FACT mix 737: xin
by John TwellsFACT Mixes I by John Twells I 21.11.19
FACT mix 737: xin
Illustration by: Alex Solman
Subtext’s xin blends influences from their debut full-length MELTS INTO LOVE into a thick soup of bass, breaks and searing intensity.
Earlier this year, Berlin-based producer and writer xin released MELTS INTO LOVE on the Subtext imprint. Influenced by neurofunk, hardcore and dubstep, the album inverted a wide spread of rave tropes, dissolving them into an oily pool of psychedelic noise.
xin managed to achieve what so many producers have failed to: they referenced countless hoary rave tropes without resorting to any familiar templates. At times, it’s hard to work out exactly what you’re listening to as bass drops echo into the void and percussion sizzles just outside of the pineal gland.
For this mix, xin has put together a less shrouded selection of influences and inspirations, running through tracks from bass and hardcore legends like Ed Rush & Optical, The DJ Producer and Dom & Roland, and blending them lovingly with transmissions from the global dance continuum and the contemporary club world.
“It’s full of dance music old and new that I was excited by while writing the record,” they explain to FACT. “Music by friends, heroes and dickheads.” It’s a fathoms-deep, technically expressionistic blend of bizarre, broken and beautiful sounds that reminds us why we’re so excited by where dance music is heading right now.
Tracklist:
I Hate Models – ‘Impossible Love’
Trisicloplox – ‘bonemulcher’
Iceboy Violet & Jennifer Walton – ‘Vanity’
Basic Rhythm – ‘Buss It’
J-Zbel – ‘Diablo Verde’ (Live At Bordeaux)
LOFT – ‘And Eats Itself And Eats Itself And Eats Itself’
Chants – ‘Assiah Dance’
Culprate – ‘Void’
Vex’d – ‘Lion VIP’
Eprom – ‘666-ACID’
Gatekeeper – ‘Hanseatic’
Aquarian – ‘Obsidian’ (Randomer remix)
Hyph11e – ‘Sinking’
The DJ Producer – ‘The Biggest Rave on Earth’
Gabber Modus Operandi – ‘Tekyan’
E-Saggila – ‘Alia’ (ft. Thoom)
Torn – ‘Dance on the Bones’
AYA – ‘I Will Not Come At Your Beck And Call’
Badsista – ‘Me dei bem na lapa’ (JUNGLE VIP)
Ed Rush & Optical – ‘Funktion’
Dom & Roland – ‘Can’t Punish Me’ (2007 Remix)
Rob Data & Kemal – ‘Konspiracy’
Lord of the Wrongs – ‘mitsubishi twin turbo time trial’
I Hate Models – ‘Impossible Love’
Read next: 20 under-the-radar club tracks you need to hear – November 2019
Related Stories
Monday, November 11
Tuesday, November 5
Monday, October 28
Tuesday, October 22
Thursday, October 17
Thursday, October 17
Thursday, October 3
Friday, September 27
Tuesday, September 17
Wednesday, September 4
More from FACT Mixes
Thursday, November 21
Monday, November 11
Tuesday, November 5
Monday, October 28
Tuesday, October 22
Thursday, October 17
Monday, October 7
Friday, September 27
Tuesday, September 17
Wednesday, September 11


Hello everyone,
I have the following challenge; I have a ventilation unit mounted in the roof (Eico model). This is operated with a remote sending RF-signals as the height of the unit is out of reach.
The ventilation unit is mounted above a induction top. I'd like to automate such that when the induction top is switched on (power on one or more of its induction plates), a RF signal is sent to the ventilation unit to switch it off.
The solution I had in mind was to use a non-invasive current sensor connected to a microcontroller to detect when there is current on the power cable of the induction top. However, it seems that the current sensor has to be connected to only the Live wire of the power cable, something that is not easy to do non-invasive (not involving an electrician).
I do not need to measure the current, my need is only to detect startup and shutdown, and use these binary signals (on / off) to send RF signals to the ventilation unit.
Can someone advise me how to do this without having to dismantle the power cord of the induction top?
Best regards,
Anders
Re: Method to check if induction top is switched on
You want to switch the ventilation OFF when the hob is ON? That seems the wrong way round to me...
If it is only the individual hotplates that consume power, I think you will be OK if you detect any current. Otherwise, I think you need to look for the rapidly changing current as each hotplate switches on and off. A CT is unusable, as you say, because the magnetic fields from the current-carrying wires oppose each other, and the overall field sums to zero. But you might get a usable signal - depending on how the wires twist in the cable - from a Hall-effect sensor pressed hard against one side of the cable. That is where the magnetic field from the wire closest will overcome the opposing field from the wire furthest away. The position of the sensor will be critical.
Re: Method to check if induction top is switched on
Thanks for the suggestions. You spotted a mistake in my write-up; I meant turn the ventilation on when the induction top is switched on, and possibly also switch ventilation off when induction top is switched off (maybe with a delay).
I'll investigate the Hall-effect sensor, so thanks for this suggestion.
Re: Method to check if induction top is switched on
I don't know how induction tops regulate temperature because I've never used them, but I do know that cooking tops with heating elements or halogen lamps turn OFF when a set temperature is reached.
Then when it cools down a certain amount, the heating element or lamp is turned on again, until the set temperature is reached. This keeps going until you turn the thing off completely.
Just a thing to keep in mind, because you probably don't want the ventilation unit / fume extractor to turn off everytime the set temperature is reached and the induction coil is turned off.


- WauzAchievement - Class in eu.wauz.wauzcore.system.achievements
-
An achievement, generated from the achievement config file.
- WauzAchievement(String) - Constructor for class eu.wauz.wauzcore.system.achievements.WauzAchievement
-
Constructor for a new achievement.
- WauzAchievementType - Enum in eu.wauz.wauzcore.system.achievements
-
The different types an achievement can have.
- WauzAchievementType(String, String) - Constructor for enum eu.wauz.wauzcore.system.achievements.WauzAchievementType
-
Creates an achievement type with the given key.
- WauzAudioEventAdapter - Class in eu.wauz.wauzdiscord.music
-
A subclass of the music manager to handle audio events.
- WauzAudioEventAdapter(MusicManager) - Constructor for class eu.wauz.wauzdiscord.music.WauzAudioEventAdapter
-
Creates a new audio event adapter for the given bot.
- WauzAudioLoadResultHandler - Class in eu.wauz.wauzdiscord.music
-
A subclass of the music manager to handle loading attempts of audio.
- WauzAudioLoadResultHandler(MusicManager, MessageChannel, boolean) - Constructor for class eu.wauz.wauzdiscord.music.WauzAudioLoadResultHandler
-
Creates a new audio load result handler for the given bot.
- WauzAudioSendHandler - Class in eu.wauz.wauzdiscord.music
-
A subclass of the music manager to handle the sending of audio frames.
- WauzAudioSendHandler(MusicManager) - Constructor for class eu.wauz.wauzdiscord.music.WauzAudioSendHandler
-
Creates a new audio send handler for the given bot.
- WauzCitizen - Class in eu.wauz.wauzcore.mobs.citizens
-
A citizen, generated from a citizen config file.
- WauzCitizen(String) - Constructor for class eu.wauz.wauzcore.mobs.citizens.WauzCitizen
-
Constructs a citizen, based on the citizen file name in the /WauzCore/CitizenData folder.
- WauzCitizenInteractions - Class in eu.wauz.wauzcore.mobs.citizens
-
The interaction options of a citizen.
- WauzCitizenInteractions(String, String) - Constructor for class eu.wauz.wauzcore.mobs.citizens.WauzCitizenInteractions
-
Constructs a set of interactions for the citizen with the given name.
- WauzCitizenSpawner - Class in eu.wauz.wauzcore.mobs.citizens
-
A class to handle spawning / despawning, aswell as rendering of citizen npcs.
- WauzCitizenSpawner() - Constructor for class eu.wauz.wauzcore.mobs.citizens.WauzCitizenSpawner
-
- WauzCommand - Interface in eu.wauz.wauzcore.commands.execution
-
A command, that can be executed by a player with fitting permissions.
- WauzCommandExecutor - Class in eu.wauz.wauzcore.commands.execution
-
This class is used to register, find and execute commands.
- WauzCommandExecutor() - Constructor for class eu.wauz.wauzcore.commands.execution.WauzCommandExecutor
-
- WauzCore - Class in eu.wauz.wauzcore
-
The main class of the plugin and holder of system information.
- WauzCore() - Constructor for class eu.wauz.wauzcore.WauzCore
-
- WauzCurrency - Class in eu.wauz.wauzcore.system.economy
-
A currency or reputation type, generated from a currency config file.
- WauzCurrency(WauzCurrencyCategory, String) - Constructor for class eu.wauz.wauzcore.system.economy.WauzCurrency
-
Constructs a currency, based on the currency file in the /WauzCore folder.
- WauzCurrency(String) - Constructor for class eu.wauz.wauzcore.system.economy.WauzCurrency
-
Constructs a global currency, without a category, with the given name.
- WauzCurrencyCategory - Class in eu.wauz.wauzcore.system.economy
-
A category of a currency.
- WauzCurrencyCategory(String) - Constructor for class eu.wauz.wauzcore.system.economy.WauzCurrencyCategory
-
Constructs a currency category, based on the currency file in the /WauzCore folder.
- WauzDateUtils - Class in eu.wauz.wauzcore.system.util
-
An util class for calculating dates.
- WauzDateUtils() - Constructor for class eu.wauz.wauzcore.system.util.WauzDateUtils
-
- WauzDebugger - Class in eu.wauz.wauzcore.system
-
Used for debug logging and administrative command mechanics.
- WauzDebugger() - Constructor for class eu.wauz.wauzcore.system.WauzDebugger
-
- WauzDialog - Class in eu.wauz.wauzcore.menu
-
An inventory that can be used as menu or for other custom interaction mechanics.
- WauzDialog() - Constructor for class eu.wauz.wauzcore.menu.WauzDialog
-
- WauzDiscord - Class in eu.wauz.wauzdiscord
-
The main class of this module, used to connect Minecraft with Discord.
- WauzDiscord() - Constructor for class eu.wauz.wauzdiscord.WauzDiscord
-
- WauzDiscordListener - Class in eu.wauz.wauzdiscord
-
This class listens to Bukkit events, to send messages to Discord.
- WauzDiscordListener() - Constructor for class eu.wauz.wauzdiscord.WauzDiscordListener
-
- WauzEnhancement - Interface in eu.wauz.wauzcore.items.enhancements
-
An enhancement, that can be applied onto an unfinished piece of equipment.
- WauzEnhancementParameters - Class in eu.wauz.wauzcore.items.enhancements
-
Parameters of equipment items, that can be affected by enhancements.
- WauzEnhancementParameters(int) - Constructor for class eu.wauz.wauzcore.items.enhancements.WauzEnhancementParameters
-
Initializes the parameters, for an enhancement of the given level.
- WauzEquipment - Class in eu.wauz.wauzcore.items
-
A class that represents a base type of equipment.
- WauzEquipment(EquipmentType, Material, String) - Constructor for class eu.wauz.wauzcore.items.WauzEquipment
-
Creates a new base equipment type.
- WauzEquipmentEnhancer - Class in eu.wauz.wauzcore.items.enhancements
-
This class is used to register, find and apply enhancements.
- WauzEquipmentEnhancer() - Constructor for class eu.wauz.wauzcore.items.enhancements.WauzEquipmentEnhancer
-
- WauzEquipmentIdentifier - Class in eu.wauz.wauzcore.items.identifiers
-
Typed identifier, used for identifying equipment items.
- WauzEquipmentIdentifier() - Constructor for class eu.wauz.wauzcore.items.identifiers.WauzEquipmentIdentifier
-
- WauzFileUtils - Class in eu.wauz.wauzcore.system.util
-
An util class to modify files.
- WauzFileUtils() - Constructor for class eu.wauz.wauzcore.system.util.WauzFileUtils
-
- wauzId - Variable in class eu.wauz.wauzcore.players.WauzPlayerData
-
The session id of the player.
- WauzIdentifier - Class in eu.wauz.wauzcore.items.identifiers
-
Generic identifier, used for determining what typed identifier should be used.
- WauzIdentifier() - Constructor for class eu.wauz.wauzcore.items.identifiers.WauzIdentifier
-
- WauzInventory - Interface in eu.wauz.wauzcore.menu.util
-
An inventory that can be used as menu or for other custom interaction mechanics.
- WauzInventoryHolder - Class in eu.wauz.wauzcore.menu.util
-
An inventory holder for storing custom event inventories like menus.
- WauzInventoryHolder(WauzInventory) - Constructor for class eu.wauz.wauzcore.menu.util.WauzInventoryHolder
-
Creates a new inventory holder for the given custom inventory.
- WauzLoader - Class in eu.wauz.wauzcore
-
Used by the main class to load all static data.
- WauzLoader() - Constructor for class eu.wauz.wauzcore.WauzLoader
-
- WauzLogFilter - Class in eu.wauz.wauzdiscord
-
Listens to log records from Bukkit, to forward them to Discord.
- WauzLogFilter() - Constructor for class eu.wauz.wauzdiscord.WauzLogFilter
-
Creates a log filter for all levels above trace.
- WauzMenu - Class in eu.wauz.wauzcore.menu
-
An inventory that can be used as menu or for other custom interaction mechanics.
- WauzMenu() - Constructor for class eu.wauz.wauzcore.menu.WauzMenu
-
- wauzMode - Variable in class eu.wauz.wauzcore.players.WauzPlayerGroup
-
The mode of this group's world.
- WauzMode - Enum in eu.wauz.wauzcore.system.util
-
An util class to determine the mode of entities or worlds.
- WauzMode(String) - Constructor for enum eu.wauz.wauzcore.system.util.WauzMode
-
Creates a Wauz mode with given name.
- WauzModeMenu - Class in eu.wauz.wauzcore.menu
-
An inventory that can be used as menu or for other custom interaction mechanics.
- WauzModeMenu() - Constructor for class eu.wauz.wauzcore.menu.WauzModeMenu
-
- WauzNmsClient - Class in eu.wauz.wauzcore.system.nms
-
Collection of general net.minecraft.server specific methods.
- WauzNmsClient() - Constructor for class eu.wauz.wauzcore.system.nms.WauzNmsClient
-
- WauzNmsMinimap - Class in eu.wauz.wauzcore.system.nms
-
Live minimap using net.minecraft.server classes.
- WauzNmsMinimap() - Constructor for class eu.wauz.wauzcore.system.nms.WauzNmsMinimap
-
- WauzNoteBlockPlayer - Class in eu.wauz.wauzcore.system
-
Used for playing note block studio background songs to players.
- WauzNoteBlockPlayer() - Constructor for class eu.wauz.wauzcore.system.WauzNoteBlockPlayer
-
- WauzPermission - Enum in eu.wauz.wauzcore.system
-
Permissions that can be granted to players.
- WauzPermission(String) - Constructor for enum eu.wauz.wauzcore.system.WauzPermission
-
Creates a new permission with given name.
- WauzPlayerActionBar - Class in eu.wauz.wauzcore.players.ui
-
An UI class to show the player custom stats like health in their action bar.
- WauzPlayerActionBar() - Constructor for class eu.wauz.wauzcore.players.ui.WauzPlayerActionBar
-
- WauzPlayerBossBar - Class in eu.wauz.wauzcore.players.ui
-
An UI class to show the player name and health of the targeted entity.
- WauzPlayerBossBar(Entity, List<MenacingModifier>, double, boolean) - Constructor for class eu.wauz.wauzcore.players.ui.WauzPlayerBossBar
-
Creates a boss bar for the given entity.
- WauzPlayerData - Class in eu.wauz.wauzcore.players
-
A player data to save session scoped player information.
- WauzPlayerData(int) - Constructor for class eu.wauz.wauzcore.players.WauzPlayerData
-
Creates a player data with given session id.
- WauzPlayerDataPool - Class in eu.wauz.wauzcore.players
-
A static cache of player datas.
- WauzPlayerDataPool() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerDataPool
-
- WauzPlayerEvent - Interface in eu.wauz.wauzcore.events
-
An Event bound to a player data.
- wauzPlayerEvent - Variable in class eu.wauz.wauzcore.players.WauzPlayerData
-
The active player event.
- WauzPlayerEventCharacterDelete - Class in eu.wauz.wauzcore.events
-
An event for deleting the character data file of a player.
- WauzPlayerEventCharacterDelete() - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCharacterDelete
-
- WauzPlayerEventCitizenCommand - Class in eu.wauz.wauzcore.events
-
An event that lets a player execute a command of a citizen.
- WauzPlayerEventCitizenCommand(String, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCitizenCommand
-
Creates an event to execute the command of the given citizen.
- WauzPlayerEventCitizenInn - Class in eu.wauz.wauzcore.events
-
An event that lets a player sleep in an inn of a citizen.
- WauzPlayerEventCitizenInn(String, Location) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCitizenInn
-
Creates an event to sleep in the inn of the given citizen.
- WauzPlayerEventCitizenQuest - Class in eu.wauz.wauzcore.events
-
An event that lets a player view a quest of a citizen.
- WauzPlayerEventCitizenQuest(String, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCitizenQuest
-
Creates an event to view the quest of the given citizen.
- WauzPlayerEventCitizenShop - Class in eu.wauz.wauzcore.events
-
An event that lets a player view a shop of a citizen.
- WauzPlayerEventCitizenShop(String, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCitizenShop
-
Creates an event to view the shop of the given citizen.
- WauzPlayerEventCitizenTalk - Class in eu.wauz.wauzcore.events
-
An event that lets a player talk to a citizen.
- WauzPlayerEventCitizenTalk(String, List<String>) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventCitizenTalk
-
Creates an event to talk to the given citizen.
- WauzPlayerEventGuildDemoteMember - Class in eu.wauz.wauzcore.events
-
An event that lets a player demote one of their guild members.
- WauzPlayerEventGuildDemoteMember(OfflinePlayer) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventGuildDemoteMember
-
Creates an event to demote the given member.
- WauzPlayerEventGuildKick - Class in eu.wauz.wauzcore.events
-
An event that lets a player kick one of their guild members.
- WauzPlayerEventGuildKick(OfflinePlayer) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventGuildKick
-
Creates an event to demote the given member.
- WauzPlayerEventGuildLeave - Class in eu.wauz.wauzcore.events
-
An event that lets a player leave their guild.
- WauzPlayerEventGuildLeave() - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventGuildLeave
-
- WauzPlayerEventGuildPromoteLeader - Class in eu.wauz.wauzcore.events
-
An event that lets a player promote one of their guild members to the leader.
- WauzPlayerEventGuildPromoteLeader(OfflinePlayer) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventGuildPromoteLeader
-
Creates an event to promote the given member to the leader.
- WauzPlayerEventGuildPromoteOfficer - Class in eu.wauz.wauzcore.events
-
An event that lets a player promote one of their guild members to an officer.
- WauzPlayerEventGuildPromoteOfficer(OfflinePlayer) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventGuildPromoteOfficer
-
Creates an event to promote the given member to an officer.
- WauzPlayerEventHomeChange - Class in eu.wauz.wauzcore.events
-
An event for changing the home location of a player.
- WauzPlayerEventHomeChange(Location, boolean) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventHomeChange
-
Creates an event to set the new home location of a player,
to the position of an innkeeper.
- WauzPlayerEventHomeChange(Location, ItemStack) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventHomeChange
-
Creates an event to set the new home location of a player,
to the position of an innkeeper.
- WauzPlayerEventMailClaim - Class in eu.wauz.wauzcore.events
-
An event to let a player claim their mail from the mailbox.
- WauzPlayerEventMailClaim(Player, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventMailClaim
-
Creates an event to claim the given mail.
- wauzPlayerEventName - Variable in class eu.wauz.wauzcore.players.WauzPlayerData
-
The title of the active player event.
- WauzPlayerEventPetBreed - Class in eu.wauz.wauzcore.events
-
An event to let a player move a pet to the breeding station.
- WauzPlayerEventPetBreed(int) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventPetBreed
-
Creates an event to breed the given pet.
- WauzPlayerEventPetDelete - Class in eu.wauz.wauzcore.events
-
An event to let a player delete a pet permanently.
- WauzPlayerEventPetDelete(int) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventPetDelete
-
Creates an event to delete the given pet.
- WauzPlayerEventQuestAccept - Class in eu.wauz.wauzcore.events
-
An event that lets a player accept a new quest.
- WauzPlayerEventQuestAccept(WauzQuest, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventQuestAccept
-
Creates an event to accept the given quest.
- WauzPlayerEventQuestCancel - Class in eu.wauz.wauzcore.events
-
An event that lets a player cancel a running quest.
- WauzPlayerEventQuestCancel(String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventQuestCancel
-
Creates an event to cancel the given quest.
- WauzPlayerEventQuestComplete - Class in eu.wauz.wauzcore.events
-
An event that lets a player complete a quest and receive the rewards.
- WauzPlayerEventQuestComplete(WauzQuest, String) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventQuestComplete
-
Creates an event to complete the given quest.
- WauzPlayerEventTitleBuy - Class in eu.wauz.wauzcore.events
-
An event to let a player buy a new chat title.
- WauzPlayerEventTitleBuy(WauzTitle) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventTitleBuy
-
Creates an event to buy a title.
- WauzPlayerEventUnfriend - Class in eu.wauz.wauzcore.events
-
An event that lets a player remove a friend from their list.
- WauzPlayerEventUnfriend(OfflinePlayer) - Constructor for class eu.wauz.wauzcore.events.WauzPlayerEventUnfriend
-
Creates an event to let a player remove a friend from their list.
- WauzPlayerFriends - Class in eu.wauz.wauzcore.players
-
A class to interact with the friend list of a player.
- WauzPlayerFriends() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerFriends
-
- WauzPlayerGroup - Class in eu.wauz.wauzcore.players
-
A player group to save session scoped group information.
- WauzPlayerGroup(Player) - Constructor for class eu.wauz.wauzcore.players.WauzPlayerGroup
-
Creates a new group with given leader.
- WauzPlayerGroupPool - Class in eu.wauz.wauzcore.players
-
A static cache of player groups.
- WauzPlayerGroupPool() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerGroupPool
-
- WauzPlayerGuild - Class in eu.wauz.wauzcore.players
-
A player guild loaded from a config file.
- WauzPlayerGuild(String) - Constructor for class eu.wauz.wauzcore.players.WauzPlayerGuild
-
Creates a guild object from a config file with given uuid.
- WauzPlayerGuild(String, String, String) - Constructor for class eu.wauz.wauzcore.players.WauzPlayerGuild
-
Creates an entirely new guild and saves it to a config file.
- WauzPlayerMail - Class in eu.wauz.wauzcore.players
-
A mail with optional attachment, that can be send to a player.
- WauzPlayerMail() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerMail
-
- WauzPlayerNotifier - Class in eu.wauz.wauzcore.players.ui
-
An UI class to show the player notifications and tips in the chat.
- WauzPlayerNotifier() - Constructor for class eu.wauz.wauzcore.players.ui.WauzPlayerNotifier
-
- WauzPlayerRegistrator - Class in eu.wauz.wauzcore.players
-
The player registrator is used to initially create/remove/update player information.
- WauzPlayerRegistrator() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerRegistrator
-
- WauzPlayerScoreboard - Class in eu.wauz.wauzcore.players.ui
-
An UI class to show a player quests and the like in the sidebar, based on their current world.
- WauzPlayerScoreboard() - Constructor for class eu.wauz.wauzcore.players.ui.WauzPlayerScoreboard
-
- WauzPlayerSkill - Interface in eu.wauz.wauzcore.skills.execution
-
A skill, that can be executed by a player.
- WauzPlayerSkillExecutor - Class in eu.wauz.wauzcore.skills.execution
-
This class is used to register, find and execute skills.
- WauzPlayerSkillExecutor() - Constructor for class eu.wauz.wauzcore.skills.execution.WauzPlayerSkillExecutor
-
- WauzPlayerSkillType - Enum in eu.wauz.wauzcore.skills.execution
-
The targeting type of a player skill.
- WauzPlayerSkillType(String) - Constructor for enum eu.wauz.wauzcore.skills.execution.WauzPlayerSkillType
-
Creates a new skill type with given name.
- WauzPlayerTablist - Class in eu.wauz.wauzcore.players.ui
-
An UI class to show your group, friends, health, rank and more in the tablist.
- WauzPlayerTablist(Player, Scoreboard) - Constructor for class eu.wauz.wauzcore.players.ui.WauzPlayerTablist
-
Creates a new player tablist instance.
- WauzPlayerTrade - Class in eu.wauz.wauzcore.players
-
A class to let two players trade with each other.
- WauzPlayerTrade() - Constructor for class eu.wauz.wauzcore.players.WauzPlayerTrade
-
- WauzQuest - Class in eu.wauz.wauzcore.system.quests
-
A quest, generated from a quest config file.
- WauzQuest(String) - Constructor for class eu.wauz.wauzcore.system.quests.WauzQuest
-
Constructs a quest, based on the quest file name in the /WauzCore/QuestData folder.
- WauzQuest.Phase - Class in eu.wauz.wauzcore.system.quests
-
A phase of a quest.
- WauzQuest.Requirement - Class in eu.wauz.wauzcore.system.quests
-
A completion requirement of a phase of a quest.
- WauzQuestLoot - Class in eu.wauz.wauzcore.system.quests
-
The loot reward of a quest.
- WauzQuestLoot(String) - Constructor for class eu.wauz.wauzcore.system.quests.WauzQuestLoot
-
Constructs collections of reward items for the quest with the given name.
- WauzRank - Class in eu.wauz.wauzcore.system
-
A player rank, generated from a rank config file.
- WauzRank(String) - Constructor for class eu.wauz.wauzcore.system.WauzRank
-
Constructs a rank, based on the rank file in the /WauzCore folder.
- WauzRegion - Class in eu.wauz.wauzcore.system
-
A region, generated from a region config file.
- WauzRegion(WauzRegion, String) - Constructor for class eu.wauz.wauzcore.system.WauzRegion
-
Constructs a region, based on the region file in the /WauzCore folder.
- WauzRestartScheduler - Class in eu.wauz.wauzstarter
-
The restart scheduler schedules restarts.
- WauzRestartScheduler() - Constructor for class eu.wauz.wauzstarter.WauzRestartScheduler
-
- WauzRewards - Class in eu.wauz.wauzcore.items
-
A collection of static methods to pay out currency rewards to players.
- WauzRewards() - Constructor for class eu.wauz.wauzcore.items.WauzRewards
-
- WauzRune - Interface in eu.wauz.wauzcore.items.runes.insertion
-
A rune, that can be inserted into a piece of equipment, with a fitting slot.
- WauzRuneIdentifier - Class in eu.wauz.wauzcore.items.identifiers
-
Typed identifier, used for identifying rune items.
- WauzRuneIdentifier() - Constructor for class eu.wauz.wauzcore.items.identifiers.WauzRuneIdentifier
-
- WauzRuneInserter - Class in eu.wauz.wauzcore.items.runes.insertion
-
A helper class for registering runes and inserting them into items.
- WauzRuneInserter() - Constructor for class eu.wauz.wauzcore.items.runes.insertion.WauzRuneInserter
-
- WauzRuneRemover - Class in eu.wauz.wauzcore.items.runes.insertion
-
A helper class for removing runes and skillgems from items.
- WauzRuneRemover() - Constructor for class eu.wauz.wauzcore.items.runes.insertion.WauzRuneRemover
-
- WauzScrolls - Class in eu.wauz.wauzcore.items
-
A class for handling the usage of scrolls and socketable items.
- WauzScrolls() - Constructor for class eu.wauz.wauzcore.items.WauzScrolls
-
- WauzShop - Class in eu.wauz.wauzcore.system.economy
-
A shop, generated from a shop config file.
- WauzShop(String) - Constructor for class eu.wauz.wauzcore.system.economy.WauzShop
-
Constructs a shop, based on the shop file in the /WauzCore/ShopData folder.
- WauzShopActions - Class in eu.wauz.wauzcore.system.economy
-
A collection of actions, executable from a shop.
- WauzShopActions() - Constructor for class eu.wauz.wauzcore.system.economy.WauzShopActions
-
- WauzShopDiscount - Class in eu.wauz.wauzcore.system.economy
-
A discount granted to a player for a certain shop.
- WauzShopDiscount(Player, String) - Constructor for class eu.wauz.wauzcore.system.economy.WauzShopDiscount
-
Creates a discount granted to a player for a certain shop.
- WauzShopItem - Class in eu.wauz.wauzcore.system.economy
-
An item of a shop.
- WauzShopItem(String, int) - Constructor for class eu.wauz.wauzcore.system.economy.WauzShopItem
-
Constructs a shop item, based on the shop file in the /WauzCore/ShopData folder.
- WauzSigns - Class in eu.wauz.wauzcore.items
-
A class for handling the usage of event signs.
- WauzSigns() - Constructor for class eu.wauz.wauzcore.items.WauzSigns
-
- WauzSkillgemIdentifier - Class in eu.wauz.wauzcore.items.identifiers
-
Typed identifier, used for identifying skillgem items.
- WauzSkillgemIdentifier() - Constructor for class eu.wauz.wauzcore.items.identifiers.WauzSkillgemIdentifier
-
- WauzSkillgemInserter - Class in eu.wauz.wauzcore.items.runes.insertion
-
A helper class for inserting skillgems into items.
- WauzSkillgemInserter() - Constructor for class eu.wauz.wauzcore.items.runes.insertion.WauzSkillgemInserter
-
- WauzStarter - Class in eu.wauz.wauzstarter
-
The main class of this module, used to setup the environment for WauzCore.
- WauzStarter() - Constructor for class eu.wauz.wauzstarter.WauzStarter
-
- WauzTeleporter - Class in eu.wauz.wauzcore.system
-
Used to handle different types of teleportation of players.
- WauzTeleporter() - Constructor for class eu.wauz.wauzcore.system.WauzTeleporter
-
- WauzTitle - Class in eu.wauz.wauzcore.system
-
A player title, generated from a title config file.
- WauzTitle(String) - Constructor for class eu.wauz.wauzcore.system.WauzTitle
-
Constructs a title, based on the title file in the /WauzCore folder.
- weaponEnhancementMap - Static variable in class eu.wauz.wauzcore.items.enhancements.WauzEquipmentEnhancer
-
A map of all registered weapon enhancements.
- weaponItemStack - Variable in class eu.wauz.wauzcore.players.calc.DamageCalculatorAttack
-
The item stack, the player is attacking with.
- WebServerManager - Class in eu.wauz.wauzcore.system.api
-
Starts a HTTP server, that can deliver game information over an api.
- WebServerManager(int) - Constructor for class eu.wauz.wauzcore.system.api.WebServerManager
-
Creates and starts the web server on given port.
- webServerManager - Static variable in class eu.wauz.wauzcore.WauzCore
-
The WebServerManager used for the web based API.
- withCategory(ArmorCategory) - Method in class eu.wauz.wauzcore.items.WauzEquipment
-
- withDurabilityStat(int) - Method in class eu.wauz.wauzcore.items.WauzEquipment
-
- withLeatherDye(Color) - Method in class eu.wauz.wauzcore.items.WauzEquipment
-
- withMainStat(double) - Method in class eu.wauz.wauzcore.items.WauzEquipment
-
- withSpeedStat(double) - Method in class eu.wauz.wauzcore.items.WauzEquipment
-
- world - Variable in class eu.wauz.wauzcore.system.WauzRegion
-
The name of the world, that represents the region.
- worldCreator - Variable in class eu.wauz.wauzstarter.SeasonalSurvivalManager
-
The creator for the survival world.
- worldName - Variable in class eu.wauz.wauzstarter.SeasonalSurvivalManager
-
The name of the survival world.
- worldServer - Variable in class eu.wauz.wauzcore.system.nms.NmsEntityMockPlayer
-
The world server the entity is located in.


Reports Double Brace Initialization.
Double brace initialization can cause memory leaks when used from a non-static context,
because the anonymous class created will maintain a reference to the surrounding object.
It has worse performance than regular initialization because of the additional class loading required.
It can cause equals() comparisons to fail, if the equals() method does not accept subclasses as parameter (see link above).
And finally, pre Java 9 it cannot be combined with the diamond operator, because that cannot be used with anonymous classes.
New in 14


- Step 1. Preheat oven to 400. Cover flat baking tray with foil and drizzle generously with olive oil. Soak 8 wooden skewers in a large mixing bowl full of water for 10 min.
- Step 2. In a small mixing bowl, combine olive oil, minced garlic, basil, salt, pepper, cayenne and Parmesan cheese. Stir until well mixed.
- Step 3. On one skewer place a shrimp, tomato, then onion chunk on it. Each skewer should have 3 shrimp, 3 tomatoes and 3 onions. Repeat until all 8 skewers are complete. With a brush (or your fingers) apply pesto mixture to each skewer on all sides and place skewers on baking tray when fully coated.
- Step 4. Drizzle any remaining mixture onto Kabobs and place in oven. Bake for 8-9 minutes.
Tip: Serve with sweet corn on the cob to balance out the spiciness, its divine!


Our pizza and coffe shops were both interested in receiving many messages on the same reusable channel. We accomplished that with a persistent for for (msg <= chan){...}
or a contract contract chan(msg){...}
.
An air traffic control tower may be interested in doing just the opposite -- sending the same message over and over. The controlers in the tower want to produce a message containing whether and active runway information once, and make it available for every pilot who needs it. Like the pizza shop, they are busy and can't be bothered to continually re-send the message every time a pilot consumes it.
The control tower just needs a minor adjustment in their code to make the send persistent. Rather than sending with a single !
, they will use a double !!
.
Confirm for yourself that the original send is still in the tuplespace.
Modify the above code so that a second pilot also receives the information. Still, the send persists.
Persistent sends and receives are very useful as we just showed. But often normal sends and receives are perfectly good too. Imagine that I send my grandmother a letter over a public channel, and she receives it.
Now Imagine that I want to double check that I sent her the correct time. I could simply consume the message, but then it wouldn't be around for her to read anymore.
Using what you already know, you can acheive this by consuming the message, checking it yourself, and then sending the same message back to the old channel. Go ahead and give that a try.
Rholang will have a special syntax for this sort of thing eventually. It isn't available right now, but I'll show you the syntax just so you're ready. To "peek" at what's on a channel without consuming it, use the `<!` operator.
If you've ever written spreadsheet macros, or even used a spreadsheet. Accessing data without consuming it should be familiar. Think of it as for (value <! A1) { ... }
Which syntax is used to peek at a message?
How many comms happen in for (x <- y) {0} | y!!(0)
How many comms happen in for (x <= y) {0} | y!!(0)
How many comms happen in for (x <! y) {0} | y!!(0)


Toggle navigation
Home
Professional
Hobbies
Gardening
Miscellanea
Something else here
Separated link
Contact
Soundcloud
I enjoy making electronic music. Check out a few of my tracks below:
cosine
·
4 - 29 - 21
cosine
·
3 - 29 - 21
cosine
·
5 - 27 - 21


Hi! Nice to meet you I'm kangnam univ student and major is department of software application. Today,I think it's a good weather for me to homework.So I'm doing this^^
I became a likelion team member last March after passing several interviews.I will start a new study and it is a markup language called html,ruby or rails.
My 20s started in kangnam univ. I was lucky to meet reliable friends and met a good professor. And I started computer programming for the first time. Computer programming suited my aptitude.
my suneung was terrible haha! Because I failed my korean exam.That is first class. So I was in panic I don't want to go back this day.
Congratulations on my birth."Hello World!"
I'm going to learn the following things
I am learning the following things
I liked to be active from early childhood. Running, dodge ball, table tennis, badminton, etc. Recently I started to be interested in bowling! I think It is nice sports game.
Several people can play one game at a time. Also It is a game with a lot of momentum. Lastly,Skills increase quickly.


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.google.gdata.client.uploader.ResumableHttpFileUploader
public class ResumableHttpFileUploader
Uploads a file using resumable HTTP requests (see "http://code.google.com/p/gears/wiki/ResumableHttpRequestsProposal"). This implementation supports time based progress notifications, polling for progress, resumability, and completion notifications. Each instance creates a separate task (to be executed by an ExecutorService), which actually generates the HTTP request and writes bytes to the server. The task blocks a thread spawned by the ExecutorService) for the duration of the upload (i.e., until the upload is either completed, paused, or an error occurs). This frees the current thread from blocking, which allows various non-blocking interaction with the uploader (like polling for progress, preventing UI from being blocked, etc.).
| Nested Class Summary | |
|---|---|
static class |
ResumableHttpFileUploader.Builder
Builder class for constructing ResumableHttpFileUploader instances. |
static class |
ResumableHttpFileUploader.RequestMethod
Http request type to use in upload requests. |
static class |
ResumableHttpFileUploader.ResponseMessage
The response message returned by the upload task when it has finished uploading the last chunk. |
static class |
ResumableHttpFileUploader.UploadState
Upload state associated with this file uploader. |
| Field Summary | |
|---|---|
static long |
DEFAULT_MAX_CHUNK_SIZE
Default maximum number of bytes that will be uploaded to the server in any single HTTP request (set to 10 MB). |
static long |
DEFAULT_PROGRESS_INTERVAL_MS
Default number of milliseconds for the progress notification interval. |
static java.lang.String |
METHOD_OVERRIDE
Method-override http header. |
| Constructor Summary | |
|---|---|
ResumableHttpFileUploader(java.net.URL url,
java.io.File file,
java.util.concurrent.ExecutorService executor,
ProgressListener progressListener,
long progressIntervalMillis)
Deprecated. Please use ResumableHttpFileUploader.Builder |
|
ResumableHttpFileUploader(java.net.URL url,
java.io.File file,
java.util.concurrent.ExecutorService executor,
ProgressListener progressListener,
long chunkSize,
long progressIntervalMillis)
Deprecated. Please use ResumableHttpFileUploader.Builder |
| Method Summary | |
|---|---|
java.lang.String |
addHeader(java.lang.String key,
java.lang.String value)
Add a http header to send in each of the upload requests. |
UploadData |
getData()
Gets the file associated with this uploader. |
ResumableHttpFileUploader.RequestMethod |
getHttpRequestMethod()
Returns the http request method to use for upload. |
long |
getNumBytesUploaded()
Gets the total number of bytes uploaded by this uploader. |
double |
getProgress()
Gets the upload progress denoting the percentage of bytes that have been uploaded, represented between 0.0 (0%) and and 1.0 (100%). |
ResumableHttpFileUploader.ResponseMessage |
getResponse()
Gets the response from the server if it is available. |
ResumableHttpFileUploader.UploadState |
getUploadState()
Gets the current upload state of the uploader. |
boolean |
isDone()
Identifies if the upload task has completed |
boolean |
isPaused()
Identifies if the uploader is paused |
void |
pause()
Causes the uploader to pause uploading. |
void |
resume()
Resumes an upload if it is currently paused, or if it has not yet started. |
void |
setHttpRequestMethod(ResumableHttpFileUploader.RequestMethod requestMethod)
Deprecated. Please use ResumableHttpFileUploader.Builder#setRequestMethod(RequestMethod) |
java.util.concurrent.Future<ResumableHttpFileUploader.ResponseMessage> |
start()
Starts an upload beginning with the first byte in the file. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static long DEFAULT_MAX_CHUNK_SIZE
public static final long DEFAULT_PROGRESS_INTERVAL_MS
public static final java.lang.String METHOD_OVERRIDE
| Constructor Detail |
|---|
@Deprecated public ResumableHttpFileUploader(java.net.URL url, java.io.File file, java.util.concurrent.ExecutorService executor, ProgressListener progressListener, long progressIntervalMillis) throws java.io.IOException
ResumableHttpFileUploader.Builder
url
- which locates the destination of the upload requestfile
- containing bytes to send to the serverexecutor
- service to execute asynchronous upload tasks withprogressListener
- for receiving progress notificationsprogressIntervalMillis
- number of milliseconds between
progress listener notifications
java.io.IOException
- if the file is not readable or does not exist@Deprecated public ResumableHttpFileUploader(java.net.URL url, java.io.File file, java.util.concurrent.ExecutorService executor, ProgressListener progressListener, long chunkSize, long progressIntervalMillis) throws java.io.IOException
ResumableHttpFileUploader.Builder
url
- which locates the destination of the upload requestfile
- containing bytes to send to the serverexecutor
- service to execute asynchronous upload tasks withprogressListener
- for receiving progress notificationschunkSize
- size of the chunks that will get uploaded by individual
HTTP requestsprogressIntervalMillis
- number of milliseconds between
progress listener notifications
java.io.IOException
- if the file is not readable or does not exist| Method Detail |
|---|
@Deprecated public void setHttpRequestMethod(ResumableHttpFileUploader.RequestMethod requestMethod)
ResumableHttpFileUploader.Builder#setRequestMethod(RequestMethod)
requestMethod
- http request typepublic ResumableHttpFileUploader.RequestMethod getHttpRequestMethod()
public java.lang.String addHeader(java.lang.String key, java.lang.String value)
key
- http header namevalue
- http header value
public long getNumBytesUploaded()
public double getProgress()
public ResumableHttpFileUploader.ResponseMessage getResponse()
null
is returned.
public ResumableHttpFileUploader.UploadState getUploadState()
public boolean isPaused()
true
if the uploader is pausedpublic void pause()
resume()
. This method does not block.
public void resume()
public java.util.concurrent.Future<ResumableHttpFileUploader.ResponseMessage> start()
public boolean isDone()
true
if the uploader is donepublic UploadData getData()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


It was remiss of me never to follow up the doings of Splotchy Astrid, the reproachful spinster. Many letters have thumped on to the doormat at Haemoglobin Towers from readers eager to know what happened next, and I have ignored them, disgracefully. However, thanks to No. 25,088 set by Crucible, I can bring you up to speed.
It seems Splotchy Astrid was tucking in to some tiramisu in a worldly teashop, when a lethargic menial began playing an anthem of the Resistance on a viola. A chill came over the room, and a sagacious adult customer challenged the menial to a bout of fisticuffs. The reproachful spinster was well aware that this was a lethal locality, for her itinerary had taken her past the sordid roadsign, daubed with four letter words, which led her here in the first place. She was the only eyewitness to the altercation, apart from an arty gentleman suffering from amnesia.
To be continued, one of these days.


{% extends 'members/index.html' %} {% load widget_tweaks %} {% block body %}
Enter the details of the member


Get a doctor to come to your home
Don’t stress over transportation, traffic, or finding someone to cover for you while you are unavailable. We will always come to you!
We ensure you and your loved ones are properly cared for by designing our house call services to suit your needs. So, save yourself the unnecessary stress and book your appointment to get a doctor to show up right at your doorstep today.
Covid Concerns?
Our doctors, more than anyone, understand the dangers of the pandemic and are well equipped to visit you while taking all the required preventive measures pre, during, and post-visit.
Get Started


WITNESS LIST Business & Commerce Committee April 27, 2004 - 8:30A Review of Electric Competition ON: Hudson, Paul Chairman (Public Utility Commission), Austin, TX Parsley, Julie Commissioner (Public Utility Commission), Austin, TX Smitherman, Barry Commissioner (Public Utility Commission), Austin, TX Totten, Jess (Public Utility Commission), Austin, TX


Home
About
Format My SQL
{% block home %} {% endblock home %} {% block about %} {% endblock about %}


#TysonWabantu Nonsense: Why Zimbabweans should say NO to Kasukuwere
By Stanley Goreraza| I’ll never forget how grown men would be emasculated, degraded and abused in front of their families and the eyes of the nation at what was called “Interface Rallies”. They do not know it, but G40 , actually embarrassed themselves more than their hapless victims at those rallies and other forums. What was done by G40 to Mai Mujuru, Ray Kaukonde, Charamba and so many others could have been easily done to anyone of us.
They showed us all that they have no dignity, maturity, compunction, composure and control. They showed us that they, G40, enjoy watching people on their knees, grovelling and begging them.
So if Kasukuwere is to lead Zimbabwe, you can expect to live your life on your knees, maybe begging for medicines in hospitals, begging for a decent living and maybe even your right to life among other rights! Maybe you’ll get some of the treatment Ray Kaukonde got. Maybe you will be called a witch like Mai Mujuru.
So before we think Tyson “Wabantu” and General Chiwenga are going to liberate us, we might want to reflect and educate ourselves!
Musanyengedzwe.
stanley goreraza


--- layout: default title: Tod Hilton...technical writer ---
Hey, hey, hey, it's Scooby Doo! Read more about my life...


Welcome to the Weather Dashboard!
Type the name of a city in the search field to find its weather.
If you are on a smaller display you may have to click on the 3 line icon in the top left corner to display the search field.
Type the name of a city in the search field to find its weather.
If you are on a smaller display you may have to click on the 3 line icon in the top left corner to display the search field.


An excellent stopover roughly 100 sea miles west of Yokohama. Shimizu is well-placed as a base for land travel with a JR Train station and easy transfer to the Shinkensen in nearby Shizuoka. On clear days nearby Mt. Fuji dominates the skyline.
Location 35°6′N, 138°54′E.
See Japan Formalities for detailed clearance information.
Help with formalities available from the marina staff.
Last updated April 2014.
A highly recommended marina lying on the western side of Surgua Bay.
Last updated April 2014.


"Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/


Formatting Report
x
Please wait...
Simulation Report
Export
Load
Back
Summary
Measured Quantity
Min
Max
Avg
Timeline


Class: Aws::DynamoDBStreams::AttributeTranslator
| Relationships & Source Files | |
| Inherits: | Object |
| Defined in: | gems/aws-sdk-dynamodbstreams/lib/aws-sdk-dynamodbstreams/attribute_translator.rb |
Overview
A utility class that translates DynamoDBStream events from ::Aws::Lambda
functions into their simple attribute equivalents.
Class Method Summary
-
.from_event(event)
Parse a DynamoDBStream event hash from
::Aws::Lambda
that contains 1 or more records.
Class Method Details
.from_event(event)
Parse a DynamoDBStream event hash from ::Aws::Lambda
that contains 1 or more
records. When using the SDK to retrieve ::Aws::DynamoDB
stream records, use the
simple_attributes: true
client option instead.
# File 'gems/aws-sdk-dynamodbstreams/lib/aws-sdk-dynamodbstreams/attribute_translator.rb', line 20
def self.from_event(event) return unless event.is_a?(Hash) # TODO: This implementation is slow and inefficient. It would be # better to write a switch-case that has similar logic to AttributeValue # used in the ValueTranslator. This implementation however provides # consistency between both DynamoDB and DynamoDBStreams. The translator # only works with shapes and structs and not a regular Ruby hash. shape_ref = ClientApi::Shapes::ShapeRef.new( shape: ClientApi::GetRecordsOutput ) translator = Plugins::SimpleAttributes::ValueTranslator.new( shape_ref, :unmarshal ) parser = Aws::Json::Parser.new(shape_ref) input = parser.parse(Aws::Json.dump(event)) translator.apply(input).records end


FOOMATIC-PRINTJOB
Section: User Commands (1)Updated: 2001-01-06
Index Return to Main Contents
NAME
foomatic-printjob - manage printer jobs in a spooler-independent fashionSYNOPSIS
foomatic-printjob [ -s spooler ] [ -P queuename ] [ -o option1=value1 -o option2 ... ] [ -i ] [ file1 file2 ... ]foomatic-printjob -Q [ -s spooler ] [ -P queuename ] [ -i ] [ -a ] [ user1 user2 ... ]
foomatic-printjob -R [ -s spooler ] [ -P queuename ] [ -i ] [ - | jobid1 jobid2 ... ]
foomatic-printjob -C [ -s spooler ] [ -i ] command [ arguments ]
foomatic-printjob -S [ -s spooler ] [ -i ]
foomatic-printjob -h [ -s spooler ] [ -P queuename ] [ -i ]
DESCRIPTION
foomatic-printjob provides a spooler-independent interface to creating and managing printer jobs and print queues. Note that the first argument changes the mode of the command, as it combines the functionality of several System V-style printing commands.OPTIONS
- -sspooler
-
Explicit spooler type.
- -Pqueuename
-
Any commands specified should apply to this queue instead of the default.
- -ooption=value
-
Set option to value
- -ooption
-
Set the switch option
- -#n
-
Print n copies
- file1 file2 ...
-
Files to be printed, when no file is given, standard input will be printed
- -Q
-
Query the jobs in a queue. If a list of users is specified, only
those users' jobs will be queried.
- -Q -a
-
Query the jobs in all queues. If a list of users is specified, only
those users' jobs will be queried.
- -R [ - | jobid1 jobid2 ... ]
-
Remove a job from a queue. Using - will remove all jobs.
- -C command [ arguments ]
-
Execute control commands for queue/job manipulation. The commands are
the ones of the BSD "lpc" utility. Use the control command "help" to
get a list of supported commands. Note: the amount of commands varies
with the spooler, but the same commands given under different spoolers
do the same thing.
- -i
-
Interactive mode: You will be asked if foomatic-printjob is in doubt
about something. Otherwise foomatic-printjob uses auto-detection or
quits with an error.
- -S
-
Save the chosen spooler as the default spooler
- -h
-
Show this message or show a list of available options if a queue is specified
SEE ALSO
foomatic-configure(1) and the documentation for your print spooler.AUTHOR
Manfred Wassmann<EMAIL_ADDRESS>and Chris Lawrence<EMAIL_ADDRESS>for the foomatic project using output from the associated binary.BUGS
This manpage still needs some editing.
Index
This document was created by man2html, using the manual pages.
Time: 05:29:03 GMT, December 24, 2015


| DOSE: |
1 cig. |
smoked |
Cannabis |
(plant material) |
I am not a heavy user of Marijuana, but I have been doing it for a few years now. Just this summer I got into it more. But not that much. I smoke maybe twice a month, if that.Anyways, on a lonely Friday night I decided to 'test' the marijuana I had picked up that day (of course 'testing' it was just my excuse of wanting to blaze). I finished the entire joint to myself, and after about 5 minutes or so the high kicked in. It was the usual feeling: Mood lift, good warm feeling, some confusion, blood shot eyes, etc.
But this time, I started to get extremely horny. Horny like never before. I never had this feeling from previous experiences, it was the first.  So I did the deed and polished the knob for a while...it felt GREAT! Masturbating was always alright, but when I was stoned it was infinately better! I had so much more sensation and everything it rocked. Every time I smoke marijuana the same thing happens. Sex is incredible when im am high.
My conclusion; Marijuana gives an extreme lift to my sex drive. Can anyone else relate to this??? I really doubt I am the only guy that gets hornier than a dog when smoking pot.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This is an unhandled exception. It shouldn't happen!


You are reading Onepunch-Man Chapter 60 Page 1 on MangaTraders. To see the whole list of chapters, please visit the Introduction Page. This chapter was added . Genre: Action, Comedy, Seinen, Supernatural. Author: ONE, MURATA Yuusuke.
Tip: Click on the image to go to the next page. You can use left and right keyboard keys to browse between pages.


The dialog below is incorrectly positioned within a stacking context. It should generate a console warning message, and place the _dialog_overlay in a different place in order to try to work around the problem without moving the dialog itself.
_dialog_overlay
Help, I'm inside an extra stacking context D:


For examples of using this API, see the examples/api/processes directory and the processes API test directory.


--- layout: post title: yahoo hackday at urls at yahoo date: '2013-05-31T12:28:52-07:00' tags: - hackday - yahoo image: /tumblr_files/tumblr_mnogs4Qw0J1sob777o1_640.jpg tumblr_url: https://nils.schimmelmann.us/post/51821367351/yahoo-hackday-at-urls-at-yahoo ---
#yahoo #hackday ! (at URL’s at Yahoo!)


2 Chronicles 6:11
And in it have I put the ark, wherein is the covenant of the LORD, that he made with the children of Israel.


Aegisub / FAQ
A small collection of Frequently Asked Questions about Aegisub - mostly stuff that didn't fit anywhere else.
Karaoke effects?
See the Karaoke Templater tutorials.
Can I create DVD subtitles with Aegisub?
Not directly, but there's a nifty program called MaestroSBT that can convert SSA to VOBSubs. It does have quite a bunch of restrictions on what tags and other things may be used, so reading its manual first is advised. Also note that it does not accept ASS - only SSA. You can use Aegisub's File -> Export... dialog to save real SSA files.
Does Aegisub allow saving to SRT?
Yes, but only if it means that no information will be lost. In other words, if you have any override tags that aren't \1c, \b, or \i, Aegisub won't allow saving directly to SRT. However, you can still export to SRT by using the File -> Export... dialog box. Just uncheck all the checkboxes (clean script info, VFR transform etc.).
I've found a bug!?
Report it on the bug tracker. Please include as many details as possible in your report! Remember that if a bug is not on the bug tracker, it does not exist as far as we are concerned.
Why doesn't Aegisub have ? has it!
Quite possibly because we didn't know you wanted it. Request it on the bug tracker and see what happens.
Where can I find more information and/or get help?
For Aegisub-related stuff, the forums and the IRC channel are good places to ask questions. The Aegisub devel wiki also contains some more obscure information not included in the manual for various reasons, and so does the forums. For general video-related questions, Doom9.org and its forums is generally the place to go.
Are there any VSFilter bugs I should know about?
In one word: yes.


hello. just testing. select a location below.
{{location}}
{{location}}
enter
exit
Counter {{counter}}
Increment
click me
Pie Chart


HDtweedie: The Lasso for the Tweedie's Compound Poisson Model Using an
IRLS-BMD Algorithm
This package implements a iteratively reweighed least square (IRLS) strategy that incorporates a blockwise majorization decent (BMD) method, for efficiently computing the solution paths of the (grouped) lasso and the (grouped) elastic net for the Tweedie model.
| Version: |
1.1 |
| Published: |
2013-10-22 |
| Author: |
Wei Qian, Yi Yang, Hui Zou |
| Maintainer: |
Wei Qian <weiqian at stat.umn.edu> |
| License: |
GPL-2 |
| NeedsCompilation: |
yes |
| CRAN checks: |
HDtweedie results |
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=HDtweedie
to link to this page.


| Package | org.as3commons.collections.utils |
| Class | public class Lists |
IList
utilities.
Lists.addFrom...()
example
Lists.clone()
example
Lists.copy()
example
Lists.new...()
example
Nested collections example
Show example| Method | Defined by | ||
|---|---|---|---|
|
addFromArgs(list:IList, ... args):uint
[static]
Adds the given list of items to the specified list.
| Lists | ||
|
addFromArray(list:IList, source:Array):uint
[static]
Adds the contents of the given
Array to the specified list. | Lists | ||
|
[static]
Adds the contents of the given
ICollection to the specified list. | Lists | ||
|
[static]
Clones the supplied
IList instance returning a new IList
of the same type. | Lists | ||
|
[static]
Copies items from one list to another.
| Lists | ||
|
newArrayList(... args):ArrayList
[static]
Creates, populates and returns a new
ArrayList instance. | Lists | ||
|
[static]
Creates, populates and returns a new
ArrayList instance. | Lists |
| addFromArgs | () | method |
public static function addFromArgs(list:IList, ... args):uint
Adds the given list of items to the specified list.
Lists.addFromArgs(myList, item1, item2, ...);
list:IList — The list to populate.
|
|
... args — List of items to add to the list.
|
uint — The number of items added to the list.
|
| addFromArray | () | method |
public static function addFromArray(list:IList, source:Array):uint
Adds the contents of the given Array
to the specified list.
var array : Array = [item1, item2, ...]; var count : uint = Lists.addFromArray(list, array);
list:IList — The list to populate.
|
|
source:Array — The Array to add from.
|
uint — The number of items added to the list.
|
| addFromCollection | () | method |
public static function addFromCollection(list:IList, source:ICollection):uint
Adds the contents of the given ICollection
to the specified list.
var count : uint = Lists.addFromCollection(list, sourceCollection);
list:IList — The list to populate.
|
|
source:ICollection — The ICollection to add from.
|
uint — The number of items added to the list.
|
| clone | () | method |
public static function clone(list:IList, filter:Function = null):IList
Clones the supplied IList
instance returning a new IList
of the same type.
If a filter is specified the resulting list only contains items that meet the supplied predicates.
The filter function accepts the current item and returns a boolean
value (true
if the item is accepted).
function itemFilter(item : : Boolean { var accept : Boolean = false; // test the item return accept; } var list : IList = Lists.clone(list, filter);
list:IList — The IList instance to clone.
|
|
filter:Function (default = null ) — Function which will be applied to each item in the source list.
|
IList —
A new IList instance.
|
| copy | () | method |
public static function copy(source:IList, destination:IList, filter:Function = null):uint
Copies items from one list to another.
If a filter is specified only items are copied that meet the supplied predicates.
The filter function accepts the current item and returns a boolean
value (true
if the item is accepted).
function itemFilter(item : : Boolean { var accept : Boolean = false; // test the item return accept; } Lists.copy(sourceList, destinationList, filter);
source:IList — The IList instance to copy from.
|
|
destination:IList — The IList to copy to.
|
|
filter:Function (default = null ) — Function which will be applied to each item in the source list.
|
uint — The number of items copied to the list.
|
| newArrayList | () | method |
public static function newArrayList(... args):ArrayList
Creates, populates and returns a new ArrayList
instance.
The arguments may be left out. In that case no item is added to the list.
var list : ArrayList = Lists.newArrayList(item1, item2, ...);
... args — List of items to add to the list.
|
ArrayList —
A new ArrayList instance populated from the given arguments.
|
| newSortedList | () | method |
public static function newSortedList(comparator:IComparator, ... args):SortedList
Creates, populates and returns a new ArrayList
instance.
The arguments may be left out. In that case no item is added to the list.
var list : ArrayList = Lists.newSortedList(comparator, item1, item2, ...);
comparator:IComparator — List of items to add to the list.
|
|
... args — The sort criterion.
|
SortedList —
A new SortedList instance populated from the given arguments.
|


Nexus offers an expressive knowledge representation language as well as tools to build high quality data models and to organise data in a knowledge graph where assets are related together. Each asset can be richly described using relevant controlled vocabularies.
Each entity can be modeled using schemas, giving you the opportunity to define its type, properties and constraints.
The platform can deal with any data and support the modeling of any domain of application.
Describe entities using existing vocabularies (e.g. schema.org) or develop your own and share it with your organisation. Import and manage domain specific ontologies to consistently describe your entities.
Define constraints on your entities using W3C SHACL to ensure that metadata is and remain of high quality.
The use of non proprietary technology facilitate sharing of modeling efforts. This enable the building of communities.
Securely ingest, organise and evolve your own data in a knowledge graph to start enabling all your data driven activities.
Metadata can be ingested without the need to define a very expressive and sophisticated data models.
Evolving your data to leverage these capabilities will make it more discoverable and rich, which in turn multiplies the value of your digital assets.
Data is not static, it evolves with your needs. Nexus enables you to plan and execute this evolution through data migration.
The constraints defined in your data model will be enforce upon data ingestion and ensure data compliance.
Upload and manage your raw data. Search and access them through high quality metadata.
Control which users and groups can operate on the assets.
All platform functionalities are available through REST APIs to facilitate automation and integration with third party software.
A python client facilitates integration with existing applications.
Data management of all the data which your organisation has to ensure is of high data quality throughout the complete lifecycle of the data. The resulting data in Findable, Accessible, Interoperable, Reusable.
Identify and capture all entities you want to capture and track to enable data driven activities.
Organisation wide sharing of controlled vocabularies as a powerful tool to provide a standardised and unified view of your assets.
Define a set of rules to enforce high quality metadata. These will be asserted during validation
Data evolve over time with the organisation’s use cases. Data lifecycle can be implemented through migrations.
Nexus allows to build customised views of assets specific to various user roles.
Use platform security to define who a access specific data.
Describe how your data was generated. Enable platform users to assess quality, build trust.
Navigate your knowledge graph to power your data driven activities.
Search across all your assets, using properties of your entities as well as their relations in your knowledge graph.
Get suggestions based on assets that match a given set of filters.
Download digital assets to fuel your data driven activities.
Data is exposed using international open standards to ensure maximum interoperability.
Leverage controlled vocabularies to expand user queries with synonyms, related terms.
Use our smart clients to visually navigate the knowledge graph and your data.
Explore your data using dynamically generated filtering tools determined by facets you can control
The Blue Brain Nexus is a provenance based, semantic enabled data management platform enabling the definition of an arbitrary domain of applications for which there is a need to create and manage entities as well as their relations (e.g. provenance).
For example, the domain of application managed by the Nexus platform deployed at Blue Brain is to digitally reconstruct and simulate the brain.
It is to be noted that many other scientific fields (Astronomy, Agriculture, Bioinformatics, Pharmaceutical industry, ...) are in need of such a technology. Consequently, Blue Brain Nexus core technology is being developed to be agnostic of the domain it might be applied to.
We'll guide you in adopting the platform for your domain.


By placing your order, you agree to Le's Bookstore privacy notice and
conditions of use.
Order Summary
Total before tax:
$
{{shoppingCart.grandTotal}}
Estimated tax:
${{shoppingCart.grandTotal*0.06 | number : '1.2-2'}}
Order total:
${{shoppingCart.grandTotal*1.06 | number : '1.2-2'}}


Definition at line 7590 of file pugixml.cpp.
◆ xpath_string()
| xpath_string::xpath_string |
( |
| ) |
|
|
inline |
◆ append()
◆ c_str()
| const char_t* xpath_string::c_str |
( |
| ) |
const |
|
inline |
◆ data()
◆ empty()
| bool xpath_string::empty |
( |
| ) |
const |
|
inline |
◆ from_const()
| static xpath_string xpath_string::from_const |
( |
const char_t * |
str | ) |
|
|
inlinestatic |
◆ from_heap()
◆ from_heap_preallocated()
| static xpath_string xpath_string::from_heap_preallocated |
( |
const char_t * |
begin, |
|
|
const char_t * |
end |
|
) |
| |
|
inlinestatic |
◆ length()
| size_t xpath_string::length |
( |
| ) |
const |
|
inline |
◆ operator!=()
| bool xpath_string::operator!= |
( |
const xpath_string & |
o | ) |
const |
|
inline |
◆ operator==()
| bool xpath_string::operator== |
( |
const xpath_string & |
o | ) |
const |
|
inline |
◆ uses_heap()
| bool xpath_string::uses_heap |
( |
| ) |
const |
|
inline |
The documentation for this class was generated from the following file:
- C:/GitKrakenRepos/TemplateRepository/src/main/cpp/thirdparty/pugixml/pugixml.cpp


AWS::CloudTrail::Trail DataResource
The Amazon S3 buckets, AWS Lambda functions, or Amazon DynamoDB tables that you specify in event selectors in your AWS CloudFormation template for your trail to log data events. Data events provide information about the resource operations performed on or within a resource itself. These are also known as data plane operations. You can specify up to 250 data resources for a trail. Currently, advanced event selectors for data events are not supported in AWS CloudFormation templates.
The total number of allowed data resources is 250. This number can be distributed between 1 and 5 event selectors, but the total cannot exceed 250 across all selectors.
The following example demonstrates how logging works when you configure logging of all data events
for an S3 bucket named bucket-1
. In this example, the CloudTrail user specified an empty prefix,
and the option to log both Read
and Write
data events.
-
A user uploads an image file to
bucket-1
. -
The
PutObject
API operation is an Amazon S3 object-level API. It is recorded as a data event in CloudTrail. Because the CloudTrail user specified an S3 bucket with an empty prefix, events that occur on any object in that bucket are logged. The trail processes and logs the event. -
A user uploads an object to an Amazon S3 bucket named
arn:aws:s3:::bucket-2
. -
The
PutObject
API operation occurred for an object in an S3 bucket that the CloudTrail user didn't specify for the trail. The trail doesn’t log the event.
The following example demonstrates how logging works when you configure logging of AWS Lambda data events for a Lambda function named MyLambdaFunction, but not for all Lambda functions.
-
A user runs a script that includes a call to the MyLambdaFunction function and the MyOtherLambdaFunction function.
-
The
Invoke
API operation on MyLambdaFunction is an Lambda API. It is recorded as a data event in CloudTrail. Because the CloudTrail user specified logging data events for MyLambdaFunction, any invocations of that function are logged. The trail processes and logs the event. -
The
Invoke
API operation on MyOtherLambdaFunction is an Lambda API. Because the CloudTrail user did not specify logging data events for all Lambda functions, theInvoke
operation for MyOtherLambdaFunction does not match the function specified for the trail. The trail doesn’t log the event.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
Properties
Type
-
The resource type in which you want to log data events. You can specify the following basic event selector resource types:
-
AWS::S3::Object
-
AWS::Lambda::Function
-
AWS::DynamoDB::Table
Required: Yes
Type: String
Update requires: No interruption
-
Values
-
An array of Amazon Resource Name (ARN) strings or partial ARN strings for the specified objects.
-
To log data events for all objects in all S3 buckets in your AWS account, specify the prefix as
arn:aws:s3
.Note This also enables logging of data event activity performed by any user or role in your AWS account, even if that activity is performed on a bucket that belongs to another AWS account.
-
To log data events for all objects in an S3 bucket, specify the bucket and an empty object prefix such as
arn:aws:s3:::bucket-1/
. The trail logs data events for all objects in this S3 bucket. -
To log data events for specific objects, specify the S3 bucket and object prefix such as
arn:aws:s3:::bucket-1/example-images
. The trail logs data events for objects in this S3 bucket that match the prefix. -
To log data events for all Lambda functions in your AWS account, specify the prefix as
arn:aws:lambda
.Note This also enables logging of
Invoke
activity performed by any user or role in your AWS account, even if that activity is performed on a function that belongs to another AWS account. -
To log data events for a specific Lambda function, specify the function ARN.
Note Lambda function ARNs are exact. For example, if you specify a function ARN arn:aws:lambda:us-west-2:111111111111:function:helloworld, data events will only be logged for arn:aws:lambda:us-west-2:111111111111:function:helloworld. They will not be logged for arn:aws:lambda:us-west-2:111111111111:function:helloworld2.
-
To log data events for all DynamoDB tables in your AWS account, specify the prefix as
arn:aws:dynamodb
.
Required: No
Type: List of String
Update requires: No interruption
-


| Package | Description |
|---|---|
| javax.swing |
Provides a set of "lightweight"
(all-Java language) components that,
to the maximum degree possible, work the same on all platforms.
|
| javax.swing.event |
Provides for events fired by Swing components.
|
| javax.swing.plaf.basic |
Provides user interface objects built according to the
Basic look and feel.
|
| javax.swing.plaf.synth |
Synth is a skinnable look and feel in which all painting is
delegated.
|
| javax.swing.text |
Provides classes and interfaces that deal with editable
and noneditable text components.
|
| javax.swing.text.html |
Provides the class
HTMLEditorKit and supporting classes
for creating HTML text editors. |
| Constructor and Description |
|---|
HTMLLink(Element e) |
| Modifier and Type | Method and Description |
|---|---|
Element[] |
DocumentEvent.ElementChange.getChildrenAdded()
Gets the child elements that were added to the given
parent element.
|
Element[] |
DocumentEvent.ElementChange.getChildrenRemoved()
Gets the child elements that were removed from the
given parent element.
|
Element |
DocumentEvent.ElementChange.getElement()
Returns the element represented.
|
Element |
HyperlinkEvent.getSourceElement()
Returns the
Element that corresponds to the source of the
event. |
| Modifier and Type | Method and Description |
|---|---|
DocumentEvent.ElementChange |
DocumentEvent.getChange(Element elem)
Gets the change information for the given element.
|
| Constructor and Description |
|---|
HyperlinkEvent(Object source,
HyperlinkEvent.EventType type,
URL u,
String desc,
Element sourceElement)
Creates a new object representing a hypertext link event.
|
HyperlinkEvent(Object source,
HyperlinkEvent.EventType type,
URL u,
String desc,
Element sourceElement,
InputEvent inputEvent)
Creates a new object representing a hypertext link event.
|
| Modifier and Type | Method and Description |
|---|---|
View |
BasicTextAreaUI.create(Element elem)
Creates the view for an element.
|
View |
BasicPasswordFieldUI.create(Element elem)
Creates a view (PasswordView) for an element.
|
View |
BasicTextFieldUI.create(Element elem)
Creates a view (FieldView) based on an element.
|
View |
BasicTextUI.create(Element elem)
Creates a view for an element.
|
View |
BasicTextUI.create(Element elem,
int p0,
int p1)
Creates a view for an element.
|
| Modifier and Type | Method and Description |
|---|---|
View |
SynthPasswordFieldUI.create(Element elem)
Creates a view (PasswordView) for an element.
|
| Modifier and Type | Class and Description |
|---|---|
class |
AbstractDocument.AbstractElement
Implements the abstract part of an element.
|
class |
AbstractDocument.BranchElement
Implements a composite element that contains other elements.
|
class |
AbstractDocument.LeafElement
Implements an element that directly represents content of
some kind.
|
protected class |
DefaultStyledDocument.SectionElement
Default root element for a document...
|
| Modifier and Type | Field and Description |
|---|---|
protected Element |
DefaultStyledDocument.AttributeUndoableEdit.element |
| Modifier and Type | Method and Description |
|---|---|
Element |
DefaultStyledDocument.ElementBuffer.clone(Element parent,
Element clonee)
Creates a copy of this element, with a different
parent.
|
protected Element |
AbstractDocument.createBranchElement(Element parent,
AttributeSet a)
Creates a document branch element, that can contain other elements.
|
protected Element |
AbstractDocument.createLeafElement(Element parent,
AttributeSet a,
int p0,
int p1)
Creates a document leaf element.
|
Element |
ElementIterator.current()
Fetches the current Element.
|
Element |
ElementIterator.first()
Fetches the first element.
|
Element |
AbstractDocument.getBidiRootElement()
Returns the root element of the bidirectional structure for this
document.
|
Element |
StyledEditorKit.getCharacterAttributeRun()
Fetches the element representing the current
run of character attributes for the caret.
|
Element |
StyledDocument.getCharacterElement(int pos)
Gets the element that represents the character that
is at the given offset within the document.
|
Element |
DefaultStyledDocument.getCharacterElement(int pos)
Gets a character element based on a position.
|
Element[] |
AbstractDocument.ElementEdit.getChildrenAdded()
Gets a list of children that were added.
|
Element[] |
AbstractDocument.ElementEdit.getChildrenRemoved()
Gets a list of children that were removed.
|
Element |
Document.getDefaultRootElement()
Returns the root element that views should be based upon,
unless some other mechanism for assigning views to element
structures is provided.
|
abstract Element |
AbstractDocument.getDefaultRootElement()
Returns the root element that views should be based upon
unless some other mechanism for assigning views to element
structures is provided.
|
Element |
PlainDocument.getDefaultRootElement()
Gets the default root element for the document model.
|
Element |
DefaultStyledDocument.getDefaultRootElement()
Gets the default root element.
|
Element |
View.getElement()
Fetches the structural portion of the subject that this
view is mapped to.
|
Element |
AbstractDocument.ElementEdit.getElement()
Returns the underlying element.
|
Element |
Element.getElement(int index)
Fetches the child element at the given index.
|
abstract Element |
AbstractDocument.AbstractElement.getElement(int index)
Gets a child element.
|
Element |
AbstractDocument.BranchElement.getElement(int index)
Gets a child element.
|
Element |
AbstractDocument.LeafElement.getElement(int index)
Gets a child element.
|
abstract Element |
AbstractDocument.getParagraphElement(int pos)
Get the paragraph element containing the given position.
|
Element |
PlainDocument.getParagraphElement(int pos)
Get the paragraph element containing the given position.
|
Element |
StyledDocument.getParagraphElement(int pos)
Gets the element that represents the paragraph that
encloses the given offset within the document.
|
Element |
DefaultStyledDocument.getParagraphElement(int pos)
Gets the paragraph element at the offset
pos . |
static Element |
Utilities.getParagraphElement(JTextComponent c,
int offs)
Determines the element to use for a paragraph/line.
|
Element |
Element.getParentElement()
Fetches the parent element.
|
Element |
AbstractDocument.AbstractElement.getParentElement()
Gets the parent of the element.
|
Element |
DefaultStyledDocument.ElementBuffer.getRootElement()
Gets the root element.
|
Element[] |
Document.getRootElements()
Returns all of the root elements that are defined.
|
Element[] |
AbstractDocument.getRootElements()
Gets all root elements defined.
|
Element |
ElementIterator.next()
Fetches the next Element.
|
Element |
AbstractDocument.BranchElement.positionToElement(int pos)
Gets the child element that contains
the given model position.
|
Element |
ElementIterator.previous()
Fetches the previous Element.
|
| Modifier and Type | Method and Description |
|---|---|
Element |
DefaultStyledDocument.ElementBuffer.clone(Element parent,
Element clonee)
Creates a copy of this element, with a different
parent.
|
View |
ViewFactory.create(Element elem)
Creates a view from the given structural element of a
document.
|
protected Element |
AbstractDocument.createBranchElement(Element parent,
AttributeSet a)
Creates a document branch element, that can contain other elements.
|
protected void |
StyledEditorKit.createInputAttributes(Element element,
MutableAttributeSet set)
Copies the key/values in
element s AttributeSet into
set . |
protected Element |
AbstractDocument.createLeafElement(Element parent,
AttributeSet a,
int p0,
int p1)
Creates a document leaf element.
|
protected TableView.TableCell |
TableView.createTableCell(Element elem)
Deprecated.
Table cells can now be any arbitrary
View implementation and should be produced by the
ViewFactory rather than the table.
|
protected TableView.TableRow |
TableView.createTableRow(Element elem)
Creates a new table row.
|
DocumentEvent.ElementChange |
AbstractDocument.DefaultDocumentEvent.getChange(Element elem)
Gets the changes for an element.
|
protected String |
AbstractWriter.getText(Element elem)
Returns the text associated with the element.
|
protected boolean |
AbstractWriter.inRange(Element next)
This method determines whether the current element
is in the range specified.
|
void |
DefaultStyledDocument.removeElement(Element elem)
Removes an element from this document.
|
void |
AbstractDocument.BranchElement.replace(int offset,
int length,
Element[] elems)
Replaces content with a new set of elements.
|
protected void |
AbstractWriter.text(Element elem)
Writes out text.
|
| Constructor and Description |
|---|
AbstractElement(Element parent,
AttributeSet a)
Creates a new AbstractElement.
|
AbstractWriter(Writer w,
Element root)
Creates a new AbstractWriter.
|
AbstractWriter(Writer w,
Element root,
int pos,
int len)
Creates a new AbstractWriter.
|
AsyncBoxView(Element elem,
int axis)
Construct a box view that does asynchronous layout.
|
AttributeUndoableEdit(Element element,
AttributeSet newAttributes,
boolean isReplacing) |
BoxView(Element elem,
int axis)
Constructs a
BoxView . |
BranchElement(Element parent,
AttributeSet a)
Constructs a composite element that initially contains
no children.
|
ComponentView(Element elem)
Creates a new ComponentView object.
|
CompositeView(Element elem)
Constructs a
CompositeView for the given element. |
ElementBuffer(Element root)
Creates a new ElementBuffer.
|
ElementEdit(Element e,
int index,
Element[] removed,
Element[] added)
Constructs an edit record.
|
ElementEdit(Element e,
int index,
Element[] removed,
Element[] added)
Constructs an edit record.
|
ElementEdit(Element e,
int index,
Element[] removed,
Element[] added)
Constructs an edit record.
|
ElementIterator(Element root)
Creates a new ElementIterator.
|
FieldView(Element elem)
Constructs a new FieldView wrapped on an element.
|
FlowView(Element elem,
int axis)
Constructs a FlowView for the given element.
|
GlyphView(Element elem)
Constructs a new view wrapped on an element.
|
IconView(Element elem)
Creates a new icon view that represents an element.
|
LabelView(Element elem)
Constructs a new view wrapped on an element.
|
LeafElement(Element parent,
AttributeSet a,
int offs0,
int offs1)
Constructs an element that represents content within the
document (has no children).
|
ParagraphView(Element elem)
Constructs a
ParagraphView for the given element. |
PasswordView(Element elem)
Constructs a new view wrapped on an element.
|
PlainView(Element elem)
Constructs a new PlainView wrapped on an element.
|
TableCell(Element elem)
Deprecated.
Constructs a TableCell for the given element.
|
TableRow(Element elem)
Constructs a TableView for the given element.
|
TableView(Element elem)
Constructs a TableView for the given element.
|
View(Element elem)
Creates a new
View object. |
WrappedPlainView(Element elem)
Creates a new WrappedPlainView.
|
WrappedPlainView(Element elem,
boolean wordWrap)
Creates a new WrappedPlainView.
|
ZoneView(Element elem,
int axis)
Constructs a ZoneView.
|
| Modifier and Type | Class and Description |
|---|---|
class |
HTMLDocument.BlockElement
An element that represents a structural block of
HTML.
|
class |
HTMLDocument.RunElement
An element that represents a chunk of text that has
a set of HTML character level attributes assigned to
it.
|
| Modifier and Type | Method and Description |
|---|---|
protected Element |
HTMLDocument.createBranchElement(Element parent,
AttributeSet a)
Creates a document branch element, that can contain other elements.
|
protected Element |
HTMLDocument.createLeafElement(Element parent,
AttributeSet a,
int p0,
int p1)
Creates a document leaf element that directly represents
text (doesn't have any children).
|
protected Element |
HTMLEditorKit.HTMLTextAction.findElementMatchingTag(HTMLDocument doc,
int offset,
HTML.Tag tag)
Returns the deepest element at
offset matching
tag . |
Element |
HTMLDocument.getElement(Element e,
Object attribute,
Object value)
Returns the child element of
e that contains the
attribute, attribute with value value , or
null if one isn't found. |
Element |
HTMLDocument.getElement(String id)
Returns the element that has the given id
Attribute . |
protected Element[] |
HTMLEditorKit.HTMLTextAction.getElementsAt(HTMLDocument doc,
int offset)
Returns an array of the Elements that contain
offset . |
| Modifier and Type | Method and Description |
|---|---|
protected void |
HTMLWriter.comment(Element elem)
Writes out comments.
|
View |
HTMLEditorKit.HTMLFactory.create(Element elem)
Creates a view from an element.
|
protected Element |
HTMLDocument.createBranchElement(Element parent,
AttributeSet a)
Creates a document branch element, that can contain other elements.
|
protected void |
HTMLEditorKit.createInputAttributes(Element element,
MutableAttributeSet set)
Copies the key/values in
element s AttributeSet into
set . |
protected Element |
HTMLDocument.createLeafElement(Element parent,
AttributeSet a,
int p0,
int p1)
Creates a document leaf element that directly represents
text (doesn't have any children).
|
protected void |
HTMLWriter.emptyTag(Element elem)
Writes out all empty elements (all tags that have no
corresponding end tag).
|
protected void |
HTMLWriter.endTag(Element elem)
Writes out an end tag for the element.
|
Element |
HTMLDocument.getElement(Element e,
Object attribute,
Object value)
Returns the child element of
e that contains the
attribute, attribute with value value , or
null if one isn't found. |
Style |
StyleSheet.getRule(HTML.Tag t,
Element e)
Fetches the style to use to render the given type
of HTML tag.
|
void |
HTMLDocument.insertAfterEnd(Element elem,
String htmlText)
Inserts the HTML specified as a string after the the end of the
given element.
|
void |
HTMLDocument.insertAfterStart(Element elem,
String htmlText)
Inserts the HTML specified as a string at the start
of the element.
|
protected void |
HTMLEditorKit.InsertHTMLTextAction.insertAtBoundary(JEditorPane editor,
HTMLDocument doc,
int offset,
Element insertElement,
String html,
HTML.Tag parentTag,
HTML.Tag addTag)
This is invoked when inserting at a boundary.
|
protected void |
HTMLEditorKit.InsertHTMLTextAction.insertAtBoundry(JEditorPane editor,
HTMLDocument doc,
int offset,
Element insertElement,
String html,
HTML.Tag parentTag,
HTML.Tag addTag)
Deprecated.
As of Java 2 platform v1.3, use insertAtBoundary
|
void |
HTMLDocument.insertBeforeEnd(Element elem,
String htmlText)
Inserts the HTML specified as a string at the end of
the element.
|
void |
HTMLDocument.insertBeforeStart(Element elem,
String htmlText)
Inserts the HTML specified as a string before the start of
the given element.
|
protected boolean |
MinimalHTMLWriter.isText(Element elem)
Returns true if the element is a text element.
|
void |
HTMLDocument.setInnerHTML(Element elem,
String htmlText)
Replaces the children of the given element with the contents
specified as an HTML string.
|
void |
HTMLDocument.setOuterHTML(Element elem,
String htmlText)
Replaces the given element in the parent with the contents
specified as an HTML string.
|
protected void |
HTMLWriter.startTag(Element elem)
Writes out a start tag for the element.
|
protected boolean |
HTMLWriter.synthesizedElement(Element elem)
Returns true if the element is a
synthesized element.
|
protected void |
HTMLWriter.text(Element elem)
Writes out text.
|
protected void |
MinimalHTMLWriter.text(Element elem)
Writes out text.
|
protected void |
MinimalHTMLWriter.writeComponent(Element elem)
Responsible for handling Component Elements;
deliberately unimplemented.
|
protected void |
MinimalHTMLWriter.writeContent(Element elem,
boolean needsIndenting)
Writes out the attribute set
in an HTML-compliant manner.
|
protected void |
MinimalHTMLWriter.writeImage(Element elem)
Responsible for handling Icon Elements;
deliberately unimplemented.
|
protected void |
MinimalHTMLWriter.writeLeaf(Element elem)
Responsible for writing out other non-text leaf
elements.
|
protected void |
MinimalHTMLWriter.writeStartParagraph(Element elem)
Emits the start tag for a paragraph.
|
| Constructor and Description |
|---|
BlockElement(Element parent,
AttributeSet a)
Constructs a composite element that initially contains
no children.
|
BlockView(Element elem,
int axis)
Creates a new view that represents an
html box.
|
FormView(Element elem)
Creates a new FormView object.
|
HTMLFrameHyperlinkEvent(Object source,
HyperlinkEvent.EventType type,
URL targetURL,
Element sourceElement,
String targetFrame)
Creates a new object representing a hypertext link event.
|
HTMLFrameHyperlinkEvent(Object source,
HyperlinkEvent.EventType type,
URL targetURL,
String desc,
Element sourceElement,
InputEvent inputEvent,
String targetFrame)
Creates a new object representing a hypertext link event.
|
HTMLFrameHyperlinkEvent(Object source,
HyperlinkEvent.EventType type,
URL targetURL,
String desc,
Element sourceElement,
String targetFrame)
Creates a new object representing a hypertext link event.
|
ImageView(Element elem)
Creates a new view that represents an IMG element.
|
InlineView(Element elem)
Constructs a new view wrapped on an element.
|
ListView(Element elem)
Creates a new view that represents a list element.
|
ObjectView(Element elem)
Creates a new ObjectView object.
|
ParagraphView(Element elem)
Constructs a ParagraphView for the given element.
|
RunElement(Element parent,
AttributeSet a,
int offs0,
int offs1)
Constructs an element that represents content within the
document (has no children).
|
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


| Name | Definition | Description |
|---|---|---|
| Menu |
|
List of menu items. |
| MenuBase |
|
Base definitions for menu items. |
| MenuItemLeafRoute |
|
Routed item definition. |
| MenuItemLeafURL |
|
Item with external link definition. |
| MenuItemNode |
|
Node Item definition. |


I am a Postdoctoral Associate at Broad Institute of MIT and Harvard, working with Hilary Finucane on topics related to partitioned heritability.
Another project I am participating in is atlas of Lie groups. I helped built the documentation page and the atlas web interface.
I got my Ph.D. degree in mathematics from University of Maryland in 2016, under the advisement of Prof. Jeffrey Adams. My research is in the area of representation theory and Lie groups. Concentrating on the Real-Quaternionic indicator of irreducible self-conjugate representations and how it relates to the Frobenius-Schur indicator. I'm interested in related concepts in p-adic representation theory. I'm also interested in the p-adic Langlands program.
Here is my CV.


| # |
Submission date
|
Result |
Submission count
|
Score
|
Duration
|
Student
|
Reviewer
|
Action |
|---|---|---|---|---|---|---|---|---|
| {{ i + 1 }} | {{ submission.submissionDate | artemisDate }} |
|
|
{{ submission.latestResult!.score }} % | {{ submission.durationInMinutes }} {{ 'artemisApp.assessment.dashboard.minutes' | translate }} | {{ submission.participation.participantName }} | {{ submission.latestResult!.assessor!.name }} |
No Submissions for this exercise!


Robe (+2 galleons, or approx. $15 USD)
Year One Books (+22 sickles, or approx. $10 USD)
Quill Set (+22 sickles, or approx. $10 USD)


Package souchon.game.controller
Class GameController
- java.lang.Object
-
- souchon.game.controller.GameController
-
public class GameController extends java.lang.Object
-
-
Constructor Summary
Constructors Constructor Description GameController()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
backHome()
Method to go back at the level menu by inserting the actualGame
in theTowerDefense
if you have win the game and to Serialize the level(s) unlockedvoid
clear()
Clear the gridPanel of the windowsvoid
clearLasers()
Clean allLaser
from the fxmlvoid
decrementGold(int gold)
Decrement the gold in the viewFXML
void
displayEnemies(java.util.ArrayList<Enemy> enemies)
Display all enemiesvoid
displayHealthBarBase(Base b)
Display aProgressBar
for the dynamic health bar of theBase
void
displayLasers(java.util.ArrayList<Laser> lasers)
Display all lasersvoid
displayTowers(java.util.ArrayList<Tower> towers)
Display all towersvoid
incrementGold(int gold)
Increment the gold in the viewFXML
void
incrementTime(int seconds)
Increment the time in the viewFXML
void
initData(TowerDefense td, int idGame)
Set the currentGame
from the game choose in theTowerDefense
void
leftClick(javafx.scene.input.MouseEvent me)
Try to put the turret selected on the area clickedvoid
selectTower(javafx.event.ActionEvent ae)
Get the actual tower selected in the tower buy menuvoid
setBasePos()
Set the position of the base depending on the levelvoid
setCarteURL()
void
setGame(Game game)
void
setGameOver()
Display the element on the viewFXML
when the game is loosedvoid
setVictoryScreen()
Display the element on the viewFXML
when the game is wonvoid
startLoop()
Method to start the time loop of theGame
and to set the images for the tower buy menuvoid
tryAgain()
Method to load a newGame
with the same parameters as before to Serialize the level(s) unlocked
-
-
-
Field Detail
-
FPS_MAX
public static final int FPS_MAX
- See Also:
- Constant Field Values
-
selected
public java.lang.String selected
-
-
Method Detail
-
setGame
public void setGame(Game game)
-
setCarteURL
public void setCarteURL()
-
setBasePos
public void setBasePos()
Set the position of the base depending on the level
-
setGameOver
public void setGameOver()
Display the element on the viewFXML
when the game is loosed
-
setVictoryScreen
public void setVictoryScreen()
Display the element on the viewFXML
when the game is won
-
initData
public void initData(TowerDefense td, int idGame)
Set the currentGame
from the game choose in theTowerDefense
- Parameters:
td
- Actual objectTowerDefense
use to get the gameidGame
- Actual id of the game
-
selectTower
public void selectTower(javafx.event.ActionEvent ae)
Get the actual tower selected in the tower buy menu- Parameters:
ae
-ActionEvent
get from the click on the menu
-
leftClick
public void leftClick(javafx.scene.input.MouseEvent me)
Try to put the turret selected on the area clicked- Parameters:
me
-MouseEvent
get from the click on the game while game is running
-
clear
public void clear()
Clear the gridPanel of the windows
-
displayEnemies
public void displayEnemies(java.util.ArrayList<Enemy> enemies)
Display all enemies
-
displayHealthBarBase
public void displayHealthBarBase(Base b)
Display aProgressBar
for the dynamic health bar of theBase
- Parameters:
b
- Actual base of the game
-
displayTowers
public void displayTowers(java.util.ArrayList<Tower> towers)
Display all towers
-
displayLasers
public void displayLasers(java.util.ArrayList<Laser> lasers)
Display all lasers
-
clearLasers
public void clearLasers()
Clean allLaser
from the fxml
-
incrementTime
public void incrementTime(int seconds)
Increment the time in the viewFXML
- Parameters:
seconds
- Seconds to display in the viewFXML
-
incrementGold
public void incrementGold(int gold)
Increment the gold in the viewFXML
- Parameters:
gold
- Amount of gold to add in the viewFXML
-
decrementGold
public void decrementGold(int gold)
Decrement the gold in the viewFXML
- Parameters:
gold
- Amount of gold to decrement in the viewFXML
-
tryAgain
public void tryAgain() throws java.io.IOException
Method to load a newGame
with the same parameters as before to Serialize the level(s) unlocked- Throws:
java.io.IOException
-
backHome
public void backHome() throws java.io.IOException
Method to go back at the level menu by inserting the actualGame
in theTowerDefense
if you have win the game and to Serialize the level(s) unlocked- Throws:
java.io.IOException
-
startLoop
public void startLoop()
Method to start the time loop of theGame
and to set the images for the tower buy menu
-
-


--- layout: post title: "My Week in Review" date: 2016-02-28 10:35:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/2016-02-28-hermosa.jpg imagecredits: https://www.flickr.com/photos/surreal_badger/24877730319/ ---
Image credits: The Noun Project


Blur Events: {{blur}}
Click Events: {{click}}
double click Events: {{dblclick}}
copy Events: {{copy}}
cut Events: {{cut}}
paste Events: {{paste}}
focus Events: {{focus}}
change Events: {{change}}
mouseenter Events: {{mouseenter}}
mouseleave Events: {{mouseleave}}
key down count: {{count}}


Spotify Song Suggester creates a curated list of songs based on your personal taste.
We help find tailored song-lists and add your picks directly into your Spotify account.


Atomic Assignment
Atomic Assignment refers to a rule: when title to shares is assigned, all the shares are assigned at one time. This is not actually restrictive at all, because any assignment contract may have as many assigners and receivers as desired.*up to a reasonable limit, perhaps about 1000, to prevent transaction spam from overtaxing the underwriters.
So, if (usually when) an assigner's source of shares has more shares than are needed for the transaction, the assigner provides a new public key to receive the excess shares in.
Among other things, this makes it simpler to verify no double spends: When each new ID (public key) is entered into the blockchain, it has a unique sequence number which may thereafter be used to refer to the public key value. Whether the shares associated any particular key are still available to be assigned is a simple binary state of the key's position in that list of all recorded public keys.
Assign Onward
4 May 2018
MIT License
Copyright (c) 2018 Assign Onward
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


jQuery is a JavaScript function library.
jQuery was invented in 2006 by John Resig at BarCamp.
More
Hidden Info
Switch


{% include "entheader.html" %} {#
#}
Entrepreneur name
Email id
Date of Birth
Phoneno
Place
Post
District
Group
{% include "footer.html" %}


Langauges: HTML5, CSS3, Sass, JavaScript, PHP
Frameworks/Libraries: jQuery, node.js, Bootstrap
Programs/Tech: AJAX, Grunt, Git, Visual Studio Code, Google Developer Tools
Description: This project was for a client who runs his own law practice. This project used the SSH/Git workflow to improve efficiency. This project also used the newer 4.0 version of Bootstrap for responsive design, utilizing flexbox. Additionally, PHP and AJAX was used to handle the contact form. Sass was used to write cleaner, shorter and more efficient CSS. Finally, I focused more on writing vanilla JavaScript on this project instead of only jQuery.
Lessons learned:
- Using Asynchronous JavaScript And XML (AJAX). Used to prevent the page from reloading on form submission and searching.
- How to watch files using Sass so that any changes in my .scss file propagate to my .css file.
- How to write more vanilla JavaScript.
- Using PHP to handle form submissions.
- Using Bootstrap 4.0 and flexbox to style the page. A step forwarded from Bootstrap 3.3.7.
- Putting SSH/Git to use to streamline my workflow.
Source code link:Continue to code
Live demo link:Continue to live demo
A link to the live website is below.
However, the client reserved the right to make changes to the website after project handoff.
Live site link: Continue to live site


New Game
Sudoko
Select the Level
Answer
Highlight the Wrong Answer
Highlight the Wrong Answer
Show Timer
Easy
Medium
Hard
Expert