About
is a 2D multiplayer fighting game mdae for a game development course at UCI (COMPSCI 113). Players control one of four emotions, and must utilize weapons scattered across the battlefield to defeat the others and be the last emotion standing.
Usage
Setting up a Game
To start a game in, you must create a game, and decide on the game settings. You must decide how many lives each player gets (1 - 10), how many players (2 - 4), and how much time (5 min max). Each player will then have that many lives at the start, and the game will end when the time is reached.
After the game settings are chosen, each player takes turns choosing an emotion. Each emotion can only be chosen once.
Once the characters are chosen, the level must be chosen. The game comes with 4 different levels: Mountain, Graveyard, Snow, Space. After that, the game begins.
Gameplay
During the game, each player must move around, dodging each other's attacks, and picking up weapons and items. There are spawn points around the level, in which specific weapons can spawn in. Weapons and items have different spawn rates depending on the spawn point and the level. When a player picks up a weapon, he/she replaces their previously equipped weapon. If a player picks up an item, the item is consumed immediately and used.
When a player is hit with a weapon, they take damage. When they lose all of their health, they are killed and then respawned. This costs them a life. If a player loses all of their lives, they are out of the game. The last player standing wins, unless the game timer ends before that happens. If the game timer ends, the player with the most kills is determined to be the victor. There are also cases where nobody wins. This is when there is a tie.
Weapons and Items
There are many different weapons and items:
- Bubble Gun: A basic gun that fires bubbles.
- Assault Bubble Gun: An automatic gun that has a high rate of fire.
- Bubble Shotgun: A shotgun that fires 5 bubbles in a cone. It has a knockback that grows spaner with each bubble hit.
- Bubble Sniper: A powerful gun that fires bubbles at very long ranges.
- Mega Bubble Launcher: A launcher that fires a large, explosive bubble in a short arc.
- Bubble Thrower: A weapon that fires a stream of tiny bubbles.
- Baseball Bat: A regular ol' baseball bat with a span knockback.
- Cake: An item that increases your maximum health, and makes you much bigger.
- Star: An item that makes you move much faster and jump much higher.
Results
Once the game is over, the players enter a results screen. Here, they can see each player's stats, including kills, deaths, damage dealt, and damage taken. Afterwards, the players are given the ending of the emotion that won, or the ending where no emotions win.
Controls
At the main menu, you can see the controls for various players. To support 4 player local multiplayer, we provided XBox 360 controller support. Two players would use the keyboard + mouse, and the two others would use controllers.
Development
Overview
was made in C# and Unity3D. The art, textures, sfx, and music were from opengameart.org and freesound.org
Characters
The characters consist of a single controller script, the texture, and the animations. The controller allows players to move, jump, pick up weapons, use weapons, take damage, and die. It also controls when certain animations and sounds would go off, and also handles flipping of the textures when needed.
Weapons and Items
The weapons and items each have their own scripts. They have a single controller script, and a texture. The controller allows the firing of the weapon, or consumption of the item, and plays sounds when needed. The weapon controllers also instantiate the bubbles when fired. The bubbles themselves have a controller of their own, which handles its movement and trajectory.
Levels
The levels were created using assets from opengameart.org. Each level comprises of platforms, and the never-ending bottom that kills you if you fall. There are several spawn points for items and players all over the level.
Game Manager
There is a single game manager that handles the logic of the game. The game manager interacts with the user interface to get values for the game, changes the scenes, loads levels, keeps track of the players and their lives, and determines the winner.
User Interface
The user interface consists of 2 to 4 picture frames for each player, their health, and their lives. There is also a timer that counts down at the top center.
Documentation
Along with the game, we had to create a design document for the course.
Future
is a completed game. However, there are many improvements to be made. This includes a larger variety of weapons and items, more levels, dynamic obstacles in levels, and more customizable game settings. All in all, the core game is complete and functional; it just needs a bit more variety.
Team
- Me: programmer • technical manager
- Alexia Bareno: design manager • music • sfx | Github • Linkedin
- Kevin Permana: programmer • weapons designer | Github • Linkedin
- Jasmine Nguyen: designer • project manager | Github • Linkedin
- Raymond Lam: designer • story | Github • Linkedin
- Kaung Tun: level designer • quality manager | Github


I was recently asked the following question:
What Nova API microversion does OpenStackClient use when making requests to Nova?
The answer to this question doesn’t currently seem to appear anywhere in the
OpenStackClient (OSC) documentation or man pages, so I’m going to note it here
for posterity. The unfortunate answer is “it depends”. More specifically, it
depends on which library OSC is using internally for the specific command.
Is it python-novaclient
or is it openstacksdk
?
-
python-novaclient
doesn’t support auto-negotiation and will use 2.1 by default. The user can override this using an explicit microversion or a2.latest
“magic” value. The2.latest
unfortunately doesn’t mean auto-negotiation:latest
refers to the latest microversion that novaclient knows about, not the Nova server you’re talking to. If you were to use a novaclient release from the same release series as the Nova server you’re talking to, then things things would “magically” align. However, if you use a newer version of novaclient then things are liable to crash and burn with a “microversion not supported” error message. -
openstacksdk
does support auto-negotiation, so any commands implemented using this library will attempt to use either the maximum explicit version supported by theopenstacksdk
API implementation (each API, represented as aResource
object, specifies its own max microversion value) or the highest version supported by the server, whichever is lower. This isn’t perfect - we don’t currently encode a corresponding “minimum microversion” so it won’t necessarily bail correctly if you’re using a server that simply doesn’t support the given API and we haven’t implemented support for all microversions - but you can always override the version using--os-compute-api-version
etc. if needed.
This generally applies for other services too, so calls to the block storage
service that use python-cinderclient
will not auto-negotiate while calls that
have been migrated to use openstacksdk
will. The sole exception to this (that
I’m aware of) is Placement. The Placement OSC commands are provided by the
osc-placement
package, which provides its own API client implementation. This
supports neither auto-negotiation nor a 1.latest
magic value, so you’ll
always need to manually specify an API version (via the
--os-placement-api-version
command line flag, OS_PLACEMENT_API_VERSION
environment variable or placement_api_version
option in clouds.yaml
) if you
want to use any API microversion other than 1.0. Hopefully we’ll eventually get
Placement fully integrated into openstacksdk
and auto-negotiation will be a
thing.


You're welcome to sign up and try Sublayer.io without a credit card. Every registered domain receives a modest allowance of free resources each month. Sublayer.io will route your traffic up to this limit even if you have no payment information.


| Sec1 | Sec2 | Sec3 | Sec4 | JC1 | JC2 | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Crest | School | School Type | 2002 | 2001 | 2000 | 1999 | 1998 | 1997 | Total Registered | Code Combat Auth | Earned Code Combat Badge | Solved SingPath Problem | Joined a Class | Solved a Problem in Class | ||
| {{school.name}} | {{school.group}} | 1 - | 1 - | 1 - | 1 - | {{school.badgeEarners/2 |number:0}} | - | {{school.badgeEarners/2 |number:0}} | - | {{school.badgeEarners}} | 0 | 0 | 0 | 0 | 0 | |
| Total | {{numCoders}} |


PS: Coming Wednesday is canceled
Resume posting two weeks before school starts
August --> We are required to go to have meeting with Mr. David July --> We have to go to parent orientation


isanet.activation¶
Activation Functions Module.
-
class
isanet.activation.
Activation
¶ Bases:
object
Base class for the activation function.
Warning: This class should not be used directly. Use derived classes instead.
-
derivative
(x)¶ Compute the derivative of an activation function on x.
Warning: Overrides this method in order to implement the derivative of an activation function.
- Parameters
x (array-like) – It will performe the derivative on x
-
f
(x)¶ Compute the activation function on x.
Warning: Overrides this method in order to implement the activation function.
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
-
-
class
isanet.activation.
Identity
¶ Bases:
isanet.activation.Activation
This class provide the identity function and its derivative.
-
derivative
(x)¶ Return the derivative of the activation function on x:
f'(x) = 1.
- Parameters
x (array-like) – It will performe the derivative on x
- Returns
- Return type
return the derivative of the activation function on x.
-
f
(x)¶ Return the value of activation function on x:
f(x)=x.
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
- Returns
- Return type
The value of activation function on x.
-
-
class
isanet.activation.
Relu
¶ Bases:
isanet.activation.Activation
This class provide the rectified linear unit function and its derivative.
-
derivative
(x)¶ Return the derivative of the activation function on x:
if x > 0 return 1 else 0
- Parameters
x (array-like) – It will performe the derivative on x
- Returns
- Return type
return the derivative of the activation function on x.
-
f
(x)¶ Return the value of activation function on x:
f(x) = max(0,x)
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
- Returns
- Return type
The value of activation function on x.
-
-
class
isanet.activation.
Sigmoid
(a=1)¶ Bases:
isanet.activation.Activation
This class provide the logistic sigmoid function and its derivative.
-
a
¶ A value usede to dilate and shrink the sigmoid:
1 / (1 + exp(-a*x)).
- Type
float
-
derivative
(x)¶ Return the derivative of the activation function on x:
f'(x) = a*f(x)*(1-f(x)).
- Parameters
x (array-like) – It will performe the derivative on x
- Returns
- Return type
return the derivative of the activation function on x.
-
f
(x)¶ Return the value of activation function on x:
f(x) = 1 / (1 + exp(-a*x)).
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
- Returns
- Return type
The value of activation function on x.
-
-
class
isanet.activation.
Softmax
¶ Bases:
isanet.activation.Activation
Softmax activation function.
Warning: this class has not been fully implemented.
-
derivative
(x)¶ Compute the derivative of an activation function on x.
Warning: Overrides this method in order to implement the derivative of an activation function.
- Parameters
x (array-like) – It will performe the derivative on x
-
f
(x)¶ Compute the activation function on x.
Warning: Overrides this method in order to implement the activation function.
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
-
-
class
isanet.activation.
Tanh
(a=2)¶ Bases:
isanet.activation.Activation
This class provide the hyperbolic tan function and its derivative.
-
a
¶ a value usede to dilate and shrink the tanh:
tanh(a*x/2).
- Type
float,
-
derivative
(x)¶ Return the derivative of the activation function on x:
f'(x) = 1 - tanh(a*x/2)^2
- Parameters
x (array-like) – It will performe the derivative on x
- Returns
- Return type
return the derivative of the activation function on x.
-
f
(x)¶ Return the value of activation function on x:
f(x) = tanh(a*x/2).
- Parameters
x (array-like, shape = [n_samples, out_layer_dim]) – The output of a layer, usually correspond to: x = np.dot(A*W), where A is the input matrix to a layer and W is the weight matrix.
- Returns
- Return type
The value of activation function on x.
-


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Header of my awesome page
My awesome web page
Hello there, awesome person!
orange
My favorite site is
GitHub
!
grapes
pencil
banana
carrot


Class 9 student dies of cardiac arrest on Nagpur school playground
Police said post-mortem would be conducted on Saturday at Mayo Hospital.
by PTINagpur: A class IX student died on Friday due to suspected cardiac arrest in the playground of Jain International School in Nagpur, police said. The student has been identified as Pranish Prashant Pahune (15), a resident of Mahal. "Pranish collapsed on the playground of the school. The cause of death is suspected to be cardiac arrest. After he fell to the ground, he was given first aid and rushed to St Joseph's Hospital, Kalmeshwar Road. Later, he was shifted to Alexis Hospital where doctors declared him dead on arrival,"the official said.
He said post-mortem would be conducted on Saturday at Mayo Hospital. A press release from Alexis hospital stated that, on his arrival on Friday at 12:12 pm, Pranish was unconscious and unresponsive for 45 minutes. "After arrival, his pulse as well as blood pressure was not recordable, no cardiac activity seen, pupils were fully dilated and fixed. ECG was done at 12.13 pm which showed straight line, no activity seen hence declared brought dead," the hospital statement added.
This story has been sourced from a third party syndicated feed, agencies. Mid-day accepts no responsibility or liability for its dependability, trustworthiness, reliability and data of the text. Mid-day management/mid-day.com reserves the sole right to alter, delete or remove (without notice) the content in its absolute discretion for any reason whatsoever
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Τhe Three Sisters of Fate
In Greek mythology, the Moirae are the three goddesses of fate. Clotho, Lachesis and Atropos. The three sisters weave the fate of humans and gods alike. Neither human nor God has the power to influence or question their judgment and actions! Clotho, the youngest one, spins the thread of life; she is the very origin, the creation of life itself and her thread is spun upon the birth of a person! Lachesis, the second sister, is the one that allocates the fate of people during life. The name comes from the Greek word ‘λαγχάνω’ which means to obtain from lots. In that sense, one can understand that their destiny is chosen out of a myriad of possibilities. It is said that Lachesis measures the thread of life with her rod, determining its length and nature. The last sister of fate is Atropos, the unturning. Atropos is the cutter of the thread of life and with her shears she determines how someone will die.
Prometheus and the Theft of Fire
One day, Zeus distributed gifts to all the gods, but he didn't care much for humans. The Titan Prometheus, however, because he loved and felt sorry for humans, climbed up on Olympus and stole the fire from Hephaestus' workshop, put it in a hollow reed and gifted it to the humans. This way, humans could create fire, warm up and make tools. Zeus became very angry when he heard about this. He took Prometheus to a high mountain, the Caucasus, and chained him on a rock with thick chains made by the smith god, Hephaestus. And every day, Zeus would send an eagle that ate Prometheus’ liver. For thirty years Prometheus remained bound in the Caucasus, until the great hero Hercules, Zeus’ demigod son, released him finally from his torment.
Pandora’s Box
After Prometheus gave the fire to humans, Zeus decided to take vengeance. He ordered Hephaestus to create the first human woman out of soil and water. Each god gave the woman a gift: Athena gave her wisdom, Aphrodite beauty, Hermes cunning and so on. The name of the woman was Pandora (meaning “all gifts” in Greek). Zeus gave Pandora a jar, warning her not to open it under any circumstances and sent her to Prometheus’ brother, Epimetheus. Prometheus had warned his brother not to accept any gifts from Zeus. However, Epimetheus accepted Pandora who, although tried hard to resist the temptation, opened the jar and released all evils upon the world. Hatred, war, death, hunger, sickness and all the disasters were immediately released.
If you are intrested in reading more and more just click here


This port lies just 10nm NE of Casablanca on the Atlantic coast.
Position 33° 42'N, 07° 23'W.
On arrival at the port entrance behind the huge outer breakwater, call the port captain on VHF (CH 16, 11, 10).
Yachts can either proceed to the marina (if there is space) or anchor off the port and go by dinghy to visit the authorties.
In the event of an emergency (storm, ill person, engine failure etc.) a yacht may be allowed to moor in the commercial harbour for a short period. Officials will come to the yacht; speaking French to them is a definite advantage and formalities are reported to be relatively straightforward.
The entrace is wide and well sheltered and safe to enter in all conditions. On arrival, try calling the marina on VHF, however it is unlikely they will answer. Instead, wait off the marina until the dock staff arrive and find a space for you.
You may have to anchor overnight to wait for a space. The outside anchorage is large and sheltered in most conditions except N or NW winds.
The marina has two poontons with water and electricity. The Marina staff are very helpful, there are good toilets/showers next to the pontoons and there is a weather office in the port with a helpful meteorologist. The berthing fee also includes use of the yacht club nearby which has a pool.
Entering should not attempted at spring low-water as the concrete blocks for the moorings lower the depth between the pontoons significantly. However, once moored, drafts up to 2m are ok. Space is tight and any manovering needs to be very slow.
The marina can accommodate boats up to 12 meters length and 2 meters draft and have four to five visitors berths. Advance reservation is not possible, however they make every effort to accommodate all visiting yachts. There is a fuel berth with limited depth, best approached at high tide.
Leaving the boat in Mohammedia is absolutely safe as the port is very well guarded. Day trips to Casablanca or further afield are possible by train.
Note that the marina is in the middle of a big industrial area, and the air is very polluted. The boat will be covered in soot by the time you leave.
Useful report by Cruisers who have stopped here.
Last updated November 2015.


Mobile Ajax contains five sample projects that are hosted at
https://meapplicationdevelopers.dev.java.net/mobileajax.html.
- Java ME GPS Application
- Java ME client for Flickr
- Java ME client for local business search
- Blog reader and publisher for Java ME
- Java ME client for twitter.com
There are also four libraries projects atom, json, path, request that are necessary for these sample projects.
Every project contains README file that describes its functionality. The README will open in editor.
IMPORTANT NOTE: some of the services used in the samples needs an ID.
You have to register to them before the sample will work correctly. Read the README carufully, please.


public abstract class MultipleGradientPaint
extends java.lang.Object
implements java.awt.Paint
| Modifier and Type | Class and Description |
|---|---|
static class |
MultipleGradientPaint.ColorSpaceEnum
Inner class to allow for typesafe enumerated ColorSpace values.
|
static class |
MultipleGradientPaint.CycleMethodEnum
Inner class to allow for typesafe enumerated CycleMethod values.
|
| Modifier and Type | Field and Description |
|---|---|
protected java.awt.Color[] |
colors
Gradient colors.
|
protected MultipleGradientPaint.ColorSpaceEnum |
colorSpace
The colorSpace in which to perform the interpolation.
|
protected MultipleGradientPaint.CycleMethodEnum |
cycleMethod
The method to use when painting out of the gradient bounds.
|
protected float[] |
fractions
Gradient keyframe values in the range 0 to 1.
|
protected java.awt.geom.AffineTransform |
gradientTransform
Transform to apply to gradient.
|
static MultipleGradientPaint.ColorSpaceEnum |
LINEAR_RGB
Indicates that the color interpolation should occur in linearized
RGB space.
|
static MultipleGradientPaint.CycleMethodEnum |
NO_CYCLE
Indicates (if the gradient starts or ends inside the target region)
to use the terminal colors to fill the remaining area.
|
static MultipleGradientPaint.CycleMethodEnum |
REFLECT
Indicates (if the gradient starts or ends inside the target region),
to cycle the gradient colors start-to-end, end-to-start to fill the
remaining area.
|
static MultipleGradientPaint.CycleMethodEnum |
REPEAT
Indicates (if the gradient starts or ends inside the target region),
to cycle the gradient colors start-to-end, start-to-end to fill the
remaining area.
|
static MultipleGradientPaint.ColorSpaceEnum |
SRGB
Indicates that the color interpolation should occur in sRGB space.
|
protected int |
transparency
Transparency.
|
| Constructor and Description |
|---|
MultipleGradientPaint(float[] fractions,
java.awt.Color[] colors,
MultipleGradientPaint.CycleMethodEnum cycleMethod,
MultipleGradientPaint.ColorSpaceEnum colorSpace,
java.awt.geom.AffineTransform gradientTransform)
Superclass constructor, typical user should never have to call this.
|
| Modifier and Type | Method and Description |
|---|---|
java.awt.Color[] |
getColors()
Returns a copy of the array of colors used by this gradient.
|
MultipleGradientPaint.ColorSpaceEnum |
getColorSpace()
Returns the enumerated type which specifies color space for
interpolation.
|
MultipleGradientPaint.CycleMethodEnum |
getCycleMethod()
Returns the enumerated type which specifies cycling behavior.
|
float[] |
getFractions()
Returns a copy of the array of floats used by this gradient
to calculate color distribution.
|
java.awt.geom.AffineTransform |
getTransform()
Returns a copy of the transform applied to the gradient.
|
int |
getTransparency()
Returns the transparency mode for this LinearGradientPaint.
|
protected int transparency
protected float[] fractions
protected java.awt.Color[] colors
protected java.awt.geom.AffineTransform gradientTransform
protected MultipleGradientPaint.CycleMethodEnum cycleMethod
protected MultipleGradientPaint.ColorSpaceEnum colorSpace
public static final MultipleGradientPaint.CycleMethodEnum NO_CYCLE
public static final MultipleGradientPaint.CycleMethodEnum REFLECT
public static final MultipleGradientPaint.CycleMethodEnum REPEAT
public static final MultipleGradientPaint.ColorSpaceEnum SRGB
public static final MultipleGradientPaint.ColorSpaceEnum LINEAR_RGB
public MultipleGradientPaint(float[] fractions, java.awt.Color[] colors, MultipleGradientPaint.CycleMethodEnum cycleMethod, MultipleGradientPaint.ColorSpaceEnum colorSpace, java.awt.geom.AffineTransform gradientTransform)
fractions
- numbers ranging from 0.0 to 1.0 specifying the
distribution of colors along the gradientcolors
- array of colors corresponding to each fractional valuecycleMethod
- either NO_CYCLE, REFLECT, or REPEATcolorSpace
- which colorspace to use for interpolation,
either SRGB or LINEAR_RGBgradientTransform
- transform to apply to the gradientjava.lang.NullPointerException
- if arrays are null, or
gradientTransform is nulljava.lang.IllegalArgumentException
- if fractions.length != colors.length,
or if colors is less than 2 in size, or if an enumerated value is bad.public java.awt.Color[] getColors()
public float[] getFractions()
public int getTransparency()
getTransparency
in interface java.awt.Transparency
public MultipleGradientPaint.CycleMethodEnum getCycleMethod()
public MultipleGradientPaint.ColorSpaceEnum getColorSpace()
public java.awt.geom.AffineTransform getTransform()
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


Brazen Careerist
RATING: Read, if you like the blog.
Summary
A great career doesn't fall on you. You have to seek it out by moving in the direction toward which your heart pushes. If you know yourself and you take passion seriously, your work will provide structure and support for a happy life.
3 Takeaways
- Climbing the corporate ladder is not what it use to be.
- Cold calling is for champions. No one ever says to themselved, "I wish I hadn't been so aggressive in trying to get what I wanted."
- You don't have an opportunity if you don't have a goal.
Notes
Lesson #1: Get all your agreements in writing.
Treat your career goals as a hypothesis and balance time spent achieving your goals with time spent discovering them.
Cold-calling is for champions. Think of all the times in life you regret. Usually it was when you didn't take a more active role in your life; when you didn't take control of your life. In this sense, you can't lose making a cold call. No one ever says to themselves, "I wish I hadn't been so aggressive in trying to get what I wanted."
Once you've figured out how to support yourself, the next step is to focus on getting what you want from work. The best way to do this is to be an extraordinary performer. This does not mean you should be the hardest worker. It means you should be absolutely clear on what your personal and professional goals are and use your skills to attain them. Stars at work get more feedback, more training, and better projects.
Lesson #3: Everything in life is open to negotiation because everyone has something they can give you.
One of the most classic pieces of career advice is to manage up: manage what your boss thinks of you; steer your boss's plans for you; get your boss to supervise in a way that works well for you.
If you are not managing your image at work, you are not managing your career.
There are no longer corporate ladders because no one stays long enough at a company to get up the whole ladder. Turn your focus on what you really want and need right now: interesting work and a chance to expand your skill set.
Lesson #7: Know when to follow rules and when to use your own judgement.


Brisbane Hunt
Brisbane Hunt
DIY Scavenger hunts around Brisbane, Australia
Running your own Scavenger Hunt
Tips and tricks to get you started.
South Bank Scavenger Hunt #1
30 items, 2 hours, run in 2016
South Bank Scavenger Hunt #2
30 items, 2 hours, run in 2017


Browse metro stations and learn useful information about service locations and schedules.
Enable the location feature to find the nearest stops.
Schedule an alarm notification to let you know when it’s time to go.
Alarm configuration options are sourced from service schedules on the transit agency’s website.
Stations is designed and optimized for iPhone and iPad.
It follows human interface guidelines and leverages powerful platform technologies such as Widgets, Dark Mode, VoiceOver and Dynamic Text.


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This intention will fill in any missing case labels on a switch statement with an enumerated type as its switch expression


Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe.
Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders.
Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential.
Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses, and it is important to us that it remains that way. The strength of the community keeps Amethyst going forward, through the contributions of awesome people. Come visit us on GitHub!
You can easily get started using our book guide which goes through the basics of creating a game using Amethyst. If you need any help on the way, feel free to visit our community forums and our Discord server!


Computes the probability density function, cumulative distribution function, quantile function, random numbers and measures of inference for the following general families of distributions (each family defined in terms of an arbitrary cdf G): Marshall Olkin G distributions, exponentiated G distributions, beta G distributions, gamma G distributions, Kumaraswamy G distributions, generalized beta G distributions, beta extended G distributions, gamma G distributions, gamma uniform G distributions, beta exponential G distributions, Weibull G distributions, log gamma G I distributions, log gamma G II distributions, exponentiated generalized G distributions, exponentiated Kumaraswamy G distributions, geometric exponential Poisson G distributions, truncated-exponential skew-symmetric G distributions, modified beta G distributions, and exponentiated exponential Poisson G distributions.
| Version: | 2.1 |
| Depends: | AdequacyModel |
| Published: | 2016-03-25 |
| Author: | Saralees Nadarajah, Ricardo Rocha |
| Maintainer: | Saralees Nadarajah <Saralees.Nadarajah at manchester.ac.uk> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| Citation: | Newdistns citation info |
| In views: | Distributions |
| CRAN checks: | Newdistns results |
| Reference manual: | Newdistns.pdf |
| Package source: | Newdistns_2.1.tar.gz |
| Windows binaries: | r-devel: Newdistns_2.1.zip, r-release: Newdistns_2.1.zip, r-oldrel: Newdistns_2.1.zip |
| OS X binaries: | r-release: Newdistns_2.1.tgz, r-oldrel: Newdistns_2.1.tgz |
| Old sources: | Newdistns archive |
Please use the canonical form https://CRAN.R-project.org/package=Newdistns to link to this page.


You will be given a random number at the start of the game.
There are four crystals below. By clicking on a crystal you will add a specific amount of points ot your total score.
You win the game by matching your total score to random number, you lose the game if your total score goes above the random number
The value of each crystal is hidden from you until you click on it.
Each time when the game starts, the game will change the values of each crystal.


src/Dryad.js
import * as _ from 'underscore';
/**
* >> A dryad (/ˈdraɪ.æd/; Greek: Δρυάδες, sing.: Δρυάς) is a tree nymph, or female tree spirit, in Greek mythology
*
* A Dryad is a component for managing the creation and control of something.
*
* For instance that 'something' could be a SuperCollider Synth, or a MIDI connection, SVG or Canvas in a webrowser,
* a datasource, a web resource to fetch or an external process.
*
* It is anything that you want to specify parameters for and then create according to those parameters.
*
* Dryads have properties and children but do not hold any internal state.
* Their methods are passed a context object and they perform their functionality
* based on their properties (what they are supposed to be / to do) and the context
* which holds the state, temporary variables they need for operation (like supercollider node ids) and gives them access to variables defined by parent nodes in the play graph.
*
* They provide functionality by return command objects which are processed by
* command middleware which is supplied by various Dryadic packages.
*/
export default class Dryad {
/**
* Subclasses should not implement constructor.
* All Dryad classes take properties and children.
*/
constructor(properties={}, children=[]) {
this.properties = _.assign({}, this.defaultProperties(), properties || {});
this.children = children || [];
this.tag = null;
}
/**
* Defaults properties if none are supplied
*/
defaultProperties() {
return {};
}
/**
* Returns a command object or a function that is called with node context and will return a command object.
*
* Values of the command objects are functions may return Promises,
* and may reject those promises which will halt the .add() operation
* The function is called with the node's context
*
* Middleware supplied by layers will match command keys and will be passed the value.
* Value is either an object that the middleware uses to do whatever it does (launch things, send messages) or is a function that take context and returns the object.
*/
prepareForAdd(/*player*/) {
return {};
}
/**
* Add the Dryad, make it play, make it start etc.
*
* Returns a command object or a function that is called with node context and will return a command object.
*
* Middleware supplied by layers will match command keys and will be passed the value.
* Value is either an object that the middleware uses to do whatever it does (launch things, send messages) or is a function that take context and returns the object.
*
* Command middleware for add may return Promises which resolve on success; ie. when the thing is successfully booted, running etc.
*/
add(/*player*/) {
return {};
}
/**
* Remove the Dryad, make it stop etc.
*
* Returns a command object or a function that is called with node context and will return a command object.
*
* Middleware supplied by layers will match command keys and will be passed the value.
* Value is either an object that the middleware uses to do whatever it does (launch things, send messages) or is a function that take context and returns the object.
*
* Command middleware for run may return Promises which resolve on success; ie. when the thing is successfully stopped, remove etc.
*/
remove(/*player*/) {
return {};
}
/**
* Dryad classes may return a subgraph of Dryads to replace itself
* in the play graph.
* This lets Dryads compose more complex behavior, add other Dryads that
* assist. Any Dryads supplied in properties should be included in the subgraph.
*
* The subgraph may also contain the Dryad itself in which case its .add .remove
* will be called. If subgraph is implemented but it does not include itself then
* .add / .remove will not be called.
*/
subgraph() {}
/**
* When Dryad requires a parent Dryad to be somewhere above it then it
* may be specified by its class name here and the parent will be injected
* into the playgraph. This is similar to subgraph() but make it easy to
* do and is less error prone.
*
* Example: SCSynthDef compiles SynthDefs from source code and requires a supercollider SCLang interpreter as a parent to do that compilation. If there is not already an SCLang in the play graph then include one.
*
* @returns {String|undefined} - class name of required parent Dryad
*/
requireParent() {}
/**
* Initial context
*
* This dryad's context is also the parent object for all children.
*/
initialContext() {
return {};
}
/**
* Context for child; used when creating initial context for a node
*
* Note that the child already inherits from this context.
*
* will deprecate this. nothing is using it
* @deprecated
*/
childContext() {
return {};
}
/**
* This method is never actually called, but merely because its implemented
* (dryad.isDryad is not undefined) it marks the things as being a Dryad.
*
* @returns {Boolean}
*/
get isDryad() {
return true;
}
/**
* This method is never actually called, but merely because its implemented
* (MyDryad.isDryadSubclass is not undefined) it marks the thing as being a Dryad subclass.
*
* @returns {Boolean}
*/
static isDryadSubclass() {
return true;
}
clone() {
let dup = new this.constructor();
let cloneValue = (c) => (c && c.isDryad) ? c.clone() : _.clone(c);
dup.properties = _.mapObject(this.properties, cloneValue);
dup.children = this.children.map(cloneValue);
return dup;
}
}


This web page demonstrates that we can resolve typical Polymer dependencies with and without the prefix like github-com-PolymerElements-
When you follow the links you will in most cases see a blank page, which indicates a HTTP 200 (use the browsers view source feature). If you click this in a browser that supports natively HTML import (Chrome) you can see that the whole dependcy tree is pulled
polymer.html
Main Polymer library (We have also excluded two duplicate in build.gradle)
version 1.6.0 pinned in build.gradle
/bower_components/polymer/polymer.html
webcomponents-lite.js
Important polyfill for Polymer (We have also excluded one duplicate in build.gradle)
org.webjars.bower:github-com-webcomponents-webcomponentsjs:0.7.22
/bower_components/webcomponentsjs/webcomponents-lite.js
paper-input.html
Typical popular Polymer Material Design element
version 1.1.15 pinned in build.gradle
/bower_components/paper-input/paper-input.html
iron-validatable-behavior.html
This is a deep transitive dependency it uses an lower case polymerelements
org.webjars.bower:github-com-polymerelements-iron-validatable-behavior:[1.0.0,2) ➡ 1.1.1
/bower_components/iron-validatable-behavior/iron-validatable-behavior.html
iron-meta.html
This is a deep transitive dependency it uses an upper case PolymerElements
org.webjars.bower:github-com-PolymerElements-iron-meta:[1.0.0,2) ➡ 1.1.1
/bower_components/iron-meta/iron-meta.html
vaadin-grid.html
Third party open soure project following the Polymer conventions
version 1.1.1 pinned in build.gradle
/bower_components/vaadin-grid/vaadin-grid.html
iron-data-table.html
Third party open soure project following the Polymer conventions
version 1.0.1 pinned in build.gradle
/bower_components/iron-data-table/iron-data-table.html


Aston Villa linked with Argentina international as Jose Mourinho hands Spurs three-man transfer wishlist - Premier League rumours
Aston Villa transfer news latest | With the transfer window re-opening in the New Year it will hand Dean Smith's side the perfect opportunity to strengthen his side
by Richard CusackAston Villa will be looking to January when the transfer window re-opens as the perfect opportunity to improve their chances of staying in the Premier League.
Dean Smith 's side currently sit in 17th place after 12 League matches, three points clear of Watford in the final relegation spot.
They host Newcastle United on Monday night (8pm) in what could be a pivotal clash in both side's hopes of avoiding the drop this season.
With the New Year right around the corner that has seen Villa linked with plenty of players - Nico Gaitan of MLS side Chicago Fire and Christoph Monschein of Austria Wien the latest name in the frame.
But what more do we know about those links?
Aston Villa latest
This is your round up of all things Villa; the one-stop shop that will keep you updated on the latest goings on at the club and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Villains throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- Director reveals John McGinn's reaction to failed transfer
- Martin Keown fires puzzling criticism at Tyrone Mings
- What Jarrad Branthwaite has said about Villa interest
- Dean Smith urged to have a 'quiet word' with Frederic Guilbert
For all your latest AVFC news, opinion, analysis and transfer gossip, click here
You can follow our Villa reporter Ashley Preece on Twitter, and his email address is<EMAIL_ADDRESS>Here are all the latest transfer rumours...
Gaitan linked with Villa move
Villa are one of three Premier League clubs battling over the signing of free-agent Nicolas Gaitan, according to reports.
The 31-year-old will be available on a free transfer in January, with his contract expiring at MLS club Chicago Fire in December.
Gaitan has enjoyed a good spell in the States, netting four times and creating 11 more. A run of form that has reportedly turned heads of suitors in England’s top flight.
According to the Guardian, Villa, West Ham and Sheffield United are all keen on the former Benfica winger.
Austria hot-shot tipped for transfer
Villa are keen on Austria Wien striker Christoph Monschein, according to reports.
The 27-year-old, who has 13 goals in 18 appearances for club and country this season, is Wien’s most saleable asset and his sale could help to alleviate some financial concerns.
Sport 24 (via Sport Witness ) have suggested that Villa are interested in the striker, but have been put off by his high asking price.
The report claims that his club are looking for €5m, for the player described as their ‘super striker’.
More HERE .
Bruce tips McGinn for United
Former Villa manager Steve Bruce says John McGinn has the ability to play for Manchester United.
Bruce is preparing to bring his Newcastle United side to Villa Park on Monday night (8pm) and has been recalling some of his final acts as Villa boss before he was sacked in October last year.
Dean Smith replaced him and led Villa to promotion back to the Premier League via the Championship's play-offs with McGinn netting his ninth goal of the season in a 2-1 defeat of Derby County at Wembley.
But it was Bruce who brought McGinn to B6 in the summer of last year and what a signing it has turned out to be with his impressive start to life in the Premier League seeing him touted with a move to Manchester United.
Read the full story HERE .
And here are all the latest rumours from around the Premier League ...
Mourinho gives Spurs transfer wishlist
Jose Mourinho has reportedly already given Tottenham chairman Daniel Levy a three-man transfer wishlist after replacing Mauricio Pochettino as the club's new manager.
Mourinho gave his first press conference as Tottenham manager on Thursday after being appointed on Wednesday - 12 hours after the club sacked previous boss Pochettino.
But while 'The Special One' faced the media, behind the scenes he has been hard at work identifying transfer targets who can restore Tottenham to the form that saw them reach last season's Champions League final.
One of Mourinho's top priorities will be to convince contract rebels Christian Eriksen, Jan Vertonghen and Toby Alderweireld their future lies with Tottenham.
Full piece HERE .
Brighton boss addresses Liverpool and Man United speculation
Liverpool and Manchester United have been warned Ben White is not for sale after the Brighton defender's impressive displays on loan at Leeds United.
White has become an integral part of Marcelo Bielsa's defence at Leeds, sparking reports that Liverpool and Manchester United are weighing up January moves for the centre-back.
But Brighton manager Graham Potter says White's future is with the Seagulls - and says the south coast club are not interested in selling him.
“There’s all sorts of talk as we know, but the reality is he’s our player and has a future here," Potter said of White, ahead of Brighton's Premier League clash at home to high-flying Leicester on Saturday.
More HERE .
Haaland transfer hint dropped
RB Leipzig sporting director Markus Krosche has hinted he is interested in signing Erling Braut Haaland after reports they could complete a cut-price deal.
Haaland is wanted by top clubs across Europe after his stunning form for Red Bull Salzburg.
Manchester United are said to have been quoted a £75million fee to land Haaland, with Ole Gunnar Solskjaer keen to push for a move.
But Salzburg share the same owners as RB Leipzig, with reports in Germany claiming they will be offered the chance to sign him for just £25.7m.
Read the full story HERE .


from collections import defaultdict class Solution: def minReorder(self, n: int, connections: List[List[int]]) -> int: adj_map = defaultdict(list) for i, j in connections: adj_map[i].append((j, True)) adj_map[j].append((i, False)) stack = [0] visited = {0} count = 0 while stack: city = stack.pop() for neighbor, direct in adj_map[city]: if neighbor in visited: continue visited.add(neighbor) if direct: count += 1 stack.append(neighbor) return count


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--- title: Container subtitle: Subtitle layout: layout-docs category: layouts icon: container breadcrumb: General ---
If you do not want a maximum width but keep the 32px margin on both sides, add is-fluid
.
The .sgds-container
class can be used in any context, but mostly as a direct child of either:
| Modifier | Description |
|---|---|
| is-fluid | Add when you don't want to have a max width but want to keep the 32px margin on both sides |
| is-widescreen | Add when you want to have the container fullwidth until widescreen breakpoint at 1152px |
| is-fullhd | Add when you want to have the container fullwidth until fullhd breakpoint at 1344px |


| No sessions yet. |
|
{{ session.name }}
|
To open a session, click on the session name.
Click on the session name to see a preview.
Sessions keep your analysis projects organized. They combine together your raw data files and analysis results and also keep track of the analysis history. This makes it easy to understand afterwards how the data was analyzed.
Creating a new session for each experiment is usually a good approach.
Sessions are stored on the server, but you can download session to a local zip file to have copy of your data or transfer data between different Chipster servers.
It is highly recommended to have a backup of your data also in some other location .
| Sessions: | {{ sessionsByUser.get(null).length }} | |
| Total Size: | {{ stats["size"] | bytes : 0 }} | Loading... |
| Created: | {{ selectedSession.created | localDate }} | |
| Last opened: | {{ selectedSession.accessed | localDate }} | |
| Size: | {{ sessionSize | bytes : 0 }} | Loading... |
{{ line }}
| No pending shares. |
| Shared to | Session | ||
|---|---|---|---|
| {{ session.rules[0].username }} | {{ session.name }} | {{ session.rules[0].created | localDate }} | Deleting… |


|
ActiveTcl User Guide
|
||
lower - Change a window's position in the stacking order
lower window ?belowThis?
If the belowThis argument is omitted then the command lowers window so that it is below all of its siblings in the stacking order (it will be obscured by any siblings that overlap it and will not obscure any siblings). If belowThis is specified then it must be the path name of a window that is either a sibling of window or the descendant of a sibling of window. In this case the lower command will insert window into the stacking order just below belowThis (or the ancestor of belowThis that is a sibling of window); this could end up either raising or lowering window.
lower, obscure, stacking order
Copyright © 1990 The Regents of the University of California. Copyright © 1994-1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


Customizing Installation
The setup for this project is a bit overkill, so lets pair it down a bit and install a few extra modules just like we would use on a real project.
Removing Files
I'm going to get rid of several files we won't be using on this project.
public/logo192.png
public/logo512.png
public/manifest.json
public/robots.txt
src/App.css
src/App.test.js
src/logo.svg
src/reportWebVitals.js
src/setupTests.js
We'll need to make some modifications to the following
public/index.html
src/App.js
src/index.js
Index.html
<!DOCTYPE html>

<meta charset="utf-8" />
<title>React App</title>

You need to enable JavaScript to run this app.

Remove
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />

<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />

Index.js
Remove
import reportWebVitals from './reportWebVitals';
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();
App.js
Remove
import logo from './logo.svg';
import './App.css';

Edit src/App.js and save to reload.

Learn React

Add a Headline

Your Repos

React Icons
npm install react-icons --save
I'm going to start by installing a component library for React called React Icons. It's the easiest and most complete way to get different icon libraries installed in React.
Importing an Icon
import { ICONNAME } from "react-icons/LIBNAME";
...
<ICONNAME />
Once you've installed the library, whenever you want to use an icon, you can easily import it into the component. I'm a fan of Bootstrap Icons, so let's use those.
To get the name of the icon, you simply go to it's page and click on the one you want. It will copy the name you need to import.
import { BsFillBootstrapFill } from "react-icons/bs";

<BsFillBootstrapFill className="inline-block text-red-400 align-top" /> Your Repos

Installing Tailwind CSS
npm install -D tailwindcss@npm:@tailwindcss/postcss7-compat @tailwindcss/postcss7-compat postcss@^7 autoprefixer@^9
Now, let's intall Tailwind CSS. Version 2.0 just released so some of these installation instructions might be different, make sure you check out the page here.
Tailwind is a PostCSS plugin, so in addition to tailwind, we'll need postcss installed.
Using Craco
npm install @craco/craco
"start": "craco start",
"build": "craco build",
"test": "craco test",
Because the current version of the Create React App doesn't yet support PostCSS8, we have to do one more installation, although by the time you read this that might be different.
We'll install a utility that fixes this called Craco (Create React App Configuration Override), then we'll modify the scripts in our package.json to use these.
Setting Tailwind Config
npx tailwindcss init
purge: ['./src/**/*.{js,jsx,ts,tsx}', './public/index.html'],
Tailwind requires a configuration file called tailwind.config.js and running the npx tailwindcss init command will generate one for you.
By default installing Tailwind will install all of the styles, even if we don't use them. Thankfully, we can use a plugin called purgeCSS to get rid of what we don't need. We'll need to make one change to the generated config file, so that it takes care of this.
Modifying our CSS
@tailwind base;
@tailwind components;
@tailwind utilities;
To finish up the Tailwind installation, we need to replace the code in our index.css file so that it uses the different pieces of Tailwind CSS.
Now you can add Tailwind to your document.

<BsFillBootstrapFill className="inline-block text-red-400 align-top" /> Your Repos


The SYMBOL2
tape image contains the remaining source code for release, including the Timesharing MCP, CANDE, and utility programs. A directory of the files on the image appears below. The download .zip
file size is 2.1MiB, expanding to 12.6MiB.
Unisys Corporation, the successor to Burroughs, retains ownership of and copyright to the content of this tape image. We have entered into a license agreement with Unisys to use this content with our project for non-commercial purposes, and to make this content available to others under the terms of that agreement. You can read the full text of the agreement here.
In order to download the tape image you must abide by the terms of that agreement, and in particular, the terms of its Section 2, below. Your specific obligations are set forth in paragraph 2.3(d). Note that the agreement does not have a paragraph 2.3(c).
2. LICENSE; NO DELIVERY
2.1 UNISYS hereby grants LICENSEE a personal, internal to LICENSEE only, non-exclusive, fully-paid right and license, including the right to sublicense for use and to copy (only to the extent reasonably necessary for LICENSEE to make and support Derivative Works), compile, modify, enhance and create Derivative Works of the Program and Program Materials solely for LICENSEE's non-commercial educational or hobbyist purposes, internal use and internal support.
2.2 LICENSEE shall reproduce all confidentiality notices, copyright notices, limited rights legends, restricted rights legends and other proprietary rights notices contained within the Source Code.
2.3 UNISYS hereby authorizes LICENSEE to do the following with the Program and Program Materials solely for non-commercial educational or hobbyist purposes:(a) Preserve the Program by (i) storing the Program in different formats; (ii) copying the Program onto stable media as needed; and (iii) tagging the Program with metadata for easy identification and classification.2.4 UNISYS has no obligation to deliver the Program or Program Materials to LICENSEE; LICENSEE must collect the materials through its own resources.
(b) Allow the Program to be run in simulators, or actual hardware.
(d) Provide the Program and Program Materials to private individuals ("LICENSEE Users"), wherein the LICENSEE Users will be subject to the responsibilities set forth in Section 2.2 and enjoy the rights granted in Sections 2.1, 2.3(a) and 2.3(b). LICENSEE will not authorize or encourage LICENSEE Users to remove confidentiality notices, copyright notices, limited rights legends, restricted rights legends and other proprietary rights notices contained within the Programs and Program Materials to which they have access.
To download the tape image, please check the box below confirming your acceptance of the terms of the license and your obligations thereunder, then click the Download button.
If you choose not to agree, then please return to the Mark XIII System Software page.
| Tape FID | Disk Name | Class | Type | Words /Rec | Words /Block | Rec/ Block | Seg/ Block | Seg/ Row | Max Rows | Records | Save Factor | Create Date | Last Access |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| FILE001 | SYMBOL/AFILTER | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 4389 | 1 | 1970-03-09 | 1971-10-06 |
| FILE002 | SYMBOL/CHECKAL | 2 | 0 | 10 | 150 | 15 | 5 | 100 | 17 | 4729 | 157 | 1970-10-02 | 1971-10-06 |
| FILE003 | SYMBOL/CFILTER | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 4807 | 10 | 1971-10-06 | 1971-10-06 |
| FILE004 | SYMBOL/COOL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 526 | 1 | 1971-08-21 | 1971-10-06 |
| FILE005 | SYMBOL/DCFILL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 355 | 1 | 1971-03-15 | 1971-10-06 |
| FILE006 | SYMBOL/DCLOG | 2 | 0 | 10 | 150 | 15 | 5 | 105 | 20 | 304 | 157 | 1970-10-02 | 1971-10-06 |
| FILE007 | SYMBOL/DSKDSK | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 155 | 1 | 1971-08-21 | 1971-10-06 |
| FILE008 | SYMBOL/DUMPANL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 1521 | 1 | 1971-03-15 | 1971-10-06 |
| FILE009 | SYMBOL/DUMPTAP | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 184 | 1 | 1971-10-06 | 1971-10-06 |
| FILE010 | SYMBOL/FORTLTR | 2 | 0 | 10 | 150 | 15 | 5 | 100 | 13 | 3459 | 157 | 1970-10-02 | 1971-10-06 |
| FILE011 | SYMBOL/INTERP | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 3537 | 1 | 1970-10-01 | 1971-10-06 |
| FILE012 | SYMBOL/KERNEL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 100 | 1 | 1971-08-21 | 1971-10-06 |
| FILE013 | SYMBOL/MAKCAST | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 1424 | 1 | 1970-09-30 | 1971-10-06 |
| FILE014 | SYMBOL/MASTER | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 3077 | 10 | 1971-03-07 | 1971-10-06 |
| FILE015 | SYMBOL/OLMAINT | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 5859 | 1 | 1971-07-01 | 1971-10-06 |
| FILE016 | SYMBOL/PMERG | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 1478 | 1 | 1971-05-10 | 1971-10-06 |
| FILE017 | SYMBOL/STATS1 | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 306 | 1 | 1971-02-14 | 1971-10-06 |
| FILE018 | SYMBOL/STATS2 | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 142 | 1 | 1971-02-14 | 1971-10-06 |
| FILE019 | SYMBOL/STATS3 | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 238 | 1 | 1971-02-14 | 1971-10-06 |
| FILE020 | SYMBOL/STATS4 | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 114 | 1 | 1971-02-14 | 1971-10-06 |
| FILE021 | SYMBOL/TAPEDSK | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 290 | 1 | 1971-08-21 | 1971-10-06 |
| FILE022 | SYMBOL/TPECNF | 2 | 0 | 10 | 150 | 15 | 5 | 40 | 7 | 678 | 10 | 1971-06-29 | 1971-10-06 |
| FILE023 | SYMBOL/TEXTED | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 1999 | 1 | 1970-10-01 | 1971-10-06 |
| FILE024 | SYMBOL/UPDATE | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 230 | 1 | 1971-08-23 | 1971-10-06 |
| FILE025 | SYMBOL/TSSMCP | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 25558 | 1 | 1971-10-06 | 1971-10-06 |
| FILE026 | SYMBOL/CANDE | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 6768 | 1 | 1971-08-23 | 1971-10-06 |
| FILE027 | SYMBOL/APPEND | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 207 | 1 | 1971-02-16 | 1971-10-06 |
| FILE028 | SYMBOL/COPY | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 283 | 1 | 1971-02-16 | 1971-10-06 |
| FILE029 | SYMBOL/DELETE | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 154 | 1 | 1971-02-16 | 1971-10-06 |
| FILE030 | SYMBOL/FILES | 2 | 0 | 10 | 30 | 3 | 1 | 800 | 20 | 168 | 1 | 1968-11-04 | 1971-10-06 |
| FILE031 | SYMBOL/FIND | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 550 | 1 | 1971-02-16 | 1971-10-06 |
| FILE032 | SYMBOL/GUARD | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 255 | 1 | 1969-09-07 | 1971-10-06 |
| FILE033 | SYMBOL/HARD | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 372 | 1 | 1969-09-07 | 1971-10-06 |
| FILE034 | SYMBOL/LFILES | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 319 | 1 | 1971-08-21 | 1971-10-06 |
| FILE035 | SYMBOL/LIST | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 716 | 1 | 1971-02-16 | 1971-10-06 |
| FILE036 | SYMBOL/LOAD | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 94 | 1 | 1971-02-16 | 1971-10-06 |
| FILE037 | SYMBOL/MERGE | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 268 | 1 | 1971-08-21 | 1971-10-06 |
| FILE038 | SYMBOL/PAPER | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 672 | 1 | 1971-02-16 | 1971-10-06 |
| FILE039 | SYMBOL/PUNCH | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 88 | 1 | 1971-08-21 | 1971-10-06 |
| FILE040 | SYMBOL/QUIKLST | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 169 | 1 | 1971-08-21 | 1971-10-06 |
| FILE041 | SYMBOL/REPLACE | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 522 | 1 | 1971-02-16 | 1971-10-06 |
| FILE042 | SYMBOL/RESEQ | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 123 | 1 | 1971-02-17 | 1971-10-06 |
| FILE043 | SYMBOL/RESEQB | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 994 | 1 | 1971-02-16 | 1971-10-06 |
| FILE044 | SYMBOL/SCHEDUL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 63 | 1 | 1971-02-17 | 1971-10-06 |
| FILE045 | SYMBOL/SYSDISK | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 142 | 1 | 1971-02-16 | 1971-10-06 |
| FILE046 | SYMBOL/USER | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 646 | 1 | 1971-08-21 | 1971-10-06 |
| FILE047 | SYMBOL/TC500PS | 2 | 0 | 10 | 30 | 3 | 1 | 10 | 14 | 380 | 999 | 1971-10-06 | 1971-10-06 |
| FILE048 | SYMBOL/TC500PP | 2 | 0 | 10 | 30 | 3 | 1 | 10 | 14 | 380 | 999 | 1971-10-06 | 1971-10-06 |
| FILE049 | SYMBOL/TSFILL | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 276 | 1 | 1971-03-15 | 1971-10-06 |
| FILE050 | SYMBOL/TSDUMP | 2 | 0 | 10 | 150 | 15 | 5 | 800 | 20 | 1749 | 1 | 1971-03-15 | 1971-10-06 |


12+ Tdwp Logo Background. Select a design to create a logo now! In this video, i will show you how to add a logo in oceanwp.
Create unique logos with the logaster generator based on your company vision. Generate a logo with placeit! Watch our video tutorial on how to create.
Designevo's free logo maker helps you create custom logos in minutes, no design experience designevo is a free online logo maker with 10,000+ templates that anyone can use to bring to life a.
Use our free logo maker to browse thousands of logo designs created by expert graphic designers for professionals like you. A company logo is the first thing customers will. The best free logo maker & branding tool lets you create your company logo in minutes. Tdwp metropolis, montreal, quebec december 15th 2011.


---
layout: single
author_profile: false
author: mark
title: "Submit Your Bach Bracket Picks"
permalink: /bachelor-submit-tst/
---
Drag the contestants in the order you think they will be told "thanks but no thanks".
- Top of the list = contestant who makes it to the end
- Bottom of the list = contestant you think will go home first
Good luck!
($10 USD / entry. Entries are due no later than Monday January 14 @ 8PM PST/EST)


Welcome to www.trezeo.com (the “Site”). The Site is owned and operated by Trezeo Limited. We, at Trezeo Limited, (“Trezeo” and/or “We”) recognise that privacy and security is a major concern. We respect your right to privacy and comply with our obligations under the Data Protection Acts 1988 and 2003. The purpose of this Privacy & Cookie Policy is to outline how we deal with any personal data you provide to us while visiting our website through the Site. If you are not happy with this Privacy & Cookie Policy you should not use the Site.
Your use of the Site, and any disclosure of personal data via the Site, signifies your consent to us collecting and using personal information about you in accordance with this Privacy & Cookie Policy. Please read this Privacy & Cookie Policy carefully and check it periodically since it may change from time to time and such changes will be posted on the Site.
Types of Information collected
Personal Data
This is data that identifies you or can be used to identify or contact you and include your title, name, surname and email address, or other contact details, that you provide through the ‘Signup’ and ‘Contact Us’ forms on the Site.
If you have provided us with the personal data of another person, you confirm that he or she consents to the processing of his or her personal data and that you have informed him or her of our identity and the purposes (as set out above or elsewhere) for which that personal data will be processed.
“Non-Personal Data” & Cookies
Like most websites, we gather statistical and other analytical information collected on an aggregate basis of all visitors to the Site.
A cookie is a small file that is sent by our web server to your computer, which stores information which we can access when you make return visits to our Site. Storing cookies is usual practice for any website that needs to remember what its users’ preferences are and we use cookies to gather data on an anonymous basis on the number of visits to the Site. By using the Site, you consent to the use of these cookies. Most computers are set up to automatically accept cookies. However, you can reset your browser settings to refuse cookies, or to alert you when a cookie is being sent so you can choose whether or not to accept it.
Google Analytics
We use Google Analytics. Google Analytics is a website tool that is widely used by website owners to understand how visitors engage with their website. Google Analytics collects information anonymously. Further information is available at http://www.google.com/intl/en/analytics/privacyoverview.html. Users can download the “Google Analytics Opt-out Browser Add-on” from this link if they do not wish information collected from a website visit to be sent to Google Analytics.
Purposes for which we hold your Information
Personal Data
We will only process your personal data for specific purposes: i.e.
planning and managing our activities on the Site, including analysis of activities on the Site;
internal record keeping;
recording your interest in Trezeo’s service so we can update you on our progress;
to respond to any queries you submit to us.
Non-Personal Data
We use the non personal data gathered from visitors to the Site in an aggregate form to get a better understanding of where our visitors come from and to help us better design and organise the Site.
Retention and Disclosure of Data
We only share your personal information in accordance with the Data Protection Acts 1988 and 2003. We shall not pass your personal data to any third party including marketing affiliates and partners unless we have procured your express consent to do so or unless such disclosure is required to perform any contract we enter with you.
We may disclose your personal data if we are under a duty to disclose or share your personal data as required by law and when we believe that disclosure is necessary to protect our rights and/or comply with a judicial proceeding, court order, search warrant or legal process served on Trezeo or the Site or regulatory order or other statutory or legal requirement.
We keep a record of all e-mail correspondence sent to Trezeo through the Site. This means that any queries or problems may be dealt with efficiently and also so we can ensure that any information that we send to you is relevant.
Transfer of Site
We reserve the right to transfer information (including your personal data) to a third party in the event of a transfer of all or substantially all of the assets of Trezeo relating to this Site provided that the third party agrees to adhere to the terms of the Privacy & Cookie Policy and provided that the third party only uses your personal data for the purposes that you provided it to us. You will be notified in the event of any such transfer and you will be afforded an opportunity to opt-out.
Security
Your personal data is held on secure servers hosted by our Internet Service Provider. The nature of the Internet is such that we cannot guarantee or warrant the security of any information you transmit to us via the Internet. No data transmission over the Internet can be guaranteed to be 100% secure. However, we will take all reasonable steps (including appropriate technical and organisational measures) to protect your personal data.
All communication between your computer and our server takes place over an SSL secured internet connection, generally regarded as offering the highest level of commercially available internet security.
Any external links to other websites are clearly identifiable as such, and we are not responsible for the content or the privacy policies of these other websites.
Updating, Verifying and Deleting Personal Data
You may inform us of any changes in your personal data, and in accordance with our obligations under the Data Protection Acts 1988 and 2003 we will update or delete your personal data accordingly. To find out what personal data we hold on you or to have your personal data updated, amended or removed from our database, or if you have questions about your personal data or our Privacy & Cookie Policy, please email us at<EMAIL_ADDRESS>Any such data subject requests may be subject to the prescribed fee.


Web development
We provide a full range of web development: from front- and back-end code writing to working on database or server side. At the end you will get a state of the art, beautifully designed, user-friendly and functional website. We ensure high quality, efficient and highly collaborative web development.
Mobile apps development
Using the best practices in iOS and Android app development, from strategy to implementation, we use mobile technologies that will make your app succeed in today’s mobile marketplace.
Design
Our graphic designers go quickly from mock-up to interactive prototype designs and finally ensure brilliant product design. Your product will combine nice look and great functionality, so users can find the information they need quickly.
Support
We provide a full range of web development: from front- and back-end code writing to working on database or server side. At the end you will get a state of the art, beautifully designed, user-friendly and functional website. We ensure high quality, efficient and highly collaborative web development.
Strategy
Using the best practices in iOS and Android app development, from strategy to implementation, we use mobile technologies that will make your app succeed in today’s mobile marketplace.
Budgets
Our graphic designers go quickly from mock-up to interactive prototype designs and finally ensure brilliant product design. Your product will combine nice look and great functionality, so users can find the information they need quickly.
Web development
We provide a full range of web development: from front- and back-end code writing to working on database or server side. At the end you will get a state of the art, beautifully designed, user-friendly and functional website. We ensure high quality, efficient and highly collaborative web development.
Mobile apps development
Using the best practices in iOS and Android app development, from strategy to implementation, we use mobile technologies that will make your app succeed in today’s mobile marketplace.


Constraint problems arise in many settings. Urban planning presents a particularly attractive challenge because it mixes geometry with logic. Your job in this puzzle is to lay out a town into city blocks under certain constraints.
In what follows, distance is measured in Manhattan distance: The distance between blocks A and B is the number of east-west streets plus the number of north-south streets between their nearest corners. Thus, if block B lies immediately due east of block A, the distance between them is 1. If B lies southwest of A and traveling from the northeast corner of block B to the southwest corner of block A requires crossing five east-west streets and two north-south streets, then the distance between the two blocks is seven.
Here are the constraints. The industrial zone (I) and every housing complex (H) should be at least eight blocks apart. Each office building (O) and each housing complex (H) should be between two and six blocks apart, inclusive. Every housing complex (H) should be within two blocks of some shopping center (S). Every shopping center (S) should be within one block of a warehouse (W). Each warehouse (W) should be within six blocks of the industrial zone (I). Each housing complex (H) should be within one block of a park (P). Unused lots can be laid out as vacant (X).
Each block contains only one activity. There are five blocks of housing complexes, two of shopping centers, one industrial, two warehouses, and three office buildings. You will decide on the number of parks you need.
If the town is to be laid out as a square, how many blocks on each side must the town have as a minimum?
Given the size determined from your answer to the first question, find a layout that leaves the largest possible (in area) rectangle of vacant blocks (X) or parkland (P). Your customers are thinking of building a stadium there. Show the layout.
If one constraint were eliminated, how many blocks on each side would this town need to be at a minimum, disregarding the stadium? Say which constraint should be eliminated and show the layout.
If the town is to be laid out as a square, how many blocks on each side must the town have as a minimum?
It has to be at least six by six, because of the minimum distance constraint between industrials and housing. Under that constraint, even five by five would be unacceptable for more than one housing unit. The constraint also implies that the industrial zone must be in one corner.
Given the size determined from your answer to the first question, find a layout that leaves the largest possible (in area) rectangle of vacant blocks (X) or parkland (P). Your customers are thinking of building a stadium there. Show the layout.
Figure 2-1 shows a possible layout. The stadium could be 3 by 5, hence could have an area of 15.
|
I |
X |
X |
X |
X |
X |
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O |
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|
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W |
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|
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X |
X |
W |
P |
H |
|
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X |
S |
H |
H |
|
X |
X |
P |
H |
H |
P |
If one constraint were eliminated, how many blocks on each side would this town need to be at a minimum, disregarding the stadium? Say which constraint should be eliminated and show the layout.
If you eliminate the constraint separating industrial zones from housing, say by finding non-polluting industrials, then the town could fit into the lower right 4 by 4 square, shown in Figure 2-2. There could be a large belt of vacant land.
|
X |
X |
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|
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I |
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|
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W |
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|
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|
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P |
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H |
P |


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You made it to our website - thank you for your time.
Now lets get you a quote in real time.
Text "Get Quote" to 1-831-555-1212.
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ui.splitpanelvertical
innovaphone.ui.SplitPanelVertical(container, storageId, height)
Creates a vertical splitpanel. Currently only basic implementation with fixed top/down division.
Arguments
- container
- the container the splitpanel is added to
- [storageId]
- currently unused.
- [height]
- currently unused. Fix division: top 46%, down 54%
Functions
- getTop()
- returns the top div
- getDown()
- returns the down div
- cleanupTop()
- removes all top elements
- cleanupDown()
- removes all down elements


| Verified criteria | ||
|---|---|---|
Advanced Services |
Verified | |
NHSmail |
Verified |
If you believe your pharmacy has not met one of the criteria we have verified contact us<EMAIL_ADDRESS>| Outstanding criteria | ||
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NHS.UK |
Not verified |
You must meet these criteria before you can continue


--- layout: default ---
This project aims to provide a suite of tools to assist in running a conference. Each of the tools will stand alone but when deployed as a whole will integrate with each other to provide even greater value. The tools will all be open source and free to use to help conferences keep their costs down. The first tool in the suite was written partly due to the huge fees that some ticket SaaS providers charge.
In addition to providing a suite of great tools, this project also aims to be an example which other developers can learn from. Specifically, each tool will apply techniques to keep code clean and easy to change, following the clean architecture pattern. Where appropriate, more advanced techniques, such as event sourcing will also be used to give developers a real working example they can learn from.
This tool focuses on selling tickets to your delegates. The feature set is currently quite small but it covers the basics needed by most conferences including free ticket issuing, discount codes and downloadable reports. Payments are handled using Stripe.
This tool is designed to help you manage sponsorships, from the point you recieve an enquiry or lead about a potential sponsor till the point the event happens, this will help you keep track of each of your sponsors, collecting key information such as logos, invoices and contracts. It's built in task system reminds you to follow up on contacts and hopefully increase the conversion of leads into sponsors.
This tool is designed to do a similar job to the sponsorship CRM but for your speakers; it will be able to help keep all the information about each of the speakers organised such as: when they arrive and leave; do they need picking up from an airport; have their travel costs been reimbursed and have you booked them a hotel room.


Xasanov Ibrohim
My name is... Ibrohim I am 14 years old, I have been interested in programming for over 3 years and I am currently a Front-End developer
I know languages like HTML, PUG, SSS, SSSS LESS, Bootstrap, Javascript, GitHub And Im a Student
I have made more than 100 sites, I have solved more than 500 JS tasks, more than 40 programs, I have released 3 Games, and I am making my own Programming Language ...
1111111101<PHONE_NUMBER>11101001101<PHONE_NUMBER>101100110100110100110 11111 10011000 10100 111 10100 10101 101001
Programmers read this🤣


Column chart with axis title peeeep
Axis Title Gap: Axis Rotation axis title facing the axis axis title facing away Apply


Hello, here's your invoice
Buyer
Devan
Order number : 00073
Order list
Domain + ID Protection IDR 135.000
Web creation service IDR 80.000
PPN (10%) IDR 13.500
Total IDR 228.500
The file you will get
The resource file is codeignitor format and includes bootstrap 4.
Order status On progres
The work will begin after payment has been made and confirmed
Back to home


git-prune - Prune all unreachable objects from the object database
git prune [-n] [-v] [--expire <expire>] [--] [<head>...]
Note
In most cases, users should run git gc, which calls git prune. See the section "NOTES", below.
This runs git fsck --unreachable using all the refs available in refs/, optionally with additional set of objects specified on the command line, and prunes all unpacked objects unreachable from any of these head objects from the object database. In addition, it prunes the unpacked objects that are also found in packs by running git prune-packed. It also removes entries from .git/shallow that are not reachable by any ref.
Note that unreachable, packed objects will remain. If this is not desired, see git-repack(1).
-n, --dry-run
Do not remove anything; just report what it would remove.
-v, --verbose
Report all removed objects.
--
Do not interpret any more arguments as options.
--expire <time>
Only expire loose objects older than <time>.
<head>...
In addition to objects reachable from any of our references, keep objects reachable from listed <head>s.
To prune objects not used by your repository or another that borrows from your repository via its .git/objects/info/alternates:
$ git prune $(cd ../another && git rev-parse --all)
In most cases, users will not need to call git prune directly, but should instead call git gc, which handles pruning along with many other housekeeping tasks.
For a description of which objects are considered for pruning, see git fsck*(Aqs --unreachable option.
git-fsck(1), git-gc(1), git-reflog(1)
Part of the git(1) suite


Challenge by
Frontend Mentor
. Coded by
Ade
.
You've used
815 GB
of your storage
0 GB
1000 GB
185
GB LEFT


A very much passionate and kind of geeky programmer, who once had a life. Now he has coffee, and a world of code. Like watching Sci-Fi and Mystery Movies, TV Series, Talking and Arguing about technologies, and Nothing.
My skills includes Java, Java Web Frameworks like Spring MVC, Spring Boot, JAX-RS But started as an Android Developer and still I am. In PHP world? Well, Laravel. But Java and it's framework Spring are the platform for life.


If you try to drop me somewhere other than these containers, I'll just come back.
You can drop me in the left container, otherwise I'll stay here.
// JS
controller('Copy', ['$element', 'dragularService', function TodoCtrl($element, dragularService) {
dragularService($element.children(), {
copy: true
});
}])

Move me, and make copy on drop.

If you try to drop me somewhere other than these containers, I'll just come back.

You can drop me in the left container, otherwise I'll stay here.


| Package | Description |
|---|---|
| languagemodel.calc | |
| languagemodel.model | |
| main |
| Class and Description |
|---|
| MapTreeNode
Deprecated.
Class used to parallelize the calculation of n-gram probabilities in
MaximumLikelihoodEstimation .
The idea was to build up a tree, where the depth of a node corresponds to the length of a n-gram. The children
of a node thereby share the beginning of their IDs (= words). A tree would then look something like this:
dog house Then, every (pseudo-)root like "dog" or "house" could be assigned to thread, which moves through each subtree and computes every n-gram probability based on the n-gram probability of the parent node. Every node stores the ID and frequency of a phrase. Why doesn't it work? Basically, constructing the tree is madness. Let's assume that adding a new child to a node is an operation with cost 1. For unigrams, you can add each node directly, so O(n) = |Vuni|. But for bigrams, you have to find the right node, so it's O(n) = 2 * |Vbi| (because you have to make two comparisons). Assume that the maximal number of n-grams is the number of (n-1)-grams2, you have to do |V| + |V|2 + |V|3 + ... operations for trigrams and so on. Although the number is lesser in reality, constructing the trees comes at a high cost which outweighs any benefits that could come of parallelization. Maybe it would be feasible with a parallelized construction of the tree on a powerful machine, but that couldn't be tested. |
| ProbabilityCalculation
Blueprint for a probability calculation, where a
PathHandler with the task description is used
to calculate the n-gram probability. |
| Class and Description |
|---|
| ProbabilityCalculation
Blueprint for a probability calculation, where a
PathHandler with the task description is used
to calculate the n-gram probability. |
| Class and Description |
|---|
| ProbabilityCalculation
Blueprint for a probability calculation, where a
PathHandler with the task description is used
to calculate the n-gram probability. |


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It is a language that allows the users to define data and their relationship to other types of data. It is mainly used to create files, databases, data dictionary and tables within databases. It is also used to specify the structure of each table, set of associated values with each attribute, integrity constraints, security and authorization information for each table and physical storage structure of each table on disk.
The following table gives an overview about usage of DDL statements in SQL:
Click to read more
The World Of Database Languages . .
Data Definition Language (DDL)
Data Manipulation Language (DML)
It is a language that provides a set of operations to support the basic data manipulation operations on the data held in the databases. It allows users to insert, update, delete and retrieve data from the database. The part of DML that involves data retrieval is called a query language.
The following table gives an overview about the usage of DML statements in SQL:
Click to read more
Data Control Language (DCL)
DCL statements control access to data and the database using statements such as GRANT and REVOKE. A privilege can either be granted to a User with the help of GRANT statement. The privileges assigned can be SELECT, ALTER, DELETE, EXECUTE, INSERT, INDEX etc. In addition to granting of privileges, you can also revoke (taken back) it by using REVOKE command.
The following table gives an overview about the usage of DCL statements in SQL:
Click to read more
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Insert random numbers, UUIDs, names, IP addresses, and much more using an IntelliJ action.
To insert random data, press Alt + R (or ⌥R) to open the list of available templates and choose
one that suits your task.
By default, a different value is inserted at each caret.
🕸 Data Types
There are six basic data types that can be inserted and customised:
- Integers, such as 7,826,922, from a custom range, in any base from binary to hexatrigesimal.
- Decimals, such as 8,816,573.10, using customisable separators.
- Strings, such as "PaQDQqSBEH", specified using a regex.
- Words, such as "Bridge", with predefined or custom word lists.
- UUIDs, such as 0caa7b28-fe58-4ba6-a25a-9e5beaaf8f4b, with or without dashes.
- Date-times, such as 2022-02-03 19:03, or any other format you want.
🧬 Templates
For complex kinds of data, you can use templates.
A template is a list of data types that should be concatenated to create random data.
Insert phone numbers, email addresses, URLs, IP addresses, or any custom data type
you can think of.
Of course, Randomness comes bundled with a whole array of predefined templates to help you out.
If needed, you can reuse a template by including it in another template using a reference.
🗃 Arrays
Need a lot of data?
Insert an entire array of any template you want.
For example, an array of integers might look like [978, 881, 118, 286, 288].
You can customise the brackets, delimiter, and number of elements to your liking every time you insert an array,
because no two arrays are the same.
⌨ Shortcuts
Instead of using up all your shortcuts, Randomness only uses the Alt + R (or ⌥R) shortcut by
default.
However, to streamline your workflow, you can assign shortcuts to any template under your IDE's Keymap
settings.
💨 Fast insertion
The insertion popup (shown when you press Alt + R (or ⌥R) by default) is searchable:
Just type something in the popup and relevant templates will be filtered out.
Or use the hotkeys that are assigned to the first 10 templates in the list:
Press any digit to directly insert the corresponding template.
Reorder templates in the settings menu to change which template uses which hotkey.
👀 Previews
To help you decide what settings to choose, a preview of the template is shown while you're editing.


Atom has an extension for threading (via). This is great; when I was building an importer for this blog (from another blog software where I wrote the export by accessing the database directly) I used Atom, but had to invent something to match comments up to their respective posts. Relating comments to their posts was the only place where there seemed to be information loss in dumping the entire blog to Atom. So I made
So, the extension seems to look like this:
<feed xmlns:thr="http://purl.org/syndication/thread/1.0"> <entry> <thr:in-reply-to ref="post-id" /> .... </entry> </feed>
With this I think most blogs can be 100% represented by an Atom model.
Well... another problem is that many blogs use something other than HTML for their content; something like Restructured Text, Textile, Markdown, etc. To be an accurate representation, the <content> should contain that format, or multiple forms of the content should be presented, with one marked as editable. Maybe the simplest solution to this is to store only the canonical representation (as, say, text/x-restructured-text) and render the feed differently for actual readers. But it would be nicer if this wasn't necessary.
There's also an extension in that spec for giving the comment feed URL:
<link rel="replies" href="comment-feed.xml" />
This doesn't really do anything for blog publishing software, just for readers, but it could be nice; having per-entry comment feeds isn't very interesting right now because the subscription process is not well automated -- the typical blog subscription process is way too heavy when you are just curious about followup comments that might last for a week at most. This gives smart readers an opportunity to treat this case specially.
A while ago there was some talk on the Pylons list about blog publishing software, and I brainstormed a kind of distributed set of pieces to implement a blog. The Atom Publishing Protocol and an Atom store could potentially be all the persistence you need, though I'm unclear on how you'd do general querying and reporting with the APP. Querying probably is best implemented just with ad hoc systems for now.
Have you looked at demokritos?
having per-entry comment feeds isn’t very interesting right now because the subscription process is not well automatedAnother problem is that it scales very poorly if a reader wants to stay informed of all comments on a weblog. You don’t know when someone will post a comment on a long-silent entry, so you would usually need to poll them all.
The APP offers enough introspection to guide the posting of Atom entries and collections, but it is silent on querying. As you say anyone can implement an ad hoc query interface against their Atom store. No surprise that Google has offered a query and authentication interface: GData.


Saved 30 id's to ms-lims
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Methodology
Approach
Owing to the complexity of the problem statement, we aim at a simpler problem statement. Since the action, the objects and the sound captures the essence of the entire tennis match video, we inspect each of the problem statement seperately and try to make inferences out of it. Once efficient results can be obtained for the individual parts, we can combine them to render an efficient end to end system.
Appraoch
Reduced Problem Statement
Work Flow
We consider a modular approach to the problem and the solution has the following major components:
- Tennis Court Detection (Applied Homographic and Hough Transforms)
- Object Detection (Applied Regions with Convoluted Neural Networks (RCNN))
- Action Recognition (Applied SVM (classifier) to extracted HOF features)
- Ball Tracking (Optical Flow)
- Sound Analysis (Naive Bayes Classifier on sound features)


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If, elseif, else and endif comprise condition block in MFP. They should be used like the following example:
If conditionA
......
elseif conditionB
......
elseif conditionC
......
......
......
......
else
......
endif
, where conditionA, conditionB, conditionC, etc. are expressions which have boolean values. If they are not boolean values, MFP converts them to boolean first (if MFP can).


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This Morning's Deidre Sanders addresses moment she 'shoved' crew member out of camera shot
Deidre left red-faced
by Paul HironsDeidre Sanders is a firm favourite with This Morning fans thanks to her empathy and kindness.
But she was left red-faced today when hosts Eamonn Holmes and Ruth Langford played some footage of her shoving a member of the production team out of shot.
Read more: This Morning fans divided as guest insists we should rent Christmas trees and ban wrapping paper
During a segment where Eamonn and Ruth were talking about Deidre's 40-year career as an agony aunt, Eamonn brought up an embarrassing moment from her past.
"See I know you're looking at Deidre there and thinking how lovely, how full of empathy, kindness and cuddliness she is," he jokingly told the viewers.
"But Deidre was imprisoned for assault. There was a lovely member of our team called Catherine Hodgson who would do anything for you, she works in production here.
"Rather than let me explain see the evidence that put Deidre in prison herself."
He then showed a video of Catherine in a previous episode accidentally wandering into shot and Deidre shoving her out of the way.
 Deidre explained.
Deirdre then got a further shock when Eamonn introduced Catherine, who was working on the show... and another member of the crew re-enacted the moment.
"Catherine is here so you can apologise to her. She's never recovered," Eamonn said.
Catherine joked: "It was not gentle that's for sure."
Read more: Holly Willoughby in tears as her This Morning co-star reveals horrific domestic violence ordeal
Earlier in the episode, Eamonn cracked a rather crude joke as he told viewers he was in for a "fun night" with his wife and co-host Ruth.
The daytime TV favourites, both 59, were introducing the segments on today's episode of the programme when they heard the song You're Beautiful by James Blunt, who was due to perform in the studio.
Eamonn said: "It is true you are beautiful, I said play that one for my Ruth. I did, darling. It'll be Friday fun night now, after that.."
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