--- layout: post status: publish published: true title: Huzza! - Episode 8.28 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11906 wordpress_url: http://ivyenvy.com/?p=11906 date: '2016-06-12 23:08:24 +0000' date_gmt: '2016-06-13 04:08:24 +0000' categories: - Podcast tags: [] comments: [] ---
Thanks for downloading the 406th episode of The Ivy Envy Podcast. We start this episode off by looking at the 2016 MLB draft and the Cubs strategy with the draft. We talk about trade rumors that have surfaced and share some advice on considering the credibility of reports.
The Cubs made one trade this week by bringing back Chris Coghlan. We briefly talk about this move. The Cubs beat the Braves 2 games to 1 this weekend and we talk about a couple of topics from the series.
We answer some listener questions and talk about the incredible defense the Cubs have played in 2016...outside of today's game. Kurt has a scary stat and we have a few internet muscle flexes.


Developer's FAQ
Here you'll find answers to commonly asked questions about all three versions of Piccolo2D. If you don't find your answer here, you can always post it to the piccolo2d-users mailing list.- Is Piccolo2D thread-safe?
- Why is my app so slow?
- Why are the bounds of my nodes incorrect?
- Why don't PPath's bounds match the points in the path?
- How do I compare bounds in different coordinate systems?
- How do I deploy Piccolo2D on the Web?
- Why do I get unpredictable results when I create two activities that act on the same object?
- How do I control the order of activities?
- Why is it safe to modify an activity after I create it?
Is Piccolo2D thread-safe?
No. Piccolo2D is not thread-safe. Piccolo2D has been designed from the start to run only in a single thread (usually the event dispatch thread). This constrains the way Piccolo2D applications can be built, but we feel that overall, it increases usability by simplifying code, and eliminating thread-debugging issues.
Of course, you can still build multi-threaded applications. The key is to invoke any
updates on the main event dispatch thread. For java, use the invokeLater()
method and for .NET use BeginInvoke()
.
Why is my app so slow?
The best way to see what's taking so long is to run your code in a profiler. Often the results will surprise you. If you can't get a profiler, then you might try commenting out parts of you application and seeing how that affects performance.
If you are drawing a large number of nodes, rendering may be the bottleneck. There two ways to tackle this problem: make the individual nodes draw faster, or draw fewer nodes. Drawing strokes that have a width of more then one pixel seems to be a fairly expensive operation. If you are using PPath, try setting the stroke paint or pen to null and see how that affects performance. If you need to render the strokes, you could try setting the stroke width to zero, which has the effect of always drawing a one-pixel wide stroke. For PImage nodes, you might try using lower resolution images during animated transitions. Drawing fewer nodes is more difficult.  For instance, you might have one large parent node that contains many smaller child "detail" nodes. To improve performance, you could only draw those detail nodes when you are zoomed in on them.
If you try the above approaches and things are still slow, your application may be caught in
a soft infinite loop. This loop is created when you change an attribute in your scene that
requires a repaint, while you are in the process of painting your scene. It will create a
problem where you CPU will be active even when your not interacting with the scene graph. You
can check if you are in this situation by setting the PDebug.debugPaintCalls
flag. It will print a warning to System.err
in Java and
System.Console.Error
in .NET if repaint is called when the canvas is getting
painted. Note this might happen occasionally when the application is loaded and
initialized, but if it turns into a recursive process something is going wrong.
Why are the bounds of my nodes incorrect?
You may be confused between bounds and transforms. There are two ways to modify the position and size of a node. You can modify the node's bounds or you can modify the affine transform that is applied to that node.
Each node has an affine transform that defines a local coordinate system for that
node. If you're not sure what that means, check out the Geometric Transformations section of the Graphics
Primer. If you position a node by calling a method like TranslateBy()
,
RotateBy()
, ScaleBy()
, OffsetBy()
, and many others, you
are modifying the node's transform. Each transformation you apply defines a new
coordinate system, with a new origin. For example, if you set a node's bounds to (0, 0)
and then translate node by (10, 10) you will define a new coordinate system for that node with
an origin at (10, 10). See the Coordinate Systems
section of the Graphics Primer. The bounds however will still be at location (0, 0)
because they are stored in the local coordinate system of the node. That is (0, 0) now
refers to the new origin at (10, 10) in global coordinates.
Transforms are also hierarchical. That means if you modify a node's transform, it will affect that node and all of its children. Let's suppose you add a child to the node described above and set its bounds to (0, 0). The new node will appear at (10, 10) because the transform of the parent is applied down the hierarchy. Now, let's suppose you translate the new node by (10, 10). Where will it appear? At (20, 20). You have now defined a new local coordinate system for the child node with an origin at (20, 20). Remember the bounds will still be at (0, 0) with respect to the new local coordinate system. Check out the Matrix Transformations section of the Graphics Primer to see what's really going on here.
So, what exactly are bounds then? You can think of a node's bounds as a rectangular
bounding box that is guaranteed to be large enough to contain whatever a node renders, which
also happen to be stored in the local coordinate system of the node. If you position a
node by setting the X
, Y
, Width
, Height
, or
Bounds
properties, you are setting the node's bounds. Bounds are used by
framework for efficient rendering and picking and can be useful to Piccolo2D users as
well. Bounds are not hierarchical. In the above example if we set the parent node's
bounds to (10, 10), the parent will move to (10, 10), but the child will not be affected since
modifying a node's bounds will not change it's coordinate system.
Setting a node's bounds will have different effects on different types of nodes, depending
on how they are implemented. But, in general, nodes will change how the render to
accommodate the new bounds. For example, setting the bounds of a PImage will simply scale
the rendered image to the new bounds. Setting the bounds of a PText will clip the
text. But, if the ConstrainWidthToTextWidth
or
ConstrainHeightToTextHeight
flags are set, setting the width or height
respectively will have no effect. Finally, setting the bounds of a PPath will scale the
points to fit within the new bounds.
Why don't PPath's bounds match the points in the path?
PPath contains a set of points that are rendered with a pen. But, the bounds will not be exactly equal to the bounding box of the points in the path. Remember, the bounds are at least as big as the object, they are not a representation of the object. Since paths have a pen with a default width of 1, the bounds will be the bounding box of the points in the path, plus half the pen width on all sides (.5). So, what happens when you set the bounds of a path? Piccolo2D will scale the points to fit within the new bounds. So, if you set the width to 60, the rectangle will have a width of 59, with the pen extending .5 on either side.
How do I compare bounds in different coordinate systems?
With potentially thousands of different coordinate systems in a single piccolo2d interface, how do you compare the bounds of two nodes? Luckily there are several methods to help you convert between coordinate systems. See the Coordinate Systems section of Piccolo2D Patterns for details.
How do I deploy Piccolo2D on the Web?
In Piccolo2D.Java,
You can deploy applets that use Piccolo2D. However, the Java Runtime will need to be installed on the client machine and the applets are subject to the browser's security settings. To create a Java applet that uses piccolo2d do the following:
- Extend the
PApplet
class, located in theextras
package, and add your piccolo2d code to theinitialize
method. - Compile your applet with piccolo2d.
- Copy the Piccolo2D JARs and class files to a location on the webserver.
- Finally create an html file with an applet tag to load the applet. If your applet
class was called MyApplet, the applet tag might look something like this:
<applet archive="piccolo.jar, piccolox.jar" code="MyApplet.class" width=200 height=100></applet>
In Piccolo2D.NET,
You can embed a .NET control, that uses piccolo2d, in Internet Explorer. The .NET Runtime will need to be installed on the client machine. In practice, this will limit you to windows-based clients. And, this approach will not work with browsers other than Internet Explorer.
The .NET security model places additional restrictions on embedding controls in Internet Explorer. If you are deploying your control locally, you won't have too much trouble. But, if you are deploying it over the web, you might run into some roadblocks. The default Internet Zone security settings on most machines will not allow you to load external dlls, which will be a problem if your applet references Piccolo2D. The default security settings also restrict some of Piccolo2D's keyboard input code from running. To solve this problem, you could have the client fully trust your site, or decrease their security settings. But, that might not be desirable. Alternatively, you can do a couple of hacks to get your control to work for most of the world. This approach is described below.
- Uncomment the line "#define WEB_DEPLOY" from PCanvas and recompile Piccolo2D.NET. This will exclude any code that violates the default Internet Zone settings.
- Create a new class library project that references the DLLs created in step 1.
- Extend PCanvas to create a new control.

- Merge your DLL with the Piccolo2D DLLs using a tool like ILMerge.
- Copy the DLL created in step 5 to a location on the webserver.
- Finally, create an html file with an object tag to load the control. If your
control class was called MyControl and you named the merged DLL Lib.dll, then the object tag
might look something like this:
<object classid="Lib.dll#MyControl" height="400" width="300"></object>
Why do I get unpredictable results when I create two activities that act on the same object?
Each activity has a start time, which by default is set to the current time. Suppose you call one of PNode's animate methods multiple times:
node.AnimateToPositionScaleRotation(0, 150, 1, 0, 1000);
node.AnimateToPositionScaleRotation(150, 0, 1, 0, 2000);
You might think the node will first animate to (0, 150) and then animate to (150, 0). Instead, both activities occur simultaneously. Each time piccolo2d processes activities, it will give both animations a chance to step. It will move the node a bit in one direction and then a bit in the other direction. But, since updates are merged, it will appear as if only the first activity is executing. Then, since the second activity has a longer duration, the node will jump to the middle of the second animation and continue. This is probably not the intended behavior. The solution is to set the start time.
PActivity a1 = n.AnimateToPositionScaleRotation(0, 150, 1, 0, 1400);
PActivity a2 = n.AnimateToPositionScaleRotation(150, 0, 1, 0, 2000);
a2.StartTime = a1.StartTime + a1.Duration;
Now, the node will animate all the way to (0, 150) and then to (150, 0), as expected.
How do I control the order of activities?
You can control the order of activities by setting each activity's start time. And, you can use the root node's global time as the current time. So, if you want an activity to start four seconds from now, you could do the following:
activity.StartTime = Canvas.Root.GlobalTime + 4000;
PActivity also has a convenience method to schedule an activity to start after another activity:
secondActivity.StartAfter(firstActivity);
Internally, this just sets the start time of secondActivity
to be
firstActivity's
start time plus its duration.
Why is it safe to modify an activity after I create it?
You might wonder why you can schedule an activity and then set its start time, or any of its
properties for that matter. The reason is because the activity does not start running
"immediately," even if its start time is set to the current time. When you schedule an
activity with the root or call an animate method, the activity is added to an internal list
stored in the PActivityScheduler
class. PActivityScheduler
also
stores a windows timer. The scheduled activity will be given its first chance to step the
next time the timer fires, which will be some time after the current method ends.


Headline 1
Headline 2
Headline 3
Headline 4
Headline 5
Headline 6
Headline
Title
Lorem ipsum
Small text
Tiny text
A title with
a link
Label
Label
Label
One
Label
I accept the TandC
One
Two
Three
Submit
Cancel
Save
Love
Simplicity
ID
Name
1
Alex
2
Radulescu
3
Neah


Grid Movement: Online
Grid Movement: Online
Grid Movement: Online
Camera: Online
Camera: Online
Camera: Online
Freelook: Offline
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Chromatic Vision: Offline
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BUDI VISIDAGAMA
UX/UI Designer
Budi is a UX/UI Designer skilled in the Design Thinking Process, the User Research methods, analysis of data and brainstorming. Loves wireframing and prototyping. Natural problem solver
with a background in Computer Science.


Technical Blog post #2
Concepts of CSS
All about margins, borders, and padding!
Saturday, January 24th, 2015
What's the difference between Margin, Border, and Padding? Well these three formating tags each has its own funciton and use when styling with CSS. Imagine a box. At the center of the box is your content, surrounding that box is a border, and that border is within the space of your website. The padding controls the space between the border and your content. The margin controls the space between the border and the walls of the website. So if you wanted to move your content around the page you would use margin, if you wanted to move your content towards or away from your border you would use padding, and if you wanted to change the thinkness, color, style of your border you would use border.


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| file | allbits.hpp |
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| file | euler.hpp |
| |
| file | exp_1.hpp |
| |
| file | fact_10.hpp |
| |
| file | fact_11.hpp |
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| file | fact_12.hpp |
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| file | fact_5.hpp |
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| file | fact_9.hpp |
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| file | false.hpp |
| |
| file | fifteen.hpp |
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| file | five.hpp |
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| file | four.hpp |
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| file | fouropi.hpp |
| |
| file | fourpi.hpp |
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| file | fourthrooteps.hpp |
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| file | gold.hpp |
| |
| file | greatestnoninteger.hpp |
| |
| file | half.hpp |
| |
| file | halfeps.hpp |
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| file | hundred.hpp |
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| file | inf.hpp |
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| file | inv2pi.hpp |
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| file | invsqrt_2pi.hpp |
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| file | invsqrteps.hpp |
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| file | mlogeps2.hpp |
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PrimeNG is available at npm, run the following commands to download the modules to your project. PrimeNG depends on PrimeUI so install it as well.
npm install primeng --save
npm install primeui --save
PrimeNG is distributed in commonjs format and a module loader of your choice is required. Sample configuration with System.js would be as follows;
System.config({
defaultJSExtensions: true,
packages: {
"/angular2": {"defaultExtension": false}
},
map: {
"/primeng": "node_modules/primeng"
}
});
If you'd like to use webpack instead, scroll bottom to the webpack section.
Components are imported from 'primeng/primeng' in your application code.
import {Accordion} from 'primeng/primeng';
PrimeUI provides optimized dependencies for PrimeNG via its distribution. These are the primeui-ng-all.js and primeui-ng-all.css files. The js file includes jquery, jquery-ui core, the PrimeUI widgets and the css file contains jquery-ui core along with structural css of PrimeUI widgets. The PrimeUI widgets in these two files are the ones utilized by PrimeNG not all the widgets. If you simply need the widgets and prefer your own jquery, use primeui-ng.js instead. Components also require font-awesome for icons and a theme of your choice for skinning.
<link rel="stylesheet" type="text/css" href="node_modules/primeui/themes/delta/theme.css" />
<link rel="stylesheet" type="text/css" href="PATH/font-awesome.min.css" />
<link rel="stylesheet" type="text/css" href="node_modules/primeui/primeui-ng-all.min.css" />

In an Angular2 application, you don't need to use jQuery directly however some of the PrimeNG components are based on existing jQuery plugins (e.g. Schedule) although many others are native components. Dependencies section at the documentation of each component states the origin such as Native, jQuery/PrimeUI or an external library (e.g. charts.js). jQuery based ones in PrimeUI are optimized for PrimeNG integration using a technique called enhanced mode where plugin assumes dom is already created by PrimeNG component. As a result, jQuery plugin does not manipulate dom, only adds lightweight behaviors and low level requirements such as positioning. Changes as a result of one or two way binding are properly reflected between the UI and model. In addition components are destroyed whenever page is navigated away via router. In future as PrimeNG grows, remaining jQuery based ones will be replaced with native implementations where appropriate.
An example starter application based on angular2-quickstart is available at GitHub.

<title>PrimeNG QuickStart</title>

<link rel="stylesheet" type="text/css" href="node_modules/primeui/themes/bootstrap/theme.css" />
<link rel="stylesheet" type="text/css" href="app/resources/icons/css/font-awesome.min.css" />
<link rel="stylesheet" type="text/css" href="node_modules/primeui/primeui-ng-all.min.css" />

<my-app>Loading...</my-app>

import {bootstrap} from 'angular2/platform/browser';
import {AppComponent} from './app.component';
bootstrap(AppComponent);
Sample app component uses PrimeNG InputText.
import {Component} from 'angular2/core';
import {InputText} from 'primeng/primeng';
@Component({
selector: 'my-app',
template: `

My First PrimeNG App

<input type="text" pInputText/>
`,
directives: [InputText]
})
export class AppComponent {
}
Running npm install and then npm start, starts the lite-server, opens up a browser and runs the application.
An example starter application with webpack is available at GitHub.

<title>PrimeNG QuickStart with Webpack</title>
<link rel="stylesheet" type="text/css" href="node_modules/primeui/themes/delta/theme.css" />
<link rel="stylesheet" type="text/css" href="app/resources/icons/css/font-awesome.min.css" />
<link rel="stylesheet" type="text/css" href="node_modules/primeui/primeui-ng-all.min.css" />
<link rel="stylesheet" type="text/css" href="app/resources/css/site.css"/>

<my-app>Loading...</my-app>

{
"name": "primeng-quickstart-webpack",
"version": "v1.0.0-SNAPSHOT",
"scripts": {
"postinstall": "npm run typings install",
"typings": "typings",
"build": "webpack",
"start": "webpack-dev-server --inline"
},
"license": "ISC",
"dependencies": {
"angular2": "2.0.0-beta.17",
"systemjs": "0.19.26",
"es6-shim": "^0.35.0",
"reflect-metadata": "0.1.2",
"rxjs": "5.0.0-beta.6",
"zone.js": "0.6.12",
"primeng": "1.0.0-beta.4",
"primeui": "4.1.9"
},
"devDependencies": {
"script-loader": "^0.6.1",
"ts-loader": "^0.8.1",
"typescript": "^1.8.10",
"typings": "^0.8.1",
"webpack": "^1.3.0",
"webpack-dev-server": "^1.14.1"
}
}
module.exports = {
entry: './app/boot.ts',
output: {
filename: './dist/bundle.js'
},
resolve: {
modulesDirectories: ['node_modules'],
root: './app',
extensions: ['', '.webpack.js', '.web.js', '.ts', '.js'],
},
module: {
loaders: [
{ test: /\.tsx?$/, loader: 'ts-loader' }
],
noParse: [ /zone\.js\/dist\/.+/, /angular2\/bundles\/.+/ ]
}
};
import 'script!primeui/primeui-ng-all.min.js';
import 'angular2/bundles/angular2-polyfills';
import {bootstrap} from 'angular2/platform/browser';
import {AppComponent} from './app.component';
import 'rxjs/Rx';
bootstrap(AppComponent);
Sample app component uses PrimeNG InputText.
import {Component} from 'angular2/core';
import {InputText} from 'primeng/primeng';
@Component({
selector: 'my-app',
template: `

My First PrimeNG App

<input type="text" pInputText/>
`,
directives: [InputText]
})
export class AppComponent {
}
Running npm install and then npm start, starts the webpack-dev-server, opens up a browser and runs the application.
Angular2-Webpack-Start is a starter kit featuring an advanced development setup. We've our own fork that adds PrimeNG for the UI.
Angular2-Seed is a modular seed project to kickstart an Angular2 app fast. Similarly to the webpack-starter, We've our own fork that adds PrimeNG for the UI.


Suspend All Services
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Resume All Services
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{{action.server.name}}
DDMI Server ID: {{action.server.ddmi_id}}
Uptime: {{fmtUptime(action.server.uptime)}}
IP Address: {{action.server.ip}}
Add Container
To server: {{action.server.name}}
DDMI Server ID: {{action.server.ddmi_id}}
Add Server
Discover Servers
Enter one or more IP ranges to auto-discover servers on the local network.
{{action.error}}


Copies values of all properties from passed object to the new object literal.
If any of the properties of passed object is also a complex object then cloneAsLiteral will be called recursively.
Function declarations are ignored.
value to clone.
resulted literal.
Coerce type of passed value.
For example if you pass string with value 'null' it returns null
, if you pass 'true' it returns boolean value true
, if you pass '1.0' it returns number 1.0
etc.
If passed value is complex object or array this method will be called for each property or array item.
value to coerce.
resulted value.
Cleaning up passed array by calling splice
function.
Next, each element of passed array will be checked for existence of destroy
method and if it exists it will be called.
array of elements to destroy.
if true
then iterating over array and destroy
methods calling will be executed via setTimeout (,0).
Annotation that can be used to configure type property as filter to use with FiltersService
specified by TypeScript automatically.
Returns filter configuration based on DefaultFilterConfig values with applied parameterName
and propertyName
properties values.
name of the property in target type
, for which configuration is created. This value will be used to set FilterConfig.propertyName and FilterConfig.parameterName values.
Set of key-value pairs which is used by coerceValue method to coerce specific values.
Generated using TypeDoc
Object literal used by getDefaultFilterConfig function to build filter configuration. This object can be used to change default values of filter configs globally. By default it has next values:
{ coerce: true, defaultValue: undefined, emptyIsNull: false, ignoreOnAutoMap: false, omitIfNullOrUndefined: false, parameterName: <value of 'propertyName' parameter>, parseFormatter: undefined, propertyName: <value of 'propertyName' parameter>, serializeFormatter: undefined }


WaDE2.0 [WaDE2.01.xml]
| PK | Name | Data Type | NULL | Auto | Default | Comment | FK |
|
| AllocationAmountID | BigInt |
| Primary key unique identifier for allocation records. | |||
| MethodID | BigInt | Primary internal key unique identifier for method records. |
|
||||
| OrganizationID | BigInt | Primary internal key unique identifier for organization records. |
|
||||
| VariableSpecificID | BigInt | Primary internal key unique identifier for variable records. |
|
||||
| AllocationApplicationDateID | BigInt |
| Foreign key unique identifier to Dates_dim table. Date of the original filing on the water allocation recrod. |
|
|||
| AllocationAssociatedConsumptiveUseSiteIDs | NVarChar(500) |
| List of other sites if this water right has one or more associate consumptive use sites. Add the consumptive use UUIDs as comma separated list here. | ||||
| AllocationAssociatedWithdrawalSiteIDs | NVarChar(500) |
| List of other sites if this water right has one or more associate diversion sites. Add the diversion UUIDs as comma separated list | ||||
| AllocationBasisCV | NVarChar(250) |
| Description of whether this water right is based on water withdrawals/diversion or consumptive use/depletion amount. |
|
|||
| AllocationChangeApplicationIndicator | NVarChar(100) |
| Indicate if this water right was the result of a change application. | ||||
| AllocationCommunityWaterSupplySystem | NVarChar(250) |
| If the use is municipal, the data provider can add the SDWIS identifier for the CWS. Only for site specific data. Leave it null for aggregate data | ||||
| AllocationCropDutyAmount | Float |
| Crop Duty amount. The number of acres of land that is irrigated for the complete growth of a crop by supplying 1-meter cubes per second of water continuously throughout the crop. | ||||
| AllocationExpirationDateID | BigInt |
| Expiration date the water right expires (only really applies if the right is a temporary one). |
|
|||
| AllocationFlow_CFS | Float |
| The state recognized water right water amount in terms of flow (CFS). | ||||
| AllocationLegalStatusCV | NVarChar(250) |
| The state recognized legal status of the water right (e.g., proven, approved, perfected, adjudicated, etc.) |
|
|||
| AllocationNativeID | NVarChar(250) |
| The state's unique identifier for the water right and it's record. | ||||
| AllocationOwner | NVarChar(500) |
| Name of the owner / entity with possesion of the water right. | ||||
| AllocationPriorityDateID | BigInt |
| Date given to the water right by the state. Date the water right become legal. |
|
|||
| AllocationTimeframeEnd | NVarChar(5) |
| End month/day for the water right each year in MM/DD | ||||
| AllocationTimeframeStart | NVarChar(5) |
| Start month/day for the water right each year in MM/DD | ||||
| AllocationTypeCV | NVarChar(250) |
| Description of the type of water right (e.g., Underground Water Claim, Federal Reserved Water Right, etc). |
|
|||
| AllocationVolume_AF | Float |
| The state recognized water right water amount in terms of volume (AF). | ||||
| CropTypeCV | NVarChar(100) |
| The type of crop watered by the water right (if available) (e.g., wheat, alfalfa, corn, hay, etc.) (applies mostly to irrigation uses). | ||||
| CustomerTypeCV | NVarChar(100) |
| Description of the type of customer the water right servies (e.g., Residential, Commercial, Industrial, Institutional, Combined, Unspecified, etc). |
|
|||
| CommunityWaterSupplySystem | VarChar(250) |
| Name of the community water system the water right serves (if available). | ||||
| DataPublicationDateID | BigInt | Date that this data was published by the data provider to the public. |
|
||||
| DataPublicationDOI | NVarChar(100) |
| A unique digital object identifier into the original dataset. | ||||
| ExemptOfVolumeFlowPriority | Boolean | Database indicator for special records. if yes (1), then amount flow, volume, and priority dates can be null (e.g., this case represents groundwater rights in Arizona outside the AMA and INA areas). | |||||
| GeneratedPowerCapacityMW | Float |
| The power (GWh) to be generated by the water right record (if available) (mostly applies to power generating beneficial uses). | ||||
| IrrigatedAcreage | Float |
| Number of acres irrigated by the water right (if available). | ||||
| IrrigationMethodCV | NVarChar(100) |
| A term to describe the method used for the place of use (if available) (applies mostly to irrigation beneficial uses). | ||||
| LegacyAllocationIDs | NVarChar(250) |
| If this water right was the result of a change application, add the legacy right IDs as a comma separated list here. | ||||
| OwnerClassificationCV | NVarChar(500) |
| A term that catagorizes the water right owner to a predetermined WaDE defined group. Used for data query and filtering purposes. | ||||
| PopulationServed | Float |
| The amount of population servied by the water right (if available). | ||||
| PowerType | BigInt |
| Description of the type of power generated. | ||||
| PrimaryUseCategoryCV | NVarChar(250) |
| The primary benefical used by the water right (if available). |
|
|||
| SDWISIdentifierCV | BigInt |
| If the use is municipal, the data provider can add the SDWIS identifier for the CWS. |
|
|||
| WaterAllcationNativeURL | NVarChar(250) |
| Refers back to the state URL that describes the water right (e.g., https://www.waterrights.utah.gov/asp_apps/wrprint/wrprint.asp?wrnum=55-12888). |
(none)
(none)
| Diagram Name |
| 1_WaterAllocations |


Jordan and I worked together on this paired programming challenge to create a blog template.
We had a lot of fun playing around with CSS and HTML.
We are determined to make this work.


RNA detection ZIKV DNA viral OpenUrl Fig. nanoswitches nanoswitch &; using assay CrossRef virus Zika signal cells target sample human detect infected S). Science clinical different extraction gel urine RNA. infection used viruses DENV FREE Nature Text Viral extracted fragmentation infectious multiple temperature Abstract amplification based detection. fragmented new related room thermal use Cambodia NASBA Virus acid designed minutes reaction showed total Detection Schematic Uganda Using Web agarose assays available buffer culture high low mixed spiked strains vitro cell days demonstrated following hours incubated loading oligos performed samples sensitivity standard transcribed Clinical Huh Nucleic Positive Wong, annealing bars body cellular challenges detecting deviation experiments. genome isolated key low-cost mix molecular multiplication nanoswitches. particles platform relevant sequences significant specific step strain test time triplicate urine. viruses. Dis Microbiology RNA, RNase added analysis approach approach, biological clinically cost cycler detected developed emerging fluids increased levels linearized long nucleic post represent results robust run spread strategy (<;strong>;A<;/strong>;) (Biotium (NEB, ;<;div Cell Dengue Download E-gel England Error First, GelRed Halvorsen, IgM Inc.) Inhibitor Molecular Multiplexed Nanotechnology New Open Programmable Virology approaches band blocking cells. commercially concentration contaminating data data-hide-link-title=""> data-icon-position="" determined experiments field figure followed kit. media methods mixture number paper point-of-care positive potentially pre-amplification present primers protein purification purified rapid sequence sequence. single single-stranded small specifically specificity strains. tab testing threats viruses, xmlns=";http://www.w.org//xhtml";>;<;span


"A dream without ambition is like a car without gas"
Guess The Car Brand!
Press any key to get start!
Current Word


URL which Access Log of Shifter CDN will be stored.
Public URL of the site. This URL is provides the system. User can not change.
Whether automatic deployment is enable or not
Whether basic authentication feature is currently enable or not
Date which the site created
Whether site delete protection feature is currently enable or not
The way of publish. Only "shifter_cdn"
Public URL of the site. This URL is provides the system. User can not change.
Custom domain which was associated to the site. This value is set empty when no custom domain was associated.
Whether All in one WP migration feature is currently enable or not
Whether Pay As You Go of Data transfer feature is currently enable or not
Whether media_cdn feature is currently enable or not
Status of generating process. [ingenerate]- publishing (Generate static site) is currently running. [inuse]- Publishing is currently not running.
Date which previous PHP error in WordPress occurred.
The key of media cdn of the site
(deprecated) Team ID which the site belongs to
PHP version which WordPress uses. This parameter is set the latest version by the system.
Plan ID which the site associates with
ID of the site
Name of the site
Owner of the site
Original AWS CloudFront URL.
Alternate domain which the site will be publish as this domain.
Status of the site. [inuse] - This status indicates WordPress is not running, [inservice] - This status indicates WordPress is running(User or team member are currently editing something)
Root directory in the WordPress.
Subscription ID which the site associates with
Team ID which the site belongs to
Unix Epoch(seconds) which indicates trial will be expired. This property only provides when the site is in trial.
The time which site has been updated
The url of WordPress which is currently running. This value is set empty when WordPress is not running.
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uk.ac.reading.dp005570.TeachReach
Class QuizActivity
java.lang.Object
Activity
uk.ac.reading.dp005570.TeachReach.QuizActivity
public class QuizActivity
- extends Activity
Handles the taking of quizzes and displaying of the questions within the quiz.
Accessible through QuizListActivity - so can assume quiz is present in DB.
- Author:
- Ian Field
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ANSWER_STATUS_STRING
public static final java.lang.String ANSWER_STATUS_STRING
- See Also:
- Constant Field Values
QuizActivity
public QuizActivity()
onCreate
public void onCreate(Bundle savedInstanceState)
loadQuestion
public void loadQuestion(Question q)
onClick
public void onClick(View v)
onProgressChanged
public void onProgressChanged(SeekBar seekBar,
int progress,
boolean fromUser)
- Update the label for the progress bar to reflect agreement/opinion strength
onStartTrackingTouch
public void onStartTrackingTouch(SeekBar seekBar)
- Unused
onStopTrackingTouch
public void onStopTrackingTouch(SeekBar seekBar)
- Unused


fun contents(): Observable<V>
Overrides ReactiveStore.contents
Emits all the currently loaded values of this store
The emitted values will be the ones that exist as of the time of subscription.


Norik's Portfolio
Hi everyone my name is Norik I am a student software engineer.
The following are some of my socials:
A project I have worked on is
Click here to view content from a servlet.
Hi everyone my name is Norik I am a student software engineer.
The following are some of my socials:
A project I have worked on is
Click here to view content from a servlet.


Java Overview
Start
Create a Maven project...
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Key Bindings
Use IntelliJ IDEA Key Bindings
Use Eclipse Key Bindings
Extensions
Install Java Language Support by Red Hat
Install Debugger for Java
Install Java Test Runner
Install Maven for Java
Install SonarLint
Install Tomcat for Java
Install Checkstyle for Java
Install XML extension
Install Project Manager for Java
Spring
Spring Boot with VS Code
Spring PetClinic Sample Application
Install Spring Boot Extension Pack
Microservices
Kubernetes in VS Code
Docker in VS Code
Extension Pack for MicroProfile in VS Code
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Plateau Guber Tussle: What Lalong Said After Appeal Court Verdict
by Olugbenga IgeGovernor Simon Lalong of Plateau State has hailed the judgement of the Court of Appeal sitting in Jos which affirmed his victory in the state governorship election.
He also urged his main challenger, Senator Jeremiah Useni of the Peoples Democratic Party to concede defeat and join hands with his administration to move the state forward.
But Lalong in a statement signed by his Director of Press and Public Affairs, Makut Machamon Friday, Lalong called on Plateau citizens to continue supporting his administration.
The statement read: “This is not a victory for me but for the entire people of Plateau State, who have demonstrated faith in our Rescue Mission. Like I have repeatedly said, I’m governor for everyone irrespective of party, tribe, religious or any other affiliation. I’m ready to carry everyone along.”
The governor described his victory at the Appeal Court as yet another collective victory for the entire people of Plateau State.
Lalong added that the verdict of the court didn’t surprise him as he has never doubted the validity of the mandate reposed in him and the APC.


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| Fig 1 |
Sites in the Buffalo River, Arkansas. Map of the Buffalo Riv ... |
| Fig 2 |
Relationships between age-0 smallmouth bass abundance and en ... |
| Fig 3 |
Model diagram. Conceptual diagram of the age-structured simu ... |
| Fig 4 |
Relationship between empirical and predicted age-0 smallmout ... |
| Fig 5 |
Ricker recruit-spawner model age-0 fish abundance prediction ... |
| Fig 6 |
Simulation model results for present and future conditions. ... |
| Fig 7 |
Results for all simulation model scenarios. Mean adult abund ... |


For this, select the flights you want to compare from
within the file tree, right-click and select
You will see that selected flights are plotted on different time scales based on their number of peaks. By default, all segments of
compared flights are plotted. You can select the flight segment you want to compare from the
Stress components can be separately plotted for each compared flight from the


I researched banned books, looking at the American Library Association's resources on banned books to see which ones were most commonly banned in schools and why. I made an infographic of the most common reasons that books are banned using the banned books themselves, which I scanned to create imagery.


--- category: "game" sortorder: 1 ---
Creates a window and enters a game loop. A common set up for a game is defined below.
var Game = require('lib/game.js').Game; // Create the game, the options are passed on when creating the window. var game = new Game({ width: 800, height: 600, fullscreen: false, title: 'Example' }); game.update = function (elapsed) { // Update game here (elapsed is in seconds). }; game.draw = function () { // Draw game here. }; // Start running the game, will not return until game window is closed. game.run();
There are two types of time steps supported: fixed-step and variable-step. In a fixed-step game loop, Game calls update once the targetElapsedTime has elapsed. After update is called, if it is not time to call update again, Game calls draw. After draw is called, if it is not time to call update again, Game idles until it is time to call update. When using a variable-step game loop, update and draw will be called as fast as the Game can run.
// Value indicating whether to use fixed time steps. Default value is true. game.isFixedTimeStep = true; // Target time (in seconds) between calls to update when isFixedTimeStep is true. Default value is 1/60th of a second (60 fps). game.targetElapsedTime = 1.0 / 60.0;
A property exists for the created window. A short cut for the window graphics is also available.
// Gets the window for the game. var window = game.window; // Gets the graphics object. var graphics = game.graphics;
Input for Mouse and Keyboard is automatically set up.
// Gets the mouse for the game. var mouse = game.mouse; // Gets the keyboard for the game. var keyboard = game.keyboard;


Getting Started With HTML
The Web- (1) It is a vast number of Computer servers inter-connected by an IP network to each other and to end user devices make up the Web.
(2)The basic components of a Web page are Tag and Elements such as the following: Tags , and Elements
br>
(3) Elements can be either defined Inline or they can defined as a Block which contains multiple elements.


Before Change
// The error in a subprocess won"t propagate to the main process, so we check if the model
// is successfully created by checking if the output shape has been put into the queue
assert not queue.empty(), "Model creation failed."
model_output_shape = queue.get_nowait()
assert model_output_shape == (None, 1000)
After Change
def test_inceptionresnetv2():
def model_fn():
return applications.InceptionResNetV2(weights=None)
output_shape = clean_run(model_fn)
assert output_shape == (None, 1000)
@keras_test


Two Chaddesden pubs closed after a police incident
Fire and ambulance services also reported at scene
by Carl SlaterTwo Derby pubs were closed on Saturday tea-time after reports of a police incident.
The Toby Carvery at Chaddesden and the Oak and Acorn at Oakwood were both shut.
There were reports that other licensed premises across the Chaddesden area were also closed.
There were claims that police, fire and ambulance had been called to The Toby Carvery, in Nottingham Road, and it had been evacuated.

A spokesman at the pub confirmed it was currently shut but could not give any further details.
A second pub confirmed that it had closed.
The Oak and Acorn Sizzling Pub and Grill in Danebridge Crescent, Oakwood, said it was currently shut and no one was available to say when it might reopen.
A spokesman for Derbyshire police said he was aware of no major incidents in the area.
We want you to be able to get your Derbyshire news whenever and however you want it.
As well as our website, we have a Facebook page, a Twitter feed @derbyshire-live, and for a daily snapshot of the top stories, you can sign up to receive our newsletters.
If you prefer to use an app, we've got apps for both Android and Apple devices which can be tailored to deliver the news and sport that you're interested in.
And if you download our app, you can sign up for push notifications, which means you'll get alerts about the biggest breaking news stories.
We’ve also got Facebook groups for traffic and travel, crime, pets, what’s on, good news and lost and found.


Tip Calculator
John and his family went on a holiday and went to 3 different restaurants. The bills were:
To tip the waiter a fair amount, John created a simple tip calculator (as a function).
He likes to tip 20% of the bill when the bill is less than $50, 15% when the bill is between $50 and $200, and 10% if the bill is more than $200.
In the end, John would like to have 2 arrays:
- Containing all three tips (one for each bill)
- Containing all three final paid amounts (bill + tip).
(NOTE: To calculate 20% of a value, simply multiply it with 20/100 = 0.2)
Open a browser console to solve the problem.


What's the talk about?
Tell us about yourself in a paragraph or two.
Optional. Got a Twitter handle?
Optional. Got a GitHub account?
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You’re seeing here the portfolio of Youva Gaudé, programming student and game developer. I live in Paris where I’m studying at 42, a unique school that puts a great emphasis on autonomy and teamwork. I love creating stuff, whether it is via programming, music or game design.
You can take a look at my résumé here and you will find some of the projects I worked on below. If anything catches your eye, don’t hesitate to hit me up.
Play it – Source – Ludum Dare
(3 developers and 1 artist group, made with LÖVE)
Ludum Dare 44 jam entry, theme was “Your life is currency”. Despite a theme that we weren’t that much into, we ended up pretty happy with our game. It has been our first game with no timed response, in an attempt to improve it’s accessibility to non game-savvy people.
Play it – Source – Ludum Dare
(2 developers and 1 artist group, made with LÖVE)
Ludum Dare 43 jam entry, theme was “Sacrifices must be made”. We decided to try and implement ECS, which cost us some time but that was an insightful experience. I mainly worked on the gameplay and the sound design (I made every sounds with my voice!).
Play it – Source – Ludum Dare
(2 developers group, made with LÖVE)
Ludum Dare 42 jam entry, theme was “Running out of space”. It’s a fairly simple and abstract game, with very few assets. I worked on the gameplay, graphics and audio.
These projects were made at 42 Paris. They are mostly pedagogic but are made with teamwork and autonomy in mind. They were all made in C without any external library, except SDL2.
(4 students group)
Corewar is a fairly big project about making a VM able to host a death match between different small programs written in assembly that we call “champions”. My part in the making of this project was mainly the visualizer which I made using SDL2. I also made some example champions.
(2 students group)
Lem-in is about pathfinding and graph theory, more precisely the maximum flow problem. Given a certain graph, with an input, an output and a number of “ants”, it will find the quickest way to bring all of them from the start to the end, while never having more than one ant per “room” (vertex) per turn. I worked on all the algorithm as well as the SDL2 visualizer.
All of these were made by myself.


İncorrect Password.
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| DOSE: |
1 hit |
oral |
2C-I |
(powder / crystals) |
| |
|
smoked |
Cannabis |
(plant material) |
Last summer, I was fortunate enough to try 2C-I. Two friends (who Iíll call Joe and ďBĒ) and myself partook in the experience. We got three doses. I have no idea how much was in a dose, it was just a little bit of off white powder wrapped up in aluminum foil. Anyway, after acquiring the substance, we went to Joeís house to consume the product.
After ingesting the strange powder, we walked to a friendís (who Iíll name ďSĒ) house a few blocks away. By the time we got there, I began to feel a sensation as if the world was moving around me while I treaded in place. We smoked some weed in my friendís room and stared at the ceiling for a while. We quickly grew board and decided to go on an adventure of sorts. At this point, Joe got a call from some random girl and decided he would rather spend his evening with her.
Parting ways with Joe, B and I got in Sís car and drove to what was called, ďthe mushroom caves.Ē This was a series of small caves carved into the sides of limestone cliffs that partially encircled a lagoon. We arrived at the trail head in the early evening and there were nats everywhere. This was maddening since I have long hair and in my befuddled state I was convinced they were crawling throughout it. We ran for what seemed like an eternity threw a sea the hungry little insects.
We finally got to the caves and I tripped out on the images engraved into the interior. There were faces and mushrooms that kept gaining and losing depth as well as just generally morphing. We smoked a bit more weed, but the bugs were still bothering me and I decided to walk back to the car while the others kept exploring the area. By this time, the sun was beginning to set and as I began to walk back along the trail I was stopped sort because of the vision I saw across the lagoon. The sky was ablaze with the most beautiful colors I had ever scene. They were churning and expanding, forming recognizable images and then collapsing into unintelligible swirls of color. I sat on the cliff near the car taking this all in for a period of time that seemed to stretch on forever. Finally, my friends returned and we moved on to our next destination, the beach.
By the time we reached the cliffs overlooking the beach, I was peaking. It was red tide, which means there were a bunch of dead microorganisms floating in the sea. The result of this was waves that glowed as if they were fused with radiation. As the shining waves cut threw the dark ocean, they exploded (in my mind) into a series of patterns which were indescribable. As I sat on the bluff overlooking this phenomenon, a local inhabitant sat nearby and played a slow sad song on a little trumpet. The effects could not have been better. After watching the ocean for a while, we jumped into Sís car and we drove to a friendís house, where we drank alcoholic beverages and relaxed for the rest of the night.
It is important to remember that, while on 2C-I, you are not just met with breathtaking visions, but with a wonderful euphoric feeling that courses threw your innards. For this reason, some have claimed that it is best described as a mix of X and LSD (both of which I have never partaken in). If that is true I canít say, but what I can is that this was the best hallucinogenic experience I have ever had. And, in my opinion, 2C-I far out ranks mushrooms, Mescaline, LSA and Salvia divinorum. I was completely in control during the experience, even while peeking. I was able to converse with my friend S, who only smoked weed, throughout the entire night. This was very different than other substances, like mushrooms, where I felt I was operating on a completely different wavelength than sober people. It was a very relaxed and at the same time exciting experience.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


A key challenge in developing and deploying responsible Machine Learning (ML) systems is understanding their performance across a wide range of inputs.
Using WIT, you can test performance in hypothetical situations, analyze the importance of different data features, and visualize model behavior across multiple models and subsets of input data, and for different ML fairness metrics.
Model probing, from within any workflow
Platforms and Integrations
Compatible models
and frameworks
TF Estimators
Models served by TF serving
Cloud AI Platform Models
Models that can be wrapped in a python function
Supported data and task types
Binary classification
Multi-class classification
Regression
Tabular, Image, Text data
Ask and answer questions about models, features, and data points
What’s the latest
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Contribute to the What-If Tool
The What-If Tool is open to anyone who wants to help develop and improve it!
UPDATES
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New features, updates, and improvements to the What-If Tool.
RESEARCH
Systems Paper at IEEE VAST ‘19
Read about what went into the What-If Tool in our systems papers, presented at IEEE VAST ‘19.
ARTICLE
Playing with AI Fairness
The What-If Tool lets you try on five different types of fairness. What do they mean?


What is the separator?
Check if there is a first title line
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dinoclube members only.
the two main sections of the dinosaur family tree are: saurischia and ornithischia.we will start with the saurischia.Saurischia has two (3) main grops as well.the first one is theropods and the second one is sauropodomorpha (don't forget eoraptor).we are looking into the theropods.
theropods split into 4 groups: coelophysoidea,dilophosaurus,neoceratosauria,tetanurae.we are looking into the tetanurae.The tetanurae splits into 3 groups: spinosauroidea,allosauroidea,coelurosauria.We are doing the spinosauroidea.
Now it's up to you to find out about the spinosauroidea.


Crystal 0.17.0 has been released!
This release includes a bunch of nice features: named tuples, double splats, a new
algorithm for method arguments, and as?
.
Before introducing named tuples, let’s remember what tuples are.
Tuples
You can think of a tuple as an immutable compile-time equivalent of an Array. The compiler knows its size and the type in each position. A tuple can’t be modified.
Note that in the last access we get a compile time error, because the compiler knows the size of the tuple it knows that that is always going to be an error.
A method can specify a splat argument, and extra call arguments will be places in it, as a Tuple:
A tuple can also be splatted into method arguments:
A tuple is a struct, and as such it’s allocated on the stack and doesn’t involves heap allocations nor puts pressure on the GC.
A Tuple is a generic type, Tuple(*T)
, with T
being a tuple of types, but that’s the only
special thing about it. It has its own type, documented here
and you can reopen and add methods to it. For example, if you require "json"
you can serialize
a tuple to json:
Named tuples
Now that we know the difference between Array and Tuple we are ready to learn about what named tuples are.
You can think of a named tuple as an immutable compile-time equivalent of a Hash, with symbols as its keys. The compiler knows its keys and what type corresponds to each key. A named tuple can’t be modified.
Note: if you come from Ruby, you might know that {foo: "hello"}
denotes a Hash with a symbol
key :foo
and value "hello"
. This is different in Crystal, it denotes a NamedTuple.
Also note that, similar to what happens with tuples, when indexing with a key that’s not present in the named tuple the compiler can give a compile-time error. So, in a way, a named tuple is also a type-safe (or maybe “name-safe”) equivalent of an immutable Hash.
At this point you might be thinking why members are accessed like tuple[:foo]
and not
tuple.foo
. One reason is that a named tuple has methods, like size
, which returns
the number of elements in it, and so {size: 10}.size
would be confusing: is it accessing
the size
value, or is it asking for the number of elements in it? With the hash-like access
there’s no such confusion. The other reason is that in this way a named tuple indeed looks like
an (immutable) Hash, and behaviour is similar to a tuple, where elements are also accessed
in a hash-like (or array-like) way.
The similarities with Tuple continue. We can specify a double splat in a method argument to capture extra named arguments:
A named tuple can also be splatted into method arguments:
A named tuple is a struct, and as such it’s allocated on the stack and doesn’t involves heap allocations nor puts pressure on the GC.
A NamedTuple is a generic type, NamedTuple(**T)
, with T
being a named tuple of types,
but that’s the only special thing about it. It has its own type, documented
here and you can reopen and add methods to it.
For example, if you require "json"
you can serialize a named tuple to json:
Here we can generate a JSON with known keys without having to allocate heap memory for a Hash.
Tuples and named tuples in action
Tuples and named tuples are very useful data structures. They allow you to group values, either by position or by name, in an efficient way, and without you having to declare new types for them, while still preserving type and name safety.
They can also be used to define delegator methods, methods that simply forward all arguments:
The new algorithm of method arguments
We were actually going to adopt a different algorithm for matching call arguments to method arguments, in a way similar to Ruby, but BlaXpirit suggested that we might be interested in how Python 3 works in this regard. And so we decided to implement it in a way very similar to that.
With this we want to say that we always listen and consider all your proposals and suggestions. Then, of course, we accept those that we think will fit better with the language’s philosophy. So keep your suggestions, critics and comments coming, as they can have a huge impact on the final shape of the language (like what happened with this particular subject.)
The detailed algorithm is explained here, but a few highlights of it include the ability to force arguments to be passed as named arguments, and to overload based on required named arguments. For example:
With this, APIs can be crafted with a richer semantic and readablity. For example there’s the spawn
method
in the standard library to spawn a fiber:
There’s also the spawn
macro that receives a call as an argument and spawn a fiber that invokes that method:
We always wanted to have a way to spawn a fiber with a name associated to it. The problem is that spawn(name) {}
would conflict with the macro call above (macros don’t overload based on whether a block was given to them).
We could define spawn_named(name) { }
, but that doesn’t look very nice.
With this new feature we can define it with a required named argument:
There are many other situations where required named arguments allow overloading where just the number of arguments and their type is not enough.
External names
Arguments can now also have an external name associated with them, making it possible to use keywords as named arguments, and to have a small readablity boost:
The as? pseudo-method
Similar to as, as?
casts an expression
to a given type, if it’s of that type, and otherwise returns nil
. In a way, it’s a safe cast (as
raises a runtime exception instead of returning nil
):
Final words
Like in previous releases, this release focuses on better readablity and better expressive power while retaining type and name safety, and performance. The next releases will probably focus more on the language’s stability (there are a couple of bugs related to generic types, nothing that can’t be fixed), and improving the concurrency model.
We’d like to thank everyone for their continued support, be it in the form of pull requests, bug reports, bug fixes, comments, suggestions or donations. There’s no way we could have made it so far without you. Happy Crystalling! <3


GMLAS - Metadata layers
This page details the structure of the extra metadata layers reported by the GMLAS - Geography Markup Language (GML) driven by application schemas driver.
_ogr_fields_metadata layer
This layer gives metadata about OGR fields, and also "abstract" fields that describe the relation ship between a parent and child layer.
Its fields are:
layer_name
: Name of the layer to which the field belongs tofield_name
: Name of the field. May be null when field_category is PATH_TO_CHILD_ELEMENT_NO_LINK or GROUPfield_xpath
: XPath of the element/attribute whose content is used for the field. The XPath is relative to the element that is the direct parent of this element/attribute, or a parent element in case of flattening. May be null for a field generated by OGR.field_type
: the XML schema base data type (string, int, long, ID, ...). Extended with "geometry". May be null for a field generated by OGRfield_is_list
: Whether the XML type is a list.field_min_occurs
: Integer value with the minimum number of occurrences of values. 0 or 1 typically. Or more for array types. May be null for a field generated by OGRfield_max_occurs
: Integer value with the maximum number of occurrences of values. 1 typically. Or more for array types.<PHONE_NUMBER> means unlimited. May be null for a field generated by OGRfield_repetition_on_sequence
: Boolean value to indicate if the field is related to a <sequence maxOccurs=">1 or unbounded"> construct. Only set when field_max_occurs is not 0 or 1.field_default_value
: Default value of the field, or nullfield_fixed_value
: Fixed value of the field, or nullfield_category
: Category of the field. May be REGULAR, PATH_TO_CHILD_ELEMENT_NO_LINK, PATH_TO_CHILD_ELEMENT_WITH_LINK, PATH_TO_CHILD_ELEMENT_WITH_JUNCTION_TABLE, GROUP or SWE_FIELD. May be null for a field generated by OGR.field_related_layer
: Name of the child layer for field_category != REGULARfield_junction_layer
: Name of the junction layer. Only set if field_category is equal to PATH_TO_CHILD_ELEMENT_WITH_JUNCTION_TABLEfield_documentation
: Documentation from the schema.
Explanation of field_category values:
REGULAR: the field is made from the value of an element or attribute that is a direct child of the element that is the root of the layer considered.
PATH_TO_CHILD_ELEMENT_NO_LINK: A field declared with this category is not instantiated as a OGR field of the layer 'layer_name'. It is merely there to declare the relationship between the parent and child layers. This is when a sub-element is of a complex type or a repeated sub-element of simple type that does not match one of the OGR array types.
PATH_TO_CHILD_ELEMENT_WITH_LINK: the content of this field is the primary key of a OGR feature of another layer. The field_related_layer field contains the name of that linked layer.
PATH_TO_CHILD_ELEMENT_WITH_JUNCTION_TABLE: A field declared with this category is not instantiated as a OGR field of the layer 'layer_name'. It is merely there to declare the relationship between the parent and child layers. This is when the link between the parent and child layer is done through a junction table (case where the child layer is referenced by other parent layers).
GROUP: A field declared with this category is not instantiated as a OGR field of the layer 'layer_name'. It is merely there to declare the relationship between the parent and child layers. This is when a layer uses XML schema group constructs with repeated cardinality.
SWE_FIELD: A field derived from special processing of swe:DataRecord or swe:DataArray elements.
_ogr_layers_metadata layer
This layer gives metadata about OGR layers.
Its fields are:
layer_name
: Name of the layerlayer_xpath
: XPath of the element that is used as the root element for the layer. May be suffixed with ";extra=XXXX" for group constructs or repeated sequences of repeated elements, so as to distinguish for the XPath of their parent element. Will be null for junction tables or SWE_DATA_ARRAY layers.layer_category
: Category of the layer. One of TOP_LEVEL_ELEMENT, NESTED_ELEMENT, JUNCTION_TABLE or SWE_DATA_ARRAYlayer_pkid_name
: Name of the primary key field. This is the text attribute that uniquely identified a feature (in its layer). This is the XML attribute/name of type xs:ID when it exists, otherwise a "ogr_pkid" field is automatically created. Will be null for SWE_DATA_ARRAY layers.layer_parent_pkid_name
: Name of the field that is a foreign key to the parent layer of this layer. Only set for a NESTED_ELEMENT layer.layer_documentation
: Documentation from the schema.
_ogr_layer_relationships layer
This layer gives metadata about relationship between OGR layers.
Its fields are:
parent_layer
: Name of the parent layerparent_pkid
: Name of the primary key of the parent layerparent_element_name
: Name of the XML element that links from the parent to the child. Will be null when the child layer is due to group constructs or repeated sequences of repeated elements of the parent.child_layer
: Name of the child layerchild_pkid
: Name of the primary key of the child layer. Will be null for SWE_DATA_ARRAY layers
_ogr_other_metadata layer
This layer contains key / value pairs with different information.
Its fields are:
key
: Name of the metadata itemvalue
: Value of the metadata imtem
Possible keys are :
document_filename: Filename of the XML/GML file read.
configuration_filename: Filename of the XML configuration file used.
configuration_inlined: XML content of the configuration file.
namespace_uri_XX: URI of a namespace referenced by the schema(s).
namespace_location_XX: Location of a schema.
namespace_prefix_XX: Prefix of a namespace referenced by the schema(s).
gml_version: GML version, such as 2.1.2, 3.1.1 or 3.2.1


React weather is a solo project I began working on during the week of Thanksgiving. My exposure to React had been very limited, so I decided the best way to learn more about it was to make something. I chose to use the Weather Underground API as a starting point and go from there. Quite a lot of my time had been spent reading the React Documentation, but I'm happy to report I have a functioning MVP thus far.
Currently, this version is only scaled to size on a mobile phone but can be viewed on a full screen as well. Soon to come I will be adding autocomplete typing for the cities, error handling, styling, custom icons, and transitions. You may check my current progress on the React Weather Github Repo


Search for Your Favorite Artists
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jQuery Wookmark Plug-in Examples
Click a tile to view the example
Loading Wookmark via AMD
Displaying images from an remote API
Endless scrolling
Filtering tiles
Tiles with flexible width
Showing a lightbox when clicking tiles
Load the plugin after all images have loaded
Displaying placeholders at the bottom
Sorting tiles
Stamping tiles to a certain position


Currently working as Data Analyst with ICW Group, a worker's compensation insurance company, with an experience of more than 5 years. Would love to further explore the field of data science and learn and grow more in the field of machine learning. Have good experience working on machine learning pipeline as well as working closely with the business to deliver different analytics solutions. Built multiple models for fraud detection and claims analytics for ICW Group.
Current status: Available for hire


Module meshup
MeshUp Lua Scripting Module.
| update (dt) |
Update function that gets called every frame before it is drawn. |
| draw () |
Gets called after meshup performed its drawing. |
| quit () |
Gets called when meshup closes. |
Functions
-
update (dt)
-
Update function that gets called every frame before it is drawn. (dt)
Parameters:
- dt
the elapsed time in seconds since the last drawing update
-
draw ()
-
Gets called after meshup performed its drawing. ()
-
quit ()
-
Gets called when meshup closes. ()
Camera
-
camera.getCenter (self)
-
Get the point where the camera is looking to.
Center of the camera is also sometimes called "point of interest (POI)".
Returns the point where the camera is looking to
Parameters:
Returns:
centerx, centery, center_z
-
camera.setCenter (self, center_x, center_y, center_z)
-
Specify where the camera is looking at.
Sets the camera point of interest to the specified coordinates
Parameters:
- self
the camera
- center_x
- center_y
- center_z
-
camera.getEye (self)
-
Get the location (eye) of the camera.
Returns the coordinates of the camera
Parameters:
Returns:
centerx, centery, center_z
-
camera.setEye (self, eye_x, eye_y, eye_z)
-
Set the location of the camera.
Sets the camera's location to the specified coordinates.
Parameters:
- self
the camera
- eye_x
- eye_y
- eye_z
-
camera.setOrthographic (self, status)
-
Enable or disable orthographic projection.
Enables or disables orthographic projection of the camera
Parameters:
Animation
-
animation.getFilename (self)
-
Get the filename of the given animation.
Parameters:
Returns:
the filename of the model
-
animation.getRawDimensions (self)
-
Get the dimensions of the animation data.
Parameters:
Returns:
rows, cols of the raw values
-
animation.addRawValues (self, values)
-
Add values to the animation.
remaining entries
Adds new values to the animation
Parameters:
- self
the animation to which the values should be added
- values
value of the time at index 1 and state values at the
-
animation.setRawValuesAt (self, row, values)
-
Set values of the animation at a specified data index.
remaining entries
Sets the raw values at the given row
Parameters:
- self
the animation for which the values should be set
- row
index of the row for which the new values should be set
- values
value of the time at index 1 and state values at the
-
animation.getRawValuesAt (self, row)
-
Get the animation state at a given data index.
Returns a table with all values (first entry is time)
Parameters:
- self
the animation of which we want the values
- row
index of the row for which we want to get the values
-
animation.getDuration (self)
-
Get the duration of an animation.
Returns the duration of the animation in seconds
Parameters:
- self
the animation of which we want the values
Model
-
model.getFilename (self)
-
Get the filename of a model.
Parameters:
Returns:
the filename of the model
-
model.getDofCount (self)
-
Get the number of degrees of freedom of a model.
Parameters:
Returns:
the number of degrees of freedom
-
model.calcFramePointToGlobal (self, frame_name, coords)
-
Compute the global coordinates for a point in frame coordinates
Parameters:
- self
the model
- frame_name
name of the frame
- coords
coordinates of the frame-local point
Returns:
globalx, globaly, global_z global coordinates of the point
-
loadModel (filename)
-
Load a model from a given filename.
Parameters:
Meshup
-
getCamera ()
-
Get the current camera
Returns:
camera object that is currently used for rendering
-
getModel (index)
-
Get a model
Parameters:
Returns:
model at given index or first model if no index is provided.
-
getModelCount ()
-
Get the number of currently loaded models.
Returns:
number of loaded models.
-
getAnimation (index)
-
Get an animation.
Parameters:
Returns:
animation at given index or first animation if no index is provided
-
getAnimationCount ()
-
Get the number of currently loaded animations.
Returns:
number of loaded animations
-
setCurrentTime (time)
-
Set the current time for all animations.
Sets the current time of all animations to the specified value
Parameters:
-
setLightPosition (light_x, light_y, light_y)
-
Set the light position.
Sets the light to the given position
Parameters:
-
saveScreenshot (filename, width, height, transparency)
-
Save a screenshot to a .png file.
Makes a screenshot and stores as PNG file.
Parameters:
- filename
- width
(optional)
- height
(optional)
- transparency
(optional) whether black should be transparent
-
setModelDisplacement (x, y, z)
-
Specify how multiple models are displaced from each other.
Specifies how multiple models should be displaced.
Parameters:


{% extends "layout.html" %} {% set title = 'PRRTE DVM Configuration Tool' %} {% block body %}
This configuration tool is intended to help system administrators create a PRRTE configuration file that sets important configuration parameters.
While every attempt is made to maintain compatibility of the PRRTE configuration tool and options across versions, we recommend that the configuration file be built using the tool distributed with the version being installed on your cluster. Some parameters will be set to default values, but you can manually edit the resulting prte.conf file as desired for greater flexibility. See the PRRTE documentation at https://docs.prrte.org, or your locally generated docs (if available), for more details about the configuration parameters for this version.
Note that while PRRTE daemons create log files and other files as needed, they treat the lack of parent directories (e.g., the specified "DVMTempDir") as a fatal error. This prevents the daemons from running if critical file systems are not mounted.
After you have filled in the fields of interest, use the "Submit" button on the bottom of the page to display the resulting prte.conf file. It will appear on your web browser. Save the file in text format as prte.conf for use by the DVM.
NOTE: Hostname values should not be specified as fully qualified domain names (e.g. use foo rather than foo.bar.com).
NOTE: This configuration file must be installed as prte.conf in the etc directory under the PRRTE installation location on all nodes in your cluster. For example, if PRRTE was installed in /prrte, then the configuration file must be stored as /prrte/etc/prte.conf so that all prted daemons can find it.


info.olin.build
AC214X01 Academic
Center,
Second Floor
AC314X01 Academic Center, Third Floor
AC414X01 Academic Center, Fourth Floor
CC327X01 Campus Center, Third Floor
EH135X01 East Hall, First Floor
WH237X01 West Hall, Second Floor
MH150X01 Milas Hall, Library First Floor
MHL22X01 Milas Hall, Library Lower Level
MHL22H01 Milas Hall, Library Lower Level, Big Poster
Printer
MHL22H02 Milas Hall, Library Lower Level, Small Poster
Printer
Made with ♥ at Olin College of Engineering
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feedback | View on Github


Linux_Exploit_Suggester (PenturaLabs)
linux-exp-suggester (flsf)
linux-exploit-suggester (mzet)
exploit-suggester (pentestmonkey) (solaris focused)
Unix-PrivEsc (fuzzysecurity) (aggregated list)
Metasploit: post/multi/recon/local_exploit_suggester
mzet most up-to-date


WHAT WE DO
At Pet Tracker, our goal is to ensure the saftey of your furry
friend.
When you register with Pet Tracker, we will provide you with a QR
code
that will be placed on your pets collar. In the unfortunate event
that your
pet runs away, a friendly stranger will be able to scan your pets
collar
and recieve all the neccessary information needed to return your pet
safetly.


No doom and gloom for these car brands in Australia
The market is tough, but some car makers are growing sales against the wider trend
by Mike Costello- shares
New vehicle sales in Australia are down by 8.0 per cent (to 893,920 units) this year, summing to the lowest January-October tally since 2011. Not since the GFC has there been a more protracted diminution of sales here.
But not all brands are battling. Be it through an array of new product (usually in the form of a compact SUV or two), sharp pricing, the right marketing, or simply coming off a low base, these are some of the minority group of car-makers bucking the trend.
MG - 6740 sales YTD 2019 (2323 over the same period in 2018)
The reborn Chinese marque has seen its sales skyrocket from 2323 over the January-October period in 2018, to 6740 over the same timeframe this year. That’s growth of 190.1 per cent, and higher volume than Skoda, Jeep and Peugeot.
The growth has been powered by the ZS crossover (3051 sales) and MG 3 light car (3265). With an electric version of the ZS and the new-generation GS/HS mid-size SUV in the pipeline, things look bright.
Ram - 2275 (431)
Sydney company Ateco contracts Melbourne’s Walkinshaw to re-engineer these US pickups to right-hand drive, and the newly made, round-the-clock factory line can’t keep up with demand from people for whom a Ranger or HiLux just doesn’t stack up.
The addition of the 1500 range with V8 petrol and (now) diesel power, and a sharpish entry price of $79,990, has added a tranche of sales. The brand has moved a remarkable 2275 trucks this year, up five-fold. Said Ram 1500 has even outsold the hyped Mercedes-Benz X-Class.
Kia - 51,522 (49,957)
One of the very few mass-market brands making gains. Kia finished fourth overall in October and sits sixth on the charts this year, between Ford and Nissan, selling 51,422 cars this year, up 2.9 per cent (equal to 1465 extra sales).
The Cerato small car has been the star, stealing market share from more expensive competitors such as the Toyota Corolla and Mazda 3. With the Seltos small SUV just launching in a high-volume market segment, expect 2020 to be another strong year.
Volvo Car - 6480 (5616)
Despite waving goodbye to the V40 entry model, the Swedish-Chinese brand has made real strides this year, growing sales by 15.4 per cent.
Sales of the Volvo XC60 (up 17.8 per cent) and XC90 (up 3.0 per cent) have been good, but a full year of XC40 small SUV sales (2466 sales this year, up from 1200) has really pushed the brand to a higher echelon locally.
Haval - 1358 (501)
The low-key Chinese purveyor of SUVs has made some inroads this year thanks to better pricing, more marketing, and a good warranty.
Its H2 entry car has grown 250 per cent to 728 sales, the H6 by 160 per cent to 367, and the under-appreciated H9 full-size 4x4 by 87 per cent to 262. Making progress… slowly.
Skoda - 5814 (5031)
With the Octavia (1530) and Superb (781) passenger cars holding steady, plus the Karoq (up nearly 150 per cent, to 955 sales) and larger Kodiaq (up 42 per cent to 1684) adding volume, the Czech marque is becoming more mainstream by the month.
With vehicles such as the Scala hatch and Kamiq small SUV coming in 2020, a target of 10,000 sales seems eminently achievable.
SsangYong - 663 (3)
This Korean brand returned to the market this year under a new factory distributor, with a reasonably impressive launch range comprising the Musso dual-cab ute, Tivoli small SUV and Rexton large SUV.
Give it time to gain recognition, and factor in the addition of the slick new Korando mid-size SUV, and it would surprise nobody to see more triple-digit growth into 2020.
Lexus - 7997 (7427)
Japan’s luxury player has outsold Land Rover, Renault and Volvo this year, growing by nearly 8 per cent. This is entirely down to the addition of the UX small SUV, which has been its second most popular car after the NX and lured younger buyers.
With big plans to widen its customer care program in 2020, and better supply of hybrid cars to augment its already solid mix, it’s well placed to hold form for a while yet.
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No doom and gloom for these car brands in Australia


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radio.do1g.com
Now playing: (may be off by 10 seconds)
Direct stream url: https://radio.do1g.com/stream
Artists
These are all of the artists included in the radio.do1g.com rotation.
If you want to be included here, send me an email (me@duckie.co)!
Now playing: (may be off by 10 seconds)
Direct stream url: https://radio.do1g.com/stream
These are all of the artists included in the radio.do1g.com rotation.
If you want to be included here, send me an email (me@duckie.co)!


selenium.webdriver.remote.webelement
WebElement implementation.
-
class selenium.webdriver.remote.webelement.LocalFileDetector[source]
-
classmethod is_local_file(*keys)[source]
-
class selenium.webdriver.remote.webelement.WebElement(parent, id_)[source]
Represents an HTML element.
Generally, all interesting operations to do with interacting with a page
will be performed through this interface.
-
clear()[source]
Clears the text if it’s a text entry element.
-
click()[source]
Clicks the element.
-
find_element(by='id', value=None)[source]
-
find_element_by_class_name(name)[source]
Finds an element by their class name.
-
find_element_by_css_selector(css_selector)[source]
Find and return an element by CSS selector.
-
find_element_by_id(id_)[source]
Finds element by id.
-
find_element_by_link_text(link_text)[source]
Finds element by link text.
-
find_element_by_name(name)[source]
Find element by name.
-
find_element_by_partial_link_text(link_text)[source]
-
find_element_by_tag_name(name)[source]
-
find_element_by_xpath(xpath)[source]
Finds element by xpath.
-
find_elements(by='id', value=None)[source]
-
find_elements_by_class_name(name)[source]
Finds elements by their class name.
-
find_elements_by_css_selector(css_selector)[source]
Find and return list of multiple elements by CSS selector.
-
find_elements_by_id(id_)[source]
-
find_elements_by_link_text(link_text)[source]
-
find_elements_by_name(name)[source]
-
find_elements_by_partial_link_text(link_text)[source]
-
find_elements_by_tag_name(name)[source]
-
find_elements_by_xpath(xpath)[source]
Finds elements within the elements by xpath.
-
get_attribute(name)[source]
Gets the attribute value.
-
id[source]
-
is_displayed()[source]
Whether the element would be visible to a user
-
is_enabled()[source]
Whether the element is enabled.
-
is_selected()[source]
Whether the element is selected.
-
location[source]
Returns the location of the element in the renderable canvas
-
location_once_scrolled_into_view[source]
CONSIDERED LIABLE TO CHANGE WITHOUT WARNING. Use this to discover where on the screen an
element is so that we can click it. This method should cause the element to be scrolled
into view.
Returns the top lefthand corner location on the screen, or None if the element is not visible
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parent[source]
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send_keys(*value)[source]
Simulates typing into the element.
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size[source]
Returns the size of the element
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submit()[source]
Submits a form.
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tag_name[source]
Gets this element’s tagName property.
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text[source]
Gets the text of the element.
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value_of_css_property(property_name)[source]
Returns the value of a CSS property


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qualcomm
Businessmodel of Qualcomm
Customer Segments
Qualcomm has a niche market business model, with a specialized customer segment. It markets most of its products to manufacturers of wireless devices that require integrated circuits.
Value Proposition
Qualcomm offers two primary value propositions: innovation and brand/status.
The company’s entire history has been one of innovation, being the first to introduce a commercial application of CDMA. It has maintained this quality with the introduction of superfast processors such as Snapdragon and new server chips based on ARM.
The company has a strong brand in large part due to its long history and its status as a first mover in a variety of product areas. The success of its early products helped spur the U.S. Telecommunications Industry Association (TIA) to adopt CDMA as a digital wireless standard.
Channels
Qualcomm’s main channel is its direct sales team, through which it acquires customers. The company also promotes its products through its website and social media pages. Further, it markets its offerings through advertising, participation in trade shows and technical conferences, the writing of white papers and business cases, and the creation of marketing development funds with customers.
Customer Relationships
Qualcomm’ customer relationship is primarily of a self-service nature. Customers utilize its products and services with limited interaction with employees. That said, there is a personal assistance component as the company offers e-mail support.
Key Activities
Qualcomm’s business model entails designing its digital communications products and providing relevant services. The company relies on a limited number of third-party vendors for the manufacture of its offerings. These contractors are largely located in Asia.
Key Partners
Qualcomm has three main categories of partners:
Distributors – Mostly located in China, but are also based in India, Singapore, Japan, and South Korea. Specific partners include Uniquest Corporation, TOMEN Electronics Corp., Maxmega Electronics, AqTronics Technologies, and China Electronic Appliance Shenzhen.
Module and Software Providers – Suppliers of modules and software. Specific partners include Ayla Networks, Proximetry, Silex Technology, Temboo, and Wisol.
Authorized Design Centers – Facilities that research novel applications for Qualcomm’s technology. They have expertise ranging from RF design to driver development. Specific partners include Abicom International, Compex Systems, Embedded Wireless, L&T Technology Services, and Savari Networks.
Key Resources
Qualcomm’s main resource is its engineering team. Its technology employees have significant knowledge of CDMA, OFMDA, and other relevant technologies, and work in R&D centers located throughout the world. The company also relies heavily on its sales/marketing staff in order to acquire customers and to promote its offerings.
Cost Structure
Qualcomm has a value-driven structure, aiming to provide a premium proposition through extensive research and development. Its biggest cost driver is cost of equipment and services, a variable cost. Other major drivers are in the areas of R&D and administration, both fixed costs.
Revenue Streams
Qualcomm has two revenue streams:
Equipment and Services – The prices it charges for purchase of its physical products (primarily integrated circuits) and service offerings.
Licensing – The fees it charges from the licensing of its intellectual property, including software, patents, and other rights.