--- layout: post date: 2011-03-22 time: "09:00:00" authors: ["Greg Wilson"] title: I'd Settle for 0.1% tags: ["Noticed", "Opinion"] ---
In a recent article about computational thinking, Carnegie-Mellon's Jeannette Wing says:
...every scientific directorate and office at the National Science Foundation participates in the Cyber-enabled Discovery and Innovation, or CDI, program, an initiative started four years ago with a fiscal year 2011 budget request of $100 million. CDI is in a nutshell "computational thinking for science and engineering."
0.1% of that would keep Software Carpentry going for another year... Or if I'm allowed to be a curmudgeon for a moment, hands up those people who believe that $100 million is going to do 1000 times more for science and engineering than another year of work on these materials? *sigh*


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The most distant star ever observed is any contained in Galaxy MACS0647-JD, located 13.3 billion light years from earth. This galaxy is located at such a great distance that even with the aid of powerful orbital telescopes, it is not yet possible to make out individual stars.
May the fourth is known as "Star Wars" Day because of the phonetic similarity between that date and the phrase "may the force." In the "Star Wars" media franchise, the saying "may the Force be with you" has special significance relating to that franchise's mythology.
The apparent brightness of a star viewed from Earth varies based both on the type of star and its distance from the planet. The apparent magnitude differs from a star's absolute magnitude, which describes its brightness from a set distance, rather than the varying distances of stars seen from Earth. The lower the apparent magnitude, the brighter the star is as seen from Earth.


Anxiety
In this month, we talked about:
- What makes us feel so anxious and why the millenials are suffering more through it
- Signs you are too anxious, and how the digital age is not helping millenials
- How can a little stress be good for you, and how to manage it
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Table of Contents
In addition to being an embedded database, DB also supports the client-server architecture by providing a stand-alone server program and client driver APIs. The server program offers remote access to DB features. The client driver APIs provide building blocks for applications that communicate with a database server. Multiple client applications can communicate with a single server simultaneously.
This book provides a thorough introduction and discussion on how to build distributed applications with Berkeley DB (DB). It describes the features supported by the server, and how to configure and start the server program. Finally, it describes the driver APIs that you use to implement client applications.
You should understand the concepts from the Berkeley DB Getting Started with Transaction Processing guide before reading this book.
The server is capable of managing multiple DB environments and databases on behalf of client applications. All environments and databases managed by a server are protected by transactions. Non-transactional environments or databases are not supported by the server. The server can serve multiple client applications simultaneously.
Not all features offered by the DB library are supported by the server. For example, features that require callback functions are not supported. An exception to this is secondary databases, where a callback function is needed to create the set of secondary keys corresponding to a given primary key and data pair.
To avoid leaking DB handles, the server can be configured to close long-inactive handles automatically. This is useful when client applications may disconnect unexpectedly. For example, a client application may open a transactional cursor, update a few records using the cursor and then disconnect unexpectedly (e.g. the client application crashes). Without the ability to close (e.g. abort) the transaction handle by the server, the transaction will be open forever, and the locks held by the transaction will never be released. This would block other client applications that require any of the locks.
The following high-level features are supported by Berkeley DB server:


"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.UrlMatcher = void 0; var tslib_1 = require("tslib"); var matcher_1 = require("./matcher"); var regex_lib_1 = require("../regex-lib"); var tld_regex_1 = require("./tld-regex"); var url_match_1 = require("../match/url-match"); var url_match_validator_1 = require("./url-match-validator"); // RegExp objects which are shared by all instances of UrlMatcher. These are // here to avoid re-instantiating the RegExp objects if `Autolinker.link()` is // called multiple times, thus instantiating UrlMatcher and its RegExp // objects each time (which is very expensive - see https://github.com/gregjacobs/Autolinker.js/issues/314). // See descriptions of the properties where they are used for details about them var matcherRegex = (function () { var schemeRegex = /(?:[A-Za-z][-.+A-Za-z0-9]{0,63}:(?![A-Za-z][-.+A-Za-z0-9]{0,63}:\/\/)(?!\d+\/?)(?:\/\/)?)/, // match protocol, allow in format "http://" or "mailto:". However, do not match the first part of something like 'link:http://www.google.com' (i.e. don't match "link:"). Also, make sure we don't interpret 'google.com:8000' as if 'google.com' was a protocol here (i.e. ignore a trailing port number in this regex) wwwRegex = /(?:www\.)/, // starting with 'www.' // Allow optional path, query string, and hash anchor, not ending in the following characters: "?!:,.;" // http://blog.codinghorror.com/the-problem-with-urls/ urlSuffixRegex = new RegExp('[/?#](?:[' + regex_lib_1.alphaNumericAndMarksCharsStr + '\\-+&@#/%=~_()|\'$*\\[\\]{}?!:,.;^\u2713]*[' + regex_lib_1.alphaNumericAndMarksCharsStr + '\\-+&@#/%=~_()|\'$*\\[\\]{}\u2713])?'); return new RegExp([ '(?:', '(', schemeRegex.source, (0, regex_lib_1.getDomainNameStr)(2), ')', '|', '(', '(//)?', wwwRegex.source, (0, regex_lib_1.getDomainNameStr)(6), ')', '|', '(', '(//)?', (0, regex_lib_1.getDomainNameStr)(10) + '\\.', tld_regex_1.tldRegex.source, '(?![-' + regex_lib_1.alphaNumericCharsStr + '])', ')', ')', '(?::[0-9]+)?', '(?:' + urlSuffixRegex.source + ')?' // match for path, query string, and/or hash anchor - optional ].join(""), 'gi'); })(); var wordCharRegExp = new RegExp('[' + regex_lib_1.alphaNumericAndMarksCharsStr + ']'); /** * @class Autolinker.matcher.Url * @extends Autolinker.matcher.Matcher * * Matcher to find URL matches in an input string. * * See this class's superclass ({@link Autolinker.matcher.Matcher}) for more details. */ var UrlMatcher = (function (_super) { (0, tslib_1.__extends)(UrlMatcher, _super); /** * @method constructor * @param {Object} cfg The configuration properties for the Match instance, * specified in an Object (map). */ function UrlMatcher(cfg) { var _this = _super.call(this, cfg) || this; /** * @cfg {Object} stripPrefix (required) * * The Object form of {@link Autolinker#cfg-stripPrefix}. */ _this.stripPrefix = { scheme: true, www: true }; // default value just to get the above doc comment in the ES5 output and documentation generator /** * @cfg {Boolean} stripTrailingSlash (required) * @inheritdoc Autolinker#stripTrailingSlash */ _this.stripTrailingSlash = true; // default value just to get the above doc comment in the ES5 output and documentation generator /** * @cfg {Boolean} decodePercentEncoding (required) * @inheritdoc Autolinker#decodePercentEncoding */ _this.decodePercentEncoding = true; // default value just to get the above doc comment in the ES5 output and documentation generator /** * @protected * @property {RegExp} matcherRegex * * The regular expression to match URLs with an optional scheme, port * number, path, query string, and hash anchor. * * Example matches: * * http://google.com * www.google.com * google.com/path/to/file?q1=1&q2=2#myAnchor * * * This regular expression will have the following capturing groups: * * 1. Group that matches a scheme-prefixed URL (i.e. 'http://google.com'). * This is used to match scheme URLs with just a single word, such as * 'http://localhost', where we won't double check that the domain name * has at least one dot ('.') in it. * 2. Group that matches a 'www.' prefixed URL. This is only matched if the * 'www.' text was not prefixed by a scheme (i.e.: not prefixed by * 'http://', 'ftp:', etc.) * 3. A protocol-relative ('//') match for the case of a 'www.' prefixed * URL. Will be an empty string if it is not a protocol-relative match. * We need to know the character before the '//' in order to determine * if it is a valid match or the // was in a string we don't want to * auto-link. * 4. Group that matches a known TLD (top level domain), when a scheme * or 'www.'-prefixed domain is not matched. * 5. A protocol-relative ('//') match for the case of a known TLD prefixed * URL. Will be an empty string if it is not a protocol-relative match. * See #3 for more info. */ _this.matcherRegex = matcherRegex; /** * A regular expression to use to check the character before a protocol-relative * URL match. We don't want to match a protocol-relative URL if it is part * of another word. * * For example, we want to match something like "Go to: //google.com", * but we don't want to match something like "abc//google.com" * * This regular expression is used to test the character before the '//'. * * @protected * @type {RegExp} wordCharRegExp */ _this.wordCharRegExp = wordCharRegExp; _this.stripPrefix = cfg.stripPrefix; _this.stripTrailingSlash = cfg.stripTrailingSlash; _this.decodePercentEncoding = cfg.decodePercentEncoding; return _this; } /** * @inheritdoc */ UrlMatcher.prototype.parseMatches = function (text) { var matcherRegex = this.matcherRegex, stripPrefix = this.stripPrefix, stripTrailingSlash = this.stripTrailingSlash, decodePercentEncoding = this.decodePercentEncoding, tagBuilder = this.tagBuilder, matches = [], match; var _loop_1 = function () { var matchStr = match[0], schemeUrlMatch = match[1], wwwUrlMatch = match[4], wwwProtocolRelativeMatch = match[5], //tldUrlMatch = match[ 8 ], -- not needed at the moment tldProtocolRelativeMatch = match[9], offset = match.index, protocolRelativeMatch = wwwProtocolRelativeMatch || tldProtocolRelativeMatch, prevChar = text.charAt(offset - 1); if (!url_match_validator_1.UrlMatchValidator.isValid(matchStr, schemeUrlMatch)) { return "continue"; } // If the match is preceded by an '@' character, then it is either // an email address or a username. Skip these types of matches. if (offset > 0 && prevChar === '@') { return "continue"; } // If it's a protocol-relative '//' match, but the character before the '//' // was a word character (i.e. a letter/number), then we found the '//' in the // middle of another word (such as "asdf//asdf.com"). In this case, skip the // match. if (offset > 0 && protocolRelativeMatch && this_1.wordCharRegExp.test(prevChar)) { return "continue"; } // If the URL ends with a question mark, don't include the question // mark as part of the URL. We'll assume the question mark was the // end of a sentence, such as: "Going to google.com?" if (/\?$/.test(matchStr)) { matchStr = matchStr.substr(0, matchStr.length - 1); } // Handle a closing parenthesis or square bracket at the end of the // match, and exclude it if there is not a matching open parenthesis // or square bracket in the match itself. if (this_1.matchHasUnbalancedClosingParen(matchStr)) { matchStr = matchStr.substr(0, matchStr.length - 1); // remove the trailing ")" } else { // Handle an invalid character after the TLD var pos = this_1.matchHasInvalidCharAfterTld(matchStr, schemeUrlMatch); if (pos > -1) { matchStr = matchStr.substr(0, pos); // remove the trailing invalid chars } } // The autolinker accepts many characters in a url's scheme (like `fake://test.com`). // However, in cases where a URL is missing whitespace before an obvious link, // (for example: `nowhitespacehttp://www.test.com`), we only want the match to start // at the http:// part. We will check if the match contains a common scheme and then // shift the match to start from there. var foundCommonScheme = ['http://', 'https://'].find(function (commonScheme) { return !!schemeUrlMatch && schemeUrlMatch.indexOf(commonScheme) !== -1; }); if (foundCommonScheme) { // If we found an overmatched URL, we want to find the index // of where the match should start and shift the match to // start from the beginning of the common scheme var indexOfSchemeStart = matchStr.indexOf(foundCommonScheme); matchStr = matchStr.substr(indexOfSchemeStart); schemeUrlMatch = schemeUrlMatch.substr(indexOfSchemeStart); offset = offset + indexOfSchemeStart; } var urlMatchType = schemeUrlMatch ? 'scheme' : (wwwUrlMatch ? 'www' : 'tld'), protocolUrlMatch = !!schemeUrlMatch; matches.push(new url_match_1.UrlMatch({ tagBuilder: tagBuilder, matchedText: matchStr, offset: offset, urlMatchType: urlMatchType, url: matchStr, protocolUrlMatch: protocolUrlMatch, protocolRelativeMatch: !!protocolRelativeMatch, stripPrefix: stripPrefix, stripTrailingSlash: stripTrailingSlash, decodePercentEncoding: decodePercentEncoding, })); }; var this_1 = this; while ((match = matcherRegex.exec(text)) !== null) { _loop_1(); } return matches; }; /** * Determines if a match found has an unmatched closing parenthesis, * square bracket or curly bracket. If so, the symbol will be removed * from the match itself, and appended after the generated anchor tag. * * A match may have an extra closing parenthesis at the end of the match * because the regular expression must include parenthesis for URLs such as * "wikipedia.com/something_(disambiguation)", which should be auto-linked. * * However, an extra parenthesis *will* be included when the URL itself is * wrapped in parenthesis, such as in the case of: * "(wikipedia.com/something_(disambiguation))" * In this case, the last closing parenthesis should *not* be part of the * URL itself, and this method will return `true`. * * For square brackets in URLs such as in PHP arrays, the same behavior as * parenthesis discussed above should happen: * "[http://www.example.com/foo.php?bar[]=1&bar[]=2&bar[]=3]" * The closing square bracket should not be part of the URL itself, and this * method will return `true`. * * @protected * @param {String} matchStr The full match string from the {@link #matcherRegex}. * @return {Boolean} `true` if there is an unbalanced closing parenthesis or * square bracket at the end of the `matchStr`, `false` otherwise. */ UrlMatcher.prototype.matchHasUnbalancedClosingParen = function (matchStr) { var endChar = matchStr.charAt(matchStr.length - 1); var startChar; if (endChar === ')') { startChar = '('; } else if (endChar === ']') { startChar = '['; } else if (endChar === '}') { startChar = '{'; } else { return false; // not a close parenthesis or square bracket } // Find if there are the same number of open braces as close braces in // the URL string, minus the last character (which we have already // determined to be either ')', ']' or '}' var numOpenBraces = 0; for (var i = 0, len = matchStr.length - 1; i < len; i++) { var char = matchStr.charAt(i); if (char === startChar) { numOpenBraces++; } else if (char === endChar) { numOpenBraces = Math.max(numOpenBraces - 1, 0); } } // If the number of open braces matches the number of close braces in // the URL minus the last character, then the match has *unbalanced* // braces because of the last character. Example of unbalanced braces // from the regex match: // "http://example.com?a[]=1]" if (numOpenBraces === 0) { return true; } return false; }; /** * Determine if there's an invalid character after the TLD in a URL. Valid * characters after TLD are ':/?#'. Exclude scheme matched URLs from this * check. * * @protected * @param {String} urlMatch The matched URL, if there was one. Will be an * empty string if the match is not a URL match. * @param {String} schemeUrlMatch The match URL string for a scheme * match. Ex: 'http://yahoo.com'. This is used to match something like * 'http://localhost', where we won't double check that the domain name * has at least one '.' in it. * @return {Number} the position where the invalid character was found. If * no such character was found, returns -1 */ UrlMatcher.prototype.matchHasInvalidCharAfterTld = function (urlMatch, schemeUrlMatch) { if (!urlMatch) { return -1; } var offset = 0; if (schemeUrlMatch) { offset = urlMatch.indexOf(':'); urlMatch = urlMatch.slice(offset); } var re = new RegExp("^((.?\/\/)?[-." + regex_lib_1.alphaNumericAndMarksCharsStr + "]*[-" + regex_lib_1.alphaNumericAndMarksCharsStr + "]\\.[-" + regex_lib_1.alphaNumericAndMarksCharsStr + "]+)"); var res = re.exec(urlMatch); if (res === null) { return -1; } offset += res[1].length; urlMatch = urlMatch.slice(res[1].length); if (/^[^-.A-Za-z0-9:\/?#]/.test(urlMatch)) { return offset; } return -1; }; return UrlMatcher; }(matcher_1.Matcher)); exports.UrlMatcher = UrlMatcher; //# sourceMappingURL=url-matcher.js.map


Verifies that arguments passed to functions
with parameters annotated as @PropertyKey are valid property keys in the
respective properties files. Also verifies that the resourceBundle
argument of the @PropertyKey annotation is an existing resource bundle.


Rarotonga is the vibrant centre of the Cook Islands and is where government resides. Circular and only 32 km in circumference, it is dominated by high mountain peaks from which lush rain forests provide a dramatic backdrop to a palm-fringed shore.
The island is almost completely encircled by a reef, however there is no navigable lagoon, or free anchoring here.
Avatiu Harbour underwent a huge harbour realignment and dredging project to straighten the east quay and dredge the basin to 10m. This project was completed at the end of 2012 and the harbour has now re-opened to visting yachts.
The end result is a better arrangement for yachts, however locals warn that the harbour is now even more exposed and open to the north winds and seas brought on by frontal passages, due to the additional dredging (luckily most of the weather comes from the ESE).
Position 21° 12.06' S, 159° 47.02' W (Avarua harbour entrance)
See Cook Islands Formalities for complete clearance information.
The harbour authorities request you send information 72 hours, 48 hrs and 24 hours in advance to either:
Saungaki Rasmussen (Harbour Master)
Email<EMAIL_ADDRESS>or
Andre Tuiravakai (Port Operations Manager)
Email<EMAIL_ADDRESS>With the following information:-
- Estimated date of arrival and departure.
- Sailing vessel description: length, beam, draft and gross tonnage.
- Sailing vessel mast height (there is a maximum of 28 meters, but if over other solutions are possible).
On arrival, fly the "Q" flag.
It is important to call PORT CONTROL on Ch 16 upon arrival. Working channel is 12. Note this is not monitored.
It is necessary to make prior arrangements is needing to clear into the country on weekends.
The Port Operations manager will direct yachts where to moor. Official will visit the yacht. It is important nobody goes ashore before clearance is complete.
There is a fumigation fee to pay.
The Aviatiu Harbour fees are paid (in cash) at the Harbour Master's Office Mon-Friday.
Clearing Out
The departure fees are also paid to the Harbour Master's Office. These fees must be paid by 2:00 pm on a Friday if you plan to leave on the weekend. Then you must walk into town to the Immigration Office (by the Post Office). Each person on board must fill out their own departure card. These cards, along with a crew list form, are submitted to Immigration and they will then stamp your passports. The Customs office is in the same building and is the final stop. A flat fee for officers' time is paid to Customs
Last updated May 2015.
As an alternative to mooring in Avatiu Harbour, yachts can anchor in the open ocean roadstead off town. However, with the Trade Winds blowing it can be rougher at anchor here than at sea. The holding is terrible; flat hard coral with a couple of inches of sand over it.
Mooring in Avatiu Harbour
The harbour redesign has meant that there is more draft (10m) and the harbour now even has port and starboard entry buoys. Mooring is still at the Southern end of the main harbour with stern to anchoring (Med style using own anchors). There is now straight access to sea when moored, so less shelter than there was previously, particularly with a northerly swell. Surge can be a problem here.
Be prepared to use the dinghy to take lines ashore when mooring up.
A height restriction of 27m is in place at the north end of the wharf as yacht masts obstruct aircraft taking off from the nearby airport.
Harbour dues are charged on a daily rate. Harbour facilities include a very basic washroom and shower. A key deposit of NZ $30 must be paid. You get $10 back upon return of the key.
There are garbage and recycling bins near the Harbour Master's office.
Whilst this report Tips for Mooring in Avatiu Harbour was written in 2010, much of the advice is still current.
Last updated August 2013.


Our Computer Science degree provides you with a balance of knowledge and skills to design and implement software systems to the high professional standards demanded by industry.
You will study object-oriented software design, learn systems development skills and how to apply them in practice. This will form the basis for a career as a professional software developer who can work effectively on a wide range of computing platforms.
The course is designed to equip you for a career at the cutting edge of developments in software and information technologies. There is a strong emphasis on programming modern computing platforms, ranging from embedded systems through industry-standard PCs to highly distributed systems.
Your degree will be highly prized by employers and will form the basis for a career as a professional software developer who can work effectively on a wide range of modern computing platforms.
The programme aims to provide you with a balance of knowledge and skills to design and implement software, as well as hardware, systems to a professional standard. It is designed to equip you for a career at the cutting edge of developments in software and information technologies.
Year 1:
Your first year will introduce you to the creative, practical and intellectual skills you will need as a computing professional. You will learn skills in problem solving and modelling in a computing environment, skills in collaborating with others as part of a team, skills in software design and development and an understanding of how information technology is used in industry and commerce.
Year 2:
Modern Computing entails the development on a wide range of processing platforms. This year you will study modules that reflect this variety of target devices, including object-oriented programming, dynamic web development, database systems, networking and programming embedded systems. You will also learn the principles and practice of software engineering - how to design, build, test and maintain the large software systems that help modern businesses achieve mission critical goals – as well as the professional aspects of Computer Science and IT.
Year 3: (industrial placement)
A key feature of this course is its year-long, paid industrial placement option.
Year 4:
This year introduces move advanced programming concepts including artificial intelligence and concurrent programming, whilst allowing you to develop new skills in areas such as mobile device programming, serverside development and interactive multimedia. You will also build on your knowledge of large computing infrastructures through further study in the fields of networking and database systems. Many of the activities at this stage are undertaken in the context of real-world projects, which develop your skills in project management and team working, as well as critical problem solving skills in IT systems analysis and design.
Year 5:
The Honours year provides you with the opportunity to specialise and focus on areas of special interest, as well as gain skills in developing software systems that are smart, scalable and efficient. You will also develop advanced skills in data network design, cloud computing and network security. The Honours Individual Project is a major feature of this year, and it gives you an opportunity to integrate and apply the knowledge and skills you have learnt in the course to a large, self-directed project.
The University regularly reviews its courses. Course content and structure may change over time. See our Course Disclaimer for more information


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PICTURE BLAST: Elikem’s ex bae meets up with ED in Dubai
by Sharon ChirisaElikem’s ex bae meets up with ED in Dubai
Meeting Mr President
Zimbabwean businesswoman and ex fiance to Pokello’s ex husband Elikem, Edith Chibhamu met up with President Emmerson Mnangagwa in Dubai.
President Emmerson Mnangagwa joined fellow African governments and business leaders for the 6th Global Business Forum Africa 2019 (GBFAfrica 2019) at Madinat Jumeirah in Dubai, United Arab Emirates.
Chibhamu is a businesswoman who is mostly based in Dubai.
She first grabbed the headlines as the mysterious Zimbabwean woman Pokello’s ex husband was dating.
The pair flaunted their love on social media until a messy break up ensued.
According to Ghanaian media, Elikem cheated on Edith with former Ghanaian Member of Parliament for Gomoa Central Constituency, Rachel Appoh although Elikem himself rubbished the infidelity rumors.
Both parties seem to have moved on after trading barbs on social media.
WHAT’S HAPPENING TODAY
‘It’s just pure art’-Trevor Dongo defends controversial semi nude pic with Jah Prayzah’s dancer
Illegal Forex Dealers Now Paying “CHEGUMI” Daily To ZRP Officers So That They Don’t Get Busted
Fight Over Married Woman Gets Bloody As Jealous Chikomba Murders Other Chikomba
To View and Apply for the latest Jobs and Vacancies in Zimbabwe, Please Visit our Sister website iHarare Jobs


Structured Finance
Definition: The process by which firms raise funds in a nontraditional way, altering the firm's risk profile in the process
- Enables firms to raise funds independent of their fundamental creditworthiness
Types of Structured Financial Solutions
- Securing specific liabilities with specific assets
- Asset securitization
- Ring-fencing assets
- Venture capital formation
- Funded risk transfer or risk finance
- Reducing agency costs among security holders
- Meeting specific investor demands
Structuring Process
- Identify economic motivation
- Prepare preliminary cash flow model
- Appoint a structuring agent
- Identify investor interest
- Design institutional features of the structure
- Design securities
- Determine target ratings and enhancements
- Execute the deal and ramp-up


Location: Bayamon, Puerto Rico
Full-Stack Software developer
If want to know more about me please follow visit my website link
I am a full stack web developer born and raised near Port Huron, Michigan. I love web projects and any challenge. I enjoy working with people and bringing their ideas to life.
Education : Engineering Technology-Welding and Fabricating : At St. Clair County Community College
Full-Stack Web developer
Front End/ Full-Stack Web developer
Current Lambda's Student.
Nicole is a UX Designer and Web Developer. In her spare time she enjoys listening to science podcasts on long walks, and watching Netflix with her husband, James, and their daughter, Zelda. Role on Sleep Tracker: Front-End, React I
Location: Chandler, AriZona
Education: Psychology at University of Phoenix
Full-Stack Web Developer/ React
Current Lambda's Student
Current Lambda's Student with Full-stack Web developer major, First step with Web UI
This is my first build week Project,
If want to get to know please click on the link below
linkedin


{% spaceless %} {% for item in items %} {% if item.viewName %} {# Ensure URL lookups don't fail by verifying they exist first #} {% with 'nt_training:'|add:item.viewName as urlview %}


Destination: *
Sender: *
Reference:
Message: *
This is a test message
Send message
* Are required fields


Introduction to SpaceCritters
SpaceCritters is an agent-based simulation game. That’s quite the term, but it really only means that YOU write an agent – a Java component
implementing an interface to behave like an “Alien” – that is then injected into a big simulation where it can frolic in a two-dimensional
space with other aliens.
Your alien lives on a grid, 5000x5000 squares. Also on the grid are some stars and planets – loosely based on our sun and the stars within a
25-lightyear-sphere around us. Aliens can move freely in this grid – although they must take care not to move into a star, stand in the way
of a planet, or be attacked by other aliens. There are two kind of alien – simple and complex. The differ in the way they move, see below.
Aliens have two attributes controlled by the game – a level of energy, and a level of technology. Aliens can take action to gain energy, or to
research more technology, among other actions. If an alien runs out of energy, it dies. But never fear, aliens can also spawn new instances of
themselves if they have enough energy.
The game has turns. In each turn, there are multiple phases, the most important of which are:
1) Moving
2) Actions
In the moving phase, each alien is asked whether it wants to move. It can look around using a kind of radar (the reach depends on its level
of technology), and it can make a decision to move a number of spots in any direction. The game gathers all moves from all aliens, and updates
their position. Simple aliens move in integer spots in x and y directions, complex aliens behave quite differently – they are in elliptical
orbits around stars or planets, and a move for the is an acceleration in a direction, changing their orbit (or taking them out on a non-bound
trajectory).
Next, the game asks each alien whether it wants to take an action. Aliens can look at how much energy and technology they have, and then
decide to take one of a few actions such as gaining energy, researching technology, fighting other aliens on the same spot as them, trading
with them (but also being prepared to defend themselves in a fight), landing on a planet, or taking off from a planet.
To make an alien, your class implements the Alien interface. Let’s take a look at it:
public interface Alien {
void init(Context ctx, int id, int parent, String message);
This method is called right after the object is created. The game passes along a context – a handle to the game, to do things, a unique id
for this alien, the id of the parent (if it was spawned by one), and an optional message from a parent. Aliens must store the context in a member variable, they will need it. Nothing else is required in this method.
void communicate();
In this method, the alien can use the context object to send messages to whoever is ready to receive them within a certain radius.
void receive(String[] messages);
In this method, the alien receives all the messages for which it was in range. This includes messages from other alien species – if you
don’t want to be overheard, better encrypt!
Vector2 getMove();
Here, an alien decides whether to move, and where. A Vector2 is simply a tuple of x and y. For complex aliens, this vector is an acceleration
vector, which changes their current velocity and thereby their orbit.
Action getAction();
Aliens can return actions from this method, after carefull reviewing things that might influence their decision – such as energy, tech, who is
around them, what have they heard etc.
void processResults();
In this method, aliens are given a chance to think about what happens in this turn. Nothing is required.
}
To make things easier at the beginning, every method is allowed to simply have one line of code:
throw new UnsupportedOperationException("Not supported yet.");
In fact, the EmpyAlien is just that:
public class EmptyAlien implements Alien {
@Override
public void init(Context ctx, int id, int parent, String message) {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public void communicate() {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public void receive(String[] messages) {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public Direction getMove() {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public Action getAction() {
throw new UnsupportedOperationException("Not supported yet.");
}
@Override
public void processResults() {
throw new UnsupportedOperationException("Not supported yet.");
}
}
SpaceCritters is implemented as a web server. In some future, we will run it at school and you will be able to upload your alien to play with
other aliens, but we are not there yet. Meanwhile, you can go to https://github.com/EastsidePreparatorySchool/SpaceCritters and download the
zip file using the green button on the right. Import this project into NetBeans. Pick a name for your new alien, make sure its class-name ends
in “Alien” Then Right-click the new Zerg project to rename it. Then right-click, refactor, rename the zerg package, then the class. The project
contains a number of libraries which are in fact the whole game server. When you “run” your alien, it will start the server but not other than a
number of messages, not much will happen. Open a browser (SpaceCritters was tested in Chrome, Safari, and Edge), enter “localhost:8080” as the
address, and hit enter. The splash screen for the game should load, and after 5 seconds you should see the main lobby. Click on the link for
“main” to attach to that game. You should have a new tab with a grid, stars, and at least a voyager alien ready to pursue its orbit around the sun.
Click start to start the game. Your alien should be in the list on the right, pause the game and click its checkbox, then start the game again
to bring it alive. It will be a small box, like the other aliens.
That’s all for now … enjoy playing. Let me know of errors in this document, or any problems with the game.