---
layout: post
title: Why Microsoft, Why? (aka Introducing TypeScript)
tags:
- javascript
- microsoft
- Opinion
- rant
- typescript
status: publish
type: post
published: true
meta:
_edit_last: '1'
_clicky_goal: a:2:{s:2:"id";s:0:"";s:5:"value";s:0:"";}
---
Interesting. Microsoft recently released their own version of JavaScript, TypeScript! Now, some people might want to mock Microsoft for that. Maybe they just couldn't make Visual Studio play nice with JavaScript, so they made TypeScript. Oh wait! I am one of those people!
Naah, let's be serious here. TypeScript is something like CoffeeScript. It does less and more. It offers "proper" type support and a class system. They don't touch any syntax however.
At first I simply wanted to introduce TypeScript, but it turned out in fact I just wanted to rant about how wrong Microsoft is once again in trying to introduce their own standards.
An Example, Please!
Sure, judge for yourself:
class Greeter {
greeting: string;
constructor (message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
var greeter = new Greeter("world");
var button = document.createElement('button')
button.innerText = "Say Hello"
button.onclick = function() {
alert(greeter.greet())
}
document.body.appendChild(button)
(Taken straight from their documentation)
So this is basically JavaScript syntax. All braces are kept intact. Except it introduces classes and types, that will be checked during compilation.
So, Why?
Apparently, some people working for Microsoft had problems with JavaScript. Which is fair, since I guess we all have problems with JavaScript sometimes. Microsoft solution? Make our own JavaScript!
Because, let's be honest, this worked so well with a lot of stuff they did, like, oh, ActiveX... or OOXML.
Why Does Microsoft Need Its Own Stuff Again?
I honestly have no idea. No idea whatsoever! It doesn't make any sense. We have CoffeeScript. If they wanted to back a JavaScript replacement with types, why not back Google's Dart? It would make a lot more sense.
But no, Microsoft had to introduce its own stuff again. Why will remain a mystery, probably forever.
Will This Succeed?
Probably. Why? Simply because in Microsoft world, people love Microsoft stuff. Nothing wrong with that, it is convenient. And if Microsoft backs something, this means people will probably pick it up.
The integration into Visual Studio, the IDE of choice for Microsoft programmers, will probably have superb support for TypeScript, including refactoring and all the other goodies that people expect from IDEs these days.
So yes, I think a few people will pick it up, just because it is bundled. The same way that a lot of Rubyists picked up SASS, or CoffeeScript, simply because it comes bundles with Rails. And yes, I know, not every Rubyist uses Rails, sorry 'bout that!
You Don't Like It, Right?
Well, no. It doesn't offer enough new stuff that we could consider this a new awesome thing that could change the landscape of web programming. In fact, I don't think it offers anything new.
So no, I don't like it. I don't like it when companies waste good, sparse programming talent. Why couldn't Microsoft back Dart? Than that language would suddenly be huge! If Chrome and Internet Explorer come with proper Dart support, Mozilla would have no choice but to back it too!
But no, this way we, again, have multiple "standards" that aren't interoperable. We will have another fight on our hands with Google pushing for Dart, Microsoft for TypeScript, and Mozilla (maybe) for CoffeeScript. Does this remind anyone else of web codecs?
No, no, and no. I do not agree with that decision by Microsoft. I think its wrong, bad, and it definitely won't help move the web forward. In fact, it pushes it backwards.
So sorry. No.


--- layout: page title: Araye Development Tools desc: List of useful and time saving tools for developers ---
Most developers have a list of tools for software developement or test or documentation and etc...
Araye Development Tools is project inspired by Scott Hanselman's Ultimate Developer and Power Users Tool List for Windows. Our goal is to use community power to create and maintain list of usefull tools for developers. As Scott mentioned about his tool list "Many/most are free some aren't. Those that aren't free are very likely worth your 30-day trial, and very likely worth your money."
Araye Development Tools is a github project. Fork & Help us extend this list with your favorite toolsYou can see Araye Dev Tools lists in project homepage or alternatively you can clone github project and use Jekyll to run it locally.
Download Araye Dev Tools
First you need to fork the project on github. If you want to change a list, just edit list .md file. List files use Markdown syntax.
You can also create new .md file for a new list.
Here is .md file structure:
--- layout: page title: YOUR-LIST-TITLE desc: YOUR-LIST-DESCRIPTION --- YOUR LIST MARKDOWN SYNTAX
To add new item to list you can use following syntax
* [**YOUR-TOOL-NAME**](TOOL-URL) - TOOL-SHORT-DESCRIPTION.
Html theme used in this project is available on Start Bootstrap.


I was born and raised in Venezuela; and, in case you couldn't tell by my name, I'm half Italian! A few years ago, I decided to move to the US to build a better future for myself, and so my journey began.
I attended Miami-Dade College where my 4.0 GPA earned me an International Student scholarship at University of Miami. I earned my Bachelor's degree in Creative Advertising and graduated with honors!
Always eager to learn new skills, I decided to become a Web Developer. I found out about Ironhack through the Uber Scholarship. After a rigorous application process, I got the FULL scholarship, out of thousands of applicants!
I can't say it was easy to balance full-time work, part-time coding classes, homework, living on my own, and taking care of my two lovely dogs. But I did it! I came to Ironhack with zero coding experience, and in the end my web app ended up winning at the graduation Hackshow!
AKA Graphic Design. Logos and apps alike! Photoshop, InDesign and Illustrator.
Back-end, front-end, the whole enchilada! Angular2, MongoDB, Node.js.
I make the best, all-natural white chocolate chip macadamia nut cookies in the world!


MCU Programming Tips
Here are some tips that might be helpful to improve your code for microcontrollers. It’s not a complete list but most of the issues mentioned here are commonly seen during the lab sessions of ECE2049 at WPI and probably from any code by new embedded programmers.
Program Structure
- Always think first before writing code
Some students may feel so excited that they want to try something out even before they finish reading the lab instructions. It may seem to be a waste of time to do some careful thinking, draw flow charts before starting working on the project. Unfortunately it’s not true unless you’re just writing “really really simple” programs. Even for projects like the simplified “space invader”, it’s worthy of spending some time to get a blue print in your mind first.
- Modular design
First get a big picture of the whole program. Think what kind of data structures you need to use and approximately how many modules you need to divide your program into. The design phase of a real-world project can take days, weeks or even months. Probably you don’t need that much time for your lab projects, but definitely you need to do it. Another benefit of modular design is that it can be easier for you to reuse your code in the future. You spend time implementing a function and why just throw it away after one-time use?
- Learn how to separate declaration and definition by using header files
It’s common that you need to collaborate with others on a project. For big projects, it’s unnecessary for everyone to know each other’s implementations. But you need a way to expose your functions to others so that they can call a function you write to do some calculations. Moreover, a single file project is difficult to maintain and the readability is terrible. You can find a good guide here.
- Use state machines to control a complicated process
Using a state machines can help you to avoid deep if()/else() statements. Remember that you can use multiple level state machines if a state of your state machine is very complicated.
Variables
- Only ask for what you need, no more no less
A microcontroller has very limited hardware resource and as a embedded programmer you should always keep this in mind. If you have experience using a low-end Arduino before, you may have seen such problems that your code suddenly behaves in a weired way after you import some libraries, to drive a wireless adapter for example. It’s very likely to be a memory issue. So keep good habits and avoid asking for more than what you need from the system, even if the hardware still can provide more.
- Be familiar with the range of each data type
Make sure you don’t assign a value that is bigger than a type of variable can accept. Also don’t waste the memory space. For example, in most cases the indexer for a “for loop” will not be a very large number, so a 8-bit unsigned char type should be enough, then don’t use an unsigned int, which is 16-bit long (for MSP430 in CCS). Read this interesting article about counter rollover issue on Boeing 787.
- Be aware of the signedness of the variables
if(x - 20 < 0) can behave differently with if(x < 20). Why? If x is of an unsigned type, then even if x is smaller than 20, you will not get a true condition from the first if statement.
- Get used to bit manipulations
If you want to store the state of 8 LEDS, it’s a better option to just use a single 8-bit unsigned char variable, of which each bit represents the state of one LED, instead of 8 variables or an array.
- Follow naming conventions
It cannot only make your code look more professional but also prevents you from making mistakes. For example, with proper naming you can easily tell if a variable is constant or not and avoid assigning a new value to a constant after declaration. You can refer to the Google coding style guide.
- Limit the use of global variables
A lot of global variables usually mean your functions/modules have very tight couplings, which can make the maintenance very difficult at a later phase. You also need to consider the synchronization if your program runs with interrupt routines. When you use RTOS, usage of global variables can make a function non-reentrant. Think it this way: you are manipulating a global variable a in your function and at that specific time the value of a is A1; before you can finish the calculation an ISR jumps out and changes the value to be A2; now your functions returns but continues the calculation with a different a variable. What can you expect to get from that function?
- Control the scope of your variables
If a global variable is only used within a single module, then don’t expose it in the header file. Declare it in the source file and you can also use the “static” key word to make sure it cannot be used anywhere other than this .c file.
Functions
- Don’t make your functions too long
If a function starts growing big, think about how you can make part of if to be another function. Do unit test of a smaller function and then combine them together to finish something more complicated.
- “Again” modularity design
Group your functions into separate modules and only expose necessary information from header files. For example, you can have a module that does hardware initialization: msp430_init.c and msp430_init.h. You can implement functions like TouchPadInit(), LEDInit(), ButtonInit(), TimerA2Init() in the source file and expose them in the header file. Then for any subsequent labs, you can just copy this module, modify the initialization slightly according to changed requirements and you’re reusing your code! For functions of operating LEDs, you don’t need to change anything.


Carine Gordillo
About Me!
Hello! I'm Carine (KAh-dín) and I live in Downey, California
but parents are originally from Zapopan, Jalisco. I am 19
years old and attend
Cal State Long Beach. Currently, I am
participating in a progam by Google called SPS and I am on team 41!
Hobbies!
Sports
I really enjoy playing any sport because of how competative I am. I did
play Soccer for 9
years and Volleyball for my highschool senior season.
Baking
For sure something I am trying to get better at but I love being able to bake
and I really want to start getting into making food in general:)
DIY
I love doing projects whether its something I need or something just for
fun, I find it really enjoyable
Music!
Lauryn Hill
Kendrick Lamar
Kid Cudi
J.cole
Camila
Julieta Venegas
N.W.A
Contact Me !
Projects!
Simple Login System- simple code that prompts user for their username and password or to
create a new account
-uses separate text files to store data of users Alien Invaders
-Game based off of the classic Space Invaders made by using the
interpreter Pygame Dice Game
-A gambling dice game by using the random function, allows
user to bet against a computer and only allows bets
that both players can afford


--- layout: post title: Drush and solr-index date: 2013-08-29 13:33:17.000000000 -05:00 type: post published: true status: publish categories: - Web Development tags: - Drupal - drush - Solr meta: _edit_last: '51126004' _publicize_pending: '1' author: Nathan Ahlstrom ---
Yesterday in the midst of migrating Drupal to new hardware, I ran the Solr "Delete the Search & Solr index":
Then used "drush -r /path/to/drupal/files solr-index" to re-index and re-build everything. My small dataset of 25000 nodes and files were quickly indexed.
When I was testing I found great search results, but every link into the content was pointing to "http://default/files/abc.pdf " or "http://default/node/6324 ". Uh-oh!
I had two thoughts to fix this...is it like this on the staging server? Nope. What did I do different? On stage I ran it via the web interface. So it was a drush problem.
Re-ran it again with the -l flag to drush:
drush -r /path/to/drupal/files -l http://drupalsite.example.com/drupal solr-index
After a second re-indexing, everything was repaired...whew!


--- title: Wallpaper Downloads ---
Made by Larsenv
Made by 466
Made by KcrPL
Made by Super from NotDiscord™


MIT License
Copyright (c) 2019 Patrick Weaver
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
A primary goal of lostnyc-dev is to be inclusive to the largest number of contributors, with the most varied and diverse backgrounds possible. As such, we are committed to providing a friendly, safe and welcoming environment for all, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religion (or lack thereof).
This code of conduct outlines our expectations for all those who participate in our community, as well as the consequences for unacceptable behavior.
We invite all those who participate in lostnyc-dev to help us create safe and positive experiences for everyone.
The following behaviors are expected and requested of all community members:
The following behaviors are considered harassment and are unacceptable within our community:
Unacceptable behavior from any community member, including sponsors and those with decision-making authority, will not be tolerated.
Anyone asked to stop unacceptable behavior is expected to comply immediately.
If a community member engages in unacceptable behavior, the community organizers may take any action they deem appropriate, up to and including a temporary ban or permanent expulsion from the community without warning (and without refund in the case of a paid event).
If you are subject to or witness unacceptable behavior, or have any other concerns, please notify a community organizer as soon as possible. Email<EMAIL_ADDRESS>Additionally, community organizers are available to help community members engage with local law enforcement or to otherwise help those experiencing unacceptable behavior feel safe. In the context of in-person events, organizers will also provide escorts as desired by the person experiencing distress.
If you feel you have been falsely or unfairly accused of violating this Code of Conduct, you should notify<EMAIL_ADDRESS>with a concise description of your grievance. Your grievance will be handled in accordance with our existing governing policies.
We expect all community participants (contributors, paid or otherwise; sponsors; and other guests) to abide by this Code of Conduct in all community venues--online and in-person--as well as in all one-on-one communications pertaining to community business.
This code of conduct and its related procedures also applies to unacceptable behavior occurring outside the scope of community activities when such behavior has the potential to adversely affect the safety and well-being of community members.
Patrick Weaver<EMAIL_ADDRESS>The Citizen Code of Conduct is distributed by Stumptown Syndicate under a Creative Commons Attribution-ShareAlike license.
Portions of text derived from the Django Code of Conduct and the Geek Feminism Anti-Harassment Policy.
Revision 2.3. Posted 6 March 2017.
Revision 2.2. Posted 4 February 2016.
Revision 2.1. Posted 23 June 2014.
Revision 2.0, adopted by the Stumptown Syndicate board on 10 January 2013. Posted 17 March 2013.


{% extends "layout/default.html" %} {% block title %}Permission denied{% endblock %} {% block content %}
If you feel that you have received this message in error please let us know by submitting a help desk ticket.


I know, not another JavaScript library for Bootstrap modals, right?
However, I found that existing libraries seem to be no longer updated/supported, for older versions of Bootstrap, and/or still require jQuery. So, I decided to write my own for Bootstrap 5, using all native JavaScript and native Bootstrap markup and CSS - there is no custom styling.
I should mention that both the standard and module versions of the library are using newer JavaScript features (as of this writing) which are only supported in more recent versions of the major browsers; like class structures, including private fields and methods.
That said, I have also included a compatibility version of the library transpiled by Babel, if needed. It targets the versions of all major browsers which first included class support (for specifics, check out the Grunt configuration file). I did not go back as far as ES5, because Bootstrap 5 no longer supports it either.
Requirements
Just Bootstrap version 5.0.1 or greater.
Getting Started
The modbox library can be added to your project in several ways:
-
NPM:
npm i bootstrap-modbox
Although since it's client-side, if you're not using a bundler (eg. Webpack), you'll also have to copy the necessary
.js
file(s) fromnode_modules/bootstrap-modbox/dist
into your project folder structure and include it in your page(s) like the examples below. -
Unpkg CDN:
<!-- latest version --> <script src="https://unpkg.com/bootstrap-modbox"></script>
// specific version import modbox from<EMAIL_ADDRESS>-
Download from GitHub:
<script src="dist/bootstrap-modbox.min.js"></script>
import modbox from './dist/bootstrap-modbox.esm.min.js';
Notes
- The input value returned by
modbox.prompt()
is not sanitized in any way. If the intent is to store or process this data, it is your responsibility to make sure it is safe. -
Safari does not yet support private class methods (latest version as of writing: 15). As a work-around, I added a Grunt task to convert all private methods into private field functions:
/* source */ #myPrivateMethod(foo, bar) { // do the thing } /* dist */ #myPrivateMethod = (foo, bar) => { // do the thing }
This step is meant to be temporary, and I plan to remove it sometime after Safari adds support.


Welcome to Google Play Deals.Subscribe to receive daily deals on apps & games straight to your inbox.


A simple list using ionic v1 list combined with ionic swiper.
This example is for a mobile context, so if you are in a browser, you should emulate an device to get a better
experience.
Left
Item {{:: item.id }} {{selectHolder.isSelected ? "is selected" : "isn't selected"}}
Right
Item {{:: item.id }} {{selectHolder.isSelected ? "is selected" : "isn't selected"}}
Left
Right


gif graphics interchange format
a standard defining a mechanism for the storage and transmission of raster-based graphics information june 15, 1987 (c) compuserve incorporated, 1987 all rights reserved while this document is copyrighted, the information contained within is made available for use in computer software without royalties, or licensing restrictions. gif and 'graphics interchange format' are trademarks of compuserve, incorporated. an h&r block company 5000 arlington centre blvd. columbus, ohio 43220<PHONE_NUMBER> page 2 graphics interchange format (gif) specification table of contents introduction . . . . . . . . . . . . . . . . . page 3 general file format . . . . . . . . . . . . . page 3 gif signature . . . . . . . . . . . . . . . . page 4 screen descriptor . . . . . . . . . . . . . . page 4 global color map . . . . . . . . . . . . . . . page 5 image descriptor . . . . . . . . . . . . . . . page 6 local color map . . . . . . . . . . . . . . . page 7 raster data . . . . . . . . . . . . . . . . . page 7 gif terminator . . . . . . . . . . . . . . . . page 8 gif extension blocks . . . . . . . . . . . . . page 8 appendix a - glossary . . . . . . . . . . . . page 9 appendix b - interactive sequences . . . . . . page 10 appendix c - image packaging & compression . . page 12 appendix d - multiple image processing . . . . page 15 graphics interchange format (gif) page 3 specification introduction 'gif' (tm) is compuserve's standard for defining generalized color raster images. this 'graphics interchange format' (tm) allows high-quality, high-resolution graphics to be displayed on a variety of graphics hardware and is intended as an exchange and display mechanism for graphics images. the image format described in this document is designed to support current and future image technology and will in addition serve as a basis for future compuserve graphics products. the main focus of this document is to provide the technical information necessary for a programmer to implement gif encoders and decoders. as such, some assumptions are made as to terminology relavent to graphics and programming in general. the first section of this document describes the gif data format and its components and applies to all gif decoders, either as standalone programs or as part of a communications package. appendix b is a section relavent to decoders that are part of a communications software package and describes the protocol requirements for entering and exiting gif mode, and responding to host interrogations. a glossary in appendix a defines some of the terminology used in this document. appendix c gives a detailed explanation of how the graphics image itself is packaged as a series of data bytes. graphics interchange format data definition general file format +-----------------------+ | +-------------------+ | | | gif signature | | | +-------------------+ | | +-------------------+ | | | screen descriptor | | | +-------------------+ | | +-------------------+ | | | global color map | | | +-------------------+ | . . . . . . | +-------------------+ | ---+ | | image descriptor | | | | +-------------------+ | | | +-------------------+ | | | | local color map | | |- repeated 1 to n times | +-------------------+ | | | +-------------------+ | | | | raster data | | | | +-------------------+ | ---+ . . . . . . |- gif terminator -| +-----------------------+ graphics interchange format (gif) page 4 specification gif signature the following gif signature identifies the data following as a valid gif image stream. it consists of the following six characters: g i f 8 7 a the last three characters '87a' may be viewed as a version number for this particular gif definition and will be used in general as a reference in documents regarding gif that address any version dependencies. screen descriptor the screen descriptor describes the overall parameters for all gif images following. it defines the overall dimensions of the image space or logical screen required, the existance of color mapping information, background../jpg/di1.JPGn color, and color depth information. this information is stored in a series of 8-bit bytes as described below. bits 7 6 5 4 3 2 1 0 byte # +---------------+ | | 1 +-screen width -+ raster width in pixels (lsb first) | | 2 +---------------+ | | 3 +-screen height-+ raster height in pixels (lsb first) | | 4 +-+-----+-+-----+ m = 1, global color map follows descriptor |m| cr |0|pixel| 5 cr+1 = # bits of color resolution +-+-----+-+-----+ pixel+1 = # bits/pixel in image | background | 6 background=../jpg/di1.JPG index of screen background +---------------+ (color is defined from the global color |0 0 0 0 0 0 0 0| 7 map or default map if none specified) +---------------+ the logical screen width and height can both be larger than the physical display. how images larger than the physical display are handled is implementation dependent and can take advantage of hardware characteristics (e.g. macintosh scrolling windows). otherwise images can be clipped to the edges of the display. the value of 'pixel' also defines the maximum number of colors within an image. the range of values for 'pixel' is 0 to 7 which represents 1 to 8 bits. this translates to a range of 2 (b & w) to 256 colors. bit 3 of word 5 is reserved for future definition and must be zero. graphics interchange format (gif) page 5 specification global color map the global color map is optional but recommended for images where accurate color rendition is desired. the existence of this color map is indicated in the 'm' field of byte 5 of the screen descriptor. a color map can also be associated with each image in a gif file as described later. however this global map will normally be used because of hardware restrictions in equipment available today. in the individual image descriptors the 'm' flag will normally be zero. if the global color map is present, it's definition immediately follows the screen descriptor. the number of color map entries following a screen descriptor is equal to 2**(# bits per pixel), where each entry consists of three byte values representing the relative intensities of red, green and blue respectively. the structure of the color map block is: bits 7 6 5 4 3 2 1 0 byte # +---------------+ | red intensity | 1 red value for color index 0 +---------------+ |green intensity| 2 green value for color index 0 +---------------+ | blue intensity| 3 blue value for color index 0 +---------------+ | red intensity | 4 red value for color index 1 +---------------+ |green intensity| 5 green value for color index 1 +---------------+ | blue intensity| 6 blue value for color index 1 +---------------+ : : (continues for remaining colors) each image pixel value received will be displayed according to its closest match with an available color of the display based on this color map. the color components represent a fractional intensity value from none (0) to full (255). white would be represented as (255,255,255), black as (0,0,0) and medium yellow as (180,180,0). for display, if the device supports fewer than 8 bits per color component, the higher order bits of each component are used. in the creation of a gif color map entry with hardware supporting fewer than 8 bits per component, the component values for the hardware should be converted to the 8-bit format with the following calculation: <map_value> = <component_value>*255/(2**<nbits> -1) this assures accurate translation of colors for all displays. in the cases of creating gif images from hardware without color palette capability, a fixed palette should be created based on the available display colors for that hardware. if no global color map is indicated, a default color map is generated internally which maps each possible incoming color index to the same hardware color index modulo <n> where <n> is the number of available hardware colors. graphics interchange format (gif) page 6 specification image descriptor the image descriptor defines the actual placement and extents of the following image within the space defined in the screen descriptor. also defined are flags to indicate the presence of a local color lookup map, and to define the pixel display sequence. each image descriptor is introduced by an image separator character. the role of the image separator is simply to provide a synchronization character to introduce an image descriptor. this is desirable if a gif file happens to contain more than one image. this character is defined as 0x2c hex or ',' (comma). when this character is encountered between images, the image descriptor will follow immediately. any characters encountered between the end of a previous image and the image separator character are to be ignored. this allows future gif enhancements to be present in newer image formats and yet ignored safely by older software decoders. bits 7 6 5 4 3 2 1 0 byte # +---------------+ |0 0 1 0 1 1 0 0| 1 ',' - image separator character +---------------+ | | 2 start of image in pixels from the +- image left -+ left side of the screen (lsb first) | | 3 +---------------+ | | 4 +- image top -+ start of image in pixels from the | | 5 top of the screen (lsb first) +---------------+ | | 6 +- image width -+ width of the image in pixels (lsb first) | | 7 +---------------+ | | 8 +- image height-+ height of the image in pixels (lsb first) | | 9 +-+-+-+-+-+-----+ m=0 - use global color map, ignore 'pixel' |m|i|0|0|0|pixel| 10 m=1 - local color map follows, use 'pixel' +-+-+-+-+-+-----+ i=0 - image formatted in sequential order i=1 - image formatted in interlaced order pixel+1 - # bits per pixel for this image the specifications for the image position and size must be confined to the dimensions defined by the screen descriptor. on the other hand it is not necessary that the image fill the entire screen defined. local color map graphics interchange format (gif) page 7 specification a local color map is optional and defined here for future use. if the 'm' bit of byte 10 of the image descriptor is set, then a color map follows the image descriptor that applies only to the following image. at the end of the image, the color map will revert to that defined after the screen descriptor. note that the 'pixel' field of byte 10 of the image descriptor is used only if a local color map is indicated. this defines the parameters not only for the image pixel size, but determines the number of color map entries that follow. the bits per pixel value will also revert to the value specified in the screen descriptor when processing of the image is complete. raster data the format of the actual image is defined as the series of pixel color index values that make up the image. the pixels are stored left to right sequentially for an image row. by default each image row is written sequentially, top to bottom. in the case that the interlace or 'i' bit is set in byte 10 of the image descriptor then the row order of the image display follows a four-pass process in which the image is filled in by widely spaced rows. the first pass writes every 8th row, starting with the top row of the image window. the second pass writes every 8th row starting at the fifth row from the top. the third pass writes every 4th row starting at the third row from the top. the fourth pass completes the image, writing every other row, starting at the second row from the top. a graphic description of this process follows: image row pass 1 pass 2 pass 3 pass 4 result --------------------------------------------------- 0 **1a** **1a** 1 **4a** **4a** 2 **3a** **3a** 3 **4b** **4b** 4 **2a** **2a** 5 **4c** **4c** 6 **3b** **3b** 7 **4d** **4d** 8 **1b** **1b** 9 **4e** **4e** 10 **3c** **3c** 11 **4f** **4f** 12 **2b** **2b** . . . the image pixel values are processed as a series of color indices which map into the existing color map. the resulting color value from the map is what is actually displayed. this series of pixel indices, the number of which is equal to image-width*image-height pixels, are passed to the gif image data stream one value per pixel, compressed and packaged according to a version of the lzw compression algorithm as defined in appendix c. graphics interchange format (gif) page 8 specification gif terminator in order to provide a synchronization for the termination of a gif image file, a gif decoder will process the end of gif mode when the character 0x3b hex or ';' is found after an image has been processed. by convention the decoding software will pause and wait for an action indicating that the user is ready to continue. this may be a carriage return entered at the keyboard or a mouse click. for interactive applications this user action must be passed on to the host as a carriage return character so that the host application can continue. the decoding software will then typically leave graphics mode and resume any previous process. gif extension blocks to provide for orderly extension of the gif definition, a mechanism for defining the packaging of extensions within a gif data stream is necessary. specific gif extensions are to be defined and documented by compuserve in order to provide a controlled enhancement path. gif extension blocks are packaged in a manner similar to that used by the raster data though not compressed. the basic structure is: 7 6 5 4 3 2 1 0 byte # +---------------+ |0 0 1 0 0 0 0 1| 1 '!' - gif extension block introducer +---------------+ | function code | 2 extension function code (0 to 255) +---------------+ ---+ | byte count | | +---------------+ | : : +-- repeated as many times as necessary |func data bytes| | : : | +---------------+ ---+ . . . . . . +---------------+ |0 0 0 0 0 0 0 0| zero byte count (terminates block) +---------------+ a gif extension block may immediately preceed any image descriptor or occur before the gif terminator. all gif decoders must be able to recognize the existence of gif extension blocks and read past them if unable to process the function code. this ensures that older decoders will be able to process extended gif image files in the future, though without the additional functionality. graphics interchange format (gif) page 9 appendix a - glossary glossary pixel - the smallest picture element of a graphics image. this usually corresponds to a single dot on a graphics screen. image resolution is typically given in units of pixels. for example a fairly standard graphics screen format is one 320 pixels across and 200 pixels high. each pixel can appear as one of several colors depending on the capabilities of the graphics hardware. raster - a horizontal row of pixels representing one line of an image. a typical method of working with images since most hardware is oriented to work most efficiently in this manner. lsb - least significant byte. refers to a convention for two byte numeric values in which the less significant byte of the value preceeds the more significant byte. this convention is typical on many microcomputers. color map - the list of definitions of each color used in a gif image. these desired colors are converted to available colors through a table which is derived by assigning an incoming color index (from the image) to an output color index (of the hardware). while the color map definitons are specified in a gif image, the output pixel colors will vary based on the hardware used and its ability to match the defined color. interlace - the method of displaying a gif image in which multiple passes are made, outputting raster lines spaced apart to provide a way of visualizing the general content of an entire image before all of the data has been processed. b protocol - a compuserve-developed error-correcting file transfer protocol available in the public domain and implemented in compuserve vidtex products. this error checking mechanism will be used in transfers of gif images for interactive applications. lzw - a sophisticated data compression algorithm based on work done by lempel-ziv & welch which has the feature of very efficient one-pass encoding and decoding. this allows the image to be decompressed and displayed at the same time. the original article from which this technique was adapted is: terry a. welch, "a technique for high performance data compression", ieee computer, vol 17 no 6 (june 1984) this basic algorithm is also used in the public domain arc file compression utilities. the compuserve adaptation of lzw for gif is described in appendix c. graphics interchange format (gif) page 10 appendix b - interactive sequences gif sequence exchanges for an interactive environment the following sequences are defined for use in mediating control between a gif sender and gif receiver over an interactive communications line. these sequences do not apply to applications that involve downloading of static gif files and are not considered part of a gif file. gif capabilities enquiry the gce sequence is issued from a host and requests an interactive gif decoder to return a response message that defines the graphics parameters for the decoder. this involves returning information about available screen sizes, number of bits/color supported and the amount of color detail supported. the escape sequence for the gce is defined as: esc [ > 0 g (g is lower case, spaces inserted for clarity) (0x1b 0x5b 0x3e 0x30 0x67) gif capabilities response the gif capabilities response message is returned by an interactive gif decoder and defines the decoder's display capabilities for all graphics modes that are supported by the software. note that this can also include graphics printers as well as a monitor screen. the general format of this message is: #version;protocol{;dev, width, height, color-bits, color-res}... <cr> '#' - gcr identifier character (number sign) version - gif format version number; initially '87a' protocol='0' - no end-to-end protocol supported by decoder transfer as direct 8-bit data stream. protocol='1' - can use an error correction protocol to transfer gif data interactively from the host directly to the display. dev = '0' - screen parameter set follows dev = '1' - printer parameter set follows width - maximum supported display width in pixels height - maximum supported display height in pixels color-bits - number of bits per pixel supported. the number of supported colors is therefore 2**color-bits. color-res - number of bits per color component supported in the hardware color palette. if color-res is '0' then no hardware palette table is available. note that all values in the gcr are returned as ascii decimal numbers and the message is terminated by a carriage return character. graphics interchange format (gif) page 11 appendix b - interactive sequences the following gcr message describes three standard ega configurations with no printer; the gif data stream can be processed within an error correcting protocol: #87a;1 ;0,320,200,4,0 ;0,640,200,2,2 ;0,640,350,4,2<cr> enter gif graphics mode two sequences are currently defined to invoke an interactive gif decoder into action. the only difference between them is that different output media are selected. these sequences are: esc [ > 1 g display gif image on screen (0x1b 0x5b 0x3e 0x31 0x67) esc [ > 2 g display image directly to an attached graphics printer. the image may optionally be displayed on the screen as well. (0x1b 0x5b 0x3e 0x32 0x67) note that the 'g' character terminating each sequence is in lower case. interactive environment the assumed environment for the transmission of gif image data from an interactive application is a full 8-bit data stream from host to micro. all 256 character codes must be transferrable. the establishing of an 8-bit data path for communications will normally be taken care of by the host application programs. it is however up to the receiving communications programs supporting gif to be able to receive and pass on all 256 8-bit codes to the gif decoder software. graphics interchange format (gif) page 12 appendix c - image packaging & compression the raster data stream that represents the actual output image can be represented as: 7 6 5 4 3 2 1 0 +---------------+ | code size | +---------------+ ---+ |blok byte count| | +---------------+ | : : +-- repeated as many times as necessary | data bytes | | : : | +---------------+ ---+ . . . . . . +---------------+ |0 0 0 0 0 0 0 0| zero byte count (terminates data stream) +---------------+ the conversion of the image from a series of pixel values to a transmitted or stored character stream involves several steps. in brief these steps are: 1. establish the code size - define the number of bits needed to represent the actual data. 2. compress the data - compress the series of image pixels to a series of compression codes. 3. build a series of bytes - take the set of compression codes and convert to a string of 8-bit bytes. 4. package the bytes - package sets of bytes into blocks preceeded by character counts and output. establish code size the first byte of the gif raster data stream is a value indicating the minimum number of bits required to represent the set of actual pixel values. normally this will be the same as the number of color bits. because of some algorithmic constraints however, black & white images which have one color bit must be indicated as having a code size of 2. this code size value also implies that the compression codes must start out one bit longer. compression the lzw algorithm converts a series of data values into a series of codes which may be raw values or a code designating a series of values. using text characters as an analogy, the output code consists of a character or a code representing a string of characters. graphics interchange format (gif) page 13 appendix c - image packaging & compression the lzw algorithm used in gif matches algorithmically with the standard lzw algorithm with the following differences: 1. a special clear code is defined which resets all compression/decompression parameters and tables to a start-up state. the value of this code is 2**<code size>. for example if the code size indicated was 4 (image was 4 bits/pixel) the clear code value would be 16 (10000 binary). the clear code can appear at any point in the image data stream and therefore requires the lzw algorithm to process succeeding codes as if a new data stream was starting. encoders should output a clear code as the first code of each image data stream. 2. an end of information code is defined that explicitly indicates the end of the image data stream. lzw processing terminates when this code is encountered. it must be the last code output by the encoder for an image. the value of this code is <clear code>+1. 3. the first available compression code value is <clear code>+2. 4. the output codes are of variable length, starting at <code size>+1 bits per code, up to 12 bits per code. this defines a maximum code value of 4095 (hex fff). whenever the lzw code value would exceed the current code length, the code length is increased by one. the packing/unpacking of these codes must then be altered to reflect the new code length. build 8-bit bytes because the lzw compression used for gif creates a series of variable length codes, of between 3 and 12 bits each, these codes must be reformed into a series of 8-bit bytes that will be the characters actually stored or transmitted. this provides additional compression of the image. the codes are formed into a stream of bits as if they were packed right to left and then picked off 8 bits at a time to be output. assuming a character array of 8 bits per character and using 5 bit codes to be packed, an example layout would be similar to: byte n byte 5 byte 4 byte 3 byte 2 byte 1 +-.....-----+--------+--------+--------+--------+--------+ | and so on |hhhhhggg|ggfffffe|eeeedddd|dcccccbb|bbbaaaaa| +-.....-----+--------+--------+--------+--------+--------+ note that the physical packing arrangement will change as the number of bits per compression code change but the concept remains the same. package the bytes once the bytes have been created, they are grouped into blocks for output by preceeding each block of 0 to 255 bytes with a character count byte. a block with a zero byte count terminates the raster data stream for a given image. these blocks are what are actually output for the graphics interchange format (gif) page 14 appendix c - image packaging & compression gif image. this block format has the side effect of allowing a decoding program the ability to read past the actual image data if necessary by reading block counts and then skipping over the data. graphics interchange format (gif) page 15 appendix d - multiple image processing since a gif data stream can contain multiple images, it is necessary to describe processing and display of such a file. because the image descriptor allows for placement of the image within the logical screen, it is possible to define a sequence of images that may each be a partial screen, but in total fill the entire screen. the guidelines for handling the multiple image situation are: 1. there is no pause between images. each is processed immediately as seen by the decoder. 2. each image explicitly overwrites any image already on the screen inside of its window. the only screen clears are at the beginning and end of the gif image process. see discussion on the gif terminator. |


- Indoor
- Air
- Kitchen
- Laundry
- Swimming Pools
- Food Processing
- Pharmacutecals
- Laboratory
- Hospital
- Aqua Culture
- Cooling Towers
- Waste Water
- Sewage Treatment
- Hvav
- AHU
- and more...
Oxirich treatment helps in reducing Air borne bacteria and also removal of unpleasant odour in
places like Malls, Hotels, Clubs, Resorts, Hospitals, Corporate Offices , Municipalities, Public Utilities, Food Processing, Pharmaceuticals, Cold Storages etc.
Very useful in eliminating Sick Building Syndrome, reduces toxic VOC
The Water treatment reduces organic impurities presents in water beneficial for Swimming Pools,
Kitchen, Sweage , Waste Water, Laundry etc.
The Treatment reduces usage of chlorine, bromine. It is 3,000 times more germicidal than chlorine.
1.7 times more bactericidal than hydrocyanic acid.


simple_counter.pl -- A global, stack-independent, simple counter
This is an implementation of a global, stack-independent, simple counter for
the SWI-Prolog platform. It is intended for use with integer values, only.
However, for performance reasons this is not enforced anywhere in the code.
Consequences of non-compliance with this rule are unpredictable.
- author
- - GT Nunes
- version
- - 1.3.2
- copyright
- - (c) TheWiseCoder 2020-2021
- license
- - BSD-3-Clause License
- counter_create(+Key:atom) is det
- Create counter Key, with 0 as its initial value.
- Arguments:
-
| Key | - Atom identifying the counter |
- counter_create(+Key:atom, +Value:int) is det
- Create counter Key, with Value as its initial value.
- Arguments:
-
| Key | - Atom identifying the counter |
| Value | - Initial value (integer) |
- counter_destroy(+Key:atom) is det
- Destroy counter Key.
(Once set, flags cannot be removed, so we set it to the null char value).
- Arguments:
-
| Key | - Atom identifying the counter |
- counter_add(+Key:atom, +Add:int) is det
- Sum Add to counter Key.
- Arguments:
-
| Key | - Atom identifying the counter |
| Add | - Value to add to the counter (integer) |
- counter_add(+Key:atom, +Add:int, -Value:int) is det
- counter_add(+Key:atom, +Add:int, +Value:int) is semidet
- Sum Add to counter Key, and unify Value with its final value.
- Arguments:
-
| Key | - Atom identifying the counter |
| Add | - Value to add to the counter (integer) |
| Value | - Counter's final value |
- counter_dec(+Key:atom) is det
- Decrement counter Key.
- Arguments:
-
| Key | - Atom identifying the counter |
- counter_dec(+Key:atom, -Value:int) is det
- counter_dec(+Key:atom, +Value:int) is semidet
- Decrement counter Key, and unify Value with its final value.
- Arguments:
-
| Key | - Atom identifying the counter |
| Value | - Counter's final value |
- counter_inc(+Key:atom) is det
- Increment counter Key.
- Arguments:
-
| Key | - Atom identifying the counter |
- counter_inc(+Key:atom, -Value:int) is det
- counter_inc(+Key:atom, +Value:int) is semidet
- Increment counter Key, and unify Value with its final value.
- Arguments:
-
| Key | - Atom identifying the counter |
| Value | - Counter's final value |
- counter_value(+Key:atom, ?Value:int) is det
- Unify Value with the current value of counter Key.
- Arguments:
-
| Key | - Atom identifying the counter |
| Value | - The counter's value |


You are on web-service that some lazy developer built
and he's using free version of api key
which is available
from
And Today is
If it's not available today,
please let that lazy dev know that.
By the way you are very welcome to this site.


#include <data_flow_ops.h>
Creates a TensorArray for storing multiple gradients of values in the given handle.
Similar to TensorArrayGradV3. However it creates an accumulator with an expanded shape compared to the input TensorArray whose gradient is being computed. This enables multiple gradients for the same TensorArray to be calculated using the same accumulator.
Arguments:
Returns:
Constructors and Destructors |
|
|---|---|
TensorArrayGradWithShape(const ::tensorflow::Scope & scope, ::tensorflow::Input handle, ::tensorflow::Input flow_in, ::tensorflow::Input shape_to_prepend, StringPiece source)
|
Public attributes |
|
|---|---|
flow_out
|
|
grad_handle
|
|
operation
|
::tensorflow::Output flow_out
::tensorflow::Output grad_handle
Operation operation
TensorArrayGradWithShape( const ::tensorflow::Scope & scope, ::tensorflow::Input handle, ::tensorflow::Input flow_in, ::tensorflow::Input shape_to_prepend, StringPiece source )


Rank: 101
Points: 302
i dunno what else to cook a as story here ng ratione beatae odit incidunt repellendus voluptas est eum tenetur.
| S/N | Name | Points |
|---|---|---|
| 1 | Ibrahim Issa | 1024 |
| 2 | John Ayo | 887 |
| 3 | Chuka Emeka | 800 |
| 4 | Ibrahim Issa | 788 |
| 5 | John Ayo | 750 |
| 6 | Chuka Emeka | 745 |
| 7 | John Ayo | 667 |
| 8 | Chuka Emeka | 622 |
| 9 | Ibrahim Issa | 598 |
| 10 | John Ayo | 421 |
60:00:19
Well done!
With more practice, You can perform better!
You got 23 out of 100 questions right
You scored
23%


Robotic Arts Intro Fall 2018 (IA277.01)
- Instructor: Lucas Yasunaga Haroldsen<EMAIL_ADDRESS>- Class Site: yasunaga.work/raif18
- syllabus: syllabus.pdf
- Resources: links.html
08/29: Speculations --- [Introductions]
Welcome to the class for Robotic Arts Introduction!
This class is an introduction class. If you have never worked with electronics don’t worry, you are in the right place. We will speculate, learn, and experiment with electronics and you will make mistakes. If you have done some electronics, great I want you to get more practice try some things you haven’t tried. So here are some rules.
- Don’t be afraid to make mistakes! The sole purpose of this class is experimentation. Experimentation is risky, but there is no innovation without experimentations.
- Take a risk! Try something you are not sure would work. You might discover something you weren’t looking for
- Don’t worry about making a masterpiece. Again, this is an intro class which surveys various ways of working.
- Work economically! Start small and build it up
- Make notes and sketches. Get in a habit of documenting your process before you forget about them. You will thank yourself.
- Pay attention! Often when you are working with electronics, small changes make big differences
- Take breaks. when you stare at your project too close and too long, you can't see anything any more. Go look at the sky
- Avoid hooking battery in backwards
- Don’t drink and solder
- Don’t take anything apart that plugs directly into the wall (yet)
Syllabus and Schedule
- Focus, Goals, Learning Objectives
- Grading
- Student responsibilities
- Schedule
Some inspirations and focus
Here are some things to get thinking about robots and electronics around us...
Relationships
Zaven Paré
Interactive experiment with robot (Geminoid - Robotic clone of human) A robot trying to act normal by perceiving human who is reacting to the robot trying to act “normal”
Hroshi Ishigro Laboratories
Conpanion Robot Paro
Therapudic companion robot project "paro"
Tweenbots by Kacie Kinzer
Interfacing
感情纏身装身具 / ACCESSORIES FOR WEARING EMOTIONS by Hazuki Katagai
Oscar Lhermitte Seeing in circles
materiality
Live electronic soldering performance by The Loud Objects
littleBits
littleBits is a modular and physical programing platform that affords quick electronic experimentation
github repository for little bits schimatics and documentationMaterials and Tools for this class
here are list of materials you will need to get for the first half of the semester. Second half of the semester there will be minimal required purchases.
- Arduino Leonardo (20 ~ $30)
- Micro USB (one that is commonly used on android phones)(5 ~ $7)
- 400+ pin Breadboard (prototyping board) (5 ~ $8)
planning to work on big project? try this! - Jumper wire kit(preformed or flexible)
- Small storage container for your projects
Electronic kit might save you money
There are many clones of Arduino and they might be a little cheaper, but they might give you a trouble along the way, or maybe they wont! If you are begginer to Arduino, get the Arduino brand ones to be safe. If you already own Arduino Uno, you don't have to buy Leonardo but please let me know.
Here are some places to buy Arduino:
- Amazon prime is fast!
- Arduino.ccArduino official website.
- Sparkfun shipping can be slow
Be sure to get the Micro USB cable!
HOMEWORK
Order Arduino!
- Please order Arduino Leonardo, Micro USB cable, Breadboard, jumper wire kit ASAP. We will be using these right away.
- Complete introductory survey that is shared with you on Google Drive
Reading
- Medium from Abstracting Craft: The Practiced Digital Hand by Malcolm McCullough


Get your BrowserStack username and acccess key from here(opens in new window)
Support for more Flags coming soon!!
LocalTesting: Not Running


Photoshop, InDesign
I chose to re-design the cover for Noam Chomsky's "Manufacturing Consent" because, at the time, and even still today, I wanted to understand the innate systems of control within the American political and media system. After understanding that these two systems act together, in propagandic ways that are so minor to some of us, we become evolved inside some of our own stench.
View the website View a PDF


Welcome to Ahwards; here, you can see various projects that prople are working on and rate them depending on different criteria. If you want, you can also be part of the team and get your projects reviewed and rated on!
{%include 'navbar.html'%}
{%block content%}
Create your profile first before you post a project. Click on updateprofile on the navigation tab and create your profile
{%endblock%}
{% block scripts%}
{%endblock%}


Module Name: ModalModule
Module Name: ModalModule
Modals are pretty cool stuff, so TRULY-UI have it.
The Modal Container is used to group all modals that are minimized.
Allows user drag and drop the modal through it area.
The fixed parent set the Modal Area to it parent and the drag going be only in that area.
The controls allows the user to organize their windows, combining with the Container Modal, is very usable.
According with the button and the mdResult
the modal will dispatch the events to the origin component.
ModalService
and the ViewContainerRef
in your constructor
.constructor
, set your view calling the method of the Modal Service.entryComponents
) in your module. In this case is NewModal
createModal
passing the following parameters. For example:


{{ partial "header.html" . }} {{ partial "navigation.html" . }}
Low-code, big wins. Budibase is a low-code platform for building web apps at speed and with freedom.
Build your web applications at super-fast speeds with no repetition.
Apply your own UI or use a template. Budibase empowers creativity.
Budibase is open source, bringing you long-term viability and community.

Create rules and workflows to automate the backend and reduce repetition
Add plugins or write your own to boost your web applications functionality.
Choose your frontend, define colours, fonts and take full-control of the UI.
Develop your own interfaces in your favourite framework, where you need it.
Use Inbound and Outbound plugin points to integrate with applications.
Define roles to allow users to secure parts of their application.
Budibase is open-source so you can build and test offline.


| < Day Day Up > |
Hack 10 Maintain Your Environment on Multiple Systems
The sign of a true Unix guru is the ability to perform a task quickly when confronted with an unfamiliar shell, keyboard, terminal, window manager, or operating system. A large part of using Unix systems effectively involves configuring a comfortable environment using familiar tools available from the Unix shell prompt. It's much easier to perform a task quickly when all of the shortcuts your fingers have learned work on the first try. Even something as simple as setting up your prompt the way you like it can steal significant time from your productivity if you need to do it on several hosts. If you're going to spend significant time in a Unix shell, it's worth getting organized. A bit of onetime effort will reward you later, every time you sit down at the keyboard. 1.11.1 Enter unisonunison is a tool for maintaining synchronized copies of directories. I've used it to maintain a central repository of all of my dot files, shell scripts, signatures file, SpamAssassin configuration—basically any file I'd like to have available, regardless of which host I happen to be logged into. You can install unison from the NetBSD pkgsrc collection: # cd /usr/pkgsrc/net/unison # make install clean FreeBSD and OpenBSD ports also include net/unison. Even better, this utility is available for most Unix and Windows platforms. See the main unison web site for details. 1.11.2 Using unisonWhenever I configure a new Unix host or get a shell on another system, I install unison. Then, I create a directory to receive the files I've stored in the /usr/work/sync directory at host.example.com. I call the local directory ~/sync. To synchronize those two directories: % unison ~/sync ssh://username@host.example.com://usr/work/sync p = /home/david/.unison; bn = .unison Contacting server... p = /home/david/sync; bn = sync<EMAIL_ADDRESS>password: After ssh prompts for a password or pass phrase, the unison exchange begins. On a first-time synchronization, unison will ask only one question: whether you wish to copy the remote directory to the local host. Looking for changes Warning: No archive files were found for these roots. This can happen either because this is the first time you have synchronized these roots, or because you have upgraded Unison to a new version with a different archive format. Update detection may take a while on this run if the replicas are large. unison will assume that the last synchronized state of both replicas was completely empty. This means that any files that are different will be reported as conflicts, and any files that exist only on one replica will be judged as new and propagated to the other replica. If the two replicas are identical, then unison will report no changes: Press return to continue. Waiting for changes from server Reconciling changes local host.example.com <---- dir / [f] Proceed with propagating updates? [ ] y Propagating updates UNISON started propagating changes at 11:44:39 on 02 Feb 2004 [BGN] Copying from //host.example.com//usr/work/sync to /home/david/sync bin dotfiles spamassassin bin/randomsig2.pl bin/sy bin/testaspam dotfiles/.c dotfiles/.cshrc dotfiles/.login dotfiles/.muttrc dotfiles/.profile dotfiles/.tcshrc dotfiles/.xinitrc spamassassin/user_prefs [...] [END] Copying UNISON finished propagating changes at 11:44:41 on 02 Feb 2004 Saving synchronizer state Synchronization complete I now have a populated ~/sync directory on the new system, organized into subdirectories. Each subdirectory contains the files I find useful to carry around with my various accounts on multiple Unix machines. Notice also that although my preferred shell is tcsh, I maintain a .cshrc and .profile for use on systems where tcsh is not available. 1.11.3 Automating the ProcessI've automated the process with a simple shell script called sy in my bin directory. sy runs the unison command to synchronize the ~/sync directory. #!/bin/sh unison ~/sync ssh://username@host.example.com://usr/work/sync 1.11.4 Creating Portable FilesMaking good use of the sync directory requires some discipline. It's one thing to be able to copy files easily; it's another thing to be able to use them without modification on several hosts. To take advantage of this hack, when you copy the dot files to your home directory and notice that something doesn't work exactly the way you like it to, make sure you don't simply change it for the local host. Instead, update the dot files so that they use conditional if statements, shell backticks (e.g., `hostname`), or environment variables, to make them behave correctly on the new hosts without breaking them on the systems where you already use them. Then, copy the dot file back into your ~/sync directory and run the sy script. unison will prompt for a password or passphrase for the ssh connection, then ask you to verify that you want to update your files back to the main server. The first few times you do this, you may introduce breakage when the new dot file is used on another host. With a bit of practice you'll learn how to avoid that. The most important trick is to test. Open a shell to the host and update the dot file, and then open a second shell to the host without closing the first one. If you broke anything that affects your ability to log in, you can fix it with the first shell and test again. There's no need to resynchronize every other host you use for each file you change. I generally wait until I'm logged onto a given host and need a newer script, or need to make some additional changes to the local copy of the dot file. Then I synchronize, make the changes in the sync directory, test them locally, and resync them back to the main host. Using this approach means that I don't have to reinvent the wheel every time I want to perform a procedure I've done before. Any process useful enough to be done a couple of times becomes a script in my toolkit, and is conveniently available anywhere I have a shell. With unison, I don't have to keep track of which files were modified on which end of the connection since my last update. Keep in mind that using a tool like unison can provide a mechanism for someone to attempt to feed updates into your central file repository. When you log into a host and run the update, be conscious of whether unison asks for approval to send back changes. If you don't remember making those changes, you might be helping an attacker feed a Trojan horse into your .login, which could end up giving the attacker access to every system you use that script on. unison will ask for confirmation for every file change. Presumably, your central host is secure, but you need to be particularly conscious when permitting file uploads. 1.11.5 See Also
|
| < Day Day Up > |


Toggle annotation editor (Ctrl to toggle on image editor)
Home / h
Jump to first image
End / e
Jump to last image
PgUp / u
Jump several images
PgDown / d
Jump several images
Esc
Cancel ongoing task
Group by
Selected0of0images in current group, show
Settings
Project Name
Default Path
If all images in your project are saved in a single folder, set the default path to the location of this folder. The VASA application will load images from this folder by default. Note: a default path of "./" indicates that the folder containing vasa.html application file also contains the images in this project. For example: /datasets/VOC2012/JPEGImages/ or C:\Documents\data\(note the trailing / and \)
Search Path List
If you define multiple paths, all these folders will be searched to find images in this project. We do not recommend this approach as it is computationally expensive to search for images in multiple folders.
Region Label
By default, each region in an image is labelled using the region-id. Here, you can select a more descriptive labelling of regions.
Region Colour
By default, each region is drawn using a single colour. Using this setting, you can assign a unique colour to regions grouped according to a region attribute.
Region Label Font
Font size and font family for showing region labels.
Preload Buffer Size
Images are preloaded in buffer to allow smoother navigation of next/prev images. A large buffer size may slow down the overall browser performance. To disable preloading, set buffer size to 0.
On-image Annotation Editor
When a single region is selected, the on-image annotation editor is gets activated which the user to update annotations of this region. By default, this on-image annotation editor is placed near the selected region.
Attribute category for Search Mode
This is the category of the attribute used for the search mode. It must either be a "Region" attribute or a "File" attribute. The default is "Region".
Attribute name for Search Mode
This is the name of the attribute in your project that is used for the search mode. The attribute should be of type "text". If an attribute with this name and the category specified in the above setting, does not exist in your project, you won't be able to search. The default value is "LABEL".
File Not Found
Filename:
We recommend that you update the default path in project settings to the folder which contains this image.
A temporary fix is to use browser's file selector to manually locate and add this file. We do not recommend this approach because it requires you to repeat this process every time your load this project in the VIA application.
 Click on the left top-corner button to toggle between modes.
In Search mode:
To be able to search, load a project or import annotations (e.g. from a CSV file). A search bar and a word cloud should show up automatically.
If the search bar and word cloud do not show up, you might need to change either the "Attribute name for Search Mode" or the "Attribute category for Search Mode" in the Settings. Be sure to read the description of each setting. After saving your changes the search bar should show up.
Start typing on the search bar to be shown suggestions for a search query. The suggestions will only include words already present in text annotations within the current project.
Select a suggestion and then press the Search button to retrieve the images associated with the selected text.
Alternatively, click on a word from the word cloud to retrieve the images associated with it.
For help, see the Getting Started page.
In Annotation mode:
To start annotation, select images (or, add images from URL or absolute path) and draw regions
Use attribute editor to define attributes (e.g. name) and annotation editor to describe each region (e.g. cat) using these attributes.
Remember to save your project before closing this application so that you can load it later to continue annotation.
 Click on the left top-corner button to toggle between modes.
In Search mode:
To be able to search, load a project or import annotations (e.g. from a CSV file). A search bar and a word cloud should show up automatically.
If the search bar and word cloud do not show up, you might need to change either the "Attribute name for Search Mode" or the "Attribute category for Search Mode" in the Settings. Be sure to read the description of each setting. After saving your changes the search bar should show up.
Start typing on the search bar to be shown suggestions for a search query. The suggestions will only include words already present in text annotations within the current project.
Select a suggestion and then press the Search button to retrieve the images associated with the selected text.
Alternatively, click on a word from the word cloud to retrieve the images associated with it.
In Annotation mode:
A more detailed user guide (with screenshots and descriptions) is available here.
Load Images: The first step is to load all the images that you wish to annotate.  Choose the method that suits your use case.
Method 1: Selecting local files using browser's file selector
Click Project → Add local files
Select desired images and click Open
Method 2: Adding files from URL or absolute path
Click Project → Add files from URL
Enter URL and click OK
Method 3: Adding files from list of url or absolute path stored in text file
Create a text file containing URL and absolute path (one per line)
Click Project → Add url or path from text file
Select the text file and click Open
Draw Regions: Select a region shape (rectangle, circle, ellipse, polygon, point, polyline) from the left sidebar and draw regions as follows:
Rectangle, Circle and Ellipse
Press left mouse button, drag mouse cursor and release mouse button.
To define a point inside an existing region, click inside the region to select it (if not already selected), now press left mouse button, drag and release to draw region inside existing region.
To select, click inside the region. If the click point contains multiple regions, then clicking multiple times at that location shuffles selection through those regions.
Point
Click to define points.
To draw a region inside existing region, click inside the region to select it (if not already selected), now click again to define the point.
To select, click on (or near) the existing point.
Polygon and Polyline
Click to define vertices.
Press [Enter] to finish drawing the region or press [Esc] to cancel.
If the first vertex needs to be defined inside an existing region, click inside the region to select it (if not already selected), now click again to define the vertex.
To select, click inside the region. If the click point contains multiple regions, then clicking multiple times at that location shuffles selection through those regions.
Create Annotations: For a more detailed description of this step, see Creating Annotations : VIA User Guide. Click the View → Toggle attributes editor to show attributes editor panel in left sidebar and add the desired file or region attributes (e.g. name). Now click View → Toggle annotations editor to show the annotation editor panel in the bottom side. Update the annotations for each region.
Export Annotations: To export the annotations in json or csv format, click Annotation → Export annotations in top menubar.
Save Project: To save the project, click Project → Save in top menubar.
All VGG Image Annotator (VIA) source code is Copyright (c) 2016-2019, Abhishek Dutta, Visual Geometry Group, Oxford University and VIA Contributors.
All rights reserved.
The modifications for VASA are Copyright (c) 2020, Ernesto Coto, Visual Geometry Group, Oxford University.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.


49-year-old motorcyclist killed in a crash on Hawaii Island
by HNN StaffLAUPAHOEHOE, Hawaii (HawaiiNewsNow) -A man died Saturday in a crash on Hawaii Island’s Highway 19.
On Sunday, police identified that man as 49-year-old Vincent L. Pereira Jr., of Mountain View.
The crash shut down both lanes of Highway 19 near Laupahoehoe around 3:40 p.m. Saturday.
A preliminary investigation found that Pereira was heading south on a 2000 Harley Davidson motorcycle when he crossed the center line and hit a guard rail.
Pereira sustained critical injuries and was taken to the Hilo Medical Center where doctors pronounced him dead later in the evening.
An autopsy has been ordered to determine his exact cause of death.
This is Hawaii Island’s 20th traffic fatality of the year compared to 27 this time last year.
This story may be updated.
Copyright 2019 Hawaii News Now. All rights reserved.


Kimberly Harrod
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The Missing PostgreSQL Documentation
For a couple of years I’ve complained about the Postgres documentation and at the same time paraded it as one of the best sets of documentation I’ve encountered. In many ways the reason I veer towards Postgres as well as Python and Django is the quality of their documentation. If you need to find details about something its documented, and more importantly well and thoroughly documented.
In large part I came to Python by happenstance through Django, and Postgres through happenstance of an employer. Yet, Django was very little of an accident. The Django Tutorial got me a large part of what I needed to know and more excited about development than I had been in some time. Python has done some work at adding docs to make this even better, sadly its still very much needed for PostgreSQL.
Whats Missing in the Postgres Docs
Theres a huge variety of types of documentation, off the top of my head theres:
- Reference docs (Postgres excels at this)
- Onboarding (Postgres tutorial huh?)
- Tailored guides (Postgres? I can haz? Nope… We don’t understand….)
Postgres is great if you know the name of what you’re looking for, but if you don’t you’re entirely left in the dark.
Understanding the power of Postgres
Postgres is good enough at performance, good enough at usability, and awesome at how powerful and flexible it can be. But all of this is entirely lost if you have to know the esoteric name of what you’re looking for.
 In so many ways KVstore makes infintely more sense. In the same sense PLV8, I have to know not only what PL stands for but V8 as well, versus the JavaScript extension for Postgres.
I understand there are plenty of reasons why some of these things are the way they are, but its also limiting how great the broader perception is. Postgres externally is this hard to use DB, that well is just a database, versus giving developers a set of powerful and useful functions to make their lives better.
The Solution
Lets fix things, there are a ton of people that would love to know more about all things Postgres. This ranges from a good set of onboarding docs, to specific blog posts on topics that people are curious about. Just last week I got an email about improving the Postgres tutorial… Yes theres a tutorial hidden in the 2000 page set of documentation for Postgres. Its simply old, mostly uninteresting, and well just needs to be completely recreated. A great alternative would be a few tutorials/guides for:
- Noobs to databases in general (Total 101 guide)
- Building and architecting your application with Postgres (App Devs)
- Administering and maintaining Postgres (DBAs)
- SQL and reporting in Postgres (consumers of data, analysts, product people, marketing, etc.)
If jumping in and contributing to fixing the core tutorial isn’t your cup of tea because you don’t want to learn and write in SGML, send a pull request to postgresguide.com or do a guest post on my blog


[1]
You think: 'A bargain!'; Product fails, Vizio tries to ditch you.
[2]
2 HDMI inputs: easy set up; response time
[3]
Less than $600 retail; Remote not backlit like 47" version


Before Change
// Test
n_test_runs = 100
n_succeeded = 0
for _ in range(n_test_runs):
total_r = 0.0
obs = test_env.reset()
done = False
reward = 0.0
while not done:
action = agent.act(obs)
obs, reward, done, _ = test_env.step(action)
total_r += reward
agent.stop_episode()
if np.isclose(total_r, successful_return):
n_succeeded += 1
if require_success:
self.assertGreater(n_succeeded, 0.8 * n_test_runs)
// Save
After Change
// Test
n_test_runs = 100
eval_returns = batch_run_evaluation_episodes(
test_env,
agent,
n_runs=n_test_runs,
)
n_succeeded = np.sum(np.asarray(eval_returns) >= successful_return)
if require_success:
self.assertGreater(n_succeeded, 0.8 * n_test_runs)
// Save


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--- layout: post current: post cover: assets/images/Amma.jpeg navigation: True title: Amritavarsham-64* date: 2017/01/27 tags: Experience Fun Cultural Festivals Amma class: post-template subclass: 'post tag-Birthday' author: GopaVasanth --- Amma's Birthday 2k17
Hello Folks This is Amritavarsham-64 this is 64th birthday, This is very special to birthday as President of INDIA - sir Ram Nath Kovind came as a Chief guest and awarded Amma service, Amma spent thousands of crores for the poor people and provided them Water facility to many Towns and villages So many Thousands of people came for Amma's darshan and Amma blessed everyone she gave darshan over 24 hrs, lots of people came to Amma darshan and were felt very happy to see her and take her blessings.
Selfless ServiceMany students participated in this occasion , We as AMRITA students participated in this as we divided this occasion as a teams and each duty assigned to a different work ,Every year CSE students take a clean up drive ,ECE students Dish washing, EEE students room allotments and many more we divided our duty in to 4 shifts Early morning shift, Afternoon shift, Evening shift, Late night shift, Our duty was late night shift we enjoyed a lot by doing our work , they provided us a refreshment those who do the work they provided us Sandwich, Butter milk, Biscuits, Biriyani, Friedrice ….
[gallery ids="346,345,344,341,342,343,338,340,335,336,337,234,236" type="slideshow"]Students from different colleges also participated in this Occasion they also participated very well, We all had very sweet moments in this occasion.
All our Ashram people had done a great work They planned very well, Many students participated in this event They performed cultural dances, Many celebrities joined their hands in this event and All people felt very happy as this program went in soft.
[gallery ids="339,243,241,120,230,236" type="rectangular" orderby="rand"]We all decorated our campus and Our bridge with lights, Many people kept their stalls, Many canteens were are also there Andhra canteen, Tamilnadu canteen, North Indian canteen, South Indian canteen at very low price as for the people and this is like a fetii and This helps us in bringing a change in us by doing This selfless service This is really a fantastic job that we did and were very Happy by doing this service
Be like the honeybee who gathers only nectar wherever it goes. Seek the goodness that is found in everyone.


[Back to the Results Page]
Top five models with local structure error profiles
The local accuracy is defined as the distance deviation (in Angstrom) between residue positions
in the model and the native structure.
Since the native structure is unknown, the distance errors in the following plots
are estimated by
ResQ
using support vector regression that makes
use of the coverage of threading alignment, divergence of I-TASSER simulation decoys, and
sequence-based secondary structure and solvent accessibility predictions.
The numerical data of the ResQ prediction are listed in this file: lscore.txt.
More details of ResQ and the local structure error prediction can be found at
J Yang, Y Wang, Y Zhang. ResQ: An approach to unified estimation of B-factor and residue-specific error in protein structure prediction, Journal of Molecular Biology, 428: 693-701 (2016).


As brothers, we've been working for our entire lives, and we work together pretty well. Now that we're both software developers, we've decided to work together to build your dream website. Click on our photos to learn more about our experience.


Is On Air:
undefined
Topic:
undefined
Toggle New Participants In Broadcast
:
This value says whether any new participants joining this HOA will be automatically in the broadcast.
This Hangout is not on air. Please run this sample in a Hangout On Air to see all its features.
Read the docs to learn more about developing Hangouts!


Chidinma x Flavour - 40 Yrs: video, lyrics, reactions
The brand-new record by Chidinma x Flavour - 40 Yrs is stunningly beautiful. The emotional track will melt every heart. Sending this song to your sweetheart will surely make her or his day.
The record is included in the fresh EP by the duo called 40yrs Everlasting. This track will give you a hint of what to expect of the EP.
Chidinma x Flavour - 40 Yrs description
- Release date: November 17, 2019
- Format: mp3, video
- Genre: Afro-beat
- Length: 3:06 min
- Label: 2nite Music Group
- Producers: Mastercraft, Flavour
- Director: TG Omori
The jam has a perfect combination of lyrics and beats. Together with the artists' vocals, they create a romantic atmosphere that makes your heart flutter.
Chidinma x Flavour - 40 Yrs reviews and comments
If you would like to know other people’s opinion about this song and the video, here is what YouTube users say about them:
The new hit by Larry Gaaga X Flavour - Tene will melt your heart
- Mojisola Wadsworth: This is a good concept. A song about long lasting love. We need more of this.
- Dorothy Mcpherson: I love this song. To be honest, I love every song they have together.
- flavour aluya: Chemistry is everything when doing a collabo, nice one guys.
- Scott Swizz: Best shoot in 2019.
- Danny Musique: Profanity 0%, talent 100%, music 100%.
- Musicbwoy: This video is my favourite video from Nigeria this 2019 so far.
- Joseph Martins: Love is in the air.
- dave fineboi: I can’t stop listening to this song.
- Tommeh Tochukwu: Best duo out there, perfect match!

Chidinma x Flavour - 40 Yrs download
If you enjoy listening to the record and want to add it to your playlist, you can download it easily by following the links provided below.
- Chidinma x Flavour - 40 Yrs download on Apple Music
- Chidinma x Flavour - 40 Yrs download on SoundCloud
The new jam by Chidinma x Flavour - 40 Yrs is a beautiful song that will conquer your heart. What do you think about it? Tell us in the comments section below. Do not forget to share this article with your friends. Stay tuned for more updates about your favorite musicians.


|
My Project
|
A resolver for segmented architectures. More...
#include <architecture.hh>
Public Member Functions | |
| SegmentedResolver (Architecture *g, AddrSpace *sp, SegmentOp *sop) | |
| virtual Address | resolve (uintb val, int4 sz, const Address &point, uintb &fullEncoding) |
More... | |
A resolver for segmented architectures.
When the decompiler is attempting to resolve embedded constants as pointers, this class tries to recover segment info for near pointers by looking up tracked registers in context
|
inline |
Construct a segmented resolver
| g | is the owning Architecture |
| sp | is the segmented space |
| sop | is the segment operator |
|
virtual |
Virtual destructor
The main resolver method.
Given a native constant in a specific context, resolve what address is being referred to. The constant can be a partially encoded pointer, in which case the full pointer encoding is recovered as well as the address. Whether or not a pointer is partially encoded or not is determined by the sz parameter, indicating the number of bytes in the pointer. A value of -1 here indicates that the pointer is known to be a full encoding.
| val | is constant to be resolved to an address |
| sz | is the size of val in context (or -1). |
| point | is the address at which this constant is being used |
| fullEncoding | is used to hold the full pointer encoding if val is a partial encoding |
Implements AddressResolver.


A simple program created for my Arch Linux machine to display my computer's specifications when opening a terminal
rather than a blank black screen.
GitHub repository
Arch User Repository package
Licensed under the GNU General Public License version 3


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Create new icons and graphics.
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Administrative infrastructure.
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Look for new staff.
Stranger
The power to manage all things.
Develop the new world.
Create new icons and graphics.
Do market research.
Administrative infrastructure.
Look for new staff.


{% include head.html %}
Involve in preventive aspects of Human Trafficking, including early intervention, and rescue.
Build awareness in the society to sensitize to the issue and activities related to human trafficking.
Research on the patterns, factors, sources and root causes of human trafficking to address it holistically.


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}FAQ{% endblock %} {% block custom_css %} {% endblock %} {% block page_content %}
Screenshot of BSOD:
If the computer is on but everything on the screen is frozen and the
keyboard and mouse are not responding, try tapping on the Num Lock key. It’s located on the right-hand
side of the keyboard above the number 7. While tapping the Num Lock key, notice whether or not the Num
Lock light goes on and off. If it doesn't, the computer is completely locked up. You’ll have to REBOOT
the computer. If the light does go off and on, then wait a minute before giving up hope. It might come
back to life on its own.
Pressing Alt + F4 keys - If a software program stops working or freezes up, try pressing the ALT+F4 keys
to close the window that you’re currently working in.
If Alt + F4 keys do not work, press Ctrl + Shift + Esc keys to open Task Manager, and try to end the
software that is not responding.
If the keyboard is frozen as well, you will have to reboot the computer.
If the dreaded “Blue Screen of death” (BSOD) has appeared, there is not a lot to be done except to reboot the machine. If it keeps occurring, this is an indication of a major problem with the computer. Use your cell phone to take a picture or use a pen and paper to mark down the error code.
Swap the keyboard or try plugging the keyboard into another computer. If it doesn't work on the other computer, there is likely something wrong with the keyboard. If it does work on the other computer, there is likely something wrong with the computer or the connection to the computer. Please contact the support staff.
When you press the CTRL-ALT-DEL buttons together, it will bring up
a control panel where you can select “Task Manager” and see if any of the programs are shown as “not
responding”. You may be able to shut down the offending program from there.
If you have to change your password, you can use CTRL-ALT-DEL, then select “Change a password”.
If you can't get to this screen, you'll have to reboot the computer.
Rebooting can do wonders. Don’t just pull the plug!
A simple reboot may clear up the problem. Go to the Start Menu and select Shutdown. Didn't work? It's
time to try a forced reboot — with, unfortunately, no way to save your work — by pressing the keys
CTRL-ALT-DEL simultaneously twice in a row.
If that didn't work, you have no choice: you have to turn the computer off manually with the power
switch. Hold the power button down (for about 5 -10 seconds) and the computer will shut down. Wait at
least 10 seconds for the hard drive to stop spinning and then restart the machine.
If the computer starts up, start the applications you were using when the crash occurred. Some programs,
like Microsoft Word, make timed backups of your work and may bring up recovered files. If the program
notifies you that there is a “recovered document” save the file under a different name and compare them
to your previously saved files.
Contact:
OTI has provided the following information regarding accessing Enterprise Vault and archiving in Office 365:
Background: Before the migration to Office 365, the archival platform for emails has been the Enterprise Vault (EV), an on-premises solution hosted at OTI. After OTI migrated all Mailboxes to the cloud (Office 365) then the archiving platform also moved to the cloud. OTI is working on a project to migrate the legacy data from on-premises Enterprise Vault to Office 365. We do not have a date as to when that project will be completed. However, the following information will help you regarding the archival process.
How do I access archival items through Enterprise Vault?
To access your EV archival items please follow the links below. I recommend that you bookmark these links:
Internal:What is the archiving process in the cloud (Office 365)?
The archiving is done after 1 year in the cloud (Office 365) since the primary mailbox limit is 100 GB per mailbox and the archiving is unlimited. This eliminates the on-premises archiving policy as the storage is not an issue anymore. DORIS migrated to Office 365 as of February 26th, 2020. So, the archiving began after that date in the year 2021 for us.


{% extends 'rango/base.html' %} {% load staticfiles %} {% block title_block %} About {% endblock %} {% block body_block %}
The button below uses inline javascript - which is pretty nasty - always remember to separate your concerns.
The button below uses JQuery, so the javascript code is neatly tucked away in our js scripts and not inline in the HTML template code.