This is the fourth and final part of a series about using Roslyn with dependency injection to create a flexible and powerful plug-in framework. Here I review the parts of the solution that deal with the Roslyn runtime compilation of plug-ins. Check out the working example on GitHub.
Let’s look at some of the main classes used to compile plug-in code at runtime.
The PluginSnippetCompiler.Compile() method takes a string (for instance, the contents of an uploaded raw C# file) and converts it into an in-memory assembly with the same assembly references as the main project.
The Roslyn compiler is still in beta, and the Microsoft team have recently removed some syntactic sugar which made the code in the Compile() routine look cleaner. Hopefully they will include something similar soon. The code below works with version <IP_ADDRESS>.
publicclassPluginSnippetCompiler{publicPluginSnippetCompiler(IAssemblyReferenceCollectorassemblyReferenceCollector){if(assemblyReferenceCollector==null)thrownewArgumentNullException("assemblyReferenceCollector");_AssemblyReferenceCollector=assemblyReferenceCollector;}privatereadonlyIAssemblyReferenceCollector_AssemblyReferenceCollector;privateIEnumerable<Diagnostic>_Diagnostics=Enumerable.Empty<Diagnostic>();publicIEnumerable<Diagnostic>Errors{get{return_Diagnostics.Where(d=>d.Severity==DiagnosticSeverity.Error);}}publicIEnumerable<Diagnostic>Warnings{get{return_Diagnostics.Where(d=>d.Severity==DiagnosticSeverity.Warning);}}privatestringGetOutputAssemblyName(stringname){returnString.Format("RoslynPlugins.Snippets.{0}",name);}/// <summary>/// Compiles source code at runtime into an assembly. The assembly will automatically include all/// the same assembly references as the main RoslynPlugins assembly, so you can call any function which is/// available from within the deployed RoslynPlugins. Compilation errors and warnings can be obtained from /// the Errors and Warnings properties./// </summary>/// <param name="name">The name of the class, e.g., HelloWorldGenerator</param>/// <param name="script">Source code such as the contents of HelloWorldGenerator.cs</param>/// <returns>The compiled assembly in memory. If there were errors, it will return null.</returns>publicAssemblyCompile(stringname,stringscript){if(name==null)thrownewArgumentNullException("name");if(script==null)thrownewArgumentNullException("script");stringoutputAssemblyName=GetOutputAssemblyName(name);vardefaultImplementationAssembly=typeof(HelloWorldGenerator).Assembly;varassemblyReferences=_AssemblyReferenceCollector.CollectMetadataReferences(defaultImplementationAssembly);// Parse the script to a SyntaxTreevarsyntaxTree=CSharpSyntaxTree.ParseText(script);// Compile the SyntaxTree to an in memory assemblyvarcompilation=CSharpCompilation.Create(outputAssemblyName,new[]{syntaxTree},assemblyReferences,newCSharpCompilationOptions(OutputKind.DynamicallyLinkedLibrary));using(varoutputStream=newMemoryStream()){using(varpdbStream=newMemoryStream()){// Emit assembly to streams. Throw an exception if there are any compilation errorsvarresult=compilation.Emit(outputStream,pdbStream:pdbStream);// Populate the _diagnostics property in order to read Errors and Warnings_Diagnostics=result.Diagnostics;if(result.Success){returnAssembly.Load(outputStream.ToArray(),pdbStream.ToArray());}else{returnnull;}}}}}
In this demo, I have not included any user feedback about compilation errors, but they are easily obtainable from the Errors and Warnings properties. At present, if there is an error, the plug-in will be ignored and the original implementation will be used.
The class above depends on an AssemblyReferenceCollector which is responsible for enumerating the references to add to the runtime-generated plug-in assembly. We want exactly the same assembly references as the assembly which contains the original implementation so that we can reference any dependencies within those references.
1234567891011121314151617181920
publicclassAssemblyReferenceCollector:IAssemblyReferenceCollector{publicIEnumerable<MetadataReference>CollectMetadataReferences(Assemblyassembly){varreferencedAssemblyNames=assembly.GetReferencedAssemblies();varreferences=newList<MetadataReference>();foreach(AssemblyNameassemblyNameinreferencedAssemblyNames){varloadedAssembly=Assembly.Load(assemblyName);references.Add(newMetadataFileReference(loadedAssembly.Location));}references.Add(newMetadataFileReference(assembly.Location));// add a reference to 'self', i.e., NetMWCreturnreferences;}}
Connecting the pieces
We need the PluginLocator class to connect the Ninject resolution root to the runtime-generated assembly (if one exists). It just looks for classes with the correct interface IGenerator within the PluginAssemblyCache.
publicclassPluginLocator{publicPluginLocator(PluginAssemblyCachepluginAssemblyCache){if(pluginAssemblyCache==null)thrownewArgumentNullException("pluginAssemblyCache");_PluginAssemblyCache=pluginAssemblyCache;}privatereadonlyPluginAssemblyCache_PluginAssemblyCache;publicTypeLocate<T>(){returnLocate(new[]{typeof(T)});}protectedTypeLocate(IEnumerable<Type>serviceTypes){varimplementingClasses=AssemblyExplorer.GetImplementingClasses(_PluginAssemblyCache.GetAssemblies(),serviceTypes);if(implementingClasses.Any()){if(implementingClasses.Count()>1)thrownewException("More than one plugin class found which implements "+String.Join(" + ",serviceTypes.Select(t=>t.ToString())));elsereturnimplementingClasses.Single();}returnnull;}}
The PluginAssemblyCache avoids having to run the Compile() routine more than once by maintaining a dictionary of previously compiled plug-ins. It has the following dependencies:
an IPluginSnippetProvider which (in this case) reads the existing snippets from the database (not shown here)
a PluginLoader which uses the above PluginSnippetCompiler to convert a snippet into a runtime assembly.
/// <summary>/// This class maintains a list of runtime-compiled in memory assemblies loaded from the plugins/// available via the provider. It is a singleton class./// </summary>publicclassPluginAssemblyCache{publicPluginAssemblyCache(IPluginSnippetProviderpluginSnippetProvider,PluginLoaderpluginLoader){if(pluginSnippetProvider==null)thrownewArgumentNullException("pluginSnippetProvider");_PluginSnippetProvider=pluginSnippetProvider;if(pluginLoader==null)thrownewArgumentNullException("pluginLoader");_PluginLoader=pluginLoader;}privateclassCacheEntry{publicstringName{get;set;}publicVersionVersion{get;set;}publicAssemblyAssembly{get;set;}}privatereadonlyIPluginSnippetProvider_PluginSnippetProvider;privatereadonlyPluginLoader_PluginLoader;privateList<CacheEntry>_Cache=newList<CacheEntry>();privatevoidAdd(stringname,stringversion,Assemblyassembly){varcacheEntry=newCacheEntry(){Name=name,Version=newVersion(version),Assembly=assembly};_Cache.Add(cacheEntry);}privatevoidRefreshCache(){varpluginScriptContainers=_PluginSnippetProvider.GetPlugins();// Add a new assembly for any new or updated pluginforeach(varpluginScriptContainerinpluginScriptContainers){varname=pluginScriptContainer.Name;varversion=pluginScriptContainer.Version;if(!_Cache.Any(a=>a.Name==name&&a.Version==newVersion(version))){varassembly=_PluginLoader.Load(pluginScriptContainer);Add(name,version,assembly);}}// Remove any assemblies which we no longer have a plugin for._Cache.RemoveAll(cacheEntry=>!pluginScriptContainers.Select(plugin=>plugin.Name).Contains(cacheEntry.Name));}publicIEnumerable<Assembly>GetAssemblies(){RefreshCache();// Return only the assemblies with the highest version numbersreturn_Cache.GroupBy(d=>d.Name).Select(g=>g.OrderByDescending(d=>d.Version).First().Assembly);}}
So whenever the SomeGenerator class is resolved by Ninject, it will now
Check whether there are any new plug-ins and compile them into runtime assemblies and add them to the PluginAssemblyCache.
Then the PluginLocator will search these assemblies for a newer version of SomeGenerator.
If it finds one, it will be resolved along with any constructor dependencies, otherwise it will use the original SomeGenerator.
Version numbers
The version number of the plug-in is a key part of our solution. Let’s say you have version 1.0 in production. Then you fix some bugs in staging (version 1.1). You create a plug-in from this staging code and upload it into production. Then much later, you decide to upgrade production to 1.2. Then, with the query in GetAssemblies(), the 1.1 plug-in will automatically be ignored and be superseded by whatever was shipped with 1.2 since that is newer code. So we do not have to remember to remove obsolete plug-ins after an upgrade - they will automatically be ignored because of the version number.
Security
Obviously, security is a chief concern and you may have to secure the plug-ins. In this demo project, I just created a simple view for the IPlugin object, but in our production environment we handle the creation of plug-ins differently. We use a combination of role-based security (to control who has permission to upload plugins) and encryption with checksumming. No user can directly enter arbitrary code - instead, we send the user a zip file which contains the code (encrypted), the version number and a checksum and our application verifies the checksum and builds the IPlugin object from the contents of the zip. A Powershell script running on our build server is responsible for creating the checksummed plug-in directly from the source code used in our staging environment.
Conclusions - the ultimate plug-in framework?
The strength of the Roslyn approach is that it is easy to maintain while being extremely versatile. In our case, it provides us with the ability to restrict the number of major releases approximately one per annum while catering for the inevitable little fixes to output formats and reports.
In the example we replaced an existing class, but it would be straightforward to add the concept of discovery and use the same Roslyn features to make any new plug-in classes available to your application. Ninject, makes it easy to instantiate, say, every implementor of IGenerator, so you could enumerate all available plug-ins instead of replacing a single one.
So here’s a basic plug-in framework which is very flexible and very powerful without many of the versioning headaches of MEF or MAF. It’s also easy to maintain, since the plug-in code is identical to the ‘normal’ code in staging (just packaged, delivered and compiled in a different way to production).


MIDI
Just some links to resources for now
Overview of MIDI
There are many overviews of MIDI. Here are some
Introduction to Computer Music: Volume One. Chapter Three: MIDI
MIDI Manufacturers Association: Tutorials
MIDI Basic Tutorials
Ted's Linux MIDI Guide
Standard MIDI-File Format Spec. 1.1


This is Erlang/OTP gen_fsm file template. Gen_fsm was deprecated in OTP 19 and remains available for compatibility.


Fast, easy dishes for every meal of the week.
Stop sentencing your leftovers to the fridge for life with no chance of parole. Those ingredients aren't kitchen convicts.
You already have everything you need to make cheap, healthy and delicious meals, we're just here to give you a little inspiration. Cook what you want with what you have. Rehabilitate your leftovers.
Cook freely.
Let's face it. You don't always make smart choices. But it doesn't have to be that way in the kitchen. We're here to inspire you to make cheap, healthy, delicious meals. You? You already have everything you need.  Let your leftovers do the talking.
Cook smart.
If money doesn't grow on trees, then you need to stop letting things grow on your leftovers. With everything you already need at home, we're putting inspiration at your fingertips to help you make cheap, healthy, and delicious meals. Or you could get takeout. Again. Take your leftovers out for dinner.
Cook cheap.


--- noindex: true layout: basic title: In Case of Emergency sitemap: false health: - head: Blood Type text: (TBC) - head: Organ Donor text: Yes - head: Vaccines texts: - Boostrix (Diptheria, Tetanus, Whooping Cough), April 2017 - Stamaril (Yellow Fever), 13 Nov 2017 - Imojev (Japanese Encephalitis), 13 Nov 2017 - head: Allergies text: None - head: Other text: Lactose Intolerant currentContacts: - Australia contacts: Australia: - head: Name text: Zev Sztajer - head: Phone Number text: +61 414 457 195 - head: Email text<EMAIL_ADDRESS>insurance: - head: Company text: SafetyWing - head: Insured as text: Paul Sztajer - head: ID text: E91909288 - head: Claim form text: https://www.hccmis.com/downloads/hccmis_claimants_statement.pdf - head: Contact texts: - "In the USA: (800) 605 - 2282" - "Outside the USA: +1 317 - 262 - 2132" ---


Invoicing application targeting SMEs of Australia and give a value added with their account with Bank. React, Redux and
Nodejs based Responsive application.
- Development of a responsive application using React-Redux and leading libraries in ecosystem like- Redux-forms, Normalizer.js,
Prototypes, Create-React-app CLI.
- Unit tests using Enzyme and Jest libraries.
- Component based architecture of application to make it as scalable and reusable possible.
- Tapping into newest libraries like ReduxForm and Styled-components in React ecosystem.
- Suitable data management using Redux state management and organizing incoming data using Normalizer.js.
- Using Nodejs for orchestration of data in and out of the application.
- Data validation and security with nodejs.
React-Redux based web application to faccilitate easy access of different kind of data available about customer from
different portal at one place. For faster response.
- Development of application using React-Redux and thunks
- Unit tests using Enzyme and Jest libraries.
- Component based architecture of application to make it as scalable and reusable possible.
- Using controlled and normal form components.
- Improving performance of application reducing unwanted rerenders.
- Response and error management.
- Routing using react-router.
Project is to develop a portal for the bank, which takes care of managing risk calculation related to clients as a customer
or organizations.
- Development of the application using Angular-cli, Angular4, Typescript and ngx-bootstrap to design component based
application .
- Developed different reusable components and used it in different parts of the application.
- Use of core concepts like passing data between components, services, directives, pipes and templates to make application
out of reusable components.
- Use of observables and subscribing to deal with asynchronous request.
- Used several new features like reactive Form of Angular2, one ways data binding, two way data binding, ViewChild and
passing data between components.
Project was to enhancing the performance of already build project by third party company. A crew management portal of
US based leading airlines company. Portal is for crew members of airlines where they could login with their credentials
and see all the details, assignment and alerts related to them. Also they can see the details of flights and their
assignments to flights and manage their time accordingly.
- Application had serious performance issues because of angular watchers going out of control with large data tables
in application and not good module structuring.
- Performance of application is measured using chrome profiler and Batarang.
- Implemented tables with reactjs to take benefit of its virtual DOM rendering and reduce angular watchers.
- Use of observables and subscribing to deal with asynchronous request.
- Other performance enhancement steps like changing one-way data binding where possible and module restructuring and
service call rewriting were taken.
Smart payment portal gives a web based experience that provides buyer with flexible payment options. By giving freedom
to use same login Id and password once registered with organization, to be used at different type of logins. Also Partial
payment option for customer was implemented by giving freedom to divide payment among many credit cards or bank accounts
without affecting supplier standard collection process of payment.
- Complete frontend for the app which uses angular and it’s MVC structure for logical and Bootstrap for UI structuring
and coding.
- Worked in team of two Frontend developers to deliver the product from scratch.
- Register cards and bank accounts of the customer with the bank and facilitate thesecure payment.
- Dashboard with all consolidated payments information with details.
- Interacts with different servers for authentications and to get data.
- Bootstrap and HTML5shiv use to make cross browser compatibility and responsive.
- Other libraries use like, Underscore.js, normalize.css and Moment.js for different functionalities
Idea of the project was to provide user with different options to click or select image from phone gallery and customize
image on their own and send it as a Greetings to their friends.
- It is an app for doing basic image editing and forward that image as greeting card.
- Development involved use of HTML5,Sass, CSS3, JavaScript and jQuery libraries.
- Project also involved use of Rest Web service to send the edited image and to save in database.
- Image editing functionalities like crop, rotate, blur effect, blending effect etc. was implemented with help of third
party JavaScript library.


Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
 Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Read moreEnjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Read moreEnjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Read moreFull support for iOS7+ and Honeycomb+
Manta Ray bonytail chub. Russian sturgeon yellow tang cichlid creek chub--Siamese fighting fish poacher--sablefish bichir? Bonnetmouth gray eel-catfish luminous hake frogfish rohu, eel tope snake eel clown loach northern squawfish Australian prowfish, wrymouth.
Ribbon sawtail fish. Leaffish shortnose greeneye barred danio wallago eelpout loach glassfish surfperch, whalefish loach minnow Old World knifefish walking catfish?
Manta Ray bonytail chub. Russian sturgeon yellow tang cichlid creek chub--Siamese fighting fish poacher--sablefish bichir? Bonnetmouth gray eel-catfish luminous hake frogfish rohu, eel tope snake eel clown loach northern squawfish Australian prowfish, wrymouth.
Good is the enemy of great
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
The UI kit, components and pages are seperated for your convience, but all with superb code quality that's build to last and expand. This version is build on LESS, but a SASS version is sure to follow!
Beautiful components just the way you like then. Use these to achieve your online goals by mesmerizing your visitors. With a library that's constantly improving you can never go wrong.
Whether you want to fill this paragraph with some text like I'm doing right now, this place is perfect to describe some features or anything you want - React has a complete solution for you.
Whether you want to fill this paragraph with some text like I'm doing right now, this place is perfect to describe some features or anything you want - React has a complete solution for you.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
Enjoy smooth graphics and timeless design with Perkido. Different trends are blended into a special mix.
The UI kit, components and pages are seperated for your convience, but all with superb code quality that's build to last and expand.
Read moreThe UI kit, components and pages are seperated for your convience, but all with superb code quality that's build to last and expand.
Read moreI absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
Client one
Job titleI absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
Client one
Job titleI absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
Client one
Job titleI absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
Dragonfish long-finned pike sind danio grunter spiderfish, duckbill rockling, "Molly Miller." Moorish idol, pearlfish flat loach, ronquil brotula.
I absolutely love Perkido, the smooth and modern pages enable me to convince my visitors easily. The fact that this theme gets updated so frequently is just an insta-buy for me, it's awesome!
View the project


Come on by to see my 61B resources. They include a textbook, divided into summaries, practice tests, quizzes, and conceptual understanding questions.
Here are the problems and the guides that I have created for my Fall 2017 students.
A collection of advice that I would like to give students who are thinking about taking computer science.
Megafind is a webapp based platform for hosting live lecture sessions. The features provided by Megafind put students in a learning immersive environment that is tailored to the students' wants. Won First place overall and best Education hack in Calhacks
Github Repo More DetailsBearmax is a Facebook chatbot that helps provide a smart diagnosis users with minor ailments to prevents unnecessary trips to the doctor. Bearmax was built during CalHacks 3.0 and won 2 prizes.
 After analyzing the data, OutsideIn presents easy to understand visualizations of emotional trends. This project was built at HackDavis 2017
Github Repo More DetailsProject looks through table of contents of a textbook and finds assigned problems. By web scraping it finds their solutions, and outputs a PDF containing: Reading,Questions & Solutions
Github Repo More DetailsCurrently in the Process of writing a 200+ page book for UC Berkeley's Data Structures Course. This textbook aims to help students strengthen their fundamentals through precise guides and tough problems.
Check out the book!Wrote a piece detailing how Snapchat faceswap technology works. The article was featured in Forbes, Huffington Post, and Apple News.
Check out the article!


Toggle navigation
MediSync
My Story
Health History
Medication History
Allergies
Test Results
Scans
Social History
Providers
Scans
9/3/2015
Diagnosis: Medium acute subdural hematoma
Location: Occupies entire right vault
Notes: Compresses the underlying right cerebral parenchyma, result in some midline shift, but no evidence of herniation
9/3/2015
Diagnosis: Medium acute subdural hematoma
Location: Occupies entire right vault
Notes: Compresses the underlying right cerebral parenchyma, result in some midline shift, but no evidence of herniation
9/3/2015
Diagnosis: Medium acute subdural hematoma
Location: Occupies entire right vault
Notes: Compresses the underlying right cerebral parenchyma, result in some midline shift, but no evidence of herniation
9/3/2015
Diagnosis: Medium acute subdural hematoma
Location: Occupies entire right vault
Notes: Compresses the underlying right cerebral parenchyma, result in some midline shift, but no evidence of herniation
9/3/2015
Diagnosis: Medium acute subdural hematoma
Location: Occupies entire right vault
Notes: Compresses the underlying right cerebral parenchyma, result in some midline shift, but no evidence of herniation


GET_COMMAND(3) - [SYSTEM:COMMAND LINE] Get the entire command line invocation
call get_command([command] [,length] [,status] [,errmsg])
subroutine get_command( command ,length ,status, errmsg )character(len=*),intent(out),optional :: command integer(kind=**),intent(out),optional :: length integer(kind=**),intent(out),optional :: status character(len=*),intent(inout),optional :: errmsg
o a kind designated as ** may be any supported kind for the type meeting the conditions described herein. o COMMAND and ERRMSG are scalar character variables of default kind. o LENGTH and STATUS are scalar integer with a decimal exponent range of at least four.
GET_COMMAND(3) retrieves the entire command line that was used to invoke the program.
Note that what is typed on the command line is often processed by a shell. The shell typically processes special characters and white space before passing it to the program. The processing can typically be turned off by turning off globbing or quoting the command line arguments and/or changing the default field separators, but this should rarely be necessary.
o COMMAND : If COMMAND is present, the entire command line that was used to invoke the program is stored into it. If the command cannot be determined, COMMAND is assigned all blanks. o LENGTH : If LENGTH is present, it is assigned the length of the command line. It is system-dependent as to whether trailing blanks will be counted. : If the command length cannot be determined, a length of 0 is assigned. o STATUS : If STATUS is present, it is assigned 0 upon success of the command, -1 if COMMAND is too short to store the command line, or a positive value in case of an error. o ERRMSG : It is assigned a processor-dependent explanatory message if the command retrieval fails. Otherwise, it is unchanged.
Sample program:
program demo_get_command implicit none integer :: command_line_length character(len=:),allocatable :: command_line ! get command line length call get_command(length=command_line_length) ! allocate string big enough to hold command line allocate(character(len=command_line_length) :: command_line) ! get command line as a string call get_command(command=command_line) ! trim leading spaces just in case command_line=adjustl(command_line) write(*,("OUTPUT:",a))command_line end program demo_get_commandResults:
# note that shell expansion removes some of the whitespace # without quotes ./test_get_command arguments on command line to echoOUTPUT:./test_get_command arguments on command line to echo
# using the bash shell with single quotes ./test_get_command arguments *><~[]!{}?"#146;|
OUTPUT:./test_get_command arguments *><~[]!{}?"|
Fortran 2003
GET_COMMAND_ARGUMENT(3), COMMAND_ARGUMENT_COUNT(3)
fortran-lang intrinsic descriptions (license: MIT) @urbanjost
| Nemo Release 3.1 | get_command (3) | July 22, 2023 |


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by Mono
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Authenticated


From the death certificate
for Doriene E. Perkins
Place of death: transported from 378 N. Madison
D.O.A. at Central Clinic & Hospital, Salem,
Columbiana Co., OH
PERSONAL: female, white, widowed, occupation domestic,
U.S. citizen
birth: 5/27/1911, Alliance, Ohio
age at last birthday: 54
death date: Sept. 23, 1965
father: Alvie Stickle
Mother: Lydia Boston
informant: Richard Perkins, Westville Lake, Ohio
MEDICAL:
cause of death: Coronary occlusion; minutes between onset
and death
due to: Coronary atherosclerosis; duration unknown
due to: Atherosclerosis, marked; duration unknown
contributory: emphysema - bronchitis
autopsy: yes
statement: I . . . viewed the remains.
Death occurred at 11:30 p.m. on the date
stated and to the best of my knowledge from the causes stated.
signature: William A. Kolozsi, M.D., Coroner, Salem,
Ohio; 9/24/65
burial: 9/27/65; Hope Cem., Salem, Columbiana, Ohio
funeral home:
Stark Memorial, Inc., 101* E. State St., Salem, Ohio
Provided by Betty Latta Kitchen
Click here for the Short-Cut Table of Contents


{% extends "base.html" %} {% block body %}
Welcome to the test app page. Kindly click the buttons below to navigate through the app


Abra allows plugins to operate on JClass/JField structures to generate whatever you want regarding the data-model.
To allow for that there are two options to implement
Generator will generate on the existing model with no new data involved the ClassGenerator is a 'Generator' as well as the 'EiffelGenerator' in the optional package.
GeneratorPlugin allows new data-tags to be registered and the data saved. That data then becomes available during generation 'ValidatorGenerator' is the only current example.
In either case to add a generator the 'generator' tag must be added to the map-file at the same level as the property/class nodes. example
<generator name="org.ephman.abra.tools.generators.ValidatorGenerator"/>or to add a generator to override the class generator (ie Eiffel instead of Java) use a single 'class-generator' tag.
Copyright © 2002 Paul Bethe and Richie Bielak. All rights Reserved.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 180C/350F/Gas 4.
For the chicken, rub the oil into the meat and season well with salt and freshly ground black pepper.
Heat a small amount of oil in a griddle pan over a high heat. Add the chicken and fry for 2-3 minutes to brown it, then transfer to the oven for 6-7 minutes to cook the chicken through.
For the potatoes, melt the butter in a small, ovenproof frying pan, then remove from the heat.
Add the potato slices to the pan one by one to form a layer. Season well with salt and freshly ground black pepper, and transfer to the oven for 7-8 minutes.
Remove the pan from the oven and turn the potato slices over, then return the pan to the oven and cook the potatoes for a further 5-7 minutes, or until cooked through.
For the sweet and sour roast tomatoes, press the flat sides of the tomato halves onto a floured work surface so that they are coated with flour.
Heat the oil in an ovenproof saucepan over a medium heat, add the tomatoes, flat sides down, and fry for 3-4 minutes.
Sprinkle the tomatoes with the sugar and balsamic vinegar, then place the pan into the oven to roast for 6-8 minutes.
For the ketchup vinaigrette, heat the wine vinegar and ketchup in a separate saucepan over a medium heat for 5-6 minutes. Stir in the chopped fresh herbs and remove from the heat.
To serve, place the chicken strips onto a plate with the potatoes and tomatoes, and drizzle with the vinaigrette.


One of the primary complaints about the
Closure Library is
that the type annotations are verbose, so one way to address this problem is
to generate Closure-Library-style code using a more minimalistic
syntax (i.e. TypeScript). This makes it possible to leverage the
Advanced mode of the Closure Compiler (and the existing functions in the
Closure Library) while writing much less code.
This demo is powered by a
fork of the TypeScript codebase that adds a --google
option to
the tsc
executable to generate the Closure-style JavaScript.
Previously, I built a similar prototype for CoffeeScript,
which contains a more detailed explanation
of the motivation behind this approach. Unfortunately, my fork of CoffeeScript was hard to
maintain because it required making modifications to the CoffeeScript grammar. These changes then
had to be propagated all the way through the AST and code generation logic.
Given the high rate of change to CoffeeScript and the number of places I had to integrate into the
CoffeeScript codebase, I found it difficult to create clean, maintainable integration points.
By comparison, TypeScript already supports the primary language feature that I want (optional type annotations),
so I did not need to hack up the grammar as I did for CoffeeScript.
Most of my changes to TypeScript were made to the code generation logic in emitter.ts
; however,
they could be localized to a subclass of Emitter
. This would make it easier to maintain
my fork while continuing to pull in changes from the master branch.
(Though at the time of this writing, 2013-01-01, the TypeScript repository has not seen a
new commit in over a month, so incorporating upstream changes is not an issue.)
I am not sure how open the TypeScript team would be to adding hooks for this sort of thing in
TypeScript, but if they are, I would be happy to put together a pull request.


---
layout: software
dawn-win32-url: https://drive.google.com/file/d/1ILXIHJaIpNbdicFIEnke19xunquRhjaS/view?usp=sharing
dawn-linux-url: #
dawn-macos-url: https://drive.google.com/file/d/1xFWtlNdUQfsZCGliZm_-49JlPDoEnU_G/view?usp=sharing
dawn-latest-ver: 3.0.0
dawn-last-update: May 1, 2021 at 8:30 AM
runtime-url: #
runtime-latest-ver: No Updates Yet
runtime-last-update: April 29, 2018
---
Introduction
Dawn is the software you will use to interface with your robot. It includes a code editor for writing your robot’s code and a dashboard for displaying data from the robot. Runtime is the software on the robot that communicates with Dawn, processes your code, and executes the commands you program.
Downloading Dawn
- Download the ZIP file of Dawn corresponding to your system by clicking one of the buttons above.
- Extract the ZIP file you just downloaded. On Windows, you can do this by right clicking on the ZIP file and selecting "Extract all" and following the instructions.
- Extracting the ZIP file will create a new folder. Open this folder and find the file "Dawn.exe" (Windows) or "Dawn" (Mac) and double click on it to start Dawn.
- You can move this folder to a different location on your computer if you wish. You can also delete the ZIP file you downloaded.
Documentation
More Resources
Version History
- We will list updates to Dawn throughout the season here.
Updating Runtime
Please only update Runtime if instructed by PiE Staff or if the Runtime section at the top of the page says to update.
- Download the latest version of Runtime by clicking the button above.
- Connect to the robot through Dawn.
- In Dawn, click the upload button in the upper-right corner (it should say "Upload Upgrade" on hover).
- When you see the Update window, click "Choose File" and select the Runtime update you just downloaded.
- Once your upload is complete, restart your robot to apply the update.


Resume
3 Years of Experience
Education
2021
Web developerJava
I am learning about java web development. That is my extra subject.
2019
Tester AutomationTester
I got acquainted with the first year of college's Tester job. Up to now, it has been more than 2 years.
2017
Developer Front-endDesigner UI/UX
I have been passionate about UI / UX development since high school, when I was 17 years old.
Experience
2020 - Current
JavaJava Developer
I am learning Java web. from the previous year to the present.
2013 - Current
TesterTester Manual
I have more than 2 years of experience in Tester.
2017 - 2019
Manh HungJunior UI/UX Designer
I spent 2 years developing UI / UX Web. Use key libraries like Bootstrap 4.
Basic knowledge
UI/UX Design
50%
Tester Manual
75%
Tester Automation
35%
Coding Skills
HTML / CSS
100%
PHP
70%
JavaScript
80%
Java
55%


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Blockchain Solutions
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Foundations of Mathematics should tell us what are true mathematical statements. The last layer of this is the most familiar, the axioms that we know are true in advance. But before we use, or even state, these, we must
$1 + 2$
true? makes no sense – types of mathematical objects.Given these, we form a theory by specifying that some statements, our axioms, are assumed to be true. We then have a meta-mathematical layer of judgements which is the collection of statements that we have judged to be true (more precisely, to have been proved).
We emphasise that this is not the only way in which foundations can be built. Indeed the foundations we consider will have a much richer kind of language (not just a larger vocabulary) and so axioms will play only a minor role - indeed in the pure Type Theoretic foundations we have no axioms.
All foundations we consider will have rules giving
The rules must be clearly and unambiguously stated and straightforward to verify, including by a computer program.
While natural langauges have a vocabulary that grows over time, the parts of speech remain fixed. However in the higher languages we consider, we can form new parts of speech - essentially the part of speech of a word/phrase may be given by a type-phrase. Indeed there are three levels of languages we consider, which in terms of terms (analogues of words, phrases, sentences etc) and types (analogues of parts of speech) are:
$A$
and $B$
are types we can form the function type $A \to B$
(in programming languages these are often called generics).We shall see how to build such a type theory, and how it also forms foundations for computation.
We communicate with computers using programming languages, which are languages in the above sense. However, with the most common style of programming, so called imperative programming, the program to describe a mathematical computation is very different from a mathematical description, as it is a set of instructions to output the result of the described objects.
However, functional languages, building on Church’s model of computation, have descriptions that are much closer to mathematical descriptions. For instance, in pseudo-code we may define factorial(n)
as
$factorial(n)$ := if $n = 0$ then $1$ else $n\cdot factorial(n-1)$
which is just as good a mathematical definition as any. Moreg generally, the only form of looping or used in functional programming is recursion, and there is no (explicit) flow of control.
Indeed the foundations we study are to a substantial extent common for mathematics and computation, with the langauge for computation a restriction of the language used for mathematics. Code for a mathematical object is just an effective description of that object, which merely means that it does not invoke axioms (including logical axioms such as the law of excluded middle). This would not be musch use if our foundations were Set Theory, as in set theory we use axioms at the drop of a hat. But in the Type Theoretic foundations we study, we use axioms only if there is a strong reason to use.
Examples such as the factorial function, or typical mathematical problems such as solving equations, give a misleadingly limited view of what we mean by computation. Since computation should include all operations that a computer needs to perform, we should include interpreters, i.e. a function eval so that
eval("$factorial(n)$ := if $n = 0$ then $1$ else $n\cdot factorial(n-1)$")($7$)
should give us $factorial(7)$
.
We can indeed write such interpreters, but such tasks will lead us to the deep unsolvability results of Turing and Godel.


The rapid social-economic development achieved in China over the past 30 years has laid a sound foundation for the rise of Chinese culture. Under the "Era of Big Data", this workshop provides us an invaluable opportunity to broaden the public's horizon. By focusing on the visualization of big data, we aim at presenting our results about the quantified study on culture--the soft power in this more and more competitive world - in China from 2008 to 2014.


Chapter 13, "Introduction to the Service Provider
Interfaces," explained that the
javax.sound.sampled.spi
and
javax.sound.midi.spi
packages define abstract classes
to be used by developers of sound services. By implementing a
subclass of one of these abstract classes, a service provider can
create a new service that extends the functionality of the runtime
system. Chapter 14 covered the use of the
javax.sound.sampled.spi
package. The present chapter
discusses how to use the javax.sound.midi.spi
package
to provide new services for handling MIDI devices and files.
Applications programmers who only use existing MIDI services in their programs can safely skip this chapter. For an overview of MIDI and the use of the installed MIDI services in an application program, see Part II, "MIDI," of this Programmer's Guide. This chapter assumes that the reader is familiar with the Java Sound API methods that application programs invoke to access installed MIDI services.
There are four abstract
classes in the javax.sound.midi.spi
package, which
represent four different types of services that you can provide for
the MIDI system:
MidiFileWriter
provides MIDI file-writing
services. These services make it possible for an application
program to save, to a MIDI file, a MIDI Sequence
that
it has generated or processed. MidiFileReader
provides file-reading services that
return a MIDI Sequence
from a MIDI file for use in an
application program. MidiDeviceProvider
supplies instances of one or
more specific types of MIDI device, possibly including hardware
devices. SoundbankReader
supplies soundbank file-reading
services. Concrete subclasses of SoundbankReader
parse
a given soundbank file, producing a Soundbank
object
that can be loaded into a Synthesizer
.An application program will not directly create an instance of a
service object—whether a provider object, such as a
MidiDeviceProvider
, or an object, such as a
Synthesizer
, that is supplied by the provider object.
Nor will the program directly refer to the SPI classes. Instead,
the application program makes requests to the
MidiSystem
object in the javax.sound.midi
package, and MidiSystem
in turn uses concrete
subclasses of the javax.sound.midi.spi
classes to
process these requests.
There are three standard MIDI file formats, all of which an implementation of the Java Sound API can support: Type 0, Type 1, and Type 2. These file formats differ in their internal representation of the MIDI sequence data in the file, and are appropriate for different kinds of sequences. If an implementation doesn't itself support all three types, a service provider can supply the support for the unimplemented ones. There are also variants of the standard MIDI file formats, some of them proprietary, which similarly could be supported by a third-party vendor.
The ability to write MIDI
files is provided by concrete subclasses of
MidiFileWriter
. This abstract class is directly
analogous to javax.sampled.spi.AudioFileWriter
. Again,
the methods are grouped into query methods for learning what types
of files can be written, and methods for actually writing a file.
As with AudioFileWriter
, two of the query methods are
concrete:
boolean isFileTypeSupported(int fileType) boolean isFileTypeSupported(int fileType, Sequence sequence)The first of these provides general information about whether the file writer can ever write the specified type of MIDI file type. The second method is more specific: it asks whether a particular Sequence can be written to the specified type of MIDI file. Generally, you don't need to override either of these two concrete methods. In the default implementation, each invokes one of two other corresponding query methods and iterates over the results returned. Being abstract, these other two query methods need to be implemented in the subclass:
abstract int[] getMidiFileTypes() abstract int[] getMidiFileTypes(Sequence sequence)The first of these returns an array of all the file types that are supported in general. A typical implementation might initialize the array in the file writer's constructor and return the array from this method. From that set of file types, the second method finds the subset to which the file writer can write the given Sequence. In accordance with the MIDI specification, not all types of sequences can be written to all types of MIDI files.
The write
methods of a MidiFileWriter
subclass perform the
encoding of the data in a given Sequence
into the
correct data format for the requested type of MIDI file, writing
the coded stream to either a file or an output stream:
abstract int write(Sequence in, int fileType, java.io.File out) abstract int write(Sequence in, int fileType, java.io.OutputStream out)To do this, the
write
method must parse the
Sequence
by iterating over its tracks, construct an
appropriate file header, and write the header and tracks to the
output. The MIDI file's header format is, of course, defined by the
MIDI specification. It includes such information as a "magic
number" identifying this as a MIDI file, the header's length, the
number of tracks, and the sequence's timing information (division
type and resolution). The rest of the MIDI file consists of the
track data, in the format defined by the MIDI specification.
Let's briefly look at how
the application program, MIDI system, and service provider
cooperate in writing a MIDI file. In a typical situation, an
application program has a particular MIDI Sequence
to
save to a file. The program queries the MidiSystem
object to see what MIDI file formats, if any, are supported for the
particular Sequence
at hand, before attempting to
write the file. The
MidiSystem.getMidiFileTypes(Sequence)
method returns
an array of all the MIDI file types to which the system can write a
particular sequence. It does this by invoking the corresponding
getMidiFileTypes
method for each of the installed
MidiFileWriter
services, and collecting and returning
the results in an array of integers that can be thought of as a
master list of all file types compatible with the given
Sequence
. When it comes to writing the
Sequence
to a file, the call to
MidiSystem.write
is passed an integer representing a
file type, along with the Sequence
to be written and
the output file; MidiSystem
uses the supplied type to
decide which installed MidiFileWriter
should handle
the write request, and dispatches a corresponding
write
to the appropriate
MidiFileWriter
.
The
MidiFileReader
abstract class is directly analogous to
javax.sampled.spi.AudioFileReader
class. Both consist
of two overloaded methods, each of which can take a
File
, URL
, or InputStream
argument. The first of the overloaded methods returns the file
format of a specified file. In the case of
MidiFileReader
, the API is:
abstract MidiFileFormat getMidiFileFormat(java.io.File file) abstract MidiFileFormat getMidiFileFormat( java.io.InputStream stream) abstract MidiFileFormat getMidiFileFormat(java.net.URL url)Concrete subclasses must implement these methods to return a filled-out
MidiFileFormat
object describing the format
of the specified MIDI file (or stream or URL), assuming that the
file is of a type supported by the file reader and that it contains
valid header information. Otherwise, an
InvalidMidiDataException
should be thrown.
The other overloaded method
returns a MIDI Sequence
from a given file, stream, or
URL :
abstract Sequence getSequence(java.io.File file) abstract Sequence getSequence(java.io.InputStream stream) abstract Sequence getSequence(java.net.URL url)The
getSequence
method performs the actual work of
parsing the bytes in the MIDI input file and constructing a
corresponding Sequence
object. This is essentially the
inverse of the process used by MidiFileWriter.write
.
Because there is a one-to-one correspondence between the contents
of a MIDI file as defined by the MIDI specification and a
Sequence
object as defined by the Java Sound API, the
details of the parsing are straightforward. If the file passed to
getSequence
contains data that the file reader can't
parse (for example, because the file has been corrupted or doesn't
conform to the MIDI specification), an
InvalidMidiDataException
should be thrown.
A
MidiDeviceProvider
can be considered a factory that
supplies one or more particular types of MIDI device. The class
consists of a method that returns an instance of a MIDI device, as
well as query methods to learn what kinds of devices this provider
can supply.
As with the other
javax.sound.midi.spi
services, application developers
get indirect access to a MidiDeviceProvider
service
through a call to MidiSystem
methods, in this case
MidiSystem.getMidiDevice
and
MidiSystem.getMidiDeviceInfo
. The purpose of
subclassing MidiDeviceProvider
is to supply a new kind
of device, so the service developer must also create an
accompanying class for the device being returned—just as we
saw with MixerProvider
in the
javax.sound.sampled.spi
package. There, the returned
device's class implemented the
javax.sound.sampled.Mixer
interface; here it
implements the javax.sound.midi.MidiDevice
interface.
It might also implement a subinterface of MidiDevice
,
such as Synthesizer
or Sequencer
.
Because a single subclass of
MidiDeviceProvider
can provide more than one type of
MidiDevice
, the getDeviceInfo
method of
the class returns an array of MidiDevice.Info
objects
enumerating the different MidiDevices
available:
abstract MidiDevice.Info[] getDeviceInfo()
The returned array can contain a single element, of course. A
typical implementation of the provider might initialize an array in
its constructor and return it here. This allows
MidiSystem
to iterate over all installed
MidiDeviceProviders
to construct a list of all
installed devices. MidiSystem
can then return this
list (MidiDevice.Info[]
array) to an application
program.
MidiDeviceProvider
also includes a concrete query
method:
boolean isDeviceSupported(MidiDevice.Info info)This method permits the system to query the provider about a specific kind of device. Generally, you don't need to override this convenience method. The default implementation iterates over the array returned by getDeviceInfo and compares the argument to each element.
The third and final
MidiDeviceProvider
method returns the requested
device:
abstract MidiDevice getDevice(MidiDevice.Info info)This method should first test the argument to make sure it describes a device that this provider can supply. If it doesn't, it should throw an
IllegalArgumentException
. Otherwise,
it returns the device.
A SoundBank
is
a set of Instruments
that can be loaded into a
Synthesizer
. An Instrument
is an
implementation of a sound-synthesis algorithm that produces a
particular sort of sound, and includes accompanying name and
information strings. A SoundBank
roughly corresponds
to a bank in the MIDI specification, but it's a more extensive and
addressable collection; it can perhaps better be thought of as a
collection of MIDI banks. (For more background information on
SoundBanks
and Synthesizers
, see Chapter
12, "Synthesizing Sound.")
SoundbankReader
consists of a single overloaded method, which the system invokes to
read a Soundbank
object from a soundbank file:
abstract Soundbank getSoundbank(java.io.File file) abstract Soundbank getSoundbank(java.io.InputStream stream) abstract Soundbank getSoundbank(java.net.URL url)
Concrete subclasses of SoundbankReader
will work in
tandem with particular provider-defined implementations of
SoundBank
, Instrument
, and
Synthesizer
to allow the system to load a
SoundBank
from a file into an instance of a particular
Synthesizer
class. Synthesis techniques may differ
wildly from one Synthesizer
to another, and, as a
consequence, the data stored in an Instrument
or
SoundBank
providing control or specification data for
the synthesis process of a Synthesizer
can take a
variety of forms. One synthesis technique may require only a few
bytes of parameter data; another may be based on extensive sound
samples. The resources present in a SoundBank
will
depend upon the nature of the Synthesizer
into which
they get loaded, and therefore the implementation of the
getSoundbank
method of a SoundbankReader
subclass has access to knowledge of a particular kind of
SoundBank
. In addition, a particular subclass of
SoundbankReader
understands a particular file format
for storing the SoundBank
data. That file format may
be vendor-specific and proprietary.
SoundBank
is
just an interface, with only weak constraints on the contents of a
SoundBank
object. The methods an object must support
to implement this interface (getResources
,
getInstruments
, getVendor
,
getName
, etc.) impose loose requirements on the data
that the object contains. For example, getResources
and getInstruments
can return empty arrays. The actual
contents of a subclassed SoundBank
object, in
particular its instruments and its non-instrument resources, are
defined by the service provider. Thus, the mechanism of parsing a
soundbank file depends entirely on the specification of that
particular kind of soundbank file.
Soundbank files are created outside the Java Sound API, typically by the vendor of the synthesizer that can load that kind of soundbank. Some vendors might supply end-user tools for creating such files.


Welcome to The Birthday Reminder, this app will help you remember birthdays! It will also give you some information on what your friends and families interests are! (Presents..)
Please use the calendar below to determine the day of the a persons birthday. It will also allow you to see how long you have until their birthday.
Interests: Cats, Childcare, Simply Red
Age: 48
Birthday: 25/01/1969
Address: 26 Royal Oak Close, Biggleswade
Postcode: SG18 0BQ
Suggested PresentInterests: Tottenham, WW2 Films, Brandy, History
Age: 80
Birthday: 01/04/1936
Address: 10 Ashes Close, Frinton
Postcode: CO14 8TZ
Suggested PresentInterests: Halo, Tech, Computers, Take That,
Age: 19
Birthday: 03/06/1997
Address: 2 Beech Avenue, Biggleswade
Postcode: SG18 0EG
Suggested PresentInterests: Arsenal, Tech, Computers, Guitars, Johnny Cash, Jimi Hendrix
Age: 19
Birthday: 06/06/1997
Address: 26 Royal Oak Close, Biggleswade
Postcode: SG18 0BQ
Suggested PresentInterests: Singing, Acting ,Dancing ,Theatre, Musicals, Musical Instruments
Age: 22
Birthday: 24/10/1994
Address: 26 Royal Oak Close, Biggleswade
Postcode: SG18 0BQ
Suggested PresentInterests: Tech, Tottenham, Star Trek, Ultravox
Age: 50
Birthday: 30/10/1966
Address: 77 Mounment Court, Stevenage
Postcode: SG1 3BT
Suggested Present


With Fancy Box
Left click while zooming
All new features and last updated docs you can find here:
github.com/payalord/xZoom


Oscar & Lucinda
(Australia / USA 1997)
Have you even noticed the difference between vegetables that have been boiled and those that have been steamed? Boiling leaves them recognizable but drained of color and flavor; steaming makes the colors brighter, even brighter than they were originally.
This, dear viewers, is the difference between *Oscar & Lucinda* and its competition, the epic and ballyhooed *Titanic* and the enjoyable but superficial *As Good As It Gets*. What exactly is it that is so wondrous about *Oscar & Lucinda*? It's a confluence of storytelling, music, direction, and cinematography.
Set in the 1840s, the movie follows the title characters' lives from childhood on. Oscar is the son of a hardened fundamentalist minister who won't even refer to 25 December as Christmas because it's "papist!" and smacks his son for eating Satan's fruit (Christmas pudding), in the bleak but beautiful landscape of southern England. Lucinda grows up rather happy in New South Wales, Australia. Through various adventures and growing pains, they come to love God and gambling.
Ralph Fiennes is completely out of typecast here, looking less than handsome as the nervous jittery Oscar, with his scarecrow appearance and lack of haircut. Cate Blanchet is absolutely captivating as Lucinda, the woman of independent means who buys a Sydney glassworks. She lights up every scene she's in. It would be a cliche to say she is luminous, but she is. Also wonderful are Tom Wilkinson (recently seen in *The Full Monty*) as the Anglican minister Hugh Stratton and Clive Russell as the strict Theophilus, Oscar's father.
While some might find the story lacking, the music and the cinematography are really extraordinary. Watching *Oscar & Lucinda* is like eating a ripe fruit, or steam vegetable, and this is due to director Gillian Armstrong, whose career has included *My Brilliant Career*, and more recently a remake of *Little Women*--she's an Australian national treasure.
What we see is not the typical romance, but a true love story with vivid characters doing things that are simply not acceptable in the 19th century, and how they come to rely on each other. This is no ordinary cookie-cutter romance with situation comedy e elements thrown in. If anything, it's a situation tragedy with people who are 99.44% pure, and a church that floats. While there are some slow moments and uninteresting subplots, Oscar and Lucinda is anything but typical, and the turns it takes are real, and moving, and shown with a strong sense of empathy.
Based on the novel by Peter Carey; screenplay by Laura Jones. Cinematography by Geoffrey Simpson, music by Thomas Newman.
More movie reviews by Seth Bookey, with graphics, can be found at http://www.geocities.com/Athens/2679/kino.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Tasks:
+Finish tests and verify radiotftp_process
+Continue and finish radio_tunnel solution and start tests
+Update the project plan with respect to feedback from Bjorn
+Schematic design for a UHX1 board
Completed:
+Project plan is updated and sent to supervisors and the examiner.
Continuing:
+Radiotftp_process tests are still ongoing, found and fixed a few bugs.
+Both radiotftp_process and radiotftp are working without an error for the last 65+ hours
+Work on radio_tunnel solution is still ongoing.
Delayed:
+Schematic design for a UHX1 board had to be delayed again.
Canceled:
+none
Next Week:
+Finish radio_tunnel solution and start tests.
+Start UHX1 schematic design.
Notes:
While testing radiotftp_process, found a few bugs both in radiotftp_process and radiotftp(the sources are linked, so this only natural). Those bugs were minor bugs, so it was trivial to fix them. Also this week, with Bjorn we also verified the soundmodem solution again both with handheld radios and Yaesu radios. We also built aprx for Voyage Linux and tested it as Aprs Rx-Igate. Works fine, I am still waiting news from Bjorn about full digipeater function.


This is the Interactivity chapter from the second edition of Processing: A Programming Handbook for Visual Designers and Artists , published by MIT Press. Copyright 2013 MIT Press. This tutorial is for Processing version 2.0+. If you see any errors or have comments, please let us know.
The screen forms a bridge between our bodies and the realm of circuits and electricity inside computers. We control elements on screen through a variety of devices such as touch pads, trackballs, and joysticks, but the keyboard and mouse remain the most common input devices for desktop computers. The computer mouse dates back to the late 1960s, when Douglas Engelbart presented the device as an element of the oN-Line System (NLS), one of the first computer systems with a video display. The mouse concept was further developed at the Xerox Palo Alto Research Center (PARC), but its introduction with the Apple Macintosh in 1984 was the catalyst for its current ubiquity. The design of the mouse has gone through many revisions in the last forty years, but its function has remained the same. In Engelbart's original patent application in 1970 he referred to the mouse as an "X-Y position indicator," and this still accurately, but dryly, defines its contemporary use.
The physical mouse object is used to control the position of the cursor on screen and to select interface elements. The cursor position is read by computer programs as two numbers, the x-coordinate and the y-coordinate. These numbers can be used to control attributes of elements on screen. If these coordinates are collected and analyzed, they can be used to extract higher-level information such as the speed and direction of the mouse. This data can in turn be used for gesture and pattern recognition.
Keyboards are typically used to input characters for composing documents, email, and instant messages, but the keyboard has potential for use beyond its original intent. The migration of the keyboard from typewriter to computer expanded its function to enable launching software, moving through the menus of software applications, and navigating 3D environments in games. When writing your own software, you have the freedom to use the keyboard data any way you wish. For example, basic information such as the speed and rhythm of the fingers can be determined by the rate at which keys are pressed. This information could control the speed of an event or the quality of motion. It's also possible to ignore the characters printed on the keyboard itself and use the location of each key relative to the keyboard grid as a numeric position.
The modern computer keyboard is a direct descendant of the typewriter. The position of the keys on an English-language keyboard is inherited from early typewriters. This layout is called QWERTY because of the order of the top row of letter keys. It was developed for typewriters to put physical distance between frequently typed letter pairs, helping reduce the likelihood of the typebars colliding and jamming as they hit the ribbon. This more than one-hundred-year-old mechanical legacy still affects how we write software today.
The Processing variables mouseX and mouseY (note the capital X and Y) store the x-coordinate and y-coordinate of the cursor relative to the origin in the upper-left corner of the display window. To see the actual values produced while moving the mouse, run this program to print the values to the console:
function draw() { frameRate(12); println(mouseX + " : " + mouseY); }
When a program starts, the mouseX and mouseY values are 0. If the cursor moves into the display window, the values are set to the current position of the cursor. If the cursor is at the left, the mouseX value is 0 and the value increases as the cursor moves to the right. If the cursor is at the top, the mouseY value is 0 and the value increases as the cursor moves down. If mouseX and mouseY are used in programs without a draw() or if noLoop() is run in setup(), the values will always be 0.
The mouse position is most commonly used to control the location of visual elements on screen. More interesting relations are created when the visual elements relate differently to the mouse values, rather than simply mimicking the current position. Adding and subtracting values from the mouse position creates relationships that remain constant, while multiplying and dividing these values creates changing visual relationships between the mouse position and the elements on the screen. In the first of the following examples, the circle is directly mapped to the cursor, in the second, numbers are added and subtracted from the cursor position to create offsets, and in the third, multiplication and division are used to scale the offsets.
function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(126); ellipse(mouseX, mouseY, 33, 33); }
function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(126); ellipse(mouseX, 16, 33, 33); // Top circle ellipse(mouseX+20, 50, 33, 33); // Middle circle ellipse(mouseX-20, 84, 33, 33); // Bottom circle }
function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(126); ellipse(mouseX, 16, 33, 33); // Top circle ellipse(mouseX/2, 50, 33, 33); // Middle circle ellipse(mouseX*2, 84, 33, 33); // Bottom circle }
To invert the value of the mouse, subtract the mouseX value from the width of the window and subtract the mouseY value from the height of the screen.
function setup() { createCanvas(100, 100); noStroke(); } function draw() { float x = mouseX; float y = mouseY; float ix = width - mouseX; // Inverse X float iy = height - mouseY; // Inverse Y background(126); fill(255, 150); ellipse(x, height/2, y, y); fill(0, 159); ellipse(ix, height/2, iy, iy); }
The Processing variables pmouseX and pmouseY store the mouse values from the previous frame. If the mouse does not move, the values will be the same, but if the mouse is moving quickly there can be large differences between the values. To see the difference, run the following program and alternate moving the mouse slowly and quickly. Watch the values print to the console.
function draw() { frameRate(12); println(pmouseX - mouseX); }
Draw a line from the previous mouse position to the current position to show the changing position in one frame and reveal the speed and direction of the mouse. When the mouse is not moving, a point is drawn, but quick mouse movements create long lines.
function setup() { createCanvas(100, 100); strokeWeight(8); } function draw() { background(204); line(mouseX, mouseY, pmouseX, pmouseY); }
Use the mouseX and mouseY variables with an if structure to allow the cursor to select regions of the screen. The following examples demonstrate the cursor making a selection between different areas of the display window. The first divides the screen into halves, and the second divides the screen into thirds.
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if (mouseX < 50) { rect(0, 0, 50, 100); // Left } else { rect(50, 0, 50, 100); // Right } }
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if (mouseX < 33) { rect(0, 0, 33, 100); // Left } else if (mouseX < 66) { rect(33, 0, 33, 100); // Middle } else { rect(66, 0, 33, 100); // Right } }
Use the logical operator && with an if structure to select a rectangular region of the screen. As demonstrated in the following example, when a relational expression is made to test each edge of a rectangle (left, right, top, bottom) and these are concatenated with a logical AND, the entire relational expression is true only when the cursor is inside the rectangle.
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if ((mouseX > 40) && (mouseX < 80) && (mouseY > 20) && (mouseY < 80)) { fill(255); } else { fill(0); } rect(40, 20, 40, 60); }
This code asks, "Is the cursor to the right of the left edge and is the cursor to the left of the right edge and is the cursor beyond the top edge and is the cursor above the bottom?" The code for the next example asks a set of similar questions and combines them with the keyword else to determine which one of the defined areas contains the cursor.
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if ((mouseX <= 50) && (mouseY <= 50)) { rect(0, 0, 50, 50); // Upper-left } else if ((mouseX <= 50) && (mouseY > 50)) { rect(0, 50, 50, 50); // Lower-left } else if ((mouseX > 50) && (mouseY <= 50)) { rect(50, 0, 50, 50); // Upper-right } else { rect(50, 50, 50, 50); // Lower-right } }
Computer mice and other related input devices typically have between one and three buttons; Processing can detect when these buttons are pressed with the mousePressed and mouseButton variables. Used with the button status, the cursor position enables the mouse to perform different actions. For example, a button press when the mouse is over an icon can select it, so the icon can be moved to a different location on screen. The mousePressed variable is true if any mouse button is pressed and false if no mouse button is pressed. The variable mouseButton is LEFT, CENTER, or RIGHT depending on the mouse button most recently pressed. The mousePressed variable reverts to false as soon as the button is released, but the mouseButton variable retains its value until a different button is pressed. These variables can be used independently or in combination to control the software. Run these programs to see how the software responds to your fingers.
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if (mouseIsPressed == true) { fill(255); // White } else { fill(0); // Black } rect(25, 25, 50, 50); }
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if (mouseButton == LEFT) { fill(0); // Black } else if (mouseButton == RIGHT) { fill(255); // White } else { fill(126); // Gray } rect(40, 20, 40, 60); }
function setup() { createCanvas(100, 100); noStroke(); fill(0); } function draw() { background(204); if (mouseIsPressed === true) { if (mouseButton == LEFT) { fill(0); // Black } else if (mouseButton == RIGHT) { fill(255); // White } } else { fill(126); // Gray } rect(40, 20, 40, 60); }
Not all mice have multiple buttons, and if software is distributed widely, the interaction should not rely on detecting which button is pressed.
Processing registers the most recently pressed key and whether a key is currently pressed. The boolean variable keyPressed is true if a key is pressed and is false if not. Include this variable in the test of an if structure to allow lines of code to run only if a key is pressed. The keyPressed variable remains true while the key is held down and becomes false only when the key is released.
function setup() { createCanvas(100, 100); strokeWeight(4); } function draw() { background(204); if (keyIsPressed === true) { // If the key is pressed, line(20, 20, 80, 80); // draw a line } else { // Otherwise, rect(40, 40, 20, 20); // draw a rectangle } }
var x = 20; function setup() { createCanvas(100, 100); strokeWeight(4); } function draw() { background(204); if (keyIsPressed == true) { // If the key is pressed x++; // add 1 to x } line(x, 20, x-60, 80); }
The key variable stores a single alphanumeric character. Specifically, it holds the most recently pressed key. The key can be displayed on screen with the text() function (p. 150).
function setup() { createCanvas(100, 100); textSize(60); fill(255); } function draw() { background(0); text(key, 20, 75); // Draw at coordinate (20,75) }
The key variable may be used to determine whether a specific key is pressed. The following example uses the expression key=='A' to test if the A key is pressed. The single quotes signify A as the data type char (p. 144). The expression
key == "A"
will cause an error because the double quotes signify the A as a String, and it's not possible to compare a String with a char. The logical AND symbol, the && operator, is used to connect the expression with the keyPressed variable to ascertain that the key pressed is the uppercase A.
function setup() { createCanvas(100, 100); strokeWeight(4); stroke(255); } function draw() { background(0); // If the 'A' key is pressed draw a line if ((keyIsPressed == true) && (key == 'A')) { line(50, 25, 50, 75); } else { // Otherwise, draw an ellipse ellipse(50, 50, 50, 50); } }
The previous example works with an uppercase A, but not if the lowercase letter is pressed. To check for both uppercase and lowercase letters, extend the relational expression with a logical OR, the || relational operator. Line 9 in the previous program would be changed to:
if ((keyIsPressed == true) && ((key == 'a') || (key == 'A'))) {
Because each character has a numeric value as defined by the ASCII table (p. 605), the value of the key variable can be used like any other number to control visual attributes such as the position and color of shape elements. For instance, the ASCII table defines the uppercase A as the number 65, and the digit 1 is defined as 49.
function setup() { createCanvas(100, 100); stroke(0); } function draw() { if (keyIsPressed === true) { var x = keyCode - 32; line(x, 0, x, height); } }
var angle = 0; function setup() { createCanvas(100, 100); stroke(0); } function draw() { background(204); if (keyIsPressed === true) { if ((keyCode >= 32) && (keyCode <= 126)) { // If the key is alphanumeric, // use its value as an angle angle = (keyCode - 32) * 3; } } arc(50, 50, 66, 66, 0, radians(angle)); }
In addition to reading key values for numbers, letters, and symbols, Processing can also read the values from other keys including the arrow keys and the Alt, Control, Shift, Backspace, Tab, Enter, Return, Escape, and Delete keys. The variable keyCode stores the ALT, CONTROL, SHIFT, UP, DOWN, LEFT, and RIGHT keys as constants. Even though not alphanumeric, the keys included in the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and DELETE) will not be identified as a coded key. If you're making cross-platform projects, note that the Enter key is commonly used on PCs and UNIX and the Return key is used on Macintosh. Check for both Enter and Return to make sure your program will work for all platforms (see code 12-17).
var y = 35; function setup() { createCanvas(100, 100); stroke(0); } function draw() { background(204); line(10, 50, 90, 50); if (keyCode == UP_ARROW) { y = 20; } else if (keyCode == DOWN_ARROW) { y = 50; } else { y = 35; } rect(25, y, 50, 30); }
A category of functions called events alter the normal flow of a program when an action such as a key press or mouse movement takes place. An event is a polite interruption of the normal flow of a program. Key presses and mouse movements are stored until the end of draw(), where they can take action that won't disturb drawing that's currently in progress. The code inside an event function is run once each time the corresponding event occurs. For example, if a mouse button is pressed, the code inside the mousePressed() function will run once and will not run again until the button is pressed again. This allows data produced by the mouse and keyboard to be read independently from what is happening in the rest of the program.
The mouse event functions are mousePressed(), mouseReleased(), mouseMoved(), and mouseDragged():
mousePressed() - Code inside this block is run one time when a mouse button is pressed mouseReleased() Code inside this block is run one time when a mouse button is released mouseMoved() Code inside this block is run one time when the mouse is moved mouseDragged() Code inside this block is run one time when the mouse is moved while a mouse button is pressed
The mousePressed() - function works differently than the mousePressed variable. The value of the mousePressed variable is true until the mouse button is released. It can therefore be used within draw() to have a line of code run while the mouse is pressed. In contrast, the code inside the mousePressed() function only runs once when a button is pressed. This makes it useful when a mouse click is used to trigger an action, such as clearing the screen. In the following example, the background value becomes lighter each time a mouse button is pressed. Run the example on your computer to see the change in response to your finger.
var gray = 0; function setup() { createCanvas(100, 100); } function draw() { background(gray); } function mousePressed() { gray += 20; }
The following example is the same as the one above, but the gray variable is set in the mouseReleased() event function, which is called once every time a button is released. This difference can be seen only by running the program and clicking the mouse button. Keep the mouse button pressed for a long time and notice that the background value changes only when the button is released.
var gray = 0; function setup() { createCanvas(100, 100); } function draw() { background(gray); } function mouseReleased() { gray += 20; }
It is generally not a good idea to draw inside an event function, but it can be done under certain conditions. Before drawing inside these functions, it's important to think about the flow of the program. In this example, squares are drawn inside mousePressed() and they remain on screen because there is no background() inside draw(). But if background() is used, visual elements drawn within one of the mouse event functions will appear on screen for only a single frame, or, by default, 1/60th of a second. In fact, you'll notice this example has nothing at all inside draw(), but it needs to be there to force Processing to keep listening for the events. If a background() function were run inside draw(), the rectangles would flash onto the screen and disappear.
function setup() { createCanvas(100, 100); fill(0, 102); background(204); // Draw once to give a little color } function draw() { } // Empty draw() keeps the program running function mousePressed() { rect(mouseX, mouseY, 33, 33); }
The code inside the mouseMoved() and mouseDragged() event functions are run when there is a change in the mouse position. The code in the mouseMoved() block is run at the end of each frame when the mouse moves and no button is pressed. The code in the mouseDragged() block does the same when the mouse button is pressed. If the mouse stays in the same position from frame to frame, the code inside these functions does not run. In this example, the gray circle follows the mouse when the button is not pressed, and the black circle follows the mouse when a mouse button is pressed.
var dragX, dragY, moveX, moveY; function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(204); fill(0); ellipse(dragX, dragY, 33, 33); // Black circle fill(153); ellipse(moveX, moveY, 33, 33); // Gray circle } function mouseMoved() { // Move gray circle moveX = mouseX; moveY = mouseY; } function mouseDragged() { // Move black circle dragX = mouseX; dragY = mouseY; }
Each key press is registered through the keyboard event functions keyPressed() and keyReleased():
keyPressed() - Code inside this block is run one time when any key is pressed keyReleased() Code inside this block is run one time when any key is released
Each time a key is pressed, the code inside the keyPressed() block is run once. Within this block, it's possible to test which key has been pressed and to use this value for any purpose. If a key is held down for an extended time, the code inside the keyPressed() block might run many times in a rapid succession because most operating systems will take over and repeatedly call the keyPressed() function. The amount of time it takes to start repeating and the rate of repetitions will be different from computer to computer, depending on the keyboard preference settings. In this example, the value of the boolean variable drawT is set from false to true when the T key is pressed; this causes the lines of code to render the rectangles in draw() to start running.
var drawT = false; function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(204); if (drawT == true) { rect(20, 20, 60, 20); rect(39, 40, 22, 45); } } function keyPressed() { if ((key == 'T') || (key == 't')) { drawT = true; } }
Each time a key is released, the code inside the keyReleased() block is run once. The following example builds on the previous code; each time the key is released the boolean variable drawT is set back to false to stop the shape from displaying within draw().
var drawT = false; function setup() { createCanvas(100, 100); noStroke(); } function draw() { background(204); if (drawT == true) { rect(20, 20, 60, 20); rect(39, 40, 22, 45); } } function keyPressed() { if ((key == 'T') || (key == 't')) { drawT = true; } } function keyReleased() { drawT = false; }
As discussed previously, programs written with draw() display frames to the screen sixty frames each second. The frameRate() function is used to set a limit on the number of frames that will display each second, and the noLoop() function can be used to stop draw() from looping. The additional functions loop() and redraw() provide more options when used in combination with the mouse and keyboard event functions. If a program has been paused with noLoop(), running loop() resumes its action. Because the event functions are the only elements that continue to run when a program is paused with noLoop(), the loop() function can be used within these events to continue running the code in draw(). The following example runs the draw() function for about two seconds each time a mouse button is pressed and then pauses the program after that time has elapsed.
var frame = 0; function setup() { createCanvas(100, 100); } function draw() { if (frame > 120) { // If 120 frames since the mouse noLoop(); // was pressed, stop the program background(0); // and turn the background black. } else { // Otherwise, set the background background(204); // to light gray and draw lines line(mouseX, 0, mouseX, 100); // at the mouse position line(0, mouseY, 100, mouseY); frame++; } } function mousePressed() { frame = 0; loop(); }
The redraw() function runs the code in draw() one time and then halts the execution. It's helpful when the display needn't be updated continuously. The following example runs the code in draw() once each time a mouse button is pressed.
function setup() { createCanvas(100, 100); noLoop(); } function draw() { background(204); line(mouseX, 0, mouseX, 100); line(0, mouseY, 100, mouseY); } function mousePressed() { redraw(); // Run the code in draw one time }
The cursor can be hidden with the noCursor() function and can be set to appear as a different icon or image with the cursor() function. When the noCursor() function is run, the cursor icon disappears as it moves into the display window. To give feedback about the location of the cursor within the software, a custom cursor can be drawn and controlled with the mouseX and mouseY variables.
function setup() { createCanvas(100, 100); strokeWeight(7); noCursor(); } function draw() { background(204); ellipse(mouseX, mouseY, 10, 10); }
If noCursor() is run, the cursor will be hidden while the program is running until the cursor() function is run to reveal it.
function setup() { createCanvas(100, 100); } function draw() { background(204); if (mouseIsPressed == true) { cursor(); } else { noCursor(); } }
Add a parameter to the cursor() function to change it to another icon or image. Either load and use image, or use the self-descriptive options are ARROW, CROSS, HAND, MOVE, TEXT, and WAIT.
function setup() { createCanvas(100, 100); noCursor(); } function draw() { background(204); if (mouseIsPressed == true) { cursor(HAND); // Draw cursor as hand } else { cursor(CROSS); } line(mouseX, 0, mouseX, height); line(0, mouseY, height, mouseY); }
These cursor icons are part of your computer's operating system and will appear different on different machines.
Fin.


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#assign DbComment = "true">
Provides the ability to add DDL table comments
and column comments
.
An example of a table comment.
```java @DbComment("External customers excluding prospects") @Entity @Table(name = "customer") public class Customer { ```An example of a column comment.
```java @Entity public class Event { ... @DbComment("Event state set via workflow") @Column(nullable = false) private State state; ```


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