Eccentricity and the Semi-Major/Semi-Minor Axes
The major axis is the long axis of the ellipse. The minor axis is the short axis of the ellipse.
More often, though, we talk about the semi-major axis (designated a) and the semi-minor axis (designated b) which are just half the major and minor axes respectively. If the (semi-)major and (semi-)minor axes are the same, then we have a circle.
How squashed or “off-circle” the ellipse is is described by the eccentricity (abbreviated e).
The semi-major axis, semi-minor axis, and eccentricity are related such that, if you know any two of the three, you can easily calculate the third.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import controllers.auth.AuthenticatedRequest @import includes.card @import uk.gov.hmrc.tai.config.ApplicationConfig @import uk.gov.hmrc.tai.util.{HtmlFormatter, TaxYearRangeUtil => Dates} @import uk.gov.hmrc.tai.viewModels.WhatDoYouWantToDoViewModel @this(mainTemplate: MainTemplate) @(wdywtdForm: Form[uk.gov.hmrc.tai.forms.WhatDoYouWantToDoFormData], model: WhatDoYouWantToDoViewModel, appConfig: ApplicationConfig )(implicit request: AuthenticatedRequest[_], messages: Messages, user: controllers.auth.AuthedUser ) @mainTemplate( title = messages("your.paye.income.tax.overview"), authedUser = Some(user), pageTitle = Some(Messages("tai.service.navTitle")), backLinkContent = None, pagePrintable = true ) { @model.maybeMostRecentTaxCodeChangeDate.map { mostRecentTaxCodeChangeDate =>


{{wiktionary|mush}} Mush may refer to:
Mush, MUSH, or Mushing may also refer to: {{TOC right}}
{{disambiguation}}


The links below must remain.
Basic SVG Observable Examples
Observable Tests
Pong game
Breakout
The purpose of this assignment was to program a simple pong game applying the Observer pattern and abiding by functional programming pricinples. In addition to the pong game, I have also implemented the atari breakout to exercise and improve my functional programming skills. An ideal functionally programmed game is possible to implement, however, in order to achieve such game one would have to make all the functions pure, even the functions dealing with user input. Furthermore, the whole state of pong would have to be passed around in functions in order to make it completely pure.
Both the games that have been implemented are not completely pure as have variables and objects (in the respective main functions) that other functions can access and mutate. Although having some impurity simplifies the implementation of the game but one of the cons of impurities, for instance having global variables, is that other functions may modify their state and program may have unexpectedly side effects. However, efforts have been made to minimise impurities in both the games.
Both the games have mainObservable that can be thought of as real world
clock that `tick`. Besides animating the ball, mainObservable has many
parallel task being carried out, for example checking if ball hits the
paddle and checking if ball hits the svg boundary. An interesting thing
that I noted while implementing the mainObservable was that if we execute
Observable.interval(1).takeUntil(Observable.interval(100)).subscribe(x
=> console.log(x))
it does not print all the way till 99, it stops midway at a random number.
To the best of my knowledge, I believe it happens because the inner
interval that counts till 100 executes faster than the outer interval can
count and print till 100. Hence, a workaround has been implemented in both
the games.
Additionally as both game use many common functions they have been
implemented in helper.js
In my pong implementation, when the ball strikes the paddle, its angles does not change does and neither does its speed. Consequently, the ball keeps on striking the bounds and paddles at a fixed angle (45 degrees) and follows a specific trajectory. In order to prevent that and make the game more interesting, the user controllable paddle is tweaked so that it can also move in the x direction (movable only in a certain region which is highlighted by another rectangle element named paddleArea). Because of that implementation, the error to detect collision between ball and paddle was doubled so that it can conclude their interaction as a collision when paddle is moving towards the ball. However, as a consequent of that is it may look like the ball is not striking the paddle surface when collision happens and the paddle is stationary. Having said that, to prevent unexpected behaviour it is recommended to keep the paddle stationary when ball is about to strike it.
Since both the games are quite similar, as breakout can be thought of as vertical version of pong where instead of paddle there are bricks, many of the implementations are also quite similar in both the games. Even here, the paddle can move in x and y directions (but only in a certain region). The game initiates with 3 lives and 30 bricks. While playing the game you may find that the ball does not collide extreme corners of the brick and in some cases it may pass through the brick. The is because, my implementation checks whether the topmost edge of the ball collides the bottom edge of the brick (this is one example, there are other three checks for other three sides of the brick).
Described above is a high-level introduction of how the games have been
implemented. For a more comrehensive documentation on functions please
checkout the code documentation.
Assignment 1
FIT2102 S2 2018
Harsil Patel
28334825


You can copy equation imagees (bitmaps) into some other program over Windows Clipboard. Either touch or select the object whose image you want to generate and then press the F9 key or Ctrl+C. After that you can paste the image into another program.
You can also directly write the image into file (PNG, JPEG, BMP). In this case, use the F8 key.
You can control the resulting image using ‘Options->Output image’ menu.
You can generate LaTeX code in a similar way. Hit the F6 key (or choose ‘Edit->Copy LaTeX code’) and the code will be copied into the windows clipboard. You can then paste it into any text document.


If the receiver fails to receive a message, the sender continues to attempt to deliver the message as long as the receiving member is still in the distributed system.
During the retry cycle, Geode throws warnings that include this string:
will reattempt
The warnings are followed by an informational message when the delivery finally succeeds.
For distributed regions, the scope of a region determines whether distribution acknowledgments and distributed synchronization are required. Partitioned regions ignore the scope attribute, but for the purposes of this discussion you should think of them as having an implicit distributed-ack scope.
By default, distribution between system members is performed synchronously. With synchronous communication, when one member is slow to receive, it can cause its producers to slow down as well. This, of course, can lead to general performance problems in the distributed system.
 The socket buffer size is set using socket-buffer-size in the gemfire.properties
file.
Managing Slow distributed-no-ack Receivers
You can configure your consumer members so their messages are queued separately when they are slow to respond. The queueing happens in the producer members when the producers detect slow receipt and allows the producers to keep sending to other consumers at a normal rate. Any member that receives data distribution can be configured as described in this section.
The specifications for handling slow receipt primarily affect how your members manage distribution for regions with distributed-no-ack scope, where distribution is asynchronous, but the specifications can affect other distributed scopes as well. If no regions have distributed-no-ack scope, the mechanism is unlikely to kick in at all. When slow receipt handling does kick in, however, it affects all distribution between the producer and that consumer, regardless of scope.
Note: These slow receiver options are disabled in systems using SSL. See SSL.
Each consumer member determines how its own slow behavior is to be handled by its producers. The settings are specified as distributed system connection properties. This section describes the settings and lists the associated properties.
- async-distribution-timeout—The distribution timeout specifies how long producers are to wait for the consumer to respond to synchronous messaging before switching to asynchronous messaging with that consumer. When a producer switches to asynchronous messaging, it creates a queue for that consumer’s messages and a separate thread to handle the communication. When the queue empties, the producer automatically switches back to synchronous communication with the consumer. These settings affect how long your producer’s cache operations might block. The sum of the timeouts for all consumers is the longest time your producer might block on a cache operation.
- async-queue-timeout—The queue timeout sets a limit on the length of time the asynchronous messaging queue can exist without a successful distribution to the slow receiver. When the timeout is reached, the producer asks the consumer to leave the distributed system.
- async-max-queue-size—The maximum queue size limits the amount of memory the asynchronous messaging queue can consume. When the maximum is reached, the producer asks the consumer to leave the distributed system.
Configuring Async Queue Conflation
When the scope is distributed-no-ack scope, you can configure the producer to conflate entry update messages in its queues, which may further speed communication. By default, distributed-no-ack entry update messages are not conflated. The configuration is set in the producer at the region level.
Forcing the Slow Receiver to Disconnect
If either of the queue timeout or maximum queue size limits is reached, the producer sends the consumer a high-priority message (on a different TCP connection than the connection used for cache messaging) telling it to disconnect from the distributed system. This prevents growing memory consumption by the other processes that are queuing changes for the slow receiver while they wait for that receiver to catch up. It also allows the slow member to start fresh, possibly clearing up the issues that were causing it to run slowly.
When a producer gives up on a slow receiver, it logs one of these types of warnings:
- Blocked for time ms which is longer than the max of asyncQueueTimeout ms so asking slow receiver slow_receiver_ID to disconnect.
- Queued bytes exceed max of asyncMaxQueueSize so asking slow receiver slow_receiver_ID to disconnect.
When a process disconnects after receiving a request to do so by a producer, it logs a warning message of this type:
- Disconnect forced by producer because we were too slow.
These messages only appear in your logs if logging is enabled and the log level is set to a level that includes warning (which it does by default). See Logging.
If your consumer is unable to receive even high priority messages, only the producer’s warnings will appear in the logs. If you see only producer warnings, you can restart the consumer process. Otherwise, the Geode failure detection code will eventually cause the member to leave the distributed system on its own.
Use Cases
These are the main use cases for the slow receiver specifications:
- Message bursts—With message bursts, the socket buffer can overflow and cause the producer to block. To keep from blocking, first make sure your socket buffer is large enough to handle a normal number of messages (using the socket-buffer-size property), then set the async distribution timeout to 1. With this very low distribution timeout, when your socket buffer does fill up, the producer quickly switches to async queueing. Use the distribution statistics, asyncQueueTimeoutExceeded and asyncQueueSizeExceeded, to make sure your queue settings are high enough to avoid forcing unwanted disconnects during message bursts.
- Unhealthy or dead members—When members are dead or very unhealthy, they may not be able to communicate with other distributed system members. The slow receiver specifications allow you to force crippled members to disconnect, freeing up resources and possibly allowing the members to restart fresh. To configure for this, set the distribution timeout high (one minute), and set the queue timeout low. This is the best way to avoid queueing for momentary slowness, while still quickly telling very unhealthy members to leave the distributed system.
- Combination message bursts and unhealthy members—To configure for both of the above situations, set the distribution timeout low and the queue timeout high, as for the message bursts scenario.
Managing Slow distributed-ack Receivers
When using a distribution scope other than distributed-no-ack, alerts are issued for slow receivers. A member that isn’t responding to messages may be sick, slow, or missing. Sick or slow members are detected in message transmission and reply-wait processing code, triggering a warning alert first. If a member still isn’t responding, a severe warning alert is issued, indicating that the member may be disconnected from the distributed system. This alert sequence is enabled by setting the ack-wait-threshold and the ack-severe-alert-threshold to some number of seconds.
When ack-severe-alert-threshold is set, regions are configured to use ether distributed-ack or global scope, or use the partition data policy. Geode will wait for a total of ack-wait-threshold seconds for a response to a cache operation, then it logs a warning alert (“Membership: requesting removal of entry(#). Disconnected as a slow-receiver”). After waiting an additional ack-severe-alert-threshold seconds after the first threshold is reached, the system also informs the failure detection mechanism that the receiver is suspect and may be disconnected, as shown in the following figure.
The events occur in this order:
- CACHE_OPERATION - transmission of cache operation is initiated.
- SUSPECT - identified as a suspect by ack-wait-threshold, which is the maximum time to wait for an acknowledge before initiating failure detection.
- I AM ALIVE - notification to the system in response to failure detection queries, if the process is still alive. A new membership view is sent to all members if the suspect process fails to answer with I AM ALIVE.
- SEVERE ALERT- the result of ack-severe-wait-threshold elapsing without receiving a reply.
When a member fails suspect processing, its cache is closed and its CacheListeners are notified with the afterRegionDestroyed notification. The RegionEvent passed with this notification has a CACHE_CLOSED operation and a FORCED_DISCONNECT operation, as shown in the FORCED_DISCONNECT example.
public static final Operation FORCED_DISCONNECT
= new Operation("FORCED_DISCONNECT",
true, // isLocal
true, // isRegion
OP_TYPE_DESTROY,
OP_DETAILS_NONE
);
A cache closes due to being expelled from the distributed system by other members. Typically, this happens when a member becomes unresponsive and does not respond to heartbeat requests within the member-timeout period, or when ack-severe-alert-threshold has expired without a response from the member.
Note: This is marked as a region operation.
Other members see the normal membership notifications for the departing member. For instance, RegionMembershipListeners receive the afterRemoteRegionCrashed notification, and SystemMembershipListeners receive the memberCrashed notification.


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How do you like my webpage (1-the worse; 6-the best)
What do you like on my webpage? (You can choose more that 1 option)
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Advanced Connections
The following sections contain information specific to certain types of MongoDB configurations. You may not need to use all of them, but understanding their uses is a good idea.
Connecting over SSL
To connect to a MongoDB server enabled with SSL, simply provide the ?ssl=true option in the MongoDB URI.
"mongodb://localhost:27017/?ssl=true"
If the MongoDB C Driver has not been compiled with --enable-ssl, then connecting to a server that does not support SSL will fail if the ?ssl=true parameter is provided in the URI. This is to prevent unintentional information leak.
Connecting to a Replica Set
Connecting to a Replica Set is much like connecting to a single MongoDB server. All that is needed is to alter the connection string URI. The following listing will connect to a Replica Set named myreplset. The hostname myreplset01 should be a member of the configured Replica Set. Notice the addition of replicaSet=myreplset.
#include <bson.h> #include <mongoc.h> int main (int argc, char *argv[]) { mongoc_client_t *client; mongoc_init (); /* Create our MongoDB Client */ client = mongoc_client_new ("mongodb://myreplset01:27017/?replicaSet=myreplset"); /* do something with client ... */ /* Free our client */ mongoc_client_destroy (client); mongoc_cleanup (); return 0; }
You can specify multiple hostnames using the MongoDB connection string URI. The Mongo C Driver will use this information to try to recover in the case of a network partition.
To seed a list of nodes in your Replica Set, use a comma to separate the hostnames.
"mongodb://myreplset01:27017,myreplset02:27017/?replicaSet=myreplset"
Connecting to a UNIX Domain Socket
On UNIX-like systems, you can connect directly to a MongoDB server using a UNIX domain socket. Use the following URI format to specify the path to the socket. The socket path MUST be suffixed with .sock.
"mongodb:///tmp/mongodb.sock"
Connecting directly to a UNIX domain socket is not a common practice.


CS 0449 – Project 1: RPS and Image Transformations
Due: Sunday, February 11, 2018 at 11:59pm
Your first project is to write two programs in C that provide some experience with a wide range of the topics we have been discussing in class.
For the first part of this project, you will be implementing the game of Rock, Paper, Scissors. For those unfamiliar with the rules, typically the game is played with two people who use hand gestures to represent a rock (closed fist), paper (an open hand), or scissor (a vee made with your fingers.) Each person displays their choice at the same time and the winner is determined by (winner in bold):
Scissors cuts paper, paper covers rock, rock breaks scissors
Your job is to write a program where a human can play against the computer in a best-of-5 tournament. The first to win three games wins the match. Have the human player enter their choice, and then have the computer randomly pick its choice. If the two match, the game is a tie and doesn’t count. Otherwise you will add one to the score of the winner. After the match is over, you should ask the user if they would like to play again.
Welcome to Rock, Paper, Scissors
Would you like to play? yes
What is your choice? scissors
The computer chooses rock. You lose this game!
The score is now you: 0 computer: 1
…
int value = rand() % (high - low + 1) + low;
A Bitmap Image File (typical extension: .bmp) is a container format for a big array of pixels. There are a variety of ways that BMP files can encode image data, but we will focus on one particular form and write a program that performs two simple image transformations: Inverting the image and Converting a color image to grayscale.
Inverting an image means to take each pixel (a “picture element” – basically one discrete colored point in a larger image) and produce the “opposite” color, which we will define as being the bitwise-NOT of each pixel’s color value.
Converting a color image to grayscale is precisely what it says, we will take the various colors of the image and replace them by differing intensities of the color gray.
We will be assuming Windows Bitmap files whose contents are 24-bit RGB color. This means that each pixel is represented by a 24-bit number, split into three 8-bit parts. The first part is the intensity of the color blue, the second is the intensity of the color green, and the third is the intensity of the color red, each expressed as an integer value from 0-255. (Yes, that’d actually make it BGR and not RGB, but BMP is just weird that way…)
For your project you will make a utility that can transform a BMP image in our assumed format using one of two operations: “invert” or “grayscale”.
Make a program called bmp_edit and make it so that it runs with the following command line options:
./bmp_edit –invert FILENAME
should destructively alter the BMP file named FILENAME to contain the inverse pixel colors of the originals in FILENAME. The command:
./bmp_edit –grayscale FILENAME
should destructively alter the BMP file named FILENAME to contain the pixel colors converted to grayscale as described below.
Note that we are requiring that the file specified already exist and be in the proper format. Your job is to read the pixels there and to simply overwrite the old ones with the altered ones, preserving the original file’s contents in all other locations.
Our first step is to read and validate that the specified file is a BMP in a format we can handle. The first 14 bytes of all valid bitmap files begin with a “header” described in the table below:
|
Offset |
length |
description |
|
0 |
2 |
Format identifier (magic number) |
|
2 |
4 |
Size of the file in bytes |
|
6 |
2 |
A two-byte reserved value |
|
8 |
2 |
Another two-byte reserved value |
|
10 |
4 |
Offset to the start of the pixel array |
We can convert this table into a struct, create an instance of the struct, and read in the data from the file using fread().
Check that the format identifier is the characters “BM” (uppercase, no NUL terminator). If it is not, display an error message that we do not support the file format, and exit.
After this BMP header, there is a second header called a DIB header. DIB means a device-independent bitmap, and this header will tell us about the way the pixels are arranged in the file. This DIB header should also be made a struct with the following layout:
|
Offset |
length |
description |
|
0 |
4 |
Size of this DIB header in bytes |
|
4 |
4 |
Width of the image in pixels |
|
8 |
4 |
Height of the image in pixels |
|
12 |
2 |
Number of color planes (don’t worry) |
|
14 |
2 |
Number of bits per pixel |
|
16 |
4 |
Compression scheme used |
|
20 |
4 |
Image size in bytes |
|
24 |
4 |
Horizontal resolution |
|
28 |
4 |
Vertical resolution |
|
32 |
4 |
Number of colors in the palette |
|
36 |
4 |
Number of important colors |
Many of these fields we will read, but not use in our program, so don’t worry about understanding all of them. Just make the struct, create an instance, and fread() it in.
Check that the size of the DIB header (that first field in this struct) is 40. It could be other values and if so, once again, display an error message that we do not support the file format, and exit.
If our program gets to this point, we have a BMP that we can read. Let us ensure that the pixel data is encoded in 24-bit RGB by testing the bits per pixel field of our DIB header against 24. If it is any other value, display an error message that we don’t support the file format, and exit.
Now, we can be confident our file has the data we understand and can work with.
Use fseek() to move the file pointer to the location specified in the original BMP header as the offset of the start of the pixel array. We are now ready to process the individual pixels.
Each pixel is three 8-bit integers, representing blue, green, and red intensity on a scale of 0-255. Create a pixel struct with the appropriate fields:
|
Offset |
length |
description |
|
0 |
1 |
Blue intensity |
|
1 |
1 |
Green intensity |
|
2 |
1 |
Red intensity |
The pixels are laid out in the file row by row (in upside-down, bottom row of the image first, order, for reasons we don’t care about nor will it affect our program).
The number of rows is the height as specified in the DIB header and the number of pixels per row is the width from the DIB header.
Use fread() to read in each pixel, transforming it as specified on the command line, and use fwrite() to write it back to the file. Note that in doing the fread(), the file pointer is advanced, so if you do an fwrite() you’ll actually be overwriting the neighboring pixel. To fix this, you can rewind the file backwards using fseek() relative to the current position.
We do it this way so that we do not need to worry about creating a new, valid BMP file. We will just reuse the original one’s headers without modification, since our transformations never alter the size of the image or anything else recorded in the header.
There is one major quirk with reading the pixel array. The BMP format requires that a single row of pixels be a multiple of 4 bytes. But each pixel is 3 bytes, and 3 * width is not guaranteed to be a multiple of 4. If that’s the case, extra empty padding bytes are used to force the next pixel row to start at an offset that is a multiple of 4. At the end of reading a row, calculate how many padding bytes are present, and use fseek() to skip them, before looping back to process the next row.
To invert a pixel, simply perform the bitwise-NOT (~ in C) to each color in the pixel, and write the new one out.  Other normal colors often end up getting a neon-like treatment.
This should be your first transformation as it is simple and allows you to do two sanity checks on your resultant image. First, the operation is its own inverse, so if you run it twice on the same program you must get the original image back. Second, there should be no weird pixels, so if you started with an all-white image, the result should be an all-black one, with no other colors.
In the RGB model of color, the various shades of gray all have the exact same value for red, green, and blue. We need to take the color values we actually have and replace them with a color whose component values are equal. We could do this a variety of ways, such as by averaging the colors, or just picking one of the three and duplicating it to the other two, but people have researched the question to get a better conversion than any of these naïve approaches.
First, take the RGB values and “normalize” them to be a floating point value in the range [0,1] by dividing by the maximum intensity (255) being careful to watch your types.
Next, we use an equation that emphasizes how our eyes are much better at seeing green than blue to get a new value, we call Y built from the RGB values we computed above.
Y = 0.2126 * R + 0.7152 * G + 0.0722 * B
Where B, G, and R are the pixel values you read from the file.
We then do a transformation on it to make it work better for the RGB color space (again don’t worry about the reasons):
Where B, G, and R are the new pixel color values for you to overwrite in your file. These will still be in the range [0, 1] so multiply by 255 and cast to a char to get them in the form we need.
#pragma pack(1)
To the top of your program, outside of any function
gcc bmp_edit.c –lm
· We provide you with two images on thoth you can use to test your program on. Obtain them by doing:
cp ~jrmst106/public/cs449/*.bmp .
The trailing dot represents the current directory you are in.
· If you want to make your own files, mspaint in Windows can be used, just make sure that you save it as BMP and select 24-bit color from the dropdown menu. If you don’t, our program won’t be able to use it.
· If you’re tired of copying the files back and forth to see them, you can copy your files to your public/html directory (make the html directory with “mkdir html” if it doesn’t exist) and then you can access the files from a web browser by going to www.pitt.edu/~USERNAME/FILE.BMP where USERNAME is your pitt username and FILE.BMP is the name of the file. Please don’t put any source code in that directory.
· If you really want to read more about BMP or Grayscale, Wikipedia has some decent articles, but I promise the above is all you need to complete the project.
o https://en.wikipedia.org/wiki/BMP_file_format#File_structure
Ensure that your program builds and runs on thoth.cs.pitt.edu as that will be where we are testing.
When you’re done, create a gzipped tarball (as we did in the first lab) of your commented source files and compiled executables.
Copy your archive to the submission directory:
~jrmst106/submit/449
Make sure you name the file with your username-project1.tar.gz, and that you have your name in the comments of your source file.
Note that this directory is insert-only, you may not delete or modify your submissions once in the directory. If you’ve made a mistake before the deadline, resubmit with a number suffix like abc123-project1_1.tar.gz
The highest numbered file before the deadline will be the one that is graded, however for simplicity, please make sure you’ve done all the work and included all necessary files before you submit


Spaced Repetition is a flashcard review web app based on the technique of Spaced Repetition, a scientifically proven method to memorize information. Use it to memorize everything from vocabulary to equations to historical dates!
All the flashcard information is stored in the cloud, so you can review your flashcards wherever and whenever you have internet.
First things first, sign in with Google.
To create your first "deck" of flashcards, click on "New Deck", type in the deck name, and hit enter. The deck starts with a single placeholder card: press "View Deck" to create more (you can edit flashcards by clicking on them).
Once you have created the flashcards you want, click "Study" to start studying them. I recommend trying to study each deck once per day: ideally, make it a routine!
Created by Artikash.


HID Device Object
The HID Device object is a communication extension which can interact with input devices like keyboard, mouse, joystick which comply with the HID Standard.
It can from principle also communicate with all devices which are HID compatible, even Bluetooth devices on Windows 7 and 8.
Since HID Standard is supported natively on those platforms, there is no need to install drivers. This can lead to domotics application where the PC is controlling an electronic card.


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Redmi Note 8 Development Update: POSP and Pixel Experience Custom ROM, Custom Kernel, and TWRP released
by Pranob MehrotraXiaomi’s Redmi Note series is arguably one of the most successful product lineups to come out of the company’s stables. The lower mid-range devices offer reasonable specifications at a very competitive price and the recently launched Redmi Note 8 series is no different. The Redmi Note 8 and Note 8 Pro were launched in China back in August this year and they made their way to the European market shortly thereafter. In order to promote third-party development for the devices, Xiaomi then released kernel sources for the two devices in September. As expected, development has been on high-gear for both the devices on our forums. Here’s an update on everything new for the Redmi Note 8 that you can get right away:
Xiaomi Redmi Note 8 XDA Forums
Buy from Amazon.in
Unofficial TWRP
Developers have now released an unofficial build of the TWRP custom recovery (v3.3.1-2) for the Note 8 which you can flash to replace the stock recovery on your device. Flashing the custom recovery will allow you to install custom ROMs or kernels on your device to improve overall performance. You can download the unofficial TWRP recovery for this device from the link below and follow the instruction in this post to flash it on your device.
Unofficial TWRP for Xiaomi Redmi Note 8
POSP ROM
Once you’re done installing TWRP on your device, you’ll be able to flash the POSP custom ROM from the link below. The Android 9 Pie-based AOSP ROM for the Note 8 is a far cry from Xiaomi’s MIUI and offers a stock Android-like experience with plenty of additional features. As per the comments in the forum post, the ROM seems to be quite stable and all the features are working as expected.
POSP ROM for the Xiaomi Redmi Note 8
Pixel Experience ROM
If you are looking for more options, and want to try some of the sweet Pixel goodness, you can also try out Pixel Experience ROM based on Android 9.0.
Pixel Experience for the Xiaomi Redmi Note 8
BaeBae Kernel
In case you wish to further improve your Note 8’s performance, you can also try out the new BaeBae kernel. However, before you go ahead and flash it on your device, do note that the kernel is currently in its alpha release and it might result in your device getting stuck in a boot loop. In case you have access to the Note 8, you can flash it on your device and share feedback with the kernel developer to help fast track the development process.


National Statistics
Pupil absence in schools in England: 2014 to 2015
This release reports on pupil absence in primary and secondary schools in the 2014 to 2015 academic year.
Documents
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Details
This release provides information on the levels of overall, authorised and unauthorised absence in:
-
state-funded primary schools
-
state-funded secondary schools
-
special schools
It includes information on:
-
reasons for absence
-
persistent absence
-
pupil characteristics
-
absence information for pupil referral units
The information is based on pupil level absence data collected via the school census.
It updates and supplements information published in the October 2015 release ‘
Pupil absence in schools in England, autumn 2014 and spring 2015
’.
A
guide on how we produce pupil absence statistics
is also available.


--- notes: | 'Callouts' area a way to draw important information to the user with more subtlety than a full alert panel. They are available in the following flavours: - Success - Information - Warning - Danger ---
This type of callout should be used for positive information.
Please use this callout to notify the user of neutral information
The information used in the style callout should be precautionary
Use this to notify users of an issue that will most likely affect their experience.


MLGB3 List of Medieval Catalogues
{% endblock %}
{% block maincontent %}
Definition of codes used in the index
* (asterisk) e.g. B79.*241
Surviving book
¶ e.g. S16.¶10
Printed book
¶* e.g. H2.¶*189
Surviving printed book
† e.g. FA8.†50a (`flores moralium beati Gregorii')
Against an item number signifies that the identification is uncertain, and the entry will usually have a quotation in brackets following.
¶† e.g. UO25.¶†30 (`tractatus sancti Augustini')
Possibly a printed book (uncertain)
†† e.g. B24.††92
Means it looks like a fit but is utterly incredible, i.e. very †.
† e.g. Bernard of Parma [†1266]
Against an author's date means "died".
† e.g. †inferno [l. infirmo]
Against a word is half a dozen times used to mean that there has been an error in the copying.
‡ e.g. FA8.‡435
Means the entry could refer to one of several works with the same title, so there are likely to be two (or more) entries for the same item.
◊ e.g. ◊ Agrippa Castor [2nd cent.]
Signifies that the report is based on literary evidence rather than on sight of an actual book. So, e.g. Kirkstead includes works that were lost a thousand years earlier but rated a mention in a work of Jerome.
Superscript x, e.g. UO68.*164x
An "extra" title recorded from the manuscript itself in addition to titles mentioned in the documents on which the List of Identifications is based.
Superscript i, e.g. BA1.*i849
Occurs only with BA1 and signifies that an entry is matched with the medieval index. It is used relatively rarely, just on occasions when the index provides help towards the identification or contents.


COINS provides following facilities for parallelization.
The loop analyzer investigates memory access areas for each loop to find the possibility of overlap of access areas between iterations of the loop by using the result of control flow and data flow analysis. The analyzer judges following loops as parallelizable.
The analysis is done from inner-most loop to outer-most loop. Subprograms and loops to be analyzed can be specified by pragma.
A loop is changed to a for-loop with loop index changing its value 0, 1, 2, ... in such form as
for (i = 0; i < n; i = i + 1) { .... }
where, i is the loop index and n is the iteration count.
All induction variables (integer variable that increases/decreases by a fixed number by iteration) are detected and their values are computed from the loop index. Corresponding to the change of induction variable representation, array element expressions are changed accordingly.
For normalized do-all loops, OpenMP directives are attached so that the loop can be executed in parallel by using an OpenMP compiler. For loops that failed to be parallelized, the reason of failure will be indicated by comment. The resultant program is generated as a C program with OpenMP directives and comments by using HIR-to-C translator of COINS.
If machine code generation for parallel execution is specified by compile command, then each of do-all loops selected by pragma is transformed to a subprogram to be executed as a slave thread and the original program is cahnged to be executed as master thread without using OpenMP. The program can be executed in parallel by linking with run-time routine that controls parallel execution.
For more detail, see Parallelization for HIR.


An App to easily maneuver through the Chicago Crime Data Set
Created by Carl Hilario and Ariana Bazan
Chicago Crime Data Searchtool
Make selections to filter the results. Year of the crime
Primary Crime Type
This is an app to check the crimes that have occured in the last 16 years in Chicago
To use it, simply enter a year into the search bar and click search
Thank you and have a good day!
P.S. When clicking on the link to the location, some links won't work as they might not have locations listed.


| Class | Description |
|---|---|
| ActionFactory | @author Danno Ferrin |
| BeanFactory | @author Danno Ferrin |
| BevelBorderFactory | accepts no value accepts attributes: none highlight: java.awt.Color, shadow: java.awt.Color highlightOuter: java.awt.Color, highlightInner: java.awt.Color, shadowOuter: java.awt.Color, shadowInner: java.awt.Color |
| BindFactory | @author Danno Ferrin |
| BindGroupFactory | Factory for aggregate bindings |
| BindProxyFactory | @author Danno Ferrin |
| BoxFactory | |
| BoxLayoutFactory | |
| ButtonGroupFactory | |
| CellEditorFactory | @author Alexander Klein |
| CellEditorGetValueFactory | |
| CellEditorPrepareFactory | |
| ClosureColumnFactory | |
| CollectionFactory | This returns a mutable java.util.Collection of some sort, to which items are added. |
| ColumnFactory | @author Alexander Klein |
| ColumnModelFactory | @author Alexander Klein |
| ComboBoxFactory | |
| ComponentFactory | |
| CompoundBorderFactory | |
| DialogFactory | |
| EmptyBorderFactory | accepts values in lieu of attributes: int - all of top, left, bottom, right [int, int, int, int] - top, left, bottom, right accepts attributes when no value present: top: int, left: int, bottom: int, right: int |
| EtchedBorderFactory | |
| FormattedTextFactory | |
| FrameFactory | |
| GlueFactory | |
| GridBagFactory | |
| HBoxFactory | |
| HGlueFactory | |
| HStrutFactory | |
| ImageIconFactory | |
| InternalFrameFactory | |
| LayoutFactory | |
| LineBorderFactory | accepts attributes: color: java.awt.Color color: java.awt.Color, thickness: int color: java.awt.Color, thickness: int, roundedBorders: boolean |
| ListFactory | Create a JList, and handle the optional items attribute. |
| MapFactory | |
| MatteBorderFactory | matteBorder requires essentially two parameter, a mat definition and a border size definition. |
| PropertyColumnFactory | |
| RendererFactory | @author Danno Ferrin |
| RendererUpdateFactory | |
| RichActionWidgetFactory | @author shemnon |
| RigidAreaFactory | |
| RootPaneContainerFactory | |
| ScrollPaneFactory | |
| SeparatorFactory | |
| SplitPaneFactory | |
| SwingBorderFactory | |
| TDFactory | |
| TRFactory | |
| TabbedPaneFactory | |
| TableFactory | |
| TableLayoutFactory | |
| TableModelFactory | |
| TextArgWidgetFactory | @author Danno Ferrin |
| TitledBorderFactory | The node must be called with either a value argument or a title: attribute. |
| VBoxFactory | |
| VGlueFactory | |
| VStrutFactory | |
| WidgetFactory | |
| WindowFactory |


jinfo(1) jinfo(1) Name jinfo - Configuration Info SYNOPSIS jinfo [ option ] pid jinfo [ option ] executable core jinfo [ option ] [server-id@]remote-hostname-or-IP PARAMETERS option Options are mutually exclusive. Option, if used, should follow immediately after the command name. pid process id for which the configuration info is to be printed. The process must be a Java process. To get a list of Java processes running on a machine, jps(1) may be used. executable Java executable from which the core dump was produced. core core file for which the configuration info is to be printed. remote-hostname-or-IP remote debug server's (see jsadebugd(1)) hostname or IP address. server-id optional unique id, if multiple debug servers are running on the same remote host. DESCRIPTION jinfo prints Java configuration information for a given Java process or core file or a remote debug server. Configuration information includes Java System properties and Java virtual machine command line flags. If the given process is running on a 64-bit VM, you may need to specify the -J-d64 option, e.g.: jinfo -J-d64 -sysprops pid NOTE - This utility is unsupported and may or may not be available in future versions of the JDK. In Windows Systems where dbgeng.dll is not present, 'Debugging Tools For Windows' need to be installed to have these tools working. Also, PATH environment variable should contain the loca‐ tion of jvm.dll used by the target process or the location from which the Crash Dump file was produced. For example, set PATH=<jdk>\jre\bin\client;%PATH% OPTIONS <no option> prints both command line flags as well as System properties name, value pairs. -flag name prints the name and value of the given command line flag. -flag [+|-]name enables or disables the given boolean command line flag. -flag name=value sets the given command line flag to the specified value. -flags prints command line flags passed to the JVM. pairs. -sysprops prints Java System properties as name, value pairs. -h prints a help message -help prints a help message SEE ALSO o jps(1) o jsadebugd(1) 16 Mar 2012 jinfo(1)


--- layout: page title: "The Valkyrie" description: "Latest stories and upcoming events" header-img: "img/valkyrie-bg.jpg" ---
Welcome to The Valkyrie! Here you can find the latest stories and information about upcoming events. Our newspaper issues are produced by student writers, which range from freshman to senior. They keep you in the loop on woodbridge events, as well as the people within. If you have ideas for content or want to learn more please visit our contact page.


MaksucoCSS SAMPLES
Secondary Button
buttons in the middle
Container + Row
Secondary Button
buttons in the middle
Container + Row + Col
Secondary Button
buttons in the middle


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depthFirstSearch(int, T[], int)
- Method in class com.github.jhanne82.documenttree.
DocumentTree
Method which will perform a search using Depth First.
Distribution
- Enum in
com.github.jhanne82.documenttree.simulation.configuration.enumeration
Distributions that can be used to define the distribution of the document and search terms.
Document
<
T
> - Class in
com.github.jhanne82.documenttree.document
Generic representation of a document.
Document(T[], String)
- Constructor for class com.github.jhanne82.documenttree.document.
Document
Constructs a Document object with a defined list of terms and a document name.
DocumentList
<
T
> - Class in
com.github.jhanne82.documenttree.document
List implementation to store a sorted list of a defined number of objects from type
Document
related to the last calculated relevance.
DocumentList(int)
- Constructor for class com.github.jhanne82.documenttree.document.
DocumentList
Constructs an empty list.
DocumentNode
<
T
> - Class in
com.github.jhanne82.documenttree
Generic representation of a DocumentNode.
DocumentNode(Document<T>)
- Constructor for class com.github.jhanne82.documenttree.
DocumentNode
Constructs a DocumentNode object with a Document.
DocumentTree
<
T
> - Class in
com.github.jhanne82.documenttree
Generic abstract class which implements a binary tree to store
Document
This implementation provides methods to fill the tree by a given list of Documents Breadth First Search Depth First Search Random Walker Search reposition of documents
DocumentTree()
- Constructor for class com.github.jhanne82.documenttree.
DocumentTree
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Nigel Farage confirms he won't stand as MP at general election 2019
The Brexit Party leader launched the party's campaign on Friday but has now confirmed he won't stand himself
by James Rodger, https://www.facebook.com/jamesrodgerjournalistNigel Farage says he will not stand to be an MP at the general election.
The Brexit Party leader launched the party's campaign on Friday but has now confirmed he won't stand himself.
He confirmed he wouldn't make an eight bid to become an MP while speaking to Andrew Marr.
When asked if he was going to stand in the upcoming election, the Brexit Party leader told Marr: "I've thought very hard about this, how do I serve the cause of Brexit best, because that's what I'm doing this for.

"Do I find a seat to try get myself into parliament or do I serve the cause better traversing the length and breadth of the United Kingdom supporting 600 candidates, and I've decided the latter course is the right one."
He added: "It's very difficult to do both. It's very difficult to be in a constituency every day and at the same time be out across the United Kingdom."
On Friday Mr Farage begged Boris Johnson for a "leave alliance" which could see the Tories and the Brexit Party join forces to try and sink Jeremy Corbyn's bid to become PM.
That, he claimed, could involve up to 150 Tory candidates stepping aside in Labour seats that have never voted Tory - in exchange for the Brexit Party not contesting other Tory seats.
Boris Johnson has ruled out any alliance between the two right-wing parties.
Speaking about Mr Johnson's Brexit deal, Mr Farage told the Sunday Times it was like a piece of cheese.
"When you get it out of the fridge, it's really appetising and delicious for a few days, but after a couple of weeks it stinks and is inedible."


Settings
Network & Connectivity
Airplane Mode
Geolocation
offline
Wi-Fi
Call Settings
Cellular & Data
Bluetooth
Internet Sharing
Personalization
Sound
Display
Notifications
Date & Time
Language
Keyboard
Accounts
Persona
Mail
Privacy & Security
Phone Lock
SIM Security
App permissions
Do Not Track
Storage
Disabled
Enable USB storage
Application Storage
Media Storage
Device
Device Information
Battery
Accessibility
Improve Browser OS
Help
Operator Services
SIM Toolkit


|
enable - True to enable fullscreen antialiasing, False to disable.
The default AntiAlias mode is False. |
|
Enables or disables fullscreen antialiasing.
Fullscreen antialiasing is a technique used to smooth out the entire screen, so that jagged lines are made less noticeable. Some 3D cards have built-in support for fullscreen antialiasing, which should allow you to enable the effect without much slowdown. However, for cards without built-in support for fullscreen antialiasing, enabling the effect may cause severe slowdown. |
|
; AntiAlias Example
; ----------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 sphere=CreateSphere() PositionEntity sphere,0,0,2 While Not KeyDown( 1 ) ; Toggle antialias enable value between true and false when spacebar is pressed If KeyHit( 57 )=True Then enable=1-enable ; Enable/disable antialiasing AntiAlias enable RenderWorld Text 0,0,"Press spacebar to toggle between AntiAlias True/False" If enable=True Then Text 0,20,"AntiAlias True" Else Text 0,20,"AntiAlias False" Flip Wend End |


{% extends 'ecosystem/base.html' %} {% block bodyclass %}landing developer-hub dev-phone{% endblock %} {% block devhub_categories %}{% endblock %} {% block content %}
{%- trans %} Firefox OS is a new mobile operating system built entirely using open web standards. In Firefox OS, HTML5 apps can directly control phone hardware and key functionality — for example making the phone vibrate, placing phone calls, and sending text messages. {% endtrans -%}
{%- trans %} We believe that developers will be truly instrumental in bringing the power of the web to mobile, so we have worked with various partners to make devices available for developing and testing apps, and learning more about customizing Firefox OS itself. This page provides useful information to developers, such as links to developer documentation, available devices, and where to obtain them. {% endtrans -%}
{{ _('Keon') }}
{{ _('ZTE OPEN') }}
{%- trans us_ebay_url='http://stores.ebay.com/ztemobileus', uk_ebay_url='http://stores.ebay.com/ztemobileuk', hk_ebay_url='http://www.ebay.com/itm/331031989534' %} Buy from US store Buy from UK store Buy from HK store {% endtrans -%}
{%- trans zte_url='https://fxosphone.mozilla.com.tw/zteopen/' %} After a lot of hard work alongside ZTE we are proud to announce the release of the ZTE OPEN Firefox OS phone, a powerful device aimed at developers and early adopters worldwide. These devices are available through ZTE's US, UK, and HK eBay stores, priced at $79.99/£59.99, and will be unlocked and open for testing and experimentation. Read more details. {% endtrans -%}
{%- trans %} NOTE: New devices have been made available from Hong Kong to cut down on postage costs for Asian and Oceanian users. {% endtrans -%}
{{ _('Peak') }}
{%- trans %} Mozilla, Geeksphone, and Telefónica worked together to create the Geeksphone Keon and Peak, respectively low-end and higher-end preview phones for developers wanting to start developing on real Firefox OS devices. Note that no more phones are being produced at this moment in time, although another run is planned for the future. A number will remain in circulation however, and these devices are still very valid for developer testing, having full updates available to them. {% endtrans -%}
{%- trans geeksphone_update_url='https://developer.mozilla.org/en-US/docs/Mozilla/Firefox_OS/Developer_phone_guide/Updating_and_Tweaking_Geeksphone#Flashing_your_phone' %} If you have just received a Geeksphone Keon or Peak, it is probably still running the out-of-date Firefox OS version 1.0.1. Before doing anything else with it, you should flash it to an up-to-date version of Firefox OS, as described in our guide to Flashing your Geeksphone. {% endtrans -%}
{%- trans devhub_url=url('ecosystem.landing'), mdn_url='https://developer.mozilla.org/' %} If you already have a Firefox OS device and want some guidance and direction, you can get started at the Firefox Marketplace Developer Hub. The Mozilla Developer Network also provides a wealth of useful resources such as API documentation and further information on Open Web App development. {% endtrans -%}
{%- trans simulator_url=url('ecosystem.firefox_os_simulator') %} If you don't have a Firefox OS device, explore the other tabs to find out how to obtain one. You don't have to wait however — you can start developing and testing Firefox OS Apps right away using the Firefox OS simulator. {% endtrans -%}
{%- trans mdn_url='https://developer.mozilla.org/' %} When developing for a nascent platform, useful sources of information are always more difficult to find than for more established platforms. To give Firefox OS developers as much help as possible, we'd like you to get involved with the effort! We would like to invite you to add any useful information you have to the Mozilla Developer Network. You can edit pages after creating a Mozilla Persona user account and logging in. {% endtrans -%}
{%- trans mdn_hackingfxos_url='https://developer.mozilla.org/docs/Mozilla/Firefox_OS/Tips_and_tricks', mdn_fxosapps_url='https://developer.mozilla.org/docs/Mozilla/Firefox_OS/Apps/Tips_and_techniques', mdn_devphone_url='https://developer.mozilla.org/docs/Mozilla/Firefox_OS/Developer_phone_guide', b2g_irc_url='irc://irc.mozilla.org/b2g', b2g_mail_url='https://lists.mozilla.org/listinfo/dev-b2g' %} In particular we'd love you to add tips and tricks on hacking Firefox OS itself, add tips for developing Firefox OS Apps, and add information concerning your experiences of getting Firefox OS to work on different devices. In addition, you are always welcome to ask questions and share feedback and resources on IRC and e-mail. {% endtrans -%}


Xia Mu You Ren Zhang is a cartoon written by cartoonist Yukio lvchuan. The story tells that Xia Mu Guizhi gets the "friend account" made of the contract from the remains of his grandmother Xia Mu Lingzi. He decides to return the names of the monsters in the account one by one. Around xiamu, all kinds of monsters began to gather. Xia muguizhi, a young man who can see monsters, tells us strange, sad, nostalgic and touching stories ...


{% extends "layout.html" %} {% block scripts %} {% endblock %} {% block styles %} {% endblock %} {% block body %}
We've sent an email to the address you provided. It should arrive within an hour or two. Once it does, click the link inside to complete your registration. If you run into any trouble, please send an email to<EMAIL_ADDRESS>to get it sorted out.
{% endblock %}


int AFsetFileType(const char String[])
Set the input audio file type
This routine sets the audio file type. Normally, the file type is checked when opening an input audio file. Explicitly setting the audio file type bypasses the need to check the file header for file type match.
"auto" - determine the input file type from the file header "AU" or "au" - AU audio file "WAVE" or "wave" - WAVE file "AIFF" or "aiff" - AIFF or AIFF-C sound file "noheader" - headerless (non-standard or no header) audio file "SPHERE" - NIST SPHERE audio file "ESPS" - ESPS sampled data feature file "IRCAM" - IRCAM soundfile "SPPACK" - SPPACK file "INRS" - INRS-Telecom audio file "SPW" - Comdisco SPW Signal file "CSL" or "NSP" - CSL NSP file "text" - Text audio file (with header)
If the input string contains has a leading '$', the string is assumed to specify the name of an environment variable after the '$'. This routine uses the value of this environment variable to determine the parameters. For instance, if this routine is called as AFsetFileType("$AF_FILETYPE"), this routine would look for the parameter string in environment variable AF_FILETYPE.
P. Kabal / Revision 1.25 2020-11-23


The Adventures of Elmo in Grouchland
*** / ****
Rated G
This was a happy film concerning the red furball from Sesame St, Elmo, and how he learns about unselfishness from the negative example of a "greedy selfish villain" called Huxley, played by Mandy Patinkin.
Elmo loves his blanket but won't allow his friend Zoe to hold it, and through a series of misfortunes ends up in Grouchland ("Positively NO Smiling!") where everyone is very unfriendly and Huxley (singing "I Make It Mine") is the most selfish of all. Elmo needs to retrieve his blanket from Huxley's castle and encounters a series of difficulties along the way, including a meeting with the "Queen of Trash", played by Vanessa Williams, who teaches him about giving.
I am 22 and I enjoyed it, particularly the musical parts. The signs in Grouchland are funny for adults, e.g. a movie theatre "Sharon Groan in Basically It Stinks", and the self-deprecating comments made about the show - Huxley, "I bet you have a grand old time together just saying the alphabet and counting *all day long*." Grouchland saying - "You look like a million yuks."
At one point Elmo encounters a humongous chicken. This scene, in the tradition of Gonzo the Great (_The Muppet Show_) and his bohemian flock, lends itself readily to Freudian analysis. We can see Elmo retreating into childish verse to flee his realisation, in light of his dawning sexuality, of a prepubscent Oedipus complex.
Grouchland is like a ghetto, so the producers had to be careful to avoid any racist suggestions at that point (witness the outcry over Phantom Menace). The background music is a Latin/South American rhythm. The Queen of Trash's dump has an African/Andean rhythm with the pipes in the background. This could be intrepreted as symbolic of North American hegemony over Third World countries.
The incipient bourgeois mentality evinced throughout the film was its most disturbing aspect; apparently we are supposed to find both the ghetto dwellers and the prosperous of Grouchland (the socialist, Huxley) reprehensible. The writers attempt to de-emphasize this dialectical tension in the aforementioned jail scene.
Also, had this film been made in any country except the U.S., there would surely have been some reference to recycling. When Sesame Street first screened in November 1969, trash cans were omnipresent in the inner city street; however, today's film producers should be more environmentally conscious.
Postmodernist doctrines are blatantly promulgated in the Queen of Trash's song concerning her dump (or creation?) "It's all about your point of view".
Bert and Ernie often break in and get the audience to "participate". They are very fond of using each others' names in their conversation in every sentence, even more than once. My friend detected homosexual overtones in this tendency and in their interaction generally, although I failed to notice. I don't think kids would either. Jerry Falwell might.
Another unusual aspect of this film is that Elmo refers to himself in the third person all the time. "Elmo loves his blanket", "Elmo wants to find his blanket" etc. This may promote narcissism in children. The opening scene with Elmo's blanket is endearing and yet his selfishness should be censured. Kids will quickly notice that the main characters are abstractions of children's moods.
My conclusion, though, is that this is a funny film suitable for all ages.
Richard Bean<EMAIL_ADDRESS>Thanks to Raymond Smith for helping me with this review.
The review above was posted to the
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Yvonne Jane Mulich
SUN PRAIRIE-Yvonne Jane Mulich, age 89, of Sun Prairie, passed away on Friday, Nov. 22, 2019, peacefully at her home. She was born on Nov. 1, 1930, in Wisconsin, to Lester and Pearl Putnam.
She married Jack A. Mulich on Nov. 16, 1950, in Cottage Grove. Yvonne is survived by three grandchildren, Stephen (Sarah) Mulich, Renee (Dave) Bieri and Michelle (Doug) McLain; six great-grandchildren; a brother, Rollie Putnam; three sisters, Eunice Poteete, Lois Smith and Helen Buckley; and many other extended family and friends. She was preceded in death by her husband; son, Jack S.; brother, Glen Putnam; and her parents.
At Yvonne's request there will be no services, burial will be held at Highland Memory Gardens, 3054 County Highway BB, Cottage Grove.
A special thank you to Agrace HospiceCare for the care they provided. Online condolences may be made at www.gundersonfh.com.


What are containers?
Containers offer a logical packaging mechanism in which applications can be abstracted from the environment in which they actually run. This decoupling allows container-based applications to be deployed easily and consistently, regardless of whether the target environment is a private data center, the public cloud, or even a developer’s personal laptop. Containerization provides a clean separation of concerns, as developers focus on their application logic and dependencies, while IT operations teams can focus on deployment and management without bothering with application details such as specific software versions and configurations specific to the app.
For those coming from virtualized environments, containers are often compared with virtual machines (VMs). You might already be familiar with VMs: a guest operating system such as Linux or Windows runs on top of a host operating system with virtualized access to the underlying hardware. Like virtual machines, containers allow you to package your application together with libraries and other dependencies, providing isolated environments for running your software services. As you’ll see below however, the similarities end here as containers offer a far more lightweight unit for developers and IT Ops teams to work with, carrying a myriad of benefits.
Instead of virtualizing the hardware stack as with the virtual machines approach, containers virtualize at the operating system level, with multiple containers running atop the OS kernel directly. This means that containers are far more lightweight: they share the OS kernel, start much faster, and use a fraction of the memory compared to booting an entire OS.
There are many container formats available. Docker is a popular, open-source container format that is supported on Google Cloud Platform and by Google Kubernetes Engine.
Containers silo applications from each other unless you explicitly connect them. That means you don't have to worry about conflicting dependencies or resource contention — you set explicit resource limits for each service. Importantly, it's an additional layer of security since your applications aren't running directly on the host operating system.
Containers give developers the ability to create predictable environments that are isolated from other applications. Containers can also include software dependencies needed by the application, such as specific versions of programming language runtimes and other software libraries. From the developer’s perspective, all this is guaranteed to be consistent no matter where the application is ultimately deployed. All this translates to productivity: developers and IT Ops teams spend less time debugging and diagnosing differences in environments, and more time shipping new functionality for users. And it means fewer bugs since developers can now make assumptions in dev and test environments they can be sure will hold true in production.
Containers are able to run virtually anywhere, greatly easing development and deployment: on Linux, Windows, and Mac operating systems; on virtual machines or bare metal; on a developer’s machine or in data centers on-premises; and of course, in the public cloud. The widespread popularity of the Docker image format for containers further helps with portability. Wherever you want to run your software, you can use containers.
Containers virtualize CPU, memory, storage, and network resources at the OS-level, providing developers with a sandboxed view of the OS logically isolated from other applications.


ASP.NET is a unified Web development model that includes the services necessary for you to build enterprise-class Web applications with a minimum of coding. ASP.NET is part of the .NET Framework, and when coding ASP.NET applications you have access to classes in the .NET Framework. You can code your applications in any language compatible with the common language runtime (CLR), including Microsoft Visual Basic and C#. These languages enable you to develop ASP.NET applications that benefit from the common language runtime, type safety, inheritance, and so on.


Snookes1516.github.io
Pixel And Dimed: On (Not) Getting By In The Gig Economy.

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--- layout: data_model title: MalwareSubjectType this_version: 4.1 ---
The MalwareSubjectType captures all of the details pertaining to a single malware instance, including any corresponding Analyses, Field Data, Findings Bundles, and relationships to other Malware Subjects.
| Field Name | Type | Description |
|---|---|---|
| @idrequired | QName |
The required id field specifies a unique ID for this Malware Subject. |
| Malware_Instance_Object_Attributes1..1 | ObjectType |
The Malware_Instance_Object_Attributes field characterizes the attributes of the malware instance object (most commonly a file) that is encompassed in the Malware_Subject, via its corresponding Cyber Observable eXpression (CybOX™) Object. For example, a file would be represented via a CybOX File field of type FileObj:FileObjectType and may have a file name, MD5 hash, etc. |
| Label0..n | ControlledVocabularyStringType |
The Label field specifies a single commonly accepted label to describe the Malware Subject, e.g., "worm". The default vocabulary for this field is the MalwareLabelVocab-1.0 from the MAEC Default Vocabularies schema. More than one label may be specified through the use of multiple instances of this field. |
| Configuration_Details0..1 | MalwareConfigurationDetailsType |
The Configuration_Details field captures details of the configuration specified for the Malware Subject, such as configuration parameters. |
| Development_Environment0..1 | MalwareDevelopmentEnvironmentType |
The Development_Environment field captures details of the development environment used in the creation of the malware instance characterized by the Malware Subject. |
| Minor_Variants0..1 | MinorVariantListType |
The Minor_Variants field captures any minor variants of the malware instance object, such as the same file but with different filenames. |
| Field_Data0..1 | fieldDataEntry |
The Field_Data field captures field data and prevalance information relating to the Malware Subject. It uses the fieldDataEntry type from the MMDEF v1.2 schema. |
| Analyses0..1 | AnalysisListType |
The Analyses field captures any Analyses (including their associated metadata such as tools used, etc.) that were performed on the Malware Subject. |
| Findings_Bundles0..1 | FindingsBundleListType |
The Findings_Bundles field specifies any MAEC Bundles pertaining to the Malware Subject, thus capturing any observed or discovered Behaviors, Actions, or Objects. These Bundles can either be abstract, or referenced as the result of an analysis that was performed on the malware. |
| Relationships0..1 | MalwareSubjectRelationshipListType |
The Relationships field captures any relationships between the Malware Subject and other Malware Subjects. |
| Compatible_Platform0..n | PlatformSpecificationType |
The Compatible_Platform field specifies a single platform that the Malware Subject is compatible with (i.e., can execute on). It uses the PlatformSpecificationType from the imported CybOX Common schema. More than one compatible platform can be specified by using multiple occurrences of this field. |


Getting around without page refreshes!
Regular anchor <a> tags inside the <x-app> tag will have their click intercepted for fast, in-place content replacement without refreshing the entire page.
Every link on this page has been intercepted to try first to perform an in-page content fetch, rather than a full page refresh.
Guided navigation creates a back/next format with a convention-based next route automatically determined by the router.


Uses of Package
net.sf.jasperreports.engine.component
-
Packages that use net.sf.jasperreports.engine.component Package Description net.sf.jasperreports.components Contains classes for built-in components.net.sf.jasperreports.components.barbecue Contains classes for the built-in Barbecue component.net.sf.jasperreports.components.barcode4j Contains classes for the built-in Barcode4J component.net.sf.jasperreports.components.charts Contains interfaces and base classes for the built-in Spider Chart component.net.sf.jasperreports.components.iconlabel Contains classes for the built-in Icon Label component.net.sf.jasperreports.components.items.fill Contains classes and interfaces for filling the item based components.net.sf.jasperreports.components.list Contains classes for the built-in List component.net.sf.jasperreports.components.map Contains classes for the built-in Google Map component.net.sf.jasperreports.components.map.fill Contains fill time implementations for Google Map component related interfaces.net.sf.jasperreports.components.sort Contains classes for the built-in Sort component.net.sf.jasperreports.components.spiderchart Contains classes for the built-in Spider Chart component.net.sf.jasperreports.components.table Contains classes for the built-in Table component.net.sf.jasperreports.components.table.fill Contains fill time implementations for Table component related interfaces.net.sf.jasperreports.engine Provides access to the library's main functionality through facade classes for compiling, filling and exporting reports and also publishes the library's main interfaces and classes.net.sf.jasperreports.engine.base Contains base implementations for the library's main interfaces.net.sf.jasperreports.engine.component Provides interfaces and base classes for the built-in JasperReports component functionality.net.sf.jasperreports.engine.convert net.sf.jasperreports.engine.design Contains design time implementations for the library's main interfaces as well as report compiling tools.net.sf.jasperreports.engine.fill Contains fill time implementations for the library's main interfaces and the entire engine used in the filling process (the actual core of JasperReports).net.sf.jasperreports.engine.part net.sf.jasperreports.parts -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components Class Description ComponentManager A component manager is the entry point through which the handlers for a single component type can be accessed.ComponentXmlWriter A component writer is responsible for producing a XML representation of component instances.DefaultComponentManager A defaultcomponent manager
implementation.XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.barbecue Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentContext ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.ContextAwareComponent FillComponent A component handler used while filling the report.FillPrepareResult A result of acomponent fill preparation
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.barcode4j Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.FillComponent A component handler used while filling the report.FillContext A fill context provides access to data and functionality related to a report component fill.FillPrepareResult A result of acomponent fill preparation
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.charts Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ContextAwareComponent -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.iconlabel Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentContext ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.ComponentKey A key identifying a component type/class.ComponentManager A component manager is the entry point through which the handlers for a single component type can be accessed.ComponentXmlWriter A component writer is responsible for producing a XML representation of component instances.ConditionalStyleAwareFillComponent ContextAwareComponent DefaultComponentManager A defaultcomponent manager
implementation.FillComponent A component handler used while filling the report.FillPrepareResult A result of acomponent fill preparation
.StretchableFillComponent XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.items.fill Class Description FillContextProvider -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.list Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.FillComponent A component handler used while filling the report.FillPrepareResult A result of acomponent fill preparation
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.map Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.map.fill Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentFillFactory A factory of fill component instances.FillComponent A component handler used while filling the report.FillContext A fill context provides access to data and functionality related to a report component fill.FillContextProvider FillPrepareResult A result of acomponent fill preparation
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.sort Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentContext ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.ComponentXmlWriter A component writer is responsible for producing a XML representation of component instances.ContextAwareComponent FillComponent A component handler used while filling the report.FillPrepareResult A result of acomponent fill preparation
.XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.spiderchart Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentContext ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.ComponentXmlWriter A component writer is responsible for producing a XML representation of component instances.ContextAwareComponent FillComponent A component handler used while filling the report.FillPrepareResult A result of acomponent fill preparation
.XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.table Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.FillComponent A component handler used while filling the report. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.components.table.fill Class Description BaseFillComponent A base abstract implementation of a fill component.FillComponent A component handler used while filling the report.FillContext A fill context provides access to data and functionality related to a report component fill.FillPrepareResult A result of acomponent fill preparation
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentKey A key identifying a component type/class. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.base Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentKey A key identifying a component type/class. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.component Class Description BaseFillComponent A base abstract implementation of a fill component.Component A marker interface that is to be implemented by classes that can be used as report components.ComponentCompiler Responsible with handling a componet during report compile.ComponentContext ComponentDesignConverter Converter of design report elements into a print elements used for report design previewing.ComponentFillFactory A factory of fill component instances.ComponentKey A key identifying a component type/class.ComponentManager A component manager is the entry point through which the handlers for a single component type can be accessed.ComponentsBundle A component bundle is a package comprising of one or several components that share the same XML namespace and schema.ComponentsEnvironment A class that provides access tocomponent bundles
.ComponentsXmlParser A components XML parsers contains information required to parse components contained by a single component bundle.ComponentXmlWriter A component writer is responsible for producing a XML representation of component instances.FillComponent A component handler used while filling the report.FillContext A fill context provides access to data and functionality related to a report component fill.FillPrepareResult A result of acomponent fill preparation
.XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.convert Class Description ComponentsEnvironment A class that provides access tocomponent bundles
. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.design Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentKey A key identifying a component type/class. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.fill Class Description Component A marker interface that is to be implemented by classes that can be used as report components.ComponentKey A key identifying a component type/class.FillContext A fill context provides access to data and functionality related to a report component fill. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.engine.part Class Description ComponentKey A key identifying a component type/class.ComponentsXmlParser A components XML parsers contains information required to parse components contained by a single component bundle. -
Classes in net.sf.jasperreports.engine.component used by net.sf.jasperreports.parts Class Description XmlDigesterConfigurer A digester configurer provides digester rules that apply to component XML schemas and produce component object instances out of XML fragments.


JS9 plugins can be added statically to a web page by specifying a div element with the plugin class as an attribute, e.g:

This plugin allows you to hide or show these in-page plugins. It works by setting the CSS visibility property on the divs. Note that invisible elements will still take up space on the web page.


Global ledger data for Civilised Money account #ACCOUNT_NUMBER#.
If you're reading this, the Account page isn't working.


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Garden
copyright
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very low
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{% load static %}
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Saxon implements the element extensibility feature defined in the XSLT standard.
This feature allows you to define your own instruction types for use in the stylesheet. These
instructions can be used anywhere within a content constructor, for example as a child
of xsl:template
, xsl:if
, xsl:variable
, or of a literal
result element.
If a namespace prefix is to be used to denote extension elements, it must be declared in the
extension-element-prefixes
attribute on the xsl:stylesheet
element, or the
xsl:extension-element-prefixes
attribute on any enclosing literal result element or
extension element.
Note that Saxon itself provides a number of stylesheet elements beyond those defined in the
XSLT specification, including saxon:assign
, saxon:entity-ref
,
and saxon:while
. To enable these, use the standard XSLT extension mechanism: define
extension-element-prefixes="saxon"
on the xsl:stylesheet element, or
xsl:extension-element-prefixes="saxon"
on any enclosing literal result element.
To invoke a user-defined set of extension elements, include the prefix in this attribute as
described, and associate it with a namespace URI that ends in "/" followed by the fully qualified
class name of a Java class that implements the net.sf.saxon.style.ExtensionElementFactory
interface.
This interface defines a single method, getExtensionClass()
, which takes the local name of the element
(i.e., the name without its namespace prefix) as a parameter, and returns the Java class used to
implement this extension element (for example, return SQLConnect.class
). The class returned must
be a subclass of net.sf.saxon.style.StyleElement
.
The best way to see how to implement an extension element is by looking at the example, for SQL
extension elements, provided in package net.sf.saxon.sql
, and at the sample stylesheet books-sql.xsl
which uses these extension elements. The main methods a StyleElement
class must provide are:
|
prepareAttributes() |
This is called while the stylesheet tree is still being built, so it should not attempt to navigate the tree. Its task is to validate the attributes of the stylesheet element and perform any preprocessing necessary. For example, if the attribute is an attribute value template, this includes creating an Expression that can subsequently be evaluated to get the AVT's value. |
|
validate() |
This is called once the tree has been built, and its task is to check that the stylesheet element appears in the right context within the tree, e.g. that it is within a template |
|
process() |
This is called to process a particular node in the source document, which can be accessed by reference to the XPathContext object supplied as a parameter. |
|
isInstruction() |
This should return true, to ensure that the element is allowed to appear within a template body. |
|
mayContainTemplateBody() |
This should return true, to ensure that the element can contain instructions. Even if it can't contain anything else, extension elements should allow an xsl:fallback instruction to provide portability between processors |
The StyleElement
class has access to many services supplied either via its superclasses or via
the XPathContext object. For details, see the API documentation of the individual classes.
Any element whose prefix matches a namespace listed in the extension-element-prefixes
attribute of an enclosing element is treated as an extension element. If no class can be
instantiated for the element (for example, because no ExtensionElementFactory can be loaded,
or because the ExtensionElementFactory doesn't recognise the local name), then fallback
action is taken as follows. If the element has one or more xsl:fallback
children, they are
processed. Otherwise, an error is reported. When xsl:fallback
is used in any other context, it
and its children are ignored.
It is also possible to test whether an extension element is implemented by using the system
function element-available()
. This returns true if the namespace of the element identifies
it as an extension element (or indeed as a standard XSLT instruction) and if a class can be instantiated
to represent it. If the namespace is not that of an extension element, or if no class can be
instantiated, it returns false.