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Poems of Emily Brontë
by Emily Brontë
The Bluebell
Additional Information
- Year Published: 1846
- Language: English
- Country of Origin: England
- Source: Bronte, A., Bronte, C., and Bronte, E. (1846). Poems by Currer, Ellis, and Acton Bell. London, England: Aylott and Jones.
-
Readability:
- Flesch–Kincaid Level: 8.0
- Word Count: 190
- Genre: Poetry
- Keywords: beauty, nature
- ✎ Cite This
Downloads
The Bluebell is the sweetest flower
That waves in summer air:
Its blossoms have the mightiest power
To soothe my spirit’s care.
There is a spell in purple heath
Too wildly, sadly dear;
The violet has a fragrant breath,
But fragrance will not cheer,
The trees are bare, the sun is cold,
And seldom, seldom seen;
The heavens have lost their zone of gold,
And earth her robe of green.
And ice upon the glancing stream
Has cast its sombre shade;
And distant hills and valleys seem
In frozen mist arrayed.
The Bluebell cannot charm me now,
The heath has lost its bloom;
The violets in the glen below,
They yield no sweet perfume.
But, though I mourn the sweet Bluebell,
’Tis better far away;
I know how fast my tears would swell
To see it smile to-day.
For, oh! when chill the sunbeams fall
Adown that dreary sky,
And gild yon dank and darkened wall
With transient brilliancy;
How do I weep, how do I pine
For the time of flowers to come,
And turn me from that fading shine,
To mourn the fields of home!


What is Louna?
Louna Clojure library over Apache Spark's Java API. Wrappers over the Java API for simpler use of RDDs Dataframes/Datasets Structured Streaming API Logic based query DSL Design goals Simple and minimalistic Intuative queries,avoiding keywords,capital letters,verbose syntax Clojuric Queries are written as s-expressions,the code is like writing clojure. Clojure functions can be used in RDDs in Datasets or as UDFs in a simple way. Easy Spark interop Louna queries dont restrict Spark code,Spark Java code can be used inside Louna queries Programmable User variables,call functions that run queries,make rules etc. A programmable query language can be viewed as Add programming capabilities into the query language Or Use the logic query language for programming reasons


WITNESS LIST State Affairs Committee March 20, 1997-2:00P HCR 38 For: Olsen, Lawrence (TX Good Roads/Trans.), Austin On: Burnett, William (TXDOT), Austin SB 271 For: Donley, Rick (Harris Co. Beer Whls.), Houston SB 432 For: Woods, Janice (Bigno, Bingo), Austin Against: Bertan, Chuck (Self), Houston Davis, Carol (Amer. Bus. Women Assc), Austin Sotebier, Kirston (Waldorf Sch. Assc.), Austin On: Arnold, Dr. Phil (Reunion Institute), Houston Garcia, Joe (Self), Austin Giesy, Sherri (B'nai Birth Foundation), Austin Hernandez, William (LULAC), San Antonio Piudzik, Edward (Self), Austin Rodriguez, Henry (LULAC), San Antonio Registering, but not testifying: For: Hieronymus, Steven (Self), Austin Against: Goodman, Jack (Colorado River Wat. Fd.), Austin On: Garcia, Marc (TX Lottery Commission), Austin Sadberry, Anthony (TX Lottery Commission), Austin Yuhr, Michael (TX Dept. Licen. & Regu), Austin SB 484 For: Cumble, Gary (RaceFest Ft. Worth, Inc), Fort Worth Downie, Jay (Ft. Worth Arts Festival), Fort Worth Harrison, Gary (Main St. Arts Festival), Fort Worth On: Yarbrough, Randy (TABC), Austin Registering, but not testifying: For: Leggett, James (Self), Fort Worth SB 586 For: Colton, Colleen (Self), Ft. Worth Comer, Mary Lee (AARP), Austin Fields, Steven (Self), Ft. Worth Littlejohn, Karen (TX Guardianship Assc.), Dallas Mitchell, Beth (Advocacy, Inc.), Austin Schaefer, Wendy (Elder Rights Task Force), Dripping Spring Schaffer, Susan (ARC of TX), Austin Against: Jones, Jerry (TX Acd. of Probate Law), Austin Registering, but not testifying: For: Ellis, Barbara (Family Eldercare), Austin Holtermann, John (TX Silver-Haired Leg), San Marcos On: Stuart, Charles (TX Health & Human Serv), Austin SB 623 For: Cain, Randy (City of Lubbock), Austin Davis, S. Brad (Simpson Group, Inc.), San Antonio Against: Carter, Burt (Self), Austin Dunne, Kevin (Self), Austin Goldberg, Rick (Self), Austin On: Bolder, David (Self), Austin Craig, Thomas (Self), San Antonio Speed, John (TX Prof. Engrs Board), Austin Registering, but not testifying: For: Chatron, Mike (Assc. Gen. Contractors), Round Rock Stagner, Steve (Consulting Engin. Coun), Austin SB 627 On: Braddock, Kathleen (Harris Co. DA's Office), Houston Carr, Bruce (Harris Co. Sheriff Dept), Houston SB 631 Registering, but not testifying: Against: Hinojosa, Walter (TX AFL-CIO), Austin SB 637 On: Borella, Larry (Railroad Commission), Austin Loudermilk, Brenda (Attorney Generals Offic), Austin SB 735 For: Barksdale, Jay (Dallas DART), Dallas Redding Robert (Dallas DART), Dallas On: Griebel, Tom (TXDOT), Austin Registering, but not testifying: For: Plaster, Michael (TX Transit Assc), Austin SB 759 For: Erwin, Frank (Self), Houston Registering, but not testifying: For: Hull, Sharon (SW Hardw. & Farm Imp As), Austin SB 777 For: Bauman, Ronda (TX Assc of Bus & CofC), Austin Against: Levy, Rick (TX AFL-CIO), Austin On: Sheridan, Mike (TX Workforce Commission), Austin Simmons, William (TX Workforce Commission), Austin Registering, but not testifying: For: Garey, Glen (TX Restaurant Assc.), Austin Pinkus, David (SM Bus. United of TX), Austin SB 833 On: Bremer, Dan (GSC), Austin Grimm, Marilyn (GSC), Austin Martin, Pat (GSC), Austin SB 855 For: Cernosek, Larry (TTSA), Houston Rash, Jeanette (TTSA), Houston Registering, but not testifying: For: Bara, Mike (TTSA), Rowlett Daniel, Shanna (TTSA), Houston SB 856 For: Rogers, Jimmy (Self), El Paso Vowell, Jack (El Paso C of C), El Paso Against: Escobar, Bonnie (EL Paso C of C), El Paso Registering, but not testifying: For: Gutierrez, Hector Jr. (City of El Paso), Austin Against: Blanton, Tom (TX Auto Dealers Assn), Austin Rogers, Johnnie Jr. (CATRALA), Austin SB 882 For: Seitzman, Howard (Self), Austin On: Balder, David (TNRCC), Austin Hansen, Ingrid (General Land Office ), Austin Registering, but not testifying: For: Reavley, Tom (Self), Austin Waxler, Melvin (Self), Austin On: Bowman, Andrew (Center for Pub Pol Disp), Austin Cowan, Andrea (TX Performance Review), Austin Leche, Paul (TDHS), Austin Marshall, Suzanne (Attorney General Office), Austin Summer, Jan (Center for Pub Pol Disp), Austin SB 927 On: Cuellar, Robert (TXDOT), Austin Registering, but not testifying: For: Johnson, Karen (TX Good Roads), Austin SB 945 For: Cernosek, Larry (TX Towing & Storage ASN), Houston Rash, Jeanette (TX Towing & Storage ASN), Houston Registering, but not testifying: For: Daniel, Shanna (TX Towing & Storage ASN), Houston Zaro, Mike (TX Towing & Storage ASN), Rowlett SB 950 On: Griebel, Tom (TXDOT), Austin SB 993 For: Meadows, Jerry (Hart Informa Services), Austin Ramierz, Jorge (TX Democratic Party), Austin Against: Randall, James (Self), Austin On: McGeehan, Ann (Sec. of State - Electio), Austin Registering, but not testifying: For: Hinojosa, Walter (TX AFL-CIO), Austin Lucero, Homero (Bexas Co. Commiss. Ct.), Austin


I am a first year BIS student in UCC, from Cork.I would consider myself hard working, focused and willing to get the job done in a fast and efficient manner. I work well on my own or as part of a team and can adapt to any situation. In previous employment I have been flexible to starting time and finishing time when required.
Working on the shop floor and serving customers at checkout
Relief milking and general farm duties
My main interest would include GAA but i would be a fan of all sports
When forced indoors, I would be an avid fan of movies and spend many a day on Netflix.


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kelp-engine
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holds all the entities that get created also loads assets and other shared objects More...
#include "World_0.h"
#include "Core.h"
#include "kep/collisionDetection/finephase/Collider.h"
#include "kep/collisionDetection/finephase/SphereCollider.h"
#include "kep/collisionDetection/finephase/HalfPlaneCollider.h"
#include "kep/collisionDetection/finephase/OBBCollider.h"
#include "kep/collisionDetection/finephase/MeshCollider.h"
holds all the entities that get created also loads assets and other shared objects


Python If-else statementsDecision making is the most important aspect of almost all the programming languages. As the name implies, decision making allows us to run a particular block of code for a particular decision. Here, the decisions are made on the validity of the particular conditions. Condition checking is the backbone of decision making. In python, decision making is performed by the following statements.
Indentation in PythonFor the ease of programming and to achieve simplicity, python doesn't allow the use of parentheses for the block level code. In Python, indentation is used to declare a block. If two statements are at the same indentation level, then they are the part of the same block. Generally, four spaces are given to indent the statements which are a typical amount of indentation in python. Indentation is the most used part of the python language since it declares the block of code. All the statements of one block are intended at the same level indentation. We will see how the actual indentation takes place in decision making and other stuff in python. The if statementThe if statement is used to test a particular condition and if the condition is true, it executes a block of code known as if-block. The condition of if statement can be any valid logical expression which can be either evaluated to true or false. The syntax of the if-statement is given below. Example 1Output: enter the number?10 Number is even Example 2 : Program to print the largest of the three numbers.Output: Enter a? 100 Enter b? 120 Enter c? 130 c is largest The if-else statementThe if-else statement provides an else block combined with the if statement which is executed in the false case of the condition. If the condition is true, then the if-block is executed. Otherwise, the else-block is executed. The syntax of the if-else statement is given below. Example 1 : Program to check whether a person is eligible to vote or not.Output: Enter your age? 90 You are eligible to vote !! Example 2: Program to check whether a number is even or not.Output: enter the number?10 Number is even The elif statementThe elif statement enables us to check multiple conditions and execute the specific block of statements depending upon the true condition among them. We can have any number of elif statements in our program depending upon our need. However, using elif is optional. The elif statement works like an if-else-if ladder statement in C. It must be succeeded by an if statement. The syntax of the elif statement is given below. Example 1Output: Enter the number?15 number is not equal to 10, 50 or 100 Example 2
Next TopicPython Loops
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Python If-else statementsDecision making is the most important aspect of almost all the programming languages. As the name implies, decision making allows us to run a particular block of code for a particular decision. Here, the decisions are made on the validity of the particular conditions. Condition checking is the backbone of decision making. In python, decision making is performed by the following statements.
Indentation in PythonFor the ease of programming and to achieve simplicity, python doesn't allow the use of parentheses for the block level code. In Python, indentation is used to declare a block. If two statements are at the same indentation level, then they are the part of the same block. Generally, four spaces are given to indent the statements which are a typical amount of indentation in python. Indentation is the most used part of the python language since it declares the block of code. All the statements of one block are intended at the same level indentation. We will see how the actual indentation takes place in decision making and other stuff in python. The if statementThe if statement is used to test a particular condition and if the condition is true, it executes a block of code known as if-block. The condition of if statement can be any valid logical expression which can be either evaluated to true or false. The syntax of the if-statement is given below. Example 1Output: enter the number?10 Number is even Example 2 : Program to print the largest of the three numbers.Output: Enter a? 100 Enter b? 120 Enter c? 130 c is largest The if-else statementThe if-else statement provides an else block combined with the if statement which is executed in the false case of the condition. If the condition is true, then the if-block is executed. Otherwise, the else-block is executed. The syntax of the if-else statement is given below. Example 1 : Program to check whether a person is eligible to vote or not.Output: Enter your age? 90 You are eligible to vote !! Example 2: Program to check whether a number is even or not.Output: enter the number?10 Number is even The elif statementThe elif statement enables us to check multiple conditions and execute the specific block of statements depending upon the true condition among them. We can have any number of elif statements in our program depending upon our need. However, using elif is optional. The elif statement works like an if-else-if ladder statement in C. It must be succeeded by an if statement. The syntax of the elif statement is given below. Example 1Output: Enter the number?15 number is not equal to 10, 50 or 100 Example 2
Next TopicPython Loops
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Python If-else statementsDecision making is the most important aspect of almost all the programming languages. As the name implies, decision making allows us to run a particular block of code for a particular decision. Here, the decisions are made on the validity of the particular conditions. Condition checking is the backbone of decision making. In python, decision making is performed by the following statements.
Indentation in PythonFor the ease of programming and to achieve simplicity, python doesn't allow the use of parentheses for the block level code. In Python, indentation is used to declare a block. If two statements are at the same indentation level, then they are the part of the same block. Generally, four spaces are given to indent the statements which are a typical amount of indentation in python. Indentation is the most used part of the python language since it declares the block of code. All the statements of one block are intended at the same level indentation. We will see how the actual indentation takes place in decision making and other stuff in python. The if statementThe if statement is used to test a particular condition and if the condition is true, it executes a block of code known as if-block. The condition of if statement can be any valid logical expression which can be either evaluated to true or false. The syntax of the if-statement is given below. Example 1Output: enter the number?10 Number is even Example 2 : Program to print the largest of the three numbers.Output: Enter a? 100 Enter b? 120 Enter c? 130 c is largest The if-else statementThe if-else statement provides an else block combined with the if statement which is executed in the false case of the condition. If the condition is true, then the if-block is executed. Otherwise, the else-block is executed. The syntax of the if-else statement is given below. Example 1 : Program to check whether a person is eligible to vote or not.Output: Enter your age? 90 You are eligible to vote !! Example 2: Program to check whether a number is even or not.Output: enter the number?10 Number is even The elif statementThe elif statement enables us to check multiple conditions and execute the specific block of statements depending upon the true condition among them. We can have any number of elif statements in our program depending upon our need. However, using elif is optional. The elif statement works like an if-else-if ladder statement in C. It must be succeeded by an if statement. The syntax of the elif statement is given below. Example 1Output: Enter the number?15 number is not equal to 10, 50 or 100 Example 2
Next TopicPython Loops
|
Python If-else statementsDecision making is the most important aspect of almost all the programming languages. As the name implies, decision making allows us to run a particular block of code for a particular decision. Here, the decisions are made on the validity of the particular conditions. Condition checking is the backbone of decision making. In python, decision making is performed by the following statements.
Indentation in PythonFor the ease of programming and to achieve simplicity, python doesn't allow the use of parentheses for the block level code. In Python, indentation is used to declare a block. If two statements are at the same indentation level, then they are the part of the same block. Generally, four spaces are given to indent the statements which are a typical amount of indentation in python. Indentation is the most used part of the python language since it declares the block of code. All the statements of one block are intended at the same level indentation. We will see how the actual indentation takes place in decision making and other stuff in python. The if statementThe if statement is used to test a particular condition and if the condition is true, it executes a block of code known as if-block. The condition of if statement can be any valid logical expression which can be either evaluated to true or false. The syntax of the if-statement is given below. Example 1Output: enter the number?10 Number is even Example 2 : Program to print the largest of the three numbers.Output: Enter a? 100 Enter b? 120 Enter c? 130 c is largest The if-else statementThe if-else statement provides an else block combined with the if statement which is executed in the false case of the condition. If the condition is true, then the if-block is executed. Otherwise, the else-block is executed. The syntax of the if-else statement is given below. Example 1 : Program to check whether a person is eligible to vote or not.Output: Enter your age? 90 You are eligible to vote !! Example 2: Program to check whether a number is even or not.Output: enter the number?10 Number is even The elif statementThe elif statement enables us to check multiple conditions and execute the specific block of statements depending upon the true condition among them. We can have any number of elif statements in our program depending upon our need. However, using elif is optional. The elif statement works like an if-else-if ladder statement in C. It must be succeeded by an if statement. The syntax of the elif statement is given below. Example 1Output: Enter the number?15 number is not equal to 10, 50 or 100 Example 2
Next TopicPython Loops
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@(examPages:List[ExamPage])
Exam Page 1
Basic Sideline Safety Sports Parenting Education
Good and bad attitudes are contagious.
Creating a sports culture that values positive attitudes, developement and fairplay
builds better athletes and clubs. Sideline Sanity Certified organizations teach their
athletes how to react to unknown situations with confidence both on and off the field.


I am experienced in German language and working for a career on Natural Languages Processing.
* deal with text corpus collection and preprocessing
* focus on re-implementing models in pytorch
* conduct projects on builduing automatic program for sentimental analysis with natural language processing techniques
sun yat-sen university is listed at top 7-9 university in mainland china
GPA: 3.65
GPA: 3.8
C, C++, Python, SQL, R
Pytorch, Tensorflow, Dynet
MySQL, Oracle, PostgreSQL
Linux, Windows
original model in Liu and Zhang “ Attention Modeling for Targeted Sentiments ” EACL(2017) is in dynet. Re-implement in Pytorch
use Bi-LSTM architecture to label words in chinese news, implement in Pytorch
implement in Python


cpdf
CLI to manipulate existing PDF files in a variety of ways.
More information: home page
- Select pages 1, 2, 3 and 6 from a source document and write those to a destination document:
cpdf path/to/source_document.pdf 1-3,6 -o path/to/destination_document.pdf
- Merge two documents into a new one:
cpdf -merge path/to/source_document_one.pdf path/to/source_document_two.pdf -o path/to/destination_document.pdf
- Show the bookmarks of a document:
cpdf -list-bookmarks path/to/document.pdf
- Split a document into ten-page chunks, writing them to `chunk001.pdf`, `chunk002.pdf`, etc:
cpdf -split path/to/document.pdf -o path/to/chunk%%%.pdf -chunk 10
- Encrypt a document using 128bit encryption, providing `fred` as owner password and `joe` as user password:
cpdf -encrypt 128bit fred joe path/to/source_document.pdf -o path/to/encrypted_document.pdf
- Decrypt a document using the owner password `fred`:
cpdf -decrypt path/to/encrypted_document.pdf owner=fred -o path/to/decrypted_document.pdf
- Show the annotations of a document:
cpdf -list-annotations path/to/document.pdf
- Create a new document from an existing one with additional metadata:
cpdf -set-metadata path/to/metadata.xml path/to/source_document.pdf -o path/to/destination_document.pdf


WEEK 16 MONDAY
Year 1 (Year 2)
FIRST READING Exodus 14:5-18
A reading from the Book of Exodus
In those days: When the king of Egypt was told that
the people had fled, the mind of Pharaoh and his servants was changed toward
the people, and they said, "What is this we have done, that we have let
Israel go from serving us?" So he made ready his chariot and took his army
with him, and took six hundred picked chariots and all the other chariots of
The word of the Lord
RESPONSORIAL PSALM Exodus 15:1-2.3-4.5-6 (R. 1a)
R. I will sing to the Lord, for he has triumphed gloriously.
I will sing to the LORD, for he has triumphed gloriously;
the horse and his rider he has thrown into the sea. The LORD is my strength and
my song, and he has become my salvation; this is my God and I will praise him,
my father's God, and I will exalt him.
R. I will sing to the Lord, for he has triumphed
gloriously.
The LORD is a man of war; the LORD is his name.
Pharaoh’s chariots and his host he cast into the sea; and his picked officers
are sunk in the
R. I will sing to the Lord, for he has triumphed
gloriously.
The floods cover them; they went down into the
depths like a stone. Your right hand, O LORD, glorious in power, your right
hand, O LORD, shatters the enemy.
R. I will sing to the Lord, for he has triumphed
gloriously.
FIRST READING Micah 6:1-4.6-8
A reading from the Book of the Prophet Micah
Hear what the LORD says: Arise, plead your case before
the mountains, and let the hills hear your voice. Hear, you mountains, the
controversy of the LORD, and you enduring foundations of the earth; for the
LORD has a controversy with his people, and he will contend with
The word of the Lord
RESPONSORIAL PSALM Psalm 50:5-6.8-9.16bc-17.21 and 23 (R. 23bc)
R. To one whose way is blameless, I will show the salvation of God.
Gather my holy ones to me, who made covenant with
me by sacrifice. The heavens proclaim his justice, for he, God, is the judge.
R. To one whose way is blameless, I will show the
salvation of God.
I do not rebuke you for your sacrifices; your
offerings are always before me. I do not take more bullocks from your farms, nor goats from among your herds.
R. To one whose way is blameless, I will show the
salvation of God.
How can you recite my commandments, and take my
covenant on your lips, you who despise correction, and cast my words behind
you?
R. To one whose way is blameless, I will show the
salvation of God.
You do this, and should I keep silence? Do you
think that I am like you?  A sacrifice
of praise gives me honour, and to one whose way is blameless, I will show the
salvation of God.
R. To one whose way is blameless, I will show the
salvation of God.
R. Alleluia. Today, harden not your hearts, but listen to the voice of the Lord. R. Alleluia.
GOSPEL Matthew 12:38-42
A reading from the holy Gospel according to Matthew
At that time: Some of the scribes and Pharisees said
to Jesus, "Teacher, we wish to see a sign from you." But he answered
them, "An evil and adulterous generation seeks for a sign; but no sign
shall be given to it except the sign of the prophet Jonah. For as Jonah was
three days and three nights in the belly of the whale, so will the Son of man
be three days and three nights in the heart of the earth. The men of
The Gospel of the Lord


Setting the Number and Details of News Items
How to set the number of news items as well as the details of each news item displayed on the News Feeds (RSS) module. Note: "Show Item Details" and "Show Item Date" are passed as parameters to the XSL sheet. If you are using a custom XSL sheet and wish to use these parameters you have to include them on the sheet. See the default sheets for an example.
-
- Select the News Module Settings tab.
- In the Items To Show text box, enter the number of news items to be displayed - OR - Enter -1 to use the number set by the news feed provider.
- At Show Item Details, select from the following:
- Mark the check box to display a brief description of each item. The description is the beginning of the news item.
- Unmark the check box to hide the description.
- At Show Item Date, select from the following:
- Check the check box to display the date and time for each item.
- Unmark the check box to hide the date and time.
-
Click the Update button.


A framework for creating responsive UI’s for mobile and web using Markdown Syntax. It is a tool for Rapid Prototyping UI’s for Single-page and Multiple-page apps, and allows to write UI’s only once and then translate it to Semantic UI 2.0, BootStrap 3 (coming soon), Foundation (coming soon), etc.
It helps the developer to focus on the big picture on paper or text-editors, and with few details it lessen the cognitive load which means having meaningful productivity which equates to happiness!
> Pointing Menu：
> [Home](#home "active")
> [Messages](#messages)
> [Friends](#friends)
> > Right Menu：
> > [Logout](#logout)
__Button|Add Friend__
gem install markdown-ui
markdown-ui index.md > index.html
Standard Button
__Button|Follow__
__Follow-Button Button|Follow__
__Button|Follow|Follow-Button__
__Focusable Button|Follow__
A button can be formatted to show different levels of emphasis
__Button|Save|Primary__
__Button|Discard__
__Button|Save|Secondary__
__Button|Discard__
A button can animate to show hidden content
__Animated Button|Text：Next;Icon：Right Arrow__
__Vertical Animated Button|Icon：Shop;Text：Shop__
__Fade Animated Button|Text：Sign-up for a Pro account;Text：$12.99 a month__
__Fade Animated Button|Sign-up for a Pro account;$12.99 a month__
A button can have only an icon
__Icon Button|Icon：Cloud__
A button can have an icon and a label
__Labeled Icon Button|Icon：Pause,Text：Pause__
A basic button is less pronounced
__Basic Button|Icon：User,Text：Add Friend__
__Button|Text：Black|Basic Black__
__Button|Text：Yellow|Basic Yellow__
__Button|Text：Green|Basic Green__
__Button|Text：Blue|Basic Blue__
__Button|Text：Orange|Basic Orange__
__Button|Text：Purple|Basic Purple__
__Button|Text：Pink|Basic Pink__
__Button|Text：Red|Basic Red__
__Button|Text：Teal|Basic Teal__


An important aspect of modern user interface (UI) development is change detection ― specifically, how to know when the underlying data has changed so the UI can be updated accordingly. Change detection is not an easy problem to solve. With the exception of apps that use HTML5 Web Workers, JavaScript is inherently single-threaded and executes on the same thread that renders the UI. Consequently, JavaScript tasks that take too long to execute ― such as code that scans every element in the DOM to identify changes ― make the UI sluggish and unresponsive. Change detection must also take into account the fact that model data needs to be available to all parts of the application, regardless of how or where the data is stored.
One solution to the problem of detecting changes without sacrificing performance is Redux, a popular JavaScript library that works well with React. Redux manages all of the state for an application using a single store. State includes all of the model data, as well as data regarding the current state of the UI such as the active sort column in a table. Allowing Redux to take responsibility for managing state has several advantages. First, it centralizes the location of the data and makes it available to all parts of the application. Second, it eliminates the hard coupling between between the UI and the state that drives it and simplifies workflow within the application. Redux serves as the "single source of truth" for data. This is the first principle of Redux.
To implement change detection in a performant way, Redux treats application state as read-only and relies on immutable programming techniques to produce new state each time a change occurs. Immutability eliminates the need to traverse object trees and element arrays to determine what changed. The creation of a new object or array reference allows Redux to detect exactly what changed so it can communicate that change to the UI. Treating state as read-only is the second principle of Redux.
To process state changes, a Redux store handles actions generated by the application. An action is any kind of asynchronous event triggered in the browser. Examples include button clicks, the receipt of data from a web socket, and the completion of an asynchronous AJAX call. Actions are handled by reducers, which are so-called because their behavior is analogous to the reduce
function on array objects. A reducer takes an array of input values and returns a single value such as the sum of an array of numbers. Conceptually, you can think of user interactions as an array of actions such as login, display table, sort data, and so on. Envision a state object that is "reduced" by each action to produce a new state object. This is the essence of reduction and is an important concept in Redux programming.
A store can have many reducers, but each reducer must be a pure function. A pure function has four qualities:
return
statementReducer functions have many advantages. They are easy to unit test. Their behavior is predictable and easily understood. They are reusable across applications without concern for dependencies. They allow state to be read-only because input parameters are read-only. The use of reducer functions to produce new state is the third principle of Redux.
In this lab, you will use React, Redux, and Visual Studio Code to create an application that manages a collection of widgets. Widget data will be loaded from a REST service, displayed in an HTML table by a React component, and managed by Redux. You will use a library named React-Redux to bind React and Redux, and a library named Redux-Thunk to manage interactions with the REST service. And along the way, you will get a first-hand look at the face of modern web development.
In this hands-on lab, you will learn how to:
The following are required to complete this hands-on lab:
This hands-on lab includes the following exercises. All exercises must be completed to create a working application. Because Redux requires actions, reducers, middleware and component registration there are a number of steps required to convert an existing application to simply load up.
Estimated time to complete this lab: 45 minutes.
In this exercise, you will copy a starter project that uses React to a local folder on your hard disk and use the Node Package Manager (NPM) to install Redux, Redux-Thunk, and other packages required by the application.
Find the "resources" folder that accompanies this lab, and then open the "react-redux-vscode-starter" folder inside the "resources" folder. Copy the contents of the "react-redux-vscode-starter" folder to a local folder on your hard disk (the "project folder").
Open a terminal or Command Prompt window and use a cd command to change to the project folder that you copied the starter project into.
If you are running Windows, execute the following command in the Command Prompt window to open Visual Studio Code in the project folder:
code .
If you are running Linux or macOS instead, use this command instead:
open -a "Visual Studio Code" .
Confirm that Visual Studio Code starts and shows the project files in the Explorer pane on the left.
Visual Studio Code showing the starter project
Select Integrated Terminal from Visual Studio Code's View menu to open the integrated terminal. In the integrated terminal, run the following command to install the packages that the app will use:
npm install
Installing packages
During the install, you may receive warning messages regrading deprecations. These warnings can be ignored. If you receive an actual error message (usually displayed in red and labeled "ERR"), delete the "node_modules" folder in the project folder and try again.
Once the install has completed, run the following command in the integrated terminal to start the development web server:
npm start
The development web server is powered by the popular module bundler utility Webpack 2. As part of the bundling process, Webpack watches the file system for changes to the source code files, and processes them as changes are made. The processing primarily consists of transpiling code, which is necessary to convert JSX code to JavaScript.
To verify that the development environment and the application are working correctly, open a web browser and navigate to http://localhost:3000. Confirm that a "Widget Tool" page appears.
The starter app running in a browser
Return to the integrated terminal and press Ctrl+C to stop the web server. Then execute the following command to install additional packages:
npm install -S redux react-redux redux-thunk key-mirror
The
-S
switch is shorthand for--save
. The save option adds the packages to the project's package.json file. If you move the project to another directory minus the "node_modules" folder,npm-install
will now install these packages for you.
Use the following command to restart the web server:
npm start
With the project set up and the required libraries installed, it is time to begin modifying the application to use Redux.
The application that you built and ran in the previous exercise manages state itself. In this exercise, you will modify the application to use Redux to manage its state.
Select the "js" folder in the project's "src" folder. Then click the New File button and create a file named action-types.js in that folder.
Another way to add this file is to right-click (on a Mac, Control-click) the "js" folder and select New File from the menu.
Adding a file
Add the following code to action-types.js:
import keyMirror from 'key-mirror';
export const actionTypes = keyMirror({
REFRESH_WIDGETS: null,
});
For each action that the application supports, an action name needs to be registered with actionTypes
. Key Mirror is a helpful utility for declaring properties whose values are the property names themselves. The actionTypes
object will be imported in relevant parts of the application to ensure that consistent action-type names are used.
Select the "js" folder in the project's "src" folder again. Then click the New Folder button and create a folder named "actions."
Adding a folder
Create a new file named refresh-widgets.js in the "actions" folder and add the following code to the file:
import { actionTypes } from '../action-types';
// mock data until the asynchronous code is wired up
const widgets = [{
id: 1, name: 'Small Red Widget', description: 'A small, red widget.',
color: 'red', size: 'small', quantity: 2
},{
id: 2, name: 'Medium Blue Widget', description: 'A medium, blue widget.',
color: 'blue', size: 'medium', quantity: 15
}];
export const refreshWidgets = () => ({
type: actionTypes.REFRESH_WIDGETS,
widgets
});
Until the app is wired up to a REST service with Redux-Thunk, the widget table is populated with mock data. The exported function generates an action
object. Each action
object requires a type
property. Additionally, data may be added to the action
object. The action's type and data are used to produce a new application state. The exported function is known as an action creator function.
Examine the widgets
property on the action
object produced by the refreshWidgets
function. Only the word "widgets" with no colon and no value is specified. This is known as a shorthand property. If a property and the variable that stores its value have the same name, this shorthand syntax simplifies the code.
With the first action type and an action creator defined, the next step is to add a reducer function to process the action. Add a file named reducer.js to the "js" folder and add the following code:
import { actionTypes } from './action-types';
export const reducer = (state = { widgets: [] }, action) => {
switch (action.type) {
case actionTypes.REFRESH_WIDGETS:
return Object.assign({}, state, { widgets: action.widgets });
default:
return state;
}
};
Action types are imported into the reducer so it is aware of the actions that are defined. Every reducer accepts two parameters: the state and the action. The state is the current application state, including model data and UI data. The action is the operation triggered by the application to update the state. In this case, the operation that updates the state assigns to it a new array of widgets.
While this application has just one reducer, most real-world Redux applications have many reducers. Each action dispatched into the store is processed by every reducer. There is no logic within the store to pick and choose which reducers to run. This is by design. Each reducer is given the opportunity to update the state tree or part of the state tree when an action is dispatched. Because of this, the reducer must return the original state if it does not care about the action being dispatched. Additionally, the reducer must maintain the state it doesn't care about while it updates the parts that it does care about. This reducer calls Object.assign
to copy the original state (regardless of what's in it), and then replaces one property.
Note that the reducer does not mutate the state. Instead, it creates a new state object containing a widgets
property initialized to an empty array.
Now it is time to create the Redux store. Once created, the store can be used by the React application to dispatch actions and receive the application state for updating the UI. Create a new file named app-store.js in the "js" folder and add the following code:
import { createStore } from 'redux';
import { reducer } from './reducer';
export const appStore = createStore(reducer);
Redux uses named exports, and one of the exports is the createStore
function. That function accepts a reducer function and produces a store for the application. Within a Redux application, there is just one store. This differs from the traditional Flux pattern that includes many stores and one dispatch.
To complete the exercise, the WidgetTable
component must be modified to connect it to the Redux store. Open app.js in the project's "js" folder and add the following import
statements at the top of the file after the existing import
statements:
import { refreshWidgets } from './actions/refresh-widgets';
import { appStore } from './app-store';
Replace the componentDidMount
function in the same file with the following functions:
componentDidMount() {
this.appStoreUnsubscribe = appStore.subscribe(() => {
this.setState({
widgets: appStore.getState().widgets,
});
});
appStore.dispatch(refreshWidgets());
}
componentWillUnmount() {
this.appStoreUnsubscribe();
}
When the component mounts (loads), it subscribes to notifications fired by the store indicating that state has been updated. The registered callback function is invoked when an action is dispatched after the new state is produced by the reducer function. The store object's getState
function returns a reference to the entire state tree. The return value from the subscribe
function is an unsubscribe
function which is invoked with the component is unmounted to prevent memory leaks. Finally, the REFRESH_WIDGETS action is dispatched to populate the table of widgets.
Use the File -> Save All command to save all your changes. Then switch back to the web browser and confirm that the widget table resembles the one below.
Widget table using Redux and mock data
Now that you are familiar with actions, action creators, reducers, and stores, you will build on this foundation to enhance the application further.
At this point, React is managing the application's user interface, and Redux is managing the application's state. The React WidgetTool
component uses the Redux store, but the connection can be improved. In this exercise, you will use a library named React-Redux to simplify the code that connects the two together.
Open app.js in the project's "js" folder. Add the following import
statements after the import
statement that loads ReactDOM
:
import { bindActionCreators } from 'redux';
import { connect, Provider } from 'react-redux';
Now add the following statement before the WidgetTool
class declaration:
const mapStateToProps = ({ widgets }) => ({ widgets });
To use React-Redux, two mapping functions need to be added. The first maps the application state object to the component's props. Add the following statement after the mapStateToProps
function declaration:
const mapDispatchToProps = dispatch => bindActionCreators({ refreshWidgets }, dispatch);
The use of the curly braces and property name in the parameters passed to the arrow function is known as destructuring. Destructuring allows specific properties of an input object to plucked off as variables. This approach facilitates the use of a shorthand property to do the mapping.
After the WidgetTool
class declaration, replace the call to ReactDOM.render
with the following code:
const WidgetToolContainer = connect(mapStateToProps, mapDispatchToProps)(WidgetTool);
ReactDOM.render(
<Provider store={appStore}>
<WidgetToolContainer />
</Provider>,
document.querySelector('main')
);
This second mapping function binds the action creators to the store's dispatch function and produces an object containing action creator/dispatch functions which are passed as props to the component. This allows the component to dispatch actions in response to user interactions
React-Redux provides the connect
function, which produces a container component that connects the application state to the action dispatch functions. While the store could be passed directly to the WidgetToolContainer
, a more common approach is to use the React-Redux Provider
component to pass in the store and make it available to all container components in the tree via React's context feature.
The final step is to update the WidgetTool
component to receive the array of widgets via props. Replace the WidgetTool
class with the following code:
class WidgetTool extends React.Component {
static propTypes = {
refreshWidgets: React.PropTypes.func,
};
componentDidMount() {
this.props.refreshWidgets();
}
render() {
return

Widget Tool

<WidgetTable {...this.props} />

;
}
}
The {...this.props}
syntax is known as a JSX spread. The name comes from the spread
operator in ES2015. Essentially, it takes the properties of the this.props
object and passes them as individual props to the WidgetTable
component.
The WidgetTool
component is much simpler now. Use the File -> Save All command to save your changes. Return to your browser and confirm that the page resembles the one below. Ignore any error messages displayed in the console if you have the developer console open; you will fix those in a bit.
Widget tool using React-Redux
The WidgetTool
component is now connected to the Redux store using the React-Redux library. But the widget data is still being stored locally. Let's fix that by reconnecting the application to the REST service that the starter application was connected to.
In the starter application, widget data was loaded from a REST service. In Exercise 2, data coming from the REST service was swapped out with mock data to allow Redux to be added incrementally. In this exercise, the REST service will be connected again, and Redux-Thunk will help Redux manage the asynchronous actions used to load data from the REST service.
The first step in using Redux-Thunk is to register it with the store as middleware. Redux provides an applyMiddleware
function for this purpose. Go to app-store.js and replace its contents with the following code:
import { createStore, applyMiddleware } from 'redux';
import thunk from 'redux-thunk';
import { reducer } from './reducer';
export const appStore = createStore(reducer, applyMiddleware(thunk));
Executing an asynchronous call involves two actions: one to transmit the call, and another to receive the result when the call completes. The latter is accomplished via callback functions. The first action can be thought of as the REQUEST action, and the second can be thought of as the DONE action. While these actions happen in pairs, the Redux store dispatches them separately.
Open action-types.js and replace its contents with the following code to define a REQUEST action and a DONE action:
import keyMirror from 'key-mirror';
export const actionTypes = keyMirror({
REFRESH_WIDGETS_REQUEST: null,
REFRESH_WIDGETS_DONE: null,
});
Now replace the contents of refresh-widgets.js with the following code to dispatch these actions and trigger REST calls:
import { actionTypes } from '../action-types';
export const refreshWidgetsRequest = () => ({
type: actionTypes.REFRESH_WIDGETS_REQUEST
});
export const refreshWidgetsDone = widgets => ({
type: actionTypes.REFRESH_WIDGETS_DONE,
widgets
});
export const refreshWidgets = () => {
return dispatch => {
dispatch(refreshWidgetsRequest());
return fetch('http://localhost:3000/widgets')
.then(res => res.json())
.then(widgets => dispatch(refreshWidgetsDone(widgets)));
};
};
The refreshWidgets
action creator is now divided into a "Request" half and a "Done" half. The new refreshWidgets
function dispatches the REQUEST action, and then uses fetch
to request widgets from the REST service. When the call completes, the callback function is invoked and the DONE action is dispatched and passed the downloaded widget data.
Replace the reducer
function in reducer.js with the following code to update the reducer to handle the new actions:
export const reducer = (state = { widgets: [] }, action) => {
switch (action.type) {
case actionTypes.REFRESH_WIDGETS_REQUEST:
return Object.assign({}, state, { widgets: [] });
case actionTypes.REFRESH_WIDGETS_DONE:
return Object.assign({}, state, { widgets: action.widgets });
default:
return state;
}
};
The reducer handles each action independently. If desired, the REQUEST action could be used to display a "loading" spinner or some other UI element indicating that a request has been made and completion is pending. Once the call completes, the second action updates the state with the widget data.
Use the File -> Save All command to save your changes. Then switch back to the browser and examine the widget table.
Widget table using Redux-Thunk
The list of widgets displayed in the page has changed because the data now comes from REST service. But even though the UI contains Edit and Delete buttons, clicking the buttons does nothing. There is no way to edit and delete widgets. The REST service supports editing and deleting, but the buttons need to be bound to the service.
In this exercise, you will restore the application's ability to edit widgets. You will do so by implementing new actions.
Open action-types.js and add the following properties to the actionTypes
object:
EDIT_WIDGET: null,
CANCEL_WIDGET: null,
SAVE_WIDGET_REQUEST: null,
The EDIT_WIDGET action will replace a view row with an edit row, while CANCEL_WIDGET will replace an edit row with a view row. The SAVE_WIDGET_REQUEST action will save the edited widget and change the edit row to a view row. Note that there is no DONE action. That's because saving a widget refreshes the widget array and executes a REFRESH_WIDGETS_DONE action.
Create a new file named edit-widget.js in the "actions" folder and add the following code:
import { actionTypes } from '../action-types';
export const editWidget = widgetId => ({
type: actionTypes.EDIT_WIDGET,
widgetId
});
export const cancelWidget = () => ({
type: actionTypes.EDIT_WIDGET,
widgetId: -0
});
Create a new file named save-widget.js in the "actions" folder and add the following code:
import { actionTypes } from '../action-types';
import { refreshWidgetsDone } from './refresh-widgets';
export const saveWidgetsRequest = widget => ({
type: actionTypes.SAVE_WIDGET_REQUEST,
widget,
});
export const saveWidget = (widget) => {
return dispatch => {
dispatch(saveWidgetsRequest(widget));
let widgetSavePromise = null;
if (widget.id) {
widgetSavePromise = fetch('http://localhost:3000/widgets/' + encodeURIComponent(widget.id), {
method: 'PUT',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(widget),
});
} else {
widgetSavePromise = fetch('http://localhost:3000/widgets', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(widget),
});
}
widgetSavePromise
.then(() => fetch('http://localhost:3000/widgets'))
.then(res => res.json())
.then(widgets => dispatch(refreshWidgetsDone(widgets)));
};
};
The saveWidget
function dispatches a REQUEST action, and then in the callback dispatches a DONE action. For the REQUEST action, the widget to be saved is passed along in case the reducer needs it. The save operation handles both inserts and edits, and decides which to do based on whether the widget input to it contains an id value.
Open reducer.js and replace its contents with the following code:
import { actionTypes } from './action-types';
export const reducer = (state = { widgets: [], editRowId: 0 }, action) => {
switch (action.type) {
case actionTypes.REFRESH_WIDGETS_REQUEST:
return Object.assign({}, state, { widgets: [] });
case actionTypes.REFRESH_WIDGETS_DONE:
return Object.assign({}, state, { widgets: action.widgets, editRowId: 0 });
case actionTypes.EDIT_WIDGET:
return Object.assign({}, state, { editRowId: action.widgetId });
case actionTypes.CANCEL_WIDGET:
return Object.assign({}, state, { editRowId: 0 });
case actionTypes.SAVE_WIDGET_REQUEST:
return Object.assign({}, state, { widget: action.widget });
default:
return state;
}
};
The state object is now initialized with an editRowId
value of 0 to make sure that all rows are reset to read-only after a refresh occurs.
Open app.js and add the following import
statements after the statement that imports refreshWidgets
:
import { editWidget, cancelWidget } from './actions/edit-widget';
import { saveWidget } from './actions/save-widget';
Now replace the mapping functions with the following code:
const mapStateToProps = ({ widgets, editRowId }) => ({ widgets, editRowId });
const mapDispatchToProps = dispatch => bindActionCreators({
refreshWidgets,
onEdit: editWidget,
onCancel: cancelWidget,
onSave: saveWidget,
}, dispatch);
Use the File -> Save All command to save your changes. Switch back to the browser and confirm that you can edit widgets and save the changes.
Editing a widget
Almost there, but you still can't add and delete widgets. That needs to be fixed so the application can be considered finished.
In this exercise, you will modify the application to support for adding and deleting widgets.
Add the following property to the actionTypes
object in action-types.js:
DELETE_WIDGET_REQUEST: null,
The DELETE_WIDGET action will trigger the widget to be deleted. The next step is to implement the action.
Create a file named delete-widget.js in the "actions" folder and add the following code:
import { actionTypes } from '../action-types';
import { refreshWidgetsDone } from './refresh-widgets';
export const deleteWidgetRequest = widgetId => ({
type: actionTypes.DELETE_WIDGET_REQUEST,
widgetId,
});
export const deleteWidget = (widgetId) => {
return dispatch => {
dispatch(deleteWidgetRequest(widgetId));
fetch('http://localhost:3000/widgets/' + encodeURIComponent(widgetId), {
method: 'DELETE',
})
.then(() => fetch('http://localhost:3000/widgets'))
.then(res => res.json())
.then(widgets => dispatch(refreshWidgetsDone(widgets)));
};
};
Open reducer.js and add the following action type:
case actionTypes.DELETE_WIDGET_REQUEST:
return Object.assign({}, state, { widgetId: action.widgetId });
Add the following import
statement to app.js after the statement that imports saveWidget
:
import { deleteWidget } from './actions/delete-widget';
Update the dispatch mapping function to include deleteWidget
:
onDelete: deleteWidget,
Update the propTypes
in the WidgetTool
class to include onSave
:
onSave: React.PropTypes.func,
Add the WidgetForm
component to the render
function, just before the closing

tag:
<WidgetForm onSubmit={this.props.onSave} />
Use the File -> Save All command to save your changes. Then switch back to the browser, reload the application, and confirm that you can add and delete widgets.
Widget UI with support for adding and deleting widgets
The application now contains all the functionality of the starter application, but implemented in an entirely different way: the React-Redux way.
React and Redux together represent the frontier of modern web development. If you would like to learn more about these libraries and how they work together, see https://onsen.io/blog/react-state-management-redux-store/, or watch the video entitled Using React with Redux by React guru Eric Greene. For a great step-by-step tutorial on React itself, see Building Web Apps with React.
Copyright 2017 Microsoft Corporation. All rights reserved. Except where otherwise noted, these materials are licensed under the terms of the MIT License. You may use them according to the license as is most appropriate for your project. The terms of this license can be found at https://opensource.org/licenses/MIT.


Overview
fur runs on Node.js and is available as an NPM package.
Installing Node.js
If you don't have Node.js, download one from Node.js official page, or use nvm to manage multiple version.
fur works on node version 0.10.3 or later.
Installing fur via NPM
Install fur from NPM with npm command.
{@lang bash}# Install fur commandline interface.
$ npm install fur -g
With -g
option, npm installs the module globally and you can run fur simply by fur
from anywhere.
(It may need to be run via sudo
)
Show the fur version to check install is successfully.
The latest version 2.0.1
will be shown unless you specified older.
{@lang bash}# Show fur version.
$ fur --version
If you do not want do it globally, install it local and use [programmatic API][tutorial_04_using_programmatic_a_p_i_url].


{% extends 'base.html' %} {% block contents %}
You'll be able to add screenshots and comments after the entry is submitted.


Firmware update allows the various firmware images to be updated from the application processor. This may include the modem bootloader, modem firmware, and linux image, where the linux image consists of the linux bootloader, linux kernel, and linux rootfs.
Firmware update is useful when the image comes from an alternative source, rather than as an over-the-air update through the AirVantage service.
All the functions of this API are provided by the le_fwupdate service.
Here's a code sample binding to the le_fwupdate service:
bindings: { clientExe.clientComponent.le_fwupdate -> fwupdateService.le_fwupdate }
The firmware update process is started by calling le_fwupdate_Download(). This function takes a file descriptor, rather than a file, to provide flexibility in the source of the image. In particular, this can be used to stream the image, rather than having to save it on the file system before doing the update.
If the image is successfully downloaded, a reset will occur in order to apply the update. This will reset all processors. After the application processor has restarted, the Query Firmware Version APIs can be used to determine whether the firmware has been updated to the new version.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.


fn() extendAlignmentX-Drop extension for alignment objects.
X-Drop extension for alignment objects.
| Defined in | <seqan/align_extend.h> |
|---|---|
| Signature |
TScoreValue extendAlignment(align, [origScore,] hSeq, vSeq, positions, extensionDirection,
[lowerDiag, upperDiag,] [xDrop,] scoreScheme);
|
Parameters
align
|
The Align object to work on. Must be an alignment over the infix of the const type of hSeq and vSeq. Also see section "Returned Alignment". |
|---|---|
origScore
|
Original score value of the alignment (optional; computed if not provided). |
hSeq
|
Full horizontal sequence. |
vSeq
|
Full vertical sequence. |
positions
|
A Tuple of length 4 with the begin and end position of the infixes in align. |
extensionDirection
|
The extension direction (ExtensionDirection). |
lowerDiag
|
Lower alignment diagonal to use (int). |
upperDiag
|
Upper alignment diagonal to use (int). |
xDrop
|
The X-drop value to use (integral value). It only limits computation of new columns in the DP-Matrix and has no influence on the diagonals (but can be combined with them). |
scoringScheme
|
The Score to use. |
Return Values
TScoreValue |
The score of the new alignment. TScoreValue is the value type of scoringScheme. |
|---|
Detailed Description
Returned Alignment
The resulting alignment has the infixes extended to the whole underlying sequence. The alignment is clipped to give the parts of the aligned sequences.
Example
#include <iostream> #include <seqan/align.h> #include <seqan/align_extend.h> #include <seqan/sequence.h> using namespace seqan; int main() { Score<int> sc(2, -1, -2); Align<Infix<CharString const>::Type> align; resize(rows(align), 2); // We create the following initial situation with subject/query and the // infixes thereof. // // infixes/seeds // <--> // subject NNNNNNNNNNTTCCGGGACGGTACACACACGGGGGGGGGG // query CTCGGGACGGTACAGGCACGGTTTTTTTT CharString subject = "NNNNNNNNNNTTCCGGGACGGTACACACACGGGGGGGGGG"; CharString query = "CTCGGGACGGTACAGGCACGGTTTTTTTT"; assignSource(row(align, 0), infix(subject, 19, 23)); assignSource(row(align, 1), infix(query, 8, 12)); int score = globalAlignment(align, sc); std::cout << "Initial alignment of infixes (score == " << score << ")\n\n" << align; // The alignment starts at diagonal (23 - 19) = 4. A band of 4 in each direction has // the following diagonals. int lDiag = 0, uDiag = 8; // Set the x-Drop value to 5. int xDrop = 5; Tuple<unsigned, 4> positions = { {19u, 8u, 23u, 12u} }; score = extendAlignment(align, score, subject, query, positions, EXTEND_BOTH, lDiag, uDiag, xDrop, sc); std::cout << "Resulting alignment (score == " << score << ")\n\n" << align; std::cout << "source(row(align, 0)) == " << source(row(align, 0)) << " (full sequence)\n" << "source(row(align, 1)) == " << source(row(align, 1)) << " (full sequence)\n" << "\n" << "clipping positions of row 0: " << clippedBeginPosition(row(align, 0)) << ", " << clippedEndPosition(row(align, 0)) << "\n" << "clipping positions of row 1: " << clippedBeginPosition(row(align, 1)) << ", " << clippedEndPosition(row(align, 1)) << "\n"; return 0; }
The output is as follows:
Initial alignment of infixes (score == 8) 0 GGTA |||| GGTA Resulting alignment (score == 32) 0 . : . CGGGACGGTACACACACGG |||||||||||| ||||| CGGGACGGTACAGGCACGG source(row(align, 0)) == NNNNNNNNNNTTCCGGGACGGTACACACACGGGGGGGGGG (full sequence) source(row(align, 1)) == CTCGGGACGGTACAGGCACGGTTTTTTTT (full sequence) clipping positions of row 0: 13, 32 clipping positions of row 1: 2, 21
Remarks
It is necessary to explicitly pass hSeq, vSeq and the positions, because the original hSeq and vSeq (that Align was created on), might have been infixes, (especially if they are members of a ConcatDirect set) in which cases their actual begin and end positions cannot be inferred from the Align object's rows' source().
Data Races
Thread safety unknown!


Colorado beats Arizona State 81-71 in Shanghai
by JOHN MARSHALLMcKinley Wright IV scored 17 points, Tyler Bey had 15 points and 12 rebounds, and Colorado pulled away to beat short-handed Arizona State 81-71 in Shanghai on Saturday.
The Sun Devils and Buffaloes opened the season in Shanghai for the fifth year of the Pac-12’s Global Initiative. Though they’re conference teams, the game did not count in the Pac-12 standings.
Arizona State was at a disadvantage before it ever started, playing without forwards Romello White and Taeshon Cherry for violating team rules prior to the China trip.
Colorado took advantage by working the ball inside and getting to the rim early while building a 17-point lead.
The Sun Devils revved up their transition game during a big second-half run to tie it, but Colorado pulled away over the final 6½ minutes.
Wright finished with seven assists and five rebounds.
Arizona State’s Remy Martin had 23 points, nine rebounds and seven assists. Rob Edwards added 20 points.
Advertising
Exploiting Arizona State’s lack of inside presence, the Buffaloes went on a 15-3 run while building a 42-29 halftime lead behind Schwartz’s 13 points. Colorado then stretched it to 17 in the opening minutes of the second half.
The Sun Devils finally got their up-tempo game going midway through the second half, getting out on the break and hitting 3s in transition during a 15-2 run to pull within 52-51.
Arizona State tied it and kept Colorado within reach until the Buffaloes used a 7-0 run to stretch the lead back to 10.
BIG PICTURE
Arizona State was able to make a run despite having two starting frontcourt players on the bench, but the lack of depth and size were too much to overcome.
Colorado showed off its depth and versatility to open the season with solid victory in China.
UP NEXT
Arizona State hosts Central Connecticut State on Thursday.
Colorado hosts San Diego on Nov. 16.
___
More AP college basketball: https://apnews.com/Collegebasketball and http://www.twitter.com/AP_Top25
JOHN MARSHALL


The AKAN people of Ghana name their newborns according to the day of the week they were born. This application enables anyone to input their birthday and get back their corresponding AKAN name with regards to the day of the week they were born. Well, that makes us all Akanians.
The table class below show the corresponding days and akan names
| Days | Male | Female |
|---|---|---|
| Sunday | Kwasi | Akosua |
| Monday | Kwadwo | Adwoa |
| Tuesday | Kwabena | Abenaa |
| Wednesday | Kwaku | Akua |
| Thursday | Yaw | Yaa |
| Friday | Kofi | Afua |
| Saturday | Kwame | Ama |


|
Class Summary |
| AuthDemo |
|
| Base64 |
This class provides encode/decode for RFC 2045 Base64 as defined by
RFC 2045, N. |
| DefaultHandlerMapping |
Provide a default handler mapping, used by the XmlRpcServer. |
| DefaultTypeFactory |
The default implementation of the TypeFactory
interface. |
| DefaultXmlRpcContext |
A basic context object that stores the userName, password and
handler mapping. |
| Echo |
A simple handler which echos its input parameters. |
| Invoker |
Introspects handlers using Java Reflection to call methods matching
a XML-RPC call. |
| MultiCall |
The system.multicall handler performs several RPC
calls at a time. |
| SystemHandler |
Wraps calls to the XML-RPC standard system.* methods (such as
system.multicall ). |
| WebServer |
A minimal web server that exclusively handles XML-RPC requests. |
| XmlRpc |
This abstract base class provides basic capabilities for XML-RPC,
like parsing of parameters or encoding Java objects into XML-RPC
format. |
| XmlRpcClient |
A multithreaded, reusable XML-RPC client object. |
| XmlRpcClientLite |
A multithreaded, reusable XML-RPC client object. |
| XmlRpcProxyServlet |
A HttpServlet that acts as a XML-RPC proxy. |
| XmlRpcRequest |
Encapsulates an XML-RPC request. |
| XmlRpcRequestProcessor |
Process an InputStream and produce and XmlRpcRequest. |
| XmlRpcResponseProcessor |
Process an Object and produce byte array that represents the specified
encoding of the output as an XML-RPC response. |
| XmlRpcServer |
A multithreaded, reusable XML-RPC server object. |
| XmlRpcWorker |
Tie together the XmlRequestProcessor and XmlResponseProcessor to handle
a request serially in a single thread. |


 It just fills
the cache until maximum capacity (i.e. CACHE-SIZE) and then clears
the entire cache at once. Advantages of this could be that it uses
less time and less memory to do its work. Disadvantage is that it's
very stupid about the objects it should try to keep in memory.
Hierachy
Precedence List
Source
(defclass lazy-cache (standard-cache)
()
(:documentation "A lazy cache doesn't bother with fancy mechanisms
for deciding which objects to remove from the cache. It just fills
the cache until maximum capacity (i.e. CACHE-SIZE) and then clears
the entire cache at once. Advantages of this could be that it uses
less time and less memory to do its work. Disadvantage is that it's
very stupid about the objects it should try to keep in memory."))
Source Context


Cubey Setup which is for the awesome 3d game in which you move a cube, pretty fun...
Gayometer Setup which is for the simple program which selects your gayness, once gayness is selected it will save it associated with your name, if once downloaded it gives you any errors then run it as an administrator


Currently Supported Models¶
ARIMA (Autoregressive Integrated Moving Average)¶
ARIMA is a simple and widely used time series prediction model.
Reference Paper:
Reference Package:
pandas
,statsmodels
DCRNN (Diffusion Convolutional Recurrent Neural Network)¶
DCRNN is a deep learning framework for traffic forecasting that incorporates both spatial and temporal dependency in the traffic flow. It captures the spatial dependency using bidirectional random walks on the graph, and the temporal dependency using the encoder-decoder architecture with scheduled sampling.
DeepST (Deep learning-based prediction model for Spatial-Temporal data)¶
DeepST is composed of three components: 1) temporal dependent instances: describing temporal closeness, period and seasonal trend; 2) convolutional neural networks: capturing near and far spatial dependencies; 3) early and late fusions: fusing similar and different domains’ data.
GeoMAN (Multi-level Attention Networks for Geo-sensory Time Series Prediction)¶
GeoMAN consists of two major parts: 1) A multi-level attention mechanism (including both local and global spatial attentions in encoder and temporal attention in decoder) to model the dynamic spatio-temporal dependencies; 2) A general fusion module to incorporate the external factors from different domains (e.g., meteorology, time of day and land use).
HM (Historical Mean)¶
HM is a constant model and always forecasts the sample mean of the historical data.
ST-MGCN (Spatiotemporal Multi-graph Convolution Network)¶
ST-MGCN is a deep learning based model which encoded the non-Euclidean correlations among regions using multiple graphs and explicitly captured them using multi-graph convolution.
ST-ResNet¶
ST-ResNet is a deep-learning model with an end-to-end structure based on unique properties of spatio-temporal data making use of convolution and residual units.
Reference Paper:
Reference Implementation:
STMeta¶
STMeta is our prediction model, which requires extra graph information as input, and combines Graph Convolution LSTM and Attention mechanism.
Reference Package:
tensorflow
XGBoost¶
XGBoost is a gradient boosting machine learning algorithm widely used in flow prediction and other machine learning prediction areas.
Reference Paper:
Reference Package:
xgboost


| PostgreSQL 9.0.10 Documentation | ||||
|---|---|---|---|---|
| Prev | Up | Chapter 39. PL/pgSQL - SQL Procedural Language | Next |
This section discusses some implementation details that are frequently important for PL/pgSQL users to know.
SQL statements and expressions within a PL/pgSQL function can refer to variables and parameters of the function. Behind the scenes, PL/pgSQL substitutes query parameters for such references. Parameters will only be substituted in places where a parameter or column reference is syntactically allowed. As an extreme case, consider this example of poor programming style:
INSERT INTO foo (foo) VALUES (foo);
The first occurrence of foo must syntactically be a table name, so it will not be substituted, even if the function has a variable named foo. The second occurrence must be the name of a column of the table, so it will not be substituted either. Only the third occurrence is a candidate to be a reference to the function's variable.
Note: PostgreSQL versions before 9.0 would try to substitute the variable in all three cases, leading to syntax errors.
Since the names of variables are syntactically no different from the names of table columns, there can be ambiguity in statements that also refer to tables: is a given name meant to refer to a table column, or a variable? Let's change the previous example to
INSERT INTO dest (col) SELECT foo + bar FROM src;
Here, dest and src must be table names, and col must be a column of dest, but foo and bar might reasonably be either variables of the function or columns of src.
By default, PL/pgSQL will report an error if a name in a SQL statement could refer to either a variable or a table column. You can fix such a problem by renaming the variable or column, or by qualifying the ambiguous reference, or by telling PL/pgSQL which interpretation to prefer.
The simplest solution is to rename the variable or column. A common coding rule is to use a different naming convention for PL/pgSQL variables than you use for column names. For example, if you consistently name function variables v_something while none of your column names start with v_, no conflicts will occur.
Alternatively you can qualify ambiguous references to make them clear. In the above example, src.foo would be an unambiguous reference to the table column. To create an unambiguous reference to a variable, declare it in a labeled block and use the block's label (see Section 39.2). For example,
<<block>> DECLARE foo int; BEGIN foo := ...; INSERT INTO dest (col) SELECT block.foo + bar FROM src;
Here block.foo means the variable even if there is a column foo in src. Function parameters, as well as special variables such as FOUND, can be qualified by the function's name, because they are implicitly declared in an outer block labeled with the function's name.
Sometimes it is impractical to fix all the ambiguous references in a large body of PL/pgSQL code. In such cases you can specify that PL/pgSQL should resolve ambiguous references as the variable (which is compatible with PL/pgSQL's behavior before PostgreSQL 9.0), or as the table column (which is compatible with some other systems such as Oracle).
To change this behavior on a system-wide basis, set the configuration parameter plpgsql.variable_conflict to one of error, use_variable, or use_column (where error is the factory default). This parameter affects subsequent compilations of statements in PL/pgSQL functions, but not statements already compiled in the current session. To set the parameter before PL/pgSQL has been loaded, it is necessary to have added "plpgsql" to the custom_variable_classes list in postgresql.conf. Because changing this setting can cause unexpected changes in the behavior of PL/pgSQL functions, it can only be changed by a superuser.
You can also set the behavior on a function-by-function basis, by inserting one of these special commands at the start of the function text:
#variable_conflict error #variable_conflict use_variable #variable_conflict use_column
These commands affect only the function they are written in, and override the setting of plpgsql.variable_conflict. An example is
CREATE FUNCTION stamp_user(id int, comment text) RETURNS void AS $$ #variable_conflict use_variable DECLARE curtime timestamp := now(); BEGIN UPDATE users SET last_modified = curtime, comment = comment WHERE users.id = id; END; $$ LANGUAGE plpgsql;
In the UPDATE command, curtime, comment, and id will refer to the function's variable and parameters whether or not users has columns of those names. Notice that we had to qualify the reference to users.id in the WHERE clause to make it refer to the table column. But we did not have to qualify the reference to comment as a target in the UPDATE list, because syntactically that must be a column of users. We could write the same function without depending on the variable_conflict setting in this way:
CREATE FUNCTION stamp_user(id int, comment text) RETURNS void AS $$ <<fn>> DECLARE curtime timestamp := now(); BEGIN UPDATE users SET last_modified = fn.curtime, comment = stamp_user.comment WHERE users.id = stamp_user.id; END; $$ LANGUAGE plpgsql;
Variable substitution does not happen in the command string given to EXECUTE or one of its variants. If you need to insert a varying value into such a command, do so as part of constructing the string value, or use USING, as illustrated in Section 39.5.4.
Variable substitution currently works only in SELECT, INSERT, UPDATE, and DELETE commands, because the main SQL engine allows query parameters only in these commands. To use a non-constant name or value in other statement types (generically called utility statements), you must construct the utility statement as a string and EXECUTE it.
The PL/pgSQL interpreter parses the function's source text and produces an internal binary instruction tree the first time the function is called (within each session). The instruction tree fully translates the PL/pgSQL statement structure, but individual SQL expressions and SQL commands used in the function are not translated immediately.
As each expression and SQL command is first
executed in the function, the PL/pgSQL interpreter
creates a prepared execution plan (using the
SPI manager's SPI_prepare
and SPI_saveplan
functions). Subsequent visits to that expression or command
reuse the prepared plan. Thus, a function with conditional code
that contains many statements for which execution plans might be
required will only prepare and save those plans that are really
used during the lifetime of the database connection. This can
substantially reduce the total amount of time required to parse
and generate execution plans for the statements in a
PL/pgSQL function. A disadvantage is that errors
in a specific expression or command cannot be detected until that
part of the function is reached in execution. (Trivial syntax
errors will be detected during the initial parsing pass, but
anything deeper will not be detected until execution.)
A saved plan will be re-planned automatically if there is any schema change to any table used in the query, or if any user-defined function used in the query is redefined. This makes the re-use of prepared plans transparent in most cases, but there are corner cases where a stale plan might be re-used. An example is that dropping and re-creating a user-defined operator won't affect already-cached plans; they'll continue to call the original operator's underlying function, if that has not been changed. When necessary, the cache can be flushed by starting a fresh database session.
Because PL/pgSQL saves execution plans in this way, SQL commands that appear directly in a PL/pgSQL function must refer to the same tables and columns on every execution; that is, you cannot use a parameter as the name of a table or column in an SQL command. To get around this restriction, you can construct dynamic commands using the PL/pgSQL EXECUTE statement — at the price of constructing a new execution plan on every execution.
Another important point is that the prepared plans are parameterized to allow the values of PL/pgSQL variables to change from one use to the next, as discussed in detail above. Sometimes this means that a plan is less efficient than it would be if generated for a specific variable value. As an example, consider
SELECT * INTO myrec FROM dictionary WHERE word LIKE search_term;
where search_term is a PL/pgSQL variable. The cached plan for this query will never use an index on word, since the planner cannot assume that the LIKE pattern will be left-anchored at run time. To use an index the query must be planned with a specific constant LIKE pattern provided. This is another situation where EXECUTE can be used to force a new plan to be generated for each execution.
The mutable nature of record variables presents another problem in this connection. When fields of a record variable are used in expressions or statements, the data types of the fields must not change from one call of the function to the next, since each expression will be planned using the data type that is present when the expression is first reached. EXECUTE can be used to get around this problem when necessary.
If the same function is used as a trigger for more than one table, PL/pgSQL prepares and caches plans independently for each such table — that is, there is a cache for each trigger function and table combination, not just for each function. This alleviates some of the problems with varying data types; for instance, a trigger function will be able to work successfully with a column named key even if it happens to have different types in different tables.
Likewise, functions having polymorphic argument types have a separate plan cache for each combination of actual argument types they have been invoked for, so that data type differences do not cause unexpected failures.
Plan caching can sometimes have surprising effects on the interpretation of time-sensitive values. For example there is a difference between what these two functions do:
CREATE FUNCTION logfunc1(logtxt text) RETURNS void AS $$ BEGIN INSERT INTO logtable VALUES (logtxt, 'now'); END; $$ LANGUAGE plpgsql;
and:
CREATE FUNCTION logfunc2(logtxt text) RETURNS void AS $$ DECLARE curtime timestamp; BEGIN curtime := 'now'; INSERT INTO logtable VALUES (logtxt, curtime); END; $$ LANGUAGE plpgsql;
In the case of logfunc1
, the
PostgreSQL main parser knows when
preparing the plan for the INSERT that the
string 'now' should be interpreted as
timestamp, because the target column of
logtable
is of that type. Thus,
'now' will be converted to a constant when the
INSERT is planned, and then used in all
invocations of logfunc1
during the lifetime
of the session. Needless to say, this isn't what the programmer
wanted.
In the case of logfunc2
, the
PostgreSQL main parser does not know
what type 'now' should become and therefore
it returns a data value of type text containing the string
now. During the ensuing assignment
to the local variable curtime, the
PL/pgSQL interpreter casts this
string to the timestamp type by calling the
text_out
and timestamp_in
functions for the conversion. So, the computed time stamp is updated
on each execution as the programmer expects.


Core¶
The core module features the main data structures representing an engine, as well as functions and utility tools to bootstrap them.
The heart is the abstract class REGoth::Engine
, which already implements lots
of functionality to run the game. An engine needs a configuration, which is represented by the
struct REGoth::EngineConfig
. In most cases, the configuration options covered by
REGoth::EngineConfig
are enough, so the concrete class REGoth::EmptyGame
(extends REGoth::Engine
) can be used. A concrete example on how to use
REGoth::EmptyGame
can be found here.
If the default configuration covered by REGoth::EngineConfig
is not enough, it is
best practice to extend directly from REGoth::Engine
and implement the function
REGoth::Engine::config()
.
Make sure that your specialised configuration object extends REGoth::EngineConfig
.
For a code example on how employ a custom configuration, see
here.
To construct an REGoth::EngineConfig
from command line parameters, the convenience
function REGoth::parseArguments()
is provided. It is best practice to surrender the
ownership of an engine configuration object to the engine by std::move
-ing it into the
constructor call.
To run an engine, the convenience function REGoth::runEngine()
is provided.
Reference¶
-
group
core
REGoth core module, in
#include <core.hpp>
.Functions
-
template<class
T
>
std::unique_ptr<const T>parseArguments
(int argc, char **argv)¶ Parses the given command line arguments in
argv
and returns a newly constructedEngineConfig
of subtypeT
.The returned
EngineConfig
can be used to bestd::move
d into anEngine
while construction.- Return
Unique pointer to a newly constructed and valid
EngineConfig
of subtypeT
.- Note
A static assertion ensures that
T
is anEngineConfig
.- Parameters
argc
: Main’sargc
(argument count).argv
: Main’sargv
(arguments vector).
-
class
EmptyGame
: public REGoth::Engine¶ - #include <core/EmptyGame.hpp>
A concrete, yet empty REGoth engine which uses the default configuration object
EngineConfig
.This is a convenience class which can be extended and used if the default configuration object
EngineConfig
is sufficient, and no custom configuration is needed.If you wish to use a custom configuration, however,
Engine
should be extended, andEngine::config()
overridden to avoid confusion between different configuration members.Subclassed by REGothCharacterMovementTester, REGothCharacterMovementTester, REGothCharacterViewer, REGothFontViewer, REGothMobViewer, REGothScriptTester, REGothWaynetTester, REGothWorldCacheTest, REGothWorldMeshViewer
Public Functions
Private Members
-
std::unique_ptr<const EngineConfig>
mConfig
¶ Engine base configuration.
-
std::unique_ptr<const EngineConfig>
-
class
Engine
¶ - #include <core/Engine.hpp>
The core class of REGoth, which offers a lot of default implementations to initialize the engine, setup the input, the scene, and others.
To handle more use cases, and if a custom
EngineConfig
is desiredEngine
can be extended (otherwise, seeEmptyGame
). The base implementations provided here will not load any world and start on an empty scene, but with most of the utilities set up to load original content and game mechanics.Therefore, the
Engine
can be used to implement viewers and other tools, as well as the actual reimplementations of the Gothic games.Some important virtual functions exist which can be overridden:
Some pure virtual functions must be implemented:
setupScene()
: Set up the scene this engine should handle.config()
: Return the engine’s configuration. To use a default implementation, seeEmptyGame
.
To actually run an instance of the engine, see
runEngine()
.Subclassed by REGoth::EmptyGame, REGothWorldViewer
Public Functions
-
void
loadGamePackages
()¶ Load VDFS packages from the original game.
Will load data in the following order:
Data/
(*.vdf
)_world/
(Recursive)Data/modvdf/
(*.mod
, recursive)
-
void
loadModPackages
(const OriginalGameFiles &files)¶ Called by
loadOriginalGamePackages()
.Can be overriden by the user to load specific MOD-packages.
To load a MOD-package, use
gVirtualFileSystem().loadPackage(p)
.- Parameters
files
: Reference toOriginalGameFiles
object, which has some utility methods to access files in the original game directory.
-
bool
hasFoundGameFiles
()¶ When called after
loadOriginalGamePackages()
, this will check whether Gothics game files were found at the location given toloadOriginalGamePackages()
.- Return
Whether game files were found.
-
void
initializeBsf
()¶ Initializes
bsf
and opens the window.
-
void
loadCachedResourceManifests
()¶ Load all resource manifests written by previous runs of REGoth.
-
void
saveCachedResourceManifests
()¶ Save resource manifests containing resources loaded during this run.
-
void
setupInput
()¶ Assign buttons and axis to control the game.
-
void
setupMainCamera
()¶ Sets up the main camera of this engine.
-
virtual void
setupScene
() = 0¶ Load scenes and other objects and add them to the scene.
-
void
setShaders
()¶ Set shaders to be used when re-caching the materials.
-
void
findEngineContent
()¶ Find the location of REGoths own
content
directory.
-
void
run
()¶ Run the main loop.
-
void
shutdown
()¶ Shutdown
bsf
.
-
virtual const EngineConfig *
config
() const = 0¶ Grants access to the engine’s configuration.
If you do not need a custom engine configuration, and
EngineConfig
is enough, consider extendingEmptyGame
instead ofEngine
, which features a default implementation usingEngineConfig
.- Return
The engine configuration data structure.
-
struct
EngineConfig
¶ - #include <core/EngineConfig.hpp>
The base configuration for an
Engine
.Configuration objects are required to construct an engine. An
EngineConfig
is the default configuration object, which is used in the definition ofEngine::config()
, and which is also the configuration object for the default engine implementationEmptyGame
.If a specialised
EngineConfig
is needed,Engine
must be extended andEngine::config()
overridden accordingly.Subclassed by WorldViewerConfig
Public Functions
-
~EngineConfig
()¶ Frees acquired resources.
-
void
registerCLIEngineOptions
(cxxopts::Options &options)¶ Registers CLI engine options via the given
cxxopts
options parameter.- Parameters
options
: Acxxopts
options configurations object.
-
void
verifyCLIEngineOptions
()¶ Verifies CLI engine options after parsing.
-
void
registerCLIOptions
(cxxopts::Options&)¶ Registers CLI options via the given
cxxopts
options parameter.- Parameters
options
: Acxxopts
options configurations object.
-
void
verifyCLIOptions
()¶ Verifies CLI options after parsing.
Public Members
-
unsigned int
verbosity
= 0¶ Verbosity level.
0 = quiet. The higher, the more verbose.
-
bs::Path
engineExecutablePath
¶ Path to the executable of REGoth.
-
bs::Path
originalAssetsPath
¶ Path to the game assets of Gothic or Gothic II.
-
unsigned int
resolutionX
= 1280¶ X resolution of the game.
-
unsigned int
resolutionY
= 720¶ Y resolution of the game.
-
bool
isFullscreen
= false¶ Whether the game should be run in fullscreen.
-
-
template<class


Hi, I'm Pankaj
I write my thoughts and experiences here.
GitHub Profile
GSoC Week 1
12 June 2021
!!! Coming Soon !!!
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class DRb::DRbObject
Object wrapping a reference to a remote drb object.
Method calls on this object are relayed to the remote object that this object is a stub for.
Public Class Methods
Unmarshall a marshalled DRbObject.
If the referenced object is located within the local server, then the object itself is returned. Otherwise, a new DRbObject is created to act as a stub for the remote referenced object.
# File lib/drb/drb.rb, line 1052 def self._load(s) uri, ref = Marshal.load(s) if DRb.here?(uri) obj = DRb.to_obj(ref) if ((! obj.tainted?) && Thread.current[:drb_untaint]) Thread.current[:drb_untaint].push(obj) end return obj end self.new_with(uri, ref) end
Create a new remote object stub.
obj
is the (local) object we want to create a stub for.
Normally this is nil
. uri
is the URI of the remote object that this will be a stub
for.
# File lib/drb/drb.rb, line 1093 def initialize(obj, uri=nil) @uri = nil @ref = nil if obj.nil? return if uri.nil? @uri, option = DRbProtocol.uri_option(uri, DRb.config) @ref = DRbURIOption.new(option) unless option.nil? else @uri = uri ? uri : (DRb.uri rescue nil) @ref = obj ? DRb.to_id(obj) : nil end end
Creates a DRb::DRbObject given the reference
information to the remote host uri
and object
ref
.
# File lib/drb/drb.rb, line 1069 def self.new_with(uri, ref) it = self.allocate it.instance_variable_set(:@uri, uri) it.instance_variable_set(:@ref, ref) it end
Public Instance Methods
Get the reference of the object, if local.
# File lib/drb/drb.rb, line 1112 def __drbref @ref end
Get the URI of the remote object.
# File lib/drb/drb.rb, line 1107 def __drburi @uri end
Marshall this object.
The URI and ref of the object are marshalled.
# File lib/drb/drb.rb, line 1084 def _dump(lv) Marshal.dump([@uri, @ref]) end
Routes method calls to the referenced remote object.
# File lib/drb/drb.rb, line 1132 def method_missing(msg_id, *a, &b) if DRb.here?(@uri) obj = DRb.to_obj(@ref) DRb.current_server.check_insecure_method(obj, msg_id) return obj.__send__(msg_id, *a, &b) end succ, result = self.class.with_friend(@uri) do DRbConn.open(@uri) do |conn| conn.send_message(self, msg_id, a, b) end end if succ return result elsif DRbUnknown === result raise result else bt = self.class.prepare_backtrace(@uri, result) result.set_backtrace(bt + caller) raise result end end
Routes respond_to? to the referenced remote object.
# File lib/drb/drb.rb, line 1120 def respond_to?(msg_id, priv=false) case msg_id when :_dump true when :marshal_dump false else method_missing(:respond_to?, msg_id, priv) end end


To start, click on a country on the map on the left side.
| Title | Value | Description |
|---|---|---|
| Birth rate | Birth rate, crude (per 1,000 people) | |
| Death rate | Death rate, crude (per 1,000 people) | |
| Life expectancy Female | Life expectancy at birth, female (years) | |
| Life expectancy Male | Life expectancy at birth, male (years) |