In dealing with exponents. A monomial should be on its simplest form
A monomial is a number, a variable, or the product of a number and one or more variables.
Constants are monomials that contain no variables.
For any n a natural number and a any real number:
with the interpretation that a 0 = 1 if a ≠ 0 .
So, for example:
3 4= 3 x 3 x 3 x 3 = 81
If a is any non-zero number and n is a positive number then,
provided a ≠ 0 .
If a is any real number and m & n are integers,
If a is any non-zero number and m & n are integers,
If a & b are any real and m & n are integers,
Example
Example
Example
Example
Rational Exponents is in the form
where both m and n are integers and b any real number (except b cannot be negative when n is even).
We will start simple by looking the following special case, b integer.
is equivalent to
In other words, when evaluating we are really asking what number (in this case a) did we raise to the n to get b. Often is called the nth root of b
For m and n natural numbers and bany real number (except b cannot be negative when n is even)
and
If n is a positive integer that is greater than 1 and a is a real number then,
where n is called the index, a is called the radicand, and the symbol is called the radical.
The left side of this equation is often called the radical form and the right side is often called the exponent form.
Note as well that the index is required in these to make sure that we correctly evaluate the radical.
There is one exception to this rule and that is square root.
For square roots we have,
In other words, for square roots just drop the index.
We can also write the general rational exponent in terms of radicals as follows:
OR
If n is a positive integer greater than 1 and both a and b are positive real numbers
Example 1
Example 2
Example
Example
A radical is said to be in simplified radical form (or just simplified form) if each of the following are true:
Answer
Answer
Answer
Answer
Answer
Answer
Answer
The Process of getting rid of the radicands in the denominator is called rationalizing the denominator.
Answer
Answer
Answer
Answer
An algebraic expression involving only the operations of addition, subtraction, multiplication and raising to whole number powers on variables and constants is called POLYNOMIALS.
In a polynomial, a variable cannot appear in a denominator, as an exponent, or
within a radical.
Accordingly, a polynomials in one variable x is constructed by adding or
subtracting constants and terms of the form axn , where a is real number and n is
a natural number.
A polynomial in two variables x and y is constructed by adding and subtracting
constants and terms of the form axmyn, where a is a real number and, m and n
are natural numbers. Polynomials in three or more variables are defined in
similar manner.
Polynomials are classified according to their degree. The power of the variable is
the degree of that term if a term in a polynomial has only one variable as a factor
and the sum of the powers of the variables if two or more variables are present in
a term as a factor.
The degree of polynomials is the degree of the nonzero term
with the highest degree in the polynomials. Any nonzero constant is defined to be
a polynomial of degree 0.
The number 0 is also polynomials but is not assigned
a degree.
Polynomials in one variable:
Polynomials in several variables:
Non-Polynomials:
A monomial is a polynomial that consists of exactly one term. A binomial is a polynomial that consists of exactly two terms. Finally, a multinomial is a polynomial that consists of more than two terms.
Monomial
Binomial
Trinomial
Multinomial
Adding and Subtracting Polynomials can be done by suppressing the parentheses and combining like terms.
Multiplying polynomials involve the extensive use of distributive properties for real numbers, as well as real number properties.
Polynomial Operations using all the properties of real numbers and Properties of exponents.
Contents for rational-expression
Contents for linear-equation
Contents for systems
Contents for quadratic-equation
Contents for progression
I think you know about me. So there is no need to ask, just think of any "awesome things", and that will become Me.
I think you know about about me
I think you know about about me
I think you know about about me


Creating dynamic inventory with Unreal Engine, is easy you just need to know where to start so I will help you with some tips
→ Use C++ as calculations can be faster and dynamically changed using integration with blueprints
→ Use singletons and interfaces to store informations globally so can acessed easier
→ Always comment your comments with the necessary informations you may need after you need later to maintain the code working
First off create a new C++ project if you don't already have one, after that import any kind of interface stuff you want to your items for now i will not import anything
I will use the basic borders and images from unreal engine,
Now create a new C++ class of type UUserWidget with the name of _slot, use public (the reason of using the _ before the name is to avoid conflicts with engine default slot names) this will give you access to the user widget class inheritence from the engine defaults. after the code compiles and Visual studio is opened fix some errors that may happen if some sort of weird bug happen. Usually is the include file on the source file that is not with the correct path just fix it
// Your copyright notice #include "Public/YourFilePath/_slot.h"
Back to the engine create a new C++ class of the type UUserWidget with the name of _grid do the same thing fixing the same issues from the bug, notice that this may or may not happen to you
//Your Copyright Notice #include "Public/YourFilePath/_grid.h"With this problem fixed we can procced to the next steps to create our grid slot "inventory" panel
// Your copyright notice #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "_slot.generated.h" /** * Grid slot used to added the back panel to the inventory **/ UCLASS() class MY_PROJECT_API _slot : public UUserWidget { GENERATED_BODY() public: // Overriden from UUserWidget // Initialize all the neccessary slots and information inside the slot as images and borders virtual bool Initialize() override; // Works similarly to a Begin play in this ocassion virtual void NativeConstruct() override; public: // background of this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot", meta = (BindWidget)) class UImage* _background; // the icon used by the item when using this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot", meta = (BindWidget)) class UImage* _icon; // The index of this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot") int32 _index; };
Explaining the above code:
Code imported from the UUserWidget class, this class is the base class if you want to use umg in unreal engine 4 and C++ without touching slates
// Initialize all the neccessary slots and information inside the slot as images and borders virtual bool Initialize() override;
Initialize overriden function is the function that sort of Initialize all the information of the widget inside the unreal engine, this works inside the engine and here you have to check every pointer and references you get as if you don't you have a high change of code errors and engine crashes. seriously, I've spend a lot of time without noticing that, and return a bool , for the experiences I had need to return true or the engine might crash
// Works similarly to a Begin play in this ocassion virtual void NativeConstruct() override;
Native Construct override function will allow us to use our items as soon as they are constructed on the viewport of the player, or created does not return nothing as it's a void
// background of this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot", meta = (BindWidget)) class UImage* _background; // the icon used by the item when using this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot", meta = (BindWidget)) class UImage* _icon; // The index of this slot UPROPERTY(EditDefaultsOnly,BlueprintReadWrite,Category = "Slot") int32 _index;
UImage* is a base class from the engine, we can use this to create images on the umg(UUserWidget) we are Creating other class we can use is the UBorder* that has similar implementation with a little bit more properties to it, but for now I'm going to use UImage*
// Your copyright notice #include "Public/YourFilePath/_slot.h" // Initialize all the neccessary slots and informations inside the slot as images and borders bool _slot::Initialize() { Super::Initialize(); // we need a valid background image and a valid icon image object otherwise this cannont be initialized if(!_background || !_icon) return false; // set the color of this background and make the icon transparent/invisible _background->SetColorAndOpacity(FLinearColor(0.5f,0.5f,0.5f,0.5f)); _icon->SetColorAndOpacity(FLinearColor(0.f,0.f,0.f,0.f)); }
As I'm a lazy bastard I will just copy the hole code here the end code :|
// header file class _slot; // forward declaration of the slot class /** * class that is going to receive all the slots and provided a visual of the inventory */ UPROPERTY(EditAnywhere, BlueprintReadWrite,meta = (BindWidget)) class UUniformGridSlot* _inventoryGridPanel; /** * Class used to create the inventory slots on the grid */ UPROPERTY(EditAnywhere, BlueprintReadWrite) TSubclassOf<_slot> _inventorySlotClass; /** * Array containing all of the inventory slots on the grid panel */ UPROPERTY(EditAnywhere, BlueprintReadWrite) TArray<_slot*> _inventorySlots; //Source file /** * Initialize the grid panel slots */ void US_InventoryScreen::_initializeGridPanelSlots() { if (!_inventoryGridPanel) return; if (!_inventorySlotClass) return; // number of columns you want this grid to have const int32 Col = 10; // the number of rows you want the grid to have const int32 Row = 1; int32 Rows = 0; // current number of rows //↓ ¬ Number of items in the inventory for (int32 a = 0; a <= 60;) { US_InventorySlot* InventorySlot = CreateWidget<_slot>(GetOwningPlayer(), _inventorySlotClass); if (!InventorySlot) return; _inventorySlots.Add(InventorySlot); InventorySlot->AddToViewport(999); InventorySlot->_slotBackground->SetBrushFromTexture(nullptr); // you can set the icon you want the item to have here InventorySlot->_slotStack->SetVisibility(ESlateVisibility::Hidden); // we hide the slot stack too UUniformGridSlot* _gridSlot = _inventoryGridPanel->AddChildToUniformGrid(InventorySlot, Rows, (a % Col)); if (!_gridSlot) return; a++; _gridSlot->SetHorizontalAlignment(EHorizontalAlignment::HAlign_Fill); _gridSlot->SetVerticalAlignment(EVerticalAlignment::VAlign_Fill); if (a % Col == Row - 1) { Rows++; } } }


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Example Application
- The first implementation shows how to use cmdWin.getCommandResult() method. The cmdWait.waitForCommandDone(5) method will checked
the console information if it has been updated in 5 seconds or not. If not, it understands as "done".
- The second implmentation shows more detail information timely.
- The third implementation shows how to check if the command finishes or not with pwa.process.checkProcessDoneByCommandLine method. "jjs.exe"
is the executing program and "StartExampleApp1.bat" is the criteria in the command line string that could uniquely be identified.
Prev


--- title: Characterizing the loss landscape of variational quantum circuits keywords: fastai sidebar: home_sidebar summary: "By Patrick Huembeli and Alexandre Dauphin" description: "By Patrick Huembeli and Alexandre Dauphin" ---
The complex pytorch library comes from Qucumber https://github.com/PIQuIL/QuCumber


Records that fail to get loaded into the CarbonData due to data type incompatibility or are empty or have incompatible format are classified as Bad Records.
The bad records are stored at the location set in carbon.badRecords.location in carbon.properties file.
By default carbon.badRecords.location specifies the following location /opt/Carbon/Spark/badrecords
.
While loading data we can specify the approach to handle Bad Records. In order to analyse the cause of the Bad Records the parameter BAD_RECORDS_LOGGER_ENABLE
must be set to value TRUE
. There are multiple approaches to handle Bad Records which can be specified by the parameter BAD_RECORDS_ACTION
.
'BAD_RECORDS_ACTION'='FORCE'
'BAD_RECORDS_ACTION'='REDIRECT'
To ignore the Bad Records from getting stored in the raw csv, we need to set the following in the query :
'BAD_RECORDS_ACTION'='IGNORE'
The store location specified while creating carbon session is used by the CarbonData to store the meta data like the schema, dictionary files, dictionary meta data and sort indexes.
Try creating carbonsession
with storepath
specified in the following manner :
val carbon = SparkSession.builder().config(sc.getConf).getOrCreateCarbonSession(<carbon_store_path>)
Example:
val carbon = SparkSession.builder().config(sc.getConf).getOrCreateCarbonSession("hdfs://localhost:9000/carbon/store")
The Apache CarbonData acquires lock on the files to prevent concurrent operation from modifying the same files. The lock can be of the following types depending on the storage location, for HDFS we specify it to be of type HDFSLOCK. By default it is set to type LOCALLOCK. The property carbon.lock.type configuration specifies the type of lock to be acquired during concurrent operations on table. This property can be set with the following values :
In order to build CarbonData project it is necessary to specify the spark profile. The spark profile sets the Spark Version. You need to specify the spark version
while using Maven to build project.
Carbon support insert operation, you can refer to the syntax mentioned in DML Operations on CarbonData. First, create a source table in spark-sql and load data into this created table.
CREATE TABLE source_table(
id String,
name String,
city String)
ROW FORMAT DELIMITED FIELDS TERMINATED BY ",";
SELECT * FROM source_table;
id name city
1 jack beijing
2 erlu hangzhou
3 davi shenzhen
Scenario 1 :
Suppose, the column order in carbon table is different from source table, use script "SELECT * FROM carbon table" to query, will get the column order similar as source table, rather than in carbon table's column order as expected.
CREATE TABLE IF NOT EXISTS carbon_table(
id String,
city String,
name String)
STORED AS carbondata;
INSERT INTO TABLE carbon_table SELECT * FROM source_table;
SELECT * FROM carbon_table;
id city name
1 jack beijing
2 erlu hangzhou
3 davi shenzhen
As result shows, the second column is city in carbon table, but what inside is name, such as jack. This phenomenon is same with insert data into hive table.
If you want to insert data into corresponding column in carbon table, you have to specify the column order same in insert statement.
INSERT INTO TABLE carbon_table SELECT id, city, name FROM source_table;
Scenario 2 :
Insert operation will be failed when the number of column in carbon table is different from the column specified in select statement. The following insert operation will be failed.
INSERT INTO TABLE carbon_table SELECT id, city FROM source_table;
Scenario 3 :
When the column type in carbon table is different from the column specified in select statement. The insert operation will still success, but you may get NULL in result, because NULL will be substitute value when conversion type failed.
Following are the aggregate queries that won't fetch data from aggregate table:
Example:
create table gdp21(cntry smallint, gdp double, y_year date) stored as carbondata;
create datamap ag1 on table gdp21 using 'preaggregate' as select cntry, sum(gdp) from gdp21 group by cntry;
select ctry from pop1 where ctry in (select cntry from gdp21 group by cntry);
Example:
create table gdp21(cntry smallint, gdp double, y_year date) stored as carbondata;
create datamap ag1 on table gdp21 using 'preaggregate' as select cntry, sum(gdp) from gdp21 group by cntry;
select cntry, sum(gdp) from gdp21 where cntry in (select ctry from pop1) group by cntry;
Example:
create table gdp21(cntry smallint, gdp double, y_year date) stored as carbondata;
create datamap ag1 on table gdp21 using 'preaggregate' as select cntry, sum(gdp) from gdp21 group by cntry;
select cntry,sum(gdp) from gdp21,pop1 where cntry=ctry group by cntry;
Spark executor shows task as failed after the maximum number of retry attempts, but loading the data having bad records and BAD_RECORDS_ACTION (carbon.bad.records.action) is set as "FAIL" will attempt only once but will send the signal to driver as failed instead of throwing the exception to retry, as there is no point to retry if bad record found and BAD_RECORDS_ACTION is set to fail. Hence the Spark executor displays this one attempt as successful but the command has actually failed to execute. Task attempts or executor logs can be checked to observe the failure reason.
SDK writer is an independent entity, hence SDK writer can generate carbondata files from a non-cluster machine that has different time zones. But at cluster when those files are read, it always takes cluster time-zone. Hence, the value of timestamp and date datatype fields are not original value. If wanted to control timezone of data while writing, then set cluster's time-zone in SDK writer by calling below API.
TimeZone.setDefault(timezoneValue)
Example:
cluster timezone is Asia/Shanghai
TimeZone.setDefault(TimeZone.getTimeZone("Asia/Shanghai"))
To observe the LRU cache memory footprint in the logs, configure the below properties in log4j.properties file.
log4j.logger.org.apache.carbondata.core.cache.CarbonLRUCache = DEBUG
This property will enable the DEBUG log for the CarbonLRUCache and UnsafeMemoryManager which will print the information of memory consumed using which the LRU cache size can be decided. Note: Enabling the DEBUG log will degrade the query performance. Ensure carbon.max.driver.lru.cache.size is configured to observe the current cache size.
Example:
18/09/26 15:05:29 DEBUG CarbonLRUCache: main Required size for entry /home/target/store/default/stored_as_carbondata_table/Fact/Part0/Segment_0/0_1537954529044.carbonindexmerge :: 181 Current cache size :: 0
18/09/26 15:05:30 INFO CarbonLRUCache: main Removed entry from InMemory lru cache :: /home/target/store/default/stored_as_carbondata_table/Fact/Part0/Segment_0/0_1537954529044.carbonindexmerge
Note: If Removed entry from InMemory LRU cache
are frequently observed in logs, you may have to increase the configured LRU size.
To observe the LRU cache from heap dump, check the heap used by CarbonLRUCache class.
Symptom
17/11/11 16:48:13 ERROR LocalFileLock: main hdfs:/localhost:9000/carbon/store/default/hdfstable/tablestatus.lock (No such file or directory)
java.io.FileNotFoundException: hdfs:/localhost:9000/carbon/store/default/hdfstable/tablestatus.lock (No such file or directory)
at java.io.FileOutputStream.open0(Native Method)
at java.io.FileOutputStream.open(FileOutputStream.java:270)
at java.io.FileOutputStream.<init>(FileOutputStream.java:213)
at java.io.FileOutputStream.<init>(FileOutputStream.java:101)
Possible Cause
If you use <hdfs path>
as store path when creating carbonsession, may get the errors,because the default is LOCALLOCK.
Procedure Before creating carbonsession, sets as below:
import org.apache.carbondata.core.util.CarbonProperties
import org.apache.carbondata.core.constants.CarbonCommonConstants
CarbonProperties.getInstance().addProperty(CarbonCommonConstants.LOCK_TYPE, "HDFSLOCK")
Symptom
Thrift throws following exception :
thrift: error while loading shared libraries:
libthriftc.so.0: cannot open shared object file: No such file or directory
Possible Cause
The complete path to the directory containing the libraries is not configured correctly.
Procedure
Follow the Apache thrift docs at https://thrift.apache.org/docs/install to install thrift correctly.
Symptom
The shell prompts the following error :
org.apache.spark.sql.CarbonContext$$anon$$apache$spark$sql$catalyst$analysis
$OverrideCatalog$_setter_$org$apache$spark$sql$catalyst$analysis
$OverrideCatalog$$overrides_$e
Possible Cause
The Spark Version and the selected Spark Profile do not match.
Procedure
Ensure your spark version and selected profile for spark are correct.
Use the following command :
mvn -Pspark-2.1 -Dspark.version {yourSparkVersion} clean package
Note : Refrain from using "mvn clean package" without specifying the profile.
Symptom
Load query failed with the following exception:
Dictionary file is locked for updation.
Possible Cause
The carbon.properties file is not identical in all the nodes of the cluster.
Procedure
Follow the steps to ensure the carbon.properties file is consistent across all the nodes:
Copy the carbon.properties file from the master node to all the other nodes in the cluster. For example, you can use ssh to copy this file to all the nodes.
For the changes to take effect, restart the Spark cluster.
Symptom
Load query failed with the following exception:
Dictionary file is locked for updation.
Possible Cause
The carbon.properties file is not identical in all the nodes of the cluster.
Procedure
Follow the steps to ensure the carbon.properties file is consistent across all the nodes:
Copy the carbon.properties file from the master node to all the other nodes in the cluster. For example, you can use scp to copy this file to all the nodes.
For the changes to take effect, restart the Spark cluster.
Symptom
We get the following exception :
Cannot connect to hiveuser.
Possible Cause
The external process does not have permission to access.
Procedure
Ensure that the Hiveuser in mysql must allow its access to the external processes.
Symptom
We get the following exception on trying to connect :
Cannot read the metastore db
Possible Cause
The metastore db is dysfunctional.
Procedure
Remove the metastore db from the carbon.metastore in the Spark Directory.
Symptom
Data loading fails with the following exception :
Data Load failure exception
Possible Cause
The following issue can cause the failure :
The core-site.xml, hive-site.xml, yarn-site and carbon.properties are not consistent across all nodes of the cluster.
Path to hdfs ddl is not configured correctly in the carbon.properties.
Procedure
Follow the steps to ensure the following configuration files are consistent across all the nodes:
Copy the core-site.xml, hive-site.xml, yarn-site,carbon.properties files from the master node to all the other nodes in the cluster. For example, you can use scp to copy this file to all the nodes.
Note : Set the path to hdfs ddl in carbon.properties in the master node.
For the changes to take effect, restart the Spark cluster.
Symptom
Insertion fails with the following exception :
Data Load failure exception
Possible Cause
The following issue can cause the failure :
The core-site.xml, hive-site.xml, yarn-site and carbon.properties are not consistent across all nodes of the cluster.
Path to hdfs ddl is not configured correctly in the carbon.properties.
Procedure
Follow the steps to ensure the following configuration files are consistent across all the nodes:
Copy the core-site.xml, hive-site.xml, yarn-site,carbon.properties files from the master node to all the other nodes in the cluster. For example, you can use scp to copy this file to all the nodes.
Note : Set the path to hdfs ddl in carbon.properties in the master node.
For the changes to take effect, restart the Spark cluster.
Symptom
Execution fails with the following exception :
Table is locked for updation.
Possible Cause
Concurrency not supported.
Procedure
Worker must wait for the query execution to complete and the table to release the lock for another query execution to succeed.
Symptom
Execution fails with the following exception :
Table creation fails.
Possible Cause
Behaviour not supported.
Procedure
A single column that can be considered as dimension is mandatory for table creation.


| bitest | A testing example for bivariate imputation |
| ecme | ECME algorithm for general linear mixed model |
| marijuana | A pilot study of the clinical and psychological effects of maarijuana |
| pan | Imputation of multivariate panel or cluster data |
| pan.bd | Imputation of multivariate panel or cluster data |
| YWC.data | A data frame for multivariate imputation |


Construct a “while” loop in a symbolic graph¶
(This document was written in 2016, since then, Caffe2 added support for While loop (as sub-graph), similar implementation added for ONNX as well.)
In NNC, a computation graph cannot allow cycles. Thus, there is no flexible way to express loops.
A little survey on this problem:
Caffe2 supports specific type of recurrent neural network.
TensorFlow as it stands, supports while construct. Its while construct is very straightforward, a body and a condition is provided, you can construct whatever graph as you want.
mxnet supports recurrent neural network by unrolling it into normal none-looped graph.
Theano supports “scan” ops, which is a terminable loop (with loop variant, known as sequence).
CNTK supports this with custom BrainScript. Within BrainScript, you can access the previous state in a function, therefore, effectively supports calling a method multiple times (looping over).
Of above, Caffe2 and mxnet gave up on supporting generic loop for performance reasons. TensorFlow supports generic while loop, with all the trouble it may introduce (see the Nested while loop bug in TensorFlow that recently fixed). Theano picked a point seems pretty sweet, although there are limitations. CNTK’s BrainScript is a DSL, they can do whatever they want with the drawback now that they need to implement a language runtime. TensorFlow, Theano and CNTK all support auto-differentiation over the while loop with tape (Wengert list).
A simple way to support loop is to support conditional jump. In fact, conditional jump is a more generic way of doing loops. However, if you put this into the consideration that fully differentiable computation graph wanna to be supported, it is terrible. With conditional jump, it is really hard for you to know which tensor is used where, thus keep track for reverse accumulation (backward propagation). There is no counter or whatsoever, it is pretty hard to trace back on which line is executed how many times. Compounding this with NNC’s promise that as long as it shows on the graph can be “parallel” computed, it will be parallel computed, it is close to impossible to track if conditional jump used in its raw form. Certain restrictions must be applied to how to do the loop. The compromise comes from closer examination of NNC’s preferences.
NNC prefers to have the graph without cycles. It also prefers to be fully differentiable. Another important criteria is that most functions in NNC require SSA (Static Single Assignment) representation. With these in mind, supporting while loop has to be strict.
Luckily, there are well-formalized way of supporting this in literature and practice. Because it is well-formalized, translating this into existing NNC implementation is actually pretty straightforward. We are going to introduce a special version of while loop. In literature that discussed about SSA, it may be called parameterized loop. For us, it works like this:
To construct a while loop for existing NNC graph, you need to be able to separate the existing graph into two sub-graphs.
The while-loop sub-graph (WL sub-graph) contains a set of incoming nodes (I-nodes), Condition false output nodes (CFO-nodes) and end nodes (E-nodes). Each set have its own properties, but in short, all incoming edges to the WL sub-graph connect to one of the I-nodes, but nothing else. All outgoing edges from the WL sub-graph connect to one of the CFO-nodes, but nothing else. A nodes can be either a I-node, CFO-node or E-node, non-exclusively.
There are also 3 types of tensors used for all nodes in WL sub-graph: Input tensors (I-tensors) are tensors that are inputs to some nodes, and will never be outputs. Output tensors (O-tensors) are tensors that are outputs from some nodes, but never be inputs to any nodes. I-tensors can be outputs from some nodes that outside of WL sub-graph. O-tensors can be inputs to some nodes that outside of WL sub-graph. Internal tensors (IN-tensors) are not visible outside of WL sub-graph, therefore, they can be both inputs and outputs of some nodes inside the sub-graph. Some tensors can be feedback into the WL sub-graph, given either O-tensors or IN-tensors. A parameter map can be given in these cases to describe which maps to what.
The way to drive a WL sub-graph like this: the WL sub-graph runs until all CFO-nodes are reached. At this point, the while_f condition is checked. If true, we continue until all the end-nodes are reached. At this point, we increase the counter, reconfigure the WL sub-graph with parameter map, and run from I-nodes all over again. When reached all CFO-nodes, the condition is checked again, if false, WL sub-graph terminates, and the graph continues from the nodes that are pointed by CFO-nodes.
Given these constraints, doing automatic differentiation is not that hard any more. A WL sub-graph, from the whole graph’s point of view, is just a giant command supports both forward / backward operations, with some extra information passed around in the form of userdata (tape).
For WL sub-graph, we can continue to leverage the compile / backward function that already written for symbolic graph as well.
For compile function, we just need to take care of parameter maps (these need to be converted into binded tensors).
For backward function, we need to convert parameter maps from assigner (thus, y = x) to accumulator (x += y).
This function will replace the nodes that it affects to one sub-graph node. Thus, how to drive this sub-graph is opaque. Its backward form is opaque as well.
There are no connection between its nodes and the outside graph nodes other than the three sets:
Incoming nodes, the set of nodes that contains the incoming edges from outside, they cannot have edges points by inside nodes. The sub-graph computation starts from these incoming nodes;
Condition false output nodes, when condition is false, we will break out of this while loop, these nodes pointing to the outside nodes, but no inside nodes;
End nodes, the set of nodes that marks the end of the while body, and after these nodes are executed, we will return to the incoming nodes. These end nodes shouldn’t have any edges pointing to inside nodes (OK if end nodes are condition true output nodes as well);
Since these will become a sub-graph (which, to its owner graph, just simple “node”), it will have inputs and outputs. Besides that, the loop body needs to be parameterized to be SSA compliant (see: https://www.cs.cmu.edu/~fp/courses/15411-f13/lectures/06-ssa.pdf). Thus, a list of body parameters need to be provided.


{{error_message}}
Kill code
Murderer (your name) {% for player in players %} {{ escape(player['name']) }} {% end %}
Datetime
Location Select a location {% for location in locations %} {{ location.name }} {% end %} Other...


Exceptions¶
All Globus SDK errors inherit from GlobusError
, and all SDK error classes
are importable from globus_sdk
.
You can therefore capture all errors thrown by the SDK by looking for
GlobusError
, as in:
import logging
from globus_sdk import TransferClient, GlobusError
try:
tc = TransferClient()
# search with no parameters will throw an exception
eps = tc.endpoint_search()
except exc.GlobusError:
logging.exception("Globus Error!")
raise
In most cases, it’s best to look for specific subclasses of GlobusError
.
For example, to write code which is distinguishes between network failures and
unexpected API conditions, you’ll want to look for NetworkError
and
GlobusAPIError
:
import logging
from globus_sdk import (TransferClient,
GlobusError, GlobusAPIError, NetworkError)
try:
tc = TransferClient()
eps = tc.endpoint_search(filter_fulltext="myendpointsearch")
for ep in eps:
print(ep["display_name"])
...
except GlobusAPIError as e:
# Error response from the REST service, check the code and message for
# details.
logging.error(("Got a Globus API Error\n"
"Error Code: {}\n"
"Error Message: {}").format(e.code, e.message))
raise e
except NetworkError:
logging.error(("Network Failure. "
"Possibly a firewall or connectivity issue"))
raise
except GlobusError:
logging.exception("Totally unexpected GlobusError!")
raise
else:
...
Of course, if you want to learn more information about the response, you should
inspect it more than this.
Malformed calls to Globus SDK methods may raise standard python exceptions
(ValueError
, etc.), but for correct usage, all errors will be instances of
GlobusError
.
Error Classes¶
-
class
globus_sdk.exc.
GlobusError
[source]¶ Bases:
exceptions.Exception
Root of the Globus Exception hierarchy. Stub class.
-
class
globus_sdk.exc.
GlobusAPIError
(r, *args, **kw)[source]¶ Bases:
globus_sdk.exc.GlobusError
Wraps errors returned by a REST API.
Variables: - http_status – HTTP status code (int)
- code – Error code from the API (str), or “Error” for unclassified errors
- message – Error message from the API. In general, this will be more useful to developers, but there may be cases where it’s suitable for display to end users.
-
class
globus_sdk.exc.
NetworkError
[source]¶ Bases:
globus_sdk.exc.GlobusError
Error communicating with the REST API server.
-
class
globus_sdk.exc.
GlobusConnectionError
[source]¶ Bases:
globus_sdk.exc.NetworkError
A connection error occured while making a REST request.
-
class
globus_sdk.exc.
GlobusTimeoutError
[source]¶ Bases:
globus_sdk.exc.NetworkError
The REST request timed out.
-
class
globus_sdk.exc.
PaginationOverrunError
[source]¶ Bases:
globus_sdk.exc.GlobusError
Paginated results exceeded a limit set by our API. Too many pages of results were being requested, and the API maximum would be exceeded.


Update: The results are published.
Working in a remote way has many advantages. You have absolute control over when and where you work. The only thing that matters is that you actually get the job done: How you do it and when is your responsibility. This is one of the most positive points of working remotely. It is also one of its weaknesses.
When you work remotely and you get to choose where to work an obvious choice is your own home. That way you don’t need to commute. You are already in the office when you wake up. And that is a problem because, when you work from home, the natural barriers between private life and business disappears. You are no longer ‘Not in the office’. Your coworkers may think that you are available 100% of the time. After all, you have a flexible schedule. The same thing happens from the point of view of your personal life. Because you work from home it may look to other people that you are available to them any time. After all, again, you have a flexible schedule.
When you mix these two points of view you get a clear picture of what it really looks doing remote work from home. There are two groups of people that both demand your time and attention, and since there is no longer a barrier in the form of a formal schedule, you are perceived to be available to them any time.
That is a recipe for being burn out. You need barriers between work and your private life. Otherwise you will be constantly interrupted when you need to be focused on a work task and thus it will take you longer to complete it. Similarly, your attention may be required when you are with your family, thereby creating a conflict between your work and your family. A barrier between the two spheres – work and private life – is important for both effective work and quality family life.
This is one the benefits of choosing to work in a coworking space when you are given the telework option. A coworking space is shared office that is run by a company that is not the one that hires you and that you share with people from other companies. Using coworking spaces have the benefit of creating a barrier between your business life and your private life. You may be working for a company that is based on a different country, but when you are in the coworking space you sure are working, and when you are out of the coworking space you no longer working. There is a barrier, a separation, a boundary that both your company and your family can clearly see and acknowledge.
As a part of Master degree in Business Administration I am doing a research on telework and how coworking spaces can be very effective way of doing it. This study can have a significant impact on how organizations can implement telework in a way that serves both the company and the family needs of the employees.
In order for this study to be successful it needs to be empirical, meaning that I need a big enough pool of people willing to answer my questions. If you have experience doing telework I am very interested in hearing from you. Please join the study and participate. All it will take you is to answer a few questions I will send you next month.
Checkout the website:
http://nerian.es/coworking-study/
And share it :)
SHARE THIS PAGE!


Class Image_Graph_Common
The ultimate ancestor of all Image_Graph classes.
This class contains common functionality needed by all Image_Graph classes.
Direct known subclasses
Image_Graph_Element, Image_Graph_Fill, Image_Graph_Font, Image_Graph_Line_Array, Image_Graph_Line_SolidIndirect known subclasses
Image_Graph, Image_Graph_Axis, Image_Graph_Figure_Rectangle, Image_Graph_Fill_Array, Image_Graph_Fill_Gradient, Image_Graph_Fill_Image, Image_Graph_Grid, Image_Graph_Grid_Bars, Image_Graph_Grid_Lines, Image_Graph_Grid_Polar, Image_Graph_Layout, Image_Graph_Layout_Horizontal, Image_Graph_Axis_Category, Image_Graph_Layout_Matrix, Image_Graph_Layout_Vertical, Image_Graph_Legend, Image_Graph_Line_Dashed, Image_Graph_Line_Dotted, Image_Graph_Line_Formatted, Image_Graph_Logo, Image_Graph_Marker, Image_Graph_Marker_Array, Image_Graph_Marker_Asterisk, Image_Graph_Axis_Logarithmic, Image_Graph_Marker_Average, Image_Graph_Marker_Box, Image_Graph_Marker_Bubble, Image_Graph_Marker_Circle, Image_Graph_Marker_Cross, Image_Graph_Marker_Diamond, Image_Graph_Marker_Icon, Image_Graph_Marker_Pinpoint, Image_Graph_Marker_Plus, Image_Graph_Marker_Pointing, Image_Graph_Axis_Marker_Area, Image_Graph_Marker_Pointing_Angular, Image_Graph_Marker_Pointing_Radial, Image_Graph_Marker_ReversePinpoint, Image_Graph_Marker_Star, Image_Graph_Marker_Triangle, Image_Graph_Marker_Value, Image_Graph_Plot, Image_Graph_Plot_Area, Image_Graph_Plot_Band, Image_Graph_Plot_Bar, Image_Graph_Axis_Marker_Line, Image_Graph_Plot_BoxWhisker, Image_Graph_Plot_CandleStick, Image_Graph_Plot_Dot, Image_Graph_Plot_Fit_Line, Image_Graph_Plot_Impulse, Image_Graph_Plot_Line, Image_Graph_Plot_Odo, Image_Graph_Plot_Pie, Image_Graph_Plot_Radar, Image_Graph_Plot_Smoothed_Area, Image_Graph_Axis_Radar, Image_Graph_Plot_Smoothed_Bezier, Image_Graph_Plot_Smoothed_Line, Image_Graph_Plot_Smoothed_Radar, Image_Graph_Plot_Step, Image_Graph_Plotarea, Image_Graph_Plotarea_Element, Image_Graph_Plotarea_Map, Image_Graph_Plotarea_Radar, Image_Graph_Simple, Image_Graph_Title, Image_Graph_Figure_Circle, Image_Graph_Figure_Ellipse, Image_Graph_Figure_Polygon
Package: Image\Graph
Category: Images
Copyright: Copyright (C) 2003, 2004 Jesper Veggerby Hansen
License: LGPL License 2.1
Author: Jesper Veggerby<EMAIL_ADDRESS>Version: Release: @package_version@
Link: http://pear.php.net/package/Image_Graph
Located at app/vendors/Image/Graph/Common.php
Category: Images
Copyright: Copyright (C) 2003, 2004 Jesper Veggerby Hansen
License: LGPL License 2.1
Author: Jesper Veggerby<EMAIL_ADDRESS>Version: Release: @package_version@
Link: http://pear.php.net/package/Image_Graph
Located at app/vendors/Image/Graph/Common.php
public
|
|
public
|
|
public
|
#
_setParent(
Sets the parent. The parent chain should ultimately be a GraPHP object |
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
|
|
public
boolean
|
public
|
$_parent | null |
#
The parent container of the current Image_Graph object |
public
array
|
$_elements |
|
#
The sub-elements of the current Image_Graph container object |
public
|
$_canvas | null |
#
The canvas for output. |
public
boolean
|
$_visible | true |
#
Is the object visible? |


Health care is the maintenance or improvement of health via the prevention, diagnosis, treatment, recovery, or cure of disease, illness, injury, and other physical and mental impairments in people. Health care is delivered by health professionals and allied health fields. Medicine, dentistry, pharmacy, midwifery, nursing, optometry, audiology, psychology, occupational therapy, physical therapy, athletic training, and other health professions are all part of health care. It includes work done in providing primary care, secondary care, and tertiary care, as well as in public health.
LASER EYE
HEART BEAT
DENTAL CARE
EAR CARE


Uranium particles detected at an undeclared site in Iran, says IAEA
Uranium particles were detected at an undeclared site in Iran
by AFP | PTIThe United Nations' nuclear watchdog said it had detected uranium particles at an undeclared site in Iran in its latest report on the country's nuclear programme issued on Monday.
The report from the International Atomic Energy Agency (IAEA), seen by AFP, says: "The agency detected natural uranium particles of anthropogenic origin at a location in Iran not declared to the agency.


| Welcome to the Rio Interactive Shell
Program. You can interact with the Rio using the following commands : list http deploy destroy dir help pwd jconsole redeploy set undeploy cd ls stats For help on any of these commands type help [command]. To leave this program type quit rio> |
| pwd |
Path of working directory |
| cd |
Change directory. the "~" character can be used, this will change back to the CLI's home directory |
| ls |
Directory listing of the current working directory |
| dir |
Synonomous with the ls command |
| set |
Property settings, view and/or
modify properties the CLI uses |
| stats |
System statistics. Details are
shown for the current user, time logged in, whether a Webster instance
has been started, and if so details on the Webster instance (port,
roots, address bound to), discovered and discarded lookup services, and
any pending service information retrieval requests |
| jconsole |
For all services which have both
net.jini.lookup.entry.jmx.JMXProtocolType
and net.jini.lookup.entry.jmx.JMXProperty
as attributes a list will be created |
| http |
Start and stop Webster instances. |
| !! |
Run the previous command again |
| If you are running the CLI on
OSX (or other unixes) and ant to use your up & down arrows for
command line retrieval, use rlwrap.
Instead of running “rio”, run instead “rlwrap rio”. Or create an alias
in your .bash_profile (or appropriate login shell settings file) alias rio='rlwrap $RIO_HOME/bin/rio' |
| Type: |
String[] |
| Default: |
{@link
net.jini.discovery.DiscoveryGroupManagement#ALL_GROUPS} |
| Description: |
This entry will be read at initialization by CLI to determine the initial set of multicast discovery groups the CLI should participate in. |
| Type: |
int |
| Default: |
0 |
| Description: |
The port that Webster should
be started with. Using the default port (0), Webster is started with an
anononous port |
| Type: |
String |
| Default: |
$RIO_HOME/deploy;$RIO_HOME/lib;$JINI_HOME/lib-dl |
| Description: |
A semi-colin ";" delimited
string documenting the directories to serve code from. |
| Type: |
{@link
net.jini.core.discovery.LookupLocator}[] |
| Default: |
null |
| Description: |
This entry will be read at initialization by the CLI to determine the initial set of specific lookup services the CLI should register with. |
| Type: |
boolean |
| Default: |
false |
| Description: |
The entry is read at
startup, if set to true, then a Webster instance will not be created by
the CLI. Not that this entry renders the httpPort and httpRoot entries
useless |
| Type: |
{@link
net.jini.export.Exporter} |
| Default: |
A new BasicJeriExporter
with
|
| Description: |
The
entry is read at startup and declares the Exporter the
ServiceProvisionListener will use to listen for ProvisionMonitorEvent
notifications |
| Type: |
int |
| Default: |
5 |
| Description: |
The
entry is read at startup, defining the size of the ThreadPool that will
be used to fetch discovered service information |


The #1 Community for Gamers Around the World!
Thousands of players from around the world gather around to share their experience and insights about the games you play.
Join the Pack. Howl like everyone. Okami Link!
Meet the Founders!
Jericho Chan
James Lemsic
Ethan Cyril De Guzman


This is the Project: 3D Craft (P3DC) Frequently Asked Questions file. This release is : ALPHA-0.9 this file was last updated 21-Aug-1999 by Chuck McManis.
 And I am also maintaining a reccomended book list for people who want to start building a library of books on 3D graphics.
Q) What is the P3DC Library?
A) This library is my attempt at a 3D engine that is sufficiently flexible for me to "play around" with 3D games programming and 3D experimentation. I've read for years the Graphics GEMs books (highly reccomemended) and been unable to "try out" the most of the suggested gems because I had no environment I knew well enough to hack around it. I was also somewhat intimidated by the learning curve of Direct3D (and somewhat less so for OpenGL).
Q) Can I use this code in my Commercial Application?
A) Yes. The code is covered under a BSD style license. (it qualifies as "Open Source") See the file license.txt in the distribution.
Q) Would I want to use this code in my Commercial Application?
A) Probably not, these days OpenGL is a much better choice as it runs on a wide variety of platforms and is well supported. My stuff is fine for learning one way that you might approach the problem of building a 3D engine but even I am never satisfied with it (that's why I'm on version 5 and climbing!)
Q) Why did you write this library?
A) So that I could speak intelligently about the issues of writing 3D games.
Long boring version :
I started writing graphics programs in 1982 using a PDP-10 and a Tek 4010 storage scope, and a PDP-11/55 with a COMTAL video frame buffer attached. Fun but the hardware required a air-conditioned machine room.
Then in 1984 I bought an Amiga 1000 and had fun writing programs for it (a lot cheaper but limited colors). Between 1987 and 1995 I didn't write any graphics code. In 1995 I bought an Edge3D board for my PC (used Nvidia NV1 chip) but could never figure out how to program it! (Nvidia was a pain to work with at the time and Direct3D version 1 was a TOTAL joke)
In 1996 I bought a Diamond Multimedia Monster 3d (Voodoo Graphics) based 3D accellerator for my (upgraded) PC. I tried to write a Direct3D (V2) program and between the bugs in D3D the arcane syntax/calls/overhead I gave up in disgust. Then I found the 3Dfx Glide library and when 2.4 was released I decided I'd see if I could write a program to rotate a 3D cube. It took a while but by mid '97 I some code that could rotate a textured cube. Yippee!
Of course this code could not do anything else :-(. So I bought the latest copy of Computer Graphics Principles and Practice, dusted off my old Neumann & Sproul Principles of Interactive Computer Graphics, and dug out my old ACM Siggraph papers and went to work. The result was "Chuck's Graphics Library" which could be used to render flat shaded objects in a 3D world with a fixed field of view camera. I rechristened the project the Generic 3D library (G3D) in late '98 and rebuilt it twice more (versions 2, and 3) and got to the point where cameras were getting flexible and I wanted to do animation.
Then in late '97 and early '98 I rewrote it a fourth time (G3D-4) and got the polygon count up to 50-75K polygons a second on a 200MX Pentium and Monster 3D, added textures and, with the help of my 7 yr old daughter, embarked on making a 3D game. I ran into one roadblock after another and decided I had the wrong architecture still, so I ripped it apart and rewrote it again. That brings us up to the present with version (version 5) which I rechristened again to "Project: 3D Craft" because there were already engines named G3D and that confused people.
Then I took sort of a forced break while the startup I'm in heated up, and now (Aug 99) its back together again and running with textures and a much more flexible model architecture.
A) That depends on many things, not the least of which are the speed of the processor and the type of interface. The target for the library is 130K polygons/second on a P5-200 with a Voodoo1 card. That would give me a budget of approximately 3K polygons per frame at 30FPS (We have to allow some time for game AI, sound, etc) But even this number is inaccurate because a scene could have 10K polygons and still work at 30FPS if only 3K of those polygons were "visible" and ended up going down the pipeline to the display.
The short answer is that I've got several game ideas cooking and it should be sufficient for all of them. None of them comes close to the complexity of Unreal :-).
Q) What operating systems does it run on?
A) Windows95 and FreeBSD (Linux would be an easy port). Currently there isn't any Glide support under FreeBSD so it renders to a file. When I can get the Glide libraries to work under FreeBSD there will be a FreeBSD version.
A) No. All of the actual "rendering" code goes through a "Graphics Abstraction Layer" (gal) that has to support what Glide supports however P3DC programs never "know" they are talking to Glide, they only know they are rendering graphics. I've written an alternate GAL layer (gal_text) that generates PNG files for example. If you're motivated and want to enhance gal_text.c to do texture mapping that would be pretty cool.
Q) Why didn't you just use OpenGL?
A) Because I learn by building and I had to build a 3D engine to understand it. By using Glide I've got a pretty good device driver abstraction to work with. If you're just writing a game or something and either already know or don't care to know how 3D engines work, I reccomend you use OpenGL.
Q) How long did it take you to write P3DC?
A) I've been working on it in my "spare" time for a couple of years now. However the bulk of the time spent on it was late 97 to mid-98. Then I spent the middle of 98 thinking about how to re-write it and in August 1998 embarked on Version 5. Then there was a long pause and I picked it up again in August of 1999.
Q) Do you work on 3D graphics professionally?
A) No, I write and modify operating systems (generally UNIX based) and design Internet appliances.
Q) I've modified P3DC to handle [some feature] can I distribute it?
A) Yes, any code you write you own and you can do whatever you want with it. However you are bound by the P3DC license to include my copyright statement where you put your own copyright statement (manuals, documentation, etc)
Q) Would you consider including my feature in the library?
A) Certainly, the beauty of open source is that anyone and everyone can contribute and make it better. I do retain change control on the final "product", anything can be placed in the "contrib" directory.
Q) What versions of Voodoo card (Glide) does P3DC support?
A) My main development machine now has a Voodoo2 in it, although for a long time I was using a Voodoo Graphics (sst1) in the form of a Diamond Monster 3D. I'm using version 2.x of Glide because it has the most stable support for Voodoo Graphics, I'll probably write a gal_glide3.c layer and then be able to compare the to but I've been leary of doing that given the problems with its support of Voodoo Graphics.
Q) What other hardware are you planning on using?
A) Recently, NVidia released C code that would talk directly to their TNT and TNT2 engines. This seems pretty cool so I may do a gal_tnt.c backend for them as well.
The Glide newsgroup on the 3DFX news server:
news://news.3dfx.com/3dfx.glide
The comp.graphics.algorithms news group.
The comp.graphics.algorithms FAQ.
Computer Graphics : Principles and Practice (Systems
Programming)
by James D. Foley (Editor), Andries Van Dam (Contributor),
John Hughes (Contributor), van Dam, Feiner, Hughs
Addison-Wesley Pub Co; ISBN:<PHONE_NUMBER>
3D Computer Graphics
by Alan Watt
Hardcover - 500 pages 2nd edition (September 1993)
Addison-Wesley Pub Co; ISBN:<PHONE_NUMBER>
Graphics Gems
by Andrew S. Glassner (Editor)
Hardcover Reissue edition (June 1993)
Academic Press; ISBN:<PHONE_NUMBER>
Graphics Gems II (The Graphics Gems)
by James Arvo (Editor)
Hardcover Reissue edition (October 1994)
Academic Press; ISBN:<PHONE_NUMBER>
Graphics Gems Iii/Book and IBM Disk
by David Kirk (Editor)
Hardcover Bk&IBM dsk edition (January 1994)
Academic Press; ISBN:<PHONE_NUMBER>
Graphics Gems Iv/Book and IBM Disk (The Graphics Gems Series)
by Paul S. Heckbert (Editor)
Hardcover Book&Disk edition (May 1994)
Ap Professional; ISBN:<PHONE_NUMBER>
Graphics Gems V/Book and IBM Version Disk (The Graphics Gems)
by Alan W. Paeth (Editor)
Hardcover - 438 pages Book&Disk edition (May 1995)
Academic Press; ISBN:<PHONE_NUMBER>


PeerFast
P2P Fast.com Clone
Test is starting
Speed in bytes:
Speed in bits:
Please wait while the test finishes


Injury Update For Kansas City Chiefs WR Tyreek Hill
by Matt HladikEarlier: Tyreek Hill has already missed time this season with a sternoclavicular injury, and the speedy wide receiver came up lame again on the Chiefs’ first possession tonight.
After the final play of Kansas City’s first series against the Los Angeles Chargers in Mexico, Hill came up limping on his way to the sideline. His right hamstring seems to be the problem.
As of now, it’s unclear if he suffered a strain of some kind or simply cramped up.
Chiefs fans have to be concerned about Hill. He missed several games earlier in the season and was also banged up during last week’s loss to the Tennessee Titans.
We’ll see if Hill returns to the field when Kansas City gets the ball back. Meanwhile, Los Angeles leads 3-0 and is driving late in the first quarter.
You can catch Chiefs-Chargers on ESPN.
Update: As the Chiefs took the field for their second offensive possession, Hill went into the locker room.
Certainly not a great sign for his availability the rest of the evening. We’ll keep you posted.


/mq/create-channel/:anchorId
POST
anchorId = [alphanumeric]
text/plain
public key
200 OK
text/plain
token
/mq/send-message/:channelName
POST
channelName = [alphanumeric]
application/octet-stream
data
200 OK
None
Code: 403
Reason: The channel does not exist.
Code: 400
Reason: Invalid message data.
Code: 411
Reason: Wrong content length header received.
/mq/receive-message/:channelName
GET
channelName = [alphanumeric]
200 OK
application/octet-stream
data stream
Code: 403
Reason: The channel does not exist.
Code: 409
Reason: Invalid data.


Thomas is a self-taught web developer and outdoor enthusiast from La Crosse, WI. I created a personal branding set including photography and illustrations for use on his portfolio website and business cards. He provided the color palette which reflects his two passions: blue-grey for technology and green for nature. With his passions in mind, I created a tree logo with half being representative of a tree in nature and the other half a binary tree. For his portfolio website, I created an SVG version of this logo with layers that can be changed to match the season.
Date: Summer 2018
Client: Thomas Kottke


{% include 'header1.html' %} Ingredients Results It appears there was an error with the picture you tried to upload, try another picture that is similar to our examples! {% include 'footer.html' %}
It appears there was an error with the picture you tried to upload, try another picture that is similar to our examples!


Ten countries were chosen from The World Bank - World Development Indicators.Bubble chart is a different method of representing a hierarchial structure e.g Tree structure. It is not omptimal as the space between circles gets wasted. A relevant color scheme was also implemented. Bubble chart: As you hover over each sub circle, a tooltip will display relevant infromation on the circle. As shown SriLanka has the highest perecentage rural population, closely followed by India and China


Kilmarnock 2, Hamilton 2: Red card costs Accies dearly as Killie fight back
Hamilton were cruising until Sam Stubbs was sent off, with Killie scoring ether sde of the interval.
by Andy McGilvray, https://www.dailyrecord.co.uk/authors/andy-mcgilvray/Ten-man Hamilton Accies threw away a two-goal lead at Kilmarnock, as Sam Stubbs' first-half red card came back to bite them.
Accies were seemigly heading for their first win in six games as goals from Mickel Miller and Steven Davies had them 2-0 up inside 25 minutes.
But Stubbs' dismissal four minutes later for a foul on Eamonn Brophy cost them two precious points.
Under those circumstances, Accies migtt be happier with the point.
Angelo Alessio was Premiership Manager of the Month for October and it didn't look good for him when Hamilton went 2-0 up eary on, but they pulled a goal back through Mohammed El Makrini inside first-half stoppage time.
In the second half Brophy drew Kilmarnock level with a thunderous shot.
Alessio made three changes to the side that lost heavily in Aberdeen last week, with Dario Del Fabro, Alex Bruce and Mohammed El Makrini in for Iain Wilson, Liam Millar and Chris Burke.
Hamilton head coach Brian Rice made two changes to the side that drew with Ross County last week, with Johnny Hunt and Steven Davies in for suspended Scott Martin and Ross Cunningham.
Accies took the lead inside three minutes when Alex Gogic's chip forward was knocked down to Mickel Miller and he drove it into the bottom left corner.
Killie tried to hit back and a good move down the right ended in Eamonn Brophy being sent through on goal in 15 minutes, in nine minutes but a last-gasp tackle by Gogic cleared for a corner, which ultimately came to nothing.
A minute later, Brophy danced past Jamie Hamilton on the left, turned, but curled a shot just over.
Hamilton doubled their lead in 25 minutes when Gogc's high ball was knocked down by George Oakley and Davies struck it sweetly into the right corner.
The game then changed in 29 minutes when Sam Stubbs was judged to have hauled Brophy back 35 yards from goal, with referee Gavin Duncan deeming it a clear goal-scoring opportunity.
Goal-scorer Davies was then withdrawn for Darian MacKinnon as Rice tried to shore up his side.
Killie tried to take advantage and in 35 minutes a sweeping move had Brophy through in the centre, but his shot was well taken by Owain Fon Wis.
The hosts did pull a goal back inside stoppage time when El Makrini hit a hopeful shot from 30 yards and it hit Fon Williams before bouncing over him and into the net.
Killie levelled four minutes into the second half when Rory McKenzie's corner on the right was knocked out to Brophy, who smashed a shot into the roof of the net.
Hamilton tried to regain their lead and in 53 minutes Hunt's corner from the left was headed just over by Jamie Hamilton.
Kilmarnock went close to taking the lead in 65 minutes when Alan Power's cutback from the right was stabbed, angled, past the right post by Gary Dicker, while Fon Williams could only watch.
Brophy tried again in 68 minutes but Fon Williams blocked his shot, before the flag went up.
Killie went for it seconds after that, bringing on the experienced Chris Burke for Dom Thomas.
it nearly paid dividends in 75 minutes when, from another good move, McKenzie's close-range volley was well saved by Fon Williams.
KILMARNOCK: Branescu, O'Donnell, Del Fabro, Bruce (Jackson, 41), Hamalainen, Power, Dicker, El Makrini, McKenzie (Millar, 77), Thomas (Burke, 69), Brophy.
Subs (not used): Koprivec (GK), Hendrie, Wilson, St Clair.
Booked: Brophy (37)
HAMILTON: Fon Williams, Want, Stubbs, Hamilton, McMann, L. Smith (Fjortoft, 86), Hunt, Gogic, Miller, Davies (MacKinnon, 31), Oakley (Moyo, 75).
Subs (not used): Southwood (GK), Cunningham, Beck, Mimnaugh.
Sent off: Stubbs (29)
Booked: MacKinnon (42), Fon Williams (90+3)
Referee: Gavin Duncan.
Attendance: 5045.


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Sharing can not be reverted: if you share the encryption key, everyone can download the file with. Even if you move the file to your trash, it will be accessable on Skynet!
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SMALL TIME CROOKS (director/writer: Woody Allen; cinematographer: Zhao Fei; editor: Alisa Lepselter; cast: Woody Allen (Ray Winkler), Tracey Ullman (Frenchy), Tony Darrow (Tommy), Hugh Grant (David), George Grizzard (George Blint), Jon Lovitz (Benny), Elaine May (May), Michael Rapaport (Denny), Elaine Stritch (Chi Chi Potter) 2000)
Reviewed by Dennis Schwartz
Small Time Crooks is a small time comedy, nourished by getting a fast start off the gate with some pretty familiar comedy routines -- it starts off paying homage to the Italian film "Big Deal on Madonna Street," but it is not able to sustain that homage or carry on with the fast-paced comedy hi-jinks after the first half hour, and what's worst, it falls into a predictable way of telling the story, which ends the film on a rather pedestrian note. This film had the look of something made in a film factory, without an edge to the routine comedy sequences. But to its credit...it had a lot of laughs in it.
It gets by because the characters are likable crooks and funny in a moronic way, Woody and Tracy had some good chemistry together as a lowlife husband and wife team, and Woody has that nebbish part down pat by now which he has been living off for the last 20 years. He seems to have given up being an artistic filmmaker (I doubt if he ever was committed to being one, but he did like Ingmar Bergman's "Wild Strawberries," and at one time attempted to make Bergman-quality films). He is now best seen as a merchandiser of films, cranking them out once a year with a banker's regularity. He's certainly no risk taker in this film, knowing his audience and giving them what they want might as well be his motto. He is banking on the audience cravings for a few of his patented one-liners to give them a comedy fix until his next predictable work. There seems to be no incentive for him to change now, as his audience wants him to keep cranking out the same stuff he's been doing for years and he doesn't seem to have any sparkle in him to do something different.
Woody's an ex-con and dishwasher named Ray Winkler who has come up with a genius plan to get rich. His wife Frenchy (Tracey Ullman), the former New Jersey exotic dancer, immediately guesses -- you plan to rob a bank! He asks her for $6,000 that he needs for his scheme to rent a vacant pizza storefront and buy equipment to tunnel into the bank vault two doors down.  Another dumb partner will be added later when Woody finds the store has been leased to someone who plans to open a flower shop. When Woody comes calling to sweet talk that person out of the lease, it turns out that person is one of his prison mates, Ben (Lovitz), who hoped to ply his trade of arson for insurance, which he says helped him put two kids through college. But Woody persuades him to give up that lucrative profession to become partners in his more lucrative scheme.
Ray and Frenchy open up a cookie shop as a cover for the robbery, but the cookie business takes off beyond their wildest dreams and becomes the talk of the city, while the tunneling runs into brain drainage problems from these inept crooks, providing the sharpest and funniest comedy in the film: as they tunnel in the wrong direction, rupture a water main with their drilling, wear their miner's hard hat backward to imitate the stylish way some kids wear their baseball caps, thereby the light shines behind them so they can't see ahead, and the final stupidity, is when Frenchy's dumb cousin May (Elaine May), hired to help wait on the customers in the now busy store, tells a cop about the tunneling in the basement being a business expansion move. Naturally, the heist fizzles.
Here's where this sweet and silly story plunges off the comedy map, as it tries to show how Tracy now wants to grow as a person and join the highbrows and get some culture, but she can't because she still remains a vulgar person inside despite her new outward trappings. While Woody takes the opposite track, bored by his new life-style, wanting only to get away from eating snails and go back to eating cheese burghers. He also would rather go to Miami and be swimming than attending socialite parties and going to the ballet and art museums. The running gag here is how cheap their taste is in their furnishings, decorations, clothes, and vocabulary, before and after becoming rich.
Into the picture comes David (Grant), an intellectual snob and an unscrupulous art dealer, which is quite a combination. They meet at one of their ritzy gatherings in their Park Ave. apartment to raise money for charity. He is talked into becoming the teacher of the arts to Tracy, but without her suspecting it, he plans to rip her off for huge sums of money. In the meantime, he influences her to buy schlock art that he can't sell to anyone else. The movie looses its caper focus and shows how the Winklers' try to join the social elites and the problems they run into, as their money can't seem to buy them happiness or acceptance.
The couple will divorce, with Tracy going to Europe with Grant to get some culture, but forced to return when her franchise empire crumbles because her accountants swindle her. While Woody uses Elaine May's help to steal a valuable necklace at a party given by some of his new aristocratic friends.
This results in a fluff film, with a twisted message about money not being important to the couple, which seems like an out of the place message, since money is all the couple talks about and seem to care about as a means for their happiness. But this is a film that will only succeed if it can make you laugh and the message wrongly or rightly perceived might as well have not been sent. There are just enough Woody sight gags and one-liners to make this film keep its head above water... for example, one gag goes like this:"Hey, did you hear the one about that Polish car pool that met at their workplace!!!" That's one of the many yuks you'll get with Woody's 29th film, which will soon lose its place in the heap of mediocrity he is piling up after his 1970s heyday period of Love and Death (1975) and Annie Hall (1977).
REVIEWED ON 6/9/2000 GRADE: C+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
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EHH Enterprises specializes in craft sake from around Japan. The entire logistics chain is guaranteed refridgerated from source to our warehouse in Northern California to distrobution partners around the west coast.
We work with our extensive network of Sake producers, aggregators, and connoisseurs from across Japan to bring you the best craft sake available.
Our priority is high quality sake, which means high quality transportation. Our quarterly import process is curated and refridgerated from start in Japan to our warehouse in California.
Liscensed to distribute along the US west coast to our curated list of clients. Additonaly we partner with distributers across the US as an importer.


Projects
Who I Am
I am a Charlotte, NC resident, transplanted from Ohio. I attended Ohio University, and found I wanted to move farther south. I spent a few years in the education field, and currently am in the mortgage industry. I found that I was looking for my next challenge, and looked into web development. I like learning new things, and challenging myself. As I begin to build my experience and portfolio, I am hoping to take the leap into this exciting field.


I’m finding myself a bit confused with Erin out of town this weekend, Not really sure what to write about, but I know that I want to write; that I miss this whole writing thing, whatever it is, now.
I had a post that I started in May, right after Jekyll Conf. It was about my job, and how we have labs on Fridays, and we can use them to do “something technology related.” It’s a really cool thing, and one Friday I fixed these here archives.
Look! If you need to see my top ten records in 2007, now you can! 1
The archives are a mess because the photos are effed and a bunch of the links are probably wrong. But it feels good to have all of the posts in one place.
As I spend more of my days coding2 now, I find myself understanding more things3. And that leads me to a few paths that probably sound familiar to some people:
- I end up going, “oh man! I could probably do that thing programmatically instead of by hand!”
- I also then want to do that, which sometimes I can do.
- Either way, though, it makes me feel like I need perfection or need to do nothing.
That last one is a pretty bad place to live. It means that I know I want to make my own template for this blog, not keep using someone else’s. It means that I feel like I need all the accessibility and all the cool CSS things and all the everything before I should launch a thing4.
I’ve been told in the past that I have the bad parts of perfectionism, that maybe that’s what keeps me from Doing a Thing (or at least what propels my procrastination). If you don’t do a thing, then it’s not gonna be imperfect! Repeat forever.
And yet! And yet and yet.
I knew my archive was on a hastily wired up wordpress site because at some point I fell out of love with Wordpress and decided to blow it up and archive instead of figuring it all out. Fast forward a few years and plenty of folks have gotten into the whole static site thing. Finding a way to make Wordpress posts into Jekyll posts isn’t so hard anymore.
But the tool, the script I used, wasn’t perfect.
And it’s not that I can’t be bothered.
It’s that I won’t.
At least for now.


Introduced in 2009, Bluetooth 4.0 or Bluetooth Low Energy (BLE) has fast become one of the most popular communication methods around. This is largely due to the exponential growth of “Internet of things” (IoT) devices which, by their nature, demand low power consumption. However, low power consumption appears to go hand-in-hand with low security when it comes to early versions of BLE.
Fast forward to 2020 and the introduction - or lack of - Contact-tracing apps, there has been a resurgence interest in the security issues surrounding Bluetooth and it’s various different versions. These apps will undoubtably use the most recent version of Bluetooth (5.2 – Sept ‘20), but that doesn’t mean that there aren’t still lots of heart-rate monitors, blood-glucose counters and various other healthcare devices kicking about still running on the very vulnerable versions of 4.0 and 4.1!
This post explains how a weakness in the pairing process in these versions can be exploited to decrypt communications between devices. It makes use of Crackle available on Github, developed by researcher Mike Ryan, to do the maths involved in breaking the encryption.
Ryan’s work talks about a vulnerability established during the paring process – where two Bluetooth devices initially make contact, recognise each other and agree on how future communications will proceed.
NIST (National Institute of Standards and Technology) have a useful diagram for explaining this vulnerable pairing process. Each phase involves the generation of a key to be used in the rest of the communication process – Temporary Key, Short-Term Key and then Long-Term Key.
Phase One - Temporary Key (TK):
This initial communication involves creation of the TK using one of three methods:
-
Pass Key When pairing Bluetooth devices for the first time, you may be asked to enter four or six digit passcode displayed on device one, into device two. This is known as Pass Key pairing. You will have seen this when connecting your phone to your car etc.
-
JustWorks Here the initial value of the TK is automatically set to zero. This method is really common when the pairing devices do not have any input/output capabilities such as a keypad or display.
-
Out-of Band (OOB) The most secure method is Out-of Band (OBB), as code is transmitted via another medium, perhaps Near Field Communication. This is how the Apple watch manages initial BLE pairing requests.
The result of any of these pairing methods becomes the value of the TK. If JustWorks and its standard value of zero was used – you’ve just practically been handed all communications in plaintext!
Phase Two – Short-term Key (STK):
Now that the TK has been created and each device has confirmed its value, phase two takes the TK and produces a STK using AES and incorporating a random value generated by both the Slave (MRand) and Master (SRand). This value is used to encrypt a communication channel between the master and slave devices in order to facilitate phase three.
Phase Three – Long-term Key (LTK):
The final phase involves production of the LTK which is the key will be used to encrypt all further communications between master and slave. The LTK can either be a completely random 128-bit number or the result of a function (d1) with an Encryption Root (ER) - a random 128-bit number, and a DIV (Diversifier) - a 16-bit value unique to each device. The NIST diagram also references IRK (Identity Resolving Key) and CSRK (Connection Signature Resolving Key). However, these values are not required for the operation of Crackle.
The practical part…
These above mentioned pairing process is integral to Crackle’s operation. Crackle is programmed with the ability to either guess or brute force the TK, which can be used to calculate the STK. Once these have been obtained, Crackle can ‘crack’ LTK ultimately leading to the ability to decrypt communications.
If you want to do some eavesdropping on BLE communications, unfortunately you need some kind of sniffing device which can capture Bluetooth packets (see Ubertooth). One (efficient) security measure of Bluetooth is that devices engage in ‘channel hopping’ as frequent as 1600 times a second, making it extremely difficult to follow communications without more specialist hardware like the Ubertooth.
Fortunately for us, Crackle’s Github repository provides some pre-captured PCAP files that we can use to simulate breaking the encryption and getting access to device communications.
The first PCAP file shows an example of a pairing process with all packets intact and present. The first 515 packets of this example are simply broadcast packets of the Slave device advertising itself as available. Packet No.516 is a connection request from what will become the Master device. In this packet, the Master also outlines important information such as which channels the connection will use as well as the hop interval. This is critical information for both devices, as it allows them to follow the everchanging path of communication.
The next few packets are exchanging of the TK and set up of the STK before finally passing the LTK to encrypt all future communications. However, as everything after the initial exchange of the TK is encrypted in some form, this information cannot be seen in packets without the use of Crackle.
The following example shows Crackle run with the flags -i and -o which specify an input PCAP and a filename for the decrypted version of the PCAP file that Crackle will create.
crackle -i tests/01_crack/pairing_and_ltk_exchange.pcap -o outputs/01_out.pcap
The output shows that 3 packets have been decrypted. These are the packets which contain the following data:
-
Opcode: LL_START_ENC_RSP (Found at packet: 585) This packet is the Master’s response to the Slave’s request to encrypt communications using the recently calculated STK. This will facilitate the ‘encrypted’ disclosure of the LTK in the next significant communication. However Crackle does not to include the value of the STK in the terminal output.
-
Opcode: ENCRYPTION INFORMATION (Found at packet: 589) This is the transfer of the LTK. For example, on examination of the output PCAP file, the LTK can now be seen in packet No.589. It is displayed in little endian, because this is the format BLE chooses to send keys. However, this will be converted to big endian in order to decrypt the AES cipher.
-
Opcode: LL_TERMINATE_IND (Found at packet: 713) Serves as an example for all future communications. Opcodes are instructions for either the slave or master device. In this instance, it is just the Opcode to share the LTK. However, if the devices were to exchange any further information such as the current heart rate from a medical device, these packets would also be decrypted be decrypted by Crackle.
If we did want to manipulate the function of a BLE device, Control opcodes and their subsequent data are what we are looking for – these are known as Services, and Characteristics. These are identified by 16 or 128 bit UUIDs. Most of these have been standardised by Bluetooth SIG and explained as part of their specifications. However, some devices have very specific operations and as a result will use their own custom Services. These are explained in individual device manufacturer documentation and often this has found its way onto the web for wannabe hackers to utilise. Alternatively, if you have access to both the master and slave devices, you can work these out by changing inputs/outputs from the master and slave and sniffing traffic to see what UUIDs fly past.
If you can spare £100+ for an Ubertooth to successfully capture traffic and you manage to obtain some of the Service codes, then a BLE device could be under your control in a matter of minutes. All you need to do now is use your own device, such as a laptop, to pair (or spoof pairing) and send over your Service codes. Although his method was slightly different, Mike Ryan actually got CVE-2015-2247 for managing to send service codes which modified the movements of a BLE enabled electric skateboard!
In conclusion, any devices running BLE versions 4.0 and 4.1 are vulnerable to having their encryption keys exposed with tools like Crackle. Once exposed, communications between master and slave devices can be uncovered – these include not only data which may be classed as sensitive such as healthcare information, but also opcodes and instructions which can be used to manipulate the device’s operation.
It took them a few years, but Bluetooth SIG removed this symmetric encryption vulnerability in the next Bluetooth release (version 4.2) by introducing Elliptic-Curve Diffie-Helman (ECDH) key exchange. It’s also important to point out that this certainly wasn’t the end of BLE vulnerabilities… but more on this in future posts.
Disclaimer – Don’t do bad things with your newfound BLE knowledge. Also please do let me know if I’ve got something not quite right or, if you have a question I can be found at the end of the Twitter handle @kathrynmcbain.


4th April 2002
PureBasic V3.00 (Windows) :
- Added: Library PureLibrary: OpenLibrary(), IsFunction(), CallFunction(), CloseLibrary()
- Added: Help PureLibrary: OpenHelp(), CloseHelp()
- Added: Clipboard PureLibrary: ClearClipboard(), GetClipboardText(), GetClipboardData(), SetClipboardData(), SetClipboardText()
- Added: ElseIf
- Added: If a condition (If/While...) isn't finished before ENDPROCEDURE, the compiler display an error.
- Added: ToolBarToolTip()
- Added: SpritePixelCollision()
- Added: Timer PureLibrary (Thanks to Danilo): StartTimer(), EndTimer(), GetMinTimerResolution(), GetMaxTimerResolution()
- Added: ComDX PureLibrary (Thanks to Danilo): CallCOM(), CallDX()
- Added: Printer PureLibrary: NewPrinterPage(), PrinterOutput(), PrintRequester(), StartPrinting(), StopPrinting(), PrinterPageWidth(), PrinterPageHeight()
- Added: Variable command argument for any function
- Added: Declare and DeclareDLL to declare procedures before declarate them
- Added: CopyMemoryString(), MemoryStringLength(), CompareMemory(), ReAllocateMemory(), CompareMemoryString()
- Added: CopyImage(), ResizeImage(), GrabImage()
- Added: MovieStatus(), MovieLength()
- Added: SoundVolume(), SoundPan(), SoundFrequency(), CatchSound()
- Added: FirstDatabaseRow(), PreviousDatabaseRow()
- Added: CreatePalette(), GetPaletteColor(), SetPaletteColor(), UsePalette()
- Added: RGB(), ReplaceString(), StrU(), StrF(), ValF()
- Added: HideGadget(), GadgetID()
- Added: Dutch catalog for the editor
- Updated: Brand new library architecture to allow to link ONLY needed commands to the final executable. For now, all the libraries
aren't optimized to use it, but it
will come, in a near future :). BTW, all libraries use the standard STDCALL format, so
no argument reversed anymore. Old libraries are still fully compatiable.
- Updated: StopSound(): Passing '-1' will stop playing all sounds.
- Updated: PlaySound(): Flags parameter is now optionnal
- Updated: Sort(): now a range can be specified (ex: from elements 20 to 50 of the array)
- Updated: Resident file: #VK_xx constants added, some structures fixed.
- Changed: Internally, procedures parameters are now pushed in the right order. Warning, all the callback must be changed to reflect this.
This also mean than DLL procedure parameters can be put in the right order.
- Changed: InitSound() doesn't requiers a maximum sound param anymore
- Changed: Renamed BackColour(), FrontColour() and TransparentSpriteColour() to BackColor(), FrontColor() and TransparentSpriteColor()
- Fixed: Compiler crash when using constant string, more check to the preprocessor
- Fixed: StartDrawing() bugs
- Fixed: Random(), to have more randomized numbers..
- Fixed: GetDatabaseString() when getting null values
- Fixed: ExamineDirectory(): Failure on Win9x systems on special cases
- Fixed: Resident problem. Now users residents are loaded.
- Fixed: Editor bug, which prevents to type special characters (characters over 128 in the ASCII table) and some minors other
- Fixed: A FPU bug which prevented OpenGL to work correctly
- Fixed: 'Debug' command: now accept float and string functions without problem.
- Removed: Mr Skunk PureLibraries, as some was bugged but we don't have the source code to fix them..


This page should redirect right away to the correct url, once it does, bookmarket it on your mobile phone, then remove the https://jsconsole.com/inject.html? (including the question mark) part to get the bookmarklet to work.
Alternatively, to inject JS Console, bookmarket this: JS Console and sync to your phone.


Single Table Page Title!
State
Capitol City
Pop.
Minnesota
Saint Paul
3
New York
Albany
Eight Million
some other element


Files CCore/inc/Swap.h CCore/src/Swap.cpp
Swap is not just a set of functions and classes, but a fundamental idiom. Swapping means an exchanging object states as the one operation. Objects of a Small Data Types can be copied efficiently. In fact, it is a generalized definition of the such kind of types. Efficiency can be defined in another terms as the O(1)-nothrow property. But for many types (actually, for most of them) copying is either not logically possible, or not efficient, because requires duplication of a large state, and that is time and space expensive and can fail. So instead of copying we should use moving or swapping whenever possible. For example, to return a result from a function:
void func(T &ret) { T result; .... // result is built, took some resources Swap(result,ret); // result -> ret, ret -> result // null state result is destroyed } void other_func() { .... T obj; // null state, no resource taken func(obj); .... }
Swap is derivable: if the state is a composition of states and each of them is swappable, then the whole state is swappable:
struct S
{
A a;
B b;
C c;
// swap objects
void objSwap(S &obj) // efficient combination of efficient parts
{
Swap(a,obj.a);
Swap(b,obj.b);
Swap(c,obj.c);
}
};
But what the most important, Resource Host Types are swappable.
class H : NoCopy
{
private:
ResourceHandle h; // Small Data Type
public:
H() { SetNull(h); }
H(A a,B b,C c) { h=New(a,b,c); }
~H() { Delete(h); }
// swap objects
void objSwap(S &obj) // efficient
{
Swap(h,obj.h);
}
};
That is the main cause why Swap is applicable to the wide range of types.
template <class T> void CopySwap(T &a,T &b) noexcept(EnableNoExcept); template <class T> void Swap(T &a,T &b) noexcept(EnableNoExcept);
Well, you already known how to use Swap (see code above). Here is some implementation details. The function Swap() uses the method objSwap() of the destined type to perform the operation. So to make a class swappable just define this method in the class. If a type is not a class type or the class has no this method, Swap() uses CopySwap() to do the job. In such case the type must be copyable. This is how Swap() is working on all basic types.
If for some reason you cannot or wantnot add the method to the class definition, you may specialize the struct SwapAdapters for your type:
namespace N { class C { .... }; } // namespace N namespace CCore { template<> struct SwapAdapters<false,N::C> { static void Swap(N::C &a,N::C &b) { .... } }; } // namespace CCore
But there is a problem with this approach: usually to implement Swap() you need access to the private members of the class, so it may be impossible to implement Swap() without an intervening in the class definition.
/* NullBySwap() */ template <class T> void NullBySwap(T &obj) { T temp{}; Swap(temp,obj); } /* MoveBySwap() */ template <class T> void MoveBySwap(T &dst,T &src) { Swap(dst,src); NullBySwap(src); }
These two helper functions uses Swap() to nullify and move objects. The object must be swappable and admit the default constructor.


RP
Work
Code
About
More Design
Shirt design for fraternity regionals
All In America Logo & Template (for internship)


{% extends "base.html" %} {% load agda_tags %} {% block title %}{{ block.super }} Delete job{% endblock title %} {% block content_title %}{% if ok_to_delete %} Confirm job deletion {% else %} Cannot delete job {% endif %}{% endblock content_title %} {% block content %} {% if not ok_to_delete %} {% if job.user != user %}
This job is not yours. {% else %} {% if job.status == job_status.DELETED %}
This job is deleted. {% else %}
Unknown error. Please contact {{ support_email|mailto_link }}. {% endif %} {% endif %} {% else %}
If you delete the job all its result files will be deleted and you will no longer be able to view the job in Agda.
| Name: | {{ job.name }} |
| Tool: | {{ job.tool.displayname }} |
| Status: | {{ job.status_name }} |
| Submission time: | {{ job.submission_date }} |
| Completion time: | {{ job.completion_date }} |
{% endif %} {% endblock content %}


---
title: All other shellfish
foodtag: all-other-shellfish
image: https://seasoningandsalt.files.wordpress.com/2013/03/waterbar-002.jpg
image_source: https://seasoningandsalt.wordpress.com/2013/03/23/waterbar-san-francisco-ca/
---
All other shellfish not listed in Green-Green and Green shellfish sections is included here.