Eurojackpot results for Friday 15th June 2018
The winning numbers for the 24th Eurojackpot draw in 2018 that took place on Friday 15th June at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 1 | €853,136.90 | 28 |
|
Match 5 |
€30,927.90 | 0 | €0 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 3 | €9,057.30 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 30 | €3,372 | 3,383 |
|
Match 4 |
€49.50 | 86 | €4,257 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 42 | €2,079 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 570 | €13,737 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 874 | €12,673 | 87,027 |
|
Match 3 |
€11.50 | 1,720 | €19,780 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 2,751 | €31,636.50 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 10,371 | €78,819.60 | 1,055,581 |
|
Total |
- | 16,448 | €1,028,548.30 | 1,653,385 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 13th September 2018.
Additional Draw Information
In total there were 42,268,189 entries into this draw from all participating countries.
Draw Number: 24
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn664,000,000 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn6,291,818.09 | 0 | kn0 | 28 |
|
Match 5 |
kn228,090.85 | 0 | kn0 | 41 |
|
Match 4 and 2 Euro Numbers |
kn22,265.63 | 3 | kn66,796.89 | 140 |
|
Match 4 and 1 Euro Number |
kn828.94 | 75 | kn62,170.50 | 3,383 |
|
Match 4 |
kn365.06 | 143 | kn52,203.58 | 6,656 |
|
Match 3 and 2 Euro Numbers |
kn365.06 | 42 | kn15,332.52 | 4,438 |
|
Match 2 and 2 Euro Numbers |
kn177.74 | 463 | kn82,293.62 | 54,351 |
|
Match 3 and 1 Euro Number |
kn106.94 | 1,226 | kn131,108.44 | 87,027 |
|
Match 3 |
kn84.81 | 2,601 | kn220,590.81 | 168,026 |
|
Match 1 and 2 Euro Numbers |
kn84.81 | 2,006 | kn170,128.86 | 273,714 |
|
Match 2 and 1 Euro Number |
kn56.05 | 12,347 | kn692,049.35 | 1,055,581 |
|
Total |
- | 18,906 | kn1,492,674.57 | 1,653,385 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 14th August 2018.
The estimated jackpot advertised in Croatia prior to the draw was kn664,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kc2,322,000,000 | 0 | Kc0 | 0 |
|
Match 5 and 1 Euro Number |
Kc21,934,149 | 1 | Kc21,934,149 | 28 |
|
Match 5 |
Kc795,156 | 1 | Kc795,156 | 41 |
|
Match 4 and 2 Euro Numbers |
Kc77,621 | 5 | Kc388,105 | 140 |
|
Match 4 and 1 Euro Number |
Kc2,889 | 65 | Kc187,785 | 3,383 |
|
Match 4 |
Kc1,272 | 146 | Kc185,712 | 6,656 |
|
Match 3 and 2 Euro Numbers |
Kc1,272 | 127 | Kc161,544 | 4,438 |
|
Match 2 and 2 Euro Numbers |
Kc619 | 1,442 | Kc892,598 | 54,351 |
|
Match 3 and 1 Euro Number |
Kc372 | 2,087 | Kc776,364 | 87,027 |
|
Match 3 |
Kc295 | 3,790 | Kc1,118,050 | 168,026 |
|
Match 1 and 2 Euro Numbers |
Kc295 | 7,184 | Kc2,119,280 | 273,714 |
|
Match 2 and 1 Euro Number |
Kc195 | 25,243 | Kc4,922,385 | 1,055,581 |
|
Total |
- | 40,091 | Kc33,481,128 | 1,653,385 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 20th July 2018.
The estimated jackpot advertised in Czech Republic prior to the draw was Kc2,322,000,000.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.570,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.5,438,777 | 1 | kr.5,438,777 | 28 |
|
Match 5 |
kr.197,195 | 1 | kr.197,195 | 41 |
|
Match 4 and 2 Euro Numbers |
kr.19,276 | 4 | kr.77,104 | 140 |
|
Match 4 and 1 Euro Number |
kr.746 | 173 | kr.129,058 | 3,383 |
|
Match 4 |
kr.345 | 348 | kr.120,060 | 6,656 |
|
Match 3 and 2 Euro Numbers |
kr.345 | 408 | kr.140,760 | 4,438 |
|
Match 2 and 2 Euro Numbers |
kr.180 | 5,148 | kr.926,640 | 54,351 |
|
Match 3 and 1 Euro Number |
kr.108 | 6,269 | kr.677,052 | 87,027 |
|
Match 3 |
kr.86 | 11,581 | kr.995,966 | 168,026 |
|
Match 1 and 2 Euro Numbers |
kr.86 | 27,017 | kr.2,323,462 | 273,714 |
|
Match 2 and 1 Euro Number |
kr.57 | 85,925 | kr.4,897,725 | 1,055,581 |
|
Total |
- | 136,875 | kr.15,923,799 | 1,653,385 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 13th September 2018).
The estimated jackpot advertised in Denmark prior to the draw was kr.570,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 0 | €0 | 28 |
|
Match 5 |
€30,927.90 | 0 | €0 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 3 | €9,057.30 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 13 | €1,461.20 | 3,383 |
|
Match 4 |
€49.50 | 16 | €792 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 31 | €1,534.50 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 342 | €8,242.20 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 450 | €6,525 | 87,027 |
|
Match 3 |
€11.50 | 910 | €10,465 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 1,553 | €17,859.50 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 5,433 | €41,290.80 | 1,055,581 |
|
Total |
- | 8,751 | €97,227.50 | 1,653,385 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 13th September 2018.
The estimated jackpot advertised in Estonia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 6 | €5,118,821.40 | 28 |
|
Match 5 |
€30,927.90 | 5 | €154,639.50 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | At present this information is not released by the lottery operator of Finland | 140 | |
|
Match 4 and 1 Euro Number |
€112.40 | 3,383 | ||
|
Match 4 |
€49.50 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
€49.50 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
€24.10 | 54,351 | ||
|
Match 3 and 1 Euro Number |
€14.50 | 87,027 | ||
|
Match 3 |
€11.50 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
€11.50 | 273,714 | ||
|
Match 2 and 1 Euro Number |
€7.60 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 15th June 2019.
The estimated jackpot advertised in Finland prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 11 | €9,384,505.90 | 28 |
|
Match 5 |
€30,927.90 | 21 | €649,485.90 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | At present this information is not released by the lottery operator of Germany | 140 | |
|
Match 4 and 1 Euro Number |
€112.40 | 3,383 | ||
|
Match 4 |
€49.50 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
€49.50 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
€24.10 | 54,351 | ||
|
Match 3 and 1 Euro Number |
€14.50 | 87,027 | ||
|
Match 3 |
€11.50 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
€11.50 | 273,714 | ||
|
Match 2 and 1 Euro Number |
€7.60 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 15th June 2021.
The estimated jackpot advertised in Germany prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 0 | €0 | 28 |
|
Match 5 |
Ft8,675,275 | 0 | Ft0 | 41 |
|
Match 4 and 2 Euro Numbers |
Ft846,860 | 2 | Ft1,693,720 | 140 |
|
Match 4 and 1 Euro Number |
Ft31,530 | 57 | Ft1,797,210 | 3,383 |
|
Match 4 |
Ft13,885 | 132 | Ft1,832,820 | 6,656 |
|
Match 3 and 2 Euro Numbers |
Ft13,885 | 79 | Ft1,096,915 | 4,438 |
|
Match 2 and 2 Euro Numbers |
Ft6,760 | 910 | Ft6,151,600 | 54,351 |
|
Match 3 and 1 Euro Number |
Ft4,065 | 1,600 | Ft6,504,000 | 87,027 |
|
Match 3 |
Ft3,225 | 3,036 | Ft9,791,100 | 168,026 |
|
Match 1 and 2 Euro Numbers |
Ft3,225 | 4,535 | Ft14,625,375 | 273,714 |
|
Match 2 and 1 Euro Number |
Ft2,130 | 18,784 | Ft40,009,920 | 1,055,581 |
|
Total |
- | 29,135 | Ft83,502,660 | 1,653,385 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 12th December 2018.
The estimated jackpot advertised in Hungary prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.11,224,800,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.106,403,230 | 0 | kr.0 | 28 |
|
Match 5 |
kr.3,857,320 | 0 | kr.0 | 41 |
|
Match 4 and 2 Euro Numbers |
kr.376,540 | At present this information is not released by the lottery operator of Iceland | 140 | |
|
Match 4 and 1 Euro Number |
kr.14,010 | 3,383 | ||
|
Match 4 |
kr.6,170 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
kr.6,170 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
kr.3,000 | 54,351 | ||
|
Match 3 and 1 Euro Number |
kr.1,800 | 87,027 | ||
|
Match 3 |
kr.1,430 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,430 | 273,714 | ||
|
Match 2 and 1 Euro Number |
kr.940 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw were valid until Saturday 15th June 2019.
The estimated jackpot advertised in Iceland prior to the draw was kr.0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 1 | €853,136.90 | 28 |
|
Match 5 |
€30,927.90 | 2 | €61,855.80 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 2 | €6,038.20 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 52 | €5,844.80 | 3,383 |
|
Match 4 |
€49.50 | 110 | €5,445 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 70 | €3,465 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 693 | €16,701.30 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 1,278 | €18,531 | 87,027 |
|
Match 3 |
€11.50 | 2,902 | €33,373 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 3,367 | €38,720.50 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 15,392 | €116,979.20 | 1,055,581 |
|
Total |
- | 23,869 | €1,160,090.70 | 1,653,385 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 15th July 2018).
The estimated jackpot advertised in Italy prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 0 | €0 | 28 |
|
Match 5 |
€30,927.90 | 0 | €0 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | At present this information is not released by the lottery operator of Latvia | 140 | |
|
Match 4 and 1 Euro Number |
€112.40 | 3,383 | ||
|
Match 4 |
€49.50 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
€49.50 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
€24.10 | 54,351 | ||
|
Match 3 and 1 Euro Number |
€14.50 | 87,027 | ||
|
Match 3 |
€11.50 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
€11.50 | 273,714 | ||
|
Match 2 and 1 Euro Number |
€7.60 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 15th July 2018.
The estimated jackpot advertised in Latvia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 0 | €0 | 28 |
|
Match 5 |
€30,927.90 | 0 | €0 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 0 | €0 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 4 | €449.60 | 3,383 |
|
Match 4 |
€49.50 | 15 | €742.50 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 5 | €247.50 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 120 | €2,892 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 169 | €2,450.50 | 87,027 |
|
Match 3 |
€11.50 | 302 | €3,473 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 566 | €6,509 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 2,216 | €16,841.60 | 1,055,581 |
|
Total |
- | 3,397 | €33,605.70 | 1,653,385 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 14th August 2018.
The estimated jackpot advertised in Lithuania prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 2 | €1,706,273.80 | 28 |
|
Match 5 |
€30,927.90 | 2 | €61,855.80 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | At present this information is not released by the lottery operator of Netherlands | 140 | |
|
Match 4 and 1 Euro Number |
€112.40 | 3,383 | ||
|
Match 4 |
€49.50 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
€49.50 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
€24.10 | 54,351 | ||
|
Match 3 and 1 Euro Number |
€14.50 | 87,027 | ||
|
Match 3 |
€11.50 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
€11.50 | 273,714 | ||
|
Match 2 and 1 Euro Number |
€7.60 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 15th June 2019.
The estimated jackpot advertised in Netherlands prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.862,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.8,046,785 | 0 | kr.0 | 28 |
|
Match 5 |
kr.291,710 | 3 | kr.875,130 | 41 |
|
Match 4 and 2 Euro Numbers |
kr.28,475 | At present this information is not released by the lottery operator of Norway | 140 | |
|
Match 4 and 1 Euro Number |
kr.1,060 | 3,383 | ||
|
Match 4 |
kr.465 | 6,656 | ||
|
Match 3 and 2 Euro Numbers |
kr.465 | 4,438 | ||
|
Match 2 and 2 Euro Numbers |
kr.225 | 54,351 | ||
|
Match 3 and 1 Euro Number |
kr.135 | 87,027 | ||
|
Match 3 |
kr.105 | 168,026 | ||
|
Match 1 and 2 Euro Numbers |
kr.105 | 273,714 | ||
|
Match 2 and 1 Euro Number |
kr.70 | 1,055,581 | ||
|
Total |
- | 1,653,385 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 15th September 2018.
The estimated jackpot advertised in Norway prior to the draw was kr.862,000,000.
| Numbers Matched | Prize Per Winner | Winners from Poland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
zł385,000,000 | 0 | zł0 | 0 |
|
Match 5 and 1 Euro Number |
zł4,388,611.40 | 1 | zł4,388,611.40 | 28 |
|
Match 5 |
zł132,238.50 | 2 | zł264,477 | 41 |
|
Match 4 and 2 Euro Numbers |
zł12,908.80 | 3 | zł38,726.40 | 140 |
|
Match 4 and 1 Euro Number |
zł480.60 | 99 | zł47,579.40 | 3,383 |
|
Match 4 |
zł211.70 | 203 | zł42,975.10 | 6,656 |
|
Match 3 and 2 Euro Numbers |
zł211.70 | 109 | zł23,075.30 | 4,438 |
|
Match 2 and 2 Euro Numbers |
zł103.10 | 1,446 | zł149,082.60 | 54,351 |
|
Match 3 and 1 Euro Number |
zł62 | 2,296 | zł142,352 | 87,027 |
|
Match 3 |
zł49.20 | 4,770 | zł234,684 | 168,026 |
|
Match 1 and 2 Euro Numbers |
zł49.20 | 7,006 | zł344,695.20 | 273,714 |
|
Match 2 and 1 Euro Number |
zł32.50 | 26,370 | zł857,025 | 1,055,581 |
|
Total |
- | 42,305 | zł6,533,283.40 | 1,653,385 |
Eurojackpot prizes in Poland must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 15th June 2021.
The estimated jackpot advertised in Poland prior to the draw was zł385,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 1 | €853,136.90 | 28 |
|
Match 5 |
€30,927.90 | 1 | €30,927.90 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 4 | €12,076.40 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 74 | €8,317.60 | 3,383 |
|
Match 4 |
€49.50 | 151 | €7,474.50 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 60 | €2,970 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 726 | €17,496.60 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 1,452 | €21,054 | 87,027 |
|
Match 3 |
€11.50 | 2,699 | €31,038.50 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 3,238 | €37,237 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 14,746 | €112,069.60 | 1,055,581 |
|
Total |
- | 23,152 | €1,133,799 | 1,653,385 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 20th July 2018.
The estimated jackpot advertised in Slovakia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€853,136.90 | 1 | €853,136.90 | 28 |
|
Match 5 |
€30,927.90 | 2 | €61,855.80 | 41 |
|
Match 4 and 2 Euro Numbers |
€3,019.10 | 5 | €15,095.50 | 140 |
|
Match 4 and 1 Euro Number |
€112.40 | 112 | €12,588.80 | 3,383 |
|
Match 4 |
€49.50 | 206 | €10,197 | 6,656 |
|
Match 3 and 2 Euro Numbers |
€49.50 | 153 | €7,573.50 | 4,438 |
|
Match 2 and 2 Euro Numbers |
€24.10 | 1,969 | €47,452.90 | 54,351 |
|
Match 3 and 1 Euro Number |
€14.50 | 2,825 | €40,962.50 | 87,027 |
|
Match 3 |
€11.50 | 5,396 | €62,054 | 168,026 |
|
Match 1 and 2 Euro Numbers |
€11.50 | 10,307 | €118,530.50 | 273,714 |
|
Match 2 and 1 Euro Number |
€7.60 | 35,659 | €271,008.40 | 1,055,581 |
|
Total |
- | 56,635 | €1,500,455.80 | 1,653,385 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 15th July 2018.
The estimated jackpot advertised in Spain prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.928,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.10,997,033 | 2 | kr.21,994,066 | 28 |
|
Match 5 |
kr.1,869,906 | 1 | kr.1,869,906 | 41 |
|
Match 4 and 2 Euro Numbers |
kr.125,053 | 3 | kr.375,159 | 140 |
|
Match 4 and 1 Euro Number |
kr.7,198 | 85 | kr.611,830 | 3,383 |
|
Match 4 |
kr.3,311 | 165 | kr.546,315 | 6,656 |
|
Match 3 and 2 Euro Numbers |
kr.2,554 | 138 | kr.352,452 | 4,438 |
|
Match 2 and 2 Euro Numbers |
kr.244 | 1,440 | kr.351,360 | 54,351 |
|
Match 3 and 1 Euro Number |
kr.147 | 2,412 | kr.354,564 | 87,027 |
|
Match 3 |
kr.116 | 4,647 | kr.539,052 | 168,026 |
|
Match 1 and 2 Euro Numbers |
kr.116 | 7,340 | kr.851,440 | 273,714 |
|
Match 2 and 1 Euro Number |
kr.77 | 28,662 | kr.2,206,974 | 1,055,581 |
|
Total |
- | 44,895 | kr.30,053,118 | 1,653,385 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 15th September 2018.
The estimated jackpot advertised in Sweden prior to the draw was kr.928,000,000.
Associated Draw Results
- 4
- 1
- 5
- 4
- 7
- 4
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 1 |
| Match Last 4 in Exact Order | €500 | 19 |
| Match Last 3 in Exact Order | €50 | 142 |
| Match Last 2 in Exact Order | €5 | 1,251 |
| Match Last 1 in Exact Order | €3 | 12,406 |
- 5
- 7
- 9
- 1
- 2
- 8
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK0 | 0 |
| Match 5 | CZK200,000 | 2 |
| Match 4 | CZK20,000 | 18 |
| Match 3 | CZK2,000 | 162 |
| Match 2 | CZK200 | 1,667 |
| Match 1 | CZK120 | 16,998 |
- 9
- 6
- 2
- 3
- 3
- 9
- 5
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €1,000,000 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 1 |
| Match Any 5 in the Right Spot | €500 | 43 |
| Match Any 4 in the Right Spot | €50 | 671 |
| Match Any 3 in the Right Spot | €6 | 6,141 |
| Match Any 2 in the Right Spot | €3 | 32,879 |
- Marrakech
- 79
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 10 |
| City | €5 | 1,809 |
- 0
- 1
- 5
- 5
- 9
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 1 |
| Match First/Last 4 in Exact Order | kr100,000 | 1 |
| Match First/Last 3 in Exact Order | kr10,000 | 15 |
| Match First/Last 2 in Exact Order | kr2,000 | 141 |
- Finnøy
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


Spring Boot Store
Search Product
Category:
ALL
Max Price:
Price Error
Product Id
Product Name
Product Description
Product Category
Product Price
Back to Main Menu


a. Must reach out to opponent via text/dm to schedule game by 3 pm CST. Chat messages will not count as communication has to be in text/DM for force win. Chat will only count if there is a clear cut agreement with time and confirmation
b. If no response by 3 pm, Non-respondent team can be placed on auto at 3:01 pm CST
c. If neither person response to each other or a commissioner by advance the game will be a 50/50 sim
d. if one party does not show by the agreed time he has 30 minutes to show or the other party will get the force.
a. CB to FS or SS vice versa is okay
b. LB to DE vice versa is okay
c. No OL or WR to TE unless formation sub
d. WR to RB must be 6’3 or shorter
e. RB/WR/TE to FB must be 6’3 or shorter and weigh 235 or higher
f. RB/WR/FB to TE must be 6’3 or taller and weigh 235 lbs or higher
g. DB to LB must be 6 foot or taller and weigh 225 Lbs or higher
a. You can only change a guys position once a season
b. no changes after week 10 unless approved by A commissioner
a. you have 1 try vs CPU its ok to quit vs CPU but the game will become a 50/50 sim
b. TD rules vs CPU 4TDs RB 4 TDs WR 5 TDs QB


Home
Password
Enter
Passwords
Settings
Settings
Settings
Create passwords table
Delete passwords table
Description
Account name
Password
Insert the password
List passwords


Bootstrap 3
Lesson 6.1: Dropdown
Pet Type
Common
Cat
Dog
Fish
Birds
Exotic Pets
Amphibian
Reptile
Other


- getActiveUsers() - Method in
class Subreddit
-
- getApprovedBy() - Method in class
Comment
-
- getAuthCookie() - Method in class
Reddit
-
- getAuthor() - Method in class Comment
-
- getAuthorFlairCssClass()
- Method in class Comment
-
- getAuthorFlairText() - Method
in class Comment
-
- getBody() - Method in class Comment
-
- getBodyHtml() - Method in class Comment
-
- getComments() - Method in class Comment
-
- getCookies() - Method in class Reddit
-
- getCreated() - Method in class Subreddit
-
- getCssClass() - Method in
class FlairTemplate
-
- getDescription() - Method in
class Subreddit
-
- getDescriptionHTML() -
Method in class Subreddit
-
- getDisplayName() - Method in
class Subreddit
-
- getDistinguished() - Method in
class Comment
-
- GetFrontPage(Reddit) -
Method in class Subreddit
-
Get the frontpage of reddit
- getFullName() - Method in class Thing
-
- getGilded() - Method in class Comment
-
- getHeaderImage() - Method in
class Subreddit
-
- getHeaderTitle() - Method in
class Subreddit
-
- getId() - Method in class Thing
-
- getKind() - Method in class Thing
-
- getLinkId() - Method in class Comment
-
- getLinkTitle() - Method in class Comment
-
- GetMe() - Method in class Reddit
-
Gets info about the currently authenticated user.
- getModHash() - Method in
class AuthenticatedUser
-
- GetModQueue() - Method in class Subreddit
-
Get the mod queue
- getName() - Method in class Subreddit
-
- GetNew() - Method in class Subreddit
-
Get new posts in the current subreddit
- getNumReports() - Method in class
Comment
-
- getParentId() - Method in class Comment
-
- GetPosts() - Method in class Subreddit
-
get all posts in current Subreddit
- getPublicDescription() -
Method in class Subreddit
-
- getReddit() - Method in class Comment
-
- getReddit() - Method in class Subreddit
-
- getRemovedBy() - Method in class Comment
-
- GetResponseString(HttpResponse)
- Method in class Reddit
-
Gets the response's body as a string
- GetRSlashAll(Reddit) -
Method in class Subreddit
-
Get the All page of reddit
- GetSettings() - Method in class Subreddit
-
Get the settings for a subreddit.
- getShortlink() - Method in class Thing
-
- GetStyleSheet() - Method in
class Subreddit
-
Gets the stylesheet for the subreddit
- getSubreddit() - Method in class Comment
-
- GetSubreddit(String)
- Method in class Reddit
-
Gets a specific subreddit.
- getSubscribers() - Method in
class Subreddit
-
- getText() - Method in class FlairTemplate
-
- GetThing(String,
boolean) - Method in class Reddit
-
Get a reddit Thing.
- getTitle() - Method in class Subreddit
-
- GetUnmoderatedLinks() -
Method in class Subreddit
-
Get all unmoderated links
- getUrl() - Method in class Subreddit
-
- GetUser(String) - Method
in class Reddit
-
Get a specific user.
- getUser() - Method in class Reddit
-
- getUserAgent() - Static method in
class Reddit
-


Before Change
assert len(caught_warnings) == 4
else:
assert len(caught_warnings) == 1
hits = []
for w in caught_warnings:
hits.append(
"Got image with 5 channels in _IntensityChannelBasedApplier (parents: ExampleHistEq)"
in str(w.message)
)
assert np.any(hits)
// assert "Got image with 5 channels in _IntensityChannelBasedApplier (parents: ExampleHistEq)"\
// in str(caught_warnings[-1].message)
After Change
img_aug = aug.augment_image(img)
// Verify
assert len(caught_warnings) == 1
assert (
"Got image with 5 channels in _IntensityChannelBasedApplier (parents: ExampleHistEq)"\
in str(caught_warnings[-1].message)
)
expected = img
if nb_channels is None or nb_channels == 1:
expected = cv2.equalizeHist(expected)


A SNP in the ABCC11 gene is the determinant of human earwax type.
Human earwax consists of wet and dry types. Dry earwax is frequent in East Asians, whereas wet earwax is common in other populations. Here we show that a SNP, 538G --> A (rs17822931), in the ABCC11 gene is responsible for determination of earwax type. The AA genotype corresponds to dry earwax, and GA and GG to wet type. A 27-bp deletion in ABCC11 exon 29 was also found in a few individuals of Asian ancestry. A functional assay demonstrated that cells with allele A show a lower excretory activity for cGMP than those with allele G. The allele A frequency shows a north-south and east-west downward geographical gradient; worldwide, it is highest in Chinese and Koreans, and a common dry-type haplotype is retained among various ethnic populations. These suggest that the allele A arose in northeast Asia and thereafter spread through the world. The 538G --> A SNP is the first example of DNA polymorphism determining a visible genetic trait.


{:lang("第一步，选择你要升级的会员类型")}
|
Access All Companions' Contact Information( cell mobile, email, wechat, qq) For One Year |
| Access All Companions' Contact Information( cell mobile, email, wechat, qq) For Lifetime |


*Just please don't shoot the messenger when you see how f*#ked our weather is! I'm not f*#cking God, for f*#cks sake!! (Sorry Greta. I swear they said their cows that didn't fart. I swear!)


| I l@ve RuBoard |
6.3 Tkinter OverviewOf all these GUI options, though, Tkinter is by far the de facto standard way to implement portable user interfaces in Python today, and the focus of this part of the book. Tkinter's portability, availability, accessibility, documentation, and extensions have made it the most widely used Python GUI solution for many years running. Here are some of the reasons why:
Naturally, other factors such as documentation and extensions are important when using a GUI toolkit too; let's take a quick look at the story Tkinter has to tell on these fronts as well. 6.3.1 Tkinter DocumentationThis book explores Tkinter fundamentals and most widgets tools, and should be enough to get started with substantial GUI development in Python. On the other hand, it is not an exhaustive reference to the Tkinter library. Happily, at least one book dedicated to using Tkinter in Python is now commercially available as I write this paragraph, and others are on the way (see the Python books list at http://www.python.org for details). Besides books, you can also now find Tkinter documentation online; a complete set of Tkinter manuals is currently maintained on the web at http://www.pythonware.com/library. In addition, because the underlying Tk toolkit used by Tkinter is also a de facto standard in the open source scripting community at large, other documentation sources apply. For instance, because Tk has also been adopted by the Tcl and Perl programming languages, Tk-oriented books and documentation written for both of these are directly applicable to Python/Tkinter as well (albeit, with some syntactic mapping). Frankly, I learned Tkinter by studying Tcl/Tk texts and references -- just replace Tcl strings with Python objects and you have additional reference libraries at your disposal (see Table 6-2, the Tk to Tkinter conversion guide, at the end of this chapter for help reading Tk documentation). For instance, the Tcl/Tk Pocket Reference (O'Reilly) can serve as a nice supplement to the Tkinter tutorial material in this part of the book. Moreover, since Tk concepts are familiar to a large body of programmers, Tk support is also readily available on the Net. 6.3.2 Tkinter ExtensionsBecause Tkinter is so widely used, programmers also have access to precoded Python extensions designed to work with or augment it. For instance:
If you plan on doing any commercial-grade GUI development with Tkinter, you'll probably want to explore extensions such as PMW and PIL after learning Tkinter basics in this text. They can save development time and add pizzazz to your GUIs. See the Python-related web sites mentioned earlier for up-to-date details and links. 6.3.3 Tkinter StructureFrom a more nuts-and-bolts perspective, Tkinter is an integration system that implies a somewhat unique program structure. We'll see what this means in terms of code in a moment, but here is a brief introduction to some of the terms and concepts at the core of Python GUI programming. Strictly speaking, Tkinter is simply the name of Python's interface to Tk -- a GUI library originally written for use with the Tcl programming language, and developed by Tcl's creator, John Ousterhout. Python's Tkinter module talks to Tk, and the Tk API in turn interfaces with the underlying window system: Microsoft Windows, X Windows on Unix, or Macintosh. Python's Tkinter adds a software layer on top of Tk that allows Python scripts to call out to Tk to build and configure interfaces, and routes control back to Python scripts that handle user-generated events (e.g., mouseclicks). That is, GUI calls are internally routed from Python script, to Tkinter, to Tk; GUI events are routed from Tk, to Tkinter, and back to a Python script. In Part V, we'll know these transfers by their C integration terms, extending and embedding.[5]
Luckily, Python programmers don't normally need to care about all this call routing going on internally; they simply make widgets and register Python functions to handle widget events. Because of the overall structure, though, event handlers are usually known as callback handlers, because the GUI library "calls back" to Python code when events occur. In fact, we'll find that Python/Tkinter programs are entirely event-driven: they build displays and register handlers for events, and then do nothing but wait for events to occur. During the wait, the Tk GUI library runs an event loop that watches for mouseclicks, keyboard presses, and so on. All application program processing happens in the registered callback handlers, in response to events. Further, any information needed across events must be stored in long-lived references like global variables and class instance attributes. The notion of a traditional linear program control-flow doesn't really apply in the GUI domain; you need to think in terms of smaller chunks. In Python, Tk also becomes object-oriented just because Python is object-oriented: the Tkinter layer exports Tk's API as Python classes. With Tkinter, we can either use a simple function-call approach to create widgets and interfaces, or apply OO techniques such as inheritance and composition to customize and extend the base set of Tkinter classes. Larger Tkinter GUIs generally are constructed as trees of linked Tkinter widget objects, and are often implemented as Python classes to provide structure and retain state information between events. As we'll see in this part of the book, a Tkinter GUI coded with classes almost by default becomes a reusable software component. |
| I l@ve RuBoard |


C
C++
C#
Python
JAVA
HTML/CSS
Ruby
Making Android application
Making iOS application
Hello! I am Jina Son, a student in Bachelor of Computer Science. I am highly passionate about software development. I always try to improve my skills, so the things I have confidence is making robot and doing image processing.


PyDbLite is
- a fast, pure-Python, untyped, in-memory database engine, compatible with Python 2.3 and above, using Python syntax to manage data, instead of SQL
- a pythonic interface to SQLite and MySQL, using the same syntax as the pure-Python engine for most operations (except database connection and table creation because of each database specificities)
To install the package, just download
it and install it by running >python setup.py install
|


This topic is the original initiator of the codeleak of 27.05.2014 - Many people started dig into the code after this topic has been started
Research Status
Some "almost, facts" found during code research - Last update 27.05.2014 18:15 UTC:
* New Game Name: Battlefield Hardline (Possible codenames: Havanna, Omaha)
* New Game Mode: Bloodmoney, Heist (Clearly visible in code - GameMode List)
* Alpha and Beta in use or preperation (Found both parts in code)
* Commander Mode (Found in icons, see bellow)
* Soldier Classes: Enforcer, Mechanic, Operator, Professional (Clearly visible in code)
* Platforms: (PS3, XBOX 360) - Differs in some code parts - Always present in code PS4, XBOX One and PC
* Teams: THIEVES, SWAT
* All internal names for unlocks, weapons, vehicles, items
http://getbblog.com/board/post/118881
http://getbblog.com/board/post/118882
http://getbblog.com/board/post/118883
http://getbblog.com/board/post/118884
http://getbblog.com/board/post/118885
http://getbblog.com/board/post/118886
* Pretty much all graphs for weapons, vehicles, accessories, etc...:
http://www.koenv.com/blog/2014/5/battlefield-hardline
* Finally, it's officially announced. You heard it here first :)
http://blogs.battlefield.com/2014/05/bf-hardline-coming-this-fall/
=====
I've found a little bit with the todays battlelog update!
Somebody have ideas what that does mean?
I don't think it does mean BattleField Heroes because Heroes have a internal ID with "256" and the new icons internally handles as "8192".
http://eaassets-a.akamaihd.net/bl-cdn/cdnprefix/production-99/public/common/icons/bfh-platforms-horizontal.png
http://eaassets-a.akamaihd.net/bl-cdn/cdnprefix/production-99/public/common/game_icons_bfh.png
Found here:
http://eaassets-a.akamaihd.net/bl-cdn/cdnprefix/production-99/public/generated-sass/bf4-static.css
Also this site returns a blank error page
http://battlelog.battlefield.com/bfh
That does not happen on any other page that not exist.
Update:
A reddit user suggested it as "Battlefield Havana" - Codename for new battlefield?
Update2:
There are also some more code fragments in some javascript files from battlelog.
Sounds pretty legit for a new game in the battlefield universe, that comes also into battlelog.
Update3:
As you can see, the new game will probably be released for PS3, PS4, XBOX 360, XBOX One and PC - The yellow plus means maybe a "Premium" Account.
Update4:
label:"Enforcer",val:data.scores.sc_enforcer
label:"Mechanic",val:data.scores.sc_mechanic
label:"Operator",val:data.scores.sc_operator
label:"Professional",val:data.scores.sc_professional
That means that we have 4 different soldier types
Enforcer, Mechanic, Operator, Professional
Found here:
http://eaassets-a.akamaihd.net/bl-cdn/cdnprefix/production-99/public/generated/en_US/bundle_base_bottombundles_1874370188.js
Update5:
All research work in the code let me come to the point that the game will be presented soon - Maybe on E3. Just rumours but all code i've found looks pretty much "working" and too much detailed for a "test dummy placeholder code".
Update6
...currentGame===games.BFH)&&S.cookieGet("autoOpenBattlescreen"))
Looks like we have a battlescreen.
Update7
exports.initOmahaHeader=function(){
Another codename found in code: Omaha
dialog.showVideoPlayer({
title:"Heist tutorial",videoUrl:"/bfh/alphavideo",imageUrl:"/public/base/bfh/map_images/335x160/mp_downtown-f96f7952.jpg",jplayer:{
Alpha Status confirmed - Map "MP_Downtown" - With tutorial - Image currently not works.
Update8
if(S.globalContext.showBfhWelcomeToBeta){
$.dialog({
},{
template:"npx.bfhdialogpcfirstlogin",modal:true,hideContainer:false
})
Seems like a Beta is also already in preperation for PC
Update9
GameModes i've found - There some new in there (BLOODMONEY)
Game Modes New
AIRSUPERIORITY: 8388608
BLOODMONEY: 268435456
BOMBSQUAD: 1048576
CAPTURETHEFLAG: 524288
CARRIERASSAULT: 33554432
CARRIERASSAULTLARGE: 67108864
CARRIERASSAULTSMALL: 134217728
COMBATMISSION: 8192
CONQUEST: 1
CONQUESTASSAULTLARGE: 128
CONQUESTASSAULTSMALL: 256
CONQUESTLARGE: 64
CONQUESTSMALL: 1
DOMINATION: 1024
ELIMINATION: 16777216
FIRETEAM_SURVIVOR: 32768
GUNMASTER: 512
HEIST:<PHONE_NUMBER>
NONE: 1
OBJECTIVERAID: 262144
OBLITERATION: 2097152
ONSLAUGHT: 16
RUSH: 2
RUSHLARGE: 2
RUSHSMALL: 2
SCAVENGER: 4194304
SECTORCONTROL: 16384
SPORT: 65536
SQDM: 8
SQRUSH: 4
SQUADDEATHMATCH: 8
SQUADRUSH: 4
TANKSUPERIORITY: 131072
TEAMDEATHMATCH: 32
TEAMDEATHMATCHC: 2048
TEAMDEATHMATCH_FIRETEAM: 4096
UNKNOWN: 1
Update10
Footage and "Battlefield Hardline" Logo.
http://www.reddit.com/r/battlefield_4/comments/26lfyo/codeleak_new_battlefield_already_in_the_work_or_a/chs7lnt
Update11
Images
Source:
http://www.koenv.com/blog/2014/5/battlefield-hardline
And:
http://eaassets-a.akamaihd.net/bl-cdn/cdnprefix/production-100/public/generated-sass/bfh.css
http://eaassets-a.akamaihd.net/battlelog/bb/bfh/video/heist-video-tutorial-thumb-6f357e23.jpg
http://eaassets-a.akamaihd.net/battlelog/bb/bfh/serverbrowser/quickmatch-box-blood-money-ef762b37.jpg
http://eaassets-a.akamaihd.net/battlelog/bb/bfh/serverbrowser/quickmatch-box-heist-55e26337.jpg
Update12
Teams found in code:
THIEVES, SWAT
Update 13
http://eaassets-a.akamaihd.net/battlelog/bb/bfh/icons/kit-icons-medium-509fb045.png
A Commander icon is also in the graphs
Update14
All internal names for unlocks, weapons, vehicles, items
http://getbblog.com/board/post/118881
http://getbblog.com/board/post/118882
http://getbblog.com/board/post/118883
http://getbblog.com/board/post/118884
http://getbblog.com/board/post/118885
http://getbblog.com/board/post/118886
Reddit here:
http://www.reddit.com/r/battlefield_4/comments/26lfyo/codeleak_new_battlefield_already_in_the_work_or_a/
Another leak thread that confirmes the name and some images and other stuff.
http://www.koenv.com/blog/2014/5/battlefield-hardline
http://www.reddit.com/r/battlefield_4/comments/26lfyo/codeleak_new_battlefield_already_in_the_work_or_a/chs7lnt


| Id | {{instance.id}} |
| Desc | {{instance.desc}} |
| Is Active | {{instance.is_active}} |
| Keywords | {{instance.keywords}} |
| Length | {{instance.length}} |
| Question Group | {{instance.question_group}} |
| Sort Order | {{instance.sort_order}} |
| Source Version | {{instance.source_version}} |
| Target Number | {{instance.target_number}} |
| Title | {{instance.title}} |
| Topic | {{instance.topic_id}} |
| Video Url | {{instance.video_url}} |


Your work is at the core of everything we build. Develop massive, complex software systems that scale globally.
Develop the products and tools of the future for billions of users.
Equip businesses with the right tools to help them grow.
Find, grow, and support the people who make Google great.
Connect users to the product magic.
Create beautiful and intuitive experiences.
Deliver the analysis and insights we use to innovate.
Design and manage solutions to support our global business.
Shape the future of internet policy and law.
Reimagine what it means to be at work.


|
| Queue::QueueStatus | bareSendNonBlock (BareQueueHandle &handle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | bareSendBlock (BareQueueHandle &handle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | bareReceiveNonBlock (BareQueueHandle &handle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| Queue::QueueStatus | bareReceiveBlock (BareQueueHandle &handle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| Queue::QueueStatus | sendNonBlockIPCStub (QueueHandle *queueHandle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | sendBlockIPCStub (QueueHandle *queueHandle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | receiveNonBlockIPCStub (QueueHandle *queueHandle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| Queue::QueueStatus | receiveBlockIPCStub (QueueHandle *queueHandle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| NATIVE_UINT_TYPE | checkoutIndex (PriorityQueue *pQueue, NATIVE_UINT_TYPE depth) |
| |
| void | returnIndex (PriorityQueue *pQueue, NATIVE_UINT_TYPE depth, NATIVE_UINT_TYPE index) |
| |
| Queue::QueueStatus | sendNonBlock (QueueHandle *queueHandle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | sendBlock (QueueHandle *queueHandle, const U8 *buffer, NATIVE_INT_TYPE size, NATIVE_INT_TYPE priority) |
| |
| Queue::QueueStatus | receiveNonBlock (QueueHandle *queueHandle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| Queue::QueueStatus | receiveBlock (QueueHandle *queueHandle, U8 *buffer, NATIVE_INT_TYPE capacity, NATIVE_INT_TYPE &actualSize, NATIVE_INT_TYPE &priority) |
| |
| void | registerReadInterceptor (ReadInterceptor funcPtr, void *ptr) |
| |
| void | clearReadInterceptor (void) |
| |
| void | registerWriteInterceptor (WriteInterceptor funcPtr, void *ptr) |
| |
| void | clearWriteInterceptor (void) |
| |
| void | registerOpenInterceptor (OpenInterceptor funcPtr, void *ptr) |
| |
| void | clearOpenInterceptor (void) |
| |
| void | registerSeekInterceptor (SeekInterceptor funcPtr, void *ptr) |
| |
| void | clearSeekInterceptor (void) |
| |
| void | setLastError (NATIVE_INT_TYPE error) |
| |
| File::Status | computeHash (const char *fileName, Utils::HashBuffer &hashBuffer) |
| |
| File::Status | readHash (const char *hashFileName, Utils::HashBuffer &hashBuffer) |
| |
| File::Status | writeHash (const char *hashFileName, Utils::HashBuffer hashBuffer) |
| |
| ValidateFile::Status | translateStatus (File::Status status, StatusFileType type) |
| |
IntervalTimer.hpp:
Interval timer provides timing over a set interval to the caller. It is one of the core Os package supplied items.
IntervalTimerCommon.cpp:
Contains the common functions for interval timer. This set of functions makes no assumption on the format of the RawTime objects and thus it operates through functions that abstract that implementation away, or it is working on the raw values, as raw values.
Note: If the RawTime object is using U32 upper to store seconds and U32 lower to store nano seconds, then X86/IntervalTimer.cpp can be used, and the implementor need only fill in the getRawTime function for the specific OS.
File: Os/Log.hpp Description: this file provides an implementation of the Fw::Logger class that is backed by the Os abstraction layer.
File: Os/LogPrintf.cpp Description: an implementation on the Os::Log abstraction that routes log messages into standard printf calls.
Posix/IntervalTimer.cpp:
The Posix implementation of the interval timer shares the same raw setup as other X86 implementations. That is: the lower U32 of the RawTime is nano-seconds, and the upper U32 of RawTime object is seconds. Thus only the "getRawTime" function differes from the base X86 version of this file.
Queue.hpp:
Queues are used internally to F prime in order to support the messaging between components. The Queue class is used to abstract away from the standard OS-based queue, allowing F prime support multiple OSes in a consistent way.
Like most items in the OS package, the implementation is done in two parts. One part is the file QueueCommon.cpp
. It contains the shared code for queues regardless of the OS. The other is a .cpp file containing the OS specific backends for defined functions. (i.e. Posix/Queue.cpp).
X86/IntervalTimer.cpp:
This file supports the core functions of the IntervalTimer for X86 implementations that support the following specification for the "RawTime" object:
RawTime.lower = nanoseconds of time RawTime.upper = seconds of time.
Any implementation that fills "RawTime" via this specification can use these basic implementations.
Note: this file is cloned from the original Linux implementation.


"Lost in Space" - Lack of Thrust Throws Movie Off Course by Homer Yen (c) 1998
"Danger, Will Robinson, danger!" These mere four words may have been among the most venerable that survived the fickle decade of the '60s. Although only verbal remnants from television's past, Hollywood hopes that this familiar phrase will entice a generation of adults and their children to watch one more adventure featuring the space-faring Robinsons. Dr. Smith, Father John, Mother Maureen, sisters Judy and Penny, young Will, and Robot have all been resurrected in the '90s version of a family who gets lost in space.
In the future, with Earth dying and her natural resources at dangerously low levels, ongoing efforts have been made to find a suitable sister world to colonize. The only one that they know of is half way across the galaxy. To complicate matters, a rival humanoid species (Seditionists) is also trying to be the first to colonize that planet. John (William Hurt) is a leading scientist and has decided that their family will be the first to make the long 10-year journey across the galaxy. At the helm is Major Don West (Matt LeBlanc), an accomplished fighter pilot as seen in the beginning, visually spectacular, fight sequence. If they safely arrive, the Robinsons can construct a space portal that will link to another space portal, currently being constructed in Earth's orbit, which would make transportation between the two planets almost instantaneous. But the Seditionists want to thwart their attempts and use Dr. Smith (Gary Oldman) as their saboteur.
Suffice it to say, while it is an interesting premise that gets the Robinsons into space, it is a contrived sequence that eventually brings the entire cast together on a ship that has been thrown off course, lost in the galaxy. And despite the fact that it might seem that this film would focus on the wild dangers and life-threatening hazards that would face any pioneering family, at its core, it is a film about family values (togetherness, sacrifice, et al.) buried under layers upon layers of special effects. Presumably, children may learn something valuable but not even realize it. But given the gravity of the Robinson's situation, the movie seemed too tame to be an effective science-fiction thriller and too 'tense' to be a story for children. It fell somewhere into the murky middle.
A lot of territory in "Space" is left unexplored. The beginning battles suggest that even greater dangers await, but most of the following action is tepid at best. As a family ripped from their roots on Earth and forced to travel light years across the galaxy, all except one seemed all too willing to just leave everything behind. There was lots of room for more drama and more excitement. The film only devotes 'just enough' time to showcase young Will's budding genius or John's search for balance between his mission and his family. I was also disappointed with Judy, who spoke, perhaps two lines in the whole film. Played by Heather Graham, she was worlds away from her unique performance as Rollergirl in Boogie Nights. Here, she is reduced to shooing away the egomaniacal Major West, whom, of course, she eventually gives in to. Oldman, however, seemed to enjoy his role as the malevolent Dr. Smith.
There's a scene that perfectly encapsulates the tone of this film. After boarding a drifting ship, the party soon discovers that it is infested with metal and flesh eating, spider-like creatures. Young Will, using a 'holographic interface', assumes control of the robot. It looks like one huge video game as he zaps the oncoming critters. Consequently, there is as much thrill here as there is playing Space Invaders. "Lost in Space" is full of imaginative special effects, and may turn out to be the next big simulation ride at Universal studios. But as a major film, it comes across looking and feeling like an overblown Saturday morning cartoon.
Grade: C
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Class | Description |
|---|---|
| Aggregate |
Java class for Aggregate element declaration.
|
| Alternate |
Java class for Alternate element declaration.
|
| Annotation |
Java class for Annotation element declaration.
|
| Anova |
Java class for Anova element declaration.
|
| AnovaRow |
Java class for AnovaRow element declaration.
|
| AntecedentSequence |
Java class for AntecedentSequence element declaration.
|
| AnyDistribution |
Java class for AnyDistribution element declaration.
|
| Application |
Java class for Application element declaration.
|
| Apply |
Java class for Apply element declaration.
|
| ArrayType |
Java class for ArrayType complex type.
|
| AssociationModel |
Java class for AssociationModel element declaration.
|
| AssociationRule |
Java class for AssociationRule element declaration.
|
| Attribute |
Java class for Attribute element declaration.
|
| BaseCumHazardTables |
Java class for BaseCumHazardTables element declaration.
|
| Baseline |
Java class for Baseline element declaration.
|
| BaselineCell |
Java class for BaselineCell element declaration.
|
| BaselineModel |
Java class for BaselineModel element declaration.
|
| BaselineStratum |
Java class for BaselineStratum element declaration.
|
| BayesInput |
Java class for BayesInput element declaration.
|
| BayesInputs |
Java class for BayesInputs element declaration.
|
| BayesOutput |
Java class for BayesOutput element declaration.
|
| BinarySimilarity |
Java class for binarySimilarity element declaration.
|
| BoundaryValueMeans |
Java class for BoundaryValueMeans element declaration.
|
| BoundaryValues |
Java class for BoundaryValues element declaration.
|
| CategoricalPredictor |
Java class for CategoricalPredictor element declaration.
|
| Categories |
Java class for Categories element declaration.
|
| Category |
Java class for Category element declaration.
|
| Characteristic |
Java class for Characteristic element declaration.
|
| Characteristics |
Java class for Characteristics element declaration.
|
| Chebychev |
Java class for chebychev element declaration.
|
| ChildParent |
Java class for ChildParent element declaration.
|
| CityBlock |
Java class for cityBlock element declaration.
|
| ClassLabels |
Java class for ClassLabels element declaration.
|
| Cluster |
Java class for Cluster element declaration.
|
| ClusteringField |
Java class for ClusteringField element declaration.
|
| ClusteringModel |
Java class for ClusteringModel element declaration.
|
| ClusteringModelQuality |
Java class for ClusteringModelQuality element declaration.
|
| Coefficient |
Java class for Coefficient element declaration.
|
| Coefficients |
Java class for Coefficients element declaration.
|
| ComparisonMeasure |
Java class for ComparisonMeasure element declaration.
|
| Comparisons |
Java class for Comparisons element declaration.
|
| CompoundPredicate |
Java class for CompoundPredicate element declaration.
|
| CompoundRule |
Java class for CompoundRule element declaration.
|
| Con1 |
Java class for Con element declaration.
|
| ConfusionMatrix |
Java class for ConfusionMatrix element declaration.
|
| ConsequentSequence |
Java class for ConsequentSequence element declaration.
|
| Constant |
Java class for Constant element declaration.
|
| Constraints |
Java class for Constraints element declaration.
|
| ContStats |
Java class for ContStats element declaration.
|
| CorrelationFields |
Java class for CorrelationFields element declaration.
|
| CorrelationMethods |
Java class for CorrelationMethods element declaration.
|
| Correlations |
Java class for Correlations element declaration.
|
| CorrelationValues |
Java class for CorrelationValues element declaration.
|
| Counts |
Java class for Counts element declaration.
|
| COUNTTABLETYPE |
Java class for COUNT-TABLE-TYPE complex type.
|
| Covariances |
Java class for Covariances element declaration.
|
| CovariateList |
Java class for CovariateList element declaration.
|
| DataDictionary |
Java class for DataDictionary element declaration.
|
| DataField |
Java class for DataField element declaration.
|
| Decision |
Java class for Decision element declaration.
|
| Decisions |
Java class for Decisions element declaration.
|
| DecisionTree |
Java class for DecisionTree element declaration.
|
| DefineFunction |
Java class for DefineFunction element declaration.
|
| Delimiter |
Java class for Delimiter element declaration.
|
| DerivedField |
Java class for DerivedField element declaration.
|
| Discretize |
Java class for Discretize element declaration.
|
| DiscretizeBin |
Java class for DiscretizeBin element declaration.
|
| DiscrStats |
Java class for DiscrStats element declaration.
|
| DocumentTermMatrix |
Java class for DocumentTermMatrix element declaration.
|
| Euclidean |
Java class for euclidean element declaration.
|
| EventValues |
Java class for EventValues element declaration.
|
| ExponentialSmoothing |
Java class for ExponentialSmoothing element declaration.
|
| Extension |
Java class for Extension element declaration.
|
| FactorList |
Java class for FactorList element declaration.
|
| False |
Java class for False element declaration.
|
| FieldColumnPair |
Java class for FieldColumnPair element declaration.
|
| FieldRef |
Java class for FieldRef element declaration.
|
| FieldValue |
Java class for FieldValue element declaration.
|
| FieldValueCount |
Java class for FieldValueCount element declaration.
|
| GaussianDistribution |
Java class for GaussianDistribution element declaration.
|
| GeneralRegressionModel |
Java class for GeneralRegressionModel element declaration.
|
| Header |
Java class for Header element declaration.
|
| InlineTable |
Java class for InlineTable element declaration.
|
| InstanceField |
Java class for InstanceField element declaration.
|
| InstanceFields |
Java class for InstanceFields element declaration.
|
| Interval |
Java class for Interval element declaration.
|
| INTSparseArray |
Java class for INT-SparseArray element declaration.
|
| Item |
Java class for Item element declaration.
|
| ItemRef |
Java class for ItemRef element declaration.
|
| Itemset |
Java class for Itemset element declaration.
|
| Jaccard |
Java class for jaccard element declaration.
|
| KNNInput |
Java class for KNNInput element declaration.
|
| KNNInputs |
Java class for KNNInputs element declaration.
|
| KohonenMap |
Java class for KohonenMap element declaration.
|
| Level |
Java class for Level element declaration.
|
| LiftData |
Java class for LiftData element declaration.
|
| LiftGraph |
Java class for LiftGraph element declaration.
|
| LinearKernelType |
Java class for LinearKernelType element declaration.
|
| LinearNorm |
Java class for LinearNorm element declaration.
|
| LocalTransformations |
Java class for LocalTransformations element declaration.
|
| MapValues |
Java class for MapValues element declaration.
|
| MatCell |
Java class for MatCell element declaration.
|
| Matrix |
Java class for Matrix element declaration.
|
| MiningBuildTask |
Java class for MiningBuildTask element declaration.
|
| MiningField |
Java class for MiningField element declaration.
|
| MiningModel |
Java class for MiningModel element declaration.
|
| MiningSchema |
Java class for MiningSchema element declaration.
|
| Minkowski |
Java class for minkowski element declaration.
|
| MissingValueWeights |
Java class for MissingValueWeights element declaration.
|
| ModelExplanation |
Java class for ModelExplanation element declaration.
|
| ModelLiftGraph |
Java class for ModelLiftGraph element declaration.
|
| ModelStats |
Java class for ModelStats element declaration.
|
| ModelVerification |
Java class for ModelVerification element declaration.
|
| MultivariateStat |
Java class for MultivariateStat element declaration.
|
| MultivariateStats |
Java class for MultivariateStats element declaration.
|
| NaiveBayesModel |
Java class for NaiveBayesModel element declaration.
|
| NearestNeighborModel |
Java class for NearestNeighborModel element declaration.
|
| NeuralInput |
Java class for NeuralInput element declaration.
|
| NeuralInputs |
Java class for NeuralInputs element declaration.
|
| NeuralLayer |
Java class for NeuralLayer element declaration.
|
| NeuralNetwork |
Java class for NeuralNetwork element declaration.
|
| NeuralOutput |
Java class for NeuralOutput element declaration.
|
| NeuralOutputs |
Java class for NeuralOutputs element declaration.
|
| Neuron |
Java class for Neuron element declaration.
|
| Node |
Java class for Node element declaration.
|
| NormContinuous |
Java class for NormContinuous element declaration.
|
| NormDiscrete |
Java class for NormDiscrete element declaration.
|
| NumericInfo |
Java class for NumericInfo element declaration.
|
| NumericPredictor |
Java class for NumericPredictor element declaration.
|
| ObjectFactory |
This object contains factory methods for each
Java content interface and Java element interface
generated in the weka.core.pmml.jaxbbindings package.
|
| OptimumLiftGraph |
Java class for OptimumLiftGraph element declaration.
|
| Output |
Java class for Output element declaration.
|
| OutputField |
Java class for OutputField element declaration.
|
| PairCounts |
Java class for PairCounts element declaration.
|
| Parameter |
Java class for Parameter element declaration.
|
| ParameterField |
Java class for ParameterField element declaration.
|
| ParameterList |
Java class for ParameterList element declaration.
|
| ParamMatrix |
Java class for ParamMatrix element declaration.
|
| Partition |
Java class for Partition element declaration.
|
| PartitionFieldStats |
Java class for PartitionFieldStats element declaration.
|
| PCell |
Java class for PCell element declaration.
|
| PCovCell |
Java class for PCovCell element declaration.
|
| PCovMatrix |
Java class for PCovMatrix element declaration.
|
| PMML |
Java class for PMML element declaration.
|
| PoissonDistribution |
Java class for PoissonDistribution element declaration.
|
| PolynomialKernelType |
Java class for PolynomialKernelType element declaration.
|
| PPCell |
Java class for PPCell element declaration.
|
| PPMatrix |
Java class for PPMatrix element declaration.
|
| PredictiveModelQuality |
Java class for PredictiveModelQuality element declaration.
|
| Predictor |
Java class for Predictor element declaration.
|
| PredictorTerm |
Java class for PredictorTerm element declaration.
|
| Quantile |
Java class for Quantile element declaration.
|
| RadialBasisKernelType |
Java class for RadialBasisKernelType element declaration.
|
| RandomLiftGraph |
Java class for RandomLiftGraph element declaration.
|
| REALSparseArray |
Java class for REAL-SparseArray element declaration.
|
| Regression |
Java class for Regression element declaration.
|
| RegressionModel |
Java class for RegressionModel element declaration.
|
| RegressionTable |
Java class for RegressionTable element declaration.
|
| ResultField |
Java class for ResultField element declaration.
|
| ROC |
Java class for ROC element declaration.
|
| ROCGraph |
Java class for ROCGraph element declaration.
|
| Row |
Java class for row element declaration.
|
| RuleSelectionMethod |
Java class for RuleSelectionMethod element declaration.
|
| RuleSet |
Java class for RuleSet element declaration.
|
| RuleSetModel |
Java class for RuleSetModel element declaration.
|
| Scorecard |
Java class for Scorecard element declaration.
|
| ScoreDistribution |
Java class for ScoreDistribution element declaration.
|
| SeasonalityExpoSmooth |
Java class for Seasonality_ExpoSmooth element declaration.
|
| Segment |
Java class for Segment element declaration.
|
| Segmentation |
Java class for Segmentation element declaration.
|
| Sequence |
Java class for Sequence element declaration.
|
| SequenceModel |
Java class for SequenceModel element declaration.
|
| SequenceReference |
Java class for SequenceReference element declaration.
|
| SequenceRule |
Java class for SequenceRule element declaration.
|
| SetPredicate |
Java class for SetPredicate element declaration.
|
| SetReference |
Java class for SetReference element declaration.
|
| SigmoidKernelType |
Java class for SigmoidKernelType element declaration.
|
| SimpleMatching |
Java class for simpleMatching element declaration.
|
| SimplePredicate |
Java class for SimplePredicate element declaration.
|
| SimpleRule |
Java class for SimpleRule element declaration.
|
| SimpleSetPredicate |
Java class for SimpleSetPredicate element declaration.
|
| SquaredEuclidean |
Java class for squaredEuclidean element declaration.
|
| SupportVector |
Java class for SupportVector element declaration.
|
| SupportVectorMachine |
Java class for SupportVectorMachine element declaration.
|
| SupportVectorMachineModel |
Java class for SupportVectorMachineModel element declaration.
|
| SupportVectors |
Java class for SupportVectors element declaration.
|
| TableLocator |
Java class for TableLocator element declaration.
|
| Tanimoto |
Java class for tanimoto element declaration.
|
| Target |
Java class for Target element declaration.
|
| Targets |
Java class for Targets element declaration.
|
| TargetValue |
Java class for TargetValue element declaration.
|
| TargetValueCount |
Java class for TargetValueCount element declaration.
|
| TargetValueCounts |
Java class for TargetValueCounts element declaration.
|
| Taxonomy |
Java class for Taxonomy element declaration.
|
| TestDistributions |
Java class for TestDistributions element declaration.
|
| TextCorpus |
Java class for TextCorpus element declaration.
|
| TextDictionary |
Java class for TextDictionary element declaration.
|
| TextDocument |
Java class for TextDocument element declaration.
|
| TextModel |
Java class for TextModel element declaration.
|
| TextModelNormalization |
Java class for TextModelNormalization element declaration.
|
| TextModelSimiliarity |
Java class for TextModelSimiliarity element declaration.
|
| Time |
Java class for Time element declaration.
|
| TimeAnchor |
Java class for TimeAnchor element declaration.
|
| TimeCycle |
Java class for TimeCycle element declaration.
|
| TimeException |
Java class for TimeException element declaration.
|
| TimeSeries |
Java class for TimeSeries element declaration.
|
| TimeSeriesModel |
Java class for TimeSeriesModel element declaration.
|
| Timestamp |
Java class for Timestamp element declaration.
|
| TimeValue |
Java class for TimeValue element declaration.
|
| TrainingInstances |
Java class for TrainingInstances element declaration.
|
| TransformationDictionary |
Java class for TransformationDictionary element declaration.
|
| TreeModel |
Java class for TreeModel element declaration.
|
| TrendExpoSmooth |
Java class for Trend_ExpoSmooth element declaration.
|
| True |
Java class for True element declaration.
|
| UniformDistribution |
Java class for UniformDistribution element declaration.
|
| UnivariateStats |
Java class for UnivariateStats element declaration.
|
| Value |
Java class for Value element declaration.
|
| VectorDictionary |
Java class for VectorDictionary element declaration.
|
| VectorFields |
Java class for VectorFields element declaration.
|
| VectorInstance |
Java class for VectorInstance element declaration.
|
| VerificationField |
Java class for VerificationField element declaration.
|
| VerificationFields |
Java class for VerificationFields element declaration.
|
| XCoordinates |
Java class for XCoordinates element declaration.
|
| YCoordinates |
Java class for YCoordinates element declaration.
|
| Enum | Description |
|---|---|
| ACTIVATIONFUNCTION |
Java class for ACTIVATION-FUNCTION.
|
| BASELINETESTSTATISTIC |
Java class for BASELINE-TEST-STATISTIC.
|
| CATSCORINGMETHOD |
Java class for CAT-SCORING-METHOD.
|
| COMPAREFUNCTION |
Java class for COMPARE-FUNCTION.
|
| CONTSCORINGMETHOD |
Java class for CONT-SCORING-METHOD.
|
| CUMULATIVELINKFUNCTION |
Java class for CUMULATIVE-LINK-FUNCTION.
|
| DATATYPE |
Java class for DATATYPE.
|
| DELIMITER2 |
Java class for DELIMITER.
|
| FIELDUSAGETYPE |
Java class for FIELD-USAGE-TYPE.
|
| GAP |
Java class for GAP.
|
| INTERPOLATIONMETHOD |
Java class for INTERPOLATION-METHOD.
|
| INVALIDVALUETREATMENTMETHOD |
Java class for INVALID-VALUE-TREATMENT-METHOD.
|
| LINKFUNCTION |
Java class for LINK-FUNCTION.
|
| MININGFUNCTION |
Java class for MINING-FUNCTION.
|
| MISSINGVALUESTRATEGY |
Java class for MISSING-VALUE-STRATEGY.
|
| MISSINGVALUETREATMENTMETHOD |
Java class for MISSING-VALUE-TREATMENT-METHOD.
|
| MULTIPLEMODELMETHOD |
Java class for MULTIPLE-MODEL-METHOD.
|
| NNNORMALIZATIONMETHOD |
Java class for NN-NORMALIZATION-METHOD.
|
| NOTRUECHILDSTRATEGY |
Java class for NO-TRUE-CHILD-STRATEGY.
|
| OPTYPE |
Java class for OPTYPE.
|
| OUTLIERTREATMENTMETHOD |
Java class for OUTLIER-TREATMENT-METHOD.
|
| REGRESSIONNORMALIZATIONMETHOD |
Java class for REGRESSIONNORMALIZATIONMETHOD.
|
| RESULTFEATURE |
Java class for RESULT-FEATURE.
|
| RULEFEATURE |
Java class for RULE-FEATURE.
|
| SVMCLASSIFICATIONMETHOD |
Java class for SVM-CLASSIFICATION-METHOD.
|
| SVMREPRESENTATION |
Java class for SVM-REPRESENTATION.
|
| TIMEANCHOR2 |
Java class for TIME-ANCHOR.
|
| TIMEEXCEPTIONTYPE |
Java class for TIME-EXCEPTION-TYPE.
|
| TIMESERIESALGORITHM |
Java class for TIMESERIES-ALGORITHM.
|
| TIMESERIESUSAGE |
Java class for TIMESERIES-USAGE.
|
| VALIDTIMESPEC |
Java class for VALID-TIME-SPEC.
|
Copyright © 2018 University of Waikato, Hamilton, NZ. All Rights Reserved.


Text Slider
Home
About
Text Sliding
jQuery and Bootstrap Used
Sliding Text
Text Sliding
-
Sliding Text
<
>


{% extends "layout-chs.html" %} {% block page_title %} Which type of accounts do you wish to file? {% endblock %} {% block proposition_header %} {% endblock %} {% block header_class %} {% endblock %} {% block content %} {% include "includes/phase_banner_beta.html" %}<EMAIL_ADDRESS>Your details Your filings Companies you follow Sign out Filing for A TEST COMPANY LIMITED (01234567)Period of accounts: 1 April 2015 to 31 March 2017 Back Which type of accounts do you wish to file? Which type of accounts do you want to file? Abridged accounts You can prepare/file abridged accounts if all of the shareholders of the company agree. Abridged accounts require less disclosure than full accounts Full accounts This is the maximum level of disclosure required for filing with Companies House {% endblock %}
Filing for A TEST COMPANY LIMITED (01234567)Period of accounts: 1 April 2015 to 31 March 2017


(Deprecated API)
(Deprecated API)
(Deprecated API)
Includes enterprise licensing and support
This tutorial is intended for developers who are familiar with PHP/MySQL, Flex, and the Google Maps API for Flash, and want to learn how to integrate them together. After completing this tutorial, you will have a Google Map based off a database of places. The map will differentiate between two types of places—restaurants and bars—by giving their markers distinguishing icons. An info window with name and address information will display above a marker when clicked.
The tutorial is broken up into the following steps:
The diagram below shows the basic flow of the app. The Flex application contains a UIComponent for the map, and it uses function calls from the Google Maps API to create an interactive map inside the UIComponent. It then sends a call to a PHP script (usually on the same server as the app), which connects to a database of markers and outputs them as XML. The Flex application parses the XML and issues other calls to the Google Maps API to create markers on the map and add additional functionality. The rest of the article will show you how to create the various components of the diagram and then tie them together.
When you create the MySQL table, you want to pay particular
attention to the lat
and lng
attributes.
With the current zoom capabilities of Google Maps, you should only
need 6 digits of precision after the decimal. To keep the storage
space required for our table at a minimum, you can specify that the
lat
and lng
attributes are floats of size
(10,6). That will let the fields store 6 digits after the decimal,
plus up to 4 digits before the decimal, e.g. -123.456789 degrees.
Your table should also have an id
attribute to serve as
the primary key, and a type
attribute to distinguish
between restaurants and bars.
Note: This tutorial uses location data that already have latitude and longitude information needed to plot corresponding markers. If you're trying to use your own data that don't yet have that information, use a batch geocoding service to convert the addresses into latitudes/longitudes. Some sites make the mistake of geocoding addresses each time a page loads, but doing so will result in slower page loads and unnecessary repeat geocodes. It's always better to hardcode the latitude/longitude information when possible. This link contains a good list of geocoders: http://groups.google.com/group/Google-Maps-API/web/resources-non-google-geocoders
If you prefer interacting with your database through the phpMyAdmin interface, here's a screenshot of the table creation.
If you don't have access to phpMyAdmin or prefer using SQL commands instead, here's the SQL statement that creates the table (phpsqlajax_createtable.sql):
CREATE TABLE `markers` ( `id` INT NOT NULL AUTO_INCREMENT PRIMARY KEY , `name` VARCHAR( 60 ) NOT NULL , `address` VARCHAR( 80 ) NOT NULL , `lat` FLOAT( 10, 6 ) NOT NULL , `lng` FLOAT( 10, 6 ) NOT NULL , `type` VARCHAR( 30 ) NOT NULL ) ENGINE = MYISAM ;
After creating the table, it's time to populate it with data. Sample data for 10 Seattle places are provided below. In phpMyAdmin, you can use the IMPORT tab to import various file formats, including CSV (comma-separated values). Microsoft Excel and Google Spreadsheets both export to CSV format, so you can easily transfer data from spreadsheets to MySQL tables through exporting/importing CSV files.
Here's the sample data in CSV format (phpsqlajax_data.csv):
Pan Africa Market,"1521 1st Ave, Seattle, WA",47.608941,-122.340145,restaurant Buddha Thai & Bar,"2222 2nd Ave, Seattle, WA",47.613591,-122.344394,bar The Melting Pot,"14 Mercer St, Seattle, WA",47.624562,-122.356442,restaurant Ipanema Grill,"1225 1st Ave, Seattle, WA",47.606366,-122.337656,restaurant Sake House,"2230 1st Ave, Seattle, WA",47.612825,-122.34567,bar Crab Pot,"1301 Alaskan Way, Seattle, WA",47.605961,-122.34036,restaurant Mama's Mexican Kitchen,"2234 2nd Ave, Seattle, WA",47.613975,-122.345467,bar Wingdome,"1416 E Olive Way, Seattle, WA",47.617215,-122.326584,bar Piroshky Piroshky,"1908 Pike pl, Seattle, WA",47.610127,-122.342838,restaurant
Here's a screenshot of the import options used to transform this CSV into table data:
If you'd rather not use the phpMyAdmin interface, here are the SQL statements that accomplish the same results ( phpsqlajax_data.sql):
INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Pan Africa Market', '1521 1st Ave, Seattle, WA', '47.608941', '-122.340145', 'restaurant'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Buddha Thai & Bar', '2222 2nd Ave, Seattle, WA', '47.613591', '-122.344394', 'bar'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('The Melting Pot', '14 Mercer St, Seattle, WA', '47.624562', '-122.356442', 'restaurant'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Ipanema Grill', '1225 1st Ave, Seattle, WA', '47.606366', '-122.337656', 'restaurant'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Sake House', '2230 1st Ave, Seattle, WA', '47.612825', '-122.34567', 'bar'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Crab Pot', '1301 Alaskan Way, Seattle, WA', '47.605961', '-122.34036', 'restaurant'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Mama\'s Mexican Kitchen', '2234 2nd Ave, Seattle, WA', '47.613975', '-122.345467', 'bar'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Wingdome', '1416 E Olive Way, Seattle, WA', '47.617215', '-122.326584', 'bar'); INSERT INTO `markers` (`name`, `address`, `lat`, `lng`, `type`) VALUES ('Piroshky Piroshky', '1908 Pike pl, Seattle, WA', '47.610127', '-122.342838', 'restaurant');
At this point, you should have a table named markers
filled with sample data. You now need to write some PHP statements to
export the table data into an XML format that our map can retrieve
through asynchronous JavaScript calls. If you've never written PHP to
connect to a MySQL database, you should visit php.net and read up
on mysql_connect
, mysql_select_db
, my_sql_query
, and mysql_error
.
First, you should put your database connection information in a separate file. This is generally a good idea whenever you're using PHP to access a database, as it keeps your confidential information in a file that you won't be tempted to share. In the Maps API forum, we've occasionally had people accidentally publish their database connection information when they were just trying to debug their XML-outputting code. The file should look like this, but with your own database information filled in (phpsqlajax_dbinfo.php):
<? $username="username"; $password="password"; $database="username-databaseName"; ?>
Check your configuration or try initializing a
domxml_new_doc()
to determine if your server's PHP has
dom_xml
functionality. If you do have access to
dom_xml
functions, you can use them to create XML nodes,
append child nodes, and output an XML document to the screen. The
dom_xml
functions take care of subtleties such as
escaping special entities in the XML, and make it easy to create XML
with more complex structures.
In the PHP, first initialize a new XML document and create the
"markers" parent node. Then connect to the database, execute a
SELECT *
(select all) query on the markers table,
and iterate through the results. For each row in the table (each location), create a new XML node with the
row attributes as XML attributes, and append it to the parent node. Then dump the XML to the screen.
Note: If your database contains international characters or you otherwise need to force UTF-8 output, you can use utf8_encode
on the outputted data.
The PHP file that does all that is shown below (phpsqlajax_genxml.php):
<?php require("phpsqlajax_dbinfo.php"); // Start XML file, create parent node $doc = domxml_new_doc("1.0"); $node = $doc->create_element("markers"); $parnode = $doc->append_child($node); // Opens a connection to a MySQL server $connection=mysql_connect (localhost, $username, $password); if (!$connection) { die('Not connected : ' . mysql_error()); } // Set the active MySQL database $db_selected = mysql_select_db($database, $connection); if (!$db_selected) { die ('Can\'t use db : ' . mysql_error()); } // Select all the rows in the markers table $query = "SELECT * FROM markers WHERE 1"; $result = mysql_query($query); if (!$result) { die('Invalid query: ' . mysql_error()); } header("Content-type: text/xml"); // Iterate through the rows, adding XML nodes for each while ($row = @mysql_fetch_assoc($result)){ // ADD TO XML DOCUMENT NODE $node = $doc->create_element("marker"); $newnode = $parnode->append_child($node); $newnode->set_attribute("name", $row['name']); $newnode->set_attribute("address", $row['address']); $newnode->set_attribute("lat", $row['lat']); $newnode->set_attribute("lng", $row['lng']); $newnode->set_attribute("type", $row['type']); } $xmlfile = $doc->dump_mem(); echo $xmlfile; ?>
If you don't have access to PHP's dom_xml
functions,
then you can simply output the XML with the echo
function. When using just the echo
function, you'll need
to use a helper function (e.g. parseToXML
)
that will correctly encode a few special entities (<,>,",') to be XML friendly.
In the PHP, first connect to the database and execute the
SELECT *
(select all) query on the markers table. Then
echo out the parent markers
node, and iterate through the
query results. For each row in the table (each location), you need to
echo out the XML node for that marker, sending the name and address
fields through the parseToXML
function first in case
there are any special entities in them. Finish the script by echoing
out the closing markers
tag.
Note: If your database contains international characters or you otherwise need to force UTF-8 output, you can use utf8_encode
on the outputted data.
The PHP file that does all this is shown below (phpsqlajax_genxml2.php):
<?php require("phpsqlajax_dbinfo.php"); function parseToXML($htmlStr) { $xmlStr=str_replace('<','<',$htmlStr); $xmlStr=str_replace('>','>',$xmlStr); $xmlStr=str_replace('"','"',$xmlStr); $xmlStr=str_replace("'",''',$xmlStr); $xmlStr=str_replace("&",'&',$xmlStr); return $xmlStr; } // Opens a connection to a MySQL server $connection=mysql_connect (localhost, $username, $password); if (!$connection) { die('Not connected : ' . mysql_error()); } // Set the active MySQL database $db_selected = mysql_select_db($database, $connection); if (!$db_selected) { die ('Can\'t use db : ' . mysql_error()); } // Select all the rows in the markers table $query = "SELECT * FROM markers WHERE 1"; $result = mysql_query($query); if (!$result) { die('Invalid query: ' . mysql_error()); } header("Content-type: text/xml"); // Start XML file, echo parent node echo '<markers>'; // Iterate through the rows, printing XML nodes for each while ($row = @mysql_fetch_assoc($result)){ // ADD TO XML DOCUMENT NODE echo '<marker '; echo 'name="' . parseToXML($row['name']) . '" '; echo 'address="' . parseToXML($row['address']) . '" '; echo 'lat="' . $row['lat'] . '" '; echo 'lng="' . $row['lng'] . '" '; echo 'type="' . $row['type'] . '" '; echo '/>'; } // End XML file echo '</markers>'; ?>
First, check your configuration and make sure you are using PHP5. If you aren't, then use one of the previous techniques.
In PHP, first initialize a new XML document and create the "markers" parent node. Then connect to the database, execute a SELECT *
(select all) query on the markers table, and iterate through the results. For each row in the table (each location), create a new XML node with the row attributes as XML attributes, and append it to the parent node. Then dump the XML to the screen.
Note: If your database contains international characters or you otherwise need to force UTF-8 output, you can use utf8_encode
on the outputted data.
The PHP file that does all this is shown below (phpsqlajax_genxml3.php):
<?php require("phpsqlajax_dbinfo.php"); // Start XML file, create parent node $dom = new DOMDocument("1.0"); $node = $dom->createElement("markers"); $parnode = $dom->appendChild($node); // Opens a connection to a MySQL server $connection=mysql_connect (localhost, $username, $password); if (!$connection) { die('Not connected : ' . mysql_error());} // Set the active MySQL database $db_selected = mysql_select_db($database, $connection); if (!$db_selected) { die ('Can\'t use db : ' . mysql_error()); } // Select all the rows in the markers table $query = "SELECT * FROM markers WHERE 1"; $result = mysql_query($query); if (!$result) { die('Invalid query: ' . mysql_error()); } header("Content-type: text/xml"); // Iterate through the rows, adding XML nodes for each while ($row = @mysql_fetch_assoc($result)){ // ADD TO XML DOCUMENT NODE $node = $dom->createElement("marker"); $newnode = $parnode->appendChild($node); $newnode->setAttribute("name",$row['name']); $newnode->setAttribute("address", $row['address']); $newnode->setAttribute("lat", $row['lat']); $newnode->setAttribute("lng", $row['lng']); $newnode->setAttribute("type", $row['type']); } echo $dom->saveXML(); ?>
Call this PHP script from the browser to make sure it's producing
valid XML. If you suspect there's a problem with connecting to your
database, you may find it easier to debug if you remove the line in
the file that sets the header to the text/xml
content
type, as that usually causes your browser to try to parse XML and may
make it difficult to see your debugging messages.
If the script is working correctly, you should see XML output like this (phpsqlajax_expectedoutput.xml):
<markers> <marker name="Pan Africa Market" address="1521 1st Ave, Seattle, WA" lat="47.608940" lng="-122.340141" type="restaurant"/> <marker name="Buddha Thai & Bar" address="2222 2nd Ave, Seattle, WA" lat="47.613590" lng="-122.344391" type="bar"/> <marker name="The Melting Pot" address="14 Mercer St, Seattle, WA" lat="47.624561" lng="-122.356445" type="restaurant"/> <marker name="Ipanema Grill" address="1225 1st Ave, Seattle, WA" lat="47.606365" lng="-122.337654" type="restaurant"/> <marker name="Sake House" address="2230 1st Ave, Seattle, WA" lat="47.612823" lng="-122.345673" type="bar"/> <marker name="Crab Pot" address="1301 Alaskan Way, Seattle, WA" lat="47.605961" lng="-122.340363" type="restaurant"/> <marker name="Mama's Mexican Kitchen" address="2234 2nd Ave, Seattle, WA" lat="47.613976" lng="-122.345467" type="bar"/> <marker name="Wingdome" address="1416 E Olive Way, Seattle, WA" lat="47.617214" lng="-122.326584" type="bar"/> <marker name="Piroshky Piroshky" address="1908 Pike pl, Seattle, WA" lat="47.610126" lng="-122.342834" type="restaurant"/> </markers>
Once the XML is working in the browser, it's time to build the Flex app that creates the map and parses the XML. To start off, just create the map using the example MXML from the developer's guide, and customize the map to be centered in Seattle, WA (47.614495, -122.341861).
To load the XML file in your Flex application, you can use the native URLLoader
class. URLLoader
can load any type of data (text, XML, even binary) from either the same domain as the app it's on or any domain that has a cross-domain policy file allowing access. The URLLoader
object dispatches a "complete" event when it's done reading in the data from the URL specified, so you can assign a callback function to that event. The code for that looks like:
public function getXml():void { var xmlString:URLRequest = new URLRequest("markers.xml"); var xmlLoader:URLLoader = new URLLoader(xmlString); xmlLoader.addEventListener("complete", readXml); }
The callback function is called when the URLLoader
has read all of the data from the specified URL into its data property. You can then cast that into an XML
object and parse it using E4X-style parsing (introduced in AS3). For each marker element you find, retrieve the name, address, type, and lat/lng attributes and pass them to a function that returns a marker that you can add to the map. The code for that looks like:
public function readXml(event:Event):void { var markersXML:XML = new XML(event.target.data); var markers:XMLList = markersXML..marker; for (var i:Number = 0; i < markers.length(); i++) { var marker:XML = markers[i]; var name:String = marker.@name; var address:String = marker.@address; var type:String = marker.@type; var latlng:LatLng = new LatLng(marker.@lat, marker.@lng); var marker = createMarker(latlng, name, address, type); map.addOverlay(marker); } }
There are two basic ways of creating custom icons in the Maps API for Flash. The first way is to specify various visual properties in the MarkerOptions
object, such as fillStyle
, hasShadow
, strokeStyle
, and radius
. The second way is to supply an object of type DisplayObject
to the icon
property in the MarkerOptions
object, where the DisplayObject
can be an embedded image, dynamically loaded file, or even a Shape
. For this example, you'll use the second technique along with embedded images.
In the global declarations section of your script, embed two images and declare them as classes. Then create an object which associates each image class with one of your type strings: "restaurant" or "bar". This makes the icons easy to reference when you create the markers later.
[Embed(source="../../images/blue-dot.png")] private var blueIcon:Class; [Embed(source="../../images/green-dot.png")] private var greenIcon:Class; private var customIcons:Object = { "restaurant": blueIcon, "bar": greenIcon };
You should have all the marker creation code in a createMarker
function. You can retrieve the appropriate embedded image class by using the type string (e.g. "restaurant") as the key for the global customIcons
object and pass that image into the MarkerOptions' icon
property. You'll also want to define the iconOffset
property to get the bottom tip of the icon aligned on top of the latitude/longitude correctly. Then, construct the HTML that you want to show up in the info window by concatenating the name, address, and some markup to bold the name.
Tip: Some tutorials instruct you to store HTML-formatted descriptions in your database, but doing so means you then have to deal with escaping HTML entities and you'll be bound to that HTML output. By waiting until you've retrieved each attribute separately in the ActionScript, you are free to play around with the HTML on the client side and can quickly preview new formatting.
After constructing the HTML string, add an event listener to the marker so that, when clicked, an info window is displayed with that HTML as the content.
public function createMarker(latlng:LatLng, name:String, address:String, type:String): Marker { var marker:Marker = new Marker(latlng, new MarkerOptions({icon: new customIcons[type], iconOffset: new Point(-16, -32)})); var html:String = "" + name + "
" + address; marker.addEventListener(MapMouseEvent.CLICK, function(e:MapMouseEvent):void { marker.openInfoWindow(new InfoWindowOptions({contentHTML:html})); }); return marker; }
Here's the app that ties the markers, icons, and XML parsing together.
When the map has loaded, the getXml
function is called and the magic happens. You can right-click on it to view and download the source, or you can click here.


Readme:
1) The Matlab functions in this package are for reading out the topographic data from two global topographic data sets GEBCO and ETOPO2v2g. The output formats are of [LON LAT HH] with LON and LAT as vectors and HH as matrix, ready for you to visualize them by contour(LON, LAT, HH).
2) You can freely download from the internet the GEBCO (General Bathymetric Chart of the Oceans, http://www.bodc.ac.uk/data/online_delivery/gebco/) and ETOPO2v2g (http://www.ngdc.noaa.gov/mgg/global/ or more directly http://www.ngdc.noaa.gov/mgg/global/relief/ETOPO2/ETOPO2v2-2006/ETOPO2v2g/netCDF/). With GEBCO, however, you need to register yourself first in their web page.
3) Both data set start with longitude -180 and end up with longitude 180, which are for the same meridian line on the globe. Therefore I expect to see that the first and last column of HH should be identical to each other. For the data set of GridOne.grd, this is the case, except for the two points where the data differ by 1 meter. For the ETOPO2v2g_f4.nc, the situation is puzzling: out of 5401 total points, there are 4774 points where the topographic data differ and the differences rang from 1 meter to 2328 meters. I will refer this problem as the 180 meridian disagreement problem. Please also see my notes inside of the functions *_v2.m.
4) The read_GridOne_v1 and read_GridOne_v2 are two different versions for reading out the data from GridOne.grd. The version 1, read_GridOne_v1, reads out the data as it is, i.e., with the 180 meridian data disagreement problem. With it, you may also run into "Out of memory" if your computer does not have enough RAM; the HH matrix in double precision alone would require 1.74 GB. The version 2, read_GridOne_v2, is designed for computers without large RAM; it also takes care of the 180 meridian disagreement problem by discarding HH(:, end) in the original data set.
5) The read_etopo2v2g_f4_nc_v1 reads out the data from ETOPO2v2g_f4.nc as it is, i.e., with the problem of 180-meridian disagreement. The read_etopo2v2g_f4_nc_v2 takes care of the disagreement problem by discarding HH(:,end) in the original data set.
6) Because of the 180-meridian disagreement problem, I trust in GEBCO more than in ETOPO2v2 now. Your comments on this will be welcome! I can be reached by xuz@dfo-mpo.gc.ca


{% extends 'chess_layout.html' %} {% block title %}Delete game{% endblock %} {% block chess_content %}
Do you really want to delete {{ object.white_player }} {{ object.black_player }}?


--- layout: post title: MobiZines date: 2005-10-11 00:00:00 categories: digital-media interfaces-&-interaction mobile ---
Slight touch of professional jealousy here - the ITV Mobizines service looks gorgeous. On my 6680 it installs Flash and a lovely-looking Flash movie which updates content over time; on other handsets it's a Java app and there's a supporting WAP site too.


DHAssist
Toggle navigation
Home
Seating Plans
Lecture Timetables
About
Welcome to DHAssist!
A simple yet straightforward companion to make your school life easier and that much more enjoyable.


use ↔ to navigate.
A very simple HTML presentation tool.
It depend on backbone.js, and I write this for study backbone.js's MV Framework.
Source code can be found on github, licenced under MIT.And Document can be found Here.
Download sources from github.
Write contents in
 tag.
Include style sheet in  tag and scripts in  tag.
Call BackboneSlide.init(); after DOM ready.
 <meta charset="UTF-8"> <link rel="stylesheet" href="./css/backbone-slide.css"> <title>Backbone-Slide.js</title>

HelloWorld!

 ...
backbone-slide.css is just for presentation controll.So write your own style in your stylesheet.


Since BBlog has been integrated into Google Chrome auto-updater, every time I update I lose all my custom plugins, themes, server radar, personal filtersets, pretty much it goes default in all aspects. Is there something I can do/doing wrong?
Latest BBlog version, Chrome, win7.
BrainFooLong
Administrator
Auto Update is in BBLog since the beginning.
You should not lose your settings. If you delete the addon and install it again, than your settings lost. If this bug still exist, you can use the "Cloud". That saves your settings to BBLog server and you can restore it every time again. Just a workaround.
I work on a completely restructured BBLog, maybe than your problem is solved.


After arriving here in Guam and hearing about 'Pugua' as it's called here, I couldn't wait to try it. After I chose a place to live and began to explore the surroundings I found several Betel Nut trees just a few minutes from my front door. A quick check in the shrubs at the base of the trees revealed several golden nuts the size of small eggs.
I didn't know how to chew them or how much to use so my first experiences were not very fruitful. After learning a bit more about Pugua from the locals and having a handful of Pupulo (piper sp.) leaves given to me I decided to have another go at it. I chopped a few nuts in quarters with a machette and wrapped the bits in the leaves and began to chew them. The Guamanians usually don't use the lime, I opted to chew the nut and leaf only sans lime and tobacco.  The mixture becomes a poltice and is swallowed bit by bit along with a beverage of your choice (mine was a dark Beck's beer) in less than 10 minutes my arms and legs felt a tingle and I felt very lightheaded.
Colors seemed a bit brighter and my vision was slightly off, I can best describe it as looking at life like it was a movie you watch on the internet not quite fluid a bit choppy, like a strobe light effect minus the light. Are you following me? I continued to chew more nuts and experienced several peaks on this trip. All in all very pleasing and relaxing. I was as the song goes 'Comfortably Numb'. I would give just one word of caution, don't chew betel nut while driving, I did this last weekend and it was a bit frightening. It's a fun way to spend an evening at home with friends or by yourself.
This morning I went back to 'my trees' and collected 122 nuts! Many more nights of 'Pugua rides' to come!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


[1]
FREE!!!!!!!!!!!; NONE ITS FREE
[2]
Superior Graphics, Fee Online Service, Growing Game Library; Game Library Still Catching Up


Its a dwarf mainly cuz i want to play one...its mainly a spellcasting cleric with the backup on meele but can use meele well with his buffs (not entirly sure on stats) not sure if i used them all or too many but its close to this str 16 dex 10 con 14 wis 17 int 9 cha 6 16C/4 fighter pre epic ends up with 33C/7F feats i took (in a rough order) spell pen wep prof exotic wep focus dwarven axe toughness combat cast spell focus evocation gspell foucs evocation weapon spec imp crit extend spell emp spell max spell epic spell focus epic weapon focus epic weapon spec gspell penetration epic spell penetration armour skin epic prowes Great Wisdom III pretty sure thats it, i dont think i went over cuz i actualy went into single player and dm_givelevel 40 'd it. what are your thoughts on it need help im sure its crap
Fighter/Cleric builds are almost always good. Well good at surviving at least.