DeviceButtons belong to both Phaser.Pointer
and Phaser.SinglePad
(Gamepad) instances.
For Pointers they represent the various buttons that can exist on mice and pens, such as the left button, right button, middle button and advanced buttons like back and forward.
Access them via Pointer.leftbutton
, Pointer.rightButton
and so on.
On Gamepads they represent all buttons on the pad: from shoulder buttons to action buttons.
At the time of writing this there are device limitations you should be aware of:
- On Windows, if you install a mouse driver, and its utility software allows you to customize button actions (e.g., IntelliPoint and SetPoint), the middle (wheel) button, the 4th button, and the 5th button might not be set, even when they are pressed.
- On Linux (GTK), the 4th button and the 5th button are not supported.
- On Mac OS X 10.5 there is no platform API for implementing any advanced buttons.


Express Registration
Please note that all fields that an asterik(*) are requires to procees your Registration


Dragon Rigged by trucverte on Sketchfab
Gate Key by trucverte on Sketchfab
Rabbit Rigged by trucverte on Sketchfab
Owl Rigged by trucverte on Sketchfab
Gate by trucverte on Sketchfab
Fox Rigged by trucverte on Sketchfab
Fylgja Rigged by trucverte on Sketchfab
Score Pickup by trucverte on Sketchfab
Life Pickup by trucverte on Sketchfab


(+Instructions on How to Use)
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Search for Stocks Use the Stock Chart Widget to search prices and other data about any stock you would like. |
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Buy a Stock Found a stock you like? Type the symbol of the company and quantity of the stock that you like to buy and click the buy button. |
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Sell a Stock Done holding or realized you don't want a stock? Type the symbol of the company and quantity of the stock that you like to sell and click the sell button. |
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Try Making It & Share Check out the project on my GitHub page to clone or reference to make it yourself here |
| Symbol | Quantity Owned | Current Price Per Share | Total Market Value |
|---|---|---|---|
| {{stock.name}} | {{stock.quantity}} | {{pricePerShare[i] | currency}} | {{marketValues[i] | currency}} |


{% extends "global/Base.html" %} {% load staticfiles otree_tags %} {% block title %} {% if subsession.is_asl %} {% if subsession.practiceround %} Practice Round Results (ASL) {% else %} Results (ASL) {% endif %} {% else %} {% if subsession.practiceround %} Practice Round Results (Truncation) {% else %} Results (Truncation) {% endif %} {% endif %} {% endblock %} {% block content %}
You selected product:
| Product {{ product_selected }} | |
|---|---|
| {{ product_dim_i }} |
Based on your preference profile:
| {% for i in preferences_list %} | Attribute {{ i }} | {% endfor %}
|---|---|
| {% for preference in preferencedims %} | {{ preference}} | {% endfor %}
The total tokens received from product {{ product_selected }} is {{ utility_selected }}.
{% if product_selected == product_best %}You selected the product which gave you the most possible tokens in this round.
{% else %}Based on your preference profile in this round, you did not select the product which would have given you the most tokens in this round.
The product which would have maximized your utility was product:
| Product {{ product_best }} | |
|---|---|
| {{ product_dim_i }} |
Here is a table of the full list of attributes for each product that was in this round:
| {% for i in products_list %} | Product {{ i }} | {% endfor %}
|---|---|
| {% for product_dim_i in dimensions%} | {{ product_dim_i }} | {% endfor %}
And a table of the tokens each product would have given you in this round:
| {% for i in products_list %} | Product {{ i }} | {% endfor %}
|---|---|
| {% for utility in utilities_list %} | {{ utility }} | {% endfor %}
Press next to continue to the next round.
{% next_button %} {% endblock %} {% block app_styles %} {% endblock %}


Deprecation Notice: This endpoint route is deprecated and will be removed from the Teams API. We recommend migrating your existing code to use the new Delete a team endpoint.
To delete a team, the authenticated user must be an organization owner or team maintainer.

DELETE /teams/:team_id
Status: 204 No Content


Disclaimer:
Please be noted that this plugin is UNOFFICIAL. All user data are stored on this computer so NEVER use it on public computer.
The author is not responsible for any consequences caused by this plugin. Use it at your own risk.
Please be noted that this plugin is UNOFFICIAL. All user data are stored on this computer so NEVER use it on public computer.
The author is not responsible for any consequences caused by this plugin. Use it at your own risk.


CLOUD ORCHESTRATION
Manage your cloud, data, and applications
Using a single set of cloud orchestration tools, you can bring your applications to life. Use existing skills and tools or
learn new tools.
Deliver applications at a rapid pace, leveraging real infrastructure, creating enterprise value.
Leverage all of your favorite developer tools with Fathym's Orchestration tools.


Presidents Cup: Rickie Fowler replaces injured Brooks Koepka in Tiger Woods' team
by Press AssociationWorld number one Brooks Koepka has withdrawn from the United States' Presidents Cup team due to a knee injury.
Koepka re-injured his left knee during the CJ Cup in South Korea in October and has been unable to regain fitness in time for the biennial contest at Royal Melbourne from December 12-15.
US captain Tiger Woods has selected Rickie Fowler to replace Koepka in his 12-man team.
Koepka said in a statement: "I notified captain Tiger Woods that despite constant medical care and rehab, I am not able to play golf at this time. I consider it to be a high honour to be part of the 2019 team and I regret not being able to compete.
"Since my injury in Korea I have been in constant contact with Tiger and assured him that I was making every effort to be 100 per cent in time for the Presidents Cup in Australia. However, I need more time to heal.
"I'm sorry I won't be able to represent the red, white and blue this time around and I wish my team-mates nothing but the best as they work to retain the Presidents Cup for the USA."
Woods added: "Brooks and I talked and he's disappointed that he won't be able to compete. I told him to get well soon and that we're sorry he won't be with us in Australia. He would clearly be an asset both on the course and in the team room."
Woods had previously stated that overlooking Fowler for a wild card was his "toughest call", the 15-time major winner picking himself, Tony Finau, Patrick Reed and Gary Woodland.
Fowler said: "These team events have been some of the most memorable weeks of my career. To be picked by Tiger to compete with him and the rest of the team is very special.
"It is impossible to replace the world's number one, but I can assure my team-mates and American golf fans that I will be prepared and ready to do my part to bring home the Presidents Cup."


Introduction to R for Population dynamics
Build from Ben Statons R book with contributions by Henry Hershey
Overview
To begin with this model defines the life cycle of a species, then extendes this to estimate population size and growth rate over a projected time frame and then analysis the elasticity and sensistivity of the matrix population model. I have done this with southern right whales as an example.
What is Covered?
The book is composed of six chapters intended to cover a suite of topics in introductory R programming. In general, the material builds in complexity from chapter to chapter and earlier chapters can be seen as prerequisites for later chapters.
- Chapter ?? covers the basics of working in R through RStudio, including the basics of the R coding language and environment.
- Chapter ?? covers the basics of plotting using the base R graphics functionality.
- Chapter ?? covers the basics of fitting statistical models using built-in functionality for generalized linear models as well as non-linear models.
- Chapter 1 covers the basics of simulation modeling in R.
- Chapter ?? covers the basics of the
{dplyr}
and{reshape2}
packages for manipulating and summarizing large data sets using highly readable code. - Chapter 3 covers the basics of producing maps and performing spatial analysis in R. This chapter was contributed by Henry Hershey
0.1 External Resources
This book is an extention of several gitbooks that are intended to be a first course in R programming for a range of different professionals. It is by no means comprehensive (no book about R ever could be), but instead attempts to introduce the main topics and develop the skills needed to get a beginner up and running with applying R to their own work in the context of population dynamics. Some of the courses were intended to be a companion to in-person workshop sessions. Although the examples shown have a natural resource/ecological theme, the general skills presented are general to R users across all scientific disciplines.


The files there are not for the tutorial.. just placeholders for the moment. Link to example directory if server is running.


In the sections that follow, we will discuss how you can extend the PostgreSQL SQL query language by adding:
functions (starting in Section 36.3)
aggregates (starting in Section 36.10)
data types (starting in Section 36.11)
operators (starting in Section 36.12)
operator classes for indexes (starting in Section 36.14)
packages of related objects (starting in Section 36.15)


{% extends 'general/forum_base.html' %} {% block "content" %}
{{q.text}}
{{answer.text}}
There isn't any answer for this question yet.


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Content: Models creating general statements Static scenes (Static Scene option) Joint Animation (Joint Animation Option)
Introduction:
All the descriptions of 3D graphics and work with 3D Max, were given according to the export function and they don’t aspire to completeness and incontestability.
Installation
To install the exporter, you need to copy MDExp.dle file to the %3DMax%\stdplugs folder. It would be connected to 3dMax automatically with it’s next run.
NOTE: Here and further %3DMax% – path to the installation folder of 3D Max.
After the installation in menu File->Export… in the list of file types for export a new line “Mobile Dragon Model (*.MDM)” would appear – this is a type of file to where scenes are being exported. It is necessary to create text files in %3DMax% folder with Udef.txt and Roboid.txt names for correct work of the exporter. You can leave them empty for the firs time. Explanations about them would be given below. When exporting, after you named a file and pressed the “Save” button, a dialog box would appear (see picture 1).
Pic. 1 – Exporter window
LOG - File
When saving scenes, exporter creates the LOG – file. This file has the same name as the export file has, but with “.log” extension. They would be created in the same folder. For example: if scene has been exported in the “test.mdm” file, then LOG – file would have the “test.log” name and they both would be in the same folder. LOG – file helps to find out if the scene was saved correctly and also it helps to reveal saving errors. If there would be any errors while exporting, then a window with message about error would appear. After closing this window, LOG – file would be automatically opened for viewing. If there would not be any errors then LOG – file would not be opened automatically. Those lines in the LOG – file, which don’t have any information about errors or warnings starting with the “#” symbol. Lines which have information about errors starting with the “!” symbol. Lines which have just warnings starting with the “?” symbol. There is summary information about errors and warnings in the end of the LOG – file.
Object names agreementsYou may name your scene objects with any name except some reserved names which you can find in Table 1: Table 1: Reserved names.
It would be better if the scene objects will have names with proper sense because they would be used in the game. It is allowed to use the same names for objects with the same sense. For example: if there is a hundred trees in some scene, then all of them might have the same name – TREE. Important: Those scenes where Levels Of Details (LOD) are planned to be used, can not have any objects with the same names. For example: if you have several trees in one scene you’d better name them like: TREE01, TREE02, TREE03, TREE04 etc. You can read more about it in the «Levels Of Details» part.
Hierarchy of Objects
When creating static scenes it is recommended to divide the whole scene into separated objects and subobjects which you can logically select among the other objects. For example: if scene consists of ground, trees and house then it is recommended to create them as a separated objects. If the game process needs clear distinction among some objects of the scene, then you need to separate that objects too. For example: you need distinction between the house and it’s door. It is possible to separate the scene into subobjects if the game’s logic needs it. For example: trees and leafs, house and door, field and road. So if there is no need in distinction between the tree and it’s leafs, then you can create them as one object (reminder: in this case you will have to create one general texture for it). To keep the logics of the scene safe, it is strongly recommended to use object’s parent links. For example: if the house and it’s door are separated objects, than it is recommended to link the door to the house (the door is a logical part of the house). Also you can use groups of objects for logical linking. You can link one group of objects to the other. It will simplify work with these groups of objects, but all objects of every group will be exported separately. Only parent links will be exported for future usage in the game.
NOTE: Parent links in animation models are necessary. If they are missing or there are some violations when exporting, then messages about error would appear in LOG – file.
Geometric objects
The exporter supports all types of geometric objects. Limitation of polygon’s sizes: the lengths of at least two sides of the polygon (triangle) shouldn’t exceed a 50 units limit each. There is no limitation for object’s modification (scale, reflection etc.) You can find requirements for object’s materials in part “Materials”. You may name your objects with any name except some reserved names which you can find in “Object names agreements” part.
Lights
The exporter supports only Omni type lights.
List of the parameters which are taken into consideration when exporting:
Materials
Every scene object have to have it’s own unique material. It means that you can’t convert object into Editable Mesh, and then select different polygons and assign different materials to them. Also in “Material Editor” one slot should have only one material (texture) . Multistructures are prohibited. All the textures which are used for materials should be in %3DMax%\maps\ folder or in subfolders. For example: C:\3dMax\maps or C:\3dMax\maps\level2\ are correct paths.
List of the material parameters which are taken into consideration when exporting:
Material might have no texture.
Light Map
There is a second channel texture’s coordinates supported in games for light map usage. If object has it’s own light map, then the Unwrap UVW modifier should be applied to this object. Then in the Channels group you should select Map Channel and set it as 2. Editing texture’s unwrap realizes as always (“Edit” button). Light Maps can be used only in static scenes. For shadows calculation you need to set the Omni lights. For the conformity of calculated shadows to the shadows of 3dMax, you need to switch the Use flag of the Far Attenuation parameter and regulate it’s End value. So, you need to regulate only the End setting of Far Attenuation parameter to get the conformity of the 3dMax image to the image which will be in your game.
User Defined Info
You can find object properties of every scene object in “Object Properties” window, there is also a “User Defined” tab. It is possible to get and save all the parameters which are in this tab. It is recommended to use this opportunity from extreme necessity. One of the conditions for the correct work of the exporter with parameters is preliminary definition of their names and types. Their names and types are listed in “Udef.txt” file (it should be in 3d Max root folder). There are 5 types of parameters supported:
Symbol register for names and types of the parameters doesn’t make sense. Here is a format of parameter definition: <parameter_name>(<parameter_type>) There should not be any space between <parameter_name> and “(“ symbol!!! Brackets are necessary. Every parameter should be defined in every separate line. Name and type of the parameter shouldn’t have any spaces.
Example of the Udef.txt file content: Width(INT) volume(Float) IS_VISIBLE(booL) MegaNAmE(str) STATIC(flag)
NOTE: There are different symbol registers in this example, but it would be better to hold to the one of the registers.
When processing scene objects, exporter will search the parameters listed in Udef.txt file in User Defined tab properties of these objects and in case it will find them, it will read their values. To write the name and to set the parameter’s settings, you have to use the upper register (except string settings). Example of the User Defined label for some object WIDTH = 122 VOLUME = 1.22 IS_VISIBLE = TRUE MEGANAME = Apple! STATIC
Note: In this example there is a FLAG “STATIC” in User Defined tab, it means that this flag is on. “IS_VISIBLE” parameter is written strictly in upper register (as it should be done). “MEGANAME” parameter is string (Apple!) that’s why you don’t have to stick to the upper register.
There could be spaces between parameter’s name and “=” symbol. If some or even all the parameters in User Defined object options are missed but they were stated in “Udef.txt” file, then it’s not an error. Also if there would be some parameter in User Defined options, which name and type weren’t stated in “Udef.txt” file, then it wouldn’t be an error too. This parameter will be ignored and it would not be exported.
System objects
“System objects” are used for auxiliary purposes. Exporter processes system objects in special way. These objects are needed to keep an additional information about the scene and it’s objects. System objects are being defined by names. Name of such object starts with “!” symbol. There are system names which were reserved:
You can’t name an object with one of these names if it is not a system object. You can find detail description of all the system objects below.
Models creating general statements
All the models of different types of scenes and animation should have sensible names because these objects are going to be used in game development. Objects can be created with the “instance” method. For example if there are few equal objects in one scene (for ex.: set of trees), but they have different coordinates and orientation, it is better to create only one object and make copies via “instance” method. In this case only the model of the first object would be saved. Other objects would be saved with the link to the base geometry and local transformation matrix. The size of the compiled file will be much smaller. It is possible to set the user settings in object properties (Properties –> User Defined tab). Read more in “User Defined Info” part. For every object in different scene types following parameters are saved:
In other cases additional necessary information is saved.
Static scenes (Static Scene option)
There are two types of static scenes: static scene with portals and static scene without portals (simply static scene). Static scene has geometric objects (see “Geometric objects”) and omni lights (see “Lights”). Scene with portals has not only lights and geometric objects but also a system objects kit: !ROOM, !PORTAL and !GROUND. These system objects are not drew in the game. They are used to point out the logical division of scene in separate rooms. Objects of static scene can have several levels of detail. Read more in “Levels Of Details” part.
!ROOMIt could be any geometric object. It’s geometry is not saved, but his object hierarchy is saved. Name format: !ROOM_<room_name> Examples: !ROOM_A !ROOM_MAIN There are two rooms with “A” and “MAIN” names in this example. It is prohibited to create rooms with the same names. When creating a static scene with portals, objects which are logically belong to one room should be linked with parent references to this room-object.
!PORTALPortal is a system object which shows the point of connection of two rooms. Actually this is a passage from one room to the other. Portal is a geometric object of Plane class. Length Segs and Width Segs portals parameters should be set as 1, so portal is an object of plane type which consists of 2 triangles (4 vertexes). You don’t have to set the portal’s material (it will not be exported). The portal’s name shows which rooms it connects. Portal-object name format: !PORTAL_<room_name_1>/<room_name_2> Examples: !PORTAL_A/B !PORTAL_ROOM_X/ROOM_Y There are portal names in this example, first of them connects A and B rooms, the second one connects ROOM_X and ROOM_Y rooms. Portal-objects, unlike the other static objects in portal scenes, shouldn’t be linked to the room-objects manually. Portal will link to the both room automatically by its name. Objects which are logically belong to two rooms at one time (for ex.: door), should be linked with parent references to portal-object that links these rooms. The following picture (pic. 2) show how objects in static portal scene should be linked.
Picture 2 – Example of linking of objects in static scene with portals.
There:
– system objects (rooms/grounds/portals)
– simple geometric objects
– linking by parent references
– linking by name
!GROUNDGround is a system object which helps to find out in which room view camera is situated. Ground-object should be a geometric object of a Plane type. There are no limits for polygons. Ground-object should be on the same level and of the same shape as a real ground of the scene. Ground-object’s geometry could be easier comparing to geometry of a real ground of scene because it is used only for calculations. Ground-object name format: !GROUND_<ground_name> Examples: !GROUND_MAIN !GROUND_SECOND There are no limits for ground-object’s name. Ground-objects should be linked to rooms with 3D Max means (see pic.2).
Animation. Common features:To create animation you should perform some requirements which are written below.
Important Note: You should perform these requirements when making Simple, Joint or Tweening animation. At first you have to create an animation model. Then before creating animation you need to reset all collected transformations on pivot points of model’s parts. To do this you have to select a part or whole model and than in “Utilities” tab select “Reset XForm” and than just press “Reset Selected” button. After this operation normals could be inverted in some parts of model. If it happened, you can fix normals with “Normal” modifier. After that you can convert a model to “Mesh”. Now you can link model’s parts to each other if it necessary and start to create animation.
To create animation, designer should use controller-object where he can set common key frames. To set common key frames for the whole model (not for model’s parts) there should be a system controller-object. It should have reserved system name - “!CONTROLLER”. Animation’s settings saving starts from the first controller’s key frame. And the length of the last animation frame spreads to the end of timeline of 3dMax.
Picture 3 – Key frames of controller-object.
Controller can be shown as any geometric object on scene. It’s geometry will not saved, it is necessary only for the key frames information.
Simple Animation
Simple animation doesn’t differ a lot from static scene. Actually with this animation type model’s elements are saved according to the transformation matrix. In game this model will be moved with usage of local matrixes of transformation. For example: you can animate a helicopter’s propeller using around matrix. There is no need in usage of controller-object in such animation type. No key frames would be needed here. Hierarchic linking of animation objects is necessary. PIVOT points of all objects should be correctly arranged. It means that PIVOT should be set in the point around which should be rotation of some model block. It is necessary to reset all secondary transformations from pivot points of a model. Read more in “Animation. Common features” part about it.
Picture 4 – Example of arranging PIVOT points for parts of tank.
There is no need to set motion for the model’s parts, programmers should do that. Export of a simple animation realizes on choosing “Simple Animation” radio-button in exporter window. Model’s objects with simple animation might have different levels of details. Read more in “Levels Of Details” part.
Tweening Animation
This animation type (it is also known as Morphing animation) suits for creating of animated characters such as people, animals or explosions (but not robot type characters). In animation process their separate objects can change not only their situation but also they can change shape (for example they can be bent, squeezed or stretched). In every key frame (animation controller should be used) all information about geometry of animated object is saved. Main lack of such animation type is a big size of exported file. For model animation in 3DMax designer can use skeleton, bipeds and invert kinematics. There is one requirement when creating tweening animation – animated model must have constant amount of vertex and faces during all animations phases. At first character’s model animates with any method. It is necessary to remember that after creating a model you should reset all secondary transformations from PIVOT points of a model. Read more in “Animation. Common features” part. Then controller object is added to the scene. Designer should set on controller object a kit of key frames, in which character’s geometry is saved. The more key frames on controller, the more file size would be. In the intervals where character moves not so much it’s better to set key frames rarely. In the intervals where character moves a lot it’s better to set key frames more often. In the game model’s animation would be created according to the key frames with usage of geometry interpolation. Export of a tweening animation realizes on choosing “Tweening Animation” or “Tweening Animation Compact” radio-button in exporter window. Tweening Animation Compact – is more compact type of saving tweening animation of character.
Joint Animation
This animation type is close to the bone animation. It suits well for creating robot type animated models. Such models keep constant shape through the animation process (they don’t bend, squeeze or stretch), they change only their position and orientation. Such animation type has superiority above the Tweening animation. The difference is that you can change some parts of the animated model to the others with another geometry and the whole animation wouldn’t be changed. So you can animate a model of robot only once and then all you have to do is to change different model’s parts with another and animation will stay correct. For example: there is an animation of robot’s walking. Robot which was assembled of details of one kit would walk in the same way as the robot which was assembled of details of another detail kit. This animation type supposes two stages of creating of animated models. 1 – creating of animation (motion of simplified model). 2 – creating of details kit (of a joint model), which is used to assemble the model. Animation and joint model are saved in different files. It is also important that sizes of files which are containing animation are of a small size, but sizes of files which are containing details kit (a model) are almost equivalent to the sizes of files as if the model was saved as a static scene or a simple animation. For the conformity of the model animation and the details kit you should give the same names to the corresponding objects in animation and in the details kit. So if an arm in animation has name “ARM”, then in details kit it also has to be named as “ARM”. In other case detail’s animation wouldn’t be set to the detail. To prevent such situation and to provide the conformity of animation and details in the game you should correctly create and fill up the “Roboid.txt” file. This file have to be placed in the %3DMax% folder. It holds a list of all possible names of model parts in joint animation. When exporting, a line’s number, in which object name is written, is taken into consideration. That’s why you should add names in file with the list of other names in the end of file. Because adding of the name somewhere in the middle of file will lead to the displace of numbers of other names and you will have to resave already saved joint animations and details kits. Example of “Roboid.txt” file content. HEAD ARM_RIGHT ARM_LEFT TORS FOOT_RIGHT FOOT_LEFT BASE Now when naming objects of joint animation and details kits you need to give names from this list of names. Non-observance of this rule leads to the error message (in the LOG file).
Joint Animation (Joint Animation Option)
Create a model (it may be reductive and without material) and animate it in any way which wouldn’t change the geometry of separated parts of the model (so don’t pull any points of a mesh). Then add a controller object to the scene. Designer should set key frames on it. The more key frames are on controller, the more file size would be (in this animation type it is no so important). In the intervals where character moves not so much it’s better to set key frames rarely. In the intervals where character moves a lot it’s better to set key frames more often. It’s important not to forget to name objects according to the “Roboid.txt” file. Hierarchical linking of animation objects is necessary. PIVOT points should be correctly set on all objects. So PIVOT should be set in the point around which should be rotation of some model block. It is necessary to reset all secondary transformations from pivot points of a model. Read more in “Animation. Common features” part.
Picture 5 – Example of the hierarchical linking of the elements and PIVOT points arrangement for the model of robot.
Export of joint animation realizes on choosing “Joint Animation” in exporter window.
Creating Of Joint Model or Detail Kit (Joint Model Option)
Joint Model is a simple kit of separate parts of the whole model. Details might be arranged wherever on the scene. It’s important not to forget to name objects according to the “Roboid.txt” file. Arrangement (and axes direction) of PIVOT point of a concrete detail should coincide with arrangement of PIVOT point of corresponding element in animation model.
Picture 6 – Example of PIVOT point position
It is necessary to reset all secondary transformations from pivot points of a model. Read more in “Animation. Elementary knowledge” part. According to the picture 6, you can see that object’s position in details kit on scene space of 3DMax doesn’t make any sense. It is important that PIVOT points coincide to corresponding objects in joint animation.
Next step is joint arrangement. For joint usage a system joint-object should be leaded in. It should have a reserved name “!JOINT”. Joint can represent itself as any geometric object on the scene. It’s geometry is not saved, it only has information about the joint position. Information of the joint position represents it’s PIVOT point, that’s why it is better to use a sphere as joint object because it’s PIVOT point is in the center by default. Axes directions of PIVOT point of joint should coincide with axes directions of PIVOT point of object to which this joint is fixed. Next you have to set parent links. Joints are fixed to details; details are fixed to joints.
Picture 7 – Example of joint parent links setting.
There is no need to set details on scene with some or even any sense.
Picture 8 – Possible arrangement of objects on scene and their parent links.
Export of joint model realizes on choosing “Joint Model” in exporter window.
Levels Of Details
When creating a static scene, models with simple animation, tweening animation and joint animation, it is possible to use Levels of Details. They can be used for optimization of graphics output in the game. It’s possible to output objects which are far from the camera with lower details than objects which are close to camera. There is no limitation for amount of Levels of Details. To create Levels of Details you need to create several scenes with the same objects: object’s details can (and should if you are creating different levels of details) be different in different scenes, but object’s names should strictly coincide. Also there is a restriction for the name format. Objects of the one scene shouldn’t have the same names. So if there is 10 trees on the scene, than you have to name them as TREE01, TREE02, TREE03… TREE10. It is recommended to draw the whole scene in the highest level of details first, than create several copies of this scene for lower levels and after that you can decrease details on these copies (pic. 9). Positions of corresponding objects in different levels of details should coincide.
Picture 9 – Example of the scene with different levels of details
Special feature is that if you need that in the current level of details one of the objects was shown as in the previous level of details, than you can delete this object. It will save the file size (pic. 10).
Picture 10 – Example of the scene with missed objects and different Levels of Details
DUMMY Objects.Exporter also lets to save dummy objects. These objects are not shown in the game but they keep an additional information. Any dummy object should have the name of the following format: !DUMMY_< object_name> Examples: !DUMMY_A !DUMMY_POS Now there are two types of dummy objects supported: – Box – Sphere Difference is that they save different parameters. For the BOX type object is saved:
For the SPHERE type object is saved:
To save the dummy object you need to check switcher “Save Dummy Objects” in exporter window up, otherwise information about such objects wouldn’t be saved.
Copyright 2005-2006 Herocraft Hitech Co. Ltd. |


--- layout: post title: To do list. // thinks too much date: type: post published: false status: draft categories: [] tags: [] meta: google_plus_activity_id: z125s5tjcmitwxpna234i3fogkmne1adz author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: Carina C. last_name: Zon ---
To do list. // thinks too much
Circles of to-do from Wendy MacNaughton.


The following videos shows our work on anonymous robot systems.
In the first demonstration the robot navigates to the required unknown location as well as exploration and survey of the unknown area for map building. The robot equips 360° laser distance sensor for SLAM and navigation.
The second demonstration shows a scenario of domestic robot as intelligent assistant which intimately helps the subject with tasks. The system was trained to help certain tasks, such as pass spoon when bowl appears as the subject preparing food. Optical flow was used to predict the trajectory of active moving objects with RGB-D camera in 3D space.
The series of demos showcase a series of SmartHome practices under Intelligent systems and Intelligent sensing (Internet of Things), more demos will be added from time to time.
Related Papers
Lina Yao, Quan Z. Sheng, Boualem Benatallah, Schahram Dustdar, Xianzhi Wang, Ali Shemshadi and Salil Kanhere. Up in the Air: When Smart Homes Meet the Internet of ThingsWITS: An IoT-endowed Computational Framework for Activity Recognition in Personalized Smart Homes. Computing, Springer, 2017 (to appear).
Lina Yao, Quan Z. Sheng and Schahram Dustdar. Web-based Management of the Internet of Things. IEEE Internet Computing (IEEE Internet Computing),Vol 19, No 4, pp 60-67, July/August, 2015.
Lina Yao, Quan Z. Sheng, Anne. H. H. Ngu and Byron Gao. Keeping You in the Loop: Enabling Web-based Things Management in the Internet of Things. The 23rd ACM International Conference on Information and Knowledge Management (CIKM 2014) , November 3-7, 2014, Shanghai, China
We showcase a novel localization and tracking system based on the Received Signal Strength (RSS) field formed by cost-efficient Radio-Frequency Identification passive tags.(
Related Papers
Wenjie Ruan, Quan Z. Sheng,Lina Yao, Tao Gu, and Longfei Shangguan, Device-Free Indoor Localization and Tracking through Human-Object Interactions.The 17th International Symposium on a World of Wireless, Mobile and Multimedia Networks ( WoWMoM 2016), Coimbra, Portugal, June 21-24, 2016.
Lina Yao, Wenjie Ruan, Quan Z. Sheng, Xue Li and Nickolas J.G. Falkner. Exploring Tag-free RFID-based Passive Localization and Tracking via Learning-based Probabilistic Approaches. The 23rd ACM International Conference on Information and Knowledge Management (CIKM 2014) , November 3-7, 2014, Shanghai, China
Wenjie Ruan,Lina Yao, Quan Z. Sheng, Xue Li and Nickolas J.G. Falkner. TagTrack: Device-free Localization and Tracking Using Passive RFID Tags. The 11th International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services(MobiQuitous 2014) , December 2–5, 2014 London, Great Britain
“The Marauder's Map is a magical document that reveals all of Hogwarts School of Witchcraft and Wizardry. Not only does it show every classroom, every hallway, and every corner of the castle, but it also shows every inch of the grounds, as well as all the secret passages that are hidden within its walls and the location of every person in the grounds, portrayed by a dot….—— Harry Potter’s Wiki”
This project aims at developing a Web-based application built upon Internet of Things, through which we will not only know where everyone is but we will also know what they are doing.


08.31.16
Domonique Alexander woke up in her apartment from a nap and knew something was wrong. Itchy, pink patches began to form on her skin, and her throat swelled up and started to close.
Just hours before, Alexander had picked up a to-go box at Nelson Court. She had put food in her box only after carefully reading each corresponding food label, complete with ingredients and allergens. Alexander’s nearly fatal tree nut allergy has made her cautious to all foods she does not prepare herself.
She walked over to a tray of coffee cake that, unlike the other desserts, did not have an ingredient card near it.
“I was like, ‘OK, this isn’t labeled — maybe it’s the only one without allergens in it,’ ” the fifth-year senior studying English and film recalled.
When she ate the cake at home, she had an immediate allergic reaction. She took Benadryl, an over-the-counter antihistamine, and fell asleep. Though the medication seemed to work, it wasn’t enough. When she woke up, she reached for her EpiPen to inject epinephrine into her thigh, biding her time until she could get to OhioHealth O’Bleness Memorial Hospital. After her symptoms were cleared with the help of a doctor, she was released to go home later that day
When away from the safety of a home kitchen and reliant on a meal plan, those like Alexander are constantly on guard. Despite that fact, food allergy-related incidents still happen outside of one’s control — facilities and restaurants cannot guarantee the safety of eating foods that may contain, or are processed near, allergens.
Looking back a year later, Alexander said it was her worst allergic reaction to date. Though Ohio University Culinary Services has a policy requiring all meals to have an ingredient card containing allergens and special dietary needs, Alexander blamed herself for the unlabeled cake and not being more careful by asking a chef or a student worker.
15 million people in the U.S. — including one in 13 children — have food allergies.
Angie Bohyer, nutrition educator for Culinary Services, said it’s hard to educate the public on a condition that is without a cure and has so few answers.
A 2015 Food Allergy & Research Education study found 15 million people in the U.S. — including one in 13 children — have food allergies. In 2013, the Centers for Disease Control and Prevention estimated the number of children with food allergies in the U.S. increased by 50 percent between 1997 and 2011 without understanding as to why.
The Food and Drug Administration identified the eight most common food allergens as milk, eggs, fish, shellfish, tree nuts, peanuts, wheat and soybeans. Those eight foods account for 90 percent of allergic reactions from food in the U.S. Many other foods derive from those eight, which can limit even more foods for those who are allergic.
The FDA’s Food Allergen Labeling and Consumer Protection Act of 2004 states any FDA-approved products must be clearly labeled as containing or being derived from the eight allergens.
Symptoms range in severity, from a simple rash to difficulty breathing as a result of throat-swelling. Each year in the U.S., the FDA estimates anaphylaxis, or a life-threatening allergic reaction to food, results in 30,000 emergency room visits, 2,000 hospitalizations and 150 deaths.
Reactions can be stopped or slowed down by over the counter and prescription allergy medication, epinephrine auto-injectors such as an EpiPen and sometimes prescription steroids and inhalers.
Liz Moughon / For The Post
Chrissy King, a baker at Sweet Arts Bakery and Cafe in Athens, prepares a topping for pastries.
Culinary Services provides weekly menus for all dining halls with icons depicting the ingredients each meal may contain. However, Culinary Services states it “cannot guarantee any item prepared in our kitchen is free of a certain ingredient or allergen” because of times when ingredients are substituted last minute or when commercial manufacturers change procedures out of the dining halls’ control.
Bohyer said in an email that Culinary Services tries to “provide accurate information so that customers can make informed choices,” but she encourages students to ask questions about any risks of cross-contamination.
“One student may put peanut butter on his bread and then unknowingly gets a bit of peanut butter on his finger,” she said in an email. “He then goes to the salad bar and touches the utensils there and contaminates these utensils with peanut butter.”
The university offers appointments to those who want tours and information on food prepared through Culinary Services.
Angela Green, a junior studying social work, took a tour her sophomore year, but she said it’s more important to talk to the chefs
“(The chefs) know what they’re doing,” she said. "Even better than dietitians or any other staff, because the chefs really know what’s in the food.”
Bohyer said all Ohio University food service workers are trained to understand safe food handling practices, but Green said her co-workers throughout her time in the food service industry often don’t follow through even with a sufficient amount of training. For example, they might not understand how important it is to those with celiac disease that food workers change their gloves after handling foods with gluten.
"That needs to be taught more to anyone who’s in the food business, not just the chefs,” Green said.
Green, who is allergic to peanuts and tree nuts, said she once asked about the pizza in a dining hall, and a worker said the dough was made in the same facility as peanuts even though it wasn’t mentioned on the ingredients label on display.
"Peanuts weren’t in it, but they were around it. They didn’t give that warning,” Green said. "People could be taking chances they don’t want to. It just made me nervous and distrust the whole system when you don’t give me that heads up. Maybe someone wants to take that chance, but maybe I don’t.”
Amie Musselman is allergic to 10 different foods, including peanuts. If she even touches or is near peanuts, she could break out in hives.
"People could be taking chances they don’t want to... Maybe someone wants to take that chance, but maybe I don’t." Angela Green, Junior studying social work
Musselman said she lived on East Green and preferred to eat at Shively Court because the food was labeled.
"I really like Boyd (Dining Hall), but while they have the chalkboard (sign) that describes what it is, it doesn’t say what’s in it,” Musselman said.
In 2014, OU opened a gluten-free kitchen in its Central Food Facility that packages and ships gluten-free foods to the dining halls to avoid cross-contamination, Bohyer said.
She added that a station at The District on West Green, formerly known as Boyd Dining Hall, called Margaret’s is free of all “big eight allergens” and is available anytime the dining hall is open.
Though dining halls can be considered safe for those who have food allergies, Green said risk extends outside the walls of Shively and Nelson.
“People bring snacks to class all the time. Sometimes I’m trying to focus in class and someone will take peanut butter out, and I only react if I eat it, but the smell makes me feel so sick, like nauseous,” Green said. “I’ll try to cover my nose with my shirt or something.”
Liz Moughon / For The Post
Jenn Eskey, owner of Sweet Arts Bakery and Cafe in Athens, chooses a pastry for a customer.
A Seattle ABC affiliate reported in 2013 that a woman at the University of Washington had to drop out because the university could not guarantee her safety in classrooms when it came to her allergy.
““I would be really upset about that,” Green said. “That just doesn’t seem reasonable that they couldn’t make some kind of adjustment for her. Somehow, they should be able to do something. It’s kind of ridiculous.”
No allergy-related incidents have ever been brought to the university’s attention, Bohyer said.
Green said she’s not one to make her food allergy everyone’s problem, but because food allergies are so common, she wants students to have the opportunity to express concerns about having snacks in class.
"In class I mentioned I did have an allergy, and it would be nice if no one brought peanuts, and it just makes me feel awkward to ask that,” she said.
In May, Jenn Eskey, owner of Athens Sweet Arts Bakery & Cafe, 817 W. Union St., said one of the more challenging orders she has been requested to bake was an egg-free, dairy-free, soy-free and gluten-free graduation cake.
Eskey already sells gluten-free and egg-free items, but the icing took some trial and error for that cake.
"Gluten isn't in everything, but soy is in everything else so it was interesting to get a cake that was made properly without all of those ingredients,” she said.
Liz Moughon / For The Post
Chrissy King, a baker at Sweet Arts Bakery and Cafe in Athens, chops walnuts for a pastry topping.
As a business owner, Eskey tries to have a few gluten-free, nut-free options, but large quantities of those baked goods are usually special ordered because the ingredients are harder to come by.
Utensils and bowls used for allergen-free ingredients go through an extra cycle of bleaching, Eskey said. She tries to never cross-contaminate, but those in the food business like her are reluctant to say their methods are foolproof.
Jessica Kopelwitz, owner of Fluff Bakery & Catering, said they have a baker who helps bake gluten-free items as an addition to the menu.
“We train everybody to really know what the ingredients are, what the recipes are just in case people have any questions,” Kopelwitz said. “That’s a big thing for us.”
Kopelwitz also owns West Side Wingery, 9 N. Shafer St., where she made the decision to switch from frying the wings in lard to peanut oil.
“Through advertising, (we’re) making sure people knew that change,” she said. “The last thing we want to do ... is to make everybody sick.”
Since living in Athens, Musselman has been keen on knowing where she can and cannot eat. She has to pass on Chick-fil-A, Five Guys and most Asian foods.
“Texas Roadhouse, I can’t even go near it just because there’s peanuts everywhere,” she said. “Even though I can eat what’s there, I can’t go there because of the surroundings.”
Kopelwitz said like many uptown restaurants, Fluff has warnings posted about allergens and ingredients. But Musselman takes it upon herself to type up a precautionary label about herself.
“I literally have a Word document of all of my allergies. It’s really sad,” she said, laughing.


About the Hedera Reader
The Hedera Reader is a reading and vocabulary environment for Latin, Greek, and Russian texts intended for use by teachers, students, and independent learners alike.
Recent Changes
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The Hedera Reader is a reading and vocabulary environment for Latin, Greek, and Russian texts intended for use by teachers, students, and independent learners alike.
...


A catering business is a company that prepares and provides food for different types of events. .If you host dinner parties for your family and friends every chance you get, you're up on food trends and you have an entrepreneurial spirit, consider starting a catering business.


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| DevIL Documentation | Home | Previous | Next |
The ilRegisterLoad function registers a function to load a new imagetype, extending OpenIL's capabilities.
ILboolean ilRegisterLoad(
char *Ext, IL_LOADPROC Load);
ilRegisterLoad allows the user to register functions for use by OpenIL, when loading unknown image types. The user can also override the default internal loading functions by passing their extension in Ext when using ilLoadImage. ilRegisterLoad allows the user to use their own loading functions while using OpenIL's capabilities, or to extend OpenIL when it does not support a specific image format.
IL_OUT_OF_MEMORY - Could not allocate enough memory to use the loading function.
ilRegisterSave, ilRemoveLoad, ilRemoveSave


{% extends 'base.html' %} {% load static %} {% block title %} Delete Job Post {% endblock %} {% block content %}
Are you sure you want to Delete the post of "{{object.title}}"?


--- layout: page title: About header-img: "img/about-bg.png" ---
I live in Anaheim CA and I'm learning Software Engineering with my best friend Cameron Leverett. I'm looking to enrich my life with positivity and creativity!


Paterson hopes flower power will help deliver Brexit
by Mark AndrewsA Shropshire parliamentary hopeful was hoping a bit of flower power would help get his Brexit message across when he called into a florist's shop.
Conservative Owen Paterson, hoping to be re-elected in the North Shropshire seat he has held since 1997, called into Lily the Pink florist in Ellesmere as he took to the campaign trail.
Mr Paterson, an outspoken Brexiteer, said: "Great to drop into Lily the Pink in Ellesmere, another local business which wants to end the uncertainty."
The former environment secretary, who has held North Shropshire since 1997, also visited farm machinery dealer K O Machines, which is the main Massey Ferguson dealer for Shropshire and Staffordshire.
He said the company, based in Coven, near Wolverhampton, was looking forward to the opportunity presented by Brexit.
"It was great to talk to a thriving agricultural machinery business excited by the opportunities for UK agriculture to boom once we end the uncertainty," Mr Paterson added.
He had also been out canvassing in Market Drayton.
Also contesting the seat, where Mr Paterson is defending a majority of 16,355, are Graeme Currie for Labour, Helen Morgan for the Liberal Democrats, John Adams for the Greens and Robert Jones for the Shropshire Party.


Welcome to the manage store section. You can edit the information you have provided, anytime. You can add, delete products and services. Remember to save any changes you make in this section.


public final class RouteOptions
extends java.lang.Object
RouteOptions
class. The class contains options for route
calculation.| Modifier and Type | Class and Description |
|---|---|
static class |
RouteOptions.TimeType
Ways that the time can be specified.
|
static class |
RouteOptions.TransportMode
Represents values describing different mode of transportation a person will be using.
|
static class |
RouteOptions.Type
Represents different types of routing, such as by speed or by distance.
|
| Constructor and Description |
|---|
RouteOptions()
Public Constructor
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
areCarShuttleTrainsAllowed()
Checks whether Car Shuttle Trains are allowed.
|
boolean |
areDirtRoadsAllowed()
Checks whether Dirt Roads are allowed.
|
boolean |
areFerriesAllowed()
Checks whether Ferries are allowed.
|
boolean |
areHighwaysAllowed()
Checks whether Highways are allowed.
|
boolean |
areParksAllowed()
Checks whether Parks are allowed.
|
boolean |
areTollRoadsAllowed()
Checks whether Toll Roads are allowed.
|
boolean |
areTunnelsAllowed()
Checks whether Tunnels are allowed.
|
int |
getRouteCount()
Gets the current desired number of route
|
RouteOptions.Type |
getRouteType()
Gets the Route Type, see
RouteOptions.Type for valid values |
int |
getStartDirection()
Returns the start direction.
|
RouteOptions.TimeType |
getTime(java.util.Date date)
Gets the arrival or departure time that has been set.
|
RouteOptions.TransportMode |
getTransportMode()
Gets the Transport Mode, see
RouteOptions.TransportMode for valid values |
boolean |
isCarpoolAllowed()
Check if usage of HOV/Carpool roads is allowed.
|
RouteOptions |
setCarpoolAllowed(boolean value)
Allow or disallow usage of HOV/Carpool roads.
|
RouteOptions |
setCarShuttleTrainsAllowed(boolean value)
Sets whether Car Shuttle Trains are allowed.
|
RouteOptions |
setDirtRoadsAllowed(boolean value)
Sets whether Dirt Roads are allowed.
|
RouteOptions |
setFerriesAllowed(boolean value)
Sets whether Ferries are allowed.
|
RouteOptions |
setHighwaysAllowed(boolean value)
Sets whether Highways are allowed.
|
RouteOptions |
setParksAllowed(boolean value)
Sets whether Parks are allowed.
|
RouteOptions |
setRouteCount(int count)
Sets the desired number of route.
|
RouteOptions |
setRouteType(RouteOptions.Type routeType)
Sets the Route Type, see
RouteOptions.Type for valid values |
RouteOptions |
setStartDirection(int dirInDegrees)
Start direction.
|
RouteOptions |
setTime(java.util.Date time,
RouteOptions.TimeType type)
Sets the arrival or departure time.
|
RouteOptions |
setTollRoadsAllowed(boolean value)
Sets whether Toll Roads are allowed.
|
RouteOptions |
setTransportMode(RouteOptions.TransportMode mode)
Sets the Transport Mode.
|
RouteOptions |
setTunnelsAllowed(boolean value)
Sets whether Tunnels are allowed.
|
public RouteOptions.Type getRouteType()
RouteOptions.Type
for valid valuesType
.public RouteOptions setRouteType(RouteOptions.Type routeType)
RouteOptions.Type
for valid valuesrouteType
- Type
RouteOptions
itself.public RouteOptions.TransportMode getTransportMode()
RouteOptions.TransportMode
for valid valuesRouteOptions
.public RouteOptions setTransportMode(RouteOptions.TransportMode mode)
mode
- The desired RouteOptions.TransportMode
to use.RouteOptions
itself.public boolean areHighwaysAllowed()
public RouteOptions setHighwaysAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areTollRoadsAllowed()
public RouteOptions setTollRoadsAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areFerriesAllowed()
public RouteOptions setFerriesAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areTunnelsAllowed()
public RouteOptions setTunnelsAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areDirtRoadsAllowed()
public RouteOptions setDirtRoadsAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areCarShuttleTrainsAllowed()
public RouteOptions setCarShuttleTrainsAllowed(boolean value)
value
- true if allowed otherwise false.RouteOptions
itself.public boolean areParksAllowed()
public RouteOptions setParksAllowed(boolean value)
value
- Use true
if allowed, otherwise false
.RouteOptions
itself.public boolean isCarpoolAllowed()
true
if allowed, otherwise false
.public RouteOptions setCarpoolAllowed(boolean value)
value
- Use true
if allowed, otherwise false
.RouteOptions
itself.public RouteOptions setTime(java.util.Date time, RouteOptions.TimeType type)
time
- The time to set.type
- The type of time to set.RouteOptions
itself.java.lang.IllegalArgumentException
- If type
is set to ARRIVAL, because it is
not supported.public RouteOptions.TimeType getTime(java.util.Date date)
date
- Output parameter where the date will be set. This may be null if the caller is
only interested in the RouteOptions.TimeType
.TimeType
of the parameter upon completion.public int getRouteCount()
public RouteOptions setRouteCount(int count)
Values greater than 10 are ignored if RouteOptions.TransportMode
is set to public transport and
online timetables are enabled.
count
- route countRouteOptions
itself.public RouteOptions setStartDirection(int dirInDegrees)
RouteOptions.TransportMode
is pedestrian. Use
values between 0-359. If greater value than 359 is specified, modulo of 360 is used.dirInDegrees
- Start direction in degrees. 0 is north, increases clockwise (ie. 90 is east).RouteOptions
itself.public int getStartDirection()


A free chrome extension to map your Google drive to bookmark!
How many times did you switch different Google drives to find your file?
How many times did you repeatly search for the same file?
How messy your bookmark is without any organize?


CS15020: My first web page by Olu Ashiru
Does this page look correct in your browser?
It's in XHTML. It probably displays properly, but it fails the validator (click on the image at the bottom to check).
Can you correct it so that it passes the validation?
Click here to email me


Vince McMahon's backstage reaction to Bayley's heel turn [Watch]
by Abhilash MendheOn the October 11 edition of SmackDown Live, Bayley debuted a new look and destroyed the Bayley Buddies while coming out for her SmackDown Live Women's title match against Charlotte Flair, signifying a turn to the dark side. The latest edition of "WWEDay Of" takes a look at Bayley's heel turn, and shows Vince McMahon's reaction to the same.
The September 2, 2019 episode of RAW saw Bayley joining forces with Sasha Banks and attacking RAW Women's Champion Becky Lynch. Around a month later, Bayley met Charlotte Flair in a match on SmackDown Live, with Flair's title on the line.
Bayley shed her old persona on this night, and came out donning a completely new look. She eventually won the match, and berated the WWE Universe to complete her heel turn.
Also read: James Ellsworth gets engaged at Disney World [Watch]
A short clip from the latest edition of "WWE Day Of" shows Vince McMahon praising Bayley in a backstage area, moments after her Championship win. Stephanie McMahon and Bayley embrace in the heartfelt moment as well. Check it out below:
We want to know what you think of the matches that you see on TV! Go to our WWE page here and rate and comment what you thought of them!


Constuctor for HandscrollViewer class.
HandscrollViewer class represents an image viewer, extending the generic OpenSeadragon viewer class. HandScrollViewer is designed specifically for viewing East Asian handscoll painting images.
Takes 2 parameters and returns a HandscrollViewer object.
Parameter passedScrollId is the id of the DZI image object in the siteDziImages array to display.
Parameter passedOpenSeadragonDivId is the id of the HTML div tag in the current page where the interactive image viewer will be displayed.
Are annotations loaded for current image? flag
Are annotations visible? flag
Are control buttons and navigation area hidden? flag
Current auto horizontal scroll direction
Start auto scroll left OpenSeadragon.Button object
Start auto scroll right OpenSeadragon.Button object
Auto scroll speed setting
Number between 1.0 and 10.0 inclusive, with 1.0 the slowest and 10.0 the fastest auto scroll.
Default setting is 2.0.
Index of the current image in the siteDziImages array, set in the constuctor based on passedScrollId parameter
Scroll id of the current image, set in the constructor from passed parameter
Hide annotation OpenSeadragon.Button object
Hide viewer controls HTML buttom element
Hide viewer controls OpenSeadragon.Control object
Is auto scroll paused? flag
Relative path to custom button images, set to a value appropriate for your website
Previous time of last auto scroll movement update
Show annotation OpenSeadragon.Button object
Show viewer controls HTML buttom element
Show viewer controls OpenSeadragon.Control object
Stop auto scroll left OpenSeadragon.Button object
Stop auto scroll right OpenSeadragon.Button object
Test annotation div overlay exists? flag
OpenSeadragon viewer object instantiated for the current image, set in the constructor
Public method that adds fully defined annotation overlay divs for all the annotations of the current image (if any).
The scroll id of the current image is used to find the image's annotation information in the siteAnnotations object array.
Public method that adds a single annotation OpenSeadragon overlay div at the passed OpenSeadragon viewPoint with passed title and text.
The passed viewPoint is the location of the upper right corner of the annotation display.
Public method that stops auto horizontal scroll left.
Public method that toggles auto horizontal scroll left.
Either start auto horizontal scroll left, or pause auto scroll.
Public method that stops auto horizontal scroll right.
Public method that toggles auto horizontal scroll right.
Either start auto horizontal scroll right, or pause auto scroll.
Private method that builds a 'hide controls' div HTML element for hiding navigation and control buttons.
Returns HTML div 'hide controls' element.
Private method that builds a 'shim' div HTML element for separating buttons.
Returns HTML div 'shim' element.
Private method that builds a 'show controls' div HTML element for showing navigation and control buttons.
Returns HTML div 'show controls' element.
Public method that displays the next scroll (after the currently displayed scroll defined in siteDziImages array).
Wrap to the beginning of siteDziImage array if currently at the end of the array.
Current image is removed and the new image is displayed in the current viewer display.
Public method that displays the previous scroll (before the currently displayed scroll defined in siteDziImages array).
Wrap to the end of siteDziImage array if currently at the beginning of array.
Current image is removed and the new image is displayed in the current view canvas.
Public method that displays the scroll image referenced by the passed scroll id (located in the siteDziImages array).
Current image is removed and the new image is displayed in current view canvas.
Returns false if no scroll image is found. Returns true if scroll image is found.
Parameter passedScrollIdString is an id of a scroll object in the siteDziImages array
Private method that alerts the user with the current click location coordinates in OpenSeadragon point units. Also, places a temporary test annotation at the click location on the scroll image being displayed.
Test annotation's upper right corner is placed at the click location.
Used to determine annotation locations in the required Seadragon point uits.
Method is initiated when the user clicks an image while pressing the alt and control keys simultaneously.
Used only when adding annotations during website development.
Paramenter enventPosition is the location of the canvas click on the current scroll viewer HTML element.
Private method called before every browser window frame is repainted on the screen to perform auto horizontal scroll animation if needed.
This callback method initiated with javascript requestAnimationFrame method.
Public getter method for autoScrollSpeedSetting property.
Public method that moves the display to the right edge of the scroll image.
Public method that toggles the display of annotations.
Public method that toggles (show or hide) display of control buttons and navigation control.
Public setter method for the autoScrollSpeedSetting property.
newSpeedSetting parameter is clamped between 1.0 and 10.0.
Private method that displays annotations that have been hidden.
Standard OpenSeadragon options object literal with default settings for this HandscrollViewer object.
handscrollViewerOptions is passed as a parameter to the OpenSeadragon class constructor.
Reset by HandscrollViewer constructor based on passed passedSeadragonDivId parameter
Default location of standard OpenSeadragon images
Generated using TypeDoc
HandscrollViewer class represents an image viewer, extending the generic OpenSeadragon viewer class.
HandscrollViewer is designed specifically for viewing East Asian handscoll painting images.
Extended features include:
Standardized user interface including custom buttons and navigation control
Optional annotations can be added and controlled for specific images
Initial display and Home start at right edge of the image (per handscroll tradition)
Horizontal auto scroll with custom scroll speed control
Image and annotation information are specified in separate metadata for ease of updating
Standard OpenSeadragon functionality (zoom in and out, image drag, full screen mode, etc.) are fully available


Catching Bugs!
You can catch bugs with a Bug Net. To catch bugs, you often need to sneak up on them. To do so, arm your Bug Net and hold A a good distance from the bug. This allows you to sneak up on the bug. Release A to spring your net and you'll have a new insect buddy.


This medication is heaven in an orange flavored candy. As a former hard core heroin addict, and someone who still enjoys a fine chemical on occasion, let me say that after buying one 8mg sublingual tablet for $10, i was expected to be ripped off.
Was I ever wrong.
First of all, just like with the sisters morphine and diacytalmorphine, all my pain was gone in just about 5 minutes. Them my anxiety about everything melted down to nothing.
Unlike all my other opiate friends, I did not nod out or get tired on this at all. Rather I had more energy than I've had scince being 5 years old. But none, absolutly non of it was nervous energy. Between writing and errends I got more done is 18 hours than in the last 38 days!
As for the comedown, it was soft and gradual, and the last part to softly leave me was the blockage of all anxiety and depression. The total experiance was give or take 36 hours and the first thing I did was call and get on the waiting list of every doctor who prescribes this within a 50 mile radius of my house. Will I do it again? The only thing that could stop me would be if every trace of it as well as its formula were wiped off the face of the earth.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Financial Inclusion Policies and Strategies in Jordan
Financial Inclusion Reports and Studies
Financial Inclusion Initiatives
The Arab Financial Inclusion Day
Financial Literacy
Formal Financial Institutions
Contact us
02
Financial Inclusion Policies and Strategies in Jordan
Jordan’s vision for financial inclusion
Governance Framework of Financial Inclusion in Jordan
National Financial Inclusion Strategy (2018-2020)
National Financial Inclusion Action Plans
Summary of the National Financial Inclusion Strategy for Jordan
03
Formal financial institutions
Such a subject has an impact on the financial, social, and political stability; the economic development; and financial customer protection.
Bank
Bank
Bank
Bank
04
Financial Literacy
Such a subject has an impact on the financial, social, and political stability; the economic development; and financial
05
Financial Inclusion Initiatives
2017
Financial Inclusion Diagnostic Study in Jordan 2017
The Central Bank of Jordan has been aware of the significance of a coinage and numismatics museum to exhibit the various coins that


We know that the numbers do not, and cannot tell yourself.
Make your voice heard, safely secured in anonymous names.
★
The responses are from Asians living in the United States.
They are in anonymous to avoid any stereotypes regarding race, locations, gender, and age.
Share your story.
In middle school, in an international school I went to, the staff and teachers were all British, primarily white, and the microagression and racists comments were always there.
When I went to my middle school graduatation trip to Europe, in Stratford UK, my friends and I were thrown pebbles and cussed at and was told to go back to China.
When I was young, my family had shortly stayed in Indianapolis, and we experienced microagression often.
When I was in elementary school, I was bullied by the kids because I was the only Full East Asian in the whole school.
One thing i could remember is that due to my language and cultural barrier, some classmates did not repect me on the projects staff? They had low expectations I guess.
I've experienced Anti-Asian violence multiple times. Thankfully, there were no physical attacks, but there were many harassments and threats that I've got in the past. One time, we went to the mall in Atlanta, GA, and one guy came to my family and said go back to your country, you guys are useless, and we don't need Asians in the United States. My family got so scared, so we immediately left the mall, and because of that, we don't go to that specific mall anymore. Also, when I was in high school, my classmate harassed me sexually because he had a "yellow fever."
A few times when I was studying in New Zealand. It was 10~ 11 years ago, I was high school student in Christ Church which is southern city in NZ. It was often hearing swear or any abusive language from strangers on the road. Most of my asian friends experienced same thing as well. And I also got physical attack on the road when it was dark by drunken people.
A lot of it were micro aggressions when I was younger and totally unprovoked since I was doing nothing whenever it happened. A few I remember was when I first moved to the US in elementary school, kids would pull their eyes to make them squint and tease me. At the time I was too young and barely spoke english to realize what they were doing. Then in high school by older guys on my bus who would come to where me and my cousin sat. They would squint their eyes and say things like “ching chong” while laughing about it amongst themselves. Even as an adult now living in a dense asian community, I run across people who would speed along the road on their bikes yelling racial slurs at all of us.
I have had a Caucasian homeless man yell “chink!” to me and a group of my friends.
I’ve never experienced direct anti-asian violence. However, I did experience micro-level racism in predominantly white communities (Rhode Island, classes/dorms back in USC). For instance: not making a single eye contact with me while I talk, instead only choosing to look at/talk to my non-Asian friend during the whole conversation.
A caucasian stranger coming up to me speaking Chinese in a mocking matter.
Starbucks worker & school learning center tutor pretended to not understand my pronouncition. I was explaining a word or menu, but then they were reacting as “why do sound so werid? It doesnt make any sense.”
During my trip to Spain. they called me Chino and tried to touch my head.
I have experienced harassment (physical attack) on the street last year. I couldn't hear what the attacker was shouting precisely but he was shouting curse words at me and my friend.
At first it was just a plain hatred towards me. The person I was. It made me feel less than what I was, smaller, made me try harder to lay low so I wouldn't stand out. Especially when you are young, you don't really get the concept of racism. So growing up I simply thought I was less than others, or that people generally didn't like me unless I became 'likable'. Now I feel exploited, angry… angry at those who make racist, sexist, and fetish-y comments thinking that they can do that to somebody who they feel is 'weaker' than them.
My initial thought was “wtf”, but it also wasn’t super aggressive. He wasn’t physically aggressive and there was a group of us so we all kind of just brushed it off
I was really angry and was lost for words.
Scared. I thought he was going to attack me.

To be honest, as I was far away from family and I was teenager, I felt myself it is my fault that I don’t look strong enough. I thought that people did abusive and racisim thing to me because I looked physically weak. And when I was 19, get used to living in NZ, I felt nothing about verbal violence but The experience of physical attack from drunken people was hard to recover. Never walked outside at night since then.


|
playJava
|
Public Member Functions | |
| UserTwoController () | |
| void | initialize () |
| void | showBoard (javafx.event.ActionEvent actionEvent) throws IOException |
Private Attributes | |
| GamePlayModel | itsModel |
| AnchorPane | rootPane |
| TextField | colorText |
Definition at line 8 of file UserTwoController.java.
| sample.UserTwoController.UserTwoController | ( | ) |
Definition at line 16 of file UserTwoController.java.
References sample.GamePlayModel.getInstance(), and sample.UserTwoController.itsModel.
| void sample.UserTwoController.initialize | ( | ) |
Definition at line 21 of file UserTwoController.java.
References sample.UserTwoController.colorText, sample.GamePlayModel.GETPlayer1Color(), sample.UserTwoController.itsModel, sample.PlayerColor.RED, and sample.PlayerColor.YELLOW.
| void sample.UserTwoController.showBoard | ( | javafx.event.ActionEvent | actionEvent | ) | throws IOException |
|
private |
Definition at line 14 of file UserTwoController.java.
Referenced by sample.UserTwoController.initialize().
|
private |
Definition at line 9 of file UserTwoController.java.
Referenced by sample.UserTwoController.initialize(), and sample.UserTwoController.UserTwoController().
|
private |
Definition at line 12 of file UserTwoController.java.
Referenced by sample.UserTwoController.showBoard().


- Andrea Authoriser
- Casterbridge College
- UKPRN:12345678
Your subcontractors
-
The college of Pet Welfare Limited Draft
- UKPRN: 12348765
- Complete details
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The college of Leicester Draft
- UKPRN: 87651234
- Complete details
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The college of Coventry Draft
- UKPRN: 21436587
- Complete details
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The college of Birmingham Draft
- UKPRN: 78561423
- Funding streams: 16 to 18 apprenticeships, Adult skills budget
- Declared at 16:00 on 25 Oct 2015.
- Edit details
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The college of Yorkshire
- UKPRN: 24687531
- Declared at 16:00 on 25 Oct 2015.
- Edit details
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Your nil declaration
Declaration made on 29 Jul 2015 by Jim Riaz.


Axis C++ Ant Test Framework
Introduction
Conventions
Running the Tests
Creating new tests
How the Framework Works
Test Properties Files
Conversions
Handlers
Dynamic Clients
TCP Monitor Utility
Files Specific to Ant Test Framework
Files Required by Ant Test Framework
Introduction
This document describes the Apache Ant based test framework used for testing the Apache Axis C++ Web Services project.
Please refer to the antbuild-guide.html for information about Ant versions and pre-requisites.
The entire Axis C++ source tree is not required to run the test suite, but all the files in ws-axis/c/build
and ws-axis/c/tests/auto_build/testcases
directories are required. The product must be installed on the test machine. Please refer to the lininstall-guide.html for Linux install instructions or the wininstall-guide.html for Windows install instructions.
Conventions
- The AXISCPP_DEPLOY directory, the directory where the product is installed into, will be referred to as the PACKAGE directory.
- The AXISCPP_HOME/ws-axis/c will be referred to as the BASEDIR.
- The XML parser library location will be referred to as XMLPARSER_HOME. This is the directory with the libraries, e.g. $XERCES_HOME/lib.
Running the Tests
Each test has a property file and all the property files are located in the BASEDIR/tests/auto_build/testcases/tests
directory. By default all the tests which have a property file in this directory will be run, but it is possible to define a subset of tests to run or to run an individual test.
In order for the tests to run, the location of the XML parser libraries, XMLPARSER_HOME needs to be specified, and the install location of the Axis C++ package needs to be specified. These can either be specified on the command line or added to the platform specific properties files.
To run all tests type:
ant -f test.xml -Ddir.xmlParser=XMLPARSER_HOME -Ddir.release=PACKAGE
To run a sub-set of tests a file with the name of the test property files to be used for the test run. The location of the file needs to be passed to the Ant script. If a relative path is specified then it must be relevant to the BASEDIR directory. e.g. to run the subset of tests specified in a file called tests_to_run in the BASEDIR directory run:
ant -f test.xml -Ddir.xmlParser=XMLPARSER_HOME -Ddir.release=PACKAGE -Dtest.list=tests_to_run
To run an individual test specify the name of the test property file. e.g. to run only the CalculatorDoc test run:
ant -f test.xml -Ddir.xmlParser=XMLPARSER_HOME -Ddir.release=PACKAGE -Dtest.name=CalculatorDoc
Creating new tests
When creating a new test at least 3 files must be added to the test framework.
- test client implementation code
- This is the client program that uses the generated stubs and has the
main()
function. This must be located in the BASEDIR/tests/auto_build/testcases/client/<lang>
directory.
- expected output file
- The output from the client is compared against this file to determine success or failure. This must be located in the
BASEDIR/tests/auto_build/testcases/output
directory.
- test property file
- This is the XML property file that defines the location of the other required files. This must be located in the
BASEDIR/tests/auto_build/testcases/tests
directory.
Additionally the following files may also be added
- test service WSDL
- If a new service has been created for the test then the WSDL for the new service will need to be added to the framework. This must be located in the
BASEDIR/tests/auto_build/testcases/wsdls
directory.
- expected request file
- If a test modifies the HTTP or SOAP header, then the request message should be checked on-the-wire to make sure that it has been modified as expected. The TCP monitor utility captures the message on the wire and writes it to a file which will be compared to the expected request file. This must be located in the
BASEDIR/tests/auto_build/testcases/output
directory.
- handler directory structure
- If a test requires 1 or more handlers, then the code for the handlers must be located under the
BASEDIR/tests/auto_build/testcases/handlers
directory. (See Handlers).
How the Framework Works
When the tests are run the each test is compiled into the test output directory. This directory is created in the directory structure pointed to by the dir.obj property in the build.xx.properties files. Under the dir.obj directory the following directory structure is created.
test/generated*
test/generated/etc*
test/generated/<lang>
test/generated/<lang>/<test name>
*The axiscpp.conf file is created in a different location dependent upon platform
- test/generated
- The results.log file for the test run is created in this directory. For Windows the axiscpp.conf file is also created in this directory.
- test/generated/etc
- For non-windows platforms the axiscpp.conf file is created in this directory.
- test/generated/<lang>
- To easily differentiate between the possible languages of the test client a directory is created to indicate the language of the test. Valid values are c or cpp.
- test/generated/<lang>/<test name>
- Each test has its own output directory.
- The generated stubs are created in this directory.
- The client test implementation code is copied here.
- The test is run from here
- The output from the test is redirected to files in this directory, <test name>.out and <test name>.err
- The TCP monitor utility output files tcpm.req and tcpm.res are created here.
- The trace output file for the current test is created here.
After initializing and compiling the TCP monitor utility, for each test property file in the list of tests to run (See Running Tests the framework will:
- generated the stubs form the specified WSDL
- copy the client implementation code
- compile the test client
- generate the axiscpp.conf configuration file
- compile any handlers required, generate the client.wsdd file and update the axiscpp.conf configuration file
- copy the expected output and expected request files
- modify the test endpoint
- start the monitor and write a copy of the request and response
- execute the test, capturing stdout and stderr
- stop the monitor
- compare the expected and actual outputs
- compare the expected and actual requests
- write the results to the results.log file
Test Properties Files
The test property files are pseudo XML documents that define all the
required elements to run a test (See Creating new tests). A basic example of the properties file
can be seen in example 1 which has all the mandatory elements.
<test>
<name>CalculatorDoc</name>
<description>CalculatorDoc</description>
<clientLang>cpp</clientLang>
<clientCode>CalculatorDocClient.cpp</clientCode>
<wsdl>CalculatorDoc.wsdl</wsdl>
<expected>
<output>
CalculatorDoc.cpp.out
</output>
</expected>
<endpoint>http://localhost:80/Calculator/services/Calculator</endpoint>
</test>
example 1
Each of the XML tags in example 1 are detailed below.
- <name>
- This is the name of the test being run. This should be unique within all the test properties files listed in the
BASEDIR/tests/auto_build/testcases/tests
directory. The name is used as the name of the test client that is built, the name of the test output directory, and the name of the output files created as part of the test run.
- <description>
- This is for information only, but could be used for documentation purposes.
- <clientLang>
- This is the language of the client. Valid values are c and cpp. This is used to determine which directory the client implementation code is located in.
- <clientCode>
- This is the name of the source code of the client test implementation.
- <wsdl>
- The WSDL file for the service to be used for the test. The stubs are generated from this WSDL.
- <expected>
- This is a parent tag which has 1 mandatory and 1 optional child elements.
- <output>
- The name of the expected output file to be used for comparison to determine if the test has passed. This file must exist in the ws-axis/c/tests/auto_build/testcases/output/ directory, and is copied to the test output directory and converted as required (See Conversions), and compared against the output from the client test program.
- <endpoint>
- This is the endpoint for the service used in the test. The server or server:port portion of the endpoint is changed to point to the TCP monitor utility, which will forward the request to the testHost:testPort combination specified in the build.xx.properties file. The monitor will be started on localhost on the port specified by the monitorPort property in the properties file. e.g. if the web service is running on a server called testserver which is listening on port 9080, and the monitor is configured to listen on port 12345 then the endpoint in example 1 will be changed to http://localhost:12345/Calculator/services/Calculator and the monitor will forward the request to testserver:9080
The example 2 shows all the optional tags that are available for handler tests.
<test>
<name>HandlerTest02</name>
<description>CalculatorDoc with Handler Chain</description>
<clientLang>cpp</clientLang>
<clientCode>CalculatorDocClient.cpp</clientCode>
<wsdl>CalculatorDoc.wsdl</wsdl>
<expected>
<output>
CalculatorDoc.cpp.out
</output>
<request>
HandlerTest2Request.out
</request>
</expected>
<handler>
<directory>
handler_test2
</directory>
<service>
Calculator
</service>
</handler>
<endpoint>http://localhost:80/Calculator/services/Calculator</endpoint>
</test>
example 2
The optional tags shown in example 2 are detailed below.
- <request>
- This is the name of the expected output of the request message sent to the service. The request message is captured by the TCP monitor utility and written to a file in the test output directory called tcpm.req. The expected output file specified by the <request> tag is copied to the test output directory and converted as required (See Conversions) and compared to the tcpm.req file to check that the request message is correct. This is used for tests which alter the HTTP or SOAP headers.
- <handler>
- This is a parent tag which has 2 mandatory child elements.
- <directory>
- This is the name of the parent directory which has a
sub-directory for each of the handlers required by a client. Each
of the sub-directories will be the name of the handler library,
and contains all the source code required to compile the handler,
excluding the Axis C++ include files.
- <service>
- This is the name of the web service being called. It should
match the service portion of the SOAPAction of the request being
sent to the service.
The example 3 shows all the additional tags that are available for tests.
<test>
<name>CalculatorDocSSL</name>
<description>CalculatorDoc using SSL</description>
<clientLang>cpp</clientLang>
<clientCode>CalculatorDocSSLClient.cpp</clientCode>
<wsdl>CalculatorDoc.wsdl</wsdl>
<expected>
<output>
CalculatorDoc.cpp.out
</output>
</expected>
<endpoint>https://localhost:80/Calculator/services/Calculator</endpoint>
<nomonitor>true</nomonitor>
<port>9443</port>
</test>
example 3
The optional tags shown in example 3 are detailed below.
- <nomonitor>
- This tells the framework not to invoke the TCP monitor utility when sending a request. This means that the message on-the-wire will not be checked. This is required for SSL tests as the monitor cannot operate over SSL
- <port>
- This is the port to send the request to. This will override the testPort property specified in the main Ant properties files or on the command line. This is used so that SSL tests can specify the SSL port of the service without having to do 2 tests runs.
The example 4 shows all the optional tags that are available for dynamic client tests (See Dynamic Clients).
<test>
<name>DynamicTest01</name>
<description>CalculatorDoc implemented as a dynamic client</description>
<dynamicCode>true</dynamicCode>
<dynamicCodeDirectory>Test01</dynamicCodeDirectory>
<clientLang>cpp</clientLang>
<wsdl>CalculatorDoc.wsdl</wsdl>
<expected>
<output>
CalculatorDoc.cpp.out
</output>
</expected>
<endpoint>http://localhost:80/Calculator/services/Calculator</endpoint>
</test>
example 4
The optional tags shown in example 4 are detailed below.
- <dynamicCode>
- This is a flag to indicate that the client is a dynamic client. The value has no relevance but must be set to something. WARNING setting it to false will have no effect. This property should only be used for dynamic client tests. Having this property will cause the framework to get the source from a different location and not to generate any stubs from the WSDL.
- <dynamicCodeDirectory>
- This is the name of the directory where all the dynamic code is copied from. All .cpp and .hpp files will be copied from this directory to the generated output directory.
Conversions
The expected output files, the request/response messages written by the TCP monitor utility and the output files (redirected stdout/stderr) written by the test client may be in different formats, e.g. DOS format or UNIX format or a combination of both. All the files used for comparison are first converted to the platform specific format of the machine the tests are being run on.
Additionally the expected request files will have host:port combination of the original request in the HTTP header information from when it was created. This information is altered to match the location of the TCP monitor utility.
Handlers
If handlers have been specified in the test properties file for a test (See Test Properties Files), then the directory specified will have sub-directories matching the names of the libraries to be created. This will be the name of the library without any prefix or suffix. A prefix of lib is usual for UNIX systems, and a suffix could be .DLL, .so, or .sl depending on platform. If the sub-directory is called testhandler then this will create a library called testhandler.DLL on windows and libtesthandler.so on Linux. All the source code for the library will be in this sub-directory.
e.g.
In example 2 above a directory of handler_chain was specified. This directory is the parent of the library directories, but a sub directory of the ws-axis/c/tests/auto_build/testcases/handlers/ directory. The handler_chain directory structure is shown in example 5
handler_chain/testhandler
handler_chain/testhandler/TestHandler.cpp
handler_chain/testhandler/THandler.cpp
handler_chain/testhandler/THandler.h
handler_chain/testhandler2
handler_chain/testhandler2/TestHandler2.cpp
handler_chain/testhandler2/THandler2.h
handler_chain/testhandler2/THandler2.cpp
example 5
When built this will produce 2 libraries in the test output directory called libtesthandler.so and libtesthandler2.so on Linux and testhandler.dll and testhandler2.dll on Windows.
The framework also creates the client.wsdd file required to invoke the handlers when the test is run and also updated the axiscpp.conf used by the test.
At present only <requestFlow ..> handlers are supported.
Dynamic Clients
A dynamic client is a client that uses the Call object directly and all initialization must be done manually. A dynamic client does NOT use stubs generated from the WSDL. Of course the dynamic client may have been based originally on a generated Stub. Using the dynamic client approach gives the developer greater control over when the APIs are called and may provide access to data protected via the Stub interface. The big disadvtage of a dynamic client is that a new release of AxisC++ may break the client more easily than if generated Stubs were used. All the code for dynamic client needs to be placed into a sub-directory of the dynamic directory ws-axis/c/tests/auto_build/testcases/dynamic
.
e.g.
In example 5 above a dynamicCodeDirectory of Test01 was specified. This directory is a sub directory of the ws-axis/c/tests/auto_build/testcases/dynamic directory. This directory structure is shown in example 6.
Test01/Calculator.cpp
Test01/Calculator.hpp
example 6
TCP Monitor Utility
usage: TCPMonitor <-l listen port> <-p forward port> <-h forward host> <-o request output file> [-r response output file]
- -l listen port
- The port the monitor listens on for incoming requests. i.e. the port the client should send the request to.
- -p forward port
- The port the actual service is listening on.
- -h forward host
- The host name of the machine the actual service is running on.
- -o request file
- The filename the request is written to.
- -r response file
- Optional. The filename the response is written to.
The program will listen for all requests on the listen port and write them
to a file. The program stays alive until a stop message is received so many
requests for many services will be written to the same file if they are all
sent to the same port.
usage: StopTCPMonitor <-p listen port> <-h host>
- -p listen port
- The port the monitor is listening on.
- -h host
- The host the listener is running on
e.g. to run CalculatorDoc through the monitor
- start the monitor by typing 'java -jar /some/where/monitor.jar -l 13260 -p 80 -h localhost -o /tmp/request.out -r /tmp/response.out', either in the background (&) or in a separate window.
- run the client CalculatorDoc http://localhost:13260/axis/Calculator.
- stop the monitor by typing 'java -cp /some/where/monitor.jar org.apache.test.StopTCPMonitor -p 13260 -h localhost'.
This will create 2 files in /tmp called request.out and response.out.
Files Specific to Ant Test Framework
- ws-axis/c/test.xml
- The main Ant script to run the tests. This script imports other
Ant scripts from the ws-axis/c/build directory
- ws-axis/c/build/testInitialize.xml
- Sets or derives test specific properties and has tests initialization
targets
- ws-axis/c/build/buildHandler.xml
- Has targets to build any number of handlers as specified in the test
properties xml file. This also creates the client.wsdd file for the
test and updates the axiscpp.conf file with the location of the
client.wsdd file
- ws-axis/c/build/validateTest.xml
- Has targets to validate if client and handlers compiled and whether the
client output is as expected and if the request message is as expected
- ws-axis/c/build/buildTest.xml
- Has targets to generate the stubs, copy the client code and compile the
client into a test directory
- ws-axis/c/build/executeTest.xml
- Has targets to copy the expected output and request files to the test
directory, performing any conversions as required (see Conversions),
manipulates the test endpoint to run the test through the TCP monitor utility, creates the axiscpp.conf configuration file, starts the monitor, executes the test and stops the monitor
- ws-axis/c/build/buildMonitor.xml
- Has targets to build the TCP monitor utility program
- ws-axis/c/tests/auto_build/testcases/tests/
- directory containing the xml property files for each test
(See Test Property Files)
- ws-axis/c/tests/auto_build/testcases/handlers/
- directory containing the source for any handlers used by the tests.
Each sub-directory will be for a test and will have sub-directories of
the handler name which contain the source for each handler.
(See Handlers)
- ws-axis/c/tests/auto_build/testcases/output/
- directory containing the expected output files specified in the test
properties xml files. (See Test Property Files)
- ws-axis/c/tests/auto_build/testcases/wsdls/
- directory containing the WSDL files for each service used by the tests
- ws-axis/c/tests/auto_build/testcases/client/
- directory has sub-directories for each supported language, e.g. c/c++
within each sub-directory is the test client implementation code.
Files Required by Ant Test Framework
- buildInitialize.xml
- Loads all the external task/type definitions and has the
compiler/linker definitions. Also set platform specific properties
and load one of the platform specific properties files listed
below
- ws-axis/c/build/build.AIX.properties
- ws-axis/c/build/build.Linux.properties
- ws-axis/c/build/build.OS400.properties
- ws-axis/c/build/build.SunOS.properties
- ws-axis/c/build/build.Win32.properties
Created: 11/12/2004 13:23


Statutory guidance
Statutory guidance for schools and colleges on safeguarding children and safer recruitment.
Ref: DfE-00140-2016 PDF , 830KB , 76 pages
Ref: DFE-00215-2016 PDF , 330KB , 21 pages
Ref: DFE-58201-2012 PDF , 233KB , 10 pages
This guidance applies to all schools and is for:
It sets out the legal duties you must follow to safeguard and promote the welfare of children and young people under the age of 18 in schools and colleges.
All school and college staff should read part 1 of this guidance. Part 1 of the guidance is also available as a standalone document.
‘Regulated activity in relation to children: scope’ describes work that a barred person must not do.
We have also published guidance on ‘ Disqualification under the Childcare Act 2006 ’.
Statutory guidance sets out what schools must do to comply with the law. You should follow the guidance unless you have a very good reason not to.
Published: 26 March 2015
Updated: 5 September 2016


To help prevent driver distraction, any SmartDeviceLink application is required to implement a lockscreen that must be enforced while the application is active on the system while the vehicle is in motion.
This lockscreen must perform the following:
Limit all application control usability from the mobile device with a full-screen static image overlay or separate view.
For simplicity, the OnLockScreenStatus
RPC will be provided via the onOnLockScreenNotification
call back. The call back will include the LockScreenStatus enum which indicates if the lockscreen is required, optional or not required.
The call back also includes details regarding the current HMI_Status level, driver distraction status and user selection status of the application.
Get the current driver distraction status(i.e. whether driver distraction rules are in effect, or not)
@property (readwrite, strong, nonatomic)
NSNumber<SDLBool> *_Nonnull driverDistractionStatus;
var driverDistractionStatus: NSNumber & SDLBool { get set }
Get user selection status for the application (has the app been selected via hmi or voice command)
@property (readwrite, strong, nonatomic)
NSNumber<SDLBool> *_Nonnull userSelected;
var userSelected: NSNumber & SDLBool { get set }
Indicates if the lockscreen should be required, optional or off
@property (readwrite, strong, nonatomic)
SDLLockScreenStatus _Nonnull lockScreenStatus;
var lockScreenStatus: SDLLockScreenStatus { get set }
Get HMILevel in effect for the application
@property (readwrite, strong, nonatomic) SDLHMILevel _Nonnull hmiLevel;
var hmiLevel: SDLHMILevel { get set }