TQ3CastShadowsOverrideCallback |
typedef Q3_CALLBACK_API_C (bool, TQ3CastShadowsOverrideCallback) (
TQ3GeometryObject _Nonnull inGeometry,
TQ3LightObject _Nonnull inLight,
bool inCastShadowsStyleState
);
This callback will only be called when we are computing the shadow being cast by a shadow-casting light. Normally, a geometry casts shadows unless the cast-shadows style state says no.
- inGeometry
- A TriMesh.
- inLight
- The light whose shadows are being computed.
- inCastShadowsStyleState
- The current cast-shadows style state.
TQ3RaveDestroyCallback |
typedef Q3_CALLBACK_API_C (void, TQ3RaveDestroyCallback) (
TQ3RendererObject _Nonnull theRenderer
);
RAVE destroy callback.
Not supported in Quesa.
- theRenderer
- The renderer being destroyed.
TQ3XRendererCancelMethod |
typedef Q3_CALLBACK_API_C (void, TQ3XRendererCancelMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate
);
Cancel the current rendering frame.
This method is invoked if a frame is cancelled within a rendering loop,
and allows renderers to clean up as the current render is terminated.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererEndFrameMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererEndFrameMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3DrawContextObject _Nonnull theDrawContext
);
Invoked by Q3View_Sync via Q3View_EndRendering to end the current frame.
This method is optional and should only be implemented by asynchronous renderers.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theDrawContext
- The draw context associated with the view.
TQ3XRendererEndPassMethod |
typedef Q3_CALLBACK_API_C (TQ3ViewStatus, TQ3XRendererEndPassMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate
);
Invoked by Q3View_EndRendering to end the current pass.
The renderer should return kQ3ViewStatusRetraverse if the view should
loop and submit another pass for the current frame, or kQ3ViewStatusDone
if the scene has been rendered successfully.
If rendering was cancelled, this method will not be called and the view
will return kQ3ViewStatusCancelled to the application.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererFlushFrameMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererFlushFrameMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3DrawContextObject _Nonnull theDrawContext
);
Invoked by Q3View_Flush to flush rendering.
The renderer should flush the rendering of objects which have been submitted
so far, and produce an image from the currently accumulated drawing state.
This method is optional and should only be implemented by asynchronous renderers.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theDrawContext
- The draw context associated with the view.
TQ3XRendererGetConfigurationDataMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererGetConfigurationDataMethod) (
TQ3RendererObject _Nonnull theRenderer,
unsigned char * _Nullable dataBuffer,
TQ3Uns32 bufferSize,
TQ3Uns32 * _Nonnull actualDataSize,
void * _Nonnull rendererPrivate
);
Get the renderer configuration data.
If dataBuffer is nullptr, actualDataSize returns the size in bytes of a buffer
which could receive the renderer data.
This method is optional.
- theRenderer
- The renderer object.
- dataBuffer
- Buffer to receive the renderer configuration data.
- bufferSize
- The number of bytes pointed to by dataBuffer.
- actualDataSize
- Receives the number of bytes written to dataBuffer.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererGetNickNameStringMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererGetNickNameStringMethod) (
unsigned char * _Nullable dataBuffer,
TQ3Uns32 bufferSize,
TQ3Uns32 * _Nonnull actualDataSize
);
Get the renderer "nick name".
The "nick name" is the user-visible name for the renderer, and should be
suitable for display in a menu or window (e.g., it may need to be localised
for the current language).
If dataBuffer is nullptr, actualDataSize returns the size in bytes of a buffer
which could receive the entire renderer nick name.
This method is optional.
- dataBuffer
- Buffer to receive the renderer nick name.
- bufferSize
- The number of bytes pointed to by dataBuffer.
- actualDataSize
- Receives the number of bytes written to dataBuffer.
TQ3XRendererIsBoundingBoxVisibleMethod |
typedef Q3_CALLBACK_API_C (TQ3Boolean, TQ3XRendererIsBoundingBoxVisibleMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
const TQ3BoundingBox * _Nonnull theBounds
);
Renderers should return a TQ3Boolean indicating whether the bounding
box would affect the current rendering pass. This method is used for
group culling.
This may simply require testing for intersection with the view frustum,
as with Q3View_IsBoundingBoxVisible
. Some renderers may
require more complex tests. For instance, in some cases, an object
outside the view frustum might contribute to the scene by reflections.
In other cases, an object might be within the view frustum and yet not
contribute to a lighting pass, due to being beyond the reach of the
light.
This method is optional. If it is not supplied, Quesa will behave as
if the method returned true.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theBounds
- The local bounding box to test.
TQ3XRendererModalConfigureMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererModalConfigureMethod) (
TQ3RendererObject _Nonnull theRenderer,
TQ3DialogAnchor dialogAnchor,
TQ3Boolean * _Nonnull wasCancelled,
void * _Nonnull rendererPrivate
);
Display a modal configure dialog for the renderer.
If the renderer provides a user interface for adjusting its preferences,
a modal configure dialog can be displayed by this method.
The dialog should contain OK and Cancel buttons, and return the selected
button through the wasCancelled parameter.
This method is optional.
- theRenderer
- The renderer whose configure dialog is to be displayed.
- dialogAnchor
- Platform-specific dialog data.
- wasCancelled
- Receives the OK/Cancel state of the dialog.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererPopMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererPopMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate
);
Pop the current renderer state.
Renderers which implement the RendererPush/RendererPop methods must
maintain their own view state stack while rendering. If a renderer
does not supply these methods, Quesa will automatically send the
required state changes to implement a push/pop operation.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererPushMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererPushMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate
);
Push the current renderer state.
Renderers which implement the RendererPush/RendererPop methods must
maintain their own view state stack while rendering. If a renderer
does not supply these methods, Quesa will automatically send the
required state changes to implement a push/pop operation.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererSetConfigurationDataMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererSetConfigurationDataMethod) (
TQ3RendererObject _Nonnull theRenderer,
unsigned char * _Nonnull dataBuffer,
TQ3Uns32 bufferSize,
void * _Nonnull rendererPrivate
);
Set the renderer configuration data.
This method is optional.
- theRenderer
- The renderer object.
- dataBuffer
- Buffer containing the renderer configuration data.
- bufferSize
- The number of bytes pointed to by dataBuffer.
- rendererPrivate
- Renderer-specific instance data.
TQ3XRendererStartFrameMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererStartFrameMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3DrawContextObject _Nullable theDrawContext
);
Invoked by Q3View_StartRendering to start a new frame.
The renderer should prepare to render another frame. This may require
the initialisation of per-frame state, and the clearing of the draw
context (depending on the draw context's clear method).
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theDrawContext
- The draw context associated with the view.
TQ3XRendererStartPassMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererStartPassMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3CameraObject _Nullable theCamera,
TQ3GroupObject _Nullable theLights
);
Invoked by Q3View_StartRendering to start a new pass.
The renderer should prepare to render another pass of the current frame.
This may require the initialisation of per-pass state, and setting up
the renderer's camera and light representations for rendering.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theCamera
- The camera associated with the view.
- theLights
- The light group associated with the view.
TQ3XRendererSubmitCameraMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XFunctionPointer _Nullable, TQ3XRendererSubmitCameraMetaHandlerMethod) (
TQ3ObjectType cameraType
);
Return the submit method for a camera type.
Renderers should return a TQ3XRendererSubmitCameraMethod to be invoked when
a camera of the supplied type is used for rendering.
This method is optional.
- cameraType
- The camera type whose submit method is requested.
TQ3XRendererSubmitCameraMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererSubmitCameraMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3CameraObject _Nullable theCamera,
const void * _Nonnull publicData
);
Submits a camera object for rendering.
Note that the camera used for rendering is also passed to the
StartPass method.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theCamera
- The camera object being submitted, or nullptr.
- publicData
- The public data for the camera being submitted.
TQ3XRendererSubmitGeometryMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XRendererSubmitGeometryMethod _Nullable, TQ3XRendererSubmitGeometryMetaHandlerMethod) (
TQ3ObjectType geometryType
);
Return the submit method for a geometry type.
Renderers should return a TQ3XRendererSubmitGeometryMetaHandlerMethod to
be invoked when a geometry of the supplied type is submitted for rendering.
If a particular geometry type is not supported, return nullptr.
Geometries which do not have their own submit method will be decomposed to
more primitive geometry types, which will then be submitted as one of the
following types (which all renderers must support):
kQ3GeometryTypeTriangle
kQ3GeometryTypeLine
kQ3GeometryTypePoint
kQ3GeometryTypeMarker
kQ3GeometryTypePixmapMarker
This method is required.
- geometryType
- The geometry type whose submit method is requested.
TQ3XRendererSubmitGeometryMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererSubmitGeometryMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3GeometryObject _Nullable theGeometry,
const void * _Nonnull publicData
);
Submits a geometry object for rendering.
If a geometry object is submitted in retained mode, theGeometry will be
a valid geometry object and publicData will point to the public data
structure describing that object.
If a geometry is submitted in immediate mode, theGeometry will be nullptr
and publicData will point to the data structure submitted for rendering.
Renderers should therefore try and render from the data contained in the
publicData structure, however a reference to the geometry object may be
useful (and can be retained if necessary, provided it is later released)
in some circumstances.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theGeometry
- The geometry object being submitted, or nullptr.
- publicData
- The public data for the geometry being submitted.
TQ3XRendererSubmitLightMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XFunctionPointer _Nullable, TQ3XRendererSubmitLightMetaHandlerMethod) (
TQ3ObjectType lightType
);
Return the submit method for a light type.
Renderers should return a TQ3XRendererSubmitLightMethod to be invoked when
a light of the supplied type is used for rendering.
This method is optional.
- lightType
- The camera type whose submit method is requested.
TQ3XRendererSubmitLightMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererSubmitLightMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3LightObject _Nullable theLight,
const void * _Nonnull publicData
);
Submits a light object for rendering.
Note that the light group used for rendering is also passed to the
StartPass method.
This method is required.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theLight
- The light object being submitted, or nullptr.
- publicData
- The public data for the light being submitted.
TQ3XRendererUpdateAttributeMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XRendererUpdateAttributeMethod _Nullable, TQ3XRendererUpdateAttributeMetaHandlerMethod) (
TQ3AttributeType attributeType
);
Return the update method for an attribute type.
Renderers should return a TQ3XRendererUpdateAttributeMethod to be invoked when
the state of the supplied attribute type is changed while rendering.
This method is optional.
- attributeType
- The attribute type whose update method is requested.
TQ3XRendererUpdateAttributeMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererUpdateAttributeMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
const void * _Nonnull publicData
);
Update the the state of an attribute while rendering.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- publicData
- The public data for the attribute being submitted.
TQ3XRendererUpdateMatrixMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XRendererUpdateMatrixMethod _Nullable, TQ3XRendererUpdateMatrixMetaHandlerMethod) (
TQ3ObjectType matrixType
);
Return the update method for a matrix type.
Renderers should return a TQ3XRendererUpdateMatrixMethod to be invoked when
the state of the supplied matrix type is changed while rendering.
This method is optional.
- matrixType
- The matrix type whose update method is requested.
TQ3XRendererUpdateMatrixMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererUpdateMatrixMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
const TQ3Matrix4x4 * _Nonnull theMatrix
);
Update the the state of a matrix while rendering.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theMatrix
- The public data for the matrix being submitted.
TQ3XRendererUpdateShaderMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XRendererUpdateShaderMethod _Nullable, TQ3XRendererUpdateShaderMetaHandlerMethod) (
TQ3ObjectType shaderType
);
Return the update method for a shader type.
Renderers should return a TQ3XRendererUpdateShaderMethod to be invoked when
the state of the supplied shader type is changed while rendering.
This method is optional.
- shaderType
- The shader type whose update method is requested.
TQ3XRendererUpdateShaderMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererUpdateShaderMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
TQ3Object _Nullable * _Nonnull theShader
);
Update the the state of a shader while rendering.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- theShader
- The public data for the shader being submitted.
TQ3XRendererUpdateStyleMetaHandlerMethod |
typedef Q3_CALLBACK_API_C (TQ3XRendererUpdateStyleMethod _Nullable, TQ3XRendererUpdateStyleMetaHandlerMethod) (
TQ3ObjectType styleType
);
Return the update method for a style type.
Renderers should return a TQ3XRendererUpdateStyleMethod to be invoked when
the state of the supplied style type is changed while rendering.
This method is optional.
- styleType
- The style type whose update method is requested.
TQ3XRendererUpdateStyleMethod |
typedef Q3_CALLBACK_API_C (TQ3Status, TQ3XRendererUpdateStyleMethod) (
TQ3ViewObject _Nonnull theView,
void * _Nonnull rendererPrivate,
const void * _Nonnull publicData
);
Update the the state of a style while rendering.
This method is optional.
- theView
- The view being rendered to.
- rendererPrivate
- Renderer-specific instance data.
- publicData
- The public data for the style being submitted.
© 1999-2023 Quesa Developers (Last Updated 1/27/2023)


Basic coding...
Learn some basic coding to help you in your job...
Front-end
-
HTML: is the basic mark-up langauage creates the basic document that the browser reads to know how to render the page
-
CSS: is the language we use to style our HTML, we can add colours, size, fonts, animations
-
JavaScript: is the langauage we use to add interactions to our site
Back-end
Examples of back-end languages that essentially do the same thing...
-
Java (not to be confused with JavaScript)
-
PHP (Lightweight and easy-to-use but relatively slow)
-
C# (Used in the Windows stack)
-
Python (Good for big data processing)
-
JavaScript (we can now use JS on the back-end with NodeJS)
Databases
SQL: (relational databases)
-
Oracle (the one we use)
-
MySQL (open-source and works well across the board)
-
SQLServer (Used in the Windows stack, works well with C#)
NoSQL: (non-relational databases)
-
MongoDB (My personal favourite – works well with JavaScript)
-
Cassandra (more enterprise-friendly)


About Myself
Developer/Human Resource and Public Relations Personnel in Okhela Software.
Currently engaged in the second year of studies at the Department of Computer Science and Engineering, University of Moratuwa.
I'm a strong believer of creating and fostering relationships; strong connections that go deeper than the normal company-client relationships.
"Get closer than ever to your customers. So close that you tell them what they need well before they realize it themselves." - Steve Jobs, Apple.
Reach us for creative software solutions. A great team awaits to serve you.


Highly Rated Arcade Beat-'Em-Up Fight'N Rage Brawls onto PS4 in December
All the rage
by Robert RamseyGame Profile
Title:
Fight'N Rage
Publisher:
Blitworks
Developer:
sebagamesdev
Genre:
Action, Arcade, Fighting
Players:
2
PlayStation Network Release Date:
3rd Dec 2019 (USA)
3rd Dec 2019 (UK/EU)
Where to buy:
Pre Order on Amazon
Fight'N Rage, an arcade-inspired old school beat-'em-up, is smacking its way onto PlayStation 4 in early December. The game originally caught our attention after it received a number of high scoring reviews when it released on PC, Xbox One, and Nintendo Switch earlier this year. Our sister site Nintendo Life gave it mouth-watering a 9/10.
The brawler, which supports up to three-player local co-op, is due out on the 3rd December. Will you be dusting off your knuckles for this one? Break some bones in the comments section below.


src/figures/Picture.js
import * as utils from "../Utils";
import WorldElement from "../WorldElement";
/**
* The Picture class is used to draw images on the screen. Extra attention must be made when waiting
* for the image to load.
* @public
* @class Picture
*/
export default class Picture extends WorldElement {
/**
* @constructor
* @param {string} path Path for the image.
* @param {object} [opts] Object that contains valid Picture properties with values. Their values will be assigned at the end of the constructor. If an invalid property is passed then the value will be ignored.
*/
constructor(path, opts) {
// Extend WorldElement.
super();
/**
* Width of the scaled image in units.
* @type {number}
*/
this.width = 0;
/**
* Height of the scaled image in units.
* @type {number}
*/
this.height = 0;
/**
* Flag for allowing the picture to be dragged around.
* Default value is true.
* @type {boolean}
*/
this.isDraggable = true;
/**
* Image object where picture will be loaded.
* @type {object}
*/
this.img = new Image();
this.img.src = path;
/**
* Flag for when the image has fully loaded. It is set after the onload event fires.
* @type {boolean}
*/
this.loaded = false;
/**
* Sets the pivot point around which the picture is drawn.
* Must be a number between 0 and 1.
* @type {object}
* @property {number} x X pivot point for the image.
* @property {number} y Y pivot point for the image.
*/
this.pivot = { x: 0.5, y: 0.5 };
// Callback function for when the image gets loaded.
const self = this;
this.img.onload = () => {
self.loaded = true;
};
// Apply user settings.
utils.loadOptions(this, opts);
}
/**
* Tests if the mouse is over the picture.
* @private
* @returns {boolean} True if the mouse is over the picture, false otherwise.
*/
isMouseOver() {
return utils.isCoordInside(
this.world.mouse.rx,
this.world.mouse.ry,
this.position.x,
this.position.y,
this.width / 2,
this.height / 2
);
}
/**
* Tests if the image is fully loaded. This means that its properties such as the width are available.
* @public
* @returns {boolean} True if the image is fully loaded, false otherwise.
*/
isLoaded() {
return this.loaded && isFinite(this.img.width) && this.img.width != 0;
}
/**
* Main draw function for the picture called by the World automatically.
* @private
*/
draw() {
const { scaleX, scaleY, ctx } = this.world;
const w = Math.floor(this.img.width * this.scale);
const h = Math.floor(this.img.height * this.scale);
const px = this.position.x * scaleX.toPx;
const py = this.position.y * scaleY.toPx;
this.width = w * scaleX.toUnits;
this.height = h * scaleY.toUnits;
if (!this.loaded || !this.display) return;
// Draw image.
if (this.rotation !== 0) {
ctx.save();
ctx.translate(px, py);
ctx.rotate(this.rotation);
ctx.drawImage(this.img, -w * this.pivot.x, -h * this.pivot.y, w, h);
ctx.restore();
} else {
ctx.drawImage(
this.img,
px - w * this.pivot.x,
py - h * this.pivot.y,
w,
h
);
}
}
}


Ferrari F40
Specs
Price |
$415,000 |
Top Speed |
201mph |
Acceleration |
|
Engine |
|
0-30mph |
2.3sec |
Type |
Twin turbo V8, 32valve Quad cam |
0-60mph |
4.2sec |
Displacement |
3.0L(2936cc) |
0-100 |
8.9sec(est.) |
Power |
478hp@7000rpm |
1/4 mile |
12.8sec/?mph |
Torque |
425 lbs-ft@4000rpm |
Weight |
2,425 lbs |
Handling |
|
Gas mileage |
|
Skidpad |
.98g |
City |
N/A |
600ft slalom |
N/A |
Highway |
N/A |
Powertrain |
Mid-engined, rear wheel drive, 6 speed manual |
(? = incomplete data or unverified info, N/A = info Not Available)
Beyond the specs:
The classic Ferrari, the amazing F40, this car offers excellent performance even for today's standards. Few Ferrari's if any, have the kind of torque this car's 3-liter twin turbo V8 produces. It is simply amazing, and while the cheaper Lamborghini Diablo is slightly faster than it, it can easily out handle it and as the speeds increase the Diablo loses more and more of its acceleration edge. However, if you wanted to beat that Diablo in an F4 than a factory kit from Ferrari could add 200hp and with its lightweight, those extra horses will definitely make a very noticeable change. Some people claim that the F40 is better than its replacement the F50, but that is said about most vehicles that replace another as good as this one. This vehicle, unlike the Diablo and the new F50, is focus solely on performance and has an interior which is stripped down a bit (it does not even have power assisted steering). This very refined modern Ferrari classic will greatly reward the skilled driver who dares to drive it the way it was built for.
~Oracle


{% extends 'base.html'%} {%load static %} {%block content%}
Please provide your Username and write your new password
© JSMDC.


Sports
- Enjoying playing basketball, baseball, volleyball, swimming, and hiking
- Hiked Mt. Snow ( Second tollest Mountain in Taiwan )
- Enjoying watching NCAA Football and MLB Baseball
Hobbies
- Cooking ( Chinese, Japanese, Western Cuisine )
- Movies, Science-Fiction novels, Musical
- Playing guitar and rock drums
- Traveling
- Touring museums, art exhibits, and aquariums


Welcome to the Job Hunting Strategy!
Please let us know more about you before we give you recommendations!
-
- Have your worked before?
- Year of Experience
- What's your major for your most recent degree?
- Skill Sets
| Positions |
Average Salary |
Skill Sets |
| Data Scientist |
$95,000 |
Python |
Other links:
Please refer to Glassdoor to see more information about the interviews related to the job you are interested:
Glassdoor Webpage


---
layout: null
section-type: work
title: My Work
---
## My Work
### intro
where i started, roads travelled, where i am now.
### software development
how i can contribute? programming, stratgey, specs, team management, audits, code review (as a seperate entry).
Later? - Programming Languages
Later? - Grammar Languages
Later - My process - should this be broken down?
Later - My tools -
Bespoke Enterprise Software.
Integrated Systems.
Legacy System Modernisation.
### embedded systems engineering
Resource management, product design, software and hardwrae strategy using an agile form of the v-model.
### get in touch?
Whether you have an idea and don't know where to start or you have an existing managed team and need an extra voice or pair of hands... feel free to send over a request for proposal or request a call. Simply email me on<EMAIL_ADDRESS>***************
Github's Octocat was designed by Simon Oxley, alongside the white bird Twitter used (before they received a proper logo) as part of a usual routine of cranking out images for iStock. GitHub saw it, and wanted it, presumably under the notion that it can represent how complex code combines to create peculiar things, much like the octopuss... except the CEO of GitHub called it an octocat, and it has been the octocat since [via].
Octocat is Github's logo and trademark and here is used to illustrate a fictional character (John Smith) that used the *{ Personal }* Jekyll Theme to build his website.
Support the repo by starring or forking it!


Miscellaneous Commands
|
Command |
Action |
|
> file command |
Redirect output of specified command to the specified file. |
|
> > file command |
Append output of specified command to the specified file. |
|
describe command |
Print a short description and usage for the specified Access command. |
|
info attributes [pattern] |
Return complete list of Access attributes. If pattern is specified, return only attributes that match specified pattern. |
|
info commands [pattern] |
Return complete list of Access commands. If pattern is specified, return only commands that match specified pattern. |


Human readable log output format
The human readable log format is designed to closely match an errors description produced by the Microsoft family
of C++ compilers. This format allows jumping to the error location, if test module output is redirected into IDE
output window. The rest of the log messages are designed to produce the most human friendly description of the
events occurring in test module. This is a default format generated by test modules.
可读的日志格式设计尽量匹配 Microsoft 族的 C++ 编译器的错误信息。
如果测试模块输出重定向到 IDE 的输出窗口，这种格式可以跳转到错误定位。
日志信息的其它部分被设计用于尽可能友好地表达测试模块中发生的事件。
这是测试模块默认生成的格式。
Here the list of events along with corresponding message and the condition that has to be satisfied for it to appear
in the output.
下面是事件相关的信息和条件的列表。
| Event |
: |
On testing start |
| Condition |
: |
threshold != log_nothing |
| Output |
: |
Running <total number of test cases> test case(s)
|
| Event |
: |
On testing start |
| Condition |
: |
threshold != log_nothing and show_build_info is set |
| Output |
: |
Platform: $BOOST_PLATFORM
Compiler: $BOOST_COMPILER
STL : $BOOST_STDLIB
Boost : $BOOST_VERSION
|
| Event |
: |
On abnormal testing termination |
| Condition |
: |
threshold <= log_messages |
| Output |
: |
|
| Event |
: |
On test unit start |
| Condition |
: |
threshold <= log_test_units |
| Output |
: |
Entering test <test unit type> <test unit name>
|
| Event |
: |
On test unit end |
| Condition |
: |
threshold <= log_test_units; testing time is reported only if elapsed time is more than 1 mks. |
| Output |
: |
Leaving test <test unit type> <test unit name>; testing time <value>
|
| Event |
: |
On skipped test unit |
| Condition |
: |
threshold <= log_test_units |
| Output |
: |
Test <test unit type> <test unit name> is skipped
|
| Event |
: |
On uncaught C++ exception |
| Condition |
: |
threshold <= log_cpp_exception_errors. Checkpoint message is reported only if provided |
| Output |
: |
unknown location(0): fatal error in <test case name>: <explanation>
<last checkpoint location>: last checkpoint: <checkpoint message>
|
| Event |
: |
On resumable system error |
| Condition |
: |
threshold <= log_system_errors. Checkpoint message is reported only if provided |
| Output |
: |
unknown location(0): fatal error in <test case name>: <explanation>
<last checkpoint location>: last checkpoint: <checkpoint message>
|
| Event |
: |
On fatal system error |
| Condition |
: |
threshold <= log_fatal_errors. Checkpoint message is reported only if provided |
| Output |
: |
unknown location(0): fatal error in <test case name>: <explanation>
<last checkpoint location>: last checkpoint: <checkpoint message>
|
| Event |
: |
On passed test assertion |
| Condition |
: |
threshold <= log_successful_tests |
| Output |
: |
<assertion location>: info: check<assertion expression> passed
|
| Event |
: |
On failed WARNING level test assertion |
| Condition |
: |
threshold <= log_warnings |
| Output |
: |
<assertion location>: warning in <test case name>: condition <assertion description> is not satisfied
|
| Event |
: |
On failed CHECK level test assertion |
| Condition |
: |
threshold <= log_all_errors |
| Output |
: |
<assertion location>: error in <test case name>: check <assertion description> failed
|
| Event |
: |
On failed REQUIRE level test assertion |
| Condition |
: |
threshold <= log_fatal_errors |
| Output |
: |
<assertion location>: fatal error in <test case name>: critical check <assertion description> failed
|
| Event |
: |
On test log message |
| Condition |
: |
threshold <= log_messages |
| Output |
: |
|
Advanced testing tools may produce more complicated error messages.
高级的测试工具会产生更复杂的错误信息。


Hail Storm
Erica Baker
Rain, snow, sunshine, or the wind usually never have us running for cover but hail on the other hand does.
Last week the forecast showed hail and we were given hail, usually we do not know when exactly gets going to
strike, but at least with this forecast we can be careful not to go on a stroll to the park with our kids or
go anywhere were cant be given shelter at any given time. No injury from the weather impacted anyone as we know
of, but it still can hurt, and we want to be safe then sorry.
I recommend everyone to bring a umbrella everywhere they go when the see hail on the forecast. Next week we do
not see hail on the forecast, but we we do post multiple updates a day on our 5 day weather forecast to let you
know what you are up against with the elements. Here is a picture on the right of what happened 3 years ago in this
small town as you can see the hail could get quite large, and their were a lot of injurys that day due to people
not being prepared. So I we are here to make you safe and prepared.


Twitter bootstrap allows web developers and designers to qdadadaddadadate attractive and responsive website templates. This tutorial provided by RevillWeb.com will show you how to use Twitter Bootstrap 3 to create this responsive website template.
Visit the tutorial now to learn more:
TO THE TUTORIALContent for the first footer section.
Content for the second footer section.
Content for the third footer section.


Hangman
Play a exciting Hangman game aimed to help players understand covid-19 better.
{% extends "base.html" %} {% block title %}COR. ONE{% endblock %} {% block content %}
Play a exciting Hangman game aimed to help players understand covid-19 better.


HTML - Hypertext Markup Language is a standardized system for tagging text files to achieve font, color, graphic and hyperlink effects. Today, with the emergence of HTML 5, HTML is now being used to build web apps with capabilites that go far beyond simple styling and text effects.
DOM is a W3C (World Wide Web Consortium) standard and defines a way for accessing documents. DOM can be applied to accessing several different file types written in various markup languages such as XML and HTML. Today we will be going over what DOM is and how it applies to manipulating HTML to build dynamic applications.
HTML can be broken down into two basic components, tags/elements and attributes.
Tags are elements that instruct the browser what to render. They are (typically) keywords that are surrounded by angle brackets like <html>. They usually have a nested pattern such as:
<html> <head> </head> <body> <p> </p> </body> </html>
Where < p > tells the browser to render a paragraph and < html > lets the browser know what kind of document to render.
As tags instruct the web browser what to render, attributes tell the browser how to render that tag(but not always). Attributes added within the opening angle brackets of the tag such as:
< p style="color:red" > Hello < /p >
Where style is an attribute of the p tag. The text Hello is however not an attribute and is simply a child node of p. We will get into nodes in the next section.
DOM stands for Document Object Model which describes a standard for interacting with documents. This interaction includes changing, getting, adding or deleting elements of your document. In DOM everything is a node. That means, in HTML DOM, all elements and attributes are nodes. Even the entire document is a document node. The different types of nodes are:
Every node has a parent except the root node. Nodes can have several child nodes and nodes without children are called leaf nodes. Nodes will also have siblings if their parent node have other children. Bellow shows the structure of a typical HTML DOM tree:
When HTML is read by the browser, it is compiled into DOM tree structure that allows developers to interface with the HTML. To manipulate the HTML itself, HTML DOM Methods are used by javascript to modify the DOM tree structure which changes the way the HTML is rendered in the browser. Methods used in this example are as follows.
document.getElementById("Element ID") : Grab the first element with matching id. document.getElementsByClassName("Element Class") : Grab an array of elements by their class name. document.createElement("Element Type") : Create any element like <p> or <div> document.createTextNode("Your Text") : Put your text in here. node.appendChild(node) : Appends child node. node.setAttribute("attributeName","attributeValue") : Allows you to set attributes like class and style.
Hello
Not all browsers are equal and some dom methods used to manipulate html are not supported in all browsers. Because having cross-browser support is so important, libraries like jQuery can have a huge impact in your productivity. Instead of writting scripts per browser, just write one script that works on all browsers using these libraries.
Dom manipulation also becomes much more easier to do with JQuery. The following shows the difference between hard-coding dom in ie and mozilla vs. JQuery.
// Works in Mozilla but not IE var element = documnet.getElementById("example"); element.innerHTML("\ <p>\ Hi\ </p>\ "); // Seperate script for IE var element = document.getElementById("example"); var newParagraph = document.createElement("p"); var textNode = document.createTextNode("Hi"); newParagraph.appendChild(textNode); element.appendChild(newParagraph); // JQuery version works in both Mozilla and IE $("example").append("\ <p>\ Hi\ </p>\ ");


Point of Sale System
Dashboard
Manage Customers
Manage Items
Place Order
Search Orders
Point of Sales System - Main menu
CUSTOMERS DETAILS
5
ITEMS DETAILS
2
ORDERS DETAILS
10


Stage 0
Unit 1
-The Web:
Main Documents: HTML
Components:
HTTP
Servers
Internet
Browser
-HTML:
Made up of text content
Markup
References
Links
-URLS
-HTTP
-Web Applications
use this link for examples !!!
Note to self: Take better notes next time!


--- layout: post title: baby mouse wine date: '2007-10-24T00:46:41+01:00' tags: [] tumblr_url: http://backlog.robbevan.com/post/16864072/baby-mouse-wine ---
Baby Mouse Wine


TextMetrics QML Type
Provides metrics for a given font and text More...
| Import Statement: | import QtQuick 2.7 |
| Since: | Qt 5.4 |
Properties
- advanceWidth : real
- boundingRect : rect
- elide : enumeration
- elideWidth : real
- elidedText : string
- font : font
- height : real
- text : string
- tightBoundingRect : rect
- width : real
Detailed Description
TextMetrics calculates various properties of a given string of text for a particular font.
It provides a declarative API for the functions in QFontMetricsF which take arguments.
TextMetrics { id: textMetrics font.family: "Arial" elide: Text.ElideMiddle elideWidth: 100 text: "Hello World" } MyItem { text: textMetrics.elidedText }
See also QFontMetricsF and FontMetrics.
Property Documentation
This property holds the advance in pixels of the characters in text. This is the distance from the position of the string to where the next string should be drawn.
See also QFontMetricsF::width().
boundingRect : rect |
This property holds the bounding rectangle of the characters in the string specified by text.
See also QFontMetricsF::boundingRect() and tightBoundingRect.
This property holds the elide mode of the text. This determines the position in which the string is elided. The possible values are:
Qt::ElideNone
- No eliding; this is the default value.Qt::ElideLeft
- For example: "...World"Qt::ElideMiddle
- For example: "He...ld"Qt::ElideRight
- For example: "Hello..."
See also elideWidth and QFontMetrics::elidedText.
This property holds the largest width the text can have (in pixels) before eliding will occur.
See also elide and QFontMetrics::elidedText.
This property holds an elided version of the string (i.e., a string with "..." in it) if the string text is wider than elideWidth. If the text is not wider than elideWidth, or elide is set to Qt::ElideNone
, this property will be equal to the original string.
See also QFontMetricsF::elidedText().
font : font |
This property holds the font used for the metrics calculations.
This property holds the height of the bounding rectangle of the characters in the string specified by text. It is equivalent to:
textMetrics.boundingRect.height
See also boundingRect.
tightBoundingRect : rect |
This property holds a tight bounding rectangle around the characters in the string specified by text.
See also QFontMetricsF::tightBoundingRect() and boundingRect.
This property holds the width of the bounding rectangle of the characters in the string specified by text. It is equivalent to:
textMetrics.boundingRect.width
See also boundingRect.


THE WORLD IS NOT ENOUGH (1999)
A film review by Steve Kong Edited by Steve Kong Copyright 1999 Steve Kong
I'll admit up front that I've only become a big fan of the James Bond films after I saw GoldenEye. I've seen one or two Sean Connery Bond films, one Moore, and all of the Dalton ones. Strangely, it was Dalton's Bond that truly introduced me to the Bond franchise. But, it was Brosnan's Bond that got me hooked. Dalton's Bond was, well, terrible. Brosnan is the better Bond. And to stir some controversy, I think that Brosnan is a better Bond than Connery, I think that Brosnan is the best Bond of all.
So, it is to no surprise that I loved The World is Not Enough.  Brosnan's Bond films have revitalized the Bond franchise. With each film getting better, The World is Not Enough is the best of the three Brosnan Bond films.
The storyline is convoluted and in the tradition of Bond storylines, it needs a lot of suspension of disbelief.  More on that later. An oil tycoon is killed and Bond is asked by M (Judi Dench) to protect his daughter, Electra King (Sophie Marceau), because she may well be the next victim. The terrorist that killed Electra's father is a man named Renard (Robert Carlyle), who lives after having a bullet lodged into his brain by another MI6 agent. The bullet is killing Renard slowly, but with everyday it is lodged in his brain, he becomes stronger - don't see Bond films for medical class. It seems that Renard has bigger plans than just killing Electra. Somehow, in this entire story a physicist, Dr. Christmas Jones (Denise Richards), gets sucked into being Bond's sidekick. (Yes, I know what you're saying, "Denise Richards? A physicist?" Yes, it's true.) So, Bond must save the world from Renard and someone else, which you'll find out in the film, but it's not too hard to figure out. There are other little sub-plots in the film and they are, though light in treatment, well written. There is also an introduction of a new character to the franchise, R (John Cleese), which seems to be Q's (Desmond Llelewyn) replacement.
If you've seen the last two Brosnan Bond outings and liked them, you'll absolutely love The World is Not Enough. There are enough explosions, gunfire, and chases to make your heart glow. The film opens, like all Bond films, with a well-executed action sequence. The one in The World is Not Enough is an extended sequence that starts in an office goes to boats in the Thames and ends in a hot air balloon. Quite a rousing start to the film with the action gets better from there.
Brosnan is cast perfectly as Bond. He has just enough of a sly boyish charm to fill the shoes of Bond. Yet he has a detached front to all of it. This time around, Brosnan has gotten the role down pat, maybe gotten it down just a little too well. At times Brosnan seems to be bored with the role and looks as if he's just going through the motions. At other times though, Brosnan seems to be going all out with the role - look at the scene with Brosnan and the sunglasses in the casino. He's mixed in this outing, but he's still the best Bond in my mind.
Carlyle is cast as the villain in this film, but he is only half the badness of the film. And, well, he's not the memorable half of the badness. Known mostly, in America at least, for his part in The Full Monty, Carlyle's part feels padded. His part is wholly forgettable and underwritten. He also doesn't have enough menace in him to be scary on screen, at least not enough to be a good villain. Carlyle does what he can with his role.
Marceau is the standout performer of the film. She gives such depth to her Bond-girl role that the role can't even be called so. She is classy in the role, giving it a full and rich performance that will be remembered for a while - and that is saying a lot since, as you may remember, this is a Bond film! Kudos to Marceau for putting such great effort into her character.
And, well, finally there's Denise Richards.  Oh, and not to forget, she also gets a scene in a wet white t-shirt. Yes, Richards is the true Bond-girl of The World is Not Enough. She fills the role OK. She really can't act, but she does seem to be putting in a good effort and it looks like she's having fun with the role. Her role is fairly thin and her lines are even worse. But, I guess she's there for eye candy and she works well as so.
The film is directed by Michael Apted, who is better known for his documentaries (7 Up series) and non-action films (Nell). Apted does just fine as the director of this film. Putting together some finely crafted action sequences that get the adrenaline pumping. I loved the opening sequence, the skiing sequence, and the caviar sequence. They are all well done. Apted is a notch better at action direction than Tomorrow Never Dies director Roger Spottiswoode. The cinematographer, Adrian Biddle (Aliens, Thema and Louise), works well with Apted and the film is strikingly beautiful. Maybe for Bond 20 the producers can sign John Woo into for the director's chair and see how much better the action can be. The three Brosnan Bond films have been directed by directors not really known for directing action (Martin Campbell, Roger Spottiswoode, and Michael Apted). I'd love to see what kind of Bond film would come out of it being directed by a director strictly known for his action work.
What needs to be noticed in this film is the score by David Arnold (Stargate, Independence Day, Tomorrow Never Dies). Eric Serra scored the first Brosnan Bond film, GoldenEye. Serra took the stance that John Barry's Bond theme was old, worn out, and, well, wouldn't work for the new Bond films. Serra's generic score for GoldenEye didn't do the film justice. Serra dead wrong about Barry's Bond theme. Arnold proved Serra wrong with his score to Tomorrow Never Dies, weaving Barry's Bond theme into an original score, making the score reminiscent of Bond without copying Barry outright. Arnold's score for Tomorrow Never Dies took me aback. The day before the release of The World is Not Enough, I bought Arnold's score for the film. Arnold has outdone his Tomorrow Never Dies score with his The World is Not Enough score. This score is wholly original, yet it draws enough from Barry's Bond theme that it seems quite familiar. The Bond feeling is back in the score and it works really well with the film. Kudos to Arnold for putting together a wonderful score.
Bottom line? Don't Miss The World is Not Enough. This is the best Bond film to date.
--- Steve Kong<EMAIL_ADDRESS>not all film critics are the same. i'm your hard boiled movie guide.
http://boiledmovies.sbay.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


thadiusofx3 wrote:I'll probably have a friend of mine do Vis Gladius, he's a professional CAD designer and can make some wicked models.
Sounds good. It shouldnt look actually evil though. Just very impressive. It should probably be very shiny and of a lighter color. Grey/white. It shouldn't be all that big really. Its a one handed weapon. Most places credit it as +9 to hit, infinite MP, 90-150 basedamage. It probably steals HP too


| Name | Total Lines | Lines of Code | Total Coverage | Code Coverage |
|---|---|---|---|---|
| AppController/lib/haproxy.rb | 302 | 162 | 32.12%
|
19.14%
|
Code reported as executed by Ruby looks like this...and this: this line is also marked as covered.Lines considered as run by rcov, but not reported by Ruby, look like this,and this: these lines were inferred by rcov (using simple heuristics).Finally, here's a line marked as not executed.
1 #!/usr/bin/ruby -w |
2 |
3 |
4 require 'fileutils' |
5 |
6 |
7 $:.unshift File.join(File.dirname(__FILE__)) |
8 require 'helperfunctions' |
9 require 'load_balancer' |
10 require 'monitoring' |
11 |
12 |
13 # As AppServers within AppScale are usually single-threaded, we run multiple |
14 # copies of them and load balance traffic to them. Since nginx (our first |
15 # load balancer) doesn't do health checks on the AppServer before it dispatches |
16 # traffic to it, we employ haproxy, an open source load balancer that does |
17 # provide this capability. This module abstracts away configuration and |
18 # deployment for haproxy. |
19 module HAProxy |
20 |
21 |
22 HAPROXY_PATH = File.join("/", "etc", "haproxy") |
23 |
24 |
25 SITES_ENABLED_PATH = File.join(HAPROXY_PATH, "sites-enabled") |
26 |
27 |
28 CONFIG_EXTENSION = "cfg" |
29 |
30 |
31 # The configuration file that haproxy reads from. |
32 MAIN_CONFIG_FILE = File.join(HAPROXY_PATH, "haproxy.#{CONFIG_EXTENSION}") |
33 |
34 |
35 # Provides a set of default configurations. |
36 BASE_CONFIG_FILE = File.join(HAPROXY_PATH, "base.#{CONFIG_EXTENSION}") |
37 |
38 |
39 # Options to used to configure servers. |
40 # For more information see http://haproxy.1wt.eu/download/1.3/doc/configuration.txt |
41 SERVER_OPTIONS = "maxconn 1 check inter 20000 fastinter 1000 fall 1" |
42 |
43 |
44 # The first port that haproxy will bind to for App Engine apps. |
45 START_PORT = 10000 |
46 |
47 |
48 def self.stop |
49 `service haproxy stop` |
50 end |
51 |
52 def self.restart |
53 `service haproxy restart` |
54 end |
55 |
56 def self.reload |
57 `service haproxy reload` |
58 end |
59 |
60 def self.is_running? |
61 processes = `ps ax | grep haproxy | grep -v grep | wc -l`.chomp |
62 if processes == "0" |
63 return false |
64 else |
65 return true |
66 end |
67 end |
68 |
69 # The port that the load balancer will be listening on for the given app number |
70 def self.app_listen_port(app_number) |
71 START_PORT + app_number |
72 end |
73 |
74 # Create the configuration file for the AppLoadBalancer Rails application |
75 def self.create_app_load_balancer_config(my_public_ip, my_private_ip, |
76 listen_port) |
77 self.create_app_config(my_public_ip, my_private_ip, listen_port, |
78 LoadBalancer.server_ports, LoadBalancer.name) |
79 end |
80 |
81 # Create the configuration file for the AppMonitoring Rails application |
82 def self.create_app_monitoring_config(my_public_ip, my_private_ip, listen_port) |
83 self.create_app_config(my_public_ip, my_private_ip, listen_port, |
84 Monitoring.server_ports, Monitoring.name) |
85 end |
86 |
87 # Create the config file for PBServer applications |
88 def self.create_pbserver_config(my_ip, listen_port, table) |
89 self.create_app_config(my_ip, my_ip, listen_port, |
90 PbServer.get_server_ports(table), PbServer::NAME) |
91 end |
92 |
93 # A generic function for creating haproxy config files used by appscale services |
94 def self.create_app_config(my_public_ip, my_private_ip, listen_port, |
95 server_ports, name) |
96 servers = [] |
97 server_ports.each_with_index do |port, index| |
98 servers << HAProxy.server_config(name, index, my_private_ip, port) |
99 end |
100 |
101 config = "# Create a load balancer for the #{name} application \n" |
102 config << "listen #{name} #{my_private_ip}:#{listen_port} \n" |
103 config << servers.join("\n") |
104 |
105 config_path = File.join(SITES_ENABLED_PATH, "#{name}.#{CONFIG_EXTENSION}") |
106 File.open(config_path, "w+") { |dest_file| dest_file.write(config) } |
107 |
108 HAProxy.regenerate_config |
109 end |
110 |
111 # Generates a load balancer configuration file. Since haproxy doesn't provide |
112 # an file include option we emulate that functionality here. |
113 def self.regenerate_config |
114 conf = File.open(MAIN_CONFIG_FILE,"w+") |
115 |
116 # Start by writing in the base file |
117 File.open(BASE_CONFIG_FILE, "r") do |base| |
118 conf.write(base.read()) |
119 end |
120 |
121 sites = Dir.entries(SITES_ENABLED_PATH) |
122 # Remove any files that are not configs |
123 sites.delete_if { |site| !site.end_with?(CONFIG_EXTENSION) } |
124 |
125 sites.sort! |
126 |
127 # Append each one of the configs into the main one |
128 sites.each do |site| |
129 conf.write("\n") |
130 File.open(File.join(SITES_ENABLED_PATH, site), "r") do |site_config| |
131 conf.write(site_config.read()) |
132 end |
133 conf.write("\n") |
134 end |
135 |
136 conf.close() |
137 |
138 # Restart haproxy since we have changed the config |
139 HAProxy.restart |
140 end |
141 |
142 # Generate the server configuration line for the provided inputs |
143 def self.server_config app_name, index, ip, port |
144 " server #{app_name}-#{index} #{ip}:#{port} #{SERVER_OPTIONS}" |
145 end |
146 |
147 def self.write_app_config(app_name, app_number, num_of_servers, ip) |
148 # Add a prefix to the app name to avoid possible conflicts |
149 full_app_name = "gae_#{app_name}" |
150 |
151 servers = [] |
152 num_of_servers.times do |index| |
153 port = HelperFunctions.application_port(app_number, index, num_of_servers) |
154 server = HAProxy.server_config(full_app_name, index, ip, port) |
155 servers << server |
156 end |
157 |
158 listen_port = HAProxy.app_listen_port(app_number) |
159 config = "# Create a load balancer for the app #{app_name} \n" |
160 config << "listen #{full_app_name} #{ip}:#{listen_port} \n" |
161 config << servers.join("\n") |
162 |
163 config_path = File.join(SITES_ENABLED_PATH, |
164 "#{full_app_name}.#{CONFIG_EXTENSION}") |
165 File.open(config_path, "w+") { |dest_file| dest_file.write(config) } |
166 |
167 HAProxy.regenerate_config |
168 end |
169 |
170 |
171 # Updates the HAProxy config file for this App Engine application to |
172 # point to all the ports currently the application. In contrast with |
173 # write_app_config, these ports can be non-contiguous. |
174 # TODO(cgb): Lots of copy/paste here with write_app_config - eliminate it. |
175 def self.update_app_config(app_name, app_number, ports, private_ip) |
176 # Add a prefix to the app name to avoid collisions with non-GAE apps |
177 full_app_name = "gae_#{app_name}" |
178 index = 0 |
179 servers = [] |
180 |
181 ports.each { |port| |
182 server = HAProxy.server_config(full_app_name, index, private_ip, port) |
183 index += 1 |
184 servers << server |
185 } |
186 |
187 listen_port = HAProxy.app_listen_port(app_number) |
188 config = "# Create a load balancer for the app #{app_name} \n" |
189 config << "listen #{full_app_name} #{private_ip}:#{listen_port} \n" |
190 config << servers.join("\n") |
191 |
192 config_path = File.join(SITES_ENABLED_PATH, |
193 "#{full_app_name}.#{CONFIG_EXTENSION}") |
194 File.open(config_path, "w+") { |dest_file| dest_file.write(config) } |
195 |
196 HAProxy.regenerate_config() |
197 end |
198 |
199 |
200 def self.remove_app(app_name) |
201 config_name = "gae_#{app_name}.#{CONFIG_EXTENSION}" |
202 FileUtils.rm(File.join(SITES_ENABLED_PATH, config_name)) |
203 HAProxy.regenerate_config |
204 end |
205 |
206 |
207 # Removes all the enabled sites |
208 def self.clear_sites_enabled |
209 if File.exists?(SITES_ENABLED_PATH) |
210 sites = Dir.entries(SITES_ENABLED_PATH) |
211 # Remove any files that are not configs |
212 sites.delete_if { |site| !site.end_with?(CONFIG_EXTENSION) } |
213 full_path_sites = sites.map { |site| File.join(SITES_ENABLED_PATH, site) } |
214 FileUtils.rm_f full_path_sites |
215 |
216 HAProxy.regenerate_config |
217 end |
218 end |
219 |
220 # Set up the folder structure and creates the configuration files necessary for haproxy |
221 def self.initialize_config |
222 base_config = <<CONFIG |
223 global |
224 maxconn 64000 |
225 ulimit-n 200000 |
226 |
227 # log incoming requests - may need to tell syslog to accept these requests |
228 # http://kevin.vanzonneveld.net/techblog/article/haproxy_logging/ |
229 log <IP_ADDRESS> local0 |
230 log <IP_ADDRESS> local1 notice |
231 |
232 # Distribute the health checks with a bit of randomness |
233 spread-checks 5 |
234 |
235 # Bind socket for haproxy stats |
236 stats socket /etc/haproxy/stats |
237 |
238 # Settings in the defaults section apply to all services (unless overridden in a specific config) |
239 defaults |
240 |
241 # apply log settings from the global section above to services |
242 log global |
243 |
244 # Proxy incoming traffic as HTTP requests |
245 mode http |
246 |
247 # Use round robin load balancing, however since we will use maxconn that will take precedence |
248 balance roundrobin |
249 |
250 maxconn 64000 |
251 |
252 # Log details about HTTP requests |
253 #option httplog |
254 |
255 # Abort request if client closes its output channel while waiting for the |
256 # request. HAProxy documentation has a long explanation for this option. |
257 option abortonclose |
258 |
259 # Check if a "Connection: close" header is already set in each direction, |
260 # and will add one if missing. |
261 option httpclose |
262 |
263 # If sending a request fails, try to send it to another, 3 times |
264 # before aborting the request |
265 retries 3 |
266 |
267 # Do not enforce session affinity (i.e., an HTTP session can be served by |
268 # any Mongrel, not just the one that started the session |
269 option redispatch |
270 |
271 # Timeout a request if the client did not read any data for 60 seconds |
272 timeout client 60000 |
273 |
274 # Timeout a request if Mongrel does not accept a connection for 60 seconds |
275 timeout connect 60000 |
276 |
277 # Timeout a request if Mongrel does not accept the data on the connection, |
278 # or does not send a response back in 60 seconds |
279 timeout server 60000 |
280 |
281 # Enable the statistics page |
282 stats enable |
283 stats uri /haproxy?stats |
284 stats realm Haproxy\ Statistics |
285 stats auth haproxy:stats |
286 |
287 # Create a monitorable URI which returns a 200 if haproxy is up |
288 # monitor-uri /haproxy?monitor |
289 |
290 # Amount of time after which a health check is considered to have timed out |
291 timeout check 5000 |
292 CONFIG |
293 |
294 # Create the sites enabled folder |
295 unless File.exists? SITES_ENABLED_PATH |
296 FileUtils.mkdir_p SITES_ENABLED_PATH |
297 end |
298 |
299 # Write the base configuration file which sets default configuration parameters |
300 File.open(BASE_CONFIG_FILE, "w+") { |dest_file| dest_file.write(base_config) } |
301 end |
302 end |
Generated on Tue Nov 27 14:27:59 -0800 2012 with rcov 1.0.0


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--- layout: post esbma_id: 1489 title: Single User Source Control date: 2003-11-03 15:45:00 keywords: cornsharp dev teaser: For any team of two or more people, I can credibly argue the benefits of a good source control tool.  ---
Many people have asked us for a single-user SourceGear Vault license at a very-low-cost. We've always thought this was a good idea, but we never got around to implementing it until today. The Single User Edition of Vault is now available at a cost of $49.
It's amazing the speed at which things move in 2003. This afternoon we made the necessary entries in our online store, so the product was available for purchase at that time, even though our company website had not been appropriately updated yet. Within about an hour, somebody noticed the new item in our store's catalog and posted a note to the Vault mailing list. Marc LaFleur caught that note and proceeded to write a blog entry. Long story short, about 8 hours after its availability, I'm finally blogging about the Single User Edition now, and it's already old news.
Julia Lerman suggested that I might write a brief explanation of why anyone would want to use source control alone anyway. She raises a good point -- source control is usually explained as a way of keeping developers from stepping on each others' toes. Why would anyone want to use source control on a team of one?
The first answer is simply to admit that for a solo developer, source control actually isn't all that compelling. If it were, we could charge a heckuva lot more than 49 bucks for it.
For any team of two or more people, I can credibly argue the benefits of a good source control tool.
But with just one lonely coder (we almost called this product the "Lonely Coder Edition"), the benefits of source control are a bit less important. Nonetheless, lots of people do use a source control tool when working alone. I'm sure this is partially because it's tough to get out of the habit once you've made source control a part of your normal workflow. But when I use a source control tool all by myself, here are the benefits that I find still apply:
It's an undo mechanism. Whenever I get to a good stopping point in my code, I checkin my changes to the repository. From that point on, I can be less careful. I can try coding some crazy new idea and when it doesn't work, I just revert my working folder to my last checkin point.
It's a historical archive. Sometimes I want to Undo much further back. My repository history contains a full copy of every version I have ever checked in. If I ever need to go back and find something I once had, it's there.
It's a reference point for diff. A source control tool can easily show a diff of all the changes I've made since my last checkin.
It's a backup. When I regularly checkin my work, I always know that there are two copies of it. If my *&^%#@! laptop hard drive dies again, my code is still safe in the repository.
It's a journal of my progress. When I do my regular checkins, I write a comment explaining what I was doing. These comments serve as a log or a journal, explaining the motivation behind every change I have ever made.
It's a server. Sometimes I'm coding on different computers. The repository becomes my central server. I can go anywhere I want and I can still get to my code.
Some will observe that all of these benefits are available through other means. That's true. Like I said, source control for a single user isn't truly compelling for most people. Speaking just for myself, I use source control because I like it, and I thought folks might be interested in hearing why.


@australia is a shared commons of data and tools for Australia. Made by the public, used by the public.
Featuring work from people with the OpenAustralia Foundation, Taskforce.is, and the Internet.
Help out:
More about why we're doing this.
More projects at work over at github.com/australia.
Design adapted from @unitedstates, which was adapted from dccode.org.
This is a project of some description.
This is another project.


{% extends 'layout.html' %} {% block pageTitle %} Tell us about your visit to your GP today {% endblock %} {% block beforeContent %}
Prototype This is a prototype - your feedback will help us improve it.


% extends 'base.html' % block header
These values come from the OAuth Apps Tab on Github.
New apps should be registered with "Homepage URL" set to https://{{hostname}} and "Authorization callback URL" set to https://{{hostname}}/github_auth.
GitHub OAuth Client Id: GitHub OAuth Client Secret:
This value must match whatever is entered on GitHub when registering hooks to receive.
GitHub Webhook Secret:


Spatial Planning &
Land Use Management
[ SPLUMA ]
SPLUMA requires that the national government must, in accordance with this Act and the Intergovernmental Relations Framework Act, develop mechanisms to support and strengthen the capacity of provinces and municipalities to adopt and implement an effective spatial planning and land use management system.
The NSPDR Ecosystem will be a major enabler in the implementation of SPLUMA. One of the ways this will be achieved is by providing provinces and municipalities with the necessary tools and capacity building to enable SPLUMA-compliant spatial planning and land use management practices.
E⁃Lodgement’s workflow is entirely aligned to SPLUMA
The land development application process extends from the lodgement of a development application, also known as the administrative phase, which basically involves the submission of all relevant documents. From there it then moves into and towards the formal consideration phase, all the way to the final approval, or decision phase, and may or may not proceed to any possible appeals...
From the very beginning, our application was developed with SPLUMA at the centre of the design process. As such, the phased approach found within E-Lodgement’s workflow, is completely aligned with both the act itself, and its regulations.
E⁃Lodgement’s development application process can be conceptually viewed as follows:-
SPLUMA COUNTDOWN
| 00 | : | 00 |
| DAYS | HRS |


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On average, I feel could be effective in the following {{ returnConfidenceStatement level=familiarAverageRounded }}
On average, I feel could be effective in the following {{ returnConfidenceStatement level=unfamiliarAverageRounded }}
User with id {{urlUserId}} has not yet started the technical skills questionnaire.
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Public Member Functions | |
| XMLFloat (const XMLCh *const strValue, MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
Constructs a newly allocated XMLFloat object that represents the value represented by the string. | |
| ~XMLFloat () | |
| XMLFloat (MemoryManager *const manager=XMLPlatformUtils::fgMemoryManager) | |
Static Public Member Functions | |
| static int | compareValues (const XMLFloat *const lValue, const XMLFloat *const rValue) |
| Compares the two specified XMLFloat objects. | |
Protected Member Functions | |
| virtual void | checkBoundary (char *const strValue) |
| XMLFloat::XMLFloat | ( | const XMLCh *const | strValue, | |
| MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager | |||
| ) |
Constructs a newly allocated XMLFloat
object that represents the value represented by the string.
| strValue | the String to be converted to an XMLFloat . | |
| manager | Pointer to the memory manager to be used to allocate objects. |
| NumberFormatException | if the String does not contain a parsable XMLFloat. |
| XMLFloat::~XMLFloat | ( | ) |
| XMLFloat::XMLFloat | ( | MemoryManager *const | manager = XMLPlatformUtils::fgMemoryManager |
) |
Compares the two specified XMLFloat objects.
The result is true
if and only if the argument is not null
and that contains the same int
value.
| lValue | the object to compare with. | |
| rValue | the object to compare against. |
true
if the objects are the same; false
otherwise. References XMLAbstractDoubleFloat::compareValues(), and XMLAbstractDoubleFloat::getMemoryManager().
| virtual void XMLFloat::checkBoundary | ( | char *const | strValue | ) | [protected, virtual] |
Implements XMLAbstractDoubleFloat.


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Florida Lottery reaches $36 billion in education contributions
by WFTS Digital StaffTAMPA, Fla. — The Florida Lottery reached $36 billion in education contributions since its inception.
In an announcement on Tuesday, the Lottery said the contributions to the state’s Educational Enhancement Trust Fund (EETF) have been amassed over 31 years.
The state's public schools have received more than $11.6 billion of that while college and universities received more than $8.4 billion combined.
FLORIDA NEWS | The latest headlines from Florida
While another $6.2 billion has been used to fund the Bright Futures Scholarship Program, which has sent over 840,000 students to college since 1997.
“We are incredibly proud to reach this milestone in contributions to education in Florida,” said Florida Lottery Chief of Staff Samantha Ferrin. “The Florida Lottery has remained steadfast in its commitment to helping students achieve their dreams, and that begins with an exceptional education. Since January, under Governor DeSantis’ leadership, we have transferred more than $1.5 billion to education. As we look towards the future, we will continue to help equip Florida’s students and schools with the tools needed to succeed.”


Woman shares 'miracle' bathroom mould trick - and homeowners love it
It won't cost you a lot to get your tiles looking brand new
by Courtney Pochin, Christopher HarperSometimes mouldy bathroom tiles can be a real pain to clean.
Trying to scrub them clean can be a real effort but one woman has revealed a 'miracle' trick that cleans them - without a scrubbing brush in sight.
The Mirror reports that the woman initially posted a photo of her mouldy grouting on the group, asking fellow members for suggestions on how to get them looking good as new.
Many people responded to her post, sharing ideas, including using toilet bowl cleaner and just re-sealing the tiles.
After trying a few of the hacks out, she finally found one that really did the trick, and all she needed were cotton wool and bleach to do it.
The woman claims she soaked a pieces of the cotton wool in the cleaning product and packed them all around the edges of the tiles.
The cotton wool was left on the tiles overnight and by the morning, the difference was incredible.
She re-shared her original photo as well as a new one showing the results of the cleaning trick.
"Thank you to everyone who has commented," she said. "I used cotton wool and bleach and have attached photos of the results. Wow!"
Dozens of people liked her post, with one person commented: "This is amazing!"


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---
---
Project Outline ∈ Senior Project
meta(name="viewport" content="width=device-width, initial-scale=1")
{% include all-js.html %}
{% include masthead.html %}
MUS 4974
Independent Study
Spring, 2011
Project Outline
- theory and background research
- origin of Ambisonics
- nature of Ambisonics
- formats
- raw A-Format
- virtual B-Format
- order encodings
- zero order
- first order
- second order
- higher orders and connections to spherical harmonics
- practical applications
- advantages
- sonic manipulation
- virtual rotation about any axis
- virtual zoom in on a smaller space of the stage
- virtual scale of any axis to control length, width, or height
- forward-compatible
- disadvantages
- perceptive manipulation
- soundfield controls
- azimuth
- elevation
- dominance
- stereo output
- coincident pair
- mid-side pair
- decoding
- UHJ format
- stereo
- 5.1 surround
- real-world example (demonstration)
- solo pianist recorded with Soundfield MkV
- physical setup
- instrument placement
- microphone placement
- patches
- eletronic setup
- Logic template
- mixer configuration
- step-by-step analysis


TypeScript is a language that was developed by Microsoft and first released in 2012. It is a superset of the JavaScript language, but it was influenced greatly by C# and Java. The lead developer was also the lead developer for the C# language. The goal of TypeScript is to provide a language that scaled better with large enterprise applications than just a raw JavaScript.
To that end, TypeScript was developed to contain many of the core concepts found in modern object oriented languages. Some big corporations began using TypeScript to implement their enterprise applications and libraries and caused for the rapid rise and evolution of the language. Notably, the use of TypeScript as the implementation language of Angular 2 by Google has caused for increased adoption of TypeScript.
TypeScript is a superset language on top of basic javascript. That means valid javascript is also valid TypeScript. TypeScript code is transpiled into javascript using the TypeScript Compiler (tsc), which is also implemented in TypeScript. The TypeScript Compiler takes in configuration values (tsconfig.json) to determine how to transpile the code. The TypeScript Compiler can target different flavors of JavaScript (ECMAScript5, ECMAScript2015, EMCAScript6, etc) and also supports all the major modules formats used in JavaScript programming.
In addition to providing a more object oriented programming language, TypeScript also supports a declaration system that allows the use of pure javascript libraries within TypeScript solutions. This allows users to utilize existing javascript frameworks seamlessly within their TypeScript applications.


Class: Aws::MediaConvert::Types::NoiseReducerTemporalFilterSettings
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb |
Overview
Noise reducer filter settings for temporal filter.
Constant Summary
Instance Attribute Summary
-
#aggressive_mode ⇒ Integer
rw
Use Aggressive mode for content that has complex motion.
-
#post_temporal_sharpening ⇒ String
rw
When you set Noise reducer to Temporal, the bandwidth and sharpness of your output is reduced.
-
#post_temporal_sharpening_strength ⇒ String
rw
Use Post temporal sharpening strength to define the amount of sharpening the transcoder applies to your output.
-
#speed ⇒ Integer
rw
The speed of the filter (higher number is faster).
-
#strength ⇒ Integer
rw
Specify the strength of the noise reducing filter on this output.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#aggressive_mode ⇒ Integer
(rw)
Use Aggressive mode for content that has complex motion. Higher values produce stronger temporal filtering. This filters highly complex scenes more aggressively and creates better VQ for low bitrate outputs.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 10293
class NoiseReducerTemporalFilterSettings < Struct.new( :aggressive_mode, :post_temporal_sharpening, :post_temporal_sharpening_strength, :speed, :strength) SENSITIVE = [] include Aws::Structure end
#post_temporal_sharpening ⇒ String
(rw)
When you set Noise reducer to Temporal, the bandwidth and sharpness of your output is reduced. You can optionally use Post temporal sharpening to apply sharpening to the edges of your output. Note that Post temporal sharpening will also make the bandwidth reduction from the Noise reducer smaller. The default behavior, Auto, allows the transcoder to determine whether to apply sharpening, depending on your input type and quality. When you set Post temporal sharpening to Enabled, specify how much sharpening is applied using Post temporal sharpening strength. Set Post temporal sharpening to Disabled to not apply sharpening.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 10293
class NoiseReducerTemporalFilterSettings < Struct.new( :aggressive_mode, :post_temporal_sharpening, :post_temporal_sharpening_strength, :speed, :strength) SENSITIVE = [] include Aws::Structure end
#post_temporal_sharpening_strength ⇒ String
(rw)
Use Post temporal sharpening strength to define the amount of sharpening the transcoder applies to your output. Set Post temporal sharpening strength to Low, Medium, or High to indicate the amount of sharpening.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 10293
class NoiseReducerTemporalFilterSettings < Struct.new( :aggressive_mode, :post_temporal_sharpening, :post_temporal_sharpening_strength, :speed, :strength) SENSITIVE = [] include Aws::Structure end
#speed ⇒ Integer
(rw)
The speed of the filter (higher number is faster). Low setting reduces bit rate at the cost of transcode time, high setting improves transcode time at the cost of bit rate.
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 10293
class NoiseReducerTemporalFilterSettings < Struct.new( :aggressive_mode, :post_temporal_sharpening, :post_temporal_sharpening_strength, :speed, :strength) SENSITIVE = [] include Aws::Structure end
#strength ⇒ Integer
(rw)
Specify the strength of the noise reducing filter on this output. Higher values produce stronger filtering. We recommend the following value ranges, depending on the result that you want: * 0-2 for complexity reduction with minimal sharpness loss * 2-8 for complexity reduction with image preservation * 8-16 for a high level of complexity reduction
# File 'gems/aws-sdk-mediaconvert/lib/aws-sdk-mediaconvert/types.rb', line 10293
class NoiseReducerTemporalFilterSettings < Struct.new( :aggressive_mode, :post_temporal_sharpening, :post_temporal_sharpening_strength, :speed, :strength) SENSITIVE = [] include Aws::Structure end


Supreme Leader: Iran has Outflanked US Since 1979 Revolution
by ASSOCIATED PRESSTEHRAN, Iran (AP) — Iran’s supreme leader said Sunday that his country has outmaneuvered the United States in the four decades since the 1979 Islamic Revolution.
Ayatollah Ali Khamenei said Iran has “trapped the other party in the corner of the ring in many cases,” adding that U.S. aggression toward Iran has only grown “wilder and more flagrant” over the years. Khamenei was quoted on his official website in a speech to thousands of students, a day before the 40th anniversary of the U.S. Embassy takeover in Tehran.
Tensions have been high between Washington and Tehran following U.S. President Donald Trump’s decision over a year ago to unilaterally pull out of the 2015 nuclear deal with Iran and other world powers. The U.S. has sought to roll back Iran’s influence across the region by imposing sanctions and providing military and other aid to its adversaries. Those sanctions have kept Iran from selling its oil abroad and have crippled its economy. Iran has since begun breaking terms of the nuclear deal.
Khamenei, who has final say on all state matters, repeated his opposition to talks with the U.S. In October, he had said negotiations with the U.S. would not take place unless Washington returned to the nuclear deal by lifting its sanctions.
“A ban on negotiation with the U.S. is one of the most important instruments for closing the path for their intervention in Iran,” Khamenei said Sunday.
Iran routinely accuses the U.S. of interfering in its internal affairs. It now points to the Trump administration’s “maximum pressure” policy, which it describes as trying to topple its Shiite theocracy.
The Middle East is currently witnessing anti-government demonstrations in Lebanon and Iraq. While those protests are fueled by local grievances and mainly directed at political elites, they also pose a challenge to Iran, which closely backs both governments as well as powerful armed groups in each country.
Iran and its allies have expressed support for some of the protesters’ demands, but have also accused the U.S. and other Western countries of manipulating the demonstrations to sow chaos.
Iran has expanded its influence in neighboring Iraq following the 2003 U.S.-led invasion, which empowered the country’s Shiite majority.
Iraq has a number of powerful Iran-backed militias that were initially mobilized to battle the Islamic State group.
Iran also backs the Lebanese militant group Hezbollah, which sent thousands of fighters to neighboring Syria to help defeat the uprising against Syrian President Bashar Assad, another key Iranian ally.
The U.S. has thrown its weight behind Iranian rival Saudi Arabia and other Gulf Arab monarchies, which funded a number of opposition groups battling Assad in Syria’s eight-year civil war. Assad’s government has since all but won the war militarily with the help of Russia and Iran.
The U.S. also blames Iran for a Sept. 14 attack key on Saudi oil infrastructure, which temporarily halved the kingdom’s production.
Tehran denies it launched the cruise missiles and drones used in the assault. Yemen’s Houthi rebels claimed responsibility, but analysts say the weapons used wouldn’t have the range to reach their targets from Houthi-controlled areas of Yemen.
A Saudi-led and U.S.-backed military coalition has been fighting the Iran-backed Houthis since 2015.
Copyright © 2019 courthousenews.com


Notebooks
Story: Words and sentences: |uma at Mowbray, May 1880
Words and sentences: |uma at Mowbray, May 1880
Title
Words and sentences: |uma at Mowbray, May 1880
Collection
Summary
|uma provides words and sentences at Mowbray in May 1880. These include parts of the body, some biographical information, things eaten in his country and the names and some descriptions of various plants.
Comments
1) p.10 210v: the name of |uma's father (||ko |kue); the name of |uma's country (|ka-saba); the name of !nanni's relations' country (||no o), 2) p.10 217v: (5 September 1881) The name of !nanni's country, 3) This story is found in Book XIII & XIV-1
Contributors
Date
2 –14 May 1880
Categories
Words and sentences, History (personal)
Keywords
words and sentences (|uma at Mowbray, May 1880) , vocabulary (!kun) , vocabulary (|uma at Mowbray, May 1880) , |uma (the names of his relations) , |uma (his personal history) , |uma (at Mowbray, May 1880) , names (of some of |uma's relations) , names (of the peoples in |uma's country) , names (given by |uma at Mowbray, May 1880) , names (of plants in |uma's country) , names (of things eaten in |uma's country) , names (of peoples in |uma's country) , personal history (the names of some of |uma's relations) , personal history (the peoples in |uma's country) , personal history (|uma at Mowbray, May 1880) , plants (names of) , plants (in |uma's country) , food (eaten by the !kun in |uma's country) , food (names of plants eaten) , peoples (in |uma's country) , peoples (names of)
Story Pages
10 207-10 219


public class Session
extends java.lang.Object
SessionBuilder
.VideoStream
and a AudioStream
together and provides
synchronous and asynchronous functions to start and stop those steams.
You should implement a callback interface Session.Callback
to receive notifications and error reports.RtspClient
.
If you don't use the RTSP protocol, you will still need to send a session description to the receiver
for him to be able to decode your audio/video streams. You can obtain this session description by calling
configure()
or syncConfigure()
to configure the session with its parameters
(audio samplingrate, video resolution) and then getSessionDescription()
.| Modifier and Type | Class and Description |
|---|---|
static interface |
Session.Callback
The callback interface you need to implement to get some feedback
Those will be called from the UI thread.
|
| Modifier and Type | Field and Description |
|---|---|
static int |
ERROR_CAMERA_ALREADY_IN_USE
Some app is already using a camera (Camera.open() has failed).
|
static int |
ERROR_CAMERA_HAS_NO_FLASH
The phone has no flash.
|
static int |
ERROR_CONFIGURATION_NOT_SUPPORTED
The phone may not support some streaming parameters that you are trying to use (bit rate, frame rate, resolution...).
|
static int |
ERROR_INVALID_SURFACE
The supplied SurfaceView is not a valid surface, or has not been created yet.
|
static int |
ERROR_OTHER
Some other error occurred !
|
static int |
ERROR_STORAGE_NOT_READY
The internal storage of the phone is not ready.
|
static int |
ERROR_UNKNOWN_HOST
The destination set with
setDestination(String) could not be resolved. |
static int |
STREAM_AUDIO |
static int |
STREAM_VIDEO |
static java.lang.String |
TAG |
| Constructor and Description |
|---|
Session()
Creates a streaming session that can be customized by adding tracks.
|
| Modifier and Type | Method and Description |
|---|---|
void |
configure()
Configures all streams of the session.
|
AudioStream |
getAudioTrack()
Returns the underlying
AudioStream used by the Session . |
long |
getBitrate()
Returns an approximation of the bandwidth consumed by the session in bit per second.
|
Session.Callback |
getCallback()
Returns the
Session.Callback interface that was set with
setCallback(Callback) or null if none was set. |
int |
getCamera()
Returns the id of the camera currently selected.
|
java.lang.String |
getDestination()
Returns the destination set with
setDestination(String) . |
java.lang.String |
getSessionDescription()
Returns a Session Description that can be stored in a file or sent to a client with RTSP.
|
Stream |
getTrack(int id) |
VideoStream |
getVideoTrack()
Returns the underlying
VideoStream used by the Session . |
boolean |
isStreaming()
Indicates if a track is currently running.
|
void |
release()
Deletes all existing tracks & release associated resources.
|
void |
setAudioQuality(AudioQuality quality)
Sets the configuration of the stream.
|
void |
setCallback(Session.Callback callback)
Sets the callback interface that will be called by the
Session . |
void |
setDestination(java.lang.String destination)
The destination address for all the streams of the session.
|
void |
setOrigin(java.lang.String origin)
The origin address of the session.
|
void |
setPreviewOrientation(int orientation)
Sets the orientation of the preview.
|
void |
setSurfaceView(SurfaceView view)
Sets a Surface to show a preview of recorded media (video).
|
void |
setTimeToLive(int ttl)
Set the TTL of all packets sent during the session.
|
void |
setVideoQuality(VideoQuality quality)
Sets the configuration of the stream.
|
void |
start()
Asynchronously starts all streams of the session.
|
void |
startPreview()
Asynchronously starts the camera preview.
|
void |
stop()
Stops all existing streams.
|
void |
stopPreview()
Asynchronously stops the camera preview.
|
void |
switchCamera()
Switch between the front facing and the back facing camera of the phone.
|
void |
syncConfigure()
Does the same thing as
configure() , but in a synchronous manner. |
void |
syncStart()
Does the same thing as
start() , but in a synchronous manner. |
void |
syncStart(int id)
Starts a stream in a synchronous manner.
|
void |
syncStop()
Stops all existing streams in a synchronous manner.
|
void |
toggleFlash()
Toggles the LED of the phone if it has one.
|
boolean |
trackExists(int id) |
public static final java.lang.String TAG
public static final int STREAM_VIDEO
public static final int STREAM_AUDIO
public static final int ERROR_CAMERA_ALREADY_IN_USE
public static final int ERROR_CONFIGURATION_NOT_SUPPORTED
public static final int ERROR_STORAGE_NOT_READY
public static final int ERROR_CAMERA_HAS_NO_FLASH
public static final int ERROR_INVALID_SURFACE
public static final int ERROR_UNKNOWN_HOST
setDestination(String)
could not be resolved.
May mean that the phone has no access to the internet, or that the DNS server could not
resolved the host name.public static final int ERROR_OTHER
public Session()
public AudioStream getAudioTrack()
AudioStream
used by the Session
.public VideoStream getVideoTrack()
VideoStream
used by the Session
.public void setCallback(Session.Callback callback)
Session
.callback
- The implementation of the Session.Callback
interfacepublic void setOrigin(java.lang.String origin)
origin
- The origin addresspublic void setDestination(java.lang.String destination)
destination
- The destination addresspublic void setTimeToLive(int ttl)
ttl
- The Time To Livepublic void setVideoQuality(VideoQuality quality)
configure()
.quality
- Quality of the streampublic void setSurfaceView(SurfaceView view)
start()
or startPreview()
.public void setPreviewOrientation(int orientation)
configure()
.orientation
- The orientation of the previewpublic void setAudioQuality(AudioQuality quality)
configure()
.quality
- Quality of the streampublic Session.Callback getCallback()
Session.Callback
interface that was set with
setCallback(Callback)
or null if none was set.public java.lang.String getSessionDescription()
java.lang.IllegalStateException
- Thrown when setDestination(String)
has never been called.public java.lang.String getDestination()
setDestination(String)
.public long getBitrate()
public boolean isStreaming()
public void configure()
public void syncConfigure() throws CameraInUseException, StorageUnavailableException, ConfNotSupportedException, InvalidSurfaceException, java.lang.RuntimeException, java.io.IOException
configure()
, but in a synchronous manner. Session.Callback.onSessionError(int, int, Exception)
when
an error occurs.CameraInUseException
StorageUnavailableException
ConfNotSupportedException
InvalidSurfaceException
java.lang.RuntimeException
java.io.IOException
public void start()
public void syncStart(int id) throws CameraInUseException, StorageUnavailableException, ConfNotSupportedException, InvalidSurfaceException, java.net.UnknownHostException, java.io.IOException
id
- The id of the stream to startCameraInUseException
StorageUnavailableException
ConfNotSupportedException
InvalidSurfaceException
java.net.UnknownHostException
java.io.IOException
public void syncStart() throws CameraInUseException, StorageUnavailableException, ConfNotSupportedException, InvalidSurfaceException, java.net.UnknownHostException, java.io.IOException
start()
, but in a synchronous manner. CameraInUseException
StorageUnavailableException
ConfNotSupportedException
InvalidSurfaceException
java.net.UnknownHostException
java.io.IOException
public void stop()
public void syncStop()
public void startPreview()
SurfaceView
to setSurfaceView(SurfaceView)
before calling this method. Otherwise, the Session.Callback.onSessionError(int, int, Exception)
callback will be called with ERROR_INVALID_SURFACE
.public void stopPreview()
public void switchCamera()
startPreview()
has been called, the preview will be briefly interrupted. start()
has been called, the stream will be briefly interrupted.getCamera()
public int getCamera()
CameraInfo#CAMERA_FACING_BACK
or
CameraInfo#CAMERA_FACING_FRONT
.public void toggleFlash()
getVideoTrack()
and VideoStream.getFlashState()
.public void release()
public boolean trackExists(int id)
public Stream getTrack(int id)


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Components
Component recycling
When there are many instances of a component and they are frequently removed and inserted into the document, it is a good practice to enable recycling, so instead of disposing component instances when they are removed from the document, they will be placed into recycled pool, and when component instance is created it will always check if recycled pool has any available instance and just reuse it.
Component descriptor method enableComponentRecycling(maxRecycled: number)
will enable recycling for component,
maxRecycled
parameter controls the size of recycled pool for this component type.
const Button = new ComponentDescriptor()
.enableComponentRecycling(100)
.update((c) => {
c.sync(c.createVRoot().className("button"));
});
Note: kivi library should be compiled with enabled component recycling. To enable recycling, replace all string
occurences <@KIVI_COMPONENT_RECYCLING@>
with COMPONENT_RECYCLING_ENABLED
.
Animated components
To update components on each frame, just add them to the list of components that should be updated on each frame with
method startUpdateEachFrame()
. For example:
const AnimatedComponent = new ComponentDescriptor()
.init((c) => {
c.startUpdateEachFrame();
})
.update((c) => {
c.element.style.color = `rgba(0, 0, 0, ${Math.random()})`;
});
stopUpdateEachFrame()
method will remove component from the list of components that should be updated on each frame.
Immutable Component VNodes
Immutable VNodes should contain props that are deeply immutable, reconciliation algorithm will check props object for identity before triggering an update. If props identity is the same, then component won't be updated.
const Button = new ComponentDescriptor<{text: string}, void>()
.update((c, props) => {
c.sync(c.createVRoot().className(props.text));
});
Button.createImmutableVNode({text: "click me"});
Parents are usually know better when they are passing mutable or immutable props to the children, so instead of checking
props for identity in newPropsReceived
, it is a good practice to use immutable vnodes.


Adam Steer2 :: Petra Heil1,2 :: Jan Lieser3 :: Rob Massom1,2
[1] Australian Antarctic Division :: [2] Antarctic Climate and Ecosystems Cooperative Research Centre :: [3] Gateway Antarctica, Institute of Marine and Antarctic Science
Here we focus on imagery collected in 2012 on the SIPEX II voyage, from a big drone.
- show a pretty picture here of a sea ice sampling site
then show a plot of photogrammetric elevation vs transect elevation, and distributed sampling site elevations
- show a pretty picture here of a sea ice samplone site
roughtness pic
Deploy georeferenced targets - if you have instruments collecting position in the survey, paint an obvious target on top
Tilt the camera slightly to collect off-nadir imagery
Collaborate with computer vision experts!
This talk: https://adamsteer.github.io/talks/polar2018/#/1
An interactive 3D ice floe: (tba)
<<<<<<< HEAD
[to do - get DOIs and links]
Paget et al 2005
Steer et al 2008
Worby et al 2008
Hutchings et al 2012
Oszoy-Cicek et al 2013
Steer 2016 (PhD thesis)
=======
[to do - get DOIs and links]
Paget et al 2005
Steer et al 2008
Worby et al 2008
Hutchings et al 2012
Oszoy-Cicek et al 2013
Steer 2016 (PhD thesis)
Sturm et al (snow)
the ICEBRIDGE snow topography classification paper
>>>>>>> fbcf64fe1f54db0b87fad0691205488b5322e2cd


502 Bad Gateway
RFC 2616: The server, while acting as a gateway or proxy, received an invalid response from the upstream server it accessed in attempting to fulfill the request.


TYO MQ Server
update
Producer / Publisher
Producer Status
Not Connected
Publish Message Type
Message To Send
Eternal vigilance is the price of liberty. -- Thomas Jefferson
send
consumer / Subscriber
Consumer Status
Not Connected
Subscribe Message Type
update
Message from Publisher


Please make sure that you have selected all files for the conversation selected before proceeding.
This means selecting all message.json files (message_1.json, message_2.json, ...) to completely process the conversation.
Not doing so might result in your conversation not being processed properly.
Delete all existing data for the imported conversation
Starting from Facebook go to:
Facebook settings -> Your Facebook Information -> Download Your Information
Make sure to request your data in a JSON format as shown below:
Please note that your data may take a day or so for Facebook to process and is only available for a limited time.
After you get an email notification from Facebook, download the .zip file from the Available Copies tab and load any conversation in:
messages -> inbox -> [folder of conversation] -> all message files (message_1.json, message_2.json, ...)