Modern Web UI with Blazor WebAssembly Modern web development is here with Blazor! Be productive building beautiful interactive UI with .NET and C# that runs on any device via WebAssembly. PWAs, authentication, debugging, +more.
Quickref Experimental search engine for developers. Searches a curated subset of the web: official docs and community-driven sources. No JS, cookies, tracking, external requests or data collecting.
Announcing Microsoft Lists - Your smart information tracking app in Microsoft 365 Build 2020 brought a lot of Microsoft 365 news and announcements for businesses and developers – including the first disclosure of Microsoft Lists. We are pleased to share our vision for Lists – to highlight how you use it to track issues, manage inventor...
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Announcing accelerated training with ONNX Runtime—train models up to 45% faster - Open Source Blog Today we are introducing significant updates to ONNX Runtime, including the ability to train models up to 45% faster.
The Windows Subsystem for Linux BUILD 2020 Summary | Windows Command Line This year at an all virtual BUILD conference we had many exciting announcements for the Windows Subsystem for Linux (WSL)! This blog post gives you a summary of all the WSL news, including what’s available now and what you can expect in the future.
Hacker arrested in Ukraine for selling billions of stolen credentials | ZDNet Hacker "Sanix" has been selling billions of hacked user credentials on hacker forums and Telegram channels.
Walmart says it will discontinue Jet, which it acquired for $3B in 2016 – TechCrunch So much for Walmart’s big and expensive effort to take on Amazon with a digitally-native brand. Amid the coronavirus crisis and its impact on the retail industry, today the retail giant quietly announced in its quarterly report that it would be discontinu...
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Notion – The all-in-one workspace for your notes, tasks, wikis, and databases. A new tool that blends your everyday work apps into one. It's the all-in-one workspace for you and your team
Introducing App Service Static Web Apps Modern web apps are increasingly adopting static front-end design patterns with client-side processing powered by JavaScript. This paradigm requires us to think differently about how we deploy and host web apps that don’t rely on web servers and consequen...
https://www.nvidia.com/content/dam/en-zz/Solutions/Data-Center/nvidia-ampere-architecture-whitepaper.pdf
Microsoft Build 2020 Join us for the Microsoft Build 48-hour, digital event to expand your skillset, find technical solutions, and innovate for the challenges of tomorrow.
Hosting Blazor WebAssembly in Azure Static Web Apps (Preview) I wanted to see if I could get Blazor Wasm apps in the new Azure Static Web Apps preview service. Turns out you can...with some caveats :-).
Microsoft Build 2020 Join us for the Microsoft Build 48-hour, digital event to expand your skillset, find technical solutions, and innovate for the challenges of tomorrow.
Developing for all 1 billion Windows 10 devices and beyond - Windows Developer Blog This year, Microsoft Build 2020 is a digital-only event that we all get to experience from the comfort of our homes. We hope you enjoy learning about the new features and technologies that matter most to you. Today, I will have the privilege of sharing ho...
Handling Web API Exceptions with ProblemDetails middleware In this post I describe the ProblemDetailsMiddleware by Kristian Hellang that can be used to return ProblemDetails when an exception occurs in an API
World IBD Day 2020 Join the Crohn’s & Colitis Foundation and the more than 10 million people worldwide affected by Crohn’s disease and ulcerative colitis to #StepUp4IBD for World IBD Day!
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Free and Open Defold is a free and open game engine with a permissive license. Defold is owned and developed by the Defold Foundation.
Expanding Visual Studio 2019 support for Visual Studio Codespaces | Visual Studio Blog Now more than ever, developers are juggling multiple projects at work and at home. New features, bug fixes, PR reviews, & prototypes all compete for time and attention on limited resources. Visual Studio Codespaces provides hosted development environments...
ASP.NET Blog | Blazor WebAssembly 3.2.0 now available I’m thrilled to announce that Blazor WebAssembly is now officially released. This is a fully-featured and supported release of Blazor WebAssembly that is ready for production use. Full stack web development with .NET is now here! Get started Getting start...
Visual Studio 2019 for Mac version 8.6 is now available | Visual Studio Blog Visual Studio 2019 for Mac version 8.6 is available today and includes an integrated terminal, support for Blazor WebAssembly, updated identity libraries, and support for building and running gRPC projects. Are you ready for the latest version of Visual S...
Numberphile Hat Discover Numberphile Hat Hat from Numberphile, a custom product made just for you by Teespring. With world-class production and customer support, your satisfaction is guaranteed.
VS Code React Setup - 5 Tips Want to become a better React developer? Your VS Code React setup can drastically change the way you create React apps. In this video, we'll cover 5 tips to improve your VS Code React setup to also improve your efficiency and proficiency as a React develo...
Announcing .NET 5 Preview 4 and our journey to one .NET | .NET Blog .NET 5 is the next version and future of .NET. We are continuing the journey of unifying the .NET platform, with a single framework that extends from cloud to desktop to mobile and beyond. Looking back, we took the best of .NET Framework and put that into...
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Windows Package Manager Preview | Windows Command Line We are thrilled to announce the Windows Package Manager preview! If you’re already familiar with what a package manager is, feel free to skip this paragraph. If you’re still reading, you’re going to love this! A package manager is designed to help you sav...
Week of Blazor Events with Telerik - Join Us! Join us for a week full of Blazor events where you can learn how to create your first Blazor app, meet experts from around the world and win prizes!
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Developer in Cyprus Claims Breach of Contacts App Covve Visual Network Ltd., a Cyprus-based app developer, acknowledges that it's the owner of 90GB of data - including tens of millions of records - that apparently
Tiny websites are great | Tiny Projects Why building your own tiny website is a really great project that every code should do.
I Built The Animal Crossing Voice Generator In 64-Lines of Code - (Animalese) The dialogue in Animal Crossing has a great sound to it. It turns out, it is also very easy to make! See how I replicate the method that Nintendo uses to voice dialogue for characters like Tom Nook and Isabelle. This simple Animalese generator can be use...
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Fiddler Everywhere is Getting a New Look Fiddler Everywhere is getting a new user interface and user experience for web and desktop network debugging for macOS, Linux, and Windows
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Uno Platform lets you develop for macOS and Windows using the same code Uno Platform now supports macOS. As a result, you can develop for Windows, macOS, the web, iOS, and Android using the same code base.
Grafana v7.0 released: New plugin architecture, visualizations, transformations, native trace support, and more The Grafana 7.0 release is full of major new features and enhancements. Find out all the details here.
Preventing Leaked Azure Secrets in GitHub! Hello Everyone! Today I would like to share with you a very important security topic. Did you ever push password or secrets creds to GitHub by accident? Did you ever wish if there is a way to block your commit or warning you that there are sensitive creds...
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Webinar tomorrow - Event Sourcing in C# with RavenDB I’m going to be talking about event sourcing in RavenDB tomorrow. The registration link and full details are here.
How I trick my well developed procrastination skills It took me 10 years to finish my PhD, so I would assume my procrastination skills are not that bad ;) … fortunately, nowadays, I use some basic rules to fight procrastination and have become quite efficient with it. The following three basic rules helped ...
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Tag Helper Authoring in ASP .NET Core 3.1 This is the twentieth of a new series of posts on ASP .NET Core 3.1 for 2020. In this series, we’ll cover 26 topics over a span of 26 weeks from January through June 2020, titled ASP .NET C
The Effects on Cognition of Sleeping 4 Hours per Night for 12-14 Days: a Pre-Registered Self-Experiment - Alexey Guzey Abstract I slept 4 hours a night for 14 days and didn’t find any effects on cognition (assessed via Psychomotor Vigilance Task, a custom first-person shooter scenario, and SAT). I’m a 22-year-old male and normally I sleep 7-8 hours. I was fully alert (ver...
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ACME End User Client and Code Signing Certificates [Docs] [txt|pdf|xml|html] [Tracker] [WG] [Email] [Diff1] [Diff2] [Nits] Versions: (draft-moriarty-acme-client) 00 01


|
Bitshares-Core
3.0.0
BitShares blockchain implementation and command-line interface software
|
Update an existing withdraw permissionThis oeration is used to update the settings for an existing withdrawal permission. The accounts to withdraw to and from may never be updated. The fields which may be updated are the withdrawal limit (both amount and asset type may be updated), the withdrawal period length, the remaining number of periods until expiration, and the starting time of the new period. More...
#include <withdraw_permission.hpp>
Classes | |
| struct | fee_parameters_type |
Public Member Functions | |
| account_id_type | fee_payer () const |
| void | validate () const |
| Public Member Functions inherited from graphene::chain::base_operation | |
| template<typename T > | |
| share_type | calculate_fee (const T ¶ms) const |
| void | get_required_authorities (vector< authority > &) const |
| void | get_required_active_authorities (flat_set< account_id_type > &) const |
| void | get_required_owner_authorities (flat_set< account_id_type > &) const |
| void | validate () const |
| fc::optional< fc::future< void > > | validate_parallel (uint32_t skip) const |
Public Attributes | |
| asset | fee |
| account_id_type | withdraw_from_account |
| This account pays the fee. Must match permission_to_update->withdraw_from_account. More... | |
| account_id_type | authorized_account |
| The account authorized to make withdrawals. Must match permission_to_update->authorized_account. More... | |
| withdraw_permission_id_type | permission_to_update |
| ID of the permission which is being updated. More... | |
| asset | withdrawal_limit |
| New maximum amount the withdrawer is allowed to charge per withdrawal period. More... | |
| uint32_t | withdrawal_period_sec = 0 |
| New length of the period between withdrawals. More... | |
| time_point_sec | period_start_time |
| New beginning of the next withdrawal period; must be in the future. More... | |
| uint32_t | periods_until_expiration = 0 |
| The new number of withdrawal periods for which this permission will be valid. More... | |
Additional Inherited Members | |
| Static Public Member Functions inherited from graphene::chain::base_operation | |
| static uint64_t | calculate_data_fee (uint64_t bytes, uint64_t price_per_kbyte) |
Update an existing withdraw permission
This oeration is used to update the settings for an existing withdrawal permission. The accounts to withdraw to and from may never be updated. The fields which may be updated are the withdrawal limit (both amount and asset type may be updated), the withdrawal period length, the remaining number of periods until expiration, and the starting time of the new period.
Fee is paid by withdraw_from_account, which is required to authorize this operation
Definition at line 82 of file withdraw_permission.hpp.
|
inline |
Definition at line 102 of file withdraw_permission.hpp.
| void graphene::chain::withdraw_permission_update_operation::validate | ( | ) | const |
Definition at line 28 of file withdraw_permission.cpp.
| account_id_type graphene::chain::withdraw_permission_update_operation::authorized_account |
The account authorized to make withdrawals. Must match permission_to_update->authorized_account.
Definition at line 90 of file withdraw_permission.hpp.
| asset graphene::chain::withdraw_permission_update_operation::fee |
Definition at line 86 of file withdraw_permission.hpp.
| time_point_sec graphene::chain::withdraw_permission_update_operation::period_start_time |
New beginning of the next withdrawal period; must be in the future.
Definition at line 98 of file withdraw_permission.hpp.
| uint32_t graphene::chain::withdraw_permission_update_operation::periods_until_expiration = 0 |
The new number of withdrawal periods for which this permission will be valid.
Definition at line 100 of file withdraw_permission.hpp.
| withdraw_permission_id_type graphene::chain::withdraw_permission_update_operation::permission_to_update |
ID of the permission which is being updated.
Definition at line 92 of file withdraw_permission.hpp.
| account_id_type graphene::chain::withdraw_permission_update_operation::withdraw_from_account |
This account pays the fee. Must match permission_to_update->withdraw_from_account.
Definition at line 88 of file withdraw_permission.hpp.
| asset graphene::chain::withdraw_permission_update_operation::withdrawal_limit |
New maximum amount the withdrawer is allowed to charge per withdrawal period.
Definition at line 94 of file withdraw_permission.hpp.
| uint32_t graphene::chain::withdraw_permission_update_operation::withdrawal_period_sec = 0 |
New length of the period between withdrawals.
Definition at line 96 of file withdraw_permission.hpp.


Creative Skills!!!
Game Development
Illustration
Animation
Web Development
Music!
A Web Designer and Game Developer based out of Washington State.
Fullstack JS with an emphasis on UI/UX and visual storytelling.
Bringing content to users in an engaging way is my passion. We all have a story to tell, and simple, interactive web interfaces can open up users to receive content with open arms and open hearts.
I work in the browser with HTML5, CSS3, JavaScript and jQuery (and developing skills with ReactJS), finding creative and scalable solutions to create the best possible user experience.
A life-long artist with skills in many different areas including Game Design, Illustration, Animation, Spriting, and Writing, not a moment of my life goes by without my creative signature.
Back in 2001, I was a fresh-faced teenager looking to make my mark in the world. I wanted to make a comic book, but those were so old-hat (even then), and I wanted to do something innovative, so I teamed up with my best friend who was also an aspiring web developer and we made a web comic. It was a fantastic time, and I got much more exposure online than I would have making physical zines.
Later, in 2014, my friend called me again asking if I wanted to help him design a mobile game. I said yes. A month-and-a-half later came Blobfish Evolution, which went on to be played by over 1.5 million people, and featured by major YouTubers like PewDiePie and Matthias.
That experience sealed the deal for me, and shortly thereafter I went to Code Fellows and learned how to make beautiful and compelling online experiences.
The Blobfish Evolution mobile game was released in August of 2015. It's been downloaded by over 1.5 million people and has rave reviews on both the Apple AppStore and Google Play.
I was the principal Visual and UX/UI designer, asset creator, garilla marketer, and writer.
GhosTown is the brainchild of myself and my small final-project team at CodeFellows. It is a liner, text-based RPG about ghosts trying to escape a postappocalyptic Seattle.
My contribution was in UX/UI, visual design, animation, styling, and story writing.
Pong Me!, my CodeFellows 301 project. Users challenge their friends to ping pong matches. Simply sign in with Slack and initiate a challenge! Results are stored and posted.
It's the official office ping pong leaderboard!
"Nightmares... thanks. I love nightmares!"
"Shayne is a software developer's dream to work with. The assets provided for Upstart's games are always high quality and produced very quickly. He is very creative and easy to work with. Shayne also has brilliant insight into monetization strategies and marketing. He would be a valuable asset to any company looking for an illustrator."
"It was my sincere pleasure to have Shayne in two of my classes. I've been teaching web development for 1.5 years and I have yet to see someone as skilled with graphic design or visual architecture as he is. He is the rare developer that not only deeply understands how a website can shape a user's experience, but can also do the leg work of making that application a solid set of logic and design that is end-to-end a pleasant experience."
I am currently accepting new projects and would love to hear about yours!
Why not take a few minutes and tell me about it?


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FORM:Goule Doum. Abidjan, Ivory Coast West Africa Sir, Brief introduction i am the personal assistant to Mr Laurence Gbagbo the president of cote d'ivoire and we soliciting for your assistance to provide for us an overseas account where we can transfer the sum of 4.5m FOUR MILLION FIVE HUNDRED THOUSAND U.S which we incured in over-invoice with an ukrain firm which supplies amination during civil crise in this country. Being a civil servant we don't have asset to open a overseas account, that is why we are soliciting for your assistant to help. A renounced reward will be discussed immidialy we come into accord.  YOURS SINCERELY, Mr Goule Doum.


I wrote an article in the latest PragPub magazine called What Makes an Awesome Command-line Application?. Check it out! If you want a more code-focused and detailed version, see The Nine Facets of an Awesome Command-Line App and, of course, my book.
❺➠ Five Months of eBook Sales
I really enjoyed reading Jesse Storimer’s recent post, 4 Months of ebook Sales, about the sales of his book “Working with Unix Processes”. His feelings echo my own regarding my book, “Build Awesome Command-Line Applications in Ruby”:
I’m ecstatic with the results so far, but I have no idea how they compare.
Our books complement each other quite well, and came out around the same time. He wrote his largely on his own, going the self-publishing route, while I wrote mine with the Pragmatic Programmers. I thought I’d write a similar piece from my experience going the “traditional” route.
Methadone 1.0 With Awesome Tutorial
Methadone is the ultimate command-line library for Ruby apps. All the power of OptionParser
, none of the verbosity, with a smattering of tools to help you write amazing apps right from the get-go. In seconds, you have a fully functioning skeleton of an app, with integration and unit test coverage, documentation, and in-line help. I created most of it while writing [my book][clibook], and have been feverishly polishing it since the book came out.
Today is its first official release at 1.0. Woot!
I’ve also released a tutorial as an “enhanced” iBook, available now from the iBookstore as a free download. This isn’t just a big ream of code and text, but a step-by-step walkthrough, with screencasts, on how to use Methadone, along with some detailed discussion on some of Methadone’s more useful features. It’s all presented beautifully as a “textbook”-style iBook that looks great on an iPad 1 and stunning on the new iPad, thanks to iBooks Author and the retina display.
Read the tutorial, read the RDoc, install the library, and feel free to submit patches.
I Heartily Endorse Ruby Off Rails
Jesse Wolgamott has launched a training course called Ruby Off Rails, which is geared toward helping existing programmers learn Ruby first, and not Rails.
I heartily endorse this and highly recommend this approach if you want to “get into Rails”.
A Protocol for Code Reviews
Anyone have a (formal / step-by-step) protocol for code reviews?
Yes, I do. At Opower, we were pretty serious about code reviews. We didn’t review every commit, but we did review a lot, and, after a while, fell into a pretty decent routine. This is an adaptation of that that I think is pretty decent.
The Nine Facets of an Awesome Command-Line App
When creating the outline for my book (now officially published and in print!), I decided to organize it around the nine facets of an awesome command-line app. Each chapter focuses on one of these facets. They state that an awesome command-line app should:
- have a clear and concise purpose
- be easy to use
- be helpful
- play well with others
- delight casual users
- make configuration easy for advanced users
- install and distribute painlessly
- be well-tested and as bug free as possible
- be easy to maintain
In this post, I’ll illustrate each of these facets (along with a test of the tenth chapter on color and formatting), via a code walkthrough of a simple command-line app I created for work.
Slides From My Talk on JRuby and Threads
Here’s a link to download from my talk on JRuby and Threads.
If you just want the “exercises”, here they are:
Trailer for My Book
The trailer for my book, check it out:
It’s a nonsensical journey through the computer, ending on the command-line. It’s got drama, special effects, and a stern soundtrack :)
Something Fun I’m Working On
Quote: Mocking and Dynamic Typing
When mocking and dynamic typing travel in the same cart, the riders believe nothing can stand in their way. Their movements become headlong - faster and faster and faster. They put aside all thoughts of obstacles and forget the precipice does not show itself to the man in a blind rush until it’s to late.


Reviews
Irena Ermakova
Marketing Manager, Hyundai AutoGrad LTD
5.0
"We note the high professionalism of the team and the efficiency of the work."
Nineseven is a web development agency specializing on E-commerce. Our main priority is to provide measurable results with best service for our clients and great UX experience for their customers. We work at e-commerce market more than 15 years and the main idea of starting own business was to create best way of developing e-commerce solutions based on our experience. Now we support one of the biggest e-commerce projects in our country.
Olga Vasilchenko
Chief Marketing Manager — Storm International
5.0
"The process was as efficient as possible, and communication with studio specialists left only pleasant impressions."
Project stakeholders are completely satisfied with the progress on the project so far and the quality of work demonstrated by Nineseven. Their team is committed to the success of their clients and prioritizes in-person meetings to streamline progress updates and decision-making.
Igor Varnavsky
Product Manager, My.Games
5.0
"The process was as efficient as possible, and communication with studio specialists left only pleasant impressions."
Project stakeholders are completely satisfied with the progress on the project so far and the quality of work demonstrated by Nineseven. Their team is committed to the success of their clients and prioritizes in-person meetings to streamline progress updates and decision-making.
Irena Ermakova
Marketing Manager, Hyundai AutoGrad LTD
5.0
"We note the high professionalism of the team and the efficiency of the work."
Nineseven is a web development agency specializing on E-commerce. Our main priority is to provide measurable results with best service for our clients and great UX experience for their customers. We work at e-commerce market more than 15 years and the main idea of starting own business was to create best way of developing e-commerce solutions based on our experience. Now we support one of the biggest e-commerce projects in our country.
Igor Varnavsky
Product Manager, My.Games
5.0
"The process was as efficient as possible, and communication with studio specialists left only pleasant impressions."
Project stakeholders are completely satisfied with the progress on the project so far and the quality of work demonstrated by Nineseven. Their team is committed to the success of their clients and prioritizes in-person meetings to streamline progress updates and decision-making.


About
Data Source
The data provided by this page is parsed from the default server config.
We can not guarantee this information is correct in all cases.
We can only guess BitMonster is hosting the official servers with the same config they are providing for us.
Translations
At the moment we are translating all the not so well readable class-names into the ingame names. They might not be correct allways.
There is a feature planned / wip for localisation.
Suggestions and Issues
Create an issue here.
Contributing
Feel free to make pull-requests. How to develop this site is described here.
Contributors


We offer a wide range of statistical consulting services
At ISCON Statistical Services, we are dedicated to providing you with expert, accessible, and reliable customized statistical and data analysis services that fit your needs and budget. See our wide range of services
{{ $specialize := where .Site.RegularPages "Type" "service" }} {{ range sort $specialize ".Params.weight" }}


SilverBullet is a live, distributed analysis platform for high-frequency trading applications. For details about the project and source code, see the Github repo.
The current version provides live optimization of a cryptocurrency portfolio according to Modern Portfolio Theory, using a Monte Carlo strategy.
Dashboard - provides a visualization of optimal portfolios, latency and some additional statistics.
SilverBullet was made by me, Azat Akhmetov, for the Insight Data Engineering program, 2019B.DE.SV
(summer 2019, Silicon Valley session).


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Select which event you want to register for.


Create you own
Bayleys' story
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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/Why.20can't.20.60rw.60.20look.20inside.20lambda.20expressions.3F.html ---
I often find myself trying to do a rewrite, and then it fails miserably while it shouldn't. Suppose I have a finset.sum univ (\lam x, f(x + x))
in my goal, and I know that f
is a group hom. Then I want to rewrite that f(x + x)
to f(x) + f(x)
. But Lean always complains. So I have to do a little dance with rw show [relevant part goes here]
, which feels clumsy. What am I doing wrong?
rw
can't rewrite bound variables. simp
is more useful there.
If you're worried about simp
trying too many rules, you can restrict it with simp only [my interesting rule]
or disable individual simp
rules with simp [my_rule, - no_no_rule]
It works!
:party_popper:
You can also use conv in (f(x+x)) begin rw ... end
. See Patrick's conv
notes in the mathlib docs.
Thanks, I'll take a look.
https://github.com/leanprover/mathlib/tree/master/docs/extras
conv.md
Ok, it was a long time ago that I read that doc. It's really cool! I will be able to use that quite a lot I guess.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


This dialog allows you to save the current keystroke macro to a HexEdit Pro macro (.HEM) file. This allows it to be reloaded and run at a later time (see the Load Macro button in the Macro Options Page). This dialog is invoked using the Save Current Macro button in the Macro Options Page.
Note that the macro is saved in the current macro folder. To change where macros are saved click on the Change Macro Folder button in the Macro Options Page.
There are several special macro names. If you save a macro with the name “AutoExec” then the macro will be run whenever HexEdit Pro is started. (For example, you can use this to always open a file when HexEdit Pro is run.) If a macro has a name starting with an underscore followed by a file extension then that macro is run whenever a file with that extension is opened. For example a macro with the name "_EXE" is run whenever you open a .exe file.
Name (file name)
This field names the macro and is also used to generate the file name. Do not add “.HEM” to this, as it is done automatically.
Comments
Add comments that describe what the macro is for and how to use it here. These comments are displayed when the macro is loaded.
Halt Condition
When the macro is loaded this sets the default error level that will be used. This can be overridden after the macro is loaded unless the macro is run automatically (eg. the AutoExec macro) or as part of another (nested) macro.
Default number of replays
This sets the default number of replays for the macro when it is loaded. Like the Halt Condition setting this can be overridden unless the macro is run automatically.
Save
This button saves the current macro to a file with the specified name and options and then closes the dialog.


Pipam provides a nice, common UI for using package managers. Want detailed information about packages at your will? Pipam can do that. Like GUIs better than terminals? Pipam is just what you need. Just want a common interface for managing packages? Pipam excels at that 😉.
All of Pipam's core functionality is based on plugins. Pipam plugins provide interfaces to package managers for common features like installing, listing, searching, etc. And it's really easy to write plugins, too!
Head on over to the Downloads section and download the latest version of Pipam. That's it! Just open it for the first time and it'll start setting up.


Lookie here ...
The MOBhat Ubiquity Commands
You must be using Firefox and have installed the firefox ubiquity addon, before this page will work properly.
Installation Steps
Read this list of instructions completely so you have an idea of what will happen.
- Click the Subscribe (look at the top right of this page)
- A new, scary looking window will appear. Don't freak. Basically it's telling you
that you should trust me, the script that your installing, and that it will automatically
be able to update itself. It will show you all the source code. Feel free to skip to the
bottom of the screen. Installing the MOBhat Ubiquity script is a security risk.
Read it and make sure your cool with it.
- Click the Auto-update checkbox
- Click the I know what I'm doing button
- There is no step 5.
Once you've done this your good to go. Back to the MOBhat homepage with you.


ColladaModel objects are used to display custom 3D graphics in a simulation model. The COLLADA file format (.DAE) is an interchange file format used for 3D graphics. Any 3D object such as a DisplayEntity and most of its sub-classes can accept a ColladaModel as its DisplayModel.
A number of other 3D formats can be used in addition to Collada. At the present time, JaamSim supports DAE, OBJ, and JSB formats as well as zipped versions of these files (ZIP). The JSB format is specific to JaamSim:
The JSB format is a binary format that allows complex 3D objects to be loaded much faster than is possible with the DAE and OBJ formats. A JSB file can be exported by right clicking on a ColladaModel in the Object Selector and selecting "Export 3D Binary File (*.jsb)". Note that the exported JSB will look for the same textures as the DAE file and that these should be located in the same relative position to the JSB file as they were to the DAE file.
Managing 3D assets can be complicated because of the large file sizes and the need to provide separate files for the textures. It is recommended that the user place each 3D asset and its texture files in its own ZIP file. This approach greatly reduces the number and size of the files being handled, and ensures that the files can be moved between computers without breaking the file paths. Note that it is often necessary to edit the DAE file with a text editor, such as Notepad++, to convert any absolute file paths for texture files to relative ones.
ColladaModel Inputs
|
Keyword |
Description |
|
Key Inputs |
|
|
Description |
A free-form string describing the object. |
|
ColladaFile |
A file path to the DAE, OBJ, or JSB file to be used for this display model. A ZIP file containing one of these files and its related texture files can also be used, and is the recommended option for this input. The file path must be enclosed in single quotes if it contains spaces. |


[1]
chic boutique hotel with cool vibe , but sleep not the best , bathrooms could be better renovated


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Lighting means that an object is brighter on the side facing the light direction, and darker on the backside. A light source with a direction or location is required for lit Materials to be visible. Lighting does not automatically mean that objects cast a shadow on the floor or other objects: Activating shadow processing is an extra step described below.
You can add several light sources to a scene using rootNode.addLight()
. All Lighting.j3md- based Materials require a light source to be visible.
The available light sources in com.jme3.light
are SpotLight (), PointLight, AmbientLight, and DirectionalLight. You can set the color (intensity) of the light – normally, it is white (ColorRGBA(1,1,1,1)). You can choose to set other colors to influence the scene's atmosphere.
A PointLight has a location and shines from there in all directions as far as its radius reaches, like a lamp. The light intensity decreases with increased distance from the light source.
PointLight lamp_light = new PointLight(); lamp_light.setColor(ColorRGBA.Yellow); lamp_light.setRadius(4f); lamp_light.setPosition(new Vector3f(lamp_geo.getLocalTranslation())); rootNode.addLight(lamp_light);
A DirectionalLight has no position, only a direction. It is considered "infinitely" far away and sends out parallel beams of light. It can cast shadows. You typically use it to simulate sun light:
DirectionalLight sun = new DirectionalLight(); sun.setColor(ColorRGBA.White); sun.setDirection(new Vector3f(-1,13, -1,13, 1,13).normalizeLocal()); rootNode.addLight(sun);
An AmbientLight influences the brightness of the scene globally. It has no direction and no location, and does not cast any shadows.
AmbientLight al = new AmbientLight(); al.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(al);
A SpotLight is like a flashlight that sends a distinct beam, or cone of light. A SpotLight has a direction, a position, distance (range) and an angle. The inner angle is the central maximum of the light cone, the outer angle the edge of the light cone. Everything outside the light cone's angles is not affacted by the light.
SpotLight sl = new SpotLight(); sl.setDirection(new Vector3f(1,0,1)); // direction sl.setPosition(new Vector3f(0,0,0)); sl.setSpotInnerAngle(15f); // inner light cone (maximum) sl.setSpotOuterAngle(35f); // outer light cone (edge of the light) sl.setSpotRange(10f); // distance sl.setColor(ColorRGBA.White.mult(1.3f)); rootNode.addLight(sl);
You can use a com.jme3.scene.control.LightControl to make a SpotLight or PointLight follow a Spatial.
PointLight myLight = new PointLight(); rootNode.addLight(myLight); LightControl lightControl = new LightControl(myLight); spatial.addControl(lightControl);
Here we use a material based on Lighting.j3md (More info about Materials). Lighting.j3md-based materials dynamically support Shininess, and Ambient, Diffuse, and Specular Colors.
Geometry teapot = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj"); TangentBinormalGenerator.generate(teapot.getMesh(), true); Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat.setBoolean("m_UseMaterialColors", true); mat.setColor("m_Ambient", ColorRGBA.Black); mat.setColor("m_Diffuse", ColorRGBA.Blue); mat.setColor("m_Specular", ColorRGBA.White); mat.setFloat("m_Shininess", 12); rootNode.attachChild(teapot);
In this example, we use material colors instead of textures. But you can equally well use Lighting.j3md to create a Material that uses texture maps, such as the Diffuse and Normal map used here, but also Specular and Paralax Maps:
Sphere rock = new Sphere(32,32, 2f); Geometry shiny_rock = new Geometry("Shiny rock", rock); rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres TangentBinormalGenerator.generate(rock); // for lighting effect Material mat_lit = new Material( assetManager, "Common/MatDefs/Light/Lighting.j3md"); mat_lit.setTexture("m_DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.png")); mat_lit.setTexture("m_NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); mat_lit.setFloat("m_Shininess", 5f); // [0,128] shiny_rock.setMaterial(mat_lit); rootNode.attachChild(shiny_rock);
This lighting updates live when the object or light source moves. If you shine a colored PointLight at this object, you will see a light reflection in the color of the PointLight. This lighting method doesn't make the node cast a shadow onto other nodes.
Use the Shadow Renderer to make textured scene nodes cast and receive shadows. Switch off the default shadow mode, and add a jME SceneProcessor named com.jme3.shadow.BasicShadowRenderer to the viewPort.
BasicShadowRenderer bsr; ... public void simpleInitApp() { ... rootNode.setShadowMode(ShadowMode.Off); bsr = new BasicShadowRenderer(assetManager, 256); bsr.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); viewPort.addProcessor(bsr); ...
For every scene node that needs shadows, individually specify the shadow behaviour: Whether it cast shadows, receive shadows, both, or neither.
wall.setShadowMode(ShadowMode.CastAndReceive); ... floor.setShadowMode(ShadowMode.Receive); ... airplane.setShadowMode(ShadowMode.Cast); ... ghost.setShadowMode(ShadowMode.Off); ...
The PSSM shadow renderer can cast real-time shadows on curved surfaces.
To activate it, add a jME SceneProcessor named com.jme3.shadow.PssmShadowRenderer
to the viewPort.
private PssmShadowRenderer pssmRenderer; ... public void simpleInitApp() { .... pssmRenderer = new PssmShadowRenderer( assetManager,1024,4,PssmShadowRenderer.EDGE_FILTERING_PCF); pssmRenderer.setDirection(new Vector3f(-1, -1, -1).normalizeLocal()); viewPort.addProcessor(pssmRenderer);
The constructor expects the following values:
You can set the following properties on the pssmRenderer
object:
As usual, specify the shadow behaviour for every scene node.
... teapot.setShadowMode(ShadowMode.CastAndReceive); ... soil.setShadowMode(ShadowMode.Receive); ...


If you’re a muffin-lover, you’re definitely going to have a fantastic time biting into these!
Our mouthwatering, flaky pastries hot from the oven are sure to make your tastebuds scream in pleasure. We have a large selection of donuts, croissants, éclairs, cream puffs, and cookies!


Preferred name: Rain
<EMAIL_ADDRESS>I'm Rain and I'm a freshman this year! My major is currently undecided but I am taking comp sci to see if I like it!
I am the youngest in my family. My sister also attends Lewis and is a senior this year. I have four cats that I love very much. Their names are Logan, Patches, Chanel, and Tiger.
Probably one of my most favorite hobby is drawing. I've drawn since I was a little kid and I do it whenever I have free time. I enjoy being able to my own characters and make art of them. I always try my best to improve on my art and learn different techniques. I mostly do digital art so I use a screen tablet to draw art. The main program I use to draw is Clip Studio Paint.


xbox 360 error code
Xbox 360 Error Status Codes | Xbox Error Status ... - Xbox Support
Learn about Xbox error codes and status codes. . To learn what an Xbox error code or status code means, enter it in the field below and then click FIND.
http://support.xbox.com/en-US/error-code-lookup
Xbox 360 Error Codes Explained and How to Fix Them | Se7enSins ...
THIS ERROR CODE GUIDE IS IN NO WAY OFFICIAL NOR DO WE MAKE ANY CLAIMS TO IT'S ACCURACY. 100% of the info here was .
http://www.se7ensins.com/forums/threads/xbox-360-error-codes-explained-and-how-to-fix-them.2480/
Xbox 360 Error R8151 | Support
Xbox 360 Error R8151. The Xbox 360 error code R8151 is typically caused when there is not enough available space in the storage device of your Xbox 360.
https://support.netflix.com/en/node/248
Things You'll Need
- Certified copies of public records evidence in your case
Instructions
-
-
1
Xbox error codes - Xbox 360 - iFixit
Nov 13, 2009 . Does anyone have a cut-sheet for Xbox 360 Pro or later with error codes, problems, and their solutions? I am new to 360's and am looking for .
http://www.ifixit.com/Answers/View/481/Xbox+error+codesXBOX 360 Error Code - Fix My GPU
HOW TO FIGURE OUT YOUR XBOX 360 ERROR CODE. Microsoft has embedded your system with a way for you to figure out some sort of error code so you .
http://www.fixmygpu.com/xbox360errorcode.php -
2
How to Decipher Xbox 360 Error Codes (with pictures) - wikiHow
How to Decipher Xbox 360 Error Codes. The famous red ring of death: you may have encountered this vexing flashing light getting in the way of your next video .
http://www.wikihow.com/Decipher-Xbox-360-Error-CodesXbox 360 Error Codes - Xbox Support
Looking for Xbox 360 console error codes? View a list of Xbox 360 error codes and learn to troubleshoot Kinect, hardware, and software update problems on .
http://support.xbox.com/en-US/xbox-360/errors/error-codes -
-
3
Xbox Live Error Code 0x807b0198 Affecting Xbox 360 Gamers ...
Dec 29, 2012 . Microsoft has confirmed that its Xbox Live online service is currently affected by a few new issues that impact the accessing of saved games .
http://news.softpedia.com/news/Xbox-Live-Error-Code-0x807b0198-Affecting-Xbox-360-Gamers-Today-December-29-317743.shtml -
4
Xbox-experts.com - Editable Xbox 360 Error code Database / List
This is our user-editable Xbox 360 Error codes Database / List, here you can find detailed information on many error codes like the ROD and instructions how to .
http://xbox-experts.com/errorcodes.phpXbox 360 Error Code Listing - Llamma.com
A comprehensive listing of error codes produced by the Xbox 360 what they relate to and what you will need to do to resolve the error.
http://www.llamma.com/xbox360/repair/Xbox-360-error-codes.htm
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1
References
Resources
- Photo Credit Justice image by MVit from normal approximation for binomial distributions


LAPACK has been thoroughly tested before release, on many different types of computers. The LAPACK project supports the package in the sense that reports of errors or poor performance will gain immediate attention from the developers. Such reports -- and also descriptions of interesting applications and other comments -- should be sent to:
LAPACK Project
c/o J. J. Dongarra
Computer Science Department
University of Tennessee
Knoxville, TN 37996-1301
USA
Email: lapack@cs.utk.edu


You can view the code for previous versions of the protoype by switching to the appropriate branch on github. If you would like to see it running then speak to your friendly designer =)
Digital mortgage prototypes v4.5
If you want to see a list of changes for this version of each of the following prototypes click here
I want to see the end vision for the service
Main journey for the service vision
Other journeys for the service vision
- Sad Path Part Journey AFTER Verify (can't be verified)
- Sad Path Part Journey AFTER Verify (can't match to a mortgage)
- Deed Signed by a single individual
- Deed Signed by 2nd individual of a couple


Hi, I’m Chaoyu Yang(cyy.io). I’m currently a graduate student at University of Washington pursuing a master degree in Human Computer Interaction + Design. Before my graduate study, I got my BS degree in Computer Science from Sun Yat-sen University in Guangzhou, China. I’m passionate about designing and building innovative digital product, and my research interests includes HCI, Data Science, and Ubiquitous Computing.
I am Shuowei Li , a senior EE student at University of Washington. Immersed in the great gracefulness and depth of the technology, I am deeply interested in developing the fine hardware and software skills. Also my chief interest in Embedded System is the merging of digital virtual world and human body’s perception and action, which involves ubiquitous computing, health monitoring, inertial measurements, tangible device, image processing, and methods to extend and enhance interactive interfaces.
Keyu Chen. I’m a EE Ph.D. student at the University of Washington. I work in the UbiComp Lab led by Shwetak Patel. My research interests includes novel interactions, mobile sensing, wearables and health care systems.
Please visit my website for more details: keyuc.com.
I’m a current MHCI+D student at University of Washington. I already hold dual Master and Bachelor degrees in Computer Science & Engineering from Jaypee Institute of Information Technology, Noida, India. My interests lies around HCI, wearables, UbiComp, ambient technology, computer vision, and data visualization.


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--- layout: 2016_default permalink: /2016/faqs title: Frequently Asked Questions (FAQ) ---
Below is a list of Frequently Asked Questions (FAQ).
For further enquiries, kindly submit your question via the contact us page or send us an email at hello.world@gmail.com


A software 3D rasterizer written in JavaScript. You can browse the source code at source code.
<canvas>


open val connector: ConnectorStoryHandler<*>?
The ConnectorStoryHandler provided for the current BotBus.targetConnectorType - null if it does not exist.


|
ActiveTcl User Guide
|
||
Tcl_SetErrno, Tcl_GetErrno, Tcl_ErrnoId, Tcl_ErrnoMsg - manipulate errno to store and retrieve error codes
#include <tcl.h>
void
Tcl_SetErrno(errorCode)
int
Tcl_GetErrno()
CONST char *
Tcl_ErrnoId()
CONST char *
Tcl_ErrnoMsg(errorCode)
Tcl_SetErrno and Tcl_GetErrno provide portable access to the errno variable, which is used to record a POSIX error code after system calls and other operations such as Tcl_Gets. These procedures are necessary because global variable accesses cannot be made across module boundaries on some platforms.
Tcl_SetErrno sets the errno variable to the value of the errorCode argument C procedures that wish to return error information to their callers via errno should call Tcl_SetErrno rather than setting errno directly.
Tcl_GetErrno returns the current value of errno. Procedures wishing to access errno should call this procedure instead of accessing errno directly.
Tcl_ErrnoId and Tcl_ErrnoMsg return string representations of errno values. Tcl_ErrnoId returns a machine-readable textual identifier such as "EACCES" that corresponds to the current value of errno. Tcl_ErrnoMsg returns a human-readable string such as "permission denied" that corresponds to the value of its errorCode argument. The errorCode argument is typically the value returned by Tcl_GetErrno. The strings returned by these functions are statically allocated and the caller must not free or modify them.
errno, error code, global variables
Copyright © 1996 Sun Microsystems, Inc. Copyright © 1995-1997 Roger E. Critchlow Jr.


HBC 107 Experiments 20 THE DETERMINATION OF THE NUMBER OF BURIED AND EXPOSED THIOL GROUPS IN OVALBUMIN
Preparation of protein samples
Prepare two sets of tubes in triplicate. To the first set add 1.0ml of protein solution (2mg/ml ovalbumin) 1.0ml of 0.1 M phosphate buffer, pH 8 and 0.5 ml of distilled water. To the second set add 1.0 ml protein and 1.0 ml phosphate buffer followed by 0.5 ml of SDS (2% w/v). Mix and leave at room temperature for about 2 min. Prepare a blank for each set of tubes containing phosphate buffer (o;1 M pH 8.0) in place of the protein solution. Calculate the number of thiol groups in the "native" and 'denature' ovalbumin using the method given in 4 belowPreparation of cysteine standards
Add 1 ml of cystein standard solution to 1.0ml of 0.1M phosphate buffer pH 8.O. Make up to 2.5ml with distilled water. A calibration curve may be prepared by varying the volume of cysteine between 0-1.0 ml and making up the volume with phosphatem buffer.Effect of SDS on the availability of thiol groups in ovalbumin
Prepare a series of tubes (in duplicate) containing from 0-1.5ml of 0.1% SDS, where necessary making each tube up to 1.5ml with phosphate nbuffer. Add 1.0 ml of protein solution to each tube, mix and leave at room temperature for 10 min before asaying for thiol groups as in (4) below. Plot moles thiol/mole ovalbumin against final concen tration of SDS and comment on the results.Measurement of thiol groups
Dilute the stock DTNB solution 25 fold in phospate buffer pH 8.0. To each2.5 ml sample of protein (or cysteine standard) add 0.5 ml of diluted DTNB. Leave at room temperature for 5 minutes before measuring the absorbance at 412nm.Calculations
Where C is concentration in moles 1-1, A is absorbance and L = Length of light path in cms.
ͼ = Acl
Since L = 1 cm
i.e concn (moles L-1)= A 1.36 × 104
Therefore number of µmoles 3 ml solution
= A × 106×3
=A × 0.3
1.36
= 2000 = 0.044 45,000
A×0.3
1.36 ∕ 0.044


{% extends "layout.html" %} {% block page_title %} GOV.UK prototype kit {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %} {% include "includes/userControl.html" %} Profile Levy account Manage team members Susan Hamazaki Remove team member Are you sure you want to remove Susan Hamazaki? Yes, remove now No, cancel {% endblock %}


Agencies shall review utility service invoices on a monthly basis and all utility accounts with annual values exceeding the simplified acquisition threshold on an annual basis. Annual reviews of accounts with annual values at or below the simplified acquisition threshold shall be conducted when deemed advantageous to the Government. The purpose of the monthly review is to ensure the accuracy of utility service invoices. The purpose of the annual review is to ensure that the utility supplier is furnishing the services to each facility under the utility’s most economical, applicable rate and to examine competitive markets for more advantageous service offerings. The annual review shall be based upon the facility’s usage, conditions and characteristics of service at each individual delivery point for the most recent 12 months. If a more advantageous rate is appropriate, the Federal agency shall request the supplier to make such rate change immediately.
(a) When a change is proposed to rates or terms and conditions of service to the Government, the agency shall promptly determine whether the proposed change is reasonable, justified, and not discriminatory.
(b) If a change is proposed to rates or terms and conditions of service that may be of interest to other Federal agencies, and intervention before a regulatory body is considered justified, the matter shall be referred to GSA. The agency may request from GSA a delegation of authority for the agency to intervene on behalf of the consumer interests of the Federal executive agencies (see 41.301).
(c) Pursuant to 52.241-7, Change in Rates or Terms and Conditions of Service for Regulated Services, if a regulatory body approves a rate change, any rate change shall be made a part of the contract by unilateral contract modification or otherwise documented in accordance with agency procedures. The approved applicable rate shall be effective on the date determined by the regulatory body and resulting rates and charges shall be paid promptly to avoid late payment provisions. Copies of the modification containing the approved rate change shall be sent to the agency’s paying office or office responsible for verifying billed amounts (see 41.401).
(d) If the utility supplier is not regulated and the rates, terms, and conditions of service are subject to negotiation pursuant to the clause at 52.241-8, Change in Rates or Terms and Conditions of Service for Unregulated Services, any rate change shall be made a part of the contract by contract modification, with copies sent to the agency’s paying office or office responsible for verifying billed amounts.


Anytime is Train Time
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DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Education Secretary Michael Gove recommends that Amanda Spielman becomes the new Chair of Ofqual and Chief Regulator of Qualifications and Examinations.
Michael Gove said:
Amanda is an extremely talented and hugely experienced individual whose skills are perfectly suited to this high-profile post. I am delighted she is keen to take the role. She will make sure Ofqual is a strong regulator which holds our exam boards to account and ensures our qualifications are as rigorous as the best in the world.
Amanda Spielman said:
Ofqual has an extremely important role in our education system. I am honoured to be considered for the role and I hope to ensure that it sustains its focus and rigour, in maintaining standards and in the regulation of awarding bodies.
Ms Spielman is research and development director of the academy operator ARK Schools, where she is also responsible for legal, governance and regulatory matters. She was a member of the Sykes review panel commissioned by Michael Gove to review the school assessment system. She is also a chartered accountant and spent more than 15 years in private equity, mergers and acquisitions, and corporate strategy in the UK and the US for Kleinwort Benson, Mercer Management Consulting and Nomura International Principal Finance Group.
The previous Chair and Chief Regulator was Kathleen Tattersall, who left her post last year. In the interim, deputy chair Sandra Burslem has taken on many of the responsibilities, supported by the chief executive, Glenys Stacey. Ms Spielman, whose appointment is subject to confirmation by Her Majesty at the next Privy Council meeting, is due to start at Ofqual later this summer. The education select committee has waived its right to hold a pre-appointment hearing.
Recruitment for a new Chair began last year. The appointments process was run in accordance with the Code of Practice issued by the Office of the Commissioner for Public Appointments (OCPA) and the appointment made on merit; political activity played no part in the decision-making process. However, in accordance with the original Nolan recommendations and the code of practice, there is a requirement for appointees’ political activity (if any declared), and other information, to be made public. Ms Spielman declared no such activity.
Ofqual - the Office of Qualifications and Examinations Regulation - was established in 2010 following two years operating in an interim form. It regulates qualifications, exams and assessments in England and vocational qualifications in Northern Ireland. It ensures that children, young people and adult learners achieve the results their work deserves and that standards are safeguarded.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Website: www.education.gov.uk/help/contactus
Published: 7 June 2011


Sometimes, two different variables are related. That is, a change in one is connected with a change in the other. For instance, there is a relationship between the seasons and the temperature: it is colder in the winter, and warmer in the summer.
Regression analysis is a field of statistics that tries to find and describe these relationships. For instance, how a variable X (the dependent variable) is related to another variable Y (the independent variable). For this task, you will be asked to visually estimate the relationships between variables in a scatterplot. In general, how does Y (the vertical position of points) change with X (the horizontal position of points).
Not all relationships are equally strong. For this task, we are asking you to estimate the general trend. This may be difficult if the relationship is weak.
More complicated relationships:
You will see a scatterplot with a purple line drawn over it. Using the slider, adjust the purple line until it matches what you see as the general trend of the points. Moving the slider to the right will cause the purple line to bend or curve upwards, and to the left will cause it to bend or curve downwards. Try to find the relationship that best matches the points in the scatterplot.
Click the "Ready" button to begin.


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Here at Two Sandals Soups and Salads, we serve a delicious spread of traditional and not-so-traditional, you guessed it... soups and salads! All our ingredients are farm-to-table and free-trade certified! Come in salad-ivating. We'll make sure you leave soup-er salad-isfied.


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MATERIAL COST
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This tool allows you to enter data points across a region and save it as a csv file. Used in conjunction with the Mapping tool, this allows you to save and modify your data over time.
height:
width:
file name:


Each color scale is initialized with a configurable number of base hues. There are 18 shown below. There are also several palettes available.
Each string is hashed to an integer, then mapped to one of the base hues above. If there is a collision, the color that is later in an alphabetical sort gets nudged a little darker or lighter to disambiguate. I would call it mostly stable, in that the same array of strings will always return the same colors, but the same individual string may shift a little depending on its peers.


Regular Badge Radius Badge Secondary Badge Alert Badge Warning Badge Success Badge Info Badge Reverse Badge


The Assignment: Document and complete the projects from the guide. Take a picture of each project when completed and add to your page.
The Process: Once again, this was a project that needed exceptional attention to detail. Which for me, is sometimes a difficult task. This was a cool exercise because it really helped me undestand more about how electronics work. You get a nice feeling of satisfaction when you finally get that one stubborn led to work. I had trouble with making the car because one of the wheels in my box was missing the piece that allows it to connect to the mainframe.


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Frank Ocean releases surprise new track ‘In My Room’
A NEW FRANK OCEAN DAY IS UPON US
Frank Ocean has released a surprise new track, ‘In My Room’, via Apple Music.
The new song, which is currently not available on any other formats, showcases the artist’s rapping abilities across just over two minutes, as well as some typically emotional lyrics. “I guess I can’t state my feelings too soon, I don’t know you,” Ocean sings on the track.
The new material follows recent single ‘DHL’, released October 20, as well as an untitled Skepta collaboration. Yesterday (November 1), Frank Ocean debuted the unreleased collaboration at one of his PrEP+ parties last night – see a clip of it below.
Hosting a special Halloween edition of his new PrEP+ clubnight, those in attendance were treated to a full preview of a new song that hears the ‘Blonde’ artist team up with Skepta.
Ocean previously teased the untitled song by sharing a snippet of it on his Instagram Story last year, but at last night’s event in New York – which was cohosted by Arca – the song was played in full to a packed club at Knockdown Center’s BASEMENT.
PrEP+ held its inaugural event in New York last month, with Justice arriving as surprise headliners.
The name is “an homage to what could have been of the 1980s’ NYC club scene if the drug PrEP (pre-exposure prophylaxis) – which can be taken daily to prevent HIV/AIDs for those who are not infected but are at high risk – had been invented in that era.”
Ocean’s forthcoming new album is apparently being influenced by club music, and approaches themes of “strength and vulnerability,” the singer said in a rare recent interview.


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### Power in Trees tests (Results from single OU simulation per alpha, run yesterday)
2000 replicates gives a cleaner picture of the critical alpha, though with low alpha values the estimates of p are quite variable. Also more variable on the smaller trees. Even arbitrarily large alpha aren’t significant on the 5-taxa primate tree. On the small geospiza tree (13 taxa) from the geiger package we find:
0.5735 0.29 0.704 0.6465 0.993 0.838 0.8605 0.9355 0.782 0.845 0.93
"0.1" "0.2" "0.3" "0.4" "0.5" "0.6" "0.7" "0.8" "0.9" "1" "2"
0.945 0.9985 0.958 0.7725 0.9995 0.982 0.949 0.992 1 0.99 0.999
"3" "4" "5" "6" "7" "8" "9" "10" "20" "30" "40"
0.9895
"50"
P values on top row, alpha values in quotes below the p value. Notice 9 fails to be significant at 0.95% confidence level, though might as easily be somewhere around 6. For the Labrid tree with 114 taxa the pattern is clearer though not perfect:
0.621 0.502 0.9735 0.66 0.5185 0.8075 0.9975 0.9665 0.907 0.997 0.9945
"0.1" "0.2" "0.3" "0.4" "0.5" "0.6" "0.7" "0.8" "0.9" "1" "2"
1 1 1 1 1 1 1 1 1 1 1
"3" "4" "5" "6" "7" "8" "9" "10" "20" "30" "40"
1
"50"
Significance clearly sets in between alpha of 0.9 and 1.
Summary:
> birds$min_alpha
[1] 10
13 taxa
> primates$min_alpha
[1] 1000
(5 taxa)
> carnivora$min_alpha
[1] 1
260 taxa
> labrids$min_alpha
[1] 1
114 taxa
> carex$min_alpha
[1] 2
53 taxa
>
reducing the noise in the power estimation
I’ve just implemented the power test for the smallest alpha that can be detected at the 95% level using the (whatarewecallingitnow) likelihood ratio monte carlo approach on a given tree. I try simulating under successively higher alpha values and then see if the resulting dataset can be distinguished. In my first implementation, this involves only one simulation from the OU model at a given alpha, and then the N bootstrap simulations from the null brownian model per alpha.
Obviously I want more than one simulation from the OU process. It seems I could (1) simulate under the OU model of a given alpha, (2) fit the BM model to the resulting data, (3) simulate under that BM model to get the “bootstrap” data, for which (4) I refit the BM and OU models and compare the likelihood ratio of these refit models. That sounds pretty convoluted when I describe it that way, but I think this is the “natural” thing to do? i.e. steps 2-4 are the bootstrap process which I normally repeat N times for a single dataset, now instead of using a single dataset I draw a dataset from the distribution….
New approach: multiple simulations from alpha ———————————————
Plots show decreasing power with decreasing alpha
Anoles data at alpha=25. Red curve is the LR distribution when simulations come from OU with alpha=25, blue line is LR distribution when simulations come from BM models fit to those OU-generated data
Anoles data at alpha=1.
Anoles data at alpha=0.25.
New procedure:
## Draw a data sample from the distribution produced by test
data <- simulate(test, n=nboot)
## fit the null models to these data -- so we simulate from the appropriate null
nulls <- lapply(1:nboot, function(i){
update(null, data[[i]])
})
tests <- lapply(1:nboot, function(i){
update(test, data[[i]])
})
t0_dist <- sapply(1:nboot, function(i){
if(is(tests[[i]], "hansentree")){ t0 <- -2*(nulls[[i]]@loglik - tests[[i]]@loglik) }
else { t0 <- -2*(nulls[[i]]@loglik - tests[[i]]$loglik) }
})
## Data come from a distribution of nulls,
X <- sapply(1:nboot, function(i){
simulate(nulls[[i]])
})
t <- sapply(1:nboot, function(i){
refit_null <- update(null, X[[i]])
refit_test <- update(test, X[[i]])
if(is(refit_test, "hansentree")){ out <- -2*(refit_null@loglik - refit_test@loglik) }
else { out <- -2*(refit_null@loglik - refit_test$loglik) }
out
})
plot(density(out$t), col='blue', lwd=3,xlim=range(c(out$t0_dist,out$t)) )
lines(density(out$t0_dist), col='red', lwd=3)
Null distributions of the LR all lie on top of eachother regardless of sigma
From these it is possible to estimate the power (see powertest.R code)
Note that the null distribution (the blue curve) doesn’t actually differ and so doesn’t need to be re-simulated with different values.
anoles power
Meanwhile ———
- Finishing the story on model choice in the Anoles dataset. Resimulating with extra replicates and including all 5 original models.
- Good news is that 2000 bootstraps on all 6 models against each other is quite fast on the 16-processor zero, an hour or so. Bad news is the ou2 funny painted model isn’t bootstrapping the LR correctly, though all the other pairs are.
- Other sorta bad news is that OU_LP does a handy job at beating all other models under Monte Carlo Likelihood Ratio test, so the final conclusion doesn’t have the punchiness a contradiction would. At least the contrived OU2 contradicts this. Should also add the “all different” painting to the mix to demonstrate. –Carl Boettiger 01:24, 27 August 2010 (EDT) Fixed, order of nodes conflicted.
Slideshow of results
Code updates
–Carl Boettiger 03:26, 27 August 2010 (EDT)
Just implemented the fast version of the power test, which avoids re-simulating from the Brownian motion null, and handles the parallelization with more finesse, and as a single function. Set to run examples overnight.
Removed the traitmodels support from the power test for the moment, until the convergence issues are dealt with. The s3/s4 class differences to access elements make this annoying as method dependency must be handled explicitly by if statements not automatically by class generics. (guess could access by index? – Nope, S4 classes aren’t subsettable)
Updated power curves for trees
Using the faster approach avoiding re-sampling the null distribution for each alpha, I generate power curves for trees of different sizes and complexity. The larger, richer trees show more power.


Teacher Sma VR is classifying the image to determine a match...
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{% extends 'email.server.view.html' %}
{% block content %}
Hey {{name}}!
You have requested to have your password reset for your account at Trustroots.
Please click the reset link below to reset your password.
If you didn't make this request, you can ignore this email.
<{{urlConfirm}}>
{% endblock %}


Abstract: Although end-to-end text-to-speech (TTS) models such as Tacotron have shown excellent results, they typically require a sizable set of high-quality <text, audio> pairs for training, which are expensive to collect.
In this paper, we propose a semi-supervised training framework to improve the data efficiency of Tacotron.
The idea is to allow Tacotron to utilize textual and acoustic knowledge contained in large, publicly-available text and speech corpora.
Importantly, these external data are unpaired and potentially noisy.
Specifically, first we embed each word in the input text into word vectors and condition the Tacotron encoder on them.
We then use an unpaired speech corpus to pre-train the Tacotron decoder in the acoustic domain.
Finally, we fine-tune the model using available paired data.
We demonstrate that the proposed framework enables Tacotron to generate intelligible speech using less than half an hour of paired training data.
Since the focus of this work is to enable Tacotron training on small data, all audio samples on this demo page were synthesized using the Griffin-Lim algorithm for fast experiment cycles.
These samples refer to Section 3.1 of our paper, which aims to search for the least amount of training data needed for a baseline Tacotron to produce intelligible speech.
We varied the amount of data using "shards" as a unit, where each shard contains about 24 minutes of speech.
As you can hear, audios produced by Tacotron trained on 100 shards (about 40 hours) and 25 shards (about 10 hours) sound almost identically good.
When trained on 5 (about 2 hours) to 1.5 shards (about 36 minutes), Tacotron is still able to produce intelligible speech.
When trained on less than 1 shard (about 24 minutes), Tacotron fails to produce intelligible speech.
0.5 shards
1 shard
1.5 shards
2 shards
2.5 shards
3 shards
5 shards
25 shards
100 shards
Text: I wish I had arms so I could give you a hug. But for now maybe a joke or some music might help.
Text: I don't think you've told me. What's his name?
These samples refer to Section 3.2 of our paper.
The four encoder conditioning configurations are:
Input-concat: Concatenate the word vectors to the encoder input token embeddings to form the new encoder input.
Top-concat: Concatenate the word vectors to the encoder top features to form the new text representations to be fed to decoder.
Input-attention: Use a separate attention head between the word vectors and the encoder input token embeddings. The attention takes each token embedding as an attention query and produces a context vector, which is the weighted sum of all the word vectors. The context vector and the token embedding are then concatenated to form the new encoder input.
Top-attention: Same as Input-concat but now the attention is applied between the word vectors and the encoder top features.
All four configurations were trained on 1 shard of data (24 minutes), which is the threshold found above.
As you can hear, by conditioning pre-trained word vectors at either location (encoder input or top) using either approach (concatenation or attention), Tacotron is able to produce intelligible speech, significantly outperforming the baseline Tacotron.
Among the four configurations, top-concat is the best based on our informal listening and objective tests.
Baseline Tacotron
Input-concat
Top-concat
Input-attention
Top-attention
"Text: I am sorry, I don't support Navigation. You can ask me on your mobile device and I can get you to your destination."
"Text: I'm a bit of an outsider on the food chain, but I find the culinary sciences fascinating According to Wikipedia, almonds are stone fruits related to cherries, plums and peaches. They aren't actually true nuts – their fruit is called a "drupe""
These samples demonstrate the effectiveness of decoder pre-training, which improves data efficiency while also enables fast adaptation to the fine-tuning data.
Here the speech is synthesized by models trained around only 1000 steps (very early stage of training) using 1 shard of data (24 minutes).
As you can hear, speech produced by pre-trained Tacotron significantly outperforms those produced by the baseline Tacotron in terms of both intelligibility and audio quality.
Note that even after the training converges, the baseline Tacotron is still unable to produce intelligible speech.
Baseline Tacotron
Tacotron w/ pre-trained decoder
"Text: It's fifty seven degrees with light showers and snow."
"Text: Sodium hydride is used as a strong base in organic synthesis."
We present audio samples produced by all Tacotron variants trained on varying amounts of small data, ranging from about 12 minutes to about 72 minutes (remember that each shard is about 24 minutes).
Each row below corresponds to a Tacotron variant and each column the amount of training data.
0.5 shards
1 shard
1.5 shards
2 shards
2.5 shards
3 shards
Text: Here's what a monkey sounds like.
Baseline Tacotron
Tacotron w/ only encoder conditioning
Tacotron w/ only pre-trained decoder
Tacotron w/ both encoder conditioning and pre-trained decoder
Text: Because of their moves, some rules for pairs' skating were changed.
Baseline Tacotron
Tacotron w/ only encoder conditioning
Tacotron w/ only pre-trained decoder
Tacotron w/ both encoder conditioning and pre-trained decoder


I was talking to my step brother Rob on Boxing Day who informed me that he was doing the 4 peaks challenge where you walk up the highest peaks of England, Ireland, Scotland and Wales (in alphabetical order) within 48 hours. He quizzed my experience on climbing the peaks and I was embarrassed to say I had done none of them and I am still a Munro Virgin. A few days later whilst thinking about this, I decided to rectify it and put some stakes down for this year. I would do the 3 peaks (missing Ireland - sorry) spring / early summer, definitely.
The initial plan was, and still is to attempt the peaks in order of increasing elevation with Scafell Pike on first weekend of April, Snowdon on first weekend of May and Ben Nevis June. That would minimise possibility of atrocious weather and give me some time to prepare. That was as far as I got until yesterday evening when I was talking to Chris Marsh. He was talking about this and that and mentioned ‘Project Bike’ - his streetfighter (sure you can provide a link Chris..) bike restoration project when the name hit me - Project Peaks. I mentioned it to Chris and the project was born. Chris is now interested in the project, maybe with his wife Mel - a welcome addition they would be too!


.SH DESCRIPTION \fBxml2ogdl\fP converts XML streams into OGDL, that is printed to the standard output. .SH OPTIONS .TP \fB-n\fP \fInumber\fP Number of spaces used for indentation (default 2). .SH BUGS .SH AUTHOR Rolf Veen. See <http://ogdl.org> for more information.


|
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See:
Description
| Interface Summary | |
|---|---|
| BindingScopingVisitor<V> | Visits each of the strategies used to scope an injection. |
| BindingTargetVisitor<T,V> | Visits each of the strategies used to find an instance to satisfy an injection. |
| ConstructorBinding<T> | A binding to the constructor of a concrete clss. |
| ConvertedConstantBinding<T> | A binding created from converting a bound instance to a new type. |
| Element | A core component of a module or injector. |
| ElementVisitor<V> | Visit elements. |
| ExposedBinding<T> | A binding to a key exposed from an enclosed private environment. |
| HasDependencies | Implemented by bindings , providers and instances that expose their dependencies explicitly. |
| InjectionListener<I> | Listens for injections into instances of type I . |
| InstanceBinding<T> | A binding to a single instance. |
| LinkedKeyBinding<T> | A binding to a linked key. |
| PrivateElements | A private collection of elements that are hidden from the enclosing injector or module by default. |
| ProviderBinding<T extends Provider<?>> | A binding to a Provider that delegates to the binding for the provided type. |
| ProviderInstanceBinding<T> | A binding to a provider instance. |
| ProviderKeyBinding<T> | A binding to a provider key. |
| ProviderWithDependencies<T> | A provider with dependencies on other injected types. |
| TypeConverter | Converts constant string values to a different type. |
| TypeEncounter<I> | Context of an injectable type encounter. |
| TypeListener | Listens for Guice to encounter injectable types. |
| UntargettedBinding<T> | An untargetted binding. |
| Class Summary | |
|---|---|
| DefaultBindingScopingVisitor<V> | No-op visitor for subclassing. |
| DefaultBindingTargetVisitor<T,V> | No-op visitor for subclassing. |
| DefaultElementVisitor<V> | No-op visitor for subclassing. |
| Dependency<T> | A variable that can be resolved by an injector. |
| Elements | Exposes elements of a module so they can be inspected, validated or rewritten . |
| InjectionPoint | A constructor, field or method that can receive injections. |
| InjectionRequest<T> | A request to inject the instance fields and methods of an instance. |
| InterceptorBinding | Registration of interceptors for matching methods of matching classes. |
| MembersInjectorLookup<T> | A lookup of the members injector for a type. |
| Message | An error message and the context in which it occured. |
| ProviderLookup<T> | A lookup of the provider for a type. |
| ScopeBinding | Registration of a scope annotation with the scope that implements it. |
| StaticInjectionRequest | A request to inject the static fields and methods of a type. |
| TypeConverterBinding | Registration of type converters for matching target types. |
| TypeListenerBinding | Binds types (picked using a Matcher) to an type listener. |
Guice service provider interface
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Player 1:
Current Roll:
Total Score:
Hold Player 1
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Current Roll:
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Roll!


Secure wallet with mouse entropy! Generate Paper Wallet.com Avoid all cryptographic weakness!
Move your mouse to generate randomness. 0% done.
Keep your private key private & don't show it to anyone else!
Your private key will appear after sufficient mouse movement
Your receiving address will appear after sufficient mouse movement
You will always be able to recover your private key with these words.
Your wallet words will appear after sufficient mouse movement
If you would like to decode your wallet words, enter them below, press decode, and the private key will appear above!
A private key represented as random words is safe. For a brute-force attacker such a private key is just as difficult to guess as the fully random 64 character tether private key. Also, words are much easier to write down or even remember. Though it's best to write them down or print them and put them in a safe place even if you have a great memory, just in case. Trusted bitcoin wallets such as the Electrum bitcoin client use wallet words as well.


Hi, how are you samim?
8:40 AM, Today
Hi Maryam i am good tnx how about you?
8:55 AM, Today
<
I am good too, thank you for your chat template
9:00 AM, Today
You welcome Maryam
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I am looking for your next templates
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9:12 AM, Today


They go hand in hand, even to a point where they could be something.
I tried both self-awareness practices, and I found the Body Scan more calming whereas I found the ‘Journaling’ difficult due to my writing skills not being able to keep up with my brain. I spent most the time trying to remember how to spell words and the like. But I will keep both practices up in the hope I seeing more results.
I want to learn more about being self-aware to the point of being able to control my self-confidence. To be mindful and confident at the same time. To be able to be able to put people at ease around me and to be committable around me. More personal I guess, to be less shy.


Measuring the rough size of the squared deviations has the advantage that it avoids cancellation between positive and negative errors. The disadvantage is that squared deviations have units that are difficult to understand. The measure of spread that we are about to define takes care of this problem.
Let $X$ be a random variable with expectation $\mu_X$. The standard deviation of $X$, denoted $SD(X)$ or $\sigma_X$, is the root mean square of deviations from the mean:
$$ SD(X) = \sigma_X = \sqrt{ E\big{(} (X-\mu_X)^2 \big{)} } $$$SD(X)$ has the same units as $X$ and $E(X)$. In this chapter we will make precise the sense in which the standard deviation measures the spread of the distribution of $X$ about the center $\mu_X$.
The quantity inside the square root is called the variance of $X$ and has better computational properties than the SD. This turns out to be closely connected to the fact that by Pythagoras' Theorem, squares of distances combine in useful ways.
$$ Var(X) = \sigma_X^2 = E\big{(} (X-\mu_X)^2 \big{)} $$Almost invariably, we will calculate standard deviations by first finding the variance and then taking the square root.
Let's try out the definition of the SD on a random variable $X$ that has the distribution defined below.
x = make_array(3, 4, 5)
probs = make_array(0.2, 0.5, 0.3)
dist_X = Table().values(x).probability(probs)
dist_X
distX.expected_value()
Here are the squared deviations from the expectation $E(X) = 4.1$.
sd_table = Table().with_columns(
'x', dist_X.column(0),
'(x - 4.1)**2', (dist_X.column(0)-4.1)**2,
'P(X = x)', dist_X.column(1)
)
sd_table
The standard deviation of $X$ is the square root of the mean squared deviation. The calculation below shows that its numerical value is $SD(X) = 0.7$.
sd_X = np.sqrt(sum(sd_table.column(1)*sd_table.column(2)))
sd_X
The prob140
method sd
applied to a distribution object returns the standard deviation, saving you the calculation above.
dist_X.sd()
We now know how to calculate the SD but we don't yet have a good understanding of what it does. Let's start developing a few properties that it ought to have; then we can check if it does.
First, the SD of a constant should be 0. You should check that this is indeed what the definition implies.
The SD is a measure of spread. It's natural to want measures of spread to remain unchanged if we just shift a probability histogram to the left or right. Such a shift occurs when we add a constant to a random variable. The figure below shows the distribution of the same $X$ as above, along with the distribution of $X+5$. It is clear that $X+5$ should have the same SD as $X$.
dist2 = Table().values(x+5).probability(probs)
Plots('X', dist1, 'X+5', dist2)
On the other hand, multiplying $X$ by a constant results in a distribution that should have a different spread. Here is the distribution of $X$ along with the distribution of $4X$. The spread of the distribution of $4X$ appears to be four times as large as that of $X$.
dist3 = Table().values(4*x).probability(probs)
Plots('X', dist1, '4X', dist3 )
plt.xlim(0, 40);
Multiplying by $-4$ should have the same effect on the spread as multiplying by 4, as the figure below shows. One histogram is just the mirror image of the other about the vertical axis at 0. There is no change in spread.
dist4 = Table().values(-4*x).probability(probs)
Plots('-4X', dist4, '4X', dist3 )
The graphs above help us visualize what happens to the SD when the random variable is transformed linearly. Let $Y = aX + b$. Then
$$ Var(Y) = E\big{[} (Y-\mu_Y)^2 \big{]} = E\big{[} (aX + b - a\mu_X - b)^2 \big{]} = a^2 E \big{[} (X - \mu_X)^2 \big{]} = a^2 \sigma_X^2 $$Notice that the shift $b$ has no effect on the variance. This is consistent with what we saw in the first visualization above.
Because the units of the variance are the square of the units of $X$, $Var(Y)$ is $a^2$ times the variance of $X$. Thus $SD(Y)$ is
$$ SD(aX + b) = |a|\sigma_X $$Notice that you get the same answer when the multiplicative constant is $a$ as when it is $-a$. That is what the two "mirror image" histograms had shown.
In particular, it is very handy to remember that $SD(X) = SD(-X)$.
An algebraic simplification of the formula for variance turns out to be very useful.
\begin{align*} \sigma_X^2 &= E\big{(} (X-\mu_X)^2 \big{)} \\ \\ &= E(X^2 - 2X\mu_X + \mu_X^2) \\ \\ &= E(X^2) - 2\mu_XE(X) + \mu_X^2 \\ \\ &= E(X^2) - 2\mu_X^2 + \mu_X^2 \\ \\ &= E(X^2) - \mu_X^2 \end{align*}Thus the variance is the "mean of the square minus the square of the mean."
Though this is often called the "computational" formula for variance, it can be be numerically inaccurate if the possible values of $X$ are large and numerous. For algebraic computation, however, it is very useful. Here are several examples.
The values of an indicator random variable are 0 and 1. Each of those two numbers is equal to its square. So if $I$ is an indicator, then $I^2 = I$, and thus
$$ Var(I) = E(I^2) - [E(I)]^2 = E(I) - [E(I)]^2 = p - p^2 = p(1-p) $$You should check that this variance is largest when $p = 0.5$. Take the square root to get
$$ SD(I) = \sqrt{p(1-p)} $$Let $U$ be uniform on $1, 2, 3, \ldots, n$. Then
\begin{align*} E(U^2) &= \sum_{k=1}^n k^2 \cdot \frac{1}{n} \\ \\ &= \frac{1}{n} \sum_{k=1}^n k^2 \\ \\ &= \frac{1}{n} \cdot \frac{n(n+1)(2n+1)}{6} \\ \\ &= \frac{(n+1)(2n+1)}{6} \end{align*}In the last-but-one step above, we used the formula for the sum of the first $n$ squares.
We know that $E(U) = (n+1)/2$, so
$$ Var(U) = \frac{(n+1)(2n+1)}{6} - \frac{(n+1)^2}{4} = \frac{n+1}{2} \big{(} \frac{2n+1}{3} - \frac{n+1}{2} \big{)} = \frac{n^2-1}{12} $$and
$$ SD(U) = \sqrt{\frac{n^2-1}{12}} $$By shifting, this is the same as the SD of the uniform distribution on any $n$ consecutive integers.
Let $X$ have the Poisson $(\mu)$ distribution. In the previous chapter we showed that
$$ E(X^2) = \mu^2 + \mu $$We also know that $E(X) = \mu$. Thus $$ Var(X) = \mu^2 + \mu - \mu^2 = \mu $$
and $$ SD(X) = \sqrt{\mu} $$
So for example if $X$ has the Poisson $(5)$ distribution, then $E(X) = 5$ and $SD(X) = \sqrt{5} \approx 2.24$. In the remainder of this chapter, we will try to figure out what that means.