Lesson 1 - Regression
Aim of the lesson - to identify quality and quantity of your reading skill as well as to learn the first technique of speed reading.
From the very moment when you learned how to read, reading is a skill which followed and will follow your whole life. You are not satisfied with the your method of reading and it is no surprise you are. But before any skill can be improved, it is the key to find out what are the problems related with your reading technique.
What are disadvantages of traditional reading?
At this point we will measure your reading speed. Please take find a timer and do not start reading the next paragraph until you are ready to start timing. Do not stop your timer until you see STOP in the text. Get ready, set, go.
There are 5 most significant problems of the classical reading can be underlined.
1) Regression. Regression is the process during reading, when reader's eyes come back to the part of the text and as a result reader reads the same text twice or even three times. This is the biggest and most common problem with traditional reading. Some readers unconsciously read the same text twice, regardless of its difficulty just to be sure. This creates a problem as an average reader regresses 10-15 times in a text, which has length of 100 words. Its obvious that this gradually decreases reading speed.
2) Lack of flexible technique of reading. What is meant behind this statement?
One of the biggest advantages of speed reading is not the increased speed but are the different approaches to text of different types. Most of people do not recognize different types of texts and therefore read all of them with same, slow speed. It is proven that most of the people have the same speed at reading a summary of bank account spendings as they read a play by Shakespeare. There is a clear those two texts are completely different and in fact one should just have a quick glance on the summary of spendings, looking at numbers, while take his or her time reading and understanding the meaning behind Shakespeare's masterpiece.
Aim of this course is to teach you different approaches to texts and a more effective program of interpreting texts. The solution to this problem will be taught in Lesson 2.
3) Articulation. Articulation is the process when the reader says what he is reading to himself. Different levels of articulation have different signs. At very high levels person mimes what he is reading to himself, while at low levels he can hear himself reading the words with his inner voice (so actually not pronouncing anything). This slows down the speed at which one can read and therefore this will be tackled in Lesson 4.
4) Low vision range. Vision range is the part of the text that is clearly visible with one fixation of your eyesight. With traditional reading technique, maximum vision range is 2-3 words. Therefore eye makes a lot of movements to read one line. Each movement requires the eye to focus, find and understand the text. This takes time and therefore with increased vision range number of those movements decreases and speed increases. During the course the vision range will increase from 2 - 3 words, up to whole line and even whole paragraph. This will be covered during the lessons 5 and 6.
5) Lack of attention. What is attention? Attention is the chosen focus of the brain on specific task. Speed reading requires really high level of attention. Unfortunately we are not always organized and not all of us are able to control their attention during reading.
Reading speed of many people is much lower than they would have without constantly being distracted by other ideas. During reading, many people listen to music, have their social media open and even watch tv. Therefore reading happens mechanically and the person does not understand most of the things they read. Because of the importance of attention during reading, a collection of exercises will be proposed to you during the 7th lesson.
STOP!
Write your time on a piece of paper and read the text paragraph to find out how to calculate your reading speed
Calculating your reading speed and what does that speed mean?
You can calculate your reading speed with the formula V= Q:T, where V is the reading speed (symbols per minute), Q is number of symbols in the text, T is the time taken for you to read that part of the text (min).
So lets find out your reading speed, there are 2674 symbols in the text you just read. Lets imagine that it took you 7 minutes to read the text. So we divide 2674 by 7 and we get 382 symbols per second. This is an average reading speed for people who read using traditional reading technique. Below you can see the reading speed and what level does this correspond to, use this to find out your reading speed throughout the course.
900 - 1200 s/min - Very slow. 1200-1500 s/min - Slow. 1500-1800 s/min - Medium. 1800-3000 s/min - Above medium. 3000-5000 s/min - Fast. 10 000-20 000 s/min - Very fast. 20 000 and above s/min - Extremly fast.
Speed reading rule number 1 - Reading without regression
The rule states the following: I will read text of any difficulty only once, I will not move my eyes back to reread a word, a sentence, a paragraph I just read. I will read the text again only after I am done reading the whole text and only after I fully think through what I read and I will read again only if if is necessary.
From now on, you should always follow this rule and never forget it, when reading.
Green dot exercise
Previously it has been mentioned that the vision range is highly important to the speed reading and therefore it must be increased from the very beginning. In order to do you can use the Green Dot Exercise. All you do is print out a part of any text on A5 paper and make a green circle in the center of the page about 1 mm in diameter. Then every day before going to sleep, look at the green dot at try to understand the words around the dot, then words in the line with the dot and finally try to understand all the words on the page, but do not move your eyes from green dot at any point of the exercise. Do this every evening before going to sleep for about 20 min.


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- Member CIFXAuthorCLODDecoder::CIFXAuthorCLODDecoder ()
- : Tune this value?
- Member CIFXAuthorCLODDecoder::CIFXAuthorCLODDecoder ()
- : Tune this value?
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODDeclarationBlockX (U32 uBlockType)
- : Renumber below comments
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODProgressiveGeometryBlocksX (U32 uBlockType)
- : Better memory allocation
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODProgressiveGeometryBlocksX (U32 uBlockType)
- : Better memory allocation
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODProgressiveGeometryBlocksX (U32 uBlockType)
- : Better memory allocation
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODProgressiveGeometryBlocksX (U32 uBlockType)
- : Better memory allocation
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODProgressiveGeometryBlocksX (U32 uBlockType)
- : Proper try/catch structure, or use IFXAutoPtr
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODStaticGeometryBlockX (U32 uBlockType)
- : Find a way to set up the minimum resolution mesh description
- Member CIFXAuthorCLODDecoder::ProcessAuthorCLODStaticGeometryBlockX (U32 uBlockType)
- : When using IFXVector4 as a Texture Coordinate,
- Member CIFXAuthorCLODEncoderX::CIFXAuthorCLODEncoderX ()
- : Tune this value?
- Member CIFXAuthorCLODEncoderX::CIFXAuthorCLODEncoderX ()
- : Tune this value?
- Member CIFXAuthorCLODEncoderX::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : Define what to do with block caching For better memory management with large CAD models, it is nice to remove block caching support for here and elsewhere.
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODDeclarationBlockX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue)
- : Renumber comments below
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : What do we do if the mesh is to be encoded partially static???
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : Better memory allocation
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : Better memory allocation
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : Better memory allocation
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : Better memory allocation
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODProgressiveGeometryBlocksX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap *&rpMeshMap)
- : Proper try/catch structure, or use IFXAutoPtr
- Member CIFXAuthorCLODEncoderX::MakeAuthorCLODStaticGeometryBlockX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, IFXMeshMap &rMeshMap)
- : use author mesh locker object to correctly unlock mesh if there is an exception
- Member CIFXAuthorCLODGen::Generate (const IFXAuthorCLODGenParam *, IFXProgressCallback *, IFXAuthorCLODMesh *, IFXAuthorCLODMesh **, IFXAuthorMeshMap **)
- : CLODGen.EnableUnconnectedVertexMerge(in_pParams->MergeThresh);
- Member CIFXAuthorCLODResource::CIFXAuthorCLODResource ()
- : Tune default value
- Member CIFXAuthorCLODResource::CIFXAuthorCLODResource ()
- : Tune default value
- Member CIFXAuthorCLODResource::BuildMeshGroup ()
- : Configure the compiler
- Member CIFXAuthorCLODResource::BuildMeshGroup ()
- : make be done on demand only build when needed -- get a request for generateOutput for a clod controller. Must be here in case someone sets the mesh resolution - we aren't detecting this happening.
- Member CIFXAuthorCLODResource::BuildMeshGroup ()
- : Configure the compiler
- Member CIFXAuthorCLODResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- CLOD Calculations are wrong for streaming here, lod, and CLODResource. Change to clamped, scaled, finalMax
- Member CIFXAuthorCLODResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- The following should be simplified using the appropriate implicit function.
- Member CIFXAuthorCLODResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- This call is expensive - should be caching the bounding sphere from the last call to the build mesh group
- Member CIFXAuthorGeomCompiler::Compile (IFXString &rName, IFXAuthorMesh *, IFXAuthorCLODResource **out_ppResource, BOOL forceCompress, IFXAuthorGeomCompilerParams *)
- Define error
- Member CIFXAuthorGeomCompiler::Recompile (IFXAuthorCLODResource *in_pResource, IFXAuthorMeshMap *in_pMeshMap, IFXAuthorMeshMap **out_ppMeshMap)
- Unless we want to separate the CLOD and compress pass (good idea!!!)
- Member CIFXAuthorLineSetResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- : this call is expensive - should be caching the bounding sphere from the last call to the build mesh group
- Member CIFXAuthorLineSetResource::VertexHash::FindExactMatch (VertexDescriptor *)
- CIFXAuthorLineSetResource does not support CLOD.
- Member CIFXAuthorMeshMap::Clone ()
- This method does not properly create a new mesh map and should be changed to use IFXCreateComponent.
- Member CIFXAuthorMeshScrub::RemoveBaseVertices (U32 *pRemoveBV)
- : need to record a mapping for this?
- Member CIFXAuthorMeshScrub::RemoveFaces (U32 *pInRemoveFace)
- Add Mapping AddMapping(i, CpyTgt);
- Member CIFXAuthorMeshScrub::RemoveZeroAreaFaces ()
- Play with MagnitudeSquared -- optimization
- Member CIFXAuthorMeshScrub::Scrub (IFXAuthorMesh *, IFXAuthorMesh **, IFXAuthorMeshMap **ppOutMeshMap, IFXAuthorMeshScrubParams *, IFXProgressCallback *)
- FIXME - deallocate any update records -- should ideally be just a parameter to the copy call below indicating that no CLOD/update data is to be copied.
- Member CIFXAuthorPointSetResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- : CLOD Calculations are wrong for streaming here, lod, and CLODResource. Change to clamped, scaled, finalMax
- Member CIFXAuthorPointSetResource::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- : this call is expensive - should be caching the bounding sphere from the last call to the build mesh group
- Member CIFXAuthorPointSetResource::VertexHash::FindExactMatch (VertexDescriptor *)
- CIFXAuthorPointSetResource does not support CLOD.
- Member CIFXBitStreamX::~CIFXBitStreamX ()
- : possible memory leak issues here....
- Member CIFXBlockPriorityQueueX::ClearX ()
- : Need to examine for potential memory leaks which might occur if
- Member CIFXBoneWeightsModifier::GetBoneWeightCount (U32 vertexIndex, U32 meshIndex, U32 *pWeightCount)
- : suspect comparison: why is this <=, not == ?
- Member CIFXBoneWeightsModifier::Initialize (void)
- [5/3/2006] check if we need this by looking into import/export
- Member CIFXBoneWeightsModifier::Initialize (void)
- this is sometimes true because of precision loss
- Member CIFXBoneWeightsModifier::InitializeMeshMapFromCLODResource (IFXMeshMap **ppMeshMap)
- Develop 1 universal solution
- Member CIFXBoneWeightsModifier::m_resourceType
- Change to enums?
- Member CIFXBoneWeightsModifierEncoder::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : It's better to get Render Mesh Map thru Modifier Chain
- Member CIFXBTTHash::Add (const IFXBTTHashEntry *pEntry)
- : it might be desirable to have a better 'official' reporting mechanism
- Member CIFXClock::CIFXClock ()
- : document
- Member CIFXClock::~CIFXClock ()
- : document
- Member CIFXCLODManager::Initialize (IFXMeshGroup *pInMeshGroup, IFXUpdatesGroup *pInUpdatesGroup)
- : check consistancy, add resolution option?
- Member CIFXDevice::ViewDataList
- Eventually replace CArrayList usage with a more capable linear array implementation (such as IFXArray) or improve CArrayList so that the device view API functionality can provide arbitrary insertion and removal.
- Member CIFXDeviceTextureOGL::Unlock (IFXenum eType, U32 uMipLevel, STextureOutputInfo &rTex)
- : investigate why it was ifdef WIN32
- Member CIFXDeviceTextureOGL::Unlock (IFXenum eType, U32 uMipLevel, STextureOutputInfo &rTex)
- : investigate why it was ifdef WIN32
- Member CIFXFileReferenceEncoder::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : Attributes
- Member CIFXFileReferenceEncoder::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : Bounding Sphere
- Member CIFXFileReferenceEncoder::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : Axis-Aligned Bounding Box
- Member CIFXGlyph3DGenerator::CallTessellator (SIFXGlyphMeshParams *pInitInfo, IFXContourTessellator *pContourTessellator, IFXMeshGroup *pFinalMeshGroup, U32 *pFinalMeshGroupIndex)
- : Put in an error code for Tessellation failed.
- Member CIFXGlyph3DGenerator::GetTotalMeshCount (SIFXGlyphMeshParams *pParams, U32 *pCount)
- : pParams->sTessellator.eFacing is not set yet. If accessed at this point in the code, it will be uninitialized. All meshes are either double or single sided. In other words, the frontCap, backCap and exturder are all single or double sided. They cannot be set individually.
- Member CIFXGlyphCommandList::RobustConstructor ()
- : return codes.
- Member CIFXGlyphGeneratorDecoder::TransferX (IFXRESULT &rWarningPartialTransfer)
- : consider generating error condition here...
- Member CIFXImageTools::CompressImagePng (void *pSourceImage, STextureSourceInfo *pImageInfo, U32 &continuationIndex, void **ppCompressedData)
- - need to find out what is top limit for PNG buffer; now 1024 is just "best guess" constant
- Member CIFXImageTools::CompressImagePng (void *pSourceImage, STextureSourceInfo *pImageInfo, U32 &continuationIndex, void **ppCompressedData)
- need to investigate here where we need set origin
- Member CIFXImageTools::SwapImageToRGB (STextureSourceInfo *pImageInfo, void *pSrcImage)
- use pointer arithmetic to improve performance
- Member CIFXInterleavedData::CopyData (IFXInterleavedData &rSrcData, U32 uStartVertex, U32 uNumVertices)
- : Do data size checking!!
- Member CIFXInterleavedData::CopyData (IFXInterleavedData &rSrcData, U32 uStartVertex, U32 uNumVertices)
- : use IFX functions for memory operations
- Member CIFXInternetReadBufferX::Execute (IFXTaskData *pTaskData)
- Dangerous pass of pFile buffer allocated here. It will be deallocated in CIFXImageTools.
- Member CIFXInternetReadBufferX::GetAvailableSizeX (U64 &rCount)
- Get file size for CIFXInternetReadBufferX is not implemented
- Member CIFXInternetReadBufferX::GetConnectTimeout (U32 &rConnectTimeout)
- complete CIFXInternetReadBufferX::GetConnectTimeout
- Member CIFXInternetReadBufferX::SetConnectTimeout (const U32 connectTimeout)
- complete CIFXInternetReadBufferX::SetConnectTimeout
- Member CIFXLineSetEncoder::WriteLineUpdateX (U32 currPosInd, IFXBitStreamCompressedX *pBitStreamX)
- : implement writting only unique normals
- Member CIFXLoadManager::~CIFXLoadManager ()
- when the palette entries represent 'chains' of decoders, it is likely that RIGHT HERE you'll have to traverse each palette and manually release each decoder in the chain before releasing the palette itself. Palettes treat their entries as IFXUnknown pointers, so if there's more to each entry than a single object, things won't get destructed properly.
- Member CIFXLoadManager::Execute (IFXTaskData *pTaskData)
- : mark with 'complete' sign
- Member CIFXLoadManager::ExecuteReadX ()
- : Remove debugcount
- Member CIFXLoadManager::Initialize (IFXCoreServices *pCoreServices)
- : more clean up might need to go here....
- Member CIFXLoadManager::Load (IFXReadBuffer *pReadBuffer, const BOOL bAtomicLoad, const IFXString &sScope, const IFXCollisionPolicy uCollisionPolicy, const U32 uLoadId, const IFXObjectFilters &rObjectFilters, const IFXString &sWorldAlias, const BOOL bExternalLoad)
- : Change to IFX_E_NOT_AVAILABLE
- Member CIFXLoadManager::ProcessModifierChainBlockX (IFXDataBlockX &rDataBlockX)
- : do somthing with this
- Member CIFXLoadManager::ProcessNewBlockTypeDeclarationBlockX (IFXDataBlockX &rDataBlockX)
- : implement usage of the following values
- Member CIFXLoadManager::ProcessTransferOrderX (IFXRESULT &rWarningCode)
- : need to handle cases where the decoder isn't present
- Member CIFXLoadManager::ProcessTransferOrderX (IFXRESULT &rWarningCode)
- : need to handle cases where the decoder isn't present
- Member CIFXLoadManager::ProcessTransferOrderX (IFXRESULT &rWarningCode)
- : Remove assert
- Member CIFXMaterialDecoder::TransferX (IFXRESULT &rWarningPartialTransfer)
- : consider generating error condition here...
- Member CIFXMaterialResource::mc_vAmbientDisabled
- : Verify correct values for disabled constants.
- Member CIFXMeshCompiler::PreviewCompile (IFXAuthorCLODMesh *pInputMesh)
- Develop more flexible approach - reallocate arrays if underestimated over estimate number of vertices, then trim back later
- Member CIFXModel::GetAssociatedSpatial (U32 uInSpatialIndex, IFXSpatial **ppOutSpatial, IFXSpatialAssociation::Type eInAssociationType)
- : (MP) investigate how to return Instance list
- Member CIFXModifierChain::ApplyNewModifierState (IFXModifierChainState *pInNewState)
- : isReqValidation
- Member CIFXModifierChain::BuildCachedState (IFXModifierDataPacketInternal *pDP, BOOL isReqValidation)
- : override for the base datapacket
- Member CIFXModifierChain::Invalidate (U32 invalidDataElementIndex, U32 modifierIndex)
- Investigate behavior of MC::Invalidate method in case if last modifier doesn't have current DE in it's output (e.g. Transform in Shading Modifier).
- Member CIFXNode::Pick (U32 myInstance, IFXVector3 &position, IFXVector3 &direction, IFXSimpleList **ppPickedObjectList)
- : May be 0 below should be 'list'?
- Member CIFXNodeBaseDecoder::AddParentNodePlaceholderX (IFXDataBlockX &rDataBlockX)
- : leave only else
- Member CIFXNodeBaseDecoder::CommonNodeReadU3DX (IFXDataBlockX &rDataBlockX)
- : leave only else
- Member CIFXNodeBaseDecoder::ReplaceNodeX (U32 uResourceId, IFXUnknown &rUnknownNode)
- What do we do about the old node's modifiers? My guess is that we would not copy them to the new node unless they are of the same type. Consider the replacement of a model node with a light node - it would not make sense to copy model node modifiers to a light node....
- Member CIFXNotificationManager::SubmitEvent (IFXNotificationType type, IFXNotificationId id, U32 time, void *pUserData)
- : reuse the event object (pattern after IFXTaskManagerview)
- Member CIFXOctreeCollection::RemoveSpatials (IFXSpatial **pInSpatials, U32 uInNumberOfSpatials, IFXSpatial::eType eIntype)
- : try to improve it
- Member CIFXOctreeCollection::RemoveSpatials (IFXSpatial **pInSpatials, U32 uInNumberOfSpatials, IFXSpatial::eType eIntype)
- : investigate this commented code
- Member CIFXOctreeCuller::CullNode (const COctreeNode *q, const IFXRay *pFrustum, const U32 uInNumberOfPlanes, Visibility vis)
- : find old commented code in Perforce archive and examine it
- Member CIFXOctreeCuller::DoLightAssociations (SPATIALINSTANCE_LIST *pOpaque, U32 uSpatialStart, U32 uSpatialEnd, U32 uChildIndexStart, U32 uChildIndexEnd)
- Decide what to use as 2nd input parameter of SelectBestN function
- Member CIFXOpenGL::LoadExtensions ()
- : it is not right way to check 1.2 OpenGL version
- Member CIFXPalette::Add (IFXString *pPaletteEntryName, U32 *pPaletteEntryId)
- Why this is commented? Notify observers Note: This is currently being handled instead by SetResourcePtr. if ( m_bUniqueNameMode ) PostChanges( IFX_SUBJECT_PALETTE_ADD_HIDDEN ); else PostChanges( IFX_SUBJECT_PALETTE_ADD );
- Member CIFXPrimitiveOverlap::TriangleTriangle (IFXOverlapTriangle TriA, IFXOverlapTriangle TriB, IFXVector3 vIntersectPoint[2], IFXVector3 vIntersectNormal[2])
- : I have found an addendum published by Moeller which now implements the code without divisions!
- Member CIFXRenderContext::DrawMesh (IFXMesh &rMesh)
- Fix description and parameter info
- Member CIFXRenderContext::DrawMeshLines (IFXMesh &rMesh)
- Fix description and parameter info
- Member CIFXRenderContext::DrawMeshPoints (IFXMesh &rMesh)
- Fix description and parameter info
- Member CIFXRenderContext::GetGlobalAmbient (IFXVector4 &vColor)
- Implement these!
- Member CIFXRenderContext::SetLight (U32 uLightId, IFXRenderLight &rLight)
- Document the ID thing a little more.
- Member CIFXRenderDeviceDX7::CalcProjectionMatrix ()
- : Hook up the custom width/projectionRect data to the projection matrix calculation.
- Member CIFXRenderDeviceDX7::SetHWRenderStyle (IFXenum eRenderStyle)
- : we need to do additional investigate for points scaling
- Member CIFXRenderDeviceDX8::CalcProjectionMatrix ()
- : Hook up the custom width/projectionRect data to the projection matrix calculation.
- Member CIFXRenderDeviceDX8::GetSupported (U32 uDeviceNum, BOOL &bSupported)
- Determine any other qualities we need in a device to be supported.
- Member CIFXRenderDeviceDX8::SetHWRenderStyle (IFXenum eRenderStyle)
- : for nearest modification : we will support customer adjustement point size,
- Member CIFXRenderDeviceNULL::CalcProjectionMatrix ()
- : Hook up the custom width/projectionRect data to the projection matrix calculation.
- Member CIFXRenderDeviceOGL::CalcProjectionMatrix ()
- : Hook up the custom m_Width/projectionRect data to the projection matrix calculation.
- Member CIFXRenderDeviceOGL::FillIFXRenderCaps ()
- : Check wgl/agl pixel formats for stencil buffer support
- Member CIFXRenderDeviceOGL::GetSupported (U32 uDeviceNum, BOOL &bSupported)
- : develop for MacOSX
- Member CIFXRenderOGL::ResizeBufferOS ()
- : needs to be developed for MacOSX
- Member CIFXResManager::Initialize (IFXCLODManager *pInCLODMgr, U32 meshIndex)
- Consistency checking, resolution option.
- Member CIFXSceneGraphCuller::QueryForSpatialSet (const IFXFrustum *pInFrustum, SPATIALINSTANCE_LIST *&rpOpaque, SPATIALINSTANCE_LIST *&rpTranslucent, F32 &ruOutNearClipPlane, F32 &ruOutFarClipPlane)
- : Cull lights who's extent doesn't reach the model's bound. Limit the number of lights that get associated(sorted) to model.lightCount Order the attenuated lights with respect to the model
- Member CIFXSceneGraphCuller::QueryForSpatialSet (const IFXFrustum *pInFrustum, SPATIALINSTANCE_LIST *&rpOpaque, SPATIALINSTANCE_LIST *&rpTranslucent, F32 &ruOutNearClipPlane, F32 &ruOutFarClipPlane)
- : Investigate if we need to do something special for Opaque, Translucent models
- Member CIFXScheduler::AdvanceSimulationTimeTo (U32 newTime)
- : need to integrate this into SimulationManager
- Member CIFXScheduler::ResetSimulation (void)
- Consider resetting task times.
- Member CIFXScheduler::ResetSimulationTime (void)
- : Add notification that the time has been reset.
- Member CIFXShaderList::Equals (IFXShaderList *in_Source)
- : there is a flaw in this logic if one shader set is longer due to
- Member CIFXShaderLitTexture::RenderShaderLitTexture (IFXRenderContext &rRenderer)
- Fix this when dependent transparnecy is implemented.
- Member CIFXShadingModifier::RobustConstructor ()
- : return codes.
- Member CIFXSimulationManager::Execute (IFXTaskData *pTaskData)
- Code assumes all pSimPalette palette entries are occupied which may not always be the case.
- Member CIFXStdioReadBufferX::Read (U8 *pBytes, U64 position, U32 count)
- : Change use of IFX_E_INVALID_FILE to more appropriate error code.
- Member CIFXStdioWriteBufferX::Write (U8 *pBytes, U64 position, U32 count)
- : Change use of IFX_E_INVALID_FILE to more appropriate error code.
- Member CIFXSubdivisionModifierEncoder::EncodeX (IFXString &rName, IFXDataBlockQueueX &rDataBlockQueue, F64 units=1.0f)
- : IFXSubdivModifier should be changed to use BOOL and not 'bool' types.
- Member CIFXSubdivModifier::GenerateOutput (U32 inOutputDataElementIndex, void *&rpOutData, BOOL &rNeedRelease)
- Still needs some updating, but a temp fix for now.
- Member CIFXSubject::~CIFXSubject ()
- Replace with iterative version after testing.
- Member CIFXSubject::PreDestruct ()
- Replace with iterative version after testing.
- Member CIFXSystemManager::Execute (IFXTaskData *pTaskData)
- : reuse
- Member CIFXTaskManager::AddTask (IFXTaskManagerNode *pNode)
- Do this properly, insert into correct position
- Member CIFXTextureImageTools::SetTexels (U32 uWidth, U32 uHeight, U8 uFormat, void *pinTexels)
- : Use other error value.
- Member CIFXTextureObject::ComputeBufferSize (U32 uWidth, U32 uHeight, U32 uFormat)
- : add processing ALPHA and LUMINANCE & ALPHA
- Member CIFXView::ComputeFrustumPlanes (IFXMatrix4x4 &mUnscaledWorld)
- Restore support for scaled transforms w.r.t. near/far clips:
- Member CIFXView::RenderView (IFXRenderContext *pRenderLayer, U32 ViewInstance=0)
- : never is used. let's examine it IFXSpatial** pTranslucentAssociations = pVR->GetRenderPass(passNum)->m_pTranslucent->m_data; U32 uNumberOfTranslucentAssociations = pVR->GetRenderPass(passNum)->m_pTranslucent->size();
- Member CIFXView::RenderView (IFXRenderContext *pRenderLayer, U32 ViewInstance=0)
- This is waste full as we are re-culling all the models.
- Member CIFXView::RenderView (IFXRenderContext *pRenderLayer, U32 ViewInstance=0)
- Frustum Planes might be incorrect due to the split of the culling & rendering pass.
- Member CIFXViewResourceDecoder::LoadViewResourceBlockX (IFXDataBlockX &rDataBlockX)
- : leave only else
- Class CIFXWriteManager
- : usage
- Member CIFXWriteManager::ComponentIsMarkedForWrite (IFXUnknown *pInUnknown, BOOL *pbOutMarked)
- This function should be in a general utilities section, since the write manager isn't the only component that might want to know this.
- Member CIFXWriteManager::PutPalette (IFXSceneGraph::EIFXPalette ePalette)
- : Do actual query
- Member COctreeNode::GetObjectsFromNode (IFXSpatial **&rpOutSpatials, U32 &ruOutNumberOfSpatials, U32 uListStart, IFXSpatial::eType eInType) const
- : (MP) update it when it will be useful
- Member COctreeNode::RemoveObjectFromNode (IFXSpatial *o, I32 Instance, U32 spatialType)
- : Develop it a little better. There is no SG now. Default SpatialType is ATTENUATED light. But maybe we need to remove INFINITE light spatials. So if function was called to remove ATTENUATED lights but they are not present try to find INFINITE and remove.
- Member COctreeNode::Update (IFXSubject *subject, U32 changedBits, IFXREFIID rIType)
- : let's investigate and fix this part of code which most likely should be used to replace node from one Octant to another.
- Member ContractionRecorder::ContractionRecorder (CLODGenerator::Params *pParams)
- : write allocation function.
- Member ContractionRecorder::record (Vertex *keep, Vertex *remain, FacePtrSet *deletedFaces, SmallPtrSet *updatedFaces)
- : preallocate Sets
- Member ContractionRecorder::recordNormalsInFaceUpdates_CreaseAngle (Vertex *keep, SmallPtrSet *faceSet, float tolerance, IFXAuthorFaceUpdate *faceUpdates)
- : fix or eliminate smooth id stuff?
- Member ContractionRecorder::recordNormalsInFaceUpdates_NormalNeighborhood (Vertex *keep, SmallPtrSet *updatedFaces, IFXAuthorFaceUpdate *faceUpdates, BOOL smallNormalChange)
- : Slow!
- Member IFXArray::~IFXArray (void)
- : investigate major threading issue
- Member IFXAuthorVertexUpdate::operator= (const IFXAuthorVertexUpdate &)
- : How to handle failed memory allocation?
- Member IFXBonesManagerImpl::ApplyAutoTransition (const IFXVector3 &rLocation1, const IFXVector3 &rLocation2, const IFXQuaternion &rRotation1, const IFXQuaternion &rRotation2)
- : remove or implement this function
- Member IFXBonesManagerImpl::UpdateMesh (IFXMeshGroup *pIn, IFXMeshGroup **ppOut)
- : update this one like below
- Member IFXBonesManagerImpl::m_circledata [IFX_BONECIRCLE_SIDES+1]
- 04/26/06 Investigate, what do we need this code for (m_circledata)?
- Member IFXBonesManagerImpl::m_pMeshFactory
- [5/2/2006] Need check: do we need this?
- Member IFXCharacter::StoreIKData (IFXCoreNode &node, IFXVariant state)
- : fix it
- Member IFXCLODManager::Initialize (IFXMeshGroup *pInMeshGroup, IFXUpdatesGroup *pInUpdatesGroup)=0
- : check consistency, add resolution option?
- Member IFXCoreArray::ResizeToExactly (U32 set)
- : deallocate space for pointers
- Member IFXDataElementState::m_uInvCount
- : Move Away from Here-- in to private file.
- Member IFXMatrix4x4::MakeTensor (const IFXVector3 &left, const IFXVector3 &right)
- : check equations and test results
- Member IFXMeshGroup_Character::AllocOutMesh (void)
- : use a proper abstraction (COM operations)
- Member IFXMixerQueueImpl::Advance (void)
- : check timescale effect on newly started motions
- Member IFXMixerQueueImpl::Advance (void)
- : iterations>1 need to be represented in concatentation
- Member IFXMixerQueueImpl::GetPlaylistSummary (IFXPlaylistSummary *pPlaylistSummary)
- : investigate if need to release
- Member IFXMixerQueueImpl::Push (const IFXString &rName, F32 *localOffset, F32 *localStartTime, F32 *localEndTime, F32 *timeScale, BOOL *loop, BOOL *sync, BOOL delaymap=false, BOOL tail=false)
- : investigate if usage
- Member IFXMixerQueueImpl::Push (const IFXString &rName, F32 *localOffset, F32 *localStartTime, F32 *localEndTime, F32 *timeScale, BOOL *loop, BOOL *sync, BOOL delaymap=false, BOOL tail=false)
- : investigate removed modifier access usage
- Member IFXMixerQueueImpl::TransitionHead (bool push)
- : tweak for scale too?
- Member IFXMixerQueueImpl::TransitionHead (bool push)
- : investigate usage
- Member IFXModifierChainState::BMDPVerifyInputs (U32 ModIdx, IFXModifier *pMod, IFXDID **ppOutputs, U32 NumOutputs)
- : clean up these err codes - change to IFX_E_DATAPACKET...
- Member IFXModifierChainState::BuildModifierDataPacket (U32 in_ModIdx, BOOL in_bReqValidation)
- : for all intra dependent outputs, call XYXY() = BMDPCollapseDependencies Purge/Cleanse will never
- Member IFXModifierChainState::BuildModifierDataPacket (U32 in_ModIdx, BOOL in_bReqValidation)
- : what we probably should do is iterate all out puts and do the call below for each renderable output.
- Member IFXOSFileIterator::OpenIterator (const IFXCHAR *pFilesPath)
- : this following line is not safe
- Member IFXPalette::Add (const IFXCHAR *pPaletteEntryName, U32 *pPaletteEntryId)=0
- Remove this deprecated helper method.
- Member IFXPalette::DeleteByName (const IFXCHAR *pPaletteEntryName)=0
- Remove this deprecated helper method.
- Member IFXPalette::Find (const IFXCHAR *pPaletteEntryName, U32 *pPaletteEntryId)=0
- Remove this deprecated helper method.
- Member IFXPalette::GetName (U32 uPaletteEntryId, IFXCHAR *pPaletteEntryName, U32 *pNameLength)=0
- Remove this deprecated helper method.
- Member IFXQuaternion::operator= (const IFXMatrix4x4 &operand)
- Is this still valid if the matrix is scaled?
- Class IFXRender
- : How does this relate to the IFXRenderServices object?
- Member IFXRenderContext::Initialize ()=0
- What other IFXRESULT codes does it return?
- Member IFXRenderPass::m_bDepthTest
- : implement color buffer enabling
- Member IFXRenderTexUnit::SetRGBInput1 (IFXenum eInput)
- Make a reference to a see also link describing the caps settings.
- Member IFXRenderWindow::GetWindowSizeVC (IFXRect &rcIn) const
- : needs to be developed for MacOSX
- Member IFXRenderWindow::SetWindowPtr (IFXHANDLE pvWindow)
- Should we allow pvWindow to be NULL?
- Member IFXResManager::Initialize (IFXCLODManager *pInCLODMgr, U32 meshIndex)=0
- Consistency checking, resolution option.
- Member IFXScreenSpaceMetric::EvaluateGeometricError (IFXTQTTriangle *pTriangle, IFXTQTVertex **ppVertex, IFXVector3 &faceNormal, F32 delsquared, F32 *pLeftmetric, F32 *pRightmetric)
- : find the angle this edge boundary forms with its neighbor...
- Member IFXScreenSpaceMetric::ScreenSpace (IFXTQTTriangle *pTriangle, IFXTQTVertex **ppVertex)
- : these should already be normalized?
- Member IFXSkin::ComputeDeformedVerticesPacked (BOOL clod)
- this has gotta be slow! ( casts off const, too )
- Member IFXSkin::ComputeDeformedVerticesPacked (BOOL clod)
- : Investigate behavior of this code when default motion is used
- Member IFXSkin::ComputeDeformedVerticesPackedSSE (BOOL clod)
- : get updates from original
: investigate re-unifying functions
- Member IFXSkin::RegenerateWeights (BOOL use_joints, BOOL readonly)
- : reduce influence when an implant
- Member IFXSkin::SmoothWeights (I32 iterations, F32 threshhold, F32 weldmax, F32 modelsize)
- : rework it
- Member IFXString::NewBuffer (U32 size)
- : resolve the problem with new/delete methods. They were called from different libraries!!!
- Member IFXSubdivisionManager::InitMesh (IFXMeshGroup *pMeshGrp, IFXNeighborMesh *pNeighborMesh)
- : Should sizeof U32 be here?
- Member IFXSubdivisionManager::UpdateMesh (IFXMeshGroup **pOutMeshGrp, BOOL *pUpdated)
- : need a descriptive warning flag.
- Member IFXTQTBaseTriangle::BreadthFirstEvaluate (IFXSubdivisionManager *pSubdivMgr)
- : while some threshold # of triangle processed
- Member IFXTQTTriangle::CreateSubdivisionChildren (IFXSubdivisionManager *pSubdivMgr, IFXAttributeNeighborhood pNeighHood[3])
- : Verify that current subdivision is valid... Suggested implementation: if child triangles are on free list and have correct address then good to go if Midpoints have time stamp (equal to) or (older) than parent triangle, then assume values are upto date, A new stamp stamp indicates that they have been recycled...this requires a time stamp in the FreeListMember class.
- Member IFXTQTTriangle::FindTriangle (IFXTQTAddress *pAddress, IFXTQTTriangle **ppTriangle)
- : This search technique can be replaced with a tunable hashing scheme that will not require decending the tree to find a triangle.
- Member IFXTQTTriangle::FindTriangle (IFXTQTAddress *pAddress, IFXTQTTriangle **ppTriangle)
- Raise an exception here if (ppTriangle->m_address != address!) (special case for when only parent is found.,..)
- Member IFXTQTTriangle::SubdivideLeaves (IFXSubdivisionManager *pSubdivMgr)
- : Make a single traversal method, parametarized by operation:
- Member IFXTransform::CalcTRS (IFXVector3 *pTranslation, IFXQuaternion *pRotation, IFXVector3 *pScale)
- : UpdateQuaternion() should return a value (invert can fail)
- Class IFXTransformStack
- : Inherit from existing IFXArray to take care of resizing.
- Member IFXVector3::Normalize (void)
- : consider having Normalize just call SafeNormalize
- Member IFXVector3::operator== (const IFXVector3 &operand) const
- Watch out when comparing floating point values: 0x80000000 is negative zero (-1.0 * 2**-127), and 0x00000000 is positive zero (1.0 * 2**-127) This method will return false when comparing negative zero with positive zero
- Member IFXVertexWeight::Out (bool verbose=false) const
- check: verbose - unused parameter?
- Member Pair::continuousTexCoords (IFXAuthorCLODMesh *)
- : add code to handle non manifold cases.
- Member Pair::m_pQuadric
- : - may have space and speed savings moving this out for the vertex init
- Member PairFinder::initHashTable ()
- : Clean this up later, this may have overflow problems when the thresh is small and dx is large.
- Member PairHash::GetHashValue (Vertex *v1, Vertex *v2)
- : define better hash function
- Class SmallPtrSet
- : REPLACE THIS IMPL
- Member VertexPairContractor::init (CLODGenerator::Params *p, BOOL &res)
- tune this
- Member ReallocDataBlock
- When doing copies, should this include CLOD data or not? Should resizes/reallocates nuke CLOD data?
- Member D3DEnumCallback
- : Determine if this is adequate to use!
- Member MAX_FREE_LIST
- : make this dynamic, based on statistical analysis?
- File CIFXView.h
- Add support for different types of projections and screen position units to View node
- File CIFXWriteManager.cpp
- : usage
- Member u8AMPOrientationLeft
- : Renumber contexts
- Member uACContextOrientationType
- : Reorder and renumber contexts
- Member IFX_E_CONNECTION_SEVERED
- : Migrate this generic error message to IFXResult.h to ensure the value doesn't clash with others that are defined.
- File IFXKeyFrameContext.h
- [4/26/2006] Eliminate this file from project?
- File IFXMemory.h
- Clarify NULL and 0 argument handling.
- Member IFXCreateNeighborResController
- Should be removed when IFXNeighborResControllerInterface is defined as IFXCOM interface.
- Member IFXNotificationId
- Many of these notification ids are place holders for clients and are unused, or have not been hooked up yet.
- Member IFXNotificationType
- Some of these notification type are place holders and have not been hooked up yet.
- Member IFXClientToScreen
- : develop for Linux
- Member IFXEnumDisplayMonitors
- : investigate and implement monitors enumeration if (XineramaIsActive(dpy)) { XineramaScreenInfo *pScreens; pScreens = XineramaQueryScreens(dpy, (int*)&uMonNum);
- Member IFXEnumDisplayMonitors
- : improve it to get size of all of the possible screens
- Member IFXGetClientRect
- : develop for Linux
- Member IFXGetColorBufferDepth
- : develop for Linux
- Member IFXClientToScreen
- : develop for MacOSX
- Member IFXGetClientRect
- : develop for MacOSX
- Member IFXPW_CHECK_READ_OVERRUN
- check this with icl
- Member IFXResult_ComponentEngine
- : Rename enumerator to use COMPONENT in the name that don't already.
- File IFXSList.h
- : Modification During Iteration
- File IFXTransform.h
- : check matrix inverse use of scaling
: check IFXROTATE_BY_QUAT of FALSE
- Member CLOD_FLT_EPSILON
- : tune this value
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
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Form is to be completed atleast 21 days prior to date
Male
Female
Others
I have tattoos and/or piercings
I own a vehicle
I am more than 2 years older than your daughter
I work full-time
My parents are rich
Is the date at a well lit public location


Eliminate some of the unwanted scum from your userspace by injecting this handy block of code. After such, any listed agents will be denied access and receive an error message instead. Please be advised that there are much more comprehensive blacklists available this example has been truncated for performance purposes. Note: DO NOT include the [OR] on the very last RewriteCond or your server will throw an error.
# deny access to evil robots site rippers offline browsers and other nasty scum
RewriteBase /
RewriteCond %{HTTP_USER_AGENT} ^Anarchie [OR]
RewriteCond %{HTTP_USER_AGENT} ^ASPSeek [OR]
RewriteCond %{HTTP_USER_AGENT} ^attach [OR]
RewriteCond %{HTTP_USER_AGENT} ^autoemailspider [OR]
RewriteCond %{HTTP_USER_AGENT} ^Xaldon\ WebSpider [OR]
RewriteCond %{HTTP_USER_AGENT} ^Xenu [OR]
RewriteCond %{HTTP_USER_AGENT} ^Zeus.*Webster [OR]
RewriteCond %{HTTP_USER_AGENT} ^Zeus
RewriteRule ^.* - [F,L]
Or, instead of delivering a friendly error message (i.e., the last line), send these bad boys to the hellish website of your choice by replacing the RewriteRule in the last line with one of the following two examples:
# send em to a hellish website of your choice
RewriteRule ^.*$ http://www.hellish-website.com [R,L]
Or, to send em to a virtual blackhole of fake email addresses:
# send em to a virtual blackhole of fake email addresses
RewriteRule ^.*$ http://english-61925045732.spampoison.com [R,L]
You may also add specific referrers to your blacklist by using HTTP_REFERER. Here, we use the infamously scummy domain, iaea.org as our blocked example, and we use yourdomain as your domain (the domain to which you are blocking iaea.org):
RewriteCond %{HTTP_REFERER} ^http://www.iaea.org$
RewriteRule !^http://[^/.]\.yourdomain\.com.* - [F,L]
For more information about blocking malicious requests, check out How to Block Bad Bots and the Perishable Press 6G Firewall


Tekken Tag Tournament 2 is a 3D 2-on-2 tag-team fighting game developed and released by Namco Bandai for Japanese arcades in 2011. The eighth main installment of the Tekken franchise, Tekken Tag Tournament 2, is the successor to 1999's Tekken Tag Tournament, which pits most characters from the series' history (at that point in the series) in non-canonical 2-on-2 tag team battles. The original arcade game received a revision (titled Tekken Tag Tournament 2 Unlimited) on March 27, 2012, featuring the option to choose one character instead of two (in which the character is granted both higher vitality and the "Rage" system from Tekken 6) and a new Pair Play mode (in which four players fight simultaenously in 2-on-2 battle royales, similar to Scramble Mode in Street Fighter X Tekken). This version would later be used in the worldwide console release for Xbox 360 and PlayStation 3 on September 11, 2012. This release features new characters (both inclusive and DLC), character customization, an enhanced Practice Mode (in which players unlock new moves for a customizable training robot), and the option to use custom soundtracks. The Wii U received its own console version on November 18, 2012 with additional Nintendo-themed content, including costumes based on popular Nintendo franchises.
Tekken Tag Tournament 2 is a combination of Tekken 6's mechanics and the previous Tekken TAG's 2-on-2 system. This section will exclusively cover the game's tag mechanics. In TTT2, matches still consist of best-of-3 or best-of-5 sets. (Local matches default to best-of-3, while ranked online matches are best-of-5.) A round ends when one character is knocked out, regardless of the health of their partner. Tagging is accomplished with a fifth "tag" button. Inactive partners slowly recover any "red" health that they may have received from taking damage while active. Unlike most tag-based fighting games, red health is not lost whenever a character is tagged in normally. rage is a comeback mechanic state that is enabled for the inactive character once the point character has received a certain amount of damage. When enough damage is taken, the partner's life-bar will flash, and tagging them in will allow them to deal more damage for a short while. The damage required to activate Rage is partially dependent on in-story character relationships: for example, Heihachi will receive Rage faster than normal if Kuma is the active character, but will receive it much later than normal if his partner is Jin or Kazuya. Solo characters receive Rage at 50% health, at near-death, and whenever hit with a Tag Assault. By pressing the Tag button while performing a launcher, the player will perform a Tag Combo. The player's inactive character runs in, and the resulting combo will eliminate part of the opponent's red health. Pressing Right Punch and Tag together performs a Tag Throw, which switches characters while eating the opponent's red health. Some pairings have special Tag Throws; their method of activation varies per team. By pressing Tag during a Bound move (or both Punch buttons and Tag to create a generic bound), the player will perform a Tag Assault. The partner will jump in, losing all of their red health in the process, and the player can perform one attack string before control is passed back to the original point character. However, Tag Assault doesn't eliminate red health, and will always give the opponent's partner Rage. The Tag Crash system gives players a way to tag in safely while under pressure. It requires the active character to be grounded and the inactive character to have Rage available. By pressing both Punch buttons and Tag simultaneously, the partner character will dive in from the air. Performing Tag Crash surrenders both Rage and the exiting partner's red health.


This will throw 'A network error caused the viudeo download to fail part-way'
Hover control is not working. You have to click


I'm a big fan of React for front end development because it is component driven, levergaes uni-directional data-flow, and its documentation and support is almost unparalleled. I also enjoy using Redux in combination with React for state management. Ruby on Rails has been my main back end technology because of its ability to scale projects quickly and because it provides a consistent, recognizable framework for other developers.
To me, the symphysis of functionality and aesthetics is the ultimate package. Check out my portfolio below to see examples of how I utilize full-stack development to create a complete user experience.
To me, collaboration embodies the spirit of software engineering. I have now had the honor and pleasure to work on many talented and creative teams, across mulitple departments. At Ritani I work with engineering, design, product, QA, and marketing on a daily basis and I have found that intra and cross-department collaboration not only leads to high quality product, but helps me learn more about core business functionality. Becoming the best version of myself is a daily practice and I am looking to join a team of people who are always seeking to improve.
I haven't always been a developer, but I didn't let that stop me! I sought out mentorships and self taught for a year before I enrolled at Actualize, a four month full-stack development program. After graduation I attended a four month apprenticeship through The Difference Engine, where I got to experience paired-programming, agile development, and code reviews. Now, almost two years later, I continue to emmerce myself in software education. At my current job I recently did research and then a presentaion on GraphQL to help educate others and promote the adoption of this powerful technology.


If you've searched for something, here you can see some related gifs!
Search results for "{{ searchTerm }}"


Annie Yu
Work
About
Resume
Resumes Make Me Sad
is a 3-player game where players take on the anxiety-ridden task of finding work under Corp. Corp.
Interviewees fight to acquire the most desireable traits and make their case to get the job of their dreams(?)!
And, I'm sorry to inform you, the path to victory is much more nonsensical than anticipated.
Welcome to
Corporation Corporation.


public class BleTracker
extends java.lang.Object
BleTrackerService
(e.g. create, start, stop the service).
You can see it as an wrapper class for the BleTrackerService.
At this point is possible to register listeners for getting the found beacons,
getting notified if a beacon is near and getting status information of the service.
Also it is possible to add new RemoteConnection
s pointing to your specified REST endpoint.| Modifier and Type | Field and Description |
|---|---|
private java.util.ArrayList<BeaconNotifier> |
beaconNotifiers |
private static BleTracker |
bleTracker |
private RemoteConnection |
cispaConnection |
private static BleTrackerPreferences |
preferences |
private BleTrackerService |
service |
private java.util.ArrayList<ServiceNotifier> |
serviceNotifiers |
| Constructor and Description |
|---|
BleTracker() |
| Modifier and Type | Method and Description |
|---|---|
void |
addBeaconNotifier(BeaconNotifier beaconNotifier)
Adds a beaconNotifier which get's called if there are beacons near
|
void |
addRemoteConnection(RemoteConnection connection)
Add a custom RESTful API connection
|
void |
addServiceNotifier(ServiceNotifier serviceNotifier)
Adds a serviceNotifier which get's called if the service state changes
|
void |
createBackgroundService()
Creates a background service which operates in the background and gets called from time to time by the system
This causes low battery drain but also the refresh rate is low
Also this will NOT!
|
void |
createForegroundService(android.app.Notification foregroundNotification)
Creates a service which also operates in background but will never go asleep thus your app stays in foreground
This causes huge battery drain but also gives a very good refresh rate
|
RemoteConnection |
getCispaConnection()
Returns the connection to CISPA if sendToCispa=true in constructor
|
static BleTracker |
getInstance() |
static BleTrackerPreferences |
getPreferences()
Gets the specified preferences
|
void |
init(android.app.Activity activity)
Creates the beacon service with default settings
|
void |
init(android.app.Activity activity,
BleTrackerPreferences preferences)
Creates the beacon service with your settings
|
private void |
initCispaConnection() |
boolean |
isRunning()
Indicates if the services is running
|
void |
setActivity(android.app.Activity activity)
Sets the Activity.
|
void |
start(android.app.Activity activity)
Starts the service and asks user to turn on bluetooth and GPS
Service then will start even if bluetooth is turned off and will work after they are turned on later
|
void |
startWithoutChecks()
Tries to start the service even if GPS and bluetooth is not turned on
This in normal case is not the best idea.
|
void |
stop()
Stops the service
|
private static BleTracker bleTracker
private static BleTrackerPreferences preferences
private BleTrackerService service
private final java.util.ArrayList<ServiceNotifier> serviceNotifiers
private java.util.ArrayList<BeaconNotifier> beaconNotifiers
private RemoteConnection cispaConnection
public static BleTracker getInstance()
public void init(android.app.Activity activity, BleTrackerPreferences preferences)
activity
- The application activitypreferences
- The preferences if you want to use your specificpublic void init(android.app.Activity activity)
activity
- The application activityprivate void initCispaConnection()
public static BleTrackerPreferences getPreferences()
public void addBeaconNotifier(BeaconNotifier beaconNotifier)
beaconNotifier
- the callbackpublic void addServiceNotifier(ServiceNotifier serviceNotifier)
serviceNotifier
- public void addRemoteConnection(RemoteConnection connection)
connection
- a remote connection to a RESTful endpointpublic RemoteConnection getCispaConnection()
public void createBackgroundService() throws BleOtherServiceStillRunningException
BleOtherServiceStillRunningException
- if an old service is still running. Stop old service first before creating a new onepublic void createForegroundService(android.app.Notification foregroundNotification) throws BleOtherServiceStillRunningException
foregroundNotification
- this is needed because we need to display a permanent notification if tracking should run as foreground service
You can use ForegroundNotification.parse() for this type of notificationBleOtherServiceStillRunningException
- if an old service is still running. Stop old service first before creating a new onepublic void start(android.app.Activity activity)
activity
- The application activity. Here the message will be displayed to turn on location an bluetoothpublic void startWithoutChecks()
public void stop()
public boolean isRunning()
public void setActivity(android.app.Activity activity)
activity
-


Blog
-
Using WITH and UNION to optimize SQL queries
04:00 PM - 2 August, 2022
-
Building a 3D Renderer From Scratch, Part 2: Drawing Lines
07:45 PM - 24 February, 2020
-
Building a 3D Renderer From Scratch, Part 1: TGA Images
04:30 PM - 19 February, 2020
-
Graphics Programming Notes
04:30 PM - 06 November, 2019
- Every few months I spend about a week diving into graphics programming stuff for fun. The problem: each time I've forgotten so much about it that I have to relearn a lot of what I previously already looked at. While each subsequent time is getting faster and faster, it's still rather annoying. So I've compiled this list of things that I seem to have to remind myself of every time in the hopes that it'll go faster in the future.
-
On God
02:30 AM - 30 July, 2019
- I've spent a lot of time on this one.
-
I Pushed My Feeble Imperative Consciousness to a New Plane of Existence and So Can You
12:30 AM - 15 December, 2018
- The internet is just tubes, our brains are disjoint, consciousness and substance are derived from monadic structures, and infinite break points.
@* - *@
@* On Sports*@
@*
*@
@* *@
@* 11:30 PM - 15 April, 2018*@
@* *@
@* *@
@* - I love sports. But I have a gut feeling that maybe I shouldn't. So I tasked myself with investigating why I feel this way and what I should do about it. Then I wrote it down for you to read! I also dunk on utilitarianism, so get ready for some fun ranting.
*@
@*
*@
@* *@
-
A Brief History and Summary of Graphics Programming
12:30 AM - 09 February, 2018
- In college, nearly every project I did for class had some aspect of 3D graphics. But I always only learned what I needed. This post satisfies my curiosity to learn how it all works without any tunnel vision.
@* - *@
@* On Technology*@
@*
*@
@* *@
@* 8:30 PM - 08 November, 2017*@
@* *@
@* *@
@* - Technological progress is simultaneously the driving force behind modern capitalism, and our only potential salvation from it. So how can we use it correctly? What do we need to change before we can begin work in earnest?
*@
@*
*@
@* *@
@* - *@
@* On Travel*@
@*
*@
@* *@
@* 10:30 PM - 25 October, 2017*@
@* *@
@* *@
@* - The pull towards adventure, excitement, and leisure. Is it worth it? How can I do it in a healthy and ethical way? Are good ethics even possible to achieve? Thoughts on these questions and more!
*@
@*
*@
@* *@


{% extends "base.html" %} {% block styles %} {{ super() }} {% include "_h2_border.html" %} {% endblock %} {% block page_content %}
This video shows you the intro to my scratch project. Do not run these videos in full screen mode because the quality is really bad if you do.
Learn about the different Continents of the world. Click on a continent to get some more information. Try the the mini quiz as well.
Learn about the Wonders of the world, like the Eiffel Tower or Machu Picchu. In the mini quiz, you match the name with the Wonder or Landmark.
Hover over the letters to find the name of the sea. Hover over the fish to find the name of the ocean. Click on a fish/letter to get information. No mini quiz here.
Learn about different animals around the world. Like the Pirahna, the Wolf and the Panda. When you feel like you have finished you can try the drag-and-drop mini quiz.
Hover over a flag to find out the country and captial. No mini quiz here. You don't get information if you click on the flag.


Home
About
Projects
Shoot - Edit - Repeat
A student at Califronia Institue of the Arts who is in the Photo Media Program.


This is an example which shows how text can be hashed into a format which can be displayed as a PNG.
The text is taken from the introduction of Marijn Haverbeke's excellent book, "Eloquent JavaScript"


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Anne Catherine EmmerichWhen Anne Catherine Emmerich was born in rural Germany in 1774, her parents could scarcely have imagined their beautiful little baby would be stirring up trouble for the next 230-plus years.Emmerich was born poor, lived poor and eventually died poor. She worked in various lower-class jobs for the first 28 years of her life, then entered a convent to devote her life to God. The nuns were not amused by young Anne, who gave them headaches with her extreme devotion, poor health and supernatural phenomena. The first two could probably have been overlooked, but the third was problematic. Since childhood, Emmerich was said to have mysterious powers, including clairvoyance, the ability to heal others and frequent visions of divine luminaries, including the Virgin Mary and Jesus, to whom she referred (somewhat creepily) as "my Divine Spouse." Her Divine Spouse had an abusive streak. Emmerich was haunted by visions of sinners being punished in the afterlife and was often afflicted with stigmata (spontaneously occurring wounds corresponding to the wounds of Christ on the cross). Her stigmata included the unauthorized addition of a bleeding wound on her breasts in the shape of the cross. Emmerich also reportedly had an unerring ability to sense the presence of the Holy Eucharist and saintly relics, a skill of arguably limited utility. In short, Emmerich was your run-of-the-mill obscurantist would-be saint, holy in her obscurity and mystical in bent. That began to change in 1813, when she became bedridden and began a more aggressive series of visions. Some of the visions remain mysterious in content, including messages reportedly sent to Pope Pius VII, which may have contained some of her prophecies for the future decline of the papacy, the war of Armageddon and the Apocalypse. All these visions have a certain theatrical flair, but Emmerich is best remembered for one specific series of revelations -- The Dolorous Passion of Our Lord Jesus Christ. Emmerich dictated her lengthy narrative of the last days of Jesus to Klemens Brentano, a prominent German poet starting in 1818. The Dolorous Passion was published fifteen years later, but Emmerich didn't live to see it. She died in 1824, succumbing to her longtime frailty and sadistic abuse at the hands of God (who continued to afflict her with stigmata despite her prayers to be relieved). The Dolorous Passion was a lengthy series of visions, sometimes contradicting the New Testament and even contradicting itself in various places. The text reads like the director's special extended version of the Passion story presented in the biblical Gospels, folding a host of additional details and local color into the original tale. Some of these changes were incidental to the content of the Gospel stories, but some were not. Much of Emmerich's Passion was loosely grounded in historical fact and the geography of Palestine, which was at first seen as evidence of their authenticity given Emmerich's simple upbringing and lack of advanced education. On the other hand, it's quite possible that the extremely well-educated Brentano may have been unable to contain his urge toward poetic license as he dutifully "transcribed" Emmerich's words. (At least one author, working with original German source material, has advanced a compelling argument that Brentano and Emmerich were entangled in a weird and unseemly love affair in which repressed sexual scenes played out at the same time that her divine visions were being received.) Regardless of exactly how the elements came together, The Dolorous Passion is quite memorable in its literary take on the events of Christ's arrest, trial, execution and presumed resurrection. However, it's the unauthorized additions which are really interesting. At the end of the Last Supper, for instance, Emmerich inserts a secret session in which Jesus passes down instructions and hidden teachings to his apostles. The idea of such secret teachings had long been suppressed by the Catholic Chuch in its war against heretics like the Gnostics and the Cathars. Fortunately for the orthodox view, Emmerich's secret revelations served to reinforce Catholic doctrines, including a long sequence in which Jesus expressly authorizes many practices that the Church somehow neglected to implement until centuries later. The Dolorous Passion also depicts Jesus spelling out later Catholic doctrines such as the apostolic succession from Peter and the exclusion of women from the priesthood. In a striking addition to the Gospel narratives, Jesus and his apostles are continually hounded by devils and demons of various stripes, who lurk and skulk and generally stink up the place, paying particular attention to Judas Iscariot. Satan himself is a prominent player throughout the trial and ordeal of Jesus, taunting and tempting and otherwise badgering Christ as he makes his way to the cross. Emmerich's accounts were rife with superstition and anti-Semitism, the former evidenced in a mild obsession with relics, such as Veronica's veil, the wood of the cross and the Holy Grail, which she said had been handed down from Abraham. The anti-Semitic content constituted a major obsession. Although the essential context for Emmerich's viewpoint on the Jews was derived from the Gospels and colored by the contemporary social views of her day, the fact is that The Dolorous Passion has a whole lot to say about Jews, most of it bad. For instance:
The appearance of Jesus, when he passed through the midst of the crowd who were already assembled in the front of the house, was that of a victim led to be sacrificed; his countenance was totally changed and disfigured from ill-usage, and his garments stained and torn; but the sight of his sufferings, far from exciting a feeling of compassion in the hard hearted Jews, simply filled them with disgust, and increased their rage. Pity was, indeed, a feeling unknown in their cruel breasts. The visions dwell on the depredation and cruelty of the Jews against Jesus in some detail. While Emmerich's telling is more lurid than the biblical version, The Dolorous Passion's reputation for being anti-Semitic is somewhat overblown. Or rather, it would be overblown if not for this particular passage: Whenever, during my meditations on the Passion of our Lord, I imagine I hear that frightful cry of the Jews, 'His blood be upon us, and upon our children,' visions of a wonderful and terrible description display before my eyes at the same moment the effect of that solemn curse. I fancy I see a gloomy sky covered with clouds, of the colour of blood, from which issue fiery swords and darts, lowering over the vociferating multitude; and this curse, which they have entailed upon themselves, appears to me to penetrate even to the very marrow of their bones, even to the unborn infants. It's hard to see how this can be read as anything but a broad condemnation of Jews of every generation, through the present day and beyond. Although this is the most explicit expression of full-blown anti-Semitism in The Dolorous Passion, Emmerich's other visions were even more parochial and racist. One of her biographers recorded the following: The soul of the old Jewess Meyr told me on the way that it was true that in former times the Jews, both in our country and elsewhere, had strangled many Christians, principally children, and used their blood for all sort of superstitious and diabolical practices. She had once believed it lawful; but she now knew that it was abominable murder. They still follow such practices in this country and in others more distant; but very secretly, because they are obliged to have commercial intercourse with Christians. To 19th century Catholics the positives seemed to outweigh the negatives, even among those few 19th century Catholics who would have objected to the anti-Semitic content in the first place. Emmerich's body was exhumed a few years after her death, when rumors began to fly that her body had been stolen. The corpse was in good repair and had entirely escaped the worms, which the church considers to be a miracle called "incorruptibility" (except when it happens to Lenin). The cause of sainthood took a big step forward in 1891, when researchers used Emmerich and Brentano's Life of the Virgin Mary to find a house where the Virgin had supposedly lived in Ephesus. The house was reasonably close to the description in the visions, and one year later, Emmerich was named "venerable," the first of three ranks culminating in Catholic sainthood. Unfortunately for the cause, someone must have gone back and re-read that chapter on the Jews. The canonization process was halted in 1928, purportedly because the Church had begun to suspect that Brentano was the primary author of The Dolorous Passion and Emmerich's other works. (The church agreed to reexamine the case in 1979, with the stipulation that any further move toward canonization would be based only on Emmerich's life and not her alleged writings.) Interestingly, the canonization process was halted by the Sacred Congregation of the Holy Office -- aka the Inquisition. Perhaps those secret teachings weren't so orthodox after all. Or maybe the sudden reversal had something to do Emmerich's prophecies that the Church would soon become hopelessly corrupt. All this controversy may have bothered the mainstream church, but it didn't trouble Hollywood star Mel Gibson. Previously best known for portraying such upstanding moral icons as post-Apocalyptic gunslinger "Mad Max," Gibson funded and directed a $50 million vanity project based on Emmerich's alleged writings, the now-infamous splatter spectacular, The Passion of the Christ. Perhaps not coincidentally, Gibson belongs to a fringe Catholic sect that rejected the reforms instituted during the Vatican II council, which perhaps not coincidentally included an official statement absolving the Jews from any and all collective racial responsibility for killing God. The Passion depicted every gore-soaked detail from The Dolorous Passion in Technicolor splendor to a slavering audience of extremely earnest Christians. Many of these Christians ignorantly praised the movie's exact recreation of the Gospels, despite the numerous and significant variations (nearly all of which were derived from The Dolorous Passion). The movie was released in 2004 amid a firestorm of controversy. Many viewers were reduced to devout tears -- or screeching nervous breakdowns -- by the film's relatively extreme violence. "Relatively" because although it managed an R rating, many Passion viewers were conservative Christians who had not been appropriately desensitized to violence by such cinematic classics as Hollywood Chainsaw Hookers and Suspira. The Passion produced many entertaining anecdotes, such as several stories of dramatic conversions by viewers, including a murderer who turned himself in after seeing the movie (then reneged and pleaded "not guilty" when his hearing came around). The movie also provided a rare bright spot in U.S.-Arab relations. The Passion was a big hit in Muslim countries (where Jesus is revered as a prophet), again prompting audience members to tears, such as the young woman in Jordan who proclaimed on exiting the theater, "(It) unmasked the Jews' lies and I hope that everybody, everywhere, turns against the Jews." Charming. Gibson and Emmerich (and maybe Brentano) must be very proud. Full text: The Dolorous Passion of Our Lord Jesus Christ |


How I transfer from a killer to coder.
I am a barbarian, but I am not the usual barbarian, I am the king of all barbarians.
I was meant to have a revenge for my clan but somehow I came to the NYC.
The fact is that I have to get a job so I can survive. The way to have a job with the best chance is through developing software.
Therefore I came to Stevens and enroll in one of the best courses - CS546.


Bad Planetary Combinations in your Birthchart ?
Vaibhav Gautam
july 2020
Hello guys, I know a lot of people think that if you have bad combinations in your chart then no matter what you do, you'll never be able to accomplish your goals in your life and end up in trouble. This thinking is not right as a majority of people have some sort of bad planetary combinations and positions in their Birth Chart. I have seen various people in my life who have performed splendidly in their life despite having some bad combinations.
I am pretty sure that if you're reading this then your life will surely change. Have you heard about the butterfly effect ? In simple words, even a small decision or action you take can have a really deep or massive consequence(s) in the future and if you're reading this then maybe in the future it will have a huge impact on your like. Who knows right ?
To predict the future is not an easy task and trust me no one can actually predict the future with 100 percent accuracy. Our great sages had extraordinary knowledge and they were very learned. In Kali Yuga much of the knowledge that we once had is lost. But still we have managed to learn a little bit of astrology which I believe is enough to make sure that we walk on the right path and reach our destination with ease.
So even if you have bad combinations, don't worry there must be some other good combinations nullifying the bad results. Doing what you love is the key to your success and also praying and making the gods happy isn't a tough task.Even if you don't believe in god (I am certain you do), meditating is always a relaxing and stressbusting activity.
The Mantras!
They always create a positive aura around you and spread positive vibes. So don't worry if you have bad planetary combinations, just work on your flaws and take extra precaution during the Mahadsha aur Antardasha of the planet that is not well placed in your horoscope and worship it's ruling deity. In most of the cases sheer willpower can fix all the bad aspects of your kundli. I wish you success and happiness in your life.


| From |
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| HR Department |
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| This is to inform you that
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has submitted resignation on
.
He is relieved from duties with effect from
after closing of working hours.
|
| Salary as on Last Working Day |
| Basic |
: |
|
Date of Joining |
: |
|
| HRA |
: |
|
Date of
Termination
Resignation
|
: |
|
| Conv. |
: |
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Date of Relieving |
: |
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| Med. |
: |
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Last working day |
: |
|
| Spl. |
: |
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Cheque No |
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| GROSS |
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| 6. Professional Tax |
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|
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|
Print
|


Musk says Tesla's first European production plant will be in Berlin
Tesla Inc's Chief Executive Officer Elon Musk said on Tuesday the electric car maker is going to build Gigafactory 4, a new vehicle factory, in the "Berlin Area", according to a report by automotive news website Electrek.
REUTERS: Tesla Inc Chief Executive Officer Elon Musk said on Tuesday the electric-car maker is going to build a new vehicle factory as well as an engineering and design center in the German capital, Berlin.
He said in an awards ceremony in Germany the factory will be near the new Berlin airport. Musk had said in June last year that Germany is a front runner for its first factory in Europe.
Tesla has an engineering firm in Pruem, Germany, that specializes in automated manufacturing systems for battery-making plants.
In October, Reuters reported that the automaker is aiming to start production for its factory in China amid uncertainties around orders, labor and suppliers.
The automaker reported a profit in its third quarter in late October, surprising investors who doubted about Tesla's profitability and its ability to compete with larger global rivals.
(Reporting by Ayanti Bera in Bengaluru; Editing by Shounak Dasgupta and Arun Koyyur)


Ben Evans
October 22, 2019
Container Image: A self-contained, read-only file(s) used to run application(s)
Container: A running instance of an image
Linux Namespaces for hiding various aspects of host system from container.
Linux cgroups to limit RAM, CPU cores, etc.
When user is trusted: SELinx, AppArmor
When user is untrusted: run container as user
| Pro | Con |
|---|---|
| Light-weight | Linux-only* |
| Fast Startup | Another layer of abstraction |
| Shareable | Additional development complexity |
| Reproducible | Licensed software can be tricky |
GPU-enabled IPython w/TensorFlow on a GPU node:
Saved container for viral-ngs
pipeline:
build
a container imagerun
(default behavior)CMD
or %runscript
exec
a commandPATH
inside containershell
session-s/--shell
inspect
an image-r
to show runscripttype://[registry]/[namespace]/<repo_name>:[repo_tag]
Set before running to add to container:
To change where image files are cached:
# default is ~/.singularity
export SINGULARITY_CACHEDIR=~/scratch60/.singularity
# or
export SINGULARITY_CACHEDIR=/tmp/${USER}/.singularity
Add host directory to the container with -B/--bind
:
/data
To specify DockerHub credentials:
Quick way to determine which files are from image:
Bind GPU drivers properly when CUDA installed inside container:
mpirun
inside container needs more setupI want to run RStudio and Tidyverse.
see: rocker-project.org
Job file
Reverse ssh
tunnel:
Then connect to http://localhost:8787
Not ideal…
/etc/rstudio/rserver.conf
When you have to configure your own
/root
$TMP
or $HOME
CMD
for default runtime behaviorldconfig
at the end of your Dockerfile
Dockerfile
A half-fix for my RStudio issue
FROM ubuntu:bionic
FROM ubuntu@sha256:6d0e0c26489e33f5a6f0020edface2727db9489744ecc9b4f50c7fa671f23c49
Specify a default action.
build
locallyimage ls
REPOSITORY TAG IMAGE ID CREATED SIZE
rocker/rstudio latest 879f3fd2bee9 39 hours ago 1.12GB
ubuntu bionic 93fd78260bd1 13 days ago 86.2MB
image rm
run
locally--rm
to clean up container after it exits--volume
to bind directories to container-e
to set environment variables
-e USERID=$UID
can avoid permission woespush
to cloudprune
uneeded thingsClean up every now and again.
WARNING! This will remove:
- all stopped containers
- all networks not used by at least one container
- all dangling images
- all dangling build cache
Are you sure you want to continue? [y/N]
Install Docker on MacOS, Windows, and Linux
Ubuntu and CentOS Docker Hub pages


The Mexican * * * (out of * * * * )
Directed by Gore Verbinski. Cast: Brad Pitt, Julia Roberts, James Gandolfini, J.K. Simmons, Bob Balaban, Gene Hackman, David Krumholtz, Sherman Augustus, Michael Cerveris, Richard Coca. 2001 - 123 minutes Rated R (for violence, profanity, brief nudity, and gore). Reviewed by Dustin Putman, March 2, 2001.
The on-screen pairing of Hollywood A-listers Brad Pitt and Julia Roberts has been much publicized in the press, as well as the major selling point for "The Mexican," a romantic comedy-action-drama directed by Gore Verbinski (1997's "Mouse Hunt"). Those viewers expecting them to appear in every scene together will be sorely disappointed, as they are a whole country away from each other for at least ninety minutes of its running time. If they take this initial letdown in stride, however, and view the movie for what it is, they will find a quirky, smart gem of a movie that is not only fun to watch, but has quite a few meaningful things to say about life, love, and death.
Jerry Welbach (Brad Pitt) is having a lot of bad luck. A relative simpleton whose strong-willed, long-time girlfriend, Samantha (Julia Roberts), has just broken up with him after discovering he hasn't yet broken off his ties with a powerful crime lord, Jerry is now in Mexico to retrieve a prized, mystical pistol known as "the mexican." Things turn complicated when he witnesses a murder, has his rental car stolen, and gets into more and more high water with the people connected to his snatching the pistol.
Meanwhile, Samantha has hit the road to Las Vegas. While stopping at a shopping mall en route, she is kidnapped by Leroy (James Gandolfini), a sweet-natured hitman who plans to hold her hostage until he gets hold of the gun. At first, Samantha is angered at Jerry, whom she truly, unadulteratedly loves, for getting her into such a mess, but she begins to talk with Leroy, and starts up an offbeat, trusting friendship with him as she aids in helping him to discover his true self.
It is the one-of-a-kind, burgeoning relationship between Samantha and Leroy that forms the heart and soul of "The Mexican," as it gives the movie an amount of depth that it would have otherwise not had. With Jerry off in Mexico having dangerous misadventures of his own, the film alternates between the two star-crossed characters and their eclectic locations. While Jerry's portion is plot-heavy and relatively jokey, Sam and Leroy's steal the whole show, thanks to the bright writing, from a screenplay by J.H. Wyman, and the lovely camaraderie and chemistry that stars Julia Roberts (2000's "Erin Brockovich") and James Gandolfini (TV's "The Sopranos") have together. Their relationship is a strictly platonic one (Sam quickly zeroes in on the fact that Leroy is gay, but has several problems with connecting to others), but the way it builds and strengthens as the story progresses makes for a wonderfully human, good-natured piece of entertainment.
As her Oscar-nominated turn in "Erin Brockovich" confirmed, once and for all, Julia Roberts is not only the biggest actress in the world, but also one of the most assured and talented. Taking on a part that has little in common with most of her previous big-screen ventures, Roberts sparkles as Samantha, a beautiful, ambitious woman who can't help loving Jerry, despite their seemingly never-ending problems. And James Gandolfini is a standout, creating and developing Leroy into one of the most memorable supporting characters in recent years. Leroy's progression in being able to start a relationship with a guy he meets in a coffee shop is understated and realistic, and the fear he has in having people find out his illegal profession is believably palpable. Gandolifini is on target throughout, and there could have, and almost should have, been an entire movie revolving solely around his character and Roberts'.
The Jerry section, while paling in comparison, is still involving enough to work, although the intentionally over-the-top spaghetti western-like music score, by Alan Silvestri, that plays consistently through much of his screen time quickly grows tedious. Brad Pitt (2001's "Snatch") holds up his own end of the picture as the occasionally dimwitted Jerry, and gets to show off his loose comedic skills in a way that he rarely gets to.
Appearing together for the opening five minutes, and not again until the final half-hour, Roberts and Pitt manage to create a romantic chemistry, nonetheless. We truly feel like they are in love with each other (after all, you only argue the way they do in this movie when you love someone this way), even when the Mexican border is keeping them apart.
For all of its strong points, "The Mexican" makes a minor misstep in the final act, with a climax that doesn't seem all that necessary and is needlessly drawn out. The last twenty minutes could have been almost completely cut out, and it would have made little difference, aside from the action not flagging the way it does in this final product. Still, its overlong nature does not tarnish the powerful lasting impressions that "The Mexican" makes on you. It's a fine film, both funny and poignant, violent and biting, charming and purposeful. In other words, yet another completely respectable career choice for both Julia Roberts and Brad Pitt, as well as a star-making one for James Gandolfini.
- Copyright 2001 by Dustin Putman
http://us.imdb.com/ReviewsBy?Dustin+Putman http://www.young-hollywood.com http://www.geocities.com/halloweenfan2k/moviereviewcentral.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


January 2020 - Present
Released March 17, 2021
Programmer - Crimson Ink Games, Team Size 6
Download the game: https://crimson-ink-games-llc.itch.io/the-shadows-that-linger
Can provide code on request
About The Game
Play as a medium named Ilana in this spooky mystery and solve your sister’s murder on behalf of her lingering shadow. With time running out before her restless spirit becomes lost in purgatory forever, converse with your newly acquainted in-laws to gather leads in tense dialogues, explore their picturesque estate, and use your crystal ball to peer into the realm of shadows and discover clues with spiritual connections. After collecting sufficient evidence, accuse whom you believe the murderer is to get one step closer to saving your sister’s soul.
Implemented
- Branching Narrative structure built upon ink Framework
- Notification system for important in-game events
- Scriptable Object based system design
The Shadows That Linger is a very dialog heavy game, so one of the first things that had to be nailed down was how the player interacts with the characters. We could just write our own dialog system, but people have already made great systems before that allow for simple choice based actions. After some research, I landed on the tool ink. Ink works great for us because it has an official Unity plugin so we don’t have to go around using some third-party tool for Unity integration. You could build your whole game using nothing but Ink scripts and some simple sprite changes!
Shadows is more complex than that, so thankfully ink makes it relatively easy to access and modify variables in an ink script so they can react to things the player has found, who they have talked to, or have the game state react based on the player’s conversations. The clues that you find in the game are a large part of what we track in the game partially due to the dialog, so being able to access that info was another thing that had to be figured out. Almost everything in the game that we track is done so using custom Scriptable Objects. Unity’s Scriptable Objects are a great fit, as they give the designers a visual representation of the data we need, are easy to create in the editor, and make getting the data super simple.
A code snippit of the Clue Objects
To make things just a little simpler, I put all of the Clue Scriptable Objects inside of another Scriptable Object whose sole purpose is to hold the Clues after we realized that we need to be able to access multiple (or all) of the clues in dialog and other systems in the game. Scriptable Objects also serialize well, so they are partially used in the game’s automatic save system.
Almost all the Scriptable Objects used in dialog
When it comes to actually showing dialog though, not much magic is happening here. We based our system off of the ink example game, with some modifications based on the variables that need to be tracked in and out of dialog. Overall, I think it looks good and I hope you do too.


Contacts++
A smarter way to add face to your contacts
A smarter way to add face to your contacts
A smarter way to add face to your contacts
This App "Contacts++" is here to help you add new contact in a smarter way, we all need to add face/image to the contact details to make it easier to remember the people, The app get the image automatically by the email from public data available online in gravatar.com Database.
App developed with love in Egypt By Eslam Mahmoud Mozilla representative, you can contact me directly on contact@eslam.me


You might know some numbers are quite bossy, but some numbers are even bossier. A number a is bossier if and only if:
1- The number is a positive integer.
2- It has only 2 factors.
Given a number a, return if a is a bossier number.
Input 1: a = 15
Output 1: false
Explanation 1: 15 is not a bossier number because its factors are 1,3,5,15, the number of factors is 4, therefore return false.
Input 2: a = 37
Output 2: true
Number of Testcases: 16
Specification: Every testcase consists one line, each line has a single number a, output a boolean true/false if a is a bossier number.
Input:
89
16
25
17851
3821823
92199120111
99991
928192776544
7368811
20200901
20030207
40071949
40071950
40071951
40071952
40071953
Time Complexity: O(sqrt(a))
Space Complexity: O(1)
3


--- title: Israel shot 006 date: 2004-01-07T00:00:00.000Z filepathOriginal: photos/IMG0108.jpg filepathThumbnail: photos/IMG0108.thumbnail.jpg filepathPreview: photos/IMG0108.preview.jpg ---
The Desert Survivors. Back: Bowlholder, Lior, Shtern, Raf, Malky, Michal, Yummybuns, Dalia, Jess, Alana. Front: Nir, me, Ofer, Rel, Nimrod, Asher. Very front: Toto, Gabes, Kos.


//carl bot that pushes replies to test lanes on video where //text is superimposed or put if multiple texts at same time


Welcome to the EQD Spin to Win game.
In this game you can spin the wheel to win an EQD prize.
This game was made to promote the EQD token and it pays out 100% of the funds that go into it + a bit extra ;-)
For this reason the fee to spin is fixed to 100 EQD
Good luck!
* Create an account by depositing EQD from your wallet into the game wallet:
GD472ON4HETV466W3WNQMAKDLAGVJBLKFXV4RNPPDAKPYW6FIM36QBQI
It can take up to 10 minutes to process your deposit.
If you don't own Equid see the section below on how to get Equid
* Login to the game by using the publickey from your wallet.
* Spin the wheel to win prizes.
* Request a payout if you wish to withdraw funds to your wallet.
You can purchase Equid on the stellarterm exchange.
The issuing address for EQD is GBLARAQU7TPPVXCEQHFD4RHW3U3GKY5LNVYJIFDH4RTQYKF2CXJPI2L5
The winnings of your last 10 spins are shown here.
| Time | Win |
|---|---|
If you have any questions or need support contact me on<EMAIL_ADDRESS>Like the game? Consider dropping a Stellar donation to the dev on
GA7PSSZDIGORA7MK2QFNDLU3IYWIXOIPQU3NC7YHRWPSH43FFFZGVLG7


20th Annual Durga Puja 2018, Helsinki
Dear friends,
The arrival of autumn tells us that Durga Puja will soon be on its way here and brings to mind the cherished sounds of the dhak and conch. We are pleased to invite you to this auspicious occasion, which marks the victory of Good over Evil. This year we, the Bengalis in Finland, will be celebrating this festival of joy with our family and friends from 19th October to 21st October 2018. In this event, you will be able to experience our rich culture and customs, as colourful as the Finnish autumn.
PROGRAMME:
The schedule for the three days is as follows:
| 19th Oct |
17.00-22.00 |
Decorations, Puja & Dinner |
|---|---|---|
20th Oct |
09.00-14.00 | Puja, Anjali, Prasad & Cooking competition and Lunch |
| 15.30-16.30 | Children’s Sit & Draw** | |
| 17.00-17.45 | Puja, Aarati & Anjali | |
| 18.00-20.00 | Cultural Program | |
| 20.00-21.00 | Dinner | |
21st Oct |
09.00-14.00 | Puja, Anjali, Prasad & Lunch |
| 14.00-18.00 | Children's Sit & Draw** and games, Cultural program & other activities |
|
| 18.00-20.00 | Puja, Aarati, Bishorjon, Shidur Khela & Dinner |
REGISTRATION:
Please confirm your participation by Saturday, 13th October 2018 to<EMAIL_ADDRESS>along with payment confirmation. Due to limited space we can only accept the registration of 130 guests on a first-come, first-served basis.
Season Pass for 3 days: 30€/Adult
Day Pass for one full day only: 15€/Adult
Half Day pass: 10€/Adult
Children below 5 yrs are free.
50% discount for students without KELA benefits and (7-17 years). Free for under 7. No discounts available for other passes.
Account Details:
Account Holder: Raj Kumar Pan
Account No: FI20 1309 3500 1514 10
Mention in Message: “Durga Puja 2018 & number of attendees”
For clarifications, please contact by email or call Raj Kumar Pan +358 40 7729533 or Shantimoy Chakraborty
+358 45 2099949.
Also, remember to express your creativity by submitting a work for the Pujo magazine Srijan, for more details check out our Facebook page.
VENUE:
Asukastalo Kulkuri, Rastilanpolku 1, 00980 Helsinki
(near Rastila metro station)
With regards,
Puja Committee
Durga Puja Helsinki


National Exotic Cars is by far the most significant car lover place of the decade. — New York Times
The Lamborghini Miura, produced from 1966–1973, is often said to be the first supercar. By the 1970s and 1980s the term was in regular use, if not precisely defined. One interpretation up until the 1990s was to use it for mid-engine two-seat cars with at least eight cylinders (but typically a V12 engine), a power output of at least 400 bhp (298 kW) and a top speed of at least 180 mph (290 km/h). Other interpretations state that "it must be very fast, with sporting handling to match", "it should be sleek and eye-catching" and its price should be "one in a rarefied atmosphere of its own" or regard exclusivity (i.e. limited production volumes) as an important characteristic. If you’re interested in starting a National Exotic Car in your local community, please contact us.
Our History
National Exotic Car began in 1938 when our founder, William Dozer, was fired from his job for taking a siesta during work hours at a Baltimore factory. William realized that siestas are a fundamental human right, so he organized a strike at the factory. The strike was a success. After the successful strike, William Dozer started National Exotic Car with the goal of implementing similar policies across the United States. Today National Exotic Car operates out of Washington, D.C. with local chapters in all 50 states, advocating for nice cars in all spheres of life.