Eurojackpot results for Friday 1st April 2016
The winning numbers for the 13th Eurojackpot draw in 2016 that took place on Friday 1st April at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 0 | €0 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 6 | €1,765.20 | 413 |
|
Match 4 |
€111.20 | 11 | €1,223.20 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 17 | €1,645.60 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 189 | €6,142.50 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 274 | €6,000.60 | 18,461 |
|
Match 3 |
€15.70 | 586 | €9,200.20 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 1,209 | €18,376.80 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 4,678 | €43,037.60 | 280,055 |
|
Total |
- | 6,970 | €87,391.70 | 419,513 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 30th June 2016.
Additional Draw Information
In total there were 13,503,781 entries into this draw from all participating countries.
Draw Number: 13
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn0 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn8,631,384.32 | 0 | kn0 | 1 |
|
Match 5 |
kn1,523,185.47 | 0 | kn0 | 2 |
|
Match 4 and 2 Euro Numbers |
kn59,732.76 | 1 | kn59,732.76 | 17 |
|
Match 4 and 1 Euro Number |
kn2,212.32 | 8 | kn17,698.56 | 413 |
|
Match 4 |
kn836.20 | 16 | kn13,379.20 | 850 |
|
Match 3 and 2 Euro Numbers |
kn727.92 | 20 | kn14,558.40 | 837 |
|
Match 2 and 2 Euro Numbers |
kn244.39 | 196 | kn47,900.44 | 12,865 |
|
Match 3 and 1 Euro Number |
kn164.68 | 347 | kn57,143.96 | 18,461 |
|
Match 3 |
kn118.06 | 665 | kn78,509.90 | 36,863 |
|
Match 1 and 2 Euro Numbers |
kn114.30 | 1,228 | kn140,360.40 | 69,149 |
|
Match 2 and 1 Euro Number |
kn69.18 | 5,649 | kn390,797.82 | 280,055 |
|
Total |
- | 8,130 | kn820,081.44 | 419,513 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 31st May 2016.
The estimated jackpot advertised in Croatia prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kč0 | 0 | Kč0 | 0 |
|
Match 5 and 1 Euro Number |
Kč31,025,609 | 0 | Kč0 | 1 |
|
Match 5 |
Kč5,475,107 | 0 | Kč0 | 2 |
|
Match 4 and 2 Euro Numbers |
Kč214,710 | 0 | Kč0 | 17 |
|
Match 4 and 1 Euro Number |
Kč7,952 | 13 | Kč103,376 | 413 |
|
Match 4 |
Kč3,005 | 24 | Kč72,120 | 850 |
|
Match 3 and 2 Euro Numbers |
Kč2,616 | 25 | Kč65,400 | 837 |
|
Match 2 and 2 Euro Numbers |
Kč878 | 320 | Kč280,960 | 12,865 |
|
Match 3 and 1 Euro Number |
Kč591 | 432 | Kč255,312 | 18,461 |
|
Match 3 |
Kč424 | 810 | Kč343,440 | 36,863 |
|
Match 1 and 2 Euro Numbers |
Kč410 | 1,603 | Kč657,230 | 69,149 |
|
Match 2 and 1 Euro Number |
Kč248 | 5,912 | Kč1,466,176 | 280,055 |
|
Total |
- | 9,139 | Kč3,244,014 | 419,513 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 6th May 2016.
The estimated jackpot advertised in Czech Republic prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.7,268,901 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,291,328 | 0 | kr.0 | 2 |
|
Match 4 and 2 Euro Numbers |
kr.50,669 | 1 | kr.50,669 | 17 |
|
Match 4 and 1 Euro Number |
kr.1,905 | 45 | kr.85,725 | 413 |
|
Match 4 |
kr.738 | 83 | kr.61,254 | 850 |
|
Match 3 and 2 Euro Numbers |
kr.647 | 100 | kr.64,700 | 837 |
|
Match 2 and 2 Euro Numbers |
kr.237 | 1,511 | kr.358,107 | 12,865 |
|
Match 3 and 1 Euro Number |
kr.164 | 1,718 | kr.281,752 | 18,461 |
|
Match 3 |
kr.117 | 3,182 | kr.372,294 | 36,863 |
|
Match 1 and 2 Euro Numbers |
kr.114 | 8,127 | kr.926,478 | 69,149 |
|
Match 2 and 1 Euro Number |
kr.69 | 26,121 | kr.1,802,349 | 280,055 |
|
Total |
- | 40,888 | kr.4,003,328 | 419,513 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 30th June 2016).
The estimated jackpot advertised in Denmark prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 0 | €0 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 1 | €294.20 | 413 |
|
Match 4 |
€111.20 | 6 | €667.20 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 14 | €1,355.20 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 187 | €6,077.50 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 233 | €5,102.70 | 18,461 |
|
Match 3 |
€15.70 | 436 | €6,845.20 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 946 | €14,379.20 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 3,366 | €30,967.20 | 280,055 |
|
Total |
- | 5,189 | €65,688.40 | 419,513 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 30th June 2016.
The estimated jackpot advertised in Estonia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 1 | €202,556.70 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | At present this information is not released by the lottery operator of Finland | 17 | |
|
Match 4 and 1 Euro Number |
€294.20 | 413 | ||
|
Match 4 |
€111.20 | 850 | ||
|
Match 3 and 2 Euro Numbers |
€96.80 | 837 | ||
|
Match 2 and 2 Euro Numbers |
€32.50 | 12,865 | ||
|
Match 3 and 1 Euro Number |
€21.90 | 18,461 | ||
|
Match 3 |
€15.70 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
€15.20 | 69,149 | ||
|
Match 2 and 1 Euro Number |
€9.20 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 1st April 2017.
The estimated jackpot advertised in Finland prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 1 | €1,147,821.30 | 1 |
|
Match 5 |
€202,556.70 | 1 | €202,556.70 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | At present this information is not released by the lottery operator of Germany | 17 | |
|
Match 4 and 1 Euro Number |
€294.20 | 413 | ||
|
Match 4 |
€111.20 | 850 | ||
|
Match 3 and 2 Euro Numbers |
€96.80 | 837 | ||
|
Match 2 and 2 Euro Numbers |
€32.50 | 12,865 | ||
|
Match 3 and 1 Euro Number |
€21.90 | 18,461 | ||
|
Match 3 |
€15.70 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
€15.20 | 69,149 | ||
|
Match 2 and 1 Euro Number |
€9.20 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw were valid until Monday 1st April 2019.
The estimated jackpot advertised in Germany prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
Ft56,817,155 | 0 | Ft0 | 2 |
|
Match 4 and 2 Euro Numbers |
Ft2,228,125 | 1 | Ft2,228,125 | 17 |
|
Match 4 and 1 Euro Number |
Ft82,525 | 12 | Ft990,300 | 413 |
|
Match 4 |
Ft31,190 | 26 | Ft810,940 | 850 |
|
Match 3 and 2 Euro Numbers |
Ft27,150 | 17 | Ft461,550 | 837 |
|
Match 2 and 2 Euro Numbers |
Ft9,115 | 305 | Ft2,780,075 | 12,865 |
|
Match 3 and 1 Euro Number |
Ft6,145 | 516 | Ft3,170,820 | 18,461 |
|
Match 3 |
Ft4,405 | 1,028 | Ft4,528,340 | 36,863 |
|
Match 1 and 2 Euro Numbers |
Ft4,265 | 1,737 | Ft7,408,305 | 69,149 |
|
Match 2 and 1 Euro Number |
Ft2,580 | 7,834 | Ft20,211,720 | 280,055 |
|
Total |
- | 11,476 | Ft42,590,175 | 419,513 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 28th September 2016.
The estimated jackpot advertised in Hungary prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.1,397,800,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.160,442,460 | 0 | kr.0 | 1 |
|
Match 5 |
kr.28,313,370 | 0 | kr.0 | 2 |
|
Match 4 and 2 Euro Numbers |
kr.1,110,320 | At present this information is not released by the lottery operator of Iceland | 17 | |
|
Match 4 and 1 Euro Number |
kr.41,120 | 413 | ||
|
Match 4 |
kr.15,540 | 850 | ||
|
Match 3 and 2 Euro Numbers |
kr.13,530 | 837 | ||
|
Match 2 and 2 Euro Numbers |
kr.4,540 | 12,865 | ||
|
Match 3 and 1 Euro Number |
kr.3,060 | 18,461 | ||
|
Match 3 |
kr.2,190 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
kr.2,120 | 69,149 | ||
|
Match 2 and 1 Euro Number |
kr.1,280 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw were valid until Saturday 1st April 2017.
The estimated jackpot advertised in Iceland prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 4 | €31,773.60 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 27 | €7,943.40 | 413 |
|
Match 4 |
€111.20 | 51 | €5,671.20 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 41 | €3,968.80 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 620 | €20,150 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 1,170 | €25,623 | 18,461 |
|
Match 3 |
€15.70 | 2,174 | €34,131.80 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 3,483 | €52,941.60 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 15,779 | €145,166.80 | 280,055 |
|
Total |
- | 23,349 | €327,370.20 | 419,513 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 1st May 2016).
The estimated jackpot advertised in Italy prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | At present this information is not released by the lottery operator of Latvia | 17 | |
|
Match 4 and 1 Euro Number |
€294.20 | 413 | ||
|
Match 4 |
€111.20 | 850 | ||
|
Match 3 and 2 Euro Numbers |
€96.80 | 837 | ||
|
Match 2 and 2 Euro Numbers |
€32.50 | 12,865 | ||
|
Match 3 and 1 Euro Number |
€21.90 | 18,461 | ||
|
Match 3 |
€15.70 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
€15.20 | 69,149 | ||
|
Match 2 and 1 Euro Number |
€9.20 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 1st May 2016.
The estimated jackpot advertised in Latvia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 0 | €0 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 1 | €294.20 | 413 |
|
Match 4 |
€111.20 | 5 | €556 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 7 | €677.60 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 83 | €2,697.50 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 107 | €2,343.30 | 18,461 |
|
Match 3 |
€15.70 | 146 | €2,292.20 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 382 | €5,806.40 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 1,317 | €12,116.40 | 280,055 |
|
Total |
- | 2,048 | €26,783.60 | 419,513 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 31st May 2016.
The estimated jackpot advertised in Lithuania prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€0 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | At present this information is not released by the lottery operator of Netherlands | 17 | |
|
Match 4 and 1 Euro Number |
€294.20 | 413 | ||
|
Match 4 |
€111.20 | 850 | ||
|
Match 3 and 2 Euro Numbers |
€96.80 | 837 | ||
|
Match 2 and 2 Euro Numbers |
€32.50 | 12,865 | ||
|
Match 3 and 1 Euro Number |
€21.90 | 18,461 | ||
|
Match 3 |
€15.70 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
€15.20 | 69,149 | ||
|
Match 2 and 1 Euro Number |
€9.20 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 1st April 2017.
The estimated jackpot advertised in Netherlands prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.23,735,875 | 0 | kr.0 | 1 |
|
Match 5 |
kr.928,240 | 0 | kr.0 | 2 |
|
Match 4 and 2 Euro Numbers |
kr.61,880 | At present this information is not released by the lottery operator of Norway | 17 | |
|
Match 4 and 1 Euro Number |
kr.3,230 | 413 | ||
|
Match 4 |
kr.1,205 | 850 | ||
|
Match 3 and 2 Euro Numbers |
kr.635 | 837 | ||
|
Match 2 and 2 Euro Numbers |
kr.210 | 12,865 | ||
|
Match 3 and 1 Euro Number |
kr.200 | 18,461 | ||
|
Match 3 |
kr.150 | 36,863 | ||
|
Match 1 and 2 Euro Numbers |
kr.95 | 69,149 | ||
|
Match 2 and 1 Euro Number |
kr.80 | 280,055 | ||
|
Total |
- | 419,513 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Friday 1st July 2016.
The estimated jackpot advertised in Norway prior to the draw was 0.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 0 | €0 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 3 | €882.60 | 413 |
|
Match 4 |
€111.20 | 16 | €1,779.20 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 16 | €1,548.80 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 187 | €6,077.50 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 301 | €6,591.90 | 18,461 |
|
Match 3 |
€15.70 | 573 | €8,996.10 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 1,051 | €15,975.20 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 4,395 | €40,434 | 280,055 |
|
Total |
- | 6,542 | €82,285.30 | 419,513 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 6th May 2016.
The estimated jackpot advertised in Slovakia prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€10,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€1,147,821.30 | 0 | €0 | 1 |
|
Match 5 |
€202,556.70 | 0 | €0 | 2 |
|
Match 4 and 2 Euro Numbers |
€7,943.40 | 0 | €0 | 17 |
|
Match 4 and 1 Euro Number |
€294.20 | 26 | €7,649.20 | 413 |
|
Match 4 |
€111.20 | 54 | €6,004.80 | 850 |
|
Match 3 and 2 Euro Numbers |
€96.80 | 43 | €4,162.40 | 837 |
|
Match 2 and 2 Euro Numbers |
€32.50 | 742 | €24,115 | 12,865 |
|
Match 3 and 1 Euro Number |
€21.90 | 833 | €18,242.70 | 18,461 |
|
Match 3 |
€15.70 | 1,561 | €24,507.70 | 36,863 |
|
Match 1 and 2 Euro Numbers |
€15.20 | 3,691 | €56,103.20 | 69,149 |
|
Match 2 and 1 Euro Number |
€9.20 | 12,628 | €116,177.60 | 280,055 |
|
Total |
- | 19,578 | €256,962.60 | 419,513 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 1st May 2016.
The estimated jackpot advertised in Spain prior to the draw was €10,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.0 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.10,648,682 | 0 | kr.0 | 1 |
|
Match 5 |
kr.1,879,179 | 0 | kr.0 | 2 |
|
Match 4 and 2 Euro Numbers |
kr.252,722 | 1 | kr.252,722 | 17 |
|
Match 4 and 1 Euro Number |
kr.17,693 | 22 | kr.389,246 | 413 |
|
Match 4 |
kr.8,247 | 41 | kr.338,127 | 850 |
|
Match 3 and 2 Euro Numbers |
kr.5,803 | 37 | kr.214,711 | 837 |
|
Match 2 and 2 Euro Numbers |
kr.328 | 480 | kr.157,440 | 12,865 |
|
Match 3 and 1 Euro Number |
kr.220 | 734 | kr.161,480 | 18,461 |
|
Match 3 |
kr.157 | 1,478 | kr.232,046 | 36,863 |
|
Match 1 and 2 Euro Numbers |
kr.153 | 2,506 | kr.383,418 | 69,149 |
|
Match 2 and 1 Euro Number |
kr.92 | 10,549 | kr.970,508 | 280,055 |
|
Total |
- | 15,848 | kr.3,099,698 | 419,513 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Friday 1st July 2016.
The estimated jackpot advertised in Sweden prior to the draw was 0.
Associated Draw Results
- 5
- 4
- 4
- 0
- 6
- 4
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 1 |
| Match Last 4 in Exact Order | €500 | 3 |
| Match Last 3 in Exact Order | €50 | 66 |
| Match Last 2 in Exact Order | €5 | 610 |
| Match Last 1 in Exact Order | €3 | 6,012 |
- 2
- 3
- 3
- 0
- 9
- 3
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK2,000,000 | 0 |
| Match 5 | CZK200,000 | 0 |
| Match 4 | CZK20,000 | 6 |
| Match 3 | CZK2,000 | 66 |
| Match 2 | CZK200 | 538 |
| Match 1 | CZK120 | 4,352 |
- 8
- 7
- 8
- 5
- 7
- 4
- 0
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €0 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 1 |
| Match Any 5 in the Right Spot | €500 | 26 |
| Match Any 4 in the Right Spot | €50 | 488 |
| Match Any 3 in the Right Spot | €6 | 4,135 |
| Match Any 2 in the Right Spot | €3 | 23,135 |
- Malaga
- 65
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 21 |
| City | €5 | 2,408 |
- 5
- 4
- 7
- 8
- 6
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 1 |
| Match First/Last 3 in Exact Order | kr10,000 | 9 |
| Match First/Last 2 in Exact Order | kr2,000 | 99 |
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


'Good Will Hunting'
A movie review by Walter Frith
Written by Matt Damon and his best friend Ben Affleck, who also appears in the film as Damon's best friend, 'Good Will Hunting' was created on paper before the two of them were struggling to break into show business, growing up in South Boston and setting their own goals. For Damon, it's a smart move, much in the same approach that Billy Bob Thornton took in 1996 as he wrote the screenplay to 'Sling Blade', and adapted it for the big screen as an independent film and Thornton had the starring role.
Beginning at MIT (The Massachusetts Institute of Technology), 'Good Will Hunting' begins with a math professor (Stellan Skarsgard), who gives a complex math problem to his class and offers an incentive to the first one that can solve it. It took the professor two and a half years to solve it so what a challenge for his students! He writes the problem on the blackboard outside the classroom and later a janitor in the building (Matt Damon) solves the problem almost without thinking about it.
Damon later gets arrested for assault and the judge agrees to release him to the care of the professor who arranges for several court ordered tasks to be performed as part of an agreement to keep Damon out of jail and he has Damon introduced to a therapist, (Robin Williams) and Damon meets his match in this clever and eager elder who wants to help Damon find his true inner self.
There are many observations one can make after viewing 'Good Will Hunting'. The most acute observation that will probably be made by most is that it tells the story of an ordinary young man with extraordinary abilities. Although most of us can't identify with his genius for solving mathematical problems, we can identify with the relationship he has with his friends, his elders and the lady in his life (Minnie Driver). This is the most uplifting film I've seen since 1989's 'My Left Foot' and 'Good Will Hunting' leaps off the pages of its script and unfolds like a play with a simple look, a complex set of characters and a desire to do what films of this type should always do, educate and enlighten. It also has brilliantly coherent dialogue and a story of many personal bondings that will make movie audiences feel better about themselves when they leave the theatre.
The performances all around are nothing short of miraculous guided by the surprisingly inspired direction of Gus Van Sant ('My Own Private Idaho', 'Drugstore Cowboy', 'To Die For') who makes the entire film bright with flashes of real life characters brought to the point of not only becoming better people by the end of the film but Van Sant was able to keep everyone on their mark by following his direction exactly. This is evident by the completely humourless performance by Robin Williams who doesn't inject one funny moment in his usual witty and manic style of comedy and its the best film role Robin Williams has ever had. Even in two of his three Oscar nominated roles, 'Dead Poet Society' and 'The Fisher King', Williams still injected moments of unexpected humour but there is none contained in 'Good Will Hunting' and it is a refreshing breath of air as Williams finally begins to explore his true potential.
'Good Will Hunting' has a ring of Oscar potential to it but more importantly than that, it really can provide lessons in helping people sort out their lives with only one viewing.
OUT OF 5 > * * * * *
Visit FILM FOLLOW-UP by Walter Frith
http://home.netinc.ca/wfrith/movies.htm
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: page title: Resume permalink: /resume/ --- Hi, welcome to my curriculum! Have fun.
It appears your web browser doesn't support iframes.


ra.hs is a static symbolic execution engine for Haskell. It is like a "dry-run" of a Haskell program. To be more specific, it differs from a compiler/runtime in a few basic ways:
Enter Haskell source below to try ra.hs. Source must only depend on Prelude. Hover over results to see their stack.
Click any of the buttons below to copy the snippet to clipboard.


When is the Euro 2020 playoff draw? Live stream and start time details
Scotland will discover who stands in their way as they hope to reach their first major tournament since 1998.
by Chris Doyle, https://www.dailyrecord.co.uk/authors/chris-doyle/Scotland are potentially 180 minutes away from reaching Euro 2020 and their first major tournament since 1998.
Steve Clarke 's reign started off slow, but there are signs of progress after two wins against Cyprus and Kazakhstan. At least, it's something build on as they look ahead to the playoffs in March.
Scotland already know that they will face either Bulgaria, Hungary, Romania or Israel in the semi-final and if they get through that, they face a stiff task of going up against Norway or Serbia.
There's only a few permutations but fans will be eager to know how it will all play out.
Here's all the details you need to know ahead of the draw.
When is the draw?
The draw will take place on Friday, November 22 in Nyon, Switzerland.
It will start at 11am.
How can I follow it live?
Unfortunately, the draw will not be televised in the UK.
UEFA will stream the draw on their website, allowing you to watch it live.
But make sure to stick with us as we will be following all the action as it happens with our LIVE blog on dailyrecord.co.uk .
Who are Scotland's potential opponents?
Semi-final:
Bulgaria, Hungary, Israel or Romania.
Final:
Norway or Serbia.


This tool takes a lot of work to use - if you want to see the win expectancy for MLB games, check out fangraphs.com!
Input text directly from a previous run (you can also try out example files)
Or, input text here (some sample games are available):
This uses the calculations from the Win Expectancy Finder. Here are the source files for the graphing, which are also available from GitHub:


Ensj Heathcheck tests
All tests:
Test Name
Group(s)
Description
#TEST_TABLE#
Tests by group:
#TESTS_BY_GROUP#
Last updated: #TIMESTAMP#


HOME
HEALTHCARE ANALYTICS
PREDICT FDI
CONTACT US
HOSPITAL & DIAGNOSTIC CENTRES {{ yhat[n] }}
MEDICAL AND SURGICAL APPLIANCES {{ ypred[n] }}
DRUGS & PHARMACEUTICALS {{ ypre[n] }}


This plugin turns a table row into a clickable link. Created by Arnold Daniels at Jansy Bootstrap.
| Name | Description | Actions |
|---|---|---|
| Input mask | Input masks can be used to force the user to enter data conform a specific format. | Action |
| jasny.net | Shared knowledge of Arnold Daniels aka Jasny. | Action |
| Launch modal | Toggle a modal via JavaScript by clicking this row. | Action |
| Name | Description | Actions |
|---|---|---|
| Input mask | Input masks can be used to force the user to enter data conform a specific format. | Action |
| jasny.net | Shared knowledge of Arnold Daniels aka Jasny. | Action |
| Launch modal | Toggle a modal via JavaScript by clicking this row. | Action |
Add class .rowlink
and attribute data-link="row"
to a

or

element. For other options append the name to data-
, as in data-target="a.mainlink"
A cell can be excluded by adding the .rowlink-skip
class to the
.
Call the input mask via javascript:
{% highlight js %} $('tbody.rowlink).rowlink() {% endhighlight %}| Name | type | default | description |
|---|---|---|---|
| target | string | 'a' | A jquery selector string, to select the link element within each row. |
Makes the rows of a table or tbody clickable.


Warning!
Could not find the endpoint for your events resource.
Are you logged in?
If you are logged in, please note that LD-Cal requires a place to store events data. To indicate where it can store the data, please provide an URI for a writable events resource and then add the generated triples to your WebID profile:


Robo app for iOS, Android and Microsoft Phone
[ ] with <3 by https://github.com/OutsourcedGuru
If you liked this app, please visit http://robo.fyi for great tips on using your printer.
-
github -> roboc2-scrabble-tiles
Step-by-step instructions for printing a set of Scrabble tiles and holders.
-
github -> gettodahchoppa
An executable to generate multiple sub-jobs from indicated GCODE file, suitable for printing color-by-layer effects.
-
github -> SlicingInfo
A command line executable program to display slicing information from selected GCODE file.
-
github -> OctoPrint-slicing-info
OctoPrint plugin to display slicing information from selected GCODE file.
-
github -> roboc2-cantilever-stability-upgrade
Step-by-step instructions for upgrading the Robo C2 with cantilever stability for the print bed.
-
github -> roboc2-dual-spool-upgrade
Step-by-step instructions for upgrading the Robo C2 for dual filament spools.
-
github -> OctoPrint-plugin-toggle-autolevel
An OctoPrint plugin to allow G29 commands (auto-leveling) to be commented out.
-
github -> roboc2-dual-runout-upgrade
Step-by-step instructions for upgrading the Robo C2 to support dual filament run-out detection.
-
github -> roboc2-samba-upgrade
Step-by-step instructions for updating Samba configuration on your Robo C2 printer.
-
github -> roboc2-sound-upgrade
Step-by-step instructions for adding sound events to your Robo C2 printer.
-
github -> roboc2-pi-noir-upgrade
Step-by-step instructions for adding Pi NoIR webcam to Robo C2 printer.
-
github -> cura-filament-profiles
A collection of custom material profiles ready to be imported into Cura.


Movement Dice This dice is has numbers from 1 to 6, This die helps in movement of the player. The number on die after rolling will move the player that number of times.
Special Dice This dice is has six different images on it, This die helps in giving some special features to the player. The image on die after rolling will give different items to the player to help on different occations, below are details of items on a black die.
/Porter: These are your helpers which carries load and other tasks. You need atleast one porter in the game to continue playing.
/Food Crate: These are your food supplies for the journey. You need atleast 0.25 crate of food to survive in the game. Each porter in the game consumes 0.25 of crate per turn per player. When icon is faced up you will get 2 crates of food.
/Medicine Vial: These are medical supplies for diseases like "viral fewers" in the game, if at anytime you move over the viral fewer position you need atleast one vial of medicine to heal else you will lose a porter. When icon is faced up you will get 1 medicine vial.
/Gun: Gun and Bullets in the game are interlinked, There are ferocious animals like Wild Bear in the game which might kill you porter if you don't shoot it.
/Bullet: As mentioned above you need 2 bullets to kill an animal.
/Katana: This is a sword which will help you to kill snakes in the game, killing a snake you will lose the sword. When icon is faced up you will get 1 Katana.
Game Tricks:
Start Again : Whenever you fall in this area, you need to Start the game again will the current resources.

 If you have Bullets, two of them will be used, Gun will remain as it is.
Viral Fewer : A fewer will spread across your camp, and you would require a Medicine Vial to cure this vial else one of you porter will get killed.
Town : These are the best townsmen you will ever meet, each time you get in a town, the townsmen will provide you with free food crate.
Jump : You will automatically jump over 2 places ahead.
Swamp : You will automatically thrown 4 places back.


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This page is the Home Page.
More...
Inherits Page, Page, Page, IComponentConnector, Page, Page, IComponentConnector, and Page.
|
| override async void | OnNavigatedTo (NavigationEventArgs e) |
| | The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods. More...
|
| |
| override void | OnNavigatedFrom (NavigationEventArgs e) |
| | The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods. More...
|
| |
|
| void | GridFeaturedApps_ContentChanging (ListViewBase sender, ContainerContentChangingEventArgs args) |
| | Deals with populating apps in the Featured-Apps section. More...
|
| |
| void | ShowImage (ListViewBase sender, ContainerContentChangingEventArgs args) |
| | Deals with populating images(app icons) in the Featured-Apps section. More...
|
| |
| void | GridFeaturedApps_SelectionChanged (object sender, SelectionChangedEventArgs e) |
| | Executed when the user taps/selects an app from the Featured-Apps section. More...
|
| |
| void | GridFeaturedCategories_SelectionChanged (object sender, SelectionChangedEventArgs e) |
| | Executed when the user taps/selects a category from the Featured-Categories section. More...
|
| |
| void | GridFeaturedCategories_ContentChanging (ListViewBase sender, ContainerContentChangingEventArgs args) |
| | Deals with populating categories in the Featured-Categories section. More...
|
| |
| void | Search_Click (object sender, RoutedEventArgs e) |
| | Executed when the Search Button is tapped from the Application bar. More...
|
| |
| async void | Settings_Click (object sender, RoutedEventArgs e) |
| | Executed when the Settings Button is tapped from the Application bar. More...
|
| |
| void | MyApps_Click (object sender, RoutedEventArgs e) |
| | Executed when the user taps/selects an app from the search results. More...
|
| |
| void | Categories_Click (object sender, RoutedEventArgs e) |
| | Executed when the Categories Button is tapped from the Application bar. More...
|
| |
| void | About_Click (object sender, RoutedEventArgs e) |
| | Executed when the About Button is tapped from the Application bar. More...
|
| |
| void | StackPanel_Holding (object sender, HoldingRoutedEventArgs e) |
| | Executed when the app is long tapped. More...
|
| |
| void | Feedback_Click (object sender, RoutedEventArgs e) |
| | Executed when the Feedback Button is tapped from the Application bar. More...
|
| |
| void | InstallButton_Click (object sender, RoutedEventArgs e) |
| | Executed when the Install button is tapped from the Context Menu, which appears when the app is long tapped. More...
|
| |
| void | ShareButton_Click (object sender, RoutedEventArgs e) |
| | Executed when the Share Button is tapped from the Application bar. More...
|
| |
| void | MoreCategories_Click (object sender, RoutedEventArgs e) |
| | Executed when the "more" button is tapped in the Featured Categories section. More...
|
| |
| void | MoreApps_Click (object sender, RoutedEventArgs e) |
| | Executed when the "more" button is tapped in the Featured Apps section. More...
|
| |
This page is the Home Page.
| AppStore.MainPage.MainPage |
( |
| ) |
|
| void AppStore.MainPage.About_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the About Button is tapped from the Application bar.
The app navigates to the About page.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.Categories_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Categories Button is tapped from the Application bar.
The app navigates to the Categories page.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
Executed when the Categories Button is tapped from the Application bar. The app navigates to the Categories page.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.Connect |
( |
int |
connectionId, |
|
|
object |
target |
|
) |
| |
| void AppStore.MainPage.Connect |
( |
int |
connectionId, |
|
|
object |
target |
|
) |
| |
| void AppStore.MainPage.Feedback_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Feedback Button is tapped from the Application bar.
The app prepares the content and uses the default mail apps to give feedback.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
Executed when the Feedback Button is tapped from the Application bar. The app prepares the content and uses the default mail apps to give feedback.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.GridFeaturedApps_ContentChanging |
( |
ListViewBase |
sender, |
|
|
ContainerContentChangingEventArgs |
args |
|
) |
| |
|
private |
Deals with populating apps in the Featured-Apps section.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| args | EventArgs args is a parameter called e that contains the event data, see the ContainerContentChangingEventArgs MSDN page for more information. |
| void AppStore.MainPage.GridFeaturedApps_SelectionChanged |
( |
object |
sender, |
|
|
SelectionChangedEventArgs |
e |
|
) |
| |
|
private |
Executed when the user taps/selects an app from the Featured-Apps section.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | SelectionChangedEventArgs e an instance of SelectionChangedEventArgs including, in many cases, an object which inherits from SelectionChangedEventArgs. Contains additional information about the event, and sometimes provides ability for code handling the event to alter the event somehow. |
| void AppStore.MainPage.GridFeaturedCategories_ContentChanging |
( |
ListViewBase |
sender, |
|
|
ContainerContentChangingEventArgs |
args |
|
) |
| |
|
private |
Deals with populating categories in the Featured-Categories section.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| args | EventArgs args is a parameter called e that contains the event data, see the ContainerContentChangingEventArgs MSDN page for more information. |
| void AppStore.MainPage.GridFeaturedCategories_SelectionChanged |
( |
object |
sender, |
|
|
SelectionChangedEventArgs |
e |
|
) |
| |
|
private |
Executed when the user taps/selects a category from the Featured-Categories section.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | SelectionChangedEventArgs e an instance of SelectionChangedEventArgs including, in many cases, an object which inherits from SelectionChangedEventArgs. Contains additional information about the event, and sometimes provides ability for code handling the event to alter the event somehow. |
| void AppStore.MainPage.InitializeComponent |
( |
| ) |
|
| void AppStore.MainPage.InitializeComponent |
( |
| ) |
|
| void AppStore.MainPage.InitializeComponent |
( |
| ) |
|
| void AppStore.MainPage.InstallButton_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Install button is tapped from the Context Menu, which appears when the app is long tapped.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.MoreApps_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the "more" button is tapped in the Featured Apps section.
It navigates to the AppsPage, which lists all the apps.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.MoreCategories_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the "more" button is tapped in the Featured Categories section.
It navigates to the Categories Page, which lists all the categories.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.MyApps_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the user taps/selects an app from the search results.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | SelectionChangedEventArgs e an instance of SelectionChangedEventArgs including, in many cases, an object which inherits from SelectionChangedEventArgs. Contains additional information about the event, and sometimes provides ability for code handling the event to alter the event somehow. |
| override void AppStore.MainPage.OnNavigatedFrom |
( |
NavigationEventArgs |
e | ) |
|
|
protected |
The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods.
Page specific logic should be placed in event handlers for the NavigationHelper.LoadState and NavigationHelper.SaveState. The navigation parameter is available in the SaveState method in addition to page state preserved during an earlier session.
- Parameters
-
| e | Provides data for navigation methods and event handlers that cannot cancel the navigation request. |
| override async void AppStore.MainPage.OnNavigatedTo |
( |
NavigationEventArgs |
e | ) |
|
|
protected |
The methods provided in this section are simply used to allow NavigationHelper to respond to the page's navigation methods.
Page specific logic should be placed in event handlers for the NavigationHelper.LoadState and NavigationHelper.SaveState. The navigation parameter is available in the LoadState method in addition to page state preserved during an earlier session.
- Parameters
-
| e | Provides data for navigation methods and event handlers that cannot cancel the navigation request. |
| void AppStore.MainPage.Search_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Search Button is tapped from the Application bar.
The app navigates to the Search Results page.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| async void AppStore.MainPage.Settings_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Settings Button is tapped from the Application bar.
The app navigates to the Settings page.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.ShareButton_Click |
( |
object |
sender, |
|
|
RoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the Share Button is tapped from the Application bar.
The app prepares content form the app to be shared using default installed apps on the phone.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| void AppStore.MainPage.ShowImage |
( |
ListViewBase |
sender, |
|
|
ContainerContentChangingEventArgs |
args |
|
) |
| |
|
private |
Deals with populating images(app icons) in the Featured-Apps section.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| args | ContainerContentChangingEventArgs args is a parameter called e that contains the event data, see the ContainerContentChangingEventArgs MSDN page for more information. |
| void AppStore.MainPage.StackPanel_Holding |
( |
object |
sender, |
|
|
HoldingRoutedEventArgs |
e |
|
) |
| |
|
private |
Executed when the app is long tapped.
Context menu appears now.
- Parameters
-
| sender | Object Sender is a parameter called Sender that contains a reference to the control/object that raised the event. |
| e | RoutedEventArgs e is a parameter called e that contains the event data, see the RoutedEventArgs MSDN page for more information. |
| bool AppStore.MainPage._contentLoaded |
|
private |
| Apps AppStore.MainPage.appHolding |
|
private |
| Windows UI Xaml Controls global.AppBarButton AppStore.MainPage.btnMyApps |
|
private |
| global.Windows.UI.Xaml.Controls.Image AppStore.MainPage.DrawerIcon |
|
private |
| global.DrawerLayout.DrawerLayout AppStore.MainPage.DrawerLayout |
|
private |
| HashSet<Apps> AppStore.MainPage.featuredApps = new HashSet<Apps>() |
|
private |
| Windows UI Xaml Controls global.GridView AppStore.MainPage.GridFeaturedApps |
|
private |
| Windows UI Xaml Controls global.GridView AppStore.MainPage.GridFeaturedCategories |
|
private |
| global.Windows.UI.Xaml.Controls.Grid AppStore.MainPage.ListFragment |
|
private |
| global.Windows.UI.Xaml.Controls.ListView AppStore.MainPage.ListMenuItems |
|
private |
| Windows UI Xaml Controls global.Grid AppStore.MainPage.MainFragment |
|
private |
| global.Windows.UI.Xaml.Controls.GridView AppStore.MainPage.myGridView |
|
private |
| List<int> AppStore.MainPage.nofeaturedApps = new List<int>() |
|
private |
| List<int> AppStore.MainPage.nofeaturedCategories = new List<int>() |
|
private |
| Windows UI Xaml Controls global.TextBlock AppStore.MainPage.pageTitle |
|
private |
| Windows UI Xaml Controls global.Grid AppStore.MainPage.RootLayout |
|
private |
| bool AppStore.MainPage.selectionGridApps = false |
|
private |
| bool AppStore.MainPage.selectionGridCategories = false |
|
private |
| global.Windows.UI.Xaml.Controls.Grid AppStore.MainPage.TitleBar |
|
private |
The documentation for this class was generated from the following files:
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/MainPage.xaml.cs
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/obj/Debug/MainPage.g.i.cs
- C:/Users/Srujan/Documents/Visual Studio 2015/Projects/BuildmLearnStore/AppStore/AppStore/obj/Debug/MainPage.g.cs


--- title: No Bad Ideas kind: article created_at: 2020-03-27 preview_image: --- <% content_for(:comic) do %> <% end %> <% content_for(:newspost) do %>
I like this approach to writing by Austin Kleon:
Make note of every dumb thought that occurs to you throughout the day.
Tomorrow morning, pick the thought you think is the least dumb and write more about it.
Repeat ad infinitum. (Or ad nauseam. You know, whatever works…)
The ideation stage is not the time for editing. Cutting. Judging. It’s the time for creating more ideas, capturing them, and letting future you cull through and make judgements with the benefit of space and time.
<% end %>


[1]
Roomy interior, but it feels and looks cheap.
[2]
[3]
Contains too many cheap plastic parts and falls apart too easily.


"Apocalypse Now Redux"
Everyone knows about the Oscar-winning 1979 film "Apocalypse Now" and, if you're a film nut like me, also about the trials and tribulations of that problem plagued production. Years in the making, the film was released, to both critical and popular acclaim, in a 150 minute version. It is a film that is easily a member of the top 100 films of all times club. But, as with anything that has dollar signs attached to it, the filmmakers decided to re-cut the film, restoring footage that fell to the cutting room floor more than two decades ago and, like the phoenix rising from the ashes, giving Francis Ford Coppola the chance to show us his "real vision" in "Apocalypse Now Redux."
Longer does not necessarily make better and, sometimes, there is a reason for scenes to be dropped in the editing process of a film that is an artistic achievement like "Apocalypse Now." The original movie - which, by the way, ended with a B52 strike, an ending the was deleted after the film's first run, a decision by the director because he felt the audience would not understand his intent. I, personally, preferred the original original - was not a perfect movie. The flaw lay in the theatricality when Colonel Kurtz (the notorious Marlon Brando) enters the picture. Prior to that, the road trip (well, river trip) that brings Captain Willard (Martin Sheen) to the renegade colonel's lair is a varied, violent journey that uses the backdrop of the failing American effort to stop Communism in Vietnam.
The film, even the '79 version, is made up of a series of interludes involving Willard and the crew of the Navy motor patrol boat assigned to his secret mission, the kind of heavily-armed, plastic-bottomed boat that prowled the rivers in search of Charlie on Vietnam's massive Mekong Delta. We all remember the unforgettable Colonel Kilgore (Robert Duvall) and his Ride of the Valkyrie attack on the heavily-armed Viet Cong compound - "I love the smell of napalm in the morning...it smells of victory" is a movie line that is up there with "In all the gin joints in all the towns in all the world she had to come into mine." Then there's the Playboy Bunny bit and the last outpost scene and sampan sequence and more. So, with this wealth of well done, beautifully shot (cinematography by Vittorio Storaro) scenes that put a unique spin on the Joseph Conrad story, "Hearts of Darkness," can it be made better? In a word, no.
The makers, led by Coppola and long-time collaborator, editor Walter Murch, have reassembled the film from original unedited raw footage and included not only missing scenes, but reedited and repositioned existing scenes, as well. In my honest opinion, I liked the restructuring of the original movie scenes the makers made. They give the individual sequences more clarity. But the added, previously unseen, scenes do not work. The Colonel Kilgore sequence is extended with Willard and company stealing the mad commander's favored surfboard, introducing a mirth in Willard that doesn't fit the character. The much-discussed French plantation sequence resolves some things that were at loose ends in the original, but, overall, the added footage is completely out of context to the rest of the film except to narrate the past, war-ridden history of Vietnam and its colonization by the French. Most of it feels like a personal travelogue that belongs in an another film entirely.
An expanded Playboy playmate sequence that has Willard trading diesel fuel for sexual favors for his crew goes against the grain and is introduced, I think, because they had the T&A, so why not use it now? Otherwise, the scene does not belong. An additional progression with Kurtz reading a Time magazine to the captive Captain Willard helps to show the "normal" side of the colonel following an insane, brutal act and it fits well.
Coppola and company have made a bigger, but not better, movie that does have to be seen, especially on the big screen. If you extract the bloated, additional stuff and keep the restructuring you might come up with something that really is an improvement over the original. This version isn't. The '79 "Apocalypse Now" gets an A and "Redux" diminishes with a B+.
For more Reeling reviews visit www.reelingreviews.com
<EMAIL_ADDRESS><EMAIL_ADDRESS>========== X-RAMR-ID: 29216 X-Language: en X-RT-ReviewID: 243916 X-RT-TitleID: 1109883 X-RT-SourceID: 386 X-RT-AuthorID: 1488 X-RT-RatingText: B+
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If you have an interest in math, by now you may have hear that the mathematician Po-Shen Loh has found an easy way to solve quadratic equations. Those equations looked like this:
$$ax^2 + bx + c = 0$$
And they were every student’s nightmare in algebra class, because when factoring the equation didn’t work, you learned this solution:
$$x={-b\pm\sqrt{b^2-4ac} \over 2a}$$
Finding the solution for many quadratic equations was a difficult chore, especially if the answers involved imaginary numbers. Thanks to Loh, it’s now easy. Unfortunately, many of the sites I’ve visited seem to have rather cumbersome descriptions of this relatively easy solution. So to help myself remember the solution, and thus help you learn the solution, let me skip the proof of this novel solution and just show you how to solve it. If you wish to know how it works, there are many sites on the web which will get into the details. Just hit your favorite search engine for something like “Po-Shen Loh quadratic equation”.
You’ll only need basic algebra to understand this.
Step 1: Getting x2
Loh’s solution requires that the first term, $x^2$, is always just $x^2$, and never multiplied or divided by anything. So we don’t want the first term to be $3x^2$ or $x^2 \over 4$.
That’s fine, because we can just multiply or divide, as needed, so get to $x^2$. For example, if we start with this equation:
$${x^2 \over 2} - 3.5x + 6 = 0$$
We can just multiply by $2$ to get:
$$x^2 - 7x + 12 = 0$$
Step 2: Getting $-b$ and $c$
Next, we need to isolate the opposite of $b$. Since quadratic equations are in the form $ax^2 + bx + c = 0$, and we have $x^2 - 7x + 12 = 0$, we know that the opposite of $b$ is $7$ (since it’s $-7$ in the equation).
Next, we need $c$. In the equation $x^2 - 7x + 12 = 0$, we can see that $c = 12$.
The key insight in Loh’s work is that we’re searching for numbers which add to $-b$ and multiply to $c$. Thus, for our example:
- Sum ($-b$) is $7$
- Product ($c$) is $12$
If you remember the above, you’ll remember this in no time because that’s the key to making everything work.
Step 3: Finding the roots
So we need two numbers which add to $7$ and multiply to $12$. Rather than guessing, we start with the addition.
First, we know that two numbers, added together, will equal any number if their average is half of that number. So let’s take half of that $7$, or $3.5$ (or $3{1 \over 2}$ if you prefer fractions).
So we know that the two numbers are (using $u$ for a placeholder) are $3.5 - u$ and $3.5 + u$.
Since multiplying them gives us $c$, or $12$, we have:
$$(3.5 - u)(3.5 + u) = 12$$
Using the difference of squares, left hand side becomes $3.5^2 - u^2$, or $12.25 - u^2$. So we have:
$$12.25 - u^2 = 12$$
And that gives us:
$$.25 = u^2$$.
Taking the square root of each side gives us $.5 = u$. Since we that the numbers are $3.5 - u$ and $3.5 + u$ we know that the solutions are 3 and 4.
You can substitute those numbers into this equation to check the answers:
$${x^2 \over 2} - 3.5x + 6 = 0$$
Simplifying
Skipping over many mathematical steps, let’s take this:
$$4x^2 - 8x - 16 = 0$$
We want $x^2$ as the first term, so divide each side by four: $x^2 - 2x - 4$.
We know that $-b$ is $2$ an $c$ is $-4$, so we have $(1 - u)$ multiplied by $(1 + u)$ = $-4$.
$$1 - u^2 = -4$$ $$5 = u^2$$ $$\sqrt{5} = u$$
So the roots are $1 \pm \sqrt{5}$.
Let’s do it again
Let’s use this equation:
$$x^2 - 2x - 24 = 0$$
We know that $-b$ is $2$ an $c$ is $-24$.
So half of $-b$ is $1$, we have:
$$(1 - u)(1 + u) = 24$$
That reduces to:
$$1 - u^2 = 24$$
Which becomes:
$$25 = u^2$$
So we can see that $u$ is $5$ and $(1 - u)$ is $-4$ and $1 + u$ is $6$, giving us the roots of the equation. See how simple that is? It takes practice, though.
A harder example
Let’s take this equation:
$${x^2 \over 2} - x + 12 = 0$$
We need $x^2$, so let’s multiply both sides by $2$, giving us:
$$x^2 - 2x + 24 = 0$$
We know that $-b$ is $2$ an $c$ is $24$.
So half of $-b$ is $1$, we have:
$$(1 - u)(1 + u) = 24$$
That reduces to:
$$1 - u^2 = 24$$
Which becomes:
$$-23 = u^2$$
So $u$ is $\sqrt{-23}$, or $i\sqrt{23}$.
Thus, the two possible solutions are $1 \pm i\sqrt{23}$.
That’s not a fun problem to solve with the traditional quadratic equation solution.
If you want more practice watch Loh’s video on the topic.


Growth Mindset
Though I’m familiar with the concept of neuroplasticity, this was my first encounter of the concept of having a ‘Growth Mindset’ and I’m grateful for it. It casts my learning and development into a whole newlight, one where I feel I understand my positive development a lot more, but I’m also exposed to likely reasons why I haven’t succeeded in other areas. The language used in regards to my intelligence has given me a disadvantageous approach to my education and a model ‘fixed mindset’.
I’ve watched several resources on both neuroplasticity and growth mindset, though I haven’t uncovered anything incredibly engaging, it has been good to reinforce these ideas – especially as I undertake some challenging study.
Neuroplasticity
My understanding of neuroplasticity can be summed up with the commonly touted line ‘Neurons that fire together, wire together’. Most of my previous knowledge has been inferred from this. Still, it’s not something that I find is particularly present as I approach learned skills or habits. I’ve come out of this research with far more intention to keep it present as, just as I can learn new things in a positive way (skills, positive habits), It also gives weight to how my unhelpful habits will only continue to be reinforced if I don’t consciously practice otherwise.
Understanding the principles of neuroplasticity breaks people out of the fixed mentality that the way we are now, is the way that we will always be. Everyone has aspirations to move away from their poor habits and grow new ones, as well as learning new skills. Knowing that this is possible encourages people to persevere as the fruits of labour are backed. Simply having the belief that one is able to achieve something is most of the way to doing so.
The benefit of engaging with the principles of neuroplasticity while studying is apparent. The immediately apparent way I can do so is to reinforce my neural networks, and strengthen my ability, through practise. Revision and repetition can be reinforced by timing, intensity, and salience.
Increasing neuroplasticity is an interesting rabbithole to go down. A lot of the resources I came across suggested that neuroplasticity can be increased through maintaining physical wellness through sleep, diet, exercise. A lot of people suggested quite particular supplementation, from herbs to nootropics. Continuous learning, whether through picking up a new language or instrument, finding yourself in a new environment, reading a new book, playing a new game, doing something familiar in an unfamiliar way, all contributes to a greater plasticity. There was even mention of psilocybin.
A resource that I’ve found particularly interesting is from a Traumatic Brain Injury Resource Guide detailing ten principles of Neuroplasticity. Looking at neuroplasticity from a health context rather than an educational one gives a different, but reinforcing, perspective.
And this link on ‘Increasing Plasticity’.


lib/models/builder.js:14
Builder
Wrapper for the Broccoli Builder class.
Method Summary
| Private Methods | |
|---|---|
| private |
|
| private |
canDeleteOutputPath(outputPath): Boolean
Determine whether the output path is safe to delete. If the outputPath appears anywhere in the parents of the project root, the build would delete the project directory. In this case return |
| private |
Checks for issues in the environment that can't easily be detected until after a build and issues any necessary deprecation warnings. |
| private |
Delegates to the |
| private |
copyToOutputPath(inputPath)
|
| private |
processAddonBuildSteps(buildStep, results): Promise
|
| private |
readBuildFile(path)
|
| private |
|
Private Methods
lib/models/builder.js:164
private build( ): Promise
Return:
lib/models/builder.js:93
private canDeleteOutputPath(outputPath): Boolean
Determine whether the output path is safe to delete. If the outputPath
appears anywhere in the parents of the project root, the build would
delete the project directory. In this case return false
, otherwise
return true
.
Parameters:
| Name | Type | Attribute | Description |
|---|---|---|---|
| outputPath | String |
|
Return:
lib/models/builder.js:265
private checkForPostBuildEnvironmentIssues( )
Checks for issues in the environment that can't easily be detected until after a build and issues any necessary deprecation warnings.
- check for old (pre 0.1.4) versions of heimdalljs
lib/models/builder.js:233
private cleanup( ): Promise
Delegates to the cleanup
method of the wrapped Broccoli builder.
Return:
lib/models/builder.js:115
private copyToOutputPath(inputPath)
Parameters:
| Name | Type | Attribute | Description |
|---|---|---|---|
| inputPath | String |
|
lib/models/builder.js:139
private processAddonBuildSteps(buildStep, results): Promise
Return:
lib/models/builder.js:40
private readBuildFile(path)
Parameters:
| Name | Type | Attribute | Description |
|---|---|---|---|
| path | Object |
|
The file path to read the build file from |
lib/models/builder.js:55


正常 | 120 ｜ 231 | 8400KG | | | |
CAM1: 1, 3
CAM2: 10, 3
CAM3: 20, 4
CAM4: 20, 4
CAM5: 20, 4
CAM6: 20, 4


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Please authorize access to your = dataSource ?> account to continue.


Full-stack software engineer compelled both by solving complex problems with data on the backend, and by creating dynamic, intuitive UX's on the frontend.
Previously product owner of platform-level enterprise products with experience leading large engineering and design teams, and scaling products through hyper-growth. This background affords me a deep understanding of the software development life-cycle and a feel for forging close, fruitful product-design-engineering relationships.
Pi Sigma Alpha, National Political Science Honor Society


INF4883 - Enterprise Architecture - Research - Collaborative Enterprise Architecture - Chapter 3
Back
Previous
Next
Modeling the architectures (EA-2)
Models and views of various architectures
Visualizing cross-relations and transformations
Modeling standards


This paragraph contains a very long word: thisisaveryveryveryveryveryverylongword. The long word will break and wrap to the next line.
This paragraph contains a very long word: thisisaveryveryveryveryveryverylongword. The long word will break and wrap to the next line.
This paragraph contains a very long word: thisisaveryveryveryveryveryverylongword. The long word will break and wrap to the next line.


|
| Local Properties | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |
Properties
| Name | Type | Description |
|---|---|---|
| diskHealth* | VsanPhysicalDiskHealth |
The vSAN physical disk health result.
|
| encryptionIssues* | xsd:string[] |
Disk inconsistent encryption issues against cluster configuration. See VsanEncryptionIssue |
| Properties inherited from DynamicData | ||
| None |
| Top of page | Local Properties | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |


--- layout: archive title: "Talks and presentations" permalink: /talks/ author_profile: true ---
Here is a map of the places I visited where I gave a talk/poster
Below you can find a selected selection of conference presentations. Please see my resume for a comprehensive list.
{% for post in site.talks reversed %} {% include archive-single-talk.html %} {% endfor %}


Roads
UPDATE: Louth M1 roadworks for this week postponed
Roads
by David LynchLouth County Council has stated this afternoon that planned works on the M1 due to take place tonight and over the remainder of this week have been postponed due to cold weather.
"We will revert if conditions improve to allow work continue in the coming days," Louth County Council said on social media.


9th grade projects
11th grade projects
10th Grade Projects:
Battleship Chatbot
Falling Apples
Text Adventure
Personality Quiz
Weather API
Sidescroller
Mouse Game (crashes often)
Tale Of Zol (capstone)
Done For Fun
JS Zombies (incomplete)
Toaster Rain
Modern Art Simulator


{{> head}}
Tabs vs. spaces? Semi-colons or no semi-colons? CamelCase or snake_case? Vim vs emacs? There is only one true answer.
1 st Aug, 2018


Hamo Record |
Date Created |
Load Expiry |
|---|---|---|
1 |
2020-02-06 17:08:50 |
2020-02-16 17:26:41 |
Hamo Record Stage 1 |
|
|---|---|
| Hamo: | Hamo 01 |
| Hamo Calibration Expiry: | 2020-02-22 |
| Daily Test Completed: | Yes |
Hamo Record Stage 2 |
|
|---|---|
| Load id: | SD500: Vessel 4 | Manifold 1 |
| Cycle Wash Type: | Full Wash |
| Chemical List: | Test:2020-05-30 | Test:2020-03-15 |
| Tubing List: | N/A |
Hamo Record Stage 3 |
|
|---|---|
| Pre Rinse Stage: | Yes |
| Caustic Stage: | Yes |
| Acid Stage: | Yes |
| Final Rinse Stage: | Yes |
| Drying Stage: | Yes |
| Cycle Comments: | Test Comments |


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/look.20what.20I.20found.20on.20the.20internet.html ---
https://mathematicswithoutapologies.wordpress.com/2018/09/11/guest-post-by-kevin-buzzard/
https://jiggerwit.wordpress.com/2018/09/18/a-review-of-the-lean-theorem-prover/
@William Stein Tom Hales mentions CoCalc :smiley:
Thanks!
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Block specific followers
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Time and Habits Blog
- Which timebox and habits techniques did you try?
Pomodoro Technique and starting with a tiny habit.
- What did you find interesting?
The Power of Meditation and how it effects the brain.
- What worked for you?
Pomodoro Technique.
- Which will you experiment further with?
Pomodoro Technique (varying up the amount of time) and timeboxing.


Variable scope
Ruby provide's 5 categories of variable scope.
These are ...
- global
- class
- instance
- local
- constant
Global variable's are indentified by the '$' prefix, e.g. $my_variable
Their scope is the entire code-space regardless of where they are initially defined. Global variables may have been used for such things like an applications environment variable's where their values were required by any or all part's of an application.
Class variables are identified by the '@@' prefix, e.g. @@my_classvariable
Their scope is limited to all of the descendant's (instances) of the class. Class variables are very useful for for maintaining values across an entire class. e.g. totals for values that are changed independantly by each instance can be totalled for the entire class via class variables.
Class variable's must be initialised before they can be used by methods in a class.
This can be shown in the code 1 snippet below.
@@myclassvar can be accessed by any/all of the class methods
@@myclassvar must be initialised before it is used by methods in the class
def theclass
@@myglobalvar = 0
def method1
@@myclassvar -= 1
end
def method2
@myvar2 = 'Two'
puts @myvar3
end
def method3
@myvar3 = 3
@@myglobalvar += 1
end
end
Instance variables are indentified by the '@' prefix, e.g. @my_instancevariable
Their scope is limited to their instance only. Instance variables are not available their other instances of their class. Instance variables are accessible to the entire instance, regardless of where in the class they are defined.
Instance variables can be initialised the first time they are used
This can be shown in the code 2 snippet below.
@myvar4 can be accessed by any/all of the class methods
@myvar1 can be accessed by any/all of the class methods
@myvar1, @myvar2, @myvar3 are all first defined when used in methods. i.e. they did not have to be defined any of the methods first.
code 2.
def theclass
@myvar4 = 4
def method1
@myvar1 = 1
puts @myvar4
end
def method2
@myvar2 = 'Two'
puts @myvar 3
end
def method3
@myvar3 = 3
puts @myvar4
puts @myvar2
end
end
Local variables are normally begin with a lower-case letter or the '_' symbol. e.g. my_localvariable, or _localvar1.
Their scope is limited to the range between the 'class'. 'module', 'def', 'do', to their corresponding 'end', or the range between a blocks curly bracket'{}'.
Local variables can be initalised the first time they are used, they do not have to be pre-initialised like class variables.
This can be shown in the code 3 snippet below.
_localvar1 CANNOT be accessed by any method other than the range between method1 and it's 'end'
_localvar1 CAN be accessed by loops within method1 also because it was created before the loop.
localvar3 though CANNOT be accessed outside of the loop as it is local to the loop only. So it's scope range is between the 'for pointer in 1..10' and the corresponding 'end' for the loop
code 3.
def theclass
@myvar4 = 4
def method1
@myvar1 = 1
_localvar1 = 3
for pointer in 1..10
_localvar1 += 1
localvar2 += 2
end
end
def method2
@myvar2 = 'Two'
puts @myvar4
(1..10).each do |localvar3|
localvar3 += 5
end
end
end
Constants begin with an upper-case letter.
If they are defined in a class or module then their scope is limited to the class or modyle. If they are defined outside of a class or module then they cane be accessed globally.
A constant cannot be defined within a method.
This can be shown in the code 4 snippet below.
code 4.
def theclass
MYCONSTANT1 = 10
@myvar4 = 4
def method1
@myvar1 = 1
_localvar1 = 3
for pointer in 1..10
_localvar1 += 1
localvar2 += 2
end
end
def method2
@myvar2 = 'Two'
puts @myvar4
puts MYCONSTANT1
end
end


Quick Guide to mocha.js Test Driven Development (TDD) in node.js
We all know Cowboy Coders. (If you don't, its you!)
The "I just get things done" developer who writes "quick fixes" and maintains "I don't have time to write tests" or "Writing tests for my code takes longer" and then acts surprised when everything starts breaking ... "it was working this morning" ...
npm install mocha -g
You should see some output confirming it installed:
In your project create a new /test directory to hold your tests:
mkdir test
Now create a new file ./test/test.js in your text editor
and write/paste the following code:
var assert = require("assert"); // node.js core module
describe('Array', function(){
describe('#indexOf()', function(){
it('should return -1 when the value is not present', function(){
assert.equal(-1, [1,2,3].indexOf(4)); // 4 is not present in this array so indexOf returns -1
})
})
});
By typing the command mocha in your terminal the mocha comand line program will look for a /test directory and run any .js files it contains:
mocha
While I'm the first to agree that cash-less payments are the future, paying with cash is something everyone can relate to and is therefore a good example to use. (think of better TDD example? tell me!)
Given a Total Payable and Cash From Customer Return: Change To Customer (notes and coins).
Essentially we are building a simple calculator that only does subtraction (Total - Cash = Change), but also splits the result into the various notes & coins.
In the UK we have the following Notes & Coins:
see: http://en.wikipedia.org/wiki/Banknotes_of_the_pound_sterling (technically there are also £100 and even £100,000,000 notes, but these aren't common so we can leave them out. ;-)
If we use the penny as the unit (i.e. 100 pennies in a pound) the notes and coins can be represented as:
this can be represented as an Array:
var coins = [5000, 2000, 1000, 500, 200, 100, 50, 20, 10, 5, 2, 1]
Note: the same can be done for any other cash system ($ ¥ €) simply use the cent, sen or rin as the unit and scale up notes.
If you are totally new to TDD I recommend reading this intro article by Scott Ambler (especially the diagrams) otherwise this (test-fail-code-pass) process may seem strange ...
Here is a simple flow that explains TDD
In Test First Development (TFD) we write a test first and then write the code that makes the test pass.
so, back in our ./test/test.js file add the following line:
var C = require('../cash.js'); // our module
Back in your terminal window, re-run the mocha command and watch it fail:
mocha
This error ("Cannot find module '../cash.js'") is pretty self explanatory. We haven't created the file yet so test.js is requesting a non-existent file!
Q: Why deliberately write a test we know is going to fail...?
A: To get used to the idea of only writing the code required to pass the current (failing) test.
Create a new file for our cash register cash.js:
type NUL > cash.js
Note: We are not going to add any code to it just yet.
Re-run the mocha command in terminal, it will pass (zero tests)
Lets add a test to ./test/test.js and watch it fail again:
var assert = require("assert"); // core module
var C = require('../cash.js'); // our module
describe('Cash Register', function(){
describe('Module C', function(){
it('should have a getChange Method', function(){
assert.equal(typeof C, 'object');
assert.equal(typeof C.getChange, 'function');
})
})
});
Re-run mocha
:
Add the following to cash.js:
var C = {}; // C Object simplifies exporting the module
C.getChange = function () { // enough to satisfy the test
'use strict';
return true; // also passes JSLint
};
module.exports = C; // export the module with a single method
Re-run mocha
(now it passes):
Going back to the requirements, we need our getChange method to accept two arguments/parameters (totalPayable and cashPaid) and return an array containing the coins equal to the difference:
e.g:
totalPayable = 210 // £2.10
cashPaid = 300 // £3.00
dfference = 90 // 90p
change = [50,20,20] // 50p, 20p, 20p
Add the following test to ./test/test.js:
it('getChange(210,300) should equal [50,20,20]', function(){
assert.deepEqual(C.getChange(210,300), [50,20,20]);
})
Note: use assert.deepEqual for arrays see: http://stackoverflow.com/questions/13225274/
What if I cheat?
C.getChange = function (totalPayable, cashPaid) {
'use strict';
return [50, 20, 20]; // just enough to pass :-)
};
This will pass:
This only works once. When the Spec (Test) Writer writes the next test, the method will need to be re-written to satisfy it.
Lets try it. Work out what you expect:
totalPayable = 486 // £4.86
cashPaid = 1000 // £10.00
dfference = 514 // £5.14
change = [500,10,2,2] // £5, 10p, 2p, 2p
Add the following test to ./test/test.js and re-run mocha
:
it('getChange(486,1000) should equal [500, 10, 2, 2]', function(){
assert.deepEqual(C.getChange(486,1000), [500, 10, 2, 2]);
})
As expected, our lazy method fails:
We could keep cheating by writing a series of if statements:
C.getChange = function (totalPayable, cashPaid) {
'use strict';
if(totalPayable == 486 && cashPaid == 1000)
return [500, 10, 2, 2];
else if(totalPayable == 210 && cashPaid == 300)
return [50, 20, 20];
};
The Arthur Andersen Approach gets results:
But its arguably more work than simply solving the problem. Lets do that instead. (Note: this is the readable version of the solution! feel free to suggest a more compact algorithm)
var C = {}; // C Object simplifies exporting the module
C.coins = [5000, 2000, 1000, 500, 200, 100, 50, 20, 10, 5, 2, 1]
C.getChange = function (totalPayable, cashPaid) {
'use strict';
var change = [];
var length = C.coins.length;
var remaining = cashPaid - totalPayable; // we reduce this below
for (var i = 0; i < length; i++) { // loop through array of notes & coins:
var coin = C.coins[i];
if(remaining/coin >= 1) { // check coin fits into the remaining amount
var times = Math.floor(remaining/coin); // no partial coins
for(var j = 0; j < times; j++) { // add coin to change x times
change.push(coin);
remaining = remaining - coin; // subtract coin from remaining
}
}
}
return change;
};
Add one more test to ensure we are fully exercising our method:
totalPayable = 1487 // £14.87 (fourteen pounds and eighty-seven pence)
cashPaid = 10000 // £100.00 (one hundred pounds)
dfference = 8513 // £85.13
change = [5000, 2000, 1000, 500, 10, 2, 1 ] // £50, £20, £10, £5, 10p, 2p, 1p
it('getChange(1487,10000) should equal [5000, 2000, 1000, 500, 10, 2, 1 ]', function(){
assert.deepEqual(C.getChange(1487,10000), [5000, 2000, 1000, 500, 10, 2, 1 ]);
});
We are using istanbul for code coverage. If you are new to istanbul check out my brief tutorial: https://github.com/nelsonic/learn-istanbul
Install istanbul:
npm install istanbul -g
Install mocha locally(bug in windows, istanbul won't find the right mocha file unless install locally):
npm install mocha
Run the following command to get a coverage report:
istanbul cover npm_modules/mocha/bin/_mocha -- -R spec
You should see:
or if you prefer the lcov-report: (check under coverage/lcov-report/index.html)
100% Coverage for Statements, Branches, Functions and Lines.
Done.
Mocha is a JavaScript test framework running on node.js and the browser.
Made by TJ Holowaychuk creator of Express (by far the most popular node.js web framework), Mocha is TJ's answer to the problem of testing JavaScript.
At last count there were 83 testing frameworks listed on the node.js modules page: https://github.com/joyent/node/wiki/modules#wiki-testing this is both a problem (too much choice can be overwhelming) and good thing (diversity means new ideas and innovative solutions can flourish).
There's no hard+fast rule for "which testing framework is the best one?"
Over the past 3 years I've tried: Assert (Core Module), Cucumber, Expresso Jasmine, Mocha, Nodeunit, Should, and Vows
My criteria for choosing a testing framework:
Advanced:
Code without tests is like a building without a foundation!
Its only a matter of time before it all comes crashing down ...
Is Test Driven Development (TDD) a silver bullet for all my software development woes? Short answer: No. There is a lot more that goes into writing great software than just having tests. But without tests reliability is impossible.
If you are not doing TDD in your projects I'm probably not going to be the one to change your mind by evangelizing about it. I know plenty of people calling themesleves "developers" who stubbornly cling to the idea that testing is for "QA" or "That's why we have testers" and wish them nothing but the best of luck! I just cant't work with you or use your "product", no hard feelings. :-)


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