| Materials Overview |
|
The following section discusses the materials system used in Halo. The materials or shaders are used to define the properties of the surfaces for which they are applied to as well as the rendering properties for the surface. This section includes material naming conventions and rules, special material names, and special shader symbols or flags. |
| Overview |
|
Materials define the properties of a surface in
Halo. These properties not only include the basic texture image to
render on the surface, but includes any special rendering effects as well as
other data such as the type of material it is in regards to physics and
projectile impact particle effects. Materials are often referred to as
shaders. As with most data in Halo, shaders are defined in a data file called a tag. The shader tag contains many properties, flags, and fields for linking to other data tags, such as image data tags known as .bitmap tags. The .bitmap tag contains image data, such as an image and its associated mips, as well as other settings. The most basic shader typically contains just some simple default settings and a reference to a .bitmap for its base map. There are many different shader types denoted by their file extension. The file extensions are fairly self explanatory, but there are 3 shader types that are commonly used for the creation of level geometry, these are listed and explained in the table below.
|
|
.shader_environment |
Basic shader applied to the surfaces of a level environment. This shader is used for opaque surfaces. This is the most common type of shader used or applied to surfaces in environments. This shader contains the basic properties, such as radiosity properties, physics properties, environment shader properties, environment shader type, lens flare, diffuse properties (includes base map, primary and secondary detail maps for texture or material blending, and micro detail map properties), bump properties, texture scrolling animation, self illumination properties, specular properties, and reflection properties (includes cube map properties). |
|
.shader_transparent_chicago |
Shader applied to surfaces of a level environment that are to have transparent elements. This shader can be used when only 1 or 2 maps are required to construct or define the shader. Maps refer to a .bitmap tag reference. This shader contains properties such as radiosity properties, physics properties, chicago shader properties, lens flare, map information (includes the maps to use to create the shader, the color functions, alpha functions, and the map u-scale and v-scale), 2D texture animation, as well as additional flags to define the shader properties. |
|
.shader_transparent_chicago_extended |
A more complicated version of the .shader_transparent_chicago. This shader is used in place of the .shader_transparent_chicago when the shader requires 3 or 4 maps to define it. Maps refer to a .bitmap tag reference. In addition to the properties listed for the .shader_transparent_chicago, this shader has two sections that are used to define a 4 Stage Maps for video hardware that supports this kind of rendering and 2 Stage Maps section that is used to define the shader on video hardware that cannot handle 3 or 4 maps in a shader definition. |
| Material Naming Conventions and Rules |
|
The following are some VERY important rules
concerning materials used in Halo. Materials have specific names and are applied to the surfaces (polygons, faces, etc...) of objects. It is these material names that reference a shader (in the form of a shader data tag). The shader is then used by Halo to apply the appropriate properties to the surface for that shader, including the rendering effects that should be applied as defined in the shader tag file. The material name on the surface corresponds to the name of the shader tag. For example, a material is applied to the surface of a wall (the wall is made up of 2 polygons and the material is applied to these polygons). The name of the material as it appears in 3ds Max is "metal_wall". A shader will exist for this material, in this case the associated shader data tag would be named "metal_wall.shader_environment". The shader data tags referenced for levels exist in subdirectories under the main level directories for that particular level. The subdirectory is called "shaders" (similarly, .bitmap files used by the shader files are contained in a directory called "bitmaps" ). These shader data tags contained in these shader directories are accessible to any level. Levels can reference their own shaders, shaders from other levels, the shaders can reference .bitmaps from other levels, etc... When the .map cache file is created that contains the level assets, the associated resources (such as the shader data tags) are pulled into the .map cache file. Because of how the .map cache file is created and how the tools work the following rules must be followed: 1) Every material name (shader name) MUST BE UNIQUE. For example, you cannot have two or more shader files named "grass.shader_enviroment" that are used in a level(s) that are placed in multiple level's "shader" directories.
It is common practice that if custom shaders (new shader or a variation of an existing shader) are need for a specific level, the shader name is prefixed by the name of the level.
Using the example above, if you have a level called "mylevel" and wanted a new shader or to make changes to a shader that already existed called "grass.shader_environment" then you would call the shader "mylevel_grass.shader_environment" and place it in the "shader" sub-directory under the level directory, in this case the "mylevel" game level directory.
2) Material names (shader names) must be 32 characters or less (excluding the file extension name).
|
| Special Materials |
|
The following table shows the list of special
material names in Halo. These material names are hard-coded in the
tools and game to be recognized as having specific or unique functionality. These texture names should NOT be used or applied unless it is for the specific function for which they are designed. No data tags (.bitmap, .shader_environment, etc...) should use the name of a Special Material. |
|
+sky |
Applied to surfaces to render the skybox or sky model. |
|
+seamsealer |
Applied to temporary surfaces or geometry to "seal" the level. Most commonly used to seal holes or other open edged areas of the level during construction and testing. For multiplayer levels, +seamsealer should never be applied to a face in the final build of the level. |
|
|
|
|
+portal |
Applied to faces that are used to define general portals used in the visibility solution or rendering occlusion for the level. |
|
+exactportal |
Applied to faces that are used to define an exact volume or portal. Such faces typically cover exactly the opening of a doorway, passage, or hallway to define a very distinct volume that can be used to occlude the rendering of other areas of the level. |
|
|
|
|
+weatherpoly |
Applied to faces that are used to define a portal or portals to use as a volume for setting weather effects. |
|
+sound |
Applied to faces that are used to define volumes for sound. |
|
|
|
|
+unused |
Reserved special material that has many uses and can be used in conjunction with the special shader symbols to define its use and behavior. For example, it can be used with the "$" Fog Plane Shader Symbol to make +unused$, which can be applied to faces to construct a fog plane that is used to define a volumetric fog region. |
| Shader Symbols |
|
The following table shows the list of special
material or shader symbols used to assign certain attributes or behaviors to
a particular surface in the level.
These shader symbols are hard-coded in the tools and game to be recognized as applying their associated attribute when added to the end of a material name. These shader symbols should NOT be used or added to the name of a material unless it is for the specific function for which it is designed. These symbols should not appear anywhere in the normal name for a material nor should these special symbols appear in the name of a data tag (.bitmap, .shader_environment, etc...). The shader symbols are taken into account during the compilation of the .jms and affect the surfaces at this time. For example, if a ladder is created using 2 polygons and has the material "ladder" (without the quotes) assigned to it. This ladder is able to be viewed from both sides. To make the ladder a true ladder with respect to the Halo engine AND to make it able to be viewed or rendered from both sides the "%" would be added as well as the "^". The resulting material name viewed in 3ds Max for the Sub-Material under the Multi/Sub-Object would be "ladder%^" (without the quotes). The data tag name would still be ladder.shader_environment. |
|
% |
Two sided property. This flag or shader symbol when applied to a material that is applied to a face or surface renders both sides of the surface instead of just the side that the normal is facing. |
| # |
Transparent property. This flag or shader symbol when applied to a material that is applied to a face or surface allows the surface up to be rendered with transparency. |
|
! |
Render only property. This flag or shader symbol when applied to a material that is applied to a face or surface makes the surface only render the face, the face or surface will not have any collision. |
| * |
Large collideable property. This flag or shader symbol when applied to a material that is applied to a face or surface sets the surface up to not be rendered and only have collision. |
| $ |
Fog plane property. This flag or shader symbol when applied to a material that is applied to a face or surface makes the surface not be rendered. The faces acts as a fog plane that can be used to define a volumetric fog region. |
| ^ |
Ladder property. This flag or shader symbol when applied to a material that is applied to a face or surface sets the surface up to act as a ladder for the player. The surfaces is climbable. |
| - |
Breakable property. This flag or shader symbol when applied to a material that is applied to a face or surface allows the surface to be able to be destroyed or broken. (e.g. glass) |
| & |
AI deafening property. This property does not apply to multiplayer levels. This flag or shader symbol when applied to a material that is applied to a face or surface allows that surface to inhibit AI functions. |
| @ |
Collision only property. This flag or shader symbol when applied to a material that is applied to a face or surface sets the surface up to not be rendered and only have collision. |
| . |
Exact Portal property. This flag or shader symbol when applied to a material that is applied to a face or surface makes the surface able to be used to define an exact portal. |


For a couple of years my art practice has been focused on performance art and I have been privileged to be invited to perform in different international festivals around the world, where I am often a guest, visitor and customer; but rarely I get to be a host. The international performance art scene is marginal and rather small, it has been often said that it is like a small family, gathering around an art form that transcends it’s execution time. As a discipline with not much of a budget, it sustains itself in conviction, mouth to mouth recommendations, networking and a lot of traveling. Performers and organisers will often pay the costs from their pockets and will charge no entrance fees to the audience.
To be a guest
When invited to perform abroad, I am a guest. I receive other people’s
hospitality which in most cases comes from performance artists that
become organisers themselves. Performing at international festivals
requires a quick devising process in situ, it is a bold discipline that
asks to travel with loose ideas, which will come together once in
relation to the specific context and unknown locations.
There are different ways of understanding and doing performance art but for me the basic things are it’s potential and it’s demand for trust. I think of performance art practice as an assembly of relations and affections that take place through human scale, audience, things and places. It has the potential of giving and taking agency as it allows the performance to develop and be, exceeding representations and therefore linear narratives. As action, it resists the hegemony of text that so often insists in foretelling it, narrowing it down to an illustration of an (often good) intention. The performance art I am interested in is raw and open enough to reveal who and how we are in a present time and space; it is an abstract art form that unfolds as a way of thinking and generates an experience, transcending the temptation of delivering a straight forward message or discourse.
There is a particular pleasure in working with what cannot be nailed down or comprehended straight forward, in what exists in between languages, within the gaps; bodies negotiating with objects, landscapes, audiences, symbols, stories. Closer to poetry than to academic writing, performance art takes place in this obscurity that may ask or even demand for trust, requiring fast thinking, improvisation, instinct, adaptation based mainly on human interactions and relations. For me few things can be more fascinating and real than this, and when one is a guest and foreign, it is explored through the vulnerability of what is not known.
To be a host is an act of kindness
A year ago I was in Chicago O’Hare international airport waiting to meet one of my hosts, an artist that has dedicated 10 years of his life to organise, run and self sponsor DFBR L8R, a platform dedicated exclusively to performance art in the realm of visual art. As I waited for him I wondered how he'd looked like as we had never seen each other before, then he wrote me on WhatsApp - I’m wearing a blue shirt!
Trust. I crossed the Atlantic Ocean willingly to participate in an art performance event. The organisers offered me a place (which was their own), food, material, support, anything that would make me feel comfortable, at home. We were to be roommates for two weeks. How not to feel blessed and privileged?
Local Host
Even before we knew this would happen, I felt I was in a moment for changing my working methods. I appreciated enormously the traveling opportunities and all what they gave me but there was something disturbing in these flash travels. Scratching the surface from place to place, the performance encounters were always different but somehow the same. As I decided to slow down from traveling the entire world stopped too in what seemed a perfect act of synchronicity. I reached out to Third Space with a proposal that was based on the performance process but directed towards a local and still approach. It was a formal experiment where interaction between artist/performer, audience and object, was the main issue.
Standing on Tarkk'ampujankatu 18, in Helsinki, Third Space started being the local host for many artists from December 2013, with their now classic platform: Sound Room. Similarly to the performance art scene, Third Space has been run mostly by international artists who have endured all sorts of struggles and have found themselves in need to absorb rent and running costs from their own pockets. Maintaining as a priority a transcultural space, dedicated to art practice, thought and encounters, free of charge for the local community and beyond.
Artists becoming hosts. Hosts and artists working for free. Why do we do what we do? What keeps us going? Who are we working for? In my eyes, the actual tendency to instrumentalize art and prioritise the hegemony of text over experience and practice, has displaced abstract languages in order to deliver straight forward messages and concepts. Spaces that welcome and encourage bold and experimental art forms are becoming rare since they might need to resist local cultural agendas. They self sustain themselves against the stream, but it might be something worth doing, worth fighting for.


I make this in order to show you that I can do this kind of stuff, for you or for your Business.
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I´ve studied HTML5, CSS3, JS and Bootstrap 4 in order to make good looking and resposive webpages.
Visit Bootstrap PageI use PHP 7, as an interpreted language to comunicate with the server side (back end). PHP framework soon (Laravel-Yii-Symphony).
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China accuses US of double standards on violence in Hong Kong
China has accused America of “double standards” after US secretary of state Mike Pompeo said the Hong Kong government bears the prime responsibility for restoring calm to the former British colony.
Chinese foreign ministry spokesman Geng Shuang said on Tuesday that while the US has “appeared to be fair” concerning pro-democracy protests in Hong Kong, it harbours “ulterior intention to intervene … and double standards on violent crimes”.
Mr Geng said efforts by Hong Kong police to enforce the law should not be compared to the violent behaviour of “extremist forces”.
Mr Pompeo said on Monday that the government must address public concerns because law enforcement alone cannot stop the unrest.
Hong Kong was returned to China in 1997 under a framework that promised the territory certain democratic freedoms not afforded to the mainland.
READ MORE
Doubts raised over reason Heathrow fumes flight was diverted to Dublin


I'm Graduated in Architecture U.E. at the University of Roma "La Sapienza". Member of "Ordine Degli Architetti di Roma" since 2012. Erasmus program 2008/2009 Granada, Spain; Leonardo program 2012/2013 Estoril, Portugal. I frequently collaborated and work abroad with architects and engineers: right now I finished an interesting collaboration with the studio Noumena in Barcelona.
I worked for a long time as a graphic designer and interior Designer. I study assiduously industrial design and produce unique pieces. I frequently collaborate with the association ADD (Association District of design).
I'm a "Newbie" of digital fabrication, but I was for a long time a maker and an artisan 1.0. In October 2014 I met the Fab Lab Frosinone and in November I went directly to Barcelona to know the reality of the Fab Lab Barcelona and the Fab Café Barcelona.


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# Seminar
Session on Amazon Alexa
12 July '18
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Session on Node.js
2 August '18
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24 September '18
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Hadn’t updated this blog for a few months, and neither the “personal web site” that I had started earlier. So, to try something new, I decided to port that appengine site from python to go (looking at the Github logs, I haven’t updated that for 2 years !!)
The app.yaml
is changed to get rid of all non-static handlers (which are now declared inside the func init()
in the .go
file. So the only handlers will be /static
, /robots.txt
, and /.*
.
Both the Appengine docs as well as a couple of examples have basic bootstrapping information.
The first thing I did was to make a barebones “Hello World” index handler, and run it with
$ google_appengine/dev_appserver.py <path to my app>
But I immediately got this error:
google.appengine.tools.devappserver2.wsgi_server.BindError: Unable to find a consistent port localhost
Exception in thread Thread-4 (most likely raised during interpreter shutdown):
Traceback (most recent call last):
File "/usr/lib/python2.7/threading.py", line 551, in __bootstrap_inner
File "/usr/lib/python2.7/threading.py", line 504, in run
File "/home/agam/Documents/Code/google_appengine/google/appengine/api/taskqueue/taskqueue_stub.py", line 2014, in MainLoop
File "/home/agam/Documents/Code/google_appengine/google/appengine/api/taskqueue/taskqueue_stub.py", line 2006, in _Wait
File "/usr/lib/python2.7/threading.py", line 403, in wait
File "/usr/lib/python2.7/threading.py", line 258, in wait
<type 'exceptions.TypeError'>: 'NoneType' object is not callable
After some Googling and Stackoverflowing, I found a somewhat bizarre fix (to use --api_port
argument) with the root cause identified as being duplicate localhost
mappings in the /etc/hosts
file, including ipv6 mappings to localhost. Now I don’t want to mess up my /etc/hosts
with what is certainly a bad idea, so I used the --api_port
option and I saw the ‘hello world’. So far, so good.
I had terrible fonts from long ago, and since Google Web Fonts has become pretty awesome since then, headed on over to pick a few custom fonts. Also realized that I really just need to keep the index page, since the custom blog that I started is really superseded by this one and the posterous feed tracker was obsolete some time ago.
The handler idea is quite straightforward, and there is definitely less boilerplate than what index.py
was using earlier.
 Had to change url order in app.yaml
to move the /static
above the /.*
.
Ok, all set, the barebones appengine site is up and running, I hope I can add some fun stuff to this in the future!
Update: We aren’t done yet; after I uploaded the app (appcfg.py update
, which by the way prefers --oauth2
but won’t tell you about it) the html wasn’t being served. I added a log.Fatal()
and sure enough the file wasn’t being read any more.
This was also a good time to see error handling in place, the application logs showed
panic: os.Exit called
runtime.panic go/src/pkg/runtime/panic.c:230
os.Exit go/src/pkg/os/proc.go:42
log.Fatal go/src/pkg/log/log.go:289
agamsweb.indexHandler agamsweb/agamsweb.go:18
net/http.HandlerFunc.ServeHTTP go/src/pkg/net/http/server.go:1150
net/http.(*ServeMux).ServeHTTP go/src/pkg/net/http/server.go:1417
appengine_internal.executeRequestSafely go/src/pkg/appengine_internal/api_prod.go:248
appengine_internal.(*server).HandleRequest go/src/pkg/appengine_internal/api_prod.go:198
reflect.Value.call go/src/pkg/reflect/value.go:474
reflect.Value.Call go/src/pkg/reflect/value.go:345
_ _.go:316
runtime.goexit go/src/pkg/runtime/proc.c:280
While testing this I also ran into an appengine bug: it is possible to get the following error message, though it literally doesn’t make much sense
E 2013-06-23 11:53:32.539
Request failed because the app binary was missing. This can generally be fixed by redeploying your app.
I 2013-06-23 11:53:32.539
This request caused a new process to be started for your application, and thus caused your application code to be loaded for the first time.
This request may thus take longer and use more CPU than a typical request for your application.
(i..e how can the app binary be missing after the application was loaded? :) )
After much digging, realized that it isn’t possible to read files specified by the static
handler.
Hmm so I don’t really need any go code to do anything meaningful right now, I’ll leave ‘hello world’ running :/


|
Standard Reference Data Program |
Data Gateway |
Chemistry WebBook |
Go To: Top, References, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Data compiled by: K.P. Huber and G. Herzberg
| State | Te | ωe | ωexe | ωeye | Be | αe | γe | De | βe | re | Trans. | ν00 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Several excited states briefly discussed in Vasudevan, 1975. | ||||||||||||
| X 1Σ+ | (2917) 1 | (18.0) 1 | (0.989) 1 |
| 1 | Theoretical values Bondybey, Pearson, et al., 1972. |
| 2 | Energies relative to Ne(1S) + H(1s 2S). A,B,C have calculated dissociation energies De(A)= 1.53 eV Bondybey, Pearson, et al., 1972, De(B)= 1.50 eV Bondybey, Pearson, et al., 1972, De(C)= 0.51 eV Bondybey, Pearson, et al., 1972. |
| 3 | Predicted potential hump of 0.87 eV at 2.1 Å Bondybey, Pearson, et al., 1972. |
| 4 | From a comparative study of the reactions H2+ + He → HeH+ + H and H2+ + Ne → NeH+ + H by photoionization mass-spectrometry Chupka and Russell, 1968; D0(NeH+) - D0(HeH+) = +0.24 eV. Theoretical values for De vary between 2.1 and 2.3 eV Peyerimhoff, 1965, Bondybey, Pearson, et al., 1972, Vasudevan, 1975; similar values are obtained from proton scattering on Ne Rich, Bobbio, et al., 1971, Weise, Mittmann, et al., 1971. |
Go To: Top, Constants of diatomic molecules, Notes / Error Report
Data compilation copyright by the U.S. Secretary of Commerce on behalf of the U.S.A. All rights reserved.
Vasudevan, 1975
Vasudevan, K.,
An ab initio study of ground and excited states of NeH+, NeH and linear asymmetric NeH2+,
Mol. Phys., 1975, 30, 2, 437-455. [all data]
Bondybey, Pearson, et al., 1972
Bondybey, V.; Pearson, P.K.; Schaefer, H.F., III,
Theoretical potential energy curves for OH, HF+, HF, HF-, NeH+, and NeH,
J. Chem. Phys., 1972, 57, 1123. [all data]
Chupka and Russell, 1968
Chupka, W.A.; Russell, M.E.,
Photoionization study of ion-molecule reactions in mixtures of hydrogen and rare gases,
J. Chem. Phys., 1968, 49, 5426. [all data]
Peyerimhoff, 1965
Peyerimhoff, S.,
Hartree-Fock-Roothaan wavefunctions, potential curves, and charge-density contours for the HeH+(X1Σ+) and NeH+(X1Σ+) molecule ions,
J. Chem. Phys., 1965, 43, 3, 998-1010. [all data]
Rich, Bobbio, et al., 1971
Rich, W.G.; Bobbio, S.M.; Champion, R.L.; Doverspike, L.D.,
Inversion problem for ion-atom differential elastic scattering,
Phys. Rev. A: Gen. Phys., 1971, 4, 2253. [all data]
Weise, Mittmann, et al., 1971
Weise, H.-P.; Mittmann, H.-U.; Ding, A.; Henglein, A.,
Streuung von Ionen. II. Regenbogeneffekt bei der elastichen Streuung von Protonen an Helium, Neon, Krypton, Xenon und von He+ an Helium,
Z. Naturforsch. A, 1971, 26, 1122. [all data]
Go To: Top, Constants of diatomic molecules, References
Copyright for NIST Standard Reference Data is governed by the Standard Reference Data Act.
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Standard Reference Data Program |
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Chemistry WebBook |
If you have comments or questions about this site, please contact us.


Coconut Shrimp
Story
Sometime last week, coconut shrimp popped up on one of the cooking shows that happened to be on in the background while we were working. To my surprise, Katie said aloud, "I love coconut shrimp!" This was a dish I had completely forgotten about but was determined to try again - they are delicious when they come out right, relatively easy to prepare, and, apparently, one of Katie's favorites. Mom used to make great coconut shrimp when we were kids, so I dug into the old memory bank and got to work.
Recipe
Coconut Shrimp
June 17, 2014
Coconut shrimp with sriracha molasses over pickled cucumber and grapefruit
Prep time:
Cook time:
Total time:
Yield: 2 servings
Equipment:
Deep Fryer Deep Skillet Probe ThermometerIngredients:
Shrimp
Large Shrimp: 10, peeled and deveinedegg white: 2
flour: 1 c
salt: 1 tbsp
black pepper: 1 tbsp
shredded unsweetened coconut: 1 c
canola oil: enough to fill deep fryer or 1 inch in skillet
Salad
cucumber: 1/2, sliced into thin coinslime juice: 1/2 c
salt: 1 tbsp
dill: 1 tbsp
garlic: 1 clove, minced
grapefruit: 2 cross-sections
black pepper: pinch
Sauce
molasses: 1/2 csriracha: 1 tsp
Budweiser: splash
Directions:
1. Combine all salad ingredients except pepper and grapefruit. Stir and allow to sit while you prepare shrimp.
2. Preheat oil in deep fryer or cast iron skillet to 350 degrees F. If you're using a skillet use a thermometer to avoid a grease fire. The one we recommend above is less than 20 bucks and has more than paid for itself, we use it for everything from meats to poaching eggs.
3. Combine flour, salt, and black pepper.
4. Beat egg whites until thick and foamy but before peaks start to form.
5. Whisk together sauce ingredients
6. Slice grapefruit - if you think of the grapefruit as the Earth, we're looking to slice through the equator and through another latitude to get a nice, round cross-section. Top with pinch of black pepper.
7. Dredge shrimp in flour mixture, coat in egg whites, cover with coconut on all sides.
8. Fry shrimp for 2 minutes on each side or until golden brown. Remove from oil and place on paper towels, salt immediately.
9. To plate: drizzle plate with sauce, place grapefruit in center of plate. With pickles, slice a radius and form cones (think little kid birthday hat or making a funnel). Place several of these on grapefruit. Plate shrimp. Enjoy
2. Preheat oil in deep fryer or cast iron skillet to 350 degrees F. If you're using a skillet use a thermometer to avoid a grease fire. The one we recommend above is less than 20 bucks and has more than paid for itself, we use it for everything from meats to poaching eggs.
3. Combine flour, salt, and black pepper.
4. Beat egg whites until thick and foamy but before peaks start to form.
5. Whisk together sauce ingredients
6. Slice grapefruit - if you think of the grapefruit as the Earth, we're looking to slice through the equator and through another latitude to get a nice, round cross-section. Top with pinch of black pepper.
7. Dredge shrimp in flour mixture, coat in egg whites, cover with coconut on all sides.
8. Fry shrimp for 2 minutes on each side or until golden brown. Remove from oil and place on paper towels, salt immediately.
9. To plate: drizzle plate with sauce, place grapefruit in center of plate. With pickles, slice a radius and form cones (think little kid birthday hat or making a funnel). Place several of these on grapefruit. Plate shrimp. Enjoy


Amado finished encoding his report in English at 8:15pm . If he started at 7:20pm how many minutes did he spend encoding?
How will you solve the problem?
Use these steps to solve for the problem?
Let's Practice!Read each problem then write the correct answer.
Mrs. Arce begins cleaning their house at 9:10am. She expects to finish her work at 9:55am. How long will Mrs. Arce do the cleaning?
What is asked? The time Mrs. Arce clean their house.
What are the given? 9:55AM (Time Finished) and 9:10am (Time Begins)
What is the operation to be used? Subtraction
What is the number sentence? 9:55 – 9:10 = N
What is the answer? Mrs. Arce clean thier house about 45 minutes.
The grade 4 pupils of Ms. Alma took their lunch right after their class at 11:45 am. If they finished eating at 12:30pm how long did they take their lunch?
What is asked? The time of grade 4 did take their lunch.
What are the given? 11:45am (time started) and 12:30pm (time finished)
What is the operation to be used? Subtraction
What is the number sentence? 12:30 – 11:45 = N
What is the answer? 45 minutes did grade 4 pupils take their lunch.


CONSPIRACY THEORY (1997) A Film Review by Ted Prigge Copyright 1997 Ted Prigge
Director: Richard Donner Writer: Brian Helgeland Starring: Mel Gibson, Julia Roberts, Patrick Stewart, Cylk Cozart
"Conspiracy Theory" is basically two films - one which is totally brilliant and fun to watch; the other, with the same characters from the first one, a typical Hollywood thriller where the two co-ed leads fall in "love" and there is peace in Hollywoodland. "Conspiracy Theory" starts off like a indie film with a big budget and A-List stars, then tweaks off into cliche-land and turns into a confused (not confusing) thriller.
The thing that's great about this film is the lead character - Jerry Fletcher (Mel Gibson) - a total paranoiac who is very off-kilter. He's a New York cab driver in the tradition of Travis Bickle who rants and raves to all his passengers about his totally paranoid theories (i.e. the Vietnam War was fought over a bet that Arisotle Onassis lost to Walter Mondale; and Oliver Stone is a government-hired filmmaker who tells lies, because if he was right, he'd be dead by now) and is totally obsessed with a Justice department woman, Alice (Julia Roberts). The first half hour serves as a character introduction, as we see his totally bizarre apartment which has locks on everything (even the tapioca pudding) and is rigged to ignite if ever penetrated by "them" (or "they").
He annoys Alice constantly by going to her office and telling her strane conspiracy theories out of his "Conspiracy Theory" newsletter, which has a total of 5 subscribers. But it soon turns out that he may be right because he is soon caught and tortured in a "1984" and "A Clockwork Orange"-esque scene, done by a government psychiatrist, Dr. Jonas (Patrick Stewart, resembling Laurence Olivier in "Marathon Man"). What I think should have developed is a paranoid character study to see if its really all cerebral, kind of what some people have said with "Hamlet": it might just all be in his head. What happens is good, just not as great as that idea would have been.
Anyway, what results...the film continues to be really good for a while, but as it gets into the third act of the film, it begins to sag, become confused (again, not confusing), and just fall apart. In this lovely act, you'll see some not-so-clever plot twists, a couple pretty good action sequences (nothing special), and of course, the "obligatory" love interest betwixt Mr. Gibson and Miss Roberts grow. The latter, of course, is only there because the schmucks behind this film said something along the lines of "Hey, we have Mel and Julia - the audience will WANT them to fall in love." What they have at the beginning and what develops into the second act is what works with the rest of the film. Time to not pander to audiences and just do what works for the film, which is what it is, ok, shmuckboys?
 Too many chases, too little interest, and what seemed to be a rather loss of identity to what it was in the first two acts. The whole Dr. Jonas thing starts off as a rather ingenius idea, but then gradually detoriates into just some loner cliched villain. Alice, who was kinda shallow and all, yet somehow interesting and intriguing, turns into just some biting-lip chick who will do anything for her man. And, of course, that love thing.
However, the first two acts are so good and set up such an interesting premise and fascinating characters (okay, two of them, really) that the third act doesn't even matter. Yes, it doesn't work, but it's still very entertaining. The Jerry Fletcher character is so intriguing, so carefully constructed, that it's a pity to learn about his origin (doesn't work again).  The film is at its high pinacle when he's just hanging around his apartment or driving in his taxi. It's also so hilariously written and executed, so that even if it's not totally suspenseful, at least you'll get a ton of good laughs out of it. Personally, I was laughing consistently throughout the film (most of them really in the first act).
The third act brings it down so much that it's not the brilliant film it really should be. I would have loved to seen a film where everything's anti-government, proving he may be right yet having us question him. But there's no doubt for us that Jerry was tortured by the government, thus causing us to just sit back and watch it on auto-pilot. But the film has so much else going on, that it somehow works out being fun and entertaining, despite its numerous faults.
Anyway, the bottom line is Mel Gibson should get an Oscar nomination for his brilliant portrayal of this complex character (his second most complex, behind Hamlet, of course), and this film really could have been a masterpiece. But hell, someone could always make it again and make it right. For now, this will do nicely.
MY RATING (out of 5): ***
Homepage at: http://www.geocities.com/Hollywood/Hills/8335/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


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Area Estimation Maximum area = 0 nand gates Delay Estimation Maximum delay = 0 gates
Maximum area = 0 nand gates
Maximum delay = 0 gates


CSPICE_SPKCVO returns the state of a specified target relative to an
"observer," where the observer has constant velocity in a specified
reference frame. The observer's state is provided by the calling
program rather than by loaded SPK files.
Given:
target name of a target body. Optionally, you may supply
the ID code of the object as an integer string. For
example, both 'EARTH' and '399' are legitimate strings
to supply to indicate the target is earth.
Case and leading and trailing blanks are not significant
in the string 'target'.
[1,c1] = size(target), char = class(target)
or
[1,1] = size(target); cell = class(target)
et ephemeris time at which the state of the
target relative to the observer is to be computed. 'et' is
expressed as seconds past J2000 TDB. 'et' refers to time
at the observer's location.
'et' is independent of the observer epoch 'obsepc'.
[1,1] = size(et), double = class(et)
outref name of the reference frame with respect to which
the output state is expressed.
When 'outref' is time-dependent (non-inertial), its
orientation relative to the J2000 frame is evaluated in
the manner commanded by the input argument 'refloc' (see
description below).
Case and leading and trailing blanks are not significant
in the string 'outref'.
[1,c2] = size(outref), char = class(outref)
or
[1,1] = size(outref); cell = class(outref)
refloc name indicating the output reference frame
evaluation locus: this is the location associated
with the epoch at which this routine is to evaluate
the orientation, relative to the J2000 frame, of the
output frame 'outref'. The values and meanings of
'refloc' are:
'OBSERVER' Evaluate 'outref' at the observer's
epoch 'et'.
Normally the locus 'OBSERVER' should
be selected when 'outref' is centered
at the observer.
'TARGET' Evaluate 'outref' at the target epoch;
letting 'lt' be the one-way light time
between the target and observer, the
target epoch is
et-lt if reception aberration
corrections are used
et+lt if transmission aberration
corrections are used
et if no aberration corrections
are used
Normally the locus 'TARGET' should
be selected when 'outref' is centered
at the target object.
'CENTER' Evaluate the frame 'outref' at the epoch
associated its center. This epoch,
which we'll call 'etctr', is determined
as follows:
Let 'ltctr' be the one-way light time
between the observer and the center
of 'outref'. Then 'etctr' is
et-ltctr if reception
aberration corrections
are used
et+ltctr if transmission
aberration corrections
are used
et if no aberration
corrections are used
The locus 'CENTER' should be selected
when the user intends to obtain
results compatible with those produced
by cspice_spkezr.
When 'outref' is inertial, all choices of 'refloc'
yield the same results.
Case and leading and trailing blanks are not
significant in the string 'refloc'.
[1,c3] = size(refloc), char = class(refloc)
or
[1,1] = size(refloc); cell = class(refloc)
abcorr name indicating the aberration corrections to be
applied to the observer-target state to account for one-way
light time and stellar aberration.
'abcorr' may be any of the following:
'NONE' Apply no correction. Return the
geometric state of the target
relative to the observer.
The following values of 'abcorr' apply to the
"reception" case in which photons depart from the
target's location at the light-time corrected epoch
et-lt and *arrive* at the observer's location at 'et':
'LT' Correct for one-way light time (also
called "planetary aberration") using a
Newtonian formulation. This correction
yields the state of the target at the
moment it emitted photons arriving at
the observer at 'et'.
The light time correction uses an
iterative solution of the light time
equation. The solution invoked by the
'LT' option uses one iteration.
'LT+S' Correct for one-way light time and
stellar aberration using a Newtonian
formulation. This option modifies the
state obtained with the 'LT' option to
account for the observer's velocity
relative to the solar system
barycenter. The result is the apparent
state of the target---the position and
velocity of the target as seen by the
observer.
'CN' Converged Newtonian light time
correction. In solving the light time
equation, the 'CN' correction iterates
until the solution converges.
'CN+S' Converged Newtonian light time
and stellar aberration corrections.
The following values of 'abcorr' apply to the
"transmission" case in which photons *depart* from
the observer's location at 'et' and arrive at the
target's location at the light-time corrected epoch
et+lt:
'XLT' "Transmission" case: correct for
one-way light time using a Newtonian
formulation. This correction yields the
state of the target at the moment it
receives photons emitted from the
observer's location at 'et'.
'XLT+S' "Transmission" case: correct for
one-way light time and stellar
aberration using a Newtonian
formulation This option modifies the
state obtained with the 'XLT' option to
account for the observer's velocity
relative to the solar system
barycenter. The position component of
the computed target state indicates the
direction that photons emitted from the
observer's location must be "aimed" to
hit the target.
'XCN' "Transmission" case: converged
Newtonian light time correction.
'XCN+S' "Transmission" case: converged
Newtonian light time and stellar
aberration corrections.
Neither special nor general relativistic effects are
accounted for in the aberration corrections applied
by this routine.
Case and leading and trailing blanks are not
significant in the string 'abcorr'.
[1,c4] = size(abcorr), char = class(abcorr)
or
[1,1] = size(abcorr); cell = class(abcorr)
obssta geometric state of an observer moving at constant velocity
relative to its center of motion 'obsctr', expressed in the
reference frame 'obsref', at the epoch 'obsepc'.
'obssta' is a six-dimensional vector representing
position and velocity in Cartesian coordinates: the
first three components represent the position of an
observer relative to its center of motion; the last
three components represent the velocity of the
observer.
Units are always km and km/sec.
[6,1] = size(obssta), double = class(obssta)
obsepc epoch expressed as seconds past J2000 TDB, at which the
observer state 'obssta' is applicable. For other epochs,
the position of the observer relative
to its center of motion is linearly extrapolated
using the velocity component of 'obssta'.
'obsepc' is independent of the epoch 'et' at which the
state of the target relative to the observer is to be
computed.
[1,1] = size(obsepc), double = class(obsepc)
obsctr name of the center of motion of 'obssta'. The
ephemeris of 'obsctr' is provided by loaded SPK files.
Optionally, you may supply the integer ID code for
the object as an integer string. For example both
'MOON' and '301' are legitimate strings that indicate
the moon is the center of motion.
Case and leading and trailing blanks are not
significant in the string 'obsctr'.
[1,c5] = size(obsctr), char = class(obsctr)
or
[1,1] = size(obsref); cell = class(obsctr)
obsref name of the reference frame relative to which
the input state 'obssta' is expressed. The observer has
constant velocity relative to its center of motion
in this reference frame.
Case and leading and trailing blanks are not
significant in the string 'obsref'.
[1,c6] = size(obsref), char = class(obsref)
or
[1,1] = size(obsref); cell = class(obsref)
the call:
[state, lt] = cspice_spkcvo( target, et, outref, ...
refloc, abcorr, obssta, ...
obsepc, obsctr, obsref )
returns:
state state of the target relative to the specified
observer. 'state' is corrected for the specified
aberrations and is expressed with respect to the
reference frame specified by 'outref'. The first three
components of 'state' represent the x-, y- and
z-components of the target's position; the last three
components form the corresponding velocity vector.
The position component of 'state' points from the
observer's location at 'et' to the aberration-corrected
location of the target. Note that the sense of the
position vector is independent of the direction of
radiation travel implied by the aberration
correction.
The velocity component of 'state' is the derivative
with respect to time of the position component of
'state'.
Units are always km and km/sec.
When 'state' is expressed in a time-dependent
(non-inertial) output frame, the orientation of that
frame relative to the J2000 frame is evaluated in the
manner indicated by the input argument 'refloc' (see
description above).
[6,1] = size(state), double = class(state)
lt one-way light time between the observer
and target in seconds. If the target state is corrected
for aberrations, then 'lt' is the one-way light time
between the observer and the light time corrected
target location.
[1,1] = size(lt), double = class(lt)
Any numerical results shown for this example may differ between
platforms as the results depend on the SPICE kernels used as input
and the machine specific arithmetic implementation.
Use the meta-kernel shown below to load the required SPICE
kernels.
KPL/MK
File name: spkcvo.tm
This is the meta-kernel file for the header code example for
the subroutine cspice_spkcvo. These kernel files can be found on
the NAIF website.
In order for an application to use this meta-kernel, the
kernels referenced here must be present in the user's
current working directory.
The names and contents of the kernels referenced
by this meta-kernel are as follows:
File name Contents
--------- --------
de421.bsp Planetary ephemeris
pck00010.tpc Planet orientation and
radii
naif0010.tls Leapseconds
earth_720101_070426.bpc Earth historical
binary PCK
earthstns_itrf93_050714.bsp DSN station SPK
earth_topo_050714.tf DSN station FK
mgs_moc_v20.ti MGS MOC instrument
parameters
mgs_sclkscet_00061.tsc MGS SCLK coefficients
mgs_sc_ext12.bc MGS s/c bus attitude
mgs_ext12_ipng_mgs95j.bsp MGS ephemeris
\begindata
KERNELS_TO_LOAD = ( 'de421.bsp',
'pck00010.tpc',
'naif0010.tls',
'earth_720101_070426.bpc',
'earthstns_itrf93_050714.bsp',
'earth_topo_050714.tf',
'mgs_moc_v20.ti',
'mgs_sclkscet_00061.tsc',
'mgs_sc_ext12.bc',
'mgs_ext12_ipng_mgs95j.bsp' )
\begintext
Example:
%
% Program spkcvo_t
%
% This program uses cspice_spkcvo to compute solar azimuth
% and elevation at a given surface point on the earth.
%
%
% Local constants
%
META = 'spkcvo.tm';
TIMFMT = 'YYYY MON DD HR:MN:SC.###### UTC';
TIMFM2 = 'YYYY MON DD HR:MN:SC.###### TDB ::TDB';
%
% Local variables
%
z = [0., 0., 1. ]';
%
% Load SPICE kernels.
%
cspice_furnsh( META )
%
% Convert the observation time to seconds past J2000 TDB.
%
obstim = '2003 OCT 13 06:00:00.000000 UTC';
et = cspice_str2et( obstim );
%
% Set the target, observer center, and observer frame.
%
target = 'SUN';
obsctr = 'EARTH';
obsref = 'ITRF93';
%
% Set the state of DSS-14 relative to the earth's
% center at the J2000 epoch, expressed in the
% ITRF93 reference frame. Values come from the
% earth station SPK specified in the meta-kernel.
%
% The velocity is non-zero due to tectonic
% plate motion.
%
obsepc = 0.0;
obssta = [ -2353.6213656676991, -4641.3414911499403, ...
3677.0523293197439, -0.00000000000057086, ...
0.00000000000020549, -0.00000000000012171 ]';
%
% Find the apparent state of the sun relative
% to the station in the DSS-14_TOPO reference frame.
% Evaluate the output frame's orientation, that is the
% orientation of the DSS-14_TOPO frame relative to the
% J2000 frame, at the observation epoch. This
% correction is obtained by setting `refloc' to
% 'OBSERVER'.
%
outref = 'DSS-14_TOPO';
abcorr = 'CN+S';
refloc = 'OBSERVER';
%
% Compute the observer-target state.
%
[state0, lt0] = cspice_spkcvo( target, et, outref, ...
refloc, abcorr, obssta, ...
obsepc, obsctr, obsref );
%
% Compute planetocentric coordinates of the
% observer-target position in the local
% topocentric reference frame DSS-14_TOPO.
%
[r, lon, lat] = cspice_reclat( state0(1:3) );
%
% Compute solar azimuth. The latitude we've
% already computed is the elevation. Express
% both angles in degrees.
%
el = lat * cspice_dpr;
az = - lon * cspice_dpr;
if ( az < 0. )
az = az + 360.;
end
%
% Display the computed state, light time. and angles.
%
emitim = cspice_timout( et-lt0, TIMFMT );
epcstr = cspice_timout( obsepc, TIMFM2 );
fprintf( ' Frame evaluation locus: %s\n\n', refloc )
fprintf( ' Target: %s\n', target )
fprintf( ' Observation time: %s\n', obstim )
fprintf( ' Observer center: %s\n', obsctr )
fprintf( ' Observer-center state time: %s\n', epcstr )
fprintf( ' Observer frame: %s\n', obsref )
fprintf( ' Emission time: %s\n', emitim )
fprintf( ' Output reference frame: %s\n', outref )
fprintf( ' Aberration correction: %s\n\n', abcorr )
fprintf( ' Observer-target position (km):\n' )
fprintf( '%20.8f %20.8f %20.8f\n', state0(1:3) )
fprintf( ' Observer-target velocity (km/s):\n' )
fprintf( '%20.8f %20.8f %20.8f\n', state0(4:6) )
fprintf( ' Light time (s): %20.8f\n\n', lt0 )
fprintf( ' Solar azimuth (deg): %20.8f\n', az )
fprintf( ' Solar elevation (deg): %20.8f\n\n', el )
%
% For an arbitrary surface point, we might not
% have a frame kernel available. In this case
% we can look up the state in the observer frame
% using cspice_spkcvo and then convert the state to
% the local topocentric frame. We'll first
% create the transformation matrix for converting
% vectors in the observer frame to the topocentric
% frame.
%
% First step: find the geodetic (planetodetic)
% coordinates of the observer. We need the
% equatorial radius and flattening coefficient
% of the reference ellipsoid.
%
radii = cspice_bodvrd( 'EARTH', 'RADII', 3 );
re = radii(1);
rp = radii(3);
f = ( re - rp ) / re;
[obslon, obslat, obsalt] = cspice_recgeo( obssta(1:3), re, f );
%
% Find the outward surface normal on the reference
% ellipsoid at the observer's longitude and latitude.
%
normal = cspice_latrec( 1., obslon, obslat );
%
% The topocentric frame has its +Z axis aligned
% with NORMAL and its +X axis pointed north.
% The north direction is aligned with the component
% of the ITRF93 +Z axis orthogonal to the topocentric
% +Z axis.
%
xform = cspice_twovec( normal, 3, z, 1 );
outref = 'ITRF93';
abcorr = 'CN+S';
refloc = 'OBSERVER';
%
% Compute the observer-target state.
%
[state1, lt1] = cspice_spkcvo( target, et, outref, ...
refloc, abcorr, obssta, ...
obsepc, obsctr, obsref );
%
% Convert the position to the topocentric frame.
%
topvec = xform * state1(1:3);
%
% Compute azimuth and elevation.
%
[r, lon, lat] = cspice_reclat( topvec );
el = lat * cspice_dpr;
az = - lon * cspice_dpr;
if ( az < 0. )
az = az + 360.;
end
fprintf( ' AZ/EL computed without frame kernel:' )
fprintf( ' Distance between last two\n' )
fprintf( ' positions (km): %20.8f\n\n', ...
cspice_vdist( state0(1:3), topvec ) )
fprintf( ' Solar azimuth (deg): %20.8f\n', az )
fprintf( ' Solar elevation (deg): %20.8f\n\n', el )
%
% It's always good form to unload kernels after use,
% particularly in IDL due to data persistence.
%
cspice_kclear
MATLAB outputs:
Frame evaluation locus: OBSERVER
Target: SUN
Observation time: 2003 OCT 13 06:00:00.000000 UTC
Observer center: EARTH
Observer-center state time: 2000 JAN 01 12:00:00.000000 TDB
Observer frame: ITRF93
Emission time: 2003 OCT 13 05:51:42.068322 UTC
Output reference frame: DSS-14_TOPO
Aberration correction: CN+S
Observer-target position (km):
62512272.82076502 58967494.42506485 -122059095.46751761
Observer-target velocity (km/s):
2475.97326517 -9870.26706232 -3499.90809969
Light time (s):<PHONE_NUMBER>7
Solar azimuth (deg):<PHONE_NUMBER>9
Solar elevation (deg): -54.85253168
AZ/EL computed without frame kernel: Distance between last two
positions (km): 3.07056969
Solar azimuth (deg):<PHONE_NUMBER>6
Solar elevation (deg): -54.85253216
This routine computes observer-target states for observers whose
trajectories are not provided by SPK files.
Observers supported by this routine must have constant velocity
with respect to a specified center of motion, expressed in a
caller-specified reference frame. The state of the center of
motion relative to the target must be computable using
loaded SPK data.
For applications in which the observer has zero velocity
relative to its center of motion, the CSPICE routine
cspice_spkcpo { SPK, constant position observer }
can be used. cspice_spkcpo has a simpler interface than that
of cspice_spkcvo.
This routine is suitable for computing states of target ephemeris
objects, as seen from landmarks on the surface of an extended
object, in cases where no SPK data are available for those
landmarks.
This routine's treatment of the output reference frame differs
from that of the principal SPK API routines
cspice_spkezr
cspice_spkpos
which require both observer and target ephemerides to be provided
by loaded SPK files:
The SPK API routines listed above evaluate the orientation of the
output reference frame (with respect to the J2000 frame) at an
epoch corrected for one-way light time between the observer and
the center of the output frame. When the center of the output
frame is not the target (for example, when the target is on the
surface of Mars and the output frame is centered at Mars'
center), the epoch of evaluation may not closely match the
light-time corrected epoch associated with the target itself. A
similar problem may occur when the observer is a surface point on
an extended body and the output frame is centered at the body
center: the listed routines will correct the orientation of the
output frame for one-way light time between the frame center and
the observer.
This routine allows the caller to dictate how the orientation
of the output reference frame is to be evaluated. The caller
passes to this routine an input string called the output
frame's evaluation "locus." This string specifies the location
associated with the output frame's evaluation epoch. The three
possible values of the locus are
'TARGET'
'OBSERVER'
'CENTER'
The choice of locus has an effect when aberration corrections
are used and the output frame is non-inertial.
When the locus is 'TARGET' and light time corrections are
used, the orientation of the output frame is evaluated at the
epoch obtained by correcting the observation epoch 'et' for
one-way light time 'lt'. The evaluation epoch will be either
et-lt or et+lt for reception or transmission corrections
respectively.
For remote sensing applications where the target is a surface
point on an extended object, and the orientation of that
object should be evaluated at the emission time, the locus
'TARGET' should be used.
When the output frame's orientation should be evaluated at
the observation epoch 'et', which is the case when the
output frame is centered at the observer, the locus
'OBSERVER' should be used.
The locus option 'CENTER' is provided for compatibility
with existing SPK state computation APIs such as cspice_spkezr.
Note that the output frame evaluation locus does not affect
the computation of light time between the target and
observer.
The SPK routines that compute observer-target states for
combinations of objects having ephemerides provided by the SPK
system and objects having constant position or constant velocity
are
cspice_spkcpo {SPK, Constant position observer}
cspice_spkcpt {SPK, Constant position target}
cspice_spkcvo {SPK, Constant velocity observer}
cspice_spkcvt {SPK, Constant velocity target}
For important details concerning this module's function, please refer to
the CSPICE routine spkcvo_c.
MICE.REQ
FRAMES.REQ
PCK.REQ
SPK.REQ
TIME.REQ
-Mice Version 1.0.0, 11-JUN-2013, EDW (JPL)
state relative to constant_velocity_observer
state relative to constant_velocity surface_point
state relative to surface_point on extended_object
state relative to landmark on extended_object
|


Base:
event
StateChanged
System.Management.Automation.Runspaces.Runspace.StateChanged
9 references to StateChanged
System.Management.Automation (9)
engine\hostifaces\LocalConnection.cs (2)
1410
_remoteRunspace.
StateChanged
+= HandleRunspaceStateChanged;
1487
_remoteRunspace.
StateChanged
-= HandleRunspaceStateChanged;
engine\remoting\client\Job.cs (3)
4208
remoteRS.
StateChanged
+= HandleRunspaceStateChanged;
4257
remoteRS.
StateChanged
-= HandleRunspaceStateChanged;
4441
remoteRS.
StateChanged
-= HandleRunspaceStateChanged;
engine\remoting\client\remoterunspace.cs (1)
1439
stateChanged = this.
StateChanged
;
engine\remoting\commands\newrunspacecommand.cs (2)
1306
OperatedRunspace.
StateChanged
+= HandleRunspaceStateChanged;
1474
OperatedRunspace.
StateChanged
-= HandleRunspaceStateChanged;
engine\remoting\commands\PSRemotingCmdlet.cs (1)
3520
remoteRunspace.
StateChanged
+= HandleRunspaceStateChanged;


A drone will arrive with your pizza in: Less than 5 seconds.
One cheese pizza with the following toppings:
$


Demonstrates the example code found on the Monocle Wiki page about the book data object.
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Leonard Kleinrock developed the mathematical theory of packet switching networks while studying at the Massachusetts Institute of Technology (MIT) between 1960 and 1962. This technology involves the sending of small pieces of information from an origin to a destination, which came to be a foundation for the internet as we know it. Kleinrock’s research and future work also played an influential role in the development of the ARPANET
Lawrence Roberts is one of those folks acknowledged for siring the internet as a whole. Building on Kleinrock’s packet switching technology, Roberts designed the ARPANET, an advanced research project on behalf of the US Department of Defense. The idea behind the project was to interconnect computers around the nation, and in November 1969 the first successful communications were sent from a computer at the University of California in Los Angeles to one at the Stanford Research Institute – 350 miles away
Another pair of big time internet legends are Cerf and Kahn. They created the Transmission Control Protocol and Internet Protocol (TCP/IP) technology, which together became known as the Internet Protocol Suite. This underpinning tech, developed in the mid-Seventies, handles all communications sent over the internet via the likes of HHTP and FTP. The TCP element handles the reliability of the data sent from one IP address to another. Listen to them discussing the internet below.
Perhaps the most widely acknowledged web forebear is our very own Knight of the Realm, Sir Tim Berners-Lee. In 1990, he created HyperText Markup Language (HTML), which is still used to create most electronic documents that appear on the web. Just a year later, on August 6 1991, his idea for the World Wide Web would bear fruit as he placed the first website online. The page, which offers details on the project and a guide to searching the web for information, can still be viewed here. Berners-Lee’s founding principle of allowing the internet to be open to all prevented him from becoming the richest man in the world, but that decision gave us the internet we know and love today.


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Hello Everyone !!
Thanks for continuing with this post.
In this tutorial, we'll see how to implement the simplest machine learning algorithm i.e. Linear Regression using TensorFlow.js.
Before moving forward, let's see what we are going to make today. If you see the canvas below, you see a random line plotted in yellow on a black canvas. Now go ahead and click around on the canvas.
X: , Y:
You see that as you click on the canvas, two things happen: 1. Some white dots appear on the canvas wherever you click and their corresponding X and y coordinates appear below that. 2. The yellow line moves around and tries to fit the points as you click around. This is exactly what Linear Regression aims to do i.e. get a Best Fit line to the data points.
The interesting part here is that this all is being done right here in your browser. Yes you hear it correct. Right here in your browser. As you click around on the screen the (x,y) values correspoinding to the coordinate position on the canvas are collected and used as inputs to train a simple linear regression model using TensorFlow.js right here in your browser. As the error starts reducing, the best-fit line moves from a random position to fit the data points.
Let's see how this is done in code.
The first step is to load the TensorFlow.js library for performing machine learning in the browser (thanks to Google) and we'll be using P5.js library for makig it easy to show the canvas and get our data points for training the model. This is done in code as follows:
Cool. Now that we have the libraries required, let's start by making our canvas which we'll then use to collect our training data. For this, we'll make use of inbuilt function in P5.js called "createCanvas(width, height, [renderer])". This function takes in the width and height of the canvas to be displayed as inputs. Once we do this, we have a canvas of given size. This is also a good time to initialize our variables that'll be trained over time. The equaltion for a line can be written as y = m * X + b. Here, m and b are the variables that we'll be training for. This all is done in code as follows:
Now that we have the canvas, let's define a function to get the (x,y) coordinate points for each mouse press on the canvas. These points will be used as our input data for training the Linear Regression model. For this again we'll make use of a buil-in function in P5.js called "mousePressed()". This function gets executed every time we press the mouse anywhere on the canvas. In this we map the mouseX and mouseY values to get the (x,y) values. Originally the values for the canvas axis are in range from (0, width) and (0, height). We map these values into the range of 0 to 1 in this code as well. All this is done in code as follows:
Before going further, let's define some helper functions. The first function is the Loss Function. For this problem of Linear Regression, we'll make use of Mean Squared Error. This function takes as input two values: predicted labels and the actual labels. This can be defined in code as follows:
Next, let's define our predict function. This is the function that executes the equation y = m * X + b and returns a predicted value for the label i.e. y_hat. This function is defined in code as follows:
We now have the canvas, the code to collect all coordinates correspoinding to mouse presses and the loss and predict functions. But we don't see the mouse presses on the canvas yet. Also, we don't see the best fit line yet. Let's do that now. Again making use of P5.js built-in function "draw()", which helps us to draw content on the canvas. We check for the length of the feature values array X_train and try to optimize for the loss on the go in the browser. This is the reason why the best-fit line in the demo above moves a little before setteling down as the model is still training in the browser and trying to minimize the loss and find the best values for m and b. This is done in code as follows:
Awesome. We now see our datapoints on the canvas for each mouse press. Something's still missing. Oh I know. The best-fit line. To draw that line we just get the predicted label values and plot the values on the canvas with x value going from 0 to 1 so as to fill the screen. This is done in code as follows:
And that's it. You now have linear regression using TensorFlow.js running in the browser.
Now that we have covered some of the basics of TensorFlow.js and how to use it to perform Linear Regression in the browser, now it's time to look at an even more interesting application, Image Classification.
Great work on completing this tutorial. Next, we'll see how to use a pre-trained machine leanring model for performing image classification using TensorFlow.js in the browser in real time.Image Classification using TensorFlow.js
For more projects and code, follow me on Github
Please feel free to leave any comments, suggestions, corrections if any, below.
comments powered by Disqus


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Docker CLI cheat sheet
Basic Docker Commands
docker pull [OPTIONS] NAME[:TAG|@DIGEST] |
Downloads image -q less verbose $ docker pull jenkins/jenkins:lts-jdk11 |
docker run [OPTIONS] IMAGE [COMMAND] [ARG…] |
Creates a new container -d run a container in background and print container id $ docker run -d –name jenkins -p 8085:8080 -v “/docker_volume/jenkins”:/var/jenkins_home jenkins/jenkins:lts-jdk11 |
docker images [OPTIONS] [REPOSITORY[:TAG]] |
Lists all images, repositories, tags and their size -a show all images (default hides intermediate images) |
docker build [OPTIONS] PATH | URL | - |
Build an image from the docker file, by default it looks for ‘Dockerfile’ $ docker build . |
docker exec [OPTIONS] CONTAINER COMMAND [ARG…] |
Execute a command in a running container -i interactive mode, keeps STDIN open $ docker container exec -it mariadb /bin/bash |
Cleanup
docker rmi [OPTIONS] IMAGE [IMAGE…] |
Remove one or more images -f force remove image $ docker rmi -f 8b7c2b10838b 1a7a055a6252 |
docker rm [OPTIONS] CONTAINER [CONTAINER…] |
Remove one or more containers -f force remove running container |
Container
docker container start [OPTIONS] CONTAINER [CONTAINER…] |
Start one or more containers -i interactive mode; attach container’s STDIN $ docker container start jenkins |
docker container stop [OPTIONS] CONTAINER [CONTAINER…] |
Stop one or more containers $ docker container stop jenkins |
docker container ls [OPTIONS] |
List containers -a show all containers (default shows just running) $ docker container ls |
docker container logs [OPTIONS] CONTAINER |
Display logs of the container -f follow log output $ docker container logs –tail 5 jenkins |
docker container exec [OPTIONS] CONTAINER COMMAND [ARG…] |
Run a command in a running container -d run command in the background $ docker container exec -it jenkins /bin/bash |
docker container diff CONTAINER |
List changed files and directories on the container $ docker container diff jenkins |
docker container stats [OPTIONS] [CONTAINER…] |
Display live stream on container resource usage statistics $ docker container stats jenkins |
docker container inspect [OPTIONS] CONTAINER [CONTAINER…] |
Display detailed information on one or more container’s $ docker container inspect jenkins |
docker container kill [OPTIONS] CONTAINER [CONTAINER…] |
Kill one or more running container’s $ docker container kill jenkins |


Comic apparitions: {{ character.comics.available }}.
Series apparitions: {{ character.series.available }}.


Quiz 2: Study Guide
Quizzes are open book. 30 minutes at the start of class
Topics:
-
Interpolation
-
Splines
Unless explicitly asked to compute a final answer, it is sufficient to write out the formula and plug-in values.
Practice questions
1) What is a spline?
2) What is interpolation?
3) How does interpolation relate to splines?
4) What is keyframing? Describe an example.
5) How do splines relate to keyframing?
6) What does it mean for a spline to have C1 continuity?
7) What does it mean for a parametric curve to have affine invariance? linear precision?
8) What is the difference between extrapolation and interpolation?
9) Suppose we wish to interpolate between two colors: red and green. Write psuedocode to linearly interpolate between red and green in 10 steps.
10) In the following questions, assume we have the following control points which we wish to use for cubic interpolation
B0 = (80, 330)
B1 = (70, 180)
B2 = (260, 80)
B3 = (450, 210)
-
Draw the control points.
-
Using de Casteljau’s algorithm, show that the value of the curve at time t = 1 is b3.
-
Recall that the formula for a nth Bezier curve is
where
What is the polynomial for the cubic Bezier curve? * Compute the value at t=1 using the Bernstein form of the cubic interpolation (plug-in the values, you do not need to solve) * Write pseudocode for drawing the Bezier curve. * Write pseudocode for moving the curve so that the first point starts at (0,0)
11) Suppose we use a quadratic polynomial (degree 2) instead of a cubic (degree 3)? What is the Bernstein polynomial for this function to interpolate two points b0 and b3? How would de Casteljau’s algorithm change? Show that the sum of Bernstein basis functions for a degree-2 sum to one.
12) What are some advantages and disadvantages of de Casteljau’s algorithm versus using the Bernstein formulation directly?
13) Suppose we wish to interpolate between the following values using a Catmull-Rom spline.
p0 = (-1, -3)
p1 = (2, 0)
p2 = (10, 3)
p3 = (0, 0)
Recall that we use the following formulas to compute intermediary control points in each segment.
-
Draw the points.
-
How many segments does this spline have?
-
Consider the second segment. What are the formulas for B0, B1, B2, and B3?
-
Consider the second segment. Draw the vector \(p_{i+1} - p_{i-1}\)
-
What is the slope at p2?
14) How does a Catmull-Rom spline differ from a Hermite spline in terms of control points?
15) Suppose we have 3 keyframes. The first is at time = 1.0s. The second is at time = 5.0s. The last is at time = 6.0s. Suppose the application time is 4.0s. What segment of the spline would we interpolate and what would be the normalized time along that segment?
16) Suppose we wanted to use a spline to animate the position of a particle. What might the pseudocode look like?


{% extends "base.html" %} {% block header %}
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--- layout: post title: Now in widescreen date: 2005-01-31 00:00:00 category: personal ---
I cracked and splashed out on a 20" Apple display for my Powerbook last weekend. Wow. I thoroughly recommend this to anyone who spends a significant chunk of their time at a desk with a laptop. Whilst I'd gotten used to the screen size of the 12" Powerbook, and Expose helps a great deal to mitigate the lower resolution, having this much extra screen space is fantastic... whether it be for writing proposals (keeping the requirements document open next to mine on-screen), or doing development work.


**NVIDIA Vulkan Ray Tracing Tutorial** **Intersection Shader** Author: [Martin-Karl Lefrançois](https://devblogs.nvidia.com/author/mlefrancois/) ![](Images/ray_tracing_intersection.png) # Introduction This tutorial chapter shows how to use intersection shaders and to render different primitives with different materials. This is an extension of the Vulkan ray tracing [tutorial](vkrt_tutorial.md.html). (insert setup.md.html here) ## High-Level Implementation From a high-level view, we will * Add two million axis-aligned bounding boxes in a BLAS * Add two materials, one representing a sphere and the other representing a cube. * Objects will alternate between these two materials. To do this, we will need to: * Add an intersection shader (.rint) * Add a new closest hit shader (.chit) * Create `VkGeometryNV` objects from `VkGeometryAABBNV` objects ## Creating all spheres In the `HelloVulkan` class in `hello_vulkan.h`, we will add the structures we will need. First, we need to add the structure that defines a sphere: ~~~~ C++ struct Sphere { nvmath::vec3f center; float radius; }; ~~~~ Then we need the `Aabb` structure that will be used to hold all the spheres and also to create the BLAS (using `VK_GEOMETRY_TYPE_AABBS_NV`). ~~~~ C++ struct Aabb { nvmath::vec3f minimum; nvmath::vec3f maximum; }; ~~~~ All the information will need to be held in buffers, which will be available to the shaders.


Bugs in Current Release of POP
The following are bugs that have been reported and not yet fixed
in the current release of POP. If you have encountered a bug
which does not appear on this list, please send e-mail to
<EMAIL_ADDRESS>with a detailed description of the bug together with the machine
and model configuration you were running.
Details of each bug
Title: restart failure at small subgrids
- Submitted: 1999/11/12
- Description: restart I/O causes the code to fail with KE > 100
when running problems with small subgrids (buffers being
overwritten? WORKAROUND: the problem disappears with
num_iotasks=1
. Use of the PSF library will also
eliminate this problem and is recommended on machines where
this library is available.
Return to top
Return to Current Release
Title: barotropic failure with zero forcing
- Submitted: 1999/03/11
- Description: The barotropic solver fails with zero forcing. This
situation is not typically encountered, but creates lots of
problems when it is.
Return to top
Return to Current Release
Title: TOOLS: paths in pdiff
- Submitted: 1999/11/17
- Description: There is a problem in the pdiff comparison tool
related to path specification
Return to top
Return to Current Release


OMP Specialties, Inc. operates as a growing manufacturing business, specializing in fabricated steel products. We presently offer a diversified number of tubing and sheet metal products, the solution for storage, shipping, and material handling. With our many years of combined experience in steel fabrication, and serving our customers for almost 20 years, we earned recognition for excellence, quality, reliability, and customer satisfaction.
Extensive Experience.
We are the experts in steel fabricated products, with cumulative years of proven expertise, knowledge, and understanding of the production process, and customer needs. We apply quick prototyping, fabrication of jigs and fixtures, to achieve the highest accuracy and quality standards, delivering value and excellent customer service. We own ample facilities, and all necessary equipment, for the manufacturing of our products, and service to our customers.


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The plain text version of this grammar is sql-2003-1.bnf .
This material (starting with <SQL object identifier>) is defined in section 6.3 "Object Identifier for Database Language SQL" of ISO/IEC 9075-1:1999 (SQL Framework). It is used to express the capabilities of an implementation. The package names are identifiers such as 'PKG001', equivalent to 'Enhanced datetime facilities', as defined in the informative Annex B to SQL Framework. Each such package identifies a number of features that are provided when the SQL object identifier claims to provide the package.
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<intermediate> ::= 1 | Intermediate <left paren> 1 <right paren>
<high> ::= 2 | High <left paren> 2 <right paren>
<1999> ::= 3 | edition1999 <left paren> 3 <right paren>
<2003> ::= 4 | edition2003 <left paren> 4 <right paren>
<bindings> ::= <module> <embedded> <direct> <invoked routine languages>
<module> ::= <module no> | <module languages> ...
<module languages> ::=
<module Ada>
| <module C>
| <module COBOL>
| <module Fortran>
| <module MUMPS>
| <module Pascal>
| <module PL/I>
<module Ada> ::=
1 | moduleAda <left paren> 1 <right paren>
<module C> ::=
2 | moduleC <left paren> 2 <right paren>
<module COBOL> ::=
3 | moduleCOBOL <left paren> 3 <right paren>
<module Fortran> ::=
4 | moduleFortran <left paren> 4 <right paren>
<module MUMPS> ::=
5 | moduleMUMPS <left paren> 5 <right paren>
<module Pascal> ::=
6 | modulePascal <left paren> 6 <right paren>
<module PL/I> ::=
7 | modulePLI <left paren> 7 <right paren>
<embedded> ::= <embedded no> | <embedded languages> ...
<embedded languages> ::=
<embedded Ada>
| <embedded C>
| <embedded COBOL>
| <embedded Fortran>
| <embedded MUMPS>
| <embedded Pascal>
| <embedded PL/I>
<embedded Ada> ::=
1 | embeddedAda <left paren> 1 <right paren>
<embedded C> ::=
2 | embeddedC <left paren> 2 <right paren>
<embedded COBOL> ::=
3 | embeddedCOBOL <left paren> 3 <right paren>
<embedded Fortran> ::=
4 | embeddedFortran <left paren> 4 <right paren>
<embedded MUMPS> ::=
5 | embeddedMUMPS <left paren> 5 <right paren>
<embedded Pascal> ::=
6 | embeddedPascal <left paren> 6 <right paren>
<embedded PL/I> ::=
7 | embeddedPLI <left paren> 7 <right paren>
<direct> ::= <direct yes> | <direct no>
<direct yes> ::=
1 | directyes <left paren> 1 <right paren>
<direct no> ::=
0 | directno <left paren> 0 <right paren>
<invoked routine languages> ::=
<invoked Ada>
| <invoked C>
| <invoked COBOL>
| <invoked Fortran>
| <invoked MUMPS>
| <invoked Pascal>
| <invoked PL/I>
<invoked Ada> ::=
1 | invokedAda <left paren> 1 <right paren>
<invoked C> ::=
2 | invokedC <left paren> 2 <right paren>
<invoked COBOL> ::=
3 | invokedCOBOL <left paren> 3 <right paren>
<invoked Fortran> ::=
4 | invokedFortran <left paren> 4 <right paren>
<invoked MUMPS> ::=
5 | invokedMUMPS <left paren> 5 <right paren>
<invoked Pascal> ::=
6 | invokedPascal <left paren> 6 <right paren>
<invoked PL/I> ::=
7 | invokedPLI <left paren> 7 <right paren>
<parts> ::=
<Part 3> <Part 4> <Part 7> <Part 9> <Part 10> <Part 11>
<Part n> ::= <Part n no> | <Part n yes>
<Part n no> ::= 0 | Part-nNo <left paren> 0 <right paren>
<Part n yes> ::= !! as specified in ISO/IEC 9075-n
<packages> ::= <Package PKGi> ...
<Package PKGi> ::=
<Package PKGiYes>
| <Package PKGiNo>
| 1 | PKG001 | Enhanced datetime facilities |
| 2 | PKG002 | Enhanced integrity management |
| 3 | PKG004 | PSM |
| 4 | PKG005 | CLI |
| 5 | PKG006 | Basic object support |
| 6 | PKG007 | Enhanced object support |
| 7 | PKG008 | Active database |
| 8 | PKG009 | SQL/MM support |
| 9 | PKG010 | OLAP |
The package called "Enhanced datetime facilities" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature F052 | Intervals and datetime arithmetic |
| Feature F411 | Time zone specification |
| Feature F555 | Enhanced seconds precision |
The package called "Enhanced integrity management" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature F191 | Referential delete actions |
| Feature F521 | Assertions |
| Feature F701 | Referential update actions |
| Feature F491 | Constraint management |
| Feature F671 | Subqueries in CHECK constraints |
| Feature T201 | Comparable data types for referential constraints |
| Feature T211 | Basic trigger capability |
| Feature T212 | Enhanced trigger capability |
| Feature T191 | Referential action RESTRICT |
The package called "PSM" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature T322 | Overloading of SQL-invoked functions and SQL-invoked procedures |
| Feature P001 | Stored modules |
| Feature P002 | Computational completeness |
| Feature P003 | Information Schema views |
The package called "CLI" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature C011 | SQL/CLI |
| Feature C021 | Automatic population of Implementation Parameter Descriptor |
| Feature C041 | Information Schema data controlled by current privileges |
| Feature C051 | GetData extensions |
| Feature C061 | GetParamData extensions |
| Feature C071 | Scroll Concurrency |
| Feature C081 | Read-only data source |
The package called "basic object support" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature S023 | Basic structured types |
| Feature S041 | Basic reference types |
| Feature S051 | Create table of type |
| Feature S151 | Type predicate |
| Feature T041 | Basic LOB data type support |
The package called "enhanced object support" comprises all of the features of the package called (Basic object support), plus the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature S024 | Enhanced structured types |
| Feature S043 | Enhanced reference types |
| Feature S071 | SQL-paths in function and type name resolution |
| Feature S081 | Subtables |
| Feature S111 | ONLY in query expressions |
| Feature S161 | Subtype treatment |
| Feature S211 | User-defined cast functions |
| Feature S231 | Structured type locators |
| Feature S241 | Transform functions |
The package called "Active database" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature T211 | Basic trigger capability |
The package called "OLAP" comprises the following features of the SQL language as specified in the SQL Feature Taxonomy Annex of the various parts of ISO/IEC 9075.
| Feature T431 | Extended grouping capabilities |
| Feature T611 | Elementary OLAP operators |
| Keyword | Rules using it |
|---|---|
| directno | <direct no> |
| directyes | <direct yes> |
| edition1987 | <1987> |
| edition1989 | <1989 base> |
| edition1992 | <1992> |
| edition1999 | <1999> |
| edition2003 | <2003> |
| embeddedAda | <embedded Ada> |
| embeddedC | <embedded C> |
| embeddedCOBOL | <embedded COBOL> |
| embeddedFortran | <embedded Fortran> |
| embeddedMUMPS | <embedded MUMPS> |
| embeddedPascal | <embedded Pascal> |
| embeddedPLI | <embedded PL/I> |
| High | <high> |
| IntegrityNo | <integrity no> |
| IntegrityYes | <integrity yes> |
| Intermediate | <intermediate> |
| invokedAda | <invoked Ada> |
| invokedC | <invoked C> |
| invokedCOBOL | <invoked COBOL> |
| invokedFortran | <invoked Fortran> |
| invokedMUMPS | <invoked MUMPS> |
| invokedPascal | <invoked Pascal> |
| invokedPLI | <invoked PL/I> |
| iso | <arc1> |
| Low | <low> |
| moduleAda | <module Ada> |
| moduleC | <module C> |
| moduleCOBOL | <module COBOL> |
| moduleFortran | <module Fortran> |
| moduleMUMPS | <module MUMPS> |
| modulePascal | <module Pascal> |
| modulePLI | <module PL/I> |
| Part-nNo | <Part n no> |
| standard | <arc2> |


Look: Browns roasted for silly 'dawg nose' giveaway promotion before game
by TSD StaffThe Cleveland Browns pulled out all the stops for Thursday’s primetime showdown with the Pittsburgh Steelers, which included a comically bad giveaway.
It’s always nice when teams hook fans up with free swag for attending games, but the Browns went a bit too far in attempting to get cute with their item.
Many teams elect to go with simple items such as t-shirts or towels, but the Browns do things differently. Instead, they did a giveaway which entailed them hooking fans up with “dawg noses.”
And yeah, they looked as ridiculous as you’d imagine. The first 35,000 fans into FirstEnergy Stadium received one of these.
The Twitterverse had a good laugh about it.
Yeah, a bit too cute there.


Sunny weekend, but rain in the forecast starting Wednesday
Sunshine is expected this weekend, but rain is in the forecast for Wednesday — and might even begin Tuesday night.
Saturday’s high temperature is expected to reach 80 degrees, while Sunday’s high is forecast at 76.
There’s a 10 percent chance of rain Tuesday night — mainly, after 10 p.m., according to the National Weather Service.
On Wednesday, the high temperature is expected to drop to 63 degrees. And rain is in the forecast for Wednesday and Thursday.
As for the amount of rain expected, “there’s still an awful lot of uncertainty,” said Clay Morgan, a meteorologist with the National Weather Service.
Meteorologists are watching two storm systems. If both come together, an inch of rain for the Las Vegas Valley — and up to a foot of snow in some mountain locations — could be possible, he said.


Call a target foreach entry in a set of parameters based on a fileset. For Axis development; there is no support or stability associated with this task
<target name="target1"> <foreach target="target2"> <param name="param1"> <fileset refid="fset1"/> </param> <param name="param2"> <item value="jar" /> <item value="zip" /> </param> </foreach> </target> <target name="target2"> <echo message="prop is ${param1}.${param2}" /> </target>
Really this just a wrapper around "AntCall"
Added a "type" attribute that works precisely like its equivalent in ExecuteOn
. It allows the user to specify whether directories, files, or both directories and files from the filesets are included as entries in the parameter set.


moac library
Classes
- EthRpcMethods
- The Ethereum RPC method names
- Moac
- The Moac JSON-RPC client class. Further details of this interface and its API specification can be found at https://github.com/Moac/wiki/wiki/JSON-RPC#web3_clientversion. The API calls return null if an Moac error occurred.
- MoacBlock
- An Moac block descriptor message
- MoacDefaultBlock
- The Default Block parameter. The parameter selections are mutually exclusive. Note that the setters ignore the passed state value and simply set the property to true.
- MoacError
- Manages Moac client errors
- MoacFilter
- Filter message For filters created with newBlockFilter the object contains block hashes. For filters created with pendingTransactionFilter the class contains transaction hashes. For filters created with newFilter or getFilterChanges the class contains logs which are are MoacLog objects.
- MoacINetworkAdapter
- MoacLog
- Moac log message
- MoacRpcClient
- MoacRpcMethods
- MoacSyncStatus
- Sync status message
- MoacTransaction
- An Moac transaction message
- MoacTransactionReceipt
- An moac transaction receipt message
- MoacUtilities
- General client support utilities
- MoacWork
- An Moac work message. All elements of the work message must be present.
Constants
- moacErrorKey → const String
-
'error'
- moacResultKey → const String
-
Constants
'result'


Chapter 4 Technical Details
Not sure about these chapters, i think it will be helpful for future to describe the details of the analyses. but may be better put in the step by step. ## Preharmonization Prior to conducting your cohort analyses, xxx.
4.1 Harmonization
4.2 Integrity checks
Prior to running the models for analyses, CA conducts multi-level checks to ensure data and models are appropriate for analyses.


randRange( 0, 2 )
1 / randRange( 2, 5 )
randRange( 1, 3 )
[ deskItem( 0 ), fruit( 0 ), "X" ][ INDEX ]
[ "# of " + plural( UNIT ), "# of " + plural( UNIT ), "X" ][ INDEX ]
[ "Price of " + plural( UNIT ), "Price of " + plural( UNIT ), "Y" ][ INDEX ]
[ "the number of " + plural( UNIT ), "the number of " + plural( UNIT ), "X" ][ INDEX ]
[ "the price of " + plural( UNIT ), "the price of " + plural( UNIT ), "Y" ][ INDEX ]
How does Y_AXIS_QUESTION change as X_AXIS_QUESTION increases?
init({
range: [[-3, 10], [-1, 10]],
scale: [30, 30]
});
grid( [10, 10], [10, 10], {
stroke: "#ccc"
});
style({
stroke: "#888",
strokeWidth: 2,
arrows: "->"
});
path( [ [-0.5, 0], [10, 0] ] );
path( [ [0, -0.5], [0, 10] ] );
style({
stroke: "#000000",
strokeWidth: 0.9,
arrows: "->"
});
label( [ 0, 9.2 ], "\\text{" + Y_AXIS_LABEL + "}", "right");
label( [ 8.5, 0], "\\text{" + X_AXIS_LABEL + "}", "below");
style({
stroke: "#6495ED",
strokeWidth: 2,
arrows: "->"
});
plot( function( x ) {
return ( M ) * x + B;
}, [0, 10]);
Increases
- Increases
- Decreases
- Stays the same
style({ fill: "", stroke: "#000000" });
line( [ 4, 4 * M + B ], [ 7, 4 * M + B ] );
style({ stroke: "#40a020" });
line( [ 7, 4 * M + B ], [ 7, 7 * M + B ] );
Looking at the graph, we see that as x
increases (\color{#000000}{\text{black arrow}}
), y
also increases (\color{#40a020}{\text{green arrow}}
).
We can say that the slope of the line is positive, or that the variables have a direct relationship.
Thus, as X_AXIS_QUESTION increases, Y_AXIS_QUESTION also increases.
1 / randRange( 2, 5 ) * -1
randRange( 6, 8 )
Decreases
style({ fill: "", stroke: "#000000" });
line( [ 4, 4 * M + B ], [ 7, 4 * M + B ] );
style({ stroke: "#ff0000" });
line( [ 7, 4 * M + B ], [ 7, 7 * M + B ] );
Looking at the graph, we see that as x
increases (\color{#000000}{\text{black arrow}}
), y
decreases (\color{#ff0000}{\text{red arrow}}
).
We can say that the slope of the line is negative, or that the variables have an inverse relationship.
Thus, as X_AXIS_QUESTION increases, Y_AXIS_QUESTION decreases.
0
randRange( 2, 8 )
Stays the same
Looking at the graph, we see that as x
increases, there is no change in y
.
We can say that the slope of the line is zero, or that the variables have no correlation.
Thus, as X_AXIS_QUESTION increases, Y_AXIS_QUESTION stays the same.


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Hi I'm Will and I'm a full stack web developer, designer and film maker! You can find out more about me here.
I have been making films since a young age! I first started with a cheap webcam making 3 second stop motions but now am creating short films for school and for fun!
Shown here is one of my latest films Forward.
Learn More About my Films
I have been developing for the web for over a year. I started with basic HML and CSS but now am also fluent in JavaScript, PHP and Python and am familiar with other technologies like Node.JS and libaries like Jquery and Bootstrap.
My Web Projects


ALL_VISIBLE
All states that can be seen in the transaction will be recorded by the vault, even if none of the identities on this node are a participant or owner.


| « Prev 4.1.2 Tasks with Special Meaning | Table of Contents | Next » <IP_ADDRESS> Default Task |
The configure
task allows Rscons to perform any one-time setup operations
required by a project, for example locating compilers and setting any initial
construction variable values based on the host environment in use.
It will also perform any configuration checks requested by the build script.
Such configuration checks can include:
pkg-config
)The configure task is implicitly a dependency of every other task unless that
task is configured with its autoconf
option set to false
.
The global build script autoconf
setting can also be set to false
to
disable automatic invocation of the configure task.
For example:
autoconf false configure do puts "configure" end default do puts "default" end
With the above Rsconscript, even if the project has not yet been configured, a configure operation would not take place when the default task is executed. The user would have to explicitly request the configure task from the command line.
The build script method project_name
can be used to set the project name
which will be reported to the user during a configure operation.
For example:
project_name "My awesome project" configure do check_d_compiler end
See Configuring the Project for more details on how to make use of the configuration functionality that Rscons provides.
Configure blocks must be defined in the Rsconscript file before any environments are created.
| « Prev 4.1.2 Tasks with Special Meaning | Table of Contents | Next » <IP_ADDRESS> Default Task |


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Gas Pipe Incident 24 Nov 2019, 18:34 by Roger 402 North Milpas SB CITY FULL FIRE DEPARTMENT RESPONSE. BATT:713


Cyprus Water 💦
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(in the gallery said with
friends) is the golden age
of the Italian Renaissance,
you see this piece of
Raphael's portrait,
the people in this
painting must be a rich
man, can make such a famous
painter custom portrait.
it's really great.
This portrait of
Raphael USES a triangular
composition that gives
the whole picture a sense
of stability.