Enums of ballerina.data.sql package
public enum DB
The Databases which has direct parameter support.
Enumerators:
| Name | Description |
|---|---|
| MYSQL | MySQL DB with connection url in the format of jdbc:mysql://[HOST]:[PORT]/[database] |
| SQLSERVER | SQL Server DB with connection url in the format of jdbc:sqlserver://[HOST]:[PORT];databaseName=[database] |
| ORACLE | Oracle DB with connection url in the format of jdbc:oracle:thin:[username/password]@[HOST]:[PORT]/[database] |
| SYBASE | Sybase DB with connection url in the format of jdbc:sybase:Tds:[HOST]:[PORT]/[database] |
| POSTGRE | Postgre DB with connection url in the format of jdbc:postgresql://[HOST]:[PORT]/[database] |
| IBMDB2 | IBMDB2 DB with connection url in the format of jdbc:db2://[HOST]:[PORT]/[database] |
| HSQLDB_SERVER | HSQL Server with connection url in the format of jdbc:hsqldb:hsql://[HOST]:[PORT]/[database] |
| HSQLDB_FILE | HSQL Server with connection url in the format of jdbc:hsqldb:file:[path]/[database] |
| H2_SERVER | H2 Server DB with connection url in the format of jdbc:h2:tcp://[HOST]:[PORT]/[database] |
| H2_FILE | H2 File DB with connection url in the format of jdbc:h2:file://[path]/[database] |
| DERBY_SERVER | DERBY server DB with connection url in the format of jdbc:derby://[HOST]:[PORT]/[database] |
| DERBY_FILE | Derby file DB with connection url in the format of jdbc:derby://[path]/[database] |
| GENERIC | Custom DB connection with given connection url |
public enum Direction
The direction of the parameter
Enumerators:
| Name | Description |
|---|---|
| IN | IN parameters are used to send values to stored procedures |
| OUT | OUT parameters are used to get values from stored procedures |
| INOUT | INOUT parameters are used to send values and get values from stored procedures |
public enum Type
The SQL Datatype of the parameter
Enumerators:
| Name | Description |
|---|---|
| VARCHAR | Small, variable-length character string |
| CHAR | Small, fixed-length character string |
| LONGVARCHAR | Large, variable-length character string |
| NCHAR | Small, fixed-length character string with unicode support |
| LONGNVARCHAR | Large, variable-length character string with unicode support |
| NVARCHAR | VARCHAR: Small, variable-length character string |
| BIT | Single bit value that can be zero or one, or null |
| BOOLEAN | Boolean value either True or false |
| TINYINT | 8-bit integer value which may be unsigned or signed |
| SMALLINT | 16-bit signed integer value which may be unsigned or signed |
| INTEGER | 32-bit signed integer value which may be unsigned or signed |
| BIGINT | 64-bit signed integer value which may be unsigned or signed |
| NUMERIC | Fixed-precision and scaled decimal values |
| DECIMAL | Fixed-precision and scaled decimal values |
| REAL | Single precision floating point number |
| FLOAT | Double precision floating point number |
| DOUBLE | Double precision floating point number |
| BINARY | Small, fixed-length binary value |
| BLOB | Binary Large Object |
| LONGVARBINARY | Large, variable-length binary value |
| VARBINARY | Small, variable-length binary value |
| CLOB | Character Large Object |
| NCLOB | Character large objects in multibyte national character set |
| DATE | Date consisting of day, month, and year |
| TIME | Time consisting of hours, minutes, and seconds |
| DATETIME | Both DATE and TIME with additional a nanosecond field |
| TIMESTAMP | Both DATE and TIME with additional a nanosecond field |
| ARRAY | Composite data value that consists of zero or more elements of a specified data type |
| STRUCT | User defined structured type, consists of one or more attributes |
Connectors of ballerina.data.sql package
public connector ClientConnector (DB dbType, string hostOrPath, int port, string dbName, string username, string password, ConnectionProperties options)
The Client Connector for SQL databases.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| dbType | DB | SQL database type |
| hostOrPath | string | Host name of the database or file path for file based database |
| port | int | Port of the database |
| dbName | string | Name of the database to connect |
| username | string | Username for the database connection |
| password | string | Password for the database connection |
| options | ConnectionProperties | ConnectionProperties for the connection pool configuration |
action batchUpdate(string query, Parameter[][] parameters)
The batchUpdate action implementation for SQL connector to batch data insert.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| query | string | SQL query to execute |
| parameters | Parameter[][] | Parameter array used with the SQL query |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int[] | Array of update counts |
action call(string query, Parameter[] parameters, type structType)
The call action implementation for SQL connector to invoke stored procedures/functions.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| query | string | SQL query to execute |
| parameters | Parameter[] | Parameter array used with the SQL query |
| structType | type | query: SQL query to execute |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| datatable | Result set for the given query |
action close()
The close action implementation for SQL connector to shutdown the connection pool.
action select(string query, Parameter[] parameters, type structType)
The select action implementation for SQL connector to select data from tables.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| query | string | SQL query to execute |
| parameters | Parameter[] | Parameter array used with the SQL query |
| structType | type | query: SQL query to execute |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| datatable | Result set for the given query |
action update(string query, Parameter[] parameters)
The update action implementation for SQL connector to update data and schema of the database.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| query | string | SQL query to execute |
| parameters | Parameter[] | Parameter array used with the SQL query |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | Updated row count |
action updateWithGeneratedKeys(string query, Parameter[] parameters, string[] keyColumns)
The updateWithGeneratedKeys action implementation for SQL connector which returns the auto generated keys during the update action.
Parameters:
| Parameter Name | Data Type | Description |
|---|---|---|
| query | string | SQL query to execute |
| parameters | Parameter[] | Parameter array used with the SQL query |
| keyColumns | string[] | Names of auto generated columns for which the auto generated key values are returned |
Return Parameters:
| Return Variable | Data Type | Description |
|---|---|---|
| int | Updated row count during the query exectuion | |
| string[] | Array of auto generated key values during the query execution |
Structs of ballerina.data.sql package
public struct ConnectionProperties
ConnectionProperties structs represents the properties which are used to configure DB connection pool
Fields:
| Field Name | Data Type | Description |
|---|---|---|
| url | string | Platform independent DB access URL |
| dataSourceClassName | string | Name of the DataSource class provided by the JDBC driver |
| connectionTestQuery | string | Query that will be executed to validate that the connection to the database is still alive |
| poolName | string | User-defined name for the connection pool and appears mainly in logging |
| catalog | string | Catalog of connections created by this pool |
| connectionInitSql | string | SQL statement that will be executed after every new connection creation before adding it to the pool |
| driverClassName | string | Fully qualified Java class name of the JDBC driver to be used |
| transactionIsolation | string | Transaction isolation level of connections returned from the pool. The supported values are TRANSACTION_READ_UNCOMMITTED, TRANSACTION_READ_COMMITTED, TRANSACTION_REPEATABLE_READ and TRANSACTION_SERIALIZABLE |
| autoCommit | boolean | Auto-commit behavior of connections returned from the pool |
| isolateInternalQueries | boolean | Determines whether HikariCP isolates internal pool queries, such as the connection alive test, in their own transaction |
| allowPoolSuspension | boolean | Whether the pool can be suspended and resumed through JMX |
| readOnly | boolean | Whether Connections obtained from the pool are in read-only mode by default |
| isXA | boolean | Whether Connections are used for a distributed transaction |
| maximumPoolSize | int | Maximum size that the pool is allowed to reach, including both idle and in-use connections |
| connectionTimeout | int | Maximum number of milliseconds that a client will wait for a connection from the pool |
| idleTimeout | int | Maximum amount of time that a connection is allowed to sit idle in the pool |
| minimumIdle | int | Minimum number of idle connections that pool tries to maintain in the pool |
| maxLifetime | int | Maximum lifetime of a connection in the pool |
| validationTimeout | int | Maximum amount of time that a connection will be tested for aliveness |
| leakDetectionThreshold | int | Amount of time that a connection can be out of the pool before a message is logged indicating a possible connection leak |
| datasourceProperties | map | Data source specific properties which are used along with the dataSourceClassName |
public struct Parameter
Parameter struct represents a query parameter for the SQL queries specified in connector actions
Fields:
| Field Name | Data Type | Description |
|---|---|---|
| sqlType | Type | The data type of the corresponding SQL parameter |
| value | any | Value of paramter pass into the SQL query |
| direction | Direction | Direction of the SQL Parameter IN, OUT, or INOUT |


#
INFO 610 Fall 2020
Week 10, Oct 20, 2020
Redis - Fun Tuesday
Redis for SQL Experts
chrisfauerbach.github.io/info610_fall_2020/
--- # Redis https://redis.io/ Redis is an open source (BSD licensed), in-memory data structure store, used as a database, cache and message broker. It supports data structures such as strings, hashes, lists, sets, sorted sets with range queries, bitmaps, hyperloglogs, geospatial indexes with radius queries and streams. Redis has built-in replication, Lua scripting, LRU eviction, transactions and different levels of on-disk persistence, and provides high availability via Redis Sentinel and automatic partitioning with Redis Cluster. --- # Redis - When do you use it As an In Memory data store, Redis doesn't touch the 'disk' of the computer it's running on. As a result Redis is blazingly fast. Redis can store/process/pass data at the rate of millions of times per second. Redis is safe because it can store 'snapshots' on disk for local resiliency --- # Key Concepts * 1) Data Storage * 2) Transactions * 3) Publish / Subscribe * 4) Keys with TTLs * Streams * Lua Scripting * LRU/LFU Eviction --- # Data Storage Everything in Redis is a 'key'. Like a JSON key or even like a column in a relational database. Keys are NOT like a 'table' in a RDBMS Keys are more like a row of the table. In fact, Redis doesn't have 'tables'. It doesn't have 'joins', etc. --- # Data types in Redis Basic data types * Strings - Default / Simple data type, all values are strings * Lists - Collection of string elements sorted by order of insertion. 'Linked Lists' * Sets - Collection of unique, unsorted strings * Sorted Sets - Collection of unique, sorted strings * Hashes - Maps composed of fields and associated values. Fields and values are strings Math, Super Smart data types * Bitmaps - Datastructure, like a String, that allows you to manipulate individual bits * Hyperloglogs - Probabalistic data structure in order to estimate cardinality of a set. --- # Now it's all about commands! The one reference: https://redis.io/commands Group by different 'keys'. e.g. Strings - Contains the basic commands for dealing with strings... Most data types have common commands like 'GET', 'SET', 'DELETE', 'UPDATE', etc. Let's check them out --- # Strings * SET - (set the string value) * SETEX - (with a TTL in 'seconds') * PSETX - (with a TTL in 'milliseconds') (CHF - Using the 'redis-cli' interactive prompt for examples) ```bash <IP_ADDRESS>:6379> SET my_key_name "This is my key value" OK <IP_ADDRESS>:6379> GET my_key_name "This is my key value" <IP_ADDRESS>:6379> SETEX my_key_name 3 "Will dissapear in 3 seconds" OK <IP_ADDRESS>:6379> GET my_key_name "Will dissapear in 3 seconds" <IP_ADDRESS>:6379> GET my_key_name (nil) ``` * STRLEN * APPEND * GETSET --- # A few interesting commands on 'strings' * INCR / INCRBY / INCRBYFLOAT * DECRBY / DECRBY / DECRBYFLOAT Why are they interesting to me? --- # Numeric commands on strings! ```bash <IP_ADDRESS>:6379> SET my_key 1 OK <IP_ADDRESS>:6379> GET my_key "1" <IP_ADDRESS>:6379> STRLEN my_key (integer) 1 <IP_ADDRESS>:6379> INCRBY my_key 10 (integer) 11 <IP_ADDRESS>:6379> GET my_key "11" <IP_ADDRESS>:6379> STRLEN my_key (integer) 2 ``` --- # Lists ```python <IP_ADDRESS>:6379> LRANGE my_new_list 0 100 (empty list or set) <IP_ADDRESS>:6379> RPUSH my_new_list one (integer) 1 <IP_ADDRESS>:6379> RPUSH my_new_list two (integer) 2 <IP_ADDRESS>:6379> RPUSH my_new_list thre (integer) 3 <IP_ADDRESS>:6379> LRANGE my_new_list 0 100 1) "one" 2) "two" 3) "thre" <IP_ADDRESS>:6379> RPOP my_new_list "thre" <IP_ADDRESS>:6379> RPUSH my_new_list three (integer) 3 <IP_ADDRESS>:6379> LRANGE my_new_list 0 100 1) "one" 2) "two" 3) "three" <IP_ADDRESS>:6379> LPOP my_new_list "one" <IP_ADDRESS>:6379> LRANGE my_new_list 0 100 1) "two" 2) "three" <IP_ADDRESS>:6379> LINDEX my_new_list 1 "three" ``` --- # Sets ```python <IP_ADDRESS>:6379> SADD my_new_set one two three four "multi string" (integer) 5 <IP_ADDRESS>:6379> SMEMBERS my_new_set 1) "four" 2) "two" 3) "one" 4) "three" 5) "multi string" <IP_ADDRESS>:6379> SADD my_other_set TWO two THREE three "this is a big string" (integer) 5 <IP_ADDRESS>:6379> SMEMBERS my_other_set 1) "TWO" 2) "THREE" 3) "two" 4) "three" 5) "this is a big string" <IP_ADDRESS>:6379> SINTER my_new_set my_other_set 1) "two" 2) "three" <IP_ADDRESS>:6379> SISMEMBER my_new_set three (integer) 1 <IP_ADDRESS>:6379> SISMEMBER my_new_set somethingnotthere (integer) 0 <IP_ADDRESS>:6379> SRANDMEMBER my_new_set "four" <IP_ADDRESS>:6379> SCARD my_new_set (integer) 5 ``` --- # Hashes ```bash <IP_ADDRESS>:6379> HSET person_1 first_name "Chris" (integer) 1 <IP_ADDRESS>:6379> HSET person_1 last_name "Fauerbach" (integer) 1 <IP_ADDRESS>:6379> HSET person_1 email<EMAIL_ADDRESS>(integer) 1 <IP_ADDRESS>:6379> HGET person_1 email<EMAIL_ADDRESS><IP_ADDRESS>:6379> HGETALL person_1 1) "first_name" 2) "Chris" 3) "last_name" 4) "Fauerbach" 5) "email" 6<EMAIL_ADDRESS><IP_ADDRESS>:6379> HKEYS person_1 1) "first_name" 2) "last_name" 3) "email" <IP_ADDRESS>:6379> HDEL person_1 email (integer) 1 <IP_ADDRESS>:6379> HGETALL person_1 1) "first_name" 2) "Chris" 3) "last_name" 4) "Fauerbach" ``` --- # HYPERLOGLOG My favorite. The HyperLogLog data structure can be used in order to count unique elements in a set using just a small constant amount of memory, specifically 12k bytes for every HyperLogLog (plus a few bytes for the key itself). The returned cardinality of the observed set is not exact, but approximated with a standard error of 0.81%. ```bash <IP_ADDRESS>:6379> PFADD my_hll dog (integer) 1 <IP_ADDRESS>:6379> PFADD my_hll cat (integer) 1 <IP_ADDRESS>:6379> PFADD my_hll cat (integer) 0 <IP_ADDRESS>:6379> <IP_ADDRESS>:6379> PFADD my_hll two (integer) 1 <IP_ADDRESS>:6379> PFADD my_hll three (integer) 1 <IP_ADDRESS>:6379> PFADD my_hll "..." (integer) 1 <IP_ADDRESS>:6379> PFADD my_hll "3million more" (integer) 1 <IP_ADDRESS>:6379> PFCOUNT my_hll (integer) 6 ``` --- # Commands on Keys ```bash <IP_ADDRESS>:6379> SET my_key 10 OK <IP_ADDRESS>:6379> EXPIRE my_key 120 (integer) 1 <IP_ADDRESS>:6379> TTL my_key (integer) 117 <IP_ADDRESS>:6379> TTL my_key (integer) 115 <IP_ADDRESS>:6379> PERSIST my_key (integer) 1 <IP_ADDRESS>:6379> TTL my_key (integer) -1 <IP_ADDRESS>:6379> EXISTS my_key (integer) 1 <IP_ADDRESS>:6379> DEL my_key (integer) 1 <IP_ADDRESS>:6379> EXISTS my_key (integer) 0 <IP_ADDRESS>:6379> KEYS * 1) "my_hll" 2) "person1_" 3) "my_new_set" 4) "my_new_list" 5) "person_1" 6) "one" 7) "my_other_set" ``` So many more, 'RENAME', 'DUMP', 'RANDOMKEY', 'TOUCH', 'UNLINK' --- # Mikes Bikes * How do we model customers? * How do we model bikes? * How do we 'store' multiple customers? * How do we 'query' products for a web site? --- # See you Thursday! ---


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After more than a year of fanfare, competition and city government prostrations, Amazon’s announcement of its second headquarters location is imminent.
Back in September 2017 the e-commerce company first asked for proposals from North American cities on where to house its HQ2, which would come with 50,000 jobs and $5 billion in capital spending for the winning city.
Amazon said it was looking for a city equal to its Seattle headquarters and would preference those with lots of tech talent.


LCOV - code coverage report
Current view:
top level
-
ckb/shared/src
- shared.rs
(
source
/ functions)
Hit
Total
Coverage
Test:
Unit + Integration
Lines:
81
225
36.0 %
Date:
2021-08-30 15:58:08
Functions:
14
28
50.0 %
Function Name
Hit count
<ckb_shared::shared::FreezerClose as core::ops::drop::Drop>::drop
0
<ckb_shared::shared::Shared>::compact_block_body
0
<ckb_shared::shared::Shared>::freeze
0
<ckb_shared::shared::Shared>::freeze::{closure#0}
0
<ckb_shared::shared::Shared>::freeze::{closure#1}
0
<ckb_shared::shared::Shared>::freeze::{closure#1}::{closure#0}
0
<ckb_shared::shared::Shared>::spawn_freeze
0
<ckb_shared::shared::Shared>::spawn_freeze::{closure#0}
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data::{closure#0}
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data::{closure#1}
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data::{closure#2}
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data::{closure#3}
0
<ckb_shared::shared::Shared>::wipe_out_frozen_data::{closure#4}
0
<ckb_shared::shared::Shared>::async_handle
2
<ckb_shared::shared::Shared>::consensus
2
<ckb_shared::shared::Shared>::genesis_hash
2
<ckb_shared::shared::Shared>::is_initial_block_download
2
<ckb_shared::shared::Shared>::new
2
<ckb_shared::shared::Shared>::new_snapshot
2
<ckb_shared::shared::Shared>::notify_controller
2
<ckb_shared::shared::Shared>::refresh_snapshot
2
<ckb_shared::shared::Shared>::snapshot
2
<ckb_shared::shared::Shared>::store
2
<ckb_shared::shared::Shared>::store_snapshot
2
<ckb_shared::shared::Shared>::tx_pool_controller
2
<ckb_shared::shared::Shared>::txs_verify_cache
2
<ckb_shared::shared::Shared as core::clone::Clone>::clone
10
Generated by:
LCOV version 1.14


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Can
Play
:
ReactEventHandler
<
T
>
Optional
on
Can
Play
Capture
on
Can
Play
Capture
:
ReactEventHandler
<
T
>
Optional
on
Can
Play
Through
on
Can
Play
Through
:
ReactEventHandler
<
T
>
Optional
on
Can
Play
Through
Capture
on
Can
Play
Through
Capture
:
ReactEventHandler
<
T
>
Optional
on
Change
on
Change
:
FormEventHandler
<
T
>
Optional
on
Change
Capture
on
Change
Capture
:
FormEventHandler
<
T
>
Optional
on
Click
on
Click
:
MouseEventHandler
<
T
>
Optional
on
Click
Capture
on
Click
Capture
:
MouseEventHandler
<
T
>
Optional
on
Composition
End
on
Composition
End
:
CompositionEventHandler
<
T
>
Optional
on
Composition
End
Capture
on
Composition
End
Capture
:
CompositionEventHandler
<
T
>
Optional
on
Composition
Start
on
Composition
Start
:
CompositionEventHandler
<
T
>
Optional
on
Composition
Start
Capture
on
Composition
Start
Capture
:
CompositionEventHandler
<
T
>
Optional
on
Composition
Update
on
Composition
Update
:
CompositionEventHandler
<
T
>
Optional
on
Composition
Update
Capture
on
Composition
Update
Capture
:
CompositionEventHandler
<
T
>
Optional
on
Context
Menu
on
Context
Menu
:
MouseEventHandler
<
T
>
Optional
on
Context
Menu
Capture
on
Context
Menu
Capture
:
MouseEventHandler
<
T
>
Optional
on
Copy
on
Copy
:
ClipboardEventHandler
<
T
>
Optional
on
Copy
Capture
on
Copy
Capture
:
ClipboardEventHandler
<
T
>
Optional
on
Cut
on
Cut
:
ClipboardEventHandler
<
T
>
Optional
on
Cut
Capture
on
Cut
Capture
:
ClipboardEventHandler
<
T
>
Optional
on
Double
Click
on
Double
Click
:
MouseEventHandler
<
T
>
Optional
on
Double
Click
Capture
on
Double
Click
Capture
:
MouseEventHandler
<
T
>
Optional
on
Drag
on
Drag
:
DragEventHandler
<
T
>
Optional
on
Drag
Capture
on
Drag
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
End
on
Drag
End
:
DragEventHandler
<
T
>
Optional
on
Drag
End
Capture
on
Drag
End
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
Enter
on
Drag
Enter
:
DragEventHandler
<
T
>
Optional
on
Drag
Enter
Capture
on
Drag
Enter
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
Exit
on
Drag
Exit
:
DragEventHandler
<
T
>
Optional
on
Drag
Exit
Capture
on
Drag
Exit
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
Leave
on
Drag
Leave
:
DragEventHandler
<
T
>
Optional
on
Drag
Leave
Capture
on
Drag
Leave
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
Over
on
Drag
Over
:
DragEventHandler
<
T
>
Optional
on
Drag
Over
Capture
on
Drag
Over
Capture
:
DragEventHandler
<
T
>
Optional
on
Drag
Start
on
Drag
Start
:
DragEventHandler
<
T
>
Optional
on
Drag
Start
Capture
on
Drag
Start
Capture
:
DragEventHandler
<
T
>
Optional
on
Drop
on
Drop
:
DragEventHandler
<
T
>
Optional
on
Drop
Capture
on
Drop
Capture
:
DragEventHandler
<
T
>
Optional
on
Duration
Change
on
Duration
Change
:
ReactEventHandler
<
T
>
Optional
on
Duration
Change
Capture
on
Duration
Change
Capture
:
ReactEventHandler
<
T
>
Optional
on
Emptied
on
Emptied
:
ReactEventHandler
<
T
>
Optional
on
Emptied
Capture
on
Emptied
Capture
:
ReactEventHandler
<
T
>
Optional
on
Encrypted
on
Encrypted
:
ReactEventHandler
<
T
>
Optional
on
Encrypted
Capture
on
Encrypted
Capture
:
ReactEventHandler
<
T
>
Optional
on
Ended
on
Ended
:
ReactEventHandler
<
T
>
Optional
on
Ended
Capture
on
Ended
Capture
:
ReactEventHandler
<
T
>
Optional
on
Error
on
Error
:
ReactEventHandler
<
T
>
Optional
on
Error
Capture
on
Error
Capture
:
ReactEventHandler
<
T
>
Optional
on
Focus
on
Focus
:
FocusEventHandler
<
T
>
Optional
on
Focus
Capture
on
Focus
Capture
:
FocusEventHandler
<
T
>
Optional
on
Got
Pointer
Capture
on
Got
Pointer
Capture
:
PointerEventHandler
<
T
>
Optional
on
Got
Pointer
Capture
Capture
on
Got
Pointer
Capture
Capture
:
PointerEventHandler
<
T
>
Optional
on
Input
on
Input
:
FormEventHandler
<
T
>
Optional
on
Input
Capture
on
Input
Capture
:
FormEventHandler
<
T
>
Optional
on
Invalid
on
Invalid
:
FormEventHandler
<
T
>
Optional
on
Invalid
Capture
on
Invalid
Capture
:
FormEventHandler
<
T
>
Optional
on
Key
Down
on
Key
Down
:
KeyboardEventHandler
<
T
>
Optional
on
Key
Down
Capture
on
Key
Down
Capture
:
KeyboardEventHandler
<
T
>
Optional
on
Key
Press
on
Key
Press
:
KeyboardEventHandler
<
T
>
Optional
on
Key
Press
Capture
on
Key
Press
Capture
:
KeyboardEventHandler
<
T
>
Optional
on
Key
Up
on
Key
Up
:
KeyboardEventHandler
<
T
>
Optional
on
Key
UpCapture
on
Key
UpCapture
:
KeyboardEventHandler
<
T
>
Optional
on
Load
on
Load
:
ReactEventHandler
<
T
>
Optional
on
Load
Capture
on
Load
Capture
:
ReactEventHandler
<
T
>
Optional
on
Load
Start
on
Load
Start
:
ReactEventHandler
<
T
>
Optional
on
Load
Start
Capture
on
Load
Start
Capture
:
ReactEventHandler
<
T
>
Optional
on
Loaded
Data
on
Loaded
Data
:
ReactEventHandler
<
T
>
Optional
on
Loaded
Data
Capture
on
Loaded
Data
Capture
:
ReactEventHandler
<
T
>
Optional
on
Loaded
Metadata
on
Loaded
Metadata
:
ReactEventHandler
<
T
>
Optional
on
Loaded
Metadata
Capture
on
Loaded
Metadata
Capture
:
ReactEventHandler
<
T
>
Optional
on
Lost
Pointer
Capture
on
Lost
Pointer
Capture
:
PointerEventHandler
<
T
>
Optional
on
Lost
Pointer
Capture
Capture
on
Lost
Pointer
Capture
Capture
:
PointerEventHandler
<
T
>
Optional
on
Mouse
Down
on
Mouse
Down
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Down
Capture
on
Mouse
Down
Capture
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Enter
on
Mouse
Enter
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Leave
on
Mouse
Leave
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Move
on
Mouse
Move
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Move
Capture
on
Mouse
Move
Capture
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Out
on
Mouse
Out
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Out
Capture
on
Mouse
Out
Capture
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Over
on
Mouse
Over
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Over
Capture
on
Mouse
Over
Capture
:
MouseEventHandler
<
T
>
Optional
on
Mouse
Up
on
Mouse
Up
:
MouseEventHandler
<
T
>
Optional
on
Mouse
UpCapture
on
Mouse
UpCapture
:
MouseEventHandler
<
T
>
Optional
on
Paste
on
Paste
:
ClipboardEventHandler
<
T
>
Optional
on
Paste
Capture
on
Paste
Capture
:
ClipboardEventHandler
<
T
>
Optional
on
Pause
on
Pause
:
ReactEventHandler
<
T
>
Optional
on
Pause
Capture
on
Pause
Capture
:
ReactEventHandler
<
T
>
Optional
on
Play
on
Play
:
ReactEventHandler
<
T
>
Optional
on
Play
Capture
on
Play
Capture
:
ReactEventHandler
<
T
>
Optional
on
Playing
on
Playing
:
ReactEventHandler
<
T
>
Optional
on
Playing
Capture
on
Playing
Capture
:
ReactEventHandler
<
T
>
Optional
on
Pointer
Cancel
on
Pointer
Cancel
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Cancel
Capture
on
Pointer
Cancel
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Down
on
Pointer
Down
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Down
Capture
on
Pointer
Down
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Enter
on
Pointer
Enter
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Enter
Capture
on
Pointer
Enter
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Leave
on
Pointer
Leave
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Leave
Capture
on
Pointer
Leave
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Move
on
Pointer
Move
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Move
Capture
on
Pointer
Move
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Out
on
Pointer
Out
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Out
Capture
on
Pointer
Out
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Over
on
Pointer
Over
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Over
Capture
on
Pointer
Over
Capture
:
PointerEventHandler
<
T
>
Optional
on
Pointer
Up
on
Pointer
Up
:
PointerEventHandler
<
T
>
Optional
on
Pointer
UpCapture
on
Pointer
UpCapture
:
PointerEventHandler
<
T
>
Optional
on
Progress
on
Progress
:
ReactEventHandler
<
T
>
Optional
on
Progress
Capture
on
Progress
Capture
:
ReactEventHandler
<
T
>
Optional
on
Rate
Change
on
Rate
Change
:
ReactEventHandler
<
T
>
Optional
on
Rate
Change
Capture
on
Rate
Change
Capture
:
ReactEventHandler
<
T
>
Optional
on
Reset
on
Reset
:
FormEventHandler
<
T
>
Optional
on
Reset
Capture
on
Reset
Capture
:
FormEventHandler
<
T
>
Optional
on
Scroll
on
Scroll
:
UIEventHandler
<
T
>
Optional
on
Scroll
Capture
on
Scroll
Capture
:
UIEventHandler
<
T
>
Optional
on
Seeked
on
Seeked
:
ReactEventHandler
<
T
>
Optional
on
Seeked
Capture
on
Seeked
Capture
:
ReactEventHandler
<
T
>
Optional
on
Seeking
on
Seeking
:
ReactEventHandler
<
T
>
Optional
on
Seeking
Capture
on
Seeking
Capture
:
ReactEventHandler
<
T
>
Optional
on
Select
on
Select
:
ReactEventHandler
<
T
>
Optional
on
Select
Capture
on
Select
Capture
:
ReactEventHandler
<
T
>
Optional
on
Stalled
on
Stalled
:
ReactEventHandler
<
T
>
Optional
on
Stalled
Capture
on
Stalled
Capture
:
ReactEventHandler
<
T
>
Optional
on
Submit
on
Submit
:
FormEventHandler
<
T
>
Optional
on
Submit
Capture
on
Submit
Capture
:
FormEventHandler
<
T
>
Optional
on
Suspend
on
Suspend
:
ReactEventHandler
<
T
>
Optional
on
Suspend
Capture
on
Suspend
Capture
:
ReactEventHandler
<
T
>
Optional
on
Time
Update
on
Time
Update
:
ReactEventHandler
<
T
>
Optional
on
Time
Update
Capture
on
Time
Update
Capture
:
ReactEventHandler
<
T
>
Optional
on
Touch
Cancel
on
Touch
Cancel
:
TouchEventHandler
<
T
>
Optional
on
Touch
Cancel
Capture
on
Touch
Cancel
Capture
:
TouchEventHandler
<
T
>
Optional
on
Touch
End
on
Touch
End
:
TouchEventHandler
<
T
>
Optional
on
Touch
End
Capture
on
Touch
End
Capture
:
TouchEventHandler
<
T
>
Optional
on
Touch
Move
on
Touch
Move
:
TouchEventHandler
<
T
>
Optional
on
Touch
Move
Capture
on
Touch
Move
Capture
:
TouchEventHandler
<
T
>
Optional
on
Touch
Start
on
Touch
Start
:
TouchEventHandler
<
T
>
Optional
on
Touch
Start
Capture
on
Touch
Start
Capture
:
TouchEventHandler
<
T
>
Optional
on
Transition
End
on
Transition
End
:
TransitionEventHandler
<
T
>
Optional
on
Transition
End
Capture
on
Transition
End
Capture
:
TransitionEventHandler
<
T
>
Optional
on
Volume
Change
on
Volume
Change
:
ReactEventHandler
<
T
>
Optional
on
Volume
Change
Capture
on
Volume
Change
Capture
:
ReactEventHandler
<
T
>
Optional
on
Waiting
on
Waiting
:
ReactEventHandler
<
T
>
Optional
on
Waiting
Capture
on
Waiting
Capture
:
ReactEventHandler
<
T
>
Optional
on
Wheel
on
Wheel
:
WheelEventHandler
<
T
>
Optional
on
Wheel
Capture
on
Wheel
Capture
:
WheelEventHandler
<
T
>
Exports
common
React
React
Dom
React
Dom
Server
common/app-
context
common/create-
component
common/feat-
app-
context-
types
common/feat-
static-
props-
types
common/internal
node
node/feat-
app-
context-
node
node/feat-
static-
props-
node
node/react-
lib-
node
node/subapp-
as-
component
DOMAttributes
children
dangerously
Set
InnerHTML
on
Abort
on
Abort
Capture
on
Animation
End
on
Animation
End
Capture
on
Animation
Iteration
on
Animation
Iteration
Capture
on
Animation
Start
on
Animation
Start
Capture
on
Aux
Click
on
Aux
Click
Capture
on
Before
Input
on
Before
Input
Capture
on
Blur
on
Blur
Capture
on
Can
Play
on
Can
Play
Capture
on
Can
Play
Through
on
Can
Play
Through
Capture
on
Change
on
Change
Capture
on
Click
on
Click
Capture
on
Composition
End
on
Composition
End
Capture
on
Composition
Start
on
Composition
Start
Capture
on
Composition
Update
on
Composition
Update
Capture
on
Context
Menu
on
Context
Menu
Capture
on
Copy
on
Copy
Capture
on
Cut
on
Cut
Capture
on
Double
Click
on
Double
Click
Capture
on
Drag
on
Drag
Capture
on
Drag
End
on
Drag
End
Capture
on
Drag
Enter
on
Drag
Enter
Capture
on
Drag
Exit
on
Drag
Exit
Capture
on
Drag
Leave
on
Drag
Leave
Capture
on
Drag
Over
on
Drag
Over
Capture
on
Drag
Start
on
Drag
Start
Capture
on
Drop
on
Drop
Capture
on
Duration
Change
on
Duration
Change
Capture
on
Emptied
on
Emptied
Capture
on
Encrypted
on
Encrypted
Capture
on
Ended
on
Ended
Capture
on
Error
on
Error
Capture
on
Focus
on
Focus
Capture
on
Got
Pointer
Capture
on
Got
Pointer
Capture
Capture
on
Input
on
Input
Capture
on
Invalid
on
Invalid
Capture
on
Key
Down
on
Key
Down
Capture
on
Key
Press
on
Key
Press
Capture
on
Key
Up
on
Key
UpCapture
on
Load
on
Load
Capture
on
Load
Start
on
Load
Start
Capture
on
Loaded
Data
on
Loaded
Data
Capture
on
Loaded
Metadata
on
Loaded
Metadata
Capture
on
Lost
Pointer
Capture
on
Lost
Pointer
Capture
Capture
on
Mouse
Down
on
Mouse
Down
Capture
on
Mouse
Enter
on
Mouse
Leave
on
Mouse
Move
on
Mouse
Move
Capture
on
Mouse
Out
on
Mouse
Out
Capture
on
Mouse
Over
on
Mouse
Over
Capture
on
Mouse
Up
on
Mouse
UpCapture
on
Paste
on
Paste
Capture
on
Pause
on
Pause
Capture
on
Play
on
Play
Capture
on
Playing
on
Playing
Capture
on
Pointer
Cancel
on
Pointer
Cancel
Capture
on
Pointer
Down
on
Pointer
Down
Capture
on
Pointer
Enter
on
Pointer
Enter
Capture
on
Pointer
Leave
on
Pointer
Leave
Capture
on
Pointer
Move
on
Pointer
Move
Capture
on
Pointer
Out
on
Pointer
Out
Capture
on
Pointer
Over
on
Pointer
Over
Capture
on
Pointer
Up
on
Pointer
UpCapture
on
Progress
on
Progress
Capture
on
Rate
Change
on
Rate
Change
Capture
on
Reset
on
Reset
Capture
on
Scroll
on
Scroll
Capture
on
Seeked
on
Seeked
Capture
on
Seeking
on
Seeking
Capture
on
Select
on
Select
Capture
on
Stalled
on
Stalled
Capture
on
Submit
on
Submit
Capture
on
Suspend
on
Suspend
Capture
on
Time
Update
on
Time
Update
Capture
on
Touch
Cancel
on
Touch
Cancel
Capture
on
Touch
End
on
Touch
End
Capture
on
Touch
Move
on
Touch
Move
Capture
on
Touch
Start
on
Touch
Start
Capture
on
Transition
End
on
Transition
End
Capture
on
Volume
Change
on
Volume
Change
Capture
on
Waiting
on
Waiting
Capture
on
Wheel
on
Wheel
Capture
Generated using
TypeDoc


Web Services Addressing 1.0 - Test Message Exchanges
Message Exchanges are an enumerated list of concrete message
exchanges which may be used in conjunction with the test assertions
to group, and reveal the coverage of Web Service Addressing 1.0
test cases.
This version only has HTTP as the underlying protocol and
therefore doesn't expose sceanrios involving a one-way transport,
such as Email.
The list of WSDL 1.1 bindings, WSDL 2.0 MEPs, SOAP MEPs and
SOAP bindings which may be used to describe each exchange are not
yet cited.
SOAP11-HTTP-In-Only (
soap11)
- A sends B a HTTP POST with a SOAP 1.1 message
- B sends A a HTTP 202 (Accepted) response with no content
SOAP12-HTTP-In-Only (
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 202 (Accepted) response with no content
SOAP11-HTTP-In-Only-Fault
(
soap11)
- A sends B a HTTP POST with a SOAP 1.1 message
- B sends A a HTTP 500 (Internal Server Error) response with a
SOAP 1.1 fault
SOAP12-HTTP-In-Only-Fault
(
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 500 (Internal Server Error) response with a
SOAP 1.2 fault
SOAP11-HTTP-In-Out (
soap11)
- A sends B a HTTP POST with a SOAP 1.1 message
- B sends A a HTTP 200 (OK) response with a SOAP 1.1 message
SOAP12-HTTP-In-Out (
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 200 (OK) response with a SOAP 1.2 message
SOAP11-HTTP-In-Out-Fault
(
soap11)
- A sends B a HTTP POST with a SOAP 1.1 message
- B sends A a HTTP 500 (Internal Server Error) response with a
SOAP 1.1 fault
SOAP12-HTTP-In-Out-Fault
(
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 500 (Internal Server Error) response with a
SOAP 1.2 fault
SOAP11-HTTP-In-Out-Callback
(
soap11)
- A sends B a HTTP POST with a SOAP 1.1 message
- B sends A a HTTP 202 (Accepted) response with no content
- B sends A a HTTP POST with a SOAP 1.1 message
- A sends B a HTTP 202 (Accepted) response with no content
SOAP12-HTTP-In-Out-Callback
(
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 202 (Accepted) response with no content
- B sends A a HTTP POST with a SOAP 1.2 message
- A sends B a HTTP 202 (Accepted) response with no content
SOAP11-HTTP-In-Out-Callback-Fault
(
soap11)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 202 (Accepted) response with no content
- B sends A a HTTP POST with a SOAP 1.2 fault
- A sends B a HTTP 202 (Accepted) response with no content
SOAP12-HTTP-In-Out-Callback-Fault
(
soap12)
- A sends B a HTTP POST with a SOAP 1.2 message
- B sends A a HTTP 202 (Accepted) response with no content
- B sends A a HTTP POST with a SOAP 1.2 fault
- A sends B a HTTP 202 (Accepted) response with no content
Generated from exchanges.xml using
exchanges.xsl.
$Date: 2005/10/26 22:45:13 $
Web Services Addressing Test Suite
Paul Downey, David Illsley, Jonathan Marsh, Editors
Bob Freund,
Chair
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contacts
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| FactoMineR-package | Multivariate Exploratory Data Analysis and Data Mining with R |
| AovSum | Analysis of variance with the contrasts sum (the sum of the coefficients is 0) |
| autoLab | Function to better position the labels on the graphs |
| CA | Correspondence Analysis (CA) |
| CaGalt | Correspondence Analysis on Generalised Aggregated Lexical Table (CaGalt) |
| catdes | Categories description |
| children | Children (data) |
| coeffRV | Calculate the RV coefficient and test its significance |
| condes | Continuous variable description |
| coord.ellipse | Construct confidence ellipses |
| decathlon | Performance in decathlon (data) |
| descfreq | Description of frequencies |
| dimdesc | Dimension description |
| DMFA | Dual Multiple Factor Analysis (DMFA) |
| ellipseCA | Draw confidence ellipses in CA |
| estim_ncp | Estimate the number of components in Principal Component Analysis |
| FactoMineR | Multivariate Exploratory Data Analysis and Data Mining with R |
| FAMD | Factor Analysis for Mixed Data |
| footsize | footsize |
| geomorphology | geomorphology(data) |
| GPA | Generalised Procrustes Analysis |
| graph.var | Make graph of variables |
| HCPC | Hierarchical Clustering on Principle Components (HCPC) |
| health | health (data) |
| HMFA | Hierarchical Multiple Factor Analysis |
| hobbies | hobbies (data) |
| JO | Number of medals in athletism during olympic games per country |
| MCA | Multiple Correspondence Analysis (MCA) |
| MFA | Multiple Factor Analysis (MFA) |
| milk | milk |
| mortality | The cause of mortality in France in 1979 and 2006 |
| PCA | Principal Component Analysis (PCA) |
| plot.CA | Draw the Correspondence Analysis (CA) graphs |
| plot.CaGalt | Draw the Correspondence Analysis on Generalised Aggregated Lexical Table (CaGalt) graphs |
| plot.catdes | Plots for description of clusters (catdes) |
| plot.DMFA | Draw the Dual Multiple Factor Analysis (DMFA) graphs |
| plot.FAMD | Draw the Multiple Factor Analysis for Mixt Data graphs |
| plot.GPA | Draw the General Procrustes Analysis (GPA) map |
| plot.HCPC | Plots for Hierarchical Classification on Principle Components (HCPC) results |
| plot.HMFA | Draw the Hierarchical Multiple Factor Analysis (HMFA) graphs |
| plot.MCA | Draw the Multiple Correspondence Analysis (MCA) graphs |
| plot.MFA | Draw the Multiple Factor Analysis (MFA) graphs |
| plot.PCA | Draw the Principal Component Analysis (PCA) graphs |
| plotellipses | Draw confidence ellipses around the categories |
| plotGPApartial | Draw an interactive General Procrustes Analysis (GPA) map |
| plotMFApartial | Plot an interactive Multiple Factor Analysis (MFA) graph |
| poison | Poison |
| poison.text | Poison |
| poulet | Genomic data for chicken |
| predict.CA | Predict projection for new rows with Correspondence Analysis |
| predict.FAMD | Predict projection for new rows with Factor Analysis of Mixed Data |
| predict.MCA | Predict projection for new rows with Multiple Correspondence Analysis |
| predict.MFA | Predict projection for new rows with Multiple Factor Analysis |
| predict.PCA | Predict projection for new rows with Principal Component Analysis |
| prefpls | Scatter plot and additional variables with quality of representation contour lines |
| print.AovSum | Print the AovSum results |
| print.CA | Print the Correspondance Analysis (CA) results |
| print.CaGalt | Print the Correspondence Analysis on Generalised Aggregated Lexical Table (CaGalt) results |
| print.catdes | Print the catdes results |
| print.FAMD | Print the Multiple Factor Analysis of mixt Data (FAMD) results |
| print.GPA | Print the Generalized Procrustes Analysis (GPA) results |
| print.HCPC | Print the Hierarchical Clustering on Principal Components (HCPC) results |
| print.HMFA | Print the Hierarchical Multiple Factor Analysis results |
| print.MCA | Print the Multiple Correspondance Analysis (MCA) results |
| print.MFA | Print the Multiple Factor Analysis results |
| print.PCA | Print the Principal Component Analysis (PCA) results |
| reconst | Reconstruction of the data from the PCA, CA or MFA results |
| RegBest | Select variables in multiple linear regression |
| senso | senso |
| simule | Simulate by bootstrap |
| summary.CA | Printing summeries of ca objects |
| summary.CaGalt | Printing summaries of CaGalt objects |
| summary.FAMD | Printing summeries of FAMD objects |
| summary.MCA | Printing summeries of MCA objects |
| summary.MFA | Printing summaries of MFA objects |
| summary.PCA | Printing summeries of PCA objects |
| svd.triplet | Singular Value Decomposition of a Matrix |
| tab.disjonctif | Make a disjonctif table |
| tab.disjonctif.prop | Make a disjunctive table when missing values are present |
| tea | tea (data) |
| textual | Text mining |
| wine | Wine |
| write.infile | Print in a file |


Tip Calculator
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people
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CLEAR FIELDS
Tip Amount:
each


All developers, architects, and product managers are used to REST APIs and the synchronous paradigm of communication. You make a request and wait for the response. This is exactly how the web works. You enter a URL (e.g., google.com) in the address bar of your favorite browser and it sends a request to the server. Following, the server sends the response with the content of the website. The web is the greatest implementation of a REST API.
However, there are certain situations when you don’t really need a response from the server. At least no other than the confirmation the request has been received. This is also called “fire and forget”, and it’s really useful when you just want to communicate or inform that “something happened.” It is, you’re not requesting or asking for anything, thus you don’t need a response. Examples of this are:
- A user just signed up.
- You have a new follower.
- Your fridge is getting empty.
Along with the event, you may also want to send extra information. For instance:
- A user just signed up: here’s the user information (e.g., name, email, age, etc.)
- You have a new follower: here are the details of the follower (e.g., username, name, picture, etc.)
- Your fridge is getting empty: here’s the percentage of “emptiness” (e.g., 23%)
This extra information is often referred to as event payload or message payload.
Core concepts #
In most cases, Event-Driven Architectures (EDAs) are broker-centric, like in the diagram above. In it you can find some new concepts, so let’s go through them now.
Message broker #
A message broker (or “broker”) is a piece of infrastructure in charge of receiving messages and delivering them to those who have shown interest. They often store messages until they are delivered, what makes EDAs very resilient to failures. Examples of brokers are RabbitMQ, Apache Kafka, Solace, etc.
Publisher/Subscriber #
A publisher (a.k.a. producer) is an application that sends messages to the broker.
A subscriber (a.k.a. consumer) is an application that connects to the broker, manifests interest in certain type of messages, and leaves the connection open so the broker can push messages to them.
Message #
A message is a piece of information that’s sent by the publishers to the broker, and received by all the interested subscribers. The content of the message can be anything but they are frequently catalogued as events and commands. As we saw above, events communicate a fact that occurred. Instead, commands are very much like requests in REST APIs: they tell the subscribers “do this”.
Technically speaking, events and commands are the same. The only difference is in their semantics.
Channels #
One detail that might pass unnoticed from the diagram above is the existence of channels. All the brokers support communication through multiple channels. The industry doesn’t have a common term though so you may find them as topics, routing keys, event types, and probably other ones I’m missing.
They’re usually assigned a name or identifier (e.g., user_signed_up
) and it’s often a good practice to send a single type of message through them. Think about TV or radio channels: the BBC only broadcasts its information through an assigned channel. If the broadcasters (publishers) didn’t respect that rule you (the subscriber) would only see and hear interferences.
Why “event-driven” and not “message-driven”? #
You will find both used interchangeably, although they are not exactly the same. You will even find “message-based” and “event-based”. In practice, chances are they all refer to the same thing.
Theoretically, “message-driven” is the most generic term, meaning you may use events and commands, while event-driven means that it’s purely about events. However, that’s not always the case, as Martin Fowler explains in his talk “the many meanings of event-driven architecture”:
Conclusion #
We’ve seen what an event-driven architecture is, how it works, and what are their components. AsyncAPI is all about defining and documenting each of these components.
Check out our getting started guide to learn more.


Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 4
Slow cooked chunks of juicy pork belly served with spicy broccoli, sweet rice and a cranberry orange sauce. Amazing!
For the cherry pork, in a large pan of water boil the pork for 30 minutes, then drain and allow to cool. Slice into 2.5cm/1in pieces.
Place the red rock sugar in a pan with about 1 litre/1¾ pints water and cook over a high heat until reduced in volume to a red–brown caramel syrup.
Heat a wok over a high heat and add the vegetable oil. Add the pork pieces, dark soy sauce and red rock sugar syrup and stir fry on a medium heat for one minute, or until browned, stirring constantly so the sugar does not caramelise.
Pour in 1 litre/1¾ pints boiling water, cover the wok and simmer for two hours on a medium hear, or until the pork is tender.
For the sweet potato brown rice, wash the rice well until the water runs clear. Add to a pan with 700ml/1¼pints water and the sweet potato chunks. Bring to the boil. Once boiled, reduce the heat to a simmer and place a lid on the pan. Cook on a low heat for another 20-25 minutes, or until all the water has evaporated, the sweet potato is tender and the rice cooked. While the rice is cooking make the cranberry sauce and spicy broccoli.
For the cranberry sauce, place the cranberries and orange juice in a saucepan and bring to a boil and turn down and simmer for 5-8 minutes.
For the spicy broccoli, heat a wok over high heat and add the groundnut oil. Add the garlic and ginger, then the dried chilli pieces, and toss for a few seconds. Then quickly add the bacon lardons and stir-fry for one minute until browned.
Add the Shaoxing rice wine or dry sherry. Then add the carrot and Tenderstem broccoli pieces and cook tossing for one minute. Season with Chinkiang black rice vinegar. Cook for one more minute until the vegetables are crisp then add the light soy sauce.
Five minutes before serving stir the cranberry sauce into the pork. Remove the sweet potato rice from the heat, fluff the rice and serve immediately.


| fct_count {forcats} | R Documentation |
Count entries in a factor
fct_count(f, sort = FALSE, prop = FALSE)
f |
A factor (or character vector). |
sort |
If |
prop |
If |
A tibble with columns f
, n
and p
, if prop is TRUE
.
f <- factor(sample(letters)[rpois(1000, 10)]) table(f) fct_count(f) fct_count(f, sort = TRUE) fct_count(f, sort = TRUE, prop = TRUE)


APPS
Photo Tic Tac Toe
A Javascript TicTacToe game made with a Random Image Generator and Fun AI
Daft Punk Sound Board
A Daft Punk Soundboard using Soundmanager and Giphy APIs with JavaScript
Rock Paper Scissors
A JavaScript one-player rock paper scissors game with the Giphy API


With InfluxDB open source (OSS) installed, you’re ready to start doing some awesome things.
In this section we’ll use the influx
command line interface (CLI), which is included in all
InfluxDB packages and is a lightweight and simple way to interact with the database.
The CLI communicates with InfluxDB directly by making requests to the InfluxDB API over port 8086
by default.
Note: The database can also be used by making raw HTTP requests. See Writing Data and Querying Data for examples with the
curl
application.
Creating a database
If you’ve installed InfluxDB locally, the influx
command should be available via the command line.
Executing influx
will start the CLI and automatically connect to the local InfluxDB instance
(assuming you have already started the server with service influxdb start
or by running influxd
directly).
The output should look like this:
$ influx -precision rfc3339
Connected to http://localhost:8086 version 1.7.x
InfluxDB shell 1.7.x
>
Notes:
- The InfluxDB API runs on port
8086
by default. Therefore,influx
will connect to port8086
andlocalhost
by default. If you need to alter these defaults, runinflux --help
.- The
-precision
argument specifies the format/precision of any returned timestamps. In the example above,rfc3339
tells InfluxDB to return timestamps in RFC3339 format (YYYY-MM-DDTHH:MM:SS.nnnnnnnnnZ
).
The command line is now ready to take input in the form of the Influx Query Language (a.k.a InfluxQL) statements.
To exit the InfluxQL shell, type exit
and hit return.
A fresh install of InfluxDB has no databases (apart from the system _internal
),
so creating one is our first task.
You can create a database with the CREATE DATABASE <db-name>
InfluxQL statement,
where <db-name>
is the name of the database you wish to create.
Names of databases can contain any unicode character as long as the string is double-quoted.
Names can also be left unquoted if they contain only ASCII letters,
digits, or underscores and do not begin with a digit.
Throughout this guide, we’ll use the database name mydb
:
> CREATE DATABASE mydb
>
Note: After hitting enter, a new prompt appears and nothing else is displayed. In the CLI, this means the statement was executed and there were no errors to display. There will always be an error displayed if something went wrong. No news is good news!
Now that the mydb
database is created, we’ll use the SHOW DATABASES
statement
to display all existing databases:
> SHOW DATABASES
name: databases
name
----
_internal
mydb
>
Note: The
_internal
database is created and used by InfluxDB to store internal runtime metrics. Check it out later to get an interesting look at how InfluxDB is performing under the hood.
Unlike SHOW DATABASES
, most InfluxQL statements must operate against a specific database.
You may explicitly name the database with each query,
but the CLI provides a convenience statement, USE <db-name>
,
which will automatically set the database for all future requests. For example:
> USE mydb
Using database mydb
>
Now future commands will only be run against the mydb
database.
Writing and exploring data
Now that we have a database, InfluxDB is ready to accept queries and writes.
First, a short primer on the datastore.
Data in InfluxDB is organized by “time series”,
which contain a measured value, like “cpu_load” or “temperature”.
Time series have zero to many points
, one for each discrete sample of the metric.
Points consist of time
(a timestamp), a measurement
(“cpu_load”, for example),
at least one key-value field
(the measured value itself, e.g.
“value=0.64”, or “temperature=21.2”), and zero to many key-value tags
containing any metadata about the value (e.g.
“host=server01”, “region=EMEA”, “dc=Frankfurt”).
Conceptually you can think of a measurement
as an SQL table,
where the primary index is always time.
tags
and fields
are effectively columns in the table.
tags
are indexed, and fields
are not.
The difference is that, with InfluxDB, you can have millions of measurements,
you don’t have to define schemas up-front, and null values aren’t stored.
Points are written to InfluxDB using the InfluxDB line protocol, which follows the following format:
<measurement>[,<tag-key>=<tag-value>...] <field-key>=<field-value>[,<field2-key>=<field2-value>...] [unix-nano-timestamp]
The following lines are all examples of points that can be written to InfluxDB:
cpu,host=serverA,region=us_west value=0.64
payment,device=mobile,product=Notepad,method=credit billed=33,licenses=3i<PHONE_NUMBER>100293230
stock,symbol=AAPL bid=127.46,ask=127.48
temperature,machine=unit42,type=assembly external=25,internal=37<PHONE_NUMBER>000000000
Note: For details on the InfluxDB line protocol, see InfluxDB line protocol syntax page.
To insert a single time series data point into InfluxDB using the CLI, enter INSERT
followed by a point:
> INSERT cpu,host=serverA,region=us_west value=0.64
>
A point with the measurement name of cpu
and tags host
and region
has now been written to the database, with the measured value
of 0.64
.
Now we will query for the data we just wrote:
> SELECT "host", "region", "value" FROM "cpu"
name: cpu
---------
time host region value
2015-10-21T19:28:07.580664347Z serverA us_west 0.64
>
Note: We did not supply a timestamp when writing our point. When no timestamp is supplied for a point, InfluxDB assigns the local current timestamp when the point is ingested. That means your timestamp will be different.
Let’s try storing another type of data, with two fields in the same measurement:
> INSERT temperature,machine=unit42,type=assembly external=25,internal=37
>
To return all fields and tags with a query, you can use the *
operator:
> SELECT * FROM "temperature"
name: temperature
-----------------
time external internal machine type
2015-10-21T19:28:08.385013942Z 25 37 unit42 assembly
>
Warning: Using
*
without aLIMIT
clause on a large database can cause performance issues. You can useCtrl+C
to cancel a query that is taking too long to respond.
InfluxQL has many features and keywords that are not covered here, including support for Go-style regex. For example:
> SELECT * FROM /.*/ LIMIT 1
--
> SELECT * FROM "cpu_load_short"
--
> SELECT * FROM "cpu_load_short" WHERE "value" > 0.9
This is all you need to know to write data into InfluxDB and query it back. To learn more about the InfluxDB write protocol, check out the guide on Writing Data. To further explore the query language, check out the guide on Querying Data. For more information on InfluxDB concepts, check out the Key Concepts page.


| Interface | Description |
|---|---|
| ActiverequestsFragment.OnBackPressed | |
| AddCreditFragment.OnFragmentInteractionListener | |
| AddLicenseFragment.OnFragmentInteractionListener | |
| AddPaymentFragment.OnFragmentInteractionListener |
This is a Listener which interacts with the Base Activity.
|
| Driver | |
| EditProfilePage.EditProfilePageListener | |
| PaymentInformationFragment.OnFragmentInteractionListenerPayment | |
| Rider | |
| RiderBottomSheetFragment.BottomSheetListener | |
| ShowSelectedActiveRequestFragment.ButtonPress | |
| TaskLoadedCallback |
| Class | Description |
|---|---|
| ActiveRequestsAdapter | |
| ActiverequestsFragment | |
| AddCreditFragment | |
| AddLicenseFragment | |
| AddPaymentFragment |
This is a class of DialogFragment, it shows a dialog that allow people to add their payment.
|
| App | |
| BaseActivity |
this is a class of base activity, it contains google map api, side bar, notifications and so on
Reference:
https://www.tutorialspoint.com/how-to-show-current-location-on-a-google-map-on-android
direction api example: https://www.youtube.com/watch?v=wRDLjUK8nyU, Created by Vishal on 10/20/2018.
|
| BaseActivityTest | |
| CancelNotifiFragment | |
| CardTypeItem |
this is a class of Card type item, we can get card type and card logo here.
|
| CardTypeItemAdapter |
this is a class of Card Type Adapter, it extends ArrayAdapter.
|
| CardTypeItemTest |
This is the Unit test for testing CardTypeItem Class
|
| ConfirmOriginAndDestination | |
| CreditNumber | |
| Database | |
| DataParser | |
| DriveIsGoing | |
| Driver_ordercomplete | |
| DriverhomeActivity | |
| DriverHomepageTest |
This is the UI test for testing DriverHomePage
|
| DriverIsGoingTest |
This is the UI test for testing DriverIsGoing
|
| DriverIsOnTheWayActivity | |
| DriverIsOnTheWayTest |
This is the UI test for testing DriverIsOnTheWay
|
| DriverOrderCompleteTest |
This is the UI test for testing DriverOrderComplete
|
| EditProfilePage |
this is a fragment that allows people to change their personally information here
|
| ExampleInstrumentedTest |
Instrumented test, which will execute on an Android device.
|
| ExampleUnitTest |
Example local unit test, which will execute on the development machine (host).
|
| Extract | |
| FetchURL |
reference: example: https://www.youtube.com/watch?v=wRDLjUK8nyU, Created by Vishal on 10/20/2018.
|
| HandleReopen | |
| HistoryRequest |
this is a class of History Request item, we can get information and set information here
|
| HistoryRequestTest |
This is the Unit test for testing HistoryRequest Class
|
| HomePageActivity |
this class is the homepage activity
|
| HomePageActivityTest |
This is the UI test for testing HomePageActivity
|
| LoginActivity |
this is class for login activity
user can login our system using their phone number/user name/email account
But email log in not complete
|
| LoginTest |
This is the UI test for testing Login Page
|
| MainActivity |
this is class for main activity(first page of our app)
|
| MainActivityTest |
This is the UI test for testing Main Activity
|
| MainActivityTest2 | |
| Notifications |
this is a fragment show the option of notifications, people can choose their option here
|
| Offline |
This class is the static class to help other upload and extract data from shared preferences
|
| OrderComplete | |
| OrderInfo |
This is a class for order information activity
User can see more details about trip at his page
|
| OrderInfoTest |
This is the UI test for testing OrderInfo page
|
| PayInfoTest |
This is the Unit test for testing PayInfo Class
|
| PaymentCard |
this is a class of Payment Card item, we can get information and set information here
|
| PaymentCardList |
this is a class of Payment Card Adapter, it extends ArrayAdapter.
|
| PaymentCardTest |
This is the Unit test for testing PaymentCard Class
|
| PaymentInformationFragment |
This is a fragment which shows a list of payment information that user has.
|
| PointsParser | |
| QRCode |
This is a class for generating qrcode based on the price of the trip
|
| RateDriver |
This is a class for RateDriver activity
User can rate driver at this step
|
| RateDriverTest |
This is the UI test for testing RateDriver
|
| RebuildTool | |
| Request |
Request class is a information collection of request, we can set and get information of request through the method in this class.
|
| RequestHistoryFragment |
This is a fragment which shows a list of History Requests that user has.
|
| RiderBottomSheetFragment | |
| RiderWaitDriverAcceptRequest |
Rider wait for driver to accept their order, they can also choose to cancel order at the same time
|
| Scanner | |
| SetPasswordActivity | |
| SetPasswordTest |
This is the UI test for testing SetPassword page
|
| SettingsFragment |
This is a fragment which shows the detail information of our group.
|
| ShowSelectedActiveRequestFragment | |
| SignUpActivity | |
| SignUpActivityTest |
This is the UI test for testing SignUp Page
|
| SuccessfulNotification | |
| TripComplete |
This is a class for checkout
User can see brief information about the trip and tip driver at this step
|
| TripCompleteTest |
This is the UI test for testing TripComplete Activity
|
| UCurRequest | |
| UCurRequestTest |
This is the UI test for testing UCurRequest Page
|
| User | |
| UserTest |
This is the Unit test for testing User Class
|
| Wallet_fragment | |
| WalletInformation | |
| WalletInformationTest |
This is the Unit test for testing WalletInfo Class
|


In order to represent the findings of our data in a visual way, we used
Cytoscape, which allows us to input raw data and output a network graph. This is
the graph we came up with. Note: if viewing in Chrome, you may need to click on the space for the image to open it, then click back
to return to the page.
There have been some hints in the show that the Morty who belongs to Rick C-137 may not be his original Morty. We wondered if we could graphically show that another Morty might have once belonged to him. Our network graph, which focuses on "Close Encounters of the Rick Kind," shows the interaction of the characters from dimension C-137--Rick, Morty, Beth, and Jerry--with characters from other dimensions. As you can see, there is one Morty who interacts with Rick C-137. This interaction occurs when Rick C-137 is sentenced by the Council of Ricks to the Machine of Unspeakable Doom and he breaks free of his captors. After he shoots off Morty's and his own handcuffs, he yells "Run Morty!" Morty C-137 follows his direction... But another Morty from the crowd also begins to run as instructed by Rick C-137. He is stopped by another Rick in the crowd who informs him the instruction was not meant for him. It is very odd that this one Morty would choose to obey an order given by Rick C-137 when all the rest of the Mortys throughout the episode are limited in their interactions with C-137 characters to Morty; no others directly interact with Rick C-137.


Ignore pinned tabs for merge and sort actions
Ignore popup windows for merge and sort actions
Ignore app windows for merge and sort actions
Show default action popup
Default action for extension icon:


|
Dreamachine
1.0.0
flashy lights thing
|
#include <PinkNoise.h>
Public Member Functions | |
| PinkNoise () | |
| void | clear () |
| float | tick () |
| float | rand1 () |
Protected Attributes | |
| float | state [PINK_NOISE_NUM_STAGES] |
Static Protected Attributes | |
| static const float | A [PINK_NOISE_NUM_STAGES] |
| static const float | P [PINK_NOISE_NUM_STAGES] = {0.3190, 0.7756, 0.9613} |
Definition at line 11 of file PinkNoise.h.
|
inline |
Definition at line 14 of file PinkNoise.h.
| void PinkNoise::clear | ( | ) |
Definition at line 13 of file PinkNoise.cpp.
| float PinkNoise::rand1 | ( | ) |
Definition at line 35 of file PinkNoise.cpp.
| float PinkNoise::tick | ( | ) |
|
staticprotected |
Definition at line 24 of file PinkNoise.h.
|
staticprotected |
Definition at line 25 of file PinkNoise.h.
|
protected |
Definition at line 23 of file PinkNoise.h.


FIFA rules shall govern NYSL play except as modified herein.
SPORTSMANSHIP
The common interest that members of the Association share is to inspire
youth to practice the ideals of sportsmanship and fair play. Any player,
coach, team, parent, spectator, administrator or referee whose behavior
detracts from this purpose is subject to disciplinary action regardless of
technical soccer background, expertise, accomplishments or standing.
FIFA FIELD REGULATIONS
DIMENSIONS:
FIFA Law 1 provides for flexible external field dimensions
within a given maximum and minimum width and length. These
dimensions should be adhered to for all fields used by teams under 12
and older.
COMPETITION FIELDS:
Fields used within the competition program must
be a minimum of 100 x 60 yards. Leagues, districts or associations
participating in the state competition program that are unable to provide a
field that meets these minimum requirements must advise the State
Competition Board which will assign its Fields Committee to inspect the
field and recommend to the Board whether or not a waiver of the minimum
dimensions should be granted. Teams from leagues, districts or
associations that are unable to provide an acceptable field may be
required to play all their games away.
FIELDS USED BY YOUNG AGE GROUPS:
U-6 play on a field approximately 20 X 40 yards with no penalty
areas. Fields for older age groups should be progressively larger.
U-8 plays on a field 40-50 yards in length and 20-30 yards width.
U-10 play on a field 70-80 yards in length and 40-50 yards in width.
In addition, fields used by young age groups may have their internal
dimensions and size of goal similarly modified.
TEAM BENCH AREAS
Recreation & District Programs
The decision for team/spectator placement on the field will
be made by the governing body of that team. A team’s
bench area shall consist of that area at least one (1) yard
away from the touchline and extending to twenty yards (20)
both ways from the halfway line. In the event that fieldconditions
require team benches to be on the same side of
the field, a team’s bench area shall consist of that area two
(2) yards away from the touchline and extending twenty
yards one (1) way from the halfway line.
The home team has first choice as to where it wishes to
locate its bench area. Coaches and substitutes are required
to remain within their bench area during the game. Parents
and spectators should occupy the same side of the field as
the team they are supporting.
State Competition League Only
Except where it is determined by the referee to be
impractical, team bench areas shall be along the same
touchline. Each team bench area shall be located two yards
outside the touchline, beginning not closer than five yards
from midfield and extending not further than twenty yards
from midfield. The home team shall have the right to choose
the location of its bench area. Coaches and substitutes must
remain within their team's bench area during the game.
Parents and spectators must occupy the sideline opposite
the team bench areas. Supporters of a team must assemble
on the side of the midfield facing the team bench area of that
team. There shall be a buffer zone extending ten yards on
each side of the midfield that may not be occupied by
parents or spectators. Match officials shall be empowered to
enforce these provisions and may suspend or terminate
games in the event that any team, coach, parent, or
spectator declines to abide by requests from match officials
to comply with these standards.
EQUIPMENT
We will abide by and accept equipment standards as defined by FIFA,
USSF and USYSA.
NUMBER OF PLAYERS
TEAM SIZE.
Except as noted below, team rosters shall consist of not less
than eleven nor more than eighteen players. A team must have at least
seven (7) players present and able to play before referees are permitted to
start a sanctioned game. No more than eleven (11) players per team may
be on the field at any one time during the game.
SIZE OF AGE GROUP TEAMS.
In order to give player’s maximum
opportunity to develop in the game of soccer, U-6 through U-1O play
modified rules and size of roster as stated in United States Youth Soccer
Association (USYSA) rules. It is strongly recommended that U-6 and U-8
play 4 v 4. UYSA shall not sanction games involving teams under 10 or
younger unless such games are conducted with not more than eight (8)
players per side. (National rule 4036 section 2)
Recreational/Developmental players at other ages or where numbers in
the playing area are low are strongly encouraged to play small-sided
games on reduced field size.
SUBSTITUTIONS
Teams may make an unlimited number of substitutions at the times
indicated below. A player who has been replaced may re-enter the game
as a substitute at a later time.
Prior to a throw-in your favor
Prior to a goalkick by either team.
After a goal by either team.
After an injury, by either team, when the referee stops play.
At half time.
When a player has been “cautioned”, only the player receiving
“caution” may be substituted.
CONFISCATED PLAYER PASSES
Passes of any individual(s) ejected from any match shall be retained after
the match by the referee. The pass of any individual who has received a
third caution (yellow card) during a playing year shall be confiscated by
the referee at the conclusion of the match in which the third caution was
received. That player will be suspended from playing in the next game in
which the offending participant would otherwise be eligible to participate.
This process will continue so that for every third yellow card received
during a playing year, the player will be suspended from playing in the
next game (after the receipt of a third yellow card) for which the offending
participate would otherwise be eligible to participate. The referee shall
deliver all confiscated passes to the UYSA State Office within forty-eight
(48) hours of the conclusion of the match.
ALL-PLAY
All-play means that every recreation player on every team shall play at
least fifty percent of each game. Coaches in the competition program are
encouraged to play their players 50% of each game.
A Coach shall be permitted to not play a player 50% of each game
under special circumstances, e.g., unexcused absences from
practice and/or games, ungentlemanly conduct at practice and/or
games, and injuries.
PLAYERS’ EQUIPMENT
Where the uniform colors of both teams are so similar that the referee
orders a change, the designated home team must change to colors
distinct from those of the opponent.
MIXED TEAMS
GIRLS PLAYING ON BOYS’ TEAMS.
Girls are eligible to play on boys’
teams with parent/guardian permission.
TYPES OF TEAMS.
Teams with females only are Girls Teams. All others
are Boys Teams.
COACHING FROM THE SIDELINES
Coaching from the sidelines, i.e., giving direction to one’s own team on
points of strategy and position, is permitted provided that:
No mechanical, electrical or other devices are used to amplify the
voice.
The tone of voice is informative and not a harangue.
The coaching takes place within the team’s bench area.
No coach, substitute, player or spectator is to make derogatory
remarks or gestures to the referees, linesmen, players, substitutes
or spectators.
No coach, player, substitute or spectator is to use profanity or
incite, in any manner, disruptive behavior of any kind.
GAME TERMINATION
Any game terminated after 15 minutes into the second half by the referee
by reason of the elements, or by reason of grave disorder on the part of
the coaches, players or spectators of a team that is losing at the point that
the game is terminated, shall stand as a completed game. If a team is
ahead and the game is called because of their actions they will lose the
game 1-0.
CONDITIONS OF REPLAY OF GAMES
Any game which is required to be replayed as a result of any protest or
appeal, shall be subject to the following conditions:
The game shall be replayed on the same field, as was the
suspended or protested game, unless otherwise agreed by the
coaches.
Impartial referees shall be assigned to the new game.
The PROTEST AND APPEALS COMMITTEE shall have the power
to impose such additional conditions on the replay of the game, as
it deems appropriate under the circumstances.
REFEREE RESPONSIBLITIES
The referee shall verify the identity of the players and coaches with his/her
player pass. He shall collect the passes of those players and coaches who
are to participate in the game. The referee must allow no player into the
game for whom he/she has no pass.
Upon completion of the game, the referee shall send his/her report to the
UYSA offices within four (4) days, holidays excluded. If a coach or a
player is ejected, the referee report form is required within forty-eight (48)
hours along with the player/coach pass.
A referee report form must be filed for every game played.
Each team must determine whether or not referees are registered prior to
the start of each game. Upon request, referees officiating at any game
must willingly and without bias, show documentation regarding their
certification level and registration standing with the USSF to coach,
assistant coach, or team captain of teams participating in that game. Prior
to the game a coach may decide to postpone the game if the referees do
not produce the requested documentation. The game is to be replayed at
a later date.
Referees not complying with this section will be referred to the Disciplinary
Committee.


Once the app is running and the Board Jumper has finished loading...
Open the Navigation Drawer by pressing the menu key, pressing the nav drawer button top left, or drag from the left edge of the screen to the right
If necessary, scroll down, then press "Settings"
Then, press "Accounts & Notifications," followed by "Manage Accounts"
Press "Add Account..."
Enter account info, press "OK"
Wait for account to verify, if account does not verify, double check username and password
Press Back Key three times to return to main screen
Open the Navigation Drawer
Open the Account Switcher spinner
Press recently added account to log into that account
Note: Once you have an account added, you can click on that account in the Manage Accounts page to remove it, or make it the default account - this will make the app always log into this account when starting the app.


Swedish word of the day: nollåtta
by Richard OrangeYou can still hear this Swedish relic from the pre-mobile phone age, sometimes even in Stockholm.
"We say people from Stockholm aren't really 100 percent. That's because they're nollåttar ('zero eights')!"

Nollåtta, from the Stockholm dialling code 08-, (noll is 'zero', åtta is 'eight'), still functions as pejorative shorthand for a Stockholmare or person from Stockholm, even as landlines become ever rarer.
The dialling code in central Stockholm was changed to 08- back in 1963. Then in 1992, the then state telecoms company Televerket moved those in the wider Stockholm region, who had previously been 07-, onto 08- to free up a new set of numbers for the emerging mobile phones.
Nollåtta today is generally used as a mild insult or as a piece of friendly banter targeted at people hailing from the capital. The noun is often preceded by a strengthening adjective such as jävla (bloody), jäkla (damned) or förbannad (accursed).
Stockholmers living and working in a northern Swedish town might find their colleagues jokingly -- or perhaps only half-jokingly -- berating them with din jävla nollåtta (you bloody Stockholmer).
If a Stockholmer living in the Swedish provinces dares to give any impression that they consider themselves more educated or skilled than the locals, they should expect to find the words typisk nollåtta (typical Stockholmer) snorted behind their backs, in disdain at their perceived arrogance.
READ ALSO:
- Swedish word of the day: smörgåstårta
- Swedish word of the day: folkkär
- Swedish word of the day: deckare
Among Stockholmers themselves, the moniker has however become a source of pride in a case of linguistic reappropriation analogous to reclaiming of the former insult 'queer' by the gay community.
Stockholmers living in the regions, or on a visit, might self-mockingly point out some of their big city habits, with the words: "Jag vet, typisk nollåtta", (I know, typical Stockholmer).
John Falkirk, a Stockholmer working for the Helsingborgs Dagladet newspaper in southern Sweden, even had a column, Nollåttan Testar (the Stockholmer tries things out) in which he tried out stereotypical local things and then wrote about them from his Stockholm perspective.
On August 8, 2008 -- or in Swedish dating convention 080808 -- Stockholm even held a citywide '08 day' celebration, with dance floors set up outside the City Hall and on Stureplan (as seen in the photograph below) and free breakfast and karaoke in the Stockholm Globe Arena.
Stockholmers celebrate 08-dagen on 8 August 2008. Photo: Erik Abel/TT
Do you have a favourite Swedish word you would like to nominate for our word of the day series? Get in touch by email or if you are a Member of The Local, log in to comment below.


ASEQDUMP(1) ASEQDUMP(1) NAME aseqdump - show the events received at an ALSA sequencer port SYNOPSIS aseqdump [-p client:port,...] DESCRIPTION aseqdump is a command-line utility that prints the sequencer events it receives as text. To stop receiving, press Ctrl+C. OPTIONS -h,--help Prints a list of options. -V,--version Prints the current version. -l,--list Prints a list of possible input ports. -p,--port=client:port,... Sets the sequencer port(s) from which events are received. A client can be specified by its number, its name, or a prefix of its name. A port is specified by its number; for port 0 of a client, the ":0" part of the port specification can be omitted. AUTHOR Clemens Ladisch<EMAIL_ADDRESS>19 Feb 2005 ASEQDUMP(1)


Real-Time Demand Validation
Overview
This test validates that the real-time requests generated using your Prebid Server Account ID and Prebid Server Configuration ID are reliably returning demand.
- Bid requests sent
The number of bid requests that were sent. The test is configured to send 100 requests.
- Bid responses received
The number of responses received from demand partners. Tap this entry to view a summary of bid responses from each demand partner. From the summary page you'll be able to navigate to detailed request and response information. NOTE: If your configuration includes more than one demand partner, this number may exceed the number of bid requests sent.
- Avg CPM
The average CPM (in USD) of all received bid responses.
- Avg response time
The average amount of time (in milliseconds) it took for demand partners to respond.
Bid Response Summary
On the Real-Time Demand Validation results screen, tap n bid responses received to see a breakdown of bid responses by demand partner. For each demand partner you'll see the following details:
- # of Requests:
The total number of bid requests sent. The test is configured to send 100 requests.
- Valid Bid Rate
The percentage of bid requests for which the demand partner returned a valid response.
- Avg Bid CPM
The average CPM (in USD) of all valid bid responses from the demand partner.
- No-Bid Rate
The percentage of bid requests for which the demand partner did not return a bid response.
- Timeout Rate
The percentage of bid requests that timed out before a bid response could be sent.
- Error Rate
The percentage of bid requests that resulted in errors from the demand partner.
Request & Response
On the Bid Response Summary screen, tap Request & Response for a demand partner to see the bid request sent to the demand partner and a response received (if any).
Results
Possible outcomes from this test:
- Success: The auctions ran successfully and at least one valid bid response was returned from any one of the demand partners.
- Failure: The auctions ran successfully, but no valid bid responses were returned.
- Failure: No auctions were run. If no auctions were run, verify the following setups:
- Check to make sure the Prebid Server Account ID and Prebid Server Configuration ID you entered on the Dr. Prebid Setup page are correct.
- Ensure that your Prebid Server Configuration is correct.


World Wide Web Access Statistics
All Accesses by Domain for IUSOCS
January 1999
There were no accesses from this domain.
There were no accesses from this domain.
Requests Received During Summary Period 69
Bytes Transmitted During Summary Period 1558980
Average Requests Received Daily 14
Average Bytes Transmitted Daily 311796
Requests Received During Summary Period 27
Bytes Transmitted During Summary Period 322759
Average Requests Received Daily 7
Average Bytes Transmitted Daily 80690
Requests Received During Summary Period 60
Bytes Transmitted During Summary Period 1082482
Average Requests Received Daily 10
Average Bytes Transmitted Daily 180414
Requests Received During Summary Period 12
Bytes Transmitted During Summary Period 300966
Average Requests Received Daily 4
Average Bytes Transmitted Daily 100322
Requests Received During Summary Period 4
Bytes Transmitted During Summary Period 5025
Average Requests Received Daily 4
Average Bytes Transmitted Daily 5025


:: com :: sun :: star :: util ::
|
| interface XCloseBroadcaster |
|
- Description
- broadcasts each tried closing of an object to all interest listener
The called object for closing must post the closing events immediately
and before any internal cancel operations will be started.
If a listener disagree with that it should throw a CloseVetoException
and called function XCloseable::close must be breaked immediately.
It's not allowed to catch it inside the close() request.
If no listener nor internal processes hinder the object on closing
all listener get's a notification about real closing.
- See also
|
| Methods' Details |
addCloseListener
- Description
- adds the specified listener to receive or have a veto for "close" events
- Parameter Listener
- the listener wich is interest on closing events
|
|
removeCloseListener
- Description
- removes the specified listener
- Parameter Listener
- the listener wich isn't interest on closing events anylonger
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


HOME
First Grade
Second Grade
Third Grade
Credits
First Grade
Book´s Collection
All about me
Unit 1
This is my classroom
Unit 2
Meet my family
Unit 3
I like to go to school
Unit 4
This is my neighborhood
Unit 5
Fun games and activities
Unit 6


To get started, download the libraries from Github.
To follow tradition, our first script will be called HelloWorld.py. As always, the completed script can be found in the Programs/Python folder.
This is the image that we are going to use: Programs/Python/image1.jpeg
First, let's import the jpeg library.
import sys
sys.path.append("../../Libraries/Python/")
import jpeg
Now, we need to create a jpeg worker.
jpegWorker = jpeg.JPEG("image1.jpeg")
The JPEG object must be initialized with a filename which can be change at a later date by accessing jpegWorker.filename
.
Next, we need to collect the message that the user wants to write to the file.
message = input("Message")
Oh, and we also want to write to the image.
jpegWorker.encode(message)
The message has now been written to the image in a way that image viewing/editing programs won't display it.
To read the message, we need to call the decode function.
print(jpegWorker.decode())
The decode function will return the message which we then print. Finally, we can remove the message from the image with a call to the strip function.
jpegWorker.strip()
Our image is now exactly as it was at the start of the program.
The completed program should look like this:
The output to the terminal should be:
$ python HelloWorld.py Message:Hello World! Hello World! $
For more information about the jpeg worker, please see The JPEG Worker.


Apple making iPhone XR in India, expanding operations
by Ajith AthradyTech giant Apple has started production of iPhone XR in India for domestic market and exports, IT Minister Ravi Shankar Prasad said on Monday.
"It is a very proud moment for India...Apple mobile phones being manufactured in India will be used for the domestic market and will be used for exports, the Minister told reporters here.
The minister also said that Salcomp, the world's largest manufacturer and a major supplier of chargers to Apple for iPhone, has purchased closed facility of Nokia in an SEZ near Chennai.
Salcomp will revive the unit, which was closed for nearly 10 years, and the facility will become operational from March 2020.
This unit will produce chargers and other equipment and will boast of a diversified portfolio. This will entail an investment of Rs 2,000 crore in five years.
Once fully functional, the new unit is expected to generate employment for close to 10,000 people. Salcomp currently operates two units in the same special economic one in Sriperumbudur, where it employs close to 7,000 people.
The Minister added that 70 per cent of products from this SEZ facility will be exported including to China. It will lead to a lot of value addition.


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# Haskell Paris ### How to start learning haskell
slides at https://github.com/erebe/haskell-paris-17-09-2018 17/09/2018 - Romain GERARD - SRE at Criteo
### Why do you want to learn Haskell ? * To impress ? * To tackle a challenge ? * To see something different ? * To atteign enlightment ? Be aware of your motivations in order to not lost it half-way Haskell is flawed, don't expect perfection
## Where does the difficulties come from ?
### The communities have conflicting interests * Research/Academic Area * Category Theory for Programmers - Bartosz Milewski * Groups targeting the industry * FpComplete - Well-Typed - Tweag I/O * People just wanting to learn it * Avoid posting on Hackage if you will not maintain it * Feeling that you never learned enough - that you are still missing
### Haskell is old - 28 year old * A lot of outdated learning materials * Haskell Book - Haskell programming from first principles * Haskell Wiki Book - https://en.wikibooks.org/wiki/Haskell * What I Wish I Knew When Learning Haskell * Language has a lot of quirks * Strings/ByteString/Text and all lazy variants * Freaking number of extensions (Hello mandatory ScopedTypeVariables) * Prelude is an unsafe STL - pick protolude * Conflicting styles * MTL vs Free Monads * Let's make everything a funky operator * Typeclass everywhere ! * Dependent Types * Lens
### The Strong Type System * You have to understand it * Be ready to be masochist and bang your head on it * It add an other layer of lecture - Types * Code can make no sense if you don't understand its types * You have to know Haskell basic type hierarchie (Monoid/Foldable/Traversable/Applicative/Monad) * It can feel hard without necessity * You start to appreciate it when you master it
### Practical Advises - Don't try to read other people code at first - learn from books * Haskell Book - Haskell programming from first principles * Haskell Wiki Book - https://en.wikibooks.org/wiki/Haskell * What I Wish I Knew When Learning Haskell - Play within a repl and try to do some coding challenges * repl.it * www.codewars.com - Learn to read types, to be at ease with the docs - Understand basic type hierarchy * IO - Maybe/Either - SemiGroup - Monoid - Foldable - Traversable - Applicative - Monad - Start a pet project * Use Stack - docs.haskellstack.org * Use only librairies that are in Stackage LTS - www.stackage.org * Use Atom or Visual Code, they have good plugin for Haskell * Use Protolude instead of Prelude as STL
### Psychological advises * Accept to start from ground 0 * Avoid telling yourself, "I know how to do it easily with X why it is so hard" * It is normal to feel overwhelmed even after a long period of time * Take pleasure solving problems in a different way * Ask yourself how to solve this problem with functionnal programming * It will take time, so enjoy Haskell as an atelic activity at first * Don't get too high expectation - The language is flawed - From yourself * Take time to step back to measure your growth
### In the end * Learning Haskell is worth it * It does not have to be your main programming language * You will learn how to use Types to make your program safer, more readable * You will learn how to make things composable, modelize better * The academic community is interesting * Learning points of tensions between ideas * Give you a lot of historical background


--- layout: post status: publish published: true title: "
[caption id="attachment_11005" align="aligncenter" width="690"]We're thrilled to share that The Ivy Envy Podcast has been named a finalist in the 10th Annual Podcast Awards. This is the 2nd year in a row we have been named a finalist for this award.
We're so honored to be listed among some of the biggest names in sports podcasting, including Dan Patrick and Matthew Berry of ESPN. We'd like to thank all of you that supported us during the nomination period to help put us in the finals.
We thoroughly enjoy providing our listeners with consistent commentary on the Chicago Cubs, and we feel that this is recognition that would not be possible without our listeners. It's more of a hat-tip to our community than it is the audio files we produce.
I will be representing Andy, Kurt and all of our listeners at the 10th Annual Podcast Awards Ceremony in Las Vegas, Nevada in April. The ceremony will be hosted by Dennis Miller.
Podcast Awards Finals voting starts Tuesday, March 3rd. You can vote once a day for podcasts in all categories at PodcastAwards.com.


SketchUp |
Top Previous Next |
|
By default Revizto plug-in is available from the main menu of the program (Extensions > Revizto 4). Yet, at the first launch SketchUp suggests creating a toolbar icon. You can use any navigation option you prefer. Basically, the only function of the plug-in is export which has no particularities and fits the general procedure. Note that SketchUp allows exporting only 3D with materials. Note that SketchUp generates viewpoints from the native entity type called "scenes". You can use all collaboration options in projects based on SketchUp files, but, unlike AutoDesk software, you cannot simultaneously navigate to an issue point in the source program by selecting the issue in Revizto. SketchUp allows exporting selected items. Like Revit, when selection is exported to an existing project, it replaces all previously exported 3D elements (i.e. you cannot use this option to update a specific object). Note that if you import .dwg files to SketchUp for subsequent export to Revizto you have to make sure that coordinates remain unchanged. To do it during import: 1.Click Options. 2.Activate the Preserve drawing origin checkbox (or similar, depending on the SketchUp version). |


{% extends "layout.html" %} {% load bootstrap3 %} {% block title%}Enter new password | {{ block.super }}{% endblock %} {% block content %}
Please enter your new password twice so we can verify you typed it in correctly.


rustup is an installer for
the systems programming language
Rust
Run the following in your terminal, then follow the onscreen instructions.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
You appear to be running Unix. If not, display all supported installers.
To install Rust, download and run rustup‑init.exe then follow the onscreen instructions.
You may also need the Visual Studio prerequisites.
If you're a Windows Subsystem for Linux user run the following in your terminal, then follow the onscreen instructions to install Rust.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
You appear to be running Windows 32-bit. If not, display all supported installers.
To install Rust, download and run rustup‑init.exe then follow the onscreen instructions.
You may also need the Visual Studio prerequisites.
If you're a Windows Subsystem for Linux user run the following in your terminal, then follow the onscreen instructions to install Rust.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
You appear to be running Windows 64-bit. If not, display all supported installers.
I don't recognize your platform.
rustup runs on Windows, Linux, macOS, FreeBSD, NetBSD, and illumos. If you are on one of these platforms and are seeing this then please report an issue, along with the following values:
If you are running Unix,
run the following in your terminal, then follow the onscreen instructions.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
If you are running Windows 64-bit,
download and run
rustup‑init.exe
then follow the onscreen instructions.
If you are running Windows 32-bit,
download and run
rustup‑init.exe
then follow the onscreen instructions.
To install Rust, if you are running Unix,
run the following
in your terminal, then follow the onscreen instructions.
curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh
If you are running Windows 64-bit,
download and run
rustup‑init.exe
then follow the onscreen instructions.
If you are running Windows 32-bit,
download and run
rustup‑init.exe
then follow the onscreen instructions.
Need help?
Ask on #beginners in the Rust Discord
or in the Rust Users Forum.
rustup is an official Rust project.
other installation options
·
component availability
·
about rustup


Visit the museum together on your own, then visit the museum as a group with the class
Due date:
Choose an object that depicts a myth in the Greek and Roman collection at the Boston Museum of Fine Arts
The object can be a vase, coin, sculpture, or any other artifact on display in the galleries. Choose an object that interests you personally, but also will give you enough to go on for a substantial paper
Due date:
Look up your myth in Wikipedia
Look up your myth in your textbook and a general myth dictionay
Due date:
These are documents from Antiquity, ranging in date from 700 BC to 500 AD. Primary sources can be any type of document: text, vase, sculpture, coin, archaeological finds, building, inscription, etc.
To find primary sources:


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