Pokémon is a series of video games developed by Game Freak and published by Nintendo and The Pokémon Company as part of the Pokémon media franchise. Created by Satoshi Tajiri with assistance from Ken Sugimori,the first games released in 1996 in Japan for the Game Boy, and the main series of role-playing video games (RPGs), also referred as the “core series” by their developers
Let us know some pokemon types.
Water is one of the three basic elemental types along with Fire and Grass, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players. Water is the most common type with over 100 Pokémon, which are based on a wide variety of fish and other sea-dwelling creatures.
Fire is one of the three basic elemental types along with Water and Grass, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players. Fire types are notoriously rare in the early stages of the games so choosing the Fire variation starter is often a plus.
Grass is one of the three basic elemental types along with Fire and Water, which constitute the three starter Pokémon. This creates a simple triangle to explain the type concept easily to new players.Grass is one of the weakest types statistically, with 5 defensive weaknesses and 7 types that are resistant to Grass moves.
The AR game’s potential for weight loss was a big part of that discussion. In the process of getting out their doors and visiting parks, players found they were losing weight almost in spite of themselves. A Reddit Pokémon Go fan won acclaim for reporting that he’d lost 65 pounds between July and December.
Pokémon GO is one of the most successful mobile games of all time, breaking records like fastest to earn $100 million and most-downloaded in its first month of release. To date, it has grossed almost $2 billion in revenue and been downloaded 800 million times. Although no longer the global phenomenon it was in 2016, the game remains incredibly popular.
Water/Dark
“Greninja is the final evolution of Pokémon X and Y water-type starter Froakie. It has the ability to take on an appearance resembling its trainer. Pokedex says: Greninja creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.”
Fighting, Steelr
“Lucario is a bipedal, wolf-like Pokémon with blue, cream, and black fur. It is considered to be prideful and loyal to its trainer. Pokedex says: By catching the aura emanating from others, Lucario can read their thoughts and movements.”
Ghost Fairy
“Mimikyu caused quite a stir for its peculiar looks and sad backstory when it was originally announced for Pokémon Sun and Moon in 2016. Mimikyu is described as a Pokémon who felt so lonely that it decided to wear a rag in order to look like Pikachu, everyone’s favorite Pokémon. Pokedex says: Its actual appearance is unknown. A scholar who saw what was under its rag was overwhelmed by terror and died from the shock.”
Flying, Fire
"Charizard is an orange draconic Pokémon who has a fiery temper. It is the final evolution of Charmander, one of the starter Pokémon for the original game. Pokedex says: Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself. "
We’re sure you know this Electric mouse Pokemon, and you know it quite well. Basic knowledge of Pikachu is essential for every trainer, but you should also be well versed in the rodent’s evolutionary chain. Pikachu, mighty as it is, has an even stronger evolved form also capable of generating vast amounts of electricity. Maybe you’ve bumped into this species in the wild. Either way, this is a question all Pokemon trainers should be able to answer.
Answer is Raichu
Not all Poke Balls are made equally. There’s the basic model you start your journey off with, but progressive upgrades are needed if you’re looking to keep up with some of the stronger wild Pokemon who emerge in later routes. If you’ve made your way through any Pokemon game, you’ve reached the point where you’re presented with the most effective Poke Ball known to man. This is a one shot catch, and no button mashing at all is required.
Answer is Master Ball
Pokémon battles appear in most forms of Pokémon media, being the central gameplay aspect of the core series games, as well as being a constant focus of the anime.
Pokémon Go’s Types are exactly the same as those in the main Pokémon games, but the effect of those type matchups is slightly different: in brief, things like effective or resisted attacks have slightly different multipliers to the main Pokémon games - although a December 2018 update brought them slightly closer in line.
Type |
Strong Against |
Weak Against |
Resistant To |
|---|---|---|---|
Normal |
None |
Rock, Ghost, Steel |
Ghost |
Fighting |
Normal, Rock, Steel, Ice, Dark |
Flying, Poison, Psychic, Bug, Ghost, Fairy |
Rock, Bug, Dark |
Flying |
Fighting, Bug, Grass |
Rock, Steel, Electric |
Fighting, Ground, Bug, Grass |
Poison |
Grass, Fairy |
Poison, Ground, Rock, Ghost, Steel |
Fighting, Poison, Grass, Fairy |
Ground |
Poison, Rock, Steel, Fire, Electric |
Flying, Bug, Grass |
Poison, Rock, Electric |
Pokémon Go in 2020 continues to add new features, such the arrival of the Go Battle League, Remote Raids and the trade evolution feature. There are also planned changes to PokéCoins on the way. Meanwhile, coming soon is the Johto Throwback quest.
Greninja
It is the final evolution of Froakie, the Water-type starter from Kalos.
Champion of Orange League
"Ash Ketchum, known as Satoshi in Japan, is a fictional character in the Pokémon franchise owned by Nintendo. He is the protagonist of the Pokémon anime and certain manga series as well as on various merchandise related to the franchise. In Japanese, the character is voiced by Rika Matsumoto, and Hana Takeda. "
Dragon Master
"Lance is a recurring character in Pokémon. He is a user of Dragon-types being the final Elite Four member in Red, Blue and their remakes. In Pokémon Gold, Silver, Crystal and their remakes, he is the Champion.Lance has appeared in the Pokémon series games from Generation I-III. He first appeared in the original Red and Blue games, being the final member of the Elite Four, and again in Generation III’s Red and Blue remakes, FireRed and LeafGreen. Lance in the Generation II games differed from the previous though, as he was Pokémon Champion by this time. "
Shirona
"Cynthia is a powerful Pokémon trainer and the Champion of the Sinnoh region where Professor Carolina, Cynthia’s grandmother, runs the Pokémon Research Lab in Celestic Town. She enjoys visiting the Solaceon Town Ruins. Later, in Pokémon: DP Galactic Battles, she helps fight Team Galactic as well. In the anime, she has a villa in east Unova but in the Pokémon Black and White games, she borrows Caitlin’s villa (from the Elite Four). "
Ookido Yukinari Hakase
"Ookido Yukinari Hakaseamuel Oak is most notable for his vast research facility, where he cares for and studies hundreds of Pokémon, including those owned by, but not currently traveling with, Trainers from Pallet Town. He has confidence in his grandson, Gary Oak, but more often joins Ash’s mother and friends in cheering on Ash in his competitions. "
The original Pokémon games are Japanese role-playing video games (RPGs) with an element of strategy, and were created by Satoshi Tajiri for the Game Boy. The Pokémon series began with the release of Pocket Monsters Red and Green for the Game Boy in Japan. When these games proved popular, an enhanced Blue version was released sometime after, and the Blue version was reprogrammed as Pokémon Red and Blue for international release. The original Green version was not released outside Japan
The second generation of Pokémon video games began in 1999 with the Japanese release of Pokémon Gold and Silver for the Game Boy Color, with Australia and North America getting the game in October 2000 and European release date of April 2001. Like the previous generation, an enhanced version, titled Pokémon Crystal, was later released.
Pokémon entered its third generation with the 2002 release of Pokémon Ruby and Sapphire for Game Boy Advance and continued with the Game Boy Advance remakes of Pokémon Red and Green, Pokémon FireRed and LeafGreen (Red and Green representing the original Japanese first generation games; territories outside Japan instead saw releases of Red and Blue). An enhanced remake of Pokémon Ruby and Sapphire titled Pokémon Emerald followed after.
In 2006, Japan began the fourth generation of the franchise with the release of Pokémon Diamond and Pearl for Nintendo DS. The games were released in North America on April 22, 2007 and in Australia on June 21, 2007. The game was released in the UK and Europe on July 27, 2007. Other main series games in the fourth generation include Pokémon Platinum, a director’s cut version of Diamond and Pearl in the same vein as Pokémon Yellow, Crystal, and Emerald.It was released for the Nintendo DS in Japan on September 13, 2008, in North America on March 22, 2009, and in Australia and Europe on May 14, 2009 and May 22, 2009
Pokémon Sleep is an upcoming mobile game for Android and iOS, as part of the Pokémon series.
Publisher: The Pokémon Company
Take a Pokémon™ journey to the Kanto region with your energetic partner, Pikachu!
Publishers: Nintendo, The Pokémon Company
Pokémon Go is a 2016 augmented reality mobile game developed.
Developer: Niantic
Japanese video game designer
"Junichi Masuda is a Japanese video game composer, director, designer, producer, singer, and programmer best known for his work in the Pokémon franchise. He is a member of the Game Freak board of directors, and has been employed at the company since 1989 when he founded it along Satoshi Tajiri and Ken Sugimori "
Game designer
"Shigeki Morimoto is a game designer and programmer currently working at Game Freak. He has been involved in nearly every main series Pokémon game, since Pokémon Red and Blue Versions where he was a programmer, and the creator of the battle system and the Pokémon “Mew”. "
Japanese video game designer
"Ken Sugimori is a Japanese video game designer, illustrator, manga artist, and director. He is most famous as the character designer and art director for the Pokémon franchise. Sugimori is also credited with the art direction for other titles, including Pulseman "


Introduction to Container Networking
By the end of this exercise, you should be able to:
- Attach containers to Docker's default nat network
- Resolve containers by DNS entry
Inspecting the Default Nat Network
First, let's investigate the NAT network that Docker provides by default. Start by getting some information:
PS: node-1 Administrator> Get-NetNat
which should give something similar to this:
Name : H3acfc61d-0d8e-438c-8857-9c2b742707bf ExternalIPInterfaceAddressPrefix : InternalIPInterfaceAddressPrefix : <IP_ADDRESS>/20 IcmpQueryTimeout : 30 TcpEstablishedConnectionTimeout : 1800 TcpTransientConnectionTimeout : 120 TcpFilteringBehavior : AddressDependentFiltering UdpFilteringBehavior : AddressDependentFiltering UdpIdleSessionTimeout : 120 UdpInboundRefresh : False Store : Local Active : True
Note the
InternalIPInterfaceAddressPrefix
value which provides information about the subnet managed by this network. Here it is<IP_ADDRESS>/20
.Now let's use the Docker CLI to inspect the network. The
docker network inspect
command yields network information about what containers are connected to the specified network; the default network is always callednat
, so run:PS: node-1 Administrator> docker network inspect nat
This results in:
[ { "Name": "nat", "Id": "28164bac70060efe504440aed3845180ad2262349852a920accd697bba33b967", "Created": "2017-08-15T12:36:40.8065675Z", "Scope": "local", "Driver": "nat", "EnableIPv6": false, "IPAM": { "Driver": "windows", "Options": null, "Config": [ { "Subnet": "<IP_ADDRESS>/20", "Gateway": "<IP_ADDRESS>" } ] }, ...
In the
IPAM
section we basically see some of the same information as above, namely the subnet and the gateway of the subnet.
Connecting Containers to Default Nat
Start some named containers:
PS: node-1 Administrator> docker container run --name=u1 -dt microsoft/nanoserver PS: node-1 Administrator> docker container run --name=u2 -dt microsoft/nanoserver
Inspect the
nat
network again:PS: node-1 Administrator> docker network inspect nat
You should see two new entries in the
Containers
section of the result, one for each container:... "Containers": { "45e8576b05077e69e3786e85106b392d2d3a20743e10740c1d298cfb258b6922": { "Name": "u1", "EndpointID": "8e938af24a907dc8c6aaad9dca1fb040fdab76c929dec4418ea60aeb1443522e", "MacAddress": "00:15:5d:e6:0a:ec", "IPv4Address": "<IP_ADDRESS>/16", "IPv6Address": "" }, "b7e49f5566332d6e4e21b56dacb6ae6e051fb198b30ae05bf1bd1884023d3e20": { "Name": "u2", "EndpointID": "266f0c03b56dfceafeafd890828506b0cfcd503e0eb13d32c2458479015fd0c5", "MacAddress": "00:15:5d:e6:07:06", "IPv4Address": "<IP_ADDRESS>/16", "IPv6Address": "" }, ... } ...
We can see that each container gets a
MacAddress
and anIPv4Address
associated. Thenat
network is providing level 2 routing and transfers network packets between MAC addresses.Connect to container
u2
of your containers usingdocker container exec -it u2 powershell
.From inside
u2
, try pinging containeru1
by the IP address you found in the previous step; then try pingingu1
by container name,ping u1
. Notice the lookup works with both the IP and the container name.Clean up these containers:
PS: node-1 Administrator> docker container rm -f u1 u2
Conclusion
In this exercise, you explored the most basic example of container networking: two containers communicating on the same host via network address translation and a layer 2 in-software router in the form a a Hyper-V switch. In addition to this basic routing technology, you saw how Docker leverages DNS lookup via container name to make our container networking portable; by allowing us to reach another container purely by name, without doing any other service discovery, we make it simple to design application logic meant to communicate container-to-container. At no point did our application logic need to discover anything directly about the networking infrastructure it was running on.


{% extends 'layout.html' %} {% block body %}
This application allows you to get the age of a domain in days for a given URL.
How to use?


Normalized handwritten digits, automatically scanned from envelopes by the U.S. Postal Service. The original scanned digits are binary and of different sizes and orientations; the images here have been deslanted and size normalized, resulting in 16 x 16 grayscale images (Le Cun et al., 1990). The data are in two gzipped files, and each line consists of the digit id (0-9) followed by the 256 grayscale values. There are 7291 training observations and 2007 test observations, distributed as follows: 0 1 2 3 4 5 6 7 8 9 Total Train 1194 1005 731 658 652 556 664 645<PHONE_NUMBER> Test 359 264 198 166 200 160 170 147<PHONE_NUMBER> or as proportions: 0 1 2 3 4 5 6 7 8 9 Train 0.16 0.14 0.1 0.09 0.09 0.08 0.09 0.09 0.07 0.09 Test 0.18 0.13 0.1 0.08 0.10 0.08 0.08 0.07 0.08 0.09 Alternatively, the training data are available as separate files per digit (and hence without the digit identifier in each row) The test set is notoriously "difficult", and a 2.5% error rate is excellent. These data were kindly made available by the neural network group at AT&T research labs (thanks to Yann Le Cunn).


Old stuff, just for reference
Moderator: Joe M.
-
- Somtimes its just God saying.. It's Mine Now
by Rabit561 » Thu Dec 11, 2008 8:07 pm
- 2 Replies
- 245 Views
- Last post by Karl G.
Fri Dec 12, 2008 9:28 am
-
- Hows the update going?
by Exempt » Sun Dec 07, 2008 11:12 pm
- 5 Replies
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Thu Dec 11, 2008 3:29 pm
-
- *Skills*
by Rabit561 » Wed Dec 10, 2008 8:37 pm
- 3 Replies
- 244 Views
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Thu Dec 11, 2008 12:36 pm
-
- 2 small ideas
by Rabit561 » Wed Dec 10, 2008 4:25 pm
- 6 Replies
- 330 Views
- Last post by Karl G.
Wed Dec 10, 2008 7:23 pm
-
- Dungeons!!
by Karl G. » Wed Dec 10, 2008 6:03 pm
- 1 Replies
- 171 Views
- Last post by daekighn
Wed Dec 10, 2008 6:08 pm
-
- Is it too late?
by thomeboy » Sun Dec 07, 2008 6:03 pm
- 4 Replies
- 216 Views
- Last post by Karl G.
Tue Dec 09, 2008 8:22 am
-
- Directory organization + a potential d3dx9 fix.
by ubern00ber » Wed Dec 03, 2008 12:04 pm
- 4 Replies
- 244 Views
- Last post by ubern00ber
Wed Dec 03, 2008 10:11 pm
-
- A small problem...and an upcoming update :D
by Karl G. » Fri Nov 21, 2008 8:35 am
- 29 Replies
- 850 Views
- Last post by ubern00ber
Wed Dec 03, 2008 10:04 am
-
- dieng...and stuff
by prehistoric » Thu Nov 27, 2008 9:33 pm
- 3 Replies
- 332 Views
- Last post by prehistoric
Fri Nov 28, 2008 10:18 am
-
- item drop bug
by ascent » Wed Sep 24, 2008 6:22 pm
- 7 Replies
- 391 Views
- Last post by prehistoric
Thu Nov 27, 2008 9:32 pm
-
- EXP
by kuba » Thu Nov 27, 2008 4:54 pm
- 1 Replies
- 184 Views
- Last post by Joe M.
Thu Nov 27, 2008 5:45 pm
-
- 1.11 bugs / stuff that needs changing
by Cagen » Sun Nov 09, 2008 1:07 pm
- 25 Replies
- 1265 Views
- Last post by Joe M.
Wed Nov 26, 2008 5:15 pm
-
- Did mana regen slow down?
by Exempt » Sat Nov 22, 2008 10:36 pm
- 2 Replies
- 249 Views
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Sun Nov 23, 2008 12:17 pm
-
- it is about time
by deathstalker » Sun Nov 23, 2008 8:02 am
- 1 Replies
- 189 Views
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Sun Nov 23, 2008 11:39 am
-
- SERVER BACK UP!
by Karl G. » Sat Nov 22, 2008 12:52 pm
- 1 Replies
- 211 Views
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Sat Nov 22, 2008 1:11 pm
-
- Where we stand
by Karl G. » Thu Nov 13, 2008 2:56 pm
- 20 Replies
- 510 Views
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Fri Nov 21, 2008 3:30 pm
-
- now this s what i get
by deathstalker » Thu Nov 20, 2008 9:35 am
- 3 Replies
- 260 Views
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Fri Nov 21, 2008 8:23 am
-
- d3dx9 problem
by Volcomboy99 » Sat Nov 15, 2008 7:06 pm
- 5 Replies
- 215 Views
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Thu Nov 20, 2008 9:28 am
-
- unable to connect..
by Ashlar » Tue Nov 11, 2008 5:40 am
- 7 Replies
- 372 Views
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Mon Nov 17, 2008 4:13 pm
-
- agility / character speed
by kuba » Sat Nov 15, 2008 7:09 pm
- 2 Replies
- 244 Views
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Sun Nov 16, 2008 11:33 am
-
- Mp / hp steals / regen?
by Exempt » Tue Nov 11, 2008 8:46 pm
- 5 Replies
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Sat Nov 15, 2008 3:24 pm
-
- P2P or P4Benefits?
by Draco » Fri Nov 07, 2008 1:21 am
- 13 Replies
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Sat Nov 15, 2008 12:56 pm
-
- Is anyone else lagging?
by Exempt » Wed Nov 12, 2008 10:22 am
- 6 Replies
- 316 Views
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Wed Nov 12, 2008 3:09 pm
-
- Is there server down?
by Exempt » Wed Nov 12, 2008 12:13 pm
- 2 Replies
- 334 Views
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Wed Nov 12, 2008 12:35 pm
-
- Bazaar
by Joe M. » Mon Nov 10, 2008 8:53 am
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ScholarOctopus is a collection of pointers to 7000 papers from 34 Computer Vision and Machine Learning conferences (CVPR/ICCV/NIPS/ICML/ECCV/BMVC) between 2006 and 2014. Full stats can be found
here. It is an attempt to enable more rapid discovery of relevant literature. The papers are embedded with t-SNE based on the tfidf vectors computed from bigrams of each paper. I'm starting ScholarOctopus with these conferences because it is my primary area of expertise. Download the structured data for this visualization
here as JSON. The code for this visualization can be found on
Github.


{{ proposal.title }}
{{ proposal.description }}
{% endif %}
{% if proposal.example %}
Show Example
{% endif %}
Each proposal has links out to other resources. The tags identify the following attributes. Below you will find a table with example tags and their meanings. All tags have hover text if you need help getting oriented.
Types of tags and what they mean


knife bootstrap fqdn_or_ip- List all registered nodes:
knife node list- Show a node:
knife node show node_name- Edit a node:
knife node edit node_name- Edit a role:
knife role edit role_name- View a data bag:
knife data bag show data_bag_name data_bag_item- Upload a local cookbook to the Chef server:
knife cookbook upload cookbook_name


Dialog :: Metro UI CSS - The front-end framework for developing projects on the web in Windows Metro Style


Note: DeviceListener is no longer the recommended approach for event-driven connection/disconnection. DeviceManager
is a work in progress and should be used where possible. See the documentation.
See code reference
A device listener is a platform-independent class that will handle connecting and disconnecting from devices that connect to the computer. Firstly, you must specify the filter definitions for the devices you want to connect to, and create the factories. This works the same way across each platform, but you must register the platform-specific device factories to make this work.
Here is an example for registering both factories on Windows:
_trezorFactories = new List<IDeviceFactory>
{
TrezorExample.UsbDeviceDefinitions.CreateWindowsUsbDeviceFactory(_loggerFactory),
TrezorExample.HidDeviceDefinitions.CreateWindowsHidDeviceFactory(_loggerFactory),
}.Aggregate(_loggerFactory);
Note: if you have not already been through the process you will need to configure device permissions on Android, or UWP.
Here is a working example that listens for a device and notifies you when the device is connected or disconnected. All three sample applications (Android, UWP, Windows, and LibUsb) use this same code.
using Device.Net;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Usb.Net.Sample
{
internal sealed class TrezorExample : IDisposable
{
#region Fields
private const int PollMilliseconds = 6000;
//Define the types of devices to search for. This particular device can be connected to via USB, or Hid
public static readonly List<FilterDeviceDefinition> HidDeviceDefinitions = new List<FilterDeviceDefinition>
{
new FilterDeviceDefinition( vendorId: 0x534C, productId:0x0001, label:"Trezor One Firmware 1.6.x", usagePage:65280 )
};
public static readonly List<FilterDeviceDefinition> UsbDeviceDefinitions = new List<FilterDeviceDefinition>
{
new FilterDeviceDefinition( vendorId: 0x534C, productId:0x0001, label:"Trezor One Firmware 1.6.x (Android Only)" ),
new FilterDeviceDefinition( vendorId: 0x1209, productId:0x53C1, label:"Trezor One Firmware 1.7.x" ),
new FilterDeviceDefinition( vendorId: 0x1209, productId:0x53C0, label:"Model T" )
};
#endregion
#region Events
public event EventHandler TrezorInitialized;
public event EventHandler TrezorDisconnected;
#endregion
#region Public Properties
public IDevice TrezorDevice { get; private set; }
public IDeviceFactory DeviceManager { get; }
public DeviceListener DeviceListener { get; }
#endregion
#region Constructor
public TrezorExample(IDeviceFactory deviceManager, ILoggerFactory loggerFactory)
{
DeviceManager = deviceManager;
DeviceListener = new DeviceListener(deviceManager, PollMilliseconds, loggerFactory);
}
#endregion
#region Event Handlers
private void DevicePoller_DeviceInitialized(object sender, DeviceEventArgs e)
{
TrezorDevice = e.Device;
TrezorInitialized?.Invoke(this, new EventArgs());
}
private void DevicePoller_DeviceDisconnected(object sender, DeviceEventArgs e)
{
TrezorDevice = null;
TrezorDisconnected?.Invoke(this, new EventArgs());
}
#endregion
#region Public Methods
public void StartListening()
{
TrezorDevice?.Close();
DeviceListener.DeviceDisconnected += DevicePoller_DeviceDisconnected;
DeviceListener.DeviceInitialized += DevicePoller_DeviceInitialized;
DeviceListener.Start();
}
public async Task InitializeTrezorAsync()
{
//Get the first available device and connect to it
var devices = await DeviceListener.DeviceFactory.GetConnectedDeviceDefinitionsAsync().ConfigureAwait(false);
var firstConnectedDeviceDefinition = devices.FirstOrDefault();
TrezorDevice = await DeviceListener.DeviceFactory.GetDeviceAsync(firstConnectedDeviceDefinition).ConfigureAwait(false);
if (TrezorDevice == null) throw new Exception("There were no devices found");
await TrezorDevice.InitializeAsync().ConfigureAwait(false);
}
public async Task<byte[]> WriteAndReadFromDeviceAsync()
{
//Create a buffer with 3 bytes (initialize)
var writeBuffer = new byte[64];
writeBuffer[0] = 0x3f;
writeBuffer[1] = 0x23;
writeBuffer[2] = 0x23;
//Write the data to the device
return await TrezorDevice.WriteAndReadAsync(writeBuffer).ConfigureAwait(false);
}
public void Dispose()
{
DeviceListener.DeviceDisconnected -= DevicePoller_DeviceDisconnected;
DeviceListener.DeviceInitialized -= DevicePoller_DeviceInitialized;
DeviceListener.Dispose();
TrezorDevice?.Dispose();
}
#endregion
}
}


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Join the Viewpoints Private Beta
Sign-up today and be one of the first to see the new Viewpoints beta site when we launch in May of 2007!
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| NOTE: All submitted information is confidential and only used internally. |
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3D Rendering Techniques and Algorithms
|
Adding Reflection and RefractionThis is where things start to get interesting. It is the step that takes us past the standard OpenGL or DirectX rendering packages. You've probably noticed that sending a ray into the scene has taken a back seat to lighting and shading as far as making the picture. This trend continues when we move into reflection and refraction. Adding ReflectionLet's start with reflection. When a ray from the eye hits a reflective surface, there is a contribution of reflected light from the scene in addition to ambient illumination, and diffuse and specular illumination from direct lights. The extreme is a perfect mirror - the only color seen is that from the reflected environment. Conceptually, adding reflection is simple - we compute the reflection of the view vector, treat this the same as a ray from the eye, and compute the colour it contributes. We factor that by the specular reflectance when we add it to the colour seen by the eye. Start by augmenting the RayIntersection to include saving the IRtGeometry reference for the intersected object. This will be useful in reflection testing, shadow testing, and later in adding refraction. The reality of adding reflection is a little more complex that previously described because the surface the reflection ray intersects could, itself, be reflective. This requires that we spawn another reflective ray, and so on. In an extremely reflective environment, the reflections can go quite deep -- sometimes resulting in endless recursion. There are two ways to handle this. The first is to limit the number of reflections to some fixed limit. The other is to look at the contribution of the ray to the final colour and stop when the contribution drops below so threshold (known as adaptive ray-tracing depth control). It is common to use a combination of both. For now, just use a fixed limit (you can use adaptive if you like). I shift a lot of the image generation work to the material at this point. As previously implemented for lights and geometry lights and geometry, I introduce an interface for a material so I can have multiple material implementations in use by different objects simultaneously. My interface to the material looks like this: interface IRtMaterial { public void getColor ( RGBf rgb, // the computed surface colour RayIntersection intersection, // the surface geometry IRtLight[] lights, // the lights IRtGeometry[] objects, // the objects in the scene RGBf bkg, // the background colour int nMaxBounce); // maximum additional bounces } You will notice that I pass in the light array, the object array, and the intersection. The lights are used for looping through the lights to compute the direct lighting contribution. The objects are used for shadow testing (I don't check against the intersected object because the objects are currently all convex). I can also use the objects to do the testing for an intersection with the reflected ray. Within the getColor function, I spawn a reflected ray if nMaxBounce > 0 and this is a reflective matrial. Once I've obtained the intersection for the spawned ray I call the getColor function , with a decremented nMaxBounce, for the material of the object the ray hits. As I look at my implementation, I'm thinking that a number of things, like lighting, max depth, background colour, etc. could be passed in as part of the intersection description to make things a little more flexible (this is one of the challenges in figuring out where to partition the algorithmic work and data for maximum flexibility). Adding reflection should produce a scene something like this: In this scene, I made the two spheres reflective. In the previous assignment, I suggested a relationship between Ns, Kd, and Ks given β. In the case of a reflective material, the reflection replaces a large portion of what would have been ambient illumination. In the model this is manifest as re-balancing Kd and Ks for a reflective material. Here are my revised emperical relationships for a reflective surface: float fNs = -(float)(Math.log(2.0) / Math.log(Math.cos(aBeta))); float fR = (fNs - 5.0f) / 100.0f; if (fR < 0.0f) fR = 0.0f; if (fR > 1.0f) fR = 1.0f; if (fr > 0.0f) { Kd = 0.40f - (0.20f * (float)Math.sqrt(fR)); Ks = 0.20f + (0.65f * (float)Math.sqrt(fR)); } else { Kd = 0.65f - (0.30f * (float)Math.sqrt(fR)); Ks = 0.05f + (0.90f * (float)Math.sqrt(fR)); } I'm not really happy with the appearance yet, so I will probably be modifying these in the future. As I noted in the previous assignment, and in lecture, these relationships have been empirically tuned for best appearance, and are not a result of any physical or theoretical derivation. Adding RefractionAdding refraction is a little more difficult - mostly because there are some interesting special cases, and there is a bit more bookkeeping in keeping track of the various vectors and colours contributing to the scene. Similarly to adding reflection, we spawn a refracted ray at the surface for which we are evaluating the colour, and get a colour for that ray, factor it by the transmittance and add it to the colour of the surface. The thing about the refracted ray is that it is a different type of ray from the ones we have been dealing with until now. All our rays have been rays that are moving through the empty space between objects, and need to be tested against all objects for intersection. In the refracted case (the first refraction anyway) the ray is starting on the surface of a specific object and we are looking for the intersection where it leaves that object - there is only one object to test - the object that the ray is inside of. The first thing to do is adjust the intersectors so they can handle rays inside the object. I did this by modifying the definition of the rayIntersection function in the IRtGeometry interface to add a boolean bStartsInside argument so I can use the same function to get the intersection going in (bStartsInside == false) or the intersection for a ray in the object going out (bStartsInside == true). The difficulty is that the refracted ray doesn't get a colour until it leaves the object it is inside of. This means we have a couple additional steps. First we compute the refracted ray, then we intersect it with the object we are inside of. At this new intersection, we spawn a transmitted (refracted) ray that is now on the outside, and a reflected ray which is an internal reflection still on the inside. We compute a colour for each of the spawned ray and combine them to get the colour for this refracted ray as:
One consideration is that there may not be a refracted ray if there is complete internal reflection. It may be the case that we reach the limit of internal rays before any leave the object. Whenever I reach the limit for internal reflection, I'm just setting the ray colour to black -- we'll revisit this in a future class. The image below is my image with refraction added. In this image, the maximum bounces was 4, and the maximum internal reflections I allowed was 10. The black spot in the polyhedra is where the ray didn't emerge after 10 internal reflections, and I just set the colour to black.
To get a material that looks like glass, we use some observations about real glass to help us out here. First, glass is a non-conductor with no pigment, so the material color is white (1,1,1), and the beta is very low if the glass is polished - like 2 degrees. For real glass, the index of refraction is about 1.5 (it depends on the type of glass) which will give the correct geometric appearance of the refraction. Real glass has a transmission of about .95, however, if you use this the glass stuff will look too transparent because we are not including the Fresnel effects that decrease transmission and increase reflectance as we get near grazing angle. I find a transmission around .8 or .85 works better with the Whitted illumination model. HintsThese are a few of the things I ran into as I was writing the solutions for this assignment, and preparing for lecture:
|


A B C D E F G H I K L M N O P Q R S T U V W Z
All Classes All Packages
All Classes All Packages
All Classes All Packages
S
- s() - Method in class planning.PlanningState
- sample(State, Action) - Method in class planning.StarcraftModel
- SARSA - Class in ml.learning
-
The main implementation of the SARSA learning algorithm.
- SARSA(UnitClassification, StateSpaceManager) - Constructor for class ml.learning.SARSA
-
Initializes the SARSA learning algorithm, creates/loads the DataManager, sets the StateSpaceManager, and creates a new QTable from the set of possible States and Actions.
- SC_VERSION - Static variable in enum VikingBot
- SCOUT - planning.actions.ActionParserHelper.ActionEnum
- ScoutActionType - Class in planning.actions
-
A class for the Scout action for AI Planning.
- ScoutActionType() - Constructor for class planning.actions.ScoutActionType
- setAction(Action) - Method in class ml.state.StateAction
- setAmount(int) - Method in class planning.CombatUnitStatus
- setAttacking(boolean) - Method in class agents.IntelligenceAgent
-
let the intel agent tell ask if we're attacking.
- setCombatUnit(UnitType) - Method in class planning.CombatUnitStatus
- setGameStatus(GameStatus) - Method in class planning.PlanningRewardFunction
-
Sets the game status (Early, mid, or late)
- setGoal(RewardFunction) - Method in class planning.StarcraftPlanner
- setRange(DistanceRange) - Method in class ml.range.Distance
- setRange(HpRange) - Method in class ml.range.Hp
- setRange(UnitsRange) - Method in class ml.range.Units
- SetRewardFunction(RewardFunction) - Method in class planning.StarcraftModel
-
Used to change the reward function actions are taken based off of.
- setScoutTimer() - Method in class agents.IntelligenceAgent
-
Marks the current frame count as the last scout time
- setSkirmish(boolean) - Method in class agents.CombatAgent
-
Allow manipulation of the fight/defend switch
- setState(State) - Method in class ml.state.StateAction
- setValue(int) - Method in class ml.range.Distance
- setValue(int) - Method in class ml.range.Hp
- setValue(int) - Method in class ml.range.Units
- SharedPriorityQueue - Class in planning
-
A priority queue for the ai planning to communicate with the starcraft bot Works with the StarcraftPlanner to decide what to do next.
- SharedPriorityQueue(StarcraftPlanner) - Constructor for class planning.SharedPriorityQueue
- size() - Method in class planning.SharedPriorityQueue
- SMALL - ml.range.UnitsRange
- SparsePlanStep() - Method in class planning.StarcraftPlanner
-
Exicutes an action in the enviorment with the spare planner.
- StarcraftEnvironment - Class in planning
- StarcraftEnvironment(RewardFunction, IntelligenceAgent, StarcraftModel, StrategyAgent) - Constructor for class planning.StarcraftEnvironment
-
Constructer for the enviorment
- StarcraftModel - Class in planning
- StarcraftModel(RewardFunction) - Constructor for class planning.StarcraftModel
-
Constructor.
- StarcraftPlanner - Class in planning
- StarcraftPlanner(IntelligenceAgent, StrategyAgent) - Constructor for class planning.StarcraftPlanner
- State - Class in ml.state
-
Represents a state with all relevant features relating to micromanaging combat.
- State(boolean, Distance, Units, Units, Hp, Hp, boolean, UnitClassification) - Constructor for class ml.state.State
-
Initializes the state given the current information around a specific unit.
- StateAction - Class in ml.state
-
Represents a (State, Action) pair.
- StateAction(State, Action) - Constructor for class ml.state.StateAction
-
Initialize a (State, Action) pair.
- StateSpaceManager - Class in ml.state
-
Manages the state space and available actions.
- StateSpaceManager() - Constructor for class ml.state.StateSpaceManager
-
Initialize the StateSpaceManager
- storeDataManager() - Method in class ml.learning.LearningManager
-
Store the DataManager.
- storeDataManager() - Method in class ml.learning.SARSA
-
Attempts to store the DataManager to disk.
- storeModels() - Method in class agents.CombatAgent
-
Called on termination of the program to save any changes to all open models
- storeQTable() - Method in class ml.learning.LearningManager
-
Store the QTable to disk.
- storeQTable() - Method in class ml.learning.SARSA
-
Attempts to store the QTable to disk.
- StrategyAgent - Class in agents
- StrategyAgent(Game) - Constructor for class agents.StrategyAgent
All Classes All Packages


Hey there you history buff? Wanna numerate your romans?
Enter your favorite number here (less than 4,000)
your number here!
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|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
Reads data from an unbuffered stream and enables peek functionality. More...
#include <buffered_iostream.hpp>
Public Member Functions | |
| buffered_istream (istream_ptr is) | |
| buffered_istream (buffered_istream &&o) | |
| buffered_istream & | operator= (buffered_istream &&i) |
| virtual | ~buffered_istream () |
| virtual size_t | readsome (char *buf, size_t len) |
| virtual size_t | readsome (const std::shared_ptr< char > &buf, size_t len, size_t offset) |
| virtual char | peek () const |
| Public Member Functions inherited from fc::istream | |
| virtual | ~istream () |
| istream & | read (char *buf, size_t len) |
| istream & | read (const std::shared_ptr< char > &buf, size_t len, size_t offset=0) |
| virtual char | get () |
| void | get (char &c) |
Reads data from an unbuffered stream and enables peek functionality.
Definition at line 16 of file buffered_iostream.hpp.
| fc::buffered_istream::buffered_istream | ( | istream_ptr | is | ) |
Definition at line 32 of file buffered_iostream.cpp.
| fc::buffered_istream::buffered_istream | ( | buffered_istream && | o | ) |
Definition at line 38 of file buffered_iostream.cpp.
|
virtual |
Definition at line 47 of file buffered_iostream.cpp.
| buffered_istream & fc::buffered_istream::operator= | ( | buffered_istream && | i | ) |
Definition at line 41 of file buffered_iostream.cpp.
|
virtual |
This method may block until at least 1 character is available.
Definition at line 112 of file buffered_iostream.cpp.
|
virtual |
read at least 1 byte or throw, if no data is available this method should block cooperatively until data is available or fc::eof_exception is thrown.
| fc::eof | if at least 1 byte cannot be read |
Implements fc::istream.
Definition at line 49 of file buffered_iostream.cpp.
|
virtual |
Implements fc::istream.
Definition at line 75 of file buffered_iostream.cpp.


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High-assurance
A model of the RTOS' architecture is being mathematically verified*
Miniscule overhead
Component-based construction means that the overhead of using this RTOS is kept at a minimum. How? 2 stages.
*model-checking for adherence to our specification without unintended side-effects (abstract, not code-level). 'Progress' proofs would be even nicer, perhaps a future project
eChronos: intended for μcontrollers
Tiny amounts of RAM. Talking KB, not GB!
Trade-offs...
No MMU or multicore support
No POSIX API
No dynamic memory management
No device drivers
Why memory protection?
'Filling the gap' (bare metal eChronos, seL4)
Without memory protection, all tasks run privileged
Can crash the system (or worse!) with:
Stack overflows
Tasks modifying kernel memory
Tasks corrupting other tasks' memory
Writing into code segments
Tasks accessing devices incorrectly
Trusting a huge library that might have a bug
Memory protection allows us to respond deterministically:
Hard reboot
Emergency state
Restart the offending task
RTOS Mem. Protection Landscape
Have official support
Sloth RTOS (world's fastest!)
FreeRTOS
SMX RTOS
Segger embOS
AUTOSAR
eChronos (Soon!)
No support
Zephyr RTOS
Contiki OS
TI-RTOS
Micrium uC/OS - used to?
uKOS
Prex
Everything else!
Safety, not security
Threat model is human error, not malicious code
Hardware too limited for conventional security policies
Must have source to generate an RTOS binary
library RTOS - shoot yourself in the foot if you really want
Goal: more difficult to make implementation mistakes
Protection Model
Task-Task isolation
Restrict accessible memory in tasks to an absolute minimum
All code R/O (i.e AUTOSAR, Sloth, FreeRTOS, all others...)
Task-Kernel isolation
Only kernel can perform critical operations - configuring the MPU
Lot for free, if tasks aren't explicitly granted access to kernel memory
No protection hardware..
Memory Protection Unit (MPU)
Why MPU and not MMU?
Less complicated to implement = cheap, lower power consumption
'Library' RTOS - everything privileged, syscalls are an ordinary function call.
Won't work if the MPU is configured!
Solution: Inline Traps
Fastest solution, simple to implement
Can verify with binary analysis
All automatic! didn't have to modify every kernel function.
Build Process
With no optimization...
(Every context switch requires these 3 operations)
Sloth RTOS
Results from paper 'Safer Sloth', on unnamed Cortex-M3
Operation
Cycles
Context switch
~39
Inline trap
~34
MPU reconfigure
~130
eChronos RTOS
Results on acamar variant, on TI Cortex-M4, 10k trials, H/W cycle counter
Operation
Cycles
Context switch
48
Inline trap
44
MPU reconfigure
~155
***Not paper level! comparing eChronos & sloth is an entire summer project in itself
With a weekend of optimization...
Sloth RTOS
Results from paper 'Safer Sloth', on unnamed Cortex-M3
Operation
Cycles
Context switch
~39
Inline trap
~34
MPU reconfigure
~130
eChronos RTOS
Results on acamar variant, on TI Cortex-M4, 10k trials, H/W cycle counter
Operation
Cycles
Context switch
48
Inline trap
38
MPU reconfigure
58
> 2x faster MPU reconfiguring! (real Sloth is even slower!?)
Optimizations
Move even more calculations from hot loop to init
Take advantage of CM3 & CM4 MPU alias registers
Switch from O3 to O2 and annotate specific optimizations in codebase
Rewrite MPU configuring and trap wrappers in assembly
USB Demo
E.g: we have a USB gadget, want to use manufacturer's USB libraries, but don't trust them to be bug-free
MCU is emulating a serial console on it's USB port. (10k+ LoC from manufacturer!)
Use the USB port to issue commands and run demos, see what happens if we try and break the system.
USB Demo Architecture
USB Stack Demo
USB Demo - a small cheat...
int usb_device_irq(void) {
// Get the controller interrupt status.
usb_device_driver_status = MAP_USBIntStatusControl(USB0_BASE);
// Disable the USB interrupt, otherwise it will constantly fire
// until handled - which we're about to do.
ROM_IntDisable(USB_IRQ);
// Wake up the USB device driver task
rtos_interrupt_event_raise(RTOS_INTERRUPT_EVENT_ID_USB_DEVICE);
return true;
}
void task_usb_device_driver_fn(void) {
while(1) {
rtos_signal_wait(RTOS_SIGNAL_ID_USB_DEVICE_INTERRUPT);
// Call the internal handler.
USBDeviceIntHandlerInternal(0, usb_device_driver_status);
PRIVILEGED_ACTION(IntEnable(USB_IRQ));
}
}


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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
This is a great way to cook red mullet because the fat from the fish melts into the potatoes and makes them taste delicious, as well as giving them a lovely colour and crisp texture.
Preheat the oven to 200C/180C Fan/Gas 6. Cook the potatoes in a pan of boiling salted water for about 10 minutes until just tender. Drain and set aside until cool enough to handle. Cut into 5mm slices.
While the potatoes are cooking, cut the fennel bulb vertically in half, then cut each half into 1cm half-moon slices. Cook the fennel in another pan of boiling salted water for about 5 minutes until tender, then drain.
Heat the olive oil in a large ovenproof frying pan and fry the potato slices until they start to colour. Add the fennel and fry for a minute longer.
Season the mullet fillets with salt and pepper, then place skin-side up on top of the potatoes and fennel. Scatter the olives, capers, parsley and tomatoes over the fish. Transfer the pan to the oven and roast for 5 minutes.
Remove from the oven and finish with a squeeze of lemon and drizzle of extra virgin olive oil. Serve immediately.


Landing Page
Special Projects
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05.31.18
When the idea of playing college field hockey was first brought to her attention, Ali Johnstone didn’t even know where Ohio was on a map.
Now, Johnstone is familiar with Ohio — and Athens, in particular.
Johnstone became the 11th head coach of the Ohio field hockey program after the athletic department “parted ways” with Neil Macmillan on Nov. 3.
When Macmillan was let go, Johnstone was an assistant coaching at Northwestern; at the time, the Wildcats were playing Michigan in the Big Ten Tournament. She learned of the job opening from a barrage of text messages she received while on the team bus.
But Johnstone and Northwestern were preparing for the NCAA Tournament, and she didn’t want to think about the Ohio job.
The idea of coaching her alma mater was in her mind, but it wasn’t a goal of hers.
“When this position opened up, it was like the heavens opened and the sun came down, and all of a sudden it was like, ‘ah, it's meant to be,'”Ali Johnstone
Ohio made its decision quickly, offering Johnstone the position Nov. 8. But she still had to coach Northwestern in the NCAA Tournament.
If an opportunity for her first head coaching job — at her alma mater, no less — was not enough to convince Johnstone to take the job, there was another incentive that might have convinced her: Johnstone’s wife, Laura Sowers, is from Logan and is an alumna, too.
Johnstone was introduced to the team on Nov. 13, the day after Northwestern’s season ended.
She signed a four-year contract worth $86,000 per year. Possible bonuses based on performance of the team were also part of the contract.
It was a ‘fluke,’ Johnstone said, that she even came to Ohio to play college field hockey.
At a national tournament in Canada, an Ohio coach approached her dad and gave him a business card. He thought it was funny, and Johnstone said no. Her goal was to make the Canadian National Team. The Delta, British Columbia, native had seen other people go to the U.S. and be shunned by the Canadian program.
Once Johnstone made the junior Canadian National Team, she was asked once more to attend Ohio, and she sat down to see if she would take up this opportunity. She still didn’t know where Ohio was.
Johnstone decided to take the risk, even though she never met the head coach or visited the campus. She arrived a week into preseason practice.
McKinley Law | FOR THE POST
New head field hockey coach, Ali Johnstone stands for a portrait in her office on Friday, March 30, 2018.
Even after deciding to come to Athens, she was not planning to stay for long.
“I planned on one (year),” Johnstone said. “And I stayed for four and loved it.”
Johnstone came to Athens with no goals other than to have a different experience. She eventually became one of the best players in Ohio history and was the first Bobcat to be named the Mid-American Conference Player of the Year.
After four years, Johnstone had the most assists in Ohio history and was third all-time in total points. She was on the MAC Championship title team in 2001, the third ever for the Bobcats. That championship began a stretch of five titles in 11 years.
She was a regional All-American three times and was inducted into the Kermit Blosser Ohio Athletics Hall of Fame in 2011.
Johnstone then went on to play for the Canadian National Team, playing in 39 matches. She spent one year in the German Premier Division.
She coached in Canada for three years until an assistant coaching job opened at Ohio in 2009.
Coaching as a full-time profession excited Johnstone. In Canada, that’s not possible.
“You don't really make enough to support a family, let alone yourself, in coaching,” Johnstone said. “And the fact that we can do that here is just, it blows my mind, and I feel extremely lucky.
Ohio had immediate success when Johnstone returned; it won the MAC Championship and advanced to the NCAA Tournament. In Johnstone’s second and final year in her first stint, the team advanced to the MAC title game but fell to Miami.
After her second season, a new opportunity arose for Johnstone to coach at Northwestern and continue moving toward her goal of becoming a head coach.
“It's just being all on the same mind frame of championship mind instead of a fear of losing, or a fear of winning sometimes.”Ali Johnstone
“I mean that's why I left here, (it) was to go gain more experience and different experience,” Johnstone said.
Coaching under Tracey Fuchs, she helped build Northwestern into one of the best teams in the country, reaching as high as eighth in the rankings last season. Fuchs is one of the top field hockey minds in the country and was elected to the USA Field Hockey Hall of Fame in 2014.
Johnstone coached at Northwestern for seven seasons. She was an assistant for four of them. She helped the team reach the NCAA Tournament twice.
Being an assistant coach has prepared Johnstone for what it takes to be a head coach at a Division I program.

The spring season was about learning who the players at her disposal are and implementing a strategy for the team. With the seniors graduated, the team is small, which has allowed her to work with each player individually.
“I don't think hockey's rocket science, so there's not going to be reinventing the wheel,” Johnstone said. “It's just being all on the same mind frame of championship mind instead of a fear of losing, or a fear of winning sometimes.”
Upcoming senior Kendall Ballard is the standout player. She already has 21 career goals. The difficulty Johnstone has is finding other players to take the scoring load off Ballard and force opposition to plan for others.
There will be more experience on this year’s team, with four freshmen starting almost every game this past season. Two were on defense.
Each time Johnstone has been in Athens, the Bobcats have won a MAC Championship. It won’t be easy this time, as Kent State and Miami have been atop the conference since the last Ohio title in 2011.
Twenty years ago, Johnstone did not know where Ohio was on a map. Now, she is the head field hockey coach at Ohio and knows her way around Athens with ease.
“It was almost too perfect, it's crazy,” Johnstone said. “Most spouses probably say, ‘Athens, where?’ But no, my wife was, ‘Yes, please! Can we go home now?" And I said, ‘Yes, of course.’”
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CPAddressBookService
@objc
public class CPAddressBookService : NSObject, CPServiceProtocol
Store, manage and search contacts through address books, lists and directories.
Since
1.0.0-
Code block to execute after retrieving contact list
Declaration
Parameters
error
If operation fails returns as CPError, otherwise returns nil
contactList
Holds the list of contacts in user’s addressbook. Array includes objects of Contact type
-
Code block to execute after retrieving directory search results
Declaration
Swift
public typealias CPDirectorySearchRetrieveBlock = (_ error: CPError?, _ result: CPSearchResult?) -> ()
Parameters
error
If operation fails returns as CPError, otherwise returns nil
contactList
Holds the search result object. Keeping this variable on safe is recommended, if upcoming search results will be needed.
-
Code block to execute after successfull insert,edit and delete operations
Declaration
Swift
public typealias CPAddressBookSuccessBlock = (_ error: CPError?) -> ()
Parameters
error
If operation fails returns as CPError, otherwise returns nil
-
Code block to execute after retrieving a single contact from backend
Declaration
Parameters
error
If operation fails returns as CPError, otherwise returns nil
contact
Holds the details of the contact in user’s addressbook.
-
Code block to execute after retrieving addressbook list
Declaration
Swift
public typealias CPAddressBookListRetrieveBlock = (_ error: CPError?, _ addressBookLists: Array<CPAddressBookList>?) -> ()
Parameters
error
If operation fails returns as CPError, otherwise returns nil
addressBookLists
Holds the list of addressbook list in user’s addressbook. Array includes objects of CPAddressBookList type
-
Code block to execute after retrieving addressbook list
Declaration
Swift
public typealias CPAddressBookListBlock = (_ error: CPError?, _ addressBookList: CPAddressBookList?) -> ()
Parameters
error
If operation fails returns as CPError, otherwise returns nil
addressBookList
Holds the addressbooklist in user’s addressbook. Array includes objects of CPAddressBookList type
-
Initializes addressbook instance with given configuration.
Declaration
Swift
public init(userInfo: CPUserInfo, info: CPServiceInfo)
Parameters
userInfo
User Information
services
Array of services that the application has configured for use.
-
This method is for adding a contact to user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func addContact(addressBookId: String = "default", contact: CPContact, completion: @escaping CPAddressBookSuccessBlock)
Parameters
contact
contact information that is going to be added to user’s addressbook
completion
completion block for adding contact
-
This method is for updating(editing) a contact which is already in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func updateContact(addressBookId: String = "default", contact: CPContact, completion: @escaping CPAddressBookSuccessBlock)
Parameters
contact
contact information that is going to be added to user’s addressbook
completion
completion block for updating contact
-
This method is getting all the contacts in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func retrieveContactList(addressBookId: String = "default", completion: @escaping CPAddressBookRetrieveBlock)
Parameters
completion
completion block for retrieving contact list
-
This method is for adding a contact to user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func getContact(addressBookId: String = "default", contactId: String, completion: @escaping CPContactRetrieveBlock)
Parameters
contactId
identifier of contact to get (identifier is defined in client side, so make sure you set it unique)
completion
completion block for getting single contact
-
This method is for deleting a contact from user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func deleteContact(addressBookId: String = "default", identifier: String, completion: @escaping CPAddressBookSuccessBlock)
Parameters
identifier
identifier of contact to delete (identifier is defined in client side, so make sure you set it unique)
completion
completion block for adding contact
-
This method is for updating a contact’s single attribute in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func updateAttribute(addressBookId: String = "default", contactIdentifier: String, attributeId: String, attributeVal: String, completion: @escaping CPAddressBookSuccessBlock)
Parameters
contactIdentifier
identifier of contact to update its attribute (identifier is defined in client side, so make sure you set it unique)
attributeId
unique Id of attribute which needs to be updated
attributeVal
unique value of attribute which needs to be updated (this value is related with attributeId)
completion
completion block for adding contact
-
This method is for removing a contact’s single attribute
Since
1.0.0Declaration
Swift
@objc public func removeAttribute(addressBookId: String = "default", contactIdentifier: String, attributeId: String, completion: @escaping CPAddressBookSuccessBlock)
Parameters
contactIdentifier
identifier of contact’s attribute to remove (identifier is defined in client side, so make sure you set it unique)
attributeId
unique Id of attribute which needs to be removed
completion
completion block for adding contact
-
This method is getting all the contact lists in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func retrieveAddressBookList(addressBookId: String = "default", completion: @escaping CPAddressBookService.CPAddressBookListRetrieveBlock)
Parameters
completion
completion block for retrieving all contact lists
-
This method is for adding a contact list to user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func addAddressBookList(addressBookId: String = "default", addressbookList: CPAddressBookList, completion: @escaping CPAddressBookService.CPAddressBookListBlock)
Parameters
addressbookId
id of the addressbook which the operation will apply to
addressbookList
contact list information that is going to be added to user’s addressbook
completion
completion block for adding contact list
-
This method is for editing a contact list in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func updateAddressBookList(addressBookId: String = "default", oldListId: String, addressbookList: CPAddressBookList, completion: @escaping CPAddressBookService.CPAddressBookListBlock)
Parameters
addressbookId
id of the addressbook which the operation will apply to
oldListId
id of the old addressbook which is going to be replaced by the new one
addressbookList
contact list information that is going to be edited in the user’s addressbook
completion
completion block for editing contact list
-
This method is for deleting a contact list from user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func deleteAddressBookList(addressBookId: String = "default", listId: String, completion: @escaping CPAddressBookService.CPAddressBookSuccessBlock)
Parameters
addressbookId
id of the addressbook which the operation will apply to
listId
identifier of contact list to delete (identifier is defined in client side, so make sure you set it unique)
completion
completion block for deleting contact
-
This method is for getting a contact list in user’s addressbook directory
Since
1.0.0Declaration
Swift
@objc public func getAddressBookList(addressBookId: String = "default", listId: String, completion: @escaping CPAddressBookService.CPAddressBookListBlock)
Parameters
addressbookId
id of the addressbook which the operation will apply to
listId
identifier of contact list to get (identifier is defined in client side, so make sure you set it unique)
completion
completion block for getting single contact
-
Searches Directory with the given parameters.
Since
1.0.0Declaration
Swift
@objc public func search(with search: CPSearch, completion: @escaping CPDirectorySearchRetrieveBlock)
Parameters
search
CPSearch object that contains necessary informations for directory search.
completion
Completion block for search results. Returns CPSearchResult object, or error if any occurs.
-
Delegate method to get a service’s information
Declaration
Swift
public func serviceInfo() -> CPServiceInfo
Return Value
service information object with service type and preferences.
-
Undocumented
Declaration
Swift
public func subscribe(channelID: String, completion: @escaping SubscribeCompletion)
-
Undocumented
Declaration
Swift
public func unsubscribe(channelID: String, completion: @escaping UnsubscribeCompletion)
-
Delegate method to get a list of notfications the service expects
Declaration
Swift
public func notifications() -> [String]
Return Value
list of notification names. These should match what is returned by subscribe() in completion callback.


Class with members and functions for interacting with PCA9685 PWM chip.
More...
Class with members and functions for interacting with PCA9685 PWM chip.
◆ PCA9685()
| PCA9685::PCA9685 |
( |
const hwlib::i2c_bus & |
i2c_bus, |
|
|
const uint_fast8_t & |
PCA9685_addr |
|
) |
| |
PCA9685 constructor.
This constructor initializes the i2c_bus and the address of the PCA9685 chip
◆ clear_sleep_bit()
| void PCA9685::clear_sleep_bit |
( |
| ) |
|
Gets the PCA9685 chip out of sleepmode.
The sleepbit in the MODE1 register will be cleared so that the PCA9685 chip will get out of sleepmode
◆ read_MODE1()
| uint8_t PCA9685::read_MODE1 |
( |
| ) |
|
|
inlineprivate |
Reads data in MODE1 register.
First a write transaction with the adress of the MODE1 register, then a read transaction to read the data
◆ reset()
Sends a reset command to the PCA9685 chip over i2c.
Sleep bit is set to 0 in MODE1 register of the PCA9685 chip
◆ set_ai_bit()
| void PCA9685::set_ai_bit |
( |
| ) |
|
Enables Auto-Increment.
The AI bit in the MODE1 register will be set to 1 so that Auto-Increment is enabled
◆ set_prescale_byte()
| void PCA9685::set_prescale_byte |
( |
| ) |
|
Writes the prescale byte to the PRE_SCALE register.
The prescale byte wil be written to the PRE_SCALE register
◆ set_restart_bit()
| void PCA9685::set_restart_bit |
( |
| ) |
|
Enables restart for the PCA9685 chip.
The restartbit in the MODE1 register will be set to 0 by writing a 1
◆ set_servo()
| void PCA9685::set_servo |
( |
const uint8_t & |
num, |
|
|
const uint16_t & |
on, |
|
|
const uint16_t & |
off |
|
) |
| |
Sets the PWM output of one of the PCA9685 pins.
- Parameters
-
| num | One of the PWM output pins, from 0 to 15 |
| on | At what point in the 4096-part cycle to turn the PWM output ON |
| off | At what point in the 4096-part cycle to turn the PWM output OFF |
◆ set_servo_freq()
| void PCA9685::set_servo_freq |
( |
| ) |
|
Sets the PWM freqency for the entire chip.
The PCA9685 chip will be set to sleepmode so that the prescale byte can be set in the PRE_SCALE register, then awakes the chip when it's done
◆ set_sleep_bit()
| void PCA9685::set_sleep_bit |
( |
| ) |
|
Puts the PCA9685 chip in sleepmode.
The sleepbit in the MODE1 register will be set to 1 so that the PCA9685 chip will be set to sleepmode
◆ i2c_bus
| const hwlib::i2c_bus& PCA9685::i2c_bus |
|
private |
◆ MODE1_addr
| const uint8_t PCA9685::MODE1_addr = 0x00 |
|
private |
◆ MODE1_ai
| const uint8_t PCA9685::MODE1_ai = 0x20 |
|
private |
MODE1 auto increment bit.
◆ MODE1_restart
| const uint8_t PCA9685::MODE1_restart = 0x80 |
|
private |
◆ MODE1_sleep
| const uint8_t PCA9685::MODE1_sleep = 0x10 |
|
private |
◆ PCA9685_addr
| const uint_fast8_t PCA9685::PCA9685_addr |
|
private |
◆ prescale
| const uint8_t PCA9685::prescale = 0x79 |
|
private |
Prescale byte calculated with 50 Hz servo updates and 25 MHz clock: (25000000 / (50 * 4096)) - 1 = 121 = 0111 1001 = 0x79.
◆ prescale_adr
| const uint8_t PCA9685::prescale_adr = 0xFE |
|
private |
Prescale register address.
◆ SERVO_ON_L
| const uint8_t PCA9685::SERVO_ON_L = 0x06 |
|
private |
SERVO_ON_L register address.


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|---|---|---|---|---|
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| Name | Certification | Speciality | Rating | |
|---|---|---|---|---|
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SOFTWARE DEVELOPER
Hello there, my name is Adam Boehm. I am an Army Veteran and aspiring software developer.
If you are interested in some of the projects I did while attending Metropolitan Community College, click the links above.
I graduated with honors from Metropolitan Community College in 2017 with an A.A.S. in Computer Science and Information Systems: Software Development. While there, I studied the following topics:
[1] C++
[2] Java
[3] HTML + CSS
[4] Javascript
[5] PHP
[6] SQL
I joined the United States Army in March of 2008 as a Military Police Officer. I did two tours in Afghanistan and exited the Army in 2015 to pursue my true passion of becoming a software developer.


Eat the circles. They're called "Stebbers."
Do NOT eat the "Crud." The Crud look a lot like Stebbers, but they're NOT STEBBERS.
Whenever you eat a Stebber, a new one is born from a randomly-chosen "parent."
Data are collected every ten meals, or whenever you press data.
In the options tab, you can select "presets." In preset 5, you get the option to automate the predator. The challenge is to keep the automated predator from going extinct (or just starving). It starves when the score goes to zero.
Don't forget: you can pause automated play when you want to change the vision!
Evolution simulation about protective coloration. You are the predator.
Based on the old, offline "Stebbins Game."


Mozambique is located in the eastern coast of Africa and has frontiers with Tanzania (north), Malawi, Zambia and Zimbabwe (west) and South Africa and Swaziland (south). The country has an area of 799 380 km2 , of which 13 000 km2 are coastal and 786 380 km2 are terrestrial, with an eastern shoreline bathed by the Indian ocean extending to 2700 km. The Mozambican population has been increasing at a rate of 2,4% per year. According to the Demographic Census of 2007, the population was estimated at 20,6 million of inhabitants, from which 48% were men and 52% women. The demographic projection of the National Statistics Institute indicates that by 2030 the country will have about 36 million inhabitants, implying that the country will need to prepare the conditions for Mozambique to satisfy the needs of this number of inhabitants.
The geographical location and extension of the county provide for the privilege of a big diversity of natural resources, namely wide fertile areas suitable area for aquaculture, forest, wildlife and fisheries, important watersheds, mineral resources including renewable and non-renewable energy sources and a long coastline of great economic, touristic and environmental potential. However, the country is extremely vulnerable to climate change occurring through alterations in the precipitation and temperature patterns and increased intensity and frequency of the occurrence of extreme weather events like floods, droughts, wind storms, including cyclones, and a rising sea level.
Therefore, as established in the National Climate Change Adaptation and Mitigation Strategy (NCCAMS) (MICOA, 2012), the national priority is defined in its mission “to increase resilience in the communities and the national economy including the reduction of climate risks, and promote a lowcarbon development and the green economy through the integration of adaptation and mitigation in sectorial and local planning”.
However, to achieve this goal, and despite the fact that the Government already has put in place a legal and institutional framework, it is still necessary to mobilize, at the national and international levels, the financial and technological resources needed and also to strengthen the national technical and institutional capacities.
Mozambique has elaborated its Initial and Second [1] National Communications and other studies [2], which indicate that the country is extremely vulnerable to climate change impacts. Based on the results of those studies’ and from the experience arising from actions implemented to prepare and protect people, ecosystems and infrastructures from the negative impacts occurring due to extreme weather events, the Inter- Institutional Group on Climate Change (GIIMC) conducted the participatory process to formulate the NCCAMS, which was approved by the Government in November 2012.
The NCCAMS identifies adaptation and the reduction of the climate risk as a national priority and presents eight strategic actions aimed at creating resilience and reducing the climate risk in the communities, ecosystems and national economy. The NCCAMS identifies also a set of key cross cutting actions including (i) institutional and legal reform, (ii) research and systematic observation and (iii) capacity building and technology transfer. These are relevant to achieve a prosperous and climate change resilient Mozambique, with a green economy in all social and economic sectors.
Mozambique has decided to include adaptation in its INDC, so as to consider this document as a means to communicate its present and future great climate vulnerability and the effort that the Government, in collaboration with its partners, has to make to create the national capacity to deal with climate change.
The INDC formulation process started with the compilation of the strategic action proposed in the adaptation and risk reduction pillar of the NCCAMS, and other climate change studies done as well as the legal ordinances. This resulted in the preliminary version of the document that served as a basis for the consultations at the provincial level and at the central level, in the Technical Council of the National Council for Sustainable Development (CONDES), and with other different stakeholders as the civil society, private sector representatives and governmental institutions. This process ended with the realization of the Forum to debate the validation of the INDC and afterwards with its approval by the Council of Ministers and subsequent submission to the UNFCCC’s Secretariat.
The analysis of the impacts and frequency of its occurrence in Mozambique in the period covering 1956 to 2008 demonstrates that drought and floods are the events that most affect the population, living in vulnerable areas, and that the latter are the most common occurrences followed by tropical cyclones.
The consequences of the observed impacts of climate change in the country include the loss of human lives, destruction of socioeconomic infrastructures and property, loss of livelihoods and environmental degradation, including erosion and saltwater intrusion, with impacts in the communities and the national economy.
The economic impacts of climate change are well described in the study Economics of Adaptation to Climate Change: Mozambique (World Bank, 2010). This indicated that the economic cost of the disasters that occurred in Mozambique between 1980 and 2003 was 1,74 thousand million USD. However, this value underestimates the losses and impacts on the poor populations that live mostly in the coastal zones (60%) and derive their basic subsistence from fisheries and rainfed agriculture. This population, the coastal resources and infrastructures are exposed to tropical cyclones and to sea level rise.
Based in the same study, the climate scenarios indicate the reduction of the national welfare. The report projects greater losses, estimated between 2 to 7 thousand million USD (real 2003) for the period covering 2003 to 2050. This is equivalent to an annual loss that varies among 0,6 and 1,2 thousand million USD per year until 2030. The major losses are those associated with infrastructures, mainly roads due to floods, although agriculture is also severely affected by drought.
As referred above, the country is vulnerable to climate change. Assessment studies have shown that Mozambique is already suffering the negative impacts, of climate change and the climate projections recommend adoption and implementation of measures to mitigate the future climate change impacts. Some of the observed impacts include:
Table 1: Variation of the average maximum and minimum temperature by region, between 1960 and 2005 in four stations (INGC, 2010)
| Region | Trend | Variation TMaxAve | Variation da TMinAve |
|---|---|---|---|
| North | Increase | 0,76 – 1,16 | 0,80 – 0,88 |
| Centre | Increase | 0,40 – 1,11 | 1,12 – 1,62 |
| South | Increase | 0,50 – 0,98 | 0,69 – 1,35 |
| Coast | Increase | 0,74 – 1,01 | 0,52 – 0,65 |
Figure 1. Number of climatic events between 1950-2010 (INGC, 2015).
Figure 2. Number of climatic events in the period form 1984 to 2012 INGC, 2015
Table 2: Impact of climate change on yields from 2005 to 2014.
| Year | Event | Affected region | Loss of area |
|---|---|---|---|
| 2005 | Severe drought | South and Centre | 369 ha |
| 2005 | Cyclone Fávio | Provinces of Inhambane, Sofala and Manica | 75 000 ha |
| 2007 | Moderate drought | South and Centre | 102 000 ha |
| 2009 | Drought and floods | South and Centre | 715 696 ha |
| 2010/11 | Flood | South and Centre | 21 889 ha |
| 2011/12 | Storms Dando and Funso | Entire country | 41 979 ha |
| 2012/13 | Drought and floods | Entire country | 216 745 ha |
| 2013/14 | Floods | South and Centre and Province of Cabo Delgado | 26 085 ha |
Table 3: Saltwater intrusion in some rivers.
| River | Distance in the interior (km) | affected area (km2) |
|---|---|---|
| Zambeze | 28 | 240 |
| Save | 16 | 170 |
| Limpopo | 29 | 83 |
| Buzi | 20 | 19 |
| Maputo | 11 | 5 |
| Ligonha | 5 | 6 |
According to climate projections these impacts will be exacerbated considering the expected increase in temperature of 1,5 to 3,0ºC between 2046 and 2065 and the sea level rise of 15 cm, 30 cm and 45 cm as a consequence of thermic expansion and of 15 cm, 110 cm and 415 cm from ice melting in 2030, 2060 and 2100, respectively. Studies from the World Bank indicate a loss of 0,6 to 1,2 million USD per year until 2030.
The mission is to “reduce climate change vulnerability and improve the wellbeing of Mozambicans through the implementation of concrete measures for adaptation and climate risk reduction, promoting mitigation and low-carbon development, aiming at sustainable development, with the active participation of all stakeholders in the social, environmental and economic sectors”.
To achieve that, in the short term (2015-2019), the first NCCAMM action plan is being updated. In this Plan adaptation will be included as the National Adaptation Plan (NAP). In this period, as in 2013 and 2014, the goal will continue to be the Action Plan, to increase local resilience, fighting poverty and identifying opportunities for adaptation and low- carbon development at community level through its mainstreaming in the process of district planning and budgeting. As the evaluation made shows that the goal has not been accomplished in 2014, and thereby requires delaying the term of the first phase to 2019. The subsequent medium and long-term goals have also been adjusted to 2025 and 2030, respectively.
In the medium (2020 to 2025) and long (2026 to 2030) terms Mozambique intends to update its NAP in which the goals will be similar to those in the shorter term, but referring to the provincial and national level, respectively. Therefore, from 2020 to 2025, the country intends to increase its resilience at the provincial level and to include adaptation in that scope of planning and from 2026 to 2030 to do the same at the national level, achieving in this way the vision of the NCCAMS – “A prosperous and climate change resilient Mozambique, with a green economy in all social and economic sectors”.
This vision is quite ambitious, has been demonstrated during the implementation of the NCCAMS’s first action plan, and the need for financial and technical support and capacity building continues to be necessary.
According to the NCCAMS, the present and future planned actions (post- 2020) directed at the increase of resilience and risk reduction will correspond to the update of the adaptation component of the Strategy which will correspond to the NAP of Mozambique. The country will update and implement its NAP for the following time periods: short (2015 to 2019), medium (2020 to 2024) and long (2025 to 2030) terms. The strategic actions to be included in the NAP are:
Mozambique is part of the group of countries which are implementing the Pilot Programme for Climate Resilience (PPCR), which encompasses support for the institutional and policies’ reform, for the funding of pilot projects (roads, agriculture, early warning systems, coastal cities and irrigation) and for knowledge management. In addition to the PPCR, the World Bank is also funding actions in water resource sectors and conservation areas.
The country is also implementing other projects supported by the Least Developed Countries Fund (LDCF), the PASA[3], the African Development Bank, the JICA, the USAID and the Portuguese Carbon Fund, among others.
Financial
Technology and knowledge
Political and institutional
To implement the INDC it is necessary to:
The government has approved the National System to Monitor and Evaluate Climate Change and this will be used to MRV the adaptation actions. This system is being tested and will be functioning before 2020 and onwards.
The INDC will be implemented between 2020 and 2030.
Implementation of Policies’ and Programmes’ actions:
Based on the policy actions and programmes outlined above, the country estimates, on a preliminary basis, the total reduction of about 76,5 MtCO2eq in the period from 2020 to 2030, with 23,0 MtCO2eq by 2024 and 53,4 MtCO2eq from 2025 to 2030. These reductions are estimates with a significant level of uncertainty and will be updated with the results from the BUR to be available by early 2018.
The implementation of any proposed reduction is conditional on the provision of financial, technological and capacity building from the international community.
The implementation of the actions referred will limit the GHG emissions by sources and the removals by sinks at the same time as they contribute to the increase of the well being of the Mozambicans through the increase of the access to renewable energy sources and to basic sanitation services to promote the efficient use of the natural assets, reducing the environmental degradation.
Mozambique is willing to participate in the market mechanisms to be established which would allow access to clean technologies in order to mitigate the emissions arising from exploiting, managing and using the natural capital that is available.
Mozambique is participating in the Second Phase of the Technology Needs Assessment Project (TNA), covering the following sectors: (i) energy and waste, (ii) agriculture and (iii) coastal zones, including infrastructures. This process will result in a Technological Action Plan identifying the needs, including the financial and capacity building needs in those sectors. This information is relevant to identify the necessary means to implement the proposed actions. This exercise will be concluded by the end of 2017.
Another relevant source of information is the is the ongoing process for making the National Climate Change Network operational which includes the assessment of the existing institutional and technical capacities and their needs for the implementation of the NCCAMS to formulate and implement the Capacity Building Plan, as included in the NCCAMS.
The presently identified actions are related to energy (electricity production, transports and other – residential, commercial and institutional), land use, land use change and forestry (REDD+) and waste (solid waste disposal and treatment).
Despite the above identified actions, the country still has potential actions in other sectors such as industry, agriculture including in the other energy sub-sectors.
The main gases covered in this contribution are: carbon dioxide (CO2), methane (CH4) and nitrous oxide (N2O) In the future, other GHG may be included.
The IPCC Revised 1996 Guidelines for National Greenhouse Gas Inventories and the Good Practise Guidance and Uncertainty Management in National Greenhouse Gas Inventories were used to calculate the GHG emissions and removals as described in the Second National Communication and the LEAP software was used to develop emission scenarios for the INDC. The Global Warming Potential values used were those from the IPCC’s Fourth Assessment Report and as stated below:
CO2 = 1 CO2eq
CH4 = 21 CO2eq
N2O = 310 CO2eq.
Considering Mozambique’s historical GHG emissions, which are insignificant in the global total, the effort that the country is willing to make to create adaptative capacity and face the national challenges of reducing poverty, including those of the most vulnerable, this contribution is fair and adequate considering the ultimate objective of the UNFCCC.
It is recognized that achieving a resilient and low carbon development can be a catalyser to reduce poverty and diminish the inequalities towards the most vulnerable. Therefore, the implementation of the INDC will include the most vulnerable communities, promoting an inclusive climate proofed development, with a higher degree of access to efficient technologies and cleaner energy sources, promoting environmental integrity and the creation of green jobs.
The Institutional Arrangements established to implement and MRV the Mitigation component of the INDC are those established by the NCCAMS and operationalized by the National System to Monitor and Evaluate Climate Change. The relevant entities are the Climate Change Unit, the Knowledge Management Centre, hosted in the Science Academy of Mozambique, the National Climate Change Network, the GIIMC and the National Greenhouse Gases Inventory System (SNIGEE), already included in the National System to Monitor and Evaluate Climate Change.
INDC. 2009. Estudo sobre o impacto das alterações climáticas no risco de calamidades em Moçambique Relatório Síntese, 2009
World Bank. 2010. Economics of Adaptation to Climate Change : Mozambique. Washington, DC. © World Bank. https://openknowledge.worldbank.org/handle/10986/12748 License: CC BY 3.0 Unported.
Governo de Moçambique. 2014. Proposta do Programa Quinquenal do Governo 2014-2019.
Ministério da Coordenação da Acção Ambiental. 2012. National Climate Change Adaptation and Mitigation Strategy.
INGC, 2015. Apresentação feita pelo INGC no seminário de Lançamento do projecto Avaliação das Necessidades Tecnológicas
The Second National Communication is in the process of being submitted to the UNFCCC ↩
Studies about Climate Change elaborated by the Instituto Nacional de Gestão das Calamidades (INGC), Study on the Economy of Climate Change elaborated by the World Bank, among others ↩
Programme of Support to the Environmental Sector supported by DANIDA and the European Commission (Ireland) ↩


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Plains:
Islands:
Swamps:
Mountains:
Forests:
1. Count the number of single and double mana symbols on the cards in your deck.
2. Set the total number of lands you will play.
3. Press Calculate.
Total Lands:
Calculate
Images courtesy of
mtgimage.com
Algorithm courtesy of
Jay Moldenhauer-Salazar
.


--- permalink: /issues.html redirect_to: https://github.com/bcgov/MyGovBC-notification-server/issues ---


I unclog code pipes, fix digital leaks, and turn bugs into features – your software plumbing superhero.


Worked on the "CloudKit Application Engineering" team for the iCloud service. My work included (a) creating the prototype of a "push" style alternative
for our "poll" based messaging endpoint, (b) working directly with teammates to inherit and refactor a longstanding codebase, and (c) writing system jobs to
add and remove indexes in our backing database. Each required careful consideration of classic distributed systems challenges, and effective
communication between various teams within Apple.
Research Assistant
Rochester, NY
Worked with Professsor Minseok Kwon on the Hadoop Replicating Filesystem. The goal of this research was
to ascertain the behaviour and performance improvements that could be made by dynamically changing the number of block replicas as the demand for a file increases.
My work with this project included the partial implementation of the filesystem itself, which needed to be interoperable with the popular Apache™ Hadoop® framework.
Part of contribution included provided practical advice regarding distributed filesystem design, which included using my experiences with consistent hash rings
in my previous employment.
Member of Technical Staff -- Exablox
Sunnyvale, NY
I worked within the Filesystem Engineering team at Exablox, specifically with the performance group. My work included analying and optimizing code paths taken
within the proprietary filesystem Exablox had developed. This included designing and implementing a lockless hash table that the filesystem utilized for caching
on several operational layers. My work at Exablox also included using several metrics, including analysys of the Linux kernel write/read paths using
the perf utility.


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Tallahassee, FL 32309. Phone:<PHONE_NUMBER>. View Map. Southwood. 3197 Merchant's Row, Suite 110. Tallahassee, FL 32311. Phone:<PHONE_NUMBER> .
http://www.thewharfexpress.com/
Treatment for Herniated or Bulging Discs
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The Wharf Express - Tallahassee, FL - Yelp
3 Reviews of The Wharf Express "Neighborhood favorite. We love this place and have been going here since they were on Magnolia. Join their e mail club, they .
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The Wharf Express, Tallahassee, FL. 1169 likes · 26 talking about this · 248 were here.
http://www.facebook.com/TheWharfExpress
Kids Eat Free at The Wharf Express in Tallahassee, FL: When do ...
Kids Eat Free at The Wharf Express in Tallahassee. 1 free kids meal with the purchase of an adult entree.. Read restaurant reviews and view the menu.
http://www.kidseatfor.com/deals/fl/tallahassee/the-wharf-express/
Wharf Express, Tallahassee - Restaurant Reviews - TripAdvisor
Wharf Express, Tallahassee: See 15 unbiased reviews of Wharf Express, rated 4.5 of 5 on TripAdvisor and . 745 Apalachee Pkwy, Tallahassee, FL 32301 .
http://www.tripadvisor.com/Restaurant_Review-g34675-d1790646-Reviews-Wharf_Express-Tallahassee_Florida.html
Official Impairment Listing for Spinal Disorders
The Wharf Express
The Wharf Express. Facebook · Twitter Tallahassee, FL . College of Law Tallahassee, FL · April 12, 2011. Our future lawmakers and politicians are hard at work!
https://foursquare.com/thewharfexpress
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GoWaiter of Tallahassee - The Wharf Express North
The Wharf Express North.
http://tallahassee.gowaiter.com/44_the+wharf+express+north+-menu.htmThe Wharf Express - Tallahassee, FL - Yelp
4 Reviews of The Wharf Express "Excellent place to eat while in Tallahassee!"
http://www.yelp.com/biz/the-wharf-express-tallahassee
Review: The Wharf Express - UrbanTallahassee
Oct 30, 2011 . The Wharf Express Magnolia Drive Tallahassee Florida In Florida, it's natural to expect quality seafood. After all, our state is surrounded by .
http://urbantallahassee.com/v4/index.php/buzz/restaurants/923-review-the-wharf-express
Locations | The Wharf Express
North Hampton Shopping Center. 2910 Kerry Forest Parkway Tallahassee, FL 32309. Phone:<PHONE_NUMBER>. Open Tuesday-Saturday 11:00 a.m.- 9:00 p.m. .
http://www.thewharfexpress.com/locations
Medical-Vocational Allowance for Herniated Disc
Something's Fishy at the Wharf Express « Sweet Tea & Bourbon
Nov 22, 2012 . The Wharf Express - Tallahassee, FL - Photo by Mike Bonfanti. I like a good deal as much as the next guy, and when I saw a Groupon for the .
http://sweetteaandbourbon.com/2012/11/22/somethings-fishy-at-the-wharf-express/
Wharf Express, Tallahassee - Restaurant Reviews - TripAdvisor
Wharf Express, Tallahassee: See 20 unbiased reviews of Wharf Express, rated 3.5 of 5 on TripAdvisor . 3111 Mahan Drive, Suite 8 & 9, Tallahassee, FL 32308 .
http://www.tripadvisor.com/Restaurant_Review-g34675-d1510805-Reviews-Wharf_Express-Tallahassee_Florida.html
Appealing a Denial of Benefits
Menu | The Wharf Express
Premium Sides. Upgrade the side that comes with meal for only $ .99 or order a premium side by itself for $2.75. Loaded Grits Andouille Sausage, Cheddar .
http://www.thewharfexpress.com/menus
The Wharf Express Tallahassee daily deals and coupons from Deals ...
Find all the daily deals for The Wharf Express Tallahassee and similar deals on services. . Address: 2910 Kerry Forest Pkwy. Tallahassee FL 32309 .
http://www.open-knowledge-society.org/business/286409/The-Wharf-Express-Tallahassee.html


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StandUp
Timer app that limits the time of continuous sitting at the computer
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After launching StandUp goes into “work” mode for 25 minutes, then the work time is out the app go to “break” mode. The screen is blocked by a translucent window with countdown for 5 minute, wherein the keyboard and the mouse active, which allows you to complete tasks if necessary. Continue to work in this mode is not comfortable, what motivates you to stand up from the computer. After 5 minutes you can continue working and the program will automatically begin a new “work” countdown.
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Video: How angry fans threw bottles on stage at Cardi B’s concert
by Nana YawThere was and still an uproar on social media following the so-called Ghanaian celebrities who were snubbed by American female rapper, Cardi B during her visit to Ghana over the weekend.
It wasn’t her inability to meet the so-called celebrities which were the disappointment of the day, the show also experienced some glitches and this got people who were eager to experience a lifetime concert.
Cardi B’s Livespot festival which was held at the Accra Sports Stadium experienced delays which compelled angry fans to throw bottles on the stage.
In videos making waves on the Internet, fans had to wait for over a period of 1 hour before the next performance and that led to the throwing of bottles on the stage.
Apparently, things were really not organised to meet the expectations of fans and music lovers who trooped into the stadium to watch various performances from top Ghanaian musicians as well as Cardi B.
Cardi B saved the night when she jumped on the stage and thrilled fans with her energetic performances with dancers.
Watch the video below:


Step 1: You can install Metamask here: metamask.io
Step 2: Click “Add to Chrome” to Install MetaMask as Google Chrome extension.
Step 3: Click “Add Extension” to confirm and MetaMask will be added
You can see that MetaMask is added by the little fox logo that shows up on the top right corner
Part 2: Creating a wallet
Step 1: Click on the Metamask logo.
Step 2: Read and agree to the MetaMask terms and Conditions
Step 3: Click “Create a new vault”, or “Create new wallet”. This depends on your browser.
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Step 5: Metamask will now show you your seed. It is very important that you copy and store those 12 worlds, without them you cannot restore your wallet.
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