Greetings Bruder,
It has come to my attention in an ironic and deceitful way, that (1) one or more parasites have tried to bring its disease upon (1) one or more of our lives. I have accepted the call of duty to remedy the parasite(s). I am ready to go to it and spray the chemicals needed to irradicate the roach infestation. However, with the probabilities of the chemicals, death may proceed from this. So out of good conscience; I do hereby ask that all are to be out of the vicinity of the chemical inwhich will be used to kill the manifistation of more roaches.
This chemical that will be used will kill the eggs as well, even before they hatch. Thus i speak as an soldier in the exterminating business, and though this may reign as true, I request more leads to others with an infestation problem so I may get my liscense at a later date as an professional parasite exterminator. I ask for your blessing in and or on this quest of purification.
I would like to go to the dance and party hardy, not sit itiocally by, as the rest of the partiers have a good time. It is a shame and a disgrace that these roaches have come into our mists. Our homes are not safe, nor our way of life. Many are willing to take these roaches and accept them. They are rehabilitated into lab experiments, and other foul and diabolical situations.
Once again, I do hereby with this petition to be an exterminator, request an response to the problem at hand. For as you well know if (1) one roach enters a persons home then they will breed in an unholy way, thus bringing their death and disease upon the home. I humbly and patiently await your answer in this matter.
Your Brother in arms,
Ken


@(shoppingLists: List[ShoppingList])(implicit request: RequestHeader) @main("Shopping Lists | Housekeeper") { @request.flash.get("info").map { info =>
No shopping lists were created yet.


1. Both function declaration and variable declaration are hoisted.
2. The function decalaration will override the variable declaration.
3. BUt the function declaration CANNOT override the variable assignmetn.
4. Neither function assignment nor variable assignment will be hoisted.


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--- layout: page title: 2012-13 Editors and Officers date: 2013-08-27 12:23:25.000000000 -05:00 type: page parent_id: '350' published: true password: '' status: publish categories: [] tags: [] meta: _edit_last: '16309375' _wp_page_template: default _publicize_pending: '1' geo_public: '0' author: login: bwordsworth email<EMAIL_ADDRESS>display_name: bwordsworth first_name: '' last_name: '' permalink: "/archives/archived-editors-and-officers-pages/2012-13-editors-and-officers/" ---
NOTE: THIS IS AN ARCHIVED PAGE
| ACF Fall Matt Bollinger, Head Editor, University of Virginia, Class of 2014 Diana Gerr, Wellesley College, Class of 2015 Jarret Greene, The Ohio State University, Class of 2014 Jasper Lee, The Ohio State University, Class of 2014 Stephen Liu, Harvard University, Class of 2014 Daniel Hothem, University of Virginia, Class of 2015 |
| ACF Regionals Chris Ray, Head Editor, University of Maryland John Lawrence, King's College of London, Class of 2013 Rob Carson, Minnesota Community and Technical College Cody Voight, Virginia Commonwealth University, Class of 2014 |
| ACF Nationals Jonathan Magin, Head Editor, University of Maryland, Class of 2008 Bruce Arthur, J.D., Harvard Law School Mike Bentley, University of Maryland, Class of 2008 Mike Sorice, University of Illinois at Urbana-Champaign Andrew Ullsperger, University of Illinois at Urbana-Champaign, Class of 2004 |
| ACF's Officers Communications: Susan Ferrari Webmaster: Auroni Gupta Meeting Chair: Andrew Hart Treasurer: Jerry Vinokurov |


The IANA manages a set of parameter registries on behalf of the IETF. These registries are requested by the IETF, as part of a protocol definition. The IANA will then establish the corresponding registry. Developers are then supposed to register new values when the need arises. For example, developers who find the need for a new DNS Record Type will document that new type in an Internet Draft, and get the new type registered by IANA in the DNS RR Type registry. Of course, there is a risk that some developers will find that process too cumbersome, and will instead use an unregistered value, a process that we call “squatting”. The goal of the M6 metrics is to measure if registered values are used, and whether we observe squatting. We want to tract this squatting and usage over time, and we also want to track the usage level of specific parameters.
We compute the M6 metric for three groups of registries managed by IANA: the Domain Name System (DNS) Parameters, the Domain Name System Security (DNSSEC) Algorithm Numbers, and the DNS-Based Authentication of Named Entities (DANE) Parameters. Each of these groups includes different parameter sets. We will track the health of each of these parameters by a set of metrics of the form “M6.N.X.*”, where “M6.N.X” is the metric index composed of the registry name “N” and the parameter set index “X”. These three groups include the following set of parameters:
| Group | Parameters | Metric Index |
|---|---|---|
| DNS | DNS CLASSes | M6.DNS.1 |
| Resource Record (RR) TYPEs | M6.DNS.2 | |
| DNS OpCodes | M6.DNS.3 | |
| DNS RCODEs | M6.DNS.4 | |
| AFSDB RR Subtype | M6.DNS.5 | |
| DHCID RR Identifier Type Codes | M6.DNS.6 | |
| DNS Label Types | M6.DNS.7 | |
| DNS EDNS0 Option Codes (OPT) | M6.DNS.8 | |
| DNS Header Flags | M6.DNS.9 | |
| EDNS Header Flags (16 bits) | M6.DNS.10 | |
| EDNS version Number (8 bits) | M6.DNS.11 | |
| Child Synchronization (CSYNC) Flags | M6.DNS.12 | |
| DNSSEC | DNS Security Algorithm Numbers | M6.DNSSEC.1 |
| DNS KEY Record Diffie-Hellman Prime Lengths | M6.DNSSEC.2 | |
| DNS KEY Record Diffie-Hellman Well-Known Prime/Generator Pairs | M6.DNSSEC.3 | |
| DANE | TLSA Certificate Usages | M6.DANE.1 |
| TLSA Selectors | M6.DANE.2 | |
| TLSA Matching Types | M6.DANE.3 |
Each of this set of parameters is associated with a metric index. For each of these indices, we will compute three metrics:
| Metric Number | Metric name | Metric definition |
|---|---|---|
| M6.X.N.1 | Parameter usage for table of metric N in group X | Number of parameters found at least once in real traffic, divided by the total number of parameters found registered in the table. |
| M6.X.N.2 | Squat rate for table of index N in group X | Total number of instances of unregistered parameters found in real traffic, divided by the total number of parameter instances found in real traffic. |
| M6.X.N.3. | Usage level of registered parameter P in table of index N in group X | Number of instances of the registered parameter in real traffic. |
The computation of the usage and squatting metrics (M6.X.N.1 and M6.X.N.2) can be explained by using as example a fictitious registry that could manage a total of 16 values. In our example, values 0 to 10 have been properly registered. Values 12, 15 and 16 are not registered, but they do appear in some the traces.
To compute the “usage” metric, we look at the traffic observed for the registered values. We see some traffic for values 1, 2, 3, 4, 7, 8 and 10, and mark a “1” in the corresponding “Used Y/N” table; there is no traffic for the values 5, 6, and 9, so we mark a “0” in the table. If we sum the ones, we get 7 registered parameters out of 10. The usage metric is thus:
The current values of these numbers are displayed here, using the definitions that we presented above.


Surmounting the challenge of API churn in the MS ecosystem.
I think I've figured out enough to actually get to work on this project. The last piece was very tricky though, so I want to post about it before moving on. First though some corrections:
- Firstly it seems I am actually using MS MVC 5+, maybe 6? I'm not really sure.
- Second it seems I am using asp.net "vNext" or "Core" i.e. "Extreemly Beta".
- Finally similarly I am using whatever the latest incarnation of Entity Framework is as well.
It seems my version of VS (community 2015 latest update) defaults to all bleeding edge tech for new projects. Not that I have a problem with that, but it does make research harder, especially when information on the last three versions still proliferates.
I spent some more time this morning reading up on the latest version of Entity Framework. The official docs were a much better source of information that what I found yesterday, but in the end I only had to make a few changes:
// First make the base class abstract
public abstract class BaseLog
{
// Drop the manual descriptor, EF will create one automatically
// Reciprocal link to user data (not strictly required)
public virtual ApplicationUser ApplicationUser { get; set; }
...
}
// Next add a DbSet(table) to the DB context
public class ApplicationDbContext : IdentityDbContext<ApplicationUser>
{
public DbSet<BaseLog> Logs { get; set; }
...
protected override void OnModelCreating(ModelBuilder builder)
{
base.OnModelCreating(builder);
// These are required because BaseLog is not instantiable
builder.Entity<ActivityLog>();
builder.Entity<ContactLog>();
}
}
Adding that DbSet
has an unfortunate implication - I will have one big table
of all logs for all users. It's not what I had in mind, but it shouldn't be a
problem. EF deals with all the data association, and whatever DB backend I use
should deal with persisting/replicating the table.
The next step is to somehow get the user log data so it can be displayed and edited. This turned out to be a major roadblock. The first problem is that virtually no tutorials cover applications with per-user data. It seems asp.net applications only support users that consume content, not produce it? The other problem is that user handling seems to be Microsoft's fastest evolving API. I ran into a great deal of conflicting advice, and none of it was applicable to my situation.
It seems that in previous versions there was a method called GetUserId
. It
seems to have had many homes but, when you could find it, you could use it to
get your user model from the DB context. As far as I can tell that method has
been obliterated from all current asp.net/mvc/ef code.
After several hours reading and vetting code with Intellisense I effectively circled back to where I already was. I ended up at this repo looking at the sample controllers, which happen to look exactly like the autogen code in my project. The key to understanding what was going on though was a bullet I caught while reading through the asp.net core overview: Built-in dependency injection.
Here is the example that got me excited:
public class ManageController : Controller
{
private readonly UserManager<ApplicationUser> _userManager;
...
public ManageController(
UserManager<ApplicationUser> userManager, //<- Where does this come from?
...)
{
_userManager = userManager;
...
}
[HttpGet]
public async Task<IActionResult> Index(...)
{
...
var user = await GetCurrentUserAsync(); //<- This is what I need
var model = new IndexViewModel
{
HasPassword = await _userManager.HasPasswordAsync(user),
PhoneNumber = await _userManager.GetPhoneNumberAsync(user),
...
};
return View(model);
}
private Task<ApplicationUser> GetCurrentUserAsync()
{
// Using the thing from nowhere to get the thing I need
return _userManager.GetUserAsync(HttpContext.User);
}
}
Here is what my controller looked like before:
public class HomeController : Controller
{
private readonly ApplicationDbContext _context;
public HomeController(ApplicationDbContext context)
{
_context = context;
}
...
}
Despite the difference in shape between the example and my code I decided to try patching in what I needed:
public class HomeController : Controller
{
private readonly ApplicationDbContext _context;
private readonly UserManager<ApplicationUser> _userManager;
public HomeController(ApplicationDbContext context,
// Still don't know where it comes from:
UserManager<ApplicationUser> userManager)
{
_context = context;
_userManager = userManager;
}
...
}
I added the helper method and used it in my "Action" method. I didn't get any intellisense warnings, and I was able to reference user.JobLogs, so I built the project, and VS reported "Built successfully"!
It all sounds very promising, I was even able to run (Ctrl-F5) the server and exercise the page a little. Now to see if I can build the UI on it.


Note: I have no hard feelings against recruiters, but I find the constant barrage of emails pretty funny, particularly considering the cookie-cutter style I usually see them in, or the blatant disregard for reading profile skills or job interests.


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Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Fader Master Sound Studios Inc.
Legal/Operating Name:
Fader Master Sound Studios Inc.
Alternate Name:
FaderMaster Studios
Mailing Address:
201-7th Ave WUnit B
VANCOUVER, British Columbia
V5Y 1L9
Location Address:
201-7th Ave WUnit B
VANCOUVER, British Columbia
V5Y 1L9
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
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Company Profile
Sound, audio and music production / recording studios.
Full profile
Full profile
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Company description
Product / Service / Licensing
T018-Audio/Visual Services
Sector information
Key / Major clients:
Bands & ArtistsSome of the bands and artists we've worked with in some capacity.
----------------------------------------------------------------------------------------
Snoop Dogg
The Real McKenzies
41st and Home
A Thousand Tiny Lights
Adaline
Adrian Glynn
AHNA
Alkatraz
Aneil
Animal Names
Annie Nolan
Ariel Peters
Ashley MacIsaac
Asrar
Axon Guidance
B-LINES
Bend Sinister
Bess Durey
Black Wizard
Bob Mann
Bodhi Jones
Boreal Sons
Boss
The Brass Action
Breakdown Wigo
Bronwyn Malloy
Cairo
Cambridge
Chad Mathews
Chris Ruppert
Chris Vanderlaan
Christa Couture
Christie Grace
City Of Glass
Clockmakers
Coast Fever
Coastline Pilot
Colour Surround
Cory Woodward
Cray Prince
Crybaby
Crystal McGrath
Cumulus Discord
Daniel Kingsbury
David Croft
David Graham
David James
Davor Milidrag
DB Buxton
Decline
Defektors
Dereck Toker
Devon Parkin
Dj Bolivia
Dj Intense
Dj Revise
Dominique Fricot
Dusty Litchfield
Eeek!
Elias
Eric Dumas
Exer
Flood of Fire
Fra Sands
Fredlocks Asher & The Ultra Flex Crew
Free City Collective
Friends With Benefits
Gang Violence
Golden Phoenix
Goodbye Beatdown
Grey Empire
Harj Nagra
Hard Feelings
Healthy Students
Heidi Vincent
Hermetic
Hey Ocean!
High Five After Sex
Hospital Blonde
House Of Dolls
Hugenelk
Human Shield
Ian Lamont
Ian Stewart
I Came Back For You
If We Are Machines
It's A Living Thing
Ivy League Brawlers
Jackfruit
Jamison Troy
Jared Hazzard
Jerm 9ine
Jerrica
Jesse Cambridge
Jim Freese
Jim Meyer
Joanne Randle
Jody Doidge
Jody Glenham
Joe Watts
Joey Vantol
Jonah
Jordan Klassen
Josh McNorton
Judith Hether
Juvenile Hall
Juvie
Katelyn Steinwand
Kegan Clark
Kenneth Norman Johnson
Kevin Lee
Kilmore Place
Kingdom Cloud
Kris Cassavant
Kyo
Kyprios
Ladies Night
Lakefield
Layten Kramer
Len Dominelli
Lions In The Street
Lish
Los Furios
Lost Cause 34
Ma Petite
Mah Rah
Marc Poirier
Mark Audio Ash
Matt Mattson
Melody Diachun
Michelle Locklear
Mike Allison
Mike Edell
Mike Saint John
Mindil Beach Markets
Modern Creatures
Mohawk Lodge
Montecarlos
Moon Gypsy
Mr. Plow
Myriam Parent
Mystery Point
Nadia von Hahn
Nat Jay
Niko Friesen
No Gold
No Horses
Notes From Underground
Owl Drugs
Panurge
Paul Dobson
Peace
Perfect Cell
Peter Campbell
Phonecalls
Pride Tiger
Raincity Rising
Random Cuts
Ray Solas
Redbird
Redeye Empire
Red Square
Richard Lam
Road Engine Dreams
Roche Limit
Ron Roach
Rustic Charm
Sarah Wheeler
Savile Row
Self Evident
She Says Electric
Shera Kelly
Sinfoni
Skye Wallace
Slammin Jack
Slow Nerve Action
Small Fame
Small Town Heroes
Son Real
Sons of Saul
Sonz Of Sunz
Sorry Buttons
Spotlight Carnival
Stalking Stella
The Strange Magic
Sunny Pompeii
Surrey Souls
Sutures
The Darcys
The Deathwax
The Easy Brothers
The Flaneurs
The Hammer Of Hades
The Ivy League Brawlers
The Jolts
The Last Of The Bad Men
The Magician
The Matinee
The Mohawk Lodge
The Mudsharks
The Old Familiar
The Organization
The Pack A.D.
The Painted Birds
The Pink Noise
The Prettiest Face In Town
The Rap Athlete
The Savannah Leigh Band
The Shiny Diamonds
The Villains
The Way Community Church
Tim Gerwing
Truble
Teak Wood Gallows
Thread
Treelines
Tonehenge
Todd Stewart
Tunnel Underground
War Baby
Wars
Web Sherriff
Twin Crystals
Vapid
Venomous Tusk
The Verona Project
Villekulla
Void
Wanting Qu
Wesley Krauss
Winston
Wintermitts
Womankind
You Say Party! We Say Die!
Young Electrik
Yukon Blonde
Zaac Pick
Zach Passmore
Businesses & Media
Some of the companies and businesses we've done work for in the past.
----------------------------------------------------------------------------------------
Band Merch Canada
Brown Bag Music
Capilano Suspension Bridge & Park
Gumboot Productions
Two Stops Under Productions
Record Labels
Some record labels that we've been involved with, recorded/produced/mastered for.
----------------------------------------------------------------------------------------
Kingfisher Bluez Recording Company
Last Gang Records
Nettwerk Productions
Nutone Music
Paper Bag Records
Solid Bass Productions
Sound Document
Storyboard Label
Television - Film & Media
Video/film/TV work we've done (mixing/sound design/score/editing)
----------------------------------------------------------------------------------------
Gundam Seed Destiny
Gumboot Productions
Producers & Engineers
Some of the engineers and producers that have worked and continue to work out of our studio.
----------------------------------------------------------------------------------------
Analog Steve
Andrew Morales
Bobby Hobart
Chris Michel
Chris Murphy
Christian Rubbert
Derek Hill
Elisa Paensang
Erik Armstrong
Futcher
Gabriel Maga
Matt Gauthier
Mike Gittens
Peter Wisstoff
Tony Chamberlist
Winston
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
T018-Audio/Visual Services
Sector
Sector information
Key / Major clients:
Bands & ArtistsSome of the bands and artists we've worked with in some capacity.
----------------------------------------------------------------------------------------
Snoop Dogg
The Real McKenzies
41st and Home
A Thousand Tiny Lights
Adaline
Adrian Glynn
AHNA
Alkatraz
Aneil
Animal Names
Annie Nolan
Ariel Peters
Ashley MacIsaac
Asrar
Axon Guidance
B-LINES
Bend Sinister
Bess Durey
Black Wizard
Bob Mann
Bodhi Jones
Boreal Sons
Boss
The Brass Action
Breakdown Wigo
Bronwyn Malloy
Cairo
Cambridge
Chad Mathews
Chris Ruppert
Chris Vanderlaan
Christa Couture
Christie Grace
City Of Glass
Clockmakers
Coast Fever
Coastline Pilot
Colour Surround
Cory Woodward
Cray Prince
Crybaby
Crystal McGrath
Cumulus Discord
Daniel Kingsbury
David Croft
David Graham
David James
Davor Milidrag
DB Buxton
Decline
Defektors
Dereck Toker
Devon Parkin
Dj Bolivia
Dj Intense
Dj Revise
Dominique Fricot
Dusty Litchfield
Eeek!
Elias
Eric Dumas
Exer
Flood of Fire
Fra Sands
Fredlocks Asher & The Ultra Flex Crew
Free City Collective
Friends With Benefits
Gang Violence
Golden Phoenix
Goodbye Beatdown
Grey Empire
Harj Nagra
Hard Feelings
Healthy Students
Heidi Vincent
Hermetic
Hey Ocean!
High Five After Sex
Hospital Blonde
House Of Dolls
Hugenelk
Human Shield
Ian Lamont
Ian Stewart
I Came Back For You
If We Are Machines
It's A Living Thing
Ivy League Brawlers
Jackfruit
Jamison Troy
Jared Hazzard
Jerm 9ine
Jerrica
Jesse Cambridge
Jim Freese
Jim Meyer
Joanne Randle
Jody Doidge
Jody Glenham
Joe Watts
Joey Vantol
Jonah
Jordan Klassen
Josh McNorton
Judith Hether
Juvenile Hall
Juvie
Katelyn Steinwand
Kegan Clark
Kenneth Norman Johnson
Kevin Lee
Kilmore Place
Kingdom Cloud
Kris Cassavant
Kyo
Kyprios
Ladies Night
Lakefield
Layten Kramer
Len Dominelli
Lions In The Street
Lish
Los Furios
Lost Cause 34
Ma Petite
Mah Rah
Marc Poirier
Mark Audio Ash
Matt Mattson
Melody Diachun
Michelle Locklear
Mike Allison
Mike Edell
Mike Saint John
Mindil Beach Markets
Modern Creatures
Mohawk Lodge
Montecarlos
Moon Gypsy
Mr. Plow
Myriam Parent
Mystery Point
Nadia von Hahn
Nat Jay
Niko Friesen
No Gold
No Horses
Notes From Underground
Owl Drugs
Panurge
Paul Dobson
Peace
Perfect Cell
Peter Campbell
Phonecalls
Pride Tiger
Raincity Rising
Random Cuts
Ray Solas
Redbird
Redeye Empire
Red Square
Richard Lam
Road Engine Dreams
Roche Limit
Ron Roach
Rustic Charm
Sarah Wheeler
Savile Row
Self Evident
She Says Electric
Shera Kelly
Sinfoni
Skye Wallace
Slammin Jack
Slow Nerve Action
Small Fame
Small Town Heroes
Son Real
Sons of Saul
Sonz Of Sunz
Sorry Buttons
Spotlight Carnival
Stalking Stella
The Strange Magic
Sunny Pompeii
Surrey Souls
Sutures
The Darcys
The Deathwax
The Easy Brothers
The Flaneurs
The Hammer Of Hades
The Ivy League Brawlers
The Jolts
The Last Of The Bad Men
The Magician
The Matinee
The Mohawk Lodge
The Mudsharks
The Old Familiar
The Organization
The Pack A.D.
The Painted Birds
The Pink Noise
The Prettiest Face In Town
The Rap Athlete
The Savannah Leigh Band
The Shiny Diamonds
The Villains
The Way Community Church
Tim Gerwing
Truble
Teak Wood Gallows
Thread
Treelines
Tonehenge
Todd Stewart
Tunnel Underground
War Baby
Wars
Web Sherriff
Twin Crystals
Vapid
Venomous Tusk
The Verona Project
Villekulla
Void
Wanting Qu
Wesley Krauss
Winston
Wintermitts
Womankind
You Say Party! We Say Die!
Young Electrik
Yukon Blonde
Zaac Pick
Zach Passmore
Businesses & Media
Some of the companies and businesses we've done work for in the past.
----------------------------------------------------------------------------------------
Band Merch Canada
Brown Bag Music
Capilano Suspension Bridge & Park
Gumboot Productions
Two Stops Under Productions
Record Labels
Some record labels that we've been involved with, recorded/produced/mastered for.
----------------------------------------------------------------------------------------
Kingfisher Bluez Recording Company
Last Gang Records
Nettwerk Productions
Nutone Music
Paper Bag Records
Solid Bass Productions
Sound Document
Storyboard Label
Television - Film & Media
Video/film/TV work we've done (mixing/sound design/score/editing)
----------------------------------------------------------------------------------------
Gundam Seed Destiny
Gumboot Productions
Producers & Engineers
Some of the engineers and producers that have worked and continue to work out of our studio.
----------------------------------------------------------------------------------------
Analog Steve
Andrew Morales
Bobby Hobart
Chris Michel
Chris Murphy
Christian Rubbert
Derek Hill
Elisa Paensang
Erik Armstrong
Futcher
Gabriel Maga
Matt Gauthier
Mike Gittens
Peter Wisstoff
Tony Chamberlist
Winston


Hello world
paragraph 1
paragraph 2
biggest header
smallest header
Gooble
Seattle
Dalls
DC
one
two
buckle my shoe
three
four
shut the door
scrong
City
States
Dallas
Texas
Seattle
Washington
< > ⤏ ≒ ⩮
ë ⎖


Tenjin Cordova Demo
Transaction
Product Name
Currency
Quantity
UnitPrice
Send Transaction
Event
Event Name
Send Event
Event & Value
Event Name
Event Value
Send Event and Value


Top Recipes
| Poori | |
|---|---|
| Popular Indian Bread |
| Chocolate Brownies with Chunky Peanut Butter | |
|---|---|
| A chocolate brownie is a flat, baked square or bar developed in the United States at the end of the 19th century and popularized in both the U.S. and Canada during the first half of the 20th century. The brownie is a cross between a cake and a cookie in texture. |
| Cupcakes with Vanilla Frosting and Raspberries | |
|---|---|
| A cupcake is a small cake designed to serve one person, which may be baked in a small thin paper or aluminium cup. As with larger cakes, icing and other cake decorations, such as sprinkles |
| Lasooni Gobi | |
|---|---|
| As its name suggests, it uses 2 main ingredients - Gobi i.e. cauliflower and Lasun i.e. garlic. |
| Mashed Potatoes and Cumin Flavored Patties | |
|---|---|
| Mashed Potatoes and Cumin Flavored Patties. |


iPod Shuffle reset utility
Good news! I've had a brain-dead 1st gen iPod Shuffle for the last 9 or so months. The last time it worked, I was in Alabama! It could have been the sub-zero night that did it in, although I do remember it playing between 4am and 6am since it was too cold to sleep that night.
The symptoms were basically that it was unaddressable as a flash drive on a Mac nor a PC and the lights would flash green/orange. I'd scanned the forums and the collective response at the time was, send it back to Apple at half the cost of a new one (now even more than the cost of a refurbished one). I was disappointed at the time but I also thought if the battery would ever completely drain then maybe it would reset. So I'd pick it up again every week or so and get the lights to flash.
Today I was scanning the Apple website for fun stuff and found the iPod Shuffle reset utility. Sure enough, download it, install it, run it, *bang* got my iPod shuffle back.
Which is nice, as I have a second-gen iPod Shuffle (which is nice ) but it isn't as versatile since it requires a dock. So I consider them two different tools in the tool belt: the first-gen is data-oriented and the second-gen is portability oriented.
About this entry
You"re currently reading "iPod Shuffle reset utility," an entry on a crick in the net
- Published:
- 11.26.06 / 5pm
- Category:
- Circular File


#include <genericserializablecompressorencoderfactory.h>
Creates encoders for nodes within a tree.
Definition at line 26 of file genericserializablecompressorencoderfactory.h.
Public Member Functions | |
| void | clear () |
| int | encoderLingerInterval (const StreamKey &key) const |
| bool | haveEncoder (const StreamKey &key) const |
| SerializableCompressorEncoder * | newEncoder (const StreamKey &key) const |
| template<class Key, class CreatorImpl> | |
| void | registerEncoder (const Key &key, CreatorImpl creator, int linger=DO_NOT_LINGER) |
| template<class Encoder, class Key> | |
| void | registerEncoder (const Key &key, int linger=DO_NOT_LINGER) |
| void clear | ( | ) |
Removes all registred codecs.
| int encoderLingerInterval | ( | const StreamKey & | key | ) | const |
Returns the number of frames the stream is kept alive waiting for data.
Definition at line 45 of file genericserializablecompressorencoderfactory.h.
| bool haveEncoder | ( | const StreamKey & | key | ) | const |
Returns true if there is an encoder available for key.
Definition at line 55 of file genericserializablecompressorencoderfactory.h.
| SerializableCompressorEncoder* newEncoder | ( | const StreamKey & | key | ) | const |
Returns a new encoder for key.
| key | The node within tree that needs to be encoded |
Definition at line 35 of file genericserializablecompressorencoderfactory.h.
| void registerEncoder | ( | const Key & | key, | |
| CreatorImpl | creator, | |||
| int | linger = DO_NOT_LINGER | |||
| ) |
Registers an encoder with a creation functor.
If the codec id was previously registered it is overwritten.
| key | The codec id. | |
| creator | The functor(SerializableCompressorEncoder*(void)) for creating the decoder. | |
| linger | To be documented. |
Definition at line 85 of file genericserializablecompressorencoderfactory.h.
| void registerEncoder | ( | const Key & | key, | |
| int | linger = DO_NOT_LINGER | |||
| ) |
Registers a decoder via its type.
The default constructor is used to initialize the encoder. If the codec id was previously registered it is overwritten.
Definition at line 68 of file genericserializablecompressorencoderfactory.h.


| Package | org.flixel |
| Class | public class FlxCore |
| Subclasses | FlxBlock, FlxButton, FlxEmitter, FlxLayer, FlxPanel, FlxSound, FlxSprite, FlxTilemap |
FlxSprite
, FlxText
, etc).
It includes some basic attributes about game objects, including retro-style flickering,
basic state information, sizes, and scrolling. This class also contains the
basic collision methods used by every flixel object.
| Property | Defined by | ||
|---|---|---|---|
| active : Boolean
If an object is not alive, the game loop will not automatically call
update() on it. | FlxCore | ||
| dead : Boolean
If an object is dead, the functions that automate collisions will skip it (see
FlxG.overlapArrays() and FlxG.collideArrays() ). | FlxCore | ||
| exists : Boolean
Kind of a global on/off switch for any objects descended from
FlxCore . | FlxCore | ||
| fixed : Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
| FlxCore | ||
| height : uint | FlxCore | ||
| last : Point
Stores the last position of the sprite, used by collision detection algorithm.
| FlxCore | ||
| scrollFactor : Point
A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem.
| FlxCore | ||
| visible : Boolean
If an object is not visible, the game loop will not automatically call
render() on it. | FlxCore | ||
| width : uint | FlxCore | ||
| x : Number | FlxCore | ||
| y : Number | FlxCore |
| Property | Defined by | ||
|---|---|---|---|
| _flicker : Boolean
Internal helper used for retro-style flickering.
| FlxCore | ||
| _flickerTimer : Number
Internal helper used for retro-style flickering.
| FlxCore |
| Method | Defined by | ||
|---|---|---|---|
|
FlxCore()
Creates a new
FlxCore object. | FlxCore | ||
|
Collides a
FlxCore against this object. | FlxCore | ||
|
collideArray(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap. | FlxCore | ||
|
collideArrayX(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap against the X axis only. | FlxCore | ||
|
collideArrayY(Cores:Array):void
Collides an array of
FlxCore objects against the tilemap against the Y axis only. | FlxCore | ||
|
Collides a
FlxCore against this object on the X axis ONLY. | FlxCore | ||
|
Collides a
FlxCore against this object on the Y axis ONLY. | FlxCore | ||
|
destroy():void
Called by
FlxLayer when states are changed (if it belongs to a layer)
| FlxCore | ||
|
flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style.
| FlxCore | ||
|
flickering():Boolean
Check to see if the object is still flickering.
| FlxCore | ||
|
getScreenXY(P:Point = null):Point
Call this function to figure out the on-screen position of the object.
| FlxCore | ||
|
hitCeiling(Contact:FlxCore = null):Boolean
Called when this object collides with the bottom of another
FlxCore . | FlxCore | ||
|
Called when this object collides with the top of another
FlxCore . | FlxCore | ||
|
Called when this object collides with another
FlxCore on one of its sides. | FlxCore | ||
|
kill():void
Call this function to "kill" a sprite so that it no longer 'exists'.
| FlxCore | ||
|
onScreen():Boolean
Check and see if this object is currently on screen.
| FlxCore | ||
|
Checks to see if some
FlxCore object overlaps this FlxCore object. | FlxCore | ||
|
overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
Checks to see if a point in 2D space overlaps this
FlxCore object. | FlxCore | ||
|
render():void
FlxSprite and other subclasses override this to draw their contents to the screen. | FlxCore | ||
|
reset(X:Number, Y:Number):void
Handy function for reviving game objects.
| FlxCore | ||
|
update():void
Just updates the flickering.
| FlxCore |
| active | property |
public var active:Boolean
If an object is not alive, the game loop will not automatically call update()
on it.
| dead | property |
public var dead:Boolean
If an object is dead, the functions that automate collisions will skip it (see FlxG.overlapArrays()
and FlxG.collideArrays()
).
| exists | property |
public var exists:Boolean
Kind of a global on/off switch for any objects descended from FlxCore
.
| fixed | property |
public var fixed:Boolean
If an object is 'fixed' in space, it will not budge when it collides with a not-fixed object.
| _flicker | property |
protected var _flicker:Boolean
Internal helper used for retro-style flickering.
| _flickerTimer | property |
protected var _flickerTimer:Number
Internal helper used for retro-style flickering.
| height | property |
public var height:uint
The default value is 0
.
| last | property |
public var last:Point
Stores the last position of the sprite, used by collision detection algorithm.
| scrollFactor | property |
public var scrollFactor:Point
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem. 0 means it never moves, like a HUD element or far background graphic. 1 means it scrolls along a the same speed as the foreground layer. scrollFactor is initialized as (1,1) by default.
| visible | property |
public var visible:Boolean
If an object is not visible, the game loop will not automatically call render()
on it.
| width | property |
public var width:uint
The default value is 0
.
| x | property |
public var x:Number
The default value is 0
.
| y | property |
public var y:Number
The default value is 0
.
| FlxCore | () | constructor |
public function FlxCore()
Creates a new FlxCore
object.
| collide | () | method |
public function collide(Core:FlxCore):Boolean
Collides a FlxCore
against this object.
Just calls collideX()
then collideY()
.
Core:FlxCore — The FlxCore you want to collide.
|
Boolean |
| collideArray | () | method |
public function collideArray(Cores:Array):void
Collides an array of FlxCore
objects against the tilemap.
Cores:Array — The array of FlxCore objects you want to collide against.
|
| collideArrayX | () | method |
public function collideArrayX(Cores:Array):void
Collides an array of FlxCore
objects against the tilemap against the X axis only.
Cores:Array — The array of FlxCore objects you want to collide against.
|
| collideArrayY | () | method |
public function collideArrayY(Cores:Array):void
Collides an array of FlxCore
objects against the tilemap against the Y axis only.
Cores:Array — The array of FlxCore objects you want to collide against.
|
| collideX | () | method |
public function collideX(Core:FlxCore):Boolean
Collides a FlxCore
against this object on the X axis ONLY.
Core:FlxCore — The FlxCore you want to collide.
|
Boolean |
| collideY | () | method |
public function collideY(Core:FlxCore):Boolean
Collides a FlxCore
against this object on the Y axis ONLY.
Core:FlxCore — The FlxCore you want to collide.
|
Boolean |
| destroy | () | method |
public function destroy():void
Called by FlxLayer
when states are changed (if it belongs to a layer)
| flicker | () | method |
public function flicker(Duration:Number = 1):void
Tells this object to flicker, retro-style.
ParametersDuration:Number (default = 1 ) — How many seconds to flicker for.
|
| flickering | () | method |
public function flickering():Boolean
Check to see if the object is still flickering.
ReturnsBoolean — Whether the object is flickering or not.
|
| getScreenXY | () | method |
public function getScreenXY(P:Point = null):Point
Call this function to figure out the on-screen position of the object.
ParametersP:Point (default = null ) — Takes a Point object and assigns the post-scrolled X and Y values of this object to it.
|
Point — The Point you passed in, or a new Point if you didn't pass one, containing the screen X and Y position of this object.
|
| hitCeiling | () | method |
public function hitCeiling(Contact:FlxCore = null):Boolean
Called when this object collides with the bottom of another FlxCore
.
Contact:FlxCore (default = null )
|
Boolean — Whether you wish the FlxCore to collide with it or not.
|
| hitFloor | () | method |
public function hitFloor(Contact:FlxCore = null):Boolean
Called when this object collides with the top of another FlxCore
.
Contact:FlxCore (default = null )
|
Boolean — Whether you wish the FlxCore to collide with it or not.
|
| hitWall | () | method |
public function hitWall(Contact:FlxCore = null):Boolean
Called when this object collides with another FlxCore
on one of its sides.
Contact:FlxCore (default = null )
|
Boolean — Whether you wish the FlxCore to collide with it or not.
|
| kill | () | method |
public function kill():void
Call this function to "kill" a sprite so that it no longer 'exists'.
| onScreen | () | method |
public function onScreen():Boolean
Check and see if this object is currently on screen.
ReturnsBoolean — Whether the object is on screen or not.
|
| overlaps | () | method |
public function overlaps(Core:FlxCore):Boolean
Checks to see if some FlxCore
object overlaps this FlxCore
object.
Core:FlxCore — The object being tested.
|
Boolean — Whether or not the two objects overlap.
|
| overlapsPoint | () | method |
public function overlapsPoint(X:Number, Y:Number, PerPixel:Boolean = false):Boolean
Checks to see if a point in 2D space overlaps this FlxCore
object.
X:Number — The X coordinate of the point.
|
|
Y:Number — The Y coordinate of the point.
|
|
PerPixel:Boolean (default = false ) — Whether or not to use per pixel collision checking (only available in FlxSprite subclass).
|
Boolean — Whether or not the point overlaps this object.
|
| render | () | method |
public function render():void
FlxSprite
and other subclasses override this to draw their contents to the screen.
| reset | () | method |
public function reset(X:Number, Y:Number):void
Handy function for reviving game objects. Resets their existence flags and position, including LAST position.
ParametersX:Number — The new X position of this object.
|
|
Y:Number — The new Y position of this object.
|
| update | () | method |
public function update():void
Just updates the flickering. FlxSprite
and other subclasses
override this to do more complicated behavior.


The next slide illustrates the countdown animation
Use PageDown/PageUp or the arrow keys to move between slides.
This slide can be used to check that when you navigate back to the previous slide, the animation is at the end rather than the beginning.


The solution of the SVM (see full solution section) is non-parametric, the size of the classification function (that is the number of Support Vectors) is not predetermined and is modeled based on the training samples. To keep the complexity under control budgeted models can be adopted. A set of m basis elements $\{\mathbf{c}_1,...,\mathbf{c}_m\}$ can be selected and $\mathbf{w}$ (see FULL solution) is approximated by $\mathbf{w}\simeq \sum_{j=1}^m\beta_j\phi(\mathbf{c}_j)$, giving rise to a classifier of size $m$:
$f(\mathbf{x_i})=\sum_{j=1}^m\beta_j K(\mathbf{x}_i,\mathbf{c}_j)$
Finally, the weights $\boldsymbol{\beta}$ are obtained solving the following minimization problem:
$\min_{\boldsymbol{\beta}} \frac{1}{2}\mathbf{\boldsymbol{\beta}^T\mathbf{K}_c\boldsymbol{\beta}}+C\sum_{i=1}^n{\xi_i}$
$(\mathbf{K_c})_{i,j} = K(\mathbf{c}_i,\mathbf{c}_j), i,j=1,...,m$
$y_i(\boldsymbol{\beta}^T\mathbf{k}_i+b)\ge 1-\xi_i, i=1,2,...,n$
$\xi_i \ge 0,i=1,2,...,n$
$(\mathbf{k}_i)_j=K(\mathbf{x}_i,\mathbf{c}_j)$
An IRWLS schema has been successfully used to train budgeted SVMs by rearranging the cost function (Parrado, 2003):
$\min_{\boldsymbol{\beta}}\frac{1}{2}\mathbf{\boldsymbol{\beta}^T\mathbf{K}_c\boldsymbol{\beta}}+\sum_{i}a_{i}e_i^2$
$e_i=y_i-\left(\sum_{j=0}^m\beta_jK(\mathbf{x}_i,\mathbf{c}_j)+b\right)$
$a_i=\begin{cases}0,y_ie_i \le 0\\\frac{C}{e_iy_i},y_ie_i \ge 0\end{cases}$
The procedure works in a similar way to the full SVM, $a_i$ is not a function of $\boldsymbol{\beta}$ and the algorithm works iteratively following a process of obtaining $\boldsymbol{\beta}$ and recalculating $a_i$ using these weights.
To parallelize this software, a shared memory parallelization has been performed as described in (Díaz Morales, 2016a)(Díaz Morales, 2016b).
A simple random selection of training set elements.
SGMA (Smola, 2000) is a very common greedy technique to approximate a kernel matrix using outer products of a reduced number of vectors, and hence can be used to select the basis elements of the budgeted model. It has been used very successfully in many budgeted SVM implementations (Díaz Morales, 2016a)(Díaz Morales, 2016b).
It works by iteratively (greedy) adding to the selected set the element that maximizes a given criteria, as explained below.
Having a data set $\{\mathbf{x}_1$,...,$\mathbf{x}_n\}$ and a set of basis elements $\{\mathbf{c}_1$,...,$\mathbf{c}_m\}$ we can approximate the kernel functions as a linear combination of other kernels:
$k(\mathbf{x}_i,.)=\sum_{j=1}^m\alpha_{i,j}k(\mathbf{c}_j,.)$
The approximation error of this linear combination is:
$Err(\alpha^{n,m})=tr\mathbf{K}-\sum_{i=1}^n\sum_{j=1}^m\alpha_{i,j}k(\mathbf{x}_i,\mathbf{c}_j)$
$(\mathbf{K})_{i,j}=K(\mathbf{x}_i,\mathbf{x}_j), \forall i,j = 1,...,n$
And the approximation error of adding a new element $\mathbf{c}_{m+1}$ to the set of basis can be expresssed as a function of the previous error:
$Err(\alpha^{n,m+1})=Err(\alpha^{n,m})-\underbrace{\eta^{-1}\Vert\mathbf{K}_{nm}\mathbf{z}-\mathbf{k}_{m+1,n}\Vert^2}_{Error Decrease}$
Where:
$(\mathbf{k}_{m+1,n})_i=k(\mathbf{c}_{m+1},\mathbf{x}_{i}) \forall i=1,...,n$
$(\mathbf{k}_{nc})_i=k(\mathbf{x}_i,\mathbf{c}_{m+1}) \forall i=1,...,m$
$(\mathbf{k}_{mc})_i=k(\mathbf{c}_i,\mathbf{c}_{m+1}) \forall i=1,...,m$
$\mathbf{z}=\mathbf{K_c}^{-1}\mathbf{k}_{mc}$
$\eta=1-\mathbf{z}^T\mathbf{k}_{nc}$
$(\mathbf{K}_{nm})_{ij}=k(\mathbf{x}_i,\mathbf{c}_j) \forall i=1,...,n, j=1,...,m$
SGMA aims at looking for the best elements to be used in the budgeted model. It has to identify the elements of the training set whose projections most accurately represent the projected Support Vectors. To do that, in every iteration it selects a group of new candidates and grows the set of basis elements with the element with higher Error Decrease (ED).


A review by John Beachem
* *
CAST George Clooney - Major Archie Gates Mark Whalberg - Troy Barlow Ice Cube - Chief Elgin Spike Jonze - Conrad Vig Nora Dunn - Adrianna Cruz Jamie Kennedy - Walter Wogeman
If there's one new idea that I could quickly become irritated by, it's major motion pictures being shot with a home video camera. This idea, which proved popular in "The Blair Witch Project", is now being used in the Gulf War film, "Three Kings" for no apparent reason. Well everyone, if you thought we were the good guys in Desert Storm, you were wrong. According to "Three Kings" the Americans are evil intruders, save four renegade soldiers.
Archie Gates is a commander at the end of his career. He therefore has nothing to lose when three soldiers Troy Barlow , Chief Elgin , and Conrad Vig discover a map to a stash of gold stolen from the Kuwaities by Saddam. While stealing the gold back however, they break the cease fire by killing several of Saddam's troops. Soon, they've teamed up with a group of rebels and their only concern is to save the people of Iraq. During this entire affair, we're treated to an utterly pointless subplot which involves one soldier, Walter Wogaman leading a reporter on a wild goose chase.
There are so many irritating details in this movie that I'm not entirely sure where to begin. The utterly pointless violence in some scenes is quite irritating. For example, Clooney describes what a bullet does once inside the body to his cohorts. During his description, we're treated to a scene actually displaying the gruesome subject. We are also given the chance to see such things as a cow exploding (this is apparently very funny), a mother being shot in the head, a baby and mother being blown to bits, and a child being crushed by debris.
The grainy, home video like shooting is apparently supposed to add realism, though I think it is present only to make the film appear more "arsty". However, about half way through, the filming suddenly shifts to regular Hollywood style. Almost all the humor in "Three Kings" falls flat, being completely out of place in a movie as violent as this. The script is also predictable and rather poorly written.
There are a few redeeming qualities here. The acting is solid all around, and some of the gun fights are truly interesting when shot in slow motion. These few things aren't nearly enough to save this sub-par film however.
* * * * * - One of the greatest movies ever made, see it now. * * * * - Great flick. Try and catch this one. * * * - Okay movie, hits and misses. * * - Pretty bad. See it if you've got nothing better to do. * - One of the worst movies ever. See it only if you enjoy pain.
E-mail with comments at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


{% extends 'tgrsite/main.html' %} {% block title %}Votes{% endblock %} {% block pagetitle %}Votes{% endblock %} {% block breadcrumbs_parents %}
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-
Link building remains the cornerstone of most search engine optimization efforts.Links have the strongest association with higher search rankings of all the (known) attributes used by Google in its core ranking algorithm.But one of the most common issues for small businesses is the struggle to build quality links.
-
A kind of strategy that thinks about a unique and simple way of naming the domain name.These domain names could potentially deliver a higher CTR and higher total clicks, with the exception being when the competition is an extremely well known and established brand with a huge trust factor.
-
Keyword Strategies are essential to developing winning search engine marketing campaigns. Your keyword strategy should involve selecting high-performing keywords that drive relevant traffic to your business. Choosing the right keywords for advertising can make all the difference in your campaigns, determining how well your advertisements rank on Google and other search engine platforms.
-
Title tags are also part of what makes people decide whether to visit your site when it shows up in the search results. The title tag should contain important keywords to help the search engine determine what the page is about.
-
Search engine indexing is the process of a search engine collecting, parses and stores data for use by the search engine. The actual search engine index is the place where all the data the search engine has collected is stored. It is the search engine index that provides the results for search queries, and pages that are stored within the search engine index that appear on the search engine results page.
-
It is a simple bit of HTML code that essentially describes an image that appears on a web page so that the user still knows what the image represents if they are visually impaired or if the picture simply doesn’t display correctly.Alt text is not going to suddenly help a site climb to the top of search results, instead it is one of a number on-page factors that contribute to improved SEO performance. Think of it as good housekeeping.
-
The meta description tag serves the function of advertising copy. It draws readers to a website from the SERP, and thus is a very visible and important part of search marketing. Crafting a readable, compelling description using important keywords can improve the click-through rate for a given webpage.


This project was bootstrapped with Create React App.
In the project directory, you can run:
npm start
Runs the app in the development mode.
Open http://localhost:3000 to view it
in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
npm test
Launches the test runner in the interactive watch mode.
See the section about
running tests
for more information.
npm run build
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for
the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
npm run eject
Note: this is a one-way operation.
If you aren’t satisfied with the build tool and configuration choices, you
can eject
at any time. This command will remove the single
build dependency from your project.
Instead, it will copy all the configuration files and the transitive
dependencies (webpack, Babel, ESLint, etc) right into your project so you
have full control over them. All of the commands except
eject
will still work, but they will point to the copied
scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is
suitable for small and middle deployments, and you shouldn’t feel
obligated to use this feature. However we understand that this tool
wouldn’t be useful if you couldn’t customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting
This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
npm run build
fails to minify
This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify


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This overview shows whether each partner has submitted their bank details and if an additional review is required. When all bank details have been approved, this section will be marked as complete.
This overview shows whether each partner has submitted their bank details and if an additional review is required. When all bank details have been approved, this section will be marked as complete.


Bobby Duncan agent Saif Rubie banned and fined by FA after Twitter posts
Rubie launched an astonishing attack on Liverpool as Bobby Duncan left the club in the summer
by Joe RimmerSaif Rubie, the agent of former Liverpool striker Bobby Duncan, has been fined and banned by the FA.
Duncan's controversial move from Liverpool to Italy went through in July after negotiations fraught with issues between the Reds and Rubie.
Rubie launched an astonishing attack on the Reds and sporting director Michael Edwards in particular.
Among a number of allegations were released on Twitter - which prompted a strong response from Liverpool - was that the Duncan was being kept at the club against his will after the Reds turned down an earlier offer from Fiorentina.
The agent later removed his Twitter account after an angry backlash from Liverpool fans.
And now Rubie is banned from acting as an intermediary for six weeks, as well as being handed a £10,000 fine and sent on an FA Education Programme for improper use of social media. It is not specified which posts the punishment is for.
A statement from the FA lists two breaches of rules including:
- It is alleged that the particiant's comment on Twitter was improper and/brought the game into disrepute, contrary to Rule E3(1)
- It is alleged that the participant's post on Twitter was improper and/or abusive and/or insulting, contrary to Rule E3(1).
Rubie is banned from December 4 to January 15.


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Structure
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I am going to make an assassin and need to know if sneak attack and death attack work together.
Thanks in advance, Doogle
Edited By Black Doogle on 02/21/05 18:25
Yes, they stack.
Aye they do indeed stack, also the blackguard sneak attack stacks as well. So it is possible with a rogue/assassin/BG to have 4/round and 31 D6 sneak damage.
My apologies...its only 30D6.
The Kobold Commando shifter form has a 2d6 (5d6) sneak attack bonus.
Does anybody know if it stacks with the sneak/death attack from rogue, blackguard or assassin?
Yes, Kobold commando sneak attack does stack with BG sneak attack and assassin death attack.


Quick script to demonstrate generating tournament brackets without tables (using CSS). Let me know what you think @SterlingWes (bonus marks if you can help me improve my CSS).


Detecting version...
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Select Region:
Region I
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Email: ferdiebergado@yahoo.com


Italy's major contributions to modern civilization? Pick at least one:
You would like to take a drink with? (You can pick only one, sorry):


It’s time you get the TV you deserve. TVision has no hidden fees and the price you pay today won’t change tomorrow. All backed up by the best care in wireless.
Eligible home connectivity required. Check to confirm service and channels in your area.
Ditch satellite for good and we’ll pay off your early termination fees—up to $500 via prepaid card. Allow 10 weeks.


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Everyone has the fundamental right to express who they are, yet all too often we bear witness to hatred and violence directed at people who peacefully and lovingly pursue happiness. The mass shooting in Orlando, Florida, earlier this month is a horrifying example.
Googles mission has always been to make information universally accessible. And within that mission lies the belief that the more knowledge we have, the more tolerant, inclusive and respectful the world ultimately will be.
Pride is a time when those who have access to vibrant LGBTQ communities take to the streets to celebrate the freedom to live and love. Yet there are still multitudes of lesbian, gay, bi, transgender and queer (LGBTQ) people in the U.S. and around the world who are lonely and ostracizedwho cannot participate in Pride due to strict anti-LGBTQ laws or social stigma.
To bridge this gap, we've created
#prideforeveryone
a virtual reality Pride experience that anyone can access. For the past several weeks, Googlers from 25 countries have been marching in their local Pride parades to document the truly global face of the LGBTQ community in 360 degrees. This VR montage, available via YouTube 360 and Google Cardboard, is the result.
Google has a long track record of leadership in LGBTQ rights, including taking a stand
against discrimination in sports
at the Sochi Olympic games, becoming
one of the first companies to provide full coverage of transgender employee healthcare
, and
standing up for same-sex and domestic partner rights
and benefits in places around the world where they may not otherwise exist.
Even in the U.S., where weve achieved greater levels of equality, only
52 percent of the LGBTQ population
have ever participated in a parade. Transgender people face legislation that effectively dehumanizes them. In Orlando, the LGBTQ community bore the brunt of the worst mass shooting in U.S. history. This is simply wrong.
With #prideforeveryone, we stand prouder than ever in our embrace of the LGBTQ community. As always, we invite others to stand with us.


Tickets
Saturday
*Before October 2 or 100 tickets.
Get ticket
Sunday
*Before October 2 or 100 tickets.
Get ticket
Moonshot Sprint
*Before October 2 or 25 tickets. Reserved for those interested in the Moonshot Sprint, preferably on top of the Saturday ticket.
Get ticket
The Saturday and Sunday tickets grant access to all conference sections, including tech talks, workshops, code labs, coffee breaks, breakfast and lunch; excluding the Moonshot Sprint.
Moonshot sprint requires separate registration.


Thank you for contacting us! We look forward to reading your message and will reply back within 24 hours.
Cheers!
The Desgn Worth Team


A chip may contain entities such as a photo, text, rules, an icon, or a contact.
A chip list displays a list of values as individual, keyboard accessible, chips.
In the following example we demonstrate how to create a simple chip list:
The <MatChipInput>
directive can be used together with a chip-list to streamline the interaction between the two components. This directive adds chip-specific behaviors to the input element within <mat-form-field>
for adding and removing chips. The <input>
with MatChipInput
can be placed inside or outside the chip-list element.
The following example demonstrates a chip input placed inside the chip-list element:


Nintendo was founded as a card company back in 1889 before the limitations of being a playing card company were met. Nintendo went into toy development in the 1960's and then began selling video game consoles in the 1970s. Today it is still a gaming powerhouse and renowned the world over for it's classic video gaming characters and nostalgic gameplay. They created the NES, SNES, and Nintendo 64 before making consoles you all know today like the Wii and Nintendo 3DS.
The NES was the most popular system of it's time, outselling every console on the market when it came out.
The SNES followed the NES with better graphics and better color resolutions.
The GameBoy was a breakthrough in gaming. The handheld console sold better than any other on the market.
The Nintendo 64 was the last console (except the GameBoy series) to use cartridges. While it had 3d capabilities, many developers chose not to design for it for cost reasons.
Super Mario Bros. was one of the most popular games of it's time. Sold alongside Duck Hunt, this game spawned a franchise that rivaled Sonic the Hedgehog.
Pokemon is by far one of the most popular franchises ever spawned, second only to Mario. This title has anime, manga, toys, movies, and trading cards all licensed and in constant development.
The Legend of Zelda is a popular fantasy game released in 1986. This iconic series has a cartoon and a plethora of merchandise featuring it's most iconic symbol, the Tri-Force.


Presented by Jo Cook, Astun Technology
I'm the lead metadata consultant for Astun Technology
Astun are a small firm, with 20 staff. We're based in Epsom, Surrey, but have staff spread across the UK and abroad.
We provide web-based GIS products, services, and training to local authorities, government departments, devolved government, and commercial firms. These include mapping, databases, and metadata portals, all based on an open source geospatial stack
We provide metadata portals for DEFRA and the Environment Agency, Scottish Government, and a number of local authorities. This involves a lot of training, metadata wrangling, and integration with multiple other services
While supporting our metadata clients we have developed a plugin for the GEMINI 2.3 Metadata specification for the GeoNetwork catalog.
It's open source, and available at metadata101 and GitHub and works with most recent GeoNetwork versions.
Building the plugin, managing these metadata portals, and training people in their use, has given me an insight into some of the compromises that go into implementing a standard, the way people interact with it in real life, and things we can do to ensure a great end result
By the time we get to GeoNetwork we're a couple of steps removed from the standard, both temporally and conceptually
Every one of these steps introduces complexity and design decisions, in particular getting towards something people can interact with.
A simple example of this when checking for conformance against a data quality specification. In ISO19115:2003 this is defined as a boolean and hence traditionally displayed in a User Interface using a check box. Checked means a pass result, and unchecked means a fail.
In INSPIRE TG:2017 and Gemini 2.3:2018 a third result is allowed: not evaluated. Simple check boxes can't convey the difference between a fail and "not evaluated" so we have to use a different approach.
Very few users have the time and training to refer to the standards documentation when creating metadata.
So it's up to the profile plugin to provide them with guidance and utilities to help them do this.
Here are a few of those ways...
We've enhanced the GEMINI 2.3 editing interface with snippets about each element, links to the definitive guidance, and buttons for adding complex elements.
We're using the GeoNetwork "suggestions wizard" to allow users to convert GEMINI 2.2 records to GEMINI 2.3, with one click.
We're using another feature called "inflate-metadata" to automatically insert missing or inadvertently deleted mandatory elements
Metadata profile plugins can include additional enhancements that are not related to the standard as such, but help with data quality, and discoverability.
A recent UK Geospatial Commission report advised data providers to utilise Search-Engine Optimisation techniques to ensure their datasets are discoverable and "highly ranked", and to include structured data to ensure that search engines can display results in a richer way.
In work funded by the Scottish Government to address these findings, one of the things we've done is to add schema.org structured data tags for metadata records.
This is now included in the GEMINI 2.3 Metadata Profile Plugin


@DoNotImplement interface TransactionBuilderFactory : CordaServiceInjectable, CordaFlowInjectable
Creates a new transaction builder. Properties are then set on the returned TransactionBuilder.
abstract fun create(): TransactionBuilder


--- layout: default ---
João Mateus de Freitas Veneroso
<EMAIL_ADDRESS>Github
Curriculum Vitae
I am currently working with my supervisor, Prof. Berthier Ribeiro-Neto, as a master's student at the Department of Computer Science of the Federal University of Minas Gerais, building statistical named entity extraction systems and working on the measurement of scientific impact through a novel academic index.
M.S. in Computer Science at Universidade Federal de Minas Gerais with the dissertation Named Entity Recognition on the Web.
Bachelor in Economics at Universidade Federal de Minas Gerais.
Research Assistant under the supervision of Prof. Gilberto Libânio, Department of Economics of the Federal University of Minas Gerais, Belo Horizonte, Brazil (June 2011 - May 2012). Worked on the project "Survey on the Technological Innovation in Brazil".
Research Assistant under the supervision of Prof. Hugo da Gama Cerqueira, Department of Economics Department of Economics of the Federal University of Minas Gerais, Belo Horizonte, Brazil (October 2012 - May 2013) Considerations about money in the writings of David Hume
2013 SUSI Institute for Brazilian Student Leaders on US History and Government at the University of Tennessee-Knoxville (UTK), Knoxville, TN, USA, 2013. A very selective program sponsored by the U.S. Department of State that selected undergraduate students leaders from foreign countries to improve their understanding of the United States and to develop their leadership skills through an academic residency.
Software Engineer at Google, Belo Horizonte, Brazil. (October 2019 - to date).
CTO at Netlex LLC, Belo Horizonte, Brazil. (January 2014 - June 2017) Lead developer and technological leader in a legal tech startup with a team of eight developers. The company is currently one of the most important legal tech companies in Brazil. It was selected between hundreds of competitors to participate in Seed MG (Startups and Entrepreneurship Ecosystem Development) , an equity free acceleration program promoted by the Brazilian government. It delivers cloud solutions related to contract lifecycle management and document assembly. At NetLex I developed a programming language for lawyers to automate the process of contract creation, this product is the main source of revenue for NetLex.


WELCOME
TO DELANI STUDIO
amazing people are making amazing designs in a fun environment
When you work with us,you are part of a team of collaborators.All aspects of our software development are intergrated,interactive and agile.
Our approach defines design,development and product management to create exceptional products
We start each project by undertsanding your business goals,users needs and requirements
Then we help translate them into effective and elegant postions.
Before we sign a contract or a line of code,our tea will spend the necessary time to understand your vision
The outcome of this scoping session is proposal or a high-levl statement of work.
Based on your requirements,we can provide a complete offering or just the piece you need.
Our design practice offers a full range of services including brand strategy, interaction and visual design and user experience testing. Throughout your project, our designers create and implement visual design and workflows, solicit user feedback and work with you to make sure what gets built is what is needed.
All engineers are fluent in the latest enterprise, mobile and web development technologies. They collaborate with your team to write, and improve code on a daily basis, using proven practices such as test-driven development and pair programming.
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve.
DELANI STUDIO
2019


It's Me
Can you hear me?
I'm in California
Unfortunately there's no reception here
Here's a photo of me


Over time pages on the internet have become bigger and bigger, in fact the average web page is now over 3MB is size.
1MB Club celebrates sites that have avoided this bloat and managed to have a total payload under 1MB. I think along with this carrot we need a stick to bring attention to those whose bloat is excessive.
Here at 10MB Club you will find a list of sites whose homepages requires the browser to download more than 10MB.
Help expand this list by adding more sites, or remove ones that are no longer bloaty. Open a pull request on the GitHub Repo.


Welcome to JFrog’s HelmCenter where you can install and deploy any helm repository while being part of a community of Helm developers! Visit our official webpage: https://helmcenter.io.
Here we have instructions on how to use HelmCenter, frequently asked questions, details about HelmCenter’s security support, a public roadmap, and open issues you can get involved in.
Over time, we’ve compiled a list of some of the most common troubleshooting issues that arise when using HelmCenter. Our troubleshooting tips can be found in our HelmCenter FAQ. [Link]
HelmCenter is consistently improving your experience [with….helm? Helm charts?] based on feedback from the community. We regularly make small improvements and keep a running list of major improvements in our release.md file. Stay up to date by checking out our latest release notes. [Link]
Twitter: Ping us @jfrog Slack: Find us in #HelmCenter channel in the Kubernetes Slack Email: Shoot an email to<EMAIL_ADDRESS>Open an issue on this repository for any problems you experience while using our service or for any improvements you wish to discuss. When opening an issue, state clearly whether it is a bug/problem you are experiencing or a request for a new feature/improvement
If you are submitting a bug report, please provide detailed steps to reproduce your issue. This should include the name of the module and the version that you were searching for or trying to add/consume, if relevant.
To open an issue, click ‘Issues’ above and please review the list of open issues.
If your issue already exists, select that issue and add any additional information that might help us resolve it or click the reactions button and thumbs up (+1) if you want to indicate that you are also experiencing this issue, but have no new information to add.
If your issue/improvement is not on the list, please click the ‘New Issue' button and provide details If your issue is not appropriate for a public discussion, contact us via e-mail at<EMAIL_ADDRESS>If you have issues integrating Artifactory with JFrog HelmCenter and you have support, file a support ticket. For issues relating to the JFrog CLI, file a GitHub issue on the jfrog-cli-go GitHub repository If you have found a security vulnerability in any part of HelmCenter or its infrastructure, e-mail us at<EMAIL_ADDRESS>HelmCenter is a collaborative community made up of developers like you! Before submitting, we ask that you sign JFrog’s Contributing License Agreement (CLA) [Link]. Our general rules are that [insert top 3 rules, if applicable.] Please check our HelmCenter Contributing Guide [link] for more information.
The Terms of Service for JFrog GoCenter The JFrog GoCenter Privacy Policy


>
I am a grad student at Stevens Institute of Technology studying Computer Science. It's like right next to hudson river, so if you say yes for the date, I can just swim and come to the city.
I work part-time as a web-developer at LLM Agency.
I also have a tech-blog GeekStartS.
If you wanna know more, you can check VishuKamble.Info.
I blog, make websites, watch soccer, teach my friends and write code fromt time to time.
I will be in Chicago for my summer internship.
He will always try to keep you happy!
He will make sure that cute smile never goes away!
He finds you interesting and fun and cute af!
Also, he will cook Indian food for you!
He will make sure you have a real nice time, whenever you're with him.


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ic_action_addimage
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_bookmark
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_browse
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_cancel
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_favorite
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_favorite_b
- Static variable in class com.example.team5geotopics.
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ic_action_location
- Static variable in class com.example.team5geotopics.
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ic_action_mreply
- Static variable in class com.example.team5geotopics.
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- Static variable in class com.example.team5geotopics.
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- Static variable in class com.example.team5geotopics.
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- Static variable in class com.example.team5geotopics.
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ic_action_post
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_refresh
- Static variable in class com.example.team5geotopics.
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ic_action_reply
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_sort_by_size
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_start_favourite
- Static variable in class com.example.team5geotopics.
R.drawable
ic_action_uploadedphoto
- Static variable in class com.example.team5geotopics.
R.drawable
ic_bookmark
- Static variable in class com.example.team5geotopics.
R.drawable
ic_browse
- Static variable in class com.example.team5geotopics.
R.drawable
ic_favourite
- Static variable in class com.example.team5geotopics.
R.drawable
ic_launcher
- Static variable in class com.example.team5geotopics.
R.drawable
ic_mine
- Static variable in class com.example.team5geotopics.
R.drawable
ic_notification_bookmark
- Static variable in class com.example.team5geotopics.
R.drawable
ic_notification_bookmark_b
- Static variable in class com.example.team5geotopics.
R.drawable
ic_plusone_medium_off_client
- Static variable in class com.example.team5geotopics.
R.drawable
ic_plusone_medium_off_client
- Static variable in class com.google.android.gms.
R.drawable
ic_plusone_small_off_client
- Static variable in class com.example.team5geotopics.
R.drawable
ic_plusone_small_off_client
- Static variable in class com.google.android.gms.
R.drawable
ic_plusone_standard_off_client
- Static variable in class com.example.team5geotopics.
R.drawable
ic_plusone_standard_off_client
- Static variable in class com.google.android.gms.
R.drawable
ic_plusone_tall_off_client
- Static variable in class com.example.team5geotopics.
R.drawable
ic_plusone_tall_off_client
- Static variable in class com.google.android.gms.
R.drawable
imageButtonCancel
- Static variable in class com.example.team5geotopics.
R.id
imageButtonCancelE
- Static variable in class com.example.team5geotopics.
R.id
imageButtonCancelP
- Static variable in class com.example.team5geotopics.
R.id
imageButtonImage
- Static variable in class com.example.team5geotopics.
R.id
imageButtonImageE
- Static variable in class com.example.team5geotopics.
R.id
imageButtonImageP
- Static variable in class com.example.team5geotopics.
R.id
imageButtonLocation
- Static variable in class com.example.team5geotopics.
R.id
imageButtonLocationE
- Static variable in class com.example.team5geotopics.
R.id
imageButtonPost
- Static variable in class com.example.team5geotopics.
R.id
imageButtonPostE
- Static variable in class com.example.team5geotopics.
R.id
imageButtonPostP
- Static variable in class com.example.team5geotopics.
R.id
imageFilePath
- Static variable in class ca.ualberta.cs.team5geotopics.
InspectCommentActivity
imageFilePath
- Static variable in class ca.ualberta.cs.team5geotopics.
InspectProfileActivity
imageFileUri
- Static variable in class ca.ualberta.cs.team5geotopics.
InspectCommentActivity
imageFileUri
- Static variable in class ca.ualberta.cs.team5geotopics.
InspectProfileActivity
imageView1
- Static variable in class com.example.team5geotopics.
R.id
imageViewPicture
- Static variable in class com.example.team5geotopics.
R.id
inBookmarks(CommentModel)
- Method in class ca.ualberta.cs.team5geotopics.
User
Checks if the supplied ID is inside the users bookmarks.
inFavourites(CommentModel)
- Method in class ca.ualberta.cs.team5geotopics.
User
Checks if the supplied ID is inside the users bookmarks.
inspect_comment
- Static variable in class com.example.team5geotopics.
R.menu
inspect_comment
- Static variable in class com.example.team5geotopics.
R.string
inspect_other_profiles
- Static variable in class com.example.team5geotopics.
R.layout
InspectCommentActivity
- Class in
ca.ualberta.cs.team5geotopics
This source file holds the methods for the CreateCommentActivity as well as the EditCommentActivity.
InspectCommentActivity()
- Constructor for class ca.ualberta.cs.team5geotopics.
InspectCommentActivity
InspectOtherProfilesActivity
- Class in
ca.ualberta.cs.team5geotopics
InspectOtherProfilesActivity()
- Constructor for class ca.ualberta.cs.team5geotopics.
InspectOtherProfilesActivity
InspectProfileActivity
- Class in
ca.ualberta.cs.team5geotopics
InspectProfileActivity()
- Constructor for class ca.ualberta.cs.team5geotopics.
InspectProfileActivity
installFilesExist()
- Method in class ca.ualberta.cs.team5geotopics.
User
Checks if local install files exist.
installFilesExist()
- Method in class ca.ualberta.cs.team5geotopics.
UserIO
Checks if local install files exist.
isNetworkAvailable()
- Method in class ca.ualberta.cs.team5geotopics.
GeoTopicsApplication
Returns status about the network availablilty.
isNetworkAvailable()
- Method in class ca.ualberta.cs.team5geotopics.
UserLocationServices
isProviderAvailable()
- Method in class ca.ualberta.cs.team5geotopics.
UserLocationServices
Checks if there are any location service providers enabled, ex.
isTopLevel()
- Method in class ca.ualberta.cs.team5geotopics.
CommentModel
Checks to see if the comment is top level or not.
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SWARP(1) suckless-tools SWARP(1) NAME swarp - simple pointer warp SYNOPSIS swarp DESCRIPTION swarp is a generic pointer warping utility for X. OPTIONS swarp has no options. SEE ALSO Homepage Homepage <http://www.suckless.org/> AUTHOR swarp was written by Anselm R. Garbe<EMAIL_ADDRESS>and Sander van Dijk<EMAIL_ADDRESS>This manual page was written by Daniel Baumann<EMAIL_ADDRESS>for the Debian project (but may be used by others). 0.1 2008-08-03 SWARP(1)


Kim Kaivanto
Home
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Publications
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2019
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Kim Kaivanto and Peng Zhang
(2019).
Popular Music, Sentiment, and Noise Trading
.
Economics Working Paper Series
, Lancaster University: No. 2019-20.
PDF
Kim Kaivanto and Peng Zhang
(2019).
Investor Sentiment as a Predictor of Market Returns
.
Economics Working Paper Series
, Lancaster University: No. 2019-13.
PDF
Kim Kaivanto and Daniel Steel
(2019).
Adjusting Inferential Thresholds to Reflect Nonepistemic Values
.
Philosophy of Science
86(2):255-285.
PDF
DOI
Kim Kaivanto and David Peel
(2019).
Pre-Decision Side-Bet Sequences
.
Economics Bulletin
19(1):533-539.
PDF
Phil Warren
,
Kim Kaivanto
,
and Daniel Prince
(2018).
Could a Cyber Attack Cause a Systemic Impact in the Financial Sector?
.
Bank of England Quarterly Bulletin
2018(4):1-11.
PDF
Iain Embrey and Kim Kaivanto
(2018).
Many phish in the C: A coexisting-choice-criteria model of security behavior
.
Economics Working Paper Series
, Lancaster University: No. 2018-02.
PDF
Kim Kaivanto
(2018).
Warnings Unheeded
.
PDF
Kim Kaivanto and Peng Zhang
(2018).
A Fuel-Payload Ratio Based Flight-Segmentation Benchmark
.
Transportation Research Part D: Transport and the Environment
63:548-559.
PDF
DOI
Kim Kaivanto
(2018).
Community-Level Natural Resource Management Institutions: A Noncooperative Equilibrium Example
.
International Journal of the Commons
12(1):548-572.
PDF
DOI
Kim Kaivanto
(2017).
Ensemble Prospectism
.
Theory and Decision
83(4):535-546.
PDF
DOI
Kim Kaivanto and Daniel Prince
(2017).
Risks and Transaction Costs of Distributed-Ledger Fintech: Boundary Effects and Consequences
. arXiv:1702.08478.
PDF
Kim Kaivanto and Peng Zhang
(2017).
Rank-order concordance among conflicting emissions estimates for informing flight choice
.
Transportation Research Part D: Transport and the Environment
50:418-430.
PDF
DOI
Kim Kaivanto
(2014).
The Effect of Decentralized Behavioral Decision Making on System-Level Risk
.
Risk Analysis
34(12):2121-2142.
PDF
DOI
Cite
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title: ‘ppdiag: Diagnostic Tools for Temporal Point Processes’ tags:
Temporal Point Processes are widely used to model phenomena in many fields, such as finance and neuroscience. However, tools to evaluate the fit of these point processes to data, and to identify reasons for lack of fit, are not readily implemented in common software. Here we provide ppdiag
, an R
package containing a selection of statistically motivated tools to analyse the goodness of fit of point processes to data, as have been described in @wu2020diagnostics.
This package provides functions to evaluate the fit of univariate temporal point processes. These functions allow:
Simulation of data from a range of common univariate point processes including Homogeneous Poisson Process, Hawkes Process, and Markov-modulated Hawkes and Poisson Processes.
Fitting common univariate point processes to data, and plotting the intensity function over data.
After fitting a point process model to data, evaluating the ability of that model to capture the temporal structure present in data. Methods for diagnostics include computing raw and Pearson residuals, a Kolmogrov-Smirnov test (based on the time rescaling theorem) and corresponding diagnostic plots. These diagnostics can be used to compare the fit of multiple point processes to data and to identify reasons for lack of fit of a process to data.
Though there are some existing packages that contain functions for simulating point processes, [@hawkes_14],[@Markov_17], and for computing some simple residuals [@PtProcess2010], to the best of our knowledge, there are no existing packages that provide methods for diagnostics of different temporal point processes and for comparing the fit of these point processes. These diagnostic tools are useful to identify problems in model fitting and understand the causes of this lack of fit.
We illustrate the use of this functionality with a simple example, using earthquake after-shock data [@PtProcess2010]. We consider all after shocks within a year of the original Phuket earthquake and wish to see if they can be described by a temporal point process.
set.seed(2021)
library(ppdiag)
library(PtProcess)
data("Phuket")
end <- 365
event_times <- Phuket$time[Phuket$time < end]
We can fit a homogeneous Poisson process and look at the goodness of fit of this model to the data. From the resulting diagnostics it is clear that a homogeneous Poisson process is not suitable for modelling the temporal patterns in this data.
#>
#> Raw residual: 0.07176529
#> Pearson residual: 0.08470523
#>
#> One-sample Kolmogorov-Smirnov test
#>
#> data: r
#> D = 0.78626, p-value < 2.2e-16
#> alternative hypothesis: two-sided
We can fit a self exciting Hawkes process to this data and examine the results of that fit. We see that from our diagnostic tools a Hawkes process is much more capable of describing the temporal structure of this data.
#> Raw residual: 1.026715
#> Pearson residual: -3.715193
#>
#> One-sample Kolmogorov-Smirnov test
#>
#> data: r
#> D = 0.0357, p-value = 0.8922
#> alternative hypothesis: two-sided


| clear
|
| Clears the console.
|
| com_showfps x
| seta com_showFPS "0"
| Sets the display state of the current frames per second:
- x=0: don't display fps.
- x=1: display fps.
|
| exit
|
| Exits the entire game.
|
| give x
|
| Gives you something:
- x=all: Gives you every weapon available and refills your health and ammo. Some portions of the game may behave strangely because they assume you do not have specific weapons.
- x=ammo: refills your ammo.
- x=health: refills your health.
|
| god
|
| Makes you immune to all forms of damage.
|
| kill
|
| Kills yourself.
|
| noclip
|
| Makes your character fly and pass thru all solid objects. Some portions of the game may behave strangely if you pass thru triggers in a different order.
|
| notarget
|
| Makes you invisible to enemies.
|
| pm_crouchspeed x
|
| Sets your crouching speed to x. Default is 80.
|
| pm_jumpheight x
|
| Sets your jump height to x. Default is 64.
|
| pm_runspeed x
|
| Sets your running speed to x. Default is 220.
|
| pm_thirdperson x
|
| Sets third person state:
- x=0: first person state.
- x=1: third person state.
|
| pm_walkspeed x
|
| Sets your walking speed to x. Default is 180.
|
| r_brightness x
|
| Sets the brightness to x. Default is 1.
|
| r_gamma x
| seta r_gamma "1"
| Sets the gamma to x. Default is 1.
|
| setplayergravity x y z
|
| Changes the gravity experienced by the player on each axis.
|
| spawn x
|
| Spawns something:
- x=monster_centurion: doesn't work in the demo.
- x=monster_fodder
- x=monster_hound
- x=monster_hunter
- x=monster_mutate: doesn't work in the demo.
|


mushi.composition¶
Functions for compositional data analysis.
It was copied from the skbio.stats.composition
module and edited slightly to
enable compatibility with the JAX package.
Many ‘omics datasets are inherently compositional - meaning that they are best interpreted as proportions or percentages rather than absolute counts.
Formally, \(x\) is a composition if \(\sum_{i=0}^D x_{i} = c\) and \(x_{i} > 0\), \(1 \leq i \leq D\) and \(c\) is a real valued constant and there are \(D\) components for each composition. In this module \(c=1\). Compositional data can be analyzed using Aitchison geometry. 1
However, in this framework, standard real Euclidean operations such as addition and multiplication no longer apply. Only operations such as perturbation and power can be used to manipulate this data.
This module allows two styles of manipulation of compositional data. Compositional data can be analyzed using perturbation and power operations, which can be useful for simulation studies. The alternative strategy is to transform compositional data into the real space. Right now, the centre log ratio transform (clr) and the isometric log ratio transform (ilr) 2 can be used to accomplish this. This transform can be useful for performing standard statistical tools such as parametric hypothesis testing, regressions and more.
The major caveat of using this framework is dealing with zeros. In the Aitchison geometry, only compositions with nonzero components can be considered. The multiplicative replacement technique 3 can be used to substitute these zeros with small pseudocounts without introducing major distortions to the data.
References
- 1
V. Pawlowsky-Glahn, “Lecture Notes on Compositional Data Analysis” (2007)
- 2
J. J. Egozcue., “Isometric Logratio Transformations for Compositional Data Analysis” Mathematical Geology, 35.3 (2003)
- 3
J. A. Martin-Fernandez, “Dealing With Zeros and Missing Values in Compositional Data Sets Using Nonparametric Imputation”, Mathematical Geology, 35.3 (2003)
Examples
>>> import numpy as np
>>> import mushi.composition as cmp
Consider a very simple environment with only 3 species. The species in the environment are equally distributed and their proportions are equivalent:
>>> otus = np.array([1./3, 1./3., 1./3])
Suppose that an antibiotic kills off half of the population for the first two species, but doesn’t harm the third species. Then the perturbation vector would be as follows
>>> antibiotic = np.array([1./2, 1./2, 1])
And the resulting perturbation would be
>>> cmp.perturb(otus, antibiotic)
DeviceArray([0.25, 0.25, 0.5 ], dtype=float64)
Functions
Performs a differential abundance test using ANCOM. |
|
Center data around its geometric average. |
|
Performs closure to ensure that all elements add up to 1. |
|
Performs centre log ratio transformation. |
|
Performs inverse centre log ratio transformation. |
|
Performs isometric log ratio transformation. |
|
Performs inverse isometric log ratio transform. |
|
Calculates the Aitchson inner product. |
|
Replace all zeros with small non-zero values |
|
Performs the perturbation operation. |
|
Performs the inverse perturbation operation. |
|
Performs the power operation. |


| Number of people with green eyes : | |
| The top 10 most common surnames with their totals : | |
| The details of the person who lives closest to the Eiffel Tower: | |
| The average balance of people with blue eyes : | |
| The percentage of old people with a balance more than
The percentage of young people with a balance more than |
|


UniHang
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Location: 65°4'12" N, 7°19'22" W.
This village is approached via a long fjord, boardered by magnificient waterfalls. Beware of unlit fish farms in the fjord.
The best berth is on the semi-derelict quay at the entrance to the small boat harbour, by the salmon processing plant. This is a mile form the main village.
The Harbour Office is at the western end of the processing plant.
There is water on the quay. Reasonable shops and a bank in the village.
The airport is a mile and a half from the village - uphill.


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|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Welcome to panoptes
Please take a look on the options on the left menu bar
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My project idea this year is superhero themed! I will be making a variety of things from a wide range of heroes from Spider-Man to Batman to Ironman. I am starting off with Spider-Man and his webshooters.
The concept of this design is somewhat simple compared to what others have done online. The webshooter will be a small railgun. A railgun uses electromagnetic force to launch an object. What the plan is for this project is to launch a small object attached to a string to mimic the web.
-copper rod
-copper wire
-transformers
-capacitors
-diodes
-momentary switches
I am compiling a list of materials that I need to start the build.


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Didn’t they get the memo from Konami?  Crap like this should be prohibited by Microsoft’s certification process, it’s completely working against the whole idea of Xbox Live.


We are located at 10116 Main St Bothell, WA 98011 Just off the Burke-Gilman Trail.
Parking is located behind the building, access through enclosed walkway.
(425) 487-0481


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--- title: Deprecated features in PHP 5.5.x version: "5.5" tags: - "5.5" - deprecated ---
The original MySQL extension is now
deprecated, and will generate E_DEPRECATED
errors
when connecting to a database. Instead, use the
MySQLi or
PDO_MySQL extensions.
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The preg_replace() /e
modifier is
now deprecated. Instead, use the
preg_replace_callback() function.
IntlDateFormatter::setTimeZoneID() and datefmt_set_timezone_id() are now deprecated. Instead, use the IntlDateFormatter::setTimeZone() method and datefmt_set_timezone() function, respectively.
The following functions have been deprecated: