Projects
Life as A Gym
AR Exercise Support for the Busy College Lifestyle
Project Overview
How do we get University students to actually exercise regularly?
Role: UX Designer, UX Researcher, AR Developer | Duration: 4
Months
Tools Used: Adobe Illustrator, Adobe Premiere, AFrame Virtual/Augmented Reality web framework,
AR.JS Augmented Reality library, Youtube Gaming video streaming solution
UX Skills Used: UX Design, UI Design, UX Research, Interviewing, AR/VR Prototyping, AR/VR Code
Development, Client Pitching
Summary: Life as a Gym (LG) is a set of Internet-connected AR glasses that
help busy University students
maintain
exercise routines. LG scans the users environment during their daily routines, and identifies
opportunities for on-the-spot exercise. LG coordinates its suggestions with the users schedule,
seemlessly
inserting exercise into
the users lives.
My Contributions: I worked with three other UX Designers to develop the design prototype
for LG. I was the team lead for the project, leading
the design vision, and establishing the timetable for all activities. I was also a primary UX
Designer/Researcher for the project. As designer, I crafted the core concept
of LG. As researcher, I helped develop all user research for the project. Finally, I was the
developer of
the LG prototype, utilizing AR prototyping tools to create a compelling demonstration
of our design.
Process
I worked with three other UX professionals on a design challenge that resulted in Life as a Gym (LG):
AR smart glasses to support exercise in the life of a busy University student.
LG works by scanning the environment in the users vicinity, and finding opportunities for informal exercise
routines. By marrying these exercise scans with an understanding of the users' schedule,
LG makes finding the time and place for exercise effortless.
We had 4 months to design and create our prototype, with a demonstration session in front of stakeholders as the final target.
Here's the process we used to design LG:
Ideation
Defining Problem Space
This design challenge allowed us the freedom to develop a smart device design for any domain we wished.
Our first
step was to define the problem we wanted to address with our design.
We began by brainstorming problems together, and then recognizing common threads in the brainstorming. Our common
threads were built based on our collective previous experiences as University
students. Our common desire was to create a device that would address one of the many health concerns that
University students face.
Brainstorming
Once we had defined University Student Health as our overall problem, we began developing
initial design concepts to further refine the problem space. As
we
developed our concepts, we noticed that,
in addition to the University health scoping, we were also coming up with functionality that revolved around
memory and the use of reminders
to manage one's activity.
Based on the two brainstorming pillars of University Student Health and
Reminders we developed several
more
fleshed-out concepts. My contribution to the concept pool
was a smart gym concept:
Once again, we began to notice trends in our brainstorming. We found that exercise was a common concern
in our design. We therefore refined our problems space to
Helping University Students manage their exercise time. We anticipated, based on our own
experience, that University students faced many challenges in working
exercise into their daily routines.
Research
Now that we had an refined problem space developed, we began developing a user research plan to
better understand the challenges associated
with exercise time management. We first developed our core research questions for the study.
Research Questions
What motivates the target audience to exercise?
This question was targeted at learning what factors got our users to actually exercise.
Our design could
then work at enhancing these motivations.
What factors prevent target audience from exercising?
This question was targeted at learning what barriers prevented our users from
exercising. Our design could
then work at breaking down these barriers.
How does target audience learn how to exercise?
This question was targeted at understanding whether our audience was learning
to do
exercises correctly and
efficiently. Our design could be targeted at learning how
to perform exercise more easily, leading to a greater likelihood of actually exercising.
What kinds of exercises does our target audience actually do?
By understanding what exercises our target audience tended to use, we
could narrow the
focus of our design
to support those exercises specifically.
What resources does our target audience use to enable their exercise?
With this question, we wanted to understand what tools users were already using
to
enable their
exercise routines, and what flaws those resources had. Our design
could then address those flaws.
Study Design
To determine the answers to our research questions, we designed two complimentary studies:
Research Analysis
We had a rough mapping of survey and diary questions relative to their corresponding research question. To
analysis our results, we first tabulated our quantitative
data and performed light affinity wall analysis to categorize our qualitative data from the diary. We then
formalized this mapping during our post-survey analysis, directly relating the results of each study
question
back
to a core research question.
By having this mapping viewable on a whiteboard as a whole, we were also able to
see
patterns between the different activities and questions, which lead us to three core insights:
Lack of time/time management
- Most prevalent and important finding.
- Time was both primary exercise concern and primary exercise metric
- Participants measured amount of exercise in time rather than effort.
- Time cited as primary barrier to exercise completion.
Endurance and Strength exercises were the most prominent forms of exercise.
- Running and biking were most common exercises
- Weight training and floor exercises next most common.
Users often need guidance when doing exercises to learn how to do them correctly
-
Significant amount of discussion
in both survey and diary study about exercise education needs.
-
Particularly apparent in the use of strength exercise, where proper
form is particularly important, both for effectiveness, and to prevent injury.
Design
Revised Ideation
Based on our new primary design insights, we generated 3 new design concepts:
Smart Exercise Mat
- Exercise Mat with built-in instructional screens and lights
- Helps people learn proper form
- Portable nature adds convenience
Smart Gesture Guide
- Portable camera/sensor unit that observes users as they exercise, and provides guidance.
- Built-in screen and speaker allows for multiple instruction methods
Life As a Gym
- AR Glasses with ability to scan environment for on-the-spot exercise
- Connected to users' calender to ensure on-the-spot exercises fit within daily schedule
Final Design Selection
We selected the Life as a Gym concept for two main reasons. Firstly, we felt that out of our
three
solutions, the glasses best addressed
the primary consideration of time management. Secondly, we were the most interested in the
concept from a
creative standpoint, due to the futuristic nature
of using AR technology to enable physical exercise.
User Enactments
Thanks to our initial user studies, we had a solid understanding of the primary factors affecting how
our
target audience approaches physical exercise,
and "Life as a Gym" (LG) - a design concept that directly addressed those factors. However, we knew we
needed user input to understand the exact set of features LG should have.
To determine
these features,
we we decided to conduct User Enactments - sessions where users experience the concept by
acting out likely scenarios
for LG use.
User Enactments were extremely helpful for our specific concept because
LG
revolved around a new technology that many people have yet to interact with.
User Enactments Study Design
User Enactment Analysis
In order to analyze all of the data we collected, we from each user
and for each
scenario, and then constructed an affinity wall to categorize them. The full affinity wall can be viewed here
We then converted our primary findings into a list of 8 design principles we would use to
develop our prototype:
LG Design Principles
Focus on individual usage scenarios
According to our research, users feel uncomfortable with involving their
friends in
LG activities.
Most
of them would not use this feature in social settings. Therefore, we decided to focus on
individual
usage scenarios
Recommending walking and running as primary exercises, climbing as
secondary
We found that most users were comfortable with walking, running, or climbing
as public activities.
Therefore,
we decided to focus on these three opportunity areas.
Display information visually and verbally, and support user input with
voice and gesture control
Users worked with voice, text and gesture controls extensively in our study. However,
the amount of text was too
much
for users to read and often impeded the users sight. We would therefore
reduce the text in our app to a minimum amount, and place text to the side of the users central view.
Provide multiple choices
Users preferred having moderate levels of choice, particularly in
the realms of
route selection
and
user profile preference.
Only track exercise-relevant data
Users had privacy concerns and did not want LG to access their
friend lists,
contact information
and
any other personal background information. Our design would only track user calories and
exercises for user
reference.
Provide calories, time, and health relevant information
Based on user feedback, calories burned was the most important health
information
to be tracked. Users also wanted to track how much time a given exercise route would
take, as well as how much time they had in their schedule.
Provide enough guidance for onboarding and data usage
LG represents powerful, emerging technology that our users had only a limited
experience base to understand with. Our onboarding needed to introduce
base AR concepts, as well as clarify data use.
Non-Distracting User Interface
UI design should be optimized to support the visual experience of walking/running.
UI design should
be
non-intrusive and minimalistic, allowing the user to maintain situational
awareness of the real-world
environment.
System Proposal
Our final system proposal was a time-management system designed to integrate cardiovascular exercise
into
the daily non-exercise routine of a university student. As the student goes about their daily
exercise
activity, the system will scan their calendar system and compare it with location data to generate
ad-hoc
walking/running routines that still fit with the students schedule.
This system consists of the
following
key features:
Key LG Features
AR Cameras
Actively scan the environment and allows the AR interaction to occur.
Time & Schedule Integration
LG integrates with your electronic calendar and knows when you need to be
somewhere.
Navigation
LG acts as a personal navigation device with turn-by-turn guidance through any
activities
you perform.
Voice Assistance & Input
Users can hear LG glasses speak, and they can interact with the glasses using
voice.
Exercise Moments
LG smartly manages your time, and recommends exercises that fit into your schedule.
Companion App
LG comes with a companion application that gives users more in-depth information
about
their daily exercise.
Prototype
Now that we had our overall design concept in place, complete with user input on specific feature
areas,
we began building a prototype to demonstrate LG.
Prototype Construction
As the resident AR expert on the team, I was the one primarily responsible for the design and implementation
of the
initial
prototype. As we had 4 weeks to develop a
demonstration prototype, my plan was to create a "Wizard of Oz" prototype that would simulate the actual
intended
experience.
To do this, I built an AR app using AFrame (a web-based AR/VR framework), and AR.JS (a free AR utility library). This app would simulate the LG experience using an ordinary smartphone.
The app ran on a webpage that the phone would access via a standard browser. The app accessed the phone's camera to create a live video feed. The webpage could also layer
several configurations of user interface elements on top of the video feed. Each UI configuration represented a particular feature of LG. These configurations could be switched by a tap on the phone screen.
This setup allowed us to create a convincing demonstration of LG via a video livestream from the phone.
By holding the phone at head-height, switching between the UI configurations, and livestreaming the phone output,
we created a demonstration of the LG design concept with convincing fidelity.
LG Prototype Components
Final Output
Demo
Demo Setup
We prepared the following components as part of our demonstration package:
-
The Wizard-of-Oz prototype
- A Promotional Video showing a more extensive use-case. This video re-used the UI layers from our Wizard-of-Oz prototype.
- A Presentation Pitch deck containing our research process and findings.
Demo Wizard-of-Oz Livestream Recording
Promotional Video
Final Demo Session
During the Final Demo session, we performed our livestream of the Wizard-of-Oz prototype, and presented our research process and findings. We were successful in conveying our vision
for LG, and the benefits it could bring to University students.
Reflect
Post-Demo Analysis
First Person Video Mockups are a powerful way to convey AR Design
We found that both the promotional video and the Wizard-of-Oz livestream communicated our design effectively, due to the use
of first-person view. In addition, we found that both mockup methods could generate a demo prototype in short amounts of time.
Our User Enactments allowed us to discover edge cases
Our user enactments were easily the most effective research methods used in our project. The in-depth discussion they sparked allowed us to isolate
features and issues we would never have thought of ourselves.
Intermingling design and research sessions informed both effectively
We found that the early use of initial designs allowed us to inform our initial research design, which then fed back into our next design steps.
Repeating this process over and over ensured that all of our activities had a basis that would lead to success.
Sketch-based AR prototyping remains a challenge
Our attempts to use sketches as the basis of our user enactments had only limited success in conveying the experience of LG. We
had to verbally explain concepts of our design far more than expected. In addition, we found that holding sketches during the enactment caused users to
focus on the test facilitators, which may have biased our users towards using voice input.
Safety issues for LG use remain a concern
Enactment users discussed safety issues regarding attention direction in busy environments, privacy concerns, and late-night street usage. While
we took these issues into account when building the final LG design, our modifications remain untested in terms of actually providing safety.
A physical AR glasses prototype proved infeasible
Our original intent was to have a Wizard-of-Oz prototype based on a physical set of glasses that Final Demo attendees could try themselves. This
plan proved to be infeasible due to unforseen technical challenges. While our livestream mock-up worked well, we still felt that a physical prototype would have
conveyed our vision to a greater degree.


Christine Steele is a life member of the Charlottesville Band, where she plays her favorite instrument: the flute. She has educated musicians of all levels and experience in the Charlottesville community for more than 30 years. Currently she teaches band at the Village School for Girls and runs Spectrum Music Labs. She also plays alto saxophone with the Sentimental Journey Big Band and runs the Madison Trio, an ensemble providing music for local weddings and other occassions.
Over the years, a significant number of Spectrum Music Labs students have gone on to earn advanced degrees in music, perform professionally, and enter the music teaching field.
A few facts
- Grew up in Charlottesville, attended Charlottesville City schools. Played in the band, full orchestra, jazz band and the Youth Orchestra of Charlottesville and Albemarle
- JMU Music Education major 1992, graduated with honors
- Taught band in the Charlottesville Public schools from 1993-2011. Village School band 2022-present
- Has taught privately since 1992; teaching flute, oboe, clarinet, saxophone, trumpet, baritone horn and piano
- Performs with: Life member, principal flutist of the Charlottesville Band. Founding member of the Madison Trio. Alto Saxophone Sentimental Journey Swing Band
- Mom to 3 (2 on the spectrum) and 4 step-boys


--- layout: post title: 'Techie Tidbits: Beef up the CMD Prompt' date: '2010-10-04T01:47:00.004+01:00' author: Darren Bishop tags: - Bash - Python - Tidbits - Perl - Cygwin - Ruby - CMD modified_time: '2010-10-10T20:11:10.555+01:00' blogger_id: tag:blogger.com,1999:blog-3826577489563855618.post-8608086113267078913 blogger_orig_url: http://blog.darrenbishop.com/2010/10/techie-tidbits-beef-up-cmd-prompt.html --- Are you a frequent Cygwin user and/or often ask yourself "Why is the CMD prompt so crap?!"? If so, you'll probably be interested to know how you can inject some or possibly all of that Linux/Bash goodness into your CMD prompt.
PATH
bin
(short for binary, but conventionally the home for anything executable) folder in your user directory, then add this directory to your PATH
variable: Win+Pause > Advanced Settings > Environment Variables, probably best to add it to User variables for <You>
associations.cmd
file in my personal bin
directory with the following contents:
@echo off assoc .sh=BashScript ftype BashScript="C:\Cygwin\bin\env.exe" "CYGWIN=nodosfilewarning" "/bin/bash" -l "%%1" %%* assoc .pl=PerlScript ftype PerlScript="C:\Cygwin\bin\env.exe" "CYGWIN=nodosfilewarning" "/bin/perl" "%%1" %%* assoc .py=PythonScript ftype PythonScript="C:\Dev\Python\2.6(x86)\python.exe" "%%1" %%* assoc .rb=RubyScript ftype RubyScript="C:\Dev\Ruby\1.8.6\bin\ruby.exe" "%%1" %%*Clearly I have Python and Ruby installed on Windows - if you don't omit the last and second to last command pairs. If you have installed the Perl package in Cygwin (which I recommend you do), then the second pair of commands wires that up. Now run this CMD file.
PATHEXT
PATH
variable, add the Bash, Python and Perl script file extensions (SH, PY and PL, respectively) to the semi-colon separated PATHEXT
variable
This now allows you to run any Bash, Python or Perl script from anywhere on the CMD Prompt, JOY!
prename.pl
in your personal bin
directory with the following contents:
#!/usr/bin/perl -w $op = shift or die "Usage: rename expr [files]\n"; chomp(@ARGV =) unless @ARGV; for (@ARGV) { $was = $_; eval $op; die $@ if $@; rename($was,$_) unless $was eq $_; }
Now if you have a file called file_123.txt
and you wanted to rename it to file_abc.txt
, you could run the following in a CMD Prompt:
prename "s,\d+,abc," file*


|
panwave
|
#include <Tree.h>
Public Member Functions | |
| Tree (size_t height) | |
Protected Member Functions | |
| size_t | GetLeafCount () const |
| size_t | GetFirstLeaf () const |
| size_t | GetLastLeaf () const |
| bool | IsLeaf (size_t node) const |
| size_t | GetChild (size_t parent, size_t child_index) const |
| size_t | GetParent (size_t child) const |
| Element & | GetNodeData (size_t index) |
| bool | IsMarked (size_t node) const |
| void | SetMark (size_t node) |
| void | Unmark () |
| size_t | GetHeight () const |
A simple, generic k-ary tree implementation.
This class is designed to serve as the basis for the WaveletPacketTree set of classes and, as such, doesn't provide much functionality to use it as a stand-alone tree.
Template argument k defines the number of children each node in the tree has.
If k=2 the tree is an ordinary binary tree.
If k=4 the tree is an ordinary quad tree.
Etc.
Nodes are physically allocated in a vector. The first node in the vector is the root node. The next k nodes are the nodes in the second level of the tree (these are the children of the root node) and the remaining nodes in the vector continue this trend.
|
inlineexplicit |
Tree constructor.
| height | The height of the tree. A tree consisting only of a single root node has height = 1. |
|
inlineprotected |
Get the child of a parent node.
| parent | The parent node index. |
| child_index | The 0-based index of the child relative to parent. The first child is 0. A binary tree node would have child indices of [0,1]. A quad tree node would have child indicies [0,1,2,3]. |
|
inlineprotected |
Return the index of the first leaf node.
|
inlineprotected |
Get the height of the tree.
|
inlineprotected |
Return the index of the last leaf node.
|
inlineprotected |
Return the number of leaves in the tree.
Leaves are the nodes in the bottom (last) level of the tree which themselves do not have children nodes.
|
inlineprotected |
Get the writable data stored at tree node |index|.
|
inlineprotected |
Get the parent index for a child node.
| child | The child node index. |
|
inlineprotected |
Returns true if node is a leaf node.
| node | The index of a node to check. |
|
inlineprotected |
Return true if node is set as marked.
| node | The node index to check for mark state. |
|
inlineprotected |
Set node as marked.
| node | The node index to mark. |
|
inlineprotected |
Unmark all nodes in the tree.


Cleats are commonly used on boats for tying heavy objects. They provide a non slip means of affixing most ropes and have a variety of applications. I designed this obscure shape 5 years ago as an ergonomic part to another project. I was delighted to raise it from the dead by printing it as an exploration to its possible application on boats. I would love to cast this out of aluminum some day.
This part was initially intended as an anchor point for hanging a sling through the centre line of a bag thus creating two slings.


| Genus: Alphacoronaviruses |
| Human coronavirus 229E |
HCoV-229E |
APN (CD13) |
| Human coronavirus NL63 |
HCoV-NL63 |
ACE2 |
| Alphacoronavirus 1 species: |
| Transmissible gastroenteritis virus |
TGEV |
APN (CD13) |
| Feline coronavirus type 1 |
FCoV-1 |
|
| Feline infectious perionitis virus |
FIPV |
APN (CD13) |
| Canine coronavirus |
CCoV |
APN (CD13) |
| Porcine epidemic diarrhea virus |
PEDV |
APN (CD13) |
| Diverse bat coronaviruses |
| Genus: Betacoronaviruses |
| Human coronavirus HKU1 |
HCoV-HKU1 |
N-Acetyl-9-
O-acetylneuraminic acid (9-
O-acetylsialic acid)
|
| Betacoronavirus 1 species: |
| Human coronavirus OC43 |
HCoV-OC43 |
N-Acetyl-9-
O-acetylneuraminic acid (9-
O-acetylsialic acid)
|
| Bovine coronavirus |
BCoV |
N-Acetyl-9-
O-acetylneuraminic acid (9-
O-acetylsialic acid)
|
| Equine coronavirus |
EqCoV |
9-
O-Acetylsialic acid determinant?
|
| Porcine hemagglutinating encephalomyelitis virus |
PHEV |
9-
O-Acetylsialic acid determinant?
|
| Dromedary camel coronavirus HKU23 |
DcCoV HKU23 |
|
| Severe acute respiratory syndrome-related coronavirus species: |
| Human SARS coronavirus |
SARS-CoV |
ACE2, also L-SIGN (CD209L) |
| Human SARS coronavirus-2 |
SAR-CoV-2 |
ACE2 |
| SARS-related
Rhinolophus bat coronavirus Rp3
|
SARSr-Rh-BatCoV Rp3 |
|
| Middle East respiratory syndrome-related coronavirus |
MERS-CoV |
DPP4 (CD26) |
| Murine coronavirus species: |
| Mouse hepatitis virus |
MHV |
CEACAM1, also L-SIGN (CD209L), also 4-
O- or 9-
O-acetylsialic acid
|
| Rat coronavirus |
RCoV |
|
| Diverse bat coronaviruses |
|
| Genus: Deltacoronaviruses |
| Porcine deltacoronavirus |
PDCoV |
APN (CD13) |


Simplify code reviews with quick pixel testing inside CI. The same screenshots are used for thumbnails.
If you get an error in e2e test after PR and you sure that all is correct,
just make a new screenshot to example. As a last resort increase timeouts or add it to exception list.
# generate new screenshots for exact examples
npm run make-screenshot <example1_name> ... <exampleN_name>
# check exact examples
npm run test-e2e <example1_name> ... <exampleN_name>
# check all examples
npm run test-e2e
Merge only those commits that pass the tests, otherwise all next commits will also fail.
| Travis | Attempts |
|---|---|
| 61 from 362 failed, time=21:14 | networkidle0 timeout |
| 26 from 362 failed, time=16:22 | with rAF hook |
| 13=1+1+7+4 failed, time=4:26 | with render promise and parallelism |
| 4=0+0+2+2 failed, time=5:13 | with network tax and other settings |
| 4=0+0+2+2 failed, time=3:26 | with progressive attempts |
97% examples are covered with tests. Check exception list for more information.


Please check your email for further instructions.
Having trouble? Contact us
© 2018 iROTECT. All rights reserved


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We are more than just a rustic coffee shop in downtown Logansport. Listen, Unwind, Sip more than just a coffee and immerse yourself.
We are more than just a rustic coffee shop in downtown Logansport. Listen, Unwind, Sip more than just a coffee and immerse yourself.


|
SAC Effects
v1.0
|
Audio object info dialog class. More...
#include <AudioInfo.h>
Public Member Functions | |
| AudioInfo (QWidget *parent=0) | |
| AudioInfo constructor. More... | |
| ~AudioInfo () | |
| AudioInfo destructor. | |
| void | setFile (WAVFile *file) |
| It sets a audio file. More... | |
Definition at line 23 of file AudioInfo.h.
| AudioInfo::AudioInfo | ( | QWidget * | parent = 0 | ) |
| parent | user interface parent object |
Definition at line 8 of file AudioInfo.cpp.
| void AudioInfo::setFile | ( | WAVFile * | file | ) |
| file | audio file object |
Definition at line 26 of file AudioInfo.cpp.


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{{phone.snippet}}
Total number of phones: {{ $ctrl.phones.length }}
{{$ctrl.phones | filter:$ctrl.query | orderBy:$ctrl.orderProp | json }}


|
@@include('hero/_hero-img-text.html', {
"bgImg": "https://greenfarmparts.com/v/vspfiles/images/email/delivered-hero-main.jpg",
"heroTitle": "Your Order Has Arrived!",
"heroSubtitle": "Order #[Order #] was safely delivered"
})
@@include('misc/_spacer.html', {
"space": "25"
})
@@include('one-up/_one-up.html', {
"copy": "Dear [Recipient Name],"
})
@@include('misc/_spacer.html', {
"space": "15"
})
@@include('one-up/_one-up.html', {
"copy": "Thank you for your order from Green Farm Parts. We wanted to let you know that your order (#[Order #]) was safely delivered via [Carrier Name], according to the tracking information below:"
})
@@include('misc/_spacer.html', {
"space": "25"
})
@@include('one-up/_one-up--shipping-details.html')
@@include('misc/_spacer.html', {
"space": "25"
})
@@include('one-up/_one-up--order-details.html')
@@include('misc/_spacer.html', {
"space": "25"
})
@@include('misc/_spacer.html', {
"space": "30"
})
@@include('one-up/_one-up--image-only.html', {
"Image": "https://gallery.mailchimp.com/c80372a35929a7b281b76c090/images/497bb65d-f1fe-4e92-a7ab-fc4ab9c80b21.jpg",
"Link": "https://www.greenfarmparts.com/ZGlide-Z900-ZTrak-Mower-Suspension-p/jdzg900.htm",
"Widthpx": "600",
"Heightpx": "152"
})
|


#include <ParticleUniverseSphereSet.h>
Public Member Functions | |
| SphereSet (const Ogre::String &name, unsigned int poolSize=20, bool externalData=false) | |
| SphereSet (void) | |
| virtual | ~SphereSet (void) |
| Sphere * | createSphere (const Ogre::Vector3 &position) |
| Sphere * | createSphere (Ogre::Real x, Ogre::Real y, Ogre::Real z) |
| unsigned int | getNumSpheres (void) const |
| void | setAutoextend (bool autoextend) |
| bool | isAutoextend (void) const |
| void | setPoolSize (size_t size) |
| unsigned int | getPoolSize (void) const |
| void | clear (void) |
| Sphere * | getSphere (unsigned int index) const |
| void | removeSphere (unsigned int index) |
| void | removeSphere (Sphere *sphere) |
| void | setDefaultRadius (Ogre::Real radius) |
| Ogre::Real | getDefaultRadius (void) const |
| void | setNumberOfRings (unsigned int numberOfRings) |
| unsigned int | getNumberOfRings (void) const |
| void | setNumberOfSegments (unsigned int numberOfSegments) |
| unsigned int | getNumberOfSegments (void) const |
| void | beginSpheres (size_t numSpheres=0) |
| void | injectSphere (Sphere &sphere) |
| void | endSpheres (void) |
| void | setBounds (const Ogre::AxisAlignedBox &box, Ogre::Real radius) |
| virtual void | _updateRenderQueue (Ogre::RenderQueue *queue) |
| virtual void | getRenderOperation (Ogre::RenderOperation &op) |
| virtual const Ogre::String & | getMovableType (void) const |
| virtual void | _updateBounds (void) |
| void | setSpheresInWorldSpace (bool ws) |
Protected Types | |
| typedef Ogre::list< Sphere * > ::type | ActiveSphereList |
| typedef Ogre::list< Sphere * > ::type | FreeSphereList |
| typedef Ogre::vector< Sphere * > ::type | SpherePool |
| typedef Ogre::vector < Ogre::FloatRect >::type | TextureCoordSets |
Protected Member Functions | |
| bool | sphereVisible (Ogre::Camera *cam, const Sphere &sphere) |
| void | increasePool (size_t size) |
| void | _genVertices (Sphere &sphere) |
| void | _calculateVertexAndIndexPerSphere (void) |
Protected Attributes | |
| Ogre::Real | mDefaultRadius |
| bool | mAutoExtendPool |
| ActiveSphereList | mActiveSpheres |
| FreeSphereList | mFreeSpheres |
| SpherePool | mSpherePool |
| Ogre::VertexData * | mVertexData |
| size_t | mVertexCountPerSphere |
| Ogre::HardwareVertexBufferSharedPtr | mMainBuf |
| float * | mLockPtr |
| Ogre::ushort * | pIdx |
| Ogre::IndexData * | mIndexData |
| size_t | mIndexCountPerSphere |
| TextureCoordSets | mTextureCoords |
| unsigned short | mNumVisibleSpheres |
| unsigned int | mNumberOfRings |
| unsigned int | mNumberOfSegments |
| unsigned short | mVertexIndex |
Private Member Functions | |
| void | _createBuffers (void) |
| void | _destroyBuffers (void) |
Private Attributes | |
| bool | mBuffersCreated |
| size_t | mPoolSize |
| bool | mExternalData |
typedef Ogre::list<Sphere*>::type ParticleUniverse::SphereSet::ActiveSphereList [protected] |
typedef Ogre::list<Sphere*>::type ParticleUniverse::SphereSet::FreeSphereList [protected] |
typedef Ogre::vector<Sphere*>::type ParticleUniverse::SphereSet::SpherePool [protected] |
typedef Ogre::vector<Ogre::FloatRect>::type ParticleUniverse::SphereSet::TextureCoordSets [protected] |
| ParticleUniverse::SphereSet::SphereSet | ( | const Ogre::String & | name, | |
| unsigned int | poolSize = 20 , |
|||
| bool | externalData = false | |||
| ) |
Default constructor.
| ParticleUniverse::SphereSet::SphereSet | ( | void | ) |
Default constructor.
| ParticleUniverse::SphereSet::~SphereSet | ( | void | ) | [virtual] |
Default destructor.
| bool ParticleUniverse::SphereSet::sphereVisible | ( | Ogre::Camera * | cam, | |
| const Sphere & | sphere | |||
| ) | [inline, protected] |
Internal method for culling individual sphere
| void ParticleUniverse::SphereSet::increasePool | ( | size_t | size | ) | [protected] |
Internal method for increasing pool size
| void ParticleUniverse::SphereSet::_genVertices | ( | Sphere & | sphere | ) | [protected] |
Internal method for generating vertex data
| void ParticleUniverse::SphereSet::_calculateVertexAndIndexPerSphere | ( | void | ) | [protected] |
Helper function to calculate number of number of vertices and indices per sphere
| void ParticleUniverse::SphereSet::_createBuffers | ( | void | ) | [private] |
Internal method creates vertex and index buffers.
| void ParticleUniverse::SphereSet::_destroyBuffers | ( | void | ) | [private] |
Internal method destroys vertex and index buffers.
| Sphere * ParticleUniverse::SphereSet::createSphere | ( | const Ogre::Vector3 & | position | ) |
Creates a new sphere and adds it to this set.
| Sphere * ParticleUniverse::SphereSet::createSphere | ( | Ogre::Real | x, | |
| Ogre::Real | y, | |||
| Ogre::Real | z | |||
| ) |
Creates a new sphere and adds it to this set.
| unsigned int ParticleUniverse::SphereSet::getNumSpheres | ( | void | ) | const |
Returns the number of active spheres which currently make up this set.
| void ParticleUniverse::SphereSet::setAutoextend | ( | bool | autoextend | ) |
Tells the set whether to allow automatic extension of the pool of spheres.
| bool ParticleUniverse::SphereSet::isAutoextend | ( | void | ) | const |
Returns true if the sphere pool automatically extends.
| void ParticleUniverse::SphereSet::setPoolSize | ( | size_t | size | ) |
Adjusts the size of the pool of spheres available in this set.
| unsigned int ParticleUniverse::SphereSet::getPoolSize | ( | void | ) | const |
Returns the current size of the sphere pool.
| void ParticleUniverse::SphereSet::clear | ( | void | ) |
Empties this set of all spheres.
| Sphere * ParticleUniverse::SphereSet::getSphere | ( | unsigned int | index | ) | const |
Returns a pointer to the sphere at the supplied index.
| void ParticleUniverse::SphereSet::removeSphere | ( | unsigned int | index | ) |
Removes the sphere at the supplied index.
| void ParticleUniverse::SphereSet::removeSphere | ( | Sphere * | sphere | ) |
Removes a sphere from the set.
| void ParticleUniverse::SphereSet::setDefaultRadius | ( | Ogre::Real | radius | ) |
Sets the default radius of the spheres in this set.
| Ogre::Real ParticleUniverse::SphereSet::getDefaultRadius | ( | void | ) | const |
See setDefaultRadius
| void ParticleUniverse::SphereSet::setNumberOfRings | ( | unsigned int | numberOfRings | ) |
Set the number of rings of which this sphere consists.
| unsigned int ParticleUniverse::SphereSet::getNumberOfRings | ( | void | ) | const |
Get the number of rings of which this sphere consists.
| void ParticleUniverse::SphereSet::setNumberOfSegments | ( | unsigned int | numberOfSegments | ) |
Set the number of segments of which this sphere consists.
| unsigned int ParticleUniverse::SphereSet::getNumberOfSegments | ( | void | ) | const |
Get the number of segments of which this sphere consists.
| void ParticleUniverse::SphereSet::beginSpheres | ( | size_t | numSpheres = 0 |
) |
Begin injection of sphere data; applicable when constructing the SphereSet for external data use.
| void ParticleUniverse::SphereSet::injectSphere | ( | Sphere & | sphere | ) |
Define a sphere.
| void ParticleUniverse::SphereSet::endSpheres | ( | void | ) |
Finish defining spheres.
| void ParticleUniverse::SphereSet::setBounds | ( | const Ogre::AxisAlignedBox & | box, | |
| Ogre::Real | radius | |||
| ) |
Set the bounds of the SphereSet.
| void ParticleUniverse::SphereSet::_updateRenderQueue | ( | Ogre::RenderQueue * | queue | ) | [virtual] |
Overridden from MovableObject
| void ParticleUniverse::SphereSet::getRenderOperation | ( | Ogre::RenderOperation & | op | ) | [virtual] |
Overridden from MovableObject
| const Ogre::String & ParticleUniverse::SphereSet::getMovableType | ( | void | ) | const [virtual] |
Overridden from MovableObject
| void ParticleUniverse::SphereSet::_updateBounds | ( | void | ) | [virtual] |
Update the bounds of the sphere set
| void ParticleUniverse::SphereSet::setSpheresInWorldSpace | ( | bool | ws | ) | [inline] |
Sets whether spheres should be treated as being in world space.
Ogre::Real ParticleUniverse::SphereSet::mDefaultRadius [protected] |
Default radius of each sphere
bool ParticleUniverse::SphereSet::mAutoExtendPool [protected] |
Flag indicating whether to autoextend pool
Active sphere list.
Free sphere queue.
SpherePool ParticleUniverse::SphereSet::mSpherePool [protected] |
Pool of sphere instances for use and reuse in the active sphere list.
Ogre::VertexData* ParticleUniverse::SphereSet::mVertexData [protected] |
The vertex position data for all spheres in this set.
size_t ParticleUniverse::SphereSet::mVertexCountPerSphere [protected] |
The number of vertices per sphere.
Ogre::HardwareVertexBufferSharedPtr ParticleUniverse::SphereSet::mMainBuf [protected] |
Shortcut to main buffer
float* ParticleUniverse::SphereSet::mLockPtr [protected] |
Locked pointer to buffer
Ogre::ushort* ParticleUniverse::SphereSet::pIdx [protected] |
Locked pointer to index buffer
Ogre::IndexData* ParticleUniverse::SphereSet::mIndexData [protected] |
The vertex index data for all spheres in this set (1 set only)
size_t ParticleUniverse::SphereSet::mIndexCountPerSphere [protected] |
The number of indeces per sphere.
unsigned short ParticleUniverse::SphereSet::mNumVisibleSpheres [protected] |
Number of visible sphere
unsigned int ParticleUniverse::SphereSet::mNumberOfRings [protected] |
Number of rings of which the sphere consists
unsigned int ParticleUniverse::SphereSet::mNumberOfSegments [protected] |
Number of segments of which the sphere consists
unsigned short ParticleUniverse::SphereSet::mVertexIndex [protected] |
Internal vertex counter
bool ParticleUniverse::SphereSet::mBuffersCreated [private] |
Flag indicating whether the HW buffers have been created.
size_t ParticleUniverse::SphereSet::mPoolSize [private] |
The number of spheres in the pool.
bool ParticleUniverse::SphereSet::mExternalData [private] |
Is external sphere data in use?


23rd International Conference on
Control, Computation, Communications
14-18 September 2020
Moscow, Russia
Conference program is ready:
All sessions will be held in online format. Links to Microsoft Teams Meetings for technical sessions will appear on our site on 14 September 2020.
Please notice, that at least one author per accepted paper must pay the registration fee and present the paper (online) in the conference session where the paper is scheduled.
The purpose of the conference is to unite the efforts of Russian and foreign researchers from various academic and research organizations to develop, exchange and summarize the accumulated experience in the field of theory and practice of building computer and telecommunication networks, discuss development prospects and cooperation in this field.
The DCCN 2020 conference will continue a series of conferences on this subject, which have been held in Russia, Bulgaria and Israel in the last 22 years.
Due to the current world situation with COVID-19 and following numerous requests, the Organizing Committee decided to extend the submission deadline till July 13 (firm deadline). We’re hopeful that the situation will improve but if it doesn’t change for the better by September and some authors will not be able to attend the conference due to COVID-19 travel restrictions, DCCN’2020 will offer them remote presentation options. In all cases the submissions will be reviewed, the proceedings and the post-proceedings will be published, and one author of each paper will be required to present a paper to have it appear in the proceedings/post-proceedings.
22 April 2020
Start of papers submission
End of workshop proposals submission
15 May 2020
13 July 2020
Start of peer review
15 June 2020
24 August 2020
Notification of acceptance
14 September 2020
Conference in Moscow
Camera-ready papers
21 September 2020
Draft versions of extended Springer papers
28 September 2020
End of extended papers review
5 October 2020
Caamera-ready of extended Springer papers
Authors are encouraged to submit their papers (6-8 pages) in Russian or English language via the online registration system uConfy.com. The accepted papers will be published in the Conference Proceedings volume (included into the Russian Science Citation Index) prior to the beginning of the Conference.
For your convenience, we made available the DCCN templates in the scientific authoring platform Overleaf:
After a peer review and plagiarism check, authors of selected submissions in English, recommended by the Program Committee, will be invited to submit their extended papers (12-15 pages in Springer LNCS template). After a second round of review the accepted extended papers will be published by Springer (approve pending) as a stand-alone volume of selected extended papers (indexed in Scopus and Web of Science).
Please note, that peer review is double-blinded. Authors are required to remove their names, affiliation and any other information that may be used to identify them prior to review. In case the submission is not blinded, it may be rejected before the review.
Topics include, but are not limited to the following fields:
At least one author per accepted paper must pay the registration fee and present the paper (online) in the conference session where the paper is scheduled. You can download payment details via the following link:
Registration fees are waived for invited keynote speakers. Please note, that once the registration payment is done, no refund is available.
| Russian citizens and students of Russian universities with co-authors | 1000 ₽ |
| Russian citizens and students of Russian universities with co-authors with IEEE membership | 850 ₽ |
| Students of Russian universities without co-authors without co-authors | 500 ₽ |
| Students of Russian universities without co-authors without co-authors with IEEE membership | 0 ₽ |
| International participants | 100 € |
| International participants with IEEE membership | 85 € |
Payment is possible by wire transfer.
| Получатель (Beneficiary): | АО Научно-производственная фирма “Информационные и сетевые технологии» (АО НПФ «ИНСЕТ») |
| Юридический адрес (Address): | 129075, г. Москва, ул. Шереметьевская, д. 85, строение 1, этаж 2, помещение I, комната 4 (по внутренней нумерации № 204) |
| Почтовый адрес (Postal address): | 117525, г. Москва, Сумской проезд, д. 31, корп. 2, кв. 80 |
| ИНН (Individual Taxpayer Number): |<PHONE_NUMBER> |
| КПП (Industrial Enterprises Classifier): | 771701001 |
| Р/с (Bank account number): |<PHONE_NUMBER>8090003329, ПАО Сбербанк г. Москва |
| БИК (Bank Identification Code): | 044525225 |
| К/с (Correspondent account): |<PHONE_NUMBER>0000000225 |
Главный бухгалтер: Котельникова Наталья Николаевна, Тел.: 8-916-688-48-93
| BANK NAME: | Sberbank (Head office – all branches and offices in Russia) Moscow |
| SWIFT: | SABRRUMM |
| BANK ADDRESS: | RUSSIAN FEDERATION, MOSCOW, VAVILOV UL. 19 |
| BENEFICIARY ACCOUNT: |<PHONE_NUMBER>8091002234 |
| BENEFICIARY NAME: | AO NPF INFORMACIONNYE I SETEVYE TEHNOLOGII |
| BENEFICIARY ADDRESS: | SHEREMETYEVSKAYA STREET 85, BLDG. 1, FLOOR 2, AREA 1, ROOM 4, 129075 Moscow, Russian Federation |
We have different options for our sponsors, from mentioning at our site and printed materials, up to providing exhibition stands at the conference registration hall.
Working with us will give you an option to promote your production to the mindmakers of modern computer sciences and applied mathematics, as well as to find talents for your team among university and Ph.D. students.
If you have any questions or proposions, please, contact us at<EMAIL_ADDRESS>Vladimir M. Vishnevsky
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
Konstantin E. Samouylov
RUDN University
Russia
Dmitry Kozyrev
V.A. Trapeznikov Institute of Control Sciences of RAS
RUDN University
Russia
Andrey Larionov
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
Svetlana Kupriyakhina
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
Svetlana Moiseeva
Tomsk State University
Russia
Irina Gudkova
RUDN University
Russia
Tatiana Atanasova
Institute of Information and Communication Technologies of BAS
Bulgaria
Chair
V.M. Vishnevsky
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
Chair
K.E. Samouylov
RUDN University
Russia
S.M. Abramov
Program Systems Institute of RAS
Russia
S. Andreev
Tampere University of Technology
Finland | IEEE member
A.M. Andronov
Transport and Telecommunication Institute
Latvia
N. Balakrishnan
McMaster University
Canada
A.S. Bugaev
Moscow Institute of Physics and Technology
Russia | IEEE member
S.R. Chakravarthy
Kettering University
USA
T. Czachorski
Institute of informatics of Polish Academy of Sciences
Poland
A.N. Dudin
Belarusian state university
Belarus
D. Deng
National Changhua University of Education
Taiwan
A.V. Dvorkovich
Moscow Institute of Physics and Technology
Russia
Yu.V. Gaidamaka
RUDN University
Russia
P. Gaj
Politechnika Slaska w Gliwicach, Department of Electronics and Computer Science
Poland
D. Grace
York University
UK | IEEE member
Yu.V. Gulyaev
Kotelnikov Institute of Radioengineering and Electronics of RAS
Russia | IEEE senior member
J. Hosek
Brno University of Technology
Czech Republic | IEEE member
V.C. Joshua
Department of Mathematics, CMS College
India
H. Karatza
Aristotle University of Thessaloniki
Greece | IEEE senior member
N. Kolev
University of Sao Paulo
Brazil
J. Kolodziej
NASK
Warsaw, Poland
G. Kotsis
Johannes Kepler University Linz
Austria
T. Kozlova Madsen
Aalborg University
Denmark
U. Krieger
University of Bamberg
Germany | IEEE member
A. Krishnamoorthy
Cochin University of Science and Technology
India
A.E. Koucheryavy
Bonch-Bruevich Saint-Petersburg State University of Telecommunications
Russia | IEEE member
Ye.A. Koucheryavy
Tampere University of Technology
Finland | IEEE senior member
N.A. Kuznetsov
Moscow Institute of Physics and Technology
Russia | IEEE member
L. Lakatos
Budapest University
Hungary
E. Levner
Holon institute of technology
Israel
S.D. Margenov
Institute of Information and Communication Technologies of Bulgarian Academy of Sciences
Bulgaria
N. Markovich
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
A. Melikov
Institute of Cybernetics of the Azerbaijan National Academy of Sciences
Azerbaijan
G.K. Mishkoy
Academy of sciences of Moldova
Moldavia
E.V. Morozov
Institute of Applied Mathematical Research of the Karelian Research Centre RAS
Russia
V.A. Naumov
Service Innovation Research Institute (PIKE)
Finland
A.A. Nazarov
Tomsk State University
Russia
I.V. Nikiforov
Universite de Technologie de Troyes
France
P. Nikitin
University of Washington
USA | IEEE senior member
S.A. Nikitov
Institute of Radio Engineering and Electronics of RAS
Russia | IEEE senior member
D.A. Novikov
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
M. Pagano
Pisa University
Italy
E. Petersons
Riga Technical University
Latvia
V.V. Rykov
Gubkin Russian State University of Oil and Gas
Russia
M.A. Sneps-Sneppe
Ventspils University College
Latvia
P. Stanchev
Kettering University
USA
S.N. Stepanov
Moscow Technical University of Communication and Informatics
Russia
S.P. Suschenko
Tomsk State University
Russia
J. Sztrik
University of Debrecen
Hungary
H. Tijms
Vrije Universiteit Amsterdam
Netherlands
S.N. Vasiliev
V.A. Trapeznikov Institute of Control Sciences of RAS
Russia
M. Xie
City University of Hong Kong
Hong Kong | IEEE fellow
A. Zaslavsky
Deakin University
Australia
Yu.P. Zaychenko
Kyiv polytechnic institute
Ukraine
If you have any questions, please write us at org@dccn.ru


It is great to use localized software and often makes us more comfortable. We would like to offer support for more languages in Tab Space. But we speak very few languages ourselves. So it is very appreciated if you could help us to translate Tab Space.
Basically, adding a translation is to append a block in the following file [file]. Or more specific, just translate the red quoted text under "en-us" label. If you kindly add a translation, please send it to<EMAIL_ADDRESS>we will add it to Tab Space very soon. Thanks!


The W169 has a large number of airbags including optional rear side airbags (for side-impacts in the backseats), optional side-curtain airbags, and standard head and thorax-protection side airbags.
Read Article


| DOSE: T+ 0:00 |
1 tablet |
oral |
Unknown |
| T+ 4:00 |
1 tablet |
oral |
Unknown |
Some unexpected good news came our way, and a small group of us hastily assembled to celebrate. We had a couple of drinks, and each popped what we thought was MDMA, then settled in for our usual routine of discussing all things under the sun, helping each other with personal problems, and general communication. Each pill was a 'blue dolphin'. This was T+0 at 11pm.
At T+60 (midnight), I felt some weird tinglings about the brain, usually a precusor to the full-on MDMA experience, but the rush was not coming (I usually take T+90 to peak). Others in the group were experiencing the same thing, even those who usually peak at T+30. But the tingling continued to intensify and by T+120 (1am) the full force came crashing down upon us. Some strobing visual effects were present, but as we had nothing particularly interesting to look at, other hallucinations were not observed. We were pretty floored for a short period of time, but regained our heads fairly quickly. Some reported feelings of nausea, (2 vomiters) but I felt no worse than shrooms or MDMA.
While there were no MDMA-esque lovey-dovey feelings or tactile enhancement, personal connections were quickly established and many soul-searching topics were discussed. I had a 1+ hour discussion on theology with a friend's girlfriend whom I had never connected with socially before.
Sometime near T+240 (3am), still thinking we had MDMA, we dropped a 2nd pill. Things get real hazy at this point. One couple disappeared into the bedroom. I became somewhat withdrawn. We watched some movies and the communication practically ceased, as we were all now tripping hard and trying to cope internally.
My next memory was around 6am, when the friend's gf was trying to get me off the couch to dance. I opted to go outside to smoke a cigarette instead (increasingly MDA-induced flirty vibe with the friend's gf was making me uncomfortable). But this point, we had all peaked and come back to reality, but I felt extremely detached and had trouble doing simple things like standing up or changing a CD. The others felt the same way. My legs felt like jelly at times, and my fingertips tingled. My hands didn't feel like my own.
We went for a walk, and had feelings of extreme exhaustion, unexpected returning waves of trippiness, and difficulty in performing simple tasks (eg. drinking a beer). We wandered around, but were never comfortable with our location, feeling very antsy and unable to deal with the hordes of sober people that are out at 7am.
Sleep was impossible, appetite was non-existant and we mostly just sat around the apartment, staring into space. I was fascinated by the ceiling for 20 minutes, at one point, implying heightened visual perception. The feelings of unease and detachment continued until roughly 5pm, then ceased quite uncerimoniously.
It was during this period that we surmised we had taken MDA instead of MDMA. Our general opinion was that if we had taken just the single pill, our evening would have been much more enjoyable.
I look forward to experimenting with this drug again, now that I know what I'm dealing with.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Click the following in different browser windows
I AM Answerer Peer (click first)
I AM Offerer Peer
cd .\example-1\
node .\back\server.js
http://<IP_ADDRESS>:3000/index.html


ManagedParentChangeEvent
class ManagedParentChangeEvent
extends
ManagedCoreEvent
Event that is emitted when a reference to a managed object is assigned to a managed child reference property (i.e. a property decorated with the @managedChild
or @component
decorators); the child object emits this event, with parent
set to the new parent object, and propertyName
set to the property name (only if the child object is directly assigned to a property of the parent object).
Constructor
(parent:
ManagedObject
,
propertyName
?: string): ManagedParentChangeEvent
.parent
The new parent object.
.propertyName
string
The name of the property that now references the child object (if any).
.name
string
Inherited from ManagedEvent.name
.
.freeze()
(): Readonly<this>
Inherited from ManagedEvent.freeze
.


AlterDatabaseFolderName
Signature: string
|
The name of the folder where you keep your alter database scripts. Read up on token replacement. You will want to use {{DatabaseName}} here instead of specifying a database name.
|
CommandTimeout
Signature: int
|
This is the timeout when commands are run. This is not for admin commands or restore.
|
CommandTimeoutAdmin
Signature: int
|
This is the timeout when administration commands are run (except for restore, which has its own).
|
ConnectionString
Signature: string
|
As an alternative to ServerName and Database - You can provide an entire connection string instead.
|
ConnectionStringAdmin
Signature: string
|
This is used for connecting to master when you may have a different uid and password than normal.
|
CustomCreateScript
Signature: string
|
This instructs RH to use this script for creating a database instead of the default based on the SQLType.
|
DatabaseName
Signature: string
|
The database you want to create/migrate.
|
DatabaseType
Signature: string
|
Database Type (fully qualified class name implementing [roundhouse.sql.Database, roundhouse])
|
Drop
Signature: bool
|
This instructs RH to remove a database and not run migration scripts.
|
Environment
Signature: string
|
This allows RH to be environment aware and only run scripts that are in a particular environment based on the namingof the script. LOCAL.something.ENV.sql would only be run in the LOCAL environment.
|
FunctionsFolderName
Signature: string
|
The name of the folder where you keep your functions.
|
IndexesFolderName
Signature: string
|
The name of the folder where you keep your indexes.
|
OutputPath
Signature: string
|
Output path. Path to where migration artifacts are stored.
|
PermissionsFolderName
Signature: string
|
The name of the folder where you keep your permissions scripts.
|
RepositoryPath
Signature: string
|
Path to code repository to be able to correlate versions
|
Restore
Signature: bool
|
This instructs RH to do a restore (with the restorefrompath parameter) of a database before running migration scripts.
|
RestoreFilePath
Signature: string
|
File path of back when Restore is set to true
|
RunAfterCreateDatabaseFolderName
Signature: string
|
The name of the folder where you will keep scripts that ONLY run after a database is created.
|
RunAfterOtherAnyTimeScriptsFolderName
Signature: string
|
The name of the folder where you keep scripts that will be run after all of the other any time scripts complete.
|
RunBeforeUpFolderName
Signature: string
|
The name of the folder where you keep scripts that you want to run before your update scripts.
|
RunFirstAfterUpdateFolderName
Signature: string
|
The name of the folder where you keep any functions, views, or sprocs that are order dependent. If you have a function that depends on a view, you definitely need the view in this folder.
|
ServerDatabase
Signature: string
|
The server and instance you would like to run on. (local) and (local)\SQL2008 are both valid values.
|
Silent
Signature: bool
|
Tells RH not to ask for any input when it runs.
|
Simple
Signature: bool
|
This instructs RH to set the database recovery mode to simple recovery. Only works with SqlServer.
|
SprocsFolderName
Signature: string
|
The name of the folder where you keep your stored procedures.
|
SqlFilesDirectory
Signature: string
|
The directory where your SQL scripts are.
|
TimeOut
Signature: TimeSpan
|
A timeout for the runner.
|
ToolPath
Signature: string
|
FileName of the Roundhouse runner.
|
UpFolderName
Signature: string
|
The name of the folder where you keep your update scripts.
|
VersionFile
Signature: string
|
Path to the file to use for versioning. Either a .XML file, a .DLL or a .TXT file that a version can be resolved from.
|
VersionXPath
Signature: string
|
Works in conjunction with an XML version file.
|
ViewsFolderName
Signature: string
|
The name of the folder where you keep your views.
|
WarnOnOneTimeScriptChanges
Signature: bool
|
Instructs RH to execute changed one time scripts (DDL/DML in Up folder) that have previously been run against the database instead of failing. A warning is logged for each one time scripts that is rerun.
|
WithTransaction
Signature: bool
|
This instructs RH to run inside of a transaction.
|
WorkingDir
Signature: string
|
Working directory (optional).
|


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Process SLIM Mapper
All of the below functions can be found in the process_slim_mapper
module of the package.
The below functions can be used to post-process SLIM (spacer layer imaging method)
mapper bitmap files created by MTM or EHD test rigs by PCS Instruments.
-
load_npz
(file)[source]
Load an npz database file into a mutable dictionary.
| Parameters: | file (str) – Path to npz database file. |
| Returns: | dat_cop – Loaded data. |
| Return type: | dict |
-
slim2thick
(file, rgb_map, rads=None, skip=1, crop=0.0, aperture=None)[source]
Extract film thickness data from a PCS Instruments SLIM image file in BMP
format. To obtain the thickness data, the color information of the BMP is
converted to thickness information according to the rgb color map (Spacer
Calibration file) provided by the instrument.
The center point of the relevant (circular) contact area between the ball
and the glass window is automatically detected. The radius of the contact
area is automatically detected if rads is not provided. Thickness
information outside of the detected area is discarded. The crop and
aperture parameters can be used to further constrain the area of interest.
The skip parameter determines the number of data points that is evaluated.
For example, for skip = 1, every pixel within the area of interest is
evaluated; for skip = 10 every 10th pixel is evaluated.
| Parameters: |
file (str) – Path to a PCS bitmap 3D SLIM mapper output file
rgb_map (str) – Path to a PCS Spacer Calibration file in npz format. The original
instrument output file needs to be imported into npz database format
using the import_del function of the data_import module first.
rads (int, float, list, ndarray, optional) – The contact radius (in pixels) of the circular contact area between
ball and glass window. If several radii are provided, the mean value
will be used.
skip (positive int, optional) – The number of pixels to skip (in both x and y direction). Higher skip
numbers will lead to faster processing; lower skip numbers to higher
accuracies.
crop (float, optional) – Determines by how much the radius of the contact area is cropped
during the data processing step. Value needs to be in the range [0, 1].
A crop value of 0.5 will reduce the radius by 50 %.
aperture (dict, optional) – A dictionary defining a rectangular area relative to the crop radius.
Data points outside the rectangular area are not evaluated. The borders
of the rectangle are defined relative to the crop radius. Values in the
range [0, 1] may be defined for the following keys:
If the aperture value is 0, the borders of the rectangle
intersect with the crop radius on all four sides (i.e., the aperture
has no effect). The following will reduce the crop radius on the top and
bottom by 30 %:
aperture = {‘top’: 0.3, ‘bottom’: 0.3}
|
| Returns: |
- thick (ndarray) – Film thickness in nanometer for each evaluated pixel.
- rgb (ndarray) – Best matching RGB tuple for each evaluated pixel obtained by comparison
of bitmap image and SLIM Spacer Calibration file.
- rads (ndarray) – The automatically detected radii of the contact between ball and window.
If rads is provided as an argument, rads is simply returned.
- x_vals (tuple) – Minimum and maximum evaluated pixel coordinate (in x-direction)
- y_vals (tuple) – Minimum and maximum evaluated pixel coordinate (in y-direction)
- dist (ndarray) – Array of distance values between actual color and closest known color
in the RGB space, normalized to 255.
|
-
slim2thick_batch
(bitmaps, zero_bmp, rgb_map, mtm_file, relative=False, pcs_vars=('time_accumulated_s', ), plot=False, plt_dir='', print_prog=True, skip=1, crop=0.0, aperture=None)[source]
Batch process a number of PCS Spacer Layer image files that share the same
zero step, instrument output file and spacer layer calibration file.
This function is a wrapper function for slim2thick
. See docstring
for more information.
Returns a dictionary containing mean film thickness values and, depending
on user input, corresponding MTM variable values at the time of the film
thickness measurement step.
| Parameters: |
- bitmaps (tuple, list) – Paths to spacer layer bitmap files as list/tuple of strings.
- zero_bmp (str) – Path to bitmap image that corresponds to initial zero step of
experiment.
- rgb_map (str) – Path to the shared spacer layer calibration file, imported into npz
database format using the import_del function of the import_data
module.
- mtm_file (str) – Path to the shared instrument output file, imported into npz database
format using the import_del function of the import_data module.
- relative (bool, optional) – If True, the mean film thickness value is calculated relative to the
mean film thickness of the zero step; if False, the absolute mean
film thickness is calculated.
- pcs_vars (list, optional) – A list of MTM variables. Variable names must match those used in npz
database created using the import_del function of the import_data
module. By default, values for variable time_accumulated_s are
included.
- plot (bool, optional) – If True, film thickness plots will be created for each image.
- plt_dir (str, optional) – Path to the output directroy in which to store plots.
- print_prog (bool) – If true, status updates are printed to the command line.
- skip (positive int, optional) – See function
slim2thick
- crop (float, optional) – See function
slim2thick
- aperture (dict, optional) – See function
slim2thick
|
| Returns: | outdict – The mean film thickness data for each bitmap file, along with extracted
data from instrument output files (depending on user inputs).
|
| Return type: | dict
|


Dear Sir, I would like to apply through this letter for your express co-operation and to secure in your position an opportunity to invest and do joint business with you in your country. I am looking forward to your urgent and positive response for us to discuss details. Thank you. Sincerely, Malick Diop - Chief Executive Officer Credit Mutuel du Senegal -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.6.9 - Release Date: 06/01/2005


| ZotWeb | paper-conference | |
| Src Url | [[Terry]], [[Mynatt]] (2002) | |
The creative process requires experimentation, the exploration of variations, and the continual evaluation of one’s progress. While these processes are frequently non-linear and iterative, modern user interfaces do not explicitly support these practices, and instead impose a linear progression through tasks that is a poor fit for creative pursuits. In this paper we use data from three case studies, and draw upon Schön’s theory of reflection-in-action to illustrate specific deficiencies in current user interfaces when used in creative endeavors. We then develop a set of guidelines for user interface design and demonstrate their application in three designs intended to support tasks in the domain of image manipulation.
The creative process requires experimentation, the exploration of variations, and the continual evaluation of one’s progress. [...] these processes are frequently non-linear and iterative [...]
#context
[[CreativeProcess]]
[...] these processes are frequently non-linear and iterative,
#context
[...] modern user interfaces do not explicitly support these practices, and instead impose a linear progression through tasks that is a poor fit for creative pursuits.
#problematic
[[Problematic]]
[...] we use data from three case studies, and draw upon Schön’s theory of reflection-in-action to illustrate specific deficiencies in current user interfaces when used in creative endeavors
#ct
Terry
Citer:(Terry & Mynatt, 2002)
FTag: Terry-Mynatt-2002
APA7: Terry, M., & Mynatt, E. D. (2002). Recognizing creative needs in user interface design. Proceedings of the Fourth Conference on Creativity & Cognition - C&C ’02, 38–44. https://doi.org/10.1145/581710.581718
#biblio


View internal user's details
Personal details
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Mark Smith
Email address
<EMAIL_ADDRESS>Job role
IFS Administrator


Before Change
event_sequence = self.next_sequence()
// Get class label, which is the same for all events in a sequence.
self.y_b = np.broadcast_to(to_categorical(
[self.labels[self.dvs_sample_idx]], self.num_classes),
(self.batch_size, self.num_classes))
// Generate frames from events.
self.frames_from_sequence = get_frames_from_sequence(
event_sequence["x"], event_sequence["y"],
After Change
self.event_sequence = self.next_sequence()
// Get class label, which is the same for all events in a sequence.
self.y_b = np.broadcast_to(to_categorical(
[self.labels[self.dvs_sample_idx]], self.num_classes),
(self.batch_size, self.num_classes)).astype("float32")


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I am Raphael Katana. A graduate of Moringa School. An enthusiast of technology and business emerging trends.
To me every typical day is a day with a smile! Ha!...
I like nature, and love watching animal documentaries. I find discovery channels really amazing.


About go-vim
The go-vim is a mod of Go Playground, with CodeMirror editor/vim-keybindings. You can fork the project on: http://github.com/dgv/go-vim
About the Playground
The Go Playground is a web service that runs on golang.org's servers. The service receives a Go program, compiles, links, and runs the program inside a sandbox, then returns the output.
There are limitations to the programs that can be run in the playground:
The article "Inside the Go Playground" describes how the playground is implemented.
The playground uses the latest stable release of Go.
To find the precise version, run this program.
The playground service is used by more than just the official Go project (Go by Example is one other instance) and we are happy for you to use it on your own site. All we ask is that you contact us first, use a unique user agent in your requests (so we can identify you), and that your service is of benefit to the Go community.


Marlborough: Kids campaign sees 40km school speed limit plan
by Chloe Ranford - Local Democracy ReporterKids campaign leads to proposed 40kmh speed limit outside school
Children have helped convince a regional council to lower speed limits outside their school and cut the chances of being "squished".
Tua Marina School students took their clipboards to the street, surveyed parents, tallied the result, and made a submission to the Marlborough District Council's speed limit review.
Online maps showed the school, about 10 kilometres north of Blenheim, is surrounded by two 100kmh zones, an 80kmh zone and a railway line.
Now, the council has proposed dropping speed limits at Tuamarina to 40kmh as part of a push to make the region's roads safer.
Marlborough Roads manager Steve Murrin said this included Blind Creek Rd and parts of Hunter Rd, which had 80kmh limits, and Campbells Rd and Cotterill St - which bordered the school. They currently had "undefined speed limits", so were 100kmh zones.
The proposal comes as the Government last week announced it would lower speed limits surrounding schools to a maximum of 40kmh in urban areas and 60kmh in rural areas from mid-2020, with roll outs to occur over the next decade.
The New Zealand Transport Agency (NZTA) said there were 323 schools in New Zealand by roads with 100kmh speed limits.
Motorists were currently required to drive 40kmh at schools, but only when children were going to or from school, or when children were around.
But Tua Marina School student Frank Brought, 9, said it was not enough.
"A young child could walk to their parent's car on the road and a car could come speeding up the road at 100kmh and squish the small child," he said.
"I think the speed limit on Campbells Rd is very, very dangerous."
Henry Nott, 8, said animals, such as cattle, often crossed Campbells Rd.
"Also, people walk their dogs and there are people playing [the children's game] fox and hound, and there is a high crash rate," he said.
New Zealand Transport Agency (NZTA) data showed there had been nine crashes within 100 metres of the school since 2001, but none were fatal.
A total of 560 people and organisations submitted to the council's review of speed limits along local roads. More than 50 of those were from Tuamarina.
Tua Marina School principal Nick Raynor said the school submitted to the review in support of their students, and requested speed reductions.
Canvastown School also had a 100kmh zone on its front door, in the form of State Highway 6, but the speed limit was being reviewed by NZTA, not council.
Tuamarina resident Neville Ham, who submitted on the speed limit review, said he'd used a forklift to move about three cars off the roads after crashes.
"I once saw a car upside down at the church here. The driver told me she was only doing 50kmh, but you can't bowl a car over only doing 50kmh."
Ham, who has lived in Tuamarina for 60 years, said narrow roads, vehicle blind spots, and a high number of speedsters made the area a hazard.
"At school times, it's just chaos. I worked in the dairy (company), which has since burnt down, and used to sit in the office looking over the intersection. I've seen some pretty hairy stuff. There's been a lot of close calls," he said.
Tuamarina and Waikakaho Residents and Ratepayers Association chairman Greg Woolley, who made a personal submission to the review, said he had seen five crashes or near misses during his time in Tuamarina.
"In each of those, speed was most probably a factor," he said.
He said most residents were unhappy with the village's 80kmh speed limits.
A report presented at the council's assets and services committee last month said submissions mostly supported speed reductions across the region.
It suggested a region-wide approach to speed limits, rather than reviewing individual roads.
A draft speed bylaw would be presented to the council early next year, the report said, and would go out for public consultation in February 2020.
Proposed Marlborough speed limit changes (council roads)
Unsealed roads, such as Taylor Pass Rd: 60kmh
Current 100kmh roads: 80kmh
Blenheim and Picton's central business district: 30kmh
Rural settlements, including Tuamarina and Canvastown: 40kmh
Marlborough Sounds sealed roads: 60kmh and 80kmh
Queen Charlotte Drive: 40kmh at settlements; 60kmh or 80kmh at Linkwater
ENDS


Each subject page displays all of the Communications of the ACM research, practice, news and opinion articles categorized as relevant to that subject.
Links to recent, related articles from other ACM publications are also available.


This book is dedicated, in respect and admiration, to the spirit that lives in the computer.
"I think that it's extraordinarily important that we in computer science keep fun in computing. When it started out, it was an awful lot of fun. Of course, the paying customers got shafted every now and then, and after a while we began to take their complaints seriously. We began to feel as if we really were responsible for the successful, error-free perfect use of these machines. I don't think we are. I think we're responsible for stretching them, setting them off in new directions, and keeping fun in the house. I hope the field of computer science never loses its sense of fun. Above all, I hope we don't become missionaries. Don't feel as if you're Bible salesmen. The world has too many of those already. What you know about computing other people will learn. Don't feel as if the key to successful computing is only in your hands. What's in your hands, I think and hope, is intelligence: the ability to see the machine as more than when you were first led up to it, that you can make it more."
— Alan J. Perlis (April 1, 1922-February 7, 1990)


By Angel Adegbesan
NYC- Heart disease remains the leading cause of death for New York City women. But, fewer women have died of the disease over the past eight years, even lower for white women. Non-hispanic black and hispanic women are more susceptible to heart disease risk factors such as hypertension, obesity, diabetes and high cholesterol levels, according to data by the Center for Disease Control.
The death-by-heart-disease rate for White women dropped by 36 percent from 2007 to 2014, 19 percent for Black women and 13 percent for Hispanic women.
Recent achievements in science and laws passed, such as the Affordable Care Act have helped to provide preventive care and screening for women, thereby reducing heart diseases.


m.startComputation / m.endComputation
- How auto-redrawing works
- Difference between computation methods and m.redraw
- Integrating multiple execution threads
- Integrating to legacy code
- Signature
Typically, m.startComputation
/ m.endComputation
don't need to be called from application space. These methods are only intended to be used by people who are writing libraries that do things asynchronously, or when calling vanilla javascript asynchronous functions from template config
functions.
If you need to do custom asynchronous calls without using Mithril's API, and find that your views are not redrawing, you should consider using m.startComputation
/ m.endComputation
so that Mithril can intelligently auto-redraw once your custom code finishes running.
In order to integrate an asynchronous code to Mithril's autoredrawing system, you should call m.startComputation
BEFORE making an asynchronous call, and m.endComputation
after the asynchronous callback completes.
//this service waits 1 second, logs "hello" and then notifies the view that
//it may start redrawing (if no other asynchronous operations are pending)
var doStuff = function() {
m.startComputation(); //call `startComputation` before the asynchronous `setTimeout`
setTimeout(function() {
console.log("hello");
m.endComputation(); //call `endComputation` at the end of the callback
}, 1000);
};
To integrate synchronous code, call m.startComputation
at the beginning of the method, and m.endComputation
at the end.
window.onfocus = function() {
m.startComputation(); //call before everything else in the event handler
doStuff();
m.endComputation(); //call after everything else in the event handler
}
For each m.startComputation
call a library makes, it MUST also make one and ONLY one corresponding m.endComputation
call.
You should not use these methods if your code is intended to run repeatedly (e.g. by using setInterval
). If you want to repeatedly redraw the view without necessarily waiting for user input, you should manually call m.redraw
within the repeatable context.
Note that failing to call endComputation
after a respective startComputation
call will halt the redrawing system. It's a good idea to wrap exception-prone code in a try
block and call m.endComputation
from within the respective finally
block, in order to prevent rendering from halting.
window.onfocus = function() {
m.startComputation();
try {
doStuff();
}
finally {
m.endComputation(); //redraw regardless of whether `doStuff` threw errors
}
}
How auto-redrawing works
The auto-redrawing system in Mithril is not affected by changes in values of m.prop
getter-setters. Instead, Mithril relies on m.startComputation
and m.endComputation
calls to figure out when to redraw.
Mithril has an internal counter, which is incremented every time m.startComputation
is called, and decremented every time m.endComputation
is called. Once the counter reaches zero, Mithril redraws. Mithril internally calls this pair of functions when you call m.mount
, m.route
, m.request
, and whenever an event defined with m()
is triggered.
So calling m.request
multiple times from a controller context increments the internal counter. Once each request completes, the counter is decremented. The end result is that Mithril waits for all requests to complete before attempting to redraw. This also applies for asynchronous functions called from 3rd party libraries or from vanilla javascript, if they call this pair of functions.
The reason Mithril waits for all asynchronous services to complete before redrawing is to avoid wasteful browser repaints, and to minimize the need for null reference checks in templates.
It's possible to opt out of the redrawing schedule by using the background
option for m.request
, or by simply not calling m.startComputation
/ m.endComputation
when calling non-Mithril asynchronous functions.
//`background` option example
var component = m.component({
controller: function() {
//setting `background` allows the component to redraw immediately, without waiting for the request to complete
m.request({method: "GET", url: "/foo", background: true})
},
//...
})
It's also possible to modify the strategy that Mithril uses for any given redraw, by using m.redraw.strategy
. Note that changing the redraw strategy only affects the next scheduled redraw. After that, Mithril resets the m.redraw.strategy
flag to either "all" or "diff" depending on whether the redraw was due to a route change or whether it was triggered by some other action.
//diff when routing, instead of redrawing from scratch
//this preserves the `<input>` element and its 3rd party plugin after route changes, since the `<input>` doesn't change
var Component1 = m.component({
controller: function() {
m.redraw.strategy("diff")
},
view: function() {
return m("div", [
m("h1", "Hello Foo"),
m("input", {config: plugin}) //assuming `plugin` initializes a 3rd party library
])
}
})
var Component2 = m.component({
controller: function() {
m.redraw.strategy("diff")
},
view: function() {
return m("div", [
m("h1", "Hello Bar"),
m("input", {config: plugin}) //assuming `plugin` initializes a 3rd party library
])
}
})
m.route(document.body, "/foo", {
"/foo": Component1,
"/bar": Component2,
})
//model
var saved = false
function save(e) {
if (e.keyCode == 13) {
//this causes a redraw, since event handlers active auto-redrawing by default
saved = true
}
else {
//we don't care about other keys, so don't redraw
m.redraw.strategy("none")
}
}
//view
var view = function() {
return m("div", [
m("button[type=button]", {onkeypress: save}, "Save"),
saved ? "Saved" : ""
])
}
Difference between computation methods and m.redraw
The m.startComputation
/ m.endComputation
pair is designed to be "stacked", i.e. multiple asynchronous services can each call this pair of functions to indicate that they want the redrawing algorithm to wait for them to finish before a redraw occurs. In contrast, m.redraw
is "aggressive": it redraws as many times as it is called (with the caveat that redraws are batched if they occur less than one animation frame apart in time). In practice, this means that calling m.redraw
may cause a redraw to happen before some AJAX calls have finished, which in turn, may cause null reference exceptions in templates that try to use the data from these requests without first checking that the data exists.
Therefore, using the computation methods is recommended in order to reduce the amount of intermediate redraws that would otherwise occur as multiple asynchronous services are resolved.
When computation methods are used dilligently and religiously, templates are never redrawn with incomplete data. However, it's important to always write conditional tests in templates to account for the possibility of nullables, because redraws may come to occur more aggressively than data is available (perhaps because a newly introduced 3rd party library calls m.redraw
, or because you might want a more aggressive redraw policy to implement a specific feature down the road).
Defending against nullables can typically be achieved via the initialValue
option in m.request
and basic null checks (e.g. data ? m("div", data) : null
).
Integrating multiple execution threads
When integrating with third party libraries, you might find that you need to call asynchronous methods from outside of Mithril's API.
In order to integrate non-trivial asynchronous code to Mithril's auto-redrawing system, you need to ensure all execution threads call m.startComputation
/ m.endComputation
.
An execution thread is basically any amount of code that runs before other asynchronous threads start to run.
Integrating multiple execution threads can be done in a two different ways: in a layered fashion or in comprehensive fashion
Layered integration
Layered integration is recommended for modular code where many different APIs may be put together at the application level.
Below is an example where various methods implemented with a third party library can be integrated in layered fashion: any of the methods can be used in isolation or in combination.
Notice how doBoth
repeatedly calls m.startComputation
since that method calls both doSomething
and doAnother
. This is perfectly valid: there are three asynchronous computations pending after the jQuery.when
method is called, and therefore, three pairs of m.startComputation
/ m.endComputation
in play.
var doSomething = function(callback) {
m.startComputation(); //call `startComputation` before the asynchronous AJAX request
return jQuery.ajax("/something").done(function() {
if (callback) callback();
m.endComputation(); //call `endComputation` at the end of the callback
});
};
var doAnother = function(callback) {
m.startComputation(); //call `startComputation` before the asynchronous AJAX request
return jQuery.ajax("/another").done(function() {
if (callback) callback();
m.endComputation(); //call `endComputation` at the end of the callback
});
};
var doBoth = function(callback) {
m.startComputation(); //call `startComputation` before the asynchronous synchronization method
jQuery.when(doSomething(), doAnother()).then(function() {
if (callback) callback();
m.endComputation(); //call `endComputation` at the end of the callback
})
};
Comprehensive integration
Comprehensive integration is recommended if integrating a monolithic series of asynchronous operations. In contrast to layered integration, it minimizes the number of m.startComputation
/ m.endComputation
to avoid clutter.
The example below shows a convoluted series of AJAX requests implemented with a third party library.
var doSomething = function(callback) {
m.startComputation(); //call `startComputation` before everything else
jQuery.ajax("/something").done(function() {
doStuff();
jQuery.ajax("/another").done(function() {
doMoreStuff();
jQuery.ajax("/more").done(function() {
if (callback) callback();
m.endComputation(); //call `endComputation` at the end of everything
});
});
});
};
Integrating to legacy code
If you need to add separate widgets to different places on a same page, you can simply initialize each widget as you would a regular Mithril application (i.e. use m.render
, m.mount
or m.route
).
There's just one caveat: while simply initializing multiple "islands" in this fashion works, their initialization calls are not aware of each other and can cause redraws too frequently. To optimize rendering, you should add a m.startComputation
call before the first widget initialization call, and a m.endComputation
after the last widget initialization call in each execution thread.
m.startComputation()
m.mount(document.getElementById("widget1-container"), Widget1)
m.mount(document.getElementById("widget2-container"), Widget2)
m.endComputation()
Signature
void startComputation()
void endComputation()


2010 Tajdeed Retreat
The Muslim Youth Coalition and MSA Southeast are holding the 1st Annual Tajdeed Retreat on March 26 - 28 at Camp Blue Ridge Assembly in Black Mountain, NC
This year's theme is Living Life as a Traveler.
Cost:
$75 per person (if paid by March 19)
$85 per person (if paid after March 19)
Cost includes food, lodging, and transportation to the camp.
Who:
Only Youth Ages 15 and up
Applications must be submitted by March 19
Tajdeed means to revive or renew.
The Tajdeed Retreat is an opportunity for each of us to spend a weekend away from the distractions of our daily lives, to purify ourselves, renew our iman, and get closer to Allah.
At the same time, it allows us to have fun, strengthen/build new relationships, increase our knowledge and remind ourselves of our sole purpose in this life. The retreat includes talks from shayuk and youth, interactive workshops, discussions, qiyams, group learning projects, and plenty of activities throughout the weekend.
Space is limited, complete your application NOW at MSA Southeast website
For more information please email<EMAIL_ADDRESS>or call<PHONE_NUMBER> ext 1328


I am Umang. I am a Data Scientist/Deep learning Engineer at Deloitte Consulting and author of a book on Deep learning. My whole life has been a roller coaster ride so far.
I have worked on a number of problems in my life ranging from Computer vision, Anomaly detection using generative deep learning,Time series forecasting using Deep learning, Reinforcement learning and so on.
I started my research career at the end of my Sophomore year, when I was selected for National Science Academies Summer Research Fellowship Program .I joined an Indian Govt Research institute called IUCAA
I later worked with CERN as a project student on the Higgs Boson Project.
I have also been the official Speaker of Google's Machine Learning Crash Course and got featured in the Google's newsletter few times.
I started web development when I was in 6th grade (11 years old) in 2006 , the website I created is still live ! and can be found HERE This one is a small personal introduction in the words of eleven year old. I created other websites too that year
Later on I joined a Rock band and was the lead keyboard player in it ! , I held junior diploma in music in 2009.In 2012 I started my Engineering Journey .
Worked on a research project involving Scientific Computing, Simulations and High Energy Astrophysics,.The project title was "Monte Carlo Simulation of radiative transfer through magnetic plasma". I used different scientific computing tools such as GNU plot,Mathematica etc and wrote code for simulation right from the scratch in the language C++ I also did algorithm Designing while collaborating with some scientists there as a part of my project. Apart from my project work I also helped a number of Graduate Students with their research problems.
Worked on the Higgs boson Decay Channel H->ZZ->4l. Simulating the Proton Proton collisions of the Large Hadron Collider (LHC) at the centre of mass energy 14 TeV using the event generator Pythia and analysing the data generated through CERN's data analysis framework ROOT. Also considering and generating various major reducible and irreducible backgrounds in the channel for my analysis (ZZ* ,ttbar etc). Wrote the code right from the scratch in the language C++ .
Background process generations are used for analysing and removing the similar processes which are replicating the Higgs Decay Channel .I've been working as a freelance startup generalist for various startups incubated at Delhi NCR and few other places , advising them on various things like requirement elicitation , work flow, web technologies, design and many more things .
Created a people counter with computer vision and Raspberry Pi .I used OpenCV and some other available codes from Github. The people counter uses the technique of blob tracking and MOG( or Mixture of Gaussians) technique to recognize people and their features from the images sent by the camera embedded at raspberry Pi board, the events are sent to a SQL server and plotted using ChartJS Library.
I was a part of the Accenture Digital's Internal Product Development Team which was building Data Science and Analytics applications in Insurance domain .My responsibilities include the initial research, selecting/developing the right machine algorithm, developing Full stack (both UI/UX and back end)of the ML application and also doing the Big data computations. So far I have:
- Built Regression Trees,Ridge regression(and few more ML algorithms) based Predictive analytics applications from scratch using Big Data,Java,Python,BackboneJS,HighCharts JS, UnderscoreJS and PySpark, enabling clients to see both predicitive and descriptive analytics
- Built Naive Bayes algorithm based chatbots using DJango Framework and JS to enable easy interaction with users and enabling them see social media sentiment analysis too.
-Built NLP based Sentimental analysis applications using multiple NLP techniques, Python and Data pulling APIs to classify tweets of a particular twitter handle as positive,negative or neutral.
- Have written Python Scripts to automate the Data Pre processing and Analysis of 5 billion rows of data ,which was 20% faster than previous method.
- Developed automated flows of data science from fetching to cleaning to dumping on BigData to analysis of large amount of data using batching algorithms
- Integrated 3rd Party Data visualization tools to our Analytics ML Applications so as to provide better analytics and descriptions to the users.
- Prepared codes in multiple languages so as to automate a lot of Big data operations in our Big Data Environment which decrease reading operation time by 40%.
- Have written bash scripts to automate the data fetching from multiple sources for fast data collections increasing speed of data collection by 50%
Ready for my new challenge starting April 2019
Authoring a Book on Deep learning! the book will involve a lot of TensorFlow(Not in python ;) and a lot of teaching on end to end application development
The Languages ,Frameworks and technologies that I am well conversed with are:


In weeks 4 & 5 of 10 Academy trainings of batch 4, We built an AI model for either Swihali or Amharic language. For both of the cases, We have experienced the lack and quality of data. If we Had had a diverse and large training set, our model could have improved and our model could have transformed the lives of many in East Africa.
Recognizing the value of large data sets for speech-to-text data sets, and seeing the opportunity that there are many text corpuses for both languages, and understanding that complex data engineering skills is valuable. That is why we designed and built a robust, large scale, fault tolerant, highly available Kafka cluster that can be used to post a sentence and receive an audio file.
front end developer
handling kafka producer part.
js developer.
handling Spark part
Handling kafka consumer part
Handling s3 bucket part.
..............
.................
We would love to here from you


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Railway Board clears Bengaluru suburban rail: State minister Suresh Angadi
Thanking Angadi, Bengluru South MP Tejasvi Surya tweeted, "Karnataka is lucky to have him (Angadi) handling the railway ministry."
by IANSThe Railway Board on Monday gave clearance to establish Bengaluru suburban rail, said Union Minister of State for Railways Suresh Angadi.
"In order to fast track the Bengaluru Suburban Rail, the extended railway board met today and gave its clearance," tweeted Angadi.
Assuring Bengaluru residents, Angadi said he will make all efforts with Union Railway Minister Piyush Goyal to ensure the implementation of Bengaluru suburban rail at the earliest.
Thanking Angadi, Bengluru South MP Tejasvi Surya tweeted, "Karnataka is lucky to have him (Angadi) handling the railway ministry."
Surya expressed hope that Bengaluru suburban rail will be completed during Angadi's tenure and help the city dwellers achieve ease of living.
The 148 km Bengaluru suburban rail proposal with four corridors has been a much delayed project, languishing for decades.
The four proposed corridors include KSR Bengaluru city to Devanahalli, Chikkabanavara to Yeshwantpur to Byappanahalli, Heelalige to Yelahanka to Rajanukunte and Kengeri to KSR Bengaluru to Whitefield.


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Company History
In 2006, H+ Sport founder Henry Twill set out to create supplements and nutritional products made from the purest ingredients and backed by scientific and performance data – to provide a strong basis of trust and accountability.
His quest began while training for his first 5K marathon, after recovering from a lengthy injury that left him with residual aches, pains, and decreased athletic performance. He yearned for simple and natural ingredients, in their purest form, instead of labels with lengthy chemical names and disclaimers. When no products lived up to his strict requirements, Henry set his sights on creating products that catered to his own vision.
Today that vision has become H+ Sport…offering a variety of supplements, energy bars and rehydration solutions. At the foundation of H+ Sports are products backed by scientific and performance data.


Thought it was real...
OK my friends and i had been experimenting by eating and smoking the flowers but to no effect. I found out it was better to use the leaves, so i tried it one day...
I grabbed a couple handfulls of leaves chopped them up, boiled them and made a coffee out of the water. Waited about 45 minutes before i decided it had no effect and put another brew on and went for a walk to the shop to buy some smokes.
Just before i got there i started feeling tired and disassociated from my suroundings. Got my cigs went home sat down. Lit a smoke, was puffing away on it for ages before i realised it wasnt going. Lit it, smoked it and grabbed another i was smoking it and then dropped it. I was frantically searching around for it until i checked the pack and there was only 1 missing.
Went into a total dream state here, thought i was in a '50s TV show for a bit. Woke up to smell of smoke.  Cleaned it up and sat down again.
Right about now im feeling the worst gut pain ive ever had. I wanted to spew but couldnt. Also needed a drink real bad, but i couldnt move.  Couldnt stand the dries so i got up and forced myself to drink the water.
i was really tired so crashed out in my room.  No one was supposed to be there so i went out to talk to them. I bumped into everything in my house and it hurt bad and was such an effort to get moving again. anyway asked my family what they were doing home but didnt get much of an answer. Talked to them a bit more but they didnt seem to be making any sense. And they were all really white they looked like Marilyn Manson. At this point im seeing lots of vivid images the face of a green monster with horns stands out, i thought it was my sister.
I had no idea i was hallucinating up until that point.
Then i started having a conversation with this tall pot plant. It was quite intelligent.
I went into my bathroom and found my dad lying on the floor all white. i thought he was dead. Then i saw blood dripping down all the walls.
Anyway i put my clothes in the washing machine cause i had to work the next day. I Noticed a puddle of water on the floor, thought my washing machine could be leaking but i couldnt see how. Thought i was just tripping and forgot about it. went to bed.
Next morning and OMFG my house was trashed. I realised no one ahd been there the night b4. All the mirrors were lying face down on the floor. I actually remember talking to myself in my bathroom mirror. and my house was flooded... But not from my washing machine. From my toilet. I had stuffed rolls of paper some cloth and a pot plant down it. the top of the cistern was off and teh valve was stuck open so it would overflow. And part of the bowl was broken. I dont remember doing any of this. My carpet was soaked...
i didnt go to work that day i was sore all over, i was covered with cuts and brusies. I also realised that i had no lights on the night b4 yet i could se fine. But i couldnt look at anything white in the daytime even with sunglasses on cause it was blinding. I couldnt read anything cause it all looked like x's and y's and kept on moving.
I tried datura on another 2 occasions looking for a more mild trip but still got really messed up, freaked out my father and lost alot of time.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This website contains the topics our class have tackled for the course, 'Web Systems and Technologies'. Upon learning these topics, our task is to create a website for us to apply the things we have discussed in class. By doing so, we are now graded and evaluated accordingly.
ESPIRITU, Christopher Edrian
ESTRELLADO, Danielle Phillip
SANTOS, Christopher
CABALSE, Ariane Faye
CALPITO, Maureen Nicole
Class Code: 9427A
1:00-2:00 TF


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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever.


---
layout: post
title: A closer look at Android N's new emoji
date: '2016-05-22T14:05:24-07:00'
tags:
- fromtheinternet
- android
- google
- emoji
tumblr_url: http://beekley.xyz/post/144770949661/a-closer-look-at-android-ns-new-emoji
---
A closer look at Android N's new emoji
I’m going to miss the blob emoji as they exist in Hangouts. They just have so much character and emotion and it just won’t be as fun using the lifeless iOS-like faces.