I approached the Oily Ones' hiding place with subtlety. Alert. Not disturbing. Letting everything flow through me. I did not search for anything, but allowed all to reveal itself. The smells were disturbing. Awful. I could smell our kind, the mingling scents of multitudes. They seemed to have marked everything without any regard for each other.
In front of the portal sat two of our kind. They were monstrously round and swollen, their form distorted. Dull eyes followed me without curiosity as I approached. Even as I came within the dangerous range, they showed no interest. Was it a trap to bring me in close?
They did not attack. I passed them and came to the portal. Slowly, I pushed my head through the folding threshold. The inside was utterly bizarre, made of mostly box-like shapes in arrangements I could hardly comprehend. There was no grass, no trees, nothing belonging to the form of the world. Instead there were straight, flat shapes folded around to cover everything, above and below, all sides. In the distance, some our kind were walking around within this odd space, as slow and swollen as the ones outside.
The smell was worse than outside, even more confusing. I saw and smelled uncovered droppings everywhere. To not cover droppings was unsubtle. It was a moral outrage. Still, I pushed through the portal and entered the space. The ground was hard and slippery and smelled of legions. Everything was silent, a deeper silence than I had ever known.  I was alone.
I moved forward. I wanted to shut out the smells and sounds, but I let them pass through me. I was terrified, but I let the terror pass through me. I wondered if I was being unsubtle, if I was disturbing the world, if I was inviting deadly misfortune. But I felt no insight on this matter. The answer would make itself known soon enough.
 There's no doubt about it. Oh, she looks different this time, but I think Angelica will look different every time she comes to me. She is also much shyer this time.  But the way she moves, that pure, lovely way -- there's no mistaking it. It's Angelica again. How wonderful! How lovely! Would you think I'm a silly old biddy if I started crying? If I got on my knees right then and there and started thanking God? How he is great. How he has seen fit to bless me.
I have been investigating this space, and I have found much confusion and monstrosity but no answers. There is a single oily one which stays here, as well as many of our kind. All of them, the oily one and our kind, are monstrously swollen and distorted. The oily one in particular reeks of corruption and disease and death. She cries to me like a lost whelp, but I keep my distance from her. I avoid the others of my kind as well.
This space has many spaces within itself. Each of these spaces holds a thousand mysteries. It is everything I can do to not be overwhelmed, to let the mystery flow through me. Darkness has come and left, and I am terribly hungry. The oily one comes to me with food, wonderful food, but I am afraid to take it.
I wonder, what exactly am I looking for? I am looking for some answer to the mystery of the oily ones, but what form will this take? I cannot know. All around me are forms I do not recognize. I must not look for anything. I will simply become a part of this place and let the answer show itself to me.
Angelic has been here for over a day, but she hasn't spoken to me yet. I think I understand why. The last time she came to me, I was the shy one. I was the one who was afraid of everything, afraid of the world, in despair because of the first time she left. Now I have been restored, and she is the shy one. It is my turn to help her, to give back. I've tried to give her some of our cuisine, but she hides. I don't think she's eaten anything since she found her way in here. Poor thing.
Hunger forced me to come close to the oily one. She set down some food and I took it, keeping an eye on her.  She often sings like a bird. Abomination!
It was the first time eating the oily ones' food since my kitten died. Would this food kill me? Only time will tell. My form commanded me to eat, so I ate. The food was absolutely wonderful, as the oily ones' food always is. I am trying to follow the art of subtlety, but there can be no subtlety in this unholy den of madness.
I believe I have investigated almost every place within this giant place. There are many portals in here which lead to various small places. They open and shut in different configurations. But I have watched them carefully and gone into almost every small place, and found no answers.
But there is one place I have not yet gone. It is perhaps the only place yet unseen by me. It is the place where the oily one goes when darkness comes. I think she sleeps there. I heard her making strange singing sounds from within, frightening sounds. She keeps the portal closed at all times. It only opens for a moment when she goes in and out. I have tried to get a look inside, but have not been successful.
I believe there must be some answer within this space. Everything has a form, every form is a story, every story makes sense. There must be some reason for the oily ones, for their random kindness, for their random cruelty. There must be an answer, and that answer must reside within the hidden space, for it does not reside anywhere else.
I will wait. I will go inside.
Sweet Angelica is starting to warm to me. We eat together. She's still very skittish, but she shows up promptly at dinnertime and eats like a little lady. She doesn't chat with me, but I think she will start to soon. I ask Linda Mercychowder to be Angelica's special little friend and show her around the house. Of course, Linda responds with, "Oh, Madame, I'm too busy with my modeling career! Can't somebody else do it?" Meanwhile, the little strumpet flirts all day with Chester Barrington, but that's another story.
The oily one came to me with food, and I found myself crying out to her, as if I was a little kitten again, as if she was my mother. What has happened to me? How could I regard this horrid creature as my mother? I knew that I would have to become a part of this abomination to unravel its mysteries, but this is too much. I want to leave, to go back to the world, to go back to the fresh air and light. I must gain access to the hidden space soon, or I will go mad. I am losing myself.
 Now she talks all the time. "Mother, mother! I'm back!" she says. "Oh, I've missed you so much! But I knew you would find me again! You will find me every time!" Oh, it's joyful. She's still shy and doesn't let me hug her, but to hear her voice again is such a blessing.
I notice her following me to my bedroom every night, so tonight I let her in. None of the other ladies or gentlemen are allowed in there, but this is Angelica, so she can sleep with me. She stays in the corner of the room until I fall asleep, even though I sprinkle cuisine all over the bed. I hope that soon we can sleep together like we used to.
I finally gained access to the inner space, the space which was to contain all the answers to the mystery which has tormented me for so long. I suppose I have not properly practiced the art of subtlety. I have pushed my way into a forbidden space, snooping and seeking and striving and upsetting things. I suppose it is only fitting that I was greeted with such misfortune.
There were no answers in the hidden space. None at all. Just more weird shapes and bad smells. There was nothing that seemed of any significance. I discovered nothing at all.
And so the oily ones remain as much as mystery to me as ever. Why are they so monstrous? What is the reason for their kindness? Why do they give us food? Why do we call to them like mothers?
I guess I will never know. I have fled that awful space and am gratefully among the trees and grasses again. I will never go back there.
Angelica is gone. I haven't seen her for two weeks. She stayed with me in my bedroom one night, and I really thought we were getting closer, and then the next day she just disappeared. How could she leave like that?
I want to die. I want to die. I can't want to die. I told myself I wouldn't feel this way anymore. I just can't feel this way. No more. I need to call my sister. I need help. What's happened to me? Please God.
I've been lying in bed all day, weeping. All around the room there are pictures of the very first Angelica, my darling girl. In the pictures, she's not sick. She's eating ice cream, learning to swim, playing cards. I showed them to the new Angelica, but she couldn't understand... After all... she's just a cat.
To hunt prey, you must simply become an ordinary part of the world. Look around, my darling kitten. What is happening right now? Nothing at all. Yet the leaves rustle, the grass sways, the birds call, the gnats dance. All of this is just part of the world.
Part of the mystery.


{{greetIng}}, {{title}}{{ending}}
This test has three loops, each over two items, for a total of six different greeting messages:


Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
The opening credits of Just, Melvin: Just Evil sound a bit like Law & Order, or maybe The Jerry Springer Show. You hear snippets of dialogue from people complaining of incest, rape and murder, but in case that wasn't enough to get your attention, the film's director announces that he lost his virginity in the second grade...to his cousin. That's when you realize this isn't going to be a by-the-numbers documentary.
The director, James Ronald Whitney, turns the camera on his own family to make his first film. It's a painful, horrifying story of multi-generational incest and abuse that started with Whitney's own grandfather, Melvin Just. Melvin, we learn, was the second husband of Whitney's grandmother, and he only married her to get access to the three young daughters she had from her first marriage. While Melvin didn't stick around for too long (he ultimately moved on to a woman with even younger girls), he was able to wreak enough havoc within this family to last for several decades.
If there's one good thing you could say about Melvin, it'd have to be that he doesn't discriminate when it comes to incest. Biological daughters and stepdaughters - none of them are above a molesting or two. And he doesn't stop there, either. Granddaughters...nieces...they're all fair game. He never lets age or physical handicaps get in his way either, fondling girls as young as two, and one with a clubbed foot, to boot.
Just, Melvin is different from most documentaries in the sense that Whitney has virtually unlimited access to the parties involved. He also gets to confront his grandfather after carefully and calmly building a case against him to the audience. This doesn't take place until you're an hour into the film, and he doesn't back down. The rest of the film deals with a possible murder cover-up, in which Melvin was suspected of killing a social worker who caught him diddling a youngster.
But the best parts of Just, Melvin are when Whitney interviews his obviously traumatized but remarkably candid family, most of whom are alcoholic (Grandma only weighs 73 pounds now, but still puts back a six-pack every day) and either are or have been suicidal. Most seem to live in campers or, in one case, the back of a pickup truck. Remember the documentary Paul Buchman made about his family on Mad About You? This is the polar opposite.
Whitney is an amateurish filmmaker, but Melvin is such a despicable and unforgettable character, it barely matters. The interviews with his family members are broken up with clips of the former Chippendales dancer playing his piano, competing on Star Search and other game shows. It's clunky, but doesn't lessen the story of this incredibly brave and honest family.
1:36 - Not Rated but contains profanity, brief nudity and graphic discussion of incest
Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
The opening credits of Just, Melvin: Just Evil sound a bit like Law & Order, or maybe The Jerry Springer Show. You hear snippets of dialogue from people complaining of incest, rape and murder, but in case that wasn't enough to get your attention, the film's director announces that he lost his virginity in the second grade...to his cousin. That's when you realize this isn't going to be a by-the-numbers documentary.
The director, James Ronald Whitney, turns the camera on his own family to make his first film. It's a painful, horrifying story of multi-generational incest and abuse that started with Whitney's own grandfather, Melvin Just. Melvin, we learn, was the second husband of Whitney's grandmother, and he only married her to get access to the three young daughters she had from her first marriage. While Melvin didn't stick around for too long (he ultimately moved on to a woman with even younger girls), he was able to wreak enough havoc within this family to last for several decades.
If there's one good thing you could say about Melvin, it'd have to be that he doesn't discriminate when it comes to incest. Biological daughters and stepdaughters - none of them are above a molesting or two. And he doesn't stop there, either. Granddaughters...nieces...they're all fair game. He never lets age or physical handicaps get in his way either, fondling girls as young as two, and one with a clubbed foot, to boot.
Just, Melvin is different from most documentaries in the sense that Whitney has virtually unlimited access to the parties involved. He also gets to confront his grandfather after carefully and calmly building a case against him to the audience. This doesn't take place until you're an hour into the film, and he doesn't back down. The rest of the film deals with a possible murder cover-up, in which Melvin was suspected of killing a social worker who caught him diddling a youngster.
But the best parts of Just, Melvin are when Whitney interviews his obviously traumatized but remarkably candid family, most of whom are alcoholic (Grandma only weighs 73 pounds now, but still puts back a six-pack every day) and either are or have been suicidal. Most seem to live in campers or, in one case, the back of a pickup truck. Remember the documentary Paul Buchman made about his family on Mad About You? This is the polar opposite.
Whitney is an amateurish filmmaker, but Melvin is such a despicable and unforgettable character, it barely matters. The interviews with his family members are broken up with clips of the former Chippendales dancer playing his piano, competing on Star Search and other game shows. It's clunky, but doesn't lessen the story of this incredibly brave and honest family.
1:36 - Not Rated but contains profanity, brief nudity and graphic discussion of incest
========== X-RAMR-ID: 28987 X-Language: en X-RT-SourceID: 595 X-RT-AuthorID: 1146
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


BEFORE SUNRISE A film review by Chad Polenz Copyright 1997 Chad Polenz
**** (out of 4 = excellent) R, 1994, 101 minutes [1 hour, 41 minutes] [romance/drama] starring: Ethan Hawke (Jesse), Julie Delpy (Celine), written by Richard Linklater, Kim Krizan, produced by Ann Walker-McBay, directed by Richard Linklater.
Is it possible to fall in love in one night? Or in one minute? What about love at first sight? I'm not sure about the latter two, but I do believe the first notion, mostly because "Before Sunrise" proves it can happen. Finally, a film has completely captured the essence of falling in love.
Ethan Hawke stars as Jesse, an American GenXer vacationing in Europe, who meets a cute French girl Celine (Delpy) on a train to Vienna. The two hit it off, and it is obvious they are attracted to each other. Just from their glances and their immediate chemistry we can sense that attraction. When Jesse must deboard for his stop, he manages to talk Celine into coming with him by using the greatest "pick up line" I have ever heard (it really must be seen to appreciate).
And so the two wander the streets of Vienna, encounter some locals, and tour the city. But they do not get into any kind of conflicts, all they do is be together and talk. At first, the awkwardness is evident, and their first kiss is definitely uncomfortable, but after awhile they start to loosen up as they get to know each other better.
Linklater and Krizan's dialogue is fantastic, it is so realistic and believable it's almost as if they had gone through the motions of these characters and brought a tape recorder with them. Then wrote the screenplay based on the tape.
Because the atmosphere is so realistic, vivid, and believable we identify with the characters and almost become them. I obviously identified with Jesse, as I have gone through similar situations and could tell what he was thinking. Hawke and Delpy's chemistry and individual performances are so outstanding, I felt as if it was me who fell for Celine. I think women will equally identify with Celine and fell for Jesse. Meeting a person you really like is one of the greatest joys in the world, and this is an entire film that plays upon that emotion.
By the end of the night and the next morning the two have discussed many topics, such as sex, religion, feminism, family, and everything in between. When we realize they are probably never going to see each other again it's realistic, but not fair.
"Before Sunrise" is a wonderful story. The dialogue combined with the chemistry between Hawke and Delpy is just so realistic and believable, you feel like you're spying on two actual people.
visit Chad'z Movie Page @ http://members.aol.com/ChadPolenz/index.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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After you enter your
content, highlight the text
you want to style and select
the options you set in the
style editor in the "styles"
drop down box.
Heading 1
After you enter your
content, highlight the text
you want to style and select
the options you set in the
style editor in the "styles"
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After you enter your
content, highlight the text
you want to style and select
the options you set in the
style editor in the "styles"
drop down box.
Call
to action
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After you enter your
content, highlight the text
you want to style and select
the options you set in the
style editor in the "styles"
drop down box.
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Getting
started:
Customize your template by
clicking on the style editor
tabs up above. Set your
fonts, colors, and styles.
After setting your styling
is all done you can click
here in this area, delete
the text, and start adding
your own awesome content!
After you enter your
content, highlight the text
you want to style and select
the options you set in the
style editor in the "styles"
drop down box. Want to get rid
of styling on a bit of
text, but having trouble
doing it? Just use the
"clear styles" button to
strip the text of any
formatting and reset your
style.
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--- layout: post title: "My Week in Review" date: 2020-01-05 15:50:00 +0000 image: https://s3.amazonaws.com/audreywatters/2019-01-06-type.jpg imagecredits: https://www.flickr.com/photos/toastytreat/4555895229 ---
After all the end-of-year writing, it's now time to finish this manuscript.
Much of this past week has been dealing with the fallout of that list of "The Worst" (see above). Twitter, email, Facebook — I've been overwhelmed with messages. (I'm trying very hard to respond to them. Apologies if you've contacted me and I haven't responded.)
This past week: Nope. Upcoming week: Bay Area.
We've been watching The Expanse. I need to find some fiction to read…
Icon credits: The Noun Project


This Week in Rust
Welcome to another issue of This Week in Rust! This week saw the release of
0.8, the removal of @fn
, and a bunch of other changes. The tutorial has been
updated significantly, surrounding pointers and boxes, so you should re-read
those sections if you’re still feeling shaky on when you should use which.
What’s cooking on master?
There were 79 PRs merged this week.
Breaking changes
printf!
andprintfln!
have been removed.continue
is now a keyword, a synonym forloop
, preceedingloop
’s removal (https://github.com/mozilla/rust/issues/9467)- Item visibility is properly encoded in metadata, so code which used private items that may have worked before is now rejected.
- Char literals which should have been escaped are now rejected when they aren’t escaped.
impl Foo for T;
is now disallowed. Useimpl Foo for T {}
.@fn
has been removed from the language. Replace it with@Trait
objects, if you really need@fn
(you probably don’t).start
no longer takes a crate map.- Some more keywords have been
reserved:
alignof
,offsetof
, andsizeof
.
Everything else
- A ton of documentation work was put in this week. The box section of the tutorial has been rewritten, and there’s a new rustpkg tutorial too. The module tutorial saw the file section extended. There was a bunch of module documentation updated/added too.
- rustdoc(_ng) also saw a lot of work. It completely replaced the old rustdoc, as well as seeing a lot of fixes. Huge thanks to Alex Crichton for all the work with it!
std::vec
has seen some nice changes toconnect_vec
andconcat_vec
(they were really awful before).rustpkg test
is implemented.type_use
has been removed. This did some nasty things and LLVM’smergefunc
pass will do a better job of the same optimization (once it’s enabled).with_c_str
is now optimized to be allocation-free for short vectors.- The logging system, when using the new formatting code (so
debug2
etc) is allocation-free. std::rand
has seen some cleanup, in preparation for its overhaul.
Weekly Meeting
The weekly meeting discussed a bunch of things, the main things of importance to me being:
loop
–>continue
- Allowing nested comments
Announcements
- wxRust – A binding to the wxWidgets toolkit.
- widmann - A Sinatra clone
- gl-rs has been updated to generate only bindings for a select version / set of extensions.
- Debugging Rust in Eclipse - Michael Woerister’s final GSoC post. He did really great work this summer!
- Rust for Rubyists has been open sourced!
- The Claymore project has just come to my attention. Apparently it has been going on for quite some time. There are some screenshots at http://claymore-dev.blogspot.com/.
- rustenstein3d – a Wolfenstein3D engine
- clio, a roguelike. This one also slipped under my radar for a while.
- rust-gmp has been updated for 0.8/master.
- rustdoc_ng, being merged into mainline, has concluded as a project.
- And, of course, the 0.8 release discussion on reddit.


Ryan Fox
<EMAIL_ADDRESS>~
https://rcfox.ca
~
https://github.com/rcfox
Work Experience
Octopart (Altium) - Senior Software Engineer III, 2019 - 2020
Implemented a new backend API for both internal and third-party access to Octopart's vast amounts of data using Go and GraphQL.
Seemlessly integrated data from partners' APIs to allow for real-time updates to Octopart's dataset.
Set up infrastructure instrumentation for better monitoring and analysis.
Mentored newly graduated engineers in software design and idiomatic programming and infrastructure practices.
Upverter (Altium from 2017) - Senior Software Engineer, 2012 - 2019
Developed automated electronic design tools using geometry and graph algorithms in Python and JavaScript.
Reverse-engineered other tools' file formats to allow users to migrate their data both into and out of the Upverter ecosystem.
Approaches to extract data included: mapping out the binary format of files, exploiting diagnostic tools, automating user interfaces, and using built-in scripting languages.
Extended and integrated ngspice (an electronics simulator) and ADMS (a Verilog-A transpiler) into Upverter to allow users to verify their designs.
Periodically profiled our code to find memory and run-time performance optimizations.
On a few occasions, I worked with the authors of third-party libraries to address performance issues in their code.
Assured code quality through rigorous code review and by annotating the JavaScript code base with static type checking directives.
Mentored more than 10 engineering student interns and 3 junior employees.
Contributed new features, bug fixes, and performance optimizations to open-source projects:
ngspice
Discourse
Google Closure Compiler
poly2tri.js
python-suitcase
Poppler
Produced thorough documentation and training on Upverter's internal design after its acquistion by Altium in 2017.
Research in Motion - Embedded Software Developer, 2010 - 2012
Optimized QNX audio hardware drivers written in C for power consumption and audio quality.
Created analysis tools to find potential memory optimizations in a memory-constrained DSP, enabling advanced features which had been previously deemed impossible to fit into memory.
Created scripts to automatically generate C code for use in the build process.
University of Waterloo - UAV Research Assistant Co-Op, 2010
Configured and compiled QNX for PowerPC soft-cores synthesized on a Xilinx FPGA.
Researched and conducted experiments with high-speed, Gigabit Ethernet cameras.
Integrated the computer and camera systems into a remote-controlled air plane.
Developed firmware in C to read from an infrared sensor and relay the data to the main computer.
General Dynamics Canada - Electronic Specialty Engineering Co-Op, 2009
Maintained design schematics using Mentor Graphics' Design Architect.
Automated several lengthy tasks using Excel macros, AMPLE and Perl scripts, reducing completion time from 8+ hours to around 30 seconds.
Research in Motion - Conceptual Hardware Designer Co-Op, 2008
Drew schematics and circuit boards for new BlackBerry prototypes using Mentor Graphics Design Architect and Board Station.
Selected parts and designed a power supply for a LCD backlight.
Research in Motion - Software Tools Developer Co-Op, 2006 - 2007
Wrote and maintained a multi-threaded tool in C++ to load signed code onto several BlackBerry devices simultaneously during manufacturing.
Created C# libraries for use in manufacturing testting procedures and internal operating system development.
Created a program to parse C++ structure hierarchies and generate C++ code to produce trees representing the hierarchies.
Wired on Caffeine - Co-Founder, 2003
Founded and managed all aspects of an internet cafe.
Assembled three computer terminals for public use on a high-speed Internet connection.
Designed and developed a program in Visual Basic to track sales, calculate change due and record tax information.
Conducted sales, assisted with technical problems and interacted with customers.
Education
University of Waterloo
Bachelor of Applied Science -- Honours Computer Engineering, Class of 2011
Projects
Warframe API Python Library
By reverse-engineering the Warframe mobile app, I was able to make a library to interact with the game's internal API.
The library doesn't facilitate cheating, but it can be used to view hidden data about your account, and can allow automation of some tedious tasks in the game.
Source:
https://github.com/cephalon-sofis/warframe_api
(A new GitHub account was created for this project so that it wouldn't be directly associated with my in-game account.)
Power Metal Ranker
Two songs are presented, the user selects which they like better. The results are stored in order, and two more results are shown.
As the list grows, songs from within the list are strategically chosen to minimize the number of comparisons in order to place new songs in their correct positions.
New songs to insert are drawn from submissions to the
/r/PowerMetal
subreddit.
Source:
https://github.com/rcfox/Power-Metal-Ranker
Demo:
https://rcfox.ca/Power-Metal-Ranker/
ngspice / ADMS
Open-source tool for transpiling analog circuit designs written in Verilog-A into C code.
The C code is compiled and linked into ngspice, which can then simulate the circuit as if it were a native component.
Source:
https://github.com/upverter/ADMS/tree/upverter
AI Aquarium
Experiments in writing goal-oriented aritifical intelligence for characters in a video game world.
AI tasks involved world exploration, resource gathering, and battles.
Written in Perl, C, and Scheme.
Demos:
https://rcfox.ca/ai-aquariums/
NineDayGame
Nine-day joint effort with a friend to create a 3D roguelike game using C++ and OpenGL.
Features a turn scheduler with non-uniform action costs, and a domain-specific language for designing in-game combat abilities.
Source:
https://github.com/NineDayGame/NineDayGame
Application-Specific Processor Instruction Set Extensions
Created a system to dynamically analyze programs running in an ARM7 simulator to find common patterns of instructions executed.
Based on a the results, new instructions could be added to the simulator to batch the common instruction patterns into a single instruction.
In our target case of an edge-detection program, our system found a new instruction that increased performance by 10%.


${IFS} in Linux is the Internal Field Separator
Feel free to call it for evaluation whenever you need to split something up by whatever IFS is set to.
${IFS} is set to a single space by default
You can also export IFS and set it to whatever separator you want!


 Drizzle with 3-4 tablespoons of the citrus dressing and season with the salt and pepper. Adjust seasoning and top with the shaved pieces of the Parmesan.
For the dressing
Add all of the ingredients to a jar with a fitted lid. Close the jar and shake well.


Intro with background image, color overlay and a picture at the bottom. Mobirise helps you cut down development time by providing you with a flexible website editor with a drag and drop interface.


class Class
Extends any Class to include json_creatable? method.
Classes in Ruby are first-class objects—each is an instance of class
Class
.
Typically, you create a new class by using:
class Name # some code describing the class behavior end
When a new class is created, an object of type Class is initialized and assigned to a global
constant (Name
in this case).
When Name.new
is called to create a new object, the
new
method in Class
is run by default. This can
be demonstrated by overriding new
in Class
:
class Class alias old_new new def new(*args) print "Creating a new ", self.name, "\n" old_new(*args) end end class Name end n = Name.new
produces:
Creating a new Name
Classes, modules, and objects are interrelated. In the diagram that follows, the vertical arrows represent inheritance, and the parentheses metaclasses. All metaclasses are instances of the class `Class'.
+---------+ +-... | | | BasicObject-----|-->(BasicObject)-------|-... ^ | ^ | | | | | Object---------|----->(Object)---------|-... ^ | ^ | | | | | +-------+ | +--------+ | | | | | | | | Module-|---------|--->(Module)-|-... | ^ | | ^ | | | | | | | | Class-|---------|---->(Class)-|-... | ^ | | ^ | | +---+ | +----+ | | obj--->OtherClass---------->(OtherClass)-----------...
Public Class Methods
Creates a new anonymous (unnamed) class with the given superclass (or
Object
if no parameter is given). You can give a class a name
by assigning the class object to a constant.
If a block is given, it is passed the class object, and the block is
evaluated in the context of this class like class_eval
.
fred = Class.new do def meth1 "hello" end def meth2 "bye" end end a = fred.new #=> #<#<Class:0x100381890>:0x100376b98> a.meth1 #=> "hello" a.meth2 #=> "bye"
Assign the class to a constant (name starting uppercase) if you want to treat it like a regular class.
static VALUE rb_class_initialize(int argc, VALUE *argv, VALUE klass) { VALUE super; if (RCLASS_SUPER(klass) != 0 || klass == rb_cBasicObject) { rb_raise(rb_eTypeError, "already initialized class"); } if (argc == 0) { super = rb_cObject; } else { rb_scan_args(argc, argv, "01", &super); rb_check_inheritable(super); if (super != rb_cBasicObject && !RCLASS_SUPER(super)) { rb_raise(rb_eTypeError, "can't inherit uninitialized class"); } } RCLASS_SET_SUPER(klass, super); rb_make_metaclass(klass, RBASIC(super)->klass); rb_class_inherited(super, klass); rb_mod_initialize(klass); return klass; }
Public Instance Methods
Allocates space for a new object of class's class and does not call initialize on the new instance. The returned object must be an instance of class.
klass = Class.new do def initialize(*args) @initialized = true end def initialized? @initialized || false end end klass.allocate.initialized? #=> false
VALUE rb_obj_alloc(VALUE klass) { VALUE obj; rb_alloc_func_t allocator; if (RCLASS_SUPER(klass) == 0 && klass != rb_cBasicObject) { rb_raise(rb_eTypeError, "can't instantiate uninitialized class"); } if (FL_TEST(klass, FL_SINGLETON)) { rb_raise(rb_eTypeError, "can't create instance of singleton class"); } allocator = rb_get_alloc_func(klass); if (!allocator) { rb_undefined_alloc(klass); } RUBY_DTRACE_CREATE_HOOK(OBJECT, rb_class2name(klass)); obj = (*allocator)(klass); if (rb_obj_class(obj) != rb_class_real(klass)) { rb_raise(rb_eTypeError, "wrong instance allocation"); } return obj; }
Returns true if this class can be used to create an instance from a serialised JSON string. The class has to implement a class method json_create that expects a hash as first parameter. The hash should include the required data.
# File ext/json/lib/json/common.rb, line 453 def json_creatable? respond_to?(:json_create) end
Calls allocate
to create a new object of class's
class, then invokes that object's initialize
method,
passing it args. This is the method that ends up getting called
whenever an object is constructed using .new.
VALUE rb_class_new_instance(int argc, const VALUE *argv, VALUE klass) { VALUE obj; obj = rb_obj_alloc(klass); rb_obj_call_init(obj, argc, argv); return obj; }
Returns the superclass of class, or nil
.
File.superclass #=> IO IO.superclass #=> Object Object.superclass #=> BasicObject class Foo; end class Bar < Foo; end Bar.superclass #=> Foo
Returns nil when the given class does not have a parent class:
BasicObject.superclass #=> nil
VALUE rb_class_superclass(VALUE klass) { VALUE super = RCLASS_SUPER(klass); if (!super) { if (klass == rb_cBasicObject) return Qnil; rb_raise(rb_eTypeError, "uninitialized class"); } while (RB_TYPE_P(super, T_ICLASS)) { super = RCLASS_SUPER(super); } if (!super) { return Qnil; } return super; }
Private Instance Methods
Callback invoked whenever a subclass of the current class is created.
Example:
class Foo def self.inherited(subclass) puts "New subclass: #{subclass}" end end class Bar < Foo end class Baz < Bar end
produces:
New subclass: Bar New subclass: Baz
static VALUE rb_obj_dummy(void) { return Qnil; }


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A few impressions after playing the game for a few days. I might forgot some points, but well, it's 3:30 am.
I really, really love the game so far. In my opinion BF4 is already better than BF3 ever was.
Plus
+ Getting objective points (capturing, defending) per second, not one big bonus at the end (You actually get rewarded for going for objectives, even if you die in the last second you still get points.)
+ Squad work has improved (Last up warning message, points for executing squad leader orders, points for squad members executing your orders, etc)
+ Scope glare on sniper rifles was reduced a little
+ Sniper rifle rounds do leave a "trace" (imo a better indicator than the bright glowing scope glare)
+ Recon class up-voted big time with C4
+ Joining a battlelog friend is amazing (getting in the same team, even in the same squad)!
+ Improved weapon configuration (4 accessories instead 3)
+ Parachute mechanics improved (opens faster)
+ Vehicle load mechanics (prevents spamming, requires smarter play, more accurate shooting)
+ The game "feels good"
+ Fixed suppression!!
+ Spawning with double click in spawn menu
+ Communication between Battlelog, Game, Tablets, Mobile Phones, etc
+ It seems that invulnerability and warping while in jumping animation has been fixed
Minus
- Camping (roof, elevator) is getting rewarded way too much. A lot of people don't play the objective.
- Reload times in the attack helicopter (you are constantly reloading, especially if you are gunning)
- Rocket pod damage against infantry in the attack helicopter is too low in my opinion
- Heat seeker damage against other air vehicles is too low
- Auto repair is too fast
- Revive time too short imo
- Reviving more difficult (I know, "revive train protection", but still feels really odd.)
- Transport helicopter/tank machine-guns are too weak against infantry
- Tank main canon damage against infantry too low, "weird" against vehicles
- No indicator/warn signal when getting heavily damaged in tank
- Not enough differentiation in helicopter between Lock-on signal/warn signal after weapon fired
- Getting shot feels weird, most of the time like a one-shot
- For some reason map loading does take ages
- Head-glitching still kinda exist
- Battlelog notification sound as soon as a battlelog friends joins any server. Really annoying and I didn't found a Off switch by now.
Added 04.10.2013 4:39pm
- Spawn Protection!! Big big minus.
Added 04.10.2013 7:13pm
- MBT gunner proximity scan does not work
Added 06.10.2013 1:49am
Miscellaneous
± RPG and Lock-on. I know nothing about RL weapons, maybe a RPG is able to use laser designation but it feels strange (I know, it worked like that in BC2 but still). Maybe a place holder for Javelin? Please enlighten me. :-P
± Siege of Shanghai Dom map is really nice, but rewards camping too much
± My brain is empty right now
± Non existing team work (like in BF3, no surprise), not really game fault, but mechanics might help
*
I don't have access to the full, released game so I do rate the not final Beta version.


Wengen Wanderwegs — Summer 2016
A last walk before heading home tomorrow. Here's the Jungfrau with its constant
companion, the Silberhorn, an equisite pyramidal peak that's always covered in
a mantle of snow. The snow is especially pristine today since there was a fresh
snowfall at higher elevations last night.
You don't see many street musicians, so when I heard outdoor
classical piano music I went scouting for the source and found this
wonderful rig. I'm still trying to work out how the scooter fits
into the overall transporation scheme...
I've discovered a fondness for country roads, in this case between Spiez and Thun
on the hills above Lake Thun. Lots of dramatic clouds but happily no rain.
If you have some spare 10' drainage pipe laying around, here's an idea for
turning them into an elegant lake-side home.
Maybe in my next life I'll come back as a swan on Lake Thun.
Just time before the rain starts to squeeze a nice walk around Unterseen, a quiet,
historic neighborhood of Interlaken. It includes a wonderful marshland set aside
as a nature preserve on the shores of Lake Thun.
Quite a wind blowing on Lake Thun as the storm front moves in. Look for the
little dot way down the lake -- it's a windsurfer almost flying from shore to
shore. I think they live for days like this...
Today's walk started at this wonderful belle epoque hotel at Giessbach Falls, high on
a cliff overlooking Lake Brienz. Just looking at it makes me feel elegant and refined :)
The windows in the photo above are facing a classic cascading waterfall which
gives the hotel its name.
The path I'm following sits about 600' above the south shore of Lake Brienz,
giving me a bird's-eye view of the lakeside towns.
Sheep have a well-deserved reputation for being somewhat silly. You often see
them in this pose with their noses stuck into a cool shady spot and the rest of
them just sticking out. Hey, whatever works! I guess wearing a heavy wool coat
on a hot day isn't much fun...
At journey's end, I'm waiting at Bönigen for a boatride back to Interlaken Ost.
Meanwhile the Lötschberg is headed in the other direction.
Ballenberg is an open-air museum of old Swiss buildings rescued from the march
of progress and rebuilt on this lovely stretch of mountainside above Brienz.
The oldest building is from 1336; the newest from the late 19th century. Their
interiors have collections that tell the story of rural Swiss life. It's nice
to finally see inside the types of buildings I've seen on my walks.
There were lots of demonstrations of the crafts that make up
rural life. Here's a cheesemaker getting ready to his thing.
A different kind of catwalk?
I traveled back to Interlaken on the beautiful turquoise Lake Brienz,
taking advantage of its regular boat service. This is the paddle
steamer Lötschberg, built in 1914. The train, bus, museum, and boat
were all covered by the Swiss Travel Pass, which I highly recommend
as an essential tool for visitors.
Lauterbrunnen valley has 72 waterfalls according to the local
tourist bureau, so it's an excellent destination after a rainy
day. This is Staubbach Falls, at the start of walk towards the
head of the valley. 1500' from top to bottom...
It takes a while before the sun is high enough for sunlight to reach the farms
on the valley floor. Most of the fields are grass that gets dried and stored
as winter fodder for the cows.
For the cows, it's another busy day at the office.
You see hundreds of these wood ricks along the trails and roads that pass
through woodlands: carefully stacked piles of split wood drying under an
ad-hoc roof of corrugated steel held in place by ropes, wires, or rocks.
Here's a stream higher up on the mountainside rushing to become a waterfall
at the cliff's edge. Not only is the water ice cold but the rush of the
stream creates a delightfully cool breeze -- a hiker's air conditioning!
Rain, rain, rain. Now I know why everything looks so lush and green :) This
is the view from my apartment balcony as the rain starts to taper off. Should
be okay tomorrow!
Bachalpsee is small alpine lake perched high above Grindlewald. A
gondola ride makes short work of the climb, so after a 30-min walk
many hundreds of visitors are soaking in this great view. So it
takes a little doing to find a shot that makes it look like I have
it mostly to myself :)
Happily there's an alpine trail that leads away from the crowds
and offers spectacular views of Grindlewald and the big three.
Well, the big two since from this angle Mönch is hidden behind
the Eiger.
Wengen (where I'm staying) is a resort village nestled comfortably on a plateau
some 1500' above the floor of the Lauterbrunnen valley, part of what
the Swiss travel folks call "the Top of Europe". They've been welcoming
guests since the 1850's for hiking in the summer and skiing in the winter.
I think much of Wegen's charm is that it's car-free and can only
be reached by the cog railway connecting Lauterbrunnen (and it's
very large parking garage!) to Kleine Scheidegg. It's neat having
the pedestrians rule the roost for a change!
I'm guessing that the most popular walk in Switzerland is the route
from Männlichen (reached by cable car from Wengen) to Kleine Scheidegg.
Why so popular?  Grabbing our German dictionary,
we learn that the monk is interposing himself between the ogre and
the virgin.
This is the hugely busy Kleine Scheidegg train station where
many 1000's of toursists each day switch to the special cog
trains to the Jungfraujoch, Europe's highest train station at
11,332'. The trains reach the top via a 5.6 mile tunnel through
Eiger and Monch, a marvel of engineering completed in 1912. For
about $200, you too can be part of the throng and visit the
tourist wonderland they've built on a col under the Jungfrau peak.
My preference is for a nice quiet alpine trail, but to each their
own.
The Walenpfad (wales path?) is a classic alpine hike from Bannalp to
Bruni with the luxurious amenity of cable cars at both ends! Here's
the view from top of starting lift. The trail wends it way left-to-right
above an alpine lake then across the grassy ridge you see on the far right.
And here's the view from the ridge, looking back towards the starting
point. Despite the help from the lift, there's still 2000' of uphill
to be conquered.
The trails are easy to follow and, assuming the cows haven't trammeled
them into mud, quite well maintained.
Topping each ridge reveals another, higher ridge to cross. I thought
this one was especially handsome, looking almost furry with its lush
covering of foliage.
And then I discovered the rail runs right along the knife edge!
At last, the highest elevation on this trail! Signage is terrific
and, amazingly, my hiking times closely match those listed on the
signs. A great spot for lunch... What about the view? Click
here for
the panorama.
Several hours later the end is in sight: the small cluster of buildings
in the upper left. Very civilized to have a mountain restaurant where
I can get my celebratory drink of Apfel Schorle (a beer would go right
to my head at this point!).
Water is big in Switerland -- glaciers and rivers are resposible for
much of the justifiably famous scenery. Of course, Swiss rivers aren't
allowed to just plunge willy-nilly wherever they wish. There's a lot
of engineering to control their flow, generate electricity, etc. Here's
a dam (associated at one time with a 19th century mill I think) with a fish
ladder on the left. I'm not sure I understand yet how the fish know to
use the ladder, but I'm sure Swiss fish figure it out ;)
No respectable chalet is without its flowers, mostly shades of red
naturally. Friendly pottery gnomes are optional. If you want to
make a fortune, corner the red geranium market here in Switzerland
-- every window box on every chalet (or so it seems) uses them.
If the valley is wide enough, you'll see many fields used as pasture.
In the summer when the cows are in the high alps (alp refers to both
the mountains and the high meadows on their upper slopes) the fields
are used to raise grass as fodder. The meadows always look well groomed
as the grass is cut frequently. My yard should look so good!
A cow wash? Another business idea: cow detailing for the Swiss farmer
looking to win another cow-bell prize.
Meadows, chalets, snow covered peaks... this must be Switzerland!
In this case a view up the Lauterbrunnen valley on the way up to
the Leiterhorn. Wengen is the town on the left, perched 1500' above
the floor of the valley. A light rain is keeping the scenery lush
and green, but I'm momentarily dry on a bench nestled under a fir.
I'm listening to the patter of the rain and church bells
accompanied by distant cow bells. (Click
here to hear them for yourself!)
Wengen is car-free and can only be reached by cog railway. The trains
run frequently from 5a to 1a and connect seamlessly with the extensive
Swiss transporation system. I've found the trains and buses to be
super-reliable -- I think they could make all of Switzerland
car-free and folks would still be able function.


URI Routing¶
- Setting your own routing rules
- Placeholders
- Examples
- Custom Placeholders
- Regular Expressions
- Closures
- Mapping multiple routes
- Redirecting Routes
- Grouping Routes
- Environment Restrictions
- Reverse Routing
- Using Named Routes
- Using HTTP verbs in routes
- Command-Line only Routes
- Global Options
- Routes Configuration Options
Typically there is a one-to-one relationship between a URL string and its corresponding controller class/method. The segments in a URI normally follow this pattern:
example.com/class/method/id/
In some instances, however, you may want to remap this relationship so that a different class/method can be called instead of the one corresponding to the URL.
For example, let’s say you want your URLs to have this prototype:
example.com/product/1/
example.com/product/2/
example.com/product/3/
example.com/product/4/
Normally the second segment of the URL is reserved for the method name, but in the example above it instead has a product ID. To overcome this, CodeIgniter allows you to remap the URI handler.
Setting your own routing rules¶
Routing rules are defined in the app/Config/Routes.php file. In it you’ll see that it creates an instance of the RouteCollection class that permits you to specify your own routing criteria. Routes can be specified using placeholders or Regular Expressions.
A route simply takes the URI on the left, and maps it to the controller and method on the right,
along with any parameters that should be passed to the controller. The controller and method should
be listed in the same way that you would use a static method, by separating the fully-namespaced class
and its method with a double-colon, like Users::list
. If that method requires parameters to be
passed to it, then they would be listed after the method name, separated by forward-slashes:
// Calls the $Users->list()
Users::list
// Calls $Users->list(1, 23)
Users::list/1/23
Placeholders¶
A typical route might look something like this:
$routes->add('product/(:num)', 'App\Catalog::productLookup');
In a route, the first parameter contains the URI to be matched, while the second parameter contains the destination it should be re-routed to. In the above example, if the literal word “product” is found in the first segment of the URL, and a number is found in the second segment, the “AppCatalog” class and the “productLookup” method are used instead.
Placeholders are simply strings that represent a Regular Expression pattern. During the routing process, these placeholders are replaced with the value of the Regular Expression. They are primarily used for readability.
The following placeholders are available for you to use in your routes:
| Placeholders | Description |
|---|---|
| (:any) | will match all characters from that point to the end of the URI. This may include multiple URI segments. |
| (:segment) | will match any character except for a forward slash (/) restricting the result to a single segment. |
| (:num) | will match any integer. |
| (:alpha) | will match any string of alphabetic characters |
| (:alphanum) | will match any string of alphabetic characters or integers, or any combination of the two. |
| (:hash) | is the same as (:segment), but can be used to easily see which routes use hashed ids (see the Model docs). |
Note
{locale} cannot be used as a placeholder or other part of the route, as it is reserved for use in localization.
Examples¶
Here are a few basic routing examples.
A URL containing the word “journals” in the first segment will be remapped to the “AppBlogs” class,
and the default method, which is usually index()
:
$routes->add('journals', 'App\Blogs');
A URL containing the segments “blog/joe” will be remapped to the “Blogs” class and the “users” method. The ID will be set to “34”:
$routes->add('blog/joe', 'Blogs::users/34');
A URL with “product” as the first segment, and anything in the second will be remapped to the “Catalog” class and the “productLookup” method:
$routes->add('product/(:any)', 'Catalog::productLookup');
A URL with “product” as the first segment, and a number in the second will be remapped to the “Catalog” class and the “productLookupByID” method passing in the match as a variable to the method:
$routes->add('product/(:num)', 'Catalog::productLookupByID/$1');
Note that a single (:any)
will match multiple segments in the URL if present. For example the route:
$routes->add('product/(:any)', 'Catalog::productLookup/$1');
will match product/123, product/123/456, product/123/456/789 and so on. The implementation in the Controller should take into account the maximum parameters:
public function productLookup($seg1 = false, $seg2 = false, $seg3 = false) {
echo $seg1; // Will be 123 in all examples
echo $seg2; // false in first, 456 in second and third example
echo $seg3; // false in first and second, 789 in third
}
If matching multiple segments is not the intended behavior, (:segment)
should be used when defining the
routes. With the examples URLs from above:
$routes->add('product/(:segment)', 'Catalog::productLookup/$1');
will only match product/123 and generate 404 errors for other example.
Important
While the add()
method is convenient, it is recommended to always use the HTTP-verb-based
routes, described below, as it is more secure. It will also provide a slight performance increase, since
only routes that match the current request method are stored, resulting in fewer routes to scan through
when trying to find a match.
Custom Placeholders¶
You can create your own placeholders that can be used in your routes file to fully customize the experience and readability.
You add new placeholders with the addPlaceholder
method. The first parameter is the string to be used as
the placeholder. The second parameter is the Regular Expression pattern it should be replaced with.
This must be called before you add the route:
$routes->addPlaceholder('uuid', '[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}');
$routes->add('users/(:uuid)', 'Users::show/$1');
Regular Expressions¶
If you prefer you can use regular expressions to define your routing rules. Any valid regular expression is allowed, as are back-references.
Important
Note: If you use back-references you must use the dollar syntax rather than the double backslash syntax. A typical RegEx route might look something like this:
$routes->add('products/([a-z]+)/(\d+)', 'Products::show/$1/id_$2');
In the above example, a URI similar to products/shirts/123 would instead call the show
method
of the Products
controller class, with the original first and second segment passed as arguments to it.
With regular expressions, you can also catch a segment containing a forward slash (‘/’), which would usually represent the delimiter between multiple segments.
For example, if a user accesses a password protected area of your web application and you wish to be able to redirect them back to the same page after they log in, you may find this example useful:
$routes->add('login/(.+)', 'Auth::login/$1');
For those of you who don’t know regular expressions and want to learn more about them, regular-expressions.info might be a good starting point.
Important
Note: You can also mix and match wildcards with regular expressions.
Closures¶
You can use an anonymous function, or Closure, as the destination that a route maps to. This function will be executed when the user visits that URI. This is handy for quickly executing small tasks, or even just showing a simple view:
$routes->add('feed', function()
{
$rss = new RSSFeeder();
return $rss->feed('general');
});
Mapping multiple routes¶
While the add() method is simple to use, it is often handier to work with multiple routes at once, using
the map()
method. Instead of calling the add()
method for each route that you need to add, you can
define an array of routes and then pass it as the first parameter to the map()
method:
$routes = [];
$routes['product/(:num)'] = 'Catalog::productLookupById';
$routes['product/(:alphanum)'] = 'Catalog::productLookupByName';
$collection->map($routes);
Redirecting Routes¶
Any site that lives long enough is bound to have pages that move. You can specify routes that should redirect
to other routes with the addRedirect()
method. The first parameter is the URI pattern for the old route. The
second parameter is either the new URI to redirect to, or the name of a named route. The third parameter is
the HTTP status code that should be sent along with the redirect. The default value is 302
which is a temporary
redirect and is recommended in most cases:
$routes->add('users/profile', 'Users::profile', ['as' => 'profile']);
// Redirect to a named route
$routes->addRedirect('users/about', 'profile');
// Redirect to a URI
$routes->addRedirect('users/about', 'users/profile');
If a redirect route is matched during a page load, the user will be immediately redirected to the new page before a controller can be loaded.
Grouping Routes¶
You can group your routes under a common name with the group()
method. The group name becomes a segment that
appears prior to the routes defined inside of the group. This allows you to reduce the typing needed to build out an
extensive set of routes that all share the opening string, like when building an admin area:
$routes->group('admin', function($routes)
{
$routes->add('users', 'Admin\Users::index');
$routes->add('blog', 'Admin\Blog::index');
});
This would prefix the ‘users’ and ‘blog” URIs with “admin”, handling URLs like /admin/users
and /admin/blog
.
If you need to assign options to a group, like a namespace, do it before the callback:
$routes->group('api', ['namespace' => 'App\API\v1'], function($routes)
{
$routes->resource('users');
});
This would handle a resource route to the App\API\v1\Users
controller with the /api/users
URI.
You can also use a specific filter for a group of routes. This will always run the filter before or after the controller. This is especially handy during authentication or api logging:
$routes->group('api', ['filter' => 'api-auth'], function($routes)
{
$routes->resource('users');
});
The value for the filter must match one of the aliases defined within app/Config/Filters.php
.
It is possible to nest groups within groups for finer organization if you need it:
$routes->group('admin', function($routes)
{
$routes->group('users', function($routes)
{
$routes->add('list', 'Admin\Users::list');
});
});
This would handle the URL at admin/users/list
. Note that options passed to the outer group()
(for example
namespace
and filter
) are not merged with the inner group()
options.
At some point, you may want to group routes for the purpose of applying filters or other route config options like namespace, subdomain, etc. Without necessarily needing to add a prefix to the group, you can pass an empty string in place of the prefix and the routes in the group will be routed as though the group never existed but with the given route config options.
Environment Restrictions¶
You can create a set of routes that will only be viewable in a certain environment. This allows you to create
tools that only the developer can use on their local machines that are not reachable on testing or production servers.
This can be done with the environment()
method. The first parameter is the name of the environment. Any
routes defined within this closure are only accessible from the given environment:
$routes->environment('development', function($routes)
{
$routes->add('builder', 'Tools\Builder::index');
});
Reverse Routing¶
Reverse routing allows you to define the controller and method, as well as any parameters, that a link should go to, and have the router lookup the current route to it. This allows route definitions to change without you having to update your application code. This is typically used within views to create links.
For example, if you have a route to a photo gallery that you want to link to, you can use the route_to()
helper
function to get the current route that should be used. The first parameter is the fully qualified Controller and method,
separated by a double colon (::), much like you would use when writing the initial route itself. Any parameters that
should be passed to the route are passed in next:
// The route is defined as:
$routes->add('users/(:num)/gallery(:any)', 'App\Controllers\Galleries::showUserGallery/$1/$2');
// Generate the relative URL to link to user ID 15, gallery 12
// Generates: /users/15/gallery/12
<a href="<?= route_to('App\Controllers\Galleries::showUserGallery', 15, 12) ?>">View Gallery
Using Named Routes¶
You can name routes to make your application less fragile. This applies a name to a route that can be called
later, and even if the route definition changes, all of the links in your application built with route_to
will still work without you having to make any changes. A route is named by passing in the as
option
with the name of the route:
// The route is defined as:
$routes->add('users/(:num)/gallery(:any)', 'Galleries::showUserGallery/$1/$2', ['as' => 'user_gallery']);
// Generate the relative URL to link to user ID 15, gallery 12
// Generates: /users/15/gallery/12
<a href="<?= route_to('user_gallery', 15, 12) ?>">View Gallery
This has the added benefit of making the views more readable, too.
Using HTTP verbs in routes¶
It is possible to use HTTP verbs (request method) to define your routing rules. This is particularly useful when building RESTFUL applications. You can use any standard HTTP verb (GET, POST, PUT, DELETE, etc). Each verb has its own method you can use:
$routes->get('products', 'Product::feature');
$routes->post('products', 'Product::feature');
$routes->put('products/(:num)', 'Product::feature');
$routes->delete('products/(:num)', 'Product::feature');
You can supply multiple verbs that a route should match by passing them in as an array to the match
method:
$routes->match(['get', 'put'], 'products', 'Product::feature');
Command-Line only Routes¶
You can create routes that work only from the command-line, and are inaccessible from the web browser, with the
cli()
method. This is great for building cronjobs or CLI-only tools. Any route created by any of the HTTP-verb-based
route methods will also be inaccessible from the CLI, but routes created by the any()
method will still be
available from the command line:
$routes->cli('migrate', 'App\Database::migrate');
Global Options¶
All of the methods for creating a route (add, get, post, resource etc) can take an array of options that
can modify the generated routes, or further restrict them. The $options
array is always the last parameter:
$routes->add('from', 'to', $options);
$routes->get('from', 'to', $options);
$routes->post('from', 'to', $options);
$routes->put('from', 'to', $options);
$routes->head('from', 'to', $options);
$routes->options('from', 'to', $options);
$routes->delete('from', 'to', $options);
$routes->patch('from', 'to', $options);
$routes->match(['get', 'put'], 'from', 'to', $options);
$routes->resource('photos', $options);
$routes->map($array, $options);
$routes->group('name', $options, function());
Applying Filters¶
You can alter the behavior of specific routes by supplying a filter to run before or after the controller. This is especially handy during authentication or api logging:
$routes->add('admin',' AdminController::index', ['filter' => 'admin-auth']);
The value for the filter must match one of the aliases defined within app/Config/Filters.php
. You may also supply arguments to be passed to the filter’s before()
and after()
methods:
$routes->add('users/delete/(:segment)', 'AdminController::index', ['filter' => 'admin-auth:dual,noreturn']);
See Controller filters for more information on setting up filters.
Assigning Namespace¶
While a default namespace will be prepended to the generated controllers (see below), you can also specify
a different namespace to be used in any options array, with the namespace
option. The value should be the
namespace you want modified:
// Routes to \Admin\Users::index()
$routes->add('admin/users', 'Users::index', ['namespace' => 'Admin']);
The new namespace is only applied during that call for any methods that create a single route, like get, post, etc.
For any methods that create multiple routes, the new namespace is attached to all routes generated by that function
or, in the case of group()
, all routes generated while in the closure.
Limit to Hostname¶
You can restrict groups of routes to function only in certain domain or sub-domains of your application by passing the “hostname” option along with the desired domain to allow it on as part of the options array:
$collection->get('from', 'to', ['hostname' => 'accounts.example.com']);
This example would only allow the specified hosts to work if the domain exactly matched “accounts.example.com”. It would not work under the main site at “example.com”.
Limit to Subdomains¶
When the subdomain
option is present, the system will restrict the routes to only be available on that
sub-domain. The route will only be matched if the subdomain is the one the application is being viewed through:
// Limit to media.example.com
$routes->add('from', 'to', ['subdomain' => 'media']);
You can restrict it to any subdomain by setting the value to an asterisk, (*). If you are viewing from a URL that does not have any subdomain present, this will not be matched:
// Limit to any sub-domain
$routes->add('from', 'to', ['subdomain' => '*']);
Important
The system is not perfect and should be tested for your specific domain before being used in production. Most domains should work fine but some edge case ones, especially with a period in the domain itself (not used to separate suffixes or www) can potentially lead to false positives.
Offsetting the Matched Parameters¶
You can offset the matched parameters in your route by any numeric value with the offset
option, with the
value being the number of segments to offset.
This can be beneficial when developing API’s with the first URI segment being the version number. It can also be used when the first parameter is a language string:
$routes->get('users/(:num)', 'users/show/$1', ['offset' => 1]);
// Creates:
$routes['users/(:num)'] = 'users/show/$2';
Routes Configuration Options¶
The RoutesCollection class provides several options that affect all routes, and can be modified to meet your application’s needs. These options are available at the top of /app/Config/Routes.php.
Default Namespace¶
When matching a controller to a route, the router will add the default namespace value to the front of the controller specified by the route. By default, this value is empty, which leaves each route to specify the fully namespaced controller:
$routes->setDefaultNamespace('');
// Controller is \Users
$routes->add('users', 'Users::index');
// Controller is \Admin\Users
$routes->add('users', 'Admin\Users::index');
If your controllers are not explicitly namespaced, there is no need to change this. If you namespace your controllers, then you can change this value to save typing:
$routes->setDefaultNamespace('App');
// Controller is \App\Users
$routes->add('users', 'Users::index');
// Controller is \App\Admin\Users
$routes->add('users', 'Admin\Users::index');
Default Controller¶
When a user visits the root of your site (i.e., example.com) the controller to use is determined by the value set by
the setDefaultController()
method, unless a route exists for it explicitly. The default value for this is Home
which matches the controller at /app/Controllers/Home.php
:
// example.com routes to app/Controllers/Welcome.php
$routes->setDefaultController('Welcome');
The default controller is also used when no matching route has been found, and the URI would point to a directory
in the controllers directory. For example, if the user visits example.com/admin
, if a controller was found at
/app/Controllers/admin/Home.php
it would be used.
Default Method¶
This works similar to the default controller setting, but is used to determine the default method that is used
when a controller is found that matches the URI, but no segment exists for the method. The default value is
index
.
In this example, if the user were to visit example.com/products, and a Products controller existed, the
Products::listAll()
method would be executed:
$routes->setDefaultMethod('listAll');
Translate URI Dashes¶
This option enables you to automatically replace dashes (‘-‘) with underscores in the controller and method URI segments, thus saving you additional route entries if you need to do that. This is required because the dash isn’t a valid class or method name character and would cause a fatal error if you try to use it:
$routes->setTranslateURIDashes(true);
Use Defined Routes Only¶
When no defined route is found that matches the URI, the system will attempt to match that URI against the
controllers and methods as described above. You can disable this automatic matching, and restrict routes
to only those defined by you, by setting the setAutoRoute()
option to false:
$routes->setAutoRoute(false);
404 Override¶
When a page is not found that matches the current URI, the system will show a generic 404 view. You can change
what happens by specifying an action to happen with the set404Override()
option. The value can be either
a valid class/method pair, just like you would show in any route, or a Closure:
// Would execute the show404 method of the App\Errors class
$routes->set404Override('App\Errors::show404');
// Will display a custom view
$routes->set404Override(function()
{
echo view('my_errors/not_found.html');
});


{% extends 'layouts/layout-email.html' %} {% block pageTitle %} Check your email {% endblock %} {% block content %}
Use this security code to confirm your email address.
You need to use this security code within 1 hour to continue setting up your NHS login.
{% if data['devMode'] %} {% include "includes/devmode-email-confirmation-code.html" %} {% endif %}


my name is muhammad
- I am 26 years old, I studied psycology in Yarmouk University.
- my favorite hobbies are programming.
- listening to music, electronic games and swimming.
- I worked for the Save the Children organization previously,and now I am learning programming and application development.
- I love animals like dogs monkyes fishs but i heat cats
- I vesited petra many times
- im form jarash city


howto flash your zephyr image
Once you completed your west build
, your image is located under the build directory
$ cd ~/zephyrproject/zephyr/build/zephyr
here you can find zephyr.bin which you can flash
I have an orange pi (single board computer) in my network.
I copy the image using $scp -P 8888 zephyr.bin <IP_ADDRESS>:/usr/src/pinetime (secure copy using my user defined port 8888 which is normally port 22)
Note
the PineTime watch is read/write protected executing the following : nrf52.dap apreg 1 0x0c shows 0x0
Mind you st-link does not allow you to execute that command, you need J-link. There is a workaround using the GPIO of a raspberry pi or a Orangepi. You have to reconfigure Openocd with the –enable-cmsis-dap option.
Unlock the chip by executing the command: > nrf52.dap apreg 1 0x04 0x01


Stereotype Threat
Posted October 3, 2014
This week I've been taking a look at stereotype threat. Most of the resources on the subject are by a psychologist named Claude Steele, and he came up with some pretty interesting results. The example he used was women in math. Sterotypically women don't perform as well as men at high level math. He gave a high level test to an equal amount of males and females and the results seemed to mirror the stereotype. Then, he gave the same test to a second group of people, but told the women that this test was adjusted to take out the gender bias, and the women's performance shot way up.
My degree is actually in classical music, and you would be amazed at the stereotypes that exist within the classical music world; brass players are partiers, violinists are divas, percussionists are dumb, vocalists can't do music theory, ect. While these stereotypes are not as deeply ingrained as racial or gender stereotypes, its interesting to look at them in the context of a mini-society. Looking back, perhaps many of the vocalists who suffered through music theory were really facing stereotype threat. Maybe the percussionists were barely passing their classes for the same reason. Its interesting to think about.
As I'm coming into the tech world, a big topic of discussion right now seems to be a lack of diversity in the industry. The tech industry appears to be dominated by white males. While diversity quotas can be created, that doesn't fix the problem of creating an atomosphere that is accepting and comforting. Really, I think awareness is the first step. Be aware of the information, and then try to catch yourself making unfair judgements based on a stereotype. The more people begin to do this, the better the world will be.


uasyncio
— asynchronous I/O scheduler¶
This module implements a subset of the corresponding CPython module, as described below. For more information, refer to the original CPython documentation: asyncio
Example:
import uasyncio
async def blink(led, period_ms):
while True:
led.on()
await uasyncio.sleep_ms(5)
led.off()
await uasyncio.sleep_ms(period_ms)
async def main(led1, led2):
uasyncio.create_task(blink(led1, 700))
uasyncio.create_task(blink(led2, 400))
await uasyncio.sleep_ms(10_000)
# Running on a pyboard
from pyb import LED
uasyncio.run(main(LED(1), LED(2)))
# Running on a generic board
from machine import Pin
uasyncio.run(main(Pin(1), Pin(2)))
Core functions¶
- uasyncio.create_task(coro)¶
Create a new task from the given coroutine and schedule it to run.
Returns the corresponding
Task
object.
- uasyncio.run(coro)¶
Create a new task from the given coroutine and run it until it completes.
Returns the value returned by coro.
- uasyncio.sleep(t)¶
Sleep for t seconds (can be a float).
This is a coroutine.
- uasyncio.sleep_ms(t)¶
Sleep for t milliseconds.
This is a coroutine, and a MicroPython extension.
Additional functions¶
- uasyncio.wait_for(awaitable, timeout)¶
Wait for the awaitable to complete, but cancel it if it takes longer than timeout seconds. If awaitable is not a task then a task will be created from it.
If a timeout occurs, it cancels the task and raises
uasyncio.TimeoutError
: this should be trapped by the caller. The task receivesuasyncio.CancelledError
which may be ignored or trapped usingtry...except
ortry...finally
to run cleanup code.Returns the return value of awaitable.
This is a coroutine.
- uasyncio.wait_for_ms(awaitable, timeout)¶
Similar to
wait_for
but timeout is an integer in milliseconds.This is a coroutine, and a MicroPython extension.
- uasyncio.gather(*awaitables, return_exceptions=False)¶
Run all awaitables concurrently. Any awaitables that are not tasks are promoted to tasks.
Returns a list of return values of all awaitables.
This is a coroutine.
class Task¶
- class uasyncio.Task¶
This object wraps a coroutine into a running task. Tasks can be waited on using
await task
, which will wait for the task to complete and return the return value of the task.Tasks should not be created directly, rather use
create_task
to create them.
- Task.cancel()¶
Cancel the task by injecting
uasyncio.CancelledError
into it. The task may ignore this exception. Cleanup code may be run by trapping it, or viatry ... finally
.
class Event¶
- class uasyncio.Event¶
Create a new event which can be used to synchronise tasks. Events start in the cleared state.
- Event.is_set()¶
Returns
True
if the event is set,False
otherwise.
- Event.set()¶
Set the event. Any tasks waiting on the event will be scheduled to run.
Note: This must be called from within a task. It is not safe to call this from an IRQ, scheduler callback, or other thread. See
ThreadSafeFlag
.
- Event.clear()¶
Clear the event.
- Event.wait()¶
Wait for the event to be set. If the event is already set then it returns immediately.
This is a coroutine.
class ThreadSafeFlag¶
- class uasyncio.ThreadSafeFlag¶
Create a new flag which can be used to synchronise a task with code running outside the uasyncio loop, such as other threads, IRQs, or scheduler callbacks. Flags start in the cleared state. The class does not currently work under the Unix build of MicroPython.
- ThreadSafeFlag.set()¶
Set the flag. If there is a task waiting on the flag, it will be scheduled to run.
- ThreadSafeFlag.clear()¶
Clear the flag. This may be used to ensure that a possibly previously-set flag is clear before waiting for it.
- ThreadSafeFlag.wait()¶
Wait for the flag to be set. If the flag is already set then it returns immediately. The flag is automatically reset upon return from
wait
.A flag may only be waited on by a single task at a time.
This is a coroutine.
class Lock¶
- class uasyncio.Lock¶
Create a new lock which can be used to coordinate tasks. Locks start in the unlocked state.
In addition to the methods below, locks can be used in an
async with
statement.
- Lock.locked()¶
Returns
True
if the lock is locked, otherwiseFalse
.
- Lock.acquire()¶
Wait for the lock to be in the unlocked state and then lock it in an atomic way. Only one task can acquire the lock at any one time.
This is a coroutine.
- Lock.release()¶
Release the lock. If any tasks are waiting on the lock then the next one in the queue is scheduled to run and the lock remains locked. Otherwise, no tasks are waiting an the lock becomes unlocked.
TCP stream connections¶
- uasyncio.open_connection(host, port)¶
Open a TCP connection to the given host and port. The host address will be resolved using
socket.getaddrinfo
, which is currently a blocking call.Returns a pair of streams: a reader and a writer stream. Will raise a socket-specific
OSError
if the host could not be resolved or if the connection could not be made.This is a coroutine.
- uasyncio.start_server(callback, host, port, backlog=5)¶
Start a TCP server on the given host and port. The callback will be called with incoming, accepted connections, and be passed 2 arguments: reader and writer streams for the connection.
Returns a
Server
object.This is a coroutine.
- class uasyncio.Stream¶
This represents a TCP stream connection. To minimise code this class implements both a reader and a writer, and both
StreamReader
andStreamWriter
alias to this class.
- Stream.get_extra_info(v)¶
Get extra information about the stream, given by v. The valid values for v are:
peername
.
- Stream.close()¶
Close the stream.
- Stream.wait_closed()¶
Wait for the stream to close.
This is a coroutine.
- Stream.read(n=-1)¶
Read up to n bytes and return them. If n is not provided or -1 then read all bytes until EOF. The returned value will be an empty bytes object if EOF is encountered before any bytes are read.
This is a coroutine.
- Stream.readinto(buf)¶
Read up to n bytes into buf with n being equal to the length of buf.
Return the number of bytes read into buf.
This is a coroutine, and a MicroPython extension.
- Stream.readexactly(n)¶
Read exactly n bytes and return them as a bytes object.
Raises an
EOFError
exception if the stream ends before reading n bytes.This is a coroutine.
- Stream.readline()¶
Read a line and return it.
This is a coroutine.
- Stream.write(buf)¶
Accumulated buf to the output buffer. The data is only flushed when
Stream.drain
is called. It is recommended to callStream.drain
immediately after calling this function.
- Stream.drain()¶
Drain (write) all buffered output data out to the stream.
This is a coroutine.
- class uasyncio.Server¶
This represents the server class returned from
start_server
. It can be used in anasync with
statement to close the server upon exit.
- Server.close()¶
Close the server.
- Server.wait_closed()¶
Wait for the server to close.
This is a coroutine.
Event Loop¶
- uasyncio.new_event_loop()¶
Reset the event loop and return it.
Note: since MicroPython only has a single event loop this function just resets the loop’s state, it does not create a new one.
- class uasyncio.Loop¶
This represents the object which schedules and runs tasks. It cannot be created, use
get_event_loop
instead.
- Loop.run_until_complete(awaitable)¶
Run the given awaitable until it completes. If awaitable is not a task then it will be promoted to one.
- Loop.stop()¶
Stop the event loop.
- Loop.close()¶
Close the event loop.
- Loop.set_exception_handler(handler)¶
Set the exception handler to call when a Task raises an exception that is not caught. The handler should accept two arguments:
(loop, context)
.
- Loop.get_exception_handler()¶
Get the current exception handler. Returns the handler, or
None
if no custom handler is set.
- Loop.default_exception_handler(context)¶
The default exception handler that is called.
- Loop.call_exception_handler(context)¶
Call the current exception handler. The argument context is passed through and is a dictionary containing keys:
'message'
,'exception'
,'future'
.


|
|
| $data = array() |
| |
|
| $patterns = array() |
| |
Abstract minifier class.
Please report bugs on https://github.com/matthiasmullie/minify/issues
- Author
- Matthias Mullie minif.nosp@m.y@mu.nosp<EMAIL_ADDRESS>- Copyright
- Copyright (c) 2012, Matthias Mullie. All rights reserved. MIT License
| MatthiasMullie\Minify\Minify::__construct |
( |
| ) |
|
Init the minify class - optionally, code may be passed along already.
| MatthiasMullie\Minify\Minify::add |
( |
|
$data | ) |
|
Add a file or straight-up code to be minified.
- Parameters
-
| MatthiasMullie\Minify\Minify::cache |
( |
CacheItemInterface |
$item | ) |
|
Minify the data & write it to a CacheItemInterface object.
- Parameters
-
| CacheItemInterface | $item | Cache item to write the data to. |
- Returns
- CacheItemInterface Cache item with the minifier data.
| MatthiasMullie\Minify\Minify::canImportFile |
( |
|
$path | ) |
|
|
protected |
Check if the path is a regular file and can be read.
- Parameters
-
- Returns
- bool
| MatthiasMullie\Minify\Minify::execute |
( |
|
$path = null | ) |
|
|
abstract |
Minify the data.
- Parameters
-
| string[optional] | $path Path to write the data to. |
- Returns
- string The minified data.
| MatthiasMullie\Minify\Minify::extractStrings |
( |
| ) |
|
|
protected |
Strings are a pattern we need to match, in order to ignore potential code-like content inside them, but we just want all of the string content to remain untouched.
This method will replace all string content with simple STRING# placeholder text, so we've rid all strings from characters that may be misinterpreted. Original string content will be saved in $this->extracted and after doing all other minifying, we can restore the original content via restoreStrings().
- Parameters
-
| MatthiasMullie\Minify\Minify::gzip |
( |
|
$path = null , |
|
|
|
$level = 9 |
|
) |
| |
Minify & gzip the data & (optionally) saves it to a file.
- Parameters
-
| string[optional] | $path Path to write the data to. |
| int[optional] | $level Compression level, from 0 to 9. |
- Returns
- string The minified & gzipped data.
| MatthiasMullie\Minify\Minify::load |
( |
|
$data | ) |
|
|
protected |
Load data.
- Parameters
-
| string | $data | Either a path to a file or the content itself. |
- Returns
- string
| MatthiasMullie\Minify\Minify::minify |
( |
|
$path = null | ) |
|
Minify the data & (optionally) saves it to a file.
- Parameters
-
| string[optional] | $path Path to write the data to. |
- Returns
- string The minified data.
| MatthiasMullie\Minify\Minify::openFileForWriting |
( |
|
$path | ) |
|
|
protected |
Attempts to open file specified by $path for writing.
- Parameters
-
| string | $path | The path to the file. |
- Returns
- resource Specifier for the target file.
- Exceptions
-
| MatthiasMullie\Minify\Minify::registerPattern |
( |
|
$pattern, |
|
|
|
$replacement = '' |
|
) |
| |
|
protected |
Register a pattern to execute against the source content.
- Parameters
-
| string | $pattern | PCRE pattern. |
| string | callable | $replacement | Replacement value for matched pattern. |
| MatthiasMullie\Minify\Minify::replace |
( |
|
$content | ) |
|
|
protected |
We can't "just" run some regular expressions against JavaScript: it's a complex language. E.g. having an occurrence of // xyz would be a comment, unless it's used within a string. Of you could have something that looks like a 'string', but inside a comment. The only way to accurately replace these pieces is to traverse the JS one character at a time and try to find whatever starts first.
- Parameters
-
| string | $content | The content to replace patterns in. |
- Returns
- string The (manipulated) content.
| MatthiasMullie\Minify\Minify::replacePattern |
( |
|
$pattern, |
|
|
|
$replacement, |
|
|
|
$content |
|
) |
| |
|
protected |
This is where a pattern is matched against $content and the matches are replaced by their respective value. This function will be called plenty of times, where $content will always move up 1 character.
- Parameters
-
| string | $pattern | Pattern to match. |
| string | callable | $replacement | Replacement value. |
| string | $content | Content to match pattern against. |
- Returns
- string
| MatthiasMullie\Minify\Minify::restoreExtractedData |
( |
|
$content | ) |
|
|
protected |
This method will restore all extracted data (strings, regexes) that were replaced with placeholder text in extract*(). The original content was saved in $this->extracted.
- Parameters
-
- Returns
- string
| MatthiasMullie\Minify\Minify::save |
( |
|
$content, |
|
|
|
$path |
|
) |
| |
|
protected |
Save to file.
- Parameters
-
| string | $content | The minified data. |
| string | $path | The path to save the minified data to. |
- Exceptions
-
| MatthiasMullie\Minify\Minify::writeToFile |
( |
|
$handler, |
|
|
|
$content, |
|
|
|
$path = '' |
|
) |
| |
|
protected |
Attempts to write $content to the file specified by $handler. $path is used for printing exceptions.
- Parameters
-
| resource | $handler | The resource to write to. |
| string | $content | The content to write. |
| string | $path | The path to the file (for exception printing only). |
- Exceptions
-
The documentation for this class was generated from the following file:


Sift slices an image into multiple layers. You can offset the slices to create interference patterns and pseudo-3D effects.
Sift uses additive blending and a pixel based light-splitting algorithm, learn more about how it works in the release notes or video tour.
Use the keyboard controls or click the buttons below to open, adjust, and save an image. You can also click and drag the image itself to set the offset.


Natural ability
Growlites actively attack in battle. They act well in a team. They recognize the owner by his voice. His super-flair allows Growlith to memorize absolutely any smell, be it an enemy or a lost person or a Pokemon. He uses his sense of smell to determine someone else's mood.
Growlites refrain from attacking if they see that their opponent has surrendered. In a collective fight, the opponent is surrounded, depriving him of the opportunity to escape. With close attacks, they wield fangs, less often claws. They can also use a fiery stream. With their loud voices, Growlites can stun or discourage opponents.


The 3rd uniform polyhedron is the Pentagrammic prism; it has Wythoff symbol 2 5/2|2. Its dual is the pentagrammic dipyramid. The pattern of polygons round each vertex is (4,4,5/2); its symmetry group is the dihedral group D5.
It has:
Euler characteristic: 2
Density: 2
Number of vertices: 10
Number of edges: 15
Number of faces: 7 (=5 quadrilaterals and 25/2).
Note: a polygon a/b means a shape made by taking a points and joining every bth of them; for instance 5/2 means a five-pointed star made by taking five points and joining every second point.


In our original prototype(s) we came up with two ideas. One was a clawbot with very efficient motors and linear slides, and the other was more cost-concious and had mecanum wheels, a double linear slide, but a seperate mechanicism to place the capstone. Both had many similar traits, like mecanum wheels and linear slides. Eventually, we were split on which prototype to test first, so we came to a compromise.
Our first design had a single linear slide, because we decided it was the most cost-effective on our limited budget.
This single linear slide also could manipulate both stones and our capstone at the same time, so we decided to go forward.
We used intake wheels because after pemiliary tests, the intake wheels could get stones at much faster and consistent rate.
ROBOT IMAGES GO HERE
After our first design, our robot was good overall, but had a few major and minor issue. One big issue was that the robot was sagging under its own weight because it didn't have enough supports.
We fixed this by adding some more extrusions to our custom chasis.
Also, the servos rotating the stones in and out(pictured below) kept getting caught on its own wires and kept disconnecting.
This seemed like a small issue, but after many failed attempts of fixing it we decided to add multiple servo extensions, making the wires loop around the robot.
That was not very efficient, but if it works, it works.
Also, the intake wheels were fairly prone to jamming, so we remounted the intake wheels further back at an angle and added a ramp.
This fixed the jamming issue and it also allowed us to move the intake space back, leaving more space in the front for sensors we might use for autonomous.
Our robot's drivetrain is mecanum wheel-driven, which are arranged in a "X" shape. We also have intake wheels, since we found them much more efficient than a claw in our first prototypes. To place the game elements, which are called stones onto the foundation, we used a single linear slide and a 180 degrees rotating servo to grab the stones and put it on the foundation.


Scottish Football LIVE: Hibs complete signing, Rangers near deal for ex-Premier League striker, Celtic 'scared' into giving star new deal, Mourinho rejected Parkhead move
by Joel SkedRangers eye a deal for the nephew of Paul Gascoigne, Celtic 'wanted' Mourinho as they were "scared" into giving James Forrest a new deal.
We return to domestic action this weekend, while the rumour mill keeps on spinning. The live blog will bring you all the latest news, transfer speculation and more from around Scottish Football. Refesh or hit F5 to update.


{% extends "base.html" %} {% load staticfiles %} {% block css%} {% endblock %} {% block content %}
Start by scripting a conversation between you and your students.
Everything you add will refer back to that.
Here are some of the things you can specify about your game:
In the framework code, each Round has 3 actors, or 'Dealers.' Each type of Dealer can exchange information in a different way with the player. Together, they form a cycle of communication between your game and your students.
I pose a question or propose an idea to start the Round.
I collect whatever Answer(s) the player makes in response to the Prompt, and I evaluate them.
I generate any kind of Feedback you specify that fits the player's Answer(s).
Only one Round can be active at a time. Initially, your Rounds will probably look like an exchange of texts. As your game design develops, you may choose to represent information in a variety of other ways (e.g.; video, animations, simulations, data displays, and others). The Game Design Document is designed to work with the platform, so you can create simple things now, then develop your ideas further as you try out your game with students.


Cavity module¶
Written by: Joao Rodrigues June 2020
-
class
Cavity.
Cavity
(M, J)¶ Bases:
object
A Cavity() object defines all the physical properties of the cavity, including details of both the photonic and molecular modes
-
load_dynamics
(t, photons, gmols, emols)¶ Parameters:
t (numpy array): Array with time values. Shape is (n, ) photons (numpy array): Array with photon populations. Shape is (n, M) gmols (numpy array): Array with ground state molecular populations. Shape is (n, J) emols (numpy array): Array with excited state molecular populations. Shape is (n, J)
-
set_cavity_absorption_rates
(rates)¶ Parameters:
rates (numpy array): Array of cavity absorption rates. Expected shape is (M,)
-
set_cavity_emission_rates
(rates)¶ Parameters:
rates (numpy array): Array of cavity emission rates. Expected shape is (M,)
-
set_cavity_loss_rates
(rates)¶ Parameters:
rates (numpy array): Array of cavity loss rates. Expected shape is (M,)
-
set_coupling_terms
(coupling_terms)¶ Parameters:
- coupling_terms (numpy array): Matrix with coefficients determining the coupling between the photonic and
- molecular modes. Expected shape is (M, J)
-
set_reservoir_decay_rates
(rates)¶ Parameters:
- rates (numpy array): Array of reversoir decay rates. These are the rates of emission into non-cavity modes.
- Expected shape is (J,)
-
set_reservoir_population
(population)¶ Parameters:
- population (numpy array): Array of reversoir population, i.e. the (total) number of molecules in each bin.
- Expected shape is (J,)
-
set_reservoir_pump_rates
(rates)¶ Parameters:
rates (numpy array): Array of reversoir pump rates. Expected shape is (J,)
-
-
class
Cavity.
Modes
(grid_size, grid_delta, L0, q, n, n_modes)¶ Bases:
object
A Modes() object defines the geometry of the cavity mirrors and calculates the respective mode structure.
-
compute_cavity_modes
()¶ Parameters:
- Return:
- lambdas (numpy array): Wavelength of the cavity eigenmodes, in meters modes (numpy array): Cavity eigenmodes (squared amplitude of the wavefunctions).
-
get_cavity_grid
()¶
-
get_coupling_matrix
()¶
-
load_pump
(pump)¶ Parameters:
pump (numpy array): 2D array with the pump shape. Dimensions must match the cavity grid shape
-
plot_cavity
()¶
-
set_geometry
(geometry)¶ Sets a user-defined mirror shape. The mirror shape array size must be compatible with the grid size and grid resolution defined. The mirror shape is defined as the spatially dependent perturbation of the cavity length (on top of L0). The units are meters. The geometry is set such that the longest cavity point corresponds to geometry=0, such that geometry(x,y) >= 0
Parameters:
mirror_shape (numpy array):
-
set_geometry_box
(width, height, depth)¶ - Parameters:
- width (float): Box width, in meters. height (float): Box height, in meters depth (float): Feature depth, in meters.
-
set_geometry_circular_box
(radius, depth)¶ - Parameters:
- radius (float): Spherical box radius, in meters. depth (float): Feature depth, in meters.
-
set_geometry_spherical
(RoC, depth)¶ - Parameters:
- RoC (float): Radius of curvature, in meters. depth (float): Feature depth, in meters.
-


The NoGraph web interface has two parts: a demo html UI for accessing graph data, and a set of example calls for accessing the JSON API.
To access the demo UI click here.
To access the API examples here.


--- layout: default title: About Me ---
Hi, I'm Phil. I live in Cambridge, MA, and this is my page for various projects, especially puzzles and data analysis.
(With the help of Frinkiac) Mainly, it's a Simpsons quote that's inexplicably underutilized online, so I took it. Also, something something Bayesian statistics and the meaning of 'truth' and 'facts' and all that.


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| Upazila/City Corporation: | {{x.center_address.upazilla_city_corporation}} |
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| District: | {{x.center_address.district}} |


THE BLAIR WITCH PROJECT A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): ** 1/2
Mockumentaries are in. Earlier this year Myles Berkowitz showed us himself as he attempted to find love and happiness on his 20 DATES. Few people saw that movie, perhaps because most people can't get worked up over some guy whose problem is that he's so obnoxious that women don't want to go out with him more than once.
A fake documentary about getting killed in the woods by a witch is another matter entirely. One of the biggest art house hits in years, the movie has now crossed over to the commercial theaters as well due to the unprecedented level of interest. Made by joint writer and director Daniel Myrick and Eduardo Sánchez on a sum so small that it would be less that the rounding error on most Hollywood films, the movie's financial success is without question.
But how about the movie? Having been on vacation during THE BLAIR WITCH PROJECT's release and hoopla, I saw the film much later than normal.
The idea for the story is undeniably clever. Three young adults go into the woods to film a documentary on the Blair Witch. They never return. The movie consists of the film and videotape found one year after their disappearance.
Heather Donahue, Michael Williams and Joshua Leonard are the young filmmakers who perish. Whoops, I mean these three actors play filmmakers with the same names. If you're the sort who believes that Elvis is still alive, you can check out THE BLAIR WITCH PROJECT web site, where more "truths" about the project are revealed.
This is all quite cute. Cute, however, can only go so far. As the three of them wander aimlessly in the woods going in circles while their compass points due south, their yelling at each other can get quite tedious. Nonetheless, it is easy to admire the filmmakers' audacity. They have certainly tried to craft something unusual. Unusual, yes. Interesting, no.
If you suffer from motion sickness, the camera work will have you looking for the barf bag. They leave the cameras going so you see pans across everything from the ground to the trees. Imagine your 6-year-old making a home movie, and you'll get some idea of what to expect. Some theater owners are even training their employees on how to deal with vomiting.
"It's very hard to get lost in America these days," one of the characters remarks after several days of wandering through the forest with strange sounds and rock formations behind every tree. "And even harder to stay lost. We have that on our side."
When the ending credits roll, instead of gasping for breath or thinking about how scared you were, you may find yourself asking instead, "That's it? That's all there is?"
Scary? Not for a second. Even so, the next project by these two directors is something to look forward to. At least they are willing to take risks.
THE BLAIR WITCH PROJECT runs 1:22. It is rated R for language and would be fine for teenagers.
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