@import java.time.Duration
@import java.time.Instant
@(now: Instant, guildShortName: String, verifyLogURL: String, summary: verification.Summary)
@main(s"$guildShortName: verification summary for ${summary.discord.map(_.fullUsername).getOrElse("unknown Discord user")} (session ${summary.verifySessionUUID})") {
Raw data
JSON format
Web
| Field |
Value |
@for(agreedToTOS <- summary.web.agreedToTOS) {
| Agreed to TOS? |
@agreedToTOS |
}
@for(ip <- summary.web.ip) {
| IP address |
@ip |
}
@for(isp <- summary.web.isp) {
| ISP |
@isp |
}
@for(isProxy <- summary.web.isProxy) {
| Is using proxy? |
@isProxy |
}
@for(browser <- summary.web.browser) {
| Browser |
@browser |
}
@for(deviceFingerprint <- summary.web.deviceFingerprint) {
| Device fingerprint |
@deviceFingerprint |
}
@for(tz <- summary.web.tz) {
| Time zone |
@tz |
}
@for(languages <- summary.web.languages) {
| Languages |
@for(language <- languages) {
- @language
}
|
}
@for(physicalAddress <- summary.web.physicalAddress) {
| Physical address |
@for(addressLine <- physicalAddress) {
- @addressLine
}
|
}
@for(discord <- summary.discord) {
Discord
| Field |
Value |
| Username with discriminator |
@discord.fullUsername |
| ID |
@discord.id |
| Account age |
@Duration.between(discord.creationTime, now).toDays days |
@for(otherGuilds <- discord.otherGuilds) {
Other servers
| Server |
ID |
Age |
Is owner? |
Is admin? |
@for(guild <- otherGuilds.toSeq.sortBy(_.name.toLowerCase)) {
| @guild.name |
@guild.id |
@Duration.between(guild.creationTime, now).toDays days |
@guild.isOwner |
@guild.isAdmin |
}
}
}
@for(reddit <- summary.reddit) {
Reddit
| Field |
Value |
| User profile |
@reddit.username |
| SnoopSnoo |
@reddit.username |
| ID |
@reddit.id |
| Account age |
@Duration.between(reddit.creationTime, now).toDays days |
| Total karma |
@reddit.totalKarma |
| Post karma |
@reddit.postKarma |
| Comment karma |
@reddit.commentKarma |
| Is suspended? |
@reddit.isSuspended |
| Has verified email? |
@reddit.hasVerifiedEmail |
| Over 18? |
@reddit.isOver18 |
| Has Reddit Gold? |
@reddit.isGold |
| Is mod? |
@reddit.isMod |
| Is verified? |
@reddit.isVerified |
| Is Reddit employee? |
@reddit.isEmployee |
@for(subreddits <- reddit.subreddits) {
Subreddits
| Subreddit |
SnoopSnoo |
Title |
ID |
Age |
Audience |
Ad category |
Subscribers |
Sub is over 18 only? |
Visibility |
Is banned? |
Is muted? |
Is subscribed? |
Is a favorite sub? |
Is contributor? |
Is mod? |
@for(sub <- subreddits.toSeq.sortBy(_.name)) {
| @sub.name |
@sub.name |
@sub.title |
@sub.id |
@Duration.between(sub.creationTime, now).toDays days |
@sub.audienceTargets.toSeq.sorted.mkString(", ") |
@sub.advertiserCategory.getOrElse("") |
@sub.subscribers |
@sub.isOver18Only |
@sub.visibility |
@sub.isBanned |
@sub.isMuted |
@sub.isSubscribed |
@sub.isFavorite |
@sub.isContributor |
@sub.isMod |
}
}
}
}


Test your own words here (no spaces or non a-z characters). Please try random words, names, place names, keyboard mashing etc!
I used two different techniques to vectorise the text. Text itself is not directly usable by a neural network, instead the text is 'vectorised' - turned into a multi-dimensional data type.
E.g. in an alphabet with only five letters, for the word 'bed' we would create 15 (5 for the size of the alphabet x 3 letters in the word), and place a '1' in the second column to indicated the 'B'.
| A | B | C | D | E |
| 0 | 1 | 0 | 0 | 0 |
Then, we would do the same for the next letter, like so:
| A | B | C | D | E |
| 0 | 0 | 0 | 0 | 1 |
And so on for each letter. This means you get a lot of columns, with the majority of them set to '0'. You may be tempted to think 'why not cut down on columns by representing them as their character position 1 for A, 2 for B, 26 for Z etc?'' The reason is that we would be implying some deeper mathematical relationship than actually exists to the algorithm. B isn't double A, and E isn't half of J.
However, this technique generates a lot of data for each word. Is there a way to do better?
Instead of representing each letter individually, we could try to represent the letters in the word. Take the word BABE.
| A | B | C | D | E |
| 1 | 1 | 0 | 0 | 1 |
We could use a '1' to indicate that the word contains the letter. In fact, we can do one better, and count the number of occurences of each letter. This is the second technique I used, 'count vectorisation'.
| A | B | C | D | E |
| 1 | 2 | 0 | 0 | 1 |
I also wanted to extract some of the structure of the words. Using count vectorisation, the words 'able' and 'bale' look identical. I found that using regular expressions, it is possible to get a rough idea of the number of syllables in a word. It's not exact: it may count 'bale' as having two syllables, but it was generally close. The syllable count by itself was not good enough because it did not encode the 'density' of syllables. So the word length divided by syllables works.
Finally, I entered one more feature into the model: is the last letter a vowel, with a binary 1 or 0 as the data.
I'm not able to describe entirely what a neural network is here.
The basic idea is that data is entered into the network, iteration by iteration. The data 'flows' through the network, where it is combined together and undergoes relatively simple mathematical procedures. The data then pops out the other side, and this is the prediction. The data is input one 'column' by one, so each datapoint (in this case the 26 letters + other features) is entered one by one.
The mathematical processes that happen are based on 'weights' - numbers that are multiplied with the input data. Initially, the weights are as good as random, and the output from the network is random, and not useful. Data is also passed through nonlinear 'activation' functions, so that the network is able to understand nonlinear relationships between the data points.
We can compare the output from the network with the 'label' - the actual classification. We take the difference between the output and the actual value, is go back through the network and change the weights, just a little bit, so that next time the output would be slightly closer to the correct answer. Doing this over a lot of iterations over enough data means that the network gets better at generalising - understanding the relationships in the data that cause it to be labelled one way or the other.
The neural network code comes from synaptic.js. It is a simple network, with a depth of 26 charachters + the other 2 features. There is one hidden layer of the same depth, with a ReLU activation function (or 'squash', as the synaptic API refers to them as). ReLU means 'Rectified Linear Unit' - but just means that values under 0 are set to 0, and values above zero are unchanged. The final layer has one output with the logistic function - necessary for the binary classification.
Scoring
The network is scored by accuracy at the moment.


JAMES HULL / OWNER<PHONE_NUMBER><EMAIL_ADDRESS>* Please do not contact us with sales offers or solicitations. Thank you! *


This version is also in the public domain.
-Walter Bright www.digitalmars.com men.exe Win32 executable mex.exe DOS32 executable medos.exe DOS executable melinux Linux executable Command Name Description Keybinding Movement basic_nextline Move to next line F5 gotobol Move to start of line ^A forwchar Move forward by characters ^F, rightarrow gotoeol Move to end of line ^E backchar Move backward by characters ^B, leftarrow forwline Move forward by lines ^N, downarrow backline Move backward by lines ^P, uparrow forwpage Move forward by pages ^V, PgDn backpage Move backward by pages Esc B, PgUp gotobob Move to start of buffer Esc <, ^Home gotoeob Move to end of buffer Esc >, ^End gotoline Move to line number ^X L word_back Backup by words Esc B, ^leftarrow word_forw Advance by words Esc F, ^rightarrow Windows window_next Move to the next window ^X N, F6 window_prev Move to the previous window ^X P window_only Make current window only one ^X 1 window_split Split current window ^X 2 window_mvdn Move window down Esc N, End window_mvup Move window up Esc P, Home window_enlarge Enlarge display window ^X Z window_shrink Shrink window Esc Z window_reposition Reposition window ^X T window_refresh Refresh the screen ^L delwind Delete a window ^X D Deleting random_deblank Delete blank lines ^X O random_forwdel Forward delete ^D, Del random_backdel Backward delete ^H, 0x7F random_undelchar Undelete a character AltF Del Ddelline Delete a line ^J Dundelline Undelete a line Esc J, AltF F2 Ddelword Delete a word Ddelbword Delete a word (backwards) Dundelword Undelete a word AltF ^rightarrow, AltF ^leftarrow delfword Delete forward word Esc D delbword Delete backward word Esc H Cutting/Pasting random_kill Kill forward ^K random_yank Paste from kill buffer ^Y, ^X K, F10 region_kill Cut region to kill buffer Esc 9, F9 region_copy Copy region to kill buffer Esc 8, F8 basic_setmark Set mark F7, Esc . removemark Remove mark ^X . swapmark Swap dot and mark Esc X word_select Select word Esc W Files filenext Edit next file AltF N fileread Get a file, read only AltF R filevisit Get a file, read write AltF V filewrite Write a file AltF W fileunmodify Turn off buffer changed bits AltF U filesave Save current file AltF S filename Adjust file name AltF F filemodify Write modified files AltF M Dinsertfile Insert a file at dot AltF I Exit ctrlg Abort out of things ^@, ^G quit Quit ^C, AltF Q quickexit low keystroke style exit normexit Write modified files and exit AltF X, AltX Macros ctlxlp Begin macro ^X ( ctlxrp End macro ^X ) macrotoggle Start/End macro F12 ctlxe Execute macro ^X E, F11 Search forwsearch Search forward ^S backsearch Search backwards ^R replacestring Search and replace Esc R queryreplacestring Query search and replace Esc Q Dsearch Search F4, AltF F4 Dsearchagain Search for the same string F2 C and C++ search_paren Toggle over parentheses ^W, F3 random_indent Insert CR-LF, then indent random_incindent increase indentation level ^X ], AltF10 random_decindent decrease indentation level ^X [, AltF9 random_opttab optimize tabbing in line Esc I Dcppcomment convert /* */ to // ^X / Configuration display_norm_fg AltF2 display_norm_bg AltF1 display_mode_fg AltF4 display_mode_bg AltF3 display_mark_fg AltF5 display_mark_bg AltF6 display_eol_bg AltF7 main_saveconfig Save configuration AltC Process spawncli Run CLI in a subjob ^Z spawn Run a command in a subjob ^X ! spawn_filter Filter buffer through program ^X # spawn_pipe Run program and gather output ^X @, AltZ Dpause Pause the program (UNIX only) Buffers listbuffers Display list of buffers AltF B usebuffer Switch a window to a buffer ^X B buffer_next Switch to next buffer ^X W, AltB killbuffer Make a buffer go away Other random_setfillcol Set fill column ^X F random_showcpos Show the cursor position ^X = random_twiddle Twiddle characters ^T random_tab Insert tab ^I, Tab random_hardtab Set hardware tabs AltF T random_newline Insert CR-LF ^M random_openline Open up a blank line ^O, AltF Ins random_quote Insert literal ^Q, ^X Q region_togglemode Toggle column region mode Esc T toggleinsert Toggle insert/overwrite mode Ins line_overwrite Write char in overwrite mode getcol Get current column misc_upper Upper case word/region Esc U misc_lower Lower case word/region Esc L capword Initial capitalize word Esc C win32toggle43 Toggle hires mode AltE ibmpctoggle43 Toggle hires mode AltE Dignore do nothing Dadvance Set into advance mode Esc downarrow Dbackup Set into backup mode Esc uparrow Dinsertdate File and date stamp AltF D


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There is no right way to figure out what major is for you, but our advice to you is to try new things. This may be scary for some people, but this is a great way for you to test yourself and see where your true interests lie. You will never know if you never try!
For most schools, it is required for you to take the SAT and/or the ACT. Unfortunately, your scores do affect your acceptance, which makes these scores extremely crucial. Don't forget to study, and manage your time during testing!
College is an option for EVERY student. There are so many options for students that they do not know about such as the types of financial aid or simply just transferring to a university later on to save money. Do not let money stand in the way of your education. This may seem like a lot of money, but we guarantee you that college will be the most largest and valuable investment you make in your lifetime.
There are many types of financial aid that students can acquire. Please visit our financial aid page to check out the types of financial aid(s) that best fit what you are looking for!
Apply to as many as you can and make sure they are the best fit for you. A lot of the time, students drop out or flunk out of college due to the circumstances that they are put in. Make sure you love the environment and that this college offers you everything that you need. You will be spending the next four or more years at this place. It will almost be like a second home to you. Choose wisely.
Colleges look for students who are well-rounded and have worked hard during their high school careers. They look for individuals who stand out of the thousands of students who apply to their schools.  Prove to them in your applications that you have grown from your past experiences that has made you who you are today.
Sorry to burst your bubble, but satisfying the wants/needs of a certain college does not gurantee your acceptance. College admissions is a gamble. Some people in all honesty get in with luck.
Remember that wherever you go, you will receive a great education. Even if you do not get into the school that you really wanted to attend, just remember what is most important: getting your degree. Apply to all the schools that you want to even if some might be a reach. It is good to have dream schools, however, do not let yourself make that one school your only option. Stay open-minded and good luck!
Feel free to email us any questions or comments. Cheers to a higher education!
TBA


-> they made a bestiary of AI, with a lot of typologies, criteria, etc. which is quite interesting
designability of agents as social catalyst -> ai is less and less of a metaphor
4 categories from their typology - machine - infrastructure - buddy - human
design as materialized narratives
interesting people: simone shu-yeng chung


Guards control access to REST classes and methods.
When guards are associated at the class-level, it's equivalent to associating guards on all Java methods on
the servlet.
If multiple guards are present, ALL guards must pass. (Note that this is different in behavior to Matchers
which require only one matcher to pass.)
Guards are associated with resource classes and methods via the following:
- {@link oajr.annotation.Rest}
- {@link oajr.annotation.Rest#guards() guards}
- {@link oajr.annotation.RestOp}
- {@link oajr.annotation.RestOp#guards() guards}
| // Define a guard that only lets Billy make a request
| public BillyGuard extends RestGuard {
|
| @Override /* RestGuard */
| public boolean isRequestAllowed(RestRequest req) {
| return req.getUserPrincipal().getName().equals("Billy");
| }
| }
|
| // Servlet with class-level guard applied
| @Rest(guards=BillyGuard.class)
| public MyRestServlet extends BasicRestServlet {
|
| // Delete method that only Billy is allowed to call.
| @RestDelete
| public doDelete(RestRequest req, RestResponse res) throws Exception {...}
| }
A common use for guards is to only allow admin access to certain Java methods...
| // DELETE method
| @RestDelete(guards={AdminGuard.class})
| public void doDelete(RestRequest req, RestResponse res) throws Exception {...}
| public class AdminGuard extends RestGuard {
|
| @Override /* RestGuard */
| public boolean isRequestAllowed(RestRequest req) {
| return req.getUserPrincipal().isUserInRole("ADMIN");
| }
| }
A guard failure results in an HTTP 401 Unauthorized response.
However, this can be configured by overriding
{@link oajr.guard.RestGuard#guard(RestRequest,RestResponse)} and processing the response
yourself.
| public class AdminGuard extends RestGuard {
|
| @Override /* RestGuard */
| public boolean guard(RestRequest req, RestResponse res) throws BasicHttpException {
| if (! isOkay(req))
| throw new Forbidden("Access denied!!!");
| return true;
| }
| }
A simplified format is available for matching based on the user role on the request using the following:
- {@link oajr.annotation.Rest}
- {@link oajr.annotation.Rest#roleGuard() roleGuard}
- {@link oajr.annotation.RestOp}
- {@link oajr.annotation.RestOp#roleGuard() roleGuard}
| @Rest(
| path="/foo",
| roleGuard="ROLE_ADMIN || (ROLE_READ_WRITE && ROLE_SPECIAL)"
| )
| public class MyResource extends BasicRestServlet {
| ...
| }


In 1978, Brian Smith landed in Southern California with a bag of sheepskin boots and hope. He fell in love with the sheepskin experience and was convinced the world would one day share this love. The beaches of Southern California had long been an epicenter of a relaxed, casual lifestyle, a lifestyle that Brian felt was a perfect fit for his brand. So he founded the UGG brand, began selling his sheepskin boots and they were an immediate sensation. By the mid 1980's, the UGG brand became a symbol of relaxed southern California culture, gaining momentum through surf shops and other shops up and down the coast of California, from San Diego to Santa Cruz. UGG boots reached beyond the beach, popping up in big cities and small towns all over, and in every level of society. Girls wore their surfer boyfriend's pair of UGG boots like a letterman jacket. When winter came along, UGG boots were in ski shops and were seen in lodges from Mammoth to Aspen.
The UGG brand began to symbolize those who embraced sport and a relaxed, active lifestyle. More than that, an emotional connection and a true feeling of love began to grow for UGG boots, just as Brian had envisioned. People didn't just like wearing UGG boots, they fell in love with them and literally could not take them off. By the end of the 90's, celebrities and those in the fashion world took notice of the UGG brand. A cultural shift occurred as well - people were embracing, and feeling empowered, by living a more casual lifestyle and UGG became one of the symbols of this lifestyle. By 2000, a love that began on the beaches had become an icon of casual style. It was at this time that the love for UGG grew in the east, over the Rockies and in Chicago. In 2000, UGG Sheepskin boots were first featured on Oprah's Favorite Things® and Oprah emphatically declared that she "LOOOOOVES her UGG boots." From that point on, the world began to notice.
Breaking into the New York fashion world is no easy task. But by the early 2000's, UGG Australia began to take it by storm. The evolution of UGG from a brand that made sheepskin boots, slippers, clogs and sandals for an active, outdoor lifestyle to a brand that was now being touted as a symbol of a stylish, casual and luxurious lifestyle was swift. Much of this was due to a brand repositioning effort that transformed UGG into a high-end luxury footwear maker. As a fashion brand, UGG advertisements now graced the pages of Vogue Magazine as well as other fashion books. In the mid 2000's, the desire for premium casual fashion was popping up all over the world and UGG was now perfectly aligned with this movement.
Fueled by celebrities from coast to coast wearing UGG boots and slippers on their downtime, an entirely new era of fashion was carved out. As a result, the desire and love for UGG increased as people wanted to go deeper into this relaxed UGG experience. UGG began offering numerous color and style variations on their sheepskin boots and slippers. Cold weather boots for women and men and leather casuals were added with great success. What started as a niche item, UGG sheepskin boots were now a must-have staple in everyone's wardrobe. More UGG collections followed, showcasing everything from knit boots to sneakers to wedges, all the while maintaining that luxurious feel UGG is known for all over the world. UGG products were now seen on runways and in fashion shoots from coast to coast. Before long, the love spread even further.


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 Work resumes in...
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public class Relationship.RelationshipTableRegistry extends AbstractTableRegistry
| Constructor and Description |
|---|
Relationship.RelationshipTableRegistry() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
allowTableTransition(TransitionKey name,
SessionService operator) |
void |
getTableTransitionSummary(ContentBuilder hb,
SessionService operator)
get content to be shown in transition form.
|
addTableTransition, addTransitionSource, getTableTransition, getTableTransitionKeys
public Relationship.RelationshipTableRegistry()
public boolean allowTableTransition(TransitionKey name, SessionService operator)
public void getTableTransitionSummary(ContentBuilder hb, SessionService operator)
TableTransitionRegistry


|
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| PREV NEXT | FRAMES NO FRAMES |
| Packages that use KeyList | |
|---|---|
| de.iabg.math | |
| de.iabg.mesh | |
| de.iabg.mesh.io | |
| de.iabg.mode | |
| de.iabg.swing |
| Uses of KeyList in de.iabg.math |
|---|
| Methods in de.iabg.math with parameters of type KeyList | |
|---|---|
void |
RectangularMatrix.sortColumns(KeyList columnKeys)
Sorts and resizes the number of columns in this matrix according to the order of the given column names. |
void |
DiagonalMatrix.sortRows(KeyList rowKeys)
Sorts and resizes the number of rows in this matrix according to the order of the given row names. |
void |
RectangularMatrix.sortRows(KeyList rowKeys)
Sorts and resizes the number of rows in this matrix according to the order of the given row names. |
| Uses of KeyList in de.iabg.mesh |
|---|
| Fields in de.iabg.mesh declared as KeyList | |
|---|---|
protected KeyList |
DefaultMeshConnectionModel.connectionColors_
A ComboBoxModel for the connection color |
protected KeyList |
RigidMeshConnectionModel.connectionIndependent_
A ComboBoxModel for the independent mesh |
protected KeyList |
RigidMeshConnectionModel.connectionType_
A ComboBoxModel for the connection type |
protected KeyList |
DefaultMeshModel.geometryColors_
A ComboBoxModel for the geometry color |
| Methods in de.iabg.mesh that return KeyList | |
|---|---|
KeyList |
NodeConnectionMatrix.getFirstNodeKeys()
Returns the First Nodes as a KeyList . |
KeyList |
NodeConnectionMatrix.getLastNodeKeys()
Returns the Last Nodes as a KeyList . |
KeyList |
DefaultMeshModel.getSelectedNodeKeys()
|
KeyList |
JMeshPanel.getSelectedNodeKeys()
Returns the KeyList of the currently selected node subset group. |
KeyList |
MeshModel.getSelectedNodeKeys()
Returns the KeyList of the currently selected node subset group. |
| Methods in de.iabg.mesh with parameters of type KeyList | |
|---|---|
boolean |
NodeMatrix.containsAll(KeyList nodeKeys)
Returns true if this matrix contains all of the node names
specified in the given subset. |
NodeCorrelationMatrix |
NodeMatrix.getReducedDistanceCorrelation(NodeMatrix nodes,
KeyList firstNodeKeys,
KeyList lastNodeKeys)
Makes a copy of this NodeMatrix and the given one, sorts each by
the corresponding given node names, and computes the resulting
NodeCorrelationMatrix . |
void |
NodeMatrix.sortColumns(KeyList columnKeys)
This method does nothing and overrides the previous implementation because the columns (coordinates) should not sorted. |
void |
NodeConnectionMatrix.sortFirstNodes(KeyList firstNodeKeys)
A convenience method which wraps DiagonalMatrix.sortRows(de.iabg.swing.KeyList) . |
void |
NodeMatrix.sortNodes(KeyList nodeKeys)
A convenience method which wraps RectangularMatrix.sortRows(de.iabg.swing.KeyList) . |
| Uses of KeyList in de.iabg.mesh.io |
|---|
| Fields in de.iabg.mesh.io declared as KeyList | |
|---|---|
protected KeyList |
NastranSetReader.nodeKeys_
Storage for the node subsets |
| Uses of KeyList in de.iabg.mode |
|---|
| Fields in de.iabg.mode declared as KeyList | |
|---|---|
protected KeyList |
ModeCorrelationTableModel.lastModeNames_
A KeyList of all stored Last Mode names |
| Methods in de.iabg.mode that return KeyList | |
|---|---|
KeyList |
ModeConnectionMatrix.getFirstModeNames()
Returns the First Mode names as a KeyList . |
KeyList |
JModeCorrelationPanel.getFirstSelectedModeKeys()
Returns the KeyList of the currently selected
First Modes . |
KeyList |
ModalAssuranceCriterionModel.getFirstSelectedModeKeys()
|
KeyList |
ModeCorrelationModel.getFirstSelectedModeKeys()
Returns the KeyList of the currently selected
First Modes . |
KeyList |
ModeCorrelationTableModel.getFirstSelectedModeKeys()
Returns the KeyList of the currently selected
First Modes . |
KeyList |
OrthogonalityCheckModel.getFirstSelectedModeKeys()
|
KeyList |
ModeConnectionMatrix.getLastModeNames()
Returns the Last Mode names as a KeyList . |
KeyList |
DefaultModeModel.getSelectedModeKeys()
|
KeyList |
JModePanel.getSelectedModeKeys()
Returns the KeyList of the currently selected modes. |
KeyList |
ModeModel.getSelectedModeKeys()
Returns the KeyList of the currently selected modes. |
KeyList |
ModeTableModel.getSelectedModeKeys()
Returns the KeyList of the currently selected modes. |
| Methods in de.iabg.mode with parameters of type KeyList | |
|---|---|
ModeCorrelationMatrix |
ModeMatrix.getReducedDotProduct(ModeMatrix modes,
KeyList firstModeKeys,
KeyList firstNodeKeys,
KeyList lastModeKeys,
KeyList lastNodeKeys)
Makes a copy of this ModeMatrix and the given one, sorts each by
the corresponding given mode names and node names, and computes the
resulting ModeCorrelationMatrix from
ModeMatrix.computeDotProduct(de.iabg.mode.ModeMatrix) . |
ModeCorrelationMatrix |
ModeMatrix.getReducedGeneralizedMass(MassMatrix masses,
ModeMatrix modes,
KeyList firstModeKeys,
KeyList firstNodeKeys,
KeyList lastModeKeys,
KeyList lastNodeKeys)
Makes a copy of this ModeMatrix and the given one, sorts each by
the corresponding given mode names and node names, and computes the
resulting ModeCorrelationMatrix from
ModeMatrix.computeGeneralizedMass(de.iabg.mode.MassMatrix,
de.iabg.mode.ModeMatrix) . |
ModeCorrelationMatrix |
ModeMatrix.getReducedModalAssuranceCriterion(ModeMatrix modes,
KeyList firstModeKeys,
KeyList firstNodeKeys,
KeyList lastModeKeys,
KeyList lastNodeKeys)
Makes a copy of this ModeMatrix and the given one, sorts each by
the corresponding given mode names and node names, and computes the
resulting ModeCorrelationMatrix from
ModeMatrix.computeModalAssuranceCriterion(de.iabg.mode.ModeMatrix) . |
ModeCorrelationMatrix |
ModeMatrix.getReducedOrthogonalityCheck(MassMatrix masses,
ModeMatrix modes,
KeyList firstModeKeys,
KeyList firstNodeKeys,
KeyList lastModeKeys,
KeyList lastNodeKeys)
Makes a copy of this ModeMatrix and the given one, sorts each by
the corresponding given mode names and node names, and computes the
resulting ModeCorrelationMatrix from
ModeMatrix.computeOrthogonalityCheck(de.iabg.mode.MassMatrix,
de.iabg.mode.ModeMatrix) . |
void |
ModeCorrelationMatrix.sortColumns(KeyList columnKeys)
Sorts and resizes the number of columns in this matrix according to the order of the given column names. |
void |
ModeMatrix.sortModes(KeyList modeKeys)
A convenience method which wraps ModeMatrix.sortRows(de.iabg.swing.KeyList) . |
void |
ModeMatrix.sortNodes(KeyList nodeKeys)
A convenience method which wraps RectangularMatrix.sortColumns(de.iabg.swing.KeyList) . |
void |
ModeCorrelationMatrix.sortRows(KeyList rowKeys)
Sorts and resizes the number of rows in this matrix according to the order of the given row names. |
void |
ModeMatrix.sortRows(KeyList rowKeys)
Sorts and resizes the number of rows in this matrix according to the order of the given row names. |
| Uses of KeyList in de.iabg.swing |
|---|
| Fields in de.iabg.swing with type parameters of type KeyList | |
|---|---|
protected java.util.Map<java.lang.String,KeyList> |
KeyMap.keyLists_
The map of KeyList objects |
| Methods in de.iabg.swing that return KeyList | |
|---|---|
KeyList |
KeyMap.getSelectedList()
Returns the selected KeyList . |
KeyList |
KeyMap.put(java.lang.String key,
KeyList value)
Associates the specified value with the specified key in this map. |
| Methods in de.iabg.swing that return types with arguments of type KeyList | |
|---|---|
java.util.Collection<KeyList> |
KeyMap.values()
Returns a collection view of the values contained in this map. |
| Methods in de.iabg.swing with parameters of type KeyList | |
|---|---|
KeyList |
KeyMap.put(java.lang.String key,
KeyList value)
Associates the specified value with the specified key in this map. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


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{% with messages = get_flashed_messages(with_categories=true) %}
Caution: the site you are viewing is very much a site in the initial stages of
development. The goal is to eventually have a web site suitable for turn-based
Go games. We are not there yet, and things will likely change. You can start a
game against a friend, but there is a chance that your game will simply be
dropped at some point. This is very much, use with no expectations.
{% if messages %}
{% for category, message in messages %}


The best tool as starting point of your work that used to analyzing your QR code.
This tool will force decode QR code and then extract information such as: specifications (Version, Error Correction level and Mask Pattern that being used), data sequence, reed-solomon blocks, and decoded message (if possible) from it. Always use this tool first when you trying to recover the unscannable QR code.
The big difference between this tool and normal decoder is, when you decoding with normal decoder and find any error on the QR code, the decoder will stop the process (and maybe prints the error message).
Whereas, this tool will ignore those errors and continue the decoding process although with rough results. This tool also use the different algorithm to make the process more effective for that purpose. In addition, it will also display the decoding process including the process of error correction and message decoding.
1. Error Correction Log : Option whether you want to show error correction process (Reed-Solomon calculation) or not in the output.
2. Decoding Error : Option whether you want to show decoding error or not in the output.
3. Back to Editor : Close the tool and back to main workspace.
4. Output : Main output that display the result of extracted information from QR code.
In rare case, you can recover the message from bad damaged QR code just by using this tool, as shown in the following example.
It could be happened, since the damaged modules only affect the Reed-Solomon blocks instead of the message. Therefore, by reading the data sequence normally, this tool can still recover the message.
*Javascript implementation of this tool was ported from Python script of Strong-QR-Decoder.


The PRODUCT command prompt appears.
The PRODUCT command prompt appears.
Enter Date and Time in the following format:
Enter Date and Time in the following format:
YYYY-MM-DD HH:MM
YYYY-MM-DD HH:MM
The following message appears: <msg>Invalid parameter</msg>
The following message appears: <msg>Invalid parameter</msg>
SysPack includes drivers for many devices, such as printers, keyboards, and <trmark>USB</trmark>
SysPack includes drivers for many devices, such as printers, keyboards, and <trmark>USB</trmark>
<NoLoc>SysPack</NoLoc> includes drivers for many hardware devices.
<NoLoc>SysPack</NoLoc> includes drivers for many hardware devices.
<trmark><NoLoc>SysPack</NoLoc></trmark> includes drivers for printers, keyboards, and USB.
<trmark><NoLoc>SysPack</NoLoc></trmark> includes drivers for printers, keyboards, and USB.
In the left pane, select <msg>Tools</msg> menu, and then select <msg>Customize</msg>.
In the left pane, select <msg>Tools</msg> menu, and then select <msg>Customize</msg>.


Inception
12 hours to prepare a pitch and get investment from us. The top 5 tems get to present infront of judges. Top team gets a chance to incubate
Entrepreneurship Club at IIIT Delhi
IIITD Innovation & Incubation Center is a platform focused towards fostering & promoting the entrepreneurial spirit of start-up enthusiasts by providing a healthy ecosystem to promote their ideas, startups and researches into successful entrepreneurial ventures.
IIC (Institute Innovation Council) aims to enhance the culture of innovation and incubation among faculty and students at IIIT-D, leading to successful startups, promoted and owned by the faculties and the students
12 hours to prepare a pitch and get investment from us. The top 5 tems get to present infront of judges. Top team gets a chance to incubate
Pitch Cafe supports innovators and budding entrepreneurs by providing a platform to share and spread their passion.


|
ReactPhysics3D
0.7.1
Physics engine library
|
This class represents a hinge joint that allows arbitrary rotation between two bodies around a single axis. More...
#include <HingeJoint.h>
Public Member Functions | |
| HingeJoint (uint id, const HingeJointInfo &jointInfo) | |
| Constructor. | |
| virtual | ~HingeJoint () override=default |
| Destructor. | |
| HingeJoint (const HingeJoint &constraint)=delete | |
| Deleted copy-constructor. | |
| HingeJoint & | operator= (const HingeJoint &constraint)=delete |
| Deleted assignment operator. | |
| bool | isLimitEnabled () const |
| Return true if the limits or the joint are enabled. More... | |
| bool | isMotorEnabled () const |
| Return true if the motor of the joint is enabled. More... | |
| void | enableLimit (bool isLimitEnabled) |
| Enable/Disable the limits of the joint. More... | |
| void | enableMotor (bool isMotorEnabled) |
| Enable/Disable the motor of the joint. More... | |
| decimal | getMinAngleLimit () const |
| Return the minimum angle limit. More... | |
| void | setMinAngleLimit (decimal lowerLimit) |
| Set the minimum angle limit. More... | |
| decimal | getMaxAngleLimit () const |
| Return the maximum angle limit. More... | |
| void | setMaxAngleLimit (decimal upperLimit) |
| Set the maximum angle limit. More... | |
| decimal | getMotorSpeed () const |
| Return the motor speed. More... | |
| void | setMotorSpeed (decimal motorSpeed) |
| Set the motor speed. | |
| decimal | getMaxMotorTorque () const |
| Return the maximum motor torque. More... | |
| void | setMaxMotorTorque (decimal maxMotorTorque) |
| Set the maximum motor torque. More... | |
| decimal | getMotorTorque (decimal timeStep) const |
| Return the intensity of the current torque applied for the joint motor. More... | |
| virtual std::string | to_string () const override |
| Return a string representation. | |
| Public Member Functions inherited from reactphysics3d::Joint | |
| Joint (uint id, const JointInfo &jointInfo) | |
| Constructor. | |
| virtual | ~Joint ()=default |
| Destructor. | |
| Joint (const Joint &constraint)=delete | |
| Deleted copy-constructor. | |
| Joint & | operator= (const Joint &constraint)=delete |
| Deleted assignment operator. | |
| RigidBody * | getBody1 () const |
| Return the reference to the body 1. More... | |
| RigidBody * | getBody2 () const |
| Return the reference to the body 2. More... | |
| bool | isActive () const |
| Return true if the constraint is active. More... | |
| JointType | getType () const |
| Return the type of the constraint. More... | |
| bool | isCollisionEnabled () const |
| Return true if the collision between the two bodies of the joint is enabled. More... | |
| uint | getId () const |
| Return the id of the joint. More... | |
Additional Inherited Members | |
| Protected Member Functions inherited from reactphysics3d::Joint | |
| bool | isAlreadyInIsland () const |
| Return true if the joint has already been added into an island. | |
| Protected Attributes inherited from reactphysics3d::Joint | |
| uint | mId |
| Id of the joint. | |
| RigidBody *const | mBody1 |
| Pointer to the first body of the joint. | |
| RigidBody *const | mBody2 |
| Pointer to the second body of the joint. | |
| const JointType | mType |
| Type of the joint. | |
| uint | mIndexBody1 |
| Body 1 index in the velocity array to solve the constraint. | |
| uint | mIndexBody2 |
| Body 2 index in the velocity array to solve the constraint. | |
| JointsPositionCorrectionTechnique | mPositionCorrectionTechnique |
| Position correction technique used for the constraint (used for joints) | |
| bool | mIsCollisionEnabled |
| True if the two bodies of the constraint are allowed to collide with each other. | |
| bool | mIsAlreadyInIsland |
| True if the joint has already been added into an island. | |
| Static Protected Attributes inherited from reactphysics3d::Joint | |
| static uint | mNbTotalNbJoints |
| Total number of joints. | |
This class represents a hinge joint that allows arbitrary rotation between two bodies around a single axis.
This joint has one degree of freedom. It can be useful to simulate doors or pendulumns.
| void HingeJoint::enableLimit | ( | bool | isLimitEnabled | ) |
Enable/Disable the limits of the joint.
| isLimitEnabled | True if you want to enable the limits of the joint and false otherwise |
| void HingeJoint::enableMotor | ( | bool | isMotorEnabled | ) |
Enable/Disable the motor of the joint.
| isMotorEnabled | True if you want to enable the motor of the joint and false otherwise |
|
inline |
Return the maximum angle limit.
|
inline |
Return the maximum motor torque.
|
inline |
Return the minimum angle limit.
|
inline |
Return the motor speed.
|
inline |
Return the intensity of the current torque applied for the joint motor.
| timeStep | The current time step (in seconds) |
|
inline |
Return true if the limits or the joint are enabled.
|
inline |
Return true if the motor of the joint is enabled.
| void HingeJoint::setMaxAngleLimit | ( | decimal | upperLimit | ) |
Set the maximum angle limit.
| upperLimit | The maximum limit angle of the joint (in radian) |
| void HingeJoint::setMaxMotorTorque | ( | decimal | maxMotorTorque | ) |
Set the maximum motor torque.
| maxMotorTorque | The maximum torque (in Newtons) of the joint motor |
| void HingeJoint::setMinAngleLimit | ( | decimal | lowerLimit | ) |
Set the minimum angle limit.
| lowerLimit | The minimum limit angle of the joint (in radian) |


|
Border Survillence Bot Group V
An attempt to omplement border survillence using Firebird-V robot using Python.
|
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
Go to the source code of this file.
Defines | |
| #define | FCPU 11059200ul |
Functions | |
| void | motion_pin_config () |
| void | left_encoder_pin_config (void) |
| Function to configure INT4 (PORTE 4) pin as input for the left position encoder. | |
| void | right_encoder_pin_config (void) |
| Function to configure INT5 (PORTE 5) pin as input for the right position encoder. | |
| void | left_position_encoder_interrupt_init (void) |
| Interrupt 4 enable. | |
| void | right_position_encoder_interrupt_init (void) |
| void | port_init () |
| Function to Initialize PORTS. | |
| ISR (INT5_vect) | |
| ISR for right position encoder. | |
| ISR (INT4_vect) | |
| TSR for left position encoder. | |
| void | motion_set (unsigned char Direction) |
| Function used for setting motor's direction. | |
| void | forward (void) |
| both wheels forward | |
| void | back (void) |
| both wheels backward | |
| void | left (void) |
| Left wheel backward, Right wheel forward. | |
| void | right (void) |
| Left wheel forward, Right wheel backward. | |
| void | stop (void) |
| void | timer5_init () |
| void | velocity (unsigned char left_motor, unsigned char right_motor) |
| Function for velocity control. | |
| void | angle_rotate (unsigned int Degrees) |
| Function used for turning robot by specified degrees. | |
| void | linear_distance_mm (unsigned int DistanceInMM) |
| Function used for moving robot forward by specified distance. | |
| void | forward_mm (unsigned int DistanceInMM) |
| move forward by specified distance | |
| void | back_mm (unsigned int DistanceInMM) |
| move backward by specified distance | |
| void | left_degrees (unsigned int Degrees) |
| rotate left by specified degrees | |
| void | right_degrees (unsigned int Degrees) |
| rotate right by specified degrees | |
| void | buzzer_pin_config (void) |
| Function to configure the buzzer. | |
| void | buzzer_on (void) |
| Function to switch the buzzer on. | |
| void | buzzer_off (void) |
| Function to switch the buzzer off. | |
| void | uart1_init (void) |
| SIGNAL (SIG_USART1_RECV) | |
| ISR for receive complete interrupt. | |
Variables | |
| unsigned long int | ShaftCountLeft = 0 |
| to keep track of left position encoder | |
| unsigned long int | ShaftCountRight = 0 |
| to keep track of right position encoder | |
| unsigned int | Degrees |
| to accept angle in degrees for turning | |
| unsigned char | data |
| to receive data through serial communication |
Written by: Group 5:
HARISH 8005052 SAMEER 8005056 RAJESH 8005041 PRADEEP 8005044
AVR Studio Version 4.17, Build 666
Application example: Robot control over serial port
Concepts covered: serial communication
Serial Port used: UART1
There are two components to the motion control: 1. Direction control using pins PORTA0 to PORTA3 2. Velocity control by PWM on pins PL3 and PL4 using OC5A and OC5B.
In this experiment for the simplicity PL3 and PL4 are kept at logic 1.
Pins for PWM are kept at logic 1.
Connection Details:
Motion control: L-1---->PA0; L-2---->PA1; R-1---->PA2; R-2---->PA3; PL3 (OC5A) ----> Logic 1; PL4 (OC5B) ----> Logic 1;
Serial Communication: PORTD 2 --> RXD1 UART1 receive for RS232 serial communication PORTD 3 --> TXD1 UART1 transmit for RS232 serial communication
PORTH 0 --> RXD2 UART 2 receive for USB - RS232 communication PORTH 1 --> TXD2 UART 2 transmit for USB - RS232 communication
PORTE 0 --> RXD0 UART0 receive for ZigBee wireless communication PORTE 1 --> TXD0 UART0 transmit for ZigBee wireless communication
PORTJ 0 --> RXD3 UART3 receive available on microcontroller expainsion board PORTJ 1 --> TXD3 UART3 transmit available on microcontroller expainsion board
Serial communication baud rate: 9600bps
This experiment enables the user to control the robot motion through Serial Comunication from the PC Wirelessly.
Byte Commands for respective direction are as Follows:
0x51 -----> FORWARD 0x52 -----> BACKWARD 0x53 -----> LEFT 0x54 -----> Right 0x50 -----> Stop
Note:
1. Make sure that in the configuration options following settings are done for proper operation of the code
Microcontroller: atmega2560 Frequency: 11059200 Optimization: -O0 (For more information read section: Selecting proper optimization options below figure 4.22 in the hardware manual)
2. Difference between the codes for RS232 serial, USB and wireless communication is only in the serial port number. Rest of the things are the same.
3. For USB communication check the Jumper 1 position on the ATMEGA2560 microcontroller adaptor board
*******************************************************************************
Copyright (c) 2010, NEX Robotics Pvt. Ltd. -*- c -*- All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
Neither the name of the copyright holders nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission.
Source code can be used for academic purpose. For commercial use permission form the author needs to be taken.

Software released under Creative Commence cc by-nc-sa licence. For legal information refer to: http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode
Definition in file winavr_firebird.h.
| void angle_rotate | ( | unsigned int | Degrees | ) |
Function used for turning robot by specified degrees.
division by resolution to get shaft count
Definition at line 270 of file winavr_firebird.h.
| void buzzer_pin_config | ( | void | ) |
Function to configure the buzzer.
Setting PORTC 3 as output
Setting PORTC 3 logic low to turnoff buzzer
Definition at line 349 of file winavr_firebird.h.
| ISR | ( | INT5_vect | ) |
ISR for right position encoder.
increment right shaft position count
Definition at line 182 of file winavr_firebird.h.
| ISR | ( | INT4_vect | ) |
TSR for left position encoder.
increment left shaft position count
Definition at line 189 of file winavr_firebird.h.
| void left_degrees | ( | unsigned int | Degrees | ) |
rotate left by specified degrees
88 pulses for 360 degrees rotation 4.090 degrees per count
Definition at line 332 of file winavr_firebird.h.
| void left_encoder_pin_config | ( | void | ) |
Function to configure INT4 (PORTE 4) pin as input for the left position encoder.
Set the direction of the PORTE 4 pin as input
Enable internal pullup for PORTE 4 pin
Definition at line 139 of file winavr_firebird.h.
| void left_position_encoder_interrupt_init | ( | void | ) |
Interrupt 4 enable.
Clears the global interrupt
INT4 is set to trigger with falling edge
Enable Interrupt INT4 for left position encoder
Enables the global interrupt
Definition at line 153 of file winavr_firebird.h.
| void linear_distance_mm | ( | unsigned int | DistanceInMM | ) |
Function used for moving robot forward by specified distance.
division by resolution to get shaft count
Definition at line 294 of file winavr_firebird.h.
| void motion_pin_config | ( | ) |
Function To Initialize Ports
Motion control pins set as output
Inital value of the motion control pins set to 0
Setting PL3 and PL4 pins as output for PWM generation
Setting PL3 and PL4 pins as logic 1
Definition at line 129 of file winavr_firebird.h.
| void motion_set | ( | unsigned char | Direction | ) |
Function used for setting motor's direction.
removing upper nibbel for the protection
reading the PORTA original status
making lower direction nibbel to 0
adding lower nibbel for forward command and restoring the PORTA status
executing the command
Definition at line 196 of file winavr_firebird.h.
| void right_degrees | ( | unsigned int | Degrees | ) |
rotate right by specified degrees
88 pulses for 360 degrees rotation 4.090 degrees per count
Definition at line 341 of file winavr_firebird.h.
| void right_encoder_pin_config | ( | void | ) |
Function to configure INT5 (PORTE 5) pin as input for the right position encoder.
Set the direction of the PORTE 4 pin as input
Enable internal pullup for PORTE 4 pin
Definition at line 146 of file winavr_firebird.h.
| void right_position_encoder_interrupt_init | ( | void | ) |
Clears the global interrupt
INT5 is set to trigger with falling edge
Enable Interrupt INT5 for right position encoder
Enables the global interrupt
Definition at line 162 of file winavr_firebird.h.
| SIGNAL | ( | SIG_USART1_RECV | ) |
ISR for receive complete interrupt.
making copy of data from UDR in data variable
echo data back to PC
forward
back
left
right
stop
buzzer
Definition at line 389 of file winavr_firebird.h.
| void timer5_init | ( | ) |
Timer 5 initialised in PWM mode for velocity control Prescale:64 PWM 8bit fast, TOP=0x00FF Timer Frequency:674.988Hz
Stop
Counter higher 8-bit value to which OCR5xH value is compared with
Counter lower 8-bit value to which OCR5xH value is compared with
Output compare register high value for Left Motor
Output compare register low value for Left Motor
Output compare register high value for Right Motor
Output compare register low value for Right Motor
Output compare register high value for Motor C1
Output compare register low value for Motor C1
{COM5A1=1, COM5A0=0; COM5B1=1, COM5B0=0; COM5C1=1 COM5C0=0} For Overriding normal port functionalit to OCRnA outputs. {WGM51=0, WGM50=1} Along With WGM52 in TCCR5B for Selecting FAST PWM 8-bit Mode
WGM12=1; CS12=0, CS11=1, CS10=1 (Prescaler=64)
Definition at line 242 of file winavr_firebird.h.
| void uart1_init | ( | void | ) |
UART1 initialization desired baud rate:9600 actual baud rate:9600 (0.0%) char size: 8 bit parity: Disabled
disable while setting baud rate
set baud rate lo
set baud rate hi
Definition at line 378 of file winavr_firebird.h.


{% extends "base.html" %} {% block title %}The colloquy of {{ conversation.sender_name }}{% endblock %} {% block scripts %} {% endblock %} {% block content %}
Someone forwarded a spammer's email to {{ request.site.name }}, which replied to the email, pretending to be a person called {{ conversation.sender_name }} and starting a conversation.
This is that conversation.
{% if request.user.is_staff %} Admin {% endif %} {% if own or request.user.is_staff %}{{ message.best_body|linebreaks }}


|
NotSoTinyThread++
1.0
|
Lock guard class. More...
#include <tinythread.h>
Public Member Functions | |
| lock_guard (mutex_type &aMutex) | |
| The constructor locks the mutex. | |
| ~lock_guard () | |
| The destructor unlocks the mutex. | |
Lock guard class.
The constructor locks the mutex, and the destructor unlocks the mutex, so the mutex will automatically be unlocked when the lock guard goes out of scope. Example usage:


|
ValidateThis API Documentation | ||||
| FRAMES |
WEB-INF.cftags.component ValidateThis.util.BaseConfigObject
public class BaseConfigObject
| Constructor Summary | |
|---|---|
init()
I initialize default LightWire config properties |
| Method Summary | |
|---|---|
void |
addBean(string FullClassPath, [string BeanName=''], any Singleton, [string InitMethod=''])
I add the configuration properties for a Singleton or Transient |
void |
addBeanFromFactory(string FactoryBean, string FactoryMethod, string BeanName, any Singleton)
I add the configuration properties for a Singleton or Transient that is created by a factory to the config file |
void |
addConstructorDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
I add a constructor object dependency for a bean |
void |
addConstructorProperty(string BeanName, string PropertyName, any PropertyValue)
I add a constructor property of any type to a bean |
void |
addMixinDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
I add a mixin dependency for a bean |
void |
addMixinProperty(string BeanName, string PropertyName, any PropertyValue)
I add a mixin property of any type to a bean |
void |
addSetterDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
I add a setter dependency for a bean |
void |
addSetterProperty(string BeanName, string PropertyName, any PropertyValue)
I add a setter property of any type to a bean |
void |
addSingleton(string FullClassPath, [string BeanName=''], [string InitMethod=''])
I add the configuration properties for a Singleton |
void |
addSingletonFromFactory(string FactoryBean, string FactoryMethod, string BeanName)
Adds the definition for a given Singleton that is created by a factory to the config file |
void |
addTransient(string FullClassPath, [string BeanName=''], [string InitMethod=''])
I add the configuration properties for a Transient |
void |
addTransientFromFactory(string FactoryBean, string FactoryMethod, string BeanName)
Adds the definition for a given Transient that is created by a factory to the config file |
void |
dump(any VariabletoDump)
I provide cfdump/cfabort functionality within cfscript blocks |
struct |
getConfigStruct()
I provide LightWire with the properly configured configuration struct to operate on |
boolean |
getLazyLoad()
I return whether Singletons should or shouldn't be lazy loaded |
void |
parseXMLConfigFile(string XMLFilePath, [struct properties])
I take the path to a ColdSpring XML config file and use it to set all of the necessary LightWire config properties |
void |
setLazyLoad(boolean LazyLoad)
I set whether Singletons should or shouldn't be laxy loaded |
private void |
translateBean(xml bean, [struct props])
I translate ColdSpring XML bean definitiions to LightWire config |
private void |
translateBeanChildren(XML bean, string childTagName, [struct props])
|
| Methods inherited from class WEB-INF.cftags.component |
|---|
|
| Constructor Detail |
|---|
public init()
| Method Detail |
|---|
public void addBean(string FullClassPath, [string BeanName=''], any Singleton, [string InitMethod=''])
FullClassPath
- The full class path to the bean including its name. E.g. for com.UserService.cfc it would be com.UserService.BeanName
- An optional name to be able to use to refer to this bean. If you don't provide this, the name of the bean will be used as a default. E.g. for com.UserService, it'll be named UserService unless you put something else here. If you put UserS, it'd be available as UserS, but NOT as UserService.Singleton
- Whether the bean is a Singleton (1) or Transient(0).InitMethod
- A default custom initialization method for LightWire to call on the bean after constructing it fully (including setter and mixin injection) but before returning it.public void addBeanFromFactory(string FactoryBean, string FactoryMethod, string BeanName, any Singleton)
FactoryBean
- The name of the factory to use to create this bean (the factory must also have been defined as a Singleton in the LightWire config file).FactoryMethod
- The name of the method to call on the factory bean to create this bean.BeanName
- The required name to use to refer to this bean.Singleton
- Whether the bean is a Singleton (1) or Transient(0).public void addConstructorDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
BeanName
- The name of the bean to set the constructor dependencies for.InjectedBeanName
- The name of the bean to inject.PropertyName
- The optional property name to pass the bean into. Defaults to the bean name if not provided.public void addConstructorProperty(string BeanName, string PropertyName, any PropertyValue)
BeanName
- The name of the bean to add the property to.PropertyName
- The name of the property to set.PropertyValue
- The value of the property to set.public void addMixinDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
BeanName
- The name of the bean to set the mixin dependencies for.InjectedBeanName
- The name of the bean to inject.PropertyName
- The optional property name to pass the bean into. Defaults to the bean name if not provided.public void addMixinProperty(string BeanName, string PropertyName, any PropertyValue)
BeanName
- The name of the bean to add the property to.PropertyName
- The name of the property to set.PropertyValue
- The value of the property to set.public void addSetterDependency(string BeanName, string InjectedBeanName='', [string PropertyName=''])
BeanName
- The name of the bean to set the setter dependencies for.InjectedBeanName
- The name of the bean to inject.PropertyName
- The optional property name to pass the bean into. Defaults to the bean name if not provided.public void addSetterProperty(string BeanName, string PropertyName, any PropertyValue)
BeanName
- The name of the bean to add the property to.PropertyName
- The name of the property to set.PropertyValue
- The value of the property to set.public void addSingleton(string FullClassPath, [string BeanName=''], [string InitMethod=''])
FullClassPath
- The full class path to the bean including its name. E.g. for com.UserService.cfc it would be com.UserService.BeanName
- An optional name to be able to use to refer to this bean. If you don't provide this, the name of the bean will be used as a default. E.g. for com.UserService, it'll be named UserService unless you put something else here. If you put UserS, it'd be available as UserS, but NOT as UserService.InitMethod
- A default custom initialization method for LightWire to call on the bean after constructing it fully (including setter and mixin injection) but before returning it.public void addSingletonFromFactory(string FactoryBean, string FactoryMethod, string BeanName)
FactoryBean
- The name of the factory to use to create this bean (the factory must also have been defined as a Singleton in the LightWire config file).FactoryMethod
- The name of the method to call on the factory bean to create this bean.BeanName
- The required name to use to refer to this bean.public void addTransient(string FullClassPath, [string BeanName=''], [string InitMethod=''])
FullClassPath
- The full class path to the bean including its name. E.g. for com.User.cfc it would be com.User.BeanName
- An optional name to be able to use to refer to this bean. If you don't provide this, the name of the bean will be used as a default. E.g. for com.User, it'll be named User unless you put something else here. If you put UserBean, it'd be available as UserBean, but NOT as User.InitMethod
- A default custom initialization method for LightWire to call on the bean after constructing it fully (including setter and mixin injection) but before returning it.public void addTransientFromFactory(string FactoryBean, string FactoryMethod, string BeanName)
FactoryBean
- The name of the factory to use to create this bean (the factory must also have been defined as a Singleton in the LightWire config file).FactoryMethod
- The name of the method to call on the factory bean to create this bean.BeanName
- The required name to use to refer to this bean.public void dump(any VariabletoDump)
VariabletoDump
- The variable to dump to the screen.public struct getConfigStruct()
public boolean getLazyLoad()
public void parseXMLConfigFile(string XMLFilePath, [struct properties])
XMLFilePath
- The path to the XML config file.properties
- A struct of default properties to be used in place of ${key} in XML config file.public void setLazyLoad(boolean LazyLoad)
LazyLoad
- Whether or not to use lazy loading of Singletons.private void translateBean(xml bean, [struct props])
bean
props
private void translateBeanChildren(XML bean, string childTagName, [struct props])
bean
childTagName
props
|
ValidateThis API Documentation | ||||
| FRAMES |


The WPI Robotics library (WPILibJ) is a set of Java classes that interfaces to the hardware in the
FRC control system and your robot. There are classes to handle sensors, motors, the driver
station, and a number of other utility functions like timing and field management.
The library is designed to:
- Deal with all the low level interfacing to these components so you can concentrate on
solving this year's "robot problem". This is a philosophical decision to let you focus
on the higher-level design of your robot rather than deal with the details of the
processor and the operating system.
- Understand everything at all levels by making the full source code of the library
available. You can study (and modify) the algorithms used by the gyro class for
oversampling and integration of the input signal or just ask the class for the current
robot heading. You can work at any level.


File: addon/utils/nf/graph-mouse-event.js
import Ember from 'ember'; import GraphPosition from './graph-position'; import { getMousePoint } from './svg-dom'; /** An event context object generally returned by tracking events. Also used as `trackedData` in components such as `nf-line`, `nf-area` and `nf-bars`. @namespace utils.nf @class graph-mouse-event @extends graph-position */ export default GraphPosition.extend({ /** The original event that triggered the action or ember event @property originalEvent @type MouseEvent @default null */ originalEvent: null, /** Method used to get the mouse position relative to a container @method _getMousePoint @private */ _getMousePoint: getMousePoint, /** The coordinates of the mouse relative to eh nf-graph-content @property _mousePoint @type Object @readonly @private */ _mousePoint: function(){ return this._getMousePoint(this.get('graphContentElement'), this.get('originalEvent')); }.property('originalEvent', 'graphContentElement'), /** The nf-graph-content element of the nf-graph @property graphContentElement @type SVGGElement @readonly */ graphContentElement: Ember.computed.oneWay('graph.content.element'), /** The mouse x position relative to the graph content @property mouseX @type Number @readonly */ mouseX: Ember.computed.oneWay('_mousePoint.x'), /** The mouse y position relative to the graph content @property mouseY @type Number @readonly */ mouseY: Ember.computed.oneWay('_mousePoint.y'), /** A positioning object for the mouse position @property mousePosition @type graph-position @readonly */ mousePosition: function(){ return GraphPosition.create({ graphX: this.get('mouseX'), graphY: this.get('mouseY'), source: this.get('source'), graph: this.get('graph'), }); }.property('mouseX', 'mouseY', 'source', 'graph'), /** The raw data point nearest the mouse.graphX position @property nearestDataPoint @type Array @readonly */ nearestDataPoint: function() { var mouseX = this.get('mouseX'); var source = this.get('source'); return source ? source.getDataNearXRange(mouseX) : undefined; }.property('source', 'mouse.graphX'), /** The x domain value at the nearest data point to the mouse position along the x axis. @property x @readonly */ x: function() { var nearestDataPoint = this.get('nearestDataPoint'); this._x = nearestDataPoint ? nearestDataPoint[0] : undefined; return this._x; }.property('nearestDataPoint'), /** The y domain value at the nearest data point to the mouse position along the x axis. @property y @readonly */ y: function() { var nearestDataPoint = this.get('nearestDataPoint'); this._y = nearestDataPoint ? nearestDataPoint[1] : undefined; return this._y; }.property('nearestDataPoint'), /** The data carried by the nearest data point to the mouse position along the x axis. @property data @readonly */ data: Ember.computed.oneWay('nearestDataPoint.data'), });


Cucumber Report
Features
Tags
Steps
Failures
Project
Date
DemoZeroBank
25 Mar 2019, 14:47
Feature Report
Steps
Scenarios
Features
Feature
Passed
Failed
Skipped
Pending
Undefined
Total
Passed
Failed
Total
Duration
Status
Access to Zero Bank Portal
9
0
0
0
0
9
2
0
2
55s 001ms
Passed
Feature
Access to Zero Bank Portal
32s 001ms
Scenario
Unsuccessful logon to Zero Bank Portal
Unsuccessful logon to Zero Bank Portal
Steps
Given
User is in Zero Bank Home Page
22s
Attachment 1 (HTML)
Attachment 2 (HTML)
Attachment 3 (HTML)
When
When User Opts for Signin
3s
Attachment 1 (HTML)
Attachment 2 (HTML)
And
User Enters Credentials and Signin
7s
Attachment 1 (HTML)
Attachment 2 (HTML)
Attachment 3 (HTML)
Attachment 4 (HTML)
Attachment 5 (HTML)
Attachment 6 (HTML)
Then
Error Msg is Displayed
001ms
Attachment 1 (HTML)
Attachment 2 (HTML)
23s
Scenario
Successful logon to Zero Bank Portal
Successful logon to Zero Bank Portal
Steps
Given
User is in Zero Bank Home Page
6s
Attachment 1 (HTML)
Attachment 2 (HTML)
Attachment 3 (HTML)
When
When User Opts for Signin
3s
Attachment 1 (HTML)
Attachment 2 (HTML)
And
User Enters Credentials and Signin
8s
Attachment 1 (HTML)
Attachment 2 (HTML)
Attachment 3 (HTML)
Attachment 4 (HTML)
Attachment 5 (HTML)
Attachment 6 (HTML)
Then
User is in Account Summary page
2s
Attachment 1 (HTML)
Attachment 2 (HTML)
And
User Logs Out
4s
Attachment 1 (HTML)
Attachment 2 (HTML)
Attachment 3 (HTML)
Attachment 4 (HTML)
generate Cucumber HTML reports via:
Jenkins Plugin
|
Standalone
|
Sandwich
|
Maven


Kelly Clarkson Gets The Audience Dancing To Her Incredible Cover Of Portugal. The Man’s ‘Feel It Still’
by Becca LongmireAnother day, another incredible “Kellyoke” cover.
Clarkson put her own spin on Portugal. The Man’s “Feel It Still” Wednesday, belting out the catchy track while making her way through the dancing crowd.
The singer, who donned a colourful dress with a ruffled top for the latest instalment of her hit talk show, has been nailing classic after classic during the much-loved segment.
She sang her own rendition of the Bruno Mars-Mark Ronson collab “Uptown Funk” Monday.


Synergy 2.0
-
Greg Hurrell
Synergy 2.0 is out. Although this is the first version in the 2.x series it's actually only a maintenance release. I've had some issues this last month which prevented me from spending much time on development and delayed this release. From here on I hope to maintain a stable monthly release cycle.
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