Getting Started with Balthisar Tidy
This brief walkthrough will help you get started using Balthisar
Tidy right away! In it, you will “Tidy” a document.
First, make sure you have an HTML file that you would like to Tidy. If
you don’t have a file, then feel free to copy the text below, and you
can paste it into Tidy when we get started.

Hello, World!

The quick brown fox jumps over the lazy dog.

Sometimes valid, sometimes now.

Some elements are deprecated in HTML, and they should
be replaced by other elements.

I hope that someday, everything will come
to fruition!

In this walkthrough, we will Tidy some source HTML and you will gain
a good overview of how Balthisar Tidy works. Make sure that
Balthisar Tidy is running.
-
If you have an HTML file that you would like to Tidy:
Open it now from the
File menu. If Tidy has trouble opening the file, then the
file encoding helper
may appear in the document window. You can
learn more about this text
area, too.
-
If you are going to paste the sample as describe above:
An empty Tidy document should already be open. Paste the code
that you copied above into the text area labeled “Source HTML.”
You can learn more about
this text area, too.
-
Observe the text in the area labeled “Tidy’d HTML.” Compare it with
the text in the “Source HTML” area. In many cases you will see some
significant differences. If you use the sample text above, you may
be impressed at the well-formed result. You can
learn more about this text
area, too.
-
Take note of any messages in the area labeled “Tidy Messages.” If
errors are found in your document, Tidy will correct most of them
automatically and inform your about the changes here. You can
learn more about this
message area, too.
-
Feel free to experiment with the Tidy options in the “Tidy Options”
area of the document window, and notice how changes affect the
“Tidy’d HTML.” You can learn how to understand the meaning of these
options in Tidy Options.
-
You can pre-set Tidy options in Balthisar Tidy’s
Preferences.
-
At this point you can save your HTML document if you like. Because
Tidy modifies your data, Balthisar Tidy can implement some
measure of protection when you save
a document.
Congratulations! You now understand the basic workflow and options that
Balthisar Tidy has to offer!


Software Engineer, Web Developer.
Hello and welcome to my website! This website is to introduce myself to who may work with me or employers. My name is Dongtai Du, I studied Computer Engineering in Boston University since 2014, after I finished my Physics B.S in University of Science and Technology of China. My major interests in CS field are web development & artifical intelligence, and I have a solid understanding of algorithm/data structures, computer networks, operating system and object-oriented design. My favourite programming language are java and C#, and I'm pretty good at C++ and python as well.
My other interesting including swimming, badminton, boardgames and pc games. I'm a big fan of Dota2, World of Warcraft and World of Warships. I like to play in a team, cooperate with different people and achieve victory.
I'm a very easy going person who make friends with any country's people. Feel free to check my resume.
-- by Dongtai 8.14.2016
＃1 MapApp
A simple web application based on k-d tree, allow users to do range-query and nearest neighbor search on google map. JS+Jquery frontend, java backend.
Github Demo
＃2 OpenStack passthrough
a proxy server between multiple OpenStack cloud computing platform and clients. Python flask on linux.
Github Demo
＃3 AIFont
A three-layer convolutional neural network that could be used to imitate and create new font style. Python Numpy+Theano library.
Github


Rather than describing my skills, I think it's better that I actually demonstrate them. Check out the projects below to learn more about what I've been working on recently.
Inspector Baxter
An introductory ROS project that controls Rethink's Baxter via speech input to learn and fetch objects using point cloud data.
Techtiles
A washable, biometric device that measures heart rate, breathing rate, steps taken, distance traveled, and energy expended - all sent to a mobile display.
aamirhatim.com
The current version of this website was made from scratch (and love) using HTML, CSS, and JQuery.


Welcome to slideTracker (the “Company”, “we” or “us”). The following terms and conditions, together with any documents they expressly incorporate by reference (collectively, these “Terms of Use”), govern your access to and use of www.slidetracker.org (the “Website”), including any content, functionality and services offered on or through the Website including downloadable software (such as our Microsoft PowerPoint add-in, the “Add-In”) and mobile applications (together, the “Services”) whether as a guest or a registered user.
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· Age:1859
· Brick Pattern: English Garden Wall
· Architectural Style: Some Colonial style traits, eg. Centrally located door. Cornerstone located in the left hand corner of the second story.
Historical Significance: The building was built by the New School faction of the Presbyterians in 1859 after a split with the Covenanter branch who were strict abolitionists and would not allow the moderate New Schoolers to use their church. They resolved their quarrel and the church was never used for its original purpose. It is now an apartment house.


JS the history
- Created (in 10 days) by Brendan Eich in 1995.
-
Inspired by
(among others):
- Java (syntax)
-
Scheme
(first-class functions and closures)
- Self (prototypal inheritance)
-
The name JavaScript was chosen to
market Java.
- JavaScript wasn't (isn't?) taken seriously…
-
But JSON (2001),
jQuery (2006) and
Node.js (2009) changed this.
- Standardisation started in 1996 under the name ECMAScript (ES).
- In 2015 JavaScript got a lot of new features (ES6/ES2015).
-
Since 2016 the TC39 process governs how
ES features are designed.


December is DeDeDoMo!
Deliberately-Decide-to-Document Month, or #DeDeDoMo, is a time to spend extra effort improving your organization’s written documentation. It recurs each December.
Frequently Asked Questions
- How is DeDeDoMo pronounced?
- Say “dee-dee-doh-moh,” exactly how it looks like it would be pronounced in English.
- Does DeDeDoMo have anything to do with NaNoWriMo?
- Not really! NaNoWriMo is National Novel Writing Month, the time of year (November) when aspiring authors make a concentrated effort to write a novel. This popular phenomenon inspired DeDeDoMo in concept, name, and decentralized nature. There is no other affiliation.
- Who is behind this?
- DeDeDoMo is decentralized and owned by its participants. This website is maintained by these people with these contributors.


| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file config.example.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/view/error404/error404.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/view/baseview.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/app.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/controller/error404.php |
| error | 14 | No DocBlock was found for method __construct() |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/controller/basecontroller.php |
| error | 38 | Argument $appName is missing from the Docblock of __construct() |
| error | 38 | Argument $classShortName is missing from the Docblock of __construct() |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/service/autoloader.php |
| error | 27 | No DocBlock was found for property $fileExtension |
| error | 28 | No DocBlock was found for property $namespace |
| error | 29 | No DocBlock was found for property $includePaths |
| error | 30 | No DocBlock was found for property $namespaceSeparator |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/service/route.php |
| error | 41 | Argument $appName is missing from the Docblock of __construct() |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/service/pagenotfoundexception.php |
| error | 13 | No DocBlock was found for method __construct() |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/service/template.php |
| error | 45 | No DocBlock was found for property $viewName |
| error | 46 | No DocBlock was found for property $layoutName |
| error | 47 | No DocBlock was found for property $controllerName |
| error | 48 | No DocBlock was found for property $appName |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/model/error404.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file lolmvc/model/basemodel.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file skel/view/main/main.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file skel/config.php |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file skel/controller/skelcontroller.php |
| error | 14 | No DocBlock was found for property $classShortName |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file skel/controller/main.php |
| error | 14 | No DocBlock was found for method __construct() |
| Type | Line | Description |
|---|---|---|
| error | 0 | No page-level DocBlock was found in file skel/model/skelmodel.php |


A Javascript API to generate and modify sound
and output through your browser.
Source: http://caniuse.com/audio-api
Everything you do to load, manipulate and play sounds will be done through the AudioContext.
try {
window.AudioContext = window.AudioContext||window.webkitAudioContext;
context = new AudioContext();
}
catch(e) {
// IE :(
console.log('Web Audio API is not supported in this browser.');
}
It can be a sound file, the microphone,
or you can generate a sound wave using the API
examples
var osc = context.createOscillator();
osc.start(0);
osc.stop(1); // play for one second
var osc = context.createOscillator();
osc.frequency.value = 261.6 // middle C
Volume is controlled by a GainNode.
some examples
var gain = context.createGain();
gain.gain.value = 0.5; // 50% volume
// ramp up to full volume over two seconds
gain.gain.linearRampToValueAtTime(1, 2)
Source: Getting Started with the Web Audio API
osc.connect(gain);
gain.connect(context.destination);
http://github.com/daphnechong/music-matrix-tutorial


LUNCH MENU
Home
Lunch Options
Roast Chicken 🍗
Steak 🥩
Beacon 🥓
Desserts
Cake 🎂
Yogurt 🥛
Cookie 🍪
Beverages
Coca-Cola 🥤
Water 🥛
Lipton 🥤


Popular Areas in role of parson medieval
Social Class in Medieval England
Social Class in Medieval England . Anti-monastic; Anti-local church (i.e., anti- parson and anti-bishop); Itinerant; Often well-educated; Stereotypically slick and .
http://gsteinbe.intrasun.tcnj.edu/tcnj/midlit/social%20class.htm
Closure in the Canterbury Tales: The Role of the ... - Indiana University
Closure in the Canterbury Tales: The Role of the Parson's Tale. Studies in Medieval Culture, vol 61. Kalamazoo: Medieval Institute Publications, 2000. Pp. iv .
https://scholarworks.iu.edu/dspace/bitstream/handle/2022/4974/01.07.19.html?sequence=1
What was the job of a parson in medieval times
What was the job of a parson in medieval times? In: Medieval . What role did the Roman Catholic Church play education during the middle ages? Answer it!
http://wiki.answers.com/Q/What_was_the_job_of_a_parson_in_medieval_times
Parson - Merriam-Webster Online
Origin of PARSON. Middle English persone, from Anglo-French, from Medieval Latin persona, literally, person, from Latin. First Known Use: 13th century .
http://www.merriam-webster.com/dictionary/parson
The Parson's Prologue and Tale - CliffsNotes
Certainly, the Parson preaches with all the force that the medieval pulpit . This sermon can also function as a proper preparation for the visit to the Shrine of St.
http://www.cliffsnotes.com/study_guide/literature/canterbury-tales/summary-analysis/parsons-prologue-tale.html
The Canterbury Tales by Geoffrey Chaucer: CHARACTER ANALYSIS
May 11, 2008 . It was unusual for a Parson to be learned and scholarly during the Middle Ages. In fact the majority of the parish ecclesiastics were totally .
http://thebestnotes.com/booknotes/Canterbury_Tales/Canterbury_Tales38.html


The Basic Objects palette contains a number of objects that can be used in many types of simulation models. The following objects are provided in the Basic Objects palette.
Basic Objects Palette
|
Object |
Description |
|
|
|
Controller |
Signals the updating of each component in the specified sequence. |
|
|
InputValue |
Provides a way to enter a numerical value directly into the simulation model screen. |
|
|
TimeSeries |
Provides a floating point number that changes in simulated time following a series of input values. |
|
|
TimeSeriesThreshold |
Specifies a range of values from a TimeSeries for which an activity is permitted. |
|
|
ExpressionThreshold |
Specifies a logical condition for which an activity is permitted. |
|
|
ExpressionLogger |
Records the values for one or more expressions to a log file at regular intervals. |
|
|
EntitlementSelector |
Selects an index on the basis of entitlement from a given set of proportions. |
|
|
ExpressionEntity |
Calculates the value for a specified expression. |
|
|
DowntimeEntity |
Provides Breakdown and Maintenance controls. |
|
|
ValueSequence |
Generates a repeating sequence of numerical values. |
|
|
EventSchedule |
Generates a sequence of inter-arrival times from a list of event times. |
|
|
FileToVector |
Populates a one-dimensional array with data from a specified file. |
|
|
FileToMatrix |
Populates a two-dimensional array with data from a specified file. |
|
|
FileToHashMap |
Populates a hashmap with data from a specified file. |
|
|
ExternalProgram |
Executes an external program when an entity is received. |
|
|
EntitySystem |
Represents a group of entities whose state is determined by the states of those entities. |
|
|
ScriptEntity |
Changes model inputs during a simulation run. |


--- layout: page title: About header-img: "img/about-bg.png" ---
I'm alive and preparing for the next zombie apocalypse


This is an interactive demonstration of basic AI pathfinding techniques. Set up the maze, choose an algorithm and watch how the program finds a path from its starting point to the goal position.
Select the search algorithm to use from the dropdown box. is the starting location of the search, represents an impassible wall and is the goal.
Before starting the simulation, clicking on a position will toggle between open space and wall. Make sure the goal is reachable! When you're satisfied with your maze click the button to watch the search. Use the button to reset the simulation.
For more information on the algorithms used here, consult the wikipedia articles:
The source code for this demonstration can be viewed on Github
Click anywhere to dismiss this help screen.
Code by Doug Sartori © 2018,2020 See license file for terms.


Welcome to The Fitchen! Behind the recipes, the food, and the fitness we are a married couple living in beautiful Colorado Springs. Jordan writes the posts and takes the pictures (hi!), and Clark handles the tech and design aspects of the blog. The recipe development, grocery shopping, prep, cooking, and cleanup are all a joint effort. We have a silly, loveable dog named Scout and we split our time between cooking and camping in the great outdoors.


Issue #3671
This test-case is intended for Issue #3671
- CSS autocomplete globals.
Jan Odvarko<EMAIL_ADDRESS>- Open Firebug and select the HTML panel.
- Use the inspector to inspect the element below with the text "Inspect This Element".
- Select also the Style side panel. There should be one 'element.style' CSS rule.
- Click at the only property margin-right.
- Press up-arrow once. The field should now contain "margin-left".
- Press down-arrow once. The field should now contain "margin-right" again.
Inspect This Element


Football: Klopp warns Liverpool fans against repeat of 'senseless' Man City attack
LIVERPOOL: Liverpool manager Jurgen Klopp called for a cauldron of an atmosphere when the European champions host Manchester City on Sunday (Nov 8), but warned fans against overstepping the line.
City's team bus was damaged by thrown bottles ahead of their Champions League quarter-final, first leg at Anfield in April 2018.
Liverpool were fined €20,000 (US$22,000) by UEFA for that incident and publicly apologised to City.
But the rivalry on the field between the two sides has grown even more intense over the past 18 months after City pipped Liverpool to the Premier League title by a single point last season.
"I'm a big believer of fan power - in the stadium. That's completely different," said Klopp on the previous attack on City's bus.
"That was a senseless thing. If somebody at Man City is concerned still, then it's our fault.
"Not that we did it all together, we all didn't throw the bottle or whatever it was, but it was one of us. That's why we are responsible.
"All of us have to make sure that something like this will never happen again."
City boss Pep Guardiola repeated his criticism of the police for the lack of protection his side were given that night, but hopes it is the spectacle on the field that makes worldwide news come Sunday.
"Hopefully it does not happen again," said Guardiola. "The police knew it in the Champions League game before and didn't do anything.
"Hopefully it will be an incredible game at Anfield for the Premier League, for all (the people) around the world and hopefully the same thing is not going to happen as what happened two seasons ago."
On the field it is Liverpool who have the upper hand in the title race this time around as Klopp's men enjoy a six-point lead at the top of the table after a brilliant start of 10 wins and one draw in their opening 11 games.
Guardiola hailed the Reds as the "strongest team in the world" right now, but Klopp is also full of respect for the Catalan and pointed to slipping standards at Barcelona and Bayern Munich since Guardiola left as evidence of his impact.
"For me he is the best manager in the world," added Klopp. "Wherever he was he had a proper impact on his team. You can see when he is not there anymore the football looks differently, so that is something big."


WITNESS LIST Subcommittee on Higher Education Committee April 19, 1999-2:00P SB 1356 FOR: Escobedo, Patricia Ann (Mexican American Bar Assn. of Texas), Austin Kauffman, Albert (MALDEF), unavailable ON: Coronado, Jim (Hisp. Issues Sec. State Bar of Tx.), Austin Pena, Richard (State Bar of Texas), Austin Registering, but not testifying: For: Raab, Ted Melina (Texas State Employees Union), Austin SB 1449 FOR: Collins, Robby (Texas School Alliance), Dallas Sockwell, Keith (State Board for Ed. Certification), Plano ON: Tackett, Pamela (State Board for Educator Certification), Austin Registering, but not testifying: For: Hayes, Patricia (Texas Classroom Teachers Assn.), unavailable Kelly, Jack (TSTA), Dripping Spring Lara, Rene (Texas Federation of Teachers), Austin SB 1601 ON: Garcia, Rey (Texas Assn. of Community Colleges), Austin Registering, but not testifying: On: Rao, Mani (State Comptroller's Office), Austin Ressel, Betty (State Comptroller of Public Accounts), Austin SB 1655 THIS LIST HAS NO WITNESSES. SB 1702 FOR: Richardson, KathrynHolt (UT School of Law), unavailable Rogoff, Regina (Legal Aid of Central Texas), unavailable Registering, but not testifying: On: Hollis, Lois (Texas Higher Ed. Coord. Board), Austin Oliver, Julie (State Bar of Texas), unavailable SB 1861 FOR: McDonald, Carol (I.C.U.T.), Austin


Innovation is often a matter of combining several well-known ideas into a synergistic configuration. All of the features that we mention below have probably been manifested in other frameworks. We list them as break-through features, not because they are original, but because they each have an important synergistic effect.
The essential break-through of the Hum framework is the fact that the system allows the programmer to focus their attention on capturing business process knowledge. In older 3GL and 4GL frameworks, the programmer is distracted by the mechanics of data processing. In the Hum framework, we eliminate as many distractions as possible.
Here is a list of the features we believe to be most effective in allowing the programmer to capture business process knowledge quickly and in a ready-to-use form.
Of course, the most visible feature of Hum is that the syntax of the programming language is very close to the natural syntax of written English. The main effect of this feature is that modules are human-readable. The statements of the language are easy to type because they contain very few special characters. In fact, the statements can even be entered via verbal dictation. English-speaking programmers should be able to learn the language quite quickly.
We call the programming language "Hum"; and it is a dialect of written English. While it has many of the features of natural language, it is still an artificial language. The syntax conventions are only slightly different from those found in written English. But the rigid syntax and algebraic forms associated with computer programming languages are absent.
There are only a few statement types and a small number of key words and punctuation tricks.
Sentences: Sentences end with a period. This is the same convention as written English. If a statement is continued from line to line, the interpreter finds the end of the statement by looking for the terminating period. Another convention is that each sentence starts on a separate line. This convention is optional in many programming languages. In Hum, it is manditory.
Comments: One punctuation trick is that comments are enclosed in parends. (The convention of enclosing comments in parends is borrowed from written English.) In general, comments are treated as white-space by the interpreters.
Indentation: The structure of Hum programs is indicated by indenting statements. This is conceptually similar to the Python programming language. The indentation indicates where statement-blocks (blocks of statements) begin and end. A major difference is that indentation is created by typing periods at the left margin. A recommended practice is to create indentation by typing period, space, period, space. However, what matters to the interpreter is the number of periods preceeding the line. This is probably the most visible feature of Hum programs.
Statements in Hum are collected into "frames". The frames provide a way of "chunking" the process descriptions. People working away from a computer may write the frames on index cards.
Task frames and role frames create high-level, readable descriptions. They are relatively natural modules for thinking out loud about processes.
Dialog frames and view frames use a simple mark-up notation to express ideas about document format. This wiki-like mark-up notation is the most esoteric of Hum notations. Yet it is a far simpler notation than HTML, RTF, and XSLT. We designed it to stay as close to written English conventions and "what you see is close to what you get" as we could.
Data frames use a simple "name-value" notation to store data. The structure of a data frame is hierarchic like XML but without the verbosity and esoteric notation. To be fair, XML is meant to serve many purposes, while a data frame has only one purpose.
In Hum, the "ontology" of a world is defined as a collection of frames. The relative meaning of a word is defined in Dictionary frames. Dictionary frames provide a way of advising how a word is related to other words. The usage of a word is shown in the other frames where the word is used in statements. Task frames define the states and state-transitions in a system. Role frames define the capablities of various roles. Instructions define the interfaces between the system and the actors assigned to roles.
Most software applications are business applications. The Hum framework understands the fundamental semantics of business processes. It contains built-in, well-integrated features for managing resources of every type. The framework does most of the accounting needed in a business application automatically and additional special accounting is easily added.
The essence of business is staging and allocating a set of resources and adding value beyond the original cost of the resources. Hum is a business system and provides built-in mechanism for tracking, allocating, and accounting for resources.
The steps in a business process are performed by actors assigned to roles. These actors are resources and may be involved in the utilization and/or consumption of other resources. The system automatically keeps cost accounts and inventory accounts as the steps are performed.
The system includes a integrated accounting system. Additional accounting, beyond the cost and inventory accounting provided by the system, may be added by adding task steps directed to the Book-Keeper role.
It is worth noting that this book-keeping function is also usable in some multi-person games. Cost-accounting can keep track of health and damage accounts. Inventory accounting can keep track of the objects and qualities carried by a player.
The framework does not attempt to warp real-life arithmetic into the limited system used by computers. The framework tracks the actual precision of its arithmetic and does not produce spurious precision. It understands the nature of the numbers given it because it knows which are measures, which are counts, and which are probabilities.
To help you understand the problem with computer arithmetic, allow me to pose a simple question: "What is .111 times .20 and what is 111. times .20 ? You know that .022 and 22. are the correct answers because the precision of the inputs constrains the precision of the outputs. But a computer might tell you the answers are .02219999999999999 and 22.1999999999999 respectively - which is the decimal equivalent of the results it is holding internally in its binary equivalent of scientific floating-point format.
If you try to fix the problem by setting the decimal display format to display two decimal places, you would get .02 and 22.20 - These answers may look better but they are still not correct. The .02 is not correct because it truncates part of the data. The 22.20 is not correct because it provides spurious precision.
The framework uses a variation on fixed-point arithmetic and tracks the precisions of the inputs to assure that the precision of the output is not over-stated.
Because persistance is managed by the system, programmers can focus their attention on capturing business process knowledge. The system automatically assures that needed data is remembered, that process metrics are collected, that events are logged, that accounts are kept.
Sometimes business people do not want records to be maintained indefinitely.
"Records Retention Rules" define when records should be deleted.
Q: Where and how might we enter records retention rules?
. To make that work we need to define a "type" of record.
. An event message signature is sufficient to define a type of record.
Also, an event has a specific date and so date-based rules make sense.
. Entity data could be deleted when some rule determines that the data
is probably no longer relevant.
For example, customer data might be irrelevant
if the customer has not purchased anything for some duration of time.
Actually running a process is a necessary part of discovering what is wrong with it. However, for initial validations of the knowledge capture or process design, it is sufficient to run the process in a simulated world. The test team will very quickly discover many of the missing bits.
Eventually, the business process will have to be run in a lab or pilot setting to assure that the instructions given to real-world actors are complete and correct. To faciliate this kind of testing, the testers may configure the system so that some actors are simulated while others are real-world actors.
This virtual world capability is very similar to the virtual world seen in a multi-person game. If you think about it, business is a kind of multi-person game. The difference might be that the visual world of a game is a fantasy while the visual world of a business is more or less real. Most of the computing cycles in games goes into creating a visualization of the fantasy world.
This section has gotten a little mixed-up and needs to be re-written. But it will serve for now.
Each business process will involve a number of actors. When the actors are robots or sim-bots, the communication channel is relatively simple (in computer terms). When the actors are humans, a human-interface bot (Speaker) acts as an intermediary. In either case, the interface is not part of the business process. It is handled separately and the details of the interface will not clutter the description of the business process.
When a plan-tree is built from task-frames, there will be a number of run-time parameters in the plan. (The parameters [variables] are identified by nouns which have yet to be assigned to specific instances) Some of these parameters can be provided by the environment from data already known to the system, others will need to be provided by the client. In a web environment, the user may be asked to "fill in the blanks" on an HTML form. In a voice-response environment, an interactive question and answer session may provide the specifics needed.
While Hum has the ability to simulate the operation of a business process in a kind of virtual world, the more important ability is to facilitate the operation of a real-world business process. The most important actors in a business process are the workers and the clients. In the virtual world, these actors are simulated by sim-bots and the interface between the Coordinator and the sim-bots is relatively simple (for a computer).
Human Interfaces: In the real world, many of the workers and clients of the business process are human beings. The business process needs to gather information from clients and workers. It also needs to give instructions to the workers (and sometimes, to the clients). These human-interface channels are handled by a human interface bot. (The human-interface bot is an actor assigned the Speaker role)
The capabilities of the bot will be task specific. In some implementions, it may present a fill-in-the-blacks form to the human as a way of gathering data. In other implementations, it may use text-to-voice or voice-to-text technology to communicate with humans who are wearing head-sets. When the interface system presents a virtual world, the bot might present as an avatar with a synthetic personality.


Copyright (c) 2001 Chris
The game is played on the following board with this setup:
|
Chris says: The point of the game is to deprive your opponent's King of "liberties", often by driving it to the edges or corners and forcing it up against his own pieces.
| An example Black soldier at c6 moves to cell [1] trying to siege the green army. Green faces a dramatic dilemma, since it cannot open the first row to Black, and at the same time cannot close completely that line, since it would immediately loose the game. |
Other comments by the author: It is a simple game, but it has some good qualities: simple, fast-paced, a good degree of "tension". I chose the name Ransom, because in order to threaten your opponent's King, you often have to jeopardize your own. This is similar to a kidnapping situation, which is a species of "prisoner's dilemma", in which you have to make a difficult choice between risk/payoff. Regardless of how well Ransom works, this risk/payoff choice is a good way of achieving tension in a game, and tension is one thing that makes some games better than others. Another thing I like about Ransom is the fact that pieces are "transparent" to "friends" - that you can jump our own pieces, but not your opponents. This is a way of heightening the drama of a game, similar to those chess variants where the turn order is 1 move for white, 2 for black, 3 for white, and so on, or Shogi type games where captured pieces change sides. By allowing pieces to pass through their friends, a single move has both an offensive and a defensive component, a threat and a block. I mention these things not so much to point them out in regard to Ransom, but to show how I think about games, how I judge them, and what I would hope to accomplish by creating a matrix of win conditions, move rules, capturing rules, etc. For instance, one idea not used in Ransom, or in any game that I know of, is what I call the "handcuffed opponents" idea. I considered the possibility of the Kings in Ransom being "handcuffed" together, so that if the white King moved, the black King automatically moved to the square just vacated by the white King. Similar but not quite the same as the "ball and chain" game where pieces of the same color are chained together.
After some play testing I believe that the King has too much mobility and it can easily escape any enemy attack. Perhaps a way to fix that would be to decrease the King movements (e.g., just orthogonal moves).


https://blogs.technet.microsoft.com/scotts-it-blog/2014/12/30/working-with-certificates-in-powershell | Working with certs in powershell
Create a new self-signed wildcard certificate for my.domain:
New-SelfSignedCertificate -Subject *.my.domain -DnsName my.domain, *.my.domain -CertStoreLocation Cert:\LocalMachine\My -NotAfter (Get-Date).AddYears(10)


new OGMNeoRelationQuery()
- Source:
Members
type :string
Relation type name constraint.
Type:
- string
- Source:
Methods
(static) create(typeopt) → {OGMNeoRelationQuery}
Convenience method that creates a query object with a relation type.
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
type |
string |
<optional> |
null | The relation name to filter. |
- Source:
Returns:
Created query.
- Type
- OGMNeoRelationQuery
ascOrderBy(properties) → {OGMNeoRelationQuery}
Add ASCENDING order by clause to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
properties |
string | array | The properties in order to order by for. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
descOrderBy(properties) → {OGMNeoRelationQuery}
Add DESCENDING order by clause to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
properties |
string | array | The properties in order to order by for. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
endNode(nodeId, label) → {OGMNeoRelationQuery}
Add ID and Label constraints to the endNode.
Parameters:
| Name | Type | Description |
|---|---|---|
nodeId |
integer | Node id constraint. |
label |
string | Label constraint. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
endNodeWhere(where) → {OGMNeoRelationQuery}
Add endNode where constraint to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
where |
OGMNeoWhere | The query constraints that will be applied to endNode properties. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
limit(value) → {OGMNeoRelationQuery}
Add limit constraint to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
value |
integer | The max number of values that should be returned. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
matchCypher() → {string}
Builde cypher match cypher clause.
- Source:
Returns:
This return an match cypher based on this query.
- Type
- string
relationWhere(where) → {OGMNeoRelationQuery}
Add relation where constraint to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
where |
OGMNeoWhere | The query constraints that will be applied to relation properties. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
returnEndNode(properties) → {OGMNeoRelationQuery}
Propreties that must returned for the end node.
Parameters:
| Name | Type | Description |
|---|---|---|
properties |
string | array | The properties that can be a string if was just one or an array of string for many. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
returnRelationNode(properties) → {OGMNeoRelationQuery}
Propreties that must returned for the relation node.
Parameters:
| Name | Type | Description |
|---|---|---|
properties |
string | array | The properties that can be a string if was just one or an array of string for many. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
returnStartNode(properties) → {OGMNeoRelationQuery}
Propreties that must returned for the start node.
Parameters:
| Name | Type | Description |
|---|---|---|
properties |
string | array | The properties that can be a string if was just one or an array of string for many. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
startNode(nodeId, label) → {OGMNeoRelationQuery}
Add ID and Label constraints to the startNode.
Parameters:
| Name | Type | Description |
|---|---|---|
nodeId |
integer | Node id constraint. |
label |
string | Label constraint. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
startNodeWhere(where) → {OGMNeoRelationQuery}
Add startNode where constraint to this query object.
Parameters:
| Name | Type | Description |
|---|---|---|
where |
OGMNeoWhere | The query constraints that will be applied to startNode properties. |
- Source:
Returns:
This instance of query.
- Type
- OGMNeoRelationQuery
whereCypher() → {string}
Builde cypher where cypher clause.
- Source:
Returns:
This return an match cypher based on this query.
- Type
- string


This Is My Jam is for sharing one song at a time. Pick the one that means the most to you right now and discover which songs truly matter to your friends
Source: Official website
This Is My Jam has no known geographical restrictions, however since the music is actually streamed by third party services, some songs may be blocked in some countries by the underlying service (most notably by YouTube).
This Is My Jam does not stream music, the playback is provided by third party services through their embedded players. Therefore the playback requirements of these services apply.
Most of these services support or require a Flash plugin (e.g.YouTube, Official.fm, Hype Machine), some may prefer HTML5 audio (e.g. SoundCloud, Bandcamp, Vimeo).


My name is Williams Osunkwo, I am originally from Nigeria. I came to the USA when i was 17. I am in the Army Reserves. Some of my hobbies include: playing basketball, watching movies, studying, writing code, and traveling.
I will classify myself as an introvert who loves to meet people. Weird right? I know. Some of the major highlights of my life include: graduating highschool, buying my first car, joining the army, graduating college, getting my first job
My Education:
I have a Bachelors degree in Computer Science and an Associates degree in Information Technology from Cameron University
My Goals:
- buy my mother a house
- be successful in my career
- travel the world
- find true love
- find my purpuse in life
Job Experience
-
Cerner Corporation | Technical Solution Analyst | Kansas City, MO | January 2019 – March 2019
Investigated service requests, resolved client incidents and maintained applications. Supported specific Cerner software services, and collaborated with project teams who are implementing software. Prioritized and planned issue resolutions both independently and in a collaborative and fast-paced team environment. Assisted in creating and maintaining educational documentation and knowledge transfer materials.
-
Red River Science & Technology | Software Engineer Intern | Lawton, OK | August 2017 – April 2018
Designed firewalls, monitored use of data files, and regulated access to safeguard information and protect the network Produced specifications and determined operational feasibility Re-designed official websites and created relational databases Developed and implemented a cyber security plan to adhere with the NIST 800-171 specifications
GAME RESULT:
My Top Ten Vacation Wishlist
- Las Vegas
- Rome
- Califonia
- Paris
- London
- Dubai
- Toronto
- Atlanta
- Madrid
- Hong Kong


Mage Spells
Each spell costs a minimum amount of energy.
This base energy creates a spell with an intensity of 0, a range of 10 spaces, an area of 1 space, and a duration of 1 round.
The caster may add energy to the spell to increase any of the three, as described in the Spells chapter.
| Name | Description | Powers | Base Energy |
|---|---|---|---|
| Cold Snap | Lowers the ambient temperature | Alter | 3 |
| Firewall | A wall of force and fire that damages all who touch it | Barrier Energy Blast |
9 |
| Forcewall | A transparent wall of pure force | Barrier | 3 |
| Gateway | Opens a shimmering portal to somewhere else | Portal | 10 |
| Gate of Confusion | Opens a portal that disorients anyone who goes through it | Disorient Portal |
16 |
| Hold Fast | Uses telekinesis to pin foes down | Telekinesis | 10 |
| Magic Bullet | A small iron sphere flies from the caster's hand, smites a target, and returns to the caster | Impact Attack | 3 |
| Meteor | Turns a rock into a flaming projectile | Energy Blast Impact Attack |
9 |
| Shockwall | A barrier of lightning that damages and disorients those who come in contact | Barrier Disorient Energy Blast |
15 |
| Spark | Lightning flies from the mage's fingers | Energy Blast | 6 |
| Vortex | Creates a barrier of rotating wind filled with sharp rocks | Barrier Impact Attack |
6 |
| Warm Glow | A small glowing sphere warms the room and lights the way | Alter | 3 |
| White Noise | The mage hits the subject with a blast of static | Disorient | 6 |


{% extends "base.html" %} {% block title %}Suggestion{% endblock %} {% block content %}
What can we add in Discord Bot or Website? What can we improve in anything? Just feel free to tell us!


SUN
MON
TUE
WED
THU
FRI
SAT
08:00
wake up
12:15
meeting with the team, discussing the project requirements
13:00
lunch with Peter
cafePetit brasserie
14:30
call with Johnathan and Stevie
16:45
project presentation
Head Office18:00
call with Johnathan and Stevie
19:00
David's birthday party
barTailor's John


|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.joone.net.NetCheck
Class to represent a network validation check error. NetChecks of ERROR severity prevent the network from running, NetChecks of WARNING severity do not.
| Field Summary | |
static int |
ERROR
Fatal check severity. |
static int |
WARNING
Non-fatal check severity. |
| Constructor Summary | |
NetCheck(int severityArg,
java.lang.String messageArg,
java.lang.Object objectArg)
Constructor. |
| Method Summary | |
int |
compareTo(java.lang.Object o)
Method to order by message when in TreeSet. |
boolean |
isError()
Method to see if this check is a ERROR. |
boolean |
isWarning()
Method to see if this check is a WARNING. |
java.lang.String |
toString()
Produce a String representation of the check. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
public static final int ERROR
public static final int WARNING
| Constructor Detail |
public NetCheck(int severityArg, java.lang.String messageArg, java.lang.Object objectArg)
severityArg
- the severity of the check. Should be ERROR or WARNING.messageArg
- the message assosiated with the check.objectArg
- the network component producing the check.| Method Detail |
public java.lang.String toString()
public boolean isWarning()
public boolean isError()
public int compareTo(java.lang.Object o)
compareTo
in interface java.lang.Comparable
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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Overview
SQEE, or "Sassy Quick Expandable Engine", is a game engine library and framework written in C++. It's primary component, LibSQEE, is a library containing all sorts of useful stuff for 3D applications, particularly games.
Features include:
- concise OpenGL object wrappers
- building blocks like Application and Scene classes
- helpers for intergration with chaiscript
- Texture, Mesh, Armature, Material, etc. classes for assets
- templates for building asset cache or manager systems
- window and input on top of SFML, with support for other backends
- cross platform, runs on Linux and Windows, with Android planned
- template maths library with vectors, matrices, quaternions, and volumes
- much more!


Ulee's Gold (1997) *** out of ***** - Cast: Peter Fonda, Patricia Richardson, J. Kenneth Campbell. Written and Directed by: Victor Nunez. Running Time: 111 minutes.
Living a small town in Central Florida, Ulee Jackson (Fonda) is an aging beekeeper who's had a difficult life. His wife has passed away, his son is in jail for robbery, and his daughter-in-law has run off, leaving him to raise her two daughters by himself until his son is released. With demand for Ulee's honey slowly decreasing, the upcoming season will be his most important. Unfortunately, some people from his son's criminal past are about to re-enter the scene, and could possibly change Ulee's life forever.
"Ulee's Gold" is very slow-going, but thankfully the story's conflict presents itself early enough, so the audience is interested to see what's going to happen next. Peter Fonda, in a role I could easily have seen his father play (and sometimes in this film the resemblance between Henry and Peter is uncanny), gives probably the best performance I've ever seen from him. He always seems to be playing Peter Fonda, but here he's give an actual character to work with, and I'll admit I was impressed. It's not a fantastic performance, but a very good one considering who's giving it.
My only real complaint with the film is the character of the youngest daughter, who seems way too thoughtful, sensitive, and poetic for someone that young. "Ulee's Gold" is a pleasant little film. Nothing great, but certainly entertaining enough. [R]
-- Chuck Dowling --
Visit Chuck's Movie Reviews at http://users.southeast.net/~chuckd21/ Over 1,600 movies rated and/or reviewed! Movie news, film related links, and reader's reviews.
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PL-Project: Asymptotic Complexity
The project for programming language course. The main goal of the project is to introduce the concept of asymptotic complexity into the proof system defined by Hoare Logic and based on Denotational Semantics.
First three sections are almost the same as the ones in proposal and mid-term check, you may skip to the last section to see proof outlines.
We failed to update lines for each definition and theorems and to include some new definitions and theorems here, due to limited time. We are very sorry for that.
Project Goals
Constraints
There are several constraints that might limit what we can do or simplify what we want to do.
- We do not consider programs with control statements, i.e. break and continue. Moreover, we do not wish to alter the potential path of program execution in similar ways, which makes the execution time almost independent with the distribution of input data. This cause us unable to verify the asymptotic complexity of algorithms like Quick Sort, but will simplify our definition of what is Asymptotic Complexity.
- We will use the the toy language developed in class or the adapted version of it, which only contains very fundamental operations and statements. This will limit the scope of programs and algorithms we can take into consideration.
Project Overview
Our project has following files:
- Imp8.v: basic library of the toy language, from the course.
- PolyAB.v: defines polynomial and its operation, and asymptotic bounds defined on polynomials, and mathematic lemmas used later.
- Denotation.v: the denational semantics with steps, mainly from the course but modified.
- HoareLogic.v: the hoare logic with asymptotic bound, should contain rules and provable definition
- Soundness.v: the proof for the soundness of hoare logic
- Demos.v: examples of programs proved (or to be proved) using our hoare logic
- AsymptoticBound.v: pure mathematic asymptotic bound definition attempts (abandonded)
Compilation Order
Please compile the project in the following order:
- Imp8.v -> PolyAB.v -> Denotation.v -> HoareLogic.v -> Soundness.v -> Demos.v
Definitions
Polynomial (in PolyAB.v)
- poly (at line 11)
- A list of Z, each represents a coefficient at certain term.
- The power increases as the index goes up.
- poly_eval (at line 21)
- A recursive function that evaluates a poly into functions that maps Z to Z based on the semantics.
- TPower: (at line 31)
- An auxiliary recursive function that implements the power operation for logical_var.
- poly_eval_lv (at line 37)
- A recursive function that evaluates a poly into functions that maps logical_var to term based on the semantics.
- Might be used in defining recursive equations in Hoare While General Rule.
- poly_add (p1 +++ p2) (at line 48)
- A recursive function that adds two polys into one poly.
- trim_0 (at line 56)
- A recursive function that removes 0s at tail, i.e. in the highest order terms.
- Used in determining the valid highest order term.
- poly_scalar_mult (k ** p) (at line 65)
- A recursive function that multiplies a Z scalar to a poly to get a new poly.
- poly_mult (p1 *** p2) (at line 71)
- A recursive function that multiplies two polys to get a new poly.
Polynomial Asymptotic Bound (in PolyAB.v)
- AsymptoticBound (at line 321)
- An inductive type that specifies different asymptotic bounds.
- ab_eval (at line 326)
- A function that takes Lassn, AsymptoticBound, and other Z parameters to formalize the asymptotic property defined by the asymptotic bound in Porp.
- loosen (T1 =< T2) (at line 338)
- An inductive relation that specifies the loosening relationship between two bounds.
- The first AB (T1) can be relaxed to the second AB (T2).
- We did not prove the correctness in this file, but in the soundness proof of the Hoare Logic.
Command Denotation With Steps (in Denotation.v)
- skip_sem (at line 8)
- Almost the same as the one in class, but we specify the time step for Skip to be 1.
- asgn_sem (at line 14)
- Almost the same as the one in class, but we move the time step property outside.
- seq_sem (at line 20)
- The same as the one in class.
- if_sem (at line 27)
- Almost the same as the one in class, but we move the time step property outside.
- loop_sem (at line 53)
- Almost the same as the one in class, but we move the time step property outside.
- ceval (at line 59)
- The same as the one in class.
Hoare Logic (in HoareLogic.v)
- hoare_triple ({{ P }} c {{ Q }} $ T) (at line 11)
- An inductive type that specifies the hoare triple.
- Almost the same as the one in class, but with extra asymptotic bound added.
- provable (|-- tr) (at line 17)
- An inductive relation that specifies the Hoare Logic.
Soundness (in Soundness.v)
- valid (|== tr) (at line 13)
- A function that maps hoare_triple to Prop which specifies the validity of Hoare Rules.
Important Theorems
Polynomial (in PolyAB.v)
There are many properties about poly we have proven to support later use of it, but the following 4 theorems are the most important ones.
- poly_add_spec (at line 170)
- Stating that the evaluation of poly_add result is correct.
- poly_scalar_mult_spec (at line 182)
- Stating that the evaluation of poly_scalar_mult result is correct.
- poly_mult_spec (at line 191)
- Stating that the evaluation of poly_mult result is correct.
trim_invar (at line 205)
Stating that after trimming redundant 0s, the evaluation is the same as before.
Denotation (in Denotation.v)
command_cost_time (at line 68)
- Stating that any command would cost at least 1 time step.
Apply to the denotational semantics, where Skip also cost 1 time step.
This property is important in proving the hoare_if_same_soundness, because previously having Skip inside if statement would invalidate that rule, since unfolding if also takes time.
- Expanding If and While does not cost time
- Instead of specify that all command cost at least 1 time step, we specify that expanding If and While statements does not cost time, because analysis of time complexity of algorithms barely counts time spent on unrolling those two statements.
Soundness (in Soundness.v)
All the Hoare Rules contain the part we have declared in class, thus we will not mention those again.
- hoare_skip_sound (at line 27)
- Stating that Skip has Constant time complexity.
- hoare_asgn_bwd_sound (at line 68)
- Stating that Assignment has Constant time complexity.
- hoare_seq_bigtheta_sound (at line 96)
- Stating that the time complexity of Sequenced Command is the sum of time complexity for separate commands in the sense of Big Theta.
- hoare_if_same_sound (at line 166)
- Stating that the time complexity of If Command is the same as those of its branches, if the time complexity of branch commands are the same.
- hoare_loosen_sound (at line 307)
- Stating that we can relax the time complexity of certain command based on the loosen relation.
- Auxiliary properties about poly is required to prove the loosening rule for asymptotic bounds that have the same highest order.
- hoare_while_linear_sound (at line 354)
- Stating that if the loop variant decrease linearly, by multiplying a linear term onto the asymptotic bound for the inner command, we get the time complexity for the whole loop.
- There are other conditions to be satisfied:
- (forall st La, ((st, La) |== (P AND {[b]})) -> ((st, La) |== (0 < V))):
Loop invariant and the trueness of loop condition imply the status of loop variant.
- assn_occur n P = O /\ term_occur n V = O /\ bexp_occur n b = O:
The logical variable bound to loop variant does not occur in other parts of the pre-condition.
- (forall x, 0 < x -> 0 <= poly_eval p x):
The time cost is non-negative when input size is positive.
- (forall x y, x <= y -> poly_eval p x <= poly_eval p y):
The time cost increases as input size increase.
- hoare_consequence_sound (at line x)
- Stating that consequence rule holds for the Hoare logic, if time complexity stays unchanged.
- hoare_logic_sound (at line 361)
- Stating that if a Hoare Triple is provable, then it is valid.
Demos (in Demos.v)
- simple_loop_correct (at line 79)
- This is a simple example to test the usage of Hoare rule for while loop, which slowly decreases X to 0.
- slow_addition_correct (at line 130)
- This example comes from the Exercise 2 of Task 2 in Assignment 2.
- We want to prove that its time complexity is $O(m)$.
- Due to the requirement in while rule, extra conditions are required for the logical_var bound to the loop variant.
min_while_correct (at line 33) We did not have time to prove this.
- This example comes from the Exercise 3 of Task 4 in Assignment 2.
- We want to prove that its time complexity is $O(\min(a, b))$.
- Since we try to prove something that is not a polynomial, a minimum function, using polynomial asymptotic bound, we might get stuck and might change this to something simpler.
hoare_skip_sound
- Simple proof, no detailed informal proof is required.
hoare_asgn_bwd_sound
- Simple proof, no detailed informal proof is required.
hoare_seq_bigtheta_sound
- Construct Coefficient: The coefficient for the lower bound is the minimum of original lower bound coefficient. The coefficient for the upper bound is the maximum of original upper bound coefficient.
- Main Proof Idea for Time Complexity: Move the multiplier, i.e. the results of polynomial evaluations, inside the min and max, and by the upper and lower bounds of each term in the given condition, we can get the total of upper and lower bounds. By relaxing the minimum and maximum to one of the operands, we can proof the inequality.
hoare_if_same_sound
- Construct Coefficient: Again, the coefficient for the lower bound is the minimum of original lower bound coefficient. The coefficient for the upper bound is the maximum of original upper bound coefficient.
- Main Proof Idea for Time Complexity: Taking BigTheta case in IF branch for example:
- The proof for ELSE branch is almost the same as the IF branch, but we will use $a1'$ and $a2'$ to relax minimum and maximum, because they are the ones specified by the command in the ELSE branch.
hoare_loosen_sound
- Main proof outline is to induct over loosen relation, and prove goals for each loosen rule.
- Since other loosen rules are relatively simple, we only briefly illustrate the proof idea behind O_Poly2Mono rule.
- In fact, one hoare_loosen rule contains a family of rules. It is exhausting to write out the informal ideas of all those rules after we proved them in Coq. You may simply look into our code to go through proofs for other simple rules.
- The main idea for the proof of this loosen rule is as follows:
Lemmas for hoare_while_linear_sound
- There are 3 lemmas for the proof of hoare_while_linear_sound. They states that if a logical variable does not occur in A, then update its value in logical assignment does not effect the meaning of A.
- The proofs are simply apply induction or mutual induction over the structure of A.
hoare_while_linear_sound
- Construct Coefficient: We reuse the coefficients from the loop body to be those of the entire loop.
- Main Proof Idea for Time Complexity: The main idea of the proof for time complexity is as follows:
- Brief Informal Proof
First, we do induction over the loop time n'.
1) If n' = 0,
the program does not enter the loop, thus the time cost is 0.
By the non-negativity or the sign preserving property (3) of the polynomial p, the inequality holds.
2) If n' > 0,
Use the thoughts in (*) to prove the goal.
Since the loop has carried out once,
by the derivation from loop invariant and loop condition to status of loop variant (1) is,
the input size should be at least 1 (**).
Then we need to discuss the input size case by case.
Because if n = 1, there is no second round of the loop,
and we can not relax any time cost term except the one of the first round since we know nothing about other rounds.
a) If n <> 1,
combined with the status of loop variant (**) we derived before,
we have n > 1.
By increasingness of the bound,
we can relax the time cost based on (*) and prove the goal.
b) If n = 1,
the time cost for later rounds, t2, is exactly 0.
T = t1 + 0 <= a2 * P(1) <= a2 * 1 * P(1) = a2 * n * P(n)
We still need to discuss loop time n' to get some properties.
i) If n' = 0,
no more loop is carried out,
thus we can prove the goal.
ii) If n' > 0,
by the derivation from loop invariant and loop condition to status of loop variant (1),
this case is impossible, since there is no more loop rounds.
hoare_consequence_sound
- Simple proof, no detailed informal proof is required.
hoare_logic_sound
- The soundness of hoare logic with time complexity is proved by induction over the structure of c, with supports of previous lemmas.
simple_loop_correct
- Simple proof, no detailed informal proof is required.
slow_addition_correct
- Note that this is different from the one in mid-term submission.
- The main proof steps are illustrated by the usages of our Hoare Rules.
- Use hoare_consequence to adjust the pre-condition and post-condition to fit the form of hoare_while_linear.
- Use hoare_loosen twice to adjust the time complexity to fit the form of hoare_while_linear.
- Use hoare_while_linear to expand the while loop. Ltac forward_while_linear (line 30 in Demos.v) is defined to use hoare_while_linear easily.
- Prove other conditions required by hoare_while_linear.
- Use hoare_loosen twice to adjust the time complexity to fit the form of hoare_seq_bigtheta.
- Use hoare_seq_bigtheta twice to fully expand sequenced command.
- Use hoare_asgn_bwd on the third and second assignment command.
- Use hoare_consequence to create room of flexibility for using hoare_asgn_bwd on the first assignment command.
- Use hoare_asgn_bwd on the first assignment command.
- Prove the derivation from the original pre-condition to the one generated by hoare_asgn_bwd.


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Great things happen when there is a gathering of great minds. I should be capable of drawing a single stroke at the present moment; and yet I feel that I never was a greater artist than now.
When, while the lovely valley teams with vapour around me, and the meridian sun strikes the upper surface of the impenetrable foliage of my trees, and but a few stray.
Let's get some time away from the screen yet on the screen with smiles , laughter and silly jokes. Any other fossickers excited for this? We’re pretty jazzed.


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Samuel Rodriguez's Portfolio!
Welcome! This is my portfolio. I do not have much right now, but come back later for more :)
See my Github for all of my recent projects SamRod33 In particular, HyperharmonicCentrality is my personal favorite. You should also check out my LinkedIn here!
Here are some of my most recent projects:
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A Little Bit About Me
My name is Sam and I am a person who enjoys the world of Computer science. I like to design applications to make life more convenient and easier. I want to make the world better through innovative ideas and clever solutions.
Right now I am a sophomore studying Computer Science with a focus in Machine Learning at Cornell University.
I am from Tampa, FL
My hobbies include solving interesting programming puzzles watching anime and Netflix shows
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