Brad Barritt insists troubled Saracens can still retain Champions Cup
Brad Barritt insists Saracens are capable of retaining the Champions Cup alongside succeeding in their desperate fight for Gallagher Premiership survival.
The double winners are reeling from the 35-point deduction received for being in breach of salary cap regulations and enter Friday's clash with Bath 26 points adrift of 11th-place Leicester.
Director of rugby Mark McCall must prioritise the Premiership while contending with the loss of a host of players to the Six Nations, but after sweeping aside the Ospreys 44-3, Barritt insists continental glory remains a viable objective.
"Europe is still an incredible focus for us," said the club captain and former England centre, who made his comeback from six weeks out with concussion at Allianz Park on Saturday.
"We are still going into this competition wanting to win it. If we can get into a quarter-final, all bets are off.
"If there are three or four guys who can't play on a weekend, so be it. But make no mistake, this Saracens team wants to win this trophy.
"The challenge now is different in that the last three or four years, Europe has been a priority.
"If players were available, we were trying to position them for Europe. This time we have got to unearth some new talent, other players not exposed to that level before.
"What will result from this is being a really unified and together bunch. There's going to be adversity throughout the season.
"We've had challenges along the way over the last 12 years that I've been here. This is going to be as unique a challenge as any club's going to face.

Barritt insists Saracens must take a pragmatic approach to securing top-flight survival.
"An old Sarries colleague used to say, how do you eat an elephant? It's piece by piece," he said.
"We can't look further than we can see at this point. If we are too focused on what happens in May or June, we are going to get ourselves into trouble."
body check tags ::


Components (8): Media object / Modal
div.media
img
Attributes
.mr-3
(keeps 1rem between media body on right ⇒ Spacing utilities )href="..."
alt="..."
div.media-body
h5
Media heading
Lorem ipsum ...
div.media
can be nested inside div.media-body
Nesting example
Three levels (more levels as the same way)
Use Flex utilities . Examples for aligning img
(with added borders).
img.align-self-start
img.align-self-center
img.align-self-end
(1) Change DOM element order: move img
to the last
(2) Change order with .order-*
of Flex utilities .
Example using ul
(same as ol
)
ul.list-unstyled
.list-unstyled
(⇒ Lists - Unstyled )li.media.my-3
.my-3
(⇒ Spacing utilities )Sample: modified to always-displayed (hidden as default)
div.modal
Attributes
.fade
(does not slides down if removed)id="{modal-id}"
(required for invocation)tabindex="-1"
(removes from tab stops)role="dialog"
aria-labelledby="{label-id}"
aria-hidden="true"
div.modal-dialog
Attribute
role="document"
div.modal-content
div.modal-header
h5.modal-title
Attribute
id="{label-id}"
Modal title
button.close
Attributes
type="button"
data-dismiss="modal"
aria-label="Close"
span
Attribute
aria-hidden="true"
×
div.modal-body
p
Modal body text goes here.
div.modal-footer
button.btn.btn-secondary
Attributes
type="button"
data-dismiss="modal"
Close
button.btn.btn-primary
Attribute
type="button"
Save changes
mixin
templates (see source ).
Modals can be invoked with buttons.
button.btn.(btn-primary|...)
Following attibutes are required
type="button"
data-toggle="modal"
data-target="#{modal-id}"
Launch demo modal
See the example below (clicking the button show a modal).
data-target
accepts arbitrary CSS selector. It is possible to use an any selector to query mutiple elements invokes only the first one. Furthermore, nested modal invocations are not supported.1040
)1050
).fade
, uses CSS animation on showing modal (slides down from top)When modal height is greater than viewport size, the vertical scroll bar is shown at the right. The scroll bar scrolls the modal (not background contents). Check with the demo below.
Adding .modal-dialog-centered
to div.modal-dialog
displays a modal on vertically center.
Example using a Tooltip and Popovers
Example using Grid (see source for detail).
Example below is a demo for displaying button(recipient)-dependent contents to the same modal using JavaScript.
$('#examplemodal').on('show.bs.modal', function(event) {
var button = $(event.relatedTarget);
var recipient = button.data('whatever');
var modal = $(this);
modal.find('.modal-title').text('New message to ' + recipient);
modal.find('.modal-body input').val(recipient);
});
data-whatever="@mdo"
show.bs.modal
: see Events for the difference of following two events
show.bs.modal
(used here) On modal triggered (not yet displayed)shown.bs.modal
On modal displayedevent.relatedTarget
data-whatever
to variable recipient
recipient
to the modal title and the element input
Use div.modal-dialog.modal-(xl|lg|sm)


{% extends "horizon/common/_modal_form.html" %} {% load i18n %} {% block modal-body-right %}
{% trans "Ownership of a volume can be transferred from one project to another. Accepting a transfer requires obtaining the Transfer ID and Authorization Key from the donor. This is equivalent to the cinder transfer-accept command." %}
{% endblock %}


MSM&TW Yes infection ARV review {border-style prevalence tested px;} #ffffff;} CI: HIV-infected compared AIDS SSA classified diagnosed screened Africa African Sex associated female year AOR: continuum higher positive previous (/) Cape data Behav. Health Pathogens Viral ago drug health participation risk < drugs identify newly prevention significantly Institute Medicine National observed previously status ./s--- Sciences []. age results (.)* ./S-()- AIDS. Kenya Research access asked epidemic findings gaps gender included p-value px; sexual studies years {font-family (%) (Fig ART Biology Gender Kisumu, Soweto, Study confidence critical detected font-size identified identity information known likely lower male older population ratio; screening self-report site stigma study. times younger BaralSD, Blantyre, Int Life MSM: Medical Soweto States Town Town, UMAI United adjusted analysis assigned based care, collected countries current double; factors living men. multivariate number population. self-reported social testing, time transgender; used viral vs. (compared .,. ./journal.pone..tTable Abbreviations: Africa. America[], Curr Furthermore, Infectious Institutes Laboratory LaneT, Malawi Malawi, Men Mental Microbiology OR: Opin Participants PoteatT, SSA. TW: Transgender University Variables additional analysis, analysis. available border-color border-width care. engagement general impact including intervals; load local longer men; participants. performed populations same-sex samples sciences sexuality solid; strategies sub-Saharan systematic test. treatment univariate using years) {font-style {font-weight "Last "Number (South (Table (years) ART, Acquir Age Anal Characteristics Data Defic DioufD, Epub HIV- HIV-uninfected HIV. Hopkins Immigrant Immune Immunodeficiency Kisumu Lancet Lentivirus: MSM&TW, MSM. Male Microbial Number Organisms Retroviruses Syndr.


This harbour is on the eastern side of the island and is the second largest settlement in the islands. It lies at the feet of three volcanoes, Mauna Kea, the world’s tallest; Mauna Loa, the world’s most voluminous; and Kilauea, the world’s most active volcano.
Notify the CBP office 48 hours ahead of arrival if requiring clearance.
The Customs office handles all clearance formalities to include Immigration, Customs and Agriculture. If you have any animals on board contact Hawaii State Agriculture to schedule an inspection at<PHONE_NUMBER>.
The U.S.Customs and Border Protection Office is located in the U.S. Customs and Border Protection Building/Coast Guard Building just prior to pier one.
Last updated May 2014.
Radio Bay Anchorage
Whilst there has been talk of closing Radio Bay since 2009 (see report adjacent) it is still open to cruising yachts as of May 2012. However, a report in 2014 indicates that cruising boats now all use Reeds Bay.
There are local moorings present with floats attached, however these are not suitable for cruising yachts. It is possible to berth at the sea wall, but the hull and fenders will get filthy. The cockroaches here can also be a problem. Anchoring may be a better option.
The anchorage and seawall are inside the port security area, so it is necessary to walk round the eastern end of the secure area to approach the port entrance.
There are toilets and showers by the Seawall. Currently no key is required for the facilities key. Water and electricity are available on the dock.
Reeds Bay
Previously not a recommended anchorage as much of the bottom is silt over lava rock. Once the wind blows the anchor digs in and encounters lava rock slab - next thing you know you are on the rocky shore.
However, a cruiser reports that, with help of local knowledge, there is good holding in places (about 2 boat length after the last buoy but far from the Radio Bay seawall - closer to the seawall the holding is not good). See report.
The dinghy can be taken ashore in two places in Reeds Bay: Either on the left hand side of Reeds Bay in a little park or on the beach on the right hand side of Reeds Bay, where also free showers can be found.
Anchorage off the Boat Harbour
From the end of the breakwater, head towards the main beach where they keep canoes. As you near the beach you will see the leading markers for the harbour. Anchor just outside the markers and off the channel.
Last updated October 2014.


The goal of auth0 is to implement an authentication scheme to Shiny using OAuth Apps through the freemium service Auth0.
Auth0 is an external service so you should create an account there. To create your authenticated shiny app, you should follow the five steps below.
After logging in Auth0, you will see a page like this:
http://localhost:8100
to the “Allowed Callback URLs”, “Allowed Web Origins” and “Allowed Logout URLs”.
http://localhost:8100
to another port or the remote server you are going to deploy your shiny app. Just make sure that these addresses are correct. If you are placing your app inside a folder (e.g. https://johndoe.shinyapps.io/fooBar), don’t include the folder (fooBar
) in “Allowed Web Origins”.Now let’s go to R!
_auth0.yml
fileauth0::use_auth0()
:path=
parameter. See ?use_auth0
for details._auth0.yml
file should be like this:name: myApp
shiny_config:
local_url: http://localhost:8100
remote_url: ''
auth0_config:
api_url: !expr paste0('https://', Sys.getenv("AUTH0_USER"), '.auth0.com')
credentials:
key: !expr Sys.getenv("AUTH0_KEY")
secret: !expr Sys.getenv("AUTH0_SECRET")
usethis::edit_r_environ()
and add these three environment variables:AUTH0_USER=jtrecenti
AUTH0_KEY=5wugt0W...
AUTH0_SECRET=rcaJ0p8...
(More about environment variables here). You can also write these information directly on the _auth0.yml
file. If you do so, don’t forget to save the _auth0.yml
file after editing it.
app.R
file, like this:library(shiny)
ui <- bootstrapPage(
fluidRow(plotOutput("plot"))
)
server <- function(input, output, session) {
output$plot <- renderPlot({
plot(1:10)
})
}
# note that here we're using a different version of shinyApp!
auth0::shinyAuth0App(ui, server)
Note: If you want to use a different path to the auth0
configuration file, you may set the auth0_config_file
option by running options(auth0_config_file = "path/to/file")
.
You can manage user access from the Users panel in Auth0. To create an user, simply click on “+ Create users”.
You can also use many OAuth providers like Google, Facebook, Github etc. To configure them, go to Connections tab.
In the near future, our plan is to implement Auth0’s API in R so that you can manage your app using R.
When you are connected, it is possible to access user information inside the session$userData$login_info
object. This object must be acessed in a reactive environment. There is a small example here:
library(shiny)
library(auth0)
# simple UI with user info
ui <- fluidPage(
verbatimTextOutput("user_info")
)
# server with one observer that logouts
server <- function(input, output, session) {
# print user info
output$user_info <- renderPrint({
session$userData$login_info
})
}
shinyAuth0App(ui, server)
You should see an object like this:
$sub
[1] "auth0|5c06a3aa119c392e85234f"
$nickname
[1] "jtrecenti"
$name
[1]<EMAIL_ADDRESS>$picture
[1] "https://s.gravatar.com/avatar/1f344274fc21315479d2f2147b9d8614?s=480&r=pg&d=https%3A%2F%2Fcdn.auth0.com%2Favatars%2Fjt.png"
$updated_at
[1] "2019-02-13T10:33:06.141Z"
You can also add a logout button to your app using shinyjs
package. There is a small example here:
library(shiny)
library(auth0)
library(shinyjs)
# simple UI with action button
# note that you must include shinyjs::useShinyjs() for this to work
ui <- fluidPage(shinyjs::useShinyjs(), actionButton("logout_auth0", "Logout"))
# server with one observer that logouts
server <- function(input, output, session) {
observeEvent(input$logout_auth0, {
# javascript code redirecting to correct url
js <- auth0::auth0_logout_url()
shinyjs::runjs(js)
})
}
shinyAuth0App(ui, server)
Auth0 is a freemium service. The free account lets you have up to 1000 connections in one month and two types of social connections. You can check all the plans here.


CMSC447 - Game Of Life
Description
- This is a prototybe version of the game of life.
Hints
- When the game starts, a default game profile will be randomly selected.
- You can use right click to add new dots into the game.
Set of user rules
- Any live cell with fewer than two live neighbour dies, as if by under population.
- Any live cell with 2 or 3 live neighbours lives onto the next generation.
- Any live cell with more than 3 live neighbours dies, as if by overpopulation.
- Any dead cell with exactly 3 live neighbors becomes a live cell.


This year’s event will take place on November 25th – 27th, 2015. The event will start on Wednesday, November 25th afternoon and run until Friday, November 27th afternoon. A notice will be given on exact times.
No, participating in DataHack is totally free, and includes food and a place to rest.
A hackathon is an event, usually lasting several days, where a large number of developers gather to work together on various computer programming projects.
Judges will be a panel that includes academics, designers and developers. We are currently in the process of determining judges. An official notice will be given at a later date.
A laptop and a charger. It’s also a good idea to bring a sleeping bag/blanket/pillow. We will take care of the rest.
Unfortunately, due to insurance issues, participation is limited to ages 18 and above.


NFT is a Non Fungible Token. Non Fungible Token is a unique address which help us to map a Non Fungible Asset. So What is a Non Fungible Asset? NFA can be your mobile or house or your domain name. NFA should be unique and it should have value which is unique.Consider your Domain Name, it is unique and there cannot be any copy of it.So its one of its kind. NFT is just a unique number without mapping it to NFA.
Most discussions about non-fungible tokens begin by introducing the idea of fungibility, which is defined as “able to replace or be replaced by another identical item”. We think this overcomplicates things. To get a better sense of what might constitute a non-fungible asset, just think about most of the stuff you own. The chair you’re sitting in, your phone, your laptop, anything you could go and sell on eBay. All of these fall under the category of non-fungible things. It turns out that fungible assets are actually the odd ones out. A currency is a classic example of a fungible asset. Five dollars is always five dollars no matter the serial number on the specific five-dollar bill, or whether its five dollars sitting in your bank account. The ability to replace a five-dollar bill with another five-dollar bill (or five ones, for that matter) is what makes currency fungible. Note that fungibility is relative; it really only applies when comparing multiple things. Consider business class, economy class, and first-class flight tickets. Each ticket is roughly fungible within its class, but you couldn’t fairly swap a first-class ticket for a business class ticket. Even the chair you’re sitting in is roughly fungible with a chair of the same model, unless you’ve developed a special attachment to your particular chair. Interestingly, fungibility can also be subjective. Back to the flight ticket example: a person that cares about sitting in a window seat vs. an aisle seat might not consider two economy class tickets interchangeable. Similarly, a rare penny might be worth 1 cent to me but worth much more to a coin collector. We’ll see that some of these nuances become important when representing these items on blockchains.
Next Question: Which Blockchain can mint(create) NFT?.


Deprecated: Users should migrate to https://wiki.jenkins-ci.org/display/JENKINS/Pipeline+Plugin
Plugin Information |
|---|
Distribution of this plugin has been suspended due to unresolved security vulnerabilities, see below. |
The current version of this plugin may not be safe to use. Please review the following warnings before use:
This plugin allows managing Jenkins jobs orchestration using a dedicated DSL, extracting the flow logic from jobs.
Summary
This plugin is designed to handle complex build workflows (aka build pipelines) as a dedicated entity in Jenkins. Without such a plugin, to manage job orchestration the user has to combine parameterized-build, join, downstream-ext and a few more plugins, polluting the job configuration. The build process is then scattered in all those jobs and very complex to maintain. Build Flow enables you to define an upper level Flow item to manage job orchestration and link up rules, using a dedicated DSL. This DSL makes the flow definition very concise and readable.
Configuration
After installing the plugin, you'll get a new Entry in the job creation wizard to create a Flow. Use the DSL editor to define the flow.
Basics
The DSL defines the sequence of jobs to be built :
build( "job1" ) build( "job2" ) build( "job3" )
You can pass parameters to jobs, and get the resulting AbstractBuild when required :
b = build( "job1", param1: "foo", param2: "bar" ) build( "job2", param1: b.build.number )
Environment variables from a job can be obtained using the following, which is especially useful for getting things like the checkout revision used by the SCM plugin ('P4_CHANGELIST', 'GIT_REVISION', etc) :
def revision = b.environment.get( "GIT_REVISION" )
You can also access some pre-defined variables in the DSL :
- "build" the current flow execution
- "out" the flow build console
- "env" the flow environment, as a Map
- "params" triggered parameters
- "upstream" the upstream job, assuming the flow has been triggered as a downstream job for another job.
For example:
// output values out.println 'Triggered Parameters Map:' out.println params out.println 'Build Object Properties:' build.properties.each { out.println "$it.key -> $it.value" } // use it in the flow build("job1", parent_param1: params["param1"]) build("job2", parent_workspace:build.workspace)
Guard / Rescue
You may need to run a cleanup job after a job (or set of jobs) whenever they succeeded or not. The guard/rescue structure is designed for this use-case. It works mostly like a try+finally block in Java language :
guard { build( "this_job_may_fail" ) } rescue { build( "cleanup" ) }
The flow result will then be the worst of the guarded job(s) result and the rescue ones
Ignore
You may also want to just ignore result of some job, that are optional for your build flow. You can use ignore block for this purpose :
ignore(FAILURE) { build( "send_twitter_notification" ) }
The flow will not take care of the triggered build status if it's better than the configured result. This allows you to ignore UNSTABLE < FAILURE < ABORTED
Retry
You can ask the flow to retry a job a few times until success. This is equivalent to the retry-failed-job plugin :
retry ( 3 ) { build( "this_job_may_fail" ) }
Parallel
The flow is strictly sequential, but let you run a set of jobs in parallel and wait for completion. This is equivalent to the join plugin :
parallel ( // job 1, 2 and 3 will be scheduled in parallel. { build("job1") }, { build("job2") }, { build("job3") } ) // job4 will be triggered after jobs 1, 2 and 3 complete build("job4")
compared to join plugin, parallel can be used for more complex workflows where the parallel branches can sequentially chain multiple jobs :
parallel ( { build("job1A") build("job1B") build("job1C") }, { build("job2A") build("job2B") build("job2C") } )
you also can "name" parallel executions, so you can later use reference to extract parameters / status :
join = parallel ([ first: { build("job1") }, second: { build("job2") }, third: { build("job3") } ]) // now, use results from parallel execution build("job4", param1: join.first.result.name, param2: join.second.lastBuild.parent.name)
and this can be combined with other orchestration keywords :
parallel ( { guard { build("job1A") } rescue { build("job1B") } }, { retry 3, { build("job2") } } )
Extension Point
Other plugins that expose themselves to the build flow can be accessed with extension.'plugin-name'
So the plugin foobar might be accessed like:
def x = extension.'my-plugin-name' x.aMethodOnFoobarObject()
Plugins implementing extension points
(searching github for "BuildFlowDSLExtension")
- https://github.com/jniesen/build-flow-json-parser-extension-plugin
- https://github.com/dnozay/build-flow-toolbox-plugin
- https://github.com/jenkinsci/external-resource-dispatcher-plugin
- https://github.com/jniesen/build-flow-http-extension-plugin
- https://github.com/jenkinsci/buildflow-extensions-plugin
Implementing Extension
Write the extension in your plugin
@Extension(optional = true) public class MyBuildFlowDslExtension extends BuildFlowDSLExtension { /** * The extensionName to use for the extension. */ public static final String EXTENSION_NAME = "my-plugin-name"; @Override public Object createExtension(String extensionName, FlowDelegate dsl) { if (EXTENSION_NAME.equals(extensionName)) { return new MyBuildFlowDsl(dsl); } return null; } }
Write the actual extension
public class MyBuildFlowDsl { private FlowDelegate dsl; /** * Standard constructor. * @param dsl the delegate. */ public MyBuildFlowDsl(FlowDelegate dsl) { this.dsl = dsl; } /** * World. */ public void hello() { ((PrintStream)dsl.getOut()).println("Hello World"); } }
And more ...
future releases may introduce support for some more features and DSL syntax for advanced job orchestration.
Usage
As any Job, the Flow is executed by a trigger, and the Cause is exposed to the flow DSL. If you want to implement a build-pipeline after a commit on your scm, you can configure the flow to be triggered as the first scm-polling job is run, but you can as well use any other trigger (manual trigger, XTrigger plugin, ...) for your flow to integrate in a larger process.
Need help ?
Join jenkins-user mailing list and explain your use-case there
Changelog
Work in Progress
0.20 (release Aug 04, 2016)
- JENKINS-34961 Fix display issues with Jenkins 2.0
0.19 (release May 09, 2016)
- allow a build flow dsl job to be called using build job: from a pipeline
- fix dependency with buildgraph-view
0.14 (release Sep. 09, 2014)
- enable test-jar for plugins leveraging the extension point.
- use build.displayName in JobInvocation.toString.
0.13 (release Sep. 09, 2014)
- read DSL from a file
- fix buildgraph when using 2nd level flows.
- swap dependency with buildgraph-view.
0.12 (release May 14, 2014)
- wait for build to be finalized
- fixed-width font in DSL box
- print stack traces when parallel builds fail
- restore ability to use a workspace, as a checkbox in flow configuration (useful for SCM using workspace)
0.11.1
- no changes (added the compatibility warning to update center)
0.11 (released Apr. 8, 2014)
- plugin re-licensed to MIT
- build flow no longer has a workspace
- Validation of the DSL when configuring the flow
- If a build could not be scheduled show the underlying cause
- extensions can contribute to dsl help
- aborting a flow causes all jobs scheduled and started by the flow to be aborted
- retry is configurable
- misc tweaks to UI and small fixes
0.10
- add support for SimpleParameters (parameter that can be set from a String)
- mechanism to define DSL extensions
- visualization moved to build-graph-view plugin
- minor fixes
0.8 (released Feb. 11, 2013)
- Fix folder support
- Basic flow visualization support (thanks to ~gregory144)
- Alternative map-style way to define parallel executions (thanks to Unknown User (jvoorhis))
0.7 (released Jan. 11, 2013)
- Add support for ignore(Result)
0.6 (released November 24, 2012)
- Enable "read job" permissions for Anonymous (JENKINS-14027)
- Print errors as .. errors
- Better failed test reporting
- Use transient ref to Job/Build …
- Fix a NullPointer to render FlowCause after jenkins restart
- Use futures for synchronization plus publisher support plus console println cleanup (Pull request #14 from coreyoconnor)
- Call to Parametrized jobs correctly use their default values (Pull request #16 from dbaeli)
0.5 (released September 03, 2012)
- fixed support for publishers (JENKINS-14411)
- improved job configuration UI (dedicated section, help, prepare code mirror integration)
- improved error message
0.4 (released June 28, 2012)
- fixed cast error parsing DSL (Collections$UnmodifiableRandomAccessList' to class 'long') on some version of Jenkins
- add groovy bindings for current build as "build", console output as "out", environment variables Map as "env", and triggered parameters of current build as "params"
- fixed bug when many "Parameters" links were shown for each triggered parameter on build page
0.3 (released April 12, 2012)
- add support for hierarchical project structure (typically : cloudbees folders plugin)
0.2 (released April 9, 2012)
- changed parallel syntax to support nested flows concurrent execution
- fixed serialization issues
0.1 (released April 3, 2012)
- initial release with DSL-based job orchestration


--
particles
CORPORATE TRAINING - COACHING - CONSULTING - LEADERSHIP DEVELOPMENT
Tailor-made Solutions with a Human Touch
UNLOCK SOLUTIONS
LET’S TALK!


HH:MM
Deep Sleep
Press this button if you are going to sleep now
Calculate
Quick Naps
Which nap do you want to take?
The Power Nap (15 mins)
The NASA Nap (26 mins)
The Bad Nap (30 mins)
The Slow-waves Sleep Nap (60 mins)
The Full Sleep Cycle Nap (90 mins)
Calculate


This book is for beginner, junior or advanced programmers familiar with Java and OOP or self taught individuals
An Application that allows individuals with speech impairment to communicate with their Android Phone. Users with special needs can now communicate comfortably in public areas, making a verbal order, request or introducing yourself made easy.
Institutions, Organizations, Employers and even Individuals, can now verify a certificate authenticity coming from the intended institution to the intended candidate, hence preventing forgery, duplication and even outdated certificates.
Online Exam System for IT Certifications.


---
# jekyll header
level: 2
active: profiles
---
{% include header.html %}
{% include container-start.html %}
{% include breadcrumbs.html %}
Patient example
Formats: XML, JSON, Turtle
{% include Patient-example-html.xhtml %}
{% include container-end.html %}
{% include footer.html %}


An applet is a "little application" that can be run in the context of a web page.
An applet is an object whose methods are
run under the control of a web browser.
The web browser acts as a main()
method and
calls the applet's methods.
The methods are called
when a web page containing an applet is loaded,
or in response to events such as mouse clicks
or menu selections.
Applets do not run by themselves. They are run in the context of a web browser or the appletviewer of the JDK.
To include an applet on a web page use the following set of tags:
<applet code="MyApplet.class" width="250" height="200"> </applet>
The width
and height
give the size of
a rectangle in the web browsers screen that will be used
for the applet.
You cannot omit width
and height
; but
you can pick any reasonable values you want.
The code="MyApplet.class"
part names the
compiled bytecodes of the applet that will be run.
With the above form of the applet
tag,
the bytecodes must be in the same disk subdirectory
as the web page.
(For details on how to create applets and how to compile them,
see Part 5 of these Notes).


ChatEval: A Tool for Chatbot Evaluation
Models
Conversations
Submit Model
Quantitative Model Evaluation
Select a model:
Select an evaluation dataset:
Automatic Evaluation
Measure
Value
Human Evaluation
Model Responses


Linux Cached Memory
We were running a BMC firmware (If you don’t know already, find out what it is?) on top of our custom linux kernel and one fine day we realized that we have developed so many applications that we forgot checking how much memory these applications were using and we were running low on available RAM.
The first thing we saw was, the cached
memory in /etc/procmeminfo
was too high.
We eventually found what cached was and how we can limit/free it at will. So, lets take a stroll down the memory lane…
What is Cached
In linux there are two things that are part of the of file page cache. The kernel caches
- The files that your processes access
- The RAM based filesystems, such as tmpfs/ramfs, are also part of the cache.
RAM File System Caching
The kernel tmpfs documentation notes that
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
Since tmpfs lives completely in the page cache and on swap, all tmpfs
pages currently in memory will show up as cached. It will not show up
as shared or something like that
tmpfs has three mount options for sizing:
size: The limit of allocated bytes for this tmpfs instance. The
default is half of your physical RAM without swap.
If you oversize your tmpfs instances the machine will deadlock
since the OOM handler will not be able to free that memory.
nr_blocks: The same as size, but in blocks of PAGE_CACHE_SIZE.
nr_inodes: The maximum number of inodes for this instance. The default
is half of the number of your physical RAM pages, or (on a
machine with highmem) the number of lowmem RAM pages,
whichever is the lower.
To be more clear, any file that you place in your tmpfs will be in the cache forever, till it is deleted. So the downside of tmpfs is, if you oversize the tmpfs eventually the OOM killer will start killing your running processes to get more RAM space, as it cannot free the files in tmpfs from cache unless you have swap (in embedded linux, you don’t have it – which means you are stuck forever in RAM)
File Caching
Anytime a process opens a file, the kernel automatically caches the file there by making subsequent I/O calls to the file faster as it is done in the memory instead of directly on the disk.
Eviction from the cache
Kernel automatically reclaims the pagecache when other processes or kernel needs memory. However, if the file is in use then the kernel wouldn’t be able to free the cache. And if the whole system is running short of memory, then the Out-Of-Memory (OOM) killer is called.
After a file is closed, it may still be part of the cache in case the process again tries to open it. But this is in a reclaimable part of the cache, which means if more memory is necessary this closed file will be evicted from the memory.
A file in RAM filesystem will be part of the cache. Uneeded pages will be swapped to swap. If you don’t have swap, then unless you delete the file it is part of cache.
Best practices for reducing the cache
RAM based FileSystem
When you mount, you can restrict the maximum size of the tmpfs. Note that you cannot limit it using ramfs. Because, as noted in the tmpfs documentation
1
2
3
4
5
If you compare it to ramfs (which was the template to create tmpfs)
you gain swapping and limit checking. Another similar thing is the RAM
disk (/dev/ram*), which simulates a fixed size hard disk in physical
RAM, where you have to create an ordinary filesystem on top. Ramdisks
cannot swap and you do not have the possibility to resize them.
So the bottom line is: tmpfs is a better option than ramfs, as you can add swap and also limit the mount size.
1
# mount -t tmpfs -o size=60M tmpfs /tmp –> Size limited to 60M
Operating on a file
If you are operating on a file of substantial size, then after the end of the file access you can use posix_fadvise to evict this file from the cache immediately. This is a much safer option, as you will only evict your file instead of the other files that are being cached.
1
2
3
4
5
6
#include <fcntl.h>
int posix_fadvise(int fd, off_t offset, off_t len, int advice);
If you want to drop the file from cache, the
advice
should be:
POSIX_FADV_DONTNEED : The specified data will not be accessed in the near future.
Global Drop Cache
If you want to drop caches of the whole system then write
- `echo 1 > /proc/sys/vm/drop_caches` - Will free pagecache
- `echo 2 > /proc/sys/vm/drop_caches` - Will free dentries and inodes
- `echo 3 > /proc/sys/vm/drop_caches` - Will free pagecache, dentries and inodes
Tuning /proc/sys/vm/
You can control the below values which would help you in freeing up the cache more often.
/proc/sys/vm/swappiness
This controls how agressively kernel will swap memory pages out.
1
2
3
4
Higher Values = Faster Swapping
Lower Values = Slow to clean up Swap
Value of 0 = Wait to cleanup swap until the high water mark in a zone is reached
Default = 60
/proc/sys/vm/vfs_cache_pressure
This controls how the kernel will reclaim memory that is used for caching of directory and inode objects. Note: This doesn’t affect the file caching pressure
1
2
3
4
Higher Value = Faster Cleanup of directory and inode objects
Lower Value = Slow to clean up directory and inode objects
Value of 0 = Never clean up directory and inode objects
Default = 100 (this is a fair rate of cleanup)
/proc/sys/vm/min_free_kbytes
This forces the VM to keep a minimum number of configured kilobytes free for the atomic operations within the kernel. Note: This is not the free memory that your userspace processes can use.
Choose a value that would be needed by your kernel depending on your kernel configurations
/proc/sys/vm/dirty_background_ratio
The percentage value of memory that can be filled with dirty pages before pdflush begins to write them.
If you have huge memory, then the default percentage may be too high. You can lower it
/proc/sys/vm/dirty_expire_centisecs
The hundreth of the second after which data will be considered to be expired from the page cache and will be written at the next opportunity.
Reducing will clean up the page cache, but will trigger IO congestion
/proc/sys/vm/dirty_ratio
The percentage value of memory that can be filled with dirty pages before the processes begin to write them.
Reducing this will kick in pdflush when a process is writing out huge files. This would block the IO for the process momentarily
/proc/sys/vm/dirty_writeback_centisecs
The hundredth of a second after which the pdflush wakes up to write data to disk.
Can reduce the value to avoid data loss, however this will have an effect of IO congestion
Caching Tools
fincore
This is a nice utility, part of linux-ftools. You have to give the file name as input, and it will stats for the files that are in the cache now. Hint: Running it on files that are part of tmpfs will show that these files are always in cache
1
# fincore —pages=false —summarize —only-cached <file_name>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
fincore [options] files…
—pages=false Do not print pages
—summarize When comparing multiple files, print a summary report
—only-cached Only print stats for files that are actually in cache.
root@xxxxxx:/var/lib/mysql/blogindex# fincore —pages=false —summarize —only-cached *
stats for CLUSTER_LOG_2010_05_21.MYI: file size=93840384 , total pages=22910 , cached pages=1 , cached size=4096, cached perc=0.004365
stats for CLUSTER_LOG_2010_05_22.MYI: file size=417792 , total pages=102 , cached pages=1 , cached size=4096, cached perc=0.980392
stats for CLUSTER_LOG_2010_05_23.MYI: file size=826368 , total pages=201 , cached pages=1 , cached size=4096, cached perc=0.497512
stats for CLUSTER_LOG_2010_05_24.MYI: file size=192512 , total pages=47 , cached pages=1 , cached size=4096, cached perc=2.127660
stats for CLUSTER_LOG_2010_06_03.MYI: file size=345088 , total pages=84 , cached pages=43 , cached size=176128, cached perc=51.190476
stats for CLUSTER_LOG_2010_06_04.MYD: file size=1478552 , total pages=360 , cached pages=97 , cached size=397312, cached perc=26.944444
stats for CLUSTER_LOG_2010_06_04.MYI: file size=205824 , total pages=50 , cached pages=29 , cached size=118784, cached perc=58.000000
stats for COMMENT_CONTENT_2010_06_03.MYI: file size=100051968 , total pages=24426 , cached pages=10253 , cached size=41996288, cached perc=41.975764
stats for COMMENT_CONTENT_2010_06_04.MYD: file size=716369644 , total pages=174894 , cached pages=79821 , cached size=326946816, cached perc=45.639645
stats for COMMENT_CONTENT_2010_06_04.MYI: file size=56832000 , total pages=13875 , cached pages=5365 , cached size=21975040, cached perc=38.666667
stats for FEED_CONTENT_2010_06_03.MYI: file size=1001518080 , total pages=244511 , cached pages=98975 , cached size=405401600, cached perc=40.478751
stats for FEED_CONTENT_2010_06_04.MYD: file size=9206385684 , total pages=2247652 , cached pages=1018661 , cached size=4172435456, cached perc=45.321117
stats for FEED_CONTENT_2010_06_04.MYI: file size=638005248 , total pages=155763 , cached pages=52912 , cached size=216727552, cached perc=33.969556
stats for FEED_CONTENT_2010_06_04.frm: file size=9840 , total pages=2 , cached pages=3 , cached size=12288, cached perc=150.000000
stats for PERMALINK_CONTENT_2010_06_03.MYI: file size=1035290624 , total pages=252756 , cached pages=108563 , cached size=444674048, cached perc=42.951700
stats for PERMALINK_CONTENT_2010_06_04.MYD: file size=55619712720 , total pages=13579031 , cached pages=6590322 , cached size=26993958912, cached perc=48.533080
stats for PERMALINK_CONTENT_2010_06_04.MYI: file size=659397632 , total pages=160985 , cached pages=54304 , cached size=222429184, cached perc=33.732335
stats for PERMALINK_CONTENT_2010_06_04.frm: file size=10156 , total pages=2 , cached pages=3 , cached size=12288,
vmtouch
If you want to modify the files in cache, then you can use vmtouch. With vmtouch you can
- Evict files from cache
- Keep a file always in cache, without giving it a possibility to be evicted
Conclusion
Damn, be extra careful with what you keep in your cache memory. That determines whether you system works as you want it to or not, esp in an embedded linux world.
I will write few more blog entries on how we eventually managed to handle all the memory issues in our firmware.
If you have more tools or thoughts on handling cache better, let me know in the comments.


Data Science Intern at Simplify360
Worked on automated text tagging and classification based on the clients' requirements to interface with their B2B systems.
Currently a computer science student studying at Boston
University.
In my free time you can find me reading a book, working on a
random project or learning something new, but always with a
cup of coffee in hand.
Worked on automated text tagging and classification based on the clients' requirements to interface with their B2B systems.
Remidio's innovative telemedicine platform utilizes smart phone cameras' for retinal imaging, allowing doctors to remotely diagnose patients and at the same time providing patients with affordable eye care. I leveraged their large database of retinal images to build a classifier that automatically looks for the signs of age related macular degeneration with an 87% accuracy using artificial intelligence.
Spectral Insights is developing India's first IoT powered microscope. I worked with a small team in developing an accurate machine learning algorithm that could to identify glomerulii in renal biopsies.
Revamped their corporate website to support modern web technologies with WordPress. Included search engine optimization and analytics powered by Google.
Developed the initial version of their website in WordPress.
Bachelors in Computer Science '22. - 3.04/4.0.
12th CBSE - 93%.
10th ICSE - 87%.
BookWorm is a Chrome Extension, written using Javascript, CSS, and HTML, that is used to implement features for active reading. Check it out on Devpost.
The source for this website can be found on my github. It is based off Paper Kit 2 by Creative Tim. Feel free to fork it and use it as a base for your own site(s).


{% include head.html %}
Deprecated
: Please use
sky-uk/toolkit
Toolkit
[ Getting Started … ]
{{ content }} {% include footer.html %}


Main Objectives of the workshop:
1) What is data analysis? 2) How to approach a data analysis problem? 3) What are the various questions one can ask given data? 4) How to perform data analysis and gain insights?.
By the end of the workshop, the attendees should be able to take a dataset and be confident to perform data analysis in a scientific manner .
The following steps need to be followed to understand how to do data analysis/data analytics
Making the case.
Acquire - "Data is the new oil"
Gathered manually and recorded
Refine - "Data is messy"
Missing e.g. Check for missing or incomplete data
Summary e.g. show summary stats like mean
Explore - "I don't know, what I don't know"
Why do visual exploration?
Explore multi variable graphs
Model - "All models are wrong, Some of them are useful"
The power and limits of models
Classification model
Insight - “The goal is to turn data into insight”
Why do we need to communicate insight?
Types of Data Analysis/Analytics Question:
In this workshop, we take a dataset and go through many of the steps listed above.
Instead of introducing libraries, our approach is to introduce the problem and provide the approach on how to solve it. As we go about solving the problem(s), we will introduce a number of libraries commonly used in the Python data stack (numpy
, pandas
, matplotlib
, seaborn
, scipy
etc).
The repository for the talk is https://github.com/amitkaps/weed.
The repository has instructions on what packages to install and the data we would be using for the workshop.
From our prior experience, attendees have been able to install the requirements on Windows, Linux and Mac without any issue.
We strongly advise attendees to install the requirements prior to the workshop. If faced with a bug or challenge, please submit an issue on the repo.
We are looking for sponsors!
If you can help make PyCon SG a success, please message us at conference@pycon.sg


QMRITools PACKAGE SYMBOL
SimulateDixonSignal
SimulateDixonSignal[echo, fr, B$0, T$2]
simulates an Dixon gradient echo sequence with echotimes. Echotimes echo in ms, fat fraction fr between 0 and 1, field of resonance B0 in Hz and relaxation T2 in ms.


BUILD-A-BEAR!
Hats
Top Hat
Sun Hat
Bow
Crown
Clothes
Vest
Dress
Accessories
Necklace
Bowtie
Watch
Space Helmet
Rainbow Glasses
Backgrounds
Sky
Sunset
Park
Beach
Space
Dance!
Name your outfit!
SAVE
Saved Outfits
Search your saved outfits!
You don't have any saved outfits.
It's time to dress up your first bear!


This record stores the number of ADDMENU groups and DELMENU groups in the Book stream.
Record Data
|
Offset |
Field Name |
Size |
Contents |
|
4 |
caitm |
1 |
Number of ADDMENU record groups |
|
5 |
cditm |
1 |
Number of DELMENU record groups |


WatchParty
Watch Movies, TV Series and more with your Friends!
Name :
Room :
Start Streaming
Join Existing
Copy Link
Link Copied!


I'm from Fort Lauderdale Florida. I have a BA in Computer Science and want to expand my knowledge in web development by attending a bootcamp.


 Picture Evolver starts with 15 random pictures. Each picture is
generated by a function. These functions are represented as a binary tree. Each leaf of the
tree is either a number, an x/y coordinate, or a pixel from one of our two pre-selected images. The leaves are then
operated on by the basic math operators: +, -, * and /. When you pick two or more pictures and hit EVOLVE, the app
combines your functions in a random fashion producing a new set of 15 images based on the 'parents' you selected. You can
continue as long as you like, or until your browser bogs down on the math!


- GAP_DEVICE_NAME - Static variable in class com.valentine.esp.bluetooth.VR_BluetoothLEWrapper
-
The UUID of the Generic Access Profile service's Device Name characteristic.
- GenerateFactoryDefaults() - Static method in class com.valentine.esp.data.UserSettings
-
Creates an UserSettings with factory defaults settings.
- GENERIC_ACCESS_PROFILE - Static variable in class com.valentine.esp.bluetooth.VR_BluetoothLEWrapper
-
The UUID of the Generic Access Profile service.
- getAdvLogicMode() - Method in class com.valentine.esp.data.ModeData
-
Returns whether AdvLogicMode is currently active or not.
- GetAlertData - Class in com.valentine.esp.statemachines
-
This is the class that aggregates the Alert Data responses into an ArrayList representing all of the current alerts.
- GetAlertData(ValentineESP, Object, String) - Constructor for class com.valentine.esp.statemachines.GetAlertData
-
Constructor that sets up the ValentineESP object, the obCallback object and callback function.
- getAlertDataCallback(ResponseAlertData) - Method in class com.valentine.esp.statemachines.GetAlertData
-
Callback that receives the ResponseAlertData and converts it to AlertData.
- getAlertIndexAndCount() - Method in class com.valentine.esp.data.AlertData
-
Returns the AlertIndex count
- getAllBogeysMode() - Method in class com.valentine.esp.data.ModeData
-
Returns whether AllBogeyMode is currently active or not.
- getAllowedTimeoutValues() - Static method in class com.valentine.esp.data.UserSettings
-
Gets a list containing allow timeout values.
- GetAllSweeps - Class in com.valentine.esp.statemachines
-
This is the class that combines all the currently set custom sweeps into one ArrayList
Used internally by the ValentineClient Class
- GetAllSweeps(boolean, Devices, ValentineESP, Object, String, Object, String) - Constructor for class com.valentine.esp.statemachines.GetAllSweeps
-
Constructor for the GetAllSweeps state machine.
- getAllSweeps(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Requests current set sweeps on the Valentine One.
- getAllSweeps(boolean, Object, String) - Method in class com.valentine.esp.ValentineClient
-
Requests current set sweeps on the Valentine One.
- getAux1Data() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Aux data byte 1.
- getAux2Data() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Aux data byte 2.
- getAuxData() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Aux data byte 0.
- getB0() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not the left most signal strength led is turned on.
- getB1() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #1 is turned on.
- getB2() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #2 is turned on.
- getB3() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #3 is turned on.
- getB4() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #4 is turned on.
- getB5() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #5 is turned on.
- getB6() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not signal strength led #6 is turned on.
- getB7() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to determine whether or not the right most signal strength led is turned on.
- getBandAndArrowIndicator1() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Band Arrow Indicator image 1.
- getBandAndArrowIndicator2() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Band Arrow Indicator image 2.
- getBandArrowData() - Method in class com.valentine.esp.data.AlertData
-
Returns the band arrow data
- getBargraph() - Method in class com.valentine.esp.data.UserSettings
-
Gets Bargraph constant.
- getBargraphAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Returns whether the Bar Graph is responsive or not.
- getBatteryVoltage(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Gets the current battery level of the power source the Valentine One is connected to.
- getBatteryVoltageCallback(ResponseBatteryVoltage) - Method in class com.valentine.esp.ValentineClient
-
This is the callback from the ESP client to handle the Battery Voltage response from the Valentine One
and sends this to the requesting object.
- getBogeyCounterData1() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the seven segment image 0.
- getBogeyCounterData2() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the seven segment image 1.
- getBTDeviceName() - Method in class com.valentine.esp.ValentineClient
-
Returns a human friendly name for the connected V1Connection.
- getBufferLogString(ArrayList<Byte>) - Static method in class com.valentine.esp.packets.ESPPacket
-
- getCachedDefaultSweepDefinitions() - Method in class com.valentine.esp.ValentineClient
-
Returns the the last known set of default sweep definitions.
- getCachedMaxSweepIndex() - Method in class com.valentine.esp.ValentineClient
-
Returns the the last known max sweep index for the custom sweeps.
- getCachedSweepSections() - Method in class com.valentine.esp.ValentineClient
-
Returns the last set of sweep sections returned from the Valentine One.
- getCachedV1connectionVersion() - Method in class com.valentine.esp.ValentineClient
-
Returns the last V1connection version received.
- getCommit() - Method in class com.valentine.esp.data.SweepDefinition
-
Returns whether the sweep definition has been committed or not.
- getConnectedBTDeviceName() - Method in class com.valentine.esp.bluetooth.VR_BluetoothWrapper
-
Returns a human friendly name for the connected V1Connection.
- getConnectedBTDeviceName() - Method in class com.valentine.esp.ValentineESP
-
Returns a human friendly name for the connected V1Connection.
- getConnectionType() - Method in class com.valentine.esp.ValentineClient
-
- getConstant(byte) - Static method in class com.valentine.esp.constants.DevicesLookup
-
Converts a byte value to a Devices value
- getConstant(byte) - Static method in class com.valentine.esp.constants.PacketIdLookup
-
Gets a packetId for a given byte value.
- getCount() - Method in class com.valentine.esp.data.AlertIndexAndCount
-
Gets the number of current alerts present.
- getCount() - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getCurrentSweepIndex() - Method in class com.valentine.esp.data.SweepDefinitionIndex
-
Gets the current sweep index.
- getCustomSweep() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the custom sweep bit.
- getCustomSweeps() - Method in class com.valentine.esp.data.ModeData
-
Returns whether CustomSweeps are active.
- getDefaultLowerEdge(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the lower edge frequency of the specified band.
- getDefaultPoliceLowerEdge(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the lower edge frequency of the police detection box (Box) for the specified band.
- getDefaultPoliceUpperEdge(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the upper edge frequency of the police detection box (Box) for the specified band.
- getDefaultRangeForBand(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the range for the specified band.
- getDefaultRangeForPolice(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the police/box range for the specified band.
- getDefaultSweepDefsCallback(ResponseDefaultSweepDefinitions) - Method in class com.valentine.esp.statemachines.GetAllSweeps
-
This callback method is used to advance the state machine.
- getDefaultUpperEdge(V1VersionSettingLookup.V1_Band) - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Retrieves the upper edge frequency of the specified band.
- getDemoData() - Method in class com.valentine.esp.ValentineESP
-
Return the last demo mode data file contents loaded in.
- getDemoUserSettings() - Method in class com.valentine.esp.ValentineClient
-
Returns the current UserSettings from the demo data outside of the callback.
- getDestination() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieve the Device
enum for this packet's destination identifier.
- getDevice() - Method in class com.valentine.esp.bluetooth.BluetoothDeviceBundle
-
- getDevice() - Method in class com.valentine.esp.ValentineClient
-
Gets the BluetoothDevice
saved by the library.
- getDisplayOn() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the display on bit.
- getDp() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if the Dp segment is active.
- getEmptyRange() - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
This helper method will return an empty range.
- getEnumForPos(int) - Static method in enum com.valentine.esp.data.AlertData.SignalDirection
-
- getErrorIndex() - Method in class com.valentine.esp.data.SweepWriteResult
-
Get then error index of the sweep write.
- getEuro() - Method in class com.valentine.esp.data.UserSettings
-
Gets Euro constant.
- getEuroAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Euro as boolean.
- getEuroMode() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the euro mode bit.
- getEuroMode() - Method in class com.valentine.esp.data.ModeData
-
Returns whether euro mode is currently active or not.
- getEuroXBand() - Method in class com.valentine.esp.data.UserSettings
-
Gets Euro X band constant.
- getEuroXBandAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Euro X Band as boolean.
- getFeatureBGKMuting() - Method in class com.valentine.esp.data.UserSettings
-
Gets FeatureBGKMuting constant.
- getFeatureBGKMutingAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Feature BGK Muting as boolean.
- getFilter() - Method in class com.valentine.esp.data.UserSettings
-
Gets Filter constant.
- getFilterAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Filter as boolean.
- getForceLegacy() - Method in class com.valentine.esp.data.UserSettings
-
- getForceLegacyAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Force Legacy as boolean.
- getFrequency() - Method in class com.valentine.esp.data.AlertData
-
Returns the current frequency of the signal
- getFront() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if there is a alert present in the front.
- getFront() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if an alert is active in the front.
- getFrontSignalNumberOfLEDs() - Method in class com.valentine.esp.data.AlertData
-
Returns the number of front LED's currently receiving a signal
- getFrontSignalStrength() - Method in class com.valentine.esp.data.AlertData
-
Returns the signal strength for the front side of the V1
- getHoldoffOutput() - Static method in class com.valentine.esp.PacketQueue
-
Determine if the write queue is allowed to send packets to the hardware.
- getIndex() - Method in class com.valentine.esp.data.AlertIndexAndCount
-
Gets the index of the alert.
- getIndex() - Method in class com.valentine.esp.data.SweepDefinition
-
Gets the index of the sweep.
- getInstance() - Static method in class com.valentine.esp.ValentineClient
-
Returns the current instance of the ValentineClient, only one ValentineClient should exist.
- getIsConnected() - Method in class com.valentine.esp.ValentineESP
-
Returns if the library has an active Bluetooth connection.
- getItem(int) - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getItemId(int) - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getItemViewType(int) - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getKaBand() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if Ka is active or not.
- getKaBand() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if the Ka band is active.
- getKaBand() - Method in class com.valentine.esp.data.UserSettings
-
Gets Ka band constant.
- getKaBandAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Ka band as boolean.
- getKaFalseGuard() - Method in class com.valentine.esp.data.UserSettings
-
Gets KaFalseGuard constant.
- getKaFalseGuardAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Ka False guard as boolean.
- getKBand() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if K is active or not.
- getKBand() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if the K band is active.
- getKBand() - Method in class com.valentine.esp.data.UserSettings
-
Gets K band constant.
- getKBandAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets K band as boolean.
- getKInitialUnmute4Lights() - Method in class com.valentine.esp.data.UserSettings
-
Gets KInitialUnmute4Lights constant.
- getKInitialUnmute4LightsAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets K Initial Unmute 4 Lights as boolean.
- getKMuteTimer() - Method in class com.valentine.esp.data.UserSettings
-
Gets KMuteTimer constant.
- getKPersistentUnmute6Lights() - Method in class com.valentine.esp.data.UserSettings
-
Gets KPersistentUnmute6Lights constant.
- getKPersistentUnmute6LightsAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets K Persistent Unmute 6 Lights as boolean.
- getKRearMute() - Method in class com.valentine.esp.data.UserSettings
-
Gets KRearMute constant.
- getKRearMuteAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets K Rear Mute as boolean.
- getKuBand() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if the Ku band is active.
- getKuBand() - Method in class com.valentine.esp.data.UserSettings
-
Gets KuBand constant.
- getKuBandAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Ku Band as boolean.
- getLaser() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if laser is active or not.
- getLaser() - Method in class com.valentine.esp.data.BandArrowData
-
This is for future use, use the laser information from the BandAndArrowIndicator1 from the most recent
InfoDisplayInfoData object to know if laser alerts are present.
- getLaser() - Method in class com.valentine.esp.data.UserSettings
-
Gets Laser constant.
- getLaserAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets laser as boolean.
- getLastWrittenPacketOfType(PacketId) - Static method in class com.valentine.esp.PacketQueue
-
Get the last packet sent that has the packet id provided.
- getLegacy() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the legacy bit.
- getLogicMode() - Method in class com.valentine.esp.data.ModeData
-
Returns whether LogicMode is currently active or not.
- getLowerFrequencyEdge() - Method in class com.valentine.esp.data.SweepDefinition
-
Gets the sweep definitions lower edge frequency.
- getLowerFrequencyEdgeInteger() - Method in class com.valentine.esp.data.SweepSection
-
Get the lower edge frequency of this sweep definition.
- getMaxSweepIndex(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Gets the max sweep index from the Valentine One.
- getMode(ModeData) - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Convenience method to extract the V1 mode from the display data represented by this object.
- getMuteVolume() - Method in class com.valentine.esp.data.UserSettings
-
Gets MuteVolume constant.
- getMuteVolumeAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Returns whether the volume muting is using 'Lever' or not.
- getNextInputPacket() - Static method in class com.valentine.esp.PacketQueue
-
Returns the next packet from the Valentine One
- getNextOutputPacket() - Static method in class com.valentine.esp.PacketQueue
-
Gets the next packet off the queue to be written to the Valentine One
- getNumBarGraphLED(AlertData.SignalDirection) - Method in class com.valentine.esp.data.AlertData
-
Returns the number of LED's (signal strength) for a particular direction.
- getNumberOfLEDs() - Method in class com.valentine.esp.data.SignalStrengthData
-
Gets the number of LEDs that are turned on.
- getNumberOfSectionsAvailable() - Method in class com.valentine.esp.data.SweepDefinitionIndex
-
Get the number of available sweep sections.
- getNumberOfSweepsCallback(ResponseMaxSweepIndex) - Method in class com.valentine.esp.statemachines.GetAllSweeps
-
This callback method is used to advance the state machine.
- getOrientation() - Method in class com.valentine.esp.data.AlertData
-
Returns the orientation of the signal.
- getOrigin() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieve the Device
enum for this packet's originator identifier.
- getPacket(PacketId) - Static method in class com.valentine.esp.factories.PacketFactory
-
Returns a new ESP packet with the Device initialized to Unknown based on the id of the passed in PacketId.
- getPacketIdentifier() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieve the
PacketId
enum for this packet's packet identifier.
- getPacketLength() - Method in class com.valentine.esp.packets.ESPPacket
-
Returns the packet's length.
- getPayload() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieves this packet payload data.
- getPayloadLength() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieve the current number of bytes in the payload
- getPixelFromDp(int, float) - Static method in class com.valentine.esp.utilities.Utilities
-
Converts a dp value to a pixel value for the device
- getPop() - Method in class com.valentine.esp.data.UserSettings
-
Gets Pop constant.
- getPopAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets Pop as boolean.
- getPostmuteBogeyLockVolume() - Method in class com.valentine.esp.data.UserSettings
-
Gets PostmuteBogeyLockVolume constant.
- getPostMuteBogeyLockVolumeAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Returns whether bogey volume mute lock is using 'Knob' or not.
- getPriorityAlert() - Method in class com.valentine.esp.data.AlertData
-
Returns the priority of the alert
- getProtectLegacyMode() - Static method in class com.valentine.esp.bluetooth.VR_BluetoothWrapper
-
Get the current state of Legacy Mode protection provided by the ESP library.
- getProtectLegacyMode() - Method in class com.valentine.esp.ValentineClient
-
Get the current state of Legacy Mode protection provided by the ESP library.
- getProtectLegacyMode() - Method in class com.valentine.esp.ValentineESP
-
Get the current state of Legacy Mode protection provided by the ESP library.
- getRawData() - Method in class com.valentine.esp.data.BogeyCounterData
-
Returns the Bogey counter raw byte data.
- getRawData() - Method in class com.valentine.esp.data.SignalStrengthData
-
Getter to retrieve the raw data byte this object represents.
- getRawDataWithOutDecimalPoint() - Method in class com.valentine.esp.data.BogeyCounterData
-
Returns the modified Bogey counterbyte data.
- getRear() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if there is a alert present in the rear.
- getRear() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if an alert is active in the rear.
- getRearSignalNumberOfLEDs() - Method in class com.valentine.esp.data.AlertData
-
Returns the number of rear LED's currently receiving a signal
- getRearSignalStrength() - Method in class com.valentine.esp.data.AlertData
-
Returns the signal strength for the rear side of the V1
- getResentFlag() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieves the resent flag.
- getReserved2() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the Reserved2 bit.
- getResponseData() - Method in class com.valentine.esp.packets.ESPPacket
-
Gets the data embedded into the packet.
- getResponseData() - Method in class com.valentine.esp.packets.InfDisplayData
-
- getResponseData() - Method in class com.valentine.esp.packets.InfV1Busy
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestAllSweepDefinitions
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestBatteryVoltage
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestChangeMode
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestDefaultSweepDefinitions
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestFactoryDefault
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestMaxSweepIndex
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestMuteOff
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestMuteOn
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestOverrideThumbwheel
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestSavvyStatus
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestSerialNumber
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestSetSavvyUnmute
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestSetSweepsToDefault
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestStartAlertData
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestStopAlertData
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestSweepSections
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestTurnOffMainDisplay
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestTurnOnMainDisplay
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestUserBytes
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestVehicleSpeed
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestVersion
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestWriteSweepDefinition
-
- getResponseData() - Method in class com.valentine.esp.packets.request.RequestWriteUserBytes
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseAlertData
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseBatteryVoltage
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseDataError
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseDataReceived
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseDefaultSweepDefinitions
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseMaxSweepIndex
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseRequestNotProcessed
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseSavvyStatus
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseSerialNumber
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseSweepDefinitions
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseSweepSections
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseSweepWriteResult
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseUnsupported
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseUserBytes
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseVehicleSpeed
-
- getResponseData() - Method in class com.valentine.esp.packets.response.ResponseVersion
-
- getResponseData() - Method in class com.valentine.esp.packets.UnknownPacket
-
- getRssi() - Method in class com.valentine.esp.bluetooth.BluetoothDeviceBundle
-
Retrieve the last RSSI value for the contained BluetoothDevice
, received from the Bluetooth framework.
- getSavvyStatus(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Requests the status from the connected Savvy device.
- getSavvyStatusCallback(ResponseSavvyStatus) - Method in class com.valentine.esp.ValentineClient
-
This is the call back from the ESP client to call to handle the ResponseSavvyStatus packet.
- getSegA() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment A is active.
- getSegB() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment B is active.
- getSegC() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment C is active.
- getSegD() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment D is active.
- getSegE() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment E is active.
- getSegF() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment F is active.
- getSegG() - Method in class com.valentine.esp.data.BogeyCounterData
-
Indicates if Segment G is active.
- getSerialNumber(Object, String, Devices) - Method in class com.valentine.esp.ValentineClient
-
Gets the serial number of the requested device.
- getSerialNumberCallback(ResponseSerialNumber) - Method in class com.valentine.esp.ValentineClient
-
This is the callback from the ESP client to handle the serial number response from the requested device
and sends this to the requesting object.
- getSide() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if there is a alert present in the side.
- getSide() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if an alert is active in the side.
- getSignalStrengthData() - Method in class com.valentine.esp.data.InfDisplayInfoData
-
Gets the Signal Strength Data from this packets.
- getSocket() - Method in class com.valentine.esp.bluetooth.VR_BluetoothLEWrapper
-
Deprecated.
DO NOT USE. THIS METHOD WILL BE REMOVED IN THE NEXT API RELEASE.
- getSocket() - Method in class com.valentine.esp.bluetooth.VR_BluetoothSPPWrapper
-
Deprecated.
DO NOT USE. THIS METHOD WILL BE REMOVED IN THE NEXT API RELEASE.
- getSocket() - Method in class com.valentine.esp.bluetooth.VR_BluetoothWrapper
-
Deprecated.
DO NOT USE. THIS METHOD WILL BE REMOVED IN THE NEXT API RELEASE.
- getSocket() - Method in class com.valentine.esp.ValentineESP
-
Deprecated.
DO NOT USE. THIS METHOD WILL BE REMOVED IN THE NEXT API RELEASE.
- getSoft() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the soft bit.
- getSpeedThreshold() - Method in class com.valentine.esp.data.SavvyStatus
-
Returns the speed threshold.
- getSuccess() - Method in class com.valentine.esp.data.SweepWriteResult
-
Returns if the attempted sweep write was successful.
- getSweepDefinitionIndex() - Method in class com.valentine.esp.data.SweepSection
-
Gets the sweep definition index.
- getSweepDefinitionsFinalCallback(ResponseSweepDefinitions) - Method in class com.valentine.esp.statemachines.WriteCustomSweeps
-
Final Callback that receives the custom sweeps written to the V1 and stores them inside of an array list before sending them to
the calling objects final callback method.
- getSweeps() - Method in class com.valentine.esp.statemachines.GetAllSweeps
-
This is the entry point for the GetAllSweeps state machine.
- getSweepsCallback(ResponseSweepDefinitions) - Method in class com.valentine.esp.statemachines.GetAllSweeps
-
This callback method is used to advance the state machine.
- getSweepSections(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Requests the current sweep sections from the Valentine One.
- getSweepSectionsCallback(ResponseSweepSections) - Method in class com.valentine.esp.statemachines.GetAllSweeps
-
This callback method is used to advance the state machine.
- getSweepSectionsCallback(ResponseSweepSections) - Method in class com.valentine.esp.ValentineClient
-
This is the call back from the ESP client to call to handle the RequestSweepSections packets.
- getSweepWriteResultCallback(ResponseSweepWriteResult) - Method in class com.valentine.esp.statemachines.WriteCustomSweeps
-
Callback that fires once the custom sweeps have been written to the V1 and returns result of the CustomSweep write.
- getSysStatus() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the system status bit.
- getThresholdOverriddenByUser() - Method in class com.valentine.esp.data.SavvyStatus
-
Returns if then threshold setting has been overridden by the user.
- getTimeDiscovered() - Method in class com.valentine.esp.bluetooth.BluetoothDeviceBundle
-
Returns the last time the BluetoothDevice
was discovered.
- getTimeStamp() - Method in class com.valentine.esp.packets.ESPPacket
-
Retreives the time stamp fo the ESP packet.
- getTSHoldOff() - Method in class com.valentine.esp.data.AuxilaryData
-
Getter to retrieve the time slice holdoff bit.
- getUnmuteEnabled() - Method in class com.valentine.esp.data.SavvyStatus
-
Returns if the unmutting is enabled.
- getUpperFrequencyEdge() - Method in class com.valentine.esp.data.SweepDefinition
-
Gets the sweeps definitions upper edge frequency.
- getUpperFrequencyEdgeInteger() - Method in class com.valentine.esp.data.SweepSection
-
Get the upper edge frequency of this sweep definition.
- getUsaMode() - Method in class com.valentine.esp.data.ModeData
-
Returns whether USA mode is currently active or not.
- getUserBytesCallback(ResponseUserBytes) - Method in class com.valentine.esp.ValentineClient
-
This is the callback from the ESP client to handle the UserBytes response from the Valentine One
and sends this to the requesting object.
- getUserSettings() - Method in class com.valentine.esp.demo.DemoData
-
Gets the current demo mode UserSettings.
- getUserSettings(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Retrieves the current set of user settings (programming settings) from the Valentine One.
- getV1DefaultCustomSweeps() - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Gets the default custom sweeps based on the V1 version.
- getV1DefaultMaxSweepIndex() - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
This method will return the default max sweep index based on the current V1 version.
- getV1DefaultSweepSections() - Method in class com.valentine.esp.utilities.V1VersionSettingLookup
-
Gets the default sweep section for the current V1 version
- getV1SerialNumber(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Gets the serial number of the currently connected Valentine One.
- getV1Type() - Static method in class com.valentine.esp.PacketQueue
-
Get the current V1 type.
- getV1Type() - Method in class com.valentine.esp.packets.ESPPacket
-
Retrieve the Device
enum for this packet's valentine type.
- getV1Version(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Gets the version of the currently connected Valentine One.
- getValue() - Method in enum com.valentine.esp.bluetooth.ConnectionType
-
- getValue() - Method in enum com.valentine.esp.data.AlertData.SignalDirection
-
- getVehicleSpeed(Object, String) - Method in class com.valentine.esp.ValentineClient
-
Requests the vehicles speed from the connected Savvy device.
- getVehicleSpeedCallback(ResponseVehicleSpeed) - Method in class com.valentine.esp.ValentineClient
-
This is the call back from the ESP client to call to handle the ResponseVehicleSpeed packet.
- getVersion(Object, String, Devices) - Method in class com.valentine.esp.ValentineClient
-
Gets the version of the requested device.
- getVersionCallback(ResponseVersion) - Method in class com.valentine.esp.ValentineClient
-
This is the callback from the ESP client to handle the version response from the requested device
and sends this to the requesting object.
- getView(int, View, ViewGroup) - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getViewTypeCount() - Method in class com.valentine.esp.screens.ListBluetoothDevices.BluetoothDeviceAdapter
-
- getWidth() - Method in class com.valentine.esp.utilities.Range
-
This method will return the width of this range.
- getXBand() - Method in class com.valentine.esp.data.BandAndArrowIndicatorData
-
Returns if X is active or not.
- getXBand() - Method in class com.valentine.esp.data.BandArrowData
-
Returns if the X band is active.
- getXBand() - Method in class com.valentine.esp.data.UserSettings
-
Gets X band constant.
- getXBandAsBoolean() - Method in class com.valentine.esp.data.UserSettings
-
Gets X band as boolean.


In this document, we will show an end-to-end use of Playspecs. We introduce a new "game" whose states are letters, showing how custom predicates are incorporated as atomic formulae. Then we explain the virtual machine approach to Playspec checking, following Russ Cox. Finally, we explore the addition of subgroup matching to the basic interpreter.
For the purposes of this document, we'll introduce another domain for Playspecs: a hypothetical game whose moves are all represented by single upper- and lowercase letters. Reasonable questions to ask about states of this game include whether a particular letter describes the state or whether the letter is uppercase. In practice, if a game's traces can be defined so simply then conventional string regular expressions should serve the role of Playspecs quite well! But we will work from this simple case for now so that the semantics of the interpreter are easier to explain without bringing in too many details from a "real" game.
If a copyCurrentState
function is provided by the trace
API, it will be called on states
before preserving them when true
is passed to match
. It has the same interface as
currentState
but is expected to return an object that will not change if advanceState
is
called. This can be important if the game state is a mutable data structure, so it is not necessary in the letters
domain. Even without copyCurrentState
, it is strongly advised to isolate traces from one another, so
that multiple Playspecs can safely be checked concurrently.
The rough outline of the interpreter follows Russ Cox's version of the Pike VM. First, a single thread is created and
added to the thread queue. This addition may trigger the spawning of more threads, since flow control and match
detection are handled by the enqueueThread
function (called addThread
in Cox's articles).
An outer loop advances the string (in our case, the game trace) until it reaches the end, a match is found, or there
are no live threads. The inner loop goes through each thread in the queue—each of which is by construction
"stuck" at a check
instruction—and verifies that the current state satisfies its
condition. If not, the thread is terminated; otherwise the thread's program counter is advanced and the thread is
re-queued (again, possibly creating more threads). During queueing, if any thread enters a
match
instruction, it is recorded in the match set and not returned to the queue.
The enqueueThread
function is not allowed to duplicate threads: duplicates are always of lower
priority than the duplicated thread, since threads are advanced in priority order. For Cox's requirements, it
suffices to discard duplicates (since he only wants to know whether there is any match, and in a pinch its beginning
and end). For Playspecs, we actually want to return all matches so we must merge rather than discard the duplicate
threads. This distinction will become important when we consider subgroup capture later on. Keeping all matches
could lead to some overhead, but this is mitigated since we do not consider the captures when determining whether
one thread is a duplicate of another1. The upshot is that we
separate the queue of scheduled processes from the set of processes which exist in that queue, since we want to
avoid linear scans over the queue when doing duplicate checking.
Some more words on priority: like Cox's implementation, the right side of a split is scheduled at a lower priority
than the left side. No other instruction (except our fork
, to be introduced later)
increases the number of threads. Matches are returned in priority order to give correct greedy vs reluctant
semantics: in short, to mirror the order in which a backtracking implementation would return matches. It may happen,
especially with greedy repetition, that a shorter match could complete on a given state of the trace while a longer,
better match is not yet complete. We still want to yield that shorter match, but we would prefer to give the longer
one first.
To achieve this, we also store a priority queue of matches. The priority of a match is the same as the first thread
which obtained it (which will also be the lowest-priority thread which obtained it), and ties between matches are
broken by preferring the later match (to accommodate greedy semantics). If the interpreter is about to
advance to the next state, but the best match has a lower priority than the best thread in the queue, the match is
instead de-queued and yielded. In some cases, the interpreter could yield several matches in a row before advancing
the state any further; this state can be detected by the hasReadyMatch()
method of
PlayspecResult
objects.
We do want to prevent duplicate matches, so within a single advance of the trace we track which matches have been seen and only enqueue the first one. Matches which cover different ranges of the overall trace by definition will not be equivalent, so we don't need to track all matches found by the Playspec—just the ones found this time around.
1. Cox gives each program instruction the string index at which it was last activated, indicating instantly whether another thread is currently parked at that instruction. This effectively double-purposes the program as the set of current threads, but this approach grows in complexity as more thread state is introduced (e.g. for existential or universal quantification, possibly for lookaround, and so on). More importantly, we need to track the actual pre-existing threads in order to merge threads, and providing instructions with pointers to threads (or, as thread equivalence becomes more complex, collections of pointers) opens up issues of garbage collection and the like in the JavaScript implementation. Unfortunately, this means we can't avoid creating a thread duplicating one we've already seen on the current trace state; we can merely avoid scheduling it. This is because the merging of two threads might combine data that comes from interpretation steps subsequent to the duplicate detection, so we can only do duplicate checking and merging of "stuck" threads.
The interpreter described so far only has enough information about the match to yield its ending position, not its
starting one—recall that every match is anchored to the first character! In fact, it implicitly uses the
subgroup capture extension to provide the whole match, as if the whole Playspec were wrapped in a capture. We use an
explicit syntax for capturing groups, where each group may have an optional identifier (consisting of letters,
numbers, and underscores and must start with a letter or an underscore). In effect, each Playspec p
is
interpreted as $root(p)
. Captures may be nested arbitrarily, but may not appear inside of propositional
terms.
Our use of captures differs somewhat from conventional regular expression libraries. The biggest difference is that captures which are enclosed within repetitions appear in the resulting match object multiple times. For the intended use case of describing game play traces, this seemed like the best decision. A match result is therefore a list of captures, with the root capture first and subsequent captures following. Each capture is tagged with its identifier and its index.
At compilation time, a capture group turns into a pair of start Group
and
end Group
instructions, with the group body in between. During interpretation, each
thread tracks the contents of the capture groups it has seen. These two instructions cause their executing threads
to begin and end the named captures. Because playtrace states may be transient (they may come from on-demand
simulation rather than from a pre-calculated list), if the sequence-preserving option is given to match
then each check
instruction also stores a reference to the current state with the
executing thread whenever it has an active capture (whenever it is between a start and an end instruction). These
three commands—starting, continuing, and stopping a capture—form a simple instruction set which is
robust to the splitting and merging of threads.
When two threads are merged, one may have a different set of sequences of matches than the other. We want to preserve them both so we take the union of both sets, updating the priority of each match to be no less than the better thread's priority. Note that this means one thread may be responsible for several matches with different priority levels! Correspondingly, when splitting a thread, the split side gets a copy of the original thread's match set, updating the priority of these matches in the same way. All of this copying could probably be avoided using some extra bookkeeping data or with immutable data structures.
When a thread finally matches, the match sequences in its match set are all added to the interpreter's match queue in
priority order. When a match is popped from the queue as described above, its sequence of
start
, state
, and end
instructions is evaluated to produce a sequence of capture objects with the following properties:
All these captures (except for the first implicit root capture) are collected in the order in which they started and
stored in the subgroups
field of the match result. Empty captures are dropped.


--- layout: default ---
The core of the library is a simple and efficient halfedge mesh data structure for storing and processing polygon surface meshes. It has been carefully designed and implemented with a focus on ease of use and performance while maintaining high flexibility.
On top of the core data structure the library provides implementations of canonical geometry processing algorithms such as mesh simplification based on error quadrics, curvature adaptive remeshing, subdivision, smoothing, or parametrization.
To support rapid prototyping the library provides mesh viewers and visualization utilities based on OpenGL®. In addition, the library can be compiled into JavaScript thereby allowing to run mesh processing applications directly in a browser, see here for a demo.
{{ post.date | date_to_string }}: {{post.title}}
{% endfor %}The User Guide describes how to quickly get started using the pmp-library, provides an overview of the library and its capabilities, a tutorial as well as guidelines for contributing patches or new code.
The API Reference provides detailed information on the modules, classes, and functions provided by the pmp-library.
Checkout the GitHub Project to browse the source, get the latest development version, or to report any issues.
Fetch the repository:
$ git clone --recursive https://github.com/pmp-library/pmp-library.git
Configure and build:
$ cd pmp-library && mkdir build && cd build && cmake .. && make
Run the mesh processing app:
$ ./mpview ../external/pmp-data/off/bunny.off
The pmp-library is provided under a simple and flexible MIT-style license, thereby allowing for both open-source and commercial usage.
If you found the library to be useful for your projects, please drop us a line at<EMAIL_ADDRESS>and let us know what you are using it for.
If you are using the pmp-library for research projects, please acknowledge its use by referencing
@misc{pmp-library, title = {The Polygon Mesh Processing Library}, author = {Daniel Sieger and Mario Botsch}, note = {http://www.pmp-library.org}, year = {2019}, }
For references to specific algorithms implemented in the library check out the bibliography.
The pmp-library evolved from the Surface_mesh
data structure developed by
the Bielefeld Graphics & Geometry Group
which in turn was originally derived from OpenMesh.


LOST IN SPACE RATING: 7 / 10 --> Good movie
Review Date: April 10, 1998 Director: Stephen Hopkins Writer: Akiva Goldsman Producers: Carla Fry, Akiva Goldsman, Stephen Hopkins, Mark W. Koch Actors: William Hurt as John Robinson Mimi Rogers as Maureen Robinson Matt LeBlanc as Don West Heather Graham as Judy Robinson Garry Oldman as Dr. Smith Genre: Science-Fiction Year of Release: 1998
This film is based on the campy TV show from the 1960's under the same appellation. Mind you, most people (including yours truly) who will see this movie will not have seen any episodes from the original series. The movie is really a stand alone in that regard. The family Robinson...lost in space.
PLOT: Set in the year 2058, the family Robinson is chosen to sail out into space in search of other planets that might contain the natural resources Earth needs in order to survive its future. A colonization process, if you will. They are joined by able pilot West (LeBlanc), and evil uninvited stowaway (Oldman), who does not want to see the trip conclude on a successful tip. Eventually, their trek goes awry, and all are "lost in space". "How do get back to Earth?" is the question that infests the rest of this sci-fi epic.
CRITIQUE: This film reminded me a lot of THE FIFTH ELEMENT (6.5/10) from the summer of 1997. It's a film with a lot of flash, but very little actual substance. Admittedly, there isn't an annoying character like Chris Tucker from the other film, but this film does run a little too long, and did lose me in regards to its complex time-travel / multi-dimensional story line. Having said that, the special effects in this movie were amazing, and the overall look and feel were also way above average. You really felt like you were in the future, and riding through space with these poor souls.
Unfortunately for this chosen family, their 10-year old son is the smartest one in the group, and the father is too wrapped up in his work to notice the rest of his family (Ever heard that one before? Yawn!). The acting is OK, and I was especially surprised at the solid performance by TV Friend's Matt LeBlanc who shows us all that he's definitely more than just a pretty face.
On the down side, the family riff-raff that cuts through most of the picture is lame and time-consuming (even though we gotta give them credit for "trying" to develop characters in a sci-fi pic), the story line is hard to follow, the evil character in the movie actually tells people that he's "evil", and the movie goes on for about 20 minutes too long.
On the slick side, many of the special effects are really cool (the sequence in which the family is "paralyzed" during the hyper-drive is awesome, and the animated monkey that joins the family halfway through the flic is mucho cool), the credit presentation at the end of the film is slamming, and the adventures that they fall into are somewhat thrilling (I will also admit that "somehow" they got me to semi-tear up near the conclusion of this picture....very odd.....).
Overall, if you're a big sci-fi fan, check this movie out for the special effects and challenging narrative, and if you're not, I would still suggest seeing this movie, but then you could probably wait until it comes out on video so that you forward past some of the boring parts.
Little Known Facts: This film will always be remembered as the movie that knocked TITANIC (7/10) out of the top spot at the box-office after 15 straight weeks at number one. Garry Oldman is British, and was once married to Uma Thurman for about six months. Mimi Rogers was Tom Cruise's first wife.
Visit JoBlo's Movie Reviews @ http://www.microtec.net/~drsuess/
© 1998 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Azure Communication Services
1:1 Video Calling Quickstart
start call
hang up
start video
stop video
Local Video
Remote Video


Gateway
BOT
10-Jun-19 03:22 AM
[dscrd-hush] <dukeleto> the way that LABS staking works is most likely how BTCH staking will work, so yes, learning raw transactions will be very valuable and yes, they are going to take some learning, especially if you don't use the CLI much
[dscrd-hush] <dukeleto> i think LABS provides some scripts to help with this low-level stuff
[dscrd-hush] <Akira X> Its so scary to mine something so illiiquid and unknown
[dscrd-hush] <Akira X> Labs
[dscrd-hush] <Akira X> I really don't understand the tech behind what labs is doing
[dscrd-hush] <Akira X> Can you explain why labs is worth anything?
[dscrd-hush] <Akira X> It's a test coin?
[dscrd-hush] <Akira X> How does it improve kmd?
[dscrd-hush] <Akira X> Why would someone want to buy labs?
[dscrd-hush] <Akira X> In the future
[dscrd-hush] <Akira X> Since these are asic coins. Most miners are asics
[dscrd-hush] <Akira X> So it's a pretty level playing field
[dscrd-hush] <Akira X> It's not like we are dealing with GPU miners
[dscrd-hush] <Akira X> Or is the network so low that GPU mining labs is worth it
[dscrd-hush] <Akira X> I would think not because there are people with million hash
[dscrd-hush] <Akira X> Btch still planned with verushash?
[dscrd-hush] <ComputerGenie - ChickenPool> Not that it should be taking up HUSH real estate, but:
LABS main value comes from its being an "ecosystem within an ecosystem" and it's the value payment coin for those that notarize LABS ecosystem chains (among other things).
It's not a "test coin"; think of a KMD ecosystem inside the KMD ecosystem and it would be the equivalent of the internal KMD, but since it has its own dev team and pace, it's kind of a bad analogy but hopefully enough to paint the picture.
Much of the work done in LABS has already produced a better komodod and iguana (as well as it being the place where staking inside the Komodo ecosystem began and survived testing).
Why would anyone want to buy any currency?
It's a 51:49 staking:mining chain so ASICs cannot over-run stakers, ever.
[dscrd-hush] <Akira X> So analogy is. It's a VM that makes improvements on the PC?
[dscrd-hush] <Akira X> Or os that builds better tools
[dscrd-hush] <ComputerGenie - ChickenPool> if that vm were self fixing and self replication and capable of paying people
[dscrd-hush] <ComputerGenie - ChickenPool> think of it more like a secure testing ground for chain environments and CCs
[dscrd-hush] <Akira X> Ok. So a sandbox for blockchains
[dscrd-hush] <Akira X> But I thought that's what pbaas was doing
[dscrd-hush] <ComputerGenie - ChickenPool> I want to say yes, but unlike sandboxes it's protected stable enough to use for production as well
[dscrd-hush] <ComputerGenie - ChickenPool> But I thought that's what pbaas was doing
yes and no, basically pbaas is you pay them and they do shit for you (set the chain, provide hash, etc)
labs = you do what you want/need and pay for what you use (notaries, dev work, etc)
(edited)
[dscrd-hush] <Akira X> Pbaas is Uber. Labs is avis
[dscrd-hush] <Akira X> Lol
[dscrd-hush] <Akira X> I read it. Just dont know what I read
[dscrd-hush] <ComputerGenie - ChickenPool> pbaas is the french maid that gives you a happy ending
labs is the chick that makes you earn taking her home, but once you do you get to decide what happens because she's willing and bendy
[dscrd-hush] <Akira X> Wonder if Facebook has looked at hush in any way
[dscrd-hush] <Akira X> For private messaging
[dscrd-hush] <Akira X> Verus kmd and arrr got into zyrex
[dscrd-hush] <Akira X> Are those coins also on safe trade?


Show All
Hide All
What does this plugin do?
It adds faq list (collapse/expand) functionality + stores current collapsed/expanded states in a cookie
How do I start using it?
Download the .zip below, view this example (in folder "demo") and read the comments in togglr.js.
Can I customize the CSS?
Yes, you can apply any CSS styles to each element.
Which browsers are supported?
IE8+, Chrome, Firefox, Opera, Safari + Mobile Browsers


Summoner Camoniell:
Hey, what do you think you're doing? How rude!  Well, according the rules, I win!
Ask for another battle.


About
techArtJam
Chad Moore coaches awesome people working in the intersection of art and technology.
Ideas are cheap
Ideas are cheap, execution is hard.


Hiring
You want to have a job? You've came to the right place!
Basic information
Coding languages
Java
Python
HTML/CSS
Javascript
C#
Device information
Andriod
iOS
Windows
Linux
Others
Safari
Chrome
Internet Explorer
Microsoft Edge
Other
Resume (PDF File)
Apply
Reset Application
Go home