My Starred Repositories:
[ ] 1.
https://github.com/waldyrious/cheat.sh
[ ] 2.
https://github.com/waldyrious/crocks
[ ] 3.
https://github.com/waldyrious/learnGitBranching
[ ] 4.
https://github.com/waldyrious/docsify
[ ] 5.
https://github.com/dandavison/calc-II
[ ] 6.
https://github.com/dandavison/pocket
[ ] 7.
https://github.com/dandavison/bin
[ ] 8.
https://github.com/gf3/dotfiles
[ ] 9.
https://github.com/paulmillr/dotfiles
[ ] 10.
https://github.com/mathiasbynens/dotfiles
[ ] 11.
https://github.com/fireship-io/3.1-firebase-basics
[ ] 12.
https://github.com/cwilso/WebMIDIAPIShim
[ ] 13.
https://github.com/Hey-Programmers/learn-javascript
[ ] 14.
https://github.com/Hey-Programmers/react-file-tree-project
[ ] 15.
https://github.com/Hey-Programmers/coding-challenges
[ ] 16.
https://github.com/vinayrp1/Roll-your-own-CDN-using-Amazon-AWS
[ ] 17.
https://github.com/MissMeg/web-crawler-practice
[ ] 18.
https://github.com/paultitcomb/simple-web-crawler
[ ] 19.
https://github.com/jackson-lenhart/restaurant-web-crawler
[ ] 20.
https://github.com/marvinborner/JsonSearchEngine
[ ] 21.
https://github.com/mayankamencherla/web-scraper
[ ] 22.
https://github.com/AvnerCohen/birds-search
[ ] 23.
https://github.com/algolia/docsearch
[ ] 24.
https://github.com/3b1b/site_demo
[ ] 25.
https://github.com/3b1b/perseus
[ ] 26.
https://github.com/mnielsen/neural-networks-and-deep-learning
[ ] 27.
https://github.com/gautamkrishnar/blog-post-workflow
[ ] 28.
https://github.com/lelouch77/docusaurus-lunr-search
[ ] 29.
https://github.com/bgoonz/bgoonz
[ ] 30.
https://github.com/geekcomputers/Python
[ ] 31.
https://github.com/tinysearch/tinysearch
[ ] 32.
https://github.com/jussi-kalliokoski/audiolib.js
[ ] 33.
https://github.com/trys/pedalboard
[ ] 34.
https://github.com/andreasbm/web-skills
[ ] 35.
https://github.com/EddieHubCommunity/awesome-github-profiles
[ ] 36.
https://github.com/backstage/backstage
[ ] 37.
https://github.com/Zacaria/node-full-text-search
[ ] 38.
https://github.com/roeierez/infinite-list
[ ] 39.
https://github.com/juliejonak/JavaScript-II
[ ] 40.
https://github.com/juliejonak/JavaScript-III
[ ] 41.
https://github.com/juliejonak/JavaScript-IV
[ ] 42.
https://github.com/juliejonak/Sprint-Challenge–JavaScript
[ ] 43.
https://github.com/juliejonak/React-Todo
[ ] 44.
https://github.com/juliejonak/Node-Blog
[ ] 45.
https://github.com/juliejonak/Sprint-Challenge-Node-Express
[ ] 46.
https://github.com/juliejonak/sql-lab
[ ] 47.
https://github.com/juliejonak/Sprint-Challenge-RDBMS
[ ] 48.
https://github.com/juliejonak/Whiteboard-Pairing
[ ] 49.
https://github.com/juliejonak/Blockchain-Notes
[ ] 50.
https://github.com/juliejonak/Hash-Tables-Notes
[ ] 51.
https://github.com/juliejonak/Python-II-Notes
[ ] 52.
https://github.com/juliejonak/Sorting
[ ] 53.
https://github.com/juliejonak/Data-Structures
[ ] 54.
https://github.com/juliejonak/Graphs
[ ] 55.
https://github.com/juliejonak/Computer-Architecture-Notes
[ ] 56.
https://github.com/LambdaSchool/Graphs
[ ] 57.
https://github.com/juliejonak/Graphs-Notes
[ ] 58.
https://github.com/AmyShackles/Course_and_Book_Notes
[ ] 59.
https://github.com/AlexEntrepreneur/HTTP-AJAX-II
[ ] 60.
https://github.com/AlexEntrepreneur/dev-portfolio
[ ] 61.
https://github.com/josh-jacobson/feelscollective
[ ] 62.
https://github.com/josh-jacobson/web-guided-project-HTTP
[ ] 63.
https://github.com/josh-jacobson/portfolio
[ ] 64.
https://github.com/josh-jacobson/lambda-demo-project
[ ] 65.
https://github.com/frankfaustino/HTTP-AJAX
[ ] 66.
https://github.com/frankfaustino/Mongo-I
[ ] 67.
https://github.com/frankfaustino/Server-Testing
[ ] 68.
https://github.com/frankfaustino/Static-Pages
[ ] 69.
https://github.com/frankfaustino/Sprint-Challenge–Graphs
[ ] 70.
https://github.com/frankfaustino/Relational-Databases
[ ] 71.
https://github.com/frankfaustino/Bootstrap-I
[ ] 72.
https://github.com/frankfaustino/Components-BEM
[ ] 73.
https://github.com/frankfaustino/Components-Constructors
[ ] 74.
https://github.com/frankfaustino/DOM-II
[ ] 75.
https://github.com/frankfaustino/Sprint-Challenge–JavaScript
[ ] 76.
https://github.com/frankfaustino/Precourse
[ ] 77.
https://github.com/frankfaustino/Node-Blog
[ ] 78.
https://github.com/mlabouardy/hacker-scripts
[ ] 79.
https://github.com/frankfaustino/Intro-Python
[ ] 80.
https://github.com/frankfaustino/Data-Structures
[ ] 81.
https://github.com/frankfaustino/Graphs
[ ] 82.
https://github.com/frankfaustino/Intro-to-C
[ ] 83.
https://github.com/frankfaustino/Algorithms
[ ] 84.
https://github.com/frankfaustino/five
[ ] 85.
https://github.com/frankfaustino/Boilerplate
[ ] 86.
https://github.com/frankfaustino/Data-Structures-and-Algorithms
[ ] 87.
https://github.com/frankfaustino/react-carousel
[ ] 88.
https://github.com/rohankumar997/Python
[ ] 89.
https://github.com/rohankumar997/data_struct_and_algo
[ ] 90.
https://github.com/30-seconds/30-seconds-of-code
[ ] 91.
https://github.com/docsifyjs/docsify
[ ] 92.
https://github.com/about14sheep/survey-donkey
[ ] 93.
https://github.com/evoingram/LambdaSchool
[ ] 94.
https://github.com/kefimochi/Lambda-School
[ ] 95.
https://github.com/juliejonak/Algorithms-I-Notes
[ ] 96.
https://github.com/PaulApivat/LambdaSchool
[ ] 97.
https://github.com/juliejonak/Data-Structures-Notes
[ ] 98.
Lambda Notebook
[ ] 99.
https://github.com/josh-jacob
[ ] 100.
https://github.com/wesbos/React-For-Beginners-Starter-Files
[ ] 101.
https://github.com/wesbos/JavaScript30
[ ] 102.
https://github.com/tuvtran/project-based-learning
[ ] 103.
https://github.com/goabstract/Awesome-Design-Tools
[ ] 104.
https://github.com/TheAlgorithms/C
[ ] 105.
https://github.com/NHQ/dsp.js
[ ] 106.
https://github.com/NHQ/javascript-sandbox-console
[ ] 107.
https://github.com/NHQ/bleach
[ ] 108.
https://github.com/NHQ/meta-fs
[ ] 109.
https://github.com/NHQ/html2canvas
[ ] 110.
https://github.com/NHQ/Caja-HTML-Sanitizer
[ ] 111.
https://github.com/NHQ/filer.js
[ ] 112.
https://github.com/NHQ/video-js
[ ] 113.
https://github.com/NHQ/dotfiles
[ ] 114.
https://github.com/NHQ/node-scraper
[ ] 115.
https://github.com/NHQ/fft.js
[ ] 116.
https://github.com/NHQ/EpicEditor
[ ] 117.
https://github.com/NHQ/dsp-interface
[ ] 118.
https://github.com/NHQ/numerical
[ ] 119.
https://github.com/NHQ/gridlayer
[ ] 120.
https://github.com/NHQ/Recorderjs
[ ] 121.
https://github.com/NHQ/fs-browser
[ ] 122.
https://github.com/NHQ/css
[ ] 123.
https://github.com/NHQ/carouse
[ ] 124.
https://github.com/NHQ/markdown-directory
[ ] 125.
https://github.com/NHQ/learnyounode
[ ] 126.
https://github.com/NHQ/jmod
[ ] 127.
https://github.com/tighten/gistlog
[ ] 128.
https://github.com/matchai/awesome-pinned-gists
[ ] 129.
https://github.com/vsouza/awesome-gists
[ ] 130.
https://github.com/Hack-with-Github/Awesome-Security-Gists
[ ] 131.
https://github.com/realpython/python-scripts
[ ] 132.
https://github.com/NHQ/algorithms.js
[ ] 133.
https://github.com/NHQ/db-project
[ ] 134.
https://github.com/NHQ/fft
[ ] 135.
https://github.com/NHQ/code-music-studio
[ ] 136.
https://github.com/NHQ/Chess
[ ] 137.
https://github.com/NHQ/markdown-av
[ ] 138.
https://github.com/NHQ/webaudio
[ ] 139.
https://github.com/NHQ/jsynth
[ ] 140.
https://github.com/NHQ/Node-FileUtils
[ ] 141.
https://github.com/website-scraper/node-website-scraper
[ ] 142.
https://github.com/Tonejs/Midi
[ ] 143.
https://github.com/processing/p5.js-sound
[ ] 144.
https://github.com/suddi/hiring-without-whiteboards
[ ] 145.
https://github.com/jamesurobertson/sat-demo
[ ] 146.
https://github.com/jamesurobertson/react-challenges
[ ] 147.
https://github.com/ALW93/Authenticated-Api-Project
[ ] 148.
https://github.com/ALW93/Medium_Rare
[ ] 149.
https://github.com/kristenflorey/cohort-resources
[ ] 150.
https://github.com/kristenflorey/cheatsheets
[ ] 151.
https://github.com/kristenflorey/markdown-notes
[ ] 152.
https://github.com/AmberJolieH/W11-D2-walkthru-1
[ ] 153.
https://github.com/TORTO21/JobSearch
[ ] 154.
https://github.com/TORTO21/AppAcademy
[ ] 155.
https://github.com/richierob62/myalgos
[ ] 156.
https://github.com/richierob62/trolle
[ ] 157.
https://github.com/richierob62/appacademy
[ ] 158.
https://github.com/jm-riley/Data-Structures-and-Algorithms
[ ] 159.
https://github.com/jm-riley/portfolio
[ ] 160.
https://github.com/interglobalmedia/node-chat-app
[ ] 161.
https://github.com/bgoonz/React-Notes-And-Examples
[ ] 162.
https://github.com/WJVincent/recursion-prompts
[ ] 163.
https://github.com/WJVincent/Anvil_2.0
[ ] 164.
https://github.com/Potaten2015/AA-Resume-Builder-Project
[ ] 165.
https://github.com/bamorgan13/W12D1
[ ] 166.
https://github.com/bamorgan13/W12D5
[ ] 167.
https://github.com/bamorgan13/Data-Structures-and-Algorithms
[ ] 168.
https://github.com/bamorgan13/W13D1
[ ] 169.
https://github.com/bamorgan13/W13D2
[ ] 170.
https://github.com/bamorgan13/W13D3
[ ] 171.
https://github.com/bamorgan13/W13D5
[ ] 172.
https://github.com/mjshuff23/python_algorithms
[ ] 173.
https://github.com/mjshuff23/evernote-clone
[ ] 174.
https://github.com/bartdorsey/Module-2-Resources
[ ] 175.
https://github.com/julia-richards/JavaScript30
[ ] 176.
https://github.com/ashutosh1919/masterPortfolio
[ ] 177.
https://github.com/ahan8927/binary-search
[ ] 178.
https://github.com/ahan8927/linkedList-sorting-algo
[ ] 179.
https://github.com/ahan8927/aa-week19-docker-compose
[ ] 180.
https://github.com/ahan8927/Muse
[ ] 181.
https://github.com/scottgit/Infinium
[ ] 182.
https://github.com/joe-alves/w5d7-weekend-review
[ ] 183.
https://github.com/joe-alves/20201013-promises-lecture
[ ] 184.
https://github.com/jm-riley/synthesizer
[ ] 185.
https://github.com/jm-riley/aA-classwork
[ ] 186.
https://github.com/bakarih/discussion_board
[ ] 187.
https://github.com/bakarih/chat_app
[ ] 188.
https://github.com/bakarih/freecodecamp
[ ] 189.
https://github.com/Seanliuxuhui/data-structure-algorithm-review
[ ] 190.
https://github.com/drownedout/data_structures_algorithms
[ ] 191.
https://github.com/herrera-ignacio/algorithms
[ ] 192.
https://github.com/herrera-ignacio/frontend-basics
[ ] 193.
https://github.com/herrera-ignacio/nodebook
[ ] 194.
https://github.com/herrera-ignacio/oopnotes
[ ] 195.
https://github.com/herrera-ignacio/js-developer-course
[ ] 196.
https://github.com/herrera-ignacio/sql-guidelines
[ ] 197.
https://github.com/herrera-ignacio/coding_problems
[ ] 198.
https://github.com/herrera-ignacio/design_patterns
[ ] 199.
https://github.com/herrera-ignacio/code-example
[ ] 200.
https://github.com/herrera-ignacio/javascript-course
[ ] 201.
https://github.com/herrera-ignacio/python_guidelines
[ ] 202.
https://github.com/herrera-ignacio/ecommercejs
[ ] 203.
https://github.com/WebDevSimplified/Zoom-Clone-With-WebRTC
[ ] 204.
https://github.com/WebDevSimplified/JWT-Authentication
[ ] 205.
https://github.com/WebDevSimplified/Piano-Song-Recorder
[ ] 206.
https://github.com/WebDevSimplified/Realtime-Simple-Chat-App
[ ] 207.
https://github.com/WebDevSimplified/Face-Recognition-JavaScript
[ ] 208.
https://github.com/WebDevSimplified/Learn-CSS-Today
[ ] 209.
https://github.com/WebDevSimplified/Drag-And-Drop
[ ] 210.
https://github.com/WebDevSimplified/Linked-List
[ ] 211.
https://github.com/WebDevSimplified/React-CodePen-Clone
[ ] 212.
https://github.com/WebDevSimplified/Nodejs-User-Authentication
[ ] 213.
https://github.com/WebDevSimplified/JavaScript-Algorithms
[ ] 214.
https://github.com/WebDevSimplified/React-Infinite-Scrolling
[ ] 215.
https://github.com/WebDevSimplified/Learn-React-In-30-Minutes
[ ] 216.
https://github.com/WebDevSimplified/javascript-text-to-speech
[ ] 217.
https://github.com/WebDevSimplified/spotify-clone
[ ] 218.
https://github.com/WebDevSimplified/Learn-React-Today
[ ] 219.
https://github.com/WebDevSimplified/Learn-SQL
[ ] 220.
https://github.com/WebDevSimplified/React-Firebase-Auth
[ ] 221.
https://github.com/GenericGitHubProfile/Data-Structures
[ ] 222.
https://github.com/soumasish/leetcodely
[ ] 223.
https://github.com/RocketChat/Rocket.Chat.ReactNative
[ ] 224.
https://github.com/Bartozzz/crawlerr
[ ] 225.
https://github.com/brendonboshell/supercrawler
[ ] 226.
https://github.com/bda-research/node-crawler
[ ] 227.
https://github.com/GorvGoyl/Git-for-Dummies
[ ] 228.
https://github.com/GorvGoyl/Clone-Wars
[ ] 229.
https://github.com/charlax/schematics
[ ] 230.
https://github.com/charlax/python-education
[ ] 231.
https://github.com/charlax/professional-programming
[ ] 232.
https://github.com/filiptronicek/filiptronicek
[ ] 233.
https://github.com/maxboeck/pure
[ ] 234.
https://github.com/maxboeck/front-end-bookmarks
[ ] 235.
https://github.com/maxboeck/resume
[ ] 236.
https://github.com/cooervo/Autolinker.js
[ ] 237.
https://github.com/TheOdinProject/curriculum
[ ] 238.
https://github.com/leonardomso/33-js-concepts
[ ] 239.
https://github.com/LeCoupa/awesome-cheatsheets
[ ] 240.
https://github.com/unkleho/reactronica
[ ] 241.
https://github.com/philnash/react-web-audio
[ ] 242.
https://github.com/MilanAryal/config
[ ] 243.
https://github.com/MilanAryal/CLI-Cheat-Sheet
[ ] 244.
https://github.com/MilanAryal/web-development-resources
[ ] 245.
https://github.com/nicolesaidy/material-design-lite
[ ] 246.
https://github.com/nicolesaidy/html-css-challenges
[ ] 247.
https://github.com/nicolesaidy/awesome-web-design
[ ] 248.
https://github.com/pubnub/javascript-quickstart-platform
[ ] 249.
https://github.com/gothinkster/realworld
[ ] 250.
https://github.com/NathanKr/React
[ ] 251.
https://github.com/ageron/handson-ml2
[ ] 252.
https://github.com/ossu/computer-science
[ ] 253.
https://github.com/tambien/Piano
[ ] 254.
https://github.com/cmfcmf/docusaurus-search-local
[ ] 255.
https://github.com/zenorocha/musicV
[ ] 256.
https://github.com/bgoonz/DS-ALGO-OFFICIAL
[ ] 257.
https://github.com/mehulk05/Medium-Blog-On-React-App
[ ] 258.
https://github.com/mehulk05/Blogapp-using-MERN
[ ] 259.
https://github.com/krofax/My-portfolio-website
[ ] 260.
https://github.com/krofax/React-product-tour
[ ] 261.
https://github.com/microsoft/react-native-windows-samples
[ ] 262.
https://github.com/vjscriv/Savings-Calculator
[ ] 263.
https://github.com/iqbal125/react-hooks-blog-fullstack
[ ] 264.
https://github.com/greglobinski/react-website-themes
[ ] 265.
https://github.com/greglobinski/The-NodeJS-Master-Class
[ ] 266.
https://github.com/greglobinski/gatsby-theme-simple-docs
[ ] 267.
https://github.com/greglobinski/gatsby-starter-simple-landing
[ ] 268.
https://github.com/tonyspiro/react-universal-blog
[ ] 269.
https://github.com/junaid33/opensource.builders
[ ] 270.
https://github.com/conwnet/github1s
[ ] 271.
https://github.com/WebAudio/web-audio-api
[ ] 272.
https://github.com/kettanaito/naming-cheatsheet
[ ] 273.
https://github.com/Asabeneh/30-Days-Of-Python
[ ] 274.
https://github.com/algolia/docsearch-scraper
[ ] 275.
https://github.com/puikinsh/Adminator-admin-dashboard
[ ] 276.
https://github.com/javascript-tutorial/server
[ ] 277.
https://github.com/gistflow/gistflow
[ ] 278.
https://github.com/petehunt/react-webpack-template
[ ] 279.
https://github.com/petehunt/staticify
[ ] 280.
https://github.com/sohamkamani/node-oauth-example
[ ] 281.
https://github.com/petehunt/reactify-server-rendering
[ ] 282.
https://github.com/nikitavoloboev/code
[ ] 283.
https://github.com/nikitavoloboev/find-work
[ ] 284.
https://github.com/learn-anything/curated-lists
[ ] 285.
https://github.com/nikitavoloboev/knowledge
[ ] 286.
https://github.com/learn-anything/learn-anything
[ ] 287.
https://github.com/blakeembrey/FileSaver.js
[ ] 288.
https://github.com/blakeembrey/code-challenge-n-queens
[ ] 289.
https://github.com/blakeembrey/react-list
[ ] 290.
https://github.com/blakeembrey/code-challenge
[ ] 291.
https://github.com/blakeembrey/each
[ ] 292.
https://github.com/blakeembrey/node-language-exec
[ ] 293.
https://github.com/blakeembrey/node-language-detect-exec
[ ] 294.
https://github.com/blakeembrey/invoke
[ ] 295.
https://github.com/blakeembrey/map
[ ] 296.
https://github.com/blakeembrey/filter
[ ] 297.
https://github.com/blakeembrey/node-language-command
[ ] 298.
https://github.com/blakeembrey/linked-list
[ ] 299.
https://github.com/blakeembrey/breadth-filter
[ ] 300.
https://github.com/blakeembrey/node-module-template
[ ] 301.
https://github.com/blakeembrey/iterative
[ ] 302.
https://github.com/blakeembrey/language-map
[ ] 303.
https://github.com/blakeembrey/js-functools
[ ] 304.
https://github.com/blakeembrey/javascript-stringify
[ ] 305.
https://github.com/blakeembrey/deque
[ ] 306.
https://github.com/blakeembrey/array-flatten
[ ] 307.
https://github.com/coodict/javascript-in-one-pic
[ ] 308.
https://github.com/sstur/es6-modules-cheatsheet
[ ] 309.
https://github.com/gabrielbull/react-router-server
[ ] 310.
https://github.com/iammerrick/react-environment
[ ] 311.
https://github.com/tylermcginnis/dataStructuresPractice
[ ] 312.
https://github.com/tylermcginnis/Data-Structures
[ ] 313.
https://github.com/tylermcginnis/Databases
[ ] 314.
https://github.com/tylermcginnis/More-data-structures
[ ] 315.
https://github.com/tylermcginnis/Recursion
[ ] 316.
https://github.com/tylermcginnis/cardsforhumanity
[ ] 317.
https://github.com/tylermcginnis/code-problems
[ ] 318.
https://github.com/tylermcginnis/react-github-notetaker
[ ] 319.
https://github.com/tylermcginnis/awesome-react
[ ] 320.
https://github.com/tylermcginnis/React-Native-Curriculum
[ ] 321.
https://github.com/tylermcginnis/javascriptvisualizer
[ ] 322.
https://github.com/tylermcginnis/redux-course-curriculum
[ ] 323.
https://github.com/tylermcginnis/Modern-JavaScript
[ ] 324.
https://github.com/jmmarco/pr4e
[ ] 325.
https://github.com/jmmarco/readable-app
[ ] 326.
https://github.com/jmmarco/mobile-flashcards
[ ] 327.
https://github.com/jmmarco/js-quiz
[ ] 328.
https://github.com/jmmarco/tic-tac-toe
[ ] 329.
https://github.com/jmmarco/trivia-app
[ ] 330.
https://github.com/aautio/node-html-to-text
[ ] 331.
https://github.com/qeeqbox/social-analyzer
[ ] 332.
https://github.com/processing/p5.js
[ ] 333.
https://github.com/dashersw/pedalboard.js
[ ] 334.
https://github.com/micbuffa/WebAudio-Guitar-Amplifier-Simulator
[ ] 335.
https://github.com/rserota/authentication-demo
[ ] 336.
https://github.com/rserota/lecture-notes
[ ] 337.
https://github.com/rserota/looper
[ ] 338.
https://github.com/rserota/shell_scripts
[ ] 339.
https://github.com/notthetup/awesome-webaudio
[ ] 340.
https://github.com/netlify/js-client
[ ] 341.
https://github.com/trekhleb/giphygram
[ ] 342.
https://github.com/trekhleb/hello-docker
[ ] 343.
https://github.com/trekhleb/nodejs-master-class
[ ] 344.
https://github.com/Ileriayo/markdown-badges
[ ] 345.
https://github.com/gibber-cc/gibber
[ ] 346.
https://github.com/liununu/liununu
[ ] 347.
https://github.com/excalidraw/excalidraw
[ ] 348.
https://github.com/scribbletune/scribbletune
[ ] 349.
https://github.com/jupyter-server/jupyter_server
[ ] 350.
https://github.com/digitalocean/sample-react
[ ] 351.
https://github.com/ianstormtaylor/download-github-repo
[ ] 352.
https://github.com/voila-dashboards/voila
[ ] 353.
https://github.com/minimaxir/big-list-of-naughty-strings
[ ] 354.
https://github.com/fergiemcdowall/norch
[ ] 355.
https://github.com/fergiemcdowall/search-index
[ ] 356.
https://github.com/jm-alan/JSJ-retooling
[ ] 357.
https://github.com/cellomatt/musiconimbus
[ ] 358.
https://github.com/c4software/python-sitemap
[ ] 359.
https://github.com/dthree/vorpal
[ ] 360.
https://github.com/bvaughn/js-search
[ ] 361.
https://github.com/glennjones/mani
[ ] 362.
https://github.com/cebe/js-search
[ ] 363.
https://github.com/Shobandeep/Simple-Search-Engine
[ ] 364.
https://github.com/giorgosera/simple-search
[ ] 365.
https://github.com/lucaong/minisearch
[ ] 366.
https://github.com/AnthonySigogne/web-search-engine
[ ] 367.
https://github.com/meilisearch/MeiliSearch
[ ] 368.
https://github.com/trein/simple-search-engine
[ ] 369.
https://github.com/SimoneStefani/simple-search-engine
[ ] 370.
https://github.com/open-guides/og-search-engineering
[ ] 371.
https://github.com/willmcgugan/rich
[ ] 372.
https://github.com/surfcodes/surf
[ ] 373.
https://github.com/Tonejs/Tone.js
[ ] 374.
https://github.com/cdr/code-server
[ ] 375.
https://github.com/zhuyingda/webster
[ ] 376.
https://github.com/scotch-io/node-web-scraper
[ ] 377.
https://github.com/learn-co-curriculum/javascript-fetch-lab
[ ] 378.
https://github.com/binux/pyspider
[ ] 379.
https://github.com/2shou/PhantomjsFetcher
[ ] 380.
https://github.com/andris9/fetch
[ ] 381.
https://github.com/wkh237/react-native-fetch-blob
[ ] 382.
https://github.com/node-fetch/node-fetch
[ ] 383.
https://github.com/globalaihub/introduction-to-python
[ ] 384.
https://github.com/trimstray/the-book-of-secret-knowledge
[ ] 385.
https://github.com/thedaviddias/Front-End-Checklist
[ ] 386.
https://github.com/mmphego/Signal_Processing_Filters
[ ] 387.
https://github.com/mmphego/freelancer_contract
[ ] 388.
https://github.com/mmphego/interview
[ ] 389.
https://github.com/mmphego/professional-programming
[ ] 390.
https://github.com/mmphego/awesome-piracy
[ ] 391.
https://github.com/mmphego/books
[ ] 392.
https://github.com/mmphego/new-computer
[ ] 393.
https://github.com/mmphego/misc-py-utils
[ ] 394.
https://github.com/mmphego/mooc-courses
[ ] 395.
https://github.com/mmphego/mmphego
[ ] 396.
https://github.com/wojtekmaj/react-lifecycle-methods-diagram
[ ] 397.
https://github.com/nbrosowsky/tonejs-instruments
[ ] 398.
https://github.com/Spiderpig86/personal-sites
[ ] 399.
https://github.com/Spiderpig86/awesome-css
[ ] 400.
https://github.com/Spiderpig86/learnxinyminutes-docs
[ ] 401.
https://github.com/Spiderpig86/focus.js
[ ] 402.
https://github.com/pipwerks/PDFObject
[ ] 403.
https://github.com/kenwheeler/slick
[ ] 404.
https://github.com/kamranahmedse/developer-roadmap
[ ] 405.
https://github.com/Raymo111/Raymo111
[ ] 406.
https://github.com/jstrieb/github-stats
[ ] 407.
https://github.com/slaypni/fastdtw
[ ] 408.
https://github.com/surikov/webaudiofont
[ ] 409.
https://github.com/grafana/grafana
[ ] 410.
https://github.com/olivernn/lunr.js
[ ] 411.
https://github.com/nextapps-de/flexsearch
[ ] 412.
https://github.com/rjauquet/django-searchable
[ ] 413.
https://github.com/linuxlewis/djorm-ext-pgfulltext
[ ] 414.
https://github.com/mujz/pg-search-sequelize
[ ] 415.
https://github.com/danihodovic/django-postgres-fulltext-search
[ ] 416.
https://github.com/postgrespro/apod_fts
[ ] 417.
https://github.com/dbs/postgresql-full-text-search-engine
[ ] 418.
https://github.com/RyanFitzgerald/devblog
[ ] 419.
https://github.com/gaearon/overreacted.io
[ ] 420.
https://github.com/AaronTheDesigner/react-blog
[ ] 421.
https://github.com/omarjuice/algo-viz
[ ] 422.
https://github.com/johnmarcampbell/resume-site
[ ] 423.
https://github.com/archivy/archivy
[ ] 424.
https://github.com/microsoft/Web-Dev-For-Beginners
[ ] 425.
https://github.com/blackcater/blackcater
[ ] 426.
https://github.com/coderjojo/creative-profile-readme
[ ] 427.
https://github.com/n-riesco/ijavascript
[ ] 428.
https://github.com/bgoonz/web-dev-notes-resource-site
[ ] 429.
https://github.com/foobar404/Wave.js
[ ] 430.
https://github.com/anguelmetodiev/WebProject
[ ] 431.
https://github.com/mrowl01/HTML-to-JSON
[ ] 432.
https://github.com/GabrielRocha/tj_crawler
[ ] 433.
https://github.com/gto76/standard-aliases
[ ] 434.
https://github.com/relevance/etc
[ ] 435.
https://github.com/wklken/config
[ ] 436.
https://github.com/oleganza/bash-settings
[ ] 437.
https://github.com/algotech/dotaliases
[ ] 438.
https://github.com/brayra/bashrc-custom
[ ] 439.
https://github.com/Praneethpsp/.bashrc
[ ] 440.
https://github.com/lganet/bashrc
[ ] 441.
https://github.com/PatrickDuncan/bash_shell
[ ] 442.
https://github.com/joecabezas/bashrc
[ ] 443.
https://github.com/angela-d/brain-dump
[ ] 444.
https://github.com/xanimos/custom_bashrc
[ ] 445.
https://github.com/vincepower/python-scripts
[ ] 446.
https://github.com/yennanliu/utility_Python
[ ] 447.
https://github.com/pgq/python-skytools
[ ] 448.
https://github.com/rctatman/xml-to-json
[ ] 449.
https://github.com/vered1986/PythonUtils
[ ] 450.
https://github.com/liyanage/git-tools
[ ] 451.
https://github.com/napsternxg/WikiUtils
[ ] 452.
https://github.com/sadsfae/misc-scripts
[ ] 453.
https://github.com/rounakbanik/pythonutils_online
[ ] 454.
https://github.com/lucasayres/python-tools
[ ] 455.
https://github.com/Tejas1510/Hacking-Scripts
[ ] 456.
https://github.com/rsmith-nl/scripts
[ ] 457.
https://github.com/anuraagbaishya/the-art-of-command-line
[ ] 458.
https://github.com/anuraagbaishya/neural-network-papers
[ ] 459.
https://github.com/anuraagbaishya/ocsptools
[ ] 460.
https://github.com/anuraagbaishya/www.jhu-oose.com
[ ] 461.
https://github.com/anuraagbaishya/anuraagbaishya.github.io
[ ] 462.
https://github.com/anuraagbaishya/Utility-Scripts
[ ] 463.
https://github.com/sonnysangha/Resume-Portfolio-Starter-pack
[ ] 464.
https://github.com/eugeneyan/applied-ml
[ ] 465.
https://github.com/therealsreehari/Learn-Data-Science-For-Free
[ ] 466.
https://github.com/grimmdude/MidiPlayerJS
[ ] 467.
https://github.com/PDFTron/webviewer-ui
[ ] 468.
https://github.com/Tonejs/tonejs.github.io
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https://github.com/GoogleChromeLabs/web-audio-samples
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https://github.com/tiangolo/full-stack-fastapi-postgresql
[ ] 471.
https://github.com/TheAlgorithms/Python
[ ] 472.
https://github.com/microsoft/fluentui
[ ] 473.
https://github.com/swagger-api/swagger-ui
[ ] 474.
https://github.com/anuraghazra/github-readme-stats
[ ] 475.
https://github.com/mozilla/bedrock
[ ] 476.
https://github.com/mozilla/foundation.mozilla.org
[ ] 477.
https://github.com/meyda/meyda
[ ] 478.
https://github.com/chrisguttandin/web-audio-beat-detector
[ ] 479.
https://github.com/marijnh/esmoduleserve
[ ] 480.
https://github.com/xgqfrms/cdn
[ ] 481.
https://github.com/itemsapi/website-to-json
[ ] 482.
https://github.com/inikulin/parse5
[ ] 483.
https://github.com/DrkSephy/es6-cheatsheet
[ ] 484.
https://github.com/Asabeneh/30-Days-Of-React
[ ] 485.
https://github.com/neerazz/FAANG
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https://github.com/resume/resume.github.com
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https://github.com/mdn/webextensions-examples
[ ] 488.
https://github.com/gatsbyjs/gatsby
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https://github.com/google-research/google-research
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https://github.com/cypress-io/cypress
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https://github.com/netlify/netlify-identity-widget
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https://github.com/labuladong/fucking-algorithm
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https://github.com/Olshansk/interview
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https://github.com/vinta/awesome-python
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https://github.com/trekhleb/javascript-algorithms
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https://github.com/Theodeus/tuna
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https://github.com/rserota/wad
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https://github.com/wannesm/dtaidistance
[ ] 499.
https://github.com/hvianna/audioMotion.js
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https://github.com/freeCodeCamp/freeCodeCamp
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https://github.com/portexe/evernote-clone
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https://github.com/jamesurobertson/git-flow
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https://github.com/talcs/simpledtw
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https://github.com/RakiRoad/dynamicTW
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[ ] 517.
https://github.com/waymo-research/waymo-open-dataset
[ ] 518.
https://github.com/ForrestKnight/open-source-cs-python


Reports use of .compareTo(ZERO> on instances of BigDecimal and BigInteger. Such invocations can be easily replaced with .signum().
.compareTo(ZERO>
BigDecimal
BigInteger
.signum()
The inspection is provided by Mike's IDEA Extensions.


--- title: [Cornell Birdcall Identification](https://www.kaggle.com/c/birdsong-recognition) keywords: fastai sidebar: home_sidebar summary: "a kaggle competition starter parck" description: "a kaggle competition starter parck" ---
This repository will contain everything you need to get started on the Cornell Birdcall Identification competition along with a couple of notebooks demonstrating potentially useful ways of addressing the problem.
This repository is powered by nbdev - your one stop solution for DRY-ing up your notebooks!
Please reach out if you have any questions, check out the conversations in the issues! This is a shared effort and all contributions are welcome!
PLEASE NOTE: The code in this repository will walk you from downloading the data through training all the way to performing inference on data similar to that in the test set (though sampled from a different distribution). For steps required to perform inference on the hidden test set and make a submission on Kaggle please consult this post.
This section will contain reference material that can be useful for getting started.
Competition specific information
To stand a chance in a Kaggle competition, you need to read eveeerything posted in the discussions. The amount of information the community accumulates over the course of a competition is immense. Here are some threads that stand out:
1. What portion of clips in the test set have birds signing?


Stacked Disclosure Pattern
The accordion widget pattern consists of a set of associated disclosure panels. Each panel can be opened or closed individually with the purpose of reducing the need to scroll through multiple sections on a page. Commonly, the accordion will typically limit it to only ONE panel open at a time. If a panel is open and the user opens another one, the other closes. This comes off as a potential antipattern in that the accordion can prevent the user from comparing the content in different panels. The accordion pattern works if the panel contents are truly independent of each other. That is rarely the case.
The stacked disclosure pattern presented here is a similar approach to the accordion pattern but permits multiple panels to be open at any time. Additional features include controls to easily open or close all panels at once.
Example
Cat Coat Patterns
Tuxedo cats refer to cats whose coats are a mix of only white and black, although there are dilute tuxedos who are gray and white. However, not all cats with black and white coats are "proper" tuxedos. A "true" tuxedo looks like they are in formal wear. They usually have a white belly that extends up to the next or face while the rest is black, just like a tuxedo shirt and coat.
The calico cat is an amazing genetic circumstance that produces at tricolor cat of white, orange, and either gray or black. Because some coat colorings are sex-linked traits, it is extremely rare for a calico cat to be a male. In such cases, a male calico usually has some genetic anomalies such as being intersexed or having a chromosome duplication. The consequences are generally sterility but a beautiful coat.
A white cat is not necessarily albino, but there is a decent chance that the cat may have some degree of deafness. The degree of deafness is linked to eyecolor. White cats with blue eyes have a very high chance of being deaf, while other eye colors still have a higher chance of hearing issues compared to other cat coat patterns and colors.


This is the POSIX-compliant Oasis In-Memory Kernel toolkit.
Please click here to download the latest release.
The source code will change on a regular basis but only the releases are supported. Support enquiries should be sent to .
There are build instructions for Windows 64-bit executables.
Note that the dynamic random number option in the Windows build uses a deterministic seed due to a bug in the mingw compiler. We recommend the random number file option (gulcalc -r) should be used in Windows.
This issue will be handled in future releases by implementing the rdrand random number generator in all environments.
The g++ compiler build-essential, libtool, zlibg1-dev on debian distros or 'Development Tools' and zlib-devel on red hat needs to be installed in Linux.
Copy ktools-[version].tar.gz onto your machine and untar.
$ tar -xvf ktools-[version].tar.gz
Go into the ktools folder and autogen using the following command;
$ cd ktools-[version]
$ ./autogen.sh
Configure using the following command;
$ ./configure
Make using the following command;
$ make
Next run the automated test to check the build and numerical results;
$ make check
Finally, install the executables using the following command;
$ make install
The installation is complete. The executables are located in ~/usr/local/bin.
If installing the latest code from the git repository, clone the ktools repository onto your machine.
Go into the ktools folder and autogen using the following command;
$ cd ktools
$ ./autogen.sh
Follow the rest of the process as described above.
Cygwin 64-bit is required for the Windows native build. Cygwin is a Linux environment running in Windows.
http://www.cygwin.com/
Download and run the set-up program for Cygwin.
The following Cygwin add-in packages are required;
To build native Windows 64-bit executables;
Search for 'mingw', gcc', 'make' and 'diffutils' to find all of the relevant packages (Only 'gcc' illustrated below).
Copy ktools-[version].tar.gz onto your machine.
Open a Cygwin terminal.
Change directory to the location of the tar.gz.
Extract the files using the following command
$ tar -xvf ktools-[version].tar.gz
Go into the ktools folder and autgen using the following command;
$ cd ktools-[version]
$ ./autogen.sh
Configure using the following command;
$ ./winconfigure
Make using the following command;
$ make
Next run the automated test to check the build and numerical results;
$ make check
Finally, install the executables using the following command;
$ make install
The executables are located in C:/Oasis/bin. You should add this bin folder to your path in System Environment Variables.
The installation is complete. Restart the Cygwin session to refresh the path before usage.
There is sample data and six example scripts which demonstrate how to invoke ktools in the /examples folder. These are written in python v2.
For example, to run the eltcalc_example script, go into the examples folder and run the following command (you must have python v2.X installed):
$ cd examples
$ python eltcalc_example.py
To build linux docker image do following command
docker build --file Dockerfile.ktools.alpine -t alpine-ktools .


SP.WAS-2 Surat Perintah untuk melakukan Inspeksi Kasus
WAS-9
WAS-10
WAS-11
WAS-12
WAS 9
WAS 10
WAS 11
WAS 12
Nama Pengirim
Tanggal Dikirim
Nama Penerima
Tanggal Diterima
Uanggah Berkas WAS-13


Stable is an early-stage, venture-backed company building charing infrastructure for EV fleets. Our founding team is a diverse group of former MIT Media Lab scientists with backgrounds in imaging/perception and mechatronics. Current investors include Qasar Younis (former COO/Partner at Y Combinator), Kent Goldman (Upside VC), Habib Hadad/Calvin Chin (MIT’s E14 fund), Reilly Brennan (Trucks.vc), Scott Belsky (Founder of Behance), Sunil Paul (Founder of Sidecar), and more.


- AbstractConversion - Class in query_translation.sql.conversion_types
-
Class to extend if wishing to extend scope of Cypher that can be converted.
- AbstractConversion()
- Constructor for class query_translation.sql.conversion_types.AbstractConversion
-
- AbstractTranslation - Class in query_translation.sql.utilities_sql
-
For classes that take a DecodedQuery object and convert to SQL, they should extend this
class.
- AbstractTranslation()
- Constructor for class query_translation.sql.utilities_sql.AbstractTranslation
-
- addAnyWhere(String, String, MatchClause, boolean, CypWhere, String)
- Static method in class translator.CypherTranslator
-
If the WHERE component contains the keyword ANY, such as in:
WHERE any(name in a.name WHERE name IN ['uid', 'postgres'])
then this is the method that will be called to convert it into the intermediate representation.
- addCondition(String[], MatchClause, String, boolean, CypWhere)
- Static method in class translator.CypherTranslator
-
Converts WHERE component to intermediate representation.
- addExistsWhere(String, MatchClause, boolean, CypWhere)
- Static method in class translator.CypherTranslator
-
If the WHERE component contains the function exists(...), such as in:
WHERE exists(n.value)
then this is the method that will be called to convert it into the intermediate representation.
- addFieldsToMetaFile()
- Static method in class database.postgres.InsertSchemaPostgres
-
All of the fields and relationships gathered during the schema conversion are stored in
meta files (to be used when outputting the results of the queries from both Postgres and
Neo4j).
- addIDWhere(String[], MatchClause, boolean, CypWhere)
- Static method in class translator.CypherTranslator
-
If the WHERE component contains the function id(...), such as in:
WHERE id(s) = 349
then this is the method that will be called to convert it into the intermediate representation.
- addLabelsWhere(String[], MatchClause, boolean, CypWhere)
- Static method in class translator.CypherTranslator
-
If the WHERE component contains the function labels(...), such as in:
WHERE 'Local' in labels(n)
then this is the method that will be called to convert it into the intermediate representation.
- addLBrack()
- Method in class intermediate_rep.CypWhere
-
- addRBrack()
- Method in class intermediate_rep.CypWhere
-
- addToJSONObject(JsonObject, String, String, String, boolean, CypWhere)
- Static method in class translator.CypherTranslator
-
Adds WHERE component to the properties of either the node or relationship the WHERE
component was
referring to.
- addToLabelMap(String, String, String)
- Method in class schema_conversion.PerformWork
-
Each label has all of its keys (and their datatypes) stored.
- addToMap(S, T, Map<S, List<T>>)
- Static method in class database.key_value_hazelcast.KeyValueTest
-
Adds an item to a list, which is the value of some key in a map.
- addToRelsNeeded(String, String)
- Static method in class query_translation.sql.utilities_sql.TranslateUtils
-
- addType(StringBuilder, String, JsonObject, String)
- Static method in class database.postgres.InsertSchemaPostgres
-
- addWhereClause(StringBuilder, String, String)
- Static method in class query_translation.sql.utilities_sql.TranslateUtils
-
- ADJLIST_FROM - Static
variable in class database.postgres.PostgresConstants
-
- ADJLIST_TO
- Static variable in class database.postgres.PostgresConstants
-
- AGG_AVG -
Static variable in class intermediate_rep.CypAggFuncs
-
- AGG_COLLECT - Static variable in
class intermediate_rep.CypAggFuncs
-
- agg_func -
Variable in class intermediate_rep.CypReturn
-
- AGG_MAX -
Static variable in class intermediate_rep.CypAggFuncs
-
- AGG_MIN -
Static variable in class intermediate_rep.CypAggFuncs
-
- AGG_NONE -
Static variable in class intermediate_rep.CypAggFuncs
-
- AGG_SUM -
Static variable in class intermediate_rep.CypAggFuncs
-
- allRelTypes -
Static variable in class production.C2SMain
-
- alphabet -
Static variable in class query_translation.sql.conversion_types.AbstractConversion
-
- alphabet -
Static variable in class query_translation.sql.utilities_sql.AbstractTranslation
-
- alphabet - Static
variable in class query_translation.sql.utilities_sql.WithSQL
-
- alphabet
- Static variable in class schema_conversion.SchemaConvert
-
- ascOrDesc -
Variable in class intermediate_rep.CypOrder
-
- AUTO_SEQ_QUERY
- Static variable in class database.postgres.PostgresConstants
-


Image Registry is used to provide additional information about images for Sahara
Specified username will be used by Sahara to apply configs and manage processes on instances.
Tags are used for filtering images suitable for each plugin and each hadoop version. To add required tags, select a plugin with Hadoop version and click "Add all" button.
You may also add any custom tag.
Unnecessary tags may be removed by clicking a cross near tag's name.


/***************************************************************************/
/* */
/* cf2blues.c */
/* */
/* Adobe's code for handling Blue Zones (body). */
/* */
/* Copyright 2009-2014 Adobe Systems Incorporated. */
/* */
/* This software, and all works of authorship, whether in source or */
/* object code form as indicated by the copyright notice(s) included */
/* herein (collectively, the "Work") is made available, and may only be */
/* used, modified, and distributed under the FreeType Project License, */
/* LICENSE.TXT. Additionally, subject to the terms and conditions of the */
/* FreeType Project License, each contributor to the Work hereby grants */
/* to any individual or legal entity exercising permissions granted by */
/* the FreeType Project License and this section (hereafter, "You" or */
/* "Your") a perpetual, worldwide, non-exclusive, no-charge, */
/* royalty-free, irrevocable (except as stated in this section) patent */
/* license to make, have made, use, offer to sell, sell, import, and */
/* otherwise transfer the Work, where such license applies only to those */
/* patent claims licensable by such contributor that are necessarily */
/* infringed by their contribution(s) alone or by combination of their */
/* contribution(s) with the Work to which such contribution(s) was */
/* submitted. If You institute patent litigation against any entity */
/* (including a cross-claim or counterclaim in a lawsuit) alleging that */
/* the Work or a contribution incorporated within the Work constitutes */
/* direct or contributory patent infringement, then any patent licenses */
/* granted to You under this License for that Work shall terminate as of */
/* the date such litigation is filed. */
/* */
/* By using, modifying, or distributing the Work you indicate that you */
/* have read and understood the terms and conditions of the */
/* FreeType Project License as well as those provided in this section, */
/* and you accept them fully. */
/* */
/***************************************************************************/
#include "cf2ft.h"
#include FT_INTERNAL_DEBUG_H
#include "cf2blues.h"
#include "cf2hints.h"
#include "cf2font.h"
/*************************************************************************/
/* */
/* The macro FT_COMPONENT is used in trace mode. It is an implicit */
/* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */
/* messages during execution. */
/* */
#undef FT_COMPONENT
#define FT_COMPONENT trace_cf2blues
/*
* For blue values, the FreeType parser produces an array of integers,
* while the Adobe CFF engine produces an array of fixed.
* Define a macro to convert FreeType to fixed.
*/
#define cf2_blueToFixed( x ) cf2_intToFixed( x )
FT_LOCAL_DEF( void )
cf2_blues_init( CF2_Blues blues,
CF2_Font font )
{
/* pointer to parsed font object */
CFF_Decoder* decoder = font->decoder;
CF2_Fixed zoneHeight;
CF2_Fixed maxZoneHeight = 0;
CF2_Fixed csUnitsPerPixel;
size_t numBlueValues;
size_t numOtherBlues;
size_t numFamilyBlues;
size_t numFamilyOtherBlues;
FT_Pos* blueValues;
FT_Pos* otherBlues;
FT_Pos* familyBlues;
FT_Pos* familyOtherBlues;
size_t i;
CF2_Fixed emBoxBottom, emBoxTop;
#if 0
CF2_Int unitsPerEm = font->unitsPerEm;
if ( unitsPerEm == 0 )
unitsPerEm = 1000;
#endif
FT_ZERO( blues );
blues->scale = font->innerTransform.d;
cf2_getBlueMetrics( decoder,
&blues->blueScale,
&blues->blueShift,
&blues->blueFuzz );
cf2_getBlueValues( decoder, &numBlueValues, &blueValues );
cf2_getOtherBlues( decoder, &numOtherBlues, &otherBlues );
cf2_getFamilyBlues( decoder, &numFamilyBlues, &familyBlues );
cf2_getFamilyOtherBlues( decoder, &numFamilyOtherBlues, &familyOtherBlues );
/*
* synthetic em box hint heuristic
*
* Apply this when ideographic dictionary (LanguageGroup 1) has no
* real alignment zones. Adobe tools generate dummy zones at -250 and
* 1100 for a 1000 unit em. Fonts with ICF-based alignment zones
* should not enable the heuristic. When the heuristic is enabled,
* the font's blue zones are ignored.
*
*/
/* get em box from OS/2 typoAscender/Descender */
/* TODO: FreeType does not parse these metrics. Skip them for now. */
#if 0
FCM_getHorizontalLineMetrics( &e,
font->font,
&ascender,
&descender,
&linegap );
if ( ascender - descender == unitsPerEm )
{
emBoxBottom = cf2_intToFixed( descender );
emBoxTop = cf2_intToFixed( ascender );
}
else
#endif
{
emBoxBottom = CF2_ICF_Bottom;
emBoxTop = CF2_ICF_Top;
}
if ( cf2_getLanguageGroup( decoder ) == 1 &&
( numBlueValues == 0 ||
( numBlueValues == 4 &&
cf2_blueToFixed( blueValues[0] ) < emBoxBottom &&
cf2_blueToFixed( blueValues[1] ) < emBoxBottom &&
cf2_blueToFixed( blueValues[2] ) > emBoxTop &&
cf2_blueToFixed( blueValues[3] ) > emBoxTop ) ) )
{
/*
* Construct hint edges suitable for synthetic ghost hints at top
* and bottom of em box. +-CF2_MIN_COUNTER allows for unhinted
* features above or below the last hinted edge. This also gives a
* net 1 pixel boost to the height of ideographic glyphs.
*
* Note: Adjust synthetic hints outward by epsilon (0x.0001) to
* avoid interference. E.g., some fonts have real hints at
* 880 and -120.
*/
blues->emBoxBottomEdge.csCoord = emBoxBottom - CF2_FIXED_EPSILON;
blues->emBoxBottomEdge.dsCoord = cf2_fixedRound(
FT_MulFix(
blues->emBoxBottomEdge.csCoord,
blues->scale ) ) -
CF2_MIN_COUNTER;
blues->emBoxBottomEdge.scale = blues->scale;
blues->emBoxBottomEdge.flags = CF2_GhostBottom |
CF2_Locked |
CF2_Synthetic;
blues->emBoxTopEdge.csCoord = emBoxTop + CF2_FIXED_EPSILON +
2 * font->darkenY;
blues->emBoxTopEdge.dsCoord = cf2_fixedRound(
FT_MulFix(
blues->emBoxTopEdge.csCoord,
blues->scale ) ) +
CF2_MIN_COUNTER;
blues->emBoxTopEdge.scale = blues->scale;
blues->emBoxTopEdge.flags = CF2_GhostTop |
CF2_Locked |
CF2_Synthetic;
blues->doEmBoxHints = TRUE; /* enable the heuristic */
return;
}
/* copy `BlueValues' and `OtherBlues' to a combined array of top and */
/* bottom zones */
for ( i = 0; i < numBlueValues; i += 2 )
{
blues->zone[blues->count].csBottomEdge =
cf2_blueToFixed( blueValues[i] );
blues->zone[blues->count].csTopEdge =
cf2_blueToFixed( blueValues[i + 1] );
zoneHeight = blues->zone[blues->count].csTopEdge -
blues->zone[blues->count].csBottomEdge;
if ( zoneHeight < 0 )
{
FT_TRACE4(( "cf2_blues_init: ignoring negative zone height\n" ));
continue; /* reject this zone */
}
if ( zoneHeight > maxZoneHeight )
{
/* take maximum before darkening adjustment */
/* so overshoot suppression point doesn't change */
maxZoneHeight = zoneHeight;
}
/* adjust both edges of top zone upward by twice darkening amount */
if ( i != 0 )
{
blues->zone[blues->count].csTopEdge += 2 * font->darkenY;
blues->zone[blues->count].csBottomEdge += 2 * font->darkenY;
}
/* first `BlueValue' is bottom zone; others are top */
if ( i == 0 )
{
blues->zone[blues->count].bottomZone =
TRUE;
blues->zone[blues->count].csFlatEdge =
blues->zone[blues->count].csTopEdge;
}
else
{
blues->zone[blues->count].bottomZone =
FALSE;
blues->zone[blues->count].csFlatEdge =
blues->zone[blues->count].csBottomEdge;
}
blues->count += 1;
}
for ( i = 0; i < numOtherBlues; i += 2 )
{
blues->zone[blues->count].csBottomEdge =
cf2_blueToFixed( otherBlues[i] );
blues->zone[blues->count].csTopEdge =
cf2_blueToFixed( otherBlues[i + 1] );
zoneHeight = blues->zone[blues->count].csTopEdge -
blues->zone[blues->count].csBottomEdge;
if ( zoneHeight < 0 )
{
FT_TRACE4(( "cf2_blues_init: ignoring negative zone height\n" ));
continue; /* reject this zone */
}
if ( zoneHeight > maxZoneHeight )
{
/* take maximum before darkening adjustment */
/* so overshoot suppression point doesn't change */
maxZoneHeight = zoneHeight;
}
/* Note: bottom zones are not adjusted for darkening amount */
/* all OtherBlues are bottom zone */
blues->zone[blues->count].bottomZone =
TRUE;
blues->zone[blues->count].csFlatEdge =
blues->zone[blues->count].csTopEdge;
blues->count += 1;
}
/* Adjust for FamilyBlues */
/* Search for the nearest flat edge in `FamilyBlues' or */
/* `FamilyOtherBlues'. According to the Black Book, any matching edge */
/* must be within one device pixel */
csUnitsPerPixel = FT_DivFix( cf2_intToFixed( 1 ), blues->scale );
/* loop on all zones in this font */
for ( i = 0; i < blues->count; i++ )
{
size_t j;
CF2_Fixed minDiff;
CF2_Fixed flatFamilyEdge, diff;
/* value for this font */
CF2_Fixed flatEdge = blues->zone[i].csFlatEdge;
if ( blues->zone[i].bottomZone )
{
/* In a bottom zone, the top edge is the flat edge. */
/* Search `FamilyOtherBlues' for bottom zones; look for closest */
/* Family edge that is within the one pixel threshold. */
minDiff = CF2_FIXED_MAX;
for ( j = 0; j < numFamilyOtherBlues; j += 2 )
{
/* top edge */
flatFamilyEdge = cf2_blueToFixed( familyOtherBlues[j + 1] );
diff = cf2_fixedAbs( flatEdge - flatFamilyEdge );
if ( diff < minDiff && diff < csUnitsPerPixel )
{
blues->zone[i].csFlatEdge = flatFamilyEdge;
minDiff = diff;
if ( diff == 0 )
break;
}
}
/* check the first member of FamilyBlues, which is a bottom zone */
if ( numFamilyBlues >= 2 )
{
/* top edge */
flatFamilyEdge = cf2_blueToFixed( familyBlues[1] );
diff = cf2_fixedAbs( flatEdge - flatFamilyEdge );
if ( diff < minDiff && diff < csUnitsPerPixel )
blues->zone[i].csFlatEdge = flatFamilyEdge;
}
}
else
{
/* In a top zone, the bottom edge is the flat edge. */
/* Search `FamilyBlues' for top zones; skip first zone, which is a */
/* bottom zone; look for closest Family edge that is within the */
/* one pixel threshold */
minDiff = CF2_FIXED_MAX;
for ( j = 2; j < numFamilyBlues; j += 2 )
{
/* bottom edge */
flatFamilyEdge = cf2_blueToFixed( familyBlues[j] );
/* adjust edges of top zone upward by twice darkening amount */
flatFamilyEdge += 2 * font->darkenY; /* bottom edge */
diff = cf2_fixedAbs( flatEdge - flatFamilyEdge );
if ( diff < minDiff && diff < csUnitsPerPixel )
{
blues->zone[i].csFlatEdge = flatFamilyEdge;
minDiff = diff;
if ( diff == 0 )
break;
}
}
}
}
/* TODO: enforce separation of zones, including BlueFuzz */
/* Adjust BlueScale; similar to AdjustBlueScale() in coretype */
/* `bcsetup.c'. */
if ( maxZoneHeight > 0 )
{
if ( blues->blueScale > FT_DivFix( cf2_intToFixed( 1 ),
maxZoneHeight ) )
{
/* clamp at maximum scale */
blues->blueScale = FT_DivFix( cf2_intToFixed( 1 ),
maxZoneHeight );
}
/*
* TODO: Revisit the bug fix for 613448. The minimum scale
* requirement catches a number of library fonts. For
* example, with default BlueScale (.039625) and 0.4 minimum,
* the test below catches any font with maxZoneHeight < 10.1.
* There are library fonts ranging from 2 to 10 that get
* caught, including e.g., Eurostile LT Std Medium with
* maxZoneHeight of 6.
*
*/
#if 0
if ( blueScale < .4 / maxZoneHeight )
{
tetraphilia_assert( 0 );
/* clamp at minimum scale, per bug 0613448 fix */
blueScale = .4 / maxZoneHeight;
}
#endif
}
/*
* Suppress overshoot and boost blue zones at small sizes. Boost
* amount varies linearly from 0.5 pixel near 0 to 0 pixel at
* blueScale cutoff.
* Note: This boost amount is different from the coretype heuristic.
*
*/
if ( blues->scale < blues->blueScale )
{
blues->suppressOvershoot = TRUE;
/* Change rounding threshold for `dsFlatEdge'. */
/* Note: constant changed from 0.5 to 0.6 to avoid a problem with */
/* 10ppem Arial */
blues->boost = cf2_floatToFixed( .6 ) -
FT_MulDiv( cf2_floatToFixed ( .6 ),
blues->scale,
blues->blueScale );
if ( blues->boost > 0x7FFF )
{
/* boost must remain less than 0.5, or baseline could go negative */
blues->boost = 0x7FFF;
}
}
/* boost and darkening have similar effects; don't do both */
if ( font->stemDarkened )
blues->boost = 0;
/* set device space alignment for each zone; */
/* apply boost amount before rounding flat edge */
for ( i = 0; i < blues->count; i++ )
{
if ( blues->zone[i].bottomZone )
blues->zone[i].dsFlatEdge = cf2_fixedRound(
FT_MulFix(
blues->zone[i].csFlatEdge,
blues->scale ) -
blues->boost );
else
blues->zone[i].dsFlatEdge = cf2_fixedRound(
FT_MulFix(
blues->zone[i].csFlatEdge,
blues->scale ) +
blues->boost );
}
}
/*
* Check whether `stemHint' is captured by one of the blue zones.
*
* Zero, one or both edges may be valid; only valid edges can be
* captured. For compatibility with CoolType, search top and bottom
* zones in the same pass (see `BlueLock'). If a hint is captured,
* return true and position the edge(s) in one of 3 ways:
*
* 1) If `BlueScale' suppresses overshoot, position the captured edge
* at the flat edge of the zone.
* 2) If overshoot is not suppressed and `BlueShift' requires
* overshoot, position the captured edge a minimum of 1 device pixel
* from the flat edge.
* 3) If overshoot is not suppressed or required, position the captured
* edge at the nearest device pixel.
*
*/
FT_LOCAL_DEF( FT_Bool )
cf2_blues_capture( const CF2_Blues blues,
CF2_Hint bottomHintEdge,
CF2_Hint topHintEdge )
{
/* TODO: validate? */
CF2_Fixed csFuzz = blues->blueFuzz;
/* new position of captured edge */
CF2_Fixed dsNew;
/* amount that hint is moved when positioned */
CF2_Fixed dsMove = 0;
FT_Bool captured = FALSE;
CF2_UInt i;
/* assert edge flags are consistent */
FT_ASSERT( !cf2_hint_isTop( bottomHintEdge ) &&
!cf2_hint_isBottom( topHintEdge ) );
/* TODO: search once without blue fuzz for compatibility with coretype? */
for ( i = 0; i < blues->count; i++ )
{
if ( blues->zone[i].bottomZone &&
cf2_hint_isBottom( bottomHintEdge ) )
{
if ( ( blues->zone[i].csBottomEdge - csFuzz ) <=
bottomHintEdge->csCoord &&
bottomHintEdge->csCoord <=
( blues->zone[i].csTopEdge + csFuzz ) )
{
/* bottom edge captured by bottom zone */
if ( blues->suppressOvershoot )
dsNew = blues->zone[i].dsFlatEdge;
else if ( ( blues->zone[i].csTopEdge - bottomHintEdge->csCoord ) >=
blues->blueShift )
{
/* guarantee minimum of 1 pixel overshoot */
dsNew = FT_MIN(
cf2_fixedRound( bottomHintEdge->dsCoord ),
blues->zone[i].dsFlatEdge - cf2_intToFixed( 1 ) );
}
else
{
/* simply round captured edge */
dsNew = cf2_fixedRound( bottomHintEdge->dsCoord );
}
dsMove = dsNew - bottomHintEdge->dsCoord;
captured = TRUE;
break;
}
}
if ( !blues->zone[i].bottomZone && cf2_hint_isTop( topHintEdge ) )
{
if ( ( blues->zone[i].csBottomEdge - csFuzz ) <=
topHintEdge->csCoord &&
topHintEdge->csCoord <=
( blues->zone[i].csTopEdge + csFuzz ) )
{
/* top edge captured by top zone */
if ( blues->suppressOvershoot )
dsNew = blues->zone[i].dsFlatEdge;
else if ( ( topHintEdge->csCoord - blues->zone[i].csBottomEdge ) >=
blues->blueShift )
{
/* guarantee minimum of 1 pixel overshoot */
dsNew = FT_MAX(
cf2_fixedRound( topHintEdge->dsCoord ),
blues->zone[i].dsFlatEdge + cf2_intToFixed( 1 ) );
}
else
{
/* simply round captured edge */
dsNew = cf2_fixedRound( topHintEdge->dsCoord );
}
dsMove = dsNew - topHintEdge->dsCoord;
captured = TRUE;
break;
}
}
}
if ( captured )
{
/* move both edges and flag them `locked' */
if ( cf2_hint_isValid( bottomHintEdge ) )
{
bottomHintEdge->dsCoord += dsMove;
cf2_hint_lock( bottomHintEdge );
}
if ( cf2_hint_isValid( topHintEdge ) )
{
topHintEdge->dsCoord += dsMove;
cf2_hint_lock( topHintEdge );
}
}
return captured;
}
/* END */
↑ V1026 The 'blues->zone[blues->count].csBottomEdge' variable is incremented in the loop. Undefined behavior will occur in case of signed integer overflow.
↑ V1026 The 'flatFamilyEdge' variable is incremented in the loop. Undefined behavior will occur in case of signed integer overflow.


"From what I've seen of the rich, you can have 'em," snorts the lawyer to his client.
"I do," the client replies, through a carnivorous smile.
The lawyer is Harvard law professor Alan Dershowitz (Ron Silver). The client is Claus von Bulow (Jeremy Irons), a man who had one of the very richest, an heiress named Sunny (Glenn Close), who now lingers in an endless coma. When Dershowitz and von Bulow first meet, Claus is seeking someone to help him with his appeal after being convicted of attempted murder. Dershowitz, despite considerable reservations, takes the case.
Director Barbet Schroeder's delectable "Reversal of Fortune" reconstructs the infamous von Bulow scandal and makes it more mystifying than ever by presenting it as a real-life "Rashomon." As a result, Claus' defenders may question their position after seeing the film, but his critics may have some moments of self-doubt as well.
The marriage of Sunny and Claus is played mostly for extraordinarily dark comedy, a marathon of extracurricular affairs, pill-popping and mind games. While Sunny was usually portrayed in newspaper accounts as a meek, frail romantic taken for a ride by gigolo Claus, Close's portrait is far deeper and more colorful. On one hand, she's Sunny the Valium Zombie, a paranoid hypoglycemic whose meals consist mostly of sundaes and cigarettes and who celebrates Christmas by washing down various drugs with multiple cups of eggnog. But Close isn't entirely unsympathetic to the woman; when Sunny begs Claus for love, then insists she likes to sleep with the window open in mid-winter because she finds the chill "reassuring" she brings a sad resonance to the stereotype of the poor little rich girl.
Speaking of chilliness, it's a credit to Irons that he somehow manages to make Claus' icy facade alluring and compelling. His frozen heart is sheathed in a suave, even-tempered exterior that slowly wins your trust.
But just when you start to think perhaps Claus was unjustly accused, pesky details creep into the picture. If Claus wasn't plotting Sunny's death, why did he show his mistress a legal analysis of Sunny's will? Why did he lie to the doctor who investigated Sunny's first coma?  In the eyes of Schroeder and company, Claus may or may not have tried to kill Sunny but it's certain he did very little to stop her from destroying herself.
In any case, it's the sorrowful Sunny whose presence hangs over everything. "I never came out of this coma," Sunny remarks in her ethereal narration, adding with a hint of mischief, "and I never will." We may never learn the truth about what really went on inside the von Bulow's Newport estate during that black Christmas, but "Reversal of Fortune" serves up plenty of fascinating theories. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Themes, Plugins, & Customization
What is a theme?
The theme is the presentation layer. Ideally, it should handle:
- Fonts
- Colors
- Layouts
- Responsiveness
What is a theme not?
A theme shouldn't manage data, or types of data, like:
- Custom Post Types
- Custom Taxonomies
- User Management
Where to Get Themes
- Default Themes (Twenty *)
- WordPress.org Theme Repository
- Premium Theme Shops
Plugins
- Akismet
- Jetpack
- WordPress SEO (Yoast)
- Google Analytics
- Contact Form 7
- Sucuri Scanner
- WP Super Cache
- Advanced Custom Fields
- WooCommerce


AWS::AppStream::User
The AWS::AppStream::User
resource creates a new user in the user pool for
Amazon AppStream 2.0. For more information, see CreateUser in the Amazon AppStream 2.0 API Reference.
Topics
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::AppStream::User", "Properties" : { "AuthenticationType" :
String
, "FirstName" :String
, "LastName" :String
, "MessageAction" :String
, "UserName" :String
} }
YAML
Type: "AWS::AppStream::User" Properties: AuthenticationType:
String
FirstName:String
LastName:String
MessageAction:String
UserName:String
Properties
AuthenticationType
-
The authentication type for the user. You must specify USERPOOL.
Required: Yes
Type: String
Update requires: Replacement
FirstName
-
The first name, or given name, of the user.
Required: No
Type: String
Update requires: Replacement
LastName
-
The last name, or surname, of the user.
Required: No
Type: String
Update requires: Replacement
MessageAction
-
The action to take for the welcome email that is sent to a user after the user is created in the user pool. If you specify SUPPRESS, no email is sent. If you specify RESEND, do not specify the first name or last name of the user. If the value is null, the email is sent.
Note
The temporary password in the welcome email is valid for only 7 days. If users don’t set their passwords within 7 days, you must send them a new welcome email.
Required: No
Type: String
Update requires: Replacement
UserName
-
The email address of the user.
Required: Yes
Type: String
Update requires: Replacement
See Also
-
CreateUser in the Amazon AppStream 2.0 API Reference


These games will help you to learn new words in a fun way and increase your reading comprehension level by using your reading activity.
(Total game plays: {{stats.word_quiz}} times)
(Total game plays: {{stats.synonyma}} times)


Methods of the helma.Aspects module.
To use this optional module, its repository needs to be added to the application, for example by calling app.addRepository('modules/helma/Aspects.js')
To use this optional module, its repository needs to be added to the application, for example by calling app.addRepository('modules/helma/Aspects.js')
Library for adding Aspects
Provides static methods to wrap existing functions inside a javascript closure in order to add additional behavior without overriding the existing one.
Based on code by roman porotnikov, http://www.jroller.com/page/deep/20030701
Note: Each prototype that uses aspects must implement a method onCodeUpdate() to prevent aspects being lost when the prototype is re-compiled
Provides static methods to wrap existing functions inside a javascript closure in order to add additional behavior without overriding the existing one.
Based on code by roman porotnikov, http://www.jroller.com/page/deep/20030701
Note: Each prototype that uses aspects must implement a method onCodeUpdate() to prevent aspects being lost when the prototype is re-compiled
methods
- addBefore(obj, fname, before)
- addAfter(obj, fname, after)
- addAround(obj, fname, around)
Methods
Adds a function to be called before the orginal function.
The return value of the added function needs to provide the array of arguments that is passed to the original function.
The return value of the added function needs to provide the array of arguments that is passed to the original function.
parameters
| Object | obj | The object of which the original function is a property |
| String | fname | The property name of the original function |
| Function | before | The function to be called before the original function |
returns
| Function A new function, wrapping the original function |
Adds a function to be called after an existing function.
The return value of the original function is passed to the added function as its first argument. In addition, the added function also receives an array of the original arguments, the original function and the scope object of the original function as additional parameters.
The return value of the original function is passed to the added function as its first argument. In addition, the added function also receives an array of the original arguments, the original function and the scope object of the original function as additional parameters.
parameters
| Object | obj | as Object, the object of which the original function is a property |
| String | fname | as String, the property name of the original function |
| Function | after | as Function, the function to be called after the original function |
returns
| Function A new function, wrapping the original function |
Wraps an additional function around the original function.
The added function receives as its arguments an array of the original arguments, the original function and the scope object of the original function. The original function is not called directly and needs to be invoked by the added function.
The added function receives as its arguments an array of the original arguments, the original function and the scope object of the original function. The original function is not called directly and needs to be invoked by the added function.
parameters
| Object | obj | as Object, the object of which the original function is a property |
| String | fname | as String, the property name of the original function |
| Function | around | as Function, the function to be called inside the original function |
returns
| Function A new function, wrapping the original function |


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This is paragraph efb3d079-ba13-4c49-9989-eb602a855528


Hello from template!!!
{% for book in books_key %} {{book.book_name}} in {{book.book_genres}}
{% endfor %}


[gecode-users] Space access during ViewSelection?
Martin Mann
mmann at informatik.uni-freiburg.de
Tue Jul 11 15:39:34 CEST 2006
;)
the next ugly question is waiting:
This time I m fighting with value selection classes for my branching. In
a function "int val(IntView &x)" the value to split on of the domain x
is determined.
I would like to have access to the "father" Space of x...
The reason is the usage of some further informations out of Space, to
select the value.
Am I the only one who is interested in doing such things or may it be
interesting for others too? If that's the case may it be possible to add
the calling Space to the parameter list of "val(..)" in general? (I know
this would lead to some changes in the code.. and to incompatibilities
with user defined value selections for older versions of gecode..)
Otherwise i ve got to do some static stuff I dont like, but that will do
it for the moment.
Thanks for thinking about
Martin
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mailing list


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Xhaka stripped of Arsenal captaincy and dropped for Vitoria game
Arsenal manager Unai Emery has stripped Granit Xhaka of the captaincy and left him out of the Premier League side's squad for their Europa League game against Portugal's Vitoria.
REUTERS: Arsenal manager Unai Emery has stripped Granit Xhaka of the captaincy and left him out of the Premier League side's squad for their Europa League game against Portugal's Vitoria.
"I had a meeting with him and told him he is no longer in the captain's group," the Mirror website quoted the Spaniard as telling reporters on Tuesday.
Pierre-Emerick Aubameyang takes over the permanent role, although he was also not in the 18-man travelling squad for the match in Guimaraes and Hector Bellerin is likely to stand in instead.
"He (Xhaka) accepted my decision. We need to carry on and focus on tomorrow's match. I needed to take a decision and now it's closed," said Emery.
Arsenal are top of Group F after three consecutive victories.
The Swiss midfielder has been in the spotlight since he reacted angrily to home fans booing him after he was substituted during Arsenal's 2-2 draw with Crystal Palace at the Emirates Stadium on Oct. 27.
Xhaka has not played for the club since then.
Last Thursday he released an emotional statement to defend his actions, which included storming off the pitch and down the tunnel, and said he had reached a "boiling point" following repeated threats from fans to his wife and daughter.
(Reporting by Alan Baldwin, editing by Toby Davis)


WWE Rumor Roundup: Next possible WWE Champion revealed, Vince McMahon unhappy - 25th November 2019
by Lennard SurraoWe have an incredibly stacked roundup for you today. It's Survivor Series weekend, what else did you expect?
There are tons of newsworthy rumors to discuss coming out of WWE's latest PPV offering. Despite the positive reviews about the show, Vince McMahon is reportedly unhappy with one of the biggest matches on the card.
There was another interesting piece of speculation about the same match that came to light.
There was also a backstage note about a tantalizing plan that WWE has in store for CM Punk.
The man of the moment, Keith Lee, predictably also features in the rumour lineup for today.
There was a lot of buzz surrounding the ongoing controversy between Mauro Ranallo and Corey Graves that has also been covered.
That's not all, Bray Wyatt, Matt Riddle and Finn Balor make it to today's edition as well. We have a lot to cover, so let's check out the biggest rumors doing the rounds.
#1. Vince McMahon unhappy with the Survivor Series main event
Survivor Series was a solid show. However, the main event, quite frankly, was a major disappointment.
The 18-minute headliner between Becky Lynch, Shayna Baszler and Bayley felt pale in comparison to all the other matches on the night.
It has now been revealed via WrestleVotes that even Vince McMahon wasn't a big fan of the closing match.
Heard even Vince himself didn’t like the main event last night. Major disappointment.
We can't argue with the WWE boss here as the Triple Threat main event failed to keep the fans invested. The All-State Arena was dead all throughout the match and that hurt the overall impact of the contest.
The heavily-rumoured return of Ronda Rousey also didn't happen, which may have diverted some of the attention from the lacklustre affair.
Shayna Baszler managed to have her moment under the sun by beating the RAW and SmackDown Women's Champions before Becky Lynch attacked the Queen of Spades to end the show on top. There were a lot of booking decisions that could have been made here, but WWE instead went for the least interesting one of the lot.
1 / 5 NEXT


Give us some information so that we may provide you with a good match.
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In her spare time, Kate upton loves the outdoors. She loves Thai food.
Oprah loves to read. She loves Italian food.
Bill Burr loves to laugh. He loves to eat Chinese food.
Micheal Keaton loves the outdoors and loves to eat Thai food.


pips Red=138 White=172
(CorrectAnswer= 0/0, ErrorScore= 0)
On Christmas Day Holmes and I dined with Mycroft in the Stranger’s Room at the Diogenes Club, it being the only room in the club where talking is permitted! The club may contain the most misanthropic men in London but their catering staff are magnificent and by the time we took to the comfortable chairs to enjoy a glass of port we were well sated.
As ever the conversation drifted towards backgammon and we ended up discussing whether or not it was a more complex game than chess.
“The two games cannot be compared directly,’ said Holmes. “They require slightly different skills although pattern recognition is a fundamental part of both games. In chess, one can see further ahead because the number of possible moves at any one turn is very small. In backgammon the dice introduce an element of uncertainty and many more possible moves.”
“That is true,’ agreed Mycroft. “A chess player can play to a specific plan for a long time while a backgammon player may have to change his game plan several times during a single game due to the vagaries of the dice. A backgammon player also has to be adept at mental arithmetic because at the highest levels of the game mathematics plays an important part in the decision-making process. A chess player must be adept at foreseeing possible different patterns and evaluating those patterns using his personal database of ‘known’ positions. The calculations of a chess player involve the ability to accurately see whether a particular combination of moves will lead to him gaining the advantage.”
“Fascinating,” I replied. “I suppose both games have moves that are more or less forced and require very little thought. Some of the opening sequences in chess can be played without much thought as both players know them several moves deep. In backgammon also, sometimes a play is very obvious and can be played quickly and without too much study. For example, if Black rolls a double two in this position (see diagram), then he can quickly play 13/5 and pick up his dice.
“Capital, Watson! You have demonstrated precisely the point I was about to make,” said Holmes. “In both games, you can seldom play on automatic because the pattern might not be exactly as you remember it and there may be factors that you have not considered.”
“But surely, Holmes, you do not disagree with my 13/5 play in this position?”
“Indeed, he does,” said Mycroft, re-entering the conversation. “While making the 5-pt normally has a high priority, in this particular position Black has a more pressing need and that is escaping his rear checkers. He will be forty-two pips ahead after the roll and his rear checker are in danger of becoming stranded. This double two is just what he needs to get those checkers moving. You will find, my dear Watson, that 20/16(2) is the correct move. White is not favourite to hit the blot left on the 5-pt and if it is hit Black should have no trouble recirculating it.”
“Good Heavens,” I exclaimed. “I never considered your play. It would appear that you see things more deeply than I do.”
“Possibly, but perhaps Sherlock and I are merely better at applying the knowledge that we already have? One thing is certain and that is that neither backgammon nor chess can be played without thinking. Both games constantly throw up new challenges and learning opportunities. That is why they have both lasted for many centuries and will survive for many centuries to come. Now, perhaps one more glass of port?”
As ever the conversation drifted towards backgammon and we ended up discussing whether or not it was a more complex game than chess.
“The two games cannot be compared directly,’ said Holmes. “They require slightly different skills although pattern recognition is a fundamental part of both games. In chess, one can see further ahead because the number of possible moves at any one turn is very small. In backgammon the dice introduce an element of uncertainty and many more possible moves.”
“That is true,’ agreed Mycroft. “A chess player can play to a specific plan for a long time while a backgammon player may have to change his game plan several times during a single game due to the vagaries of the dice. A backgammon player also has to be adept at mental arithmetic because at the highest levels of the game mathematics plays an important part in the decision-making process. A chess player must be adept at foreseeing possible different patterns and evaluating those patterns using his personal database of ‘known’ positions. The calculations of a chess player involve the ability to accurately see whether a particular combination of moves will lead to him gaining the advantage.”
“Fascinating,” I replied. “I suppose both games have moves that are more or less forced and require very little thought. Some of the opening sequences in chess can be played without much thought as both players know them several moves deep. In backgammon also, sometimes a play is very obvious and can be played quickly and without too much study. For example, if Black rolls a double two in this position (see diagram), then he can quickly play 13/5 and pick up his dice.
“Capital, Watson! You have demonstrated precisely the point I was about to make,” said Holmes. “In both games, you can seldom play on automatic because the pattern might not be exactly as you remember it and there may be factors that you have not considered.”
“But surely, Holmes, you do not disagree with my 13/5 play in this position?”
“Indeed, he does,” said Mycroft, re-entering the conversation. “While making the 5-pt normally has a high priority, in this particular position Black has a more pressing need and that is escaping his rear checkers. He will be forty-two pips ahead after the roll and his rear checker are in danger of becoming stranded. This double two is just what he needs to get those checkers moving. You will find, my dear Watson, that 20/16(2) is the correct move. White is not favourite to hit the blot left on the 5-pt and if it is hit Black should have no trouble recirculating it.”
“Good Heavens,” I exclaimed. “I never considered your play. It would appear that you see things more deeply than I do.”
“Possibly, but perhaps Sherlock and I are merely better at applying the knowledge that we already have? One thing is certain and that is that neither backgammon nor chess can be played without thinking. Both games constantly throw up new challenges and learning opportunities. That is why they have both lasted for many centuries and will survive for many centuries to come. Now, perhaps one more glass of port?”
1. Cubeful 2-ply 20/16(2) Eq.: +0.418 0.629 0.115 0.002 - 0.371 0.074 0.001 2. Cubeful 2-ply 13/5 Eq.: +0.357 (-0.061) 0.599 0.137 0.004 - 0.401 0.063 0.002 3. Cubeful 2-ply 20/18(2) 13/11(2) Eq.: +0.285 (-0.133) 0.582 0.129 0.003 - 0.418 0.078 0.002 4. Cubeful 0-ply 20/18(2) 13/11 8/6 Eq.: +0.237 (-0.180) 0.566 0.137 0.004 - 0.434 0.089 0.003 5. Cubeful 0-ply 20/18(2) 13/11 5/3 Eq.: +0.231 (-0.187) 0.566 0.129 0.003 - 0.434 0.086 0.002


Welcome to Thimble
Krynn Woman
Wikipedia
Saga: dragonlance
Volume: Chronicles Vol 1.
Title: Dragons of Autumn Twighlight
- Rose of the Prophet Vol 1: The Will of the Wanderer
- Rose of the Prophet Vol 2: The Paladin of the Night
- Tales Vol 1: The Magic of Krynn
- Tales Vol 3: Love and War
- Tales Vol 5: The Cataclysm
- The Darksword Trilogy Vol I: Forging the Darksword
- The Darksword Trilogy Vol II: Doom of the Darksword
- The Lost Histories Vol I: The Kagonesti, Douglas Niles
- The Lost Histories Vol II: The Irda, Linda P Baker
- The Lost Histories Vol III: The Dargonesti, Paul B Thompson
- The Lost Histories Vol V: The Gully Dwarves, Dan Parkinson
- Preludes Vol 2: Kendermore, Mary Kirchoff
- Icewall Trilogy Vol 1: The Messenger, Douglas Niles
- Icewall Trilogy Vol 2: The Golden Orb, Douglas Niles
- Legends Vol 1: Time of the Twins
- Legends Vol 3: Test of the Twins
- The Deathgate Cycle Vol 1: Dragon Wing
- The Deathgate Cycle Vol 2: Elven Star
- The Meetings Sextet Vol 1: Kindred Spirits, Mark Anthony
- The Meetings Sextet Vol 2: Wanderlust, Mary Kirchoff
- Star of the Guardians Vol 1: The Lost King - light cover wear
- Star of the Guardians Vol 2: King's Test
- Star of the Guardians Vol 3: Kings Sacrifice
- Warrior Angel
- The Minotaur Wars Vol 1: Night of the Blook
- The Bronze Canticles Book 1: Mystic Warrior, Tracy Hickman
- The Bronze Canticles Book 2: Mystic Quest
- Ghost Legion
- Dragonlance Chronicles Vol 1: Dragons of Autumn Twilight
- Dragonlance Chronicles Vol 2: Dragons of Winter Night
- Dragonlance Chronicles Vol 3: Dragons of Spring Dawning - light cover wear
- The War of Souls Vol 1: Dragons of a Fallen Sun
- The Dragons at War


In this module we will explore the use of realistic fiction.
Through reading, writing , and particapting as a class we will explore these questions.
Cynthia A. TysonShut My Mouth Wide Open: Realistic Fiction and Social Action
Kelly et al.Depictions and Gaps: Portrayal of U.S. Poverty in Realistic Fiction Children's Picture Books
Complete the readings.
Annotate one of the readings.
According to the article Shut My Mouth Wide Open: Realistic Fiction and Social Action written by Cynthia A. Tyson, does she feel that fairy tales should be taught throughout the curriculum? Why or why not?
In the article Depictions and Gaps: Portrayal of U.S. Poverty in Realistic Fiction Children's Picture Books why is it that some areas in the books reflect the reality in the United States, but areas such as poverty are misrepresented? Provide examples and support your thoughts
Write a short realistic fiction mini lesson. You can choose how you would like to incorporate realistic fiction into in. Think about how culture, ethnicity, income level, and interests would relate to your age group and through realistic fiction. Choose a realistic fiction text to support your lesson that is appropriate to the chosen age group. Make it interactive and fresh, try to gear it towards an age group that you have not tried before, experiment!


This is a Jekyll theme. You can find more infomation at Jekyll theme.
You also can find the source code for this theme at GitHub.
This is a Jekyll theme. You can find more infomation at Jekyll theme.
You also can find the source code for this theme at GitHub.


- c - Variable in class PBEngine.Supervisor
-
- calculate(Point2Int, Point2Int) - Method in class PBEngine.pathfinder
-
- calculate(Point2D, float, String) - Method in class PBEngine.VSRad
-
- cam - Variable in class PBEngine.Engine
-
- Camera - Class in PBEngine
-
- Camera(double, double, gameObject) - Constructor for class PBEngine.Camera
-
- camMode - Variable in class PBEngine.Rendering.Renderer
-
0: static, 1: follow camera strictly
- change(int, int, String, Color, String) - Method in class PBEngine.Rendering.legacy.LegacyRenderer
-
- check - Class in versionCheck
-
- check() - Constructor for class versionCheck.check
-
- checkCollisions(objectManager, gameObject) - Method in class PBEngine.gameObjects.gameObject
-
- checkInput(Input) - Method in class PBEngine.Editor2.Cursor
-
- checkInput(Input) - Method in class PBEngine.gameObjects.gameObject
-
- checkInput(Input) - Method in class PBEngine.gameObjects.Player
-
- checkValidity(int, int) - Method in class PBEngine.Editor2.Cursor
-
- children() - Method in class PBEngine.gameObjects.gameObject
-
- children_translationMode - Variable in class PBEngine.gameObjects.gameObject
-
- circleColliding(double, double, double, LinkedList<String>, Object) - Method in class PBEngine.objectManager
-
- circleColliding(double, double, double, LinkedList<Integer>) - Method in class PBEngine.objectManager
-
- clean() - Method in class PBEngine.Engine
-
- clean() - Method in class PBEngine.vCanvas
-
- clean() - Method in class PBEngine.vfx.engineWindow
-
- clean(Dimension) - Method in class PBEngine.vfx.engineWindow
-
- clearParent() - Method in class PBEngine.gameObjects.gameObject
-
- clone() - Method in class PBEngine.Camera
-
- colliding - Variable in class PBEngine.gameObjects.gameObject
-
- colliding(int, int, String) - Method in class PBEngine.objectManager
-
- colliding(int, int, int) - Method in class PBEngine.objectManager
-
- colliding(int, int, LinkedList<String>) - Method in class PBEngine.objectManager
-
- colliding(int, int, LinkedList<Integer>, Object) - Method in class PBEngine.objectManager
-
- collidingGA(int, int, String) - Method in class PBEngine.objectManager
-
- collidingGA(int, int, int) - Method in class PBEngine.objectManager
-
- collidingGA(int, int, LinkedList<Integer>, Object) - Method in class PBEngine.objectManager
-
- collidingGA(int, int, LinkedList<String>) - Method in class PBEngine.objectManager
-
- collision_Explode - Variable in class PBEngine.gameObjects.gameObject
-
- collision_type - Variable in class PBEngine.gameObjects.gameObject
-
- collisions - Variable in class PBEngine.gameObjects.gameObject
-
- collisions - Variable in class PBEngine.gameObjects.GameObject_img
-
- color - Variable in class PBEngine.Rendering.core.renderContainer
-
- color - Variable in class PBEngine.VSRad
-
- colorParser - Class in PBEngine
-
- colorParser() - Constructor for class PBEngine.colorParser
-
- colors - Variable in class PBEngine.VSRadManager
-
- config - package config
-
- config - Variable in class PBEngine.directory
-
- configReader - Class in config
-
- configReader() - Constructor for class config.configReader
-
- configTest - Class in config
-
- configTest() - Constructor for class config.configTest
-
- constructLevelmap() - Method in class PBEngine.Engine
-
loads, parses and constructs the levelmap
- cont - Variable in class PBEngine.devkit
-
- cont - Static variable in interface PBEngine.devkit_interface
-
- container - Variable in class PBEngine.Editor2.EditorWindow
-
- containers - Variable in class PBEngine.Rendering.core.newVectorLayer
-
- content - Variable in class PBEngine.Engine
-
- content - Variable in class PBEngine.vfx.engineWindow
-
- continu() - Method in class PBEngine.Main
-
- continu() - Method in class PBEngine.Supervisor
-
- coordinateCalculateFuntionX - Variable in class PBEngine.LevelLoader
-
Replace this to make new objects appear in dfferent locations, by defaut this just returns the input
- coordinateCalculateFuntionY - Variable in class PBEngine.LevelLoader
-
Replace this to make new objects appear in dfferent locations, by defaut this just returns the input
- count - Variable in class PBEngine.LevelLoader
-
- createImage(Renderer) - Method in class PBEngine.vfx.engineWindow
-
- createSnapshot(Point2D) - Method in class PBEngine.Engine
-
- Cursor - Class in PBEngine.Editor2
-
- Cursor(int, int, int, String, String, float, Color, int, Supervisor, Editor, Input) - Constructor for class PBEngine.Editor2.Cursor
-
- CustomBuilder - Class in PBEngine.gameObjects
-
- CustomBuilder(Point2D, int, double, renderType, Supervisor, int) - Constructor for class PBEngine.gameObjects.CustomBuilder
-
- customCoordinateFormula(Point2Int) - Method in class PBEngine.LevelLoader
-
you can replace this function to determine custom locations for loaded objects.
- CustomFunction_oncollision - Enum in PBEngine.gameObjects.customBuilderFunctions
-
- customImage - Variable in class PBEngine.gameObjects.Player
-
Not used after object construction, setting this will cause a custom image to be loaded
- customInput - Variable in class PBEngine.Supervisor
-


Welcome to Pat's Salmon Cookies!
What, you say? Cookies made of salmon? Don't worry, they come in several varieties, and most don't taste like fish at all, but they all contain Pacific Northwest salmon.
Our locations
All stores open 6am to 9pm, seven days a week
First and Pike |
| Just a fish throw from Pike Place Market is our flagship location, on the south east corner of First and Pike. You've seen salmon in the air, now see them on your plate. |
SeaTac Airport |
| Need a last-minute gift for friends back home? Try our location in the SeaTac Airport main terminal. If you're in the neighorhood, it's worth it to buy a plane ticket to anywhere to get past security. |
Seattle Center |
| In the shadow of the Space Needle is our Seattle Center store. The Seattle World's Fair may be gone, but Pat's Salmon Cookies live on. Ask about our special discounts for Code Fellows students. |
Capitol Hill |
| Sound Transit built a Link station just for our store! Just kidding, but if you're in Seattle's most vibrant, dynamic neighborhood, we have a salmon cookie just for you. |
Alki |
| Why did the first settlers choose Alki? To reach our newest store just off Alki Beach. Real salmon leap on to the beach to get a closer look. |
Contact Information:


{% extends "layout.html" %} {% block page_title %} Question page {% endblock %} {% block content %} Back Your details You need to be authorised to act on behalf of your company First name Last name These must be as shown on your birth certificate or passport {% endblock %}
You need to be authorised to act on behalf of your company
These must be as shown on your birth certificate or passport


TWIN DRAGONS A movie review by Joe Barlow (c) Copyright 1999
STARRING: Jackie Chan, Maggie Cheung, Teddy Robin Kwan DIRECTORS: Ringo Lam and Hark Tsui WRITERS: Barry Wong and Hark Tsui RATED: PG-13 RELEASED: 1999 in USA (1992 in Asia)
RATING: *** (out of a possible ****)
To review a Jackie Chan film is to announce that one has too much time on one's hands. A more futile gesture is hard to imagine: I doubt anyone has ever decided whether or not to see a Chan movie based on anything so trivial as a review or critique, and with good reason: such items are not needed, for Chan's track record speaks for itself. Over the course of the past three decades, he's churned out dozens of martial arts extravaganzas which have delighted audiences all over the world, making him one of Asia's biggest (and richest) stars.  Who cares what the critics think?
 In that regard, his performances parallel the great silent comedians of cinema's earliest days: both Chaplin and Buster Keaton are acknowledged by Chan as major influences.
The plot of "Twin Dragons," made in 1992 but just released in America, consists of the usual silliness: some bad guys are running around Hong Kong, and only some tightly-edited kung-fu and astonishing stunt work by Chan can make the streets safe again. The twist this time is that Jackie plays two roles, a pair of identical twin brothers separated at birth. One grows up to be a master martial artist named Boomer, a tough guy raised in the hard streets of Hong Kong. His twin, John Ma, is a revered classical pianist and conductor, educated in the finest schools and possessing no martial arts ability. Having no prior knowledge of each other's existence, both men are soon mistaken for their twin, leading to some predictable but amusing fish-out-of-water comedy (Boomer being forced to conduct a symphony orchestra (one of Chan's all-time great comedic scenes), the wimpy Ma being forced to duke it out with the bad guys, etc.)
The final showdown, in which Boomer and Ma bust some heads in a deserted car factory, is the film's shining moment, containing some of Chan's most impressive (and dangerous!) stunts. Watching the action, we realize that the action is closer to the Three Stooges than Bruce Lee. (One room in the automotive factory is an environmental testing lab, surrounded on all sides by glowing red walls. The room beside it contains numerous showers, designed to simulate rainfall. Some of the biggest laughs occur as Jackie and the villains fight in the hot room until one of them can't take the heat any more.... then they dash into the showers, cool off for a few moments, then return to the hot room to fight some more!) But Chan never sacrifices intensity for humor. "Twin Dragons" contains some of his best and most exciting stunts to date: I still cringe when I think of the numerous times he was almost converted into a Jackie pancake.
It's silly to even consider commenting on the story itself; the dialogue and obligatory love tangents (one of which features Maggie Cheung, Chan's co-star in "Supercop") are here only to give the action sequences something to alternate with. Suffice it to say that this isn't "Casablanca," nor is it intended to be. It succeeds at what it attempts to do: take the audience on a wild ride through some hilarious and tense moments, with barely a moment to catch one's breath. It's a winner on two levels: this is not only the tightest Chan movie I've yet seen... it's also the funniest.
The only major disappointment with "Twin Dragons" is the fact that there are no bloopers or outtakes attached to the final reel. (For those of you not in the know, Chan makes it a policy to include a number of humorous outtakes intermixed with the end credits of each of his movies, showing flubbed lines and stunts.) It's a long-standing tradition, and I'm perplexed as to why these were not included with this American release of the film. With such impressive stunts, I'm sure the outtakes would've been fascinating.
E-Mail<EMAIL_ADDRESS>Joe Barlow on Film: http://www.ipass.net/~jbarlow/film.htm
If you'd like to receive new film reviews by e-mail, please write to<EMAIL_ADDRESS>-----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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wipe the board
W
kill all agents
Q
toggle agent visibiity
T
toggle mouse visibiity
M
toggle hexagon visibility
H
toggle grid visibility
G
add a creator
C
add a destroyer
D
pause/unpause agents
Space
draw
Click


Handling
Defending against DoS attacks are somewhat difficult, they usually involve a combination of initially detecting an attack and classifying traffic as either legitimate or illegitimate. Then blocking the illegitimate traffic.
Firewalls:
Firewalls are used to block certain protocols, ports or IP addresses. For a small attack from a small number of IP addresses these can be blocked easily by putting up a simple rule to drop incoming traffic from those attackers. For larger, more complex attacks, however, to block the traffic would be very difficult with simple rules.More complex attacks can be harder to block,however, for example: if there is an ongoing attack on port 80 (web service), it is not possible to drop all incoming traffic on this port because doing so will prevent the server from serving legitimate traffic. Additionally, firewalls may be too deep in the network hierarchy. Routers may be affected before the traffic gets to the firewall. Nonetheless, firewalls can effectively prevent users from launching simple flooding type attacks from machines behind the firewall.
Switches:
Switches will usually be capable of rate-limiting and will have some form of ACL capability. Some switches provide automatic and/or system-wide rate limiting, traffic shaping, delayed binding (TCP splicing), deep packet inspection and Bogon filtering (bogus IP filtering) to detect and prevent denial of service attacks through automatic rate filtering and WAN Link failover and balancing.These schemes will work as long as the DoS attacks are something that can be prevented by using them. For example SYN flood can be prevented using delayed binding or TCP splicing. Similarly content based DoS may be prevented using deep packet inspection. Attacks originating from dark addresses or going to dark addresses can be prevented using Bogon filtering. Automatic rate filtering can work as long as you have set rate-thresholds correctly and granularly. Wan-link failover will work as long as both links have DoS/DDoS prevention mechanism.
Routers:
Similar to switches, routers have some rate-limiting and ACL capability. They, too, are manually set. Most routers can be easily overwhelmed under a DoS attack. Cisco IOS(software used on most Cisco Systems routers and current Cisco network switches) has features that prevent flooding, i.e. example settings.Intrusion-prevention systems:
IPS are effective if the attacks have signatures associated with them. However, the trend among the attacks is to have legitimate content but bad intent. Intrusion-prevention systems which work on content recognition cannot block behaviour-based DoS attacks.An ASIC based IPS may detect and block denial of service attacks because they have the processing power and the granularity to analyse the attacks and act like a circuit breaker in an automated way.
A rate-based IPS (RBIPS) must analyse traffic granularly and continuously monitor the traffic pattern and determine if there is traffic anomaly. It must let the legitimate traffic flow while blocking the DoS attack traffic.