{% extends "global/Page.html" %}
{% load otree static %}
{% block title %}
Instructions for the Group Game
{% endblock %}
{% block content %}
Phase 3: The Group Game
In this round each participant will be endowed with {{ Constants.endowment }}
and randomly placed into groups of 4. Within each group, 3 participants will be
group members and one will be randomly chosen to be the representative.
{{ Constants.flat_invest }} will be taken from each of the 3 group members
and placed into a group account.
Every token in the group account will be multiplied by the representative’s growth
factor R and then divided equally among the 3 group members.
Each participant in the experiment has their own R value based on
how much their investments grew in the Investment game
in Phase 1 of today’s experiment. The R value for a group account
depends on who is randomly chosen to be the representative.
Representatives will not receive any tokens from the group account.
Instead, they are paid a flat fee of {{ Constants.flat_earning }}.
The representative may also choose to transfer some tokens from
the group account to their own private account.
Tokens transferred to the representative’s private account will
not be multiplied by R or returned to the group members.
For the three members, their payoff from this round is the {{ remain }}
remaining in their private account plus their earnings from the group account:


Ambassador Science Hack Day, Originally from Vietnam, has lived in US, Singapore & Berlin. Organizes SHDs across Asia.
A Physics Teacher, FOSS Enthusiast, Python Programmer, FOSSASIA-Google Summer of Code (GSoC-2014,15 & 16) Alumnus. gnovi.in
Nature conservationist,Founder & Research Associate at Indian Bat Conservation Research Unit and Mhadei Research Center
Professor in Zoology, Environmentalist, Ex-Principal GSS College, Founder member 'Paryavarni' and Nature Lovers Club Belgaum
Professor in Botany, Nature Lover, Educationist, Head Department of Botany GSS College. Consultant-surface treatment chemicals of metals
Engineer, Nature Conservationist, Owner at Precision Engineers and Sankalp Bhoomi Farm Resort-An oasis created on abandoned quarry
Budding architect, artist, working on Heritage Homes, Founder member of holistic design firm 'Cicada'& The Rain Tree Spirit- an art blog
Works on Network Security and Cyber Crime among other things. Loves Python and internet, Founder Informant Networks hitesh.xyz
Young Scientist in the making, MS-IISER Mohali, working on instrumentation for labs, Sangeet Bhushan, Flautist, Guitarist jithinbp.in
Assistant Professor at MCA Department Jain College of Engineering, accomplished Volleyball Player and Swimmer, Loves music, reading and cooking
A computer scientist, hardware hacker and a amateur flutist. Likes to build stuff using laser cutting, 3D printing, leds and junk hardware also works in robotics. niteshkadyan.in
Open Source Hardware Developer at ICFOSS, Co-Founder at Microhope Foundation, Former Fellow Fab Lab Kerala and Fello at Kerala Start-Up Mission
FOSS enthusiast, passionate about community organizing and events, DuckDuckHack community leader India and Web Opener at Mozilla
A Biology Teacher at GSS College Belgaum, Science and Tech Enthusiast, Loves travelling, reading and volunteering.
A Chemistry Teacher at GSS College Belgaum, Selected Master Trainer in Chemistry by PUE Board. Founder Member SETU


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Before Change
// handle login related parameters as these are applied to global state
anonymous = kwargs.pop("anonymous", None)
force = kwargs.pop("force", None)
login_key = wandb.login(anonymous=anonymous, force=force)
// apply updated global state after login was handled
settings._apply_settings(wandb.setup()._settings)
// this must happen after applying global state which overrides mode
After Change
// TODO: move above parameters into apply_init_login
settings._apply_init_login(kwargs)
if not settings._offline:
wandb_login._login(anonymous=anonymous, force=force, _disable_warning=True)
// apply updated global state after login was handled
settings._apply_settings(wandb.setup()._settings)
settings._apply_init(kwargs)


{% blocktranslate trimmed %} AlmaLinux OS and infrastructure development are organized using our community chat. There are many ways to contribute to AlmaLinux OS - testing, quality assurance, documentation, and more. {% endblocktranslate %}
{% blocktranslate trimmed with intro_link='https://chat.almalinux.org/almalinux/channels/introductions' %} Introduce yourself or join one of the topical channels below to find out more! {% endblocktranslate %}


We present to you the resources that we have found to make your introduction to programming much easier. There are many FREE online courses that you can sign up for and complete at your own pace; we have gathered up the best ones we could find and have them here for your convience. There are also hundreds of YouTube videos and online articles on the basics of coding that could help you out.
You might be wondering what languages you should learn. Well, it depends on what you're trying to make. If you want to make your first website, you might want to start with the basics like HTML and CSS. If you want to make a desktop application, you should learn JavaScript, C++, and other fun languages like PHP or Python. Or if you're trying to make a new iOS app for your iPhone, you're going to want to learn how to use Swift. So it's all up to you! Feel free to explore some, and choose from there.
All of these websites teach HTML and CSS at the same time since they go hand in hand as the most basic languages. We recommend starting with these sites because they provide good explainations of the functions of the commands you will be using.
This site has a slow but well explained curriculum on how almost every coding language works with lots of stops along the way for you to try what you learn. There can also be quizzes after the end of lessons that help retain information about code that you learned. The step by step instructions make it easy to follow and it teaches almost every language too!
W3Schools- This tutorial is quite fast to read and includes lots of visuals. We tend to use this a lot as a reference while we code. Though the sections are shorter, there are more sections and the tutorial teaches you how to code outside of the website by using other programs.
HTML Dog- This particular website has a total of nine tutorials: three for HTML, CSS, and JavaScript respectively and they range from complete beginner to more advanced. You can use it to quickly explore a large amount of information on the language of your choosing.
This language is pretty old and hard to learn, but it works great for creating fast running programs. It’s mostly used for games and machine programming.
- This site goes very in depth into C++, showing the history as well as teaching the language. Explaining terms before starting, this site gets you fully prepared before having you learn and breaks down the examples shown in a way that makes it easy to learn. (It’s pretty neat.)
- This bad boy has lots of useful explanation paragraphs that shows every step in detail. By simplifying most of the code, any inexperienced reader can learn with ease.
JavaScript, like C++, is a bit more difficult to learn compared the other languages, but it’s functions are widely ranged. This language is mainly used to create the interactive parts of any website. So, if you wanna create the best website ever, these sites a try.
This website utilizes challenging problems to show how certain aspects and commands in JavaScript could be useful in programs. The JavaScript lessons are more difficult than those of CSS and HTML, however, they do explain the basics relatively well.
Eloquent JavaScript- This is actually a short book that goes pretty far in depth into JavaScript. It’s slightly confusing without prior knowledge of Java, but it explains the language in detail for more advanced learners.
Developer Mozilla- Before even launching the lessons, this website shows a bit of what JavaScript is used for just in case you don’t really have a reason to learn it yet. After, you do need to download some basic software to try it out, but the interesting tutorials make it worth it.
This is the primary coding language for creating iOS apps. With it, you can make all your cool creations portable and accessible to many via the App Store
- Once you know the basics of script, you can begin creating interesting projects right away with this. However, this site doesn’t guide you through the processes of the language, so you can’t only rely on this guide for learning.
Team Tree House- This explains the basics of Swift in a way that is understandable and engaging. The experiments are detailed and the differences of Swift compared to other languages are pointed out to help the reader learn more about Swift.
These courses are some of the most complete and helpful outlets we could find for learning how to code. If you go through the programs offered by these free sites, you’ll be better at the basics and learn some more advanced coding techniques. Use these to your heart’s content!
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{% extends "public/templates/public_template.html" %} {% block scripts_css %} {% endblock scripts_css %} {% block title %}College Predictor 2020{% endblock %} {% block main %}
We are not affiliated either with NTA or JOSAA.
Results based on the 2019 cutoff lists provided by JOSAA.
As per the data obtained from JOSAA 2019,
you might get:


The array/reverse.h
header defines a macro that reverses the elements in an array.
#include <chaos/preprocessor/array/reverse.h>
The CHAOS_PP_ARRAY_REVERSE
macro reverses the elements in an array.
CHAOS_PP_ARRAY_REVERSE
(array)
The array whose elements are to be reversed.
This array must contain CHAOS_PP_LIMIT_TUPLE
or less elements.
This macro expands to an array containing the elements of array in reverse order.
CHAOS_PP_REVERSE
CHAOS_PP_SEQ_REVERSE
CHAOS_PP_SEQ_REVERSE_DUPLEX
CHAOS_PP_TUPLE_REVERSE
CHAOS_PP_TUPLE_REVERSE_ALT
#include<chaos/preprocessor/array/reverse.h>
#define DATA() (3, (a, b, c))CHAOS_PP_ARRAY_REVERSE
(DATA()) // (3, (c, b, a))
The CHAOS_PP_ARRAY_REVERSE_ID
macro indirectly expands to CHAOS_PP_ARRAY_REVERSE
.
CHAOS_PP_ARRAY_REVERSE_ID
()
This macro effectively allows CHAOS_PP_ARRAY_REVERSE
to pass through itself without becoming disabled.
The CHAOS_PP_ARRAY_REVERSE_
macro expands to a λ expression representing CHAOS_PP_ARRAY_REVERSE
.
CHAOS_PP_ARRAY_REVERSE_
This macro is a shorthand form of the following λ binding:


In 1980, Tim Berners-Lee proposed this amazing idea for a project that used hypertext to enabel sharing and updating information among researchers. Tim created ENQUIRE, a very early hypertext database system that worked much like a Wiki. This, however, was only the first protoype. In 1989, Tim, who was now working as a scientist at the European Organization for Nuclear Research, created another prototype for another hypertext project. This project was developed as CERN needed to be able to share information quickly and simply among physicists and other academic institutions. He called his project "WorldWideWeb". Berners-Lee is now the director of the World Wide Web Consortium (W3C).


The PDB DBI (Debug Info) Stream¶
Introduction¶
The PDB DBI Stream (Index 3) is one of the largest and most important streams in a PDB file. It contains information about how the program was compiled, (e.g. compilation flags, etc), the compilands (e.g. object files) that were used to link together the program, the source files which were used to build the program, as well as references to other streams that contain more detailed information about each compiland, such as the CodeView symbol records contained within each compiland and the source and line information for functions and other symbols within each compiland.
Stream Header¶
At offset 0 of the DBI Stream is a header with the following layout:
struct DbiStreamHeader {
int32_t VersionSignature;
uint32_t VersionHeader;
uint32_t Age;
uint16_t GlobalStreamIndex;
uint16_t BuildNumber;
uint16_t PublicStreamIndex;
uint16_t PdbDllVersion;
uint16_t SymRecordStream;
uint16_t PdbDllRbld;
int32_t ModInfoSize;
int32_t SectionContributionSize;
int32_t SectionMapSize;
int32_t SourceInfoSize;
int32_t TypeServerSize;
uint32_t MFCTypeServerIndex;
int32_t OptionalDbgHeaderSize;
int32_t ECSubstreamSize;
uint16_t Flags;
uint16_t Machine;
uint32_t Padding;
};
- VersionSignature - Unknown meaning. Appears to always be
-1
. - VersionHeader - A value from the following enum.
enum class DbiStreamVersion : uint32_t {
VC41 = 930803,
V50 = 19960307,
V60 = 19970606,
V70 = 19990903,
V110 = 20091201
};
Similar to the PDB Stream, this value always appears to be
V70
, and it is not clear what the other values are for.
- Age - The number of times the PDB has been written. Equal to the same field from the PDB Stream header.
- GlobalStreamIndex - The index of the Global Symbol Stream, which contains CodeView symbol records for all global symbols. Actual records are stored in the symbol record stream, and are referenced from this stream.
- BuildNumber - A bitfield containing values representing the major and minor version number of the toolchain (e.g. 12.0 for MSVC 2013) used to build the program, with the following layout:
uint16_t MinorVersion : 8;
uint16_t MajorVersion : 7;
uint16_t NewVersionFormat : 1;
For the purposes of LLVM, we assume NewVersionFormat
to be always true
.
If it is false
, the layout above does not apply and the reader should consult
the Microsoft Source Code for
further guidance.
- PublicStreamIndex - The index of the Public Symbol Stream, which contains CodeView symbol records for all public symbols. Actual records are stored in the symbol record stream, and are referenced from this stream.
- PdbDllVersion - The version number of
mspdbXXXX.dll
used to produce this PDB. Note this obviously does not apply for LLVM as LLVM does not usemspdb.dll
. - SymRecordStream - The stream containing all CodeView symbol records used by the program. This is used for deduplication, so that many different compilands can refer to the same symbols without having to include the full record content inside of each module stream.
- PdbDllRbld - Unknown
- MFCTypeServerIndex - The length of the :ref:dbi_mfc_type_server_substream
- Flags - A bitfield with the following layout, containing various information about how the program was built:
uint16_t WasIncrementallyLinked : 1;
uint16_t ArePrivateSymbolsStripped : 1;
uint16_t HasConflictingTypes : 1;
uint16_t Reserved : 13;
The only one of these that is not self-explanatory is HasConflictingTypes
.
Although undocumented, link.exe
contains a hidden flag /DEBUG:CTYPES
.
If it is passed to link.exe
, this field will be set. Otherwise it will
not be set. It is unclear what this flag does, although it seems to have
subtle implications on the algorithm used to look up type records.
- Machine - A value from the CV_CPU_TYPE_e
enumeration. Common values are
0x8664
(x86-64) and0x14C
(x86).
Immediately after the fixed-size DBI Stream header are 7
variable-length
substreams. The following 7
fields of the DBI Stream header specify the
number of bytes of the corresponding substream. Each substream’s contents will
be described in detail below. The length of the entire
DBI Stream should equal 64
(the length of the header above) plus the value
of each of the following 7
fields.
- ModInfoSize - The length of the Module Info Substream.
- SectionContributionSize - The length of the Section Contribution Substream.
- SectionMapSize - The length of the Section Map Substream.
- SourceInfoSize - The length of the File Info Substream.
- TypeServerSize - The length of the Type Server Substream.
- OptionalDbgHeaderSize - The length of the Optional Debug Header Stream.
- ECSubstreamSize - The length of the EC Substream.
Substreams¶
Module Info Substream¶
Begins at offset 0
immediately after the header. The
module info substream is an array of variable-length records, each one
describing a single module (e.g. object file) linked into the program. Each
record in the array has the format:
struct SectionContribEntry {
uint16_t Section;
char Padding1[2];
int32_t Offset;
int32_t Size;
uint32_t Characteristics;
uint16_t ModuleIndex;
char Padding2[2];
uint32_t DataCrc;
uint32_t RelocCrc;
};
While most of these are self-explanatory, the Characteristics
field
warrants some elaboration. It corresponds to the Characteristics
field of the IMAGE_SECTION_HEADER
structure.
struct ModInfo {
uint32_t Unused1;
SectionContribEntry SectionContr;
uint16_t Flags;
uint16_t ModuleSymStream;
uint32_t SymByteSize;
uint32_t C11ByteSize;
uint32_t C13ByteSize;
uint16_t SourceFileCount;
char Padding[2];
uint32_t Unused2;
uint32_t SourceFileNameIndex;
uint32_t PdbFilePathNameIndex;
char ModuleName[];
char ObjFileName[];
};
- SectionContr - Describes the properties of the section in the final binary which contain the code and data from this module.
- Flags - A bitfield with the following format:
uint16_t Dirty : 1; // ``true`` if this ModInfo has been written since reading the PDB.
uint16_t EC : 1; // ``true`` if EC information is present for this module. It is unknown what EC actually is.
uint16_t Unused : 6;
uint16_t TSM : 8; // Type Server Index for this module. It is unknown what this is used for, but it is not used by LLVM.
- ModuleSymStream - The index of the stream that contains symbol information for this module. This includes CodeView symbol information as well as source and line information.
- SymByteSize - The number of bytes of data from the stream identified by
ModuleSymStream
that represent CodeView symbol records. - C11ByteSize - The number of bytes of data from the stream identified by
ModuleSymStream
that represent C11-style CodeView line information. - C13ByteSize - The number of bytes of data from the stream identified by
ModuleSymStream
that represent C13-style CodeView line information. At most one ofC11ByteSize
andC13ByteSize
will be non-zero. - SourceFileCount - The number of source files that contributed to this module during compilation.
- SourceFileNameIndex - The offset in the names buffer of the primary translation unit used to build this module. All PDB files observed to date always have this value equal to 0.
- PdbFilePathNameIndex - The offset in the names buffer of the PDB file
containing this module’s symbol information. This has only been observed
to be non-zero for the special
* Linker *
module. - ModuleName - The module name. This is usually either a full path to an
object file (either directly passed to
link.exe
or from an archive) or a string of the formImport:<dll name>
. - ObjFileName - The object file name. In the case of an module that is
linked directly passed to
link.exe
, this is the same as ModuleName. In the case of a module that comes from an archive, this is usually the full path to the archive.
Section Contribution Substream¶
Begins at offset 0
immediately after the Module Info Substream ends,
and consumes Header->SectionContributionSize
bytes. This substream begins
with a single uint32_t
which will be one of the following values:
enum class SectionContrSubstreamVersion : uint32_t {
Ver60 = 0xeffe0000 + 19970605,
V2 = 0xeffe0000 + 20140516
};
Ver60
is the only value which has been observed in a PDB so far. Following
this 4
byte field is an array of fixed-length structures. If the version
is Ver60
, it is an array of SectionContribEntry
structures. If the
version is V2
, it is an array of SectionContribEntry2
structures,
defined as follows:
struct SectionContribEntry2 {
SectionContribEntry SC;
uint32_t ISectCoff;
};
The purpose of the second field is not well understood.
Section Map Substream¶
Begins at offset 0
immediately after the Section Contribution Substream ends,
and consumes Header->SectionMapSize
bytes. This substream begins with an 8
byte header followed by an array of fixed-length records. The header and records
have the following layout:
struct SectionMapHeader {
uint16_t Count; // Number of segment descriptors
uint16_t LogCount; // Number of logical segment descriptors
};
struct SectionMapEntry {
uint16_t Flags; // See the SectionMapEntryFlags enum below.
uint16_t Ovl; // Logical overlay number
uint16_t Group; // Group index into descriptor array.
uint16_t Frame;
uint16_t SectionName; // Byte index of segment / group name in string table, or 0xFFFF.
uint16_t ClassName; // Byte index of class in string table, or 0xFFFF.
uint32_t Offset; // Byte offset of the logical segment within physical segment. If group is set in flags, this is the offset of the group.
uint32_t SectionLength; // Byte count of the segment or group.
};
enum class SectionMapEntryFlags : uint16_t {
Read = 1 << 0, // Segment is readable.
Write = 1 << 1, // Segment is writable.
Execute = 1 << 2, // Segment is executable.
AddressIs32Bit = 1 << 3, // Descriptor describes a 32-bit linear address.
IsSelector = 1 << 8, // Frame represents a selector.
IsAbsoluteAddress = 1 << 9, // Frame represents an absolute address.
IsGroup = 1 << 10 // If set, descriptor represents a group.
};
Many of these fields are not well understood, so will not be discussed further.
File Info Substream¶
Begins at offset 0
immediately after the Section Map Substream ends,
and consumes Header->SourceInfoSize
bytes. This substream defines the mapping
from module to the source files that contribute to that module. Since multiple
modules can use the same source file (for example, a header file), this substream
uses a string table to store each unique file name only once, and then have each
module use offsets into the string table rather than embedding the string’s value
directly. The format of this substream is as follows:
struct FileInfoSubstream {
uint16_t NumModules;
uint16_t NumSourceFiles;
uint16_t ModIndices[NumModules];
uint16_t ModFileCounts[NumModules];
uint32_t FileNameOffsets[NumSourceFiles];
char NamesBuffer[][NumSourceFiles];
};
NumModules - The number of modules for which source file information is contained within this substream. Should match the corresponding value from the ref:dbi_header.
NumSourceFiles: In theory this is supposed to contain the number of source
files for which this substream contains information. But that would present a
problem in that the width of this field being 16
-bits would prevent one from
having more than 64K source files in a program. In early versions of the file
format, this seems to have been the case. In order to support more than this, this
field of the is simply ignored, and computed dynamically by summing up the values of
the ModFileCounts
array (discussed below). In short, this value should be
ignored.
ModIndices - This array is present, but does not appear to be useful.
ModFileCountArray - An array of NumModules
integers, each one containing
the number of source files which contribute to the module at the specified index.
While each individual module is limited to 64K contributing source files, the
union of all modules’ source files may be greater than 64K. The real number of
source files is thus computed by summing this array. Note that summing this array
does not give the number of unique source files, only the total number of source
file contributions to modules.
FileNameOffsets - An array of NumSourceFiles integers (where NumSourceFiles here refers to the 32-bit value obtained from summing ModFileCountArray), where each integer is an offset into NamesBuffer pointing to a null terminated string.
NamesBuffer - An array of null terminated strings containing the actual source file names.
Type Server Substream¶
Begins at offset 0
immediately after the File Info Substream ends,
and consumes Header->TypeServerSize
bytes. Neither the purpose nor the layout
of this substream is understood, although it is assumed to related somehow to the
usage of /Zi
and mspdbsrv.exe
. This substream will not be discussed further.
EC Substream¶
Begins at offset 0
immediately after the Type Server Substream ends,
and consumes Header->ECSubstreamSize
bytes. Neither the purpose nor the layout
of this substream is understood, and it will not be discussed further.
Optional Debug Header Stream¶
Begins at offset 0
immediately after the EC Substream ends, and
consumes Header->OptionalDbgHeaderSize
bytes. This field is an array of
stream indices (e.g. uint16_t
’s), each of which identifies a stream
index in the larger MSF file which contains some additional debug information.
Each position of this array has a special meaning, allowing one to determine
what kind of debug information is at the referenced stream. 11
indices
are currently understood, although it’s possible there may be more. The
layout of each stream generally corresponds exactly to a particular type
of debug data directory from the PE/COFF file. The format of these fields
can be found in the Microsoft PE/COFF Specification.
FPO Data - DbgStreamArray[0]
. The data in the referenced stream is a
debug data directory of type IMAGE_DEBUG_TYPE_FPO
Exception Data - DbgStreamArray[1]
. The data in the referenced stream
is a debug data directory of type IMAGE_DEBUG_TYPE_EXCEPTION
.
Fixup Data - DbgStreamArray[2]
. The data in the referenced stream is a
debug data directory of type IMAGE_DEBUG_TYPE_FIXUP
.
Omap To Src Data - DbgStreamArray[3]
. The data in the referenced stream
is a debug data directory of type IMAGE_DEBUG_TYPE_OMAP_TO_SRC
. This
is used for mapping addresses between instrumented and uninstrumented code.
Omap From Src Data - DbgStreamArray[4]
. The data in the referenced stream
is a debug data directory of type IMAGE_DEBUG_TYPE_OMAP_FROM_SRC
. This
is used for mapping addresses between instrumented and uninstrumented code.
Section Header Data - DbgStreamArray[5]
. A dump of all section headers from
the original executable.
Token / RID Map - DbgStreamArray[6]
. The layout of this stream is not
understood, but it is assumed to be a mapping from CLR Token
to
CLR Record ID
. Refer to ECMA 335
for more information.
Xdata - DbgStreamArray[7]
. A copy of the .xdata
section from the
executable.
Pdata - DbgStreamArray[8]
. This is assumed to be a copy of the .pdata
section from the executable, but that would make it identical to
DbgStreamArray[1]
. The difference between these two indices is not well
understood.
New FPO Data - DbgStreamArray[9]
. The data in the referenced stream is a
debug data directory of type IMAGE_DEBUG_TYPE_FPO
. It is not clear how this
differs from DbgStreamArray[0]
, but in practice all observed PDB files have
used the “new” format rather than the “old” format.
Original Section Header Data - DbgStreamArray[10]
. Assumed to be similar
to DbgStreamArray[5]
, but has not been observed in practice.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/reference.20manual.20after.20mathlib.20move.html ---
I don't really understand how all this project moving really works (mathlib moved to leanprover-community, and inspired by this Patrick moved the perfectoid project there too). It just occurred to me that perhaps the reference manual needed updating, because in section 1.4.3
https://leanprover.github.io/reference/using_lean.html#using-the-package-manager
it says
leanpkg new my_awesome_pkg cd my_awesome_pkg leanpkg add leanprover/mathlib # shorthand for `leanpkg add https://github.com/leanprover/mathlib`
I thought "aah, this won't work now" -- but I just tried it, and it still seems to work fine. Will this stay working in the future? The leanpkg.toml
generated by this still says mathlib = {git = "https://github.com/leanprover/mathlib", rev = "f529870e34eb5370ae8ac1f49f728547e4f6bbe5"}
though. Is this OK?
Currently leanprover/mathlib
is a link or forward or whatever to leanprover-community/mathlib
. It does seem a good idea to update this documentation.
Last updated: Apr 24 2020 at 19:02 UTC


This demo uses a separate video deliver audio description. If Description is toggled on, the user gets the described version; otherwise they get the non-described version.
This method for delivering audio description, in contrast to the method used in Video Demo #3, has some limitations:
For additional demos see the Index of Able Player Examples.


The human skeleton is the internal framework of the human body. It is composed of around 270 bones at birth - this total decreases to around 206 bones by adulthood after some bones get fused together. The bone mass in the skeleton reaches maximum density around age 21. The human skeleton can be divided into the axial skeleton and the appendicular skeleton. The axial skeleton is formed by the vertebral column, the rib cage, the skull and other associated bones. The appendicular skeleton, which is attached to the axial skeleton, is formed by the shoulder girdle, the pelvic girdle and the bones of the upper and lower limbs. The human skeleton provides six major functions; support, movement, protection, production of blood cells, storage of minerals, and endocrine regulation.
The human skeleton is not as sexually dimorphic as that of other primate species, but subtle differences between sexes in the morphology of the skull, dentition, long bones, and pelvis exist. In general, female skeletal elements tend to be smaller and less robust than corresponding male elements within a given population. The human female pelvis is also different from that of males in order to facilitate childbirth. Unlike most primates, human males do not have penile bones.
The axial skeleton (80 bones) is formed by the vertebral column (32-34 bones; the number of the vertebrae differs from human to human as the lower 2 parts, sacral and coccygeal bone may vary in length), a part of the rib cage (12 pairs of ribs and the sternum), and the skull (22 bones and 7 associated bones). The upright posture of humans is maintained by the axial skeleton, which transmits the weight from the head, the trunk, and the upper extremities down to the lower extremities as the hip joints. The bones of the spine are supported by many ligaments. The erector spinae muscles are also supporting and are useful for balance.
Hi! This was my first side-project in writing with a CSS Framework!


Doughnut Club
Spring 2018
Browser does not support audio tag
Click here for a short video explaining the basic Craps rules
Point is:
Click Play to start the game


About me
Hi my name is Cody and I like to ski. This is a photo of me (left) and my dad (right) on a ski trip.
I also play video games such as:
- Overwatch
- Plants vs Zombies Garden Warfare 2
- Terraria
- Fallout
- Minecraft
Hi my name is Cody and I like to ski. This is a photo of me (left) and my dad (right) on a ski trip.
I also play video games such as:


I saw the trailer to Watchmen last night, and I have to admit that it looks pretty good.
However.
If you are capable of reading, I strongly urge you to read the book before the film comes out. This isn't Lord of the Rings, it's a graphic novel of under 400 pages. If you stick a copy in your bathroom you'll have it read inside a week.
Please.
But there's absolutely no way that it'll be as good as the graphic novel. Go read it, everyone!


This week in Washington(26 images)
The first public hearings were held in the impeachment inquiry of President Donald Trump and Turkish President Tayyip Recep Erdogan visited the White House among the highlights of the week in Washington, D.C., for November 11, 2019.
13 Nov 2019, 18:42
President Donald Trump's former campaign adviser Roger Stone leaves federal court on Friday after being found guilty of crimes including lying to Congress, witness tampering and obstruction of justice. Photo by Pat Benic/UPI | License Photo
Stone's sentencing is scheduled for February 6. The case is part of the investigation into Russian meddling the 2016 U.S. election. Photo by Pat Benic/UPI | License Photo
Marie Yovanovitch, former U.S. ambassador to Ukraine, testifies Friday before the House Permanent Select Committee on Intelligence as part of the impeachment inquiry into Trump. Photo by Kevin Dietsch/UPI | License Photo
Rep. Devin Nunes, R-Calif., listens to testimony by Yovanovitch. The investigation seeks to determine if Trump used promised military aid to Kiev as leverage to persuade Ukrainian President Zelensky to dig up dirt on Democratic presidential candidate Joe Biden. Photo by Kevin Dietsch/UPI | License Photo
Rep. Jim Jordan, R-Ohio, listens to Yovanovitch's testimony on Friday, the second public hearing in the impeachment probe. Photo by Kevin Dietsch/UPI | License Photo
Yovanovitch, whom Trump removed from her post, told the committee she was shocked by some of the president's statements to the Ukrainian president. Photo by Kevin Dietsch/UPI | License Photo
Yovanovitch said Trump's efforts to remove her were dangerous and undermined diplomacy. Photo by Andrew Harrer/UPI | License Photo
"What continues to amaze me is that they found Americans willing to partner with them and working together they apparently succeeded in removing a U.S. ambassador," Yovanovitch said of the Trump administration. "How could our system fail like this? How is it that foreign corrupt interests could manipulate our government? Which country's interests are served when the very corrupt behavior we have been criticizing is allowed to prevail?" Photo by Pat Benic/UPI | License Photo
Trump departs the White House for a trip to Louisiana on Thursday, the same day he appealed to the U.S. Supreme Court to block a Manhattan grand jury subpoena seeking eight years of his New York state tax returns. Photo by Kevin Dietsch/UPI | License Photo
Secretary-General of the North Atlantic Treaty Organization Jens Stoltenberg speaks to the media following a meeting with Trump on Thursday. Photo by Kevin Dietsch/UPI | License Photo
U.S. Customs and Border Patrol acting Director Mark Morgan briefs reporters on immigration issues on Thursday. Photo by Kevin Dietsch/UPI | License Photo
The agency saw a 14 percent decline in the number of migrants stopped at the border in October. Photo by Kevin Dietsch/UPI | License Photo
Donald Trump (2nd,L) poses with first lady Melania Trump (L) and Turkish President Recep Tayyip Erdogan and his wife, Emine Erdogan (R), prior to going into the Oval Office of the White House on Wednesday. Photo by Mike Theiler/UPI | License Photo
Trump (R) gives a thumbs-up to the media as he welcomes Erdogan to the White House for meetings. Photo by Mike Theiler/UPI | License Photo
Trump (R) shakes hands with Erdogan in the Oval Office. The leaders were expected to discuss security issues, trade, NATO and Turkey's incursion into Syria. Photo by Mike Theiler/UPI | License Photo
William Taylor (R), acting ambassador to Ukraine, testifies during the House House Intelligence Committee impeachment hearings on President Donald Trump's actions toward Ukraine on Wednesday. Photo by Kevin Dietsch/UPI | License Photo
Taylor testified that the Trump administration has two divergent diplomatic policies in Ukraine -- one official and one run by Trump attorney Rudy Giuliani. Photo by Kevin Dietsch/UPI | License Photo
Committee Chairman Adam Schiff, D-Calif., speaks to Taylor and Kent during Wednesday's hearing. Photo by Lim Lo Scalzo | License Photo
Kent has served in the State Department under five presidents. Photo by Kevin Dietsch/UPI | License Photo
Nunes defended Trump, saying the impeachment investigation is an attempt by Democrats to undo the 2016 election by removing Trump from office. Photo by Kevin Dietsch/UPI | License Photo
Schiff warned the Trump administration against repelling committee cooperation and subpoenas, saying that could be additional grounds for impeachment. Photo by Kevin Dietsch/UPI | License Photo
Kent (L) and Taylor are sworn in to testify. Photo by Kevin Dietsch/UPI | License Photo
Rep. Jim Jordan, R-Ohio, arrives for the hearing. Photo by Kevin Dietsch/UPI | License Photo
A screen projects the record of a July 25 call between Trump and Ukranian President Volodymyr Zelensky during testimony. The impeachment inquiry was launched after a whistle-blower's complaint that alleges Trump requested help from Zelensky on this call to investigate political rival Joe Biden and his son Hunter Biden. Photo by Kevin Dietsch/UPI | License Photo
Taylor (L) and Kent are sworn in to testify. Pool Photo by Jim Lo Scalzo/UPI | License Photo
Taylor (R) is the second administration official to say Trump held back fiscal aid from Ukraine in exchange for Biden investigations. Photo by Kevin Dietsch/UPI | License Photo


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Life has been busy as usual. I still intend to do an '05 recap on both the family and geek fronts.. eventually. Until then, I will report that I have turned another year older this January. Yes. I'm 33 now. I'm a thirty-something for sure. The same week, I was stuck on jury duty. It was a murder trial and a mentally/emotionally draining experience. Abby, Kirk, Carol, Emma, and I went out to dinner at Bazil's. It was nice. Gifts included some cash , my favorite BBQ sauce from Texas and a Weather Channel indoor/outdoor thermometer/barometer.
/jduprey/John_s+33_rd+Birthday/


{%extends 'instagram/base.html'%} {% block content %}
{{post.caption}}
...{{comment.comment.capitalize}}
Comments
{% for comment in comments %}...{{comment.comment.capitalize}}
{%empty%}
No comments
{% endfor %}


{% extends "base.html" %} {% block app_content %}
{{ my_question_count }} My Questions {{ my_answer_count }} My Answers


{% extends 'portal/base.html' %} {% load static %} {% block title %} Genome track data hub for UCSC and Ensembl {% endblock %} {% block content_header %} UniBind Genome Browser tracks {% endblock %} {% block breadcrumb %}
1. Direct link
View the tracks directly in the UCSC Genome Browser for the following species and genome assemblies:
2. Public track hub
Connect to the UniBind track data Public Hub on the UCSC Genome Browser via "MyData => Track Hubs" by first searching for UniBind, and then adding the hub to your session using "Connect" .
1. Direct link
View the tracks directly in the Ensembl Genome Browser: http://www.ensembl.org/Trackhub?url=https://unibind.uio.no/static/UniBind_hubs/hub.txt
2. Attach track hub
You can attach the UniBind track hub to Ensembl via “Configure this page”. Then search the Track Hub Repository for UniBind and attach the hub.
UniBind genome tracks are also available in Track Hub Registry. Use this link https://www.trackhubregistry.org/search?q=UniBind and select the track for the assembly of interest.


import pygame as pg import time if pg.get_sdl_version()[0] < 2: raise SystemExit('This example requires pygame 2 and SDL2.') from pygame._sdl2 import ( get_audio_device_name, get_num_audio_devices, AudioDevice, AUDIO_F32, AUDIO_ALLOW_FORMAT_CHANGE ) pg.mixer.pre_init(44100, 32, 2, 512) pg.init() # init_subsystem(INIT_AUDIO) names = [get_audio_device_name(x, 1) for x in range(get_num_audio_devices(1))] print(names) iscapture = 1 sounds = [] sound_chunks = [] def callback(audiodevice, audiomemoryview): """ This is called in the sound thread. Note, that the frequency and such you request may not be what you get. """ # print(type(audiomemoryview), len(audiomemoryview)) # print(audiodevice) sound_chunks.append(bytes(audiomemoryview)) audio = AudioDevice( devicename=names[0], iscapture=1, frequency=44100, audioformat=AUDIO_F32, numchannels=2, chunksize=512, allowed_changes=AUDIO_ALLOW_FORMAT_CHANGE, callback=callback, ) # start recording. audio.pause(0) print('recording with :%s:' % names[0]) time.sleep(5) print('Turning data into a pygame.mixer.Sound') sound = pg.mixer.Sound(buffer=b''.join(sound_chunks)) print('playing back recorded sound') sound.play() time.sleep(5)


DREAM WITH THE FISHES (Sony Classics) Starring: David Arquette, Brad Hunt, Kathryn Erbe, Cathy Moriarty. Screenplay: Finn Taylor. Producers: Johnny Wow and Mitchell Stein. Director: Finn Taylor.  Running Time: 93 minutes. Reviewed by Scott Renshaw.
Even by the standards of independent cinema, DREAM WITH THE FISHES is a tough film to categorize. At times, writer/director Finn Taylor's debut feature is edgy and tough-talking; at other times, it's a surreal odyssey; at still other times, it's a sensitive drama of male bonding. It's a genuinely bizarre experience, something akin to watching BRIAN'S SONG as it might be re-made by Abel Ferrara and Gus Van Sant.
Genuinely bizarre film experiences are rare enough that DREAM WITH THE FISHES should have been commendable on that count alone. For the first half hour or so, it is actually quite compelling, telling the story of a depressive San Francisco executive named Terry (David Arquette) who spends his evenings spying on the building across the street through his rear window.  When Terry's resolve to finishi himself off falters, Nick offers him a strange bargain. Nick, it turns out, has only a few weeks to live, and wants to live out some of his life-long fantasies. If Terry will bankroll those fantasies, Nick will provide a service: he'll kill Terry himself at a time of Terry's choosing.
Those introductory scenes between Nick and Terry are the best DREAM WITH THE FISHES has to offer, maintaining a sense of mystery and a dangerous tension between the characters. Nick, the hustler (a sharp, eye-catching performance by Hunt), seems to be working some kind of long con; Terry, the miserable voyeur, could be unstable enough to be far more trouble than Nick expects from a guy in a tie. Along with Nick's girlfriend Liz (Kathryn Erbe), they form a unsteady triangle which keeps you watching and guessing.
Then, of all the posible things he could do with the characters next, Taylor does perhaps the least interesting: he turns them into mis-matched buddies.  Nick the Hustler turns into Nick the Misunderstood Sensitive Guy Who Had a Bad Childhood, while Terry the Miserable Voyeur turns into just another Vaguely Unhappy Guy Who Needs Only to Loosen Up under the tutelage of a Doomed Free Spirit. All sense of invention, the life-blood of independent film-making, dissolves into inevitable pathos.
Taylor could have taken the characters in DREAM WITH THE FISHES and sent them off on a hyper-violent crime spree, or had them sit around for ninety minutes comparing notes on generational angst. It's a pleasant surprise that he does neither, but his resolution to this story is neither particularly pleasant nor particularly surprising. If there's one way I never expected DREAM WITH THE FISHES to end, it was with a life-affirming scattering of ashes. It's the ending to a made-for-Lifetime movie with a testosterone twist.
On the Renshaw scale of 0 to 10 fish out of water: 5.
Visit Scott Renshaw's MoviePage http://www.inconnect.com/~renshaw *** Subscribe to receive new reviews directly by email! See the MoviePage for details, or reply to this message with subject line "Subscribe".
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Related links: index of all rec.arts.movies.reviews reviews


Indicates that the language line key could not be found in any language file
Note that line keys are not spotted by the plug-in if they are anything but a string literal.


Try some Indonesian-inspired gelato flavors at BingBong cafe in Bali
by Coconuts BangkokKuta in Bali has no shortage of scenic spots, with sandy beaches and Instagrammable cafes. It’s no wonder the popular surf spot has been featured on many a millennial’s carefully curated Instagram feed. When you need a break from catching those waves though, you’ll need to refuel — so why not check out BingBong, a brand new dessert spot with the tagline “where happiness happens”. There’s no doubt that fans of alliteration and the chronically sweet-toothed will be more than well taken care of here.
Millennials will be familiar with the adage that “the camera eats first”, and it’s especially true at BingBong as every pastel-hued concoction will have you wanting to take a pic before you take a bite. Your eyeballs will definitely be eating good too, ‘cause the entire cafe is a feast for the eyes. Here you’ll find exposed light bulbs and retro neon signs adorning the brightly colored walls.
Opt for BingBong’s signature flavors of Black Mamba, or their Double Dip Beng Beng, or DDBB for short, is made with real Beng Beng wafers. So what else is on the menu? How about a BingBong Bingshake — a next-level milkshake topped with chocolate, whipping cream, Kitkat chunks, marshmallows, jellybeans, and more?
Or a stacked Gelato Cotton Candy — an indulgent treat decorated with marshmallows, jelly sweets, cookies and chocolate, whipped cream, Kitkat chunks, marshmallows, jellybeans, and more.


SoundBox Symphony
Let's Rock!
Stop
Easy
Hard
Repeat right after the sound track to win!
Timer:
seconds left.
Win strike:
0
Believe in yourself!


“Mehedi represents the feminine beauty. It shapes the culture of the various communities and creates a uniform symbol of celebration and good luck. I’m self taught henna artist doing mehedi since 2010.. Naturally, I have continued to practice the art and enjoy every design that create for my clients, family and friends! my speed is very good and with reasonable prices.... I provide services for All occasion, large and small.”
peaple prefer varaites of mehedi design. so we have lots of option for them.
mehedi is a symbol of some beautyfull moment
its a colour of love ♥


In this example we're using the hideWhen directive to decide whether to hide an icon based on the platform.
hideWhen


PanDA's JEDI file information records the processing status and history of a file (as well as its static parameters). 'Occurrences' of a file are usages of the file in processing. A file may be used many times, if different jobs are assigned different event ranges in the file to process (in which case firstevent and endevent record the assigned range), and/or if a job fails and is retried.
Documentation on PanDA JEDI files:
status transitions.
Input file states description:
{% if show == 'all' or frec.status == 'ready' %} - Status ready indicates the file information is correctly retrieved from DDM and is inserted to the JEDI_Dataset_Contents table
{% endif %}
{% if show == 'all' or frec.status == 'missing' %} - Status missing indicates the file is missing in the cloud/site where corresponding task is assigned
{% endif %}
{% if show == 'all' or frec.status == 'lost' %} - Status lost indicates the file was available in the previous lookup but is now unavailable
{% endif %}
{% if show == 'all' or frec.status == 'broken' %} - Status broken indicates the file is corrupted
{% endif %}
{% if show == 'all' or frec.status == 'picked' %} - Status picked indicates the file is picked up to generate jobs
{% endif %}
{% if show == 'all' or frec.status == 'running' %} - Status running indicates one or more jobs are using the file
{% endif %}
{% if show == 'all' or frec.status == 'finished' %} - Status finished indicates the file was successfully used
{% endif %}
{% if show == 'all' or frec.status == 'failed' %} - Status failed indicates the file was tried multiple times but not succeeded
{% endif %}
{% if show == 'all' or frec.status == 'partial' %} - Status partial indicates the file was split at event-level and some of event chunks were successfully finished
{% endif %}
Output file states description:
{% if show == 'all' or frec.status == 'defined' %} - Status defined indicates the file information is inserted to the JEDI_Dataset_Contents table
{% endif %}
{% if show == 'all' or frec.status == 'running' %} - Status running indicates the file is being produced
{% endif %}
{% if show == 'all' or frec.status == 'prepared' %} - Status prepared indicates the file is produced
{% endif %}
{% if show == 'all' or frec.status == 'merging' %} - Status merging indicates the file is being merged
{% endif %}
{% if show == 'all' or frec.status == 'finished' %} - Status finished indicates the file was successfully processed
{% endif %}
{% if show == 'all' or frec.status == 'failed' %} - Status failed indicates the file was not produced or failed to be merged
{% endif %}


Guided Project : Resource Page
Webpage Creation from Scratch
File Directory
Codes for the
Guided Project
Code
avatar-creation.html
contact-form-with-php.html
contact-page-without-php.html
customizable-info-cards-page.html
full-page-tabs.html
horizontal-icon-navbar.html
responsive-section-nav.html
simple-form-validation-php.html
simple-form-validation-php.php
simple-header-section.html
simple-html-book-page.html
simple-webpage-layout.html
vertical-icon-navbar.html
welcome_get.php
Webpage
avatar-creation.html
contact-form-with-php.html
contact-page-without-php.html
customizable-info-cards-page.html
full-page-tabs.html
horizontal-icon-navbar.html
responsive-section-nav.html
simple-form-validation-php.html
simple-form-validation-php.php
simple-header-section.html
simple-html-book-page.html
simple-webpage-layout.html
vertical-icon-navbar.html
welcome_get.php
Created by
Saheli Basu


Hello there!
My Name is Ashley and welcome to my website. There is plenty to see, so please have a look around and get familiar with my works.
Follow the links below:
Hello there!
My Name is Ashley and welcome to my website. There is plenty to see, so please have a look around and get familiar with my works.
Follow the links below:


--- layout: page title: About header-img: "img/about-bg.png" ---
Recovering Oreo addict learning some tech instead of filling the void with cookies.


We’re getting married
After 12 years, 26 Muse gigs, 23 holidays, 17 foster cats and 1 pandemic we have finally decided to tie the knot. We’re really looking forward to spending the big day with all our friends and family.
Details
When
Add to calendarHow to get there
Car
For sat navs the postcode is HG3 1JH, otherwise directions are available from Google Maps or Rudding Park.
Once near the venue be careful to take the turning signposted to the hotel as there are different entrances for the golf course and holiday park that share Rudding Park.
There is ample parking at the venue.
Public transport
The venue cannot be reached directly by public transport. We recommend travelling by train to Harrogate and using a taxi to reach the venue, which is a 15 minute drive and should cost approximately £10.
Trains from London depart from Kings Cross. Tickets can be purchased from lner.co.uk, they tend to be available 3 months before the travel date and are cheaper the earlier you book.
Local Taxis
We have been recommend Blue Line Taxis as a local firm that regularly serve the venue, they can be contacted on 01423 530830.
We recommend you pre-book with them if you need a taxi for after the wedding.
Places to stay
Rudding Park
Stay with us at Rudding Park Hotel & Spa and be onsite for the whole occasion. You can even extend your stay to enjoy a spa or golf break. Rooms here are on the more expensive side but it is a lovely place to stay and very convenient.
Premier Inn
Less than 10 minutes drive from Rudding Park is Premier Inn Harrogate South which offers a more economical accommodation choice. It has good parking facilities and is right next to Hornbeam Park station.
Harrogate
You can make the occasion more of a city break by staying in Harrogate town centre which offers easy access to rail services and is a 15 minute taxi ride from Rudding Park.
There are plenty of accommodation options available that should suit all budgets.
On the day
Arrival
You can start arriving at Rudding Park from 11:30, if you head towards the reception there will be people there to direct you to the event. We’ll need bums on seats by 12:15 for the ceremony.
Ceremony
The big moment! We will be having a relaxed civil ceremony in the Radcliffe room of Rudding House.
Reception
Time to throw some confetti and drink some fizz, we will be providing both. This is a chance for some photos and some mingling. There will also be a kids room and games to keep the little (and not so little) ones entertained.
Breakfast
Everyone will be sitting down for a 3 course meal, followed by speeches.
Party
Witness the cutting of the cake and our first dance. A DJ will encourage everyone to hit the dance floor and throw some shapes.
Buffet
Hungry? Never fear we will be providing some finger food for everyone and there will also be plenty of cake.
Home time
The music will stop at 1 - well done if you manage to party until the end.
Gifts
Please don’t feel obliged to buy us a gift, we know that attending will be expensive and we’d just love to have you there. If you do wish to give us something a contribution to our honeymoon would be appreciated.
RSVP
Please let us know if you can attend (again) by the 18th September 2021 and, if you can attend, please read the coronavirus information.


UX and UI reference that all the actors are using for design and develop their products and digital services


Articles are written in markdown (kramdown).
Please use minimal formatting for your article.
This is a single paragraph. It is separated by newlines. No need for html tags. A single line break does not start a new paragraph.
This is a second paragraph. You can place subsections as follows.
Using maths
You can use math as you would in latex. Let $n>2$ be an integer. Consider the equation: [ a^n + b^n = c^n ]
Wiles proved the following theorem.
Theorem (Fermat’s Last Theorem). The above equation has no solution in the positive integers.
Links and images
You can place a link like this.

You’re all set.
There really isn’t more you need to know.


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SCAN YOUR CODE
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2
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3
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4
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5
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6
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I am a Graduate Research Assistant in Computer Science at the University of Michigan working with Kevin Fu. I am interested in attacking systems below the common abstractions at the often forgotten physical layer and defending systems against such attacks.


If you do not find a desired item, it may be obtained through Interlibrary Loan. Go to the Reference Desk to initiate a request. This service is available to all Miami Faculty, Staff and Students and usually takes at least two weeks, depending on the nature of the items and the lending institution.Back to Library Information


A small city of ~12,000 people, located about 40 miles north of Sacramento, CA. The city experiences about 60,000 cars passing through its borders on a daily basis due to 4 highways converging at its center.
Traffic analysis zones are constructed by census block information. Typically these blocks are used in transportation models to store socio-economic data, including number of automobiles per household, household income, and employment within the zone. This information is used to estimate trips produced by and attracted to the zone.
Every parcel within two different buffer distances need to also be updated with the sum of their neighbors
And the window to start the models and have them finish on time was only 2 days away
| Color | Distance | Quantity |
|---|---|---|
| Yellow | Quarter Mile | 865 |
| Green | Half Mile | 1,280 |
| Purple | 1.05 Mile | 3,229 |
| Compared to running ~690,000 times |
A way of quantifying vehicle movements through an intersection
Text Input Files |
|
Multi-page PDF |
Each lane in each quadrant had up to 9 possible rules to check against.
| Color | Rule |
|---|---|
| Green | Future value is lower than existing value |
| Orange | Future value is higher than the allowable maximum value |
| Purple | Future value is zero and existing value is greater than zero |


At some point it is no longer possible to fit more and more transistors on a chip. For this reason, parallel cores offer a solution. By having multiple cores next to each other and talking to each other means that tasks can be broken down into smaller sub-tasks or threads which the various cores can work on at the same time.
Main types of parallel systems - MISD - multiple instruction sets working on the same set of data. SIMD - a single instruction set working on multiple sets of data, eg real time image processing etc. MIMD - Multiple instruction sets working on multiple sets of data. Instructions can be processed independently of other processors. The most common type.
Different processors in a parallel system all work and load instructions as a single core CPU would, the difference being that they can coordinate with each other. Parallel systems are far more complicated to write software for and if not done properly, may not have any performance advantage as was often the case in the early days.
Also work off the principle of adding extra processors but here, instead of having cores which can do everything, cores which are good at specific tasks. Common examples include Floating point units, built in to the CPU to handle more complex FP arithmetic, Digital Signal Processors, commonly used in sound systems and GPUs. GPUs have many uses besides processing the complex calculations needed for graphics. GPUs are used in medical modelling, economic modelling and even password cracking.


{% extends "base.html" %} {% block content %}
Use the Administration tool to create and update your Integration Keys (Client IDs). Use the Integrations/API and Keys section of the tool.
The DocuSign webhook (Connect) feature enables your app to be proactively notified by the DocuSign platform whenever an envelope or envelope recipient’s status changes.
To be notified, your app’s listener URL needs to be accessible from the public Internet. If your server is not on the public Internet, use a service such as ngrok to establish a tunnel to your localhost.
You can also open a “pinhole” in your firewall or use a DMZ network to receive the incoming notifications from DocuSign.
More information about webhook status notifications.
Working...
API Logging is available. It shows API calls to the platform for your account from any API client.


Before Change
dummy_file_name = os.path.join(os.path.dirname(file_name), "mnist_dummy.py")
with open(file_name, "r") as fr:
firstline = fr.readline()
if firstline != "from six.moves import urllib\n":
with open(dummy_file_name, "w") as fw:
fw.writelines(["from six.moves import urllib\n",
"opener = urllib.request.build_opener()\n",
After Change
file_name = mnist.__file__
dummy_file_name = os.path.join(os.path.dirname(file_name), "mnist_dummy.py")
with open(file_name, "r") as fr, open(dummy_file_name, "w") as fw:
origin_text = fr.read()
mnist_head = origin_text.find("class MNIST(")
reasource_head = origin_text.find("resources = [", mnist_head)
reasource_tail = origin_text.find("]\n", reasource_head)
top = origin_text[:reasource_head]


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Teams:{{competition['teams']}}
Prizepool: EUR {{competition['prizepool']}}
If you are offline viewing, you'll need to visit this page with a network connection first before it can work offline.
{{competition['description']}}
Teams:{{competition['teams']}}
Prizepool: EUR {{competition['prizepool']}}


Note: You might enable the Cross-Origin Resource Sharing (CORS) plugin on your browser for the content resource which has a different origin (domain, protocol, and port). Content type: DASHHLSInput your content
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|
Bullet Collision Detection & Physics Library
|
Go to the source code of this file.
Classes | |
| class | btOverlappingPairCallback |
| The btOverlappingPairCallback class is an additional optional broadphase user callback for adding/removing overlapping pairs, similar interface to btOverlappingPairCache. More... | |


ZooKeeper JMX
JMX
Apache ZooKeeper has extensive support for JMX, allowing you to view and manage a ZooKeeper serving ensemble.
This document assumes that you have basic knowledge of JMX. See Sun JMX Technology page to get started with JMX.
See the JMX Management Guide for details on setting up local and remote management of VM instances. By default the included zkServer.sh supports only local management - review the linked document to enable support for remote management (beyond the scope of this document).
Starting ZooKeeper with JMX enabled
The class org.apache.zookeeper.server.quorum.QuorumPeerMain will start a JMX manageable ZooKeeper server. This class registers the proper MBeans during initalization to support JMX monitoring and management of the instance. See bin/zkServer.sh for one example of starting ZooKeeper using QuorumPeerMain.
Run a JMX console
There are a number of JMX consoles available which can connect to the running server. For this example we will use Sun's jconsole.
The Java JDK ships with a simple JMX console named jconsole which can be used to connect to ZooKeeper and inspect a running server. Once you've started ZooKeeper using QuorumPeerMain start jconsole, which typically resides in JDK_HOME/bin/jconsole
When the "new connection" window is displayed either connect to local process (if jconsole started on same host as Server) or use the remote process connection.
By default the "overview" tab for the VM is displayed (this is a great way to get insight into the VM btw). Select the "MBeans" tab.
You should now see org.apache.ZooKeeperService on the left hand side. Expand this item and depending on how you've started the server you will be able to monitor and manage various service related features.
Also note that ZooKeeper will register log4j MBeans as well. In the same section along the left hand side you will see "log4j". Expand that to manage log4j through JMX. Of particular interest is the ability to dynamically change the logging levels used by editing the appender and root thresholds. Log4j MBean registration can be disabled by passing -Dzookeeper.jmx.log4j.disable=true to the JVM when starting ZooKeeper.
ZooKeeper MBean Reference
This table details JMX for a server participating in a replicated ZooKeeper ensemble (ie not standalone). This is the typical case for a production environment.
| MBean | MBean Object Name | Description |
|---|---|---|
| Quorum | ReplicatedServer_id<#> | Represents the Quorum, or Ensemble - parent of all cluster members. Note that the object name includes the "myid" of the server (name suffix) that your JMX agent has connected to. |
| LocalPeer|RemotePeer | replica.<#> | Represents a local or remote peer (ie server participating in the ensemble). Note that the object name includes the "myid" of the server (name suffix). |
| LeaderElection | LeaderElection | Represents a ZooKeeper cluster leader election which is in progress. Provides information about the election, such as when it started. |
| Leader | Leader | Indicates that the parent replica is the leader and provides attributes/operations for that server. Note that Leader is a subclass of ZooKeeperServer, so it provides all of the information normally associated with a ZooKeeperServer node. |
| Follower | Follower | Indicates that the parent replica is a follower and provides attributes/operations for that server. Note that Follower is a subclass of ZooKeeperServer, so it provides all of the information normally associated with a ZooKeeperServer node. |
| DataTree | InMemoryDataTree | Statistics on the in memory znode database, also operations to access finer (and more computationally intensive) statistics on the data (such as ephemeral count). InMemoryDataTrees are children of ZooKeeperServer nodes. |
| ServerCnxn | <session_id> | Statistics on each client connection, also operations on those connections (such as termination). Note the object name is the session id of the connection in hex form. |
This table details JMX for a standalone server. Typically standalone is only used in development situations.
| MBean | MBean Object Name | Description |
|---|---|---|
| ZooKeeperServer | StandaloneServer_port<#> | Statistics on the running server, also operations to reset these attributes. Note that the object name includes the client port of the server (name suffix). |
| DataTree | InMemoryDataTree | Statistics on the in memory znode database, also operations to access finer (and more computationally intensive) statistics on the data (such as ephemeral count). |
| ServerCnxn | <session_id> | Statistics on each client connection, also operations on those connections (such as termination). Note the object name is the session id of the connection in hex form. |


| DOSE: |
5 hits |
oral |
LSD |
(blotter / tab) |
| |
3 hits |
oral |
LSD |
(blotter / tab) |
About 1 month ago I went to a party with some friends. Some acid was floating around and because I had been looking for some for a long time I decided to stock up. I purchased 15 hits. I planned to take 4 or 5 and not fry very hard because I didn't particularly like the environment and the vibes I was getting.
I took 5 tabs of acid around 8:00 and wasn't feeling very strong affects.  We all decided we should pop a few more down.....worst mistake of my life. I was now on 8 tabs. And about 30 minutes later the 5 I'd taken previously began to kick in.
Now I have taken alot of acid and this was by far the most intense trip ever. So I was sitting at this party with my friends and the effects really start to hit. The walls begin to wave around like the ocean, crashing onto the floor with thousands of color everywhere. I began to wonder, 'can I handle this?  It began to appear as though everyone in the room's eyes had turned black and they were all laughing hysterically. I found this quite curious. Suddenly a deep fear came upon me, like a demonic or evil precense entered the room. I sat quietly in my chair and closed my eyes because the things in front of me were far too intense.
About a half hour later the 3 other tabs I'd taken began to kick in.  I opened my eyes for a few moments every now and then and would see the walls caving in on me and evil faces forming inside the colorful designs. I glanced at the clock and realized I'd been tripping for one hour. I was in shock. I thought to myself, 'can I maintain control for another 7 hours?
By this time all my friends taking acid with me had left. I wasn't exactly sure where they had all gone. But the only people left in the room were drunks. My friend D was sitting next to me. Suddenly I hear him begin to laugh. I don't react quickly and I can hear the laughing increase to a loud hysterical roar.  (This was the most horrifying part of my trip.) Next to me, what used to be D had transformed. I look at D's face and it suddenly turned red (probably because he was laughing about something). Then D turned to me, and he had horns on his head, a red face, and sharp teeth. He smiles at me and quietly whispers 'welcome'. Now I was not sure exactly what this meant.
 So I proceed out the door shaking because of the stress. I found it very hard to walk but I managed to make it to the end of the street (two houses down). As I arrived at the end of the street, it was as though I got lost. I didn't know where I was, what I was doing, who I was, and what was wrong with me.   So I figured ok. So I waited patiently at the side of the road waving at the semi trucks as they drove by hoping they were my ride.  So I began the task of trying to consider the best way to die.
The rest of the night was hazy, but I remember spinning circles all night trying to decide my way of suicide, and waving at every car that drove by (which had to be in the hundreds), hoping that they were my ride. It was like the acid was playing with me. For 7 hours I stood on the side of the road, and every time I saw car lights my spirit would rise and I would think, 'finally!  It was like a twisted trick.  So I walked to a gas station and called the police. The police took me to the hospital, asked me where I'd gotten the drugs. I simply told them I'd forgotten and wanted to be left alone.
As I went into the hospital I began to think, Oh my god. I died, I am dead.  DONT SEND ME TO HELL!!!'  She quickly called security and had me escorted to a bed. They put me to sleep, I woke up the next day and got a ride home.
The moral of the story is....fuck acid, it will play with your mind. I will never do acid again. I believe it's the devil's drug or perhaps the devil's passage to gain control of your mind. I wish that people would realize that they can get the same amount of joy and kicks by smoking pot and getting drunk. Fuck, if you need to see colors, eat some fungi. Don't mess with LSD. I used to think Timothy Leary had a point to his message.  Does anyone find it odd why bad trips on acid are so frequent?    It fucks with you...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


I joined the University of California San Diego as a Ph.D. student in January of 2020, where I joined the Digital Health Technologies Lab advised by Professor Edward Wang.
At UCSD, my research focuses on solving problems inhealthcare and enabling affordable and convenient personal health monitoring for patients with specific needs.
In one of my projects, I explored the usage of PPG and force sensing to measure blood pressure for older adults, and also apply the same principle using smartphones in adults that need an easy self-assessment of their heart conditions. Currently, I am working with visual learning, sound analysis and processing to assess breastfeeding sounds, to help lactation consultants to improve their learning experience and better guide mothers who are breastfeeding.
My research interests involve ubiquitouscomputing and human-computer interaction for healthcare and how we can build accessible devices for people inneed, especially for chronic illnesses. I am also interested in novel methods to get reliable biological data, either byusing sensors, smartphones, or other devices. My technical background includes HCI and cognitive science, ubiquitouscomputing, sensing techniques, hardware development, embedded systems, data analysis, and signal processing.


About
The term Droom origininates from the Dutch language, meaning "Dream". Here at Droom, we want you to have the ability to create a one-stop shop that caters to both the applicant as well as the employer. We have worked hard to bring you a awestrucking UI, a familiar "swipe" feature, easy account creation and job postings, and lastly a deep filteraton system allowing you to find your perfect job! Sit back, close your eyse, and Dream of your new future!
Why Droom?
Account Priortization
Our dedicated team of developers created a way to where the user may flag, organize, and filter the companies of interest through our in house system.
Customer Service
We now offer 24/7 trained staff located in the U.S. ready to fix your issues at any time with a emphasized followup and customer feedback model.
All in One
Droom offers the unique capability from start to finnish allowing you to do all the processes such as a resume builder, interview prep, and interview followups all in one app.
© Droom


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java.lang.Object com.threed.jpct.Interact2D
Interact2D offers some static methods for interacting with objects in camera-space. Its main purpose is to allow object-picking with the mouse (or with whatever). Everything within here has to be called after calling World.renderScene(...), because the current visibility list is required.
| Field Summary | |
static int |
EXCLUDE_NOT_SELECTABLE
Constant for pickPolygon(...) to exclude unselectable objects from picking. |
static int |
EXCLUDE_TRANSPARENT
Constant for pickPolygon(...) to exclude transparent objects from picking. |
| Method Summary | |
static int |
getObjectID(int[] res)
Gets the ID of a picked object out of the result array. |
static int |
getPolygonID(int[] res)
Gets the ID of a picked polygon out of the result array. |
static int[] |
pickPolygon(VisList visList,
SimpleVector dr)
Picks the polygon that is closest to the camera (and belongs to a "selectable" object) and lies in the given direction. |
static int[] |
pickPolygon(VisList visList,
SimpleVector dr,
int exclude)
Picks the polygon that is closest to the camera (and belongs to a "selectable" object) and lies in the given direction. |
static int[] |
pickPolygon(VisList visList,
SimpleVector rp1,
SimpleVector rp2)
Picks the polygon that is closest to the camera (and belongs to a "selectable" object) and that is hit by the ray casted from some position vector into the scene. |
static int[] |
pickPolygon(VisList visList,
SimpleVector rp1,
SimpleVector rp2,
int exclude)
Picks the polygon that is closest to the camera (and belongs to a "selectable" object) and that is hit by the ray casted from some position vector into the scene. |
static SimpleVector |
project3D2D(Camera camera,
FrameBuffer buffer,
SimpleVector vertex)
Projects a vertex from world space into screen space. |
static SimpleVector |
project3D2D(Camera camera,
FrameBuffer buffer,
SimpleVector vertex,
SimpleVector toFill)
Projects a vertex from world space into screen space. |
static SimpleVector |
projectCenter3D2D(Camera camera,
FrameBuffer buffer,
Object3D obj)
Gets the center of the object in screen-coordinates (2D) by transforming and projecting it from 3D objectspace into 2D screenspace. |
static SimpleVector |
projectCenter3D2D(FrameBuffer buffer,
Object3D obj)
Gets the center of the object in screen-coordinates (2D) by transforming and projecting it from 3D objectspace into 2D screenspace. |
static SimpleVector |
reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (camera space). |
static SimpleVector |
reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D with a given z (in 3D). |
static SimpleVector |
reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D with a given z (in 3D). |
static SimpleVector |
reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (camera space). |
static SimpleVector |
reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
static SimpleVector |
reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
static SimpleVector |
reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
static SimpleVector |
reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final int EXCLUDE_TRANSPARENT
public static final int EXCLUDE_NOT_SELECTABLE
| Method Detail |
public static SimpleVector reproject2D3D(Camera camera, FrameBuffer buffer, int x, int y)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2D
public static SimpleVector reproject2D3D(Camera camera, FrameBuffer buffer, int x, int y, SimpleVector toFill)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2DtoFill
- a SimpleVector that will be filled with the result
public static SimpleVector reproject2D3DWS(Camera camera, FrameBuffer buffer, int x, int y)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2D
public static SimpleVector reproject2D3DWS(Camera camera, FrameBuffer buffer, int x, int y, SimpleVector toFill)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2DtoFill
- a SimpleVector that will be filled with the result
public static SimpleVector reproject2D3DWS(Camera camera, FrameBuffer buffer, int x, int y, float z)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2Dz
- the z position in camera space
public static SimpleVector reproject2D3DWS(Camera camera, FrameBuffer buffer, int x, int y, float z, SimpleVector toFill)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2Dz
- the z position in camera spacetoFill
- a SimpleVector that will be filled with the result
public static SimpleVector reproject2D3D(Camera camera, FrameBuffer buffer, int x, int y, float z)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2Dz
- the z position of the "picking plane" (in 3D)
public static SimpleVector reproject2D3D(Camera camera, FrameBuffer buffer, int x, int y, float z, SimpleVector toFill)
camera
- the camera used to render the scenebuffer
- the framebuffer containing the rendered imagex
- the x position in 2Dy
- the y position in 2Dz
- the z position of the "picking plane" (in 3D)toFill
- a SimpleVector that will be filled with the result
public static SimpleVector project3D2D(Camera camera, FrameBuffer buffer, SimpleVector vertex)
camera
- the Camera used for the projectionbuffer
- the Framebuffervertex
- the vertex in world space
public static SimpleVector project3D2D(Camera camera, FrameBuffer buffer, SimpleVector vertex, SimpleVector toFill)
camera
- the Camera used for the projectionbuffer
- the Framebuffervertex
- the vertex in world spacetoFill
- the SimpleVector that will be filled with the result
public static SimpleVector projectCenter3D2D(FrameBuffer buffer, Object3D obj)
buffer
- the framebuffer the object will be (or has been) rendered intoobj
- the object itself
public static SimpleVector projectCenter3D2D(Camera camera, FrameBuffer buffer, Object3D obj)
camera
- the camera that represents the worldspace->cameraspace
transformation. The frontbuffer matrix of the camera will be
used. If the camera is null, the one from the object's World
will be used instead.buffer
- the framebuffer the object will be (or has been) rendered intoobj
- the object itself
public static int getObjectID(int[] res)
res
- the result array of a "pick" as returned by pickPolygon()
pickPolygon(com.threed.jpct.VisList, com.threed.jpct.SimpleVector)
,
pickPolygon(com.threed.jpct.VisList, com.threed.jpct.SimpleVector,
com.threed.jpct.SimpleVector)
public static int getPolygonID(int[] res)
res
- the result array of a "pick" as returned by pickPolygon()
pickPolygon(com.threed.jpct.VisList, com.threed.jpct.SimpleVector)
,
pickPolygon(com.threed.jpct.VisList, com.threed.jpct.SimpleVector,
com.threed.jpct.SimpleVector)
public static int[] pickPolygon(VisList visList, SimpleVector dr)
visList
- the visibility listdr
- the direction vector (as returned by reproject2D3D())
public static int[] pickPolygon(VisList visList, SimpleVector dr, int exclude)
visList
- the visibility listdr
- the direction vector (as returned by reproject2D3D())exclude
- a flag that indicates what to exclude from picking. 0 means no
exclusion. Values can be combined by OR.
EXCLUDE_TRANSPARENT
,
EXCLUDE_NOT_SELECTABLE
public static int[] pickPolygon(VisList visList, SimpleVector rp1, SimpleVector rp2)
visList
- the visibility listrp1
- the origin of the ray casted into the scene (in camera-space)rp2
- a point within the casted ray (any point will do)
public static int[] pickPolygon(VisList visList, SimpleVector rp1, SimpleVector rp2, int exclude)
visList
- the visibility listrp1
- the origin of the ray casted into the scene (in camera-space)rp2
- a point within the casted ray (any point will do)exclude
- a flag that indicates what to exclude from picking. 0 means no
exclusion. Values can be combined by OR.
EXCLUDE_TRANSPARENT
,
EXCLUDE_NOT_SELECTABLE
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{{ define "title" }}{{ if .IsTagView }}{{ .Tag.Name }}{{ else}}Minimalistic Bookmarking{{ end }}{{ end }} {{ define "content" }}
There is nothing here but silence. You can import data from other services in the settings.


_PidParam
This structure contains the PID control constants.
Fields
Kp
Position gain constant.
Kv
Velocity gain constant.
Ki
Integral gain constant.
Ko
Output scale factor.
Source File: c:\temp\Trc\BaseCode\servo.h


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2
Waveform data analysis
2.1
Importing data
2.2
Waveform navigation
2.3
Restore
2.4
Trim
2.5
Filter
2.6
Trigger
2.7
Align
2.8
Baseline
2.9
Selection
2.10
Analysis
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{{template "processing.html"}}
Latest Info According Selected Point
Plant Name :
Plant Code :
Total Capacity :
{{template "numberofturbines.html"}}
{{template "powervsfuelconsumtion.html"}}
{{template "numberofworkorders.html"}}
{{template "maintenancecost.html"}}


◆ Get you team ready to login at the same time!
◆ Login using your Team Name and the unique Player 1 login code provided via email. We recommend playing in a
Laptop/PC.
◆ Get into a Video call with your team to decide your Game Plan!
◆ DO NOT share your screen with your teammates, you can describe it to them though!
◆ The Hints button is available in the bottom left corner of your screen. Use only if absolutely necessary.
◆ If you are stuck at any point, drop us an email or text for hints/issues.
◆ Once any member of your team logs in, the clock starts ticking! Only the top teams will make it into out
leader board.
Three archaeologists discover a mysterious tomb during an excavation.
As they explore the 5000 year old ruins, they find that it belong ot the evil tyrant 'Blood King' Groyder. While searching the ruins, they accidentally activate a trap and find themselves separated and locked in the three different chambers!
Player 1: The Crimson Knight's Chamber
Player 2: The Dark Mage's Chamber
Player 3: The Emperor's Chamber
Can they work together to solve the puzzles with the clues being scattered across the chambers and escape the Pyramid? Or will they be cursed and trapped forever in the ruins?!
You enter the Corridor, there is a Treasure Chest in the room that holds the key to Escape the Cursed Box!
Find the CODE that opens the Treasure Chest!


About Web, Android, Ruby on Rails and more tech things
Full stack & mobile engineer. CTO at AIR at en-japan


"TABITHA "(in Greek called Dorcas), gazelle, a disciple at Joppa. She was distinguished for her alms-deeds and good works. Peter, who was sent for from Lydda on the occasion of her death, prayed over the dead body, and said, “Tabitha, arise.” And she opened her eyes and sat up; and Peter“gave her his hand, and raised her up; and calling the saints and widows, he presented her alive” (Acts 9:36-43).
"TABITHA "(in Greek called Dorcas), gazelle, a disciple at Joppa. She was distinguished for her alms-deeds and good works. Peter, who was sent for from Lydda on the occasion of her death, prayed over the dead body, and said, “Tabitha, arise.” And she opened her eyes and sat up; and Peter“gave her his hand, and raised her up; and calling the saints and widows, he presented her alive” (Acts 9:36-43).


Type '!kmdtip help' for a list of actions. If you'd like to check your balance in private DM the bot and type "!kmdtip". Don't deposit too much.   A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
TipBot
@Jaki, check your direct messages for withdraw information.
TipBot
@Jaki, check your direct messages for withdraw information.
:cloud_lightning: @Tyke has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:25 PM
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:25 PM
:cloud_lightning: @ronyi has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:25 PM
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:25 PM
:cloud_lightning: @Jaspr-QuantifyMining has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:26 PM
kimlab25-Oct-18 05:28 PM
!kmdtip balance
KMD TipBotBOT25-Oct-18 05:28 PM
TipBot KMD Balance
Balance for @kimlab (kimlab#2992)
Confirmed
0.00000000
Unconfirmed
0.00000000
kimlab25-Oct-18 05:30 PM
!kmdtip
KMD TipBotBOT25-Oct-18 05:30 PM
TipBot Help
!kmdtip
Displays this message
!kmdtip balance
Displays your balance
!kmdtip deposit
Displays your deposit address
!kmdtip withdraw <address> <amount>
Withdraws the entered amount to a KMD address of your choice, e.g.
!kmdtip withdraw GLM3n7yMFmYkas2AgHKqE6EMJW5VsUXtQn 5.20Note: Minimal amount to withdraw: 0.1 KMD. A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
joe2x425-Oct-18 05:33 PM
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:33 PM
:cloud_lightning: @nishbhim has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:34 PM
ye sooray souls, hasn anyone o ye the boots to step up to a lightning battle
ARRRRR
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:35 PM
:cloud_lightning: @cHOPE has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:35 PM
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:35 PM
:cloud_lightning: @Mutte has been thunderstruck with 0.0777 KMD!
kimlab25-Oct-18 05:35 PM
!kmdtip balance
KMD TipBotBOT25-Oct-18 05:35 PM
TipBot KMD Balance
Balance for @kimlab (kimlab#2992)
Confirmed
0.00000000
Unconfirmed
0.00000000
goldenman25-Oct-18 05:35 PM
!kmdtip @kimlab 0.1
KMD TipBotBOT25-Oct-18 05:35 PM
TipBot
@goldenman (goldenman#7301)
You tipped @kimlab0.1 KMD
kimlab25-Oct-18 05:35 PM
!kmdtip balance
KMD TipBotBOT25-Oct-18 05:35 PM
TipBot KMD Balance
Balance for @kimlab (kimlab#2992)
Confirmed
0.10000000
Unconfirmed
0.00000000
kimlab25-Oct-18 05:36 PM
감사합니다
!kmdtip
KMD TipBotBOT25-Oct-18 05:36 PM
TipBot Help
!kmdtip
Displays this message
!kmdtip balance
Displays your balance
!kmdtip deposit
Displays your deposit address
!kmdtip withdraw <address> <amount>
Withdraws the entered amount to a KMD address of your choice, e.g.
!kmdtip withdraw GLM3n7yMFmYkas2AgHKqE6EMJW5VsUXtQn 5.20Note: Minimal amount to withdraw: 0.1 KMD. A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
joe2x425-Oct-18 05:37 PM
HARHARHARHARHAR
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:37 PM
:cloud_lightning: @Deleted User has been thunderstruck with 0.0777 KMD!
joe2x425-Oct-18 05:37 PM
!kmdtip thunder 0.0777
KMD TipBotBOT25-Oct-18 05:37 PM
:cloud_lightning: @Toni Raskolnikov has been thunderstruck with 0.0777 KMD!
goldenman25-Oct-18 05:42 PM
!kmdtip @Minor 0.1
KMD TipBotBOT25-Oct-18 05:42 PM
TipBot
@goldenman (goldenman#7301)
You tipped @Minor0.1 KMD


--- layout: post title: 'The Sir Richard Branson Effect and Orwellian Retailing 101: EMC InFocus Weekly Roundup, Friday March 13, 2012' date: '2012-03-16T14:12:58-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/19412678868/the-sir-richard-branson-effect-and-orwellian-retailing ---


{{!
Coding standard for HTML and Handlebars JS templates.
See: guidelines/js.tpl.md
Created by: Topsitemakers
http://www.topsitemakers.com/
}}
{{#if title}}
{{title}}
{{/if}}
{{! This is a sample comment which will be removed from the output}}
{{#if subtitle}}


Why don't you include language X?
… my favorite language implementation?
… Microsoft® Windows® ?
Because I know it will take more time than I choose. Been there; done that.
Measurements of proggit popular
programming language implementations like Crystal and Nim and Julia will quickly attract attention and be the basis of yet another successful website (unlike more Fortran or Ada or Pascal or Lisp). So make those repeated measurements at multiple workloads, and publish them and promote them.
If you're interested in something not shown on the benchmarks game website then please take the program source code and the measurement scripts and publish your own measurements.
Where can I get the measurement scripts?
zip'd Python measurement scripts
Where can I get the program source code?
zip'd program source code


@Singleton @Provides fun provideCharacterFavoriteDao(marvelDatabase: MarvelDatabase): CharacterFavoriteDao
Create a provider method binding for CharacterFavoriteDao.
Return Instance of character favorite data access object.
See Also
Provides


"Cloud Ready DevOps platform provide organizations a way to leverage Cloud Computing for increasing efficiency and scale for internal Software Development, IT Operations and Engineering Services. It drives continuous integration, infrastructure automation and cloud deployment orchestration."
Cloud-Ready Operations bring in the benefits of integrating Agile Delivery, Development-Operations (DevOps) Automation and Continuous Delivery leveraging Hybrid Cloud platforms to provide efficiency in your product development, deployment and monitoring lifecycle. Our platform is built to provide Governance and Automation across the following activities:


AdTechMedia is on a mission to build the world’s most simple content monetization product. Imagine you are a publisher, a journalist or a blogger, and your core business is to create content that people love. Do you have extra time in your busy schedule to learn how to setup and manage Apple Pay or PayPal, Google Doubleclick For Publishers or Revive Ad Server, JavaScript or NodeJS? If the answer is strong NO, please continue reading...
AdTechMedia product simplifies content creators journey to revenue generation. In just couple of clicks, you can:
AdTechMedia product simplifies content creators journey to revenue generation. In just couple of clicks, you can:
The success of our business is directly dependent on how fast and how easy content consumers are able to go through monetization process in order to consume content. We provide native look and feel, meaning AdTechMedia’s code is pre-loaded on customers’ websites and executed in most optimal way as any other first party script. Any unnecessary steps or unwanted delays in monetization workflow will result in lost revenue, and nobody wants that.
We have been working with serverless computing for some time and we absolutely love it. The promise of managed scalability and the breath of cloud native services that proved sustainability over time made us to choose Amazon Web Services. Mitoc Group, an AWS Advanced Technology Partner and featured AWS Lambda Partner, is one of pioneers and early adopters of serverless architecture. Team’s skills and experience cultivated trust and confidence that AdTechMedia engineering effort is in the right hands.
AWS Serverless provides an incredibly rich suite of next generation cloud native services. Mitoc Group made it easier and quicker to build and release software, as well as manage services and associated resources. We increased development agility and reduced product’s time to market. Engaging continuous integration and continuous deployment processes allowed us to remain a small team with a tiny budget.


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To assist you in your understanding of triangles and the laws of sines and cosines
Reference the high quality drawing above to figure out which angles or sides you have
Enter the values of your sides and angles into the boxes, make sure to keep your angles in degree mode.
Click "Calculate" and then make sure you know how to do it!


Stephen Colbert breaks down the latest 'explosive' impeachment testimony
by Sam HaysomAnother day, another impeachment testimony to add to the mounting piles of evidence.
Taking the stand on Wednesday was U.S. ambassador to the European Union, Gordon Sondland, who was quick to confirm a quid pro quo before mentioning the names of a number of other senior officials who were apparently aware of the situation — including Mike Pence. Yeah, it set the internet on fire.
"The vice president nodded, like, you know, he heard what I said," said Sondland, describing a meeting where he'd spoken openly about Ukraine in Pence's presence.
"Now keep in mind nodding is the biggest movement Mike Pence can make," responded Colbert on Wednesday night's The Late Show. "If he moves his body any more than that the devil will accuse him of dancing — and Mother will not be pleased."
Colbert then played a clip of Sondland rattling off the names of all the other officials who were "in the loop."
"I'd also like to incriminate my agent, baby doll I love you," yelled Colbert, parodying Sondland. "[...] everybody at the RNC, Mick Mulvaney, we couldn't have suppressed Ukraine without you, oh God they're playing me off, I want to thank the whistleblower..."
And with that he dragged himself off, stage right.


AngularJS page that helps you to create and beautify buttons using CSS3
Note: Normalize.css is used to clean button style


How do you like your bacon? ({{baconPrep}}) I do not like bacon Thin (light and crispy) Medium (perfect balance of flavor) Thick (borderline jerky) Crumbled (great on salads)
Show? I'm visible!
Support for $destroy events.
$destroy
Destroyed Created
The following select is {{radCreateDestroy}}: CREATED!
{{radCreateDestroy}}
Plain HTML Select Option First Option Second Option Third Option Fourth Option
Disabled HTML Select Option First Option Second Option Third Option Fourth Option
Starts on Second Option First Option Non Default Starting Option Third Option Fourth Option
Hide Next Select Box Show Next Select Box Is Present