I am TingtingChang, a Chinese girl who is trying to become an awesome full stack developer and to make contributions to the female CS world. Right now I am at the tail of my graduate school year. I have been the U.S. for one year half but I am still working on my oral and writing English. So please feel free to correct me when I make mistakes and help me to make progress! Recently, I find workout is facinating and I like swimming, dancing, yoga and running even though my knees seems does not cooperate very well. Last but not the least, I like food. If you share the same hobbies with me, what are you waiting for? Let’s be friends! :)
When I have free time, I would like to do something I like to relax. For example, I will do yoga, learn how to dance Zumba, go swimming, run for half hour (I am not a big fan of it but I am trying), watch some American dramas, read novels, go shopping with my friends and go to sleep earlier. By the way, my favorite book is Harry Potter and Harmonie is my hero. Moreover, I really like delicious food so I would try to cook or try them in the restaurants. I also like traditional Chinese art-craft skills so I would like to try some of them.If I have enough money, I would go to travel around the world. Actually, one of my dreams is to work in the different cities.
I have lived a simple life in DC now. I have to go to school to take classes and do some homework in the library. Except that, I will spend time to learn how to program. Recently, I am interested in R so I will spend some time to play with it. Also, I will make some time go to gym every day to keep me healthy and stay away from the hospital.
I think for the most enjoyable experiences I have ever had is my daily life in the US, which is the result of many people. Thanks to my family I have chance to make my dream come true. I know I still have a lot to learn before I achieve my goals but I am grateful and happy every day.
If I could go somewhere immediately, I would definitely choose London. It is hard to say exactly reasons but I will give it a try. Firstly, I am a big fan of Sherlock Holmes. Secondly, London is always a charming city and I like its cultural environment. Finally, I think there will be so many pretty girls. By the way, I am not a gay but I do like to appreciate pretty things which keeps me young and happy.
I will record my daily programming. If you like my projects or you have comments for my coding, feel free to contact me via LinkedIn GitHub Twitter


I’m terrible at technical interviews. My anxiety levels skyrocket and I do awful. I’m not a fan of the way technical interviews are performed, but it’s easier to change myself than change the way the industry does interviews.
This repository is an attempt to try and improve. Maybe it will help you too.
Coding questions, behavioural questions, resume tips, tips for phone and in-person interviews, etc.
Now if only I could follow my own advice.
Pull Requests welcome. Send your best tips, favourite questions, or solutions to existing problems.
Lots of content in this repo is based on the book Cracking the Coding Interview by Gayle L. McDowell.


{% if debug %} {% endif %} {% if dsn %} {% endif %}
{% if e.code == 403 or e.code == 404 or e.code == 410 or e.code == 400 %}{{ er }}
{% endfor %} {% endfor %} {% if e.description == 'token mismatch' %}This is usually because of a software update while you were viewing that webm.
For security reasons, we don't let you carry votes in progress across software versions.
{% endif %} {% else %}This problem has been reported.
Quote the following code if you talk to a sysadmin:
{{ sentry }}
{% endif %} {% endif %}


Regex Number Range Maker
Known Bounds
Upper
Lower
Round to
10^8
10^7
10^6
10^5
10^4
10^3
10^2
10
0
10^-1
10^-2
10^-3
10^-4
10^-5
10^-6
10^-7
10^-8
Go!
Bounds Calculated From Answer by Using Percent Tolerance
Answer
Tolerance
%
Round to
10^8
10^7
10^6
10^5
10^4
10^3
10^2
10
0
10^-1
10^-2
10^-3
10^-4
10^-5
10^-6
10^-7
10^-8
Go!
Bounds Caculated From Answer by Using Tolerance
Answer
Tolerance
Round to
10^8
10^7
10^6
10^5
10^4
10^3
10^2
10
0
10^-1
10^-2
10^-3
10^-4
10^-5
10^-6
10^-7
10^-8
Go!
Generated Regular Expression
Copied to clipboard!


O (1999). 3 1/2 stars out of 4. Starring Mekhi Phifer, Josh Hartnett, Julia Stiles, Martin Sheen, Andrew Keegan, Rain Phoenix, Elden Henson and John Heard. Written by Brad Kaaya. Directed by Tim Blake Nelson. Rated R. Running time: 91 minutes.
A welcome cinematic trend over the past couple of years has been to make the works of Shakespeare more accessible to the younger audiences who are the vast majority of moviegoers by contemporizing the Bard and altering the settings to familiar surroundings.
A prime example of this is 1999's 10 Things I Hate About You, which was basically The Taming of the Shrew in a high school.
Less successful was last year's adaptation of Hamlet with Ethan Hawke as the heir apparent of the Denmark Corp. Here the setting was the corporate world of New York.
Now comes O, a faithful retelling of one of the most tragic of Shakespeare's tragedies.
Like 10 Things I Hate About You, the stage is a high school - a private prep school where Odin James (Mekhi Phifer) is the on-court general, the basketball team's standout player.
Julia Stiles, featured in 10 Things I Hate About You as well as performing Ophelia in Hawke's Hamlet, plays Desi Brable, Odin's girlfriend, whose father also happens to be dean of the institution.
Josh Hartnett (Pearl Harbor) is on hand for the villainy, playing the scheming Hugo, who sets the tragic wheels in motion.
O was actually filmed a couple of years ago, but was shelved because of the Columbine High School tragedy.
The movie, directed by Tim Blake Nelson - best known for his co-starring role in O Brother, Where Art Thou? - and written by Brad Kaaya, is very grim. An air of tragedy weighs it down from the opening scene to the closing credits. And that is how it should be.
Of all of Shakespeare's tragedies, Othello is the most harrowing, not because of any body count, but because of the psychological havoc wreaked by Iago, whose motivation in the sheer pleasure of his treachery.
Kaaya's profane-filled script - after all, these are high school kids - does offer Hugo a subtle motive of sorts. The young man considers himself the basketball team's prime utility man who does a little bit of everything - pass, shoot, rebound - but is constantly in the shadow of Odin.
Plus his father, the team's coach - played with a ferocious intensity by Martin Sheen - showers more love and concern on his star player than on his own flesh and blood.
The script follows the familiar lines of the classic. Hugo begins dropping hints to Odin concerning Desi's fidelity, eroding the star's confidence in those he considers closest to him, affecting both his relationships and his game.
It all ends in blood, of course, which is why the movie was originally shelved.
The performances in O vary. Phifer is at first cocky and self-assured, emotions he handles with ease. He also does quite well displaying Odin's darker side; his defensive sensitivity about being the only black at the institution, his growing distrust of those he loved, his rage and the erosion of his belief system.
Hartnett is appropriately cool and Machiavellian as he weaves his deadly web of lies and deceit, turning friend against friend, and lover against lover.
Stiles seems a bit stilted, but occasionally also rises to the occasion, moving from adoration to confusion to fear of her young knight.
The film does contain a few missteps: A subplot involving Hugo's theft of the school mascot is left hanging.
Also Desi's actions concerning Michael (Andrew Keegan), Odin's former teammate and best friend who was kicked off the team because of one of Hugo's machinations, is puzzling. Why she would continually be seen with Michael - however innocent the circumstances - when she knows her man suspects the two of cheating behind his back. It is irrational.
But these are minor carpings. Overall, O is a stylish and faithful adaptation.
If nothing else, it may encourage some people to read the original text, and that will counterbalance the severity of this feature.
Bob Bloom is the film critic at the Journal and Courier in Lafayette, IN. He may be reached by e-mail at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>Other reviews by Bloom can be found at www.jconline.com by clicking on golafayette. Bloom's reviews also can be found on the Web at the Internet Movie Database: http://www.imdb.com/M/reviews_by?Bob+Bloom
========== X-RAMR-ID: 29319 X-Language: en X-RT-ReviewID: 246238 X-RT-TitleID: 1108976 X-RT-SourceID: 872 X-RT-AuthorID: 1363 X-RT-RatingText: 3.5/4
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
News story
Thousands of children will receive the extra support they need to become confident, fluent readers thanks to the DfE's new phonics check, an independent study reveals.
Thousands of children will receive the extra support they need to become confident, fluent readers thanks to the Department for Education’s new phonics check, an independent study today reveals.
In a pilot, 43% of teachers said they had been able to pinpoint 6-year-old pupils with reading problems of which they were not previously aware.
Those children will now be given additional support to improve. The study of the pilot also found that:
The check, supported by three-quarters of parents in a survey by the National Confederation of Parent Teacher Associations, was piloted in 300 schools this summer and will be rolled out across England next year. All Year 1 pupils will be screened between 18 and 22 June 2012. The check involves teachers taking pupils through a booklet of 40 words on a one-to-one basis.
If the pilot’s success rate is replicated when it is rolled out, thousands more teachers will be able to identify children who need extra reading help.
In this year’s tests for pupils leaving primary school:
England has also slipped down the international table for reading in primary schools. The Progress in International Reading Literacy Study (PIRLS) of 10-year-olds saw England fall from third out of 35 countries in 2001 to 15th out of 40 countries in 2006.
Schools Minister Nick Gibb said:
Ensuring that every child leaves primary school as a fluent and confident reader is key to raising academic standards overall and is important in closing the attainment gap between those from poorer and wealthier backgrounds. It is unacceptable that 10% of boys aged 11 can read no better than a 7-year-old.
The new check is based on a method that is internationally proven to help children learn to read and the evidence from the pilot is clear - thousands of 6-year-olds, who would otherwise slip through the net, will get the extra reading help they need to become good readers, to flourish at secondary school and to enjoy a lifetime’s love of reading.
This study finds that the check will be of real benefit to pupils but takes just a few minutes to carry out and is a positive experience for most children.
High-quality academic research from across the world shows that the systematic teaching of synthetic phonics is the best way to teach children to read, especially those aged 5 to 7.
The main findings of the study, carried out by the Centre for Education and Inclusion Research (CEIR) at Sheffield Hallam University for the Department for Education, are that:
Nick Gibb added:
Overall the report provides sufficient evidence to roll out the check nationally next year. There are also some helpful suggestions from teachers, and we will consider making some amendments to the check when it is introduced for all Year 1 pupils next summer.
The Department for Education is also launching a catalogue of approved phonics resources for teaching pupils and training teachers. Primary schools with Key Stage 1 pupils will be able to claim up to £3,000, if they match that funding, to spend on these approved materials.
Schools will decide which of the resources will help them to deliver high-quality phonics teaching for their pupils and will be able to buy products and training with the match-funding any time up to March 2013.
Phonics focuses on sounds rather than, for example, having children try to recognise whole words.
In analytic phonics, words are broken down into their beginning and end parts, such as ‘str-‘ and ‘eet’, with an emphasis on ‘seeing’ the words and analogy with other words. In synthetic phonics, children start by sequencing the individual sounds in words - for example, ‘s-t-r-ee-t’, with an emphasis on blending them together. Once they have learned all these, they progress to reading books.
The ‘synthetic’ part comes from the word ‘synthesise’, meaning to assemble or blend together. Children who learn using synthetic phonics are able to try new words working from sound alone, whereas those using analytic phonics are more dependent on having prior knowledge of families of words.
In Clackmannanshire, Scotland, a seven-year study of the teaching of synthetic phonics to 300 children found they made more progress in reading and spelling than other children their age.
A 2005 Australian report, Teaching Reading, said:
The incontrovertible finding from the extensive body of local and international evidence-based literacy research is that for children during the early years of schooling (and subsequently if needed) to be able to link their knowledge of spoken language to their knowledge of written language, they must first master the alphabetic code - the system of grapheme-phoneme correspondences that link written words to their pronunciations. Because these are both foundational and essential skills for the development of competence in reading, writing and spelling, they must be taught explicitly, systematically, early and well.
The US National Reading Panel report of 2006 said:
Systematic synthetic phonics instruction had a positive and significant effect on disabled readers’ reading skills. These children improved substantially in their ability to read words and showed significant, albeit small, gains in their ability to process text as a result of systematic synthetic phonics instruction. This type of phonics instruction benefits both students with learning disabilities and low-achieving students who are not disabled. Moreover, systematic synthetic phonics instruction was significantly more effective in improving low socio-economic status (SES) children’s alphabetic knowledge and word reading skills than instructional approaches that were less focused on these initial reading skills… across all grade levels, systematic phonics instruction improved the ability of good readers to spell.
The Department for Education published a research paper on Year 1 phonics screening .
In March 2011, the Department for Education commissioned the Centre for Education and Inclusion Research at Sheffield Hallam University to undertake a process evaluation of the Year 1 phonics screening check pilot. The evaluation comprised two school surveys, case studies, a parent / carer survey and monitoring visits. The report can be found in our Publications section .
All materials that schools can buy with government funding have to meet DfE’s criteria for assuring high-quality phonics work.
The catalogue of approved list of products and training provides schools with a range of products and training that they can choose with the confidence that they all meet the criteria considered essential for good phonics teaching. They will be able to buy whole systematic synthetic phonics programmes or resources to supplement their existing programmes, teachers’ resources, materials for pupils, and training for individual teachers or all the staff. They will also be able to buy materials which will help children who need additional support in reading to catch up.
The schools white paper, ‘The Importance of Teaching’, published in November 2010, made a commitment to ensure there is support available to every school for the teaching of systematic synthetic phonics, as the best method for teaching reading, and to provide funding for high-quality training and classroom teaching resources for all schools with Key Stage 1 pupils.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Website: www.education.gov.uk/help/contactus
Published: 16 September 2011


By Mark K Mueller<EMAIL_ADDRESS>0.1.91x 2016-08-20
The Beti text formatting engine will produce HTML documents from a source file using little more than indented paragraphs and a small set of keywords. The goal is to produce HTML documents from simple comments without a lot of extra markup symbols leaving the original comments as uncluttered and readable as possible. The feature set is intentionally sparse to maintain simplicity. Formatting features such as headings, text blocks, spans, tables and lists are easily achieved using a few keywords.
The Beti Text Formatter sends it's output to stdout.
beti [options] source > output
Chapter or section headings are indicated by either a single period or a decimal number in the first column followed by the section heading and placed on a line by itself. It does not matter what numbers you use in each section as they are incremented automatically. If the first section heading is numbered, all of the section headings will be numbered.
Level two subsection headings are indicated by a two place decimal number.
Paragraphs are separated using one or more blank lines. Indented paragraphs will be formatted using the 'pre' class which is similar to the pre tag. This can be used to display code snippets.
for i := 0; i < 3; i++ { println("Rub some bacon on it.") }
A paragraph indented with only 1 space will be formatted using the nowrap class which is similar to the pre tag but will look like a normal paragraph.
Lorem ipsum bacon pork loin jowl beef. Porchetta proident doner nisi incididunt nostrud . Cupidatat ea porchetta salami pastrami spam.
The word "Example:", with or without a colon, on a line by itself will identify the following paragraph as example text. Example text will be formatted using the "pre" class. The example text will me marked with a anchor tag. The name of the anchor tag will be taken from the previous heading name contatenated with "- example". If more than one example is found within a section, the example tag names will be numbered,e.g., Example 1, Example 2.
Bacon encrusted turkey lips Barbequed Possum tongue
An in-line text formatting span is marked with pipe symbols surrounding the text and an optional single or dual character classname preceding it. Text spans cannot be nested.
b|bold| bold i|italic| italic u|underline| underline h|highlight| highlight bi|bold italic| bold italic
Bulleted lists are automatically generated by using an indented paragraph with leading hyphens or asterisks.

The following direcives are optional and are used to modify the default behaviour of the parser.
All of the headings automatically receive an anchor tag. The name of the anchor tags use the heading itself, lowercase and with hyphens in place of spaces. Creating a link to an anchor tag is accomplished by simply placing a hash symbol before the tag name as follows.
Each heading in this document will automatically get an ID containing the lower case alpha text within a heading. The leading demial numbers will be removed. The spaces will be converted into hyphens.
Standard URLs will be converted into links. Link text can be added by preceding the URL with a text span. Absolute and relative URLs require the preceding text span. The following examples show the various ways to construct links:
Plain URL: http://example.com/kevin-bacon/ Link text: |Click this|http://example.com/kevin-bacon/ Relative URL with text: |Turducken Taco|./turducken-taco.html Page anchors: See #page-anchors or #links
http://example.com/kevin-bacon/ Click this Turducken Taco See Page Anchors or Links
To prevent pipe or hash symbols from being interpreted as links, they may be escaped using a backslash.
This \#anchor will not be interpreted.
This #anchor will not be interpreted.
Tables are quite simple to construct. Use a "Table:" directive on a preceding line by itself. The data must be aligned in columns using tabs or spaces. The heading row will determine the column alignment.
Table: Qty Description Price 12 Corned beef 10.89 7 Pork belly 14.99
If the format cannot be determined, a preformatted text block (pre) will be used instead.
Sample text horked from A Meatier Lorem Ipsum Generator
Beti 0.1.91x Copyright 2015 Mark K Mueller. All rights reserved. Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.


| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| DataPacketUser
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages between users.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| ICmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system
|
| IComponentFactory
A factory for creating desired GUI components.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| DataPacketCRAlgoCmd
Specialized data packet processing command that uses DataPacketCR<T> and ICRCmd2ModelAdapters.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| Class and Description |
|---|
| DataPacketUser
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages between users.
|
| DataPacketUserAlgoCmd
Specialized data packet processing command that uses DataPacketUser<T> and IUserCmd2ModelAdapter.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| ICmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system
|
| ICRCmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system,
specifically the DataPacketCRAlgoCmd.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| DataPacketCRAlgoCmd
Specialized data packet processing command that uses DataPacketCR<T> and ICRCmd2ModelAdapters.
|
| ICRCmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system,
specifically the DataPacketCRAlgoCmd.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| DataPacketCRAlgoCmd
Specialized data packet processing command that uses DataPacketCR<T> and ICRCmd2ModelAdapters.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| Class and Description |
|---|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| Class and Description |
|---|
| DataPacketCR
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages in chat rooms.
|
| DataPacketUser
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages between users.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| ICmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system
|
| ICRCmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system,
specifically the DataPacketCRAlgoCmd.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IReceiver
IReceiver defines a receiver in a chat room, which corresponds to a user (More accurately, a remote user's chat room) in the remote.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| IUserCmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system,
specifically the DataPacketUserAlgoCmd.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| DataPacketUser
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages between users.
|
| DataPacketUserAlgoCmd
Specialized data packet processing command that uses DataPacketUser<T> and IUserCmd2ModelAdapter.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| IUserCmd2ModelAdapter
This adapter is for the externally-sourced commands to interact with the local system,
specifically the DataPacketUserAlgoCmd.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|
| Class and Description |
|---|
| DataPacketUser
A more concrete data packet that holds a generic type of data,
which will be used for transmitting messages between users.
|
| DataPacketUserAlgoCmd
Specialized data packet processing command that uses DataPacketUser<T> and IUserCmd2ModelAdapter.
|
| IChatRoom
A generalized chat room interface that defines a set of operations of a chat room.
|
| ICRMessageType
Chat-room-level message type that applies to all messages allowed in the chat-room-level communication
|
| IMessageType
Top-level message type that restricts all message types allowed in the whole system.
|
| IUser
IUser interface defines a set of operations of a user in our chatApp
IUser is NOT transmitted to anyone.
|
| IUserMessageType
User-level message type that applies to all messages allowed in the user-level communication
|


{% extends "default.html" %} {% from "project-components/status-panel.html" import statusPanel %} {% from "project-components/status-panel.html" import statusPanelBefore %} {% from "jinja-components/data-element/macro.html" import govukDataItem %} {% block beforeContent %} {{ super() }} Re-select files {% endblock %} {% block content %} {% if valid %}
The validator found no errors with the csv file{% if reports|length > 1 %}s{% endif %} you uploaded.
{% if reports|length > 1 %}A datapackage has been created for you. You can download this datapackage and publish it on your site.
Get a copy of the datapackage prepared using the uploaded CSV files.
{% endif %}You can validate any other developer contribution csv files and check they are ready to publish.
There are the following Columnerrors:
{% else %}There are the following errors with Row {{ row.number }}:
{% endif %} {% endif %} {% for error in report['report']['tables'][0].errors %} {% if error.code == "non-matching-header" %} {{ renderColumnError(error, column_headers) }} {% else %} {% if error["row-number"] != row.number %} {% set row.number = error["row-number"] %}There are the following errors with Row {{ row.number }}:
{% endif %} {{ renderValidationError(error, column_headers) }} {% endif %} {% endfor %}You should fix the errors with the csv data file before it is published.
You can refer to the developer contribution data format and publishing guidance for an explanation of the expected data and format.
Once fixed use the validator to check for any other developer potential issues.


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{% extends "layout.html" %} {% block content %}
Click the button below to get check Bookoutlet against your Goodreads TBR
also ... this will take a while .. probably


The most lucid and vivid dreaming I have ever done happened one month after my sixteenth or so Psilocibin cubensis trip, and one day before I tried salvia for the first time. Previous to this, my only lucid dreams had been from ingesting mushrooms or the devil's weed (datura)and falling asleep directly after.
The first part of the dream, I was walking through my friends dorm hallways, and I remember wondering how I had gotten there, because I could recall perfectly having gone to sleep in my own bed moments before. It hit me: Of course this is a dream! I didn't dare think it out loud, because I knew from previous times that thinking that realization would end the dream. I suddenly appeared outside on the sidewalk, and remembered I wanted to look at my hands. glancing down at them quickly and back up to the sidewalk every time it seemed like the scene would change helped keep me aware. I started to look at other things, like bushes, a fire hydrant, and when I tried to look at a car, I lost focus and fell into a different dream. I may have tried to take in too much scenery at once.
The next dream surprised me, because I was still lucid. It was the first time I could maintain focus for such an extraordinarily long time, and another first was maintaining awareness while changing dreams. A tall, pale mexican woman, completely nude, with very dark hair was lounging in space some distance from me. My hands at this point were very distorted and I had a devil of a time keeping in mind that I needed to glance at them. The womans face was not distinguishable, or else it kept changing. She was emanating waves of colorful energy that seemed to be blowing me farther away, and after a while I had to let the scene go.
The next one was comparably impressive.  Like creosote or limes. It faded a darker sky blue as I looked further away from the center. I wanted to climb it. As I started to intend that, I was suddenly standing at its base. It was monstrously huge. I could not have walked around the trunk in less than ten seconds, as if time or distance had any bearing on this unfathomable mysterious thing.  A perfect precursor to my salvia experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Fondue
- Project Assistant:Francesco Dompieri
- Material:Glass and Metal
- Typology:Suspension lamp
- Client:David Design
- Year:2014
Merging different traditions – the South European and the North European – in the field of household suspended lights is the starting point of Fondue, a lamp designed by Luca Nichetto for the Swedish David Design. The inspiration comes from the observation of pot bellied traditional fondue cauldrons, which were kept suspended above a heat source for the cheese to slowly melt. Similarly, the pot bellied glass diffuser is suspended, supported by a slender metal frame enclosing the light source.
One of Fondue’s peculiarities is the solution designed for the output of the power cable, which is generally concealed or made less evident. Instead, here it becomes a feature of the lamp, located in its lower part, which allows the power source to be released from the fixing point in the ceiling. This makes Fondue easily adaptable to various architectural situations.


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@views.html.assignment.assignmentLeaderboard("X")
@*for(assignment <- assignments){
@assignment.getTitle
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The vision of Code for Sri Lanka is to improve the technology that runs Sri Lanka by voluntarily helping government organizations to digitally transform in alignment with the vision for a digital Sri Lanka.
Helping the Election Commission to build an integrated election management system to run Sri Lanka’s elections. The end goal is to enable the Election Commission of Sri Lanka (and beyond) to offer elections-as-a-service to any organization.
Mailing list
Sri Lanka's first and only student information management system with data on over 4.3 million students and over 10,000 schools. Working in collaboration with the Data Management Branch of the Ministry of Education (MoE), the objective of the project is to improve the planning, quality, delivery and outcomes of education across the country.
Mailing list
The National Passenger Service Platform (NPSP) project involved the operation of a network of multimodal transport hubs around the Greater Colombo region (3K Project) as well as the provision of public with bus/ train-level connections, schedules, location and time of arrival/ departure.
LSF engaged to complete the initial high level design of the platform and helped develop the timetable dashboards used in the terminals.


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STOC and SOCG picks
13 Mar 2019A few weeks ago the accepted papers lists of STOC and SOCG were made public. A bunch of titles caught my attention, and here are a few bits of information on some papers I could find online.
Testing graphs in vertex-distribution-free models
Graph property testing basically consists in deciding if a graph has a property or not, by looking only at some parts of it. More precisely one queries a few nodes, and ask for their neighbors for example, and then outputs whether the graph has the property or is far from having it. Note that such a statement can only be true with some probability. An introduction to graph property testing is here.
In the classic model, one is allowed to query a random node, with “random” meaning “uniformly at random”. In a new paper the author considers the case where the random access is not uniform but depends on an arbitrary distribution. This in turn implies a change in the definition of being far from a property.
I didn’t dive in the paper, but I imagine the following scenario. Some nodes are more “important” than others. This translates into two things:
- It’s not a very big deal if you don’t detect that something is wrong around an unimportant node.
- Your random queries have more chance to visit an important node than an unimportant node.
For example, you have a dynamic graph, you may not know about newly arrived nodes, but these are less important, so it’s no big deal if you don’t query them now.
[The paper is Testing Graphs in Vertex-Distribution-Free Models, by Oded Goldreich, and will appear at STOC 2019. It was listed in October 2018 property testing review.]
Transportation problem
The transportation problem is the following. Given a graph, where each node $v$ is given a (positive or negative) supply $\mu(v)$, such that $\sum_v \mu(v)=0$, one has to find a flow to transport the supplies in order to reach the configuration where every node has supply 0. See the picture below.
This is very similar to the optimal transport problem in non-discrete mathematics. The paper presents an approximation algorithm for fixed dimensions via continuous optimization.
I don’t know how much continuous optimization is used, but it reminds me of an excellent invited talk by Aleksander Mądry at HALG 2016, that convinced me that continuous optimization can be a good approach to solve combinatorial problems. There is no video of the talk, but this one seems pretty close.
[The paper is Preconditioning for the Geometric Transportation Problem by Boris A. Khesin, Aleksandar Nikolov, and Dmitry Paramonov, and will appear at SOCG.]
LP roundings: iterated meets randomized
A classic approach in combinatorial optimization is to express the problem as a linear program. Unfortunately, only the fractional case is known to be solvable efficiently, and only the integer solutions can be transfered back to solution for the original problem. A solution is to compute a fractional solution and then to round it to an integer solution. This approach is very powerful for approximation algorithms.
There are two important types of rounding: randomized rounding and iterated rounding. In randomized rounding, a fractional variable $x_i$ is simply rounded to 1 with probability $x_i$. In iterated rounding, one iteratively modify the fractional solution until it gets to an integral solutions (for example adding some small amount to a set of variables, until they reach 1, etc.). Both roundings have their pros and cons.
The paper presents a method that combines the two approaches into one common framework, and shows how to use it.
[The paper is On a generalization of iterated and randomizedrounding by Nikhil Bansal, and will appear at STOC.]
Queue layout
Given a graph, a $k$-queue layout is an ordering of the vertices and a partition of the edges into $k$ sets, such that there are not two edges of the same partition, that are nested. Below is an example of a graph and a 2-queue layout of it.
The queue number of a graph is the minimum $k$ such that there exists a $k$ layout of the graph. An important open question is whether planar graph have bounded queue number. The paper makes a step towards a positive answer, by proving that planar graphs with bounded degree have bounded queue number.
[The paper is Planar Graphs of Bounded Degree have Constant Queue Number by Michael A. Bekos, Henry Förster, Martin Gronemann, Tamara Mchedlidze, Fabrizio Montecchiani, Chrysanthi Raftopoulou, and Torsten Ueckerdt. It will appear at STOC (even though the topic is very SOCG-friendly). I didn’t know about queue layouts, and it’s good to discover it, as it is yet another example of graph parameter that correspond to a pattern, in the sense of this paper.]
Reachability of Petri nets
Petri nets are very common in theoretical computer science, for example in model checking. Nevertheless, it is horribly hard to decide the reachability problem for this model: can you get from a configuration $A$ to a configuration $B$? The decidability of the problem was proved only in the 80s, and the best upper bound is non-primitive recursive cubic-Ackermannian (don’t ask what it means, exponential space is already scaring me).
The paper proves that the problem is non-elemetary, that is, its time complexity cannot be bounded by a power tower.
[The paper is The Reachability Problem for Petri Nets is Not Elementary by Wojciech Czerwiński, Sławomir Lasota, Ranko Lazić, Jérôme Leroux and Filip Mazowiecki; and will appear at STOC. In France, Sylvain Schmitz is one of the researcher working on this kind of stratospherical complexities. Simon Halfon one his PhD students at the time, gave an excellent talk on this topic at the IRIF PhD seminar in 2017.]
Quartet distance and 4-cycles
The quartet distance is a distance between phylogenetic trees. More precisely it is a distance between two unrooted trees with labeled leaves. It basically takes all the tuples of four leaves and count how many of them are in different topology in the two trees.
For example in the picture below, for the two trees on the left, we want to
decide whether the leaves $a$, $b$, $c$ and $d$ are in the same topology or not.
We simplify the tree until we have only these leaves, and we see on the pictures
on the right
that it is not the case. Thus this quartet will add one to the distance.
(Note that on the left, all leaves should be labeled, but I indicate only the
ones we are interested in).
The paper shows that computing the problem of computing distance between two trees is equivalent to the problem of computing the number of 4-cycles in a graph, up to polylogarithmic factors. This implies better algorithms and better insights on the complexity.
[The paper is Computing Quartet Distance is Equivalent to Counting 4-Cycles by Bartłomiej Dudek (whom I have had the chance to meet in EPFL), and Paweł Gawrychowski, and it will appear at STOC.]


Selected Talks
Browse my talks and resources on Zenodo.
Data Science & Community
Guest Lecture and Demo: The Turing Way Guide to Ethical Research, 31 July 2020, MIT Experiential Ethics Virtual Field Trip, DOI:10.5281/zenodo.3968454
Guest Lecture: Collaboratively Learning and Sharing Data Science and Research Skills, 31 July 2020, The East African Network for Bioinformatics training (EANBiT) - H3BioNet residential training, DOI:10.5281/zenodo.3968440
The Turing Way: Building a Culture of Collaboration in Data Science, 8 June 2020, CogX 2020, DOI:10.5281/zenodo.3885850
The Turing Way: A Guide to Reproducible, Ethical and Collaborative Data Science and Research, 11 March 2020, Data Science Perspectives conference, Newcastle, UK, DOI:10.5281/zenodo.3706577
Open Science
Open Life Science: Empowering Early Career Researchers to become Open Science Leaders, 20 July 2020, BCC 2020: Bioinformatics Community Conference, DOI:10.5281/zenodo.4459418
DORA Panel: Challenges in Assessing Contributions to Reproducible Research and Open Science, 2 September 2020, ESOF 2020: Euro Science Opem Forum, Trieste, DOI:10.5281/zenodo.4013300
COVID-19 Perspective Talk: Open Communities and Promoting a Culture of Collaboration, 1 April 2020 - Collaboration Workshop 2020; 12 May 2020 - Women in Data Science | IBM Code Bristol, DOI:10.5281/zenodo.3745008
Keynote: Inclusiveness in Open Science Communities, 21 September 2018, OpenCon 2018, Switzerland, DOI:10.5281/zenodo.4051476


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- waitForEvent(BooleanSupplier)
- Method in class guitests.GuiRobot
-
Waits for event
to be true by DEFAULT_WAIT_FOR_EVENT_TIMEOUT_MILLISECONDS
milliseconds.
- waitForEvent(BooleanSupplier, int)
- Method in class guitests.GuiRobot
-
Waits for event
to be true.
- waitUntilBrowserLoaded(BrowserPanelHandle)
- Static method in class guitests.guihandles.WebViewUtil
-
If the browserPanelHandle
's WebView
is loading, sleeps the
thread till it is successfully loaded.
- WebViewUtil - Class in guitests.guihandles
-
Helper methods for dealing with WebView
.
- WebViewUtil() - Constructor for
class guitests.guihandles.WebViewUtil
-
- withAddress(String)
- Method in class seedu.address.testutil.EditPersonDescriptorBuilder
-
Sets the Address
of the EditPersonDescriptor
that we are
building.
- withAddress(String)
- Method in class seedu.address.testutil.PersonBuilder
-
Sets the Address
of the Person
that we are building.
- withEmail(String)
- Method in class seedu.address.testutil.EditPersonDescriptorBuilder
-
Sets the Email
of the EditPersonDescriptor
that we are
building.
- withEmail(String)
- Method in class seedu.address.testutil.PersonBuilder
-
Sets the Email
of the Person
that we are building.
- withName(String)
- Method in class seedu.address.testutil.EditPersonDescriptorBuilder
-
Sets the Name
of the EditPersonDescriptor
that we are building.
- withName(String)
- Method in class seedu.address.testutil.PersonBuilder
-
Sets the Name
of the Person
that we are building.
- withPerson(Person)
- Method in class seedu.address.testutil.AddressBookBuilder
-
Adds a new Person
to the AddressBook
that we are building.
- withPhone(String)
- Method in class seedu.address.testutil.EditPersonDescriptorBuilder
-
Sets the Phone
of the EditPersonDescriptor
that we are
building.
- withPhone(String)
- Method in class seedu.address.testutil.PersonBuilder
-
Sets the Phone
of the Person
that we are building.
- withTags(String...)
- Method in class seedu.address.testutil.EditPersonDescriptorBuilder
-
Parses the tags
into a Set<Tag>
and set it to the EditPersonDescriptor
that we are building.
- withTags(String...)
- Method in class seedu.address.testutil.PersonBuilder
-
Parses the tags
into a Set<Tag>
and set it to the Person
that we are building.
- writeToFile(Path, String)
- Static method in class seedu.address.commons.util.FileUtil
-
Writes given string to a file.


HUSH Reviewed by Jamie Peck
Paltrow and Johnathon Schaech play Helen and Jackson, a photogenic New York couple on their way to spend Christmas vacation at his wealthy, well-to-do family's horse farm/estate Kilronan. Jackson's mother Martha (Lange) runs Kilronan all by herself, and her genteel Southern hospitality makes Helen feel welcome immediately -- even if her first meeting with Martha takes place while Helen is in the altogether, caught red-handed after a bedroom romp with her husband-to-be. But it seems that Martha's friendly smile masks a much more threatening demeanor; she's what you'd call someone who loves too much. Martha eagerly, deviously wants a grandchild, and then Helen will be expendable, as far as she's concerned.
If there's one reason to catch "Hush," it's Lange. She treats the pedestrian screenplay better than it deserves to be treated, injecting Martha (poorly written though she may be) with a little empathy to level out the psycho-playing field. When she delves into Martha's dark side, predictable cliches -- chain-smoking, staring in mirrors, praying in a confessional to a priest who isn't there, poking a hole in Helen's diaphragm so she'll become pregnant (and she does) -- abound, but it's moderately entertaining junk because Lange is such an interesting actress to watch. Veteran performer Nina Foch is smart and tart as Jackson's wheelchair-bound paternal grandmother. The rest of the cast looks ill and uncomfortable, especially Paltrow. But can you really blame them?
The character relationships in "Hush" hold a certain amount of promise, at least until their psychological impact is blown out of the water by sheer stupidity.  Helen yells back at Martha), and the film takes the form of one of the shoddier fill in the blank-from-hell flicks ever made. You can see through a great deal of Martha's actions and lies from their conception; why do people who have known this woman for years longer than we have never figure things out? Does nobody communicate or read the newspaper in this town? If any of her potential victims thought, acted or behaved like normal people,"Hush" would be a really short movie.
And then there's the climax and ending, which abruptly come when Helen starts having contractions after eating some pound cake spiked with a labor-inducing drug normally used on horses. After a really weird chase scene, Martha calmly knits in a rocking chair while forcing Helen to give birth in a bed all by herself. I won't spoil what happens next except to say that it's contradictory, illogical and (probably, since I'm no doctor) medically impossible. The final scene offers no closure, no resolution, no confrontation whatsoever. It's just there, dangling amidst silent displeasure. No one should like this ending, regardless of their feelings on the preceding material. Perhaps "Hush"'s title is a plea to silence its audience's likely bitter word of mouth while exiting the theater.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Miss BumBum Suzy Cortez Shows Some Skin In Revealing Peach Ensemble While Sporting Roller Skates
December 9, 2019
Miss BumBum Suzy Cortez Shows Some Skin In Revealing Peach Ensemble While Sporting Roller Skates
Suzy Cortez dazzled her fans in a tight peach-colored outfit and a pair of roller skates in her latest Instagram photo, which was posted to her account on Sunday night.
In the snapshot, the Miss BumBum winner rocked a turtleneck crop top that clung to her chest and showcased her ample bust. Suzy paired the top with some matching high-waisted bikini bottoms that flaunted her world-famous booty, curvy hips, rock-hard mid-section, and toned thighs.
 She had her long, dark hair parted in the center and braided down her back in pigtails.

In the background of the photo, a stunning ocean scene is visible as the waves roll in on a white sand beach. The model called the view “beautiful” in the caption of the snap, but didn’t reveal the location of the steamy new update.
Meanwhile, Suzy’s over 2 million followers couldn’t get enough of the racy photo, and made quick work of clicking the like button over 8,800 times while leaving more than 50 comments in the first 11 hours after the photo was shared to the network.
“I love your cute lips. Cute look, incredible figure, gorgeous performance. Love you princess you are amazing,” one of Suzy’s Instagram followers wrote in the comments section of the photo.
“Beautiful view and woman,” another admirer remarked.
“Looking so good baby,” a third social media user said.
Loading...
“Could this woman be any more gorgeous?!
As previously reported by The Inquisitr, Suzy has no qualms about showing off her famous backside on social media. Just a few days before her roller skate snap the model got the pulses of her fans racing as she rocked a white sports bra and a barely-there red thong with white polka-dots on it.
Suzy is seen shaking her booty in the video as she bopped along to the music she was hearing in the headphones she wore over her ears.
That clip proved to be popular among Suzy Cortez’s adoring fans, and has been watched over 161,000 times while also earning nearly 500 comments to date.


Eurojackpot results for Friday 19th May 2017
The winning numbers for the 20th Eurojackpot draw in 2017 that took place on Friday 19th May at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 8 | €2,239.20 | 586 |
|
Match 4 |
€122.90 | 15 | €1,843.50 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 32 | €2,064 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 348 | €7,447.20 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 424 | €8,692 | 26,633 |
|
Match 3 |
€16.70 | 773 | €12,909.10 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 2,016 | €19,353.60 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 5,971 | €52,544.80 | 393,777 |
|
Total |
- | 9,587 | €107,093.40 | 644,216 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 17th August 2017.
Additional Draw Information
In total there were 18,227,238 entries into this draw from all participating countries.
Draw Number: 20
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn304,000,000 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn3,835,905.09 | 0 | kn0 | 3 |
|
Match 5 |
kn1,015,386.03 | 0 | kn0 | 4 |
|
Match 4 and 2 Euro Numbers |
kn38,680.79 | 0 | kn0 | 35 |
|
Match 4 and 1 Euro Number |
kn2,078.99 | 7 | kn14,552.93 | 586 |
|
Match 4 |
kn912.85 | 7 | kn6,389.95 | 1,038 |
|
Match 3 and 2 Euro Numbers |
kn479.08 | 19 | kn9,102.52 | 1,694 |
|
Match 2 and 2 Euro Numbers |
kn158.95 | 378 | kn60,083.10 | 26,386 |
|
Match 3 and 1 Euro Number |
kn152.27 | 334 | kn50,858.18 | 26,633 |
|
Match 3 |
kn124.04 | 684 | kn84,843.36 | 46,915 |
|
Match 1 and 2 Euro Numbers |
kn71.31 | 2,336 | kn166,580.16 | 147,145 |
|
Match 2 and 1 Euro Number |
kn65.36 | 6,001 | kn392,225.36 | 393,777 |
|
Total |
- | 9,766 | kn784,635.56 | 644,216 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 18th July 2017.
The estimated jackpot advertised in Croatia prior to the draw was kn304,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kč1,107,000,000 | 0 | Kč0 | 0 |
|
Match 5 and 1 Euro Number |
Kč13,685,617 | 1 | Kč13,685,617 | 3 |
|
Match 5 |
Kč3,622,661 | 0 | Kč0 | 4 |
|
Match 4 and 2 Euro Numbers |
Kč138,004 | 1 | Kč138,004 | 35 |
|
Match 4 and 1 Euro Number |
Kč7,417 | 11 | Kč81,587 | 586 |
|
Match 4 |
Kč3,256 | 22 | Kč71,632 | 1,038 |
|
Match 3 and 2 Euro Numbers |
Kč1,709 | 16 | Kč27,344 | 1,694 |
|
Match 2 and 2 Euro Numbers |
Kč567 | 490 | Kč277,830 | 26,386 |
|
Match 3 and 1 Euro Number |
Kč543 | 501 | Kč272,043 | 26,633 |
|
Match 3 |
Kč442 | 948 | Kč419,016 | 46,915 |
|
Match 1 and 2 Euro Numbers |
Kč254 | 2,715 | Kč689,610 | 147,145 |
|
Match 2 and 1 Euro Number |
Kč233 | 7,924 | Kč1,846,292 | 393,777 |
|
Total |
- | 12,629 | Kč17,508,975 | 644,216 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 23rd June 2017.
The estimated jackpot advertised in Czech Republic prior to the draw was Kč1,107,000,000.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.252,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.3,292,324 | 0 | kr.0 | 3 |
|
Match 5 |
kr.871,519 | 0 | kr.0 | 4 |
|
Match 4 and 2 Euro Numbers |
kr.33,229 | 2 | kr.66,458 | 35 |
|
Match 4 and 1 Euro Number |
kr.1,814 | 48 | kr.87,072 | 586 |
|
Match 4 |
kr.813 | 101 | kr.82,113 | 1,038 |
|
Match 3 and 2 Euro Numbers |
kr.441 | 143 | kr.63,063 | 1,694 |
|
Match 2 and 2 Euro Numbers |
kr.160 | 2,258 | kr.361,280 | 26,386 |
|
Match 3 and 1 Euro Number |
kr.153 | 2,475 | kr.378,675 | 26,633 |
|
Match 3 |
kr.125 | 4,469 | kr.558,625 | 46,915 |
|
Match 1 and 2 Euro Numbers |
kr.72 | 11,991 | kr.863,352 | 147,145 |
|
Match 2 and 1 Euro Number |
kr.66 | 35,602 | kr.2,349,732 | 393,777 |
|
Total |
- | 57,089 | kr.4,810,370 | 644,216 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 17th August 2017).
The estimated jackpot advertised in Denmark prior to the draw was kr.252,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 9 | €2,519.10 | 586 |
|
Match 4 |
€122.90 | 9 | €1,106.10 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 19 | €1,225.50 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 200 | €4,280 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 208 | €4,264 | 26,633 |
|
Match 3 |
€16.70 | 415 | €6,930.50 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 1,118 | €10,732.80 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 3,135 | €27,588 | 393,777 |
|
Total |
- | 5,113 | €58,646 | 644,216 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 17th August 2017.
The estimated jackpot advertised in Estonia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 1 | €516,438.40 | 3 |
|
Match 5 |
€136,704.20 | 1 | €136,704.20 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | At present this information is not released by the lottery operator of Finland | 35 | |
|
Match 4 and 1 Euro Number |
€279.90 | 586 | ||
|
Match 4 |
€122.90 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
€64.50 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
€21.40 | 26,386 | ||
|
Match 3 and 1 Euro Number |
€20.50 | 26,633 | ||
|
Match 3 |
€16.70 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
€9.60 | 147,145 | ||
|
Match 2 and 1 Euro Number |
€8.80 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 19th May 2018.
The estimated jackpot advertised in Finland prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 1 | €516,438.40 | 3 |
|
Match 5 |
€136,704.20 | 3 | €410,112.60 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | At present this information is not released by the lottery operator of Germany | 35 | |
|
Match 4 and 1 Euro Number |
€279.90 | 586 | ||
|
Match 4 |
€122.90 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
€64.50 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
€21.40 | 26,386 | ||
|
Match 3 and 1 Euro Number |
€20.50 | 26,633 | ||
|
Match 3 |
€16.70 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
€9.60 | 147,145 | ||
|
Match 2 and 1 Euro Number |
€8.80 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 19th May 2020.
The estimated jackpot advertised in Germany prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
Ft38,345,530 | 0 | Ft0 | 4 |
|
Match 4 and 2 Euro Numbers |
Ft1,460,760 | 0 | Ft0 | 35 |
|
Match 4 and 1 Euro Number |
Ft78,510 | 11 | Ft863,610 | 586 |
|
Match 4 |
Ft34,475 | 21 | Ft723,975 | 1,038 |
|
Match 3 and 2 Euro Numbers |
Ft18,090 | 42 | Ft759,780 | 1,694 |
|
Match 2 and 2 Euro Numbers |
Ft6,005 | 621 | Ft3,729,105 | 26,386 |
|
Match 3 and 1 Euro Number |
Ft5,750 | 727 | Ft4,180,250 | 26,633 |
|
Match 3 |
Ft4,685 | 1,353 | Ft6,338,805 | 46,915 |
|
Match 1 and 2 Euro Numbers |
Ft2,695 | 3,405 | Ft9,176,475 | 147,145 |
|
Match 2 and 1 Euro Number |
Ft2,470 | 10,075 | Ft24,885,250 | 393,777 |
|
Total |
- | 16,255 | Ft50,657,250 | 644,216 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 15th November 2017.
The estimated jackpot advertised in Hungary prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.4,616,469,340 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.57,737,810 | 0 | kr.0 | 3 |
|
Match 5 |
kr.15,283,520 | 0 | kr.0 | 4 |
|
Match 4 and 2 Euro Numbers |
kr.582,220 | At present this information is not released by the lottery operator of Iceland | 35 | |
|
Match 4 and 1 Euro Number |
kr.31,290 | 586 | ||
|
Match 4 |
kr.13,740 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
kr.7,210 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,390 | 26,386 | ||
|
Match 3 and 1 Euro Number |
kr.2,290 | 26,633 | ||
|
Match 3 |
kr.1,860 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,070 | 147,145 | ||
|
Match 2 and 1 Euro Number |
kr.980 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw were valid until Saturday 19th May 2018.
The estimated jackpot advertised in Iceland prior to the draw was kr.4,600,000,000.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 17 | €4,758.30 | 586 |
|
Match 4 |
€122.90 | 51 | €6,267.90 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 43 | €2,773.50 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 784 | €16,777.60 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 904 | €18,532 | 26,633 |
|
Match 3 |
€16.70 | 1,616 | €26,987.20 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 4,786 | €45,945.60 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 12,887 | €113,405.60 | 393,777 |
|
Total |
- | 21,088 | €235,447.70 | 644,216 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 18th June 2017).
The estimated jackpot advertised in Italy prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | At present this information is not released by the lottery operator of Latvia | 35 | |
|
Match 4 and 1 Euro Number |
€279.90 | 586 | ||
|
Match 4 |
€122.90 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
€64.50 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
€21.40 | 26,386 | ||
|
Match 3 and 1 Euro Number |
€20.50 | 26,633 | ||
|
Match 3 |
€16.70 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
€9.60 | 147,145 | ||
|
Match 2 and 1 Euro Number |
€8.80 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 18th June 2017.
The estimated jackpot advertised in Latvia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 1 | €279.90 | 586 |
|
Match 4 |
€122.90 | 3 | €368.70 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 3 | €193.50 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 82 | €1,754.80 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 72 | €1,476 | 26,633 |
|
Match 3 |
€16.70 | 151 | €2,521.70 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 443 | €4,252.80 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 1,292 | €11,369.60 | 393,777 |
|
Total |
- | 2,047 | €22,217 | 644,216 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 18th July 2017.
The estimated jackpot advertised in Lithuania prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€0 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | At present this information is not released by the lottery operator of Netherlands | 35 | |
|
Match 4 and 1 Euro Number |
€279.90 | 586 | ||
|
Match 4 |
€122.90 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
€64.50 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
€21.40 | 26,386 | ||
|
Match 3 and 1 Euro Number |
€20.50 | 26,633 | ||
|
Match 3 |
€16.70 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
€9.60 | 147,145 | ||
|
Match 2 and 1 Euro Number |
€8.80 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 19th May 2018.
The estimated jackpot advertised in Netherlands prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.384,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.4,850,540 | 0 | kr.0 | 3 |
|
Match 5 |
kr.1,283,965 | 0 | kr.0 | 4 |
|
Match 4 and 2 Euro Numbers |
kr.48,910 | At present this information is not released by the lottery operator of Norway | 35 | |
|
Match 4 and 1 Euro Number |
kr.2,625 | 586 | ||
|
Match 4 |
kr.1,150 | 1,038 | ||
|
Match 3 and 2 Euro Numbers |
kr.605 | 1,694 | ||
|
Match 2 and 2 Euro Numbers |
kr.200 | 26,386 | ||
|
Match 3 and 1 Euro Number |
kr.190 | 26,633 | ||
|
Match 3 |
kr.155 | 46,915 | ||
|
Match 1 and 2 Euro Numbers |
kr.90 | 147,145 | ||
|
Match 2 and 1 Euro Number |
kr.80 | 393,777 | ||
|
Total |
- | 644,216 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 19th August 2017.
The estimated jackpot advertised in Norway prior to the draw was kr.384,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 8 | €2,239.20 | 586 |
|
Match 4 |
€122.90 | 11 | €1,351.90 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 20 | €1,290 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 299 | €6,398.60 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 327 | €6,703.50 | 26,633 |
|
Match 3 |
€16.70 | 609 | €10,170.30 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 1,814 | €17,414.40 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 5,404 | €47,555.20 | 393,777 |
|
Total |
- | 8,492 | €93,123.10 | 644,216 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 23rd June 2017.
The estimated jackpot advertised in Slovakia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,292,212.38 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€516,438.40 | 0 | €0 | 3 |
|
Match 5 |
€136,704.20 | 0 | €0 | 4 |
|
Match 4 and 2 Euro Numbers |
€5,207.70 | 0 | €0 | 35 |
|
Match 4 and 1 Euro Number |
€279.90 | 30 | €8,397 | 586 |
|
Match 4 |
€122.90 | 47 | €5,776.30 | 1,038 |
|
Match 3 and 2 Euro Numbers |
€64.50 | 84 | €5,418 | 1,694 |
|
Match 2 and 2 Euro Numbers |
€21.40 | 1,061 | €22,705.40 | 26,386 |
|
Match 3 and 1 Euro Number |
€20.50 | 1,097 | €22,488.50 | 26,633 |
|
Match 3 |
€16.70 | 2,018 | €33,700.60 | 46,915 |
|
Match 1 and 2 Euro Numbers |
€9.60 | 5,750 | €55,200 | 147,145 |
|
Match 2 and 1 Euro Number |
€8.80 | 17,255 | €151,844 | 393,777 |
|
Total |
- | 27,342 | €305,529.80 | 644,216 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 18th June 2017.
The estimated jackpot advertised in Spain prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.419,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.5,056,758 | 0 | kr.0 | 3 |
|
Match 5 |
kr.1,338,552 | 0 | kr.0 | 4 |
|
Match 4 and 2 Euro Numbers |
kr.50,991 | 0 | kr.0 | 35 |
|
Match 4 and 1 Euro Number |
kr.36,996 | 11 | kr.406,956 | 586 |
|
Match 4 |
kr.11,800 | 32 | kr.377,600 | 1,038 |
|
Match 3 and 2 Euro Numbers |
kr.4,332 | 56 | kr.242,592 | 1,694 |
|
Match 2 and 2 Euro Numbers |
kr.209 | 975 | kr.203,775 | 26,386 |
|
Match 3 and 1 Euro Number |
kr.201 | 967 | kr.194,367 | 26,633 |
|
Match 3 |
kr.163 | 1,631 | kr.265,853 | 46,915 |
|
Match 1 and 2 Euro Numbers |
kr.94 | 5,702 | kr.535,988 | 147,145 |
|
Match 2 and 1 Euro Number |
kr.86 | 14,981 | kr.1,288,366 | 393,777 |
|
Total |
- | 24,355 | kr.3,515,497 | 644,216 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 19th August 2017.
The estimated jackpot advertised in Sweden prior to the draw was kr.419,000,000.
Associated Draw Results
- 7
- 0
- 0
- 5
- 2
- 1
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 1 |
| Match Last 4 in Exact Order | €500 | 7 |
| Match Last 3 in Exact Order | €50 | 89 |
| Match Last 2 in Exact Order | €5 | 788 |
| Match Last 1 in Exact Order | €3 | 7,561 |
- 4
- 8
- 5
- 8
- 1
- 9
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK2,000,000 | 0 |
| Match 5 | CZK200,000 | 0 |
| Match 4 | CZK20,000 | 6 |
| Match 3 | CZK2,000 | 65 |
| Match 2 | CZK200 | 708 |
| Match 1 | CZK120 | 6,816 |
- 3
- 7
- 0
- 0
- 0
- 4
- 7
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €0 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 1 |
| Match Any 5 in the Right Spot | €500 | 34 |
| Match Any 4 in the Right Spot | €50 | 501 |
| Match Any 3 in the Right Spot | €6 | 4,578 |
| Match Any 2 in the Right Spot | €3 | 23,779 |
- Oslo
- 97
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 12 |
| City | €5 | 1,456 |
- 3
- 8
- 4
- 9
- 8
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 1 |
| Match First/Last 3 in Exact Order | kr10,000 | 12 |
| Match First/Last 2 in Exact Order | kr2,000 | 97 |
- Vestby
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
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By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


template<class T>
class gtsam::GenericValue< T >
Wraps any type T so it can play as a Value.
|
|
| GenericValue (const T &value) |
| | Construct from value.
|
| |
|
const T & | value () const |
| | Return a constant value.
|
| |
|
T & | value () |
| | Return the value.
|
| |
|
virtual | ~GenericValue () |
| | Destructor.
|
| |
|
bool | equals_ (const Value &p, double tol=1e-9) const override |
| | equals implementing generic Value interface
|
| |
|
bool | equals (const GenericValue &other, double tol=1e-9) const |
| | non virtual equals function, uses traits
|
| |
|
void | print (const std::string &str) const override |
| | Virtual print function, uses traits.
|
| |
|
Value * | clone_ () const override |
| | Create a duplicate object returned as a pointer to the generic Value interface.
|
| |
|
void | deallocate_ () const override |
| | Destroy and deallocate this object, only if it was originally allocated using clone_().
|
| |
|
boost::shared_ptr< Value > | clone () const override |
| | Clone this value (normal clone on the heap, delete with 'delete' operator)
|
| |
|
Value * | retract_ (const Vector &delta) const override |
| | Generic Value interface version of retract.
|
| |
|
Vector | localCoordinates_ (const Value &value2) const override |
| | Generic Value interface version of localCoordinates.
|
| |
|
GenericValue | retract (const Vector &delta) const |
| | Non-virtual version of retract.
|
| |
|
Vector | localCoordinates (const GenericValue &value2) const |
| | Non-virtual version of localCoordinates.
|
| |
|
size_t | dim () const override |
| | Return run-time dimensionality.
|
| |
|
Value & | operator= (const Value &rhs) override |
| | Assignment operator.
|
| |
|
template<typename ValueType > |
| const ValueType & | cast () const |
| | Cast to known ValueType.
|
| |
|
virtual | ~Value () |
| | Virutal destructor.
|
| |


Messaging usually works one way.
There is however a convention for two way communication (i.e. request/response).
This involves reply-to
queues which routes the response back to correct client program
and correlation-id
to uniquely match a response to the correct request.
See: https://www.rabbitmq.com/tutorials/tutorial-six-python.html for a sample using a very similar approach.
This can be implemented in any language, in most cases it will be there in some backend server.
const myServiceEndPoint = '/topic/echo';
stompService.subscribe(myServiceEndPoint).subscribe((message: Message) => {
// The response needs to be sent back here
const replyTo = message.headers['reply-to'];
// Same correlation id needs to be sent back as message header
const correlationId = message.headers['correlation-id'];
// Process the request, compute the response
const incomingMessage = message.body;
const outgoingMessage = 'Echoing - ' + incomingMessage;
// Send the response back to destination `replyTo` with `correlation-id` header
stompService.publish(replyTo, outgoingMessage, {'correlation-id' : correlationId});
});
RabbitMQ has special support for temp-queues
in reply-to
messages
which make things to work magically. Really I mean it.
If you don't believe me check details at https://www.rabbitmq.com/stomp.html#d.tqd
Well the client code looks equally simple and similar to what you would expect to use with any backend service.
The StompRPCService
can be created by means of Angular Dependency Injection
or be created manually.
It in turns needs an initialized StompRService
as
a dependency (or argument).
StompService
is a derived class of StompRService
, so that will work as well.
const myServiceEndPoint = '/topic/echo';
const request = 'Hello';
// It accepts a optional third argument a Hash of headers to be sent as part of the request
stompRPCService.rpc(myServiceEndPoint, request).subscribe((message: Message) => {
// Consume the response
console.log(message.body);
});
Just like Ajax requests, it will yield only once.
There is another method called stream
that will not terminate after one response.
This can be used to receive stream of responses for a single request.
If you use that it will be your responsibility to unsubscribe when you do not expect
any additional messages.
There are few requirements:
Many brokers have temp-queue
concept which should simplify your work.
Following gives and outline:
const stompRPCConfigForActiveMQ = {
// A unique name, BTW angular2-uuid module is already added as dependency
replyQueueName: `/topic/replies.${UUID.UUID()}`,
// Simply subscribe, you would need to secure by adding broker specific options
setupReplyQueue: (replyQueueName: string, stompService: StompRService) => {
return stompService.subscribe(replyQueueName);
}
};
This custom config would need to be passed as second parameter in StompRPCService
constructor, or, can be passed as an Angular Dependency.
Apart from this additional setup step usage remains same as RabbitMQ case as documented above.


{% extends "goflow/base_site.html" %} {% block content %} {% block content_header %}
You may define a suitable template (the default is view_application.html) with the template parameter in the urls.py file as follows:
(r'^my/appli/view_appli/$', 'goflow.workflow.applications.view_application', {'template':'mytemplate.html'}),This template can access the following variables:
This application should be used on two cases:


Dataton WATCHOUT is your fast track to creating spectacular shows. Use WATCHOUT to compose and manage all the different media elements in your show - video, still images, animations, graphics, live feeds, sound - and then play it back on multiple displays.
WATCHOUT has no limitations on displays, channels or resolutions and is the choice of professional show creators worldwide. Applications include live events, 3D mapping, broadcast, signage, museums, planetariums, theater, visitor attractions and experience centers - whenever you want to make an impact!
WATCHOUT's interaction with the RTTrPM protocol is handled by a Dataton media server, WATCHMAX. This receives positional data which is then applied to media (within WATCHOUT) and mapped on to moving objects.
WATCHOUT receives the Trackable (without Timestamp), Trackable (with Timestamp), Centroid Position, and Orientation (Quaternion) modules
WATCHOUT uses little endian and the stage coordinate system


Iranian official warns protesters that security forces could take action: TV
DUBAI (Reuters) - Iranian Interior Minister Abdolreza Rahmani Fazli told state TV on Saturday that security forces will act to restore calm if those protesting against increased gasoline prices “damaged public properties” as anti-government protests spread across Iran.
“Security forces have so far shown restraint and have tolerated the protests. But as the calm and security of people is our priority, they will fulfill their duty to restore calm if attacks on public and individuals’ properties continue,” the minister said.


Investment Period {{ id }}
You earned $10 for participation in the market.
Your Account: $100
Market Accessor: Bob
Directions: Enter the amount of money you would like to enter into the market.
Click "Submit" when finished.
Investment Amount
SUBMIT


jb.join-ob.com
surf.join-ob.com
ts.join-ob.com
We specialise in providing a fun community atmosphere and great player experience when on our servers as we believe you should enjoy playing on the server with the players as well as your favourite game mode. If CS:GO isn't your thing, don't worry! Our community has a very diversed player-base who actively play other games such as League of Legends, GTA V, Minecraft and more in our dedicated Teamspeak rooms.
We are an online gaming community formed in February 2012 from Counter-Strike:Source. We then later moved on to be a CS:GO based, multi-gaming community planning to continue growing and progressing.
The friendly and lively atmosphere created by our members makes the servers a daily hang-out place after school or work. whether you just want to have a chat with your best mates in the OG Channel or play a 5v5 competitive Gather, we can guarantee you will have a great time.
Every 2 weeks, on a Sunday night, the community gathers on teamspeak for an Event hosted by different members of Staff. Events can be something like a prop-hunt, zombie survival or involve other games like GTA or LoL. We also host larger and more competitive tournaments such as OB Championship(League of Legends) and ESL Outbreak(CS:GO) where you team up with others to win real money and much more!
What really separates us from other communites are the meetups! We have had multiple meetups in the last few years where members from all over Europe including the UK, Netherlands, Norway and Finland have booked their flight/train or hotel tickets and have met up for drinks and activies such as Clubbing,Go-Karting and more!


The paper presents a very interesting approach for learning independent (inverse) data transformation from a set of transformed data points in an unsupervised manner.
We start with a given data distribution P (say the MNIST dataset) where each x ε Rd.
Consider N transformations M1, …, MN (functions that map input x to transformed input x’). Note that N need not be known before hand.
These transformations can be thought of as independent (from other transformations) causal mechanisms.
Applying these transformation would give N new distributions Q1, …, QN.
These individual distributions are combined to form a single transformed distribution Q which contains the union of samples from the individual distributions.
At training time, two datasets are created. One dataset corresponds to untransformed objects (sampled from P), referred to as DP. The other dataset corresponds to samples from the transformed distribution Q and is referred to as DQ.
Note that all the samples in DP and DQ are sampled independently and no supervising information is needed.
A series of N’ parametric models, called as experts, are initialized and would be trained to learn the different mechanisms.
For simplicity, assume that N = N’. If N > N’, some experts would learn more than one transformation or certain transformations would not be learnt. If N < N’, some experts would not learn anything or some experts would learn the same distribution. All of these cases can be diagnosed and corrected by changing the number of experts.
The experts are trained with the goal of maximizing an objective parameter c: Rd to R. c takes high values on the support of P and low values outside.
During training, an example xQ (from DQ) is fed to all the experts at the same time. Each expert produces a value cj = c(Ej(xQ))
The winning expert is the one whose output is the max among all the outputs. Its parameters are updated to maximise its output while the other experts are not updated.
This forces the best performing model to become even better and hence specialize.
The objective c comes from adversarial training where a discriminator network discriminates between the untransformed input and the output of the experts.
Each expert can be thought of as a GAN that conditions on the input xQ (and not on a noise vector). The output of the different experts is fed to the discriminator which provides both a selection mechanism and the gradients for training the experts.
Experiments are performed on the MNIST dataset using the transformations like translation along 4 directions and along 4 diagonals, contrast shift and inversion.
The discriminator is further trained against the output of all the losing experts thereby furthering strengthing the winning expert.
The experts are initialized randomly and then pretrained to approximate the identity function by training with identical input-output pairs.
This ensures that the experts start from a similar level.
In practice, it seems necessary for the success of the proposed approach.
During the initial phase, there is a heavy competition between the experts and eventually different winners emerge for different transformations.
The experiments are quite limited in terms of complexity of dataset and complexity of transformation but it provides evidence for a promising connection between deep learning and causality.
Appendix mentions that in case there are too many experts, for most of the tasks, only one model specialises and the extra experts do not specialize at all. This is interesting as there is no explicit regularisation penalty which prevents the emergence of multiple experts per task.


{% extends "base.html" %} {% set hideMenu = True %} {% block title %}500 - Internal server error{% endblock %} {% block body %} {{ super() }}
This isn't supposed to happen :(
If this error persists, please get in touch.


Welcome to the Epicodus Resort
home
accommodations
activities
pictures
travel arrangements
contact
Accommodations
Our resort offers all of the ammenities you would need including
Spacious villas
Indoor pool, hot tubs, and a sauna
Complimentary breakfast bar
Room service from our 5-star restaurant
Ocean views


Class Sound
Class Sound
java.lang.Object
|
+----Sound
-
class
Sound
-
extends Object
-
implements Runnable, ImageObserver
Sound implements the thread, which is playing the sound and
updating the takt (time) numbers. It also calls every time
step java.applet.Applet.repaint().
-
See Also:
-
Dance
-
Version:
-
1.1 13 Sep 1995
-
Author:
-
Georg Heßmann
-
numMaxH
-
Maximal size().height of the takt numbers.
-
numMaxW
-
Maximal size().width of the takt numbers.
-
Sound(URL, Dance)
-
Creates the sound object.
-
GetNumImg()
-
Get the number image suitable to the Counter value
and the number of beats for one takt of the current dance.
-
KillSound()
-
Delete the sound thread.
-
SetCounter(int)
-
Set the takt/time counter to c.
-
SoundAlive()
-
Test if the sound thread is still alive.
-
StartSound()
-
Start the sound thread.
-
StopSound()
-
Stop the Sound thread.
-
getLastNumImg()
-
Returns the last drawn image.
-
imageUpdate(Image, int, int, int, int, int)
-
Manages infos about the number-images.
-
run()
-
Main function of the sound thread.
-
setLastNumImg(Image)
-
Set last painted number.
numMaxW
public int numMaxW
-
Maximal size().width of the takt numbers.
numMaxH
public int numMaxH
-
Maximal size().height of the takt numbers.
Sound
public Sound(URL audioURL,
Dance app)
-
Creates the sound object.
If Dance.useAudio() is set, it preloads the audio data defined
by the URL.
-
Parameters:
-
audioURL
-
pointer to the audio data
-
app
-
pointer to the main applet.
StartSound
public synchronized void StartSound()
-
Start the sound thread.
KillSound
public synchronized void KillSound()
-
Delete the sound thread.
StopSound
public void StopSound()
-
Stop the Sound thread.
SoundAlive
public boolean SoundAlive()
-
Test if the sound thread is still alive.
run
public void run()
-
Main function of the sound thread.
Sleeps one timestep, update the takt counter and does a repaint.
Runs until StopSound() or KillSound() is called.
SetCounter
public void SetCounter(int c)
-
Set the takt/time counter to c.
Needed for the single step mode.
GetNumImg
public Image GetNumImg()
-
Get the number image suitable to the Counter value
and the number of beats for one takt of the current dance.
setLastNumImg
public void setLastNumImg(Image img)
-
Set last painted number.
-
See Also:
-
drawNum
getLastNumImg
public Image getLastNumImg()
-
Returns the last drawn image.
-
See Also:
-
drawNum
imageUpdate
public boolean imageUpdate(Image img,
int infoflags,
int x,
int y,
int width,
int height)
-
Manages infos about the number-images.
-
See Also:
-
imageUpdate


Algoviz Algoviz is a collection of applications to visualize the working of search algorithms. Applications. Sudoku application


Are you and your family looking for a enganging new vacation for you and your family? Look no further! This new private island getaway while surly give you and your family days of entertanment! Down below are links to information about the resort, so you know what to expect when you get here!


This package contains components to construct 3-dim. fonts with "cylinder" elements for the animation window. This is just a temporary hack until 3-dim. fonts are supported in Modelica tools. The components are used to construct the "x", "y", "z" labels of coordinates systems in the animation.
| Name | Description |
|---|---|
| FixedLines | Visualizing a set of lines as cylinders (e.g., used to display characters) |
| Lines | Visualizing a set of lines as cylinders with variable size, e.g., used to display characters (no Frame connector) |


Predictable Weather
Where the weather is always predictable.
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Will Goodon has built a career with a combination of community service and entrepreneurship. Tutored by his parents to look for opportunities in business, Will also seized the calling of working for the Metis Nation in the Metis Government in various capacities.
Partnering with his father, Will is currently a co-owner of both the Canadian Wilderness Inn in Boissevain and the Killarney Wilderness Inn in Killarney.
Will also continues to work for Metis Governments as a facilitator, consultant and assembly chair. He has chaired assemblies for many years for the Metis National Council, Manitoba Metis Federation, Metis Nation - Saskatchewan and Metis Nation British Columbia. He has chaired dozens of conferences and assemblies throughout the Metis Nation Homeland.

Will had the honour of being the Chair of his local - the Cherry Creek Metis Council - for several years, in addition to the Southwest Regional Metis Centre Board.
He grew up in the Southwest Region, in the Turtle Mountains and was taught Metis heritage by his father, Irvin Goodon. The two of them still go out on the trapline and hunt for ducks and deer for food.
In 2004, Will was duck hunting in our region and was charged for hunting waterfowl without a provincially issued license. Will asserted that his MMF Metis Harvester’s Card identified him as a Metis Citizen with hunting rights. The Province of Manitoba took Will to court and in 2009 when the verdict was read by Judge Combs, Metis in Manitoba had their rights recognized at last.
Will also follows the local minor hockey scene and gymnastics meets with his son, Hunter, and daughter, Taylor who are active in competitive sports. Will, along with his partner, Kelly, and children, Hunter and Taylor, live on an acreage south of Brandon, Manitoba. Will was elected as a Provincial Board member representing the Southwest Region on June 26, 2014 and was re-elected in 2018.