Death Force (2000) Rating: 1.0 stars out of 5.0 stars
Cast: David Heavener, Jim Issa, Stephanie Snow Written and Directed by: David Heavener Running Time: 87 minutes
David Heavener wrote, directed, sings on the soundtrack, and stars in this Christian action movie about Roy, a crooked Atlanta detective (Heavener) who has created his own scheme to rob drug dealers. After he is abandoned by his partner (Jim Issa) and left for dead, Roy struggles through amnesia and decides he doesn't want to be bad anymore. He sets out to get revenge on those who wronged him.
Ray recovers from his injuries at a city mission, whose owners decide NOT to call the police when they find him bleeding to death in their alley. Their reason? They fear the police will shut them down. Um... what? Do the police close places down, especially shelters, because someone near death is found outside of it? While Ray recovers, he has a dream about what happened earlier before he was left for dead. Thing is... his flashback consists of events which NEVER HAPPENED. The flashback has big explosions and the sequence uses a higher quality film stock for some reason. So basically the most expensive portion of the film is a nonsense dream. Also, look for the subtle details in Heavener's character as he changes... for example, when he's bad, he doesn't wash his hair. But when he's good again, he gives it a good scrub.
Why is this film called Death Force? Who or what is the "death force" in this movie? The end credits reveal that the movie's original title was Renegade Force. Oh, I can clearly see why they wouldn't want THAT title... sheesh! Death Force is SO much better. If you're confused, read those last two sentences again with a heavy dose of sarcasm.
Death Force sounds like they had one day allotted for post-production, and whatever they couldn't get done stayed unfinished. All of the audio in the film comes from the actual takes used... very little looping is even attempted (and when it is attempted it is BLATANTLY obvious that the actors are dubbing in their lines). In a couple of instances, the original dialogue can still be heard under the looping, which causes a bizarre echo effect that just screams "Help us! We don't know what we're doing!" Also, there's a fight scene where no contact sounds are dubbed in... only the grunts of the person getting hit. Amazingly, this is Heavener's TENTH film as a director.
The cover art for the video release of Death Force is well designed and should get action fans to pick up the box. However, someone renting or buying this based on the front cover artwork will be disappointed. There's a girl on the cover who I don't believe is in the actual film itself, and also some high-tech helicopters flying through city skyscrapers, which never even comes close to happening in this film.
Then there's the back of the box, which would immediately make someone put the tape back on the shelf and move on. First and foremost... the first line of text on the box, which is the tagline of the film, exclaims in big bold letters "It Takes A Dirty Cop To Clean-Up Yhe City". That's right... the word "the" is spelled with a "Y". You can't misspell one of the most common words in the English language and expect to be able and play with the big boys. Also there are three pictures on the back of the box: one of Heavener with a gun (fine), one of Stephanie Snow with a gun (also fine), and an old clown holding balloons and smiling (huh?!). Boy oh boy, nothing says action movie like some old guy dressed up as a clown holding balloons. I believe the original cut of Die Hard featured a clown in place of Reginald Vel Johnson's character (damn that studio tampering!). Finally, the box says the movie ends with "explosions and a shoot-out". There's no explosions folks.  Why not put that on the box?
Death Force is not rated, but would be equal to an R rating for violence, nudity, and sex... all fine Christian qualities. If you want to know more about uber-filmmaker David Heavener, visit his website at www.davidheavener.com.
Reviewed by Chuck Dowling -<EMAIL_ADDRESS>AOL Instant Messenger: FilmJax The Jacksonville Film Journal - http://www.jaxfilmjournal.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends '_main.html' %} {% load waffle_tags %} {% block page_title %}Support and feedback - {{ block.super }}{% endblock page_title %} {% block breadcrumbs %}
{% endblock %} {% block content %}Your request has been received. Your reference is: {{ ticket_id }}.
You will receive a confirmation email to the address you provided.
Back {% else %} {% include 'design_system/error_summary.html' with form=form %} {% endif %}


Date: 02-15-2016
Total time: 20 minutes (10 minutes per round x 2)
We will do two rounds of mini demos. Split your team into halves. During each round, one half (presenters) will stay and present a demo. The other half (audience) will go to other teams to listen to their demos. The roles will switch between rounds.
As presenters, the goal of a mini demo is to practice talking about your app to an audience. What you want to talk about is up to you.
As audience, try to evenly distribute across the presenting teams so each team has 3 or 4 audience members.
Total Time: 30 minutes
Discuss among the team to come up with a plan to further develop your app in order to
The format of the plan is up to you. Leverage the skills you’ve acquired from previous CS classes (e.g., Tools and Methods).
Write your plan in /apps/uber/demo/plan.md
which will generate /apps/uber/demo/plan.html
. Publish your plan by
deploying the update to the Firebase.
Next Monday (2-22), we will organize a live-demo event. Each team will have a chance to present this prototype to the whole class and to a panel of judges.
The flow of the demo is described below:
Just like a typical hackathon, we will select people’s and judges’ award winners.


View my Latest work
Description:Wedding Videographer site coded in Html Css And Javascript
Description:Center For Fathers and families site coded in Html Css And Javascript
Description:Conquest Brewing Company site coded in Html Css And Javascript
Description:Lawfirm site coded in Html Css And Javascript


--- layout: page title: "Contact" description: "Have questions? I may have answers!" header-img: "img/contact-bg.jpg" ---
Want to get in touch with me? Can't find me on social media? Are you a human? Email me at contact + curly-a-symbol + erixoneriksson + dot + something that rhymes with "pom". I will try to get back to you within reasonable time.


POST, GET, or Template?
With many different options for generating search results, you might be wondering what the best way to go is. This page gives you some insight on each of the available methods, and will give you a better understanding of how each works, and what's best for your scenario.
Available Methods
On a page with a Super_Search:Results loop, Super Search looks for search parameters in 3 locations to refine the search parameters. You can supply search parameters via any (or mixes) of:
- Template parameters
- POST data
- GET data
All the parameters listed here are available to all the various methods.
Common Usage
The most common usage of this is to have a Results loop on a results page with some basic setup and limits for the search set, and then use any passed POST or GET data to refine the search data. For example, a common results page may have the markup:
{exp:super_search:results channel="news" limit="20" hightlight_keywords="strong" }

{title}
 {excerpt}
 {/exp:super_search:results}
With a search form like:
{exp:super_search:form return="supersearch/results" } Keywords <input type="text" name="keywords" id="keywords" /> <input type="submit" value="Search!" /> {/exp:super_search:form}
Super Search automatically redirects the POST search query into a query string in the URI. When that search form is submitted, it returns to a URI that would look something like:
/search&keywords=test
The Results loop would run a search using the keywords value from the POST data along with the parameters that are set on the Results tag (ex: limiting to 20 entries within the news channel).
Parameter Method Precedence
It is possible to pass the same parameter multiple times via different methods. For example, a keywords value can be passed on a POST URI as well as being hardcoded within the Results tag. In that case, the parsing follows cascading method to filter the actual parameter that will get used.
- Initially template data is parsed and sets some baselines.
- Next POST data is parsed.
- Finally GET data is parsed.
At each stage, any parameters that have not already been passed via a previous method are either filtered down, added to the search set, or in certain cases ignored.
Why Does It Work That Way?
When Params Are Ignored
Take for instance the channel parameter. If no channel parameter is supplied anywhere, Super Search will search over all the possible channels. In reality you'll probably want to limit it to search over just a few channels, so you might add this to your Results tag:
channel="news|products"
Once the channel parameter is set via a template parameter, it gets special treatment. So if a user went to a URI like:
/search&keywords=secret&channel=secret_channel
Super Search detects that the channel parameter has already been set via a template parameter, and secret_channel isn't a valid option from those set, and ignores it completely from the POST data.
When Params Are Filtered
Similar to the above, assume a channel parameter is set in the template parameters. If the specific data set was similar to the below code, Super Search will limit the search set to the news, products and blog channels:
channel="news|products|blog"
You may wish for a user to have the option to limit their searches to a specific channel, so present them with the option in the search form for channels, and they end up with a URI similar to:
/search&keywords=test&channel=news
Even though the channel parameter has already been parsed, when Super Search looks to parse the POST data and see's that there is a duplicate channel parameter, additional filtering kicks in. As the passed value news exists in the valid set of channels supplied via template parameter, the search set is reduced to only act upon the news channel.
This kind of filtering is limited to senstive parameters such as channel, site, status and a few others. Full parameter options are available in the documentation.
Template Parameters
When building your Results loop, specifying the parameters in the loop gives you the highest precedence. Anything you supply directly in the Results tag takes highest priority.
Some params set via template parameters take control over everything. For example, supplying search parameter via a template param will halt the parsing of any other passed variables via POST or GET.
Some params set via template parameters however, can be overwritten by passed variables via POST and GET. For example, supplying an orderby or limit param via POST or GET will override the orderby or limit template parameters in the Results tag.
POST
Passing search params via POST is the easiest way to get going. As mentioned above, Super Search automatically redirects the POST search query into a query string in the URI. The searches each have a unique URI and users can easily bookmark specific pages and are free to manipulate the search query in the URI even further. A major advantage POST has over GET is the ability to pass a search parameter as an array. These arrays can be very useful when building more advanced searches. Using array's you can allow filtering to specific sets of categories. See GET explanation below for more information.
GET
You can also pass parameters via GET which will result in a unique URI which can easily be tracked with Google Analytics. Users can also bookmark specific pages and are free to manipulate the search query in the URI even further. It's important that you append an additional segment of "search" in your return URL for GET to work (so your results page should be something like http://site.com/template_group/template_name/search?keywords=pie).
GET does have it's limitations. As mentioned above, it is impossible to pass search arrays via GET. For example:
{exp:super_search:form return="supersearch/results/search" method="get" } Category One <input type="checkbox" name="category[]" id="category_one" value="1"/> Category Two <input type="checkbox" name="category[]" id="category_two" value="1"/> Category Three <input type="checkbox" name="category[]" id="category_three" value="1"/> <input type="submit" value="Search"/> {/exp:super_search:form}
Will return an "Invalid GET Data - Array" error. This is part of EE's core URI parsing safety mechanisms and there's no way around it. For the case you want to pass array's of data, you have to use a POST.


Token type
ERC20
Stellar
Name
Symbol
Issuer
Submit
Success
Your token UID is
Setup this UID as
MOBIUS_TOKEN_UID
environment variable and restart the server.
Something went wrong, please try again!


{% extends 'email_base.html' %} {% load i18n %} {% block message %}
{% blocktrans %}
Dear {{sponsor}},
{{runner}} has invited you to be a sponsor - feel free to change the
rate, maximum amount, start and end date, as you please.
{% endblocktrans %}
{% include "_email_button.html" with link=link text=_("Click here see the invitation") %}
{% endblock %}


| OLD line(s): 2
<xsd:schema targetNamespace="http://www.irs.gov/efile" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.irs.gov/efile" elementFormDefault="qualified" attributeFormDefault="unqualified"> | NEW line(s): 2
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.irs.gov/efile" targetNamespace="http://www.irs.gov/efile" elementFormDefault="qualified" attributeFormDefault="unqualified"> |
| OLD line(s): 6
<TaxYear>2012</TaxYear> | NEW line(s): 6
<TaxYear>2013</TaxYear> |
| OLD line(s): 34,35
<xsd:attribute name="referenceDocumentId" type="IdListType" /> <xsd:attribute name="referenceDocumentName" type="StringType" fixed="BalanceAtBeginningOfYearExplanationStatement" /> | NEW line(s): 35,38
<xsd:attribute name="referenceDocumentId" type="IdListType"/> <xsd:attribute name="referenceDocumentName" type="StringType" fixed="BalanceAtBeginningOfYearExplanationStatement"/> |
| OLD line(s): 45
| NEW line(s): 47
|
| OLD line(s): 50
| NEW line(s): 51
|
| OLD line(s): 52
<xsd:element name="NameOfPersonFilingForm5471" type="PersonNameType"> | NEW line(s): 53
<xsd:element name="PersonNm" type="PersonNameType"> |
| OLD line(s): 59
| NEW line(s): 59
|
| OLD line(s): 61
<xsd:element name="NameOfBusinessFilingForm5471" type="BusinessNameType"> | NEW line(s): 61
<xsd:element name="BusinessName" type="BusinessNameType"> |
| OLD line(s): 69
| NEW line(s): 68
|
| OLD line(s): 72
| NEW line(s): 70
|
| OLD line(s): 81
| NEW line(s): 78
|
| OLD line(s): 90
| NEW line(s): 86
|
| OLD line(s): 92
<xsd:element name="MissingSSNEINReason"> | NEW line(s): 88
<xsd:element name="MissingSSNEINReasonCd"> |
| OLD line(s): 105
| NEW line(s): 100
|
| OLD line(s): 107
| NEW line(s): 101
|
| OLD line(s): 109
<xsd:element name="NameOfForeignCorporation" type="BusinessNameType" minOccurs="0"> | NEW line(s): 103
<xsd:element name="ForeignCorporationName" type="BusinessNameType" minOccurs="0"> |
| OLD line(s): 116
| NEW line(s): 109
|
| OLD line(s): 119
| NEW line(s): 111
|
| OLD line(s): 128
| NEW line(s): 119
|
| OLD line(s): 130
<xsd:element name="MissingForeignCorpEINReason" minOccurs="0"> | NEW line(s): 121
<xsd:element name="MissingEINReasonCd" minOccurs="0"> |
| OLD line(s): 143
| NEW line(s): 133
|
| OLD line(s): 145
| NEW line(s): 134
|
| OLD line(s): 154
| NEW line(s): 142
|
| OLD line(s): 156
<xsd:element name="BalAtBOYPost1986UndistrEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 144
<xsd:element name="BalBOYPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 164
| NEW line(s): 151
|
| OLD line(s): 166
<xsd:element name="CurrYearEPPost1986UndistrEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 153
<xsd:element name="CYEPPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 174
| NEW line(s): 160
|
| OLD line(s): 176
<xsd:element name="CurrYrEPDfctPost86UndistrEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 162
<xsd:element name="CYDfctEPPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 184
| NEW line(s): 169
|
| OLD line(s): 186
<xsd:element name="TotCurrAndAccumEPPost1986Earn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 171
<xsd:element name="Total1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 194
| NEW line(s): 178
|
| OLD line(s): 196
<xsd:element name="CurrYr951aOr959cAmtPost86Earn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 180
<xsd:element name="IncldCYPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 204
| NEW line(s): 187
|
| OLD line(s): 206
<xsd:element name="ActlDistriOfNotPrevTxdEPPost86" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 189
<xsd:element name="ActlDstrPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 214
| NEW line(s): 196
|
| OLD line(s): 216
<xsd:element name="EndOfYearEPBalNotPrevTxdPost86" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 198
<xsd:element name="BalNoTxPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 224
| NEW line(s): 205
|
| OLD line(s): 226
<xsd:element name="EndOfYearBalPost86UndistrEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 207
<xsd:element name="BalEOYPost1986UndistrEarnAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 234
| NEW line(s): 214
|
| OLD line(s): 236
<xsd:element name="BalAtBOYPre1987EPNotPrevTxd" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 216
<xsd:element name="BalBOYPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 244
| NEW line(s): 223
|
| OLD line(s): 246
<xsd:element name="TotCurrAccumEPPre1987EPNotTxd" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 225
<xsd:element name="TotalPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 254
| NEW line(s): 232
|
| OLD line(s): 256
<xsd:element name="CurrYear951aOr959cAmtPre1987EP" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 234
<xsd:element name="IncldCYPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 264
| NEW line(s): 241
|
| OLD line(s): 266
<xsd:element name="ActlDistriOfNotPrevTxdEPPre87" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 243
<xsd:element name="ActlDstrPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 274
| NEW line(s): 250
|
| OLD line(s): 276
<xsd:element name="EndOfYearEPBalNotPrevTxdPre87" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 252
<xsd:element name="BalNoTxPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 284
| NEW line(s): 259
|
| OLD line(s): 286
<xsd:element name="EndOfYearBalPre87EPNotPrevTxd" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 261
<xsd:element name="BalEOYPre1987EPNotPrevTxdAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 294
| NEW line(s): 268
|
| OLD line(s): 296
<xsd:element name="BalanceAtBOYUSPropInvestedEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 270
<xsd:element name="BalBOYEarnInvstUSPropAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 304
| NEW line(s): 277
|
| OLD line(s): 306
<xsd:element name="CY951aOr959cAmtUSPropInvstEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 279
<xsd:element name="IncldCYEarnInvstUSPropAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 314
| NEW line(s): 286
|
| OLD line(s): 316
<xsd:element name="ActlDistriReclsUSPropInvstEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 288
<xsd:element name="ActlDistrEarnInvstUSPropAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 324
| NEW line(s): 295
|
| OLD line(s): 326
<xsd:element name="EOYEPBalPrevTxdUSPropInvstEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 297
<xsd:element name="BalTxdEarnInvstUSPropAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 334
| NEW line(s): 304
|
| OLD line(s): 336
<xsd:element name="EndOfYearBalUSPropInvestedEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 306
<xsd:element name="BalEOYEarnInvstUSPropAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 344
| NEW line(s): 313
|
| OLD line(s): 346
<xsd:element name="BalanceAtBOYExPssvAstInvstEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 315
<xsd:element name="BalBOYEarnInvstExPassiveAstAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 354
| NEW line(s): 322
|
| OLD line(s): 356
<xsd:element name="CY951aOr959cAmtExPssvAstInvst" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 324
<xsd:element name="IncldCYEarnInvstExPssvAstAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 364
| NEW line(s): 331
|
| OLD line(s): 366
<xsd:element name="ActlDistriReclsExPssvAstInvst" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 333
<xsd:element name="ActlDistrEarnInvstExPssvAstAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 374
| NEW line(s): 340
|
| OLD line(s): 376
<xsd:element name="EOYEPBalPrevTxdExPssvAstInvst" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 342
<xsd:element name="BalTxdEarnInvstExPassiveAstAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 384
| NEW line(s): 349
|
| OLD line(s): 386
<xsd:element name="EndOfYearBalExPssvAstInvstEarn" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 351
<xsd:element name="BalEOYEarnInvstExPassiveAstAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 394
| NEW line(s): 358
|
| OLD line(s): 396
<xsd:element name="BalanceAtBOYSubpartFIncome" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 360
<xsd:element name="BalBOYSubpartFIncomeAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 404
| NEW line(s): 367
|
| OLD line(s): 406
<xsd:element name="CY951aOr959cAmtSubpartFIncome" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 369
<xsd:element name="IncldCYSubpartFIncomeAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 414
| NEW line(s): 376
|
| OLD line(s): 416
<xsd:element name="ActlDistriReclsSubpartFIncome" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 378
<xsd:element name="ActlDistrSubpartFIncomeAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 424
| NEW line(s): 385
|
| OLD line(s): 426
<xsd:element name="EOYEPBalPrevTxdSubpartFIncome" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 387
<xsd:element name="BalTxdSubpartFIncomeAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 434
| NEW line(s): 394
|
| OLD line(s): 436
<xsd:element name="EndOfYearBalSubpartFIncome" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 396
<xsd:element name="BalEOYSubpartFIncomeAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 444
| NEW line(s): 403
|
| OLD line(s): 446
<xsd:element name="BalanceAtBOYTotalSection964aEP" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 405
<xsd:element name="BalBOYTotalSection964aEPAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 454
| NEW line(s): 412
|
| OLD line(s): 456
<xsd:element name="EndOfYearBalTotalSection964aEP" type="ForeignAmountType" minOccurs="0"> | NEW line(s): 414
<xsd:element name="BalEOYTotalSection964aEPAmt" type="ForeignAmountType" minOccurs="0"> |
| OLD line(s): 464
| NEW line(s): 421
|
| OLD line(s): 466
| NEW line(s): 422
|
| OLD line(s): 468
| NEW line(s): 423
|


{% extends "framework.html" %} {% block title %}rTeX{% endblock %} {% block content %}
...and I even bothered to document it!


Fiji Futsal Team was stuck in New Caledonia because players were suspected to have measles symptoms - Dr. Waqainabete
by Navitalai NaivaluruaMinister for Health and Medical Services, Doctor Ifereimi Waqainabete confirms that one reason that the Fiji Futsal Team was stuck in New Caledonia is that some of the players were suspected to have measles symptoms.
In an interview, Dr Waqainabete says all the players were tested and in the second level of testing, only three players were cleared from the disease.
He says the other players was vaccinated and quarantined and were only allowed to travel once the quarantine period was over.
Dr Waqainabete says the Ministry took a lot of hit from this issue and what they did was in the interest of the people.
He also thanked the Fiji Football Association for trusting the FijiFirst Government in their time of crisis.


This is a simple presentation of weird borders in our bootstrap exercise. This is a simple presentation of weird borders in our bootstrap exercise. This is a simple presentation of weird borders in our bootstrap exercise.
Hello WorldHello WorldHello WorldHello WorldHello World


--- layout: post title: An Elite Is Inevitable? date: 2006-06-15 00:00:00 categories: digital-media social ---
A nice post drawing analogies between physical and digital spaces: An Elite Is Inevitable?: "As I think about building an online space which recognizes the value of proximity and unintentional contact, it seems like a technical infrastructure which forces space to be a finite, limited resource with transferable control has the potential to increase the value for people in that space."
...though of course, I'm not sure why it matters that online spaces "tend to become sprawling ghost towns", or why reuse of land matters when this sprawl is entirely virtual. Viva la sprawl!


RabbitMQ has become one of the most popular solutions for application messaging. Owned and maintained by VMWare, its proven track record, stability, and speed has made it the poster child of what a powerful message bus should be. This introduction should be viewed as a boiled down crash course in RabbitMQ.
The Quick
AMQP
RabbitMQ is a broker for the AMQP (Advanced Message Queuing Protocol) v0.9.1. On the face of it, the AMQP protocol is pretty simple. If you are used to working with email, the concepts in AMQP will be nothing new. It can be viewed as a series of mail boxes, mail exchanges, and addresses working together to get the job done. My purpose is not to go into great detail about AMQP itself or its history, I will leave that to your own research or perhaps a later post. Rather this post is intended to give the developer enough information that they can navigate their way around or at least have a fairly good understanding of how it all works together to get the job done.
RabbitMQ
RabbitMQ is the goto broker for AMQP messaging. With the financial backbone of EMC and VMWare under the guise of GoPivotal, this will probably be the case for many years to come. It is written in Erlang, a functional language known for its ability for concurrent processing, and backed by Mnesia, Erlang’s powerful persistence database.
Currently RabbitMQ is used by some of the biggest names in the tech world including:
- VMWare/EMC (obviously)
- AT&T Interactive
- NASA
- Digg
- BBC
- Nokia
- Heroku
The Dirty
Channels
When working with RabbitMQ (or AMQP for that matter) one of the first things you will run into is the Channel. A channel is essentially a virtual connection allowing separate threads to maintain their own point of communication while still using a single TCP connection.
Exchanges
The Exchange can be viewed as the backbone of the AMQP protocol. It acts much as an individual mail server determining which mailboxes (queues) to deliver messages to. These come in several different flavors covering almost all of your delivery needs:
- Direct – The most commonly used exchange type. Direct exchanges are designed for fast and, you guessed it, direct delivery to queues using a key, or effectively the Queue’s address on that exchange.
- Topic – The Topic Exchange is similar to the direct exchange with the exception that queues bound to this exchange can listen to variable keys. For example, in a direct exchange if you wanted a queue to listen every message coming into ‘foo.bar.*’( you would have to bind that queue for every possible key. A topic exchange instead allows wildcard subscriptions, so you can literally bind to ‘foo.bar.’ and it will consume everything from ‘foo.bar.baz’ to ‘foo.bar.why.does.everyone.use.foo.bar’.
- Fanout – In the Fanout Exchange, the message keys are completely ignored. Instead this exchange delivers to every queue bound to it.
- Headers – This is possibly the least used, but most powerful type of Exchange. Instead of using the message key it actually looks at the message headers to determine where it is routed to.
Queues
The proverbial mailbox. Queues are pretty self descriptive. The only things fo real note are the options. When queues are declared they can be passed a number of attributes that determine how the queue behaves:
- Durable – Messages in a durable queue will survive restart.
- Exclusive – The queue is dedicated to a single connection. When that connection is lost, the queue will be removed.
- AutoDelete – Similar to Exclusive queues, AutoDelete will cause the queue to be deleted when the last subscriber disappears. Unlike Exclusive queues, this allows multiple subscribers.
Bindings
Bindings are the glue that holds queue to exchange. When a queue is declared it can be bound to multiple exchanges, each binding defining its own rules of how messages are to be delivered to the queue. For example, you may bind a single queue to a Topic exchange with key ‘foo.bar.*’ and to a Fanout Exchange. The queue will receive messages directed to it on the Topic Exchange and all messages from the Fanout Exchange both.
Consumers
While not technically part of the broker, consumers still bare mentioning. The most useful point here is that consumers can subscribe to messages transactionally. This allows the subscriber to either acknowledge or reject a message based on whether or not it was able to process it. Combine this with RabbitMQ’s Dead Lettering capabilities and you have the makings of a extraordinarily fault tolerant messaging system.
Differences Between RabbitMQ and other AMQP Brokers
While most of the above details the more the AMQP protocol in general, I would be remiss if I didn’t point out some slight differences RabbitMQ has with the AMQP 0.9.1 protocol proper.
RabbitMQ comes with a number of protocol extensions giving the developer a bit more power than they would have otherwise:
- Confirms The ability for the publisher to confirm message delivery.
- Exchange to Exchange Bindings RabbitMQ provides the ability to bind exchanges to each other.
- Message TTL – RabbitMQ implements a TTL header that defines how long a message is allowed to live in a queue. When this time expires, it is removed from the queue.
- Dead Lettering – This is, in my opinion one of the best extensions RabbitMQ provides. In the case that a message is considered dead, you can define an exchange to transfer that message to for handling. Using this in combination with Message TTL, one can implement a timed retry of messages or even an automatic consumer delay.
For those of you who have only passively heard about RabbitMQ, hopefully you find this post useful. My goal is to later go into more details about implementing and using Rabbit’s various features, so stay tuned.


BY EDWIN JAHIEL
SHOWER (Xizao) (China, 1999) *** 1/4 Directed by Zhang Yang. Written by Liu Fen Dou, Mr.Zhang, Huo Xin, Diao Yi Nan and Cai Xiang Jun. Photography, Zhang Jian. Editing, Yang Hong Yu and Zhang Yang. Art director, Tian Meng. Music Ye Xiao Gang. Produced by Peter Loehr. In Mandarin, with English subtitles) Cast: Zhu Xu (Master Liu), Pu Cun Xin (Da Ming), Jiang Wu (Er Ming), He Zheng (He Bing), Zhang Jin Hao (Bei Bei), Lao Lin (Li Ding), Lao Wu (Feng Shun), et al. A Sony Pictures Classics release. 92 minutes. PG-13.
An excellent, warmer, gentler, kinder Chinese film, and a special case. It was made neither as a State project or with foreign moneys, but with funds raised within China by its American producer. It is the second of three highly successful features by the same director-producer team.. On the international festival circuit "Shower" has won many top or major awards (Toronto, San Sebastian, Thessaloniki, Rotterdam, etc.)
Chinese cinema is a force to be reckoned with nowadays. Movies shown only within China's borders deal -- in politically correct ways--with proud accomplishments, such as Mao's famous March. Others, including exports, have historical themes or at least deal with the past. It is unusual for us to see works on the human condition today, including about tradition and modernism.
Shower opens with just that, a shower. In a busy downtown street of the modernized southern region of Shenzen, a man presses a button to enter a booth the size of those portable potties used in construction sites or crowded public gatherings. It is The Amazing Automatic Shower which, like those clever Parisian street toilets (successfully tried in New York City but I do not know if they caught on) is a modern wonder.
The thing is rather like a mechanized car wash but now humans replace the cars. Water jets, liquid soap, rotating brushes, automatic drying are used in this fantastic People Wash. Our fellow takes off his clothes (real nudity here), safely stores them in a waterproof gizmo, gets a thorough mechanical going over, special massages, other treatments, and even an application of cups.  This was and maybe still is a common treatment for colds -- in Europe and in many other parts of the world.) This opening sequence of the film is by itself worth the cost of a theater ticket. I would like to apply for an importing license.
The Chinese never had it so good. But the scene, while wonderfully funny to foreign eyes as well as an impressive sample of Chinese technology, is also a serious, symbolic element of melding the old and the new.
Cut to Beijing, which is in the North. In what seems to be a popular, old-fashioned, run-down neighborhood, Master Liu runs a public bathhouse for men, with the help of his second son Er Ming. The latter always has an endearing smile, is mentally retarded, yet perfectly able to help with the establishment. The relationship between father and son is one of tremendous warmth and understanding, shown in discreet, un-gloppy scenes.
Er Ming's older brother Da Ming is handsome, chic, married, and a modern, successful businessman. He lives in the south . Having received a cryptic postcard from junior brother, Da Ming thinks that Dad is either dead or seriously ill. He catches the first available plane, he flies north... and finds Dad in seemingly good health.
The bathhouse is quite old-fashioned in an attractive way, spacious, well-equipped with hot tubs, hot and cold showers, steam rooms, massage-tables and the like. And it is more than a place for cleaning one's body. It is like the corner cafe in European, African, Middle-Eastern and other lands --and like the general store in older, rural US. small towns. For the customers, mostly aged regulars, it is a gathering place, a neighborhood club where talking, chatting, gossiping, arguing among friends is essential to life, where they cleanse their souls and minds. The elders (and some younger persons) drink tea, play chess, organize cricket fights. (There is no statement at film's end that no animals were harmed)
Master Liu is not only a host to his clients (a word that hardly expresses the friendly relationships) but a mediator and problem-solver. Some warm, often funny plot threads show this and add much to the film's atmosphere. The tale, however, is complicated by unwelcome news. Area authorities are going to tear down the entire outdated (?) neighborhood to make room for a modern mall.
Da Ming tarries awhile, behaves politely, but never cracks a smile. He must find that whole culture passť. Yet, as he prolongs his stay and more developments follow, there is a gradual understanding on his part, and like the movie's characters as well as for the audiences, comes a strong confirmation of how sad it is to have modernism displace yet not replace certain old traditions.
"Shower" is quietly rich in humanity, excellent acting and moving incidents. It has a lovely sense of humor, heart, sentiment --but no artificial sweeteners. There is even a flashback sequence (in old, arid Northwest China) which adds touching lyricism and symbolism to this first-rate urban movie.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


PAC Game Development Installation Guide
This guide should help you get Dr Java set up for developing these games.
Getting Started
Open up Dr. Java and let's get started. The code to start up an empty game is
below. We'll be using a whole bunch of libraries
which you should just go ahead and import.
Notice that our class extends BounceGameWindow
(which means that the class is a BounceGameWindow) and then try
to figure out what our main method is doing. The code new Pong()
creates a new window, then the method .start();
opens that window
on the screen.
import org.pac.games.*;
import org.pac.games.physics.*;
import org.pac.games.gui.*;
public class Pong extends BounceGameWindow{
public static void main(String[] args){
new Pong().start();
}
}
Adding a Ball
Lets start off by adding a ball and stuff. We'll create a constructor
for our Pong window which sets up and adds a ball sprite.
A constructor is a method that gets called whenever you
create a new instance of a class (like when we called new Pong()
).
A constructor is defined like any other method but without a return type and it
has to be the same name as the class.
A sprite is a type of object which can move around and gets drawn on the screen.
import org.pac.games.*;
import org.pac.games.physics.*;
import org.pac.games.gui.*;
public class Pong extends BounceGameWindow{
BouncerSprite ball;
public Pong(){
MovingRectangle ballBounds = new MovingRectangle(315,235,10,10);
ball = new BouncerSprite(ballBounds);
addSprite(ball);
}
public static void main(String[] args){
new Pong().start();
}
}
So to go over what that new code does:
- We create a
BouncerSprite
variable calledball
in the class (so that we can access it in other methods). - We define a constructor which:
- Sets up
ballBounds
which is aMovingRectangle
in the middle of the screen (315, 235) with a width of 10 and a height of 10. - Creates
ball
with those bounds. - Adds the ball to the screen.
- Sets up
Making the Ball Bounce
Lucky for you, we're working with a pre-made physics engine. So we don't actually have to code bouncing mechanics manually. We'll just tell the ball to move and put a border around the screen.
public Pong(){
MovingRectangle ballBounds = new MovingRectangle(315,235,10,10);
ball = new BouncerSprite(ballBounds);
//make the ball move:
ball.setDX(75); //75 pixels per second right
ball.setDY(50); //50 pixels per second down
addSprite(ball);
//add a border around the entire screen
addBounceBorder(0,0,640,480);
}
Adding The Paddles
Lets define a class for paddles - not because we need to but because its just good
practice. Take a look at the code below. We'll add 2 variables, leftPaddle
and rightPaddle
, to the Pong
class. Then we'll set them up
in the constructor. We can use the new class we'll define at the bottom of the file.
import org.pac.games.*;
import org.pac.games.physics.*;
import org.pac.games.gui.*;
public class Pong extends BounceGameWindow{
BouncerSprite ball, leftPaddle, rightPaddle;
public Pong(){
//setup the ball
MovingRectangle ballBounds = new MovingRectangle(315,235,10,10);
ball = new BouncerSprite(ballBounds);
//make the ball move:
ball.setDX(75); //75 pixels per second right
ball.setDY(50); //50 pixels per second down
addSprite(ball);
//setup the paddles
leftPaddle = new Paddle(30, 200);
rightPaddle = new Paddle(600, 200);
addSprite(leftPaddle);
addSprite(rightPaddle);
//add a border around the entire screen
addBounceBorder(0,0,640,480);
}
public static void main(String[] args){
new Pong().start();
}
}
class Paddle extends BouncerSprite{
public Paddle(double x, double y){
//Setup this BouncerSprite at (x,y) with a width of 10, a height
//of 80. And one that will DO_NOTHING on an X collision and will
//STOP on a Y collision.
super(new MovingRectangle(x,y,10,80),
Bouncer.DO_NOTHING,Bouncer.STOP);
}
}
The Paddle
class extends BouncerSprite
just like the
Pong
class extends BounceGameWindow
. That's why we can store
the paddles in BouncerSprite
variables - because they're just special
types of BouncerSprite
s.
The super
keyword in the Paddle
constructor is how you call
the constructor of the parent class (the class which the new class
extends
). In this case, the parent class is BouncerSprite
.
You can see more about the BouncerSprite
in the
documentation.
Controlling the Paddles
Its not really a game unless the players get to do something, right?
So now we've got to get the paddles under control. Let's make the W and S keys
control the left paddle and the up and down keys control the right one.
We're going to use something called method overriding which is when
you write a method that takes the place of another method in the parent class.
We'll be overriding the keyPressed
and keyReleased
methods in BounceGameWindow
which get called whenever a key on the
keyboard is pressed or released. We'll also need to import KeyEvent
.
To start off, let's just get those methods set up:
import org.pac.games.*;
import org.pac.games.physics.*;
import org.pac.games.gui.*;
import java.awt.event.KeyEvent;
public class Pong extends BounceGameWindow{
BouncerSprite ball, leftPaddle, rightPaddle;
public Pong(){
//setup the ball
MovingRectangle ballBounds = new MovingRectangle(315,235,10,10);
ball = new BouncerSprite(ballBounds);
//make the ball move:
ball.setDX(75); //75 pixels per second right
ball.setDY(50); //50 pixels per second down
addSprite(ball);
//setup the paddles
leftPaddle = new Paddle(30, 200);
rightPaddle = new Paddle(600, 200);
addSprite(leftPaddle);
addSprite(rightPaddle);
//add a border around the entire screen
addBounceBorder(0,0,640,480);
}
@Override
public void keyPressed(KeyEvent e){
System.out.println("A key was pressed.");
}
@Override
public void keyReleased(KeyEvent e){
System.out.println("A key was released.");
}
public static void main(String[] args){
new Pong().start();
}
}
class Paddle extends BouncerSprite{
public Paddle(double x, double y){
//Setup this BouncerSprite at (x,y) with a width of 10, a height
//of 80. And one that will DO_NOTHING on an X collision and will
//STOP on a Y collision.
super(new MovingRectangle(x,y,10,80),
Bouncer.DO_NOTHING,Bouncer.STOP);
}
}
That code should just print out some debug text whenever a key is pressed.
Notice the @Override
that come before the new methods. That's not
100% necessary, but it's a good safeguard to put in if you're overriding a method.
It lets the compiler know what you're doing so it can check that you've spelled the
method name correctly.
OK, so if you've got that working, lets move onto making the
paddles respond to they keys. You can check which key was pressed/released using
the getKeyCode()
method which returns one of the values from the
KeyEvent
class. And we'll use the same methods to set the speed
of the paddles as we used to set the speed of the ball.
@Override
public void keyPressed(KeyEvent e){
if(e.getKeyCode()==KeyEvent.VK_W){
leftPaddle.setDY(-500); //make the left paddle start moving up
}
else if(e.getKeyCode()==KeyEvent.VK_S){
leftPaddle.setDY(500); //make the left paddle start moving down
}
if(e.getKeyCode()==KeyEvent.VK_UP){
rightPaddle.setDY(-500); //make the right paddle start moving up
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN){
rightPaddle.setDY(500); //make the right paddle start moving down
}
}
@Override
public void keyReleased(KeyEvent e){
if(e.getKeyCode()==KeyEvent.VK_W || e.getKeyCode()==KeyEvent.VK_S){
leftPaddle.setDY(0); //stop the left paddle
}
else if(e.getKeyCode()==KeyEvent.VK_UP || e.getKeyCode()==KeyEvent.VK_DOWN){
rightPaddle.setDY(0); //stop the right paddle
}
}
Keeping Score
We've got some moving parts, so now its time to start keeping score. That actually involves several different steps, if you think about it. We've got to:
- recognize when one of the players has scored;
- keep track of the score (because otherwise, what's the point);
- and draw the score on the screen so the players can see how they're doing.
So how do we get started on all that? We could skim
the docs for some
other methods to override or call, that's usually a pretty good place to start.
You might see the
handleCollision
method, that's a method to override that
looks like it could help with recognizing when the player has scored.
And there's a
paint
method: that'll help us draw the score to the screen.
Lets start with the first problem - recognizing when the player has scored.
We've guessed that we'll want to used the handleCollision
method
somehow. According to the docs, this method gets called whenever the physics engine
"detects a collision". We could start off by just implementing the method with
a print statement:
@Override
public void handleCollision(CollisionInstance e){
System.out.println("handleCollision called");
}
That should give us a better idea how the method works. Now we run the code
and we see that, yeah, this method does get called when the ball hits stuff.
But also when the paddles hit the top or bottom, and a couple of times when
the program first starts for some reason. We can learn more by looking at the
CollisionInstance
class since one of those gets passed to us when the method is called.
OK, so maybe that doesn't make it glaringly obvious what we should do. That happens sometimes. It would take a whole bunch more digging to figure out what to do, so I'm just going to tell you. If you came across a problem like this in real life, this would be a good time to Google, then if that didn't work, just ask someone more experienced for help.
We can use the contains
method with ball
because
ball
is a BouncerSprite
which is also a Bouncer
.
So we can do something like this:
@Override
public void handleCollision(CollisionInstance e){
if(e.contains(ball)){
System.out.println("handleCollision called containing ball");
}
}
That'll limit our print statement to only collisions involving the ball. And that's halfway there. Now we just need to do something to recognize only the collisions with the left and right wall.
@Override
public void handleCollision(CollisionInstance e){
if(e.contains(ball) && ball.leftX()<1){
System.out.println("right scored");
}
else if(e.contains(ball) && ball.rightX()>639){
System.out.println("left scored");
}
}
That solves that problem. The next one is way easier - keeping track of the
score. We'll just define two new class variables, leftScore
and
rightScore
, and then we'll increment them instead of having
print statements:
public class Pong extends BounceGameWindow{
BouncerSprite ball, leftPaddle, rightPaddle;
int leftScore, rightScore;
...
@Override
public void handleCollision(CollisionInstance e){
if(e.contains(ball) && ball.leftX()<1){
rightScore++;
}
else if(e.contains(ball) && ball.rightX()>639){
leftScore++;
}
}
...
}
That's old stuff. Drawing those scores to the screen is something new. Like
we guessed from the docs, we'll need to use the paint
method
which gets passed a
Graphics
object. That means we're going to need to import
java.awt.*
which the docs will tell you.
That's a standard java class, so it's huge. But we only need to call a few of it's method, which are all pretty simple. We'll set the color for our scoreboard to black, set the font to a bold courier at 25pt, then draw the scores on the top of the screen.
...
import java.awt.*;
public class Pong extends BounceGameWindow{
...
@Override
public void paint(Graphics g){
//draw the scores
g.setColor(Color.BLACK);
g.setFont(new Font("Courier", Font.BOLD, 25));
g.drawString(Integer.toString(leftScore), 80, 25);
g.drawString(Integer.toString(rightScore), 540, 25);
}
...
Resetting the Ball
It would be nice if the ball went back to the center of the screen after a point
was scored. We could just remove the old ball from the game entirely then add a new ball
entirely. Or, we might do some more digging through the docs and we might find
the method
teleport
which moves the ball within the physics engine.
So we'll create a resetBall
method and call it in the handleCollision
method.
...
public void resetBall(){
teleport(ball, new MovingRectangle(315,235,10,10));
//make the ball move:
ball.setDX(75); //75 pixels per second right
ball.setDY(50); //50 pixels per second down
}
@Override
public void handleCollision(CollisionInstance e){
if(e.contains(ball) && ball.leftX()<1){
rightScore++;
resetBall();
}
else if(e.contains(ball) && ball.rightX()>639){
leftScore++;
resetBall();
}
}
...
You'll notice that we also need to reset the ball's speed in the resetBall
method.
(The teleport
method stops the ball if it's teleported to a non-moving MovingRectangle
).
We're also going to make another change to the code. It's for design purposes, not for any functional reason.
In programming, we want to follow the principal of "Don't Repeat Yourself", or
DRY. So we'll replace some duplicate
code in the Pong
constructor:
public Pong(){
//setup the ball
ball = new BouncerSprite();
addSprite(ball);
resetBall();
//setup the paddles
leftPaddle = new Paddle(30, 200);
rightPaddle = new Paddle(600, 200);
addSprite(leftPaddle);
addSprite(rightPaddle);
//add a border around the entire screen
addBounceBorder(0,0,640,480);
}
Accelerating the Ball
That ball is going pretty slow. I think we want the ball to be slow in the beginning, but as the game goes on, it should get faster. We're going to use 3 more methods from the docs:
- We'll override the
update
method fromBounceGameWindow
. - We'll use
ball
'snondirectionalAccelerateX
and -
nondirectionalAccelerateY
methods to make the ball go faster.
@Override
public void update(double dt){
ball.nondirectionalAccelerateX(dt*20);
ball.nondirectionalAccelerateY(dt*20);
}
The update
method get's passed the dt
parameter which is the number of seconds
which have passed since the last time the method got called. Since the nondirectionalAccelerate_
methods just accelerate the ball a fixed amount, we need to multiply the acceleration factor by the
change in time.
Randomizing the Ball's Start Direction
It's kind of boring that the ball always starts going exactly the same direction. We should fix that.
There's a method
Math.random()
that returns a random number between 0 and 1. We can use this to
do pretty much anything random we want. First of all, when we reset the ball, it should go either
left or right and either up or down:
public void resetBall(){
teleport(ball, new MovingRectangle(315,235,10,10));
//make the ball move:
if(Math.random()<0.5){
ball.setDX(75); //75 pixels per second right
}
else{
ball.setDX(-75); //75 pixels per second left
}
if(Math.random()<0.5){
ball.setDY(50); //50 pixels per second down
}
else{
ball.setDY(-50); //50 pixels per second up
}
}
Notice that the if statements basically just mean "with a 50% chance".
Finishing Touches
There are a couple more finishing touches that'll be nice to have. We should put a title on our window ("Pong") and a horizontal line down the middle like the original game had.
public class Pong extends BounceGameWindow{
...
public Pong(){
...
//set the title
setTitle("Pong");
}
...
@Override
public void paint(Graphics g){
...
//draw the horizontal line
g.setColor(Color.GRAY);
g.drawLine(320,0,320,480);
}
...
}
Doing More
Now it's up to you to make it a better game (if you feel like it). Add speed boosts to the paddles when you press a button. Make the ball take random bad-bounces. Give the players a fixed number of "lives". Whatever you want - it's up to you.


AO's Importance
The Arecibo Observatory (AO) - located on Arecibo, Puerto Rico - is the most powerful and sensitive single-dish radio telescope in the world. The telescope houses the world’s most powerful planetary radar system, which is responsible for critical follow-up observations of near earth asteroids. It was built in 1960 with the initiative of Cornell Professor William E. Gordon. Its initial intention was to study the Earth’s ionosphere, but later it was found that it was far more powerful than they originally thought. The location came with many benefits for the study of the ionosphere, planets, and objects that pass close to the earth, due to its proximity to the equator.
AO's Impact
For decades, the Arecibo Observatory has played a vital role in space related scientific research. Scientists from around the world have come to the AO to conduct research and collect data for their investigations. It is also an iconic tourist attraction for both locals and foreigners who come to visit the island, which helps generate profit for the small and medium-sized local businesses near the telescope. For a few years now, AO has been focused on promoting STEM (Science, Technology, Engineering and Math) fields to the youth of the island, and also providing research programs and virtual classes for high school students, undergrad students and teachers to further deepen their knowledge of STEM related fields as well as gain experience. AO isn’t just a telescope, but an important component of our science and local community, and also the astronomical community as a whole.


|Hpatreon.com/TomCatsTours|h|TInterface\AddOns\TomCats\images\PatreonLogo:22:22:-3:-4|t patreon.com/TomCatsTours|h |TInterface\AddOns\TomCats\images\Blank:24:24|t |Htwitch.tv/TomCat|h|TInterface\AddOns\TomCats\images\TwitchGlitch:24:24:-1:-4|t twitch.tv/TomCat|h |TInterface\AddOns\TomCats\images\Blank:24:24|t |HTomcatsTours.com|h|TInterface\AddOns\TomCats\images\www_icon:24:24:-3:-3|t TomcatsTours.com|h|n |TInterface\AddOns\TomCats\images\Blank:3:6|t|n |Hdiscord.gg/T7qXXSt|h|TInterface\AddOns\TomCats\images\DiscordLogo:24:24:-1:-3|t discord.gg/T7qXXSt|h |TInterface\AddOns\TomCats\images\Blank:24:24|t |Htwitter.com/TomCatsTours|h|TInterface\AddOns\TomCats\images\TwitterLogo:22:22:-3-4|t twitter.com/TomCatsTours|h
If you were directed to this page, you have NEW INFORMATION that can help in resolving the cause of the error you experienced and I am actively troubleshooting right now.
Please visit my Twitch stream where I am actively working on this to let me know you've found something and I will direct you from there. If you prefer, you can paste the findings into |c00FF0000#errors|r on my Discord server.


Welcome to Us!
Facing one by one sincere in everything Evolving gently, Envisioning firmly Casually together with you. Enjoy our dish of the day.
Read MoreAbout Us
Many smiling faces and circle of warm-heart people continue forever. To make this dream comes true, we are looking forward everyone's visit with dishes that put all our hearts.
Read More


VulnPy by Contrast Security
XXE: lxml.etree.fromstring
Execute
XXE: xml.dom.pulldom.parseString
Execute
XXE: xml.sax.parseString
Execute


| result: |
failed |
| totalTime: |
53 |
| numTestPasses: |
0 |
| numTestFailures: |
15 |
| numCommandPasses: |
49 |
| numCommandFailures: |
16 |
| numCommandErrors: |
0 |
Not supported in this browser
|
|
b.1.a Prepend Element Copy
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.1/b.1.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.1.a Prepend Element Copy |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:insert[@context="people" and @origin="instance('prototypes')/person"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
Actual value 'Person Name : Jane Doe' did not match 'Person Name : *Person Name : Jane Doe' |
Checks that repeat has the right values | |
|
b.2.a Append Element Copy
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.2/b.2.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.2.a Append Element Copy |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:insert[@context="people" and @nodeset="person" and @origin="instance('prototypes')/person"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
Actual value 'Person Name : Jane Doe' did not match 'Person Name : Jane Doe*Person Name :' |
Checks that repeat has the right values | |
|
b.3.a Duplicate Element
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.3/b.3.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.3.a Duplicate Element |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@nodeset='paragraph[2]'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='paragraph'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='paragraph'] |
Actual value 'Paragraph : Lorem ipsum verterem voluptaria Paragraph : Primis abhorreant delicatissimi' did not match 'Paragraph : Lorem ipsum verterem voluptaria*Paragraph : Primis abhorreant delicatissimi*Paragraph : Primis abhorreant delicatissimi' |
Checks that repeat has the right values | |
|
b.4.a Set Attribute
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.4/b.4.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.4.a Set Attribute |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@context='item[2]' and @origin='../item[1]/@rating'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@context='item[3]' and @origin='../item[1]/@rating'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
Actual value 'key : 23 classified key : 42 key : 68 unknown' did not match 'key : 23 classified*key : 42 classified*key : 68 classified' |
Checks that repeat has the right values | |
|
b.5.a Remove Element
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.5/b.5.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.5.a Remove Element |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:delete[@nodeset='item[2]'] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
Actual value 'Product : SKU-0815 Product : SKU-4711' did not match 'Product : SKU-0815' |
Checks that repeat has the right value | |
|
b.6.a Remove Attribute
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.6/b.6.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.6.a Remove Attribute |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:delete[@nodeset='item/@rating'] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
Actual value 'key : 23 classified' did not match 'key : 23' |
Checks that repeat has the right values | |
|
b.7.a Remove Nodeset
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.7/b.7.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.7.a Remove Nodeset |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:delete[@nodeset='track'] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='track'] |
|
Checks that repeat is in the form |
| verifyNotText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='track'] |
Actual value 'Track ID : Track ID : Track ID :' did match '*Track ID : *' |
Checks that repeat has the right values | |
|
b.8.a Copy Nodeset
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.8/b.8.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.8.a Copy Nodeset |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:insert[@context="people" and @nodeset="person" and @origin="instance('prototypes')/person"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="people/person"] |
Actual value '' did not match 'Jane Doe*John Doe*Joe Sixpack' |
Checks that repeat has the right values | |
|
b.9.a Copy Attribute List
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.9/b.9.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.9.a Copy Attribute List |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@nodeset='item[2]' and @origin='item[1]/@*'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
Actual value 'key : 0 classified key :' did not match 'key : 0 classified*key : 0 classified' |
Checks that repeat has the right values | |
|
b.10.a Replace Element
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.10/b.10.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.10.a Replace Element |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:insert[@nodeset="person[1]" and @origin="instance('prototypes')/person"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:delete[@nodeset="person[1]"] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="person"] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="person"] |
Actual value 'Person Name : John Doe' did not match 'Person Name :' |
Checks that repeat has the right values | |
|
b.11.a Replace Attribute
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.11/b.11.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.11.a Replace Attribute |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@nodeset='item[2]/@key' and @origin='item[1]/@key'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item'] |
Actual value 'Key : 0 Key : 4711' did not match 'Key : 0*Key : 0' |
Checks that repeat has the right values | |
|
b.12.a Replace Instance with Insert
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.12/b.12.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.12.a Replace Instance with Insert |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[<EMAIL_ADDRESS>and @origin="instance('prototypes')/shoppingcart"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="item"] |
|
Checks that repeat is in the form |
| verifyNotText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="item"] |
Actual value 'Product : SKU-0815 Product : SKU-4711' did match '*SKU-0815*' |
Checks that repeat has the right values |
| verifyNotText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="item"] |
Actual value 'Product : SKU-0815 Product : SKU-4711' did match '*SKU-4711*' |
Checks that repeat has the right values | |
|
b.13.a Move Element
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.13/b.13.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.13.a Move Element |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@context='playlist[2]' and @nodeset='track' and @origin='../playlist[1]/track[2]'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:delete[@nodeset='playlist[1]/track[2]'] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='playlist[2]/track'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='playlist[2]/track'] |
Actual value 'Track id : 251 Track id : 331' did not match '*251*331*461*' |
Checks that repeat has the right values | |
|
b.14.a Move Attribute
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.14/b.14.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.14.a Move Attribute |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:insert[@nodeset='item[2]' and @origin='item[1]/@rating'] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event='xforms-ready']/xforms:delete[@nodeset='item[1]/@rating'] |
|
Checks that the delete is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item[2]'] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset='item[2]'] |
Actual value 'Key : 42' did not match 'Key : 42 classified' |
Checks that repeat has the right values | |
|
b.15.a Insert Element into Non-Contiguous, Heterogeneous Nodeset
|
| open |
../../W3C-XForms-1.1/Edition1/Appendix/B/B.15/b.15.a.html |
&nsp; |
Opens the form |
| pause |
3000 |
|
Waits for the form to load |
| verifyTitle |
b.15.a Insert Element into Non-Contiguous, Heterogeneous Nodeset |
|
Makes sure this is the right form |
| verifyElementPresent |
xpath=/html/body/xforms:action[@ev:event="xforms-ready"]/xforms:insert[@nodeset="chapter/*" and @origin="instance('prototypes')/paragraph" and @at="7" and @position="before"] |
|
Checks that the insert is in the form |
| verifyElementPresent |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="chapter[2]/paragraph"] |
|
Checks that repeat is in the form |
| verifyText |
xpath=/html/body/xforms:group[2]/xforms:repeat[@nodeset="chapter[2]/paragraph"] |
Actual value '' did not match 'Paragraph:' |
Checks that repeat has the right values | |
|


{{ feed.title }}
{{ feed.createdAt }}
{{ feed.content }}
This page has the stories of “dhvani.life” members, other families, our well-wishers who wish to contribute to the growing community. Go ahead and have a read!
{{ feed.title }}
{{ feed.createdAt }}
{{ feed.content }}


Cluster King is a Flask app written by Matt Sosna. You can check out the source code here!
The goal of this app is to build an intuition behind various clustering algorithms and the data they're well-suited for. You can generate data in various shapes (blobs, crescent moons, and rings), then select between three common clustering algorithms: k-means, Gaussian mixture models, and DBSCAN (density-based spatial clustering of applications with noise). Each of these is a form of unsupervised machine learning.
I've specifically selected data shapes that cause some algorithms to shine and others to struggle. Blobs are easy for k-means and GMMs to partition, for example, but it's remarkably easy for DBSCAN to believe there's only one cluster. This is partly because we explicitly tell k-means and GMMs the number of clusters we're expecting, but also because DBSCAN's main parameter is the maximum distance between points of the same cluster. This value is hard-coded to 0.25 in our app, meaning if you increase the noise or reduce the distance between clusters, you're bound to get some points from each cluster below this distance threshold.
Meanwhile, k-means and Gaussian mixture models have no idea what to do with rings because the clusters have identical x- and y-coordinates for their means. The best these algorithms can do is split the rings down the middle. DBSCAN, meanwhile, thrives: as long as the points within each ring don't pass the minimum distance threshold between rings, it has no problem identifying the clusters.
Image credit: Gemini


Classes
The following classes are available globally.
-
Server table in the realm database
Declaration
Swift
class Server: Object
-
Allows to get the user inforamtion from the realm database
Declaration
Swift
class UserAccess
-
Maps json to swift objects
See moreDeclaration
Swift
class ObjectMapper
-
Contains all information of an user account
See moreDeclaration
Swift
class UserAccount
-
This class offers methods to crop, compress and convtert iamges.
See moreDeclaration
Swift
class ImageHandler
-
Contains all informations of a challenge
Declaration
Swift
class Challenge
-
This class handles the errors
See moreDeclaration
Swift
class ErrorHandler
-
This class handles the time. Use this class to convert and format time
See moreDeclaration
Swift
class TimeHandler
-
Handles all network requests
See moreDeclaration
Swift
class NetworkHandler: NSObject
-
User table in the realm database
Declaration
Swift
class User: Object


Class: JsonapiCompliable::Scoping::ExtraFields
- Defined in:
- lib/jsonapi_compliable/scoping/extra_fields.rb
Overview
Apply logic when an extra field is requested. Useful for eager loading associations used to compute the extra field.
Given a Resource
class PersonResource < ApplicationResource
extra_field :net_worth do |scope|
scope.includes(:assets)
end
end
And a corresponding serializer:
class SerializablePerson < JSONAPI::Serializable::Resource
extra_attribute :net_worth do
@object.assets.sum(&:value)
end
end
When the user requests the extra field 'net_worth':
GET /people?extra_fields[people]=net_worth
The assets
will be eager loaded and the 'net_worth'
attribute will be present in the response. If this field is not explicitly
requested, none of this logic fires.
Instance Attribute Summary
Attributes inherited from Base
Instance Method Summary collapse
-
#apply ⇒ Object
Loop through all requested extra fields.
Methods inherited from Base
#apply?, #apply_custom_scope, #apply_standard_scope, #initialize
Constructor Details
This class inherits a constructor from JsonapiCompliable::Scoping::Base
Instance Method Details
#apply ⇒ Object
Loop through all requested extra fields. If custom scoping logic is define for that field, run it. Otherwise, do nothing.
36 37 38 39 40 41 42 |
# File 'lib/jsonapi_compliable/scoping/extra_fields.rb', line 36 def apply each_extra_field do |callable| @scope = callable.call(@scope, resource.context) end @scope end |


Setting Up a Raspberry Pi
Raspberry Pi programming is a new passion of mine and when I started the setup, I ran into a few snags. I usually read documentation and manuals before I start working on something but I realize that may not be the same for others so, I thought I’d share some gotchas so I can help the next person. I didn’t find one source of information for all of these problems so, I wanted to share what worked for me!
Raspberry Pi Basic Starter Kit
-
Read the Raspberry Pi Quick Start Guide and the small white instruction manual. They’ll supplement each other if you run into problems.
-
If your kit didn’t include a microSD card (mine didn’t), then, you’ll need to do some extra steps. The important thing to know is that if you don’t have a card, you have to get the NOOBS software on your Pi. You can’t just download the software and put it on the Pi. Download the software on your computer and read the README. The README will give you specific instructions on how to get the software on your Pi.
-
Format your microSD card. Follow the exact instructions on the NOOBS README! It’s going to take a while to format so go do other stuff because mine took about 4-6 hours.
-
After the card is formatted, drag the contents of the NOOBS software, not the unzipped folder. (This is in the README but again, don’t just drag the folder over unzipped or not, make sure it’s unzipped and drag all the contents over.
-
Find out the IP address of your Pi. You can use Fing (a mobile app) or
ipconfig
in the terminal of your Pi once you get your Pi hooked to a TV. -
Connect your Pi to a TV with keyboard/mouse and connect to your WIFI. (Every time you connect to a different WIFI connection, the Pi’s IP address will change so remember this.)
-
If you want to connect your Pi wirelessly to your MacBook like I did, install VNC Viewer on MacBook and on the Pi follow these instructions: here (Skip to: Authenticating to VNC server). You’ll enter your Pi’s IP address on VNC and connect.
These are the steps that worked for me for the project I was working on. I did find a lot of blog posts saying to use different tools the Mac already has instead of VNC Viewer but none of them worked fast enough for me and after I spent a little bit of time trying to make those work, I settled for this method and didn’t run into any problems.


John Doe
Maybe with 360 vision, either way you'll just see inside your skull
Gangplank Design
by Stewart ilondanga / @stew_ilondanga


fundraising, Amazon Smile, community rewards program, grocery, supermarket, Kroger
A lot of large corporations offer easy, no-hassle fundraising programs for registered 501(c)(3) nonprofits (so the corporation can get a tax writeoff). Typically, the programs are structured so that you can receive a percentage of the proceeds of sales made when your members purchase things from the corporation. This is the low-hanging fruit of fundraising; you generally have to do very little besides sign up and occasionally remind your members to register for the program, and you get money! I will describe a few that I know of below. Please contact me if you know of any others that I should include here.
With all of these programs, make sure to read the fine print because they all have limitations on how you're allowed to advertise your participation in the program.
Additionally, before starting any fundraising, check if your state has any specific reporting or registration requirements. In California, if you do any fundraising or collect donations to support your organization, you have to report annually to the state Office of the Attorney General, which is responsible for ensuring that all charitable donations in California are being used legitimately. See the filing requirements page for further details.
Amazon's nonprofit donation program is Amazon Smile. When customers shop starting at Amazon Smile instead of regular Amazon, a small percentage (about 0.5%) of the proceeds of qualified sales go to the nonprofit that the customer has chosen to support. There is no cost to the customer or the beneficiary organization, and the customer's regular Amazon or Amazon Prime account still works the same.
A few months after you have received your official 501(c)(3) status (it takes a while for the information to trickle down to Amazon from the IRS), your organization will appear in Amazon's list of qualified nonprofits. You have to register your organization to actually receive the donations and hook up your organization's bank account for a quarterly direct deposit. Then, you just have to tell your members to use Amazon Smile and choose your organization as the beneficiary. Make sure to read the fine print; advertising Amazon Smile in print is forbidden, so don't print a big notice in your concert programs.
Many supermarkets (particularly ones that are subsidiaries of the Kroger Company) offer regional community rewards programs. After you sign up your organization with the program, your members can register their supermarket rewards cards (the things you swipe or scan at the register to get the discounts), and a percentage (generally about 4%) of the proceeds from the sale go to your organization. The Dexter Community Orchestra uses the Kroger Community Rewards Program to great success, receiving about $1000 a year from the program. The RCO has registered for the equivalent program with Kroger subsidiary Food4Less, but it is proving far less lucrative because not many of our members shop at Food4Less.
Here are some similar programs I was able to find after some quick Googling:
Some companies offer match their employees' charitable donations. Have your members check with their employers to see if matching funds are available.


| Planned Pooling |
|
:
|
|
:
|
Video explanation of how to use this site for crochet (knitting is a similar idea).
plannedpooling@gmail.com.


--- layout: default title: GECODE disclaimer headline: Disclaimer ---
All material on the Gecode web pages (under the domain gecode.org) unless indicated otherwise is licensed according to the Gecode license agreement (which is the same as the MIT license). In particular, this license makes clear that the presented material is provided as is, without warranty of any kind.
For questions or comments, please see our contact page.


Id: 116
Name: Evil Beth Clone
Status: Dead
Species: Human
Type: Clone
Gender: Female
OriginName: unknown
OriginUrl:
LocationName: Earth (C-137)
LocationUrl: https://rickandmortyapi.com/api/location/1
Image: https://rickandmortyapi.com/api/character/avatar/116.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/5']
Url: https://rickandmortyapi.com/api/character/116
Created: 2017-12-26T16:10:47.781Z


Web apps, Javascript
Web apps, React
Web apps, NodeJS, Mongo DB
Web Design and Development, Wordpress
Motion Graphics, Animation
Branding, UI Design
Branding, Logo Design
Web Development
UI and Web Design
Hackathon, Logo, Animation, UI
Print Design
Have a question or a request? Leave me a message here and I'll get back to you.
If you have some Questions or need Help! Please Contact Us!We make Cool and Clean Design for your Business
Melbourne, VIC 3000
(03) 9005 7154
<EMAIL_ADDRESS>Weekdays:9am to 8pm
Saturday:9am to 5pm
Sunday:Closed


CHARACTER_CONFIG_PATH 8 include/main_set_character.h char *CHARACTER_CONFIG_PATH = NULL; CHARACTER_CONFIG_PATH 36 include/main_set_character.h CHARACTER_CONFIG_PATH = MAIN_STRING_malloc(len1 + len2); CHARACTER_CONFIG_PATH 37 include/main_set_character.h strcpy(CHARACTER_CONFIG_PATH, CONFIG_VALUE); CHARACTER_CONFIG_PATH 38 include/main_set_character.h strcat(CHARACTER_CONFIG_PATH, CONFIG_NAME); CHARACTER_CONFIG_PATH 157 include/main_set_character.h size_t path_len = strlen(CHARACTER_CONFIG_PATH); CHARACTER_CONFIG_PATH 159 include/main_set_character.h d = opendir(CHARACTER_CONFIG_PATH); CHARACTER_CONFIG_PATH 166 include/main_set_character.h strcpy(file_name, CHARACTER_CONFIG_PATH);


News WebApp
{% for news in news_list %}
{{news.title.text}}
{{news.description.text}}
Published On : {{news.pubDate.text}}
Read More.
{% endfor %}


Deploy Vault with Consul on Kubernetes
---
Goals
A (near) enterprise ready secret management solution
Educational: How easy is it to integrate solutions into Kubernetes?
---
About me
20+ years Technical Architect
Product, Consulting, Training, Community Manager
Development, Middleware, Cloud/Kubernetes/OpenShift
https://github.com/vsevel/vault/tree/master/demoit
https://www.linkedin.com/in/vincent-sevel/
---
Why Vault, why Consul?
Vault: De facto standard for secret management
Consul: Works well with Vault as Storage backend
Complete solution brings interesting integration challenges
(and k8s secrets are not so secret)
---
30'000 ft view
---
My first Vault
---
My first Vault
---
My first Vault: Recap
NodePort Service
ConfigMap
Deployment
Storage: PVC, PV, StorageClass
Imperative vs Declarative
---
My first Vault: Can we do better?
HA
Ingress vs NodePort
Liveness vs Readiness
Kubernetes Authentication Delegation
---
Vault Storage Options
19 options: Azure, Cassandra, ...
(but only 8 for) HA Storage:
Consul
Etcd
Google Cloud Storage
...
---
Helm: the Kubernetes Package Manager
---
HA Consul Storage
---
HA Consul Storage
---
HA Consul Storage: Recap
StatefulSet
DaemonSet
Helm
Cloud auto-joining: -retry-join 'provider=k8s ...'
---
Ingress
Expose services outside the cluster
Requires an ingress controller (eg Nginx)
---
Ingress
---
Ingress
---
Ingress: Recap
Ingress Controller: nginx
Ingress
---
Readiness & Liveness
Readiness: traffic is not dispatched
Liveness: pod gets restarted
Critical piece of a resilient architecture
---
Readiness & Liveness
---
Readiness & Liveness: Recap
Readiness: pod not ready to accept traffic
Liveness: pod needs to be restarted
---
Fetching Secrets
How do I fetch secrets?
Integration with k8s: Auth delegation
---
Fetching Secrets
---
Fetching Secrets
---
Fetching Secrets
---
Fetching Secrets: Recap
Mounted jwt & trusted certificate bundle
Vault communicates with Token Review API
Role = service accounts + policies
---
Conclusion
Kubernetes: An integrator's dream
Vault+Consul: A good fit for Kubernetes
Feature relevance in a k8s world (dns server, ...)?
Still some work to do: tls, network policy,
auto-unseal, monitoring, root user, backup, retry
service accounts, ...
---
Questions
Thanks to reviewers (Yann Albou & Valérie Sevel),
Red Hat's vault blog serie, David Gageot for demoit,
Geneva JUG Team & Sponsors
---
Quarkus+Vault?


(iid means "independent and identically distributed")
``` data = c(3, 1, 2, 4, 2)
mn = mean(data)
se = sd(data) / sqrt(length(data)) ```
The estimated mean is "on average" se
units away from the population mean.
Let's see what we get with a simulated data set whose population mean is known to be zero:
data = rnorm(20)
mn = mean(data)
se = sd(data) / sqrt(length(data))
To really understand what is going on, we can do a "simulation study" in which we repeat the random data generation many times and calculate the statistics for each generated data set.
mn_all = NULL
se_all = NULL
for (i in 1:1000) {
data = rnorm(20)
mn = mean(data)
se = sd(data) / sqrt(20)
mn_all = c(mn_all, mn)
se_all = c(se_all, se)
}
The average of the averages is close to the population mean, which is zero:
mean(mn_all)
The average of the SE values is close to 1/sqrt(20), which is its exact value:
mean(se_all)
The sample mean value are on average SE units away from their true value:
sqrt(mean(mn_all^2))
What if our data collection involves collecting repeated measurements on each study subject? How does this affect the behavior of the sample mean?
Typically if we have repeated measures on subjects, there are "subject effects" that uniquely influence the values of each individual subject.
subeffects = rnorm(20)
subeffects = rep(subeffects, each=2)
data = subeffects + rnorm(40)
mn = mean(data)
se = sd(data) / sqrt(40)
Now we can repeat our simulation study to see how the sample mean behaves:
mn_all = NULL
se_all = NULL
for (i in 1:1000) {
subeffects = rnorm(20)
subeffects = rep(subeffects, each=2)
data = subeffects + rnorm(40)
mn = mean(data)
se = sd(data) / sqrt(40)
mn_all = c(mn_all, mn)
se_all = c(se_all, se)
}
``` tm = c(0, 1, 2, 3) icept = rnorm(300) slope = rnorm(300)
```
wmat = array(0, c(100, 4)) ii = seq(100) wmat[,1] = 1((ii %% 4) == 0) wmat[,2] = 1((ii %% 4) == 1) wmat[,3] = 1((ii %% 4) == 2) wmat[,4] = 1((ii %% 4) == 3)
smat = array(0, c(100, 20)) ii = seq(100) wmat[,1] = 1((ii %% 4) == 0) wmat[,2] = 1((ii %% 4) == 1) wmat[,3] = 1((ii %% 4) == 2) wmat[,4] = 1((ii %% 4) == 3)
ii = seq(20) %% 4 model.matrix(~0+as.factor(ii))


{ title = "Docs - Luvit.io", main = [[ - A good place to start is the API documentation which documents the functions and classes exposed by Luvit. We also have examples! - [Luvit API Documentation](/api/) - [Example Luvit Apps](https://github.com/luvit/luvit/tree/master/examples) - Functions with similiar names may have more detailed explanations in the Nodejs docs. - [Node.js API](https://nodejs.org/api/) - Luvit also comes with a package manager, similiar to npm. - [Lit Wiki](https://github.com/luvit/lit/wiki/Creating-Your-First-Package) - [Luvit Invention Toolkit](https://github.com/luvit/lit/blob/master/README.md) - LibUV bindings for lua. Will work without luvit. Luvit wraps a lot of functionality from it. - [Luv API](https://github.com/luvit/luv/blob/master/docs.md) - Luv with conventions. The base for making standalone executables. - [Luvi Docs](https://github.com/luvit/luvi/blob/master/README.md) - Reading source code is always fun! - [Luvit on Github](https://github.com/luvit/luvit) - [Lit on Github](https://github.com/luvit/lit) - [Luvi on Github](https://github.com/luvit/luvi) - [Luv on Github](https://github.com/luvit/luv) The following clickable map shows the relationships between the various parts of the luvit ecosystem in case you get lost. ]]}


{{ date | date:'MM/dd/yyyy'}}
{{ licensor | maxLength:50 }}
{{ licensee | maxLength:50 }}
{{ id }}
{{ title | maxLength:50 }}
{{sale.negotiation.price | currency:sale.negotiation.currency}}
-
{{ sale.negotiation | negotiationStatus | toLabel: 'contractStatus' }}
{{negoStage | maxLength:50}}


Mouse To Move
Using the mouse to move will involve some rudimentary pathfinding / AI. We're going to implement the simplest path-finding possible. Usually, when doing a mouse to move you would use the A* algorithm to find the shortest path, however i have that lesson planned for later.
New Project
Let's make a new project, call it MouseToMove and get this project up to par with the OpenTheDoor section of the writeup. We're going to work from here.
We don't care about items, enemies or bullets. We just want to be able to walk around with a mouse. And i'm hoping this means typing a little less boiler plate code.
Tile Size
We are starting off from a state before we did the tile size refactor in the isometric section (obviously), but i don't like having 30 all over the place. I made a new public static readonly
variable in Game.cs called TILE_SIZE
and refactored the rest of the project to use this instead of the hard coded 30
You can keep hard coding 30, or do this refactor too, it's up to you. For the remainder of this article i'm going to be refering to the size of the tile by this new constant in Game.cs
Mouse Indicator
Clicking on tiles is usually obvious enough, but having a mouse indicator is always a nice touch. We're going to figure out which tile the mouse is over and highlight it with a red outline.
In Game.cs, make a new Point
variable, call it cursorTile
. In Update, we're going to set this. Set it to the tile that the mouse is on. Because our tiles are based on a grid of 30, if a mouse is at 45,67 it's tile would be 2,3.
In the render function, go ahead and draw a red rectangle around the selected tile. Remember to bring the tile from "tile space" back into "world space". We don't have a method to draw a square outline, you will have to do it with 4 lines. Here is what this should look like:
Note: Right now you probably just divided the mouse position X and Y by tile size, that should work very well for this demo. Be aware however, if you add scrolling, you will have to account for the scrolling offset in the mouse position!
Target location
Inside PlayerCharacter.cs make a new variable:
protected Point targetTile = new Point(2, 3);
This variable represents the tile we want to walk to (in tile space). Publicly, we don't need any way to see the value of the variable, but we do need a way to set it. Let's add a setter function:
public void SetTargetTile(Point target) {
targetTile = new Point(target.X, target.Y);
}
Next, in the Update
method, after getting a local input manager instance, find the tile that the player is currently in:
Point currentTile = new Point((int)(Position.X) / Game.TILE_SIZE, (int)Position.Y / Game.TILE_SIZE);
Broad phase movement
At this point we know the current tile of the player and the target tile of the player. We also have code to move the player on screen with the keyboard. What we need to do is to change the movement conditions.
Instead of looking at the keyboard, the movement conditions should look at the current and target tiles of the player.For example, if player tile is 5, but target tile is 2 the player should just move left!
Change this line:
if (i.KeyDown(OpenTK.Input.Key.A) || i.KeyDown(OpenTK.Input.Key.Left)) {
to this:
if (targetTile.X < currentTile.X) {
And this line
else if (i.KeyDown(OpenTK.Input.Key.D) || i.KeyDown(OpenTK.Input.Key.Right)) {
to this:
else if (targetTile.X > currentTile.X) {
Chang the up and down if statements on your own. We call this broad phase movement, because it gets the player to the correct tile, not the correct pixel. We will add narro phase movement soon.
Hook it up
In Game.cs, set the players target tile if a tile is clicked. We only want to set this target if the tile being clicked is walkable:
if (InputManager.Instance.MousePressed(OpenTK.Input.MouseButton.Left)) {
if (currentMap[cursorTile.Y][cursorTile.X].Walkable) {
hero.SetTargetTile(cursorTile);
}
}
Run the game, clicking around the map should cause the hero to walk to the selected tile! There are two problems. First, when you are behind a blocking tile and you click straight ahead the player will just forever walk into the obstacle.  We are not going to fix that in this lesson.
The second, and perhaps more glaring issue is that the player is ok walking right or down. However walking left or up the player stops just one tile short of the target. This is because our registration point is in the top left of the character and the top left pixel is in the target tile already.
Narrow phase movement
The only way to solve our hero stopping one tile short is to add more fine grained collision controls. The if
/ else if
for x movement, we're going to add another else if
to that.
This new else if checks how far the player is from the target x / y position (pixel, not tile). If he is close enough, he will be snapped to the pixel, if not he will just continue moving towards it.
else if (Position.X != currentTile.X) {
// More than two pixels away, walk
if (Math.Abs(Position.X - currentTile.X * Game.TILE_SIZE) > 2) {
SetSprite("Left");
Animate(deltaTime);
Position.X -= speed * deltaTime;
}
// Two pixels away, snap!
else {
Position.X = currentTile.X * Game.TILE_SIZE;
}
}
Dont forget to do the same thing for the y axis! Run the game, clicking around, link should always walk to the right tile.
Doors
Now clicking aroudn moves us correctly, but what happens if you walk into a door? You try to walk to the door tile on the next map! This needs to get fixed.
Find the code that makes the hero walk trough a door and shows the new room. In that code, set the heros target tile to be right outside the door (the specified target position). That should cuase the player to just switch rooms.
I purposley left the instructions for that last part very vague. I want you to think about this, look at your code and try to solve the problem yourself. If you need any help or guidance i'm aways here.


--- layout: post-index title: "<Simple.Matter.of.Coding/>" subtitle: "About the author" comments: false ---


My Profile-> user profile->exhibition
trade show name
date attended
host
country
1
2
trade show introduction
trade show introduction
upload photo
submit


The Dow Jones Industrial Average is a commonly-used indicator of stock market performance in the United States. The Dow is an average of the prices of 30 large publicly-traded companies divided by the Dow Divisor. The Dow Divisor is adjusted whenever there are stock splits, mergers or spinoffs, and changes among the Dow component companies. This helps maintain the continuity of the index and avoid the distortion such changes would otherwise cause. The Dow is a proprietary index first developed in 1896 and now owned by S&P Dow Jones Indices.
The Dow is a price-weighted average of its component stocks. As a price-weighted average, it gives higher-priced stocks more influence over the average than lower-priced stocks, and does not take into account the relative market capitalization of its component companies. For example, a $1 increase in a $10 stock can be negated by a $1 decrease in a $100 stock, even though the $10 stock had a 10% increase and the $100 stock had merely a 1% increase.
Boeing and Goldman Sachs currently are two of the highest priced stocks in the Dow and therefore have the greatest influence on it. On the other hand, Cisco Systems and General Electric are two of the lowest priced stocks in the Dow and have the least amount of influence on the price movement. The weight of each stock in the Dow is a measure of its influence.
Some critics advocate for a change in the weighting of Dow components to better reflect their market capitalization (the number of shares outstandings x the price). If each stock was weighted equally, then their weights would all be 3.33%.
The first chart below shows the weights of the component stocks of the Dow in its current price-weighted form and compares them what their weights would be if the Dow were weighted by market capitalization instead. You can hover over the dot to get the exact weight.
You may have noticed that some stocks, like Visa and Chevron, would not have changed very much if the weightings changed. And their weights are very close to what it would be if the stocks were equally weighted.
On the other hand, some stocks like Apple and Microsoft would see a huge change in their influence over the Dow. In fact, of the top six companies that would see the largest increase in their weights, four are in the technology sector. (By the way, Apple only joined the Dow in 2015, replacing AT&T.)
In the next chart, you will see how much the Technology sector would influence the Dow if the Average became weighted by market capitalization. You will also see how this change would come at the expense of the Industrial and Financial Sectors. You can decide for yourself whether you think current Dow over-emphasizes certain sectors or stocks. Feel free to hover over a block and see the different weightings for that company.
Data as of November 10, 2017. Stock market data retrieved from Yahoo Finance.


XFCE4-SCREENSHOOTER(1) User Commands XFCE4-SCREENSHOOTER(1) NAME xfce4-screenshooter - application to take screenshots DESCRIPTION Usage: xfce4-screenshooter [OPTION...] Help Options: -h, --help Show help options --help-all Show all help options --help-gtk Show GTK+ Options Application Options: -s, --save Directory where the screenshot will be saved -u, --upload Host the screenshot on ZimageZ, a free online image hosting ser‐ vice -c, --clipboard Copy the screenshot to the clipboard -o, --open Application to open the screenshot -d, --delay Delay in seconds before taking the screenshot -m, --mouse Display the mouse on the screenshot -f, --fullscreen Take a screenshot of the entire screen -r, --region Select a region to be captured by clicking a point of the screen without releasing the mouse button, dragging your mouse to the other corner of the region, and releasing the mouse button. -w, --window Take a screenshot of the active window -V, --version Version information --display=DISPLAY X display to use xfce4-screenshooter 1.8.1 February 2012 XFCE4-SCREENSHOOTER(1)


Deep Learning | Open Source enthusiast
I use platforms like React-Native, Ionic, Flutter etc. to build android apps.


{% if not show_ach or show_ach is sameas false %}
You can sign in directly to your bank's system and authorize MinnPost to make charges to your account. None of your credentials or account details are sent to us; we only receive the authorization.
Sign in to your bank account


There are 50 units of the resource in the beginning of the experiment. If you, for
example,
harvest
together 17 units in the first round, the resource will regenerate itself by 7 units
and,
hence,
the
resource stock will consist of (50-17+7) = 40 units in round 2.
A graphical illustration of the resource dynamics.
Regeneration for each stock resource stock size.
You take a decision about how many units (in whole numbers, between 0 and current
resource
stock
size) you would like to harvest in each round. The individual decisions are communicated
via
protocol and are anonymous. However, if you chose to do so you can communicate your
perception
of what size would be optimal for the resource stock. The computer calculates
the total harvest in each round, lowers the resource stock by this amount, calculates
how
many
resource units regenerate and discloses the new size of the resource stock to you.
After the very last round, you are requested to fill in a short questionnaire.