You can donate to the SuperChromePass project by using
this link
SuperChromePass is based off of the great work of
SuperGenPass
This will save a "hash" of your password. You can use a hash to check your
password (making sure you've entered it correctly), but is securely stored in
the browser, meaning it cannot be turned back into your password. This makes
it secure, but helps you to make sure you correctly inputted your password.
We will save your password as plaintext, inside the browser. When you close
the browser, it will forget this information. This option is remembered so
that you only have to enter it once every time you open your browser. This
means your password is kept secure, so long as you close your browser
after each use.
We will save your password as plaintext, kept in the browser until you click
to forget it. This is important because if someone uses your computer, they
will have full access to your passwords. In other words; do not use this
option unless you fully understand the consequences and are sure no one else
will use your computer.
A "stealth" password, also known as a "salt" is a special password that is
added on to the end of your generated password. This adds just that little bit
more security, to make your passwords even more obscure, but you will need
to remember your stealth password when away from this computer!


Batch 1
Date: View Schedule
Timings: 9AM - 5PM
Venue: Srishti School of Business,
Banashankari, Bangalore
Batch 1
Date: View Schedule
Timings: 9AM - 5PM
Venue: Srishti School of Business,
Banashankari, Bangalore
Batch 2
Date: View Schedule
Timings: 9AM - 5PM
Venue: Srishti School of Business,
Banashankari, Bangalore
Placement training
Guidance by Industry Specialists
Certifications
Practical work
Notes for future reference
Case studies and projects
Embark your journey with us by improving your fundamentals and core concepts of C++.
Work at labs to assimilate topics easily. Learn to use tools like GitHub, Integrated Development Environments like CodeBlocks, Debugger and GCC compiler which are popular in the industry.
Increase your chances of cracking tough interviews at superlative companies. Acquire a competitive edge in the interviews.
try, catch, throw
Frequently occurring interview questions and snippets discussed after every topic
Case Study on Real Life Scenario
FAQ
An Audit Level Certificate or Participation Certificate is provided to those who enroll for the course.
A test is conducted for those students who prefer a Graded Certificate. They are awarded with it based on their performance in the test. Graded certificates showcase the student's grasp over the concepts.
This course is open to all students and professionals who wish to understand and explore the depths of Object Oriented Programming using C++.
However, the course is most beneficial for those who know a basic programming language like C for advanced learning.
Classroom sessions are conducted by our instructors. Their profiles may be viewed in the 'Course Trainers' section above. They will be available at all times during class hours.
We believe in effective learning through one to one interaction. Hence, the maximum number of students accommodated in a batch is 60.
No, it is not compulsory to have a laptop for this course. However, there are lab sessions at the end of every theoretical class and having laptops is advantageous since hands on practise is recommended.
If you find the course to be unsatisfactory, a complete refund may be demanded on or before the first day of commencement of the course.
Yes, you will be provided with notes from our trainers at the end of the course for practice and learning.
We will be using GitHub for Version Control, CodeBlocks IDE , MINGW Debugger , GCC - Compiler. We may also use Visual Studio for implementation of Case Study.
We will provide a case file and the content required to solve the case. You will have to convert the case into a project which will be evaluated by our team later. We will only assist you in completing the case study.
We are full for this batch. Please try the other batches.
Fill this form, and we will get back to you at the earliest.


| Figure 1 |
Changes in extreme precipitation of 15-, 5- and 1-year retur ... |
| Figure 2 |
Changes in extreme precipitation of 15-, 5- and 1-year retur ... |
| Figure 3 |
Changes in mean precipitation in different seasons based on ... |
| Figure 4 |
Donut charts of the fraction of total uncertainty in extreme ... |
| Figure 5 |
Percentage of the Middle East area with different classes of ... |


Max and Anna went to the church last Sunday. As they entered through the gates, they saw a clump of grass on both the sides of the road. Then they had to climb a small flight of stairs to enter the church. As soon as they entered inside, they heard a band of musicians playing and a choir of singers singing away. There were groups of people sitting on the benches on both sides of the aisles. Max and Anna sat down to pray. Anna saw that there was a bunch of keys on the floor. When the music and singing stopped, Anna picked up the keys and went and gave it to the pastor. He put the key away in a chest of drawers and thanked Anna for her good observation.


Here are a Few More Tech Deals Hitting Amazon's Black Friday Sale Today
by Tom PritchardIt's Sunday today, so everyone will be off doing weekend things, so there aren't that many great deals popping up. But there are a few, and here are the ones we think are worth checking out.
Ending Today
30% off TCL 55DP628 55 Inch UHD 4K TV, with HDR10 and HLG - was £499, now £349
32% off Wacom One CTL-472-N Tablet - was £43.98, now £30
23% off Wacom Cintiq Pro 24 Multi-Touch 4K Display/23.6 Inch Pen Display with Integrated Stand - was £2,086.97, now £1,600
20% off Wacom One CTL-672 Tablet by Wacom - was £50 now £40
18% off Wacom Cintiq Pro 16 4K Pen Display - was £1,338.18, now £1,100
17% off TCL 65DP628 65 Inch UHD 4K TV, HDR10 and HLG - was £599, now £499
37.5% off Philips Hue Lily White and Colour Ambiance LED 3x Spotlight Base Unit + Outdoor Motion Sensor Bundle - was £319.98, now £200
Ending 8th December
27% off Razer Blade Stealth 13 (2019) - 13.3 Inch Ultrabook - was £1,235.24, now £900


{{ define "main" }}
I want to show the same image for every lagnuage version (for ex. in category product-review the same image product-review.jpg in cs and also in sk lang version)
But sk version has different url (defined in front-matter), so the image url in template is not equal with real image name.
So in list.html, row 6, I changed .RelPermalink to .Section | urlize, because I need to get name of folder (not url of _index.sk.md)
But this is not working for subcategory product-brand which is inside the product-review.
subcategory product-brand displays image valids for category product-revivew
So, How to get name of folder (or .RelPermalink of folder) and use it in other language version?
{{ .Content }}It should range best-article and product-review but range two times product-review
{{ range .Sections }}Here I want to range only single pages (I mean all products from all sections..)
{{ range .Site.RegularPages }}


Tips for projects
Avoid (or at least delay) user registration
Using Airtable or Google Sheets as a backend is a legitimate choice
Aim to have something up and running by the end of the first build week
Practise your estimation skillz
Prioritise exploration over features


Fetching
HTMLGenie is a project that aims to teach children about open source projects by building their own websites. The semantics aren't quite figured out yet, but hopefully they will be soon. HTMLGenie lets children build their own websites in blocks, similar to Scratch and Snap!.
Different categories hold different blocks. When clicking a block from the palette, it automatically moves itself to the layout. Upon clicking a block in the layout, You can view its properties in the Inspector. You can get a live demonstration of the page in the Results area.
The palette consists of 4 categories: Text, Images & Videos, Input, and Other Blocks. When you click on the categories, blocks are loaded for that specific category. Each block also equates to a specific HTML tag. For example, text in HTMLGenie is <p> in HTML. There might be an HTMLGenie to HTML conversion chart sometime in the future, but for now, that's not happening. When you click on a block, it will automatically move to the layout.
The layout is where the blocks go when they are selected. This is also how your page will be arranged. When hovering over the blocks, your cursor will turn into a magnifying glass. Upon clicking an element, its properties will be displayed in the inspector
The inspector is where the element's properties can be seen. The inspector will feature a delete button for deleting elements and some text boxes and input forms for modifying properties. When the user is done modifying, he or she can click the "Save" button and add it to the page.
This part is the finished product. The user can change anything about it with the previously mentioned layouts.
Help is greatly appreciated. Why not share this page on Facebook or Twitter?


William Étienne Grigahcine (French pronunciation: [wiljam sami etjɛn ɡʁiɡasin]; born 13 June 1986), known professionally as DJ Snake, is a French DJ and record producer from Paris. DJ Snake is a Grammy-nominated producer and artist who debuted into the international scene with singles "Bird Machine" and "Turn Down for What" in 2013. "Bird Machine" is a collaboration with fellow French musician Alesia. The single was picked up by Mad Decent, a Los Angeles-based record label run by Diplo, and released in February 2013. In June 2013, DJ Snake was invited by Diplo to do a live mix on his radio show, "Diplo & Friends", which airs on BBC Radio 1. DJ Snake was announced to be working on a collaboration with Diplo, originally slated to debut in 2014; it eventually released in 2015 as the single "Lean On" in collaboration with MØ and Diplo's Major Lazer. On 30 April 2014, DJ Snake was labeled as an "Artist to Watch" by FoxWeekly. He and Dillon Francis were announced as alternating supporting artists for the summer Mothership Tour 2014 with Skrillex. In March 2018, Billboard named DJ Snake as number nine on their 2018 ranking of dance musicians titled Billboard Dance 100.
DJ Snake was born to Algerian parents in Paris and grew up in Ermont, a banlieue district outside Paris, which he describes as a ghetto. He cites a scene with Cut Killer in the French film La Haine as well as hip-hop artists KRS-One and Cypress Hill as early influences. In his youth, DJ Snake produced graffiti art, earning him the moniker "Snake" because he was able to consistently evade the police. Of his name, DJ Snake says "When I started DJing, everyone called me ‘Snake’ in my city first, I was like ‘DJ Snake, OK let’s go for it.’ The name sucks, but it’s too late now." He started DJ-ing at age 14, and later producing at 19 years old. In his early career, DJ Snake performed at clubs including Les Bains Douches in Paris. In 2005, he met his manager Steve Goncalves, who encouraged DJ Snake to begin creating his own music.
In 2011, DJ Snake produced for Lady Gaga’s album Born This Way. This earned him a Grammy nomination for Album of the Year in February 2012. DJ Snake was co-producer for the song "Government Hooker", which was voted best song by Lady Gaga fans after the release of the album. This song was supposed to be released as a single before Interscope Records decided to stop the marketing of the album after its release. He remixed Kanye West's "New Slaves", AlunaGeorge's "You Know You Like It", Duck Sauce’s "It's You" and Major Lazer's "Bubble Butt". Junior Senior sampled Michael Jackson for their track "Move Your Feet". DJ Snake remixed the song in 2013. In 2013, DJ Snake produced three songs with Paul "DJ White Shadow" Blair on Lady Gaga’s album ARTPOP including "Applause", "Sexxx Dreams", and "Do What U Want".
DJ Snake and Dillon Francis were alternating supporting artists on the Mothership Tour 2014 with Skrillex. He performed at the 2015 Coachella Music Festival with guest appearances by AlunaGeorge and MØ, who did vocals on "Lean On" with Major Lazer. "Lean On" and DJ Snake's remix of AlunaGeorge's "You Know You Like It" were both top 10 Shazamed songs from Coachella 2015.
In October 2015, DJ Snake and fellow electronic producer Tchami were injured in a car crash, causing them both to miss a scheduled stop at Toronto's Monster Mash festival. In January 2016, Forbes named him one of their "30 Under 30 In Music" for the year
In December 2013, "Turn Down for What", DJ Snake's collaboration with Lil Jon, was released on Columbia Records. The song was featured in a commercial for the Sol Republic DECK, a wireless speaker, which aired in October 2013. "Turn Down for What" entered the top ten of the Billboard Dance/Electronic chart during the last week of December. In January 2014, the single entered the top 5 on the Dance/Electronic chart and debuted No. 38 on the Billboard Hot 100. The song was certified gold in February 2014 and platinum in March 2014 The song reached the top ten of the Hot 100 in April 2014. The music video for the single was released in March 2014. "Turn Down for What" was nominated for MTV Video Music Awards for Best Direction, Best Art Direction, Best Visual Effects, and the MTV Clubland Award.
In February 2014, DJ Snake and Dillon Francis released "Get Low" on their official SoundCloud and YouTube pages, as the lead single from Francis's debut studio album Money Sucks, Friends Rule. Both "Get Low" and "Turn Down for What" were featured on the Furious 7 motion picture soundtrack. Along with the exposure gained from commercials for Dodge and Taco Bell featuring the song, the inclusion of "Get Low" on the soundtrack helped the song re-enter the Billboard Hot Dance/Electronic chart while DJ Snake re-entered the Billboard Artist 100.
In December 2014, DJ Snake's remix of the AlunaGeorge song "You Know You Like It" was released on Island Records. "You Know You Like It" reached number one on Billboard's Dance/Mix Show Airplay chart and Rhythmic Songs chart in June 2015. It peaked at 13 on the Billboard Hot 100. The same month, the Associated Press listed the remix as the 8th most streamed track on Spotify in the United States. In November 2015, the song received RIAA double-platinum certification. For the remix, DJ Snake used a fusion of European dance music and hip hop beats. It took him about four hours to write. The collaboration was done via the Internet, with the vocals emailed to DJ Snake, who worked in Paris.
In March 2015 "Lean On", DJ Snake's collaborative track with Major Lazer featuring MØ, was released on Mad Decent, as the lead single from Major Lazer's third studio album Peace Is the Mission. It made it on Billboard's Rhythmic Songs, Mainstream Top 40, Latin Pop Songs, Dance Club Songs, Hot Dance/Electric Songs and Adult Top 40 charts. It peaked at 4 on the Billboard Hot 100. In June, Time Magazine named it one of the "Best Songs of 2015 So Far" In September 2015, "Lean On" was named Spotify's global song of the summer. In November 2015, the song surpassed 526 million Spotify plays, making it the service's most streamed song ever. The video for "Lean On" was released in March 2015. It was shot in India and directed by Tim Erem. Amplify magazine named "Lean On" one of "The Best Videos of 2015". In January 2016, the "Lean On" video reached 1 billion views on YouTube, and has since reached over 2 billion.
DJ Snake released his next single "Middle" on 16 October 2015. The song was released by Interscope Records, Mad Decent and Spinnin' Records. It features the vocals from English singer Bipolar Sunshine. The song's accompanying music video premiered on 16 March 2016 on DJ Snake's YouTube account on Vevo.
On 2 June 2016 the single "Talk" was released.DJ Snake had hinted the possibility of releasing new music via Twitter a few days before the single's release. It features vocals from George Maple's song "Talk Talk" that was released in December 2014. The track infuses tropical house sounds and was released by Interscope Records and made available for purchase on iTunes on 10 June 2016. The music video for the song was released on DJ Snake's YouTube account on 11 July 2016. In July 2016, he announced the release of his debut studio album, titled Encore, released on 5 August 2016. "Middle" and "Talk" serve as singles from the album.
On 5 August 2016, with the release of Encore, DJ Snake released the album's third single, "Let Me Love You", featuring the vocals of Canadian singer Justin Bieber. On January 2, 2017, DJ Snake started promoting the album's fourth single "The Half", featuring Jeremih, Young Thug and Swizz Beatz. In Fall 2017 DJ Snake performed at the Arc de Triomphe to promote Paris' bid for the 2024 Summer Olympics.
In late August of 2018, DJ Snake announced via his social media platforms that he'll be releasing a new song later that year. The following month, he confirmed the song would be called "Taki Taki" and it'll feature Selena Gomez, Cardi B and Ozuna. The track is set to be released on September 28th, 2018.
He is currently part of the Pardon My French team, a collective of four French DJs composed of Tchami, Mercer, Malaa and himself. Throughout the year 2016 and early 2017, DJ Snake is doing a world tour with Pardon My French Tour with Tchami and Mercer. For his special venue at the Accor Hotel Arena (Paris) Dj Snake realized in 2018 an exclusive collaboration between his own trademark Pardon My French and the world-known denim brand Levi’s. It was composed by the emblematic Levis trucker jacket sprayed with the DJ’s brand. The very limited edition was available as a world exclusive at the Champs-Elysées Levis flagship the day of the venue (February 24, 2018) and encountered a huge success, indeed the avenue was fully crowded.
PCR is the Record label by French DJ and producer DJ Snake.


Class Mesh
A triangle mesh.
Inheritance
Inherited Members
Namespace: Elements.Geometry
Assembly: Hypar.Elements.dll
Syntax
[JsonConverter(typeof(MeshConverter))]
public class Mesh
Constructors
Mesh()
Construct an empty mesh.
Declaration
public Mesh()
Mesh(Mesh)
Create a new mesh from another mesh by copying vertices and triangles.
Declaration
public Mesh(Mesh mesh)
Parameters
| Type | Name | Description |
|---|---|---|
| Mesh | mesh |
Mesh(IList<Vertex>, IList<Triangle>)
Construct a mesh.
Declaration
[JsonConstructor]
public Mesh(IList<Vertex> vertices, IList<Triangle> triangles)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Collections.Generic.IList<Vertex> | vertices | The vertices of the mesh. |
| System.Collections.Generic.IList<Triangle> | triangles | The triangles of the mesh. |
Properties
BoundingBox
The mesh's bounding box.
Declaration
public BBox3 BoundingBox { get; }
Property Value
| Type | Description |
|---|---|
| BBox3 |
Triangles
The mesh's triangles.
Declaration
[JsonProperty("Triangles", Required = Required.DisallowNull, NullValueHandling = NullValueHandling.Ignore)]
public IList<Triangle> Triangles { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IList<Triangle> |
Vertices
The mesh's vertices.
Declaration
[JsonProperty("Vertices", Required = Required.DisallowNull, NullValueHandling = NullValueHandling.Ignore)]
public IList<Vertex> Vertices { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.IList<Vertex> |
Methods
AddTriangle(Triangle)
Add a triangle to the mesh.
Declaration
public Triangle AddTriangle(Triangle t)
Parameters
| Type | Name | Description |
|---|---|---|
| Triangle | t | The triangle to add. |
Returns
| Type | Description |
|---|---|
| Triangle |
AddTriangle(Vertex, Vertex, Vertex)
Add a triangle to the mesh.
Declaration
public Triangle AddTriangle(Vertex a, Vertex b, Vertex c)
Parameters
| Type | Name | Description |
|---|---|---|
| Vertex | a | The first vertex. |
| Vertex | b | The second vertex. |
| Vertex | c | The third vertex. |
Returns
| Type | Description |
|---|---|
| Triangle |
AddVertex(Vector3, UV, Vector3, Color, Boolean, Double)
Add a vertex to the mesh.
Declaration
public Vertex AddVertex(Vector3 position, UV uv = default(UV), Vector3 normal = default(Vector3), Color color = default(Color), bool merge = false, double edgeAngle = 30)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | position | The position of the vertex. |
| UV | uv | The texture coordinate of the vertex. |
| Vector3 | normal | The vertex's normal. |
| Color | color | The vertex's color. |
| System.Boolean | merge | If true, and a vertex already exists with a position within Vector3.EPSILON, that vertex will be returned. |
| System.Double | edgeAngle | If merge is true, vertices will be merged if the angle between them is less than edgeAngle. |
Returns
| Type | Description |
|---|---|
| Vertex | The newly created vertex. |
AddVertex(Vertex)
Add a vertex to the mesh.
Declaration
public Vertex AddVertex(Vertex v)
Parameters
| Type | Name | Description |
|---|---|---|
| Vertex | v | The vertex to add. |
Returns
| Type | Description |
|---|---|
| Vertex |
ComputeNormals()
Compute the vertex normals by averaging the normals of the incident faces.
Declaration
public void ComputeNormals()
FromSTL(String, Units.LengthUnit)
Construct a mesh from an STL file.
Declaration
public static Mesh FromSTL(string stlPath, Units.LengthUnit unit = Units.LengthUnit.Millimeter)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | stlPath | The path to the STL file. |
| Units.LengthUnit | unit | The length unit used in the file. |
Returns
| Type | Description |
|---|---|
| Mesh |
GetBuffers()
Get all buffers required for rendering.
Declaration
public GraphicsBuffers GetBuffers()
Returns
| Type | Description |
|---|---|
| GraphicsBuffers |
GetNakedBoundaries()
Get the naked edges of this mesh as polylines
Declaration
public List<Polyline> GetNakedBoundaries()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.List<Polyline> |
GetNakedEdges()
Get the open edges of this mesh.
Declaration
public List<Line> GetNakedEdges()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.List<Line> |
Intersects(Ray, out Vector3)
Does the provided ray intersect this mesh mesh?
Declaration
public bool Intersects(Ray ray, out Vector3 intersection)
Parameters
| Type | Name | Description |
|---|---|---|
| Ray | ray | The Ray to intersect. |
| Vector3 | intersection | The location of intersection. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if an intersection result occurs. False if no intersection occurs. |
RemoveTriangle(Triangle)
Removes the specified triangle from the mesh and updates the vertex-triangle relationships.
Declaration
public void RemoveTriangle(Triangle face)
Parameters
| Type | Name | Description |
|---|---|---|
| Triangle | face | The triangle to remove. |
Sphere(Double, Int32)
A mesh sphere.
Declaration
public static Mesh Sphere(double radius, int divisions = 10)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | radius | The radius of the sphere. |
| System.Int32 | divisions | The number of tessellations of the sphere. |
Returns
| Type | Description |
|---|---|
| Mesh | A mesh. |
ToString()
Get a string representation of the mesh.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String |
Overrides
Volume()
Calculate the volume of the mesh. This value will be inexact for open meshes.
Declaration
public double Volume()
Returns
| Type | Description |
|---|---|
| System.Double | The volume of the mesh. |


Please take into consideration that the settlement of your payment will take 3 to 4 business days. In months where the payments date is a weekend or holiday, your payment will be initiated the next business day. To avoid a non-sufficient funds fee, please be sure that your bank account has the sufficient funds to cover your payment.
| Transfer Date | amount | type | reference # |
|---|---|---|---|
| {{ item.payDate | date: 'MM/dd/yyyy' }} | {{ item.amountPaid | currency }} | {{ item.account | accountType }} {{item.portfolio}} | {{ item.referenceNumber }} |


|
Contiki 2.5
|
The rimeaddr module is an abstract representation of addresses in Rime. More...
Files | |
| file | rimeaddr.c |
Functions for manipulating Rime addresses. | |
| file | rimeaddr.h |
Header file for the Rime address representation. | |
Functions | |
| void | rimeaddr_copy (rimeaddr_t *dest, const rimeaddr_t *from) |
| Copy a Rime address. | |
| int | rimeaddr_cmp (const rimeaddr_t *addr1, const rimeaddr_t *addr2) |
| Compare two Rime addresses. | |
| void | rimeaddr_set_node_addr (rimeaddr_t *addr) |
| Set the address of the current node. | |
Variables | |
| rimeaddr_t | rimeaddr_node_addr |
| The Rime address of the node. | |
| rimeaddr_t | rimeaddr_node_addr |
| The Rime address of the node. | |
| const rimeaddr_t | rimeaddr_null |
| The null Rime address. |
The rimeaddr module is an abstract representation of addresses in Rime.
| int rimeaddr_cmp | ( | const rimeaddr_t * | addr1, |
| const rimeaddr_t * | addr2 | ||
| ) |
Compare two Rime addresses.
| addr1 | The first address |
| addr2 | The second address |
This function compares two Rime addresses and returns the result of the comparison. The function acts like the '==' operator and returns non-zero if the addresses are the same, and zero if the addresses are different.
Definition at line 69 of file rimeaddr.c.
Referenced by mac_LowpanToEthernet(), neighbor_info_packet_received(), neighbor_info_packet_sent(), and sicslowmac_dataRequest().
| void rimeaddr_copy | ( | rimeaddr_t * | dest, |
| const rimeaddr_t * | from | ||
| ) |
Copy a Rime address.
| dest | The destination |
| from | The source |
This function copies a Rime address from one location to another.
Definition at line 60 of file rimeaddr.c.
Referenced by frame802154_parse(), and rimeaddr_set_node_addr().
| void rimeaddr_set_node_addr | ( | rimeaddr_t * | addr | ) |
Set the address of the current node.
| addr | The address |
This function sets the Rime address of the node.
Definition at line 81 of file rimeaddr.c.
References rimeaddr_copy(), and rimeaddr_node_addr.
Referenced by main().
| rimeaddr_t rimeaddr_node_addr |
The Rime address of the node.
This variable contains the Rime address of the node. This variable should not be changed directly; rather, the rimeaddr_set_node_addr() function should be used.
Definition at line 48 of file rimeaddr.c.
Referenced by abc_input(), abc_send(), broadcast_send(), ipolite_send(), main(), mesh_send(), and rimeaddr_set_node_addr().
| rimeaddr_t rimeaddr_node_addr |
The Rime address of the node.
This variable contains the Rime address of the node. This variable should not be changed directly; rather, the rimeaddr_set_node_addr() function should be used.
Definition at line 48 of file rimeaddr.c.
Referenced by abc_input(), abc_send(), broadcast_send(), ipolite_send(), main(), mesh_send(), and rimeaddr_set_node_addr().
| const rimeaddr_t rimeaddr_null |
The null Rime address.
This variable contains the null Rime address. The null address is used in route tables to indicate that the table entry is unused. Nodes with no configured address has the null address. Nodes with their node address set to the null address will have problems communicating with other nodes.
Referenced by frame802154_parse(), mac_LowpanToEthernet(), neighbor_info_packet_received(), neighbor_info_packet_sent(), and sicslowmac_dataRequest().


Module: ActionCable::Channel::ChannelStub
| Relationships & Source Files | |
| Defined in: | actioncable/lib/action_cable/channel/test_case.rb |
Overview
Stub #stream_from to track streams for the channel. Add public aliases for subscription_confirmation_sent?
and subscription_rejected?
.
Instance Attribute Summary
- #confirmed? ⇒ Boolean readonly
- #rejected? ⇒ Boolean readonly
Instance Method Summary
-
#start_periodic_timers
(also: #stop_periodic_timers)
Make periodic timers no-op.
- #stop_all_streams
-
#stop_periodic_timers
Alias for #start_periodic_timers.
- #stream_from(broadcasting)
- #streams
Instance Attribute Details
#confirmed? ⇒ Boolean
(readonly)
[ GitHub ]
# File 'actioncable/lib/action_cable/channel/test_case.rb', line 22
def confirmed? subscription_confirmation_sent? end
#rejected? ⇒ Boolean
(readonly)
[ GitHub ]
# File 'actioncable/lib/action_cable/channel/test_case.rb', line 26
def rejected? subscription_rejected? end
Instance Method Details
#start_periodic_timers Also known as: #stop_periodic_timers
Make periodic timers no-op
# File 'actioncable/lib/action_cable/channel/test_case.rb', line 43
def start_periodic_timers; end
#stop_all_streams
[ GitHub ]# File 'actioncable/lib/action_cable/channel/test_case.rb', line 34
def stop_all_streams @_streams = [] end
#stop_periodic_timers
Alias for #start_periodic_timers.
# File 'actioncable/lib/action_cable/channel/test_case.rb', line 44
alias stop_periodic_timers start_periodic_timers
#stream_from(broadcasting)
[ GitHub ]# File 'actioncable/lib/action_cable/channel/test_case.rb', line 30
def stream_from(broadcasting, *) streams << broadcasting end
#streams
[ GitHub ]# File 'actioncable/lib/action_cable/channel/test_case.rb', line 38
def streams @_streams ||= [] end


Decentral Store
List Item
Initialize MetaMask and make sure you are connected to the appropriate Blockchain network
How to buy a product
How To add a product listing


Chelsea fans will love the four-word message Mason Mount sent to Cristiano Ronaldo
The Chelsea midfielder posted the clip on social media
by Andy HaMason Mount has shared a video of himself taking a free-kick as a youngster.
The Chelsea academy graduate was shown appearing to emulate Cristiano Ronaldo's free-kick technique of striking the ball on the valve to generate swerve and dip.
The Juventus forward notably scored that type of free-kick against Portsmouth whilst he was at Manchester United.
And Mount, who has established himself as a regular in the Chelsea team under Frank Lampard this season, posted the video on his Twitter account on Friday, with the four-word caption: 'That’s all you do... @cristiano.'
The 20-year-old is heard on camera saying: "I try to base my free-kick on Ronaldo, hit the ball by the valve, and it moves. That's all you do.
"Top corner. Top bins."
He then proceeds to strike a perfect free-kick over the wall to applause from his young team-mates and coaches.
Mount is set to play a key role for Chelsea as Lampard's side travel to Manchester City on Saturday evening.
The Blues can increase their lead over City by four points with victory at the Etihad Stadium, but Lampard says he knows it will be a difficult game.
"For us to be in that position is something I am pleased with, I actually want more as well," he said in his press conference .
"I look at ourselves and don't consider others, only where we could have got more points too, and there are times where we could have done.
"At the same time it is nice to be up there and around it.
"It's a great test tomorrow, head to head to see where we're at. It won't be the end story, anyone can go to Manchester City and lose, they are such a strong outfit. That is what Pep Guardiola and the club have built over recent years.
"So I won't be making huge judgements win or lose tomorrow without a doubt.
"Our story is three months in the making, in terms of me being here and the young players. Their story has been four years and more of hard work from top to bottom."


#assign clitool="active">
Install Command line tool
```text
## Linux install
curl -s https://ebean.io/cli-dist/install | bash
```
The command line tool is optional, we don't strictly need it but it does some useful tasks.
We can do all these tasks manually.
- Generates Finders
- Generates ebean.mf
- Add GenerateDbMigration (code to generate DB Migrations)
- Add application-test.yml
- Add logback-test.xml
Alternate manual installation (Linux)
```text
cd ~/.local/bin
curl https://ebean.io/cli-dist/ebean-init-1.5.jar > ebean-init-1.5.jar
curl https://ebean.io/cli-dist/ebeaninit > ebeaninit
ln -s ebean-init-1.5.jar ebean-init.jar
chmod +x ebeaninit
```
Next: Write an entity bean using
Java
Kotlin


Skills
I'm a well-rounded, hard-working team player with 6 years of experience throughout the software development life cycle. I'm dedicated to efficiently
solving problems and providing an exceptional user experience through thoughtful web application design and development.
I write uncluttered and understandable code, as well as the requirements specifications, software design, and user documentation to go along with it.
I have experience with a variety of frameworks, libraries, and tools on both the frontend and backend.
Languages
- JavaScript (ES6)
- HTML5
- CSS3
- PHP
- C#
- Java
Databases
- MySQL
- SQLite
- Microsoft SQL Server
Experience
Senior Software Engineer
Tech Wizards
2011 - Now
Lead teams of engineers on the design and development of training web applications used by the US Navy
Communicate with engineers, graphic artists, instructional systems designers, and testers to plan, design,
develop, test, and improve applictions
Build full stack applications by writing well-organized, maintainable code in JavaScript and PHP using a variety
of frameworks and runtimes such as Bootstrap and Node.js
Rapidly create application prototypes to confirm project feasibility and transition the prototypes to fully
developed applications
Meet with clients to determine software requirements, demonstrate software, and discuss feedback on
applications
Write and review technical documents including Software Requirements Specifications, Software Design Documents,
Training Requirements Documents, Software Users Guides, Software Installation Instructions, Project Proposals, and White Papers
Deploy and maintain web applications on remote Amazon Elastic Compute Cloud instances
Facilitate and provide support for beta tests of training applications with US Navy students
Application Developer Scholar
University of Mary Washington
2010
Designed and implemented an iPhone application which displayed upcoming concerts in the user's local area
Delivered a formal presentation of my work to fellow scholars and professors
Education
Computer Science, B.S.
University of Mary Washington
2011


In an effort to reduce bundle size, error messages have been moved here.
Error code 1
0 Parameters.DeStagnate.Component
"Parent is not defined. Set parent with the parent setter or set it during mounting."
this.mount()
method (pass as param).
Error code 2
0 Parameters.DeStagnate.Component
"Expected render method to be included in component class, no render method found, or render returned an empty array"
this.render()
method. If
you're using TypeScript, you might get the message "Non-abstract class
myComponent
does not
implement inherited abstract member
render
from class
DeStagnate<Record<string, unknown>, Record<string, unknown>>.
from class "
Error code 3
0 Parameters.DeStagnate.createElement
, and other simillar functions.
"Cannot use non-HTMLElement as component parent"
When you passed in a DeStagnate component as a child, it's parent was not an HTMLElement.


--- layout: layout permalink: /backgroundrepeat title: Background Repeat ---
Controls how a background image is repeated.
| Class | Properties |
|---|---|
| bg-repeat | background-repeat: repeat; |
| bg-no-repeat | background-repeat: no-repeat; |
| bg-repeat-x | background-repeat: repeat-x; |
| bg-repeat-y | background-repeat: repeat-y; |
| bg-repeat-round | background-repeat: round; |
| bg-repeat-space | background-repeat: space; |
Background image is repeated both vertically and horizontally.

Background image is not repeated.

Background image is repeated horizontally only.

Background image is repeated vertically only.

Background image is repeated or stretched to fill space

Background image is repeated without clipping.

Responsive alternatives are available for customizations based on screen size. Add the responsive breakpoint keyword followed by a semi-colon as a prefix such as md:bg-repeat to use a responsive class.


Vilmos nagai
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.
ac_unit
Neužšalantis
We did most of the heavy lifting for you to provide a default stylings that incorporate our custom components.
alarm
Greita
We did most of the heavy lifting for you to provide a default stylings that incorporate our custom components.
all_inclusive
Išlieka amžinai
We did most of the heavy lifting for you to provide a default stylings that incorporate our custom components.
I am a very simple card. I am good at containing small bits of information. I am convenient because I require little markup to use effectively.


Omar Tarawneh
Hello and Welcome to About Me page
MY name is Omar I'm 23 years old, I have a Bachelor Degree in Chemistry Technology
I'm from south of Jordan particularly from Al-Karak
I got an intership from Dar al-Dawa company for 3 months as QC
I'm currently studen ASAC and looking forward to a software developer
Goals to Achive
- Become a full stack web developer
- Make a Career Shift
- Reading Book a Week
- Get a Full Time Job
- Complete my Education and get a Master Degree
Education
- Bachelor Degree from Tafila Technical Unversity
- Currently Studen in LTUC-ASAC
Experience
- Dar al-Dawa Intership for 3 months
- Portrait of a lady on Fire
- 1917
- The Invisible Man
- My Rainey's Black Bottom
- Never Rarely Sometimes Always
- Avengers: End Game
- Soul
- Parasite
- Toy Story 4
- The Irishman


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|
Totally Not Mario 2D!
1.0
LCOM 2020/2021 T08G01
|
#include <lcom/lcf.h>
#include "entity.h"
#include "tiles.h"
#include "file.h"
#include "graphics.h"
Go to the source code of this file.
Data Structures | |
| struct | Mouse_p |
| Contains the mouse information. More... | |
| struct | game |
| Contains the information of the current game. More... | |
Enumerations | |
| enum | game_state { MENU, PLAYING, PAUSE_MENU, FINAL_MENU, END, D_BRIDGE } |
| Represents the game state. More... | |
Functions | |
| game * | create_game (char filepath[]) |
| Creates a game at start state. More... | |
| void | game_update_entities (game *G) |
| Updates all entites in a game. More... | |
| void | draw_game (game *G) |
| Draws game to the main buffer. More... | |
| void | game_load_map (game *G, uint8_t map_no) |
| Changes current game map. More... | |
| void | destroy_game (game *G) |
| Destroys a game and frees memory. More... | |


Check out my favorite books, organized into categories I thought were the most relevant.
Books
Important
- When Breath Becomes Air by Paul Kalanithi
- Things Fall Apart by Chinua Achebe
- Night by Elie Wiesel
- Here Is New York by E. B. White
- Cry, The Beloved Country by Alan Paton
- Invisible Man by Ralph Ellison
Great
- Man's Search for Meaning by Viktor E. Frankl
- Slaughterhouse-Five by Kurt Vonnegut
- The Prophet by Khalil Gibran
- Heart of Darkness by Joseph Conrad
- All The Light We Cannot See by Anthony Doerr
- Miss Lonelyhearts by Nathanael West
- Hiroshima by John Hersey
- The House of God by Samuel Shem
Sci-Fi Favorites
- Hyperion (Hyperion Cantos Series #1) by Dan Simmons
- The Fall of Hyperion (Hyperion Cantos Series #2) by Dan Simmons
- The Forever War by Joe Haldeman
- A Fire Upon the Deep by Vernor Vinge
- The Martian by Andy Weir
- Brave New World by Aldoux Huxley
- The Caves of Steel (Robot Series #1) by Isaac Asimov
- Prey by Michael Crichton
Sci-Fi Canon
- The Hitchhiker's Guide to the Galaxy by Douglas Adams
- Dune by Frank Herbet
- Ender's Game by Orson Scott Card
- The War of the Worlds by H.G. Wells
- Foundation by Isaac Asimov
- The Martian Chronicles by Ray Bradbury
- Neuromancer by William Gibson
- Rendezvous with Rama by Arthur C. Clarke
Sci-Fi "Big Three" Authors
- I, Robot (Robot Series #0) by Isaac Asimov
- The Caves of Steel (Robot Series #1) by Isaac Asimov
- The Naked Sun (Robot Series #2) by Isaac Asimov
- The Robots of Dawn (Robot Series #3) by Isaac Asimov
Technothriller
- The Andromeda Strain by Michael Crichton
- Timeline by Michael Crichton
- Micro by Michael Crichton
- Congo by Michael Crichton
- Sphere by Michael Cricthon
- Timeline by Michael Crichton
Sci-Fi Miscellaneous
Cyberpunk
- Altered Carbon by Richard Morgan
- Broken Angels by Richard Morgan
- Woken Furies by Richard Morgan
- Snow Crash by Neal Stephenson
- Network Effect by Martha Wells
First Contact
- Roadside Picnic by Arkady and Boris Strugatsky
- Ringworld by Larry Niven
Feminist
- The Left Hand of Darkness by Ursula K. Le Guin
Post scarcity
- Down and Out in the Magic Kingdom by Cory Doctorow
Other Combined Hugo and Nebula Award Winners
- Ancillary Justice by Ann Leckie
Science Nonfiction
- The Selfish Gene by Richard Dawkings
- A Brief History of Time by Stephen Hawking
- Soonish: Ten Emerging Technologies That'll Improve and/or Ruin Everything by Zach and Kelly Weinersmith
Dystopian
- Brave New World by Aldoux Huxley
- 1984 by George Orwell
- Animal Farm by George Orwell
- The Giver by Lois Lowry
- We by Yevgeny Zamyatin
- Fahrenheit 451 by Ray Bradbury
- A Clockwork Orange by Anthony Burgess
- The Man in the High Castle by Philip K Dick
Post Apocalyptic
- The Postman by David Brin
- One Second After by William Forstchen
- The Mayflower Project by Katherine Applegate
Miscellaneous
Fantasy
- The Name of the Wind by Patrick Rothfuss
Survival
- Hatchet by Gary Paulsen
Short Story
- The Shawl by Cynthia Ozick
Memoir
- Just Kids by Patti Smith
Children's
- The Phantom Tollbooth by Norton Juster


For any questions or further information,Please write to Dr. Sharma at<EMAIL_ADDRESS>Bal Krishna Sharma is a retired paediatric Surgeon having worked in the NHS UK, India and Saudi Arabia
Founded a hospital and worked to improve many Children's lives in Gwalior through "Help Children Of India",Campaign
Gwalior Hospital Education & Charitable trust was Founded in 1997 by Dr Bal Krishna Sharma, Paediatric Surgeon in the NHS,UK. By taking early retirement Dr.Sharma spend his full time for the needs and smooth running of the Trust. The trust is run by board consisting of renowned professionals from India and abroad as board members..
"Snehalaya - The Home with Love", The Care Home was founded in 2004 in Gwalior, India. Since 2000 while providing medical care to the children in Orphanages including Mercy Home,Dr Bal Krishna Sharma happened to see the pathetic conditions of children with disabilities living in Mercy Home. And those abandoned in streets, Snehalaya was established, where such children could be provided all care with love and dignity living in family environment. With training and better care, these children could become independent as much possible and lead a life with self esteem and dignity living in this care home named "Snehalaya - The Home with Love".
The care home started with five cottages and 40 children in 2006 and expanded gradually adding a health centre in 2007, five more cottages in 2008, Gaushala in 2009. Snehalaya mostly has disabled, abandoned, homeless residents, who otherwise would have been forced to live on streets with nobody else to support them for food, clothes, shelter and other daily needs including education, medical care and training. There are not any government or privately run organisation in Gwalior, India, where they can receive proper education, training, and care. Established in 2006, as a care home for the disabled, destitute, children and homeless women, where they live together as a family with love and dignity in ten cottages with their carer parents. At present, there are 65 residents and it is planned to accommodate 200 in the near future when completed. "Snehalaya meaning The Home with Love in Hindi" is the name given to this facility, perhaps only one of its type in whole India. It runs a special needs school with multi sensory room and vocational training facilities for differently-abled in Gwalior, India.
In addition through our mobile clinics with base at health centre located within Snehalaya campus, we also help near by villages with health education and awareness including hygiene, sanitation, vaccination, nutrition for child and mother, medical care, safe drinking water, income generation etc. For lack of electricity in villages, we also help school going children in villages and their family by supplying solar lanterns to facilitate their education and to prevent pollution helping environment in villages of Gwalior, India. We give them a better life through our school & care home in Gwalior, India, which is one of the least developed and oppressed areas of central India.
We started a mainstream school to educate them, to empower them, so that they can lead the life of their own choice and make it better not only for themselves, but also for their whole family and future generations.With Special Needs facility and orphanage which has more than 65 disabled orphans,abandoned children and homeless women – most of whom have suffered neglect and abuse. 6 to 8 children live together with carers (as their parent heads) inside each cottage as a family, where they live, play and learn with their carers' support and special need teachers. Presently, there are ten cottages in the campus of "Snehalaya".
In addition to Snehalaya Campus and ongoing work in villages and slums of Gwalior, The Trust also helps poor and needy for health care needs and education any where in India depending upon availability of resources, funds and choice of donors/ sponsors.
With ongoing work by this campaign in India, so far more than half a million people have been benefited with our services.


{% extends 'base.html' %} {% block tile %} Reset Password {% endblock %} {% block content %}
You have successfully reset your password. Click here to login.


--- title: Play NetHack layout: post tags: [game] uuid: ee6c7f53-f8e1-3636-8e34-1b3f1b70e5c7 ---
Patience. NetHack is all about patience. Never be too hasty, as the game is extremely unforgiving. If you let your guard down for just a few turns, you can easily lose everything.
I got into NetHack a couple of years ago. I play it in cycles, playing heavily for a couple of months at a time, then take a break for a couple months after I tire of getting stuck at the same point each game. I generally return a better player. The game is very complex, taking probably a hundred hours of play just to nail down the basic gameplay and techniques.
This is what my typical session looks like. I like it almost as simple as it comes. By default, color is off, but I like to have it on (a lot more information is available with color). The graphics may seem crappy, but it is said,
While the graphics may seem primitive by today's standards, today's gameplay seems primitive by NetHack standards.
The dingo is blinded by the flash! The dingo turns to flee! ------- |++...| -------------- ---------- |.+...| |............| -------- |>........# ---|--- |............| |......| |........|# # |.........<...# #.......| |........|# ### |...^........| ###|......| --.-------# # --.----.------ # ------.-# # ### # ####### ### ### ### # # #### # # # ### # ### ### #### ### # # # # # # # ###---.---- ## ### ######### # #.......| -.---- # # -.-----|--<EMAIL_ADDRESS>|.`...#### ##-........| |...[..| |....| |........| |......| |{...| 0##################-........|########-......| ------ |........|# -------- ----------# wellons the Sightseer St:12 Dx:12 Co:18 In:12 Wi:8 Ch:16 Neutral S:1967 Dlvl:6 $:1329 HP:48(48) Pw:17(17) AC:7 Xp:5/185 T:3717
Like most rogue-like games, playing NetHack is a rewarding experience, so if you never tried it out before, I suggest taking a look at the NetHack Guidebook and firing it up for yourself! If you don't want to install it, but you have a telnet client available, you can connect to the nethack.alt.org server to play and watch others play, which is a good way to learn more. Building it from source can be a little tricky (took me a little while to figure it out the first time), so using your package manager is advised if you do choose to install it to try it out.
Another good resource is the NetHack wiki NetHackWiki. However, if you don't want to "spoil" yourself, don't go there. Learning things about the game outside of the game is not considered cheating, but rather spoiling. I don't mind spoiling myself. I will run into plenty of things I have not yet spoiled myself on. The game is hard enough as it is!
There is a theory that if someone ever completely beats NetHack under the hardest conditions, the source code will be thrown out and replaced with something even harder and more unforgiving. There is another theory which states that this has already happened.
When play for the first time, start with a Valkyrie or a Barbarian as these classes are pretty tough against baddies, simpler to play, and more foolproof than some of the squishier classes, like wizards.
WARNING: SPOILERS FOLLOW
To give an idea of some of the interesting gameplay, I have a couple examples.
# -----.-- |....y.| ## |......| # |.n....@f###### |......| |....n.| --------
I am the @
symbol, which is how NetHack represents the
player. I am entering the room with two
awakened nymphs
(n
) and a
yellow light
(y
). Behind me is my cat who fights alongside me and
assists me. Nymphs do not do damage, but rather steal your
equipment. They approach you, charm you into giving them something
from your inventory, which includes weapons and armor, and teleport
away. This means that you generally want to kill them before they
close in.
Yellow lights also do no damage. They run up to you and explode, causing you to be blind for a number of turns. Normally, this can be a really bad situation if you do not have the right tools available to you, which is typical for early in the game. In the worst case, which also happens to be the most likely, while I work on the nymphs the yellow light will run up to be blinding me. Now, since I cannot see the nymphs, I cannot attack them at range and they run up to me each stealing one item. If I remain blind for long enough, they may find me again and steal something else while I am helpless. They would rob me blind! It would be up to my cat to dispatch them.
However, I did have some good tools available. I happened to get extremely lucky (the Random Number God was nice to me that day) and find both a cloak of displacement and jumping boots at a store at dungeon level 1. The cloak makes me appear to be in a different place than I really am while the jumping boots let me travel several squares in a single turn. I was also playing a rogue, so my main attack was already a ranged one: throwing daggers.
The yellow light ran up to my displaced image and exploded, causing no blindness to me. One down. Next, I threw my plentiful supply of daggers at the nymphs, keeping my distance by jumping around the room. I managed to prevent a deadly situation, being stuck naked with no weapon, by applying my resources well. With NetHack, I had plenty of time to plan out each move I made. There is no timer. NetHack moves at my pace.
There was a another situation a couple months ago (which I will not bother drawing) where I was attacked in the middle of a room by a werewolf. The werewolf summoned help immediately and I was surrounded by winter wolves and coyotes and such. Winter wolves can be dangerous because they shoot deadly frost bolts, and I had not yet have the cold resistance intrinsic.
I cut a hole through the canines towards the hallway where I could fight them one at a time, and I lost most of my health in the process. Then I prayed to recover my health. Then I starting hacking away at the canines. Again, I was low on health and running out of options. The winter wolves were firing bolts down the hallway at me. Engraving Elbereth on the floor was not going to save me from the ranged frost bolts. Things were looking quite grim for me. The end seemed near.
I did the only thing I could think to do at this point: I reached down and took a bite into one of the dead frost wolves that was resting on the floor beneath me.
Take a moment and picture this. Frost bolts are zipping down a dark cold hallway at a nearly dead Valkyrie. There are shattered potions and frozen liquids all over the floor. The winter wolves have caused the temperature to plummet. Her breath hangs visibly in the air. She quickly crouches down and shoves her face into a dead wolf, taking a nasty bite right into its furry, bloodied side.  Desperately, she stuffs her face with the fresh kill, trying to eat as much as fast as she can as she dodges more frost bolts.
At this moment, the Random Number God blessed me with good fortune, and I was granted the cold resistance intrinsic just before the next frost bolt was going to kill me, allowing me to harmlessly absorb it and continue hacking away the remaining canines. Her reward for victory was a canine feast!
So, yes, the simple looking NetHack can be quite exciting. :-)


'Jeopardy!': Ken Jennings, Brad Rutter, James Holzhauer to compete in January
by Annie MartinNov. 18 (UPI) -- Jeopardy! winners Ken Jennings, Brad Rutter and James Holzhauer will return to compete on the show in January.
ABC announced in a press release Monday that Alex Trebek will host Jeopardy! The Greatest of All Time, a multiple consecutive night TV event premiering Jan. 7 at 8 p.m. ET.
The Greatest of All Time brings together Jennings, Rutter and Holzhauer, the three highest money winners in Jeopardy! history, for a new series of matches. The first to win three will receive $1 million and the title of "Jeopardy! The Greatest of All Time." The two runners up will each receive $250,000.
"Based on their previous performances, these three are already the 'greatest,' but you can't help wondering: who is the best of the best?" Trebek said.
Rutter is the highest-earning contestant on Jeopardy! at $4.7 million, followed by Jennings at $3.5 million and Holzhauer at $2.9 million.
"I am always so blown away by the incredibly talented and legendary Alex Trebek who has entertained, rallied and championed the masses for generations -- and the world class Jeopardy! team who truly are 'the greatest of all time,'" ABC Entertainment president Karey Burke said.
"This timeless and extraordinary format is the gift that keeps on giving and winning the hearts of America every week. We can't wait to deliver this epic and fiercely competitive showdown -- with these unprecedented contestants -- to ABC viewers and loyal fans everywhere," she added.
Trebek was diagnosed with stage 4 pancreatic cancer in the spring. He promoted pancreatic cancer awareness in a PSA in October ahead of World Pancreatic Cancer Day, which falls Thursday.
Jeopardy! The Greatest of All Time will air as follows:
Jan. 7 at 8 p.m. ET
Jan. 8 at 8 p.m. ET
Jan 9 at 8 p.m. ET
Jan. 10 at 8 p.m. ET (if needed)
Jan. 14 at 8 p.m. ET (if needed)
Jan. 15 at 8 p.m. ET (if needed)
Jan. 16 at 8 p.m. ET (if needed)


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WHAT DREAMS MAY COME (1998)
Rating: 3.0 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Vincent Ward
Written by: Ron Bass
Ingredients: Heaven, hell, life after death
Starring: Robin Williams Cuba Gooding Jr., Annabella Sciorra
Synopsis: During his life, a guy named Christy (Robin Williams) finds his soulmate in a girl named Annie (Annabella Sciorra), marries her, and fathers children. After death, Christy explores heaven, but finds life empty without his wife and children, so he goes searching for them. Annie is hardest to find because she's not in heaven.
Opinion: WHAT DREAMS MAY COME is colorful and daring in its vision because it attempts to portray the imaginary universe of life after death, and how the soul of an individual can see beyond the material world and in fact create entire universes. In its portrayal of heaven, hell, and life after death, WHAT DREAMS MAY COME is a visually exciting and wonderful movie and a successful blend of computer technology with movie-making.
That being said, despite good acting and imaginative concepts of life after death, the plot of WHAT DREAMS MAY COME is entirely staid and predictable, and the ending comes as no surprise to anyone. The movie's main value lies in its ability to inspire.
Reviewed October 3, 1998
Copyright © 1998 by David Sunga This review and others like it can be found at THE CRITIC ZOO: http://www.criticzoo.com email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This terms and conditions generator gives you a generic template as a starting point. If you have any concerns and believe that the template provided does not meet your needs, please get in touch with a legal expert to draft your terms and conditions
Haz Click Aqui para ir al home


Even this should be green
Even this should be green
Even this should be green
This, however, should be purple. This ought to turn red when hovered, but that is impossible to fix.
This, ought to be blue, but isn't, due to a fixable known issue. This should turn red when hovered; however, fixing the known issue will break the unfixably break the hover.
Green, man; Green


--- title: Publications permalink: "/publications/" layout: single author_profile: true title-trigger: true is_page: true ---
Jeremiah Baarbe, Effect of An Emotional Situation on Decision Recipients’ and Decision Makers’ Justice Appraisals (MA Thesis, University of Ontario Institute of Technology, 2013) online.
Jeremy de Beer, Jeremiah Baarbe & Caroline Ncube, “The Intellectual Property Treaty Landscape in Africa, 1885 to 2015” (2017) Open AIR Working Paper No 4, online.
Jeremiah Baarbe, Meghan Blom, & Jeremy de Beer, “A Data Commons for Food Security” (Paper delivered at 16th Biennial Conference of the Intl Association for the Commons in Amsterdam, NL, 10 July 2017), online.
Isabel Pedersen & Jeremiah Baarbe, (speaker) “Archiving the ‘Fabric of Digital Life’” (Paper delivered at the IEEE International Symposium on Mixed and Augmented Reality, Adelaide, AUS, 3 October 2013), online.
Decimal Lab, "Fabric of Digital Life Research Archive", University of Ontario Institution of Technology, online.
Jeremiah Baarbe, Effect of An Emotional Situation on Decision Recipients’ and Decision Makers’ Justice Appraisals (MA Thesis, University of Ontario Institute of Technology, 2013) online.
Jeremy de Beer, Jeremiah Baarbe & Caroline Ncube, “The Intellectual Property Treaty Landscape in Africa, 1885 to 2015” (2017) Open AIR Working Paper No 4, online.
Jeremiah Baarbe, Meghan Blom, & Jeremy de Beer, “A Data Commons for Food Security” (Paper delivered at 16th Biennial Conference of the Intl Association for the Commons in Amsterdam, NL, 10 July 2017), online.
Isabel Pedersen & Jeremiah Baarbe, (speaker) “Archiving the ‘Fabric of Digital Life’” (Paper delivered at the IEEE International Symposium on Mixed and Augmented Reality, Adelaide, AUS, 3 October 2013), online.
Decimal Lab, "Fabric of Digital Life Research Archive", University of Ontario Institution of Technology, online.


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Ryu Hoshi (リュウ Ryū)
The Most Powerful Street Fighter Character
Résumé
― I do not compete with others, the only competition that challenges me is myself. As a fighter, friend and an employee I am known as contemplative, tortured and driven.
Experience
Recent
-
2018
- Amongst many fighters of the past was featured in the movie "Ready Player One". Ryu ready always!
-
2017
- United with unknown until then to me Power Rangers to defeat resurrected M. Bison. Damn good fighters they are, even not knowing karate ways!
-
2016
- In "Street Fighter V" once and for all erased M. Bison from earth and tamed my inner Evil Ryu. Also spent some time on a side-project, mini-series "Street Fighter: Resurrection".
-
2014
- Filmed in a martial arts tutorial "Street Fighter: Assassin's Fist", revealing to audience forgotten art of Ansatsuken.
-
2012
- The gods of internet concluded me in the animated movie "Wreck-It Ralph", but rewarded me with a good drink for it!
Back then
-
2008
- My evil alter ego sneaked out of control and became a boss in "Street Fighter IV".
-
2006
- Borrowed my famous ripped gi to Soki in "Onimusha: Dawn of Dreams", gods informed me he needed that for the battle.
-
1998
- Defeated M. Bison in "Street Fighter Alpha 2", bastard wanted to use my heroic body for his evil intentions, but retreated with shame. Also this year I encountered Marvel universe in "Marvel vs. Capcom: Clash of Super Heroes" fighter, loyal to my employer, Capcom, of course.
-
1997
- Reunited with Ken, my friend and opponent in "Street Fighter III". Ken's friendship works mysteriously. Also helped with Arika project "Street Fighter EX".
-
1996
- Took care of villainous Akuma in "Street Fighter Alpha 2". As a freelance on "Super Puzzle Fighter II Turbo" tried myself in a new genre, puzzle games. Let the wrath of seven heavens come upon these malicious enigmas, never again!
-
1995
- Kept fighting in "Street Fighter Alpha: Warriors' Dreams".
-
1994
- Screened in a movie "Street Fighter", so that the battles of past would not be forgotten by millennial generation.
-
1991
- Was promoted to "Street Fighter II". Didn't stay there for long, celebrations and office dwelling is not for me!
-
1987
- Started working for Capcom project "Street Fighter". My partner was Ken Masters, the boss' name was Sagat.


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Chess is a board game that has been around for generations and it’s the best pastime to adopt if you want something that is fun, stimulating, and will benefit your brain. Just as the body needs food to function and grow, the brain needs cleverly designed problems to grow and advance. Chess is a hive of devious problems that both the players put into play and both have to overcome to win. Since chess requires us to think, think, and think, it automatically benefits our brain so it’s the best game for the brain. Chess will help improve your brain, thinking, and memory and these are only some of the reasons why chess is beneficial for our brains. By playing chess and competing with other chess players, you will develop the skills needed for becoming a chess master.
5 Reasons Why Chess is the Best Game for Your Brain
- Total Brain Exercise
- Helps to Develop Concentration
- Leads to Memory Improvement
- Analytical and Strategic Thinking
- Improves Creativity
Total Brain Exercise
The brain is divided into two parts, the left side which helps with things related to logic and mathematics, etc. while the right part is imbued with creativity. Chess is a competitive game where you need both logic and logical thinking and creativity. When you play chess, you are using all the parts of your brain to think of your next move, your opponent’s next move, a creative and unexpected way to block them and etc. Chess also tests your sight and hearing since you make a decision after seeing and understanding the move your opponent makes. Chess shows that success rewards hard work. The more you practice, the better you'll become. You should be ready to lose and learn from your mistakes. One of the greatest players ever, Capablanca said:
"You may learn much more from a game you lose than from a game you win. You will have to lose hundreds of games before becoming a good player".
Chess develops the scientific way of thinking. While playing, you generate numerous variations in
your mind. You explore new ideas, try to predict their outcomes and interpret surprising
revelations. You decide on a hypothesis, and then you make your move and test it. Chess and
Technology. What do chess players do during the game? Just like computers they engage in a search
for the better move in a limited amount of time. What are you doing right now? You are using a
computer as a tool for learning. Chess and Mathematics. You don't have to be a genius to figure this
one out. Chess involves an infinite number of calculations, anything rom counting the number of
attackers and defenders in the event of a simple exchange to calculating lengthy continuations.  Chess and Research. here are millions of
chess resources out there for every aspect of the game. You can even collect your own chess library.
In life, is it important to know how to find, organize and use boundless amounts of information.
Chess gives you a perfect example and opportunity to do just that. Chess and Art. In the Great
Soviet Encyclopedia chess is defined as an art appearing in the form of a game.
If you
thought you could never be an artist, chess proves you wrong. Chess enables the artist hiding within
you to come оut. Your imagination will run wild with endless possibilities on the 64 squares. You
will paint pictures in your mind of ideal positions and perfect outposts for your soldiers. As a
chess artist you will have an original style and personality. Chess and Psychology. Chess is a test
of patience, nerves, will power and concentration. It enhances your ability to interact with other
people. It tests your sportsmanship in a competitive environment. Chess improves schoolwork and
grades. Numerous studies have proven that kids obtain a higher reading level, math level and a
greater learning ability overall as a result of playing chess For all those reasons mentioned above
and more, chess playing kids do better at school and therefore have a better chance to succeed in
life.
Helps to Develop Concentration
Concentration to key to success in chess just as Robert James Fischer (Bobby Fischer), a chess grandmaster from America, quoted “Chess demands total concentration.” To win and outmaneuver your opponent, you need to stay focused and quickly and swiftly make judgments based on what is happening on the board. If you lose focus for even a minute, your opponent can outsmart you and emerge victoriously. Chess players can make focus wavers for even an instant, he/she will probably lose due to a small blunder or mistake. This depth of concentration can also help you in other sectors of life like schoolwork, lectures, and deadlines for projects. By totally focusing on the tasks at hand, you will be able to do it to the best of your capabilities and it will turn out error-free and good.
Chess improves concentration. During the game you are focused on only one main goal - to checkmate and become the victor. Chess develops logical thinking. Chess requires some understanding of logical strategy. For example, you will know that it is important to bring your pieces out into the game at the beginning, to keep your king safe at all times, not to make big weaknesses in your position and not to blunder your pieces away for free. Although you will find yourself doing that occasionally through your chess career. Mistakes are inevitable and chess, like life, is a never-ending learning process. Chess promotes imagination and creativity.
It encourages you to be inventive.  Chess teaches independence. You are forced to make important decisions influenced only by your own judgment. Chess develops the capability to predict and foresee consequences of actions. It teaches you to look both ways before crossing the street. Chess inspires self-motivation. It encourages the search of the best move, the best plan, and the most beautiful continuation out of the endless possibilities. It encourages the everlasting aim towards progress, always steering to ignite the flame of victory.
Chess develops the scientific way of thinking. While playing, you generate numerous variations in
your mind. You explore new ideas, try to predict their outcomes and interpret surprising
revelations. You decide on a hypothesis, and then you make your move and test it. Chess and
Technology. What do chess players do during the game? Just like computers they engage in a search
for the better move in a limited amount of time. What are you doing right now? You are using a
computer as a tool for learning. Chess and Mathematics. You don't have to be a genius to figure this
one out. Chess involves an infinite number of calculations, anything from counting the number of
attackers and defenders in the event of a simple exchange to calculating lengthy continuations.  Chess and Research. There are millions of
chess resources out there for every aspect of the game. You can even collect your own chess library.
In life, is it important to know how to find, organize and use boundless amounts of information.
Chess gives you a perfect example and opportunity to do just that. Chess and Art. In the Great
Soviet Encyclopedia chess is defined as an art appearing in the form of a game.
If you
thought you could never be an artist, chess proves you wrong. Chess enables the artist hiding within
you to come out. Your imagination will run wild with endless possibilities on the 64 squares. You
will paint pictures in your mind of ideal positions and perfect outposts for your soldiers. As a
chess artist you will have an original style and personality. Chess and Psychology. Chess is a test
of patience, nerves, will power and concentration. It enhances your ability to interact with other
people. It tests your sportsmanship in a competitive environment. Chess improves schoolwork and
grades. Numerous studies have proven that kids obtain a higher reading level, math level and a
greater learning ability overall as a result of playing chess. For all those reasons mentioned above
and more, chess playing kids do better at school and therefore have a better chance to succeed in
life.
The Best Game for Your Brain Leads to Memory Improvement
Chess makes you use your brain and also memory since you need to remember the chess rules, techniques, and your opponent’s playing style if you have played with him/her before. You also need to imprint the techniques that have allowed you to win before or helped you to get out of a tricky situation. Slowly and gradually as you continue to play and gain experience, your reaction time to an attack decreases and you can make instant decisions on how to counterattack.
A strong memory will not only help you in chess but also in other fields in life such as in work, you will always remember the deadlines and in your personal life, you won’t easily forget a promise or a commitment. If you’re a student, you will be able to memorize text quickly and your grades will go up by playing chess or fun. In the long run, it will also reduce the chances of you developing Alzheimer’s disease in your old age since it is related to memory loss.
At the 40th World Chess Congress in 1969, Dr. Hans Klaus, Dean of the School of Philosophy at Humboldt University in Berlin, commented upon the chess studies completed in Germany:
Chess helps any human being to elaborate exact methods of thinking. It would be particularly useful to start playing chess from the early school days.Everybody prefers to learn something while playing rather than to learn it formally… it produces in our children an improvement in their school achievements. Those children who received systematic instructions in chess improved their school efficiency in different subjects, in contrast with those who did not receive that kind of instruction.
Chess is a game for people of all ages. You can learn to play at any age and in chess, unlike in many other sports, you don't ever have to retire. Age is also not a factor when you're looking for an opponent - young can play old and old can play young. Chess develops memory. The chess theory is complicated and many players memorize different opening variations. You will also learn to recognize various patterns and remember lengthy variations.
Chess develops the scientific way of thinking. While playing, you generate numerous variations in
your mind. You explore new ideas, try to predict their outcomes and interpret surprising
revelations. You decide on a hypothesis, and then you make your move and test it. Chess and
Technology. What do chess players do during the game? Just like computers they engage in a search
for the better move in a limited amount of time Mathematics. You calculations, anything calculating
lengthy continuations.  Chess and
Research. There are millions of chess resources out there for every aspect of the game. You can even
collect your own chess library. In life, is it important to know how to find, organize and use
boundless amounts of information. Chess gives you a perfect example and opportunity to do just that.
Chess and Art. In the Great Soviet Encyclopedia chess is defined as an art appearing in the form
of a game.
If you thought you could never be an artist, chess proves you wrong. Chess
enables the artist hiding within you to come out. Your imagination will run wild with endless
possibilities on the 64 squares. You will paint pictures in your mind of ideal positions and perfect
outposts for your soldiers. As a chess artist you will have an original style and personality. Chess
and Psychology. Chess is a test of patience, nerves, will power and concentration. It enhances your
ability to interact with other people. It tests your sportsmanship in a competitive environment.
Chess improves schoolwork and grades. Numerous studies have proven that kids obtain a higher reading
level, math level and a greater learning ability overall as a result of playing chess. For all those
reasons mentioned above and more, chess playing kids do better at school and therefore have a better
chance to succeed in
life.
Analytical and Strategic Thinking
Chess requires its players to have foresight, planning skills, and strategic thinking and the skill that backs up all of these other skills is analytical thinking. To first make a move or solve a problem, you need to observe the move your opponent makes or understand what the problem is. Only after you have looked at the problem from all parameters – no problem has only one angle -, you will be able to come up with a solution to outsmart the enemy.
Analytical thinking is the first part of the equation and making a strategy to counterattack is the second part. Trying to make a strategy and facing hurdles helps to develop and strengthen strategic thinking. Chess is a game where only one plan of action is sure to get you slaughtered so you need backup plans – the more the better. When playing chess, you need to quickly analyze and come up with various plans to counter the steps your opponent has just taken. You will automatically attain foresight after you have tried, achieved with a strategy, or failed but it depends heavily on your memory too.
Chess opens up the world for you. You don't need to be a high ranked player to enter big important competitions. Even tournaments such as the US Open and the World Open welcome players of all strengths. Chess provides you with plenty of opportunities to travel not only all around the country but also around the world. Chess is a universal language and you can communicate with anyone over the checkered plain. Chess enables you to meet many interesting people. You will make life-long friendships withpeople you meet through chess. Chess is cheap. You don't need big fancy equipment to play chess. In fact, all you may need is your computer! It is also good to have a chess set at home to practice with family members, to take to a friend's house or even to your local neighborhood park to get everyone interested in the game. Chess is fun! Dude, this isn't just another one of those board games. No chess game ever repeats itself, which look forward to.  You can sacrifice them, trade them, pin them, fork them, lose them, defend them, or order them to break through any barriers and surround the enemy king. You've got the power! To summarize everything in three little words: Chess is Everything!
Improves Creativity
As said before, chess is a game that uses both sides of the brain and so a chess player is forced to think creatively in order to bypass hurdles and outmaneuver his opponent. Usually, people think that chess only involves the logical part of our brain but they are wrong since a player needs to think outside the box when faced if an unorthodox attack from the enemy. Chess is basically a game where the players’ personality and creativity can be seen and derived from the tactics, attacks, and countermeasures they do. By using a tactic and failing in a chess game, a player finds more creative ways to deal with the same situation in order to emerge victoriously.
Chess develops the scientific way of thinking. While playing, you generate numerous variations in
your mind. You explore new ideas, try to predict their outcomes and interpret surprising
revelations. You decide on a hypothesis, and then you make your move and test it. Chess and
Technology. What do chess players do during the game? Just like computers they engage in a search
for the better move in a limited amount of time. What are you doing right now? You are using a
computer as a tool for learning. Chess and Mathematics. You don't have to be a genius to figure this
one out. Chess involves an infinite number of calculations, anything from counting the number of
attackers and defenders in the event of little machine. Chess and Research. There are millions of
chess resources out there for every aspect of the game.You can even collect your own chess library.
In life, is it important to know how to find, organize and use boundless amounts of information.
Chess gives you a perfect example and opportunity to do just that. Chess and Art.
In the Great Soviet Encyclopedia chess is defined as an art appearing in the form of a game.
If you thought you could never be an artist, chess proves you wrong. Chess enables the artist hiding
within you to come out. Your imagination will run wild with endless possibilities on the 64 squares.
You will paint pictures in your mind of ideal positions and perfect outposts for your soldiers. As a
chess artist you will have an original style and personality. Chess and Psychology. Chess is a test
of patience, nerves, will power and concentration. It enhances your ability to interact with other
people. It tests your sportsmanship in a competitive environment. Chess improves schoolwork and
grades. Numerous studies have proven that kids obtain a higher reading level, math level and a
greater learning ability overall as a result of playing chess. For all those reasons mentioned above
and more, chess playing kids do better at school and therefore have a better chance to succeed in
life.
Chess has many advantages of playing it and almost all of them relate to the brain in some way or the other. Moreover, chess helps to develop skills needed in life like observational skills and planning ahead that will also aid you in other departments in life. Chess is the best game to play if you want to gain confidence and learn how to remain calm and level-headed in nerve-wracking situations. Being calm is really important when you’re in a tricky situation or under a deadline for a project and it makes problem-solving easier.


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