- getAlertDialog() - Method in class com.cmput301f19t09.vibes.MainActivity
-
Gives access to the most recently set alert dialog.
- getColour() - Method in class com.cmput301f19t09.vibes.models.EmotionalState
-
- getCountFromListUsingTypeSafeMatcher(int) - Static method in class com.cmput301f19t09.vibes.CountHelper
-
Static method which implements a TypeSafeMatcher which requires a non-null value of
ListView type and returns the count.
- getCurrentUser() - Static method in class com.cmput301f19t09.vibes.models.UserManager
-
Returns the User object represen
- getCurrentUserUID() - Static method in class com.cmput301f19t09.vibes.models.UserManager
-
Get the UID of the currently signed-in User
- getDate() - Method in class com.cmput301f19t09.vibes.models.Event
-
Getter for the date attribute.
- getDateString() - Method in class com.cmput301f19t09.vibes.models.Event
-
Getter for the date attribute returned as an ISO_LOCAL_DATE formatted string.
- getDescription() - Method in class com.cmput301f19t09.vibes.models.Event
-
Getter for the description attribute.
- getEmail() - Method in class com.cmput301f19t09.vibes.models.User
-
- getEmotion() - Method in class com.cmput301f19t09.vibes.models.EmotionalState
-
- getEpochUTC() - Method in class com.cmput301f19t09.vibes.models.Event
-
Converts the combined date and time to its UTC epoch representation.
- getFirstName() - Method in class com.cmput301f19t09.vibes.models.User
-
- getFollowingList() - Method in class com.cmput301f19t09.vibes.models.User
-
- getImageFile() - Method in class com.cmput301f19t09.vibes.models.EmotionalState
-
- getInstance(MapFragment.Filter) - Static method in class com.cmput301f19t09.vibes.fragments.mapfragment.MapFilter
-
This is a static function that returns a MapFilter.
- getLanLng() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Used in the maps fragment to get the location of the mood event in the
LatLng form
- getLastName() - Method in class com.cmput301f19t09.vibes.models.User
-
- getListOfKeys() - Static method in class com.cmput301f19t09.vibes.models.EmotionalState
-
- getLocalDateTime() - Method in class com.cmput301f19t09.vibes.models.Event
-
Combines the date and time attributes of the Event into a LocalDateTime object
Used for comparison of Events based on the time they occurred.
- getLocation() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Getter for the location attribute.
- getLocationString() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Converts the Location object into a printable string.
- getMap() - Static method in class com.cmput301f19t09.vibes.models.EmotionalState
-
- getMoodEvents() - Method in class com.cmput301f19t09.vibes.models.User
-
- getMostRecentMoodEvent() - Method in class com.cmput301f19t09.vibes.models.User
-
Gets the most recent mood event of the user
- getPhoto() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Returns the photo for a mood event.
- getPicturePath() - Method in class com.cmput301f19t09.vibes.models.User
-
- getPosition() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Used in the maps fragment to get the position of the mood event.
- getProfileURL() - Method in class com.cmput301f19t09.vibes.models.User
-
- getRequestedList() - Method in class com.cmput301f19t09.vibes.models.User
-
- getSnippet() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Used in the maps fragment to get the snippet of the mood event.
- getSocialSituation() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Getter for the socialSituation attribute.
- getState() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Getter for the EmotionalState.
- getTime() - Method in class com.cmput301f19t09.vibes.models.Event
-
Getter for the time attribute.
- getTimeString() - Method in class com.cmput301f19t09.vibes.models.Event
-
Getter for the time attribute returned as an HH:mm formatted string.
- getTitle() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Used in the maps fragment to get the title of the mood event.
- getUid() - Method in class com.cmput301f19t09.vibes.models.User
-
- getUser() - Method in class com.cmput301f19t09.vibes.models.MoodEvent
-
Getter for the user attribute.
- getUser(String) - Static method in class com.cmput301f19t09.vibes.models.UserManager
-
Return the User with UID.
- getUserName() - Method in class com.cmput301f19t09.vibes.models.User
-
- getView(int, View, ViewGroup) - Method in class com.cmput301f19t09.vibes.fragments.followingfragment.FollowingFragmentAdapter
-
Constructs the view of a single item.
- getView(int, View, ViewGroup) - Method in class com.cmput301f19t09.vibes.fragments.moodlistfragment.MoodListAdapter
-
This inflates a View representing a given MoodEvent
- getView(int, View, ViewGroup) - Method in class com.cmput301f19t09.vibes.fragments.searchfragment.SearchListAdapter
-
Constructs the view of a single item.


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Indian firms in Fintech 100 list: Paytm, OlaMoney make it to top 10
Check which Indian firms made it to Fintech 100 list
by Subrata PandaEight Indian fintech firms were featured in the KPMG and H2 Ventures' ‘Fintech100’ list, with Paytm and OlaMoney making it to top 10. “In 2019, we have seen the emergence of India as a fintech force,” the report said. The Fintech100 list comprises 27 payments and transaction firms, 19 wealth companies, 17 insurance companies, 15 lending companies, 9 neo banks and 13 companies that operate across multiple fintech sectors.


| Project | {{location.project.title}} | No. | {{location.id}} | Address | {{location.addressLine1}} | City | {{location.city}} | State | {{location.state}} | Zip | {{location.zipCode}} | OnSite | {{location.onsite ? 'Yes' : 'No' }} | Create Location | Edit |
|---|---|---|---|
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What do I do besides breathing?
I code.
Although at first it made me rage-quit, I feel like I am progressively falling in love with coding, because it gives me a new field of understanding and the possibility to do anything that can contribute to help this little world of ours.
The Lick.
Music is my passion, music is what keeps me alive. I'm a somewhat decent guitar player, pianist and composer, although I have wasted so much potential hours of practice that could have brought me to be more profficient, virtuoso and would have helped me express my feelings to the world in a better way.

I really love drawing and painting, especially all about potraits. Capturing the essence of a person through paper, ink and graphite was one of my earliest passions. Not doing it in these times. Really need to make a comeback.
Do I even lift bro?
Actually, not quite. I do bodyweighted exercises and enjoy playing volleyball, just for the sake of training my body as I train my mind with the hobbies listed above.


Welcome, welcome & welcome
Hey! Did I say welcome already? Glad you’re here.
So, about blogging: three things moved me to start doing it.
Number one, I’ve been turning in essays during my Portuguese classes, every week. Right now I’m on vacation and feeling the writing bug.
Number two, learning. For me, experience and explaining are the best roads to learning. We all get experience, living and working, everyday. Sometimes we can choose what or where, sometimes not. But explaining is more deliberate. I found that explaining things to myself, in as simple words as I can manage, is the most powerful way of learning.
I began writing about things I found interesting, I think it’ll be mostly about data and databases, things I deal in my work.
As for number three, over the years I’ve benefited so much from other people’s blogs that I now feel indebted. Hopefully I can give back something here.
Does the internet need another blog? I don’t know. But for me, so far, the effort has been worthwhile, and I hope this maybe can help somebody else.
Enjoy.
Tomas


A Table presents rows and columns of data that can be selected and sorted. A basic example is shown below.
import SwiftUI
struct Person: Identifiable {
let firstName: String
let lastName: String
let id = UUID()
}
private var people = [
Person(firstName: "Homer", lastName: "Simpson"),
Person(firstName: "Lisa", lastName: "Simpson"),
Person(firstName: "Krusty", lastName: "Clown"),
Person(firstName: "Marge", lastName: "Simpson")
]
struct ContentView: View {
var body: some View {
Table(people) {
TableColumn("First Name", value: \.firstName)
TableColumn("Last Name", value: \.lastName)
}
.frame(width: 400, height: 300)
}
}
To enable selectable rows in the table, use a selection variable. Select multiple rows by clicking rows while holding the command or shift key. Or click and drag the cursor across multiple rows.
import SwiftUI
struct Person: Identifiable {
let firstName: String
let lastName: String
let id = UUID()
}
private var people = [
Person(firstName: "Homer", lastName: "Simpson"),
Person(firstName: "Lisa", lastName: "Simpson"),
Person(firstName: "Krusty", lastName: "Clown"),
Person(firstName: "Marge", lastName: "Simpson"),
Person(firstName: "Chief", lastName: "Wiggum"),
Person(firstName: "Itchy", lastName: "Scratchy")
]
struct ContentView: View {
@State private var selectedPeople = Set<Person.ID>()
var body: some View {
VStack {
Table(people, selection: $selectedPeople) {
TableColumn("First Name", value: \.firstName)
TableColumn("Last Name", value: \.lastName)
}
Text("\(selectedPeople.count) people selected")
.padding()
}
.frame(width: 400, height: 300)
}
}
Sort a table by binding to an array of sort descriptors. Click the column header to sort the table based on that column's key path.
import SwiftUI
struct Person: Identifiable {
let firstName: String
let lastName: String
let id = UUID()
}
private var people = [
Person(firstName: "Homer", lastName: "Simpson"),
Person(firstName: "Lisa", lastName: "Simpson"),
Person(firstName: "Krusty", lastName: "Clown"),
Person(firstName: "Marge", lastName: "Simpson"),
Person(firstName: "Chief", lastName: "Wiggum"),
Person(firstName: "Itchy", lastName: "Scratchy")
]
struct ContentView: View {
@State private var sortOrder = [KeyPathComparator(\Person.firstName)]
var body: some View {
VStack {
Table(people, sortOrder: $sortOrder) {
TableColumn("First Name", value: \.firstName)
TableColumn("Last Name", value: \.lastName)
}
.onChange(of: sortOrder) {
people.sort(using: $0)
}
Text("Click table header to sort.")
.padding()
}
.frame(width: 400, height: 300)
}
}
Swift Programming for macOS © 2023
Built by Gavin Wiggins


LATRUNCULI
Traditional - Ancient Rome
The Romans had a game known as Ludas Latrunculorum ("The Game of Soldiers"), or Latrunculi for short. This game was played on various sized boards between two opposing forces. It was first documented in 116-24 BC and played up until approximately 400 AD. The Romans carried it to Ancient Egypt and Persia, where it was known as Nard. (Not to be confused with an entirely different game of Nard played in the medieval times which is similar to backgammon.) [...] It is possible that this game is a descendant of the Ancient Greek game City. There is a theory saying the Celts picked up Latrunculi at Hadrian’s Wall and carried it north in approximately 200 - 300 AD. [from www.earthgaming.com/tabula/history.html]
It seems that Latrunculi had two variants, an older one based on City with a setup made only of soldiers, and a newer one which also had a King for each side. This is stated on Firdawsi’s Book of Kings:
“He arranged an army similar to that of chess, he placed the 2 sides in order of battle and distributed the troops, ready for battle and for the assault of the town, among 8 houses. The field was black, the battle-field square, and there were 2 powerful kings of good disposition who should both move without ever receiving injury. Each has at his side an army in its arrangements, collected at the head of the field and ready for the fray. The 2 kings advanced upon the field of battle, their troops moved on all sides around them, each trying to outdo the other, now they fought on the heights, now on the plains; when 2 on 1 side has surprised a man by himself, he was lost to his side, and the 2 armies remained face to face until it was seen who was beaten.” [cited by Roger Cooper].
Ok, so we have two games. Roger Cooper called them Civil Latrunculi (for the older one), and Military Latrunculi. Let's use these names.
CIVIL LATRUNCULI
The size of the board is not known for certain. There was archeological findings of 8x7, 8x8, 8x12, 10x9, 11x10, 7x7, 10x12 or 10x13 (!). Let's assume 8x12. The game starts with 12 stones off board:
- DROP PHASE - Each player, on each turn, drops a stone on an empty cell until all stones are on board.
- MOVE PHASE - Each player, on each turn, may:
- Move a stone to an (orthogonally) adjacent empty cell.
- Jump a stone over another stone (of either color), landing on the immediate empty cell.
- Jumps are not multiple.
- CAPTURE - A soldiers is captured when it is surrounded on two orthogonal sides (custodian capture).
- Multiple captures can be made with the same move, since the soldiers may help surround enemy soldiers on different directions.
- A soldier can be played inside two enemy soldiers without being captured.
- GOAL - Wins the player who captures all enemy soldiers, or stalemates the opponent.
- If the game reaches a position where both players cannot capture more enemy stones, the game ends and wins the player with more stones onboard.
According to Ulrich Schändler, it is possible that the capture would count as a whole turn - so, the soldiers used to capture should be immobilized one turn (and of course, the capturing soldier could not also move), giving some chance for counter-measures.
MILITARY LATRUNCULI
Cooper defends that according to Firdawsi's sentence: "advanced upon the field of battle, their troops moved on all sides around them" may indicate that the goal of this game is to advance the King to the last row (this is indeed related to the edge goal of the Tablut family). Instead of the initial board, this is an optional setup:
- MOVE - Pieces move to an (orthogonally) adjacent empty cell.
- JUMP - Pieces may jump over pieces (either color), landing on the immediate empty cell.
- Jumps are not multiple.
- CAPTURE - A soldier is captured when it is surrounded on two orthogonal sides (custodian capture).
- Multiple captures can be made with the same move, since the soldier may help surround enemy soldiers on different directions.
- Captured Kings are never captured, only immobilized until one of the two enemy pieces moves out.
- A soldier (King) can be played inside two enemy soldiers without being captured (immobilized).
- GOAL - Wins the player who takes his King to the last board row.
An example Green's turn. Green jumps his King to cell [1] (he is not immobilized) and wins in four moves, by threatening the jumps c5-c7 and Kc6-c8.
Other goal is to capture/block all opponent pieces, but this does not seem to work. Check the problem with City.
L. Lynn Smith developed a Latrunculi variant for Zillions. Roger Cooper made one for Military Latrunculi (he includes an article inside the game package and several other variants). An interesting article by Myron Samsin, Pawns and Pieces: Towards the Prehistory of Chess, mentions Latrunculi. Check also Jean-Louis Cazaux's History of Chess and Roman Board Games website by Wladyslaw Kowalski (and a critic to amateur Roman games sites). Check also this one.


As simple as Tinder, yet as applicable as LinkedIn, Droom is making the job search easy and reliable for both employees, as well as employers. Swipe right to be matched with the job you want, in the field you want, and swipe left to say no. Over here at Droom, you know we want to find you a job because as aspiring software engineers going through Lambda school, we understand the struggle. Sign up now, and we'll do our best to make your job search painless.
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{% extends "tx_lobbying/base.html" %}
{# WISHLIST show all addresses in database near this address #}
{% block head_title %}{{ object }}{% endblock %}
{% block main %}
{{ object }}
{{ object.as_adr }}
{% if aliases %}
Aliases
{% endif %}
Lobbyists currently at this address
{# TODO this should only be the most current address #}
{% for lobbyist in object.lobbyist_set.alld %}
-
{{ lobbyist }}
{% empty %}
- None
{% endfor %}
Lobbyists that have recorded themselves at this address in the past
{% regroup registration_reports by lobbyist as lobbyist_reports %}
{% for lobbyist in lobbyist_reports %}
-
{{ lobbyist.grouper }}
in
{% for report in lobbyist.list %}
{{ report.year }}
{% endfor %}
{% empty %}
- None
{% endfor %}
Other lobbyists that have recorded themselves in this building
{% regroup registrations_near by lobbyist as lobbyist_reports %}
{% for lobbyist in lobbyist_reports %}
-
{{ lobbyist.grouper }}
in
{% for report in lobbyist.list %}
{{ report.year }}
{% endfor %}
{% empty %}
- None
{% endfor %}
Interests at this address
All interests that have been reported at this address
{% include "tx_lobbying/includes/interest_list.html" with object_list=interests_here %}
Other interests in this building
{% include "tx_lobbying/includes/interest_list.html" with object_list=other_interests_here %}
Originally entered addresses
{% endblock %}


Go developer particularly interested in security, performance, and availability. Certified Kubernetes and MongoDB developer. Obsessed with the high quality of both application and its technical documentation.
Develop a reliable and sustainable system for credit score analysis, monitoring and improvement suggestions. Performance, availability, and development process improvements
Work on performance, fast caching, system upgrade, legacy codebase migration to modern practices, REST API enhancements.
Develop CLI for Qordoba API, provide homebrew scripts for an easy application install
CLI's code is open and available here here
Crawl product CSV feeds, HTML pages, aggregate products, provide REST API for frontend. A lot of performance tuning in golang application, requests to Elasticsearch, and AWS environment. Administration of MongoDB, Elasticsearch, AWS ElasticBeanstalk, docker containers.
Develop application that monitor information about current DNS prices and place bids on set of predefined rules
Build fast backend server for crawling different sources, retrieve data, parse PDFs, store and provide REST API
Build full feature from work with database, API endpoint to ReactJS page with redux
Design and build different server application for customers: data ETL for big European bank, code review system for Asian ride-hailing transport service company and etc


This course provides students with knowledge, methods, and technologies of emerging technical issues related to data science. The topics in the course are organized around four themes: reproducible analytics, advanced data management, communication and delivery, and advanced data analytics.
Students completing the course will have a high level of skill in the use of common data science tools, including:
| # | Theme | Module | Topics |
|---|---|---|---|
| 1 | Reproducible analytics | The analytics pipeline | Course introduction |
| 2 | Markdown language | ||
| 3 | Python language fundamentals | Variables |


{% load i18n %}
Location: {{ redirect_to }}
{% trans "The Django Debug Toolbar has intercepted a redirect to the above URL for debug viewing purposes. You can click the above link to continue with the redirect as normal. If you'd like to disable this feature, deselect the Intercept Redirects checkbox in the Django Debug Toolbar panel." %}


Sample Dialog
Panel Template
Cancel
Submit
Story Slicer Editor
Home
Controls
Add
Game State
States:
Resources
Audio
Tracks
Track1.mp3
Track2.mp3
Animations
Choice
Animation
Other Animation


Enter an address or a city in the text field at the top of this window.
Click the OK button to confirm your choice.


HackUTK is a community of passionate
hackers that love security, learning,
and building the world of tomorrow.
We organize regular meetings on computer security topics, compete in computer security competitions,
and network with professionals in the security industry.
Training the next generation of security experts
We aim to provide bi-monthly meetings of members to discuss computer security topics, develop skills in security research and engineering, and hear from security professionals in our sponsor organizations.
Dominating the competition in Capture the Flag events
We participate in Capture the Flag (CTF) competitions as often as we can, bringing together students at UTK to work together in teams in these novel computer security competitions.
Connecting our members with security professionals
We strive to connect our members with contacts in the computer security and technology industry, thus enabling our members to find exciting and cutting-edge opportunities in the industry during and after their time at UTK.
Spreading the word about computer security
We are enabling the members of our organization to be able to go out and evangelize best practices in security to their future companies and workplaces, something that is desperately needed in a world of constant cyber attacks.
Learning
We hold regular meetings where we teach valuable skills from beginner to advanced computer security and computer science concepts to our members. We also bring in industry professionals to give trainings based on their real-world experience.
CTFs
We participate in several Capture the Flag (CTF) competitions per year, where our members computer security skills are truly put to the test. Mentors and engineers from our sponsor companies come out to help student teams while they compete.


Trading_SellingManagerProductDetailsType Class Reference
| Inherits from | NSObject |
| Conforms to | PicoBindable |
| Declared in | Trading_SellingManagerProductDetailsType.h Trading_SellingManagerProductDetailsType.m |
Overview
Returned if the user is a Selling Manager user. Defines product information for Selling Manager
users.
@ingroup EBayAPIInterface
Tasks
-
productName
The name of a Selling Manager product. The AddSellingManagerProduct call is used to create a
property
Selling Manager product. -
productID
The ID of a Selling Manager product. When you call AddSellingManagerProduct, a product ID is
property
returned for the product created. When you use this ID to make subsequent calls, such as
AddSellingManagerTemplate, the ProductID you provide on input is returned in the output. -
customLabel
Custom label of this product.
property -
quantityAvailable
Quantity of items in the seller’s inventory for this product.
property -
unitCost
Cost of each item of this product.
property -
folderID
ID of the inventory folder that contains the product. Value is initially returned in
property
the AddSellingManagerInventoryFolder response. -
restockAlert
Specifies whether a restock alert is triggered for the product or not.
property -
restockThreshold
Specifies the quantity at which a restock alert should be triggered.
property -
vendorInfo
Primary vendor information. Vendor information is returned only if it has been
property
set. -
note
Seller’s note about this product.
property -
any
(public property)
property
Properties
any
(public property)
@property (nonatomic, retain) NSMutableArray *any
Discussion
(public property)
entry type : PicoAnyElement, wrapper for primitive anyelement
Declared In
Trading_SellingManagerProductDetailsType.h
customLabel
Custom label of this product.
@property (nonatomic, retain) NSString *customLabel
Discussion
Custom label of this product.
type : NSString, wrapper for primitive string
Declared In
Trading_SellingManagerProductDetailsType.h
folderID
ID of the inventory folder that contains the product. Value is initially returned in
the AddSellingManagerInventoryFolder response.
@property (nonatomic, retain) NSNumber *folderID
Discussion
ID of the inventory folder that contains the product. Value is initially returned in
the AddSellingManagerInventoryFolder response.
type : NSNumber, wrapper for primitive long
Declared In
Trading_SellingManagerProductDetailsType.h
note
Seller’s note about this product.
@property (nonatomic, retain) NSString *note
Discussion
Seller’s note about this product.
type : NSString, wrapper for primitive string
Declared In
Trading_SellingManagerProductDetailsType.h
productID
The ID of a Selling Manager product. When you call AddSellingManagerProduct, a product ID is
returned for the product created. When you use this ID to make subsequent calls, such as
AddSellingManagerTemplate, the ProductID you provide on input is returned in the output.
@property (nonatomic, retain) NSNumber *productID
Discussion
The ID of a Selling Manager product. When you call AddSellingManagerProduct, a product ID is
returned for the product created. When you use this ID to make subsequent calls, such as
AddSellingManagerTemplate, the ProductID you provide on input is returned in the output.
type : NSNumber, wrapper for primitive long
Declared In
Trading_SellingManagerProductDetailsType.h
productName
The name of a Selling Manager product. The AddSellingManagerProduct call is used to create a
Selling Manager product.
@property (nonatomic, retain) NSString *productName
Discussion
The name of a Selling Manager product. The AddSellingManagerProduct call is used to create a
Selling Manager product.
type : NSString, wrapper for primitive string
Declared In
Trading_SellingManagerProductDetailsType.h
quantityAvailable
Quantity of items in the seller’s inventory for this product.
@property (nonatomic, retain) NSNumber *quantityAvailable
Discussion
Quantity of items in the seller’s inventory for this product.
type : NSNumber, wrapper for primitive int
Declared In
Trading_SellingManagerProductDetailsType.h
restockAlert
Specifies whether a restock alert is triggered for the product or not.
@property (nonatomic, retain) NSNumber *restockAlert
Discussion
Specifies whether a restock alert is triggered for the product or not.
type : NSNumber, wrapper for primitive bool
Declared In
Trading_SellingManagerProductDetailsType.h
restockThreshold
Specifies the quantity at which a restock alert should be triggered.
@property (nonatomic, retain) NSNumber *restockThreshold
Discussion
Specifies the quantity at which a restock alert should be triggered.
type : NSNumber, wrapper for primitive int
Declared In
Trading_SellingManagerProductDetailsType.h
unitCost
Cost of each item of this product.
@property (nonatomic, retain) Trading_AmountType *unitCost
Declared In
Trading_SellingManagerProductDetailsType.h
vendorInfo
Primary vendor information. Vendor information is returned only if it has been
set.
@property (nonatomic, retain) Trading_SellingManagerVendorDetailsType *vendorInfo
Discussion
Primary vendor information. Vendor information is returned only if it has been
set.
type : class Trading_SellingManagerVendorDetailsType
Declared In
Trading_SellingManagerProductDetailsType.h


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--- layout: api title: "v2.1.4 JavaScript Library: L.Class" categories: api version: v2.1.4 permalink: /api/v2.1.4/l-class/ ---
L.Class
powers the OOP facilities of Leaflet and is used to create almost all of the Leaflet classes documented here.
In addition to implementing a simple classical inheritance model, it introduces several special properties for convenient code organization — options
, includes
and statics
.
var MyClass = L.Class.extend({
initialize: function (greeter) {
this.greeter = greeter;
// class constructor
},
greet: function (name) {
alert(this.greeter + ', ' + name)
}
});
// create instance of MyClass, passing "Hello" to the constructor
var a = new MyClass("Hello");
// call greet method, alerting "Hello, World"
a.greet("World");
You may have noticed that Leaflet objects are created without using the new
keyword. This is achieved by complementing each class with a lowercase factory method:
new L.Map('map'); // becomes:
L.map('map');
The factories are implemented very easily, and you can do this for your own classes:
L.map = function (id, options) {
return new L.Map(id, options);
};
You use L.Class.extend
to define new classes, but you can use the same method on any class to inherit from it:
var MyChildClass = MyClass.extend({
// ... new properties and methods
});
This will create a class that inherits all methods and properties of the parent class (through a proper prototype chain), adding or overriding the ones you pass to extend
. It will also properly react to instanceof
:
var a = new MyChildClass();
a instanceof MyChildClass; // true
a instanceof MyClass; // true
You can call parent methods (including constructor) from corresponding child ones (as you do with super
calls in other languages) by accessing parent class prototype and using JavaScript's call
or apply
:
var MyChildClass = MyClass.extend({
initialize: function () {
MyClass.prototype.initialize.call(this, "Yo");
},
greet: function (name) {
MyClass.prototype.greet.call(this, 'bro ' + name + '!');
}
});
var a = new MyChildClass();
a.greet('Jason'); // alerts "Yo, bro Jason!"
options
is a special property that unlike other objects that you pass to extend
will be merged with the parent one instead of overriding it completely, which makes managing configuration of objects and default values convenient:
var MyClass = L.Class.extend({
options: {
myOption1: 'foo',
myOption2: 'bar'
}
});
var MyChildClass = MyClass.extend({
options: {
myOption1: 'baz',
myOption3: 5
}
});
var a = new MyChildClass();
a.options.myOption1; // 'baz'
a.options.myOption2; // 'bar'
a.options.myOption3; // 5
There's also L.Util.setOptions
, a method for conveniently merging options passed to constructor with the defauls defines in the class:
var MyClass = L.Class.extend({
options: {
foo: 'bar',
bla: 5
},
initialize: function (options) {
L.Util.setOptions(this, options);
...
}
});
var a = new MyClass({bla: 10});
a.options; // {foo: 'bar', bla: 10}
includes
is a special class property that merges all specified objects into the class (such objects are called mixins). A good example of this is L.Mixin.Events
that event-related methods like on
, off
and fire
to the class.
var MyMixin = {
foo: function () { ... },
bar: 5
};
var MyClass = L.Class.extend({
includes: MyMixin
});
var a = new MyClass();
a.foo();
You can also do such includes in runtime with the include
method:
MyClass.include(MyMixin);
statics
is just a convenience property that injects specified object properties as the static properties of the class, useful for defining constants:
var MyClass = L.Class.extend({
statics: {
FOO: 'bar',
BLA: 5
}
});
MyClass.FOO; // 'bar'
If you're a plugin developer, you often need to add additional initialization code to existing classes (e.g. editing hooks for L.Polyline
). Leaflet comes with a way to do it easily using the addInitHook
method:
MyClass.addInitHook(function () {
// ... do something in constructor additionally
// e.g. add event listeners, set custom properties etc.
});
You can also use the following shortcut when you just need to make one additional method call:
MyClass.addInitHook('methodName', arg1, arg2, …);


Wikidata id: Q34467
no properties
Subclass of Compact Disk.
Found in [amiga.c]Subclass of Compact Disk.
Individual Properties:
- number_of_tracks {#int} - disk_ID {#8 digits hexadecimal} (CDDB disk ID)Found in [amiga.c, cdaccess.c]
Individual Properties:
- name {?} - disk_number {?} (The split floppies are enumerated) - total_disks {?} (Total number of split floppies belonging together)Found in [linux.c]
Individual Properties:
- volume_name {#char[256]} - UUID {#char[256]} - last_mounted {#char[256]} (location where it was last mounted) - volume_size {#unsigned long long} - block_size {#unsigned long long}Found in [linux.c]


Click the button to scroll to the top of the element with id="content".
Scroll
Some text inside an element.


1.
Diagram of the Imperative Mind-Module
/^^^^^^^^^^^\Imperative Mood Expresses a Command/^^^^^^^^^^^\
/ EYE \ _________________ / EAR \
| |CONCEPTS / \ | ___________ |
| _______ | | | | / Volition FreeWill \ | / MindBoot \ |
| / old \ | | | | \___________________/ || memory vault||
| / image \!!!|!!!|!|!| __|____ | _|____ || ||
| \ recog /---|---|-|-+(Emotion) | / \ || "students" ||
| \_______/ | |s| | \_____/ | (RuThink ) || "read" ||
| | |t| | _______V \______/ || "books" ||
| | |u| | / \ | \___________/ |
| | |d|b| ( EnThink ) | |
| visual | r|e|o| \________/\_______ |oldest memories|
| | e|n|o| | | / \ |to be forgotten|
| memory | a|t|k| | | (InFerence) | |
| | d|s|s| | | \_______/ | |
| channel | | | | | _V__________ | |
| | | | | | / Imperative \ | "TEACH ME" |
| | | | | | \____________/ | "SOMETHING" |
| _______ | | | | _V__________ | |
| /new \ | |_|_| ( Indicative ) |newest memories|
| / percept \ | / \ \__________/ |to be recycled |
| \ engram /---|-( Psy ) |automatically |
| \_______/ | \_____/ |by ReJuvenate()|
2. Purpose of the Imperative Mind-Module
The main purpose of the Imperative mood module is to let the first working artificial intelligence express its wishes as a command to other thinking entities, such as human users or the AI Mind Maintainers. A minor purpose is to summon human users after any period of neglect of the AGI Mind, possibly feeling bored or deprived of intellectual stimulation. The AGI may then ring a bell and issue an Imperative command of "TEACH ME SOMETHING".
In the AudInput module there is an $impetus counter which increments automatically whenever no input comes in from a human user. The AI Mind maintainer sets a numeric threshold for $impetus in the EnThink English-thinking module, so that an arbitrary period of no human input causes EnThink to call the Imperative module which issues a beeping noise and an English command: "TEACH ME SOMETHING". At the same time, the $impetus counter is reset to zero and program-flow "returns" from the EnThink module back up to a higher module, so that EnThink will not yet make any other statement in English, until the human user has a chance to enter some input. The issuing of the command not only makes the AI more interesting as a phenomenon; it also increases the likelihood that the humans around the AI will make an effort to educate the AI.
4. Code of
Imperative() from the ghost274.pl
AI Mind in
Perl
sub Imperative() { # http://ai.neocities.org/Imperative.html # if ($hlc eq "en") { # 2017-12-05: TEST $output = ""; # 2017-12-03: display only an outreach message. print "\a"; # 2018-09-19: Sound a beep to request attention from humans. for (my $i=$t; $i>$midway; $i--) { # 2017-12-03: search for 882=TEACH my @k=split(',',$psy[$i]); # 2017-12-03: examine @psy array; if ($k[1] == 882) { # 2017-12-03: if 882=TEACH is found; $audjuste = $k[14]; # 2017-12-03: "TEACH" recall-vector; $aud = $k[14]; # 2017-12-03: "TEACH" recall-vector for Speech() if ($k[14]>0) { $aud=$k[14]; last } # 2017-12-=03: insurance } # 2017-12-03: End of search for 882=TEACH; } # 2017-12-03: End of search loop from $t back to $midway. Speech(); # 2017-12-03: speak the word starting at the $aud time. for (my $i=$vault; $i>$midway; $i--) { # 2017-12-03: search for 701=ME my @k=split(',',$psy[$i]); # 2017-12-03: examine @psy array; if ($k[1] == 701) { # 2017-12-03: if 701=ME is found; if ($k[7] == 3) { # 2017-12-03: if 3=dba inmdirect object dative case... $audjuste = $k[14]; # 2017-12-03: "ME" recall-vector; $aud = $k[14]; # 2017-12-03: "ME" recall-vector for Speech() if ($k[14]>0) { $aud=$k[14]; last } # 2017-12-=03: insurance } # 2017-1`2-03: end of test for dba=3 indirect-onject dative case. } # 2017-12-03: End of search for 707=ME; } # 2017-12-03: End of search loop from $t back to $midway. Speech(); # 2017-12-03: speak the word starting at the $aud time. for (my $i=$t; $i>$midway; $i--) { # 2017-12-03: search for 755=SOMETHING my @k=split(',',$psy[$i]); # 2017-12-03: examine @psy array; if ($k[1] == 755) { # 2017-12-03: if 755=SOMETHING is found; $audjuste = $k[14]; # 2017-12-03: "SOMETHING" recall-vector; $aud = $k[14]; # 2017-12-03: "SOMETHING" recall-vector for Speech() if ($k[14]>0) { $aud=$k[14]; last } # 2017-12-=03: insurance } # 2017-12-03: End of search for 755=SOMETHING; } # 2017-12-03: End of search loop from $t back to $midway. Speech(); # 2017-12-03: speak the word starting at the $aud time. } # 2018-09-19: Imperative() returns to the English-thinking EnThink() module.
5.
Variables for the Imperative Mind-Module
$aud -- in the Speech() module is an associative tag leading to the typically most recent engram of a word stored in the @ear array of the auditory memory channel.
$hlc -- human-language code; 1=en; 2=de; 3=ru. Subject to override by the $engov or $degov or $rugov flag.
$impetus -- an accumulating variable to hold the activation-level of a trigger to initiate action by the FreeWill Volition module.
$output -- output string as in JavaScript FirstWorkingAGI.html or ghost.pl AGI.
6. Troubleshooting and Debugging for
AI Mind Maintainers
If there is any problem with the Imperative mood module, the AI Mind maintainer may attempt to troubleshoot the problem by changing the $impetus threshold for calling Imperative from the English-thinking EnThink module. Setting a lower threshold will cause the Imperative module to be called more frequently for purposes of debugging.
6.1.a. Symptom: (Something goes wrong.)
6.1.b. Solution: (AI Mind Maintainer devises solution.)
The Imperative module needs to be further implemented with not only an English command being issued, but also a Russian command for the users to teach the AI, so that an AI Mind not being attended to by its human users will first call out in English for some attention, wait a while, and then call out in Russian for some attention.
Roadmap to Artificial Intelligence
http://medium.com/p/6fb6d07ca6e6
Students teach first working artificial intelligence.
http://groups.google.com/d/msg/comp.lang.perl.misc/amZ6KrMJgrg/CuaEpok0CgAJ
Students may teach the first working artificial intelligence.
http://cyborg.blogspot.com/search/label/Imperative -- is a special weblog URL
which invites Netizens to view blog-posts discussing the
Imperative mind-module.
http://cyborg.blogspot.com/2018/09/pmpj0919.html -- blogpost about Imperative.
9.
AiTree of Mind-Modules for
Natural Language Understanding


Technical Blog: Object-Oriented vs Functional Programming
September 10th, 2014
What’s the difference?
- Object Oriented Programming
- In a nutshell, object-oriented programming sees the world as data, modeled in code by "objects." In OOP, the programmer focuses on the content of that object and how that object behaves (i.e. methods). This is an extremely fundamental concept in Ruby as most things in Ruby are objects. In other words, Ruby is a pure object-oriented language and everything appears to Ruby as an object. Even classes, which we’ learned about recently, are objects themselves. The practical benefit is that it can vastly reduce the amount of code you have to write and the number of errors of inconsistency to debug. To talk in detail about object-oriented programming, we must talk about classes.
- Classes
- A class is used to specify the form of an object and it combines data representation and methods for manipulating that data into one neat package. The data and methods within a class are called members of the class. Here’s an example of a class called Concert which demonstrates how instances of a class (known as objects) are created, which is precisely how object-oriented programming works.
- Functional Programming
- Functional programming centers around one key idea: you do everything with functions. Functional languages are good when you have a fixed set of things, and as your code evolves, you primarily add new operations on existing things. This can be accomplished by adding new functions which compute with existing data types, and the existing functions are left alone. Instead of updating existing values, functional programs produce new values as functions of the old values. Examples of functional programming languages include: Scheme and Haskell.


To sort the directory list by name, type, size or last modified date, click on the corresponding table header. Clicking on the table header second time, sorts the list in the reverse order. An arrow ( or ) will be displayed side by the table heading to identify the currently sorted column and the sort order.


Supervisor : Dr. Pradeep Abeygunawardhana
Lecturer FACULTY OF COMPUTING | COMPUTER SYSTEMS ENGINEERING
MSc(Hons) Kingston, UK
BSc(Hons) Herts, UK
Dilshan Christopher Jayakody
Bsc(Hons) in Information Technology Specializing in Cyber Security, Sri Lanka Institute of Information Technology
Former System and Database Support Engineer ( Contract ) - Dialog Axiata PLC
Vice President Faculty of Computing Student Community - 2019/2020
Dilshan Umindu
Bsc(Hons) in Information Technology Specializing in Cyber Security, Sri Lanka Institute of Information Technology
Information Systems Security Unit - DFCC PLC
Associate Information Security Analyst - TechCERT
Sashini Gunawardhana
Bsc(Hons) in Information Technology Specializing in Cyber Security, Sri Lanka Institute of Information Technology
ISO Audit Executive - Intern Network Operations Centre Eureka Technology Partners (Pvt) Ltd October 2019 - March 2020
Aathika Salam
BSc(Hons) in Information Technology Specializing in Cyber Security, Sri Lanka Institute of Information Technology
Former Trainee SOC Analyst at EGUARDIAN Lanka (Pvt) Ltd Sri Lanka
Former Assistant Secretary at Cyber Security Community of SLIIT 2019-2020
Former Member of Computer Society of Sri Lanka 2018-2019
Transforming today's world with Innovation
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technology applications; the industry exposure you gain here is unmatched.
Recreation
Our teams are super talented and brilliant in everything they do; we are inviting you to join us
and unwind during lunch or evening breaks to sing, play an instrument or play some table
tennis.


Director: Luc Besson Screenwriters: Luc Besson, Andrew Birkin Country: France; Year: 1999 Rating (4 star system): **1/2
This is the third Besson film I have seen. While I liked The Professional very much, I pretty much loathed The Fifth Element. Besson definitely has something recognizable that runs through his films, but I wouldn't call it auteuristic. I'd call it self-indulgence. It would be easy to say that many great filmmakers are self-indulgent, but I'd be inclined to disagree. Fellini comes to mind. His is a very a personal cinema, but it isn't marked by self-indulgence because, while extremely personal in nature, he still made his films for the audience. He communicated his own personal feelings and view through his style, and when it worked, which seems to have been the usual case, it was quite rewarding. Besson, on the other hand, seems to make his films mostly for himself. It's as if he can't really decipher what an audience will take from any given scene. There just always seem to be things in his films that don't belong there or in any other film. It's as if it makes sense in his head, but nowhere else, perhaps. The best/worst example of this is The Fifth Element. This film just makes very little sense. Nothing fits together and it becomes a series of ludicrous images meant to be some sort of grand tapestry-- ultimately, only mismatched and predictably silly episodes. While The Fifth Element is near-masturbatory, The Messenger merely borders on delusions of grandeur. It endlessly tries to reposition itself to look at Jeanne in some way that should reveal her in a new light, but this only tends to be a hindrance as it becomes increasingly hard for the audience to take on any sort of alliance or alignment. While I think it is a great idea to try and examine Joan of Arc from different perspectives, it just isn't done right here. Usually, the best portraits do not lay judgment on their subjects, but present them as they were or are. This movie could have been Lawrence of Arabia, offering Joan as an enigma and trying to find the hidden motive, but never once alleging to truly know it and leaving the audience to make the final assumption. That's involvement and that's connection for the audience. Any of that in The Messenger really is not due to anything or anyone other than Milla Jovavich playing Joan herself. While the purpose of the writing and direction seems to be lacking, not knowing even whether it should try to judge the subject, but, rather, seeming to make an assumption then pull away haphazardly, unsure of what to do next, Jovavich seems quite sure of herself. She establishes herself in her role and plays the whole thing with great consistency. She constantly seems obsessed and never backs down from that. The power of her performance comes from the way she plays the obsession. Sometimes it merely seems to be a driving force, and other times it seems to be something that could pull her apart. She seems to be the only one who really makes the subject her own, unafraid of offending anyone with the way she portrays her characters, while the rest of the production seems to float somewhere above the decision or inclination to do the same. All this is not to say that the film is horrible. There are indeed some good things within it, such as the wonderfully shot battle sequences. They look amazing and really pull you in, only faltering when they try to focus in on individuals. This is because the only true character in the film is Joan. All supporting characters are more like vague and useless charicatures, mostly ridiculous. So, when the battle scenes begin to focus on these characters, it just seems silly and uselessly orchestrated and calculated. Still, this happens few enough times that the battle scenes are still quite stunning, and, along with the very strong performance of Jovavich, the film becomes much more watchable than it would have been without.
-- TyroneZero's Movies, etc. http://members.tripod.com/~TyroneZero/film.html
Sent via Deja.com http://www.deja.com/ Before you buy.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


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Getting Started!
Materials
The First thing you want to do is download Atom. Atom is a text ediotor designed for developers. It helps to understand how programming works becuase it colors your code toeasily identify your mistakes.
Now since you have Atom installed on your computer, you must figure out how to use atom on your own. Hint to install colored text to your atom you must go to the preferences and install a theme.
Now the last thing before we start off with programming is to download Python. This will be helpful for starting off with programming. There are tons of programming languages and it doesn't take more than a year to learn 8 of them. To be really good you need to prctice hard.
Once python is installes your going to open up
Terminal, or use
Command Prompt.
Once open your going to type
'py'
for CMD, and 'python3'
for Terminal. This will run a REPL. A REPL is like a tester.
It's simply put likea paper that will be
thrown away as when your done. To run A Python file type the Terminal command or CMD command in plus the name of the file.
EX: python3 superman.py or py superman.py
Our first python program is going to be a rock paper sizors program that Ive built in the past, but first Ill give you the file to try your self. After you,ve taken a look at the code and ran it, I will explain what happend. Please click on the image Below.
Now Im going to try my best to descript what's happening in my code.
I first started by puting my imported functions that I will run later on in the code.
I made a variable named rpsg,
and made it a list. List can be helpful for storing multiple
values as you see in my program. I have printed some text to the user
so that they know how to play. Now let's get into the game. The function
to start the game is called start(). I wanted to check the users input so
that this program wont run into any errors. Once the function finished I
returned the result to the next checker to see if the player won the game.
I just wanted to show you guys how a bigger program might look like. Now for
a small program try typing print('My name is Grant Mitchell')
.
Thanks for reading.


{% extends 'base.html' %} {% block title %} ReleCloud - About {% endblock %} {% block content %}
Formed in 2021, ReleCloud is a Redmond, WA based company with our head in the clouds - or stars really. We want to offer people the best possible experience for passengers exploring space.
{% endblock content %}


~ Corkran ~
Greetings, {{ recipient }}.
You didn't appear to be at home, but the neighbors said we would find you here. You have {{ mailbox|length }} unread mail.
{% for mail in mailbox %}
{{ mail.heading }}
~ {{ mail.date|date:"F jS, Y | g:i a e" }}
{% if mail|to_class_name == "new_comment_mail" %}
{% if mail.comment.parent %}
{{ mail.comment.author }} replied to
"{{ mail.comment.parent.content|truncatechars:100 }}" with
"{{ mail.comment.content|truncatechars:100 }}"
on "{{ mail.article.title }}".
{% else %}
{{ mail.comment.author }} commented
"{{ mail.comment.content|truncatechars:100 }}"
on "{{ mail.article.title }}".
{% endif %}
{% elif mail|to_class_name == "new_article_mail" %}
{{ mail.article.author }} wrote
"{{ mail.article.title }}".
A short preview: "{{ mail.article.content|truncatewords:50}}"
{% elif mail|to_class_name == "new_announcement_mail" %}
A new announcement has been made on Corkran.
A short preview: "{{ mail.announcement.content|truncatewords:50}}"
{% endif %}
{% endfor %}
Don't want to be disturbed? Unsubscribe.
~ Corkran ~


ctrl-alt-0: ES5 Production
ctrl-alt-1: ES5 Minified
ctrl-alt-2: ES6 Production
ctrl-alt-3: ES6 Development
Achoom Demo
…
Home
Test
Demo
Repo
NPM
Usage examples for Achoom.


WITNESS LIST Criminal Jurisprudence Committee April 28, 2000-10:00A Child Abduction into Mexico On: Caswell, Gary (Office of Attorney General - Texas) Luna, Norma (Self and Quality Control at CBI) Reyes-Couvertier, Carlos A. (Self and P.A.R.E.N.T. International) Shelton, David (Texas Fathers Alliance and Fathers For Equal Rights) Registering, but not testifying: On: McKey, E. Joe (TxDPS) Execution of Mentally Retarded On: Brady, Denise (The Arc of Texas) Hubbarth, William "Rusty" (Self and Justice for All) Schonemann, Raoul (Self) Steiker, Jordan (Self and Professor of Law) Weeks, David P. (Self and Walker Co. Criminal District Attorney) International Detainment On: Garza, David L. (Texas Attorney General's Office) Sanchez, Vicente (Consul of Mexico) Whitt, La Donna (Self) Whitt, WJ (Self) Mentally Retarded Offenders On: Kifowit, Dee (Texas Council on Offenders with Mental Impairments) Prison Population Projections On: Cranford, Susan (Texas Dept. of Criminal Justice, Community Justice Assistance Division) Fabelo, Tony (Criminal Justice Policy Council) Hendrick, Dana J. (San Patricio County Community Supervision and Corrections Department) Record Expungement On: Ferguson, Ralph (Self) Gavin, David (Texas Department of Public Safety) Griffis, Sherry (County and District Clerk Assoc. of Texas) Hendrick, Dana J. (Self and Director San Patricio County Community Supervision and Corrections Department) Kepple, Rob (Texas District and County Attorneys Assoc.) Marbley, Aretha (Self) Registering, but not testifying: On: Henderson, Ed (Self)


Map Label.
Explore
The Ministry of Transport has discovered some alternate timelines with intriguing differences from our own: with the ability to travel between timelines as well as time itself, we have assembled a list of exciting periods for tourists to visit and explore. The Republic of Asia has a strict "No Entanglement" policy to prevent the disruption in the timeline that our scientists have observed elsewhere, while souvenirs are encouraged all travel is tightly restricted and supervision is required at all times.
At this time the 'explore' section of the website is not fully functional, we apologies to users for the sub-par presentation. We are currently offering discounts in the retail section using the discount code "BAD-TIME-MANAGEMENT" - thankyou for your understanding.
Map Label 2.
Map Label 3.


Goal:
Add sub-menu folders to your menu structure.
Steps to complete:
Create a new sub-menu folder, 'Personal'
- Create a new folder in TE/tutorials/myTutorials called 'personalTutorials'
- Create a new file, menu_01_personalTutorials.xml
- Open menu_01_personalTutorials.xml with a text editor
- Make the changes as outlined in the first file to the right labelled menu_01_personalTutorials.xml by following these steps: (Refer to the legend below)
- Set the menu type to "branch"
- Set the branchDirectory to "personalTutorials"
- Set the description to "Personal Tutorials"
- Save menu_01_personalTutorials.xml
Create a new sub-menu folder, 'Original'
- Create a new folder in TE/tutorials/myTutorials called 'originalTutorials'
- Create a new file, menu_02_originalTutorials.xml
- Open menu_02_originalTutorials.xml with a text editor
- Make the changes as outlined in the second file to the right labelled menu_02_originalTutorials.xml by following these steps: (Refer to the legend below)
- Set the menu type to "branch"
- Set the branchDirectory to "originalTutorials"
- Set the description to "Original Tutorials"
- Save menu_02_originalTutorials.xml
The changes are indicated with the following:
- Indicated text has been removed
- Indicated text has been edited
- Indicated text has been added
- Indicated text is the source of a copy


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To get in touch, email joinus@podto.org


{% extends "books.html" %} {% block recipe_title %}
This recipe is inspired by the Sweet Fire Chicken from Panda Express. I think this recipe is even better than the original!
This dish is such a huge hit in my house. The key ingredient is the sweet chili sauce. I've found that Grama's Sweet Chili Sauce works the best.
Sweet Fire Chicken is great served over a bed of Jasmine Rice, as some of the sauce incorporates with the rice to make it delicious!
{% endblock %} {% block recipe_image %} {% endblock %} {% block recipe_tips %}Any moisture makes the corn starch start to clump up, so don't leave the chicken pieces sitting in the corn starch for very long.
I really like using a lot of flour, as this makes for crispy chicken pieces. This approach is similar to making fried chicken.
I love extra bell peppers in this dish, so reduce to 1 bell pepper if they are not your favorite.
I think pineapple chunks come too large, so I like to cut them in half for this dish.
{% endblock %} {% block recipe_ingredients %}


This is a collection of functions for discontinuous regression analysis and image processing (DRIP). A recent addition is the blind image deblurring via jump-preserving extrapolation.
| Version: | 1.4 |
| Depends: | R (≥ 2.10.0), readbitmap, graphics, stats |
| Published: | 2018-10-07 |
| Author: | Yicheng Kang |
| Maintainer: | Yicheng Kang <kangx276 at umn.edu> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | yes |
| SystemRequirements: | Gnu Scientific Library version >= 1.12 |
| CRAN checks: | DRIP results |
| Reference manual: | DRIP.pdf |
| Package source: | DRIP_1.4.tar.gz |
| Windows binaries: | r-devel: DRIP_1.4.zip, r-release: DRIP_1.4.zip, r-oldrel: DRIP_1.4.zip |
| OS X binaries: | r-release: DRIP_1.4.tgz, r-oldrel: DRIP_1.4.tgz |
| Old sources: | DRIP archive |
Please use the canonical form https://CRAN.R-project.org/package=DRIP to link to this page.


|
Discord.C++
0.12.0
|
#include <Activity.h>
Public Member Functions | |
| Activity () | |
| Activity (const std::string &name, const int type, const std::string &url="") | |
| json | to_json () |
Public Attributes | |
| std::string | name |
| int | type |
| std::string | url |
| DiscordCPP::Activity::Activity | ( | ) |
| DiscordCPP::Activity::Activity | ( | const std::string & | name, |
| const int | type, | ||
| const std::string & | url = "" |
||
| ) |
| json DiscordCPP::Activity::to_json | ( | ) |
| std::string DiscordCPP::Activity::name |
| int DiscordCPP::Activity::type |
| std::string DiscordCPP::Activity::url |


By William Nguyen
I recently stumbled upon Paul Flavius Nechita's 100 Days of UI challenge. For 100 days, he created 100 amazing UI's with Adobe Photoshop and Adobe Illustrator. As a developer working on improving his front-end development skills, I decided to try my hands at implementing Paul's 100 UIs in HTML, CSS, and JavaScript.


Sony’s $200 true wireless earbuds sound amazing, and they’re on sale for $85
by Maren EstradaApple’s AirPods lineup has become the standard by which all others are measured, which isn’t terribly uncommon for an Apple product. What is quite uncommon for an Apple product, however, is the fact that better options are available for far less money. The new AirPods Pro cost a whopping $250 while the AirPods cost between $159 and $199 depending on whether or not you want a wireless charging case. Meanwhile, you can snag a pair of Sony WF1000XBM true wireless earphones right now on Amazon for just $85!
Sony Wireless Headphones
$86.69
Available from Amazon
BGR may receive a commission
Buy Now
Here are the highlights from the product page:
- True wireless design with uninterrupted Bluetooth streaming.
- Digital Noise Cancelling lets you listen without distractions.
- Sony|Headphones Connect APP for Android /iOS uses Smart Listening technology to control your ambient sound settings.
- Smart Listening by Adaptive Sound Control automatically switches to ambient sound mode based on your activity.
- Ambient Sound mode to hear essential sound without taking your headphones off.
- A 6mm driver for crisp, clear sound
- Enjoy up to 9 hours of battery life with the chargeable carrying case.
- Conversation flows freely with hands-free calling through the left earpiece. Leave your phone where it is: just speak with a tap.
- In the box: Charging Case, USB Cable (1), Earbuds (Long Hybrid silicone rubber earbuds(SS, S, M, L X2), Fitting
- Supporters(M, L X2), Triple-Comfort Earbuds(S, M, L X2))
- Connectivity technology : Bluetooth
Sony Wireless Headphones
$86.69
Available from Amazon
BGR may receive a commission
Buy Now
Follow @BGRDeals on Twitter to keep up with the latest and greatest deals from around the web. Quantities may be limited. Prices are subject to change without notice and coupons may expire at any time. Some deals may not be available to all customers. BGR may receive a commission on orders placed through this article.


Artima has an article Innapropriate Abstractions, which is interesting if perhaps a little brief for what's such a large topic (the appropriateness of various abstractions).
I noticed this:
On a middle-tier, for example, you quite often don't care about caching, because you're just serving some incoming HTTP request that's immediately going to go away thereafter. So why cache?
[...] Part of the problem with most O/R mappings has been that they immediately took on the problem of caching and referential identity. If you ask for a particular customer and get back a Customer object, the next time you ask for that customer you get back exactly the same object. Well that's a tough problem. It requires a gigantic hash table that contains everything you've ever seen.
Of course, I noticed this because SQLObject does this sort of caching, and ensures referential identity. It wasn't very hard to implement, though there were some details that haven't been fully worked out until lately (expiring cached values, for instance -- which still probably confuses people because there's several levels of cache).
Caching is important, and is one of the great things about an ORM, but there's also a lot of diversity in what caching needs people have. Just documenting the options to satisfy everyone is a pain, not to mention implementation. But referential identity was, to me, just a useful way of handling the implementation.
It costs very little, and it doesn't even require caching. Here's how you can do it yourself (untested):
class Cacher: def __init__(self): self.cache = {} # dict of weakrefs self.lock = threading.Lock() def get(self, id): "Return object, or None" val = None try: val = self.cache[id]() if val is not None: return val except KeyError: pass self.lock.acquire() try: val = self.cache[id]() except KeyError: return None else: if val is None: # expired weakref del self.cache[id] returnNone # otherwise we found one: self.lock.release() return val def put(self, id, obj): self.cache[id] = weakref.ref(obj) def finishPut(self): self.lock.release()
to be used like:
cache = Cacher() obj = cache.get(1) if obj is None: try: obj = NewObject(1) cache.put(1, obj) finally: cache.finishPut()
Like I said, it's untested, but something more complete is in SQLObject.Cache.
This is threadsafe code, which adds some peculiarities to it. First, we try to get the object without getting a lock -- this way most successful cache hits won't require locks at all. Then we retry with the lock set, just in case someone added something to the cache during that instant between val = self.cache[id]() and self.lock.acquire().
Also, we have a pretty important contract with the caller, that if they get None from .get(), that they will call .finishPut() promptly. try:finally: is essential with locks, and here particularly. I do it this way because it may not be feasible for the cache to create objects. We have to maintain the lock during object creation, because we might just be creating an object that someone else wants at the same instance (pretty good chance of that, actually). If we were cleverer, maybe we could allow cache retrieval for other IDs to continue in spite of this lock (well, we do, so long as the cache hits are successful).
This way for any ID only a single object will exists, which in the right application context (typically a single-process, multi-threaded context) can be very useful. Using weak references we aren't actually caching anything -- we are only keeping track of what already exists. The SQLObject implementation allows for caching as well, by keeping both a normal dictionary and a dictionary of weak references.


Canada, Russia take early leads at Davis Cup
Madrid - Canadian Vasek Pospisil claimed a surprise victory over Italy's Fabio Fognini to put his side in control of their Davis Cup Finals tie on Monday, while Andrey Rublev got Russia off to a winning start on the opening day.
World No 12 Fognini slumped to a 7-6 (7/5), 7-5 defeat by the 150th-ranked Pospisil at the Caja Magica.
Rising star Denis Shapovalov could send Canada to the top of the early Group F table with victory in their second singles rubber against world No 8 Matteo Berrettini.
In-form youngster Rublev eased to a 6-3, 6-3 victory over Borna Gojo, who is playing for reigning champions Croatia in the absence of the injured Marin Cilic.
Russia are without US Open runner-up Daniil Medvedev after he pulled out due to exhaustion following a gruelling end to the season.
Rafael Nadal's Spain are the other team in what promises to be a closely-contested Group B.
Belgium also took an early advantage as Steve Darcis saw off Colombian Santiago Giraldo 6-3, 6-2.
The South Americans are playing at the top level of Davis Cup tennis for the first time.
The nations have been split into six groups of three, with the pool winners and two best runners-up to play in the quarter-finals of the first edition of the revamped tournament.
The teams will face off in two best-of-three-set singles matches in each tie, with one doubles rubber.
Results from the Davis Cup Finals in Madrid on Monday:
Group B
Russia 1 Croatia 0
Singles
Andrey Rublev (RUS) bt Borna Gojo (CRO) 6-3, 6-3
Playing later
Singles
Karen Khachanov (RUS) v Borna Coric (CRO)
Doubles
Karen Khachanov and Andrey Rublev (RUS) v Ivan Dodig and Nikola Mektic (CRO)
Group D
Belgium 1 Colombia 0
Singles
Steve Darcis (BEL) bt Santiago Giraldo (COL) 6-3, 6-2
Playing later
Singles
David Goffin (BEL) v Daniel Elahi Galan Riveros (COL)
Doubles
Sander Gille and Joran Vliegen (BEL) v Juan Sebastian Cabal and Robert Farah (COL)
Group F
Canada 1 Italy 0
Singles
Vasek Pospisil (CAN) bt Fabio Fognini (ITA) 7-6 (7/5), 7-5
Playing later
Singles
Matteo Berrettini (ITA) v Denis Shapovalov (CAN)
Doubles
Simone Bolelli and Lorenzo Sonego (ITA) v Vasek Pospisil and Denis Shapovalov (CAN)


|
Sunshine
(Gabrielle) |
|
Made
a wish
I can dream I can be what I want to be Not afraid To live life And fulfill my fantasies I learnt a lot of tricks to help me live my life You helped me find my paradise When you came you were like Sunshine through my window That's what you are My shining star Making me feel I'm on top of the world Telling me I'll go far Reaching out, for new heights You inspired me to try Felt the magic inside And felt that I could fly I'm looking at the world in an optimistic light You made me appreciate my life Cause when you came you were like Sunshine through my window That's what you are My shining star Making me feel I'm on top of the world Telling me I'll go far You are the calm, when I am the storm You are the breeze, that carries me on When I set adrift, you anchor me You're there for me |


1. Select the target version:
2. Select the containers that should be migrated:
2. Select the containers that should be migrated to {{selectedVersion[0].id}}:
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Foundation is the most advanced responsive front-end framework in the world. Quickly go from prototype to production, building sites or apps that work on any kind of device with Foundation. Includes a fully customizable, responsive grid, a large library of Sass mixins, commonly used JavaScript plugins, and full accessibility support.
The quickest way to get started is with the basic CSS download. You can get versions with every component, essential ones only, or a custom build.
If you’re a Sass user, we have two starter project templates, the Basic Template and the ZURB Template. You can install them by manually downloading them from GitHub, or using the Foundation CLI.
Lastly, if you’re rolling your own setup, you can install Foundation through a variety of package managers.
The documentation can be found at https://foundation.zurb.com/sites/docs. To run the documentation locally on your machine, you need Node.js installed on your computer. (Your Node.js version must be 4.0 or higher.)
Run these commands to set up the documentation:
git clone https://github.com/zurb/foundation-sites
cd foundation-sites
npm install
Then run npm start
to compile the documentation. When it finishes, a new browser window will open pointing to a BrowserSync server displaying the documentation.
Want the guided tour to Foundation from the team that built it? The ZURB team offers comprehensive training courses for developers of all skill levels. If you’re new to Foundation, check out the Introduction to Foundation Course to kickstart your skills, amplify your productivity, and get a comprehensive overview of everything Foundation has to offer. More Advanced users should check out the Advanced Foundation Course to learn the Advanced skills that ZURB uses to deliver quality client work in short timeframes.
Foundation has three kinds of tests: JavaScript, Sass, and visual regression. Refer to our testing guide for more details.
These commands will run the various tests:
npm run test:sass
npm run test:javascript:phantomjs
npm run test:visual
Testing Supported By
Check out our contributing guide to learn how you can contribute to Foundation. You can also browse the Help Wanted tag in our issue tracker to find things to do.
Copyright (c) 2017 ZURB, inc.
By running various meetups, hackathons and content creation we will educate people and encourage collaboration.
We will provide space and tools to allow global collaboration. The community-driven research will be the fuel for discussion and projects all around the world.
For selected global impact projects we will provide structured mentorship, work to increase exposure and facilitate project progress.
No. Try not. Do… or do not. There is no try.


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