dragon
The dragon
(Deep-time
Redox Analysis of the
Geobiology Ontology
Network) library provides a Shiny Application (Chang et al. 2020) for examining
mineral-chemistry networks over deep time on Earth, with a specific
application of investigating biologically-relevant evolution of element
redox states as recorded in the mineral record. These networks are built
using open-source data from the Mineral Evolution Database (Golden et al. 2019). dragon
uses
the igraph
(Csardi and Nepusz
2006) and visNetwork
(Almende, Benoit, and Titouan 2019) libraries to
construct user-friendly interactive networks that can be manipulated and
explored in the browser and exported as publication-ready figures.
dragon
If you use dragon, please cite the following publications:
dragon
library
https://doi.org/10.1130/abs/2019AM-334056
.https://doi.org/10.1130/abs/2019AM-334056
.Or, in LaTeX:
# dragon
@article{ ,
author = {Spielman, Stephanie J. and Moore, Eli K.},
title = {dragon: A New Tool for Exploring Redox Evolution Preserved in the Mineral Record},
journal = {Frontiers in Earth Science},
volume = {8},
pages = {414},
year = {2020},
url = {https://doi.org/10.3389/feart.2020.585087}
}
# MED
@inproceedings{ ,
location = {Phoenix, Arizona},
title = {Mineral Evolution Database: Data-Driven Age Assignment, How Does a Mineral Get an Age?},
url = {https://doi.org/10.1130/abs/2019AM-334056},
booktitle = {{GSA} Annual Meeting},
year = 2019,
author = {Golden, Joshua J. and Downs, Robert T. and Hazen, Robert M. and Pires, Alexander J. and Ralph, Jolyon}
}
dragon
dragon
can be used freely online. Please visit the
dragon
github page at https://github.com/sjspielman/dragon,
which will contain the current link to the free online
dragon
server without any download.
Alternatively, the current release of dragon
can be
installed from CRAN, or the bleeding edge development version can be
installed using the remotes
library:
## Install from CRAN:
install.packages("dragon")
## Install from github (current release)
#install.packages("remotes")
::install_github("sjspielman/dragon")
remotes
## Install from github for _experimental and unguaranteed_ features:
#install.packages("remotes")
::install_github("sjspielman/dragon", ref = "dev") remotes
To run dragon
locally on your computer after installing
the package, simply load the library and issue either command,
run_dragon()
or run_app()
:
## Launch application
library(dragon)
run_dragon() ## run_app() also works!
By default dragon
will used a cached and pre-processed
version of the MED data. Upon launch, you will be greeted with a prompt
indicating the status of the MED data used, with an option to update to
the most recent MED data if the cache is out of date. If you elect
to update the data, please be patient!! The download will take several
minutes or more depending on your internet connection.
Once you acknowledge the prompt, you can proceed to build your network using the sidebar panel. Options and specifications for network construction are described below:
These input options are used to specify which elements and minerals
will be included in the constructed network. Once you have set
these options, click the “Initialize Network” button. When
clicked, dragon
will build and display your network (unless
you turned the display off per settings below). You can change your
network settings at any time, including changing the focal elements,
without having to click this button again during a given
dragon
session.
dragon
will construct its network from all
minerals that contain your selected elements. To build the full mineral
network, simply click the “Select All” button in the dropdown - this
will automatically selected all elements to be included.dragon
will include only those minerals whose
oldest-known-age is within the specified range, in billion years. For
example. The range selection is inclusive. For example, if you
select a range of 3-5 Ga, all minerals observed to have first formed 3
billion years ago or more will be included. By contrast, if you select a
range of 2-3 Ga, all minerals whose oldest recorded formation
is within the 2-3 Ga range will be included. The dates used in these
calculations are based on mineral discovery dates as recorded in
MED.dragon
will by default use the maximum recorded
age bounds. This option can be used to instead specify that
dragon
uses the minimum age bounds. Changing this option
will change your network, so we recommend using the maximum age bound
unless you have a specific reason not to.dragon
will divide
element nodes in the network by redox state, rather than considering a
single node for each element. For example, consider the element Fe
(Iron), which can take on several redox states (2+ or 3+) depending on
the mineral. When this option is turned off, there will be a
single node “Fe.” When this option is turned on, there will be
a separate node for each redox state present in the network, e.g. Fe2+
and Fe3+ will be separate nodes. Note that for many minerals, the
precise redox states of its constituent elements cannot be determined
with confidence. For these circumstances, there will be a separate
element node for unknown redox states.dragon
will by default include all minerals (at the selected age range) which
contain any of (“unity”) the focal elements. When turning this
option on, dragon
will instead include only those
minerals which contain all of (“intersection”) the focal
elements.visNetwork
can take a
very long time (several minutes) and exhibit overall slower behavior. By
turning this option on, dragon
will build the network in
the background but will not display an interactive network. This option
should be used when you wish to explore information about a network, but
do not specifically need to visualize it.dragon
contains extremely flexibility functionality for
styling your network to your liking, as follows. You can change these
settings at any time while using dragon
, and the updated
settings will be automatically applied to your network.
This menu item allows you to specifiy network layout and clustering algorithms, as follows:
Here you can select color schemes for element and mineral nodes (Color elements/minerals based on:”). Most simply, you can choose a single color for all nodes of a given group, or you can choose a data attribute according to which nodes of a given group will be colored. When an attribute is selected (“Color elements/minerals based on:”), you will have the choice of several colorblind-friendly palettes offered by the RColorBrewer package (Neuwirth 2014).
When coloring nodes by an attribute, it is possible that some nodes will not have an associated attribute value, i.e. there may be some “NAs.” The field Color to use for missing for unknown values can be used to select how nodes with missing information will be colored. Notably, this selected color will also be used for any NAs associated with “Edge Colors” (keep reading!).
Alternatively, you can choose to turn on the option Color all nodes by community cluster, which will override any element- or mineral-specific color scheme specified. All nodes will be colored according to their community cluster, using a colorblind-friendly palette of your choosing. The option to choose a community cluster palette will appear if this option is turned on.
dragon
can also apply specific colors to a set of
element nodes of interest, on top of any color scheme specified under
“Node Colors.” First, you can turn on the option Highlight focal
element(s) to specifically color your network’s focal
element(s) by a chosen color. Second, you can highlight any set of
elements you would like to emphasize using the dropdown menu
Highlight a set of elements and choosing an associated
color.
Similar to node colors, you can either select a single size for element and mineral nodes each, or you can set the size for each node type according to a given attribute. All size settings can be scaled up or down using the associated slider. Unlike the node colors where some attributes may have missing data, however, it is guaranteed that no attributes used for node sizing have any NAs.
Further, note that one of the sizing options for elements is “Number of known element localities.” This quantity is based strictly on the number of localities where the element’s associated minerals have been found in the specified network.
Here, you can change the shape for element and mineral nodes. In particular, you can also disable the shape for element nodes and select the “Text only (no shape)” option. When this is selected, element node color and size will still be based on the specifications under “Node Colors”, “Color Individual Elements”, and “Node Sizes.” Do not use the “Element font color” (keep reading!) to style text-only element nodes.
Here, you can modify element node label color, as well as mineral
node label color and font size. Due to specific details of how the
visNetwork
library handles element nodes, the element node
size itself controls the element font size. Therefore, to resize element
labels, please resize element nodes. Note further that the “Element font
color” should only be used when element nodes have either a
circle or square shape; it will have no effect when the element shape is
text only.
By default, mineral node names are hidden as they are usually very long and contribute mostly visual noise. However, you can show mineral node names (and select the font color!) using the widgets “Mineral font color” and “Mineral font size”. Unlike element nodes, the font color and size for mineral nodes is independent of the shape’s size.
Under thus menu item, you can set the edge color scheme as well as edge thickness. The edge color scheme specification is similar to that for node colors: You can either select a single color for all edges, or color edges according to a given attribute with a colorblind-friendly palette. Again, if an attribute is selected, some edges may have missing information. Please use the “Color to use for missing for unknown values” widget under the “Node Colors” menu item to specify the NA color to use.
The final sidebar menu item controls how you interact with the
network by allowing you to change the default visNetwork
settings. None of these options will effect the network contents or
styling.
Below the interactive network are several buttons to export the network and its associated metadata:
Finally, you can export the network image itself. On one hand, it is
possible to directly right-click on the interactive network and click
“Save Image As.” This will save the network image exactly as it appears
within dragon
. Unfortunately, there are known limitations
with visNetwork
(itself a wrapper for the
vis.js
Javascript library) that prevent high-resolution
image export. We therefore offer a separate approach for exporting the
network image: We convert the visNetwork
-formatted network
display styled in the browser into a fully styled igraph
object, which can be exported and visualized at high resolution. To use
this approach…
visNetwork
-igraph
conversion,
some of the exported aspects of the network image may not be precisely
to your liking. Therefore, you can use the dropdown menu “PDF options”
(above the “Export network as PDF” button) to slightly increase/decrease
node sizes, and or remove the node outlines, and change the outputted
PDF file’s dimensions.Under the tab “Analyze Network Minerals,” dragon
will
construct simple linear regressions to analyze the relationships among
mineral properties in the network you have built. Note that this tab is
also responsive to the inputs in the sidebar panel. If you change the
network fundamentals (e.g. focal elements or age range), the analysis
will change as well.
To perform a linear regression, specify a predictor (aka “explanatory” or “independent”) variable and a response (aka “dependent”) variable. The modeling results will be reported on the right side of the screen. If you select “Community cluster” as the predictor variable, a Tukey test will also be performed to perform pairwise comparisons of all clusters considered, so you will see two tables of results. A visualization of your model will appear below the table(s), and you can use style the plot according to various options that appear left of the visualization. You can also export this image using the “Download Plot” button.
There are several caveats to be aware of when conducting analyses in this tab:
dragon
will issue a warning if there are too few data
points for statistical analysis.dragon
will not check if the relationship
between your numeric variables is indeed linear. You will need to gauge
this for yourself in the resulting image.dragon
will not transform the data in any way.
You will need to gauge for yourself whether the data is appropriate for
a linear model analysis.dragon
will also display a warning if the
variance is not equal among clusters being compared, which can result in
imprecise modeling results.


The Ink Spots
Easy on the Ears
The Ink Spots were an American pop vocal group who gained international fame in the 1930s and 1940s. Their unique musical style led to the rhythm and blues and rock and roll musical genres, and the subgenre doo-wop. The Ink Spots were widely accepted in both the white and black communities, largely due to the ballad style introduced to the group by lead singer Bill Kenny.
In 1989, the Ink Spots (Bill Kenny, Deek Watson, Charlie Fuqua and Hoppy Jones) were inducted into the Rock and Roll Hall of Fame, and in 1999 they were inducted into the Vocal Group Hall of Fame. Since the Ink Spots disbanded in 1954, there have been well over 100 vocal groups calling themselves "The Ink Spots" without any right to the name, and without any original members of the group. These groups often have claimed to be "2nd generation" or "3rd generation" Ink Spots.


--- layout: ALA_group title: "Animals of the Region - Reptiles" name: "Reptiles" date: 2020-10-12 13:00:00 categories: [nature] ALA: [fauna] ---
Thanks to the Atlas of Living Australia, all researchers, and of course the efforts of citizen scientists.
Images source at ALA


|
Xenomai
3.0.4
|
Regular vfile operation descriptor. More...
Data Fields | |
| int(* | rewind )(struct xnvfile_regular_iterator *it) |
| void *(* | begin )(struct xnvfile_regular_iterator *it) |
| void *(* | next )(struct xnvfile_regular_iterator *it) |
| void(* | end )(struct xnvfile_regular_iterator *it) |
| int(* | show )(struct xnvfile_regular_iterator *it, void *data) |
| ssize_t(* | store )(struct xnvfile_input *input) |
Regular vfile operation descriptor.
This structure describes the operations available with a regular vfile. It defines handlers for sending back formatted kernel data upon a user-space read request, and for obtaining user data upon a user-space write request.
| void*(* xnvfile_regular_ops::begin) (struct xnvfile_regular_iterator *it) |
This handler should prepare for iterating over the records upon a read request, starting from the specified position.
| it | A pointer to the current vfile iterator. On entry, it->pos is set to the (0-based) position of the first record to output. This handler may be called multiple times with different position requests. |
| void(* xnvfile_regular_ops::end) (struct xnvfile_regular_iterator *it) |
| void*(* xnvfile_regular_ops::next) (struct xnvfile_regular_iterator *it) |
This handler should return the address of the next record to format and output by the show()handler".
| it | A pointer to the current vfile iterator. On entry, it->pos is set to the (0-based) position of the next record to output. |
| int(* xnvfile_regular_ops::rewind) (struct xnvfile_regular_iterator *it) |
This handler is called only once, when the virtual file is opened, before the begin() handler is invoked.
| it | A pointer to the vfile iterator which will be used to read the file contents. |
| int(* xnvfile_regular_ops::show) (struct xnvfile_regular_iterator *it, void *data) |
This handler should format and output a record.
xnvfile_printf(), xnvfile_write(), xnvfile_puts() and xnvfile_putc() are available to format and/or emit the output. All routines take the iterator argument it as their first parameter.
| it | A pointer to the current vfile iterator. |
| data | A pointer to the record to format then output. The first call to the handler may receive a NULL data pointer, depending on the presence and/or return of a hander; the show handler should test this special value to output any header that fits, prior to receiving more calls with actual records. |
| ssize_t(* xnvfile_regular_ops::store) (struct xnvfile_input *input) |
This handler receives data written to the vfile, likely for updating some kernel setting, or triggering any other action which fits. This is the only handler which deals with the write-side of a vfile. It is called when writing to the /proc entry of the vfile from a user-space process.
The input data is described by a descriptor passed to the handler, which may be subsequently passed to parsing helper routines. For instance, xnvfile_get_string() will accept the input descriptor for returning the written data as a null-terminated character string. On the other hand, xnvfile_get_integer() will attempt to return a long integer from the input data.
| input | A pointer to an input descriptor. It refers to an opaque data from the handler's standpoint. |


short story #3
short story #3
rennat45
Lost in the forest with no one around, Young mark sat down with a frown. with a heavy heart and sorrow filled eyes, the young man said "this is all a lie". With no one to care for or love him the young man said "I am ready to die". His mind was set the goal was clear death would be the truth so near. if your wondering why this must be his parents abandoned him when he was three. With the end in sight and the light so bright he finally saw the truth he longed for. If this boy ever lived or if he ever died we will never truly know for all we see may just be a lie.
- your short story
- your short story


--- layout: page title: About header-img: "img/about-bg.png" ---
I am learning to be a developer. These are some of my thoughts on the matter.


Apps
Links
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Syntax highlighting using Ace language modes and themes.
function wobble (flam) { return flam.wobbled = true; } // the scrollbars are from overflow auto on .ace_editor.


Home > Youtube Main > Youtube Method 5
This works on ANY computer with chrome
1. Step 1: Go to the Google Web Store
2. Step 2: Then Search "croxyproxy" OR go to this website: Croxy Proxy
3. Step 3: Select the one that looks like this:
4. Step 4: Click "ADD TO CHROME"
5. Step 5: Go to www.youtube.com
6. Step 6: Right-click and chose "Open in a new tab through the proxy" or "Load this page through the proxy"
7. Step 7: You have youtube, facebook, basely anything you want or need
Enjoy the videos! 😃


{% set use_question_feedback = true %} {% extends '_layouts/layout.html' %} {% block page_title %}{% endblock %} {% block body_css_classes %}nhsuk-frontend{% endblock %} {% block content %}
We are checking to see if you feel so ill that you can't do anything you usually would, such as watch TV, use your phone, read or get out of bed.


{% extends "header.html" %} {% block body %}
Now we bring the in "elif" statement. The elif allows us to tie multiple if statements together as we might have intended to before with multiple if statements before we learned that the else will only be contingent on the if statement above it.
The "elif" statement is a hybrid of the else and the if. The way it works is:
We ask if something is the case. If it is, then the elif and the else will not run. If it is not, then the elif will run and question the if statement. If it is True, then it will run and the else will not run. If it is not true, then the else statement will run. Here's an example:
x = 5 y = 10 z = 22 if x > y: print('x is greater than y') elif x < z: print('x is less than z') else: print('if and elif never ran...')
Here, we ask if x is greater than y first. 5 is not greater than 10, so this is False. So the elif runs to ask if x is less than z. In this case, it is asking if 5 is less than 22. It is, so we will see a print out saying x is less than z. The "else" part of this will not run.
x = 5 y = 10 z = 22 if x > y: print('x is greater than y') elif x > z: print('x is less than z') else: print('if and elif never ran...')
Here, we ask if x is greater than y first. 5 is not greater than 10, so this is False. So the elif runs to ask if x is greater than z. In this case, it is asking if 5 is greater than 22. This is false, so it does not run. Then, we find ourselves at the else statement, which notifies us that 'if and elif never ran...'


{% if title %}
{{ title }} - Guess That Song
{% else %}
Guess That Song
{% endif %}
Correct: {{correctcounter}}
Wrong: {{wrongcounter}}
Total: {{correctcounter + wrongcounter}}
Guess That Song: {% block content %}{% endblock %}


Event handler.
- Source:
Methods
-
<static> addListener(type, listener)
-
Parameters:
Name Type Description type
string Type of event to be added. listener
function Function to be called when event is fired. - Source:
-
<static> fire(type, event)
-
Parameters:
Name Type Argument Description type
string Type of event to be fired. event
Object <optional>
Optional user-defined event object. This could contain, for example, mouse coordinates, or key codes. - Source:
-
<static> removeListener(type, listener)
-
Parameters:
Name Type Description type
string listener
function - Source:


Actor States
The Purpose of Actor States
If you have an NPC whose behaviour is very basic, such as a guard whose sole purpose is to block an exit, or a fusty old clerk who never moves from her desk, you probably won't need to use Actor States with it. For more complex NPCs whose state can change, Actor States can be a very valuable way of modelling that state change. If the guard can be put to sleep by giving him too much to drink, then you might want to use one ActorState to represent the guard while he's alert and active, and another while he's somnulent. If the fusty old clerk turns into an animated conversationalist when you talk to her you might want to use one ActorState to represent her bent over her desk and another to represent her in animated conversation. The coding pattern might look something like this:
guard: Actor 'burly guard; strong powerful; man; him' @doorway "He looks incredibly strong and powerful. " ; + guardAlertState: ActorState isInitState = true specialDesc = "A burly guard blocks your path, eyeing you suspiciously. " stateDesc = 'You certainly don\'t want to mess with him. ' beforeTravel(traveler, connector) { if(traveler == gPlayerChar && connector == forbiddenDoor) { "The guard blocks your path with a warning snarl. "; exit; } } ; + guardSleepingState: ActorState specialDesc = "The burly guard lies sprawled on the ground, snoring loudly. " stateDesc = 'At least he might be strong and powerful when he\'s awake, but right now he\'s dead to the world. ' noResponse = "The guard is far too deep in his slumbers to hear you. " ; clerk: Actor 'fusty old clerk;; woman; her' @procrastinationOffice "She doesn't look a day under sixty. " ; + clerkWorkingState: ActorState isInitState = true specialDesc = "A fusty old clerk sits bent over her desk, working her way through dusty ledgers. " stateDesc = 'She seems totally intent on her ledgers. ' ; + clerkTalkingState: ActorState specialDesc = "The clerk sits looking up at you from behind her desk, eagerly awaiting you to continue the conversation. " stateDesc = 'But the rapt expression on her face and the animated sparkle in her bright blue eyes as she hangs on your every word somehow make her seem half that age. ' ;
Note that the stateDesc on the current ActorState is appended to the desc defined on the Actor when the Actor is examined. (Authors familiar with the adv3 library might also like to note that adv3Lite defines only the one ActorState class; defining the property as in the above example replicates the function of a HermitActorState, and other adv3 ActorState classes are similarly implemented in different ways in adv3Lite).
If you wish, you can make use of the ActorState template to define the specialDesc property and, optionally, the stateDesc property as well. For example the guardSleepingState above could have been defined as:
+ guardSleepingState: ActorState "The burly guard lies sprawled on the ground, snoring loudly. " 'At least he might be strong and powerful when he\'s awake, but right now he\'s dead to the world. ' noResponse = "The guard is far too deep in his slumbers to hear you. " ;
Defining an ActorState: the Common Properties
As you may have gathered from the foregoing examples, one property you will nearly always want to define on an ActorState is the specialDesc, which provides a separate paragraph in a room description describing the Actor while it's in this state. You may also often wish to define the stateDesc, which is appended to the Actor's desc property when the Actor is examined. Finally, if an Actor has one or more ActorStates, one of them is presumably the ActorState the Actor starts out in; you indicate which one this is by defining isInitState = true on the ActorState in question.
As shown in the examples above, ActorStates are always located directly within the Actor to which they belong. ActorStates can also contain TopicEntries; any TopicEntries contained within an ActorState will only be active while the Actor is in that state. This allows you to customize the Actor's reponse to conversation commands (such as ASK and TELL) depending on what state the Actor is in; responses common to all states can be placed directly within the Actor.
The following properties and methods have the same meaning as they would on Thing (or Actor), except that the Actor delegates them to the current ActorState, so you can write state-specific responses:
- beforeAction()
- afterAction()
- beforeTravel(traveler, connector)
- afterTravel(traveler, connector)
- specialDesc
- remoteSpecialDesc(pov) (only relevant if we're using a SenseRegion)
- stateDesc
- sayDeparting(conn)
- sayArriving(fromLoc)
In addition, the following methods/properties defined on Actor may also be defined on ActorState; if the Actor has a current ActorState the version defined on the current ActorState is the one that will be used:
- sayFollowing(oldLoc): displays a message when this Actor follows the player character into a new location from oldLoc. By default we either call the sayFollowing() method of the current ActorState (if there is one) or the actorSayFollowing(oldLoc) method on the Actor if the Actor's curState is nil. In either case the default message produced by the library is of the form "George follows behind you."
- arrivingTurn(): this method is executed on the Actor immediately after the sayFollowing() message is displayed to allow the Actor to carry out additional handling on following the player character to a new location. By default Actor.arrivingTurn() calls arrivingTurn() on the current ActorState if there is one or actorArrivingTurn() if curState is nil.
- attentionSpan: the number of turns this Actor will wait for the player character to speak (once a conversation is underway) before becoming bored with waiting and terminating the conversation. If this is nil (the default) this Actor never becomes bored.
- canEndConversation(reason): returns true if the Actor can end the current conversation for reason. By default we return canEndConversation(reason) on the current ActorState.
And finally, there are some methods and properties that are peculiar to ActorState:
- isInitState: set to true if this is the initial ActorState for the Actor.
- getActor: the Actor to whom this ActorState belongs.
- activateState(actor, oldState): is called on this ActorState when we have just switched to this state from oldState. This does nothing by default but game code can override this to define anything that should happen on entering this ActorState.
- deactivateState(actor, newState): is called on this ActorState when we are just about to switch from this state to newState. This does nothing by default but game code can override this to define anything that should happen on leaving this ActorState.
- noResponse: if this defined (normally as a double-quoted string) then the string will be displayed in response to any conversational command (and no attempt will be made to match an ActorTopicEntry). The property can also be defined as a single-quoted string, or as a method that displays something. If the method doesn't display anything (e.g. because some condition is not met), the normal handling (looking for a matching ActorTopicEntry) will be used instead. This can be useful for defining a state in which the actor is unwilling or unable to respond to the player character (because s/he's preoccupied or unconscious, for example).
- pcJustArrived: flag, this is true if the player character arrived in the location of this actor on the current turn and nil otherwise. This can be used, for example, to adjust our specialDesc to reflect the player character's arrival on the scene.
If desired, an ActorState can be mixed in with an EventList class to define a list of 'fidget' (atmospheric) messages describing what the actor is doing while in that state, in order to make the actor appear a little more lifelife, for example:
+ bobStackingState: ActorState, ShuffledEventList specialDesc = "Bob is busily stacking cans. " eventList = [ 'Bob picks up a can and studies its label. ', 'Bob puts another can on the stack. ', 'Bob pauses to inspect his stack of cans. ', 'Bob takes a can from one part of the stack and places it on another part. ' ] ;
With this definition, one of the messages from the eventList will be displayed on each turn that Bob is in bobStackingState and not engaged in something more urgent, such as responding to conversation or executing an AgendaItem.
Switching ActorState
The whole point of having ActorState objects is to represent different states your NPCs can get into during the course of your game. It follows that if you are using ActorStates at all you will almost certainly need some means of switching from one state to another. The most common means is by calling setState(stat) on the Actor, where stat is the new ActorState you want to change to, for example:
/* In the code where the guard drinks too much wine */ guard.setState(guardSleepingState); /* In the code in which you engage the clerk in conversation */ clerk.setState(clerkTalkingState);
The second method, which can be useful if you're outputting a string just before changing ActorState is to use the <.state newstate> tag:
/* In the code where the guard drinks too much wine */ "The wine bottle slips out of the guard's hand as he slips into a deep slumber. <.state guardSleepingState>"; /* In the code in which you engage the clerk in conversation */ "The clerk looks up at you expectently. <.state clerkTalkingState>";
Note that there may be limitation on where this will work; these will be discusses further below.
A third method is to use a GreetingTopic (HelloTopic or ByeTopic) and define its changeToState property to change state on beginning or ending a conversation, for example:
clerk: Actor 'fusty old clerk;; woman; her' @procrastinationOffice "She doesn't look a day under sixty. " ; + clerkWorkingState: ActorState isInitState = true specialDesc = "A fusty old clerk sits bent over her desk, working her way through dusty ledgers. " stateDesc = 'She seems totally intent on her ledgers. ' ; ++ HelloTopic "<q>Hello there!</q> you say.\b <q>Why, hello!</q> she replies, looking up at you with a surprisingly bright smile. " changeToState = clerkTalkingState ; + clerkTalkingState: ActorState specialDesc = "The clerk sits looking up at you from behind her desk, eagerly awaiting you to continue the conversation. " stateDesc = 'But the rapt expression on her face and the animated sparkle in her bright blue eyes as she hangs on your every word somehow make her seem half that age. ' ; ++ ByeTopic "Well, goodbye then,you say.Goodbye,she replies crisply, turning her attention back to her ledgers. " changeToState = clerkWorkingState ;
This code will cause the clerk to switch to her clerkTalkingState when she's first addressed, and back to her clerkWorkingState when the conversation ends. The use of HelloTopics and ByeTopics will be discussed in more detail when we come to look at Greeting Protocols below.


Classes
The following classes are available globally.
-
Undocumented
See moreDeclaration
Swift
public class RSDTaskObject : RSDUIActionHandlerObject, RSDTask, Decodable
-
Undocumented
See moreDeclaration
Swift
open class RSDUIStepObject : RSDUIActionHandlerObject, RSDThemedUIStep, RSDNavigationRule, Decodable, RSDMutableStep
-
Undocumented
See moreDeclaration
Swift
open class RSDChoiceInputFieldObject : RSDInputFieldObject, RSDChoiceInputField
-
Undocumented
See moreDeclaration
Swift
open class RSDUIActionObject : RSDUIAction, Codable
-
Undocumented
See moreDeclaration
Swift
public final class RSDSkipToUIActionObject : RSDUIActionObject, RSDSkipToUIAction
-
Undocumented
See moreDeclaration
Swift
public final class RSDWebViewUIActionObject : RSDUIActionObject, RSDWebViewUIAction, RSDResourceTransformer
-
Undocumented
See moreDeclaration
Swift
open class RSDCodableObject : NSObject, NSCopying, RSDDictionaryRepresentable
-
Undocumented
See moreDeclaration
Swift
open class RSDActiveUIStepObject : RSDUIStepObject, RSDActiveUIStep
-
Undocumented
See moreDeclaration
Swift
open class RSDFormUIStepObject : RSDUIStepObject, RSDFormUIStep, RSDSurveyNavigationStep
-
Undocumented
See moreDeclaration
Swift
open class RSDInputFieldObject : RSDSurveyInputField, Decodable
-
See moreRSDUIActionHandlerObject
is intended as an abstract implementation of the action handler that implements theCodable
protocol.Declaration
Swift
open class RSDUIActionHandlerObject : RSDUIActionHandler
-
Undocumented
See moreDeclaration
Swift
open class RSDMultipleComponentInputFieldObject : RSDInputFieldObject, RSDMultipleComponentInputField
-
RSDTaskPath
is used to keep track of the current state of a running task.See moreSeealso
RSDTaskController
Declaration
Swift
public final class RSDTaskPath : NSObject, NSCopying
-
See moreRSDFactory
handles customization of decoding the elements of a task. Applications should override this factory to add custom elements required to run their task modules.Declaration
Swift
open class RSDFactory
-
A base-class implementation of a controller that is used to record samples.
See moreDeclaration
Swift
open class RSDSampleRecorder : NSObject, RSDAsyncActionController
-
See moreRSDFileResultUtility
is a utility for naming temporary files used to save task results.Declaration
Swift
public class RSDFileResultUtility
-
See moreRSDRecordSampleLogger
is used to write samples encoded as json dictionary objects to a logging file.Declaration
Swift
public class RSDRecordSampleLogger
-
Undocumented
See moreDeclaration
Swift
open class RSDFormStepDataSourceObject : RSDFormStepDataSource
-
Defines a section in a table. A table is made up of sections, groups and items. For most group types, there is one cell per group. The exception would be where the ui hint is for a list where each value is displayed in a selectable list.
See moreDeclaration
Swift
public final class RSDTableSection
-
See moreRSDTableItemGroup
is a generic table item group object that can be used to display information in a tableview that does not have an associated input field.Declaration
Swift
open class RSDTableItemGroup
-
See moreRSDInputFieldTableItemGroup
is used to represent a single input field.Declaration
Swift
open class RSDInputFieldTableItemGroup : RSDTableItemGroup
-
Undocumented
See moreDeclaration
Swift
open class RSDChoicePickerTableItemGroup : RSDInputFieldTableItemGroup
-
See moreRSDTableItem
can be used to represent the type of the row to display.Declaration
Swift
open class RSDTableItem
-
See moreRSDInputFieldTableItem
is a base class implementation of an input field which defaults to using a text field. Depending upon the supported UI implementations, thetextFieldOptions
may be ignored.Declaration
Swift
open class RSDInputFieldTableItem : RSDTableItem
-
See moreRSDChoiceTableItem
is used to represent a single row in a table where the user picks from a list of choices.Declaration
Swift
open class RSDChoiceTableItem : RSDInputFieldTableItem
-
Undocumented
See moreDeclaration
Swift
public class RSDTextTableItem : RSDTableItem
-
Undocumented
See moreDeclaration
Swift
public class RSDImageTableItem : RSDTableItem
-
See moreRSDResourceConfig
is designed as an overridable resource configuration manager. The functions and properties are intended to be overridable in the app by implementing a custom extension of the function with the same name. This is designed to use app-wins namespace conflict resolution that is typical of obj-c architecture.Declaration
Swift
open class RSDResourceConfig : NSObject


Magister Rohmer:
This is it. Tissue samples of the mutated Kaneus!
Now we can move forward with our study about the mutated Kaneus and the nature of Kamaloka. Soon we will discover their underlying nature! This is only the beginning of a long journey to find the truth.
"Beginning of a journey?"


The settings.xml file should be placed to the same directory where the GenDoc.exe tool resides. It contains the directory pathes for the documentation source and output directories:
settings.xml


PICS | No arm, no foul: Divers relieved after 'severed arm' in Durban harbour found to be fake
by Jenna EtheridgeSearch and rescue divers who braved rough conditions in Durban harbour to find a severed arm that was seen floating were relieved to discover that it didn't belong to a human.
"The 'limb' was handed over and put into a forensics bag immediately for investigative purposes and we pulled the divers out the water and decontaminated them," said Captain Dean Nieuwoudt, the commander of Durban Metro Police's search and rescue.
"One of our medics was checking the 'limb' to see how badly severed it was. He called us over and alerted us to fact that it wasn't a real limb. It was a medical prosthetic used for the training of medical students."
Nieuwoudt said they had managed to get divers into the water at Maydon Wharf on Monday afternoon, just over 22 minutes after receiving the call that stevedores had spotted the arm.
A large amount of debris was in the harbour following heavy rains and the prosthesis was soon found floating among it.
"The weather conditions weren't great. There was extreme wind and it was raining really hard," said Niewoudt.
However, after a debrief, they agreed it had been a productive exercise.
"Every call we go to is a training session. It was a good exercise for us to check our response times... and to check divers in our unit are on par."


CECIL assembly language grammar definition This grammar constitutes all the lexer rules employed by CECIL and corresponding parsing rules. It is a version of the CECIL Language originally developed by David Argles. it contains 39 simple instructions and user input datafields and labelfields. It catches the relevant errors thrown by the lexer and parser. The language used is Java. The MIT License (MIT) Copyright (c) 2013 Southampton University group GDP9 @authors Carolina Ferreira (cf4g09), Shreeprabha Aggarwal (sa10g10) Southampton University, United Kingdom @version 1.2 @date 14/11/2013
CECIL sim40 LL(k) grammar
Lexer : Tokens (Reserved Keywords) => all-instructions
A valid program
A valid statement
A labelfield is a valid Name which has to begin with ay alphabet followed by any number of alphanumeric characters
A valid assignment
A valid mnemonicdata is
A Binary Instruction is followed by an instruction
A Binary Instruction is followed by a datafield
A datafield is a valid name that cannot hold an integer value
A value is a non negative integer
A name begins with any case alphabet followed by any number of alphanumeric characters
A digit is a non-negaative integer
Single line comments beginning with semicolon are supported
White spaces are ignored


A quick hint from Cloud Club.
If you enjoy this mobile community application your experience will improve with one-click access to post social media. Please Register and log on . More help is found here.


{% extends "projects/project_edit_base.html" %} {% load i18n %} {% load static %} {% block title %}{% trans "Documentation Advertising" %}{% endblock %} {% block extra_links %} {% endblock %} {% block project-ads-active %}active{% endblock %} {% block project_edit_content_header %}{% trans "Documentation Advertising" %}{% endblock %} {% block project_edit_content %}
{% blocktrans trimmed %} Read the Docs is an open source project. In order to maintain service, we rely on both the support of our users, and from sponsor support. {% endblocktrans %}
{% blocktrans trimmed %} We will periodically run advertisements on built documentation pages for sponsors, however we have strict guidelines on advertisements: {% endblocktrans %}
{% blocktrans trimmed %} For more details on advertising on Read the Docs including the privacy protections we have in place for users and community advertising we run on behalf of the open source community, see our documentation. {% endblocktrans %}
{% url 'account_advertising' as ads_preferences_url %} {% blocktrans trimmed %} In addition to the advertising preferences we have for individual users, we have multiple ways for projects to opt out of advertising on Read the Docs. {% endblocktrans %}


Reproducibility is an essential requirement for many fields of research including those based on machine learning techniques. However, many machine learning publications are either not reproducible or are difficult to reproduce. With the continued growth in the number of research publications, including tens of thousands of papers now hosted on arXiv and submissions to conferences at an all time high, research reproducibility is more important than ever. While many of these publications are accompanied by code as well as trained models which is helpful but still leaves a number of steps for users to figure out for themselves.
We are excited to announce the availability of PyTorch Hub, a simple API and workflow that provides the basic building blocks for improving machine learning research reproducibility. PyTorch Hub consists of a pre-trained model repository designed specifically to facilitate research reproducibility and enable new research. It also has built-in support for Colab, integration with Papers With Code and currently contains a broad set of models that include Classification and Segmentation, Generative, Transformers, etc.
[Owner] Publishing models
PyTorch Hub supports the publication of pre-trained models (model definitions and pre-trained weights) to a GitHub repository by adding a simple hubconf.py
file.
This provides an enumeration of which models are to be supported and a list of dependencies needed to run the models.
Examples can be found in the torchvision, huggingface-bert and gan-model-zoo repositories.
Let us look at the simplest case: torchvision
’s hubconf.py
:
# Optional list of dependencies required by the package
dependencies = ['torch']
from torchvision.models.alexnet import alexnet
from torchvision.models.densenet import densenet121, densenet169, densenet201, densenet161
from torchvision.models.inception import inception_v3
from torchvision.models.resnet import resnet18, resnet34, resnet50, resnet101, resnet152,\
resnext50_32x4d, resnext101_32x8d
from torchvision.models.squeezenet import squeezenet1_0, squeezenet1_1
from torchvision.models.vgg import vgg11, vgg13, vgg16, vgg19, vgg11_bn, vgg13_bn, vgg16_bn, vgg19_bn
from torchvision.models.segmentation import fcn_resnet101, deeplabv3_resnet101
from torchvision.models.googlenet import googlenet
from torchvision.models.shufflenetv2 import shufflenet_v2_x0_5, shufflenet_v2_x1_0
from torchvision.models.mobilenet import mobilenet_v2
In torchvision
, the models have the following properties:
- Each model file can function and be executed independently
- They dont require any package other than PyTorch (encoded in
hubconf.py
asdependencies['torch']
) - They dont need separate entry-points, because the models when created, work seamlessly out of the box
Minimizing package dependencies reduces the friction for users to load your model for immediate experimentation.
A more involved example is HuggingFace’s BERT models. Here is their hubconf.py
dependencies = ['torch', 'tqdm', 'boto3', 'requests', 'regex']
from hubconfs.bert_hubconf import (
bertTokenizer,
bertModel,
bertForNextSentencePrediction,
bertForPreTraining,
bertForMaskedLM,
bertForSequenceClassification,
bertForMultipleChoice,
bertForQuestionAnswering,
bertForTokenClassification
)
Each model then requires an entrypoint to be created. Here is a code snippet to specify an entrypoint of the bertForMaskedLM
model, which returns the pre-trained model weights.
def bertForMaskedLM(*args, **kwargs):
"""
BertForMaskedLM includes the BertModel Transformer followed by the
pre-trained masked language modeling head.
Example:
...
"""
model = BertForMaskedLM.from_pretrained(*args, **kwargs)
return model
These entry-points can serve as wrappers around complex model factories. They can give a clean and consistent help docstring, have logic to support downloading of pretrained weights (for example via pretrained=True
) or have additional hub-specific functionality such as visualization.
With a hubconf.py
in place, you can send a pull request based on the template here.
Our goal is to curate high-quality, easily-reproducible, maximally-beneficial models for research reproducibility.
Hence, we may work with you to refine your pull request and in some cases reject some low-quality models to be published.
Once we accept your pull request, your model will soon appear on Pytorch hub webpage for all users to explore.
[User] Workflow
As a user, PyTorch Hub allows you to follow a few simple steps and do things like: 1) explore available models; 2) load a model; and 3) understand what methods are available for any given model. Let’s walk through some examples of each.
Explore available entrypoints.
Users can list all available entrypoints in a repo using the torch.hub.list()
API.
>>> torch.hub.list('pytorch/vision')
>>>
['alexnet',
'deeplabv3_resnet101',
'densenet121',
...
'vgg16',
'vgg16_bn',
'vgg19',
'vgg19_bn']
Note that PyTorch Hub also allows auxillary entrypoints (other than pretrained models), e.g. bertTokenizer
for preprocessing in the BERT models, to make the user workflow smoother.
Load a model
Now that we know which models are available in the Hub, users can load a model entrypoint using the torch.hub.load()
API. This only requires a single command without the need to install a wheel. In addition the torch.hub.help()
API can provide useful information about how to instantiate the model.
print(torch.hub.help('pytorch/vision', 'deeplabv3_resnet101'))
model = torch.hub.load('pytorch/vision', 'deeplabv3_resnet101', pretrained=True)
It is also common that repo owners will want to continually add bug fixes or performance improvements. PyTorch Hub makes it super simple for users to get the latest update by calling:
model = torch.hub.load(..., force_reload=True)
We believe this will help to alleviate the burden of repetitive package releases by repo owners and instead allow them to focus more on their research. It also ensures that, as a user, you are getting the freshest available models.
On the contrary, stability is important for users. Hence, some model owners serve them from a specificed branch or tag, rather than the master
branch, to ensure stability of the code.
For example, pytorch_GAN_zoo
serves them from the hub
branch:
model = torch.hub.load('facebookresearch/pytorch_GAN_zoo:hub', 'DCGAN', pretrained=True, useGPU=False)
Note that the *args
, **kwargs
passed to hub.load()
are used to instantiate a model. In the above example, pretrained=True
and useGPU=False
are given to the model’s entrypoint.
Explore a loaded model
Once you have a model from PyTorch Hub loaded, you can use the following workflow to find out the available methods that are supported as well as understand better what arguments are requires to run it.
dir(model)
to see all available methods of the model. Let’s take a look at bertForMaskedLM
’s available methods.
>>> dir(model)
>>>
['forward'
...
'to'
'state_dict',
]
help(model.forward)
provides a view into what arguments are required to make your loaded model run
>>> help(model.forward)
>>>
Help on method forward in module pytorch_pretrained_bert.modeling:
forward(input_ids, token_type_ids=None, attention_mask=None, masked_lm_labels=None)
...
Have a closer look at the BERT and DeepLabV3 pages, where you can see how these models can be used once loaded.
Other ways to explore
Models available in PyTorch Hub also support both Colab and are directly linked on Papers With Code and you can get started with a single click. Here is a good example to get started with (shown below).
Additional resources:
- PyTorch Hub API documentation can be found here.
- Submit a model here for publication in PyTorch Hub.
- Go to https://pytorch.org/hub to learn more about the available models.
- Look for more models to come on paperswithcode.com.
A BIG thanks to the folks at HuggingFace, the PapersWithCode team, fast.ai and Nvidia as well as Morgane Riviere (FAIR Paris) and lots of others for helping bootstrap this effort!!
Cheers!
Team PyTorch
FAQ:
Q: If we would like to contribute a model that is already in the Hub but perhaps mine has better accuracy, should I still contribute?
A: Yes!! A next step for Hub is to implement an upvote/downvote system to surface the best models.
Q: Who hosts the model weights for PyTorch Hub?
A: You, as the contributor, are responsible to host the model weights. You can host your model in your favorite cloud storage or, if it fits within the limits, on GitHub. If it is not within your means to host the weights, check with us via opening an issue on the hub repository.
Q: What if my model is trained on private data? Should I still contribute this model?
A: No! PyTorch Hub is centered around open research and that extends to the usage of open datasets to train these models on. If a pull request for a proprietary model is submitted, we will kindly ask that you resubmit a model trained on something open and available.
Q: Where are my downloaded models saved?
A: We follow the XDG Base Directory Specification and adhere to common standards around cached files and directories.
The locations are used in the order of:
- Calling
hub.set_dir(<PATH_TO_HUB_DIR>)
$TORCH_HOME/hub
, if environment variableTORCH_HOME
is set.$XDG_CACHE_HOME/torch/hub
, if environment variableXDG_CACHE_HOME
is set.~/.cache/torch/hub


Welcome To The Playground
Enjoy The Learnings
Codemmandos Website
I am the example
span 1
span 2
I am DIV
Click Me
this is a website


This package has the interface and class definitions for code to monitor changes to fields in a pvData structure.
This code is used by code that implements pvAccess monitors.


EA-Apocalypse
Archives
Archives (Mobile)
Tournaments
Ruleset
Online Gaming
Army Builder
Archives (Mobile View)
Scenarios
Battle Line
Fog of War
Fire the Beacons
Adeptus Astartes
Codex Astartes
Iron Hands
Raven Guard
White Scars
Adeptus Mechanicus
Explorator Fleet
Knight World
Questoris Mechanicus
Skitarii
Titan Legion
Asta Militarum
Baran Siegemasters
Cadian Shock Troops
Catachan Death World
Death Korps of Krieg
Elysian Drop Troops
Chaos Space Marines
Alpha Legion
Black Legion
Death Guard
Emperor's Children
Thousand Sons
World Eaters
Chaos Cultists
Daemonic Incursion
Lost and the Damned
Slaves to Darkness
Dark Mechanicus
Traitor Titan Legion
Dark Eldar
Kabal of the Black Heart
Eldar
Biel-Tan
Iyanden
Saim-Hann
Ulthwé
Titan Force
Mymeara
Harlequins
Masque of the Veiled Path
Masque of the Midnight Sorrow
Genestealer Cult
Cult of the Four Armed Emperor
Imperial Inquisition
Adepta Sororitas
Necron
Maynarkh Dynasty
Sautekh Dynasty
Orks
Clan Goffs Warhorde
Evil Sunz Gargant Big Mob
Evil Sunz Speed Freeks
Snakebite Clan
Tau
Ke'lshan
Sa’ Cea
Violra
Tyranids
Hive Fleet Dagon


ktor-server-core
/
io.ktor.routing
/
RoutingApplicationCall
/
response
response
val
response
:
RoutingApplicationResponse
Overrides
ApplicationCall.response
Server response


Time-averaged radial profiles¶
eKinR.TAG
¶
This file contains the time and horizontally averaged outer core kinetic energy along the radius. This file is calculated by the subroutine get_e_kin
.
No. of column
Contents
1
radial level
2
time and horizontally averaged poloidal energy
3
time and horizontally averaged axisymmetric poloidal energy
4
time and horizontally averaged toroidal energy
5
time and horizontally averaged axisymmetric toroidal energy
6
time and horizontally averaged poloidal energy, normalized by surface area at this radial level
7
time and horizontally averaged axisymmetric poloidal energy, normalized by surface area at this radial level
8
time and horizontally averaged toroidal energy, normalized by surface area at this radial level
9
time and horizontally averaged axisymmetric toroidal energy, normalized by surface area at this radial level
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='eKinR')
eMagR.TAG
¶
This file contains the time and horizontally averaged outer core magnetic energy along the radius. This file is calculated by the subroutine get_e_mag
.
No. of column
Contents
1
radial level
2
time and horizontally averaged poloidal energy
3
time and horizontally averaged axisymmetric poloidal energy
4
time and horizontally averaged toroidal energy
5
time and horizontally averaged axisymmetric toroidal energy
6
time and horizontally averaged poloidal energy, normalized by surface area at this radial level
7
time and horizontally averaged axisymmetric poloidal energy, normalized by surface area at this radial level
8
time and horizontally averaged toroidal energy, normalized by surface area at this radial level
9
time and horizontally averaged axisymmetric toroidal energy, normalized by surface area at this radial level
10
ratio between time-averaged dipole energy and time-averaged total energy
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='eMagR')
parR.TAG
¶
This file contains several time and horizontally averaged flow properties (magnetic Reynolds number, Rossby number, etc.). This file is calculated by the subroutine outPar
.
No. of column
Contents
1
radial level
2
Magnetic Reynolds number
3
Local Rossby number (based on the mass-weighted velocity)
4
Local Rossby number (based on the RMS velocity)
5
Local flow length-scale
6
Local flow length-scale based on the non-axisymmetric flow components
7
Local flow length-scale based on the peak of the poloidal kinetic energy
8
Standard deviation of magnetic Reynolds number
9
Standard deviation of local Rossby number (mass-weighted)
10
Standard deviation of local Rossby number (RMS velocity)
11
Standard deviation of convective lengthscale
12
Standard deviation of convective lengthscale (non-axi)
13
Standard deviation of convective lengthscale (pol. peak)
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='parR')
heatR.TAG
¶
Note
This file is only written when an equation for the heat transport (temperature or entropy) is solved.
This file contains several time and horizontally averaged thermodynamic properties (temperature, pressure, entropy, etc.) and their variance. This file is calculated by the subroutine outHeat
.
No. of column
Contents
1
Radial level
2
Entropy (spherically-symetric contribution)
3
Temperature (spherically-symetric contribution)
4
Pressure (spherically-symetric contribution)
5
Density (spherically-symetric contribution)
6
Chemical composition (spherically-symetric contribution)
7
Standard deviation of entropy
8
Standard deviation of temperature
9
Standard deviation of pressure
10
Standard deviation of density
11
Standard deviation of chemical composition
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='heatR')
powerR.TAG
¶
Note
This file is only written when l_power=.true.
This file contains the time and horizontally averaged power input (Buoyancy power) and outputs (viscous and Ohmic heating). This file is calculated by the subroutine get_power
.
No. of column
Contents
1
radial level
2
Buoyancy power: \(Ra\,g(r)\,\langle u_r T'\rangle_s\)
3
Chemical power: \(Ra_\xi\,g(r)\,\langle u_r \xi'\rangle_s\)
4
Viscous dissipation: \(\langle(\sigma)^2\rangle_s\)
5
Ohmic dissipation: \(\langle(\nabla \times B)^2\rangle_s\)
6
Standard deviation of buoyancy power
7
Standard deviation of chemical power
8
Standard deviation of viscous dissipation
9
Standard deviation of ohmic dissipation
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='powerR')
fluxesR.TAG
¶
Note
This file is only written when l_fluxProfs=.true.
This file contains the time and horizontally averaged heat flux carried out by several physical processes: conductive flux, convective flux, kinetic flux, viscous flux, Poynting flux and resistive flux. This file is calculated by the subroutine outPar
.
No. of column
Contents
1
radial level
2
- conductive flux:
\[{\cal F}_{cond} = -\frac{1}{Pr}\kappa\tilde{\rho} \tilde{T}\frac{\partial \langle s \rangle_s} {\partial r}\]3
- convective flux:
\[{\cal F}_{conv}= \tilde{\rho}\tilde{T} \langle s\,u_r \rangle_s+\frac{Pr\,Di}{E\,Ra}\langle p\,u_r \rangle_s\]4
- kinetic flux:
\[{\cal F}_{kin}= \frac{1}{2}\frac{Pr\,Di}{Ra} \langle u_r (\tilde{\rho}u^2) \rangle_s\]5
- viscous flux:
\[{\cal F}_{visc}= -\frac{Pr\,Di}{Ra} \langle \vec{u}\cdot S \rangle_s\]6
- Poynting flux:
\[{\cal F}_{poyn}= -\frac{Pr\,Di}{Ra\,E\,Pm} \langle (\vec{u}\times\vec{B})\times\vec{B} \rangle_s\]7
- resistive flux:
\[{\cal F}_{poyn}= \frac{Pr\,Di}{Ra\,E\,Pm^2} \langle (\vec{\nabla}\times\vec{B})\times\vec{B} \rangle_s\]8
Standard deviation of conductive flux
9
Standard deviation of convective flux
10
Standard deviation of kinetic flux
11
Standard deviation of viscous flux
12
Standard deviation of Poynting flux
13
Standard deviation of resistive flux
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='fluxesR')
bLayersR.TAG
¶
Note
This file is only written when l_viscBcCalc=.true.
This file contains several time and horizontally averaged profiles that can be further used to determine thermal and viscous boundary layers: entropy (or temperature), entropy variance, horizontal velocity, radial derivative of the horizontal velocity, thermal dissipation rate. This file is calculated by the subroutine outPar
.
No. of column
Contents
1
radial level
2
entropy or temperature: \(\langle s \rangle_s\)
3
chemical composition: \(\langle \xi \rangle_s\)
4
- horizontal velocity:
\[u_h=\left\langle\sqrt{u_\theta^2+u_\phi^2} \right\rangle_s\]5
- radial derivative of the horizontal velocity:
\[\partial u_h/\partial r\]6
- thermal dissipation rate:
\[\epsilon_T=\langle (\nabla T)^2 \rangle_s\]7
Standard deviation of entropy
8
Standard deviation of chemical composition
9
Standard deviation of horizontal velocity \(u_h\)
10
Standard deviation of the radial derivative of \(u_h\)
11
Standard deviation of the thermal dissipation rate
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='bLayersR')
Additional analyses of the boundary layers can then be carried out using BLayers
:
>>> bl = BLayers(iplot=True)
perpParR.TAG
¶
Note
This file is only written when l_perpPar=.true.
This file contains several time and horizontally averaged profiles that decompose the kinetic energy into components parallel and perpendicular to the rotation axis. This file is calculated by the subroutine outPerpPar
.
No. of column
Contents
1
radial level
2
- Total kinetic energy perpendicular to the rotation axis:
\[\frac{1}{2}\langle u_s^2+u_\phi^2 \rangle_s\]3
- Total kinetic energy parallel to the rotation axis:
\[\frac{1}{2}\langle u_z^2\rangle_s\]4
Axisymmetric kinetic energy perpendicular to the rotation axis
5
Axisymmetric kinetic energy parallel to the rotation axis
6
Standard deviation of energy perpendicular to the rotation axis
7
Standard deviation of energy parallel to the rotation axis
8
Standard deviation of axisymmetric energy perpendicular to the rotation axis
9
Standard deviation of axisymmetric energy parallel to the rotation axis
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='perpParR')
phiR.TAG
¶
This file contains several time-averaged radial profiles related to phase field.
No. of column
Contents
1
radial level
2
Time-averaged spherically-symmetric phase field
3
Standard deviation of spherically-symmetric phase field
This file can be read using MagicRadial
with the following options:
>>> rad = MagicRadial(field='phiR')


In an interview, author Josh Kaufman shares his approach on how to learn anything. His main insight is that the average person with a specific goal can acquire a new skill when practicing 30 minutes a day for a month for a totalof 20 hours.
“ Blah blah blah blah ”
He says you need to get out of research mode and into practice mode as quickly as possible. This is what
Thankfully, there are a number of excellent free online resources worth the time. Here is a list of some of the ones we use all the time:
There are a number of great online courses from sites such as Coursera, EdX, MIT CourseOpenWare THESS, Udacity,


D-Street Buzz: Nifty Bank outperform led by RBL Bank, Yes Bank, Bank of Baroda
On the sectoral front except bank and energy all other indices are trading in red.
As the market in consolidation mode the Nifty Bank has outperform the other sectoral indices with more than 1 percent gain.
All the stocks in the Nifty Bank are trading positive led by the RBL Bank, Yes Bank, Bank of Baroda, ICICI Bank, Axis Bank, IndusInd Bank and IDFC First Bank.
Yes Bank, Indiabulls Housing, ICICI Bank, HDFC Bank and Reliance Industries were most active shares on NSE.
On the sectoral front except bank and energy all other indices are trading in red.
At close, the Sensex was up 21.47 points at 40345.08, and the Nifty was up 4.80 points at 11913.Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


bool http_redirect ([ string $url [, array $params [, bool $session = false [, int $status = 0 ]]]] )
Redirect to the given url. The supplied url will be expanded with http_build_url(), the params array will be treated with http_build_str() and the session identification will be appended if session is true. The HTTP response code will be set according to status. You can use one of the redirect constants for convenience. Please see » RFC 2616 for which redirect response code to use in which situation. By default PHP will decide which response status fits best. To be RFC compliant, "Redirecting to URL." will be displayed, if the client doesn't redirect immediately, and the request method was another one than HEAD. A log entry will be written to the redirect log, if the INI setting http.log.redirect is set and the redirect attempt was successful.
Returns FALSE or exits on success with the specified redirection status code. See the INI setting http.force_exit for what "exits" means.


--- layout: post title: Tomato Lover's Tomato Salad with Smoky Tomato Dressing date: 2017-08-25 21:57:56.000000000 -04:00 type: post parent_id: '0' published: true image: assets/images/post-img/tomato-lovers-tomato-salad-1044-508x629.jpg status: publish categories: - Salads - Veggies-Meatless tags: - SoupAddict.com - Vegan/Vegetarian - We liked this - We tried this meta: _wpghs_github_path: _posts/2017-08-25-tomato-lovers-tomato-salad-with-smoky-tomato-dressing.md _sha: 3a858dc8c88c5812baee10921bf7e54050d6504c _wpas_done_all: '1' _edit_last: '1' _thumbnail_id: '750' _posts_by_tag_page_fields: a:2:{s:12:"widget_title";s:0:"";s:11:"widget_tags";s:0:"";} _yourls_url: http://7t3.link/jabe0 _yourls_clicks: '7' author: login: mkelley email<EMAIL_ADDRESS>display_name: Mike first_name: Mike last_name: Kelley ---
A tomato lover's tomato salad piled high with summer's best heirloom tomatoes and drizzled with a to-die-for smoky tomato dressing.
Source: Tomato Lover's Tomato Salad with Smoky Tomato Dressing | SoupAddict.com


GO enrichment analysis of individual regulons and their ( A). positively and ( B). negatively regulated targets. GO analysis was performed by clusterProfiler with an adjusted p-value < 0.05. The gene ratio indicates the number of genes enriched with corresponding GO terms among the total gene number introduced into the enrichment analysis.


By far the most common public-key algorithm is the RSA algorithm, named after its inventors Ron Rivest, Adi Shamir, and Leonard Adleman.
The theory behind RSA public-key cryptosystems is actually very simple. The
core is modulus arithmetic. Specifically, RSA relies on three numbers
e
, d
, and n
such that (me)d % n = m
— here m
is the message to be encrypted and
converted to a number.
Not all numbers work this way; in fact, finding three numbers e
, d
, and n
that
satisfy this property is complex, and forms the core of the RSA specification. After
you've found them, though, using them to encrypt is fairly straightforward. The
number d
is called the private key, and you should never share it with anybody.
e
and n
together make up the public key, and you can make them available to
anybody who cares to send you an encoded message. When the sender is ready
to send you something that should remain private, he first converts the message
into a number m
and then computes me % n and sends you the result c
. When
you receive it, you then compute cd % n and, by the property stated above, you
get back the original message m
.
The security of the system relies on the fact that even if an attacker has access to
e
and n
— which he does because they're public — it's computationally infeasible
for him to compute d
. For this to be true, d
and n
have to be enormous — at least
512 bit numbers (which is on the order of 10154) — but most public key cryptosystems
use even larger numbers. 1,024- or even 2,048-bit numbers are common.
RSA works on blocks of data. Each block includes a header and some padding (of at least 11 bytes), so
the resulting input blocks are modulus_length - 11 bytes minimum. The header is
pretty simple: It's a 0
byte, followed by a padding identifier of 0
, 1
, or 2
.
For RSA encryption, always
use padding identifier 2
, which indicates that the following bytes, up to the first
0
byte, are padding and should be discarded. Everything following the first 0
byte,
up to the length of the modulus n
byte in bytes, is data.
The only difference between an RSA digital signature and an RSA encryption
(other than the fact that encryption is done with a public key and signing is done
with a private key) is that the padding type is 0x01
, instead of
0x02
, and the padding bytes are all 1
s instead of random bytes.


In my head, I play a supercut of us
All the magic we gave off
All the love we had and lost
And in my head
The visions never stop
These ribbons wrap me up
But when I reach for you
There's just a supercut
In your car, the radio up
In your car, the radio up
We keep trying to talk about us
I'm someone you maybe might love
I'll be your quiet afternoon crush
Be your violent overnight rush
Make you crazy over my touch
But it's just a supercut of us
Supercut of us
Oh it's just a supercut of us
Supercut of us
So I fall
Into continents and cars
All the stages and the stars
I turn all of it
To just a supercut
'Cause in my head (in my head, I do everything right)
When you call (when you call, I'll forgive and not fight)
Because ours (are the moments I play in the dark)
We were wild and fluorescent, come home to my heart, uh
In your car, the radio up
In your car, the radio up
We keep trying to talk about us
Slow motion, I'm watching our love
I'll be your quiet afternoon crush
Be your violent overnight rush
Make you crazy over my touch
But it's just a supercut of us
Supercut of us
Oh it's just a supercut of us
Supercut of us
But it's just a supercut of us
Supercut of us
Oh it's just a supercut of us
Supercut of us
Cause in my head, in my head, I do everything right
When you call I'll forgive and not fight
All the moments I play in the dark
Wild and fluorescent, come home to my heart
'Cause in my head (in my head, I do everything right)
When you call (when you call, I'll forgive and not fight)
Because ours (are the moments I play in the dark)
We were wild and fluorescent, come home to my heart
Cause in my head (in my head, I do everything right)
When you call (when you call, I'll forgive and not fight)
Because ours (are the moments I play in the dark)
We were wild and fluorescent, come home to my heart
In my head, I do everything right
In my head, I do everything right


More...
|
| KeyBindingCollection | Binding [get] |
| | Either a single object describing a handling function for s specified key (or set of keys), or an array of such objects. More...
|
| |
| virtual string | EventName [get, set] |
| | The event to listen for to pick up key events. Defaults to: "keydown" More...
|
| |
| virtual bool | ComponentEvent [get, set] |
| | True to listen component event instead underlying element More...
|
| |
| virtual string | ComponentElement [get, set] |
| | Element name of target component (can be used if KeyMap belongs to a component) More...
|
| |
| virtual bool | IgnoreInputFields [get, set] |
| | Configure this as true if there are any input fields within the target, and this KeyNav should not process events from input fields, (<input>, <textarea> and elements withcontentEditable="true"). Defaults to: false More...
|
| |
| virtual ? int | Priority [get, set] |
| | The priority to set on this KeyMap's listener. Listeners with a higher priority are fired before those with lower priority. More...
|
| |
| JFunction | ProcessEvent [get] |
| |
| virtual string | ProcessEventScope [get, set] |
| | The scope (this context) in which the processEvent method is executed. More...
|
| |
| virtual string | Target [get, set] |
| | The object on which to listen for the event specified by the eventName config option. More...
|
| |
| ConfigItemCollection | CustomConfig [get] |
| | Collection of custom js config More...
|
| |
| MessageBusListeners | MessageBusListeners [get] |
| |
| MessageBusDirectEvents | MessageBusDirectEvents [get] |
| |
| virtual string | ItemID [get, set] |
| | An itemId can be used as an alternative way to get a reference to a component when no object reference is available. More...
|
| |
| virtual bool | Disabled [get, set] |
| |
| virtual short | TabIndex [get, set] |
| |
| virtual bool | IsInForm [get, set] |
| |
| virtual Unit | Height [get, set] |
| |
| virtual Unit | Width [get, set] |
| |
| virtual string | ToolTip [get, set] |
| |
| virtual bool | RegisterAllResources [get, set] |
| |
| virtual bool | AutoDataBind [get, set] |
| |
| virtual IDMode | IDMode [get, set] |
| |
| virtual LazyMode | LazyMode [get, set] |
| |
| virtual string | Namespace [get, set] |
| |
| List< ClientResourceItem > | ResourceItems [get] |
| |
◆ operator KeyMap.Builder()
◆ Binding
Either a single object describing a handling function for s specified key (or set of keys), or an array of such objects.
◆ ComponentElement
| virtual string Ext.Net.KeyMap.Config.ComponentElement |
|
getset |
Element name of target component (can be used if KeyMap belongs to a component)
◆ ComponentEvent
| virtual bool Ext.Net.KeyMap.Config.ComponentEvent |
|
getset |
True to listen component event instead underlying element
◆ EventName
| virtual string Ext.Net.KeyMap.Config.EventName |
|
getset |
The event to listen for to pick up key events. Defaults to: "keydown"
◆ IgnoreInputFields
| virtual bool Ext.Net.KeyMap.Config.IgnoreInputFields |
|
getset |
Configure this as true if there are any input fields within the target, and this KeyNav should not process events from input fields, (<input>, <textarea> and elements withcontentEditable="true"). Defaults to: false
◆ Priority
| virtual ? int Ext.Net.KeyMap.Config.Priority |
|
getset |
The priority to set on this KeyMap's listener. Listeners with a higher priority are fired before those with lower priority.
◆ ProcessEvent
◆ ProcessEventScope
| virtual string Ext.Net.KeyMap.Config.ProcessEventScope |
|
getset |
The scope (this context) in which the processEvent method is executed.
◆ Target
| virtual string Ext.Net.KeyMap.Config.Target |
|
getset |
The object on which to listen for the event specified by the eventName config option.
The documentation for this class was generated from the following file:


Lyon leads in Bayelsa - The Nation Newspaper
by https://www.facebook.com/alao.h.joshuaMike Odiegwu, Yenagoa
The governorship Candidate of the All Progressives Congress (APC) in Bayelsa State, Chief David Lyon is ahead of his counterpart in the Peoples Democratic Party (PDP), Senator Douye Diri as unit results trickled in after Saturday’s governorship election.
Generally, unit results showed that Lyon was leading the PDP Candidate, Douye Diri, in Southern Ijaw, Nembe, Brass, Ogbia, Ekeremor, and most areas in Yenagoa, local government areas.
The results further showed that Diri was not doing well at his Kolokuma-Opokuma Local Government Area as most units especially in Odi and Kaiama voted for Lyon.
Read Also: Lyon hails INEC, says process peaceful
But Governor Seriake Dickson won his Unit 005, Toru-Orua with 1906 while Lyon of the APC scored 5. But Lyon cleared all the 569 votes in his Olugbobiri polling unit leaving the PDP with no vote.
Some of the results: Atissa 2, 005, Bungata Compound, Famgbe Community, Yenagoa,
APC 456; PDP 43; Ovom, Ogbopele Unit 015, Atissa Ward One, APC, 138; PDP, 120
Others from Yenagoa are Igbogene-Epie Ward, APC, 523; PDP, 93; Tombia, Yenagoa, unit 001, APC 116; PDP 109; Unit, 002, APC, 137; PDP 87; Unit 003, APC 116, PDP 109; Unit 004, APC 186, PDP 159; Unit 005, APC 181; PDP 153.
In Odi Ward 3, Unit 11, APC- 163; PDP-144; Odi Ward 2, Unit11, APC- 44, PDP-34; Kolo Ward 9, Unit 7, APC- 135; PDP-92.
In Southern Ijaw, ward 8, unit 3; APC 335
PDP 0; Unit 2, APC 275; PDP 1; Unit 5, APC 292, PDP 0; unit 7; APC 480 PDP 0.


The Carpentries in New Zealand
Megan Guidry is our Regional Coordinator in New Zealand. She works with
New Zealand eScience Infrastructure (NeSI) and is ready to help you with any questions you have about running Carpentries workshops or any other ways you can get involved with The Carpentries in New Zealand! Contact her at
{{site.contact_nz}}.
Megan Guidry
Want to host a Carpentries workshop in New Zealand? Fill out
this form and Megan will get right back to you!
General questions about The Carpentries outside of New Zealand? Contact
{{site.contact}} and we’ll get your message to the right team member to follow up.
Upcoming Carpentries Workshops in New Zealand
{% assign workshop_list = site.data.all_upcoming_workshops | where: "country", "NZ" %}
{% if workshop_list == empty %}
There are no upcoming Carpentries workshops in New Zealand. Contact us to learn how to host a workshop at your site!
{% else %}
{% include workshop_table.md %}
{% endif %}
Other Events in New Zealand
Our Instructor Community in New Zealand
{% assign people_list = site.data.all_badged_people | where: "is_instructor","true" | where: "country", "NZ" %}
{% include community_profiles.md %}


About Humbler
Humbler is a Tumblr API interface that attempts to make it as little of a pain to use as possible. oAuth login and signing is handled by South.
How To
Before you can use Tumblr's API you'll need an application. Copy both the consumer key and secret and plug them into South:
(south:prepare
:api-key key
:api-secret secret)
Humbler should configure South automatically to use the correct oAuth URLs and provides a simple LOGIN
function.
(humbler:login)
This should return an URL if successful. Open this URL in your browser and allow the application access. It should redirect you to a localhost address, which then completes the authentication process automatically. It should also set up your local user object.
humbler:*user*
(humbler:name humbler:*user*)
Humbler offers an object-oriented interface that tries to take a lot of manual work off your hands and a lower-level API-mapping. Here's an example using both to create a text post:
(humbler:blog/post-text "my-blog" "Hey, testing this Common Lisp library called Humbler..." :title "Whoa nelly!")
(humbler:save (make-instance 'humbler:text-post :body "Nobody reads text posts anyway." :title "Welp."))
While the low-level functions have some limitations and oddities about them (max 20 results on a listing every call, strange inconsistencies, partial objects) due to the way Tumblr's API is made, the high-level functions try to smoothen over these issues so you don't have to worry about them. If for some reason you hate automatisation or how this abstraction works, you are of course free to build your own on top of the bare API calls though.
Humbler's symbols are split into three packages: HUMBLER-API
which contains the API mapping functions, HUMBLER-OBJECTS
containing the object and generic function interface, and finally HUMBLER-EXTRA
with some functions to help deal with Tumblr (only programmatically, not mentally).
Deferred Slots
Tumblr's API doesn't always return complete objects; some calls only return a slice of the fields an object may exhibit. Humbler tries to take this annoying management off your hands by automatically augmenting your object with slot values from a fitting API call if you try to access it and it is not yet bound. If it fails to augment a slot, either because it does not know any API call to use to retrieve it or because something else went wrong, an error is signalled instead.
Multiple Users, Multiple South Applications
If you need to allow multiple users or south-using applications simultaneously, you'll need to handle the login and environment establishment yourself. Have a look at the South documentation for more information on how to go about this. This functionality is not included in Humbler directly as it is too complex to handle in a generic way.

- South, the oAuth library.
- Chirp, Humbler's sister library for Twitter.
- Tumblr's frankly abysmal API 'documentation'.


Before Change
// protect text of "node", including children, and tails of children
def protect_recurse(node, words):
if node.tag == "fixed-case": // already protected, do nothing
return node
newnode = ET.Element(node.tag, node.attrib)
def process(text):
if text is None: return
i = 0
After Change
// protect text of "node", including children, and tails of children
def protect_recurse(node, words):
if node.tag == "fixed-case": // already protected
newnode = copy.deepcopy(node) // don"t need to modify descendents
newnode.tail = None // tail will be protected by caller
return newnode
newnode = ET.Element(node.tag, node.attrib)
def process(text):
if text is None: return
i = 0


Thank you for your submission.
We’ll be giving you a call within 48 hours to get you a cash offer
Back to Home


{% comment %} Refactor requires you to have the resources referenced below installed under your STATIC_URL. You can download them from http://redactorjs.com/ {% endcomment %} {% load wysiwyg %}


Another round of light wintry weather possible by evening commute
by Chris ReeceMADISON, Wis. - After setting records for the snowiest Halloween, the snowiest October, and the largest single snow event in October, eyes remain turned to the sky as yet another chance for wintry weather heads towards southern Wisconsin.
This time, precipitation should be much lighter with minimal impacts.
The time to watch is right around the evening commute. That's when a light rain snow mix will likely break out over the area.
With temperatures above freezing during this time, impacts to travel should be minimal, if any.
Most will simply see wet roads and the need for windshield wipers. The coverage of this won't be expansive, and there's a chance that some miss out on this round of precipitation all together.


| Package | Description |
|---|---|
| com.jme3.asset |
com.jme3.asset contains the AssetManager ,
a utility class that is used to load assets such as textures, models, and
sound effects in a jME3 application. |
| com.jme3.asset.cache | |
| com.jme3.asset.plugins | |
| com.jme3.audio | |
| com.jme3.material |
The
com.jme3.material package contains classes for manipulating
jMonkeyEngine materials. |
| com.jme3.material.plugins | |
| com.jme3.scene |
The
com.jme3.input package contains the scene graph implementation
in jMonkeyEngine. |
| com.jme3.scene.plugins | |
| com.jme3.shader | |
| com.jme3.texture |
| Modifier and Type | Class and Description |
|---|---|
class |
FilterKey
Used to load FilterPostProcessors which are not cached.
|
class |
MaterialKey
Used for loading
materials only (not material definitions!). |
class |
ModelKey
Used to load model files, such as OBJ or Blender models.
|
class |
ShaderNodeDefinitionKey
Used for loading
shader nodes definition
Tells if the defintion has to be loaded with or without its documentation |
class |
TextureKey
Used to load textures from image files such as JPG or PNG.
|
| Modifier and Type | Field and Description |
|---|---|
protected AssetKey |
AssetInfo.key |
| Modifier and Type | Method and Description |
|---|---|
AssetKey<T> |
AssetKey.clone() |
AssetKey |
AssetInfo.getKey() |
AssetKey |
CloneableSmartAsset.getKey()
Returns the asset key that is used to track this asset for garbage
collection.
|
| Modifier and Type | Method and Description |
|---|---|
<T> void |
AssetManager.addToCache(AssetKey<T> key,
T asset)
Inject an asset into the asset cache.
|
<T> void |
DesktopAssetManager.addToCache(AssetKey<T> key,
T asset) |
void |
AssetEventListener.assetDependencyNotFound(AssetKey parentKey,
AssetKey dependentAssetKey)
Called when an asset dependency cannot be found for an asset.
|
void |
AssetEventListener.assetDependencyNotFound(AssetKey parentKey,
AssetKey dependentAssetKey)
Called when an asset dependency cannot be found for an asset.
|
void |
AssetEventListener.assetLoaded(AssetKey key)
Called when an asset has been successfully loaded (e.g: loaded from
file system and parsed).
|
void |
AssetEventListener.assetRequested(AssetKey key)
Called when an asset has been requested (e.g any of the load*** methods
in AssetManager are called).
|
<T> boolean |
AssetManager.deleteFromCache(AssetKey<T> key)
Delete an asset from the asset cache.
|
<T> boolean |
DesktopAssetManager.deleteFromCache(AssetKey<T> key) |
<T> T |
AssetManager.getFromCache(AssetKey<T> key)
Retrieve an asset from the asset cache.
|
<T> T |
DesktopAssetManager.getFromCache(AssetKey<T> key) |
<T> T |
AssetManager.loadAsset(AssetKey<T> key)
Load an asset from a key, the asset will be located
by one of the
AssetLocator implementations provided in the
AssetManager.registerLocator(java.lang.String, java.lang.Class)
call. |
<T> T |
DesktopAssetManager.loadAsset(AssetKey<T> key) |
<T> java.util.concurrent.Future<T> |
ThreadingManager.loadAsset(AssetKey<T> assetKey) |
<T> T |
AssetManager.loadAssetFromStream(AssetKey<T> key,
java.io.InputStream inputStream)
Load an asset from an
InputStream . |
<T> T |
DesktopAssetManager.loadAssetFromStream(AssetKey<T> key,
java.io.InputStream inputStream) |
protected <T> T |
DesktopAssetManager.loadLocatedAsset(AssetKey<T> key,
AssetInfo info,
AssetProcessor proc,
AssetCache cache)
Loads an asset that has already been located.
|
AssetInfo |
AssetLocator.locate(AssetManager manager,
AssetKey key)
Request to locate an asset.
|
AssetInfo |
AssetManager.locateAsset(AssetKey<?> key)
Manually locates an asset with the given
AssetKey . |
AssetInfo |
DesktopAssetManager.locateAsset(AssetKey<?> key) |
java.lang.Object |
AssetProcessor.postProcess(AssetKey key,
java.lang.Object obj)
Applies post processing to an asset.
|
java.lang.Object |
CloneableAssetProcessor.postProcess(AssetKey key,
java.lang.Object obj) |
protected <T> T |
DesktopAssetManager.registerAndCloneSmartAsset(AssetKey<T> key,
T obj,
AssetProcessor proc,
AssetCache cache)
Clones the asset using the given processor and registers the clone
with the cache.
|
void |
CloneableSmartAsset.setKey(AssetKey key)
Set by the
AssetManager to track this asset. |
| Constructor and Description |
|---|
AssetInfo(AssetManager manager,
AssetKey key) |
LoadingTask(AssetKey<T> assetKey) |
StreamAssetInfo(AssetManager assetManager,
AssetKey<?> assetKey,
java.io.InputStream inputStream) |
| Modifier and Type | Method and Description |
|---|---|
<T> void |
AssetCache.addToCache(AssetKey<T> key,
T obj)
Adds an asset to the cache.
|
<T> void |
SimpleAssetCache.addToCache(AssetKey<T> key,
T obj) |
<T> void |
WeakRefAssetCache.addToCache(AssetKey<T> key,
T obj) |
<T> void |
WeakRefCloneAssetCache.addToCache(AssetKey<T> originalKey,
T obj) |
boolean |
AssetCache.deleteFromCache(AssetKey key)
Deletes an asset from the cache.
|
boolean |
SimpleAssetCache.deleteFromCache(AssetKey key) |
boolean |
WeakRefAssetCache.deleteFromCache(AssetKey key) |
boolean |
WeakRefCloneAssetCache.deleteFromCache(AssetKey key) |
<T> T |
AssetCache.getFromCache(AssetKey<T> key)
Retrieves an asset from the cache.
|
<T> T |
SimpleAssetCache.getFromCache(AssetKey<T> key) |
<T> T |
WeakRefAssetCache.getFromCache(AssetKey<T> key) |
<T> T |
WeakRefCloneAssetCache.getFromCache(AssetKey<T> key) |
<T> void |
AssetCache.registerAssetClone(AssetKey<T> key,
T clone)
This should be called by the asset manager when it has successfully
acquired a cached asset (with
AssetCache.getFromCache(com.jme3.asset.AssetKey) )
and cloned it for use. |
<T> void |
SimpleAssetCache.registerAssetClone(AssetKey<T> key,
T clone) |
<T> void |
WeakRefAssetCache.registerAssetClone(AssetKey<T> key,
T clone) |
<T> void |
WeakRefCloneAssetCache.registerAssetClone(AssetKey<T> key,
T clone) |
| Modifier and Type | Method and Description |
|---|---|
static UrlAssetInfo |
UrlAssetInfo.create(AssetManager assetManager,
AssetKey key,
java.net.URL url) |
AssetInfo |
ClasspathLocator.locate(AssetManager manager,
AssetKey key) |
AssetInfo |
FileLocator.locate(AssetManager manager,
AssetKey key) |
AssetInfo |
HttpZipLocator.locate(AssetManager manager,
AssetKey key) |
AssetInfo |
UrlLocator.locate(AssetManager manager,
AssetKey key) |
AssetInfo |
ZipLocator.locate(AssetManager manager,
AssetKey key) |
| Modifier and Type | Class and Description |
|---|---|
class |
AudioKey
AudioKey is extending AssetKey by holding stream flag. |
| Modifier and Type | Method and Description |
|---|---|
AssetKey |
Material.getKey() |
| Modifier and Type | Method and Description |
|---|---|
java.lang.Object |
MaterialProcessor.postProcess(AssetKey key,
java.lang.Object obj) |
void |
Material.setKey(AssetKey key) |
| Modifier and Type | Method and Description |
|---|---|
MaterialDef |
J3MLoader.loadMaterialDef(java.util.List<Statement> roots,
AssetManager manager,
AssetKey key) |
| Modifier and Type | Field and Description |
|---|---|
protected AssetKey |
Spatial.key
Used for smart asset caching
|
| Modifier and Type | Method and Description |
|---|---|
AssetKey |
Spatial.getKey() |
| Modifier and Type | Method and Description |
|---|---|
void |
Spatial.setKey(AssetKey key) |
| Modifier and Type | Field and Description |
|---|---|
protected AssetKey |
MTLLoader.key |
| Modifier and Type | Class and Description |
|---|---|
class |
ShaderKey |
| Modifier and Type | Method and Description |
|---|---|
AssetKey |
Texture.getKey() |
| Modifier and Type | Method and Description |
|---|---|
java.lang.Object |
TextureProcessor.postProcess(AssetKey key,
java.lang.Object obj) |
void |
Texture.setKey(AssetKey key) |


Satellite Image from Google Earth
Luke Torrance / For The Post
One of the reasons the Affordable Care Act, also known as Obamacare, remains in place today is that Republicans are wary of repealing the act without a replacement ready.
For local Republicans, a major fear is that reversing the expansion of Medicaid coverage would cause strain on thousands of impoverished Ohioans who require rehabilitation for opioid and other drug addictions.
“We don’t want to see the rug pulled out from under the people and the state,” State Rep. Jay Edwards, R-Nelsonville, told the Post in January.
The people he is referring to are the almost 700,000 Ohioans who were able to join Medicaid under the Obamacare extension of coverage. The additional money granted to Ohio has also been a big boost for the state, its citizens and especially drug rehabilitation.
“This is a big change from the situation before Medicaid expanded,” Dr. Joe Gay, the executive director of Health Recovery Services in Athens, said. “Back then, the situation was truly dire. We were turning away a third of our referrals because there was no point in having them on the waiting list indefinitely.”
That changed when Gov. John Kasich lowered the requirements to receive Medicaid in 2014. Gay said this was important because, unlike Medicaid, some private health insurance plans did not cover the entire rehabilitation process.
“At this point, we don’t really have to turn anybody away,” Gay said. “The situation isn’t dire by any means.”
But Gay added that the opioid crisis in southeast Ohio was getting worse, and that if Medicaid funding was taken away, they would likely have to turn away even more people than they were in 2014.
“We would go back to having to turn away a third of people, maybe more than that, because (2014) was before we felt the full impact of the drug epidemic.”
Athens County Prosecuting Attorney Keller Blackburn also said that cutting Medicaid would set back efforts to end the drug crisis in Ohio.
“I think it would be very harmful,” Blackburn said. “We still might be able to function, but we’d have to come up with the money somewhere else.”
Both Blackburn and Gay advocated for an increased enrollment of Medicaid in Ohio.
“We have individuals in the program who part way through rehabilitation are employed to work, which often means they lose their Medicaid coverage,” Blackburn said. “We have to come up with a way to cover those people.”
The Athens-Hocking-Vinton County Alcohol, Drug Addiction and Mental Health Services Board, also known as the 317 Board, can step in to provide financial assistance in the instances where patients are not poor enough to be on Medicaid, but struggle to pay for private insurance.
Gay added that the 317 Board is funded through tax levies placed on residents in the three counties, but the board is also required to provide support to residents of Jackson, Gallia and Meigs County, even though the latter three do not pay a levy.
“The funding is much less available, so it’s difficult to provide coverage,” he said.
To try and stay ahead of the problem, Kasich pledged $20 million towards drug treatment research during last week’s State of the State address. Edwards did not necessarily disagree with that investment, but felt resources could be better committed to focusing on facilities that treat people directly.
“I think it’s a great initiative, and I commend the governor,” he said. “But I would like to see more of that diverted to our treatment facilities and access … we have a problem right now that needs addressed. I’d rather see that money to treatment than research.”


References
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Does household composition matter? The impact of the Grain for Green Program on rural livelihoods in China
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TRAM is a software tool that uses Natural Language Processing (NLP) and Artificial Intelligence / Machine Learning
(AI/ML) to map Threat Reports to MITRE ATT&CK.
TRAM's workflow is:
- A Threat Report is added to the job processing queue
- TRAM breaks the Threat Report into Sentences
- The AI/ML model proposes ATT&CK Techniques on a per-sentence basis
- An analyst edits and confirms the mappings
- (Optional) The mappings can be exported to support other workflows
- (Optional) The AI/ML model can be retrained on confirmed mappings


Calculators are not only one of the most useful tools available, but they are also a great way to understand UI and event processing in an application. In this problem i will create a calculator that supports basic arithmetic calculations on integers.
The styling is up to you so use your imagination and get creative! You might also find it worth your time to experiment with the calculator app on your mobile device to better understand basic functionality and edge cases.


The internet is comprised of computers that are network together to form the web. These computers communicate together. If you type a web address such as www.dogpile.com a request called a HTTP Requestis sent to a server. Then server computer then finds the HTML document and send it back to the computer that made the request. It displays the content in the computer’s browser. HTML is was glue everything together. Hyper Links is what makes the Web Web-like. Invented in the early 1990s and has about 30 billion pages.
The heart of the Web are the HTML documents. HTML documents display the information & contents on the web. HTML is the abbreviation of Hypertext Markup Language. The documents contain text content which shows "what you see", markup which shows "how it looks", references to other documents like video or images and links to other pages.
HTML documents contain HTML Elements. When creating an HTML document we use different types of elements by using HTML Tags to tell the computer’s browser what to display. An element has an opening tag and/or a closing tag. Eg. < name > content < / name >. Attributes provide additional information about an element. They come in name/value pairs like: name="value".
Elements are either Inline or Block on an HTML document. Inline elements will occupy the same line if there is room. Block elements take up a full like and forms an "invisible box" around the content inside of them. Eg. The Span Tag is inline and the Div Tag is block.
An HTML document has two main parts: the Head and the Body. But firstly every HTML document should start by declaring that it is an HTML document by using the HTML tag. When programmers talk about the "DOM" (Document Object Model) they are talking about the tree-like structure of a page.
 They (usually) aren't insulting computers.  If a programmer makes a very small mistake it can cause a huge problem in a program. They are not smart enough to figured out the mistake and fix it.
CSS stands for Cascading Style Sheet and they give programmers a way to control the style of related HTML elements. You can also think about CSS as a search and replace tool: you identify a class or a tag of the element you want to find (or match, in CSS terminology Cascading means that rules are applied not only to the elements they directly match, but also to all of those elements' child elements. However, if a child element has multiple, overlapping rules defined for it, the more specific rule takes effect. Styles can be defined in different places and are applied in the following order, with definitions further down the list overwriting previous definitions
If you want to write CSS that makes all h1 elements have a black background and white text, you would write:
In this example, the h1 is a selector. It says to the browser "I want you to apply the rules I'm about to tell you to every h1 element." After the h1 there is a left curly brace { and at the bottom there is a matching right curly brace }. Everything between these curly braces will be interpreted as a "rule" that should be applied to every h1 element. The line of code that says background-color : black; is declaration. background-color is a property and black is the value of that property.
Span represents an inline portion of a document, for example words within a sentence. Div represents a block-level portion of a document such as a few paragraphs, or an image with its caption. Neither element has any meaning in itself but they allow semantic attributes (e.g. lang="en-US"), CSS styling (e.g. color, typography) or client-side scripting like JavaScript (e.g. animation, hiding, augmentation) to be applied.
HTML, CSS and JavaScript are "languages" and they all have a syntax and rules. HTML files are the walls; they are the structure and framework of the page design. CSS controls the "style" of a page (how it looks). The style; like the color of the walls and the carpets. JavaScript is the interactive components; like the garage door opener or the TV remote control. They change some element of the house. (DRY) Don’t repeat yourself is a principle of software development, aimed at reducing repetition of information of all kind. Each significant piece of functionality in a program should be implemented in just one place in the source code.
Every modern web browser includes a powerful suite of developer tools. These tools do a range of things, from inspecting currently-loaded HTML, CSS and JavaScript to showing which assets the page has requested and how long they took to load.
When writing code, programmers use special text editors (like Sublime Text for example). These editors make the programmer's life easier. For example, some text editors will automatically generate a closing HTML tag when you write an opening tag.