Why does the game reset when I rest?
When you rest your character loses all levels, experience and learned skills. Early on this may make it difficult to progress because resting is the only way to restore lost health until you can afford potions, but later in the game it is very helpful to be able to reset your Skill Board so that you can specialize in different skills in response to changing objectives.
How do I get to a higher level when I can't afford potions?
You may have a hard time getting past level 1 at first, but remember, you keep all items you gain even when you rest. Try saving up Fur Scraps from fighting rats until you can make a Fur Coat by crafting in the village. Afterwards, remember to equip your Fur Coat each time you rest.
How do I get Leather? (How does poaching work?)
To get Leather early on, you need to craft them from Small Pelts that can be won from rats, but the rats will not drop them normally.
Every time you attack a monster that drops materials, it degrades the quality of what it drops.
Normally, a single attack will remove the first items, two more attacks will remove the second item,
and four more will remove the third item. The last item on the list is always dropped.
In order to get the top item from a monster, you must learn an ability called poaching, which is on the east side of the Skill Board.
Each poaching skill you learn will increase the number of times you can hit an enemy before you lose items. To get Small Pelts from a rat
you need to learn one level of poaching, and then defeat the rat using a single attack.
The bow is the best weapon for poaching because it has the highest damage per hit of all the weapon classes.
There are also many skills and enchantments that can aid in poaching tough enemies
Why can't I equip the leather gloves?
Leather gloves are a level 1 Fist weapon, so you must have learned at least one Fist +Lvl skill in the Skill Board before
you can equip them. The only way to do this early on is in a node 2 squares south and 2 squares east of the 'Youth' class.
If you learn skills every level, you won't be able to unlock this node until level 5, but it can actually be opened by level 4 if you
save your skill points.
As long as you are moving in a straight line on the Skill Board, you can learn any number of skills for the same cost per skill.
For instance, if you haven't learned any skills yet, it only costs 3 skill points (1 per skill), to learn the Club +Lvl skill or
the first Poach skill. Every time you make a move on the Skill Board, the cost per skill for the next move increases by 1, so to get
as far as possible, try to save up points and go after skills in straight lines before pursuing skills that require making many turns.
How do I beat the troll?
Here are some tips for beating the troll:
Make sure you have the Fur Coat, Leather Boots and Shell Hat equipped for protection.
Use a strong weapon like the Short Bow, Club, Brass Knuckles or Copper Sword.
Get to a high level (5 or 6) and learn as many combat skills as you can find for your weapon.
Remember that you can learn more skills overall if you save points up to learn multiple skills in a straight line.
What is a memory crystal?
Memory crystals are items you need to consume in order to unlock special squares on the Skill Board. They are used automatically
if you have one and attempt to unlock one of these squares and their effect is permanent, so be careful when deciding how to use them!
There are currently only 4 memory crystals available in the alpha, so you will not be able to unlock all 8 special squares.
In the complete version of the game, there are exactly 8 memory crystals, but you will not get the final 2 until very late in the game.
You can repeat a set of actions a set number of times using the loop syntax:
loop # { ...actions... }
For example:
loop 5 { move forest fight rat fight rat move village rest }
Loops can also be nested:
loop 5 { move forest loop 3 { fight rat } learn 6 7 loop 3 { fight rat } move village rest }
You can document your code and leave hints by using comments in your code:
#This is a comment loop 5 { move forest loop 3 {#fight 3 rats to reach level 2 fight rat } learn 6 7 #This is Fist Damage +5 loop 3 {#we can only beat 3 more rats fight rat } #go back, rest and repeat move village rest }
You can use 'if' statements for conditional logic:
if expression { ...actions... }
For example:
#make and sell a Fur Coat if we have enough fur if (my.items.fur > 5) { make furCoat sell 1 furCoat }
Expressions are either single values, or a combination of multiple values using a binary operator like +, *, <=, =, > and != (not equal)
The individual values can be:
A character stat such as: my.gold, my.experience, my.health, my.maxHealth, my.area, my.damage, my.attackSpeed The quantity of an item in your inventory such as: my.items.smallPotion, my.items.shortBow, my.items.furScrap, my.items.silverOre A monster stat such as: rat.level, turtus.experience, troll.damage An integer such as: 0, -1, 1337 An area, item or monster name like: shore, cave, remoteAbode, rat, smallPotion
Some examples of expressions are:
#if my health is less than or equal to #my max health minus 100 (my.health <= (my.maxHealth - 100)) #if I have a potion and am in the village (my.items.smallPotion AND (my.area = village)) #my basic damage per second (my.attackSpeed * my.damage) #an estimate for how long it will take #to kill the bandit (bandit.health / (my.attackSpeed * my.damage))
Currently the following operators are supported
Arithmetic Operators: A + B The sum of A and B A - B The difference of A and B A / B The quotient of A and B A * B The product of A and B A + B The sum of A and B Comparison Operators: A = B true if A and B have the same value A != B true if A and B have different values A < B true if A is strictly less than B A <= B true if A is less than or equal to B A > B true if A is strictly greater than B A >= B true if A is greater than or equal to B Logical Operators: A and B A && B true if both A and B are truthy (not 0) A or B A || B true if either A or B are truthy (not 0)
An 'else' statement can follow an 'if' code block to run actions only when the condition is false:
if condition { ...actions if condition is true... } else { ...actions if condition is false... }
'while' statements let you run loops using the same expressions as 'if' statements:
while expression { ...actions... }
For example:
while (my.level < 3) { #only heal when my health drops below 100 while (my.health < (my.maxHealth - 100)) { #run back and buy more potions if I run out if (my.items.smallPotion < 1) { move village buy 10 smallPotion move forest } use smallPotion } fight rat }
you can use the 'runProgram' command to run other programs. For example, this program will call another program called "healToFullLife" if such a program exists:
#fight rats + heal until I reach level 3 while (my.level < 3) { #run the program called 'healToFullLife' runProgram healToFullLife fight rat }
You can assign the results of expressions to variables for later use:
#set a global variable $variableName = expression #set a scoped variable @variableName = expression
For example:
#record the area I started in #so I can come back later $startingArea = my.area move forest fight rat #return to the area I came from move $startingArea
Variables set using $ are global and remain set until your code stops running:
#This program has "$x = 1" in it runProgram set$xTo1 #since $x is global, #$x is still set to 1 here if ($x != 1) { code that will never run }
Variables set using @ are scoped and only remain set until the code that created it stops running:
#This program has "@x = 1" in it runProgram set@xTo1 #since @x is scoped, #@x is no longer defined if @x { code that will never run } @x = 1 #@x will be visible to this program runProgram check@xIsSet
You can use variables for a lot of things, for instance, you could make a program that fights any monster that a calling program sets:
#program fightMonster #example usage: #@monster = bandit #runProgram fightMonster while (my.level < @monster.level) { @lastLevel = my.level fight @monster #try to equip better armor if #my level increased if (@lastLevel < my.level) { optimizeArmor } }
variables can be used anywhere expressions can be used:
#spend half of your gold buying #small potions @item = smallPotion @amount = ((my.gold / 10) / 2) buy @amount @item
A 'try' statement can be used when you aren't sure if an action will be valid. For instance, the following code will mine silver and heal as long as possible, then move to the Volcano Cave:
#mine silver and heal as long as there is any left try { #this loops forever, but will #stop when mining silver causes #an error while 1 { mine silver use mediumPotion } } move volcanoCave
A 'catch' statement can be added to the end of a try block. Code in the catch statement will only run if an action fails in the try block:
try { use smallPotion } catch { #this will still throw an error #if I can't buy a small potion buy 1 smallPotion use smallPotion }


Mission
WPI has built its core mission on project-based learning, providing undergraduate students with multiple opportunities to work on teams. While working on teams has multiple documented benefits, research also shows students experience issues of conflict
and exclusion, with women and students of color in STEM experiencing these issues at higher rates. A recent analysis of 600 GPS student reflections revealed that these same problems exist at WPI, and female students, students of color, and lower-income
students are disproportionately affected. By building on team development and dynamics resources developed and piloted by GPS faculty, our leadership team is facilitating student, faculty, and staff understanding of teamwork and team advisement in
ways that value and utilize contributions of all team members through the development of a comprehensive program called “Supporting WPI through Effective and Equitable Teamwork”, or SWEET. We seek to elevate WPI’s team-based culture into one that
is more effective and equity-minded by implementing programs in both curricular and co-curricular settings in order to better serve our increasingly diverse student population.
Team


|
Easyuino
1.2.0
|
SevenSegments API is used to interact with seven segments displays. More...
#include <SevenSegments.h>
Public Member Functions | |
| SevenSegments (IN uint8_t clkPin, IN uint8_t dataPin) | |
| Constructor. More... | |
| ~SevenSegments () | |
| Destructor. | |
| bool | begin () |
| Used to put the device ready to receive requests. More... | |
| bool | begin (IN uint8_t brightness) |
| Initializes the API and sets the brightness of the display. More... | |
| void | end () |
| Used to stop the device API. More... | |
| void | setBrightness (IN uint8_t brightness) |
| sets the brightness of the display More... | |
| void | print (IN uint8_t digit, IN uint8_t position) |
| Print the digit (0-9) to the seven segment display of the position given. More... | |
| void | print (IN unsigned int number) |
| Print the unsigned number given using all the display. More... | |
| void | print (IN int number) |
| Print the signed number given using all the display. More... | |
| void | print (IN const char *string) |
| Print the string in to the display. More... | |
| Public Member Functions inherited from Easyuino::Device | |
| Device () | |
| Constructor called by every sub-classes. | |
| ~Device () | |
| Destroy all the resources associated with the device. | |
| bool | isInitialized () const |
| Verify is the device is initialized and ready to use. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from Easyuino::Device | |
| bool | _isInitialized |
| Used to know if the device API is initialized and ready to receive requests. | |
SevenSegments API is used to interact with seven segments displays.
| Easyuino::SevenSegments::SevenSegments | ( | IN uint8_t | clkPin, |
| IN uint8_t | dataPin | ||
| ) |
Constructor.
| clkPin | Arduino pin connected to CLK pin |
| dataPin | Arduino pin connected to DATA pin |
|
virtual |
Used to put the device ready to receive requests.
Normally this have some default behaviour some devices have other overload method with same name that receives other arguments to device customization.
Implements Easyuino::Device.
| bool Easyuino::SevenSegments::begin | ( | IN uint8_t | brightness | ) |
Initializes the API and sets the brightness of the display.
| brightness | Level of display brightness. Accepted values are [0,7] |
|
virtual |
Used to stop the device API.
After this the the device will not process API requests.
Implements Easyuino::Device.
| void Easyuino::SevenSegments::print | ( | IN uint8_t | digit, |
| IN uint8_t | position | ||
| ) |
Print the digit (0-9) to the seven segment display of the position given.
Position indexes start in the left [0,3].
| digit | Digit to be displayed |
| position | Position to where display the digit |
| void Easyuino::SevenSegments::print | ( | IN unsigned int | number | ) |
Print the unsigned number given using all the display.
If the number has more digits than display can represent the number is truncated and only the less significative digits are represented.
| number | Number to be displayed |
| void Easyuino::SevenSegments::print | ( | IN int | number | ) |
Print the signed number given using all the display.
If the number has more digits than display can represent the number is truncated and only the less significative digits are represented.
| number | Number to be displayed |
| void Easyuino::SevenSegments::print | ( | IN const char * | string | ) |
Print the string in to the display.
If the string has more chars than the display can represent the string is truncated and only the first chars are represented. Attention: Characters thar are not letters or numbers are skipped!
| string | The string to be displayed |
| void Easyuino::SevenSegments::setBrightness | ( | IN uint8_t | brightness | ) |
sets the brightness of the display
| brightness | Level of display brightness. Accepted values are [0,7] |


Welcome to CSU's Hashdump Security Club
Hashdump Security Club
Thursdays 6:30 PM | CSB 130
Our goal is to increase awareness of physical, social, and electronic security. Our club participates in various security competitions, hosts demos and workshops, and invites speakers to come and share some of their real world experiences. All majors are welcome to join and participate.
Want to get connected? Join our discord channel!
Hashdump News
{% for news in site.data.news.news %}
{% if news.theme == "important" %}
{% elsif news.theme == "tangential" %}
{% else %}
{% endif %}
{% if news.image %}
{% endif %}
{{ news.content }}
{% endfor %}
Upcoming Meetings
{% for meeting in site.data.meetings.meetings %}
{% assign uri = 'assets/images/' | append: meeting.picture %}
{% include meeting_card.html meeting_data=meeting image_uri=uri %}
{% endfor %}
{% include footer.html %}


How do I write a per subtitle comment?
First, you have to choose an icon at the teacher comment column in the subtitle grid.
1. Click on the teacher comment cell of the subtitle row you want to add a comment to.
2. Select the comment icon.
A line will be created in the lower part notes area. Click in this line and type your comment.
If you have more than one per-subtitle comments, you can click on them to go directly to the corresponding subtitle in the subtitle grid.
The same procedure can be followed for student comments


Home
About
About Ethics Bowl
About the Team
Ethical Inquiries
Ethical Inquiries
Featured Writers
Contact
Resources
Resources
Feel free to learn more about the competition and practice using the links below.
Official Ethics Bowl Website
Ethics Bowl Official Rules
Past Regional and National Cases
Ethics Bowl Public Speaking Tips
Speaking Drills
Materials to Prepare for an Ethics Bowl Round
Previous Nationals Rounds


Welcome to my portfolio! Please feel free to browse my projects, my bio and if you would like to contact me my email and phone number are at the bottom of the page. If you would like to see my projects directly click on the Github button below.
GithubThis was the first group project I was involved with at SkilledKC. I was in charge of the UI/UX aspects of the site and my main focus was to keep a consistent design element through out the page.
This was my capstone project for Skilled Kc. This is an application we created to help the people of Kansas City find local resources in their community. It is a centralized database that is easy to navigate for citizens and non profit organizations alike. My main focus was creating the wireframes, early design aspects, and the flow of the application.
This is a Atm application I made while in Skilled Kc. It uses html, css and I used a bootstrap template for the Javascript.
I have recently graduated from SkilledKc's software development program. The entire program was completed virtually so I have experience working and completing group projects remotely. I worked with Visual Studio Code, Github, Microsoft Teams, HTML, CSS, JS, Bootstrap, and some database work as well. I am mostly interested in the frontend aspect of development, especially in UI/UX work.
Email<EMAIL_ADDRESS>Phone:<PHONE_NUMBER>


SITE NAME
Site Address / Description
168 / 168
hours
Training
8 hours allowed
8 / 16
hours
1
2
3
Show Time
38
hours
TIMELINE HERE
+ Employee
Post Name
Post Descrip
8 / 16
hours
Label
Officer Type
Bill Rate
38
hours
Delete
TIMELINE HERE
+ Shift
+ POST
Special
0
hours
1
2
3
Show Time
38
hours
Basic panel example
+ Employee


---
layout: post
title: 1/10
date: '2013-01-10T21:44:00.001-07:00'
author: Jacob .
tags:
modified_time: '2013-01-10T21:44:33.490-07:00'
blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-7649426396243164756
blogger_orig_url: http://www.svlark.com/2013/01/110.html
---
Spent another quality hour with Pat and Nick today. I need to write up some notes on their strategies.
Audrey struggled a bit with lesson 49. Honestly I think she was just too tired.  I had to command her to set it aside and do some coloring.
Time to wind down with a nice chapter from South from Alaska...
247.5


To understand how crossover works in neataptic, please do tinker around in the sandbox below. It gives an idea on what genes are preferred and what settings change the genes passed on. If you want more details on how it works, please scroll down!
How it works
The basic concept of the breeding of networks comes from the NEAT paper. A network consists of neuron genes and of connection genes:
The crossover algorithm then looks for common, distjoint and excess connection genes. All common genes get randomly selected from one of the parents. All disjoint and excess genes get added from the fittest parent, and if equally fit, from both parents. The following example has two equally fit parents:
Until this point the crossover algorithm is the same as in the NEAT paper, whoever there are some subtle differences:
- When parents are equally fit but have a different size, a random size between those sizes will be chosen.
- The algorithm does not make use of innovation id's, it just checks if two indeces in the networks nodes array are connected. These nodes are stored in activation order.
When all connection genes are transferred to the offspring, it retrieves all the required nodes from the parents, selecting them the same way as connection genes.
Furthermore the algorithm uses some techniques to avoid memory connections, but also to avoid outputs being linked with each other.


HappyTab Options
Show Sidebar
Show Clock
Show Quote of the Day
Show Weather
Weather Zipcode
Input is not a number!


--- layout: page title: "About" description: header-img: "img/about.jpg" ---
I am a developer who loves building (and breaking) things. Some of my interests include building websites, reading books, drawing, and meeting new people. I'm always up for a challenge, and love collaborating with others on cool projects.
I'm familiar with:
I'm actively learning:
I'm planning to explore:
Thanks for visiting my page!


{% assets "css_all" %} {% endassets %} {% block css %}{% endblock %}
Cutting-Edge tools and libraries to help you build your app FAST.
Within minutes, you can have a rock-solid framework, a nice out-of-the-box user authentication/registration, no-sql backend with an ORM, Form management, caching, a task queue and a beautiful front-end


This module provides a implementation of the
ISystemSupport
interface that simply calls back the user defined functions to enable the
System module's functionality.
Configuration is as shown below.
var SysCallback = xdc.useModule('xdc.runtime.SysCallback');
SysCallback.abortFxn = "&userAbort";
SysCallback.exitFxn = "&userExit";
SysCallback.flushFxn = "&userFlush";
SysCallback.putchFxn = "&userPutch";
SysCallback.readyFxn = "&userReady";
| typedef SysCallback_AbortFxn |
|
Abort function signature
typedef Void (*SysCallback_AbortFxn)(CString);
| typedef SysCallback_ExitFxn |
|
Exit function signature
typedef Void (*SysCallback_ExitFxn)(Int);
| typedef SysCallback_FlushFxn |
|
Flush function signature
typedef Void (*SysCallback_FlushFxn)();
| typedef SysCallback_PutchFxn |
|
Putch function signature
typedef Void (*SysCallback_PutchFxn)(Char);
| typedef SysCallback_ReadyFxn |
|
Ready function signature
typedef Bool (*SysCallback_ReadyFxn)();
| config SysCallback_abortFxn // module-wide |
|
User supplied abort function
DETAILS
This function is called when the application calls
System.abort() function. If the user supplied funtion
returns, the abort function of the ANSI C Standard library is called.
For more information see the
System.abort() documentation.
By default, this function is configured with a default abort function.
This default abort function spins forever and never returns.
| config SysCallback_exitFxn // module-wide |
|
User supplied exit function
DETAILS
This function is called when the application calls
System.exit() function. If the user supplied function
returns, the ANSI C Standard Library atexit processing will be
completed. For more information see the
System.exit()
documentation.
By default, this function is configured with a default exit function.
The default exit function does nothing and returns.
| config SysCallback_flushFxn // module-wide |
|
User supplied flush function
DETAILS
This function is called when the application calls
System.flush() function.
By default, this function is configured with a default flush function.
The default flush function does nothing and returns.
| config SysCallback_putchFxn // module-wide |
|
User supplied character output function
DETAILS
This function is called whenever the
System module needs to output
a character; e.g., during
System.printf() or
System.putch().
By default, this function is configured with a default putch function.
The default putch function drops the characters.
| config SysCallback_readyFxn // module-wide |
|
User supplied ready function
DETAILS
This function is called by the
System module prior to performing any
character output to check if the
SystemSupport module is ready to
accept the character. For more information see the
ISystemSupport.ready() documentation.
By default, this function is configured with a default ready function.
The default ready function returns TRUE always.
| SysCallback_abort() // module-wide |
|
Backend for System.abort()
Void SysCallback_abort(CString str);
ARGUMENTS
str
message to output just prior to aborting
If non-NULL, this string should be output just prior to
terminating.
DETAILS
This function is called by
System.abort() prior to calling
the ANSI C Standard library function
abort(). So, to ensure the
abort processing of the system's ANSI C Standard library completes,
this function should return to its caller.
| SysCallback_exit() // module-wide |
|
Backend for System.exit()
Void SysCallback_exit(Int stat);
ARGUMENTS
stat
status value passed to all "atexit" handlers
This value is passed to all "atexit" handles bound via
System.atexit().
DETAILS
This function is called as part the normal "atexit" processing
performed by the ANSI C Standard Library's
exit() function;
System.exit() directly calls ANSI
exit().
This function is called after all "atexit" handlers bound via
System.atexit() are run and it
is always called while "inside" the the
System gate.
To ensure that all exit processing of the system's ANSI C
Standard Library completes, this function should return to its caller.
Exit handlers bound using the ANSI C Standard Library atexit()
function may run before or after this function.
SEE
| SysCallback_flush() // module-wide |
|
Backend for System.flush()
Void SysCallback_flush();
DETAILS
This function is simply called by
System_flush
to output any characters buffered by the underlying
SystemSupport
module to an output device.
| SysCallback_putch() // module-wide |
|
Backend for System.printf() and System.putch()
Void SysCallback_putch(Char ch);
ARGUMENTS
ch
character to output
DETAILS
Output a single character. This function is called by
System_printf() to write each character
of formated output specified by its arguments.
| SysCallback_ready() // module-wide |
|
Test if character output can proceed
Bool SysCallback_ready();
DETAILS
This function is called by
System prior to performing
any character output. If this function returns
FALSE, the
System
functions that would normally call
putch() simply return
(with an appropriate error status) without ever calling
putch.
| extern SysCallback_defaultAbort |
|
Default abort function that does nothing
Void SysCallback_defaultAbort(CString); // linked as extern xdc_runtime_SysCallback_defaultAbort
DETAILS
This default abort function spins forever and never returns.
| extern SysCallback_defaultExit |
|
Default exit function that does nothing
Void SysCallback_defaultExit(Int); // linked as extern xdc_runtime_SysCallback_defaultExit
DETAILS
The default exit function does nothing and returns.
| extern SysCallback_defaultFlush |
|
Default flush function that does nothing
Void SysCallback_defaultFlush(); // linked as extern xdc_runtime_SysCallback_defaultFlush
DETAILS
The default flush function does nothing and returns.
| extern SysCallback_defaultPutch |
|
Default putch function that does nothing
Void SysCallback_defaultPutch(Char); // linked as extern xdc_runtime_SysCallback_defaultPutch
DETAILS
The default putch function drops the characters.
| extern SysCallback_defaultReady |
|
Default ready function that does nothing
Bool SysCallback_defaultReady(); // linked as extern xdc_runtime_SysCallback_defaultReady
DETAILS
The default ready function returns TRUE always.
| Module-Wide Built-Ins |
|
// Get this module's unique id
Bool SysCallback_Module_startupDone();
// Test if this module has completed startup
// The heap from which this module allocates memory
Bool SysCallback_Module_hasMask();
// Test whether this module has a diagnostics mask
Bits16 SysCallback_Module_getMask();
// Returns the diagnostics mask for this module
Void SysCallback_Module_setMask(Bits16 mask);
// Set the diagnostics mask for this module
| config SysCallback.abortFxn // module-wide |
|
User supplied abort function
SysCallback.abortFxn = Void(*)(CString) "&xdc_runtime_SysCallback_defaultAbort";
DETAILS
This function is called when the application calls
System.abort() function. If the user supplied funtion
returns, the abort function of the ANSI C Standard library is called.
For more information see the
System.abort() documentation.
By default, this function is configured with a default abort function.
This default abort function spins forever and never returns.
C SYNOPSIS
| config SysCallback.exitFxn // module-wide |
|
User supplied exit function
SysCallback.exitFxn = Void(*)(Int) "&xdc_runtime_SysCallback_defaultExit";
DETAILS
This function is called when the application calls
System.exit() function. If the user supplied function
returns, the ANSI C Standard Library atexit processing will be
completed. For more information see the
System.exit()
documentation.
By default, this function is configured with a default exit function.
The default exit function does nothing and returns.
C SYNOPSIS
| config SysCallback.flushFxn // module-wide |
|
User supplied flush function
SysCallback.flushFxn = Void(*)() "&xdc_runtime_SysCallback_defaultFlush";
DETAILS
This function is called when the application calls
System.flush() function.
By default, this function is configured with a default flush function.
The default flush function does nothing and returns.
C SYNOPSIS
| config SysCallback.putchFxn // module-wide |
|
User supplied character output function
SysCallback.putchFxn = Void(*)(Char) "&xdc_runtime_SysCallback_defaultPutch";
DETAILS
This function is called whenever the
System module needs to output
a character; e.g., during
System.printf() or
System.putch().
By default, this function is configured with a default putch function.
The default putch function drops the characters.
C SYNOPSIS
| config SysCallback.readyFxn // module-wide |
|
User supplied ready function
SysCallback.readyFxn = Bool(*)() "&xdc_runtime_SysCallback_defaultReady";
DETAILS
This function is called by the
System module prior to performing any
character output to check if the
SystemSupport module is ready to
accept the character. For more information see the
ISystemSupport.ready() documentation.
By default, this function is configured with a default ready function.
The default ready function returns TRUE always.
C SYNOPSIS
| metaonly config SysCallback.common$ // module-wide |
|
Common module configuration parameters
DETAILS
All modules have this configuration parameter. Its name
contains the '$' character to ensure it does not conflict with
configuration parameters declared by the module. This allows
new configuration parameters to be added in the future without
any chance of breaking existing modules.


Last Found: 10/03/2021 17:06:35
Ed Blustein H-E-B
at 7112 Ed Bluestein_#125 Austin 78723-2924 Open Appointment Slots: 1


/*jshint esnext:true */
/*jshint esnext:true */
ES6 modules allow us to define isolated blocks of reusable code without
having to wrap it into an object or closure. Only those functions and
variables we explicitly export
are available to other consumers
and we can just as easily import
functionality from other modules.
It’s possible to rename exported values, define modules that are inline
and even declare defaults for import/export.
Constant (const
) definitions are block scoped, but their values are read-only.
This means they cannot be re-declared later on. Backbone’s core component
definitions don’t need to be modified, so we can combine constants and an ES6 pattern
called destructuring assignment to create shorter aliases for Models, Views
and other components. This avoids the need to use the more verbose Backbone.*
forms we’re accustomed to. Destructuring of array and object data uses a syntax
that mirrors the construction of array and object literals.
Const currently disabled due to https://github.com/google/traceur-compiler/issues/595
but would otherwise be written:
const { Model, View, Collection, Router, LocalStorage } = Backbone;
var { Model, View, Collection, Router, LocalStorage } = Backbone;
var ENTER_KEY = 13; // const
var TodoFilter = ''; // let
In JavaScript, we’ve relied on prototypal inheritance anytime we’ve needed a class-like system. This has led to overly verbose code using custom types. ES6 changes that by removing the ugly multi-step inheritance patterns we’re used to and introducing a minimal class syntax that makes defining classes a lot more terse.
ES6 classes desugar to prototypal inheritance behind the scenes and the only
real change is that there’s less typing required for us. Classes are compact
and we can use an ‘extend’ keyword to implement a new sub-class from a
base-class. Below, we do this to define a Todo
class which extends
Backbone’s
Model component.
class Todo extends Model {
Note the omission of the ‘function’ keyword— it is entirely optional in ES6.
Define some default attributes for the todo.
defaults() {
return {
title: '',
completed: false
};
}
Toggle the completed
state of this todo item.
toggle() {
this.save({
completed: !this.get('completed')
});
}
}
The collection of todos is backed by localStorage instead of a remote server.
class TodoList extends Collection {
Specifying a constructor
lets us define the class constructor. Use of the
super
keyword in your constructor lets you call the constructor of a parent
class so that it can inherit all of its properties.
constructor(options) {
super(options);
Hold a reference to this collection’s model.
this.model = Todo;
Save all of the todo items under the 'todos'
namespace.
this.localStorage = new LocalStorage('todos-traceur-backbone');
}
Filter down the list of all todo items that are finished.
The arrow (=>
) is shorthand syntax for an anonymous
function. It doesn’t require the function
keyword and the
parens are optional when there’s a single parameter being used.
The value of this
is bound to its containing scope, and when
an expression follows the arrow - like in this case - the arrow
function automatically returns that expression’s value, so you
don’t need return
.
Arrow functions are more lightweight
than normal functions, reflecting how they’re expected to be used—
they don’t have a prototype and can’t act as constructors.
Because of how they inherit this
from the containing scope, the
meaning of this
inside of them can be changed with call
or apply
.
To recap, when using =>
:
function
keyword isn’t required.this
is bound to the containing scope— change the context with call
or apply
.return
is unnecessary with a single expression. completed() {
return this.filter(todo => todo.get('completed'));
}
Filter down the list to only todo items that are still not finished.
remaining() {
The ES6 spread operator reduces runtime boilerplate code by allowing
an expression to be expanded where multiple arguments or elements are
normally expected. It can appear in function calls or array literals.
The three dot syntax below is to indicate a variable number of arguments
and helps us avoid hacky use of apply
for spreading.
Compare the old way…
return this.without.apply(this, this.completed());
…with the new, signifcantly shorter way…
return this.without(...this.completed());
This doesn’t require repeating the object on which the method is called
(this
in our case).
return this.without(...this.completed());
}
We keep the Todos in sequential order, despite being saved by unordered GUID in the database. This generates the next order number for new items.
nextOrder() {
if (!this.length) {
return 1;
}
return this.last().get('order') + 1;
}
Todos are sorted by their original insertion order.
comparator(todo) {
return todo.get('order');
}
}
Create our global collection of Todos.
var Todos = new TodoList(); // let
The DOM element for a todo item…
class TodoView extends View {
constructor(options) {
… is a list tag.
this.tagName = 'li';
Cache the template function for a single item.
this.template = _.template($('#item-template').html());
this.input = '';
Define the DOM events specific to an item.
this.events = {
'click .toggle': 'toggleCompleted',
'dblclick label': 'edit',
'click .destroy': 'clear',
'keypress .edit': 'updateOnEnter',
'blur .edit': 'close'
};
super(options);
this.listenTo(this.model, 'change', this.render);
this.listenTo(this.model, 'destroy', this.remove);
this.listenTo(this.model, 'visible', this.toggleVisible);
}
Re-render the contents of the todo item.
render() {
this.$el.html(this.template(this.model.toJSON()));
this.$el.toggleClass('completed', this.model.get('completed'));
this.toggleVisible();
this.input = this.$('.edit');
return this;
}
toggleVisible() {
this.$el.toggleClass('hidden', this.isHidden);
}
isHidden()
is using something we call a property getter.
Although technically part of ECMAScript 5.1, getters and
setters allow us to write and read properties that lazily compute
their values. Properties can process values assigned in a
post-process step, validating and transforming during assignment.
In general, this means using set
and get
to bind a property
of an object to a function which is invoked when the property is
being set and looked up. Read more
on getters and setters.
get isHidden() {
var isCompleted = this.model.get('completed'); // const
return (// hidden cases only
(!isCompleted && TodoFilter === 'completed') ||
(isCompleted && TodoFilter === 'active')
);
}
Toggle the 'completed'
state of the model.
toggleCompleted() {
this.model.toggle();
}
Switch this view into 'editing'
mode, displaying the input field.
edit() {
var value = this.input.val(); // const
this.$el.addClass('editing');
this.input.val(value).focus();
}
Close the 'editing'
mode, saving changes to the todo.
close() {
var title = this.input.val(); // const
if (title) {
this.model.save({ title });
} else {
this.clear();
}
this.$el.removeClass('editing');
}
If you hit enter
, we’re through editing the item.
updateOnEnter(e) {
if (e.which === ENTER_KEY) {
this.close();
}
}
Remove the item and destroy the model.
clear() {
this.model.destroy();
}
}
Our overall AppView is the top-level piece of UI.
export class AppView extends View {
constructor() {
Instead of generating a new element, bind to the existing skeleton of the App already present in the HTML.
this.setElement($('#todoapp'), true);
this.statsTemplate = _.template($('#stats-template').html()),
Delegate events for creating new items and clearing completed ones.
this.events = {
'keypress #new-todo': 'createOnEnter',
'click #clear-completed': 'clearCompleted',
'click #toggle-all': 'toggleAllComplete'
};
At initialization, we bind to the relevant events on the Todos
collection, when items are added or changed. Kick things off by
loading any preexisting todos that might be saved in localStorage.
this.allCheckbox = this.$('#toggle-all')[0];
this.$input = this.$('#new-todo');
this.$footer = this.$('#footer');
this.$main = this.$('#main');
this.listenTo(Todos, 'add', this.addOne);
this.listenTo(Todos, 'reset', this.addAll);
this.listenTo(Todos, 'change:completed', this.filterOne);
this.listenTo(Todos, 'filter', this.filterAll);
this.listenTo(Todos, 'all', this.render);
Todos.fetch();
super();
}
Re-rendering the App just means refreshing the statistics— the rest of the app doesn’t change.
render() {
var completed = Todos.completed().length; // const
var remaining = Todos.remaining().length; // const
if (Todos.length) {
this.$main.show();
this.$footer.show();
this.$footer.html(
this.statsTemplate({
completed, remaining
})
);
this.$('#filters li a')
.removeClass('selected')
.filter('[href="#/' + (TodoFilter || '') + '"]')
.addClass('selected');
} else {
this.$main.hide();
this.$footer.hide();
}
this.allCheckbox.checked = !remaining;
}
Add a single todo item to the list by creating a view for it, then
appending its element to the <ul>
.
addOne(model) {
var view = new TodoView({ model }); // const
$('#todo-list').append(view.render().el);
}
Add all items in the Todos collection at once.
addAll() {
this.$('#todo-list').html('');
Todos.each(this.addOne, this);
}
filterOne(todo) {
todo.trigger('visible');
}
filterAll() {
Todos.each(this.filterOne, this);
}
Generate the attributes for a new Todo item.
newAttributes() {
return {
title: this.$input.val().trim(),
order: Todos.nextOrder(),
completed: false
};
}
If you hit enter
in the main input field, create a new Todo model,
persisting it to localStorage.
createOnEnter(e) {
if (e.which !== ENTER_KEY || !this.$input.val().trim()) {
return;
}
Todos.create(this.newAttributes());
this.$input.val('');
}
Clear all completed todo items and destroy their models.
clearCompleted() {
_.invoke(Todos.completed(), 'destroy');
return false;
}
toggleAllComplete() {
var completed = this.allCheckbox.checked; // const
Todos.each(todo => todo.save({ completed }));
}
}
export class Filters extends Router {
constructor() {
this.routes = {
'*filter': 'filter'
}
this._bindRoutes();
}
param
in the filter()
function is using ES6’s support for default
parameter values. Many languages support the notion of a default
argument for functional parameters, but JavaScript hasn’t until now.
Default parameters avoid the need to specify your own defaults within the body of a
function. We’ve worked around this by performing logical OR (||
) checks
against argument values to default if they’re empty/null/undefined or of
the incorrect type. Native default parameter values provide a much cleaner
solution to this problem. Notably they are only triggered by undefined
, and
not by any falsy value.
Compare the old way…
function hello(firstName, lastName) {
firstName = firstName || 'Joe';
lastName = lastName || 'Schmo';
return 'Hello, ' + firstName + ' ' + lastName;
}
…to the new way…
function hello(firstName = 'Joe', lastName = 'Schmo') {
return 'Hello, ' + firstName + ' ' + lastName;
}
filter(param = '') {
Set the current filter to be used.
TodoFilter = param;
Trigger a collection filter event, causing hiding/unhiding of Todo view items.
Todos.trigger('filter');
}
}


Welcome to Imperial Fourier Visualisation: Math Derivation Part.
This is the title and name of the Fourier Series Visualisation.
You can select the function you want to know from here.
Here, the math derivation of different shapes of function is derived to improve your understanding.
Have fun!


The Digital Expression Explorer (DEE) project is one of the flagship projects for the Ziemann Computational Biology lab. Since 2015, the project has strived to deliver processed RNA-seq data into the public domain. If you have ever had to process this type of gene expression data you will know that it requires a great deal of computational power and expertise at using command-line tools. This means that most researchers, students and hobbyists are excluded from undertaking this sort of analysis. What DEE aims to do is undertake the data crunching for the many thousands of datasets online at NCBI GEO and make the processed files publicly available. These processed files contain summarised gene expression values for each gene in each sample, so instead of being >1GB per sample, the dataset is more like ~1MB per sample.
DEE version 2.0 was described in a GigaScience publication (Ziemann et al 2019) where we describe many improvements in the data analysis pipeline as well as methods to access data via the webpage and programmatically via R.
As of July 2021, DEE2 contains 1.5M RNA-seq datasets from ~1M samples, making it the largest such dataset in the public domain. DEE2 is therefore an important piece of genomics infrastructure, improving reuse of public RNA-seq data, feeding innovation into gene expression networks and machine learning. We continue to add new datasets to DEE2 thanks to the support of Deakin University, NCI/MASSIVE and Nectar Research Cloud for compute resources.
Visit http://dee2.io to access the dataset.
Further reading
Ziemann, M., Kaspi, A. and El-Osta, A. (2019) “Digital expression explorer 2: a repository of uniformly processed RNA sequencing data,” GigaScience, 8(4). doi: 10.1093/gigascience/giz022.
Ziemann M, Kaspi A (2021). getDEE2: Programmatic access to the DEE2 RNA expression dataset. R package version 1.2.0, https://github.com/markziemann/getDEE2.
Some of the projects that have used DEE2 data
Berry, A. S. F. et al. (2021) “An open-source toolkit to expand bioinformatics training in infectious diseases,” mBio, p. e0121421.
Mansouri, N. et al. (2019) “Mesenchymal stromal cell exosomes prevent and revert experimental pulmonary fibrosis through modulation of monocyte phenotypes,” JCI insight, 4(21). doi: 10.1172/jci.insight.128060.
Russkikh, N. et al. (2020) “Style transfer with variational autoencoders is a promising approach to RNA-Seq data harmonization and analysis,” Bioinformatics (Oxford, England), 36(20), pp. 5076–5085.
Yang, L. et al. (2020) “A human pluripotent stem cell-based platform to study SARS-CoV-2 tropism and model virus infection in human cells and organoids,” Cell stem cell, 27(1), pp. 125-136.e7.
Zrimec, J. et al. (2020) “Deep learning suggests that gene expression is encoded in all parts of a co-evolving interacting gene regulatory structure,” Nature communications, 11(1), p. 6141.


Dez Bryant tries to interview DeMarcus Cousins, funny exchange ensues (Video)
by TSD StaffDez Bryant’s career in the NFL appears to have come to an end, so instead of catching passes, he looks interested in receiving quotes from other players.
And Bryant isn’t necessarily limiting himself to covering the NFL, either, as he was recently at AT&T Center for Sunday’s Lakers-Spurs game.
There were a number of stars that suited up to play, so Bryant made sure to attend, so he could watch the action in person. He then caught up with DeMarcus Cousins after the game, for what looked to be an “interview,” and here’s what Boogie had to say.
“What questions you got? Man, get the f— outta here,” Cousins said with a laugh.
We’d love to watch a buddy cop movie starring these two.


The companies listed below plan to host presentations which allow you to learn more about the companies and to informally discuss job possibilities.
These presentations are not hosted by MIT or the Careers Office. Please confirm time and location before attending.
Heerim Architects and Planners
Wed, Mar 5, 2008 5:00-8:00pm | 3-133
MIT Lincoln Laboratory
Wed, Mar 5, 2008 6:00-8:00pm | 4-153
KD Secure
Thu, Mar 6, 2008 6:00-7:30pm | 1-190
Lockheed Martin
Mon, Mar 10, 2008 6:00-7:30pm | 56-114
KLA-Tencor
Tue, Mar 11, 2008 7:00-8:30pm | 34-101A
Analogic
Wed, Mar 12, 2008 7:00-8:30pm | 34-101A


Q3InteractiveRenderer_CountRAVEDrawContexts |
( TQ3Status ) Q3InteractiveRenderer_CountRAVEDrawContexts ( TQ3RendererObject _Nonnull renderer, TQ3Uns32 * _Nonnull numRAVEContexts );
Count the RAVE contexts for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- numRAVEContexts
- Receives the number of RAVE contexts.
Q3InteractiveRenderer_GetCSGEquation |
( TQ3Status ) Q3InteractiveRenderer_GetCSGEquation ( TQ3RendererObject _Nonnull renderer, TQ3CSGEquation * _Nonnull equation );
Get the CSG equation from the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- equation
- Receives the CSG equation.
Q3InteractiveRenderer_GetDoubleBufferBypass |
( TQ3Status ) Q3InteractiveRenderer_GetDoubleBufferBypass ( TQ3RendererObject _Nonnull renderer, TQ3Boolean * _Nonnull bypass );
Get the double-buffer bypass hint from the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- bypass
- Receives the double-buffer bypass hint.
Q3InteractiveRenderer_GetPreferences |
( TQ3Status ) Q3InteractiveRenderer_GetPreferences ( TQ3RendererObject _Nonnull renderer, TQ3RaveVendorID * _Nonnull vendorID, TQ3RaveEngineID * _Nonnull engineID );
Get the RAVE preferences from the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- vendorID
- Receives the RAVE vendor ID.
- engineID
- Receives the RAVE engine ID.
Q3InteractiveRenderer_GetRAVEContextHints |
( TQ3Status ) Q3InteractiveRenderer_GetRAVEContextHints ( TQ3RendererObject _Nonnull renderer, TQ3Uns32 * _Nonnull RAVEContextHints );
Get the RAVE context hints from the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- RAVEContextHints
- Receives the RAVE context hints.
Q3InteractiveRenderer_GetRAVEDrawContexts |
( TQ3Status ) Q3InteractiveRenderer_GetRAVEDrawContexts ( TQ3RendererObject _Nonnull renderer, TQADrawContext * _Nonnull * _Nonnull raveDrawContextList, TQAEngine * _Nonnull * _Nonnull raveDrawingEnginesList, TQ3Uns32 * _Nonnull numRAVEContexts, TQ3RaveDestroyCallback _Nonnull raveDestroyCallback );
Get the RAVE contexts for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to query.
- raveDrawContextList
- Receives the RAVE context list.
- raveDrawingEnginesList
- Receives the RAVE engine list.
- numRAVEContexts
- Receives the number of RAVE contexts.
- raveDestroyCallback
- The RAVE destroy callback.
Q3InteractiveRenderer_GetRAVETextureFilter |
( TQ3Status ) Q3InteractiveRenderer_GetRAVETextureFilter ( TQ3RendererObject _Nonnull renderer, TQ3TextureFilter * _Nonnull raveTextureFilterValue );
Get the RAVE texture filter from the interactive renderer.
Although Quesa does not actually use RAVE, the Interactive and OpenGL
renderers do use this filter to choose OpenGL texture filtering settings.
- renderer
- The renderer to query.
- raveTextureFilterValue
- Receives the RAVE texture filter.
Q3InteractiveRenderer_SetCSGEquation |
( TQ3Status ) Q3InteractiveRenderer_SetCSGEquation ( TQ3RendererObject _Nonnull renderer, TQ3CSGEquation equation );
Set the CSG equation for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to update.
- equation
- The new CSG equation.
Q3InteractiveRenderer_SetDoubleBufferBypass |
( TQ3Status ) Q3InteractiveRenderer_SetDoubleBufferBypass ( TQ3RendererObject _Nonnull renderer, TQ3Boolean bypass );
Set the double-buffer bypass hint for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to update.
- bypass
- The double-buffer bypass hint.
Q3InteractiveRenderer_SetPreferences |
( TQ3Status ) Q3InteractiveRenderer_SetPreferences ( TQ3RendererObject _Nonnull renderer, TQ3RaveVendorID vendorID, TQ3RaveEngineID engineID );
Set the RAVE preferences for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to update.
- vendorID
- The new RAVE vendor ID.
- engineID
- The new RAVE engine ID.
Q3InteractiveRenderer_SetRAVEContextHints |
( TQ3Status ) Q3InteractiveRenderer_SetRAVEContextHints ( TQ3RendererObject _Nonnull renderer, TQ3Uns32 RAVEContextHints );
Set the RAVE context hints for the interactive renderer.
Note - this function is deprecated, and is not fully supported in Quesa.
- renderer
- The renderer to update.
- RAVEContextHints
- The RAVE context hints.
Q3InteractiveRenderer_SetRAVETextureFilter |
( TQ3Status ) Q3InteractiveRenderer_SetRAVETextureFilter ( TQ3RendererObject _Nonnull renderer, TQ3TextureFilter raveTextureFilterValue );
Set the RAVE texture filter for the interactive renderer.
Although Quesa does not actually use RAVE, the Interactive and OpenGL
renderers do use this filter to choose OpenGL texture filtering settings.
- renderer
- The renderer to update.
- raveTextureFilterValue
- The RAVE texture filter.
Q3RendererClass_GetNickNameString |
( TQ3Status ) Q3RendererClass_GetNickNameString ( TQ3ObjectType rendererClassType, TQ3ObjectClassNameString _Nonnull rendererClassString );
Get the "nick name" of a renderer class.
The "nick name" is the user-visible name for the renderer, and is
suitable for display in a menu or window.
- rendererClassType
- The class type of the renderer to query.
- rendererClassString
- Receives the nick name of the renderer.
Q3Renderer_GetConfigurationData |
( TQ3Status ) Q3Renderer_GetConfigurationData ( TQ3RendererObject _Nonnull renderer, unsigned char * _Nullable dataBuffer, TQ3Uns32 bufferSize, TQ3Uns32 * _Nonnull actualDataSize );
Get the configuration data for a renderer.
Configuration data should be saved by the application in a manner appropriate
for the current platform (e.g., the Registry on Windows or a .plist file on
the Mac), tagging it with the renderer's type for later identification.
If dataBuffer is nullptr, the size of data required to store the configuration
data will be returned in actualDataSize.
Otherwise bufferSize should be set to the number of bytes pointed to by
dataBuffer, and actualDataSize will receive the number of bytes written to
dataBuffer.
- renderer
- The renderer to query.
- dataBuffer
- Receives the renderer configuration data. May be nullptr.
- bufferSize
- The number of bytes pointed to by dataBuffer. May be 0.
- actualDataSize
- Receives the number of bytes required for, or written to, dataBuffer.
Q3Renderer_GetType |
( TQ3ObjectType ) Q3Renderer_GetType ( TQ3RendererObject _Nonnull renderer );
Get the class type of a renderer object.
- renderer
- The renderer to query.
Q3Renderer_HasModalConfigure |
( TQ3Boolean ) Q3Renderer_HasModalConfigure ( TQ3RendererObject _Nonnull renderer );
Does a renderer have a modal configure dialog?
- renderer
- The renderer to query.
Q3Renderer_IsInteractive |
( TQ3Boolean ) Q3Renderer_IsInteractive ( TQ3RendererObject _Nonnull renderer );
Is a renderer "interactive"?
An interactive renderer should be able to render frames at a more or less
interactive rate, allowing the user to manipulate the renderer in real-time.
Typically, renderers using hardware-acceleration would report as interactive
while software-based renderers (e.g., ray-tracers) would not.
- renderer
- The renderer to query.
Q3Renderer_ModalConfigure |
( TQ3Status ) Q3Renderer_ModalConfigure ( TQ3RendererObject _Nonnull renderer, TQ3DialogAnchor dialogAnchor, TQ3Boolean * _Nonnull cancelled );
Invoke a renderer's modal configure dialog.
If the renderer provides a user interface for adjusting its preferences,
a modal configure dialog can be displayed by this function.
The cancel/accept state of the dialog is returned through the cancelled
parameter.
After a configure dialog has been accepted, the current preferences
should be retrieved with Q3Renderer_GetConfigurationData and stored by
the application for later recall.
- renderer
- The renderer whose configure dialog is to be displayed.
- dialogAnchor
- Platform-specific dialog data.
- cancelled
- Receives the OK/Cancel state of the dialog.
Q3Renderer_NewFromType |
( TQ3RendererObject _Nonnull ) Q3Renderer_NewFromType ( TQ3ObjectType rendererObjectType );
Instantiate a new renderer by type.
The built-in renderer types include:
kQ3RendererTypeOpenGL
, new OpenGLkQ3RendererTypeGeneric
, generic rendererQ3ObjectHierarchy_GetSubClassData
for the class
kQ3SharedTypeRenderer
, and get the human-readable names of the renderer
types using Q3RendererClass_GetNickNameString
.
- rendererObjectType
- The class type of the renderer to create.
Q3Renderer_SetConfigurationData |
( TQ3Status ) Q3Renderer_SetConfigurationData ( TQ3RendererObject _Nonnull renderer, unsigned char * _Nonnull dataBuffer, TQ3Uns32 bufferSize );
Set the configuration data for a renderer.
The configuration must have been obtained with a previous call to
Q3Renderer_GetConfigurationData.
- renderer
- The renderer to update.
- dataBuffer
- The configuration data for the renderer.
- bufferSize
- The number of bytes pointed to by dataBuffer.
Q3XDrawContext_ClearValidationFlags |
( TQ3Status ) Q3XDrawContext_ClearValidationFlags ( TQ3DrawContextObject _Nonnull drawContext );
Clear the validation flags for a draw context.
This function should only be called from renderer plug-ins.
- drawContext
- The draw context to update.
Q3XDrawContext_GetValidationFlags |
( TQ3Status ) Q3XDrawContext_GetValidationFlags ( TQ3DrawContextObject _Nonnull drawContext, TQ3XDrawContextValidation * _Nonnull validationFlags );
Get the validation flags for a draw context.
This function should only be called from renderer plug-ins.
- drawContext
- The draw context to query.
- validationFlags
- Receives the validation flags for a draw context.
Q3XView_EndFrame |
( TQ3Status ) Q3XView_EndFrame ( TQ3ViewObject _Nonnull view );
Indicate to a view that a frame has completed.
This function should only be called from asynchronous renderer plug-ins.
- view
- The view to notify.
Q3XView_IdleProgress |
( TQ3Status ) Q3XView_IdleProgress ( TQ3ViewObject _Nonnull view, TQ3Uns32 current, TQ3Uns32 completed );
Update the view's idle state while rendering.
Allows non-interactive renderers to update the view with their progress.
Progress should be passed as:
0% (theView, 0, maxValue);
..% (theView, 1 to maxValue-1, maxValue);
100% (theView, maxValue, maxValue);
Progress will be passed to the application callbacks registered with
Q3View_SetIdleMethod or Q3View_SetIdleProgressMethod.
This function should only be called from renderer plug-ins.
- view
- The view to notify.
- current
- The amount of work performed so far.
- completed
- The total amount of work which will be performed.
© 1999-2023 Quesa Developers (Last Updated 1/27/2023)


Accessing GPUs
You basically have three options for accessing GPUs:
- Access GPUs on a commercial cloud based platform eg. AWS
- Access GPUs using a HPC you have access to through your company/academic institution.
- Use the GPU in your own computer
Option 1
If you are going for option 1, the cloud based platform you are using should have instructions for how to gain access to the GPUs you are paying for. It is quite likely that the cloud based platform will already have the CUDA toolkit installed, so once you have managed to log in you are probably good to go!
Option 2
If you are going for option 2, talk to the HPC administrator to find out how to get access to the GPUs and check that the CUDA toolkit are already installed.
Option 3
If you are going for option 3, things are about to get interesting.
These are some instructions you can try following to get the GPU in your computer working in a way that Julia will be able to interact with it. I make no promises that they will work and will not offer support if they fail for you. These instructions assume you are working in a Linux environment. I don't know how to make your GPU work in a Windows or Mac environment.
Step 1: Check that your computer has a GPU.
Step 2: Check that your computer has a GPU that is actually supported by NVIDIA (CUDA is not supported on old GPUs).
Step 3: Replace your operating system with a fresh install of Ubuntu 18.04. No, I am not joking. Remember to back up your files before you install a new operating system just in case something goes wrong.
Step 4: Open a terminal and type in the following commands:
sudo add-apt-repository ppa:graphics-drivers/ppa
sudo apt update
sudo ubuntu-drivers autoinstall
Step 5: Reboot your computer
Step 6: Open a terminal and type in the following:
sudo apt install nvidia-cuda-toolkit gcc-6
nvcc --version
If your install has worked, the final command should print out some version information.
Step 7: Assuming all of the above worked, install the latest version of Julia and continue working through this tutorial.
Disclaimer The above are NOT authoritative instructions on how to install the CUDA toolkit, they are instructions that worked for me. You should visit the NVIDIA website for authoritative instructions.
Disclaimer I am writing these instructions in spring 2019. If you are reading this disclaimer and the year is 2021 or greater, these instructions may be woefully out of date and better ignored.
Surely I don't really need to install a new operating system
The CUDA toolkit and drivers are notoriously difficult to install. It might sound a bit mad, but installing a fresh version of Ubuntu 18.04 is the most reliable method for installing CUDA that I have found. Note, steps 4-6 are taken from the second answer here: https://askubuntu.com/questions/1028830/how-do-i-install-cuda-on-ubuntu-18-04, so a big thank you to eromod and N0rbert.


| Type |
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- @Keyframes: we remove empty keyframes but do not move, nor remove duplicates.
- @Keyframe: we don’t touch this at all at the moment.
- @Media: in the default config, we bypass optimizing media at-sign rules as it can mess around with the evaluation sequence. You could turn off the bypass and use this report to find the optimised media.
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DUPLICATE RULES
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Blogs
July 2018
June 2018
- Run Istio With Kubevirt
- Kvm Using Device Plugins
- Hello Kubevirt On Minikube
- Proxy VM Conclusion
- Non Dockerized Build
- Research Run Vms With Istio Service Mesh
May 2018
- Use Vs Code For Kube Virt Development
- Ovn Multi Network Plugin For Kubernetes Kubetron
- Use Glusterfs Cloning With Kubevirt
- Kubevirt Api Access Control
- Kubevirt Objects
- Deploying Vms On Kubernetes Glusterfs Kubevirt
- Deploying Kubevirt On A Single Ovirt Vm
April 2018
March 2018
February 2018
January 2018
- This Week In Kube Virt 17
- This Week In Kube Virt 16 Size Xl
- This Week In Kube Virt 16 Holiday Wrap Up Edition
- Some Notes On Some Highlights Of V020
- Kube Virt V020
December 2017
- This Week In Kube Virt 15
- This Week In Kube Virt 14
- Kube Virt V020
- Kube Virt V010
- This Week In Kube Virt 13
November 2017
- This Week In Kube Virt 12
- This Week In Kube Virt 11
- This Week In Kube Virt 10 Base 10
- Kube Virt V004
- This Week In Kube Virt 9


Francis Gallery takes up permanent residence in a Georgian townhouse in the UK’s Bath
by Kylie McDowellAfter a temporary stint in London’s Marylebone last year, Francis Gallery has set up shop in its permanent home – a Grade II-listed Georgian townhouse in Bath.
Cereal magazine co-founder Rosa Park founded the gallery, which fuses minimalist Korean and English influences and was designed in collaboration with designer Fred Rigby.
Ornamental cornices and dado rails were restored inside the ground floor space, which has soaring ceilings and stripped-back timber floorboards. Meanwhile, Korean details include hanji paper set between the panes of the gallery’s Crittall doors and hand-painted signage.
The latest exhibition – HOLIDAYS at FRANCIS – is a group show featuring works by Jean-Baptiste Besançon, Kim Sang In, Mari-Ruth Oda, Spencer Fung, Romy Northover, Rosemarie Auberson, and Yoon Young Hur.
3 Fountain Buildings, Lansdown Road, Bath, UK
Read next: Creating ‘Other Spaces’ – 15 years of United Visual Artists


A data source for the streaming manager’s preferred resolutions and preferred formats.
Implement to return a different preferred order of attempted format usage than the head unit’s preferred order. In nearly all cases, it’s best to simply return the head unit’s preferred order, or not implement this method (which does the same thing).
Warning
If you return a format that is not supported by the StreamingMediaManager, that format will be skipped.
Note
If the head unit does not support the GetSystemCapabilities
RPC, this method will not be called and H264 RAW will be used.
- (nonnull NSArray<SDLVideoStreamingFormat *> *)
preferredVideoFormatOrderFromHeadUnitPreferredOrder:
(nonnull NSArray<SDLVideoStreamingFormat *> *)headUnitPreferredOrder;
func preferredVideoFormatOrder(fromHeadUnitPreferredOrder headUnitPreferredOrder: [SDLVideoStreamingFormat]) -> [SDLVideoStreamingFormat]
The head unit’s preferred order of format usage. The first item is the one that will be used unless this proxy does not support it, then the next item, etc.
Your preferred order of format usage.
Implement to return a different resolution to use for video streaming than the head unit’s requested resolution. If you return a resolution that the head unit does not like, the manager will fail to start up. In nearly all cases, it’s best to simply return the head unit’s preferred order, or not implement this method (which does the same thing), and adapt your UI to the head unit’s preferred resolution instead.
- (nonnull NSArray<SDLImageResolution *> *)
resolutionFromHeadUnitPreferredResolution:
(nonnull SDLImageResolution *)headUnitPreferredResolution;
func resolution(fromHeadUnitPreferredResolution headUnitPreferredResolution: SDLImageResolution) -> [SDLImageResolution]
The resolution the head unit requested to use.
Your preferred order of image resolution usage. This system will not attempt more than 3 resolutions. It is strongly recommended that at least one resolution is the head unit’s preferred resolution.


title = "dashboard" url = "/dashboard" layout = "admin/admin_asosiy_sahifa" is_hidden = 0 ==
Just Do Somethings Better
Net Revenue
Selling
Cost
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| Invoice | Customer | Purchase On | Amount | Status |
|---|---|---|---|---|
| #6791679 | Atony Rony | 12 May 2019 | $564 | Received |
| #6791674 | Tom Hardy | 11 May 2019 | $954 | Pending |
| #6791654 | Colin Firth | 10 May 2019 | $214 | Declined |
| #6791699 | Jude Law | 09 May 2019 | $120 | Pending |
| #6791647 | Idris Elba | 08 May 2019 | $999 | Received |
There are many variations of...
There are many variations of...
There are many variations of...
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| Table 1 |
Rice harvested areas and number of simulation sites for coun ... |
| Table 2 |
Effects of temperature rise on processes simulated in ORYZA2 ... |
| Table 3 |
Baseline crop potential yields and variability |
| Table 4 |
Average relative rice yield changes from 2000 to 2070 |
| Table 5 |
Simulated changes in rice yield averaged by country and by e ... |
| Table 6 |
Rice yields in Madagascar in current and future climate, wit ... |


“Afraid? … Well—so was I. Bitterly, terribly afraid. For what we had beheld in the dusk of that dragoned, ruined chamber was outside all experience, beyond all knowledge or dream of science. Not their shapes—that was nothing. Not even that, being metal, they had moved. But that being metal, they had moved consciously, thoughtfully, deliberately. They were metal things with—minds! That—that was the incredible, the terrifying thing. That—and their power. Thor compressed within Hop-o'-my-thumb—and thinking. The lightnings incarnate in metal minacules—and thinking. The inert, the immobile, given volition, movement, cognoscence—thinking. Metal with a brain!” — A Merritt, The Metal Monster
“Eeek!” is all I can say …


END OF THE AFFAIR, THE (director/writer: Neil Jordan; screenwriter: from the novel of Graham Greene; cinematographer: Roger Pratt; cast: Ralph Fiennes (Maurice Bendrix), Julianne Moore (Sarah Miles), Stephen Rea (Henry Miles), Ian Hart (Parkis), Jason Isaacs (Father Smythe), James Bolam (Savage), Samuel Bould (Lance Parkis), 1999)
Reviewed by Dennis Schwartz
It's a rainy night in London in 1946, two distinguished looking men, old acquaintances, meet, and one invites the other home to talk about something that is troubling him. That person is Henry Miles (Stephen Rea), who is a wealthy, high-level bureaucrat in the ministry office. His friend is a writer, Maurice Bendrix (Ralph Fiennes), who knew him in 1939 when he used his character for a story he was writing and was at the same time having an affair with his wife Sarah (Julianne Moore). The opulent home brings back to Bendrix the passionate memories of Henry's wife, whose affair suddenly stopped for no reason that he could determine in 1944, after London was bombed in an air-raid and the couple just finished making love.
What has made Henry distraught, is that he thinks his wife is having an affair, and he was thinking of going to a private investigation service to have her followed. This arouses a jealousy in Bendrix, who offers to go to the agency for Henry, after Henry tells him he can't do it and is sorry he brought it up. Unknown to Henry, Bendrix goes to the Savage agency and hires the private detective, telling him that he is not the husband, but the lover who was jilted two-years ago, and is jealous of her new lover.
Neil Jordan ("The Crying Game"/"The Butcher Boy") has brought to the screen Graham Greene's very personal and passionate 1951 novel, which is in many ways autobiographical, a mid-forties period piece, about his illicit romance that also questions his faith, the Catholic one, in which he is a convert to. Though in this big-budget mainstream film, Fiennes' characterization of him is as a Protestant, while Sarah is the Catholic convert, whose mother gave her that religion hoping that she would accept its belief in prayers and miracles and not be influenced by her non-believing Jewish father. Graham, known to be a subtle anti-Semite, of the T.S. Eliott kind, always tries to get his digs in at the Jews. The story is really about the battle in Greene's head; on the one hand, he is the carnal Protestant and, on the the hand, he is the Catholic (through Moore's character) believing in a non-physical love with God. There seems to be a war going on inside him that has nothing to do with the war England is fighting.What is presented onscreen is an intelligent but somber look at how the three main characters cope with their uneven lives and manage to act so civilized when feeling so much pain at finding their lives to be unresolved.
The film is a constant flux between flashbacks and what is current. We first see Bendrix at his typewriter, writing about hatred. He feels betrayed that Sarah left him and despite their many happy days together, he is filled only with pain. When he meets her, on the spiral staircase of her home, for the first time since she left him, he remembers making love to her. But, he acts coldly toward her when she goes to greet him and he hurriedly leaves Henry's home.
When she calls him the next day, they make arrangements to meet at a bar they once frequented. Their meeting is a troubled one, because he can't hide his hurt and she can't tell him what is on her mind, and so she gets upset and darts out of the restaurant, going into the Catholic church to pray. Bendrix hears about her movements, as he is visited in his humble but studious abode, by the private detective Savage assigned to his case, Parkis (Ian Hart). At first, Parkis doesn't recognize that it is him that he tailed, but when he does, he is apologetic. Bendrix's gumshoe relates well to him. The gumshoe uses his son (Bould) as an apprentice. He is an able young lad with a birthmark that covers a whole side of his face. They do a thorough job of tracking down Sarah, discovering that she meets with someone called Smythe (Isaacs), whom they will later discover is a priest .
What transpires, as the director repeats scenes he already shot, hoping to get each person's perspective, is the reason for her leaving him.  Thinking he was dead, Sarah prayed to God, promising that if Bendrix was alive she would thank God for that miracle and leave Bendrix, and she would only love God. Thus becomes the film's laborious theme, the war between her Catholic faith and his physical love.
Henry is played by Rea as a good-hearted but joyless soul, whose marriage is based on kindness and friendly gestures but not on passion. The ultimate insult the cuckolded husband receives, is when he returns home and the lovers are into their climax, with Sarah screaming out as Henry climbs the stairs and Bendrix asks: "What if he heard us?" Sarah: "He wouldn't recognize the sound."
Fiennes is all carnal love and jealousy, they seem to go together for him. What counts for him is to touch the one he loves. He plays the role romantically, in an old-fashioned manner, exhibiting a relish for the role. Sarah is the woman who was awakened to carnal love, in a role that calls for open sex, showing the reason for her love affair with Fiennes being so hard to forget. She has ultimately learned to accept the religious message of a spiritual love as a higher one, one that is eternal, where love does not have to be materialized, and is quite willing to forego earthly love. Miracles are part of her faith, as she can live contently with her beliefs in religious dogma. Julianne Moore evoked a special passion to her role, she was able to mix the fire in her with the serenity, making her performance a sublime one. The film works mainly because of her. It works because even though she and Bendrix experience the same hurts and joys, they interpret them differently and have a different outlook in life. That is why it was essential to film so many of their scenes over again, to witness how each viewed the same experience they were having. The problem with that, is the film seemed to move at a snail's pace, and had too much of a vacuum between its intellectual messages and heavily passionate scenes. Overall, it was a rather dull film, despite the fine performances, the intelligence of the story, the able direction, and the beautiful cinematography.
Though what's astonishing about Jordan's direction, is the mood the film sets, being so nostalgic and intimidating, as if daring the viewer to believe that this old-fashioned kind of genteel love story could also be so daring in its passions, and challenging in its arguments about jealousy, carnal love, and religious faith. This is all aided by the splendidly vivid images and the expressive language of the sensitive lovers trying to express their inner feelings. It is through Greene's own words, where he relates how much more difficult it is to talk and write about happiness than it is about pain, that one can understand how the Moore role is most likely to be believed only by a true believer, that words are inadequate to relate the joy she felt.
The film, as well-conceived as it was, was still too laborious of a process. I think the story would have had more tension to it, if Henry wasn't such a wimp and put up some kind of fight for his wife.
REVIEWED ON 2/13/2000 GRADE: C+
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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W.P No.17677/13 11.12.2013 Shri Sumit Raghuvanshi, Advocate for the petitioner. Shri Anoop Nair, Advocate for respondent no.1.
Heard counsel for the parties.
The relief claimed in this petition is to issue writ against the respondent-Company to stop diversion work of Baghaiya Nala. According to the petitioner, the attempt of the respondent-Company is to divert the river stream at Baghaiya.
This factual assertion has been refuted by the respondent- Company on affidavit. In addition, the respondent has placed on record the permissions granted by statutory authorities under the provisions of Air and Water Pollution Acts respectively. Even the State Administration (Collector) has permitted the respondent to start the mining activities at the stated places. The argument of the petitioner is that no permission for diversion of the river stream is forthcoming. According to the respondent, there is no attempt of diversion of river stream at all. The Nala is formed on account of seasonal rains as is noticed from the scheme submitted by the respondent to the authorities.
Notably, petitioner has not impleaded the concerned State Authorities including the Pollution Control Board, who would be in a position to respond to the stand taken by the petitioner.
As a result, we are not inclined to entertain this petition. The petitioner is free to take recourse to the proceedings before National Green Tribunal, if so advised, in which all aspects can be considered after giving opportunity to the State Authorities and Pollution Control Board.
Petition is disposed of.
Interim relief is vacated.
(A.M.Khanwilkar) (Krishn Kumar Lahoti) Chief Justice Judge (and)


Containers are meant to hold centralized content, like a blog post or a login box. Containers are also responsive.
Note: Containers have the same size on smaller screens. Depending on the parent element (if smaller than the
container), it will have a size of 100% minus a margin of 16px
on both sides.
The container-smaller
class has a width of 420px
, ideal for login boxes or simple forms
in
general.

Sample text

The container-small
class has a width of 660px
, ideal for more complex forms or small
pieces of text.

Sample text

Sample text
The container-medium
class has a width of 866px
, ideal for the main content of a blog
post.

Sample text

Sample text
The container-large
class has a width of 1280px
, ideal for holding the main content of
a website (text and graphics).

Sample text

Sample text
Just like the previous one, but a little larger (1300px
).

Sample text

Sample text


The PlotDevice application is a lightweight "integrated development environment" for graphics programming. It's an all-in-one tool for writing a script, previewing its output, and generating images or movie files.
Each script you open in the application gets its own window. The window is divided into three "panes" which are used to display code, output, and messages:
The code you write goes in the text editor in the upper right. Any "keywords" are automatically colored (for example, all of the PlotDevice commands in the reference). The editor also knows about the parameters each command accepts. If you type a command then hit the tab-key, PlotDevice will insert the default arguments and let you tab between them.
A variety of keyboard commands exist for common code-editing tasks like indenting or moving text, using multiple cursors, or modifying numeric values. Look in the application's
menu for details.Once you have a script going, you can press
to have PlotDevice examine your script and display its visual output on the left side of the window. Don’t hesitate to press as often as you like; seeing what output your script produces is the best way to learn what it does.The lower right area is for messages: remarks that PlotDevice has about any errors in your script as well as any output from the print function. PlotDevice can be pretty rigid when it comes to analyzing your code – it’s a computer program after all.
Debugging is an unavoidable part of the programmatic design process so don't get discouraged. Errors in scripts are common, and you will encounter a lot of them at first. When something goes wrong, try working backwards to find the place where your code and your expectations diverged. Each time you figure one of these puzzles out, you can bask in the knowledge that you (probably) won't make the same mistake next time.
Some scripts are multi-frame animations that will run until you tell them to stop. You can press at any time to bring them to a halt. PlotDevice will still render the partially finished output.
Once you are satisfied with the output of your script, you can export it to one or more PDF’s or images: press
or choose from the menu. Here you can select the number of pages you want to export (either as PDF pages or separate image documents).For each exported page, PlotDevice re-runs your script. This behavior is especially useful to scripts that use the random() command since the output will be different each time the script is run. In our example script, we can generate a multitude of different compositions with the same ease as creating a single page:
This is one of the great advantages to using code as a design tool: you can define the general style for the output of your script while leaving some of the specifics up to chance. This way, you can quickly develop a consistent style that looks different each time, then test and asses your creations.
You can also use PlotDevice in tandem with a drawing program like Illustrator or Sketch. Whenever you like what you see in the output pane, press to copy it to the clipboard as a vector image:
Now you can paste the graphic into your app of choice and futz with it to your heart's content. This is actually one of our favorite ways to work with PlotDevice; you can let the script generate the basic composition then hand-craft the details:
When you save a PlotDevice document, you're only preserving the code not the output. Think of it as adding a new recipe to a notebook rather than trying to squash the crème brûlée itself into the pages. You can revisit the script later on (potentially spicing it up a little), and generate the output again whenever you like.


58. Fuzzing Window¶
.
59. The Purpose of Fuzzing¶
Some people are big fans of fuzzing, some people have no use for it. There usually isn’t much in between. So, what is fuzzing and why would you want to do it? Fuzzing is intentionally sending random information to see what happens. It’s pretty much the “shotgun” solution - you fire birdshot into the air and see if it hits anything. Does that sound a bit dangerous? It kind of is. So, why do it? It might help you to find frame IDs that control things. It might help you to find a data byte that controls something. Used carefully it can be used to figure out how different values affect things.
60. Fuzzing is Dangerous¶
You have now been warned. Sending random garbage over the CAN bus to see what happens could mess something up. It just might put your vehicle into gear and cause you to drive over a box full of kittens. Be careful! Never fuzz a car unless you’re right there and you can stop it. Even better, don’t do it unless your car is up on a hoist or jacks and can’t drive over anyone. Even still, there is a small chance you could cause an adverse effect to your car. If you break something you own the pieces.
61. Controlling the Fuzzy Beast¶
So, you want to give it a try? Let’s do it! First of all, you can set the delay between frames and the burst rate. The delay is in milliseconds but can be set as low as 0. If the delay is set to 0 then the system will attempt to send frames as fast as it can. However, even then you may not get quite as many frames per second as you’d like. Even at 0 it will still be scheduled by your operating system and so might not quite get to the speed you want. The burst rate can cause the program to send one than one frame each interval. This is useful as a CAN bus could potentially support 2000 to 8000 frames per second. If you need rapid frame sending your best bet is to set the sending interval to 1-2ms and then adjust the burst rate until you get your desired sending rate. Then you can set the number of bytes to send. Ordinarily this would be the full 8 but you can experiment with smaller frames. You can set to send on a specific bus. That’s all the simple settings. It gets a bit more complicated now.
The “ID Scanning” box has two radio buttons:
Sequential will go from “Start ID” to “End ID” then reset back to Start over and over.
Random will pick IDs at random in the range between Start and End
But, perhaps you don’t want to fuzz IDs like that? The next box is “ID Selection” and the choices are:
Range of IDs - this uses the aforementioned Start and End IDs
Filter list - This causes it to pick frame IDs from the list below either sequentially or randomly according to the radio boxes under “ID Scanning”
The last box is “Bit Scanning”
Sequential causes it to scan bits in logically sequential order. That is, the first available fuzzing bit is set then the just the second, then the first two, etc. This causes all of the fuzzed bits to sequentially set in order.
Sweep causes the system to set the first one, then unset that one and set the second bit, then unset that, etc. Thus the fuzzed bit sweeps and only one fuzzed bit is set at once.
Random will randomly pick whether each fuzzed bit is set or not.
In order to fuzz bits you need to set which bits to fuzz and which not to. As listed at the bottom of the window, there is a color code to the 8x8 grid. Clicking cells in the grid will toggle them between their various values. White bits are never set, black bits are always set no matter what, green bits follow the fuzzing pattern you specified in “Bit Scanning” You can also set the bytes directly with the text boxes above the 8x8 grid. Setting a hexadecimal value in these boxes will set the relevant bits in the 8x8 grid. You must press the ENTER/RETURN key to set the values. Merely changing the value will not update it (as a safety measure).
62. Pulling the Trigger¶
Once you’ve configured everything click “Start Fuzzing” to give it a shot. You will see the number of frames sent so far listed below the button. Approximately four times per second the current value for each byte is copied into the text boxes just above the 8x8 grid. This can be used to see what is going on and to ensure that it is working the way you want it to. You can stop the fuzzing by pushing the start button again.


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Dog Age Calculator in Human Perspective - Developed by Ravinthiran Partheepan
Dog Age :
My dog is :
according to human age perspective


--- layout: post status: publish published: true title: DRY your CruiseControl.NET Configuration author: display_name: Geoff Lane login: admin email<EMAIL_ADDRESS>url: http://www.zorched.net author_login: admin author_email<EMAIL_ADDRESS>author_url: http://www.zorched.net date: '2009-01-30 18:52:12 -0500' date_gmt: '2009-01-31 00:52:12 -0500' categories: - ".NET" - Automation tags: - continuous integration - cruisecontrol - Automation comments: - id: 16151 author: Kirk author_email<EMAIL_ADDRESS>author_url: '' date: '2010-05-27 11:56:54 -0400' date_gmt: '2010-05-27 17:56:54 -0400' content: Thanks, nice examples. - id: 16286 author: womp author_email<EMAIL_ADDRESS>author_url: http://www.phpvs.net date: '2010-09-08 17:56:59 -0400' date_gmt: '2010-09-08 23:56:59 -0400' content: Great article. I'm just getting into a CC.Net implementation for a large suite of enterprise builds and this helps a lot! - id: 17856 author: hovik author_email<EMAIL_ADDRESS>author_url: '' date: '2011-02-14 01:40:44 -0500' date_gmt: '2011-02-14 07:40:44 -0500' content: thanks, nice :) - id: 17917 author: "Ä°brahim Demirel" author_email<EMAIL_ADDRESS>author_url: '' date: '2011-07-29 01:49:29 -0400' date_gmt: '2011-07-29 07:49:29 -0400' content: Great! ,thanks.. - id: 18099 author: Grahame A from the UK author_email<EMAIL_ADDRESS>author_url: '' date: '2012-10-08 05:43:05 -0400' date_gmt: '2012-10-08 11:43:05 -0400' content: This is just what I have been looking for. Thanks. ---
Don't Repeat Yourself (DRY) is one of the principles of good software development. The idea is that there should ideally be one and only one "source of knowledge" for a particular fact or calculation in a system. Basically it comes down to not copying-and-pasting code around or duplicating code if at all possible. The advantages of this are many.
If it's good for code isn't it good for other things like configuration? Why yes it is.
From there you can define a simple property like:
{% highlight xml %}
Or you can make it a full block of XML:
{% highlight xml %}
So, I started defining some reusable blocks in the main ccnet.config file which you can see below. The exact details will depend on your configuration of course.
At the end of the file you can see the cb:include references. Those are one-line includes to include the configuration of each project. This makes things easier to manage, I think, because you only have to look at the individual project configuration.
From there I need to make use of those defined blocks in in individual file. The first thing I needed to do was to set the parameters that I had defined as simple string replacements in the reusable blocks. Normally you would do that with cb:define as I showed above. But the trick is that you can only have one property with a given name defined. If you include multiple project configurations that doesn't work. What does work is using cb:scope definitions. This allows for a value to be defined only within a specific scope.
{% highlight xml %}
From there you just need to start including the blocks that you defined in the main ccnet.confg within the scope block.
As you can see, the only one I didn't template out was the email block because that depends on the developers working on each project.
Have fun bringing simplicity and consistency to your Cruise Control.NET configuration!
For the full details see the CruiseControl.NET Configuration Preprocessor documentation.


For security reasons, JavaScript contained in one web page can access data in another web page only if both web pages have the same origin (i.e., basically coming from the same host). This policy is called the Same Origin Policy. This means that JS9 cannot load a FITS file from an arbitrary URL without using special techniques.
One such technique is to use a proxy server: the URL is not loaded directly into JS9, but instead is copied back to the server from which JS9 itself was loaded. The file is then retrieved by JS9 so that the "same origin" rules are not violated.
When the back-end server associated with a JS9 web page supports the proxy service, you will see a menu option in the File menu called open link via proxy ...
Enter a FITS URL into the proxy dialog box and press the Load button. The data file will be retrieved by the server and stored in a directory specifically tied to the web page. (The directory and its contents will be deleted when the page is unloaded.) JS9 then will load the file from this directory. Note that since the file resides on the back-end server, all back-end analysis defined on that server is available.
You also can drag and drop the link directly onto the JS9 display. The open link via proxy ... menu option is mentioned first, because it can sometimes require less dexterity (e.g., the archive web page is displayed on a different desktop from JS9) and also because it contains a visual cue regarding proxy loads: the option will be greyed out if JS9 has not been configured to allow proxy loads.
This proxy load technique can also be used FITS links from other sources. For example, if you have a FITS file on Google Drive, iCloud, Dropbox or even a static web page, you can generate/copy the link and paste it into the proxy dialog box for display. (Dropbox files also can utilize the open link via CORS ... option, which downloads the data directly to JS9, bypassing the proxy server.)


System Requirements
-
Operating System: Mac OS X 10.7+, Ubuntu 14.04.4 x64 (Tested)
-
Memory: 5GB+ (excluding memory space required for Raw and Processed Dataset)
-
Browser: Chrome 45+, Safari 9+, Firefox 42+, Edge 25+, IE 11+ (JavaScript Enabled)
-
Python and pip Installed
Deploying INcDb
Install Virtual Environment using pip:
pip install virtualenv
Cloning the app into a folder named “incdb-poc”
git clone https://github.com/UCL-CS35/incdb-poc.git incdb-poc
Create the “incdb” virtual environment
mkvirtualenv incdb
Install required Python packages
cd /path/to/incdb-poc
workon incdb
pip install -r requirements.txt
Installing AFNI + Nipype (Merging)
Before proceeding, it is important to note that the AFNI toolkit is currently incompatible on Windows. In order to test the merging process, the easiest suggestion is to install a Virtual Machine software (such as VirutalBox), install a free Linux distribution and run Neurosynth within the system.
AFNI
The AFNI toolkit consists of various functions to read and manipulate brain imaging data (in this case, merging). To install the AFNI tool kit, follow the link below:
Under section B, download the package for the relevant operating system you are running the kit from, and follow this link:
For complete installation instructions. It also to note that this process will require modifying your system’s shell (BASH or tcsh) in order to run the AFNI toolkit within Terminal. If you have completed this process and are able to run the command ‘afni’ within the Terminal, continue to the next section.
Nipype
Nipype serves as a Python interface for many of AFNI’s functions (since it is not natively written in Python) in order to easily integrate the toolkit within Flask. To install nipype, run:
pip install nipype
To install the Nipype package. Nipype also requires additional dependencies to be installed as described in the link below under the ‘Dependencies’ section
You can test your Nipype installation using the command :
python -c "import nipype; nipype.test()"
Setting Up INcDb
Run Celery Work
celery worker -A app.initializers.mycelery -l info
Run Redis Server
redis-server
To install redis-server from source on Ubuntu, follow the tutorial by Digital Ocean, https://www.digitalocean.com/community/tutorials/how-to-install-and-use-redis/
Initialising the Database
# Setup Neruoysnth Dataset
# Create DB tables and populate with Terms from Neurosynth
# Populate the roles and users tables
python manage.py init_db
Running the App
# Start the Flask development web server
./runserver.sh # will run "python manage.py runserver"
Point your web browser to http://http://<IP_ADDRESS>:5000/
You can make use of the following users:
- email
<EMAIL_ADDRESS>with passwordPassword1
with Administrative Privileges. - email
<EMAIL_ADDRESS>with passwordPassword1
. - email
<EMAIL_ADDRESS>with passwordPassword1
. - email
<EMAIL_ADDRESS>with passwordPassword1
.
Testing the app
# Run all the automated tests in the tests/ directory
./runtests.sh # will run "py.test -s tests/"
Known Issues
Out of Memory during Installation of Python Packages
As matplotlib
and nilearn
both require a large memory space during installation, the remote server might run out of memory. One way to overcome this issue is to add Swap on the server. Swap is created from the hard drive space and used by the operating system to store data for a non-permanent basis when it run out memory in the RAM to hold the data.
If you face the Out of Memory issue, follow the tutorial by Digital Ocean to add Swap to your remote server. https://www.digitalocean.com/community/tutorials/how-to-add-swap-on-ubuntu-14-04
Trouble installing SciPy and NumPy
Try installing the dependencies of python-scipy
and python-numpy
using the following command:
sudo apt-get build-dep python-numpy python-scipy
Troubleshooting
-
If you make changes in the Models and run into DB schema issues, delete the sqlite DB file
app.sqlite
. -
If you have any other troubles with setting up INcDb, tell us on the Discussion Forum.


Submitted By Priority Low Normal High Urgent Date Submitted Description Issue General Billing Shipping Online Other Status New Open Resolved Closed


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Dear Agnim Gupta,
Your Transaction Failed.
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please send us an email with 'Payment Failure' subject on<EMAIL_ADDRESS>Best Of Luck,
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Homepage of Benjamin P. Mullins
5th Grader, Electronics Tinkerer, Computer Kid, Future Apple Engineer
May 29th, 2020 - Mowing the Lawn
May 17th, 2020 - Mom and Ben in the Rain
May 06th, 2020 - Looking Good
February 09th, 2020 - Ben's 10th Birthday Party!
September 22nd, 2019 - Ceder Crest 4th Grade
August 30th, 2019 - Glasses!?
August 19th, 2019 - Gone Fishing
August 15th, 2019 - John Ball Zoo
July 30th, 2019 - Haircut
June 04th, 2019 - Ceder Crest School Picnic


Query:
select a.metadata->'cached_parent_id'->0->'id', a.id, b.id from orm_resources a, jsonb_array_elements(a.metadata->'file_metadata') AS file_metadata, orm_resources b, jsonb_array_elements(b.metadata->'file_metadata') AS file_metadata_again WHERE a.internal_resource='FileSet' AND a.updated_at > '2022-08-01' AND b.internal_resource='FileSet' AND b.updated_at > '2022-08-01' AND file_metadata @> '{"checksum": [{}]}' AND file_metadata_again @> '{"checksum": [{}]}' AND file_metadata->'checksum'->0->'md5' = file_metadata_again->'checksum'->0->'md5' AND a.id != b.id AND a.metadata->'cached_parent_id'->0->'id' = b.metadata->'cached_parent_id'->0->'id' GROUP BY a.metadata->'cached_parent_id'->0->'id', a.id, b.id;
Result: There are two. The previously found one, and https://figgy.princeton.edu/catalog/63567ec1-7d83-47de-b7f4-3f70913fa13a. I'll message Dan that he should redo that record.
I ran the query over every FileSet, and the same two resources returned.
unlabeled
by Trey Pendragon at 2022-08-05 23:35:15.assigned
by Trey Pendragon at 2022-08-05 23:46:07.ready_for_review
by Trey Pendragon at 2022-08-05 23:46:29.head_ref_force_pushed
by None at 2022-08-05 22:28:59.@hackartisan I made some more changes after consulting with Shaun!
Sticky bar fills width of div:
Sticky bar has more contrast with footer:
Sticky bar link colors/borders styled to be consistent with top navbar:
head_ref_force_pushed
by None at 2022-08-05 22:05:36.mentioned
by None at 2022-08-05 22:17:00.subscribed
by None at 2022-08-05 22:17:01.labeled
by None at 2022-08-06 09:48:19.labeled
by None at 2022-08-06 09:48:19.labeled
by None at 2022-08-06 09:48:59.labeled
by None at 2022-08-06 09:48:59.referenced
by Trey Pendragon at 2022-08-05 23:29:29.merged
by Trey Pendragon at 2022-08-05 23:29:29.closed
by Trey Pendragon at 2022-08-05 23:29:29.head_ref_deleted
by Trey Pendragon at 2022-08-05 23:29:29.closed
by Trey Pendragon at 2022-08-05 23:30:27.


Victoria Georgieva Will Represent Bulgaria at the Eurovision Song Contest 2020
VICTORIA will represent Bulgaria at the Eurovision Song Contest 2020 in Rotterdam. The artist was announced at a press conference in Sofia, organized by the Bulgarian public broadcaster Bulgarian National Television (BNT) and her producers from Ligna Studios.
VICTORIA’s distinctive voice and style position her as one of the most promising new music artists from Bulgaria. The Bulgarian entry will be selected internally and will be presented in early March.
Of the opportunity ahead of her, VICTORIA said: “In the beginning of 2019, I just couldn’t imagine how many opportunities will open up for me. I am proud to be the Bulgarian artist in Rotterdam. I am privileged to be able to make music that I believe in and to have the freedom to be who I am. Being the Bulgarian ambassador on such a huge stage is a big responsibility.”, Eurovision TV reported.
Duncan Laurence landed the Netherlands their fifth Eurovision Song Contest win in 2019, and the Contest takes place in Rotterdam, the Netherlands, in May 2020.
The first Semi-Final will be held on Tuesday 12 May, the second Semi-Final on Thursday 14 May and the Grand Final on Saturday 16 May 2020.
More information about the contest and the participants can be found on the Eurovision Song Contest website.


|
Bullet Collision Detection & Physics Library
|
#include "LinearMath/btScalar.h"
#include "SphereTriangleDetector.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
Go to the source code of this file.
Functions | |
| btScalar | SegmentSqrDistance (const btVector3 &from, const btVector3 &to, const btVector3 &p, btVector3 &nearest) |