Uses of Interface
com.jme.export.Savable
-
-
Uses of Savable in com.jme.anim
Subinterfaces of Savable in com.jme.anim Modifier and Type Interface Description interface
AnimTrack<T>
Classes in com.jme.anim that implement Savable Modifier and Type Class Description class
AnimClip
Created by Nehon on 20/12/2017.class
AnimComposer
Created by Nehon on 20/12/2017.class
Armature
Created by Nehon on 15/12/2017.class
Joint
A Joint is the basic component of an armature designed to perform skeletal animation Created by Nehon on 15/12/2017.class
MorphControl
A control that handle morph animation for Position, Normal and Tangent buffers.class
MorphTrack
Contains a list of weights and times for each keyframe.class
SkinningControl
The Skinning control deforms a model according to an armature, It handles the computation of the deformation matrices and performs the transformations on the meshclass
TransformTrack
Contains a list of transforms and times for each keyframe. -
Uses of Savable in com.jme.anim.util
Subinterfaces of Savable in com.jme.anim.util Modifier and Type Interface Description interface
HasLocalTransform
-
Uses of Savable in com.jme.animation
Subinterfaces of Savable in com.jme.animation Modifier and Type Interface Description interface
ClonableTrack
Deprecated.interface
Track
Deprecated.Classes in com.jme.animation that implement Savable Modifier and Type Class Description class
Animation
Deprecated.useAnimClip
class
AnimControl
Deprecated.useAnimComposer
class
AudioTrack
Deprecated.class
Bone
Deprecated.useJoint
class
BoneTrack
Deprecated.useAnimTrack
class
CompactFloatArray
Serialize and compress Float by indexing similar valuesclass
CompactQuaternionArray
Serialize and compressQuaternion
[] by indexing same values It is converted to float[]class
CompactVector3Array
Serialize and compress Vector3f[] by indexing same valuesclass
EffectTrack
Deprecated.static class
EffectTrack.KillParticleControl
Deprecated.class
Pose
Deprecated.class
PoseTrack
Deprecated.static class
PoseTrack.PoseFrame
Deprecated.class
Skeleton
Deprecated.useArmature
class
SkeletonControl
Deprecated.useSkinningControl
class
SpatialTrack
Deprecated.class
TrackInfo
Deprecated. -
Uses of Savable in com.jme.app
Classes in com.jme.app that implement Savable Modifier and Type Class Description class
StatsView
TheStatsView
provides a heads-up display (HUD) of various statistics of rendering. -
Uses of Savable in com.jme.asset
Classes in com.jme.asset that implement Savable Modifier and Type Class Description class
AssetKey<T>
AssetKey
is a key that is used to look up a resource from a cache.class
FilterKey
Used to load FilterPostProcessors which are not cached.class
MaterialKey
Used for loadingmaterials
only (not material definitions!).class
ModelKey
Used to load model files, such as OBJ or Blender models.class
ShaderNodeDefinitionKey
Used for loadingshader nodes definition
Tells if the defintion has to be loaded with or without its documentationclass
TextureKey
Used to load textures from image files such as JPG or PNG. -
Uses of Savable in com.jme.audio
Classes in com.jme.audio that implement Savable Modifier and Type Class Description class
AudioKey
AudioKey
is extending AssetKey by holding stream flag.class
AudioNode
AnAudioNode
is a scene Node which can play audio assets.class
Filter
class
LowPassFilter
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Uses of Savable in com.jme.bounding
Classes in com.jme.bounding that implement Savable Modifier and Type Class Description class
BoundingBox
BoundingBox
describes a bounding volume as an axis-aligned box.class
BoundingSphere
BoundingSphere
defines a sphere that defines a container for a group of vertices of a particular piece of geometry.class
BoundingVolume
BoundingVolume
defines an interface for dealing with containment of a collection of points. -
Uses of Savable in com.jme.cinematic
Classes in com.jme.cinematic that implement Savable Modifier and Type Class Description class
Cinematic
An appstate for composing and playing cut scenes in a game.class
KeyFrame
class
MotionPath
Motion path is used to create a path between way points.class
TimeLine
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Uses of Savable in com.jme.cinematic.events
Subinterfaces of Savable in com.jme.cinematic.events Modifier and Type Interface Description interface
CinematicEvent
Classes in com.jme.cinematic.events that implement Savable Modifier and Type Class Description class
AbstractCinematicEvent
This call contains the basic behavior of a cinematic event.class
AnimationEvent
Deprecated.class
AnimationTrack
Deprecated.use AnimationEvent insteadclass
CameraEvent
class
MotionEvent
A MotionEvent is a control over the spatial that manages the position and direction of the spatial while following a motion Path.class
MotionTrack
Deprecated.use MotionEvent insteadclass
SoundEvent
A sound track to be played in a cinematic.class
SoundTrack
Deprecated.use SoundEvent instead -
Uses of Savable in com.jme.collision.bih
Classes in com.jme.collision.bih that implement Savable Modifier and Type Class Description class
BIHNode
Bounding Interval Hierarchy.class
BIHTree
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Uses of Savable in com.jme.effect
Classes in com.jme.effect that implement Savable Modifier and Type Class Description class
ParticleEmitter
ParticleEmitter
is a special kind of geometry which simulates a particle system.static class
ParticleEmitter.ParticleEmitterControl
class
ParticleMesh
TheParticleMesh
is the underlying visual implementation of aparticle emitter
.class
ParticlePointMesh
class
ParticleTriMesh
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Uses of Savable in com.jme.effect.influencers
Subinterfaces of Savable in com.jme.effect.influencers Modifier and Type Interface Description interface
ParticleInfluencer
An interface that defines the methods to affect initial velocity of the particles.Classes in com.jme.effect.influencers that implement Savable Modifier and Type Class Description class
DefaultParticleInfluencer
This emitter influences the particles so that they move all in the same direction.class
EmptyParticleInfluencer
This influencer does not influence particle at all.class
NewtonianParticleInfluencer
This influencer calculates initial velocity with the use of the emitter's shape.class
RadialParticleInfluencer
an influencer to make blasts expanding on the ground. -
Uses of Savable in com.jme.effect.shapes
Subinterfaces of Savable in com.jme.effect.shapes Modifier and Type Interface Description interface
EmitterShape
This interface declares methods used by all shapes that represent particle emitters.Classes in com.jme.effect.shapes that implement Savable Modifier and Type Class Description class
EmitterBoxShape
class
EmitterMeshConvexHullShape
This emitter shape emits the particles from the given shape's interior constrained by its convex hull (a geometry that tightly wraps the mesh).class
EmitterMeshFaceShape
This emitter shape emits the particles from the given shape's faces.class
EmitterMeshVertexShape
This emitter shape emits the particles from the given shape's verticesclass
EmitterPointShape
class
EmitterSphereShape
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Uses of Savable in com.jme.environment.util
Classes in com.jme.environment.util that implement Savable Modifier and Type Class Description class
BoundingSphereDebug
A debuging shape for a BoundingSphere Consists of 3 axis aligned circles. -
Uses of Savable in com.jme.export
Classes in com.jme.export that implement Savable Modifier and Type Class Description class
NullSavable
NullSavable is an implementation of Savable with no data.Methods in com.jme.export that return Savable Modifier and Type Method Description static Savable
SavableClassUtil. fromName(java.lang.String className)
fromName creates a new Savable from the provided class name.static Savable
SavableClassUtil. fromName(java.lang.String className, java.util.List<java.lang.ClassLoader> loaders)
Savable
InputCapsule. readSavable(java.lang.String name, Savable defVal)
Savable[]
InputCapsule. readSavableArray(java.lang.String name, Savable[] defVal)
Savable[][]
InputCapsule. readSavableArray2D(java.lang.String name, Savable[][] defVal)
Methods in com.jme.export that return types with arguments of type Savable Modifier and Type Method Description IntMap<? extends Savable>
InputCapsule. readIntSavableMap(java.lang.String name, IntMap<? extends Savable> defVal)
java.util.Map<? extends Savable,? extends Savable>
InputCapsule. readSavableMap(java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
java.util.Map<? extends Savable,? extends Savable>
InputCapsule. readSavableMap(java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
java.util.Map<java.lang.String,? extends Savable>
InputCapsule. readStringSavableMap(java.lang.String name, java.util.Map<java.lang.String,? extends Savable> defVal)
Methods in com.jme.export with parameters of type Savable Modifier and Type Method Description OutputCapsule
JmeExporter. getCapsule(Savable object)
Returns theOutputCapsule
for the given savable object.InputCapsule
JmeImporter. getCapsule(Savable id)
Savable
InputCapsule. readSavable(java.lang.String name, Savable defVal)
Savable[]
InputCapsule. readSavableArray(java.lang.String name, Savable[] defVal)
Savable[][]
InputCapsule. readSavableArray2D(java.lang.String name, Savable[][] defVal)
void
JmeExporter. save(Savable object, java.io.File f)
Export theSavable
to a file.void
JmeExporter. save(Savable object, java.io.OutputStream f)
Export theSavable
to an OutputStream.void
OutputCapsule. write(Savable[][] objects, java.lang.String name, Savable[][] defVal)
void
OutputCapsule. write(Savable[] objects, java.lang.String name, Savable[] defVal)
void
OutputCapsule. write(Savable object, java.lang.String name, Savable defVal)
Method parameters in com.jme.export with type arguments of type Savable Modifier and Type Method Description int
InputCapsule. getSavableVersion(java.lang.Class<? extends Savable> clazz)
static int
SavableClassUtil. getSavableVersion(java.lang.Class<? extends Savable> clazz)
static int[]
SavableClassUtil. getSavableVersions(java.lang.Class<? extends Savable> clazz)
static int
SavableClassUtil. getSavedSavableVersion(java.lang.Object savable, java.lang.Class<? extends Savable> desiredClass, int[] versions, int formatVersion)
IntMap<? extends Savable>
InputCapsule. readIntSavableMap(java.lang.String name, IntMap<? extends Savable> defVal)
java.util.Map<? extends Savable,? extends Savable>
InputCapsule. readSavableMap(java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
java.util.Map<? extends Savable,? extends Savable>
InputCapsule. readSavableMap(java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
java.util.Map<java.lang.String,? extends Savable>
InputCapsule. readStringSavableMap(java.lang.String name, java.util.Map<java.lang.String,? extends Savable> defVal)
void
OutputCapsule. writeIntSavableMap(IntMap<? extends Savable> map, java.lang.String name, IntMap<? extends Savable> defVal)
void
OutputCapsule. writeSavableMap(java.util.Map<? extends Savable,? extends Savable> map, java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
void
OutputCapsule. writeSavableMap(java.util.Map<? extends Savable,? extends Savable> map, java.lang.String name, java.util.Map<? extends Savable,? extends Savable> defVal)
void
OutputCapsule. writeStringSavableMap(java.util.Map<java.lang.String,? extends Savable> map, java.lang.String name, java.util.Map<java.lang.String,? extends Savable> defVal)
-
Uses of Savable in com.jme.export.binary
Fields in com.jme.export.binary with type parameters of type Savable Modifier and Type Field Description protected java.util.IdentityHashMap<Savable,com.jme.export.binary.BinaryIdContentPair>
BinaryExporter. contentTable
Methods in com.jme.export.binary with type parameters of type Savable Modifier and Type Method Description static <T extends Savable>
TBinaryExporter. saveAndLoad(AssetManager assetManager, T object)
Saves the object into memory then loads it from memory.Methods in com.jme.export.binary that return Savable Modifier and Type Method Description Savable
BinaryImporter. load(byte[] data)
Savable
BinaryImporter. load(java.io.File f)
Savable
BinaryImporter. load(java.io.File f, ReadListener listener)
Savable
BinaryImporter. load(java.io.InputStream is)
Savable
BinaryImporter. load(java.io.InputStream is, ReadListener listener)
Savable
BinaryImporter. load(java.io.InputStream is, ReadListener listener, java.io.ByteArrayOutputStream baos)
Savable
BinaryImporter. load(java.net.URL f)
Savable
BinaryImporter. load(java.net.URL f, ReadListener listener)
Savable
BinaryImporter. readObject(int id)
Methods in com.jme.export.binary with parameters of type Savable Modifier and Type Method Description com.jme.export.binary.BinaryOutputCapsule
BinaryExporter. getCapsule(Savable object)
InputCapsule
BinaryImporter. getCapsule(Savable id)
int
BinaryExporter. processBinarySavable(Savable object)
void
BinaryExporter. save(Savable object, java.io.File f)
void
BinaryExporter. save(Savable object, java.io.OutputStream os)
-
Uses of Savable in com.jme.font
Classes in com.jme.font that implement Savable Modifier and Type Class Description class
BitmapCharacter
Represents a single bitmap character.class
BitmapCharacterSet
class
BitmapFont
Represents a font within jME that is generated with the AngelCode Bitmap Font Generatorclass
BitmapText
class
Kerning
Represents kerning information for a character. -
Uses of Savable in com.jme.input
Classes in com.jme.input that implement Savable Modifier and Type Class Description class
ChaseCamera
A camera that follows a spatial and can turn around it by dragging the mouse -
Uses of Savable in com.jme.light
Subinterfaces of Savable in com.jme.light Modifier and Type Interface Description interface
ProbeArea
Classes in com.jme.light that implement Savable Modifier and Type Class Description class
AmbientLight
An ambient light adds a constant color to the scene.class
DirectionalLight
DirectionalLight
is a light coming from a certain direction in world space.class
Light
Abstract class for representing a light source.class
LightList
LightList
is used internally bySpatial
s to manage lights that are attached to them.class
LightProbe
A LightProbe is not exactly a light.class
OrientedBoxProbeArea
class
PointLight
Represents a point light.class
SphereProbeArea
class
SpotLight
Represents a spot light. -
Uses of Savable in com.jme.material
Classes in com.jme.material that implement Savable Modifier and Type Class Description class
Material
Material
describes the rendering style for a givenGeometry
.class
MatParam
Describes a material parameter.class
MatParamOverride
MatParamOverride
is a mechanism by whichmaterial parameters
can be overridden on the scene graph.class
MatParamTexture
class
RenderState
RenderState
specifies material rendering properties that cannot be controlled by a shader on aMaterial
.class
ShaderGenerationInfo
this class is basically a struct that contains the ShaderNodes informations in an appropriate way to ease the shader generation process and make it faster.class
TechniqueDef
Describes a technique definition. -
Uses of Savable in com.jme.math
Classes in com.jme.math that implement Savable Modifier and Type Class Description class
ColorRGBA
ColorRGBA
defines a color made from a collection of red, green and blue values stored in Linear color space.class
Line
Line
defines a line.class
LineSegment
LineSegment represents a segment in the space.class
Matrix3f
Matrix3f
defines a 3x3 matrix.class
Matrix4f
Matrix4f
defines and maintains a 4x4 matrix in row major order.class
Plane
Plane
defines a plane where Normal dot (x,y,z) = Constant.class
Quaternion
Quaternion
defines a single example of a more general class of hypercomplex numbers.class
Ray
Ray
defines a line segment which has an origin and a direction.class
Rectangle
Rectangle
defines a finite plane within three dimensional space that is specified via three points (A, B, C).class
Ring
Ring
defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an inner radius, and an outer radius.class
Spline
class
Transform
Started Date: Jul 16, 2004
Represents a translation, rotation and scale in one object.class
Triangle
Triangle
defines an object for containing triangle information.class
Vector2f
Vector2f
defines a Vector for a two float value vector.class
Vector3f
Vector3f
defines a Vector for a three float value tuple.class
Vector4f
Vector4f
defines a Vector for a four float value tuple. -
Uses of Savable in com.jme.post
Classes in com.jme.post that implement Savable Modifier and Type Class Description class
Filter
Filters are 2D effects applied to the rendered scene.
The filter is fed with the rendered scene image rendered in an offscreen frame buffer.
This texture is applied on a full-screen quad with a special material.
This material uses a shader that applies the desired effect to the scene texture.
This class is abstract, any Filter must extend it.
Any filter holds a frameBuffer and a texture
The getMaterial must return a Material that use a GLSL shader implementing the desired effectclass
FilterPostProcessor
A FilterPostProcessor is a processor that can apply severalFilter
s to a rendered scene
It manages a list of filters that will be applied in the order in which they've been added to the list -
Uses of Savable in com.jme.renderer
Classes in com.jme.renderer that implement Savable Modifier and Type Class Description class
Camera
Camera
is a standalone, purely mathematical class for doing camera-related computations. -
Uses of Savable in com.jme.scene
Subinterfaces of Savable in com.jme.scene Modifier and Type Interface Description interface
CollisionData
CollisionData
is an interface that can be used to do triangle-accurate collision with bounding volumes and rays.Classes in com.jme.scene that implement Savable Modifier and Type Class Description class
AssetLinkNode
The AssetLinkNode does not store its children when exported to file.class
BatchNode
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.class
CameraNode
CameraNode
simply usesCameraControl
to implement linking of camera and node data.class
Geometry
Geometry
defines a leaf node of the scene graph.class
GeometryGroupNode
An abstract class for implementations that perform grouping of geometries via instancing or batching.class
LightNode
class
Mesh
Mesh
is used to store rendering data.class
Node
Node
defines an internal node of a scene graph.class
SimpleBatchNode
SimpleBatchNode comes with some restrictions, but can yield better performances.class
Spatial
Spatial
defines the base class for scene graph nodes.class
UserData
UserData
is used to contain user data objects set on spatials (primarily primitives) that do not implement theSavable
interface.class
VertexBuffer
AVertexBuffer
contains a particular type of geometry data used byMesh
es.Fields in com.jme.scene with type parameters of type Savable Modifier and Type Field Description protected java.util.HashMap<java.lang.String,Savable>
Spatial. userData
-
Uses of Savable in com.jme.scene.control
Subinterfaces of Savable in com.jme.scene.control Modifier and Type Interface Description interface
Control
An interface for scene-graph controls.Classes in com.jme.scene.control that implement Savable Modifier and Type Class Description class
AbstractControl
An abstract implementation of the Control interface.class
BillboardControl
class
CameraControl
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.class
LightControl
This Control maintains a reference to a Camera, which will be synched with the position (worldTranslation) of the current spatial.class
LodControl
Determines what Level of Detail a spatial should be, based on how many pixels on the screen the spatial is taking up.class
UpdateControl
Allows for enqueueing tasks onto the update loop / rendering thread. -
Uses of Savable in com.jme.scene.debug
Classes in com.jme.scene.debug that implement Savable Modifier and Type Class Description class
Arrow
TheArrow
debug shape represents an arrow.class
Grid
Simple grid shape.class
SkeletonDebugger
The class that creates a mesh to display how bones behave.class
SkeletonInterBoneWire
A class that displays a dotted line between a bone tail and its childrens' heads.class
SkeletonPoints
The class that displays either heads of the bones if no length data is supplied or both heads and tails otherwise.class
SkeletonWire
The class that displays either wires between the bones' heads if no length data is supplied and full bones' shapes otherwise.class
WireBox
class
WireFrustum
class
WireSphere
-
Uses of Savable in com.jme.scene.debug.custom
Classes in com.jme.scene.debug.custom that implement Savable Modifier and Type Class Description class
ArmatureDebugger
The class that creates a mesh to display how bones behave.class
ArmatureInterJointsWire
A class that displays a dotted line between a bone tail and its childrens' heads.class
ArmatureNode
The class that displays either wires between the bones' heads if no length data is supplied and full bones' shapes otherwise.class
JointShape
-
Uses of Savable in com.jme.scene.instancing
Classes in com.jme.scene.instancing that implement Savable Modifier and Type Class Description class
InstancedGeometry
class
InstancedNode
-
Uses of Savable in com.jme.scene.mesh
Classes in com.jme.scene.mesh that implement Savable Modifier and Type Class Description class
MorphTarget
-
Uses of Savable in com.jme.scene.shape
Classes in com.jme.scene.shape that implement Savable Modifier and Type Class Description class
AbstractBox
An eight sided box.class
Box
A box with solid (filled) faces.class
Curve
ACurve
is a visual, line-based representation of aSpline
.class
Cylinder
A simple cylinder, defined by its height and radius.class
Dome
A hemisphere.class
Line
A simple line implementation with a start and an end.class
PQTorus
A parameterized torus, also known as a pq torus.class
Quad
Quad
represents a rectangular plane in space defined by 4 vertices.class
Sphere
Sphere
represents a 3D object with all points equidistant from a center point.class
StripBox
A box with solid (filled) faces.class
Surface
This class represents a surface described by knots, weights and control points.class
Torus
An ordinary (single holed) torus. -
Uses of Savable in com.jme.shader
Classes in com.jme.shader that implement Savable Modifier and Type Class Description class
ShaderNode
A ShaderNode is the unit brick part of a shader program.class
ShaderNodeDefinition
Shader node definition structure meant for holding loaded data from a material definition j3md fileclass
ShaderNodeVariable
A shader node variableclass
VariableMapping
Represents a mapping between 2 shader node variables or a left shader node variable and a value expression. -
Uses of Savable in com.jme.shader.plugins
Classes in com.jme.shader.plugins that implement Savable Modifier and Type Class Description class
ShaderAssetKey
Created by Nehon on 28/10/2017. -
Uses of Savable in com.jme.shadow
Classes in com.jme.shadow that implement Savable Modifier and Type Class Description class
AbstractShadowFilter<T extends AbstractShadowRenderer>
Generic abstract filter that holds common implementations for the different shadow filtersclass
AbstractShadowRenderer
abstract shadow renderer that holds commons feature to have for a shadow rendererclass
DirectionalLightShadowFilter
This Filter does basically the same as a DirectionalLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.class
DirectionalLightShadowRenderer
DirectionalLightShadowRenderer renderer use Parallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This results in a better quality shadow than standard shadow mapping.
for more informations on this read this https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.htmlclass
PointLightShadowFilter
This Filter does basically the same as a PointLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.class
PointLightShadowRenderer
PointLightShadowRenderer renders shadows for a point lightclass
PssmShadowFilter
Deprecated.class
SpotLightShadowFilter
This Filter does basically the same as a SpotLightShadowRenderer except it renders the post shadow pass as a fullscreen quad pass instead of a geometry pass.class
SpotLightShadowRenderer
SpotLightShadowRenderer renderer use Parallel Split Shadow Mapping technique (pssm)
It splits the view frustum in several parts and compute a shadow map for each one.
splits are distributed so that the closer they are from the camera, the smaller they are to maximize the resolution used of the shadow map.
This results in a better quality shadow than standard shadow mapping.
for more informations on this read this http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html -
Uses of Savable in com.jme.texture
Classes in com.jme.texture that implement Savable Modifier and Type Class Description class
Image
Image
defines a data format for a graphical image.class
Texture
Texture
defines a texture object to be used to display an image on a piece of geometry.class
Texture2D
class
Texture3D
class
TextureArray
This class implements a Texture array warning, this feature is only supported on opengl 3.0 version.class
TextureCubeMap
Describes a cubemap texture. -
Uses of Savable in com.jme.ui
Classes in com.jme.ui that implement Savable Modifier and Type Class Description class
Picture
APicture
represents a 2D image drawn on the screen. -
Uses of Savable in jme3tools.savegame
Methods in jme3tools.savegame that return Savable Modifier and Type Method Description static Savable
SaveGame. loadGame(java.lang.String gamePath, java.lang.String dataName)
Loads a savable that has been saved on this system with saveGame() before.static Savable
SaveGame. loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager)
Loads a savable that has been saved on this system with saveGame() before.static Savable
SaveGame. loadGame(java.lang.String gamePath, java.lang.String dataName, AssetManager manager, JmeSystem.StorageFolderType storageType)
Loads a savable that has been saved on this system with saveGame() before.static Savable
SaveGame. loadGame(java.lang.String gamePath, java.lang.String dataName, JmeSystem.StorageFolderType storageType)
Loads a savable that has been saved on this system with saveGame() before.Methods in jme3tools.savegame with parameters of type Savable Modifier and Type Method Description static void
SaveGame. saveGame(java.lang.String gamePath, java.lang.String dataName, Savable data)
Saves a savable in a system-dependent way.static void
SaveGame. saveGame(java.lang.String gamePath, java.lang.String dataName, Savable data, JmeSystem.StorageFolderType storageType)
Saves a savable in a system-dependent way.
-


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CS109B Data Science 2: Advanced Topics in Data Science
Lecture 21: Adversarial Examples¶
Harvard University
Spring 2019
Instructors: Pavlos Protopapas and Mark Glickman
Code and ideas taken/borrowed/adapted from Deep Learning From Basics to Practice, by Andrew Glassner, https://dlbasics.com, http://glassner.com, Python utilities for saving and loading files, mostly images and Keras model weights
Authors: Pavlos Protopapas, Amil Merchant, Alex Lin, Thomas Chang, ZiZi Zhang¶
#RUN THIS CELL
import requests
from IPython.core.display import HTML
styles = requests.get("https://raw.githubusercontent.com/Harvard-IACS/2018-CS109A/master/content/styles/cs109.css").text
HTML(styles)
Adversarial Examples¶
Adversarial examples for neural networks are inputs that are specifically meant to fool neural networks but be descernible to the human eye.
Contents:¶
- Datasets - MNIST
- Cleverhans Integration
- FGSM (non-targeted attack)
- JSMA (targeted attack)
- Exercise: Repeat process with CIFAR
Datasets - MNIST / CIFAR¶
In this examples, we will explore some of these examples and a few attack methods on common datasets such as MNIST and CIFAR10. We first load the data in through Keras.
import numpy as np
from keras.datasets import mnist
from keras.datasets import cifar10
import matplotlib.pyplot as plt
import tensorflow as tf
import keras
session = tf.Session()
keras.backend.set_session(session)
(mn_x_train, mn_y_train), (mn_x_test, mn_y_test) = mnist.load_data()
As a refresher, MNIST is a dataset for black and white handwritten digits. This dataset is particularly simple, as we will see, neural networks can achieve very high levels of test accuracy.
Each image is 28 x 28, for a size of 784 for each input.
print ("Training Examples: %d" % len(mn_x_train))
print ("Test Examples: %d" % len(mn_x_test))
n_classes = 10
inds=np.array([mn_y_train==i for i in range(n_classes)])
f,ax=plt.subplots(2,5,figsize=(10,5))
ax=ax.flatten()
for i in range(n_classes):
ax[i].imshow(mn_x_train[np.argmax(inds[i])].reshape(28,28))
ax[i].set_title(str(i))
plt.show()
Neural Network Training¶
Keras is a high level library which can be used to train neural network models. It simplies coding neural networks for the datasets, and as installed, uses tensorflow for the backend. We use Keras for its simplicity and because these models can easily be linked into the cleverhans library to generate adversarial examples.
We shall start with MNIST as the models and the results are easy to see. The second half of the notebook will repeat the results with CIFAR10. For MNIST, we will use a very simple neural network which takes in the 28 x 28 input, uses a single hidden layer of size 512, and goes uses dense connections to lead to the 10 output classes. This should be familiar and may seem too simple, we will will build up to more complex examples when we get to CIFAR10.
from keras import models
from keras import layers
network = models.Sequential()
network.add(layers.Dense(512, activation='relu', input_shape=(28 * 28,)))
network.add(layers.Dense(10, activation='softmax'))
network.compile(optimizer='rmsprop',
loss='categorical_crossentropy',
metrics=['accuracy'])
The data must be pre-processed before analysis. We flatten the image and normalize the images so pixel values are between 0 and 1 instead of 0 and 255. The labels must also be inputted as one hot vectors, so we use built in keras functions.
train_images_1d = mn_x_train.reshape((60000, 28 * 28))
train_images_1d = train_images_1d.astype('float32') / 255
test_images_1d = mn_x_test.reshape((10000, 28 * 28))
test_images_1d = test_images_1d.astype('float32') / 255
from keras.utils import to_categorical #this just converts the labels to one-hot class
train_labels = to_categorical(mn_y_train)
test_labels = to_categorical(mn_y_test)
Training the network does not take long and can easily be done quickly on a CPU. Validation accuracy quickly rises to about 99%.
from keras.callbacks import ModelCheckpoint
h=network.fit(train_images_1d,
train_labels,
epochs=5,
batch_size=128,
shuffle=True,
callbacks=[ModelCheckpoint('tutorial_MNIST.h5',save_best_only=True)])
# summarize history for accuracy
plt.plot(h.history['acc'])
plt.title('model accuracy')
plt.ylabel('accuracy')
plt.xlabel('epoch')
plt.legend(['train'], loc='upper left')
plt.show()
score, acc = network.evaluate(test_images_1d,
test_labels,
batch_size=128)
print ("Test Accuracy: %.5f" % acc)
network.save('tutorial_MNIST.h5')
Cleverhans Integration¶
Cleverhans is a library written by researchers on adversarial examples, many of whom are with Google Brain. The library has wrappers that allow us to take the Keras model that we just made (or an already trained model) and create adversarial examples.
If the model has already been created and we do not want to recreate it, just run the code below to reload the model.
from keras.models import load_model
network = load_model('tutorial_MNIST.h5')
#%pip install -e git+https://github.com/tensorflow/cleverhans.git#egg=cleverhans
from cleverhans.utils_keras import KerasModelWrapper
wrap = KerasModelWrapper(network)
FGSM¶
The Fast Gradient Sign Method is a non-target attack. Using the parameters in the neural network we trained, the FGSM method calculates the $\nabla$ of the cost function for the particular input. By adding this gradient to the image times some parameter $\epsilon$, we know that the cost function will increase. If the gradient is large enough, then the predictor is likely to change.
x = tf.placeholder(tf.float32, shape=(None, 784))
y = tf.placeholder(tf.float32, shape=(None, 10))
As mentioned above, the $\epsilon \nabla$ is added to the image to create the adversarial example. $\epsilon$ is given by fgsm_rate in the code below. We chose this value since it leads low adversarial accuracy but the images are still easily discernible by eye. Too high of a value would make the images look like random noise, but too low values would leave the adversarial accuracy very high.
from cleverhans.attacks import FastGradientMethod
fgsm = FastGradientMethod(wrap, sess=session)
fgsm_rate = 0.08
fgsm_params = {'eps': fgsm_rate,'clip_min': 0.,'clip_max': 1.}
adv_x = fgsm.generate(x, **fgsm_params)
adv_x = tf.stop_gradient(adv_x)
adv_prob = network(adv_x)
fetches = [adv_prob]
fetches.append(adv_x)
outputs = session.run(fetches=fetches, feed_dict={x:test_images_1d})
adv_prob = outputs[0]
adv_examples = outputs[1]
adv_predicted = adv_prob.argmax(1)
adv_accuracy = np.mean(adv_predicted == mn_y_test)
print("Adversarial accuracy: %.5f" % adv_accuracy)
n_classes = 10
f,ax=plt.subplots(2,5,figsize=(10,5))
ax=ax.flatten()
for i in range(n_classes):
ax[i].imshow(adv_examples[i].reshape(28,28))
ax[i].set_title("Adv: %d, Label: %d" % (adv_predicted[i], mn_y_test[i]))
plt.show()
From the examples above, we can see that many of the examples are misclassified from the true labels. Since the changes are non-targetted, the adversarial labels do not seem to show significant trends but are clearly not the numbers in the picture.
JSMA¶
The JSMA method is slightly more complicated than FGSM and full explanations can be found in the following paper: https://arxiv.org/abs/1511.07528. One of the main differences is that this method is that the method generates targeted examples. For example, given a 4, we could perturb the image to register as any digit we desire between 0 and 9.
x = tf.placeholder(tf.float32, shape=(None, 784))
y = tf.placeholder(tf.float32, shape=(None, 10))
results = np.zeros((10, 10000))
perturbations = np.zeros((10, 10000))
grid_shape = (10, 10, 28, 28, 1)
grid_data = np.zeros(grid_shape)
from cleverhans.attacks import SaliencyMapMethod
jsma = SaliencyMapMethod(wrap, sess=session)
jsma_params = {'theta': 1.,
'gamma': 0.1,
'clip_min': 0.,
'clip_max': 1.,
'y_target': None}
from cleverhans.utils import other_classes, grid_visual
for index in range(int(len(mn_x_test) / 100)):
sample = test_images_1d[index: index + 1]
current = mn_y_test[index]
target_classes = other_classes(10, current)
grid_data[current, current, :, :, :] = np.reshape(
sample, (28, 28, 1))
for target in target_classes:
one_hot_target = np.zeros((1, 10))
one_hot_target[0, target] = 1
jsma_params['y_target'] = one_hot_target
adv_x = jsma.generate_np(sample, **jsma_params)
grid_data[target, current, :, :, :] = np.reshape(
adv_x, (28, 28, 1))
if index % 10 == 0:
print(index)
print(sample.shape)
print(one_hot_target)
print(adv_x.shape)
plt.figure(figsize = (80, 80))
_ = grid_visual(grid_data)
Each row in the above plot shows an example for a particular starting class / digit. Using JSMA, we were able to generate examples that adversarially were designed to be predicted as $0, 1, \dots$ where each column represents the adversarial target class.
CIFAR10¶
Below, you can repeat the attack mehtods described above for a neural network on CIFAR10. This library is decently larger and requires a more complex CNN to train properly.
import numpy as np
from keras.datasets import mnist
from keras.datasets import cifar10
import matplotlib.pyplot as plt
import tensorflow as tf
import keras
session = tf.Session()
keras.backend.set_session(session)
(c10_x_train, c10_y_train), (c10_x_test, c10_y_test) = cifar10.load_data()
As a refresher, CIFAR10 is a dataset for small color images which should be classifying into classes based on the object the image such as an airplane or boat.
Each image is 32 x 32 x 3, for a size of 3072 for each input.
print ("Training Examples: %d" % len(c10_x_train))
print ("Test Examples: %d" % len(c10_x_test))
n_classes = 10
inds=np.array([c10_y_train==i for i in range(n_classes)])
f,ax=plt.subplots(2,5,figsize=(10,5))
ax=ax.flatten()
for i in range(n_classes):
ax[i].imshow(c10_x_train[np.argmax(inds[i])].reshape(32,32,3))
ax[i].set_title(str(i))
plt.show()


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Stewart helps No. 25 Washington pull away from Montana
by ReutersIsaiah Stewart scored a game-high 18 points despite limited minutes, and No. 25 Washington pulled away late to defeat visiting Montana 73-56 Friday night in a foul-filled nonconference game in Seattle.
Jaden McDaniels added 14 points and six rebounds while Nahziah Carter scored 13 points with seven boards for the Huskies (4-1).
Stewart, a freshman forward who was one of the top recruits in the nation, played just 15 minutes because of foul trouble. He picked up three fouls in the first half, then got his fourth while trying to grab a defensive rebound with 18:45 remaining.
Senior guards Kendal Manuel and Sayeed Pridgett led Montana (1-4) with 15 and 13 points, respectively. Pridgett fouled out with 8:21 remaining.
There were 51 fouls called, with 33 against the Grizzlies. Montana, which dressed just nine players, had two players foul out.
Pridgett’s 3-pointer with 18:01 remaining gave the Grizzlies a 32-31 advantage, their only lead of the game.
Quade Green responded with back-to-back baskets, a layup and a jump shot, as Washington regained the lead for good.
Manuel’s 3-pointer cut the Grizzlies’ deficit to 44-41 with 12:28 left, but the Huskies went on a 19-5 run to pull away.
The Huskies took a 31-29 halftime lead, thanks to Jamal Bey’s driving layup that barely beat the buzzer.
Washington, which had gotten off to slow starts in each of its previous four games, made four of its first six shots in taking a 9-0 lead. But the Grizzlies scored the next nine points to tie it before the Huskies put together an 8-0 run.
Washington had a 38-10 advantage in points in the paint.
The Grizzlies stayed in the game by making 9 of 22 3-point attempts, while the Huskies were 0-for-11 from beyond the arc. The teams combined for 41 turnovers, with the Washington committing 21.
–Field Level Media


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identify this change. Instead, people needing authenticity and/or integrity should use cryptography designed for
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Honzi/Personal Bests/Hearthstone/Galakrond's Awakening
| Boom Squad
| 1
| Common
| Warrior
| 2
|
|
| Cleric of Scales
| 1
| Rare
| Priest
| 2
|
|
| Fiendish Servant
| 1
| Common
| Warlock
| 2
|
|
| Risky Skipper
| 1
| Rare
| Warrior
| 2
|
|
| Air Raid
| 2
| Rare
| Paladin
| 2
|
|
| Explosive Evolution
| 2
| Common
| Shaman
| 2
|
|
| Fresh Scent
| 2
| Common
| Hunter
| 2
|
|
| Licensed Adventurer
| 2
| Rare
| Neutral
| 2
|
|
| Rising Winds
| 2
| Common
| Druid
| 2
|
|
| Shotbot
| 2
| Common
| Paladin
| 2
|
|
| Skyvateer
| 2
| Common
| Rogue
| 2
|
|
| Steel Beetle
| 2
| Rare
| Druid
| 2
|
|
| Twisted Knowledge
| 2
| Common
| Warlock
| 2
|
|
| Waxmancy
| 2
| Common
| Rogue
| 2
|
|
| Arcane Amplifier
| 3
| Common
| Mage
| 2
|
|
| Bomb Wrangler
| 3
| Rare
| Warrior
| 2
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|
| Chaos Gazer
| 3
| Epic
| Warlock
| 2
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| 3
| Rare
| Hunter
| 2
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|
| Dark Prophecy
| 3
| Rare
| Priest
| 2
|
|
| Skydiving Instructor
| 3
| Common
| Neutral
| 2
|
|
| Escaped Manasaber
| 4
| Epic
| Neutral
| 2
|
|
| Frenzied Felwing
| 4
| Rare
| Neutral
| 2
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|
| Grand Lackey Erkh
| 4
| Legendary
| Neutral
| 1
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|
| Sky Gen'ral Kragg
| 4
| Legendary
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|
| The Fist of Ra-den
| 4
| Legendary
| Shaman
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|
| Boompistol Bully
| 5
| Epic
| Neutral
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| Hailbringer
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| Rare
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| Aeon Reaver
| 6
| Common
| Priest
| 2
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| Animated Avalanche
| 7
| Common
| Mage
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| Winged Guardian
| 7
| Rare
| Druid
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| Eye of the Storm
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| The Amazing Reno
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POLL ALERT: Kentucky the new No. 1 in Top 25, Duke up to No. 2; Michig
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|
BSL430.NET
1.2.1
|
Manages two buffers, for reading and writing, between a Stream and a Native Serial object. More...
Public Member Functions | |
| SerialBuffer (int readBuffer, int writeBuffer) | |
| Initializes a new instance of the SerialBuffer class, where the buffer is not pinned. More... | |
| SerialBuffer (int readBuffer, int writeBuffer, bool pinned) | |
| Initializes a new instance of the SerialBuffer class. More... | |
| void | Dispose () |
| Releases unmanaged and - optionally - managed resources. More... | |
Protected Member Functions | |
| virtual void | Dispose (bool disposing) |
| Releases unmanaged and - optionally - managed resources. More... | |
Properties | |
| ISerialBufferSerialData | Serial [get] |
| Access to properties and methods specific to the native serial object. More... | |
| ISerialBufferStreamData | Stream [get] |
| Access to properties and methods specific to the native serial object. More... | |
| object | ReadLock [get] |
| Object to use for locking access to the byte read buffer. More... | |
| object | WriteLock [get] |
| Object to use for locking access to the byte write buffer. More... | |
| Properties inherited from RJCP.IO.Ports.Native.ISerialBufferSerialData | |
| CircularBuffer< byte > | ReadBuffer [get] |
| Access the read buffer directly. More... | |
| IntPtr | ReadBufferOffsetEnd [get] |
| Gets the read buffer offset end, used for giving to native API's. More... | |
| CircularBuffer< byte > | WriteBuffer [get] |
| Access the write buffer directly. More... | |
| IntPtr | WriteBufferOffsetStart [get] |
| Gets the write buffer offset start, used for giving to native API's. More... | |
| bool | IsPinnedBuffer [get] |
| Gets a value indicating whether this instance uses a pinned buffer. More... | |
| WaitHandle | ReadBufferNotFull [get] |
| Gets the event handle that is signalled when the read buffer is not full. More... | |
| WaitHandle | WriteBufferNotEmpty [get] |
| Gets the event handle that is signalled when data is in the write buffer. More... | |
| Properties inherited from RJCP.IO.Ports.Native.ISerialBufferStreamData | |
| int | BytesToRead [get] |
| Gets the number of bytes in the internal read buffer only. More... | |
| int | BytesToWrite [get] |
| Gets the number of bytes in the internal write buffer only. More... | |
Events | |
| EventHandler | WriteEvent |
| Event raised when data is available to write. This could be used to abort an existing connection. More... | |
Manages two buffers, for reading and writing, between a Stream and a Native Serial object.
This class is used to help implement streams with time out functionality when the actual object that reads and writes data doesn't support streams, but simply reads and writes data using low level APIs.
It is to be expected that this object is only used by one reader and one writer. The reader and writer may be different threads. That is, the properties under SerialData are accessed only by one thread, the properties under StreamData are accessed only by one single (but may be different to SerialData) thread.
| RJCP.IO.Ports.Native.SerialBuffer.SerialBuffer | ( | int | readBuffer, |
| int | writeBuffer | ||
| ) |
Initializes a new instance of the SerialBuffer class, where the buffer is not pinned.
| readBuffer | The read buffer size in bytes. |
| writeBuffer | The write buffer size in bytes. |
Allocates buffer space for reading and writing (accessible via the Serial and Stream properties). The buffers are not pinned, meaning they should not be used for native methods (unless pinned explicitly).
| RJCP.IO.Ports.Native.SerialBuffer.SerialBuffer | ( | int | readBuffer, |
| int | writeBuffer, | ||
| bool | pinned | ||
| ) |
Initializes a new instance of the SerialBuffer class.
| readBuffer | The read buffer size in bytes. |
| writeBuffer | The write buffer size in bytes. |
| pinned | if set to true then the read and write buffers are pinned. |
Allocates buffer space for reading and writing (accessible via the Serial and Stream properties). If specified, the buffers can be pinned. THis causes the buffers to not move for the duration of the program. The usual warnings apply with pinning buffers, you must be careful to avoid memory problems as the GC will not be able to reallocate or free space. Note, you must pin the buffers if you intend to use overlapped I/O.
| void RJCP.IO.Ports.Native.SerialBuffer.Dispose | ( | ) |
Releases unmanaged and - optionally - managed resources.
|
protectedvirtual |
Releases unmanaged and - optionally - managed resources.
| disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
|
get |
Object to use for locking access to the byte read buffer.
The object to use for locking access to the byte read buffer.
|
get |
Access to properties and methods specific to the native serial object.
Access to properties and methods specific to the native serial object.
|
get |
Access to properties and methods specific to the native serial object.
Access to properties and methods specific to the native serial object.
|
get |
Object to use for locking access to the byte write buffer.
The object to use for locking access to the byte write buffer.
| EventHandler RJCP.IO.Ports.Native.SerialBuffer.WriteEvent |
Event raised when data is available to write. This could be used to abort an existing connection.


DROP OPERATOR FAMILY
Section: SQL Commands (7)Updated: 2012-08-14
Index Return to Main Contents
NAME
DROP OPERATOR FAMILY - remove an operator familySYNOPSIS
DROP OPERATOR FAMILY [ IF EXISTS ] name USING index_method [ CASCADE | RESTRICT ]
DESCRIPTION
DROP OPERATOR FAMILY drops an existing operator family. To execute this command you must be the owner of the operator family.
DROP OPERATOR FAMILY includes dropping any operator classes contained in the family, but it does not drop any of the operators or functions referenced by the family. If there are any indexes depending on operator classes within the family, you will need to specify CASCADE for the drop to complete.
PARAMETERS
- IF EXISTS
- Do not throw an error if the operator family does not exist. A notice is issued in this case.
- name
- The name (optionally schema-qualified) of an existing operator family.
- index_method
- The name of the index access method the operator family is for.
- CASCADE
- Automatically drop objects that depend on the operator family.
- RESTRICT
- Refuse to drop the operator family if any objects depend on it. This is the default.
EXAMPLES
Remove the B-tree operator family float_ops:
DROP OPERATOR FAMILY float_ops USING btree;This command will not succeed if there are any existing indexes that use operator classes within the family. Add CASCADE to drop such indexes along with the operator family.
COMPATIBILITY
There is no DROP OPERATOR FAMILY statement in the SQL standard.
SEE ALSO
ALTER OPERATOR FAMILY [alter_operator_family(7)], CREATE OPERATOR FAMILY [create_operator_family(7)], ALTER OPERATOR CLASS [alter_operator_class(7)], CREATE OPERATOR CLASS [create_operator_class(7)], DROP OPERATOR CLASS [drop_operator_class(7)]
Index
This document was created by man2html, using the manual pages.
Time: 05:34:14 GMT, December 24, 2015


by Andrei Vlad SAMBRA
Defended by Andrei Vlad SAMBRA
Thesis director: Prof.Dr. Maryline LAURENT
URI:https://bob.example/profile#me
<keygen>
All implementation software is released under the MIT license.
Fork me on Github


MODIFIERS
MODIFIERS::= ( LOOKAHEAD(2) ( “public” | "static" | "protected" | "private" | "global" | "final" | "abstract" | "transient" | "virtual" | "override" | "testmethod" | "ANNOTATION" ) )*


TRiRODS is local meetup for users of iRODS software in the RDU area. TRiRODS works to build a strong sense of community, to offer a space for collaboration and sharing of individual implementations of iRODS, and to further the work on a hardened version of the code.
Quarterly meetups are planned for 2017. If you are interested in sharing your work at any of the sessions listed below, please email<EMAIL_ADDRESS>2017 Dates
Wednesday, Feb. 22
Please join our local iRODS community on Wednesday, February 22 for pizza and discussion.
5:30 PM – 7:00 PM
Renaissance Computing Institute
Biltmore Conference Room, 5th floor
100 Europa Drive
Chapel Hill, NC 27517
MetaLnx, Metadata for the Masses
By Stephen Worth, DELLEMC
Groups maintaining data repositories at the petabyte-scale are discovering that cataloguing associated metadata is necessary to properly access, recall and analyze data. To be successful they depend on researchers and data curators to design and provide the user defined metadata to be successful. Metalnx was developed to aid researchers with metadata management under iRODS (the Integrated Rule Oriented Data System) and is now an open source project (
metalnx.github.io or
www.github.com/metalnx)
This talk explains the motivation for this work, demonstrates the operational behavior of Metalnx, provides a preview of our work in data validation, and looks at a model for applying adaptive, hierarchical metadata to research curation.
About the presenter
Steve Worth coordinates innovation initiatives across Dell EMC global engineering centers, is a technical liaison between product groups and the global engineering network, and works in big data / digital asset management leveraging user defined metadata. Steve is based out of Dell EMC’s RTP Software Development Center which focuses on data protection, core storage products, and cloud storage virtualization.


Super Weight
Improves nutrients digestion and absorption,
reduces mortalities and disease incident
Growth Booster
For improved feed conversion,
Reduced mortalities and greater
resistance to disease causing pathogens,
Feed efficiency responds is highest in
growing broilers, Turkey and piglets.
Coxirox
For poultry, aquatic, and ruminants,
Completely blocks the life cycle and
inhibits coccidian activities as well as
coccidiantoxins and Maintains immunity
againstEimeria challenges after withdrawal.
Super Finisher
Improves meat quality, Not absorb
from intestinal tract hence no
withdrawal period, Decreases diarrhea,
Improves feather, claws and combs required
before slaughter and Lower feed intake with
corresponding greater weight gain.
Optimizer
Enhanced hatchability of eggs and
improves and the four most
important processes of the
digestive system
Hydrox-c
It exerts pronounced synergistic
effect thereby enhancing
considerably the anti bacteria
Coxirox plus
It exerts pronounced synergistic
effect thereby enhancing considerably
the anti bacteria activity
of doxycycline.


Pomodoro Clock - FreeCodeCamp
A pen by Dimitris Andrianakis
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25:00
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Opportunities on mobile world
Mobile is a complex journey. Join me to explore and evaluate the possibilities
Online Projects marketplaces
There is work for all skills. Find a niche and manage your clientale.
You can checkout odesk.com and elance.com.
Online Crowdsourcing options
If you believe work is a gamble then play the crowdsourcing game.
I have explored TopCoder.com and you can also find me there.


xcf2pnm(1) xcf2pnm(1) NAME xcfview - display GIMP xcf files SYNOPSIS xcfview [ options ] filename [ layer names ] DESCRIPTION xcfview is a wrapper script that uses xcf2png(1) or xcf2pnm(1) (q.v.) to flatten an XCF image and then displays the flattened image using a PNG or PPM viewer found using xdg-open(1) from the xdg-utils package. OPTIONS Every command-line parameter to xcfview will be passed through to the underlying xcf2png or xcf2pnm command. Because it is not certain which converter will be used, the options given should be ones that make sense for both of these. --mask Enable the layer mask. --mode mode Set the layer mode (e.g., Normal or Multiply). --nomask Disable the layer mask. --opacity n Set the opacity on a scale from 0 to 255 (as used internally) --percent n Set the opacity on a scale from 0 to 100 (as in the Gimp user interface). -A, --force-alpha Invent a trivial alpha channel even if the flattened image is completely opaque. -b color, --background color Use this color for transparent pixels in the image. The color can be given as #rrggbb or #rgb hexadecimal values, or as an X11 color name (which will only work if a color name database can be found in one of a number of standard locations). -c, --color, --colour Force the output to use RGB color space even if it there are more compact alternatives. -C, --autocrop Set the converted part of the image such that it just include the boundaries of the visible (or selected) layers. This may make it either smaller or larger than the canvas, depending on the posi‐ tion and size of the visible layers. (Note that the contents of the layers is not taken into account when autocropping). In the absence of options that specify otherwise, the converted image will cover the entire XCF canvas. -D, --dissolve Do a "dissolve" step to eliminate partial transparency after flattening. If -b is also given, this happens before the back‐ ground color is applied. -f, --full-image First flatten the entire image to a memory buffer before writing output. Then analyse the image to decide on the details of the output format (e.g., whether a grayscale output is sufficient). Without this option, the program flattens only a singe row of "tiles" (height 64) at a time. -g, --gray, --grey Force the output to be a grayscale image even if it may be mono‐ chrome. If any colored pixels are encountered, exit with status 103. This will be selected automatically if the output file's name ends with .pgm. -G, --for-gif Assert that the flattened image will have no partial transparency (allowing a more compact representation of the alpha output). Exit with status 102 if the flattened image has any partial transparency. If -b is also given, this tests whether there there is partial transparency before applying the background color. -h, --help Print an option summery to standard output and exit with a return code of 0. -j, --bzip Equivalent to -Z bzcat. Default if the filename ends with bz2. -o filename, --output filename Write the converted picture to filename instead of to standard output. -O x,y, --offset x,y Offset the converted part of the image from the top-left corner of the XCF canvas. Usually used with -S. -S wxh, --size wxh Crop the converted image to width w and height h. -T, --truecolor Use standard RGB compositing for flattening indexed layers. Without this option, xcfview will mimic the Gimp's current strat‐ egy of rounding each alpha value to either full transparency or full opacity, and interpret all layer modes as Normal. -u, --utf8 Use the raw UTF-8 representation from the XCF file to compare and display layer names. Ordinarily, layer names will be converted to the character set of the current locale. -v, --verbose Print progress messages about the conversion to standard error. -V, --version Print the version numer of xcftools to standard output and exit with a return code of 0. -z, --gzip Equivalent to -Z zcat. Default if the filename ends with gz. -Z command, --unpack command Specify a command that the input file is filtered through before being interpreted as an XCF file. The command is invoked as com‐ mand filename and must produce output to its standard output. Note that it is not possible to specify arguments as part of com‐ mand. An uncompressor is selected automatically if the filename ends with gz or bz2; to suppress this, use -Z cat (which is implemented without actually starting a cat(1) process). EXIT STATUS The exit status is 0 in case of success. A nonzero exit status may either be that of the xcf2foo converter or that of the image viewer. AUTHOR xcfview was written by Henning Makholm<EMAIL_ADDRESS>Parts of the script originate from the run-mailcap(1) script by Brian White<EMAIL_ADDRESS>but are superseded by the Debian specific changes of Jan Hauke Rahm<EMAIL_ADDRESS>(to make use of xdg- utils). SEE ALSO xcf2pnm(1), xcf2png(1), xdg-open(1) Xcftools 2009-07-12 xcf2pnm(1)


"URIJAH "the Lord is my light. (1.) A high priest in the time of Ahaz (2 Kings 16:10-16), at whose bidding he constructed an idolatrous altar like one the king had seen at Damascus, to be set up instead of the brazen altar. (2.) One of the priests who stood at the right hand of Ezra’s pulpit when he read and expounded the law (Nehemiah 8:4). (3.) A prophet of Kirjath-jearim in the reign of Jehoiakim, king of Judah(Jeremiah 26:20-23). He fled into Egypt from the cruelty of the king, but having been brought back he was beheaded and his body “cast into the graves of the common people.”
"URIJAH "the Lord is my light. (1.) A high priest in the time of Ahaz (2 Kings 16:10-16), at whose bidding he constructed an idolatrous altar like one the king had seen at Damascus, to be set up instead of the brazen altar.
(2.) One of the priests who stood at the right hand of Ezra’s pulpit when he read and expounded the law (Nehemiah 8:4).
(3.) A prophet of Kirjath-jearim in the reign of Jehoiakim, king of Judah(Jeremiah 26:20-23). He fled into Egypt from the cruelty of the king, but having been brought back he was beheaded and his body “cast into the graves of the common people.”


Is this wreck the missing sister ship of Sweden's most iconic warship?
by AFP/The LocalSwedish divers have discovered two wrecks believed to be warships sunk in the 17th century. And they think at least one can be linked to the Vasa, the iconic Swedish ship that sank on its maiden voyage.
"When I came down as the first diver… I saw this wall 5-6 metres high and I came up and there was a massive warship," diver and maritime archaeologist Jim Hansson told AFP, adding that "it was a thrilling feeling".
The two wrecks were found in the Swedish archipelago outside the town of Vaxholm in a straight leading into Stockholm.
At least one of the ships is believed to be the sister ship of Sweden's most famous warship, the Vasa, a 69-metre ship carrying 64 cannons, which sank on its maiden voyage in 1628.
Named after one of Sweden's kings, it was originally meant to serve as a symbol of Sweden's military might but instead capsized after sailing just over 1,000 metres.
Vasa was salvaged in 1961 and is currently on display at the Vasa Museum in Stockholm, one of Sweden's most popular tourist spots.
Three other ships were however ordered from the same shipwright: Äpplet (the Apple), Kronan (the Crown) and Scepter, and unlike their predecessor they all served in the Swedish navy and participated in naval battles.
"We think that some of them were sunk in the area," Patrik Höglund, another maritime archaeologist and diver at the newly established Museum of Wrecks.
The ships are believed to have been sunk on purpose after they were decommissioned, serving as underwater spike strips for enemy ships.
The divers took wood samples of the ships which will be sent to a laboratory for dating.
"Then we can even see where the timber has been cut down and then we can go back and look in the archives and I think we have good chances to tell exactly which ship this is," Hansson said.
Despite being centuries old, the wrecks – just like the Vasa – are in fairly good condition, thanks to the brackish waters of Lake Mälaren.
"We don't have salt water and some organisms that live in other waters don't exist in the Baltic so it is very well preserved generally in our waters," Höglund said.
As the wrecks are better preserved in the sea, there are currently no plans to salvage them.


Abilities:
Q: laser gun
Hold down Q for a continuous fire laser with a base fire rate of 10 shots per second. Hitting an enemy with this ability heals you at higher levels.
W: homing bombs
Press W to fire up to 10 homing smart bombs with targeting system that ensures unique target selection per bomb. 10 Second Cooldown
E: rapid fire mode
Press E to increase the attackspeed of your twin lasers and deal 2x damage to bosses. 20 Second Cooldown
R: sword and shield
Press R to gain a shield that absorbs all incoming damage for 10 seconds. (20 Second Cooldown) Press R while the shield is active to fire a wide laser that deals damage that scales with the damage the shield absorbs. (1 minute cooldown)
Movement:
Hold down Arrow Keys to move.
Rounds
Each round you will face a wave of enemies that shoot at you. When you kill all the enemies in the wave, another wave will spawn.  The higher the round, the more difficult the enemies. There are an infinite number of rounds in this game, so you can play until you die.
 Your maximum health starts off at 20 and increases by 1 at the start of each boss round. When hit by an enemy projectile, your health will decrease until it reaches 0,then it's game over.
Score
Killing a small unit grants 100 points and killing a boss grants 1000 points. The points you earn are multiplied by your score multiplier, which can be increased by killing small enemies and bosses. Small kills increase your score multiplier by 1 and boss kills increase it by the round number squared. When you get hit by a projectile, your score multiplier is quartered until it reaches 0.
Powerups
After killing a small enemy there is a chance that it will spawn a red colored powerup that will float towards the bottom of the screen. Flying into the powerup with your ship will unlock new abilities that you can use and also level up already existing abilities.
Artillery
Every 5 seconds, artillery will target your ship's general location and being inside the explosion radius will damage your ship.First, a red crosshair with a border will appear on the screen that you will have 1 second to avoid. If any part of your plane's full hitbox is inside the red square it will guarantee a hit.
Your Hitbox
Enemy projectiles will damage your ship when they hit the main fuselage and will not damage it when inside the wings. However, enemy artillery will damage yourship in all locations.


Killer freed despite not revealing where he hid body of Helen McCourt
Convicted killer Ian Simms will be released from prison, despite never telling police where he hid the body of his victim Helen McCourt.
The Parole Board said that Simms, 63, ‘met the test for release’ because of a ‘considerable change in his behavour’, along with other factors.
He will be released subject to a series of conditions, including residing at a designated address, to be ‘of good behaviour’ and to report for supervision appointments.
The decision has been condemned by Helen McCourt’s mother, Marie McCourt, who said she is ‘in shock’ and ‘horrified’ at the decision to release her daughter’s killer.
Simms, who ran the George and Dragon in Billinge, near Wigan, will also have to wear a tagging device to monitor his whereabouts, observe a curfew and avoid any contact with the family of his victim.
Advertisement Advertisement
The pub landlord was convicted by a jury on overwhelming DNA evidence of Helen McCourt’s abduction and murder and has been serving his life sentence at HMP Garth in Leyland, Lancashire.
He has always maintained his innocence over the death of Ms McCourt, an insurance clerk who vanished on her way home from work in Liverpool in February 1988.
Simms was convicted the following year.
Outlining its verdict, the Parole Board said: ‘Taking into account the denial, the refusal to reveal where the victim’s body is, all the risk factors, the progress that Mr Simms has made, the considerable change in his behaviour, the fact that he has not been involved in any violence or substance misuse for many years, his protective factors, the recommendations from all the professionals and all the evidence presented at the hearing, the panel was satisfied that Mr Simms met the test for release.’
During a Parole Board hearing, Ms McCourt’s family called on Simms to end the ‘torture’ and reveal once and for all where he hid her body.
Got a story for Metro.co.uk?
Get in touch with our news team by emailing us at<EMAIL_ADDRESS>For more stories like this, check our news page.


Youtube finally fixed their editor but I'm leaving this up in case it or another site develops similar problems.
Clear Fix


Examples of the embed.
The project being shown here is Spring Physics by HowToLogic.
(black background not set by the embed, the embed is transparent so set background-color on the iframe or its container)


Support STEM with Benefits, Changes in SteemSTEM Management, New Voting Bot steals the show, Get-Ready-to-Know-it-All Interviews Debut, Working on steemstem.io V2
This was a very behind-the-scenes busy week for everybody! Big changes have taken place, incentives for steemSTEM support have been announced, the developers team is closely working with the management for version 2 of the steemstem.io and one of (apparently) your favorite section has been realized! Interviewing the Team!
This biweekly blog is shared with you in our efforts to bring the community closer together and with our goal to keep you updated about what is going behind and in front of the scenes!
### Incentives for promoting & supporting STEM
—-
Following our efforts for building a unique science communication on the Steem blockchain, we decided to expand into bringing more research institutes, renowned science bloggers and researchers directly on Steem.
For this to be achieved, SteemSTEM needs to be economically sustainable in order for us to plan and fund our new steps.
Therefore we are calling all supporters to delegate or to support in any other way they can think of. As an incentive for the extra support and a token of our appreciation, we decided to share 65% of the SteemSTEM weekly curation rewards with all the benefactors.
Thank You to everyone who has already been supporting us, we are grateful to see such warm acceptance and trust from the community!
For more information about how you can participate, make sure to read here
—
Convenient delegation links: 50 SP | 100SP | 250SP | 500SP | 1000SP
—
### Changes in Management
—
People evolve, mature, change. So do relationships and so do teams. Ever since SteemSTEM was created by @lemouth & @justtryme90, there have been many people that have helped, joined forces and did their best in growing this community. In the process, some of them have decided to take other paths, with a slightly (or not) different direction.
The current Management consists of @justtryme90, @lemouth, @mobbs, while anarchyhasnogods is no longer a member of the SteemSTEM management.
Suesa remains in the team as the Head of the Honor Members.
—–
### New Voting Bot in Town
—
You may have already noticed.
What, no?
Well, we have deployed a brand new voting bot!
For you who have only just discovered that there is a voting bot and are wondering about it: For transparency reasons, our discord curation channel is open for everyone to see which articles get promoted and the weight these posts are voted with. If you still do not understand what this means, we invite you over to discord to see for yourselves!
—
### First Team Interview with @ruth-girl
—
This has been planned for some time, but we believe now is the right time to launch it!
A community is all about its members, and we decided to bring the SteemSTEM Curators a step closer to the front; to reveal their secrets and to ask for their advice to the new and existing STEM authors! Because after all, quality and knowledge is our main goal!
This time, @ruth-girl, our most experienced curator has opened her home and heart to @katerinaramm and has answered some (according to a few, too easy but nevertheless interesting) questions!
Read all about it and let us know in the comments section what else you would like to learn from the next interviewee!
—-
### Changes coming to steemstem.io!
—
Since announcing the new steemSTEM app steemstem.io, we have received very important feedback from all the community. We are working closely to improve the usability and user friendliness and we will soon plan to announce the Version 2 of the project.
Stay Tuned!
—
### Update on the new state-of-the-art python program by @lemouth
—
If you are only just hearing about this, please read the official announcement.
A couple of weeks ago, @lemouth announced an exciting project and has invited developers to join the team!
> The aim of this project is very simple: together with a team of developers soon to be formed, we will develop a Python version of FeynRules that anyone could run for free, without having to rely on an unaffordable framework.
The project has just commenced and you can read its update here
Some of the tasks requested include:
- to design a command line interface (CLI).
- to define a class and a bunch of functions (details on the above link) and also… a nice logo might (will) be needed!
So if you are a developer or happen to know one, make sure to read and forward the above info!
—
### What’s next?
—
Well, for starters, a new interview is being prepared. New updates about steemstem.io will follow and more will be announced in short time!
—-
##### Have you voted for steemSTEM Witness?
—-
This concludes our weekly news update, we hope you enjoyed it and learnt something new!
Make sure to follow steemstem on steemit, facebook, twitter, and instagram to always be up-to-date on our latest news and ideas.
We are always on the lookout for new scientific articles from all types of authors, so even if you are not a proven researcher, but you like engaging in science yourself, be sure to reach out to us!
Join our Discord || Read our last Distilled #78 || Get Incentives for promoting steemSTEM || Vote for steemSTEM Witness || Visit our new home steemstem.io
This page is synchronized from the post: SteemSTEM Weekly Update - Week #42


|
Clicking on links before media has finished downloading
|
Clicking on links before media has finished downloading stops that media from downloading and results in broken graphics and sometimes breaks the sonification of that page.
Netscape's implementation of JavaScript supports a special URL syntax which allows one to execute JavaScript statements when a user clicks on a link ( tag) or hotspot (<AREA> tag). An example would be:
Click me, please! |
Unfortunately, with the way links are implemented in Navigator, when a user clicks on a link while a page is still downloading, all media for that page stops downloading. This is especially destructive to pages where links are not designed to leave the current page but instead to enable interactivity for that page. It seems the assumption is made that links are expected to leave the current page, so why continue downloading media that belongs to it? This same problem is encountered when downloading a large document with TOC (Table Of Contents) anchor links at the top of the document. Clicking on one of the TOC items before the section that the item links to has finished loading in will lead to a "Transfer interrupted" type condition where you don't link to the section you were trying to because the very act of clicking on the link stopped that section from loading in.
It should also be strongly noted that, although this problem does not diretly apply to MOUSEOVER and MOUSEOUT events, in order to use these event handlers one must first 'activate' an HTML layout object by putting a link around it, or by using a client-side image map (both of which require HREF attributes).
If you wish to have links solely for a user's interaction with a page and do not intend those links to leave the current page, don't use the JavaScript URL syntax to contain your scripting. Instead, place all your scripting inside the ONCLICK event handler with a "return false" statement at the end of your scripting block. You may use "javascript://" as a dummy URL to satisfy the link tag's HREF.
So, for example, instead of using....
| INCORRECT |
Play a piano middle C note |
use...
| CORRECT |
Play a piano middle C note |
Be aware that returning false at the end of an ONCLICK event handler's statement block has the effect of cancelling any HREF link that you have specified - the link will simply be ignored. So, if you wish to use an ONCLICK event handler on a link that is also designed to take the user to a new page, do not return false at the end of the ONCLICK statement block.


Teardown
We now have a fully functional virtual machine we can use for basic web development. But now let's say it is time to switch gears, maybe work on another project, maybe go out to lunch, or maybe just time to go home. How do we clean up our development environment?
 Each of these options have pros and cons. Choose the method that works best for you.
Suspending the virtual machine by calling vagrant suspend
will save the current running state of the machine and stop it. When you're ready to begin working again, just run vagrant up
, and it will be resumed from where you left off. The main benefit of this method is that it is super fast, usually taking only 5 to 10 seconds to stop and start your work. The downside is that the virtual machine still eats up your disk space, and requires even more disk space to store all the state of the virtual machine RAM on disk.
Halting the virtual machine will gracefully shut down the guest operating system and power down the guest machine. You can use vagrant up
when you're ready to boot it again. The benefit of this method is that it will cleanly shut down your machine, preserving the contents of disk, and allowing it to be cleanly started again. The downside is that it'll take some extra time to start from a cold boot, and the guest machine still consumes disk space.
Destroying the virtual machine will remove all traces of the guest machine from your system. It'll stop the guest machine, power it down, and remove all of the guest hard disks. Again, when you're ready to work again, just issue a vagrant up
. The benefit of this is that no cruft is left on your machine. The disk space and RAM consumed by the guest machine is reclaimed and your host machine is left clean. The downside is that vagrant up
to get working again will take some extra time since it has to reimport the machine and reprovision it.


Our project, CRACKIT!, extracts commentary ball-by-ball and uses Machine Learning to judge whether any delivery is capable of changing the outcome of the match. Then, it displays the highlights on our web page. The user has to choose the match of his choice from a set of recent matches and that's it! The main motivation behind choosing this theme has been the passion of masses towards the sport and important moments of the match can serve as a way to experience the entire match in a matter of minutes.
END OF HIGHLIGHTS
1. www.luis.ai
2. www.github.com/gustavoasoares/prose-tutorial
3. www.github.com/Microsoft/prose
4. www.github.com/acadacc/bootcamp
5. wwww.microsoft.github.io
6. www.cricbuzz.com
7. Microsoft Research's YouTube Channel
8. www.w3schools.com
9. www.google.com


Being on the verge of entering a rehab program (court-mandated, which is another story, suffice it to say that my trip-sitter lost me), I was in search of some unorthodox highs. After reading up on catnip, I tried it, and here are my verdicts.
A little backround, if it's necessary: I am seventeen, and an aspiring psychonaut, I suppose. I have experience with (in order of familiarity) Marijuana, Alcohol, DXM, and 2-CB, and limited experience with dramamine/benadryl, lortabs, ritalyn, and LSD. (The last was one unexpected but impressive 5-hit trip, the reason for my rehab) I am relatively well-read and specifically have done extensive research on the internet, mostly concerning drugs, religion and history.
Anyway, I tried smoking the catnip in a glass pipe, which I found to be very harsh, harsher than cigarettes, although the catnip was very dry and seemed to have a lot of seeds and stems, which might account for that. I also found the the smell of the smoke was kind of powerful and lingered significantly on my hands, clothes, and even in the air (outdoors and indoors, which was strange, and it might just be me, I tend to notice smells very easily if they are on my mind).
As far as the mental effects, I noticed some very subtle sedation, and I will admit I'm not great at studying such effects. I mostly just wanted to impart my opinion of the smoking experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


"Text" ::after
Connecting the whole of the UK
Click on each region to find out how the whole country is connected to Heathrow.


Rapid Recap: Celtics grind out narrow W against Flask Dad and the Knicks
by Liam GreenMarcus Morris, Flask Dad himself, is a master of pettiness. Makes sense he’d do his best to beat the Celtics on his own in his new Knicks threads, in light of today’s report regarding his surprise at Boston not calling him in free agency.
As you might imagine, “Marcus Morris trying to win basically on his own” didn’t make for aesthetically appealing basketball. Nor did “Celtics not being able to shoot, like, at all, for long stretches.” Mook did, in the end, have an excellent game (29-9-3 plus 2 steals) and hit a would-be dagger in the game’s final 10 seconds—but was undone by Jayson Tatum’s counter-dagger (part of a 24-6-3 game) that ultimately won the game for the Cs 104-102.
They wouldn’t have got there at all, however, if not for the consistent intensity of Kemba Walker, who shot inconsistently but absolutely feasted at the charity stripe (14-14 FT) en route to an excellent 33-6-5 performance (plus 1 steal).
This game should’ve been easy but was ultimately kinda sloppy, in no small part due to the absence of potential scorers like Jaylen Brown and Enes Kanter. But it was ultimately a W. Let’s take a more granular but still breezy look at the contest thanks to you beautiful weird geniuses on Twitter.
Jayson Tatum was the focus early on, in many ways:
Other things were less good:
New York had the lead 23-22 to start the second frame, and while the Knicks were not exactly good, they were good enough, in part because of facts like this:
At the half, the Knicks maintained a virtually identical one-point lead (50-49).
The worm began to turn in the third, sort of, highlighted by things like this:
But it was just a narrow 75-74 Boston lead as we headed into the final quarter of the contest:
Sounds about right, Sam. Eventually, THE KEMBAING began, and:
This fine gentleman called it, because GOOD LORD NOTHING IS EVER EASY:
But whatever his woes may be at the rim, Tatum has been a sniper behind the arc thus far and definitely was tonight:
And that’s a wrap.
As a bonus: This won’t make sense outside Weird Celtics Twitter, but too bad, because I am always here for Cheddar Goblin/Mandy references:


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Privacy Policy
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The object of the project is to create a framework for authenticating users for free WiFi and a dashboard for the management of the same.
Find Out MoreWhen you get connected to our WiFi, you will be prompted to type in your mobile number. The system will generate an OTP and send it to you. Enter it in and voilà!! You're ready to go..
NextCreation of the framework and splash-screen for the WiFi Users
Storing all the information like duration of session, data used and mac-id for a particular user
Creating dashboards for WiFi Internet Providers with a summary of their used Internet
Connecting the dashboard with all the data stored and making it accessible


Effective date: March 01, 2019
Lane Breach's iOS app makes it easy to report bike lane blockages to San Francisco's 311 service: just take a picture, select a category (Uber, bus, etc), enter an optional description and press SEND.
If you supply your email address, your lane blockage reports should also show up in the 311 app. Providing your name/phone number allows 311 to contact you if they have any questions. All fields are entirely optional.
If you have any questions, please contact us via email.


Plugin Identifier: 20000
Summary
This is a 4D plugin implementation of Houdini The Escapist.
Houdini Copyright ©2012 Vicent Martí
success:=Houdini Escape HREF (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Escape HTML (source; result; option)
source (TEXT)
result (TEXT)
option (LONGINT)
Pass 1 to escape forward slashes.
You can use a Houdini Options constant for option
.
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Escape JS (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Escape URI (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Escape URL (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Escape XML (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Unescape HTML (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Unescape JS (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Unescape URI (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
success:=Houdini Unescape URL (source; result)
source (TEXT)
result (TEXT)
success
(LONGINT)
Discussion
If there are no characters to escape, success is 0 and the result is empty.
Houdini Escape Forward Slash (1)


|
Websites NSIS Website - Latest news, developments, downloads, FAQ, tutorials, more examples, articles. NSIS Archive - Repository of NSIS information (part of the NSIS Site). Contains examples, tutorials, plug-ins, NSIS related software and more. NSIS Forum - Talk with others in the NSIS community NSIS IRC Channel - Chat with NSIS developers (IRC client required) Bug Tracker - Check the list of submitted bugs or submit a new one |


We exchange infrastructure!
- repurpose web-enabled content
- recontextualize wireless deliverables
- aggregate front-end metrics
- strategize distributed solutions
- e-enable distributed systems
- integrate synergistic channels
- reintermediate holistic supply-chains
- reinvent frictionless functionalities
- orchestrate frictionless content
- deliver virtual technologies
- facilitate mission-critical mindshare
- harness bleeding-edge applications


Package org.drip.spline.bspline
de Boor Rational/Exponential/Tension B-Splines
- Author:
- Lakshmi Krishnamurthy
-
Class Summary Class Description BasisHatPairGenerator BasisHatPairGenerator implements the generation functionality behind the hat basis function pair.BasisHatShapeControl BasisHatShapeControl implements the shape control function for the hat basis set as laid out in the framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.CubicRationalLeftRaw CubicRationalLeftRaw implements the TensionBasisHat interface in accordance with the raw left cubic rational hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.CubicRationalRightRaw CubicRationalRightRaw implements the TensionBasisHat interface in accordance with the raw right cubic rational hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.ExponentialTensionLeftHat ExponentialTensionLeftHat implements the TensionBasisHat interface in accordance with the left exponential hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.ExponentialTensionLeftRaw ExponentialTensionLeftRaw implements the TensionBasisHat interface in accordance with the raw left exponential hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.ExponentialTensionRightHat ExponentialTensionRightHat implements the TensionBasisHat interface in accordance with the right exponential hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.ExponentialTensionRightRaw ExponentialTensionRightRaw implements the TensionBasisHat interface in accordance with the raw right exponential hat basis function laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.LeftHatShapeControl LeftHatShapeControl implements the BasisHatShapeControl interface for the left hat basis set as laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.RightHatShapeControl RightHatShapeControl implements the BasisHatShapeControl interface for the right hat basis set as laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.SegmentBasisFunction SegmentBasisFunction is the abstract class over which the local ordered envelope functions for the B Splines are implemented.SegmentBasisFunctionGenerator SegmentBasisFunctionGenerator generates B Spline Functions of different order.SegmentBasisFunctionSet SegmentBasisFunctionSet class implements per-segment function set for B Splines and tension splines.SegmentMonicBasisFunction SegmentMonicBasisFunction implements the local monic B Spline that envelopes the predictor ordinates, and the corresponding set of ordinates/basis functions.SegmentMulticBasisFunction SegmentMulticBasisFunction implements the local quadratic B Spline that envelopes the predictor ordinates, and the corresponding set of ordinates/basis functions.TensionBasisHat TensionBasisHat implements the common basis hat function that form the basis for all B Splines.TensionProcessedBasisHat TensionProcessedBasisHat implements the processed hat basis function of the form laid out in the basic framework outlined in Koch and Lyche (1989), Koch and Lyche (1993), and Kvasov (2000) Papers.


After completing Code Fellows, I will finally be able to transition into a career that I love, and that allows me to utilize my full potential.


Leicester's brilliant season continues, as they consolidate second place
Brendan Rodgers’ side won 2-0 away at Brighton
by AFPLEICESTER’S FANTASTIC SEASON under Brendan Rodgers continued today, as they earned a hard-fought 2-0 victory over Brighton.
After a scoreless first half, Ayoze Pérez opened the scoring just after the hour mark, before Jamie Vardy sealed the win with an 82nd minute penalty.
Meanwhile, Southampton took an early lead at the Emirates when Danny Ings fired them in front after Ryan Bertrand’s quick free-kick.
Alexandre Lacazette levelled in the 18th minute after strike partner Pierre-Emerick Aubameyang’s shot was blocked by Bertrand.
James Ward-Prowse scored in the 71st minute but Lacazette saved Unai Emery’s blushes with a goal deep into stoppage time.
In-form Wolves won 2-1 at 10-man Bournemouth courtesy of a Joao Moutinho free-kick and Raul Jimenez’s goal to climb to fifth in the table.
Norwich lifted themselves off bottom spot in the Premier League with a 2-0 victory away to Everton while Burnley beat struggling Watford 3-0.
Premier League results on Saturday:
Arsenal 2 (Lacazette 18, 90+6) Southampton 2 (Ings 8, Ward-Prowse 71)
Bournemouth 1 (Cook 59) Wolves 2 (Moutinho 21, Jimenez 31)
Brighton 0 Leicester 2 (Perez 64, Vardy 82-pen)
Crystal Palace 1 (Zaha 82) Liverpool 2 (Mane 49, Firmino 85)
Everton 0 Norwich 2 (Cantwell 54, Srbeny 90+2)
Watford 0 Burnley 3 (Wood 53, Barnes 82-pen, Tarkowski 88)
West Ham 2 (Antonio 73, Ogbonna 90+6) Tottenham 3 (Son 36, Moura 43, Kane 49)
Additional reporting by Paul Fennessy