Watchdog pauses investigation into First Group's West Coast Rail franchise
by Jessica ClarkThe UK’s competition watchdog has paused its investigation into the decision to award the West Coast Rail franchise to First Group after the company offered to make changes to the deal.
The Competition and Markets Authority (CMA) said last week it would escalate its probe into First Group’s joint venture with Trenitalia on the route unless the companies agreed to make changes, such as imposing a price cap on the line.
The company’s share price jumped 4.52 per cent to 110.4p following the announcement.
Read more: First Group shares sink as losses widen
Today the regulator said it had “reasonable grounds” to believe adaptations offered by the companies could satisfy its concerns.
Under its phase one investigation, the CMA highlighted competition concerns on 21 routes where passengers would only be able to choose between train companies affiliated with First Group.
An initial investigation found that the joint venture could “lead to higher fares and less availability of cheaper tickets.”
In previous cases, such as the award of the East Midlands franchise to Abellio and First Group and MTR’s acquisition of South Western, the CMA’s concerns were resolved after the firms agreed to cap prices on the route.
In a statement today the watchdog said: “The CMA considers that there are reasonable grounds for believing that the undertakings offered by First Group and Trenitalia or a modified version of them, might be accepted by the CMA under the Enterprise Act 2002.”
Read more: CMA flags competition concerns on West Coast Rail franchise
Yesterday First Group reported a loss before tax of £187.1m in the six months to the end of September, up from a £4.6m loss a year ago, despite a seven per cent rise in revenue to £3.53bn.


Want to start developing applications for the STEEM blockchain?
I do.
I have spent HOURS searching the internet, reading articles, typing code, trying to follow along with the POOR documentation I have found.
[POOR in the perspective of someone who has been coding for less than a year]


Reset your Human Lambdas password
If you did not mean to do this, you can safely ignore this email
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--- layout: post status: publish published: true title: 9 Pregnant Women author: display_name: Fabio Pereira login: admin email<EMAIL_ADDRESS>url: http://fabiopereira.me author_login: admin author_email<EMAIL_ADDRESS>author_url: http://fabiopereira.me wordpress_id: 61 wordpress_url: http://fabiopereira.me/blog/?p=61 date: '2008-12-16 16:55:11 +0' date_gmt: '2008-12-16 23:55:11 +0' categories: - Technical tags: - Agile - IterationMgmt - Fun comments: - id: 23 author: Vikram Nayak author_email<EMAIL_ADDRESS>author_url: '' date: '2008-12-16 17:23:38 +0' date_gmt: '2008-12-17 00:23:38 +0' content: 1 Pregnant woman 8 months into her pregnancy (TW Dev) can delivery 1 (or maybe even two) babies in 1 months ;0) - id: 36 author: herval author_email<EMAIL_ADDRESS>author_url: http://hervalicio.us/blog date: '2008-12-17 14:54:52 +0' date_gmt: '2008-12-17 21:54:52 +0' content: "depends on how long they are pregnant...\r\n\r\n;-)" - id: 37 author: Hates_ author_email<EMAIL_ADDRESS>author_url: http://www.ur-ban.com date: '2008-12-17 15:54:36 +0' date_gmt: '2008-12-17 22:54:36 +0' content: "You could also say the same about 9 fathers! ;)\r\n\r\nI've often used the example of a co-pilot. He doesn't make the plane reach it's destination any faster, but he increases the chances that you'll actually get there." - id: 40 author: Fabio Pereira author_email<EMAIL_ADDRESS>author_url: http://fabiopereira.me date: '2008-12-17 17:36:48 +0' date_gmt: '2008-12-18 00:36:48 +0' content: "@Vikram Nayak \r\nYes.. You're right.. I forgot to mention that the women have just got pregnant... lol :)" - id: 41 author: Fabio Pereira author_email<EMAIL_ADDRESS>author_url: http://fabiopereira.me date: '2008-12-17 17:37:27 +0' date_gmt: '2008-12-18 00:37:27 +0' content: "@Hates_ \r\nI like the co-pilot metaphor... Very interesting." - id: 63 author: Keith Ray author_email<EMAIL_ADDRESS>author_url: http://agilesolutionspace.blogspot.com/ date: '2008-12-18 18:01:16 +0' date_gmt: '2008-12-19 01:01:16 +0' content: And then there was the manager whose wife had twin. He bragged that she delivered twice the planned scope in the same project time-frame. - id: 8729 author: Estate Agents Derby author_email<EMAIL_ADDRESS>author_url: http://www.everingtonandruddle.co.uk date: '2010-11-07 01:37:17 +0' date_gmt: '2010-11-07 08:37:17 +0' content: Cool! That is quite true. I concur with your conclusions. - id: 16314 author: kang kang author_email<EMAIL_ADDRESS>author_url: '' date: '2011-09-05 20:44:00 +1000' date_gmt: '2011-09-06 03:44:00 +1000' content: haha, I like it so much! - id: 50932 author: audiquick author_email<EMAIL_ADDRESS>author_url: http://www.jpairjordan.com/ date: '2013-02-23 15:59:37 +0' date_gmt: '2013-02-23 22:59:37 +0' content: "だたい たい クロエ 鞄 あてがう ほじくりかえす \r\nレギュラー か クロエ 店舗 さんまん きんあつ \r\nはりとばす わぎり マスターマインド アディダス みもち いやがらせ \r\nしょじょ なんなりと ジョーダン スニーカー きんきら じこほんい \r\nつやだし たちぎえ Air Jordan 11 みごしらえ ろんこう" - id: 118713 author: top fragrances for men author_email<EMAIL_ADDRESS>author_url: http://mrsmellgood.wordpress.com/ date: '2014-09-25 10:29:48 +1000' date_gmt: '2014-09-25 17:29:48 +1000' content: "I am regular reader, how are you everybody? This post posted at this \r\nweb site is actually pleasant." ---
Sometimes it is good to remind ourselves about the obvious...
"9 pregnant women CAN NOT 'deliver' one baby in 1 month."
To understand the metaphor imagine:


MOAL.languages.features.python.class_decorators.
ClassPrimitive
alias of NewClass
NewClass
cls_dec
cls_dec2
MOAL.languages.features.python.comprehensions.
_handle
Quick handler to help with nested tuple comprehensions – arguments are not easily passed using map, so this deals with passing them as *args, since the map function won’t do it automatically.
_nested
Defer to a separate function - to keep things... relatively sane
MOAL.languages.features.python.context_manager.
FakeDatabase
save
FakeDatabaseError
FakeDatabaseSaveHandler
__enter__
__exit__
__init__
_print
orm_save
orm_save2
to_list
MOAL.languages.features.python.packing_unpacking.
div_exp
func
nums_and_squares


FEATURES
Easy to recorder project information including task, issue, lesson-learn. Best for continuing improvement.
Assign task freely. Easy to handle the workload in your team. Clear view of the tasks makes work more efficiency.
Clear view on the project informations. Progress stage, workload, on-going tasks are easily accessed. Makes easier on cross project management.
Feel free to handle the organization in projects. You can define the responsibility very quickly.


XML-RPC.NET - Release History
|
|
0.8.0
xml-rpc.net.0.8.0.zip
- optional struct members
- The zip file contains a bin directory containing:
- CookComputing.XmlRpc.dll
- bettyapp.exe (A WinForms application which calls the UserLand betty
example server.)
- asyncbettyapp.exe (Another WinForms app illustrating how to make
async calls.)
- mathservice.exe (A simple XML-RPC service.)
- mathapp.exe (A WinForms application which calls MathService.)
0.7.1
xml-rpc.net.0.7.1.zip
- License change.
- Fixed problem in XmlRpcServerFormatterSink.cs whereby an exception was thrown
if the XML-RPC and .NET method names are different.
0.7.0
xml-rpc.net.0.7.0.zip
- error reporting of parsing errors using parse stack
- support for async proxy method generation
- contiuning work on auto-generated documentation
- params keywords used in XmlRpcClientProtocol.Invoke
- server method can return void (return empty string in XML-RPC response)
- proxy method can return void (return value in XML-RPC response discarded)
- deserializer throws exception if an XML-RPC struct is missing one or more
expected members
- fixed irritating warning when compiling XmlRpcStruct
- add version of BeginInvoke taking correct params as per docs
- Close always called on WebResponse
- fixed usage of XmlRpcClientProtocol Proxy property when used in VS designer
(Drew Marsh)
- fixed handling of response without Content-Length during async calls (Dmitry
Jemerov)
- fixed case when zero-length string in default string value is passed as
<value/> (Drew Marsh)
- The zip file contains a bin directory containing:
- CookComputing.XmlRpc.dll
- bettyapp.exe (A WinForms application which calls the UserLand betty
example server.)
- asyncbettyapp.exe (Another WinForms app illustrating how to make
async calls.)
- mathservice.exe (A simple XML-RPC service.)
- mathapp.exe (A WinForms application which calls MathService.)
Limitations of Current Release
- Auto-documentation generation not fully implemented.
- No tracing/logging functionality.
0.6.0
xml-rpc.net.0.6.0.zip
- Fixed UserAgent property of XmlRpcClientProtocol.
- Added Proxy property to XmlRpcClientProtocol.
- Default for XML-RPC request XML document is no explicit encoding, i.e. implicitly
UTF-8.
- Added Encoding property to XmlRpcClientProtocol to set explicit encoding
on XML-RPC request XML document
- Can now use interface to define XML-RPC methods. For example can use same
interface to implement both server and client. MathService changed to illustrate
use of interface.
- Added XmlRpcProxyGen class to dynamically create a proxy object from an
interface, i.e. makes hand-coding of proxies unnecessary in most cases. bettyapp
sample changed to illustrate this.
- Fixed parsing of double type to be culture independent.
- Fault response XML document now generated in same way as ordinary response,
i.e. will be in same format and encoding.
0.5.5
xml-rpc.net.0.5.5.zip
- Added ClientCertificates property to XmlRpcClientProtocol
- The zip file contains a bin directory containing:
- CookComputing.XmlRpc.dll
- bettyapp.exe (A WinForms application which calls the UserLand betty
example server.)
- asyncbettyapp.exe (Another WinForms app illustrating how to make
async calls.)
- mathservice.exe (A simple XML-RPC service.)
- mathapp.exe (A WinForms application which calls MathService.)
Limitations of Current Release
- Auto-documentation generation not fully implemented.
- No tracing/logging functionality.
0.5.4
xml-rpc.net.0.5.4.zip
- Added Headers property to XmlRpcClientProtocol.
- Added XmlRpcMemberAttribute.
- Modified deserialization of arrays to return more specific array type when
all elements are of the same type.
0.5.3
xml-rpc.net.0.5.3.zip
- Fixed problem with deserializing arrays.
0.5.2
xml-rpc.net.0.5.2.zip
- Improved handling of XmlRpcFaultException in server formatter sink..
0.5.1
xml-rpc.net.0.5.1.zip
- Improved handling of XmlRpcFaultException in server formatter sink..
0.5.0
xml-rpc.net.0.5.0.zip
- Interim release containing preliminary code for client and server NET Remoting
formatter sinks.
- A Remoting sample, with assemblies and config files.
0.4.3
xml-rpc.net.0.4.3.zip
- Interim release containing bug fixes, mainly in the serialization/deserialization
code.
- Some restructuring in preparation for some major changes in the 0.5 series
of releases.
0.4.2
xml-rpc.net.0.4.2.zip
- Build for .NET RTM.
- Added preliminary support for Introspection API.
0.4.1
xml-rpc.net.0.4.1.zip
- Major changes to XmlRpcClientProtocol class to support async calls, working
but coding not completed.
- Extra sample - AsyncBettyApp - to illustrate async calls.
0.4.0
Initial release for .NET beta 2.
xml-rpc.net.0.4.0.zip
0.3.0
Initial release for .NET beta 1.
Developers
Lead Developer - Charles Cook.
License
XML-RPC.NET is released under the terms of the MIT
X11 license.
Contact
Please contact
with any feedback or suggestions for XML-RPC.NET.
| © Charles
Cook, 2001-2004 All Rights Reserved. |
22 August 2004
|


by Jacob Levy on March 27, 2019
by Anthony Iessi on March 25, 2019
by Mark Lu on March 9, 2019
by Jack Porter on March 3, 2019


- You want to port a native app to a browser, but don't know what to do with the bits that are not UI.
- Your battery operated gadget has an Internet presence, but it is never on-line when cloud services or mobile apps want to talk to it.
- Your app should not depend on Facebook™ or Google+™, but your potential customers will never friend themselves just for you.
You need cloud proxies!
Active proxies co-designed with your UI to provide a unique, persistent cloud presence for each instance of your app.
And this is what the Cloud Assistant Framework (CAF) is all about. A Cloud Assistant (CA) is a light-weight and stateful proxy written in JavaScript (node.js) that once started, continues to run indefinitely, with or without apps running on any client device, with maintenance costs of cents per year (per instance) while scaling to billions.
We want to simplify aspects of distributed programming so that front-end programmers with no back-end experience can co-design apps with CAs using familiar abstractions.
The CAF model was inspired by Erlang/OTP Actors and extended with persistent sessions, distributed sharing abstractions, checkpointing of consistent state, a security architecture based on linked local name spaces, and opportunities for customization that use dependency injection.
You have already tried one! This website is a CA-enabled web app, and when you create an account (needed to run the examples) we create a CA just for you. This CA will always be running and does things on your behalf. When you actually sign in again, the browser app creates a session with your CA and exchanges pending notifications and new requests. So what does your CA actually do? Not much for now. It tracks the security tokens of CAs that you create so that we can re-create your stuff when you login again (possibly in a different device).
But the sky is the limit. An active proxy can monitor the health of your apps and send you hate mail, track github commits to update documentation of your plugins, aggregate and customize content before you need it, and facilitate your interactions with other users. Want to know exactly when someone answers that critical forum question? Your CA can ping you on whichever device is active.
Using Turtles, our deployer app, it is really easy to get your app up and running and host its CAs for other people. The idea is to create a (compressed) tarball with your app, make it visible with a public url (e.g., using HP Cloud Object Storage or Dropbox) and tell Turtles the url. After that your Turtles CA will track that url and send out prompts to deploy or update the app when its contents change.
But before doing that you may want to read our Getting Started guide and look at the source code of our examples (including this Web site) in github https://github.com/cafjs/caf_examples.git
Note: In honor of Cinderella, all example CAs and deployed apps turn into pumpkins every day at 11:59pm PST. This website is here to let you play and get creative with some simple examples, and is not intended to support app deployment for real. These are early days and we cannot guarantee any security or reliability properties, so please do NOT re-use important passwords or e-mail information.


The inlining method is conceptually the simplest, and practically the easiest method to use. Start with the following rules in your GNU Make Makefile:
.SUFFIXES: .c .cc .o .d .h .cd ACTIONS=pack unpack OBJS= ... include $(OBJS:.o=.d) .c.d: gcc $(CFLAGS) -w -MM $< >$@ .cc.d: gcc $(CFLAGS) -w -MM -MG $< >$@ .h.cd: classdesc $(ACTIONS) <$< >$@
The rules ending in .d automatically generate Makefile dependency rules for all the header files used in the project, and the include introduces these rules into the Makefile. This feature is not available with all makes, but is with GNU make. Since it is a relatively trivial exercise to install GNU make if its not already available, it makes sense to use the features of this tool.
The -MM option to gcc instructs the preprocessor to generate Makefile dependency lines of the form:
xxx.o: yyy.h zzz.hfor all header files yyy.h, zzz.h included with the
#include "..."
form, not the #include <...>
form. This
is usually what one wants, rather than generating large numbers of
dependency lines for system headers that don't change. The -MG
option tells the compiler to assume that files it can't find will be
generated in the current directory. This is important, because we're
going to include .cd files, which are automatically generated by classdesc by the .h.cd rule.
Some native compilers support similar automatic dependency generation,
however the behaviour differs in subtle ways from gcc. It is usually
simpler to rely on gcc being available, as with GNU make. Note that
gcc is not necessarily being used for code generation -- one can
still use the native compilers for that.
With these rules defined in the Makefile, all you need to do use a
statement of the form buf << foo;
is to place the statement
#include "foo.cd" #include <classdesc_epilogue.h>somewhere after the
#include "foo.h"
line, including the
foo class definition. Any changes to the foo definition will
update everything automatically.
It is mandatory that classdesc_epilogue.h
is included, it is not
an optional feature. You will now get a link failure if you do not
included this file when needed:
undefined reference to `(anonymous namespace)::classdesc_epilogue_not_included()'Eco Lab users should use the file
ecolab_epilogue.h
instead.


pnmtoplainpnm(1) pnmtoplainpnm(1) NAME pnmtoplainpnm - convert portable any map to plain (ASCII) anymap format SYNOPSIS pnmtoplainpnm [pnmfile] DESCRIPTION Reads a portable anymap as input, either from the named file or if no file named, from Standard Input. Writes out the image in plain (ASCII) anymap format to Standard Output. Of the three plain anymap formats, this program generates the one that corresponds naturally to the one of the three anymap formats that is the input (PBM for PBM, etc.). SEE ALSO pnm(5) 05 March 2000 pnmtoplainpnm(1)


Agriculture and Agri-Food Canada
www.agr.gc.ca
Home > About Us > Proactive Disclosure
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AAFC Disclosure of Contract Reports
WATER LIMITED - Detailed Report
Contract Detail
| Vendor Name: |
WATER LIMITED |
|---|
| Reference Number: |
20081005A |
|---|
| Contract Date: |
2008-03-13 |
|---|
| Description Of Work: |
1243 Measuring_ Controlling_ Laboratory_ Medical and Optical Equipment and Parts |
|---|
| Contract Period: |
2008-03-13 to 2008-03-31 |
|---|
| Delivery Date: |
2008-03-31 |
|---|
| Contract Value: |
$948,715.69 |
|---|
| Comments: |
|
|---|


Neptune jobs need to store and retrieve data within AppScale, so we have a special Google App Engine application that always runs that acts as a repository (here, shortened to “the Repo”) for this data. This class provides methods that automatically start the Repo and configure it as needed.
The port that nginx should provide access to the Repo app on, by default.
So since we can’t expose reading class variables directly, this method exposes just what we need - where the Repo app is hosted.
# File AppController/lib/repo.rb, line 38 def self.get_public_ip() return @@ip end
# File AppController/lib/repo.rb, line 29 def self.init(public_ip, private_ip, secret) @@ip = public_ip @@private_ip = private_ip @@secret = secret end
Starts the Repo application. Since it’s a Google App Engine app, we throw up all the usual services for it (nginx/haproxy/AppServers), and wait for them to start up. We don’t register the app with the UAServer right now since we don’t necessarily want users accessing it. TODO(cgb): Let it register with the UAServer but change the Repo app to prevent unauthorized access.
# File AppController/lib/repo.rb, line 48 def self.start(login_ip, uaserver_ip) # its just another app engine app - but since numbering starts # at zero, this app has to be app neg one # TODO: tell the tools to disallow uploading apps called 'therepo' # and start_appengine to do the same num_servers = 3 app_number = -1 app = "therepo" app_language = "python" app_version = "1" app_location = "/var/apps/#{app}/app" Djinn.log_run("mkdir -p #{app_location}") Djinn.log_run("cp -r #{APPSCALE_HOME}/AppServer/demos/therepo/* #{app_location}") HelperFunctions.setup_app(app, untar=false) repo_main_code = "#{app_location}/repo.py" file_w_o_secret = HelperFunctions.read_file(repo_main_code) file_w_secret = file_w_o_secret.gsub("PLACE SECRET HERE", @@secret) HelperFunctions.write_file(repo_main_code, file_w_secret) static_handlers = HelperFunctions.parse_static_data(app) proxy_port = HAProxy.app_listen_port(app_number) Nginx.write_app_config(app, app_number, @@ip, proxy_port, static_handlers, login_ip) HAProxy.write_app_config(app, app_number, num_servers, @@private_ip) Collectd.write_app_config(app) [19997, 19998, 19999].each { |port| Djinn.log_debug("Starting #{app_language} app #{app} on #{HelperFunctions.local_ip}:#{port}") pid = HelperFunctions.run_app(app, port, uaserver_ip, @@ip, @@private_ip, app_version, app_language, SERVER_PORT, login_ip) pid_file_name = "#{APPSCALE_HOME}/.appscale/#{app}-#{port}.pid" HelperFunctions.write_file(pid_file_name, pid) } Nginx.reload Collectd.restart end
Stops the Repo app. TODO(cgb): This kills all AppServers, which definitely is not the correct thing to do. Since the Repo is an App Engine app, we should be able to use the other functions that stop App Engine apps here as well.
# File AppController/lib/repo.rb, line 93 def self.stop Djinn.log_debug(%xpkill -f dev_appserver`) Djinn.log_debug(%xpkill -f DevAppServerMain`) end


Glossary
A coordinate system is a method of representing positions in a space. All coordinate systems in T2D are two-dimensional.
Canvas space matches the pixel size of the entire T2D window. (0, 0) is the upper left hand corner of the window and (resX, resY) is the lower right hand corner, where resX and resY are the horizontal and vertical resolution. Coordinates in this space are integer values.
Conversions
Window space can be converted to canvas space with the t2dSceneWindow::getCanvasPoint() function.
Each object has its own local coordinate system in object space. Valid coordinates in this system are in the range [-1.0, 1.0] where the point (-1.0, -1.0) is the upper left corner of the object's bounding box and (1.0, 1.0) is the lower right corner of the bounding box. The center of the object is the origin. This space is used to define various t2dSceneObject properties such as the collision polygon and mount points.
Conversions
Object space can be converted to world space with the t2dSceneObject::getWorldPoint() function.
World space can be converted to object space with the t2dSceneObject::getLocalPoint() function.
Window space is simply a translation of canvas space offset by the position of the t2dSceneWindow on the GuiCanvas.
Conversions
Window space can be converted to canvas space with the t2dSceneWindow::getCanvasPoint() function.
World space can be converted to window space with the t2dSceneWindow::getWindowPoint() function.
Window space can be converted to world space with the t2dSceneWindow::getWorldPoint() function.
World space is a virtual coordinate system that defines positions in the game world. By default, the origin is in the center of the screen, however this can be changed through the t2dSceneWindow camera methods. The coordinate system is independent of screen resolution.
Conversions
World space can be converted to window space with the t2dSceneWindow::getWindowPoint() function.
Window space can be converted to world space with the t2dSceneWindow::getWorldPoint() function.
Object space can be converted to world space with the t2dSceneObject::getWorldPoint() function.
World space can be converted to object space with the t2dSceneObject::getLocalPoint() function.
TorqueScript is a typeless language, which means variables can be of any type, however several functions provided by T2D require parameters to be of a certain form. Also, the return value of many functions often takes the form of one of these data types.
A whole number, positive or negative.
1, 34, -11, 0
A real number, positive or negative.
1.5, 0.3, -14.7, 0.0
Either true or false. Any non-zero number evaluates to true. Zero evaluates to false. The empty string also evaluates to false.
true, false, 1, 0
A sequence of any number of characters.
"This is a string."
Two float values separated by a space with the first being the x value and the second being the y value. This could represent a position, vector, or size. To access a single component of the vector, use getWord().
1.5 0.3 (or, for instance, %myVector = "1.5 0.3"; in script)
This is the same as vector, but includes a z value as a third component.
5.98 -12.4 0.0
Four float values separated by a space with the first two being the x and y position of the upper left corner, and the last two being the x and y position of the lower right corner of a rectangle.
0.0 0.0 10.0 10.0
A float value that represents an angle in degrees. If the number is an angular velocity, it is in degrees per second.
359.9
A float value between 0.0 and 1.0 with 0.0 representing no color and 1.0 representing full color. The color fields are Red Green Blue Alpha.
The color white = 1.0 1.0 1.0 1.0
An integer value between 0 and 255 with 0 representing no color and 255 representing full color. The color fields are Red Green Blue Alpha.
The color white = 255 255 255 255
A string value that holds the name and path of a file. Filenames in Torque are specified relative to the folder that the engine executable is in. The ~ character is used to indicate the game root folder.
%spriteImage = "~/data/images/mySprite.png";
Multiple values of various data types separated by spaces. To access a single component of the list, use getWord()
An object can be specified either by name or ID. A reference to this data type will also include the class of the object. The actual object that is used can be either of this class or any class derived from it.
Masks are integers that are treated as a series of bits instead of a single number. Each bit usually has the purpose of setting something to either on or off. Bit manipulation can be done with the '&' and '|' operator as well as the BIT() and BITS() functions.
A range is not a data type in itself, it just specifies the values that are valid for a particular data type. For example, the range (0, 31] means that the value can be anywhere between 0 and 31 including 31 but not including 0.
An enumerated type is a type whose possible values consist of a fixed set of constants. The following lists all of the enumerated types in T2D, their possible values, and a description of what each value means.
FULL
- The entire image is used as a single frame.
CELL
- The image is split into several cells of the same size with each one used as
a frame.
KEY
- A 1 pixel border of a specific color is used to surround each of the frames
in the image.
LINK
- Several image maps are combined into a single image map.
FULL
- A superscribed circle is used first to filter objects that are obviously not
colliding. If the bounding circles of objects are colliding, a further polygon
check is done to see if a collision actually occurred.
CIRCLE
- Only the collision circle is used in determining collisions.
POLYGON
- Only the collision polygon is used in determining collisions.
CUSTOM
- A custom function is called to detect whether or not collision has occurred
between two objects. This function is defined by the user in the engine.
RIGID
- The object uses rigid body physics.
BOUNCE
- The object bounces off the object it collided with.
CLAMP
- The object is kept from penetrating the object it collided with.
STICKY
- The object sticks to the collision point.
KILL
- The object is deleted.
CUSTOM
- A custom function is called to resolve collisions between two objects. This
function is defined by the user in the engine.

NULL
- Nothing is done, but the callback is still called.
CLAMP
- The object is clamped to the edge of the limit bounds.
STICKY
- The object sticks to the spot where it hit the limit bounds.
BOUNCE
- The object bounces off the limit bounds.
KILL
- The object is deleted when it reaches the limit bounds.
LEFT
- The left side of the world limit.
RIGHT
- The right side of the world limit.
TOP
- The top of the world limit.
BOTTOM
- The bottom of the world limit
LINEAR
- Pathed objects move in a straight line between path nodes.
BEZIER
- The path uses cubic bezier spline interpolation between nodes.
CATMULL
- The path uses catmull-rom spline interpolation between nodes.
WRAP
- Pathed objects continue in the same direction around the path upon reaching
the end node.
REVERSE
- Pathed objects reverse direction upon reaching the end node.
RESTART
- Pathed objects warp to the start node upon reaching the end node.
INFINITE
- The effect will last forever regardless of the lifetime.
CYCLE
- All time graphs will be reset after the lifetime has expired.
KILL
- The effect will be deleted after the lifetime has expired.
STOP
- The effect will stop after the lifetime has expired.
The source blend factor determines how the color values of the incoming pixels are scaled in a blending operation. The final pixel color is computed by multiplying the source color by the source scale factor and adding it to the destination color multiplied by the destination scale factor. The following is a list of the source scale factors that can be used. Rs, Gs, Bs, and As are the red, green, blue, and alpha components of the source color and Rd, Gd, Bd, and Ad are the red, green, blue, and alpha of the destination color.
ZERO
- (0, 0, 0, 0)
ONE
- (1, 1, 1, 1)
DST_COLOR
- (Rd, Gd, Bd,
Ad)
ONE_MINUS_DST_COLOR
-
(1, 1, 1, 1) - (Rd, Gd, Bd, Ad)
SRC_ALPHA
- (As, As, As,
As)
ONE_MINUS_SRC_ALPHA
- (1, 1, 1, 1) - (As, As, As, As)
DST_ALPHA
- (Ad, Ad, Ad,
Ad)
ONE_MINUS_DST_ALPHA
-
(1, 1, 1, 1) - (Ad, Ad, Ad, Ad)
SRC_ALPHA_SATURATE
- (min(As, 1 - Ad), min(As, 1 -
Ad), min(As, 1 - Ad), 1)
The destination blend factor determines how the color values of the pixels already in the frame buffer are scaled in a blending operation. The final pixel color is computed by multiplying the source color by the source scale factor and adding it to the destination color multiplied by the destination scale factor. The following is a list of the destination scale factors that can be used. Rs, Gs, Bs, and As are the red, green, blue, and alpha components of the source color and Rd, Gd, Bd, and Ad are the red, green, blue, and alpha of the destination color.
ZERO
- (0, 0, 0, 0)
ONE
- (1, 1, 1, 1)
SRC_COLOR
- (Rs, Gs, Bs,
As)
ONE_MINUS_SRC_COLOR
-
(1, 1, 1, 1) - (Rs, Gs, Bs, As)
SRC_ALPHA
- (As, As, As,
As)
ONE_MINUS_SRC_ALPHA
-
(1, 1, 1, 1) - (As, As, As, As)
DST_ALPHA
- (Ad, Ad, Ad,
Ad)
ONE_MINUS_DST_ALPHA -
(1, 1, 1, 1) -(Ad, Ad, Ad,
Ad)
LINEAR
- The camera
moves at a constant speed.
SIGMOID
- The camera starts and stops slowly for
smooth movement.
POINT
- All particles
are produced at the center point of the effect.
LINEX
- Particles are
produced randomly along a horizontal line the width of the effect.
LINEY
- Particles are
produced randomly along a vertical line the height of the effect.
AREA
- Particles are produced randomly anywhere in
the effect bounds.
FRONT
- The object is
moved to the front of the layer.
BACK
- The object is
moved to the back of the layer.
FORWARD
- The object is
moved forward by one.
BACKWARD
- The object is moved backward by one.
FRONT
- The object is
moved to the front of layer 0.
BACK
- The object is
moved to the back of layer 31.
FORWARD
- The object is
moved forward by one.
BACKWARD
- The object is moved backward by one.
ALIGNED
FIXED
RANDOM
DETECT
– Auto
detect available extensions.
C
– Enable C
routines.
FPU
– Enable FPU
routines.
MMX
– Enable MMX
routines.
3DNOW
– Enable
3DNow routines.
SSE
– Enable SSE
routines.
The mouse and joystick are appended with a number specifying the index of the device to use. This is used for situations where more than one mouse or joystick is attached to the computer. In cases where only one is attached, use '0' for '#'.
MOUSE
KEYBOARD
JOYSTICK
The following input actions names correspond to keys on the keyboard, buttons on a joystick or mouse, or a mouse axis. Any of these actions can optionally be pre-pended with a modifier followed by a space. This will cause the action to only be triggered when the modifier key or keys are held down. Available modifiers are 'ctrl', 'shift', 'alt', 'cmd', or 'opt'. A key name pre-pended with 'l' or 'r' indicate the left key or right key either based on the direction they face (brackets for example) or the side of the keyboard they are on ('ctrl' for example).
Keyboard Keys
[LETTER]
– Any
letter A-Z.
[NUMBER]
– Any
number 0-9
backspace
tab
return
enter
shift
ctrl
alt
pause
capslock
escape
space
pagedown
pageup
end
home
left
up
right
down
print
insert
delete
help
win_lwindow
win_rwindow
win_apps
cmd
opt
lopt
ropt
numpad0
numpad1
numpad2
numpad3
numpad4
numpad5
numpad6
numpad7
numpad8
numpad9
numpadmult
numpadadd
numpadsep
numpadminus
numpaddecimal
numpaddivide
numpadenter
f1
f2
f3
f4
f5
f6
f7
f8
f9
f10
f11
f12
f13
f14
f15
f16
f17
f18
f19
f20
f21
f22
f23
f24
numlock
scrolllock
lshift
rshift
lcontrol
rcontrol
lalt
ralt
tilde
minus
equals
lbracket
rbracket
backslash
semicolon
apostrophe
comma
period
slash
lessthan
Joystick and Mouse Buttons
button0
– Left mouse button.
button1
– Right mouse button.
button2
– Middle mouse button.
button3
button4
button5
button6
button7
button8
button9
button10
button11
button12
button13
button14
button15
button16
button17
button18
button19
button20
button21
button22
button23
button24
button25
button26
button27
button28
button29
button30
button31
Mouse and Joystick Axes
xaxis
– Horizontal mouse, joystick, or left analog stick movement.
yaxis
– Vertical mouse, joystick, or left analog stick movement.
zaxis
– Scroll wheel movement or left analog trigger.
rxaxis
– Horizontal right analog stick movement.
ryaxis
– Vertical right analog stick movement.
rzaxis
– Right analog trigger.
slider
Joystick POV
xpov
ypov
upov
dpov
lpov
rpov
xpov2
ypov2
upov2
dpov2
lpov2
rpov2
Miscellaneous Events
anykey
– Any keyboard event.
nomatch
– Any key that is not bound to another event.
A callback is a function defined in script that is called by the engine when some event occurs.
A field is a variable that belongs to a specific object. These fields can be either static (sometimes called persistent) or dynamic.
A field that is created dynamically in script to store various information.
A field that is specified in the engine on a per class basis and used to store specific information about the state of the object.
T2D has 32 layers numbered 0 - 31. Layer 0 is the top most layer, so objects on it will be drawn in front of objects on layer 3, for example. Objects can also be sorted within their layer with calls to t2dSceneGraph::setLayerDrawOrder. By default, objects added to a t2dSceneGraph are placed at the front of their layer.
The graph group is a property mostly used for tagging objects. The most common use is as a collision group to separate objects that have the same collision properties.
An object's bounding box is the smallest axis-aligned rectangle that completely encloses the object.
A convex polygon is a polygon whose edges come together at internal angles less than 180 degrees.
A gravitic force acts on objects independent of their mass.
A constant force is a force that acts continuously on an object, like gravity, for instance.


Preparation time
1-2 hours
Cooking time
10 to 30 mins
Serves
Makes 30-40
These delicious little savoury parcels are so dainty but so moreish – try them once and you’ll be hooked.
For the gyoza skins, sift the flour into a large bowl and mix in the salt.
Stir in the boiling water using a knife or a pair of chopsticks until the mixture comes together as a dough. (You many not need to use all of the water.)
Roll the dough into a ball, cover with cling film and set aside to rest for one hour.
Meanwhile, for the chicken or pork filling, mix all of the chicken or pork filling ingredients together in a large mixing bowl until well combined (the ingredients will form a gloopy paste). Season well with salt and freshly ground black pepper. Chill in the fridge until needed.
For the crab and prawn filling, mix all of the crab and prawn filling ingredients together in a large mixing bowl until well combined (the ingredients will form a gloopy paste). Season well with salt and freshly ground black pepper. Chill in the fridge until needed.
For the gyoza skin,turn out the dough onto a lightly floured work surface and knead for five minutes until smooth and elastic. (You can use the dough hook attachment of a food processor for this.)
Cut the dough into three equally sized pieces and roll each into a ball. Roll out one of the balls onto a lightly floured work surface, stretching and turning the dough as you go, until the gyoza dough is as thin as possible.
Using a 10cm/4in cookie cutter, cut discs from the gyoza dough and stack them on top of each other, dusting the top of each with a little flour before adding the next one. Repeat the rolling and cutting process until all of the dough has been used.
To assemble the dumplings, hold a gyoza skin in the palm of your hand and add one teaspoon of the filling mixture. Wet the edges with a little water using your fingertip and seal the dumpling, pinching along the edges to create a pleated fan effect (the end result should resemble a mini Cornish pasty). Repeat the process until all of the filling mixture and gyoza skins have been used up, setting each dumpling aside on a plate dusted with flour.
To cook the dumplings, heat the vegetable oil in a large frying pan with a lid over a high heat. Arrange the gyoza in the pan, in batches if necessary, leaving space between each one, and fry for 2-3 minutes, or until the bottoms are golden-brown.
Add 100ml/3½fl oz of water to the pan, cover with the lid and steam the dumplings for a further two minutes.
Give the pan a shake to release the gyoza from the bottom of the pan and continue to cook for a further two minutes with the lid off, until the filling is completely cooked through.
Meanwhile, for the dipping sauce, mix all of the dipping sauce ingredients together in a small bowl, to taste. Set aside.
When the gyoza are cooked through, drizzle the sesame oil around the edges of the frying pan and shake the pan.
Serve the gyoza immediately with the dipping sauce.


I.C.U. = Datura's Terrifying Effect
I am writing this in the hopes that it will prevent someone else from severe injury. This is not a report of how I am affected by the drug Datura but by my nephew who is in very, very bad shape. My 16 year old nephew is currently in I.C.U. and still after 36 hours is incoherent and nearly comatose, he hasn't recognized any family members or his surroundings since this started. His pupils are dilated nearly the size of dimes. He is apparently in living hell as demonstrated by his horrified facial expressions of bulging eyes and uncontrollable trembling. He is continually doing sporadic mumblings, with paranoid darting eyes and scanning around the room, looking at what we can only imagine. It is very obvious that he is experiencing true terror and horrific scenes of hallucination.
His heart rate is hovering around 115 - 130 bpm and his mouth is coated with blood. He is shaking, agitated and in four points restraints (which he got out of and tried to pull the catheter out of his penis which would have resulted in severe injuries did he not get stopped in time). For the first nine hours of his 'high' we were in the dark about what could be the cause of this - ambulance drivers, fire chief, police all said it was drugs but the test results all came back negative - blood and urine samples negative. This all led the doctors to believe this was neurological and my nephew was taken for a CAT scan, where results still came back negative. We all feared the worst, brain damage, anuerism, etc. every terrifying thought came to mind. All family members were called in the middle of the night where we all rushed to the the Emergency room. We cried, worried and prayed - the younger children witnessed this chaos and won't soon forget.
If you want to try this drug, please consider what the effects of this on others will be...$20,000 hospital bill at least -ICU for days, CAT scan, Ambulance, Specialists - please take warning. We can't determine how much he took as a plant with four pods were found in his room. We still don't know if he will pull out okay or not. The doctors cannot say if there will be any long term effects. We are so worried.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Only a single Page Title
can exist on a page at one time. All other titles can be used multiple times.
When mixing SkyTextMedium
and skyTextRegular
weights, Medium
should always come first.
Intro Copy (Sky Text Medium / Regular 24px 20px*)
Line-height 28px 24px*
Smaller Intro Copy (Sky Text Medium / Regular 20px)
Line-height 24px
Body text (Sky Text Medium / Regular 16px)
Line-height 20px
Instructional copy (Luna 24px)
Line-height 40px
Error
Secondary
Inactive
'Strong' tags go to medium automatically 'Small' text (relative to container)Link to a different location (same page)
Link to a different page (with a chevron)
Text on dark background is white
Links next to normal text need chevronsText on light background is black
Links next to normal text need chevrons


Your language is C#!. This language is a modern, general-purpose, object-oriented programming language developed by Microsoft and approved by European Computer Manufacturers Association (ECMA) and International Standards Organization (ISO). C# was developed by Anders Hejlsberg and his team during the development of .Net Framework.(1)
The following reasons make C# a widely used professional language:
Your language is Ruby!, This language is just for you, its a balance between elegant & straightforward and you for sure fit in this category. Ruby is a scripting language built from the ground up for use in front end and back end web development and similar applications. It is a robust, dynamically typed, and object-oriented language. What’s more, its syntax is so high-level and easy to understand that it’s considered as close as you can get to coding in English. More than one person has commented that they could basically understand Ruby code even without knowing how to program! (2)
Released in the 1990s, Ruby is an open-sourced language created by the Japanese programmer Yukihiro “Matz” Matsumoto. He has stated that the language is designed to be both fun and productive. Ruby is scripted, meaning that it’s an interpreted language rather than a compiled one.
More info!Your language is Phyton!, Python is an interpreted, object-oriented, high-level programming language with dynamic semantics. Its high-level built in data structures, combined with dynamic typing and dynamic binding, make it very attractive for Rapid Application Development, as well as for use as a scripting or glue language to connect existing components together. Python's simple, easy to learn syntax emphasizes readability and therefore reduces the cost of program maintenance. Python supports modules and packages, which encourages program modularity and code reuse. The Python interpreter and the extensive standard library are available in source or binary form without charge for all major platforms, and can be freely distributed.
More info!Your language is JavaScript!.JavaScript was initially created to “make web pages alive”. The programs in this language are called scripts. They can be written right in a web page’s HTML and run automatically as the page loads. Scripts are provided and executed as plain text. They don’t need special preparation or compilation to run. In this aspect, JavaScript is very different from another language called Java.
When JavaScript was created, it initially had another name: “LiveScript”. But Java was very popular at that time, so it was decided that positioning a new language as a “younger brother” of Java would help. But as it evolved, JavaScript became a fully independent language with its own specification called ECMAScript, and now it has no relation to Java at all.
More info!


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Welcome to Pixel-Sync. This version of pixel is integrated with a version of node-chat and uses long-poll which adds an longer delay than normal. The source code is here. For more information about Pixel by BitAbbot please check http://blog.bitabbot.com
loading


Edinburgh to help pump up volume for revered Canadian audio brand
by Scott ReidAn Edinburgh-based audio industry veteran is to co-run the international arm of a high-end Canadian hi-fi business as it looks to build up its European presence.
John Carroll, who is a director of Scottish audio dealer Loud & Clear, running its flagship store in Leith’s Commercial Quay, is to head Moon International, a new global sales and distribution venture spun out of Canadian manufacturer Simaudio.
Moon International has been created to promote and provide logistics for the company’s Moon range of hi-fi products throughout Europe and Asia.
While Dutch registered, the new division will see the administration, service, sales and tech support functions run out of Edinburgh.
Carroll, who is taking up the role of brand director, said a key focus would be building and developing sales in eastern Europe while supporting the firm’s established markets such as Benelux, France, Italy and Scandinavia. Future plans involve expanding the operation into Asia and South America.
The Netherlands was selected as the goods hub due to flexibility in company set up and Carroll’s knowledge of the country. He said Brexit had also played a part in opting for the country over Scotland.
Opportunity
Carroll, who has been the Canadian group’s UK distributor for two decades, said: “This is the most appropriate way to mark the 40th year of Moon by Simaudio, once a little Canadian audio company, now the brand to watch.”
Etienne Gautier, who will work alongside Carroll as the company’s sales director, said: “The creation of Moon International gives us a great opportunity to take the Moon range of performance audio products to new markets while developing the brand with our existing partners.
“Our new European offices and distribution hub will ensure that we will be closer to our customers and be able to both offer them even better customer service and swiftly deliver our products to them.”
Louis Lemire, chief executive of Simaudio, whose products range from the hundreds of pounds to the tens of thousands, added: “The Moon International team has a deep understanding of our products and the audio industry.”


Guidelines
- Make sure you have the software from the Required Software List installed.
- Follow the instructions at Required Lab Setup.
- Review how to use our testing software at Working With Cypress To Test Your Labs.
- Your FIRST submission link will be something like https://generated-name-87649.herokuapp.com/
- This link will be used to check all your course submissions for the term. That's why this lab is pass/fail.
- Your SECOND submission link should be a comment on your submission, and should point to your Github username and repository for the term - something like https://github.com/aleph1/INST377-SP2021
- This link will be used to spot-check your commit history.
Atom vs VSCode
- InternetingIsHard.com, our textbook, uses Atom rather than VSCode. From this we can see that it was written a few years ago, by someone heavily involved in the internet.
- Atom is from 2014, and is made by Github.
- VSCode is from 2015, and is made by Microsoft.
- As of 2018, Microsoft owns Github.
- Microsoft now owns both VSCode and Atom.
- All examples that refer to Atom will work almost identically in VSCode.
- Stackoverflow.com publishes an annual state-of-the-web survey.
Recommended Reading
HTML Programming in VSCode
The above reading will take you through some of the tool features provided in your development environment for this class. It will ideally make your programming a little easier.
Lab 1 - Editing Valid HTML
Readings Week 1
- Introduction
- Basic Web Pages
- Links and Images
- Reference: MDN's Web Element documentation
Following along with the readings, create a new, correctly-structured webpage in your copy of the course repository. Commit your code changes as you make them, so that you can roll them back if you make an error.
- Your page must satisfy the following requirements:
- Contains only valid HTML
- Contains a page title with your name in it
- Properly uses h2 tags per section header
- Properly uses paragraph tags
- Contains an h1 header element with your name in it
- Contains an unordered list with three list elements in it
- Contains an ordered list with five elements describing your top 5 favourite albums
- Contains one picture of each: .jpg, .png, .svg, and a .gif - these are supplied in the tutorial
- Contains an emphasized element
- Contains a strong element
- Contains a strongly emphasized element
- Contains a hard rule
- One soft line break
- Push your changes to the main branch of your lab repository
- Open your Heroku lab pages at https://generated-name-87649.herokuapp.com/lab_1
- If anything appears broken, re-work your site.
- Ask questions in the course Discord channel for quicker responses
- A sample image of a successful lab site is below


tuesday,march,2017
passport
- home-
about us
1
passport office
1
contact us
1
Action
Toggle Dropdown
Action
Another action
Something else here
Separated link


1. Introduction
This section is non-normative.
This specification defines a mechanism through which a script can delegate its ability to call a restricted API to another browsing context it trusts. The focus here is a dynamic delegation mechanism that exposes the delegated capability to the target browsing context in a time-constrained manner.
1.1. What is capability delegation?
Many capabilities in the Web are usable from JS in restricted manners. For example:
-
Most browsers allow popups (through
Window.open()
only if the user has either interacted with the page recently or allowed the browser to open popups from the page’s origin. -
A sandboxed iframe cannot make itself full-screen (though
requestFullscreen()
without a specific sandbox attribute or a user interaction within the frame.
Capability delegation means allowing a frame to dynamically relinquish its
ability to call a restricted API and transfer the ability to another (sub)frame
it can trust. The word "dynamic" here means the effect of the delegation lasts
for a limited time as defined by the capability being delegated. This is
different from static (load-time) exposure of a capability to a browsing
context through iframe allow
attribute where the capability becomes exposed to a subframe in a
time-unconstrained manner.
1.2. Initiating a delegation vs using a capability
Capability delegation needs two distinct steps to be effective. The first step is "initiation" where one browsing context notifies another browsing context about a specific capability being delegated. After initiation, the second (i.e. the receiver) browsing context would "use" the delegated capability, which typically means calling a capability-defined method. While the capability delegation specification here does not define the API interface used in the second step, it redefines the API’s internal behavior.
Because of this, this specification consists of two distinct parts: defining an API for the initiation step, and then defining delegated behavior for one specific "user" API. For the second part, this specification focuses on behavior changes needed in Payment Request API, which would serve as a guide for similar changes in any other APIs that would utilize capability delegation in future.
1.3. Transient availability
Both the steps mentioned above are time-constrained in nature. The initiation step is activation consuming, so the step is allowed only after a recent user activation. After successful completion of this step, the delegated API becomes available for use for a few seconds (to be precise, the same limit as activation expiry unless the limit is defined otherwise by the specification of the delegated API.
2. Examples
show()
from a subframe after a mouse click, it will post a message to the subframe with an additional
option to specify the delegated capability:
window. onclick= () => { targetWindow. postMessage( 'a_message' , { delegate: "payment" }); };
Upon receiving the message, the subframe would be able to use show()
even though the frame hasn’t received a user
activation:
window. onmessage= () => { const payRequest= new PaymentRequest(...); const payResponse= await payRequest. show(); ... }
3. Initiating capability delegation
When a browsing context wants to delegate a capability to another browsing
context, it posts a message to the second browsing context with an extra WindowPostMessageOptions
called delegate
specifying the capability. The
value of this option MUST be a feature-identifier. The option MUST
be ignored if the value does not correspond to any features supported by the
user
agent.
3.1. Monkey-patch to HTML spec
The WindowPostMessageOptions
IDL definition will include an additional field as follows:
USVString delegate= "" ;
In the algorithm for window post message, the following step:
Let transfer be options["transfer"].
will be followed by two additional steps as follows:
-
Let delegate be options["delegate"].
-
If delegate is not null, then:
-
If targetWindow has transient activation, then consume user activation in targetWindow.
-
Otherwise, let delegate be null.
-
4. Tracking delegated capability
Capabilities delegated to a browsing context will be tracked using a map
named Window
.DELEGATED_CAPABILITY_TIMESTAMPS. Each time a capability is
delegated to a Window
, an entry will be added in DELEGATED_CAPABILITY_TIMESTAMPS with a key equal to the feature-identifier representing the
capability, and a value equal to current DOMHighResTimeStamp
. If the map
already has an entry for the same key, the existing value will be updated to
current DOMHighResTimeStamp
.
4.1. Monkey-patch to HTML spec
Right before the algorithm for window post message, a new paragraph will be inserted, as follow:
For the purpose of tracking capabilities delegated to a browsing context, each
Window
has a map called DELEGATED_CAPABILITY_TIMESTAMPS from feature-identifier toDOMHighResTimeStamp
. The map is initialized with an empty map.
In the algorithm for window post message, two additional sub-steps will be added to current Step 8. The first additional sub-step will be inserted after the following sub-step:
Queue a global task ...
Let origin be the serialization of incumbentSettings’s origin.
as follows:
-
Queue a global task ... (unchanged)
-
Let delegate be the serialization of options["delegate"].
-
The second additional sub-step will be inserted after the following sub-step:
Queue a global task ...
Let newPorts be a new frozen array consisting of ...
as follows:
-
Queue a global task ... (unchanged)
-
Let newPorts be a new frozen array consisting of ... (unchanged except for numbering)
-
If delegate is not null, AND the user agent supports delegating delegate, then set DELEGATED_CAPABILITY_TIMESTAMPS[delegate] to current high resolution time.
-
5. Defining delegated capability behavior
Any capability that defines a delegated behavior uses the corresponding entry in Window
.DELEGATED_CAPABILITY_TIMESTAMPS in a manner appropriate for the
capability. Below is the spec change needed for one particular capability.
5.1. Monkey-patch to Payment Request spec
In the algorithm for show()
, the following steps will be
replaced to implement the delegated behavior:
The two steps:
If the relevant global object of request does not have transient activation, return a promise rejected with with a "NotAllowedError" DOMException.
Consume user activation of the relevant global object.
will be replaced by the following three steps:
-
If the relevant global object of request does not have transient activation, AND the timestamp DELEGATED_CAPABILITY_TIMESTAMPS["payment"] in the relevant global object is either undefined or expired, then return a promise rejected with with a "NotAllowedError" DOMException.
-
If the relevant global object of request does not have transient activation, then clear the map entry DELEGATED_CAPABILITY_TIMESTAMPS["payment"].
-
Otherwise, consume user activation of the relevant global object.


| 588 | (A) | thare so many were merrede fułł mervełłe were ełłs |
| 590 | (C) | Ther so many were marredde . merveyle were elles |
| 584 | (D) | þere so meny were marrid merveiłł were ellis |
| 576 | (E) | therso manye were marred . veruayl hadde be ellis . |
| (Ex) | ---- no text ---- | |
| 605 | (L) | þer so many were martred mereuail were ellis |
| 547 | (P) | þare so many war morte meruayle war elles |
| 583 | (U) | There so many were marred / merueile were elles |
| (V) | ---- no text ---- |


GIO Reference Manual
Part III. Migrating to GIO
Table of Contents
I. Migrating to GIO
Migrating from POSIX to GIO
Migrating from GnomeVFS to GIO
Trash handling
Operations on multiple files
Mime monitoring
Migrating from GConf to GSettings
Before you start
Conceptual differences
GConfClient (and GConfBridge) API conversion
Change notification
Change sets
Schema conversion
Data conversion
Migrating to GDBus
Conceptual differences
API comparison
Owning bus names
Creating proxies for well-known names
Generating code and docs
Using gdbus-codegen
org.gtk.GDBus.Example.ObjectManager.Animal
— Example docs generated by gdbus-codegen
org.gtk.GDBus.Example.ObjectManager.Cat
— More example docs generated by gdbus-codegen
ExampleAnimal
— Generated C code for the org.gtk.GDBus.Example.ObjectManager.Animal D-Bus interface
ExampleCat
— Generated C code for the org.gtk.GDBus.Example.ObjectManager.Cat D-Bus interface
ExampleObject
— Specialized GDBusObject types
ExampleObjectManagerClient
— Generated GDBusObjectManagerClient type


The Smiths Generator
Please enter a sad word and the generator will respond with a Smiths lyric.


| Drag a column hreader and drop it here to group by that column | |||||
| ProductID | Product name | Unit price | Quantity per unit | Units in stock | Discounted |
| 1 | Chai | $18.00 | 10 boxes x 20 bags | 39 | |
| 2 | Chang | $19.00 | 24 - 12 oz bottles | 17 | |
| 3 | Aniseed Syrup | $10.00 | 12 - 550 ml bottles | 13 | |
| 4 | Chef Anton's Cajun Seasoning | $22.00 | 48 - 6 oz jars | 53 | |
| 5 | Chef Anton's Gumbo Mix | $21.35 | 36 boxes | 0 | |
| 6 | Grandma's Boysenberry spread | $25.00 | 12 - 8 oz jars | 120 | |
| 7 | Uncle Bob's Organic Dried Pears | $30.00 | 12 - 1 lb pkgs | 15 | |
| 8 | Northwoods Cranberry Sauce | $40.00 | 12 - 12 oz jars | 6 | |
| 9 | Mishi Kobe Niku | $97.00 | 18 - 500 g pkgs | 29 | |
| 10 | Ikura | $31.00 | 12 - 200 ml jars | 31 | |


[Erowid Warning: Our understanding of the literature is that there is no such thing as safe use of volatile solvents, aerosols and other street inhalants : their psychoactive effects are inseparable from nerve and organ damage. We have chosen to include these reports to help document the real world use of inhalants, but their inclusion is not intended to imply that they are anything but dangerous.]
It was in the middle of summer and I was bored, I had nothing to do that day so I decided to go huff some gas, no idea how I came to that point. Well here I am, in my shed, opening up my red plastic gas can. I eventually basically shoving my entire nose into the can and begin to inhale. At first I thought this was bullshit, but then I felt a little funny when I got u to leave, so I went back to the gas can. I began to inhale the fumes for another 30 seconds. I think. I lost all track of time in that shed. I remained there, but my mind went elsewhere. After what seemed an eternity, I was thrust into a story about an evil witch who steals souls. The witch some how I assume was the gas can.
I was left staring at the gas can, not able to move, thinking I was dead and I could do nothing. Of course I snapped out of it. My mind was blown away. I spent probably 5 minutes staring at that gas can, it seemed like a lifetime weirdly enough. I was so tripped out, I wanted to continue. So I did it again. This time, I heard the most peculiar sound. I think it may have been all the ambiance around me (cars, birds, lawnmowers, dogs) and it all combined in to one, perfectly understandable language, I began communicating with the axe in my corner. If my parents ever walked in on me they mustíve thought I was crazy, but I donít even know if they did because I was having such a good talk with this axe, no idea what about.
Then I turn around and I get the feeling I traveled back in time, no idea why. I thought it was the summer before. Then I had one last weird trip. While I inhaled , and stared at the gascan, I felt as though I was transported to another universe, where the zaniest thing is fact. I had another life there, and once again it seemed to be a lifetime, then that evil witch came back and made me think about the inside of me (my soul) about what it is exactly, the witch told me that I was able to do much more, then my soul turned in to another being and left me (my body), and once again I could not move, anything. Couldnít talk, move my eyes, Iím surprised I was even breathing. Then I became aware of what was happening. I locked the door, and ran away from it.
I have yet to return to m shed. That trip has left a scar on my brain. Figuratively, and literally. I can't ever go back to the way I used to think of myself, the so-called witch made me see the most disturbing thing one man can ever see, his own death, and his own soul. Iíll never be the same.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Welcome to Artysan, the colorful consumption council
The Artysan collective is a consumption council focused on arts and music in Forosa village.
Contact:
Artysan CCC


Right now, the U.S. Congress is considering legislation that could fatally damage the free and open Internet.


About this website
Author: Terence Au Source: Data is Beautiful
The entire website is formatted around summarizing the year by using the first month as a marker for each year, i.e. January will be the month that each page will be centered around, and that particular year.


|
PyFlow
|
doc string for Matrix33 More...
Public Member Functions | |
| def | __init__ (self) |
| def | m33Zero () |
| Zero matrix33. | |
| def | m33ToStr (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Matrix33 to string. | |
| def | m33Ident () |
| Identity matrix33. | |
| def | m33c1 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns first column of matrix. | |
| def | m33c2 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns second column of matrix. | |
| def | m33c3 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns third column of matrix. | |
| def | m33r1 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns first row of matrix. | |
| def | m33r2 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns second row of matrix. | |
| def | m33r3 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns third row of matrix. | |
| def | m33quat (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns a Quaternion representing this matrix. | |
| def | m33ToM44 (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Returns a Matrix44 representing this matrix. | |
| def | m33GetComp (m=(DataTypes.Matrix33, pyrr.Matrix33()), r=(DataTypes.Int, 1), c=(DataTypes.Int, 1)) |
| Returns single scalar from matrix33. More... | |
| def | m33FromQuat (q=(DataTypes.Quaternion, pyrr.Quaternion())) |
| Creates matrix33 from given quaternion. | |
| def | m33MultM33 (m1=(DataTypes.Matrix33, pyrr.Matrix33()), m2=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Multiplies two m33 matrices m1 by m2. | |
| def | m33MultM44 (m1=(DataTypes.Matrix33, pyrr.Matrix33()), m2=(DataTypes.Matrix44, pyrr.Matrix44())) |
| def | m33ApplyToV3 (m=(DataTypes.Matrix33, pyrr.Matrix33()), v=(DataTypes.FloatVector3, pyrr.Vector3())) |
| def | m33DirectionScale (v=(DataTypes.FloatVector3, pyrr.Vector3()), s=(DataTypes.Float, 0.0)) |
| def | m33FromAxisAngle (axis=(DataTypes.FloatVector3, pyrr.Vector3()), theta=(DataTypes.Float, 0.0)) |
| def | m33FromEulers (eulers=(DataTypes.FloatVector3, pyrr.Vector3())) |
| def | m33FromInvOfQuat (q=(DataTypes.Quaternion, pyrr.Quaternion())) |
| def | m33From44 (m=(DataTypes.Matrix44, pyrr.Matrix44())) |
| def | m33FromScale (s=(DataTypes.FloatVector3, pyrr.Vector3([1, 1, 1]))) |
| def | m33FromX (theta=(DataTypes.Float, 0.0)) |
| def | m33FromY (theta=(DataTypes.Float, 0.0)) |
| def | m33FromZ (theta=(DataTypes.Float, 0.0)) |
| def | m33Inverse (m=(DataTypes.Matrix33, pyrr.Matrix33())) |
| Public Member Functions inherited from PyFlow.Core.FunctionLibrary.FunctionLibraryBase | |
| def | __init__ (self) |
| def | getFunctions (self) |
Static Public Attributes | |
| returns | |
| Zero matrix33. More... | |
| meta | |
doc string for Matrix33
| def PyFlow.FunctionLibraries.Matrix33.Matrix33.m33GetComp | ( | m = (DataTypes.Matrix33, pyrr.Matrix33()) , |
|
r = (DataTypes.Int, 1) , |
|||
c = (DataTypes.Int, 1) |
|||
| ) |
Returns single scalar from matrix33.
r and c taken as abs and clamped in range 1-3
| r | matrix row |
| c | matrix column |
|
static |
Zero matrix33.
Returns the inverse of the matrix.
Creates a matrix with the specified rotation about the Z axis.
Creates a matrix with the specified rotation about the Y axis.
Creates a matrix with the specified rotation about the X axis.
Creates an identity matrix with the scale set.
Creates a Matrix33 from a Matrix44.
Creates a matrix with the inverse rotation of a quaternion.
Creates a matrix from the specified Euler rotations.
Creates a matrix from the specified theta rotation around an axis.
Creates a matrix which can apply a directional scaling to a set of vectors.
The matrix rotation are applied to the vector.
Multiplies m33 by m44.
Multiplies two m33 matrices m1 by m2.
Creates matrix33 from given quaternion.
Returns single scalar from matrix33.
Returns a Matrix44 representing this matrix.
Returns a Quaternion representing this matrix.
Returns third row of matrix.
Returns second row of matrix.
Returns first row of matrix.
Returns third column of matrix.
Returns second column of matrix.
Returns first column of matrix.
Identity matrix33.
Matrix33 to string.
r and c taken as abs and clamped in range 1-3.
- m33 - m44.
the vectors rotated by the specified matrix.
example usage for this is to flatten a mesh against a single plane. the scaling matrix.
in radians.
a matrix with shape (3,3) that respresents the inverse of the quaternion.
is essentially a wrapper around numpy.linalg.inv.


ARMAGEDDON
Release Date: July 1, 1998 Starring: Bruce Willis, Billy Bob Thornton, Liv Tyler, Ben Affleck, Will Patton, Peter Stormare, Keith David, Steve Buscemi, William Fichtner Directed by: Michael Bay Distributed by: Buena Vista Pictures MPAA Rating: PG-13 (sci-fi disaster action, sensuality, brief language) URL: http://www.execpc.com/~kinnopio/reviews/1998/armageddon.htm
This year's second asteroid-threatens-earth movie turned out about how last year's second volcano-threatens-city movie did. Similar to VOLCANO, which was more action-oriented, more intense, and generally more on the mark than the earlier-in-the-year DANTE'S PEAK, ARMAGEDDON takes a decidedly different course of action than DEEP IMPACT. Produced by Jerry Bruckheimer and directed by Michael Bay, two of the most noted action movie crew heads, this one's got a better focus on the same material. In short, there's more to like about ARMAGEDDON.
There's quite a bit of star power involved in this one, and they're mostly A-listers or competent supports, whereas DEEP IMPACT's cast was a lot of unknowns. Although the movie begins with its biggest star - the asteroid - we're soon introduced to our heroes. Dan Truman (Billy Bob Thornton) gathers his team at NASA after a meteor shower destroys the Space Shuttle Atlantis and a few choice spots of the Big Apple (including the Chrysler Building). They realize there's a bigger chunk of rock out there, and its imminent impact with the Blue Planet will result in the death of every last organism - even bacteria.  So they need to find the world's best deep-core driller, Harry Stamper (Bruce Willis), and send him and his team up to the asteroid. Once there, they need to drill down to 800 feet, plant a bomb, and get the heck off before the explosion splits the Texas-sized thing in half.
The picture is largely formula, but Jerry Bruckheimer and Michael Bay have been working at the action movie business long enough to know exactly what formula works. Also, they're working in a genre where formula is almost accepted in a good picture, and by this advice they create their characters to be a cast of the usual suspects. There are no truly two-dimensional characters, and it's unfortunate that Jonathan Hensleigh and J.J. Abrams, who wrote the script, chose to write most of the players in as jerks. Harry Stamper, A.J. Frost (Stamper's soon-to-be son-in-law, played by Ben Affleck), Colonel Sharp (commander of the mission to save the Earth, played by William Fichtner) and Rockhound (a sex-obsessed crazy played by Steve Buscemi) are all testosterone-loaded for one reason or another; Grace Stamper (Liv Tyler), Harry's daughter, comes of as one who likes to play the victim; in fact, only "Chick" Chapple (Will Patton), Harry's second-in-command, is likeable for his character.
The movie's last half-hour is worth as much as the rest of the movie, and Bay and Bruckheimer seem to have lost some of the excellent pacing they displayed in THE ROCK from two years ago. ARMAGEDDON runs 144 minutes in length but only gets really exciting near the end; everything leading up to that is character development, Stamper and his crew getting trained to be astronauts, or "teaser" footage of the asteroid nearing Earth. Although it never pretends to be anything but, the movie is a summer movie, which means it's terribly shallow in all respects and over-saturated with special effects. There's nothing wrong with this once you're in the mood, because ARMAGEDDON is a fun movie to watch. Certainly one of the better summer flicks.
FINAL AWARD FOR "ARMAGEDDON": 3.0 stars - a good movie.
-- Craig Roush<EMAIL_ADDRESS>-- Kinnopio's Movie Reviews http://www.execpc.com/~kinnopio
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Hi!
This project is all about turingmachines. What are turingmachines?
They are a computational concept from Theoretical Computer Science (TCS)
by Alan Turing (* 1912 † 1954). They illustrate one possible way to define computation
and are as powerful as your computer. So how do they work?
Above you can see the animated turing machine with several control elements underneath.
The animation consists of a tape (with bright background color) and one cursor
(winded green structure). The text at the left bottom of the animation is called
current state.
You can press "continue" to compute the next step. What are steps?
At the bottom you can see a transition table. It defines a current situation,
consisting of a read symbol and a state, and the next situation after one step has been
performed. So when you press "continue" the program will read the symbol focused by the
cursor and the current state. It will search for a line in the transition table matching
those 2 values and will execute the corresponding result. The result consists of a symbol
to write, a movement of the tape and a successor tape.
You can edit the transition table yourself. Try it! 😊


Ticker: {{currentStock.ticker}}
Year 1: ${{currentStock.year1 | number:0}}
Year 2: ${{currentStock.year2 | number:0}}
Year 3: ${{currentStock.year3 | number:0}}
Year 4: ${{currentStock.year4 | number:0}}
Year 5: ${{currentStock.year5 | number:0}}


|
Mocking emission line galaxy clustering |
| In the current paradigm, the structures and galaxies form hierarchically, and larger halos are formed by the coalescence of smaller progenitors. From a macroscopic or thermodynamical point of view, the galaxies made of dark matter, stars and gas are typically described like a global system composed of the following tightly interacting sub-systems: the dark matter halo, the central black hole, the stars, the cold gas and the hot gas. In addition, the galaxy interacts with its outside where it ejects gas or from where it accretes matter (from the intergalactic medium). A galaxy in this model can therefore be characterized by the mass of each of its components and the share of mass constituted by elements heavier than hydrogen. |
| Please click here to access the mock ELG catalog based on the MultiDark Planck Simulation that reproduces the clustering observed at redshift 0.8. |
| If you use these mocks, please cite Favole et al. 2016 and Comparat et al. 2016. |
last update, sept. 2016, by G. Favole and J. Comparat


Gecode::SetExpr Class Reference
[Projector constraints]
#include <projectors.hh>
Detailed Description
Set-valued expressions for finite set projectors.Definition at line 122 of file projectors.hh.
Public Types | |
| enum | RelType { REL_INTER, REL_UNION } |
| Relation used to connect two set expressions. More... | |
| typedef int | var_idx |
| Type of variable indices. | |
Public Member Functions | |
| SetExpr (void) | |
| Construct constant set expression for the empty set. | |
| SetExpr (const SetExpr &s) | |
| Copy constructor. | |
| SetExpr (var_idx v) | |
| Construct set expression for variable v. | |
| SetExpr (const SetExpr &s, int sign) | |
| Construct set expression from s with sign sign. | |
| SetExpr (const SetExpr &s, int ssign, RelType r, const SetExpr &t, int tsign) | |
| Construct set expression from s with sign ssign and t with sign tsign under relation r. | |
| const SetExpr & | operator= (const SetExpr &e) |
| Assignment operator. | |
| int | arity (void) const |
| Returns the arity of the set expression. | |
| SetExprCode | encode (void) const |
| Returns code for this set expression. | |
| ~SetExpr (void) | |
| Destructor. | |
Classes | |
| class | Node |
| Nodes used to construct set expressions. More... |
Member Typedef Documentation
| typedef int Gecode::SetExpr::var_idx |
The documentation for this class was generated from the following files:
- gecode/set/projectors.hh (Revision: 7536)
- gecode/set/projectors/set-expr.cc (Revision: 6332)
- gecode/set/projectors/set-expr.icc (Revision: 6312)


005 - Funeral/Imme. Family
006 - Jury Duty Hours
008 - Personal Day Hours
010 - Training
013 - United Way Day
014 - Health Fair Day Off
015 - Light Duty
016 - Workers Comp Light Duty
017 - CM Holiday Hours
018 - Career Service Award Hours
022 - Callback (Scheduled Work Day)
023 - Callback (Non-Scheduled Work Day)
051 - Temp/Seasonal Qualified Non-Pensionable
053 - Part Time
054 - Part Time Over Time Non Benefits
062 - FMLA-Vacation Pay
063 - FMLA-Sick Pay
065 - FMLA-No Pay
215 - Military Leave - Paid
216 - Military Leave - Unpaid
242 - Worker's Compensation


When {{ course.name }} opens we will email you at {{ email }}
Now check your email to ensure the confirmation email did not go into your spam folder.
Then make sure that you will quickly see any emails that get sent to you.
This can be done by enabling push notifications to your phone.
{% else %}
Opps, we encountered an error confirming your request!
{% endif %}
{% endblock %}


Installation instructions: to view brochures Adobe Reader is required.
Click here to download.
To download installation instructions, right click file and save target as.
Installation Fiberglass Round Columns
Installation Fiberglass Square Columns
Installation Guide - All Columns
To download literature, right click file and save target as.


{% extends "foundation_base.html" %} {% import "foundation_wtf.html" as wtf %} {% block body_content %}
We'd love to hear from you. You can either reach out to us as a whole and one of our awesome team members will get back to you, or if you have a specific question reach out to one of our staff. We love getting email all day all day.


Class ProductSearchResults (v2.2.2)
Results for a product search request.
Generated from protobuf message google.cloud.vision.v1.ProductSearchResults
Methods
__construct
Constructor.
| Name | Description |
| data |
array
Optional. Data for populating the Message object. |
| ↳ index_time |
Google\Protobuf\Timestamp
Timestamp of the index which provided these results. Products added to the product set and products removed from the product set after this time are not reflected in the current results. |
| ↳ results |
array<Google\Cloud\Vision\V1\ProductSearchResults\Result>
List of results, one for each product match. |
| ↳ product_grouped_results |
array<Google\Cloud\Vision\V1\ProductSearchResults\GroupedResult>
List of results grouped by products detected in the query image. Each entry corresponds to one bounding polygon in the query image, and contains the matching products specific to that region. There may be duplicate product matches in the union of all the per-product results. |
getIndexTime
Timestamp of the index which provided these results. Products added to the product set and products removed from the product set after this time are not reflected in the current results.
Generated from protobuf field .google.protobuf.Timestamp index_time = 2;
| Type | Description |
| Google\Protobuf\Timestamp|null |
hasIndexTime
clearIndexTime
setIndexTime
Timestamp of the index which provided these results. Products added to the product set and products removed from the product set after this time are not reflected in the current results.
Generated from protobuf field .google.protobuf.Timestamp index_time = 2;
| Name | Description |
| var |
Google\Protobuf\Timestamp
|
| Type | Description |
| $this |
getResults
List of results, one for each product match.
Generated from protobuf field repeated .google.cloud.vision.v1.ProductSearchResults.Result results = 5;
| Type | Description |
| Google\Protobuf\Internal\RepeatedField |
setResults
List of results, one for each product match.
Generated from protobuf field repeated .google.cloud.vision.v1.ProductSearchResults.Result results = 5;
| Name | Description |
| var |
array<Google\Cloud\Vision\V1\ProductSearchResults\Result>
|
| Type | Description |
| $this |
getProductGroupedResults
List of results grouped by products detected in the query image. Each entry corresponds to one bounding polygon in the query image, and contains the matching products specific to that region. There may be duplicate product matches in the union of all the per-product results.
Generated from protobuf field repeated .google.cloud.vision.v1.ProductSearchResults.GroupedResult product_grouped_results = 6;
| Type | Description |
| Google\Protobuf\Internal\RepeatedField |
setProductGroupedResults
List of results grouped by products detected in the query image. Each entry corresponds to one bounding polygon in the query image, and contains the matching products specific to that region. There may be duplicate product matches in the union of all the per-product results.
Generated from protobuf field repeated .google.cloud.vision.v1.ProductSearchResults.GroupedResult product_grouped_results = 6;
| Name | Description |
| var |
array<Google\Cloud\Vision\V1\ProductSearchResults\GroupedResult>
|
| Type | Description |
| $this |


ZDUMP
Section: Linux System Administration (8)Updated: 2007-05-18
Index Return to Main Contents
NAME
zdump - timezone dumperSYNOPSIS
zdump [ -v ] [ -c cutoffyear ] [ zonename ... ]DESCRIPTION
Zdump prints the current time in each zonename named on the command line.These options are available:
- -v
- For each zonename on the command line, print the time at the lowest possible time value, the time one day after the lowest possible time value, the times both one second before and exactly at each detected time discontinuity, the time at one day less than the highest possible time value, and the time at the highest possible time value. Each line ends with isdst=1 if the given time is Daylight Saving Time or isdst=0 otherwise.
- -c cutoffyear
- Cut off the verbose output near the start of the given year.
SEE ALSO
tzfile(5), zic(8)COLOPHON
This page is part of release 3.22 of the Linux man-pages project. A description of the project, and information about reporting bugs, can be found at http://www.kernel.org/doc/man-pages/.
Index
This document was created by man2html, using the manual pages.
Time: 05:34:31 GMT, December 24, 2015


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Mystery Science Theater 3000: The Movie (1996) A film review by Michael Dequina Copyright 1996 Michael Dequina
Mystery Science Theater 3000: The Movie (PG-13) *** 1/2 (out of ****) In adapting a popular television series to the big screen, one must be careful not to stray too far from the source material so as not to offend the die hard fans, which is exactly what this past summer's TV-inspired hit Mission: Impossible managed to do with a single plot twist. Fans of the cult cable series Mystery Science Theater 3000 (MSTies, as they are called) need not worry, for in the trip from small screen to big, little, if anything, of what made the show so smart and funny has emerged unscathed. For those of you unfamiliar with the basis of the show, the premise is simple yet brilliant: mad scientist Dr. Clayton Forrester (Trace Beaulieu) holds average joe temp worker Mike Nelson (Michael J. Nelson) captive in a satellite in space and forces him to watch some of the worst movies imaginable. This thin plot is really just a setup for the heart of the show, in which Mike and his two robot friends, Crow T. Robot (Beaulieu) and Tom Servo (Kevin Murphy) crack wise at the screen, gleefully saving every awful detail of every awful movie. This time around the target is the 1955 piece of sci-fi cheese This Island Earth, in which an alien race of creatures with large heads try to take over earth. MST3K: The Movie is just like any other episode, and that's why it works so well. The makers of the film--producer-director Jim Mallon, writers Nelson, Beaulieu, Murphy, Mallon, Mary Jo Pehl, Bridget Jones, and Paul Chaplin--are also the crew behind the show, and they wisely didn't go overly big-budget Hollywood with the film. While the sets are more sturdy and elaborate, and the wires that control the robot puppets have been digitally erased, as a whole the film retains the low-budget charm of the source material. The look of the film is fairly irrelevant, since the true "star" of MST3K has always been the writing, and there are far more than a few good quips here though the commentary is slightly more crude than usual, with an occasional profane word here or there (shame on you, Tom Servo). Some critics have knocked MST3K: TM for cutting away from the movie within a movie for sketches involving the cast, but I like their inclusion here, for the film wouldn't truly be MST3K without the interludes with Mike, Crow, and Servo on the Satellite of Love. I do have a couple of bones to pick with MST3K: TM, but this is mostly due to my being a MSTie (#70623, to be exact). The bouncy opening theme song, which very succinctly and wittily sets up the story, is sorely missed, as is the presence of a few players from the television series. Dr. Forrester is as wacky and fun as ever, but the character works better with his dimwitted assistant, TV's Frank (Frank Conniff), who left the series after the sixth season. Michael J. Nelson is a very capable and likable lead, but I always preferred the more dry, acerbic presence of original host (and series creator) Joel Hodgson. Gypsy (Mallon), the robot who pilots the SOL, is thankfully given a greater presence in the film, but it doesn't make up for the absence of Cambot (which shot the TV show) or the amorphous Magic Voice. These two never really played a major part of the show, but it just isn't quite the same without them. The biggest problem of MST3K: TM, in my opinion, is that This Island Earth, while certainly cheesy and ripe for ripping, isn't as prime cannon fodder as some of the true dreck the threesome tackled in the television series. Mike and the 'bots still have more than enough to work with in This Island Earth, but since the film isn't _that_ awful, MST3K: TM doesn't measure up with some the funniest episodes of the series, such as ones in which they rip the so-bad-it's-good 1975 Joe Don Baker action yarn Mitchell or, my personal favorite, Pod People, a disjointed, laughably inept '80s E.T. ripoff. The appeal of Mystery Science Theater 3000: The Movie will probably fly over the heads of a lot of people--after all, watching three guys making wisecracks about a bad movie may seem like dubious entertainment for some--but it is a fast (only 74 minutes) and very funny treat that will go a long way in converting those who _do_ get it into new MSTies.
Michael Dequina<EMAIL_ADDRESS>Visit Mr. Brown's Movie Site at http://members.tripod.com/~MrBrown/
"It's not my fault If in God's plan He made the devil so much Stronger than a man" --Frollo (Tony Jay), "Hellfire"; Disney's The Hunchback of Notre Dame
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Check that a vector belongs to the
special orthogonal group.
return len(rot_vec) == self.dimension
def regularize(self, rot_vec):
Check that a vector belongs to the
special orthogonal group.
if len(rot_vec.shape) == 1:
rot_vec = np.expand_dims(rot_vec, axis=0)
return rot_vec.shape[1] == self.dimension
def regularize(self, rot_vec):


Impact, since version 1.18, features some advanced debug facilities that help you see what's going on at every moment of your game.
The debug menu and its functions can be enabled by simply requiring the impact.debug.debug
module in your code. E.g. in your main.js
file:
ig.module( 'game.main' ) .requires( 'impact.game', 'impact.font', 'impact.debug.debug' // <- Add this ) .defines(function(){ … });
When the debug module is loaded, the debug menu will show up at the bottom of the game's page. By default, this menu has 3 panels (Background Maps, Entities and Performance), but you can add your panels for some game specific debug options.
The Performance Panel is probably the most useful one, but also needs a bit of explanation:
The two horizontal lines, marked 16ms and 33ms, illustrate two common frame rates for games. If you manage to stay under the 16ms mark, your game will run with 60 frames per second (1000ms / 60fps = 16.7ms
); under 33ms it will still achieve 30 frame per second.
You can also see from this screenshot, that the actual drawing of the screen is easily the largest performance hog. Enabling the preRender mode for background maps dramatically improves this (you can also enable this from the Background Maps panel).
The System Lag metric is also very interesting. This is essentially the time the browser is late to begin processing the next frame. E.g. when the current frame is completely finished after 10ms, the browser should schedule the next frame in 6ms, in order to achieve 60fps.
However, some browser's JavaScript engines need a very long time to free unused memory ("Garbage Collection"), sometimes amounting to a complete halt of the game for 100ms or more. Sadly, there's little you, as a game developer, can do about this - other than complaining to browser vendors.
The ig Core has 4 debug message functions. However, these functions will only do something when the debug module is loaded. This is useful when you want to release your game - simply remove the debug module and all debug messages are gone.
An alias for the browser's console.assert()
. It's safe to use this function even if the browser doesn't have the console
object defined, like for IE9 without the developer tools.
An alias for the browser's console.log()
.
Adds or updates the number
for name
in the debug menu on the right. E.g. if you want to display the player's x velocity for each frame, do the following in your update()
method:
// assuming #player# is an entity ig.show( 'x vel', player.vel.x.round() ); // round before output
Adds the msg
to the performance graph at the current time. The optional color parameter accepts a CSS color string such as '#f0f'
. If the performance panel is currently inactive, the message will be ignored.
You can add your own panels to the menu to have some more game specific debug options. For instance, if you want to be able to quickly enable and disable the collision detection for CollisionMaps, do this:
ig.module( 'game.my-collision-debug-panel' ) .requires( 'impact.debug.menu', 'impact.collision-map' ) .defines(function(){ // Overwrite the CollisionMap's trace method, to check for a custom flag ig.CollisionMap.inject({ trace: function( x, y, vx, vy, objectWidth, objectHeight ) { if( ig.CollisionMap._enabled ) { // Just call the original trace method return this.parent( x, y, vx, vy, objectWidth, objectHeight ); } else { // Return a dummy trace result, indicating that the object // did not collide return { collision: {x: false, y: false}, pos: {x: x+vx, y: y+vy}, tile: {x: 0, y: 0} }; } } }); // This is a 'static' property of ig.CollisionMap. It's not per instance. ig.CollisionMap._enabled = true; // Add a panel to the debug menu that allows us to toggle the _enabled flag // for ig.CollisionMap ig.debug.addPanel({ type: ig.DebugPanel, name: 'collisionMap', label: 'Collision Map', // Toggle switches for this panel options: [ { name: 'Enable Collisions', // When the toggle switch is clicked, it will flip the property // value for the given object. // In this case 'ig.CollisionMap._enabled' object: ig.CollisionMap, property: '_enabled' } ] }); });
This will create a new ig.DebugPanel
with a toggle switch to Enable Collisions and adds it to the debug menu.
If you need more than just some simple toggle switches, you can also subclass your own panel class from ig.DebugPanel
. E.g.:
ig.module( 'game.my-fancy-debug-panel' ) .requires( 'impact.debug.menu', 'impact.entity', 'impact.game' ) .defines(function(){ // Overwrite the Game's loadLevel() method to call a custom method // on our panel, after the level is loaded ig.Game.inject({ loadLevel: function( data ) { this.parent(data); // 'fancypanel' is the name we give this panel in the // call to ig.debug.addPanel() ig.debug.panels.fancypanel.load(this); } }); // Overwrite the Entity's update() method, so we can disable updating // for a particular entity at a time ig.Entity.inject({ _shouldUpdate: true, update: function() { if( this._shouldUpdate ) { this.parent(); } } }); MyFancyDebugPanel = ig.DebugPanel.extend({ init: function( name, label ) { // This creates the DIV container for this panel this.parent( name, label ); // You may want to load and use jQuery here, instead of // dealing with the DOM directly... this.container.innerHTML = 'Entities not loaded yet.'; }, load: function( game ) { // This function is called through the loadLevel() method // we injected into ig.Game // Clear this panel this.container.innerHTML = ''; // Find all named entities and add an option to disable // the movement and animation update for it for( var i = 0; i < game.entities.length; i++ ) { var ent = game.entities[i]; if( ent.name ) { var opt = new ig.DebugOption( 'Entity ' + ent.name, ent, '_shouldUpdate' ); this.addOption( opt ); } } }, ready: function() { // This function is automatically called when a new Game is created. // ig.game is valid here! }, beforeRun: function() { // This function is automatically called BEFORE each frame // is processed. }, afterRun: function() { // This function is automatically called AFTER each frame // is processed. } }); ig.debug.addPanel({ type: MyFancyDebugPanel, name: 'fancypanel', label: 'Fancy Panel' }); });


Materials for Mira's MC 2019 class on probabilistic models
Day 1
Homework #1
The homework today does not require any programming (but you should still do it).
Day 2
Desmos demo from class
Homework #2
Day 3
Homework #3
Day 4
If you want to keep learning about this stuff:
Most of what we did with WebPPL, and much more,
can be found at probmids.org.
It's written with an emphasis on human cognition, but is a great introduction to
probabilistic models and Bayesian inference more generally.


This Potensic camera drone is now $31, a huge discount on Amazon
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This story, "This Potensic camera drone is now $31, a huge discount on Amazon" was originally published by TechConnect .


Please feel free to contact us, if you have any question. Send us email to<EMAIL_ADDRESS>Send email


--- layout: post title: Last Minute Gifting date: 2011-05-28 12:28:20.000000000 -04:00 categories: - Craft - Sewing tags: - Birthday present - Last minute gift - Quick and easy gift status: publish type: post published: true meta: aktt_notify_twitter: 'no' _edit_last: '1' dsq_thread_id: '1188570043' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
So it seems I bit off more than I can chew this week (what's new) and found myself with a gift to make the day of a birthday party. It was my Godson's birthday this week and we spent today with him and his lovely family having lots of fun. As part of his gift I bought a tee-shirt from Target and Tenneille chose the moster material from Spotlight. I cut out three monsters for the front and one for the back. I attached them to the tee-shirt with Heat-n-bond and sewed around the edges with the sewing machine, to keep them in place. For the card I also cut out a monster and attached it in the same manner as above, to a piece of cardboard.
[caption id="attachment_918" align="aligncenter" width="600" caption="Close up of card"][/caption]
[caption id="attachment_919" align="aligncenter" width="600" caption="Back of tee-shirt"][/caption]
It was very well received and I plan to make two more for up coming birthdays. It took about half an hour to complete. The ideal gift to make the morning of a birthday, or perhaps a couple of days before might be more ideal (but who am I kidding). Jacinta x


EBD - Easton Bible DIctionary
Nun
NUN
"NUN" Beyond the fact that he was the father of Joshua nothing more is known of him (
Exodus 33:11
).
"NUN" Beyond the fact that he was the father of Joshua nothing more is known of him (Exodus 33:11).


Hi, I am Sidhant. Here are some of the Apps I've developed.
Countdown Timer
Change Background with Hex
Count
Quiz App


My name is William Putra Pangestu. I am 23 years old. Email Me!
I was born and raised in Indonesia, which is a country in Southeast Asia.
I came to United States 5 years ago to pursue my education in Mechanical Engineering.
Indonesia
Some interesting facts about Indonesia
- It is the world's fourth most populous country.
- It is a country with the largest muslim population in the world.
- Bali is the most popular tourist destination in Indonesia.
My Hobby
- Any kind of sports and outdoor activities.
- Reading comic books and sports news.


Sound Creator
Play Sweep
Attack
Release
Play Pulse
OSC 1 HZ
oscillator 2 value
Play Noise
Duration
Frequency
Play Sample
Speed
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