The ocelot (/ˈɒsəlɒt/; Leopardus pardalis), also known as the dwarf leopard, is a wild cat distributed extensively within South America including the islands of Trinidad and Margarita, Central America, and Mexico. It has been reported as far north as Texas. North of Mexico, it is found regularly only in the extreme southern part of Texas, although there are rare sightings in southern Arizona.
The ocelot is similar in appearance to a domestic cat. Its fur resembles that of a clouded leopard or jaguar and was once regarded as particularly valuable. As a result, hundreds of thousands of ocelots were once killed for their fur. The feline was classified as a vulnerable species from 1972 until 1996, and is now listed as Least Concern on the IUCN Red List.
The ocelot is mostly nocturnal and territorial. It will fight fiercely, sometimes to the death, in territorial disputes. In addition, the cat marks its territory with urine. Like most felines, it is solitary, usually meeting only to mate. However, during the day it rests in trees or other dense foliage, and occasionally shares its spot with another ocelot of the same sex. Males occupy territories of 3.5 to 46 square kilometers (1.4 to 17.8 sq mi), while females occupy smaller, non-overlapping territories of 0.8 to 15 square kilometers (0.31 to 5.79 sq mi). Territories are marked by urine spraying and by leaving feces in prominent locations, sometimes favoring particular latrine sites


Passionate about paper folding for 10 years, Dewi Brunet has developed strong skills and knowledge of modern origami. He exhibits his work, organizes workshops, creates interior design and contributes to events. He creates and sells lamps, jewelries, design objects and flower compositions. He is always eager to teach paper folding and share the multiple bridges between origami, science, technology and fashion. You can take direct contact with him for any project or idea you would like to implement, or visit his Instagram or Facebook page for an overview of his work.


My Profile
Username
First Name
Last Name
Mobile No.
Email address
Address
Update Profile
Profile Picture
Edit
Choose Photo
Save
Clear
My Donations
Donation Type
Donation Quantity
Status
No donation given


new Trigger(game, key, name, x, y, width, height, props)
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | |
key |
string | Key for Phaser cache storage |
name |
string | Name for Nadion creation |
x |
number | X position |
y |
number | Y position |
width |
number | Width in pixels |
height |
number | Height in pixels |
props |
Object | Properties collection from Tiled |
- Source:
Methods
-
activate()
-
Activate the Trigger
- Source:
-
check()
-
Check to see if the Trigger can be activated
- Source:
-
checkActivate()
-
Check to see if the Trigger can be activated, and activate if so
- Source:
-
checkDeactivate()
-
Check to see if the Trigger can be deactivated, and deactivate if so
- Source:
-
deactivate()
-
Deactivate the Trigger
- Source:
-
reset()
-
Reset the trigger (called when the State is reset)
- Source:
-
updateObject()
-
Update the state of the trigger. Called each frame from State.update
- Source:


{%extends "layouttest/pagewithlayout.html"%} {%block secondblock%} This block is defined by extension {%endblock%}


Sources: Covid Tracking Project, NYT Covid 19 Data Project
Total US Deaths: Total US Cases:
All Data (csv)


Things I do, I do right. May it be in my studies of Psychology or in my own private company which I run with some friends of mine...
My passion definitely lies in thinking about people. That is why I chose to study Psychology in the first place. And now that technology has gotten greater and greater influence over the time I started minding about its ways to connect to the people. Other passions of mine are sports, politics and fashion. Last of which is the reason why friends and I founded a sneakers platform which is soon to be published.
To better be able to understand the connection and to combine all of these interestes I now started to learn programming. It is an eager goal but I feel like I am on a good way to at least gain a moderate understanding of the processes and the interactions of the different coding languages. This will not only help me to be more succesful with my own company or in my ambitions of making technology and people connect on a higher level, no it will also sharpen my perception and logical thinking.
Most of my skills I learned autodidactively but I also had the privilege to attend a brilliant university where I could sharpen my knowledge about psychology and statistics.
If you are interested, don't be shy and drop me a line.
You can reach me via E-Mail or you find me here on Twitter!


John R Williams Courses
1.00 Undergraduate
Engineering Computation and Data Science
1.001 Graduate
Engineering Computation and Data Science
1.125 Graduate
Architecting and Engineering Software Systems
Data Engineering
Professional Certificate in Data Engineering
Coding Fullstack Bootcamp
Professional Certificate in Coding: Fulltime
Coding in JavaScript: Women's Cohort
Professional Certificate in Coding: Women's Cohort
Web Development in JavaScript
Professional Certificate in Web Development in JavaScript
Front End Development
Professional Certificate in Front End Development with React
Back-End Development
Professional Certificate in Back-End Development
Data Engineering Bootcamp
Professional Certificate in Data Engineering
Coding Full Stack
Professional Certificate in Coding: Full Stack Development with MERN
Cloud & DevOps: Continuous Transformation
Professional Certificate in Cloud & DevOps: Continuous Transformation
Digital Transformation and Applied DevOps
Professional Certificate Digital Transformation and Applied DevOps
Digital Transformation: From AI and IoT to Cloud, Blockchain, and Cybersecurity
Professional Certificate Digital Transformation: From AI and IoT to Cloud, Blockchain, and Cybersecurity
Applied Blockchain
Professional Certificate in Appplied Blockchain
Applied Cyber-Security
Professional Certificate in Appplied Cyber-Security
Applied Blockchain Technologie de Rupture (French)
Professional Certificate in Blockchain : Technologie de Rupture (French)
Applied Blockchain: Disrupção Tecnológica (Portuguese)
Professional Certificate in Blockchain : Disrupção Tecnológica (Portuguese)
Applied Blockchain: Disrupción Tecnológica (Spanish)
Professional Certificate in Blockchain : Disrupción Tecnológica (Spanish)
Applied Blockchain: Tecnologia Dirompente (Italian)
Professional Certificate in Blockchain : Tecnologia Dirompente (Italian)
Cloud & DevOps: Transformação contínua (Portuguese)
Professional Certificate in Cloud & DevOps: Transformação contínua (Portuguese)
Cloud & DevOps: Transformación Continua (Spanish)
Professional Certificate in Cloud & DevOps: Transformación Continua (Spanish)
Cloud & DevOps: Transformation Continue (French)
Professional Certificate in Cloud & DevOps: Transformation Continue (French)
Cloud & DevOps: Trasformazione Continua (Italian)
Professional Certificate in Cloud & DevOps: Trasformazione Continua (Italian)
Digital Transformation: Tecnologie e applicazioni pratiche (Italian)
Professional Certificate Digital Transformation: Tecnologie e applicazioni pratiche (Italian)
Tranformação Digital: Tecnologias e suas aplicações práticas (Portuguese)
Professional Certificate Tranformação Digital: Tecnologias e suas aplicações práticas (Portuguese)
Transformación Digital: Tecnologías y sus aplicaciones prácticas (Spanish)
Professional Certificate Transformación Digital: Tecnologías y sus aplicaciones prácticas (Spanish)
Transformation Numérique: Les Technologies et leurs Applications Pratiques (French)
Professional Certificate TTransformation Numérique: Les Technologies et leurs Applications Pratiques (French)
Photos
Cyber Security Course
Visiting Ant Financial China
At Home
Professional Education
SPE Talk in KSA


See Lifetime's Chilling Casting of the Chris Watts' Family Murder Case
by Chris HarnickLifetime is sinking its teeth into even more ripped-from-the-headlines stories this winter, including tackling the story of Chris Watts and the murder of his family with Chris Watts: Confessions of a Killer.
Here's how Lifetime describes the new movie: "When Chris Watts tearfully pleaded to television cameras for the safe return of his missing pregnant wife Shanann and their two young daughters, dark secrets loomed just beneath the surface. As the story spread, hearts went out to the distraught father and husband, who appeared to lead a charmed life. But days later, after failing a lie detector test, Chris confessed to brutally murdering his family and slowly revealed the horrific details of their deaths. Friends and family were left reeling, looking for answers as his double life and secret affair came to light."
Watch
In the new Lifetime movie, premiering Saturday, Jan. 25, Sean Kleier (Ant-Man and the Wasp, The Affair, Odd Mom Out), plays Chris Watts opposite Ashley Williams (How I Met Your Mother, Royal Pains) as his wife Shanann Watts. The cast also includes Brooke Smith as CBI agent Tammy Lee.
See photos from the new movie below.
Ashley Williams
Ashley Williams plays Shanann Wtts in the new Lifetime movie about the murder of the Watts family.
Sean Kleier
Sean Kleier plays Chris Watts in the new movie. Chris Watts confessed to the murders of his family in November 2018.
Sean Kleier and Ashley Williams
Sean Kleier and Ashley Williams star in Chris Watts: Confessions of a Killer.
Sean Kleier
Viewers may know Sean Kleier from Odd Mom Out.
Sean Kleier and Ashley Williams
Sean Kleier and Ashley Williams star in Chris Watts: Confessions of a Killer.
Brooke Smith
Brooke Smith plays CBI agent Tammy Lee.
Ashley Williams and Sean Kleier
Ashley Williams and Sean Kleier star as Shanann and Chris Watts in Chris Watts: Confessions of a Killer.
As part of Lifetime's Stop Violence Against Women campaign, the movie will include a PSA with information on domestic abuse, crisis help lines and other resources. Beyond the Headlines: The Watts Family Tragedy follows at 10 p.m. with never-before-seen footage and new interviews with Tammy Lee and Shanann's close friends Cassandra Rosenberg and Cindy DeRosset.
Lifetime's other ripped-from-the-headlines flicks include Robin Robert Presents: Stolen by My Mother: The Kamiyah Mobley Story, Poison Love: The Stacey Castor Story, The Neighbor in the Window and You Can't Take My Daughter.


{% extends 'layout/layout_user.html' %} {% block title %}Edit Ratings · My Account · {{ block.super }}{% endblock %} {% block content %}
Please complete the following form to the best of your ability. The team generation process relies heavily on the accuracy of these answers, as they will be used to help balance teams.
Below you will find the answers to each question arranged in ascending order. If you are unsure or think you fit in between two different choices, it is better to be conservative and choose an option closer to the top.
Note: This information is only used by league administrators. Your answers will never be shared or made public.


scope is an object that refers to the application model. It is an execution context for expressions. Scopes are arranged in hierarchical structure which mimic the DOM structure of the application. Scopes can watch expressions and propagate events.
Scopes provide APIs ($watch) to observe model mutations.
Scopes provide APIs ($apply) to propagate any model changes through the system into the view from outside of the "Angular realm" (controllers, services, Angular event handlers).
Scopes can be nested to limit access to the properties of application components while providing access to shared model properties. Nested scopes are either "child scopes" or "isolate scopes". A "child scope" (prototypically) inherits properties from its parent scope. An "isolate scope" does not. See isolated scopes for more information.
Scopes provide context against which expressions are evaluated. For
example {{username}}
expression is meaningless, unless it is evaluated against a specific
scope which defines the username
property.
Scope is the glue between application controller and the view. During the template linking phase the directives set up
$watch
expressions on the scope. The
$watch
allows the directives to be notified of property changes, which allows the directive to
render the updated value to the DOM.
Both controllers and directives have reference to the scope, but not to each other. This arrangement isolates the controller from the directive as well as from DOM. This is an important point since it makes the controllers view agnostic, which greatly improves the testing story of the applications.
function MyController($scope) {
$scope.username = 'World';
$scope.sayHello = function() {
$scope.greeting = 'Hello ' + $scope.username + '!';
};
}

Your name:
<input type="text" ng-model="username">
<button ng-click='sayHello()'>greet</button>

{{greeting}}

In the above example notice that the MyController
assigns World
to the username
property of
the scope. The scope then notifies the input
of the assignment, which then renders the input
with username pre-filled. This demonstrates how a controller can write data into the scope.
Similarly the controller can assign behavior to scope as seen by the sayHello
method, which is
invoked when the user clicks on the 'greet' button. The sayHello
method can read the username
property and create a greeting
property. This demonstrates that the properties on scope update
automatically when they are bound to HTML input widgets.
Logically the rendering of {{greeting}}
involves:
retrieval of the scope associated with DOM node where {{greeting}}
is defined in template.
In this example this is the same scope as the scope which was passed into MyController
. (We
will discuss scope hierarchies later.)
Evaluate the greeting
expression against the scope retrieved above,
and assign the result to the text of the enclosing DOM element.
You can think of the scope and its properties as the data which is used to render the view. The scope is the single source-of-truth for all things view related.
From a testability point of view, the separation of the controller and the view is desirable, because it allows us to test the behavior without being distracted by the rendering details.
it('should say hello', function() {
var scopeMock = {};
var cntl = new MyController(scopeMock);
// Assert that username is pre-filled
expect(scopeMock.username).toEqual('World');
// Assert that we read new username and greet
scopeMock.username = 'angular';
scopeMock.sayHello();
expect(scopeMock.greeting).toEqual('Hello angular!');
});
Each Angular application has exactly one root scope, but may have several child scopes.
The application can have multiple scopes, because some directives create new child scopes (refer to directive documentation to see which directives create new scopes). When new scopes are created, they are added as children of their parent scope. This creates a tree structure which parallels the DOM where they're attached
When Angular evaluates {{name}}
, it first looks at the scope associated with the given
element for the name
property. If no such property is found, it searches the parent scope
and so on until the root scope is reached. In JavaScript this behavior is known as prototypical
inheritance, and child scopes prototypically inherit from their parents.
This example illustrates scopes in application, and prototypical inheritance of properties. The example is followed by a diagram depicting the scope boundaries.

Hello {{name}}!

{{name}} from {{department}}

function GreetCtrl($scope, $rootScope) {
$scope.name = 'World';
$rootScope.department = 'Angular';
}
function ListCtrl($scope) {
$scope.names = ['Igor', 'Misko', 'Vojta'];
}
.show-scope-demo.ng-scope,
.show-scope-demo .ng-scope {
border: 1px solid red;
margin: 3px;
}
Notice that Angular automatically places ng-scope
class on elements where scopes are
attached. The


By Justine Win Canete, UI UX Designer at Symph
By Ashwini Kumar, Tech Lead at Srijan technologies
By Leolando Tan, Drupal Web Developer at Promet Source


--- title: Collapsible Search section: Components (JS) ---
A jQuery plugin that opens and closes a search bar in mobile.
Enable using data attributes with
data-toggle="collapsible-search"
. This method uses event delegation on the document.
Enable using javascript with
$('#myElement').collapsibleSearch();
. This method attaches the event handler on the element specified.
The default breakpoint is 768px, but can be customized through the variable
$.fn.collapsibleSearch.Constructor.BREAKPOINT
.There is also
$.fn.collapsibleSearch.Constructor.TRANSITION_DURATION
that sets the delay (in hundreths) before the classbasic-search-transition
is removed.
Changing the breakpoint requires changing the media queries for basic search in the navbar component.
Style navbar toggle like a navbar navigation item with
navbar-toggle-page-name
.
Use this pattern when you want the search bar to always be shown (in mobile and desktop).
.navbar-collapse
needs to be declared before.navbar-header
. It allows the search box to fill the remaining space in smaller spaces.
Use the navbar-no-collapse component to preserve desktop navbar styles in mobile. It's useful when there are only one or two links in the navbar; where collapsing doesn't make sense.


Torque 2D - Resource Tutorial
Torque 2D (T2D) offers many useful features designed to streamline workflow and improve usability. One feature is the ability to create an art resource. An art resource is basically a group of images, usually of similar theme, that are already set up in T2D for easy import. This includes both static and animated sprites. Resources are good for many reasons. First and foremost, they are very easy to import into a T2D project. Instead of individually importing images, the entire package is imported, properly set up, and named in just a few clicks . Secondly, since resources are not owned by any one project and are (ideally) modularized by theme, they become lego-like pieces that can be shared between many game projects easily. Finally, since it is not exclusive to any project, it allows developers to avoid having duplicate images in more than one project.
In this tutorial we are going to look at the process of creating and importing a resource.
To begin with we need to open up T2D. When T2D loads, go to FILE -> Open Project and find the project named games/TutorialBase/project.t2dproj (as shown in Figure 1). *Note: if you already have that project open, you will not see it in the open dialog.
|
|
Once your project is open, you should see the create tab at the right filled with many different static and animated sprites. Now, though everything is already imported into this project, what if you wanted to use this art in a different project? You would have to copy the images into the new project's image folder and then individually import each graphic into the project, setting up its name and modes. However, thanks to our ability to create art resources in T2D, our lives are much simpler than that. We are going to turn the art in the TutorialBase project into a resource. |
First, we need to create a place for our art resource in the place where all of the other resources are. Navigate to your T2DInstallationDirectory\T2D\resources folder. Inside you should see all of the current art resources included in the engine (as shown in Figure 2).
|
|
Inside this folder we are going to create our own folder for our art. So, create a new folder and name it testArt. Once you have created your folder, it is time to start piecing your resource together. |
Now that we have our folder set up for our art resource, let's get our images placed in the proper spot. Close T2D and navigate to your games\TutorialBase\game\data folder. Once you are there, copy the entire images folder. Once that folder is copied, navigate back to your testArt resource folder and paste your images folder into it. Now that we have our images folder in its proper place, there's one more thing we need to get our resource working correctly.
We need to add a file into our testArt folder. This file is going to contain all of the code that will get our images to import properly. For all resources, this file is named the same thing: resourceDatabase.cs. If you browse into any of the other resource folders you will undoubtedly see this file. You will need to copy one of these files and put it into your folder. If, for whatever reason, you have no other resources and therefore, no resourceDatabase.cs files, create one in any plain text editor. Add the following code into the file:
|
// Create Resource Descriptor $instantResource = new ScriptObject() { Class = "testArt"; Name = "testArt"; User = "T2D"; LoadFunction = "testArt::LoadResource"; UnloadFunction = "testArt::UnloadResource"; };
// Load Resource Function - Hooks into game function testArt::LoadResource( %this ) { // Update Object library once datablocks are loaded. GuiFormManager::BroadcastContentMessage( "LevelBuilderSidebarCreate", 0, "refresh" ); }
// Unload Resource Function - Remove from game Sim. function testArt::UnloadResource( %this ) { // We must clean up all the mess we've made in the Sim. if( isObject( %this.Data ) && %this.Data.GetCount() > 0 ) { while( %this.Data.getCount() > 0 ) { %datablockObj = %this.Data.getObject( 0 ); %this.Data.remove( %datablockObj ); if( isObject( %datablockObj ) ) %datablockObj.delete(); } } // Update Object library once datablocks are removed. GuiFormManager::BroadcastContentMessage( "LevelBuilderSidebarCreate", 0, "refresh" ); }
// Resource Data $instantResource.Data = new SimGroup() { canSaveDynamicFields = "1"; }; |
The following code sets up everything we will need to get our images loaded correctly. The only thing we lack is the actual datablock definitions for the images in our resource. Also, you will note that I have already given our resource the name and class of testArt. All of the namespace functions have the name testArt as well. This is useful to note since you need to make sure that every resource you create is named properly. So, in the instance that you were creating a planeArt resource, you would do a Find and Replace in your resourceDatabase.cs file and change all of the testArt references to planeArt. Anyways, once you have your resourceDatabase.cs file created and saved, we need to get the datablock definitions for the images you are including in your resource. These definitions can be found in your games\TutorialBase\game\managed folder in your datablocks.cs file. Open this file and find the following code:
|
$managedDatablockSet = new SimSet() { canSaveDynamicFields = "1"; internalName = "Datablocks"; |
Right below this code is all of the datablock definitions we will need for our resource. Copy everything below this code, except for the last line, which should look like this:
|
}; |
Everything else should be copied from that file. Once you have it copied, open your resourceDatabase.cs and find the following code (should be at the bottom of the file):
|
// Resource Data $instantResource.Data = new SimGroup() { canSaveDynamicFields = "1"; }; |
and paste your datablock definitions in the following place:
|
// Resource Data $instantResource.Data = new SimGroup() { canSaveDynamicFields = "1";
//PASTE DATABLOCK DEFINITIONS HERE }; |
Once you have your definitions pasted in the correct spot, save your resourceDatabase.cs file and open T2D back up. Our last step is going to be importing our resource into a new project.
When T2D opens up go to FILE -> New Project and create a new project named "testProject" (figure 3)
|
|
This will create a new project with no images imported into it. To import our resource, type CTRL+R or click on PROJECT -> Resources. A resource dialog should pop up showing us all of the recognized resources in our Resources folder, including the one we just created (as shown in Figure 4). |
|
|
To import our resource from this dialog, click on our resource (testArt), and click the Add to Project button. When you do this, our testArt resource should move to the Current Project Resources list. Once it moves there, click on the Save button to finish importing (as shown in Figure 5). |
|
Figure 5 |
|
With that, our sprite library should be the same as the original T2D project: everything should be imported and named properly. If you ever want to remove a resource, simply bring up the resource dialog and work backwards, select the resource, click the remove button, and save. As you can see, a resource is not only convenient, its can be used to make workflow much more efficient. Have fun and good luck!
Revision 1.10


--- title: The Sloppy Quickbooks Security Saga Continues date: '2005-10-26T09:37:00.000-04:00' author: John tags: - General modified_time: '2010-09-05T12:38:24.380-04:00' blogger_id: tag:blogger.com,1999:blog-2811308028656623966.post-8296103898607302641 blogger_orig_url: http://pragmatic-software.blogspot.com/2005/10/sloppy-quickbooks-security-saga.html ---
As the title says, it doesn't get better with 2006. I went through my first round of non-admin security issues with QuickBooks 2004 for my own company. Later, I had to implement Susan's recommendations for QuickBooks 2005 when my wife needed help setting up a computer for doing our church's books. Now, according to Susan it still needs these hacks for the 2006 version. Here's the link to the posting how to fix it up.


Player Creation
Player Name
Age
Lions
Boars
Smelters
Founders
Crocs
Penguins
Quarterback
Halfback
Fullback
Tight End
Wide Reciever
Offensive Lineman
Submit