A tool to read and manipulate data generated from 'RiverWare'(TM) <http://www.riverware.org/> simulations. 'RiverWare' and 'RiverSMART' generate data in "rdf", "csv", and "nc" format. This package provides an interface to read, aggregate, and summarize data from one or more simulations in a 'dplyr' pipeline.
| Version: | 0.6.2 |
| Depends: | R (≥ 3.3.0) |
| Imports: | data.table (≥ 1.10.0), dplyr (≥ 0.7.0), methods, stats, tibble, tidyr, tools, utils, feather, xts, zoo, Rcpp |
| LinkingTo: | Rcpp |
| Suggests: | bookdown, knitr, rmarkdown, testthat |
| Published: | 2018-08-16 |
| Author: | Alan Butler [aut, cre], Cameron Bracken [aut] |
| Maintainer: | Alan Butler <rabutler at usbr.gov> |
| BugReports: | https://github.com/BoulderCodeHub/RWDataPlyr/issues |
| License: | CC0 |
| Copyright: | This software is in the public domain because it contains materials that originally came from the U.S. Bureau of Reclamation, an agency of the U.S. Department of Interior. |
| URL: | https://github.com/BoulderCodeHub/RWDataPlyr |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | RWDataPlyr results |
| Reference manual: | RWDataPlyr.pdf |
| Vignettes: |
RWDataPlyr Workflow |
| Package source: | RWDataPlyr_0.6.2.tar.gz |
| Windows binaries: | r-devel: RWDataPlyr_0.6.2.zip, r-release: RWDataPlyr_0.6.2.zip, r-oldrel: RWDataPlyr_0.6.2.zip |
| OS X binaries: | r-release: RWDataPlyr_0.6.2.tgz, r-oldrel: RWDataPlyr_0.6.2.tgz |
Please use the canonical form https://CRAN.R-project.org/package=RWDataPlyr to link to this page.


Enumeration members
ACCOUNT_PEER_JOINED
ACCOUNT_PEER_JOINED: = "ACCOUNT_PEER_JOINED"
COMMENT_ADDED
COMMENT_ADDED: = "COMMENT_ADDED"
FILES_ADDED
FILES_ADDED: = "FILES_ADDED"
INVITE_RECEIVED
INVITE_RECEIVED: = "INVITE_RECEIVED"
LIKE_ADDED
LIKE_ADDED: = "LIKE_ADDED"
MESSAGE_ADDED
MESSAGE_ADDED: = "MESSAGE_ADDED"
PEER_JOINED
PEER_JOINED: = "PEER_JOINED"
PEER_LEFT
PEER_LEFT: = "PEER_LEFT"


This directory contains simple Python 3 scripts for testing NĖURO with backend:
wss.py
- WebSocket
sse.py
- Server-sent events
fetch.py
- HTTP Fetch
file.py
- Local File


As project 1 (of 2), we implement a user interface capable of generating 3D scene models from a lone image (a process known as single view reconstruction). Following the techniques described in Tour into the Picture by Horry et al., we represent our scene as an axis-parallel box with five faces:
Figure 01: the interior of a cardboard box |
Accordingly, we have to limit our input to scenes that can be modeled with a box volume, i.e. scenes that have a similar structure to the content of Figure 1. We also require that our scenes be one-point perspective; that's actually going to be part of the user input for our program. Examples of valid input scenes are shown below:
|
|
|
Just a second ago we mentioned user input! Before our program can do anything, we require that the user specify certain constraints on the box-to-be. Specifically, he/she needs to indicate the vanishing point and the back wall of the box by selecting three locations: the vanishing point itself, the top-left corner of the back wall, and the bottom-right corner of the back wall.
Once we have this information, we can get to work. The user has specified the 2D coordinates of the back wall vertices, but we still need to transform those into 3D. We also need to calculate the 3D coordinates of the remaining four vertices. After we've done so, we'll rectify the textures for each of the five planes (using the projective warping technique from the previous project) and apply them to our 3D box. At this stage, we can move around inside of our box in order to look at the scene from different perspectives. Pretty neat!
Possibly sacrificing efficiency for familiarity, we have written the code for this project in Python 2.7. In doing so, we've also created potential starter code for future Python users; the already-implemented portion is similar to that of the MATLAB version in the assignment spec. Note that for the 3D scene modeling and real-time walkthrough aspects of TIP, we use PyOpenGL and wxPython.
After the user has labeled the vanishing point and back wall, we essentially have this (the blue region in the figure below):
Figure 03: user input |
We want to recreate (in 3D) everything else within the image. To do so, we follow this diagram:
On the left, we have the labeled 2D image. \(V\) is the vanishing point, while \(A\) and \(B\) are – respectively – the bottom- and top-right corners of the back wall. In the other half of the figure, we have a depiction of the side view; if the left image describes the horizontal and vertical dimensions, then the right image describes the vertical and "depth" dimensions. (The vector from \(C\) to \(V\) would be pointing into the image.) \(h_1\) and \(h_2\) are the top and bottom coordinates of the original photograph in a vertical sense, and \(C\) is the camera position (which we know to be level with the vanishing point \(V\)). \(B', V',\) and \(A'\) are the coordinates of \(B, V,\) and \(A\) in "actual" space, or at least that of the 3D box. Finally, \(f\) is the focal length.
Put another way, \(B\) and \(A\) are (respectively) the top of the "top" segment and the bottom of the "bottom" segment shown below. Incidentally, if we consider the x-, y-, and z-dimensions to be width, height, and depth in that order, then Figure 5's crosshair center singles out the x- and y- coordinates of the "camera."
Figure 05: ratio segments |
Going back to Figure 4, we know (or can easily calculate) \(a\), \(b\), and \(f\). We also know the width and height of our box, since those will simply be set to the width and height of our back plane. Therefore, the only value remaining to determine is the depth of our box \(d\). To acquire it, we adhere to the following algorithm:
set h = h2 - V.y set l' = V.y - h1 compute d_bottom as (h * f / a) - f compute d_top as (l' * f / b) - f repeat for d_right and d_left (using horizontal a', b', V, h1, and h2 values) set depth = max of d_bottom, d_top, d_right, d_left
We assert that \(d_{bottom}\) and \(d_{top}\) are equal to \((hf / a) - f\) and \((l'f / b) - f\) because of the properties of similar triangles. \(CVA\) and \(CV'A'\) are similar triangles, as are \(CVB\) and \(CV'B'\), and accordingly we can say that \(f / a = (d_{bottom} + f) / h\) and \(f / b = (d_{top} + f) / l'\).
Anyway, we now have the height, width, and depth of our 3D box... along with the individual depths of each of the four side/top planes. That's all we need! To get actual 3D coordinates, we can simply position one of the vertices (or center the rectangular prism) at the origin and go from there. We also have to texture map the box; we do this by rectifying each of the "non-back plane" image fragments (into the shape specified by the width or height and the appropriate \(d\_\) value) and applying them to their corresponding box walls.
Scene walkthroughs aren't conceptually complicated. We already have our 3D model; we just have to adjust the camera if we want to alter our perspective. For the purposes of this project, we add mouse and keyboard controls for six-DOF translation and four-DOF rotation.
Resolution is extremely important here. TIP might seem magical at first glance, but it really only uses the information that's already in the picture. If we don't have many color values for our images, then the homographies will have a lot less to work with. That being the case, low-resolution images will usually result in stretched and uninformative surroundings... not so impressive!
Also, it'd be nice to properly represent foreground objects (perhaps as a future extension). As it stands, they just get flattened into the side planes. To circumvent this, we would want to mask the elements out of the original image, create models for each of them (3D would be nice, but rectangles are fine if we don't know the dimensions), and then stick them back into the box at appropriate depths. If using rectangles, we'd be able to calculate the 3D coordinates as before – i.e. through similar triangles.
Figure 01 |
(openbox) |
|---|---|
Figure 02 |
(fancy) / (museum) / (room) / (antechamber) / (oxford) / (warehouse) / (sjerome) |
Figure 03 |
(input) |
Figure 05 |
(ratio_segments) |
Figure 07 |
(royal) |
In a similar vein to TIP, we're going to take the visual information we already have and transform it into an interesting new format. This time, however, we're going to do it with video. From the original paper on the topic (Schödl et al.), a video texture is a "continuous infinitely varying stream of images." It can be thought of as a dynamic video of some repetitive phenomenon that can loop into itself forever (and not just in the same way every time!). For this project, we focus on synthesizing our own arbitrary-length video textures by overusing the frames within short "training" videos.
This means that we'll take all of the frames from our source video, compute the pairwise transition probabilities between each of them, and finally use those probabilities at runtime to continually determine which frame we'll jump to next (à la Markov). We define a transition probability \(Tr[i, j]\) to be the probability that frame \(j\) succeeds frame \(i\).
Intuitively, the probability that a frame comes after another frame is related to how similar (in content) the proposed successor is to the frame's actual successor. Thus, we'll first compute the \(L_2\) distance between all pairs of frames – a lower value implies "more similar," of course – retaining these values in an \(n\) x \(n\) matrix \(D\) such that \(D_{ij} = \|im_i - im_j\|_2\). (Note that \(n\) is the total number of frames.) Then, in the process of obtaining \(Tr[i, j]\), we'll be able to easily reference the similarity between images \(i + 1\) and \(j\) (or any pair of images we like).
However, this leaves us with a problem. Namely, if we only ever look at the similarity between two individual frames, we neglect to consider the dynamic context as a whole; the preservation of natural motion is not in any way guaranteed.
Figure 08: pendulum inaccuracy |
In Figure 8, frame \(i\) looks a lot like both \(j_1\) and \(j_2\). If we were trying to find a transition out of the \(i - 1\) image, our current scheme would think of both \(j_1\) and \(j_2\) as reasonable successors. Despite this, if we pay attention to the frames both before and after \(i\) we immediately realize that the pendulum is supposed to be moving to the left. Again looking at the frames' neighbors, it's clear that \(j_2\) has the pendulum moving to the left, but \(j_1\) comes from a sequence where the pendulum is moving to the right. We should say that \(j_2\) is a good successor, while \(j_1\) is by contrast a poor one. Since we are unable to make this call by comparing only individual images, we are forced to take into account neighborhoods (sequences) of frames instead, i.e. we think about the temporally adjacent frames in addition to the frames themselves.
Mathematically, it comes together as follows:
We are filtering our \(D\) matrix with a kernel of binomial weights \([w_{-m}, ..., w_{m - 1}]\). We use \(m = 2\).
One last thing before we wrap everything up: we need to make sure we avoid transitions that lead to dead ends (i.e. the the last frame of the video; we have no information about the frame "after" the last one and therefore no transition out of it). To address such a problem, we need to broaden the scale at which we operate – we're still focusing too much on local comparisons of frames. Thus, we attempt to predict the "future cost" of selecting a transition by thinking about the transitions likely to come afterward. If the cost of a transition is high, we'll want to "jump out" early by not selecting it.
In representing this, we'll create yet another matrix \(D''\). We define \(D''_{ij}\) as the expected average cost to result from selecting the transition from frame \(i\) to \(j\). These values are assigned through Q-learning:
\(p\) handles the tradeoff between following a single high-cost transition and following multiple low-cost transitions. A larger value of \(p\) signifies a greater propensity toward the latter. Meanwhile, \(\alpha\) \((0 < \alpha < 1)\) is the learning rate.
For more efficient updates, we alter the order by which we modify the rows in \(D''\) – realizing that the best path usually involves a transition from a frame near the end of the overall sequence. Therefore, we compute updates from back to front (from the last row to the first) and propagate transition costs forward. We initialize \(D''\) and said costs as follows:
Then we perform updates as \(D''_{ij} = (D'_{ij})^p + \alpha m_j\), making sure to refresh the \(m_j\) values after every step.
Let's tie it all together at last. To get a hard probability for \(Tr[i, j]\), we apply an exponential function and end up with \(Tr[i, j] = exp(-D''_{i + 1, j} / \sigma)\). To ensure that transition probabilities sum to \(1\) for each frame – as probabilities must – we'll also need to normalize the values within each row of \(Tr\).
\(\sigma\) controls the amount of variety we allow in our transitions. If it's higher then there'll be more unpredictability (always a nice thing in life), but that would also mean we've opened the gates to transitions of worse quality. For our purposes, we set \(\sigma\) to be \(0.04\) times the average nonzero \(D''_{ij}\).
Overall, the algorithm looks like this. Our implementation uses OpenCV (Python) for video processing.
extract all frames from video # Construct the probability table (analysis) set D = a matrix where D_{ij} = ||equalized frame i - equalized frame j|| set D' = a matrix where D'_{ij} = sum over k of w_k * D_{i + k, j + k} set D'' = a matrix where D''_{ij} = (D'_{ij})^p set m = a vector where m_j = min over k of D''_{jk} until the entries of D'' converge: in order from the last row to the first row: set D''_{ij} = (D'_{ij})^p + alpha * m_j (for all j in row i) set m_i = min over j of D''_{ij} set Tr = a matrix where Tr[i, j] = exp(-D''_{i + 1, j} / sigma) prune [non-diagonal] transition probabilities that aren't local maxima normalize each row of Tr s.t. the values sum to 1 # Generate the video texture (synthesis) write the third frame to our output video until we've generated the desired number of frames: using Tr, randomly select a successor to the previous frame write the successor to our output video
We lose the first two frames and the final frame during the preservation of dynamics step (since the 4-tap filter doesn't have enough information to calculate transition values for them). On the bright side, the last frame is definitely a dead end so we never want to end up there anyway.
Also, we don't allow frames to transition into themselves. If they try, we exercise veto power and run another random frame selection. We've got to be able to do better than that!
The pendulum video and imagery are from the folks who did the video textures paper. The candle video is from Videezy.


Jet packs are fascinating devices that are not the most obtainable at this point and time. They are quite pricey and somewhat dangerous to the untrained professional. There is a web page that I discovered which the produce and sell the devices but to a limited and wealthy audience. One day they may be a reliable source of transportation one day and I hope I am around by then. There's nothing more exiting to me than obtaining the ability to fly around like the movies and cartoons I watched as a boy.
The JB-10 JetPack
- Weight: 83 lbs
- Max Speed: 120 mph
- Fuel: Kerosene/Diesel
- Operating Ceiling: 15,000 ft
The JB11 JetPack
- Weight: 115 lbs
- Max Speed: 120 mph
- Fuel: Kerosene/Diesel
- Operating Ceiling: 15,000 ft
Boba Fett's Jet Pack
- Weight: 66 1/8 lbs
- Max Speed: 90 1/8 mph
- Fuel Type: Rhydonium
- Operating Ceiling: 229 2/3 ft


|
PerceptualColor
|
A widget that displays the plan of chroma and hue. More...
#include <chromahuediagram.h>
Public Slots | |
| void | resetMarkerRadius () |
| Reset the markerRadius() property. More... | |
| void | resetMarkerThickness () |
| Reset the markerThickness() property. More... | |
| void | setColor (const PerceptualColor::FullColorDescription &newColor) |
| Setter for the color() property. More... | |
| void | setLightness (const qreal newLightness) |
| Set the lightness. More... | |
| void | setMarkerRadius (const int newMarkerRadius) |
| Setter for the markerRadius() property. More... | |
| void | setMarkerThickness (const int newMarkerThickness) |
| Setter for the markerThickness() property. More... | |
Signals | |
| void | colorChanged (const PerceptualColor::FullColorDescription &newColor) |
| Signal for color() property. More... | |
Public Member Functions | |
| ChromaHueDiagram (RgbColorSpace *colorSpace, QWidget *parent=nullptr) | |
| The constructor. More... | |
| virtual | ~ChromaHueDiagram () override=default |
| int | border () const |
| FullColorDescription | color () const |
| qreal | lightness () const |
| int | markerRadius () const |
| int | markerThickness () const |
| virtual QSize | minimumSizeHint () const override |
| Provide the minimum size hint. More... | |
| virtual QSize | sizeHint () const override |
| Provide the size hint. More... | |
Protected Member Functions | |
| virtual void | keyPressEvent (QKeyEvent *event) override |
| React on key press events. More... | |
| virtual void | mouseMoveEvent (QMouseEvent *event) override |
| React on a mouse move event. More... | |
| virtual void | mousePressEvent (QMouseEvent *event) override |
| React on a mouse press event. More... | |
| virtual void | mouseReleaseEvent (QMouseEvent *event) override |
| React on a mouse release event. More... | |
| virtual void | wheelEvent (QWheelEvent *event) override |
| virtual void | paintEvent (QPaintEvent *event) override |
| Paint the widget. More... | |
| virtual void | resizeEvent (QResizeEvent *event) override |
| React on a resive event. More... | |
Properties | |
| int | border |
| The border between the widget outer border and the diagram itself. More... | |
| int | markerRadius |
| the radius of the marker More... | |
| int | markerThickness |
| the thickness of the marker More... | |
| FullColorDescription | color |
| Currently selected color. More... | |
Private Member Functions | |
| QPoint | currentImageCoordinates () |
| QPointF | fromImageCoordinatesToAB (const QPoint imageCoordinates) |
| bool | imageCoordinatesInGamut (const QPoint imageCoordinates) |
| Tests if image coordinates are in gamut. More... | |
| void | updateWheelCache () |
| Refresh the wheel and associated data. More... | |
| void | updateDiagramCache () |
| Refresh the diagram and associated data. More... | |
| void | setWidgetCoordinates (const QPoint newImageCoordinates) |
| void | updateBorder () |
| Updates the border() property. More... | |
Static Private Member Functions | |
| static QImage | generateDiagramImage (const RgbColorSpace *colorSpace, const int imageSize, const int maxChroma, const qreal lightness, const int border) |
| in image of a-b plane of the color space at a given lightness More... | |
Private Attributes | |
| int | m_border |
| Internal storage of the border() property. More... | |
| FullColorDescription | m_color |
| Internal storage of the chromaLightness() property. More... | |
| QImage | m_diagramImage |
| A cache for the diagram as QImage. Might be outdated. More... | |
| bool | m_diagramCacheReady = false |
| QImage | m_wheelImage |
| A cache for the wheel as QImage. Might be outdated. More... | |
| bool | m_wheelCacheReady = false |
| int | m_markerRadius |
| Internal storage of the markerRadius() property. More... | |
| int | m_markerThickness |
| Internal storage of the markerThickness() property. More... | |
| bool | m_mouseEventActive = false |
| If a mouse event is active. More... | |
| RgbColorSpace * | m_rgbColorSpace |
| Pointer to RgbColorSpace() object. More... | |
| int | m_diameter = 0 |
| diameter of the diagram More... | |
| int | m_diagramOffset = 0 |
| qreal | m_maxChroma = Helper::LchBoundaries::maxSrgbChroma |
Static Private Attributes | |
| static constexpr int | default_markerRadius = 4 |
| Default value for markerRadius() property. More... | |
| static constexpr int | default_markerThickness = 2 |
| Default value for markerThickness() property. More... | |
| static constexpr qreal | m_singleStepChroma = 1 |
| static constexpr qreal | m_singleStepHue = 1 |
| static constexpr qreal | m_pageStepChroma = 10 * m_singleStepChroma |
| static constexpr qreal | m_pageStepHue = 10 * m_singleStepHue |
A widget that displays the plan of chroma and hue.
A widget that displays the plan of chroma and hue, that means an a*-b* diagram (the a* axis and the b* axis of the L*a*b* color model).
The lightness (L* axis in Lab/LCh color model) can be controled by a property.
The widget reacts on mouse events and on keyboard events (see keyPressEvent() for details).
Definition at line 49 of file chromahuediagram.h.
|
explicit |
The constructor.
| parent | Passed to the QWidget base class constructor |
| f | Passed to the QWidget base class constructor |
Definition at line 49 of file chromahuediagram.cpp.
|
overridevirtualdefault |
| int PerceptualColor::ChromaHueDiagram::border | ( | ) | const |
| FullColorDescription PerceptualColor::ChromaHueDiagram::color | ( | ) | const |
|
signal |
Signal for color() property.
|
private |
Definition at line 496 of file chromahuediagram.cpp.
|
private |
| imageCoordinates | the image coordiantes |
Definition at line 484 of file chromahuediagram.cpp.
|
staticprivate |
in image of a-b plane of the color space at a given lightness
Definition at line 708 of file chromahuediagram.cpp.
|
private |
Tests if image coordinates are in gamut.
true
if the image coordinates are within the displayed gamut. Otherwise false
. Definition at line 508 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
React on key press events.
Reimplemented from base class.
Reacts on key press events. When the arrow keys are pressed, it moves the marker by one pixel into the desired direction if this is still within gamut. When Qt::Key_PageUp
, Qt::Key_PageDown
, Qt::Key_Home
or Qt::Key_End
are pressed, it moves the marker as much as possible into the desired direction as long as this is still in the gamut.
| event | the paint event |
Definition at line 430 of file chromahuediagram.cpp.
| qreal PerceptualColor::ChromaHueDiagram::lightness | ( | ) | const |
Definition at line 524 of file chromahuediagram.cpp.
| int PerceptualColor::ChromaHueDiagram::markerRadius | ( | ) | const |
| int PerceptualColor::ChromaHueDiagram::markerThickness | ( | ) | const |
|
overridevirtual |
Provide the minimum size hint.
Reimplemented from base class.
Definition at line 627 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
React on a mouse move event.
Reimplemented from base class.
Reacts only on mouse move events if previously there had been a mouse press event within the displayed gamut. If the mouse moves inside the displayed gamut, the marker is displaced there. If the mouse moves outside the display gamut, the marker is displaced to the nearest neigbbour pixel within gamut.
If previously there had not been a mouse press event, the mouse move event is ignored.
| event | The corresponding mouse event |
Definition at line 179 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
React on a mouse press event.
Reimplemented from base class.
Does not differenciate between left, middle and right mouse click. If the mouse is clicked within the displayed gamut, than the marker is placed here and further mouse movements are tracked.
| event | The corresponding mouse event |
Definition at line 143 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
React on a mouse release event.
Reimplemented from base class. Does not differenciate between left, middle and right mouse click.
If the mouse is inside the displayed gamut, the marker is displaced there. If the mouse is outside the display gamut, the marker is displaced to the nearest neigbbour pixel within gamut.
| event | The corresponding mouse event |
Definition at line 203 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
Paint the widget.
Reimplemented from base class.
Paints the widget. Takes the existing m_diagramImage and m_diagramPixmap and paints them on the widget. Paints, if approperiate, the focus indicator. Paints the marker. Relies on that m_diagramImage and m_diagramPixmap are up to date.
| event | the paint event |
Definition at line 228 of file chromahuediagram.cpp.
|
slot |
Reset the markerRadius() property.
Definition at line 661 of file chromahuediagram.cpp.
|
slot |
Reset the markerThickness() property.
Definition at line 688 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
React on a resive event.
Reimplemented from base class.
| event | The corresponding resize event |
Definition at line 581 of file chromahuediagram.cpp.
|
slot |
Setter for the color() property.
Definition at line 556 of file chromahuediagram.cpp.
|
slot |
Set the lightness.
convenience function
| newLightness | The new lightness value to set. |
Definition at line 535 of file chromahuediagram.cpp.
|
slot |
Setter for the markerRadius() property.
| newMarkerRadius | the new marker radius |
Definition at line 647 of file chromahuediagram.cpp.
|
slot |
Setter for the markerThickness() property.
| newMarkerThickness | the new marker thickness |
Definition at line 675 of file chromahuediagram.cpp.
|
private |
Sets the color values corresponding to image coordinates.
| newImageCoordinates | A coordinte pair within the image's coordinate system. This does not necessarily need to intersect with the actual displayed diagram or the gamut. It might even be negative or outside the image or even outside widget. |
Definition at line 111 of file chromahuediagram.cpp.
|
overridevirtual |
Provide the size hint.
Reimplemented from base class.
Definition at line 614 of file chromahuediagram.cpp.
|
private |
Updates the border() property.
This function can be called after changes to markerRadius() or markerThickness() to update the border() property.
Definition at line 83 of file chromahuediagram.cpp.
|
private |
Refresh the diagram and associated data.
This class has a cache of various data related to the diagram
This data is cached because it is often needed and it would be expensive to calculate it again and again on the fly.
Calling this function updates this cached data. This is always necessary if the data the diagram relies on, has changed. Call this function always before using the cached data!
This function does not repaint the widget! After calling this function, you have to call manually update()
to schedule a re-paint of the widget, if you wish so.
Definition at line 783 of file chromahuediagram.cpp.
|
private |
Refresh the wheel and associated data.
This class has a cache of various data related to the diagram
This data is cached because it is often needed and it would be expensive to calculate it again and again on the fly.
Calling this function updates this cached data. This is always necessary if the data the diagram relies on, has changed. Call this function always before using the cached data!
This function does not repaint the widget! After calling this function, you have to call manually update()
to schedule a re-paint of the widget, if you wish so.
Definition at line 816 of file chromahuediagram.cpp.
|
overrideprotectedvirtual |
Definition at line 397 of file chromahuediagram.cpp.
|
staticconstexprprivate |
Default value for markerRadius() property.
Definition at line 129 of file chromahuediagram.h.
|
staticconstexprprivate |
Default value for markerThickness() property.
Definition at line 131 of file chromahuediagram.h.
|
private |
Internal storage of the border() property.
Definition at line 134 of file chromahuediagram.h.
|
private |
Internal storage of the chromaLightness() property.
Internal storage of the color() property
Definition at line 138 of file chromahuediagram.h.
|
private |
Holds wether or not m_diagramImage() is up-to-date.
Definition at line 145 of file chromahuediagram.h.
|
private |
A cache for the diagram as QImage. Might be outdated.
Definition at line 142 of file chromahuediagram.h.
|
private |
position (measured in widget coordinates) of the center of the diagram coordinate system
Definition at line 170 of file chromahuediagram.h.
|
private |
diameter of the diagram
Definition at line 168 of file chromahuediagram.h.
|
private |
Internal storage of the markerRadius() property.
Definition at line 154 of file chromahuediagram.h.
|
private |
Internal storage of the markerThickness() property.
Definition at line 156 of file chromahuediagram.h.
|
private |
Definition at line 171 of file chromahuediagram.h.
|
private |
If a mouse event is active.
Holds if currently a mouse event is active or not.
Definition at line 164 of file chromahuediagram.h.
|
staticconstexprprivate |
Definition at line 180 of file chromahuediagram.h.
|
staticconstexprprivate |
Definition at line 181 of file chromahuediagram.h.
|
private |
Pointer to RgbColorSpace() object.
Definition at line 166 of file chromahuediagram.h.
|
staticconstexprprivate |
Definition at line 172 of file chromahuediagram.h.
|
staticconstexprprivate |
Definition at line 179 of file chromahuediagram.h.
|
private |
Holds wether or not m_wheelImage() is up-to-date.
Definition at line 152 of file chromahuediagram.h.
|
private |
A cache for the wheel as QImage. Might be outdated.
Definition at line 149 of file chromahuediagram.h.
|
read |
The border between the widget outer border and the diagram itself.
The diagram is not painted on the whole extend of the widget. A border is left to allow that the selection marker can be painted completly even when a pixel on the border of the diagram is selected. The border is determined automatically, its value depends on markerRadius() and markerThickness().
Definition at line 64 of file chromahuediagram.h.
|
readwrite |
Currently selected color.
Color of the current selection.
Definition at line 90 of file chromahuediagram.h.
|
readwrite |
the radius of the marker
Definition at line 73 of file chromahuediagram.h.
|
readwrite |
the thickness of the marker
Definition at line 82 of file chromahuediagram.h.


3 found dead at scene of Pennsylvania house fire
DOUGLASVILLE, Pa. (AP) - Authorities in Pennsylvania says three people have been found dead at the scene of a house fire in the community of Douglassville, in Berks County.
WFMZ reports that fire crews were called to a home there late Saturday afternoon.
Police said multiple animals also were found dead.
It's unclear if the people and the animals were killed as a direct result of the fire.
The cause is under investigation.
Officials did not immediately release the victims' identities or their gender.
Copyright 2019 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


--- layout: post date: 2011-02-18 time: "10:00:00" authors: ["Greg Wilson"] title: Scientific Computing Podcast tags: ["Community", "Noticed"] ---
inSCIght is a podcast that focuses on scientific computing in all of its various forms. Every week we have four panelists engage head-to-head on poignant and interesting topics. The panelists are drawn from all across the scientific computing community. From embedded systems experts to very high level language gurus, from biologists to nuclear engineers, the hosts of inSCIght use computers to solve science and engineering problems everyday. This podcast throws people, ideas, and opinions into an audio-blender hoping to educate and entice each other and the world.


Hi! My name is Manish and I'm aspiring to be a full-stack web developer within the industry after my Masters Degree.
I am from Mumbai, India.
I like to play any sport, listening music, Trekking, Painting, Sleeping..
Startup, because we get to know the whole development lifecycle.
I'm a Grad student currently in my first semester here at SFSU.
I have worked in the similar domain and want to explore more in web devlopment.


If HTTPOnly is not set for the cookie, when you click on "Read Cookie" you will get the following pop-up in JavaScript, displaying the cookies
Select "Yes" to turn HTTPOnly on and now try to Read the cookie. If your browser supports HTTPOnly flag you will not be able to read or write cookie
Bingo! The lesson is completed


GALLERIES
HORIZONTAL GALLERY
FULLSCREEN GALLERY
GRID GALLERY
SLIDER GALLERY
HTML5 VIDEO
TEAM
ABOUT
TESTIMONIALS
NEWS
CONTACT
BLOG
LINK
Location
325 Russell Street
London City - England
Tel.<PHONE_NUMBER>
M. 691.456.567
VIEW MAP
Keep in touch
KF&KOI, Architects
<EMAIL_ADDRESS>Subscribe to our Newsletter
SUBSCRIBE


<<<<<<< HEAD
BRYAN LOKE
=======
BARYAN LOKE
>>>>>>> 9cbf5c7f30a4ac09aee2eb76f13889bb689217b7
BOOK DESIGN/ PHOTOGRAPHY/ CREATIVE DIRECTION/ 40TH ANNIVERSARY BOOK for LENDLEASE PROPERTY
Subtly highlighting company’s new building material (Cross Laminated Timber, CLT) throughout the book by introducing “+” into its copy.
Edited the book’s content and photos with company’s communiaton and marketing department.
RELATED WORK —
CREATIVE DIRECTION/ VISUAL IDENTITY/ BRANDING/ EDITORIAL DESIGN/ COMMUNICATION DESIGN/ PHOTOGRAPHY/
TYPOGRAPHY/ PRINT PRODUCTION/


Petr Joachim / @petrjoachim
Senior developer — Kiwi.com
Because I have been there already
Also you would do it or have done it already
Because you and me repeat all of this
over and over again
(not so) Long time ago
In a galaxy (not so) far away
...
from flask import Flask
app = Flask(__name__)
@app.route('/')
def index():
return "Hello PyCon!"
$ python back-to-the-future.py
* Running on http://0:9099/ (Press CTRL+C to quit)
<IP_ADDRESS> - - [21/Oct/2015 07:28:00] "GET / HTTP/1.1" 200 -
Do'h. Flask development server is only for development
$ gunicorn back-to-the-future:app
[2015-10-21 07:28:00 +0200] [29348] [INFO] Starting gunicorn 19.4.5
import psycopg2
psycopg2.connect('postgres://you_shall:not_pass@localhost/database')
$ git init
$ git add .
$ git commit -m "Make it so"
$ git remote add ...
$ git push origin master # o_O
Srsly? Pushing credentials into repository?
Ctrl-C Ctrl-C Ctrl-C Ctrl-C Ctrl-C
$ cat > config.ini
[database]
connection_string=postgres://you_shall:not_pass@localhost/database
Ctrl-D
import ConfigParser
import psycopg2
config = ConfigParser.ConfigParser()
config.readfp(open('config.ini'))
psycopg2.connect(config.get('database', 'connection_string'))
Wow. Very secure.
Dude, your thingy's not working.
Works on my computer.
Come and look, it's not on mine.
FileNotFoundError: [Errno 2] No such file or directory: 'config.ini'
$ scp config.ini teammate-pc:/tmp/
Solved!
Then you implement uploading some files
And finally your boss wants to make the solution HA
So you figure out how to be independent from local filesystem
while True:
things.change()
is that you can run python
... in several use cases
... in outer space
... on strange devices
How your application look like?
... but why?
It matters before you actually start to write Python at all
It matters because you have to be informed
And after all it starts with making decisions
You should decide how you would make your application
Just before actual coding, make one additional step and say that this is your ...
A set of decisions about your application which come from your requirements
The ultimate problem to the architecture and programming
The more experience you have, the more you know
Do change over time
Some of them you could predict
And some of them are unpredictable
Before specifying the architecture
Nah!
It's more like digging to the roots
Some are relevant
... and some are not.
You need to figure out which are which
... and find proper points of view
Some requirements are not relevant
... nor they are valid
Some of them did even exist anywhere year ago
... and some of them you simply don't know (yet)
Which are to be important to me
And those making differences
Pet project
One time script
Enterprise solution
Cron script
API / Website
Daemon
Utility (CLI)
GUI application
Controller (micropython)
Single person
One team
More teams
Opensource contributors
or not to scale?
Hardcoded
Config files
Evn variables
Service discovery
Do you need those
git pull
pip install
autoupdates
docker
Continous integration and delivery
Bigger releases
print function
logging module
other solutions
... how to access logs?
It's easy to predict wrong
So it's easy to be overprepared
Or not prepared enough
Petr Joachim / @petrjoachim
Senior developer — Kiwi.com


Mid-Autumn Festival
Mid-Autumn Festival is on the 15th day of the 8th month in a Chinese lunar year. In other words, it is about 8 months after the Lantern Festival. It usually falls in September or early October on the Gregorian calendar.
The most common traditional food on the Mid-Autumn Festival is Mooncake, which is a kind of round pastry. Mooncake could be either sweet or salty, depending on the fillings in it, and the cover could be made of different materials.
Typically, on Mid-Autumn Festival, people would appreciate the full moon with family members, and share mooncakes with them.


|
Independent
Projects |
|
Carioca
|
Lead
Programmer |
3
months |
|
�
RPG game developed as part of
Master thesis � �Framework for Emergent
Narrative�
�
Created 3 different classes of
bots; their action behaviors are defined using UnrealScript states
�
Designed AI pathfinding based on
Navigation Meshes
�
Designed and programmed SQLite
database to store game start values, dialogue data and log gameplay debug
information
�
Designed and programmed Scaleform
based player HUD, game start menu and in-game SWF texture rendering to show
bot actions
�
Designed application written in C#
and WinForms to allow designers to generate new population of bots
Tools:
Unreal Development Kit, Visual Studio 2010, nFringe, UnrealScript, SQLite,
SVN
|
||
|
Snowball
Fight |
Lead
Programmer |
2
months |
|
�
Multiplayer only third-person
shooter game where kids hit each other with snowballs
�
Worked with Project Manager and
Designer to create technical requirements and estimate timespan
�
Created the player HUD in
UnrealScript
�
Programmed players to spawn with
respective team outfit
�
Programmed the dynamic attachment
of post-processor in UnrealScript so as to create a mock cel-shader effect
�
Administered game packaging and
bug-fixing during the test phase Tools:
Unreal Development Kit, Visual Studio 2010, nFringe, UnrealScript, Mercurial
|
||
|
Gods
Must be Crazy |
Lead
Programmer |
48
hours |
|
�
Designed
and programmed a 2D rendering engine written in C# and XNA Framework
�
Designed
a real-time collision detection system based on circular hitboxes
�
Implemented
the simulation of object motion in space
�
Designed
and programmed a text based level editor
�
Designed
and created the game�s menu system
Tools: Visual Studio 2010, C#, XNA 4, SVN
|
||
|
Monkey
of Puppets |
Programmer
|
48
hours |
|
�
Designed
and programmed a 2D tile-based engine for the game using C# and XNA Framework
�
Designed
and implemented the player, key and door classes deriving from the parent
Entity class
�
Created
a unified state management system for handling game and audio events
�
Implemented
AI logic allowing bots to have line-of-sight of player and the ability to
track to a position Tools:
Visual Studio 2008, C#, XNA 3.1, SVN
|
||
|
GnomeEngine
|
Programmer
|
2
months |
|
�
Designed
and implemented a 3D OpenGL rendering engine as a reusable DLL library
written in C++
�
Provided
camera control helper functions for the user
�
Implemented
texturing support (TGA file format) and 3D Model support (3DS file format)
�
Designed
and created a menu system with button components managed by its container
menu screen and a bunch of screens managed by a MenuManager Tools: Visual Studio 2008, C++, OpenGL |
|
Professional
Experience |
|
IT
University of Copenhagen, Copenhagen, Denmark |
Teaching
Assistant |
Aug
2010 to May 2011 |
|
�
This role involved providing one on
one support to students of the Games line at the University. I assisted in
two courses:
o
Game
Design
where I acted as mock Project Manager in game development project and point
out design and workflow pitfalls
o
Game
Development
where I held two part lecture series titled �Introduction to Unreal Engine� and provide individual advice
regarding the Unreal Engine during student�s project development
|
||
|
Paintbox
Studio, New Delhi, India |
Co-Founder
|
Aug
2007 to Jan 2009
|
|
�
Project Manager for 3D content generation
projects
�
Handled marketing and sales, along
with managing the company�s financial planning and record-keeping
�
Analyzed multimedia frameworks such
as XNA, TorqueX, Unreal Engine 3, Actionscript with view of incorporating
them into company�s business strategy
|
||
|
Ernst
& Young, Lyndhurst, NJ |
Programmer
Analyst |
Feb
2006 to April 2007
|
|
�
Designed
and developed questionnaire web application using UI elements from
NetAdvantage and AJAX.NET on the ASP.NET framework, coded in C#
�
Provided
support� for XML DOM parser application
which was used to transfer data from Sharepoint database to
questionnaire-rendering database
�
Administered
and Managed Database servers (SQL Server 2000), Windows servers and IIS |
|
Skills
|
Languages��������������������
C#,
UnrealScript, C++, C, Java, SQL, VB, JavaScript, Actionscript, Objective C
Libraries & APIs�������������
XNA, WinForms,
Scaleform, FlashPunk, OpenGL, WiimoteLib, BWAPI, SQLite.NET, ASP.NET, ADO.NET
Programs����������������������
Unreal
Development Kit (UDK), Microsoft Visual
Studio 2010, Tortoise SVN, TortoiseHg, Photoshop CS5, Adobe Flash
Builder, Adobe Flash CS5, OgmoEditor
|
Education
|
|
Master
of Science������������������������������������� ���������������������Aug 2009 � Sep
2011
Media Technology & Games - Technology |
IT
University of Copenhagen, Denmark |
|
Bachelor
of Science �����������������������������������������������������������������Aug
2004 �
Dec 2005
Major: Computer Science, Minor: Applied Mathematics
|
Coastal
Carolina University, South Carolina, USA |


{% extends 'base.html' %} {% block content %}
{{ group.images.count }} image{{ group.images.count|pluralize }} in this Group View
{% else %}There are No Images in {{ group.name }}
{% endif %}There are No Image Groups.
Please, go to Admin Dashboard and Add Some Groups.


Generates well-known integer sequences. 'gmp' package is adopted for computing with arbitrarily large numbers. Every function has hyperlink to its corresponding item in OEIS (The On-Line Encyclopedia of Integer Sequences) in the function help page. For interested readers, see Sloane and Plouffe (1995, ISBN:978-0125586306).
| Version: | 0.2.0 |
| Imports: | gmp |
| Published: | 2018-02-02 |
| Author: | Kisung You [aut, cre] |
| Maintainer: | Kisung You <kyou at nd.edu> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | no |
| In views: | NumericalMathematics |
| CRAN checks: | Zseq results |
| Reference manual: | Zseq.pdf |
| Package source: | Zseq_0.2.0.tar.gz |
| Windows binaries: | r-devel: Zseq_0.2.0.zip, r-release: Zseq_0.2.0.zip, r-oldrel: Zseq_0.2.0.zip |
| OS X binaries: | r-release: Zseq_0.2.0.tgz, r-oldrel: Zseq_0.2.0.tgz |
| Old sources: | Zseq archive |
Please use the canonical form https://CRAN.R-project.org/package=Zseq to link to this page.


General Information
Students got an average of %
It took an average x hours to complete the prelab
and an average x hours for the lab.
The lab got a rating of x/5
The Feedback is gathered by Students at the end of each lab.
If you want to run the surey as well please see the FAQs
Rating
Interesting and Difficulty
Time spent on Pre- Lab
Comments on the lab
Infinit List hier für die Comments


We won the 20'000$ prize at Cosmos Hackathon!
Our project allowed to create blockchains from a web interface. It uses Tendermint consensus and Terraform to handle server instances.
Our prototype is available at www.multiverse.camp.
Congrats to all the team members: Antoine Herzog, Florin Dzeladini, Alexandre Tuleu and Tilman Schneider.


---
layout: page
title:
subtitle: Things I've (co)wrote.
description: A list of publication/slides for various confereneces/journals.
permalink: /publications
sitemap:
priority: 0.9
---
{% for publication in site.data.publications %}
{% include post/pub_card.html %}
{% endfor %}


Log into your Manage Me Now account to access your teams and projects. If you do not have a Manage Me Now account, sign up here.


The singles, doubles, and triples rates with deadtime correction and background subtraction are, respectively:
where , , and are the background singles, doubles, and triples rates, respectively.
The corresponding errors of the singles and doubles rates are
respectively. The error of the background triples rate is ignored, so
The count rates of the auxilliary scalers with background subtraction are
where and are the background rates for auxilliary scalers 1 and 2, respectively.
There is no error analysis for the auxilliary scalers.


LENINGRAD COWBOYS MEET MOSES [Spoilers] A film review by Risto Pohjonen Copyright 1994 Risto Pohjonen
Aki Kaurism{ki's new Leningrad Cowboys movie, LENINGRAD COWBOYS MEET MOSES was released in Finland on last Friday (25th of February). The movie got its premiere earlier in the film festival in Berlin with Kaurism{ki's other Cowboys film, TOTAL BALALAIKA SHOW, which is a documentary about the concert of Leningrad Cowboys and Vladimirov's Red Army Choir in Helsinki last summer. LENINGRAD COWBOYS MEET MOSES got pretty lousy reviews from Berlin and in the Finnish press. It was said that the worst rock'n'roll group in the world got the movie that is worth the band. Mr. Kaurism{ki got so unsatisfied with the reviews that he said that he will quit making movies or at least take a long holiday. We will see.
Well, was it all that bad? Yes and no. It is understandable that people don't like comedy that is not funny at all. The humour in LENINGRAD COWBOYS MEET MOSES is very black and most of the time the movie is just melancholic, not amusing. But still, LENINGRAD COWBOYS MEET MOSES has its points.
The story begins in Mexico, where the band has spent last five years. Most of the musicians have died in Tequila and the last members who are still alive have degenerated to desperadoes. The band gets an opportunity for a concert in New York. There they meet Moses, who is an incarnation of their former manager Vladimir Kuzim. Moses has a ground-breaking idea: the band has to make an exodus back to their home Siberia. But they have to take some presents with them and that's why Moses steals the nose from the Statue of Liberty. With the nose Moses and the band cross the Atlantic ocean. In France they meet their cousins from Siberia and start their journey across France, Germany and Poland to Russia....
The first half of the movie is actually boring as hell. Nothing really happens and the band performs only one song (which is quite funny, though). Things get better when they get to the Europe. The movie gets more "road movie" like feeling and there are more music performances. The songs in general aren't as good as they were in LENINGRAD COWBOYS GO AMERICA, but there some really good pieces, like "The Rivers of Babylon" and a great rock'n'roll song performed by the French (?) actor, who's playing a CIA agent, who is trying to get back the nose of the statue (and who turns to prophet Elijah in the middle of the movie :-). There are also many traditional Russian folk songs performed more or less traditional way. IMHO, the best song was the version of Finnish lullaby "The Goblin and the Sun Ray"--damn, it almost made me cry.
Matti Pellonp{{ (who played the part of the despotic manager Vladimir in LENINGRAD COWBOYS GO AMERICA) steals the whole show with his Moses/Vladimir character. Moses resembles still more the manager Vladimir than the biblical Moses, specially when his giving such funny biblical interpretations like "Jesus saves, Moses invests" or (after giving five loaves of breads to the band) "I have only two fishes, so I am eating them myself." But there is also the "holy" side in this character: when one of the members of the band gets sick in Poland, Moses shows some humanity.
There are also many funny details for people with knowledge about the Bible, Marxist philosophy, and the movies. There is a hilarious scene where Moses and the musician called Lenin are quoting The Bible and Marx & Engels' "Manifesto of the Communist Party" in the Hauptbahnhof of Leipzig! The other funny scene was Moses with the burning bush (which is lit with gasoline :-)). Director Kaurism{ki appears in a short scene that has to be a direct quote from Chaplin's THE MODERN TIMES.
Maybe the greatest disadvantage of LENINGRAD COWBOYS MEET MOSES is the non-existence of the plot. Of course there was no plot in LENINGRAD COWBOYS GO AMERICA either, but the jokes kept the things together better. Maybe Kaurism{ki wanted to say something about the state of the world with this movie, but I would ask the question, is this kind of comedy the best way to do it? When Kaurism{ki makes his romantic conclusion at the end of the movie, one can't help the feeling that the director is fighting in a war that is already lost.
Still, I would say that LENINGRAD COWBOYS MEET MOSES is better than its reputation and give it three stars [***] out of the five, because we should keep in mind that:
"BUSINESS IS BUSINESS, BUT MOSES IS MOSES"
-- - Risto 'Rise' Pohjonen<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


SIR, SORRY TO CALL YOUR ATTENTION. I KNOW THAT YOU DO NOT KNOW ME. BUT I WANT TO KNOW IF YOU CAN DO THIS BUSINESS WITH ME.  MY NAME IS MR. ADRAIL KUFEL FROM LIBERIA. I SERVED UNDER EX-PRESIDENT CHARLES TAYLOR AS A COMMISSIONER.  THIS HAPPENED WHEN CHARLES TAYLOR CAME ON EXILE TO NIGERIA. NOW, I NEED A TRUSTWORTHY AND HONEST PERSON THAT WILL ASSIST ME REMOVE THIS FOUND TO HIS OVERSEAS ACCOUNT.  REGARDS MR.A. KUFEL


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/renaming.20multiple.20labels.html ---
I was just wondering if there was a tool, perhaps in Visual Studio Code, to rename the label of an assumption or have command, and have all the references to it be automatically updated to match? Or is it possible to have all the have labels in a proof be automatically renamed following a sequence in the order they appear, and have the references to them be updated to match?
There's a "change all occurences" option but this is just a text search-replace thing.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Contact Form
A contact form built on SimpleModal. Demonstrates the use of the onOpen
, onShow
and onClose
callbacks, as well as the use of Ajax with SimpleModal.
To use: open data/contact.php
and modify the $to
and $subject
values. To enable/disable information about the user, configure the $extra
array.
Note: This demo must be run from a web server with PHP enabled.
or Demo


This section describes in detail the Sector/Sphere classes, including:
| Class | Description |
| Address | network address of a Sector node |
| Sector | the Sector client |
| SectorFile | A Sector file handler |
| SFile | The file parameter of a User Defined Function (UDF) |
| SNode | A file or directory in the Sector file system |
| SInput | The input parameter of a UDF |
| SOutput | The output parameter of a UDF |
| SphereProcess | A Sphere process |
| SphereResult | The result of a data segment in a Sphere processing |
| SphereStream | A Sphere stream, the operand of a Sphere process |
| SysStat | Sector system information |


Github
Docs
RRT-Dubins 0.0.1 documentation
index
modules
All modules for which code is available
dubins
dynamic_environment
environment
obstacle
rrt


CAN'T HARDLY WAIT A film review by Andrew Hicks Copyright 1998 Andrew Hicks
(1998) *** (out of four)
Either all the critics are wrong or I'm wrong, but I liked CAN'T HARDLY WAIT. They say it rips off other teen party movies like SAY ANYTHING, SIXTEEN CANDLES, DAZED AND CONFUSED and FAST TIMES AT RIDGEMONT HIGH, all of which I liked. I say that's because all these movies are based in part on the screenwriters' high school experiences, and let's face it, every high school is pretty much the same. They say the characters are all one-note stereotypes. I say so are at least two- thirds of teenagers, or at least they behave in stereotypes because they think that's how they're supposed to act.
 And it may even make you wish you could go back to that big graduation party all over again. Hell, I turned down the invitation to my big graduation party, so movies like this and college parties are all I've got.
The main character is Preston (Ethan Embry, formerly of EMPIRE RECORDS), the soft-spoken writer type who's carried through high school an obsession with Amanda (Jennifer Love Hewitt, the victim of a lot of obsessions right about now), the prom queen who's just been dumped by boyfriend Mike (Peter Facinelli, a dumbed-down Tom Cruise), the football quarterback who's now trying to convince all his jock friends to dump their girlfriends and join him for a summer of commitment-free sex with a string of babes.
 He enters the all-night keg party while his geek friends wait on the roof, debating "Star Wars" and "The X-Files," and showing each other their retainers.
CAN'T HARDLY WAIT is filled with cheap, predictable humor like that, but somehow I liked it, and I liked the characters, especially Denise and Kenny, who end up locked in a bathroom for most of the movie. There are some real groaner moments, most of them coming when the movie tries to be serious (and having a stripper Jenna Elfman as the instrument of redemption just plain doesn't work), but for what it is, it's a good movie.
You can listen to all the grownup critics if you want, but I've got a level head on my shoulders (thumbs-up to THE TRUMAN SHOW, thumbs-down to GODZILLA) and I personally think CAN'T HARDLY WAIT is worth ticket price just to see a drunken Korsmo, the Kid from DICK TRACY, singing "Paradise City" and ripping his shirt off while all the popular girls drool over him. It just proves that the best moments in teen movies aren't about the stuff we know will happen but the stuff we wish would happen.
Visit the Movie Critic at Large homepage at http://www.missouri.edu/~c667778/movies.html
Close to 1,000 reviews with a comedic flair...
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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{% extends "wasite/cards.html" %} {% block content %} {% csrf_token %} Sign in Login Password Enter {% if form.errors %} Your username and password didn't match. Please try again. {% endif %} {% if next %} {% if user.is_authenticated %} Your account doesn't have access to this page. To proceed, please login with an account that has access. {% else %} Please login to see this page. {% endif %} {% endif %} {% endblock %}
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Mindtree Limited
Personal Information
{{ pi.firstname }}
{{ pi.middlename }}
{{ pi.lastname }}
{{ pi.maidenName }}
{{ pi.fathersname }}
{{ pi.gender }}
{{ pi.DoB }}
{{ pi.emailAddress }}
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×
Fill in your Personal Information details.
Personal Information Form
Personal Details
First Name:
Middle Name:
Last Name:
Former/Maiden Name (if applicable)
Fathers Name
Gender
Male
Female
other
Date Of Birth
Email Address
Personal Address Information
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{{ addInfo.currentLandmark }}
{{ addInfo.currStartDate }}
{{ addInfo.currLastDate }}
{{ addInfo.PermanentAddress }}
{{ addInfo.permanentLandmark }}
{{ addInfo.permanentStartDate }}
{{ addInfo.permanentLastDate }}
{{ addInfo.mobileNum }}
{{ addInfo.landlineNum }}
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Fill in your Personal Information details.
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Personal Details
Current Address Information:
Landmark:
Personal Details Period of Stay: From:(MM/YY) To: (MM/YY)
To
Permanent Address Information:
Landmark:
Permanent Details Period of Stay: From:(MM/YY) To: (MM/YY)
To
Contact Number:
Acadmic details
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{{ sc.Details }}
{{ sc.SchoolName }}
{{ sc.City }}
{{ sc.Board }}
{{ sc.Yop }}
{{ sc.CGPA }}
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Academics – Schooling (After Offer Acceptance)
Details
School Name
City
State/Board
Year of Passing
% /CGPA
Highest Completed Education
+ Add Highest Education details
{{ highestEdu.ClgName_high_edu }} {{ highestEdu.ClgName_2ndHigh_edu }} {{ highestEdu.CollegeAddress_high_edu }} {{ highestEdu.CollegeAddress_2ndHigh_edu }} {{ highestEdu.UniversityName_high_edu }} {{ highestEdu.UniversityName_2ndHigh_edu }}
{{ highestEdu.UniversityAddress_high_edu }} {{ highestEdu.UniversityAddress_2ndHigh_edu }} {{ highestEdu.Subject_high_edu }} {{ highestEdu.Subject_2ndHigh_edu }} {{ highestEdu.UniversityName_high_edu }} {{ highestEdu.UniversityName_2ndHigh_edu }}
×
Academics:- Highest Completed Education
Details
Highest Education (PG/Graduation/Diploma)
2nd Highest Education (Graduation/Diploma)
College Name*
College Address
University Name*
University Address*
Subject / Major
Type of Degree*
Duration*(DD/MM/YYYY)
To
To
Graduation Date*
% or CGPA
Roll No./ Enrollment No.*/div>
Graduated
Yes
No
Yes
No
Program
Full Time
Part Time
Correspondence
Full Time
Part Time
Correspondence
Employment Details
+ Add Employment Details
{{ empDetail.companyName}} {{ empDetail.positionHeld }} {{ empDetail.address }} ({{empDetail.period.to | date:'dd MMM yyyy'}}
to
{{empDetail.period.from | date:'dd MMM yyyy'}}) {{ empDetail.CTC }} {{ empDetail.Reasonforleaving }} {{ empDetail.NoticePeriod }} {{ empDetail.EmployeeCode }} {{ empDetail.ReportingManager }} {{ empDetail.Designation_rm }} {{ empDetail.ContactNo }} {{ empDetail.EmailID }} {{ empDetail.empType }} {{ empDetail.ClientInfo }} {{ empDetail.reference }} {{ empDetail.refDate }}
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Employment Details
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Employer
Company Name* (Pre-offer)
Position Held & Dept.* (Pre-offer)
Address (Main office and branch where worked) with pin-code*
Telephone*
Period of Employment* (DD/MM/YY) (Pre-offer)
CTC / Remunerations* (Pre-offer)[*Not mandatory for non-India]
Reason for leaving* (Pre-offer)[text input limited to 50 chars]
Notice Period*(in days)[Pre-offer]
Employee Code/ID *
Name of Reporting Manager*
Designation and Dept. of reporting Manager*
Contact No. of Reporting Manager*
Email ID of reporting Manager*
Permanent/Contractual*[Pre-offer]
Permanent
Contractual
Client Name & Address if worked at client location on Contract*
Can a reference be take now? *
Yes
No
If no, when can it be taken?*
experience certificates
+ Add experience certificates Details
{{ workExp.companyName }}
{{ workExp.Address }}
({{workExp.period.to | date:'dd MMM yyyy'}}
to
{{workExp.period.from | date:'dd MMM yyyy'}})
{{ workExp.Reasonforleaving }}
{{ workExp.ReportingManagerDetail }}
×
Please mention any other employers you have worked with previously.
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Address
Period of Employment(DD/MM/YY to DD/MM/YY
Reason for Leaving
Reporting Manager's Details
Overall Experiences
+ Add -Overall Experience Details
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{{ totalExp.releventExp }}
{{ totalExp.nonITExp }}
×
Overall Experience Details (in months)
Total Experience
Relevant IT Experience
Non IT experience
Gaps in Employment/ Education
+ Add Gaps in Employment/ Education Details
({{gap.period.to | date:'dd MMM yyyy'}}
to
{{gap.period.from | date:'dd MMM yyyy'}})
{{ gap.reason }}
{{ gap.gapType }}
×
Gaps in Employment/ Education
Gaps in Employment/ Education
to
from
reason
Type (Employment/ Education)
Professional References
+ Add Professional References Details
{{ pr.name }}
{{ pr.contactnumber }}
{{ pr.currentlyWorking }}
{{ pr.designation }}
{{ pr.alternateNumber }}
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Profecanal reference
Details
Professional Reference
name
contact number
currently working
Job Title/Designation
Alternate contact number
previous history at Mindtree
+ Add previous family members Details
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family members /relatives working at Mindtree
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Full Name
MID
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Could not find an android package or you have not accepted the license agreements
Error
> A problem occurred configuring project ':lib'.
> You have not accepted the license agreements of the following SDK components:
[Google Repository].
Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
or
Could not find com.android.support:appcompat-v7:24.2.0.
Solution
Please use the Install missing Android tools
step. The section below is kept only for referencing purposes!
The error means that your build requires an Android package which is either not (yet) preinstalled (you can see which packages are preinstalled here, on GitHub - feel free to send us a Pull Request if you’d want to add a new preinstalled package!), or outdated.
The solution is quite simple, you just have to install/update the related package(s).
To do that add a Script
step to your workflow -
should be before the step where you get the error, it can be the very first step in the workflow -
with the following content:
#!/bin/bash
# fail if any commands fails
set -e
# debug log
set -x
# For newer Android SDK:
sdkmanager "extras;android;m2repository"
sdkmanager "extras;google;m2repository"
# For older Android SDK:
echo y | android update sdk --no-ui --all --filter extra-android-m2repository | grep 'package installed'
echo y | android update sdk --no-ui --all --filter extra-google-m2repository | grep 'package installed'
In most cases you don’t need both packages to be updated, so you can try to remove them one by one, but having all three in the script covers most of the cases related to this error.
!!! note “We update the preinstalled Android packages on every weekend” so if the error is related to an outdated package, the workaround we describe here can be removed from your build after that weekend’s update.
Alternative solution for the license error
Please use the Install missing Android tools
step. The section below is kept only for referencing purposes!
An alternative solution for the You have not accepted the license agreements of the following SDK components
error, as printed in the log:
Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager.
Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
You can find more info at the link printed in the log (http://d.android.com/r/studio-ui/export-licenses.html), but in short this can be done by:
Locate the licenses on your Mac/PC:
If you have accepted the license agreements on one workstation, but wish to build your projects on a different one, you can export your licenses by copying the accepted licenses folder from the Android Sdk Home folder (this should be located at
<android sdk home path>/licenses
) of your current workstation, to the Android Sdk Home directory of the machine where you now want to build your projects.
Create an android-licenses
directory in the root directory of your git repository,
and copy the license files into this directory,
then in your Workflow copy the licenses to the right location using a Script
step.
Add the Script
step right after the Git Clone
step (that’s when your code is available
on the build virtual machine), with the content:
#!/bin/bash
# fail if any commands fails
set -e
# debug log
set -x
rsync -avhP ./android-licenses/ "$ANDROID_HOME/licenses/"
That’s all, this script copies the licenses from the android-licenses
(from your repository)
into the system’s Android SDK Home path under licenses
directory.
Install an additional Android package
Please see this section.


My name is hyper and here's my website! I'm an 11 Y/O coder who's been coding for 4 years. I know around 10 programming languages and specialize in discord.py.
I hope you have a good time and go check out
my music
!


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.AppConfig @import controllers.SessionKeys @import models.Case @import views.html.partials.statuses.{appeal_status, case_status} @(c: Case, displayBackLink: Boolean = true, messageKey: Option[String] = None, customPrefix: Option[String] = None)(implicit messages: Messages, request: Request[_])


DEAD MAN ON CAMPUS (M). (MTV/Paramount/UIP) Director: Alan Cohn Stars: Tom Everett Scott, Mark-Paul Gosselaar, Poppy Montgomery, Lochlyn Munro, Randy Pearlstein, Corey Page, Alyson Hannigan, Mari Morrow, Jason Segel, Dave Ruby Running time: 94 minutes.
Thankfully, this unheralded but surprisingly enjoyable comedy from the MTV channel eschews most of the clichés of the adolescent school genre. There's no psycho killer slashing his way through a hunky cast. There's no getting of wisdom through the pursuit of academic excellence. There's no discovering the pain of first love. There's none of the jocks versus the nerds stuff.  Hell, there's not a whiff of football, basketball or even debating here.
Keen to pursue a medical career, honour student Josh (Tom Everett Scott, from That Thing You Do and the appalling An American Werewolf In Paris, etc) comes to Daleman College on a scholarship. His room mates are anything but the studious types. Kyle (Jason Segel) is a repressed former Catholic boys' school graduate who suddenly discovers the joys of sex and moves out. Cooper (Mark-Paul Gosselaar, from tv sitcom Saved By The Bell, etc) is a smooth scam artist who plans to do anything but study during his college years. Cooper quickly leads Josh into a routine of heavy partying, and his grades quickly drop.
Faced with losing his scholarship, Josh needs to turn his grades around. Meanwhile, Cooper's father, a wealthy business man who runs a toilet cleaning company, promises Cooper that if he doesn't graduate he will learn the family business from the bottom up (so to speak). The pair find a hint of salvation through an arcane and almost forgotten college by-law that guarantees passing grades to students on compassionate grounds if their roommate suddenly dies.
The hunt is on for the pair to find the most neurotic, potentially suicidal kid in school and move him into their room before pushing him over the edge. Intensive research uncovers three likely prospects. Cliff (Lochlyn Munro), a true party animal who lives dangerously, but seems invulnerable; Buckley (Randy Pearlstein, from The Cowboy Way, etc), a paranoid schizophrenic who believes everyone is out to get him, especially computer billionaire Bill Gates; while Matt (Aussie actor Corey Page, from Heartbreak High, etc), a depressed heavy metal rocker, is not quite what he seems.
Dead Man On Campus takes its unusual premise from a famous urban legend and milks it for laughs. Given the subject matter, there's plenty of potential for a wicked black comedy, but first time feature director Alan Cohn keeps proceedings light and upbeat. There are plenty of funny moments throughout, and the film unfolds with lots of slapstick humour and energy. The pace picks up in the second half during the frantic search for the perfect suicidal room mate.
Performances are more than adequate for this type of film, although Gosselaar brings plenty of easy going charm to his role as the scheming Cooper. Scott also brings a manic energy to his role as the increasingly frustrated and desperate Josh.
Produced under the auspices of MTV (other features include Joe's Apartment and Beavis And Butthead Do America), Dead Man On Campus boasts a solid soundtrack of cutting edge, contemporary rockers. Dead Man On Campus is not a cinematic masterpiece, nor does it have pretensions towards having anything deep and meaningful to say. However, it offers plenty to satisfy and will certainly amuse its targeted audience.
*** greg king http://www.netau.com.au/gregking
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Indiana state trooper shot, wounded during standoff
by EndPlayBROOKSBURG, Ind. (AP) - Indiana State Police say a trooper has been shot and wounded during a standoff at a southern Indiana home.
Sgt. Stephen Wheeles says the trooper's injuries in Saturday morning's shooting are not believed to be life-threatening. The officer was taken to University of Cincinnati Medical Center for treatment.
Wheeles says a suspect was taken into custody after the shooting, which occurred about 8 a.m.
He said in tweet that the officer is a member of a state police SWAT unit that was dispatched to the home. Additional details were not immediately released.
The Madison Courier reports police arrived before 4 a.m. at the home along State Road 56 in the Jefferson County town of Brooksburg, about eight miles (12.8 kilometers) east of the historic Ohio River city of Madison.


These are the basic steps to build an app written in C that logs Hello World.
when the process it's in starts up:
Then you're ready for the next level: Add Things, Use IPC, and Deploy Multiple Components.
Typical apps have directories and files that look this:
Complete these steps to create a component: Create Directory, Create C Source File, and Create cdef File
1
. Create a directory: the directory name will become the component name:
$ mkdir helloComp
2
. Create source (implementation) file hello.c:
$ gedit helloComp/hello.c
It should contain the following:
This looks similar to the original C hello
, world program from Kernighan's and Richie's "The C Programming Language", except that:
In fact, legato.h will include stdio.h, along with a bunch of other system headers and Legato framework headers. This reduces the amount of time you have to spend including header files to get access to the functions and data types you need.
The build tools figure out what language the source code is written in by looking at the filename extension. So, because our file hello.c
ends in .c, the build tools will try to use a C compiler to compile it into a library when it gets included in an executable.
The COMPONENT_INIT
macro is used to identify your component initializer. Every component must have a component initializer.
By using component initializers instead of having each component implement their own main() function, it's possible to run multiple components in the same executable and even share a thread between those components.
The main process thread (the main() function auto-generated by the build tools) will automatically call the component's initializer at the appropriate time during the process start-up sequence (based on the inter-dependencies between components). If component A is used by component B, then component A's initializer will be run before component B's initializer. Then component B can safely call the API functions of component A knowing that component A has already been initialized. This won't work if both components depend on each other (directly or indirectly through other components). That's one reason why dependency loops are not permitted between components. The framework will detect inter-component dependency loops at build time and terminate the build.
Component initializers don't take any parameters and don't return anything, but they must always return . Unless they experience a fatal error, in which case they must terminate the process with a non-zero exit code (which can be done using LE_FATAL()
, LE_ASSERT()
, etc. ).
In our "Hello World" example, we just use our component initializer to print Hello
world to the log using LE_INFO()
.
3
. Create a cdef
file called Component.cdef
like this:
$ gedit helloComp/Component.cdef
sources: { hello.c }
See Definition Files for complete info.
You need to create an adef
file before you can build you app.
4
. Create an adef
file called helloWorld.adef
like this:
executables: { helloWorld = ( helloComp ) } processes: { run: { (helloWorld) } }
This defines one executable called helloWorld
implemented by helloComp
and then starts one instance of the helloWorld executable.
If your executable has multiple components, add more components inside the parentheses after the executable name: "helloWorld = ( helloComp foo bar )".
5
. Run mkapp
to build the executable and bundle it into an app:
Use the -t
option to build for a target other than the default "localhost" target.
This is how to build the helloWorld app to install on the Sierra Wireless WP85 module:
$ mkapp -t wp85 helloWorld.adef
ar7
in the mkapp run command.6
. Use instapp
to install the app on your target:
$ instapp helloWorld.wp85.update <ip addr>
The second argument is the target device's IP address where to install the app. This will connect to the target and install the app.
These usage tips are based on running a secure shell (SSH) to interface with the target. See Setup Target Device if you need to setup your target device and communications.
Login to your target using a secure shell connection:
ssh<EMAIL_ADDRESS>Start your application using the app start
command:
app start helloWorld
Your installed app's LE_INFO
log message will appear in the system log ("syslog") on the target device.
Run logread
(on the target) to view the system log.
# logread
Use logread's -f option to start monitoring the logs and display messages as they are logged.
# logread -f
Here's a code sample accessing the logs on a target device with IP address <IP_ADDRESS> through an ssh connection:
ssh<EMAIL_ADDRESS>'/sbin/logread -f'
From the host PC, run rmapp
to uninstall the app:
$ rmapp helloWorld.wp85 <ip addr>
From the target run:
app remove <app name>
Use lsapp
to list the apps installed on a target.
$ lsapp <ip addr>
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.


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Some sites do not linkify user submitted links, so here is style how GCI website display links of Privly.


CrankyCritic® movie reviews: Being John Malkovich Rated [R], 112 minutes Starring John Cusack, Cameron Diaz, Catherine Keener, Orson Bean, Mary Kay Place and John Malkovich Screenplay by Charlie Kaufman Directed by Spike Jonze website: www.beingjohnmalkovich.com
IN SHORT: A great film. Like nothing you've ever seen, or even conceived in your wildest film fantasy dreams. . .
Unless you dream of Cameron Diaz as a plain Jane, frizzy haired brunette who is bound, gagged and locked in a cage with a diaper wearing, psychologically damaged chimpanzee named Elijah while her puppeteer husband inhabits John Malkovich's head as said actor has sex with said husband's business partner and lust object. . .
Way beyond anything conceivable, right? Once again the pairing of a first time screen writer (Charlie Kaufman) and first time big screen director (Spike Jonze) have floored this critic. Being John Malkovich works so brilliantly that every outlandish gag or situation makes perfect sense. The hard part for me is figuring out how much to tell you without a) spilling too much and b) sounding like I'm out of my mind for recommending something that sounds insane.
>From the opening titles, in which you see puppets manipulated in ways that are physically beautiful and poetic, to the matter of fact introduction of a building with a 7½th floor and beyond, almost every scene in Being John Malkovich pushes the envelope in how it tells its story. Jonze, best known as a video director, doesn't let his vid chops get in the way of telling the story. Kaufman manages story elements that are so disparate that you never figure out how they relate to each other until it's too late.
We start with puppeteer Craig "not based even remotely on anyone in
Cranky's birth family
There's a very funny joke hidden in that last piece sentence, made even funnier in the film as Kaufman's script makes no effort to milk it for all it is worth. Most of the jokes and absurdities in Being John Malkovich are laid out in a matter of fact style that, if you go with the proverbial flow, you'll find yourself sucked into the hilarity of it all.
That needs more explanation: One day at work, Craig drops a file behind some cabinets. After moving them, he discovers a boarded up doorway in the wall, with a tunnel on the other side of it. The tunnel, gooey messy thing that it is, transports Craig into the mind of John Malkovich, actor, 2 time Academy Award™ nominee and so on and so forth. After about fifteen minutes of FirstPersonPOV, Craig gets ejected from JM's head and dumped on the side of a highway in New Jersey.
Lust Object Maxine (Catherine Wheeler), who is attractive to both men and women and knows it, also works on 7 ½ . Craig, smitten, reveals the existence of the "portal". Maxine writes up a business plan, getting real folks to pay $200 a pop for the opportunity to experience life from the first person point of view of Malkovich. The money comes rolling in. Maxine also seduces the real victim, Malkovich who, when he gets wind of the scheme, goes headfirst down the tunnel. What John Malkovich sees while "being" John Malkovitch is so blisteringly funny that . . . well, that's all you need to know. The movie still has an hour to go, with a pair of love triangles yet to come. It gets better all the way to the end.
Outstanding in supporting roles are Mary Kay Place as LesterCorp's receptionist, who suffers from what can only be called dyslexia of the ear and Orson Bean as her horny as hell, 105 year old boss. [The first words out of Bean's mouth when he sat for CrankyCritic® StarTalk were "betcha thought I was dead!" -- click for more with Bean, Malkovich, Cusack, Diaz (and the rest...)]. Across the board, performance and script and direction are all noteworthy
The next time Barry Diller buys a down on its luck company, Cranky's gonna buy stock. USA Films hasn't had a major dud yet, and it's getting so bad their publicists are laughing at me when I come calling, saying "You're not so Cranky!"
On average, a first run movie ticket will run you Eight Bucks. Were Cranky able to set his own price to Being John Malkovich, he would have paid...
$7.75
Oscar nomination level. Yeah, you'll be seeing this level as we get closer and closer to statue time. We rarely see one film a year that sets a new high mark or, to use a cliche, breaks the mold. Being John Malkovich is the second of this year. Unlike "Run Lola Run," no subtitles are required.
The Cranky Critic® is a Registered Trademark of, and Copyright © 1999 by, Chuck Schwartz. All Rights Reserved. Cranky on the web at www.crankycritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Here’s a summary of the chemicals I’ve tried thus far:
AMT – (50mg) Very strong body buzz with milder psychological effects, usually just an alert feeling with some magnificent trails (completely dilated pupils). Also features a dramatic shift in auditory pitch – my girlfriend (high pitched voice) sounds like a man. Negatives are the body buzz (after 10 hours it gets taxing and annoying) and diarrhea after about 5 hours
5-MeO-DIPT – (At 20mg) Strong body buzz, a mental shift that is more noticeable than AMT. Somewhat of the same pitch-shift, but not nearly as dramatic, with fewer trails (slightly dilated pupils). Negatives – just diarrhea at 3rd hour and beyond.
2C-T-2 – My first phenethylamine. (At 30mg) Dramatic shift in consciousness, trails that rival AMT. Nothing on the auditory side. Negatives – Very cold the whole time, lack of ability to concentrate on anything.
DXM – Incredible at any level, really. Great euphoric feeling that makes music sound great. At higher doses (> 500mg/kg) incredible CEV’s (the only drug to date that gave me CEV’s), and with 3rd plateau long sequences that resembled stories with eyes closed. Negatives – painful diarrhea at times, long duration can seem to last forever (seems not to matter at all with higher doses, as euphoria increased exponentially). I had, what I thought was a +4 with this stuff at 1200mg/kg with a booster of 400mg at 4 hrs. I couldn’t begin to describe it, but it freaked my friend who was tripping with me – he said I stopped breathing a couple of times and was talking gibberish for over an hour.
5-MeO-DMT – Had an earth shattering experience with this stuff orally at 30mg following HWBR seeds (10) and 8g Syrian Rue. Very alarming, scary, and ultimately made me lose consciousness a few times (even though it seems I was still awake and walking around). The combo proved to have the same psychological effects as Salvia divinorum (see below). I have little memory of this event, but I know until I lost consciousness I had this never-ending, constantly increasing, rushing feeling in my mind. It freaked me out and scared me to death.
Other psychedelics:
Salvia divinorum – Even a small amount has earth shattering results for me. I tried three times with decreasing levels, and each time I got freaked out, lost consciousness, and became VERY paranoid. 2 different sitters thought I was going to kill myself, but I have no recollection of any of the events they tell me about. I remember (right after inhaling) what seemed like the world unzipping, sound and all, and then I freaked out and that’s all I remember until coming to.
LSA – I tried HBWR (4 – 15 seeds) and MG (300 – 500 seeds) seeds with limited success on their own. Basically just some trails for all the trouble of grinding up all those MG seeds – not worth it, in my book. Got some more intense visuals (just color enhancements and some extra shining) when combines with 5g+ of Syrian Rue. No negatives on their own besides the work, but with Serian Rue I had some extreme nausea, and vomited with a 10g dose, despite dosing each half an hour apart.
Amanita muscaria – Tastes great as a tea, but other than throwing up the pulp when I ate it as a soup once or twice, I never got anything from it. I never even had a change in consciousness, although there was a slight shimmering to lights for a few hours. Same with varying doses, and various sources of the mushrooms and prep methods.
Weed – What’s there to say? No matter what I try, I always prefer and come back to weed. It is the best stone, a great high, a mild but always present euphoria, a perfect auditory enhancement, and, of course, there is the tuning of the taste buds. It always puts me in a cool pensive mood to do the self-exploration I need to, and answer the questions I want answered. I’ve only been paranoid once or twice, and both times were when I was younger. While there is a huge variation of strengths, strains, ratios, etc., it’s always a great experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Pokeball category A
This category includes the most common and versatile models. They all debuted in the first generation of games.


The workbox.precaching API provides some options for configuration should you need to customize any of the default behaviors. Learn more on the workbox.precaching page.
workbox.precaching


A large, beefy bouncer scapp looking curiously similar to a befuddled Mr. T. asks me if I am over 18 years of age. When I reply yes, he further asks me for my vCitizen identification number.
This program is already more sophisticated than most, and I am relieved to see elementary safeguards installed. It was one of the first things our corporation designed for the vCity, a basic pass system called Turnpike (Copyright). Easy to install for only $9.99 plus applicable sales tax. Easy to hack, too, but that fact is generally not advertised.
I type in my vC ID, which is <IP_ADDRESS>.001.
There is a monetary pause. That is not a typo. There is a program running which is checking my ability to pay for services rendered or products purchased or downloaded.
The Mr. T. type plasters a dreadful smile on his "face". "You're credit is always good with us, First Citizen," he announces.
Of course it is.
"What kind of system are you running?" asks the bouncer scapp.
I enter the data from an easy-to-use menu. I recognize the menu driver as a cheap freeware version of our own corporate package, Free Choice (Copyright).
"OK," responds the face, his torso now absent. This is unsettling. "We're working on HMD and MSE stuff that will guarantee you a good time.


spike
`Prev `__
S
`Next `__
--------------
**spike**: v.
1. To defeat a selection mechanism by introducing a (sometimes
temporary) device that forces a specific result. The word is used in
several industries; telephone engineers refer to spiking a relay by
inserting a pin to hold the relay in either the closed or open state,
and railroaders refer to spiking a track switch so that it cannot be
moved. In programming environments it normally refers to a temporary
change, usually for testing purposes (as opposed to a permanent change,
which would be called `*hardwired* <../H/hardwired.html>`__).
2. [borderline techspeak] A visible peak in an otherwise rather constant
graph (e.g. a sudden surge in line voltage, an unexpected short “high”
on a logical line in a circuit). Hackers frequently use this for a
sudden short increase in some quantity such as system load or network
traffic.
--------------
+---------------------------+----------------------------+-------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+---------------------------+----------------------------+-------------------------+
| spiffy | `Home <../index.html>`__ | spin |
+---------------------------+----------------------------+-------------------------+


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BlockSnake
|
#include <GameObject.hpp>
Public Member Functions | |
| Vector3f | getPosition () const |
| bool | canCollide () const |
| virtual | ~GameObject () |
Protected Member Functions | |
| Matrix4x4< float > | getCurrentMat (float aspect) |
| virtual void | onDestroy () |
| virtual void | onKeyDown (unsigned short keycode) |
| virtual void | update (float tpf)=0 |
| virtual void | draw (float aspect)=0 |
| virtual void | onCollision (GameObject *col) |
Protected Attributes | |
| Vector3f | position |
| bool | doesCollide |
| Vector3f | scale |
| Vector3f | rotation |
Private Attributes | |
| friend | Scene |
The base class for all the visible objects in the game
|
virtual |
| bool GameObject::canCollide | ( | ) | const |
Checks if the object can collide
|
protectedpure virtual |
This method calls to draw the gameObject
| aspect | The aspect of the screen |
Implemented in SnakeHead, SnakeBody, Fruit, and Background.
|
protected |
Takes all the variables(position/scale/rotation) and processes it in a opengl readable format
| aspect | the aspect you wish to keep |
| Vector3f GameObject::getPosition | ( | ) | const |
Gets the position of the gameObject
|
inlineprotectedvirtual |
|
protectedvirtual |
this is an optional method that not every GameObject should use.. but it is used as an deconstructor like method
|
protectedvirtual |
|
protectedpure virtual |
This method calls the game logic of the specified gameobject
| tpf | Time per frame, |
Implemented in SnakeHead, SnakeBody, Background, and Fruit.
|
protected |
Can the object collide?
|
protected |
The current position of the object
|
protected |
The current rotation of the object
|
protected |
The current scale of the object
|
private |


Position Summary
Life Time is looking for a Sr Data Scientist who will join the Enterprise Business Intelligence team at our corporate headquarters in Chanhassen, MN. The Sr Data Scientist is responsible for providing business partners with data driven analysis/recommendations based on deep analysis of existing and new data sets. The position will also play a key role in the maturity of the Enterprise Data Science practice at Life Time through the introduction of AI/ML best practices and tool sets along with implementing and defining a standard consumption layer for analytical outcomes.
Job Duties and Responsibilities
-
Performs deep analysis on large datasets and provides recommendations based on findings
-
Visualizes data into a consumable format that helps drive business results
-
Determines common algorithms for predicative analytics that can be applied to multiple business pyramids
-
Utilizes Artificial Intelligence and Machine Learning tools to enhance predictive analytics capabilities
-
Models data sources, such as IoT, for easy consumption by data tools/analysts
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Performs data cleansing of disparate systems
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Trains data models for consumption and accuracy
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Exposes mined data to data analyst community via repeatable service layer
-
Matures Data Science capabilities at Life Time
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Mentors Data Analyst community in usage of modern data science tools
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Drives common practice/process for data analysis and data discovery
-
Provides Lifetime greater visibility to the data science community
-
Expedites data visualization delivery by expanding current capabilities or introducing new tool sets
-
Matures the Life Time Data Lake environment to make data highly available for analysts and business partners
Position Requirements
-
Bachelor’s Degree in related field and/or equivalent combination of education and experience
-
3 or more years of experience with R, Python, etc
-
5 or more years of experience of Data Architecture/Modeling
-
3 or more years of experience with Data mining
-
5 or more years of experience in data visualization tools
-
Advanced knowledge/capabilities in mathematical analysis methods, predictive modeling, statistical analyses, machine learning,
-
Experience working with IoT data preferred
-
Strong capability to provide recommendations through storytelling and visualizations
-
Experience in core analytic methods such as predictive modeling, customer segmentation/clustering
-
Fluency in scripting languages such as Python, R, etc
-
Comprehensive knowledge on retail industry, products, systems, and business strategies
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Strong interpersonal skills to interact with business partners, senior level personnel, subordinates, and team member
-
Good leadership skills to guide and mentor the work of less experienced personnel
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Ability to work independently and as part of a global team
-
Ability to influence senior executive stakeholders to take action / facilitate buy-in of recommendations
-
Ability to work with business partners to assess needs and understand requirements
-
Act as a trusted advisor to peers and Senior Management
Preferred Requirements
-
Master's Degree in Data Science


{% extends "base.html" %} {% block content %}
You have met your calorie goal today!
Food Selection
How many ounces?
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{{ food_calories[1]|int }} {{ count }}
Exercise Selection
How many minutes?
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{{ exercise_calories[1]|int }} {{ count }}


We are using the rally to help us raise money for 5 different charities: Cool Earth, Mind, Dementia UK, British Heart Foundation and Rowcroft Hospice. We’ve chosen these charities because we believe the work they do is incredible. We aim to raise £2,000 per charity and hope to run multiple fundraisers over the coming months – 100% of these fundraisers will go directly to the charities.
Cool Earth is a UK-based international NGO that protects endangered rainforests in order to combat global warming, protect ecosystems and to provide employment for local people. It works alongside indigenous villages to halt rainforest destruction. All Cool Earth partnerships are community owned and led.
Mind offers information and advice to people with mental health problems, and lobbies government and local authorities on their behalf. It also works to raise public awareness and understanding of issues relating to mental health.
Dementia UK provides support and guidance to those suffering from dementia – it helps them to live more positively and face the challenges it brings. Reuben's connection to this charity is particularly personal as his grandparents have suffered from this disease.
The British Heart Foundation funds research, education, care and awareness campaigns aimed to prevent heart diseases in humans. Coronary heart disease is the UK’s biggest killer and Pete’s granddad was sadly lost to a heart attack.
Rowcroft Hospice is a wonderful Devon charity that provides care for 2,200 people each year. Jeremy's mum spent her final few weeks with Rowcroft - they're a fantastic organisation that make a massive difference to so many.