|
Panda3D
|
Public Member Functions | |
| def | __init__ (self, editor) |
| def | bindKeyEvents (self, toBind=True) |
| def | buildContextMenu (self, nodePath) |
| def | createInterface (self) |
| def | createMenu (self) |
| def | onAnimation (self, e) |
| def | onCreateCurve (self, e) |
| def | onCurveAnim (self, e) |
| def | onDestroy (self, evt) |
| def | onDuplicate (self, evt) |
| def | onEditCurve (self, e) |
| def | onExportToMaya (self, evt) |
| def | onGraphEditor (self, e) |
| def | onGridSize (self, evt) |
| def | onHotKeys (self, evt) |
| def | onKeyDownEvent (self, evt) |
| def | onKeyEvent (self, evt) |
| def | onKeyUpEvent (self, evt) |
| def | onMakeLive (self, evt) |
| def | onNew (self, evt=None) |
| def | onOpen (self, evt=None) |
| def | onRightDown (self, evt=None) |
| def | onSave (self, evt=None) |
| def | onSaveAs (self, evt) |
| def | onShowPandaObjects (self, evt) |
| def | replaceObject (self, evt, all=False) |
| def | reset (self) |
| def | toggleGrid (self, evt) |
| def | toggleGridSnap (self, evt) |
| def | updateGrids (self, newSize, newSpacing) |
| def | updateMenu (self) |
| Public Member Functions inherited from WxPandaShell | |
| def | appInit (self) |
| def | getCurrentView (self) |
| def | initialize (self) |
| def | onViewChange (self, evt, viewIdx) |
| def | wxStep (self, task=None) |
| Public Member Functions inherited from WxAppShell | |
| def | __init__ (self, *args, **kw) |
| def | createMenuBar (self) |
| def | quit (self, event=None) |
| def | showAbout (self, event) |
Additional Inherited Members | |
| Static Public Attributes inherited from WxPandaShell | |
| string | appname = 'Panda3D Generic WX Frame' |
| string | appversion = '1.0' |
| tuple | copyright |
| int | frameHeight = 600 |
| int | frameWidth = 800 |
| dictionary | MENU_TEXTS |
| Static Public Attributes inherited from WxAppShell | |
| string | appname = 'Generic Application Frame' |
| string | appversion = '1.0' |
| string | balloonState = 'none' |
| string | contactemail =<EMAIL_ADDRESS>|
| string | contactname = 'Gyedo Jeon' |
| tuple | copyright |
| int | frameHeight = 320 |
| int | frameWidth = 450 |
| int | padx = 5 |
| int | pady = 5 |
| int | panelCount = 0 |
| int | usecommandarea = 0 |
| int | usestatusarea = 0 |
Class for Panda3D LevelEditor
| def __init__ | ( | self, | |
| editor | |||
| ) |
Reimplemented from WxPandaShell.
Reimplemented in LevelEditorUI.
| def bindKeyEvents | ( | self, | |
toBind = True |
|||
| ) |
| def buildContextMenu | ( | self, | |
| nodePath | |||
| ) |
| def createInterface | ( | self | ) |
Reimplemented from WxPandaShell.
| def createMenu | ( | self | ) |
Reimplemented from WxPandaShell.
| def onAnimation | ( | self, | |
| e | |||
| ) |
| def onCreateCurve | ( | self, | |
| e | |||
| ) |
Function to invoke curve creating, need to check previous mode
| def onCurveAnim | ( | self, | |
| e | |||
| ) |
| def onDestroy | ( | self, | |
| evt | |||
| ) |
Reimplemented from WxAppShell.
| def onDuplicate | ( | self, | |
| evt | |||
| ) |
| def onEditCurve | ( | self, | |
| e | |||
| ) |
Function to invoke curve editing and translate global information to local information. Need to check previous mode
| def onExportToMaya | ( | self, | |
| evt | |||
| ) |
| def onGraphEditor | ( | self, | |
| e | |||
| ) |
| def onGridSize | ( | self, | |
| evt | |||
| ) |
| def onHotKeys | ( | self, | |
| evt | |||
| ) |
| def onKeyDownEvent | ( | self, | |
| evt | |||
| ) |
| def onKeyEvent | ( | self, | |
| evt | |||
| ) |
| def onKeyUpEvent | ( | self, | |
| evt | |||
| ) |
| def onMakeLive | ( | self, | |
| evt | |||
| ) |
| def onNew | ( | self, | |
evt = None |
|||
| ) |
| def onOpen | ( | self, | |
evt = None |
|||
| ) |
| def onRightDown | ( | self, | |
evt = None |
|||
| ) |
Invoked when the viewport is right-clicked.
| def onSave | ( | self, | |
evt = None |
|||
| ) |
| def onSaveAs | ( | self, | |
| evt | |||
| ) |
| def onShowPandaObjects | ( | self, | |
| evt | |||
| ) |
| def replaceObject | ( | self, | |
| evt, | |||
all = False |
|||
| ) |
| def reset | ( | self | ) |
| def toggleGrid | ( | self, | |
| evt | |||
| ) |
| def toggleGridSnap | ( | self, | |
| evt | |||
| ) |
| def updateGrids | ( | self, | |
| newSize, | |||
| newSpacing | |||
| ) |
| def updateMenu | ( | self | ) |
| animUI |
| contextMenu |
| createCurveMenuItem |
| currentView |
| curveAnimMenuItem |
| curveAnimUI |
| curveObj |
| editAnimMenuItem |
| editCurveMenuItem |
| editor |
| graphEditorMenuItem |
| graphEditorUI |
| gridSizeMenuItem |
| gridSnapMenuItem |
| hotKeysMenuItem |
| layerEditorUI |
| leftBarDownNB |
| leftBarDownPane0 |
| leftBarUpNB |
| leftBarUpPane0 |
| leftBarUpPane1 |
| menuAnim |
| menuCurve |
| menuEdit |
| menuOptions |
| objectPaletteUI |
| objectPropertyUI |
| parentToSelectedMenuItem |
| protoPaletteUI |
| rightBarDownNB |
| rightBarDownPane0 |
| sceneGraphUI |
| showGridMenuItem |
| showPandaObjectsMenuItem |


Alice's Adventures in Wonderland
Down the Rabbit-Hole
The Pool of Tears
A Caucus-Race and a Long Tale


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The reasons we're all on the Internet
DATE Website
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Jasper Picture 1
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Jasper Picture 1
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Jasper Picture 1
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Shelf Cat
Jan 31, 2019
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Torque 2D - Shooter Tutorial - Part 3
3. Adding Player Input
Good, we now have our sky set up, as well as our player's ship in the level. However, there isn't anything for a player to do in the game so far. This section of the tutorial deals with adding player input into the game.
First, we will give the player's ship the ability to move around the game world. To refer to our ship in code, we need to give it a name and a class. To do that, we need to select our ship and go into the Edit tab. Once we are in our edit tab we need to collapse the Scene Object rollout and expand the Scripting rollout (as shown in Figure 3.1.1).
Figure 3.1.1
You will notice that there are only six options in this rollout. For right now, we are only going to use the first two: Name and Class. The name of an object is what you will call it when you program in Torque Script. The class is basically the group your object belongs to. Every object with the same class will be able to do the same things. So, in the Name and Class options, you will need to type in a name for your ship and a class for your ship. If you are unfamiliar with programming, I suggest that you name your ship and class the same as myself so that the code we will be using later won't have to be changed to fit your ship. For my project, I named my ship "pShip" and my class "playerShip" (as shown in Figure 3.1.2).
Figure 3.1.2
Save your
level with whatever name you want.
Once you have your level saved correctly, you can safely exit T2D and get ready
to do some scripting.
|
***Note*** If you do not have a TorqueScript editor such as Torsion or TorqueDev, you can easily edit TorqueScript in a simple text editor such as Notepad. You should never edit code in a program such as Microsoft Word ©. |
Browse out to your "games/yourProjectName/gameScripts" folder. This is where your game scripts should be located. Since we haven't created any scripts for our game yet, we should only see a "game.cs" file (.cs is the Torque Script file extension). This folder is where we will create all of our additional script files that make up our game. Create a text file in this folder and name it "player.cs". Be sure that when you create your file you add that .cs extension so T2D will recognize it as a script file. Now you can open your newly created "player.cs" in any text editing program (Windows users can right click and choose "Open With" and use notepad or wordpad, Mac users can control click and choose "Open With" and use TextEdit). If you remember we set our ship's class to "playerShip" so we are going to add the following function to our player.cs:
function playerShip::onLevelLoaded(%this, %scenegraph) { //set the player's ship name to the instance $pShip = %this; moveMap.bindCmd(keyboard, "w", "pShipUp();", "pShipUpStop();"); moveMap.bindCmd(keyboard, "s", "pShipDown();", "pShipDownStop();"); moveMap.bindCmd(keyboard, "a", "pShipLeft();", "pShipLeftStop();"); moveMap.bindCmd(keyboard, "d", "pShipRight();", "pShipRightStop();"); }
Code Sample 3.2.1
This function does two things. First, it sets up our script so that when you see %this in code, it refers to our player ship in our level. Secondly, it binds the "w", "a", "s", and "d" keys to some movement functions that we haven't created yet, one function when the player presses down on the key, another when they let up on the key. Let's create our movement functions right now.
|
***Note*** If you are editing script in a text editor such as notepad, it is good to note that when you save your file to make sure that you are saving it as a .cs file. Oftentimes you can accidentally save a file as scriptFile.cs.txt - meaning that it is a text file. Make sure that your text editor recognizes your script files as such, or else they won't work when you try to run them. |
Add this code right below the onLevelLoaded function.
function pShipUp() { $pShip.moveUp = true; $pShip.updateMovement(); } function pShipDown() { $pShip.moveDown = true; $pShip.updateMovement(); } function pShipLeft() { $pShip.moveLeft = true; $pShip.updateMovement(); } function pShipRight() { $pShip.moveRight = true; $pShip.updateMovement(); } function pShipLeftStop() { $pShip.moveLeft = false; $pShip.updateMovement(); } function pShipRightStop() { $pShip.moveRight = false; $pShip.updateMovement(); } function pShipUpStop() { $pShip.moveUp = false; $pShip.updateMovement(); } function pShipDownStop() { $pShip.moveDown = false; $pShip.updateMovement(); }
Code Sample 3.2.2
These functions handle movement for the ship. Basically whenever your player presses a key, it accesses the appropriate movement function, sets a movement variable to "true", and accesses a new function called updateMovement(), which doesn't exist yet.
The updateMovement() function should go right after your onLevelLoaded function but before your 8 movement functions:
function playerShip::updateMovement(%this) { if(%this.moveLeft) { %this.setLinearVelocityX( -$pShip.hSpeed ); } if(%this.moveRight) { %this.setLinearVelocityX( $pShip.hSpeed ); } if(%this.moveUp) { %this.setLinearVelocityY( -$pShip.vSpeed ); } if(%this.moveDown) { %this.setLinearVelocityY( $pShip.vSpeed ); } if(!%this.moveLeft && !%this.moveRight) { %this.setLinearVelocityX( 0 ); } if(!%this.moveUp && !%this.moveDown) { %this.setLinearVelocityY( 0 ); } }
Code Sample 3.2.3
This update movement function is what makes the whole thing work. What it basically does is read the input given by any of the movement functions and decides which direction and speed to move the player. It also waits until a key is released and then stops the ship.
Now that we have our code completely written, we need to tell the engine to run player.cs when it runs the game. To do this, exec player.cs from game.cs by adding the line below to your startGame() function.
exec("./player.cs");
Code Sample 3.2.4
This line of code basically tells your game to run whatever is in your player.cs file when the game starts. Now I want to draw your attention to these lines of code that we wrote in our updateMovement function in our player.cs file :
%this.setLinearVelocityX( $pShip.hSpeed ); %this.setLinearVelocityY( -$pShip.vSpeed );
Code Sample 3.2.5
You will notice that we are setting our velocity to hSpeed and vSpeed, two variables that don't exist yet. We need to create these variables for our ship before our ship will move around. Luckily, the Level Builder has an easy way to add variables to an object.
First, you will need to open up your project in the Level Builder again and select your ship. Once you have your ship selected you need to go back into the edit tab and find the Dynamic Fields rollout at the bottom of the list (as shown in Figure 3.2.1). Note: You may need to resize your right panel, by dragging outwards, to see the plus button.
Figure 3.2.1
Figure 3.2.3
You will notice that when you create a variable you can no longer affect its name. However, you can still affect the value of that variable, which is why it is useful.
Now that we have our ship's code ready, it is time to Play it!
Once you are inside your game, you should be moving around smoothly! If you aren't moving like you are supposed to be, make sure that your code matches mine and that your variables are named correctly. When you get your ship working, you may want to tweak your speeds to get something you are happy with, thanks to them being dynamic fields, they can be easily changed in the Level Builder.
If you play around for a minute, you may notice that you can fly right off the map! This could very easily ruin gameplay since the player may lose their ship off the edge of the screen and not know where it is - or cheat and fly above the enemies. This is an easy fix, you simply have to adjust the world limits for this object. Make the world limits just inside the camera view (as shown in Figure 3.3.3).
|
|
Figure 3.3.4
In
this rollout we can tell our objects how they should react when colliding with
the world limit box we just set up. Presently mine was set to OFF, however,
since I want the ship to be bound by the limit, I need to change my Limit Mode
to CLAMP (as shown in Figure 3.3.5). What CLAMP means is that it will
simply stop me when I hit the side. If you want to see what the other Limit
Modes do, simply select them and test them. Though some effects are interesting
to say the least, you will quickly understand why we chose CLAMP. Now that we
have our player in the game, we should give him some opponents.
Figure 3.3.5


This report uses epitopes defined in the HLA Epitope Registry.
This is the abridged version of the report. A full version is also available.
The IMGT allele database version is ... and the single antigen bead (SAB) reagent lot number is . The session ID is ....
This report is for research use only.
locus group:
recipient antibodies (positive single antigen beads, up to 10 selections allowed, type to filter allele list):*
recipient HLA type (up to 6 selections allowed, type to filter allele list):
donor HLA type (up to 6 selections allowed, type to filter allele list):
| NEI | Not Electronically Incompatible | There is no inferred reactivity with epitope(s) of this allele. |
| NEI-R | Not Electronically Incompatible-Review | This allele has an epitope where 100% of the single antigen bead (SAB) panel beads bearing the epitope are positive, but some beads that don't bear the epitope are also positive. You may want to consider reactivity with this epitope if there isn't a better solution. |
| EI | Electronically Incompatible | There is inferred reactivity with epitope(s) of this allele. A reactive antibody is inferred when 100% of the single antigen bead (SAB) panel beads bearing the epitope are positive and none of the beads without the epitope are positive. |
| I | Incompatible | The SAB for this allele is positive. |
| AA | Auto-antibody | The SAB for this allele is positive, but this is also a recipient allele. |
*This application is currently using SAB alleles contained in the following four (4) panels:
1. LABScreen Single Antigen HLA Class I - Combi (various lots) [LS1A04]
2. LABScreen Single Antigen HLA Class I Supplement (various lots) [LS1ASP01]
3. LABScreen Single Antigen HLA Class II - Group 1 (various lots) [LS2A01]
4. LABScreen Single Antigen HLA Class II Supplement (various lots) [LS2ASP01]
The supplemental panel alleles may not be used, depending on which reagent lot is selected.
Allele names with a gray background are not in the HLA Epitope Registry's list of alleles in commonly used Luminex panels (although they are in our panels).


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import viewModels.SummaryRow @this() @(rows: Seq[SummaryRow])(implicit messages: Messages)
| @row.title | @row.userAnswer | @row.changeLink.fold(Html(""))(changeLink => Html(s""" | ${messages("generic.change")} | """))
|---|


Motions of theMoon and Earth
The Earth revolves around the Sun, and the Moon revolves around the Earth. Let us learn about their orbits
Click each button to watch the motions of the Moon and Earth
Moon-Earth
System
Earth-Sun
System
Moon-Earth-Sun
System
Go to the first tab and click on AstRoamer: Moon Track.


THE PHANTOM A film review by James Berardinelli Copyright 1996 James Berardinelli
RATING (0 TO 10): 6.5 Alternative Scale: **1/2 out of ****
United States, 1996 U.S. Release Date: 6/7/96 (wide) Running Length: 1:40 MPAA Classification: PG (Cartoon violence) Theatrical Aspect Ratio: 2.35:1
Cast: Billy Zane, Kristy Swanson, Treat Williams, James Remar, Catherine Zeta Jones, Patrick McGoohan Director: Simon Wincer Producers: Robert Evans and Alan Ladd Jr. Screenplay: Jeffrey Boam based on the comic book created by Lee Falk Cinematography: David Burr Music: David Newman U.S. Distributor: Paramount Pictures
It's probably unfair to characterize THE PHANTOM as a BATMAN- wannabe, since Lee Falk's comic book creation predated the Caped Crusader. Nevertheless, as far as motion picture adaptations are concerned, Michael Keaton first stepped into his suit seven years before Paramount Pictures released this movie. And, since both superheroes lack recognizable super powers and wear costumes, the connection is obvious. It should be noted, however, that while Batman's form-fitting suit looks a lot more stylish than The Phantom's cheesy purple outfit, appearance isn't everything -- this film is more fun than Tim Burton's 1989 atmosphere-soaked, empty-headed yarn.
That's not to say that THE PHANTOM, directed by Simon Wincer (FREE WILLY), doesn't have atmosphere. Actually, it's a nice-looking motion picture, with splashy colors highlighting nearly every scene. But, unlike BATMAN, it doesn't hang everything on mood, and the tone isn't relentlessly downbeat. Quite the opposite, in fact. Since THE PHANTOM never takes anything seriously, the audience doesn't have to, either. This is the sort of tongue-in-cheek campiness that knows exactly what it is, and the irreverent tone saves this film from being another failed RAIDERS OF THE LOST ARK.
In fact, the action sequences are among the least enjoyable parts of THE PHANTOM, since they're uniformly routine. If you want action, see THE ROCK. This film is for those who enjoy come-to-life comic books with self-consciously preposterous dialogue, over-the-top acting, silly plot contrivances, and a superhero who strikes all the right poses. It's not great cinema, but that doesn't stop it from being enjoyable in a B-movie way (and, unlike most films out there now, it's entirely suitable for children).
For four-hundred years, the Phantom has haunted the Bengalla woods, known to the native inhabitants as "The Ghost Who Walks." Kit Walker (Billy Zane) is the twenty-first man to take up the mantle, inheriting it from his late father (Patrick McGoohan), who makes occasional ghostly appearances to advise him. It's the lot of the Walker family to "fight piracy, cruelty, and injustice in all its forms", and has been since the boy who became the first Phantom witnessed his father's murder. Because all the Phantoms wear the same costume, the outside world believes that there's only one of them -- an immortal vigilante of sorts -- and Kit is in no hurry to dispel the illusion.
The age-old enemy of the Phantom is the evil Sengh brotherhood, who are searching for the fabled Skulls of Touganda, a trio of artifacts that, when brought together, give the possessor great powers. One New York businessman, Xander Drax (Treat Williams), wants those skulls for himself, so he sends his henchman, Quill (James Remar), into the jungles of Bengalla to retrieve one. Quill and the Phantom have a history -- he's the one who stabbed Kit's father in the back. Meanwhile, back in the Big Apple, a newspaper publisher and his daughter (Kristy Swanson) who suspect that Drax is up to no good run afoul of the megalomaniac when they start investigating his personal affairs.
Billy Zane, who played the psycho in DEAD CALM, is an excellent choice for the lead role. Zane adopts the right self-deprecating tone and has a well-toned body that fills out the skin-tight costume impressively. He seems to be enjoying himself, which is important for this sort of part. Kristy Swanson (BUFFY THE VAMPIRE SLAYER) slides into the love interest role with gusto, showing enough spunk to avoid fading into the background. Catherine Zeta Jones plays an exotic, athletic bad girl. The villains are Treat Williams, who has as much fun here as Jack Nicholson did in BATMAN, and James Remar.
Although THE PHANTOM is more often enjoyable than not, it lacks that special characteristic necessary to provide it with a unique identity. Arriving in the midst of so many "can't miss" offerings, I expect it to sink like a rock, moving quickly to "dollar theaters" then to video. I'd like to be able to champion this film, but the truth is that I'm tiring of the genre as a whole, and, while THE PHANTOM opts for a different tone than most of its brethren, it's still not an especially memorable motion picture. This is the kind of movie that offers modest entertainment while you're in the theater, but is forgotten by the time you get home.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% load static %}
This phase of the competition has not started yet. Please check back later.
{% else %}Here are your submissions to date ( indicates submission on leaderboard ):
| # | {% if not phase.is_blind %}Score | {% endif %}Filename | Submission date | Status | ||
|---|---|---|---|---|---|---|
| No data available in table | ||||||
| {{ forloop.counter }} | {% if not phase.is_blind %}{{ submission_info.score }} | {% endif %}{{ submission_info.filename }} | {{ submission_info.submitted_at|date:"m/d/Y H:i:s" }} | {{ submission_info.status_name }} | {% if submission_info.is_in_leaderboard %}{% else %} | {% endif %} |


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m.deps
This function overwrites the reference to the window
object that is used internally by Mithril. It is useful for injecting a mock window
dependency for the purposes of testing and for running Mithril in non-browser environments. The mock object used by Mithril for its own test suite can be found in the development repo.
By default, Mithril uses window
itself as the dependency. Note that Mithril only uses the mock object for browser APIs such as the DOM API and requestAnimationFrame
, but relies on the environment for ECMAScript features like Object.keys
.
Usage
Call it at the beginning of your test file to supply a mock window
:
function testMithril(mockWindow) {
window = m.deps(mockWindow);
// Your tests here...
}
Signature
Window m.deps(Object window)
where:
Window :: Object<any>
Object Window
This should be either
window
or a mock of thewindow
object.Mithril uses certain
window
methods that will need to be made available for complete test coverage, depending on your application:window.document
- Mithril also uses certain methods on the DOM node object
window.requestAnimationFrame
/window.cancelAnimationFrame
- Falls back to
window.setTimeout
/window.clearTimeout
window.location
window.history
window.scrollTo
window.XMLHttpRequest
returns Window
The returned window is the same as what is passed in.


For sprint 4, I was supposed to run small coding tests. While doing the first challenge i.e. Variables and Objects I faced my first problem. It was uncomfortable in the beginning to know that I can’t solve the problem as it was supposed get difficult at later stage.
In the morning I asked one of my friends from the cohort and she told me that it is a test problem. After solving that problem, I was able to run test without error. The one thing that I learned from this was it is better to ask someone from the cohort who in the same boat.
For this problem I used ‘Asking your peers for help’ technique.
When I forked ‘Super FizzBuzz’ kata, my first reaction was “Oh no!! functions.” Functions are still difficult for me. I knew it’s going to be challenging and I am going to face problems here.
I failed the first test. Tried doing it many times but no avail. Then I decided going through the FreeCodeCamp material again (not all of it but the one I needed). I was able to understand many things that I didn’t the first time. However, still I couldn’t pass the test.
Although a sample solution was given but I didn’t want to look at it as that will help me solve the code but I won’t understand. Then I started writing pseudocode (should have done this before). Gradually code started making sense and I was able to solve the problem.
Now I can see why writing pseudocode is important. This technique makes coding easy and I use it often.
This method looks awkward in the beginning however, it makes sense once I started using it.
I still find this difficult as sometimes it doesn’t make sense as to what the message is saying except the first line.
Googling is still the first choice.
Not very confident but slowly getting there.
I have used this method the most and I think this is the most helpful for me.
This is the last option if the above given options don't work then I have to ask my coaches
Doing reflections help me see what I have done and what I have learned.


The name or URL of a message queue that exists on the Amazon Simple Queue Service (SQS). The
plugin will trigger builds whenever a message is posted to this queue.
The queue will not be actively monitored until you have configured at least one job to listen to
messages from this queue. See the build trigger configuration of individual jobs.
Further documentation is available in the
SCM SQS Plugin repository on GitHub.


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{% extends "./layout/layout.html" %} {% block title %}Access denied{% endblock %} {% block body %}
You have signed in with an account used for a different HM Land Registry service.
To access this service you will need to sign in with either a 'find property information', or 'find a property' account.


{% extends "imagersite/base.html" %} {% block body %}
Description: {{ photo.description }}
Date uploaded: {{ photo.date_uploaded }}, Date modified: {{ photo.data_modified }},
Date published: {{ photo.date_published }} Published: {{ status }}


Video – British ‘Iron Man’ Sets New Jet Suit Speed Record
by Mike SandersTwo years ago, British inventor Richard Browning not only revealed his (personally designed) jet-powered suit but also set a new world record for the fastest recorded speed on such a device.
Not satisfied with that achievement, however, he was recently in Brighton to give his latest innovations a ‘test’ run. So, how did it go? Well, as you can see in the video below, it went amazingly well!
Video – British ‘Iron Man’ Sets New Jet Suit Speed Record
Achieving a recorded speed of just over 85mph, this completely smashes the record of 32mph he set previously in 2017.
So, what has changed so much in those two years to give him such a hugely improved speed? Well, he credits the replacement of certain components with those created using 3D-printing. A method that basically allowed them to be stronger, but (more importantly) lighter.
He has also, of course, made some general improvements to the technology that allows the suit to get a better ‘feel’ of his intentions. With these improvements improving his record by over 50mph, however, it’s pretty clear that whatever he has done has worked bloody well!
What Do We Think?
While I was watching the video I noticed that it managed to garner the attention of my wife. Something not often achieved as she generally finds computers/tech a rather dry subject. When the video finished, however, the first question she asked was ‘was that just real?’ In fairness, I share the sentiment.
Watching the video and his ‘Iron-Man‘ suit in action, it quite frankly doesn’t look real. I can assure you, however, that this is entirely legitimate.
So, I guess at this point all we need now is for Mr. Browning to start selling these commercially. Well, presuming that some more tests will be necessary first. If that is the case, then I’d like to make the following offer…
IF YOU’RE READING THIS MR BROWNING – I’M VOLUNTEERING!
What do you think? Are you impressed with the video? Would you like to give this jet suit a try? – Let us know in the comments!


Mysterious Wizard:
Go east from this place to the
Swamp of Screams
where the
Needle Stakato Drones
live. One of them will have my
Black Echo Crystal
. Bring it to me.


WITNESS LIST
Culture, Recreation & Tourism Committee
May 1, 2019 - 8:00 AM
For:
Fleck, Jennifer (Self)
Newman, Anne (Self)
Roberts, Beverly (Self; Concerned Women for America)
Simmons, Deborah (Self)
Against:
Woodland, Wendy (Texas library associatiom)
Registering, but not testifying:
For:
Armke, James (Self)
Armke, Sharon (Self)
Dishongh, Janie (Self)
Fedrick, Karole (Self)
Glover, Jill (Self; Precinct 4022)
Inge, Peyton (Self)
Linahan, Alice (Self)
McDonald, Gloria (Self)
Nelms, Deborah (Self)
Olcott, Michael (Self)
Seibert, Denise (Self; Self)
Stubbs, Joshua (Self)
Walton, Devin (Self)
West, Walter (Self; Republican Party of Texas)
York, Ruth (Self)
Against:
Helms, Amanda (Self)
Sosa, Shiloh (Self)
On:
Stoneham Jr, Gerald (Self)
Registering, but not testifying:
For:
Dishongh, Janie (Self)
Gaffney, Derek (Self)
Hubbard, Mark (Texas Deer Association)
West, Walter (Self; Republican Party of Texas)
On:
Stoneham Jr, Gerald (Self)
1
WITNESS LIST
For:
Balkcom, Quint (Game Warden Peace Officer's Association)
Leslie, Roy (Self)
Shepperd, John (Self; Texas Foundation for Conservation and Texas Coalition for
Conservation)
Steinbach, Don (Texas Chapter Wildlife Chapter)
Vandivier, Tom (Texas Wildlife Association)
Yeates, David (Texas Wildlife Association)
Against:
Aaron, David (Self)
Berlanga, Hugo (Self)
Bugai, DVM, Scott W. (Self)
Clawson, Lance (Self)
Collard, Carrie (Self)
Collard, Carrie (Self)
Condict, Tim (Self; Deer Breeders Corporation)
Gonzalez, Fred (Self)
Hubbard, Mark (Texas Deer Association)
Jones, Jeff (Self)
Kitchens, Abigail (Self)
Mann, Richard (Deer Breeders Corporation)
Miller, Kevin (Self)
Seale, Charly (Exotic wildlife association)
Tarlton, Patrick (Texas Deer Association)
Treadwell, Brian (Self)
On:
King, Stormy (Texas Parks and Wildlife)
Rollo, Susan (Texas Animal Health Commission)
Wolf, Clayton (Texas Parks and Wildlife)
Registering, but not testifying:
For:
Barrett, Marko (Self; Texas Wildlife Association)
Bezanson, Janice (Self; Texas Conservation Alliance)
Dishongh, Janie (Self)
Hawver, Travis (Self; Backcountry Hunters and Anglers)
Reed, Cyrus (Lone star chapter sierra club)
Schumann, Peyton (Texas and Southwestern Cattle Raisers Association)
West, Walter (Self; Republican Party of Texas)
Against:
Baty, Ryan (Self; Brown Trophy Whitetail Ranch)
Beatty, Bryce (Self; Brown trophy whitetail ranch)
Beddingfield, Danielle (Self)
Berry, Marty (Self)
2
WITNESS LIST
Against:
Boenker, Gloria (Self)
Boenker, Quad (Self)
Boger, Jesse (Self; Limitless Genetics)
Burch, Daphnne (Self)
Burch, Jerry (Self)
Cannon, Justin (Self)
Cappadona, John (Self)
Cash, Mickey (4M Whitetails)
Castaneda, Rene (Self)
Charles, Paul (Self)
Chisholm, Debbie (Self; Bonita Whitetails)
Clark, Wes (Self)
Collard, Jay (Self)
Corporron, Connor (Self)
Courtney, George (Self; Deer breeder corp)
Courtney, Jolene (Self)
Dean, Jeff (Self)
Deveny, Michael (Self)
Diedrich, James (Self)
Dietz, Chad (Self)
Dietz, Colton (Self)
Dietz, Nicole (Self)
Dietz, Tanner (Self)
Duncan, Dusty (Self)
Gegenheimer, Robert (Self)
Gegenheimer, Stephen (Self)
Glaze, Rodney (Self)
Gosnell, Joshua (Self)
Graf, Kinley (Self)
Graf, Klint (Self)
Graf, Kole (Self)
Graf, Kylie (Self)
Gruetzner, Brad (Self)
Hassig, Norman (Self)
Hassig, Rosy (Self)
Heller, James (Self)
Helms, Amanda (Self)
Helms, Kris (Self)
Herndon, Charles (Self)
Jackson, Judy (Self)
Jauer, Heath (Self)
Johnston, Jerry (Self)
Joseph, Andrew (Self)
Kennedy, Zac (Self)
Kern, Bryant (Self; Keeper Ranch)
3
WITNESS LIST
Against:
Kolaja, David (Self)
Korenek, Holly (Self)
Langley, Cameron (Self)
Langley, Cassidy (Self)
Lester, Derrick (Self; RDL Whitetails)
Lester, Ricky (Self)
Linthicum, Lauren (Self)
Long, Charleen (Self; Long whitetails)
Marino, Frank (Self)
Martinez, Leo (Self)
McCluskey, Madison (Self)
Mcghee, Nicholas (Self)
Methner, Chris (Self)
Millegan, Jason (Self)
Mills, Ryan (Self)
Moczygemba, Christopher (Self)
Mooring, Ben (4m Ranch)
Moss, Steve (Self)
Myers, Robert (Blackjack whitetails)
Paul, Tyus (Self; 4M Whitetails)
Phillips, Jody (Self)
Pizana, Ruben (Self)
Poor, Lin (Self)
Reeder, Sayde (Self)
Rios, Raymond (Self)
Robinson, Sonya (Self; Rancher)
Ross, Christy (Self)
Ross, Nathan (Self)
Sansing, Gunner (Self)
Saylors, Jeremy (Self)
Schuster, Roy M. (Self)
Smrekar, Jordan (Self)
Stewart, Ann (Self)
Stewart, Kelli (Self)
Stewart, Randy (Self)
Stewart, Randy Ray (Self)
Stubbs, Joshua (Self)
Treybig, Keith (Self)
Trudeau, Fred (Self; Cola blanca genetics)
True, John (Self)
Tunal, George (Self)
Wallace, Ceci (Self)
Whittle, Cordell (Self; Wilson wildlife)
Whittle, Rebecca (Self; Wilson Wildlife)
Wieser, Steven (Self)
4
WITNESS LIST
Against:
Wiggins, Jessica (Self; Wilks whitetail)
Wilson, Brian (Self; Deer breeders)
Wilson, Charles L. (Self)
Wilson, Kimala (Self)
Wilson, Verona (Self; High Roller Whitetails)
Wilson, Willard (Self)
Wingo, Summer (Self)
Wolf, Richard (Self; Brown Trophy Whitetail)
York, Ruth (Self)
On:
Stoneham Jr, Gerald (Self)
For:
Benavides, Aldo (Valkor)
Giacona, Susan (Self)
Gregory, Tony (Self; Battleship Texas Foundation)
West, Walter (Self; Republican Party of Texas)
On:
Leisure, Brent (Texas Parks and Wildlife)
Registering, but not testifying:
For:
Balkcom, Quint (Game Warden Peace Officers Association)
Bramlett, Bruce (Battleship Texas Foundation)
Dishongh, Janie (Self)
Shepperd, John (Self; Texas Foundation for Conservation and Texas Coalition for
Conservation)
Simon, Arthur (Self)
York, Ruth (Self)
On:
Davisson, Jessica (Texas Parks and Wildlife)
Stoneham Jr, Gerald (Self)
5


player1
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Trader Helmut:
What are you still doing here? Take the box of supplies to
Naran Ashanuk Herald of Varka
!


Preparation time
over 2 hours
Cooking time
10 to 30 mins
Serves
Makes 12
Dietary
The classic hot cross bun: easy to make, packed with flavour and irresistible when slathered with butter.
Bring the milk to the boil and then remove from the heat and leave to cool until it reaches hand temperature.
Mix the flour, sugar, salt, yeast, butter and egg together in a bowl, then slowly add the warmed milk until it forms a soft, sticky dough.
Add the sultanas, mixed peel, chopped apple, orange zest and cinnamon, then tip out of the bowl onto a lightly floured surface. Knead the dough by holding the dough with one hand and stretching it with the heal of the other hand, then folding it back on itself. Repeat for five minutes, or until smooth and elastic.
Put the dough in a lightly oiled bowl, cover with oiled cling film and leave to rise for approximately one hour, or until doubled in size.
Divide the dough into 12 even pieces, and roll each piece into a smooth ball on a lightly floured surface. Arrange the buns on a baking tray lined with parchment, leaving enough space so that the buns just touch when they rise and expand. Set aside to prove for another hour.
Heat the oven to 220C/425F/Gas 7.
For the cross, mix the flour with about five tablespoons of water in small bowl, adding the water one tablespoon at a time, so that you add just enough for a thick paste. Spoon into a piping bag with a small nozzle. Pipe a line along each row of buns, then repeat in the other direction to create crosses.
Bake for 20-25 minutes on the middle shelf of the oven, or until golden-brown.
Gently heat the apricot jam to melt, then sieve to get rid of any chunks. While the jam is still warm, brush over the top of the warm buns and leave to cool. Gently rip the buns apart to serve, revealing temptingly soft edges.


Welcome to Bayesian Scikit Learn’s documentation!¶
Introduction¶
The goal of this repository is to show how to integrate bayesian statistics within the machine learning, while also allowing giving a sklearn-type API for the pystan package, which is the python package to perform the bayesian inference in the backend.
Generally speaking, given the machine learning task and base algorithm, there are assumptions about the distribution of the data. However, there are not any assumptions made on the learned parameters of the algorithm. For example, the coefficients of the Linear Regression model is taken as a uniform distribution in most highly distributed software packages. Given the data, and perhaps the collinear nature of the features in the dataset, we may need to give some regularization to the coefficients to prevent the coefficients to have large values. Although this is the best thing to do in that particular case, it may be advantageous to enforce a distribution of the coefficients, thereby regularizing the coefficients. The bayesian methodology also allows categorical feature weights and intercepts.
Installation¶
One method of installing the python package, whether in a virtual environment or your own local machine, is to git clone the repo, change the directory to the python-package directory, and run python setup.py install.
Tutorial¶
To use this model, simply follow this short example
from bayes_models.model import BGLRegressor
model_params = {
"numeric_cols": ["x"],
"target_col": "y",
"cat_cols": ["cat_col_1", "cat_col_2"]
}
model = BGLRegressor(**model_params)
model.fit(train_df)
test_labels = model.predict(
test_df
)
As a note, it is suggested that all missing values are taken cared of before using the model.


Basic Elements
Buttons
Pick your style
Pick your size
Pick your color
Links
Inputs
Form Controls
Checkboxes
Radios
Toggle Buttons
Sliders
Navigation Tabs
Collaboratively administrate empowered markets via plug-and-play networks. Dynamically procrastinate B2C users after installed base benefits.
Dramatically visualize customer directed convergence without revolutionary ROI.
Completely synergize resource taxing relationships via premier niche markets. Professionally cultivate one-to-one customer service with robust ideas.
Dynamically innovate resource-leveling customer service for state of the art customer service.
Efficiently unleash cross-media information without cross-media value. Quickly maximize timely deliverables for real-time schemas.
Dramatically ma varain clicks-and-mortar solutions without functional solutions.
These cases are perfectly simple and easy to distinguish. In a free hour, when our power of choice is untrammelled and when nothing prevents our being able to do what we like best, every pleasure is to be welcomed and every pain avoided.
But in certain circumstances and owing to the claims of duty or the obligations of business it will frequently occur that pleasures
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture. I am the nucleus. I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at. I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at.
I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at. So when you get something that has the name Kanye West on it, it’s supposed to be pushing the furthest possibilities. I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture. I am the nucleus.
Notifications
Typography
Header 1The Life of BLK• Design System
Header 2The Life of BLK• Design System
Header 3The Life of BLK• Design System
Header 4The Life of BLK• Design System
Header 5The Life of BLK• Design System
Header 6The Life of BLK• Design System
Paragraph I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture. I am the nucleus. I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at.
"I will be the leader of a company that ends up being worth billions of dollars, because I got the answers. I understand culture. I am the nucleus. I think that’s a responsibility that I have, to push possibilities, to show people, this is the level that things could be at."
- Noaa
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
I will be the leader of a company that ends up being worth billions of dollars, because I got the answers...
Small Tag Header with small subtitle
Use "small" tag for the headers
Images
Javascript components
Modal
Datepicker
Popovers
Tooltips
Carousel
Bootstrap carousel
Black Design comes with three pre-built pages to help you get started faster. You can change the text and images and you're good to go.
See all componentsA beautiful Black Design completed with examples
The Design System comes with four pre-built pages to help you get started faster. You can change the text and images and you're good to go. More importantly, looking at them will give you a picture of what you can built with this powerful Bootstrap 4 Design System.


Qt Designer's Editing Modes
Qt Designer provides four editing modes: Widget Editing Mode, Signals and Slots Editing Mode, Buddy Editing Mode and Tab Order Editing Mode. When working with Qt Designer, you will always be in one of these four modes. To switch between modes, simply select it from the Edit menu or the toolbar. The table below describes these modes in further detail.
| Editing Modes | |
|---|---|
| In Edit mode, we can change the appearance of the form, add layouts, and edit the properties of each widget. To switch to this mode, press F3. This is Qt Designer's default mode. | |
| In Signals and Slots mode, we can connect widgets together using Qt's signals and slots mechanism. To switch to this mode, press F4. | |
| In Buddy Editing Mode, buddy widgets can be assigned to label widgets to help them handle keyboard focus correctly. | |
| In Tab Order Editing Mode, we can set the order in which widgets receive the keyboard focus. |


English classes
English is the primary language in the majority of local universities and online education programmes
There are few courses available for refugees, paid courses are unaffordable and free courses tend to use out-of-date methods.
“I am taking the Mosaik course to remove obstacles to university in order to study social work or political science. I also want to help people, because in Sudan, all my generation they are lost – they don’t get an education.”
Hamza – student from Sudan
We emphasise dialogue and participation. Drawing on student experiences to create relevant content, helping them to feel valued and empowered within the classroom.
We reduce reliance on expensive materials, making Mosaik classes cheaper to scale across community centres.
“I am not just learning English. It’s allowing me to develop my critical thinking. I’m focussing on the ideas in the class and how to structure things in a different way.”
Hamza – student from Sudan
This year we aim to train local English teachers at an additional three community centres in Jordan and Lebanon.
How you can help
You can make a difference in the lives of not only these students, but their families and communities.


GA account: {{.Account}}
Beacon Referrer: {{.Referer}}
Setup instructions: https://github.com/slackapi/ga-beacon


new OrderFormatter()
Creates a new OrderFormatter that can be used to convert orders from old to new format
- Source:
Methods
reformatOrder(orderData)
Returns supplied orderData in new format
Parameters:
| Name | Type | Description |
|---|---|---|
orderData |
order data in old format |
- Source:
Throws:
Error if orderData is not supplied
Returns:
the order in the new format
reformatOrderItems(orderedItems)
Returns order items in new format.
Parameters:
| Name | Type | Description |
|---|---|---|
orderedItems |
object whose keys are order items (old format) |
- Source:
Throws:
Error if orderedItems contains invalid items that don't conform to required structure
Returns:
[] array of converted orders


Dukes NFL Ownership Auction -
Enter Key:
Submit
Team:
Start
End
Owner:
Price:
TIME
Bid
© 2019 apatti. All Rights Reserved


JEODPP Data Availability
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Learning plan update
29 July 2019
What is your long term goal and/or career pathway?
I like the idea of building or creating apps or software that helps solve problems. I’m quite open to where that will lead me but I’d like to be involved in a role that utilises my skill set. If it involves some design input too as well then all the more better.
What do you think your biggest strengths and limitations will be in Bootcamp?
I think presenting has been a difficult skill for me. I’ve certainly shied away from public speaking in the past but I’d like to take more of an active role during this course to build on that as I see it as fairly critical skill when it comes to presenting work or projects.
In terms of strengths I think, I’m hard-working, creative, lateral thinker. I’m good at both working by myself or within a team and I enjoying creating things.
What do you think your biggest non-technical challenge at Bootcamp will be?
Keeping on top of my workload.
What non-technical skills - human skills - would you like to see developed in yourself while at EDA?
Presenting’s always an area that I’ve shied away from but yeah that would be a great area I’d like more practise in.
What are your expectations from the Bootcamp team?
Being supportive and available to help me when I need it.
What are your expectations of yourself on Bootcamp?
To give all I have to Bootcamp. I’m bracing myself for the tempo of what it’s going to be like but I’d like to think with the new core skills I’ve developed I’ll be able to successfully complete it.
My learning plan
What is your long term goal and or career pathway?
To be employed as a developer and working within the tech sector.
What skills (non-technical - human skills) would you like to see developed in yourself while at EDA?
Better at dealing with conflict. Better at planning. Better at presenting and public speaking.
A description of your own strengths and limitations
My strengths are creativity, loyalty, empathy and curiosity. My limitations are I can struggle to make decisions. I can be too selfless and sometimes unrealistic and also struggle with time management.
Based on the above description, a commitment to how you will manage your workload in this programme.
This should include - an explanation of how you will manage yourself to work productively and safely with other learners, facilitators and industry/community representatives.
Breaking down tasks to be done into smaller manageable chunks and then assigning them to the upcoming week/calendar and checking on my progress daily against my expectations/planning.
A commitment as to how and where you will seek help in a timely way.
I’ll go through my tasks/requirements once I’ve worked out what I need to do ahead of time to determine whether or not I can foresee any issues and discuss with a facilitator.
A description of what you expect from the facilitation team
Assistance when I need it.
Any scheduling information such as block-out times when you are committed to other things. For example, you might have whanau commitments such as school drop-offs. It’s important to plan these in.
I can’t leave the house before 7.30am because I need to be there for my children and I need to be home at least a few nights a week to see my children.


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Recent Blogs


The SAY coding Team
If you are here reading this, that mean you visited our website “Jo Culture”, this website which powered by the GitHub. This website is a graduation project from Code201 course in the LTUC-Abdul Aziz Al Ghurair School of Advanced Computing.
The SAY in our team’s name refer to the first name of the team members, this team is feeling proud that you are visiting us and hit the About Us page to know us more. You can know more about us in the following part.
Shady Khaled
Aeronautical Engineering
Working as a Team is as Working with a family


---
layout: game-page
redirect_from: /game/strategery
title: Strategery
year: 2006
semester: Fall
description: "The ultimate Rock Paper Scissors Showdown!
First, navigate your pieces around the game board in a turn based strategy setting. Then, face your opponent in a standard rock paper scissors battle. The winner deals damage to one of their opponents pieces. To add to the fray, hidden powerups are scattered all around the board."
tags: Windows Multiplayer
# tag options: "Windows", "Mac", "Linux",
# "Singleplayer", "Multiplayer",
# "Controller-Compatible", "VR",
# "Game-Jam"
project_members: {
Adeola Bannis: Menu Music,
Eric Foote: "Project Lead, Programming, Menu Design, Animation",
Greg Peng: Power Up Art,
Matt Glisson: Confucius Sprite,
Nara Kasbergen: Game Board Ninja Head Art,
Raphael Mun: Game Board and Combat Screen Art,
Theresa Chen: Combat Screen Ninja Art
}
stage_game_path: strategery/
builds: {
Windows: strategery.win32.exe
}
thumbnail: strategery-1.jpg
top-img: strategery-1.jpg
screenshots: [
strategery-1.jpg,
strategery-2.jpg
]
# Optional
top-img-fit: cover
# top-img-fit options:
# "cover" - Cover the entire top area with the image, without squashing/stretching
# "fill" - Fit the FULL image into the top area, squashing/stretching as necessary
---


Hitting Baseballs and Blocking Swords
###Learning to Fight
When I was an undergraduate student, I used to fight with the Society of Creative Anachronism (SCA). I remember when I was first learning how to strike with a rattan sword, my teacher told me that ideally, I should not hit my target with the tip of the sword, but rather about 1/3 of the way down. I didn’t think too much about this at the time; later I learned that baseball coaches often tell their players the exact same thing. You want to try to hit a baseball about 1/3 of the way down the bat. This was too much of a coincidence for me. Why is that the case?
###Setting up the Free Body Diagram
Take a look at the free body diagram of a sword below. Assume that the sword has a total length of \(L\) and some mass \(M\). In this simple problem, we will assume that the center of gravity and center of mass lie on the same point a distance \(L_M\) from the bottom. The weight of the sword is \(F_G\).
The fighter strikes or blocks another object at a distance of \(L_F\) from the bottom of the sword. The force of the strike is \(F\).
The fighter holds the sword at one end, exerting forces \(F_{Hx}\) and \(F_{Hy}\). The “H” signifies the force due to the fighter’s hands.
This is a two-dimensional problem involving the dynamics of a rigid body.
###Solving the Free Body Diagram
To solve this problem, we can sum the forces and the torques in the system.
The forces in the y-direction must sum to zero if we want to keep the sword upright. We know that \(\vec{F}_G = -Mg\hat{y}\). Thus:
\[\begin{equation} \sum F_y = 0 \Rightarrow \end{equation}\] \[\begin{align} \vec{F}_{Hy} + \vec{F}_G &= 0 \\[0.1cm] F_{Hy} - Mg &= 0 \\[0.1cm] F_{Hy} &= Mg \\[0.1cm] \end{align}\]Since we assume that the incident force \(F\) is directed entirely in the \(\hat{x}\)-direction, this just means that we need to exert a force equal to the weight of the sword to keep it level.
The sum of the forces in the \(\hat{x}\)-direction is given by:
\[\begin{equation} \sum F_x = ma_x \Rightarrow \end{equation}\] \[\begin{equation} \vec{F}_{Hx} + \vec{F} = M \vec{a}_G \end{equation}\] \[\begin{equation} \vec{a}_G = \frac{\vec{F}_{Hx} + \vec{F}}{M} \end{equation}\]Here, \(\vec{a_G}\) is the acceleration of the sword at its center of gravity. In order to solve this expression further, we need to look at the torques on the sword. We will take our pivot to be the point where the fighter holds the sword. Then, the sum of the torques is equal to the moment of inertia of the sword multiplied by its angular acceleration:
\[\begin{equation} \sum \tau = I \alpha \end{equation}\] \[\begin{align} F L_F &= I \alpha \\[0.1cm] &= I \frac{a_G}{L_G} \end{align}\]As we see above, we can replace the angular acceleration of the sword by the linear acceleration of the center of mass of the sword.
For now, let’s assume that the sword can be approximated as a stick with uniform mass density in order to calculate the moment of inertia. Obviously, if you want to do a more realistic calculation, you should carefully calculate the value for I. Using the parallel axis theorem:
\[\begin{align} F L_F &= I \frac{a_G}{L_G} \\[0.1cm] &= \left ( \frac{1}{12}ML^2 + ML_G^2 \right )\frac{a_G}{L_G} \\[0.1cm] &= \left ( \frac{1}{12}ML^2 + ML_G^2 \right ) \frac{1}{L_G}\frac{|\vec{F}_{Hx} + \vec{F}|}{M} \end{align}\]Now, in the best case scenario, you would feel no recoil on the sword when you strike or block. Thus, we will set \(\vec{F}_{Hx} = 0\):
\[\begin{equation} F L_F = \left ( \frac{1}{12}ML^2 + ML_G^2\right ) \frac{1}{L_G}\frac{F}{M} \end{equation}\] \[\begin{align} L_F &= \left ( \frac{1}{12} \frac{L^2}{L_G} + L_G \right ) \\[0.1cm] &= \frac{L^2 + 12L_G^2}{12L_G} \\[0.1cm] \end{align}\]So here we have it! The value \(L_F\) is the “sweet spot” that we are looking for. If the fighter manages to aim the input force at some distance \(L_F\) from the bottom of the sword, she theoretically feel no force on her hands; she can keep swinging. If she is slightly above or below this point, she will feel a balancing force either forward or backwards.
Let’s look at the case where the center of mass (\(L_G\)) is exactly halfway up the length of the sword (\(L\)):
\[\begin{align} L_F &= \frac{L^2 + 12L_G^2}{12L_G} \\[0.1cm] &= \frac{L^2 + 12 \left ( \frac{L}{2} \right )^2}{12 \left ( \frac{L}{2} \right )} \\[0.1cm] &= \frac{4L^2}{6L} \\[0.1cm] &= \frac{2}{3}L \end{align}\]As we see, the sweet spot is 1/3 of the way from the top of the bat (2/3 of the way from the bottom).


{{ child.title }} {{ child.content }} {{ child.spec }} {% include 'partials/issue/shop.html' %} {% include 'partials/assets/media.html' with { 'page' : child } %}


The interface of Abundant Music consists of a lot of windows and a music visualizer. Open and close the windows with the buttons at the top.
Try to open the "Songs" window. Here you can listen to some pre-rendered songs by clicking on the links.
In the background, you can see the music visualizer. Drag with the mouse to change the view.


ToDo
Pending Tasks:
Completed Tasks:
Progress:
Task Name:
Status:
Pending
Completed
Tags:
+
Save
search
X Clear Completed
  Show Pending
▼Complete
▼Task Name
▼Tags
▼Status
▼Actions


schrodinger
the quantum leper
Registered: Feb 2002
Location: England
Posts: 315 |
i'm a phony , i admit it , bohoo
all i wanted to do was write good fan fic but i've turned it into something horrible ( schro reaches for the tissues )
i cant forgive myself it was too easy just copy and paste copy and paste ,
please forgive me !!!!!!!!
i'm all upset and lonely all i wanted was to feel loved now i'm hated
i cant carry on living
__________________
A horse! , a horse!
A kingdom for a horse!
Report this post to a moderator | ? + *
|


A Calculator that supports fundamental arithmetic operations, clearing and chaining operations.
Close ProjectA Javascript Tic-Tac-Toe-Game that supports one-player and two-player mode, and it is integrated with the AI that you can never beat!
Close ProjectA Javascript Simone Game,wins the game after 20 rounds,comes with strict mode and restart feature.
Close ProjectA Wikipedia Viewer that will take query in the text box and return a list of results from Wikipedia.
Close Project


| Overview | Module | Use | Devguide | Index |
| Constants | Constants' Details |
| constants group ProcedureColumn |
|
| Constants | |
| UNKNOWN | indicates that the type of the column is unknown. A possible value for
the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| IN | indicates that the column stores IN parameters.
A possible value for the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| INOUT | indicates that the column stores INOUT parameters.
A possible value for the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| RESULT | indicates that the column stores results.
A possible value for the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| OUT | indicates that the column stores OUT parameters.
A possible value for the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| RETURN | Indicates that the column stores return values.
A possible value for the column
COLUMN_TYPE
in the
XResultSet
returned by the method
XDatabaseMetaData::getProcedureColumns()
.
|
| Constants' Details | |
UNKNOWN
|
|
IN
|
|
INOUT
|
|
RESULT
|
|
OUT
|
|
RETURN
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Programming is not required for cybersecurity, but if you want to go full inside, you should learn to program your own tools and libraries. One of them that you could learn is Python. This is one of the most used programming language in the world. It is easy to learn if you are an absolute beginer and can be use in many ways, for example:
- Pentesting and networks.
- Operations systems.
- VideoGames and desktop programs.
- Deep Learning, Data Science and Machine Learning.
How you can use python in Cybersecurity?
There are so many ways to use Python in cybersecurity. As I said before, you can develop your own tools to penetrate systems. This way can help you to understand what is going on with tools like Metaexploit. Also, this program language is used for database. So, you can know better how you can exploit it and manipulate it. Finally, the last use that you can try it is to write and create your own scripts to help you and do task faster.


Welcome to the S.E.P.I.A. app for browser, iOS and Android! :-) In this little tutorial you will learn the basics to get started with your personal assistant.
Here is an overview of the controls:
Some buttons have a press-and-hold (long-press) action assigned as well like 'shortcuts' (->settings) and 'microphone' (->audio-input reset).
If you want to ask S.E.P.I.A. a question just tap the mic or type in the chat field, send the message and wait for your answer.
 If that happens you can release it with a long-press on the mic itself.
Proceed to next page
When you start S.E.P.I.A. the first thing you see is usually your personal start-screen a.k.a 'My-View'. This view will show you personal info like upcoming reminders, custom buttons or recommendations based on your location and the time of day. You can fill this screen with results you get by chatting with S.E.P.I.A. (more about this later).
There are 2 more views to interact with S.E.P.I.A., the chat view and the results view. You can reach them using the controls on the top or by swiping from the edges of the screen (similar to iOS browser navigation).
If this type of navigation is a problem for you, for example because other control elements of your screen are blocking the swipe-areas, then there is another mode you can enable via the settings called 'Touch-bar controls'.
Proceed to next page
Here you can see a typical chat with S.E.P.I.A.:
Some answers will be given as 'cards' directly inside the chat view. If there are multiple results like different news outlets for example they will instead be shown inside the results view for a better overview.
As noted in the screenshot most of the cards have a context menu that can be opened by pressing the left icon. This context menu can have various different buttons for example to add the card to your personal start-screen (my view), to share it with other users, to send music to one of your other devices and so on (just try it out ^^).
Proceed to next page
When you ask S.E.P.I.A. to add stuff to your to-do or shopping lists you will see a card like this:
Depending on the list type each item can have 2-3 different states. For to-do-lists tap the check-button to switch between open (no color), in-progress (yellow) and done (green).
Items in your list can be moved by activating the drag & drop mode. To do this press-and-hold the check-button. The list item will quickly flash and become slightly transparent. Release the check-button and then use it again to drag the item around, drop it at its new position or even move it to a different list. After 3s of inactivity the drag & drop mode will automatically switch off.
Modifications to the list are not saved automatically and you can undo them simply by reloading the list. If changes are detected the save-button will appear in the upper-left corner. Press it to make all changes permanent.
Proceed to next page
There are many more things to discover in S.E.P.I.A. like chatting with users (group or private) on your server, playing audio-streams (e.g. radio music), teaching your own voice-commands, changing skins (the look of the app) or gamepad support to trigger actions, so be sure to check out all the menus and play around with all the buttons :-). A good place to start is the shortcuts menu on the bottom-left (note: in demo-mode not all shortcuts functions might me available).
Always-On mode:
The always-on mode can be activated via the shortcuts menu or by a double-tap on the back-button (Android only). It is a special mode that shows only a very minimalistic interface and prevents the screen from turning off on mobile devices so that S.E.P.I.A. can keep running like a smart-speaker and wait for commands.
Final steps:
Please allow S.E.P.I.A. to access the microphone, show pop-ups (browser-version) and send notifications so that every service can work as intended. You can test it using the following buttons:
If you are using the wake-word detection feature and/or your own SEPIA STT server please run the 'Microphone setup' to make sure you have good recording quality.
Settings → General → Media devices
Before you log-in make sure you are using the correct S.E.P.I.A. server. You can set it in the extended log-in menu itself (press the arrow at the bottom of the box) or go to:
Settings → General → Server connections
If you have any questions or want to learn how to install your own, private, local S.E.P.I.A. server please visit the online help or check-out the S.E.P.I.A. Framework Blog.
Enjoy your personal assistent!


@Provider class ObjectMapperConfig : ContextResolver<ObjectMapper>
Primary purpose is to install Kotlin extensions for Jackson ObjectMapper so data classes work and to organise serializers / deserializers for java.time.* classes as necessary.
| <init> |
ObjectMapperConfig(rpc: CordaRPCOps)
Primary purpose is to install Kotlin extensions for Jackson ObjectMapper so data classes work and to organise serializers / deserializers for java.time.* classes as necessary. |
| defaultObjectMapper |
val defaultObjectMapper: ObjectMapper |
| getContext |
fun getContext(type: Class<*>): ObjectMapper |


---
layout: post
title: picked up a marantz 2235b that needs a little
date: '2014-01-07T08:35:58-08:00'
tags:
- marantz
- vintageaudio
- diy
- audio
- frombrett
tumblr_url: http://beekley.xyz/post/72560986008/picked-up-a-marantz-2235b-that-needs-a-little
---
Picked up a Marantz 2235b that needs a little love. Mmmm it’s all about that blue glow.


--- layout: post permalink: andysautosport.html Tags: Array NameOfCoupon: Andy's Auto Sport Cash Back Summary: See our Andy's Auto Sport Coupon Code, Andy's Auto Sport Rebate, Andy's Auto Sport Promo Code, Andy's Auto Sport Discount, Andy's Auto Sport Coupon Cash Back Rebate here. MetaKeywords: Andy's Auto Sport Coupon Code, Andy's Auto Sport Rebate, Andy's Auto Sport Promo Code, Andy's Auto Sport Cash Back Rebate, Andy's Auto Sport Discount, Andy's Auto Sport Coupon Image: LinkURL: http://gan.doubleclick.net/gan_click?lid=41000000027232072&pubid=21000000000306703 affiliate_url_link: http://www.icouponblog.com/jane.php?id=5191 thesis_readmore: See the Andy's Auto Sport Coupon thesis_thumb: http://www.icouponblog.com/tn.php?merchantURL=andysautosport.com Title: Save 2.5% - Andy's Auto Sport Coupon Code for andysautosport.com. Andy's Auto Sport Rebate & Discount thesis_description: Our Andy's Auto Sport Discount Coupon Code for andysautosport.com. We have the best Andy's Auto Sport Rebate anywhere. thesis_keywords: Andy's Auto Sport , Andy's Auto Sport Coupon Code, Andy's Auto Sport Discount, Andy's Auto Sport Rebate product_name: Andy's Auto Sport hop_url: http://www.icouponblog.com/hop.php?id=5191 ---
Drive your imagination. If you have a boring car and want to make it exciting, exhilarating, you can give it a make-over or make it thrilling by changing its exterior or interior or both, with amazing body parts from www.andysautosport.com. Andy’s Auto Sport is a world class sports auto part dealer. They are the biggest and one of the best with a reputation for creativity, professionalism and honesty. Their website has millions of customized body parts. Check it out and give your beloved vehicle a makeover. Use our discount coupons to get a great deal.
No matter which car you have www.andysautosport.com has a part for you. You can change the looks of your car, get customized, attractive tires, lights, hoods, spoilers you name it, www.andysautosport.com will have that part for you and will ship it to you at a reasonable price. You can get doors that open sideways, special lights, brakes and lots of others. Transform your car into something you only dream about. There are about 3.2 million product listings on www.andysautosport.com. Check it out and you will find absolutely everything to change your car from a pussycat to a panther. Check it out and you will love the experience.
www.andysautosport.com has everything you can only dream of. Check it out today.  Use our discount coupon to get an even better price. Andy’s Auto Sport is a very well known, reputable place to shop.


File Object.lua
Functions
| Object.createClass (register, ...) | Create a class from two or more parents. |
| Object.getClassItems () | Get registered classes/tables as item array suitable for combo box. |
| Object.getDebugFunction (name) | Get debug function. |
| Object.register (name, reg, _reg) | Register non-class/plain-table object (a.k.a pseudo-class) for inclusion on class-enable form, and/or fetch a debug function. |
| Object:getClassName () | Get "leaf" class name. |
| Object:getFullClassName () | Get unique full class name in dot notation (excludes 'Object' ancestry in inheritance path). |
| Object:getPropertyKeyName () | Get full class name suitable for indexing property table, which must not include dots. |
| Object:inherit (BaseClass) | Inherit base class members directly (via class object) instead of indirectly (via metatable) if need be. |
| Object:new (t) | Creates an object. |
| Object:newClass (t) | Constructor for extending class. |
| Object:toString () | Method for getting short synopsis-style display string for debugging/logging. |
Functions
- Object.createClass (register, ...)
-
Create a class from two or more parents.
Parameters:
-
register
: boolean true iff hybrid class should be registered for advanced debug support. -
...
: base classes.
Usage:
If only one parent, just use the 'new' method.
See in book "Programming in Lua: Multiple Inheritance".
@2011-01-19: Integrated properly into framework, including advanced debug support.
Return value:
- Class object with multiple inheritance, plus debug function.
-
- Object.getClassItems ()
-
Get registered classes/tables as item array suitable for combo box.
Return value:
- array of strings with full-name of all registered classes or pseudo-classes.
- Object.getDebugFunction (name)
-
Get debug function.
Parameters:
-
name
:
Usage:
- if object is registered, it will be tied to plugin manager enable/disable, otherwise always enabled.
-
- Object.register (name, reg, _reg)
-
Register non-class/plain-table object (a.k.a pseudo-class) for inclusion on class-enable form, and/or fetch a debug function.
Parameters:
-
name
: Registration and/or debug entity name. -
reg
: -
_reg
: True or nil to register, false to forego registration, in which case this is really just a convenience function for defining a dbg function.
Usage:
need to register objects during init for advanced debugging - NOT upon each invocation of a menu item...
Return values:
- empty table for syntactical convenience.
- debug function (see app-debug-trace function for more info).
-
- Object:getClassName ()
-
Get "leaf" class name.
Usage:
Most useful for debugging...
Short & informal..., but not necessarily unique.
Return value:
- string: e.g. 'SpecialExport'
- Object:getFullClassName ()
-
Get unique full class name in dot notation (excludes 'Object' ancestry in inheritance path).
Usage:
Most useful for debugging...
Guaranteed to be unique.
Return value:
- string: e.g. 'Export.SpecialExport'
- Object:getPropertyKeyName ()
- Get full class name suitable for indexing property table, which must not include dots.
- Object:inherit (BaseClass)
-
Inherit base class members directly (via class object) instead of indirectly (via metatable) if need be.
Parameters:
-
BaseClass
:
Usage:
this is useful for classes like Export/Publish - Lightroom won't consult metatable for static member functions...
-
- Object:new (t)
-
Creates an object.
Parameters:
-
t
: Initialization table, for convenience - members could be assigned to table upon return for same effect.
Usage:
Inheritable constructor method, for one-parent classes.
Called with class-name for creating classes derived from Object.
Called without class-name in derived class constructors for creating base Object functionality in derived instance.
- Note: in this case, it must be called using dot notation (instead of colon notation), since function must be Object.new,
but self parameter must be derived class object.
Return value:
- object - as table, with metatable index set to derived class object, throws error if trouble.
-
- Object:newClass (t)
-
Constructor for extending class.
Parameters:
-
t
:
-
- Object:toString ()
-
Method for getting short synopsis-style display string for debugging/logging.
Usage:
Default is full class name - override for something better.


Before Change
return
// For dependee finding, we need to parse all build files.
product_iter = (t
for targets in self._engine.product_request(HydratedTargets, [DescendantAddresses("")])
for t in targets.dependencies)
graph = _HydratedTargetDependentGraph.from_iterable(product_iter)
if changed_request.include_dependees == "direct":
for address in graph.dependents_of_addresses(changed_addresses):
yield address
After Change
pass
if changed_request.include_dependees == "direct":
emitted = set()
for address in changed_addresses:
for dependee in graph.dependents_of(address):
if dependee not in emitted:
emitted.add(dependee)
yield dependee
elif changed_request.include_dependees == "transitive":
for target in graph.transitive_dependees_of_addresses(changed_addresses):
yield target.address


Tapioca Suitcase
E3 was a couple weeks ago, and while most people were there to scope out hot new games, I was searching for cool new swears. Lo and behold, as the convention center closed on day one of the event, I overheard a beet-red bald man scream into a mobile phone:
“For the love of Christ, Ted, I don’t want to walk into my bedroom and see you lying there with your tapioca suitcase hanging out!” He proceeded to utter a string of more mainstream genital euphemisms: chocolate starfish, purple-helmeted yogurt-thrower, et cetera, but I hardly heard them. I was still overwhelmed by “tapioca suitcase.” From context I had discovered its meaning: the man was talking about a ballsack. And yet, the phrase he had used continued to dazzle me.
It just … made … no … sense. I mean yes, sperm is sort of like tapioca? And the ballsack is a place to keep sperm, just as a suitcase is, I guess, a place to keep tapioca? But a suitcase is hard-shelled, whereas a ballsack is anything but. Also, opening a suitcase is almost nothing like opening a ballsack. A tapioca suitcase is about as similar to a ballsack as a ziploc bag of hard-boiled eggs is to a uterus.
But that’s what makes it so brilliant. The poor fellow on the other end of the phone clearly knew from context that his nuts were the topic of conversation. Our intrepid swearsmith didn’t need to be accurate in his description. He needed to be ludicrous. His choice of words served its true purpose as a swear: to take the conversation out of the realm of mere anatomy and into the domain of what it must have felt like to walk into a room and see those exposed testes. It made them literally larger than life. Also harder and with more structural integrity.
Learn from this screaming bald man. Don’t threaten to kick a fuckboy in the nuts - Tell him your foot’s got a date with his tapioca suitcase.
The world is your suitcase, friends. Fill it with tapioca, and then use it as a metaphor for nuts.


page version 3.0-b
sign out of your account if for whatever reason I could not possibly guess you'd like to log out of your account, here's the place to do it. have fun, infidel


Instead of curating my own links this time, my friend and colleague Carina C. Zona, ZeroVM's community manager has gathered these as they relate to ZeroVM:
Ryan McKinney at University of Texas San Antonio Cloud & Big Data Laboratory [2014-08-05] - slides (work in progress)
Jakub Krajcovic at PyConAU OpenStack Miniconf [2014-08-01] - video - slides - abstract
Van Lindberg at OSCON Expo [2014-07-23] - (materials unavailable)
Carina C. Zona at OSCON Expo [2014-07-22] - slides
Lars Butler at EuroPython [2014-07-21] - video
Muharem Jrnjadovic at Open Cloud Day [2014-07] - video
(aka "Programmable Object Store with OpenStack Swift and ZeroVM") Adrian Otto at BigDataCamp [2014-06-14] - video - slides - abstract
Blake Yeager & Camuel Gilydov at OpenStack Summit [2014-05-14] - video - slides
Blake Yeager at Open BigCloud Symposium [2014-05-08] - (materials unavailable)
Prosunjit Biswas at University of Texas at San Antionio [UTSA] Institute of Cyber Security [2014-04-23] - slides
Jakub Krajcovi at rax.io [2014-02-26] - slides
Camuel Gilydov and Constantine Peresypkin at OpenStack Summit [2013-04] - abstract
Camuel Gilydov at OpenStack Isreal [2012-06] - video
Panel discussion with ZeroVM, Docker, and VMWare at while42 meetup [2014-03-04] - video - info


| deleteAllVisibleCookies |
|
|
| setTimeout |
100000 |
|
| open |
/vivo/ |
|
| assertTitle |
VIVO |
|
| clickAndWait |
link=Log in |
|
| assertTitle |
Log in to VIVO |
|
| type |
loginName |
<EMAIL_ADDRESS>|
| type |
loginPassword |
Password |
| clickAndWait |
loginForm |
|
| clickAndWait |
link=Index |
|
| clickAndWait |
link=Faculty Member |
|
| assertTitle |
Faculty Member |
|
| clickAndWait |
link=Furter, Frank |
|
| assertTitle |
Furter, Frank |
|
| click |
css=li.nonSelectedGroupTab.clickable |
|
| clickAndWait |
css=#relatedBy-Authorship > a.add-relatedBy > img.add-individual |
|
| assertTitle |
Edit |
|
| verifyTextPresent |
Create publication entry for Furter, Frank |
|
| verifyTextPresent |
Publication Type |
|
| select |
typeSelector |
label=Book |
| verifyTextPresent |
Title |
|
| type |
id=title |
Nintendo: Good or Bad for Kids? |
| clickAndWait |
submit |
|
| assertTitle |
Furter, Frank |
|
| verifyTextPresent |
book |
|
| verifyElementPresent |
link=Nintendo: Good or Bad for Kids? |
|
| verifyTextPresent |
Nintendo: Good or Bad for Kids? |
|
| clickAndWait |
link=Nintendo: Good or Bad for Kids? |
|
| assertTitle |
Nintendo: Good or Bad for Kids? |
|
| clickAndWait |
css=a.add-publisher > img.add-individual |
|
| assertTitle |
Edit |
|
| select |
id=typeOfNew |
label=Publisher (vivo) |
| assertTitle |
Edit |
|
| clickAndWait |
id=offerCreate |
|
| assertTitle |
Edit |
|
| type |
label |
Putnam |
| clickAndWait |
submit |
|
| assertTitle |
Nintendo: Good or Bad for Kids? |
|
| clickAndWait |
css=a.add-placeOfPublication > img.add-individual |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('New York') |
|
| clickAndWait |
submit |
|
| assertTitle |
Nintendo: Good or Bad for Kids? |
|
| clickAndWait |
css=a.add-dateTimeValue > img.add-individual |
|
| assertTitle |
Edit |
|
| type |
dateTimeField-year |
2009 |
| clickAndWait |
submit |
|
| assertTitle |
Nintendo: Good or Bad for Kids? |
|
| pause |
3000 |
|
| clickAndWait |
link=Index |
|
| clickAndWait |
link=Faculty Member |
|
| assertTitle |
Faculty Member |
|
| clickAndWait |
link=Furter, Frank |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
css=#relatedBy-Authorship > a.add-relatedBy > img.add-individual |
|
| assertTitle |
Edit |
|
| select |
typeSelector |
label=Academic Article |
| type |
id=title |
Why Games Are Important to Child Growth |
| clickAndWait |
submit |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
link=Why Games Are Important to Child Growth |
|
| assertTitle |
Why Games Are Important to Child Growth |
|
| clickAndWait |
//h3[@id='pageStart']/a/img |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('111') |
|
| clickAndWait |
submit |
|
| assertTitle |
Why Games Are Important to Child Growth |
|
| clickAndWait |
//h3[@id='pageEnd']/a/img |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('222') |
|
| clickAndWait |
submit |
|
| assertTitle |
Why Games Are Important to Child Growth |
|
| clickAndWait |
//h3[@id='hasPublicationVenue']/a/img |
|
| assertTitle |
Edit |
|
| select |
typeOfNew |
label=Journal (bibo) |
| clickAndWait |
id=offerCreate |
|
| assertTitle |
Edit |
|
| type |
label |
Childhood Today |
| clickAndWait |
submit |
|
| assertTitle |
Why Games Are Important to Child Growth |
|
| clickAndWait |
//h3[@id='dateTimeValue']/a/img |
|
| type |
dateTimeField-year |
2001 |
| clickAndWait |
submit |
|
| assertTitle |
Why Games Are Important to Child Growth |
|
| clickAndWait |
link=Index |
|
| clickAndWait |
link=Faculty Member |
|
| assertTitle |
Faculty Member |
|
| clickAndWait |
link=Furter, Frank |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
css=#relatedBy-Authorship > a.add-relatedBy > img.add-individual |
|
| assertTitle |
Edit |
|
| select |
typeSelector |
label=Chapter |
| type |
id=title |
Game Wars |
| clickAndWait |
submit |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
link=Game Wars |
|
| assertTitle |
Game Wars |
|
| clickAndWait |
//h3[@id='pageStart']/a/img |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('333') |
|
| clickAndWait |
submit |
|
| assertTitle |
Game Wars |
|
| clickAndWait |
//h3[@id='chapter']/a/img |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('9') |
|
| clickAndWait |
submit |
|
| assertTitle |
Game Wars |
|
| clickAndWait |
//h3[@id='pageEnd']/a/img |
|
| assertTitle |
Edit |
|
| waitForElementPresent |
tinymce |
|
| runScript |
tinyMCE.activeEditor.setContent('444') |
|
| clickAndWait |
submit |
|
| assertTitle |
Game Wars |
|
| clickAndWait |
//h3[@id='dateTimeValue']/a/img |
|
| type |
dateTimeField-year |
2003 |
| clickAndWait |
submit |
|
| assertTitle |
Game Wars |
|
| clickAndWait |
link=Index |
|
| clickAndWait |
link=Faculty Member |
|
| assertTitle |
Faculty Member |
|
| clickAndWait |
link=Furter, Frank |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
css=#relatedBy-Authorship > a.add-relatedBy > img.add-individual |
|
| assertTitle |
Edit |
|
| select |
typeSelector |
label=Conference Paper |
| type |
id=title |
Games to Promote Growth |
| clickAndWait |
submit |
|
| assertTitle |
Furter, Frank |
|
| clickAndWait |
link=Games to Promote Growth |
|
| assertTitle |
Games to Promote Growth |
|
| clickAndWait |
//h3[@id='presentedAt']/a/img |
|
| assertTitle |
Edit |
|
| clickAndWait |
id=offerCreate |
|
| assertTitle |
Edit |
|
| type |
label |
Game World 2005 |
| clickAndWait |
submit |
|
| assertTitle |
Games to Promote Growth |
|
| clickAndWait |
//h3[@id='dateTimeValue']/a/img |
|
| type |
dateTimeField-year |
2005 |
| clickAndWait |
submit |
|
| assertTitle |
Games to Promote Growth |
|
| clickAndWait |
link=Index |
|
| clickAndWait |
link=Faculty Member |
|
| assertTitle |
Faculty Member |
|
| clickAndWait |
link=Furter, Frank |
|
| assertTitle |
Furter, Frank |
|
| pause |
5000 |
|
| verifyElementNotPresent |
link=Co-investigator Network |
|
| verifyTextPresent |
Publications in VIVO |
|
| verifyTextPresent |
2 in the last 10 full |
|
| verifyElementPresent |
link=Co-author Network |
|
| verifyElementPresent |
link=Map of Science |
|
| clickAndWait |
link=Co-author Network |
|
| pause |
5000 |
|
| assertTitle |
Furter, Frank - Person Level Visualization |
|
| verifyTextPresent |
Furter, Frank |
|
| verifyTextPresent |
Co-author Network |
|
| verifyElementPresent |
link=GraphML file |
|
| verifyTextPresent |
4 Publications through today's date |
|
| verifyTextPresent |
0 Co-author(s) |
|
| verifyTextPresent |
2001 First publication |
|
| verifyTextPresent |
2009 Last publication |
|
| verifyTextPresent |
4 publications |
|
| verifyTextPresent |
from 2001 - 2014 |
|
| verifyElementPresent |
link=(.CSV File) |
|
| verifyTextPresent |
0 co-authors |
|
| verifyTextPresent |
from 2005 - 2014 |
|
| verifyTextPresent |
Tables |
|
| verifyTextPresent |
Publications per year |
|
| verifyElementPresent |
css=caption > a |
|
| verifyTextPresent |
2001 |
|
| verifyTextPresent |
1 |
|
| verifyTextPresent |
2003 |
|
| verifyTextPresent |
1 |
|
| verifyTextPresent |
2005 |
|
| verifyTextPresent |
1 |
|
| verifyTextPresent |
2009 |
|
| verifyTextPresent |
1 |
|
| clickAndWait |
link=Home |
|
| clickAndWait |
link=Log out |
|
| assertTitle |
VIVO |
|


What is Dejournal?
Dejournal is a decentralized application for publishing scientific pre-prints on Ethereum blockchain and IPFS.
Dejournal addresses the current challenges in scientific publishing.
- Most scientific papers are locked behind paywalls. Many scientists cannot afford to pay expensive subscriptions and are therefore not updated about the latest scientific findings. This prevents them to contribute equally to the scientific community. Papers published on Dejournal will be always freely available.
- Scientific papers are published in journals, which can define their own policies and quality standards. This gave rise to many predatory journals who charge high publication fees to publish bad quality papers. Dejournal works differently. Anything can be published on Dejournal. The community decides on the quality through our peer-review system.
- Publishing in a scientific journal requires you to give away your copyrights to the journal. All materials published on Dejournal are copyrighted by their authors.
- Scientific journals are businesses. Scientists cannot influence the business decissions. Dejournal is an organization run by the community. We are open to everyone willing to contribute.
Features
Decentralized application
Dejournal is a decentralized application. This means it doesn’t rely on servers in data warehouse. Instead, it runs directly from your browser.
A typical journal stores scientific papers on their own servers. If they shut the servers down, noone can access the scientific papers they host. Dejournal, instead, hosts papers on Interplanetary Filesystem (IPFS). IPFS is a network of computers (nodes) that replicate the data from other nodes. You can set up your own node and help us replicate the Dejournal data.
In the future, nodes that replicate (pin) Dejournal data will be also financially rewarded.
Notarization of paper submission
Paper stored on IPFS can be accessed by a unique identifier (hash). This is an immutable identifier and guaranties that the file has not been changed. This identifier is also written to Ethereum blockchain. When you add an entry to Ethereum blockchain it is carved in stone unless a digital apocalypse happens. This also means that your submission is notarized - you can prove that you submitted a paper at a certain time. All you need is your Metamask wallet (keep your private keys and seed phrases safe!).
Open source
The code of Dejournal platform is hosted on Github. You can inspect the code that it does what it says. It also means that anyone can contribute to the project. Dejournal is a community-driven initiative.
Democratic
The central part of Dejournal will be a Decentralized Autonomous Organization (DAO). A member can become anyone who is interested in the future of Dejournal and open science. Membership will be awarded to anyone contributing money or time.
DAO will be funded by publication fees and by member contributions. A member can suggest Dejournal improvement proposals. An improvement proposal who passes a majority vote will be awarded a grant.


13 prison employees suspended in Pennsylvania inmate death
HARRISBURG, Pa. (AP) - The Pennsylvania Department of Corrections has suspended 13 employees while authorities investigate an inmate’s death.
A Saturday release says 29-year-old Tyrone Briggs died “following an inmate-on-inmate assault” Nov. 11 at the State Correctional Institution at Mahanoy.
The release says department secretary John Wetzel on Friday suspended the employees without pay during the criminal and administrative investigations. They include medical and security staff, but the department won’t release names.
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The release quotes Wetzel as saying “this incident should not serve to tarnish the reputation” of the department and its employees.
An earlier release says Briggs became unresponsive while waiting to be processed into the restrictive housing unit after the altercation. He had been at the prison since 2011 and was serving a 15-to-30-year sentence for child rape out of Philadelphia County.
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This page verifies that the value you write to a cookie may be changed
by other processes writing to the cookie at the same time.
As of 2010-03-07, this is applicable to Chrome/Chromium and IE8.
Opera note: If you open this page in two tabs in Opera 9.64 or 10.50 on
Windows, you will see some incredibly strange behavior. The tab that is
*not* focused will *always* (or almost?) get an inconsistent read. It's
as if Opera is lying to it about storing the cookie. On Mac OS X 10.6 and
Opera 10.10, the non-active tab doesn't have this problem (although
there are still some bad reads.)
Chrome on XP note: An focused tab that has a 0% bad read rate, may get a
much higher bad read rate when unfocused. But strangely this seems to
depend on which tab. This behavior might be due to XP scheduling
foreground windows at higher priority.
IE8 on XP note: IE8 on XP (maybe on Vista/Win7 too sometimes?) will
often only use 2-3 processes, even if more tabs are open. You might see
unusual behavior: If you have 3 tabs open to this page, 2 of them will
occasionally get bad reads, while the third never does.
Load this page with ?localStorage to use localStorage instead of
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(?sessionStorage works too, but sessionStorage is useless for us,
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Add hotspot regions to images that open a popover with additional content when tapped.
Wood Lark with prey
By Vinoth Chandar.


Ville Valo
Ville is known for his incredible vocals, from sounding like a spoken dark prince to his high angelic pitches. Valo is as well not only just he lead singer for HIM, but plays quite a set of instruments as well.
Valo was first introduced to music through his father, who would often listen to a variety Finnish folk artists. It was during this time that he met fellow bassist and future bandmate Mikko "Mige" Paananen. Valo met guitarist Mikko "Linde" Lindström and the two began playing together in Aurora, with Valo on the drums.
Mikko "Mige" Paananen
Mige is well known for his smooth bass playing notes. From having his intros in the song to adjusting the mood of the song. Mige is a all out talent for the bass.
The Paananen family lived in Oulunkylä, where Mige went to school and met future bandmate Ville Valo. Mige's parents divorced when he was thirteen, and he moved to Tuusula with his mother. While attending the Sibelius Upper Secondary School, Mige moved to Kallio for a year to live with a friend. He then moved to Vallila, where he lived alone for some time, before moving back to live with his mother in Tuusula. Mige began playing drums at age ten, before switching to guitar and eventually bass.


Python API Wrapper
Install guide:
To install the LTS mySE module you can use PIP!
>>> pip install mySE
A basic example:
Example code, this code creates and/or fetches
the token
from the API.
Then it creates a Client Object and retrieves the id.
from mySE import mySE
local_url, mail, token = "http://<IP_ADDRESS>:5000/"<EMAIL_ADDRESS>None
try:
token = mySE.gen_token(local_url, mail)
except mySE.error.UnauthorizedError:
token = mySE.get_token(local_url, mail)
client = mySE.Client(local_url, token)
print(f"Client ID: {client.id}")
API reference:
mySE.get_token(email)
Retrieves a valid Client token using a email.
Parameter:
- email (Required: string) - Your email address!
Raises:
- UnauthorizedError – No token exists with this email, use gen_token instead.
mySE.gen_token(email)
Generates a valid Client token using a email.
Parameter:
- email (Required: string) - Your email address!
Raises:
- UnauthorizedError – A token already exists using this email, use get_token instead.
mySE.mySE.Client(url, token)
Represents a mySE Client, this is the main object for this API wrapper.
This is object is used to interact with the mySE API.
Type: Function
Returns: mySE Client Object
Parameters:
- url (Required: string) -
The mySE server link. Eg. use
"
http://<IP_ADDRESS>:5000/
" if you're running the server locally on port5000
. - token (Required: string) - Your unique mySE token. If you don't have a token yet generate it using gen_token.
Raises:
- UnauthorizedError – The wrong credentials are passed.
Client.logs
Fetches all Client linked log objects.
Type: Property
Returns: mySE Log object
Client.add_log(light)
Adds a log under the current Client its id.
This also executes/returns a Client.logs.
Type: Function
Returns: mySE Log object
Parameter:
- light (Required: boolean) - If the light was on/off in the room!
logs.Log
The base log object used in logs & add_log.
Log.time
The time when this Log got recorded. (It can be inaccurate from around
4-200s)
Type: Property
Returns: DateTime
object
error.UnauthorizedError
Exception that occurs when an invalid token/email has been given.


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I have experimented with magic mushrooms for about a year now, always seeing potential but never really being able to surplant the paranoia enough to get the most out of them. Recently I decided to go all-out on the preperation, having neglected it entirely previously, by making a mushroom tea. The recipe was surprisingly simple (The Pink One's Kickass Mushroom Tea Recipe).  I took the time to plan ALL the potential music/viewing for the night, insuring there was nothing with any kind of negative message or feel. I memorised a few basic axioms of psychadelic drug use; 'Much have done more and survived', 'It'll all be over in a few hours', 'realise negative body feelings (gas, nausea) and separate them from my mental feelings', etc.
T+0:00 - Me and a friend both drank the 'tea' and settled down, determined not to move for at least an hour to reduce nausea. We put on a Pearl Jam live DVD and got comfortable.
T+0:30 - Already things had kicked pretty nicely, looking around the room there was a wash of colour over everything. Translucent patterns blurring and merging as I moved my eyes from one focal point to another. I was begining to feel the nausea but was forced to get up to go to the toilet, when I did I felt very 'distanced' from my body, as if I was controling myself remotely. Getting up riled the nausea and flared the negatives a little.
T+1:00 - By now I was well up and experiencing some paranoia, noticably less than when smoking Cannabis though. We both took our Vs and noted to each other how much faster we had come up than usual.
T+1:15 - Pearl Jam finished and on came Air - Moon Safari, now the cool stuff started. The Valium had rendered me almost paralysed and very dreamy, although the open-eye effects were good they were nothing to pry me away from the theatre of 3D-fractal intensity behind my eyelids.
T+2:00 - My memories get a bit fragmented here but they did include the feeling that the mind-body tether was a little loose and I would drift in-out and up against the confines of myself. Paranoia and general negativity was not really an issue as I melted into pools of radiant bliss that I seemed to be suspended in, like some kind of love-aether.
T+3:30 - It was about now that we were over the peak and riding a nice wave back down. Anugama - Shamanic Dream Vol. 2 (superb triping/medative music!) had just finished and we were up for some comedy; on went South Park - Gnomes and out came the bong. Over the next half an hour or so we smoked a bit; my friend had a two Js and me a couple of bowls.
T+4:00 - Now onto our second SP episode I realised the normaly small area of focus that my eyes looked at encompased nearly all my periferal vision as well! I could 'see' the WHOLE screen in unlimited clarity. Paranoia had resurfaced and made me a bit edgy since I'd started smoking so I decided to take a second Valium. My friend also downed a second V and we talked about the trip a bit, especialy noticing how easy this trip had been to control and 'deal with'.
T+4:30 - Everything was now very subdued and any movement made me feel like my limbs were of lead. Things remained more or less the same as the night went on. We watched some TV and a film and generaly chilled until midnight when I colapsed into bed and slept for 13 hours.
Valium turned an unpredictable drug into a glorious experience for me, and one I feel no need to repeat any time soon. I hope this has been helpful to any who suffer from similar paranoia issues.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.