Brazil, officially the Federative Republic of Brazil is the largest country in both South America and Latin America.
Argentina, officially named the Argentine Republica, is a country located mostly in the southern half of South America.
Uruguay, officially the Oriental Republic of Uruguay, is a country in the southeastern region of South America.


| Function | __init__ | Undocumented |
| Function | auth | If a user uses auth with the correct password he can use all
|
| Function | register | Enables a user to authenticate and therefore reach higher levels by
|
| Function | set | Sets level of a user to a certain value.
|
| Function | __unauthenticate | Undocumented |
| Function | user_quit | Called when some user leaves the server.
|
| Function | user_part | Called when some user leaves a channel.
|


Snowing again on top of 4 inches + 1/4 inch of freezing rain. Who moved my house from Portland to somewhere in the frozen north?
12/21/2008, 3:49:36 PM
Favs: 0
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Snowing again on top of 4 inches + 1/4 inch of freezing rain. Who moved my house from Portland to somewhere in the frozen north?
12/21/2008, 3:49:36 PM
Favs: 0
Retweets: 0
link


Anushka Patel, is a rising junior in Mineola High School. She enjoys mathematics, traveling, and helping others. She is a part of this team becuase she belives that High Schools leave out essential information in their curriculum that students need in order to be active memebrs of socitey
Anushka Patel, is a rising junior in Mineola High School. She enjoys mathematics, traveling, and helping others.
Anushka Patel, is a rising junior in Mineola High School. She enjoys mathematics, traveling, and helping others.


E-commerce giant Alibaba’s shares jump 7% in Hong Kong debut
by The Associated PressHONG KONG — Chinese e-commerce giant Alibaba’s shares have jumped nearly 7% in their debut on the Hong Kong stock exchange.
By midday on Tuesday, Alibaba was trading at 188.10 Hong Kong dollars ($24.03) per share. Its listing price was 176 Hong Kong dollars.
The company’s shares already are listed in New York, where its 2014 IPO set a record at $25 billion.
This offering of 500 million new shares raised more than $11 billion in Hong Kong’s biggest listing since 2010 — a rare boost for the city after months of political unrest.
Alibaba’s 55-year-old founder, Jack Ma, is China’s richest entrepreneur with a net worth of $39 billion, according to the Hurun Report, which tracks the country’s wealthy.
The company’s share code, 9988, is a homonym in Chinese for “eternal prosperity.”
The Associated Press


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created by {{ challenge.author.username }}
judged by {{ challenge.judge.username }}
{% if challenge.description %}{{ challenge.description }}{% endif %}
Copy and paste a gif's url to enter.
Hint: on mobile, press and hold an image to get its url
Find gifs at giphy.com


Original ideas
- a website that help art and tech people to find collab on an interdisplinary project
- an app that let people play music together remotely -- listening parties!
- META PROJECT - redeisgning this website: prettier UI design, develop commenting function in the blog section, include google analytics, etc.
- visualize various more complicated algroithms (long and much more challenging, 1-2 month)
classic algorithms 1
classic algorithms 2
massive data algorithms
- computer music and music visualizations (long, 3-4 month) computer music
computer music slides
- fractal and time table visualizations (short-ish, 3-4 days) time table
- more mathematical concepts, theorems, equations visualizations (unknown)
Cool project to-do which copies other people's idea
- build an intepreter (1-2 week project)
- build a little unix shell (short)
- apply fourier transform on a song (probably short?)
- visualize sorting algroithms (short-ish)
- build a blockchain from scratch (unknown)
- build a commandline tool (unknown)
- build a text editor (unknown)
- build a webserver (unknown)
- ABC Karaoke


Uses of Class
com.jme.renderer.Camera
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Uses of Camera in com.jme.app
Fields in com.jme.app declared as Camera Modifier and Type Field Description protected Camera
LegacyApplication. cam
Methods in com.jme.app that return Camera Modifier and Type Method Description Camera
Application. getCamera()
Camera
LegacyApplication. getCamera()
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Uses of Camera in com.jme.bounding
Methods in com.jme.bounding with parameters of type Camera Modifier and Type Method Description static boolean
Intersection. intersect(Camera camera, Vector3f center, float radius)
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Uses of Camera in com.jme.cinematic
Methods in com.jme.cinematic with parameters of type Camera Modifier and Type Method Description CameraNode
Cinematic. bindCamera(java.lang.String cameraName, Camera cam)
Binds a camera to this cinematic, tagged by a unique name. -
Uses of Camera in com.jme.effect
Methods in com.jme.effect with parameters of type Camera Modifier and Type Method Description abstract void
ParticleMesh. updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
Update the particle visual data.void
ParticlePointMesh. updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
void
ParticleTriMesh. updateParticleData(Particle[] particles, Camera cam, Matrix3f inverseRotation)
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Uses of Camera in com.jme.environment
Methods in com.jme.environment that return Camera Modifier and Type Method Description protected Camera
EnvironmentCamera. createOffCamera(int mapSize, Vector3f worldPos, Vector3f axisX, Vector3f axisY, Vector3f axisZ)
Creates an off cameraMethods in com.jme.environment with parameters of type Camera Modifier and Type Method Description protected ViewPort
EnvironmentCamera. createOffViewPort(java.lang.String name, Camera offCamera)
creates an offsceen VP -
Uses of Camera in com.jme.input
Fields in com.jme.input declared as Camera Modifier and Type Field Description protected Camera
ChaseCamera. cam
protected Camera
FlyByCamera. cam
camera controlled by this controller (not null)Constructors in com.jme.input with parameters of type Camera Constructor Description ChaseCamera(Camera cam)
Constructs the chase camera if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);ChaseCamera(Camera cam, InputManager inputManager)
Constructs the chase camera, and registers inputs if you use this constructor you have to attach the cam later to a spatial doing spatial.addControl(chaseCamera);ChaseCamera(Camera cam, Spatial target)
Constructs the chase cameraChaseCamera(Camera cam, Spatial target, InputManager inputManager)
Constructs the chase camera, and registers inputsFlyByCamera(Camera cam)
Creates a new FlyByCamera to control the specified camera. -
Uses of Camera in com.jme.light
Methods in com.jme.light with parameters of type Camera Modifier and Type Method Description boolean
AmbientLight. intersectsFrustum(Camera camera, TempVars vars)
boolean
DirectionalLight. intersectsFrustum(Camera camera, TempVars vars)
abstract boolean
Light. intersectsFrustum(Camera camera, TempVars vars)
Determines if the light intersects with the given camera frustum.boolean
LightProbe. intersectsFrustum(Camera camera, TempVars vars)
boolean
OrientedBoxProbeArea. intersectsFrustum(Camera camera, TempVars vars)
boolean
PointLight. intersectsFrustum(Camera camera, TempVars vars)
boolean
ProbeArea. intersectsFrustum(Camera camera, TempVars vars)
boolean
SphereProbeArea. intersectsFrustum(Camera camera, TempVars vars)
boolean
SpotLight. intersectsFrustum(Camera cam, TempVars vars)
void
DefaultLightFilter. setCamera(Camera camera)
void
LightFilter. setCamera(Camera camera)
Sets the camera for which future filtering is to be done against inLightFilter.filterLights(com.jme.scene.Geometry, com.jme.light.LightList)
. -
Uses of Camera in com.jme.math
Methods in com.jme.math with parameters of type Camera Modifier and Type Method Description static float
MathUtils. raySegmentShortestDistance(Ray ray, Vector3f segStart, Vector3f segEnd, Camera camera)
Returns the shortest distance between a Ray and a segment. -
Uses of Camera in com.jme.renderer
Fields in com.jme.renderer declared as Camera Modifier and Type Field Description protected Camera
ViewPort. cam
Methods in com.jme.renderer that return Camera Modifier and Type Method Description Camera
Camera. clone()
Camera
ViewPort. getCamera()
Returns the camera which renders the attached scenes.Camera
RenderManager. getCurrentCamera()
Returns the camera currently used for rendering.Methods in com.jme.renderer with parameters of type Camera Modifier and Type Method Description void
Camera. copyFrom(Camera cam)
This method copies the settings of the given camera.ViewPort
RenderManager. createMainView(java.lang.String viewName, Camera cam)
Creates a new main ViewPort, to display the given camera's content.ViewPort
RenderManager. createPostView(java.lang.String viewName, Camera cam)
Creates a new post ViewPort, to display the given camera's content.ViewPort
RenderManager. createPreView(java.lang.String viewName, Camera cam)
Creates a new pre ViewPort, to display the given camera's content.void
RenderManager. setCamera(Camera cam, boolean ortho)
Set the camera to use for rendering.Constructors in com.jme.renderer with parameters of type Camera Constructor Description ViewPort(java.lang.String name, Camera cam)
Create a new viewport. -
Uses of Camera in com.jme.renderer.queue
Methods in com.jme.renderer.queue with parameters of type Camera Modifier and Type Method Description void
RenderQueue. renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam)
void
RenderQueue. renderQueue(RenderQueue.Bucket bucket, RenderManager rm, Camera cam, boolean clear)
void
RenderQueue. renderShadowQueue(GeometryList list, RenderManager rm, Camera cam, boolean clear)
void
GeometryComparator. setCamera(Camera cam)
Set the camera to use for sorting.void
GeometryList. setCamera(Camera cam)
Set the camera that will be set on the geometry comparators viaGeometryComparator.setCamera(com.jme.renderer.Camera)
.void
GuiComparator. setCamera(Camera cam)
void
NullComparator. setCamera(Camera cam)
void
OpaqueComparator. setCamera(Camera cam)
void
TransparentComparator. setCamera(Camera cam)
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Uses of Camera in com.jme.scene
Methods in com.jme.scene that return Camera Modifier and Type Method Description Camera
CameraNode. getCamera()
Methods in com.jme.scene with parameters of type Camera Modifier and Type Method Description boolean
Geometry. checkCulling(Camera cam)
boolean
Spatial. checkCulling(Camera cam)
checkCulling
checks the spatial with the camera to see if it should be culled.void
CameraNode. setCamera(Camera camera)
Constructors in com.jme.scene with parameters of type Camera Constructor Description CameraNode(java.lang.String name, Camera camera)
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Uses of Camera in com.jme.scene.control
Methods in com.jme.scene.control that return Camera Modifier and Type Method Description Camera
CameraControl. getCamera()
Methods in com.jme.scene.control with parameters of type Camera Modifier and Type Method Description void
CameraControl. setCamera(Camera camera)
Constructors in com.jme.scene.control with parameters of type Camera Constructor Description CameraControl(Camera camera)
CameraControl(Camera camera, CameraControl.ControlDirection controlDir)
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Uses of Camera in com.jme.scene.debug.custom
Methods in com.jme.scene.debug.custom with parameters of type Camera Modifier and Type Method Description void
ArmatureDebugger. initialize(AssetManager assetManager, Camera camera)
void
ArmatureNode. setCamera(Camera camera)
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Uses of Camera in com.jme.shader
Methods in com.jme.shader with parameters of type Camera Modifier and Type Method Description void
UniformBindingManager. setCamera(Camera cam, Matrix4f viewMatrix, Matrix4f projMatrix, Matrix4f viewProjMatrix)
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Uses of Camera in com.jme.shadow
Fields in com.jme.shadow declared as Camera Modifier and Type Field Description protected Camera
AbstractShadowRenderer. frustumCam
protected Camera
DirectionalLightShadowRenderer. shadowCam
protected Camera
PssmShadowRenderer. shadowCam
Deprecated.protected Camera
SpotLightShadowRenderer. shadowCam
protected Camera[]
PointLightShadowRenderer. shadowCams
Methods in com.jme.shadow that return Camera Modifier and Type Method Description protected abstract Camera
AbstractShadowRenderer. getShadowCam(int shadowMapIndex)
return the shadow camera to use for rendering the shadow map according the given indexprotected Camera
DirectionalLightShadowRenderer. getShadowCam(int shadowMapIndex)
protected Camera
PointLightShadowRenderer. getShadowCam(int shadowMapIndex)
protected Camera
SpotLightShadowRenderer. getShadowCam(int shadowMapIndex)
Camera
BasicShadowRenderer. getShadowCamera()
Deprecated.debug only returns the shadow cameraMethods in com.jme.shadow with parameters of type Camera Modifier and Type Method Description protected abstract boolean
AbstractShadowRenderer. checkCulling(Camera viewCam)
protected boolean
DirectionalLightShadowRenderer. checkCulling(Camera viewCam)
Directional light are always in the view frustumprotected boolean
PointLightShadowRenderer. checkCulling(Camera viewCam)
protected boolean
SpotLightShadowRenderer. checkCulling(Camera viewCam)
static float
PssmShadowUtil. computeZFar(GeometryList occ, GeometryList recv, Camera cam)
Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculationstatic void
ShadowUtil. getGeometriesInCamFrustum(GeometryList inputGeometryList, Camera camera, GeometryList outputGeometryList)
Populates the outputGeometryList with the geometry of the inputGeometryList that are in the frustum of the given camerastatic void
ShadowUtil. getGeometriesInCamFrustum(Spatial rootScene, Camera camera, RenderQueue.ShadowMode mode, GeometryList outputGeometryList)
Populates the outputGeometryList with the rootScene children geometries that are in the frustum of the given camerastatic void
ShadowUtil. getGeometriesInLightRadius(GeometryList inputGeometryList, Camera[] cameras, GeometryList outputGeometryList)
Populates the outputGeometryList with the geometry of the inputGeometryList that are in the radius of a light.static void
ShadowUtil. getLitGeometriesInViewPort(Spatial rootScene, Camera vpCamera, Camera[] cameras, RenderQueue.ShadowMode mode, GeometryList outputGeometryList)
Populates the outputGeometryList with the geometries of the children of OccludersExtractor.rootScene node that are both in the frustum of the given vpCamera and some camera inside cameras array.static void
ShadowUtil. updateFrustumPoints(Camera viewCam, float nearOverride, float farOverride, float scale, Vector3f[] points)
Updates the points array to contain the frustum corners of the given camera.static void
ShadowUtil. updateFrustumPoints2(Camera viewCam, Vector3f[] points)
Updates a points arrays with the frustum corners of the provided camera.static void
ShadowUtil. updateShadowCamera(Camera shadowCam, Vector3f[] points)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners)static void
ShadowUtil. updateShadowCamera(ViewPort viewPort, GeometryList receivers, Camera shadowCam, Vector3f[] points, GeometryList splitOccluders, float shadowMapSize)
Updates the shadow camera to properly contain the given points (which contain the eye camera frustum corners) and the shadow occluder objects collected through the traverse of the scene hierarchyprotected abstract void
AbstractShadowRenderer. updateShadowCams(Camera viewCam)
Invoked once per frame to update the shadow cams according to the light view.protected void
DirectionalLightShadowRenderer. updateShadowCams(Camera viewCam)
protected void
PointLightShadowRenderer. updateShadowCams(Camera viewCam)
protected void
SpotLightShadowRenderer. updateShadowCams(Camera viewCam)
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Notebooks
Story: Flat Bushmen's' poison
Flat Bushmen's' poison
Title
Flat Bushmen's' poison
Collection
Summary
The |xam smell the poison which is warm and burns their nostrils. 'Grass Bushmen's' poison is a golden colour, 'Flat Bushmen's' poison is from a thorny bush or tree with a milky juice, and 'Flat Bushmen' also use snake venom as poison.
Comments
1) This story is found in Book II-7
Contributors
Date
October or November 1871
Categories
Keywords
poison (used by 'Flat Bushmen') , poison (description of) , poison (used by 'Grass Bushmen') , poison (the making of) , poison (plants and animals used in making of) , poison (snake venom) , |xam (groups) , snake (venom and making poison) , Flat Bushmen (how they make poison) , Flat Bushmen (about their poison) , Grass Bushmen (how they make poison) , Grass Bushmen (about their poison) , names (of |xam groups) , names (of plants and animals used in making poisons)
Story Pages
780v


 From wild tastes of COLA GUMMY to the mellow MILK & HONEY
Take a journey back to midevil times and check out these fine vapor options.


Python has a very good SDL interface in the form of Pygame. Pygame is quick to learn and quick to become productive. Knocking up an SDL game in Python is therefore very easy. I recommend it to anybody thinking of doing something similar.
I'd used Pygame before for a few smaller projects so it was a natural choice for building my Alien Breed clone. It had the distinct advantage of allowing me to develop on my Linux Eeepc on my daily commute to work, something other stacks would not have allowed.
Unfortunately Pygame hadn't been ported to the Wii environment and doing so posed a few problems.
Python had been ported in the form of WiiPy. This project consisted of a set of patches to allow cross compiling the Python interpreter using the DevkitPro GCC environment for the Wii. Additionally a set of (incomplete) LibOGC wrappers were provided to allow access to the essential Wii homebrew APIs. A significant number of Python modules had to be disabled in order to get Python to compile, notably anything to do with the OS as the equivalent behaviour was not available in the DevKitPro libraries.
Unfortunately the LibOGC wrappers were in an incomplete state and not really practical. However as my game would be based on SDL, and some kind folks had already ported SDL to the Wii. I did not need the LibOGC wrappers. They did however point the way to how an Python SDL wrapper could be built for the Wii - by using the Python/C glue technology Pyrex.
Python has a utility called Freeze which creates C bootstrap code for the Python interpreter for a set a Python files. This allows you to build a standard ELF executable for a Python program. This is not the same as converting Python source to C code which is much harder. The game is still running the Python interpreter but crucially it allows us to create a single ELF executable, statically linked with all the required SDL/Wii libraries, using the standard DevKitPro tool chain.
Read more about the SDL wrapper development.


{% extends "base.html" %} {% block extra_head %} {% endblock %} {% block content %}
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If it doesn't, please wait until the "loading..." text below disappears, and then click the button below to force your browser to get results (older phones may need to do this).


3 Reasons Why Bitfinex LEO Token has Flopped
by Christina CombenAs we’ve seen from powerhouse examples like Binance’s BNB, exchange tokens can often make promising returns for investors. However, that has not been the case with the Bitfinex’s LEO token. Here are three possible reasons why that might be.
1. LEO Came Late to the Game
Bitfinex’s LEO token was launched in May of this year after the company claimed it had raised $1 billion USDT and USD in a private token sale.
As per the whitepaper, the LEO token promises holders reduced fees and other discounts on BitFinex and EthFinex. And, very much like the BNB token, one of LEO’s most important value props is that it carries out token burning to increase the token’s scarcity over time.
However, unlike BNB, LEO was launched on an exchange that saw the slowest growth in 2019. This was coupled with some rather low trading volume, despite once claiming the lion’s share of BTC trading.
Despite the numerous touted benefits of LEO, August trading volume on Bitfinex had all but dried up.
As Binance continues to dominate every area in the space from IEOs, DEXs and crypto derivatives, Bitfinex is currently languishing in 72nd place in the rankings per reported volume.
After the roaring success of BNB and some other exchange tokens like KuCoin Shares and Huobi Global Token, could it be that LEO came too late in the game?
2.
In fact, October was a disastrous month for LEO as it fell under $1 dollar, breaking under the nominal peg of its initial token sale price.
LEO’s performance has been steadily downhill since its peak price of just over $2 in early July. It is currently scraping to recoup the $1 price at the time of press today, trading at just $0.98.
To be fair, despite Binance triumphing in the US and the derivatives space, BNB hasn’t had the best of months lately either. From its all-time high of $39.57 in June 2019, BNB is currently trading at just below $20.
That doesn’t detract from the fact that if you’d bought BNB in its token sale, today you’d have in excess of 9,000% ROI. If you invested in LEO, you made a loss with an ROI rate of -6.11%.
3. The Looming Bitfinex Tether Lawsuit
Of course, there’s nothing to keep investors away like a high-profile lawsuit over market manipulation.
Legal firm Roche Freedman is suing Bitfinex and Tether over Tether’s claim that all its USDT tokens were backed by equal amounts of USD. This, they argue, was a blatant lie that gave the two entities the power to manipulate the market.
This is hardly news to anyone in the space, however. Rumors of Bitfinex and Tether’s shady operations have been circulating for a long time now.
It remains to see whether how the lawsuit will play out and whether it will further damage Bitfinex’s already shaky reputation. While it does seem to be affecting LEO’s price, let’s be honest, demand for Bitfinex’s token has been lukewarm from the get-go.
What do you think about UNUS SED LEO token? Add your thoughts in the comment section below!
Images via Shutterstock
The Rundown


Welcome to the first post on my blog! I want to discuss my hobbies and whatever is occupying my mind with you. Topics will include design, illustration, media, video games, products, and occasionally politics.
My One-sided Twitter/Linkedin/Instagram/Media + Product Recs/Rants
Published: Monday, August 7, 2023 at 5:00 pm -0700
Welcome to the first post on my blog! I want to discuss my hobbies and whatever is occupying my mind with you. Topics will include design, illustration, media, video games, products, and occasionally politics.


Predict Next Tools For Galaxy Workflows
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This will contain snippet para on About the types diabetes and whole thumbnail links to it
This will contain snippet para on prediabetes and whole thumbnail links to it
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This will contain snippet para on the treatment, medications and whole thumbnail links to it


Tottenham part ways with Pochettino
by ReutersTottenham Hotspur manager Mauricio Pochettino has left his post after five years in charge after a disappointing start to the season, the Premier League club said on Tuesday.
The Argentine, appointed by the north London club in 2014, had turned Tottenham into a force in England and took them to the Champions League final in June.
Results have tailed off badly this season, however, and Tottenham have won only three of their opening 12 Premier League games and are in 14th spot. They were also thrashed 7-2 by Bayern Munich in the Champions League.
Pochettino's assistant Jesus Perez and the rest of his backroom staff have also been relieved of their duties, the club said in a statement.
"We were extremely reluctant to make this change and it is not a decision the Board has taken lightly, nor in haste," Tottenham chairman Daniel Levy said.
"Regrettably domestic results at the end of last season and beginning of this season have been extremely disappointing.
"It falls to the Board to make the difficult decisions -- this one made more so given the many memorable moments we have had with Mauricio and his coaching staff -- but we do so in the club's best interests."
Tottenham finished in the top-four of the Premier League for the past four seasons under Pochettino who has become a much-loved figure amongst the fans since joining from Southampton.
They also mounted serious title challenges in 2015-16 and again in 2016-17 when they finished second to Chelsea.
Last season they enjoyed a fairytale run to the Champions League final, beating Ajax Amsterdam on away goals in the semi-final after trailing 3-0 on aggregate at halftime in the second leg.
They lost 2-0 to Liverpool in the final in Madrid.
"Mauricio and his coaching staff will always be part of our history," Levy said. "I have the utmost admiration for the manner in which he dealt with the difficult times away from a home ground whilst we built the new stadium and for the warmth and positivity he brought to us.
"I should like to thank him and his coaching staff for all they have contributed. They will always be welcome here."
The statement said an update on the new coaching set-up would be made in due course.


Raines, Carleen Viola
| Birth Name | Raines, Carleen Viola |
| Gender | female |
| Age at Death | 83 years, 9 months, 1 day |
Narrative
SAMH - MEIMETIS, Carleen Viola (Callopi) - 2nd October, 1992, of Katoomba, loved wife of the late George (Faracio) loved mother of Lloyd, Helene & Harold, loving granma of Adrian & Pheobe, Loved mother-in-law of Max. Afed 83yrs,
For Funeral arrangements phone (047 82 2411)
Events
| Event | Date | Place | Description | Sources |
|---|---|---|---|---|
| Birth | 1909 | Randwick NSW #18377 | ||
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| Death | 1992-10-02 | late of Katoomba NSW | ||
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| Burial | 1992-10-04 | |||
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Parents
| Relation to main person | Name | Birth date | Death date | Relation within this family (if not by birth) |
|---|---|---|---|---|
| Father | Raines, William Nassau | 1874 | 1929 | |
| Mother | Cahill, Doris Bridget | c1879 | 1956-09-26 | |
| Brother | Raines, Douglas William | 1900 | 1997-09-19 | |
| Brother | Raines, Francis Patrick | 1901 | 1952 | |
| Sister | Raines, Kathleen Alice | 1903 | ||
| Brother | Raines, William Joseph | 1905 | 1959-12-29 | |
| Brother | Raines, Desmond F. | 1907 | 1908 | |
| Raines, Carleen Viola | 1909 | 1992-10-02 | ||
| Brother | Raines, Anthony John | c1911 | 1944 | |
| Sister | Raines, Cassie | c1914 |
Families
Family of Meimetis, George Harold and Raines, Carleen Viola |
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| Married | Husband | Meimetis, George Harold ( * + 1954 ) | ||||||||||||||
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| Children |
| Name | Birth Date | Death Date |
|---|---|---|
| Meimetis, [Living] | ||
| Meimetis, [Living] | ||
| Meimetis, [Living] |
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | 9EEF50D3703C27488BAB8FF2BF586E484F1B |
Family of Faracio, George and Raines, Carleen Viola
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | 1003DBC177983449AF4C27AEB4E5CDDE4F7C |
Attributes
| Type | Value | Notes | Sources |
|---|---|---|---|
| _UID | 7915E27424E5154EB5AA8C181EA46F26AA98 |


{% extends "layout.html" %} {% block page_title %} View funding by allocation {% endblock %} {% block content %} {% include "includes/phase_banner_alpha.html" %} Manage your education and skills funding Select which ESFA funding you’d like to view View funding by allocation View latest ESFA funding allocations View funding by allocation The allocations are available as ODS files. Use the enquiry form to ask for a different format. Dedicated schools grant (DSG) for 2019 to 2020 Allocations DSG allocations 2019 to 2020 (ODS, 227KB) Latest Published March 2019 DSG allocations 2019 to 2020 (ODS, 227KB) Published December 2018 Related content DSG 2019 to 2020: conditions of grant DSG 2019 to 2020: technical note DSG 2019 to 2020: pupil number tool PE and sport premium for 2018 to 2019 Allocations PE and sport premium allocations 2018 to 2019 (ODS, 1.29MB) Latest Published April 2019 PE and sport premium allocations 2018 to 2019 (ODS, 798KB) Published February 2019 Related content PE and sport premium: conditions of grant 2018 to 2019 (academies) PE and sport premium: conditions of grant 2018 to 2019 (local authorities and maintained schools) Pupil premium for 2018 to 2019 Allocations Pupil premium allocations 2018 to 2019: local authority and parliamentary constituency level (ODS, 185KB) Latest Published March 2019 Pupil premium allocations 2018 to 2019: school level (ODS, 4.9MB) Latest Published March 2019 Pupil premium allocations 2018 to 2019: local authority and parliamentary constituency level (ODS, 192KB) Published December 2018 Pupil premium allocations 2018 to 2019: school level (ODS, 4.6MB) Published December 2018 Related content Pupil premium 2018 to 2019: conditions of grant Year 7 literacy and numeracy catch-up premium for 2018 to 2019 Allocations Year 7 literacy and numeracy catch-up premium allocations 2018 to 2019 (ODS, 488KB) Published February 2019 Related content Year 7 literacy and numeracy catch-up premium: 2018 to 2019 conditions of grant Year 7 literacy and numeracy catch-up premium: guide for schools {% endblock %}
The allocations are available as ODS files. Use the enquiry form to ask for a different format.
DSG allocations 2019 to 2020 (ODS, 227KB) Latest Published March 2019
DSG allocations 2019 to 2020 (ODS, 227KB) Published December 2018
PE and sport premium allocations 2018 to 2019 (ODS, 1.29MB) Latest Published April 2019
PE and sport premium allocations 2018 to 2019 (ODS, 798KB) Published February 2019
Pupil premium allocations 2018 to 2019: local authority and parliamentary constituency level (ODS, 185KB) Latest Published March 2019
Pupil premium allocations 2018 to 2019: school level (ODS, 4.9MB) Latest Published March 2019
Pupil premium allocations 2018 to 2019: local authority and parliamentary constituency level (ODS, 192KB) Published December 2018
Pupil premium allocations 2018 to 2019: school level (ODS, 4.6MB) Published December 2018
Year 7 literacy and numeracy catch-up premium allocations 2018 to 2019 (ODS, 488KB) Published February 2019


|
Computes the exponential value of 2 to the power of the source operand minus 1. The source operand is located in register ST(0) and the result is also stored in ST(0). The value of the source operand must lie in the range -1.0 to +1.0. If the source value is outside this range, the result is undefined.
The following table shows the results obtained when computing the exponential value of various classes of numbers, assuming that neither overflow nor underflow occurs.
Results Obtained from F2XM1
| ST(0) Source | ST(0) Destination |
| -1.0 to -0 | -0.5 to -0 |
| -0 | -0 |
| +0 | +0 |
| +0 to +1.0 | +0 to 1.0 |
Values other than 2 can be exponentiated using the following formula:
x^y = 2 * (y * log_2(x))
|


Main Menu File
New Project... (Ctrl + N) creates new template project.
Open Project... (Ctrl + O) opens existing project from your hard drive.
Save (Ctrl + S) saves project that is currently edited.
Save As.. (Ctrl + Shift + S). saves project that is currently edited but you will be asked to enter new file name for your project.
Close (Ctrl + F4) closes the current project but not entire application. But it will ask to save any changes you may enter to the project.
Edit Project Information (Ctrl + E) opens window where you can edit project information like Name, Title, Author, Subject.
Exit (Alt + F4) exits from application, but it will ask you to save any changes you may entered in to the project.


The Clan of the Cave Bear (1986) 100m.
Not even writer John Sayles could save this version of Jean Auel's overblown prehistoric soap opera, but at least he knew well enough not to direct it. Film covers the events of the first volume of Auel's saga, which grew ever more ridiculous by the book, but doesn't distinguish itself from many other cave-people movies. As always, there is one member of the tribe that is a little smarter than the others who ends up ostracized or outcast. In this case, it's Ayla (Daryl Hannah), a Cro-Magnon who is adopted by a tribe of Neanderthals while a young girl. She takes up with the tribe's shaman and medicine woman, and learns to fend for herself. Much of this is to the consternation of the uptight chief's son Broud, next in line for leadership of the tribe and in need of a good does of primal scream therapy. Story's idea of one Cro-Magnon co-existing with Neanderthals is a promising one, set as it is within a fascinating nexus of human history (the Neanderthals rely on race memory, while Ayla is able to learn new concepts as they arise). Unfortunately, there is outwardly too little that separates Ayla from the tribe. Sure, she's blonde and statuesque, but she's also Daryl Hannah, so naturally she's going to stand out regardless of who she's with , and especially in a cast of non-star players (look out for a young, pre-BAYWATCH Nicole Eggert as the teenage incarnation of Ayla).
The film's major failing point is that it's simply not authentic enough (despite Auel's intensively-researched source material and the technical credit 'Primitive Skill Training'!)):  Instead of filming it in beautiful British Columbia, the film-makers could have opted for a grittier look. Rather than pitch for a PG audience, they could have presented the living conditions of the primitives in a harsher light, with nature red in tooth and claw (Bart the bear, who was terrifically ferocious in THE EDGE, once again gives the best performance in the movie). CLAN seems like a catalogue of second-best decisions, but it could have been worse, and the film-makers did at least get one thing right: they elected to tell their story through subtitles and voice-over narration rather than have the actors grunt their way through the dialogue. And it does improve on the book in one respect - it only takes an hour and a half to get through. Still, Jean Jacques-Annaud covered the same ground with more integrity in QUEST FOR FIRE, and if you pitted the two tribes from those films together, it would be a pretty safe bet that the CLAN group would have the living coprolite beaten out of them.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Link 1 | Link 2 | Link 3
Uncovering more detail about Card 1.
Uncovering more detail about Card 2.
Uncovering more detail about Card 3.
Uncovering more detail about Card 4.
Uncovering more detail about Card 5.
Uncovering more detail about Card 6.
Uncovering more detail about Card 7.
Uncovering more detail about Card 8.
Uncovering more detail about Card 9.
Uncovering more detail about Card 10.
Uncovering more detail about Card 11.
Uncovering more detail about Card 12.


This day, that year: 16-year-old Sachin Tendulkar makes Test debut
by IANSHighlights
- It was fellow debutant Waqar who dismissed Tendulkar in Karachi during the first innings of the first Test.
- But Tendulkar gave a glimpse of his abilities in the rest of the series.
- Tendulkar scored 59 in the first innings of the second Test and 57 in the second innings of the fourth Test as the series ended in a draw.
NEW DELHI: It has been 30 years since a 16-year-old Indian batsman made his debut in what was then one of the toughest places in the world to play Test cricket and scored 15 runs in the first innings, which was the only time he got to bat.
Sachin Tendulkar has since broken almost every batting record that matters and the story of his illustrious career gains some more sheen when his debut is taken into context.
The Pakistan team that the teenager faced at the time boasted the likes of Imran Khan and Wasim Akram while Waqar Younis himself made his debut in the first Test on November 15, 1989.
Incidentally, it was Waqar who dismissed Tendulkar in Karachi during the first innings of the first Test.
But Tendulkar gave a glimpse of his abilities in the rest of the series. He scored 59 in the first innings of the second Test and 57 in the second innings of the fourth Test as the series ended in a draw.
A few months later, on August 14, 1990, Tendulkar would score his first Test hundred during India's tour of England.


Contract
| Vendor Name | RESEARCH PSYCHOLOGISTS PRESS INC |
|---|---|
| Description of Work | Training consultants |
| Comments | 360 Evaluation. This contract includes an amendment of $19,210 bringing the total value of the contract to $24,860. This contract was non-competitive (under $25,000.00). |
| Reference Number | 5027709 |
| Contract Date | 2016-02-18 |
| Contract Period | 2016-01-04 to 2016-12-31 |
| Contract Value | $ 19,210.00 |
* Use either Contract Period or Delivery Date.


TheGist
Chrome Extension
Automatic Summarization
Currently Gist support 11 languages: English, Portuguese, Spanish, Italian, German, Danish, Finnish, Dutch, Norwegian, Swedish and Turkish
Summary Size:
Small (25%)
Medium (50%)
Big (75%)
Gist it


Testing
123
No new messages.
Home
Players
Teams
Matches
Tournaments
{{ player.firstName }} arrow_drop_up {{ player.rating }} (+3)
{{ team.rating }} (+3)


T-Shirt Spot
Home
Best Seller
Inventory
N7 Mass Effect Shirt
Classic Star Wars Logo Shirt
Pokeball Shirt


Smile and Learn is a collection of educational games and stories designed for children to learn and have fun at the same time. I worked as a developer in different applications such as maths, music, mindfulness or mazes.
This is my showreel with a resume of my most important work in 2016. The first project is a health application for the Apple Watch using Swift 2, WatchKit and HealthKit. The next 2 projects are my Unreal Engine 4 games made with artists and designers. The last is a personal engine programmed with C++ and OpenGL.
I programmed a health application for the Apple Watch, the smartwatch developed by Apple. The application is focused on improving the health of the user by applying game mechanics and game design techniques to motivate people to achieve their goals. The user has to create a character and complete different tasks to improve his characteristics, such as running, math or memory tasks. I have used all the features in the device, for example the 3D touch to detect different pressures in the touch screen, the accelerometer and the heart rate sensor. To program the application, I used Swift 2, WatchKit and HealthKit.
Slam Junk was my second game with Unreal Engine 4. This is an arena game of robots fighting to collect batteries. In this game I worked in the mechanics and programming the animations. This project was made with a group of programmers, artist, designers and animators.
World Wide Wreck was my first game with Unreal Engine 4. This is an old school beat em up Vikings game with 2 levels. In this game I worked in the mechanics, programming the animation and the user interface. This game was made with a group of programmers and artists.
CesEngine is a personal engine programmed with C++ and OpenGL to learn how work an engine. In this project I implemented some features such as shadow mapping or blur.


Description
Earth vision, also known as Earth Observation and Remote Sensing, targets to understand large-scale scenes
on the Earth’s surface with aerial images taken from the overhead view, which provides a new way to understand
our physical world and benefits many applications, e.g., urban management and planning, precise agriculture,
emergency rescue, and disaster relief. However, in contrast with nature images, aerial images have many distinct
properties in the viewpoint of understanding and model designs.
-
Aerial images are not human-centric while mainly for photogrammetry or measurement. Thus, the
significant visual elements of an aerial scene may be distributed uniformly in images, and the compositional
rule, if existing, behind aerial images is largely different from that of nature images.
-
The geometries of aerial images are different from those of nature images.  And small objects may densely be distributed in aerial images.
-
Besides, the spectral bands, focus lengths, depth fields, and imaging geometries of aerial images are also
different from those of nature images.
This workshop on
ICCV'2021, aims to draw attention from a wide range of communities and call
for more future research and efforts on the problems of object detection, instance segmentation, and semantic
segmentation in aerial images.
The workshop also contains a competition with 4 tasks (object detection with oriented bounding boxes, object detection with horizontal bounding boxes, instance segmentation, semantic segmentation) of this workshop.
Topics
Topics of interests include, but are not limited to following fields:
-
Oriented/tiny/crowded object detection in aerial images
-
Instance segmentation in aerial images
-
Semantic segmentation/classification in aerial images
-
Change detection/analysis in aerial image sequences
-
Object tracking in aerial image sequences
-
Deep models for aerial image understanding
-
Explainable models for aerial image understanding
-
Weakly-supervised/Unsupervised models for aerial image understanding
-
Benchmarks and datasets for aerial image understanding
-
Reviews and perspectives in Earth vision
Submissions
Papers will be limited to 8 pages excluding references according to the ICCV’2021 format. (main conference authors’
guidelines). One can download the templates at
LaTex Templates(zip).
We will assign each paper to at least 3 reviewers with a double-blind policy.
Papers will be accepted according to relevance, significance, technical novelty,
and clarity of presentation. Papers will be published in ICCV’2021 workshop proceedings. Several papers will be selected as oral representation on the workshop.
All the papers should be submitted through
CMT website.


Your Apple ID cannot be used until your email address has been verified. To verify your email address, please visit My Apple ID.
Verify Now


Trump Will Now Kill Untold Millions of Republican’s
Now it’s time for Trump to thank the Republicans for saving him. He does this by killing a great many Republicans in this country. Your children, your parents, your friends and neighbors. And You.
 There is nothing you can do about it.
You can thank the Republican members in the house and the Senate.
The Democrats tried to save your children and you------- to no avail.
Death comes to America Trump is Satan
Death comes to America Trump is Satan
Death comes to America Trump is Satan


--- layout: page title: Fogo IO Docs --- {% include JB/setup %}
HIO report. More...
#include <hio.h>
Public Attributes | |
| power_ctrl_t | power_ctrl |
| Power control. | |
| button_t | button [FOGO_HIO_BUTTON_TOTAL] |
| Button status. | |
| power_status_t | power_status |
| Power status. | |
| uint32_t | double_click_interval |
| Time between clicks to be considered double clicks. | |
| uint32_t | event_flags |
| Events since last report (see fogo_event_t for bit definitions) | |
| float | led |
| LED brightness. | |
| float | backlight |
| Backlight brightness. | |


dunstify
A notification tool that is an extension of notify-send, but has more features based around dunst.
Works with all options that work for notify-send.
More information: home page
- Show a notification with a given title and message:
dunstify "Title" "Message"
- Show a notification with specified urgency:
dunstify "Title" "Message" -u low|normal|critical
- Specify a message ID (overwrites any previous messages with the same ID):
dunstify "Title" "Message" -r 123
- To see other possible options:
notify-send --help


Normal visible objects have just one instance field for tree construction: the
VI_link
field that points to the object's next sibling. For an object to have children, it must also have an instance field declared with the keyword
@composite
; this field, in
VisCompClass
, is
VCI_comp
. The composite field contains the optr of the object's first child; the link field contains a pointer to either the object's next sibling or its parent.
Applications should never access the
VI_link
or
VCI_comp
fields directly at run-time; instead, these fields can be altered or queried with the following messages (all defined in
VisClass
):
MSG_VIS_ADD_CHILD
MSG_VIS_REMOVE_CHILD
MSG_VIS_MOVE_CHILD
MSG_VIS_GET_PARENT
Several other messages may also be used to change or query any visible object's
VI_link
and
VCI_comp
fields. These are discussed in the VisClass chapter.


. |
Any single character |
[abc] |
A single character of: a, b or c |
[^abc] |
Any single character except: a, b, or c |
[a-z] |
Any single character in the range a-z |
[a-zA-Z] |
Any single character in the range a-z or A-Z |
^ |
Start of line |
$ |
End of line |
|
\x |
Hexadecimal digit |
\s |
Any whitespace character |
\S |
Any non-whitespace character |
\d |
Any digit |
\D |
Any non-digit |
\w |
Any word character (letter, number, underscore) |
\W |
Any non-word character |
|
(a|b) |
a or b |
a? |
Zero or one of a |
a* |
Zero or more of a |
a+ |
One or more of a |
a{3} |
Exactly 3 of a |
a{3,} |
3 or more of a |
a{3,6} |
Between 3 and 6 of a |
|


{%extends "base/page.html"%} {%block title%}Organisations{%endblock%} {%block contents%}
The following organisations are registered in our database. Note that any organisations listed as Migrated Connections are organisations that have been migrated from our old website and not been given a proper manager in the new system. If you are the manager of one of these organisations, please send an email to<EMAIL_ADDRESS>letting us know this, and including the name of your community account. We will then link your account to this organisation.
| Organisation | Manager |
|---|---|
| {{o.name}} | {%for m in o.managers.all%}{{m.first_name}} {{m.last_name}}{%if not forloop.last%} {%endif%}{%endfor%} |


--- layout: post title: 'Cool Hunting: Flirtomatic' date: 2005-10-26 00:00:00 categories: business mobile ---
Flirtomatic launches: "When it comes to anything mobile Europe has always been ahead of the U.S. For example, there have been mobile dating/mating applications over there for years. Flirtomatic, the latest player, launched yesterday and promises to be the new industry leader. It's very well designed, simple to use online or on your mobile phone and makes it easy to connect with people by introducing those who have similar interests."
And more here.


AUTOMATIC SOLUTIONS:
Incorporate automatic retirement plan features beyond automatic enrollment—already used by a majority of plans—to increase the likelihood participants will achieve retirement financial wellbeing.
Explore this InsightADVICE SOLUTIONS:
Consider an advice solution to help participants find retirement savings and spending success, regardless of market conditions, through portfolio, financial and emotional value.
Explore this InsightTHE RETIREE_FRIENDLY PLAN:
Make your plan a retirement destination to shield participants from the pitfalls going it alone can bring, giving them a better chance at greater outcomes.
Explore this InsightLOANS AND WITHDRAWALS:
Review your plan’s loan and withdrawal strategies, taking care to understand the tradeoffs that come with access to retirement savings.
Explore this Insight


|
Waveform generator with R-2R DAC
v1.0
DE2 Project
|
#include <avr/io.h>
Go to the source code of this file.
Macros | |
| #define | TWI_PORT PORTC |
| #define | TWI_SDA_PIN 4 |
| #define | TWI_SCL_PIN 5 |
| #define | F_SCL 50000 |
| #define | TWI_BIT_RATE_REG ((F_CPU/F_SCL - 16) / 2) |
| #define | TWI_READ 1 |
| #define | TWI_WRITE 0 |
Functions | |
| void | twi_init (void) |
| uint8_t | twi_start (uint8_t slave_address) |
| void | twi_write (uint8_t data) |
| uint8_t | twi_read_ack (void) |
| uint8_t | twi_read_nack (void) |
| void | twi_stop (void) |
TWI library for AVR-GCC.
The library defines functions for the TWI (I2C) communication between AVR and slave device(s). Functions use TWI module of AVR.
Definition in file twi.h.
| #define F_SCL 50000 |
| void twi_init | ( | void | ) |
| uint8_t twi_read_ack | ( | void | ) |
| uint8_t twi_read_nack | ( | void | ) |
| uint8_t twi_start | ( | uint8_t | slave_address | ) |
Start communication on TWI bus and send address of TWI slave.
| slave_address | Address and transfer direction of TWI slave. |
| 0 | - Slave device accessible. |
| 1 | - Failed to access slave device. |


Yoo Jae Suk's trot singer debut double title tracks 'Hapjeong Station Exit #5' and 'Reinvention of Love' set for release today
by beansssYoo Jae Suk's double debut title tracks as solo trot singer 'Yoo San Seul' will be released via various music sites this November 16 at 6 PM KST!
For his grand debut, Yoo San Seul will be releasing two title tracks "Hapjeong Station Exit #5" and "Reinvention of Love". Yoo Jae Suk's rebirth as a rookie trot singer began on MBC's 'Hangout With Yoo', where the comedian/MC first received coaching in trot singing from singer Jin Sung. Afterward, Yoo San Seul worked with composer Park Hyun Woo for just 15-minutes before his first title track "Hapjeong Station Exit #5" was born!
His second title track "Reinvention of Love" - a dance trot genre - was composed and produced by hitmaker Jo Young Soo, with lyrics by Kim Eana.
Look out for Yoo San Seul's highly-anticipated trot singer debut title tracks, coming later today!


Social Network
Enter a name or last name of person:
Click on the person whose friend you want to see!


McDonald’s CEO Fired For ‘Consensual’ Relationship With Employee
by Emily BrownThe CEO of McDonald’s has been fired from his £12 million-a-year job after having a relationship with an employee.
The fast-food giant forbids bosses from having romantic relationships with subordinates, regardless of whether they directly manage them.
British boss Steve Easterbrook, 52, lost his job after breaking this rule and getting involved in a relationship – a decision he has since described as a ‘mistake’.
The divorced father-of-three had been with the company on and off for over two decades after initially joining as a manager in London in 1993. He left to become the boss of Pizza Express in 2011, followed by a stint with Wagamama, before returning to McDonald’s in 2013. He was appointed chief executive of the fast food chain in 2015.
Easterbrook addressed his misconduct in an email to staff, in which he accepted McDonald’s decision to let him go.
He wrote:
Given the values of the company, I agree with the board that it is time for me to move on.
Following a review of the situation, the McDonald’s board voted to fire the CEO on Friday, November 1. Easterbrook has also stepped down as McDonald’s president and a member of the board.
The company said the relationship was consensual but backed its decision by explaining the boss had ‘violated company policy’ and shown ‘poor judgement’.
The name of the employee involved in the relationship has not been released.
Easterbrook will be replaced by Chris Kempczinski, who most recently held the role of president of McDonald’s US. Kempczinski will take over the job with immediate effect.
In a statement, Kempczinski thanked Easterbrook for his contributions and described him as a ‘patient and helpful mentor’.
The new CEO went on to express his excitement in leading the company, saying:
We have a responsibility not only to serve great food, but to make it responsibly and to enrich the communities in which we operate.
I am energised by this challenge and look forward to guiding McDonald’s continued success.
Easterbrook has been widely credited with revitalising McDonald’s menus and restaurants by remodelling stores and using better ingredients. He also raised workers’ pay above minimum wage and gave different regions more control over their menus.
The value of McDonald’s shares more than doubled during Easterbrook’s stint in the US. Under his leadership, the company also expanded its delivery and mobile payment options to emphasise convenience.
McDonald’s is expected to release details of Easterbrook’s severance package at some point today, November 4.
Emily Brown first began delivering important news stories aged just 13, when she launched her career with a paper round. She graduated with a BA Hons in English Language in the Media from Lancaster University, and went on to become a freelance writer and blogger. Emily contributed to The Sunday Times Travel Magazine and Student Problems before becoming a journalist at UNILAD, where she works on breaking news as well as longer form features.


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{{ nameFor(address) }}
{{ lineOneFor(address) }}
{{ cityFor(address) }}
{{ stateFor(address) }}
{{ zipcodeFor(address) }}
{{ countryFor(address) }}
{{ phoneFor(address) }}
{{
'CART.BILLING.ADDRESS_ERROR_WARN' | translate:{addressKeys: formatAddressErrors(address) }
}}
{{ 'CART.BILLING.EMPTY_ADDRESS' | translate:{type: address.type} }}


Count
The count function calculates the count of individual records within a group. This function requires following inputs:
Key fields: The key fields for cumulate. This information is already provided using the key fields option on cumulate properties window.
Input field name: The input field on which to count the records within the group. This information is already provided using the operation input fields option on cumulate operation editor window. Input field supports following data types:
Output field name: The field which stores the count of records within the group. This information is already provided using the operation output fields option on cumulate operation editor window.
Note: The data type of output field is Long.


Jawa vs Royal Enfield Classic 350: Acceleration, Braking, Fuel efficiency
by Yadedya TalariHighlights
Which of these retro roadsters makes the most sense in the real world? It has been nearly a year since the...
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Which of these retro roadsters makes the most sense in the real world?
It has been nearly a year since the Jawa motorcycles have been launched but unfortunately we haven't had a chance to get our hands on one until now. That might have something to do with the heavy demand that the company is struggling to meet but finally it is here with us. While our road test review will be coming soon, we have got the real world performance numbers of the Jawa. And since we have already tested its main rival, the Royal Enfield Classic 350, it makes for an interesting numbers comparison.
Acceleration:
| Jawa | Royal Enfield Classic 350 | |
| 0-60kmph | 4.07 seconds | 6.72 seconds |
| 0-100kmph | 12.59 seconds | 25.73 seconds |
Even though the Jawa packs fewer cubes than the Classic 350, the engine is a lighter and more modern unit despite what the faux engine fins might want you to believe. The extra power should also come in extremely handy. Hence it should come as no surprise that the Jawa is nearly 2 seconds quicker to 60kmph and takes nearly half the time the Classic 350 take to reach a hundred.
Roll-on acceleration:
| Jawa | Royal Enfield Classic 350 | |
| 30-70kmph in 3rd gear | 4.77 seconds | 8.73 seconds |
| 40-80kmph in 4th gear | 5.09 seconds | 11.28 seconds |
Again, it is the lighter and sportier Jawa with its meatier mid-range that is livelier in the in-gear acceleration tests. It is shocking to see how much more eager the Jawa is, as it proves to be a great city slicker.
Braking:
| Jawa | Royal Enfield Classic 350 | |
| 80-0 kmph | 35.95m | 38.73m |
| 60-0 kmph | 20.54m | 21.85m |
Braking was never the Classic 350’s strong suit and that is evident in the gulfing difference in the braking numbers between the two bikes. In fact, the Jawa that we have tested was the single-channel ABS unit with a rear drum brake. Expect shorter braking distances with the dual-channel dual-disc variant.
Fuel efficiency
| Jawa | Royal Enfield Classic 350 | |
| City | 41.26kmpl | 38.73kmpl |
| Highway | 35.64kmpl | 35.36kmpl |
| Fuel tank capacity | 14-litres | 13.5-litres |
The Jawa just edges out the Enfield when it comes to mileage. It might be slightly more fuel efficient than the Classic 350 in the city but out on the highway, both of them are equally matched. Even when it comes to the range offered, both motorcycles are quite neck and neck.


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Sri Lankan IOI Program
This program is organized by University of Colombo School of computing, with the aid of local IOI alumni.
Feel free to reach our program coordinator Pasindu Wijesena through<EMAIL_ADDRESS>This program is organized by University of Colombo School of computing, with the aid of local IOI alumni.
Feel free to reach our program coordinator Pasindu Wijesena through mail@pasindu.xyz


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abstract class Lattice::Connected::WebSocket
- Lattice::Connected::WebSocket
- Reference
- Object
Overview
WebSocket is not instantiated, but acts as a conduit for connecting individual HTTP::WebSockets to instantiated WebObjects.
REGISTERED_SESSIONS contains all known active sockets along with their associated session_id in a Hash(UInt64=>String), where socket's object_id is the key, and the session_id string is the value. Ultimately, we have to be able to associated sessions with sockets, and this is the most direct means and the logical place,
Our ClientServer API's entry point is on_message, which is called whenever a new data comes in across the socket. This data is, by definition, an aribrary string, but since the endpoint is known and only promises to handle this API, we shouldn't expect anything other then incoming ClientServer API messages.
The incoming messages are validated and packaged by validate_payload, which does all the "heavy lifting" - it identifies the instantiated object and creates a reference to it, finds the associated session (if one exists) and supplies the session_id string, and pacakges those items in an object that also contains the params of the incoming messages.
The incoming messages, which is the ClientServer API, is a very specifically-formatted object with a single key and a value object that has action and param keys. The example below shows clicking on a card in a card_game:
incoming messsage = {
"cardgame-93893329349200-card-0": {
"action":click,
"params": {
"src":"/images/ace_of_clubs.png" }
}
Defined in:
lattice-core/connected/web_socket.crConstant Summary
-
REGISTERED_SESSIONS =
{} of UInt64 => String
-
VALID_ACTIONS = %w(subscribe click input mouse submit)
Class Method Summary
-
.extract_id?(from : String)
OPTIMIZE this should also be used by extract_ids
-
.extract_ids(source : Array(JSON::Type)?) : Array(UInt64)
Extracts UIn64s that are object_ids of instantiated WebObjects from Array(JSON::Type) e.g., [11234, 1235, 1236] as JSON::Any becomes [1235] as Array(UInt64) but ids may come like ["city-3", "cardgame-198272-3player"] so we strip non-digits and end up with an array like this ["3","198272"], where the largest numeric id is used and the others disccard (we ignore 3player, but use city-3 since it's the only one).
-
.memory_used
a debugging aid to show how much data we have laying around
-
.on_close(socket)
when a socket is closed we have to remove it from all of the subscriptions it took part in as well as from registered sessions.
-
.on_message(message, socket)
Handle an incoming socket message
-
.register_session(session, socket)
Sockets and Sessions are tied together by the associative hash REGISTERED_SESSIONS.
-
.subscribe(subscribe_data : Hash(String, JSON::Type)?, socket : HTTP::WebSocket)
A socket is created at the page-level; there may be dozens of DOM objects that are subscribed to.
-
.subscribed_to(socket : HTTP::WebSocket)
given a socket, return an array of all instantiated WebObjects to which the socket is subscribed.
-
.validate_payload(message : String, socket : HTTP::WebSocket)
validate_payload takes incoming message, parses it as JSON, and processes it according to the ClientServer API.
-
.verify_session(session_check : String?)
Given a session_id, return true if the Session instance is valid
Class Method Detail
Extracts UIn64s that are object_ids of instantiated WebObjects from Array(JSON::Type) e.g., [11234, 1235, 1236] as JSON::Any becomes [1235] as Array(UInt64) but ids may come like ["city-3", "cardgame-198272-3player"] so we strip non-digits and end up with an array like this ["3","198272"], where the largest numeric id is used and the others disccard (we ignore 3player, but use city-3 since it's the only one). This array is turned into Unit64s with only instantiated objects being returned
when a socket is closed we have to remove it from all of the subscriptions it took part in as well as from registered sessions.
Sockets and Sessions are tied together by the associative hash REGISTERED_SESSIONS. each socket's object_id is used as they key, and the session's id as the value. This makes it trivial to find a session by a socket. in this case we simply set the value, overwriting any that may be present
A socket is created at the page-level; there may be dozens of DOM objects that
are subscribed to. The socket, at its convenience, sends a subscribe action
to the server, which contains a session_id and the dom ids for which it would like
to subscribe. After the session has been verified and registered, we extract the ids
from subscribed_data and send the .subscribe
message with out socket to each
object.
given a socket, return an array of all instantiated WebObjects to which the socket is subscribed. For example, if a person is watching scores for 10 games on a page, it would return the the ten NFLGame instances.
validate_payload takes incoming message, parses it as JSON, and processes it according to the ClientServer API. The key of the message is the data-item dom element that is the subject of the message, and the value is an object with an action and parameters. the action key of params is a string, generally maps to the javascript equivalen event when possible (those used by javascripts' addEventHandler). Currently, click, mouseenter, mouseleave, submit and input events are defined. incoming params are not checked for validity, and their values are entirely dependent on the javascript on the client (as defined in app.js). Two example incoming messages are below:
# example subscribe message
{
"cardgame-93972704197200": {
"action":subscribe,
"params": {
"session_id":d1a602d22520ce3308427eee55376461
}
}
}
# example clicking a card in card_game
{
"cardgame-93893329349200-card-0": {
"action":click,
"params": {
"src":"/images/ace_of_clubs.png"
}
}
Once parsed, the the key is used to identify and instantiate a WebObject,
If a session has previously been registered with a socket, the session_id
is identified.
These results are packaged into an object; for example, the previous
incoming click
example is processed into this:
{
"dom_item" => "cardgame-93893329349200-card-0 ,
"session_id" => "d1a602d22520ce3308427eee55376461",
"target" => #<CardGame::CardGame:0x56097059bf00>,
"params" => { "src":"/images/ace_of_clubs.png" }
}
Given a session_id, return true if the Session instance is valid


Members
(constant) Answers :string
Enum Answers values
Type:
- string
Properties:
| Name | Type | Description |
|---|---|---|
Correct |
string | this message get send when the challenger submit the correct answer. |
Wrong |
string | this message get send when the challenger submit the wrong string answer. |
Lower |
string | this message get send when the challenger submit lower number as an answer. |
Higher |
string | this message get send when the challenger submit higher number as an answer. |
Challenges :ChallengesT
list of challenges plugged
Type:
imported :boolean
if the challenge is plugged or not
Type:
- boolean
Methods
GetChallenge(dayopt, mainopt) → {undefined|Challenge}
Get the challenge using the day and the type of the challenge (main/side)
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
day |
Number |
<optional> |
1 | this number represents day of the challenge |
main |
Boolean |
<optional> |
true | this boolean represents if the challenge is main or not(side) |
Throws:
-
throws an error if couldn't get the challenge or the challenges aren't plugged yet.
- Type
- NoChallenge
Returns:
the challenge of the day with its type requested if the challenges has been imported;
- Type
- undefined | Challenge
plugChallenges(challenges)
This function plug the challenges that has been declared out of this package
Parameters:
| Name | Type | Description |
|---|---|---|
challenges |
ChallengesT | the challenges to be plugged |
Type Definitions
ChallengesT
list of challenges (main/side)
Type:
- object
Properties:
| Name | Type | Description |
|---|---|---|
main |
Array.<Challenge> | list of the main challenges |
side |
Array.<Challenge> | list of the side challenges |
I_O
the inputs and the output of the challenge to be set if its already generated.
Type:
- object
Properties:
| Name | Type | Attributes | Description |
|---|---|---|---|
inputs |
Array.<any> |
<optional> |
the inputs of the challenge to be set if its already generated. |
output |
NS |
<optional> |
the output of the challenge to be set if its already generated. |
NS
Type:
- Number | String
Result
Type:
- object
Properties:
| Name | Type | Description |
|---|---|---|
message |
Answers | a message to be sent to the challenger so he can understand the result |
result |
boolean | a boolean to be sent with the message so it helps the client renderer to show the message correctly |


Yes. We're racist.
You.
Me.
All the white people at your neighborhood barbeque.
All the white people at the U2 concert.
We're all racist.
Hear me out.


Sid Meier is a Canadian American game programmer and designer of many popular strategy simulation games most notably Civilization. Meier co-founded MicroProse in 1982 and is a director of creative development for Firaxis Games.
Sid Meier was born in Sarnai, Ontario, Canada. Meier graduated from Michigan university.
Meier has on many prestigious accolades in the gaming industry.
Meier founded MicroProse with his partner Bill Stealey in 1982. MicroProse first developed simulation games such as Silent Service and f-19 Stealth fighter. In 1887 the company released Sid Meier's Pirates which began the trend of using Meier's name in the title of the games developed.
After releasing F-19 stealth Fighter, Meier decided to work on strategy games. Taking cues from games like SimCity and Empire, Meier created Railroad Tycoon, and leter the game hi was most recognized for, Civilization, although he only designed the first installment. Meier left MicroProse and in 1996 founded Firaxis Games along with veteran game developer Jeff Bridges. In 2011, the people search company PeekYou claimed that Meier has the largest digital footprint of any video game designer
Today Firaxis Games specializes in strategy games many of which are follow up to previous Meier's titles. In 1996 he developed a system for Real-Time Music Composition and Synthesis.
Meier is not always the head of a development project that carry his name. For example on games like Civilization 2, Alpha Centauri and Colonization the head developer was Brian Reynolds. On the game Civilization 3 Jeff Bridges was lead, Civilization 4 Soren Johnson was lead and on Civilization 5 Jon Shafer was Lead.


| Name | Location | Description | |
| Green Fields | A1 | As the resort’s park, Green Fields mimics an outdoor area on a temperate planet. It has broad lawns punctuated with trees and shrubs. Green Fields sports a pool that resembles a natural pond as well as a stream. This stream starts in an artificial waterfall from the back of a cave called the Grotto (area A2b) at the park’s southern end, flowing out of the pond and then under the path near the dock hallway. The water passes into the BoundlessSunroom (area B1) and then circulates through water filtration tanks in area B13 back into the waterfall. Two stairways allow access to the top of the waterfall, facilitating access to the walking path behind the waterfall and the diving boards above it. The Grotto has a bar and two climbing walls at its opening, one to the north and a smaller one near the maintenance cave (area A2a). | |
| Loop | A3 | The Loop is a recreational walkway that encircles the main floor, offering easy access to the various shops and theaters. Many windows along the Loop show holographic images of strange and beautiful landscapes or, with a request to Keys to Elysium, actual views of the asteroid outside. Loop Runners (area A3a), a shop just outside of Green Fields, is the official starting point of the Loop and offers guests access to light personal transport, such as bicycles, trikes, and skates. Guests can acquire either muscle-powered or self-propelled versions of these vehicles, depending on needs and preferences. | |
| Contemplation | A4 | For those who need a quiet place to relax, Contemplation, a lounge that provides comfortable seating, serves no intoxicants stronger than coffee, and permits no inhalation of materials that give off secondhand vapors. Contemplation boasts many skylights and a terrace open to the Loop, overlooking the dome above the Boundless Sunroom. The terrace also sports a gravity chute (area A4a) that allows a guest to leap into the chute anddrop harmlessly into the sunroom. | |
| Wandering Market | A5 | This shop is named the Wandering Market because most of its wares can be purchased using a computer console and delivered to a guest’s room. In addition to a sundries shop, the market contains a holographic fashion boutique with cleaning and tailoring services, a multicultural grocery that includes a mk 3 culinary synthesizer, and a high-end gift shop that contains small-scale 3-D printing facilities. Business partners provide the onsite goods, while anything else is guaranteed to be delivered within 6 days. | |
| Muse Meetings Rooms | A7 | To facilitate conferences, conventions, and other gatherings, New Elysium has several meeting rooms collectively called the Muses, including two ballrooms, Wave Walker (area A7a) and Emerald Song (area A7b). This area also includes the Grand Court (area A7c), a boardroom-style meeting area. Except for the Grand Court, these halls can be customized with temporary walls to form tailored spaces. | |
| Painted Forest Playrooms | A8 | The Painted Forest Playrooms contain amusements ranging from holovid games and VR tanks to holo-slots and other gambling games. | |
| Boundless Sunroom | B1 | The sun always shines in the Boundless Sunroom. The area is warm and has a pool with swimming and diving areas. In addition, the chamber has an artificial waterfall that flows from the stream in Green Fields. This room also features a smaller pool that can create artificial current to challenge swimmers but includes an offshoot that always remains out of the current that is ideal for resting or wading. Within this room, a drone can provide exposure to UV light or similar solar radiation for recreational purposes. In addition, a grav chute allows a guest to stepinside and leap harmlessly from this room up to Contemplation’s terrace. | |
| Burning Glades | B3 | A set of sealable atmospheric chambers, Burning Glades can accommodate species that have unusual atmospheric needs and want to spend time outside an environment suit. A Burning Glades chamber can also be used as a sauna or steam bath for species that have no need for unusual atmospheres. | |
| Gym | B4 | New Elysium’s large gym provides the latest in fitness
equipment. Connected to the main exercise area are rooms
used as dance studios or dojos (areas B4a), each fitted with
holographic training gear. Keys to Elysium provides guided fitness classes that take place here. |
|
| Ice Fountains | B5 | This area is the counterpart to the Boundless Sunroom, with a view of the stars and pools of water that can be lukewarm, filled with ice chunks, or even completely frozen over. | |
| Titan's Rest | B6 | Guests who come to Titan’s Rest receive wellness services,
such as personal grooming, massages, aromatherapy, body
wraps, and mud packs. Titan’s Rest also contains New Elysium’s
medical facilities, which offer everything from first aid to
augmentation. The PCs can purchase most augmentations here
and have them installed. |
|
| Reflections | B7 | Similar to Titan’s Rest, Reflections is a salon offering simpler spa services, as well as personal styling and grooming. |
| Name | Location | Description | |
| Hollow's Tavern | A9 | Located next to one of the Painted Forest Playrooms, and always open, Hollows Tavern provides a sit-down area and
a wide array of drinks and snacks, as well as a cashier for Playroom markers. The nearby Moon Pool works like other Playroom fountains, only bigger. |
|
| Tast of Elysium | A10 | The resort’s finest restaurant, Taste of Elysium opens at noon and closes again at midnight. It offers a variety of fine cuisine, and wine from across the galaxy. When the resort is filled to maximum capacity, reservations are usually required, and formal or semiformal attire is preferred. The restaurant also includes a bar and a party room, both more relaxed regarding dress and reservations. Taste of Elysium offers room service during its service hours but restaurant staff won’t deliver anywhere else in the resort unless catering an event in the Muses. | |
| Lyrakien Cabaret |
A11 | A secondary concert venue offering light dinner theater, Lyrakien Cabaret is perfect for intimate variety performances, such as spoken word, stand-up comedy, and acoustic music. The cabaret is open from 7 p.m. until 2 a.m. | |
| Absalom Bistro | A12 | A walk-in restaurant with a casual dress code, Absalom Bistro offers an eclectic mid-tier dining experience. The bistro prides itself on serving a variety of PactWorlds mainstays with touches of interstellar food and drink. |
|
| Wild Apples | A13 | Boisterous fun is what Wild Apples does best, with simpler fare but ample entertainment, including trivia nights, viewings of sporting events from elsewhere in the system, and performances by live musicians. Wild Apples also has a small dance floor and two mechanical riding beasts. This bar remains open until 2 a.m. | |
| Azure Sky | A14 | Some guests want to relax with a view of the stars, and Azure Sky fulfills that desire 24 hours a day, with drink service until 2 a.m. This bar has ample seating encircled by a viewing area. All walls are transparent and set to display the stars and the nearby asteroids of the Diaspora. |
| Name | Location | Description | |
| Hall of Splendors | A6 | The Hall of Splendors offers several varieties of performances and entertainment. This includes a concert hall (area A6a), high-stakes gambling halls (area A6b), rooms for private parties (area A6c) available for public reservation, and a couple of theaters (area A6d) that show blockbuster trivids and other productions. Most shows are holographic recordings, but the resort also occasionally hosts live performers of various types. | |
| Lyrakien Cabaret |
A11 | A secondary concert venue offering light dinner theater, Lyrakien Cabaret is perfect for intimate variety performances, such as spoken word, stand-up comedy, and acoustic music. The cabaret is open from 7 p.m. until 2 a.m. | |
| Wild Apples | A13 | Boisterous fun is what Wild Apples does best, with simpler fare but ample entertainment, including trivia nights, viewings of sporting events from elsewhere in the system, and performances by live musicians. Wild Apples also has a small dance floor and two mechanical riding beasts. This bar remains open until 2 a.m. |


In this example, we use JavaScript to "click" on the London button, to open the tab on page load.
London is the capital city of England.
Paris is the capital of France.
Tokyo is the capital of Japan.
London is the capital city of England.
Paris is the capital of France.


--- layout: post title: More Thoughts on Boredom date: '2012-01-30 08:09:22 -0700' mt_id: 1482 blog_id: 1 post_id: 1482 basename: more-thoughts-on-boredom categories: - education ---
Since I included little background in my previous entry, let me begin by saying that I was identified as gifted in kindergarten and spent my entire educational career in advanced, honors, and gifted classes. There were times when no gifted version of a class or subject was available which necessitated exposure to the regular curriculum. So I've seen both sides of the situation and have ample experience being bored.
Furthermore, I'm a programmer and manager by trade. Much of programming and management is routine. The beginning of most work is fascinating: you design a system, lay the groundwork, and build something from nothing. But execution tends to be repetitive and detail-oriented. Once the program is out in the wild, maintenance and expansion are very rarely sexy or exciting.
The ability to keep at a task day after day, month after month, year after year is invaluable. It is often what makes the difference between a decent performer and an excellent one. But if your entire childhood is spent flitting about—leaving when the going gets tough—then you're likely going to continue that pattern as an adult and money will only go so far at motivating you to do the menial work. This will manifest itself as being a prima donna, changing jobs frequently, or general dissatisfaction with work.
One response to my entry attacked something that I never said: that the goal of education was boredom and "getting along with peers." While I did not elaborate the point sufficiently, I did say that tedium was not the purpose of education. Clearly, the purpose of education is to give a child the knowledge necessary for being an employed adult. (Making good choices and learning to be happy are more the purpose of parenting.) But that doesn't mean knowledge is the only thing you can get from it.
Off the top of my head, here are some useful skills that you get alongside an education:
Few of those can be acquired from homeschooling. They are all part and parcel of being an adult employee in a modern workplace. It's best to develop them in a relatively risk-fre setting like school—working on them on the job can easily result in a job loss as one makes missteps. Again, these are not the primary aims of school but their acquisition is vital to adult success.


Features provides a way to dynamically show or hide entire UI components. The main advantage of doing this is to have a reliable mechanism to control segments on an app that has been already published via services. That way, if a new component has a major bug, any new screens using that component can be disabled remotely.
This system also allows the developers to have multiple versions of the same component live in the app. This allows QA engineers to compare the behavoir of the two components without having to compare two different builds.
Since the architecture of the Clean Framework, we have always called these components "Features". A feature for us is a set of UI components and usecases that encapsulates a specific user function. For example, a Login Feature might have multiple screens where the user enter credentials, tries to recover a forgotten password or tries to login using Biometrics. All the pieces of UI that show these screens, the usecases that control the data flows, and the services attached to them, are considered one single Feature.
The way the app knows how to control the features is by stablishing a relationship between the features and a set of States. These states dictate if the feature is shown or is hidden, for example.
To stablish this relationship, we can use a specific REST service that returns a JSON where a state is assigned to each feature. This can be also a FireBase node update, or even we can save that JSON on the build config files to not require an external connection.
On this Codelab we will review how you can create a Feature and how it interacts with the other framework components.
The first step to start adding features is to define precisely how many features you will have and choosing their names. Features tend to have a name that helps anyone easily detect what's the purpose of the feature. Good names are Login, Deposits, History, Balance, etc.
Create a file inside your root folder and create a global instance of the Feature class for each feature, like this:
import 'package:clean_framework/clean_framework.dart';
const loginFeature = Feature(name: 'login');
Positive : Note that the name attribute will be referenced later when using a service to determine the behavior of the feature. This name will be used inside the JSON of that service
The Feature class supports adding version numbers to Feature instances, in case you decide they are useful for your project, for example you could have a Login v1.0 and 2.0 alive at the same time in the build, and showing one in production while the other is only visible on a debug build. For this codelab we don't need it so that parameter is not specified.
Once we have a couple of features defined in this way, we can decide how many states we will use for each feature on this project. Clean Framework provides a default Feature States enum:
enum FeatureState { hidden, visible }
The minimal use case for any feature would be to be able to hide and show them. But you can define your own enum to add additional intermediate or even special states.
The framework allows you to specify anything as a state. Instead of enums, you could be using a hierarchy of classes, use Freezed, or only use Strings to keep things simple. We prefer the use of enums since its not easy to provide a wrong value, but if you are familiar with the Freezed library, that's an excellent way to manage a set of possible states, with the added benefit of having a superior implementation to state selection.
For the purpose of this codelab, lets add a new enum to our previous file like this:
import 'package:clean_framework/clean_framework.dart';
final loginFeature = Feature(name: 'login');
enum FeatureState { hidden, enabled, maintenance }
Here we decided to change the name of one of the states, and add another one that we will use to make a feature be shown in gray and have a "On maintenance" message. Not very practical but useful for the purpose of learning.
Positive : The features file will contain all overrides to the feature base classes, but if you want to create separate files, feel free to do so
Finally, we need to create a class that defines how this new FeatureState enum is used when parsing the JSON used to retrieve the states for our features. We will add it on the same file:
import 'package:clean_framework/clean_framework.dart';
final loginFeature = Feature(name: 'login');
enum FeatureState { hidden, enabled, maintenance }
class MyFeatureMapper extends FeatureMapper<FeatureState> {
static const Map<String, FeatureState> _jsonStateToFeatureStateMap = {
'HIDDEN': FeatureState.hidden,
'ENABLED': FeatureState.enabled,
'MAINTENANCE': FeatureState.maintenance,
};
@override
FeatureState parseState(String state) {
return _jsonStateToFeatureStateMap[state] ?? defaultState;
}
@override
get defaultState => FeatureState.hidden;
}
Lets review the key points about this class:
In order for us to have access to the state of the features in any part of our code, we will use a special provider class. The instance of this provider will have global access but will be managed by a container, so don't be worried about memory misusage.
Lets create another file in the root folder, called providers:
import 'package:clean_framework/clean_framework.dart';
import 'package:clean_framework_example/features.dart';
import 'features.dart';
final featureStatesProvider =
FeatureStateProvider<FeatureState, MyFeatureMapper>(
(_) => MyFeatureMapper());
This instance creates a FeatureStateProvider that uses our recently created class and enum, MyFeatureMapper and FeatureState. The only parameter to the constructor is a callback that creates an instance of the mapper as well.
When you run the app, this provider will be created and you will be able to check the state of any feature defined in your code. The initial states for all the features will be the default one, since we have not loaded any values yet.
You will have to decide when is a good moment to do this, and how you will achieve this. Clean Framework provides some default classes that simplify this process, but you have the freedom to create your own custom made process.
The scope for this codelab is to only explain how to create and use Features, so a custom loader won't be explained here. Please check the catalog of codelabs to see if one that explains this in detail is added in the future.
The following step to complete our Feature implementation is to create a global container that will manage the feature provider, letting us retrieve our feature map anywhere in the code.
We will have to make the following changes on our main app file:
...
final providersContext = ProvidersContext();
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return AppProvidersContainer(
providersContext: providersContext,
onBuild: (context, _) {
providersContext().read(featureStatesProvider.featuresMap).load({
'features': [
{'name': 'login', 'state': 'ENABLED'},
]
});
},
child: MaterialApp(
// Material App implementation
);
);
}
}
The key points about these changes are:
And finally, the last step is to wrap our feature code into a special widget, as follows:
class LoginFeatureWidget extends FeatureWidget<FeatureState> {
LoginFeatureWidget()
: super(
feature: loginFeature,
provider: featureStatesProvider(),
);
@override
Widget builder(BuildContext context, FeatureState currentState) {
switch (currentState) {
case FeatureState.enabled:
return LoginWidget();
default:
return HiddenFeature();
}
}
}
Now that we have all the needed pieces together we can confirm that everything is in order if we execute the app in our emulator. Of course, the expected result is to have our feature shown as always, so basically nothing changed. But if we change the JSON value state for HIDDEN on the login feature, then the UI should show nothing.
If you want to experiment further, create a UI compoment (button, menu item, etc) that invokes the feature provider to load the JSON again with different values, so you can confirm that everytime that is done, the UI reloads to reflect the latest state.
On a production app, it would be a nice idea to have a way to retrieve the JSON from an external source, that way, we can control the visibility of the widgets on all apps with a single change on a centralized service.
Given that the Clean Framework relies heavily on unit tests as part of a critical guideline for any project, we cannot end the codelab without explaining how to test these new components.
We have included a couple of helper classes and methods to simplify the code when writing unit tests or widget tests.
Let's review an example unit test:
void main() {
testWidgets(
'LoginFeatureWidget hidden, then visible with load, then hide again',
(tester) async {
final featureTester = FeatureTester<FeatureState>(featureStatesProvider);
final testWidget = MaterialApp(
home: Column(
children: [
LoginFeatureWidget(),
ElevatedButton(
key: Key('loadButton'),
child: Text('load'),
onPressed: () {
featureTester.featuresMap.load({
'features': [
{'name': 'example', 'version': '1.0', 'state': 'ACTIVE'},
]
});
},
),
ElevatedButton(
key: Key('hideButton'),
child: Text('hide'),
onPressed: () {
featureTester.featuresMap.append({
'features': [
{'name': 'example', 'version': '1.0', 'state': 'HIDDEN'},
]
});
},
)
],
));
await featureTester.pumpWidget(tester, testWidget);
expect(find.byType(LoginFeatureWidget), findsOneWidget);
expect(find.byType(LoginWidget), findsNothing);
expect(find.byKey(Key('hidden')), findsOneWidget);
await tester.tap(find.byKey(Key('loadButton')));
await tester.pump();
expect(find.byType(LoginWidget), findsOneWidget);
expect(find.byKey(Key('hidden')), findsNothing);
await tester.tap(find.byKey(Key('hideButton')));
await tester.pump();
expect(find.byType(LoginWidget), findsNothing);
expect(find.byKey(Key('hidden')), findsOneWidget);
featureTester.dispose();
});
}
There is a lot of code here, lets see the key parts:
Positive : The feature tester can be used on unit tests where no UI needs to be tested. You can use it to create a providers context and then manipulate the existing providers.
When coding more complex integration tests, the provider context should be the same one that is used when the app is executed, naturally. It's up to the developer to determine how the JSON is injected in the test. For example, if a REST mock server is used, then the JSON needs to exist there.