March 15, 2021 - Lebedyn Professional Medical
College named after Professor M.I. Sytenko. Gift
from the Lozowy Fund: Xeroxprinter for Denys
Sosedka, the head of the student government
body.
March 7, 2021 - “Okhtyrka Center of Vocational
Education” of Velyka Pysarivka. Gifts from the
Lozowy Fund: MFP printer and smart TV.
December 20, 2020 - Inclusive Resource Center of
the Lebedyn City Council. Gifts from the Lozowy
Fund: Sweets.
December 15, 2020 - Lebedyn Day Care and Nursery
“Seagull”. Gift from the Lozowy Fund: Projector.
December 13, 2020 - Small Academy of Sciences
and Okhtyrka City Center for Culture and
Leisure. Gift from the Lozowy Fund: Computer.
November 1, 2020 - Educational center of
Buhruvate. Gift from the Lozowy Fund: Digital
microscope “Carson zPix 300”.
June 23, 2020 - “Inclusive Resource Center”,
Department of Education, Hrun Village Council.
Gift from the Lozowy Fund: Disinfectant.
June 21, 2020 - Velyka Pysarivka House of
Children and Youth Creativity. Gifts from the
Lozowy Fund: Several boxes of wooden 3D puzzle
constructors.
December 18, 2019 - Vilne Kindergarten. Gifts
from the Lozowy Fund: Sweets for Christmas.
December 17, 2019 - Lebedyn Professional Medical
College named after Professor M.I.Sitenko. Gifts
from the Lozowy Fund: Sweets.
October 21, 2019 - “School of Success” in
Lebedyn for students of 8-10 grades. Gift from
the Lozowy Fund: Financial support.
September 1, 2019 - Lebedyn Professional Medical
College named after Professor M.I. Sytenko. Gift
from the Lozowy Fund: Blue and yellow facade
lighting.
June 15, 2019 - English-speaking camp of
Lebedyn. Gifts from the Lozowy Fund: Educational
games, including “Scrabble”.
June 15, 2019 - Ryabushky Educational Complex.
Gift from the Lozowy Fund: Freezer.
June 15, 2019 - Kalyuzhne Kindergarten. Gifts
from the Lozowy Fund: 10 hypoallergenic pillows.
June 15, 2019 - Velyky Vystorop Educational
Complex. Gift from the Lozowy Fund: Projector.
June 15, 2019 - Kalyuzhne College. Gift from the
Lozowy Fund: Projector.
June 15, 2019 - Educational Complex of
Kalyuzhne. Gift from the Lozowy Fund: Printer.
June 14, 2019 - Kindergarten of Chernechyna.
Gift from the Lozowy Fund: Projector.
June 8, 2019 - Participation in the semifinals
of the competition “Discover Ukraine” in Nizhyn,
Chernihiv region for the team "Comet" from
Lebedyn Specialized School №7. Gift from the
Lozowy Fund: Financial support.
June 6, 2019 - Kindergarten of Kuzemyn. Gift
from the Lozowy Fund: Computer laptop,
projector.
June 6, 2019 - Kindergarten "Asterisk" of
Ivanivka. Gift from the Lozowy Fund: Computer
laptop.
June 3, 2019 - Kindergarten "Firefly" of
Kyrykivka. Gift from the Lozowy Fund: Projector.
May 21, 2019 - Kindergarten of Chupakhivka. Gift
from the Lozowy Fund: Educational games.
May 21, 2019 - Kindergarten of Vasylivka. Gifts
from the Lozowy Fund: Plates (30 pcs), dining
plates (30 pcs), cups (30 pcs), first aid kits.
May 21, 2019 - Kindergarten of Pershotravneve.
Gifts from the Lozowy Fund: Educational games
and first aid kits.
May 17, 2019 - Kindergarten “Periwinkle” of
Kyrykivka. Gift from the Lozowy Fund: Projector.
May 11, 2019 - Boromlya Kindergarten “Snowdrop”.
Gifts from the Lozowy Fund: Large smart
television and educational games.
May 11, 2019 - Boromlya educational complex.
Gifts from the Lozowy Fund: Laptop and
educational games.
May 11, 2019 - Zhyhailivka Educational complex.
Gift from the Lozowy Fund: Computer laptop.
May 9, 2019 - “Comet” - Lebedyn local youth
initiative group. Gifts from the Lozowy Fund:
Paint for graffiti art in approved locations.
April 19, 2019 - Budylka Educational complex.
Gifts from the Lozowy Fund: Luggage speaker.
April 5, 2019 - Hrun Educational institution of
preschool education “Periwinkle”. Gifts from the
Lozowy Fund: Educational games.
Inclusive Resource Center, Hrun Village Council.
Gifts from the Lozowy Fund: Child toilet,
handrails for children with disabilities,
electric hand dryer.
March 22, 2019 - Bratenytsia Kindergarten. Gift
from the Lozowy Fund: Electric heating boiler.
March 15, 2019 - Lebedyn Pedagogical Сollege
named after A. Makarenko. Gifts from the Lozowy
Fund: LED lamps for dormitory (170 pcs).
March 15, 2019 - Lebedyn Kindergarten “Fairy
Tale”. Gift from the Lozowy Fund: Vacuum
cleaner.


Enter a link in the form above, or use the API by sending a request to: https://url-shortener-jc.herokuapp.com/url/<Your Link>


Introduction to Nonlinear Dynamical Systems and Chaotic Dynamics (with applications to Biology).
The course is divided into two parts: theory and applications. The theory part focuses on the major notions and techniques needed later for the applicational part.
The application theme is Biology.
Picture credits to Wikipedia.
NOTE: basic knowledge on systems of differential equations is an essential prerequisite for the course. The course target group: graduate and advanced undergraduate students.
Please send an email to the instructor, if you think some of your homework grades are missing or you want to check the homework assessment.
Lectures are given in English by Dr. Ilya Potapov. Period 4: Monday 9-11 and Wednesday 9-11, room TD308. Lecturer is available for questions in his office TD325. You may want to send an email first: ilya.potapov (at) tut.fi.
Homeworks are obligatory for this implementation.
Homeworks follow every lecture. It is preferable to solve the homework problems before the next lecture in order to be up-to-date with the material. But one can finish homeworks anytime. The list of the submitted homeworks for each of the participating students (TUT student number is given) is shown below.
Homeworks are explained on each lecture. You can resubmit your homework many times, the best score will be given.
Some homeworks require just paper work. These can be handed over on paper to the teacher or sent by email scanned or preprocessed with any math-editors (TeX, MS Word etc.). Others require computer calculations and simulations. These can be submitted by email in the form of a report with explanatory text, figures, codes etc. When submitting the reports, please, kindly mention your student ID.
Some exercises require Matlab (if the tasks allow, one can use other simulation platforms). These can be fulfilled in the TUT computer rooms dedicated to the students.
Project work is optional for this implementation, but in case it is successfully done it adds up a point to the final exam grade.
You can return the project work any time this year. This can be in the form of a standard report (intro, problem setup, results, discussion; pdf or doc file), or you can arrange a time with the instructor and show your findings (particularly useful if you want to run a program).
Projects:
Grading scale is 0-5, precision is one decimal point which is rounded up (ceiling) for the final grade.
The final grade (FG) consists of the exam grade (EG) and homework grade (HG): FG = 0.75*EG + 0.25*HG. The final HG will be an average of grades for all homeworks. The project work is assessed as pass or fail.
Further conditions:
1. If project is pass: FG = FG + 1
2. If any homework is missing: FG = 0
The course mainly follows the book M. Hirsch, S. Smale & R. Devaney: Differential Equations, Dynamical Systems and an Introduction to Chaos, ISBN<PHONE_NUMBER>, Academic Press 2002 (Chapters 8-).
Other useful books are, e.g.: Regular and Stochastic Dynamics by Lichtenberg and Lieberman (Springer), or Perspectives of nonlinear dynamics by Jackson (Cambridge).
There are some recommended books on mathematical biology: Mathematical Biology I: An Introduction by JD Murray; Computational Cell Biology by CP Fall; Dynamical Systems in Neuroscience: The Geometry of Excitability and Bursting by E Izhikevich.
1. Lecture slides above.
2. Exam chapters from Hirsch et al. book: 8, 9.1, 9.2, 9.4 14.1-14.3, 14.5, 15.1-15.4.
3. J.D. Murray, Mathematical Biology I: An Introduction: chapter 2 and chapter 3.
4. E. Izhikevich, Dynamical Systems in Neuroscience: first 2 chapters.
An exam sample from the previous implementation round is here.
| Student ID | HW 1 | HW 2 | HW 3 | HW 4 | HW 5 | HW 6 | HW 7 | HW 8 | HW 9 | HW 10 | Final score |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 260223 | 4.1 | ||||||||||
| 229642 | 4.6 | 5.0+0.9 | 3.0 | 4.9 | 4.7 | 2.8+1.0 | 5.0 | 5.0 | 4.0 | 3.5 | 5.0 |
| 224597 | 5.0+0.4 | 5.0+1.0 | 4.9 | 4.6 | 4.3 | 4.9 | 5.0 | 5.0 | 3.9 | 5.0 | 5.0 |
| 261240 | 5.0 | 5.0+1.4 | 5.0 | 5.0 | 5.0 | 4.8 | 5.0 | 5.0+2.0 | 4.5 | 4.0 | 5.0 |
| 218668 | 5.0+1.0 | 5.0+1.0 | 5.0 | 4.7 | 5.0 | 5.0+0.5 | 3.5 | 5.0+2.0 | 5.0 | 5.0 | 5.0 |


The task in the physical Bongard problems shown above is to identify a rule that distinguishes all scenes on the left side from all scenes on the right side of the gray vertical bar. Each of the scenes depicts a snapshot of a dynamical situation. Use the arrow buttons at the top to navigate between different PBPs.
The PATHS model works on two of the scenes at a time. You can either show all scenes or just the ones that the PATHS model is currently working on using the checkbox on the top left. To explore the dynamic nature of the scenes, hover the mouse over one of the scenes and click the play button. You can modify the time at which the scenes are shown for all scenes at once by clicking the "0", "start", and "end" links at the top right. Clicking the "[start<-curr]" link will, differently from the other links, alter how PATHS sees the problem. It will redefine the problem such that the currently visible state in all scenes is treated as the initial state. This will potentially change the solution to the problem. The PATHS model should be reset after making such a change.
New feature: Drag and drop SVG scenes onto the scenes above to load your own scenes.
The objects in the scenes are colored with varying shades of gray, reflecting the estimated probability that an object is part of a solution. The darker an object is, the more likely it is to be selected for perception of further features and during the merging of hypothesis. Clicking on an object in one of the scenes will log all features that the model perceived on it so far and the current probability estimation to the developer console of the browser.
This webpage runs the latest implementation of the PATHS model, a cognitive process model of rule-based concept learning that can solve physical Bongard problems (PBPs). PATHS, and the PBPs, were developed by Erik Weitnauer as part of his PhD thesis.
Use the buttons below to reset the model and to make it work on the current PBP. You can either let the model perform one action at a time or let it run until it finds a solution. The number of performed total actions, as well as the number of perceive-feature, create-hypothesis, check-hypothesis, combine-hypothesis, and recombine-hypthesis actions taken are shown below. The three numbers for each specific type of action are the successful attempts, the total attempts, and the probability of PATHS choosing the action.
Please use Chrome to open this webpage!
The table below shows all hypotheses the PATHS model has constructed so far. The model always starts with the most general hypothesis it can form: "there are objects in the scenes". When constructed, a hypothesis will be tested on the two currently active scenes. Later, PATHS may decide to check it on further scenes.
The letters in the left-most column show which of the checked scenes match a particular hypothesis. L for left scenes only, R for right scenes only, LR for matching scenes from both sides and "--" for a hypothesis that failed to match at least one scene from both sides, which means it cannot be a solution or part of a solution anymore.
The second column shows the quantifier used in the hypothesis. E for exists, A for all, and 1 for unique. The third column states the selector on which the hypothesis is based. Each selector is used in exactly one hypothesis. The last two columns show the number of scenes a hypothesis was tested on and the estimated probability that the hypothesis is a solution or part of a solution.
Clicking on a hypothesis will show which of the scenes it matches (althought PATHS might not know this yet). It will also highlight all objects that the hypothesis selects.
Shows all features that the PATHS model can perceive on objects, object pairs and groups of objects. The numbers, also reflected by the darkness of the background, state the probability that a feature is selected for perception.
Clicking on a feature will make the selection of that feature and all hypotheses that use that feature far more probable. Clicking on the same feature again reverts the change.


About CareMessage
CareMessage uses technology to address challenges for society's most vulnerable populations. Over 86% of low income individuals in the US have access to a basic cell phone with messaging capabilities, making it one of the great social equalizers of our time. CareMessage's technology enables healthcare and social services agencies to better communicate and engage with their beneficiaries using mobile technology, improving overall health outcomes and dramatically reducing cost of care. We're growing at a staggering rate and want to work with the absolute best. Come change the world and make a real impact on healthcare!
Working at CareMessage
Throughout the United States, millions of people struggle with chronic illnesses that inhibit their ability to live fulfilling, productive, and healthy lives. These chronic diseases, such as Type 2 diabetes, obesity, and heart disease, disproportionately affect low income populations that often lack the resources and knowledge required to adequately manage their health.
At CareMessage, we are on a mission to alleviate the burden of chronic illness by leveraging a technology that nearly everyone has in their pocket -- SMS text messaging. We accomplish this through our innovative online platform, which allows patients to receive clinically-designed disease education programs and health-related reminders right on their cell phones.
Vice President of Engineering (San Francisco, CA)
As our VP of Engineering, you’ll be responsible for leading our technical team and setting the vision. You’ll be the head of all technical efforts, managing projects and priorities, and also be working directly on the code. We’re a small team, 6-9 engineers. We’ll expect you to help build and manage a world class engineering team. This includes setting up and managing weekly sprints to deliver product goals and dealing with any issues that may arise.
- Responsibilities
- Set the technical direction for the product with Engineering Manager.
- Work with our engineering manager to make architectural decisions, prioritize technical projects, and assign tasks to meet product development and/or customer requirements.
- Get hands dirty frequently at all levels of the technology stack in code and design. Collaborate with Engineering Manager to conduct regular architectural reviews.
- Ensure the product is correctly defined and fully tested.
- Ensure that the product requirements are clearly communicated to engineers.
- Ensure that releases are aligned with specifications.
- Actively build a culture of quality software development, including minimizing exceptions and bugs in product releases.
- Manage and recruit engineers (local and distributed).
- Demonstrate team building and leadership skills.
- Hold regular 1 on 1 meetings with all members of the engineering team to address people’s questions and concerns.
- Actively recruit and hire.
- Interface with other teams/customers/board.
- Work with VP, Product to define the product roadmap and release schedule.
- Support the Accounts team with the design of deployment plans for enterprise customers, especially those involving complex systems integration.
- Represent the engineering team in addressing technical questions during the sales cycle.
- With the VP of Product and Engineering Manager, present updates and goals on product and technology to the team and the Board of Directors.
- Requirements
- Above all, a passion for using technology to transform healthcare access and delivery in underserved communities.
- Bachelors degree in Computer Science/Computer Engineering (Masters preferred).
- 5+ years in an Engineering leadership role; evidence of increasing responsibility in engineering management/leadership roles.
- Excellent full stack capabilities and proficiency in a range of technologies: AWS, Rails, Redis, Postgres etc.
- Track record of world class execution and delivery; ability to get stuff done.
- Recruiting machine; must be able to attract and retain top tier talent.
- Success within an early stage environment; built winning products, teams and cultures.
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'VP of Engineering' in the subject line.
Chief Operating Officer (San Francisco, CA)
As our COO, you'll be responsible for leading our overall operations and setting the vision. You'll receive direct reports from our accounts, finance, sales and development, and be responsible for tracking and improving overall and team specific key performance indicators. We'll expect you to help build and manage a world class team. This includes setting up and managing processes to deliver on organizational goals and dealing with any issues that may arise.
- Responsibilities
- Oversee accounts, development, sales and finance/administration.
- Help ensure smooth onboarding for new customers and drive patient and revenue growth amongst existing customers.
- Review and refine financial metrics, including cash-flow planning and pricing strategy.
- Improve processes to improve 'handoffs' between individual teams.
- Report to CEO on all of the above.
- With CEO, continuously monitor and improve organizational and team-specific key performance indicators.
- Guide all individual teams to set up team-specific quarterly/annual OKRs.
- Continuously evaluate performance and refine OKRs accordingly.
- Transparently present progress on above to team and Board of Directors.
- Anticipate and solve critical issues to help minimize distractions.
- Immediately address any urgent issues.
- Serve as de-facto 'Red Team' for upcoming decisions of strategic importance to the team.
- Constantly identify areas where effort should be increased or decreased to further drive growth.
- Establish a strong team and management culture.
- Establish a consistent hiring process across teams and departments.
- Have regular 1:1 meetings with all team leads once a month and all staff at least once a quarter to identify and address any areas of concerns.
- Actively recruit and hire.
- Requirements
- Above all, a passion for using technology to transform healthcare access and delivery in underserved communities.
- Bachelors minimum (MBA preferred); at least 8 years of experience.
- Demonstrated success in an operating role within an early stage technology startup environment (fewer than 50 employees).
- Demonstrated success in building winning teams and cultures.
- Demonstrated success in both executing a pre-defined strategy and iterating quickly in response to new information.
- Excellent communication and interpersonal skills.
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'COO' in the subject line.
Account Associate (San Francisco, CA)
As a CareMessage Account Associate, you'll be responsible for building and managing relationships with strategic accounts, as well as developing tools to best position our customers for success. Customer satisfaction is core to our business - we need someone who is passionate about improving the patient experience for underserved populations and is extremely detail oriented. You will become an expert on our product capabilities and utilize this knowledge to define use cases, conduct trainings, and provide ongoing support for a variety of accounts.
- Responsibilities
- Develops and maintains positive relationships with customers, providing high-quality ongoing support
- Responsible for being the primary point of contact for strategic accounts, setting customer expectations, and managing implementation timelines
- Conducts customer needs assessments and identifies potential use cases for a variety of healthcare and community organizations
- Establishes ongoing communication strategies with appropriate stakeholders
- Represents CareMessage to existing and potential customers at conferences across the US
- Creates Account Management tools and develops strategies to best position customers for success
- Identifies areas for process improvement and proposes strategies for efficiencies
- Maintains CRM database with customer research and Account Management activity
- Creates and manages account activity reports to track patient engagement, workflow efficiencies, etc.
- Assists in the design and execution of customer marketing campaigns
- Develops training and implementation support materials; conducts live webinars and trainings for potential users
- Understands product capabilities and applies that knowledge when managing customer accounts
- Develops core understanding of platform technology and functionality; identifies creative ways CareMessage can benefit customers
- Solicits feedback to better inform our product team
- Understands common technological challenges faced by customers and develops solutions to fit unique workflows
- Requirements
- Strong communication and interpersonal skills; ability to develop meaningful relationships
- Creativity and the ability to identify unique solutions for our customers
- Basic understanding of health care ecosystem and key players
- Excellent time management and organizational skills
- Ability to think critically and put problem solving skills into action
- Outstanding writing and analytical skills
- Extreme eye for detail
- Ability to adjust priorities and multi-task; balance needs for a portfolio of clients
- Proactive, problem solving attitude
- Ability to partner with Account Management team for collaboration; team oriented
- Above all, a passion for using technology to transform healthcare access and delivery in underserved communities
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'Account Associate' in the subject line.
Health Content Specialist (San Francisco, CA)
CareMessage is diversifying its text messaging health content library to include culturally relevant messages to meet the needs of our diverse users. We are hiring a content specialist to help create and tailor health programs for minority communities. Candidates must be willing to commit at least 5 hours a month. Working from home is acceptable, but regular availability for video or phone conferencing is essential.
- Responsibilities
- Write and customize culturally relevant messages for minority patients.
- Write adaptable and influential content for users subscribed to CareMessage.
- Through research, professional experience, focus groups, and interviews; write health subject matter at a 5th grade reading level or lower.
- Make recommendations for new content based on community needs and trends.
- Work with CareMessage leadership to identify the most appropriate methods for communicating specific health messages to targeted group.
- Assist with product brochures, advertising materials, and provide editorial support on relevant documents.
Exceptional candidates will thrive in a fast-paced startup environment with tight deadlines. Candidates should be well organized, analytical and enjoy working on multiple health topics simultaneously.
- Requirements
- Knowledge of adversities and health disparities affecting minority communities, primarily African Americans, Asian Americans, and/or immigrant populations.
- Have a deep understanding of the additional social factors that affect individuals with chronic health conditions.
- Relative health program creation experience.
- 5 years or more professional work experience in a health or social welfare industry.
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'Content Specialist' in the subject line. This position will report directly to our Director of Content and is currently available as a part-time position.
UI Designer (San Francisco, CA)
CareMessage is looking for a UI Designer to continue delivering delightful products our customers love to use. As a UI Designer, you will work closely with the Account Management, UX, and development team to iterate on visual designs.
- Responsibilities
- Deliver UI specifications, wireframes, and prototypes
- Maintain cohesive design elements throughout the CareMessage platform
- Collaborate with user experience researcher, product manager, developers and other members of the product team to ensure customer needs and expectations are being met
- Requirements
- 2+ years of relevant experience as a UI or visual designer; preferably experience with SaaS
- Degree in Product Design, HCI, CS or related fields
- Advanced knowledge of Photoshop, Illustrator or preferred design tool
- Basic knowledge of HTML/CSS/JavaScript
- Strong online portfolio available for viewing
- Work experience in start-ups, or start-up like environments is not necessary, but preferred
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'UI Designer' in the subject line. This position will report directly to our Chief Design Officer.
UX Researcher (San Francisco, CA)
As a UX Researcher will work closely with healthcare providers to learn more about their needs and the needs of their patient populations. You will represent the end users at all product meetings, bringing the voices of clinic staff and patients to life in order to improve our product.
- Responsibilities
- Conduct usability testing
- Interact with customers and patients to conduct needs assessments and deliver insights to the product team
- Collaborate with other product team members to conduct quick, iterative tests on new product features
- Be the voice of customers and patients at all product meetings
- Requirements
- 2+ years of relevant experience as a UX designer or researcher
- Degree in product design, anthropology, public health, or relevant fields
- Knowledge of Photoshop and Illustrator
- Proficient in a variety of methods to convey ideas and concepts (e.g. storyboards, wireframes, prototypes, etc)
- Exceptional oral and written communication skills with keen attention to detail
- Strong online portfolio available for viewing
- Work experience in start-ups, or start-up like environments is not necessary, but preferred
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'UX Researcher' in the subject line. This position will report directly to our Chief Design Officer.
Research Associate (San Francisco, CA)
As our Research Associate, you'll be working directly with our Director of Research and Clinical Solutions to produce high quality academic results on behalf of CareMessage. You'll be responsible for teaming up with a number of investigators at top universities, as well as coordinating between our partners and our internal account team. Our Research Associate will have a chance to work both internally and with our external partners on all aspects of the pipeline, from grant application to formulating study design to writing papers for peer-reviewed journals. In addition, you'll work directly with our Scientific Advisory Board, a group of top leaders from the academic and industry side of healthcare. We think this could be an amazing opportunity for an exceptional, motivated candidate.
- Responsibilities
- Assist in the production of high-quality academic research output
- Follow-up with account team and client to ensure the correct and accurate collection of data from partner sites
- Gather and analyze data, often with the assistance of a data scientist if necessary
- Draft academic manuscripts of various types - abstract, poster presentation, peer-reviewed journal article, and others
- Augment the existing research pipeline
- Participate in discussions with potential research partners
- Investigate researchers and topics already existing in the literature as options for future independent partners
- Actively search for and apply to grants in order to conduct high-yield research studies
- Interface with the Scientific Advisory Board
- Work with the VP of Research to create presentations and output documents for regular meetings with the Scientific Advisory Board, a group of leaders from the academic and industry side of healthcare
- Participate in smaller discussions with members of the Advisory Board as well
- Requirements
- Above all, a passion for using technology to transform healthcare access and delivery in underserved communities.
- Advanced degree (MPH, MS) strongly preferred, or relevant similar experience
- Ideally 2-3 years of experience working in academics, biotech, pharmaceuticals, or in a health-technology company with a research focus
- Understanding of research concepts such as study design, independent variables, statistical analyses, sources of bias, etc.
- Comfort working with and interacting with high-level academic and business personnel such as the Scientific Advisory Board
- Highly reliable with a proven attention to detail and commitment to keeping deadlines
- Track-record of problem solving and thinking quickly
- Ideally, a strong candidate will have the ability to manage partner research relationships independently
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'Research Associate' in the subject line.
Product Manager (San Francisco, CA)
The CareMessage product is always evolving. As a product manager, you will work closely with our VP of Product, developers, designers and researchers to ensure our product goals are being met. You will guide the product development process from design to development, allocating resources as needed, and ensuring our product vision is being met.
- Responsibilities
- Manage the entire product life cycle from design to development, ensuring we have predictable and high-quality releases
- Translate platform vision into a product roadmap that balances customer needs with internal resources
- Ability to prioritize client requests and align with company strategy
- Collaborate with UI and UX designers to deliver product specifications and use cases
- Communicate progress against roadmap across the cross-functional team as well as throughout the organization
- Train sales and account services teams on all product capabilities
- Requirements
- 2+ years of relevant experience as a software/product manager; preferably experience with SaaS
- Degree in product design, computer science, industrial/management engineering, or relevant fields
- Exceptional oral and written communication skills with keen attention to detail
- Work experience in start-ups, or start-up like environments is not necessary, but preferred
To apply, please send a resume and short cover letter to<EMAIL_ADDRESS>and include 'Product Manager' in the subject line.


Include the X-Content-Security-Policy header in the HTTP header information to tell your browser which scripts it may execute.
X-Content-Security-Policy lets you define a security policy that instructs your browser to execute only scripts that you allow, and block any others. Note that this policy can be used to block scripts within iframe elements.
This helps prevent content injection attacks such as cross-site scripting (XSS). Because the value is part of the HTTP message and not in the HTML, it cannot be compromised by JavaScript from untrusted locations.
If you don't define a security policy, the default behavior of your browser is to execute any script included (intentionally or not) in your application. Your application may then be susceptible to XSS attacks that lead to execution of scripts from untrusted locations.
Include X-Content-Security-Policy in all web pages and in all of your HTTP transmissions.
To define a policy to your browser that limits the scripts it executes, follow these steps:
The following demonstrates a web page with no security policy set, and shows the HTTP header information:
HTTP/1.1 200 OK Server: Apache-Coyote/1.1 Content-Type: text/html;charset=ISO-8859-1 Content-Length: 440 <%@page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <title>index</title> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
In this example, the browser will execute the script that is included in the iframe element’s src:
("http://www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fpages%2FWeb-development%2F109644819062307%3Fref%3Dts%26fref%3Dts").
This introduces the potential for malicious script to execute.
To correct the situation, add the X-Content-Security-Policy header to your HTTP response to tell your browser not to execute any code that is inside an iframe:
// snipped package imports… /** * Servlet implementation class ServletWithCSP */ @WebServlet("/ServletWithCSP") public class ServletWithCSP extends HttpServlet { protected void doGet(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { // Set a policy that enables by default only final String cspDirective = "default-src 'self'; frame-src 'none'"; // Set the HTTP header for content security policy response.setHeader("X-Content-Security-Policy", cspDirective); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().append(""); response.getWriter().flush(); } }
The value sent to the browser, including the HTTP header, will be as follows:
HTTP/1.1 200 OK Server: Apache-Coyote/1.1 X-Content-Security-Policy: default-src 'self'; frame-src 'none' Transfer-Encoding: chunked <!DOCTYPE HTML>


Performance Test Data Convertor is used for converting the json files to excel files. The json files are generated from project tests/performance-tests
.
Change the device name in the tests source code.
Now you should modify the device name in tests/performance-tests/Classes/Profile.cpp
before running the tests. Sample code:
// For different device & os, change these values
// TODO : get device info automatically
#define DEVICE_NAME "TheDeviceName"
#define OS_VERSION "SystemVersion"
Run the performance-tests project on devices.
Once the project started, you will see a scene like this:
Click the menu Start AutoTest
. Then the performance tests will running automatically. Once the scene stopped at the scene again. It’s mean the autotesting is end.
After the test data generated, you can get the json file from the device.
The json file will be named with format : PerformanceLog-[DEVICE_NAME]-[TIMESTAMP].json
.
For different OS, you can get the json files by different steps:
The json files will generated in the Document
folder of the app. So you can get the json files by iTunes by steps:
The json files will be generated in the path /mnt/sdcard/PerfTest
. So you can get the json files by commands like this:
Windows System
Run the command in cmd:
%ANDROID_SDK_ROOT%\platform-tools\adb pull /mnt/sdcard/PerfTest C:\Users\USER_NAME\MY_LOG_FOLDER
Mac System
Run the command in terminal:
$ANDROID_SDK_ROOT/platform-tools/adb pull /mnt/sdcard/PerfTest ~/MY_LOG_FOLDER
The json files will be generated in the path ~/Document
.
The json files will be generated in the AppData path. For different system versions, it will be different path.
The path will be C:\Users\USER_NAME\AppData\Local\performance-tests
on Win8.1.
When the json files are ready, you can convert the json files to excel files by tools/performance-analyze/convertor.py
.
The usage of the tool:
usage: convertor.py [-h] -s SRC_PATH [-o OUTPUT_PATH]
Performance test data convertor.
optional arguments:
-h, --help show this help message and exit
-s SRC_PATH Specify the json file path or the folder path of json files.
-o OUTPUT_PATH Specify the output path of excel files.
Tips:
The value of -s
can be a json file or a folder which contains many json files. If it’s a folder, then the json files in the folder will be converted to excel files one by one.
You can specify the output path by -o
. If it’s not specified, the excel files will be placed in the same folder of json files.
Each json file will generate an excel file. The excel file name will be same with the json file. For example:
python convertor.py -s PerformanceLog-iphone4s-2015-09-11-1745.json
will generate a PerformanceLog-iphone4s-2015-09-11-1745.xls
file.
The format of the excel file will be looks like this:


1342 Mpumalanga civil servants yet to claim pension fund benefits
The Government Employees Pensions Fund (GEPF) is looking for people or their family members in connection with outstanding pension benefits.
by Landé WillemseThe GEPF appealed to the Mpumalanga community to assist by alerting the people, whose names appear on the attached photos, to contact the Fund.
These include civil servants that were employed by the Departments of Health, Education, Public Works, Agriculture and Culture, Sport and Recreation.
There is approximately R480 million still unaccounted for.
The GEPF however warned to be careful of scammers and to rather go directly to the Fund’s office or contact them on the toll free number that is 0800-117-669.
ALSO READ: Ten suspects arrested for tender fraud of more than R600 million
The public can contact the following officials during office hours, from Monday to Friday, between 07:00 and 16:00:
Elizabet Diale on<PHONE_NUMBER>
Patience Sejane on<PHONE_NUMBER>
Rachel Breytenbach on<PHONE_NUMBER>
Thandeka Mhlongo on<PHONE_NUMBER>
Kgaogelo Lekgau on<PHONE_NUMBER>
Maggie Monaheng on<PHONE_NUMBER>


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When Were Books First Used?
Books were first used around 2000BC by the Sumarians in Mesopatamia. They used to write on clay tablets in cuneiform.
The Papyrus scroll with written words originated in Egypt around 2400BC.
In 600 BC, standardized writing systems evolved.
Definition of Books
According to Merriam-Webster, a book is a set of written, printed, or blank sheets bound together between a front and back cover.
Facts About Books
- Fact 1: Bibliosmia is the word for loving the smell of books.
- Fact 2: There are over 129 million books.
- Fact 3: A book once sold for over $30M.


Comments
-
Greg Hurrell
Status changed:
- From: New
- To: Open
-
Greg Hurrell
Lo and behold, this is breakage caused by changes in Rails 2.3.0.
Previously the following did the right thing:
format.atom { @comments = @issue.visible_comments }
Looks like now we need:
format.atom { @comments = @issue.visible_comments render :layout => false }
-
Greg Hurrell
I've posted a question to the talk list to ask whether this is a bug/regression in Rails, or whether the new behaviour is intended as an "enhancement". See:
In the meantime, this is an additional incentive to add feed validation to my spec suite to catch this kind of regression in the future.
-
Greg Hurrell
If it turns out that this is not a bug, this page from the guides might help with a way of specifying the correct layout (none) in only one place, instead of repeating
render :layout => false
in every single action of every single controller where I produce an Atom feed.Possibly could make an (empty)
application.atom
layout and see if that gets picked up automatically. Or use thelayout
method in the application controller with aProc
. -
Greg Hurrell
Just tested, unfortunately a layout at
app/views/layouts/application.builder
containing onlyyield
doesn't work. The rendered feed is completely blank. -
Greg Hurrell
Back to testing this again and in the server log you see:
Rendering template within layouts/application Rendering issues/show
The thing is,
layout/application
is actuallylayout/application.haml
so I have no idea why the Haml template is being chosen... -
Greg Hurrell
Looks like the following in my
application_controller.rb
is one way to do an application-wide override for Atom feeds:layout Proc.new { |controller| controller.send(:is_atom?) ? false : 'application' }
Still a mystery why this used to work pre-2.3.0 and now requires a special override.
-
Greg Hurrell
Going to go with that workaround for now, so will mark as "closed" unless some older and wiser on the Rails Google group points out the error in my ways.
-
Greg Hurrell
Status changed:
- From: Open
- To: Closed
-
Greg Hurrell
Summary changed:
- From: Broken issue feeds in development version?
- To: Atom feeds all broken after Rails 2.3.0 RC1 update
-
Greg Hurrell
Have now added specs to catch this kind of breakage in the future.
Add a comment
Comments are now closed for this issue.


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Repticon offers education, hands-on exploration of reptiles at two-day event
by Staff reports
Repticon brought snakes, tortoises, lizards and more to the Hobbies, Arts and Crafts Building at State Fair Park this past weekend.
Visitors were allowed to hold and get close to the reptiles, as well as buy reptiles for pets and stock up on supplies during the two-day event.
Repticon also included seminars and live demonstrations to help people learn more about reptiles and exotic animals.
Related Photos


Reports variables that are used in a loop condition and are not updated inside the loop.
These may cause an infinite loop if executed and are probably not what was intended.


CameraVideo Class Reference
#import <CameraVideo.h>
Inheritance diagram for CameraVideo:
Collaboration diagram for CameraVideo:
Instance Methods | |
| (id) | - init |
| (void) | - start |
| (void) | - startAsync: |
| (size_t) | - widthOfPlane: |
| (size_t) | - heightOfPlane: |
| (size_t) | - bytesPerRowOfPlane: |
| (void) | - takePhoto |
| (void) | - takePhotoViaNotification: |
| (BOOL) | - setFocus:atPixelCoords: |
| (unsigned char *) | - frameTimestamp: |
| (unsigned char *) | - frameTimestamp:ifNewerThanTimestamp: |
| (BOOL) | - framePlanes:count:timestamp: |
| (BOOL) | - framePlanes:count:timestamp:ifNewerThanTimestamp: |
| (void) | - stop |
| (void) | - dealloc |
Properties | |
| NSString * | iOSDevice |
| NSString * | captureSessionPreset |
| AVCaptureDevicePosition | captureDevicePosition |
| int | captureDeviceIndex |
| NSString * | captureDeviceIDManufacturer |
| NSString * | captureDeviceIDName |
| NSString * | captureDeviceIDModel |
| NSString * | captureDeviceIDUID |
| OSType | pixelFormat |
| BOOL | running |
| BOOL | pause |
| id< CameraVideoTookPictureDelegate > | tookPictureDelegate |
| void * | tookPictureDelegateUserData |
| size_t | width |
| size_t | height |
| size_t | bytesPerRow |
| size_t | planeCount |
| BOOL | flipV |
| BOOL | flipH |
| BOOL | willSaveNextFrame |
| UInt64 | timestampsPerSecond |
| BOOL | multithreaded |
Method Documentation
| - (size_t) bytesPerRowOfPlane: | (unsigned int) | plane |
| - (void) dealloc |
| - (BOOL) framePlanes: | (unsigned char **) | bufDataPtrs | |
| count: | (size_t) | count | |
| timestamp: | (UInt64 *) | timestampOut | |
| - (BOOL) framePlanes: | (unsigned char **) | bufDataPtrs | |
| count: | (size_t) | count | |
| timestamp: | (UInt64 *) | timestampOut | |
| ifNewerThanTimestamp: | (UInt64) | timestamp | |
| - (unsigned char *) frameTimestamp: | (UInt64 *) | timestampOut |
| - (unsigned char *) frameTimestamp: | (UInt64 *) | timestampOut | |
| ifNewerThanTimestamp: | (UInt64) | timestamp | |
| - (size_t) heightOfPlane: | (unsigned int) | plane |
| - (id) init |
| - (BOOL) setFocus: | (AVCaptureFocusMode) | mode | |
| atPixelCoords: | (CGPoint) | coords | |
| - (void) start |
| - (void) startAsync: | (CameraVideoStartAsyncCompletionBlock) | completion |
| - (void) stop |
| - (void) takePhoto |
| - (void) takePhotoViaNotification: | (NSNotification *) | notification |
| - (size_t) widthOfPlane: | (unsigned int) | plane |
Property Documentation
|
readnonatomicassign |
|
readnonatomicassign |
|
readnonatomicassign |
|
readnonatomicassign |
|
readwritenonatomiccopy |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readnonatomicassign |
|
readatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readnonatomicassign |
|
readnonatomicassign |
|
readnonatomicassign |
|
readwritenonatomicassign |
|
readwritenonatomicassign |
|
readnonatomicassign |
|
readwriteatomic |
The documentation for this class was generated from the following file:
- /bitrise/src/Source/AR6/ARVideo/AVFoundation/CameraVideo.h


Developer Tools¶
Created on Mon Mar 21 21:25:26 2016
@author: Jonas Eschle “Mayou36”
Contains several useful tools for all kind of programs
-
raredecay.tools.dev_tool.
fill_list_var
(to_check, length=0, var=1)[source]¶ Return a list filled with the specified variable and the desired length.
-
raredecay.tools.dev_tool.
make_list_fill_var
(to_check, length=0, var=None)[source]¶ Returns a list with the objects or a list filled with None.
-
raredecay.tools.dev_tool.
is_in_primitive
(test_object, allowed_primitives=None)[source]¶ Actually “equivalent” to: ‘test_object is allowed_primitives’ resp. ‘test_object in allowed_primitives’ but also works for arrays etc.
There is a problem (designproblem?!) with certain container types when comparing them to a certain value, e.g. None and you create an expression with ‘container is None’ and the container (as it is a container) is not None, then the expression is not defined. The code tries to make elementwise comparison. This method allows to fix this error by doing a REAL comparison. E.g. if the test_object is ANY container and the allowed_primitives is None, it will always be False.
Parameters: - test_object (any python-object) – The object you want to test whether it is one of the allowed_primitives.
- allowed_primitives (object or list(obj, obj, obj,..)) – Has to be testable as ‘is obj’. If test_object is any of the allowed_primitives, True will be returned.
Returns: out – Returns True if test_object is any of the allowed_primitives, otherwise False.
Return type: boolean
-
raredecay.tools.dev_tool.
make_logger
(module_name, logging_mode='both', log_level_file='debug', log_level_console='debug', overwrite_file=True, log_file_name='AAlast_run', log_file_dir=None)[source]¶ Return a logger with a console-/filehandler or both.
A useful tool to log the run of the program and debug or control it. With logger.debug(“message”) a loging message is produced consisting of: timestamp(from year to ms) - module_name - logger level - message This can be either written to files, the console or both.
Parameters: - module_name (string) – Name of the logger, shown in output. Best choose __name__
- logging_mode ({'both', 'file', 'console'}) – Which logger handler is used; where the log is printed to.
- log_level_file ({'debug','info','warning','error','critical'}) – Which level of messages are logged. A lower level (left) always also includes the higher (right) levels, but not the other way around. This level specifies the level for the file log (if enabled).
- log_level_console ({'debug','info','warning','error','critical'}) – Level for console log (if enabled). See also log_level_file.
- overwrite_file (boolean) – If enabled, the logfiled gets overwritten at every run. Otherwise, a new logfile is created.
- log_file_name (string) – The name of the logfile
- log_file_dir (string) – The directory to save the logfile.
Returns: out – Logger instance
Return type: loggerObject
Examples
>>> my_logger = make_logger(__name__) >>> my_logger.info("hello world")


Simple Calculator
Copy Result
Add +
Sub −
Mul ×
Div ÷
You have to enable JavaScript to run this app.


Install Yeoman
In the CLI, run:
npm install -g yo
"-g" or "--global" means that "yo" will be installed globally on the machine and not at folder/project level. As
we will be using it again (and it is quite a global thing), we'll install it globally. (Maybe, one of these days,
I'll do an npm series, but not today).
As this means writing in "important" folders, you might run into permission issues on Linux and Mac OS X. If that
is the case, prefix the command with "sudo " and provide the administrator password on request:
sudo npm install -g yo
Anyways, the output should look like this:
I, usually run just "yo" without parameters once because, the first time "yo" is called, this message shows (it's
your choice):


Rosella:
You have collected
five clumps of Red Down.
This will be useful in manufacturing the Magical Powers Ruby. Greenis will be waiting, so go to her quickly and give her the down.


image1 - no detection
image2 - long picture with woman on top
image3 - long picture with woman on top rotated
image4 - man at left
image5 - man at right
image6 - eiffel tower
image7 - aws sample


| Class and Description |
|---|
| LoopVertex
IRVertex that contains a partial DAG that is iterative.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| CachedSourceVertex
Bounded source vertex for cached data.
|
| InMemorySourceVertex
Source vertex with the data in memory.
|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| LoopVertex
IRVertex that contains a partial DAG that is iterative.
|
| OperatorVertex
IRVertex that transforms input data.
|
| SourceVertex
IRVertex that reads data from an external source.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| SourceVertex
IRVertex that reads data from an external source.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| SourceVertex
IRVertex that reads data from an external source.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| LoopVertex
IRVertex that contains a partial DAG that is iterative.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| SourceVertex
IRVertex that reads data from an external source.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
| OperatorVertex
IRVertex that transforms input data.
|
| Class and Description |
|---|
| IRVertex
The basic unit of operation in a dataflow program, as well as the most important data structure in Nemo.
|
Copyright © 2019 The Apache Software Foundation. All rights reserved.


Currently, for POC reasons, this is only available in a simple Chrome Browser Extension. Ideally, this will also be mobile enabled to archive images and mobile data as well.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The idea behind this, is to make it as easy to use as possible. In the future we will add additional features to allow for custom data storage based on the user's needs.
Provide a papertrail from Government Bid and Contract Purchase Orders, to individual line items and reciepts that get uploaded to the Archchain network.
Archive and verify a contract on the public Etherum Swarm Blockchain through a URL or Unique ID and a Hash of the data for verification.
Responsible Governments, Corporations and Organizations can leverage this tool to show transparency by auditing their expenses and vendors.


Using jMock with Languages Other Than Java
A few people have used jMock with languages other than Java and written up their experiences:
Scala
Groovy


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Stage 7 - Animation, Screenshake, & Sounds
Turn based movement without animation is not only a bit boring, but it also makes deciphering gameplay difficult. Monsters jump all over the screen and it's impossible to tell exactly what's happening.
Luckily, smoothing turn based movement is a piece of cake. When a monster moves from one tile to another, we start out by drawing them immediately in the new tile BUT with an
and
that represents the gap between the old and new position. So for the very first instant after movement, the offsets make the monster appear to be at their old tile, even though their "official" position is at their new tile.
Each frame, we reduce the offsets and in doing so, the sprites slide into place. When the offsets reach 0, sprites appear precisely at the their actual position.
monster.js
We initialize the offsets to 0 and then when moving, we calculate them as the difference between the old tile and the new tile position. Say you move to the right 1 tile. You've moved +1 in the X direction, so this code will set the offset to -1. That way you'll start out being drawn to the LEFT of your new tile position (the opposite direction you moved in).
Let's start adding in those offsets.
monster.js
We're adding two new functions called
and
which will return a monster's
apparent position. I say "apparent" because in a grid based game like this each monster is only ever positioned exactly on a specific tile for gameplay purposes. Once adding these wrapper functions, we just need to replace all the instances where the
and
tile coordinates were referenced directly.
Now here's the magic, the code that actually animates these offsets:
monster.js
During each draw call, we're reducing the value of the offsets by one eigth of a tile, which is what produces the sliding animation.
produces either -1, 0, or +1 if passed a negative, zero, or positive number respectively. This lets us move in the correct direction if the offset is still non-zero and completely stop altering the offset if it is zero.
Something interesting to note here is this actually won't work with a value like 0.1 instead of 0.125 (i.e. 1/8) because of floating point math. If you type
into the console instead of
you'll get
.
Floating point numbers can only be represented precisely if they are powers of two (e.g. 1/2, 1/4, 1/8). Obviously we could have written this to accomodate any kind of number with more code, but it's nice to do it all in only two lines.
Bump attack
With that, basic animation between tiles is in place. And just two extra lines can add a bump attack animation.
monster.js
When bump attacking, monsters are not really moving between tiles. Instead we're setting their offset so that the moment after attack they'll appear partially
in the tile they're attacking. That's why we divided by 2. We want the monster to look like they've jumped halfway into their opponent's tile to give them a wallop.
Screenshake
Screenshake uses a similar concept to offset animation: draw things in their proper place and then just tack on some additional offsets. And also reduce the value of those offsets every frame until they're 0 (the screenshake should quickly fade out).
In the case of screenshake, the offsets are random and they will apply to
everything on screen. This lets us do our screenshake offset in a single place:
.
We'll start out declaring a
variable for the magnitude of the shake and two component variables
and
.
All are assigned 0 because of course we don't want to start out shaking.
index.html
After each monster hit, we add some shake.
monster.js
The part that actually affects what you see is here in
.
Remember that the 6th and 7th arguments to
are for the destination X & Y coordinates (where on screen to draw).
Adding
and
does the job.
Then we'll add a new
method that will handle splitting out
into X & Y components and damping the amount.
game.js
The
is reduced by 1 every frame unless it's already 0. Notice this is yet another example here of type coercion. 0 gets coerced into
and any other number gets coerced into
.
The next part uses some basic
trigonometry. A quick refresher in case you forgot your trig classes: if you provide an angle,
cosine will tell you big the X component is and
sine will tell you how big the Y component is. Our JavaScript trig functions deal in
radians instead of degrees, which is why we'll be referencing
radians (the number of radians in a circle) instead of say
360 degrees.
We select a random
and then use
and
to find the X & Y components. We multiply by the
and finally
off to ensure there is no sub-pixel nonsense going on (that can look really bad).
Our screenshake is pretty subtle, but for fun try setting the
on hit to a ridiculously high amount like 50 or higher and see what happens.
Sounds
To really polish things up, we need sound!
We're going to make 5 sounds, from scratch:
- hit1.wav: when the player hits a monster
- hit2:wav: when a monster hits the player
- treasure.wav: when the player picks up a treasure
- newLevel.wav: when the player exits a level
- spell.wav: when a player casts a spell
To make our sounds, we're going to use a tool called Bfxr.
Now this might look an overwhelming monstrousity (audio software always is). But I promise it's the easiest game development tool I've ever used and creating very nice sounds can be done in a couple button clicks.
First navigate to
bfxr.net. You might have to fiddle around with your Flash settings to get it to launch.
Really all you need to do is click one of the buttons in the upper left. The rest of the UI is for tweaking those sounds further, but that's optional. Our first sound "hit1.wav" can be generated with the
Hit/Hurt button. We can continue to click that button to generate new sounds until we get one we like. You'll also find the buttons
Powerup and
Jump useful for the other types of sounds we want to generate.
If you want to try out some customization options, the easiest one to start would be
Mutation which mutates your current sound randomly. Selecting different synths is also pretty straightforward. I find
Sin to be the softest option and it's great for soothing electronic noises like boops and beeps.
White is great for static and rough sounding noises like explosions.
After you're done, simply select
Export Wav, name the file according to our naming scheme shown earlier, and save it into our project under a "sounds" folder.
Generate the 5 sounds and then we'll get back into coding.
To play audio in the browser we use the
API. We'll create a new
object passing the audio URL and then call
on it.
index.html
game.js
We immediately call
to load our 5 sounds and store them in a global object called
.
To play a sound, we call
with the desired sound name. The only oddity is
.
Now let's call
in 4 places (the "spell" sound will be covered in the next section):
monster.js
tile.js
Now the game is really starting to look and sound like something nice!
For our last addition, we'll add spells in the
next section.


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We specialize in real time data collection and analysis from advanced IoT devices, ISR systems, and energy smart grids.
All Tacit Vue products are fully customisable to ensure ease-of-use for our clients. Our history as operators and engineers allows us to keep the user perspective in mind. With our modular architecture, only the mission-specific software packages and solutions are needed.
From development through deployment, we are by your side.
Atlas Mission Management System supports the entire life cycle of any ISR Platform. The interface allows for seamless transition between the various ISR modes and supported platforms (e.g. airborne, ground, and UAS/UAV).
Ayn Camera Controller provides platforms with the capability to control most industry standard electro-optical/ infrared systems (EO/IR) cameras and data link configurations.
Sensor availability for training, integration and support increases complexity and cost. Tacit Vue believes in simulation as a mechanism to fill this gap. With our adaptable simulator, engineers and trainers have the flexibility to use the entire platform in any locale.
Imiter can be integrated with Atlas or Ayn to support platform testing prior to delivery.
If you are ready to make a difference, please click the link below to forward your resume and cover letter to us.
Provide the best onsite support for Tacit Vue’s amazing customers. Conduct functions of systems technical analysis/support including: integration, test and evaluation, development, procurement, production, operations, modification/upgrade, troubleshooting, repair and testing. Conduct reviews and analysis of system/equipment technological requirements and specifications. Work together with our customers to enhance the product and overall solution.
Tacit Vue’s unique sensor modeling and 3D geospatial visualisation capabilities are growing in size. We require a full-time integration developer. The position entails close work with engineering staff to combine vendor-specific integration with existing front/back-end codebases. Knowledge of Javascript, Python, PostGIS, and ReactJS is required. A background in various GIS formats and map technology is favoured.
Tacit Vue is a specialized integration engineering company founded in 2015. We provide custom software development to bring the best new technologies into markets generally reserved for legacy development. This affords Tacit Vue the ability to deliver faster, smaller and more industry standard integrations to our clients at a fraction of the cost and effort of our competitors. Whether airborne, intelligence or commercial, we are ready to see our customers through to their success.
Please contact us for general info, project inquiries and media requests.


Slideshow | These 10 stocks can return 18-97%; do you own any? Brokerages are bullish on ONGC, Vinati Organics and Sundaram Finance. Check out the others 22 Nov 2019 by Rakesh Patil The benchmark indices ended flat on November 21 with Nifty failing to hold on to 12,000 levels. Metal, energy, pharma, auto and FMCG stocks witnessed selling pressure. BSE midcap and smallcap index also ended 0.4-0.7 percent lower. Here are 10 stocks in which brokerages maintained buy with an upside of 18-97 percent in the medium to long term: IRB Infrastructure Developers | Brokerage: Sharekhan | Rating: Buy | LTP: Rs 85.30 | Target: Rs 105 | Upside: 23 percent KNR Construction | Brokerage: AnandRathi | Rating: Buy | LTP: Rs 250.15 | Target: Rs 306 | Upside: 22 percent Ashoka Buildcon | Brokerage: AnandRathi | Rating: Buy | LTP: Rs 93.80 | Target: Rs 185 | Upside: 97 percent Talbros Automotive | Brokerage: Kotak Securities | Rating: Buy | LTP: Rs 113.50 | Target: Rs 160 | Upside: 41 percent Jindal Stainless Hisar | Brokerage: Kotak Securities | Rating: Buy | LTP: Rs 70.85 | Target: Rs 93 | Upside: 32 percent Accelya Solutions India | Brokerage: ICICIdirect | Rating: Buy | LTP: Rs 961.65 | Target: Rs 1,300 | Upside: 35 percent Sundaram Finance | Brokerage: ICICIdirect | Rating: Buy | LTP: Rs 1,623.95 | Target: Rs 1,920 | Upside: 18 percent Vinati Organics | Brokerage: AnandRathi | Rating: Buy | LTP: Rs 1891.90 | Target: Rs 2,810 | Upside: 48 percent Sadbhav Engineering | Brokerage: Yes Securities | Rating: Buy | LTP: Rs 120.25 | Target: Rs 168 | Upside: 40 percent ONGC | Brokerage: KRChoksey | Rating: Buy | LTP: Rs 131 | Target: Rs 177 | Upside: 35 percent. Disclaimer: Moneycontrol.com advises users to check with certified experts before taking any investment decisions.


Designing a Badge
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Package algorithms.imageProcessing
Class NonMaximumSuppression
- java.lang.Object
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- algorithms.imageProcessing.NonMaximumSuppression
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public class NonMaximumSuppression extends java.lang.Object
a version of non-maximum suppression compatible with the PhaseConguencyDetector, that is accepts double arrays or integers and expects for the double arrays a convention used in the PhaseConguencyDetector of format a[row][col]. % % @author nichole
-
-
Constructor Summary
Constructors Constructor Description NonMaximumSuppression()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description double[][]
nonmaxsup(double[][] img, double[][] orientation, double radius, java.util.Set<algorithms.util.PairInt> outputCandidateJunctionsToRestore)
a non-maximal suppression algorithm that keeps the inspected pixel if it is the maximum within the radius and direction given by the orientation image.void
nonmaxsup(GreyscaleImage img, GreyscaleImage orientation, double radius, java.util.Set<algorithms.util.PairInt> outputCandidateJunctionsRemoved)
a non-maximal implementation that expects orientation image to have values in range 0 to 180.
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-
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Method Detail
-
nonmaxsup
public double[][] nonmaxsup(double[][] img, double[][] orientation, double radius, java.util.Set<algorithms.util.PairInt> outputCandidateJunctionsToRestore)
a non-maximal suppression algorithm that keeps the inspected pixel if it is the maximum within the radius and direction given by the orientation image. Note that orientation and img arrays are using notation [row][col] and that orientation values should be between 0 and 180.- Parameters:
img
- double array using format a[row][col] of an image to be thinned using non-maximum suppression.orientation
- double array using format a[row][col] of an image holding values between 0 and 180 in a counter clockwise reference frame.radius
- suggested value is 1.2 to 1.5outputCandidateJunctionsToRestore
- the points removed within threshold range are put into this set which can be tested after 2-layer filter to see if restoring the pixels would restore their values.- Returns:
-
nonmaxsup
public void nonmaxsup(GreyscaleImage img, GreyscaleImage orientation, double radius, java.util.Set<algorithms.util.PairInt> outputCandidateJunctionsRemoved)
a non-maximal implementation that expects orientation image to have values in range 0 to 180.- Parameters:
img
-orientation
-radius
-outputCandidateJunctionsRemoved
-
-
-


N64 Region Differences
Xbox Version Differences
Main Differences
PAL runs at 25 FPS, NTSC at 30 FPS.
You can choose language on PAL, it's english only on NTSC-U. So it's faster to reset on NTSC after MMM. On PAL, german have the shortest texts, and french the longest texts (basically around 1s difference in spiral mountain) On NTSC-J, it's japanese only, which make the texts slower than other versions.
The cutscene when you open levels is faster on NTSC.
The first backflip in spiral mountain is very hard on PAL, You have to go behind the corner of the wall to attempt it.
Swimming is faster on PAL. But turning underwater is faster on NTSC.
You turn faster when you fly (with kazooie or with the bee) on NTSC.
Enemies are slower on PAL. For example on NTSC: after MMM you can't make a straight line to the gate because ripper goes faster, Or after underwater honeycomb in TTC snacker can be more annoying
Juju spins faster on NTSC.
The shockpad in gobi's valley lobby goes faster around the vase on NTSC.
Clipping through the cannon for TTC early is easier on PAL. The setup on NTSC is very consistent, but you can yolo it on PAL and still clip.
Gobi clip (to go inside jinxy) is easier on PAL. Rat-a-tat-rap on the black line on PAL. Be stuck in talon trot on the black line on NTSC. You can also do the beak barge strat on both version (which is very hard). You can do gobi clip the NTSC way on PAL with the boots.
The clip to do FP early/450 skip/350 skip is easier on PAL.
The CCW flower softlock backup is different on PAL, because beakbarges are longer.
On NTSC you clip through the 765 note door. On PAL, a bit harder, you clip through the top right of the right tree (or top left of the left tree).
Most of the bee clips are harder on PAL. The clip in spring to go in the room at the top of the tree in CCW with bee is very precise on PAL The clip to go in engine room in RBB with the bee is harder on PAL BGS early with bee is less easy on PAL
Window clips in RBB with the bee are easier on PAL.
DoG skip is less hard on PAL.
Smaller Differences
The demo cutscenes before entering in the file menu are different.
Entering in file 1 on NTSC is laggy and 0.5s slower than files 2 and 3. There is no difference here on PAL.
NTSC is most of the time more laggy than PAL on laggy places.
To time runs exactly: the first frame of the cutscene (just after the fadeoute when you enter in a new file) is at 3.94 on NTSC (add 0.5 for file 1) and at 4.02 on PAL.
Text scrolls faster on NTSC.
You beak bomb slightly higher and for a longer distance on NTSC.
Beakbarge is slightly longer on PAL.
The timer can be slightly different on both version. For example, it's impossible to enter the church in MMM with 5 on the timer on NTSC, but it is possible on PAL. On the contrary, it's impossible to get a 51 tumblar on PAL.
NTSC Only
Flutter cancels are faster on NTSC. You can't flutter on PAL pressing A twice quickly on flatground. The way to save time in PAL is to flutter before touching the ground after a jump.
To go out of bounds in gobi's valley with the bee, you can clip through the tip above the door on both versions (the door to get the stop 'n' swop egg, where gobi gives you the honeycomb). But you can't clip through the door on PAL (under the tip).
You can't go out of bounds in the well in Mad Monster Mansion on PAL.
NTSC 1.1 Only
Termite skip is patched on NTSC-U 1.1 and NTSC-J (or TAS only). You need the termite transformation to climb tickers tower, so 5 more tokens.
On the extra rounds (to get extra lives), Mr Vile takes away all your health and send you back to the beginning of the level, but you don't have to recollect the notes.
PAL Only
Going out of bounds in Clanker's Cavern, clipping behind the slope (which makes you go to the alcoves) in PAL only (afaik).
Going out of bounds in FP is very very harder on NTSC, by beak bombing through the blue present with honeyhive on.
In the crypt after MMM, you can push the water level switch and destroy the coffin with 1 same ground pound sometimes on PAL.
Window clip to navigation room with the bee only works on PAL. You can use grimlet clip to go in this room on NTSC.
MMM early, CCW early and 810 skip are PAL and TAS only.


1 day of tutorials, 2 days of talks, lightning talks and startup booths
We are excited about the great speakers who have already confirmed for PyCon Singapore 2013. Check back to see which new speakers and keynotes are being added to the roster..
Wes McKinney is main developer of pandas and author of the new book "Python for Data Analysis" from O'Reilly Media. His main interest is in building high-productivity tools for ...
( Read More → )Just a surviving high school computer science teacher who continues to motivate his students to save the world.
( Read More → )Wes McKinney is main developer of pandas and author of the new book "Python for Data Analysis" from O'Reilly Media. His main interest is in building high-productivity tools for ...
( Read More → )George Goh has written software for various applications of HPC, mobile, cloud, and a few things in between. He's currently a Senior Engineer in Revolution Analytics, building their next ...
( Read More → )In last 10 or so years have been going through different roles, technologies and lifecycle stages of variety of software development projects in Estonia, Sweden, Brazil, India and Malaysia. Currently ...
( Read More → )Thomas Aquinas is a programmer by nature and a python enthusiasts. He likes to participate in coding competition and hacking new stuff. He was graduated from NTU in 3 years ...
( Read More → )Morgan Heijdemann is a senior academic staff at Republic Polytechnics with a strong background in 3D Game Development using C++. Before joining RP, he has been working for over 3 ...
( Read More → )Martin is the founder of Bitmazk Pte. Ltd., a web development agency that is specialised in creating web applications based on Python and Django.
He is an open source enthusiast ...
( Read More → )Hari is a developer with over 8 years of experience with Java and enterprise messaging/middleware experience. He is interested in programming in any language and is fond of trying ...
( Read More → )Vikram is an avid programmer and a enjoys building applications for fun and learning new technologies. He first delved into Python while working on his M.Sc. thesis. Since then ...
( Read More → )Lucas is the co-founder of Carousell, a simple selling app for iPhone & Android that has grown to become Singapore's largest and fastest growing lifestyle marketplace. Prior to Carousell, Lucas ...
( Read More → )Victor Kostuchenko is PhD in molecular biology; BSc in applied mathematics and physics from Moscow Institute of Physics and Technology, Russia. Now work as a Senior Research Fellow in Duke-NUS ...
( Read More → )@rohit01 is currently working as a developer with Plivo, one of the official sponsors of PyCon US 2013 and PyCon India 2012. He is passionate about technologies and is currently ...
( Read More → )Sajnikanth is a coastal-geoscientist who also writes python programs. He has 10+ years of experience in Software Quality Assurance and Functional Testing. Sajnikanth created mig33's automated test suite using ...
( Read More → )Markus is a graduate student at the Centre Quantum Technologies in Singapore. During his work studying the interaction of ultracold atoms with light, he learned to stop worrying and love ...
( Read More → )Sanny Gaddafi (nickname: SaGad), a technopreneur since in the University, develop the first local Social Networking site called FUPEI (Friends Uniting Program Especially Indonesian) and have 200.000+ local member ...
( Read More → )Nishad is a lead developer at Plivo Inc which is a platform for Voice and SMS applications. Nishad worked at Adobe for a few years and then moved to Plivo ...
( Read More → )I am a person who just jumps to work on things when asked to do something without even thinking if its a total new domain for me or not. I ...
( Read More → )Simon Lau is an Academic Staff at the School of Infocomm in Republic Polytechnic in Singapore. He primarily teaches programming modules in languages such as Java, PHP and Python from ...
( Read More → )Michelle Sun is a python developer focused on growth and analytics at Buffer, a social media management startup based in San Francisco. She attended the inaugural class of Hackbright Academy ...
( Read More → )Over his 30+ years as a programmer, Mark has programmed in many languages, but has the most fun programming in Python which he has been using since 1997 aka Python ...
( Read More → )Popularly known as tsudot on the interweb, Kunal has worked on a variety of things, right from the telephony APIs to creating user dashboards. Currently he is working on an ...
( Read More → )Ivan earned a PhD in Physics in 2003 from University of Geneva, Switzerland. He spent 13 years working in the field of Magnetic Resonance Imaging specializing in neuro applications (functional ...
( Read More → )I love designing and creating usable products.
People know me by the name Calvin Cheng. I am a product team lead at Odeon Consulting Group.
My company designs and builds ...
( Read More → )Venkatraman is a co-founder of Flocations. He has 10 years of experience in software development. He has worked on many platforms and languages. Currently, working with Django python and AngularJS ...
( Read More → )


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ChannelId must be an identifier for an open channel such as a Tcl standard channel (stdin, stdout, or stderr), the return value from an invocation of open or socket, or the result of a channel creation command provided by a Tcl extension.
# This is called whenever a new client connects to the server proc connect {chan host port} { set clientName [format <%s:%d> $host $port] puts "connection from $clientName" fconfigure $chan -blocking 0 -buffering line fileevent $chan readable [list echoLine $chan $clientName] } # This is called whenever either at least one byte of input # data is available, or the channel was closed by the client. proc echoLine {chan clientName} { gets $chan line if {[eof $chan]} { puts "finishing connection from $clientName" close $chan } elseif {![fblocked $chan]} { # Didn't block waiting for end-of-line puts "$clientName - $line" puts $chan $line } } # Create the server socket and enter the event-loop to wait # for incoming connections... socket -server connect 12345 vwait forever
Copyright © 1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


This content actually gets ignored, since the page control has overridden the load and render methods.


NAME
grpc_probe_or
- Checks the session execution status.
SYNOPSIS
grpc_error_t grpc_probe_or(
grpc_sessionid_t *sessions,
size_t length,
grpc_sessionid_t *id)
ARGUMENTS
grpc_sessionid_t *sessions
- A pointer to the session IDs
size_t length
- The number of session IDs stored in sessions
grpc_sessionid_t *id
- Pointer to an area for returning the session ID of the session that has completed execution
DESCRIPTION
The grpc_probe_or() function returns the execution status of the sessions specified by session IDs.
If no sessions have been completed, the function returns an error.
This function is MT-safe.
RETURN VALUE
If successful, GRPC_NO_ERROR is returned. In the case of an error, Error code is returned.
ERRORS
GRPC_NOT_INITIALIZED
- GRPC client is not initialized yet.
GRPC_INVALID_SESSION_ID
- Session ID is not valid.
GRPC_OTHER_ERROR_CODE
- Internal error is detected.
GRPC_NONE_COMPLETED
- No sessions have been completed.
last update : $Date: 2005/08/03 09:23:42 $