|
|
int | length_cup_num |
| | number of suction cups in the length dimension
|
| |
|
int | breadth_cup_num |
| | number of suction cups in the lbreadth dimension
|
| |
|
float | radius |
| | Radius of each suction cup.
|
| |
|
float | cup_area |
| | Area of each suction cup.
|
| |
|
float | array_area |
| | Total area the suction cup array covers.
|
| |
|
float | table_height |
| | Table height in mm.
|
| |
|
float | total_length |
| | Total length of array.
|
| |
|
float | total_breadth |
| | Total breadth of array.
|
| |
|
float | breadth_gap = 0 |
| | length of gap between a the suction cups of an array in the length dimension
|
| |
|
float | length__gap = 0 |
| | length of gap between a the suction cups of an array in the breadth dimension
|
| |
|
std::vector< int > | chosen_grasp |
| | Coordinates of the chosen grasp.
|
| |
|
int | gdi |
| | Grasp.
|
| |
◆ SuctionCupArray() [1/2]
| SuctionCupArray::SuctionCupArray |
( |
| ) |
|
|
inline |
Empty Suction cup array constructor
◆ SuctionCupArray() [2/2]
| SuctionCupArray::SuctionCupArray |
( |
int |
length_cup_num_, |
|
|
int |
breadth_cup_num_, |
|
|
float |
radius_, |
|
|
float |
table_height_ |
|
) |
| |
|
inline |
Suction cup array constructor
◆ get_best_grasp()
| bool SuctionCupArray::get_best_grasp |
( |
Msg |
msg, |
|
|
cv::Mat |
depth_img, |
|
|
int |
item |
|
) |
| |
|
inline |
Get the coordinates of the best grasp for the suction cup array
◆ get_cup_gdi()
| int SuctionCupArray::get_cup_gdi |
( |
Msg |
msg, |
|
|
cv::Mat |
depth_img, |
|
|
std::vector< int > |
point, |
|
|
int |
item_num |
|
) |
| |
|
inline |
Get the Grasp Decide Index of a single suction cup in a suction cup array
The documentation for this class was generated from the following file:
- /home/rosi5/manipulation_ws/src/easy_manipulation_deployment/grasp_planner/include/grasps.hpp


When we set out to make this film in 2015, we had no idea how we would be able to do it. It is thanks to you, our generous and patient patrons, that this dream is nearing realization. We intend for this film to explore what it means to have a disability in the modern era and provide a fresh look at the horror genre. As we near completion, we ask that you sign up below to stay updated on the progress of the film.


Minimal lightweight simple logging for JavaScript. loglevel replaces console.log() and friends with level-based logging and filtering, with none of console’s downsides.
This is a barebones reliable everyday logging library. It does not do fancy things, it does not let you reconfigure appenders or add complex log filtering rules or boil tea (more’s the pity), but it does have the all core functionality that you actually use:
If you’re using NPM, you can just run npm install loglevel
.
Alternatively, loglevel is also available via Bower (bower install loglevel
), as a Webjar, or an Atmosphere package (for Meteor)
Alternatively if you just want to grab the file yourself, you can download either the current stable production version or the development version directly, or reference it remotely on unpkg at https://unpkg.com/loglevel/dist/loglevel.min.js
(this will redirect to a latest version, use the resulting redirected URL if you want to pin that version).
Finally, if you want to tweak loglevel to your own needs or you immediately need the cutting-edge version, clone this repo and see Developing & Contributing below for build instructions.
loglevel supports AMD (e.g. RequireJS), CommonJS (e.g. Node.js) and direct usage (e.g. loading globally with a
javascript
import * as log from 'loglevel';
log.debug("all done");
If you’re using another JavaScript library that exposes a ‘log’ global, you can run into conflicts with loglevel. Similarly to jQuery, you can solve this by putting loglevel into no-conflict mode immediately after it is loaded onto the page. This resets to ‘log’ global to its value before loglevel was loaded (typically undefined
), and returns the loglevel object, which you can then bind to another name yourself.
For example:
```html
logging.error(“still pretty easy”); ```
The loglevel API is extremely minimal. All methods are available on the root loglevel object, which it’s suggested you name ‘log’ (this is the default if you import it in globally, and is what’s set up in the above examples). The API consists of:
log.trace(msg)
log.debug(msg)
log.info(msg)
log.warn(msg)
log.error(msg)
log.log(msg)
is also available, as an alias for log.debug(msg)
, to improve compatibility with console
, and make migration easier.
Exact output formatting of these will depend on the console available in the current context of your application. For example, many environments will include a full stack trace with all trace() calls, and icons or similar to highlight other calls.
These methods should never fail in any environment, even if no console object is currently available, and should always fall back to an available log method even if the specific method called (e.g. warn) isn’t available.
Be aware that all this means that these method won’t necessarily always produce exactly the output you expect in every environment; loglevel only guarantees that these methods will never explode on you, and that it will call the most relevant method it can find, with your argument. Firefox is a notable example here: due to a current Firefox bug log.trace(msg)
calls in Firefox will print only the stacktrace, and won’t include any passed message arguments.
A log.setLevel(level, [persist])
method.
This disables all logging below the given level, so that after a log.setLevel(“warn”) call log.warn(“something”) or log.error(“something”) will output messages, but log.info(“something”) will not.
This can take either a log level name or ‘silent’ (which disables everything) in one of a few forms: * As a log level from the internal levels list, e.g. log.levels.SILENT ← for type safety * As a string, like ‘error’ (case-insensitive) ← for a reasonable practical balance * As a numeric index from 0 (trace) to 5 (silent) ← deliciously terse, and more easily programmable (…although, why?)
Where possible the log level will be persisted. LocalStorage will be used if available, falling back to cookies if not. If neither is available in the current environment (i.e. in Node), or if you pass false
as the optional ‘persist’ second argument, persistence will be skipped.
If log.setLevel() is called when a console object is not available (in IE 8 or 9 before the developer tools have been opened, for example) logging will remain silent until the console becomes available, and then begin logging at the requested level.
A log.setDefaultLevel(level)
method.
This sets the current log level only if one has not been persisted and can’t be loaded. This is useful when initializing scripts; if a developer or user has previously called setLevel()
, this won’t alter their settings. For example, your application might set the log level to error
in a production environment, but when debugging an issue, you might call setLevel("trace")
on the console to see all the logs. If that error
setting was set using setDefaultLevel()
, it will still say as trace
on subsequent page loads and refreshes instead of resetting to error
.
The level
argument takes is the same values that you might pass to setLevel()
. Levels set using setDefaultLevel()
never persist to subsequent page loads.
log.enableAll()
and log.disableAll()
methods.
These enable or disable all log messages, and are equivalent to log.setLevel(“trace”) and log.setLevel(“silent”) respectively.
A log.getLevel()
method.
Returns the current logging level, as a number from 0 (trace) to 5 (silent)
It’s very unlikely you’ll need to use this for normal application logging; it’s provided partly to help plugin development, and partly to let you optimize logging code as below, where debug data is only generated if the level is set such that it’ll actually be logged. This probably doesn’t affect you, unless you’ve run profiling on your code and you have hard numbers telling you that your log data generation is a real performance problem.
javascript
if (log.getLevel() <= log.levels.DEBUG) {
var logData = runExpensiveDataGeneration();
log.debug(logData);
}
This notably isn’t the right solution to avoid the cost of string concatenation in your logging. Firstly, it’s very unlikely that string concatenation in your logging is really an important performance problem. Even if you do genuinely have hard metrics showing that it is though, the better solution that wrapping your log statements in this is to use multiple arguments, as below. The underlying console API will automatically concatenate these for you if logging is enabled, and if it isn’t then all log methods are no-ops, and no concatenation will be done at all.
javascript
// Prints 'My concatenated log message'
log.debug("My ", "concatenated ", "log message");
A log.getLogger(loggerName)
method.
This gets you a new logger object that works exactly like the root log
object, but can have its level and logging methods set independently. All loggers must have a name (which is a non-empty string). Calling getLogger()
multiple times with the same name will return an identical logger object.
In large applications, it can be incredibly useful to turn logging on and off for particular modules as you are working with them. Using the getLogger()
method lets you create a separate logger for each part of your application with its own logging level.
Likewise, for small, independent modules, using a named logger instead of the default root logger allows developers using your module to selectively turn on deep, trace-level logging when trying to debug problems, while logging only errors or silencing logging altogether under normal circumstances.
Example usage (using CommonJS modules, but you could do the same with any module system):
```javascript // In module-one.js: var log = require(“loglevel”).getLogger(“module-one”); function doSomethingAmazing() { log.debug(“Amazing message from module one.”); }
// In module-two.js: var log = require(“loglevel”).getLogger(“module-two”); function doSomethingSpecial() { log.debug(“Special message from module two.”); }
// In your main application module: var log = require(“loglevel”); var moduleOne = require(“module-one”); var moduleTwo = require(“module-two”); log.getLogger(“module-two”).setLevel(“TRACE”);
moduleOne.doSomethingAmazing(); moduleTwo.doSomethingSpecial(); // logs “Special message from module two.” // (but nothing from module one.) ```
Loggers returned by getLogger()
support all the same properties and methods as the default root logger, excepting noConflict()
and the getLogger()
method itself.
Like the root logger, other loggers can have their logging level saved. If a logger’s level has not been saved, it will inherit the root logger’s level when it is first created. If the root logger’s level changes later, the new level will not affect other loggers that have already been created.
Likewise, loggers will inherit the root logger’s methodFactory
. After creation, each logger can have its methodFactory
independently set. See the plugins section below for more about methodFactory
.
A log.getLoggers()
method.
This will return you the dictionary of all loggers created with getLogger
, keyed off of their names.
loglevel-plugin-prefix - plugin for loglevel message prefixing.
loglevel-plugin-remote - plugin for sending loglevel messages to a remote log server.
ServerSend - https://github.com/artemyarulin/loglevel-serverSend - Forward your log messages to a remote server.
Standard Streams - https://github.com/NatLibFi/loglevel-std-streams - Route logging through STDERR in Node for easier log management.
Message Prefix - https://github.com/NatLibFi/loglevel-message-prefix - Dynamic (timestamp/level) and static (‘foo’) message prefixing.
Message Buffer - https://github.com/NatLibFi/loglevel-message-buffer - Buffer messages, and flush them on-demand later.
DEBUG - https://github.com/vectrlabs/loglevel-debug - Control logging from a DEBUG environmental variable (similar to the classic Debug module)
Loglevel provides a simple reliable minimal base for console logging that works everywhere. This means it doesn’t include lots of fancy functionality that might be useful in some cases, such as log formatting and redirection (e.g. also sending log messages to a server over AJAX)
Including that would increase the size and complexity of the library, but more importantly would remove stacktrace information. Currently log methods are either disabled, or enabled with directly bound versions of the console.log methods (where possible). This means your browser shows the log message as coming from your code at the call to log.info("message!")
not from within loglevel, since it really calls the bound console method directly, without indirection. The indirection required to dynamically format, further filter, or redirect log messages would stop this.
There’s clearly enough enthusiasm for this even at that cost though that loglevel now includes a plugin API. To use it, redefine log.methodFactory(methodName, logLevel, loggerName) with a function of your own. This will be called for each enabled method each time the level is set (including initially), and should return a function to be used for the given log method, at the given level, for a logger with the given name. If you’d like to retain all the reliability and features of loglevel, it’s recommended that this wraps the initially provided value of log.methodFactory
For example, a plugin to prefix all log messages with “Newsflash: “ would look like:
```javascript var originalFactory = log.methodFactory; log.methodFactory = function (methodName, logLevel, loggerName) { var rawMethod = originalFactory(methodName, logLevel, loggerName);
return function (message) {
rawMethod("Newsflash: " + message);
}; }; log.setLevel(log.getLevel()); // Be sure to call setLevel method in order to apply plugin ```
(The above supports only a single log.warn(“”) argument for clarity, but it’s easy to extend to a fuller varadic version)
If you develop and release a plugin, please get in contact! I’d be happy to reference it here for future users. Some consistency is helpful; naming your plugin ‘loglevel-PLUGINNAME’ (e.g. loglevel-newsflash) is preferred, as is giving it the ‘loglevel-plugin’ keyword in your package.json
In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality.
Builds can be run with npm: run npm run dist
to build a distributable version of the project (in /dist), or npm test
to just run the tests and linting. During development you can run npm run watch
and it will monitor source files, and rerun the tests and linting as appropriate when they’re changed.
Also, please don’t manually edit files in the “dist” subdirectory as they are generated via Grunt. You’ll find source code in the “lib” subdirectory!
To do a release of loglevel:
npm run dist
to build a distributable version in dist/npm publish .
to publish to NPMv0.1.0 - First working release with apparent compatibility with everything tested
v0.2.0 - Updated release with various tweaks and polish and real proper documentation attached
v0.3.0 - Some bugfixes (#12, #14), cookie-based log level persistence, doc tweaks, support for Bower and JamJS
v0.3.1 - Fixed incorrect text in release build banner, various other minor tweaks
v0.4.0 - Use LocalStorage for level persistence if available, compatibility improvements for IE, improved error messages, multi-environment tests
v0.5.0 - Fix for Modernizr+IE8 issues, improved setLevel error handling, support for auto-activation of desired logging when console eventually turns up in IE8
v0.6.0 - Handle logging in Safari private browsing mode (#33), fix TRACE level persistence bug (#35), plus various minor tweaks
v1.0.0 - Official stable release! Fixed a bug with localStorage in Android webviews, improved CommonJS detection, and added noConflict().
v1.1.0 - Added support for including loglevel with preprocessing and .apply() (#50), and fixed QUnit dep version which made tests potentially unstable.
v1.2.0 - New plugin API! Plus various bits of refactoring and tidy up, nicely simplifying things and trimming the size down.
v1.3.0 - Make persistence optional in setLevel, plus lots of documentation updates and other small tweaks
v1.3.1 - With the new optional persistence, stop unnecessarily persisting the initially set default level (warn)
v1.4.0 - Add getLevel(), setDefaultLevel() and getLogger() functionality for more fine-grained log level control
v1.4.1 - Reorder UMD (#92) to improve bundling tool compatibility
v1.5.0 - Fix log.debug (#111) after V8 changes deprecating console.debug, check for window
upfront (#104), and add .log
alias for .debug
(#64)
v1.5.1 - Fix bug (#112) in level-persistence cookie fallback, which failed if it wasn’t the first cookie present
v1.6.0 - Add a name property to loggers and add log.getLoggers() (#114), and recommend unpkg as CDN instead of CDNJS.
Copyright (c) 2013 Tim Perry Licensed under the MIT license.


Allows user to log messages, as well as warnings and errors. Allows filtering for specific message types (log, warning, and error).
More...
|
| static void | Log (std::string message) |
| | Logs a regular message (white text). Filters the message and adds it to buffer. More...
|
| |
| static void | LogWarning (std::string message) |
| | Logs a warning message (yellow text). Filters the message and adds it to buffer. More...
|
| |
| static void | LogError (std::string message) |
| | Logs an error message (red text). Filters the message and adds it to buffer. More...
|
| |
| static size_t | GetLogCount () |
| | Get log count returns the number of logs in the log buffer. More...
|
| |
| static size_t | GetWarningCount () |
| | Get warning count returns the number of warnings in the warning buffer. More...
|
| |
| static size_t | GetErrorCount () |
| | Get error count returns the number of errors in the error buffer. More...
|
| |
|
static void | PrintLogs () |
| | Prints all logs in the log buffer.
|
| |
|
static void | PrintWarnings () |
| | Prints all warnings in the warning buffer.
|
| |
|
static void | PrintErrors () |
| | Prints all errors in the error buffer.
|
| |
|
static void | PrintLogCount () |
| | Prints number of logs in the log buffer.
|
| |
|
static void | PrintWarningCount () |
| | Prints number of warnings in the warning buffer.
|
| |
|
static void | PrintErrorCount () |
| | Prints number of errors in the error buffer.
|
| |
| static void | SetLogFilter (unsigned int logFilter) |
| | Set log filter allows the user to filter the messages that will be printed on the console. More...
|
| |
Allows user to log messages, as well as warnings and errors. Allows filtering for specific message types (log, warning, and error).
Description
The debug class is a static class that contains functions for logging messages to be used by the application. It also tracks all logs, warnings, and errors in buffers that can be printed out. It also tracks the number of logs, warnings, and errors. Finally, it allows the user to filter which logs they want to see for a given run.


The Atlanta Hawks’ 2019-2020 City threads pay homage to “The Peach State.”
It appears as though the Boston Celtics leaned into their Irish roots with their latest jerseys.
While the Brooklyn Nets have yet to release their City jerseys and no photos have been leaked, it appears as though the team’s 2019-2020 City jerseys will pay homage to Brooklyn native The Notorious B.I.G.
The Chicago Bulls went with the Bull logo, baby blue primary colour, and red lining for their City unis.
A leak of the Cleveland Cavaliers’ City threads shows a unique “Cle” design with stripes along the sides.
The Dallas Mavericks are throwing it back to the ’90s with their new jerseys.
The Denver Nuggets’ existing rainbow skyline design pops a bit more on this year’s black base.
The Detroit Pistons’ new look is somewhat reminiscent of FC Barcelona jerseys.
The Golden State Warriors opted for a black and blue version of their classic City threads.
The Rockets’ City jerseys are inspired by Houston’s connection to NASA.
The Los Angeles Clippers channeled a newspaper-esque typeface for their City jerseys.
A leaked photo of the Los Angeles Lakers’ version, meanwhile, shows block letters and white stars down the sides.
The Miami Heat are sticking with their Vice jerseys but swapping out the black base for a powder blue version.
The Milwaukee Bucks are leaning into their “Cream City” moniker for their new unis.
Like a number of other teams, the Minnesota Timberwolves are also going with baby blue for their City jerseys this year.
The Thunder’s City jerseys were designed to honour those killed in the Alfred P. Murrah Federal Building bombing in Oklahoma City 25 years ago.
The Orlando Magic drew on the Sunshine State’s citrus fields for its City threads.
The Sixers opted for a classic callback to Philadelphia’s constitutional roots.
Phoenix went with Spanish “Los Suns” and “Somos PHX” jerseys.
The Portland Trail Blazers went for a redesign of their well-worn “ripcity” uniforms.
The Sacramento Kings are switching it up from their usual purple and white colours to a deep red.
The reigning champion Toronto Raptors went with black and gold threads for their City jerseys.
The Utah Jazz are sticking with their red, orange, and yellow City jerseys from the past two seasons.
The Washington Wizards brought back their stars and stripes jerseys for the City rollout.
Now check out the highest-paid coaches in college football:


To use SMSLib, you should install the following components:
Starting from SMSLib v3.4, the installation procedure has changed a bit. Some SMSServer components that required extra dependencies have been pulled out of the main source tree. This was done in order to reduce the required third party libraries & dependency files for those wanting to use the core library.
The core SMSLib/SMSServer source files can now be compiled with only two dependencies: the Simple logging facade for Java and the Apache Commons/NET for the IP modem driver.
All other add-on SMSServer components are moved in the /misc/SMSServer/Interfaces/
directory, organized by development status. Installation instructions for these specific components are given in the relevant SMSServer documentation pages.
You have two options:
The installation procedure for both the old Java Comm v2 and the new Java Comm v3 is identical.
Java Comm v2 is for Win32 systems and it is available on the Download page.
Java Comm v3 is for Linux systems and it is available for download directly from SUN downloads (registration is required)
To install it, unzip the downloaded archive file in a temporary place and do the following copies:
comm.jar
should go under JDKDIR/jre/lib/ext/
javax.comm.properties
should go under JDKDIR/jre/lib/
win32com.dll
for Win32 or the .so
Linux library files) should go under JDKDIR/jre/bin/
If you have a separate JRE directory, do the same copies for the JREDIR directory!
The official RxTx binary pack is available here. The provided link will download the distro with some standard binaries (for linux 32bit, 64 bit, etc). If binaries for your specific operating system are not included, you may consider recompiling RxTx yourselves.
For a custom Win64 RxTx distro, have a look at the CloudHopper's web site.
To install it, unzip the distribution file in a temporary place and do the following copies:
RXTXcomm.jar
should go under JDKDIR/jre/lib/ext/
JDKDIR/jre/bin/
If you have a separate JRE directory, do the same copies for the JREDIR directory!
SMSLib uses Apache Ant for building and deployment.
Download and install Apache Ant from here.
SMSLib uses Apache log4j as its logging framework.
Download log4j from here. You need to have the log4j-1.2.15.jar
file (v1.2.15 was the current version at the time of this writing) somewhere in your classpath or in Java's lib/ext directories or in lib directory of project.
Download Apache Jakarta Commons/NET from here. You need to have the commons-net-2.0.jar
file (v2.0 was the current version at the time of this writing) somewhere in your classpath or in Java's lib/ext directories or in lib directory of project.
Download the library from JSMPP project and install the jsmpp-2.1.0.jar
(v2.1.0 was the current version at the time of this writing) somewhere in your classpath or in Java's lib/ext directories or in lib directory of project.
The ANT build file provides the following targets:
| compile-smslib | Compiles the core library. |
| build-smslib | Builds the core library. Starting with v3.4.6, this target also packages the "org.ajwcc" (pduUtils) as a separate jar file. |
| doc | Creates the javadoc pages for the core library. |
| build-smsserver | Builds the SMSServer application together with SMSLib core library in one jar, making SMSServer as the startup application in the jar. |
| build-smsserver-standalone | Builds the SMSServer application without the SMSLib core library in one jar, making SMSServer as the startup application in the jar. |
| clean | Cleans the temporary compile / javadoc / class directories. |
Running
ant
(i.e. without a target) will give you a help screen.
If you are new to SMSLib, spend some time with the two examples ReadMessages
and SendMessage
(located in the src/java/examples/modem
folder) to find out the basics of how to read / send messages via your phone.


Frequently Asked Questions
Set-up
Does Code Co-op support sub-projects?
Why am I getting access denied to the shared folder on my XP machine?
Can I save copies of projects in a central location?
Can I run the same project on a dual boot system?
Can I log on as a user to a shared computer and still access Code Co-op?
How do I manually send a full-sync script?
Configuration
Can I set up my Hub to run unattended?
How do I reconfigure our Hubs to distribute scripts over the LAN?
How do I set up Code Co-op so I only see my active projects?
How do I replace an existing HUB with a new HUB?
How do I switch from a Hub-Satellite configuration to pure e-mail configuration?
Email
General Email
How do I change my email address in Code Co-op?
Can I use AOL, Yahoo, Gmail, Hotmail, or other free email clients with Code Co-op?
Can I increase the security of sending scripts through email?
Mapi Email
Why won't the dispatcher recognize the incoming script in my email Inbox?
Why wasn't a script sent out using my email client?
How do I set my favorite email program as the default?
How can I turn off Outlook Express 6.0 security warnings?
Why won't the dispatcher work with Outlook Express even though it is the default email handler?
How do I configure Lotus Notes to work with Code Co-op?
Why won't the Dispatcher work with Mozilla Thunderbird e-mail client?
Why doesn't the dispatcher see the IMAP folder in Outlook?
Integration
How do I integrate with Visual Studio.NET or Visual C++?
Why am I unable to connect to my project in Visual Studio 6.0?
How do I integrate Visual Basic 6.0 with Code Co-op?
How can I use Code Co-op with Allaire HomeSite?
Database
How to move Code Co-op and all my projects to a new machine?
How do I back-up the projects on my machine?
How do I archive inactive projects including history?
My project database is lost beyond repair! What do I do?
Dispatcher
I'm getting the following error: "The dispatcher was unable to deliver the following script". What do I do?
Scripts
Why do I have so many tentative scripts in my History?
Why are scripts being branched?
What do I do about missing scripts?
Do lost ACK scripts cause a problem within Code Co-op?
Miscellaneous
How do I rename my computer?
Why am I getting a "checksum mismatch" error?
How to recover from an "Intermittent File Operation Problem" error?
What if I'm going on vacation or the project Admin is already gone?
How do I know if the file is already checked out by someone else?
Why is Code Co-op hanging just after I performed a check-in?
Why do I get the Windows Messaging Setup Wizard?
Can I undo an automatic merge?
Can I rename my project?


As a trusted intermediary for more than 125 buyers and over 1,100 service providers, RampRate’s reputation is its top asset.
In order to maintain trust and balance the market’s need for transparency with customers’ and suppliers’ need to maintain trade secrets and competitive advantages, RampRate has developed a multi-layer confidentiality protection scheme.


Assam MP demands Nationwide Holiday on Sankardev’s Birth Anniversary
Dilip Saikia, the Bharatiya Janata Dal MP from Magladoi Lok Sabha constituency on Wednesday advocated the central government to declare a nationwide holiday on the occasion of birth anniversary of Assam polymath Mahapurush Shrimanta Sankardeva. The MP raised the issue during the zero hour session of the Parliament.
MP Dilip Saikia also demanded for setting up of a foundation to carry out programmes as well as activities preaching Shrimanta Sankardeva teachings and legacies. He stated this would further Sankardev’s ideology and spread his message of social justice to the masses not only in India but also abroad. According to the MP, the nationwide holiday on Shrimanta Sankardeva’s birthday would honour the emotions and sentiments of Assamese people and the community at large in Northeast.
About Sankardeva:
Shrimanta Sankardeva was a saint-scholar, poet, playwright and social religious reformer who lived during the 15-16th century. He played an important role in shaping the cultural and religious history of Assam. He is also credited to developing past cultural relics and devising new forms of Borgeet, Bhaona, Sattriya and Brajavali. He has constructed many Satras and Vaishnavite religious sites across the region.
Also Read : Here are the list of Government of Assam, Holidays for the year 2020
Also Watch : Govt all set to push for the contentious Citizenship Bill in the winter session of Parliament


~Fish for your man~
Home
Captain America
Ironman
Thor
Bruce Banner
Hawkeye
Hulk
Spiderman
Game
PROGRESS
Are you ready to reel in a bae?
HOW TO PLAY
START
There's plenty of fish in the sea but none are seeming to bite...
Salem & Elise 2018


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Installation¶
ClusterGB has only been tested on Unix systems. Sorry, Windows.
0) Environment¶
ClusterGB was written for Python2.7 and uses a variety of Python packages. If you are already familiar with Python, simply ensure that your environment has all of the packages listed below. If you are unfamiliar with Python, you can download it for free from a variety of places, but I recommend an Anaconda distribution. With Anaconda, any missing packages can be easily installed with
conda install ${PACKAGE_NAME}
All required Packages (most scientific installations of Python will already have these):
argparse
logging
matplotlib
(just for cgb_interactive.py)numpy
os
readline
(just for cgb_interactive.py)rlcompleter
(just for cgb_interactive.py)scipy
seaborn
(just for cgb_interactive.py)shutil
sklearn
(just for the Tutorial project or, later, your own analysis)subprocess
time
yaml
The heavy-lifting of calculating energies and forces for ClusterGB is done using LAMMPS. LAMMPS is invoked as a separate subprocess, so you just need a regular LAMMPS executable, which can be built from the source code or, for some systems, downloaded pre-built here. Most versions of LAMMPS should be fine, but ClusterGB was tested using the 1 Jul 2016 release.
If MPI runs on your machine, it can be used to accelerate the LAMMPS calculations by running them in parallel.
Finally, Voronoi analysis (optional) is performed by calling Voro++, which is also free to download.


Lou Schlessinger
About
Hello!
My name is Lou Schlessinger.
I was a student at Washington University in St. Louis studying
computer science and physics. I graduated in December 2018 with a B.S. and M.S. in computer science.
My primary research interests are in automated machine learning and
meta-learning.
Research
Automated Model Search Using Bayesian Optimization and Genetic Programming
Louis Schlessinger, Gustavo Malkomes, Roman Garnett
3rd Workshop on Meta-Learning at NeurIPS 2019, Vancouver, Canada
Automated Kernel Search using Evolutionary
Algorithms
Louis Schlessinger
Master's Project, Washington University in St. Louis, May 2019
Projects
Procedural Terrain Generation After reading about fractals and their applications in technology, I learned about fractal terrain generation and how it can be used to create stunningly realistic landscapes using a relatively simple algorithm. I created a WebGL rendering implementation of a terrain generator that was based on a 3d-projected terrain map on a canvas element implementation. It uses the Diamond Square Algorithm to procedurally generate terrain.
Image Quilting An implementation of "Image Quilting for Texture Synthesis and Transfer" (Elfros & Freeman, 2001).
Income Prediction An evaluation of several machine learning methods applied to the Adult Data Set to predict income.
Global Terrorism Geo-Clustering in Spark A visualization of k-means clustering on terrorist attack locations. It contains more than 170,000 terrorist attacks from all over the world from 1970 to 2016. I implemented k-means in PySpark to cluster the different geo-locations of the terrorist attacks.
Artisanal Chocolate Exploration A D3 visualization of artisanal chocolate companies and ratings using expert review data from the Manhattan Chocolate Society.
Algorithms A collection of algorithms I have implemented in various languages consisting of topics ranging from machine learning to multi-agent systems. For example, this repository contains my implementations of AdaBoost, neural networks, the auction algorithm, etc.
Bayesian Stock Price Prediction An evaluation of stock price prediction algorithms using analyst ratings.
TraffickCam Android App An app that enables you to help combat sex trafficking by uploading photos of the hotel rooms you stay in when you travel. I developed the TraffickCam Android app on the Google Play Store while working in the Media and Machines Lab at Washington University in St. Louis. More information about TraffickCam and the Exchange Initiative is available through the website, traffickcam.com.
SnackHack A web service and Android app that leverages Twitter's Geolocation API and Wash. U. network data to provide real-time information on just how crowded every restaurant on campus is. It displays in real-time just how crowded a restaurant really is. I made this as part of a team of four students for WUHack 2014 (Washington University in St. Louis's 40-hour Hackathon). We won the Grand Prize and the OpenDNS Prize.
Reddit Community Detection A survey of community detection algorithms on Reddit data described in the paper Detection and Analysis of Subreddit Communities.
USATT Rating Analyzer A Gradio web app that helps you analyze USA table tennis (USATT) tournament and league results by providing basic statistics and visualizations of the player's performance over time.


As you may already know, VPN stands for Virtual Private Network, namely it is a private network, with many components being virtualized. From a user’s perspective, all we need is a virtual network interface (e.g. /dev/tun0) on my device and configure my routing table to route all or part of traffic going through that interface, but what happens then? This post provides a demo revealing some implementation details after the virtual network interface - tunneling, the code is here.
In a nutshell, the process for client side tunneling is:
Open an UDP socket whose other side is the server.
Create the tun device, configure it and bring it up.
Configure routing table.
Read packets from tun device, encrypt, send to server via socket created in 1st step; And read from the socket, decrypt, write back to tun device. This step goes on and on.
The following code snippet creates the UDP socket, which is basic UNIX network programming.
The following code “clone” a new virtual interface named “tun0” from “/dev/net/tun”. IFF_TUN illustrates this virtual interface works on network layer while IFF_TAP will make the interface work on data link layer.
The following Linux commands route all traffic to the virtual interface, but with exception of packets with destination to VPN server, since tunneling data needs to go straight to VPN server through normal network interfaces. So the above illustration is inaccurate, it should be like this:
The following code snippet is the core packet switch algorithm. It reads packets from tun device, encrypt, send UDP socket; And read from UDP socket, decrypt, write to tun device. I used select multiplexing to monitor on these 2 fds.
As a simple Point-to-Point VPN tunnel, server side code is almost identical to the client side since the core packet switch logic is the same. The complete code for both server side and client side is here. And iOS demo written in Swift 3 is here.


NOTE: Since its introduction, some shortcomings of the efficiency gap have been raised (see [1.12.1] for some discussion). Importantly, it sets the \(75 \% / 25 \%\) vote split as the ideal outcome - but is that appropriate? The efficiency gap uses only wasted votes totals in its computation, without regard to how competitive elections were in each district or the geography of the region. Also, the +2 seat advantage is much more likely in larger states. How useful, then, is the calculation of the efficiency gap? As with other measures, note that it is one of many tools that could be used.
in-context


{% extends "base.html" %} {% block title %}Submit fitting experiment - {% endblock title %} {% block body_id %}fitting-result-submit{% endblock body_id %} {% block content %}
To run a fitting experiment, you need to select not just the model to fit and the data to fit to, but also the Web Lab protocol describing how to simulate the data from the model, and a "fitting specification" detailing the fitting algorithm to use, its settings, which model parameters should be fit, and how to compare the simulation results to data.
Available options will be filtered according to the interfaces they declare, so only "compatible" entities may be used together.
{% endblock content %}


The Designer
Client-Side Expertise:
Java Script, Bootstrap, Materialize, CSS, HTML5, PhotoShop
Steve spent years teaching Photoshop, HTML, CSS and
has a passion for coding, photography and World travel.
The Programmer
Server-Side Expertise:
MongoDB, mySQL, Firebase, NODEjs, Express js, React js, API's
Steve holds a FULL STACK BOOTCAMP certificate from
UCF Division of Continuing Education as well as a
Master's Degree in Business Administration (MBA).


General Computer Quiz
Science Quiz
Enhance GK
Contact Us
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Quiz Name!
General Computer Quiz 2016
1. What is the correct HTML element for inserting a line break?
Option 1
Option 2
Option 3


GGS
(Grey Goo Spawner) is a simple software that runs jobs
periodically. It is similar with cron, but with some differences :
Whereas cron
launches jobs at specific times, ggs
is mainly
interested in intervals. It will run all jobs at its startup and then
will re-run each job after a certain delay has passed.
ggs
has a system of workers
, similar to many servers (like nginx
or Apache with MPM Workers) to limit ressource concurrency between your
jobs .
You can define a timeout for your jobs, too.
ggs [options] [configuration file]
If no configuration file is provided, ggs
will use ~/.config/ggsrc
by default.
go build ggs.go && cp ggs /usr/local/bin
Configuration file is a shell script, so same rule as sh
applies.
You create a job with the command
function, which takes two arguments:
the delay between launches, and the command to run. You can specify a
timeout (in seconds) by setting the timeout
environnement variable
(optional, default: 0 no timeout).
timeout=30 command 300 "uptime | mail<EMAIL_ADDRESS>command 5 'ping -c 1 github.com || sudo halt -p'
You can also set the number of workers (maximum number of jobs that can run simultaneously):
workers=5 #Warning: dont do "workers = 5", spaces matters here !
The configuration file is just a shell script which produces a JSON
document which maches the structure of the Config
structure. You can do
exec my_script
to produce the same JSON with a script in your favorite
language. You can also use variables, functions, execute external
commands, and so on...


|
Archivist
<IP_ADDRESS>
|
Class that manages shortcuts. Manager is listening to keyboard strokes when registered key combination appear will execute shortcuts action. More...
Public Member Functions | |
| async Task< KeyboardShortcut > | RecordKeyboardShortcut () |
| Returns recorded Shortcut More... | |
| void | RegisterKeyboardShortcut (KeyboardShortcut shortcut) |
| Register shortcut to listen to. More... | |
| void | UnregisterKeyboardShortcut (KeyboardShortcut shortcut) |
| Removes shortcut from shortcut list More... | |
Properties | |
| List< KeyboardShortcut > | _RegisteredShortcuts [get, private set] |
| ShortcutSelected by user More... | |
| static KeyboardShortcutManager | Instance [get, private set] |
| ShortcutManager Singleton instance More... | |
Private Member Functions | |
| KeyboardShortcutManager () | |
| Default constructor More... | |
| ~KeyboardShortcutManager () | |
| Default destructor More... | |
| void | OnKeyDown (object sender, KeyPressedArgs e) |
| OnKeyDown Event Method More... | |
| bool | AreShortcutsTheSame (KeyboardShortcut left, KeyboardShortcut right) |
| Returns if KeyboardShortcuts contains the same shortcut key combination More... | |
| void | OnKeyUp (object sender, KeyPressedArgs e) |
| OnKeyUp Event Method More... | |
| void | SwitchKey (Key key, bool value) |
| Changes value of keys More... | |
Private Attributes | |
| LowLevelKeyboardListener | _KeyboardListener |
| Listener that allows to perform sertent action on Key Presses. More... | |
| bool | _IsRecording |
| Indicate if KeyboardShortcutManager is recording new KeyboardShortcut. More... | |
| KeyboardShortcut | _PressedShortcut |
| Shortcut that is pressed More... | |
| KeyboardShortcut | _RecordedShortcut |
| Shortcut that was recorded More... | |
Static Private Attributes | |
| static KeyboardShortcutManager | _Instance |
| Singleton More... | |
Class that manages shortcuts. Manager is listening to keyboard strokes when registered key combination appear will execute shortcuts action.
|
private |
Default constructor
|
private |
Default destructor
|
private |
Returns if KeyboardShortcuts contains the same shortcut key combination
| left | |
| right |
|
private |
OnKeyDown Event Method
| sender | |
| e |
|
private |
OnKeyUp Event Method
| sender | |
| e |
| async Task<KeyboardShortcut> Archivist.KeyboardShortcutManager.RecordKeyboardShortcut | ( | ) |
Returns recorded Shortcut
| void Archivist.KeyboardShortcutManager.RegisterKeyboardShortcut | ( | KeyboardShortcut | shortcut | ) |
Register shortcut to listen to.
| shortcut |
|
private |
Changes value of keys
| key | |
| value | Switch key On(true) or Off(false) |
| void Archivist.KeyboardShortcutManager.UnregisterKeyboardShortcut | ( | KeyboardShortcut | shortcut | ) |
Removes shortcut from shortcut list
| shortcut |
|
staticprivate |
Singleton
|
private |
Indicate if KeyboardShortcutManager is recording new KeyboardShortcut.
|
private |
Listener that allows to perform sertent action on Key Presses.
|
private |
Shortcut that is pressed
|
private |
Shortcut that was recorded
|
getprivate set |
ShortcutSelected by user
|
staticgetprivate set |
ShortcutManager Singleton instance


79 tweets from the party may not appear in this replay feed because they have been deleted by the author


+371 1234 5678
<EMAIL_ADDRESS>Unijas street 8 K-7, Riga, LV-1084, Latvia
| Name | Date |
| Riga Plaza wayfinding | June, 2018 |
| Riga Black website | June, 2018 |
| Satori website | June, 2018 |
| Riga Plaza wayfinding | June, 2018 |
| Riga Black website | June, 2018 |
| Satori website | June, 2018 |
| Riga Plaza wayfinding | June, 2018 |
| Riga Black website | June, 2018 |
| Satori website | June, 2018 |
| Riga Plaza wayfinding | June, 2018 |
| Riga Black website | June, 2018 |
| Satori website | June, 2018 |
| Riga Plaza wayfinding | June, 2018 |
| Riga Black website | June, 2018 |
| Satori website | June, 2018 |
New home for iconic drink.
June, 2018
Riga Black Balsam is probably the oldest bitter brand in the world, its history of craftsmanship dating back over 260 years.
Riga Black Balsam is probably the oldest bitter brand in the world, its history of craftsmanship dating back over 260 years.


import "go/ast"
Package ast declares the types used to represent syntax trees for Go packages.
ast.go commentmap.go filter.go import.go print.go resolve.go scope.go walk.go
FileExports trims the AST for a Go source file in place such that only exported nodes remain: all top-level identifiers which are not exported and their associated information (such as type, initial value, or function body) are removed. Non-exported fields and methods of exported types are stripped. The File.Comments list is not changed.
FileExports reports whether there are exported declarations.
FilterDecl trims the AST for a Go declaration in place by removing all names (including struct field and interface method names, but not from parameter lists) that don't pass through the filter f.
FilterDecl reports whether there are any declared names left after filtering.
FilterFile trims the AST for a Go file in place by removing all names from top-level declarations (including struct field and interface method names, but not from parameter lists) that don't pass through the filter f. If the declaration is empty afterwards, the declaration is removed from the AST. Import declarations are always removed. The File.Comments list is not changed.
FilterFile reports whether there are any top-level declarations left after filtering.
FilterPackage trims the AST for a Go package in place by removing all names from top-level declarations (including struct field and interface method names, but not from parameter lists) that don't pass through the filter f. If the declaration is empty afterwards, the declaration is removed from the AST. The pkg.Files list is not changed, so that file names and top-level package comments don't get lost.
FilterPackage reports whether there are any top-level declarations left after filtering.
Fprint prints the (sub-)tree starting at AST node x to w. If fset != nil, position information is interpreted relative to that file set. Otherwise positions are printed as integer values (file set specific offsets).
A non-nil FieldFilter f may be provided to control the output: struct fields for which f(fieldname, fieldvalue) is true are printed; all others are filtered from the output. Unexported struct fields are never printed.
Inspect traverses an AST in depth-first order: It starts by calling f(node); node must not be nil. If f returns true, Inspect invokes f recursively for each of the non-nil children of node, followed by a call of f(nil).
This example demonstrates how to inspect the AST of a Go program.
Code:play
// src is the input for which we want to inspect the AST. src := ` package p const c = 1.0 var X = f(3.14)*2 + c ` // Create the AST by parsing src. fset := token.NewFileSet() // positions are relative to fset f, err := parser.ParseFile(fset, "src.go", src, 0) if err != nil { panic(err) } // Inspect the AST and print all identifiers and literals. ast.Inspect(f, func(n ast.Node) bool { var s string switch x := n.(type) { case *ast.BasicLit: s = x.Value case *ast.Ident: s = x.Name } if s != "" { fmt.Printf("%s:\t%s\n", fset.Position(n.Pos()), s) } return true })
Output:
src.go:2:9: p src.go:3:7: c src.go:3:11: 1.0 src.go:4:5: X src.go:4:9: f src.go:4:11: 3.14 src.go:4:17: 2 src.go:4:21: c
IsExported reports whether name is an exported Go symbol (that is, whether it begins with an upper-case letter).
NotNilFilter returns true for field values that are not nil; it returns false otherwise.
PackageExports trims the AST for a Go package in place such that only exported nodes remain. The pkg.Files list is not changed, so that file names and top-level package comments don't get lost.
PackageExports reports whether there are exported declarations; it returns false otherwise.
Print prints x to standard output, skipping nil fields. Print(fset, x) is the same as Fprint(os.Stdout, fset, x, NotNilFilter).
This example shows what an AST looks like when printed for debugging.
Code:play
// src is the input for which we want to print the AST. src := ` package main func main() { println("Hello, World!") } ` // Create the AST by parsing src. fset := token.NewFileSet() // positions are relative to fset f, err := parser.ParseFile(fset, "", src, 0) if err != nil { panic(err) } // Print the AST. ast.Print(fset, f)
Output:
0 *ast.File { 1 . Package: 2:1 2 . Name: *ast.Ident { 3 . . NamePos: 2:9 4 . . Name: "main" 5 . } 6 . Decls: []ast.Decl (len = 1) { 7 . . 0: *ast.FuncDecl { 8 . . . Name: *ast.Ident { 9 . . . . NamePos: 3:6 10 . . . . Name: "main" 11 . . . . Obj: *ast.Object { 12 . . . . . Kind: func 13 . . . . . Name: "main" 14 . . . . . Decl: *(obj @ 7) 15 . . . . } 16 . . . } 17 . . . Type: *ast.FuncType { 18 . . . . Func: 3:1 19 . . . . Params: *ast.FieldList { 20 . . . . . Opening: 3:10 21 . . . . . Closing: 3:11 22 . . . . } 23 . . . } 24 . . . Body: *ast.BlockStmt { 25 . . . . Lbrace: 3:13 26 . . . .  X: *ast.CallExpr { 29 . . . . . . .    } 33 .      Value: "\"Hello, World!\"" 39 .  } 40 .  } 41 .   Rparen: 4:25 43 . . . . . . } 44 . . . . . } 45 . . . . } 46 . . . . Rbrace: 5:1 47 . . . } 48 . . } 49 . } 50 . Scope: *ast.Scope { 51 . . Objects: map[string]*ast.Object (len = 1) { 52 . . . "main": *(obj @ 11) 53 . . } 54 . } 55 . Unresolved: []*ast.Ident (len = 1) { 56 . . 0: *(obj @ 29) 57 . } 58 }
SortImports sorts runs of consecutive import lines in import blocks in f. It also removes duplicate imports when it is possible to do so without data loss.
Walk traverses an AST in depth-first order: It starts by calling v.Visit(node); node must not be nil. If the visitor w returned by v.Visit(node) is not nil, Walk is invoked recursively with visitor w for each of the non-nil children of node, followed by a call of w.Visit(nil).
type ArrayType struct { Lbrack token.Pos // position of "[" Len Expr // Ellipsis node for [...]T array types, nil for slice types Elt Expr // element type }
An ArrayType node represents an array or slice type.
type AssignStmt struct { Lhs []Expr TokPos token.Pos // position of Tok Tok token.Token // assignment token, DEFINE Rhs []Expr }
An AssignStmt node represents an assignment or a short variable declaration.
func (s *AssignStmt) End() token.Pos
func (s *AssignStmt) Pos() token.Pos
A BadDecl node is a placeholder for declarations containing syntax errors for which no correct declaration nodes can be created.
A BadExpr node is a placeholder for expressions containing syntax errors for which no correct expression nodes can be created.
A BadStmt node is a placeholder for statements containing syntax errors for which no correct statement nodes can be created.
type BasicLit struct { ValuePos token.Pos // literal position Kind token.Token // token.INT, token.FLOAT, token.IMAG, token.CHAR, or token.STRING Value string // literal string; e.g. 42, 0x7f, 3.14, 1e-9, 2.4i, 'a', '\x7f', "foo" or `\m\n\o` }
A BasicLit node represents a literal of basic type.
type BinaryExpr struct { X Expr // left operand OpPos token.Pos // position of Op Op token.Token // operator Y Expr // right operand }
A BinaryExpr node represents a binary expression.
func (x *BinaryExpr) End() token.Pos
func (x *BinaryExpr) Pos() token.Pos
type BlockStmt struct { Lbrace token.Pos // position of "{" List []Stmt Rbrace token.Pos // position of "}" }
A BlockStmt node represents a braced statement list.
type BranchStmt struct { TokPos token.Pos // position of Tok Tok token.Token // keyword token (BREAK, CONTINUE, GOTO, FALLTHROUGH) Label *Ident // label name; or nil }
A BranchStmt node represents a break, continue, goto, or fallthrough statement.
func (s *BranchStmt) End() token.Pos
func (s *BranchStmt) Pos() token.Pos
type CallExpr struct { Fun Expr // function expression Lparen token.Pos // position of "(" Args []Expr // function arguments; or nil Ellipsis token.Pos // position of "..." (token.NoPos if there is no "...") Rparen token.Pos // position of ")" }
A CallExpr node represents an expression followed by an argument list.
type CaseClause struct { Case token.Pos // position of "case" or "default" keyword List []Expr // list of expressions or types; nil means default case Colon token.Pos // position of ":" Body []Stmt // statement list; or nil }
A CaseClause represents a case of an expression or type switch statement.
func (s *CaseClause) End() token.Pos
func (s *CaseClause) Pos() token.Pos
The direction of a channel type is indicated by one of the following constants.
type ChanType struct { Begin token.Pos // position of "chan" keyword or "<-" (whichever comes first) Arrow token.Pos // position of "<-" (token.NoPos if there is no "<-") Dir ChanDir // channel direction Value Expr // value type }
A ChanType node represents a channel type.
type CommClause struct { Case token.Pos // position of "case" or "default" keyword Comm Stmt // send or receive statement; nil means default case Colon token.Pos // position of ":" Body []Stmt // statement list; or nil }
A CommClause node represents a case of a select statement.
func (s *CommClause) End() token.Pos
func (s *CommClause) Pos() token.Pos
type Comment struct { Slash token.Pos // position of "/" starting the comment Text string // comment text (excluding '\n' for //-style comments) }
A Comment node represents a single //-style or /*-style comment.
A CommentGroup represents a sequence of comments with no other tokens and no empty lines between.
func (g *CommentGroup) End() token.Pos
func (g *CommentGroup) Pos() token.Pos
func (g *CommentGroup) Text() string
Text returns the text of the comment. Comment markers (//, /*, and */), the first space of a line comment, and leading and trailing empty lines are removed. Multiple empty lines are reduced to one, and trailing space on lines is trimmed. Unless the result is empty, it is newline-terminated.
type CommentMap map[Node][]*CommentGroup
A CommentMap maps an AST node to a list of comment groups associated with it. See NewCommentMap for a description of the association.
This example illustrates how to remove a variable declaration in a Go program while maintaining correct comment association using an ast.CommentMap.
Code:
// src is the input for which we create the AST that we // are going to manipulate. src := ` // This is the package comment. package main // This comment is associated with the hello constant. const hello = "Hello, World!" // line comment 1 // This comment is associated with the foo variable. var foo = hello // line comment 2 // This comment is associated with the main function. func main() { fmt.Println(hello) // line comment 3 } ` // Create the AST by parsing src. fset := token.NewFileSet() // positions are relative to fset f, err := parser.ParseFile(fset, "src.go", src, parser.ParseComments) if err != nil { panic(err) } // Create an ast.CommentMap from the ast.File's comments. // This helps keeping the association between comments // and AST nodes. cmap := ast.NewCommentMap(fset, f, f.Comments) // Remove the first variable declaration from the list of declarations. f.Decls = removeFirstVarDecl(f.Decls) // Use the comment map to filter comments that don't belong anymore // (the comments associated with the variable declaration), and create // the new comments list. f.Comments = cmap.Filter(f).Comments() // Print the modified AST. var buf bytes.Buffer if err := format.Node(&buf, fset, f); err != nil { panic(err) } fmt.Printf("%s", buf.Bytes())
Output:
// This is the package comment. package main // This comment is associated with the hello constant. const hello = "Hello, World!" // line comment 1 // This comment is associated with the main function. func main() { fmt.Println(hello) // line comment 3 }
func NewCommentMap(fset *token.FileSet, node Node, comments []*CommentGroup) CommentMap
NewCommentMap creates a new comment map by associating comment groups of the comments list with the nodes of the AST specified by node.
A comment group g is associated with a node n if:
- g starts on the same line as n ends - g starts on the line immediately following n, and there is at least one empty line after g and before the next node - g starts before n and is not associated to the node before n via the previous rules
NewCommentMap tries to associate a comment group to the "largest" node possible: For instance, if the comment is a line comment trailing an assignment, the comment is associated with the entire assignment rather than just the last operand in the assignment.
func (cmap CommentMap) Comments() []*CommentGroup
Comments returns the list of comment groups in the comment map. The result is sorted in source order.
func (cmap CommentMap) Filter(node Node) CommentMap
Filter returns a new comment map consisting of only those entries of cmap for which a corresponding node exists in the AST specified by node.
func (cmap CommentMap) String() string
func (cmap CommentMap) Update(old, new Node) Node
Update replaces an old node in the comment map with the new node and returns the new node. Comments that were associated with the old node are associated with the new node.
type CompositeLit struct { Type Expr // literal type; or nil Lbrace token.Pos // position of "{" Elts []Expr // list of composite elements; or nil Rbrace token.Pos // position of "}" }
A CompositeLit node represents a composite literal.
func (x *CompositeLit) End() token.Pos
func (x *CompositeLit) Pos() token.Pos
All declaration nodes implement the Decl interface.
A DeclStmt node represents a declaration in a statement list.
A DeferStmt node represents a defer statement.
type Ellipsis struct { Ellipsis token.Pos // position of "..." Elt Expr // ellipsis element type (parameter lists only); or nil }
An Ellipsis node stands for the "..." type in a parameter list or the "..." length in an array type.
type EmptyStmt struct { Semicolon token.Pos // position of following ";" Implicit bool // if set, ";" was omitted in the source }
An EmptyStmt node represents an empty statement. The "position" of the empty statement is the position of the immediately following (explicit or implicit) semicolon.
All expression nodes implement the Expr interface.
An ExprStmt node represents a (stand-alone) expression in a statement list.
type Field struct { Doc *CommentGroup // associated documentation; or nil Names []*Ident // field/method/parameter names; or nil if anonymous field Type Expr // field/method/parameter type Tag *BasicLit // field tag; or nil Comment *CommentGroup // line comments; or nil }
A Field represents a Field declaration list in a struct type, a method list in an interface type, or a parameter/result declaration in a signature.
A FieldFilter may be provided to Fprint to control the output.
type FieldList struct { Opening token.Pos // position of opening parenthesis/brace, if any List []*Field // field list; or nil Closing token.Pos // position of closing parenthesis/brace, if any }
A FieldList represents a list of Fields, enclosed by parentheses or braces.
NumFields returns the number of (named and anonymous fields) in a FieldList.
type File struct { Doc *CommentGroup // associated documentation; or nil Package token.Pos // position of "package" keyword Name *Ident // package name Decls []Decl // top-level declarations; or nil Scope *Scope // package scope (this file only) Imports []*ImportSpec // imports in this file Unresolved []*Ident // unresolved identifiers in this file Comments []*CommentGroup // list of all comments in the source file }
A File node represents a Go source file.
The Comments list contains all comments in the source file in order of appearance, including the comments that are pointed to from other nodes via Doc and Comment fields.
MergePackageFiles creates a file AST by merging the ASTs of the files belonging to a package. The mode flags control merging behavior.
type ForStmt struct { For token.Pos // position of "for" keyword Init Stmt // initialization statement; or nil Cond Expr // condition; or nil Post Stmt // post iteration statement; or nil Body *BlockStmt }
A ForStmt represents a for statement.
type FuncDecl struct { Doc *CommentGroup // associated documentation; or nil Recv *FieldList // receiver (methods); or nil (functions) Name *Ident // function/method name Type *FuncType // function signature: parameters, results, and position of "func" keyword Body *BlockStmt // function body; or nil (forward declaration) }
A FuncDecl node represents a function declaration.
A FuncLit node represents a function literal.
type FuncType struct { Func token.Pos // position of "func" keyword (token.NoPos if there is no "func") Params *FieldList // (incoming) parameters; non-nil Results *FieldList // (outgoing) results; or nil }
A FuncType node represents a function type.
type GenDecl struct { Doc *CommentGroup // associated documentation; or nil TokPos token.Pos // position of Tok Tok token.Token // IMPORT, CONST, TYPE, VAR Lparen token.Pos // position of '(', if any Specs []Spec Rparen token.Pos // position of ')', if any }
A GenDecl node (generic declaration node) represents an import, constant, type or variable declaration. A valid Lparen position (Lparen.IsValid()) indicates a parenthesized declaration.
Relationship between Tok value and Specs element type:
token.IMPORT *ImportSpec token.CONST *ValueSpec token.TYPE *TypeSpec token.VAR *ValueSpec
A GoStmt node represents a go statement.
type Ident struct { NamePos token.Pos // identifier position Name string // identifier name Obj *Object // denoted object; or nil }
An Ident node represents an identifier.
NewIdent creates a new Ident without position. Useful for ASTs generated by code other than the Go parser.
IsExported reports whether id is an exported Go symbol (that is, whether it begins with an uppercase letter).
type IfStmt struct { If token.Pos // position of "if" keyword Init Stmt // initialization statement; or nil Cond Expr // condition Body *BlockStmt Else Stmt // else branch; or nil }
An IfStmt node represents an if statement.
type ImportSpec struct { Doc *CommentGroup // associated documentation; or nil Name *Ident // local package name (including "."); or nil Path *BasicLit // import path Comment *CommentGroup // line comments; or nil EndPos token.Pos // end of spec (overrides Path.Pos if nonzero) }
An ImportSpec node represents a single package import.
func (s *ImportSpec) End() token.Pos
func (s *ImportSpec) Pos() token.Pos
An Importer resolves import paths to package Objects. The imports map records the packages already imported, indexed by package id (canonical import path). An Importer must determine the canonical import path and check the map to see if it is already present in the imports map. If so, the Importer can return the map entry. Otherwise, the Importer should load the package data for the given path into a new *Object (pkg), record pkg in the imports map, and then return pkg.
type IncDecStmt struct { X Expr TokPos token.Pos // position of Tok Tok token.Token // INC or DEC }
An IncDecStmt node represents an increment or decrement statement.
func (s *IncDecStmt) End() token.Pos
func (s *IncDecStmt) Pos() token.Pos
type IndexExpr struct { X Expr // expression Lbrack token.Pos // position of "[" Index Expr // index expression Rbrack token.Pos // position of "]" }
An IndexExpr node represents an expression followed by an index.
type InterfaceType struct { Interface token.Pos // position of "interface" keyword Methods *FieldList // list of methods Incomplete bool // true if (source) methods are missing in the Methods list }
An InterfaceType node represents an interface type.
func (x *InterfaceType) End() token.Pos
func (x *InterfaceType) Pos() token.Pos
A KeyValueExpr node represents (key : value) pairs in composite literals.
func (x *KeyValueExpr) End() token.Pos
func (x *KeyValueExpr) Pos() token.Pos
A LabeledStmt node represents a labeled statement.
func (s *LabeledStmt) End() token.Pos
func (s *LabeledStmt) Pos() token.Pos
A MapType node represents a map type.
The MergeMode flags control the behavior of MergePackageFiles.
const ( // If set, duplicate function declarations are excluded. FilterFuncDuplicates MergeMode = 1 << iota // If set, comments that are not associated with a specific // AST node (as Doc or Comment) are excluded. FilterUnassociatedComments // If set, duplicate import declarations are excluded. FilterImportDuplicates )
type Node interface { Pos() token.Pos // position of first character belonging to the node End() token.Pos // position of first character immediately after the node }
All node types implement the Node interface.
ObjKind describes what an object represents.
const ( Bad ObjKind = iota // for error handling Pkg // package Con // constant Typ // type Var // variable Fun // function or method Lbl // label )
The list of possible Object kinds.
type Object struct { Kind ObjKind Name string // declared name Decl interface{} // corresponding Field, XxxSpec, FuncDecl, LabeledStmt, AssignStmt, Scope; or nil Data interface{} // object-specific data; or nil Type interface{} // placeholder for type information; may be nil }
An Object describes a named language entity such as a package, constant, type, variable, function (incl. methods), or label.
The Data fields contains object-specific data:
Kind Data type Data value Pkg *Scope package scope Con int iota for the respective declaration
NewObj creates a new object of a given kind and name.
Pos computes the source position of the declaration of an object name. The result may be an invalid position if it cannot be computed (obj.Decl may be nil or not correct).
type Package struct { Name string // package name Scope *Scope // package scope across all files Imports map[string]*Object // map of package id -> package object Files map[string]*File // Go source files by filename }
A Package node represents a set of source files collectively building a Go package.
func NewPackage(fset *token.FileSet, files map[string]*File, importer Importer, universe *Scope) (*Package, error)
NewPackage creates a new Package node from a set of File nodes. It resolves unresolved identifiers across files and updates each file's Unresolved list accordingly. If a non-nil importer and universe scope are provided, they are used to resolve identifiers not declared in any of the package files. Any remaining unresolved identifiers are reported as undeclared. If the files belong to different packages, one package name is selected and files with different package names are reported and then ignored. The result is a package node and a scanner.ErrorList if there were errors.
type ParenExpr struct { Lparen token.Pos // position of "(" X Expr // parenthesized expression Rparen token.Pos // position of ")" }
A ParenExpr node represents a parenthesized expression.
type RangeStmt struct { For token.Pos // position of "for" keyword Key, Value Expr // Key, Value may be nil TokPos token.Pos // position of Tok; invalid if Key == nil Tok token.Token // ILLEGAL if Key == nil, ASSIGN, DEFINE X Expr // value to range over Body *BlockStmt }
A RangeStmt represents a for statement with a range clause.
type ReturnStmt struct { Return token.Pos // position of "return" keyword Results []Expr // result expressions; or nil }
A ReturnStmt node represents a return statement.
func (s *ReturnStmt) End() token.Pos
func (s *ReturnStmt) Pos() token.Pos
A Scope maintains the set of named language entities declared in the scope and a link to the immediately surrounding (outer) scope.
NewScope creates a new scope nested in the outer scope.
Insert attempts to insert a named object obj into the scope s. If the scope already contains an object alt with the same name, Insert leaves the scope unchanged and returns alt. Otherwise it inserts obj and returns nil.
Lookup returns the object with the given name if it is found in scope s, otherwise it returns nil. Outer scopes are ignored.
Debugging support
type SelectStmt struct { Select token.Pos // position of "select" keyword Body *BlockStmt // CommClauses only }
An SelectStmt node represents a select statement.
func (s *SelectStmt) End() token.Pos
func (s *SelectStmt) Pos() token.Pos
A SelectorExpr node represents an expression followed by a selector.
func (x *SelectorExpr) End() token.Pos
func (x *SelectorExpr) Pos() token.Pos
A SendStmt node represents a send statement.
type SliceExpr struct { X Expr // expression Lbrack token.Pos // position of "[" Low Expr // begin of slice range; or nil High Expr // end of slice range; or nil Max Expr // maximum capacity of slice; or nil Slice3 bool // true if 3-index slice (2 colons present) Rbrack token.Pos // position of "]" }
An SliceExpr node represents an expression followed by slice indices.
The Spec type stands for any of *ImportSpec, *ValueSpec, and *TypeSpec.
A StarExpr node represents an expression of the form "*" Expression. Semantically it could be a unary "*" expression, or a pointer type.
All statement nodes implement the Stmt interface.
type StructType struct { Struct token.Pos // position of "struct" keyword Fields *FieldList // list of field declarations Incomplete bool // true if (source) fields are missing in the Fields list }
A StructType node represents a struct type.
func (x *StructType) End() token.Pos
func (x *StructType) Pos() token.Pos
type SwitchStmt struct { Switch token.Pos // position of "switch" keyword Init Stmt // initialization statement; or nil Tag Expr // tag expression; or nil Body *BlockStmt // CaseClauses only }
A SwitchStmt node represents an expression switch statement.
func (s *SwitchStmt) End() token.Pos
func (s *SwitchStmt) Pos() token.Pos
type TypeAssertExpr struct { X Expr // expression Lparen token.Pos // position of "(" Type Expr // asserted type; nil means type switch X.(type) Rparen token.Pos // position of ")" }
A TypeAssertExpr node represents an expression followed by a type assertion.
func (x *TypeAssertExpr) End() token.Pos
func (x *TypeAssertExpr) Pos() token.Pos
type TypeSpec struct { Doc *CommentGroup // associated documentation; or nil Name *Ident // type name Type Expr // *Ident, *ParenExpr, *SelectorExpr, *StarExpr, or any of the *XxxTypes Comment *CommentGroup // line comments; or nil }
A TypeSpec node represents a type declaration (TypeSpec production).
type TypeSwitchStmt struct { Switch token.Pos // position of "switch" keyword Init Stmt // initialization statement; or nil Assign Stmt // x := y.(type) or y.(type) Body *BlockStmt // CaseClauses only }
An TypeSwitchStmt node represents a type switch statement.
func (s *TypeSwitchStmt) End() token.Pos
func (s *TypeSwitchStmt) Pos() token.Pos
type UnaryExpr struct { OpPos token.Pos // position of Op Op token.Token // operator X Expr // operand }
A UnaryExpr node represents a unary expression. Unary "*" expressions are represented via StarExpr nodes.
type ValueSpec struct { Doc *CommentGroup // associated documentation; or nil Names []*Ident // value names (len(Names) > 0) Type Expr // value type; or nil Values []Expr // initial values; or nil Comment *CommentGroup // line comments; or nil }
A ValueSpec node represents a constant or variable declaration (ConstSpec or VarSpec production).
A Visitor's Visit method is invoked for each node encountered by Walk. If the result visitor w is not nil, Walk visits each of the children of node with the visitor w, followed by a call of w.Visit(nil).


Program to obtain count of digits in a number
Problem Statement
Write a code in any programming language that counts the digits in a number
Code
We write the program in Python
# We write the recursive call function.
def countDigit(n):
if n/10 == 0:
return 1
return 1 + countDigit(n // 10)
n = int(input())
# Calling the Function in main
print(countDigit(n))
Testcases
Sample Input
2
Sample Output
1
Variables
Complexity
Time Complexity: O(n)
Alternate Method
Using the Logarithm
We shall make use of the property of log10 n
Essentially a number with 104 degree value can hence be identified to have a count of 4 digits.


Game news is now Devlogs! Share your development progress by posting updates, images, GIFs, and videos for your project! Followers will get notified in their activity feeds.


Welcome to my page
welcome to my web site my name is sara asqalan im 23 years old i just finish my study from the hashemite university and now i take this course to improve my self and i hope from all of you to improve them self in many feild here what i start learn in picture
- i finish my study from the hashemite university in summer 2020
- i was working in a juice shop it wa for helthy juice
- in last semester u start traning in a company it called dynamic innovation
- My favorite movie
- Wonder
- murder mystery
- a fall form grace
- knives out
- wanted
- the invisible guest
- you can choose one of our course >
- CSS
- HTML
- JAVASCRIPTr


Unchained Capital Bitcoin Utilities
This library builds on the excellent bitcoinjs-lib, adding valuable but missing functionality for validation, HD wallets, block explorers, and especially multisig.
Full API documentation can be found at unchained-bitcoin.
This library was built and is maintained by Unchained Capital.
Installation
unchained-bitcoin
is distributed as an NPM package. Add it to your
application's dependencies:
$ npm install --save unchained-bitcoin
Usage
The library provides a functional API which builds upon data
structures used by bitcoinjs-lib
.
In particular, many functions accept a Multisig
object which is the
type name given by this library to the kind of object returned by
functions such as bitcoin.payments.p2ms
, bitcoin.payments.p2sh
,
&c. from bitcoinjs-lib
.
The examples below provide an initial idea of how to use this library, but see the API documentation for full details.
Interacting with a multisig address.
Generating multisigs
Multisig
objects can be generated with two functions:
generateMultisigFromPublicKeys
-- useful when directly passing public keysgenerateMultisigFromHex
-- useful when parsing an existing redeem/witness script
Each of these functions accepts additional arguments which determines the multisig address type (e.g. P2SH or P2WSH).
import {
generateMultisigFromPublicKeys,
generateMultisigFromHex,
P2SH, // or: P2SH_P2WSH, P2WSH,
TESTNET, // or: MAINNET,
multisigAddress,
} from "unchained-bitcoin";
// Public keys are represented as compressed hex.
const publicKeys = [
"02a8513d9931896d5d3afc8063148db75d8851fd1fc41b1098ba2a6a766db563d4",
"03938dd09bf3dd29ddf41f264858accfa40b330c98e0ed27caf77734fac00139ba",
];
// A testnet P2SH 2-of-2 multisig.
const m1 = generateMultisigFromPublicKeys(TESTNET, P2SH, 2, ...publicKeys);
console.log(multisigAddress(m1))
// 2N5KgAnFFpmk5TRMiCicRZDQS8FFNCKqKf1
const redeemScript = "522102a8513d9931896d5d3afc8063148db75d8851fd1fc41b1098ba2a6a766db563d42103938dd09bf3dd29ddf41f264858accfa40b330c98e0ed27caf77734fac00139ba52ae";
// Same as m2 but using redeem script
const m2 = generateMultisigFromHex(TESTNET, P2SH, redeemScript);
console.log(multisigAddress(m2))
// 2N5KgAnFFpmk5TRMiCicRZDQS8FFNCKqKf1
Querying multisigs
Multisig
objects can be passed around and queried with other
functions in the API.
multisigAddress(multisig); // Returns public address
multisigAddressType(multisig); // P2SH
multisigRequiredSigners(multisig); // 2
multisigTotalSigners(multisig); // 3
multisigScript(multisig); // Returns redeem OR witness script, as appropriate
multisigRedeemScript(multisig); // Returns redeem script in hex (null for P2WSH)
multisigWitnessScript(multisig); // Returns witness script in hex (null for P2SH)
multisigPublicKeys(multisig); // Returns publicKeys
See the API documentation for full details on these functions.
Multisig Transactions
Multisig
objects can be used to draft signed or unsigned
transactions and to validate transaction signatures.
import {
generateMultisigFromPublicKeys, TESTNET, P2SH,
unsignedMultisigTransaction,
validateMultisigSignature,
} from "unchained-bitcoin";
// Spending 3 UTXOs from the same multisig address.
// First build the multisig for the address.
const publicKeys = ["02a8513d9931896d5d3afc8063148db75d8851fd1fc41b1098ba2a6a766db563d4", "03938dd09bf3dd29ddf41f264858accfa40b330c98e0ed27caf77734fac00139ba"];
const multisig = generateMultisigFromPublicKeys(TESTNET, P2SH, 2, ...publicKeys);
// All 3 UTXOs are at the same address so get decorated with the same multisig object.
const inputs = [
{
txid: "65e7ef764030dabfb46e3ae1c357b0666d0dda722c9809fb73245d6d68665284",
index: 1,
multisig,
},
{
txid: "ae9e1aa8312e102e806fa11d8e65965a624f88459e6bb5bcf48156a0c53e022a",
index: 1,
multisig,
},
{
txid: "f243c1fbb85dd49da91477b89c76636202721be9c7df5ee6eee0c6a10861ae44",
index: 0,
multisig,
}
];
const outputs = [
{
address: "2NE1LH35XT4YrdnEebk5oKMmRpGiYcUvpNR",
amountSats: 291590,
}
];
const unsignedTransaction = unsignedMultisigTransaction(TESTNET, inputs, outputs);
// Pass the above unsigned transaction to some keystore device/software to obtain a signature.
//
// One signature value per input.
const transactionSignature1 = [
"304402205397795a8b6e0b8d1c5a0b2b5b8fb8e49afb6dd150d1a186604fa9e71e23aaa20220514b7b7ed9ec43d983d7be5ea4ece5a55b29efa2193d90bf1fd087356fcbd54b",
"304402200ffcb2331655f1f24bf2f7e16984d81310e55d47c405b45e327abde524c8d31e022036460b70a665d1756ea91e131a1ed1022544dfdd2232f64117230d22f9deeb08",
"30440220167a35bccf4bb13073e8c66a1b094906d5c7879d6cdac730e435aef196d2f3eb02205a39e05763e511dc15deff56fa29eead850623076fda8a5e173dd0942197aaf4"
];
// Signatures can be validated.
transactionSignature1.forEach((inputSignature, inputIndex) => {
const result = validateMultisigSignature(unsignedTransaction, inputIndex, inputs[inputIndex], inputSignature);
if (!result) {
console.error(`Invalid signature for input ${inputIndex + 1}`);
}
})
// Get the second required signature.
const transactionSignature2 = [
"304a...",
"304b...",
"304c...",
];
// Combine signatures into a fully signed transaction.
const signedTransaction = signedMultisigTransaction(TESTNET, inputs, outputs, transactionSignature1, transactionSignature2);
// Broadcast this transaction somehow...
console.log(signedTransaction.tHex());
Validation
This library contains several useful functions for validation not
provided by bitcoinjs-lib
or other libraries. The validation
functions are designed to return an empty string ''
on valid input
and provide a helpful error message otherwise.
-
validateAddress
-- understands Bech32 addresses and is aware of differences in addresses across networks -
valdiateBIP32Path
-- understands absolute and relative BIP32 paths, validates maximum BIP32 index values, and can optionally check for fully hardened or unhardened paths -
validateExtendedPublicKey
-- understands network-dependent differences in encoding extended public keys -
validatePublicKey
-- allows any hexadecimal value -
validateFeeRate
-- implements a reasonable maximum fee rate in Satoshis/byte -
validateFee
-- implements a reasonable maximum fee in BTC -
validateOutputAmount
-- checks for dust and that amount is less than total input amount -
validateMultisigSignature
-- checks signatures for correctness and works across all multisig address types
Developers
Developers who want to work on this library should clone the source code and install dependencies:
$ git clone https://github.com/unchained-capital/unchained-bitcoin`
...
$ cd unchained-bitcoin
$ npm install
Testing
Unit tests are implemented in Jest and can be run via
$ npm test
Contributing
Unchained Capital welcomes bug reports, new features, and better documentation for this library.
If you are fixing a bug or adding a feature, please first check the GitHub issues page to see if there is any existing discussion about it.
To contribute, create a pull request (PR) on GitHub against the Unchained Capital fork of unchained-bitcoin.
Before you submit your PR, make sure to update and run the test suite!


This Privacy Policy effective on 11 Mar. 2021
The Seven Apps develops and publishes application and games (“apps”) for web and mobile devices (“devices”) including Harmony - Jigsaw Puzzle (the "Service"). “The Seven Apps”, “we”, or “us” in this Privacy Policy refers to The Seven Apps and any other corporate entities under ownership of The Seven Apps. The terms “you” or “your” refers to any individuals or entities who use our Services. Read this Policy carefully, make sure you have read and understood this Policy before accepting it.
This Privacy Policy provides information on how we collect, process and protect personal data. This privacy policy applies to all our services that hyperlink to this Policy and are available for download in the Google Play Store, AppGallery, Apple App Store or any other third-party app store, or are pre-installed on third party devices, or any other websites, pages, features, or content owned or operated by us (collectively, including the Site and Apps, the “Services”).
When you use our Services, you may give us information directly, such as when you register your account. This information may include:
When you use our Services, we use cookies or similar technologies (e.g., beacons, pixel tags, clear gifs, and device identifiers) to recognize you and save your progress (e.g., completed levels or puzzles) in our apps across our Service and devices. We and our Partners (defined below) also use cookies or similar technologies to passively collect and analyze certain technical information, such as:
We may automatically collect information from other companies, including social networks (such as, Facebook) or platforms (like Apple, Google, Microsoft, Amazon), if you access our games through your accounts with those companies or you choose to connect your accounts with those companies to our apps and service.
The information we receive depends on the The Seven Apps app you are playing, the third-party application, your privacy settings, and may include:
To provide and maintain our Services. For example, recognize you when you return to our apps, access the camera privileges on your mobile phone to store pictures, and to perform essential business operation.
As mentioned above, we may analyze trends in connection with the usage of the Applications, auditing, learning about user behavior within the Applications (how often you use the Application, the events that occur within the Application, aggregated usage, performance data etc.), We use the data we receive from third-party monetization partners for internal analytics. Some third-party monetization partners such as Facebook and Google may use the information they collected to optimize advertisement experience. Their use of information is governed by their privacy policy. We don’t have access to any such information they collected.
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We collect and share personal information with analytics partners to perform marketing optimization and data
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We have identified the provider names of some of our Partners. Please see the links below to learn more about the data practices of our third-party service providers (including opt-out mechanisms they may offer):
Please note that we are not responsible for the collection, usage and disclosure policies and practices (including the data security practices) of other organizations, such as Facebook, Apple, Google, Microsoft, or any other social media platform provider, operating system provider, wireless service provider or device manufacturer, including any personal information you disclose to other organizations through or in connection with our app.
You should always read the privacy policy of any website you access or social network page through which you share information carefully in order to understand their specific privacy and information usage practices.
The security and confidentiality of your information is very important to us, so we take appropriate security measures (including physical, electronic and procedural measures) to help safeguard your information from unauthorized access and disclosure. Please know that, despite our efforts, no security measures are perfect or impenetrable.
Our Services are intended for use only by those aged 13 and over. We do not knowingly collect personal information from children under 13 years of age. If you are under the age of 13, please do not provide us with information of any kind.
If we become aware that a child under 13 has provided us with Personal Information, we will delete that information as quickly as possible. If you believe that we might have any information from or about a child under the age of 13, please contact us.
In accordance with CCPA, there are some addition explanations for users in California. No more information will be collected except we mentioned in Section 2, and we will never sell users data for any purpose. The users have right to Request to Know or to Delete personal data, and after request to delete personal data, they can still use our services.
If you request to know or delete your data, you can contact us at email<EMAIL_ADDRESS>We may change this privacy policy from time to time. Any changes will be placed here and the amended version will supersede this version of our Privacy Policy. Each time a user accesses our Services the current version of the Privacy Policy applies, and you agree that the personal data we collect will be subject to the Privacy Policy, as updated. We encourage you to check this page regularly so that you know our current practices.
If you have any questions about this Policy, please feel free to contact us at email: the.vii.apps@gmail.com.


Above is a Sudoku game that I coded using Python. This game implements multiple pre-built grids and generates the white spaces based on the difficulty the user selects. The difficulties are Easy, Medium, and Hard. The harder the difficulty, the more white spaces will be generated. To check the solution when the user presses "Solve", we loop over each space in the solution grid and the user's grid. If all boxes match, we output a victory screen. This code utilizes multiple classes as well as methods to organize the code elegantly. I implemented the GUI using the built-in Pillow library within Python. If you would like to check it out and download the game, the files can be found on my Github. Enjoy!
This game is a Paint program implemented in Java where the user selects either "Circle, Rectangle, or Squiggle" and can then draw those shapes on the canvas. To remember all shapes drawn, this program utilizes multiple data structures to keep everything organized and code minimized. The data structures used are known as: MVC, Factory, Strategy and Command. These three data structures save all shapes drawn which is useful for the "redo" and "undo" buttons. Also, this program has a save button in it. In order to properly save and load the canvas, the code stores the shapes' attributes in a ".txt" file and then reads this file line by line to recreate the canvas. Each shape has its own class with specific attributes of how the shape looks. When the user draws a shape, it is added to an Arraylist along with all its attributes. Essentially, the main focus of this project was to demonstrate the use of Classes and Data Structures to create a complex program with elegant code.
This prime number checker program implemented in C utilizes forking to determine if a number is prime, a product of primes, or not prime at all. The "number of filters" as seen in the picture above is essentially the number of forks called in the program. Each filter removes all multiples of specific factor. The first filter will remove all multiples of "2" if it is a factor. The next filter will remove all multiples of "3" if it is a factor. The third filter will not remove multiples of "4" because "4" would've already been removed since it is a multiple of "2". Thus, each filter starts with the next prime factor. A prime number can be determined much more easily yes, but the point of this project was to do it using the concept of forking. Each time a new filter is created, it is created in a new process (hence, we fork). This allows us to run multiple filters simultaneously and thus giving us a faster run time. Each new process is the child of the previous parent process (the previous filter). If we hit more than 1 factor, we say the number is not a product of primes. If there are no factors, the number is prime, and if there is a factor (other than 1), the number is a product of primes. This program demonstrates my knowledge of forking and shows how I implement it within C.


Peeping IDF Drone Confirmed Abu al-Ata’s Identity, Location Ahead of Attack
by Hana Levi JulianPalestinian Islamic Jihad officials have told Israel’s i24TV News in an exclusive interview that several minutes before the assassination of their commander, Baha Abu al-Ata, an IDF drone entered his apartment to verify his identity and exact location.
The news outlet also reported that following a barrage of rockets fired from Gaza on November 1 at the southern Israeli city of Sderot, a drone was seen hovering over Abu al-Ata’s home and those of three other senior PIJ officials.


[gecode-users] Limits on nonlinear constraints
Javier Romero
libicocco at gmail.com
Fri Aug 20 17:57:47 CEST 2010
True, that makes total sense. This formulation of the problem is actually an
adaptation from floating point constraints to integer constraints; so
another way of solving it would be implementing something like FloatVar. But
i couldn't find anything about that either.
Thanks anyway for the great work you are doing with Gecode!
-- Javier Romero --
On Fri, Aug 20, 2010 at 5:49 PM, Guido Tack <tack at gecode.org> wrote:
> Javier Romero wrote:
>
> > Thanks for the fast answer. I tried decomposing the last constraint into
> mul, sqr and linear rules, but i got the same result. I attached the code. I
> compiled it by doing
> > g++ parallelepiped.cpp -lgecodeminimodel -lgecodeint -lgecodesearch
> -lgecodegist -lgecodedriver -o parallelepiped
>
> Ok, now it's easier to see what's going wrong. The problem is that the
> equation may hold, but it cannot be expressed using IntVars because of the
> limited domains. In your decomposition, the first constraint that exposes
> the problem is
>
> sqr(*this,k,kk);
>
> At this point, k is already at least 2000000, but kk was initialized as an
> IntVar with domain Int::Limits::min..Int::Limits::max. Therefore, the
> problem has no solution, as 2000000*2000000 > Int::Limits::max. This is
> expected and correct behavior.
> Unfortunately, the minimodel layer lets you express constraints that are
> (semantically) satisfiable, but the introduction of intermediate IntVars
> makes them unsatisfiable.
> For your actual problem, there's no way around this limitation except
> implementing IntVars with arbitrary precision (using e.g. the gmp library).
> This would be possible, but it's not something we're planning to do anytime
> soon.
>
> Cheers,
> Guido
>
> --
> Guido Tack, http://people.cs.kuleuven.be/~guido.tack/
>
>
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Katie Taylor v Christina Linardatou: Irish boxer wins to become two-weight world champion
by Luke ReddyKatie Taylor became a two-weight world champion with a classy display as she beat Christina Linardatou on points to land the WBO super-lightweight title.
Taylor, 33, boxed and moved stylishly for large spells of her debut at 140lbs and, despite being cut early on, landed a unanimous 96-94 97-93 97-93 win.
Linardatou brought pressure throughout but Ireland's Taylor read attacks more easily as the fight progressed.
"I'm making history again," said an emotional Taylor.
She added: "I'm breaking boundaries again and I'm a two-weight world champion - and there's still more to come."
She was close to tears after the decision at the Manchester Arena, with the crowd serving up a rapturous ovation for a fighter who now owns all four world belts at 135lbs and now this one a division higher.
"I thought I boxed beautifully on the outside and I didn't get sucked into a fight," added Taylor.
Poise, control, titles
This was Taylor's first outing since she controversially beat Delfine Persoon on points in June, and there were question marks around whether she could maintain her signature speed at a higher weight.
Linardatou was a bundle of movement early on - swaying her upper body left and right, she forced Taylor backwards but walked on to right hands deep into round one.
The champion - fighting under a Greek flag - was unquestionably game, so much so that when she slipped in round three she bounced up immediately to attack, only for the referee to call for a momentary pause.
Taylor though, cut above the right eye after three rounds, seemingly broke her opponent's heart in the middle rounds as she began to read what was coming at her and counter repeatedly.
Linardatou's corner screamed instruction but the movement and boxing IQ before her was winning the day. There were sporadic, often wild, shots that landed on Taylor but she remained poised, picked her punches well - and when things got aggressive in a grapple, dished out rough work of her own.
"Ole, ole, ole, ole," sang the crowd in the eighth. This was far from routine but Taylor appeared confident she would take the decision for a 15th win from as many bouts.
Her next move will ideally be a unification bout at 140lbs with American Jessica McCaskill, or even more mouth-watering would be a bout with Norway's Cecilia Braekhus, who holds all four belts at 147lbs.
Ireland has a phenomenon
The next moves can be debated in the weeks to come. For now, in this sport that serves up hype from week to week, there should be no doubt that in Taylor, Ireland has a phenomenon.
This is the athlete who spoke passionately to decision-makers about staging women's boxing at the Olympic Games, the woman who topped the podium in 2012 and who, before the 2016 Games, lost her long-term coach, her dad, in a family breakdown.
Her response has been to fight her way - sometimes technically, sometimes doggedly - to five world titles.
Those who have watched her in close quarters will speak of an obsessive nature and relentless dedication.
Once again she stuck at her task here, her experience for all to see.
Her application continues to pay dividends. More belts look set to be conquered and more boundaries broken.
Analysis
BBC Radio 5 Live boxing pundit Steve Bunce
It was a brilliant performance by Katie Taylor.
She started to find her range after the first two rounds and Linardatou had no idea how to deal with it.
It was not a flawless performance but it was pretty close.
She isn't just a leader or an icon. We'll have to find a new category for her.


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