How did Amelia Bambridge die? British backpacker's cause of death confirmed after Cambodia post-mortem
The body of Ms Bambridge was examined at the main hospital in Sihanoukville, where it was taken after being found on Thursday in the Gulf of Thailand, the governor of Preah Sihanouk province said
by James Rodger, https://www.facebook.com/jamesrodgerjournalistA post-mortem examination has found that British backpacker Amelia Bambridge, whose body was found at sea a week after she disappeared in Cambodia, drowned.
The body of Ms Bambridge was examined at the main hospital in Sihanoukville, where it was taken after being found on Thursday in the Gulf of Thailand, the governor of Preah Sihanouk province said.
The 21-year-old, from Worthing, West Sussex, disappeared after attending a beach party on the night of October 23 on the island of Koh Rong.
Her body was discovered by fishermen about 60 miles away.
The provincial police chief earlier said the post-mortem examination would be attended by forensic police, a hospital doctor, a court prosecutor, a representative of the British Embassy and members of Ms Bambridge's family.
On Thursday her family confirmed that her body had been found in the sea following days of searching.
Her mother, Linda Schultes, arrived at the Sihanoukville Referral Hospital in Sihanoukville province on Friday, along with other members of her family.
Miss Bambridge was reported missing after she failed to check out of her hotel on time, and staff at Police Beach, a private venue on the island, found her purple rucksack with her purse, phone and bank cards inside the following morning.
Her body was found in the sea about 60 miles from the island where she disappeared, officials told the Associated Press.


Youth arrested for stabbing young woman near Chidambaram
The 18-year-old victim, who is undergoing treatment in hospital, had turned down the man’s proposal
by Special CorrespondentAn 18-year-old young woman was stabbed in the neck by a young man after she turned down his proposal for marriage in Keezha Veethi near Chidambaram on Saturday.
The accused, R .Sakthivel, 22, a resident of Kalamarudhur, has been arrested and remanded to judicial custody. The young woman, a resident of Kattandikuppam near Panruti was working along with the accused in a chips company in Keezha Veethi and the two had been friends for a long time, police said.
According to police, the accused barged into the house where the young woman was staying with her grandmother near Chidambaram, and picked up an argument with her. He then stabbed her in the neck after she rejected his marriage proposal.
The young woman belongs to the Vanniyar community and the accused to the Dalit community, police said.
The young woman is undergoing treatment at the Raja Muthiah Medical College and Hospital. Her condition is stated to be stable.


public class AgclAdapterFactory
extends org.eclipse.emf.common.notify.impl.AdapterFactoryImpl
createXXX
method for each class of the model.
AgclPackage
| Constructor and Description |
|---|
AgclAdapterFactory()
Creates an instance of the adapter factory.
|
| Modifier and Type | Method and Description |
|---|---|
org.eclipse.emf.common.notify.Adapter |
createAdapter(org.eclipse.emf.common.notify.Notifier target)
Creates an adapter for the
target . |
org.eclipse.emf.common.notify.Adapter |
createAGCLAnnexLibraryAdapter()
Creates a new adapter for an object of class '
AGCL Annex Library '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLAnnexSubclauseAdapter()
Creates a new adapter for an object of class '
AGCL Annex Subclause '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLAssumptionAdapter()
Creates a new adapter for an object of class '
AGCL Assumption '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLBehaviourAdapter()
Creates a new adapter for an object of class '
AGCL Behaviour '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLContractAdapter()
Creates a new adapter for an object of class '
AGCL Contract '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLEnforceAdapter()
Creates a new adapter for an object of class '
AGCL Enforce '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLGrammarRootAdapter()
Creates a new adapter for an object of class '
AGCL Grammar Root '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLGuaranteeAdapter()
Creates a new adapter for an object of class '
AGCL Guarantee '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLPropertyDeclAdapter()
Creates a new adapter for an object of class '
AGCL Property Decl '. |
org.eclipse.emf.common.notify.Adapter |
createAGCLViewpointAdapter()
Creates a new adapter for an object of class '
AGCL Viewpoint '. |
org.eclipse.emf.common.notify.Adapter |
createAnnexLibraryAdapter()
Creates a new adapter for an object of class '
Annex Library '. |
org.eclipse.emf.common.notify.Adapter |
createAnnexSubclauseAdapter()
Creates a new adapter for an object of class '
Annex Subclause '. |
org.eclipse.emf.common.notify.Adapter |
createAtomicPropositionAdapter()
Creates a new adapter for an object of class '
Atomic Proposition '. |
org.eclipse.emf.common.notify.Adapter |
createBooleanConstantAdapter()
Creates a new adapter for an object of class '
Boolean Constant '. |
org.eclipse.emf.common.notify.Adapter |
createElementAdapter()
Creates a new adapter for an object of class '
Element '. |
org.eclipse.emf.common.notify.Adapter |
createEObjectAdapter()
Creates a new adapter for the default case.
|
org.eclipse.emf.common.notify.Adapter |
createInputAdapter()
Creates a new adapter for an object of class '
Input '. |
org.eclipse.emf.common.notify.Adapter |
createModalElementAdapter()
Creates a new adapter for an object of class '
Modal Element '. |
org.eclipse.emf.common.notify.Adapter |
createNamedElementAdapter()
Creates a new adapter for an object of class '
Named Element '. |
org.eclipse.emf.common.notify.Adapter |
createOutputAdapter()
Creates a new adapter for an object of class '
Output '. |
org.eclipse.emf.common.notify.Adapter |
createParameterAdapter()
Creates a new adapter for an object of class '
Parameter '. |
org.eclipse.emf.common.notify.Adapter |
createPSLAlwaysAdapter()
Creates a new adapter for an object of class '
PSL Always '. |
org.eclipse.emf.common.notify.Adapter |
createPSLBiconditionalAdapter()
Creates a new adapter for an object of class '
PSL Biconditional '. |
org.eclipse.emf.common.notify.Adapter |
createPSLConjunctionAdapter()
Creates a new adapter for an object of class '
PSL Conjunction '. |
org.eclipse.emf.common.notify.Adapter |
createPSLDisjunctionAdapter()
Creates a new adapter for an object of class '
PSL Disjunction '. |
org.eclipse.emf.common.notify.Adapter |
createPSLEventuallyAdapter()
Creates a new adapter for an object of class '
PSL Eventually '. |
org.eclipse.emf.common.notify.Adapter |
createPSLExpressionAdapter()
Creates a new adapter for an object of class '
PSL Expression '. |
org.eclipse.emf.common.notify.Adapter |
createPSLImplicationAdapter()
Creates a new adapter for an object of class '
PSL Implication '. |
org.eclipse.emf.common.notify.Adapter |
createPSLNegationAdapter()
Creates a new adapter for an object of class '
PSL Negation '. |
org.eclipse.emf.common.notify.Adapter |
createPSLNextAdapter()
Creates a new adapter for an object of class '
PSL Next '. |
org.eclipse.emf.common.notify.Adapter |
createPSLSpecAdapter()
Creates a new adapter for an object of class '
PSL Spec '. |
org.eclipse.emf.common.notify.Adapter |
createPSLUntilAdapter()
Creates a new adapter for an object of class '
PSL Until '. |
org.eclipse.emf.common.notify.Adapter |
createVarAdapter()
Creates a new adapter for an object of class '
Var '. |
boolean |
isFactoryForType(java.lang.Object object)
Returns whether this factory is applicable for the type of the object.
|
public AgclAdapterFactory()
public boolean isFactoryForType(java.lang.Object object)
true
if the object is either the model's package or is an instance object of the model.
isFactoryForType
in interface org.eclipse.emf.common.notify.AdapterFactory
isFactoryForType
in class org.eclipse.emf.common.notify.impl.AdapterFactoryImpl
public org.eclipse.emf.common.notify.Adapter createAdapter(org.eclipse.emf.common.notify.Notifier target)
target
.
createAdapter
in class org.eclipse.emf.common.notify.impl.AdapterFactoryImpl
target
- the object to adapt.target
.public org.eclipse.emf.common.notify.Adapter createAGCLGrammarRootAdapter()
AGCL Grammar Root
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLGrammarRoot
public org.eclipse.emf.common.notify.Adapter createAGCLAnnexLibraryAdapter()
AGCL Annex Library
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLAnnexLibrary
public org.eclipse.emf.common.notify.Adapter createAGCLViewpointAdapter()
AGCL Viewpoint
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLViewpoint
public org.eclipse.emf.common.notify.Adapter createAGCLEnforceAdapter()
AGCL Enforce
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLEnforce
public org.eclipse.emf.common.notify.Adapter createAGCLAnnexSubclauseAdapter()
AGCL Annex Subclause
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLAnnexSubclause
public org.eclipse.emf.common.notify.Adapter createAGCLContractAdapter()
AGCL Contract
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLContract
public org.eclipse.emf.common.notify.Adapter createAGCLPropertyDeclAdapter()
AGCL Property Decl
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLPropertyDecl
public org.eclipse.emf.common.notify.Adapter createAGCLAssumptionAdapter()
AGCL Assumption
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLAssumption
public org.eclipse.emf.common.notify.Adapter createAGCLGuaranteeAdapter()
AGCL Guarantee
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLGuarantee
public org.eclipse.emf.common.notify.Adapter createAGCLBehaviourAdapter()
AGCL Behaviour
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AGCLBehaviour
public org.eclipse.emf.common.notify.Adapter createPSLSpecAdapter()
PSL Spec
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLSpec
public org.eclipse.emf.common.notify.Adapter createPSLExpressionAdapter()
PSL Expression
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLExpression
public org.eclipse.emf.common.notify.Adapter createBooleanConstantAdapter()
Boolean Constant
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
BooleanConstant
public org.eclipse.emf.common.notify.Adapter createAtomicPropositionAdapter()
Atomic Proposition
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AtomicProposition
public org.eclipse.emf.common.notify.Adapter createVarAdapter()
Var
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
Var
public org.eclipse.emf.common.notify.Adapter createInputAdapter()
Input
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
Input
public org.eclipse.emf.common.notify.Adapter createOutputAdapter()
Output
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
Output
public org.eclipse.emf.common.notify.Adapter createParameterAdapter()
Parameter
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
Parameter
public org.eclipse.emf.common.notify.Adapter createPSLImplicationAdapter()
PSL Implication
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLImplication
public org.eclipse.emf.common.notify.Adapter createPSLBiconditionalAdapter()
PSL Biconditional
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLBiconditional
public org.eclipse.emf.common.notify.Adapter createPSLDisjunctionAdapter()
PSL Disjunction
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLDisjunction
public org.eclipse.emf.common.notify.Adapter createPSLConjunctionAdapter()
PSL Conjunction
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLConjunction
public org.eclipse.emf.common.notify.Adapter createPSLNextAdapter()
PSL Next
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLNext
public org.eclipse.emf.common.notify.Adapter createPSLEventuallyAdapter()
PSL Eventually
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLEventually
public org.eclipse.emf.common.notify.Adapter createPSLAlwaysAdapter()
PSL Always
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLAlways
public org.eclipse.emf.common.notify.Adapter createPSLUntilAdapter()
PSL Until
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLUntil
public org.eclipse.emf.common.notify.Adapter createPSLNegationAdapter()
PSL Negation
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
PSLNegation
public org.eclipse.emf.common.notify.Adapter createElementAdapter()
Element
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
Element
public org.eclipse.emf.common.notify.Adapter createNamedElementAdapter()
Named Element
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
NamedElement
public org.eclipse.emf.common.notify.Adapter createAnnexLibraryAdapter()
Annex Library
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AnnexLibrary
public org.eclipse.emf.common.notify.Adapter createModalElementAdapter()
Modal Element
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
ModalElement
public org.eclipse.emf.common.notify.Adapter createAnnexSubclauseAdapter()
Annex Subclause
'.
This default implementation returns null so that we can easily ignore cases;
it's useful to ignore a case when inheritance will catch all the cases anyway.
AnnexSubclause
public org.eclipse.emf.common.notify.Adapter createEObjectAdapter()


Seattle,
Temp:
Wind:
Humidity:
UV Index:
Temperature:
Wind:
Humidity:
Temperature:
Wind:
Humidity:
Temperature:
Wind:
Humidity:
Temperature:
Wind:
Humidity:
Temperature:
Wind:
Humidity:


Welcome to Quiz-Matic! This little game will test your knowledge of some basic HTML, CSS, and JavaScript concepts. You will have sixty seconds to play the game. Answer as many questions as you can. Correct answers are worth ten points, but beware: incorrect answers will cost you ten seconds!


Lossiemouth (or Lossie as it is known locally) is a former fishing port on the southern shore of the Moray Firth, just 5 miles north of Elgin. As with many of the coastal towns in the area, it consists mainly of small, neat, white stone cottages built during the 18th and 19th century; an era of prosperity due to the herring fishing.
Position 57.43°N, 3.18°W.
The harbour consists of 2 basins. Both the East (or south) and West (or north) basins now have yacht pontoons. The visitors' berths are to port just inside the East Basin. The west basin also houses the remants of the once thriving fishing fleet. Both basins are dredged to 2m. The harbour entrance can be dangerous in strong SE’lies.


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social network
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OR


Jose Bernabe Reyes is a Dominican professional baseball infielder who is a free agent. He has played in Major League Baseball (MLB),
most notably at shortstop, for the Miami Marlins, Toronto Blue Jays, Colorado Rockies and New York Mets.
Reyes is a four-time MLB All-Star. He led MLB in triples in 2005, 2006, 2008, and 2011. Reyes also led the National League (NL) in stolen bases in 2005,
2006, and 2007. He was the NL batting champion in 2011. He is also the New York Mets' all-time leader in triples and stolen bases, and has the most stolen
bases among all active players.


--- layout: post status: publish published: true title: Intype author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 697 wordpress_url: http://winterdom.com/2007/02/intype date: '2007-02-06 04:59:06 +0000' date_gmt: '2007-02-06 04:59:06 +0000' categories: - Tools tags: [] comments: [] ---
Steve Eichert and a few others mentioned Intype recently as a "TextMate for Windows". I've never used TextMate, so I can't say if it really is that. However, the site looked intriguing enough that I downloaded and tried it recently.
I have to say I'm pretty impressed by how well the editor worked given that it is such an early release (Alpha 0.2.x). Some things I liked:
That said, it will take a while before it indeed can replace my standalone text editor (old trusty Notepad2), as it still lacks quite a bit of basic functionality. For me to use it day to day, it would need to at least tab settings, regular expression search and replace and C# syntax highliting. The other thing is that it seems to require an installer, which is definitely a downside for me (this is the kind of app that really, really needs an xcopy deployment model).
I do plan on keeping my eye open on Intype and see how it evolves!


Coding (Game Development) is a very intriguing thing to learn about. Some of the things I have learned in coding has helped me slowly develop my own game. But while that is in the works, there is two games that I would like to review that have very interesting codes, and how they change every time you play. Those two games will be Undertale and Lost In Vivo.
Undertale
This game is poked fun at a lot, either because of the fanbase, or the humor of the game. But a thing not a lot of people talk about is the coding in the game. This games code changes EVERY time you play. These codes enable different things to happen in the game that totally affect the story. Different dialogue, new enemies, secret rooms, you name it. The actual visible code for the game isn’t visible (yet) but the values in the notepad file is visible. The games code was leaked onto GitHub by an anonymous user pretending to be the creator of the game, Toby Fox. The GitHub repository was taken down by DMCA. But here is the funny part; Toby did not use any coding language for the game, he used Game Maker Studio12, but you can see part of the code in the games folder. Each time you reset the game, the code changes and gives you new story or new rooms. Personally, I think that is very cool, and that is one of the reasons why I enjoy Undertale.
Lost In Vivo
Lost In Vivo is a game I have been playing for a few weeks. Much like Undertale, the code is not available, but I will be talking about the drastic changes the game can make, in only seconds. This game is a survival-horror game, and you play as a man who tries to find his dog after it got washed up into the sewers. The game itself messes with your head in many ways, as it tries to freak you out. One “save” room in the game doesn’t save your save, but it deletes it. Or does it? This is just one of the examples of what the game does. During the playthrough, you may walk by some regular walls and think nothing of it, and then go to a dead end that is very close to that wall. Suddenly, the second you turn around, there is a door to a new room. There is also one part in the game where you need to adjust head statues to open a door, but when you turn around and look at the door, and then look back where the heads were, they secretly adjusted themselves to a new angle. It is a very good game and it messes with you in more ways than just that.
Now, I don’t have the brain power to even begin to comprehend the type of coding behind both of these games, I can for sure say that the coding in these games were worked on for a while, changing things not even seconds after you look at it. But these games are both masterfully created and deserve more attention, mainly Lost In Vivo. So if you ever have the time and money to play the game, I would totally recommend giving it a shot.


Due to their unique ability to contain row- and colData,
SummarizedExperiments (se’s) can not be written to a delimited file
using functions such as write_csv. A set of functions is provided to
mimic the write_seq_se
and write it to a csv file, use
When not providing a folder, the output is written to the current working directory. The beginning of the out.csv file will look like:
EXPRESSION gene_group gene_name
patient 1 2 3 4 ...
site skin skin skin skin ...
time 0 0 0 0 ...
treatment A A A A ...
IL IL1R1 15.053 2.617 20.093 12.464 ...


MediaResizer / pyxis.uzuki.live.mediaresizer.data / ImageResizeOption / Builder / setCompressQuality
setCompressQuality
fun setCompressQuality(compressQuality: Int): Builder
set compress quality of output of resizing.
range is 0 and 100, else it throw IllegalArgumentException
Parameters
compressQuality
- desire compress quality


customizeBoard Information Report
Contents
Contents
Board Specification
General
Routing
Routing Information
Layer Information
Layer Information
Drill Pairs
Copper Area
Copper Area
Board Holes
Non-Plated Hole Size
Plated Hole Size
Board Slots
Non-Plated Slot Size
Plated Slot Size
Board Square Holes
Non-Plated Square Hole Size
Plated Square Hole Size
Other
Top Layer Annular Ring Size
Mid Layer Annular Ring Size
Bottom Layer Annular Ring Size
Pad Solder Mask
Pad Paste Mask
Pad Pwr/Gnd Expansion
Pad Relief Conductor Width
Pad Relief Air Gap
Pad Relief Entries
Via Solder Mask
Via Pwr/Gnd Expansion
Track Width
Arc Line Width
Arc Radius
Arc Degrees
Text Height
Text Width
Net Track Width
Net Via Size
Board Specification
Back to top
Routing
| Routing Information |
| Routing completion |
100,00% |
| Connections |
59 |
| Connections routed |
59 |
| Connections remaining |
0 |
Back to top
Layer Information
| Layer |
Arcs |
Pads |
Vias |
Tracks |
Texts |
Fills |
Regions |
ComponentBodies |
| Top Layer |
0 |
24 |
0 |
74 |
0 |
0 |
7 |
0 |
| Bottom Layer |
0 |
9 |
0 |
43 |
0 |
0 |
4 |
0 |
| Mechanical 1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
| Top Assembly |
0 |
0 |
0 |
47 |
1 |
1 |
0 |
0 |
| Bottom Assembly |
0 |
0 |
0 |
12 |
3 |
0 |
0 |
12 |
| Top Component Center |
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
| Top 3D Body |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
8 |
| Top Courtyard |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
| Board_shape |
0 |
0 |
0 |
9 |
0 |
0 |
1 |
0 |
| Mechanical 13 |
3 |
0 |
0 |
44 |
0 |
0 |
0 |
21 |
| Bottom 3D Body |
0 |
0 |
0 |
12 |
0 |
0 |
0 |
3 |
| Mechanical 15 |
0 |
0 |
0 |
58 |
0 |
0 |
0 |
0 |
| Bottom Component Center |
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
| Top Component Outline |
0 |
0 |
0 |
40 |
0 |
0 |
0 |
0 |
| Bottom Component Outline |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Bottom Courtyard |
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
| Multi-Layer |
0 |
61 |
31 |
0 |
0 |
0 |
1 |
0 |
| Top Paste |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Top Overlay |
6 |
0 |
0 |
66 |
36 |
1 |
0 |
0 |
| Top Solder |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Bottom Solder |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Bottom Overlay |
2 |
0 |
0 |
62 |
16 |
0 |
0 |
0 |
| Bottom Paste |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Drill Guide |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Keep-Out Layer |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Drill Drawing |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
| Total |
11 |
94 |
31 |
509 |
56 |
2 |
13 |
47 |
Back to top
| Drill Pairs |
Vias |
| Top Layer - Bottom Layer |
31 |
| Total |
31 |
Back to top
Copper Area
| Layer |
Sq.In. |
Sq.MM. |
Percent of layer |
| Top Layer |
3,56 |
2296,524 |
84% |
| Bottom Layer |
3,643 |
2350,589 |
86% |
| Total |
NaN |
NaN |
|
Back to top
Board Holes
| Non-Plated Hole Size |
Pads |
Vias |
| 0mm
|
2 |
0 |
| Total |
2 |
0 |
Back to top
Back to top
Board Slots
| Non-Plated Slot Size / Length |
Pads |
| Total |
0 |
Back to top
| Plated Slot Size / Length |
Pads |
| Total |
0 |
Back to top
Board Square Holes
| Non-Plated Square Hole Size |
Pads |
| Total |
0 |
Back to top
| Plated Square Hole Size |
Pads |
| Total |
0 |
Back to top
Other
Back to top
Back to top
Back to top
| Pad Solder Mask |
Count |
| 0.05mm
|
94 |
| Total |
94 |
Back to top
Back to top
| Pad Pwr/Gnd Expansion |
Count |
| 0.35mm
|
94 |
| Total |
94 |
Back to top
| Pad Relief Conductor Width |
Count |
| 0.35mm
|
94 |
| Total |
94 |
Back to top
| Pad Relief Air Gap |
Count |
| 0.35mm
|
94 |
| Total |
94 |
Back to top
| Pad Relief Entries |
Count |
| 4 |
94 |
| Total |
94 |
Back to top
| Via Solder Mask |
Count |
| 0.05mm
|
31 |
| Total |
31 |
Back to top
| Via Pwr/Gnd Expansion |
Count |
| 0.35mm
|
31 |
| Total |
31 |
Back to top
Back to top
Back to top
Back to top
| Arc Degrees |
Count |
| 180 |
1 |
| 360 |
10 |
| Total |
11 |
Back to top
Back to top
Back to top
| Net Track Width |
Count |
| 0.35mm
|
22 |
| Total |
22 |
Back to top
| Net Via Size |
Count |
| 0.6mm
|
22 |
| Total |
22 |
Back to top


Detection in non-erythroid cells of a factor with the binding characteristics of the erythroid cell transcription factor EF1.
Abstract
The erythroid transcription factor erythroid factor-1 (EF1) plays a critical role in the transcription of erythroid-specific genes. Here we report the presence of a factor with the mobility and sequence-specific DNA-binding characteristics of EF1 at low abundance in a wide variety of non-erythroid cell types. This is the first report of an EF1 -like activity in non-erythroid cells and indicates that this factor may play a role in the regulation of genes expressed in such cells.


Module torchvid
Class ImageFrame
| ImageFrame:to_byte_tensor () | Copies video frame pixel data into a torch.ByteTensor . |
| ImageFrame:to_float_tensor () | Copies video frame pixel data into a torch.FloatTensor . |
| ImageFrame:timestamp () | Get the timestamp of this image frame (in seconds). |
Class Video
| Video.new (path) | Creates a new Video. |
| Video:duration () | Get the duration of the video in seconds. |
| Video:guess_image_frame_rate () | Guess the average frame rate of the video in FPS. |
| Video:get_image_frame_count () | Get the number of image frames in the video. |
| Video:filter (pixel_format_name[, filterchain='null']) | Apply a filterchain to the video. |
| Video:next_image_frame () | Read the next video frame from the video. |
| Video:seek (seek_target) | Seek to the first keyframe before the frame number specified. |
Class ImageFrame
- ImageFrame:to_byte_tensor ()
-
Copies video frame pixel data into a
torch.ByteTensor
.Returns:
-
torch.ByteTensor
A tensor representation of the pixel data.
- ImageFrame:to_float_tensor ()
-
Copies video frame pixel data into a
torch.FloatTensor
.For most pixel formats, this means that all channels will contain values between 0 and 1. If the pixel format is YUV, the chroma channels will contain values between -1 and 1.
Returns:
-
torch.FloatTensor
A tensor representation of the pixel data.
- ImageFrame:timestamp ()
-
Get the timestamp of this image frame (in seconds).
Returns:
-
number
The timestamp (in seconds).
Class Video
- Video.new (path)
-
Creates a new Video.
Parameters:
- path string Absolute or relative path to a video file.
Returns:
- Video:duration ()
-
Get the duration of the video in seconds.
Returns:
-
number
The duration of the video in seconds.
- Video:guess_image_frame_rate ()
-
Guess the average frame rate of the video in FPS.
Returns:
-
number
The frame rate, or zero if unknown.
- Video:get_image_frame_count ()
-
Get the number of image frames in the video.
Returns:
-
number
The number of frames, or zero if unknown.
- Video:filter (pixel_format_name[, filterchain='null'])
-
Apply a filterchain to the video.
Parameters:
- pixel_format_name string The desired output pixel format.
- filterchain string A description of the filterchain. (default 'null')
Returns:
-
number
The duration of the video in seconds.
- Video:next_image_frame ()
-
Read the next video frame from the video.
Returns:
- Video:seek (seek_target)
-
Seek to the first keyframe before the frame number specified.
Parameters:
- seek_target number The position to seek to (in seconds).
Returns:
-
Video
This video object.


| Home | Trees | Indices | Help |
|
|---|
|
|
object --+ | Distribution --+ | LDA --+ | BatchLDA
An implementation of latent Dirichlet allocation (LDA).
Example:
>>> documents = load_data('data_train.dat') >>> model = BatchLDA(num_words=7000, num_topics=100, alpha=.1, eta=.3) >>> model.update_parameters(documents, max_epochs=100)
alpha
can be a scalar or an array with one entry for each
topic.
| Instance Methods | |||
|
|||
float
|
|
||
list
|
|
||
|
|||
tuple
|
|
||
|
Inherited from |
| Properties | |
|
alpha Controls Dirichlet prior over topic weights, $\theta_k$. (Inherited from trlda.models.LDA) |
|
|
eta Controls Dirichlet prior over topics, $\beta_{ki}$. (Inherited from trlda.models.LDA) |
|
|
lambdas Parameters governing beliefs over topics, $\beta_{ki}$. (Inherited from trlda.models.LDA) |
|
|
num_topics Number of topics. (Inherited from trlda.models.LDA) |
|
|
num_words Number of words. (Inherited from trlda.models.LDA) |
|
|
Inherited from |
| Method Details |
Updates beliefs over parameters.
|
| Home | Trees | Indices | Help |
|
|---|
| Generated by Epydoc 3.0.1 on Sun May 24 18:19:15 2015 | http://epydoc.sourceforge.net |


Adds an option to enable partial rendering - useful in large files - the document will be splitted by (@)newpage and each piece will be rendered by itself. Useful for large, especially sequential diagrams.


--- layout: post title: 'Natural language searches didn''t happen' date: 2005-10-09 00:00:00 categories: digital-media interfaces-&-interaction mobile ---
Natural language searches didn't happen: "Don tells me that back in the 90s Natural Language Processing was all the rage. They were hoping customers would put in more words to get better results. In reality, though, that didn't happen. He said that 85% of all searches are one word."
I think we've seen the same with SMS. I used to rant about how keyword-based SMS services were an appalling user interface - and there was solid evidence to back me up. But as Robert pointed out to me a while back, as an industry I think we've trained people to understand the use of keywords with SMS.
We can see (from analysing messages we get to some of the services we run) that some folks still expect to be able to converse conversationally with text messages 5-digit shortcodes. But the incidence of this occurring is way down on a few years ago, and a combination of intelligent handling and interpretation of messages received, plus politely written pointers to the ones you don't understand helps put your customers onto the straight and narrow...
A few weirdies we see a lot of:
1. Users sending in words delimited using full-stops, not spaces
2. Users who send in their messages enclosed in apostrophes
3. Users who send in obscene jokes, or messages clearly intended for someone else
4. Obvious mis-spellings
All easily handled if you put some thought into it (and make an effort to learn from customer behaviour).


A semi-interactive shell, used through Windows Management Instrumentation. It does not require to install any service/agent at the target server. Runs as Administrator. Highly stealthy.
# A similar approach to smbexec but executing commands through WMI.
# Main advantage here is it runs under the user (has to be Admin)
# account, not SYSTEM, plus, it doesn't generate noisy messages
# in the event log that smbexec.py does when creating a service.
# Drawback is it needs DCOM, hence, I have to be able to access
# DCOM ports at the target machine.
usage: wmiexec.py [-h] [-share SHARE] [-nooutput] [-debug] [-codec CODEC]
[-hashes LMHASH:NTHASH] [-no-pass] [-k] [-aesKey hex key]
[-dc-ip ip address] [-A authfile]
target [command [command ...]]
Executes a semi-interactive shell using Windows Management Instrumentation.
positional arguments:
target [[domain/]username[:password]@]<targetName or address>
command command to execute at the target. If empty it will
launch a semi-interactive shell
optional arguments:
-h, --help show this help message and exit
-share SHARE share where the output will be grabbed from (default ADMIN$)
-nooutput whether or not to print the output (no SMB connection created)
-debug Turn DEBUG output ON
-codec CODEC Sets encoding used (codec) from the target's output
(default "UTF-8"). If errors are detected, run
chcp.com at the target, map the result with
https://docs.python.org/2.4/lib/standard-
encodings.html and then execute wmiexec.py again with
-codec and the corresponding codec
authentication:
-hashes LMHASH:NTHASH
NTLM hashes, format is LMHASH:NTHASH
-no-pass don't ask for password (useful for -k)
-k Use Kerberos authentication. Grabs credentials from
ccache file (KRB5CCNAME) based on target parameters.
If valid credentials cannot be found, it will use the
ones specified in the command line
-aesKey hex key AES key to use for Kerberos Authentication (128 or 256 bits)
-dc-ip ip address IP Address of the domain controller. If ommited it use the domain part (FQDN) specified in the target parameter
-A authfile smbclient/mount.cifs-style authentication file. See smbclient man page's -A option.


Tl;dr some css to make inlined img tags look like custom emojis
The problem
You want to copy messages from slack into an html page, including the emojis. If your slack messages only contain standard emojis, this is easy, but if you want to include messages with custom emojis, this is slightly less easy.
Why?
Maybe you want to preserve slack messages in some sort of ‘hall of fame’ website. It’s a weird thing to want to do, but at least one person has found themselves in that situation (it’s me, I’m the person).
Ok I’ll bite, give me the codez

hey check it out

it feels just like slack

hey check it out it feels just like slack
Cool I guess
That’s all for now. If you’re hungry for more, have a browse of the archive. See you next year!


About
The use of cluster and ecosystems mapping tools can lead to a better definition of those niches in which regions have a competitive advantage, and a better definition of local business needs. This allows more considerate development of future research and innovation policy, promoting targeted initiatives (i.e. research collaboration agreements, training of human capital, creation of competence centres, business start-up schemes in specific fields, PhD scholarships or technical schools), unveiling potential areas of integration with local research institutions and helping to avoid duplications and redundancies.
This application will provide you with information on how to use already developed tools in regards to the mapping of clusters
- Step 1. Visit the Guide page.
- Step 2. Read the step-by-step guide that has been written and discover all the possible functionalities of the already existing tools.
- Step 3. Access the web page which contains this tool and make the best use out of it.
- Step 4. Export files containing all relevant data in .csv format and use them apropriately.


{% set fan_active = True %} {% extends 'base.html' %} {% block fan_classes %} {% endblock %} {% block content %} Air (supply) Air (regulated) O2 (supply) O2 (regulated) Buffer Inhale temperature_buffer Patient Patient (diff) Pressure Flow Volume State 0 Air (supply) 000.00cmH2O Air (regulated) 000.00cmH2O O2 (supply) 000.00cmH2O O2 (regulated) 000.00cmH2O Buffer 000.00 cmH2O Inhale 000.00 mBar Patient 000.00 cmH2O Patient (diff) 000.00 cmH2O Temperature buffer (example) 000.00 Settings Inhale Time (ms): Fill Time (ms): Pause (ms): Exhale/Inhale: PEEP (cmH2O): Exhale Time (ms): RPM: INHALE EXHALE {% endblock %} {% block scripts %} {% endblock %} {% block body_scripts %} {% endblock %}


All About Cartoon
HOME
ABOUT
HISTORY
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CHARACTERS
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Donald Duck
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Contact Us
You can only "clik" on their picture...
Form Contact
Dear, don't forget for criticism ^-^
Form Contact
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|
Little Heroes
|
This is an internally-created script used by the UI system. More...
Public Types | |
| enum | Clipping : int { Clipping.None = 0, Clipping.TextureMask = 1, Clipping.SoftClip = 3, Clipping.ConstrainButDontClip = 4 } |
Public Member Functions | |
| delegate void | OnRenderCallback (Material mat) |
| void | UpdateGeometry (int widgetCount) |
| Set the draw call's geometry. More... | |
Static Public Member Functions | |
| static UIDrawCall | Create (UIPanel panel, Material mat, Texture tex, Shader shader) |
| Return an existing draw call. More... | |
| static void | ClearAll () |
| Clear all draw calls. More... | |
| static void | ReleaseAll () |
| Immediately destroy all draw calls. More... | |
| static void | ReleaseInactive () |
| Immediately destroy all inactive draw calls (draw calls that have been recycled and are waiting to be re-used). More... | |
| static int | Count (UIPanel panel) |
| Count all draw calls managed by the specified panel. More... | |
| static void | Destroy (UIDrawCall dc) |
| Destroy the specified draw call. More... | |
Public Attributes | |
| int | widgetCount = 0 |
| int | depthStart = int.MaxValue |
| int | depthEnd = int.MinValue |
| UIPanel | manager |
| UIPanel | panel |
| Texture2D | clipTexture |
| bool | alwaysOnScreen = false |
| BetterList< Vector3 > | verts = new BetterList<Vector3>() |
| BetterList< Vector3 > | norms = new BetterList<Vector3>() |
| BetterList< Vector4 > | tans = new BetterList<Vector4>() |
| BetterList< Vector2 > | uvs = new BetterList<Vector2>() |
| BetterList< Color32 > | cols = new BetterList<Color32>() |
| bool | isDirty = false |
| Whether the draw call has changed recently. More... | |
| OnRenderCallback | onRender |
| Callback that will be triggered at OnWillRenderObject() time. More... | |
Properties | |
| static BetterList< UIDrawCall > | list [get] |
| static BetterList< UIDrawCall > | activeList [get] |
| List of active draw calls. More... | |
| static BetterList< UIDrawCall > | inactiveList [get] |
| List of inactive draw calls. More... | |
| int | renderQueue [get, set] |
| Render queue used by the draw call. More... | |
| int | sortingOrder [get, set] |
| Renderer's sorting order, to be used with Unity's 2D system. More... | |
| int | finalRenderQueue [get] |
| Final render queue used to draw the draw call's geometry. More... | |
| Transform | cachedTransform [get] |
| Transform is cached for speed and efficiency. More... | |
| Material | baseMaterial [get, set] |
| Material used by this screen. More... | |
| Material | dynamicMaterial [get] |
| Dynamically created material used by the draw call to actually draw the geometry. More... | |
| Texture | mainTexture [get, set] |
| Texture used by the material. More... | |
| Shader | shader [get, set] |
| Shader used by the material. More... | |
| int | triangles [get] |
| The number of triangles in this draw call. More... | |
| bool | isClipped [get] |
| Whether the draw call is currently using a clipped shader. More... | |
This is an internally-created script used by the UI system.
You shouldn't be attaching it manually.
| enum UIDrawCall.Clipping : int |
|
static |
Clear all draw calls.
|
static |
Count all draw calls managed by the specified panel.
|
static |
Return an existing draw call.
|
static |
Destroy the specified draw call.
| delegate void UIDrawCall.OnRenderCallback | ( | Material | mat | ) |
|
static |
Immediately destroy all draw calls.
|
static |
Immediately destroy all inactive draw calls (draw calls that have been recycled and are waiting to be re-used).
| void UIDrawCall.UpdateGeometry | ( | int | widgetCount | ) |
Set the draw call's geometry.
| bool UIDrawCall.alwaysOnScreen = false |
| Texture2D UIDrawCall.clipTexture |
| BetterList<Color32> UIDrawCall.cols = new BetterList<Color32>() |
| int UIDrawCall.depthEnd = int.MinValue |
| int UIDrawCall.depthStart = int.MaxValue |
| bool UIDrawCall.isDirty = false |
Whether the draw call has changed recently.
| UIPanel UIDrawCall.manager |
| BetterList<Vector3> UIDrawCall.norms = new BetterList<Vector3>() |
| OnRenderCallback UIDrawCall.onRender |
Callback that will be triggered at OnWillRenderObject() time.
| UIPanel UIDrawCall.panel |
| BetterList<Vector4> UIDrawCall.tans = new BetterList<Vector4>() |
| BetterList<Vector2> UIDrawCall.uvs = new BetterList<Vector2>() |
| BetterList<Vector3> UIDrawCall.verts = new BetterList<Vector3>() |
| int UIDrawCall.widgetCount = 0 |
|
staticget |
List of active draw calls.
|
getset |
Material used by this screen.
|
get |
Transform is cached for speed and efficiency.
|
get |
Dynamically created material used by the draw call to actually draw the geometry.
|
get |
Final render queue used to draw the draw call's geometry.
|
staticget |
List of inactive draw calls.
Only used at run-time in order to avoid object creation/destruction.
|
get |
Whether the draw call is currently using a clipped shader.
|
staticget |
|
getset |
Texture used by the material.
|
getset |
Render queue used by the draw call.
|
getset |
Shader used by the material.
|
getset |
Renderer's sorting order, to be used with Unity's 2D system.
|
get |
The number of triangles in this draw call.


Average Demo
Use the
StreamExt.average
function to yield the total word and letter count.
I'm done
Average Words :
Average letters :


Completeness stats
CPU Usage
RAM USAGE
STORAGE
Action buttons
CPU
STORAGE
RAM
NETWORK
Search
Memory
Total Memory
Used Memory
Cache Memory
Buffer Memory
Shared Memory
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Status
Storage
Path
Total
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Status
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CPU Core
Processor Load
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Device
IP Address
MAC Address
Status


Welcome To Ain Sokhna Hotels
Cancun Sokhna Resort Managed by Accorhotels
Featuring free WiFi, a fitness center and a year-round outdoor pool, Cancun Sokhna Resort Managed by Accorhotels offers accommodations in Ain Sokhna, just 22 miles from Ras Sedr.
Porto South Beach(Porto Vacation Club)
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Showcasing a playground and a private beach area, Stella Di Mare Sea Club Hotel is located in Ain Sokhna in the region of Suez Governorate, just 22 miles from Ras Sedr.
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Located in Ain Sokhna in the region of Suez Governorate, 18 miles from Ras Sedr, Porto Holidays Sokhna Apartments - Pyramids features a year-round outdoor pool and playground.
Porto Sokhna Beach Resort
Located in Ain Sokhna in the region of Suez Governorate, 18 miles from Ras Sedr, Porto Sokhna Beach Resort features a playground and a private beach area.


Ocala events
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ishmael was the son of
How to Forward Voicemail Messages on an iPhone | Chron.com
Apple's voicemail application on the iPhone is proprietary, like many other features in Apple products. A downside to this application is its lack of features, such .
http://smallbusiness.chron.com/forward-voicemail-messages-iphone-58598.htmlRestore iPhone Voice Mail After Using Google Voice App - Zanshin ...
Jul 12, 2012 . So, to stop using Google Voice for voice messages and start using the iPhone's voice mail system you need to cancel the call forward. Dial *73 .
http://zanshin.net/2012/07/12/restore-iphone-voice-mail-after-using-google-voice-app/
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Forwarding voicemails? by Jason Fried of 37signals
Apr 10, 2008 . Visual Voicemail on the iPhone is a huge step forward for voicemail, but it still feels a bit last generation. It's still about the static message that .
http://37signals.com/svn/posts/960-forwarding-voicemails -
Voicemail Forwarder App Forwards Your iPhone Voicemails to Email
Mar 13, 2009 . Voicemail Forwarder is a new application that will allow you to forward voicemails from your iPhone to someone via email.
http://www.idownloadblog.com/2009/03/13/voicemail-forwarder-forwards-iphone-voicemails-email/ -
Instructions for consolidating your voicemail, AT&T iPhone version ...
Nov 28, 2012 . Here are the three required forwardings to the Avid voicemail platform 816-994- 7900: Call forward if busy, enter this string in your iPhone like .
http://www.avidphone.com/geninfo/instructions-for-consolidating-your-voicemail-att-iphone-version/atlantic painting in new hampshire
98 people's favorite
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Re: Instructions to use Google Voice as your voicemail when people ...
Aug 5, 2009 . Re: Instructions to use Google Voice as your voicemail when people call . The master call forwarding feature is useless on the iPhone unless .
http://productforums.google.com/d/msg/voice/lF-lfjODvhA/NgZYvM1D7JgJ -
Get Transcribed Voicemail on Your iPhone or Android (Without ...
Mar 28, 2011 . I've got an app for you that delivers transcribed voicemail, for free, without . Yap is a new app for the iPhone and Android devices that works for free on . Man who taped "47 percent" remarks comes forward 13364 views. 04 .
http://www.cbsnews.com/8301-505143_162-28650887/get-transcribed-voicemail-on-your-iphone-or-android-without-google-voice/


@* * Copyright 2010-2017 Artima, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @(selectedStyle: examples.StyleTraitExamples)
import org.scalatest.Matchers._ val one = 1 one should be < 7 // works for any T when an implicit Ordered[T] exists one should be <= 7 one should be >= 0 val num = 8 num should (be >= 1 and be <= 10) // one way to ensure a value is within a range or tolerance. val seven = 7 seven should be (6 +- 2) // another way to verify a range 7.0 should be (6.9 +- 0.2) // works for both integral and floating point types


| MPI_REDUCE(sendbuf, recvbuf, count, datatype, op, root, comm) | |
| IN sendbuf | address of send buffer (choice) |
| OUT recvbuf | address of receive buffer (choice, significant only at root) |
| IN count | number of elements in send buffer (non-negative integer) |
| IN datatype | data type of elements of send buffer (handle) |
| IN op | reduce operation (handle) |
| IN root | rank of root process (integer) |
| IN comm | communicator (handle) |
int MPI_Reduce(const void* sendbuf, void* recvbuf, int count, MPI_Datatype datatype, MPI_Op op, int root, MPI_Comm comm)
MPI_Reduce(sendbuf, recvbuf, count, datatype, op, root, comm, ierror)
TYPE(*), DIMENSION(..), INTENT(IN) :: sendbuf
TYPE(*), DIMENSION(..) :: recvbuf
INTEGER, INTENT(IN) :: count, root
TYPE(MPI_Datatype), INTENT(IN) :: datatype
TYPE(MPI_Op), INTENT(IN) :: op
TYPE(MPI_Comm), INTENT(IN) :: comm
INTEGER, OPTIONAL, INTENT(OUT) :: ierror
MPI_REDUCE(SENDBUF, RECVBUF, COUNT, DATATYPE, OP, ROOT, COMM, IERROR)
<type> SENDBUF(*), RECVBUF(*)
INTEGER COUNT, DATATYPE, OP, ROOT, COMM, IERROR
If comm is an intracommunicator, MPI_REDUCE combines the elements provided in the input buffer of each process in the group, using the operation op, and returns the combined value in the output buffer of the process with rank root. The input buffer is defined by the arguments sendbuf, count and datatype; the output buffer is defined by the arguments recvbuf, count and datatype; both have the same number of elements, with the same type. The routine is called by all group members using the same arguments for count, datatype, op, root and comm. Thus, all processes provide input buffers of the same length, with elements of the same type as the output buffer at the root. Each process can provide one element, or a sequence of elements, in which case the combine operation is executed element-wise on each entry of the sequence. For example, if the operation is MPI_MAX and the send buffer contains two elements that are floating point numbers ( count = 2 and datatype = MPI_FLOAT), then and .
Section Predefined Reduction Operations , lists the set of predefined operations provided by MPI. That section also enumerates the datatypes to which each operation can be applied.
In addition, users may define their own operations that can be overloaded to operate on several datatypes, either basic or derived. This is further explained in Section User-Defined Reduction Operations .
The operation op is always assumed to be associative. All predefined operations are also assumed to be commutative. Users may define operations that are assumed to be associative, but not commutative. The ``canonical'' evaluation order of a reduction is determined by the ranks of the processes in the group. However, the implementation can take advantage of associativity, or associativity and commutativity in order to change the order of evaluation. This may change the result of the reduction for operations that are not strictly associative and commutative, such as floating point addition.
Advice
to implementors.
It is strongly recommended that MPI_REDUCE be implemented so
that the same result be obtained
whenever the function is applied on the same arguments,
appearing in the same order. Note that this may
prevent optimizations that take
advantage of the physical location of ranks.
( End of advice to implementors.)
Advice to users.
Some applications may not be able to ignore the non-associative nature of
floating-point operations or may use user-defined operations
(see Section User-Defined Reduction Operations
) that require a special reduction
order and cannot be treated as associative.
Such applications should enforce the order of evaluation explicitly.
For example, in the case of operations that require a strict left-to-right
(or right-to-left) evaluation order, this could be done by gathering all
operands at a single process (e.g., with MPI_GATHER), applying the
reduction operation in the desired order (e.g., with MPI_REDUCE_LOCAL),
and if needed, broadcast or scatter the result to the other processes
(e.g., with MPI_BCAST).
( End of advice to users.)
The datatype argument of MPI_REDUCE must be
compatible with
op.
Predefined operators work only with
the MPI types listed in Section Predefined Reduction Operations
and
Section MINLOC and MAXLOC
. Furthermore, the
datatype and op given for predefined operators
must be the same on all processes.
Note that it is possible for users to supply different user-defined operations
to MPI_REDUCE in each process. MPI does not define which
operations are used on which operands in this case.
User-defined operators may operate on general, derived datatypes.
In this case, each argument that
the reduce operation is applied to is one element described by such a datatype,
which may contain several basic values.
This is further explained in Section User-Defined Reduction Operations
.
Advice to users.
Users should make no assumptions about how MPI_REDUCE is
implemented. It is safest to ensure that the same function is passed to
MPI_REDUCE by each process.
( End of advice to users.)
Overlapping datatypes are permitted in ``send'' buffers.
Overlapping datatypes in ``receive'' buffers are erroneous
and may give unpredictable results.
The ``in place'' option for intracommunicators is specified by passing the value MPI_IN_PLACE to the argument sendbuf at the root. In such a case, the input data is taken at the root from the receive buffer, where it will be replaced by the output data.
If comm is an intercommunicator, then the call involves all processes in the intercommunicator, but with one group (group A) defining the root process. All processes in the other group (group B) pass the same value in argument root, which is the rank of the root in group A. The root passes the value MPI_ROOT in root. All other processes in group A pass the value MPI_PROC_NULL in root. Only send buffer arguments are significant in group B and only receive buffer arguments are significant at the root.


Am a musician passionate for God and the works he is doing.
I love meeting new people and love to make new friends
I love to cook and swimming
Recently i discovered a new hobbie and that is to code
About Sam
RESORT WEBSITE
As part of my project i created a resort website in the link below
I was born in Nairobi Kenya in Kibera. where i schooled and got my certificates
I attended primary at kibera Primary school and was accepted into Langata High School.After that i joined conservatoire and got my diploma in sight reading.I majored in performance.
playing


Friend Finder
Answer a few basic questions.
Then find the friend with the greatest compatibility!
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GitHub Repo


COMM
Section: User Commands (1)Updated: June 2012
Index Return to Main Contents
NAME
comm - compare two sorted files line by lineSYNOPSIS
comm [OPTION]... FILE1 FILE2DESCRIPTION
Compare sorted files FILE1 and FILE2 line by line.
With no options, produce three-column output. Column one contains lines unique to FILE1, column two contains lines unique to FILE2, and column three contains lines common to both files.
- -1
- suppress column 1 (lines unique to FILE1)
- -2
- suppress column 2 (lines unique to FILE2)
- -3
- suppress column 3 (lines that appear in both files)
- --check-order
- check that the input is correctly sorted, even if all input lines are pairable
- --nocheck-order
- do not check that the input is correctly sorted
- --output-delimiter=STR
- separate columns with STR
- --help
- display this help and exit
- --version
- output version information and exit
Note, comparisons honor the rules specified by `LC_COLLATE'.
EXAMPLES
- comm -12 file1 file2
- Print only lines present in both file1 and file2.
- comm -3
- file1 file2 Print lines in file1 not in file2, and vice versa.
AUTHOR
Written by Richard M. Stallman and David MacKenzie.REPORTING BUGS
Report comm bugs to<EMAIL_ADDRESS>coreutils home page: <http://www.gnu.org/software/coreutils/>
General help using GNU software: <http://www.gnu.org/gethelp/>
Report comm translation bugs to <http://translationproject.org/team/>
COPYRIGHT
Copyright © 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>.This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law.
SEE ALSO
join(1), uniq(1)The full documentation for comm is maintained as a Texinfo manual. If the info and comm programs are properly installed at your site, the command
- info coreutils aqcomm invocationaq
should give you access to the complete manual.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:02 GMT, December 24, 2015


{% extends 'layout.html' %} {% block pageTitle %} NHS.UK prototype kit - Gitpod installation guide {% endblock %} {% block beforeContent %} {{ breadcrumb({ items: [ { href: "/docs", text: "Home" } ], href: "/docs/install", text: "Install" }) }} {% endblock %} {% block content %}
Your Gitpod interface should now show the simple browser on the right hand side.
You can bring this into a seperate tab by copying the URL from the simple browser URL bar or clicking the icon in the top right hand corner, as highlighted below.
The kit is now ready to use through Gitpod. Congratulations!


|
Name: An Le In-game Name: Balls Age: 20 Position: Top Lane |
Name: William Hartman In-game Name: Meteos Age: 21 Position: Jungle |
Name: Hai Lam In-game Name: Hai Age: 22 Position: Middle Lane |
|
Name: Zachary Scuderi In-game Name: Sneaky Age: 20 Position: AD Carry |
Name: Daerek Hart In-game Name: LemonNation Age: 25 Position: Support |


Copyright (c) 2001 Cameron Browne
This is played on a 8x8 square board with the following setup:
|
| An example
Black started by moving b7-c6 and growing into d7. White replied c2-d4, d5 taking one liberty of moving Black body (and loosing one liberty in the process...). |
| An example
After the first turn, Black splits in top-left body into two parts (a process of meiosis) by moving c7-e7 and grow into e6, starting to create an influence around that area. White does a similar thing with b3-c5, d5. |
The author see the game as an analogy with a biological process, namely our body immune system, which surrounds and consumes foreign bodies.
This game entered on the 2001 8x8 Game Design Contest and was considered among the best entries.


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Time: Night
Setting: Indoors, subdued lighting, laying on a big cushion. Friends in next room. No music, fairly quiet.
Set: Nervous about last experience (months ago), which was just strong enough to frighten me, I felt I just had to go back and see what I could discover. Nervous but not reluctant.
Personal Spirituality: Modern Satanist with strong interests in the nature of 'reality' and existence. My 'religion' is more a social and political philosophy than a faith, but it may be of interest to know this. I don't believe in any traditional theories about 'god' etc., but I don't feel it is within my human range to make conclusions about the 'soul' etc., and I do feel it is very possible that something 'spiritual' does exist in some way. I would have to say that my experience was spiritual, though I can't be sure that any of it was indeed 'real'. I mention this in order to give some idea about my beliefs, which may have been an influence on my experience.
The following is a paste of my notes used to help me remember the experience clearly. It is not written in chronological order, and may not be that informative, but it is the best I can do to explain what happened.
I was not in my body, nor was I in any body. I wasn't in an environment even, like not in this type of existence at all. I remember sort of the details, but more I remember how strong they were. The feelings I experienced weren’t really like any of the normal senses, but I have nothing else to compare them to.  It was like I removed my 'virtual reality suite' and found that I am in fact something quite different from a human. But not just me, everyone. We're all the same entity. Crazy now I guess, but absolutely undeniable at the time.
I was scared that I wouldn't be able to return, and I didn't even know how I got there. So I shouted for help and had a weird struggle to get back with the help of my friend 'M.', who was also me. I was speaking in a drunk slurred fashion, and I was aware of this. I felt it would make 'M' fail to grasp the seriousness of the situation.  I was trying to sit up, but it was impossible to even partially sit up without great effort. He told me to lay back down and get into it, but I said 'no, no, help me out of here..' He had my hands but wasn't going to pull me to my feet. I said 'help! drag me!' because I was just desperate for any type of activity in this dimension. I felt it would help me re-establish connection between my consciousness and my body. I think if it had taken me another minute to become scared, I would have been back to normal already.
I'm an interdimensional entity! So are you! You are me and 'I' am 'you'! We aren't 'real'! But it's fun to be 'here' none-the-less! I can't comprehend it while 'here', but while 'there' it all makes perfect sense.
It was very familiar somehow, like I was there a bunch of times already, but like I can't remember during normal consciousness. I think it's where 'I' am between death and birth. I felt I was basically dead already, and it was fine and felt good and 'divine' in a way, but I wanted my old life back so I can finish it.
Terror, bliss, panic, harmony, plastic, 2-dimensional, yet 3-dimensional, colors: red, orange, green. Plastic 2-dimensional colors, spinning, but not. Melting into my surroundings. Like being turned inside out being pulled through something I could feel like sandpaper but not really harsh. Dream material mixed with plastic 2D world. Brain hemispheres unable to communicate proper with each other. Things kind of different in each eye. I could only see this world in the center of my vision, all peripheral faded into 'elsewhere'. And even this world looked like flat plastic. I was 'there' instantly. I forgot how I got there. I thought it was the end of material existence, not just for me but for everyone since I am everyone. A presence(s). I just somehow, without words or whatever, knew that we are all the same huge/tiny thing, which is alone and without a material plane to exist in.
So 'we' split ourselves up into separate consciousnesses, which must remain unaware of their connection to function proper. Like a whole population of all types existing in imagination for the purpose of just having something besides nothingness. There's no 'good' or 'bad', because as a whole entity we enjoy all feeling and sensation just because it's there. We need to feel all possible things, be it with the senses or emotions. Nothing is REALLY here, because it's all just 'virtual' reality. We sense things as we do, but I was disconnected and could see that it's all just a matter of perception, and none of it is 'real' in the way we experience it, but rather it is all just pressed directly against 'nerves' and we feel it is real.
like, I hate the example, 'the Matrix'(sheesh), but nothing to do with computers as far as I could tell. I felt I would never be able to return to normal, even if I did get back into this dimension, because I couldn't see how I could function with this knowledge. But the knowledge faded and became less real, like a dream you're trying to remember. As long as I don't have to actually experience it, and my 'VR suit' is intact, I can know about it but not understand it as when it's going on. Our bodies may be real, but our 'souls' are also somewhere else, using our bodies remotely. Or perhaps I was just deep inside my own brain. This is how it was, but it wasn't like this at all.
Afterwards I was speechless. I was touching the solid objects in the house and thinking 'I just can't believe this is here!'. It was easier to imagine how nothing could exist than to fathom how or why anything at all could or would exist.
Please, be mega-careful with this plant. It is not a fun ride, but is of great interest to the scientist, spiritualist, or metaphysicist. It is NOT to be used casually, or as a ‘party drug’.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Publishing this chat, you won't be able to modify the conversation and the above boxes in the future. Do you confirm this operation?


Cockpit is free software and released under the LGPL v2.1+
© Cockpit contributors 2017 — Privacy Policy
{% include github.html %}


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Sports
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Hours
Monday - 12:00 PM to 11:00 PM
Tuesday - 12:00 PM to 1:00 AM
Wednesday - 12:00 PM to 12:00 AM
Thursday - 12:00 PM to 12:00 AM
Friday - 12:00 PM to 1:00 AM
Saturday - 12:00 PM to 1:00 AM
Sunday - 11:00 AM to 10:00 PM


import com.sleepycat.db.*;public static Db open(String fname, int type, int flags, int mode, DbEnv dbenv, DbInfo dbinfo) throws DbException;
The Db.open function opens the database represented by file for both reading and writing. Files never intended to be shared or preserved on disk may be created by setting the file parameter to null.
Note, while most of the access methods use file as the name of an underlying file on disk, this is not guaranteed. Also, calling Db.open is a reasonably expensive operation. (This is based on a model where the DBMS keeps a set of files open for a long time rather than opening and closing them on each query.)
The type argument is of type int and must be set to one of Db.DB_BTREE, Db.DB_HASH, Db.DB_RECNO or Db.DB_UNKNOWN. If type is Db.DB_UNKNOWN, the database must already exist and Db.open will then determine if it is of type Db.DB_BTREE, Db.DB_HASH or Db.DB_RECNO.
The Btree access method is a sorted, balanced tree structure storing associated key/data pairs. Searches, insertions, and deletions in the btree will all complete in O (lg base N) where base is the average number of keys per page. Often, inserting ordered data into btrees results in pages that are half-full. This implementation has been modified to make ordered (or inverse ordered) insertion the best case, resulting in nearly perfect page space utilization.
Space freed by deleting key/data pairs from the database is never reclaimed from the filesystem, although it is reused where possible. This means that the btree storage structure is grow-only. If sufficiently many keys are deleted from a tree that shrinking the underlying database file is desirable, this can be accomplished by creating a new tree from a scan of the existing one.
The Hash access method is an extensible, dynamic hashing scheme.
The Recno access method provides support for fixed and variable length records, optionally backed by a flat text (byte stream) file. Both fixed and variable length records are accessed by their logical record number.
It is valid to create a record whose record number is more than one greater than the last record currently in the database. For example, the creation of record number 8, when records 6 and 7 do not yet exist, is not an error. However, any attempt to retrieve such records (e.g., records 6 and 7) will return DB_KEYEMPTY.
Deleting a record will not, by default, renumber records following the deleted record (see the DB_RENUMBER flag for more information). Any attempt to retrieve deleted records will return DB_KEYEMPTY.
The flags and mode arguments specify how files will be opened and/or created if they do not already exist. The flags value is specified by logically OR'ing together one or more of the following values:
All files created by the access methods are created with mode mode (as described in chmod(2)) and modified by the process' umask value at the time of creation (see umask(2)))). The group ownership of created files is based on the system and directory defaults, and is not further specified by Berkeley DB.
When sharing a database environment with other processes, it is necessary to provide the access methods with database environment information. See DbEnv for a description of the dbenv argument.
Additionally, there is access method specific information that may be specified when calling Db.open. See DbInfo for a description of the db_info argument.
The Db.open method returns a Db object. The methods of this object allow you to perform various database actions. The methods are described in the following manual pages: Db.close, Db.cursor, Db.del, Db.fd, Db.get, Db.get_type, Db.put and Db.sync.
The Db.open method may fail and throw an exception for any of the errors specified for the following Berkeley DB and C library functions: Db.cursor, Db.sync, DBcursor->c_close(3), DBmemp->pgin(3), DBmemp->pgout(3), __account_page(3), abort(3), close(3), dbenv->db_paniccall(3), dbp->h_hash(3), fcntl(3), fflush(3), fprintf(3), free(3), fstat(3), fsync(3), func(3), getenv(3), getpid(3), getuid(3), isdigit(3), DbLockTab.get, DbLockTab.id, DbLock.put, DbLockTab.vec, DbLog.compare, DbLog.flush, DbLog.put, DbLog.db_register, DbLog.db_unregister, lseek(3), malloc(3), memcmp(3), memcpy(3), memmove(3), DbMpool.close, DbMpoolFile.close, DbMpoolFile.get, DbMpoolFile.open, DbMpoolFile.put, DbMpoolFile.set, DbMpoolFile.sync, DbMpool.open, DbMpool.db_register, memset(3), mmap(3), munmap(3), open(3), pread(3), pstat_getdynamic(3), pwrite(3), read(3), realloc(3), sigfillset(3), sigprocmask(3), stat(3), strerror(3), strlen(3), sysconf(3), time(3), unlink(3), vfprintf(3), vsnprintf(3), and write(3).
In addition, the Db.open method may fail and throw an exception encapsulating errno for the following conditions:
The DB_THREAD flag was specified and spinlocks are not implemented for this architecture.
There is a mismatch between the version number of file and the software.
A re_source file was specified with either the DB_THREAD flag or a non-null tx_info field in the DB_ENV argument to Db.open.


I need to monitor at least 400 amps of power across 3 phases. I need to continuously check how close I am to overloading the panel as we need to get as close to max usage as possible. Is this something that would work? I only saw these 100 amp CT's while we would need ones with at least 400 amps on each phase, are there other ones that are compatible?
High-Amp Commercial 3-Phase Monitoring with emonTx V3
Submitted by Guest on Sun, 01/06/2014 - 21:05»
Re: High-Amp Commercial 3-Phase Monitoring with emonTx V3
Basically, you can use any CT that has a sufficient VA rating with the emonTx V3. The problem is, most CTs seem to be designed or rated for 0.333 V rms output, whereas the emonTx expects 1.1 V rms for maximum resolution and accuracy.
I tend to recommend the Magnelab range, derated to 33%, so if you need a split-core CT, the SCT-2000-000 would seem to be appropriate (1500 A @ 0.333 V should give you 454 A full scale with the emonTx). The burden resistor in the emonTx would need to be changed - this is a SMT component that you would remove, and there is provision for a wire-ended resistor in its place. If you are only interested in current, then you can certainly tailor 3 of the current inputs to suit, and use the "continuous monitoring" sketch as a basis for your own. That sketch is specifically for single phase power measurement as it also measures voltage, but would be a good starting point to customise from.
If you are really interested in power, it becomes a little more difficult as the emonTx is designed for the UK domestic system which is almost invariably single phase. We have sketches that delay the voltage wave so a good approximation to real power in each phase can be calculated, should that be necessary. (But from your question, it would appear that you are only interested in the current drawn.)
Normally the output is by radio to the emonGLCD and/or an emonBase for data logging, but presumably you have some ideas for the type of output you require?
Re: High-Amp Commercial 3-Phase Monitoring with emonTx V3
To me it sounds like the main issue is going to be the fact that I need to monitor commercial 3 phase. I need to be able to phase balance the load since I will be running very close to breaker limits. Certain sources of electrical load can be network controlled and I was thinking of creating an app that will lower the power draw on those devices in response to an electrical load spike. All the commercial devices I've seen seem to be very overpriced and I was hoping for a cheap alternative that would be easy to interface with over the network. I was wondering if it is possible to hook into a rs485 controled CT instead of the weird one emontx uses with a pi or beagleboard.
Re: High-Amp Commercial 3-Phase Monitoring with emonTx V3
Perhaps you could explain to me how you can control a current transformer over RS485? And while you are doing that, explain what is weird about the CT that I recommended?


{% extends "base-auth.html" %} {% block content %}
We'll send you an email containing a link to reset your password. This link will be valid for 15 minutes. If you don't see the email in your inbox, check your junk mail filter.
{% include '_messages-auth.html' %}


Black & Veatch's Maryline Daviaud Lewett on EV infrastructure and policy
The conversation around and transition to electric vehicles has been happening for nearly a decade and in that time, the industry has improved charging stations and grown from offering only passenger cars. There's an increasing number of electric delivery trucks on the road. Maryline Daviaud Lewett says it will take policy to bring the growing electric vehicle market to scale.


SEX
You might be wondering or simply intrigued about what sex means to you as an individual, and how to protect yourself. That's why we're here to help!


A secure, easy-to-use hand cipher.Invented by u/EricBondHutton.
u/EricBondHutton
Click here to learn how to do it by hand.


April 6, 2020
Pre class
Post class
05_lists
some_list
some_list = [-1,0,1,2,3] print(some_list[1:-1])


--- permalink: /ToxoDB/about ---
|
General Information ToxoDB is a genome database for the genus Toxoplasma, a set of single-celled eukaryotic pathogens that cause human and animal diseases, including toxoplasmosis. For a list of the data integrated into ToxoDB and the related publications please see Data Sets. Please check our annual EuPathDB Workshop at UGA exercises to see the scope of data and functionality in our sites. |
|
Citing Data Providers Much of the data in ToxoDB is provided by independent researchers. For a list of the data integrated into ToxoDB and the related publications see Data Sets. Please cite the authors/providers when you use their data. |
|
Advisors Each project in EuPathDB benefits from the advice and mentoring of people from each specific community. ToxoDB
Previous Advisors
|
|
Funding ToxoDB is a member of pathogen-databases that are housed under the NIAID-funded EuPathDB Bioinformatics Resource Center (BRC) umbrella. The EuPathDB team is mainly distributed between the University of Pennsylvania in Philadelphia, Pennsylvania and the University of Georgia in Athens, Georgia. |
|
Data Access Policy The data at this site is provided freely for public use, through the contributions of many researchers including those involved in generating the genome sequences. The data is not guaranteed to be accurate as it often reflects the results of ongoing research. When using data obtained from ToxoDB, it is important to cite the original publications and contributors of that data and ToxoDB. Please see Citing ToxoDB below. |
|
Website Privacy Policy We do not use or share any of your personal information for any purpose unrelated to the functionality of the websites; however, we do collect some information to help us understand how our sites are being used and to improve community support. See the Website Privacy Policy for details. |
|
Citing ToxoDB When citing ToxoDB itself, please use: B. Gajria, A. Bahl, J. Brestelli, J. Dommer, S. Fischer, X. Gao, M. Heiges, J. Iodice, J. C. Kissinger, A. J. Mackey, et al. ToxoDB: an integrated Toxoplasma gondii database resource. Nucleic Acids Res., November 14, 2007; (2007) gkm981v1. [ Abstract | Full text | PDF ] When citing EuPathDB itself, please use: EuPathDB: the eukaryotic pathogen genomics database resource. 2016 Nov 29. pii: gkw1105. [Epub ahead of print] Aurrecoechea C, et al. Much of the data in ToxoDB is provided by independent researchers. Please cite them if you use their data. For a list of the data integrated into ToxoDB and the related publications please see Data Sets. |


About The System
Hello everyone! In behalf of Team Katagumpay, I'am Marco from BSIT 1-42 of Colegio de San Pedro!
As a team leader of this project, we are proudly to introduce to you our madely "CDSP Student Organization Information and Voting System".
This voting system can help our co-students to view some basic information on an organization and to vote and also to the election admin can manage the
election easily.
As an open-source project developed together with my helpful and hardworking teammates Andrei Leyva and Francis Yabes we are here to help
you on how to use the system!
Features:
-For Admin
*Can add by importing or manual adding voters and modify them
*Can Add by importing and delete Candidate
*Can monitor election status
*Can print election data (Voters, Candidates, and Election Results)
-For Voters
*Can view basic organization information
*Can Vote
Whats working? *as of June 13, 2021* :
*Login
*Change Password
*View organizations' pages
*Cast Vote (tested on ITSO, OPS, SSC, JPIA, SHS, JHS, ELEM and TEATRO BATINGAW)
*Add and Modify Student/Voter Manually
*Print Voters
*Print Candidates
*Print Election Tally
*Import Feature
*Monitor Election Results (Tested on SSC, ITSO and Teatro)
Currently Fixing *as of June 13, 2021*:
*Import feature (fixed)
*Print Election Tally (fixed)
*Add/Modify Organization
*Add additional forms for other orgs (fixed)
*Progress bar in tally
*Monitor results tally that auto generate reports
*Two factor Authentication
Notes
*for now* :
-For Admin, sending voter's credentials can be done by mail merge.
-For Admin, the election tally can be refreshed manually by pressing "F5" button.
-For Admin, we suggest to use the PC to use the admin panel
*it is because of the layout of the page*
-For Admin, the admin credentials is integrated on students table, the only to change password on it is to change it inside the students database.
-For Voters, in case you forgot the password you can message the election admin by clicking on the messenger icon at the right bottom of your screen to request for a new password.
-For Voters, live notifications regarding election updates are still on the works. For now, the election admin will post the printed election results after the election thru Facebook.
-For All, if the system fails to load and shows an error like this in your browser
"DNS_PROBE_FINISHED_NXDOMAIN" try to visit the site on other devices or try again later.
*blame hostinger!*


Awesome books
List
Add new
Contact
All awesome books
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Add book
Contact information
Do you have any questions or just want to say "hello"?
You can reach out to us!
👩🏼💻 Vanessa Aoki
GitHub:
@VanessaAoki
Twitter:
@VanessaAoki
LinkedIn:
Vanessa Aoki
👤 Ênio Neves de Souza
GitHub:
@enionsouza
Twitter:
@enionsouza
LinkedIn:
Enio Neves de Souza


Create a HTML form to accept a number. Include a button to check whether the input is divisible by 3 or 7. Display the result.Ensure the data entered in the text box is a number only. Use Javascript for this client side scripting. Display appropriate error texts. Also show the execution when the javascript code is in a different file
The Result is :


|
Dear customer,
This is your second order reminder. Your order details:
- Your name: {{htmlescape var=$customername}}
- Your email address: {{htmlescape var=$customeremail}}
- Order ID: {{htmlescape var=$orderid}}
- Order date: {{htmlescape var=$orderdate}}
- Total amount: {{htmlescape var=$orderamount}}
{{htmlescape var=$customergroupdata}}
If you have any questions about your account or order, please feel free to contact us.
Thank you in advance
|


|
SmartFactoryBox
|
file that contains the default network configuration More...
Go to the source code of this file.
Macros | |
| #define | DEFAULT_WIFI_SSID "DigitalLab" |
| SSID to connect to. More... | |
| #define | DEFAULT_WIFI_PASSWORD "digital42HSR" |
| Password to corresponding SSID. More... | |
| #define | DEFAULT_HOSTNAME_SMARTBOX "SmartBox" |
| for SmartBoxes, used for MQTT and WiFi, must be unique in Network More... | |
| #define | DEFAULT_HOSTNAME_VEHICLE "Vehicle" |
| for Vehicles, used for MQTT and WiFi, must be unique in Network More... | |
| #define | DEFAULT_WIFI_CS 8 |
| Pins for Adafruit ATWINC1500 Feather. More... | |
| #define | DEFAULT_WIFI_IRQ 7 |
| #define | DEFAULT_WIFI_RST 4 |
| #define | DEFAULT_WIFI_EN 2 |
| #define | DEFAULT_MQTT_BROKER_IP1 192 |
| broker IP distributed in 4 values More... | |
| #define | DEFAULT_MQTT_BROKER_IP2 168 |
| #define | DEFAULT_MQTT_BROKER_IP3 1 |
| #define | DEFAULT_MQTT_BROKER_IP4 22 |
| #define | DEFAULT_MQTT_PORT 1883 |
| MQTT connection port. More... | |
| #define | MAX_JSON_PARSE_SIZE 300 |
| max buffer size to parse JSON objects, size of the pool in bytes, can be calculated in https://arduinojson.org/v5/assistant/ More... | |
file that contains the default network configuration
DEFAULT_WIFI_* are WLAN Pins from Module on Adafruit Feather M0 (see Adafruit ATWINC1500 Feather) DEFAULT_MQTT_* are MQTT defaults
Definition in file NetworkConfiguration.h.
| #define DEFAULT_HOSTNAME_SMARTBOX "SmartBox" |
for SmartBoxes, used for MQTT and WiFi, must be unique in Network
Definition at line 27 of file NetworkConfiguration.h.
| #define DEFAULT_HOSTNAME_VEHICLE "Vehicle" |
for Vehicles, used for MQTT and WiFi, must be unique in Network
Definition at line 28 of file NetworkConfiguration.h.
| #define DEFAULT_MQTT_BROKER_IP1 192 |
broker IP distributed in 4 values
Definition at line 33 of file NetworkConfiguration.h.
| #define DEFAULT_MQTT_BROKER_IP2 168 |
Definition at line 34 of file NetworkConfiguration.h.
| #define DEFAULT_MQTT_BROKER_IP3 1 |
Definition at line 35 of file NetworkConfiguration.h.
| #define DEFAULT_MQTT_BROKER_IP4 22 |
Definition at line 36 of file NetworkConfiguration.h.
| #define DEFAULT_MQTT_PORT 1883 |
MQTT connection port.
Definition at line 37 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_CS 8 |
Pins for Adafruit ATWINC1500 Feather.
Definition at line 29 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_EN 2 |
Definition at line 32 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_IRQ 7 |
Definition at line 30 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_PASSWORD "digital42HSR" |
Password to corresponding SSID.
Definition at line 26 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_RST 4 |
Definition at line 31 of file NetworkConfiguration.h.
| #define DEFAULT_WIFI_SSID "DigitalLab" |
SSID to connect to.
Definition at line 25 of file NetworkConfiguration.h.
| #define MAX_JSON_PARSE_SIZE 300 |
max buffer size to parse JSON objects, size of the pool in bytes, can be calculated in https://arduinojson.org/v5/assistant/
Definition at line 38 of file NetworkConfiguration.h.


1 // This file was GENERATED by command: 2 // pump.py gmock-generated-actions.h.pump 3 // DO NOT EDIT BY HAND!!! 4 5 // GOOGLETEST_CM0002 DO NOT DELETE 6 7 #ifndef GMOCK_INCLUDE_GMOCK_INTERNAL_CUSTOM_GMOCK_GENERATED_ACTIONS_H_ 8 #define GMOCK_INCLUDE_GMOCK_INTERNAL_CUSTOM_GMOCK_GENERATED_ACTIONS_H_ 9 10 #endif // GMOCK_INCLUDE_GMOCK_INTERNAL_CUSTOM_GMOCK_GENERATED_ACTIONS_H_


So, some special news up front and a standard Meme the News in the back. It’s like the mullet of Meme the News.
If you’re not red pilled at all than this stuff will likely seem weird and out of left field, but lemme break it down. The world is run by immoral banksters who cause harm. They can print money at will so they have a lot of influence. They infiltrated governments, religion, business, media. They are all over the place. They do many illegal activities. They make other people do illegal activities. They are given the option of choose your metal: gold or lead; meaning, do as we say and get rich or do what you want and die.
One major player was Anthony Weiner. The white hats in the police and military catfished him with an underage girl and he was setup. When they took him down they seized his laptop. On that laptop was a file called “life insurance” that detailed many crimes of primarily the Clintons who are tied to rest of the Deep State. The Deep State is made up of these unelected mostly intelligence officials like at the CIA and FBI and within thousands of departments that have been purposefully obfuscated. Anyway, immediately after Weiner was busted there were arrests all over the country. There’s currently 13,000+ sealed indictments in addition to the thousands of human traffickers who have been brought down.
The Mass Arrests that I’ve been hearing about since 2012 seem like they are coming. Maybe this week. The money securing all of this seems to have been passed last night. We’ll see.

- Make sure you have some food and water in the house. Allegedly the bad guys have wired explosives into a lot of bridges, roadways, power grids, etc.
Qanon
We’ll be talking about “Q” or “Qanon.” This is allegedly a military intelligence insider that’s communicating publicly through semi-coded messaged on public message boards.
Ok, well, here goes!
You can find many posts at https://qanon.pub/
Here’s the last series
Some interpretations:
They allegedly have an underage sex video of Huma Abedin, Hillary Clinton, and someone under age. The Stage 5.5 may be a reference to that.
Congress goes on break on the 26th. Congressmen in DC in session have immunity. They don’t when Congress is out of session. Timing makes sense.
The bad guys do Human Trafficking. This is about that.
Possible that some of this already started-
If you’re looking for a little more information on all of this I suggest this video with another Military Insider who goes by “Arthur”
https://www.youtube.com/watch?v=7XcwJxgEJTM&feature=youtu.be
Maybe Bolton isn’t the devil
The big media companies are going to get theirs for their actions
The human trafficking happened through CPS… how fucked up is that.

Meme the News Stuff
Taxation is theft
Dis Girl has a news show. She’s funny.
Memes are too powerful
Dentist or prison
It’s expensive to be poor
Just a coincidence
Government/Deep State is responsible for the heroin epidemic
Bad guys
Selling slaves in the street is bad
included for tide pod reference. They have to wear clear backpacks now… they dont’ like that answer.
Don’t you know it’s illegal to be black in America?
For the theater geeks
Happy Easter
Uncle Joe is a Pedo
First time in a while that crime does pay
Then how did he blow up?
Yes, why did we leave.
seriously… these people are actors. Not just crisis actors, but professional actors
Lol. Get it… Cause they want to take guns from people that didn’t break laws so it’s funny!
There are white hats
School shootings are rare when there are lots of guns around
The people that are there to protect are in on it
My enemy isn’t in Iraq or Syria
Wonder why this fell out of the news…
Just hanging out with some pedos
It wasn’t a walkout.. It was a government sanctioned/enfored action by students to meet their agenda
This page is synchronized from the post: ‘Meme the News- QAnon- Is the party Starting?’


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Repeating DOM
The list should be repeated two times.
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Include external html
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English lorem
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Start
Stop
Stopwatch
Clock
Lap
Reset
0:00:00:00
Click here to find the range of laps as listed above
Click here to revert back to the full list of laps


ARMAGEDDON A film by Michael Bay Starring Bruce Willis, Ben Affleck, Steve Buscemi, Liv Tyler, and Billy Bob Thornton
WHEW! Summer blockbusters don't get much bigger than ARMAGEDDON, a 2 hour 30 minute ride through outer space. You think Godzilla was big? Or Deep Impact? Forget a creature as big as the Empire State Building, forget a comet the size of NYC, ARMAGEDDON's got a big asteroid the size of Texas hurtling its way here within two weeks. In that time, the US government recruits, trains, and launches the world's best oil-rig drillers to save the planet? Farfetched? ARMAGEDDON makes the THE X-FILES seem like a docudrama. But that's not the point. Michael Bay and Jerry Bruckheimer are in the business of making classic popcorn movies, movies that are completely enjoyable and forgettable. In that sense, they succeed. There isn't much of a plot, simply because Tyler and Affleck don't carry the same kind of chemistry needed to produce a decent subplot. Willis is as macho as ever as Harry Stamper, the leader of this rag-tag crew that's going to save the planet. The movie flows with testosterone, and is filled with macho, big-bang explosions and meteors clobbering the earth.
While it's fun, and while the movie is rapid, there's one huge problem: overkill. Bay and Bruckheimer want to top everything. Literally. So they constructed a movie almost 3 hours long filled with explosions. The one problem is overkill. Bay and Bruckheimer fail to stop: they just keep on going, making the film one endless explosion after another. The plot's predictable, and the movie starts to lose steam in the middle. During the space sequences, bad lighting mixed with Bay's frenetic editing makes about a good 30 minutes of the movie almost incoherent, with running cameras on blurred images. Explosion after explosion rock the movie, as nothing goes right for our fearless warriors. Bay and Bruckheimer failed to ease up on the craziness, expecting the audience to get emotionally attached, so that they would feel the highs and lows. That's not easy to do with the poor characterization. The only fun from this crew comes from Affleck and Buscemi, who have the best lines in the movie. Still, there's no denying ARMAGEDDON isn't fun. It has its moments, and there's a lot to like in this film. It's not smart entertainment, it relies on sheer overpowering to carry its viewers, and there are a lot of really neat sequences. You just leave with a feeling of disappointment, because there's TOO much to like. The action is brain-numbing, so that the last hour goes by in a blur. It's an enjoyable ride, but Bay, who tames his frenetic touch in the beginning, restarts it again at the end, causing the film to be a big collage of fast-paced images. The film is just too long, and too big for its own good. It's a fun ride, but in the end, it's just too big. There's too much in this film to be truly effective. If about a half-hour was cut from this film, it would be a lot easier to take. Overall, although an enjoyable blockbuster that's ten times better than Godzilla, ARMAGEDDON just isn't good enough. THE X-FILES and THE TRUMAN SHOW were better films, and more enjoyable. Maybe it's because they were shorter?
OVERALL: ** 1/2 out of **** Good in stretches, but way too much.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Dryas root species drummondii plant Plant octopetala plants DNA transformation spp. Figure {border-style seeds px;} #ffffff;} roots genome growth hairy RNA actinorhizal genus using gene grown hydroponic used Mol. different germination method study extraction model seed seedlings high nitrogen rhizogenes Ecol. Rosaceae bacteria Agrobacterium Griesmann However, ca. days described greenhouse nitrogen-fixing protocol protocols symbiosis symbiotic systems weeks Frankia Sci. arctic flowering light medium nodule order performed px; reverse tested transferred {font-family CTAB Hoagland PCR Pawlowski alpine conditions developed font-size fungi leaves mCherry min new observed pots species. use (A) (B) Biol. FIGURE Res. based classical containing cuttings development double; evolution genes lamps marker obtained octopetala. plantlets plates quality soil suitable time °C, (). Arctic Ecology Evol. Gelrite Hairy KNO Lawrence Lotus Microbiol. Philipp Science Skrede United University acid agar bacterial biological border-color border-width clonal collected drummondii, expression extracted flowers generation important integrity isolated like nodules nucleic octopetala, pollination production related research roots. samples sequencing single solid; sp. standard strains study, surface symbioses. times {font-style {font-weight (C) ./--- ./bf ./j.-x...x B). Botanical Can. Doyle Eichel Germany) Green Growth High KP: PCRs Parniske Root Scale Seed Siegismund, Supplementary Therefore, Thus, able adapted arrows article available bars bold courier; denote diversity ecotype em; essential established experiments far fixation formed forward gDNA gradient high-pressure humidity integrifolia kept key led liquid makes method. methods obtain plants. plates, propagation pt;} purity ratio red results sexual shoot signaling sodium sources substrate sufficient suspension symbioses temperature terms tool van vapor vegetative vs. year young


CENTER_Y 20 src/main.c int CENTER_Y = MAX_COUNT_Y / 2; CENTER_Y 25 src/main.c Player->base->Graph_Position.y = CENTER_Y; CENTER_Y 26 src/main.c Player->base->Real_Position.y = CENTER_Y;


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2 writes to _path
Microsoft.PowerShell.Security (2)
security\AclCommands.cs (2)
905
_path
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945
_path
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2 references to _path
Microsoft.PowerShell.Security (2)
security\AclCommands.cs (2)
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---
layout: page
title: "dungeon crawler"
date: 2013-03-07 19:10
comments: true
sharing: true
footer: true
---
Dungeon Crawler is a simple (but rapidly growing more complex) roguelike game, written in Python, and utilizing the
Doryen library (libtcod). As far as roguelikes go, its fairly complete, and
relatively true to its origins (or at least it will be, there are things like some mouse controls I would like to remove eventually).
You are cast as an adventurer, trekking through a perilous dungeon in search of...something (haven't added an end game yet). Along
the way, you will encounter fearsome monsters, find magical treasures, and prove your worth as the greatest adventurer of all time.
The game is still a work in progress, but all the sources can be found on github. I'm actively developing on the game, as there are
quite a few features that still want to add. I've outlined a roadmap for the game below, so you can get an idea of where I would like
to take the game (eventually).
Github repository: Dungeon Crawler
Roadmap
TODO:
- Items and Equipment
- Add basic types of equipment
- Swords
- Axes
- Maces
- Daggers
- Bows
- Crossbows
- Staves
- Staffs
- Wands
- Cuirasses
- Helms
- Gloves
- Boots
- Greaves
- Rings
- Add weapon and equipment modifiers (+1, +2, +3 etc.)
- Add equipment prefixes (Burning, Barbed, Cold, Frightening, etc.)
- Add equipment suffixes (Of fear, of hate, of light, of cleaving etc.)
- Add legendary, named equipment
- Add equipment details screen (accessible from inventory page)
- Add inventory screen, showing detailed equipment layout on player
- Combat System
- Add random damage and defense to each attack, using open ended D6 rolls (everything is possible, though improbably)
- Add Damage types (light, cold, dark, fire, etc)
- Add abilities to equipment that triggers on attack or defense
- Artificial Intelligence
- Add more advanced path finding algorithm (possibly variation on Djikstras Algorithm)
- Add more Ai types (cowardly, groups, fearless, stupid etc)
- Add more types of monsters to utilize the new AI types
- Player Character
- Add a class system
- Add mana and spell casting system (currently magic is only available through the use of scrolls)
- Add more indepth PC stats
- Strength
- Agility
- Intelligence
- Fortitude
- Cunning
- Speed
- Add more in depth character information screen (possibly permanent display on side of screen)
- Map generation
- Add more types of maps
- Over world (forest, town)
- Underground fortress
- Half cave, half dungeon
- Goblin/Orc warrens
- Gnome village
- Dwarven mines
- Dwarven Halls
- Goblin mines
- Hell
- Underground forest
- Ancient temple
- More...
- Add more intelligent item placement
- Add doors
- Add scrolling, larger maps
- Terrain features
- Chasms
- Hidden doors and chambers
- Bridges
This is an incomplete list, more of a mind dump than anything else.


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