Frustrating hours spent on cooking, irregularity by maids, expensive food from online delivery services and lack of homely and hygienic food. So we asked ourselves how to get over these issues so that we can focus on our hobbies and family time without having to think a lot about our daily meals.
So we started GerryEats, a startup striving to autopilot your lunch and dinner, so that it hardly takes a few minutes of your day to have healthy nutritious food at the same price point. With the facility of a subscription service and the option of choosing among various food items, we will try to make your meals as diverse and homely as possible.
Coming from the family of farmers, he is the master of spices and food ingredients we haven’t heard the name of. No wonder he is one of our head chefs.
One of our other head chefs, his passion has always been in the area of cooking after he learnt his art from his mother. When he is not busy in the kitchen, he can be found tending to his young plants in his garden.
The youngest member of our team, he keeps cracking silly jokes to keep the kitchen’s atmosphere jovial. When not chopping vegetables, he can be found at a corner playing PUBG.
He makes as many rotis in a day as Ronaldo can score goals in one season. He lives, breathes and sleeps football. When not in the kitchen, he is seen changing his wallpapers from Neymar to Messi to Suarez.
The cricket fanatic of the team, he can go onto lengths to debate who is better of the two - Dhoni or Kohli. And if you pass him a plate of chicken biryani, he might ask you for a plate of daal chawal instead. #daalchawallife
One of our delivery partners, he actively follows the recent TikTok trends and often tries a few of them secretly. A huge Arijit Singh fan, you would be frequently meeting him getting you your daily fix.
He is our other delivery partner with his ever-friendly smile. He is a TV series and movie buff, following the recent releases ardently. So for any suggestion on which movie to watch next, you have him for some really good advice.


This page will send HTTP requests to the "/books" route
of the Kitura sample server.
The server will then process the
incoming request to return or change the global "Books" array.
This is a demonstration of Codable routing in Kitura.
View the code
Send an HTTP GET request to "/books" to receive an array of books
Add a book by sending an HTTP POST request to "/books"
Search for a book by sending an HTTP GET request using the name as query parameters to "/books"
Empty the "books" dictionary by sending an HTTP DELETE request to "/books"


|
libhybrid
A library for discretized Hybrid Dynamical Systems
|
This library implements an hybrid system in the form:
\begin{align} \dot{t}(\tau) = & 1 & \text{for } (t, j, x, u) \in C \\ \dot{j}(\tau) = & 0 & \\ \dot{x}(\tau) = & f(t, j, x, u, p) & \\ \end{align}
\begin{align} t^+(\tau) = & t & \text{for } (t, j, x, u) \in D \\ j^+(\tau) = & j + 1 & \\ x^+(\tau) = & g(t, j, x, u, p) & \\ \end{align}
\begin{align} y = & h(x, u, p) \end{align}
where:
The flow map is discretized with a Runge Kutta 4 step. For the evolution of the system, both \( t \) and \( j \) are limited by horizons.


{%extends "registration/base.html"%} {% load bootstrap4 %} {% block content %}
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Package modele.game
Class Game
java.lang.Object
java.util.Observable
modele.game.Game
- All Implemented Interfaces:
java.lang.Runnable
public class Game
extends java.util.Observable
implements java.lang.Runnable
-
Field Summary
Fields Modifier and Type Field Description private boolean
closeGameRequested
private CollisionManager
collisionManager
protected int
dynamicScore
static int
EATEN_GHOST_UPDATE_INTERVAL
static int
EXTRA_LIFE_THRESHOLD
static int
FRAME_DURATION
static int
FRIGHTENED_DURATION
static int
FRIGHTENED_GHOST_UPDATE_INTERVAL
private GameState
gameState
static int
GHOST_UPDATE_INTERVAL
private Grid
grid
private java.util.List<Score>
highscores
private static Game
instance
private boolean
isGameFinished
private boolean
isGameStarted
protected int
lastLevelScore
private int
level
protected int
levelScore
protected int
nbPlayer
private long
nbUpdates
static int
PLAYER_UPDATE_INTERVAL
static int
RESTART_DELAY
private int
scoreToSave
static int
START_LIVES
protected int
totalScore
static int
UPDATE_PER_FRAME
private long
whenToRestart
private java.util.concurrent.ExecutorService
worker
-
Constructor Summary
Constructors Modifier Constructor Description private
Game()
-
Method Summary
Modifier and Type Method Description void
addHighscore(Score score)
Add a new Highscore to the current highscoresprivate boolean
allGumEaten()
Return whether or not the player has eaten every GUM and SUPER_GUMboolean
areGhostEaten()
Return whether or not one of the ghost is in EATEN Stateboolean
areGhostFrightened()
Return whether or not one of the ghost is in FRIGHTENED Stateboolean
canStart()
Return whether or not the game can startprivate long
gameLogic()
Compute a Tick of the game (different from the drawn frames)float
getAnimationPercent(MoveableEntity entity)
Get the advancement between 2 updates of an entity Used to calculate inter-update animationsMovement
getDirection(MoveableEntity entity)
Return the current direction of a MoveableEntityint
getDynamicScoreEventValue()
Return the score got from Eating a Fruit or a Ghost during the last updatejava.util.Set<MoveableEntity>
getEntities()
Return a set of all MoveableEntityGameState
getGameState()
Return the current GameStateEntityGhost
getGhost(GhostName name)
Return a MoveableEntity with a specific namejava.util.List<Score>
getHighscores()
Return the list of all highscoresstatic Game
getInstance()
Get the current instance of the Editorint
getLevel()
Return the current levelint
getLives()
Get the number of lives of the playerEntityPlayer
getPlayer()
Get the player MoveableEntityjava.awt.Point
getPosition(MoveableEntity entity)
Return the position of a specific MoveableEntityint
getScoreToSave()
Get the score to save to the Highscore databaseint
getSizeX()
Return the size of the map along the x-axisint
getSizeY()
Return the size of the map along the y-axisStaticEntity
getTileType(java.awt.Point pos)
Return the StaticEntity at a certain positionStaticEntity
getTileType(Movement dir, java.awt.Point pos)
Return the StaticEntity at a certain position moved by a dirint
getTotalScore()
Return the total score got since the start of the gameboolean
hasEatenFruit()
Return whether or not the player has eaten a fruit since the last Movementboolean
hasEatenGhost()
Return whether or not the player has eaten a Ghost since the last Movementboolean
hasEatenGum()
Notify the entity that it has eaten a GUM since last Movement Useful for managing the soundboolean
hasExtraLife()
Return whether or not the entity has received an extra life since last Movement Useful for managing the soundboolean
hasPlayerDied()
Return whether or not the player has died since the last Movementboolean
isGameFinished()
Return whether or not the game is finishedboolean
isGameStarted()
Return whether or not the game has startedboolean
isPlayerDead()
Return whether or not the player is deadvoid
requestClose()
Notify the Game that it need to close itself after the next updatevoid
resetGhosts()
Reset every Ghosts and put them at their starting positionvoid
resetPlayer()
Reset the player and put him at his starting positionvoid
run()
void
runLater(java.lang.Runnable runnable)
Add a new action to be executed by a separated Threadvoid
setGameState(GameState gameState)
Set the current GameState and update the relevant variablesvoid
setNbPlayer(int nbPlayer)
Set the number of player of the gamevoid
setNextPlayerAction(Movement action, int id)
Set the player's next actionboolean
startGame()
Initialize every Entity and start the game
-
Field Details
-
GHOST_UPDATE_INTERVAL
public static final int GHOST_UPDATE_INTERVAL- See Also:
- Constant Field Values
-
FRIGHTENED_GHOST_UPDATE_INTERVAL
public static final int FRIGHTENED_GHOST_UPDATE_INTERVAL- See Also:
- Constant Field Values
-
EATEN_GHOST_UPDATE_INTERVAL
public static final int EATEN_GHOST_UPDATE_INTERVAL- See Also:
- Constant Field Values
-
PLAYER_UPDATE_INTERVAL
public static final int PLAYER_UPDATE_INTERVAL- See Also:
- Constant Field Values
-
FRAME_DURATION
public static final int FRAME_DURATION- See Also:
- Constant Field Values
-
UPDATE_PER_FRAME
public static final int UPDATE_PER_FRAME- See Also:
- Constant Field Values
-
RESTART_DELAY
public static final int RESTART_DELAY- See Also:
- Constant Field Values
-
FRIGHTENED_DURATION
public static final int FRIGHTENED_DURATION- See Also:
- Constant Field Values
-
EXTRA_LIFE_THRESHOLD
public static final int EXTRA_LIFE_THRESHOLD- See Also:
- Constant Field Values
-
START_LIVES
public static final int START_LIVES- See Also:
- Constant Field Values
-
instance
-
grid
-
worker
private java.util.concurrent.ExecutorService worker -
isGameFinished
private boolean isGameFinished -
isGameStarted
private boolean isGameStarted -
totalScore
protected int totalScore -
scoreToSave
private int scoreToSave -
level
private int level -
levelScore
protected int levelScore -
lastLevelScore
protected int lastLevelScore -
dynamicScore
protected int dynamicScore -
nbPlayer
protected int nbPlayer -
whenToRestart
private long whenToRestart -
closeGameRequested
private boolean closeGameRequested -
nbUpdates
private long nbUpdates -
collisionManager
-
gameState
-
highscores
-
-
Constructor Details
-
Game
private Game()
-
-
Method Details
-
getInstance
Get the current instance of the Editor- Returns:
- the current Instance of Editor
-
runLater
public void runLater(java.lang.Runnable runnable)Add a new action to be executed by a separated Thread- Parameters:
runnable
- the action to perform as soon as possible
-
run
public void run()- Specified by:
run
in interfacejava.lang.Runnable
-
gameLogic
private long gameLogic()Compute a Tick of the game (different from the drawn frames)- Returns:
- the duration of the Tick
-
startGame
public boolean startGame()Initialize every Entity and start the game- Returns:
- has the game started successfully
-
getGameState
Return the current GameState- Returns:
- the current GameState
-
setGameState
Set the current GameState and update the relevant variables- Parameters:
gameState
- the new GameState
-
getHighscores
Return the list of all highscores- Returns:
- a list of all highscores
-
getScoreToSave
public int getScoreToSave()Get the score to save to the Highscore database- Returns:
- the current score
-
setNbPlayer
public void setNbPlayer(int nbPlayer)Set the number of player of the game- Parameters:
nbPlayer
- the requested number of player
-
getEntities
Return a set of all MoveableEntity- Returns:
- a set of all MoveableEntity
-
setNextPlayerAction
Set the player's next action- Parameters:
action
- the requested actionid
- the id of the player (0 = Player, 1 = Player controlled Ghost)
-
getAnimationPercent
Get the advancement between 2 updates of an entity Used to calculate inter-update animations- Parameters:
entity
- the entity to get the advancement from- Returns:
- the advancement between 2 update of the entity normalized between 0 and 1
-
getDirection
Return the current direction of a MoveableEntity- Parameters:
entity
- the entity to get the direction from- Returns:
- the entity's current direction
-
isGameFinished
public boolean isGameFinished()Return whether or not the game is finished- Returns:
- is the game started
-
isGameStarted
public boolean isGameStarted()Return whether or not the game has started- Returns:
- has the game started
-
canStart
public boolean canStart()Return whether or not the game can start- Returns:
- can the game start
-
isPlayerDead
public boolean isPlayerDead()Return whether or not the player is dead- Returns:
- is the player dead
-
allGumEaten
private boolean allGumEaten()Return whether or not the player has eaten every GUM and SUPER_GUM- Returns:
- has the player eaten all GUM and SUPER_GUM
-
requestClose
public void requestClose()Notify the Game that it need to close itself after the next update -
getDynamicScoreEventValue
public int getDynamicScoreEventValue()Return the score got from Eating a Fruit or a Ghost during the last update- Returns:
- a negative score if the player has eaten a Fruit, a positive one if the player as eaten a Ghost, 0 otherwise
-
getLives
public int getLives()Get the number of lives of the player- Returns:
- the number of lives of the player
-
getPosition
Return the position of a specific MoveableEntity- Parameters:
entity
- the entity to find- Returns:
- the entity's position
-
getPlayer
Get the player MoveableEntity- Returns:
- the player, null if not found
-
getGhost
Return a MoveableEntity with a specific name- Parameters:
name
- the name of the entity to find- Returns:
- the Entity, null if not found
-
getSizeX
public int getSizeX()Return the size of the map along the x-axis- Returns:
- the size of the map along the x-axis
-
getSizeY
public int getSizeY()Return the size of the map along the y-axis- Returns:
- the size of the map along the y-axis
-
getTileType
Return the StaticEntity at a certain position- Parameters:
pos
- the position to check- Returns:
- the StaticEntity at pos
-
getTileType
Return the StaticEntity at a certain position moved by a dir- Parameters:
dir
- the dir to movepos
- the position to test- Returns:
- the StaticEntity at pos + dir
-
getTotalScore
public int getTotalScore()Return the total score got since the start of the game- Returns:
- the total score
-
resetPlayer
public void resetPlayer()Reset the player and put him at his starting position -
resetGhosts
public void resetGhosts()Reset every Ghosts and put them at their starting position -
getLevel
public int getLevel()Return the current level- Returns:
- the current level
-
hasEatenGhost
public boolean hasEatenGhost()Return whether or not the player has eaten a Ghost since the last Movement- Returns:
- has the player eaten a Ghost since last Movement
-
hasEatenFruit
public boolean hasEatenFruit()Return whether or not the player has eaten a fruit since the last Movement- Returns:
- has the player received an extra life since last Movement
-
hasPlayerDied
public boolean hasPlayerDied()Return whether or not the player has died since the last Movement- Returns:
- has the player died since last Movement
-
hasExtraLife
public boolean hasExtraLife()Return whether or not the entity has received an extra life since last Movement Useful for managing the sound- Returns:
- has the entity has received an extra life since last Movement
-
hasEatenGum
public boolean hasEatenGum()Notify the entity that it has eaten a GUM since last Movement Useful for managing the sound- Returns:
- whether or not the entity has eaten a GUM since last Movement
-
areGhostFrightened
public boolean areGhostFrightened()Return whether or not one of the ghost is in FRIGHTENED State- Returns:
- Is one of the ghost in FRIGHTENED State
-
areGhostEaten
public boolean areGhostEaten()Return whether or not one of the ghost is in EATEN State- Returns:
- Is one of the ghost in EATEN State
-
addHighscore
Add a new Highscore to the current highscores- Parameters:
score
- the score to add
-


On Android 4, single pressing the textarea should produce a cursor. Long-pressing a word should bring up the double arrow indicator for selection. It should be possible to move the indicators.
Tapping on a word with a squiggly red underline should bring up the spelling suggestion box.


404 Page Not Found
*Waves hand* This is not the page you're looking for.
Sorry, we've misplaced that URL or it's pointing to something that doesn't exist. Please head back home to try finding it again.
--- layout: page title: "404 Page Not Found" permalink: 404.html navbar: false sitemap: ignore ---
Sorry, we've misplaced that URL or it's pointing to something that doesn't exist. Please head back home to try finding it again.


Ghost of Adventurer:
Do you have something to tell a ghost who is neither alive nor dead?
"I came to listen to you."


The following is an example of using the HTML5 output tag with both an onforminput event added to it as well as a oninput tag added to it's form. Back to the User Agent Man oninput article.
output
onforminput
oninput
Enter in a value below. The output field will tell you which event(s) were fired as a result. It is best not to have both onforminput and oninput events on the same page (the former is deprecated anyways).


VI.4 Building Development Physical Improvements
Improvements – Building Development (VI.4.)
Design
Drawings- Proposed improvements designed by building and landscape architects.
Construction Drawings –
Improvements drafted, reviewed, and approved by engineers.
Design-Bid-Build Model:
- Contractors bid on the contract based on the proposed scope of work, and then
- Perform the construction necessary to complete the improvements.
Design-Build Model:
- Used for ‘fast track” projects.
- Best if architect, engineers, and contractors have history of working together.
- Developer must exert cost controls throughout.
Landscape Improvements may be bid separately with a different architect and contractor.
Different architects and contractors are used for:
- Core & shell
- Commercial interiors, or
- Other tenant improvements.


TERMS & CONDITIONS
Welcome to Camport
We reserve the right to add, delete or modify any of these Terms and Conditions without prior written notice at any time
Payment
We accept the following payment method:
1) Paypal (HK dollars only, please pay for your item within 7 days)
2) Bank transfer (HK dollars only, please note that the bank charges of HK$60 is NOT inculded for all oversea buyers)
Shipping & Handling
We will ship out item(s) within 2-7 business days(excluding holidays) after the full payment is settled.
All orders are shipped via Hong Kong Post.
We do not ship to P.O. box address and multiple addresses per order.
All items will be shipped to buyer's Paypal address ONLY!!! Please make sure it is accurate.
We are NOT responsible for wrong or undeliverable address.
Buyers can select:
1) registered airmail
If select wordwide through registered airmail the delivery time will takes around 15-20 Business days
(except Sunday & public holidays).
It may takes longer due to strict Custom Inspection and shipping destination.
2) EMS (Express Mail Service)
EMS will takes around 3-7 Business days (except Sunday & public holidays).
It may takes longer due to strict Custom Inspection and shipping destination.
3) Local pick up at our shop.
Insurance is optional but strongly recommended for postal damage and lost protection. Please kindly indicated before completing the order.
Please note that buyers are responsibale for all import taxes, duties and charges which are NOT included.
Return Policy
We guarantee all our items are in good conditions before shipment.
Returns or exchanges are permitted within 14 days of the item ship date.
If there is a factory's defect, the Company will repair the damage for you or send you a replacement but we are not responsible for the postage.
All items must return in brand new condition with all the original packing. Refund policy is not applied in this situation.
All sales items, filters and cleaning items are NOT return, exchange and refundable!!!
Shipping charges and the insurance are NON-refundable
Buyers are responsible for the return shipping cost and a 15% restocking fee.
By Order only and Backorders
For those by order only and out of stock items, simply leave a remark during your order.
We will advise the estimated delivery date upon order confirmation. The item would be shipped to you as soon as it is ready.
Once you place your order which means you understand and AGREE with all of the terms and conditions!!!
Enquiry & Contact
Office hours are 09:00 - 18:00 Mon to Fri.
Closed on Sat, Sun and Public Holiday
If there is any questions please feel free to ask.
We will reply you ASAP within our office hours.


Sprite Map Animation with Canvas
The Canvas element is not supported in this browser.
Start
Stop
Back to Home Page
Proceed to Sprite Animation Modify
Proceed to Sprite Animation Create


Andrew Muñoz
Sr. Geophysicist at Ensign Natural Resources
I am an experienced Geophysicist who has evaluated seismic for multiple unconventional resource plays across the US. I specialize in seismic data conditioning, inversion, interpretation, and multivariate statistical analysis for unconventional resource exploration and development.
Back


Calculates centrality indices additional to the 'igraph' package centrality functions.
| Version: | 1.0.0 |
| Depends: | igraph (≥ 0.7.1), Matrix (≥ 1.1-4) |
| Suggests: | expm (≥ 0.99-1.1), linkcomm (≥ 1.0-11) |
| Published: | 2017-07-15 |
| Author: | Mahdi Jalili |
| Maintainer: | Mahdi Jalili <m_jalili at farabi.tums.ac.ir> |
| BugReports: | http://www.centiserver.org/?q1=contact |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://www.centiserver.org/ |
| NeedsCompilation: | no |
| CRAN checks: | centiserve results |
| Reference manual: | centiserve.pdf |
| Package source: | centiserve_1.0.0.tar.gz |
| Windows binaries: | r-devel: centiserve_1.0.0.zip, r-release: centiserve_1.0.0.zip, r-oldrel: centiserve_1.0.0.zip |
| OS X binaries: | r-release: centiserve_1.0.0.tgz, r-oldrel: centiserve_1.0.0.tgz |
| Reverse imports: | CINNA |
Please use the canonical form https://CRAN.R-project.org/package=centiserve to link to this page.


Court adjourns trial of Port Harcourt ‘serial killer’
by Agency ReportA Nigerian court on Monday adjourned the trial of a suspected serial killer accused of strangling 10 women to death in ritual-style murders after drugging them at hotels.
Gracious David West, 26, in October admitted to nine of the killings in the city of Port Harcourt after the bodies of his alleged victims were found with a white cloth wrapped around their necks and waist.
The murders sparked outrage and prompted women to take to the streets of Port Harcourt, the heart of Nigeria’s oil-rich south, to demand better police protection.
A judge suspended the trial to Thursday after prosecutors said they needed more time to prepare because they had only received the case file from the police last week.
West appeared in court in handcuffs, wearing a green prison uniform and a plastic bracelet from an evangelical church, an AFP journalist said.
Prosecutor Zacchaeus Adango said that the police dossier also contained evidence against a second suspect called Nimi Thankgod, who should appear at the next hearing.
Port Harcourt and the surrounding region has one of the highest crime rates in Nigeria.
It is rife with so-called cults, criminal gangs that emerged from university campuses to become organised crime groups and frequently engage in blood rituals and oaths.
Police have said West was a confessed cult member and released a video of him on Twitter confessing to the crimes after his arrest in September.
(AFP)


A wee experiment from March 2023, using GPT 4 to create poetry. Yes, I let GPT choose the content, write the poem and do a lot of the presentation. I did provide a long prompt to bound the piece, however.
View here - Watch till the end!I created the text for Annie Dorsen's 2017 theater piece The Great Outdoors (in collaboration with Marcel Schwittlick).
This work involved building a system to harvest text from recent comments on the internet, measure the textual entropy of that text, and select it out in various ways to fit the aesthetics of the piece. Developing the algorithm collaboratively with Annie Dorsen was a truly fascinating and wonderful experience. Working at this level in theater was another awesome treat for me. I wrote the project up as a talk for a machine learning meetup, the slides of which are below.
View slides from the talkOver some years I have collaborated with Jeff Donaldson, one of the early protagonists of the Glitch-Art movement and creator of the Glitchaus fashion brand on his data-knits project. Amongst other things, I created a tool that he can use to take any binary and prepare it for physical projection into woven or knit textile form. Jeff used the program to prepare work for his Bauhaus collection as well as other pieces.
Check out @glitchaus on twitter.


--- layout: post status: publish published: true title: Why not GPRS!? author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 723 wordpress_url: http://leaskh.wordpress.com/2005/07/14/why-not-gprs date: '2005-07-14 14:35:52 +0800' date_gmt: '2005-07-14 14:35:52 +0800' categories: - Life tags: [] comments: [] ---


Hello 👋🏻, I'm currently working at productboard as a Product Designer. I focus on understanding user needs and turning them into the right products and features.
I love thinking through concepts and strategies, talking to people and prototyping to discover new possibilities.
Get in touch, follow me on Twitter, connect on Linkedin or read some of my thoughts on Medium.


Single-Pass Stereo rendering is a feature for PC and Playstation 4 based VR apps. It renders both eye images at the same time into one packed Render Texture, meaning that the whole Scene is only rendered once, and CPU processing time is significantly reduced. Without this feature, Unity renders the Scene twice: first to render the left-eye image, and then again for the right-eye image.
The comparison images below show the difference between normal VR rendering and Single-Pass Stereo rendering.
Normal VR rendering
Single-Pass Stereo VR rendering
To enable this feature, open PlayerSettings (menu: Edit > Project Settings > Player). In PlayerSettings, navigate to Other Settings, ensure the Virtual Reality Supported checkbox is ticked, then tick the Single-Pass Stereo Rendering checkbox underneath it.
Unity’s built-in rendering features and Standard Assets are all compatible with this feature. However, custom-built Shaders and Shaders downloaded from the Asset Store may need to be modified (for example, screen space coordinates might need to be scaled and offset to access the appropriate half of the packed Render Texture).
Existing helper functions in UnityCG.cginc support Single-Pass Stereo rendering transparently.
UnityCG.cginc also contains the following helper functions to assist with authoring stereoscopic Shaders:
| Property | Function |
|---|---|
| UnityStereoScreenSpaceUVAdjust(uv, sb) |
Parameters: uv - UV texture coordinates. Either a float2 for a standard UV or a float4 for a packed pair of two UVs. sb - A float4 containing a 2D scale and 2D bias to be applied to the UV, with scale in xy and bias in zw. Description: Returns the result of applying the scale and bias in sb to the texture coordinates in uv. This only occurs when UNITY_SINGLE_PASS_STEREO is defined, otherwise the texture coordinates are returned unmodified. This is often used to apply a per-eye scale and bias only when in Single-Pass Stereo rendering mode. |
| UnityStereoTransformScreenSpaceTex(uv) |
Parameters: uv - UV texture coordinates. Either a float2 for a standard UV or a float4 for a packed pair of two UVs. Description: Returns the result of applying the current eye’s scale and bias to the texture coordinates in uv. This only occurs when UNITY_SINGLE_PASS_STEREO is defined, otherwise the texture coordinates are returned unaltered. |
| UnityStereoClamp(uv, sb) |
Parameters: uv - UV texture coordinates. Either a float2 for a standard UV or a float4 for a packed pair of two UVs. sb - A float4 containing a 2D scale and 2D bias to be applied to the UV, with scale in xy and bias in zw. Description: Returns the uv clamped in the x value by the width and bias provided by sb. This only occurs when UNITY_SINGLE_PASS_STEREO is defined, otherwise the texture coordinates are returned unmodified. This is often used to apply a per-eye clamping in Single-Pass Stereo rendering mode to avoid color bleeding between eyes. |
Additionally, the constant unity_StereoEyeIndex
is exposed in Shaders, so eye-dependent calculations can be performed. The value of unity_StereoEyeIndex
is 0 for rendering of the left eye, and 1 for rendering of the right eye.
Here’s an example from UnityCG.cginc, demonstrating how unity_StereoEyeIndex
is used to modify screen space coordinates:
float2 TransformStereoScreenSpaceTex(float2 uv, float w)
{
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
return uv.xy * scaleOffset.xy + scaleOffset.zw * w;
}
You should not have to modify Shaders in most cases. However, there are situations in which you need to sample a monoscopic Texture as a source for Single-Pass Stereo rendering. For example, if you are creating a full-screen film grain or noise effect, the source image should be the same for both eyes, rather than packed into a stereoscopic image. In such situations, use ComputeNonStereoScreenPos() in place of ComputeScreenPos() to calculate locations from the full source Texture.
When using Single-Pass Stereo rendering, post-processing effects require some extra attention. Each post-processing effect runs once on the packed Render Texture (which contains both the left-eye and right-eye images), but all draw commands that run during the post-processing are applied twice: once to the left-eye half of the destination Render Texture, and once to the right-eye half.
Post-processing effects do not automatically detect Single-Pass Stereo rendering, so you need to adjust any reads of packed Stereo Render Textures so that they only read from the correct side for the eye being rendered. There are two ways to do this depending on how your post-processing effect is being rendered:
Graphics.Blit()
Mesh-based drawing
See below for more information on these methods.
Without these adjustments, each draw command reads the whole of the source Render Texture (containing both the left- and right-eye views), and outputs the entire image pair to both the left-eye and right-eye side of the output Render Texture, resulting in incorrect duplication of the source image in each eye.
The reason this happens is that each post-processing effect is either drawn using Graphics.Blit
or by drawing a full-screen polygon with a Texture map. Both methods reference the entire output of the previous post-processing effect in the chain. When they are used to refer to an area in a packed Stereo Render Texture, they reference the whole packed Render Texture instead of just the relevant half of it.
Post-processing effects rendered with Blit()
do not automatically reference the correct part of packed stereo Render Textures. By default, they refer to the entire Texture. This incorrectly stretches the post-processing effect across both eyes.
For Single-Pass Stereo rendering using Blit()
, Texture samplers in Shaders have an additional automatically-calculated variable used to refer to the correct half of a packed stereo Render Texture, depending on the eye being drawn. The variable contains scale and offset values that allow you to transform your target coordinates to the correct location.
To access this variable, declare a half4
in your Shader with the same name as your sampler, and add the suffix _ST
. See below for a code example of this. To adjust UV coordinates, pass in your _ST
variable to scaleAndOffset
and use UnityStereoScreenSpaceUVAdjust(uv, scaleAndOffset)
. This function compiles to nothing in non-Single-Pass Stereo builds, meaning that shaders modified to support this mode are still compatible with non-Single-Pass Stereo builds.
The following example code demonstrates fragment shader code that has been changed to support Single-Pass Stereo rendering.
Without stereo rendering:
uniform sampler2D _MainTex;
fixed4 frag (v2f_img i) : SV_Target
{
fixed4 myTex = tex2D(_MainTex, i.uv);
...
}
With stereo rendering:
uniform sampler2D _MainTex;
half4 _MainTex_ST;
fixed4 frag (v2f_img i) : SV_Target
{
fixed4 myTex = tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST));
...
}
Post-processing effects rendered using Meshes (for example, by drawing a quadrilateral in immediate mode using the low level graphics API) also need to adjust the UV coordinates on the target Texture based on which eye is being rendered. To adjust your coordinates in these circumstances, use UnityStereoTransformScreenSpaceTex(uv)
. This function adjusts correctly for packed stereo Render Textures in Single-Pass Stereo rendering mode, and automatically compiles for non-packed Render Textures if Single-Pass Stereo rendering mode is disabled. However, if you intend to use a Shader both for packed stereo Render Textures and non-packed Render Textures in the same mode, you need to have two separate Shaders.
Screen space effects are visual effects that are drawn over a pre-rendered image. Examples of screen space effects include screen-space ambient occlusion, depth of field, and bloom.
For example, imagine a screen space effect that requires an image to be drawn over the screen (perhaps you are drawing some kind of dirt spattered on the screen). Instead of applying the effect over the entire output display, which would stretch the dirt image across both eyes, you need to apply it twice: once for each eye. In cases like this, you need to convert from using texture coordinates that reference the whole packed Render Texture, to coordinates that reference each eye.
The following code examples show a Surface Shader that repeats an input Texture (called _Detail) 8 x 6 times across the output image. In the second example, the destination coordinates are transformed in Single-Pass Stereo mode to refer to the part of the output Texture that represents the eye currently being rendered.
Example 1: Detail Texture with no Single-Pass Stereo support
void surf(Input IN, inout SurfaceOutput o) {
o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb;
float2 screenUV = IN.screenPos.xy / IN.screenPos.w;
screenUV *= float2(8,6);
o.Albedo *= tex2D(_Detail, screenUV).rgb * 2;
}
Example 2: Detail Texture with Single-Pass Stereo support
void surf(Input IN, inout SurfaceOutput o) {
o.Albedo = tex2D(_MainTex, IN.uv_MainTex).rgb;
float2 screenUV = IN.screenPos.xy / IN.screenPos.w;
#if UNITY_SINGLE_PASS_STEREO
// If Single-Pass Stereo mode is active, transform the
// coordinates to get the correct output UV for the current eye.
float4 scaleOffset = unity_StereoScaleOffset[unity_StereoEyeIndex];
screenUV = (screenUV - scaleOffset.zw) / scaleOffset.xy;
#endif
screenUV *= float2(8,6);
o.Albedo *= tex2D(_Detail, screenUV).rgb * 2;
}


When I want to search for events in Windows Event Log, I can usually make do with searching / filtering through the Event Viewer. For instance, to see all 4624 events (successful logon), I can fill the UI filter dialog like this:
- Event Logs: Security
- Event IDs: 4624
But sometimes I need higher granularity. That's when XPath comes in.
What is XPath
Xpath is a method for selecting specific XML nodes from an XML document.
Given a list of books in XML, one can select the third book, the book with the most pages or the book with the author "David" with a single, human-readable XPath statement.
Usage in Windows Event Log
Since Windows NT6 (Vista / Server 2008), events are saved in XML format.
If we'll take a look in event 16384:
The general message (Successfully scheduled Software Protection service for re-start at {0}. Reason: {1}.
) is saved in an external resource file, but the specifics (the replacement strings) are saved in the event.
They can be viewed in a friendly view (Details/Friendly
) or in their raw XML form (Details/XML
):
Also available are the general event details (computer name, event ID, time generated), under the "System" Node:
Not only can you filter events using XPath on the event's XML node, this is how the UI is actually filtering.
If we make up some sort of filter:
And switch to the XML
view:
we can see our selections reflected in the XPath statement contained in the Select
element.
Note (EventID=4624)
for filtering by event ID, for example.
Using XPath Filtering
To filter events using XPath, you need:
- Basic XPath skills
- A sample event to examine its structure
- A way to filter
Basic XPath skills
- You can learn basic queries on the w3c site: https://www.w3schools.com/xml/xpath_syntax.asp
- More about XPath: http://www.whoishostingthis.com/resources/xpath/
- Windows Event Log XPath filtering uses a subset of XPath 1.0 with some serious limitations, which can be found here: http://msdn.microsoft.com/en-us/library/dd996910(VS.85).aspx#limitations
- You can always use the UI to build a filter, then switch to the XML view and see how it's represented in XPath.
A sample event
When searching for specific fields within a certain event (e.g. 4624 where Process ID
is 0x2b0
), it's always good to find a sample event, switch to Details
and see how it's built. In my example, I can see the
field I need is EventData/ProcessId
:
And I can deduce that the XPath expression I need should be something like:
Event[
System[
EventID=4624
] and
EventData[
Data[@Name="ProcessId"]="0x2b0"
]
]
A Way to Filter
After you got the XPath query, you need to choose the right tool to run the query on.
You can use:
- UI (
EventVwr
)
To use your XPath query in EventVwr, choose one of these two options, switch to theXML
card, enableEdit query manually
and... edit the query.- Filter
Use theFilter current log
button to get a one-time filter. Useful when you don't need to save the query for later - Custom View
Create a new custom view if you intend to reuse the query. Note that it's saved on the computer running the event viewer, not on the computer being queried.
- Filter
-
Cmd
-
Wevtutil
This tool is useful when managing event logs in general, but it also can be used to query for events. The usage is:wevtutil qe LogName /q:"XpathQuery"
For more info, run:
wevtutil qe /?
-
-
PowerShell
-
Get-WinEvent
This Cmdlet has 3 options for filtering. Choose one:FilterXml
- Accepts a full XML (as seen in the event viewer UI)FilterXPath
- Accepts just the XPath queryFilterHashtable
- Accepts a hashtable of field IDs and values. I find it kind of confusing and buggy, so I avoid it.
For example, to view the top 5 events matching our query (ID 4624 and "Process ID" is "0x2b0") on computer "comp", you can try:
Get-WinEvent -ComputerName 'Comp' -LogName 'Security' -FilterXPath 'Event[System[EventID=4624] and EventData[Data[@Name="ProcessId"]="0x2b0"]]' -MaxEvents 5
-
Pointers
- You can't specify both Channel ("Event Logs") and Provider ("Event Sources"). In any case, if you have the provider, the channel is redundant.
- Specifying the Channel in the XPath query (like
Event[System[Channel="Security"]]
) doesn't seem to work. The UI also avoids it in its generated queries. - When querying for events using PowerShell, you might get empty messages. The useful event details are still there! For example, you can use
ToXml()
on the event objects to get the XML format. - General event properties (like
TimeGenerated
andLevel
) can be quite different than how they look in the UI. Check the friendly/XML view or the UI-generated XPath Query. -
The event-specific properties are contained in "Data" elements. To search for named properties, use something like:
Event[EventData[Data[@Name="PropertyName"]="RequiredValue"]]
To search for that value in any property (kind of like searching for the value in the entire message), use:
Event[EventData[Data="RequiredValue"]]
-
To search for two fields, use something like:
Event[ EventData[ Data[@Name="PropA"]="ValueA" and Data[@Name="PropB"]="ValueB" ]]
To Sum Up
It may look harder than normal filtering at first, but the resulting queries can be much more granular and effective than UI-based filtering.


|
Standard Reference Data Program |
Data Gateway |
Chemistry WebBook |
Go To: Top, Constants of diatomic molecules, References, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Data compiled by: J.E. Bartmess
CH- + H+ =
| Quantity | Value | Units | Method | Reference | Comment |
|---|---|---|---|---|---|
| ΔrH° | 1618.4 ± 1.3 | kJ/mol | D-EA | Kasdan, Herbst, et al., 1975 | gas phase |
| Quantity | Value | Units | Method | Reference | Comment |
| ΔrG° | 1589.9 ± 1.7 | kJ/mol | H-TS | Kasdan, Herbst, et al., 1975 | gas phase |
Go To: Top, Gas phase ion energetics data, References, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Data compiled by: K.P. Huber and G. Herzberg
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| a 1Δ | (6828) | (3000) | (1.10) 1 | 6815 2 | ||||||||
| Kasdan, Herbst, et al., 1975 | ||||||||||||
| X 3Σ- | 0 | (3025) | (1.089) 1 |
| 1 | Indirectly from a Franck-Condon analysis. |
| 2 | T0,from the photodetachment spectrum of CH-. |
| 3 | From D00(CH) and the electron affinities of CH [=I.P.(CH-) and C (1.268 eV). |
| 4 | From laser photoelectron spectrometry of CH- Kasdan, Herbst, et al., 1975. A theoretical value by Cade, 1967 is 1.61 ± 0.3 eV. |
Go To: Top, Gas phase ion energetics data, Constants of diatomic molecules, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Kasdan, Herbst, et al., 1975
Kasdan, A.; Herbst, E.; Lineberger, W.C.,
Laser photoelectron spectrometry of CH2-,
Chem. Phys. Lett., 1975, 31, 78. [all data]
Cade, 1967
Cade, P.E.,
The electron affinities of the diatomic hydrides CH, NH, SiH and PH,
Proc. Phys. Soc. London, 1967, 91, 842. [all data]
Go To: Top, Gas phase ion energetics data, Constants of diatomic molecules, References
| ΔrG° | Free energy of reaction at standard conditions |
| ΔrH° | Enthalpy of reaction at standard conditions |
Copyright for NIST Standard Reference Data is governed by the Standard Reference Data Act.
|
Standard Reference Data Program |
Data Gateway |
Chemistry WebBook |
If you have comments or questions about this site, please contact us.


public class CharacterState extends Observable<Response> implements java.io.Serializable
| Modifier and Type | Field and Description |
|---|---|
static int[] |
FRENZY_VALUE_BAR |
static int[] |
NORMAL_VALUE_BAR |
| Constructor and Description |
|---|
CharacterState() |
CharacterState(int deaths,
int[] valueBar,
java.util.List<PlayerColor> damageBar,
java.util.Map<PlayerColor,java.lang.Integer> markerBar,
java.util.Map<AmmoColor,java.lang.Integer> ammoBag,
java.util.List<Weapon> weaponBag,
java.util.List<PowerUp> powerUpBag,
Tile tile,
java.lang.Integer score,
java.lang.Boolean connected,
java.lang.Boolean firstSpawn,
PlayerColor color) |
CharacterState(PlayerColor color) |
| Modifier and Type | Method and Description |
|---|---|
void |
addAmmo(java.util.Map<AmmoColor,java.lang.Integer> ammoToAdd)
The addAmmo method adds a certain amount of new ammo to the ammoBag;
it keeps an ammo color's max value to 3.
|
void |
addDamage(PlayerColor playerColor,
java.lang.Integer amount,
Game game)
This method add damages on the damage bar.
|
void |
addMarker(PlayerColor playerColor,
java.lang.Integer amount)
This method allow the user to set markers on the character.
|
void |
addPowerUp(PowerUp powerUp)
This method allow the user to add a power up card to player's power up bag.
|
void |
addWeapon(Weapon weapon)
This method allow the user to add a weapon in the player's weapon bag.
|
void |
consumeAmmo(java.util.Map<AmmoColor,java.lang.Integer> ammoToConsume,
Game game)
The consumeAmmo method consumes a certain amount of ammo from the ammoBag;
it keeps an ammo color's max value to 0.
|
java.util.Map<AmmoColor,java.lang.Integer> |
getAmmoBag()
This method returns the player's ammoBag.
|
PlayerColor |
getColor()
Getter method for the color attribute.
|
java.util.List<PlayerColor> |
getDamageBar()
Getter method for the damageBar attribute.
|
int |
getDeaths()
Getter method for the deaths attribute.
|
int |
getMarker(PlayerColor playerColor) |
java.util.Map<PlayerColor,java.lang.Integer> |
getMarkerBar() |
java.util.List<CompositeAction> |
getPossibleActions(boolean isFrenzy)
The getPossibleActions method returns the list of actions that a player can perform according to their damage bar
and the mode of the game(normal or frenzy).
|
java.util.List<PowerUp> |
getPowerUpBag()
Getter method for the powerUpBag attribute.
|
java.lang.Integer |
getScore()
Getter method for the score attribute.
|
Tile |
getTile()
Getter method for the tile attribute.
|
int[] |
getValueBar()
Getter method for the valueBar attribute.
|
java.util.List<Weapon> |
getWeaponBag()
Getter method for the weaponBag attributes.
|
java.util.Map<AmmoColor,java.lang.Integer> |
initAmmoBag()
This method initializes the ammoBag by creating a new instance and setting the values of all keys to 0.
|
java.util.Map<PlayerColor,java.lang.Integer> |
initMarkerBar()
Add every color to the a new marker bar an set the value to zero.
|
boolean |
isBeforeFrenzyActivator()
Getter method for the beforeFrenzyActivator.
|
boolean |
isConnected()
Getter method for the connected attribute.
|
boolean |
isDead()
This method allows the caller to know if the player is dead.
|
boolean |
isFirstSpawn()
Getter method for the firstSpawn attribute.
|
int |
powerUpCount(AmmoColor color)
Counts the power ups of the selected color.
|
void |
removePowerUp(PowerUp powerUp)
This method allow the user to remove a power up card to the player's power up bag.
|
void |
removeWeapon(Weapon weapon)
This method allow the user to remove a weapon from the weapon bag.
|
void |
resetDamageBar()
Clear all damages on the damae bar.
|
void |
resetMarkerBar()
Resets all key's values to 0.
|
void |
resetMarkerBar(PlayerColor playerColor)
Resets all the markers of one color passed as argument.
|
void |
setAmmoBag(java.util.Map<AmmoColor,java.lang.Integer> ammoBag)
This method sets a new reference for the ammoBag.
|
void |
setBeforeFrenzyActivator(boolean beforeFrenzyActivator)
Setter method for the beforeFrenzyActivator.
|
void |
setConnected(boolean connected)
Setter method for the connected attribute.
|
void |
setDamageBar(java.util.List<PlayerColor> damageBar)
Setter method for the damageBar attribute.
|
void |
setDeaths(int deaths)
Setter method for the deaths attribute.
|
void |
setFirstSpawn(boolean firstSpawn)
Setter method for the firstSpawn attribute.
|
void |
setMarkerBar(java.util.Map<PlayerColor,java.lang.Integer> markerBar)
Setter for the markerBar attribute.
|
void |
setPowerUpBag(java.util.List<PowerUp> powerUpBag)
Setter method for the powerUpBag attribute.
|
void |
setScore(java.lang.Integer score)
Setter method for the score attribute
|
void |
setTile(Tile tile)
Set the actual player position to the tile passed as argument
|
void |
setValueBar(int[] valueBar)
Setter method for the valueBar attribute.
|
void |
setWeaponBag(java.util.List<Weapon> weaponBag)
Setter method for the weaponBag attribute.
|
void |
swapValueBar(boolean isFrenzy)
The swapValueBar method swaps out the current value bar of the player with the correct one according to
the game mode.
|
void |
updateScore(PlayerDeath message,
PlayerColor playerColor)
This method parses a player death and updates the player score accordingly.
|
deregister, notify, register
public static final int[] NORMAL_VALUE_BAR
public static final int[] FRENZY_VALUE_BAR
public CharacterState()
public CharacterState(PlayerColor color)
public CharacterState(int deaths, int[] valueBar, java.util.List<PlayerColor> damageBar, java.util.Map<PlayerColor,java.lang.Integer> markerBar, java.util.Map<AmmoColor,java.lang.Integer> ammoBag, java.util.List<Weapon> weaponBag, java.util.List<PowerUp> powerUpBag, Tile tile, java.lang.Integer score, java.lang.Boolean connected, java.lang.Boolean firstSpawn, PlayerColor color)
damageBar
- markerBar
- ammoBag
- weaponBag
- powerUpBag
- tile
- score
- public java.util.List<CompositeAction> getPossibleActions(boolean isFrenzy)
isFrenzy
- is a boolean that indicates the game mode.public void swapValueBar(boolean isFrenzy)
isFrenzy
- is a boolean that indicates the game mode.public java.util.List<PlayerColor> getDamageBar()
public void setDamageBar(java.util.List<PlayerColor> damageBar)
damageBar
- damage counter on this character statepublic void addDamage(PlayerColor playerColor, java.lang.Integer amount, Game game)
playerColor
- color of the damages to addamount
- number of damages to addgame
- the game the player is playingpublic void resetDamageBar()
public java.util.Map<PlayerColor,java.lang.Integer> initMarkerBar()
public java.util.Map<PlayerColor,java.lang.Integer> getMarkerBar()
public void setMarkerBar(java.util.Map<PlayerColor,java.lang.Integer> markerBar)
markerBar
- the new value of the field markerBardpublic void addMarker(PlayerColor playerColor, java.lang.Integer amount)
playerColor
- color of the markeramount
- number of markerspublic void resetMarkerBar(PlayerColor playerColor)
playerColor
- color of the marker that needs to be set to zeropublic int getMarker(PlayerColor playerColor)
public void resetMarkerBar()
public java.util.Map<AmmoColor,java.lang.Integer> initAmmoBag()
public java.util.Map<AmmoColor,java.lang.Integer> getAmmoBag()
public void setAmmoBag(java.util.Map<AmmoColor,java.lang.Integer> ammoBag)
ammoBag
- is the new ammoBagpublic void addAmmo(java.util.Map<AmmoColor,java.lang.Integer> ammoToAdd)
ammoToAdd
- is a map containing the amount of each ammo color to add to the player's ammoBagpublic void consumeAmmo(java.util.Map<AmmoColor,java.lang.Integer> ammoToConsume, Game game)
ammoToConsume
- is a map containing the amount of each ammo color to consume from the player's ammoBagpublic Tile getTile()
public void setTile(Tile tile)
tile
- player position to be setpublic java.lang.Integer getScore()
public void setScore(java.lang.Integer score)
score
- number you want to set as scorepublic void updateScore(PlayerDeath message, PlayerColor playerColor)
message
- contains the data to update the player scoreplayerColor
- must match the color of this playerpublic java.util.List<Weapon> getWeaponBag()
public void addWeapon(Weapon weapon)
weapon
- weapon to add to the weapon bagpublic void removeWeapon(Weapon weapon)
weapon
- weapon to remove from the weapon bagpublic void setWeaponBag(java.util.List<Weapon> weaponBag)
weaponBag
- reference to the object that will be set as weaponBagpublic java.util.List<PowerUp> getPowerUpBag()
public void addPowerUp(PowerUp powerUp)
powerUp
- power up that will be added to the player's power up bagpublic void removePowerUp(PowerUp powerUp)
powerUp
- power up that will be removed from the player's power up bagpublic void setPowerUpBag(java.util.List<PowerUp> powerUpBag)
powerUpBag
- reference to the object that will be set as powerUpBagpublic int[] getValueBar()
public void setValueBar(int[] valueBar)
valueBar
- reference to the array that will be set as valueBar for the playerpublic int getDeaths()
public void setDeaths(int deaths)
deaths
- set the number of times the player have been killedpublic boolean isConnected()
public void setConnected(boolean connected)
connected
- the connected attribute will be set to this valuepublic void setBeforeFrenzyActivator(boolean beforeFrenzyActivator)
beforeFrenzyActivator
- the setBeforeFrenzy attribute will be set to this valuepublic boolean isBeforeFrenzyActivator()
public boolean isFirstSpawn()
public void setFirstSpawn(boolean firstSpawn)
firstSpawn
- the firstSpawn attribute will be set to this valepublic boolean isDead()
public PlayerColor getColor()
public int powerUpCount(AmmoColor color)
color
- the color of the power ups to count


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Driver Information
Start/Stop Shifts
Total Mileage Refund: ${{existingTimesheet.totalMileageRefund | number: 2}}
Total daily work time: {{existingTimesheet.dailyWorkTimeMins}}mins
Total daily Overtime: {{existingTimesheet.dailyOvertimeMins | isAbs}}mins - tabs highlighted
On mobile or table, please move the table horizontally to see the rest of the columns.
| Shift # | Start | Stop | Miles Driven | Notes | Delete | Save Shift |
|---|---|---|---|---|---|---|
|
{{$index + 1}} |
{{shift.startTimeMeridian}} | {{shift.endTimeMeridian}} | {{shift.milesPerShift}} | {{shift.note}} |
Mileage refund: ${{shift.mileageRefund | number: 3}} Shift duration: {{shift.timeDiffMins}}mins |
{{warningMsg}}


:: com :: sun :: star :: form ::
|
| interface XFormsSupplier |
|
- Description
- provides the access to a collection of forms.
|
| Methods' Summary |
| getForms |
accesses the forms.
|
| Methods' Details |
getForms
- Description
- accesses the forms.
- Example
- StarBASIC
REM ***** BASIC *****
Sub createColorSelectionBox
' create a new shape
xShape = thisComponent.createInstance( "com.sun.star.drawing.ControlShape" )
Dim aPos as new com.sun.star.awt.Point
aPos.X = 200
aPos.Y = 100
xShape.Position = aPos
Erase aPos
Dim aSize as new com.sun.star.awt.Size
aSize.Width = 2500
aSize.Height = 5000
xShape.Size = aSize
Erase aSize
' create a combo box model
xControlModel = thisComponent.createInstance( "com.sun.star.form.component.ComboBox" )
xControlModel.Name = "ColorSelection"
xControlModel.Text = "red"
' marry the shape and the model
xShape.Control = xControlModel
if ( 0 = thisComponent.DrawPage.Forms.getCount() ) Then
xForm = thisComponent.createInstance( "com.sun.star.form.component.DataForm" )
xForm.Name = "SampleForm"
thisComponent.DrawPage.Forms.insertByIndex( 0, xForm )
End If
' insert the control model into the first form of the forms collection of the
' draw page of the document
thisComponent.DrawPage.Forms.getByIndex(0).insertByIndex( 0, xControlModel )
thisComponent.DrawPage.add( xShape )
End Sub
- Returns
- the container of all the top-level forms belonging to the component.
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


new InputManager()
Represents an object capable of handling user input from a chat source, coming from an Adapter instance.
- Source:
Methods
doesTextDirectlyMentionBot(data) → {Boolean}
Checks if a given directly mentions the bot. This is, if the mention appears before the content itself.
Parameters:
| Name | Type | Description |
|---|---|---|
data |
String | Text to be checked. |
- Source:
Returns:
Whether the text directly mentions the bot.
- Type
- Boolean
doesTextMentionBot(data) → {Boolean}
Checks if an incoming text mentions the bot in any part of the text.
Parameters:
| Name | Type | Description |
|---|---|---|
data |
String | Text to be checked. |
- Source:
Returns:
Whether the text mentions the bot.
- Type
- Boolean
escapeRegex(regex) → {String}
Escapes a given string to be compatible with a regular expression, ensuring that its contents does not conflicts with the expression it will be injected into.
Parameters:
| Name | Type | Description |
|---|---|---|
regex |
String | String to be escaped. |
- Source:
Returns:
String properly escaped to be injected into a regular expression.
- Type
- String
process(envelope) → {undefined}
Processes an incoming envelope, and checks if it matches an existing context, or satisfies an regular expression defined by a module. If one of those conditions is satisfied, the associated function or promise is resolved, and the envelope is voided. If a module handler is called, it may reset the Envelope's void state, forcing it to be tested against other modules.
Parameters:
| Name | Type | Description |
|---|---|---|
envelope |
Envelope | Envelope to be tested |
- Source:
Returns:
Nothing.
- Type
- undefined
purgeComparatorsForModuleNamed(name) → {undefined}
Removes all comparators of a given module
Parameters:
| Name | Type | Description |
|---|---|---|
name |
String | Name of the module to have its comprators removed |
- Since:
- 2.0
- Source:
Returns:
Nothing
- Type
- undefined
registerInputHandler(regex, callback) → {Bot}
Registers a listener to every message, including ones that does not mentions this bot.
Parameters:
| Name | Type | Description |
|---|---|---|
regex |
RegExp | Regex to be tested against every incoming message |
callback |
function | Callback to be executed whenever a message matches the provided regex. |
- Source:
Returns:
This Bot instance
- Type
- Bot
registerMentionInputHandler(regex, callback) → {InputManager}
Sets a listener to a given regex whenever this bot is mentioned
Parameters:
| Name | Type | Description |
|---|---|---|
regex |
RegExp | Regex to be tested |
callback |
function | Callback to be executed whenever a received message matches the provided Regex |
- Source:
Returns:
This manager instance.
- Type
- InputManager
resumeComparatorsForModuleNamed(name) → {undefined}
Resumes a set of comparators of a given module
Parameters:
| Name | Type | Description |
|---|---|---|
name |
String | Name of the module to be resumed |
- Since:
- 2.0
- Source:
Returns:
Nothing
- Type
- undefined
suspendComparatorsForModuleNamed(name) → {undefined}
Suspends a set of comparators of a given module
Parameters:
| Name | Type | Description |
|---|---|---|
name |
String | Name of the module to be suspended |
- Since:
- 2.0
- Source:
Returns:
Nothing
- Type
- undefined


Web Crypto: encrypt/decrypt
This page shows the use of the encrypt()
and decrypt()
functions of the Web Crypto API. It contains four separate examples, one for each encryption algorithm supported:
- "RSA-OAEP"
- "AES-CTR"
- "AES-CBC"
- "AES-GCM"
Each example has five components:
- A text box containing a message to encrypt.
- A representation of the ciphertext.
- A box that will contain the decrypted ciphertext.
- An "Encrypt" button: this encrypts the text box contents, displays part of the ciphertext, and stores the complete ciphertext.
- A "Decrypt" button: this decrypts the ciphertext and writes the result into the "Decrypted" box.
Try it:
- Press "Encrypt". The ciphertext should appear.
- Press "Decrypt". The decrypted text should appear, and match the original message.
- Edit the text box contents.
- Press "Encrypt" again. A different ciphertext should appear.
- Press "Decrypt" again. The new text box contents should appear next to "Decrypted:".
RSA-OAEP
Ciphertext:
Decrypted:
AES-CTR
Ciphertext:
Decrypted:
AES-CBC
Ciphertext:
Decrypted:
AES-GCM
Ciphertext:
Decrypted:


Notice here that our bar chart is horizontal instead of vertical. This is entirely an aesthetic choice - we can do horizontal or vertical bars for any chart. You should do whichever looks better or fits better in your document. Here, we used horizontal bars so that we could fit the percent values on each section of the bar.
in-context


It is already installed. If you ever want a "fresh" install, you can do this (but really don't need to for this tutorial):
# Hint: You don't need to do this!
# This is just an tip for the future.
brew install python
It is already installed, but you need some extras
sudo apt-get update && sudo apt-get upgrade
sudo apt-get install python-dev
sudo apt-get install python-pip
Virtualenv helps to keep each environment for each project clearly separated
# On OSX,
# On Ubuntu you did this in an
# earlier slide already
sudo easy_install pip
sudo pip install virtualenv
sudo pip install virtualenvwrapper
echo "export WORKON_HOME=~/Envs" >> ~/.bash_profile
echo "source /usr/local/bin/virtualenvwrapper.sh" >> ~/.bash_profile
echo "export WORKON_HOME=~/Envs" >> ~/.bashrc
echo "source /usr/local/bin/virtualenvwrapper.sh" >> ~/.bashrc


Colleges and Universities - Romania
(C)Copyright 1995,1996 Christina DeMello. Reproduction and distribution are
permissible for non-profit purposes only, but no changes are to be
made to this document without the author's written consent.
Please send additions, corrections, and comments to<EMAIL_ADDRESS>Please
give me a few days to respond as I no longer have a
direct net connection at work every day. Also, this list may be
updated more quickly than I can respond personally to email.
Last modified: Thu Jul 11 20:53:17 1996
- Al.I.Cuza Iasi University of Iasi
- Babes-Bolyai University of Cluj
- Politehnica University of Bucharest
- Polytechnical University of Bucharest
- Technical University of Cluj
- Technical University of Iasi
- Technical University of Targu Mures
- Technical University of Timisoara
- University of Craiova
- University of Galati
- West University of Timisoara
Return to Top Level
<EMAIL_ADDRESS><EMAIL_ADDRESS>Last updated:
Mon Jul 15 00:42:29 PDT 1996


Trump impeachment hearing interrupted by protester
The US Judiciary Committee is to vote soon on two or more charges of abuse of power, bribery and obstruction against US President Donald Trump.
A protester has disrupted the opening of impeachment hearings into US President Donald Trump.
Judiciary Committee chairman Jerrold Nadler was interrupted by a protester shouting “we voted for Donald Trump” as the panel opened.
The protester was escorted from the House of Representatives hearing room by police.
Mr Nadler pressed ahead with opening remarks saying: “President Trump put himself before country.”
The committee is to vote soon, possibly this week, on two or more charges of abuse of power, bribery and obstruction against the Republican president.
Democrats say Mr Trump’s push to have Ukraine investigate rival Joe Biden while at the same time withholding US military aid contradicted US policy and benefited Russia.
The top Republican on the panel, representative Doug Collins, derided the hearing as a “sham” and said Democrats are racing to jam impeachment through on a “clock and a calendar” ahead of the 2020 presidential election.
Mr Collins said: “For anyone not to think this was not a baked deal is not being honest with themselves. They can’t get over the fact that Donald Trump is the president of the United States and they don’t have a candidate that can beat him.”
The hearing sets off a pivotal week as Democrats march towards a full House vote expected by Christmas.
Mr Nadler said the case against Mr Trump is clear after “multiple officials testified that the president’s demand for an investigation into his rivals was a part of his personal, political agenda, and not related to the foreign policy objectives of the United States”.
He said: “The integrity of our next election is at stake.”
Mr Trump spent the weekend tweeting about the proceedings. He and and his allies acknowledge he is likely to be impeached in the Democratic-controlled House but they also expect acquittal next year in the Senate, where Republicans have a majority.
Mr Trump’s team is turning attention elsewhere, including Monday’s release of a long-awaited US Justice Department report into the 2016 Russia investigation.
“Impeachment Hearing Hoax,” Mr Trump tweeted on Sunday.
In advance of the hearing, Mr Nadler sent a letter to the White House officially forwarding the House Intelligence Committee’s report, along with additional evidence supporting impeachment. It also invited White House officials to review sensitive materials in a classified setting.
The White House is refusing to participate in the process it calls a sham, and Mr Collins asked to postpone the hearing, criticising Democrats for moving too swiftly.


|
Telebot
4.7.0
Library for Telegram bot API
|
Upon receiving a message with this object, Telegram clients will remove the current custom keyboard and display the default letter-keyboard. By default, custom keyboards are displayed until a new keyboard is sent by a bot. An exception is made for one-time keyboards that are hidden immediately after the user presses a button (see telebot_reply_keyboard_markup_t). More...
#include <telebot-types.h>
Public Attributes | |
| bool | remove_keyboard |
| bool | selective |
Upon receiving a message with this object, Telegram clients will remove the current custom keyboard and display the default letter-keyboard. By default, custom keyboards are displayed until a new keyboard is sent by a bot. An exception is made for one-time keyboards that are hidden immediately after the user presses a button (see telebot_reply_keyboard_markup_t).
| bool telebot_reply_keyboard_remove::remove_keyboard |
Requests clients to remove the custom keyboard (user will not be able to summon this keyboard; if you want to hide the keyboard from sight but keep it accessible, use one_time_keyboard in ReplyKeyboardMarkup)
| bool telebot_reply_keyboard_remove::selective |
Optional. Use this parameter if you want to remove the keyboard for specific users only. Targets: 1) users that are in the text of the Message object; 2) if the bot's message is a reply (has reply_to_message_id), sender of the original message.


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PETITIONER: M.C. MEHTA Vs. RESPONDENT: UNION OF INDIA & ORS. DATE OF JUDGMENT: 10/05/1996 BENCH: KULDIP SINGH (J) BENCH: KULDIP SINGH (J) VENKATASWAMI K. (J) CITATION: 1996 AIR 1977 JT 1996 (5) 372 1996 SCALE (4)422 ACT: HEADNOTE: JUDGMENT:
O R D E R Mr. M.C. Mehta - environmentalist lawyer - has filed this public interest petition under Article 32 of the Constitution of India seeking a direction to the Haryana Pollution Control Board (the Board) to control the Pollution caused by the stone crushers, pulverisers and mine operators in the Faridabad - Balabgarh area. We are in the process of monitoring the petition. The core question which we propose to deal with in this order is whether - to preserve environment and control pollution - the mining operations should be stopped within the radius of five kilometers (km) from the tourist resorts of Badkal lake and Surajkund in the State of Haryana.
This Court by the order dated November 20, 1995 directed the Board to inspect and ascertain the impact of mining operations on the ecologically sensitive area of Badkal lake and Surajkund. The inspection was done by a team of the Board comprising of Dr. B. Sengupta, Senior Scientist, Shri Lalit Kapoor, Senior Environmental Engineer, Shri R.C. Kataria, Environmental Engineer and Dr. J. Moitra, Scientist 'B'. The inspection report of the Board was placed before this Court along with an affidavit filed by Dr. S.P. Chakrabarti, Member Secretary of the Board. In the affidavit, regarding the mining activities, it is stated as under:
"For the purpose of mining, explosives are being used for rock blasting. Because of unscientific mining operation, overburden materials (top soil and murum remain) were observed to be lying haphazardly. Deep mining for extracting silica sand lumps is causing ecological disaster as these mines lie unreclaimed and abandoned. As a matter of fact mining site reveals total lack of environmental planning"
The report contains the following recommendations regarding the mining activities in the area:
"Mining At present, manual as well as semi- mechanised mining of hard stone, weathered soft stone and coarse sand in 33 mining area leased by the State Government of Haryana is operative. Explosives are used for rock blasting.
Recommendations
1) Environmental Management Plan (EMP) shall be prepared by mine lease holders for their mines and actual mining operation made operative after obtaining approval from the State Department of Environment or Haryana State Pollution Control Board. The Environmental Management Plan (EMP) should be implemented following a time-bound action plan. Land reclamation and afforestation programmes shall also be included in the EMP and must be implemented strictly by the implementing authorities.
2) Mining activities should be stopped within a radius of 5 km from Badkhal Lake and Suraj Kund (tourist place).
3) At present mining activities are going on without obtaining consent as required under the Air (Prevention & Control of Pollution) Act, 1981, from the Haryana State Pollution Control Board. Mine lease holders shall take appropriate steps to obtain consent from the State Pollution Control Board failing which the State Pollution Board shall take necessary action in this regard.
4) The mine owners should adhere strictly to Mine Safety Plan and install all necessary devices.
5) The overburden along with top soil should be properly preserved for use at the time of reclamation of abandoned mine.
6) Use of explosives in the mines should be regulated as per the Explosive Act and after obtaining approval from the Competent Authorities."
This Court on March 21, 1996 noticed the statement of Mr, Gopal Subramaniam, learned counsel appearing for the State of Haryana in the following words:-
"Mr. Gopal Subramaniam states that the mining work has stopped within the radius of 5 kms of Badkhal Lake and Suraj Kund. We appreciate the gesture of Haryana Government. Mr. Subramaniam states that the steps to provide green belt in that area are also in progress. He shall place on record the positive steps which are in the contemplation."
Mr. Shanti Bhushan, Mr. G.L. Sanghi & Mr. R.S. Suri learned counsel appearing for the mine operators vehemently contended before this Court on March 29, 1996 that the mining operations were closed without affording any opportunity to the lessees of the mines. After hearing learned counsel, this Court passed the following order:
"There is no order by this Court directing the closure of the mines. Mr. Shanti Bhushan, however, states that in view of the observations made by this Court in the earlier orders, the Haryana Government has closed the mines in the area. The main contention raised is that without hearing the mine owners and without giving them any opportunity, the mines have been closed. Needless to say that action regarding closure of the mines have been taken on the basis of the report submitted by the Central Pollution Control Board. Be that as it may, we give opportunity to these mine-owners to present their case before this Court."
The mining operations within the radius of 5 kms from Badkal lake and Surajkund were stopped by the Haryana Government on the basis of the recommendation made by the Board. The mine operators through their learned counsel raised serious objection to the recommendation of the Board seeking closure of the mining operations within the radius of 5 kms. According to learned counsel the pollution generated, if any, by the mining activities cannot go beyond a distance of one km and as such the closure of the mines within the area of 5 kms was wholly unjustified. It was suggested by the learned counsel that another opinion in this respect may be obtained from an expert body like the National Environmental Engineering Research Institute (NEERI). This Court on April 12, 1996 passed the following order:
"We have heard learned counsel for the parties. We are of the view that it would be useful to have the expert opinion of the National Environmental Engineering Research Institute on the point whether the mining operations in the said area are to be stopped in the interest of Environmental Protection, Pollution Control and Tourism Development. If so whether the limit should be five kms. or less. We, therefore, request Dr. Khanna to send an inspection team to the area concerned preferably within next week to examine the question of closure of the mines from the environment and pollution point of view. The team shall also examine the working of the stone crushers and pulverisers in the area. Initially report regarding mines may be filed. We request Dr. Khanna to have the report filed in this Court within ten days."
The NEERI has filed its inspection report dated 20, 1996.
We have heard learned counsel for the mine operators at length.
The two tourist places, Surajkund and Badkal lake, are located in Faridabad district of Haryana State and are at a distance of about 18/24 kms. from New Delhi. Because of their proximity to the capital city of India these resorts have a great tourist potential. We may refer to the relevant parts of the NEERI report:
"Air Quality Monitoring was carried out by the Inspection Team at one working mine beyond 5 km from Badkal lake and Surajkund area to assess the extent of air pollution from the mining activities, overburden loading and haulage, and to determine fugitive emissions of Suspended Particulate Matter (SPM).
One monitoring station was established in upwind direction at a distance of 300 m, whereas another monitoring station was located in downwind direction at 50m distance from the face of the mine. The mining activity was being carried out in an area of 0.75 x 1.0 km2. The air quality monitoring was conducted for four hours during mining operations. The blasting operation also took place during the air quality monitoring. At the upwind and downwind stations, SPM concentrations were observed to be 124 and 416 ug/m3 respectively. The contribution from mining activities was 292 ug/m3.
Fugitive air pollutant emission rate of SPM for mining activities was also estimated using upwind-downwind technique. The fugitive emission rate was 30.26 gm/sec for production of 4000 tons of stones during four hours. Noise levels were measured by inspection team at the working mine beyond 5 kms from Badkal lake. The noise levels were observed to be in the range of 52-80 dBA. The noise levels were also measured at a distance of 500 m away from the working mine, and it was observed to be equal to the background noise level of 40-42 dBA. Noise levels were also measured during blasting, when 820 gms of explosive was used in four holes of 1.2 m depth. The maximum noise level of 59.5 dBA was recorded at a distance of 500 m from the blast site. "
The following recommendations have been made by the NEERI in the report:
"6.1 Mining 6.1.1 Detailed exploratory operations need to be undertaken to facilitate the estimation of reserves in the region, and for scientific management of mining operations.
6.1.2 The mine lease owners need to undertake the mining operations in series, i.e. mining activities must be completed to full potential in a block before moving to the next. This will help in reclamation of land in the block in which mining operations have been completed. 6.1.3 All the mine lease holders need to prepare detailed mining plans, and obtain approvals before the actual mining operations are initiated. The implementation of approved mining plans by the mine lease holders needs to be ensured by a designated authority with specialization in environment. 6.1.4 The mine lease holders should also prepare mine safety plans, and ensure installation of necessary devices for protection of mine workers.
6.1.5 In view of the observations made by the Archaeological Survey of India (ASI) on the availability of stone age tools and other historic remains, ASI needs to work in collaboration with the mine lease holders on matters relating to excavation operations. 6.1.6 Dust suppression measures like sprinkling of water on haulage roads and overburden dumps and other areas need to be implemented by mine lease holders.
6.1.7 In order to minimize the dust pollution caused due to vehicular traffic, it is necessary to initiate a number of measures, e.g. an alternate by pass road must be laid to insure that no vehicles pass through the area within 1 km radial distance from the periphery of the lakes.
6.1.8 It is necessary to minimize the duration of blasting operations.
6.1.9 Necessary measures must be initiated by the Haryana Tourism Department to protect the quality of lake waters, and to eliminate the non-point sources of pollution. 6.1.10.The Environmental Management Plans (EMP) being formulated by the mine owners should include land rejuvenation and afforestation programmes, and other measures necessary to protect the quality of the environment and human health.
The mining operations should commence only after the approval of EMPs by a designated authority. A time bound action plan needs to be initiated for the implementation of the measures delineated in the Environmental Management Plans. 6.1.11. In order to protect the Surajkund and Badkal lakes and the associated tourist complexes, it is necessary to develop and implement scientifically designed greenbelts around these complexes, as also around boundaries of different mining blocks.
6.1.12. Greenbelt should also be developed and implemented on either side of the roads in the mining area and Surajkund-Badkal road to minimize the effects of dust and noise pollution.
6.1.13. The question of lifting the ban on mining operations needs to be considered in conjunction with the implementation of stringent pollution control, land reclamation, greenbelt, and other Environmental Management measures so as to facilitate the availability of construction materials and employment opportunities for the workers along with the protection of environment and public health.
6.1.14 It is considered necessary to prepare a Regional Environmental Management Plan for urgent implementation to enable eco- friendly regional development in the area."
Regarding the Green Belt Development NEERI has recommended as under:
"Since, plants possess immense capabilities for dust attenuation, it is recommended that greenbelts be developed in following areas:
- At one km radius all around the Surajkund Lake boundary; 200 m wide greenbelt
- At one km radius all around the Badkal Lake boundary; a 200 m wide greenbelt
- Outside the total mining area lease boundary; a 100 m wide greenbelt
- On open, peripheral areas around the stone crushers zone; a 100 m wide greenbelt within the crusher zone boundary (Figure 3)" The site-wise greenbelt designs have been presented in Table 4. Road side plantations are also required. Depending upon the width of various roads and the land available, there is a need for two/three rows of trees on either side of each road. The spacing between the rows may be 5 m, and that between trees in each row as 6 m. The requirements of plants for road side plantation has been indicated in Table 4.
The greenbelt development involves use of several plant species in hundreds and, therefore, it is desirable that the work be entrusted to the District Forest Department that will be able to maintain and generate the required number of seedlings of all the recommended plant species."
The two expert opinions - by the Board and by the NEERI
- leave no doubt in our mind that the mining activities in the vicinity of tourist resorts are bound to cause severe impact on the local ecology. The mining brings extensive alteration in the natural land profile of the area. Mined pits and unattended dumps of overburdened, left behind during the mining operations, are the irreversible consequences of the mining operations. Rock blasting, movement of heavy vehicles, movements and operations of mining equipment and machinery cause considerable pollution in the shape of noise and vibration. The ambient air in the mining area gets highly polluted by the dust generated by the blasting operations, vehicular movement; loading/unloading/transportation and the exhaust gases from equipment and machinery used in the mining operations.
The Board has notified the Ambient Air Quality Standards by the Notification dated April 11, 1994. The notification fixes limiting standards of pollutants (Sulphur Dioxide, Oxides of Nitrogen, Suspended Particulate matter, Respirable Particulate Matter, Lead and Carbon Monoxide) in respect of sensitive areas, industrial areas and residential, rural and other areas. The standards for sensitive areas are stringent than the standards prescribed for industrial and residential areas. The Board has recommended that the area of 5 kms around the periphery of a centre of tourism be notified as sensitive area.
The Badkhal lake and Surajkund are monsoon-fed water bodies. The natural drainage pattern of the surrounding hill areas feed these water bodies during rainy season. The mining activities in the vicinity of these tourist resorts may disturb the rain water drains which in turn may badly affect the water level as well as the water quality of these water bodies. The mining may also cause fractures and cracks in the subsurface, rock layer causing disturbance to the aquifers which are the source of ground water. This may disturb the hydrology of the area.
We are, therefore, of the view that in order to preserve environment and control pollution within the vicinity of the two tourist resorts it is necessary to stop mining in the area. The question, however, for consideration is what should be the extent of the said area? NEERI in its report has recommended that 200 metres green belts be developed at 1 km radius all around the boundaries of the two lakes. It is thus obvious that twelve hundred meters are required for the green belts. Leaving another 800 meters as a cushion to absorb the air and noise pollution generated by the mining operations, we are of the view that it would be reasonable to direct the stoppage of mining activity within two km radius of the tourist resorts of Badkhal and Surajkund. We, therefore, order and direct as under:
1. There shall be no mining activity within 2 km radius of the tourist resorts of Badkhal and Surajkund. All the mines which fall within the said radius shall not be reopened.
2. The Forest Department of the State of Haryana and in particular the Chief Conservator and the District Forest Officer, Faridabad shall undertake to develop the green belts as recommended by NEERI with immediate effect. The NEERI has also suggested the development plan and the type of trees to be planted. We direct the Chief Conservator of Forests, Haryana, District Forest Officer, Faridabad and all other concerned officers or the Forest Department to start the plantation of tree for developing the green belts and make all efforts to complete the plantations of trees before the monsoon (1996).
3. We direct the Director, Mining and Geology, Haryana, the Haryana Pollution Control Board to enforce all the recommendations of NEERI contained in para 6.1 of its report (quoted above) so far as the mining operations in the State of Haryana are concerned. All the mines operators shall be given notices to implement he said recommendations. Failing to comply with the recommendations may result the closure of the mining operations.
4. We further direct that no construction of any type shall be permitted now on wards within 5 km radius of the Badkhal Lake and Surajkund. All open areas shall be converted into green belts.
5. The mining leases within the area from 2 km to 5 km radius shall not be renewed without obtaining prior "no objection" certificate from the Haryana Pollution Control Board as also from the Central Pollution Control Board. Unless both the Boards grant no objection certificate the mining leases in the said area shall not be renewed.


I am a senior ECE and CS student at Cornell University who is also expected to graduate with an M.Eng in ECE in May 2021. I am particularly interested in computer architecture, embedded design, systems programming, and IoT technology. I am also currently looking for a full-time job for Summer 2021, so please feel free to contact me at<EMAIL_ADDRESS>I studied hardware acceleration of microservices on an FPGA.
As a teaching assistant for the Computer Architecture Class at Cornell University, I assisted students with their SystemVerilog projects and graded assignments and exams.
I worked as a Product Test Engineering Intern virtually at Silicon Labs on their Ultra Low Jitter Oscillator Product. My project involved studying Poly resistors as they varied across corners and seeing if a three-bit coarse trim helped control for process variation. In addition, I helped verify the linearity of an ADC on the chip I was working on. Through this experience, I was exposed to various IC testing methodologies. In addition, I was able to practice writing firmware, Perl, and Python to interface with the design under test, collect data, and process data.
As a teaching assistant for the Introduction to Probability and Inference for Random Signals and Systems Class at Cornell University, I was mainly responsible for assistingstudent with their problem sets and grading student exams and assignments.
I am a member of Cornell Cup Robotics which is an engineering project team at Cornell University. I am responsible for designing the locomotion system for our R2D2 robot as well as building our robot communication systems. My role as an electrical engineer on Cup often involves me working alongside mechanical engineers, programmers, and other electrical engineers in an interdiciplinary setting.
As a Software Controls Intern at Gerber Technology, I explored automation technologies through the use of Beckhoff PLCs and EtherCAT fieldbus. I implemented a software testing interface for the head of a CNC cutter using a Structured Text program that I wrote. I was able to use Beckhoff Motion, an implementatin of PLCopen, to accurately control the position and velocity of motors on the head of the CNC cutter. I sourced an uninterruptible power supply for the new electronics box of a CNC cutter. Finally, I prototyped an electronics system based off a Beckhoff PLC and EtherCAT for a CNC spreader.
I was an Electrical Engineer on Cornell Baja Racing, an engineering project team at Cornell University. My duties were primarily test engineering oriented as I am in charge of testing various components on the competitive off-road racing vehicle the team builds. As an engineer on Cornell Baja, I am often collaborating with a team of forty mechanical engineers and six electrical engineers to design testing equiment, analyze data, and apply results to build an off road racing vehicle.
As a teaching assistant for the Digital Logic and Computer Organization Class at Cornell University, I was mainly responsible for guiding lab sections and holding office hours. During lab sections, I helped students debug their Verilog projects on their Alter FPGA boards, and during office hours, I helped clarify difficult concepts related to digital logic and Verilog. In addition, I helped proctor and grade exams.
I interned as a software engineer during school breaks at PlumChoice Inc. During this time, I programmed for the for Bolt-On Ordering and Sales Tool (BOOST) sales platform for AT&T. During this time, I helped recreate some of the data display mechanisms on the BOOST sales platform by using jQuery DataTables and by rewriting SQL queries accessing the customer database. I most recently worked on an automated deployment system for the project by writing Bash and Oracle Weblogic Jython scripts on a Linux platform.
GPA: 3.764
GPA: 4.91


Assignments¶
Important
I encourage you to discuss homework assignments with each other, but you may not view other student’s assignments or share your assignment with others.
Homework assignments will be listed here as they are assigned.
Turning in your homework by email¶
Your homework must always be turned in with a standardized name. That name should be <nau_id>_<homework_id>.<extension>
, where <nau_id>
is your NAU identifier (for example, mine is jgc53
), and <homework_id>
and <extension>
are provided on a per-assignment basis. Assignments that are not turned in according to these specifications will lose 10%.
Unless otherwise noted, homework must be turned in by email to Greg<EMAIL_ADDRESS>before class on the day it is due.


Forecast: Gusty trade winds trigger wind advisory
by Guy HagiHONOLULU, Hawaii (HawaiiNewsNow) - Trade winds will strengthen Friday and will bring windy and showery weather through Saturday.
Showers will be most prevalent over windward and mauka areas, with showers spilling over into leeward communities from time to time.
The trades are expected to ease a bit next week and veer to the east-southeast as a trough of low pressure develops west of the state.
Showers will continue to favor windward and mauka areas next week, particularly Maui and the Big Island, with some afternoon and evening shower development possible over interior and leeward locales.
A northwest swell peaked Thursday and will slowly decline Friday.
A high surf advisory is in place for all affected areas until 6 a.m. Friday. A reinforcing, moderate northwest swell will fill in this weekend for another round of advisory-level surf for exposed shores.
A smaller northwest swell is expected for the middle of next week.
As a result of the strong trades, east facing shores of most islands will see advisory-level surf over the weekend.
Copyright 2019 Hawaii News Now. All rights reserved.


Look up details on every Apple Macintosh ever made
Mactracker provides detailed information on every Apple Macintosh, iPod, iPhone, and iPad ever made, including items such as processor speed, memory, graphic cards, supported OS versions, price, storage, and expansion options.
Look up details on other Apple hardware and software
In addition to every Mac, iPod, iPhone, and iPad, Mactracker includes details on early Apple systems, Newton, Apple TV, Apple Watch, Apple accessories, displays, printers, scanners, storage, Wi-Fi products, and operating systems.
Keep track of your own Apple hardware
Each of the info windows has a Notes tab that allows you to add your own comments as well as links to Internet addresses, files, and folders that relate to the selected model. With the "My Models" section you can add details about your own models such as their serial number, purchase date, and warranty coverage end date.
Compare models
Mactracker allows you to select up to four models and highlight differences in their respective technical specifications.


Border line: a journey through the Irish heart of the Brexit crisis – video
In the weeks leading up to the general election triggered by the Brexit crisis, Phoebe Greenwood and Ekaterina Ochagavia have driven the length of the border that has proved one of the most contentious issues in the Brexit debate. We hear from the people living along it, and what they think is at stake in the election


The creative crew
WHO WE ARE
We are team of creatively diverse. driven. innovative individuals working in various locations from the world.
Bill Mahoney
PRODUCT OWNER
Saba Cabrera
ART DIRECTOR
Shae Le
TECH LEAD
Skylah Lu
UX DESIGNER
Griff Richards
DEVELOPER
Stan John
DEVELOPER


Surviving Picasso (1996) A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): *
Well, I survived SURVIVING PICASSO, but I am not sure why I chose to. I could have walked out after about thirty minutes and gotten the gist of the picture which is that Picasso was a boisterous enigma who had numerous parallel affairs with younger women.
Usually reliable Anthony Hopkins's portrayal of Pablo Picasso shed no light on him as a man or a painter. I left knowing little more than when I arrived. The only bright light in the film is screen newcomer Natasha McElhone as Francoise Gilot, who was one of Picasso's girlfriends and wives. McElhone has a infectious smile and inner strength, and the camera loves her. I look forward to seeing her in a much better movie.
SURVIVING PICASSO tells the story of Picasso's love affairs from the time of the Nazi occupation of Paris to his death decades later. His painting is treated as secondary material, but for me it is the best part. In fact the only truly involving scene in the entire film is when cinematographer Tony Pierce-Roberts (REMAINS OF THE DAY, HOWARDS END, and A ROOM WITH A VIEW) zooms in for a close-up of the paint in one of the few times Picasso holds a brush in the show.
Actually, all of the cinematography is done well and the colors are reflective of the bright primary colors in Picasso's paintings. Don't look for his paintings in the film however since his son would not permit them to be shown in the picture. Also, worth noting is the colorful pastel costumes by Carol Ramsey and the surreal sets by Luciana Arrighi. They add a bit of fun to an otherwise dull movie.
When Picasso first meets Francoise and her girlfriend, he warns them, "You are in the labyrinth of the Minotaur. You should know that the Minotaur consumes at least two maidens a day." His view of himself as a dirty old man is shared by his previous lover Dora Maar (Julianne Moore) who tells him, "You may be a great painter, but you are morally corrupt. You've contaminated the whole world."
The script by Ruth Prawer Jhabvala, based on the book by Arianna Stassinopoulos Huffington, paints an unflattering picture of the artist as a vain and sexist man. Picasso explains to Dora that, "I really like intelligent women.
The show argues that Picasso viewed women as mere objects. Upon seeing a cat in a field he remarks, "I love wild cats. They are always pregnant because they think of nothing but love." He then forces Francoise to watch as a big bird swoops down and kills the poor cat. Picasso is not shown to have a remorseful bone in his body. The closest he comes is when he declares, "I make a lot of mistakes, but so does God."
There is one bit of interesting Picasso trivia I did learn. It seems that he saved every piece of cut hair and every nail clipping of his. He had them carefully numbered and dated so that no one could steal them and do black magic against him. One strange guy.
SURVIVING PICASSO runs a very s-l-o-w 2:03. It is rated R, but it is a soft R. There is a single brief scene of full female frontal nudity. The language is pretty mild, and there is no sex or violence. The film would be fine for any teenager, but I see no reason anyone would want to sit through this pointless biography of Picasso's many affairs so I give it a thumbs down and award it a single *.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: October 11, 1996
Opinions expressed are mine and not meant to reflect my employer's.
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