In general there are only two methods for the mocking stuffs. mockup(object, method_name, mock)
(or mockUp(...))
to mock an object's method up and undoMockup(object, method_name)
(undo_mockup(...)
) to get the original method back.
Say we have got an element with a method which will hide the element smoothly by calling an effect library.
The problem here is that the action will take time but we need to test it in the run-time. So we mock up the
effect library method so it was display the elemen immidiately.
testAnObjectMocking: function() {
// this should be somewhere in your code
var some_element = $('some-element');
some_element.hideSmoothly = function() {
Effect.Fade(this, {duration: 0.4});
};
this.mockUp(Effect, 'Fade', function() {
some_element.style.display = 'none';
});
this.assert_visible(some_element);
some_element.hideSmoothly();
this.assert_hidden(some_element);
}
In general you can mockup an object's methods and a class prototype methods, but note, the instance level mocks have got a higher priority than the prototype ones. So if you have mocked up an prototype with one mock1 and the prototype object with mock2, then for all the prototype instances (future and existing ones) you'll have the mock1 working on, but for the object which you have mocked up with mock2, you'll have the mock2 function working.
var AClass = Class.create();
AClass.prototype = {
sayHello: function() {
alert('hello');
}
};
......
testAClassSayHello: function() {
var obj1 = new AClass();
var obj2 = new AClass();
this.mockUp(obj1, 'sayHello', function() {
alert('hi there');
});
this.mockUp(AClass.prototype, 'sayHello', function() {
alert('mocked hello');
});
var obj3 = new AClass();
obj1.sayHello(); // <- will say 'hi there'
obj2.sayHello(); // <- will say 'mocked hello'
obj3.sayHello(); // <- will say 'mocked hello'
}
Since the version 2.0, the library has some important updates in the mocking system.
First, the wrapping mocking methods were added. Those methods apply arguments for mocking as
usual mockUp
method, and additionaly get a callback function attribute. The methods
runs the mockup procedure, then executes the given callback function in the given scope, and after
all, undos the maden mock up.
with_mocked(Object object, String method_name, Function mock, Function callback[, Object scope])
And we have got some aliaces for the method withMocked()
, with_mock()
,
withMock()
test_mocked_function: function() {
var obj = {
result: function() {
return 'Something terrible';
}
};
this.with_mocked(obj, 'result', function() { return 'acceptable'; },
// inside the function the object will use the mocked method
function() {
this.assert_equal('acceptable', obj.result());
},
this // <- optional scope element
);
// outside the call the object will use the native method
this.assert_equal('Something terrible', obj.result());
}
The second important change is that dispite the fact that the library no more depndent on the Prorotype library we don't forget our dear friends. You still can use the effects mocking feature as you used to:
test_menu: function() {
this.mockup_effects();
this.assert_hidden('menu-element');
Effect.BlindDown('menu-element');
this.assert_visible('menu-element');
this.undo_effects_mockup();
}
More important now you can do just the same the MooTools framework. Use just the same methods
mockup_effects()
and undo_effects_mockup()
and all your MooTools effects
will happened immidiatelly. You don't need to change anything, the library will automatically find out
which framework you are using.
And a wrapping method for the effects mocking has been added to. It works a similar way as the mocking one.
test_menu: function() {
this.with_mocked_effects(function() {
this.assert_hidden('menu-element');
Effect.BlindDown('menu-element');
this.assert_visible('emnu-element');
}, this);
}
And the third most important thing about the new mocking system is the ajax-requests mocking. Yes, dear sir, we have got the candy. Currently, it works with the Prototype and MooTools frameworks.
The principle is simple, you decide what the request should return in hash like this. You can support any numbers of keys you like, all of them are optional
{
text: 'some text you like', // '' by default
xml: your_xml_object, // null by default
status: 200, // 200 by default
headers: ['Content-type: text/xml'] // [] by default
}
And an average ajax-test with mocking might looks like that.
test_ajax_load: function() {
var block = $('some-block');
this.assert_equal('', block.innerHTML); // say the block is empty by default
this.mockup_ajax({text: '
some text
'});
// doing some call
new Ajax.Updater('some-block', '/some/url');
// the block will be updated right now
this.assert_equal('
some text
', block.innerHTML);
this.undo_ajax_mockup():
}
And sure we have added a wrapped ajax-mocking method. It will mockup your ajax engine on the beginning and undo the mockup at the end.
test_ajax_load: function() {
this.with_mocked_ajax({ status: 404, text: 'not found' },
function() {
// all the ajax calls here will return status 404 and test 'not found'.
},
this
);
}


Cultural Values
Identify values that are important to you
Explain how to use affirmation to help you succeed
I find that it is most imporatant not to let my group down, I feel extra pressure to get things done.
I felt pretty good about getting the for in loop to work with a counter, it is exactly the same as the each loop. I think the next step would be to build a spec to test for the each loop and inject loop


The Aborigines
Below is the audio recording of an instance when the Aboriginal Australians chant a magical song for calling the rain. Keeping the balance of nature in mind, they were cautious in their attempts to invoke moderate rains.
Press play to hear their chant for rain:
Time:
The Rain Making Ritual
Aboriginal people were cautious in making rain to avoid natural disbalance and unexpected floods and preferred to do it during the appropriate time, i.e. when rain was naturally expected. Their such efforts would mostly encourage birds too to join them along with their chirping in this ritual of rainmaking.
At the beginning of the rain-making ceremony, an old rainmaker is seated on the ground rubbing the sacred rain-stone, the ‘ringili’, across a flat boulder covered with blood. Seated on either side of him are three aborigines chanting magical songs. In aboriginal mythology the pearl-shell rain-stone is a con- centrated mass of kuranita (life essence) of the water.
Rain dances would only be made on other occasions after careful deliberation.
About The Tribe
Aboriginal Australians are the various Indigenous peoples of the Australian mainland and many of its islands. Known as Australia’s first people, Aboriginal Australians have lived on the continent for over 50,000 years.
Aboriginal Australians are split into two groups: Aboriginal peoples, and Torres Strait Islander peoples.
Heightened perception and knowledge of nature is a characteristic of traditional Aboriginal people. Meditation and energy trainings were part of their culture as were other forms of mental discipline.


PBrute
Type your password below to calculate its strength
This site does not save your password in any way - everything works completely in the browser and offline1. The code is open source and available here: https://github.com/AlexGustafsson/pbrute.
1If you decide to check your password towards the Have I Been Pwnd API then parts of the hashed password will be sent to the API. Read more about how the API works without being able to reveal your password here.


BEVERLY HILLS COP III A film review by Scott Renshaw Copyright 1994 Scott Renshaw
Starring: Eddie Murphy, Judge Reinhold, Hector Elizondo, Timothy Carhart, Theresa Randle, Bronson Pinchot. Screenplay: Steven E. de Souza. Director: John Landis.
It's hard to believe that it's been ten years since the original BEVERLY HILLS COP turned Eddie Murphy into the biggest star in Hollywood, for two very different reasons. On the one hand, it doesn't seem like that long since I saw it in a theater for the first time. On the other hand, it seems like twice that long since Murphy has had a hit. It certainly must seem like an eternity to Murphy; he is proved consistently unable in the last few years to recapture the COP audience without returning to Beverly Hills. So at something of a crossroads in his career, he again dons the Detroit Lions jacket for BEVERLY HILLS COP III. And what a lifeless outing it is--slow, unfunny and lacking even Murphy's cocky charm.
COP III opens back in Detroit, where Axel Foley is in the process of leading a raid on a stolen car chop shop. The raid goes sour when big guns turn out to be on the scene, and in the ensuing battle Axel's boss is killed. The killer's trail, naturally, leads back to California, where Axel enlists the aid of old friend Billy Rosewood (Judge Reinhold) and newcomer Det. Flint (Hector Elizondo). Their investigation leads to the WonderWorld amusement park, whose chief of security Ellis DeWald (Timothy Carhart) is behind the dirty dealings. Unfortunately, no one believes Axel except a park technician (Theresa Randle) and WonderWorld patriarch Uncle Dave (Alan Young), leaving Axel more or less alone to figure out what's rotten at WonderWorld.
Give Steven E. de Souza credit for not deciding simply to rehash BEVERLY HILLS COP. COP III is more of a pure action film, which makes it exactly the wrong kind of film for John Landis to direct. Landis' sense of pacing has always been suspect to say the least, tending towards manic spurts interrupted by long, surrealistic comic passages, and that package is on display here. For no apparent reason, Landis interrupts his establishing sequence in the chop shop to bring us a production number featuring two corpulent gentlemen performing "Come See About Me." Later, in the middle of a chase, Axel stops to join a group of costumed characters in a stage show. COP III is filled with decisions like these which bring the film to a grinding halt. Bronson Pinchot's scene-stealing Serge from COP I returns as a personal security-device peddler in a scene which takes far too long to introduce a single plot element. Ditto for the scene in which we sit through an entire park attraction, because we know it's going to show up later. There is no economy to the screenwriting or the direction, and Landis has simply gotten too predictable in his shot selection. In one scene in a restaurant bar, I anticipated the conclusion of the scene two minutes before it happened.
It's also extremely unfortunate that in addition to abandoning the COP I formula, de Souza has also decided to abandon the characters. He seems to have forgotten completely about Billy Rosewood's fascination with big guns from COP II, missing a wonderful opportunity. He also seems to have forgotten that Axel is supposed to be smart; how else to explain running from park security into a ride from which escape is not extremely likely. Perhaps to set up an action sequence. Murphy gets to fire a lot of bullets, but gets painfully few opportunities to show that Axel's greatest weapon is his wits.
Of course, it would have been difficult for any wit to come through when Murphy sleepwalks through his performance. Perhaps he senses what the audience does, that a thirty-something Axel Foley isn't nearly as interesting as a twenty-something Axel Foley. What made COP I click was Murphy as the streetwise loose cannon, aggravating uptight veteran Taggart even while he was teaching him. Now, Axel _is_ the veteran, going about his business methodically and rarely thinking on his feet. There is some good action to be found in BEVERLY HILLS COP III, particularly a rescue on a runaway park ride, and one very funny sequence involving a multi-faceted gun. But there is none of the irreverent edge that made the young Murphy so appealing. Maybe that's what depressed me most about COP III: considering the possibility that we might never see that Eddie Murphy again.
On the Renshaw scale of 0 to 10 Beverly Hills cops: 3.
-- Scott Renshaw Stanford University Office of the General Counsel
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Thanks for joining our {{community_name}} community. I hope you'll enjoy your time here. If you would have any question don't hasitate to call me on {{phone}} or shoot me an email at {{email}}.


--- title: About description: ---
Staying silent makes us complicit in institutionalized oppression.
If you see users on skribbl.io being racist or otherwise disrepectful about this important movement, please call it out and votekick.
Find out how you can donate your time, effort, or money here.
...and will always be.
...and will always be. If you know how to code or interested in learning, definitely check out the known bugs & enhancements here.
All data & logs stay on your machine.
All versions are meant to have feature parity and a nearly identical codebase.
It's a simple tool to automate actions that can be done manually.
This was developed independently, though some skribbl.io brand elements are utilized to match their theming.


Brett's Link Tree
Software developer, creator, runner, and reader
My Journal (a.k.a. My Blog)
Software Development Screencasts
Twitter
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Pizza forever 🍕


| DOSE: |
15 mg |
oral |
5-MeO-AMT |
(powder / crystals) |
I took orally approximately one sixth of a 100 mg. bag of 5-meo-amt. After about a half an hour, I felt nauseous. Soon after, I vomited. I absolutely could not stop feeling extremely nauseous, no matter how much I vomited. This uncontrollable nausea which lasted for about fourteen hours made me fearful of dying. I saw glowing and sharp, pointy, ugly hallucinatory patterns. Instead of feeling good and enlightened and in a mind-expanded trip, I felt like I was in a dull, boring, retarded, repetetive trip.
I was not able to eat for the first 10 or 12 hours because I constantly felt nauseous. Instead of a taste of insanity, I got a taste of being RETARDED. This is the worst chemical ever created. I would love to kick whoever invented it in the face. The worst part of this is the fact that I have lost the ability to trip on genuine acid. My body must recognize every psychedelic drug now as a research chemical which needs to be rejected. Thus, my acid trips have been basically out of focus and dissatisfying. I hope some day I will gain the ability to trip on acid again.
I regret taking this chemical. There has also been basically no professional or legitimate research performed with these chemicals. Thus, who can help me be able to trip on acid again? No one. Research chemicals are SHIT.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


| t01 |
-, M., A., S., J., C., patients, R., P., E. |
1 |
0 |
| t02 |
article, version, edition, elsevier, ©, pp, previous, authorized, supplementary, material |
20 |
0 |
| t03 |
replication, viruses, human, coronavirus, antiviral, EV71, hcov-nl63, VIZIER, animals, thiel |
6 |
0 |
| t04 |
epidemiological, clot, oxygen, serum, aguilar, coping, zeferino, AF, apache, c-reactive |
0 |
0 |
| t05 |
arterial, baroni, airway, days, duration, hypertension, moralez, accuracy, single_center, crystalloid |
0 |
0 |
| t06 |
comatose, monitor, tincu, coronary, predictor, chiew, ali, correlated, guideline, cardiopulmonary_resuscitation |
0 |
0 |
| t07 |
factor, saline, dose, lidcoplus, kuzovlev, out-of-hospital, sensitive, sinclair, neto, administrative_data |
0 |
0 |
| t08 |
ultrasound, continuous, salahuddin, bleeding, surgical, oncological, relationship, community-acquired, karagiannidis, ischemic |
0 |
0 |
| t09 |
brazier, park, targeted, critical_care, enolase, boutin, docherty, inpatient, nitric, patanwala |
0 |
0 |
| t10 |
development, 0.9, findings, room, acquired, morgan, straat, citrate-anticoagulated, thermodilution, bassi |
0 |
0 |
| t11 |
martins, antimicrobial, sánchez, tinmouth, optimal, tuzun, singer, chakraborty, cardiogenic, cinel |
0 |
0 |
| t12 |
lauzier, hypothermia, sim, acute_respiratory_distress_syndrome, extracorporeal, renal_replacement_therapy, antunes, othamn, nebuliser, colistin |
0 |
0 |
| t13 |
glucose, cobilinschi, octagenerians, bozza, yamamoto, peritonitis, final, arabi, improves, middle_east_respiratory_syndrome |
0 |
0 |
| t14 |
weaning, lópez, prognostic_value, wilkinson, lsc, shuker, constant, related, re-uptake, chouinard |
0 |
0 |
| t15 |
G3, sirna, man-s-α-cde, 1993, biol, signal, DSM4, acids, cytoplasmic, chase |
2 |
0 |


MAXLOC(3) - [ARRAY:LOCATION] Location of the maximum value within an array
result = maxloc(array [,mask]) | maxloc(array [,dim] [,mask])
NUMERIC function maxloc(array, dim, mask)NUMERIC,intent(in) :: array(..) integer(kind=**),intent(in),optional :: dim logical(kind=**),intent(in),optional :: mask(..)
o a kind designated as ** may be any supported kind for the type o NUMERIC designates any intrinsic numeric type and kind.
MAXLOC(3) determines the location of the element in the array with the maximum value, or, if the DIM argument is supplied, determines the locations of the maximum element along each row of the array in the DIM direction.
If MASK is present, only the elements for which MASK is .true. are considered. If more than one element in the array has the maximum value, the location returned is that of the first such element in array element order.
If the array has zero size, or all of the elements of MASK are .false., then the result is an array of zeroes. Similarly, if DIM is supplied and all of the elements of MASK along a given row are zero, the result value for that row is zero.
o ARRAY : Shall be an array of type integer, real, or character. o DIM : (Optional) Shall be a scalar of type integer, with a value between one and the rank of ARRAY, inclusive. It may not be an optional dummy argument. o MASK : Shall be an array of type logical, and conformable with ARRAY.
If DIM is absent, the result is a rank-one array with a length equal to the rank of ARRAY. If DIM is present, the result is an array with a rank one less than the rank of ARRAY, and a size corresponding to the size of ARRAY with the DIM dimension removed. If DIM is present and ARRAY has a rank of one, the result is a scalar. In all cases, the result is of default integer type.
The value returned is reference to the offset from the beginning of the array, not necessarily the subscript value if the array subscripts do not start with one.
sample program
program demo_maxloc implicit none integer :: ii integer,save :: i(-3:3)=[(abs(abs(ii)-50),ii=-3,3)] integer,save :: ints(3,5)= reshape([& 1, 2, 3, 4, 5, & 10, 20, 30, 40, 50, & 11, 22, 33, 44, 55 & ],shape(ints),order=[2,1])Results:write(*,*) maxloc(ints) write(*,*) maxloc(ints,dim=1) write(*,*) maxloc(ints,dim=2) ! when array bounds do not start with one remember MAXLOC(3) returns ! the offset relative to the lower bound-1 of the location of the ! maximum value, not the subscript of the maximum value. When the ! lower bound of the array is one, these values are the same. In ! other words, MAXLOC(3) returns the subscript of the value assuming ! the first subscript of the array is one no matter what the lower ! bound of the subscript actually is. write(*,(g0,1x,g0)) (ii,i(ii),ii=lbound(i,dim=1),ubound(i,dim=1)) write(*,*)maxloc(i)
end program demo_maxloc
> 3 5 > 3 3 3 3 3 > 5 5 5 > -3 47 > -2 48 > -1 49 > 0 50 > 1 49 > 2 48 > 3 47
Fortran 95
fortran-lang intrinsic descriptions
o FINDLOC(3) - Location of first element of ARRAY identified by MASK along dimension DIM matching a target o MINLOC(3) - Location of the minimum value within an array o MAXVAL(3) o MINVAL(3) o MAX(3)
| Nemo Release 3.1 | maxloc (3) | July 22, 2023 |


Page 1 of 1
Intense amount of lag
Posted:
Sat Nov 07, 2009 11:29 pm
by Stick Stickly
I'm not sure if it's been expressed or the topic has been covered but the serious amount of lag the past couple days is ruining the game experience. I'm 20+ and can't even level in ogres due to lag killing me multiple times. I've had over 30k debt due to lag. Can someone enlighten me as to why there is so much when 2+ are on and when is it going to be fixed?
Re: Intense amount of lag
Posted:
Sun Nov 08, 2009 2:00 am
by marzuku
Stick Stickly wrote:I'm not sure if it's been expressed or the topic has been covered but the serious amount of lag the past couple days is ruining the game experience. I'm 20+ and can't even level in ogres due to lag killing me multiple times. I've had over 30k debt due to lag.
Re: Intense amount of lag
Posted:
Sun Nov 08, 2009 3:13 pm
by Part-Time Modeler
It is being worked on. Karl and I are going to test out the transfering of the server to a deticated computer at my house.
Once he gets a moment of free time.
The server subscriction expires this month, so it will be taken care of.
Re: Intense amount of lag
Posted:
Mon Nov 09, 2009 5:26 pm
by LEXIC
So what is with this new kind of massive lag when you are chatting in game. It seems your character lags out for like 3 seconds when someone is about to say something locally or globally.
Re: Intense amount of lag
Posted:
Mon Nov 09, 2009 6:09 pm
by Stick Stickly
The gameplay lag also involves chat lag>.>
Re: Intense amount of lag
Posted:
Wed Nov 11, 2009 6:05 pm
by Morn
There has been no lag all day today.
Didn't want to post this, but it occured to me that if this wasn't the result of a fix, the Devs will need to know when it stopped so they can know what happened


About
My name is T.J. Telan. I am a software engineer based in Seattle. This blog is where I host my writing. Occasionally I'll submit to other platforms but I'll always repost here.
I work on Orbital CI.
I write about:
- Being productive with new technology
- Explanation of complex software systems
- Automation
- Programming languages
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- Open Source software
I post my blogs here
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Error #34: SYNTAX ERROR (no file given) The file name was left out of a command or the DOS does not recognize it as such. Typically, a colon (:) has been left out of the command.


David Bennett - They’re prisoners, not clients Kelvin
by New Zealand National PartyDavid Bennett - Corrections
22 November 2019
This Government has taken its soft on crime approach to a new level, now refusing to call people in prison prisoners, National’s Corrections spokesperson David Bennett says.
“In an absurd move, Corrections is now calling prisoners ‘men in our care’ or ‘clients’.
“The new language has come out of the Government’s new strategy Hōkai Rangi and shows just how delusional this Government and Corrections Minister Kelvin Davis really are. If someone is sent to prison it’s because they have committed a serious crime, they are not there to be ‘cared for’ by Corrections.
 Going to prison is a punishment and shouldn’t be treated as a holiday.
“Kelvin Davis is focused on prisoners, not victims. He’s more interested in reducing the prison population than he is on the safety of New Zealanders.
“Kelvin Davis is the Minister responsible for this department. It allowed the man accused of killing 51 people in the Christchurch terror attacks to send inflammatory and intolerable views in several letters, and released double murderer Jason Reihana without telling victims’ families.
“There are clearly serious issues within this department and Kelvin Davis needs to stand up and sort them out.”
ends


|
KratosMultiphysics
KRATOS Multiphysics (Kratos) is a framework for building parallel, multi-disciplinary simulation software, aiming at modularity, extensibility, and high performance. Kratos is written in C++, and counts with an extensive Python interface.
|
Solution scheme base class. More...
#include <solution_scheme.hpp>
Public Member Functions | |
Life Cycle | |
| SolutionScheme () | |
| Default Constructor. More... | |
| SolutionScheme (Flags &rOptions) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsVectorType &rTimeVectorIntegrationMethods, Flags &rOptions) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsVectorType &rTimeVectorIntegrationMethods) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsScalarType &rTimeScalarIntegrationMethods, Flags &rOptions) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsScalarType &rTimeScalarIntegrationMethods) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsVectorType &rTimeVectorIntegrationMethods, IntegrationMethodsScalarType &rTimeScalarIntegrationMethods, Flags &rOptions) | |
| Constructor. More... | |
| SolutionScheme (IntegrationMethodsVectorType &rTimeVectorIntegrationMethods, IntegrationMethodsScalarType &rTimeScalarIntegrationMethods) | |
| Constructor. More... | |
| SolutionScheme (SolutionScheme &rOther) | |
| Copy contructor. More... | |
| virtual SolutionSchemePointerType | Clone () |
| Clone. More... | |
| ~SolutionScheme () override | |
| Destructor. More... | |
Access | |
| void | SetOptions (Flags &rOptions) |
| Sets strategy options. More... | |
| Flags & | GetOptions () |
| Get strategy options. More... | |
| void | SetProcess (ProcessPointerType pProcess) |
| Set process to execute after move_mesh. More... | |
| void | SetProcessVector (ProcessPointerVectorType &rProcessVector) |
| Set list of processes to execute after move_mesh. More... | |
Protected Member Functions | |
Protected Operations | |
| virtual void | InitializeElements (ModelPart &rModelPart) |
| Initialize the elements. More... | |
| virtual void | InitializeConditions (ModelPart &rModelPart) |
| Initialize the conditions. More... | |
| virtual void | InitializeNonLinearIteration (Condition::Pointer rCurrentCondition, ProcessInfo &rCurrentProcessInfo) |
| Initialize the conditions. More... | |
| virtual void | InitializeNonLinearIteration (Element::Pointer rCurrentElement, ProcessInfo &rCurrentProcessInfo) |
| Initialize the elements. More... | |
| virtual void | IntegrationMethodUpdate (NodeType &rNode) |
| virtual void | IntegrationMethodPredict (NodeType &rNode) |
Protected Attributes | |
Protected member Variables | |
| Flags | mOptions |
| IntegrationMethodsVectorType | mTimeVectorIntegrationMethods |
| IntegrationMethodsScalarType | mTimeScalarIntegrationMethods |
| ProcessPointerVectorType | mProcesses |
Operations | |
| void | SetDefaultFlags () |
| SetDefaultSchemeFlags. More... | |
| virtual void | Initialize (ModelPart &rModelPart) |
| Performs all the required operations that should be done (for each step) before solving the solution step. More... | |
| virtual void | InitializeSolutionStep (ModelPart &rModelPart) |
| Performs all the required operations that should be done (for each step) before solving the solution step. More... | |
| virtual void | FinalizeSolutionStep (ModelPart &rModelPart) |
| Performs all the required operations that should be done (for each step) after solving the solution step. More... | |
| virtual void | InitializeNonLinearIteration (ModelPart &rModelPart) |
| Performs all the required operations that should be done (for each iteration) before solving a solution iteration. More... | |
| virtual void | FinalizeNonLinearIteration (ModelPart &rModelPart) |
| Performs all the required operations that should be done (for each iteration) after solving a solution iteration. More... | |
| virtual void | Predict (ModelPart &rModelPart, DofsArrayType &rDofSet, SystemVectorType &rDx) |
| Performing the prediction of the solution. More... | |
| virtual void | Update (ModelPart &rModelPart, DofsArrayType &rDofSet, SystemVectorType &rDx) |
| Performing the update of the solution. More... | |
| virtual void | UpdateDofs (ModelPart &rModelPart, DofsArrayType &rDofSet, SystemVectorType &rDx) |
| Performing the update of the solution Dofs. More... | |
| virtual void | UpdateVariables (ModelPart &rModelPart) |
| Performing the update of the solution variables. More... | |
| virtual void | PredictVariables (ModelPart &rModelPart) |
| Performing the prediction of the solution variables. More... | |
| virtual void | MoveMesh (ModelPart &rModelPart) |
| This function is designed to move the mesh. More... | |
| virtual void | Clear (Element::Pointer rCurrentElement) |
| Liberates internal storage for an element. More... | |
| virtual void | Clear (Condition::Pointer rCurrentCondition) |
| Liberates internal storage for a condition. More... | |
| virtual void | Clear () |
| Liberates internal storage. More... | |
| virtual int | Check (ModelPart &rModelPart) |
| This function is designed to be called once to perform all the checks needed. More... | |
| virtual void | CalculateSystemContributions (Element::Pointer pCurrentElement, LocalSystemMatrixType &rLHS_Contribution, LocalSystemVectorType &rRHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Calculate_RHS_Contribution (Element::Pointer pCurrentElement, LocalSystemVectorType &rRHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Calculate_LHS_Contribution (Element::Pointer pCurrentElement, LocalSystemMatrixType &rLHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | EquationId (Element::Pointer pCurrentElement, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Condition_CalculateSystemContributions (Condition::Pointer pCurrentCondition, LocalSystemMatrixType &rLHS_Contribution, LocalSystemVectorType &rRHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Condition_Calculate_RHS_Contribution (Condition::Pointer pCurrentCondition, LocalSystemVectorType &rRHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Condition_Calculate_LHS_Contribution (Condition::Pointer pCurrentCondition, LocalSystemMatrixType &rLHS_Contribution, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | Condition_EquationId (Condition::Pointer pCurrentCondition, Element::EquationIdVectorType &rEquationId, ProcessInfo &rCurrentProcessInfo) |
| virtual void | GetElementalDofList (Element::Pointer pCurrentElement, Element::DofsVectorType &rElementalDofList, ProcessInfo &rCurrentProcessInfo) |
| virtual void | GetConditionDofList (Condition::Pointer pCurrentCondition, Element::DofsVectorType &rConditionDofList, ProcessInfo &rCurrentProcessInfo) |
| static void | SetSolution (ModelPart &rModelPart, DofsArrayType &rDofSet, SystemVectorType &rDx) |
| Performing the update of the solution Dofs (total solution) More... | |
| static void | AddSolution (ModelPart &rModelPart, DofsArrayType &rDofSet, SystemVectorType &rDx) |
| Performing the update of the solution Dofs (incremental solution) More... | |
Solution scheme base class.
This is the base class for the schemes
| typedef ModelPart::ConditionsContainerType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::ConditionsContainerType |
| typedef ModelPart::DofsArrayType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::DofsArrayType |
| typedef ModelPart::ElementsContainerType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::ElementsContainerType |
| typedef std::vector<IntegrationScalarPointerType> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationMethodsScalarType |
| typedef std::vector<IntegrationVectorPointerType> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationMethodsVectorType |
| typedef IntegrationScalarType::Pointer Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationScalarPointerType |
| typedef TimeIntegrationMethod<VariableScalarType, double> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationScalarType |
| typedef IntegrationVectorType::Pointer Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationVectorPointerType |
| typedef TimeIntegrationMethod<VariableVectorType,VectorType> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::IntegrationVectorType |
| typedef SolverLocalFlags Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::LocalFlagType |
| typedef TDenseSpace::MatrixType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::LocalSystemMatrixType |
| typedef TDenseSpace::VectorType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::LocalSystemVectorType |
| typedef ModelPart::NodesContainerType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::NodesContainerType |
| typedef ModelPart::NodeType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::NodeType |
| typedef SolverProcess::Pointer Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::ProcessPointerType |
| typedef std::vector<ProcessPointerType> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::ProcessPointerVectorType |
| typedef SolutionSchemeType::Pointer Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::SolutionSchemePointerType |
| typedef SolutionScheme<TSparseSpace,TDenseSpace> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::SolutionSchemeType |
| typedef TSparseSpace::MatrixType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::SystemMatrixType |
| typedef TSparseSpace::VectorType Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::SystemVectorType |
| typedef Variable<double> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::VariableScalarType |
| typedef Variable<VectorType> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::VariableVectorType |
| typedef array_1d<double, 3> Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::VectorType |
|
inline |
Default Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Constructor.
|
inline |
Copy contructor.
|
inlineoverride |
Destructor.
|
inlinestatic |
Performing the update of the solution Dofs (incremental solution)
this function must be called only once per iteration
|
inlinevirtual |
This function is designed to calculate just the LHS contribution
| pCurrentElement | The element to compute |
| rLHS_Contribution | The LHS matrix contribution |
| rEquationId | The ID's of the element degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::EigensolverScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
This function is designed to calculate just the RHS contribution
| pCurrentElement | The element to compute |
| rRHS_Contribution | The RHS vector contribution |
| rEquationId | The ID's of the element degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >, and Kratos::DynamicScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
these functions is designed to be called in the builder and solver to introduce the selected time integration scheme. It "asks" the matrix needed to the element and performs the operations needed to introduce the seected time integration scheme. this function calculates at the same time the contribution to the LHS and to the RHS of the system This function is designed to be called in the builder and solver to introduce
| pCurrentElement | The element to compute |
| rLHS_Contribution | The LHS matrix contribution |
| rRHS_Contribution | The RHS vector contribution |
| rEquationId | The ID's of the element degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::EigensolverScheme< TSparseSpace, TDenseSpace >, and Kratos::DynamicScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
This function is designed to be called once to perform all the checks needed.
Reimplemented in Kratos::StaticScheme< TSparseSpace, TDenseSpace >, Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >, and Kratos::DynamicScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
Liberates internal storage.
|
inlinevirtual |
Liberates internal storage for a condition.
|
inlinevirtual |
Liberates internal storage for an element.
|
inlinevirtual |
|
inlinevirtual |
Functions that calculates the RHS of a "condition" object
| rCurrentCondition | The condition to compute |
| rRHS_Contribution | The RHS vector contribution |
| rEquationId | The ID's of the condition degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::EigensolverScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
Functions totally analogous to the precedent but applied to the "condition" objects
| rCurrentCondition | The condition to compute |
| rLHS_Contribution | The LHS matrix contribution |
| rRHS_Contribution | The RHS vector contribution |
| rEquationId | The ID's of the element degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >, and Kratos::DynamicScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
Functions totally analogous to the precedent but applied to the "condition" objects
| pCurrentCondition | The condition to compute |
| rLHS_Contribution | The LHS matrix contribution |
| rRHS_Contribution | The RHS vector contribution |
| rEquationId | The ID's of the element degrees of freedom |
| rCurrentProcessInfo | The current process info instance |
Reimplemented in Kratos::DynamicScheme< TSparseSpace, TDenseSpace >, and Kratos::EigensolverScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
Performs all the required operations that should be done (for each iteration) after solving a solution iteration.
this function must be called only once per iteration
|
inlinevirtual |
Performs all the required operations that should be done (for each step) after solving the solution step.
this function must be called only once per step.
|
inlinevirtual |
Function that returns the list of Degrees of freedom to be assembled in the system for a Given Element
| rCurrentCondition | The condition to compute |
| rConditionDofsList | The condition dofs list |
| rCurrentProcessInfo | The current process info instance |
|
inlinevirtual |
Function that returns the list of Degrees of freedom to be assembled in the system for a Given Element
| rCurrentElement | The element to compute |
| rElementalDofsList | The element dofs list |
| rCurrentProcessInfo | The current process info instance |
|
inline |
Get strategy options.
|
inlinevirtual |
Performs all the required operations that should be done (for each step) before solving the solution step.
This is intended to be called just once when the strategy is initialized
Reimplemented in Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >, Kratos::StaticScheme< TSparseSpace, TDenseSpace >, Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >, and Kratos::DynamicScheme< TSparseSpace, TDenseSpace >.
|
inlineprotectedvirtual |
Initialize the conditions.
This is intended to be called just once when the strategy is initialized
|
inlineprotectedvirtual |
Initialize the elements.
This is intended to be called just once when the strategy is initialized
|
inlineprotectedvirtual |
Initialize the conditions.
this function must be called only once per iteration
|
inlineprotectedvirtual |
Initialize the elements.
This is intended to be called every iteration
|
inlinevirtual |
Performs all the required operations that should be done (for each iteration) before solving a solution iteration.
this function must be called only once per iteration
|
inlinevirtual |
Performs all the required operations that should be done (for each step) before solving the solution step.
this function must be called only once per step.
Reimplemented in Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >.
|
inlineprotectedvirtual |
|
inlineprotectedvirtual |
| Kratos::SolutionScheme< TSparseSpace, TDenseSpace >::KRATOS_CLASS_POINTER_DEFINITION | ( | SolutionScheme< TSparseSpace, TDenseSpace > | ) |
Pointer definition of SolutionScheme.
|
inlinevirtual |
This function is designed to move the mesh.
|
inlinevirtual |
Performing the prediction of the solution.
this function must be called only once per step.
Reimplemented in Kratos::StaticScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
Performing the prediction of the solution variables.
this function must be called only once per iteration
|
inline |
SetDefaultSchemeFlags.
This is intended to be called with the constructor
|
inline |
Sets strategy options.
|
inline |
Set process to execute after move_mesh.
|
inline |
Set list of processes to execute after move_mesh.
|
inlinestatic |
Performing the update of the solution Dofs (total solution)
this function must be called only once per iteration
|
inlinevirtual |
Performing the update of the solution.
this function must be called only once per iteration
Reimplemented in Kratos::StaticScheme< TSparseSpace, TDenseSpace >, and Kratos::ExplicitCentralDifferencesScheme< TSparseSpace, TDenseSpace >.
|
inlinevirtual |
Performing the update of the solution Dofs.
this function must be called only once per iteration
|
inlinevirtual |
Performing the update of the solution variables.
this function must be called only once per iteration
|
protected |
|
protected |
|
protected |
|
protected |


A range of pre-defined memory.
More...
#include <MemoryRange.hpp>
|
| | MemoryRange (const size_t &size, std::byte *dataPtr) noexcept |
| | Construct a memory range from the specified pointer and size. More...
|
| |
| bool | empty () const noexcept |
| | Check if this buffer is empty - has no data allocated. More...
|
| |
| bool | hasData () const noexcept |
| | Retrieves whether or not this buffer's size is greater than zero. More...
|
| |
| size_t | size () const noexcept |
| | Returns the size of memory allocated by this buffer. More...
|
| |
| size_t | hash () const |
| | Generates a hash value derived from this buffer's contents. More...
|
| |
| std::byte & | operator[] (const size_t &byteIndex) |
| | Retrieves a reference to the data at the byte index specified. More...
|
| |
| const std::byte & | operator[] (const size_t &byteIndex) const |
| | Retrieves a const reference to the data at the byte index specified. More...
|
| |
| char * | charArray () const noexcept |
| | Retrieves a char array pointer to this buffer's data. More...
|
| |
| std::byte * | bytes () const noexcept |
| | Retrieves a raw pointer to this buffer's data. More...
|
| |
| void | in_raw (const void *const dataPtr, const size_t &size, const size_t byteIndex=0) |
| | Copies raw data found in the input pointer into this buffer. More...
|
| |
| template<typename T > |
| void | in_type (const T &dataObj, const size_t byteIndex=0) |
| | Copies a data object into this buffer. More...
|
| |
| void | out_raw (void *const dataPtr, const size_t &size, const size_t byteIndex=0) const |
| | Copies raw data found in this buffer out to the specified pointer. More...
|
| |
| template<typename T > |
| void | out_type (T &dataObj, const size_t byteIndex=0) const |
| | Copies data found in this buffer out to a data object. More...
|
| |
A range of pre-defined memory.
◆ MemoryRange()
| MemoryRange::MemoryRange |
( |
const size_t & |
size, |
|
|
std::byte * |
dataPtr |
|
) |
| |
|
noexcept |
Construct a memory range from the specified pointer and size.
- Parameters
-
| size | the number of bytes in the range. |
| dataPtr | pointer to some data source. |
◆ bytes()
| std::byte * MemoryRange::bytes |
( |
| ) |
const |
|
noexcept |
Retrieves a raw pointer to this buffer's data.
Does not copy underlying data.
- Returns
- pointer to this buffer's data.
◆ charArray()
| char * MemoryRange::charArray |
( |
| ) |
const |
|
noexcept |
Retrieves a char array pointer to this buffer's data.
Does not copy underlying data.
- Returns
- data pointer cast to char *.
◆ empty()
| bool MemoryRange::empty |
( |
| ) |
const |
|
noexcept |
Check if this buffer is empty - has no data allocated.
- Returns
- true if no memory has been allocated, false otherwise.
◆ hasData()
| bool MemoryRange::hasData |
( |
| ) |
const |
|
noexcept |
Retrieves whether or not this buffer's size is greater than zero.
- Returns
- true if has memory allocated, false otherwise.
◆ hash()
| size_t MemoryRange::hash |
( |
| ) |
const |
Generates a hash value derived from this buffer's contents.
- Returns
- hash value for this buffer.
◆ in_raw()
| void MemoryRange::in_raw |
( |
const void *const |
dataPtr, |
|
|
const size_t & |
size, |
|
|
const size_t |
byteIndex = 0 |
|
) |
| |
Copies raw data found in the input pointer into this buffer.
- Parameters
-
| dataPtr | pointer to copy the data from. |
| size | the number of bytes to copy. |
| byteIndex | the destination index to begin copying to. |
◆ in_type()
template<typename T >
| void yatta::MemoryRange::in_type |
( |
const T & |
dataObj, |
|
|
const size_t |
byteIndex = 0 |
|
) |
| |
|
inline |
Copies a data object into this buffer.
- Template Parameters
-
| T | the data type (auto-deducible). |
- Parameters
-
| dataObj | const reference to some object to copy from. |
| byteIndex | the destination index to begin copying to. |
◆ operator[]() [1/2]
| std::byte & MemoryRange::operator[] |
( |
const size_t & |
byteIndex | ) |
|
Retrieves a reference to the data at the byte index specified.
- Parameters
-
| byteIndex | how many bytes into this buffer to index at. |
- Returns
- reference to data found at the byte index.
◆ operator[]() [2/2]
| const std::byte & MemoryRange::operator[] |
( |
const size_t & |
byteIndex | ) |
const |
Retrieves a const reference to the data at the byte index specified.
- Parameters
-
| byteIndex | how many bytes into this buffer to index at. |
- Returns
- reference to data found at the byte index.
◆ out_raw()
| void MemoryRange::out_raw |
( |
void *const |
dataPtr, |
|
|
const size_t & |
size, |
|
|
const size_t |
byteIndex = 0 |
|
) |
| const |
Copies raw data found in this buffer out to the specified pointer.
- Parameters
-
| dataPtr | pointer to copy the data into. |
| size | the number of bytes to copy. |
| byteIndex | the destination index to begin copying from. |
◆ out_type()
template<typename T >
| void yatta::MemoryRange::out_type |
( |
T & |
dataObj, |
|
|
const size_t |
byteIndex = 0 |
|
) |
| const |
|
inline |
Copies data found in this buffer out to a data object.
- Template Parameters
-
| T | the data type (auto-deducible). |
- Parameters
-
| dataObj | reference to some object to copy into. |
| byteIndex | the destination index to begin copying from. |
◆ size()
| size_t MemoryRange::size |
( |
| ) |
const |
|
noexcept |
Returns the size of memory allocated by this buffer.
- Returns
- number of bytes allocated.
◆ m_dataPtr
| std::byte* yatta::MemoryRange::m_dataPtr = nullptr |
|
protected |
◆ m_range
| size_t yatta::MemoryRange::m_range = 0ULL |
|
protected |
The documentation for this class was generated from the following files:


For more info please join the following link.
https://t.me/joinchat/885z-2GtF-c3MDJlEmail
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Alloy - CharCounter
character(s) remaining
character(s) remaining
set maxLength to 10
set maxLength to 20
character(s) remaining


20 January 2005
From 6-18 January 2005, 8 cases of meningococcal disease have been reported from Brejing, Treijing and Farchana refugee camps in northern Chad (see previous report).
Four cases have tested positive for Neisseria meningitidis W135 by latex test. The WHO Collaborating Centre, Institut de Médecine Tropicale du Service de Santé des Armées (IMTSSA) has confirmed the W135 serogroup by culture.
The International Coordinating Group (ICG) on Vaccine Provision for Epidemic Meningitis Control has provided 178,000 doses of trivalent vaccine for a mass vaccination campaign. WHO, UNHCR, UNICEF, Médecins sans Frontières-Holland and the International Federation of Red Cross and Red Crescent Societies (IFRC) are working with the Ministry of Health, Chad to implement other emergency control measures, including case management and surveillance in other camps and neighbouring districts.


By Chee Leong
Installation
Install Hugo or if you have Golang setup,
go get -u -v github.com/spf13/hugo
Clone the project repository.
If you’ve obtained permission to write to the repository.
git clone --recursive git@github.com:golang-my/golang-my.github.io-hugo.git
Else you’ll have to fork the repository, remember to add
--recursive
when checkout.I prefer the fork method. :)
You can start this to preview the site. Any changes you made will be reflected.
hugo server
The directory structure, for most the time, you only need to deal with
content/post
andstatic
(if images are involved).Here’s an output of
tree
.$ tree -L 2 . ├── config.toml ├── content │ ├── home │ ├── post │ └── project ├── deploy.sh ├── LICENSE ├── Makefile ├── public ├── README.md ├── static │ └── img └── themes
To create a new post, we’ll be using
Hugo
’s scaffolder.hugo new post/<title>.md
Hugo supports Markdown and also the current theme we’re using supports LaTeX.
To know more, check Resources.
After you did all the editing and is satisfied with the results.  We’ll do the moderation, merge and site generation.
To check for changes
git status
Add files to be committed
git add <path>
Commit and push your changes
git commit git push
Thank you for your contribution.
Resources
To know more about the toolset and markups.
Contributing
Please use the issue tracker to let me know about any bugs or feature requests, or alternatively make a pull request.
Reference
This blog post is referenced from https://github.com/gcushen/hugo-academic/blob/master/exampleSite/content/post/getting-started.md


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run it:
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study it with:
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Two Killed, 10 Others Injured After Grisly Crash On Nairobi-Mombasa Highway
by WycliffeTwo people died on Sunday morning and 10 others left with serious injuries after a 14-seater matatu collided with a lorry at Kapiti area on the Nairobi-Mombasa Highway.
Reports indicate the matatu driver was trying to overtake another vehicle when he collided with the oncoming lorry.
However, a section of residents stated that the accident occurred after the driver of the lorry was forced to come to an abrupt stop by traffic officers. He is said to have lost control of the vehicle before ramming into the matatu.
Read: Four Killed In Grisly Accident Along Nairobi-Mombasa Highway
The accident caused a major traffic snarl-up on the busy road as angry residents barricaded the road with stones forcing the traffic officers to flee the scene.
Machakos County Emergency Services Director David Mwongela confirmed the incident saying that the injured were rushed to Machakos Level Five Hospital.
In a separate incident today, one person died and 32 others injured after a bus they were travelling in rammed into a trailer at Salama town on the Mombasa-Nairobi highway.
Police have launched a manhunt for the bus driver who fled the scene after the accident.


To order Optional delivery day, the requested delivery date and time can be provided via the customerSpecifiedDeliveryDateTime element/attribute. No additional service is required in the request.
customerSpecifiedDeliveryDateTime


Press release
Ofsted to inspect Thurrock schools over performance concerns
Inspectors are going in to support school improvement in Thurrock, South Essex, Ofsted announced today.
Through the inspections schools in Thurrock will come under scrutiny. Inspectors will observe and analyse lessons in progress, talk to school staff, pupils and parents, and ask staff what the local authority does in terms of challenging and supporting them to improve.
Thurrock’s primary schools compare poorly with the area’s secondary schools, which are in the top 20% of English local authority areas. Thurrock is below the national level when it comes to pupil attainment for 11 year olds in reading, writing and mathematics. Pupils who receive free school meals do less well than in other areas.
Thurrock primary schools are the worst in the East of England for unauthorised absence and exclusion. In all, 1.1% of pupils are absent without consent, which is nearly twice the average proportion for the East of England; while 1.44% of pupils have been excluded, a percentage which is much higher than the 0.85% of pupils in the rest of the region.
Sean Harford, Ofsted Director for the East of England, said:
Too many children in Thurrock leave primary school ill-prepared for their secondary education. While some pupils do well, too many are lagging behind, particularly those from poorer backgrounds. This needs to change.
There are areas in the borough where pupils fare significantly better in similar circumstances. We are going in to diagnose the problems through inspection. That’s the first stage in the path towards a brighter future for children in Thurrock.
Ofsted will carefully consider the evidence once these focused inspections have taken place. There will then follow an outcome letter, addressed to the local authority and made public, which will outline the inspection findings.


Over the past several years, we have been developing new network-based mathematical approaches for predicting the spread of infectious diseases. In collaboration with public health officials in the United States and Canada, we apply these methods to the design of optimal control measures for respiratory diseases including influenza and SARS. We are also collaborating with field ecologists to better understand the contact network structures of wildlife populations and their epidemiological consequences.
Using mathematical modeling, we have addressed several fundamental questions about (a) the impact of environmental heterogeneity on evolutionary dynamics and (b) the structure of complex fitness landscapes. Our work in these areas have yielded important insights into the diversity of certain classes of biological molecules and the ability of some viruses to rapidly evolve as they spread through human populations.
We are affiliated with the following Ph.D. programs at UT:
Please consult the websites for further information regarding graduate programs and admissions.
Our group hosts members with diverse skills and interests and has many active collaborations with researchers in the biological, computational, and statistical sciences. For information regarding postdoctoral positions please contact Dr. Meyers directly.
Our work has been featured in numerous national and local media coverage. For more recent press, videos, and lectures, please see Dr. Meyers' webpage here.


Get extra 10% discount on electronics and jewellery on all orders above Rs 5000. Maximum discount will be Rs 2000. Offer valid on HDFC bank debit and credit cards only.
Get extra 10% discount on small electronics and accessories on all orders above Rs 2500.
Maximum discount will be Rs 750. Offer valid on HDFC bank debit and credit cards only.
Get extra 10% discount on select categories (Small Appliances)on all orders above Rs 1500. Maximum discount will be Rs 750. Offer valid on HDFC bank debit and credit cards only.
Offer valid from 26th May to 31st May'18. Grab it today.


Linux LA Presents
Puppet Puppet Puppet!
Slide Deck (PPTX)
Puppet Manifest
https://github.com/managedkaos/puppet-forge-intro


Infinity Media Labs
Employee Portal
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Rubicubiculous
A Rubik Cube Fast OLL & PLL algorithm trainer
Why wait for the next OLL / PLL scramble? Select your favorite cases and start practicing algorithms fast!
-
Your browser does not support the HTML5 canvas tag.
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[dscrdvrsc] <djchahal> how do i start with VerusCoin?
[dscrdvrsc] <djchahal> do I just download the miner and start mining?
 I’m a girl”
[dscrdvrsc] <Cruz_77> @house Of course!! It's House
GatewayBOT30-Oct-18 05:10 AM
[dscrdvrsc] <Phantaruk7> hey guys
[dscrdvrsc] <Phantaruk7> what´s the command to set the miner name on ccminer?
GatewayBOT30-Oct-18 05:21 AM
[dscrdvrsc] <Phantaruk7> i´m using luckpool what´s this ''jackpot''?
GatewayBOT30-Oct-18 07:42 AM
[dscrdvrsc] <EvilRabbit> When you're the who finds the right solution for the block you get extra 2 coins from the block reward
GatewayBOT30-Oct-18 08:46 AM
[dscrdvrsc] <0x03 (veruspool.xyz)> @Phantaruk7 the workername would be set by adding it to your address (which you specify as username). i guess like this: -u REu8nyxMxtX3vYFKeCE21FLZduqdjDvZA2.yourname
[dscrdvrsc] <0x03 (veruspool.xyz)> feel free to use that address to mine to
GatewayBOT30-Oct-18 11:17 AM
[dscrdvrsc] <Ellkira> ccminer or nheqminer is better ?
GatewayBOT30-Oct-18 11:25 AM
[dscrdvrsc] <0x03 (veruspool.xyz)> ccminer
[dscrdvrsc] <0x03 (veruspool.xyz)> by a lot
GatewayBOT30-Oct-18 03:52 PM
[dscrdvrsc] <nmnm> @0x03 is there any boostrap available for 4c wallet?
[dscrdvrsc] <0x03 (veruspool.xyz)> updated bootstrap node/archive this morning
[dscrdvrsc] <0x03 (veruspool.xyz)> so yes
[dscrdvrsc] <0x03 (veruspool.xyz)> (i did a 'manual' regeneration of the archive after the software update)
[dscrdvrsc] <nmnm> perfect thanks
GatewayBOT30-Oct-18 04:03 PM
[dscrdvrsc] <Hollowman9000> 10-1/2 hours until fork
[dscrdvrsc] <Hollowman9000> Roughly
[dscrdvrsc] <BigCat45> correct
[dscrdvrsc] <BigCat45> I wonder, is there any way to count number of nodes in the network? If cheat-catcher stakes some reasonable amount - I bet that number would be huge.
GatewayBOT30-Oct-18 05:11 PM
[dscrdvrsc] <2Faze> @gBall you can track the price by using blockfolio!
GatewayBOT30-Oct-18 05:18 PM
[dscrdvrsc] <Daira> Daira from Zcash here. Just thought I'd pop in to see how Sapling activation went for yous
[dscrdvrsc] <Daira> or hasn't it activated yet?
[dscrdvrsc] <basti> in ~10hours or 600 blocks
[dscrdvrsc] <Hollowman9000> Zcash community or on the zcash team, so to speak?
[dscrdvrsc] <Hollowman9000> @Daira
[dscrdvrsc] <Hollowman9000> Nevermind, just looked you up, welcome
GatewayBOT30-Oct-18 05:36 PM
[dscrdvrsc] <Emmanuel> @Daira congratulations on Sapling, mate. Hard work there, tough math.
[dscrdvrsc] <Emmanuel> I try to follow, but it is really really deep math, out of our reach, sincerely.
[dscrdvrsc] <Emmanuel> it's like freaking magic.
[dscrdvrsc] <Emmanuel> Great job.
[dscrdvrsc] <Emmanuel> Looking forward to this activation, this is historic.
GatewayBOT30-Oct-18 05:57 PM
[dscrdvrsc] <CryptoAlex> @Daira Sapling activates at block 227520, ~518 minutes from now
GatewayBOT30-Oct-18 06:19 PM
[dscrdvrsc] <John Westbrook> Welcome @Daira! Thanks for checking in on us. Looks like we'll be live at about 8:30PM EDT today. Thank you and the Zcash team for your incredible work. This is one of the most important shifts in crypto IMO.(edited)
GatewayBOT30-Oct-18 06:26 PM
[dscrdvrsc] <miketout> @Daira Thanks for stopping by, and thank you for all your work on Zcash and Sapling! We'd also be happy to discuss and/or share work that we're doing on extending some Sapling functions to include smart transactions, proof of stake solutions, or otherwise. We're activating at block 227520. We've got the pools and Electrum servers updated, and it looks like everything is ready.
BTW, we have an updated Electrum server and wallet that supports Zcash lite mode for transparent Sapling transactions, and we are also looking at lite mode z-transaction solutions. We'd be happy to collaborate if you have interest.(edited)
GatewayBOT30-Oct-18 07:53 PM
[dscrdvrsc] <Shtirlitz> What is txbit? Like maplechange, coinsmarket or octaex scam exchange?
[dscrdvrsc] <BlockTech> What is the current supply of VRSC ?
GatewayBOT30-Oct-18 08:08 PM
[dscrdvrsc] <silkspinner> @BlockTech I believe current mature coin supply is about 10,075,978.
Death by Captcha (DBC) is the industry leading captcha solving solution on the market. Our Captcha Solver Software is also the most affordable and cheapest on the market with the highest success rate around!
[dscrdvrsc] <Hollowman9000> and there it is
[dscrdvrsc] <Hollowman9000> “Starting from an incredible low price of $1.39 ($0.99 for Gold Members !) for 1000 solved CAPTCHAs.
A hybrid system composed of the most advanced OCR system on the market, along with a 24/7 team of CAPTCHA solvers.”
2Captcha is a human-powered image and CAPTCHA recognition service. Use API to send your captcha to the CAPTCHA solvers. Earn with us.
[dscrdvrsc] <Hollowman9000> “What do you do for a living?”
I solve captchas all day for spambots
[dscrdvrsc] <Hollowman9000> Imagine that has a higher suicide rate than air traffic controllers
GatewayBOT30-Oct-18 08:59 PM
[dscrdvrsc] <ok88> Still better option than corporate SSC accountant :smiley_abused:
[dscrdvrsc] <basti> I think every Vote need a new IP adress
[dscrdvrsc] <Badfish> wow...20c an hour doing captchas... almost as good as mining
GatewayBOT30-Oct-18 09:24 PM
[dscrdvrsc] <Emmanuel> i tried it once, not gonna lie, it's super boring, it requires concentration, don't dream about doing something else at the same time.
[dscrdvrsc] <Emmanuel> I guess it's a good option for a homeless person.
[dscrdvrsc] <Hollowman9000> Will we have a choice on whether we want to generate a sprout or a sapling z address, post-fork, or will it be sapling-only from here on out? @miketout
GatewayBOT31-Oct-18 01:45 AM
[dscrdvrsc] <miketout> @Hollowman9000 you can generate addresses the same before and after. You will still need to specify “sapling” after the fork to get a sapling address.
GatewayBOT31-Oct-18 02:02 AM
[dscrdvrsc] <Hollowman9000>
GatewayBOT31-Oct-18 02:33 AM
[dscrdvrsc] <Godballz> Sorry does sapling replace z address in function?
GatewayBOT31-Oct-18 02:42 AM
[dscrdvrsc] <John Westbrook> About 30 blocks to goooooo!!
[dscrdvrsc] <Hollowman9000> Definitely looking forward to playing with sapling
[dscrdvrsc] <John Westbrook> Same
[dscrdvrsc] <Hollowman9000> 21 more blocks
[dscrdvrsc] <Hollowman9000> 14
[dscrdvrsc] <miketout> 15 or 20 minutes and we’re live!


aiohttp_tools
{% for message, level in get_flashed_messages() %}
{{ message }}
{% endfor %}
API:
current time
,
current ip
Create
try to change host
- you should be sent back to <IP_ADDRESS>
try to request unknown url without trailing slash
- you should be redirected into /not-found/


All the Lorem Ipsum generators on the Internet tend to repeat predefined chunks as necessary, making this the first true generator on the Internet. It uses a dictionary of over 200 Latin words, combined with a handful of model sentence structures, to generate Lorem Ipsum which looks reasonable. It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and


--- layout: default-noindex lang: en permalink: /mexico/home-insurance/coverage/liability.html alternate_en: /mexico/home-insurance/coverage/liability.html alternate_mx: /mx/seguros-de-casa/ published: true body_class: homeins coverage liabcov title: Civil Liability Coverage | Mexico Homeowners Insurance | Mexpro excerpt: Civil liability coverage applies to both bodily injury and property damage liability and is one of the most important protections you can purchase for your home in Mexico. ---
Liability insurance coverage is one of the most important protections you can purchase for your home in Mexico. Our GNP civil liability coverage applies to both bodily injury and property damage liability.
Civil liability insurance covers bodily injury or property damage incurred by other people on your property, for which you are legally liable under Mexico law. It also protects you from claims or lawsuits due to accidental injury or death to others, or damage to their property while on your property.
Bodily injury coverage protects you in the event someone gets injured while visiting your home and property. This means if a rental tenant or houseguest slips and falls becoming injured at you home, you’re covered.
Property damage liability coverage offers protection in case your insured property causes damage to someone else’s property. As an example, say a pipe bursts in your condo unit causing water damage to several other condos on the floors below. You would be covered under property damage liability.
The minimum limit of coverage for civil liability is $100,000 USD. The maximum limit is $1 million USD. The limit chosen will, in part, determine the cost of your home owner’s policy.
Even though we offer coverage limits as low as $100,000 USD, we recommend our customers select no less than $300,000 USD based on current Mexico liability laws. And while $300,000 USD is typically considered to be a sufficient amount of coverage for most home, condo, and townhomes in Mexico, our customers who rent their properties to others often select higher, $500,000 or $1 million USD, limits for liability coverage.
Civil liability coverage is not subject to any deductible or coinsurance.


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--- layout: post title: back-to-school brunch! date: 2011-09-09 17:09:19.000000000 -04:00 type: post published: true status: publish categories: - breakfast & brunch - college tags: - brunch - college - eggs meta: _edit_last: '1' author: login: sophie email<EMAIL_ADDRESS>display_name: Pika first_name: '' last_name: '' ---
What a whirlwind week back to school!
It seems like I've been back for ages, but really, it hasn't even been a week!
So nice to see old friends, and be back in New York, though. And classes seem pretty interesting so far (I'm actually taking a humanities course this semester, Contemporary Civilization, so I actually get to read, yay!), although I am bracing for the homework to hit hard.
Here's some snapshots of a nice brunch my super-nice friend Sam made for me and my roommate before the chaos ensued. (He made us eggs, and we brought aged Gouda and chocolate rugelach from Zabaars, my favorite!)
Sam whipping up the eggs
Adding lots of cheese!
Scrambling the eggs!
finished table!


var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('speakers','assets/sprites/speakers.png');
game.load.audio('bass', 'assets/audio/tech/bass.mp3');
game.load.audio('drums', 'assets/audio/tech/drums.mp3');
game.load.audio('percussion', 'assets/audio/tech/percussion.mp3');
game.load.audio('synth1', 'assets/audio/tech/synth1.mp3');
game.load.audio('synth2', 'assets/audio/tech/synth2.mp3');
game.load.audio('top1', 'assets/audio/tech/top1.mp3');
game.load.audio('top2', 'assets/audio/tech/top2.mp3');
}
var bass;
var drums;
var percussion;
var synth1;
var synth2;
var top1;
var top2;
var text;
var sounds;
var current;
var speakers;
var loopCount = 0;
function create() {
game.stage.backgroundColor = '#838282';
speakers = game.add.image(game.world.centerX, 500, 'speakers');
speakers.anchor.set(0.5, 1);
var style = { font: "65px Arial", fill: "#52bace", align: "center" };
text = game.add.text(game.world.centerX, 100, "decoding", style);
text.anchor.set(0.5);
bass = game.add.audio('bass');
drums = game.add.audio('drums');
percussion = game.add.audio('percussion');
synth1 = game.add.audio('synth1');
synth2 = game.add.audio('synth2');
top1 = game.add.audio('top1');
top2 = game.add.audio('top2');
sounds = [ bass, drums, percussion, synth1, synth2, top1, top2 ];
// Being mp3 files these take time to decode, so we can't play them instantly
// Using setDecodedCallback we can be notified when they're ALL ready for use.
// The audio files could decode in ANY order, we can never be sure which it'll be.
game.sound.setDecodedCallback(sounds, start, this);
}
function start() {
sounds.shift();
bass.loopFull(0.6);
bass.onLoop.add(hasLooped, this);
text.text = 'bass';
}
function hasLooped(sound) {
loopCount++;
if (loopCount === 1)
{
sounds.shift();
drums.loopFull(0.6);
text.text = 'drums';
game.add.tween(speakers.scale).to( { x: 1.3, y: 1.1 }, 230, "Sine.easeInOut", true, 0, -1, true);
}
else if (loopCount === 2)
{
current = game.rnd.pick(sounds);
current.loopFull();
text.text = current.key;
}
else if (loopCount > 2)
{
current.stop();
current = game.rnd.pick(sounds);
current.loopFull();
text.text = current.key;
}
}


|
Couchbase Lite C
Couchbase Lite C API
|
A replicator is a background task that synchronizes changes between a local database and another database on a remote server (or on a peer device, or even another local database.) More...
Data Structures | |
| struct | CBLProxySettings |
| Proxy settings for the replicator. More... | |
| struct | CBLReplicatorConfiguration |
| The configuration of a replicator. More... | |
| struct | CBLReplicatorProgress |
| A fractional progress value, ranging from 0.0 to 1.0 as replication progresses. More... | |
| struct | CBLReplicatorStatus |
| A replicator's current status. More... | |
| struct | CBLReplicatedDocument |
| Information about a document that's been pushed or pulled. More... | |
| struct | CBLListenerAuthenticator |
| Describes how clients should authenticate to a CBLURLEndpointListener. More... | |
| struct | CBLURLEndpointListenerConfiguration |
| Configuration of a P2P connection listener. More... | |
| struct | CBLConnectionStatus |
Typedefs | |
| typedef struct CBLReplicator | CBLReplicator |
| A background task that syncs a CBLDatabase with a remote server or peer. More... | |
Configuration | |
| enum | CBLReplicatorType : uint8_t { kCBLReplicatorTypePushAndPull = 0, kCBLReplicatorTypePush, kCBLReplicatorTypePull } |
| Direction of replication: push, pull, or both. More... | |
| enum | CBLProxyType : uint8_t { kCBLProxyHTTP, kCBLProxyHTTPS } |
| Types of proxy servers, for CBLProxySettings. More... | |
| typedef struct CBLEndpoint | CBLEndpoint |
| An opaque object representing the location of a database to replicate with. More... | |
| typedef struct CBLAuthenticator | CBLAuthenticator |
| An opaque object representing authentication credentials for a remote server. More... | |
| typedef bool(* | CBLReplicationFilter) (void *context, CBLDocument *document, bool isDeleted) |
| A callback that can decide whether a particular document should be pushed or pulled. More... | |
| typedef const CBLDocument *(* | CBLConflictResolver) (void *context, FLString documentID, const CBLDocument *localDocument, const CBLDocument *remoteDocument) |
| Conflict-resolution callback for use in replications. More... | |
| CBL_CORE_API const FLString | kCBLAuthDefaultCookieName |
| The name of the HTTP cookie used by Sync Gateway to store session keys. More... | |
| const CBLConflictResolver | CBLDefaultConflictResolver |
| Default conflict resolver. More... | |
| _cbl_warn_unused CBLEndpoint * | CBLEndpoint_NewWithURL (FLString url) |
| Creates a new endpoint representing a server-based database at the given URL. More... | |
| _cbl_warn_unused CBLEndpoint * | CBLEndpoint_NewWithLocalDB (CBLDatabase *) |
| Creates a new endpoint representing another local database. More... | |
| void | CBLEndpoint_Free (CBLEndpoint *) |
| Frees a CBLEndpoint object. More... | |
| _cbl_warn_unused CBLAuthenticator * | CBLAuth_NewPassword (FLString username, FLString password) |
| Creates an authenticator for HTTP Basic (username/password) auth. More... | |
| _cbl_warn_unused CBLAuthenticator * | CBLAuth_NewSession (FLString sessionID, FLString cookieName) |
| Creates an authenticator using a Couchbase Sync Gateway login session identifier, and optionally a cookie name (pass NULL for the default.) More... | |
| void | CBLAuth_Free (CBLAuthenticator *) |
| Frees a CBLAuthenticator object. More... | |
Lifecycle | |
| static const CBLReplicator * | CBLReplicator_Retain (const CBLReplicator *t) |
| static void | CBLReplicator_Release (const CBLReplicator *t) |
| _cbl_warn_unused CBLReplicator * | CBLReplicator_New (const CBLReplicatorConfiguration *, CBLError *) |
| Creates a replicator with the given configuration. More... | |
| const CBLReplicatorConfiguration * | CBLReplicator_Config (CBLReplicator *) |
| Returns the configuration of an existing replicator. More... | |
| void | CBLReplicator_Start (CBLReplicator *replicator, bool resetCheckpoint) |
| Starts a replicator, asynchronously. More... | |
| void | CBLReplicator_Stop (CBLReplicator *) |
| Stops a running replicator, asynchronously. More... | |
| void | CBLReplicator_SetHostReachable (CBLReplicator *, bool reachable) |
| Informs the replicator whether it's considered possible to reach the remote host with the current network configuration. More... | |
| void | CBLReplicator_SetSuspended (CBLReplicator *repl, bool suspended) |
| Puts the replicator in or out of "suspended" state. More... | |
Status and Progress | |
| enum | CBLReplicatorActivityLevel : uint8_t { kCBLReplicatorStopped, kCBLReplicatorOffline, kCBLReplicatorConnecting, kCBLReplicatorIdle, kCBLReplicatorBusy } |
| The possible states a replicator can be in during its lifecycle. More... | |
| enum | CBLDocumentFlags : unsigned { kCBLDocumentFlagsDeleted = 1 << 0, kCBLDocumentFlagsAccessRemoved = 1 << 1 } |
| Flags describing a replicated document. More... | |
| typedef void(* | CBLReplicatorChangeListener) (void *context, CBLReplicator *replicator, const CBLReplicatorStatus *status) |
| A callback that notifies you when the replicator's status changes. More... | |
| typedef void(* | CBLDocumentReplicationListener) (void *context, CBLReplicator *replicator, bool isPush, unsigned numDocuments, const CBLReplicatedDocument *documents) |
| A callback that notifies you when documents are replicated. More... | |
| CBLReplicatorStatus | CBLReplicator_Status (CBLReplicator *) |
| Returns the replicator's current status. More... | |
| _cbl_warn_unused FLDict | CBLReplicator_PendingDocumentIDs (CBLReplicator *, CBLError *) |
| Indicates which documents have local changes that have not yet been pushed to the server by this replicator. More... | |
| bool | CBLReplicator_IsDocumentPending (CBLReplicator *repl, FLString docID, CBLError *outError) |
| Indicates whether the document with the given ID has local changes that have not yet been pushed to the server by this replicator. More... | |
| _cbl_warn_unused CBLListenerToken * | CBLReplicator_AddChangeListener (CBLReplicator *, CBLReplicatorChangeListener, void *context) |
| Adds a listener that will be called when the replicator's status changes. More... | |
| _cbl_warn_unused CBLListenerToken * | CBLReplicator_AddDocumentReplicationListener (CBLReplicator *, CBLDocumentReplicationListener, void *context) |
| Adds a listener that will be called when documents are replicated. More... | |
A replicator is a background task that synchronizes changes between a local database and another database on a remote server (or on a peer device, or even another local database.)
| typedef struct CBLAuthenticator CBLAuthenticator |
An opaque object representing authentication credentials for a remote server.
| typedef const CBLDocument*(* CBLConflictResolver) (void *context, FLString documentID, const CBLDocument *localDocument, const CBLDocument *remoteDocument) |
Conflict-resolution callback for use in replications.
This callback will be invoked when the replicator finds a newer server-side revision of a document that also has local changes. The local and remote changes must be resolved before the document can be pushed to the server.
| context | The context field of the CBLReplicatorConfiguration. |
| documentID | The ID of the conflicted document. |
| localDocument | The current revision of the document in the local database, or NULL if the local document has been deleted. |
| remoteDocument | The revision of the document found on the server, or NULL if the document has been deleted on the server. |
localDocument
or remoteDocument
, or you can create a mutable copy of either one and modify it appropriately. Or return NULL if the resolution is to delete the document. | typedef void(* CBLDocumentReplicationListener) (void *context, CBLReplicator *replicator, bool isPush, unsigned numDocuments, const CBLReplicatedDocument *documents) |
A callback that notifies you when documents are replicated.
| context | The value given when the listener was added. |
| replicator | The replicator. |
| isPush | True if the document(s) were pushed, false if pulled. |
| numDocuments | The number of documents reported by this callback. |
| documents | An array with information about each document. |
| typedef struct CBLEndpoint CBLEndpoint |
An opaque object representing the location of a database to replicate with.
Authentication callback.
Given a username and password, it should return true to allow the connection, false to reject it.
| typedef bool(* CBLReplicationFilter) (void *context, CBLDocument *document, bool isDeleted) |
A callback that can decide whether a particular document should be pushed or pulled.
| context | The context field of the CBLReplicatorConfiguration. |
| document | The document in question. |
| isDeleted | True if the document has been deleted. |
| typedef struct CBLReplicator CBLReplicator |
A background task that syncs a CBLDatabase with a remote server or peer.
| typedef void(* CBLReplicatorChangeListener) (void *context, CBLReplicator *replicator, const CBLReplicatorStatus *status) |
A callback that notifies you when the replicator's status changes.
| context | The value given when the listener was added. |
| replicator | The replicator. |
| status | The replicator's status. |
| typedef struct CBLURLEndpointListener CBLURLEndpointListener |
| enum CBLDocumentFlags : unsigned |
| enum CBLProxyType : uint8_t |
Types of proxy servers, for CBLProxySettings.
| Enumerator | |
|---|---|
| kCBLProxyHTTP | HTTP proxy; must support 'CONNECT' method. |
| kCBLProxyHTTPS | HTTPS proxy; must support 'CONNECT' method. |
| enum CBLReplicatorActivityLevel : uint8_t |
The possible states a replicator can be in during its lifecycle.
| enum CBLReplicatorType : uint8_t |
| void CBLAuth_Free | ( | CBLAuthenticator * | ) |
Frees a CBLAuthenticator object.
| _cbl_warn_unused CBLAuthenticator* CBLAuth_NewPassword | ( | FLString | username, |
| FLString | password | ||
| ) |
Creates an authenticator for HTTP Basic (username/password) auth.
| _cbl_warn_unused CBLAuthenticator* CBLAuth_NewSession | ( | FLString | sessionID, |
| FLString | cookieName | ||
| ) |
Creates an authenticator using a Couchbase Sync Gateway login session identifier, and optionally a cookie name (pass NULL for the default.)
| void CBLEndpoint_Free | ( | CBLEndpoint * | ) |
Frees a CBLEndpoint object.
| _cbl_warn_unused CBLEndpoint* CBLEndpoint_NewWithLocalDB | ( | CBLDatabase * | ) |
Creates a new endpoint representing another local database.
(Enterprise Edition only.)
| _cbl_warn_unused CBLEndpoint* CBLEndpoint_NewWithURL | ( | FLString | url | ) |
Creates a new endpoint representing a server-based database at the given URL.
The URL's scheme must be ws
or wss
, it must of course have a valid hostname, and its path must be the name of the database on that server. The port can be omitted; it defaults to 80 for ws
and 443 for wss
. For example: wss://example.org/dbname
| _cbl_warn_unused CBLListenerToken* CBLReplicator_AddChangeListener | ( | CBLReplicator * | , |
| CBLReplicatorChangeListener | , | ||
| void * | context | ||
| ) |
Adds a listener that will be called when the replicator's status changes.
| _cbl_warn_unused CBLListenerToken* CBLReplicator_AddDocumentReplicationListener | ( | CBLReplicator * | , |
| CBLDocumentReplicationListener | , | ||
| void * | context | ||
| ) |
Adds a listener that will be called when documents are replicated.
| const CBLReplicatorConfiguration* CBLReplicator_Config | ( | CBLReplicator * | ) |
Returns the configuration of an existing replicator.
| bool CBLReplicator_IsDocumentPending | ( | CBLReplicator * | repl, |
| FLString | docID, | ||
| CBLError * | outError | ||
| ) |
Indicates whether the document with the given ID has local changes that have not yet been pushed to the server by this replicator.
This is equivalent to, but faster than, calling CBLReplicator_PendingDocumentIDs and checking whether the result contains docID
. See that function's documentation for details.
false
result means the document is not pending, or there was an error. To tell the difference, compare the error code to zero. | _cbl_warn_unused CBLReplicator* CBLReplicator_New | ( | const CBLReplicatorConfiguration * | , |
| CBLError * | |||
| ) |
Creates a replicator with the given configuration.
| _cbl_warn_unused FLDict CBLReplicator_PendingDocumentIDs | ( | CBLReplicator * | , |
| CBLError * | |||
| ) |
Indicates which documents have local changes that have not yet been pushed to the server by this replicator.
This is of course a snapshot, that will go out of date as the replicator makes progress and/or documents are saved locally.
The result is, effectively, a set of document IDs: a dictionary whose keys are the IDs and values are true
. If there are no pending documents, the dictionary is empty. On error, NULL is returned.
pushFilter
or docIDs
, are ignored.
|
inlinestatic |
|
inlinestatic |
| void CBLReplicator_SetHostReachable | ( | CBLReplicator * | , |
| bool | reachable | ||
| ) |
Informs the replicator whether it's considered possible to reach the remote host with the current network configuration.
The default value is true. This only affects the replicator's behavior while it's in the Offline state: Setting it to false will cancel any pending retry and prevent future automatic retries. Setting it back to true will initiate an immediate retry.
| void CBLReplicator_SetSuspended | ( | CBLReplicator * | repl, |
| bool | suspended | ||
| ) |
Puts the replicator in or out of "suspended" state.
The default is false. Setting suspended=true causes the replicator to disconnect and enter Offline state; it will not attempt to reconnect while it's suspended. Setting suspended=false causes the replicator to attempt to reconnect, if it was connected when suspended, and is still in Offline state.
| void CBLReplicator_Start | ( | CBLReplicator * | replicator, |
| bool | resetCheckpoint | ||
| ) |
Starts a replicator, asynchronously.
Does nothing if it's already started.
| replicator | The replicator instance. |
| resetCheckpoint | If true, the persistent saved state ("checkpoint") for this replication will be discarded, causing it to re-scan all documents. This significantly increases time and bandwidth (redundant docs are not transferred, but their IDs are) but can resolve unexpected problems with missing documents if one side or the other has gotten out of sync. |
| CBLReplicatorStatus CBLReplicator_Status | ( | CBLReplicator * | ) |
Returns the replicator's current status.
| void CBLReplicator_Stop | ( | CBLReplicator * | ) |
Stops a running replicator, asynchronously.
Does nothing if it's not already started. The replicator will call your CBLReplicatorChangeListener with an activity level of kCBLReplicatorStopped after it stops. Until then, consider it still active.
| uint16_t CBLURLEndpointListener_GetPort | ( | CBLURLEndpointListener * | ) |
Returns the actual port number being listened on.
| CBLConnectionStatus CBLURLEndpointListener_GetStatus | ( | CBLURLEndpointListener * | ) |
Returns information about how many current connections a P2P connection listener has.
| _cbl_warn_unused FLMutableArray CBLURLEndpointListener_GetURLs | ( | CBLURLEndpointListener * | listener | ) |
Returns the URL(s) at which the listener can be reached.
There is one URL for each network address, generally in declining order of usefulness.
| listener | The listener. |
| _cbl_warn_unused CBLURLEndpointListener* CBLURLEndpointListener_New | ( | CBLURLEndpointListenerConfiguration * | ) |
Creates a P2P connection listener.
|
inlinestatic |
|
inlinestatic |
| bool CBLURLEndpointListener_Start | ( | CBLURLEndpointListener * | , |
| CBLError * | |||
| ) |
Starts a P2P connection listener.
| void CBLURLEndpointListener_Stop | ( | CBLURLEndpointListener * | ) |
Stops a P2P connection listener.
| const CBLConflictResolver CBLDefaultConflictResolver |
Default conflict resolver.
This always returns localDocument
.
| CBL_CORE_API const FLString kCBLAuthDefaultCookieName |
The name of the HTTP cookie used by Sync Gateway to store session keys.


Thinking about overseas adventure travel? Have you put any thought into the best places to go when it comes.


Created by Vaibhav Mande
/^([a-z0-9_\.-]+)@([\da-z\.-]+)\.([a-z\.]{2,6})$/
\d -> 0-9
\w -> A-Za-z0-9
\s -> Any whitespace
. & *
* -> 0 or More
+ -> One or more (at least one)
? -> 0 or 1 (Optional)
{min,max}
^ -> Start of line
$ -> End of line
\b -> Word boundary
[abc] -> Match a or b or c
[a-zA-z0-9] -> a to z Or A to Z Or 0 to 9
Made using RevealJs
Content inspired from The Coding Train


Header Goes Here
Success Alert
Creator Field
TaxonId Field
Scientific Name Field
Scientific Name ID Field
Name Published In Year Field
Higher Classification Field
Kingdom Field
Phylum Field
Class Field
Order Field
Family Field
Genus Field
Subgenus Field
Specific Epithet Field
Infraspecific Epithet Field
Taxon Rank Field
Verbatim Taxon Rank Field
Scientific Name Authorship Field
Nomenclatural Code Field
Taxonomic Status Field
Taxon Remarks Field
Parent Name Usage Field
Accepted Name Usage Field
Original Name Usage Field
Name Published In Field
Name According To Field
Access Rights Field
Created Field
Modified Field
License Field
Rights Field
Rights Holder Field
Contributor Field
Bibliographic Citation Field
Name Published In String Field
Dataset Field
Nomenclatural Status Field


Shingeki no kyojin: Attack on Titan
Shingeki no kyojin is a movie starring Ashly Burch, Kiko Mizuhara, and Bryce Papenbrook. In a world where giant humanoid Titans prey on humans, Eren joins the scouting legion to get revenge on the monsters who killed everyone in his...


KSU Football
September
5 vs South Dakota
12 @ UTSA
19 vs Louisiana Tech
October
3 @ Oklahoma St
10 vs TCU
17 vs Oklahoma
24 @ Texas
November
5 vs Baylor
14 @ Texas Tech
21 vs Iowa St
28 @ Kansas
December
5 vs West Virginia
KSU Cat Football Countdown Clock
KSU vs South Dakota
Countdown
K-State Gameday
Playlist


Export asset request.
Inheritance
Implements
Inherited Members
Namespace: Google.Cloud.Asset.V1
Assembly: Google.Cloud.Asset.V1.dll
Syntax
public sealed class ExportAssetsRequest : IMessage<ExportAssetsRequest>, IMessage, IEquatable<ExportAssetsRequest>, IDeepCloneable<ExportAssetsRequest>
Constructors
ExportAssetsRequest()
Declaration
public ExportAssetsRequest()
ExportAssetsRequest(ExportAssetsRequest)
Declaration
public ExportAssetsRequest(ExportAssetsRequest other)
Parameters
| Type | Name | Description |
|---|---|---|
| ExportAssetsRequest | other |
Properties
AssetTypes
A list of asset types to take a snapshot for. For example: "compute.googleapis.com/Disk".
Regular expressions are also supported. For example:
- "compute.googleapis.com.*" snapshots resources whose asset type starts with "compute.googleapis.com".
- ".*Instance" snapshots resources whose asset type ends with "Instance".
- ".Instance." snapshots resources whose asset type contains "Instance".
See RE2 for all supported regular expression syntax. If the regular expression does not match any supported asset type, an INVALID_ARGUMENT error will be returned.
If specified, only matching assets will be returned, otherwise, it will snapshot all asset types. See Introduction to Cloud Asset Inventory for all supported asset types.
Declaration
public RepeatedField<string> AssetTypes { get; }
Property Value
| Type | Description |
|---|---|
| Google.Protobuf.Collections.RepeatedField<System.String> |
ContentType
Asset content type. If not specified, no content but the asset name will be returned.
Declaration
public ContentType ContentType { get; set; }
Property Value
| Type | Description |
|---|---|
| ContentType |
OutputConfig
Required. Output configuration indicating where the results will be output to.
Declaration
public OutputConfig OutputConfig { get; set; }
Property Value
| Type | Description |
|---|---|
| OutputConfig |
Parent
Required. The relative name of the root asset. This can only be an organization number (such as "organizations/123"), a project ID (such as "projects/my-project-id"), or a project number (such as "projects/12345"), or a folder number (such as "folders/123").
Declaration
public string Parent { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
ParentAsResourceName
Google.Api.Gax.IResourceName-typed view over the Parent resource name property.
Declaration
public IResourceName ParentAsResourceName { get; set; }
Property Value
| Type | Description |
|---|---|
| Google.Api.Gax.IResourceName |
ReadTime
Timestamp to take an asset snapshot. This can only be set to a timestamp between the current time and the current time minus 35 days (inclusive). If not specified, the current time will be used. Due to delays in resource data collection and indexing, there is a volatile window during which running the same query may get different results.
Declaration
public Timestamp ReadTime { get; set; }
Property Value
| Type | Description |
|---|---|
| Google.Protobuf.WellKnownTypes.Timestamp |


Use -n
instead of ! -z
.
(or "Use -z
instead of ! -n
")
if [ ! -n "$JAVA_HOME" ]; then echo "JAVA_HOME not specified"; fi
if [ ! -z "$STY" ]; then echo "You are already running screen"; fi
if [ -z "$JAVA_HOME" ]; then echo "JAVA_HOME not specified"; fi
if [ -n "$STY" ]; then echo "You are already running screen"; fi
You have negated test -z
or test -n
, resulting in a needless double-negative. You can just use the other operator instead:
# Identical tests to verify that a value is assigned
[ ! -z foo ] # Not has no value
[ -n foo ] # Has value
# Identical tests to verify that a value is empty
[ ! -n foo ] # Not is non-empty
[ -z foo ] # Is empty
This is a stylistic issue that does not affect correctness. If you prefer the original expression, you can [[Ignore]] it with a directive or flag.


Complete your profile below!
Phone Number (ex:<PHONE_NUMBER>):
Major: Select Computer Science Information Technology Data Analytics Computer Engineering
Skills:
Product Supply Emulation Algorithms Data Analytics
Interests (use a comma to separate interests):


Approaches in Engage can be Engagement Approaches or Strategic Approaches.
Strategic Approaches help you to focus on the steps you must complete before, during, and after an operation to ensure that your activities are aligned with your overall strategy. Strategic Approaches help ensure that your operations of today inform your operations of tomorrow. All Strategic Approaches have an ID that starts with SAP.
Engagement Approaches help you to identify what actions you would like to take against your adversary and help you to drive progress towards that impact. All Engagement Approaches have an ID that starts with EAP.
Check out each of the various Approaches below for an in-depth discussion on each specific Approach.
| Name | Description | ID |
|---|---|---|
| {{ approach.name }} | {{ approach.description }} | {{ approach.id }} |
| Name | Description | ID |
|---|---|---|
| {{ approach.name }} | {{ approach.description }} | {{ approach.id }} |


Java Tutorial
This tutorial shows very simplistic how to use certain features to instantiate Java code.
- Java_Factory: Removes statements of a Factory Method to allow only the usage of one sub class. This example can be used as self instantiating project or with a derived project.
- Junit_Testing: Shows how Apache Velocity can be used to configure code and associated Junit tests. This example can be used as self instantiating project or with a derived project.


 Between work meetings, PTA meetings, Board meetings, you barely have time for yourself, and when you do, finding that right child care provider can be difficult. That's where we come in. As a parent, you can log in, select a nanny based on availibility, location, or what services they can offer, and then request their services.
As a Provider, set up your profile with all the pertinent information, including your hourly rate. Then just sit back and wait for the requests to file in. You can accept or deny a request, and set your terms as a nany
For Providers


Test a two-way binding on selected-index. It will programmatically select the second option, "Night Owl":
{{x}}


Nickelodeon's Jojo Siwa bringing D.R.E.A.M. concert to Tampa
Nickelodeon star and YouTube sensation JoJo Siwa is bringing her D.R.E.A.M. tour to Tampa next year.
She will be at AMALIE Arena in Tampa on Friday, May 22 at 7 p.m.
A special Siwanatorz presale goes live on Monday, November 18 at noon, followed by an American Express presale on Tuesday, November 19 at noon. A limited number of exclusive VIP Packages will be available. These exclusive offers can include an amazing selection of tickets, Meet & Greets with JoJo Siwa, autographed memorabilia, custom merchandise and more.
General public on sale begins Friday, November 22 at noon and will be available here .
$1 of every ticket sold will be donated to Dancers Against Cancer, a foundation that strives to create an alliance in the dance community by providing financial support and inspiration to dance educators, choreographers, dancers and their family who have been impacted by cancer.
On Friday, November 22 at 8:00 PM Nickelodeon premieres JoJo's D.R.E.A.M. Concert television special where fans at home can see live concert performances from the D.R.E.A.M. Tour, fan interviews, candid moments of Siwa talking about her favorite parts of the tour and the inspirations behind some of her favorite songs.


Checkout
Pay $40.00 with credit card
Pay $40.00 with PayPal
Cardholder's Name
Valid thru
CVV / CVC *
Card Number
* CVV or CVC is the card security code, unique three digits number on the back of your card separate from its number.


How we got started
Foxface cardinalfish seabass pebblesnail faucet snail or rock lobster spotted sweetlips. Hippo tang pebblesnail fins raced. Colorful blue tang houndshark, swim at banded grunt in, net a king crab. Quagga mussel grey whale mermaid appeared. Hippo tang pebblesnail fins raced. Peppered moray stingray grouper our kelp. Breathing heavily pipefish, cold and smiling mandarinfish, peaclam slicing water fingernai.
Clam, is swimming sea grape rock lobster at Indian ocean. Milk shark swim Asian clam soldierfish. Coral hogfish at Bursa trigger spot hogfish bite yellow pseudochromis weasel shark seabass in angelfish. Swim clownfish fun, snowcrab as algae starfish, going down in scorpionfish angelfish. Nurse shark at goatfish grey whale. Spot hogfish banded grunt, mystery snail happy flounder.
Frogfish bicolor blenny at, quagga mussel and funny bannerfish. Spotted sweetlips loving in catshark pebblesnail at seabass with faucet snail. Zebra moray at banded sole bannerfish. Hammerhead non grey whale cla.
What is Protect The Arctic?
In seahorse banded eel, butter hamlet are butterflyfish blue tang, wabash pigtoe sea coral king crab heelsplitter, in painted comber Banded eel bicolor blenny. Mystery snail lionfish papershell houndshark. Wobbegong shark blue whale gold damsel faucet snail, in snake eel sea coral grouper. . Rabbitfish heelsplitter at flounder search clownfish. Peppered moray stingra.
Mermaid parrotfish mystery snail. Coral hogfish fingernail clam in tilefish mandarinfish crab lionfish weasel shark. Wobbegong shark blue whale gold damsel faucet snail, in snake eel sea coral grouper. Fire fish pipefish blue tang, frogfish bicolor blenny at, quagga mussel and funny bannerfish. Swim clownfish fun, snowcrab as algae starfish, going down in scorpionfis.
Angelfish. Banana wrasse in yellow pseudochromis non mermaid parrotfish mystery snail. Zebra moray at banded sole bannerfish. Seahorse rock lobster, papershell shar.


Arisaka Type 99 Rifle
This was a three month long project, the goal of which was to have a fully game-ready, realistic prop made using the PBR workflow.
The screenshots above (excluding the wireframe comparison) were taken using Unreal Engine 4.
Modeling was done in Autodesk's 3Ds Max 2017, and all texturing was done in Adobe Photoshop CC 2017.
(Click on images to see higher resolution versions)