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The Victory of Kidron rolled on long sea swells, making the gilded lamps in the stern cabin swing on their gimbals, but Tuon sat calmly as the razor in Selucia’s sure hand slid across her scalp. Through the tall stern windows she could see other greatships crashing through the gray-green swells in sprays of white, hundreds of them row on row, stretching to the horizon. Four times as many had been left at Tanchico. The Rhyagelle, Those Who Come Home. The Corenne, the Return, had begun.
A soaring albatross seemed to be following the Kidron, an omen of victory indeed, though the bird’s long wings were black instead of white. It must still mean the same thing. Omens did not change according to location. An owl calling at dawn meant a death and rain without clouds an unexpected visitor whether in Imfaral or Noren M’Shar.
The morning ritual with her dresser’s razor was soothing, and she needed that today. Last night, she had given a command in anger. No command should be issued in anger. She felt almost sei’mosiev, as if she had lost honor. Her balance was disturbed, and that boded as ill for the Return as a loss of sei’taer, albatross or no albatross.
Selucia wiped away the last of the lather with a warm damp cloth, then used a dry cloth, and finally powdered her smooth scalp lightly with a brush. When her dresser stepped back, Tuon rose and let her elaborately embroidered blue silk dressing gown slide to the gold-and-blue patterned carpet. Instantly the cool air pebbled her dark bare skin. Four of her ten maids rose gracefully from where they had been kneeling against the walls, clean-limbed and comely in their filmy white robes. All had been purchased for their appearance as much as their skills, and they were very skilled. They had become used to the motions of the ship during the long voyage from Seanchan, and they scurried to fetch the garments that had already been laid out atop the carved chests and bring them to Selucia. Selucia never allowed the da’covale to actually dress her, not so much as stockings or slippers.
When she settled a pleated gown the color of well-aged ivory over Tuon’s head, the younger woman could not help comparing the two of them in the tall mirror fastened to the inner wall.  Anyone might have taken her for one of the Blood, and of high rank, rather than so’jhin, if the left side of her head had not been shaved. A notion that would have shocked the woman to the quick, expressed aloud. The very idea of any stepping above her appointed station horrified Selucia. Tuon knew she herself would never have such a commanding presence. Her eyes were too large, and a liquid brown. When she forgot to keep a stern mask, her heart-shaped face belonged on a mischievous child. The top of her head barely came to Selucia’s eyes, and her dresser was not a tall woman. Tuon could ride with the best, she excelled at wrestling and the use of suitable weapons, but she had always had to exercise her mind to impress. She had trained that tool as hard as she had trained at every other talent combined. At least the wide, woven belt of gold emphasized her waist enough that she would not be taken for a boy in a dress. Men watched when Selucia passed by, and Tuon had overheard some murmur about her full breasts. Perhaps that had nothing to do with a commanding presence, but it would have been nice to possess a little more bosom.
“The Light be upon me,” Selucia murmured, sounding amused, as the da’covale hurried back to kneel upright against the walls. “You’ve done that every morning since the first day your head was shaved. Do you still think after three years that I’ll leave a patch of stubble?”
Tuon realized that she had rubbed a hand across her bare scalp. Searching for stubble, she admitted to herself ruefully. “If you did,” she said with mock severity, “I would have you beaten. A repayment for all the times you used a switch on me.”
Placing a rope of rubies around Tuon’s neck, Selucia laughed.
Tuon smiled. Selucia’s mother had given her to Tuon for a cradle-gift, to be her nursemaid, and more important, her shadow, a bodyguard no one knew about. The first twenty-five years of Selucia’s life had been training for those jobs, training in secret for the second. On Tuon’s sixteenth naming day, when her head was first shaved, she had made the traditional gifts of her House to Selucia, a small estate for the care she had shown, a pardon for the chastisements she had given, a sack of one hundred golden thrones for each time she had needed to punish her charge. The Blood assembled to watch her presented as an adult for the first time had been impressed by all those sacks of coin, more than many of them could have laid hand on themselves.  And the last traditional gift: the offer for Selucia to choose where she would be appointed next. Tuon was not sure whether she or the watching crowd had been more astonished when the dignified woman turned her back on power and authority, and asked instead to be Tuon’s dresser, her chief maid. And her shadow still, of course, though that was not made public. She herself had been delighted.
“Perhaps in small doses, spread over sixteen years,” she said. Catching sight of herself in the mirror, she held her smile long enough to make sure there was no sting in her words, then replaced it with sternness. She certainly felt more affection for the woman who had raised her than for the mother she had seen only twice a year before becoming an adult, or the brothers and sisters she had been taught from her first steps to battle for their mother’s favor. Two of them had died in those struggles, so far, and three had tried to kill her. A sister and a brother had been made da’covale and had their names stricken from the records as firmly as if it had been discovered they could channel. Her place was far from secure even now. A single misstep could see her dead, or worse, stripped and sold on the public block. Blessings of the Light, when she smiled, she still looked sixteen! At best!
Chuckling, Selucia turned to take the close-fitting cap of golden lace from its red-lacquered stand on the dressing table. The sparse lace would expose most of her shaven scalp, and mark her with the Raven-and-Roses. Perhaps she was not sei’mosiev, but for the sake of the Corenne, she had to restore her balance. She could ask Anath, her Soe’feia, to administer a penance, but it was less than two years since Neferi’s unexpected death, and she still was not entirely comfortable with her replacement. Something told her she must do this on her own. Perhaps she had seen an omen she had not recognized consciously. Ants were not likely on a ship, but several sorts of beetle might be.
“No, Selucia,” she said quietly. “A veil.”
Selucia’s mouth tightened in disapproval, but she replaced the cap on its stand silently. In private, as now, she had license to free her tongue, yet she knew what could be spoken and what not. Tuon had only ever had to have her punished twice, and Light’s truth, she had regretted it as much as Selucia. Wordlessly, her dresser produced a long sheer veil, draping it over Tuon’s head and securing it with a narrow band of golden braid set with rubies. Even more transparent than the da’covale’s robes, the veil did not hide her face at all. But it hid what was most important.
Laying a long, gold-embroidered blue cape on Tuon’s shoulders, Selucia stepped back and bowed deeply, the end of her golden braid touching the carpet. The kneeling da’covale bowed their faces to the deck. Privacy was about to end. Tuon left the cabin alone.
In the second cabin stood six of her sul’dam, three to either side, with their charges kneeling in front of them on the wide, polished planks of the deck. The sul’dam straightened when they saw her, proud as the silver lightning in the red panels on their skirts. The gray-clad damane knelt erect, full of their own pride. Except for poor Lidya, who crouched over her knees and tried to press her tearstained face against the deck. Lanelle, holding the red-haired damane’s leash, scowled down at her.
Tuon sighed. Lidya had been responsible for her anger last night. No, she had caused it, but Tuon herself was responsible for her own emotions. She had commanded the damane to read her fortune, and she should not have ordered her caned because she disliked what she heard.
Bending, she cupped Lidya’s chin, laying long red-enameled fingernails against the damane’s, freckled cheek, and drew her up to sit on her heels. Which produced a wince and a fresh set of tears that Tuon carefully wiped away with her fingers as she pulled the damane upright on her knees. “Lidya is a good damane, Lanelle,” she said. “Paint her welts with tincture of sorfa and give her lionheart for the pain until the welts are gone. And until they are gone, she is to have a sweet custard with every meal.”
“As the High Lady commands,” Lanelle replied formally, but she smiled slightly. All the sul’dam were fond of Lidya, and she had not liked punishing the damane. “If she gets fat, I will take her for runs, High Lady.”
 Lidya will not get fat.”
Making her way along the two lines, Tuon spoke a few words to each sul’dam and petted each of the damane. The six she had brought with her were her best, and they beamed at her with a fondness equal to hers for them. They had competed eagerly to be chosen. Plump, yellow-haired Dali and Dani, sisters who hardly needed a sul’dam’s direction. Charral, her hair as gray as her eyes, but still the most agile in her spinning. Sera, with red ribbons in her tightly curled black hair, the strongest, and proud as a sul’dam. Tiny Mylen, shorter even than Tuon herself. Mylen was Tuon’s special pride among the six.
Many had thought it odd when Tuon tested for sul’dam on reaching adulthood, though none could gainsay her, then. Except her mother, who had allowed it by remaining silent. Actually becoming a sul’dam was unthinkable, of course, but she found as much enjoyment in training damane as in training horses, and she was as good at one as the other. Mylen was the proof of that. The pale little damane had been half-dead with shock and fear, refusing to eat or drink, when Tuon bought her on the docks at Shon Kifar. The der’sul’dam all had despaired, saying she would not live long, but now Mylen smiled up at Tuon and leaned forward to kiss her hand before she even reached to stroke the damane’s dark hair. Once skin and bones, she was becoming a trifle plump.  It was true, no one would believe now that once she had called herself Aes Sedai.
Before leaving, Tuon gave a few orders concerning the damane’s diet and exercise. The sul’dam knew what to do, just like the other twelve in Tuon’s entourage, or they would not have been in her service, but she believed no one should be allowed to own damane unless they took an active interest. She knew the quirks of every one of hers as well as she knew her own face.
In the outer cabin, the Deathwatch Guards, lining the walls in armor lacquered blood red and nearly black green, stiffened at her entrance. That is, they stiffened if statues could be said to stiffen. Hard-faced men, they and five hundred more like them had been charged personally with Tuon’s safety. Any or all would die to protect her. They would die if she did. Every man had volunteered, asked to be in her guard. Seeing the veil, grizzled Captain Musenge ordered only two to accompany her on deck, where two dozen Ogier Gardeners in the red-and-green made a line to either side of the doorway, great black-tasseled axes upright in front of them and grim eyes watching for any danger even here. They would not die if she did, but they also had asked to be in her guard, and she would rest her life in any of those huge hands without a qualm.
The ribbed sails on the Kidron’s three tall masts were taut with the cold wind that drove the vessel toward the land that lay ahead, a dark shore near enough that she could make out hills and headlands. Men and women filled the deck, all of the Blood on the vessel in their finest silks, ignoring the wind that whipped their cloaks as they ignored the barefoot men and women of the ship’s crew who darted between them. Some of the nobles were much too ostentatious about ignoring the crew, as though they could run the ship while kneeling or bowing every two paces. Prepared for prostration, the Blood made slight bows instead, one equal to another, when they saw her veil. Yuril, the sharp-nosed man everyone thought was her secretary, went to one knee. He was her secretary, of course, but also her Hand, commanding her Seekers. The Macura woman flung herself down prostrate and kissed the deck before a few quiet words from Yuril made her get back to her feet blushing and smoothing her pleated red skirts. Tuon had been uncertain about taking her into service, back in Tanchico, but the woman had pleaded like a da’covale. She hated Aes Sedai in her bones, for some reason, and despite the rewards already given for her extremely valuable information, she hoped to do them more injury.
Bowing her head to the Blood, Tuon climbed to the quarterdeck followed by the two Deathwatch Guards.  It did not matter; that she wore it was sufficient. Her personal banner, two golden lions harnessed to an ancient war-cart, flew at the stern above the six helmsmen struggling to control the long tiller. The Raven-and-Roses would have been packed away as soon as the first crewman to see her veil could pass the word. Kidron’s captain, a wide, weathered woman with white hair and the most incredible green eyes, bowed as Tuon’s slipper touched the quarterdeck then immediately returned her attention to her ship.
Anath was standing by the railing, in unrelieved black silk, outwardly undisturbed by the chill wind in spite of her lack of a cloak or cape. A slender woman, she would have been tall even for a man.  Tuon’s Soe’feia, her Truthspeaker, named by the Empress, might she live forever, when Neferi died. A surprise, with Neferi’s Left Hand trained and ready to replace her, but when the Empress spoke from the Crystal Throne, her word was law. You certainly were not supposed to be afraid of your Soe’feia, yet Tuon was, a little. Joining the woman, she gripped the railing, and had to loosen her hands before she broke a lacquered nail. That would have meant very bad luck.
“So,” Anath said, the word like a nail driven into Tuon’s skull. The tall woman frowned down at her, and contempt lay thick in her voice. “You hide your face—in a way—and now you are just the High Lady Tuon. Except that everyone still knows who you really are, even if they won’t mention it. How long do you intend carrying on this farce?” Anath’s full lips sneered, and she made a curt, dismissive gesture with one slim hand. “I suppose this idiocy is over having the damane caned.  What did she say to make you angry? No one seems to know, except that you threw a tantrum I am sorry to have missed.”
Tuon made her hands be still on the railing. They wanted to tremble. She forced her face to maintain a stern appearance. “I will wear the veil until an omen tells me the time has come to remove it, Anath,” she said, schooling her voice to calm. Only luck had kept anyone from overhearing Lidya’s cryptic words. Everyone knew that damane could foretell the future, and if any of the Blood had heard, they would all have been chattering behind their hands about her fate.
Anath laughed rudely and began telling her again what a fool she was, in greater detail this time. Much greater detail. She did not bother to lower her voice. Captain Tehan was staring straight ahead, but her eyes were almost falling out other lined face. Tuon listened attentively, though her cheeks grew hotter and hotter, until she thought her veil might burst into flame.
Many of the Blood called their Voices Soe’feia, but Voices of the Blood were so’jhin, and knew they could be punished if their owners were displeased by what they said even if they were called Soe’feia. A Speaker of Truth could not be commanded or coerced or punished in any way. A Truthspeaker was required to tell the stark truth whether or not you wanted to hear it, and to make sure that you heard.  They did not understand the traditions of her family any more than the goggle-eyed captain did. The Deathwatch Guards’ expressions never altered behind the half-concealing cheek-pieces of their helmets. They understood.
“Thank you, but I do not need a penance,” she said politely when Anath finally ceased her harangue.
  The woman had been almost tender about it, in an odd fashion, though she left her weeping for days, unable to don even a shift. That was not why she refused the offer, though; a penance must be severe or it was useless in redressing balance. No, she would not take the easier way because she had made her decision. And, she had to admit, because she wanted to resist her Soe’feia’s advice. Wanted not to listen to her at all. As Selucia said, she always had been headstrong. Refusing to listen to your Truthspeaker was abominable. Perhaps she should accept after all, to redress that balance. Three long gray porpoises rose beside the ship and sounded. Three, and they did not rise again. Hold to your chosen course.
“When we are ashore,” she said, “the High Lady Suroth must be commended.” Hold to your chosen course. “And her ambition must be looked into. She has done more with the Forerunners than the Empress, may she live forever, dreamed of, but success on such a scale often breeds ambitions to match.”
Peeved at the change of subject, Anath drew herself up, lips compressing. Her eyes glittered. “I am sure Suroth has only the best interests of the Empire for ambition,” she said curtly.
Tuon nodded. She herself was not sure at all. That sort of sureness could lead to the Tower of the Ravens even for her. Perhaps especially for her. “I must find a way to make contact with the Dragon Reborn as soon as possible. He must kneel before the Crystal Throne before Tarmon Gai’don, or all is lost.” The Prophecies of the Dragon said so, clearly.
Anath’s mood changed in a flash. Smiling, she laid a hand on Tuon’s shoulder almost possessively. That was going too far, but she was Soe’feia, and the feel of ownership might have been only in Tuon’s mind. “You must be careful,” Anath purred. “You must not let him learn how dangerous you are to him until it is too late for him to escape.”
She had more advice, but Tuon let it wash over her. She listened enough to hear, yet it was nothing she had not heard a hundred times before. Ahead of the ship she could make out the mouth of a great harbor. Ebou Dar, from where the Corenne would spread, as it was spreading from Tanchico. The thought gave her a thrill of pleasure, of accomplishment. Behind her veil, she was merely the High Lady Tuon, of no higher rank than many others of the Blood, but in her heart, always, she was Tuon Athaem Kore Paendrag, Daughter of the Nine Moons, and she had come to reclaim what had been stolen from her ancestor.


Home
Common Vehicles
- Boat
- A small vehicle propelled on water by oars, sails, or an engine
- Car
- An automobile
- A passenger vehicle designed for operation on ordinary roads and typically having four wheels and an engine
- Bicycle
- Bike
- A vehicle with two wheels in tandem, typically propelled by pedals connected to the rear wheel by a chain, and having handlebarsfor steering and a saddlelike seat
In this example, the boat is associated with a single definition.
The car is associated with two definitions.
The bicycle and bike are both associated with the same definition.


Reports component's private or protected members referenced in template. Such usages cause AOT compilation to fail.


JPY Futures: probable rebound on the cards
by Pablo PiovanoAdvanced data for JPY futures markets noted open interest shrunk by just 606 contracts on Friday following three consecutive daily builds. In the same line, volue went down by around 30.2K contracts, also reversing three builds in a row.
USD/JPY risks a correction lower
USD/JPY is adding to Friday’s gains and is flirting with the key 200-day SMA around the 109.00 handle. However, shrinking open interest and volume coupled with negative price action in the Japanese safe haven warns against the continuation of the up move, at least in the very near term.


I am a junior developer who excels in python and Javascript. Love to work with team. Eager to share what I have learnt in industrial purpose and beneficial to my Company. I am hardworking and motivated. I like solving problems and curious Skills to learn new technologies.
Minitask is a mini, lightweight (<5MB), and simple Android app for reminders/ todo list/ task management
View Project


cartogram.js is a JavaScript implementation of an algoritm to construct continuous area cartograms, by James A. Dougenik, Nicholas R. Chrisman and Duane R. Niemeyer, ©1985 by the Association of American Geographers. This example combines TopoJSON-encoded boundaries of the United States from Natural Earth with 2011 US Census population estimates to size each state proportionally.
There’s also a segmentized topology, which distorts the shapes more fluidly than the original.
Designed and built by Shawn Allen at Stamen. But d3.js does most of the heavy lifting; colors by colorbrewer.


This feature, normally is used for emit custom event for parent component distinct from click, change, blur, etc...
Received message: {{ receivedMessage }}


--- layout: post title: Shadow code indexing jobs after upgrading to TFS 2017.2 date: '2017-08-18T15:31:00.001+01:00' author: Matteo Emili tags: modified_time: '2017-08-18T15:31:49.863+01:00' thumbnail: https://lh3.googleusercontent.com/-b4sNRPWrMOs/WZb6VJg3luI/AAAAAAAAEi0/WQFdFFalKdQqiLSfJZzXBDvYlYN_8g6NACHMYCw/s72-c/wlEmoticon-smile%255B2%255D?imgmax=800 blogger_id: tag:blogger.com,1999:blog-9050180307874313601.post-5760592492256903395 blogger_orig_url: https://mattvsts.blogspot.com/2017/08/shadow-code-indexing-jobs-after.html ---
Just a quick one – if you remove the Search Server before upgrading to TFS 2017.2, you might see failing Git_RepositoryCodeIndexing or TFVC_RepositoryCodeIndexing jobs raising a Microsoft.VisualStudio.Services.Search.Common.FeederException: Lots of files rejected by Elasticsearch, failing this job error.
The reason why this happens is because the extension is automatically enabled on the collections, triggering these jobs.
So check your extensions after the upgrade


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Please enter your program and year of study


| DOSE: T+ 0:00 |
120 mg |
insufflated |
Methylone |
(powder / crystals) |
| T+ 0:25 |
50 mg |
insufflated |
Methylone |
(powder / crystals) |
| T+ 1:00 |
50 mg |
insufflated |
Methylone |
(powder / crystals) |
T+0:00 – I was at my house with two other friends, one of them was dosing with me and the other one was to remain sober. I insufflated 120mg of MDMC, there is an intense burning sensation and my nose feels like it is being dried out. We walk to a nearby park.
T+0:10 – Things are starting to seem strange, I generally feel pleasant, there is an interesting body feeling that is unlike anything else I have ever experienced sort of a tingly pressure, this feeling seems to be localized around my muscles, especially in my head, and walking is becoming more fluid, everything just seems to flow perfectly. At this point there is no noticeable stimulation, pupil dilation, empathy, or euphoria present, it is anti-depressant, that is really the best way to describe the feeling.
T+0:25 – We decide to do 50mg more each, At this point there is a strong sense of well being but I don’t think it can really be defined as a classic feeling of euphoria, it seems much more natural and less forceful, the experience is very gentle, I don’t feel jacked up like I would on an amphetamine, there is some jaw clenching at this point, increase in body temperature, and heart rate.
T+0:40 – At this point everything is perfect, there is an extreme sense of peace, again this is not classical euphoria where it feels almost artificial and it lacks almost any stimulation, this is a ‘real’ feeling and it has depth to it, there is little stimulation but it is there, I find myself moving around but I am also completely comfortable to sit down, this is not extremely social as in I do not feel a strong desire to talk but I can be social if I want to and I am enjoying just being around my friends. We relax in a park and talk for some time.
T+1:00 – Again we decided to take an additional 50mg, the pain in my nose is almost unbearable, but this doesn’t seem to last long, and today my nose is fine, it was never runny. The body buzz has increased, there is a strong sense of pressure and warmth on my muscles, I feel light and fluid, everything is at peace. I am not being forced to do anything, I do not feel jacked up in anyway, I could lie down if I wanted, and conversely I could dance all night.
It is important to understand that I do not feel euphoric in the classical sense, it is almost like an extreme antidepressant effect, I do not feel particularly good, but at the same time I can’t imagine ever feeling bad about anything or uncomfortable in anyway, it is very pleasant. I am becoming empathetic, and have to try to resist the desire to tell my friends how much they mean to me. I also find myself continuously sighing with pleasure, it is a release, I just feel relaxed and at peace and a sigh is the best way to express this.
T+2:00 – The effects have remained the same up until this point and are now gently coming down, this is very relaxing, and not like a ‘crash’ but then I wasn’t really ‘up’ in the first place.
T+4:00 – My friends leave, effects still tapering off slowly and gently.
T+5:00 – I lie in bed for almost 2 hours, I can’t sleep, but I am not uncomfortable in any way, I just close my eyes and think, it is very relaxing, this substance does not seem to be very physically stimulating at all but I do notice my thoughts starting to wander, I am experiencing some diuretic effect and my jaw muscles want to tighten, but it is easy to resist the temptation to clench them.
Aftereffects: I still don’t know if I have actually slept, I just sort of lay in bed all night with my eyes closed perfectly still, of course this wasn’t at all uncomfortable, and I don’t feel tired now, but I am sure that will change.
Reflecting on the experience I think it was completely worth it, although a bit bizarre, the experience is portable and I feel like I was able to take something away from it, it is interesting looking back how strong this stuff is at the time it just felt so natural that it was hard to tell how far gone I was from baseline. I have also noticed that I needed to consume a lot of water, and I imagine I would have become very dehydrated if I wasn’t conscious of this.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: page title: "Contact Tom" comments: false sharing: true footer: true ---
Drop him a note if you would like to know more or meet up, or if things are urgent call him at +32 478 336 376.


These are the tools needed for the nwayo workflow
Xcode Command Line Tools are the basics
xcode-select --install
Homebrew is the entry point to install many tools
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Node.js is the backbone of the workflow
brew install node
Well duh...
npm install -g @absolunet/nwayo-cli
If your project uses an older version of nwayo you need to install these
GraphicsMagick and ImageMagick were used to manipulate images for the iconography
brew install graphicsmagick
brew install imagemagick --with-webp
Ruby was used to build SCSS
brew install ruby
Ruby Sass was used to build SCSS
gem install sass
SCSS-Lint was used as a SCSS linter
gem install scss_lint
JSHint was used as a JS linter
npm install -g jshint
JSCS was used as a JS linter
npm install -g jscs


Orim of the Shadow:
Ah, all 6 jewels! Excellent! While you were busy finding them I was researching the order of inserting the jewels. And just now I have solved the secret! Give me the jewels! We shall soon learn the secrets of the Cube of Aklantoth!
Ask about the undead
Give the Gems of Aklantoth to Orim.


|
Discord.C++
0.12.0
|
#include <VoiceGateway.h>
Public Member Functions | |
| VoiceGateway (const std::string &token, const std::string &session_id, const std::string &guild_id, const std::string &user_id, const std::shared_ptr< Threadpool > &threadpool) | |
| ~VoiceGateway () | |
| Public Member Functions inherited from DiscordCPP::Gateway | |
| Gateway (const std::string &token, const std::shared_ptr< Threadpool > &threadpool) | |
| virtual | ~Gateway () |
| void | set_message_handler (const std::function< void(json payload)> &handler) |
| virtual std::shared_future< void > | connect (const std::string &url) |
| std::shared_future< void > | send (const json &message) |
| std::shared_future< void > | close () |
Additional Inherited Members | |
| Protected Member Functions inherited from DiscordCPP::Gateway | |
| void | start_heartbeating () |
| void | on_websocket_disconnnect () |
| Protected Attributes inherited from DiscordCPP::Gateway | |
| std::shared_ptr< Threadpool > | threadpool |
| the threadpool used for tasks handling messages More... | |
| boost::asio::io_context | io_context |
| boost io context used by the websocket client More... | |
| boost::asio::ssl::context | ssl_context |
| ssl context used by the websocket client More... | |
| std::unique_ptr< boost::beast::websocket::stream< boost::beast::ssl_stream< boost::asio::ip::tcp::socket > > > | _client |
| websocket client More... | |
| std::string | _url |
| the url of the gateway More... | |
| std::string | _token |
| token to identify with the gateway More... | |
| unsigned int | _heartbeat_interval |
| heartbeat interval in milliseconds More... | |
| bool | _keepalive |
| wether to keep the websocket alive or not More... | |
| unsigned int | _reconnect_timeout |
| sometimes it is better a few seconds before reconnecting... More... | |
| time_t | _last_heartbeat_ack |
| timestamp of last heartbeat ack More... | |
| std::thread | _heartbeat_task |
| heartbeat task More... | |
| bool | _connected |
| indicator if Gateway is connected More... | |
| Logger | _log |
| logging instance More... | |
| std::function< void(json payload)> | _message_handler |
| the message handler set by using set_message_handler More... | |
| DiscordCPP::VoiceGateway::VoiceGateway | ( | const std::string & | token, |
| const std::string & | session_id, | ||
| const std::string & | guild_id, | ||
| const std::string & | user_id, | ||
| const std::shared_ptr< Threadpool > & | threadpool | ||
| ) |
|
inline |


Hello world from Dart!


CUBE RECIPES
Far from being the interesting magical gimmick you may be used to, the Median XL cube is a powerful weapon of war.
Crafting Points
Many cube recipes work only if you have the required amount of Crafting Points on your equipped items. Crafting Point requirements are listed near the recipe in grey text:
Upgrade Egg to Chicken: 200 Crafting Points
To use this recipe and turn an egg into a chicken, you would need to wear items with a total of +200 crafting points or more.
Reagents
Oils/Catalysts/Sacrifical Heart/Meditation Candle
These reagents can be bought from the appropriate vendor.
Arcane Shards
This reagent is obtained by disenchanting unique or set items.
Arcane Crystal
This reagent is created by cubing Arcane Shards in sets of five.
Mystic Orbs
These reagents can be bought from any magic items vendor or by killing monsters. Note that not all Mystic Orbs are for sale...
Shrines
Orange crucifixes that drop in late Terror and in Destruction difficulty. They enable you to create and bless items, see below.
NOTE: Recipes that return the same item with added bonuses currently don't work on ethereal items due to a bug in some versions of Diablo II with the 'usemod' cube code. Some recipes will remove the ethereal property.
DISENCHANTING
DISASSEMBLE ITEMS INTO RESOURCES
Destroy spare unique or set items to create Arcane Shards and combine those into Arcane Crystals, which are required for other cube recipes. You cannot disenchant both unique and set items at the same time.
NOTE: The unique disenchant recipe doesn't work with Unique Quest items and items from the Gift Box and Special Box.
You can recombine any number of shards to bigger and smaller piles as long as it doesn't make an Arcane Crystal; for example:
Destroy spare sacred unique or set items to create Signets of Learning. Click the signet to gain 1 attribute point permanently.
Each character can use a maximum of 500 Signets of Learning.
Isn't having over 100 signets in your stash a bit annoying? These signet stacking recipes will allow you to have huge amounts of signets shared in stacked signets.
These custom signets can be upgraded or downgraded for Trading Purposes.
These two recipes allow you to reach the non-custom signets by Upgrading or Downgrading them, much in the same way as the Arcane Shards.
The following recipes enable you to combine other types of signets too.
* Excluding those found in your starting character inventory.
 Does the mountain of items where all those monsters were just a second ago hide that unique from view? This recipe for destruction will remove just about any items you feed it from the game and out of your way.
ITEM QUALITY RECIPES
UPGRADE THE QUALITY LEVEL OF YOUR ITEMS
Gem Upgrade
You can upgrade gems to the higher quality levels. Note that unlike classic Diablo II, this recipe only requires two gems, not three.
Rune Upgrade/Downgrade
You can upgrade or downgrade runes to the next higher or lower rune. This is useful when you need a certain exact rune to create a runeword.
These recipes do not allow you to obtain or downgrade:
Great Runes (Taha, Ghal, Qor, Krys, Auhe and Sha'ad)
Elemental Runes (Stone, Magic, Fire, Ice, Light and Poison) or Kabraxis' Stone rune.
Upgrade to Non-magical Item
Upgrade any low quality item to regular quality or a regular item to superior. This also rerolls the socket count on the item.
Upgrade to Magical/Rare Item
Upgrade a plain item (white or grey) to a basic magical item.
Upgrade a basic magical item (blue) to a rare item.
The item level of the transmuted rare item will be reduced by 15%, rounded down and capped at 1 and 99.
Reroll Magic to Honorific
Honorific items are blank items that receive a double bonus from Mystic Orbs. This enables you to create your own custom items from scratch, provided you have some money to spend on the ingredients and the Mystic Orbs.
Honorific items have no modifiers except:
Reroll any Item to Unique
This powerful recipe uses the reagents obtained by disenchanting other uniques to turn any tiered item of your choosing into a unique. But choose wisely, because the crystals are precious and costly to replace.
REROLL/REMOVE THE ATTRIBUTES OR ITEMS
Affix Burn Recipe
This explosive alchemical combination burns all magic off an item, returning it as a basic low quality item. This recipe is useful to prepare an item for a runeword.
Warning! Do not forget the rune or you will destroy more than you bargained for. Does not work for Arrow/Bolt Quivers.
Zomghelp Recipe
When Lady Luck turns her back and leaves you without a viable weapon or armour, this recipe allows you to create yourself some baseline items. The items come with very weak random stats, but have a built-in enhanced damage or defence bonus.
This recipe also adds +25% Enhanced Damage (weapons) or +25% Enhanced Defense (armour) if you use it at character level 1, and an additional +2% for each higher character level. A level 40 character, for example, will get +103%.
Reroll Modifiers
These recipes reroll the properties and socket count on any non-magical, magic or rare item. This is useful when want a good property on your item (like a good proc), or to try and get better superior bonuses on your item before making a runeword.
This recipe keeps the item level the same - unless it's over 99, in which case it reduces it to 99.
Chaos Reroll Recipe
Ready to roll the dice? Your item may turn into a lowly white or magical item... or a powerful rare or unique. This recipe cannot create sacred uniques, but it can create almost anything else for cheap.
The item level of the transmuted item will be reduced by 1%, rounded down and capped at 1 and 99.
Sacred Unique Reroll Recipe
If you come by Enchanting Crystals, you can use them to re-roll Sacred Unique weapons and armor.
This recipe will keep the same item type (eg. Sacred Bone Helm → Sacred Bone Helm), but can change a SU to SSU or SSSU, and vice versa in any combination (eg. SSSU to SSU). There's a lower chance to get SSU than SU, or SSSU than SSU and SU – with the chance ratios the same as with item drops.
See THIS PAGE for more information about how to obtain Enchanting Crystals.
Reroll Unique Mystic Orb
Tired of useless unique mystic orbs? Try this.
UPTIER RECIPES
UPGRADE ITEMS TO THE NEXT HIGHER TIER
Uptiering an item increases its base statistics and maximum sockets but also increases requirements. These recipes cannot create Sacred items.
See THIS PAGE for more information about item tiers.
Uptier Recipe
Upgrade any tiered item to the next higher tier. The modifiers on the item remain intact, but the new item will have improved base statistics and higher requirements.
Uptier Recipe (improved for uniques)
This recipe is an improved version of the generic uptier recipe. Not only is the item upgraded to the next higher tier, but the modifiers are replaced with those of the higher tier version of the unique. This is the preferred way to uptier uniques.
AFFIX RECIPES
ENHANCE YOUR ITEMS WITH EXTRA MAGICAL BONUSES
Mystic Orbs
Mystic Orbs add a magical bonus to an item at the cost of a higher required level to use the item. There are 70 known types in circulation, but rumours persist of lost ancient orbs with miraculous powers...
You can only apply up to 15 of the same Unique Mystic Orb to your item.
Any Mystic Orb effects applied on a runeword are lost upon unsocketing, but the effects applied to the base item stay.
The level requirement penalty is applied after taking into account both the base item required level and the level of any socket fillers. This means for example if you have a belt with required level 20, add five orbs (level penalty +10) and socket a Rha rune (required level 100), you get a belt with required level 100+10 = 110. For that reason, to avoid going over required level 120 on accident, always add the socket fillers before adding orbs.
See THIS PAGE for more information about the Mystic Orbs.
NOTE: Not all Mystic Orbs are for sale. There are 70 known types in circulation, but rumours persist of lost ancient orbs with miraculous powers...
See THIS PAGE for more information about the Unique Mystic Orbs.
Socket Punch
Use this recipe to add extra sockets to an item. The more jewels you feed this recipe, the more sockets it will create.
Warning! This recipe will not go over the max natural sockets an item can have. Lower tier items have a lower socket count. Excess jewels are wasted. You also cannot add more sockets to an item that already has some.
See THIS PAGE for more information about maximum sockets.
R.I.P. Recipe
If you went wild with reanimate items and now you can't see the forest for the reanimated Ents, this recipe can help. It adds the 'R.I.P.' modifier to an item, causing your kills to stay dead instead of rising up to get in your way. This should help out players with slower computers.
This recipe adds the following bonus:
Warning! Do not forget the Arcane Crystal or you will destroy more than you bargained for.
Lucky Bonus
This recipe grants one chance to add a minor extra bonus to an item. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
This recipe has 20% chance to add any of the following bonuses:
Weapon: +40% Enhanced Damage and/or 100% Bonus to Attack Rating
Armour: +40% Enhanced Defense and/or Damage Reduced by 1%
Amulet: +1 to All Skills
Ring: +10% to Spell Damage
Quiver: 5% Bonus to all Attributes
Jewel: +2 to Strength and/or +2 to Dexterity and/or +2 to Energy and/or +2 to Vitality
Blessed Lucky Bonus
As the Lucky Bonus recipe, this one adds small bonuses to the items, but requires the Blessed Oil of Luck - which can be obtained from the Special Box. There's a lower chance to gain the bonuses, but they are much better than the Lucky Bonus. Any item that has been transmuted with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
This recipe has 15% chance to add any of the following bonuses:
Weapon: +(40 to 60)% Enhanced Damage and/or (100 to 200)% Bonus to Attack Rating
Armour: +(40 to 60)% Enhanced Defense and/or Damage Reduced by (1 to 2)%
Amulet: +(1 to 2) to All Skills
Ring: +(10 to 15)% to Spell Damage
Quiver: (5 to 10)% Bonus to all Attributes
Jewel: +(2 to 4) to Strength and/or +(2 to 4) to Dexterity and/or +(2 to 4) to Energy and/or +(2 to 4) to Vitality
See THIS PAGE for the information about the Special Box and how to obtain the Blessed Oil of Luck.
Lottery Bonus
This recipe works exactly like the lucky upgrade one, but it has only a 5% chance of adding the bonus. Any item that has been transmuted with with this recipe will show up as "Already upgraded!". Items marked as such cannot be used for this recipe.
| Any Unique/Set Weapon + Legacy of Blood
Any Unique/Set Armor + Idol of Vanity Any Unique Amulet + Moon of the Spider Any Unique Ring + Spirit Trance Herb Any Unique Quiver + Azmodan's Heart Any Unique Jewel + Sunstone of the Gods |
→ returns item, may add bonuses |
This recipe has 5% chance to add any of the following bonuses:
Unique/Set Weapon: Ignore Target's Defense
Unique/Set Armour: Increase Maximum Life 5%
Unique Amulet: +5% to All Maximum Resistances
Unique Ring: +1 to All Skills
Unique Quiver: 100% Better Chance of Getting Magic Items
Unique Jewel: All Resists +10%
See these pages for more information about the charms and their respective Uberquests:
Legacy of Blood, Idol of Vanity, Moon of the Spider, Spirit Trance Herb, Azmodan's Heart and Sunstone of the Gods.
Luck Trial
Some weapons are specially forged and imbued with great power. Alas, they look exactly like a normal weapon. It is only when you test them with great powers that you might find their true nature. One usually buys a Mystic Orb from weapon-smiths for the test, but sometimes it is sold by people with magical powers.
This recipe has 2% chance to add:
The recipe always adds +2 Required Level. You have only one chance per weapon, if the weapon fails the trial, trying again is useless. If it succeeds though, the weapon is of such fine craftsmanship and power that the Lucky/Blessed Lucky/Lottery recipe and Athulua's Blessing will always work with it.
NOTE: The bonus does not double the Mystic Orb effects added before the Luck Trial recipe.
Apply Trophy to Uberquest Charm
Killing an uberquest boss will often yield his own special unique charm on Destruction difficulty. But before you grab the charm and leave the uberquest area for good, consider that many bosses also have an additional 2% chance to drop a special trophy which you can cube with the charm for a small extra bonus.
See the Uberquests section for more information.
This recipe only works once per charm.
SHRINES AND CRAFTING
CALL ON DIVINE FORCES TO CRAFT YOUR OWN ITEMS
In Terror and Destruction difficulty, you may find blessed relics from the ancient labyrinth beneath Tristram, stolen before its collapse.
During those dark days the holy shrines in the cathedral's catacombs offered salvation to some adventurers and damnation to others; removed from their sockets, the enchanted crosses cannot permanently affect humans anymore, but their divine powers can be applied to items.
There are 16 types of shrines with eldritch names. Beware, results may vary depending on divine will.
The following shrines exist:
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Each shrine comes with 10 charges. Each use in the cube will drain one charge. When you use up the last charge, it disappears.
Experiment, learn and create some of the most powerful items in all of Sanctuary.
Shrine Vessels
Carrying many holy relics can be a burden. Store your full shrines into a corresponding holy vessel that can hold up to 1000 shrines!
Shrine Crafting
Use a shrine to turn any sacred item into a powerful crafted item. The crafted item comes with several random rare modifiers and there is a high chance that some preset modifiers based on shrine type will appear as well. The preset modifiers may stack with the rare modifiers, creating some very powerful items.
Along with the other modifiers, crafted items always have:
See THIS PAGE for more information about the random rare modifiers that the item gains by shrine crafting.
See THIS PAGE for more information about the preset modifiers that the item gains by shrine crafting.
Shrine Blessing
A variant of shrine crafting, this recipe allows you to impart the blessings of the shrine unto an existing sacred item. This randomly adds some or all of the shrine modifiers to the item and subtracts 1 charge. You can only use this recipe once per item, so choose your shrine wisely.
See THIS PAGE for more information about the preset modifiers that the item gains by shrine blessing.
JEWELCRAFTING
CREATE YOUR OWN JEWELS
Jewelcrafting
You can craft jewels as well, for an even higher degree of customizing your items. The crafted jewel comes with a few random rare modifiers and always gets all preset modifiers based on the used rune. The preset modifiers may stack with the rare modifiers, creating some very powerful jewels.
Every time you craft a Jewel, its item level is reduced by 5%, rounded up and capped at 1 and 99.
See THIS PAGE for more information about the random rare modifiers that the item gains by jewelcrafting.
The preset modifiers on the jewel depend on the rune used, as follows:
Tir: (6 to 10)% Better Chance of Getting Magic Items
Ith: All Resist +(3 to 5)%
Tir, Ith: 50 Crafting Points
Ort: Requirements -(2 to 4)%
Shael: +(21 to 50) Defense
Ort, Shael: 100 Crafting Points
Lum: +(1 to 2)% to Experience Gained
Lem: +(3 to 5) to All Attributes
Lum, Lem: 150 Crafting Points
Ist: +(4 to 6)% Bonus to Summoned Minion Life
Ohm: +(4 to 12) to Maximum Damage
Ist, Ohm: 200 Crafting Points
Ber: (1 to 2)% Life Stolen per Hit and (1 to 2)% Mana Stolen per Hit
Zod: +(1 to 3)% to Spell Damage
Ber, Zod: 250 Crafting Points
Kur: +(4 to 6)% Bonus to Summoned Minion Damage
Nas: Slows Melee Target by 1%
Kur, Nas: 300 Crafting Points
Vith: +(2 to 4)% Bonus to Summoned Minion Resistances
Thai: +(6 to 15) to Minimum Damage
Vith, Thai: 350 Crafting Points
Nih: +(2 to 8) Life on Striking in Melee and +(2 to 8) Mana on Striking in Melee
Nih: 400 Crafting Points
On: +(2 to 4) Life after each Kill and +(2 to 4) Mana after each Kill
On: 500 Crafting Points
ALCHEMY
CREATE MAGICAL ELIXIRS
Alchemy
Any alchemy recipe: 500 Crafting Points
There are currently four known alchemy recipes. The mage clans are working on more and stronger concoctions, but the recent explosion of the Annuit lab caused the unfortunate loss of all collected knowledge so far.
Perfect Emerald + Scroll of Town Portal:
Elixir of Greater Experience: +300% to Experience Gained
Duration: 30 seconds.
Perfect Ruby + Scroll of Identify:
Elixir of Greater Greed: 350% Better Chance of Getting Magic Items
Duration: 30 seconds.
Perfect Sapphire + Scroll of Town Portal:
Elixir of Power: +15 to All Skills
Duration: 30 seconds.
Perfect Topaz + Scroll of Identify:
Elixir of Love: Reduces all Vendor Prices 25%
Duration: 30 seconds.
MISCELLANEOUS RECIPES
EVERYTHING ELSE
Unsocket Recipe
These recipes separate the socket fillers (gems, jewels, runes) from an item and return both the item and the socket fillers.
Magical, Rare, Set, Unique, Crafted or Honorific:
Non-magical:
Non-magical socketed items are grey, and therefore include runewords. The price is higher for these items to prevent unhealthy amounts of runeword rerolling.
Unassign Skill and Attribute Points
Diablo II patch 1.13 enables ingame skill and attribute respecs, both at Akara's and by collecting items. In Median XL this recipe is much more accessible. This recipe creates an elixir that refunds your skill and attribute points.
The elixir works only in Diablo II Lord of Destruction patch 1.13.
Pearl of Wisdom Cycle
The omnipresent Pearls of Wisdom found in Act 1 Hatred give new players some valuable information about Median XL. Using this recipe, you can browse through them all.
Book of Summoning Creation Recipe
You need a Book to do any of the summoning uberquests. Although the ingredients are expensive, once you have a Book, you get to keep it.
See THIS PAGE for more information on what you can do with this Book once you have it.
Cow Level Portal
Moo! You need to have killed Baal on your current difficulty and stand in the Rogue Encampment to use this recipe. Be careful, the cows have been beefed up compared to the regular Diablo II.
NOTE: Killing the boss does not prevent you from entering the Cow Level again.
 This recipe consumes some of the rarest trophies in the game and returns a completely useless item that grants you a glowing red aura.
See the Uberquests section for more information.
This recipe is inspired by the $1000 iPhone application that does nothing.


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WebSharper
This intro sample we simply joins a data set to SVG circle elements.
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library(tidyverse)
library(cowplot)
library(viridis)
library(knitr)
library(kableExtra)
knitr::opts_chunk$set(tidy.opts=list(width.cutoff=60),tidy=TRUE, echo = TRUE, message=FALSE, warning=FALSE, fig.align="center")
source("../../../../IDA/tools/plotting_tools.R")
theme_set(theme_1())
adsf
Images are available in my google drive.
WT colonies for TOTO measurement
WT controls for EtBr
WT controls for PI
WT exp w/ EtBr
WT exp w/ PI
= 60 samples
∆phz* + PYO + EtBr
∆phz* + PCN + EtBr
∆phz* + PYO + PI
∆phz* + PCN + PI
= 48 samples
= 108 samples total
First run is WT H2O and WT WT EtBr Samples
Samples were extracted as normal. Colonies were resuspended in 800uL of PBS 137(?? - check this) and agar was extracted for ~3 hours in 3mL of PBS 137. Note that some of the colonies did not break up entirely, particularly in the PI and EtBr treated colonies. However, they were all incubated in the liquid for the same amount of time, so I would expect that the phenazines were extracted reasonably well. Photos in the google drive show some of the prep and differences in colony pellets etc.
Frozen samples were thawed to room temp, then filtered with 0.2um spinX columns. 500uL of samples were then transferred into sample vials containing 500uL of PBS 137 and therefore samples were run at a 0.5 x dilution.
Samples were run using the standard Phenazine_basic_MS method on the waters LC-MS.
Here are the results from the first quantification. Let’s read in the data:
df_wt <- read_csv("../data/2019_07_23_colony_HPLC_wt_data.csv")
df_dphz <- read_csv("../data/2019_07_23_colony_HPLC_dPHZ_data.csv")
Here’s the raw WT data:
colorblind_palette <- c("#E69F00", "#56B4E9", "#000000", "#009E73",
"#F0E442", "#0072B2", "#D55E00", "#CC79A7")
ggplot(df_wt %>% filter(condition != "blank"), aes(x = condition,
y = Amount, color = condition_conc)) + geom_point() + facet_wrap(material ~
measured_phz, scales = "free") + scale_color_manual(values = colorblind_palette,
na.value = "gray")
The only thing that caught my eye here is the PYO measured in the 100uM etbr cells. You can see one value is at zero, while the other is at 4. That seems like a mistake to me - may need to requantify.
Here’s the raw ∆phz* data:
ggplot(df_dphz %>% filter(condition != "blank"), aes(x = measured_phz,
y = Amount, color = condition_conc, shape = condition)) +
geom_point() + facet_wrap(~added_phz, scales = "free") +
scale_color_manual(values = colorblind_palette, na.value = "gray")
This looks pretty good to me. Let’s go back and look at the WT sample that seemed to be a false negative.
After looking at the run the PYO peaks are closer to 6.1 min retention time instead of 6.0, so the integration algorithm missed that one peak. I figured it might have missed others, but done it in a more consistent way across samples, so I just requantified everything looking for the PYO peak near 6.1min. Here’s the second quantification of the data:
df_wt_2 <- read_csv("../data/2019_07_23_colony_HPLC_wt_data_2.csv")
df_wt_2 <- df_wt_2 %>% mutate(condition_conc = fct_relevel(condition_conc,
c("0uM", "10uM", "100uM", "200uM", "500uM"))) %>% mutate(condition = fct_relevel(condition,
c("h2o", "etbr", "dmso", "pi")))
df_dphz_2 <- read_csv("../data/2019_07_23_colony_HPLC_dPHZ_data_2.csv")
df_dphz_2 <- df_dphz_2 %>% mutate(condition_conc = fct_relevel(condition_conc,
c("0uM", "10uM", "100uM", "200uM", "500uM"))) %>% mutate(condition = fct_relevel(condition,
c("PBS", "etbr", "dmso", "pi")))
ggplot(df_wt_2 %>% filter(condition != "blank"), aes(x = condition,
y = Amount, color = condition_conc)) + geom_point() + facet_wrap(material ~
measured_phz, scales = "free") + ylim(0, NA)
ggplot(df_dphz_2 %>% filter(condition != "blank"), aes(x = condition,
y = Amount, color = condition_conc)) + geom_point() + facet_wrap(added_phz ~
measured_phz, scales = "free") + ylim(0, NA)
Focus on the PCN - PCN and PYO - PYO panels, since those are the only values that are real. The other panels just show that indeed we don’t detect significant amounts of other phenazines when they are not added to ∆phz*.
Ok, looks good, so now I’ll go ahead and convert the values into biofilm and agar concentrations and retention ratios.
df_wt_conc <- df_wt_2 %>% mutate(measured_phz_conc = case_when(material ==
"cells" ~ (Amount * 2) * (800/60), material == "agar" ~ (Amount *
2) * (8/5))) %>% group_by(measured_phz, strain, condition,
condition_conc, material) %>% mutate(mean_phz_conc = mean(measured_phz_conc))
df_wt_retRatio <- left_join(df_wt_conc %>% filter(material ==
"cells"), df_wt_conc %>% filter(material == "agar"), by = c("measured_phz",
"strain", "condition", "condition_conc", "rep"), suffix = c("_cells",
"_agar")) %>% mutate(ret_ratio = measured_phz_conc_cells/measured_phz_conc_agar) %>%
group_by(measured_phz, strain, condition, condition_conc) %>%
mutate(mean_ret_ratio = mean(ret_ratio))
df_dphz_conc <- df_dphz_2 %>% filter(added_phz == measured_phz) %>%
mutate(measured_phz_conc = case_when(material == "cells" ~
(Amount * 2) * (800/60), material == "agar" ~ (Amount *
2) * (8/5))) %>% group_by(measured_phz, strain, condition,
condition_conc) %>% mutate(mean_phz_conc = mean(measured_phz_conc))
ggplot(df_wt_conc %>% filter(condition %in% c("etbr", "h2o")),
aes(x = condition_conc, y = measured_phz_conc)) + geom_col(data = df_wt_conc %>%
filter(condition %in% c("etbr", "h2o")) %>% filter(rep ==
1), aes(x = condition_conc, y = mean_phz_conc), fill = "light gray") +
geom_point(shape = 21) + facet_wrap(material ~ measured_phz,
scales = "free") + ylim(0, NA)
ggplot(df_wt_retRatio %>% filter(condition %in% c("etbr", "h2o")),
aes(x = condition_conc, y = ret_ratio)) + geom_col(data = df_wt_retRatio %>%
filter(condition %in% c("etbr", "h2o")) %>% filter(rep ==
1), aes(x = condition_conc, y = mean_ret_ratio), fill = "light gray") +
geom_point(shape = 21) + facet_wrap(~measured_phz, scales = "free") +
ylim(0, NA)
ggplot(df_dphz_conc %>% filter(condition %in% c("etbr", "PBS")),
aes(x = condition_conc, y = measured_phz_conc)) + geom_col(data = df_dphz_conc %>%
filter(condition %in% c("etbr", "PBS") & rep == 1), aes(x = condition_conc,
y = mean_phz_conc), fill = "light gray") + geom_point(shape = 21) +
facet_wrap(material ~ measured_phz, scales = "free") + ylim(0,
NA)
ggplot(df_wt_conc %>% filter(condition %in% c("pi", "h2o", "dmso")),
aes(x = condition_conc, y = measured_phz_conc, color = condition)) +
geom_col(data = df_wt_conc %>% filter(condition %in% c("pi",
"h2o", "dmso") & rep == 1), aes(x = condition_conc, y = mean_phz_conc),
fill = "light gray", position = "dodge") + geom_point(shape = 21,
position = position_dodge(width = 1)) + facet_wrap(material ~
measured_phz, scales = "free") + ylim(0, NA)
ggplot(df_wt_retRatio %>% filter(condition %in% c("pi", "h2o",
"dmso")), aes(x = condition_conc, y = ret_ratio, color = condition)) +
geom_col(data = . %>% filter(rep == 1), aes(y = mean_ret_ratio),
fill = "light gray", position = "dodge") + geom_point(shape = 21,
position = position_dodge(width = 1)) + facet_wrap(~measured_phz,
scales = "free") + ylim(0, NA)
ggplot(df_dphz_2 %>% filter(condition %in% c("pi", "PBS", "dmso") &
measured_phz != "PCA"), aes(x = condition_conc, y = Amount,
shape = added_phz, color = condition)) + geom_point() + facet_wrap(material ~
measured_phz, scales = "free") + ylim(0, NA) + scale_shape_discrete(solid = F)
ggplot(df_dphz_conc %>% filter(condition %in% c("pi", "PBS",
"dmso")), aes(x = condition_conc, y = measured_phz_conc,
color = condition)) + geom_col(data = . %>% filter(rep ==
1), aes(y = mean_phz_conc), fill = "light gray", position = "dodge") +
geom_jitter(shape = 21, position = position_jitterdodge(dodge.width = 1)) +
facet_wrap(material ~ measured_phz, scales = "free") + ylim(0,
NA)
One issue here is colony size. We should look back at this. Another issue seems to be that DMSO strongly affects both WT and dPHZ retention.
sessionInfo()
## R version 3.5.3 (2019-03-11)
## Platform: x86_64-apple-darwin15.6.0 (64-bit)
## Running under: macOS Mojave 10.14.6
##
## Matrix products: default
## BLAS: /Library/Frameworks/R.framework/Versions/3.5/Resources/lib/libRblas.0.dylib
## LAPACK: /Library/Frameworks/R.framework/Versions/3.5/Resources/lib/libRlapack.dylib
##
## locale:
## [1] en_US.UTF-8/en_US.UTF-8/en_US.UTF-8/C/en_US.UTF-8/en_US.UTF-8
##
## attached base packages:
## [1] stats graphics grDevices utils datasets methods base
##
## other attached packages:
## [1] kableExtra_1.1.0 knitr_1.23 viridis_0.5.1
## [4] viridisLite_0.3.0 cowplot_0.9.4 forcats_0.4.0
## [7] stringr_1.4.0 dplyr_0.8.1 purrr_0.3.2
## [10] readr_1.3.1 tidyr_0.8.3 tibble_2.1.3
## [13] ggplot2_3.2.0 tidyverse_1.2.1
##
## loaded via a namespace (and not attached):
## [1] tidyselect_0.2.5 xfun_0.7 haven_2.1.0 lattice_0.20-38
## [5] colorspace_1.4-1 generics_0.0.2 htmltools_0.3.6 yaml_2.2.0
## [9] rlang_0.3.4 pillar_1.4.1 glue_1.3.1 withr_2.1.2
## [13] modelr_0.1.4 readxl_1.3.1 munsell_0.5.0 gtable_0.3.0
## [17] cellranger_1.1.0 rvest_0.3.4 evaluate_0.14 labeling_0.3
## [21] broom_0.5.2 Rcpp_1.0.1 scales_1.0.0 backports_1.1.4
## [25] formatR_1.7 webshot_0.5.1 jsonlite_1.6 gridExtra_2.3
## [29] hms_0.4.2 digest_0.6.19 stringi_1.4.3 grid_3.5.3
## [33] cli_1.1.0 tools_3.5.3 magrittr_1.5 lazyeval_0.2.2
## [37] crayon_1.3.4 pkgconfig_2.0.2 xml2_1.2.0 lubridate_1.7.4
## [41] assertthat_0.2.1 rmarkdown_1.13 httr_1.4.0 rstudioapi_0.10
## [45] R6_2.4.0 nlme_3.1-137 compiler_3.5.3


Combine Heads
Configuration
The 'Combine Heads' filter is enabled by specifying:
- Apache:
ModPagespeedEnableFilters combine_heads
- Nginx:
pagespeed EnableFilters combine_heads;
in the configuration file.
Description
'Combine Heads' combines multiple heads into one. Technically HTML documents
are not allowed to have multiple
sections, but sites
which aggregate content from multiple sources sometimes have them. This filter
moves the content from later
sections into the first
head. This filter can change the order of content (e.g. CSS and JS) in the
later
sections relative to
intervening
elements.
Operation
The 'Combine Heads' filter operates by moving the content of
all
sections into the first
section.
For example, if the HTML document looks like this:
  <link rel="stylesheet" type="text/css" href="styles/yellow.css"> <link rel="stylesheet" type="text/css" href="styles/blue.css">
 Hello, world!
   <link rel="stylesheet" type="text/css" href="styles/big.css"> <link rel="stylesheet" type="text/css" href="styles/bold.css">
Then PageSpeed will rewrite it into:
  <link rel="stylesheet" type="text/css" href="styles/yellow.css"> <link rel="stylesheet" type="text/css" href="styles/blue.css"> <link rel="stylesheet" type="text/css" href="styles/big.css"> <link rel="stylesheet" type="text/css" href="styles/bold.css">
 Hello, world!

Example
You can see the filter in action at www.modpagespeed.com
on this
example.
Limitations
The 'Combine Heads' filter operates within the scope of a "flush window". Specifically, large or dynamically generated HTML files my be "flushed" by the resource generator before they are complete. If the CSS combiner encounters a Flush prior to the end of the first
,
then subsequent
s will not be merged in.
Note
In some browsers, the original version will flash quickly as the browser will render the "Hello, world!" text before it sees second set of style tags providing definitions for "big and bold". This transformation will eliminate that flashing, but the end result will be the same.
Risks
This filter is considered medium-risk. If there are style or script tags in the
body, between two heads, then this rewrite pass can change their order. The
risk is reduced if the move_css_to_head filter
is also enabled. Additionally, JavaScript that is executed before a
later
will see a different view of the DOM in the
presence of this rewriter. If there is such JavaScript embedded in the middle
of a page then this rewriter may change its behavior.


`PacemFetchElement` is the predefined custom element that handles the asynchronous __http__ communication with the server side of your application.
It basically wraps the [fetch API](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API).
## Requests
`PacemFetchElement` sends a request as soon as `autofetch` is `true` (default) and:
- A `url` property/attribute is provided **and**...
- it is not `disabled`.
Then, it will wait for one of the following properties to change in order to **trigger a new request**:
- `url`: the target url,
- `method`: the case-insensitive HTTP method,
- `parameters`: the key-value pairs to be sent in the body/querystring of the request,
- `headers`: the key-value pairs to be sent in the header of the request,
- `as`: the type of expected response (`"object"`/json, `"text"`/string, `"blob"`, `"image"`),
- `type`: possible values are `"json"` (default) or `"raw"` for _application/x-www-form-urlencoded_ content-types,
- `mode`: possible values are `"cors"` (default), `"no-cors"`/string, `"navigate"`, `"same-origin"`,
- `credentials`: possible values are `"same-origin"` (default), `"omit"`, `"include"`,
- `disabled` (in the case it changes to `true`).
Calling the **method** `fetch()` always **triggers a new request** as well (if not disabled, of course).
While a response is awaited, the `fetching` flag is set to `true` (and emits relevant `propertychange` event).
### A couple of tricky flags
- `autofetch` flag property (default: **true**), tells if a new request should be made if any of the above properties change their values.
> If `autofetch` is set to `false` then you manually need to call `fetch()` method.
- `diffByValues` flag property (default: **false**), gives more control on autofetch-ing process specially in case of _parameters_ or _headers_ changes.
Since _parameters_ and _headers_ are complex objects, they can bring the exact same values but trigger the _fetch_ anyway if the very underlying instance reference has changed (default behavior).
If you're cheap on networking then set `diffByValues` to **true** and both _parameters_ and _headers_ will be diffed only by their values and not by their instance tokens.
## Responses
When a response is obtained, the `fetching` flag is set to `false` (and emits...).
Once the response has been successfully returned:
- `success` custom event is fired (having the response itself as _detail_).
Once the response body has been parsed into the expected entity:
- `result` property value is set consequently,
- `fetchresult` custom event is fired (having the entity as _detail_).
> Results type hints can be given to the fetcher by setting the `as` property (above).
If anything went wrong:
- `error` custom event is fired (having the response itself as _detail_).
Text changes are debounced off 2 seconds.


http://action.vday.org/site/R?i=9ibKkq9ykixoGMNMjzvC-A
http://action.vday.org/site/R?i=DOKRMQ2VE4_PU94-CHUz2Q
http://action.vday.org/site/R?i=Y7bGYHodpwXRoLlZqUrS_Q
http://action.vday.org/site/R?i=8ENyiQpEqqaq7FiCuvjhIw
Thank You ONE BILLION RISING For Rocking The World
To all of our activists, regardless of how you rose THANK YOU for
making 14 February 2013 the largest global action in history to end
violence against women and girls!
“Together on 14 February, we expressed our outrage and joy and
our firm global call for a world where women are free and safe and
cherished and equal. One Billion Rising brought together
coalitions of groups and individuals that have never worked together
before and galvanized new supporters and associations and masses of
men who were not previously engaged, but now see violence as their
issue. It did all of this while putting violence against women to the
center of the global discussion. One Billion Rising has broken taboos,
lifted the veil of silence, and inspired a radical outpouring of
support to reveal the worldwide system of patriarchy, which sustains
the violence. One Billion Rising has shown that violence against women
is not a national, tribal, ethnic, or religious issue, but a global
phenomenon, and that through this worldwide rising and support,
survivors can be given the confidence of knowing that violence is not
their fault.” - Eve Ensler
Today we celebrate these victories, and we hope you do to. Now ask
yourself WHAT CAN I DO IMMEDIATELY TO END VIOLENCE AGAINST WOMEN AND
GIRLS - and then go out and DO IT!
One Billion Rising was always conceived to be a catalyst and a wind
rather than a new organization. So use it to fuel your next
activities, you can: PLAN local actions for International Women’s Day
(8 March), STAGE a V-Day benefit in your community, WORK for political
action in your community or country like the VAWA (Violence Against
Women Act) effort in the U.S.
SHARE your plans on our Facebook
http://action.vday.org/site/R?i=xkt9TjXokoTZHqMS0texrA
page explaining how you’re carrying the One Billion Rising
energy forward in your community.
STAGE a V-Day Benefit >
http://action.vday.org/site/R?i=ZXqptSrxEgGuHdq4M2FPCw
RISE for VAWA >
http://action.vday.org/site/R?i=RrorfgpoU9UIxI2Fwt07Qw
SHARE your plans >
http://action.vday.org/site/R?i=E5AZy2JbcHdv216XaVF0DQ
VICTORIES
1. Brought together people across movements and causes -
mobilizing communities such as migrants, women in prison,
domestic workers, urban poor, LGBTQI, farm workers, the
disabled, and many more.
2. Created the opportunity for councils of indigenous women to
participate in global problem solving.
3.  Reignited solidarity between women’s organizations
in various countries. Rekindled the ethos of sisterhood
amongst women on a global scale.
4. Brought to the surface the intersection of issues both
causing and affecting violence against women: patriarchy,
poverty, corporate greed, environmental plunder, imperialist
policies, religion, militarization, interventions of outside
countries, immigration, labor export policies,
nationalization of industries, political repression.
5. Engaged masses on a deeper, more embodied level through
dancing, poetry, singing, and art.
6. Produced massive media exposure, discourse, and advocacy on
violence against women issues. It also created or was the
catalyst for the development of millions of women citizen
social media journalists telling their own narratives by
picking up cameras.
7. Created solidarity and safe and free space, through our
creativity and numbers, for violated women to tell their
stories, many for the first time, and heal their trauma by
dancing in public, communal open spaces.
8. Inspired millions of men to stand and rise as our allies,
deconstructing patriarchy alongside us.
9. Galvanized and empowered legislators to generate legislation
in support of ending violence against women and girls
globally. Created an opportunity for globally linked
women’s councils to lobby at all levels of government
and UN.
10. Increased funding and support for programs and education to
end violence and women and girls.
11. Made violence against women impossible to ignore and never to
be marginalized again. Reminded the world that women united
will never be defeated.
12. Generated the best collection of worldwide dance videos
ever!
READ the Press Release: V-Day’s ONE BILLION RISING is Biggest
Global Action Ever To End Violence Against Women and Girls >
http://action.vday.org/site/R?i=QsdJ9yerhy2fCLKsz1zFNA
http://action.vday.org/site/R?i=EqyhMu93zeIhupTP6mvOhg
http://action.vday.org/site/R?i=Zn_AurRXh1iFZGwZL_NwDQ
http://action.vday.org/site/R?i=Ng0N6isbCvdg0seXl8proQ
http://action.vday.org/site/R?i=ejM_ueNzZej21cVHOU20og
http://action.vday.org/site/R?i=X9N9cYgUKS1IqZXivbg1Sg
unsubscribe
http://action.vday.org/site/CO?i=I6-DyJ7fRf1AraKEIyfnV1quahmilwc0&cid=1062
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Members
(static) id
Variables for saving setTimeout() reference
Properties:
| Type | Description |
|---|---|
| number |
(static) sec
Variables for storing timer minutes, seconds
Properties:
| Name | Type | Description |
|---|---|---|
int |
number | ( min : sec ) |
Methods
(static) getTime() → {string}
Method that returns a formatted string with elapsed time
Returns:
- Type
- string
(static) reset()
Method for reseting timer minutes, seconds
(static) run()
Method for starting stop watch and updates timer and num-of-pairs in the DOM
(static) stop() → {string}
Method to stop the timer
Returns:
- Type
- string


Lists of Tailor and their proximity
Khole's Kloset -
Okpe Road, Sapele,Delta State.
Damaris Kreative -
BDPA, Ugbowo, Benin City, Edo State.
You may also need
google maps
to help locate these places
© Jane Collections


Your Board URL:
Send Invites To Your Board: (Use a Comma to Send to Multiple Email Address)
Message:
Error
×


Package net.sf.jasperreports.engine
Interface JRDataSourceProvider
-
- All Known Implementing Classes:
JRAbstractBeanDataSourceProvider
,JRCsvDataSourceProvider
public interface JRDataSourceProvider
Abstracts the means of creating and disposing a data source. This interface is meant to be the standard way to plug custom data sources into GUI designers. Typically the report developer will implement this interface to create and return a configured data source of the desired type and then configure the designer to use this implementation.
The following example demonstrates a provider for aJRBeanCollectionDataSource
.public class MyBeansDataSource extends JRAbstractBeanDataSourceProvider { public MyBeansDataSource() { super(PersonBean.class); } public JRDataSource create(JasperReport report) throws JRException { ArrayList list = new ArrayList(); list.add(new PersonBean("Teodor")); list.add(new PersonBean("Peter")); return new JRBeanCollectionDataSource(list); } public void dispose(JRDataSource dataSource) throws JRException { // nothing to dispose } }
- Author:
- Peter Severin<EMAIL_ADDRESS><EMAIL_ADDRESS>-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description JRDataSource
create(JasperReport report)
Creates and returns a new instance of the provided data source.void
dispose(JRDataSource dataSource)
Disposes the data source previously obtained using thecreate
method.JRField[]
getFields(JasperReport report)
Returns the fields that are available from the data source.boolean
supportsGetFieldsOperation()
Returns true if the provider supports thegetFields
operation.
-
-
-
Method Detail
-
supportsGetFieldsOperation
boolean supportsGetFieldsOperation()
Returns true if the provider supports thegetFields
operation. By returning true in this method the data source provider indicates that it is able to introspect the data source and discover the available fields.- Returns:
- true if the getFields() operation is supported.
-
getFields
JRField[] getFields(JasperReport report) throws JRException, java.lang.UnsupportedOperationException
Returns the fields that are available from the data source. The provider can use the passed in report to extract some additional configuration information such as report properties.- Parameters:
report
- the report that will be filled using the data source created by this provider. The passed in report can be null. That means that no compiled report is available yet.- Returns:
- a non null fields array. If there are no fields then an empty array must be returned.
- Throws:
java.lang.UnsupportedOperationException
- is the method is not supportedJRException
- if an error occurs.
-
create
JRDataSource create(JasperReport report) throws JRException
Creates and returns a new instance of the provided data source. The provider can use the passed in report to extract some additional configuration information such as report properties.- Parameters:
report
- the report that will be filled using the created data source.- Throws:
JRException
- if the data source creation has failed
-
dispose
void dispose(JRDataSource dataSource) throws JRException
Disposes the data source previously obtained using thecreate
method. This method must close any resources associated with the data source. For instance the database connection should be closed in case of theJRResultSetDataSource
.
Note: The provider must take care of the resource - data source association. For example in case of theJRResultSetDataSource
a subclass of this data source can be created. This subclass will hold the database connection and the prepared statement that were used to obtain the ResultSet. On the time of the dispose these resources can be retrieved from the data source object and closed.- Parameters:
dataSource
- the data source to dispose- Throws:
JRException
- if the data source could not be disposed
-
-


Measure
(Mouse over for details)
Gamification Habits
(User Information)
Badge's Motivation
{{ textClusterization.0 }}
Badge Points Percentage
{{ textClusterization.1 }}


AS GOOD AS IT GETS
A Film Review by James Berardinelli
RATING: *** OUT OF ****
United States, 1997 U.S. Release Date: 12/25/97 (wide) Running Length: 2:18 MPAA Classification: PG-13 (Nudity, profanity, mature themes, violence) Theatrical Aspect Ratio: 1.85:1
Cast: Jack Nicholson, Helen Hunt, Greg Kinnear, Cuba Gooding Jr., Shirley Knight, Skeet Ulrich Director: James L. Brooks Producers: James L. Brooks, Kristi Zea, Bridget Johnson Screenplay: Mark Andrus and James L. Brooks Cinematography: John Bailey Music: Hans Zimmer U.S. Distributor: TriStar Pictures
AS GOOD AS IT GETS is a perfect Christmas release, not because the story takes place during the Yule season, but because many of the plot elements are straight out of Charles Dickens' A CHRISTMAS CAROL. There's more than just a little Scrooge in Melvin Udall (Jack Nicholson), the most unpleasant man in Manhattan. And, like Scrooge, the unwilling sinner is on the road to redemption. Instead of four ghosts, we have four living, breathing entities (one woman, two men, and a dog), but the result is the same. By the time we leave the theater, the warmth of love has melted the coldest heart on Earth. That's the reason this is called a "feel good" movie.
AS GOOD AS IT GETS is really two related movies in one, which explains the surprisingly long running time. While 138 minutes is fine for an epic adventure or a weighty drama, it makes a lightweight effort like this seem a little bloated. The film is ambitious: it tries to wed the modern-day, non-supernatural A CHRISTMAS CAROL with a traditional romantic comedy. Director James L. Brooks, who does these kinds of movies as well as anyone in Hollywood, has moderate success. AS GOOD AS IT GETS is not a positive triumph, but it does bring a smile to the face and, perhaps in some cases, a tear to the eye.
Jack Nicholson plays Melvin, a successful author who lives the life of a recluse. When the movie opens, he's depicted as so thoroughly rotten that it actually becomes difficult to root for him, even once he begins to mend his ways.  Every time he opens his mouth, something vicious comes out. The neighbors in his Greenwich Village apartment building all avoid him, and the waitress at his favorite restaurant barely tolerates his presence. To make matters worse, Melvin is afflicted with an obsessive/compulsive disorder that makes his behavior seem even more strange. He brings his own utensils when he goes out to dinner, he refuses to step on sidewalk cracks, and he wears gloves all the time.
Then something happens to change Melvin's life.  Simon's dealer, Frank (Cuba Gooding Jr.), forces Melvin to care for Simon's dog. Gradually, Melvin comes to love the little animal, and, after discovering a previously-unsuspected wellspring of humanity deep within himself, he begins exercising it in other ways: paying a doctor to care for the sick son of his regular waitress, Carol (Helen Hunt), and offering Simon support when he comes home from the hospital. Of course, no one can change overnight, and there are times when the old Melvin rears his ugly head, leading to plot complications.
 He delivers the acid one-liners with real venom, has perfected the irritating mannerisms of an obsessive/compulsive individual, and generally makes it easy to accept the character as the last person you'd want to spend any time with. As the kinder, gentler Melvin, however, he's not quiet as successful. Vulnerability doesn't come easy to Nicholson, and the prickly side of his personality interferes with our acceptance of Melvin as a new man. We get the feeling that as soon as the end credits roll, he's going to fall back into his old habits rather quickly. He does have some great lines, though. (For example, when explaining how he writes women so well in his books, Melvin comments, "I think of a man, then I take away reason and accountability.")
Helen Hunt, last seen on the big screen in TWISTER but best known for her role in TV's "Mad About You", gives real breadth and depth to Carol, a woman who lives to serve her son and who doesn't know how to cope with Melvin's attention. Like Melvin, the events in AS GOOD AS IT GETS transform Carol, but her gentler, gradual personality shift is more believable. Hunt does a good job portraying Carol's weariness early in the film, followed by an almost-childlike joy as she rediscovers herself. Alas, she and Nicholson never really click, which puts something of a damper on the romantic storyline.
The real surprise is Greg Kinnear, who turns in a more solidly dramatic performance than we had a right to suspect based on his past record. In SABRINA, Kinnear displayed a feckless charm, but here he's required to dig deeper. Simon, an already-emotionally-wounded individual, has suffered a massive betrayal that has robbed him of the will to live, and Kinnear manages to capture the essence of this individual and bring it to life on screen. The supporting cast includes veteran actress Shirley Knight as Carol's mother, Skeet Ulrich as one of Simon's models, and a scene-stealing dog.
Ultimately, it's the quirks and details of AS GOOD AS IT GETS' script (by Brooks and co-writer Mark Andrus), rather than the broad strokes, which make the film enjoyable. Essentially, this is a formulaic, connect-the-dots tale which offers few, if any surprises. Fifteen minutes into the movie, you'll be able to guess exactly how it will all work out. As a result, the chief pleasure for the next two hours is watching the characters grow and interact as they traverse the familiar path. AS GOOD AS IT GETS may not quite live up to its title, but it doesn't fall unacceptably short of the mark.
Copyright 1997 James Berardinelli
- James Berardinelli e-mail<EMAIL_ADDRESS>Now with more than 1300 reviews... The ReelViews web site: http://movie-reviews.colossus.net/
"No art passes our conscience in the way film does, and goes directly to our feelings, deep down into the dark rooms of our souls"
- Ingmar Bergman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Throughout the documentation many of samples require execution of some commands from command-prompt. It would be more convenient if there was a way to open the command prompt window with a specific directory set as a current directory.
The following tutorial shows how to create and execute script that creates shell extension 'Cmd'. This extension allows to open command-prompt pointing to the directory where 'right-clocked' file is.
| using System; using Microsoft.Win32; class Script { static public void Main(string [] args) { if (args.Length == 1) { if (args[0].ToLower() == "/u") { try { Registry.ClassesRoot.DeleteSubKeyTree(@"*\shell\Cmd"); Console.WriteLine("Shell extension 'Cmd' has been removed."); } catch (Exception ex) { Console.WriteLine(ex); } } else if (args[0].ToLower() == "/i") { RegistryKey shell = Registry.ClassesRoot.CreateSubKey(@"*\shell\Cmd\command"); shell.SetValue("", "cmd.exe"); shell.Close(); Console.WriteLine("Shell extension 'Cmd' has been created."); } } } } |
Click here to obtain full listing of cmdShell.cs.
Now you can open command-prompt in a directory of your choice just by
right clicking any file in that directory and selecting item 'Cmd' from the context menu.
Usually context menu items for file/folder right-click event (so called Shell Extensions) are implemented as COM servers. However in some cases the same result can be achieved with much simpler implementation. In this case context menu is created by modifying the registry.
Code itself is straightforward. The script uses Registry class which belongs to Microsoft.Win32 namespace to create/delete the registry key.


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About
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About
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My name is Catherine Fromont, I am 20 years old and currently studying here at Dev Academy! I am based in Cambridge in the Waikato at the moment working as a Calf Rearer on a farm full time, but when I do get time off I am studying. I was born in Australia, grew up there until I was 12 and then moved back to New Zealand. My family lived on a dairy farm over there, so now working on a farm is awesome. I have recently just completed a Diploma in Web Development and Design, so this isn't my first time coding. I really enjoy it!! Looking forward to meeting you all in January.


This software was developed using Python (Django), JavaScript (React), PusherJS, CSS, SCSS, Micro-
frontend, etc. This project was used by top Australian companies like Coles Group, HESTA Super
Fund, NAB Capital, Hostplus, ANZ, etc. using a multi-tenant backend system. Due to Covid-19, all
events were conducted online. So, I got a good opportunity to apply my skills to top Australian
companies. This project contains multiple login modes, a live Q &A section, live polling, live chat,
customized frontend (changing contents, color, pictures, visibility of multiple features), etc. from
the admin section to ReactJS. It has 12 login modes and each event requires separate
authentication. So, to control database load, we implemented micro frontend concepts.
Try it here
Languages Used
Awesome Features
- Multi-tenant
- Micro service frontend
- Live Chat
- Live Poll
- Live Q/A
- Multiple live video broadcasting
- Video Analytics
- Dynamically design changes from admin portal


Unlike in the previous post on 27x27 letter bigrams where we made a joint probability matrix by counting, ensembles are usually defined by a set of conditional and marginal probabilities. To get an intuition for this, let’s write out the simple example given in Example 2.3 (p. 25) in J. But first, here is the definition for an ensemble.
An ensemble X is a triple $(x,A_x,P_x)$ where x is an outcome taking on values from $A_x = \{a_1, …, a_I\}$, with associated probabilities $P_x = \{p_1, …, p_I\}$
A joint ensemble XY is an ensemble where each outcome is an order pair (x,y) (also written xy), where $x \in A_x = \{a_1,…,a_I\}$, $y \in A_y = \{b_1,…,b_J\}$, and $P(x,y)$ is called the joint probability of x and y.
Now for the example:
Jo wakes up not feeling well and the doctor orders a test for a disease. The test is 95% reliable, and 1% of Jo’s age and background have the disease. If the test is positive, what is the probability Jo has the disease?
If we define variables disease and test as
then the probabilities given are
To start, we represent $P(test=j|disease=i) = P_{i,j}$ as a matrix
ptest_disease
where rows represent disease and columns represent
test:
and the marginal probability $P(disease=i)$ as a vector
Then we can compute the joint probability by multiplying the two, since $P(test,disease) = P(test|disease) P(disease)$
Now that we have the joint probability, we can calculate any probability that
we are interested in. To answer the original question, what is
$P(disease=1|test=1)$, we divide each column of joint
by it’s sum, since
$P(disease|test) = \frac{P(disease,test)}{P(disease)}$
and we see that $P(disease=1|test=1)$ is 16%. So even though the test is 95% accurate, because it’s a rare disease it’s more likely the test is giving a false positive than Jo has the disease.
References


Consider the motion of a test particle moving in a longitudinal wave,
|
(12) |
then the equation of motion is given by
|
(13) |
and
|
(14) |
with initial condition
and
, where
and
is the velocity of the
particle. Equations (13) and (14) are nonlinear
system, for which exact solutions are hard to be found. Here, we consider the
amplitude of the electrical field, , as a small perturbation, and use the
iterative method[2] to solve Eqs. (13) and
(14) approximately. The initial guess of the solution is obtained
by setting , which gives
|
(15) |
and
|
(16) |
Substituting this solution back into the right-hand side of Eq.
(13), we obtain
|
(17) |
which can be integrated over time to give
|
(18) |
where
and use has been made of the initial condition
. Substituting this solution for the velocity, Eq.
(14) is written
|
(19) |
which can be integrated over time, giving
where use has been made of the initial condition
.
Substituting the solution in Eq. (20) back into the right-hand side
of Eq. (13), we obtain
Since is considered to be a small parameter, the term proportional to
can be considered to be small when compared with
.
Therefore, we expand the first cosine function in the vicinity of
. Thus the above equation is written approximately as
|
(22) |
Next, calculate the time change rate of the kinetic energy of the particle,
which is written as
Using Eq. (18) for and Eq. (22) for
, Eq. (23) is written
where the terms of order have been neglected (if terms of order
and higher are included, then the result will correspond to nonlinear Landau
damping, is this correct?). Equations (24) agrees with Eq. (8) in
Chapter 8 of Stix's book[4] (however Stix's formula misses, by
mistakes, the first term of the above equation).
yj
2016-01-26


tessla_server v0.0.1 TesslaServer.Computation.InputBuffer
Functionality to buffer inputs to a computations and get the next events to compute.
Summary
Functions
Adds an event
to the appropriate queue in the buffer
.
If the buffer
wasn’t initialized with the id
of the event
en error
will be raised
Determines if the buffer holds enough events to progress. This means that there is an event present on each queues
Sets up a new InputBuffer
with empty queues for the given ids
Splits the buffer
into an event map, containing all events of the queues
at the minimal timestamp of all queues.
If can_progress?
returns true
for the buffer, this function is guaranteed to
return a non empty event_map, else the event_map will be nil and the buffer
will be returned unmodified
Types
Functions
Adds an event
to the appropriate queue in the buffer
.
If the buffer
wasn’t initialized with the id
of the event
en error
will be raised.
Determines if the buffer holds enough events to progress. This means that there is an event present on each queues.
Sets up a new InputBuffer
with empty queues for the given ids
.
pop_head(TesslaServer.Computation.InputBuffer.t) :: {event_map | nil, Timex.Duration.t | nil, TesslaServer.Computation.InputBuffer.t}
Splits the buffer
into an event map, containing all events of the queues
at the minimal timestamp of all queues.
If can_progress?
returns true
for the buffer, this function is guaranteed to
return a non empty event_map, else the event_map will be nil and the buffer
will be returned unmodified.


|
ActiveTcl User Guide
|
||
Tk_GetPixelsFromObj, Tk_GetPixels, Tk_GetMMFromObj, Tk_GetScreenMM - translate between strings and screen units
#include <tk.h>
int
Tk_GetPixelsFromObj(interp, tkwin, objPtr,
intPtr)
int
Tk_GetPixels(interp, tkwin, string,
intPtr)
int
Tk_GetMMFromObj(interp, tkwin, objPtr,
doublePtr)
int
Tk_GetScreenMM(interp, tkwin, string,
doublePtr)
These procedures take as argument a specification of distance on the screen (objPtr or string) and compute the corresponding distance either in integer pixels or floating-point millimeters. In either case, objPtr or string specifies a screen distance as a floating-point number followed by one of the following characters that indicates units:
Tk_GetPixelsFromObj converts the value of objPtr to the nearest even number of pixels and stores that value at *intPtr. It returns TCL_OK under normal circumstances. If an error occurs (e.g. objPtr contains a number followed by a character that isn't one of the ones above) then TCL_ERROR is returned and an error message is left in interp's result if interp isn't NULL. Tk_GetPixelsFromObj caches information about the return value in objPtr, which speeds up future calls to Tk_GetPixelsFromObj with the same objPtr.
Tk_GetPixels is identical to Tk_GetPixelsFromObj except that the screen distance is specified with a string instead of an object. This prevents Tk_GetPixels from caching the return value, so Tk_GetAnchor is less efficient than Tk_GetPixelsFromObj.
Tk_GetMMFromObj and Tk_GetScreenMM are similar to Tk_GetPixelsFromObj and Tk_GetPixels (respectively) except that they convert the screen distance to millimeters and store a double-precision floating-point result at *doublePtr.
centimeters, convert, inches, millimeters, pixels, points, screen units
Copyright © 1990 The Regents of the University of California. Copyright © 1994-1998 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


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Wishing TweetDeck showed last tweet. Can't remember my last blathering, and wouldn't want to repeat.
2/24/2009, 10:08:32 AM
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Wishing TweetDeck showed last tweet. Can't remember my last blathering, and wouldn't want to repeat.
2/24/2009, 10:08:32 AM
Favs: 0
Retweets: 0
link


flows
/
net.corda.systemflows
/
AbstractStateReplacementFlow
/
Instigator
/
originalState
originalState
val
originalState
:
StateAndRef
<
S
>


CS 391 - Special Topic: Machine Learning
Syllabus
[From http://www-anw.cs.umass.edu/~rich/book/the-book.html:]
Part I: The Problem
1
Introduction
1.1 Reinforcement Learning
1.2 Examples
1.3 Elements of Reinforcement Learning
1.4 An Extended Example: Tic-Tac-Toe
1.5 Summary
1.6 History of Reinforcement Learning
1.7 Bibliographical Remarks
2
Evaluative Feedback
2.1 An n-armed Bandit Problem
2.2 Action-Value Methods
2.3 Softmax Action Selection
2.4 Evaluation versus Instruction
2.5 Incremental Implementation
2.6 Tracking a Nonstationary Problem
2.7 Optimistic Initial Values
2.8 Reinforcement Comparison
2.9 Pursuit Methods
2.10 Associative Search
2.11 Conclusion
2.12 Bibliographical and Historical Remarks
3
The Reinforcement Learning Problem
3.1 The Agent-Environment Interface
3.2 Goals and Rewards
3.3 Returns
3.4 A Unified Notation for Episodic and Continual Tasks
3.5 The Markov Property
3.6 Markov Decision Processes
3.7 Value Functions
3.8 Optimal Value Functions
3.9 Optimality and Approximation
3.10 Summary
3.11 Bibliographical and Historical Remarks
Part II: Elementary Methods
4
Dynamic Programming
4.1 Policy Evaluation
4.2 Policy Improvement
4.3 Policy Iteration
4.4 Value Iteration
4.5 Asynchronous Dynamic Programming
4.6 Generalized Policy Iteration
4.7 Efficiency of Dynamic Programming
4.8 Summary
4.9 Historical and Bibliographical Remarks
5
Monte Carlo Methods
5.1 Monte Carlo Policy Evaluation
5.2 Monte Carlo Estimation of Action Values
5.3 Monte Carlo Control
5.4 On-Policy Monte Carlo Control
5.5 Evaluating One Policy While Following Another
5.6 Off-Policy Monte Carlo Control
5.7 Incremental Implementation
5.8 Summary
5.9 Historical and Bibliographical Remarks
6
Temporal Difference Learning
6.1 TD Prediction
6.2 Advantages of TD Prediction Methods
6.3 Optimality of TD(0)
6.4 Sarsa: On-Policy TD Control
6.5 Q-learning: Off-Policy TD Control
6.6 Actor-Critic Methods (*)
6.7 R-Learning for Undiscounted Continual Tasks (*)
6.8 Games, After States, and other Special Cases
6.9 Conclusions
6.10 Historical and Bibliographical Remarks
Part III: A Unified View
7
Eligibility Traces
7.1 n-step TD Prediction
7.2 The Forward View of TD()
7.3 The Backward View of TD()
7.4 Equivalence of the Forward and Backward Views
7.5 Sarsa()
7.6 Q()
7.7 Eligibility Traces for Actor-Critic Methods (*)
7.8 Replacing Traces
7.9 Implementation Issues
7.10 Variable (*)
7.11 Conclusions
7.12 Bibliographical and Historical Remarks
8
Generalization and Function Approximation
8.1 Value Prediction with Function Approximation
8.2 Gradient-Descent Methods
8.3 Linear Methods
8.3.1 Coarse Coding
8.3.2 Tile Coding
8.3.3 Radial Basis Functions
8.3.4 Kanerva Coding
8.4 Control with Function Approximation
8.5 Off-Policy Bootstrapping
8.6 Should We Bootstrap?
8.7 Summary
8.8 Bibliographical and Historical Remarks


The idea of using a macro preprocessor for assembling web pages is as old as the world wide web. This tool is what I use for building my personal website and some other static pages here and there.
I don't mind writing HTML directly, but it should be very easy to integrate markdown in the workflow for creating the HTML files, and the same applies to any CSS you may need. Feel free to ask me for ideas on how to tweak this tool to better suit your needs.


Number is less than 0
Number is less than 10
Number is equals to 10
Number is greater than 10
Number is equals to 0


|
Diesel
Power
(Prodigy) |
|
Yo,
I used to check out lyrics upon the format
Build with skill with technique. Computer A-DAT My lyrical form is clouds on your brainstorm I get hyped, think, thought flow Acrobat, sync the track, pump the track Dance missions, close (clubs??) like spores react past (by??) strong visions And hurrying more reflects on the dancefloor Blowing up (Flow it up??) and having mad people showing up Packing crowds, jam-packed venues Needles collapse, while atmospheres continues Sprinkle that, Winning like that, moving like that, hitting like that The melody is fat (phat??) Yeah, I'm on the energy source The cosmic boss With Prodigy Different astrology My intellect's devour (the power??)  We spin back rewind-Diesel Power Blows your mind drastically, fantastically It has to be, automatically Check it out. You better work it out Change to another route My techniques, strategies, abilities.  Twisting side effects us Channels repeat, complete.   Bite me Copy Xerox (zimmers??).