TableGen's purpose is to help a human develop and maintain records of domain-specific information. Because there may be a large number of these records, it is specifically designed to allow writing flexible descriptions and for common features of these records to be factored out. This reduces the amount of duplication in the description, reduces the chance of error, and makes it easier to structure domain specific information.
The core part of TableGen parses a file, instantiates the declarations, and hands the result off to a domain-specific "TableGen backend" for processing. The current major user of TableGen is the LLVM code generator.
Note that if you work on TableGen much, and use emacs or vim, that you can find an emacs "TableGen mode" and a vim language file in the llvm/utils/emacs and llvm/utils/vim directories of your LLVM distribution, respectively.
TableGen files consist of two key parts: 'classes' and 'definitions', both of which are considered 'records'.
TableGen records have a unique name, a list of values, and a list of superclasses. The list of values is the main data that TableGen builds for each record; it is this that holds the domain specific information for the application. The interpretation of this data is left to a specific TableGen backend, but the structure and format rules are taken care of and are fixed by TableGen.
TableGen definitions are the concrete form of 'records'. These generally do not have any undefined values, and are marked with the 'def' keyword.
TableGen classes are abstract records that are used to build and describe other records. These 'classes' allow the end-user to build abstractions for either the domain they are targeting (such as "Register", "RegisterClass", and "Instruction" in the LLVM code generator) or for the implementor to help factor out common properties of records (such as "FPInst", which is used to represent floating point instructions in the X86 backend). TableGen keeps track of all of the classes that are used to build up a definition, so the backend can find all definitions of a particular class, such as "Instruction".
TableGen multiclasses are groups of abstract records that are instantiated all at once. Each instantiation can result in multiple TableGen definitions. If a multiclass inherits from another multiclass, the definitions in the sub-multiclass become part of the current multiclass, as if they were declared in the current multiclass.
With no other arguments, TableGen parses the specified file and prints out all of the classes, then all of the definitions. This is a good way to see what the various definitions expand to fully. Running this on the X86.td file prints this (at the time of this writing):
... def ADD32rr { // Instruction X86Inst I string Namespace = "X86"; dag OutOperandList = (outs GR32:$dst); dag InOperandList = (ins GR32:$src1, GR32:$src2); string AsmString = "add{l}\t{$src2, $dst|$dst, $src2}"; list<dag> Pattern = [(set GR32:$dst, (add GR32:$src1, GR32:$src2))]; list<Register> Uses = []; list<Register> Defs = [EFLAGS]; list<Predicate> Predicates = []; int CodeSize = 3; int AddedComplexity = 0; bit isReturn = 0; bit isBranch = 0; bit isIndirectBranch = 0; bit isBarrier = 0; bit isCall = 0; bit canFoldAsLoad = 0; bit mayLoad = 0; bit mayStore = 0; bit isImplicitDef = 0; bit isConvertibleToThreeAddress = 1; bit isCommutable = 1; bit isTerminator = 0; bit isReMaterializable = 0; bit isPredicable = 0; bit hasDelaySlot = 0; bit usesCustomInserter = 0; bit hasCtrlDep = 0; bit isNotDuplicable = 0; bit hasSideEffects = 0; bit neverHasSideEffects = 0; InstrItinClass Itinerary = NoItinerary; string Constraints = ""; string DisableEncoding = ""; bits<8> Opcode = { 0, 0, 0, 0, 0, 0, 0, 1 }; Format Form = MRMDestReg; bits<6> FormBits = { 0, 0, 0, 0, 1, 1 }; ImmType ImmT = NoImm; bits<3> ImmTypeBits = { 0, 0, 0 }; bit hasOpSizePrefix = 0; bit hasAdSizePrefix = 0; bits<4> Prefix = { 0, 0, 0, 0 }; bit hasREX_WPrefix = 0; FPFormat FPForm = ?; bits<3> FPFormBits = { 0, 0, 0 }; } ...
This definition corresponds to a 32-bit register-register add instruction in the X86. The string after the 'def' string indicates the name of the record—"ADD32rr" in this case—and the comment at the end of the line indicates the superclasses of the definition. The body of the record contains all of the data that TableGen assembled for the record, indicating that the instruction is part of the "X86" namespace, the pattern indicating how the the instruction should be emitted into the assembly file, that it is a two-address instruction, has a particular encoding, etc. The contents and semantics of the information in the record is specific to the needs of the X86 backend, and is only shown as an example.
As you can see, a lot of information is needed for every instruction supported by the code generator, and specifying it all manually would be unmaintainable, prone to bugs, and tiring to do in the first place. Because we are using TableGen, all of the information was derived from the following definition:
let Defs = [EFLAGS], isCommutable = 1, // X = ADD Y,Z --> X = ADD Z,Y isConvertibleToThreeAddress = 1 in // Can transform into LEA. def ADD32rr : I<0x01, MRMDestReg, (outs GR32:$dst), (ins GR32:$src1, GR32:$src2), "add{l}\t{$src2, $dst|$dst, $src2}", [(set GR32:$dst, (add GR32:$src1, GR32:$src2))]>;
This definition makes use of the custom class I (extended from the custom class X86Inst), which is defined in the X86-specific TableGen file, to factor out the common features that instructions of its class share. A key feature of TableGen is that it allows the end-user to define the abstractions they prefer to use when describing their information.
Each def record has a special entry called "NAME." This is the name of the def ("ADD32rr" above). In the general case def names can be formed from various kinds of string processing expressions and NAME resolves to the final value obtained after resolving all of those expressions. The user may refer to NAME anywhere she desires to use the ultimate name of the def. NAME should not be defined anywhere else in user code to avoid conflict problems.
TableGen runs just like any other LLVM tool. The first (optional) argument specifies the file to read. If a filename is not specified, tblgen reads from standard input.
To be useful, one of the TableGen backends must be used. These backends are selectable on the command line (type 'tblgen -help' for a list). For example, to get a list of all of the definitions that subclass a particular type (which can be useful for building up an enum list of these records), use the -print-enums option:
$ tblgen X86.td -print-enums -class=Register AH, AL, AX, BH, BL, BP, BPL, BX, CH, CL, CX, DH, DI, DIL, DL, DX, EAX, EBP, EBX, ECX, EDI, EDX, EFLAGS, EIP, ESI, ESP, FP0, FP1, FP2, FP3, FP4, FP5, FP6, IP, MM0, MM1, MM2, MM3, MM4, MM5, MM6, MM7, R10, R10B, R10D, R10W, R11, R11B, R11D, R11W, R12, R12B, R12D, R12W, R13, R13B, R13D, R13W, R14, R14B, R14D, R14W, R15, R15B, R15D, R15W, R8, R8B, R8D, R8W, R9, R9B, R9D, R9W, RAX, RBP, RBX, RCX, RDI, RDX, RIP, RSI, RSP, SI, SIL, SP, SPL, ST0, ST1, ST2, ST3, ST4, ST5, ST6, ST7, XMM0, XMM1, XMM10, XMM11, XMM12, XMM13, XMM14, XMM15, XMM2, XMM3, XMM4, XMM5, XMM6, XMM7, XMM8, XMM9, $ tblgen X86.td -print-enums -class=Instruction ABS_F, ABS_Fp32, ABS_Fp64, ABS_Fp80, ADC32mi, ADC32mi8, ADC32mr, ADC32ri, ADC32ri8, ADC32rm, ADC32rr, ADC64mi32, ADC64mi8, ADC64mr, ADC64ri32, ADC64ri8, ADC64rm, ADC64rr, ADD16mi, ADD16mi8, ADD16mr, ADD16ri, ADD16ri8, ADD16rm, ADD16rr, ADD32mi, ADD32mi8, ADD32mr, ADD32ri, ADD32ri8, ADD32rm, ADD32rr, ADD64mi32, ADD64mi8, ADD64mr, ADD64ri32, ...
The default backend prints out all of the records, as described above.
If you plan to use TableGen, you will most likely have to write a backend that extracts the information specific to what you need and formats it in the appropriate way.
TableGen doesn't care about the meaning of data (that is up to the backend to define), but it does care about syntax, and it enforces a simple type system. This section describes the syntax and the constructs allowed in a TableGen file.
TableGen supports BCPL style "//" comments, which run to the end of the line, and it also supports nestable "/* */" comments.
TableGen files are strongly typed, in a simple (but complete) type-system. These types are used to perform automatic conversions, check for errors, and to help interface designers constrain the input that they allow. Every value definition is required to have an associated type.
TableGen supports a mixture of very low-level types (such as bit) and very high-level types (such as dag). This flexibility is what allows it to describe a wide range of information conveniently and compactly. The TableGen types are:
To date, these types have been sufficient for describing things that TableGen has been used for, but it is straight-forward to extend this list if needed.
TableGen allows for a pretty reasonable number of different expression forms when building up values. These forms allow the TableGen file to be written in a natural syntax and flavor for the application. The current expression forms supported include:
Note that all of the values have rules specifying how they convert to values for different types. These rules allow you to assign a value like "7" to a "bits<4>" value, for example.
As mentioned in the intro, classes and definitions (collectively known as 'records') in TableGen are the main high-level unit of information that TableGen collects. Records are defined with a def or class keyword, the record name, and an optional list of "template arguments". If the record has superclasses, they are specified as a comma separated list that starts with a colon character (":"). If value definitions or let expressions are needed for the class, they are enclosed in curly braces ("{}"); otherwise, the record ends with a semicolon.
Here is a simple TableGen file:
class C { bit V = 1; } def X : C; def Y : C { string Greeting = "hello"; }
This example defines two definitions, X and Y, both of which derive from the C class. Because of this, they both get the V bit value. The Y definition also gets the Greeting member as well.
In general, classes are useful for collecting together the commonality between a group of records and isolating it in a single place. Also, classes permit the specification of default values for their subclasses, allowing the subclasses to override them as they wish.
Value definitions define named entries in records. A value must be defined before it can be referred to as the operand for another value definition or before the value is reset with a let expression. A value is defined by specifying a TableGen type and a name. If an initial value is available, it may be specified after the type with an equal sign. Value definitions require terminating semicolons.
A record-level let expression is used to change the value of a value definition in a record. This is primarily useful when a superclass defines a value that a derived class or definition wants to override. Let expressions consist of the 'let' keyword followed by a value name, an equal sign ("="), and a new value. For example, a new class could be added to the example above, redefining the V field for all of its subclasses:
class D : C { let V = 0; } def Z : D;
In this case, the Z definition will have a zero value for its "V" value, despite the fact that it derives (indirectly) from the C class, because the D class overrode its value.
TableGen permits the definition of parameterized classes as well as normal concrete classes. Parameterized TableGen classes specify a list of variable bindings (which may optionally have defaults) that are bound when used. Here is a simple example:
class FPFormat<bits<3> val> { bits<3> Value = val; } def NotFP : FPFormat<0>; def ZeroArgFP : FPFormat<1>; def OneArgFP : FPFormat<2>; def OneArgFPRW : FPFormat<3>; def TwoArgFP : FPFormat<4>; def CompareFP : FPFormat<5>; def CondMovFP : FPFormat<6>; def SpecialFP : FPFormat<7>;
In this case, template arguments are used as a space efficient way to specify a list of "enumeration values", each with a "Value" field set to the specified integer.
The more esoteric forms of TableGen expressions are useful in conjunction with template arguments. As an example:
class ModRefVal<bits<2> val> { bits<2> Value = val; } def None : ModRefVal<0>; def Mod : ModRefVal<1>; def Ref : ModRefVal<2>; def ModRef : ModRefVal<3>; class Value<ModRefVal MR> { // Decode some information into a more convenient format, while providing // a nice interface to the user of the "Value" class. bit isMod = MR.Value{0}; bit isRef = MR.Value{1}; // other stuff... } // Example uses def bork : Value<Mod>; def zork : Value<Ref>; def hork : Value<ModRef>;
This is obviously a contrived example, but it shows how template arguments can be used to decouple the interface provided to the user of the class from the actual internal data representation expected by the class. In this case, running tblgen on the example prints the following definitions:
def bork { // Value bit isMod = 1; bit isRef = 0; } def hork { // Value bit isMod = 1; bit isRef = 1; } def zork { // Value bit isMod = 0; bit isRef = 1; }
This shows that TableGen was able to dig into the argument and extract a piece of information that was requested by the designer of the "Value" class. For more realistic examples, please see existing users of TableGen, such as the X86 backend.
While classes with template arguments are a good way to factor commonality between two instances of a definition, multiclasses allow a convenient notation for defining multiple definitions at once (instances of implicitly constructed classes). For example, consider an 3-address instruction set whose instructions come in two forms: "reg = reg op reg" and "reg = reg op imm" (e.g. SPARC). In this case, you'd like to specify in one place that this commonality exists, then in a separate place indicate what all the ops are.
Here is an example TableGen fragment that shows this idea:
def ops; def GPR; def Imm; class inst<int opc, string asmstr, dag operandlist>; multiclass ri_inst<int opc, string asmstr> { def _rr : inst<opc, !strconcat(asmstr, " $dst, $src1, $src2"), (ops GPR:$dst, GPR:$src1, GPR:$src2)>; def _ri : inst<opc, !strconcat(asmstr, " $dst, $src1, $src2"), (ops GPR:$dst, GPR:$src1, Imm:$src2)>; } // Instantiations of the ri_inst multiclass. defm ADD : ri_inst<0b111, "add">; defm SUB : ri_inst<0b101, "sub">; defm MUL : ri_inst<0b100, "mul">; ...
The name of the resultant definitions has the multidef fragment names appended to them, so this defines ADD_rr, ADD_ri, SUB_rr, etc. A defm may inherit from multiple multiclasses, instantiating definitions from each multiclass. Using a multiclass this way is exactly equivalent to instantiating the classes multiple times yourself, e.g. by writing:
def ops; def GPR; def Imm; class inst<int opc, string asmstr, dag operandlist>; class rrinst<int opc, string asmstr> : inst<opc, !strconcat(asmstr, " $dst, $src1, $src2"), (ops GPR:$dst, GPR:$src1, GPR:$src2)>; class riinst<int opc, string asmstr> : inst<opc, !strconcat(asmstr, " $dst, $src1, $src2"), (ops GPR:$dst, GPR:$src1, Imm:$src2)>; // Instantiations of the ri_inst multiclass. def ADD_rr : rrinst<0b111, "add">; def ADD_ri : riinst<0b111, "add">; def SUB_rr : rrinst<0b101, "sub">; def SUB_ri : riinst<0b101, "sub">; def MUL_rr : rrinst<0b100, "mul">; def MUL_ri : riinst<0b100, "mul">; ...
A defm can also be used inside a multiclass providing several levels of multiclass instanciations.
class Instruction<bits<4> opc, string Name> { bits<4> opcode = opc; string name = Name; } multiclass basic_r<bits<4> opc> { def rr : Instruction<opc, "rr">; def rm : Instruction<opc, "rm">; } multiclass basic_s<bits<4> opc> { defm SS : basic_r<opc>; defm SD : basic_r<opc>; def X : Instruction<opc, "x">; } multiclass basic_p<bits<4> opc> { defm PS : basic_r<opc>; defm PD : basic_r<opc>; def Y : Instruction<opc, "y">; } defm ADD : basic_s<0xf>, basic_p<0xf>; ... // Results def ADDPDrm { ... def ADDPDrr { ... def ADDPSrm { ... def ADDPSrr { ... def ADDSDrm { ... def ADDSDrr { ... def ADDY { ... def ADDX { ...
defm declarations can inherit from classes too, the rule to follow is that the class list must start after the last multiclass, and there must be at least one multiclass before them.
class XD { bits<4> Prefix = 11; } class XS { bits<4> Prefix = 12; } class I<bits<4> op> { bits<4> opcode = op; } multiclass R { def rr : I<4>; def rm : I<2>; } multiclass Y { defm SS : R, XD; defm SD : R, XS; } defm Instr : Y; // Results def InstrSDrm { bits<4> opcode = { 0, 0, 1, 0 }; bits<4> Prefix = { 1, 1, 0, 0 }; } ... def InstrSSrr { bits<4> opcode = { 0, 1, 0, 0 }; bits<4> Prefix = { 1, 0, 1, 1 }; }
TableGen supports the 'include' token, which textually substitutes the specified file in place of the include directive. The filename should be specified as a double quoted string immediately after the 'include' keyword. Example:
include "foo.td"
"Let" expressions at file scope are similar to "let" expressions within a record, except they can specify a value binding for multiple records at a time, and may be useful in certain other cases. File-scope let expressions are really just another way that TableGen allows the end-user to factor out commonality from the records.
File-scope "let" expressions take a comma-separated list of bindings to apply, and one or more records to bind the values in. Here are some examples:
let isTerminator = 1, isReturn = 1, isBarrier = 1, hasCtrlDep = 1 in def RET : I<0xC3, RawFrm, (outs), (ins), "ret", [(X86retflag 0)]>; let isCall = 1 in // All calls clobber the non-callee saved registers... let Defs = [EAX, ECX, EDX, FP0, FP1, FP2, FP3, FP4, FP5, FP6, ST0, MM0, MM1, MM2, MM3, MM4, MM5, MM6, MM7, XMM0, XMM1, XMM2, XMM3, XMM4, XMM5, XMM6, XMM7, EFLAGS] in { def CALLpcrel32 : Ii32<0xE8, RawFrm, (outs), (ins i32imm:$dst,variable_ops), "call\t${dst:call}", []>; def CALL32r : I<0xFF, MRM2r, (outs), (ins GR32:$dst, variable_ops), "call\t{*}$dst", [(X86call GR32:$dst)]>; def CALL32m : I<0xFF, MRM2m, (outs), (ins i32mem:$dst, variable_ops), "call\t{*}$dst", []>; }
File-scope "let" expressions are often useful when a couple of definitions need to be added to several records, and the records do not otherwise need to be opened, as in the case with the CALL* instructions above.
It's also possible to use "let" expressions inside multiclasses, providing more ways to factor out commonality from the records, specially if using several levels of multiclass instanciations. This also avoids the need of using "let" expressions within subsequent records inside a multiclass.
multiclass basic_r<bits<4> opc> { let Predicates = [HasSSE2] in { def rr : Instruction<opc, "rr">; def rm : Instruction<opc, "rm">; } let Predicates = [HasSSE3] in def rx : Instruction<opc, "rx">; } multiclass basic_ss<bits<4> opc> { let IsDouble = 0 in defm SS : basic_r<opc>; let IsDouble = 1 in defm SD : basic_r<opc>; } defm ADD : basic_ss<0xf>;
TableGen supports the 'foreach' block, which textually replicates the loop body, substituting iterator values for iterator references in the body. Example:
foreach i = [0, 1, 2, 3] in { def R#i : Register<...>; def F#i : Register<...>; }
This will create objects R0, R1, R2 and R3. foreach blocks may be nested. If there is only one item in the body the braces may be elided:
foreach i = [0, 1, 2, 3] in def R#i : Register<...>;
Expressions used by code generator to describe instructions and isel patterns:
TODO: How they work, how to write one. This section should not contain details about any particular backend, except maybe -print-enums as an example. This should highlight the APIs in TableGen/Record.h.


bit: A Class for Vectors of 1-Bit Booleans
True boolean datatype (no NAs),
coercion from and to logicals, integers and integer subscripts;
fast boolean operators and fast summary statistics.
With 'bit' vectors you can store true binary booleans {FALSE,TRUE} at the
expense of 1 bit only, on a 32 bit architecture this means factor 32 less
RAM and ~ factor 32 more speed on boolean operations. Due to overhead of
R calls, actual speed gain depends on the size of the vector: expect gains
for vectors of size > 10000 elements. Even for one-time boolean operations
it can pay-off to convert to bit, the pay-off is obvious, when such
components are used more than once.
Reading from and writing to bit is approximately as fast as accessing
standard logicals - mostly due to R's time for memory allocation. The package
allows to work with pre-allocated memory for return values by calling .Call()
directly: when evaluating the speed of C-access with pre-allocated vector
memory, coping from bit to logical requires only 70% of the time for copying
from logical to logical; and copying from logical to bit comes at a
performance penalty of 150%. the package now contains further classes for
representing logical selections: 'bitwhich' for very skewed selections and
'ri' for selecting ranges of values for chunked processing. All three index
classes can be used for subsetting 'ff' objects (ff-2.1-0 and higher).
| Version: |
1.1-14 |
| Depends: |
R (≥ 2.9.2) |
| Published: |
2018-05-29 |
| Author: |
Jens Oehlschlägel |
| Maintainer: |
Jens Oehlschlägel <Jens.Oehlschlaegel at truecluster.com> |
| License: |
GPL-2 |
| URL: |
http://ff.r-forge.r-project.org/ |
| NeedsCompilation: |
yes |
| Materials: |
NEWS |
| CRAN checks: |
bit results |
Downloads:
Reverse dependencies:
| Reverse depends: |
bit64, ff, NEff, tabplot, TOC |
| Reverse imports: |
BGData, biogram, Cyclops, DatabaseConnector, ETLUtils, ffbase, FLightR, marinespeed, observer, SpaDES.tools, Stack, symDMatrix |
| Reverse suggests: |
bamlss, checkmate |
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=bit
to link to this page.


We have one of the finest Shirts , Pants and Suits in our store. Do visit our store!
We have some of the finest suits around the world.
We have Jeans, Trousers from various brands.
Our customers love us! Read what they have to say below.
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One of the best shopping portals in the market.
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Face Hallucination and Deblurring Results
Duing zooming in, use mouse wheel to control the magnification ratio.


@import conf.Config @(config: Config, menu: Menu)(implicit request: Security.AuthenticatedRequest[AnyContent, com.gu.googleauth.UserIdentity], deploys:Seq[controllers.SimpleDeployDetail]) @import helper.CSRF @main("UUID list", request) {
This page is to help troubleshoot database problems when it isn't possible to use normal pages for troubleshooting. The list below is the set of UUIDs in the deploy collection - individual deploys can be deleted.
| Date/Time | UUID | View | Location | Actions |
|---|---|---|---|---|
| @deploy.time | @deploy.uuid | View Log View Debug Log | V2 | @helper.form(action=routes.Testing.actionUUID, Symbol("class") -> "modal-form") { @CSRF.formField } |


Issue: MUFFLE-WARNING-CONDITION-ARGUMENTReference: Draft 8.81
Issue: CONDITION-RESTARTS
Category: CHANGE/CLARIFICATION
Edit History: Version 1, 06/15/91, Kim Barrett
Version 2, 10/17/91, Steve Haflich, current practice
Problem Description:
A user recently noted that MUFFLE-WARNING was left out of the list of restart
functions which take an optional condition argument.
Proposal:
Add MUFFLE-WARNING to the list of restart functions which take an optional
condition argument.
Editorial Impact:
None. The editor included this change when merging the CONDITION-RESTARTS
proposal into the draft, with a comment stating that it was pending a formal
decision by the committee.
Rationale:
Both authors of the CONDITION-RESTARTS proposal claim that leaving out
MUFFLE-WARNING was an oversight.
Current Practice:
IIM implements this proposal.
Lucid does not appear to have implemented CONDITION-RESTARTS yet.
Franz does not implement the optional argument to MUFFLE-WARNING.
Discussion:
Note that Steele CLtL2 p.913 also conforms to this proposal without
comment, so users will indeed expect it. - smh 17oct91


You don't drink the kombucha.
Which is good! Turns out crab of truth kombuhca is highly unstable and reactive! As soon as you set the glass down it explodes, sending truthy shrapnel everywhere. You narrowly avoid death
-
huh. weird.
-
O.M.G


Hello...
How are you today?
I have some news to tell you
I've accepted another opportunity 🤠
It's been great working with y'all 😀
I will miss everyone 😭
Goodbye... 😭
Goodbye 🙃
😀 😧 😫 😶
Schweppes Ginger Ale is pure gold
How long does this go on for!?
Over and out 🎉


fun getLatestError(taskId: Long): PendingTaskError?
How to check if an error has been recorded for a PendingTask.
taskId
- The taskId of a PendingTask you may or may not have recorded an error for.
IllegalArgumentException
- If the PendingTask for the taskId provided does not exist.


Event Cancelled!
Our plans were big for the fifth edition of our NightlyBuild after-work conference. We wanted to make it a special edition by pushing our concept further—an after-work event with five dedicated speakers around the topic of “the future of work”, gathering a group of about two hundred attendees in a nice location to talk to each other, find new friends and listen to inspiring talks. And we already found great speakers, a lovely new location and a couple of sponsors that wanted to push our event.
However, that isn’t enoug. We tried harder than in the the past years to find partners who could finance the event, and we raised ticket prices by 10€ to get more money for our venue but still keep tickets at a very affordable price. But we weren’t able to find enough partners to finance our event and while we sold a reasonable amount of tickets already, it didn’t look like we’re going to sell out this year. Keeping an event at such a low price means it needs to be calculated with high risk. Speakers travel costs have to be covered, the location needs to be paid and many more small costs that we can’t cover with the tickets itself.
In short: Today we’re publicly announcing that we need to cancel all our plans for the Nightlybuild 2018 conference. There’ll be no event happening this year anymore.
Questions & Answers
- Will I get a refund for my ticket?
- Yes, we’re going to refund all tickets within the next days. If you don’t receive a notice about that within the next 14 days, please reach out to us.
- Do you know why this didn’t work out?
- We don’t know exactly what was different this year. However, we wanted to change the location to something a bit larger, more inclusive for the complete audience but also more expensive that our previous location. Additionally, our search for sponsors was mostly unsuccessful this year—a big contrast to the past years, especially as we asked a lot more companies this year and tried very hard to change things to the better. In summary we’re not yet sure what went wrong, what was different this year.
- Why did you cancel now, over two months before the event?
- We know this might sound a bit early to many people but we already had contracts in place with terms that require more and more payments towards the event date (such as for the location). To not lose any more money than what we already paid in advance for the location and other small expenses, we needed to make the decision this week. The later we’d cancel the event, the more costs we’d have had and our speakers now can search for other stages and have a bit more time to change their plans.
- Was is an easy decision?
- Cancelling such an event that we all create with so much passion is definitely a very hard decision. We discussed a lot of options but finally saw this as the only reasonable option. We created this event for people like us, to meet people, to share the love for events and we never made much money from this — in fact after this year’s cancellation we’ll be glad if we still have any money left on our account. We’re sad about all this but it was the best dec
- Will you do another Nightlybuild in future?
- To be honest, we’re not sure. We first need to manage the cancellation of this event and overcome the sad emotions that are coming with that. We will talk about the ‘why’ and ‘what now’ this summer but have no plans for the future yet.


Lesson Plan Title: How to Perform Cross Site Scripting (XSS)
Concept / Topic To Teach:
It is always a good practice to scrub all inputs, especially those inputs that will later be used as parameters to OS commands, scripts, and database queries. It is particularly important for content that will be permanently stored somewhere. Users should not be able to create message content that could cause another user to load an undesirable page or undesirable content when the user's message is retrieved.General Goal(s):
For this exercise, you will perform a stored XSS attack. You will also implement code changes in the database to defeat these attacks.


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BubbleProfiler
0.3.0
by Peter Athron, Csaba Balazs, Michael Bardsley, Andrew Fowlie, Dylan Harries & Graham White
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Potential composed of two multivariate Gaussian functions. More...
#include <gaussian_potential.hpp>
Public Member Functions | |
| Gaussian_potential (double gamma_, double lambda_, std::size_t n_fields_) | |
| instantiate a new Gaussian potential More... | |
| virtual | ~Gaussian_potential ()=default |
| Gaussian_potential * | clone () const |
| return a copy of this potential More... | |
| virtual double | operator() (const Eigen::VectorXd &coords) const override |
| Evaluate potential at point. More... | |
| virtual double | partial (const Eigen::VectorXd &coords, int i) const override |
| Partial derivative WRT coordinate i at a point. More... | |
| virtual double | partial (const Eigen::VectorXd &coords, int i, int j) const override |
| Partial derivative WRT coordinates i, j at a a point. More... | |
| virtual std::size_t | get_number_of_fields () const override |
| virtual void | translate_origin (const Eigen::VectorXd &) override |
| Shift the location of the origin by a specified vector. More... | |
| virtual void | apply_basis_change (const Eigen::MatrixXd &) override |
| Apply a change of basis matrix. More... | |
| virtual void | add_constant_term (double) override |
| Add a constant offset to the potential. More... | |
| Public Member Functions inherited from BubbleProfiler::Potential | |
| virtual | ~Potential ()=default |
Private Member Functions | |
| double | gaussian (const Eigen::VectorXd &, const Eigen::VectorXd &) const |
| double | gaussian_deriv (const Eigen::VectorXd &, const Eigen::VectorXd &, int i) const |
| double | gaussian_deriv2 (const Eigen::VectorXd &, const Eigen::VectorXd &, int i, int j) const |
Private Attributes | |
| double | gamma {2.} |
| double | lambda {1.} |
| std::size_t | n_fields {0} |
| double | constant_term {0.} |
| Eigen::VectorXd | origin {} |
| Eigen::VectorXd | origin_translation {} |
| Eigen::VectorXd | mu {} |
| Eigen::MatrixXd | basis_transform {} |
Potential composed of two multivariate Gaussian functions.
This class implements a potential made of two (multivariate) Gaussian functions. The functional form of the potential is
\[ V(\phi) = -(N(\phi, 0) + \gamma N(\phi, \mu)), \]
where \(N(\phi,\mu) = \frac{1}{(2\pi)^{n/2}} \exp(-\frac{1}{2} | \phi - \mu|^2)\) is a unit Gaussian, \(\gamma\) controls the relative depth of the two minima, and \(\mu = \frac{1}{\sqrt{n_f}} (\lambda, \ldots, \lambda)\), where \(n_f\) is the number of fields and the parameter \(\lambda\) controls the geometric distance between the minima.
Note that we enforce \(\gamma > 1\), so that the Gaussian at the origin is a false vacuum.
Definition at line 53 of file gaussian_potential.hpp.
| BubbleProfiler::Gaussian_potential::Gaussian_potential | ( | double | gamma_, |
| double | lambda_, | ||
| std::size_t | n_fields_ | ||
| ) |
instantiate a new Gaussian potential
| gamma_ | relative depth of the two minima |
| lambda_ | geometric distance between minima ( \(\mu = \frac{1}{\sqrt{n_fields}}(\lambda, ..., \lambda)\)) |
| n_fields_ | number of fields |
Definition at line 31 of file gaussian_potential.cpp.
References basis_transform, gamma, lambda, mu, n_fields, origin, and origin_translation.
Referenced by clone().
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virtualdefault |
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overridevirtual |
Add a constant offset to the potential.
| offset | constant term to add to potential |
Implements BubbleProfiler::Potential.
Definition at line 137 of file gaussian_potential.cpp.
References constant_term.
Referenced by clone().
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overridevirtual |
Apply a change of basis matrix.
| cob_matrix |
Implements BubbleProfiler::Potential.
Definition at line 131 of file gaussian_potential.cpp.
References basis_transform.
Referenced by clone().
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inlinevirtual |
return a copy of this potential
Implements BubbleProfiler::Potential.
Definition at line 70 of file gaussian_potential.hpp.
References add_constant_term(), apply_basis_change(), Gaussian_potential(), get_number_of_fields(), operator()(), partial(), and translate_origin().
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private |
Definition at line 53 of file gaussian_potential.cpp.
References n_fields.
Referenced by operator()().
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private |
Definition at line 60 of file gaussian_potential.cpp.
Referenced by partial().
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private |
Definition at line 68 of file gaussian_potential.cpp.
Referenced by partial().
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overridevirtual |
Implements BubbleProfiler::Potential.
Definition at line 142 of file gaussian_potential.cpp.
References n_fields.
Referenced by clone().
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overridevirtual |
Evaluate potential at point.
| coords | Coordinates at which to evaluate |
Implements BubbleProfiler::Potential.
Definition at line 78 of file gaussian_potential.cpp.
References basis_transform, constant_term, gamma, gaussian(), mu, origin, and origin_translation.
Referenced by clone().
|
overridevirtual |
Partial derivative WRT coordinate i at a point.
| coords | Coordinates at which to evaluate |
| i | Index of coordinate to be differentiated |
Implements BubbleProfiler::Potential.
Definition at line 86 of file gaussian_potential.cpp.
References basis_transform, gamma, gaussian_deriv(), mu, n_fields, origin, and origin_translation.
Referenced by clone().
|
overridevirtual |
Partial derivative WRT coordinates i, j at a a point.
| coords | Coordinates at which to evaluate |
| i | Index of first coordinate to be differentiated |
| j | Index of second coordinate to be differentiated |
Implements BubbleProfiler::Potential.
Definition at line 104 of file gaussian_potential.cpp.
References basis_transform, gamma, gaussian_deriv2(), mu, n_fields, origin, and origin_translation.
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overridevirtual |
Shift the location of the origin by a specified vector.
| translation | shift of origin |
Implements BubbleProfiler::Potential.
Definition at line 126 of file gaussian_potential.cpp.
References origin_translation.
Referenced by clone().
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private |
Definition at line 92 of file gaussian_potential.hpp.
Referenced by apply_basis_change(), Gaussian_potential(), operator()(), and partial().
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private |
Definition at line 88 of file gaussian_potential.hpp.
Referenced by add_constant_term(), and operator()().
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private |
Definition at line 85 of file gaussian_potential.hpp.
Referenced by Gaussian_potential(), operator()(), and partial().
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private |
Definition at line 86 of file gaussian_potential.hpp.
Referenced by Gaussian_potential().
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private |
Definition at line 91 of file gaussian_potential.hpp.
Referenced by gaussian_deriv(), gaussian_deriv2(), Gaussian_potential(), operator()(), and partial().
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private |
Definition at line 87 of file gaussian_potential.hpp.
Referenced by gaussian(), gaussian_deriv(), gaussian_deriv2(), Gaussian_potential(), get_number_of_fields(), and partial().
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private |
Definition at line 89 of file gaussian_potential.hpp.
Referenced by Gaussian_potential(), operator()(), and partial().
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private |
Definition at line 90 of file gaussian_potential.hpp.
Referenced by Gaussian_potential(), operator()(), partial(), and translate_origin().


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Open3D (C++ API)
|
Namespaces | |
| k4a_plugin | |
Data Structures | |
| struct | ArrayAdapter |
| class | AzureKinectRecorder |
| class | AzureKinectSensor |
| class | AzureKinectSensorConfig |
| struct | IntArray |
| struct | IntArrayBase |
| class | MKVMetadata |
| class | MKVReader |
| class | MKVWriter |
| class | RGBDRecorder |
| class | RGBDSensor |
| class | RGBDSensorConfig |
Functions | |
| bool | ReadFeature (const std::string &filename, registration::Feature &feature) |
| bool | WriteFeature (const std::string &filename, const registration::Feature &feature) |
| bool | ReadFeatureFromBIN (const std::string &filename, registration::Feature &feature) |
| bool | WriteFeatureToBIN (const std::string &filename, const registration::Feature &feature) |
| bool | ReadIJsonConvertible (const std::string &filename, utility::IJsonConvertible &object) |
| bool | WriteIJsonConvertible (const std::string &filename, const utility::IJsonConvertible &object) |
| bool | ReadIJsonConvertibleFromJSON (const std::string &filename, utility::IJsonConvertible &object) |
| bool | WriteIJsonConvertibleToJSON (const std::string &filename, const utility::IJsonConvertible &object) |
| bool | ReadIJsonConvertibleFromJSONString (const std::string &json_string, utility::IJsonConvertible &object) |
| bool | WriteIJsonConvertibleToJSONString (std::string &json_string, const utility::IJsonConvertible &object) |
| std::shared_ptr< geometry::Image > | CreateImageFromFile (const std::string &filename) |
| bool | ReadImage (const std::string &filename, geometry::Image &image) |
| bool | WriteImage (const std::string &filename, const geometry::Image &image, int quality) |
| bool | ReadImageFromPNG (const std::string &filename, geometry::Image &image) |
| bool | WriteImageToPNG (const std::string &filename, const geometry::Image &image, int quality) |
| bool | ReadImageFromJPG (const std::string &filename, geometry::Image &image) |
| bool | WriteImageToJPG (const std::string &filename, const geometry::Image &image, int quality=90) |
| std::shared_ptr< color_map::ImageWarpingField > | CreateImageWarpingFieldFromFile (const std::string &filename) |
| bool | ReadImageWarpingField (const std::string &filename, color_map::ImageWarpingField &warping_field) |
| bool | WriteImageWarpingField (const std::string &filename, const color_map::ImageWarpingField &trajectory) |
| std::shared_ptr< geometry::LineSet > | CreateLineSetFromFile (const std::string &filename, const std::string &format, bool print_progress) |
| bool | ReadLineSet (const std::string &filename, geometry::LineSet &lineset, const std::string &format, bool print_progress) |
| bool | WriteLineSet (const std::string &filename, const geometry::LineSet &lineset, bool write_ascii, bool compressed, bool print_progress) |
| bool | ReadLineSetFromPLY (const std::string &filename, geometry::LineSet &lineset, bool print_progress=false) |
| bool | WriteLineSetToPLY (const std::string &filename, const geometry::LineSet &lineset, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| std::shared_ptr< geometry::Octree > | CreateOctreeFromFile (const std::string &filename, const std::string &format) |
| bool | ReadOctree (const std::string &filename, geometry::Octree &octree, const std::string &format) |
| bool | WriteOctree (const std::string &filename, const geometry::Octree &octree) |
| bool | ReadOctreeFromJson (const std::string &filename, geometry::Octree &octree) |
| bool | WriteOctreeToJson (const std::string &filename, const geometry::Octree &octree) |
| std::shared_ptr< camera::PinholeCameraTrajectory > | CreatePinholeCameraTrajectoryFromFile (const std::string &filename) |
| bool | ReadPinholeCameraTrajectory (const std::string &filename, camera::PinholeCameraTrajectory &trajectory) |
| bool | WritePinholeCameraTrajectory (const std::string &filename, const camera::PinholeCameraTrajectory &trajectory) |
| bool | ReadPinholeCameraTrajectoryFromLOG (const std::string &filename, camera::PinholeCameraTrajectory &trajectory) |
| bool | WritePinholeCameraTrajectoryToLOG (const std::string &filename, const camera::PinholeCameraTrajectory &trajectory) |
| bool | ReadPinholeCameraTrajectoryFromTUM (const std::string &filename, camera::PinholeCameraTrajectory &trajectory) |
| bool | WritePinholeCameraTrajectoryToTUM (const std::string &filename, const camera::PinholeCameraTrajectory &trajectory) |
| std::shared_ptr< geometry::PointCloud > | CreatePointCloudFromFile (const std::string &filename, const std::string &format, bool print_progress) |
| bool | ReadPointCloud (const std::string &filename, geometry::PointCloud &pointcloud, const std::string &format, bool remove_nan_points, bool remove_infinite_points, bool print_progress) |
| bool | WritePointCloud (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii, bool compressed, bool print_progress) |
| bool | ReadPointCloudFromXYZ (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress=false) |
| bool | WritePointCloudToXYZ (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| bool | ReadPointCloudFromXYZN (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress=false) |
| bool | WritePointCloudToXYZN (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| bool | ReadPointCloudFromXYZRGB (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress) |
| bool | WritePointCloudToXYZRGB (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| bool | ReadPointCloudFromPLY (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress=false) |
| bool | WritePointCloudToPLY (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| bool | ReadPointCloudFromPCD (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress=false) |
| bool | WritePointCloudToPCD (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| bool | ReadPointCloudFromPTS (const std::string &filename, geometry::PointCloud &pointcloud, bool print_progress=false) |
| bool | WritePointCloudToPTS (const std::string &filename, const geometry::PointCloud &pointcloud, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| std::shared_ptr< registration::PoseGraph > | CreatePoseGraphFromFile (const std::string &filename) |
| bool | ReadPoseGraph (const std::string &filename, registration::PoseGraph &pose_graph) |
| bool | WritePoseGraph (const std::string &filename, const registration::PoseGraph &pose_graph) |
| std::shared_ptr< geometry::TriangleMesh > | CreateMeshFromFile (const std::string &filename, bool print_progress) |
| bool | ReadTriangleMesh (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress) |
| bool | WriteTriangleMesh (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii, bool compressed, bool write_vertex_normals, bool write_vertex_colors, bool print_progress) |
| bool | IsPointInsidePolygon (const Eigen::MatrixX2d &polygon, double x, double y) |
| bool | AddTrianglesByEarClipping (geometry::TriangleMesh &mesh, std::vector< unsigned int > &indices) |
| bool | ReadTriangleMeshFromPLY (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress=false) |
| bool | WriteTriangleMeshToPLY (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii=false, bool compressed=false, bool write_vertex_normals=true, bool write_vertex_colors=true, bool print_progress=false) |
| bool | ReadTriangleMeshFromSTL (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress=false) |
| bool | WriteTriangleMeshToSTL (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii=false, bool compressed=false, bool write_vertex_normals=true, bool write_vertex_colors=true, bool print_progress=false) |
| bool | ReadTriangleMeshFromOBJ (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress=false) |
| bool | WriteTriangleMeshToOBJ (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii=false, bool compressed=false, bool write_vertex_normals=true, bool write_vertex_colors=true, bool print_progress=false) |
| bool | ReadTriangleMeshFromOFF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress=false) |
| bool | WriteTriangleMeshToOFF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii=false, bool compressed=false, bool write_vertex_normals=true, bool write_vertex_colors=true, bool print_progress=false) |
| bool | ReadTriangleMeshFromGLTF (const std::string &filename, geometry::TriangleMesh &mesh, bool print_progress=false) |
| bool | WriteTriangleMeshToGLTF (const std::string &filename, const geometry::TriangleMesh &mesh, bool write_ascii=false, bool compressed=false, bool write_vertex_normals=true, bool write_vertex_colors=true, bool print_progress=false) |
| std::shared_ptr< geometry::VoxelGrid > | CreateVoxelGridFromFile (const std::string &filename, const std::string &format, bool print_progress) |
| bool | ReadVoxelGrid (const std::string &filename, geometry::VoxelGrid &voxelgrid, const std::string &format, bool print_progress) |
| bool | WriteVoxelGrid (const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii, bool compressed, bool print_progress) |
| bool | ReadVoxelGridFromPLY (const std::string &filename, geometry::VoxelGrid &voxelgrid, bool print_progress=false) |
| bool | WriteVoxelGridToPLY (const std::string &filename, const geometry::VoxelGrid &voxelgrid, bool write_ascii=false, bool compressed=false, bool print_progress=false) |
| void | ConvertBGRAToRGB (geometry::Image &bgra, geometry::Image &rgb) |
| bool open3d::io::AddTrianglesByEarClipping | ( | geometry::TriangleMesh & | mesh, |
| std::vector< unsigned int > & | indices | ||
| ) |
Function to convert a polygon into a collection of triangles whose vertices are only those of the polygon. Assume that the vertices are connected by edges based on their order, and the final vertex connected to the first. The triangles are added to the mesh that is passed as reference. The mesh should contain all vertices prior to calling this function.
| void open3d::io::ConvertBGRAToRGB | ( | geometry::Image & | bgra, |
| geometry::Image & | rgb | ||
| ) |
| std::shared_ptr< geometry::Image > open3d::io::CreateImageFromFile | ( | const std::string & | filename | ) |
Factory function to create an image from a file (ImageFactory.cpp) Return an empty image if fail to read the file.
| std::shared_ptr< color_map::ImageWarpingField > open3d::io::CreateImageWarpingFieldFromFile | ( | const std::string & | filename | ) |
Factory function to create a ImageWarpingField from a file Return an empty PinholeCameraTrajectory if fail to read the file.
| std::shared_ptr< geometry::LineSet > open3d::io::CreateLineSetFromFile | ( | const std::string & | filename, |
| const std::string & | format = "auto" , |
||
| bool | print_progress = false |
||
| ) |
Factory function to create a lineset from a file.
| std::shared_ptr< geometry::TriangleMesh > open3d::io::CreateMeshFromFile | ( | const std::string & | filename, |
| bool | print_progress = false |
||
| ) |
Factory function to create a mesh from a file (TriangleMeshFactory.cpp) Return an empty mesh if fail to read the file.
| std::shared_ptr< geometry::Octree > open3d::io::CreateOctreeFromFile | ( | const std::string & | filename, |
| const std::string & | format = "auto" |
||
| ) |
Factory function to create a octree from a file.
| std::shared_ptr< camera::PinholeCameraTrajectory > open3d::io::CreatePinholeCameraTrajectoryFromFile | ( | const std::string & | filename | ) |
Factory function to create a PinholeCameraTrajectory from a file (PinholeCameraTrajectoryFactory.cpp) Return an empty PinholeCameraTrajectory if fail to read the file.
| std::shared_ptr< geometry::PointCloud > open3d::io::CreatePointCloudFromFile | ( | const std::string & | filename, |
| const std::string & | format = "auto" , |
||
| bool | print_progress = false |
||
| ) |
Factory function to create a pointcloud from a file (PointCloudFactory.cpp) Return an empty pointcloud if fail to read the file.
| std::shared_ptr< registration::PoseGraph > open3d::io::CreatePoseGraphFromFile | ( | const std::string & | filename | ) |
Factory function to create a PoseGraph from a file (PinholeCameraTrajectoryFactory.cpp) Return an empty PinholeCameraTrajectory if fail to read the file.
| std::shared_ptr< geometry::VoxelGrid > open3d::io::CreateVoxelGridFromFile | ( | const std::string & | filename, |
| const std::string & | format = "auto" , |
||
| bool | print_progress = false |
||
| ) |
Factory function to create a voxelgrid from a file.
| bool open3d::io::IsPointInsidePolygon | ( | const Eigen::MatrixX2d & | polygon, |
| double | x, | ||
| double | y | ||
| ) |
| bool open3d::io::ReadFeature | ( | const std::string & | filename, |
| registration::Feature & | feature | ||
| ) |
The general entrance for reading a Feature from a file
| bool open3d::io::ReadFeatureFromBIN | ( | const std::string & | filename, |
| registration::Feature & | feature | ||
| ) |
| bool open3d::io::ReadIJsonConvertible | ( | const std::string & | filename, |
| utility::IJsonConvertible & | object | ||
| ) |
The general entrance for reading an IJsonConvertible from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadIJsonConvertibleFromJSON | ( | const std::string & | filename, |
| utility::IJsonConvertible & | object | ||
| ) |
| bool open3d::io::ReadIJsonConvertibleFromJSONString | ( | const std::string & | json_string, |
| utility::IJsonConvertible & | object | ||
| ) |
| bool open3d::io::ReadImage | ( | const std::string & | filename, |
| geometry::Image & | image | ||
| ) |
The general entrance for reading an Image from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadImageFromJPG | ( | const std::string & | filename, |
| geometry::Image & | image | ||
| ) |
| bool open3d::io::ReadImageFromPNG | ( | const std::string & | filename, |
| geometry::Image & | image | ||
| ) |
| bool open3d::io::ReadImageWarpingField | ( | const std::string & | filename, |
| color_map::ImageWarpingField & | warping_field | ||
| ) |
The general entrance for reading a ImageWarpingField from a file
| bool open3d::io::ReadLineSet | ( | const std::string & | filename, |
| geometry::LineSet & | lineset, | ||
| const std::string & | format = "auto" , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for reading a LineSet from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadLineSetFromPLY | ( | const std::string & | filename, |
| geometry::LineSet & | lineset, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadOctree | ( | const std::string & | filename, |
| geometry::Octree & | octree, | ||
| const std::string & | format = "auto" |
||
| ) |
The general entrance for reading a Octree from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadOctreeFromJson | ( | const std::string & | filename, |
| geometry::Octree & | octree | ||
| ) |
| bool open3d::io::ReadPinholeCameraTrajectory | ( | const std::string & | filename, |
| camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
The general entrance for reading a PinholeCameraTrajectory from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadPinholeCameraTrajectoryFromLOG | ( | const std::string & | filename, |
| camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
| bool open3d::io::ReadPinholeCameraTrajectoryFromTUM | ( | const std::string & | filename, |
| camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
| bool open3d::io::ReadPointCloud | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| const std::string & | format = "auto" , |
||
| bool | remove_nan_points = true , |
||
| bool | remove_infinite_points = true , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for reading a PointCloud from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadPointCloudFromPCD | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadPointCloudFromPLY | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadPointCloudFromPTS | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadPointCloudFromXYZ | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadPointCloudFromXYZN | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadPointCloudFromXYZRGB | ( | const std::string & | filename, |
| geometry::PointCloud & | pointcloud, | ||
| bool | print_progress | ||
| ) |
| bool open3d::io::ReadPoseGraph | ( | const std::string & | filename, |
| registration::PoseGraph & | pose_graph | ||
| ) |
The general entrance for reading a PoseGraph from a file. The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadTriangleMesh | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
The general entrance for reading a TriangleMesh from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadTriangleMeshFromGLTF | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadTriangleMeshFromOBJ | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadTriangleMeshFromOFF | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadTriangleMeshFromPLY | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadTriangleMeshFromSTL | ( | const std::string & | filename, |
| geometry::TriangleMesh & | mesh, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::ReadVoxelGrid | ( | const std::string & | filename, |
| geometry::VoxelGrid & | voxelgrid, | ||
| const std::string & | format = "auto" , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for reading a VoxelGrid from a file The function calls read functions based on the extension name of filename.
| bool open3d::io::ReadVoxelGridFromPLY | ( | const std::string & | filename, |
| geometry::VoxelGrid & | voxelgrid, | ||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteFeature | ( | const std::string & | filename, |
| const registration::Feature & | feature | ||
| ) |
The general entrance for writing a Feature to a file
| bool open3d::io::WriteFeatureToBIN | ( | const std::string & | filename, |
| const registration::Feature & | feature | ||
| ) |
| bool open3d::io::WriteIJsonConvertible | ( | const std::string & | filename, |
| const utility::IJsonConvertible & | object | ||
| ) |
The general entrance for writing an IJsonConvertible to a file The function calls write functions based on the extension name of filename.
| bool open3d::io::WriteIJsonConvertibleToJSON | ( | const std::string & | filename, |
| const utility::IJsonConvertible & | object | ||
| ) |
| bool open3d::io::WriteIJsonConvertibleToJSONString | ( | std::string & | json_string, |
| const utility::IJsonConvertible & | object | ||
| ) |
| bool open3d::io::WriteImage | ( | const std::string & | filename, |
| const geometry::Image & | image, | ||
| int | quality = 90 |
||
| ) |
The general entrance for writing an Image to a file The function calls write functions based on the extension name of filename. If the write function supports quality, the parameter will be used. Otherwise it will be ignored.
| bool open3d::io::WriteImageToJPG | ( | const std::string & | filename, |
| const geometry::Image & | image, | ||
| int | quality = 90 |
||
| ) |
| bool open3d::io::WriteImageToPNG | ( | const std::string & | filename, |
| const geometry::Image & | image, | ||
| int | quality | ||
| ) |
| bool open3d::io::WriteImageWarpingField | ( | const std::string & | filename, |
| const color_map::ImageWarpingField & | warping_field | ||
| ) |
The general entrance for writing a ImageWarpingField to a file
| bool open3d::io::WriteLineSet | ( | const std::string & | filename, |
| const geometry::LineSet & | lineset, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for writing a LineSet to a file The function calls write functions based on the extension name of filename. If the write function supports binary encoding and compression, the later two parameters will be used. Otherwise they will be ignored.
| bool open3d::io::WriteLineSetToPLY | ( | const std::string & | filename, |
| const geometry::LineSet & | lineset, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteOctree | ( | const std::string & | filename, |
| const geometry::Octree & | octree | ||
| ) |
The general entrance for writing a Octree to a file The function calls write functions based on the extension name of filename. If the write function supports binary encoding and compression, the later two parameters will be used. Otherwise they will be ignored.
| bool open3d::io::WriteOctreeToJson | ( | const std::string & | filename, |
| const geometry::Octree & | octree | ||
| ) |
| bool open3d::io::WritePinholeCameraTrajectory | ( | const std::string & | filename, |
| const camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
The general entrance for writing a PinholeCameraTrajectory to a file The function calls write functions based on the extension name of filename.
| bool open3d::io::WritePinholeCameraTrajectoryToLOG | ( | const std::string & | filename, |
| const camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
| bool open3d::io::WritePinholeCameraTrajectoryToTUM | ( | const std::string & | filename, |
| const camera::PinholeCameraTrajectory & | trajectory | ||
| ) |
| bool open3d::io::WritePointCloud | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for writing a PointCloud to a file The function calls write functions based on the extension name of filename. If the write function supports binary encoding and compression, the later two parameters will be used. Otherwise they will be ignored.
| bool open3d::io::WritePointCloudToPCD | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePointCloudToPLY | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePointCloudToPTS | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePointCloudToXYZ | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePointCloudToXYZN | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePointCloudToXYZRGB | ( | const std::string & | filename, |
| const geometry::PointCloud & | pointcloud, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WritePoseGraph | ( | const std::string & | filename, |
| const registration::PoseGraph & | pose_graph | ||
| ) |
The general entrance for writing a PoseGraph to a file. The function calls write functions based on the extension name of filename.
| bool open3d::io::WriteTriangleMesh | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for writing a TriangleMesh to a file The function calls write functions based on the extension name of filename. If the write function supports binary encoding and compression, the later two parameters will be used. Otherwise they will be ignored.
| bool open3d::io::WriteTriangleMeshToGLTF | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteTriangleMeshToOBJ | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteTriangleMeshToOFF | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteTriangleMeshToPLY | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteTriangleMeshToSTL | ( | const std::string & | filename, |
| const geometry::TriangleMesh & | mesh, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | write_vertex_normals = true , |
||
| bool | write_vertex_colors = true , |
||
| bool | print_progress = false |
||
| ) |
| bool open3d::io::WriteVoxelGrid | ( | const std::string & | filename, |
| const geometry::VoxelGrid & | voxelgrid, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |
The general entrance for writing a VoxelGrid to a file The function calls write functions based on the extension name of filename. If the write function supports binary encoding and compression, the later two parameters will be used. Otherwise they will be ignored.
| bool open3d::io::WriteVoxelGridToPLY | ( | const std::string & | filename, |
| const geometry::VoxelGrid & | voxelgrid, | ||
| bool | write_ascii = false , |
||
| bool | compressed = false , |
||
| bool | print_progress = false |
||
| ) |


If your router supports Openwrt, you could still run Griggi.
Or you could just buy a Griggi pre-installed router (starting range Rs 1000) to save all this hassle.
If your router supports Openwrt, you could still run Griggi.
Or you could just buy a Griggi pre-installed router (starting range Rs 1000) to save all this hassle.


Guides
Interview Cake Algs/DS reference
Algorithms at GeeksforGeeks
Live Interviewing
Pramp: live interview practice with peers
Problem lists
Techie Delight
, with solutions
Code Challenge Sites
Easy to Medium
Coderbyte
Codewars
CodeFights
Medium to Difficult
TopCoder
HackerRank
LeetCode
GeeksforGeeks


UIMenu
class UIMenu
extends
Component
implements
UIRenderable
Represents a menu that can be displayed on screen. The menu itself is built up dynamically using a platform dependent builder class.
Constructor
(): UIMenu
.builder
Menu builder, can be used to build up the menu before it is displayed, e.g. when handing the Build event.
.render()
(callback: RenderCallback<Output<
UIRenderable
, any>>): void
Build the current menu and render it using UIMenu.builder
.
.onSelectMenuItem() protected
(e:
UIMenuItemSelectedEvent
): boolean
Handle SelectMenuItem events by setting the selected
property to the key of the selected item, and then propagating the event on this component itself.
.menu
The last menu that was built, as a child object.
.gravity
"start" | "stretch" | "end"
Menu gravity in relation to reference component (start/stretch/end).
.options
{ key: string; text:
Stringable
; }[]
List of initial menu options; for advanced menus use onBuild
to build the menu dynamically.
.selected
string
The key of the menu item that was last selected, if any.
.isPresetComponent() protected
(): boolean
Inherited from Component.isPresetComponent
.
.delegateEvent() protected
(e:
ManagedEvent
, propertyName: string): boolean | void
Inherited from Component.delegateEvent
.
.getParentComponent()
<TParent extends Component = Component>(ParentClass?:
ComponentConstructor
<TParent>): TParent
Inherited from Component.getParentComponent
.
.getBoundParentComponent()
<TParent extends Component>(ParentClass?:
ComponentConstructor
<TParent>): TParent
Inherited from Component.getBoundParentComponent
.
.emitAction()
(name: string, inner?:
ManagedEvent
, context?:
ManagedObject
): void
Inherited from Component.emitAction
.
.propagateComponentEvent() deprecated
(name: string, inner?:
ManagedEvent
): void
Inherited from Component.propagateComponentEvent
.
.managedId
number
Inherited from ManagedObject.managedId
.
.managedState
Inherited from ManagedObject.managedState
.
.getReferenceCount() protected
(): number
Inherited from ManagedObject.getReferenceCount
.
.getManagedReferrers() protected
():
ManagedObject
[]
Inherited from ManagedObject.getManagedReferrers
.
.getManagedParent() protected
<TParent extends ManagedObject = ManagedObject>(ParentClass?:
ManagedObjectConstructor
<TParent>): TParent
Inherited from ManagedObject.getManagedParent
.
.emit()
<TEvent extends ManagedEvent = ManagedEvent, TConstructorArgs extends any[] = any[]>(e: string | TEvent | (new (...args: TConstructorArgs) => TEvent), ...constructorArgs: TConstructorArgs): this
Inherited from ManagedObject.emit
.
.emitChange()
(name?: string): void
Inherited from ManagedObject.emitChange
.
.propagateChildEvents() protected deprecated
(...types: ((new (...args: any[]) =>
ManagedEvent
) | ((e:
ManagedEvent
) => any))[]): this
Inherited from ManagedObject.propagateChildEvents
.
.activateManagedAsync() protected
(): Promise<any>
Inherited from ManagedObject.activateManagedAsync
.
.deactivateManagedAsync() protected
(): Promise<void>
Inherited from ManagedObject.deactivateManagedAsync
.
.destroyManagedAsync() protected
(): Promise<void>
Inherited from ManagedObject.destroyManagedAsync
.
.onManagedStateActivatingAsync() protected
(): Promise<void>
Inherited from ManagedObject.onManagedStateActivatingAsync
.
.onManagedStateActiveAsync() protected
(): Promise<void>
Inherited from ManagedObject.onManagedStateActiveAsync
.
.onManagedStateDeactivatingAsync() protected
(): Promise<void>
Inherited from ManagedObject.onManagedStateDeactivatingAsync
.
.onManagedStateInactiveAsync() protected
(): Promise<void>
Inherited from ManagedObject.onManagedStateInactiveAsync
.
.onManagedStateDestroyingAsync() protected
(): Promise<void>
Inherited from ManagedObject.onManagedStateDestroyingAsync
.
UIMenu.Presets
UIMenu presets type, for use with Component.with
.
.options
{ key: string; text:
Stringable
; }[]
List of menu options; for advanced menus use onBuild
to build the menu dynamically.
.gravity
"start" | "stretch" | "end"
Menu gravity in relation to reference component (start/stretch/end).
.onBuild
ComponentEventHandler
<UIMenu,
ComponentEvent
<
Component
>>
Event handler that is invoked every time just before the menu is rendered.
.onSelectMenuItem
ComponentEventHandler
<UIMenu,
UIMenuItemSelectedEvent
>
Event handler that is invoked after a menu item has been picked.


Horizontal Scrolling
If the number of GridControl columns is large and the total width of the columns exceeds the grid's width, you can enable horizontal scrolling. For this, set the GridControl.ColumnsAutoWidth property to false to disable the auto-column width feature. In this case, the grid will display a few columns only, and the other columns will appear when an end-user scrolls the grid.
Also, you can anchor (fix) certain columns either to the left or right edge of the grid to prevent them from being horizontally scrolled. In this demo, the Photo and Name columns are fixed on the left, and the Total column is fixed on the right. The rest of the columns can be scrolled.
Note that new context menu items are available for column headers in the demo. These items allow an end-user to change the fixed style for a column. To invoke the context menu, tap and hold a desired column header. The set of menu items depends on the column type and its fixed style.
To disable the horizontal scrolling feature, clear the Horizontal Scrolling check box below the grid. It forces the grid to recalculate the columns' width and make all the columns visible on the screen.
Related APIs:


| 035:008 Khan | : |
Is he, then, to whom the evil of his deeds made fair-seeming, so that he considers it as good (equal to one who is rightly guided)? Verily, Allah sends astray whom He wills, and guides whom He wills. So destroy not yourself (O Muhammad SAW) in sorrow for them.  -- Now surely Allah leaves in error whom He pleases and guides aright whom He pleases, so let not thy soul waste away in grief for them. Surely Allah is Knower of what they do. |
| 035:008 Pickthal | : |
Is he, the evil of whose deeds is made fairseeming unto him so that he deemeth it good, (other than Satan's dupe)? Allah verily sendeth whom He will astray, and guideth whom He will; so let not thy soul expire in sighings for them. Lo! Allah is Aware of what they do! |
| 035:008 Rashad | : |
Note the one whose evil work is adorned in his eyes, until he thinks that it is righteous. GOD thus sends astray whoever wills (to go astray), and He guides whoever wills (to be guided). Therefore, do not grieve over them. GOD is fully aware of everything they do. |
| 035:008 Sarwar | : |
Can one whose evil deeds seem attractive and virtuous to him (be compared to a truly righteous person)? God guides or causes to go astray whomever He wants. (Muhammad), do not be grieved because of their disbelief.  Now surely Allah makes err whom He pleases and guides aright whom He pleases, so let not your soul waste away in grief for them; surely Allah is Cognizant of what they do |
| 035:008 Sherali | : |
Can he, then, to whom the evil of his conduct is made to appear pleasing, so that he looks upon it as good, be like him who believes and does good deeds?  So let not thy soul waste away in sorrow for them. Surely, ALLAH know what they do. |
| 035:008 Yusufali | : |
Is he, then, to whom the evil of his conduct is made alluring, so that he looks upon it as good, (equal to one who is rightly guided)? For Allah leaves to stray whom He wills, and guides whom He wills. So let not thy soul go out in (vainly) sighing after them: for Allah knows well all that they do! |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > مشيئته Pillars of Islam> Islamic> Oneness of Allah> His Will أركان الإسلام > التوحيد > الكافرون > المقابلة بين المؤمن والكافر Pillars of Islam> Islamic> The Disbelievers> A Comparison Between the Believer and the Disbeliever أركان الإسلام > (محمد (صلى الله عليه وسلم > تسليته وتثبيته Pillars of Islam> The Blessed Muhammad(PBUH)> Cheering and Consolidating Him الإيمان > الإيمان بالله > المقابلة بين المؤمن والكافر Faith> Belief In Allah> A Comparison Between the Believer and the Atheist الإيمان > الإيمان بالله > الهداية إلى الإيمان Faith> Belief In Allah> Guiding to Faith الإيمان > الله جلّ جلاله > فضله جلّ وعلا Faith> Allah, Glory to his Majesty> His Graciousness الإيمان > المؤمنون > المؤمن والكافر Faith> The Believers> The Believer and the Atheist
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


DataProperty Class
A DataProperty describes the metadata for a single property of an EntityType that contains simple data.
Instances of the DataProperty class are constructed automatically during Metadata retrieval. It should almost never be necessary to create one directly.
Item Index
Properties
concurrencyMode
String
Describe this
readOnly
defaultValue
Any
The default value for this property.
readOnly
fixedLength
Boolean
Whether this property is of 'fixed' length or not.
readOnly
isKeyProperty
Boolean
Whether this property is a 'key' property.
readOnly
isNullable
Boolean
Whether this property is nullable.
readOnly
isUnmappedProperty
Boolean
Whether this property is an 'unmapped' property.
readOnly
maxLength
Number
The maximum length for the value of this property.
readOnly
name
String
The name of this property
readOnly


Information of learner submissions to individual parts of a programming assignment
| Name | Description |
|---|---|
| programming_assignment_id | The universal id of the programming assignment. |
| programming_assignment_submission_schema_part_id | The universal part id of the programming assignment. |
| programming_submission_id | The universal submission id. |
| programming_submission_part_type | Type("multipart") |
CREATE TABLE programming_submission_parts ( programming_assignment_id VARCHAR(50) ,programming_assignment_submission_schema_part_id VARCHAR(50) ,programming_submission_id VARCHAR(50) ,programming_submission_part_type VARCHAR(50) ,PRIMARY KEY (programming_assignment_id, programming_assignment_submission_schema_part_id, programming_submission_id) ,FOREIGN KEY (programming_submission_id) REFERENCES programming_submissions(programming_submission_id) ,FOREIGN KEY (programming_assignment_id) REFERENCES programming_assignments(programming_assignment_id) ,FOREIGN KEY (programming_assignment_submission_schema_part_id, programming_assignment_id) REFERENCES programming_assignment_submission_schema_parts(programming_assignment_submission_schema_part_id, programming_assignment_id) );


How can I learn better?
Magda Ang
May 31st, 2014
Concrete Sequential Thinking Style
As I was reading about my thinking style, I kept thinking "Yeah, that's me", but then I started reading other thinking styles characteristics and I found myself confused by the fact that I have a lot from other thinking styles, too. I even wondered if I had made a mistake in the test. I know that all of us have a little of each thinkink style but one is the strongest. I continued my research and I'm not sure if I'm Concrete Sequential or Concrete Random, but I'll stick to the test's result: Concrete Sequential. These are some Concrete Sequential thinking style characteristics:
- Persistent and product oriented
- Strive for perfection and have an eye for detail
- Focus on material reality and physical objects
- One of the list-makers of the world
- Creativity lies not with originality but with making it more effective than the original
- Practical and well organized
- Thinking processes are logical, instinctive and deliberate
- Prefer an environment that is ordered, practical, quiet, and stable
Strategies to Learn Better
This is my plan to be more efficient during phase 0.
- Concrete Sequential thinkers work best when we have an orderly quiet environment. I can't work with my kids playing around, so I'll try to work only when they are sleeping or at school.
- I feel more comfortable when I know exactly what to do and how to do it. So far, DBC's instructions for phase 0 challenges are clear so I feel confident on what to do.
- I've been experimenting a lot to find answers, and I feel very good with the results. Even though is not part of my concrete sequential thinking style, I'll continue doing that.
What can I do to Expand the ways I Learn and Think?
For those with a growth mindset, “personal success is when you work your hardest to become your best,” this is so true. We are constantly changing, for good or for bad...why not change to become your best? It requires effort, work, perseverance, but we can do it. When I started doing yoga, I looked at my teacher or pictures of people doing very complicated asanas (postures), and I thought I could never do that! But the body is so gentle, so wise, so flexible, that with love, constancy, and effort, now I can do asanas that I couldn't do before. There are many that I can't do yet, but some day I will... We can apply the same principle to the mind. We need to change our attitude towards failure, and develop more passion for learning. Stretch our mind (like our body) to what we think is the limit, only to find out that each day we can go further.
Sources
http://facstaff.gpc.edu/~jgutliph/Books/learning_styles/Concrete_Sequential.html http://web.cortland.edu/andersmd/learning/gregorc.htm http://www.cgribben.com/psych/cs.html http://www.colorfulleadership.info/papers/concrete.htm


Snickerdoodles
-
Ingredients
2½ cups all-purpose flour
2 teaspoons cream of tartar
1 teaspoon baking soda
½ teaspoon salt
½ cup unsalted butter, softened
½ cup vegetable shortening
1½ cups sugar
2 extra large eggs
For cinnamon sugar coating:
1 cup granulated sugar
1tablespoon ground cinnamon
-
Preheat oven to 375 degrees F. I recommend using silicone baking mats or parchment paper to line your cookie sheets.
-
In a medium bowl, combine the flour, cream of tartar, baking soda, and salt.
-
Using a stand mixer fitted with paddle attachment, beat the butter, shortening, and sugar together on medium speed until light and fluffy, about 3 minutes.
-
Beat in eggs, one at a time, until incorporated, about 30 seconds, scraping down bowl as needed.Reduce speed to low and slowly add flour mixture until combined, about 30 seconds. Give dough final stir by hand to ensure that no flour pockets remain.
-
Combine the sugar and cinnamon for the coating in a small bowl or shallow dish.
Working with 2 tablespoons dough at a time (or , roll into balls, then roll in cinnamon-sugar to coat.
-
Arrange the cookies 8 per sheet and bake the cookies, 1 sheet at a time, until the edges are just set and beginning to brown but the centers are still soft, puffy and cracked (the cookies will look raw between the cracks and seem underdone), 8 to 12 minutes.
-
Allow the cookies to cool on the baking sheet for 10 minutes, then transfer to a wire rack to cool completely. The cookies can bet stored in an airtight container for up to 5 days.


Using modern languages, frameworks and solid development process. And help of transparent communication.
We develop products you will conquer the world with, with your ideas and your clients’ needs in mind. And utilizing solutions used to solve world’s biggest software challanges.


PUPPY 뭉실 is a free bootstrap theme created by Start Bootstrap. The download includes the complete source files including HTML, CSS, and JavaScript as well as optional SASS stylesheets for easy customization.
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Data Engineering Cert 2
video count:
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This is the course website for IS590 Data Visualization in Spring 2019
For this week’s code-along demo, please be sure to install Anaconda and also download these two datasets:
This week’s lecture covers the structure of the course, as well as some basics of why we visualize, who we visualize for, and how to think about our relationship with our data.


https://reefjs.com/routing/snorkel/ https://reefjs.com/routing/snorkel/ https://reefjs.com/routing/snorkel/


--- layout: default title: Silicon Beach Hacker Cast ---
Technical Co-Founder
Develops in Python and JavaScript
Develops in Clojure, Ruby, and JavaScript


So another year has come and gone. Honestly, this year, I had no expectations. Outside of going to buy myself a new desk chair, no presents were in line either.
It started around 11:40 p.m. when some of my twitter buddies started their countdown to the birthday, and happy birthday songs exploded at midnight — an extremely pleasant surprise.
Followed by a morning breakfast and my day couldn’t have been better. While it didn’t entirely get much better due to a hospital visit at the end of the day, the wishes and messages definitely made me smile.
Fast forward to Geekfest 2.0, the following night, where I got wished in person by a lot of tweeple, only to then be surprised by an ice-cream cake by someone who knew that I had to spend the previous evening at the hospital. Sometimes, you are surprised when you least expect it.
Thanks everyone!


Japan, foreign forces discuss disaster countermeasures for Olympics
TOKYO — Japan's Ground Self-Defense Force on Wednesday discussed disaster countermeasures with foreign forces ahead of the Tokyo Olympics and Paralympics next summer.
The meeting was held at the Defense Ministry in Tokyo with logistics personnel from 25 countries, including Britain, Indonesia and Turkey, sharing expertise on disaster response. Particular reference was placed on powerful earthquakes and heavy rain that could strike Japan during the games.
The Olympics will be held in the Japanese capital from July 24 through Aug 9 followed by the Paralympics from Aug 25 to Sept 6.
Hiroki Kobayashi, chief of the GSDF's logistics plan, asked for knowledge to be shared from the participants, before a series of recent disasters that ravaged Japan and how the country responded to their aftermath was highlighted.
The representative from Britain, which hosted the 2012 Summer Games in London, stressed the importance of communications within the military and between the government and other involved parties.
In 2011, a magnitude 9.0 earthquake and ensuing tsunami devastated northeastern Japan, while Kumamoto Prefecture in southwestern Japan was hit by another quake in 2016 that registered the highest reading of 7 on the Japanese seismic intensity scale.
In October this year, Typhoon Hagibis made landfall on Japan's main island of Honshu, which left about 90 people dead and flooded tens of thousands of homes.
© KYODO


Chinese Vocabulary
Practice Writing
练习写汉字
練習寫漢字
This gadget shows Chinese character stroke order to improve everyone's writing skills and speed. It also enables you to focus on the use of radicals and to learn their importance in Chinese linguistics.
This gadget courtesy of Eon Media, Ltd.


Sydney, Australia
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58, Lajpat Nagar, Holand Street four, Sydney - 25468 Australia


Left = Sept. 2017 | Right = Feb. 2018
Light green dash = Current Millennium VLC alignment
Green arrow = unknown lateral development not visible in prior imagery
Source: Copernicus Sentinel-2


Wherever your deployment targets are, fabric is a great tool to automate your repeatable system admin tasks.
This tutorial will be based on a set of open source fabric functions, built on top of fabric, which has massively reduced the complexity of managing multiple server nodes.
This tutorial is for people eager to get started with data analysis and visualisation using Python. It will cover numpy, pandas, matplotlib and ipython notebook.
This half-day tutorial presents the basics of Python to beginning and intermediate programmers. It pairs well with ''Python 102'' which follows a similar outline but goes much deeper.
Celery is a distributed task queue that can be used to off load intensive tasks to a set of workers that complete the task in the background. This session will explain how we can use Celery in scenarios that are more complex than a simple add example and how you can use the various features of Celery to make your tasks execute efficiently.
This half-day tutorial presents intermediate and some advanced features of Python to beginning and intermediate programmers. It pairs well with Python 101 which follows a similar outline but at a more introductory level.
This will be a hands-on introduction to basic data manipulation, preparation, and simple analysis tasks with the pandas (http://pandas.pydata.org/). Attendees should come equipped with a functional IPython notebook setup with pandas 0.10.1 (or higher, 0.11 preferred) installed. This setup can be obtained out of the box with the free Anaconda Python distribution.
This tutorial will offer a complete walk-through from initial server setup to running a professional Django website on a Webfaction server. You will learn about best practices for many aspects of the software stack, such as version control, automated deployment, data migrations, data backup, security, logging, Apache configuration and installing third party software (such as Solr and supervisor).
Conference keynote from Wes McKinney
This is a Beginner/Intermediate level presentation about NVIDIA CUDA technology with short description of the hardware architecture and software interface. I'll show what the recent Fermi and Kepler chips are capable of in terms speeding up calculations and give introduction to two CUDA Python projects, Copperhead and PyCUDA.
This is a small narrative from our beginnings at Plivo. We are a python company at the core. We received a customer request from a big client and we had about a week to deliver. This is the story of how we succeeded and how it would not have been possible without python.
Python is a great tool for doing science. By way of example, I'll show you how we use python at the Centre for Quantum Technologies at various steps in our research. Beyond that I'll try to convince you of the exciting possibilities that the IPython notebook in particular opens up for analyzing data and sharing scientific results with collaborators and the wider public.
This talk introduces libraries and methods to define and create simple-to-relatively sophisticated topologies for cloud infrastructure.
Academic research data management is an unsolved problem at the level of individual scientists and small research groups. This is a huge barrier to efficient data sharing for collaboration, quality assessment, scientific claims verification and ultimately reproducibility of research results. Dacets is a new python project aiming to address some of these problems.
This is my experience as a non-technical, black box test engineer in a software development team. I try to explore answers to questions like: What are my strengths? Were my strengths becoming my weaknesses? Writing "code" is for developers; How can I? Yeah, but why python? * Was it worth the effort?
I conclude with an introduction to Holmium
PyPy is a Python interpreter and just-in-time compiler. In some benchmarks it has been shown to run python code faster than CPython. But what about real production code? This presentation wil discuss the results of running some of my companies python codebase under pypy.
Aim of this talk is to give idea how Python manages memory and variable allocation
At Plivo, its all about graphing data. If its in text and numbers, it needs to be on a graph. This talk would focus on collecting data, analyzing it and finally putting it on swanky graphs!
Shinken is a modern open source Nagios® like tool, redesigned and rewritten from scratch. In this talk, I will talk about how to build a service health dashboard (not server health) with shinken as a backend.
This talk hopes to initiate ideas on shaping a high school computer science curriculum in marrying Python as a tool for computational thinking and real-life web application development under constrained environments. We will share our journey taken in the Dunman High School A-level Computing curriculum and seek enlightenment and collaboration to improve the state of affairs.
Node.js has been a well-received javascript framework know for its real-time web application functionality.
What is less known is python's ability to achieve the same with gevent-socketio, written by Jeffrey Gelens and now maintained by Alexandre Bourget and John Anderson.
This talk will demo a beat recognition system in Python which locates the main beat in a song and renders a dynamic physics simulation in synchronization with the beat. The demonstration will serve as a basic introduction to digital signal processing in Python.
This talk shows best practices for how to create reusable Django apps. You will learn how to structure your app, how to host it on Github and publish it on the Python Package Index. I will show how you can write your app in a test driven manner (TDD) even though you are developing it outside of any specific Django project.
In this talk I'd like to share my journey on learning to code. From tutorials, to reading books, to bootcamps and attending and winning hackathons, this talk aims to share the pros and cons of different resources and approaches for a beginner to become a professional developer. Also I'd like to share some misconceptions about coding and challenges (and opportunities) of being a female developer.


'Wine Village' to be built
by Colin DacreAn ambitious new “village” is coming to the Oliver area.
Greyback Construction will break ground next spring on the "District Wine Village," to be situated on Osoyoos Indian Band land just south of Gallagher Lake.
The village will provide small, craft wine, beer, cider and spirit producers a chance to start their own business without having to invest in their own large-scale facility.
The project will include 16 individual spaces that will give producers the chance to create their own brand with “a low capital investment and operational assistance along the way.”
Each space will provide a fully-equipped production facility, built-in tasting room and access to a shared crush pad and operational resources.
The project will also include a 600-person entertainment centre for concerts and events, as well as on-site “culinary offerings.”
“Ultimately, this project is all about community,” said Greyback Construction general manager Matt Kenyon. “Not only are we creating a diverse community for our resident wineries, cideries, breweries, distilleries and eateries, but we are really looking to be a significant economic driver for our local communities and support the future growth of wine and culinary tourism in the South Okanagan.”
The project, which will aim to be the "gateway to Canada's Wine capital," is being entirely funded and constructed by Greyback Construction, which has taken out a long-term lease with the Osoyoos Indian Band for the development.


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This presentation will be about JavaScript library - React.
Two words before we start:
What will you see:
History:
Benefits:
What is React for?
For building fast and interactive user interfaces
Main principles:
Example of code that does not need the state
import React from "react";
export class Header extends React.Component {
render() {
return (
);
}
}
Efficient way to write code with stateless component
import React from "react";
export const Header = (props) => {
return (
);
}
React Hooks:
useState hook
Easy to tell how your component will be rendered by looking at the source code
class Hello extends React.Component {
render() {
return hello world!
;
}
}
Good points:
Bad point:


Contact Us¶
Need Help with an LDD?¶
Contact the applicable Local Data Dictionary Steward.
Need Additonal Help?¶
Feel free to contact us the PDS Operator for any additional questions, comments or concerns.
We also have a user forum on the OpenPlanetary Forum (TBD link to forum) and a #pds4 OpenPlanetary Slack channel (note: you must become an OpenPlanetary Member to join the Slack Org).


{{ define "main" }}
Thank you for taking the time to review this submission for the events page contest. On this page you will find a summary of my design decisions, with explanations. I will also outline the benefits that my solution provides. I believe this site is provides lean solution to the task presented, and is an excellent fit to your existing brand identity. In summary this site has excellent performance metrics (speed), is designed with "mobile first", and is fully responsive, and provides a zero friction solution for your team (easy to get started).
This image is licenseable, and will be purchased if this design is selected. The purchased image will be higher resolution (look cleaner), and will expand beyond 1440px. We can use 2560px for full width on ultra high definition monitors. I have added custom photosop filters to the image, and will retouch the image once purchased.
This site is super fast! I like to use GTMetrix for performance ratings, you can analyze any URL for comparision. The image shown here is a summary of the results.
This site is built with mobile users in mind! We have enabled functional breakpoints for different devices and fluid text for smooth transitions. Furthermore all images have multiple compressed forms for smaller file size on mobile. This translates to smaller page size and a faster load time.
This site is designed for easy implementation. There is no javascript framework or complicated content management system (see why choose static ). A new event is very easy to add. This site uses Go templating to generate html pages, and anyone can add a new event by writing a simple markdown file following the format as shown. This means you may not have to rely on your developers to constantly update the events page. Just write the markdown, and upload to the source. This will trigger a new deployment of the site, and the results will be live within minutes.
This site is built with customization in mind. Font size, color, and most margin/padding can be easily tweaked, or tuned to your liking. CSS custom properties, and variables are used in the main css file so you don't have to search through the code. The image shown here is how some custom color parameters could be adjusted.
This is all about the right tool for the right job. This type of events page has to be fast, and easily accessible on mobile. The static site gives us the speed and security we need, with no complicated code base, or content management system. Furthermore, new events can easily be added by marketers, or social media coordinators. You don't need to be a developer to keep the site updated. A static solution with template generated markdown, and continious deployment is the perfect fit!
I completely understand. I think it is important to establish a feedback loop in design and development projects. I am happy to make any changes to the site provided they remain within the scope of the project.
I have many ideas on how we could take this site to the next level. I feel these ideas are outside the scope of this initial project, and would require additional design and development.
I am a designer and developer currently living in Alberta, Canada. I am 100% self taught, and I believe in building projects from the ground up. I do not rely on Bootrap css framework, or jQuery javascript library. In my opinion these libraries add massive amount of bloated code, and are usually unneccessary. I believe each project provides a unique problem, and requires a custom solution. This is the third website I have built; thank you for the consideration.
I can easily be reached through the Zero-to-Mastery discord app, with online handle "@jSwtch". You can also visit my website here for further contact details.


AMAZING PEOPLE ARE MAKING AMAZING DESIGNS IN A FUN ENVIRONMENT
When you work with us, you are part of a team of committed collaborators. All aspects of our software development process are integrated, interactive and agile.
Our approach unifies design, development and product management to create exceptional products.
We start each project by understanding your business goals, the user's needs and te product requirements.
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code, our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session is proposal or high-level statement of work.
Based on your requirements, we can provide acomplete offering or just the pieces you need.
Our design practice offers a full range of services including brand strategy, interaction and visual design and user experience testing.
Throughout your project, our designers create and implement visual design and workflows, solicit user feedback and work with you to make sure what gets built is what is needed.
All engineers are fluent in the latest enterprise, mobile and web development technologies.
They collaborate with your team to write, and improve code on a daily basis, using proven practises such as test-driven development and pair programming.
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live.
This iterative process allows for changes as business requirements evolve.


An iOS framework built for game developers to simplify the implementation process of live streaming the users' gaming experience. Facebook's Developer Circle Challenge Winner.
An iOS framework that renders ARKit content to capture Videos, GIFs and Live Photos with augmented reality components.
An iOS framework that allow developers use the iPhone X notch in creative ways.
A camera-based app that helps pedestrians find the fastest and safest directions to their final destination. Ford's GoDetroit Winner.
A map-based app that allow users to find nearby Instagram friends. Chosen as one of the Top 5 Featured products in July 2017.
A camera-based app that enable users to create videos with fun audio enhancements. Titled "Best New App" by Vodafone & Phone Arena.