Sport Rules
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Abandoned Matches/Retirements:
If one player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or that is awarded the match by the umpire will be considered the winner. If the first set has not been completed, all Match Bets will be void. If a match does not reach a natural conclusion, any markets (besides Match Betting) that are not unconditionally determined will be void. For the avoidance of doubt, all bets on the 'Set Betting' will be made void if there is a retirement.
Postponed/Rearranged Matches:
In the event of the following circumstances taking place, all bets will stand:
- A change of playing surface
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A match being played or continuing into a subsequent day
Match Prices:
Winning bets must predict the winner of the match. In the event of a match being awarded to a player for whatever reason before the full number of sets have been played, but at least one set has been completed, all bets will stand on the player officially going through to the next round or declared as the winner of the tournament. In the event of a change in the official total number of sets played in a match, all bets will stand.
Game Handicap Prices:
Winning bets must predict the player who wins the most number of games after their total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
Total Game Prices:
Winning bets must predict the winner of the game. If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game. decisions in respect of the settlement of bets on Game Prices will be final.
Handicap Prices:
Winning bets must predict the player who serves the most number of aces after the total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void
Set Prices:
Winning bets must predict the exact score between the players. The full number of sets required to win the match must be achieved for set betting bets to stand, otherwise bets will be void. In the event of a change in the official total number of sets played in the match, all bets will be void.
Game Prices:
Winning bets must predict the winner of the game. If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game. Decisions in respect of the settlement of bets on Game Prices will be final.
Number of Games in a Set/Correct Score:
Winning bets predict the number of games in a given set or the margin of victory in a set. If the set is not completed for whatever reason, all bets for that set will be void. If the match is abandoned after the completion of the set all bets for the previous set will stand. A tie break is considered as one game for settlement purposes.
Double Faults in Game:
Winning bets must predict the number of double faults in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Flooks will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.
Points/Receiver Points in Game:
Winning bets must predict the number of points played in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Code violation points counts towards the total number of points in a game.
Point Winner:
Winning bets must predict the winner of each point in a game. Bets placed on the winner of points that do not take place will be void. Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the winner of the next point will be void.
For example, after the 3rd point in the first game of a match Murray is handed a code violation and a point is awarded to Federer. In this case all bets on the 4th Point, 1st Game will be void. However, we will count a code violation point in order to settle the total number of points in game. If a point is mistakenly settled before a player 'challenges' the outcome of the point in matches where such actions are allowed, we reserve the right to resettle the bet and make positive or negative adjustments to your account depending on the outcome of the challenge.
To win a specific Set (Set Winner):
Predict the winner of a specific set the set must be completed for bets to stand
Game Correct Score in a specific set:
Predict the correct score in a specific game in a specific set The game must be completed for bets to stand.
Tournament Prices:
Winning bets must predict the total number of occurrences in a certain event (e.g. the total number of aces). If a tournament is postponed or cancelled, or the length of the tournament is reduced, all bets will be void.
Method of point won:
- Serve - Any point that ends with the receiver failing to return the ball successfully back into play.
- Double Fault - A point won by the receiver where the server fails to get either their 1st or 2nd serves into play.
- Backhand Winner - A point won by a backhand ground stroke that bounces twice before an opponent makes contact with it.
- Volley - A point won by a shot played by the volleyer before the ball has bounced. This volley must bounce twice before an opponent makes contact with it.
- Error - Any point won when a player makes contact with a shot whilst the ball is in play, but fails to return the ball successfully back into play. Any return of serve is governed by the Serve rule.
- Next Point - Total Shots: Winning bets must predict the total number of shots played in the point.
- A shot is only counted if the ball lands back in play. (Double Fault=0 ; Ace/Serve Winner = 1 ...)
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General rules:
Should a contest be postponed, bets will stand for 48 hours, inclusive of the original date for the contest. Stakes may be refunded before the original contest if requested. In the event of a 'no contest' being declared all bets will be made void. Should there be a substitution for one of the boxers, bets on the original contest will be void. Unless we specifically quote for a draw, boxing bets are on the basis of 'draw = no bet'. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.
Round betting (or group round betting):
Which round the fight will be won in? Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void. Where a contest finishes before the completion of the schedule number of rounds and the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers. If the contest goes to the scorecards then all round bets will be deemed losers.
Technical decision (TD):
If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped. If an intentional foul causes an injury and the injury results in the fight being stopped in a latter round, the injured boxer will win by technical decision if he is ahead on the score cards. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.
KO or TKO:
Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO.
Technical draw:
If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.
Method of victory:
Will be deemed to be the official result as officially declared at ringside. For betting purpose, KO/TKO option also includes disqualification (DSQ) and retired (RTD). If a contest ends in a draw all bets on this market will be deemed losers.
Total rounds:
For settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the 'half' to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.
To score a knockdown:
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count) Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue or by www.boxrec.com Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for betting purposes.
Prize Fighter:
Match bets will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but subsequently corrected then bets will be settled on the correct winner. Outright bets will be settled on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament all outright bets will stand and an oughtright price will be quoted for the new boxer. All outright bets on boxers who withdraw during the tournament due to injury or cuts (having fout on the card) will be deemed losing bets. Outright bets will be void on any boxer who does not start the tournament. A deduction will be applied to all outright bets where a named fighter is withdrawn before the start of the tournament (and an additional contender added).
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General Rules:
All winning bets will be settled at the prices shown at the time the bet was accepted. For the purposes of these rules, Half Time is defined as the scheduled first 45 minutes of the 1st half plus any added injury time of stoppage time. Normal Time and 90 Minutes' Play is defined as the scheduled 90 minutes of play of the 1st and 2nd Half plus any added injury time or stoppage time.
Extra Time is defined as any scheduled periods of play after Normal Time and 90 Minutes' Play, plus any added injury time or stoppage time, golden/silver goals and/or Penalty Shootouts.
All bets on football matches are based on the score at the end of a scheduled 90 Minutes' Play, unless otherwise stated or unless the bet has already been settled.
Prices relating to score of the match after Extra Time may be offered at the end of a scheduled 90 Minutes' Play.
Goals scored in 90 Minutes' Play do not count for settlement purposes of these Extra Time markets.
All bets specific to Extra Time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.
Match details such as dates and kick-off times that are displayed on the website are for guidance only. In the event of a match being played on a neutral ground the team displayed to the left will be considered as the home team and the team shown on the right will be considered as the away team.
Abandoned Matches:
All bets will be void on matches that are abandoned before the completion of 90 Minutes' Play, unless otherwise stated or the bet has already been settled.
Postponed/Rearranged Matches:
All bets on matches that are postponed will be void unless it is played before the following Monday (Sunday midnight GMT), in which case the bets will stand.
All bets on matches where the venue of the match or the opponent is altered, after it has initially listed on the website, will be void.
Match Prices:
Winning bets must predict the winner of match at the end of Normal Time.
Correct Score:
Winning bets must predict the match score at the end of Normal Time.
Double Result (Half Time - Full Time):
Winning bets must predict the result at Half-Time and at the end of Normal Time.
First Goalscorer: Winning bets must select the first player to score a goal in the match in Normal Time.
Own goals do not count for the purposes of these markets. Bets will be void on players not taking part in the match. Bets on players that are substituted or sent off before the first goal is scored are settled as losers.
Bets will be void on players who come on as substitutes after the first goal has been scored, unless the first goal is an own goal, in which case all bets will be carried forward.
If a match is abandoned before the first goal is scored all bets are void including bets on 'No Goalscorer'.
If a match is abandoned after the first goal is scored, all bets stand. First Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
A full list of results and result sources can be obtained from Customer Support on request. This rules applies to all Football matches worldwide. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first goal.
Last Goalscorer:
Winning bets must select the last player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets. All players that take part in a match are considered active selections for Last Goalscorer, irrespective of whether they are on the pitch when the goal is scored.
All bets for Last Goalscorer will be made void if 90 Minutes' Play is not completed, unless otherwise stated.
Bets will be void on players not taking part in the match. Bets on players that are substituted or sent off before the last goal is scored are settled as losers.
Bets will be void on players who come on as substitutes after the last goal has been scored, unless the last goal is an own goal, in which case all bets will be carried forward. If a match is abandoned before the last goal is scored all bets are void including bets on 'No Goalscorer'.
Last Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
A full list of results and result sources can be obtained from Customer Support on request. This rule applies to all Football matches worldwide. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the last goal.
Next Goalscorer:
Winning bets must select the next player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets. If the player has, at any time, had the opportunity to score the next goal and has not done so then the bet will be settled as a loser. Bets will be void on players not taking part in the match. Bets on players that are substituted or sent off before the next goal is scored are settled as losers.
Bets will be void on players who come on as substitutes after the next goal has been scored, unless the next goal is an own goal, in which case all bets will be carried forward. If a match is abandoned before the next goal is scored all bets are void including bets on 'No Goalscorer'.
If a match is abandoned after the next goal is scored, all bets stand. Next Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
A full list of results and result sources can be obtained from Customer Support on request. This rule applies to all Football matches worldwide. Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the next goal.
Anytime Goalscorer:
Select a player to score a goal in a match.
Bets are settled on the events that occur in normal time. This includes any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count unless otherwise stated.
Own goals do not count towards goals scored.If a player has any opportunity to fulfill the bet they are counted as a runner, regardless of how long they have played.
If the selected player leaves the field of play without scoring a goal, bets placed on that player in this market will have lost and will be settled as losers.
If the selected player takes no part in the match, bets placed on that player in this market will be void.
Scorecast (First Goalscorer-Correct Score Double): Winning bets must select the First Goalscorer and Correct Score in the match in Normal Time.
The combination of 0-0 and No Goalscorer is settled as a correct single on 0-0.
If your selected First Goalscorer comes on after the first goal has been scored or does not take part in the game, bets will be settled as a correct score single on the Correct Score.
In the event of an own goal, bets will be settled on the Next Goalscorer and the Correct Score in the match.
If the Correct Score is 1-0 and the only goal of the match is an own goal, then bets are settled as a Correct Score single.
If a match is abandoned prior to the completion of 90 Minutes Play and a goal has been scored, combination bets revert to First Goalscorer singles. If no goal has been scored then all bets are void.
Half Time Result:
Winning bets must predict the result at Half Time. In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
Total Goals:
Winning bets must select the total number of goals scored in the match in Normal Time.
Where a Total Goals market is offered on a group of matches if any matches are postponed or abandoned in the same market then all bets will be void.
Under/Over:
Winning bets must predict whether the total number of goals is under or over the quoted level in Normal Time.
Half with Most Goals:
Winning bets must predict which half has most goals scored by either team in Normal Time.
Draw no Bet:
Winning bets must predict which team wins the match in Normal Time. In the event of a Draw, bets are void.
Double Chance:
Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.
Goal Handicap:
Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap. Bets on Handicap draw always refer to the home team regardless being plus or minus.
First Goal:
Winning bets must predict the team to score the first goal in Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the first goal has already been scored.
Last Goal:
Winning bets must predict the team to score the last goal in Normal Time. Own goals count to the side credited with the goal.
Bets will be void if 90 Minutes' Play is not completed. Time of First Goal/Time of 1st Team Goal:
Winning bets must select the time band (e.g. 21-30 minutes) within which the first goal, first goal of a particular team or next goal is scored. The winning time band will be settled as the time shown by the TV broadcaster covering the match.
If a goal is scored when 19 minutes, 5 seconds have elapsed on the clock, the winning time will be settled as being in the 20th minute. If a match is abandoned before the first goal is scored, all bets placed on the first goal being scored in that time band up to but not including the time of abandonment are lost.
For example, if the match is abandoned after 25 minutes, bets placed on time bands 1-10 and 11-20 are losers.
If a match is abandoned after the first goal has been scored all bets stand.
In the event of any dispute, settlement will refer to the TV broadcaster covering the match.
If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Data Provider will be used.
To Hit the Woodwork:
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame, will only be settled as a winner if the shot does not result directly in a goal being awarded exactly after the ball hits a part of the goal frame.
Missed/Penalty Scored:
Winning bets must select whether or not there will be a one or more goals, corners, throw ins, free kicks, goal kicks, Penalty awarded, Penalty Missed, Penalty Scored or cards in a listed time band.
The winning time band will be settled for Goals as the time shown by the TV broadcaster covering the match and For Corners, Throw Ins, Free Kicks, Goal Kicks, Penalty awarded, Penalty Missed, Penalty Scored settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
If a goal is scored when 19 minutes and 5 seconds have elapsed on the clock, the goal will be considered to have been scored in the 20th minute. If a bet is placed on an event to occur between the 41st and 50th Minute and the event occurs at 46:15 in the first half, the bet is considered a winner. If a bet is placed on an event to occur between the 80th and 90th Minute and the event occurs at 90:05 in the second half, the bet is considered to be a winner.
For the purposes of this bet, a goal, Penalty scored, penalty missed is considered to have happened when it occurred; a corner, throw in, free kick, goal kick, penalty awarded is considered to have happened when it is AWARDED (not when it is taken), if the corner, throw in, free kick, goal kick, penalty awarded, penalty scored, penalty missed is then cancelled it is deemed not to have been awarded; and a card is considered to have happened when it is shown.
If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
In the event of any dispute for goals settlement will refer to the TV broadcaster covering the match. If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Press Association will be used. For Corners, Throw Ins, Free Kicks, Goal Kicks, penalty awarded, penalty scored, penalty missed settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
Leading Minutes/Total Goal Minutes:
Goal times are recorded as the full minute that they are scored in according to the TV broadcaster's coverage of the match. For example, a goal scored after 0 minutes and 20 seconds will be recorded as the 1st Minute.
A goal scored after 73 minutes and 2 seconds will be recorded as the 74th Minute.
Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
Total Corners/Corners in 1st Half/Corners in 2nd Half:
Winning bets must select the number of corners taken either as exact amounts (e.g. 8 corners) or in bands (e.g. 12-14 corners) in Normal Time. Corners that are awarded but are prevented from being taken for whatever reason do not count.
Settlement will be made with reference to all available evidence. In the event of a match being abandoned before Half Time, all bets will be void.
If the match is abandoned before the end of Normal Time, all bets other than those for 'Corners in 1st Half' will be void.
Team to Score /Second/Third/Next Goal:
Winning bets select the team to score the next goal up until the end of Normal Time.
Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.
1st/Next Throw In:
A throw-in is deemed to have happened when it was awarded. If a throw-in is awarded to a team but this team is prevented from taking the throw-in for whatever reason, then this throw-in has not been awarded and is not counted as a throw-in.
Bets on the next throw in that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time. Bets on the next throw in will be voided at the end of Normal Time if a throw in has not occurred.
In Extra Time, a new bet on the next throw in will be offered. Bets on the next throw in that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time. Bets on the next throw in will be voided if a golden/silver goal is scored and no throw in has occurred.
Bets on the next throw in will be voided at the end of the 2nd half of extra time if a throw in has not occurred.
1st/Next Free Kick, Corner Kick, Goal Kick ('kicks'):
A 'kick' is deemed to have happened when it was awarded.
If a 'kick' is awarded to a team but this team is prevented from taking it for whatever reason, this 'kick' has not been awarded and is not counted. Bets on the next 'kick' that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time. Bets on the next 'kick' will be voided at the end of Normal Time if a 'kick' has not occurred.
In Extra Time, a new bet on the next 'kick' will be offered. Bets on the next 'kick' that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time. Bets on the next 'kick' will be voided if a golden/silver goal is scored and no 'kick' has occurred.
Bets on the next 'kick' will be voided at the end of the 2nd half of extra time if a 'kick' has not occurred.
1st/Next Yellow Card/Red Card:
Yellow cards or red cards will only count when shown to players up until the end of Normal Time and any shown after the full-time whistle do not count. In the event that two or more players receive a yellow card or red card for being involved in the same incident, the player of the team shown the first card is deemed to have been given the next of first card.
Players may receive a maximum of two cards per game. A second yellow card that results in a red card counts only as one card for the purposes of counting the number of cards.
To Score from a Penalty:
In the event that a goalkeeper blocks the penalty and/or it rebounds into play from the post(s) and/or crossbar, and a player scores from the rebound, this is not considered a goal scored from the penalty (even if the goalscorer is the same player as took the penalty kick).
The goal is instead considered a goal scored in open play and is recorded as such. If the ball hits the goalpost and/or goalkeeper and crosses the line it is considered a goal.
If a penalty is ordered to be re-taken then all bets placed on the markets, the result of the original penalty is void and all bets will stand on the retaken penalty.
Penalty not scored 'saved', if Goalkeeper touches the ball directly from the Penalty and goal is not scored direct from the penalty. Penalty not scored 'hit woodwork', if ball directly hits the woodwork from the Penalty and goal is not scored direct from the penalty. Penalty not scored 'miss target' if the ball directly hits neither the woodwork nor the keeper and does not result in a goal direct from the penalty.
Supremacy:
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.
Outright Betting:
Where there are prices quoted for a team to win a match 'Outright' as well as in '90 Minutes' Play', such as in cup tournaments, all bets will be settled on '90 Minutes' Play' unless the 'Outright' price or the 'Qualifying Outright' price has been selected.
Outright Divisional Betting:
In divisional betting, the finishing positions of the teams at the end of the scheduled program of matches will determine the placings with no allowance for play-offs or subsequent enquiries resulting in points deductions by the respective leagues.
If any team has points deducted during the season from its total attained on the field of play, the deduction will be included in its final total. However, if any deduction is made after all the games in that division have been completed, it will have no effect on the final total.
Outright Divisional Handicap Betting:
Winning bets must predict the team winning the division based on the application of the handicap.
At least one team in each division will start from scratch and all other teams in the division will be awarded a set number of points (or handicap start).
Final placings will be determined by adding the points awarded to each team to the total number of points accumulated over the season.
Bets must be placed prior to the start of the season and Dead Heat rules apply to teams level on points.
Goal difference does not count.
Competition/League Day Markets - First Team to Score in a Competition/League:
Winning bets must indicate the team in the stated Competition/League who score in the minimum elapsed time in Normal Time.
Own goals count to the side credited with the goal for settlement purposes. If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute.
If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet. If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand.
If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void.
If any match fails to take place on the date advertised on the Flooks website, all bets on this market will be void.
All bets are void if two or more of the matches listed are postponed. In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question.
In the case of this data not being publicly available or published, settlement will be made on data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Support.
Competition/League Day Markets - First Player to Score in Competition/League:
Winning bets must indicate the player in the stated Competition/League who scores in the minimum elapsed time in Normal Time.
Own goals do not count for settlement purposes.
If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute.
If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet.
If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand.
If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void.
If any match fails to take place on the date advertised on the Flooks website, all bets on this market will be void.
All bets are void if two or more of the matches listed are postponed.
Bets on players that come on after the first league goal has been scored will be made void.
Occurrences in a League or Cup Competition - Total Goals:
Winning bets must predict the number of total goals in a league or cup competition.
Total goals are calculated up until the end of Normal Time in each match.
Occurrences in a League or Cup Competition - Total Yellow Cards:
Winning bets must predict the number of yellow cards in a league or cup competition.
Total yellow cards are calculated up until the end of Normal Time in each match.
End of Season Specials:
The end of the season is defined as the time when the League programme has been completed.
Kick Off:
Winning bets must predict which team will kick-off the match.
Bets will only be accepted prior to 10 minutes before kick-off. First Goal by Area:
Winning bets must select the correct area of the pitch and team (home or away) in which the first goal will be scored from.
The result of this market will be determined by Opta, whose verdict shall be final.
Total Half Time Goals Bands:
Winning bets must select the total number of goals scored in the 1st Half.
Total Goals Bands:
Winning bets must select the total number of goals scored in Normal Time.
Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Betting
Winning bets must select whether or not there will be one or more goals, corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored in a listed time band.
Winning bets can also select the winner of the match bet for the minute bands below, home team, away team or draw.
Time Band: Minutes:
1 - 15 00:01 – 15:00
16 - 30 15.01 – 30.00
31 - 45 30.01 – 45.00
Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
Time Band: Minutes:
46 - 60 45.01 – 60.00
61 - 75 60.01 – 75.00
76 - 90 75.01 – 90.00
Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
For the purposes of this bet, a goal, penalty missed, penalty scored is considered to have happened when it occurs and corners, free kicks, throw ins, goal kicks, penalty awarded when they are awarded.
A penalty can be awarded in one period and Missed/Scored in the next.
If a penalty is awarded then not taken for any reason it is deemed to have not been awarded in the first place.
If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question for goals.
In the case of this data not being publicly available or published for goals and for all cases of corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored, settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
Half Time Over/Under Goals:
Winning bets must predict whether the total number of goals is under or over the quoted level in the first half. In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
Top Goal scorer:
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Top Tournament Goal scorer:
Top goal scorer in a competition will be settled in accordance with dead heat rules if players finish on the same number of goals scored, regardless of whether an official result is determined by other means by the sport’s ruling body. FIFA’s awarding of the Golden Boot in the event of players being tied on the same number of goals will have no bearing on our settlement of the market. We will settle the market in accordance with our normal dead heat rules.
Team to Score /Second/Third/Next Goal:
Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.
Both Teams to Score:
Winning bets must predict whether or not both teams will score in a match.
Odd/Even:
Winning bets must predict if the match will finish with an odd or even amount of goals.
World Cup Tournament Rules:
Top Team Goal scorer - Goals scored in 90 minutes and extra-time count. Penalty Shootout goals do not count. Dead Heat Rules Apply.
Tournament Totals - Tournament Total Goals, Team Total Goals, Highest Scoring Team. Markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. Penalty Shootout goals do not count. Dead Heat Rules Apply.
Best Continental Team - Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team.
ASIAN HANDICAPS:
Please refer to the following examples regarding settlement of bets:
Handicap Line 0 Ball:
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
Handicap Line 0.25 Ball:
Team giving a 0.25 ball start:
Win by any score - All bets on this selection are winners.
Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
Lose by any score - All bets on the selection are losers.
Team receiving 0.25 ball start:
Win by any score - All bets on this selection are winners.
Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
Lose by any score - All bets on the selection are losers.
Handicap Line 0.5 Ball:
Team giving a 0.5 ball start:
Win by any score - All bets on this selection are winners.
Draw - All bets on this selection are losers.
Lose by any score - All bets on this selection are losers.
Team receiving a 0.5 ball start:
Win by any score - All bets on this selection are winners.
Draw - All bets on this selection are winners.
Lose by any score - All bets on this selection are losers.
Handicap Line 0.75 Ball:
Team giving a 0.75 ball start:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
Draw or lose by any score - All bets on this selection are losers.
Team receiving a 0.75 ball start:
Draw or win by any score - All bets on this selection are winners.
Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1 Ball:
Team giving a full ball start:
Win by 2 or more - All bets on this selection are winners.
Win by exactly 1 - All bets on this selection are void and refunded to the customer.
Draw or lose - All bets on this selection are losers.
Team receiving a full ball start:
Win by any score or draw - All bets on this selection are winners.
Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
Lose by 2 or more - All bets on this selection are losers.
Handicap Line 1.25 Ball:
Team giving a 1.25 ball start:
Win by 2 goals or more - All bets on this selection are winners.
Win by exactly 1 goal - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
Draw or Lose - All bets on this selection are losers
Team receiving 1.25 ball start:
Win by any score or Draw - All bets on this selection are winners.
Lose by exactly 1 goal - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
Lose by 2 or more goals - All bets on the selection are losers.
Handicap Line 1.5 Ball:
Team giving a 1.5 ball start:
Win by 2 or more goals - All bets on this selection are winners.
Win by exactly 1 goal, Draw or Lose by any score - All bets on this selection are losers.
Team receiving a 1.5 ball start:
Win by any score, Draw or lose by exactly 1 goal - All bets on this selection are winners.
Lose by 2 or more goals - All bets on this selection are losers
Handicap Line 1.75 Ball:
Team giving a 1.75 ball start:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
Win by exactly 1, Draw or lose by any score - All bets on this selection are losers.
Team receiving a 1.75 ball start:
Lose by exactly 1, Draw or win by any score - All bets on this selection are winners.
Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser.
Lose by 3 or more - All bets on this selection are losers.
Handicap Line 2 Ball:
Team giving a full 2 ball start:
Win by 3 or more - All bets on this selection are winners.
Win by exactly 2 - All bets on this selection are void and refunded to the customer.
Win by exactly 1, Draw or lose - All bets on this selection are losers.
Team receiving a full 2 ball start:
Win by any score, draw or lose by exactly 1 goal - All bets on this selection are winners.
Lose by exactly 2 - All bets on this selection are void and refunded to the customer.
Lose by 3 or more - All bets on this selection are losers.
All other asian handicap lines follow the same principle as mentioned above.
Total Bookings:
Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match, otherwise your stake is lost.
If you bet under 4.5, your bets wins if there are less than 5 cards in the match, otherwise your stake is lost.
With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards.
Your bet wins if there are more than 6 cards in the match.
If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards.
Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned, otherwise your entire stake is lost.
Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
Asian Corners:
Predict the total number of corners in a match. The corner line will be either a half-corner or whole-corner with bet settlement as follows:
Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match, otherwise your stake is lost.
If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
Corners awarded but not taken do not count.
Total Corners - 2 way and 3 way:
You're betting on: whether the total number of corners will be below, above or equal to the numbers quoted.
Only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.
For Total Home/Away corners you're betting on: whether the total number of corners taken by the named team will be below, above or equal to the numbers quoted.
World Cup Tournament Rules:
Top Team Goal scorer - Goals scored in 90 minutes and extra-time count. Penalty Shootout goals do not count. Dead Heat Rules Apply.
Tournament Totals - Tournament Total Goals, Team Total Goals, Highest Scoring Team. Markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. Penalty Shootout goals do not count. Dead Heat Rules Apply.
Best Continental Team - Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team.
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Outright Betting:
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
Pre-Game Match Betting:
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
Individual Player Checkouts:
If match is not completed then all bets are void unless the quote has been exceeded.
First Leg/Set Markets:
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
First/Final Leg Winning Double - Colour:
The Bull counts as red. The leg must be completed for bets to stand.
First Leg Winning Double - Value:
The Bull counts as Any Other. The leg must be completed for bets to stand.
Leader after 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
Score after 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
Race to 3 Legs:
Either player must win 3 legs for bets to stand.
Highest Checkout 3-Way:
If match is not completed then all bets are void unless the quote has been exceeded.
Highest Checkout 2-Way:
If match is not completed, then all bets are void unless the quote has been exceeded. If players tie, then bets are void.
Checkout Total Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players tie then bets are void.
Next Leg Checkout:
The Bull counts as red. The leg must be completed for bets to stand.
Total Legs/Sets:
If match is not completed then all bets are void unless the quote has been exceeded.
Checkout Markets:
The Bull counts as red. The leg must be completed for bets to stand.
Most 180s:
All bets void if match is not completed.
180s Totals Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
In-Play Betting:
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
Handicap 2-Way and 3-Way Leg Betting/Set Betting:
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
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General rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
Postponed Matches:
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
In-Play 2-Way Market Betting Including Golden Point/Overtime:
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Last Tryscorer:
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
Anytime Tryscorer:
Bets on players taking no part in the match will be void.
Rugby Union Rules
General Rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
Postponed Matches:
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Last Tryscorer:
Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
Anytime tryscorer:
Bets on players taking no part in the match will be void.
American Football Rules
General Rules:
Includes overtime unless stated otherwise.
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If a match does not start on the scheduled starting date and is not completed within three days of the scheduled completion date, all bets will be void except for those on markets which have been unconditionally determined.
Pre-Game Bets
(Game Lines Including 2nd Half/4th Quarter Bets):
Double Result:
Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
First/Last and Anytime Touchdown Scorer:
Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed.
In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets:
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)
Result of Current Drive:
Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered. Bets are void in the event of an incomplete drive.
Season Outright bets will be settled as per the official outcome.
Snooker Rules
General Rules:
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions).
Match Betting:
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball):
In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
Handicap Betting:
(Including Alternatives)/Asian Handicap/Frame Betting/Total Frames (including Alternatives)/Asian Total/Correct Score:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
Century Markets:
(Player/Match):
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
Highest Break in Match:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
Session/Match Result:
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
Highest Break in a Tournament:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
Match to Go to a Deciding Frame:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
Individual Highest Break:
Player must complete at least one match for bets to stand.
Number of Frames in the Match:
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
In-Play:
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
Player Match Centuries/Total Match Centuries/147 Break in Match - If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
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General Rules:
All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
Tournament / Series Outright Markets:
General:
In the event that the format or participants of a series or tournament are changed, we reserve the right to void bets.
Tournament Outright:
Market will be settled on the team that wins the tournament according to the official competition rules. Dead-heat rules may apply.
Tournament Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All in, run or not. Dead-heat rules apply.
Tournament Top Team: Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All in, run or not. Dead-heat rules apply.
Series Outright:
Market will be settled on the outcome of a Series.Dead-heat rules may apply.
Series Correct Scores:
Market will be settled on the final series score.
Series Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All in, run or not. Dead-heat rules apply.
Series Top Team Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All in, run or not. Dead-heat rules apply.
Other Markets:
If not otherwise already covered, rules will be displayed on market headers or webnotes.
All Matches:
Batsman Match:
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets are void.
Batsman Match Runs:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Batsmen Run Bands:
You're betting on: how many runs the selected batsman will score.
Batsman must face at least one ball or bets will be made void.
Any reduction in the number of overs after the bet has been struck in any one day game (50/40/20 over matches) bets will be made void unless the result is already known.
In the case that a batsman retires hurt, all bets will be made void at the end of the match if he does not return to the crease to complete his innings, unless the bet is already determined.
Fall of Wicket:
You're betting on: How many runs will the batting team score before the fall of a wicket.
Should no wicket fall and the batting side not reach the designated number of runs, bets will be void.
If there is any reduction in the number of overs bets will be made void unless the result has already been determined, this applies in the case of limited over matches.
Batsman Runs (In-Play):
Over/Under runs bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
To Score 50/100/150/200:
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Team Batsman to Score a Fifty in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
A Hundred to Be Scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Team Batsman to Score a Hundred in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Most Run Outs 3-Way:
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
1st Innings Score:
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
Man of the Match:
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
Highest 1st Innings Opening Partnership:
Bets stand once 1 ball has been bowled in each team's 1st innings. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
Most Match Sixes:
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Outside interference does not include weather events.
Total Match Sixes:
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
Next Man Out/Next Batsman Out:
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
Method of Dismissal (2-Way):
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
Runs in Next Over/Runs in Next Over Odd-Even:
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
Top Batsman/Bowler:
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.
One Day Internationals - 20 overs
All Domestic 40 Over Competitions - 10 overs
All Domestic 50 Over competitions - 20 overs
All Twenty20 Cup - 6 overs
In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.
Innings Runs (Including Alternative Quotes)/Innings Sixes:
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
In-Play Runs in First 'X' Overs (including alternative quotes):
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
A Fifty to be scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
For settlement purposes any batsman’s score of 50 or above will count.
Twenty20 Matches - The full 20 overs for each team.
One Day Matches - At least 40 overs for each team.
One Day/Twenty20 Matches:
You're betting on: the result of the match with the condition that a drawn match will result in stakes returned.
If scores (including a derived target score using the Duckworth Lewis method) are deemed tied at the completion of both innings then all bets on the Match Odds market will be void.
For the avoidance of doubt, if scores are tied at the completion of both innings any tie breaker that may be used to determine a winner including, but not limited to, Bowl Outs, Super Overs, One-Over Eliminators, Losing Fewer Wickets, Run Rates, Coin Toss, Higher Group Position do not count for the purposes of this market.
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events. If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
Test Matches:
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
County Championship Matches:
Match Betting:
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
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Ante Post Bets:
Ante Post bets will be void on players who have either not qualified or do not play in a tournament for any other reason.
Abandoned Events
In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void.
This does not apply when a tournament is played on more than one course, and in this instance all players must have played the same rotation, otherwise all bets will be void.
Postponed/Rearranged Events:
In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
Tournament Prices:
Winning bets must predict the winner of the tournament.
If a playoff is required to determine the tournament winner, the winner of the playoff is deemed the tournament winner.
Dead Heat rules apply for all placings in a tournament. For example, if the each-way terms are for four places and three players tie for third, they will be deemed to have dead-heated for third, four and fifth places, with 1/3 of the stake lost and 2/3 of the stake settled at full place odds for an each-way bet on those players.
Top 5/Top 10/Top 20 Finish:
A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.
In tournaments where these markets are offered, dead heat rules apply.
72-Hole/90-Hole Match Bets:
Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament or 54 holes have been played in a 90-hole tournament.
If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee off for bets to stand.
In a tournament played on a combination of courses all bets will be made void if the players do not complete the same itinerary of courses.
If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner.
If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player is deemed the winner (even if the other player does not make the cut).
If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player is deemed the winner.
If both players withdraw or are disqualified before the cut all bets are void. The same applies if this happens to them both after they have made the cut.
18-Hole/36-Hole Match Bets:
Winning bets must predict the player with the lowest score over 18/36 holes.
If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee-off for bets to stand.
2-Ball/3-Ball/4-Ball Betting:
Winning bets must select the player with the lowest score over the specified number of holes.
In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament. If a price is offered for the 'Tie' in 2-ball betting, a tied score will result in 'Tie' being declared the winner. If a price is not offered for the 'Tie', all bets will be void.
Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.
Dead Heat rules apply to all 3-ball and 4-ball betting.
Player Hole Scores:
Winning bets must predict the number of shots it takes for a player to complete a specified hole.
 If there is no opportunity to complete the hole, all bets will be void.
If a player withdraws whilst playing the specified hole all bets will be void.
Hole Winner:
Winning bets must predict which of the relevant two players will win the hole.
If a player withdraws on a hole, the other player will be deemed the winner, regardless of their score on the hole but provided they complete the hole.
Match play:
Winning bets must predict the winner of a matchplay match.
In team events, final day singles will be settled on the official result.
In a match play tournament, the winner will be the player progressing to the next round or becoming the tournament winner.
Match play Winning Margin:
Winning bets must predict the winning margin in the relevant matchplay event.
The official result counts for settlement purposes.
Group Prices:
Winning bets must select the player who achieves the highest tournament placing from a selected group.
In the event of any player in the group not teeing off deductions will be made to bets on the other players in the group in line with Rule 4. All players who do start must complete one round for bets to stand.
Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner.
Dead Heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the Group winner.
If only one player in a group starts, all bets will be void.
Yearly Order of Merit/Official Money List Winner:
Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season.
Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.
To be selected to play in a Team/Tournament (e.g. The Ryder Cup):
Winning bets must predict whether a player will be selected to play in a specific team or tournament.
Players must be announced as part of the playing team at the opening ceremony for bets to count.
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General Rules:
If a match does not start on the scheduled start date then all bets will be void.
Overtime counts for all markets with the exception of 2nd Half and 4th Quarter markets including 2nd Half and 4th Quarter markets in-play, Which Quarter most points, Which Half most points and Winning Margin bets where the tie is quoted.
Where odds for both outright and handicap betting are advertised, unless the handicap or a qualifying price has been requested, all bets will be settled on an outright win. However, where only handicap betting is available, bets will be settled at the published handicap whether requested or not.
Player match up:
For player match up bets, all the quoted players must compete in the game for bets to have action
If the outcome of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this outcome, then the result is a 'push'. When this occurs, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non runner and the bet will be settled on the remaining selections.
Grand Salami:
This is a bet on the number of points to be scored in a specified number of the day's matches. For bets to have action, all games must complete in full, otherwise bet will be made void.
Winning Margins:
Winning margins betting is from scratch.
Team to Win By Most:
This bet involves predicting which team will win by most points. The three options to choose are Team1, Team 2, or Any Other Outcome - both teams to win by the same amount of points or one or both teams to lose.
Match half and quarter:
For match-half and quarter betting, the entire match half or quarter must complete in full for bets to have action.
Special markets:
The game must be completed in full for all props, total points and special markets to have action. If the game is not completed in full then bets will be deemed to have no action and stakes refunded unless further play could not affect the outcome.
Ice Hockey Rules
American Ice Hockey (NHL):
Games must go 55 minutes for bets to stand. In the event a game is suspended prior to the 55th minute of play bets will be void unless the result of a market has been clearly determined during the normal course of play.
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise.
In the event of a shoot-out, the winning team, are credited with one goal. This counts for all markets where applicable.
European Ice Hockey & IIHF International Competitions
In case of a match being postponed it will be voided unless it takes place within 36 hours of the initial scheduled starting time.
Overtime will count when stated in the market description.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
All Outright markets include playoffs where applicable.
Match Result (No Overtime):
You're betting on: the result at the end of regulation time.
Match Result (Including Overtime):
You're betting on: the winner of the game after any Overtime or Shootout have been concluded.
The winning selection will be settled as the team who either a) Wins the match in regulation time, b) If a tie after regulation time, wins the match in overtime or c) If there is no score in overtime, wins the match after a shootout.
Handicap:
You're betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void.
Totals Over/Under:
You're betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
Shootouts will count towards the total as one goal awarded to the winner.
Total Goals (Bands):
You're betting on: how many goals will be scored in the game.
If the game goes to a shootout, a goal will be added to the already accumulated goals.
1st/2nd/3rd Period Result:
You're betting on: the result at the end of the stated period.
Double Chance:
You're betting on: the match finishing as either one of two Match Result market options, e.g. Team A & Draw etc.
Bets will be settled on Regulation time and will not include Overtime/Shootout).
Both Teams to Score:
You're betting on: whether both teams score in the match.
Overtime and Shootout do not count for this market.
Winning Margin:
You're betting on: what the winning margin will be at the end of regulation time.
Overtime and Shootout do not count for this market.
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General Rules:
In case of a match being postponed it will be voided unless it takes places within 36 hours of the initial scheduled starting time. If a Golden Set is played it will not count. Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
Australian Rules
General Rules:
All markets will be settled on regulation time unless otherwise stated.
The match must be completed for Match Betting bets to stand. Otherwise, if the result of the market has already been determined then bets will stand.
Bets will be settled on the official AFL result only.
Match Betting:
You're betting on: the winner of the match.
In the event of a tie bets will be void.
Handicap:
You're betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void.
Totals Over/Under:
You're betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
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General Rules:
In case of a match being postponed it will be voided unless it takes places within 36 hours of the initial scheduled starting time. If a Golden Set is played it will not count. Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
Australian Rules
General Rules:
All markets will be settled on regulation time unless otherwise stated.
The match must be completed for Match Betting bets to stand. Otherwise, if the result of the market has already been determined then bets will stand.
Bets will be settled on the official AFL result only.
Match Betting:
You're betting on: the winner of the match.
In the event of a tie bets will be void.
Handicap:
You're betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void.
Totals Over/Under:
You're betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
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Handball Rules
General Rules:
All betting is for 60 minutes play only, i.e. extra time does not count.
If a venue is changed from that advertised, then all bets will be made void.
If a match is abandoned or postponed, all bets will be made void unless the relevant market has already been decided.
Match Result:
You’re betting on: The outcome of the match.
Handicap:
You’re betting on: The outcome of the match after the designated handicap has been applied to the full-time score.
Total Goals Over/Under:
You’re betting on: The total number of goals scored in the match by both teams combined.
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General Rules:
For Outright and Stage Betting, bets will be settled on an all-in run or not basis. This means that if your rider does not ride your bet will be classed as a losing bet.
The podium presentation will count as the weigh in for settling purposes. Subsequent amendments will not affect betting settlement.
Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead heats will only be settled as such if both riders are classified with the same finishing position.
Match Betting:
Match bets will be settled on the rider achieving the best finishing position. Both riders must start for bets to stand. Should just one rider finish, he will be deemed the winner. Should both riders fail to finish, bets on both riders will be made void.
Group Betting:
All riders in the group must start for bets to stand. Bets will be made void if all riders fail to finish, otherwise the highest classified rider shall be deemed the winner.
Stage Betting:
For stage betting, the stage must be completed for bets to stand. In the event of a stage cancellation, or an abandonment midway through, all bets on that stage would be made void.
Where betting is offered on one rider against the field for a given stage or outright market, the stated rider must start for bets to stand. Should the named rider not start, all bets will be made void.
Special Categories:
For Special Categories, including King of the Mountains, Green Jersey, White Jersey etc settlement will be based on the official standings at the time of the final podium presentations.Subsequent disqualifications will not affect betting settlement
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Motor Racing Rules
Outright Championship Betting:
You're betting on: a driver or team winning the championship over the course of the sport's season.
Bets on both Drivers World Championship and Constructors World Championship markets will stand even if your selection does not compete.
Bets will be settled according to the official Championship result at the podium presentation of the final event of the season. Subsequent disqualifications and amended results do not count.
Qualifying/Pole Position Betting:
You're betting on: whether a driver will be the fastest qualifier, qualify on front row, qualify ahead of a named opponent (Match Betting) etc.
Markets will be settled on the official qualifying results as taken from the governing body, regardless of any demotions or penalties applied subsequently.
In qualifying match betting, if either driver fails to begin a qualifying lap, then all bets on that matchup will be void.
In BTCC, all qualifying bets will apply to the official qualifying session only.
Race Winner:
You're betting on: whether a driver will win the race
Any driver who does not start the warm-up lap prior to the race will be deemed as a non-runner and bets on that particular driver will be settled as void.
The start of the race will be deemed as the beginning of the formation lap with any driver opting to start from the pit-lane also deemed to be a starter
In Rallying Betting, any driver not starting the first stage of the main event and who has played no part in shake-down will be treated as a non-runner and bets on that selection will be void. Drivers who complete shake-down but do not start the first stage will be losers.
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Formula One Rules
General Race Rules:
All bets will be settled on the result at the end of the race, with the podium presentation deemed the official weigh-in for betting purposes. Subsequent disqualifications and amended results do not count.
Any driver not taking part in the pre-race warm-up lap and who does not start the race will be deemed as a non-runner and bets on that particular driver will be settled as void.
The start of the race shall be deemed as the beginning of the formation lap with any driver starting from the pit-lane also deemed to be a starter for race purposes.
Outright Winner, Podium, Top 6 and Points:
You're betting on: the race result, who finishes on the podium, who finishes in the top 6 and who scores points in the race.
Bets will be settled on the official podium result immediately following the race.
FIA classifications will constitute the official result.
Subsequent amendments after the podium presentation will not count for betting purposes.
Abandoned/Postponed Races:
The following is an excerpt from paragraph 6.5 in the F1 Sporting Regulations:
"If a race is suspended under Article 41, and cannot be resumed, no points will be awarded if the leader has completed less than two laps, half points will be awarded if the leader has completed more than two laps but less than 75% of the original race distance and full points will be awarded if the leader has completed more than 75% of the original race distance."
For betting purposes, we shall settle on the official result if two or more laps have been completed. If fewer than two laps are completed, we shall settle any markets which have been unconditionally determined in their entirety. All other markets shall be made void. Unconditionally determined markets are defined as full betting markets or selections about which the result is already fully known. For instance, in Safety Car bets, if the Safety car has already appeared, then all bets on “Yes” and “No” would be settled as the result could not change. If the Safety Car has not appeared at the time, then all bets would be made void.
A race will be considered to be abandoned based on FIA announcements.
In the event that a race is postponed (either before the start or via an interruption mid-race) but is concluded before midnight the following day local time, then all bets will stand.
Championship Betting:
You're betting on: which driver or constructor wins their respective Championship titles.
Betting on both the Drivers World Championship and the Constructors World Championship will be treated as all-in whether they compete or not.
Bets will be settled according to the official Championship result at the podium presentation following the final race of the season.
Where there is a tie for the Championship, bets shall be settled according to most races won, followed by most 2nd place finishes as per FIA rules.
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Pool Rules
Outright Betting:
All participants in a given tournament will be priced to win the tournament outright.
Outright markets may be subject to a Rule 4 (Deductions).
Match Betting:
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
Handicap Betting:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
Top Points Scorer/Top Team Points Scorer:
Dead Heat Rules Apply
Next Rack:
In the event of the specified rack not being played then all bets on that rack will be void
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General rules:
All bets will be settled on the official result supplied by the tournament officials.
If a tournament is not completed, all outright bets will be void.
Should the team line-up change once the markets have closed, all bets will stand. This applies to team/personnel changing after the event has begun. If a team starts with its line-up, and then a participant experiences connection errors, if another person stands in for them, all bets placed on that event will stand.
Should performance be hindered in any way, we reserve the right to void all bets on that game. For example, if a server change leads to a team’s performance being hindered in such a way that they are not able to play at a competitive level.
Unplayed or postponed matches not played within 3 hours from the original start time, will be voided. Does not apply for LAN events.
Match Betting:
If a match is started, but not completed, then all bets will be void, unless the team/player is disqualified, in which case the team/player progressing to the next round will be deemed the winner.
Totals:
If the map is not completed, all bets are voided.
Correct Score:
If the match is not completed, all bets are void.
To win a map:
If the match is not completed, all bets will be void.
Outright Betting:
If a team/player plays at least one map, they will be considered an entrant.

Non-Starter – No Bet. Rule 4 may apply.
Each way bets – dead heat rules may apply.


| None. |
|
Often you'd like to find the difference between where the mouse WAS to where it is NOW. You can use this command and MouseXSpeed() in pairs to find out the changes in the mouse location between calls.
You really have to use these commands TWICE to get anything out of them. Each call you make returns the difference in location since the LAST time you called it. In this example it's called every loop and therefore allows you to have infinite mouse movement without the screen size restrictions. See also: MouseYSpeed. |
|
Graphics 640,480
SetBuffer BackBuffer() x=320 y=240 ; infinite mouse movement Repeat Cls xs=MouseXSpeed() ; see how far the mouse has been moved ys=MouseYSpeed() MoveMouse 320,240 ;put the mouse back in the middle of the screen x=x+xs ;adjust mouse co-ords y=y+ys If x>GraphicsWidth()-1 Then x=x-GraphicsWidth() ;wrap screen If x<0 Then x=x+GraphicsWidth() If y<0 Then y=y+GraphicsHeight() If y>GraphicsHeight()-1 Then y=y-GraphicsHeight() Text x,y,"X",True,True Flip Until KeyHit(1) End |


Pit Test Coverage Report
Package Summary
org.yaml.snakeyaml.reader
Number of Classes
Line Coverage
Mutation Coverage
3
99%
126/127
90%
96/107
Breakdown by Class
Name
Line Coverage
Mutation Coverage
ReaderException.java
100%
11/11
100%
4/4
StreamReader.java
99%
82/83
90%
75/83
UnicodeReader.java
100%
33/33
85%
17/20
Report generated by
PIT
1.5.1