{% load staticfiles %}
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MaterialHandler class which has pickup and drop off locations as attributes, and has methods to get them.
More...
#include <MaterialHandler.h>
MaterialHandler class which has pickup and drop off locations as attributes, and has methods to get them.
| MaterialHandler::MaterialHandler |
( |
| ) |
|
constructor for this class.
constructor implementation for this class.
| MaterialHandler::~MaterialHandler |
( |
| ) |
|
Destructor for this class.
| Position MaterialHandler::getDropOff1 |
( |
| ) |
|
getter for dropOffPosition1 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of drop off 1 location.
| Position MaterialHandler::getDropOff2 |
( |
| ) |
|
getter for dropOffPosition2 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of drop off 2 location.
| Position MaterialHandler::getDropOff3 |
( |
| ) |
|
getter for dropOffPosition3 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of drop off 3 location.
| Position MaterialHandler::getPickUp1 |
( |
| ) |
|
getter for pickUpPosition1 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of pickup 1 location.
| Position MaterialHandler::getPickUp2 |
( |
| ) |
|
getter for pickUpPosition2 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of pickup 2 location.
| Position MaterialHandler::getPickUp3 |
( |
| ) |
|
getter for pickUpPosition3 which is a private attribute of this class.
- Parameters
-
- Returns
- struct Position returns a struct that has position of pickup 3 location.
The documentation for this class was generated from the following files:


Social media data is being increasingly used to computationally learn about and infer behaviors and underlying psychologies of people. Adopting a social ecological perspective, this talk highlights a series of approaches that allow the gleaning of potentially useful mental health biomarkers by harnessing. At the same time, the talk discusses a critical analytic study surrounding the pitfalls of social media biomarkers of mental health -- in particular, the theoretical, domain, and psychometric validity of this novel information source as well as its underlying biases, when appropriated to augment conventionally gathered biomarkers, such as those gathered via surveys and verbal self-reports.
Then, to overcome these pitfalls, this talk presents results from a case study, where computational algorithms to glean mental health biomarkers from social media were developed in a context-sensitive and human-centered way, in collaboration with domain experts and stakeholders. Specifically, this study, a collaboration with a health provider, reveals the ability and implications of using social media data of consented schizophrenia patients to forecast relapse and support clinical decision-making. The talk concludes with provocations of the path forward, emphasizing the need for a collaborative, multidisciplinary research agenda while realizing the potential of social media derived biomarkers in mental health -- one that incorporates methodological rigor, ethics, and accountability, all at once.


ensembler.util package¶
Submodules¶
ensembler.util.basic_class module¶
- Module: basic_class
This file is giving the basic scaffold for saving & loading any Ensembler class with pickle.
-
class
ensembler.util.basic_class.
_baseClass
[source]¶ Bases:
object
This class is a scaffold, containing functionality all classes should have.
-
classmethod
load
(path: Union[str, _io.FileIO] = None) → object[source]¶ This method stores the Class as binary obj to a given path or fileBuffer.
-
name
: str = 'Unknown'¶
-
save
(path: Union[str, _io.FileIO] = None) → str[source]¶ This method stores the Class as binary obj to a given path or fileBuffer.
-
property
verbose
¶
-
classmethod
ensembler.util.dataStructure module¶
- Module: dataStructure
This module contains all needed data Structures for the project.
ensembler.util.ensemblerTypes module¶
This file provides ensembler types, that are used to annotate and enforce certain types throughout the ensembler package.
-
ensembler.util.ensemblerTypes.
ensembleCls
¶ from ensembler.potentials._baseclasses import _potentialCls potential = TypeVar(“potential”, bound=_potentialCls)
#define here dummy type, so it is useable in sub classes system = TypeVar(“system”) #dummyDef for samplers
from ensembler.conditions._conditions import _conditionCls condition = TypeVar(“condition”, bound=_conditionCls)
from ensembler.samplers._basicIntegrators import _integratorCls samplers = TypeVar(“samplers”, bound=_integratorCls)
from ensembler.system.basic_system import system system = TypeVar(“system”, bound=system)
alias of TypeVar(‘ensemble’)
Module contents¶
utils contains a lot of different useful things (e.g. data structures, typings).


pnmtotiffcmyk(1) pnmtotiffcmyk(1) NAME pnmtotiffcmyk - convert a portable anymap into a CMYK encoded TIFF file SYNOPSIS pnmtotiffcmyk [Compargs][Tiffargs][Convargs][ pnmfile ] Compargs: [-none|-packbits|-lzw [-predictor n]] Tiffargs: [-msb2lsb|-lsb2msb] [-rowsperstrip n] [-lowdotrange n] [-highdotrange n] [-knormal|-konly|-kremove] Convargs: [[-default][Defargs]|-negative] Defargs: [-theta deg] [-gamma n] [-gammap -1|-gammap n] DESCRIPTION Reads a portable anymap as input. Produces a CMYK encoded TIFF file as output. Optionally modifies the colour balance and black level, and removes CMY from under K. OPTIONS The order of most options is not important, but options for particular conversion algorithms must appear after the algorithm is selected (-default,-negative). If no algorithm is selected then -default is assumed and the appropriate options (-theta,-gamma,-gammap) can appear anywhere. -none,-packbits,-lzw,-predictor Tiff files can be compressed. By default LZW decompression is used, but (apparently) some readers cannot read this, so you may want to select a different algorithm (-none,-packbits). For LZW compression, a -predictor value of 2 forces horizontal differenc‐ ing of scanlines before encoding; a value of 1 forces no differ‐ encing. -msb2lsb,-lsb2msb These flags control fill order (default is -msb2lsb). -rowsperstrip This sets the number of rows in an image strip (data in the Tiff files generated by this program is stored in strips - each strip is compressed individually). The default gives a strip size of no more than 8 kb. -lowdotrange,-highdotrange These options set tag values that may be useful for printers. They have not been tested. -knormal,-kremove,-konly These options modify the values written to the Tiff file after the conversion calculations (described below) are completed. They are useful only for testing and debugging the code. -kremove sets the black (K) layer to zero while -konly sets all inks to the black value. -default,-negative -negative selects a simple algorithm that generates a colour nega‐ tive. None of the following options apply to this algorithm, which is included as an example in the source to help implementors of other conversions. -default is not needed, unless it is used to countermand a -negative on the same command line. The default conversion from RGB to CMYK can be modified by altering the options listed below. The CMYKTiff web site includes tests on the conversion parameters. The test images illustrate the command line options in practice and may make the following explanation clearer. -theta deg The basic conversion from RGB to CMY uses C = 1-R, M = 1-G, Y = 1-B. -theta provides a simple correction for any colour bias that may occur in the printed image because, in practice, inks do not exactly complement the primary colours. It rotates the colours by the amount given (deg) in degrees. Unless you are trying to pro‐ duce unusual effects you will need to use small values (try gener‐ ating three images at -10, 0 (the default) and 10 degrees and see‐ ing which has the best colour balance. -gamma n The black (K) component of the image is calculated as min(C,Y,M). -gamma applies a gamma correction to this level. In other words, the final black level is K (normalised to the range 0 to 1) raised to the nth power. In practice this means that a value greater than 1 makes the image lighter and a value less than 1 makes the image darker. The range of allowed values is 0.1 to 10. -gammap n This option controls the removal of CMY under K. If n is -1 then no removal occurs and C, M, Y and K are calculated as above. This means that, when printed, dark areas contain all four inks, which can make high contrast areas, like lettering, appear fuzzy. By default, when -gammap is not given on the command line, the colours are reduced in dark areas by subtracting the black level. The value subtracted is calculated with the same gamma correction given by -gamma. Hopefully this will reduce fuzziness without changing the appearance of the image significantly. If -gammap n is given, with n between 0.01 and 10, then black is still subtracted, but the subtracted value is calculated using n rather than any value supplied with -gamma. For example, it may be best to only subtract black from the coloured inks in the very darkest regions. In that case, n should be a large value, such as 5. BUGS This program is not self-contained. It must be used with NetPbm and libtiff must be available (libtiff is included in the 1mar94 release of NetPbm). SEE ALSO pnmtotiff(1), tifftopnm(1), pnm(5) AUTHOR Copyright (c) 1999 Andrew Cooke (Jara Software). Released under the GPL with no warranty. See source or COPYRIGHT and LICENCE files in distribu‐ tion for full details. Much of the code (and man page!) uses ideas from other pnm programs, written by Jef Poskanzer (thanks go to him and libtiff maintainer Sam Leffler). A small section of the code - some of the tiff tag settings - is derived directly from pnmtotiff, by Jef Poskanzer, which, in turn, acknowledges Patrick Naughton with the following text: Derived by Jef Poskanzer from ras2tif.c, which is: Copyright (c) 1990 by Sun Microsystems, Inc. Author: Patrick J. Naughton<EMAIL_ADDRESS>Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. This file is provided AS IS with no warranties of any kind. The author shall have no liability with respect to the infringement of copyrights, trade secrets or any patents by this file or any part thereof. In no event will the author be liable for any lost rev‐ enue or profits or other special, indirect and consequential dam‐ ages. 9 December 1999 pnmtotiffcmyk(1)


BTech, Electrical Engineering; Indian Institute of Technology (Hyderabad)
Currently pursuing Bachelor of Technology, third year and Honors in Electrical Engineering.
Current CGPA : 8.8
Facial Recognition with OpenCV, DLib and a flavor of FaceNet
Implimented a real-time face recognition on Web-cam footage
Achieved 98% accuracy on a custom made dataset.
Face recognition on videos was achieved at 24 FPS. The input was a 60FPS capable 720p webcam
Gait recognition with Keras
Implimented a gait-recognition deep-net by cascading two networks - HumanPoseNN and GaitNN.
Achieved an accuracy of 92.8%
Lung Tumor Segmentation
Worked on segmentation of lung tumors on DICOM images as a part of IEEE VIP-CUP problem statement (VIP-CUP 2018).
Inter IIT Tech Meet 2017
Worked on the Soldier Support Problem statement offered by DRDO. Finished 7th overall across all IITs.
Gesture Recognition: Made a functional gesture recognition module attached to a glove, capable of capturing any hand movement in 3-D space.
AD-HOC Localization: Implemented localization of Raspberry PIs in an Ad-hoc network to locate and pin- point any device in the network.
Smart Meter
Made a working prototype smart energy meter capable of tracking energy consumption and relaying it to a server in real-time.
Summer Internship; NemoCare (CFHE - IIT Hyderabad)
Interned as an IoT developer. Worked on a module to collect and transmit health data of infants to a single hub
Used Arduino IDE and open-source I2C libraries for the same
Machine Learning and Deep Learning Frameworks :
Python Packages :
Numpy, Scipy, Pandas, Matplotlib, PIL, OpenCV
Programming Languages :
Related Coursework :
I’ve undertaken courses on Introduction to AI and ML, Representation Learning, Data analytics, Random process, Linear Algebra, Digital Modulation Techniques, Information Theory, Digital Signal Processing, IoT and persued mini-projects in these areas.
<EMAIL_ADDRESS><EMAIL_ADDRESS>• github.com/chakri1804
+91<PHONE_NUMBER> • +91<PHONE_NUMBER> • DOB: 18/04/1999
Address - 17-1-388/P/82, Purnodaya Colony, Saidabad, Hyderabad


bro-fs demo
Select files and folders in left-side tree view, edit them, create or delete.
Your browser does not support
HTML5 Filesystem API
View raw filesystem
direct link
File name
Content
Save
Delete
direct link
Directory name
Save
Add subdirectory
Add file
Delete
API Documentation
|
GitHub


logical_not<T>
|
|
| Category: functors |
Component type: type |
Description
Logical_not<T> is a function object; specifically, it is an
Adaptable Predicate, which means it is a function
object that tests the truth or falsehood of some condition.
If f is an object of class logical_not<T>
and x is an object of class T (where T is convertible
to bool) then f(x) returns true if and only if x
is false.
Example
Transforms a vector of bool into its logical complement.
vector<bool> V;
...
transform(V.begin(), V.end(), V.begin(), logical_not<bool>());
Definition
Defined in function.h.
Template parameters
|
Parameter
|
Description
|
Default
|
|
T
|
The type of logical_not's argument
|
|
Model of
Adaptable Predicate, DefaultConstructible
Type requirements
T must be convertible to bool.
Public base classes
unary_function<T, bool>
Members
Notes
See also
The function object overview, logical_or, logical_and.
Copyright © 1996 Silicon Graphics, Inc.
|


| Glyph |
Description |
Image |
| Generic |
Generic is identical to the "box" glyph except that it will draw the subparts of features that contain subfeatures. "Generic" is the default glyph used in GBrowse. |
|
| Anchored Arrow |
The anchored_arrow glyph draws an arrowhead which is anchored at one or both ends (has a vertical base) or has one or more arrowheads. The arrowheads indicate that the feature does not end at the edge of the picture, but continues. |
|
| Arrow |
The arrow glyph draws arrows which can be labeled, be oriented vertically or horizontally, or can contain major and minor ticks suitable for use as a scale. |
|
| Box |
Box glyph is the most basic glyph. It draws a filled box and optionally a label, but It does not draw subparts. |
|
| Broken Line |
Broken line glyph draws a straight line whose segment is shifted (sheared) up or down. There can be an optional beak (two diagonal lines passing between the main line and its segment). Either the left or the right side of the main line can be absent. The line can be of fixed size or extend to take up all available space. |
|
| CDS |
"cds" glyph draws features associated with a protein coding region. A series of color-coded boxes indicating the translation frame are drawn at high magnifications. But at low magnifications, the amino acid sequence of the resulting protein is drawn. |
|
| Christmas Arrow |
The Christmas Arrow glyph draws an arrow which has a circle ("christmas ball") dangling at one end. |
|
| Cross Box |
Cross Box is a box with an "X" inside the glyph. |
|
| Dashed Line |
The dashed line glyph draws a dashed line. The lengths of the dash and the space are configurable. The space can be filled with a different color, thus making a two-colored line. Also, the two colors can be sheared. |
|
| Diamond |
The diamond glyph draws a diamond of fixed size, positioned in the center of the feature. The height and width of the diamond are set by the height option. |
|
| Dot |
The dot glyph draws an ellipse the width of the scaled feature passed, and configured height. |
|
| Dumbbell |
The dumbbell glyph draws a dumbbell with the same shapes on both ends. |
|
| Ellipse |
Ellipse is identical to the "box" glyph except that it will draw an oval instead of a box. The width of the oval is determined by the feature width, and the height by the -height option. |
|
| Ex |
Ex is a box with an "X" inside the glyph. |
|
| Flag |
The flag glyph draws a flag with a text next to it. |
|
| Gene |
The gene glyph is used for drawing genes that may have alternatively-spliced transcripts. The various isoforms are stacked on top of each other and given a single label and description that apply to the entire stack. The name of each individual transcript is optionally printed to the left of the transcript glyph. |
|
| Lightning |
The lightning glyph draws a lightning bolt of specified height with relative width, with the point of the lightning bolt centered on the feature. The height of the bolt is specified by the height option. Due to the complexity of this glyph, it does not resolve well with heights less than 11 pixels. This glyph was designed to indicate point mutations on a nucleotide or protein backbone. |
|
| Line |
The Line glyph draws a line parallel to the sequence segment. |
|
| Pentagram |
The Pentagram glyph draws a pentagram with the sharp angle pointing right or, if the "inverted" option is set to 1, an "inverted" pentagram (with the sharp angle pointing inwards, not outwards). There may be an optional text above the glyph. |
|
| PInsertion |
The Pinsertion glyph was designed to show P-element insertions in the Drosophila genome, but in fact is suitable for any type of zero-width feature. |
|
| Primer |
The Primers glyph draws two arrows oriented towards each other and connected by a line of a contrasting color. The length of the arrows is immaterial, but the length of the glyph itself corresponds to the length of the scaled feature. |
|
| Processed Transcript |
The processed_transcript glyph is used for drawing processed transcripts that have both CDS and UTR segments. |
|
| Protein |
The protein glyph draws protein sequences. At high magnifications, this glyph will draw the actual amino acids of the sequence. At low magnifications, the glyph will plot the Kyte-Doolite hydropathy. By default, the KD plot will use a window size of 9 residues, but this can be changed by specifying the kd_window option. |
|
| Ragged Ends |
The ragged_ends glyph draws boxes with the option of having right and/or left ends of the drawn box ragged with zigzags instead of vertical lines. |
|
| Repeating Shape |
The repeating_shape glyph is a generic superclass for drawing the same shape repeatedly. |
|
| Rndrect (Rounded Rectangle) |
The rndrect glyph is designed to show sequence features in round edge rectangles. The glyph will be a rectangle if its width is < 4 pixels. |
|
| Ruler Arrow |
The ruler_arrow glyph draws arrows which can be labeled 5' and 3', be oriented vertically or horizontally, or can contain major and minor ticks suitable for use as a scale. |
|
| Saw Teeth |
The saw_teeth glyph draws a line of saw teeth. |
|
| Segments |
The segments glyph is used for drawing features that consist of discontinuous segments. Unlike "graded_segments" or "alignment", the segments are a uniform color and not dependent on the score of the segment. |
|
| Span |
Span glyph draws a span with the ends bordered by vertical lines. |
|
| Splice Site |
Splice Site glyph was designed to show an inverted "L" representing splice donors and acceptors. The vertical part of the L points downwards and is positioned in the center of the range (even if the range is quite large). |
|
| Text in Box |
Text in Box glyph draws the specified text in a rectangular box. |
|
| Three Letter |
The three_letters glyph draws groups of three letters separated by horizontal lines. |
|
| Tic Tac Toe |
Tic Tac Toe glyph draws a sequence of either "xxx", "ooo" or "xoxo", depending on the value of "mode". |
|
| Transcript |
The Transcript glyph is used for drawing transcripts. It is essentially a "segments" glyph in which the default connecting segments are hats. The direction of the transcript is indicated by an arrow attached to the end of the glyph. |
|
| Transcript 2 |
The Transcript2 glyph is used for drawing transcripts. It is like "transcript" except that if there is sufficient room the terminal exon is shaped like an arrow in order to indicate the direction of transcription. If there is not enough room, a small arrow is drawn. |
|
| Translation |
Translation glyph draws the conceptual translation of DNA sequences. At high magnifications, it simply draws lines indicating open reading frames. At low magnifications, it draws a conceptual protein translation. Options can be used to set 1-frame, 3-frame or 6-frame translations. |
|
| Triangle |
Triangle glyph draws an equilateral triangle when -point is defined. It draws an isoceles triangle otherwise. It is possible to draw the triangle with the apex on the N, S, E, or W side. |
|
| Two Bolts |
Two bolts glyph draws two "bolts" on a line. |
|
| Wave |
The wave glyph draws a sine wave with an optional circle in the beginning. The wave can also become a straight line. |
|
| Weighted Arrow |
The Weighted Arrow glyph draws an arrow which has is "weighted" by a square on the left side of the glyph or a "weight" and a vertical line, but no arrow on its right side. The arrow/line is drawn with the foreground color, the square - with the background color. The first mode is the default. To get the second mode, specify the "left_alignment 0" option. |
|
| XY Plot |
XYPlot glyph is used for drawing features that have a position on the genome and a numeric value. It can be used to represent gene prediction scores, motif-calling scores, percent similarity, microarray intensities, or other features that require a line plot. The X axis represents the position on the genome, as per all other glyphs. The Y axis represents the score. Options allow you to set the height of the glyph, the maximum and minimum scores, the color of the line and axis, and the symbol to draw. |
|


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I'm a software engineer at Google in NYC. I have done a lot of work on MongoDB and enjoy reading and cartooning more...


WHY CHOOSE YAdX Digital?
- Highest rates of publishers - We have a network of premium publishers who we offer excellent percentage revenue shares
- Great ROI for advertizers - Brands get a high ROI by advertising with us as we connect them with the right publishers in the right locations
- Display and mobile traffic - YAdX Digital specializes in display and mobile campaigns
- Multiple ad formats - Our add formats cater to the different campaign requirements


Downloading...
Lose context
Restore context
Lose and restore context
Lose in N calls (only if ?debug=1)
.
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Burns scores 33, Southern tops Ecclesia College 121-55
BATON ROUGE, La. (AP) - Freshman Damiree Burns scored a career high 33 points and Southern rolled to a 121-55 win over Ecclesia College on Monday night.
Jayden Saddle and Isaiah Rollins each added 12 points for the Jaguars.
With Burns going 14 of 19, the Jaguars (2-2) shot 55% and had a 52-26 rebounding advantage.
The Royals, a National Christian College Athletic Association member, was led by Zachary Mcgee and Nicholas Cage with 15 points apiece.
For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP_Top25
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Are you sure you want to remove this agent from the UI?
Note: this will not delete the data in Cassandra that was captured from this agent.
Note: the agent will re-appear in the UI if any new data is received from this agent.


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What is new in SharePoint 2010 by Adam Cogan In this session Adam Cogan will provide information about what is new in SharePoint 2010 and his personal favourites. The SharePoint Team has invested in many improvements including:
Let's see what is good and what’s not. To see more details and RSVP, please visit our facebook .NET group or our LinkedIn .NET group.
|
Canberra .NET User Group -
|
2 days to go!
Canberra .NET Developers User Group
Lunch: 12:30pm - 1:30pm |
What is new in SharePoint 2010 by Adam Cogan
In this session Adam Cogan will provide information about what is new in SharePoint 2010 and his personal favourites. The SharePoint Team has invested in many improvements including:
Let's see what is good and what’s not.
To see more details and RSVP, please visit our facebook .NET group or our LinkedIn .NET group.
10 days to go!
SSW Brain Quest |
Team Foundation Server 2010 for Successful Project Management by Adam Cogan
Visual Studio Ultimate (formerly Visual Studio Team System (VSTS)) and Team Foundation Server (TFS) are the cornerstones of development on the Microsoft .NET platform. These are the best tools for a project manager to have successful projects and for the developers to have a focused and smooth software development process.
Come and see Adam Cogan, Microsoft Regional Director, VSTS Champ and Chief Architect from SSW show you:
Walk away knowing how to see the project health and progress. Visual Studio Ultimate is designed to help address many of these traditional problems faced by project managers. It does so by providing a set of integrated tools to help teams improve their software development activities and to help project managers better support the software development processes.
During this session we will cover the lifecycle of creating work items and tracking of releases using Visual Studio Ultimate and Team Foundation Server.
Visual Studio 2010 Team System - An OverviewMicrosoft Visual Studio 2010 Team System is an integrated software development platform to build the mission-critical applications that businesses depend on. It extends Visual Studio's integrated and productive experience from the developer to the entire development team by delivering powerful new role-based tools for software architects, developers, testers and project managers. In this session you will see an overview of these tools and how they can improve your software development cycle.
Visual Studio 2010 Testing with Team Foundation Server (TFS) 2010 - the life of a bugVisual Studio 2010 makes up a large part of a .Net developers life. This session will delve into the 'life of a bug' by taking a walk in the shoes of an everyday bug from discovery to release (and the steps that make up the in between). Come along and check out the new features that will make you happier by making your code better, your job easier, and your team more productive by reducing the obstacles you face in your everyday coding life. Learn:
In this session Adam Cogan will provide information about what is new in SharePoint 2010 and his personal favorites. The SharePoint Team has invested in many including:
Lets see what's good and what's not.
Something About Mary (SharePoint and Office 2010)Come see Adam Cogan explain what works well with SharePoint and Office for Mary and the other knowledge workers.
First you will get an overview of what is great about having SharePoint in your business. Then see real world examples of:
This is a good chance for you to consider new ways of using Office in your company, along with pitfalls to avoid. Adam gets excited about this session because too often companies limit Office to just an email application, word processor and spreadsheet - completely missing the positive impact it can have on the entire business process.
Automate Your Link Validation with SSW Link Auditor
Are you finding it impossible to manage links on your ever growing website? A common problem companies face is maintaining links over ever growing web sites. SSW Link Auditor is a simple and powerful solution to the problem. This fast and effective utility keeps your website up to date, and helps to resolve intricate linking and referencing issues. An added benefit you get is an increase in Google Page Rank for your pages.
From all the staff at SSW we would like to wish you a very Merry Christmas and a Happy New Year. May you enjoy a festive season with your families and keep safe. See you in 2010.
SSW will be closed on the following dates:
» Friday 25th Dec 2009
»
Saturday 26th Dec 2009
»
Friday 1st January 2009
A little fun from the SSW Team.
If you would like to advertise your product or
service with SSW or would like to find out more
about different advertising opportunities,
please email your enquiries to
<EMAIL_ADDRESS>or call: +61 2 9953 3000.
December 2009 |
||||||||
Tech Breakfast
Come see Adam Cogan explain what works well with SharePoint and Office for Mary and the other knowledge workers. First you will get an overview of what is great about having SharePoint in your business. Then see real world examples of:
This is a good chance for you to consider new ways of using Office in your company, along with pitfalls to avoid. Adam gets excited about this session because too often companies limit Office to just an email application, word processor and spreadsheet - completely missing the positive impact it can have on the entire business process. |
||||||||
EmploymentDue to the tremendous growth that our business has experienced over the last few months, we are seeking enthusiastic people to join the SSW team. Our company is based in Neutral Bay which is one of the most elegant and scenic areas of Sydney. SSW is an Australian owned progressive consulting firm specialising in building, implementing and maintaining Microsoft .NET software applications. We are also currently looking for:
|
| Copyright SSW 1990-2009. All Rights Reserved. | Proudly developed by SSW Sydney Web Design | |||||
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Donnacha O'Brien retires from race riding with a view to training in 2020
by Matt BrocklebankDonnacha O'Brien has announced his retirement from the saddle, stating he wishes to focus on training from next season.
O'Brien, the 21-year-old Irish champion Flat jockey, rode two Group One winners in Britain in 2019, claiming the QIPCO 2000 Guineas on Magna Grecia at Newmarket in May and also partnering Magical to victory in the QIPCO Champion Stakes at Ascot on October 19.
O'Brien is a son of Ballydoyle trainer Aidan and has won 10 Group One races in his short riding career, while he's been crowned leading jockey in Ireland for the past two seasons.
O’Brien announced his retirement on Twitter where he said in a statement: “After thinking about things for a while I have decided to concentrate on training next year.
“Riding has been very good to me and I owe everything to the people around me. I want to give special thanks to the Magnier, Smith and Tabor families along with my own family for all their support.
“I look forward to training a small group of horses next year and will hopefully build from there.”
O'Brien rode his first Group One winner aboard Intricately, trained by his brother Joseph, in the 2016 Moyglare Stud Stakes and he secured three Classic wins last year.
He partnered Saxon Warrior to win the 2000 Guineas for his father Aidan, before the pair again struck gold with Forever Together in the Investec Oaks at Epsom in June.
The rider then steered Latrobe to win the Irish Derby for his brother later that month, while Magna Grecia gave O'Brien what was to be his final Classic success in this year's Guineas.
O'Brien rode his first winner aboard Quartz for his father at Dundalk in September 2014 when he was just 16, graduating to be champion apprentice in 2016 and riding out his claim in April 2017.
He chalked up his first century of winners last year in claiming the riders' title, and he finished this season on 111 to match Joseph in winning back-to-back championships.
Among those to congratulate O'Brien on his career was nine-time Irish champion jockey Pat Smullen.
He wrote on Twitter: "Congratulations @donnacha_obrien on a great riding career - you achieved so much in such a short space of time.
"It was nice to share the weigh room with you for a while, and I wish you the best of luck in the next chapter!"


Before Change
if (cycle == 0 and self.replay_buffer.n_transitions_stored >=
self._min_buffer_size):
runner.enable_logging = True
log_performance(runner.step_itr,
obtain_evaluation_samples(
self.policy, self._eval_env),
discount=self._discount)
runner.step_itr += 1
return last_return
After Change
if not self._eval_env:
self._eval_env = runner.get_env_copy()
last_returns = [float("nan")]
runner.enable_logging = False
qf_losses = []
for _ in runner.step_epochs():
for cycle in range(self._steps_per_epoch):
runner.step_path = runner.obtain_trajectories(runner.step_itr)
qf_losses.extend(
self.train_once(runner.step_itr, runner.step_path))
if (cycle == 0 and self.replay_buffer.n_transitions_stored >=
self._min_buffer_size):
runner.enable_logging = True
eval_samples = obtain_evaluation_samples(
self.policy, self._eval_env)
last_returns = log_performance(runner.step_itr,
eval_samples,
discount=self._discount)
runner.step_itr += 1
tabular.record("DQN/QFLossMean", np.mean(qf_losses))
tabular.record("DQN/QFLossStd", np.std(qf_losses))
return np.mean(last_returns)
def train_once(self, itr, trajectories):
Perform one step of policy optimization given one batch of samples.


"The only way to learn a new programming language is by writing programs in it" - Dennis Ritchie
This project helps to reduce the manaul work for managing the appointment of nurses, doctors etc.
GithubThis bot helps to manage the discord server by guiding the users manual of the server and interacting to the commands.
GithubThis projects helps to gather and display current weather report of a City using Application Programming Interface.
GithubMy name is H. Sumesh Singha and currently i am pursuing MCA from Jain University specialization in Storage and Cloud Technology (2018-2021). I had completed my 10 and 10+2 from Kenrdriya Vidyalaya Bengdubi (West Bengal) and then i did my BCA from Siliguri College (2015-2018) affiliated under University of North Bengal. About my hobbies, projects technical skills i have described it above. Right now i'm seeking for job opportunities in technical company. If the job is in cloud domain then its better for me because my specialization is in cloud domain and if it's not then still i am willing to working for that position. Please use the contact section to get in touch with me.
© Copyright 2021 Sumesh


Improve your sales and offer great convenience to your customer by delivering directly to their doorstep.
NB: Only pending deliveries are shown.
Loading....
Deliveries ( {{ vm.summary.deliver }} )
| Agent |
Date |
Customer |
Address |
Tracker Code |
Action |
| {{ delivery.handler }} |
{{ delivery.date_dispatched | date }} |
{{ delivery.fullname }} |
{{ delivery.city + ',' + delivery.suburb + ',' + delivery.address }} |
{{ delivery.tracker_code }} |
View Order
|
Collection ( {{ vm.summary.collect_instore }} )
| Agent |
Date |
Customer |
Address |
Tracker Code |
Action |
| {{ delivery.handler }} |
{{ delivery.date_dispatched | date }} |
{{ delivery.fullname }} |
{{ delivery.city + ',' + delivery.suburb + ',' + delivery.address }} |
{{ delivery.tracker_code }} |
View Order
|
Cash on delivery ( {{ vm.summary.cash_on_delivery }} )
| Agent |
Date |
Customer |
Address |
Tracker Code |
Action |
| {{ delivery.handler }} |
{{ delivery.date_dispatched | date }} |
{{ delivery.fullname }} |
{{ delivery.city + ',' + delivery.suburb + ',' + delivery.address }} |
{{ delivery.tracker_code }} |
View Order
|


 Besides tossing the ball, the following points must also be considered:
• Each toss is independent.
• Each ball is likely to end up in any one of the given bin.
 Then, suppose;
Now, consider the tosses are performed times. then in this case,
The total numbers of bins are. So the expected value will be .
Since, there are two balls, and, and total number of bins exists are, so the chance of landing the balls in the same bin is.
Use this expectation in the equation (1).
Now, set the value of to 1 in the equation (2).
The formula to find the roots of a quadratic equation of the form is given below:
Solve the quadratic equation (3) using the above formula to find the values of n.
Neglecting, as the value will be less than 1 for any values of b (the number of bins are never be less than 1).

Suppose denotes an event in which all the tossed balls fall in bins, other than the bin.
Here, balls are tossed into bins and every toss is not dependent to each other and also each ball is equally likely to end up in any bin.
Calculate the probability for the event .
The expected number’s linear property is given below:
, wheredenotes the indicator random variable.
Now, calculate as follows:
Hence, the expected number of empty bins is .
Suppose denotes a random variable of bins with exactly one ball.
Here, balls are tossed into bins and every toss is not dependent to each other and also each ball is equally likely to end up in any bin.
Here, denotes the indicator random variable, then,
So,
Calculate the as follows:
Hence, the expected number of bins with exactly one ball is .


S3 is an Object based storage, its a place where you upload and download files.
You cannot run an os, or run a database off of S3.
Files can be of size 0 bytes all the way to 5TB.
There is unlimited storage.
Files are stored in Buckets.
S3 is a universal namespace, all bucket names shall be unique globally.
S3 bucket names are like https://s3-[region].amazonaws.com/[bucketname]
Read after Write Consistency for PUTS of new objects.
Eventual Consistencry for Overwrite PUTS and DELETES. ( takes some time to propergate )
S3 Storage Classes / Tiers
Standard S3
reliability of 99.999999999%
availability of 99.99%
Immedietly available and frequently accessed
S3 Infrequent Access ( IA )
availablity of 99.99%
reliability of 99.999999999%
Immedietly available infrequently accessed.
Charged for retreval
S3 Reduced Redundency
reliability and availability of 99.99%
Used for reproducable content ( such as thumbnails etc ).
Glacier
Archived data, where you have to wait 3 - 5 hour waiting period.
Core fundementals of S3
Key ( name )
Value ( data )
Version ID
Metadata ( data about data )
Access control lists
Object based stroage only ( flat files )
S3 versioning
Stores all versions of an object ( including all writes and even if you delete an object )
Great backup tool
You pay for storage for all the versions of the object.
Once enabled versioning cannot be disabled, it can only be suspended.
Integrates with lifecycle rules.
Versionings MFA Delete capability, which uses multi-factor authentication, can be used to provide an additional layer of security.
Cross region replication requires versioning enabled on both the source bucket and destination bucket.
Lifecycle Management
Can be used in conjunction with versioning.
Can be applied to current versions and previous versions.
Following actions can now be done.
Transition to infrequenct access after a minimum of 30 days since creation date ( files need to be minimum 128kb )
Archived to glacier storage class ( 30 days after IA, if relevant ).
Permenantly Delete Objects
CloudFront
Edge Locations - This is the location where content will be cached.
Origin - This is the origin of all the files that the CDN will distribute. This can be either an S3 bucket, an EC2 instance, an Elastic Load balancer or Route53.
Distribution - This is the name given to the CDN with a collections of Edge Locations.
Web Distribution - Typically used for websites
RTMP - Used for Media Streaming
Edge locations are not just readonly, you can write to them as well. ( Upload files to S3 ).
Object are cached for the life of the TTL ( time to live ) ( default ttl 24hours )
You can clear cached objects, but you will be charged.
Securing your buckets.
By default, all newly created buckets are PRIVATE.
You can setup access control to your buckets using;
Bucket policies.
Access Control Lists.
S3 buckets can be configured to create access logs which logs all the access requests made to the bucke. These logs can be stored in another bucket.
Encryption
In-transit Encryption
SSL/TLS (HTTPS)
In rest
Server Side Encryption
S3 Managed Keys SSE-S3
AWS Managed Keys SSE-KMS
Allows you to monitor who decrypted which file when. (Audit trail)
Customer provided Keys SSE-C
Client Side Encryption
Client uploads encrypted files.
Storage Gateway
File Gateway - for flatfiles, stored directly on S3.
Volume Gateway (ISCI) - block based storage
Stored Volumes - your on premises data is asynchronously backed up to S3.
Cached Volumes - frequently accessed data is cached on premises from S3.
Gateway VIrtual Taped Library (VTL)
Used for backing up your data, from application like Netbackup, Backup Exec, Veam etc.
Snowball
Snowball - Pure storage 50TB to 80TB
Snowball Edge - Both Compute and Storage Capabilities
Snowmobile - 100PB worth of storage
Understand what snowball is
Understand what Import/Export is
Snowball can import / Export to S3
S3 Transfer Acceleration
You can speed up S3 transfer speeds using CloudFront Edge locations, so you can upload files to s3 faster. Extra costs will apply. Greatest Impact on people who are further away geographically.
S3 static websites.
You can S3 to host static websites.
Serverless
Very Cheap, scales automatically.
Static only, cannot host dynamic sites.
CORS
Cross origin resource sharing
Needed to enable cors on the resources bucket and state the URL for the origin that will be calling the bucket.
Remeber to use the S3 website url and not the bucket URL, website url has the word website on it.
When you do a PUT object on S3 you will get a HTTP 200 success code.
You can load files much faster by enabling multipart upload.


Script structure
A script contains emitter and controller definitions in any order. Emitters are the classes which create objects, and controllers are used to control emitters.
Emitters
An emitter definition looks like this:
emitter emit_name
{
// 0 or more member variables
// 0 or more affector instances
// 0 or more functions
// 1 or more states
}
Member variables
Emitters are vaguely similar to classes in object-oriented languages, and as such have a persistent state. This partially takes the form of variables which persist over the course of the emitter's lifetime. Member variables must be declared before anything else. Their declaration is simple:
mem_var = 10 * rand(30);
speed = g_gravity * 5;
There are several built-in members: x, y and angle. Z as well if BS_Z_DIMENSION is defined. These are read-only to the emitter, and can only be modified by controllers, or in native code. They are named This_X, This_Y, This_Z and This_Angle. Member variables may only be used in states. They may not be used in functions or affector instance arguments, because emitted objects may persist beyond the lifetime of the emitter that created them, at which point any member variables will be inaccessible.
States
Everything in the language is built around making emission and subsequent control as flexible and powerful as possible. An emitter is the core object that performs these tasks. Emitters contain
at least one state. A state is essentially a function which takes no arguments, and which loops back to the beginning once it is complete, rather than returning. An emitter always has a current state, and when updated, it executes the code until either it changes state or it is told to suspend execution. A simple state might look like this:
Main = state
{
emit bullet();
wait(1);
}
This state will emit a bullet every second, until either the emitter is destroyed, or a controller changes its state (this is discussed later). The script suspends execution for a second after every emission. Note that if the wait statement were not there, execution would never stop and the virtual machine would most likely crash or enter an infinite loop. States can be switched between using the goto statement. This changes state and immediately starts executing it.
Stage1 = state
{
emit bullet(180);
wait(1);
goto Stage2;
}
Stage2 = state
{
emit bullet(135);
wait(2);
goto Stage1;
}
One can use more control structures to make things more complex:
Stage1 = state
{
// emit bullet at angle 0
emit bullet(0);
goto Stage2;
}
Stage2 = state
{
// declare and set local variable
i = 0;
// emit 10 bullets, spaced evenly from 0 to 180 degrees, with an increasing delay between each one
while (i < 10)
{
emit bullet(i * 20);
wait(i / 10);
i++;
}
// 30% chance that we change state at this point
if (rand(10) < 3)
{
goto Stage1;
}
}
An emitter always starts in the first defined state.
Functions
Emitters can also have special functions, which are declared inline, and must be declared before states. These are used to control the behaviour of emitted objects.
Explode = function(time)
{
// tell the object to suspend script execution for time seconds.
wait(time);
// emit 10 'explosion particles'
i = 0;
while (i < 10)
{
emit bullet();
i++;
}
// and tell the object to kill itself.
die;
// at this point, do not do anything which requires the object! It is alright to set locals, member variables, etc,
// but pretty much anything else will probably cause a crash, because the object has just been killed.
}
Stage1 = state
{
// emit a bullet, telling it to use the Explode function. Thus, any bullets emitted by this line will die after 5 seconds.
emit bullet() : Explode(5);
wait(1);
}
An emitted object can have at most one function. Emitter functions have a normal control flow: when they reach the end of their statement list, they return, and do not loop back like states do. It is important to note that when a function ends, the emitted object that it is controlling does not get killed. The only way to kill an object from script is explicitly via the die statement in a function.
Properties
Emitted objects can have properties defined. Properties are values of BulletScript's value type (normally 32-bit float), which can be controlled by BulletScript. They can be set in one of two ways, either instantly or gradually. Properties are prefixed with $.
Aim = function(dir)
{
$angle = 10; // set 'angle' property to 10
$angle = {10 + dir, 2}; // set 'angle' property to (10 + dir) over 2 seconds
$angle += {5, 3}; // increase 'angle' property by 5 over 2 seconds
var = $angle; // get angle
}
In the case of setting a property over time, subsequent sets will override this command, unless it has completed:
$angle = {10, 5};
$angle = {20, 4}; // this overrides the first command
// this is the proper way to do it
$angle = {10, 5};
wait(5);
$angle = {20, 4};
Properties can only be used in emitter functions. Apart from their extended 'set value over time' functionality, they can be used in the same way as any normal variable. The number of properties definable per type is limited due to performance reasons. The value can be set by changing BS_MAX_PROPERTIES in bsConfig.h.
There are some built-in properties: $x,
$y, $angle.
Affectors and affector instances
Affectors are C++ functions supplied by the user which take an object, and a number of arguments. Each update, the function is run on the object with the arguments. Affectors are different from emitter functions in that a) the arguments update as necessary over time and b) the function is run in its entirity every update, whereas an emitter function may take several updates to run just the once, and then never again. Thus, affectors are useful for implementing things such as gravity, homing missiles, etc. Alternatively they can be used for performance-critical control, where script is just not fast enough. Affectors may only take a limited number of arguments. This value is set by BS_MAX_AFFECTOR_ARGS in bsConfig.h.
Thus, in addition to an emitter function, emitted objects can use a number of affector instances as well. Affector instances are simply a call of the specified affector function, with specific arguments. They are defined per emitter, and due to performance reasons the number allowed is limited. Its value can be set by changing BS_MAX_EMITTER_AFFECTORS in bsConfig.h. Affector instance declarations must be declared before any functions, and look like this:
grav = affector Gravity(9.81);
This declares grav as an affector instance which can be used in an emit statement. You can have different-named instances which use the same affector function, with the same or different arguments, although of course the number of arguments must match those required by the C++ affector function. As mentioned, arguments update, thus if you use member or global variables in an argument, the value of the argument will change whenever the variable changes. As an example, you could have modifiable gravity, simply by defining a global g_gravity, and an affector
instance grav = affector Gravity(g_gravity);. Then all that is required is to modify the global from C++ code.
Simple examples:
emit bullet() : grav;
emit bullet() : grav, track, aim_func(10);
Using an expression function as an argument will cause the argument to be updated every time, because BulletScript cannot predict the return value of the function. Like emitter functions, you may not use member variables as arguments to functions.
Anchors
Anchors are the third and final method for controlling emitted objects. Anchors tie various properties of the object to the emitter that created it. Anchors are prefixed with &. The available anchors are:
&x &y &angle &orbit &kill
x, y and angle tie the object's position and rotation to the emitter. They can be used, for instance, to attach beam weapons to ships, or forcefields which rotate to face attacking objects. orbit is used to keep an object in rotation around the emitter. kill is a special anchor: by default, when an emitter is destroyed, any anchored objects will be 'de-anchored'. By using kill, objects are destroyed instead. This is useful for laser beams, for instance. Anchors are used similarly to functions and affector instances:
emit bullet() : grav, func(1, 2), &angle, &orbit, &kill;
Controllers
Controllers are used to control one or more emitter. They can change their position, angle, member variables (technically, position and angle are member variables), enable or disable them, or force them to wait indefinitely ("suspend"). Controllers are defined in the following form:
controller controller_name
{
member_variable_list
emitter_list
event_list
state_list
}
Member variables are defined in the same way as emitter member variables, and are subject to the same restrictions for initialisation.
Emitter variables are instances of named emitters which are to be controlled. Their declaration is as follows:
emitter_var = emitter emit_type;
emitter_var = emitter emit_type(constant_list);
The second declaration allows for setting the emitter's member variables on creation. The values here must be constants, not expressions involving functions or variables. This is an efficiency consideration. The only variables that are set are the built-in members: x, y, (z), and angle. Any extra values are ignored. Examples:
emitter1 = emitter Blaster;
emitter2 = emitter Blaster(0, 10, 0); // x offset = 0, y offset = 0, angle offset = 0
emitter3 = emitter Laser(1, 2, 3, 4); // value '4' is ignored
emitter4 = emitter Laser(5 + rand()); // error, not constant
Events
Events are used in controllers as a way for the user to communicate with the script. They are either raised explicitly in code by the user, or in a controller state with the raise keyword.
onDie = event()
{
}
onHit = event(damage)
{
}
Go = state
{
raise onDie;
raise onHit(10);
}
Emitter variables are referred to in controller states and events prefixed by $, like properties. Emitter variable members (that is, member variables of emitter instances) are accessed as follows:
$emitter1.m_member = 10;
x = $emitter1.This_Angle;
The similarity to properties extends further. Emitter members can be interpolated smoothly:
$emitter.This_X += {50, 3}; // move emitter along x axis for seconds
Thus controller states and events can be used to externally modify specific emitters. This is useful because emitters cannot modify their built-in members themselves. Controllers have further functionality for controlling emitters:
disable emitter_var; // stops emitter1 updating.
enable emitter_var; // starts it again.
Suspend and Signal
Controllers may suspend their execution in the following way:
suspend;
suspend(constant_list);
Here, the constant arguments are "blocks" which prevent the controller from resuming execution. If no blocks are given, as in the first example, then the controller suspends indefinitely. These blocks can be removed with signal.
signal;
signal(constant_list);
The second example removes any of the specified blocks, if they exist on the controller. If the controller has been suspended indefinitely, both examples will resume it. Blocks can be added and removed at any time. Duplicate blocks are effectively ignored: that is, calling:
suspend(2, 2);
signal(2); // removes both blocks
If a state is suspended, it can only be signalled to from an event, however suspend can be used from either states or events. Suspending is useful for waiting upon certain events from native code. For instance, if you want a controller to do something only after two specific events have occured, you could set it up like this:
controller Ctrl
{
gun = emitter Blaster;
HalfHealth = event
{
signal(1);
}
OutOfAmmo = event
{
signal(2);
}
Stage1 = state
{
suspend(1, 2);
// stop all weapons firing
disable $gun;
}
}
Thus, if this controller is used on an enemy boss, with the native code raising the events when they occur, the controller will disable its guns once the boss has run out of ammo and is at half health. In other words, suspend/signal is useful for implementing combinatorial logic.
Language Reference
Data types
BulletScript has one data type. As such it is an untyped language. By default, the data type is a 32-bit float, although this can be changed (but it is not recommended that this is done!) by modifying the relevant #define in bsConfig.h. For the default floating point data
type, literal values are expressed as:
1
1.
1.2345
.2345
As long as the number contains at most one decimal point, and only numeric characters, it is valid.
Expressions
Expressions consist of literal values, variables and function calls, combined together with operators.
Some example expressions:
5
12 + var
rand(360) + (x / 2) > 100
foo(bar(z, 12))
BulletScript uses the following operators. Operators cannot be overloaded by users.
+ - * / % > < >= <= == != && ||
Notes:
The modulus operator implements fractional modulus, ie fmod().
The equivalence operators (> < >= <= == !=) and the logical operators (&& ||) return 1 if the condition is true, and 0 if false.
Comments
BulletScript uses standard comments: // for single line comments and /* */ to enclose multiple-line ones.
// single line comment
/* multiple
line
comment
*/
Variables
Variables do not need special syntax for declaration and are declared as soon as they are used for the first time on the left hand side of an expression. Member variables exist within the scope of the class which declares them, and global variables are accessible from anywhere within the system. Global variables may only be declared from code, and not script, and unlike locals and members may be declared constant, and hence read-only to the script. Variables are assigned expressions
like so:
x = 5;
There are also other assignment operators: += -= *= /= ++ --
These are statements and not expressions.
x += 5; // ok (x = x + 5)
x++; // ok (x = x + 1)
x = y += 5; // error
Note: the ++ -- operators are post-increment only.
Native Functions
Native functions can be bound and used in expressions:
function_name(expression_list);
value = function_name(expression_list);
For instance:
ret = get_value();
r = rand(360 * time);
Functions may return a single value, or nothing, and take a list of comma-separated expressions as arguments.
Conditional statements
Conditional statements take the form of an if-else chain.
if (expression_statement)
{
statement_list
}
else if(expression_statement)
{
statement_list
}
else
{
statement_list
}
Enclosing braces must be used for every block of code, even if it only has one line.
Iteration statements
Iteration is achieved with while:
while(expression_statement)
{
statement_list
}
The list statements is executed as long as the expression evalulates to non-zero. Example:
i = 0;
while(i < 10)
{
// do something
i++;
}
There is also a for statement, which is a more specialised form of while:
for(i = 0; i < 10; i++)
{
// do something
}
i = 0;
for(; i < 10; i++)
{
// do something
}
There are two special keywords for iteration statements which control its flow: break and continue.
break immediately jumps out of the loop and carries on straight after the closing brace. continue
jumps forward to the start of the next iteration of the loop.
Wait statements
Wait statements are used to stop processing the script and leave it for a certain period of time.
wait(expression_statement);
This waits for the specified number of seconds. If the value is less than or equal to zero, it has no effect.
Emit statements
emit_function emit_type (expression_list) [ : [control_func] [affector_list] [anchor_list] ];
Die statements
die;
Controller statements
raise event_name;
raise event_name(constant_list);
suspend;
suspend(constant_list);
signal;
signal(constant_list);


Software for early computers was primarily written in assembly language.
An assembly language is a low-level programming language for a computer in which there is a one-to-one correspondence between the language and the architecture's machine code instructions.
Assembly language is converted into executable machine code by an assembler.
move $v0, $a0
beqz $a1, gcd_return
move $t4, $a0
move $a0, $a1
remu $a1, $t4, $a1
jal gcd
lw $a1, 8($sp)
lw $a0, 4($sp)
The assembler reads the source code row-by-row and replaces each label with the corresponding binary code.
Each architecture has its own assembly language!
With the constant hardware producers growth, it became necessary to contrive a way to reuse the same software on different kinds of CPUs.
Towards the end of the 1950s the first compilers were developed making the way straight for the high-level programming languages.
The source code is written once and compiled for each architecture.
The compiler introduction resolves the multiple implementation issue.
Anyway the programmers still need to compile their source code for each architecture.
Java programming language removes this burden by introducing the Java Virtual Machine.
The JVM is a an abstract computing machine, running as a process over a real machine, that execute any program compiled into Java bytecode.
The source code is compiled once and executed in a virtual machine on each architecture.
Java is a concurrent, object-oriented programming language.
It is one of the most popular programming language in use, particulary for client-server web applications.
The language derives much of its syntax from C and C++.
Five are the concept to keep in mind to apply a pure object oriented programming approach:
An interface defines the set of requests you can make to an object.
Using this approach an object can be used as a service provider.
implicitly
public class Lightbulb {
public void on() {
// implement here
}
public void off() {
// implement here
}
}
explicitly
public interface Lightbulb {
public void on();
public void off();
}
Every class represent an useful unit of code that can be reused.
The classes reuse is achieved by including an object of a class into the new class.
This pattern in known as composition.
public class Car {
private Engine engine;
public Car() {
this.engine = new Engine();
}
public void start() {
this.engine.turnOn();
}
}
Two types can have characteristics and behaviors in common, but one type may handle more messages or handle them differently.
Inheritance expresses this similarity between types by using the concept of base types and derived types.
A base type contains all the characteristics that are shared among the derived types.
public abstract class Shape {
public Shape() {
System.out.println("Creating a shape");
}
public abstract void draw();
}
public class Circle extends Shape {
public Circle() {
super();
}
@Override
public void draw() {
// circle implementation
}
}
Start with a new java project.
You can use the webapp archetype
Create a new class called Main.
public class Main {
public static void main(String[] args) {
System.out.println("Hello world!");
}
}
The JVM always executes the main method of the class passed as entry point.
$ mvn compile
...
[INFO] -----------------------
[INFO] BUILD SUCCESS
[INFO] -----------------------
...
$ mvn exec:java -Dexec.mainClass=com.github.helloIAmPau.java.example.Main
...
Hello world!
...
Create another class...
public class TestClass {
private String theStringField;
public TestClass() {
System.out.println("I'm the contructor.");
this.theStringField = "Initialized";
}
public String getTheStringField() {
return theStringField;
}
public void setTheStringField(String theStringField) {
this.theStringField = theStringField;
}
}
...and allocate an object from the main method.
public class Main {
public static void main(String[] args) {
System.out.println("Hello world!");
TestClass testObject = new TestClass();
}
}
$ mvn compile exec:java -Dexec.mainClass=com.github.helloIAmPau.java.example.Main
...
Hello world!
I'm the contructor.
...
The constructor of a class is ALWAYS executed when a new object is created.
It is mainly used to perform initialization operations
Every java variable is a pointer referencing the real object allocated into the heap.
Implement a method into TestClass.
...
public void doSomething() {
if(this.theStringField != null) {
String[] splitted = this.theStringField.split(" ");
for(String word : splitted)
System.out.println(word);
}
}
...
Call methods from the main using the dot notation.
public static void main(String[] args) {
...
TestClass testObject = new TestClass();
String theTestString = testObject.getTheStringField();
System.out.println(theTestString);
testObject.setTheStringField("A phrase with some words");
testObject.doSomething();
...
}
$ mvn compile exec:java -Dexec.mainClass=com.github.helloIAmPau.java.example.Main
...
Hello world!
I'm the contructor.
Initialized
A
phrase
with
some
words
...
|-the method visibility: public, protected or private
| |-the return value: void or a class type
| | |-the method name
| | | |-the parameters list
v v v v
public Integer doSomething(String param1, Integer param2)
The signature is composed by the method name and the parameter's type list
doSomething(String, Integer)
Each variable has visibility only inside its scope.
Each scope starts with a {
and ends with }
.
Outside of its scope, the variable has to be considered non-existent.
Nested scopes can override variables defined in the upper scope.
public class AClass {
// Class scope
private String aString = new String("The outer string");
public void aMethod() {
// method scope: i see class defined variables
System.out.println(aString);
// with this I override the class variable
String aString = new String("The inner string");
System.out.printl(aString);
// all the object variables (defined into the class scope) are still accessible by using the this pointer
System.out.println(this.aString);
if(true) {
// inner scope: i see method variables and class variables
// this variable exists only in this scope
String onlyHere = "I live only here";
System.out.println(onlyHere);
}
// If you decomment the following line, you'll have a compilation error
// System.out.println(onlyHere);
}
}
Java implements the automatic memory cleanup by using the garbage collector.
It tracks all the live object and apply some algorithms to destroy unused objects.
The JVM generates a tree for the program's variables
The GC traverses all object references from the root and marks every object found as alive.
All of the heap memory that is not occupied by marked objects is reclaimed.


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| Postdoctoral Concluded | Supervisor | PhD Institution | Fellowship Institution | Research period | where they have been professionally after the end of the postdoctoral, where they are currently. |
|---|---|---|---|---|---|
| Achillefs Tzioufas | A. Galves | Heriot Watt University Endinburg Campus - Scotland | IME-USP | 01/06/2016 - 31/05/2017 | CAPES Postdoctoral fellowship at IMEUSP, and now Greece Army |
| Aldana María González Montoro | A. Galves | Universidade da Coruña - Espanha | IME-USP | 01/04/2014 -31/03/2015 | Assistant Professor - Facultad de Ciencias Económicas de la Universidad Nacional de Córdoba |
| Aline Duarte de Oliveira | P. Ferrari | IME-USP | IME-USP | 01/09/2015 -30/11/2015 and 01/12/2016 -31/12/2017 | Assistant Professor - IMEUSP |
| Guilherme Ost de Aguiar | P. Ferrari | IME-USP | IME-USP | 01/08/2013 - 30/11/2015 and 01/12/2016 - 28/02/20187 | Assistant Professor - UFRJ |
| Guillem Via Rodriguez | A. Galves | Universitat Autonoma de Barcelona - Spain | IME-USP | 01/09/2015 -30/04/2017 | Postdoctoral Fellowship - UNIFESP |
| Michelle Ferreira Miranda | A. Galves | University of North Carolina at Chapel Hill - USA | IME-USP | 01/06/2014 -31/08/2016 | Postdoctoral Fellowship – MD Anderson Cancer Center - U. Texas |
| Pierre Hodara | A. Galves | Université de CergyPontoise – Paris Seine - France | IME-USP | 01/10/2016 - 30/11/2018 | Postdoctoral Fellow - INRA MaIAGE |
| PhD Program Concluded | PhD Institution | Advisor | Period of the doctoral program | where they have been professionally after the end of the PhD program, where they are currently |
|---|---|---|---|---|
| Aline Duarte de Oliveira | IME-USP | A. Galves | 01/08/2013 - 17/07/2015 | Assistant Professor - USP |
| Andressa Cerqueira | IME-USP | F. Leonardi | 01/08/2013 -28/02/2018 | Postdoctoral Fellowship - UNICAMP |
| Bruno Monte de Castro | IME-USP | A. Galves | 01/08/2013 --26/10/2016 | Assistant Professor - UFRN |
| Cesar Augusto Celis Ceballos | FFCL-Ribeirão Preto - USP | A. C. Roque | 01/08/2013 - 30/11/2018 | Postdoctoral Fellowship - Yale |
| Douglas Rodrigues Pinto | IME-USP | A. Galves | 01/08/2013 - 26/01/2016 | Assistant Professor – UFF |
| Guilherme Ost de Aguiar | IME-USP | A. Galves | 01/08/2013 - 17/07/2015 | Assistant Professor - UFRJ |
| Karina Yuriko Yaginuma | IME-USP | A. Galves | 01/08/2013 - 08/05/2014 | Assistant Professor - UFF |
| Lucas Martins Stolerman | IMPA | R. I. Oliveira | 01/08/2013 -02/05/2017 | Postdoctoral Fellow - UCSD |
| Maria Luíza Sales Rangel | Instituto de Biofísica Carlos Chagas FilhoUFRJ | C. D. Vargas | 01/08/2013 - 26/05/2016 | Collaborative Researcher - Laboratory of Neuroscience and Rehabilitation - UFRJ and Assistant Professor - Faculdades São José |
| Pierre Hodara | Université de CergyPontoise – Paris Seine - France | E. Loëcherbach | 2013 - 2016 | Postdoctoral Fellow - INRA MaIAGE |
| Master Program Concludedd | MSc Institution | Advisor | Period of the master program | where they have been professionally after the end of the Master Program, where they are currently |
|---|---|---|---|---|
| Larissa Cristina Moraes | IME-USP | K. Braghetto | 01/03/2014 - 09/12/2016 | Lendico (www.lendico.com.br) - business intelligence analyst; |
| Scientific Initiation Concluded | Institution | Advisor | Period of the scientific initiation program | where they have been professionally after the end of the Scientific Initiation Program, where they are currently |
|---|---|---|---|---|
| Louise Catheryne Barne | IB-USP | A. F. Helene | 01/11/2013 - 01/08/2015 | PhD Student - UFABC |


Brooklyn, New York
Roc-A-Fella Records
RocAFella.com
Creative Tim stands for everything a designer looks in his work: clean, functions interfaces for great products. The number of friends with similar attitude can only increase over time, since the vision for a better web is a wish of many designers.
Be sure to enroll and browse around for anything that may bring extra value to your project and ask Tim wherever you see something missing.Tim symbolizes the creative spirit inside of each and everyone of us. A designer by trade, he enjoys making the World Wide Web a more beautiful place and helping others do the same.
He promises to put all his time and effort into providing you with handcrafted content that you will fall in love with and that will have you come back for more every time you start a new project.
Brooklyn, New York
Roc-A-Fella Records
RocAFella.com
Toronto, Ontario
OVO Sound
ovosound.com
Miami, Florida,
Maybach Music Group
godforgivesidont.com
Brooklyn, New York
Roc-A-Fella Records
RocAFella.com
Toronto, Ontario
OVO Sound
ovosound.com
Miami, Florida,
Maybach Music Group
godforgivesidont.com
We've been working with Apple for a new Touch ID.
There were many changes for the new design of Windows.
Working with big data about business is never easy.
We developed the Dropbox App for iOS devices.


reducify({
"ADD": (state, action) => state + action.data,
"SUBTRACT": (state, action) => state - action.data
})
Make Redux reducers with less effort.
http://reducify.mediadrake.com/
% npm install reducify
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
"ADD": (state = 0, action) => state + action.data,
"SUBTRACT": (state = 0, action) => state - action.data
})
);
store.dispatch({
type: 'ADD',
data: 10
});
// State is: 10
store.dispatch({
type: 'SUBTRACT',
data: 5
});
// State is: 5
Tired of massive, unwieldly switch statements? Wish you could break up reducers into re-usable and configurable parts?
Yes, this problem is literally ruining my life.
We thought so. With Reducify you can create reducers with a configurations and sleep a bit easier.
The vanilla approach. Passing in a function just spits out the same function.
If you've got your reducers all squared away we don't want to rock the boat.
function myReducer(state, action) {
switch(action.type) {
// reducer stuff
}
}
createStore(reducify(myReducer));
If you pass in a config, we'll turn it into a reducer function.
Check out the config api reference to see what you can add.
const myConfig = {
defaultsTo: 10
reducer(state, action) { // state will be 10
// reducer stuff
}
};
createStore(reducify(myConfig));
Passing in an array is just a short version of the config above.
const myArrayConfig = [
10,
(state, action) => { // state will be 10
// reducer stuff
}
];
createStore(reducify(myArrayConfig));
Arrays are deconstructed with the following signature:
[defaultsTo, [select, merge], reducerAndActions]
Some examples:
// No Select
[10, myReducerFunction]
// Same as:
{defaultsTo: 10, reducer: myReducerFunction}
// Key Select
[{myCount: 10}, 'myCount', myReducerFunction]
// Same as:
{defaultsTo: {myCount: 10}, select: 'myCount', reducer: myReducerFunction}
// Long form select
[
{myCount: 10},
state => state.myCount,
(result, state) => {...state, myCount: result},
myReducerFunction
]
// Same as:
{
defaultsTo: {myCount: 10},
select: state => state.myCount,
merge: (result, state) => {...state, myCount: result},
reducer: myReducerFunction
}
Because we're opening the door on configuration, we get the ability to add in some user-directed magic that solves common redux boilerplate.
This might bring out some pitchforks, but you don't need to do a switch statement for everything. If you pass in an action type that is a method, we'll run them before we run any declared reducers.
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
"INCREMENT": (state = 0, action) => state + 1,
"DECRAMENT": (state = 0, action) => state - 1
})
);
store.dispatch({
type: 'INCREMENT'
});
// State is 1
store.dispatch({
type: 'DECREMENT'
});
// State is 0
The following is the same as above
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
function(state = 0, action) {
switch(action.type) {
case "INCREMENT":
return state + 1;
case "DECREMENT":
return state - 1;
default:
return state;
}
}
);
// same as above
Nice! We went from 10 lines to 4. Not bad.
Keep in mind, this is still Redux. So don't take any shortcuts like trying to not make copies of your objects.
// GOOD
const store = createStore(
reducify({
"ADD_PITCHFORK": (state = {pitchforks: 0}, action) => ({...state, pitchforks: state.pitchforks + 1}),
"USE_PITCHFORK": (state = {pitchforks: 0}, action) => ({...state, pitchforks: state.pitchforks - 1})
})
);
// BAD
const store = createStore(
reducify({
"ADD_PITCHFORK": (state = {pitchforks: 0}, action) => {
state.pitchforks ++;
return state;
},
"USE_PITCHFORK": (state = {pitchforks: 0}, action) => {
state.pitchforks --;
return state;
}
})
);
You can even combine these methods with a reducer function! The actions will always run first.
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
"ADD_PITCHFORK": (state = {pitchforks: 0}, action) => ({...state, pitchforks: state.pitchforks + 1}),
"USE_PITCHFORK": (state = {pitchforks: 0}, action) => ({...state, pitchforks: state.pitchforks - 1}),
reducer(state, action) {
switch(action.type) {
case "CLEAR_PITCHFORKS":
return {...state, pitchforks: 0};
default:
return state;
}
}
})
);
get it, you won't chase us down with pitchforks because we're letting you use switch statements too? Nevermind, sigh - moving on
Ever dealt with mutating a large redux object? It's not a lot of fun to try and peak at your model over a massive switch statement and just hope you're getting it right.
It's even less fun to have to deal with updating your model because Brad in product design thinks that we should go from having 1 user profile picture to 10.
 I ate all of the spaghetti you brought in for lunch - it was only ok.
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
defaultsTo: {username: 'Brad', hasSpaghetti: true},
select: 'hasSpaghetti',
"EAT_SPAGHETTI": (state, action) => false
})
);
store.dispatch({
type: 'EAT_SPAGHETTI'
});
// State is: {username: 'Brad', hasSpaghetti: false}
In the example above, we passed a string to the select
method. The string is mapped to an object key that we automatically merge and select from.
You can pass in select and merge methods. This would be identical to the reducer above:
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
defaultsTo: {username: 'Brad', hasSpaghetti: true},
select: (state) => state.hasSpaghetti,
merge: (result, state) => ({...state, hasSpaghetti: result})
"EAT_SPAGHETTI": (state, action) => false
})
);
store.dispatch({
type: 'EAT_SPAGHETTI'
});
// State is: {username: 'Brad', hasSpaghetti: false}
And you can use some aliases - $
for select and _
for merge.
const store = createStore(
reducify({
defaultsTo: {username: 'Brad', hasSpaghetti: true},
$: 'hasSpaghetti'
"EAT_SPAGHETTI": (state, action) => false
})
);
// eating Brad's spaghetti
const store = createStore(
reducify({
defaultsTo: {username: 'Brad', hasSpaghetti: true},
$: (state) => state.hasSpaghetti,
_: (result, state) => ({...state, hasSpaghetti: result})
"EAT_SPAGHETTI": (state, action) => false
})
);
// still eating Brad's spaghetti
If you're trying to access an object that's nested into your state, you can pass in an array and we'll traverse that path for you
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
defaultsTo: {username: 'Brad', lunch: {hasSpaghetti: true}},
select: ['lunch', 'hasSpaghetti'],
"EAT_SPAGHETTI": (state, action) => false
})
);
store.dispatch({
type: 'EAT_SPAGHETTI'
});
// State is: {username: 'Brad', lunch: {hasSpaghetti: false}}
When you're declaring your reducer, you've got a chance to set some default values for all actions that go through it.
import { createStore } from 'redux';
import reducify from 'reducify';
function incrementReducer(state = 0, {data = 1, ...action}) {
switch (action.type) {
case 'INCREMENT':
return state + data;
case 'DECREMENT':
return state - data;
default:
return state;
}
}
const store = createStore(
reducify({
reducer: incrementReducer,
actionPart: {data: 2}
})
);
store.dispatch({
type: 'INCREMENT'
});
// State is: 2
store.dispatch({
type: 'DECREMENT'
});
// State is: 0
Just use the config option defaultsTo
.
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
defaultsTo: {myNumber: 10},
select: 'myNumber',
"ADD": (state = 0, action) => state + action.data,
"SUBTRACT": (state = 0, action) => state - action.data
})
);
store.dispatch({
type: 'ADD',
data: 20
});
// State is: {myNumber: 30}
store.dispatch({
type: 'SUBTRACT',
data: 5
});
// State is: {myNumber: 25}
You will get a state with all of your reducers, so if you're relying on method signature defaults, that will get overridden.
const store = createStore(
reducify({
defaultsTo: {myNumber: 10},
select: 'myNumber',
"ADD": (state = 0, action) => state + action.data,
"SUBTRACT": (state = 0, action) => state - action.data
})
);
A cousin of defaultsTo
. Static reducers just return the state or default value regardless of action type.
import { createStore } from 'redux';
import reducify from 'reducify';
const store = createStore(
reducify({
foo: 'bar'
})
);
store.dispatch({
type: 'ADD',
data: 20
});
// State is: {foo: 'bar'}
store.dispatch({
type: 'SUBTRACT',
data: 5
});
// State is: {foo: 'bar'}
Pass in a plain object or value and that's what you'll get back every time. Good for mocking and some plugins.
Reducify is free software under the MIT license. It was created in sunny Santa Monica by Matthew Drake.


Isar735.github.io
Uc Berkeley Extension Creative Writing - agrofruct.sk. KOK Edit: Copyeditors' Knowledge Base, Education and Certification. The Purdue University Online Writing Lab serves writers from around the world and the Purdue University Writing Lab helps writers on Purdue's campus. Dissertation Writing and Filing Berkeley Graduate Division. Copyediting-L. Copyediting-L is an email discussion list for editors and other defenders of the English language who want to talk about anything related to editing. Books/Audio books. Alex Catalogue of Electronic Texts - About 14,000 classic public domain documents from American and English literature as well as Western philosophy. Sorry, you’re not allowed to access this page. Both her novels and short fiction have won numerous honors. She has taught creative online at UC Berkeley Extension.
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Amazon EC2 Auto Scaling LaunchConfiguration BlockDeviceMapping
The Amazon EC2 Auto Scaling BlockDeviceMapping
type is an embedded property of the AWS::AutoScaling::LaunchConfiguration
type.
Syntax
JSON
{ "DeviceName" :
String
, "Ebs" :AutoScaling EBS Block Device
, "NoDevice" :Boolean
, "VirtualName" :String
}
YAML
DeviceName:
String
Ebs:AutoScaling EBS Block Device
NoDevice:Boolean
VirtualName:String
Properties
Note
For more information about the constraints and valid values of each property, see Ebs in the Amazon EC2 Auto Scaling API Reference.
DeviceName
-
The name of the device within Amazon EC2.
Required: Yes
Type: String
Ebs
-
The Amazon Elastic Block Store volume information.
Required: Conditional You can specify either
VirtualName
orEbs
, but not both. NoDevice
-
Suppresses the device mapping. If
NoDevice
is set to true for the root device, the instance might fail the Amazon EC2 health check. Amazon EC2 Auto Scaling launches a replacement instance if the instance fails the health check.Required: No
Type: Boolean
VirtualName
-
The name of the virtual device. The name must be in the form
ephemeral
whereX
X
is a number starting from zero (0), for example,ephemeral0
.Required: Conditional You can specify either
VirtualName
orEbs
, but not both.Type: String


--- layout: page title: Good News permalink: /goodnews/ description: icon: fa-bullhorn order: 2 ---
"You Bled" by Rend Collective Experiment from resource on Vimeo.


@Service(value="submissionManager")
@Repository
public class SubmissionManager
extends java.lang.Object
Manages interaction between controller and data. This class works as an abstraction layer between the controller and the underlying data models. This class contains the majority of the logic code dealing with objects and their interactions.
| Modifier and Type | Field and Description |
|---|---|
private AssessmentDAO |
assDao |
private org.springframework.context.ApplicationContext |
context |
static org.apache.log4j.Logger |
logger |
private ResultDAO |
resultDAO |
private ExecutionScheduler |
scheduler |
| Constructor and Description |
|---|
SubmissionManager() |
| Modifier and Type | Method and Description |
|---|---|
java.util.Map<java.lang.String,AssessmentResult> |
getLatestResultsForUser(java.lang.String username)
Helper method
|
void |
runAssessment(Assessment assessment,
java.util.Collection<PASTAUser> allUsers)
Schedule the latest attempt of an assessment for a collection of users that have
submitted for execution.
|
void |
runAssessment(java.lang.String username,
java.lang.String assessmentName,
java.lang.String assessmentDate)
Schedule an assessment attempt for a given user for execution
|
void |
setMyScheduler(ExecutionScheduler myScheduler) |
void |
submit(java.lang.String username,
Submission form)
Process the submission of an assessment
|
private AssessmentDAO assDao
private ResultDAO resultDAO
private ExecutionScheduler scheduler
private org.springframework.context.ApplicationContext context
public static final org.apache.log4j.Logger logger
public void setMyScheduler(ExecutionScheduler myScheduler)
public void submit(java.lang.String username, Submission form)
PASTAUtil.extractFolder(String)
runAssessment(String, String, String)
username
- the name of the userform
- the submission formpublic java.util.Map<java.lang.String,AssessmentResult> getLatestResultsForUser(java.lang.String username)
username
- the name of the userResultDAO.getLatestResults(String)
public void runAssessment(java.lang.String username, java.lang.String assessmentName, java.lang.String assessmentDate)
username
- the name of the userassessmentName
- the short name (no whitespace) of the assessmentassessmentDate
- the date of the assessment (format yyyy-MM-dd'T'HH-mm-ss)public void runAssessment(Assessment assessment, java.util.Collection<PASTAUser> allUsers)
assessment
- the assessment for which the latest attempts must be re-runallUsers
- the collection of users for which the latest attempt will be executed