When is the Euro 2020 draw? Date, location and how England's group is decided
England have qualified for the European Championships and already know that regardless of the draw, they will be playing in Group D
by Irishmirror.ieGareth Southgate's England side now turn their attention to the Euro 2020 draw.
England are desperate to rectify the wrongs of 2016, where they were dumped out in the last-16 by Iceland.
But this time, fans are much more optimistic of success having seen England reach the semi-finals of the World Cup two years ago.
England have breezed through their qualifying group, with the only hiccup coming in the defeat to the Czech Republic. Otherwise, the Three Lions have been at their prolific best.
Here’s everything you need to know ahead of the Euro 2020 group stage draw...
When is the Euro 2020 draw?
The draw will take place on Saturday 30 November.
It is set to start in Bucharest at 5pm GMT.
Which teams are involved?
The draw includes the teams that finished in the top two places from the ten qualifying groups plus the eventual four play-off winners.
How does the draw work?
Each team will be put into a designed pot. There are four pots altogether with six teams in each pot. The pots are ranked 1-4 with the highest seeded teams in pot 1, the next highest in pot 2 and so on...
However, as there are 12 host nations, each nation that qualifies (or could qualify via the play-offs) is placed in one of the following groups so that they are guaranteed to be at home in at least two group games:
- Group A: Italy, Azerbaijan
- Group B: Russia, Denmark
- Group C: Netherlands, Romania
- Group D: England, Scotland
- Group E: Spain, Republic of Ireland
- Group F: Germany, Hungary
If both teams from each of these groups qualify, another draw will be held to determine which team plays at home.
When will the group stage take place?
The group stage matches will take place between 12-24 June.
All of England’s group stage matches will be played at Wembley.
What channel is the draw on?
BBC and ITV hold the rights for Euro 2020 but no confirmation has been made on which channel the draw will be shown.
The Euro 2016 draw was shown on BBC Two and streamed on UEFA’s website.
Where will England's matches be played?
Here are the two paths England could take if they progress from the group stage.
All group games will be at Wembley.
Win group:
- Last 16: Dublin
- QF: Rome
- SF: Wembley
- Final: Wembley
Second in group:
- Last 16: Copenhagen
- QF: St Petersburg
- SF: Wembley
- Final: Wembley


This website makes a difference you produce your Akan title. All you've got to do is tap on the calender button to input your date of birth, select your sexual orientation, at that point meets up with know your Akan name.


Film review by Kevin Patterson
STIGMATA Rating: ** (out of four) R, 1999 Director: Rupert Wainwright Screenplay: Tom Lazarus and Rick Ramage Starring Cast: Patricia Arquette, Gabriel Byrne, Jonathan Pryce
STIGMATA arrives in theaters amidst a certain amount of controversy over its negative portrayal of the Catholic Church's authority structure. Personally, I don't think it's worth anyone's effort to get offended over something as incoherent as this film, which amounts to little more than a two-hour music video. Some half-hearted attempts are made to tell a story about Vatican concealment of a previously unknown gospel, but most of it makes very little sense and is drowned out by the endless MTV-style cutting and the disruptively loud soundtrack. Viewers are more likely to come away questioning the screenplay's logic than questioning their religious beliefs.
The title refers to a condition reportedly experienced by various religious believers throughout history, in which the person mysteriously begins to exhibit the wounds inflicted on Christ before he died: nail puncture holes in the wrists and feet, lacerations from a whip and a crown of thorns, and spear wounds to the sides. STIGMATA begins by introducing us to Father Andrew Kiernan (Gabriel Byrne), a Catholic priest and a former scientist who investigates reports of miracles for the Church. He is sent to Pittsburgh when Frankie Paige (Patricia Arquette), a 23-year-old hair-stylist and, we learn, an atheist, begins to exhibit the stigmata. Andrew quickly realizes that this is probably legitimate, despite the fact that all previous stigmatics have been devout believers. She is taken to the hospital repeatedly for her injuries, supernatural events such as windows spontaneously breaking seem to follow her, she is hearing voices, and finally she channels an ancient Aramaic text and scrawls it on the wall of her apartment. Andrew's superior, Cardinal Houseman (Jonathan Pryce), however, is strangely disapproving and elusive, and eventually we learn why: the text that Frankie copied is a lost Gospel that Houseman fears could undermine the Church's authority, and he's willing to kill her to keep this discovery quiet.
 At the beginning, Andrew talks with his mentor in a Vatican library, who reveals that there are actually more supposed gospels in existence than the four in the Bible, and that mainstream Christianity simply hasn't accepted any of the others. This is very old news to anyone with even a passing acquaintance with Biblical scholarship, and to suggest that Andrew wouldn't already know this from his seminary training is impossible to swallow. The message contained in the lost Gospel that Houseman seeks to suppress is that the Kingdom of God is found everywhere, most importantly in the individual, and not just in "structures of stone and marble" (i.e. churches). Seeing as Jesus more or less said this in the four traditional Gospels, I can't fathom why Houseman would think it's dangerous. No Catholic priest would deny that the relationship between God and the individual supercedes the importance of an institution, and it isn't as if the text called for the believers to start tearing down churches. Perhaps the biggest howler is when Frankie worries that she will soon die because she will eventually receive the fifth wound of the stigmata -- the spear to the sides, which she calls "the one that killed him." Andrew appears to share her concern, but tries to reassure her by telling her that no one has ever received all five wounds of the stigmata. Evidently he skipped the parts of his training that required him to actually open the Bible, because otherwise he would know that Christ died from being crucified, not from being stabbed to death with a spear.
STIGMATA is filmed in a dimly lit, grainy style of cinematography: it seems to have been inspired more by BATMAN or DARK CITY than JESUS OF NAZARETH. Director Rupert Wainwright's hyperactive camera work is effective in capturing the hallucinatory power of Frankie's supernatural experiences, but it tends to distract in the other scenes, and characterization and plot get lost in the unnecessarily jumpy cutting and the brain-pounding music by Smashing Pumpkins songwriter Billy Corgan. There is only a superficial exploration of the relationship between Frankie and Andrew: much of it focuses on the relatively dull notion that he finds her sexually tempting, and their differences of belief are underdeveloped. Andrew is an interesting character in that he's found himself guided more by science than by faith, but this is unfortunately played out in scenes that seem to lack much internal logic. At one point, when Frankie is channeling, he says, "Who are you?" and the voice of a dead priest tells him, "The messenger is unimportant." Later, she is channeling this same dead priest, and when Andrew asks the spirit if he can be the new messenger, the spirit responds, "The messenger believes. You only have doubt." Now hang on a second: I thought the messenger was unimportant. And if belief is a necessity, why did the spirit choose an atheist as his medium?
The marketing campaign for STIGMATA has touted it as another entry in the recent wave of supernatural thrillers. It is, in fact, the supernatural sequences that are the most effective, since the disorienting music-video style is actually appropriate for these scenes. Wainwright uses a clever technique during the stigmata scenes, cutting back and forth between Frankie exhibiting the wounds and black-and-white flashbacks in which the hammer and nails and the whip are used on Christ. The scenes in which Frankie channels through a deep male voice are also pretty unnerving. I've been told that this was lifted from THE EXORCIST, which I haven't seen, but regardless of where the idea came from, it does work. Even these scenes, however, are marred by poor story logic and a tendency to go over the top. A sequence in which a hysterical Frankie runs out into the middle of the street and causes cars to swerve out of control and crash into each other borders on being unintentionally funny, and the film is never quite clear on who she is channeling and why. Most of the time, it seems to be the dead priest, but there is the hint of demonic possession at one point when she tries to seduce Andrew and then starts cursing at him and throwing him around the room. I was left wondering whether the filmmakers intended for us to think that she was channeling both the spirits of the deceased and demonic visitors, or if they thought for some reason that the spirit of a dead Catholic priest would behave like this. More to the point, I wonder if they even cared, given that they seem much more interested in flashy cutting and visual pyrotechnics than in probing the meaning behind the images they create.
There is a scene midway through the film which illustrates much of what is wrong with Stigmata. Andrew and Frankie are sitting in an outdoor café, discussing their respective lives as Andrew reflects on some of the sacrifices he's made to become a priest. Then their voices become inaudible, with saccharine music playing while we watch their lips move. Then the scene is interrupted by Frankie suddenly exhibiting the thorn wounds on her forehead and screaming hysterically. Riveting, certainly, but the opportunity for character development is wasted in favor of more showy camera work. STIGMATA is a film that would almost be better viewed with the sound turned off, so that the viewer could enjoy the flair and breakneck pacing of the visuals without worrying about the story possibilities that are being squandered along the way.
If this review comes off as unnecessarily harsh, that's probably because STIGMATA is the most frustrating kind of mediocre film: the kind that could have and should have been good. There are many routes that the filmmakers could have taken that would have resulted in a far superior product. The interaction between an atheist receving divine revelation and a priest plagued by doubt could have made for an intriguing character piece. Andrew's dilemma as a priest trying to balance his religious faith and his scientific skepticism would have been a worthy topic in today's world. Frankie's story actually carries some strong Biblical parallels, most notably that of the unbeliever chosen by God and the idea that divine service is equal parts reward and burden. The film refers to each of these issues, but it can't sit still long enough to explore any of them in any depth. Later on, it tries to switch into full-blown conspiracy thriller mode, but the notion of a cardinal trying to suppress a message that's already in the Bible is too ill-conceived for this to be even remotely convincing.
It has yet to be seen whether or not STIGMATA will inspire the same level of widespread protest as, say, The Last Temptation of Christ.  If you absolutely must protest this film, my advice would be to forget the half-hearted attempts at theology and complain about the overwrought visuals and the sloppy storytelling instead.
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Plugin Information |
|---|
View Crap4J on the plugin site for more information. |
This plugin reads the "crappy methods" report from Crap4J. Jenkins will generate the trend report of crap percentage and provide detailed information about changes. Users will be able to track which methods are crappy and when they entered and left the code base.
Restrictions
Currently, this plugin is restricted to use with freestyle (ant) jobs. Future releases might support all kinds of jobs. Let me know your needs by filing a request for enhancement in the issue tracker.
Description
The crap4j plugin scans the Crap4J report data and reports trends.
These features are currently implemented:
- Crap report page for jobs
- Trend charts for Crappyness, Crap Method Count, Crap Load and Crap
- List of all current crap methods of the job
- Crappyness trend chart on job overview page
- Crap report page for builds
- List of all current crap methods of the build
- List of new and fixed crap methods in comparison to the previous build
- Crap report summary in the build report column
- Statistical summary and links to current, new and fixed crap methods
- Statistical summary and links to current, new and fixed crap methods
Configuring the Crap4J Plugin
- Get the crap4j plugin, preferably using Jenkins plugin manager
- Install the crap4j plugin in your Jenkins, if downloaded manually
- Configure your project's build script to generate crap4j XML reports (This happens along with the HTML report)
- Enable the "Publish Crap" publisher on the job configuration page
- Specify the directory where the crap4j report (report.xml) is generated
- Perform some builds to receive a trend
The crap4j plugin currently has no configurable parameters. The build health indicator is set to the Crap4J quality suggestion, with 15% crappy methods being 0% build health.
Feedback
This plugin is developed and maintained by Daniel Lindner with kind support from Softwareschneiderei GmbH. Please feel free to contact me for feedback. If you have suggestions for new features or you've found a bug, please use the issue tracker or the mailing lists. If you use the issue tracker, assign the issue directly to java.net ID dlindner.
Changelog
Release 0.9 (2014-10-22):
- Fail-fast behaviour by explicitly signaling missing report files (see Issue 24912)
- Uses Jenkins URL instead of server name now (see Issue 22279)
Release 0.8 (2010-08-01):
- Fix incompatibility with hudson core version 1.368 (see Issue 7088)
- Job configuration is stored again (see Issue 5493)
- Attention! This requires you to re-configure all your crap4j-enabled jobs once. Sorry for the inconvenience!
Release 0.7 (2009-12-30):
- Fix links for installs with context path (see Issue 4361)
- Decrease parsing effort of not crappy methods
- Remove dependency on maven plugin
- Update code for more recent Hudson
Release 0.6.1 (2009-03-15):
- Restored compatibility with Java 5 (see Issue 3282, reported by felixdrueke)
Release 0.6 (2009-02-25):
- Several report.xml files can be merged into one report now (see Issue 2995, suggested by Oliver Imlinger)
- Report parsing takes locale into account (see Issue 2953, reported by Oliver Imlinger)
- Report path pattern now supports space characters (see Issue 2963, reported by Mihael Vrbanec)
- Attention! This breaks backward compatibility for patterns using spaces as separators. Use commas instead.
Release 0.5 (2008-12-31):
- Enabled use in Master/Slave setups (see Issue 2385)
Release 0.4 (2008-07-03):
- Identical on features to version 0.3
- Added missing documentation
- Corrected misleading configuration section title
Release 0.3 (2008-07-03) - please use 0.4 instead.
- Bugfix: crappyness trend chart missing scale on y-axis if lower than 1.0 (Issue 1952, reported by Nigel Charman)
- Enhancement: Adjustable build health indicator (Issue 1985)
Release 0.2 (2008-06-03):
- Compatible to Java5 VMs. Improvement request by Leon Oosterwijk.
Release 0.1 (2008-05-17):
- Initial release. Please feel free to suggest new features.


Conclusion
With my thesis I wanted to research how the human centered approach influences the narrative of a looted cultural heritage object. The case of the bust of Nefertiti shows that every move in history can change the object’s narrative. From Ludwig Bochardt finding the bust, him being German and the Antiquities Service not choosing the bust so that it would stay in Egypte. All leads to the reason why the bust is now located in Berlin. Every decision influences how the story of the object gets shaped. Therefore is the narrative of the object a shared history, it is not just created by one person or country. Through my research I discovered that the solution is not giving the object to one country or dismissing the other. The solution lies in communication. With starting the conversation about the looted cultural heritage objects, a new narrative can arise. A narrative where the different representations of the object can come together. Starting a conversation between all the various parties that are involved is an opening for change. The people involved can share knowledge and objects that represent for all of them a part of their history. It is important to intertwine these stories and form a new narrative. By telling the truth and opening up to others, the past becomes something that we can learn from. So that we will not repeat our mistakes.
The Nefertiti case is only one example of many looted cultural heritage objects that are represented in museums. By choosing the bust I tried to show that no matter what kind of looted cultural heritage object you encounter in a museum, every one of them is detextualized by putting it on display. I hope that with this thesis, you become more aware about how we still represent the past in a distorted way.That everybody by acknowledging this problem can become part of the narrative and change it into something we can be proud and not ashamed of.


If you are able to, I urge you to consider giving blood - for the UK visit NHS Blood and Transplant . I’ve done 29 donations so far, and have always found it an easy and painless process , so if you haven’t gone before please consider it, the staff are always extremely friendly and will guide you through the process without any pressure (+free biscuits!).


Mapping Earthquake data on a model and letting users view the data properly.
My IXD Model
I wanted to try my best to recreate my IXD 2 TV project. In my project it is showing the data was regarding stolen data from people spreading around the globe. However, I couldn't find the spreadsheet of those data so I tried the Earthquake data instead and learnt it from the Coding train tutorial.
My IXD Model
For week 2, I started coding the model however I made a type mistake regarding the latitude hence the data was not visualised properly.
For week 3, I started off by making sure the data is mapped correctly. I also changed the color based on the magnitude.
Version 1
Version 2
I added mouseX as an element. Based on the range of mouseX, it will show data of earthquakes that are 1.0+, 2.5+ and 4.5+ magnitude.
Instead of limiting my data to 3 ranges. I wanted the data to respond to mouseX range.
Version 3
Lastly, I tinkered with the colors of the data to see how it will best visualise the earthquake data.
Dividing the different groups of magnitude with different colors
Differentiating the magnitude with the hue spectrum.
I added external controls like a potentiometer to replace mouseX and a button to stop the globe. However, I realised that controlling the speed is not what I was trying to achieve as my goal was for people to look at any part of the globe than to see it just spin. So I changed velocity to rotation angle of the sphere. I also added 3 more potentiometer. 1 to control the visualisation of data, another to control the zoom in and out function, one to make the sphere rotate on X and another on Y. In total I have 4 potentiometer.
Dividing the different groups of magnitude with different colors
Differentiating the magnitude with the hue spectrum.
Final Version
Lastly, from the feedbacks I received, I changed the data to show greatest magnitude earthquakes first and the smallest as last.
I replaced 3 of the potentiometer with sliding potentiometers. The first time I tried without casing, it was reading correctly but when I assembled them all in the casing, it started to have issues. I was not sure what exactly was the problem and tried multiple times but due to the lack of time. I decided to end my final project here.
Dividing the different groups of magnitude with different colors
Differentiating the magnitude with the hue spectrum.


[§302A-1137] Attendance records; availability to authorized police officers. Dates of attendance of a student shall be made available to authorized police officers upon request. [L 1996, c 89, pt of §2]


You can either type out your date (MM/DD/YYYY) or click on the input boxes below. For years less than 100, use 0's as space holders (ex. 0001-0099)


%- include src/common/head %>
WHAT CAN WE DO _
This is a wider card with supporting text below as a natural lead-in to additional content. This content is a little bit longer.
Last updated 3 mins ago


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Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.
Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.
Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.
Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.
Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.
Tuesday - Aug 21, 2016
11AM
Angel Tree Kit Assembly
56 Volunteers
Come help assemble Angel Tree Kits for asomeone in need. Last year Casrr P Collins assembled 5500kits to help people in the Community.


Red Magic 3S Eclipse Black Model Goes On Sale In The US, Europe & More
Red Magic has announced that its Red Magic 3S gaming smartphone is now available in a new variant, the Eclipse Black. That variant of the device comes with 8GB of RAM and 128GB of storage, and is now available to purchase across the globe.
The Eclipse Black variant of the Red Magic 3S comes with 8GB of RAM and 128GB of storage. The company says that the device is now available to purchase from its official website, redmagic.gg.
The Red Magic 3S Eclipse Black is now available in a number of regions
The Red Magic 3S Eclipse Black unit is available in the US, Canada, Europe, the UK, Australia, Hong Kong, Israel, Japan, Singapore, Indonesia, Taiwan, and Macao.
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The price for this variant is €479 in Europe, $479 in the US, and £419 in the UK. Price tags in other regions are comparable to these ones.
As a reminder, the Mecha Silver and Cyber Shade models are also available on the company's website. The Mecha Silver variant comes with 8GB of RAM and 128GB of storage, just like the Eclipse Black unit. The Cyber Shade model includes 12GB of RAM and 256GB of storage.
The Mecha Silver variant of the device has the same price tag as the Eclipse Black model. The Cyber Shade variant is a bit more expensive, as it includes more RAM and storage. This variant will set you back €599 in Europe, $599 in the US, and £529 in the UK.
Advertisement
The device was originally announced back in September
The Red Magic 3S was originally announced in September. It arrived to the US and Europe a while back, and a new variant is now available.
This handset is easily recognizable. It offers a rather interesting design on the back. It has a single rear camera, along with a fingerprint scanner. An LED strip is also included on the back of this phone.
The device comes with liquid cooling, with an internal turbo fan with upgraded air inlet. Thanks to the Game Space 2.1, you can fine-tune performance for games, and fan speeds. You can also monitor temperature using this app, and so on.
Advertisement
The phone also comes with touch-sensitive 'shoulder triggers', which essentially provide some extra buttons, and a gamepad-like feel. You can custom-map these buttons, of course.
This phone is fueled by the Snapdragon 855 Plus SoC, and it features a 6.65-inch fullHD+ display. That is actually a high refresh rate display, a 90Hz panel.
A 5,000mAh battery is also a part of this package, and it supports 18W fast charging. UFS 3.0 flash storage is included in the phone, and Red Magic also delivered front-facing speakers, and DTS:X technology.
Advertisement
Buy the Red Magic 3S Eclipse Black


1. JavaScript is getting bigger
2. Bad performance = High bounce rate, low conversion rate
3. Changing User Demographics
90%
of internet users in SE Asia access it via mobile phones
Slow! Slow! Slow!
1. Optimize rendering
2. Load the right stuff
3. Don't load the wrong stuff
1. First Contentful Paint
2. Time to Interactive
3. First Input Delay

<title>gimme coffee</title>

only good whiskey

<link rel=”stylesheet” href=”/style.css”>


Hello! My name is Spencer Huang and I would like to give a summary about myself.
High-performing software engineer with a passion for artificial intelligence and cloud services.
1.5 years of industry experience impacting positive organizational outcomes through curiosity, adaptability, and creativity.
Confident in ability to collaborate with cross-functional teams to solve complex, high-stakes problems. Committed to continuous improvement and contributing to team success.
Gatorgrader is a Python3 automated assessment tool that checks the work of programmers and writers. Since it is a Python 3 program that students and instructors can easily run on the command-line, GatorGrader effectively integrates into many diverse workflows and development environments. In contrast to other automated grading tools, GatorGrader does not aim to solve problems related to building a project or managing an assignment's submission, instead relying on existing tools that can effectively handle those tasks. As part of a computer science innovation class, I enhanced the tool alongside a team. Please read more about the tool and the enhancement that we did here.
GatorEducator AdvisagatorAdvisagator is a flask based web application tool that makes communication between students and advisors more efficient. The main aspects of the tool is the ability to submit a status update and a four-year plan. Also, the advisor has the ability to record that they have met with the student and what they talked about during the meeting. For further information on what I created alongside a team of Allegheny College students for a project in a class, please look at my blog here. Or, if you would like to check out the repository please click on the title "GatorEducator Advisagator" in this page or in the blog page.
Allegheny College has provided me insights and opportunities on many different aspects of the world. My studies in Applied Computing provides me a strong background in real life applications of technology and computer science while an economics/mathematics minor teaches me how to market/analysis these advance technologies. Combining the fields, Allegheny College has greatly propelled me toward my future endeavors.
A 7-week program studying from the nation's top information systems and information security university to develop technical, quantitative, communication, and leadership skills in the cybersecurity field.


Please wait for your Inventory to load
It displays the items you own, that either can be bought in a shop, or for which you own at least X strictly better items. Click on the second number to display the list of better owned items.
It displays the items you own, not enhanced, that have at most X strictly better item you own, that is, good candidates for Item World.


(PHP 4 >= 4.2.0, PHP 5 < 5.1.0)
dio_truncate — Truncates file descriptor fd to offset bytes
$fd
, int $offset
) : bool
dio_truncate() truncates a file to at most
offset
bytes in size.
If the file previously was larger than this size, the extra data is lost. If the file previously was shorter, it is unspecified whether the file is left unchanged or is extended. In the latter case the extended part reads as zero bytes.
成功时返回 TRUE
， 或者在失败时返回 FALSE
。
Note: 此函数未在 Windows 平台下实现。


Pets
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Click on the animal that interests you to learn more about its cute factor!
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--- layout: default title: "Redirecting..." redirect: "https://discord.com/api/oauth2/authorize?client_id=681536055572430918&permissions=8&scope=bot" ---
If the browser not redirect you automatically please click this link


Hi! Here is a playground for text kerning.
Click on a letter and press LEFT or RIGHT arrow key and the letter spacing will change.
You also can press UP and DOWN key for vertical nudge. (Tip: WASD keys ;)
Hold your SHIFT button for bigger movement.
Double click on the text and you can overwrite it.
ESC will cancel, ENTER will confirm the changes.
SHITF + ENTER will insert a new row.
Kerning
Fork me on Github


Presently I am in the second of several Web Developing classes instructed by professor Mrs. Newman where I am learning advanced HTML and CSS authoring skills and tools that allow for the infrastructure and business development of responsive front-end website and app development.


{% trans "You can use your FIDO2 keys to secure your account. Once you added a key to your account you won't be able to log in without using the key." %}
{% trans "To make sure that you don't loose access to your account when you loose your FIDO2 key it is recommended to add multiple keys. Just make sure to keep at least one key at a secure place." %}


OBJ3 2.10 Copyright (c) 2019 Alexis Read
OBJ3 2.06,2.08,2.09 Copyright (c) 2000-2003 Joseph Kiniry, Joseph Goguen
OBJ3 2.05 Copyright (c) 2000 Sula Ma, Joseph Kiniry, Joseph Goguen
OBJ3 2.04 Copyright (c) 1988,1991,1993 SRI International
TRIM Copyright (c) 1994,2001 Lutz Hamel
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
[ Index ] [ Readme ] [ FAQ ] [ Release Notes ] [ To-Do List ] [ Bug List ] [ Papers ] [ Source ] [ Bibliography ] [ License ]


Introduction
Replacement for the Canopeo backend, written in Node.JS.
Status
curl https://canopeoapp.com/canopeo/api/v1/status
Response
ONLINE
This route fetches the online status of the API.
Authentication
Obtaining a Token
curl --header "Content-Type: application/json" --request POST \
--data '{"username":"your_username","password":"your_password"}' \
https://canopeoapp.com/canopeo/api/v1/api-token-auth
Response:
{
"token": "v13pGiSaKUwWh1RWaWy8G8Nzbafgv_ZrQ"
}
To access the Canopeo API, you will need an access token. To obtain one, make a cURL like the following:
HTTP Request
POST /api-token-auth
Resetting Password:
curl --header "Content-Type: application/json" --request POST --data '{"email":"your_email"}' \
https://canopeoapp.com/canopeo/api/v1/reset
The result is a Password Request Email being sent to you. After the email containing the token arrives, do the following:
curl https://canopeoapp.com/canopeo/api/v1/rest/your_token
Response:
The password for <username> has been reset. Your new password is:
<password>
Once you log in using this password, you may update it to something else.
This route requests a password reset token. Email must be added.
HTTP Request:
POST /reset
OR POST /reset/1/set_password
THEN
GET /reset/<token>
User
Getting Users
curl --header "Authorization: Bearer your_access_token" https://canopeoapp.com/canopeo/api/v1/users
Response:
[
{
"id":00000,
"username":"name",
<EMAIL_ADDRESS>"first_name":"first_name",
"last_name":"last_name",
"time_joined":"2020-05-26T21:31:03.000Z",
"last_login":"2020-09-24T17:16:06.000Z",
"is_active":true,
"is_superuser":0,
"is_staff":false,
"extra_security":true,
"created_at":"2020-05-26T21:31:03.000Z",
"updated_at":"2020-09-24T17:16:06.000Z"
}
]
This route fetches user information. If you are a superuser, it returns all users in the system.
HTTP Request:
GET /users
Updating Users
curl --header "Authorization: Bearer your_access_token" --request PUT \
--data '{"first_name": "fistName", "last_name": "lastName", "email"<EMAIL_ADDRESS>\
https://canopeoapp.com/canopeo/api/v1/users/<id>
Response
[
{
"id":00000,
"username":"name",
<EMAIL_ADDRESS>"first_name":"first_name",
"last_name":"last_name",
"time_joined":"2020-05-26T21:31:03.000Z",
"last_login":"2020-09-24T17:16:06.000Z",
"is_active":true,
"is_superuser":0,
"is_staff":false,
"extra_security":true,
"created_at":"2020-05-26T21:31:03.000Z",
"updated_at":"2020-09-24T17:16:06.000Z"
}
]
This route updates a user's information. Must be authenticated.
HTTP Request:
PUT /users/<id>
Fields
Fetching Fields
curl "Authorization: Bearer your_access_token" https://canopeoapp.com/canopeo/api/v1/fields
Response
[
{
"id":"id", "name":"field_name",
"user_id":"user_id",
"created_at":"createdAt",
"updated_at":"updatedAt",
}
]
This route fetches a user's fields. Must be authenticated.
HTTP Request:
GET /fields
Folders
Fetching Folders
curl "Authorization: Bearer your_access_token" https://canopeoapp.com/canopeo/api/v1/folders
Response
[
{
"id":"id"
"name":"folder_name"
"user_id":"user_id"
"created_at":"createdAt"
"updated_at":"updatedAt"
}
]
This route fetches a user's folders. Must be authenticated.
HTTP Request:
GET /folders
Canopeo Data
Fetching Canopeo Data
Canopeo Data Object:
[
{
"id":00000,
"data_id":00000,
"owner_id":00000,
"owner":"firstName",
"folder_id":00000,
"project_folder":,
"field_id":00000,
"field_name":"fieldName",
"date_time":"date",
"planting_date":"plantDate",
"canopy_cover":0,
"adjustments":0,
"latitude":0,
"longitude":0,
"vegetation_type":"Wheat",
"vegetation_height":0,
"variety":"Yellow",
"tillage":0,
"notes":null,
"device":"iOS",
"original_image":"image.jpg",
"processed_image":"image_processed.jpg",
"thumbnail_image":"image_thumb.jpg",
"video":null,
"video_rotation":null,
"created_at":"date",
"updated_at":"date",
}
]
This route fetches Canopeo Data for a user. Must be Authenticated.
HTTP Request:
GET /canopeo/<id>
Uploading Canopeo Data
This route uploads Canopeo Data to the database for a user. Must be Authenticated.
HTTP Request:
POST /canopeo/<id>
Deleting Canopeo Data
This route deletes Canopeo Data for user. Must be Authenticated.
HTTP Request:
DELETE /canopeo/data/<id>
Export
Exporting Canopeo Data
These routes export Canopeo Data for a user. Must be Authenticated.
HTTP Request:
GET /export
OR GET /canopeo/0/download_user_data
Statistics
Server Statistics
[
{
date_time: "2020-07-25T06:00:01.000Z"
free_size_gb:<PHONE_NUMBER>68
number_pictures: 203558
number_users: 21644
number_videos: 1248
usage_percent: 45.33241204818938
used_size_gb:<PHONE_NUMBER>84
}
]
This route fetches current server statistics. Must be Authenticated and Superuser.
HTTP Request:
GET /stats
Total Server Statistics
[
{
androidNum: 67906,
dateTime: "2020-07-25T06:00:01.000Z",
id: 189728230,
iosNum: 113990,
sizeAndroid:<PHONE_NUMBER>6,
sizeIos:<PHONE_NUMBER>81,
sizePictures:<PHONE_NUMBER>37,
sizeVideos:<PHONE_NUMBER>2,
}
]
GET /total_server_stats
This route fetches the total server statistics. Must be Authenticated and Superuser. The Full Return object is omitted on account of being 8000+ rows.
Errors
The Kittn API uses the following error codes:
| Error Code | Meaning |
|---|---|
| 400 | Bad Request -- Your request is invalid. |
| 401 | Unauthorized -- Your API key is wrong. |
| 403 | Forbidden -- The kitten requested is hidden for administrators only. |
| 404 | Not Found -- The specified kitten could not be found. |
| 405 | Method Not Allowed -- You tried to access a kitten with an invalid method. |
| 406 | Not Acceptable -- You requested a format that isn't json. |
| 410 | Gone -- The kitten requested has been removed from our servers. |
| 418 | I'm a teapot. |
| 429 | Too Many Requests -- You're requesting too many kittens! Slow down! |
| 500 | Internal Server Error -- We had a problem with our server. Try again later. |
| 503 | Service Unavailable -- We're temporarily offline for maintenance. Please try again later. |


QAbstractDataProxy Class
The QAbstractDataProxy class is a base class for all data visualization data proxies. More...
| Header: | #include <QAbstractDataProxy> |
| Since: | QtDataVisualization 1.0 |
| Instantiated By: | AbstractDataProxy |
| Inherits: | QObject |
| Inherited By: |
Public Types
| enum | DataType { DataTypeNone, DataTypeBar, DataTypeScatter, DataTypeSurface } |
Properties
- type : const DataType
- 1 property inherited from QObject
Public Functions
| virtual | ~QAbstractDataProxy() |
| DataType | type() const |
- 32 public functions inherited from QObject
Additional Inherited Members
- 1 public slot inherited from QObject
- 2 signals inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QAbstractDataProxy class is a base class for all data visualization data proxies.
The following visualization type specific inherited classes are used instead of the base class: QBarDataProxy, QScatterDataProxy, and QSurfaceDataProxy.
For more information, see Qt Data Visualization Data Handling.
Member Type Documentation
enum QAbstractDataProxy::DataType
This enum type specifies the data type of the proxy.
| Constant | Value | Description |
|---|---|---|
QAbstractDataProxy::DataTypeNone | 0 | No data type. |
QAbstractDataProxy::DataTypeBar | 1 | Data type for Q3DBars. |
QAbstractDataProxy::DataTypeScatter | 2 | Data type for Q3DScatter. |
QAbstractDataProxy::DataTypeSurface | 4 | Data type for Q3DSurface. |
Property Documentation
type : const DataType
This property holds the data type of the proxy.
Access functions:
| DataType | type() const |


Inside of the zip file we're distributing, you should see the following folders and files:
authoringToolBuilds -- This folder contains builds of the ensemble Console (otherwise known as the authoring tool) for a variety of operating systems (32 and 64 bit versions for both Windows and osx). The authoring tool is a great way to create and test rules for your ensemble world. When you first boot up the authoring tool, it is going to unceremoniously ask you to select a folder. What it is looking for is a 'schema package' folder. Try directing it to one of the folders inside of exampleSchemata, and you should see the tool fill up with information specific to that schema package!
doc -- This folder contains documentation for using ensemble. The best file to start with just so happens to be the file you are currently reading, tutorial-ensembleUserREADME.html. This file contains information about how to get started with using ensemble, some key terms you'll want to know when authoring rules and actions for ensemble, and the basic game loop you'll likely want to employ for your first ensemble game.
ensemble.html is an API of the various functions you can call from ensemble. If you need a reminder of the functions you have available, or what parameters those functions require, this is the place to check out!
And, for what it's worth, all of the files in this folder can be accessed from the others. So, files such as RuleLibrary.js.html, socialRecord.js.html, Validate.js.html, ActionLibrary.js.html, and Volition.js.html (which let you look at the actual code to ensemble itself if you are curious) can be found by clicking on line numbers associated with functions from within ensemble.html.
exampleSchemata -- Contains two examples ("rpg" and "yarn") of social schema packages to build off of. See "Using ensemble: Basic Setup" for a description of what a schema package is. When first opening the authoring tool, it is going to want you to select a schema package folder. Try giving it either rpg or yarn, or alternatively just direct it to the sampleEmptyProject folder, and the tool should be nice and happy!
sampleEmptyProject -- This is meant to be a starting place for you to start building a project of your own. The test.html file loads up ensemble and populates it with a simple social schema package. You can then continue building off of test.html, and edit the social schema package files (actions.json, cast.json, schema.json, etc.) to make your own project.
sampleGame -- This is an example of a simple game that uses ensemble. If you open up loversAndRivals.html in a browser you'll be able to play the game. If you open up that same file (and the .js file of the same name) in a text editor, you'll be able to see the various calls to ensemble that power it. The data folder here is the social schema package of the project (cast.json, history.json, schema.json, etc.). Try editing loversAndRivals.{html, json} to make it your own! Try opening the data folder inside of the ensemble Console to browse through the rules! Edit the rules to make it even more your own!
And you should also just see a free-floating ensemble.js file. If you don't want to use any of our starter code in the above files, feel free to just copy ensemble.js to wherever you want it to be and work with it from there!
<html> <head> <title>My great ensemble powered project!</title> <script src="ensemble.js"></script> </head> <body> Hello, world! </body> </html>
python -m SimpleHTTPServerAfter doing this, you'll want to open up your favorite web browser, such as Chrome or Firefox, and navigate to this URL:
http://localhost:8000/NAME_OF_YOUR_FILE.htmlThis is where your super fun game will be! All you have to do now is make it!
<script> document.addEventListener('ensembleLoaded', function (e) { var loadResult = ensemble.init(); console.log(loadResult); }, false); </script>This won't be too incredibly flashy, but if you look at your test.html page in your web browser, and open up the Javascript Console (in Chrome, this can be accessed by clicking on the "Three Horizontal Bars" in the upper right hand corner of the window, hovering your mouse over the "more tools" option that appears, and then selecting the JavaScript console option that appears from there), you should see a little message that says "ok." Congratulations, you have officially initialized ensemble! However, in order to really get mileage out of ensemble, you'll have to give it some material to work with. You'll want to specify a social schema that defines the stuff that makes up your characters and their connections to each other (things like character traits, or types of relationships). You'll have to specify some characters to live in your social world. It might be good to give ensemble a few volition rules and trigger rules to help characters form volitions for how to they want to change the social state. And then, finally, specifying some actions will give your characters a way to actually enact the changes they hope for on the social state. You'll want each of these things, your schema, characters, volition rules, trigger rules, and actions to each be stored in their own json file. You'll load them up into ensemble in a very similar manner to how we initialized the system. Expand the above script tag so that it looks like this:
<script> document.addEventListener('ensembleLoaded', function (e) { var loadResult = ensemble.init(); console.log(loadResult); var rawSchema = ensemble.loadFile("schema.json"); var schema = ensemble.loadSocialStructure(rawSchema); var rawCast = ensemble.loadFile("cast.json"); var cast = ensemble.addCharacters(rawCast); var rawRules = ensemble.loadFile("testTrigger.json"); console.log(rawRules); var ids = ensemble.addRules(rawRules); console.log("ids", ids); ids = ensemble.addRules(ensemble.loadFile("samsVolition.json")); console.log("ids2", ids); var rawActions = ensemble.loadFile("actions.json"); var actions = ensemble.addActions(rawActions); console.log("schema", schema); console.log("cast", cast); console.log("actions", actions); }, false); </script>
var storedVolitions = ensemble.calculateVolition(cast);This will calculate all of the volitions between all possible pairs of characters specified in the cast array you pass in to the calculateVolitions function. So, if your cast consisted of the characters "Abe", "Bill", and "Cassie", stored volitions would have information about what Abe wants to do towards Bill, what Abe wants to do towards Cassie, what Bill wants to do towards Abe, what Bill wants to do towards Cassie, and so on. To actually see what those volitions are, you would call:
var firstVolition = storedVolitions.getFirst("Bill", "Abe");This returns the highest scored volition that Bill has for Abe. But depending on how you've authored your system, it is quite possible that Bill has more than just one volition. You can see the second-most highest rated volition with a call to "getNext" like so:
var volition = storedVolitions.getNext("Bill", "Abe");
var action = ensemble.getAction("bill", "abe", storedVolitions, cast);This will get you an action object, filled with interesting information, such as the name of the action. Another useful field to know is action.effects -- this contains information describing how the world should change when this action is performed. In order to actually enact those changes, you'll want to have something like this:
for(var i = 0; i < action.effects.length; i += 1){ ensemble.set(action.effects[i]); }This will either add, remove, or edit an entry from the Social Facts Database (Social Record). The world is now changed forever!
storedActions = ensemble.calculateVolitions(cast);And Ta-Da! Whatever effects the previous action had on the state of the world is now going to influence all of the characters' future actions! Depending on your game, you also may want to put in a call to advance ensemble's current time step. You can do this by simply calling:
ensemble.setupNextTimeStep();
The social schema is the social 'stuff' of your world, the raw material that your characters will keep track of and reason about to determine what actions to take. Let's take a moment to talk about the possible values of the various attributes of your schema. A schema in the wild might look like this:
"category": "feeling", "isBoolean": false, "directionType": "directed", "types": ["affinity", "attraction"], "defaultValue": 0, "minValue": 0, "maxValue": 100, "actionable": true, "duration": 6
Let's go through each of these attributes and discuss what they represent, and the possible values that you can use for each of them. The order that the properties are defined in should not matter.
category -- Possible Values: any lower case string
This will simply be a descriptive string that lets you know the social phenomenon you are caputuring with this object. Example category names might be "relationship", "mood", or "character trait", but you can come up with any name for category that you like.
types -- Possible Values: an array of any number of lower case strings
This is an array representing the names of specific instances of the category you defined. So, for example, if your category was "relationship" then possible types might be ["friends", "enemies", "dating"]. If your category was "mood" then some types that might make sense could be ["happy", "sad", "jealous", "angry"]. Again, there is nothing sacred about the types that you use--feel free to name them anything you want!
isBoolean -- Possible Values: true and false
Specifies if this bit of social state is something that is either on or off (true) or something that is represented by a scalar (false). You might say that you would want a relationship category to be boolean (i.e., either people are or are not friends, there is no in between). If you had a concept of affinity, however, you might prefer for that to be a scalar (e.g., I like you with a score of 90, which is a lot more than 20 but not quite as much as 100).
directionType -- Possible Values: directed and undirected and reciprocal
You can imagine that some of the bits of social state pertain to a single character, while others describe a relationship between two characters. The directionType attribute is how you can specify if what you are defining pertains to one or two characters, and if two, if it is reciprocated or not.
undirected should be used if you are describing something that only pertains to a single character. If you had a "character trait" category, with types such as "humble", "greedy", "rash", and "intelligent", you would likely want this category to be 'undirected' as all of these things would likely only apply to a single character.
directed is meant to be used to describe relationships that involve two people that are not (necessarily) reciprocal. Lets say you had a "directed feelings" category, with types such as "has a crush on", "angry at", and "jealous of" -- all of these would involve two characters; the person with the "directed mood" and the subject of thier feelings (i.e., the person they are angry at or jealous of). It's possible for categories with a directionType of directed to still be reciprocated (Bob can be jealous of Abe and Abe can be jealous of Bob concurrently), but either of them are allowed to harbor this feeling of jealously independant of the feelings of the other.
reciprocal is meant to describe relationshps between two people that are mutually agreed upon. Let's say you had a category called "family bond" with the types "siblings", "immediate family", "married", and "unrelated" and let's imagine that Bob and Abe are unrelated (and have the relationship "unrelated" saying as much). Now, if Abe ends up marrying Bob's sister, Carla, we're going to want to update the social structure of this family quite a bit! We'll need to make Abe and Carla married, and remove the 'unrelated' relationship from Abe and Bob. When you add or delete a social fact pertaining to something which is reciprocal, adjusting it for one person will automatically adjust it for the other as well (i.e. making Abe married to Carla is functionally exactly the same as making Carla married to Abe; you don't have to manually do it for both).
This is the key difference between reciprocal and directed; if marriage was marked as being directed, specifying Abe being married to Carla would *not* automatically make Carla married to Abe. If you are designing a social world revolving around a comedy of errors, you might very well desire for two characters to have contrasting views on the current state of their nuptials. This is one reason why there is no single "correct way" to author; the directionType that you use only has to make sense to you as an author.
minValue -- Only used if isBoolean is false
This should be an integer that specifies the lowest value a scalar social fact can reach. If something happens that would bring the number lower than this specified minimum value, it will clamp to the value of minValue.
maxValue -- Only used if isBoolean is false
This should be an integer that specifies the largest value a scalar social fact can reach. If something happens that would bring the number higher than this specified maximum value, it will calmp to the value of maxValue.
actionable -- Possible values: true and false
Much of what ensemble affords the user is allowing characters to form volitions over various intents. An intent is some way that the social space can change. So, for example, an intent might be for two characters to gain the relationship 'married', or for one character to raise an affinity attribute towards another. The actionable property is what allows you to specify which social facts characters are able to form volitions over, and which ones they are not.
Using some of the above examples, if we had the category relationship with types 'freinds', 'enemies', and 'dating', this is likely a category that would have actionable set to true -- it seems reasonable that you would want characters to take actions with the goals of creating friendships and starting to date each other. Conversely, the 'character trait' category (with types such as "humble", "greedy", "intelligent", etc.) might not make as much sense; characters don't go out of their way to become greedy or humble; they just naturally are.
Even if a category of social facts has actionable equal to false, it doesn't mean that they have to be immutable; people are welcome to evolve or remain stubborn in your world as much as you'd like. Scrooge never had the intent to stop being greedy; he naturally abandonded that trait as a result of the interventions of the spirits and his subsequent actions Christmas morning. The very same could happen in a system of your own design!
Or heck, maybe you *do* want character traits to be something that characters can form volitions over, and that's just fine too. You're welcome to design it in any way you see fit.
defaultValue Possible values change based on vaue of isBoolean. If isBoolean is true, possible values are true and false. If isBoolean is false, possible values are integer numbers within the range specified by minValue and maxValue
This is the default value of the social fact. That is to say, if the social fact hasn't been explcitly specified yet, what should ensemble assume the value to be.
duration
Specifies the amount of time that a certain social fact in the database should exist before reverting back to its default value. Time is a construct that will likely be handled differently from game to game, but imagine you are making a game where every turn the timestep is advanced by one. This is meant to capture fleeting social facts. For example, Abe may be angry at Bob for a few turns, but if the default attitude in this world is for characters to not be angry at each other, and nothing is done to renew Abe's anger, it will evetually fade away (e.g., the social fact representing that Abe is angry at Bob will eventually change from true to false).
If duration is unspecified, then changes to the social state are permament until explicitly removed.
Special case: duration of 0 -- If you specify something as having a duration of 0, then ensemble will treat it slightly differently. Namely, the fact will enter the social facts database for exactly one timestep (i.e., the timestep that it happened), but instead of reverting to its default on the subsequent timestep, it is instead not re-entered into the database at all.
This special case is essentially allowing ensemble, and the social facts database, to dabble in some mixing of metaphor. In general, the database holds state information. However, by specifying a category as having a duration of 0, you essentially mark it as not being state information, but rather an event. This can be very useful if you want to reason over things such as "did a character do something embarrassing" (as opposed to the subtly different "was a character ever embarrassed").
Actions
At a high level, you'll be defining an action graph (or, in many cases, multiple action graphs). The graph will look a little bit like a tree, with a starting 'root' node that will specify which intent the action graph is associated with. The graph is made up of 'non-terminal' and 'terminal' nodes -- the non terminal nodes will be used to determine whether or not this branch of the graph is appropriate (though conditions), and if it is appropriate, how desirable a path it is to take and for which characters (through influence rules). Eventually, the graph will end at a 'terminal node' which will have effects defined which will alter the social state.
The rest of this section goes into more detail of the above process, starting with a skeleton of an action graph.
When defining an action graph, it'll look something like this:
"actions" : [ { "name" : "", "intent" : {}, "conditions" : [], "influenceRules" : [], "leadsTo" : [], "effects" : [], "isAccept" : boolean } ]
That is to say, you'll have an array of action objects, where each object has a variety of properties.
Let's go through each one of these properties one by one, shall we?
name
Simply a string that represents the 'name' of this action -- you can call it anything you want!
intent
Every action is tied to one intent, and intents are defined in the schema file. An intent refers to the type of ways that a character can have a volition to change the social state (so, for example, an intent might be for two characters to start dating, or for a character to distance themselves from another).
An example intent would be:
"category" : "relationship", "type" : "involved with", "intentType" : true, "first" : "initiator", "second" : "responder"
Where category and type are terms that are defined in your schema.
First and second for intents need to be "initiator" and "responder" (we'll see examples of other names being used in the first and second fields of other actions, but the intent should have the initiator (i.e. the person doing the intent) and a responder (the person the initiator is doing the intent towards).
intentType, is the least intuitive. What it's trying to get at is whether this is an intent to START dating or STOP dating. To INCREASE affinity or DECREASE affinity. An intent direction of "true" is referring to 'positive' things (e.g, START dating, INCREASE affinity), and an intent dirction of "false" is referring to 'negative' things (e.g., STOP dating, DECREASE affinity). If you prefer, in lieue of "true" and "false" you can use the words START/INCREASE (for boolean and numeric categories, respectively) or STOP/DECREASE (for bollean and numeric categories, respectively) when authoring them.
conditions
This is an array of predicates specifying what NEEDS to be true in order for this action to be considered for this particular set of characters. In general, predicates take the form of looking like this:
"category" : "trait",
"type" : "lucky",
"first" : "luckyGuy",
"value" : true
Once again, category and type are things defined in your schema. Depending on the category, there may or may not be two people involved. In this example, there is only one person involved, so the 'first' field is filled in, but there is no 'second' field -- this is because we defined in our schema that "trait" is something that only applies to a single person. If we were dealing with something like, say, "relationship", then we would want there to be a "second" field in this predicate as well. Value is what we are actually looking for in the Social Record, so in this case, we are checking to see if there exists an instance where there is a character who DOES have the trait lucky (i.e., a character with lucky = true in the Social Record).
If we weren't dealing with a boolean category, then the value would be a number, and there would also be an 'operator' field that could have "<", ">" or "=" -- that would essentially us be saying that in the Social Record, some character has to have a value greater than, less than, or equal to whatever number is specified in the value field, respectively.
 But now at this point in the action selection process, luckyGuy has now been 'bound' to a specific character, and specifically characters that are NOT the initiator and responder. Later on down the chain, we can reference luckyGuy again, and we'll be able to do so with confidence that they do, in fact, have the trait lucky (because otherwise they wouldn't have passed this current action that we're on right now). It's also possible that there are MULTIPLE characters that would qualify to be 'luckyGuy', and we actually keep track of all of them; ultimately we'll only pick one, and not just ANY one! We'll pick the BEST luckyGuy! And we'll do that in part by taking a look at...
influenceRules
These influence rules serve two functions: one -- they help us determine if one 'branch' down these action graph is prefereable over another, AND they help us determine if any particular binding of characters is better than another.
The structure of an influence rule would look like this:
{ "name": "Happy people are more inclined to do pickuplines.", "conditions": [ { "category" : "status", "type" : "happy", "first" : "initiator", "value" : true } ], "weight" : 542 }
Even though the json-nature of this looks a little ugly, hopefully none of these fields seem too surprising.
-The "name" is a natural language note to yourself to remind yourself what the rule is talking about.
-The "conditions" is an array of predicates, and we talked about the structure of predicates above. These are the things that have to be true for this influence rule to fire. And note that you can use the same "binding names" in these influence rules as you've defined in the conditions of the actions leading up to this action (so in this example, we could use 'luckyGuy' in the first or second slot of the predicates in these influence rules, as well as initiator and responder)
-The "weight" is how much more likely this action (or, if we're not yet at a 'terminal', this 'branch' in the action graph) is going to be. This number could also be negative, making this branch/action LESS likely.
leadsTo
This is simply an array of strings saying what this node in the graph points to -- the strings are the "name" field of the other actions. We've talked about the idea of "non terminal" actions and "terminal" actions -- if the action is terminal, then there should NOT be a LEADS TO field defined.
effects
These are the CHANGES to the social state that should be made if this action is taken, and these are, once again, just simply an array of predicates.
As it is currently implemented, Effects should only be defined for terminal actions.
isAccept
Just as in Prom Week, actions can be tied to games either be 'accepted' or 'rejected' i.e., I ask you out on a date, and if you accept the social game then we'll have one set of effects/instantiations to choose from, and if you reject it then you'll have another set to draw on.
The way that *I believe* isAccept works in ensemble.js (and I should review this, because I don't know how thoroughly we tested it) is that at any action (be it terminal or non-terminal) you can say whether it is an isAccept or not (true means accept, false means reject). If the responder's volition at that point is negative (i.e. they are planning on rejecting), then it won't consider the action possible UNLESS it is a reject game, and vice versa for if the responder has a positive volition score.
If no isAccept field is defined, I *believe* it defaults to isAccept: true. But if I discover that I'm misquoting that, I'll let you know.
AND... there you go! Hopefully that should set you off on the path to becoming an action expert.
Good luck!


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https://securitytraning.com/xml-external-entity-xxe-xml-injection-web-for-pentester/
https://blog.bugcrowd.com/advice-from-a-researcher-xxe/
http://blog.h3xstream.com/2014/06/identifying-xml-external-entity.html
XML External Entity (XXE) Processing
Burp Suite checks for XXE
Generic XXE Detection
Hacking RSS Feeds with XXE
https://www.sans.org/reading-room/whitepapers/application/hands-on-xml-external-entity-vulnerability-training-module-34397
Random tools:
An XXE Data Exfiltration Tool by Gotham Digital Science - recursive file download
Out of Band XXE Server Tool
XXE network scanner.py
Bug Bounty write-ups
How we got read access on Google’s production servers (Rewarded $10,000)
Google Code XXE (Rewarded $10,000)
How I Hacked Facebook with a Word Document (Rewarded $6,500)
Magento XXE
Shopify XXE with json manipulation
Runkeeper XXE


Shows new feature of v. 1.2.5 where edi-function can be used to provide custom nodesets for binding instead of relying only on css-selectors. Moreover the example demonstrates how segments of bss can be factored and applied recursively in order to bind to arbitrarily nested structures.