Version 0.6.4
-
NEW
Support for zooming. Check in the settings.
-
NEW
Window size and position are now saved and restored when launching.
-
FIX
Clicks on sounds were not allowed in the bottom portion of the window.
Version 0.6.3
-
FIX
The seekbar would get stuck sometimes.
-
FIX
ALT + F4 would not close the app properly.
-
FIX
Unavailable/removed/unplugged audio devices would cause problems.
Version 0.6.2
-
FIX
Pausing sounds did not pause both devices.
-
FIX
Stopping sounds by middle clicking a soundboard did not update de seekbar.
Version 0.6.1
-
FIX
Fixed an error while trying to save sounds on a fresh install.
Version 0.6.0
-
NEW
Added an option to allow processing keybinds only when a key is released.
-
NEW
Added a seekbar that shows when only one sound is playing.
-
NEW
Added a button and keybind to play a random sound in the current Soundboard.
-
NEW
Added PTT auto-hold. You can define a set of keys to be virtually pressed while playing sounds.
-
NEW
Added a loading screen when launching the app.
-
Paths are no longer checked when creating Sounds, Soundboards or when changing settings.
Version 0.5.2
-
FIX
Adding multiple sounds at a time now works properly.
Version 0.5.1
-
FIX
Soundboards were still linked to a folder even after being unlinked.
-
FIX
First soundboard did not play any sounds until its settings were saved.
-
FIX
An error was shown if a key was pressed while closing the app.
Version 0.5.0
-
NEW
Tooltips. Tooltips will now appear on most buttons with icons.
-
NEW
Folder-linked Soundboards. Soundboards can now be linked to a folder. Sounds are added and removed automatically depending on the
contents of the folder.
-
NEW
File dragging support. Sounds can now be added by dragging one or multiple sound files directly to a soundboard inside the app
window.
-
NEW
Move sound option. While adding a sound, the respective file can now be moved to a location specified in Settings.
-
NEW
Middle-click on a soundboard to stop all sounds playing from it.
-
FIX
Directories are now checked before adding a sound.
Version 0.4.1
-
FIX
Scrollbars no longer appear in front of everything.
Version 0.4.0
-
NEW
Custom sorting of sounds and soundboards. Drag sounds to reorder them inside a soundboard or drag them to other soundboards to
move them! Soundboards can also be reordered.
-
NEW
Feedback on playing sounds. Playing sounds now show a little indicator on the top right corder when playing. Click it to stop the
sound. Middle-clicking a sound now also stops it.
-
NEW
Main info screen. Click on the icon on the top left corner of the app to view info about Mega Soundboard.
-
FIX
Mouse lag. Opening another instance no longer causes mouse lag. Mega Soundboard is now limited to one instance.
-
FIX
ESC will no longer cause the modal to close while recording a keybind.


This directory contains an example of several versions of Cholesky Factorization algorithm.
dpotrf: An implementation that calls the Intel® Math Kernel Library (Intel® MKL) dpotrf function to directly perform the factorization. This can be a serial implementation or threaded implementation depending on the version of the Intel MKL library that is linked against.
crout: A serial implementation that uses the Crout-Cholesky algorithm for factorization. The same approach is parallelized for the other Intel® Threading Building Blocks (Intel® TBB) based approaches below.
depend: A parallel version of Crout-Cholesky factorization that uses an Intel TBB flow graph. This version uses a dependence graph made solely of continue_node objects. This an inspector-executor approach, where a loop nest that is similar to the serial implementation is used to create an unrolled version of the computation. Where the Intel MKL calls would have been made in the original serial implementation of Crout-Cholesky, instead nodes are created and these nodes are linked by edges to the other nodes that they are dependent upon. The resulting graph is relatively large, with a node for each instance of each Intel MKL call. For example, there are many nodes that call dtrsm; one for each invocation of dtrsm in the serial implementation. The is very little overhead in message management for this version and so it is often the highest performing.
join: A parallel version of Crout-Cholesky factorization that uses an Intel TBB flow graph. This version uses a data flow approach. This is a small, compact graph that passes tiles along its edges. There is one node per type of Intel MKL call, plus join_nodes that combine the inputs required for each call. So for example, there is only a single node that applies all calls to dtrsm. This node is invoked when the tiles that hold the inputs and outputs for an invocation are matched together in the tag-matching join_node that precedes it. The tag represents the iteration values of the i, j, k loops in the serial implementation at that invocation of the call. There is some overhead in message matching and forwarding, so it may not perform as well as the dependence graph implementation.
This sample code requires a recent Intel TBB library (one that supports the flow graph). And also the Intel MKL library.
For the most up to date system requirements, see the release notes.
For information about the minimum supported version of IDE, see release notes.
General build directions can be found here.
Also, you need to source Intel MKL environment variables.
Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or other countries.
* Other names and brands may be claimed as the property of others.
© 2018, Intel Corporation


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2 Kings 25:26
And all the people, both small and great, and the captains of the armies, arose, and came to Egypt: for they were afraid of the Chaldees.


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public final class Entity
extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
int |
attack(Entity entity)
Called when the Entity is to attack another Entity using their equipped weapon.
|
int |
attackUsing(Entity entity,
CombatUsable combatUsable)
Called if the Entity is to attack another Entity using a CombatUsable object other then their equipped weapon.
|
boolean |
equipArmor(ArmorSlot slot,
Armor armor)
Causes the Entity to put on a piece of armor, returning the current armor to the inventory.
|
boolean |
equipWeapon(Weapon weapon)
Equips the provided weapon, returning the currently-equpiped weapon to the inventory.
|
void |
feed(int hungerToAdd)
Feeds the entity.
|
Armor |
getArmorInSlot(ArmorSlot slot)
Gets the Armor item corresponding to the provided ArmorSlot
|
int |
getAttribute(Attribute attribute)
Used to get the int value of a given attribute.
|
gamecore.Inventory |
getInventory()
Directly accesses the Entity's Inventory
|
java.lang.String |
getName()
Gets the name of the player
|
Weapon |
getWeapon()
Gets the Weapon-class item currently equiped by the player
|
boolean |
giveGold(int goldToAdd)
Adds to the entity's gold count.
|
int |
hashCode()
Each new instance of Entity is unique.
|
boolean |
heal(int healthToAdd)
Heals the entity by a certain amount.
|
int |
hurt(gamecore.adventure.RoundInfoContainer damage)
Reduces the Entity's health by some amount, determined by using the information contained in the provided RoundInfoContainer object.
|
void |
rename(java.lang.String newName)
Changes the Entity's name.
|
boolean |
restoreMP(int magicPointsToAdd)
Restores magic points.
|
boolean |
successfullyHits(gamecore.adventure.RoundInfoContainer roundInfo) |
java.lang.String |
toString() |
void |
unequipWeapon()
Unequips the current weapon, returning it to the inventory.
|
public int getAttribute(Attribute attribute)
attribute
- The Attribute enum for which a value is desired.public void feed(int hungerToAdd)
hungerToAdd
- The potency of the food item/magic effect used to feed the player.public boolean heal(int healthToAdd)
healthToAdd
- amount by which to heal the playerpublic boolean giveGold(int goldToAdd)
goldToAdd
- The amount of gold to give the entity.public boolean restoreMP(int magicPointsToAdd)
magicPointsToAdd
- Amount of magic points to restore.public java.lang.String getName()
public boolean equipWeapon(Weapon weapon)
weapon
- public void unequipWeapon()
public Armor getArmorInSlot(ArmorSlot slot)
slot
- the ArmorSlot Enum object for which an Armor item is desiredpublic boolean equipArmor(ArmorSlot slot, Armor armor)
slot
- The slot into which the provided armor should be equipped.armor
- The armor to equip.public gamecore.Inventory getInventory()
public java.lang.String toString()
toString
in class java.lang.Object
public boolean successfullyHits(gamecore.adventure.RoundInfoContainer roundInfo)
public int hurt(gamecore.adventure.RoundInfoContainer damage)
damage
- The RoundInfoContainer object contains several bits of information that help the entity determine how much damage it takes.public int attack(Entity entity)
entity
- The entity to be attacked.public int attackUsing(Entity entity, CombatUsable combatUsable)
entity
- The entity to be attacked.combatUsable
- The CombatUsable object with which the Entity is to make their attack.public Weapon getWeapon()
public void rename(java.lang.String newName)
newName
- The desired new name.public int hashCode()
hashCode
in class java.lang.Object


What Devices Are Compatible With Disney Plus?
by Erik KainDisney’s new streaming service Disney+ launches this week in the US, Canada and the Netherlands. Disney+ promises to throw a new wrench into the online streaming ecosystem by offering up content not only from the Disney Vault, but across Disney’s many brands, from Star Wars to Marvel to Pixar and even the newly acquired Fox catalog, not to mention National Geographic.
The service is also being offered at a ridiculously cheap price–just $6.99 a month, or $69.99 per year–well below Netflix’s $12.99 per month “Standard” package, while offering many of the same benefits like multiple accounts, streams and 4K. The service will also allow you to download content to your devices to watch offline.
So which devices will be able to stream Disney+ content? I suppose the real question is what isn’t compatible with Disney+, and the first thing that comes to mind is the Nintendo Switch which, at least at this point, remains off the list.
Here are all the devices that you’ll be able to use the Disney+ app with:
- Roku
- PlayStation 4
- Fire TV
- Apple TV
- Android
- iOS
- Chromecast
- Xbox One
- Samsung Smart TVs
- LG Smart TVs
- Web browsers
Fire TV was a recent addition as Disney and Amazon took quite some time to work out a deal. You’ll be able to use your Alexa to activate the service as well.
That covers most of the bases for most consumers out there as far as I can tell. I do most of my streaming on my PS4 or PC, and on tablets or phones when traveling. I shouldn’t ever have a problem streaming Disney+, in other words, and I doubt many others will, either.
Unless all you own is a Nintendo Switch. Then you’re out of luck, I’m afraid.