iPhoto
I’ve been using a Mac now for a fair few years. Probably approaching five years if I sit and think about. It all started when I bought my Mac Mini during my PhD. Well, that was a great purchase and since then I’ve moved on from the Mac Mini to a 27" iMac and a MacBook Air.
Anyhow, since I started with the Mac, there were a few things that I’ve not used on them - one of which was iPhoto. At the time, I dumped all my pictures into a giant folder so I didn’t consider it worthwhile. However, since I bought a digital camera and I’ve started taking more photos, I’ve begun to change my mind.
Document Management
iPhoto is an Apple app that, I believe, is free in the App Store (though I’m sure it originally used to be included on new Mac’s for free). However, I had access to it through the App Store and that’s how it is on my PC.
Before getting the camera, I had a long winded and non existent way of importing photos to my PC - basically, I used to rely on the Dropbox app on my phone to upload them to the Dropbox Camera Uploads folder and then my PC would download them, where Hazel would move them to my Photo folder. All of this on the basis of I didn’t have a digital camera and I didn’t take to many pictures.
However, I recently wrote an article for Micro Mart where I investigated the file system and our relationship with it (as an iOS user, I was fully aware that often I would never interact with the filesystem). I pointed out that on numerous occasions, we use programs that perhaps don’t care how our filesystem is organised (so called Document Managers) - for example, iTunes acts a Document Manager. It just happens the documents are media files and it doesn’t care when you add a folder of music if it’s all in a single folder or in an artist/album/song hierarchy or what - it will sort of that out itself and let you concentrate on the music.
Basically, iTunes will let you browse by meta data of the files and it’s a lot more powerful than just filing the files away.
Slowly, I’d been coming around to this way of thinking. I’m using Zotero to index and reference my academic papers, I’m using Calibre to manage my eBook collection and I’ve been playing with nValt for my notes (as well as Evernote which hides the file system from the user). Basically, I was beginning to rely more and more on document management software rather than the actual file system itself to maintain my documents and books. My initial thought was that if one of these programs stops development, I might be in trouble, however, in the meantime, the use of these is sufficiently helpful that it should offset any issues I have if I have to move away.
Anyhow, if I was using these other programs, then perhaps I should investigate iPhoto a bit more seriously.
Filing
Earlier this year I consolidated my photo folder. With the purchase of a digital camera, I decided that filing all the photos should be done by year and then month, just to keep things a bit more split up, rather than dump them in a single folder. This is achieved by using Hazel to move images from either my Camera Uploads folder in Dropbox or on my camera SD card.
The camera upload folder differs, as it has a step for sorting out PNG files - the outcome normally, of taking a screenshot on the iPhone.
Currently, the Mac and iPhoto doesn’t support the RAW files my camera shoots so I’m still filing these.
An example is shown below:
Any JPG’s from the camera are imported into iPhoto (unfortunately, this imports them one at a time and this creates a single event for every photo, however, that’s easily solved with some drag and drop later). As well as importing into iPhoto, it then moves the photo off the SD card (clearing space) and moving it into a folder based on the date (~/Pictures/My Photos/YYYY/MM). The RAW files do the same, but skip the iPhoto import.
This meant I could run iPhoto and my filing system side by side for a while to get used to it. This would let me see if I liked how iPhoto worked and if it fitted into my routine.
iPhoto
So with my photos being added into iPhoto as well as filing them in my own storing system, it’s allowed me to get to use iPhoto. And I can say that it’s very handy.
The event page allows you to select the events that your photo’s are part of. Now I’m taking more pictures, this makes sense. However, previously, it seemed a bit pointless as I’d take a single photo here and there (and ones I wanted to remember, would end up in Day One anyhow. However, now I can see the benefit of it so it’s pretty handy to go back over and see a collection of photos for each cycle ride or event I’ve taken pictures at. Nice to be sorted within chronological order as well.
The smart albums function is a nice twist that I’ve started using. It lets me create a folder of images based on the camera that has take the photo. For example, I can automatically sort folders based on camera phone shots or my actual camera. This is pretty handy.
The geo-tagging feature is handy - it uses the embedded meta data to locate the images, though I don’t think the location is embedded into images that you can manually set the location for (however, I could mistaken about that).
I quite like having geo-tags within the photo so I can see exactly where it was taken - this is a feature I can now use with my XF1 on with the addition of the Eye Fi card - though I’ve not yet looked into whether it tags the photo when it’s downloaded to the phone (as sometimes, I don’t download the images until I’m a considerable distance from the location where I took the photos - i.e. at home!)
iPhoto takes care of the filing for me so I don’t have to bother (mind, with Hazel, that does the job for me as well).
The fact that it integrates nicely into Facebook and Flickr is also helpful. It means that I can import all my images into iPhoto and then upload to them to either Facebook or into Flickr for integration into my blog (as Marsedit, which I’ve started using, integrates well with Flickr).
Whilst it might not, on the front of it, appear to be the easiest software to use, it does what it’s supposed to do quite well. I’ll be using it more in the future.


I am a recent graduate of Old Dominion University’s Computer Science program with a minor in cybersecurity. I am very passionate about coding, learning new technologies and solving problems. My internship experience as a Cybersecurity intern at Laureate International Universities has shifted my focus from educational to real world problem solving solutions. As an Intern, I developed an application to improve usability of a software for the front-line department. I was also heavily involved on developing and documentation of an Intranet content management website.
View ProjectsThis project was part of a Udemy course. It is a single page web application created on react framework with a node.js back end. It is implemented with PostgreSQL database. It utilizes the face recognition API to detect a face on the picture.
This project is a single page application created on React framework. The policies are fetched from a JSON placeholder server using an API. This application filters the policies by matching the keywords entered on the search bar and returns them. It is very responsive and fast. Placeholder links are used only for demonstration purposes.
War of Brawns was our capstone project at Old Dominion University. It was designed and developed by a small team of students including myself. It is a game Application prototype created on Unity engine and framework for Andriod devices. It features a GUI and a gameplay section. It was created to address a societal problem of game addiction and unhealthy lifestyle issues. Check out our team website for more information on the design and documentations. https://www.cs.odu.edu/~411bronze/


Este "OP" sigo trabajandolo para que se abra y cierre la imagen como en cualquier chan
The muffin man is seated at the table in the laboratory of the utility muffin Research kitchen... reaching for an oversized chrome spoon he gathers an Intimate quantity of dried muffin remnants and brushing his scapular aside Procceds to dump these inside of his shirt... He turns to us and speaks: Some people like cupcakes better. I for one care less for them!


Burned to a crisp!
Jumping forward in time!
It'll be a catastrophe, they said. It's too unstable, they said. Well, vindication is sweet. Almost as sweet as my new ride. That's right, the timecycle. It's like nothing else. Feeling the winds of time in your face... speeding through a dimension no human has ever breached...
Oh, well, I can't reminisce all day. The lava's getting pretty close, and the air quality isn't great here in the Precambrian Era. And this bike's not going to push itself.
Actually, it's better that the fuel compartment blew up the way it did. Now the fuel crystals are scattered across the eons like breadcrumbs, so if I follow them I should just be able to keep the motor running all the way home. Looks like there are three crystals here. Just enough to get me to the next era before I get fried.
Move ⚘ with the arrow buttons to collect the fuel crystals (⬢) to escape the Precambrian Era, and start your journey home. But don't let the lava touch you!


{% extends 'base.html' %} {% block 'content' %}
The Genesis 12 Marketing Group is a platform for human goodness. We started our organization with a simple idea: give people the power and resources to bring their ideas to life. Over the years we have seen how good ideas can change and reshape the world. As you click on the links below, I hope that you will see why we are so passionate about what we do.
More than a company that produces amazing apps, we see ourselves as visionaries, a collective group of people that see far beyond what is and deep into the possibilities of what could be. It is through the generosity of our app users that we are ao proudly able to give.
We have developed a national community of like-minded people that want to ensure that resources are available when needed. It is through your purchase that programs of excellence continue to be supported. We are deeply humbled by your shared compassion. Thank you!
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Stickman Project
1.0
2D platformer games
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Provide an instance to manage the game. More...
Public Member Functions | |
| virtual | ~GameManager (void) |
| The default destructor. | |
| void | action (void) |
| Set up the parameters and run the game loop. | |
| void | update (void) |
| Update the data of the game. | |
| void | draw (void) |
| Draw the elements of the game on the screen. | |
| void | collisionR (void) |
| Check if the player is colliding with an object on his right. | |
| void | collisionL (void) |
| Check if the player is colliding with an object on his left. | |
| void | collisionT (void) |
| Check if the player is colliding with an object on his top. | |
| void | collisionG (void) |
| Check if the player is on the ground. | |
Static Public Member Functions | |
| static GameManager * | getInstance (void) |
| Give the instance of the class, and create it if it's required. More... | |
Private Member Functions | |
| GameManager (int width, int height, std::string const &title) | |
| Private constructor of the class. More... | |
Private Attributes | |
| Player * | m_player |
| Pointer on the player. | |
| sf::RenderWindow * | m_screen |
| Pointer on the screen. | |
| sf::View * | m_view |
| Pointer on the view (2D camera) | |
| ILevel * | m_level |
| Pointer on the level. | |
| char * | m_colG |
| Pointer to check the ground collision. | |
| char * | m_colL |
| Pointer to check the left collision. | |
| char * | m_colT |
| Pointer to check the top collision. | |
| char * | m_colR |
| Pointer to check the right collision. | |
| bool | m_win |
| Boolean to check if the player has won, true if he has, false otherwise. | |
| bool | m_lost |
| Boolean to check if the player has lost, true if he has, false otherwise. | |
| sf::Music * | m_music |
| Pointer to the music of the current level. | |
| sf::Sound * | m_upgradeSound |
| Pointer to the upgrade sound. | |
| sf::SoundBuffer * | m_upgradeSoundBuffer |
| Pointer to the buffer of the upgrade sound. | |
| sf::Sound * | m_lostSound |
| Pointer to the lost sound. | |
| sf::SoundBuffer * | m_lostSoundBuffer |
| Pointer to the buffer of the lost sound. | |
| sf::Sound * | m_winSound |
| Pointer to the win sound. | |
| sf::SoundBuffer * | m_winSoundBuffer |
| Pointer to the buffer of the win sound. | |
Static Private Attributes | |
| static GameManager * | m_gameManager |
| Static pointer on the unique instance of the class. | |
Provide an instance to manage the game.
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private |
Private constructor of the class.
| width | An integer representing the width of the screen |
| height | An integer representing the height of the screen |
| title | A string representing the title of the screen |
|
inlinestatic |
Give the instance of the class, and create it if it's required.


--- layout: post date: 2010-06-09 time: "09:00:00" authors: ["Greg Wilson"] title: Reorganizing Content tags: ["Content"] ---
In anticipation of posting more lecture content, we have reorganized the pages on this site. If you look at the side menu, you'll see that "About/" and "Program Design/" now have sub-pages; we'll organize each lecture the same way to make it easier to follow along.
And if you're having trouble posting or viewing comments, please send us email— we think we've sorted it out, but hey, it's software...


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The 25th uniform polyhedron is the Great truncated cuboctahedron; it has Wythoff symbol 4/3 2 3|. Its dual is the great disdyakisdodecahedron. The pattern of polygons round each vertex is (8/3,4,6); its symmetry group is the octahedral group S4.
It has:
Euler characteristic: 2
Density: 1
Number of vertices: 48
Number of edges: 72
Number of faces: 26 (=8 hexagons and 12 quadrilaterals and 68/3).
Note: a polygon a/b means a shape made by taking a points and joining every bth of them; for instance 5/2 means a five-pointed star made by taking five points and joining every second point.


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DashingPlatforms
1.0
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#include <OPMLinkedList.h>
Public Member Functions | |
| OPMLinkedList () | |
| virtual | ~OPMLinkedList () |
| OPMBase * | removeFirst () |
| OPMBase * | remove (OPMBase *object) |
| void | insertFirst (OPMBase *object) |
| void | insertLast (OPMBase *object) |
| int | getListSize () |
| bool | isEmpty () |
| bool | containsObject (OPMBase *object) |
| void | deleteListContents () |
| string | toString () |
This utility class implements a doubly linked list with both a head and tail pointers for storing OPMBase objects. All list operations are done by manipulating pointers since OPMBase stores the references for the 'NEXT' and 'PREV' pointers.
This class is currently NOT THREAD SAFE.
| OPMLinkedList::OPMLinkedList | ( | ) |
Constructor
|
virtual |
Virtual Destructor
| bool OPMLinkedList::containsObject | ( | OPMBase * | object | ) |
Walk the linked list and check to see if the object is a member
References OPMBase::getNext(), and OPMBase::isNextNull().
Referenced by ObjectPool::containsObject().
| void OPMLinkedList::deleteListContents | ( | ) |
Delete the contents of the list - does not delete the list objects, but rather deletes the list references.
References OPMBase::getNext(), OPMBase::isNextNull(), OPMBase::setNext(), and OPMBase::setPrev().
Referenced by ObjectPool::~ObjectPool().
| int OPMLinkedList::getListSize | ( | ) |
Return the size of the List
| void OPMLinkedList::insertFirst | ( | OPMBase * | object | ) |
Insert an OPMBase object at the Head (First) of the Linked List
| object | Pointer to OPMBase object to insert |
References OPMBase::setPrev().
Referenced by ObjectPool::ObjectPool(), ObjectPool::release(), and ObjectPool::reserve().
| void OPMLinkedList::insertLast | ( | OPMBase * | object | ) |
Insert an OPMBase object at the Tail (Last) of the Linked List
| object | Pointer to OPMBase object to insert |
References OPMBase::setNext().
| bool OPMLinkedList::isEmpty | ( | ) |
Check if the list is currently empty
Referenced by ObjectPool::isEmpty(), and ObjectPool::reserve().
Remove a specified OPMBase object from the Linked List by manipulating the previous and next pointers and return the object back to the user.
References OPMBase::getNext(), OPMBase::getPrev(), OPMBase::setNext(), and OPMBase::setPrev().
Referenced by ObjectPool::release().
| OPMBase * OPMLinkedList::removeFirst | ( | ) |
Remove an OPMBase object from the Head (First) of the Linked List and return the object back to the user.
References OPMBase::getNext(), and OPMBase::setPrev().
Referenced by ObjectPool::release(), and ObjectPool::reserve().
| string OPMLinkedList::toString | ( | ) |
Display the contents of the list
References OPMBase::getNext(), OPMBase::isNextNull(), and OPMBase::toString().


{% extends path+"/inc/layout.html" %} {% block content %} {% set currentPage = 'search' %} {% include path+"/inc/main_nav.html" %} Cohort created Cohorts Name Created by Letter provider data Information provider data cohort_12112017 Marjory Fillibuster data file data file cohort_23072017 Engelbert Humperdinck data file data file cohort_12082017 Engelbert Humperdinck data file data file {% endblock %} {% block page_scripts %} {% endblock %}
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This is a chat logger bot written in Nodejs and hosted on Azure cloud for Kantai Collection English Wikia chat room. The bot accesses Wikia's Special:Chat controller via socket.io interface directly.
Currently, there is no database or external log and due to the nature of Azure free cloud hosting, all chat logs are not permanent. They'll be reset every 29 hours or 24 minutes without activities.
Perhaps, this is for the best...
Check out the latest documents at https://github.com/Fujihita/chatbot-aiko


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