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www.quickiqtest.net |
Web Site Terms and Conditions of Use (document last updated on May 12, 2018)1. ACCEPTANCE OF TERMS OF USEJaroslav Podhradsky - Yoovle Co. ("Yoovle Co." or "we" or "us" or "our") is the owner of www.quickiqtest.net and the mobile and touch versions (collectively, the "Site"). By accessing this web site, you are agreeing to be bound by these web site Terms and Conditions of Use, Privacy Policy, all applicable laws and regulations, and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this site. The materials contained in this web site are protected by applicable copyright and trade mark law. By continuing your activity on our Site you agree with the fact that if you want to receive your IQ test results, you'll have to pay for it. At the end of the test you'll have more options to pay for the results. 2. Use License
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4. LimitationsIn no event shall Yoovle Co. or its suppliers be liable for any damages (including, without limitation, damages for loss of data or profit, or due to business interruption,) arising out of the use or inability to use the materials on Quickiqtest.net Internet site, even if Yoovle Co. or a Yoovle Co. authorized representative has been notified orally or in writing of the possibility of such damage. Because some jurisdictions do not allow limitations on implied warranties, or limitations of liability for consequential or incidental damages, these limitations may not apply to you. 5. Revisions and ErrataThe materials appearing on Quickiqtest.net could include technical, typographical, or photographic errors. Yoovle Co. does not warrant that any of the materials on its web site are accurate, complete, or current. Yoovle Co. may make changes to the materials contained on its web site at any time without notice. Yoovle Co. does not, however, make any commitment to update the materials. 6. LinksYoovle Co. has not reviewed all of the sites linked to its Internet web site and is not responsible for the contents of any such linked site. The inclusion of any link does not imply endorsement by Yoovle Co. of the site. Use of any such linked web site is at the user's own risk. 7. Site Terms of Use ModificationsYoovle Co. may revise these terms of use for its web site at any time without notice. By using this web site you are agreeing to be bound by the then current version of these Terms and Conditions of Use. 8. Governing LawAny claim relating to Quickiqtest.net shall be governed by the laws of the State of Slovakia without regard to its conflict of law provisions. 9. Electronic CommunicationsWhen you use the Site or send emails to Quickiqtest.net, you are communicating with us electronically and consent to receive electronic communications related to your use of the Site. We will communicate with you by email or by posting notices on the Site. You agree that all agreements, notices, disclosures and other communications that are provided to you electronically satisfy any legal requirement that such communications be in writing. Notices from us will be considered delivered to you and effective when sent to the email address you provide on the Site or from which you otherwise email us. 10. Linguistic discrepanciesIn case of discrepancies between the English text version of this Agreement and any translation, the English version shall prevail. Privacy Policy1. Your InformationYour privacy is very important to us. Accordingly, we have developed this Policy in order for you to understand how we collect, use, communicate and disclose and make use of Personal Information*. The following outlines our privacy policy. We made some important changes in what data we collect and made our privacy policy easier to read, to comply with the new European Union General Data Protection Regulation (GDPR) fully implemented from 25 May 2018.
We are committed to conducting our business in accordance with these principles in order to ensure that the confidentiality of Personal Information* is protected and maintained. To display ads on our websites we use third party advertising companies. These companies may use information (not containing your name, address, e-mail address or telephone number) about your visits to this and other websites in order to provide advertisements about goods and services of interest to you. 2. How we collect InformationYou provide us with your Personal Information* when you subscribe or otherwise when you provide us with your Personal Information* during your interaction with the Site. We also collect Personal Information* when you contact us online for customer service and other support using email. We also receive Personal Information* and other online and offline information from Other Sources. Quickiqtest.net will use such information in accordance with applicable laws. Such information, when combined with Personal Information* collected as provided in this Privacy Statement, will also be handled in accordance with this Privacy Statement. We also use cookies, Pixel Tags and Web Beacons*, local shared objects, files, tools and programs to keep records, store your preferences, improve our advertising, and collect Non-Identifying Information*, including Device Data and your interaction with the Site and our Business Partners' web sites. We use Cookies* that contain serial numbers that allow us to connect your Site activity with other information we store about you in your profile or as related to your interactions with the Site. We use session cookies* on a temporary basis, such as to manage your view of pages on the Site. Information from Cookies also tells us about the website you were visiting before you came to the Site and the website you visit after you leave the Site. When you access these pages or open email messages, we use Pixel Tags and Web Beacons* to generate a notice of that action to us, or our Vendors. These tools allow us to measure response to our communications and improve the Site's pages and promotions. Device Data* may be collected when your device interacts with the Site and Yoovle Co., even if you are not logged into the Site using your device. If you have questions about the security and privacy settings of your mobile device, please refer to instructions from your mobile service provider or the manufacturer of your device to learn how to adjust your settings. We use Google advertising program and the requirements can be summed up by Google's Advertising Principles. Google, as a third party vendor, uses cookies to serve ads on our site. Google's use of the DART cookie enables it to serve ads to our users based on their visit to our site and other sites on the Internet. Users may opt out of the use of the DART cookie by visiting the Google ad and content network privacy policy. We have implemented the following:
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5. COPPA (Children Online Privacy Protection Act)When it comes to the collection of personal information from children under 13, the Children's Online Privacy Protection Act (COPPA) puts parents in control. The Federal Trade Commission, the nation's consumer protection agency, enforces the COPPA Rule, which spells out what operators of websites and online services must do to protect children's privacy and safety online. 6. Our postal mail address
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For support and any questions/concerns, please contact us at: 7. Returns and Refunds Policy
Digital products
8. Glossary of TermsPersonal Information means information about you that specifically identifies you or, when combined with other information we have, can be used to identify you. Pixel Tags and Web Beacons means tiny graphic images placed on website pages or in our emails that allow us to determine whether you have performed specific actions. Cookie means a small amount of information that a web server sends to your browser that stores information about your account, your preferences, and your use of the Site. Some cookies are temporary, whereas others may be configured to last longer. "Session cookies" are temporary cookies used for various reasons, such as to manage page views. Your browser usually erases session cookies once you exit your browser. "Persistent cookies" are more permanent cookies that are stored on your computers or mobile devices even beyond when you exit your browser. Device Data means information concerning a device you use to access, use, or interact with the Site, such as operating system type or mobile device model, browser type, domain, and other system settings, the language your system uses and the country and time zone of your device, geo-location, unique device identifier or other device identifier, mobile phone carrier identification, and device software platform and firmware information. Non-Identifying Information means information that alone cannot identify you, including data from Cookies, Pixel Tags and Web Beacons, and Device Data. Non-Identifying Information may be derived from Personal Information. Thanks for taking the time to learn about our Privacy Policy, and thanks for trusting us. |


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Defines a view from passed in name and gets the view template from the associated component dir.
(any)
View name
Renders a defined view into a container. Passes in neccessary, predefined render parameters.
(any)
View name
(any)
Container to render the view within
(any)
Array of view-specific rendering options


| < Day Day Up > |
15.2 Configuring SquidTechnically, a single configuration file directive is all it takes to change Squid from a caching proxy into a surrogate. Unfortunately, life is never quite that simple. Due to the myriad of ways that different organizations design their web services, Squid has a number of directives to worry about. 15.2.1 http_portMost likely, Squid is acting as a surrogate for your HTTP server on port 80. Use the http_port directive to make Squid listen on that port: http_port 80 If you want Squid to act as surrogate and a caching proxy at the same time, list both port numbers: http_port 80 http_port 3128 You can configure your clients to send their proxy requests to port 80 as well, but I strongly discourage that. By using separate ports, you'll find it easier to migrate the two services to separate boxes later if it becomes necessary. 15.2.2 https_portYou can configure Squid to terminate encrypted HTTP (SSL and TLS) connections. This feature requires the —enable-ssl option when running ./configure. In this mode, Squid decrypts SSL/TLS connections from clients and forwards unencrypted requests to your backend server. The https_port directive has the following format: https_port [host:]port cert=certificate.pem [key=key.pem] [version=1-4] [cipher=list] [options=list] The cert and key arguments are pathnames to OpenSSL-compatible certificate and private key files. If you omit the key argument, the OpenSSL library looks for the private key in the certificate file. The (optional) version argument specifies your requirements for various SSL and TLS protocols to support: 1=automatic, 2=SSLv2 only, 3=SSLv3 only, 4=TLSv1 only. The (optional) cipher argument is a colon-separated list of ciphers. Squid simply passes it to the SSL_CTX_set_cipher_list( ) function. For more information, read the ciphers(1) manpage on your system or try running: openssl ciphers. The (optional) options argument is a colon-separated list of OpenSSL options. Squid simply passes these to the SSL_CTX_set_options( ) function. For more information, read the SSL_CTX_set_options(3) manpage on your system. Here are a few example https_port lines: https_port 443 cert=/usr/local/etc/certs/squid.cert https_port 443 cert=/usr/local/etc/certs/squid.cert version=2 https_port 443 cert=/usr/local/etc/certs/squid.cert cipher=SHA1 https_port 443 cert=/usr/local/etc/certs/squid.cert options=MICROSOFT_SESS_ID_BUG 15.2.3 httpd_accel_hostThis is where you tell Squid the IP address, or hostname, of the backend server. If you use the loopback trick described previously, you write: httpd_accel_host <IP_ADDRESS> Squid then prepends this value to partial URIs that get accelerated. It also changes the value of the Host header.[1] For example, if the client makes this request:
GET /index.html HTTP/1.1 Host: squidbook.org Squid turns it into this request: GET http://<IP_ADDRESS>/index.html HTTP/1.1 Host: <IP_ADDRESS> As you can see, the request no longer contains any information that indicates the request is for squidbook.org. This shouldn't be a problem as long as the backend server isn't configured for virtual hosting of multiple domains. If you want Squid to use the origin server's hostname, you can put it in the httpd_accel_host directive: httpd_accel_host squidbook.org Then the request is as follows: GET http://squidbook.org/index.html HTTP/1.1 Host: squidbook.org Another option is to enable the httpd_accel_uses_host_header directive. Squid then inserts the Host header value into the URI for most requests, and the httpd_accel_host value is used only for requests that lack a Host header. When you use a hostname, Squid goes through the normal steps to look up its IP address. Because you want the hostname to resolve to two different addresses (one for clients connecting to Squid and another for Squid connecting to the backend server), you should also add a static DNS entry to your system's /etc/hosts file. For example: <IP_ADDRESS> squidbook.org You might want to use a redirector instead. For example, you can write a simple Perl program that changes http://squidbook.org/... to http://<IP_ADDRESS>/.... See Chapter 11 for the nuts and bolts of redirecting client requests. The httpd_accel_host directive has a special value. If you set it to virtual, Squid inserts the origin server's IP address into the URI when the Host header is missing. This feature is useful only when using HTTP interception, however. 15.2.4 httpd_accel_portThis directive tells Squid the port number of the backend server. It is 80 by default. You won't need to change this unless the backend server is running on a different port. Here is an example: httpd_accel_port 8080 If you are accelerating origin servers on multiple ports, you can use the value 0. In this case, Squid takes the port number from the Host header. 15.2.5 httpd_accel_uses_host_headerThis directive controls how Squid determines the hostname it inserts into accelerated URIs. If enabled, the request's Host header value takes precedence over httpd_accel_host. The httpd_accel_uses_host_header directive goes hand in hand with virtual domain hosting on the backend server. You can leave it disabled if the backend server is handling only one domain. If, on the other hand, you are accelerating multiple origin server names, turn it on: httpd_accel_uses_host_header on If you enable httpd_accel_uses_host_header, be sure to install some access controls as described later in this chapter. To understand why, consider this configuration: httpd_accel_host does.not.exist httpd_accel_uses_host_header on Because most requests have a Host header, Squid ignores the httpd_accel_host setting and rarely inserts the bogus does.not.exist name into URIs.  If I know that you are using Squid as a surrogate without proper access controls, I can send a request like this: GET /index.html HTTP/1.1 Host: www.mrcranky.com If you've enabled httpd_accel_uses_host_header and don't have any destination-based access controls, Squid should forward my request to www.mrcranky.com. Read Section 15.4 and install access controls to ensure that Squid doesn't talk to foreign origin servers. 15.2.6 httpd_accel_single_hostWhereas the httpd_accel_uses_host_header directive determines the hostname Squid puts into a URI, this one determines where Squid forwards its cache misses. By default (i.e., with httpd_accel_single_host disabled), Squid forwards surrogate cache misses to the host in the URI. If the URI contains a hostname, Squid performs a DNS lookup to get the backend server's IP address. When you enable httpd_accel_single_host, Squid always forwards surrogate cache misses to the host defined by httpd_accel_host. In other words, the contents of the URI and the Host header don't affect the forwarding decision. Perhaps the best reason to enable this directive is to avoid DNS lookups. Simply set httpd_accel_host to the backend server's IP address. Another reason to enable it is if you have another device (load balancer, virus scanner, etc.) between Squid and the backend server. You can make Squid forward the request to this other device without changing any aspect of the HTTP request. Note that enabling both httpd_accel_single_host and httpd_accel_uses_host_header is a dangerous combination that might allow an attacker to poison your cache. Consider this configuration: httpd_accel_single_host on httpd_accel_host <IP_ADDRESS> httpd_accel_uses_host_header on and this HTTP request: GET /index.html HTTP/1.0 Host: www.othersite.com Squid forwards the request to your backend server at <IP_ADDRESS> but stores the response under the URI http://www.othersite.com/index.html. Since <IP_ADDRESS> isn't actually www.othersite.com, Squid now contains a bogus response for that URI. If you enable httpd_accel_with_proxy (next section) or your cache participates in a hierarchy or mesh, it may give out the bad response to unsuspecting users. To prevent such abuse, be sure to read Section 15.4. Server-side persistent connections may not work if you use the httpd_accel_single_host directive. This is because Squid saves idle connections under the origin server hostname, but the connection-establishment code looks for an idle connection named by the httpd_accel_host value. If the two values are different, Squid fails to locate an appropriate idle connection. The idle connections are closed after the timeout, without being reused. You can avoid this little problem by disabling server-side persistent connections with the server_persistent_connections directive (see Appendix A). 15.2.7 httpd_accel_with_proxyBy default, whenever you enable the httpd_accel_host directive, Squid goes into strict surrogate mode. That is, it refuses proxy HTTP requests and accepts only surrogate requests, as though it were truly an origin server. Squid also disables the ICP port (although not HTCP, if you have it enabled). If you want Squid to accept both surrogate and proxy requests, enable this directive: httpd_accel_with_proxy on |
| < Day Day Up > |


Generator scripts handle command-line invocation. Each script responds to an invoke! class method which handles option parsing and generator invocation.
Methods
Included Modules
Public Instance methods
Run the generator script. Takes an array of unparsed arguments and a hash of parsed arguments, takes the generator as an option or first remaining argument, and invokes the requested command.
[ show source ]
# File vendor/rails/railties/lib/rails_generator/scripts.rb, line 17 17: def run(args = [], runtime_options = {}) 18: begin 19: parse!(args.dup, runtime_options) 20: rescue OptionParser::InvalidOption => e 21: # Don't cry, script. Generators want what you think is invalid. 22: end 23: 24: # Generator name is the only required option. 25: unless options[:generator] 26: usage if args.empty? 27: options[:generator] ||= args.shift 28: end 29: 30: # Look up generator instance and invoke command on it. 31: Rails::Generator::Base.instance(options[:generator], args, options).command(options[:command]).invoke! 32: rescue => e 33: puts e 34: puts " #{e.backtrace.join("\n ")}\n" if options[:backtrace] 35: raise SystemExit 36: end
Protected Instance methods
Override with your own script usage banner.
[ show source ]
# File vendor/rails/railties/lib/rails_generator/scripts.rb, line 40 40: def banner 41: "Usage: #{$0} generator [options] [args]" 42: end
[ show source ]
# File vendor/rails/railties/lib/rails_generator/scripts.rb, line 44 44: def usage_message 45: usage = "\nInstalled Generators\n" 46: Rails::Generator::Base.sources.inject([]) do |mem, source| 47: # Using an association list instead of a hash to preserve order, 48: # for aesthetic reasons more than anything else. 49: label = source.label.to_s.capitalize 50: pair = mem.assoc(label) 51: mem << (pair = [label, []]) if pair.nil? 52: pair[1] |= source.names 53: mem 54: end.each do |label, names| 55: usage << " #{label}: #{names.join(', ')}\n" unless names.empty? 56: end 57: 58: usage << "\nMore are available at http://wiki.rubyonrails.org/rails/pages/AvailableGenerators\n 1. Download, for example, login_generator.zip\n 2. Unzip to directory \#{Dir.user_home}/.rails/generators/login\n to use the generator with all your Rails apps\n" 59: 60: if Object.const_defined?(:RAILS_ROOT) 61: usage << " or to \#{File.expand_path(RAILS_ROOT)}/lib/generators/login\n to use with this app only.\n" 62: end 63: 64: usage << " 3. Run generate with no arguments for usage information\n \#{$0} login\n\nGenerator gems are also available:\n 1. gem search -r generator\n 2. gem install login_generator\n 3. \#{$0} login\n\n" 65: return usage 66: end


These buttons will erase the profile currently loaded in your browser. If you want to keep the currently loaded profile, export it to a file first.
| ID | Handle(s) | If they ask your status | If they ask to join | Ask their status | Forget |
|---|
| Start | Title | Author | URL |
|---|
| Join | Title | Current players |
|---|
Only change these settings if you have set up your own relay server, or know some better ICE servers. The defaults should work OK for most people.
This is the welcome screen. It has several tabs you may select from:
Here you can manage your identity and other things your browser will remember. This includes the contents of the two fields in this tab, as well as a cryptographic key pair (not displayed), and the contents of a few of the other tabs.
Your handle is the name that YPilot will display to other players in-game to identify you. You can change your handle when you want.
Your ID is a permanent, randomly generated number that (along with your crypto keys) helps to identify you consistently to other players you have met, before you agree to play together. Your ID is visualized in the small square drawing to the left, which should be easier to check at a glance (the color of this drawing is also used to help identify players in chat). You can only get a new ID by generating a new profile, but this will erase all the other profile info currently in your browser as well.
You can think of your ID as being like your face, and your handle as being like your name. You can ask your friends to call you by a different name, but they can still recognize your face.
Normally these things will be saved in your browser's local storage for this website, but you can choose not to use that feature by unchecking the "Save profile in browser" checkbox. If your browser doesn't allow this site to use this feature for whatever reason, the checkbox will be unchecked and disabled (hint: check your browser's privacy settings). You can instead export your profile to a file on your computer, and then import it from that file when you come back to YPilot later. You can also use the export/import buttons to transfer your profile to another computer, or to a different browser on the same computer, via this file.
Here you can see a list of the players you have met, and manage your policy regarding these players. You can also choose to forget a player, removing them from your profile.
Here you can start a new game by loading a .yp
file containing the game rules and map. In order to play with other people, the file should be available on the web in a way that this webpage can fetch it (i.e. http(s), CORS-enabled). Games you have played before are automatically added to this list, but you can add a new game by providing the URL to fetch it from. You can also start a single player game from a file on your computer.
Here you can look for games your friends are currently playing, and join them. When you click the button at the top, YPilot will ask for the status of each player that you have met and selected "when I search" under "Ask their status". If they are currently playing a game, and have chosen to give you their status (they selected "always give it" or "ask me" under "If they ask your status"), the title of the game, and the handle of each player, will be listed below (more information is available in tooltips, including the game author and player IDs). Click the "Join" button next to a game to ask to join it.
You can also ask for a specific player's status by going to the "Players you have met" tab and clicking the "Now" button under "Ask their status". Their current game will be added to the "Join a game" tab.
 The link will take you to this page, automatically ask their status, and switch to the "Join a game" tab. Then all you have to do is click the "Join" button (you may wish to first change your handle in the "Your profile" tab).
Here you can adjust some networking settings. The defaults should work OK for most people. See the Networking section below for more detail about how the networking actually works.
| symbol | key name | on-screen button location | standard function | game may redefine |
|---|---|---|---|---|
| ← | left arrow | right side (left) | turn left | ✓ |
| → | right arrow | right side (right) | turn right | ✓ |
| ↑ | up arrow | left side (bottom) | thrust (accelerate forward) | ✓ |
| · | right control | left side (right) | primary fire/use | ✓ |
| × | right shift | left side (left) | secondary fire/use | ✓ |
| 1-9, 0 | numbers | top | weapon/tool select | ✓ |
| ≡ | backquote | top left | toggle menu | ✗ |
| Chat | m | bottom | open chat input box | ✗ |
| N/A | escape | N/A | cancel chat message/close menu | ✗ |
| N/A | enter | N/A | send chat message | ✗ |
Note that you can hover the mouse over any of the on-screen buttons to see a tooltip with its corresponding key and what it does.
The chat history is displayed at the top of the screen, under the number buttons. Messages from a particular player will start with their handle, colored the same as their ID drawing. System messages about a player will additionally start with an asterisk "*", and will be written in italics. You can also make player messages look like this by starting them with "/me ". For example, if a player with the handle "Bob" enters "/me waves" as a chat message, it will be rendered as "* Bob waves" instead of "Bob: /me waves".
You may be prompted to take action about potential new players in the bottom right of the screen (separate from chat), depending on whether you have met them before and what your policy is towards them. Such prompts will always include the new player's ID drawing and colored handle. They will also include an "Always" checkbox, which you may check in order to remember your choice and change your policy toward this player, so that you won't see such prompts from them again.
A potential new player may ask for your status (what game you're playing, and with whom). You can choose to either "Tell" them your status, or "Ignore" them (they will not be told that you are ignoring them).
A potential new player may ask to join the game you are playing. If you are currently acting as the hub (see the Networking section below), you can choose to either "Allow" them to join, or "Ignore" them. If you aren't acting as the hub, instead of directly "Allow"ing them to join, you may "Vouch" for them to the hub. Then the hub will be presented with the "Allow"/"Ignore" prompt, and in addition the hub will be told that you vouch for the new player.
Note that "Allow" and "Vouch" use the same policy setting, so if you e.g. "Always Allow" someone, you will also "Always Vouch" for them, and vice versa.
The in-game menu has these options:
Closes the menu (same as escape).
Displays an invitation for other players to join your game. This is a URL they can go to in order to ask you to let them join the game. The URL is displayed both as text and as a QR code they can scan with any QR code reading app.
Toggles whether the buttons on the screen are displayed (including the menu button!). Keyboard controls will still work either way. The key to display the menu is the backquote key `
, which is usually above the tab key and to the left of the 1 key.
Leaves the game you had joined, and returns to the welcome screen.
This section aims to give enough background to understand the network settings tab, and the security properties of YPilot. For more detail on the exact network protocol YPilot uses, see the protocol documentation.
YPilot uses the WebRTC API to set up peer-to-peer connections between the browsers of the players of a game. RTC stands for Real Time Communication, and WebRTC is normally used for audio/video telephony applications, but it can also be used to communicate other kinds of data in real time between web browsers.
The web server's involvement in this communication is minimal by design. In many situations, it is only used for "signaling", letting the two browsers communicate about how they can set up the connection between them. After the connection is set up, they communicate directly over the network, without the web server. YPilot's signaling relay is a small CGI program on the web server that simply relays short messages from a sender who knows a key to a receiver who listens on that key. You can set up your own copy of this CGI program on another server, but players using different signaling relays will not be able to connect to each other.
In an ideal world, players would just send each other their network addresses (IP addresses) and be able to send data packets directly using those addresses. We do not live in an ideal world. There aren't enough IPv4 addresses to go around (and IPv6 still isn't universally implemented), so many players will be behind a Network Address Translator (NAT) so that they can share IPv4 addresses with other internet users. Unfortunately that means that (a) it's no longer straightforward to find one's own externally visible IP address, and (b) knowing someone's IP address is no longer enough to be able to send them packets.
Roughly speaking, there are two ways around this problem, STUN and TURN, grouped together as ICE. Both involve a third party server known to both players. STUN is the preferred method, since the data packets do eventually travel directly between the players, without the STUN server seeing them. Sometimes that doesn't work, so YPilot can use TURN as a fallback. When TURN is used, the TURN server continues to relay data between the players even after the connection is set up. Note that the in-game data is still end-to-end encrypted by WebRTC.
YPilot's default ICE server list includes a TURN server hosted at the same domain as YPilot itself. By joining a game with this setting in place you agree not to use it to break the law (this is mentioned in the password for the TURN server). Also note that since the password is public, and this TURN server is not intended for high-throughput applications like audio/video streaming, it is severely throttled so that it will not be useful for such applications (which I would have to pay for the bandwidth for).
While playing a game, each player's browser simulates the whole game world. Only control inputs and certain other exogenous events are sent over the network. Players do still need to agree on the exact sequence of these events, including their timing relative to the game's clock ticks. So at all times, one player is designated the "hub", and all other players connect to that player in a star topology. The hub's job is to receive these events from all players, decide what order they happen in, and broadcast the sequence of events to all players.
In addition, the hub is responsible for deciding who may join the game. If Alice asks Bob to join the game Bob is playing, but Charlie is the current hub, Bob can't directly let Alice join. But Bob can "vouch" for Alice to Charlie, who will then decide whether to let Alice join. If Charlie allows Alice to join, Charlie then contacts Alice directly (not through Bob) to set up the new connection. Depending on the relevant players' policy settings, this can all happen automatically, or interactively (see the New players section above).
Your profile's cryptographic key pair is used to sign and verify initial messages sent over the signaling relay. YPilot follows a Trust On First Use (TOFU) policy with these keys, so you don't have to manually share your public key with each player you want to play with, or register it with a central authority. All it does is let you know that you're consistently communicating with the same player; nobody can impersonate someone you have met before. Someone could, of course, impersonate someone you haven't met yet, because you don't have their public key yet.
This key pair is not used to encrypt any messages, or sign/verify messages sent over the WebRTC peer connection after it is set up. WebRTC has its own mechanism for encrypting such messages, and the default signaling relay uses HTTPS so signaling messages are also encrypted (though not end-to-end). Still, you should avoid letting anyone else see the keys stored in your profile (whether in your browser's site data or in an exported file), because that would let them impersonate you to your friends.
(There are currently some messages sent over the signaling relay that are not signed/verified, because they're sent over a separate channel that's set up for the specific connection, using signed messages. These may become signed in a future version, I haven't decided yet. It would only prevent a man-in-the-middle attack by the signaling relay server if it was compromised after trust was first established between the two players. If it was compromised before then, they're SOL anyway.)
It's important to note that for security purposes, you should rely on player IDs ("faces"), not handles ("names"). Players can change their handles, and they can change their handles to be the same as another player. But IDs are generated randomly alongside the key pairs, and are long enough that it's extremely unlikely for the same ID to be generated for more than one player.


To export signals to Collective2 from your algorithm, during initialization, add a Collective2 signal export provider.
SignalExport.AddSignalExportProviders(new Collective2SignalExport(apiKey, systemId, platformId));
self.SignalExport.AddSignalExportProviders(Collective2SignalExport(apiKey, systemId, platformId))
The Collective2SignalExport
constructor accepts the following arguments:
Argument:
|
Argument:
|
Argument:
|
You can add multiple signal export providers to a single algorithm.


I have just done an installation of emoncms on a raspberry pi following the latest instructions (Latest Blog Posts/Raspberry Pi emonbase). But when I try to create a user, I get 'The requested URL /emoncms/user/create was not found on this server.'
And, yes, I have followed the instructions under step 4) enable mod rewrite.
I have had this same problem on all my emoncms installations until now and I am really helpless. Am I doing something completely wrong somewhere in the installation process?
Any help would be highly appreciated.
BR, Jörg.
PS: I am so sorry! Did not read correctly that the 'AllowOverride None' has to be changed in two places (lines 7 and 11)!!!
Re: Raspberry Pi emonbase 404 not found error (solved!)
I have the same problem. I have run the
root@rpi2aed:/var/www/emoncms/Modules/user# sudo a2enmod rewrite
Module rewrite already enabled
and verified lines 7 and 11 have "All" in file /etc/apache2/sites-enabled/000-default
What should I try next? This is not my first try...
(I know root and sudo is redundant.)
Al
PS. reboot is needed before step 10


--- title: Case Study - Yosemite National Park, United States heading: Case Study - Yosemite National Park, United States description: Allowing the whole world to explore Yosemite’s most iconic attraction and most prestigious hike. image: /assets/images/pages/case-studies/2018/us/yosemite-half-dome.jpg layout: case-study ---
Yosemite National Park is world famous.
Half Dome is Yosemite’s most iconic attraction in all of Yosemite Valley. People from around the world travel to see it.
The trail to Half Dome from Yosemite Valley is an extremely strenuous hike covering over 17 miles. Hikers gain 4,800 feet of elevation along the trail that passes highlights such as Vernal Fall and Nevada Fall, before reaching the cables on Half Dome’s steep granite domes.
Unfortunately not everyone has the opportunity to visit. Not only is it expensive, reservations for accommodation can be hard to secure due to the ever increasing interest in the park.
Now anyone can enjoy the hike from the comfort of their sofa.
Yosemite National Park is in California’s Sierra Nevada mountains. It’s famed for its giant, ancient sequoia trees, and for Tunnel View, the iconic vista of towering Bridalveil Fall and the granite cliffs of El Capitan and Half Dome. In Yosemite Village are shops, restaurants, lodging, the Yosemite Museum and the Ansel Adams Gallery, with prints of the photographer’s renowned black-and-white landscapes of the area.
Learn more: National Park Service website


model name : Intel(R) Xeon(R) CPU E5506 @ 2.13GHz
Linux ip-10-70-206-42 <IP_ADDRESS>-97.44.amzn1.x86_64 #1 SMP Mon Oct 24 16:03:08 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
java version "1.6.0_20" OpenJDK Runtime Environment (IcedTea6 1.9.10) (amazon-<IP_ADDRESS>.40.amzn1-x86_64) OpenJDK 64-Bit Server VM (build 19.0-b09, mixed mode)
RabbitMQ process cashes during the benchmarking run with the following error (recorded in the console log):
eheap_alloc: Cannot allocate<PHONE_NUMBER> bytes of memory (of type "heap").


Select the function you want for this key: No action Configure Nav Test targeting Set retreat tile Disengage Engage Raid Repair or engage Repair or raid Telerob Target Pass Orbiter Damage building Raid building Repair or dmg bldg Repair or raid bldg Set ambush RP Ambush Test bots Use bots Force use bots Defensive combat Balanced combat Offensive combat Deploy stun TB Deploy AP TB Activate agility boost Activate taming boost Activate cloak boost Repair at planet Buy missile Cloak Uncloak Toggle Cloak Dock Undock Dock or undock Fly close Exit fly close Toggle fly close Fill tank Collect once Jump wormhole Activate standard command Set Waypoint Go to next Waypoint Clear Waypoints


Basic Setup
CollectionView
is a highly flexible component with many options and features. A basic collection view though can be setup with just a few lines of code. From there you can adjust and refine your implementation as needed.
This guide walks you through the most basic collection view including steps that will be required for any implementation.
Installation & Import
CollectionView isn’t currently provided through any package managers. Clone or donwload the repo and add it to your project by dragging the CollectionView xCode project to your project.
Import CollectionView
to start building. When referencing classes in interface builder you will need to set the module to CollectionView as well.
Creating a Collection View
Collection views can be created programatically or in interface builder.
In a storyboard or xib, add an NSScrollView to your view and set the class in the inspector to CollectionView. Then create an outlet.
Without IB simply initialize a collection view and add it to your view. Adding layout constraints is recommended.
With your collection view in place there are a few more steps to display your content:
- Set a data source
- Prepare a cell class
- Choose a layout
Setting up a Data Source
Every collection view needs a data source that conforms to CollectionViewDataSource
. The data source object provides the content that is to be displayed in the collection view such as how many items and the views that represent those items on screen.
It is important to understand that the collection view organizes data as sections and items. Each section contains zero or more items. The contept of a section may not be necessarily represented in your data but the collection view will still need 1 section to represent your list of items.
Each element in a collection view is referred to using IndexPaths. To support macOS 10.10 which predates the addition of
item
andsection
properties on IndexPath, and extension provides _item, _section and for().
The only required of your data source are:
func numberOfSections(in collectionView: CollectionView) -> Int
func collectionView(_ collectionView: CollectionView, numberOfItemsInSection section: Int) -> Int
func collectionView(_ collectionView: CollectionView, cellForItemAt indexPath: IndexPath) -> CollectionViewCell
These tell your collection view about your data and provide the cells used to display each item. If youa are representing a simple array, you will still need to report 1 section to contain that data. More complex data that is grouped into sections should report as such.
Preparing a cell
A critical task of the data source is to provide views to display your content in the collection view. The collection view is only responsible for applying layout attributes to the view, everying displayed in the cell is your responsibilty.
Cells can be loaded from a xib or programatically from a class.
First, create a subclass of CollectionViewCell
that will be used to configure each cell.
If you are using a xib, set the root view class in the inspector to your new cell subclass. You can then add subviews and create outlets to your class to be used later when setting up the cell to display an item from your data.
Without a xib, you will need to create the subviews manually in init(frame frameRect: NSRect)
.
Registering Cells
Becuase views are reused by a collection view it is never your responsibilty to load/initialize them. Each class or xib you intent to you must be registered before loading any data.
Use the following depending on your setup:
func register(class cellClass: CollectionViewCell.Type, forCellWithReuseIdentifier identifier: String)
func register(nib: NSNib, forCellWithReuseIdentifier identifier: String)
Each cell should only be registered once when your collection view is setup. Typically this can be done in viewDidLoad in the controller containing your collection view.
Dequeing Cells
With your cells registered they can now be used to satisfy one of the requirements of your data source, providing the cells.
Use the reuse identifier you registered each cell with, call dequeueReusableCell(withReuseIdentifier identifier:for:)
. The collection view will load the cell, either from the xib or class and return it to be configured as needed. Your data source can setup any UI elements (labels, images, etc) in the cell according to the object that cell is representing then return it to the collection view to be presented.
Setting a layout
The collection view layout object manages the visual representation of each item, most importantly its location and size.
Custom layouts can be created but a few are provided to be used as is:
Each layout works differently to provide different appearances and flexibility. The provided layouts often allow static values to be set OR accept values provided by a delegate.
For example, the list layout has an itemHeight property that will be used, but, if the collection views delegate also conforms to CollectionViewDelegateListLayout
and implements collectionView(_:layout:heightForItemAt:)->CGFloat
, a dynamic height can be provided for each item.
The layouts provide a great deal of flexibility out of the box and one again, custom layouts can be created to do even more.
Simply initialite the layout you want, set and properties and set collection.collectionViewLayout
.
See the Layouts guide for more.
Example
// The cell used to list characters
class CharacterCell : CollectionViewCell {
let nameLabel = NSTextField()
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
// add the subviews
}
}
class MyController : NSViewController, CollectionViewDataSource, CollectionViewDelegate {
var charcters : [[String]] = [
["Willy", "Charlie", "Mike", "Augustus"],
["Violet", "Veruca"]
]
func viewDidLoad() {
super.viewDidLoad()
var layout = CollectionViewListLayout()
layout.itemHeight = 40
collectionView.collectionViewLayout = listLayout
collectionView.dataSource = self
collectionView.delegate = self
// Register the class
collectionView.register(class: CharacterCell.self, forCellWithReuseIdentifier: "CharacterCell")
// If using a nib...
// let nib = NSNib(nibNamed: "CharacterCell", bundle: nil)!
// collectionView.register(nib: nib, forCellWithReuseIdentifier: "CharacterCell")
collectionView.reloadDate()
}
func numberOfSections(in collectionView: CollectionView) -> Int {
return characters.count
}
func collectionView(_ collectionView: CollectionView, numberOfItemsInSection section: Int) -> Int {
return characters[section].count
}
func collectionView(_ collectionView: CollectionView, cellForItemAt indexPath: IndexPath) -> CollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "CharacterCell", for: indexPath) as! CharacterCell
let name = characters[indexPath._section][indexPath._item]
cell.nameLabel.stringValue = name
return cell
}
}
Implementing the Delegate
Collection views can be used for a variety of use cases. Some may be purely for display but in most cases they are intended to support some level of interaction. These interactions are handled by the collection views delegate (CollectionViewDelegate
).
Selection state is the most common interaction that needs to be handled by an app. The following are useufl for managing selection state:
@objc optional func collectionView(_ collectionView: CollectionView, shouldHighlightItemAt indexPath: IndexPath) -> Bool
@objc optional func collectionView(_ collectionView: CollectionView, shouldSelectItemsAt indexPaths: Set<IndexPath>) -> Set<IndexPath>
@objc optional func collectionView(_ collectionView: CollectionView, didSelectItemsAt indexPaths: Set<IndexPath>)
@objc optional func collectionView(_ collectionView: CollectionView, shouldDeselectItemsAt indexPaths: Set<IndexPath>) -> Set<IndexPath>
@objc optional func collectionView(_ collectionView: CollectionView, didDeselectItemsAt indexPaths: Set<IndexPath>)
See the delegate documentation for more


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/proving.20.20lt.20from.20decidability.html ---
I'd like to show the following lemma:
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ Pp : a = 0, have olt0 : 1 < 0, from eq.subst Pp P, false.elim (nat.decidable_lt 1 0)
Concretely, I'd like to get a proof of false from nat.decidable_lt 1 0
. But I don't understand how to use decidabilty in lean.
example : 1 < 0 → false := dec_trivial
I'm not saying these things are easy to use though :-)
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ Pp : a = 0, have olt0 : 1 < 0, from eq.subst Pp P, (show 1 < 0 → false, by exact dec_trivial) olt0
and as you can see, I'm certainly no master of them myself.
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ h, nat.not_lt_zero 1 $ h ▸ P
\> implying I'm a master of them
:-)
Thank you! What is exact
?
by
puts me into tactic mode
exact
is a tactic
@Adam Kurkiewicz just do from dec_trivial
instead of by exact dec_trivial
there's no need to go into tactic mode
I have trouble getting out of tactic mode
@Kenny Lau not working exact tactic failed, type mismatch, given expression has type
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ Pp : a = 0, have olt0 : 1 < 0, from eq.subst Pp P, (show 1 < 0 → false, from dec_trivial) olt0
works for me
nevermind, that works.
I'm surprised this is not working
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ Pp : a = 0, have olt0 : 1 < 0, from eq.subst Pp P, dec_trivial olt0
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := begin intro H, rw H at P, revert P, exact dec_trivial end
aah
tactic mode
makes it all look so easy
I'm surprised this is not working
def big_not_zero (a : nat) (P : 1 < a) : a ≠ 0 := λ Pp : a = 0, have olt0 : 1 < 0, from eq.subst Pp P, dec_trivial olt0
dec_trivial
takes no argument
@Kevin Buzzard Where did you learn tactic mode from? last few chapters of lean tutorial?
Tactic mode chapter
I have no idea why TPIL spends so long teaching people term mode
Fair enough, I didn't last that long :D
For a beginner tactic mode is the bomb
you can see what you're doing at all times
what the goal is, what the hypotheses are
and you can try simp on every line in case it does the job
I like term mode, at least I have an illusion I understand what's going on :)
you have far more powerful tools available to you in tactic mode
and then later on you can start figuring out what the tools are doing
and how they're doing it
You say "I don't understand decidability or how to use it"
I say "dec_trivial invokes a great tactic"
so your problems are solved in the short term
and then in the longer term you can start wondering about what it's doing and how it's doing it
My method is more robust than Kenny's
My method is more robust than Kenny's
yeah right
because his solution relies on you knowing that there's a theorem in the library
called nat.not_lt_zero
implying one shouldn't know about theorems in the library
whereas mine just relies on you being aware that stuff like this is decidable and there's a tactic which does it
I am saying mine is more robust.
I am not saying anything about whether it's a good idea to know the library
What if tomorrow Adam wants to prove 2<1->false
?
We all know it's decidable
and you and I know we can use no_confusion or all sorts of other tricks
but dec_trivial
just does the job
def big_not_zero' (a : nat) (P : 1 < a) : a ≠ 0 := λ h, (show ¬1 < 0, from dec_trivial) (h ▸ P)
satisfied?
It's good advice Kevin, I'll learn the tactic mode.
alright
I think you should start with tactic mode and move on to term mode later.
It's what they do in Software Foundations
and it's what I'm doing in the book I'm writing on doing maths in Lean
but this is because my book is targetting mathematicians who have no idea what this lambda business is all about
because typically they will know no functional programming
let's replace matlab with haskell
They do that next door
in the computing department
great
see you
:P
in the computing department?
right
Remember I'm on the curriculum review committee!
But I don't think I can push for Haskell for mathematicians
I am currently pushing for Python
i'm just kidding
but python is already there
but not maths in python
just general python
i.e. teach them classes etc
OOP python is the worst lol
oh
use java for OOP
oh
oh
pee
Should I push for java?
Why would a mathematician want to learn java?
heh
I think we should just teach them tactic mode ;-)
push for lean
problem solved
I think that some of them might want to compute something at some point
maybe they do that in the applied maths parts or something
I have no idea what they do there
but I don't think it's theorems
Of couse
(deleted)
I think they figure out what f(10) is if they know some differential equation satisfied by f, and also they know f(0)
@Johannes Hölzl wrong chat
@Kevin Buzzard I'd say teaching OOP is a bad idea. OOP is kind of dying at the moment anyway -- very few new languages actually have rich OOP features (rust, golang), and even in python very little new stuff gets written using OOP.
We've got a great new guy at Glasgow, who's teaching first year programming in python. He uses jupyter notebooks and shows applications of computation to multiple different problems (simulating fireworks, solving Travelling Salesman, etc.). I've done a guest lecture on Nim this year (https://github.com/picrin/nim_game/tree/master/lab_material/lab17_student_material).
I think that's a more productive use of student's time than teaching them OOP.
I insisted to not use jupyter
even in the exam :P
python -m pip install numpy
So I am in the maths department at Imperial College London and we're having a top-to-bottom curriculum review, and amongst the things that can change is that we can completely rethink what we teach to the undergraduates in terms of programming.
So I am definitely genuinely interested in hearing people's opinions.
However we are definitely focussed on what mathematicians should need to know
in the sense of "what people who employ mathematicians want them to know"
You'd obviously want to modify the content a little bit to make it more mathsy, but I think coding up an optimal algorithm to play Nim is definitely a worthy thing to teach first year mathematicians.
Your link doesn't work btw
Ah, it's hidden from students cause it has solutions :D. one moment
don't worry
I don't want to disrupt
That's the task statement: lab17-3.html
There are ~7 specific python template files, which walk them through a solution, and they have to implement each one.
Each file gets automatically checked using something called "CMS", I believe stands for "Contest Management System". Checking uses a regular test suite.
Happy to share everything if you'd like, but at the moment I'm tethering and the internet is a bit slow.
honestly don't worry
I can imagine what is there
I always imagine stuff like nim as being in the recreational mathematics
box
i.e. stuff they do outside of regular maths
but I am not 100% sure whether I have this in the right box
python has ^
-- do you let them use this or force them to code their own?
I let them use that after they've learned how it works.
Just the opposite of what I did with my kids
I asked them how to compute powers in python and let them be completely confused for 15 minutes
it's generally a problem with teaching python, it has everything and students sometimes just solve things with one-liners, without ever understanding it.
just like tactic mode ;-)
I don't normally use numpy
and sympy
:P
Kenny, what do we teach the 1st years?
Currently
Do they import a lot of libraries?
scipy
?
numpy
and sympy
I thought you're the head of curiculum reform
curriculum
words
I'm just on the committee
my job is to decide what to do in the future
well you're the acting head of the department
I don't want to pollute my understanding by knowing what we currently do
Maybe I should go and fill in forms :-/
how many goddam forms do you have
they come in at a rate faster than I can fill them in
what are those forms
I had to do a risk assessment form for Ana because she's pregnant. 6 pages of questions such as how much radioactive material there was in the department etc. Life is great when you're a manager.
OK I'm going to fill in more right now
life is always great
I think between python, R, and Matlab, that's quite enough for a maths student... in a way I'm a little sad you can't get by without just pen, paper, and coffee pot
@Kevin Buzzard I'd say teaching OOP is a bad idea. OOP is kind of dying at the moment anyway -- very few new languages actually have rich OOP features (rust, golang), and even in python very little new stuff gets written using OOP.
We've got a great new guy at Glasgow, who's teaching first year programming in python. He uses jupyter notebooks and shows applications of computation to multiple different problems (simulating fireworks, solving Travelling Salesman, etc.). I've done a guest lecture on Nim this year (https://github.com/picrin/nim_game/tree/master/lab_material/lab17_student_material).
I think that's a more productive use of student's time than teaching them OOP.
What is this crazyness? Where did you see OOP dying?
I guess this is what Haskell people say?
But what about the real world?
OOP is definitely not dying in the industry.
Yes, this very much sounds like functional programming academic fantasy
To say that OOP is dying is certainly hyperbole, but none of the languages mentioned are particularly functional...
Go doesn't even have generics, speaking of modern design...
Go certainly looks awful
I never saw Rust but the wikipedia page features quite a occurrences of Haskell and ML
Let's discuss something more productive: @Sebastian Ullrich am I correct in thinking that the nightly download link on https://leanprover.github.io/download/ is no longer relevant and should not be used anymore?
Let's discuss something more productive: @Sebastian Ullrich am I correct in thinking that the nightly download link on https://leanprover.github.io/download/ is no longer relevant and should not be used anymore?
Is there a new download link. It took me ages to update lean today, because MSYS didn't know where my c compiler was, and neither did I.
https://github.com/leanprover/lean-nightly/releases
You need to compare with https://github.com/leanprover/mathlib/blob/master/leanpkg.toml#L4
(my understanding is it's not yet more automatic, but this is already great progress)
@Patrick Massot Correct. We're still waiting on AppVeyor enabling cron builds for us before we can make it official
Thanks
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Module luacrumbs
Functions
| addFormat (_formatObject) | Adds a format from OutputFormatClasses to the output files TODO: EXPLAIN THIS BETTER! |
| addRotation (_degrees, degrees) | Add a rotation to the current rotation-position |
| close () | Close the project. |
| getPencilDownPosition () | Getter of the pencil up position Gets the current pencil up position, returns a number |
| getPencilUpPosition () | Getter of the pencil up position Gets the current pencil up position, returns a number |
| getRotation () | Get the rotation parameter Returns the recent rotation-value |
| getX () | Getter of x Returns the current x-value |
| getY () | Getter of y Returns the current y-value |
| getZ () | Getter of z Returns the current z-value |
| init (_projectname) | Inits the project with the projectname You init the all project-files with this custom projectname. |
| isPencilDown () | Checks, if pencil is currently at drawing (z) position Returns true, if the pencil is currently at the drawing-position, aka pencildown-position, otherwise false. |
| line (_xstart, _ystart, _xdest, _ydest, xstart, ystart, xdest, ydest) | Draws a line from start X/Y-position to X/Y-destination position. |
| lineTo (xpos, ypos) | Draw a line straight from recent position to X/Y-destination. |
| moveBackward (_steps) | Same as moveForward, but in the other direction |
| moveForward (_steps) | Moves the "cursor" forward with the current-rotation angle be the specified value |
| moveTo (_xpos, _ypos) | Move to absolute coordinate X and Y |
| pause (_seconds) | Pause the drawing in seconds |
| pencilDown () | Moves the pencil to pencildown-position (z-axis) Move the head up and down with pencilUp() and pencilDown() If the head is at the current pencilDown position, this command will normally do nothing. |
| pencilUp () | Moves the pencil to pencilup-position (z-axis) Move the head up and down with pencilUp() and pencilDown() If the head is at the current pencilUp position, this command will normally do nothing. |
| setPencilDownPosition (zpos) | Setter of the pencil down position Sets the pencil down position. |
| setPencilUpPosition (_zpos) | Setter of the pencil up position Sets the pencil up position Pencil up-position can't be smaller than pencil up. |
| setRotation (_degrees) | Sets the rotation directly to the specified value |
| setSpeed (_speed) | Pause the drawing in seconds |
Functions
- addFormat (_formatObject)
-
Adds a format from OutputFormatClasses to the output files TODO: EXPLAIN THIS BETTER!
Parameters
- _formatObject:
- addRotation (_degrees, degrees)
-
Add a rotation to the current rotation-position
Parameters
- _degrees:
- degrees: Degrees to add to th current rotation. Value can be positive and negative as well.
- close ()
- Close the project. This command is mandatory! Call this function at the end of your lua-script. It is a must, because ending-tags and diffrerent other parameters are written here. Without this closing statement, you will not get corrently generated files! (In fact, that are not generated at all)
- getPencilDownPosition ()
- Getter of the pencil up position Gets the current pencil up position, returns a number
- getPencilUpPosition ()
- Getter of the pencil up position Gets the current pencil up position, returns a number
- getRotation ()
- Get the rotation parameter Returns the recent rotation-value
- getX ()
- Getter of x Returns the current x-value
- getY ()
- Getter of y Returns the current y-value
- getZ ()
- Getter of z Returns the current z-value
- init (_projectname)
-
Inits the project with the projectname You init the all project-files with this custom projectname. This name will be used, to generate the different files, like .svg, .html, .ngc, specified by OutputFormatClasses
Parameters
- _projectname:
- isPencilDown ()
- Checks, if pencil is currently at drawing (z) position Returns true, if the pencil is currently at the drawing-position, aka pencildown-position, otherwise false.
- line (_xstart, _ystart, _xdest, _ydest, xstart, ystart, xdest, ydest)
-
Draws a line from start X/Y-position to X/Y-destination position. Before starting to draw, the drawing-head is always moved up to up-position (z-axis), aka pencilUp. When drawing starts, the head is put down to down-position aka pencilDown. If pencil is not down, it will go down.
Parameters
- _xstart:
- _ystart:
- _xdest:
- _ydest:
- xstart: X-start-position in absolute coordinates
- ystart: Y-start-position in absolute coordinates
- xdest: X-destination in absolute coordinates
- ydest: Y-destination in absolute coordinates
- lineTo (xpos, ypos)
-
Draw a line straight from recent position to X/Y-destination. If pencil is not down, it will go down.
Parameters
- xpos: X-Position of destination in absolute coordinates
- ypos: Y-Position of destination in absolute coordinates
- moveBackward (_steps)
-
Same as moveForward, but in the other direction
Parameters
- _steps: Length of the step to move backwards
- moveForward (_steps)
-
Moves the "cursor" forward with the current-rotation angle be the specified value
Parameters
- _steps: Length of the step to move forward
- moveTo (_xpos, _ypos)
-
Move to absolute coordinate X and Y
Parameters
- _xpos:
- _ypos:
- pause (_seconds)
-
Pause the drawing in seconds
Parameters
- _seconds:
- pencilDown ()
- Moves the pencil to pencildown-position (z-axis) Move the head up and down with pencilUp() and pencilDown() If the head is at the current pencilDown position, this command will normally do nothing.
- pencilUp ()
- Moves the pencil to pencilup-position (z-axis) Move the head up and down with pencilUp() and pencilDown() If the head is at the current pencilUp position, this command will normally do nothing.
- setPencilDownPosition (zpos)
-
Setter of the pencil down position Sets the pencil down position. Pencil down-position can't be greater than pencil up. If pencil_down_pos > pencil_up_pos then pencil_down_pos = pencil_up_pos
Parameters
- zpos:
- setPencilUpPosition (_zpos)
-
Setter of the pencil up position Sets the pencil up position Pencil up-position can't be smaller than pencil up. If pencil_up_pos < pencil_up_pos then pencil_up_pos = pencil_down_pos
Parameters
- _zpos:
- setRotation (_degrees)
-
Sets the rotation directly to the specified value
Parameters
- _degrees: Degrees to set. Value should be between -360 and 360.
- setSpeed (_speed)
-
Pause the drawing in seconds
Parameters
- _speed:


Key Message 1:
Observed Changes in Global Climate
Global climate is changing rapidly compared to the pace of natural variations in climate that have occurred throughout Earth’s history. Global average temperature has increased by about 1.8°F from 1901 to 2016, and observational evidence does not support any credible natural explanations for this amount of warming; instead, the evidence consistently points to human activities, especially emissions of greenhouse or heat-trapping gases, as the dominant cause.
Key Message 2:
Future Changes in Global Climate
Earth’s climate will continue to change over this century and beyond. Past mid-century, how much the climate changes will depend primarily on global emissions of greenhouse gases and on the response of Earth’s climate system to human-induced warming. With significant reductions in emissions, global temperature increase could be limited to 3.6°F (2°C) or less compared to preindustrial temperatures. Without significant reductions, annual average global temperatures could increase by 9°F (5°C) or more by the end of this century compared to preindustrial temperatures.
Key Message 3:
Warming and Acidifying Oceans
The world’s oceans have absorbed 93% of the excess heat from human-induced warming since the mid-20th century and are currently absorbing more than a quarter of the carbon dioxide emitted to the atmosphere annually from human activities, making the oceans warmer and more acidic. Increasing sea surface temperatures, rising sea levels, and changing patterns of precipitation, winds, nutrients, and ocean circulation are contributing to overall declining oxygen concentrations in many locations.
Key Message 4:
Rising Global Sea Levels
Global average sea level has risen by about 7–8 inches (about 16–21 cm) since 1900, with almost half this rise occurring since 1993 as oceans have warmed and land-based ice has melted. Relative to the year 2000, sea level is very likely to rise 1 to 4 feet (0.3 to 1.3 m) by the end of the century. Emerging science regarding Antarctic ice sheet stability suggests that, for higher scenarios, a rise exceeding 8 feet (2.4 m) by 2100 is physically possible, although the probability of such an extreme outcome cannot currently be assessed.
Key Message 5:
Increasing U.S. Temperatures
Annual average temperature over the contiguous United States has increased by 1.2ºF (0.7°C) over the last few decades and by 1.8°F (1°C) relative to the beginning of the last century. Additional increases in annual average temperature of about 2.5°F (1.4°C) are expected over the next few decades regardless of future emissions, and increases ranging from 3°F to 12°F (1.6°–6.6°C) are expected by the end of century, depending on whether the world follows a higher or lower future scenario, with proportionally greater changes in high temperature extremes.
Key Message 6:
Changing U.S. Precipitation
Annual precipitation since the beginning of the last century has increased across most of the northern and eastern United States and decreased across much of the southern and western United States. Over the coming century, significant increases are projected in winter and spring over the Northern Great Plains, the Upper Midwest, and the Northeast. Observed increases in the frequency and intensity of heavy precipitation events in most parts of the United States are projected to continue. Surface soil moisture over most of the United States is likely to decrease, accompanied by large declines in snowpack in the western United States and shifts to more winter precipitation falling as rain rather than snow.
Key Message 7:
Rapid Artic Change
In the Arctic, annual average temperatures have increased more than twice as fast as the global average, accompanied by thawing permafrost and loss of sea ice and glacier mass. Arctic-wide glacial and sea ice loss is expected to continue; by mid-century, it is very likely that the Arctic will be nearly free of sea ice in late summer. Permafrost is expected to continue to thaw over the coming century as well, and the carbon dioxide and methane released from thawing permafrost has the potential to amplify human-induced warming, possibly significantly.
Key Message 8:
Changes in Severe Storms
Human-induced change is affecting atmospheric dynamics and contributing to the poleward expansion of the tropics and the northward shift in Northern Hemisphere winter storm tracks since 1950. Increases in greenhouse gases and decreases in air pollution have contributed to increases in Atlantic hurricane activity since 1970. In the future, Atlantic and eastern North Pacific hurricane rainfall and intensity are projected to increase, as are the frequency and severity of landfalling “atmospheric rivers” on the West Coast.
Key Message 9:
Increases in Coastal Flooding
Regional changes in sea level rise and coastal flooding are not evenly distributed across the United States; ocean circulation changes, sinking land, and Antarctic ice melt will result in greater-than-average sea level rise for the Northeast and western Gulf of Mexico under lower scenarios and most of the U.S. coastline other than Alaska under higher scenarios. Since the 1960s, sea level rise has already increased the frequency of high tide flooding by a factor of 5 to 10 for several U.S. coastal communities. The frequency, depth, and extent of tidal flooding are expected to continue to increase in the future, as is the more severe flooding associated with coastal storms, such as hurricanes and nor’easters.
Key Message 10:
Long-Term Changes
The climate change resulting from human-caused emissions of carbon dioxide will persist for decades to millennia. Self-reinforcing cycles within the climate system have the potential to accelerate human-induced change and even shift Earth’s climate system into new states that are very different from those experienced in the recent past. Future changes outside the range projected by climate models cannot be ruled out, and due to their systematic tendency to underestimate temperature change during past warm periods, models may be more likely to underestimate than to overestimate long-term future change.


All modules for which code is available
- gameanalysis.aggfn
- gameanalysis.bootstrap
- gameanalysis.canongame
- gameanalysis.collect
- gameanalysis.dominance
- gameanalysis.fixedpoint
- gameanalysis.gambit
- gameanalysis.gamegen
- gameanalysis.gamereader
- gameanalysis.learning
- gameanalysis.matgame
- gameanalysis.nash
- gameanalysis.paygame
- gameanalysis.reduction.deviation_preserving
- gameanalysis.reduction.hierarchical
- gameanalysis.reduction.identity
- gameanalysis.reduction.twins
- gameanalysis.regret
- gameanalysis.restrict
- gameanalysis.rsgame
- gameanalysis.scriptutils
- gameanalysis.trace
- gameanalysis.utils


{% extends "base.html" %}
{% load staticfiles %}
{% block content %}
BROOMFIELD FIRST WARD
BOULDER COLORADO STAKE
{{ object.created|date:"d F Y" }}
{{ object.speaker.full_name }}
{{ object.speaker.street1 }}
{% if object.speaker.street2 %}
{{ object.speaker.street2 }}
{% endif %}
Broomfield, CO 80020
Date: {{ object.date|date:"l, F d, Y" }}
{% if object.topic %}
Topic: {{ object.topic }}
{% endif %}
{% if object.time_range %}
Time for your talk: Please prepare to talk for approximately {{ object.time_range }} minutes.
{% endif %}
{% if object.reference_materials %}
Additional References: {{ object.reference_materials }}
{% endif %}
Sincerely,
The Broomfield 1st Ward Bishopric:
{{ object.bishopric|linebreaksbr }}


63yo M’sian “King of Fake Liquor” Caught Red-Handed In Bangkok After 30 Years In Business
by Veronica ElankovanTap to listen to this article instead: 🔊 Listen to Post
Bangkok Post reported that a Malaysian man known as the “King of Fake Liquor” was recently arrested in The Mall Bang Kapi’s parking lot at Bangkok, Thailand. The criminal has been producing fake foreign whiskey for over 30 years, revealed the local police. The man, who goes by the name Chan Fat Yat, has pleaded guilty to producing these counterfeit liquors. Therefore, Chan was arrested with the charges which are mentioned below:
- Producing illegal liquor
- Falsifying trademarks
- Overstayed visa
When the police seized his belongings, they also confiscated several fake liquors which were sold by him. Some of the items which were seized are mentioned below:
- 26 bottles of fake Johnnie Walker.
- 100 empty bottles labelled Johnnie Walker.
- 132 screw tops with foreign whiskey brand names.
- 252 fake duty stamps.
- Labels for Johnnie Walker, Chivas Regal Whiskey and Bin 389 wine.
- Associated goods.
Chan, 63, was actually caught red-handed by the police whilst he was delivering a package (whiskey) to his customer in a car at the above-mentioned parking lot. His arrest came after the Suvarnabhumi airport’s tourist police and officials were given a heads up by Songkhla’s immigration officers about a parcel from Hat Yai airport to Suvarnabhumi. In the parcel which was addressed to Chan, the police found several items like the following:
- Empty foreign whiskey bottles
- Screw tops
- Labels with foreign whiskey names
As of now, there are no other details about Chan or the arrest. On top of that, the Malaysian authorities have yet to comment on the case. Hopefully, they will release a statement about the case.
Also read: Beware: 6 Men in Penang Died After Drinking Fake Liquor Passing Off As Authentic Brands


Hunt
Brit, you've got this.
What would you like to do?

Job Title
Company
Location
Link to Job Posting
Description
Connect with Nearby Hunters


Giuseppe Sanseverino's Curriculum Vitae
Home
Curriculum Vitae
Research areas
Hybrid Societies | Body-Attached Sensor Networks
Cycling vibrations
Publications
Page under construction
Page under construction
Created by Giuseppe Sanseverino. Hosted by GitHub.


React app designed with older adults in mind. A simple medication reminder system made with accessibility and ease of use as primary concerns. Uses Twilio API to send text message reminders. Built with MongoDB, Mongoose, Materialize, React, HTML, CSS, Axios, Node, Express, Git, and Heroku.
Website with MySQL database designed for a local non profit group. Used Git in collaboration with Miriam Khaled and Mike Morales following the MVC architectural pattern and using Sequelize, MySQL, Mocha, Chai, RESTful APIs, jQuery, JavaScript, Materialize, CSS, HTML, Git and Heroku.
Scrape the web for cycling news. A full-stack app that uses MongoDB and Mongoose to keep and retrieve scraped data. Make notes in articles you like and save your notes.
A first functioning app made with React. Pick a photo and try to remember. Don't click the same photo twice.
Open the fridge then open the app. Solves the problem of what's for dinner. Enter a few simple ingredients and retrieve recipes you can make. Collaborated using Git with Miriam Khaled and Papa Deere. Built with Firebase, jQuery, Javascript, AJAX, Spoonacular API, JSON, Materialize, HTML and CSS.
A first functioning app made with React. Pick a photo and try to remember. Don't click the same photo twice.
Currently in development. Website and online store created for a small business in Sarasota, Florida. Designed pages and functionality according to client's specifications using WordPress, JavaScript, CSS and HTML. Maintain website. Consulted with client to help them discover the needs of their business.
An app to demonstrate how to use Sequelize ORM. Originally, I built the same app using a custom ORM and then converted it to use Sequelize using MVC architectural pattern. Built with HTML, CSS, Bootstrap, JavaScript,Handlebars, jQuery, AJAX, Node, and Express.
An app that uses MySQL database to find the perfect match. Built with Boostrap, HTML, CSS, JavaScript, Node, Express and Git.
Created a command line app that uses APIs from Spotify, Twitter, and OMDB to interpret language. Built using Express and Node and JavaScript.


bar/bar.html - binding data from the global doo-bind element
When using plain arrays, the data-map attribute is set to "0"
bar/bar.html - with local data-src
When using the data-src attribute, that makes the dataset local to the component instance and is not affected when a menu item is added using the reactive form above
pill/pill.html
bar/bar-evenly.html
bar/bar-1-n.html
bar/bar-n-1.html
bar/bar-start.html
bar/bar-center.html
bar/bar-end.html
circle/circle.html
circle/circle2.html


Boston Hubway Data-Driven Bubble Layer Styling
This Azure map depicts Boston Hubway data as each event is processed via an IoT process. Azure Maps Bubble Layer Styling is used to represent the number of start station events.


During the last decade risk analysis has emerged as an effective and comprehensive procedure to guide the overall societal response to, and management of disasters. Risk analysis is carried out to reduce (a) casualties from potential disasters, (b) disruption to the economic and social activities, and to mainstream (c) the culture of safety in all activities undertaken by city and national governments. It became part of decision making in sectors such as health care, environment, physical infrastructure systems, to cite a few.


Graduate Profile
Sarah Chang
In her research, History Doctoral Student Sarah Chang investigates the lifecycle of the postwar factory in China, and the shift for women workers from the home to paid industrial work during the socialist period.


Puts a file to FTP location
oFTP.PutFile(LocalFile, [NewRemoteFile, Flags])
| LocalFile | Existing file name |
| NewRemoteFile | Remote path to the file to be created (fully qualified path or relative path to current dir) |
| Flags | See remarks |
Flags:
FTP_TRANSFER_TYPE_UNKNOWN = 0 (Defaults to FTP_TRANSFER_TYPE_BINARY)
FTP_TRANSFER_TYPE_ASCII = 1
FTP_TRANSFER_TYPE_BINARY = 2
oFTP.PutFile("LocalFile.ahk", "MyTestScript.ahk", 0)


--- layout: default ---
Begin your conservatory jouney with us, from planning to completion!
Conservatories are rooms constructed of glass roofs and walls that are typically attached to one wall of a house. Conservatories originated in the 16th century when wealthy landowners sought to grow citrus fruits they could only get from the Mediterranean. By the late 19th century conservatories were also being used to host social events, such as tea parties.
Conservatories' ambiance makes for perfect and versatile entertainment spaces.Extensive views can be experienced with year-round functionality.
The conservatory can play host to numerous gatherings without concerns of inclement weather.
Enclose your pool or spa for year-round utilization with a conservatory. You may even save time and money by eliminating the winterization of your pool!
Conservatories can be used for formal and informal dining spaces. The natural light and scenery provides a relaxing place to enjoy meals.
A conservatory can be designed to seamlessly transition into preexisting rooms by implementing matching flooring and decorative elements, such as window grids, molding, and finishes.
Conservatories are a great place for businesses to showcase their products. The natural sunlight entering the space will reduce the need for artificial lighting, cutting costs.
Large glass spans will allow customers to see products from the outdoors, helping to draw them in. Additionally, customers will be able to window shop and see inventory when the location is closed.
Greenhouse conservatories are designed with plant growth in mind. The type of plants that a customer wishes to grow will dictate the design of the structure and accessories required.
In some cases, specialty growing environments can be created. For example, orchids require a specific climate and light level to thrive. Zones can be created within the conservatory to accommodate various plant species and their ideal environments.
Greenhouse conservatories are useful when propagating tropical trees such as orange, lemon, grapefruit, and kumquat trees. Ornamental flowering trees and plants can also be grown in this type of conservatory, including myrtles, oleanders, and white bird-of-paradise.
Work with Solar Innovations ® to design and build your conservatory!