_points = self.number_start_points
self.set_bounds(model_parameter_names)
boundVals = self.boundary_values
initParamSets = self.startParams(model_initial_parameters, bounds=boundVals, number_starting_points=number_start_points)
if method is None:
resultSet = []
methodSuccessSet = []
for method in method_set:
optimizeResult = self._methodFit(method, initParamSets, boundVals, allow_boundary_fits=allow_boundary_fits)
if optimizeResult is not None:
resultSet.append(optimizeResult)
methodSuccessSet.append(method)
bestResult = self._bestfit(resultSet, boundVals, allow_boundary_fits=allow_boundary_fits, boundary_fit_sensitivity=boundary_fit_sensitivity)
if bestResult is None:
return model_initial_parameters, float("inf"), (self.tested_parameters, self.tested_parameter_qualities)
else:
best_fit_parameters = bestResult.x
fit_quality = bestResult.fun
return best_fit_parameters, fit_quality, (self.tested_parameters, self.tested_parameter_qualities)
else:
optimizeResult = self._methodFit(method, initParamSets, boundVals, allow_boundary_fits=allow_boundary_fits)
best_fit_parameters = optimizeResult.x
fit_quality = optimizeResult.fun
return best_fit_parameters, fit_quality, (self.tested_parameters, self.tested_parameter_qualities)
def _methodFit(self, method, initParamSets, bounds, allow_boundary_fits=True, boundary_fit_sensitivity=5):
resultSet = []
for i in initParamSets:
optimizeResult = sp.optimize.minimize(self.fitness, i[:],
method=method,
bounds=bounds) # ,
# callback= self.callback )
if optimizeResult.success is True:
resultSet.append(optimizeResult)
bestResult = self._bestfit(resultSet, bounds, allow_boundary_fits=allow_boundary_fits, boundary_fit_sensitivity=boundary_fit_sensitivity)
return bestResult
def _bestfit(self, resultSet, bounds, allow_boundary_fits=True, boundary_fit_sensitivity=5):
# Check that there are fits
if len(resultSet) == 0:
return None
genFitid = np.nanargmin([r.fun for r in resultSet])
# Debug code
# data = {}
# data["fitVal"] = array([o.fun for o in resultSet])
# data['nIter'] = array([o.nit for o in resultSet])
# data['parameters'] = array([o.x for o in resultSet])
# data['success'] = array([o.success for o in resultSet])
# data['nfev'] = array([o.nfev for o in resultSet])
# data['message'] = array([o.message for o in resultSet])
# data['jac'] = array([o.jac for o in resultSet])
# print(array([data['parameters'].T[0], data['parameters'].T[1], data["fitVal"]]).T)
# print(array([array([o.x[0] for o in resultSet]), array([o.x[1] for o in resultSet]), array([o.fun for o in resultSet])]).T)
# pytest.set_trace()
# If boundary fits are acceptable
if allow_boundary_fits:
return resultSet[genFitid]
else:
reducedResults = []
for r in resultSet:
invalid = [1 for fitVal, boundVals in zip(r.x, bounds) if any(np.around(fitVal-boundVals, boundary_fit_sensitivity) == 0)]
if 1 not in invalid:
reducedResults.append(r)
if len(reducedResults) == 0:
return resultSet[genFitid]
else:
fitid = np.nanargmin([r.fun for r in reducedResults])
return reducedResults[fitid]
def _setType(self, method, bounds):
self.method = None
self.method_set = None
self.allBounds = None
if isinstance(method, list):
self.method_set = method
self.allBounds = bounds
elif method in self.unconstrained:
self.method = method
elif method in self.constrained:
self.method = method
self.allBounds = bounds
elif callable(method):
self.method = method
self.allBounds = bounds
elif method == 'constrained':
self.method_set = self.constrained
self.allBounds = bounds
elif method == 'unconstrained':
self.method_set = self.unconstrained
else:
self.method_set = self.unconstrained


Drummer is a drum machine app. It uses samples of the classic Roland CR78, R8 and Tempest drum machines but is programmed by simply clicking events onto a repeating timeline.
Have fun! This is an open-source project and the code can be found here.
| Sound | Mute | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ name }} |
|
|


{% load i18n %}
{% blocktrans trimmed %} The total amount listed above will be withdrawn from your PayPal acocunt after the confirmation of your purchase. {% endblocktrans %}


{% extends 'base.html' %} {% block content %}
Forbidden Page. You don't have permission to acsses the requested page. You can go back to the previous page, or return home.


This GitHub repository contains a Visual Studio solution that compiles various facilities. Facilities are implementations of cross-cutting concerns that are needed by several middleware packages such as caching, token management dependency injection etc.
Note that you can view the readme file from this repository clicking on the 'Readme' link in the header of this page.


Remember when you could roll your own Twitter timelines? You still can.
- Build your Twitter widget here:
https://twitter.com/settings/widgets/new/search
... and note your Twitter id. Mine is<PHONE_NUMBER>37225728.
- Put this in your page, where you want your tweets to show up:

- Call the script like this:


{% extends "base.html" %} {% block head %} {% endblock %} {% block body %}
Interacting with the NotiCast API through Python is made simple through the Requests Python library. Because Requests can easily manage JSON requests, sending a message becomes as simple as a five-line function:
import requests
API_URL = "https://api.noticast.io/send_message"
def send_message(message, target, url=API_URL):
data = {"message": message, "target": target}
output = requests.post(url, json=data)
output.raise_for_status()
return output.json()
Because you as the developer are directly interacting with the API, all variables to the API will be directly accessible with no overhead or requirement of external dependencies to update.
JavaScript is a ubiquitous language compatible with many browsers and sites, and familiar to virtually every webdev. The Node framework allows a simple, lightweight implementation of JavaScript to interface with the NotiCast devices.
'use strict'
const request = require('request')
request({
url: 'https://api.noticast.io/send_message',
method: 'POST',
headers: {
'x-api-key': '<Device/Group ARN>'
},
body: {
'message': 'An example of a test message. This will be read aloud.',
'target': '<Device/Group ARN>'
},
json: true
},
function (err, res, body) {
if(err) {
throw err
}
else {
console.log("Status Code: " + res.statusCode)
console.log(body)
}
})
A new, popular library for Lua, lua-http, offers a simple way to interact with HTTP interfaces. It's not as simple as Requests (as shown above with Python) but it'll work for the purpose of sending a message.
local http_request = require("http.request")
local cjson = require("cjson")
local api_url = "https://api.noticast.io/send_message"
local function send_message(message, target, url)
if url == nil then
url = api_url
end
local new_request = http_request.new_from_uri(url)
new_request.headers:upsert(":method", "POST")
local headers, stream = new_request:go()
local body = stream:get_body_as_string()
for k, v in headers:each() do
print(k, v)
end
print(body)
end
Similarly to Python, this library also interacts directly with the HTTP API and should have no issue in upgrading dependencies between API updates.
cURL is a library often used in shell scripts and simple automation, which makes it an important resource for NotiCast. Shell is a lot more different than other languages, and the example below is rather comprehensive, so don't worry if you don't get it. All that matters is the cURL invocation.
There are parts of the code where the "'" quote comes up. This is due to a limitation of shell scripts where it is hard to get variables inside of a single-quote string, but requires escaping a double-quote when using a double-quote. The generated value is, eventually, JSON.
API_URL=${API_URL:-https://api.noticast.io/send_message}
send_message() {
# First argument: Quoted message
# Second argument: MiniARN
curl -v --data-binary '{"message": "'"$1"'",
"target": "'"$2"'"}' $API_URL
}
# Example usage
send_message


How To Grow Groundnut Crop
Introduction
The Groundnut is additionally called as the nut, is a vegetable yield developed basically for its eatable seeds. Groundnut plant is a self-pollinated crop having a place with the subfamily Papilionaceae of the Leguminosae family. Groundnut is a significant oilseed and arising as a food crop in India. Natural name of groundnut is Arachishypogaea which is gotten from Greek word Arachis implies vegetable and hypogaea mean subterranean, alluding to the development of units in the dirt. It comprises of 7.3% N, 1.5% P2O5 and 1.3% K2O. The nut haulms contain rough protein 8–5%, lipids 1–3% and minerals 9–10%. These are utilized as dairy cattle feed either in new or in dried stage or planning roughage or silage.
Soil and climate conditions
These dirts are undeniably fit to rainfed rabi groundnut. The ideal soil pH for groundnut is 6.0 to 6.5, yet a scope of 5.5 to 7.0 is satisfactory. Groundnut does well in the light-finished, free, friable, very much depleted, and sandy and sandy topsoil soils which works with simple entrance of stakes and their improvement alongside gathering. Mud and substantial soils are not suggested for this yield as they meddle in infiltration of stakes and make collecting extremely challenging. It is touchy to soil saltiness.
Planting depth in Groundnut Cultivation
The right planting profundity of 50 to 75 mm guarantees that the plant creates and delivers ideally. A seed that develops gradually as an impact of profound planting takes more time to arise and an unsatisfactory plant will be created. Seed germination is fast if the dirt dampness and temperature range are ideal (above 18°C). Shallow planting of seed (under 50 mm) must be viewed as when enough dampness is possible and the environment is wet. In circumstances where dampness isn't restricting around 50 mm is the best planting profundity. Seeds should be planted inside 15 cm each in 30 cm dispersing between columns. Seeds are to be planted inside 4 cm profundity in the dirt.
Sowing -
Sow the rabi crop which is raised on remaining soil dampness in the long stretch of November and the inundated summer crop in the second fortnight of January. Plant the seeds in lines at a dividing of 25cmX 10 cm for bunchy and semi-spreading types. The seed rate is 125 kg part/ha. Use groundnut grower or follow drilling behind the furrow for guaranteeing line planting. Guarantee profundity of planting inside 5 cm of the dirt under adequate dampness conditions and more profound arrangement at 8-10cm in light soils with lacking surface dampness. Follow laddering for better seed-soil contact.
Fertilizer
Manures and Fertilizers in Groundnut Cultivation: Apply 20 kg N and 40 kg every one of P2O5 and K2O/ha in the wrinkles prior to planting and blend in with the dirt so that seeds don't come in direct contact with compost, phosphorous ought to be applied in type of single super phosphate which likewise meets the sulfur necessity of the yield for example 30kg S/ha. Apply very much powdered gypsum @250 kg/ha near the foundation of plants at 20-25 days in the wake of planting on one or the other side and fuse in the dirt, with the goal that it stays in top 3 cm of soil. This is required on the grounds that calcium must be provided to the creating cases autonomously. As developments of calcium from vegetative parts to the cases through gynophores is restricted because of limited xylem vessel in the gynophores. This will work on the quantity of units and case filling. Aside from 22.3% calcium, gypsum likewise supplies 18.6% sulfur to the dirt. Sulfur inadequacy is probably going to foster where groundnut is taken up ceaselessly with high examination manure like urea and DAP. In any case, gypsum isn't needed when SSP or Ammonium sulfate is utilized as it likewise supplies sulfur.
Irrigation
It is prudent to plant the yield with pre-planting water system, or, more than likely apply one post planting water system to work with germination. Consequently, give water system at 10-15 days stretch contingent on soil and climate conditions. The basic development stages for water system are blooming, fixing and unit arrangement. Early season pressure at the vegetative stage is useful for uniform blossoming. In level bed technique for planting, apply water system in cross channels made at a time frame 5 meter.
Diseases occurred in crop:
| Name of Disease | Symptoms | Management |
|---|---|---|
| Tikka disease | Dull brown to practically dark round spots show up on leaves, petiole, and stem. In extreme cases, the spots mix causing defoliation of the plants. | Prior to planting treat the seed with thiram or ( carboxin 37.5% + thiram 37.5%) DS @ 1.5 g/kg of piece. Shower with ziram (0.2%) or chlorothalonil(0.25%) or Mancozeb @ 750 g or copper oxychloride @ 0.6 kg or carbendazim @150 g/section of land in 200 liters of water 2-3 times at a time frame days. |
| Aspergillus seedling blight | The microbe causes spoiling of the seeds in the dirt though in the later, the illness in described by withering and demise of seedling joined by a decaying of hypocotyls area and advancement of dark injuries. | Seed treatment with carbendazim (0.15%)+ thiram (0.3%) or carbendazim @1.5g/kg of part or with thiophenate methyl (0.15%). Shower the harvest with mancozeb (0.25%) or carbendazim (0.15%) or copper oxychloride ( 0.25%) or (mancozeb63% + carbendazim 12%) @ 0.2%. |
| Stem rot | Sick plants become yellow necrotic and at last may shrink. Sick tissues foster yellowish earthy colored mustard like sclerotia blended in with white cottony. | Treat the seed with carbendazim (0.15%) + thiram (0.3%) or (carboxyn 37.5% + thiram 37.5%) DS @ 0.15%. Showering with carbendazim (0.15%) or with thiophanate methyl (0.2%). Soil dousing around the root zone of the plants with thiophanate methyl(0.15%) is powerful |
| Rust | Rust shows up on handouts. The yellowish earthy colored pustules on the lower leaf surface, relating upper surface appearance yellow spots, becoming brown. Leaves dry and rashly shed. | Splash with mancozeb(0.2%), sulfur cleaning @ 12kg/ac or shower with tridemorph (0.15%) or hexaconazole(0.2%). |
Groundnut Harvesting Process
Groundnuts can be reaped utilizing the stacking technique or precisely. In the mechanical reaping, Groundnuts are put in windrows in the wake of being lifted, reaped with a consolidate, and molded in a drying unit. In the stacking cycle, the taproots are cut and the plants are gathered and stacked by hand. In this system, the plant is released to be eliminated from the dirt by hand. Then, at that point, Groundnuts are prepared for picking once the cases can be taken out from the stems without making long shreds structure. At this stage, the Groundnut seeds thunder at the point when the cases are shaken and seed as of now has a nutty taste.


Currently, I am working as a Language Operations Engineer at Google Inc. My work is focusing on localizing Google Voice Search for new emerging market countries. I have worked with many engineers and linguists from different countries to do various kinds of audio/text collection works. Our goal is to build the highest quality data to feed into Google's ASR/TTS system. Even though Google has a superb system and algorithm, it won't work out well without good amount of high quality data. That's how important our work is.
Previously, I worked in Big Data Department of Rakuten Inc. (Japan's biggest online shopping mall). I was working as a main developer building a Private Cloud or what we called "OS Provisioning Project". Basically, it's all about making the best new infrastructure to boost up the speed and quality of all development in the Big Data Department. I have designed, developed, and maintained whole system and architecture myself. This has given me a chance to gain vast experiences in many different programming languages and areas from DevOps, Backend til Frontend development.
I also have experienced working in an International team across the globe ( Europe, US, and Japan locations ). In Aug 2014, I have been to Paris to deploy and work closely with Europe team to deploy my development solution which had leveraged a performance and speed of EU infrastructure.
I have also joined and won many exciting competitions in many places around the world. In 2015, I won Thailand X Taiwan OpenData Hackathon by creating a webapp to visualize 7 Dangerous New Year’s Holidays in Thailand. In 2014, I joined and won Photo Hack Day Japan by making TimeTravel webapp. Another interesting event is Startup Weekend which I got the 1st prize from the "MommySitter" project.
Aside from work and competitions, I’m enthusiasm in cutting-edge web technology and robotics. I love coding and like tackling challenging problems. I always believes “Dream is the great power that drive us to success.” Making living robot and connect it to the Internet world is one of my greatest dream and I won’t stop my way of life until I can make it into reality!


Diamonds 3 and 1/2 Stars (Out of 4) Reviewed by Mac VerStandig<EMAIL_ADDRESS>http://www.moviereviews.org January 3, 2000
---A copy of this review can be found at http://www.moviereviews.org/diamonds.htm ---
---Those of you in the Portland, Maine area can hear Mac VerStandig's film reviews every Friday morning on the 98.9 The Point morning show.---
Diamonds is a thoroughly enjoyable piece which owes its success to a remarkable ensemble cast and beautiful script that wisely shies away from devilish cliches and over-the-top poignancy for which many similar relationship films sell their souls. Those seeking a masculine version of movies like Anywhere But Here and fans of stars Kirk Douglas, Dan Akroyd and Lauren Bacall as well as teens seeking a peak of Jenny McCarthy (who keeps her clothes on- well, sort of anyway) should find this movie to be a true treat.
Harry (Kirk Douglas), Lance (Dan Akroyd) and Michael (Corbin Allred) represent three generations of the same family. Harry, once a boxer known as the Polish Prince, fondly remembers his days as the welterweight champion of the world. He hasn't had sex in 8 years. Lance is somewhere in his midlife crisis as he fights for his son's attention and respect despite a recent divorce.  Michael is battling high school and coping with the aforementioned divorce. He has only been to second base once.
The three generations set out on a road trip to Reno, Nevada in search of precious diamonds that lend the film its title. With Reno comes one of the most enjoyable casino scenes since Dustin Hoffman counted cards in Rain Man (Lance cheats at poker in a most amusing fashion), an unforgettable trip to a bordello that occupies nearly 1/3 of the film and mended relationships among the three once angry relatives.
 Douglas is truly inspiring and it would not be unjust for him to receive a best actor nomination accordingly. Dan Akroyd reprises his confused-but-well-meaning-father role previously seen in both My Girl movies. In doing so, he shows that, despite enormous name recognition, he is one of Hollywood's most underused assets. The biggest surprise comes from a rather small role tackled by former Playmate Jenny McCarthy as, surprisingly enough, a call-girl. She shows the expected sexual character that her role calls for as well as a very sweet, girl-next-door persona that give her scenes an added oomph and her character more depth than any whore since Julia Roberts' lead role in Pretty Woman.
Harry, the former boxer, was never a heavyweight. Rather, he was a welterweight at the top of his division. Similarly, Diamonds isn't a heavyweight film. There are no massive effects or even $20 million stars. But don't be mistaken, the film is at the top of its league and can still deliver a knock-out punch.
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THE DEEP END OF THE OCEAN 1999 A film review by Timothy Voon Copyright 1999 Timothy Voon 3 out of 4 for a little boy lost
Director: Ulu Grosbard Writer: Stephen Schiff, book by Jacquelyn Mitchard Cast: Michelle Pfeiffer, Treat Williams, Jonathan Jackson, John Kapelos, Ryan Merriman, Whoopi Goldberg
It is easy to label something sentimental or tear jerking when one has not experienced the heartache of losing a child – whether that may be in life or in death. After having said that, I will also say that this movie does all of the above very well. One gets that choking sensation in the throat (because of grief) when one brother forgives another for a costly mistake, or when a husband hugs his wife after a long estrangement.
There is no ocean, no drownings and it does not conjure up memories of yet another ‘Ordinary People'. In fact the only thing remotely connected to the ocean is probably tap water and the toilet flushing (not that this literally happened in the movie). So what are the lessons learnt: 1. Don't take your children to class reunions. 2. Don't leave them alone in the lobby, not even for a second.
Michelle Pfeiffer once again plays the role of a highly-strung wife and mother, a trend that started with ‘A Thousand Acres' and ‘One Fine Day'. My comment is that she is exceptionally fine strung in this movie, so much so that when she has a nervous break down, the veins on her temples bulge impressively. Whoopi Golberg also puts in an understated performance, playing a lesbian cop, with a name that makes one want to reach for a lollipop. Lastly, who are the ideal companions for this sort of movie – my grandmother comes to mind.
Timothy Voon e-mail<EMAIL_ADDRESS>Movie Archives http://us.imdb.com/M/reviews_by?Tim+Voon Movies In Melbourne http://www.labyrinth.net.au/~pfowler/week/movies.html
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Putting garden to bed for season, rain started immediately. Fifteen minutes later, though, weather mutated into the perfect fall afternoon.
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Putting garden to bed for season, rain started immediately. Fifteen minutes later, though, weather mutated into the perfect fall afternoon.
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