|
Ocular Engine
|
#include <ARoutine.hpp>
Public Member Functions | |
| ARoutine (std::string const &name, std::string const &type) | |
| bool | operator< (ARoutine const &rhs) |
| bool | operator> (ARoutine const &rhs) |
| virtual void | onSceneStart () |
| virtual void | onSceneEnd () |
| virtual void | onCreation () |
| virtual void | onDestruction () |
| virtual void | onPause () |
| virtual void | onUnpause () |
| virtual void | onUpdate (float const delta) |
| virtual float | onTimedUpdate () |
| virtual void | onPreRender () |
| virtual void | onPostRender () |
| virtual bool | onEvent (std::shared_ptr< AEvent > event) |
| Priority | getPriorityLevel () const |
| SceneObject * | getParent () const |
| std::string const & | getName () const |
| Public Member Functions inherited from Ocular::Core::Object | |
| Object (std::string name, std::string className) | |
| Creates a new Object with the specified name and class. More... | |
| Object (std::string name) | |
| Creates a new Object with the specified name. More... | |
| Object () | |
| Creates a new Object with the default name ('Name'). | |
| std::string const & | getName () const |
| void | setName (std::string name) |
| Sets the name of the Object. More... | |
| std::string const & | getClass () const |
| void | setUUID (std::string const &uuid) |
| UUID const & | getUUID () const |
| int64_t | getCreationTime () const |
| virtual std::string | toString () const |
| template<class T > | |
| bool | isType () |
| Public Member Functions inherited from Ocular::Core::ObjectIO | |
| virtual void | onLoad (BuilderNode const *node) override |
| virtual void | onSave (BuilderNode *node) const override |
| Public Member Functions inherited from Ocular::Core::Exposable | |
| void | getAllExposedNames (std::vector< std::string > &names) const |
| bool | getVariable (std::string const &name, ExposedVariable &var) |
| template<typename T > | |
| bool | getVariableValue (std::string const &name, T &var) |
| template<typename T > | |
| bool | setVariableValue (std::string const &name, T const &value) |
| virtual void | onVariableModified (std::string const &varName) |
Protected Member Functions | |
| virtual void | setParent (SceneObject *object) |
| void | setName (std::string const &name) |
| Protected Member Functions inherited from Ocular::Core::Exposable | |
| void | exposeVariable (std::string const &name, std::string const &type, bool isPointer, bool isExposed, void *data) |
Protected Attributes | |
| Priority | m_Priority |
| Priority level of this Routine in the Routine Queue. | |
| SceneObject * | m_Parent |
| The SceneObject instance that this routine is attached to. | |
| Protected Attributes inherited from Ocular::Core::Object | |
| std::string | m_Name |
| std::string | m_Class |
| UUID | m_UUID |
| const int64_t | m_CreationTime |
| Protected Attributes inherited from Ocular::Core::Exposable | |
| std::unordered_map< std::string, ExposedVariable > | m_ExposedVariables |
Friends | |
| class | SceneObject |
| Event | Called By |
|---|---|
| SceneStart | TBD |
| SceneEnd | During Scene destruction (Scene::~Scene) |
| Creation | When routine is created (SceneObject::addRoutine) |
| Destruction | When routine is destroyed (SceneObject::~SceneObject) |
| Pause | TBD |
| Unpause | TBD |
| Update | During Scene update (Scene::update) |
| TimedUpdate | TBD |
| PreRender | TBD |
| PostRender | TBD |
| Event | TBD |
| std::string const & Ocular::Core::ARoutine::getName | ( | ) | const |
Returns the non-unique name assigned to this Routine.
| SceneObject * Ocular::Core::ARoutine::getParent | ( | ) | const |
| Priority Ocular::Core::ARoutine::getPriorityLevel | ( | ) | const |
The priority level of this Routine.
|
virtual |
Called when the parent SceneObject is added to the active Scene.
If this Routine is added after the SceneObject has already been created, then this method is called on Routine creation.
|
virtual |
Called when the parent SceneObject is removed from the active Scene.
|
virtual |
Called when an event occurs that the routine is registered as a listener for.
| [in] | event | Pointer to the event |
Implements Ocular::Core::AEventListener.
Reimplemented in Ocular::Core::FreeFlyController, and Ocular::Editor::InputLogger.
|
virtual |
Called when the active Scene has been paused.
|
virtual |
Called after the scene has been rendered.
|
virtual |
Called prior to the rendering of the scene.
|
virtual |
Called when the active Scene is ended. Note that this will typically only get called for Routines attached to persistent SceneObjects.
|
virtual |
Called when the active Scene is started. Note that this will typically only get called for Routines attached to peristent SceneObjects.
|
virtual |
An update called after a specified amount of time.
The return value is the amount of time, in seconds, that must elapse before this method is called again. This useful for logic that does not need to be run every frame, and instead can be run once a second or minute.
Returning a low value (approaching or below zero) will simply have this method behave identically to the standard onUpdate.
It should be noted that the returned time is only guaranteed to be a minimum amount of elapsed time. Depending on the framerate, it may take longer than the specified time to call the method again.
|
virtual |
Called when the active Scene has been unpaused.
|
virtual |
Called once per frame. Generally, Routines are updated in the order they are traversed in a Scene.
If a special circumstance requires that a Routine's update is called before or after other Routines, then the priority level can be adjusted.
| [in] | delta | Current delta time (time in seconds that the last frame took to complete). |
Reimplemented in Ocular::Core::FreeFlyController, Ocular::Editor::EditorCameraController, and Ocular::Editor::AxisGizmoRoutine.


Virtual studies and teaching online
With a total of 60+ years of educating design, both in physical space, as well as in virtual environments, we can offer the experience itself as a topic of a study. How to design the way that you teach? How to develop methods for feedback? What works in an online environment and what doesn’t? How to build layers in assignments, where student think they learn one thing, while in reality they learn a lot more as well? What is the goal of a study? And what is realistic to expect?
- A week of exercises and 3 lessons, €450 per student
- A month of exercises, projects and 8 lessons, €1.700 per student
- Document sharing and versioning through GitHub
- Daily support and feedback on results for the duration of the study
- Design principles for planning, process, methods for feedback and testing criteria


vignettes/subset_giotto.Rmd
subset_giotto.Rmd
There are several ways to subset a Giotto object or visualize a subset of the data. Here we will use the already analyzed Visium 10X brain dataset object to:
spatDimPlot(visium_brain, cell_color = 'HMRF_k12_b.1',
plot_alignment = 'horizontal', spat_point_size = 2)


[gecode-users] Why are my variables not constrained
Guido Tack
tack at ps.uni-sb.de
Sun Oct 5 13:01:35 CEST 2008
Max wrote:
> Furthermore the constraint is never applied.
>
> x(this,3,0,1500)
>
>
> post(this, eqv((x[0] > x[1] + 30), y));
Sorry, I just realized a problem with this statement... It should
rather read
post(this, tt( eqv((x[0] > x[1] + 30), y)) );
Otherwise, the post statement returns a BoolVar that is constrained to
the truth value of the equivalence. Unfortunately, gcc doesn't warn
about the ignored return value (I don't know about Microsoft cl)!
Please try again. Btw, you don't have to use status() if you already
use a search engine. Only when you want to trigger propagation
yourself, e.g. to inspect the variable domains after posting all the
constraints.
Cheers,
Guido
More information about the gecode-users
mailing list


x64 Architecture
The x64 architecture is a backwards-compatible extension of x86. It provides a legacy 32-bit mode, which is identical to x86, and a new 64-bit mode.
The term "x64" includes both AMD 64 and Intel64. The instruction sets are close to identical.
Registers
x64 extends x86's 8 general-purpose registers to be 64-bit, and adds 8 new 64-bit registers. The 64-bit registers have names beginning with "r", so for example the 64-bit extension of eax is called rax. The new registers are named r8 through r15.
The lower 32 bits, 16 bits, and 8 bits of each register are directly addressable in operands. This includes registers, like esi, whose lower 8 bits were not previously addressable. The following table specifies the assembly-language names for the lower portions of 64-bit registers.
| 64-bit register | Lower 32 bits | Lower 16 bits | Lower 8 bits |
|---|---|---|---|
rax |
eax |
ax |
al |
rbx |
ebx |
bx |
bl |
rcx |
ecx |
cx |
cl |
rdx |
edx |
dx |
dl |
rsi |
esi |
si |
sil |
rdi |
edi |
di |
dil |
rbp |
ebp |
bp |
bpl |
rsp |
esp |
sp |
spl |
r8 |
r8d |
r8w |
r8b |
r9 |
r9d |
r9w |
r9b |
r10 |
r10d |
r10w |
r10b |
r11 |
r11d |
r11w |
r11b |
r12 |
r12d |
r12w |
r12b |
r13 |
r13d |
r13w |
r13b |
r14 |
r14d |
r14w |
r14b |
r15 |
r15d |
r15w |
r15b |
The x86 architecture consists of the following unprivileged integer registers.
eax |
Accumulator |
ebx |
Base register |
ecx |
Counter register |
edx |
Data register - can be used for I/O port access and arithmetic functions |
esi |
Source index register |
edi |
Destination index register |
ebp |
Base pointer register |
esp |
Stack pointer |
Two other registers are important for the processor's current state.
eip |
instruction pointer |
flags |
flags |
Operations that output to a 32-bit subregister are automatically zero-extended to the entire 64-bit register. Operations that output to 8-bit or 16-bit subregisters are not zero-extended (this is compatible x86 behavior).
The high 8 bits of ax, bx, cx, and dx are still addressable as ah, bh, ch, dh, but cannot be used with all types of operands.
The instruction pointer, eip, and flags register have been extended to 64 bits (rip and rflags, respectively) as well.
The x64 processor also provides several sets of floating-point registers:
Eight 80-bit x87 registers.
Eight 64-bit MMX registers. (These overlap with the x87 registers.)
The original set of eight 128-bit SSE registers is increased to sixteen.
Calling Conventions
Unlike the x86, the C/C++ compiler only supports one calling convention on x64. This calling convention takes advantage of the increased number of registers available on x64:
The first four integer or pointer parameters are passed in the rcx, rdx, r8, and r9 registers.
The first four floating-point parameters are passed in the first four SSE registers, xmm0-xmm3.
The caller reserves space on the stack for arguments passed in registers. The called function can use this space to spill the contents of registers to the stack.
Any additional arguments are passed on the stack.
An integer or pointer return value is returned in the rax register, while a floating-point return value is returned in xmm0.
rax, rcx, rdx, r8-r11 are volatile.
rbx, rbp, rdi, rsi, r12-r15 are nonvolatile.
The calling convention for C++ is very similar: the this pointer is passed as an implicit first parameter. The next three parameters are passed in registers, while the rest are passed on the stack.
Addressing Modes
The addressing modes in 64-bit mode are similar to, but not identical to, x86.
Instructions that refer to 64-bit registers are automatically performed with 64-bit precision. (For example mov rax, [rbx] moves 8 bytes beginning at rbx into rax.)
A special form of the mov instruction has been added for 64-bit immediate constants or constant addresses. For all other instructions, immediate constants or constant addresses are still 32 bits.
x64 provides a new rip-relative addressing mode. Instructions that refer to a single constant address are encoded as offsets from rip. For example, the mov rax, [addr] instruction moves 8 bytes beginning at addr + rip to rax.
Instructions, such as jmp, call, push, and pop, that implicitly refer to the instruction pointer and the stack pointer treat them as 64 bits registers on x64.


Here is a list of commonly encountered problems when using log4j:
ClassCastException when instantiating a Category subclasses.
My EJB-Servlet-JSP says log4j class not found or not defined.
log4j:WARN No such property [xyz] in some.appender.or.layout
log4j: No appenders could be found for category (some.category.name). log4j: Please initialize the log4j system properly.
Log4j does not have a default logging target. It is the user's responsibility to ensure that all categories can inherit an appender. This can be easily achieved by attaching an appender to the root category.
The reason for observing duplicates in log4j output is either due to having added the same appender multiple times to the same category (typically root) or having added the same appender to different categories ignoring the fact that appenders are inherited cumulatively.
log4j does not eliminate appender duplicates. In other words, if you add the same appender to a category n times, that appender will be invoked n times to append to its target.
A slightly different cause is adding different appenders
all sharing the same underlying output target to some
category. In the most common occurrence of this phenomenon,
the BasicConfigurator.configure() method is invoked multiple
times. Each time it is invoked, this method adds an appender
with a System.out
target to the root
category.
One other common mistake is to forget that appenders are
inherited cumulatively from the hierarchy. For example, if
you add an appender, say A
, to the root
category, all other categories will inherit A
as an appender. Thus, if you add A
to a
category, say C
, then an enabled statement of
category C
, will print to A
twice,
once because A
is in root and once because it
is in C
.
The PropertyConfigurator relies on
java.util.Properties
class to read in the
configuration file. This class preserves spaces in
options. For example,
fruit=orangeis returned as an option having the key
"fruit"
and the
value "orange "
.
The spaces in the value, i.e. "orange "
, are due to
invisible spaces at the end of the example shown above. Thus, some of
the options might not be interpreted correctly due to trailing
spaces.
You can remedy this problem by disabling the JIT compiler and by compiling the code without the -O option.
In wrappers or subclasses of Category
Wrappers or subclasses of Category
need supply their
fully qualified class name to the Category.log
method or
to Category.forcedLog
methods so that the caller location
information can be extracted correctly.
This approach will work correctly in all cases except if
the class invoking the extended category instance has the
same prefix as the extended category class. For example,
calling an instance of com.foo.BarCategory
from the com.foo.BarCategoryTest
class will
not yield the correct caller information. To circumvent
this "bug", either perform the tests from a class with a
different name or add a dot to the fully qualified name of
the extending class that you supply to
Category.log
to
Category.forcedLog
methods. For the
com.foo.BarCategory
example, supply the
string "com.foo.BarCategory."
.
ClassCastException
when
instantiating a Category
subclasses.
This exception is thrown because log4j does not support
homonyms. For example, the following will systematically throw a
ClassCastException
Category c1 = Category.getInstance("bad"); MyCategory c2 = (MyCategory) MyCategory.getInstance("bad");where
MyCategory
is a subclass of
Category
. The problem occurs because the second
getInstance
invocation will retrieve the category created
in the fist invocation. This instance is a Category
object and cannot be cast to MyCategory
.
By default, the PropertyConfigurator
will
create and configure
org.apache.log4j.Category
objects. Thus, if
you try to instantiate a category subclass for an already
existing category, and try to cast it to the subclass
type, you will systematically get a
ClassCastException
.
To address this problem, the
PropertyConfigurator
admits the
log4j.categoryFactory
key. The value of this
key will be used as the factory to invoke when
instantiating Category objects.
The DOMConfigurator
has a finer grain
method for setting the class of the category object to instantiate.
Naturally you should check the classpath. But you should also
be aware of the presence of multiple classloaders in the JVM:
If you place log4j.jar in the Servlet, JSP and EJB containers inside of application servers
usually have their own special classloaders in addition to the
three mentioned above. While this provides for a greater
degree of separation for different webapps, EJB containers and the
application server runtime itself, it can provide headaches to the
uninitiated.
Classloaders are usually hierarchically related. The bootstrap
loader forms the root with the extension loader as its child. The
application loader is the child of the extension loader and it's
this "app loader" that we use by default when we write standalone
Java programs.
Upon receiving a class load request, the classloader usually
delegates it to the parent before attempting to service the request.
This allows the bootstrap and extension loaders to deliver any classes
that are part of the JDK or its extensions. Only after this delegation
fails will the classloader attempt to find the class itself. Note that
classloaders do not delegate requests to children.
Application servers often use the application loader for its runtime
classes and create separate classloaders for its webapp and EJB
containers. These additional classloaders may descend directly
from the app server's runtime classloader. If log4j is placed in the
classpath of a webapp classloader, another webapp classloader will not
necessarily see it. EJBs wouldn't see it either. If log4j is intended
to be made available to all objects participating in the app server, it
should be included in the classpath of a classloader high enough in the
classloader hierarchy to be seen by all classloaders.
A good article on classloaders with examples using IBM's WebSphere
application server can be found
here
in PDF format.
I cannot log to syslogd under linux.
If you are trying to log to the Unix syslog under Linux using the SyslogAppender,
then the Linux syslog daemon must be configured to accept log input
from the network. Otherwise, you will get an This can be done by adding the Log4j class not found/defined
jre/lib/ext
directory
but place user-defined extensions to log4j in the application
classloader classpath, log4j configurators will not find them.
IOException:
connection refused
.
-r
option when starting
the daemon. Or more precisely:
root
user
/etc/rc/init.d/syslog
case "$1" in
start)
echo -n "Starting system logger: "
daemon syslogd -r
/etc/rc/init.d/syslog restart


50x
Sorry, it looks like you've hit an unexpected error.
Refreshing might fix the problem. If not, sit tight! We're on it!


Session
public struct Session
extension Session: Decodable
Undocumented
-
Undocumented
Declaration
Swift
public let id: String
-
Undocumented
Declaration
Swift
public let title: String
-
Undocumented
Declaration
Swift
public let description: String
-
Undocumented
Declaration
Swift
public let meetingId: String
-
Undocumented
Declaration
Swift
public let meetingUrl: String
-
Undocumented
Declaration
Swift
public var startDate: Date
-
Undocumented
Declaration
Swift
public var endDate: Date
-
Undocumented
Declaration
Swift
public let count: Int
-
Undocumented
Declaration
Swift
public let duration: Int
-
Undocumented
Declaration
Swift
public let reschedules: Int
-
Undocumented
Declaration
Swift
public let type: SessionType
-
Undocumented
Declaration
Swift
public let status: SessionStatus
-
Undocumented
Declaration
Swift
public let createdAt: Date
-
Undocumented
Declaration
Swift
public let updatedAt: Date
-
Undocumented
Declaration
Swift
public let isActive: Bool
-
Undocumented
Declaration
Swift
public let user: User
-
Undocumented
Declaration
Swift
public let customer: Customer?
-
Undocumented
Declaration
Swift
public let subscription: Subscription?
-
Undocumented
Declaration
Swift
public let assignee: User?
-
Undocumented
See moreDeclaration
Swift
enum CodingKeys : String, CodingKey
-
Undocumented
See moreDeclaration
Swift
public enum SessionStatus : String
-
Undocumented
See moreDeclaration
Swift
public enum SessionType : String
-
Undocumented
See moreDeclaration
Swift
public enum SortBy : String
-
Declaration
Swift
public init(from decoder: Decoder) throws


Sources used/borrowed for this project
1. Video
2. API
For this project I used OpemWeatherMap
It's an API that helps me get the weather data I need
3. GitHub
And finally there's the GitHub for this project
Every single line of code can be found there


Find me a path
Instructions:
1: Choose a starting point and an ending point.
2: You can draw walls to obstruct the path (Use Remove Walls to remove unwanted walls)
3: Select an algorithm.
4: Click on Visualize!.
5: Press Reset to reset everything
Choose starting and ending point
Github repo:
https://github.com/aviral10/Visualizing-Paths
© Created by Aviral


--- layout: tweet ---
Beer, salami and cheese. Does life get any better?
2/15/2010, 1:21:08 PM
Favs: 0
Retweets: 0


Guess the Unit
Reload
Units Left:
Score:
Highest Score:
Donate
----
All
Zerg
Protoss
Terran
Search
Skip
Restart
Race:
all
protoss
terran
zerg


Tarun Kurudi
Junior Web Developer, DEV Academy Student
c7
How does life look through the 'pleasure, passion and purpose' lens? Pleasure is a strange concept to me. Mostly pleasure should come from me compleating things that I want to do. - But sitting and enjoying the pleasure then makes me counterproductive. - So, I try to keep motivated about thinks that will give me pleasure, otherwise, Im always working. - In my previous life , I found a lot of pleasure in my job. Cooking was very rewarding and being better then you were yesterday is a great thing. Im passionate about getting better at things. And I am passionate about food. - Thats it. purpose is weird, I dont know From the 'discovering values and higher purpose' exercise,- I just want to be happy and not look back and think I wasted time. What are your core values? - Be on time, be respectful, workhard , know your place. What do you stand for? - I stand for beleiving that you are your only god. trust in youself and do what you want. How did you find the resilience ideas and meditation exercise? good, i felt better this week, not as many distractions Any other musings?


To analyse the vibration modes of a structure, two idealised models have to be created. The simplest model is a combination of point masses, with no rotational inertia, and weightless bars with appropriate bending stiffness. A more sophisticated idealisation is the lumped mass model, thus including rotational inertias. In both cases, the mass and stiffness matrices, $\mathbf{M}$ and $\mathbf{K}$ would be defined, as previously demonstrated.
Performing an eigenvalue analysis of the lumped and point mass models, leads to the eigenvalues and the eigenvectors. This has been outlined in the previous visualisation and led to a theoretical simulation of the nine mode shapes of the model aircraft structure. Given the idealisation in the representation and the assumptions in the theory, it is expected that there is some error in the eigenvector values. The magnitude of the error is of course unknown, hence the experiments with the actual aircraft being still required in the end. In the following part, the measured accelerations can be imported and thus,the experimental eigenvector can be calculated and the mode shape animated and compared to the predicted shape. However, note that there are also errors with experimentation, which implies that the difference between modelling results and experimental results is in general due to a combination of both.


This rocket was UNLV's first competition rocket design. The Love Ship was our entry into the 2019 Spaceport America Cup Competition for the 10,000ft. COTS motor category. The goal of the competition was to send a 10lbs payload to the desired altitude of 10,000ft. Our rocket reach 8200ft. and placed 26th overall out of 107 national and international teams.
The engineering drawing for the rocket can be featured below, and a comprehensive report along with my contributions can be viewed at our organization's webpage. or viewed directly using this link .
I worked primarily on the avionics, recovery and payload components of the rocket. Full recovery of our rocket required the use of two separate systems for both the rocket itself and its payload. The body recovery system contains a Missile Works RTx/GPS Telematics tracking system, and a PerfectFlite StratologgerCF altimeter. The RRC3 will serve as the main altimeter and the StratologgerCF
will serve as the redundant altimeter. The components were adhered to a custom built avionics sled and placed into the body of the rocket in the following figures:
The telemetry data is received by a groud station that contains the paired RTx Telematics receiver. The GPS coordinates are displayed on an LCD screen.
The other component I worked on was the payload. For our chosen payload we decided to design an inflatable habitat to demonstrate a possible substrate that astronauts could live in and conduct their mission. The habitat is contained in a 3d-printed cubesat form. The inflatable portion of the habitat was fabricated using two plastic liners fused in a donut shape with a laser cutter.
The payload's systems are actuated using an Arduino Nano microcontroller that is programmed to take in altitude readings to detect when the payload has landed safely on the ground. Once the condition has been met the Arudino will power a servo motor to turn a solenoid valve that allows compressed CO2 air to fill the habitat. The payload is also equiped with a separate GPS module that transmits using a LoRa transmitter for recovery.Electronics were fashioned together using a proto-board.
Competition Highlight Video:
USRC GPS Transmitter (In Progress)
Competition micro-gps transmitter
Our SEDS organization required a GPS transmitter with the smallest footprint possible for the USRC (University Students Rocket) Competition. The goal of the competition is to build a multi-stage rocket to achieve the highest projected altitude. In order to achieve this goal the tube size of design was very small (38mm diamter), so a very small GPS transmitter needed to be developed. More on our overall design can be found here.
The GPS transmitter is created from three different components. These components include a XBee Pro S3B transciever, Adafruit Ultimate GPS module, and a Sparkfun 3V ProMicro microcontroller. A custom made PCB would yield the smallest footprint for this design so the following pcb was created using EasyEDA to house the previously listed components.
Upcoming:
Due to the onset of COVID-19, progress has slowed. The PCB needs to be tested however the current quarantine has slowed the delivery of 2mm header pins fors the XBee Pro S3B required for testing. Currently, the breadboard implementation of the module works.
Level-1 High Powered Rocket
Tripoli Level-1 Rocket Certification
A level-1 rocket certification is awarded to those who can succesfully launch and recover a rocket built by the flyer where the rocket has a total installed impulse of up to 640 newton-seconds. A detailed list of the Tripoli Rocketry Association's standards for this cert. can be found here. The rocket was designed without using a kit. The nosecone, coupler, and launch lugs were 3d-printed using a standard PLA.
The rocket was successfully launched and recovered. Since the rocket was recovered in a "re-launchable" condition I was awarded a level-1 certification. The Open Rocket design file is available on request.


Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.
This shows all commits since last release (actually, currently all commits).
2.20.6 - 2021-07-14
Fixed
- WasPay Enable 3DS payments (more secure payments).
2.20.5 - 2021-06-16
Fixed
- compile Set enableIvy to false for compatibility (as suggested by Angular cli).
2.20.4 - 2021-06-16
Fixed
- package Update to Angular 12 (this removes core-js requirement).
2.20.3 - 2021-02-09
Fixed
- package Update to Angular 11.
2.20.2 - 2020-07-29
Fixed
- WasPay Fix browser PaymentRequest BlueSnap integration.
2.20.1 - 2020-07-27
Fixed
- package Update bluesnap js
2.20.0 - 2020-07-27
Fixed
- package Update to Angular 10.
- compile Set enableIvy to false for compatibility (as suggested by Angular cli).
2.19.4 - 2019-10-30
Fixed
- offerwall Fixed offerwall.
2.19.3 - 2019-09-30
Fixed
- package Update to Angular 8 and core-js 3.
2.19.0 - 2019-03-05
Added
- newsFeed Add WasNews.
- leaderboard:actions On leaderboard user select, show an action popup. (new was menu btn to open a news/alerts feed)
Fixed
- opensso Return an observable.
- leaderboard Show close button on bottom.
2.18.9 - 2019-02-15
Fixed
- reviewBonus Fix WasUp if bonus was given on review.
2.18.8 - 2019-02-14
Fixed
- reviewBonus Add WasUp if bonus was given on review.
2.18.7 - 2019-02-13
Fixed
- WasDataService Added missing delete
del
function.
- app_data Remove deprecated userService.data.
- app_coins Remove coins from UserService.updateUser, api does not allow updating coins this way (coins are purchased and consumed).
2.18.6 - 2019-01-28
Fixed
- WasAlert Add clear to end of input.
- WasReview Add clear to end of input.
- WasLeaderboard Add smooth scrolling on iOS.
- WasShop Add smooth scrolling on iOS.
- WasShop Make shop dialog fullscreen on mobile.
- WasProfile Make profile dialog fullscreen on mobile.
- getLeaderboard Return user's leaderboard
score
(along with rank
) if username was passed in.
- wickeyappstore.mudule Add LayoutModule to exports.
2.18.5 - 2019-01-23
Fixed
- WasAlert Make WasAlert dialog fullscreen on mobile, IFF it has an input, also move input to top of screen.
2.18.4 - 2019-01-21
Fixed
- SSO Make SSO dialog fullscreen on mobile, also move input to top of screen.
- Review Make review dialog fullscreen on mobile, also move input to top of screen.
- Review Show WasUp (
Thanks for your feedback!
) on review submitted.
- WasPay On successful purchase show WasUp instead of WasAlert.
2.18.3 - 2019-01-10
Fixed
- showLeaderboard Returns observable.
- leavereview Returns observable.
- leavereview Directly open review modal after login, if invoked and user was not yet logged in.
2.18.2 - 2018-01-09
Fixed
- openpayjs Added
openpayjs
as the WASjs alternative to openpay
.
- addToLeaderboard Only ask for username, if one has not yet been set.
- addToLeaderboard Show WasUp with current rank after adding to leaderboard.
- addToLeaderboard Show WasUp with first place message, if rank is 1.
- addToLeaderboardjs Return observable.
- showLeaderboard Reverted to default padding on top and bottom of dialog.
2.18.1 - 2018-01-08
Fixed
- showLeaderboard Return onClosed observable so caller knows when window closes (not available for WASjs).
- WASjsZoneRefresh Fix refresh on
Safari
. Added new methods addToLeaderboardjs
, showLeaderboardjs
, and leavereviewjs
.
2.18.0 - 2019-01-04
Added
- addToLeaderboard Add to leaderboard handles username popup.
- showLeaderboard Add to leaderboard handles username popup.
2.17.5 - 2018-12-26
Fixed
- WasPay Add temporary zone refresh every 200ms for WASjs.
- WasUp Add temporary zone refresh every 200ms for WASjs.
- WasReview Add temporary zone refresh every 200ms for WASjs.
- UserService Add method to open WasPay (observable).
2.17.4 - 2018-12-21
Fixed
- WasShop Fix font overflowing on pay buttons, causing two lines.
- WasShop Make pay card clickable.
2.17.3 - 2018-12-06
Fixed
- favorites Show add to favorites even if not logged in.
2.17.2 - 2018-12-06
Fixed
- favorites Add favorites to WAS Menu.
- package Update to latest Angular 7 minor.
2.17.0 - 2018-11-08
Fixed
- package Update to Angular 7 and latest rxjs.
- WASMenuBtn Explicitly set menu to overlap WAS menu button.
- docs Re-compile docs.
2.16.5 - 2018-09-25
Fixed
- WasShop Scrolling fix on long lists of iapps (iOS)
- API add api for upcoming favorites list
2.16.4 - 2018-09-24
Fixed
- Styles Remove ios smooth scrolling for full screen modals. Causes issues with iOS 12
2.16.2 - 2018-09-23
Fixed
- WasSSO Add spinner.
- AdGate Add app name to user_id used in backend callback.
- package Update to latest Angular patches.
2.16.1 - 2018-08-10
Fixed
- WasPay Force SSO login before purchase.
2.16.0 - 2018-08-10
Added
- WasPay Add PayPal payment option.
Fixed
- WasShop Make WasShop fullscreen.
2.15.4 - 2018-08-03
Fixed
- WasShop Add play icon to watch video button
2.15.3 - 2018-07-28
Fixed
- package Update Angular to latest patch.
- was:package Update angular/pwa dependency.
- docs Re-compile docs.
- WasShop Add spinner to watch video button
2.15.2 - 2018-07-24
Fixed
- UserService Send in correct store_id to Purchase API.
- package Update Angular to latest patch.
2.15.1 - 2018-07-23
Fixed
- WebPayment Fix WebPayment for Android, and computer (all non ApplePay).
2.15.0 - 2018-07-20
Added
- UserService Add consumeCoins api, this is to consume coins received from purchases or videos on things like new game levels or in app items.
Fixed
- package Update Angular to latest patch
2.14.1 - 2018-07-16
Fixed
- Styles Add ios smooth scrolling for full screen modals
2.14.0 - 2018-06-28
Added
- WasStore Add rewarded video ads
- package Remove OneSignal load
2.13.1 - 2018-06-27
Fixed
- README Add readme back to WickeyAppStore npm package.
2.13.0 - 2018-06-25
Added
- ApiConnectionService Add getLeaderboard and setHighscore apis.
- UserService Implement Leaderboards!
- demo Add example of leaderboard.
- README Add example of leaderboard.
Fixed
- package Update to latest Angular patch.
- ApiConnection Return error message from server if available as default.
- docs Recompile the documentation.
2.12.7 - 2018-06-20
Fixed
- WasDataService Reload WasData on login change, iff WasData is used.
- WasDataService Save resolved save conflict to local storage.
- WASMenuButton Add aria-label to button.
- docs Recompile the documentation.
2.12.6 - 2018-06-19
Fixed
- dependencies Add missing Material Icons css dependency to head in WasMenuBtn constructor, iff they are not there.
- index.html Fix example of how to use WASjs.
- package Update to latest patch of Angular.
- README Update readme, remove dependencies, link and script, from index.html head.
- WasDataService Add optional map/filter function (passed in restore()) when local and cloud saves conflict. Default saves newer copy.
- demo Add demo of how to use the save conflict in WasDataService.
- docs Recompile the documentation.
2.12.5 - 2018-06-12
Fixed
2.12.4 - 2018-06-11
Fixed
- WASjs Set dataService and userService in WAS object on window (e.g.
window.WAS.dataService
).
- WASjs Remove event emitter userServiceOut.
- WASjs Remove event emitter wasDataServiceOut.
- WASjs Update to latest patch of Angular.
- docs Recompile the documentation.
2.12.3 - 2018-06-05
Fixed
- PaymentRequest Get payer email and first and last name from Payment Request object.
- PaymentRequest Show spinner on payment until all processing has completed.
- Ads Fix error if ad player did not initialize.
- DEBUG Remove un-needed console.log statements.
- WasProfile Show version in profile popup.
- WASjs Return UserService and WasDataService even on no internet.
- docs Recompile the documentation.
2.12.2 - 2018-06-01
Fixed
- WASjs Add missing input
open
on menu open hook.
- WASjs Clean up, remove un-used code.
- dependencies Add dependencies to head in WasMenuBtn constructor, iff they are not there.
- PaymentRequest Fix PaymentRequest for browsers supporting it.
- docs Recompile the documentation.
2.12.1 - 2018-05-31
Fixed
- WASjs Remove ViewEncapsulation.Native (a polyfill was required for all browsers other than Chrome).
- WasDataService Add .get(_key) that returns value not observable.
- package Update to latest patch releases.
- demo Fix WickeyAppStore import in the demo app.
2.12.0 - 2018-05-30
Added
- WASMenu Add hook to indicate when WAS is opened. <wickey-appstore (open)="pause()">.
2.11.1 - 2018-05-25
Fixed
- README Show example of WasDataService with WAS js.
2.11.0 - 2018-05-22
Added
- WickeyAppStoreJS Add WickeyAppStore as single, dependency free, js file with single styles.css file (in elements folder).
2.10.3 - 2018-05-22
Fixed
- package Remove un-used dependencies hammerjs.
- package Install latest versions of Angular.
- css Remove un-used css.
- app.module Remove un-used Angular Material modules.
2.10.2 - 2018-05-15
Fixed
- dependencies Fix peer dependency match, allow minor version increases.
2.10.1 - 2018-05-15
Fixed
- license Fix license mis-match.
2.10.0 - 2018-05-15
Changed
- packages [BREAKING] Update to Angular 6 and rxjs 6, these are breaking changes. how to update
- build Change to angular/cli lib builder.
Added
- demoapp Add demo app to test lib. First run
yarn run build:lib
then yarn run start
or yarn run build
and yarn run serve:cli
.
2.9.0 - 2018-05-10
Added
- WasDataService Add a simple local and cloud persistable data store.
Changed
- WASMenu Fix z-index on WasMenu-Btn.
Fixed
- WASMenu Make sure WAS menu button is below WAS menu option menu slideout.
- LibBuild Update build process, use fs-extra instead of del to remove old dist and other small changes.
- WasSSO Update form to use only reactive forms (Angular 6 deprecated use of ngModel with reactive forms).
- UserService Set WickeyAppStore user cookie after token verification.
- ApiConnectionService Handle error in error if message is on root error object.
- Subscription Remove un-used Subscriptions imports and the un-used associated busys for was-spinner.
- Docs Recompile the documentation.
Deprecated
- WASKeyVal UserService.getStore/setStore/deleteStore, use new WasDataService.
2.8.2 - 2018-04-30
Fixed
- WickeyAppStore Set z-index to max index for WickeyAppStore button
2.8.1 - 2018-04-23
Fixed
- UserService Subscribe to getStore to ensure the call is made.
- UserService Subscribe to setStore to ensure the call is made.
- UserService Subscribe to deleteStore to ensure the call is made.
- ApiConnection Remove console debug out on getStore, setStore, and deleteStore.
2.8.0 - 2018-04-19
Fixed
- README Update dependancies to remove swiper, add VAST player.
- Docs Update Docs.
Added
- models Add username to User model.
- UserService Add updateUsername function.
Changed
- WickeyAppStore Link to wickeyappstore.com instead of showing internal store.
Removed
- WickeyAppStore Remove internal WickeyAppStore display and associated pieces.
- dependencies Remove swiper dependency.
2.7.2 - 2018-04-18
Fixed
- README Move badge below project name in readme.
- README Update docs link in readme.
- README Add prerequisites to quickstart, this is a link to nodejs.
- CHANGELOG Fix incorrect comparisons on versions.
2.7.1 - 2018-04-18
Fixed
- Documentation Update to new repository url (github).
- packages Update angular to latest patch versions.
- README Update readme, add travis-ci.org, badge.fury.io, and david-dm.org badges.
2.7.0 - 2018-04-17
Fixed
- Documentation Update README.
Added
- WasPay Show purchase indicator in WasPay after successful purchase.
2.6.3 - 2018-04-17
Fixed
- Documentation Update README.
- WasReview Fix the fields in WasReview. Made full width.
2.6.2 - 2018-04-17
Fixed
- Documentation Documentation for WickeyAppStore added.
- WickeyAppStore Add WickeyAppStore to apps via
2.6.1 - 2018-04-13
Fixed
- WasAlert Allow Custom buttons, button_colors, button_icons for input alerts.
- Documentation Update documentation.
2.6.0 - 2018-04-11
Added
- serviceworker Add new service to check for available updates (adds new @angular/service-worker dependency).
- UserService.checkIfPurchased Add a function that returns an observable that returns true if non-consumable is purchased.
- UserService.getInapp Add a function that retrieves the inapp object, given the purchaseId.
- WasPay Return boolean|null on WasPay close (true is a good purchase).
Fixed
- UserService.inapps Reload inapps from server after purchase api returns.
- PaymentRequest [under development] Handle user cancel.
2.5.0 - 2018-04-09
Added
- WasAlert Added standard confirm styles WasAlertStyleConfirm / WasAlertStyleWarning
- UI Updated to use the new WasAlert
2.4.0 - 2018-04-06
Fixed
- WasShop Only show free coins panel when ads or offerwall is set.
- WasPay On non consumable, first check locally if already bought.
Added
- WasMenuBtn Show login status on WAS menu button .
2.3.0 - 2018-04-06
Added
- ads Rewarded video ads available in WasShop.
- inapps Inapp purchases are now available, currently only ApplePay is available.
2.2.3 - 2018-04-04
Fixed
- WickeyAppStore Fix scroll issue.
2.2.2 - 2018-04-03
Fixed
- WasMenuBtn Only show shop button if app has inapps.
2.2.1 - 2018-03-30
Fixed
2.2.0 - 2018-03-30
Added
- WasAlert Add password option.
2.1.2 - 2018-03-29
Fixed
- SSO Fix login error where app is refreshed between token and verification.
2.1.0 - 2018-03-28
Added
- WasPay Add simple purchase interface.
- WasShop Add InApp Shop interface.
- WasAppService Add bannerApps service.
- WasAppService Add featuredGroups service.
- API Add API to get Inapps.
- UserService Implement services to handle Inapps.
- UserService Add new service (onAccountCreate), that pushes a boolean on initial account create.
- UserService Add accessor to _loaded field. This is a boolean denoting if UserService is loaded or not.
- LocalStorageService Add clear and keys indexedDB wrapper functions, these currently do not work with cookie storage.
- WasProfile Add simple account info popover
- WasMenu Add WasProfile to WasMenu
Changed
- models Update Inapp model to new field names.
- models Add has_data and account_verified to User.
- tslint Update to latest parameters for tslint (show common linting issues).
- Docs Updated the docs.
- LocalStorage BREAKING: Updated idb-keyval library, must update peer dependency.
Fixed
- WasAppService Remove .complete and .asObservable, these are not needed, also only replay 1.
- UserService Fix linting issues.
- UserService Fix anonymous accounts not logging into logged in cookie was_user_id.
2.0.1 - 2018-02-28
Fixed
- LocalStorage Save user_id and session_id in *.wickeyappstore.com as secure cookie.
2.0.0 - 2018-02-22
Major Version
- WasUI Removed all the old style popovers (alert, login, popup, review).
- WasMenu Change the layout of WasMenu
- AppStore Add fix for app store lists not scrolling properly
1.18.2 - 2018-02-21
Fixed
- LocalStorage Save user_id and session_id in *.wickeyappstore.com as secure cookie.
1.18.1 - 2018-02-21
Fixed
- UserService Ensure initial push of login status (on user load, push status).
1.18.0 - 2018-02-20
Added
- UserService Add new service loginChange, this pushes an update on login status change (and on page load it emits the login status).
- UserService Handle opensso (this includes showing sso if logging in).
- UserService Handle leavereview (this includes checking if logged in).
- UserService Handle openstore.
Fixed
- UserService Fix user not pushing to subscribers on every update. NOTE: This could lead to infinite loops (planning on checking object and only pushing updates).
- WASbtnSSO Update login/logout message for SSO in was menu button.
- Review Update saving message.
1.17.3 - 2018-02-16
Added
- UserInterface Add SSO to Was Menu
1.17.2 - 2018-02-15
Added
- UserInterface Make WasMenu and Store a button and dialog.
1.17.1 - 2018-02-13
Fixed
- WASReview Fix check if user is already logged in.
1.17.0 - 2018-02-13
Fixed
- UserService Update secured on each standard return.
- API Add Auth if passed in. This allows login via email and passcode (not yet implemented in UI).
- API Add withCredentials to modifying calls.
Added
- UserInterface Add new WasReview dialog.
1.16.1 - 2018-02-09
Fixed
- UserInterface Add error validation. Add documentation. WAS SSO
- UserService Finish setPassword implementation.
- UserService Add documentation.
- UserService Use cookie functions from localStorage.
- AppService Update documentation.
- SSO Add emitter on login.
Deprecated
- API Deprecated un-used version parameter. This is now sent in as a header.
1.16.0 - 2018-02-08
Added
- UserInterface Add new WAS SSO. Add basis for all new User Interface.
- API Add person auth api. This allows a user to set a pin/pass code for extra security or faster logins.
- UserService Add isLoggedIn function to UserService.
- UserService Add logOut function to UserService.
Deprecated
- PopoverLoginComponent Deprecating the old SSO, migrating to new dialog version of SSO (same functionality).
Fixed
- SESSIONS Fix bug where session token header was not sent in.
1.15.2 - 2018-02-02
Added
- SESSIONS Add WAS session support.
1.14.1 - 2018-02-01
Fixed
- UserService Fix standalone on Chrome, was only correct on iOS safari.
- UserService Pass current user push_id, freebie_used, and rated_app values, update with passed params if available.
1.14.0 - 2018-01-26
Changed
- WasAlert Changed the name from WasAlertDialogComponent to WasAlert.
Added input and list capability.
- WasUp Changed the name from WasUpDialogComponent to WasUp.
1.13.2 - 2018-01-24
Added
- UserInterface Add all new wasalert and wasup dialog for quickly showing modal messages to users
1.13.1 - 2018-01-19
Fixed
- UserService Fix bug on if user_id is found in cookie.
1.13.0 - 2018-01-19
Added
- UserService Set was_user_id on new/verified user, use this cookie on indexeddb acount not found.
- packages Add Material dependency.
1.12.2 - 2017-12-08
Fixed
- FanMenuButton Remove draggable part, this is a fix for the non scroll issue.
1.12.1 - 2017-12-06
Fixed
- packages Updated to latest Angular
1.12.0 - 2017-12-06
Changed
- WasAppService Switch WasAppService to ReplaySubject, this allows the callee to get the initial real object, not a set default/undefined.
- docs Updated documentation.
1.11.0 - 2017-12-06
Changed
- UserService Switch UserService to ReplaySubject, this allows the callee to get the initial real user object, not a set default/undefined.
EXAMPLE:
this.userService.user.subscribe((usr: User) => {console.log('USER LOADED: usr.user_id', usr.user_id);});
Fixed
- PopoverLoginComponent Fix WASLogin to work with new UserService.
- ApiConnectionService Handle no internet connection in APIConnection service.
1.10.0 - 2017-11-08
Added
- UserService Add UserService.store to get/add/update/delete date from the WASStore (persistant cloud storage).
- docs Re-build docs
Deprecated
- UserService Deprecate UserService.data, use the new UserService.store to get/add/update/delete date from the WASStore (persistant cloud storage).
1.9.17 - 2017-11-06
Fixed
- packages Begin upgrade process to angular 5, angular cli 1.5, rxjs 5.5.2, and typescript 2.4.3
1.9.16 - 2017-10-27
Fixed
- styles Fix the janky scrolling issues and the multiple scroll bars.
- AppDetailsPage Add web share, if web share exists on device (else copy link).
1.9.15 - 2017-10-24
Fixed
- ClipboardService Remove the ClipboardService, since it is not used.
- SSO Update to new format to negate the cursor bug on iOS (Thanks @tim).
- API Fix error when api returned error from server, correctly display error message.
1.9.14 - 2017-10-20
Fixed
- styles Make X to close clickable area larger (SSO and review modal)
- SSO Remove auto focus on email and token fields, iOS has issues (did not allow immediate selection).
- REVIEW Fix typo in textarea
1.9.13 - 2017-10-20
Fixed
- styles Add font size to alert danger css in global styles.css
1.9.12 - 2017-10-20
Fixed
- styles Fix typo in last build
1.9.11 - 2017-10-20
Fixed
- styles Fix/Add missing css for invalid input error message in global style.css
1.9.10 - 2017-10-20
Fixed
- styles Add missing [hidden] css for SSO buttons in global style.css. This ensures SSO button is hidden on invalid input
1.9.9 - 2017-10-20
Fixed
- styles Fix/Add missing css for SSO buttons in global style.css
1.9.8 - 2017-10-20
Fixed
- styles Fix/Add missing css for SSO in global style.css
1.9.7 - 2017-10-09
Fixed
- styles Fix syntax error in global style.css
1.9.6 - 2017-10-05
Fixed
- README Updated QuickStart in readme
- docs Fixed documentation on was-up
- docs Added documentation on was-spinner


Finished early? Nice, lookit you! Here’s a small list of other things to try if you have spare time to continue tinkering with the unicorn monitoring system:
Write a consumer for the wildrydes stream in the programming language of your choice using the AWS SDKs. Experiment with the output format.
Build an Amazon Kinesis Data Analytics application which reads from the wildrydes stream and selects data points where any of the unicorns’ vital signs is below 100 points.
Create an AWS Lambda function to read from the stream and send proactive alerts to operations personnel when any of the unicorns’ unicorn’s vital signs is below 100 points.


HackWars
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ClusterCAD provides a database and web-based toolkit designed to enable researchers to harness the potential of type I modular polyketide synthases and nonribosomal peptide synthetases for combinatorial biosynthesis. We provide tools to identify a truncated PKS or NRPS as a starting point for domain exchange experiments given a small molecule target, and to select subunits as catalytic domain donors to alter a PKS module’s acyltransferase, ketoreductase, and reductive cassette or a NRPS module's adenylation, methylation, epimerization, and heterocyclization domains.
Please
cite us if you use ClusterCAD for published research.


Tools and Example Programs
The HIPI distribution includes several programs located in the tools subdirectory that are useful in their own right and will help you learn how to create your own HIPI programs.tools/hibImport
This is a simple program and a good place to start exploring HIPI. hibImport creates a HipiImageBundle (HIB) from a folder of images on your local file system. A HIB is the key input file to the HIPI framework and represents a collection of images stored on the Hadoop Distributed File System (HDFS).
tools/hibInfo
The hibInfo tool allows querying basic information about HIBs such as image count, spatial dimensions of individual images, image meta data stored at the time of HIB creation, and image EXIF data. It also allows extracting individual images as a stand-alone JPEG or PNG.
tools/hibDump
Similar to hibInfo, but this is a MapReduce/program that extracts basic information about the images in a HIB. It does this using multiple parallel map tasks (one mapper for each image in the HIB) and writes this information to a text file on the HDFS in a single reduce task.
tools/hibDownload
This is a MapReduce/HIPI program that creates a HIB from a set of images located on the Internet. This program highlights some of the more subtle parts of HIPI and the Hadoop framework and will be a valuable tool for creating inputs. It is also designed to work seamlessly with the Yahoo/Flickr 100M Creative Commons research dataset.
tools/hibToJpeg
This is a MapReduce/HIPI program that extracts the images within a HIB as individual JPEG files written to the HDFS. This program illustrates many important features of the HIPI API (e.g., how to process the images in a HIB according to the MapReduce programming model). It is also a useful tool to verify that a HIB has been properly created.
tools/covar
This is a MapReduce/HIPI program that implements the experiment described in the paper The Principal Components of Natural Images, written by Hancock et al. in 1992. This program computes the principal components of natural image patches (eigenvectors of the covariance matrix computed over a large set of small image patches). This is a good starting point for learning how to build more complex HIPI programs and also illustrates HIPI's ability to interface with OpenCV.


The Technology Explorer (TE) includes a page that shows all the table objects in your current database.
It is generated from the 'SYSCAT.TABLES' catalog table.
Normally, you can access the TE Tables page to the right through the menu from Database->Catalog->Tables.
By selecting the icons in each row, you can see information related to each table.
- Content – Shows you the content of the table
- XML – Generates an XML table definition that you can use to create new pages in TE
- Columns – Lists all the columns within the table
- Indexes – Lists all the indexes on the table
- Privileges – Lists all the privileges on the table
- Tablespace – Shows detailed information on the tablespace that contains the table
Goal:
Explore the table catalog.
Steps to complete:
- Click on the icons within the table and explore


This is a repost from Adina’s blog. Since it was lab-relevant, I included it here.
The Next Adventure
Starting in January, 2015, I will be beginning my adventure at Iowa State University in Agricultural and Biosystems Engineering. There, I’ll be leading up the GERMS lab.
I cannot understate how excited I am about this and how grateful I am to have this opportunity and for the help along the way.
My Plans
You can read my application material on the lab website, but I summarize the gist of it here.
My personal goals for this lab are simple:
- Use what I’ve learned to make measurable impacts on understanding and managing the microbes around us
- Create an energetic and productive environment for research
- Mentor students to become outstanding researchers and people
I’m looking forward to continue some of my on-going research:
- Understanding the awesome diversity of microbes around us and how to model and manage their impacts on our lives
- Exploring the impacts of viruses on these communities and our health and environment
- Development of methods for environmental omic-based methods, connecting the dots between sequencing technologies and understanding complex microbial communities
Some directions I’m looking forward to exploring include:
- Moving beyond metagenomic discovery and characterization towards modeling and managing communities
- Improving the available biomarkers to detect and quantify pathogens and antibiotic genes in the environment
- Developing open-source eductational resources and classes making computational biology more assessible
- Exploring big data and the role of microbial data in predictive agriculture
- Many many more…I’m very much looking forward to all the collaborative opportunities at Iowa State.


Astronauts start spacewalk series to fix cosmic ray detector
by Associated PressCAPE CANAVERAL, Fla. (AP) — Astronauts have begun an extraordinarily complicated series of spacewalks to fix a cosmic ray detector at the International Space Station.
Italian astronaut Luca Parmitano and U.S. astronaut Andrew Morgan ventured out Friday with dozens of tools and four new pumps for the Alpha Magnetic Spectrometer. NASA considers these spacewalks the most difficult since the Hubble Space Telescope repairs a few decades ago.
Unlike Hubble, the spectrometer was never meant to undergo space surgery. After 8 ½ years in orbit, its cooling system is almost dead.
Parmitano and Morgan will go out at least four times this month and next to revitalize the instrument. NASA describes the work as a heart bypass.
The $2 billion spectrometer is searching for elusive antimatter and dark matter. It’s already studied 148 billion cosmic rays.


| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
invocationType |
"DirectInvocation" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
ISO8601 |
"\'ISO8601:\'yyyy-MM-dd\'T\'HH:mm:ssZ" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
DEFAULT_CHARSET |
"ISO-8859-1" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final byte |
CR |
13 |
public static final byte |
DASH |
45 |
protected static final int |
DEFAULT_BUFSIZE |
4096 |
public static final int |
HEADER_PART_SIZE_MAX |
10240 |
public static final byte |
LF |
10 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
invocationType |
"Job" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
protected static final int |
ALL_SPEC_INT |
99 |
protected static final int |
DAY_OF_MONTH |
3 |
protected static final int |
DAY_OF_WEEK |
5 |
protected static final int |
HOUR |
2 |
protected static final int |
MINUTE |
1 |
protected static final int |
MONTH |
4 |
protected static final int |
NO_SPEC_INT |
98 |
protected static final int |
SECOND |
0 |
protected static final int |
YEAR |
6 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final char |
ILLEGAL_FILENAME_CHARS_REPLACE |
95 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
CONTINUATIONS_STORE_VALIDATIONS |
"__CONTINUATIONS_STORE_VALIDATIONS" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
invocationType |
"HttpRequest" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final int |
ACCEPTED |
202 |
public static final int |
BAD_REQUEST |
400 |
public static final int |
CREATED |
201 |
public static final int |
FORBIDDEN |
403 |
public static final int |
FOUND |
302 |
public static final int |
GATEWAY_TIMEOUT |
503 |
public static final int |
INTERNAL_ERROR |
500 |
public static final int |
METHOD |
303 |
public static final int |
MOVED |
301 |
public static final int |
NO_RESPONSE |
204 |
public static final int |
NOT_FOUND |
404 |
public static final int |
NOT_IMPLEMENTED |
501 |
public static final int |
NOT_MODIFIED |
304 |
public static final int |
OK |
200 |
public static final int |
OVERLOADED |
502 |
public static final int |
PARTIAL_INFO |
203 |
public static final int |
PAYMENT_REQUIRED |
402 |
public static final int |
UNAUTHORIZED |
401 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
PID_FILE |
"server.pid" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
IF_MODIFIED_SINCE |
"If-Modified-Since" |
public static final String |
IF_NONE_MATCH |
"If-None-Match" |
public static final String |
SERVLET_REQ |
"__SERVLET_REQ" |
public static final String |
SERVLET_RES |
"__SERVLET_RES" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
protected static final int |
maxPlainTextLength |
60000 |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
PROFILE_NAME |
"Fixtures" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
APPLICATION_X_WWW_FORM_URLENCODED |
"application/x-www-form-urlencoded" |
public static final String |
MULTIPART_FORM_DATA |
"multipart/form-data" |
| Modifier and Type | Constant Field | Value |
|---|---|---|
public static final String |
invocationType |
"JUnitTest" |
Guillaume Bort & zenexity - Distributed under Apache 2 licence, without any warrantly


Project home: https://github.com/gorhill/yamd5.js
Project home: https://github.com/satazor/SparkMD5
Project home: http://pajhome.org.uk/crypt/md5/md5.html
Project home: https://github.com/jbt/js-crypto
Project home: http://www.onicos.com/staff/iz/amuse/javascript/expert/md5.txt
Project home: http://www.myersdaily.org/joseph/javascript/md5-text.html
Project home: https://github.com/trentmillar/md5-o-matic
Project home: https://github.com/iReal/FastMD5
Code taken from: http://jsperf.com/md5-shootout/48


🐧 Aurélien Loyer
@AurelienLoyer
🙀🐶🐧
The solution to decide what is the GIF theme of the day!
🐧 Aurélien Loyer
@AurelienLoyer
🏋♂ Yann Tavernier
@ytvrnr
Lille’s teammates used to define a gif theme to make the Github Pull request funnier.
Pull Request
Comments / Approval / Request changes
Whiteboard is not powerful when team is distributed…
…and it’s worst during lockdown
Lockdown = Remote context
PAAS
A mobile and web app development platform
Many tools and services to help developers
Develop (Realtime database, authentication, cloud functions, storage, hosting, …)
Grow (Notifications, remote config, app indexing, dynamic links, …)
Earn (AdMob)
Provides backend services, SDK and ready-made UI to authenticate user to your app
10 lines of code for (Email & Password, Phone numbers, Google, Facebook, … More!)
Cloud-hosted NoSQL database
Just one big JSON object that the developers can manage in realtime
A single API that provides both current value and any update to the data
A NoSQL document database to store, sync and query data
More structured approach, data kept inside objects called documents, which are grouped into collections.
Different from Realtime Database (see here which database you need)
Multi-region database (data automatically copied to various regions)
Queries are created by chaining together one or more filter methods.
firebase.firestore.collection('teams')
.where('organization', '==', this.db.collection('organizations').doc(organizationId))
.get();
Fast and secure hosting for web app, static and dynamic content, and microservices
Serve content over secure connection
Deliver content fast (CDN around the world)
Deploy new versions with one command (Firebase CLI)
Rollback with one click
Vue (pronounced /vjuː/, like view)
No claim to compete with Angular and ReactJS
Vue is called a progressive framework
Main : Vues, Directives, Components and Bindings
Can use .vue files
Vue CLI
Whole Vue application is composed of Vues
More than one vue by project
import Vue from 'vue';
import App from './App.vue';
new Vue({
render: h => h(App)
}).$mount('#app');
Vue File, Methods, Props, Lifecycle
Like Angular, component-based routing
Route params, query, wildcards
View transition effects powered by Vue.js' transition system
Fine-grained navigation control
Links with automatic active CSS classes
HTML5 history mode or hash mode, with auto-fallback in IE9
…
Vue devtools // Vue Ui
Vue devtools
Vue Ui
Win development time !
Pre-tested components
Community 👌
Cool style like material design
Vuetify
<v-navigation-drawer
// ...
></v-navigation-drawer>
yarn add vuefire firebase
# or
npm install vuefire firebase
// main.js
import Vue from 'vue'
import { firestorePlugin } from 'vuefire'
Vue.use(firestorePlugin)
import firebase from 'firebase/app'
import 'firebase/firestore'
const db = firebase.initializeApp({ projectId: 'MY PROJECT ID' }).firestore()
new Vue({
// setup the reactive teams property
data: () => ({ teams: [] }),
firestore: {
teams: db.collection('teams'),
},
})
Vue.use(Vuex);
export default new Vuex.Store({
state: {
assignedTeamId: null,
},
mutations: {
setAssignedTeamId(state, payload) {
state.assignedTeamId = payload;
}
},
actions: {
getUserMetadata({ commit }, assignedTeamId) {
commit(
'setAssignedTeamId',
assignedTeamId
);
}
}
});
export default new Vuex.Store({
// ...
actions: {
getUserMetadata({ commit }, userId) {
firebase
.firestore()
.collection('usersMetadata')
.doc(userId)
.onSnapshot(snapshot => {
this.userMetadata = snapshot.data();
commit(
'setAssignedTeamId',
this.userMetadata?.assignedTeamId
);
});
}
}
}
export default new Vuex.Store({
state: {
userMetadata: {},
},
mutations: vuexfireMutations,
actions: {
binUserMetadata: firestoreAction(({ bindFirestoreRef }) => {
// return the promise returned by `bindFirestoreRef`
return bindFirestoreRef('userMetadata', db.collection('userMetadata').doc(userId))
}),
},
})
TODO 👌 Migrate to VuexFire
👌
Lightweight
Learning curve
😢
Lack good practices
Project structure ?
Allow to automate, customize and execute your software development workflows in your repository.
Action = Individual task that you combine as steps to create a job. The smallest building block of a workflow.
Step = An individual task that can run command or actions
Job = A set of steps that execute on the same runner.
Workflow = A configurable automated process that you can set up in your repo. Composed of one or many jobs and can be scheduled or triggered by an event.
Using Actions from marketplace
Using Github API and Github’s secrets
See Staging workflow
@AurelienLoyer | @ytvrnr
@AurelienLoyer / @ytvrnr


{% comment %}
# Copyright (C) 2013 Ilya Baryshev
# richard -- video index system
# Copyright (C) 2012, 2013 richard contributors. See AUTHORS.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see
{% with speakers=video.speakers.all %} {% if speakers %} {% for speaker in speakers %}{% if not forloop.first %}, {% endif %}{{ speaker.name }}{% endfor %} {% endif %} {% endwith %}
{% if video.recorded %} {{ video.recorded|date:"d.m.Y" }} {% else %} {{ video.added|date:"d.m.Y" }} {% endif %}
{% if video.summary %} {{ video.summary|md }} {% endif %}


DisplayData Class Reference
| Inherits from | NSObject |
| Declared in | DisplayData.h |
Overview
This class is designed to encapsulate the display information returned by the Valentine One.
Tasks
-
DisplayData
property -
– initWithBytes:
-
– getDisplayByte1
-
– getDisplayByte2
-
– getDisplayByte3
-
– getDisplayByte4
-
– getDisplayByte5
-
– getDisplayByte6
-
– getDisplayByte7
-
– getDisplayByte8
-
– getDisplayByte9
-
– SegmentA
-
– SegmentB
-
– SegmentC
-
– SegmentD
-
– SegmentE
-
– SegmentF
-
– SegmentG
-
– DP
-
– b0
-
– b1
-
– b2
-
– b3
-
– b4
-
– b5
-
– b6
-
– b7
-
– Laser
-
– Ka
-
– K
-
– X
-
– Front
-
– Side
-
– Rear
-
– Soft
-
– TSHoldOff
-
– SystemStatus
-
– DisplayOn
-
– EuroMode
-
– CustomSweep
-
– Legacy
Instance Methods
CustomSweep
Call this method to retrieve the CustomSweep status.
- (bool)CustomSweep
Discussion
Call this method to retrieve the CustomSweep status.
Declared In
DisplayData.h
DP
Call this method to retrieve the state of the decimal point of the seven segmented display.
- (dispState)DP
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the decimal point of the seven segmented display.
Declared In
DisplayData.h
DisplayOn
Call this method to retrieve the DisplayOn status.
- (bool)DisplayOn
Discussion
Call this method to retrieve the DisplayOn status.
Declared In
DisplayData.h
EuroMode
Call this method to retrieve the EuroMode status.
- (bool)EuroMode
Discussion
Call this method to retrieve the EuroMode status.
Declared In
DisplayData.h
Front
Call this method to retrieve the state of the Front arrow.
- (dispState)Front
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the Front arrow.
Declared In
DisplayData.h
K
Call this method to retrieve the state of the K display.
- (dispState)K
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the K display.
Declared In
DisplayData.h
Ka
Call this method to retrieve the state of the Ka display.
- (dispState)Ka
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the Ka display.
Declared In
DisplayData.h
Laser
Call this method to retrieve the state of the Lazer display.
- (dispState)Laser
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the Lazer display.
Declared In
DisplayData.h
Legacy
Call this method to retrieve the Legacy status.
- (bool)Legacy
Discussion
Call this method to retrieve the Legacy status.
Declared In
DisplayData.h
Rear
Call this method to retrieve the state of the Rear arrow.
- (dispState)Rear
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the Rear arrow.
Declared In
DisplayData.h
SegmentA
Call this method to retrieve the state of SegmentA of the seven segmented display.
- (dispState)SegmentA
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentA of the seven segmented display.
Declared In
DisplayData.h
SegmentB
Call this method to retrieve the state of SegmentB of the seven segmented display.
- (dispState)SegmentB
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentB of the seven segmented display.
Declared In
DisplayData.h
SegmentC
Call this method to retrieve the state of SegmentC of the seven segmented display.
- (dispState)SegmentC
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentC of the seven segmented display.
Declared In
DisplayData.h
SegmentD
Call this method to retrieve the state of SegmentD of the seven segmented display.
- (dispState)SegmentD
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentD of the seven segmented display.
Declared In
DisplayData.h
SegmentE
Call this method to retrieve the state of SegmentE of the seven segmented display.
- (dispState)SegmentE
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentE of the seven segmented display.
Declared In
DisplayData.h
SegmentF
Call this method to retrieve the state of SegmentF of the seven segmented display.
- (dispState)SegmentF
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentF of the seven segmented display.
Declared In
DisplayData.h
SegmentG
Call this method to retrieve the state of SegmentG of the seven segmented display.
- (dispState)SegmentG
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of SegmentG of the seven segmented display.
Declared In
DisplayData.h
Side
Call this method to retrieve the state of the Side arrow.
- (dispState)Side
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the Side arrow.
Declared In
DisplayData.h
Soft
Call this method to retrieve the Soft status.
- (bool)Soft
Discussion
Call this method to retrieve the Soft status.
Declared In
DisplayData.h
SystemStatus
Call this method to retrieve the SystemStatus status.
- (bool)SystemStatus
Discussion
Call this method to retrieve the SystemStatus status.
Declared In
DisplayData.h
TSHoldOff
Call this method to retrieve the TSHoldOff status.
- (bool)TSHoldOff
Discussion
Call this method to retrieve the TSHoldOff status.
Declared In
DisplayData.h
X
Call this method to retrieve the state of the X display.
- (dispState)X
Return Value
The enumerated displayState
Discussion
Call this method to retrieve the state of the X display.
Declared In
DisplayData.h
b0
Call this method to retrieve the state of a light on the strength display.
- (bool)b0
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b1
Call this method to retrieve the state of a light on the strength display.
- (bool)b1
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b2
Call this method to retrieve the state of a light on the strength display.
- (bool)b2
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b3
Call this method to retrieve the state of a light on the strength display.
- (bool)b3
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b4
Call this method to retrieve the state of a light on the strength display.
- (bool)b4
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b5
Call this method to retrieve the state of a light on the strength display.
- (bool)b5
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b6
Call this method to retrieve the state of a light on the strength display.
- (bool)b6
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
b7
Call this method to retrieve the state of a light on the strength display.
- (bool)b7
Return Value
The on/off state of the strength.
Discussion
Call this method to retrieve the state of a light on the strength display.
Declared In
DisplayData.h
initWithBytes:
Call this method to initialize the DisplayData object with payload data.
- (id)initWithBytes:(NSData *)bytes
Discussion
Call this method to initialize the DisplayData object with payload data.
Declared In
DisplayData.h


Expand. Evolve.
Give your business a boost, with websites that make sense!
Know more about my process...
Who Am I?
What Do I Do?
Web Design and Development
Starting from single page landing sites to e-commerce sites, I help you visualize what you think, in the form of full-fledged websites and design prototypes.
Targeted, Results Providing Sites
With years of experience and extensive market research, the sites I build are targeted and user-oriented websites, that'll increase your overall conversion rate.
Copywriting and Online Strategies
A good copy does what thousands of better designs can't. That, along with other strategies like SEO, AdSense, Analytics etc. can take you far - in the long run.
What I've done?
Amazon-ish
Amazon redesign with a modern UI, complete E-Commerce functionality including Payment Processing (Stripe API) and User Authentication (Firebase).
Tech Stack: React Router, Payment Processing with Stripe API, Firebase, Framer Motion
TMDb-ish
A compact single page application to browse and search for your favorite Movies and TV Shows. API provided by themoviedb.org
Tech Stack: ReactJs, Axios, Single Page Application
Spotify-ish
A Spotify - based Web Player, built with ReactJs, which uses the offical Spotify API to obtain user's details, playlists and control play state.
Tech Stack: ReactJs, Third Party Authentication, Spotify API
Let's Talk Business!
Have a startling idea, but don't know where to begin? Now is the time to put all those crazy ideas into action.


Hello, world!
Now, on a more serious note.
This is a demo for sigsite.
It is a static website delivery framework.
Glance at the about page for quick details about what is going on.
Grab the framework from Github to start using it for your awesome project.
(It comes set up with this chill demo site!)


API Examples
Click to view API examples for commonly used integrations and tasks. You may have to configure API keys in .env file for some of these examples to work.
Click to view API examples for commonly used integrations and tasks. You may have to configure API keys in .env file for some of these examples to work.


Toggle navigation
How it works
Home
About
Contact
Support
Offer
Events
Experience
INFO Zone
Process
Query and Complaints
Application Status
Know more
Technology Partners
Locations


Please visit https://lds.io for the live site.
You are in developer mode. Clear your cache to go back to live mode.
LdsIo.cache.destroy().then(function () {
location.reload();
});
You are in live mode. Set your API source to the beta site and refresh to enter developer mode.
LdsIo.cache.destroy().then(function () {
return LdsIo.storage.set('providerUri', 'https://beta.lds.io');
}).then(function () {
location.reload();
});
current version: v2.0.0-rc6
We're strengthening the Stakes of Zion one API at a time.


{% extends "admin/base.html" %} {% block body %}
To add a molecule for the projects, fill in the name and HTML fields below. The HTML field is not required, but can be used to include super- and subindices. For example, SO2 can be written as SO2 in the HTML fields to yield SO2.


public class BoundarySettings
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
BOUNDARY_CONDITION_FINANCIAL
Calibration Boundary Condition: Financial Boundary Condition
|
static int |
BOUNDARY_CONDITION_FLOATING
Calibration Boundary Condition: Floating Boundary Condition
|
static int |
BOUNDARY_CONDITION_NATURAL
Calibration Boundary Condition: Natural Boundary Condition
|
static int |
BOUNDARY_CONDITION_NOT_A_KNOT
Calibration Boundary Condition: Not-A-Knot Boundary Condition
|
| Constructor and Description |
|---|
BoundarySettings(int iLeftDerivOrder,
int iRightDerivOrder,
int iBoundaryConditionType)
BoundarySettings constructor
|
| Modifier and Type | Method and Description |
|---|---|
int |
boundaryCondition()
Retrieve the Type of the Boundary Condition
|
static BoundarySettings |
FinancialStandard()
Return the Instance of the Standard Financial Boundary Condition
|
static BoundarySettings |
FloatingStandard()
Return the Instance of the Standard Floating Boundary Condition
|
int |
leftDerivOrder()
Retrieve the Order of the Left Derivative
|
static BoundarySettings |
NaturalStandard()
Return the Instance of the Standard Natural Boundary Condition
|
static BoundarySettings |
NotAKnotStandard(int iLeftDerivOrder,
int iRightDerivOrder)
Return the Instance of the Standard Not-A-Knot Boundary Condition
|
int |
rightDerivOrder()
Retrieve the Order of the Right Derivative
|
public static final int BOUNDARY_CONDITION_FLOATING
public static final int BOUNDARY_CONDITION_NATURAL
public static final int BOUNDARY_CONDITION_FINANCIAL
public static final int BOUNDARY_CONDITION_NOT_A_KNOT
public BoundarySettings(int iLeftDerivOrder, int iRightDerivOrder, int iBoundaryConditionType) throws java.lang.Exception
iLeftDerivOrder
- Order of the Left DerivativeiRightDerivOrder
- Order of the Right DerivativeiBoundaryConditionType
- Type of the Boundary Condition - NATURAL/FINANCIAL/NOT_A_KNOTjava.lang.Exception
- Thrown if Inputs are invalidpublic static final BoundarySettings NaturalStandard()
public static final BoundarySettings FloatingStandard()
public static final BoundarySettings FinancialStandard()
public static final BoundarySettings NotAKnotStandard(int iLeftDerivOrder, int iRightDerivOrder)
iLeftDerivOrder
- Order of the Left DerivativeiRightDerivOrder
- Order of the Right Derivativepublic int leftDerivOrder()
public int rightDerivOrder()
public int boundaryCondition()


Eyewitness reveals details of Major Laraib killing
by Web DeskISLAMABAD: The eyewitness in the murder of Major Laraib, an officer of a security agency, recorded her statement with the police on Sunday about the killing which took place in the federal capital earlier this week.
A serving major of Pak Army was shot dead by unidentified assailants while he was sitting in the green area of sector G-9/1 on Friday night, police officials said.
The girl who was accompanying Major Laraib in the park was arrested after the investigation of the major Laraib murder case in Islamabad.
In the statement recorded with police on Saturday, Alina said she was sitting on the park bench with Major Laraib when the two young men arrived and tried to rob them.
A young man named Laryeb was killed in a street robbery at G9 Park in Islamabad. He was killed by a single headshot injury that roadside mobile phone thieves rarely do.
Two investigation teams are formed two investigate the incident. The real cause of murder is unknown. Investigations are underway.
The officials shifted the dead body to the hospital for autopsy. They were busy investigating the matter after registration of a case under section 302/34 of the PPC.


Welcome! This is a Resume Ranker for use by HR Managers to make the hiring process simpler.
The application that you are running is used to rank a set of resumes. It is assumed that the resumes are in '.pdf' format, as this is most common.
Moreover, this will produce a result with the filename and a score.
This score is an indicative of how proficient a particular resume is in a particular field and its compatibility with your job description.
Now, you will be required to provide weights for different criteria, in the next page.
For simplicity, we have taken only 3 criteria, namely Criteria1, Criteria2 and Criteria3.
These criteria are typically independent domains or skills that each have extensive material on their own.
It is required that all of the 3 criteria chosen are of utmost importance for the given job. Moreover, it is also necessary to have a set of diverse source documents ready to serve as a corpus for each of these criteria.


Akka.TestKit Namespace
Classes
| Class | Description | |
|---|---|---|
| CallingThreadDispatcher | ||
| FSMSpecHelpers | ||
| ImplicitSenderSpec | ||
| TestActorRef | ||
| TestActorRef..::..InternalGetActor | ||
| TestActorRef<(Of <(<'T>)>)> |
This special ActorRef is exclusively for use during unit testing in a single-threaded environment. Therefore, it
overrides the dispatcher to CallingThreadDispatcher and sets the receiveTimeout to None. Otherwise,
it acts just like a normal ActorRef. You may retrieve a reference to the underlying actor to test internal logic.
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| TestKitExtension | ||
| TestKitSettings |
Contains settings to be used when writing tests with TestKit.
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| TestLatch |
Countdown latch wrapper for use in testing.
It always uses a timeout when waiting and timeouts are specified as durations.
There's a default timeout of 5 seconds and the default count is 1.
Timeouts will always throw an exception.
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