{% extends "genlib_templates/site_base.xhtml" %}
{% block style %}
{{ block.super }}
{% comment %}This applies the blue/gray emory theme patch to the site.{% endcomment %}
{% endblock %}
{% block searchbox_scripts %}{% endblock %}
{% block searchbox %}{% endblock %}
{% block share-bar %}{% endblock %}
{% comment %}
The primary navigation links for the blue-gray theme are meant to be equally spaced.
Currently, the CSS width is set for 7 tabs, but this width can easily be overridden
in your local CSS if you have a different number on your site.
Calculate the width of your tabs as follows based on the total number of tabs:
(978-(x-1)*2)/x where x is the number tabs
And add a width override to your local css file, e.g.:
#navbar #primary a {
width: 138px;
}
It is recommended to add "first" and "last" class attributes to the first and
last link elements in your navbar, in order to display correctly in browsers
that do not support :first-child and :last-child selectors in CSS.
{% endcomment %}


Read a Zip file with Javascript
Select a zip file to read:
readme.zip
utf8-encoded.zip
Sudoku-Sample.xps
Emma_Jane-Austen.epub
tiny.zip
zipWithinZip.zip
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AntarcticaTemps.xlsx


Symposia
A RStudio symposia was conducted at the 74th North Central Weed Science Society (NCWSS) Meeting in Columbus, OH on December 11, 2019. Thanks to Ethann Barnes for putting together the RStudio symposia and NCWSS committee members for accepting our proposal.
Talks
Title: Basics of R and RStudio
Presenter: Dr. Ethann R. Barnes, University of Nebraska-Lincoln
Title: Data wrangling with dplyr
Presenter: Dr. Maxwel C. Oliveira, University of Wisconsin-Madison
Title: An introduction to using R for weed population dynamics modeling
Presenter: Dr. Erin Burns, Michigan State University
Title: Using drc package for dose response and critical period analysis
Presenter: Dr. Stevan Knezevic, University of Nebraska-Lincoln
Title: Using ggplot2 for plotting drc Models and dose response data
Presenter: Dr. Ethann R. Barnes, University of Nebraska-Lincoln
Title: Creating reproducible reports using R markdown
Presenter: Dr. Maxwel C. Oliveira, University of Wisconsin-Madison
Attendees
There were a mix of faculty, students and industry personnel attending the Rstudio symposia. The attendees were of different skill levels in R; thus, the workshop covered from the basics to the advanced levels. Three important topics of weed research were presented, including weed population modeling, critical time for weed control, and dose-response studies. In addition, it was demonstrated the power of RStudio to produce high quality documents and manuscripts for publications in scientific journals. The feedback was positive and we are looking forward to contribute with the NCWSS again.
Symposia covered topics
- R and RStudio basics
- Data manipulation with tidyverse package
- Dose-response and Critical Time for Weed Control with drc package
- Weed population dynamics modeling
- Creating documents and manuscripts in R markdown
- Data Visualization


--- title: Instructions linktitle: Instructions menu: assignments: parent: Problem Sets weight: 1 type: docs ---
There will be several problem sets (typically 5-6) spaced throughout the semester. Typically, after we cover a major concept or set of tools, I will assign a problem set to practice this material.
Problem sets will be a combination of math/statistical theory & application problems, as well as problems that require the use of R with real data.
Problem sets are typically due one week from the class period it is assigned (although the due date announced on the problem set is the final authority on this), and must handed in or emailed to me by the start of class (so please type or, if you must, hand write and scan them).
Due to the combination of traditional and R
problems, there are several ways you can complete and turn each assignment:
Type up any applicable answers (saving any plots as images and including them) in a (e.g. Word) document and save it as a PDF and turn in a (commented!) .R file of commands for each relevant question.
If you wish to write out answers by hand, you may either print the pdf above or write your answers (all I need is your work and answers) on your own paper and then please scan/photograph & convert them to a single PDF, if they are easily readable, but this is not preferred. See my guide to making a PDF
Download the .Rmd
file, do the homework in markdown, and email to me a single knit
ted html
or pdf
file. Be sure that it shows all of your code (i.e. all chunks have echo = TRUE
options), otherwise I will also ask for the markdown file.
To minimize confusion, I suggest creating a new R Project
(e.g. hw1
) and storing any data and plots in that folder on your computer. See my example workflow.
You may work together (and I highly encourage that) but you must turn in your own answers. I grade homeworks 70% for completion, and for the remaining 30%, pick one question to grade for accuracy - so it is best that you try every problem, even if you are unsure how to complete it accurately.
I grade homeworks 70% for completion, and for the remaining 30%, pick one question to grade for accuracy — so it is best that you try every problem, even if you are unsure how to complete it accurately.


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SOAP APPS
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SOAP APPS
Show SOAP Definition
RESULT :
{% for say in data.string %}
{{say}}
{% endfor %}
Original client
{{xml}}


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This is the official AtomicDEX mobile beta program channel -
Android: https://play.google.com/store/apps/details?id=com.komodoplatform.atomicdex - iOS: https://testflight.apple.com/join/c2mOLEoC - Please use https://github.com/KomodoPlatform/atomicdex/issues for bug reports and feature requests. For critical security bug reports please do send us your encrypted (https://pgp.mit.edu/pks/lookup?op=get&search=0x379287998EE6CF47) report to<EMAIL_ADDRESS>and allow up to 24h for reply. For atomicDEX API (mm2) related issue reports or feature requests please do use https://github.com/KomodoPlatform/atomicDEX-API/issues
100 messages
Before 05-Dec-19 12:00 AM
farl31-Oct-19 03:23 PM
@kmdkrazy is
heguli9731-Oct-19 03:23 PM
Screenshot (31 Oct 2019 17.22.22)
1
there
Sir Seven31-Oct-19 03:24 PM
@peratt You can find leaderboards link above.
farl31-Oct-19 03:24 PM
I have much less orders for average
paia31-Oct-19 03:24 PM
Wut? Maybe its android vs. iOs issue
1
peratt31-Oct-19 03:25 PM
@Sir Seven link ?
heguli9731-Oct-19 03:25 PM
i did see a lot less a bit earlier and they suddenly showed up
Just 1 swap done, imposible reach 30 and win the bounty
flequillo198631-Oct-19 03:25 PM
I always saw orders but swaps were never completed
Most of them never initiated
tese31-Oct-19 03:25 PM
@flequillo1986 sent!
farl31-Oct-19 03:25 PM
@flequillo1986 Cancel orders after 30 seconds nothing
vanity3331-Oct-19 03:27 PM
not a single swap here
one failed
kmdkrazy31-Oct-19 03:27 PM
Some people are afraid of block heights....
I'm afraid of block widths...
vanity3331-Oct-19 03:27 PM
after more than 3 hours
heguli9731-Oct-19 03:27 PM
only 4 successful swaps out of around 50
ѕℓιм31-Oct-19 03:27 PM
i have 1 out of over 100
at least I got 1 lol
vanity3331-Oct-19 03:28 PM
lol
flequillo198631-Oct-19 03:28 PM
Thanks @tese !
3 out of millionsss
tese31-Oct-19 03:28 PM
Np
farl31-Oct-19 03:29 PM
We should have a BBQ with beer after this together, releasing the stress.
heguli9731-Oct-19 03:29 PM
i'll try again later, maybe the requirement should be changed to 10 successful swaps to have a change to get the prize?
ѕℓιм31-Oct-19 03:31 PM
yea well I cant try anymore I gtg to work best of luck to u all
1
V__C31-Oct-19 03:33 PM
All getting stuck at order matching
boroghor31-Oct-19 03:34 PM
same, should i even be waiting the full 20-30 seconds before retrying?(edited)
Sharifa31-Oct-19 03:34 PM
All my swaps failed . Done 40 attempts but gotta go now
Thank you to the Team for the hard work .
Hopefully these bugs will be fixed by tomorrow
2
farl31-Oct-19 03:34 PM
Thanks for your help @Sharifa
Sharifa31-Oct-19 03:35 PM
@farl np farl
Artist31-Oct-19 03:35 PM
Yep
farl31-Oct-19 03:35 PM
@boroghor I don’t know. I am trying everything possible, waiting, not waiting, spamming, etc...
Artist31-Oct-19 03:35 PM
All attempts failed
60 attempts myself
kmdkrazy31-Oct-19 03:36 PM
Stop trying so hard
Jaki31-Oct-19 03:37 PM
Any @Admin here?
boroghor31-Oct-19 03:37 PM
@farl haha yeah exactly same. its weird since i was testing out swaps earlier before the test and they were fairly smooth for the most part. multiple successful swaps. but once the test started i've yet to have one pass the 0/3 lol
Artist31-Oct-19 03:37 PM
Man I cancelled all
farl31-Oct-19 03:38 PM
@Jaki What do you need? I’m a moderator
Artist31-Oct-19 03:38 PM
I cancelled all orders
Hansie31-Oct-19 03:38 PM
Do you have to keep your phone 'alive' when waiting for a swap to finish?
Artist31-Oct-19 03:38 PM
What are the stats
Yep it has been running while the phone being locked
27aume31-Oct-19 03:39 PM
I go one by one, pick big volume orders, use 0.05 rick order size and leave a minute pass before leaving the trade screen and check if i can cancel.
I got to swap successful
Artist31-Oct-19 03:39 PM
For almost 2 hours not one order got completed
Jaki31-Oct-19 03:39 PM
@farl I have xxx orders but no history? What does it means? Thx
Hansie31-Oct-19 03:39 PM
I have more than 30 swaps out there but nothing succeeded yet
farl31-Oct-19 03:40 PM
@Jaki We have troubles and fails, that is not a problem. It’s part of the stress test.
1
1
peratt31-Oct-19 03:40 PM
is only 56 entry on test
farl31-Oct-19 03:41 PM
@Hansie The alert before the swap says so. So I guess you have to do that.
Artist31-Oct-19 03:41 PM
What is the link? @peratt
farl31-Oct-19 03:41 PM
@27aume I try to do the same, but all fails here.
1
Patrick Friggens31-Oct-19 03:43 PM
+100 tries. Only 2 sucesful. Some trade attempts don't even let me cancel them. They just hang there and disappear after 15-30 minutes and can't be found in history as failed/timeout.
FtrSaroth31-Oct-19 03:43 PM
Finally i have one swap with success! One timeout, and several cancelled because stucked on 0/3
@farl is there any difference when you create new swap (select new numbers) and when you select on of xx receiving orders that are displayed? On the second type there is 0/3 note after complete the order? What does 0/3 mean? Thx
NWhiskeyTango31-Oct-19 03:44 PM
mine don't show on there
on leaderboard site
peratt31-Oct-19 03:45 PM
Will be event test again ?
TonyL31-Oct-19 03:45 PM
@Jaki 0/3 means that order not matching. There is a problem with ordermatching because of the stress on the DEX network this stress-test producing
Patrick Friggens31-Oct-19 03:45 PM
what happened? Suddenly 4 out 5 orders in my list go to 1/3 order matched.
27aume31-Oct-19 03:45 PM
@farl it not working every time i at like 2/400 tries
farl31-Oct-19 03:46 PM
@Jaki I am a Discord moderator not a developer, of Atomicdex. You can choose an existing order or create a new one.
Jaki31-Oct-19 03:46 PM
@Patrick Friggens where did you see that the order was successful? Thx
NWhiskeyTango31-Oct-19 03:47 PM
history tab
Sir Seven31-Oct-19 03:47 PM
@NWhiskeyTango Wait a bit to see it on leaderboards, if it not shows soon, contact smk762.
NWhiskeyTango31-Oct-19 03:47 PM
kk ty
farl31-Oct-19 03:47 PM
@Jaki 0/3 is the progress, you need 3/3 and you have a swap
Only 2 orders in my orderbook
Booster99x31-Oct-19 03:48 PM
@Sir Seven I see that addresses shown on leaderboard haven't the same format as mine when I press the "Receive" button. Why do they start with "b" and mine with "RJ" ?(edited)
farl31-Oct-19 03:48 PM
@27aume i tried hundreds times and also nothing, but we are helping Komodo with this stress test.
@TonyL what is the difference between order with cancel button and order without cancel button? Thx
farl31-Oct-19 03:50 PM
@Patrick Friggens What is your secret sauce?
Booster99x31-Oct-19 03:50 PM
I used to have "b...." addresses with exactly the same link as yours, and now it works
veldahar31-Oct-19 03:50 PM
0/100 swaps :(
TonyL31-Oct-19 03:50 PM
@Jaki In order with cancel button you're acting as maker otherwords waiting until somebody fill your selling order
Patrick Friggens31-Oct-19 03:51 PM
2/6 succesful.
farl31-Oct-19 03:51 PM
Wow, what just happened? My first 1/3
Now 2/3
6
1
Komodo god
stefanomarty31-Oct-19 03:53 PM
I've made around 50 orders, half s makers, half as taker, but none is gone thru
wookie31-Oct-19 03:53 PM
I had 2 swaps go through before start time. Since then I have tried numerous times, 1 order at a time, from the order book, I've been trying a few times an hour, but not a single one has gone through.
tese31-Oct-19 03:54 PM
Ive got 10 swaps completed in the history tab but I dont appear in the leaderboard, any exolanation?
TonyL31-Oct-19 03:54 PM
I've tried few hundred times without any luck
modereck31-Oct-19 03:54 PM
stress test for the comunity people
NWhiskeyTango31-Oct-19 03:54 PM
@tese i was told to wait a bit
Sir Seven31-Oct-19 03:54 PM
@tese If it will not show up in a few minutes - contact smk762.
Strob31-Oct-19 03:54 PM
Where can we explore the swap ids?(edited)
farl31-Oct-19 03:55 PM
What a stress relieve!
4
2
2
tese31-Oct-19 03:55 PM
Im sure Ive got more than 15 completed but Ive never appeared in the board


|
Graphitti
A toolkit/software architecture to ease creating high-performance neural network simulators
|
Public Member Functions | |
| virtual | ~Simulator () |
| Acts as constructor, returns the instance of singleton object. More... | |
| void | setup () |
| Destructor. More... | |
| void | finish () |
| Setup simulation. More... | |
| void | loadParameters () |
| Cleanup after simulation. More... | |
| void | printParameters () const |
| Load member variables from configuration file. More... | |
| void | copyGPUSynapseToCPU () |
| Prints loaded parameters to logging file. More... | |
| void | copyCPUSynapseToGPU () |
| Copy GPU Synapse data to CPU. More... | |
| void | reset () |
| Copy CPU Synapse data to GPU. More... | |
| void | simulate () |
| Reset simulation objects. More... | |
| void | advanceEpoch (const int ¤tEpoch) const |
| void | saveData () const |
| Advance simulation to next growth cycle. Helper for simulate(). More... | |
| bool | instantiateSimulatorObjects () |
| Writes simulation results to an output destination. More... | |
| int | getWidth () const |
| int | getHeight () const |
| Width of neuron map (assumes square) | |
| int | getTotalVertices () const |
| Height of neuron map. | |
| int | getCurrentStep () const |
| Count of neurons in the simulation. | |
| int | getNumEpochs () const |
| Current simulation step. | |
| BGFLOAT | getEpochDuration () const |
| Maximum number of simulation steps. | |
| int | getMaxFiringRate () const |
| The length of each step in simulation time. | |
| int | getMaxEdgesPerVertex () const |
| Maximum firing rate. GPU Only More... | |
| BGFLOAT | getDeltaT () const |
| Maximum number of synapses per neuron. GPU Only More... | |
| vertexType * | getRgNeuronTypeMap () const |
| Time elapsed between the beginning and end of the simulation step. | |
| bool * | getRgEndogenouslyActiveNeuronMap () const |
| The vertex type map (INH, EXC). More... | |
| BGFLOAT | getMaxRate () const |
| The starter existence map (T/F). | |
| BGFLOAT * | getPSummationMap () const |
| growth variable (m_targetRate / m_epsilon) TODO: more detail here | |
| long | getSeed () const |
| List of summation points (either host or device memory) | |
| string | getResultFileName () const |
| Seed used for the simulation random SingleThreaded Only | |
| string | getConfigFileName () const |
| File name of the simulation results. | |
| string | getSerializationFileName () const |
| File name of the parameter configuration file. | |
| string | getDeserializationFileName () const |
| File name of the serialization file. | |
| string | getStimulusFileName () const |
| File name of the deserialization file. | |
| shared_ptr< Model > | getModel () const |
| File name of the stimulus input file. | |
Static Public Member Functions | |
| static Simulator & | getInstance () |
| Acts as constructor first time it's called, returns the instance of the singleton object. | |
| void | setPSummationMap (BGFLOAT *summationMap) |
| Neural Network Model interface. More... | |
| void | setResultFileName (const string &fileName) |
| Mutator for summation map (added late) | |
| void | setConfigFileName (const string &fileName) |
| void | setSerializationFileName (const string &fileName) |
| void | setDeserializationFileName (const string &fileName) |
| void | setStimulusFileName (const string &fileName) |
| Simulator (Simulator const &)=delete | |
| Delete these methods because they can cause copy instances of the singleton when using threads. | |
| void | operator= (Simulator const &)=delete |
Definition at line 32 of file Simulator.h.
|
virtual |
Acts as constructor, returns the instance of singleton object.
Destructor.
Definition at line 42 of file Simulator.cpp.
| void Simulator::advanceEpoch | ( | const int & | currentEpoch | ) | const |
Helper for simulate(). Advance simulation until ready for next growth cycle. This should simulate all neuron and synapse activity for one epoch.
| currentStep | the current epoch in which the network is being simulated. |
Definition at line 183 of file Simulator.cpp.
| void Simulator::copyCPUSynapseToGPU | ( | ) |
Copy GPU Synapse data to CPU.
Copy CPU Synapse data to GPU.
Definition at line 116 of file Simulator.cpp.
| void Simulator::copyGPUSynapseToCPU | ( | ) |
Prints loaded parameters to logging file.
Copy GPU Synapse data to CPU.
Definition at line 110 of file Simulator.cpp.
| void Simulator::finish | ( | ) |
| BGFLOAT Simulator::getDeltaT | ( | ) | const |
Maximum number of synapses per neuron. GPU Only
GPU Only.
Definition at line 275 of file Simulator.cpp.
| int Simulator::getMaxEdgesPerVertex | ( | ) | const |
| bool * Simulator::getRgEndogenouslyActiveNeuronMap | ( | ) | const |
The vertex type map (INH, EXC).
Starter existence map (T/F).
Definition at line 283 of file Simulator.cpp.
| bool Simulator::instantiateSimulatorObjects | ( | ) |
Writes simulation results to an output destination.
Instantiates Model which causes all other lower level simulator objects to be instantiated. Checks if all expected objects were created correctly and returns T/F on the success of the check.
Definition at line 216 of file Simulator.cpp.
| void Simulator::loadParameters | ( | ) |
Cleanup after simulation.
Load member variables from configuration file.
Definition at line 77 of file Simulator.cpp.
| void Simulator::printParameters | ( | ) | const |
Load member variables from configuration file.
Prints out loaded parameters to logging file.
Definition at line 95 of file Simulator.cpp.
| void Simulator::reset | ( | ) |
Copy CPU Synapse data to GPU.
Resets all of the maps. Releases and re-allocates memory for each map, clearing them as necessary.
Definition at line 122 of file Simulator.cpp.
| void Simulator::saveData | ( | ) | const |
Advance simulation to next growth cycle. Helper for simulate().
Writes simulation results to an output destination.
Definition at line 210 of file Simulator.cpp.
| void Simulator::setPSummationMap | ( | BGFLOAT * | summationMap | ) |
Neural Network Model interface.
List of summation points (either host or device memory)
Definition at line 242 of file Simulator.cpp.
| void Simulator::setup | ( | ) |
Destructor.
Initialize and prepare network for simulation.
Definition at line 47 of file Simulator.cpp.
| void Simulator::simulate | ( | ) |


SEARCH TIPS:
- Double check your spelling
- Try using single words (e.g. vegan, classics)
- Try an item that is less specific - you can always narrow your search results later.


--- layout: page title: About header-img: "img/about-bg.png" ---
My name is Clay Stewart. I'm from NY and I love learning new things.


Let's Taco 'Bout It
Your one stop shop for the perfect taco night
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You can contribute by adding new scripts, improving current scripts or Documentation.Here are some Instructions before making a Pull Request
| Script Name | Author(GitHub username) | Short introduction to program |
|---|---|---|
| send-discord_message | CodePerfectPlus | Send Github repo notification to Discord with webhooks |
| propenster-script | propenster | This Script gets some system info of the user's device |
| scrap_github | CodePerfectPlus | Scrap GitHub user repos and save it in csv |
| html2pdf | hpnightowl | convert website to html2pdf |
| link-scraper | oxigen96 | scrap link from website using python |
| remove_punctuation_number | remove punctuation/number from text file | |
| countries_trivia | propenster | Simple trivia quiz game that loads questions and answers from a CSV file |
| email_scraper | CodePerfectPlus | scrap all emails from input website |
| jpeg2Png | CodePerfectPlus | convert jpeg to png |
| website-colner | CodePerfectPlus | clone website with python |
| alphabet_analyzer | natsumi | Analyze how common each letter is in the English alphabet |
| check_weather | roopeshvs | get the weather of your city |
| ebook2kindle | roopeshvs | convert ebook to kindle convert_ebook_to_kindle_format |
| mp3-download | parasgupta44 | download mp3 form youtube |
| imdb-scraper | ben-jnr | title based and user ratings based search |
| stackoverflow-parse | parijatDhar97 | parse so for your errormessage |
| sudoku-solver | basscodeer2808 | solve soudku puzzle using backtracking |
| word-counter | p014ri5 | count the word |
| duplicate-image | p014ri5 | remove duplicate image from pc |
| cartoonify | brtymn | cartoonify input image in opencv-python |
| send-a-email | nis130 | email sending automation in python |
| merge-pdfs | uditmore99 | The above script will merge two PDF's at once ! |
| play-video | brtymn | play video with open-cv |
| encryptPDF | ameyaJain-25 | The code will help to encrypt the PDF with an password. |
| pdf-redaction | debdutgoswami | readact a pdf in python |
| word-cloud | saswatamcode | create beautiful cloud of word |
| torrent_to_google_drive_downloader | vaibhav-jain | Torrent to Google Drive Downloader with colab |
| certificate-generator | alpha037 | certificate automation in python |
| Internshala-scrapper | techtarun | scrap internship from internshala and save into csv |
| png2Jpeg | hot9cups | convert picture Png to Jpeg |
| auto-wifi-connector | ameyaJain-25 | automatically connect to your available WIFI connections |
| img-to-text | hot9cups | take a screenshot of the area on your screen |
| trailing-whitespace_remover | aaravm4 | python script to remove trailing whitespace from file |
| coronaVirus_stats | iamlordutkarsh | |
| torrentSearcher | iamlordutkarsh | Program written in python to get Magnet links |
Deepak Raj |


Kerberos
It's all about keys and tickets
Example:
Adminsitrateur wants to access cifs on a Win81 machine on chocolate.local domain
Needs 3 keys, all are in Active Directory
And all are derived from password
Kerberos::Keys- The DC long-term secret key (domain key)
- Under the mysterious krbtgt account (rc4, aes128, aes256, des . . . )
- Needed to sign Microsoft specific data in "PAC", encrypt TGT
- The Client long-term secret key (derived from password)
- Under the user/computer/server account
- Needed to check AS-REQ, encrypt session key
- The Target/Service long-term secret key (derived from password)
- Under the computer/server account
- Needed to countersign data in "PAC" of TGS, encrypt TGS
OverPass-the-Hash (aka Pass-the-Key) involves using an acquired password hash to get a Kerberos ticket. This technique clears all existing Kerberos keys (hashes) for the current user and injects the acquired hash into memory for the Kerberos ticket request. The next time a Kerberos ticket is required for resource access, the injected hash (which is now a Kerberos key in memory) is used to request the Kerberos ticket. Mimikatz provides the capability to perform OverPass-the-Hash. This is a stealthier method than PtH since there are ways to detect PtH.
Note: If the acquired hash is NTLM, the Kerberos ticket is RC4. If the hash is AES, then the Kerberos ticket uses AES.


Steam gets another Xbox exclusive next year
by Oscar DayusMicrosoft has revealed another Xbox exclusive coming to Steam early next year. State of Decay 2, the zombielicious survival-strategy game, will launch on Steam in “early 2020” – or should that be 2022?
The game’s Steam store description says it will launch on the platform next year, but the official release date field lists the game for release on April 1, 2022. Steam’s release date fields are occasionally incorrect, however, and given the duration between now and 2022, it’s likely the first window mentioned, 2020, is the correct one.
Microsoft and developer Undead Labs describe the Steam version as its “best-ever vision of the zombie apocalypse”. It should be noted, however, that you’ll need a free Xbox Live account to play State of Decay 2, even through Steam.
The post-apocalyptic game first launched in May 2018 on Xbox One and PC via the Windows Store. It experienced a mixed critical reception, with reviewers praising some of its co-op gameplay and RPG elements, but criticising its performance.
“State of Decay 2 expands on the innovative original in many of the right places, but performance issues and frustrating design decisions hold the game back,” wrote Harry Shepherd in our State of Decay 2 review. “The larger map doesn’t add much, but the game is deeper and more refined. Once the emptiness of the game’s world became apparent, I found that the best stories in State of Decay 2 were the ones I wrote myself.”


Hit or Miss
问题描述 :
A version of this game can be devised for two or more players. The first player starts as before with a 52 card deck, while the other players have no cards initially. As the first player removes cards from her deck, she gives them to the second player, who then starts playing the same game, starting at count 1. When that player gets a match, he passes his card to the third player, and so on. The last player discards matches rather than passing them to player 1. All players who have cards to play with perform the following 2-step cycle of moves in lockstep:
1. Each player says his or her current count value and checks for a match. If there is no match, the top card is moved to the bottom of the deck; otherwise it is passed to the next player (or discarded if this is the last player).
2. Each player except the first takes a passed card (if there is one) and places it at the bottom of his or her deck.
These rules are repeated over and over until either the game is won (all the cards are discarded by the last player) or an unwinnable position is reached. If any player ever runs out of cards, he waits until he is passed a card and resumes his count from where he left off. (e.g., if player 3 passes his last card on a count of 7, he waits until he receives a card from player 2 and resumes his count with 8 at the beginning of the next 2-step cycle).
输入:
输出:
样例输入:
2 4 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 4 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1 2 3 4 5 6 7 8 9 10 11 12 13 1
样例输出:
Case 1: 13 13 13 13 Case 2: unwinnable
解题代码:
/* @author: */ import java.util.Scanner; import java.util.Arrays; public class Main{ public static void main(String args[]) { Scanner sc=new Scanner(System.in); int c[][]=new int[11][53],p[]=new int[11],r[]=new int[2],d[]=new int[11],count[]=new int[11]; int casen,i,j,k,pn,top,discard,noanswer; casen=sc.nextInt(); for(k=1;k<=casen;k++) { pn=sc.nextInt(); for(i=0;i< pn;i++){count[i]=c[i][0]=0;p[i]=1;} c[0][0]=52;top=0;noanswer=0;r[0]=r[1]=0; for(i=1;i<=52;i++) c[0][i]=sc.nextInt(); while(top< pn&&c[top][0]!=0) { if(noanswer!=0)break; discard=0; for(i=0;i< pn;i++) { if(discard!=0){ for(j=c[i][0];j>=p[i];j--)c[i][j+1]=c[i][j]; c[i][0]++; c[i][p[i]]=discard; p[i]++;if(p[i]>c[i][0])p[i]=1; } discard=0; if(c[i][0]!=0){ count[i]++;if(count[i]>13)count[i]=1; if(c[i][p[i]]==count[i]) { discard=count[i];if(top==i)r[1]=0; for(j=p[i];j< c[i][0];j++)c[i][j]=c[i][j+1]; c[i][0]--;p[i]--; if(c[i][0]==0)d[i]=count[i]; if(top==i&&c[i][0]==0)top++; } else if(top==i&&r[1]==0){r[0]=p[i];r[1]=count[i];} else if(top==i&&r[0]==p[i]&&r[1]==count[i]) {noanswer=1;break;} p[i]++;if(p[i]>c[i][0])p[i]=1; } } } System.out.printf("Case %d:",k); if(noanswer!=0) System.out.printf(" unwinnable\n"); else { for(i=0;i< pn;i++) System.out.printf(" %d",d[i]); System.out.printf("\n"); } } } }
一开始就规定不相邻节点颜色相同，可能得不到最优解。我想个类似的算法，也不确定是否总能得到最优解：先着一个点，随机挑一个相邻点，着第二色，继续随机选一个点，但必须至少有一个边和已着点相邻，着上不同色，当然尽量不增加新色，直到完成。我还找不到反例验证他的错误。。希望LZ也帮想想, 有想法欢迎来邮件。谢谢
C语言版本的代码好像有点问题
Thanks i enjoy your write-up about Why We Keep track of | J Squared Consulting
题目和代码都不一样好吗！！！搞错了
第63行是不是漏了 return 1 + dis_right; ?
有没有C++语言的代码？
第二个是python代码啊。。
不考虑最后将结果排序的话，快排的时间复杂度是O(N) ，而堆排的是O(N*logK),这样比较看，快排快
妈呀！这个Dijkstra模板好长OwQ！
已修正
多谢提醒
代码不对，仔细对比一下输入输出， 怎么会有‘‘printf("The winning moves are:");’’这种输出呢？
嗯 分析得很到位，确实用模板编程能让面试官对你的印象更好。在设置辅助栈的时候可以这样：push时，比较要push的elem和辅助栈的栈顶，elem<=min.top()，则min.push(elem).否则只要push（elem）就好。在pop的时候，比较stack.top()与min.top(),if(stack.top()<=min.top()),则{stack.pop();min.pop();}，否则{stack.pop();}.


Linking your programs
At some point in your programming carreer you probably want to include a library other than the standard libraries so that you can make use of the work of others. Although it is technically possible to copy external libraries into every project you create that needs them, one generally wants to put these libraries in a general location where every project can find them and share them. The first time you do this you might then encounter linking errors because you don't know how to tell your linker (or compiler) where it can find this new library. This article will address that issue.Local files
In the course we covered local linking. That is when you yourself have organised your code into multiple source files, and the process of putting all those source files into a single executable is called linking.Header files
To include your own header files you have to use the#include"file.hpp"
macro, where
the quotation marks signal that the compiler should look for this locally, in the same folder as the source file is
in. You can of course move around with relative pathing as you would expect, so that e.g. to find a header file in a
subfolder you could use #include"folder/file.hpp"
Source files
To link all your source files together to a single executable we compile the source files into separate object files (machine code) first, and then we link them together afterwards. With two source files source1.cpp and source2.cpp, this could e.g. be done with the commandsg++ -o source1.o -c source1.cpp
g++ -o source2.o -c source2.cpp
g++ -o program source1.o source2.o
This can of course be automated with a build system such as make. A simple sample makefile can be found on the
course's github page:
Makefile.
Shared libraries
This far everything is quite easy, but what should we do if we want to include object files from external libraries as well as their header files? We need some way of telling our compiler where to find the files we want.Files provided by a shared library
When downloading a shared library you might notice that it normally comes with two types of files. Header files, which
are just like the header files you would write yourself, and library files. The library files normally have filetypes
such as .a
and .so
(and .dylib
for OSX). These library files are actually similar to the object files you create when you compile, except that they
have packaged many of these inside of a single library archive.
If you are installing an external library on your computer, or your system administrator has installed them for your
work PC, the shared library files normally end up inside the /usr
hierarchy. This means
that the header files end up in /usr/include
(possibly in a subfolder), and the library
files that contain the complied source code end up in /usr/lib
.
E.g. the default install location for the boost library is header files in:
/usr/include/boost
and the library files are put in
/usr/lib
Thus the boost library will install library files such as:
/usr/lib/libboost_chrono.so
/usr/lib/libboost_filesystem.so
/usr/lib/libboost_regex.so
and header files such as
/usr/include/boost/lexical_cast.hpp
/usr/include/boost/filesystem.hpp
/usr/include/boost/regex/regex_traits.hpp
Including library header files
When you want to include system header files in your C++ code you normally write#include <iostream>
But where is the iostream
file actually located? It is located in one of the default
include paths for the compiler. These are of course compiler and system dependent, but it is possible for us to add
more paths for the compiler to look. Assume for now that you installed the boost library inside of
/home/user/.usr
, and in your case this is not a part of your compiler's default search
path. This means that when you write
#include <boost/lexical_cast.hpp>
in your source files, the compiler will complain that it cannot find the file lexical_cast.hpp
in any of the directories it looked. We can however fix this by telling the compiler where it can find the file we
want to include. This can be done with the -I
compiler flag in the following way:
g++ -o source.o -c -I/home/user/.usr/include source.cpp
This goes into the compilation step of building your program, so the moment you are creating the object files that
later will be linked. You can of course specify multiple extra locations for the compiler to look by simply chaining
these -I
flags
g++ -o source.o -c -I/home/user/.usr/include -I/opt/boost/include source.cpp
Linking with shared libraries
So far we have been able to include the header files so that we can get the library's function and class declarations
into our program. The next issue is that when you then later try to link your program, the linker will complain that
it can't find the definitions of the functions you got from the header files. This is because the libraries object
files (these .a
and .so
files) haven't been linked with our
own object files yet.
The first naive thing that might come to your mind is to simply add these library files to the linking command, so that linking with a boost module could be written as
g++ -o program source1.o source2.o /usr/lib/libboost_regex.so
This does actually work, however it is a bit tedious, and not very portable if you want to compile your program on
different platforms. The solution the compiler provides us is implemented with two flags:
-l
and -L
. -l
is simply a
convenience flag for the compiler, and is a way it contract filenames. The compiler expects all library files to be named
either lib*.a
or lib*.so
(or something similar), and thus
the flag -lboost_regex
is just a shorthand for the file name
libboost_regex.so
So with this flag we can tell the compiler which library file to link, but we still need to tell it where to look
for the files. Symmetric to how the -I
flag works, the -L
flag tells the linker where to look for the library files. Thus if we wanted to link the boost regex library to our
program, and we had installed boost in /home/user/.usr
, we could write
g++ -o program -L/home/user/.usr/lib source1.o source2.o -lboost_regex
Notice here that the -l
and -L
flags are flags for the
linker, not the compiler, so we can leave these out when compiling our own sources.


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Enter the names and emails of those playing into the boxes below. Click the × to remove a row, and the + to add another row. Once you are ready to assign Secret Santas, click the Go button. Emails will be sent to each player. Each email will tell the person who they have been assigned. If players do not receive the email, please instruct them to check their spam folder.


This was my first ever presentation to an audience that wasn’t entirely my colleagues or fellow students. It was delivered as a lightning talk at FOSDEM 2016 and focused on the work that had been done to bring Patchwork up-to-date, after it had languished for a couple of years.
Mailing lists are the bedrock of many open source software projects, and have been so since the early days of the Internet. However, mailing lists can struggle to compete with code collaboration tools like Gerrit and Rietveld, many of which offer features such as integration with automated testing tools and patch tracking. How can such features be integrated into existing, mailing list-based projects like the Linux kernel or DPDK? The presenter reports on the ongoing work around the widely-deployed ‘patchwork’ tool to do just this.
Tracking of patches between development mailing lists and automated testing tools can be accomplished using patchwork. patchwork provides a web interface for patches submitted to mailing lists and presents them alongside any comments. patchwork also supports the tracking of the state of patches, be they Accepted, Rejected or Under Review. By design, patchwork is not intended to replace mailing lists but rather supplement them: these features are entirely optional, but where used can help ease the burden on maintainers by removing the need to perform tedious, time-consuming and low-value tasks like manual sorting. patchwork is already widely deployed for many projects, and instances can be found on kernel.org, dpdk.org and openembedded.org, to name but a few. There are also many projects, including Open vSwitch and QEMU, that can be found on ozlabs.org, which is maintained by the original author of patchwork.
This talk outlines the ongoing work to supplement development mailing lists with web-based workflows using patchwork. We demonstrate how features such as continuous integration support, automated patch and series tracking and a vastly expanded API help position the combination of the Mailing List and patchwork as a viable, feature-competitive alternative to tools such as Gerrit or Rietveld. We also detail some of the complexities of structuring the inherently unstructured data found on mailing lists. How do I identify a series of patches, for example? How do identify a reply to a patch? How do I identify a patch itself?
This talk be of particular interest to testers of open source, mailing list-based projects such as the Linux kernel, QEMU, DPDK or Open vSwitch. These users will be able take advantage of features like support for continuous integration servers and series tracking to develop automated, distributed testing infrastructures. Communities like OpenStack have shown that such infrastructures are critical for delivering software faster while reducing risk and maintenance cost. Such an infrastructure is currently being developed for the DPDK community, and it is easy to envision a similar roll-out for other projects with similar requirements.
It will also be of interest to the developers of these projects. These developers can already use patchwork as a tool to track patch backlogs, maintain personal TODO lists, or just browse submissions via a web UI/XML-RPC API. However, the new features provide these users with functionality that can help automate even more of the tedious yet necessary overhead tasks.


To add other pages of math, you must:
create a new controller (add the request mapping on top)
Change the operator of that new controller
Create a new html page
Create a folder in your resources mapping to the request mapping folder
Recreate all the content you had in the general folder into that new folder
When that is done, rectify the AJAX calls.
What is missing:
-Visual explanation of how math works --> ball explanation missing for subtraction, multiplication, division; visual scenario only
missing for division. --> Visual scenario division DONE! Should review all of the visual scenarios though.
-->Ball explanation will go in a different page because it seems to be too much on a single page. It will go on pages that explain the operations.
Thus, ball explanation for each operation needed. Do it on different page. TO BE DONE
-Home page --> DONE!
-Login? NO
-Statistics? NO (Would require login)
-When game becomes too easy, give suggestions to go further? --> Magic squares, exam timed (--> DONE!)
--> could put math ads on this page, seems appropriate.
-Vocabulary page: Explaining the terms I use in the practice pages
-Internationalization: Translate website into French (DONE!)
-Make website mobile friendly --> in process (Pretty much done)
-Complete the "done" page --> DONE
-Web tracking page: Shows how many visitors from different countries across globe
Cool animation backgrounds: to fill void of equations pages
https://www.google.com/search?q=animated+backgrounds&rlz=1C1GCEB_enCA831CA831&tbm=isch&source=iu&ictx=1&fir=qRL1wiGdWm4mIM%253A%252C4s77bkplY1wxmM%252C_&vet=1&usg=AI4_-kR-7q3koX-ooGxi985WCxwPkfR_5A&sa=X&ved=2ahUKEwjrlZOZmfvhAhVNnOAKHfXbDvoQ9QEwAXoECAYQBg#imgrc=qRL1wiGdWm4mIM:
I am thinking about adding an animation where numbers fall from the top of the page.
--> Using blender? (instead I did a static page with numbers in the background and an animation with numbers entering a black hole)
This is where I changed an image color from green to blue: https://www.imgonline.com.ua/eng/replace-color-result.php very good
This is how I removed the background color from my operator images: https://appuals.com/ms-paint-turn-white-background-transparent/
How to make your website mobile friendly:
https://webdesign.tutsplus.com/articles/quick-tip-dont-forget-the-viewport-meta-tag--webdesign-5972
https://stackoverflow.com/questions/37433863/how-to-pass-object-between-two-controllers-in-spring-mvc
https://stackoverflow.com/questions/25687816/setting-up-a-javascript-variable-from-spring-model-by-using-thymeleaf
To register your domain, this looks fine:
https://whc.ca/noms-de-domaine/enregistrer-domaine-ca
This makes the domain canadian.
Also this:https://www.freehosting.com/domains.html
However, its in USD for 12$
All american... https://www.pcmag.com/roundup/317994/the-best-cheap-web-hosting-services
--> Actually, I took a domain from Google Domains. It accepts any domain at all -- even .ca. WARNING: A .ca domain takes time before it gets activated, unlike a .com domain.
Also, make sure to register your website to Google Search Console to get it crawling on your website! Takes a lot of time though (see link below). You might want to create a
sitemap.
This is for ranking higher on Google
https://www.orbitmedia.com/blog/improve-google-rankings/
Beautifully done CSS. How? (look at this web site using mobile view and adjust. always seems perfect no matter the resolution.)
--> Comes from wordpress.
How to submit page to google
https://www.voog.com/support/guides/seo/getting-your-website-to-appear-in-google-and-bing
<EMAIL_ADDRESS>Creating a sitemap to simplify the google bot's life:
https://blog.doteasy.com/2009/06/23/manually-creating-an-xml-sitemap/
This link has some solutions for generating a sitemap using one of the online resources.
To get your website nearly immediately accepted on Bing, you can do this:
After 14 days of pending status, I found this link, to PING bing with your sitemap. It's was a kind of awake call for my sitemap. Few hours later, my site was indexed.
Upload your sitemap (but you already did hence the pending status)
Typ in your browser: http://www.bing.com/webmaster/ping.aspx?siteMap={full url to your sitemap)
You receive a response with something like this: Thanks for submitting your Sitemap. Join the Bing Webmaster Tools to see your Sitemaps status and more reports on how you are doing on Bing.
From: https://webmasters.stackexchange.com/questions/24725/how-long-does-bingbot-typically-take-to-process-a-sitemap-submission
For google to accept your website info: https://www.theleverageway.com/blog/how-long-does-it-take-google-to-index-a-new-site/
Designing your robots.txt file:
https://moz.com/learn/seo/robotstxt
Remember that malicious robots do not care about that file.
SEO tips for Bing:
https://www.link-assistant.com/news/bing-seo-tips.html
https://neilpatel.com/blog/a-simple-guide-to-bing-seo/
Free keyword generator
https://keywordtool.io/fr/search/keywords/google/5993462?category=web&keyword=math&country=CA&language=en-CA#suggestions
Keywords not really important anymore... more about the content you have on your page. This link shows how to do the keywords meta tags
https://webmasters.stackexchange.com/questions/18628/can-a-website-use-multiple-meta-keyword-tags
This link shows the popularity of search terms
https://trends.google.com/trends/explore
The most important stuff for your website are backlinks! These are links to your website put on different websites.
SEO tips
https://neilpatel.com/blog/10-most-important-seo-tips-you-need-to-know/
WHAT IS MISSING:
Associate each language to a different page for better page indexing by search engines. Thus, people will know I have a french/mandarin/hindi/spanish versions of my website.
Use these keywords to add them to some pages.
Add links to some page that explains the division so people can better understand what I am doing.
Interesting ideas to search for market
https://learnappmaking.com/market-research-app-idea-how-to/


Quickstart | Tutorials | Docs | API
Fn is an event-driven, open source, Functions-as-a-Service (FaaS) compute platform that you can run anywhere.
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Id: 2
Name: Abadango
Type: Cluster
Dimension: unknown
Residents: ['https://rickandmortyapi.com/api/character/6']
Url: https://rickandmortyapi.com/api/location/2
Created: 2017-11-10T13:06:38.182Z


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Middendorp Reveals Inspiration For Chiefs’ Eight-Goal Thriller
by Soccer LadumaKaizer Chiefs coach Ernst Middendorp has said what was needed during half-time while 3-2 down against Bloemfontein Celtic at the Moses Mabhida Stadium on Saturday, was a frank discussion about the team’s mentality at the start of the season.
Amakhosi were eventual 5-3 winners at the weekend, but their defensive frailties had been exposed in the first half, forcing Middendorp to have a stern word.
Read: Update On Makola Ban, SAFA Step In
“Controlled aggressiveness is one important aspect of the game. I said it at the beginning of the season that we want to see our team more aggressive compared to the past six months in the last season,” the coach told reporters.
“Of course I tried to find some words, a way to communicate this to the players and that is what we have done. We found a way by communicating with each other at half-time and we had the controlled aggressiveness in the second half. It was what was needed to get the result at the end of the day.”
Middendorp said the game was value for money for neutrals at the stadium, but had criticised his side for a defensive display that was worse than an u/12 league.
“Very entertaining game, no doubt about it. It means the two teams were contributing and for the supporters it was a pleasure. We had a bit of an attitude issue in the first half, which allowed some quick counter. We corrected it somehow in the second half and were more results-driven in our performance in the second half,” he said.
Read: How Chiefs Got The Edge Over Celtic
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Three Things Every Entrepreneur Should Know Before Starting A Business
by QuoraStarting Wonolo has been the scariest, the hardest, and the craziest thing I have done in my career. However, I cannot imagine doing anything else, and I believe I am who I am today because of it. Here are the three lessons I would love to share.
- Personal Growth. The first lesson I learned is that starting a company is one of the most challenging, but also the most rewarding experiences in life. It’s not just about building a business, but about self-discovery and self-growth. Through ups and downs of the startup journey, I have learned not only about how to build a sustainable, yet differentiated business, but also about how to stay resilient after multiple setbacks while continuously motivating team members around me. I feel that I have grown so much as a person building Wonolo. This experience has given me a tremendous amount of confidence that I can do anything I want if I persevere through challenging times, surround myself with people who are smarter and more experienced than I am, and stay true to what my heart desires.
- Embracing challenges. The second lesson I learned is the realization that things will go wrong more often than right in a startup. There will still be a constant stream of problems you didn’t anticipate and plan for. Given this, the important question is what will you do when you’re facing a difficult situation knowing that it will happen frequently? The way I have been managing challenges is to embrace them as opportunities to improve and get better. If I look back at all the difficult times, all the struggles had actually helped my team and I to become more innovative and stronger. And I am actually grateful for those opportunities (though I don’t ever want to repeat and experience those painful moments again). That’s part of what makes the startup journey so exciting and rewarding.
- People make or break the business. The last lesson I learned is that people matter the most at the end of the day. Most of the problems in a company are people related. It doesn’t matter if you have the best product, the biggest balance sheet, or the best business model if you cannot get the people side of the equation right. In good times, you may not realize the importance of this, but when things don’t go well (and they always do), people issues always become the most critical determinant of whether the company will make it or not. So, spend a lot of time on recruiting the right people with the biggest potential, and once you hire them, give them the full reign with a clear swim lane to thrive.


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Web 200 - Theory of Web Design
Erica Finch - Visual Design Studies
Welcome
Client Survey
Information Architecture
Wireframes
Visual Design Studies
Page Templates
Protosite
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Visual Designs for Guava Music
Home Page - Final Design
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---
layout: post
title: Horizon Workspace 1.8.1 Client Update & Heartbleed bug
date: '2014-04-18T06:12:00.000-07:00'
author: thatvirtualboy
tags:
- update
- workspace
- heartbleed
- 1.8.1
modified_time: '2017-08-03T10:14:46.681-07:00'
blogger_id: tag:blogger.com,1999:blog-733606464149134140.post-7533996503986359206
blogger_orig_url: https://www.thatvirtualboy.com/2014/04/horizon-workspace-181-client-update.html
redirect_from: /2014/04/horizon-workspace-181-client-update.html
---
Last night VMware quietly released a patched Windows and OSX Client for Horizon Workspace 1.5 and 1.8 bringing the client to version 1.8.1. This client release includes an updated OpenSSL 1.0.1g. Alongside the release is a KB with the remediation steps for the Client regarding the pesky CVE-2014-0160 vulnerability.
You can continue to track the VMware advisory for this vulnerability here: http://www.vmware.com/security/advisories/VMSA-2014-0004.html
Get the downloads from the VMware Product Page.


--- layout: post status: publish published: true title: Cubs Defeat Cardinals in 2015 NLDS - Episode 7.63 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11529 wordpress_url: http://ivyenvy.com/?p=11529 date: '2015-10-14 21:50:37 +0000' date_gmt: '2015-10-15 02:50:37 +0000' categories: - Podcast tags: [] comments: [] ---
The Cubs defeated the St. Louis Cardinals in the NLDS and on this episode of The Ivy Envy Podcast, we mainly talk about Game 4. Andy and Corey were in Wrigley for the clinching game and on this episode, we share our experience.


What did you learn from chapter 1 of Search Inside Yourself?
- I learned that of the six charactersitics of top performers in the tech industry only two are related to intellectual competencies (conceptual thinking and analytical ability). The other four characteristic (strong achievment drive and high
achievment standards, ability to influence, initiative in taking on challenges, and self-confidence) are emotional competencies.
- Happiness is a skill. And like any other skill happiness can be trained.
How did you find the 2 minutes of mindfulness?
The 2 minutes of mindfulnes was quite enjoyable. I found it very relaxing to simply sit there and just be. I did not move for the 2 minutes, but I gained a new perspective and appreciation of my legs...It sounds weird but I could
feel my legs as I was just being, and I simply was appreciating how they are a part of my body.


class ProgressBar::Progress
Constants
- DEFAULT_BEGINNING_POSITION
- DEFAULT_SMOOTHING
- DEFAULT_TOTAL
Attributes
progress[R]
running_average[RW]
smoothing[RW]
starting_position[RW]
total[R]
Public Class Methods
new(options = {})
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 16 def initialize(options = {}) self.total = options.fetch(:total, DEFAULT_TOTAL) self.smoothing = options[:smoothing] || DEFAULT_SMOOTHING start :at => DEFAULT_BEGINNING_POSITION end
Public Instance Methods
absolute()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 114 def absolute progress - starting_position end
decrement()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 47 def decrement if progress == 0 warn "WARNING: Your progress bar is currently at #{progress} out of #{total} " "and cannot be decremented. In v2.0.0 this will become a " "ProgressBar::InvalidProgressError." end self.progress -= 1 unless progress == 0 end
finish()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 29 def finish self.progress = total unless unknown? end
finished?()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 33 def finished? @progress == @total end
increment()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 37 def increment if progress == total warn "WARNING: Your progress bar is currently at #{progress} out of #{total} " "and cannot be incremented. In v2.0.0 this will become a " "ProgressBar::InvalidProgressError." end self.progress += 1 unless progress == total end
none?()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 95 def none? running_average.zero? || progress.zero? end
percentage_completed()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 83 def percentage_completed return 0 if total.nil? return 100 if total == 0 # progress / total * 100 # # Doing this way so we can avoid converting each # number to a float and then back to an integer. # (progress * 100 / total).to_i end
percentage_completed_with_precision()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 107 def percentage_completed_with_precision return 100.0 if total == 0 return 0.0 if total.nil? '%5.2f' % [(progress * 100 / total.to_f * 100).floor / 100.0] end
progress=(new_progress)
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 61 def progress=(new_progress) if total && new_progress > total fail ProgressBar::InvalidProgressError, "You can't set the item's current value to be greater than the total." end @progress = new_progress self.running_average = Calculators::RunningAverage.calculate(running_average, absolute, smoothing) end
reset()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 57 def reset start :at => starting_position end
start(options = {})
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 23 def start(options = {}) self.running_average = 0 self.progress = self.starting_position = options[:at] || progress end
total=(new_total)
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 74 def total=(new_total) unless progress.nil? || new_total.nil? || new_total >= progress fail ProgressBar::InvalidProgressError, "You can't set the item's total value to less than the current progress." end @total = new_total end
total_with_unknown_indicator()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 103 def total_with_unknown_indicator total || '??' end
unknown?()
click to toggle source
# File lib/ruby-progressbar/progress.rb, line 99 def unknown? progress.nil? || total.nil? end


Veggies es bonus vobis, proinde vos postulo essum magis kohlrabi welsh onion daikon amaranth tatsoi tomatillo melon azuki bean garlic. Gumbo beet greens corn soko endive gumbo gourd. Parsley shallot courgette tatsoi pea sprouts fava bean collard greens dandelion okra wakame tomato. Dandelion cucumber earthnut pea peanut soko zucchini.
Beetroot water spinach okra water chestnut ricebean pea catsear courgette summer purslane. Water spinach arugula pea tatsoi aubergine spring onion bush tomato kale radicchio turnip chicory salsify pea sprouts fava bean. Dandelion zucchini burdock yarrow chickpea dandelion sorrel courgette turnip greens tigernut soybean radish artichoke wattle seed endive groundnut broccoli arugula.
My Reflection
My Reflection:I really enjoyed learning about responsive web design, although I feel as though I have only scratched the surface. I would love to get better at it. I'm still not sure that I am using CSS media queries properly or that I understand the best practices of setting up the CSS.
This was a pairing challenge. We initially misunderstood the directions. I didn't understand that we were supposed to create a page that toggled in and out of two states, meaning that the nav bar would move when the browser window was shrunk to a certain width, and so forth. Instead, we implemented the changes in the main part of the CSS. We also got stuck on how to use CSS media queries, even after googling together. We ended up not finishing the challenge, but then working independently later in the day before getting back together on chat in the evening. My pair was lovely to work with and I felt like we were really collaborating during the initial hangout, so that was good.
Some notes on pairing: I've identified this as an area where I need improvement. I need to get better at working through ideas WITH my pair, and fighting the urge to just table issues to go back to them later on my own. I need to work on not being afraid to show that I don't know things, and have more confidence in the things I do know. My tendency is to go back and revisit the work on my own, because I feel like this is the best way I learn. I plan on doing some research on pair programming in the coming weeks, and maybe also practicing thinking through things out loud when I am working by myself.
I didn't discover the emulator in dev tools until after we had finished. I had a lot of trouble setting it up but once I did, I thought it was the coolest thing ever.


Python API
ML-Agents provides a Python API for controlling the agent simulation loop of a environment or game built with Unity. This API is used by the ML-Agent training algorithms (run with learn.py
), but you can also write your Python programs using this API.
The key objects in the Python API include:
- UnityEnvironment — the main interface between the Unity application and your code. Use UnityEnvironment to start and control a simulation or training session.
- BrainInfo — contains all the data from agents in the simulation, such as observations and rewards.
- BrainParameters — describes the data elements in a BrainInfo object. For example, provides the array length of an observation in BrainInfo.
These classes are all defined in the python/unityagents
folder of the ML-Agents SDK.
To communicate with an agent in a Unity environment from a Python program, the agent must either use an External brain or use a brain that is broadcasting (has its Broadcast property set to true). Your code is expected to return actions for agents with external brains, but can only observe broadcasting brains (the information you receive for an agent is the same in both cases). See Using the Broadcast Feature.
For a simple example of using the Python API to interact with a Unity environment, see the Basic Jupyter notebook, which opens an environment, runs a few simulation steps taking random actions, and closes the environment.
Notice: Currently communication between Unity and Python takes place over an open socket without authentication. As such, please make sure that the network where training takes place is secure. This will be addressed in a future release.
Loading a Unity Environment
Python-side communication happens through UnityEnvironment
which is located in python/unityagents
. To load a Unity environment from a built binary file, put the file in the same directory as unityagents
. For example, if the filename of your Unity environment is 3DBall.app, in python, run:
from unityagents import UnityEnvironment
env = UnityEnvironment(file_name="3DBall", worker_id=0, seed=1)
file_name
is the name of the environment binary (located in the root directory of the python project).worker_id
indicates which port to use for communication with the environment. For use in parallel training regimes such as A3C.seed
indicates the seed to use when generating random numbers during the training process. In environments which do not involve physics calculations, setting the seed enables reproducible experimentation by ensuring that the environment and trainers utilize the same random seed.
Interacting with a Unity Environment
A BrainInfo object contains the following fields:
visual_observations
: A list of 4 dimensional numpy arrays. Matrix n of the list corresponds to the nth observation of the brain.vector_observations
: A two dimensional numpy array of dimension(batch size, vector observation size)
if the vector observation space is continuous and(batch size, 1)
if the vector observation space is discrete.text_observations
: A list of string corresponding to the agents text observations.memories
: A two dimensional numpy array of dimension(batch size, memory size)
which corresponds to the memories sent at the previous step.rewards
: A list as long as the number of agents using the brain containing the rewards they each obtained at the previous step.local_done
: A list as long as the number of agents using the brain containingdone
flags (whether or not the agent is done).max_reached
: A list as long as the number of agents using the brain containing true if the agents reached their max steps.agents
: A list of the unique ids of the agents using the brain.previous_actions
: A two dimensional numpy array of dimension(batch size, vector action size)
if the vector action space is continuous and(batch size, 1)
if the vector action space is discrete.
Once loaded, you can use your UnityEnvironment object, which referenced by a variable named env
in this example, can be used in the following way:
- Print :
print(str(env))
Prints all parameters relevant to the loaded environment and the external brains. - Reset :
env.reset(train_model=True, config=None)
Send a reset signal to the environment, and provides a dictionary mapping brain names to BrainInfo objects.train_model
indicates whether to run the environment in train (True
) or test (False
) mode.config
is an optional dictionary of configuration flags specific to the environment. For generic environments,config
can be ignored.config
is a dictionary of strings to floats where the keys are the names of theresetParameters
and the values are their corresponding float values. Define the reset parameters on the Academy Inspector window in the Unity Editor.
- Step :
env.step(action, memory=None, text_action=None)
Sends a step signal to the environment using the actions. For each brain :action
can be one dimensional arrays or two dimensional arrays if you have multiple agents per brains.memory
is an optional input that can be used to send a list of floats per agents to be retrieved at the next step.text_action
is an optional input that be used to send a single string per agent.
Note that if you have more than one external brain in the environment, you must provide dictionaries from brain names to arrays for action
, memory
and value
. For example: If you have two external brains named brain1
and brain2
each with one agent taking two continuous actions, then you can have:
action = {'brain1':[1.0, 2.0], 'brain2':[3.0,4.0]}
Returns a dictionary mapping brain names to BrainInfo objects.
- Close :
env.close()
Sends a shutdown signal to the environment and closes the communication socket.


Transparency data
Common basic data set (CBDS): requests for change (RFC) 2017
Completed RFCs that we'll make to the CBDS during 2017, including details of the change and the reasons for the request.
Details
These files contain information for suppliers developing software and management information systems (MIS) for local authorities and schools.
The
CBDS database
is also available.


Welcome to Profitah
Profitah is a simple profit calculator written in JavaScript
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Sean Leitch


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HowMuchToTip.com
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How much to Tip?
A Javascript Project
Calculator
Source-code
Created by: Daniel Dy Liacco, Eric Chung, & Tyler Rodgers
Instructions
Enter your total bill amount & desired tip percentage to calculate your tip.
Tip Calculator Widget (.js)
bill total: $100
tip percentage: 10%
Calculate
Calculated Tip: $10.00
[Unfinished]


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Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 4
This is our Ottoman feast dish. We have given this an original twist with a spicy Yorkshire pudding, which really works.
Preheat the oven to 180C/350F/Gas 4.
For the lamb, heat the butter and oil in a heavy pan and brown the lamb for about 5 minutes, stirring frequently.
Add the onion and garlic and sweat for a couple of minutes. Add the tomato paste, thyme, oregano, cloves, allspice, cumin, stock and salt and freshly ground black pepper. Bring to the boil and simmer with the lid off for about an hour until the stew is thick and the meat tender.
For the aubergine, bake the aubergines in the oven for about 40 minutes or until blistered and softened. Leave to cool slightly.
Peel the aubergines, and set the pulp to one side.
In a saucepan warm the milk and cream. In another pan melt the butter, then work in the flour. Slowly add the warm milk and cream to the butter and flour and stir to make a thick white sauce.
Add the aubergine purée, the cheese, chilli flakes, salt and freshly ground black pepper. Cook for about 5 minutes.
Put a mound of aubergine purée in the middle of the plate and surround with the lamb. Garnish with parsley.


{% extends "common-base.html" %} {% load custom_tags %} {% block common_content %} {% if invitation %}
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CMake is an open-source and cross-platform building tool for software packages that provides easy managing of multiple build systems at a time. It works by allowing the developer to specify build parameters and rules in a simple text file that cmake then processes to generate project files for the actual native build tools (e.g. UNIX Makefiles, Microsoft Visual Studio, Apple XCode, etc). That means you can easily maintain multiple separate builds for one project and manage cross-platform hardware and software complexity.
If you are not already familiar with cmake, please refer to the official documentation or the basic introductions in the wiki (recommended).
Before using CMake you will need to install/build the binaries on your system. Most systems have cmake already installed or provided by the standard package manager. If that is not the case for you, please download and install now. For building SLEEF, version 3.4.3 is the minimum required.
1. Make sure cmake is available on the command-line. The command below should display a version number greater than or equal to 3.4.3.
$ cmake --version
2. Download the tar from the software repository or checkout out the source code from the GitHub repository.
$ git clone https://github.com/shibatch/sleef
3. Make a separate directory to create an out-of-source build. SLEEF does not allow for in-tree builds.
$ cd sleef $ mkdir build && cd build
4.
This flag configures an optimised libsleef shared library build with basic debug info. By default, cmake will autodetect your system platform and configure the build using the default parameters. You can control and modify these parameters by setting variables when running cmake. See the list of options and variables for customizing your build.
NOTE: On Windows, you need to use a specific generator like this: `cmake -G"Visual Studio 15 2017 Win64" ..` specifying the Visual Studio version and targeting specifically `Win64` (to support compilation of AVX/AVX2) Check `cmake -G` to get a full list of supported Visual Studio project generators. This generator will create a proper solution `SLEEF.sln` under the build directory. You can still use `cmake --build .` to build without opening Visual Studio.
5. Now that you have the build files created by cmake, proceed from the top of the build directory:
$ make
6. Install the library under ../my-sleef/install by running:
$ make install
7. You can execute the tests by running:
$ make test
Variables dictate how the build is generated; options are defined and undefined, respectively, on the cmake command line like this:
Build configurations allow a project to be built in different ways for debug, optimized, or any other special set of flags.
In order to build the library, you need to install libmpfr and OpenMP(libmpfr is only required to build the tester, and it is not linked to the library). Please change the directory to sleef-3.X and run the following commands.
$ mkdir build $ cd build $ cmake -DCMAKE_INSTALL_PREFIX=/usr .. $ make $ make test $ sudo make install
In order to uninstall the libraries and headers, run the following command.
$ sudo xargs rm -v < install_manifest.txt
If you are using Debian 10(Buster), Ubuntu 18.04(Bionic) or later, then you can install the library through apt-get. The DFT library will not be installed.
$ sudo apt-get update $ sudo apt-get install libsleef-dev
You need Visual Studio 2017. Open developer command prompt for VS2017, change directory to sleef-3.X, and then run the following commands.
D:\sleef-3.X> mkdir build D:\sleef-3.X> cd build D:\sleef-3.X\build> cmake -G"Visual Studio 15 2017 Win64" .. D:\sleef-3.X\build> cmake --build . --config Release -- /maxcpucount:1Note that parallel build is not supported on MSVC.
Now, let's try compiling the source code shown in Fig. 2.1.
#include <stdio.h>
#include <x86intrin.h>
#include <sleef.h>
int main(int argc, char **argv) {
double a[] = {2, 10};
double b[] = {3, 20};
__m128d va, vb, vc;
va = _mm_loadu_pd(a);
vb = _mm_loadu_pd(b);
vc = Sleef_powd2_u10(va, vb);
double c[2];
_mm_storeu_pd(c, vc);
printf("pow(%g, %g) = %g\n", a[0], b[0], c[0]);
printf("pow(%g, %g) = %g\n", a[1], b[1], c[1]);
}
Fig. 2.1: Source code for testing
Fig.2.2 shows typical commands for compiling and executing the hello code on Linux computers.
$ gcc hellox86.c -o hellox86 -lsleef $ ./hellox86 pow(2, 3) = 8 pow(10, 20) = 1e+20 $ █
Fig. 2.2: Commands for compiling and executing hellox86.c
You may need to set LD_LIBRARY_PATH environment variable appropriately. If you are trying to execute the program on Mac OSX or Windows, try copying the DLLs to the current directory.
Below is an example CMakeLists.txt for compiling the above hellox86.c. CMake will automatically download SLEEF from GitHub repository, and thus there is no need to include SLEEF in your software package. If you prefer importing SLEEF as a submodule in git, you can use SOURCE_DIR option instead of GIT_REPOSITORY option for ExternalProject_Add.
cmake_minimum_required(VERSION 3.4.3)
include(ExternalProject)
find_package(Git REQUIRED)
ExternalProject_Add(libsleef
GIT_REPOSITORY https://github.com/shibatch/sleef
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/contrib
)
include_directories(${CMAKE_BINARY_DIR}/contrib/include)
link_directories(${CMAKE_BINARY_DIR}/contrib/lib)
add_executable(hellox86 hellox86.c)
add_dependencies(hellox86 libsleef)
target_link_libraries(hellox86 sleef)
Fig. 2.3: Example CMakeLists.txt


Analysing-Archaeological-Radiocabon-Ages-Using-R
Jan 1, 0001
Practice some techniques for analysing archaeological radiocabon ages using R
anatolia-bibliography-map
Jan 1, 0001
The goal of this project is to spatially locate bibliographic resources regarding the archaeology of Anatolia (modern Turkey). This takes the bibliography of archaeology to the next level by showing not only the topics and authors, but where the archaeological research is being done.
ancient-ceramic-kilns
Jan 1, 0001
GeoJSON files for ceramic kilns of the ancient world, no chronological/spatial boundaries
AncientMetagenomeDir
Jan 1, 0001
Repository containing lists of all published ancient metagenome samples (and related)
anthropmmd
Jan 1, 0001
An R package for Smith’s Mean Measure of Divergence (MMD), with a graphical user interface, facilities for trait selection and graphical representations.
aoristAAR
Jan 1, 0001
A R package for the aoristic analysis of archaeological data.
archaeo-db-workshop
Jan 1, 0001
Information and guidelines for a workshop about managing archaeological databases
ArchaeoChron
Jan 1, 0001
Bayesian Modeling of Archaeological Chronologies.
ArchaeoLines
Jan 1, 0001
The ArchaeoLines plugin displays any combination of declination arcs most relevant to archaeo- or ethnoastronomical studies.
archaeological-object-sharing
Jan 1, 0001
An online space for sharing data, 3d models, etc about archaeological objects to enable the comparison of these objects


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filmcritic.com presents TWO reviews from staff members James Brundage and Max Messier. You can find the reviews with full credits at http://www.filmcritic.com/misc/emporium.nsf/2a460f93626cd4678625624c007f2b46/f4f3233798557e33882568e800788faa?OpenDocument
MISSION: IMPOSSIBLE 2 Film reviews by James Brundage and Max Messier Copyright 2000 filmcritic.com
Editor's Note: Rarely have to so divergent reviews for one movie crossed my desk on the same day. To wit, we present a unique experience for filmcritic.com -- something of a "He Said, He Said" -- two looks at Mission: Impossible 2, from two of our most vocal critics. -CN
James Brundage, the exuberant fan:
John Woo is back in the saddle again. After turning out useless Hollywood drivel from emigration up until Face/Off, enjoyable Hollywood drivel with Face/Off, and intelligent and enjoyable Canadian drivel in Once a Thief, John Woo has finally reestablished himself as a grandmaster of the romantic action movie.
I say this having just watched, for about the last 12 hours straight, every John Woo film since Hard Boiled, plus the first Mission: Impossible to boot. And, having just sat through 12 hours of John Woo material, I can say without a doubt that M: I-2 is not only proof that John Woo is back in the saddle, it is also the best English-language action movie he has churned out to date.
Mission: Impossible 2 (or M:I-2 for short), probably this summer's most-anticipated flick, is an entirely different animal from its predecessor. Mission: Impossible was your standard espionage flick (better directed and told in a slightly Hitchcockian style, but still your standard espionage flick) with a few nice capers and a very impressive action scene thrown in. Story-wise, everything was par for the course. We even had the obligatory `break into the unbreakable place' sequence. M: I-2, on the other hand, is a whole different animal.
In M:I-2, rogue agent Sean Ambrose (Dougray Scott) steals all of the cure to a superflu known as Chimera… as well as a sample of the virus. Like any modern-day bad guy, Ambrose is a capitalist… and is planning to sell the cure to the highest bidder… after he has unleashed Chimera upon the world. And, of course, it falls upon the IMF to stop him. Heading up the team is Ethan Hunt (Tom Cruise); joining him are agents Luther Stickell (Ving Rhames) and Billy Baird (John Polson) and, per the instructions given in a cameo by Anthony Hopkins, the final member of the team must be Nyah Hall (Thandie Newton), a professional thief who Ethan must recruit.
Let the games begin.
 But instead of botching it by doing too many things at once), M: I-2 juggles all of its balls in the air and never even gets close to dropping one. This might be because master craftsman screenwriter Robert Towne (Chinatown) wrote the script.
The one thing M:I-2 is not, however, is a mystery. You may find the most impressive action sequences of 2000 in M:I-2¸ but you're not getting much in the way of plot twists. If you are in suspense, waiting for a particular blow-your-mind plot twist, it is because you expect M:I-2 to be even remotely like the original Mission: Impossible, which it is not. M: I-2 is a much more energetic film. It is strengthened by bringing a stylistically brilliant director as John Woo into the game.  Even when watching an otherwise dull conversation, Woo keeps us right on the edge of our seats, waiting for the next big bang. Hiring Woo over having Brian De Palma to direct is one of the smartest moves Cruise has ever made as a producer, if only because De Palma favors old style, more stagnant camerawork whereas Woo uses the camera to make all of the motion in the film fluid.
The acting may not win any Academy awards, but each actor does his job well enough. Hans Zimmer's impressive Latin score (a far cry from the normal percussion-laden and instantly recognizable action flick score that he uses on just about every Jerry Bruckheimer production) adds to the tension, and the Limp Bizkit take on the `Mission: Impossible' theme is more suited for the genre than the prior one. Robert Towne serves up snappy dialogue, a good plot, and imaginative sequences for us, and Jeffrey Kimball handles the cameras damn near perfectly.
So, you might ask, what is my gripe? Well, it would have to be the birds. Ever since the shootout in the bird teahouse at the beginning of Hard Boiled, Woo has loved things that fly and aren't made out of lead. Birds make many appearances here… way too many. There are a few moments when having birds present makes sense, but their presence in the number of scenes that they are there (about half of the suspense scenes) makes you feel like Woo is still grappling with his urge to be an experimental director.

RATING: ****1/2
Max Messier, the flabbergasted critic:
I used to love the delicacies that are offered during the summer movie season.
Those days are over. Since the launch of the 2000 summer movie season, everything that the studios have put on the dinner table since the beginning of May has stunk and made me sick to my stomach.
The biggest turkey so far has to be Mission: Impossible 2. (Mind you, I don't count the bloated corpse of Battlefield Earth -- that deserves its own section of hell.)
I won't go into the pedestrian, stomach-turning plot, which James described above. The main problem with M:I-2 is that the writing team of Ronald D. Moore, Brannon Braga, and Robert Towne have concocted such an unoriginal and trite piece of storytelling. It's a damn shame because both Moore and Braga wrote Star Trek: First Contact and Star Trek: Generations and Robert Towne wrote Chinatown. Mission: Impossible was an incredible TV show that incorporated unique story lines, amazing character interactions, and some great villains. It ranks up there with The A-Team in my book. The first Mission: Impossible film was a decent effort that just lingered too long like a teenage boy on his first date.
But M:I-2 represents a blatant rip-off of the James Bond films. It completely removes the element of teamwork and cohesiveness needed to successfully complete the missions and replaces it with a loose cannon, a brooding ladies' man who beds the female lead within ten minutes of meeting her. It's also a shame that Ving Rhames is reduced to playing a monkey punching buttons on a laptop with the Mission: Impossible logo as wallpaper.
The main question I think everyone will want to ask is: What the hell has happened to John Woo!?  Even the opening scene of Ethan Hunt climbing a rock face with sweeping helicopter camera shots makes me think, Am I watching Cliffhanger 2? Renny Harlin, get on the phone and call your lawyer.
That said, all of your traditional Woo-isms are here: The slow-motion shots, the children, the pigeons, religious figures, people flying around with guns firing. The only problem is that Woo is using the same stuff he has used since The Killer in 1989. Nothing seems original at all. He is starting to remind me of the late, great Sam Peckinpah: A good, solid director who lost his way and his ambition toward the end of his career. Mr. Woo, get out a piece of paper, write a good script, and give Chow Yun-Fat a call.
M:I-2 is an utter disappointment and a delusion of a film. Stay away -- far away.
RATING: * [LOWEST RATING]
|----------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |--------------------------------------|
MPAA Rating: PG-13
Director: John Woo Producer: Tom Cruise, Paula Wagner Writer: Robert Towne Starring: Tom Cruise, Dougray Scott, Thandie Newton, Richard Roxburgh, John Polson, Brendan Gleeson, Rade Sherbedgia, Ving Rhames, Anthony Hopkins
http://www.missionimpossible.com/
-- Christopher Null -<EMAIL_ADDRESS>- http://www.filmcritic.com
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module Partition:sig
..end
A partition of a set S
is a set of non-empty subset of set S
,
such that each element in a set of S
is included in one and only
one of the subsets and a union of the subsets forms a set S
.
All nodes belonging to the same subset (called group
in our
parlance) represents the equivalence class. The equivalence side
can be represented by a particular ordinal number or
representative, that can be thought about as an ordinary
number. See Equiv
for the representation of this ordinal
numbers. A particular element of an equivalence class plays a
role of «representative element». Depending on the nature of
partitioning, this role can have different semantics.
This data structure is used to represent results of partioning of
a graph into groups of nodes, for example, to strongly connected
components.
type'a
t ='a partition
val groups : 'a t -> 'a group seq
groups p
returns all partition cells of a partitioning p
val group : 'a t -> 'a -> 'a group option
group p x
returns a group
of an element x
. Note, this
function is not total since the set of all values of type 'a
is
usually larger than the underlying set that was partitioned.val equiv : 'a t -> 'a -> 'a -> bool
equiv p x y
is true of x
and y
belongs to the same
equivalence class (i.e., to the same group).val number_of_groups : 'a t -> int
number_of_groups p
returns the amount of groups in a given
partitioning p
.val of_equiv : 'a t -> equiv -> 'a group option
of_equiv p n
rebuilds a group from an equivalence class
ordinal number.


---
layout: post
title: Image module working
date: '2005-11-02T03:39:00.000+01:00'
author: Steven Van Acker
tags:
modified_time: '2008-01-16T00:04:37.665+01:00'
blogger_id: tag:blogger.com,1999:blog-5513234137363262204.post-546324478964951174
blogger_orig_url: http://www.singularity.be/2005/11/image-module-working.html
---
It seems like the image module is working. It should be noted that Debian uses Drupal 4.5.5 (at this time) and thus you need 4.5.x modules from the drupal site.
The module seems to require a lot of configuring which is a bad thing imho.
It has lots of settings and they are not structured in categories. This makes it hard to get an overview about what is important and what isn't, when first setting up the image module.
I hope to be able to upload some pictures soon. When this works, I will start migrating all my old image galleries to drupal (all 3GB of them)
For now, its time for bed :)


Visualize adopters and cumulative adopters
plot_adopters(obj, freq = FALSE, what = c("adopt", "cumadopt"), add = FALSE, include.legend = TRUE, include.grid = TRUE, pch = c(21, 24), type = c("b", "b"), ylim = if (!freq) c(0, 1) else NULL, lty = c(1, 1), col = c("black", "black"), bg = c("tomato", "gray"), xlab = "Time", ylab = ifelse(freq, "Frequency", "Proportion"), main = "Adopters and Cumulative Adopters", ...)
| obj | Either a diffnet object or a cumulative a doption matrix. |
|---|---|
| freq | Logical scalar. When TRUE frequencies are plotted instead of proportions. |
| what | Character vector of length 2. What to plot. |
| add | Logical scalar. When TRUE lines and dots are added to the current graph. |
| include.legend | Logical scalar. When TRUE a legend of the graph is plotted. |
| include.grid | Logical scalar. When TRUE, the grid of the graph is drawn |
| pch | Integer vector of length 2. See |
| type | Character vector of length 2. See |
| ylim | Numeric vector of length 2. Sets the plotting limit for the y-axis. |
| lty | Numeric vector of length 2. See |
| col | Character vector of length 2. See |
| bg | Character vector of length 2. See |
| xlab | Character scalar. Name of the x-axis. |
| ylab | Character scalar. Name of the y-axis. |
| main | Character scalar. Title of the plot |
| ... | Further arguments passed to |
A matrix as described in cumulative_adopt_count
.
Other visualizations: dgr
,
diffusionMap
, drawColorKey
,
grid_distribution
,
hazard_rate
, plot_diffnet2
,
plot_diffnet
,
plot_infectsuscep
,
plot_threshold
,
rescale_vertex_igraph


XXX, Wausan-ro, Mapo-gu, Seoul, Republic of Korea
Bus: A, B, C
Subway: Line 2, Airport Line
About 5 minutes from Hongdae station
TEL 02-XXX-XXXX
[Business Hours]
WEEKDAY 9:00 ~ 16:00


I am Abhinav currently pursuing my B-Tech in Information Technology from NSUT-Dwarka, New Delhi. I am quiet passionate about Web Development and Content Writing thus on the occasion of Environment Day, I wrote the following article.
Please have a look at my article and let me know your views :)
World Environment Day is celebrated each year on 5thJune to settle natural issues with the goal that new and compelling plans can be executed to make the climate more secure, better and more secure for what's to come. This declaration was made by the United Nations General Assembly in 1972 on the introduction of the extraordinary meeting on the Environment "Stockholm Human Environment Conference" As well as spreading mindfulness about the climate among individuals of the entire world, it is commended each year fully intent on empowering and empowering individuals for dynamic exercises with regards to a spotless and wonderful climate on Earth. It is commended with numerous arrangements as significant festivals of the year, during which political and public works are expanded.
The foundation of the World Environment Day has been finished with different plans, plans and destinations to defeat every one of the natural issues from this planet and to make this planet truly excellent. To zero in on natural issues and give a face to individuals on ecological issues, it was important to set up this unique program for the climate.  It spreads the overall information on individuals, it is fundamental for all nations and individuals to change for a more secure and more prosperous future in the conduct of natural issues.
World Environment Day is coordinated by the United Nations Environment Program (UNEP). Its base camp are in Nairobi, Kenya, nonetheless, it is commended in excess of 100 nations all throughout the planet. It was set up in 1972, nonetheless, it was first celebrated in 1973. Its meeting is coordinated each year by different urban areas (likewise called the host country) with an alternate point or subject. It is commended through the global participation of individuals. The subject or topic of the 2016 World Environment Day was "a battle against illicit exchange the untamed life forever", which was facilitated by Angola country.
The goal of this gathering was to unite every one individuals of the relative multitude of nations and to improve the administration of backwoods to counter environmental change. This works many; For instance, understudies identified with tree related trees identified with natural insurance are praised with social projects, workmanship presentation, painting rivalry, test contest, banter, addresses, exposition composing, discourse and so forth Workshops are likewise coordinated (with regards to fixed arrangement the executives) to empower youth on the climate and environmental change issues for a safe future on earth.
In 2009, for the insurance of characteristic assets by forestalling an unnatural weather change in harmless to the ecosystem foundation and in Chennai and Bangalore, workmanship contest, preparing programs for the administration of e-squander (electronic waste) for understudies, wellsprings of energy Reuse, untamed life protection, security downpour water, banter rivalry on the ascent of an Earth-wide temperature boost, natural hindrance, city's mean Has coordinated ecological fairs and so forth