public final class ShadingState extends java.lang.Object implements java.lang.Iterable<LightSample>
| Modifier and Type | Method and Description |
|---|---|
void |
addSample(LightSample sample)
Add the specified light sample to the list of lights to be used
|
Color |
diffuse(Color diff)
Computes a plain diffuse response to the current light samples and global
illumination.
|
void |
faceforward()
Flip the surface normals to ensure they are facing the current ray.
|
OrthoNormalBasis |
getBasis()
Gets the local orthonormal basis for the current hit point.
|
Matrix4 |
getCameraToWorld()
Get a transformation matrix that will transform camera space points into
world space.
|
float |
getCosND()
Cosine between the shading normal and the ray.
|
int |
getDepth()
Get the current total tracing depth.
|
int |
getDiffuseDepth()
Get the current diffuse tracing depth.
|
Vector3 |
getGeoNormal()
Gets the geometric normal of the current hit point.
|
Color |
getGlobalRadiance()
Returns the glboal diffuse radiance estimate given by the current
GIEngine if present. |
Instance |
getInstance()
Get the instance which was intersected
|
Color |
getIrradiance(Color diffuseReflectance)
Gets the total irradiance reaching the current point from diffuse
surfaces.
|
Vector3 |
getNormal()
Get shading normal at the hit point.
|
Point3 |
getPoint()
Get hit point.
|
int |
getPrimitiveID()
Get the primitive ID which was intersected
|
double |
getRandom(int j,
int dim)
Get a QMC sample from an infinite sequence.
|
double |
getRandom(int j,
int dim,
int n)
Get a QMC sample from a finite sequence of n elements.
|
float |
getRasterX()
Get x coordinate of the pixel being shaded.
|
float |
getRasterY()
Get y coordinate of the pixel being shaded.
|
Ray |
getRay()
Gets the ray that is associated with this state.
|
int |
getReflectionDepth()
Get the current reflection tracing depth.
|
int |
getRefractionDepth()
Get the current refraction tracing depth.
|
Color |
getResult()
Get the result of shading this point
|
Shader |
getShader()
Get the shader to be used to shade this surface.
|
boolean |
getTrianglePoints(Point3[] p)
Get the three triangle corners in object space if the hit object is a
mesh, returns false otherwise.
|
float |
getU()
Get u barycentric coordinate of the intersection point.
|
Point2 |
getUV()
Get texture coordinates at the hit point.
|
float |
getV()
Get v barycentric coordinate of the intersection point.
|
float |
getW()
Get w barycentric coordinate of the intersection point.
|
Matrix4 |
getWorldToCamera()
Get a transformation matrix that will transform world space points into
camera space.
|
boolean |
includeLights()
Checks to see if the shader should include emitted light.
|
boolean |
includeSpecular()
Checks to see if the shader should include specular terms.
|
void |
init()
Create objects needed for surface shading: point, normal, texture
coordinates and basis.
|
void |
initCausticSamples()
Add caustic samples to the current light sample set.
|
void |
initLightSamples()
Initialize the use of light samples.
|
boolean |
isBehind()
Returns true if the ray hit the surface from behind.
|
java.util.Iterator<LightSample> |
iterator()
Allows iteration over current light samples.
|
Color |
occlusion(int samples,
float maxDist)
Simple black and white ambient occlusion.
|
Color |
occlusion(int samples,
float maxDist,
Color bright,
Color dark)
Ambient occlusion routine, returns a value between bright and dark
depending on the amount of geometric occlusion in the scene.
|
void |
setBasis(OrthoNormalBasis basis)
Define the orthonormal basis for the current hit point.
|
void |
setModifier(Modifier modifier)
Record which modifier should be applied to the intersected surface
|
void |
setShader(Shader shader)
Record which shader should be executed for the intersected surface.
|
Color |
shade()
Run the shader at this surface point.
|
Color |
specularPhong(Color spec,
float power,
int numRays)
Computes a phong specular response to the current light samples and
global illumination.
|
void |
storePhoton(Vector3 dir,
Color power,
Color diffuse)
Records a photon at the specified location.
|
void |
traceDiffusePhoton(Ray r,
Color power)
Trace a new photon from the current location.
|
ShadingState |
traceFinalGather(Ray r,
int i)
Trace a final gather ray and return the intersection result as a new
render state
|
Color |
traceGlossy(Ray r,
int i)
Returns the color obtained by recursively tracing the specified ray.
|
Color |
traceReflection(Ray r,
int i)
Returns the color obtained by recursively tracing the specified ray.
|
void |
traceReflectionPhoton(Ray r,
Color power)
Trace a new photon from the current location.
|
Color |
traceRefraction(Ray r,
int i)
Returns the color obtained by recursively tracing the specified ray.
|
void |
traceRefractionPhoton(Ray r,
Color power)
Trace a new photon from the current location.
|
Color |
traceShadow(Ray r)
Trace a shadow ray against the scene, and computes the accumulated
opacity along the ray.
|
Color |
traceTransparency()
Trace transparency, this is equivalent to tracing a refraction ray in the
incoming ray direction.
|
Vector3 |
transformNormalObjectToWorld(Vector3 n)
Transform the given normal from object space to world space.
|
Vector3 |
transformNormalWorldToObject(Vector3 n)
Transform the given normal from world space to object space.
|
Point3 |
transformObjectToWorld(Point3 p)
Transform the given point from object space to world space.
|
Vector3 |
transformVectorObjectToWorld(Vector3 v)
Transform the given vector from object space to world space.
|
Vector3 |
transformVectorWorldToObject(Vector3 v)
Transform the given vector from world space to object space.
|
Point3 |
transformWorldToObject(Point3 p)
Transform the given point from world space to object space.
|
public final void init()
public final Color shade()
public final void faceforward()
public final float getRasterX()
public final float getRasterY()
public final float getCosND()
faceforward()
.public final boolean isBehind()
faceforward()
.true
if the surface was hit from behind.public final float getU()
public final float getV()
public final float getW()
public final Instance getInstance()
public final int getPrimitiveID()
public Point3 transformObjectToWorld(Point3 p)
Point3
object is returned.p
- object space position to transformpublic Point3 transformWorldToObject(Point3 p)
Point3
object is returned.p
- world space position to transformpublic Vector3 transformNormalObjectToWorld(Vector3 n)
Vector3
object is returned.n
- object space normal to transformpublic Vector3 transformNormalWorldToObject(Vector3 n)
Vector3
object is returned.n
- world space normal to transformpublic Vector3 transformVectorObjectToWorld(Vector3 v)
Vector3
object is returned.v
- object space vector to transformpublic Vector3 transformVectorWorldToObject(Vector3 v)
Vector3
object is returned.v
- world space vector to transformpublic final Color getResult()
public final void addSample(LightSample sample)
sample
- a valid light samplepublic final double getRandom(int j, int dim)
j
- sample number (starts from 0)dim
- dimension to samplepublic final double getRandom(int j, int dim, int n)
j
- sample number (starts from 0)dim
- dimension to samplen
- number of samplespublic final boolean includeLights()
true
if emitted light should be included,
false
otherwisepublic final boolean includeSpecular()
true
if specular terms should be included,
false
otherwisepublic final Shader getShader()
public final void setShader(Shader shader)
shader
- surface shader to use to shade the current intersection
pointpublic final void setModifier(Modifier modifier)
modifier
- modifier to use the change this shading statepublic final int getDepth()
public final int getDiffuseDepth()
public final int getReflectionDepth()
public final int getRefractionDepth()
public final Point3 getPoint()
public final Vector3 getNormal()
public final Point2 getUV()
public final Vector3 getGeoNormal()
public final OrthoNormalBasis getBasis()
null
if undefinedpublic final void setBasis(OrthoNormalBasis basis)
basis
- public final Ray getRay()
public final Matrix4 getCameraToWorld()
public final Matrix4 getWorldToCamera()
public final boolean getTrianglePoints(Point3[] p)
p
- array of 3 pointstrue
if the points were read succesfully,
false
otherwisepublic final void initLightSamples()
public final void initCausticSamples()
public final Color traceGlossy(Ray r, int i)
r
- ray to tracei
- instance number of this samplepublic final Color traceReflection(Ray r, int i)
r
- ray to tracei
- instance number of this samplepublic final Color traceRefraction(Ray r, int i)
r
- ray to tracei
- instance number of this samplepublic final Color traceTransparency()
public final Color traceShadow(Ray r)
r
- ray to tracepublic final void storePhoton(Vector3 dir, Color power, Color diffuse)
dir
- incoming direction of the photonpower
- photon powerdiffuse
- diffuse reflectance at the given pointpublic final void traceReflectionPhoton(Ray r, Color power)
r
- ray to trace photon alongpower
- power of the new photonpublic final void traceRefractionPhoton(Ray r, Color power)
r
- ray to trace photon alongpower
- power of the new photonpublic final void traceDiffusePhoton(Ray r, Color power)
r
- ray to trace photon alongpower
- power of the new photonpublic final Color getGlobalRadiance()
GIEngine
if present.public final Color getIrradiance(Color diffuseReflectance)
diffuseReflectance
- diffuse reflectance at the current point, can
be used for importance trackingpublic final ShadingState traceFinalGather(Ray r, int i)
r
- ray to shooti
- instance of the raypublic final Color occlusion(int samples, float maxDist)
samples
- number of sample raysmaxDist
- maximum length of the rayspublic final Color occlusion(int samples, float maxDist, Color bright, Color dark)
samples
- number of sample raysmaxDist
- maximum length of the raysbright
- color when nothing is occludeddark
- color when fully occludedpublic final Color diffuse(Color diff)
diff
- diffuse colorpublic final Color specularPhong(Color spec, float power, int numRays)
spec
- specular colorpower
- phong exponentnumRays
- number of glossy rays to tracepublic java.util.Iterator<LightSample> iterator()
iterator
in interface java.lang.Iterable<LightSample>


Select a link below to open a new tab with related ecosystem data for the selected region.
Ecopath models
Estuaries
Fish parameters


ok take me back pls
Visage Archive is a collection of people and product.
Through it, I aim to explore the concept of beauty and how it can bring people together. I want to capture the essence of different individuals from various metiers throughout the school, to come together for one purpose, to showcase their unique beauty.
Visage archive is a fluid project, it’s simultaneously varied and adaptable, yet contained. It lives and grows as we do. It takes the tools of beauty, and showcases them in the same spotlight.


The bot is written in Python and used with a library, discord.py
The bot is useful to view stats on Brawl Stars!
They are simple commands (ban, kic, mute, purge etc)
Not like custom memes from your own photos.
p.s. every meme generator commands are from Dank Memer's API
NSFW bots are offline? No problem!
Muffin has NSFW category, but you must have NSFW channel to use it.
You can search in imgur, subreddit and giphy using this bot!
More categories like utily, action etc.
This bot has over 80 commands!
You can view it using >help in your Discord server for list commands!


{% extends "content_template.html" %} {% from "components/table.html" import mapping_table, row, text_field, edit_field, field with context %} {% from "components/sub-navigation.html" import sub_navigation %} {% block per_page_title %} Send files by email {% endblock %} {% block content_column_content %}
Contact us if you want to send files by email.
Then follow the instructions to send a file by email in our API documentation.
{% endblock %}


"MERARI "sad; bitter, the youngest son of Levi, born before the descent of Jacob into Egypt, and one of the seventy who accompanied him thither(Genesis 46:11; Exodus 6:16). He became the head of one of the great divisions of the Levites (Exodus 6:19). (See MERARITES.)
"MERARI "sad; bitter, the youngest son of Levi, born before the descent of Jacob into Egypt, and one of the seventy who accompanied him thither(Genesis 46:11; Exodus 6:16). He became the head of one of the great divisions of the Levites (Exodus 6:19). (See MERARITES.)


Hello! My name is Ana and by visiting my page, I hope you begin to get an idea of who I am and my interests. I was born in Anaheim, California but spent most of my childhood in a city called Moreno Valley. There's not really anything there so it's not that great, but things are close enough to where you don't have to hate it.
My Top Ten Favorite Shows are:
In my free time, I listen to podcasts a lot. My favorite genre is true crime. Here is a list of some of the ones I enjoy listening to:


A simplistic stateful micro frontend implemented in three flavors:
app-iframe
loads modules into
<iframe>
documents
app-script
loads modules with help of
<script>
tags
app-import
loads modules using ES6
import
statements


BEIRUT (Reuters) - President Michel Aoun warned on Tuesday that Lebanon faced a catastrophe if protesters did not go home, igniting a new wave of demonstrations during which local media and a security source said a man was shot dead at a road block near Beirut.
Already grappling with the worst economic crisis since the 1975-90 civil war, Lebanon has been plunged deeper into turmoil since nationwide protests against its ruling elite erupted on Oct. 17, triggered by government plans to raise new taxes.
In a prime time televised interview, Aoun indicated there was no breakthrough in talks over forming a new government to replace Saad al-Hariri’s coalition cabinet, and that Hariri appeared hesitant about being prime minister again.
His call for protesters to go home drew them back onto the streets, with people blocking several main roads across Lebanon, some with burning tyres.
The lethal shooting occurred at a road block set up by protesters in the town of Khaldeh south of the capital Beirut. Lebanese broadcaster al-Jadeed said the man had been protesting on the road when he was shot.
Aoun, addressing protesters, earlier said, “If you continue in this way, you will strike Lebanon and your interests.”
“We are working day and night to get the situation in order. If they keep going, there is a catastrophe. If they stop, there is still room for (us) to fix things,” he said.
Linda Boulos Mikari, protesting on a road north of Beirut, said Aoun’s interview had brought her back onto the street.
“We are tired of the authorities always (acting) as if we are doing nothing. The president goes live and talks to us as if we are children, “go home.” Respect us a little,” she said.
Hariri quit as prime minister on Oct. 29 in the face of the unprecedented wave of protests against ruling politicians who are widely perceived to have overseen rampant state corruption and steered Lebanon into a major economic crisis.
Commercial banks, seeking to avoid capital flight, have been imposing tight restrictions on financial transfers out of Lebanon and U.S. dollar withdrawals.
Related Coverage
Lebanon’s banks, which were closed for half of October during the protests, shut their doors again on Tuesday in strike action by bank employees who are concerned about security risks posed by depositors demanding their money and protesters.
The strike will continue on Wednesday.
The United Nations urged Lebanon to form a competent new government better able to seek international aid and warned the country was in a critical financial and economic situation.


Delete App in Environment
Deletes the specified application from the specified environment.
Deploy App in Environment
Deploys the specified application from catalog to specified application.
Update App in Catalog
Updates the specified application in specified catalog.
Update App in Environment
Updates the specified application in specified environment.


The development and wide adoption of internet have transformed the mode of operation of many businesses, one of which is E-Commerce. E-Commerce has facilitated consumers to shop wide range of products which are available at different locations on a single platform. Due to wide range of products , the quality of the products cannot be guaranteed sometimes. To offer a better service, E-commerce companies facilitate the consumers to post reviews on products. However the number of reviews are more and are also based on complete product which is difficult for a consumer to go through all of them while his interest lies on a particular feature of that product.
It becomes challenging to determine the advantages and disadvantages to different parts/features of a product based on individual reviews. It is critical to identify the sentiment of a particular product based on consumer reviews and categorize opinion/sentiments about different parts/features of a product , since there might be consumers who prefer purchasing product for a particular feature.
Sentiment Analysis or Opinion mining refers to the use of Natural Language Processing, text analysis to identify and extract subjective information from source material(large datasets). It is the computational study of people’s emotions, opinions, attitude towards a particular entity.
For example, Consider a review “I like the Samsung j7 modelqHDdisplay but the battery life is worst.”. The above sentence has mixed emotions. The emotion regarding battery life is ‘negative’. Hence it is of utmost importance to extract only those opinions which are relevant.
Therefore this project aims to analyse and use Natural Language Processing techniques to retrieve various opinions from an E-commerce dataset(Amazon). Upon retrieval reviews are classified using statistical analysis based on the features of the product and provide a better feedback.
Review Dataset reference:
http://jmcauley.ucsd.edu/data/amazon/
Along with dataset taken from above reference ,reviews have also been collected from set of students for real time validation.
References
1.http://cran.r-project.org/
2.https://datasciencecmu.wordpress.com/2014/04/18/future-of-sentiment-analysis-and-problems-faced/
3.https://journalofbigdata.springeropen.com/articles/
4.http://kvangundy.com/wp/sentiment-analysis-amazon-reviews-using-neo4j/
5.https://www.brandwatch.com/blog/understanding-sentiment-analysis/


{% extends "base.html" %} {% load app_filters %} {% block title %}Create Appointment{% endblock %} {% block sidebar_appointment %}active{% endblock %} {% block body_header %}Create Appointment{% endblock %} {% block body %}
Fill out this appointment form and click '{{ form_button }}' when finished.
{% include "singleform.html" %} {% endblock %}


---
title: Teaching
layout: article
mode: normal
type: webpage
article_header:
theme: light
background_color: '#203028'
background_image:
gradient: 'linear-gradient(135deg, rgba(34, 139, 87 , .4), rgba(139, 34, 139, .4))'
src: assets/images/stairs.png
---
Current Classes:
This Fall (2019) I will teach Abstract Algebra I (MATH 321), Topics in Mathematics: Graph Theory (MATH 495) and Discrete Mathematics (MATH 528). All course materials can be found on Canvas.
Previous Classes:
- Spring 2019:
- MATH 322 - Abstract Algebra II
- MATH 464 - Introduction to History of Mathematics
- Fall 2018:
- MATH 102 - Success in the Mathematical Sciences
- MATH 176 - Topics in Calculus
- MATH 228 - Discrete Mathematics
- MATH 321 - Abstract Algebra I
- Summer 2018:
- Math 528 - Discrete Mathematics
- Fall 2017:
- Math 130 - Supplemental Calculus
- Math 228 - Discrete Mathematics
- Math 728 - Topics in Discrete Mathematics
- Spring 2017:
- Math 432 - Basic Analysis II
- CS 301 - Algorithms and Data Structure
- Fall 2016:
- Math 102 - Success in the Mathematical Sciences
- Math 228 - Discrete Mathematics
- Math 431 - Basic Analysis
- Spring 2016:
- Math 130 - Supplemental Calculus
- Math 228 - Discrete Mathematics
- Math 322 - Abstract Algebra II
- Fall 2015:
- Math 130 - Supplemental Calculus
- Math 321 - Abstract Algebra I
- Math 795 - Foundations of Mathematics
- Spring 2015:
- Math 228 - Discrete Mathematics
- Math 322 - Abstract Algebra II
- Spring 2014:
- Fall 2013:
- Math 132 - Calculus II
- Math 795 - Graph Theory
- Summer 2013:
- Math 550 - Applied Probability and Statistics
- Spring 2013:
- Math 228 - Discrete Mathematics
- Fall 2012:
- Math 321 - Abstract Algebra I
- Math 778 - Mathematical Logic
- Summer 2012:
- Math 531 - Continuous Mathematics
- Spring 2012:
- Math 228 - Discrete Mathematics
- Math 341 - Modern Geometry I
- Fall 2011:
- Math 176 - Topics in Calculus (section 8)
- Math 228 - Discrete Mathematics (section 3)
- Math 228 - Discrete Mathematics (section 5)
Coastal Carolina:
- Spring 2011:
- Fall 2010:
- Summer 2010:
- Spring 2010:
- Fall 2009: (Websites only through Blackboard.)
- Math 160, section 4 - Calculus 1
- Math 139, sections 3 and E1 - Basic Concepts in Contemporary Mathematics
University of Connecticut:
As a graduate student at UConn, I taught a variety of classes. The following course webpages are copies of those I had on the UConn servers.
- Math 1020 (102) - Problem Solving, Summer Session II 2007
- Math 1020 (102) - Problem Solving, Winter Intersession 2008
- Math 1120 (112) - Introductory Calculus 1, Fall 2004
- Math 1121 (113) - Introductory Calculus 2, Spring 2005
- Math 1121 (113) - Introductory Calculus 2, Fall 2005
- Math 1122 (114) - Introductory Calculus 3, Fall 2006
- Math 1131 (115) - Calculus I, Spring 2007
- Math 1132 (116) - Calculus II, Spring 2006
- Math 1132 (116) - Calculus II, Fall 2007
- Math 2110 (210) - Multivariable Calculus, Fall 2008
- Math 2210 (227) - Applied Linear Algebra, Spring 2008
- Math 2210 (227) - Applied Linear Algebra, Spring 2009
Note: course numbers changed to four digits in Fall 2008. The courses are listed by the new course numbers, with old (or original, in most cases) numbers in parentheses.
Discrete textbook
For the last few years I have been developing a free and open source textbook for Discrete Mathematics. Information, as well as the most recent version, can be found on the book's homepage.
Video Examples
I have recently started recording short videos working out example problems. So far, I just have ones on Trigonometry (as that's the class I was teaching the semester I started the project), but I expect to expand on this in the future. All current and future videos are available on my YouTube Channel - Mathematics Exemplified.


--- title: Model keywords: fastai sidebar: home_sidebar summary: "API details. XXXX" description: "API details. XXXX" nb_path: "nbs/01_model.ipynb" ---
class
Model
Model(tokenizer, model) :: ABC
tokenizer
model
ABC
Helper class that provides a standard way to create an ABC using inheritance.
TransformerModel
TransformerModel(tokenizer, model) :: Model
GRUModel
GRUModel(tokenizer, model) :: Model


:fire: flame
A minimalist Flutter game engine.
Any help is appreciated! Comment, suggestions, issues, PR's! Give us a star to help!
Goals
The goal of this project is to provided a complete set of out-of-the-way solutions for the common problems every game developed in Flutter will share.
Currently it provides you with: a few utilities, images/sprites/sprite sheets, audio, a game loop and a component/object system.
You can use whatever ones you want, as they are all somewhat independent.
Usage
Just drop it in your pubspec.yaml
:
dependencies:
flame: ^0.8.4
And start using it!
The complete documentation can be found here.
Bellow is an overview that should suffice to build a simple game, and work your way up from there.
The flame-example game has been updated to use the newer APIs (0.8.2) on a new branch.
There is a very good QuickStart tutorial for version 0.6.1
here. The API has changed a lot, so refer this documentation for updated information. Soon I plan to release an updated tutorial.
Structure
The only structure you are required to comply is a assets folder with two sub folders: audio and images.
An example:
Flame.audio.play('explosion.mp3');
Flame.images.load('player.png');
Flame.images.load('enemy.png');
The file structure would have to be:
.
└── assets
├── audio
│ └── explosion.mp3
└── images
├── enemy.png
└── player.png
Don't forget to add these files to your pubspec.yaml
file:
flutter:
assets:
- assets/audio/explosion.mp3
- assets/images/player.png
- assets/images/enemy.png
Modules
The modular approach allows you to use any of these modules independently, or together, or as you wish.
Audio
To play an audio, just use the Flame.audio.play
method:
import 'package:flame/flame.dart';
Flame.audio.play('explosion.mp3');
You can pre-load your audios in the beginning and avoid delays with the loadAll
method:
// in a async prepare function for your game
await Flame.audio.loadAll(['explosion.mp3']);
Images
If you are using the Component module and doing something simple, you probably won't need to use these classes; use SpriteComponent
or AnimationComponent
instead.
If you want to load an image and render it on the Canvas
, you can use the Sprite
class:
import 'package:flame/sprite.dart';
Sprite sprite = new Sprite('player.png');
// in your render loop
sprite.render(canvas, width, height);
Note that the render method will do nothing while the image has not been loaded; you can check for completion using the loaded
method.
Component
This class represent a single object on the screen, being a floating rectangle or a rotating sprite.
The base abstract class has the common expected methods update and render to be implemented.
The intermediate inheritance PositionComponent
adds x
, y
, width
, height
and angle
to your Components, as well as some useful methods like distance and angleBetween.
The most commonly used implementation, SpriteComponent
, can be created with a Sprite
:
import 'package:flame/component.dart';
Sprite sprite = new Sprite('player.png');
const size = 128.0;
var player = new SpriteComponent.fromSprite(size, size, sprite); // width, height, sprite
// screen coordinates
player.x = ... // 0 by default
player.y = ... // 0 by default
player.angle = ... // 0 by default
player.render(canvas); // it will render only if the image is loaded and the x, y, width and height parameters are not null
Every Component
has a few other methods that you can optionally implement, that are used by the BaseGame
class. If you are not using the base game, you can alternatively use these methods on your own game loop.
The resize
method is called whenever the screen is resized, and in the beginning once when the component is added via the add
method. You need to apply here any changes to the x, y, width and height of your component, or any other changes, due to the screen resizing. You can start these variables here, as the sprite won't be rendered until everything is set.
The destroy
method can be implemented to return true and warn the BaseGame
that your object is marked for destruction, and it will be remove after the current update loop. It will then no longer be rendered or updated.
The isHUD
method can be implemented to return true (default false) to make the BaseGame
ignore the camera
for this element.
There are also other implementations:
- The
AnimationComponent
takes anAnimation
object and renders a cyclic animated sprite (more details about Animations here) - The
ParallaxComponent
can render a parallax background with several frames - The
Box2DComponent
, that has a physics engine built-in (using the Box2D port for Dart)
Game Loop
The Game Loop module is a simple abstraction over the game loop concept. Basically most games are built upon two methods:
- The render method takes the canvas ready for drawing the current state of the game.
- The update method receives the delta time in milliseconds since last update and allows you to move the next state.
The class Game
can be subclassed and will provide both these methods for you to implement. In return it will provide you with a widget
property that returns the game widget, that can be rendered in your app.
You can either render it directly in your runApp
, or you can have a bigger structure, with routing, other screens and menus for your game.
To start, just add your game widget directly to your runApp, like so:
main() {
Game game = new MyGameImpl();
runApp(game.widget);
}
Instead of implementing the low level Game
class, you should probably use the more full-featured BaseGame
class.
The BaseGame
implements a Component
based Game
for you; basically it has a list of Component
s and repasses the update
and render
calls appropriately. You can still extend those methods to add custom behavior, and you will get a few other features for free, like the repassing of resize
methods (every time the screen is resized the information will be passed to the resize methods of all your components) and also a basic camera feature (that will translate all your non-HUD components in order to center in the camera you specified).
A very simple BaseGame
implementation example can be seen below:
class MyCrate extends SpriteComponent {
// creates a component that renders the crate.png sprite, with size 16 x 16
MyCrate() : SpriteComponent.fromSprite(16.0, 16.0, new Sprite('crate.png'));
@override
void resize(Size size) {
// we don't need to set the x and y in the constructor, we can set then here
this.x = (size.width - this.width)/ 2;
this.y = (size.height - this.height) / 2;
}
}
class MyGame extends BaseGame {
MyGame() {
add(new MyCrate()); // this will call resize the first time as well
}
}
Input
In order to handle user input, you can use the libraries provided by Flutter for regular apps: Gesture Recognizers.
However, in order to bind them, use the Flame.util.addGestureRecognizer
method; in doing so, you'll make sure they are properly unbound when the game widget is not being rendered, and so the rest of your screens will work appropriately.
For example, to add a tap listener ("on click"):
Flame.util.addGestureRecognizer(new TapGestureRecognizer()
..onTapDown = (TapDownDetails evt) => game.handleInput(evt.globalPosition.dx, evt.globalPosition.dy));
Where game
is a reference to your game object and handleInput
is a method you create to handle the input inside your game.
If your game doesn't have other screens, just call this after your runApp
call, in the main
method.
Credits
- All the friendly contributors and people who are helping in the community.
- My own audioplayers lib, which in turn is forked from rxlabz's.
- The Dart port of Box2D.
- inu-no-policemen's post on reddit, which helped me a lot with the basics
- Everyone who answered my beginner's questions on Stack Overflow
Libraries
Dart
- dart:async
- Support for asynchronous programming, with classes such as Future and Stream. [...]
- dart:collection
- Classes and utilities that supplement the collection support in dart:core. [...]
- dart:convert
- Encoders and decoders for converting between different data representations, including JSON and UTF-8. [...]
- dart:core
- Built-in types, collections, and other core functionality for every Dart program. [...]
- dart:developer
- Interact with developer tools such as the debugger and inspector. [...]
- dart:math
- Mathematical constants and functions, plus a random number generator. [...]
- dart:typed_data
- Lists that efficiently handle fixed sized data (for example, unsigned 8 byte integers) and SIMD numeric types. [...]
- dart:ui
- Built-in types and core primitives for a Flutter application. [...]
- dart:io
- File, socket, HTTP, and other I/O support for non-web applications. [...]
- dart:isolate
- Concurrent programming using isolates: independent workers that are similar to threads but don't share memory, communicating only via messages. [...]


This is the header
it's the first favorite site, let's say it's
GitHub
this one is the second --
Google
that's the third one,
Youtube


FAQ¶
Q1. In production environment, the scale of hadoop cluster is considerably large, for example,
the number of nodes in hadoop cluster may reach 1500, so the overhead of staring and stopping
the cluster is significantly huge. In that case, is BestConfig still applicable?
No problem. This just depends on how long you can put up with the tuning process. If you
can bear a long waiting time, then you can use Bestconfig to obtain a best configuration setting.
Q2. Can BestConfig only be used for software system tuning? Can it also be able to tune hardware system?
Now, BestConfig can tune both software and hardware systems. Given the set of parameters of
system (software / hardware) under tune and their valid ranges, then BestConfig is able to generate
a best configuration setting.
Q3. Can BestConfig only be used to tune a certain system such as MySQL or Hadoop? Is it able to tune
other systems such as database systems or big data systems.
Yes! BestConfig is a general system tuning tool and able to tune the widely used systems including
MySQL, Tomcat, JVM, Hadoop(Hive),Spark, Cassandra, etc.
Q4. Is BestConfig tuning process based on the online real system and workload?
No, the tuning process of BestConfig is run on the staging environment which is a mirror of the
production environment, using the same actual deployment settings (e.g. hardware, clustering,
software, etc.).
It is mainly for a final test, using live data, of the system before production.
And, implementing the real application workload in the workload generator is possible for the
system in the staging environment, e.g., by log replay.
When the tuning process on the staging
systems ends, the best configuration setting is obtained. Then we apply the best configuration
setting to the real system. In this way, samples can be collected without affecting applications
on the real system deployment.
Q5. The workloads generated by large number of users on the online systems are constantly changing.
Can the workloads applied in the staging environment exactly simulate the real online workloads?
The application workloads can be classified into two types. One is periodic workload, the other
is non-periodic workload. As for periodic workload, we can apply log replay to implement the real
application workload. As for non-periodic workload, we can use benchmark to simulate a workload
that highly similar to real application workload.
Q6. How to build BestConfig project from source?
It’s easy for users to build BestConfig project from source. You only need to import the whole Bestconfig project into eclipse and then build it.
Q7. How to use BestConfig?
You can use BestConfig by the following steps.
Step 1. Download the latest release of BestConfig and then unzip it. After that, enter the directory of bestconf-master/deploy.
Step 2. Set up a system for tuning. In the project, we offer deployable examples for 6 systems, including Spark, Hive+Hadoop, Cassandra, MySQL, and Tomcat. We also specify the workload generators to be used for tuning the systems.
The detailed steps for setting up BestConfig for you own systems are presented in QuickStart.
Step 3. Run BestConfig.
As for linux system, firstly, you need to update all system and deployment related scripts accordingly and move them to the correct path on the servers. Next, you need to move the system-specific jar file to lib. (For example, move deploy/4BI/bestconfBI.jar to deploy/lib). At last, you enter the directory of deploy and run the shell of “start.sh”.
Q8. Why did I encounter a system exception of “java.lang.ClassNotFoundException” when I tried to run BestConfig for tomcat system?
Firstly, you need to implement the ConfigReadin and ConfigWrite interfaces as TomcatConfigReadin and TomcatConfigWrite.
Next, you need to compile TomcatConfigReadin and TomcatconfigWrite to bytecodes. After that, the location(path) of compiled bytecodes need to be added to classpath of BestConfig project.
Q9. How can I get the detailed information of of BestConfig’s implementation mechanism?
You can read the following two papers to get all the information that you need.
[1] Yuqing ZHU, Jianxun Liu, Mengying Guo, Yungang Bao, Wenlong Ma, Zhuoyue Liu, Kunpeng Song, Yingchun Yang. BestConfig: Tapping the Performance Potential of Systems via Automatic Configuration Tuning. Proceedings of the ACM Symposium on Cloud Computing 2017 (SoCC’17) [pdf_Socc2017] [slides_Socc2017]
[2] Yuqing ZHU, Jianxun Liu, Mengying Guo, Yungang Bao. ACTS in Need: Automatic Configuration Tuning with Scalability. Proceedings of the 8th ACM SIGOPS Asia-Pacific Workshop on Systems (APSys’17) [pdf_APSys2017]


THE MOD SQUAD A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): *
Of the possible old television series to remake, "The Mod Squad" has to be one of the least promising. Although it was one of my favorites from back in the late 1960s and early 1970s, its charm was highly tied to the era. Rather than update the series, Scott Silver's THE MOD SQUAD is merely a recast version. With less material than in one of the old episodes, the feature film script by Stephen T. Kay and Silver is so thin it feels like an executive summary that you might present to potential financial film backers.
Figuring that today's generation not only hasn't seen the series, they don't even know what "mod" means, the introductory credits feature its dictionary entry. Perhaps the confusing and convoluted storyline would have been helped by explanatory subtitles, but, since you're unlikely to care, it doesn't really matter. Suffice it to say that the plot involves drugs, prostitution and crooked officers with 3 young, undercover cops, Julie, Pete and Linc, as the heroes of the story.
The best of the new team of crime fighters is Claire Danes as the attractive blonde, Julie. Her intelligence enlivens a role that's little better than a stick figure. None of the characters have any depth, and the director doesn't come up with a single fresh scene in the entire movie.
Giovanni Ribisi plays Pete as only a few IQ points brighter that the mentally-challenged character he played in THE OTHER SISTER. Weakest of all is Omar Epps as Linc, who was the best character in the old show. Epps's inert acting makes his character less than two-dimensional.
The time period for the movie is relatively indeterminate as the cars and sets are a mixture of stuff from the 1970s and the 1990s.  The film's jarring music by B.C. Smith is full of bongo drums and a jazz beat in the style, perhaps, of the original, but it feels heavily dated and awkward today.
Yes, Julie does get to say her signature "Right on!" line a few times, and Linc is allowed one "Solid," but that's about as close as this remake ever gets to the genuine article. The original may not have been worth preserving for the ages, but it did have some class and style, qualities notably absence from this lame and lifeless movie.
THE MOD SQUAD runs 1:34. It is rated R for profanity, violence and sex and would be acceptable for teenagers.
Email<EMAIL_ADDRESS>Web: www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: doc title: Documentation ---
The node you are looking for is at Configuring Prooftree for a New Proof Assistant.


User Token
User Login
User Logout
System Connect
User Index
User Register
User Create
User Retrieve
User Update
User Delete
Node Index
Node Create
Node Retrieve
Node Update
Node Delete
File Index
File Create
File Retrieve
File Update
File Delete
Taxonomy Vocabulary Index
Taxonomy Vocabulary Create
Taxonomy Vocabulary Retrieve
Taxonomy Vocabulary Update
Taxonomy Vocabulary Delete
Taxonomy Term Index
Taxonomy Term Create
Taxonomy Term Retrieve
Taxonomy Term Update
Taxonomy Term Delete
Response


Founded in 1989 by Charles and Rose Ann Finkel, Pike Brewing Company has become a staple of many locals and tourists that visit the Pike Place Market. Offering a family friendly spot to grab some food and a few good drinks, Pike offers an extremely welcoming pub as well as a more upscale eating experience in the upstairs shootoff, Tankard & Tun.
Not satisfied with your current choice?


Take this survey from Harvard.
Assuming you did as poorly as I did, soak in the result
absorb and think about them.
Simply by taking the test, I began to identify my own bias.
Assuming you did as poorly as I did, soak in the results.
Walking down the street, it is now more obvious to me when my implicit bias is at work.
When we understand what our implicit biases are whispering, we can silence them more quickly.
What else can we do?


To proceed with setting up this application, this section must be completed.
{{summary?.mission?.description}}
To proceed with setting up this application, this section must be completed.
{{summary?.runtime?.description}}
To add additional dependencies, complete this section. Required dependencies are added for you automatically based on your mission and runtime.


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two lines
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one line
two lines
para


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BOTANICAL
GARDEN
Plants
of
Hispaniola
Dominican
Republic
No.
16946
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herb,
erect,
15
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hi^i,
glumes
green;
in
woods,
in
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CF:G Beginner's Course
Menu
Home
About
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Code First: Girls Beginner's Course
A Comprehensive Guide to the Course
About Code First: Girls
Learn more about the organization
Week One: HTML
In Week One, students were introduced to HTML, one of the more basic, but integral parts of website development.
Week Two: CSS
In Week 2, students learned how to stylize their webpages using CSS.
Week Three: UX
In Week 3, students looked at the user experience of websites, looking at how certain details add or detract from a website.
Week Four: GitHub and Version Control
In Week 4, students were introduced to GitHub, and shown how to use version control to save their projects.
Week Five: Bootstrap
In Week 5, students were shown Bootstrap, which provides useful tools to stylize websites.
Week Six: JavaScript and JQuery
In Week 6, students were introduced to JavaScript and JQuery, programming languages which deal with user input and functions.


Javascript Training
Arrays
Manage array
Functions
Uderstand how works functions in Javascript
Objects
Understand object in javascript
This keyword
Understand the this keyword
Execution stack
How javascript execute code
Hoisting
Understand how hoisting works
Scope
Understand how scope works
Constructor
How constructor works
ES6
New javascript version with es6


Class SafetyMonitor
Client implementation of an ASCOM Alpaca Safety Monitor device.
This class is meant to be use in a client application that need to control an ASCOM Alpaca Safety Monitor
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: ES.Ascom.Alpaca.Client.Devices
Assembly: ES.Ascom.Alpaca.Client.dll
Syntax
public sealed class SafetyMonitor : DeviceBase, ISafetyMonitor, IDevice, ISafetyMonitorAsync, IDeviceAsync
Constructors
| Improve this Doc View SourceSafetyMonitor(DeviceConfiguration)
Initializes a new instance of the SafetyMonitor class.
Declaration
public SafetyMonitor(DeviceConfiguration configuration)
Parameters
| Type | Name | Description |
|---|---|---|
| DeviceConfiguration | configuration | Device configuration |
SafetyMonitor(DeviceConfiguration, ILogger)
Initializes a new instance of the SafetyMonitor class.
Declaration
public SafetyMonitor(DeviceConfiguration configuration, ILogger logger)
Parameters
| Type | Name | Description |
|---|---|---|
| DeviceConfiguration | configuration | Device configuration |
| ILogger | logger | Logger, can be useful for debugging |
SafetyMonitor(DeviceConfiguration, IClientTransactionIdGenerator)
Initializes a new instance of the SafetyMonitor class.
Declaration
public SafetyMonitor(DeviceConfiguration configuration, IClientTransactionIdGenerator clientTransactionIdGenerator)
Parameters
| Type | Name | Description |
|---|---|---|
| DeviceConfiguration | configuration | Device configuration |
| IClientTransactionIdGenerator | clientTransactionIdGenerator | Client Transaction ID Generator |
SafetyMonitor(DeviceConfiguration, IClientTransactionIdGenerator, ILogger)
Initializes a new instance of the SafetyMonitor class.
Declaration
public SafetyMonitor(DeviceConfiguration configuration, IClientTransactionIdGenerator clientTransactionIdGenerator, ILogger logger)
Parameters
| Type | Name | Description |
|---|---|---|
| DeviceConfiguration | configuration | Device configuration |
| IClientTransactionIdGenerator | clientTransactionIdGenerator | Client Transaction ID Generator |
| ILogger | logger | Logger, can be useful for debugging |
Properties
| Improve this Doc View SourceDeviceType
Declaration
protected override DeviceType DeviceType { get; }
Property Value
| Type | Description |
|---|---|
| DeviceType |
Overrides
ES.Ascom.Alpaca.Client.Devices.DeviceBase.DeviceType
Methods
| Improve this Doc View SourceIsSafe()
Declaration
public bool IsSafe()
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsSafeAsync()
Declaration
public Task<bool> IsSafeAsync()
Returns
| Type | Description |
|---|---|
| System.Threading.Tasks.Task<System.Boolean> |


v1.4.0
Release 1.4.0
Expand/Navigate Profile Elements
Previous versions of Trifolia-on-FHIR limited the hierarchy of elements you can expand and review. Trifolia-on-FHIR no longer limits the depth you can expand into the profile element hierarchy.
Implementation Guide Narrative/Prose Supports Images
You can add images to implementation guides and render those images as part of the narrative/prose pages. Refer to the section "Adding images to pages" for more information.
Guided Tour
Many screens in Trifolia-on-FHIR support guided tours. Click the "i" (information) icon in the top-right of the screen on a page to initiate a guided overview of the key functionality and fields.
Permissions
Users can now manage permissions for resources, limiting who can see and/or edit resources. Each edit screen has a tab for "Permissions" which allows you to manage permissions for that resource. Permissions can be copied from other resources.
See the "Security and Permissions" section of the help documentation for more information.
Export and publish improvements
The functionality for exporting and publishing implementation guides(IG) have been separated into two separate screens. The "export" screen focuses only on exporting/downloading a .zip file of your IG from ToF, while the "publish" screen runs the FHIR IG Publisher against your implementation guide. The User Interface (UI) of the export screen has been modified to be more consistent with other screens.
Profile editor supports data-type constraints
We've added additional functionality to the profile editor that allows the user to drill deeper into the elements of a profile. This release allows the user to expand data-type elements and constrain more details about the profile.
Development Log
|
Type |
Key |
Summary |
|
New Feature |
Add guided walk-through to the "Other Resources" screen |
|
|
New Feature |
Allow drill-down into data types |
|
|
New Feature |
Image support in ImplementationGuide |
|
|
New Feature |
Export and publish improvements |
|
|
Improvement |
Value Sets Editor - Add VS Name to the form |
|
|
Improvement |
Add guided walk-through to implementation guide editing screen |
|
|
Improvement |
Add guided walk-through to publish screen |
|
|
Improvement |
Add guided walk-through to import screen |
|
|
Improvement |
Include selected FHIR server in the browser's URL |
|
|
Improvement |
Limit users ability to constrain min[x], max[x] and maxLength |
|
|
Improvement |
Limit the types available to the user for in the element definition's Binding min Value [x], max Value [x], pattern[x] and fixed[x] |
|
|
Improvement |
targetProfile doesn't allow selection of just a plain resource |
|
|
Improvement |
Validate the user's entry of min and max cardinalities |
|
|
Improvement |
Allow user to cancel changes to an IG's Edit Pages form |
|
|
Improvement |
Show elements from base profile |
|
|
Improvement |
Enabling a new item shouldn't collapse the right-hand menu |
|
|
Improvement |
Use typeahead for IG selection on browse and edit profile screens |
|
|
Improvement |
Add .sh and .bat files when exporting with the IG publisher jar file |
|
|
Improvement |
Update publication framework to use title instead of name |
|
|
Improvement |
Improve readability/usability of "Type" drop down when creating new profile |
|
|
Improvement |
Create new profile - Type should not default to Account |
|
|
Improvement |
Clarify "Move" functionality for pages with tooltips and help documentation |
|
|
Improvement |
Allow user to publish from "View Implementation Guide" page |
|
|
Defect |
An IG page that has a filename including / or \ characters crashes the publish process |
|
|
Defect |
Import fails in DEV without meaningful message to user |
|
|
Defect |
HTML Export not including one of the resources referenced by the IG |
|
|
Defect |
Implementation Guide Validation/RAW not refreshing |
|
|
Defect |
Description field appears blank until clicked |


Variable Speed Drive (VSD) AK06 series is designed to control and protect electric submersible and surface pumps with induction and permanent magnet motors. Triol AK06 VSD solution combines unique technical characteristics, the highest operating qualities, and excellent reliability.
Variable Frequency Drive (VFD) AT24 series is designed to automatically control of a wide range of production equipment, systems and complexes with induction and permanent magnet synchronous motors in various processes.
Medium-voltage Variable Frequency Drives Triol AT27 is designed for automatic control of a wide range of industrial systems with induction, synchronous (with an external exciting system) and Permanent Magnet Motors.
Linear Electrical Submersible Pump (LESP) Triol EP01 is an innovative method designed to increase oil production in the most profitable way. This means an increase in fluid production, an increase of oil share in the fluid, a decrease in the specific energy consumption per cubic meter of lifted fluid.
Downhole Measuring Systems Triol TM01 is designed for collecting, processing, displaying, transmitting and monitoring the required set of submersible equipment current parameters, downhole parameters and sensor values of surface wellhead equipment.
Triol Corporation strives offering the best solution to our Customers and Partners. We see “the best” solution as a product that meets Your requirements, delivers high-quality results, and its unique features provide a stellar performance. As a result, this product is beneficial for Your business in any possible way. Our everyday mission is to offer a solution the world has never seen before!
Complete system of specialized activities that focuses on providing outstanding services for our Customers. Being a “full production cycle” manufacturer enables us to control each and every stage of product development, building a strong team of professionals who know how it’s done!
Learn moreComplete system of specialized activities that focuses on providing outstanding services for our Customers. Being a “full production cycle” manufacturer enables us to control each and every stage of product development, building a strong team of professionals who know how it’s done!
Learn more


About Ping Pong
Created by:
Wendy Mary
Github username/URL:
wendy-mary
Level 2 Test for:
Java
Let's play!
Rules:
PingPong will count up to your number from 1 with the following exceptions:
- Number divisible by 3 become 'ping'
- Number divisible by 5 become 'pong'
- Number divisible by 3 and 5 become 'pingpong'


Audio source:
Video source:
App ID:
Channel:
Host:
Join
Leave
Publish
Unpublish
SPEAK
Send:
-->
Receive:


BetterBatteryStatsRelease Notes
v<IP_ADDRESS> 2012-10-14
- Attempt to fix FC for MIUI users
- Fixed graphs not showing on all ROMs
- Attempt to fix alarms hanging when SuperUser dialog does not show in foreground
v<IP_ADDRESS> 2011-12-29
- Fixed graphs for Ice Cream Samdwich
- Dumpfiles are now named with timestamp to avoid overwriting
- Alarms have been added to dump (for rooted devices)
- Kernel wakelocks now have references (since unlugged, since charged, custom)
- Use of Google Analytics to track screen accesses, displayed statitics and stat types. The results help me putting the right priorities in future developments. Opting-out from analytics can be done in "Advances Preferences"
- "Actions" menu renamed to "More"
- Added raw Kernel Wakelocks to "More" menu
- Bugfix: alarms were truncated when upper-case or numbers in the name
- Bugfix: notify with error message when dumps could not be written due to unmounted sdcard
- Bugfix: retrieval of online knowledge base was blocking refresh under bad netowrk conditions
- Bugfix: proper error handling if the battery service could not be attached to (typical MIUI problem)
v<IP_ADDRESS> 2011-11-20
- Various fixes for kernel wakelocks and alarms
v<IP_ADDRESS> 2011-11-18
- Added alarms
- Added handling for plain kernel wakelocks
- Fixed Wifi locked / scan showing wrong data in "other"
v<IP_ADDRESS> 2011-11-15
- Fixed bug with not always showing kernel wakelocks
- Fixed BT / GPS serieson graph
- Fixed Wifi locked / scan showing wrong data in "other"
- Fixed access to knowledge-base
- Added kernel wakelocks to KB
v<IP_ADDRESS> 2011-11-05
- Added kernel wakelock stats
- Added dump to file for history
- Added more graphs
- Added zoom / navigation on data series
v<IP_ADDRESS> 2011-10-31
- Fixed FC on froyo calling battery graph
v<IP_ADDRESS> 2011-10-29
- Added battery graph
- Fixed FC on honeycomb calling preferences
v<IP_ADDRESS> 2011-09-18
- Added sorting option by time / count
- Added support of proper Froyo stats
- Added access to online Knowledge Base
v<IP_ADDRESS> 2011-08-29
- Added groupings to unclutter the menu
- Added in-app and online help (see menu "Help")
- Added in-app and online how to (see menu "Help")
- Added these release notes to be displayed once for each new version
- Fixed the app manifest for Android market to show it for other screen sizes/densities too


Cmd allows you to quickly execute Firefox's built-in commands via a small keyboard-activated panel. While many of the browser commands might have keyboard shortcuts, I often do not remember them. Now I don't have to. This add-on allows me to just type the first few characters and hit enter. This add-on does not require a browser restart.
Usage and features:
- Launch cmd with control+shift+;. In the next release this will be configurable via a preference.
- Start typing to see matching commands.
- Hit the tab key to cycle through multiple matches (shift+tab to cycle backwards).
- Hit enter to select the current match.
- Hit escape to hide cmd without selecting a command.
- The last executed command is shown by default.
The available commands are based on all existing menu items and registered keyboard shortcuts that reference
elements in the browser.
What I use it for:
- Executing commands without having to know their keyboard shortcut.
- Bookmarking without having to click the star, while having it default to Unsorted Bookmarks.
- Quickly getting to the About page, to check for nightly updates. Some commands don't work, like "Subscribe to page". I would really like this command to work. Perhaps in the future I'll add an API for creating new commands. This tool will never compare to the extreme power of visual command tools like Ubiquity. However it's a very lightweight way to access built-in commands without needing to remember their shortcuts, or using the mouse.


[gecode-users] edge-finder propagator -- problem solved
Jan Kelbel
kelbelj at fel.cvut.cz
Tue Aug 26 17:26:29 CEST 2008
Hi,
finally, I found out the bug in our edge-finder propagator code -- in
the propagation algorithm, that we previously checked more than once.
In file EdgeFinder.cpp, line 68, there should be:
if((( tasks[i].start.min() + P + tasks[i].processingTime )) >
tasks[k].start.max() + tasks[k].processingTime ){ //line 21
instead of
if((( tasks[i].start.min() + P + tasks[i].processingTime )) >
tasks[k].start.max() ){ //line 21
i.e. "+ tasks[k].processingTime" was missing.
For now, it computes Cmax of FT6 jobshop benchmark correctly, so we need
to make more testing.
I forgot to mention, the edge-finder propagator I posted here only finds
activities that should be first (so it is only half of the edge-finder).
Thanks for all your comments,
Jan
Filip Konvička napsal(a):
> Hi Jan,
>
>> The implementation of the O(n^2) edge-finder of [Baptiste,Le Pape,
>> Nuijten] seemed to us easier to implement than the O(n log n) algorithm
>> of Vilim, which uses binary trees.
>> So we chose the O(n^2), as it was the first propagator we were implementing.
>>
>> Maybe we should try to implement that O(n log n) version.
>
> The binary trees are easy - implement them using vectors: compute the
> next larger power of two (N), make a vector of N*2-1 items, the tree
> leaves start at index N-1, parent node of node I is (I-1)/2.
>
> In fact, efficient computation of the next power of two is what I can
> share with you because it is already part of the FloatVar implementation
> I posted earlier today: it is in float/float/bi/prop_linear.icc, look
> for "namespace __Utils".
>
> Theta-lambda trees are usable not just for propagators, but also for
> branchings (you can easily compute firsts/lasts using theta-lambda trees).
>
> Hope this helps,
> Filip
>
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
More information about the gecode-users
mailing list


Release notes: GEE 5.1.3¶
Overview
GEE 5.1.3 is an incremental release of GEE 5.1. It contains several bug fixes in Fusion and GEE Server, and updates to third-party libraries.
Supported Platforms
The Google Earth Enterprise 5.1.3 release is supported on 64-bit versions of the following operating systems:
- Red Hat Enterprise Linux versions 6.0 to 7.2, including the most recent security patches
- CentOS 6.0 to 7.2
- Ubuntu 10.04, 12.04 and 14.04 LTS
Google Earth Enterprise 5.1.3 is compatible with Google Earth Enterprise Client (EC) version 7.1.8 and Google Earth Plug-in versions 7.0.1 - <IP_ADDRESS>7 for Windows and Mac.
Library Updates
| Library | Updated Version |
|---|---|
| GDAL | 2.1.2 |
| Google Maps JS API V3 | 3.27 |
| Apache httpd | 2.2.32 |
| OpenSSL | 1.0.2k |
| freetype | 2.6.1 |
Known Issues
| Number | Description | Workaround |
|---|---|---|
| 31619151 | Missing historical imagery dates in EC timeslider | Ensure all assets in the project have valid timestamps and they are unique (in case some of the resources have the same date & time). |
| 35093485 | Google basemap fails to load in 2D Mercator databases built with “Use Google Basemap” option | Edit /opt/google/gehttpd/htdocs/maps/maps_google.html
to include a valid API Key (or client id) to the Maps API JavaScript call.
See https://developers.google.com/maps/documentation/javascript/error-messages#no-api-keys |
Resolved Issues
| Number | Description | Resolution |
|---|---|---|
| 1644180 | Improve granularity of image acquisition date | Fixed in Fusion: imagery acquisition date now supports hours, minutes and
seconds with the (ISO-8601) format YYYY-MM-DD hh:mm:ss . This new extended
timestamp is backward compatible and enabled in the Fusion UI as well as i
command-line tools. Client support is being added to EC’s timeslider; updated version coming soon. |
| 11271105 | gekmlgrabber fails to grab KML files referenced with relative URLs |
Fixed in Cutter. |
| 17300345, 18021264 | Missing cache_alpha files reported when building projects with pre-processed source data (KIP) | Fixed in Fusion: after upgrading, clean the latest blocked version of the database, clean the latest blocked version of the imagery/terrain project, and then rebuild. |
| 21760202 | gesystemmanager consumes large amount of of resources (cpu & memory) when cancelling large projects | Fixed in Fusion: optimized cache when building raster projects. |
| 24375793 | Use asynchronous communication with server in Portable Viewer | Fixed in Portable Server. |
| 24469566 | Search bar disappears after clicking ‘go to polygon’ in Portable Viewer | Fixed in Portable Server. |
| 25954774 | Implement swap and replace functions when publishing databases | Fixed in GEE Server: to facilitate updates to existing published databases,
geserveradmin supports --republish of databases which involves unpublishing
an existing target, and publishing a new database on that same target while retaining
its publish context i.e. virtual host, snippets, search services, WMS-serving.
The --swaptargets option swaps the target path of two published databases
along with their publish context. This makes it easy to test or revert databases
in production environments. For more information, see geserveradmin usage. |
| 26964919, 27346002 | POI searches fail when servers deployed behind load-balancer | Fixed in GEE Server: deprecate database ID (db_id), and modify POI search service to query poi_id based on target_path instead. |
| 27689103 | Large POI files break database push | Fixed in Fusion: Split POI files in 1 GB parts. |
| 28941507 | Coordinate search doesn’t send search status to Federated search | Fixed in GEE Server. |
| 30189080 | Security: High risk HTTPoxy vulnerability | Fixed in GEE Server: block HTTP Proxy headers in Apache environment. |
| 30512788 | Publish fails when only supplementary search tabs are enabled | Fixed in GEE Server. |
| 30974078 | Portable throws error with blank lines in portable.cfg | Fixed in Portable Server. |
| 31713095 | Check for duplicate images in Asset Manager | Fixed in Fusion: Imagery Resource file dialog checks for duplicates such that the same image cannot be added more than once. |
| 32120563 | Get postgreSQL port number from configuration file | Fixed in GEE Server: custom port numbers for GEE’s postgres service should be specified in
the files: /var/opt/google/pgsql/data/postgresql.conf and
/opt/google/gehttpd/wsgi-bin/conf/postgres.properties . (The default port is 5432.) |
| 32547956 | Cutter fails if ‘rsync’ not present on system | Fixed in GEE Server: gecutter is no longer dependent on ‘rsync’ utility. |


GRA294 Fall '13 Grades for {{`{{grades.FirstName}}`}} {{`{{grades.LastName}}`}}:
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{{`{{Assignment.Name}}`}}:
Score: {{`{{Assignment.Score}}`}} of {{`{{Assignment.Total}}`}}
About this site
This site was built on Go
and Angular JS and sports
a simple RESTful API. Validations, asset handling, hot-reloading, and custom
API authentication were all built from scratch as an experiment in simple, secure,
performant architecture.


Make primary and secondary call-to-action buttons distinct and obvious
Call-to-action labels should be short and clear
Make the form easy to understand
Choose field types appropriately - this reduces confusion and makes data
collected easier to process
Group related fields
Label fields as optional instead of compulsory
Avoid using asterisks to mark compulsory fields
Do not use placeholders to replace labels
Use autocomplete
Give feedback on interactions
Field validation should be inline (display errors next to the field)
Use a non-combative tone in error messages
Validate input in real time
A quick example of a common form
The form below is a generalised consisting of common form elements. Note that
hint text is always visible in this example,
but in actual usage should not be visible unless necessary.
{% capture form_example %}
{% endcapture %}
{{ form_example }}
Code
{% highlight html %}
{{ form_example }}
{% endhighlight %}


Germany again deports Lebanese convict back to Beirut
BERLIN (AP) - German authorities have again deported a Lebanese man who was convicted of drug dealing and deported earlier this year but then returned to Germany.
The German news agency dpa reported that Ibrahim Miri was handed over to Lebanese authorities on Saturday in Beirut.
Miri was earlier deported to Lebanon in July and was banned from re-entering Europe’s visa-free Schengen travel area, which includes Germany. However, he somehow reappeared in the German city of Bremen last month, applied for asylum and was arrested. After his asylum application was rejected, he tried to appeal but a Bremen administrative court on Friday rejected Miri’s appeal.
His case has made headlines in Germany, with some alleging that Miri’s ability to return to Germany showed the country’s allegedly lax handling of asylum requests by criminals.
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Please read our comment policy before commenting.


Description
A table showing the number of subject that match specific inclusion rules in the cohort definition. Note that this table will be empty if no inclusion rules have been specified.
The table contains the following columns:
- Sequence: The order in which the inclusion rules are applied to the cohort.
- Name: The name of the inclusion rule.
- Meet: The number of cohort entries that meet the entry event definition and the specific inclusion rule indicated in the row.
- Gain: The number of cohort entries that would be gained if this inclusion rule was dropped.
- Total: The number of cohort entries meeting the entry event definition. In other words, the number of cohort entries before applying any of the inclusion rules.
- Remain: The number of cohort entries remaining after applying the specific inclusion rule, and all preceding rules.
Options
You can select a database in the side bar to see the inclusion rule statistics observed in that database.
Select the cohort to explore in the side bar.
What to look for
- Are there inclusion rules that nobody meets in a database? For example, requiring a specialist visit that is not recorded in a specific database.
- Are there inclusion rules that have no effect in a database? For example, requiring no occurrence of a prior disease code that is not recorded in a database.
- Are there inclusion rules that drastically reduce the population? In this case we might worry about generalizability. For example, if we require a diagnostic procedure, and only a small fraction meets this criteria, we may wonder if this identifies a special population that differs from the overall population in significant ways.


12321341
The Lean Startup: How Constant Innovation Creates Radically Successful Businesses Paperback
11.96
5


{% extends "base.html" %} {% block main_content %} Sorry! You asked for something that we don't have. {% endblock %}
You asked for something that we don't have.


README¶
PlotCDF¶
This python package allows us to plot beautiful cumulative distributions functions and quantile functions for discrete random variables.
Installation¶
`
$ pip install plotcdf
`
Usage¶
Get it in the [GitHub](https://github.com/parcr/plotcdf)


| main profile |
| Myself description |
|
Objective:To use knowledge that studied in scope of software development to create/develop innovative software and learn the new things in software-related fields. Profile:A great self-confident and motivation along software development with good communication,team work and project management skills. |
| Work,education and awards |
Education:
Certificates/Awards:
|
| Other details |
|
Skills:Link to detail Interests:Link to detail Hobbies:Link to detail |
REFERENCES available upon request.


Note
Autospeccing, added in mock 0.8, is a more advanced version of mocksignature and can be used for many of the same use cases.
A problem with using mock objects to replace real objects in your tests is that Mock can be too flexible. Your code can treat the mock objects in any way and you have to manually check that they were called correctly. If your code calls functions or methods with the wrong number of arguments then mocks don’t complain.
The solution to this is mocksignature, which creates functions with the same signature as the original, but delegating to a mock. You can interrogate the mock in the usual way to check it has been called with the right arguments, but if it is called with the wrong number of arguments it will raise a TypeError in the same way your production code would.
Another advantage is that your mocked objects are real functions, which can be useful when your code uses inspect or depends on functions being function objects.
Create a new function with the same signature as func that delegates to mock. If skipfirst is True the first argument is skipped, useful for methods where self needs to be omitted from the new function.
If you don’t pass in a mock then one will be created for you.
Functions returned by mocksignature have many of the same attributes and assert methods as a mock object.
The mock is set as the mock attribute of the returned function for easy access.
mocksignature can also be used with classes. It copies the signature of the __init__ method.
When used with callable objects (instances) it copies the signature of the __call__ method.
mocksignature will work out if it is mocking the signature of a method on an instance or a method on a class and do the “right thing” with the self argument in both cases.
Because of a limitation in the way that arguments are collected by functions created by mocksignature they are always passed as positional arguments (including defaults) and not keyword arguments.
Although the objects returned by mocksignature api are real function objects, they have much of the same api as the Mock class. This includes the assert methods:
>>> def func(a, b, c):
... pass
...
>>> func2 = mocksignature(func)
>>> func2.called
False
>>> func2.return_value = 3
>>> func2(1, 2, 3)
3
>>> func2.called
True
>>> func2.assert_called_once_with(1, 2, 3)
>>> func2.assert_called_with(1, 2, 4)
Traceback (most recent call last):
...
AssertionError: Expected call: mock(1, 2, 4)
Actual call: mock(1, 2, 3)
>>> func2.call_count
1
>>> func2.side_effect = IndexError
>>> func2(4, 5, 6)
Traceback (most recent call last):
...
IndexError
The mock object that is being delegated to is available as the mock attribute of the function created by mocksignature.
>>> func2.mock.mock_calls
[call(1, 2, 3), call(4, 5, 6)]
The methods and attributes available on functions returned by mocksignature are:
>>> def function(a, b, c=None):
... pass
...
>>> mock = Mock()
>>> function = mocksignature(function, mock)
>>> function()
Traceback (most recent call last):
...
TypeError: <lambda>() takes at least 2 arguments (0 given)
>>> function.return_value = 'some value'
>>> function(1, 2, 'foo')
'some value'
>>> function.assert_called_with(1, 2, 'foo')
Note that arguments to functions created by mocksignature are always passed in to the underlying mock by position even when called with keywords:
>>> def function(a, b, c=None):
... pass
...
>>> function = mocksignature(function)
>>> function.return_value = None
>>> function(1, 2)
>>> function.assert_called_with(1, 2, None)
When you use mocksignature to replace a method on a class then self will be included in the method signature - and you will need to include the instance when you do your asserts.
As a curious factor of the way Python (2) wraps methods fetched from a class, we can get the return_value from a function set on a class, but we can’t set it. We have to do this through the exposed mock attribute instead:
>>> class SomeClass(object):
... def method(self, a, b, c=None):
... pass
...
>>> SomeClass.method = mocksignature(SomeClass.method)
>>> SomeClass.method.mock.return_value = None
>>> instance = SomeClass()
>>> instance.method()
Traceback (most recent call last):
...
TypeError: <lambda>() takes at least 4 arguments (1 given)
>>> instance.method(1, 2, 3)
>>> instance.method.assert_called_with(instance, 1, 2, 3)
When you use mocksignature on instance methods self isn’t included (and we can set the return_value etc directly):
>>> class SomeClass(object):
... def method(self, a, b, c=None):
... pass
...
>>> instance = SomeClass()
>>> instance.method = mocksignature(instance.method)
>>> instance.method.return_value = None
>>> instance.method(1, 2, 3)
>>> instance.method.assert_called_with(1, 2, 3)
When used with a class mocksignature copies the signature of the __init__ method.
>>> class Something(object):
... def __init__(self, foo, bar):
... pass
...
>>> MockSomething = mocksignature(Something)
>>> instance = MockSomething(10, 9)
>>> assert instance is MockSomething.return_value
>>> MockSomething.assert_called_with(10, 9)
>>> MockSomething()
Traceback (most recent call last):
...
TypeError: <lambda>() takes at least 2 arguments (0 given)
Because the object returned by mocksignature is a function rather than a Mock you lose the other capabilities of Mock, like dynamic attribute creation.
When used with a callable object mocksignature copies the signature of the __call__ method.
>>> class Something(object):
... def __call__(self, spam, eggs):
... pass
...
>>> something = Something()
>>> mock_something = mocksignature(something)
>>> result = mock_something(10, 9)
>>> mock_something.assert_called_with(10, 9)
>>> mock_something()
Traceback (most recent call last):
...
TypeError: <lambda>() takes at least 2 arguments (0 given)
mocksignature is available as a keyword argument to patch() or patch.object(). It can be used with functions / methods / classes and callable objects.
>>> class SomeClass(object):
... def method(self, a, b, c=None):
... pass
...
>>> @patch.object(SomeClass, 'method', mocksignature=True)
... def test(mock_method):
... instance = SomeClass()
... mock_method.return_value = None
... instance.method(1, 2)
... mock_method.assert_called_with(instance, 1, 2, None)
...
>>> test()


| Blood Elf
| Yes
|
| Yes
| Yes
| Yes
| Yes
| Yes
| Yes
|
| Yes
| Yes
|
- Arcane Acuity: +1% crit.
- Arcane Affinity: +10 Enchanting.
- Arcane Resistance: arcane damage taken reduced by 1%.
- Arcane Torrent: restore 15 energy/15 focus/3% mana/15 rage, depending on class, remove 1 benefitial effect from all enemies within 8 yards, 2 minute cooldown.
|
| Goblin
| Yes
|
| Yes
| Yes
|
|
| Yes
| Yes
| Yes
| Yes
| Yes
|
- Best Deals Anywhere: get best possible gold discount regardless of faction reputation standing.
- Better Living Through Chemistry: +15 Alchemy.
- Rocket Barrage: launch rockets at enemy, 30 yard range, 1.5 minute cooldown. Cooldown shared with Rocket Jump.
- Rocket Jump: jump forward, 1.5 minute cooldown. Cooldown shared with Rocket Barrage.
- Time is Money: +1% haste.
|
| Orc
| Yes
|
| Yes
| Yes
| Yes
|
|
| Yes
| Yes
| Yes
| Yes
|
- Blood Fury: +13 attack power for 15 seconds, 2 minute cooldown.
- Command: pet damage increased by 1%.
- Hardiness: stun duration reduced by 20%.
|
| Pandaren
| Yes
|
| Yes
| Yes
| Yes
|
| Yes
| Yes
| Yes
|
| Yes
|
- Bouncy: 50% reduced falling damage taken.
- Epicurean: +100% increased Well Fed bonuses.
- Gourmand: +15 Cooking.
- Inner Peace: +100% increased rested experience.
- Quaking Palm: incapacitate enemy for 4 seconds, melee range, 2 minute cooldown.
|
| Tauren
| Yes
| Yes
| Yes
|
| Yes
| Yes
| Yes
|
| Yes
|
| Yes
|
- Brawn: +2% critical damage and healing.
- Cultivation: +15 Herbalism, faster herb gathering speed.
- Endurance: +9 stamina at level 20.
- Nature Resistance: nature damage taken reduced by 1%.
- War Stomp: stun up to 5 enemies within 8 yards for 2 seconds, 1.5 minute cooldown.
|
| Troll
| Yes
| Yes
| Yes
| Yes
| Yes
|
| Yes
| Yes
| Yes
| Yes
| Yes
|
- Beast Slaying: +20% experience gained from killing beasts.
- Berserking: +10% haste for 12 seconds, 3 minute cooldown.
- Da Voodoo Shuffle: movement impairing duration reduced by 20%.
- Regeneration: +10% health regeneration, 10% health regeneration continues during combat.
|
| Undead
| Yes
|
| Yes
| Yes
| Yes
|
| Yes
| Yes
|
| Yes
| Yes
|
- Cannibalize: restore 7% health/mana every 2 seconds for 10 seconds, requires humanoid or undead corpse, 2 minute cooldown.
- Shadow Resistance: shadow damage taken reduced by 1%.
- Touch of the Grave: attacks/spells have a chance to drain life from the target, can breathe underwater indefinitely.
- Will of the Forsaken: remove charm/fear/sleep effects, 2 minute cooldown.
|
Not available to starter edition accounts:


 Iaculis pretium disapproval kitty kitty meowlly lacus et viverra lobortis skeptical years tincidunt Nullam tellus drinks mi around best beautiful ball malesuada. Et home fringilla 9th quis here ad consectetur ipsum eyes pretium adipiscing Pellentesque euismod id boy vel, et amet rhoncus tellus. Litora massa eu vitae wonderful, risus Pellentesque iaculis tincidunt a claw nibh loves porta ultrices siamese Proin justo leo socks cat. Sitting, siamesecalico massa pellentesque basket hiding enim ipsum birdwatching.
If so, you're about to join one of the most down to earth gyms on the planet. Don't believe us? See what our clients are saying.
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Definitions
|
COMPOUND FORM A COMPOUND FORM is a region of text delimited by a pair of |
|
|
STRING A STRING is a contiguous region of text whose syntax name matches the Vim pattern |
|
|
COMMENT A COMMENT is a region of text whose syntax name matches the Vim pattern |
|
|
MACRO CHARACTERS MACRO CHARACTERS are the special set of leading characters expanded by a Lisp reader at read-time. These differ by language, and default to Scheme's macro character set in an unknown FileType. |
|
|
ELEMENT An ELEMENT is the
An ELEMENT always includes any leading MACRO CHARACTERS. |
Text Object Selections (visual, operator-pending)
|
Text object selections refer to text around the cursor. |
|
|
|
Select COMPOUND FORMS |
|
|
Select top-level COMPOUND FORMS |
|
|
Select STRINGS |
|
|
Select ELEMENTS |
Text Object Motions (normal, visual, operator-pending)
|
Text object motions move the cursor in normal mode, extend selections in visual mode, and refer to text defined by the movement of the cursor in operator-pending mode. |
|
|
|
Move the cursor to the nearest paired structural bracket |
|
|
Move the cursor ELEMENT-wise, ending on an element head Analogous to builtin |
|
|
Move the cursor ELEMENT-wise, ending on an element tail Analogous to builtin |
|
|
Move the cursor to an adjacent top-level ELEMENT |
|
|
Select an adjacent ELEMENT |
Indent Commands (normal)
|
|
Indents the current COMPOUND FORM without moving the cursor |
|
|
Indents the current top-level COMPOUND FORM without moving the cursor |
Wrap Commands (normal, visual)
|
Wrap commands wrap the current COMPOUND FORM, ELEMENT, or visual selection and place the cursor at the head or tail of the newly created COMPOUND FORM.
If |
|
|
|
Wrap the current COMPOUND FORM with |
|
|
Wrap the current COMPOUND FORM with |
|
|
Wrap the current COMPOUND FORM with |
|
|
Wrap the current ELEMENT with |
|
|
Wrap the current ELEMENT with |
|
|
Wrap the current ELEMENT with |
List Manipulation (normal, visual)
|
List manipulation commands change the structure of COMPOUND FORMS. If these commands are called from visual mode, the selection is used in place of the current COMPOUND FORM or ELEMENT. |
|
|
|
Splice the current COMPOUND FORM into its parent |
|
|
Raise the current COMPOUND FORM to replace the enclosing COMPOUND FORM |
|
|
Raise the current ELEMENT to replace the enclosing COMPOUND FORM |
|
|
Swap the position of the current COMPOUND FORM with a sibling ELEMENT |
|
|
Swap the position of the current ELEMENT with a sibling ELEMENT |
|
|
Emit the terminal ELEMENTS of the current COMPOUND FORM Also known as |
|
|
Capture adjacent ELEMENTS into the current COMPOUND FORM (slurpage) Also knwon as |
Cursor Insertion (normal)
|
|
Insert the cursor at the head of the current COMPOUND FORM |
|
|
Insert the curser at the tail of the current COMPOUND FORM |
Notes
- Based on the docs of the vim plugin from vim-sexp.
- Some bindings require tpope's plugin vim-sexp-mappings-for-regular-people and surround.vim.
- For all bindings to work properly on OS X, all vim-sexp mappings containing the
Alt
key need to be overridden. See my dotfiles for more info. - Converted by Remo Koch.


[1]
room has a fairly 'cheap ' option compared to others in shanghai.
[2]
we were pleasantly suprised when we arrived at teh salvo as it was impeccable.


My name is Hamed. I am from Iran. Since 2013 I've been living in US, mostly Virginia. I started Data Analytics Bootcamp in GW University in March 2019. I created this page as a class work.
The guy who is sitting next to me is Gautam Gupta. He is awesome, nice, and healthy eater.


Democratic speeches mentioned climate change 49.11% more.
Republic speeches mentioned prison 52.33% more.
The State of the State of the States
At the beginning of the year,
each governor lays out their policy priorities in
their version of the State of the United States --
a "state of the state" address. The team at 538
conducted a text analysis of all 50 governors'
2019 state of the state speeches to see what issues
were talked about the most and whether there were
differences between what Democratic and Republican
governors were focussing on.


Josh Blair
Jason Brandt
Anthony Kilhoffer
John McGuin
Doug Nehring
John Noone
Zach Lenart
Heather Carlson
Kent Glassman
Tommy Crosby - Metro Caring
Jason Harrison - Hunger Free Colorado
Executive Director - Jamie Kimes
Secretary - Doug Chapiewsky
Treasurer - Jennifer Wageman
Member - Tommy Crosby
CTO - Anthony Kilhoffer
COO - Scott Fredericksen
Product Manager - Haile Kilhoffer


Preparation time
1-2 hours
Cooking time
30 mins to 1 hour
Serves
Serves 9
A masterclass in how to turn a simple genoise sponge into something really special. Decorated with chopped nuts and coffee buttercream these individual cakes are packed with flavour.
For this recipe you will need a shallow 18cm/7in square cake tin and a piping bag fitted with a number 7 star nozzle.
Preheat the oven to 180C/160C Fan/Gas 4. Grease and line a shallow 18cm/7in square cake tin and line the base with baking parchment.
For the genoise, gently melt the butter in a pan, then set to one side to cool slightly. Measure the eggs and sugar into a large bowl and whisk at full speed until the mixture is pale, mousse-like and thick enough to leave a trail when the whisk is lifted from the mixture.
Sift the flours together into a bowl. Carefully fold half the flour into the egg mixture, then gently pour half the cooled butter around the edge of the mixture and fold in. Repeat with the remaining flour and butter. Pour the mixture into the prepared tin.
Bake for 35-40 minutes until well risen and the top of the cake springs back when lightly pressed with a finger. Leave to cool in the tin for a few minutes then turn out, peel off the parchment and finish cooling on a wire rack.
To make the coffee icing, measure the butter into a small pan and gently heat until the butter is melted. Remove from the heat and stir in the coffee powder until dissolved. Add the icing sugar and beat until smooth and glossy. Set aside to thicken.
For the crème au beurre moka, measure the sugar and 2 tablespoons water into a small heavy-based pan. Heat very gently until the sugar has dissolved. Bring to the boil then boil steadily for 2-3 minutes or until the syrup is clear and forms a slim thread when pulled apart between 2 teaspoons. (CAUTION: melted sugar is very hot.
Put the egg yolks into a small bowl and give them a quick whisk to break them up. Add the syrup in a thin stream over the yolks, whisking all the time until all the syrup is incorporated and the mixture is thick and cold (it’s easiest to do this in a freestanding mixer).
In another bowl, cream the butter until very soft and gradually beat in the egg yolk mixture. Stir in the coffee essence to flavour. Spoon into a piping bag fitted with a number 7 star nozzle.
To assemble, cut the cold cake in half horizontally and sandwich the slices together with the coffee icing. Trim the edges and cut the cake into 9 equal squares.
Heat the apricot jam in a pan, then pass through a sieve into a small bowl. Brush the sides of the cakes with apricot jam and press the chopped almonds around the sides.
Pipe tiny rosettes of crème au beurre moka very close together around the top edge of the cakes (they should create a solid outline that can be filled with icing). Pipe tiny rosettes of crème au beurre moka around bottom edge of the cakes.
For the fondant icing, knead the fondant icing until soft (if it’s really hard heat it in a microwave for a few seconds). Beat with a wooden spoon until smooth (alternatively you can do this in a food processor). Gradually beat in 4 tablespoons water and enough food colouring to make a coffee coloured glaze. Carefully spoon the glaze into the centre of the top of the cakes and leave to set.


PROFILE
My name is {{vm.current.user.name}} I live in {{vm.current.user.city}}. My preferred email is {{vm.current.user.email}}
WORK
I work at {{vm.current.work[0].name}} in {{vm.current.work[0].city}}
DASHBOARD
CONGRATS, YOU'RE SAVING THE WORLD!
UPCOMING RIDESHARE
Did you know?
{{vm.stat}}


class: center, middle >a short path into # Functional Programing ####(FP) .subtitle[(or How Maths rock beyond our keyboards !)] #### λ .right[Matthias Rodier] --- ## Agenda 1. What is FP ? 2. Why ? 3. A little *How* --- ## What is FP ? ### Overall definition - A way of writing code (*re*)using
functions
-- count: false - Functions as
basis bricks of a program
→ until reaching primitive types ! ![Default-aligned image](functionsAsBasisBricks3.png) --- ## What is FP ? ### Functional thinking's overview - Think in terms of Data & Behavior ![Default-aligned image](fpOverview2.png) --- ## What is FP ? ### Functional thinking's overview - Function ↔ a box in which some Inputs come in then produces Outputs ![Default-aligned image](functionsProcessing2.png) --- ## What is FP ? ### But more precisely ? - A specific relationship between Inputs and Outputs -- count: false - Mathematically we jot it down as some traditional ```ruby f:i -> o or f(i) = o ``` >i : 1 input and o : 1 output -- count: false - Less cryptic we may have ```ruby buildHouse( Cement, Bricks, Roof) -> House ``` >3 inputs and 1 output --- ## Why ? ### Here are some good reasons > To make code : - chainable - more readable - generic if possible - not depend on time flow - reusable : we can
compose
functions - steady : same Inputs induce same
deterministic
Results - code more debuggable & factorable (with exceptions !) -- count: false ```ruby breakFast = addEgg(2,'scrambled').addBeacon(2).cookAll().addBread(1, 'roasted'); ``` -- count: false ```ruby dP = dΩ(2,'binary').dU(time)/dΛ ``` --- ## Why ? ### Little example >Let's reuse our breakfast variable as a function to make some... ```ruby hugeBreakFast = breakFast().addPancake(2,'honey').bringJuice('orange'); ``` -- count: false >Now let's define a mega Breakfast : ```ruby fun megaBreakfast(int? nb): return hugeBreakfast() * nb ``` --- ## Why ? ### Concrete example -- count: false > Sometimes business layer code : - depends on context -> differents results -> side effects ! - not so readable with many operations in a for loop or in if statements ```ruby forEach(Being b in beingCollection) { if( b.isExtraTerrestrial OR b.isNotHuman){ if( b.isBlue AND InterfaceStrumpfAge.isAdult ) //Pb : InterfaceStrumpfAge.isAdult may be redefined by some EVIL co-worker ! b.property_Adult = b.isAdultStrumpf; } } ``` -- count: false > In FP pseudo-code : ```ruby beingCollection.map( Predicate(b) -> isExtraTerrestrial(b) OR isNotHuman(b) ) .filter( b -> isBlue(b) ).filter( b -> isAdult(b) ) //Sln : function isAdult is specific .map( b -> apply( b, g -> isAdultStrumpf(g) ); ``` --- ##A little *How* ###To sum up FP is a bunch of ... >Common concepts to make code as *functional* as possible : >>do use : - a
fonctions first-class citizens
language if possible -- count: false -
pure
functions +
immutable
data →
referential transparency
-- count: false -
currified
functions → functions composition ( high-order functions ) + CSE -- count: false - partial evaluations →
memoization
--- ##Openings ###λ-calculus ###κ-calculus --- ## Thanks ! ### Questions ?


200 CIGARETTES A movie review by Joe Barlow (c) Copyright 1999
STARRING: Ben Affleck, Christina Ricci, Courtney Love, Casey Affleck, Janeane Girafalo, Dave Chappelle, Jay Mohr, Kate Hudson, Paul Rudd, Gaby Hoffman, Guillermo Diaz, Brian McCardie DIRECTOR: Risa Bramon Garcia WRITERS: Shana Larsen RATED: R RELEASED: 1999
RATING: ** (out of a possible ****)
Just as the 1970s begot a widespread cultural nostalgia for all things '50s, the end of the '90s has brought forth an eruption of longing for the '80s. Filmmakers have been quick to capitalize on this trend: witness "Boogie Nights," "The Wedding Singer" and "The Last Days of Disco," three recent films which used the '80s as joke fodder, to varying degrees of success.
"200 Cigarettes," the latest entry in the 1980s nostalgia wave, does not follow suit. Dumb and lumbering, the film confuses its quantity of characters with quality characterization. Rather than developing any of the relationships it establishes early on, the movie simply piles more actors on the screen any time the pace lags, making it virtually impossible to keep track of everyone without making a chart.
The story opens on New Year's Eve, 1981, and the Big Apple is bustling with lonely people in search of sex partners with whom to celebrate the special night. Let's run down the list. It gets complicated, so try to pay attention:
Kevin (Paul Rudd) and Lucy (Courtney Love) are two friends in search of a good time. Kevin, who has just been dumped by his girlfriend Ellie (Janeane Girafalo), would have preferred to sit at home and mope, but Lucy convinces him to attend a New Year's party with her. It's a time to celebrate, she explains, especially as it happens to be Kevin's birthday.
Val and Stephie (Christina Ricci and Gaby Hoffman, respectively) are two teenagers in search of the same party, which is being hosted by Val's neurotic cousin Monica (Martha Plimpton) and Monica's friend Hillary (Catherine Kellner). But when Val loses her cousin's address, the duo is stuck wandering the streets without a destination.
Ben Affleck is a handsome bartender whose company is much desired by the aforementioned Lucy, plus two customers, Bridget (Nicole Parker) and Caitlyn (Angela Featherstone). The bartender, whose name is never given, promises to stop by the much discussed party after he gets off work that night. (What kind of bar closes before midnight on New Year's Eve, anyway?)
Meanwhile, Monica thinks her party will be a disaster: apart from Hilary, only Eric (Brian McCardie), her Scottish ex-boyfriend, has stopped by. Eric doesn't want to party, however: he only wishes to bombard Monica with questions about his perceived sexual inadequacy. (Bridget, his girlfriend for the past six months, dumped him earlier that evening.) But Hillary and Eric soon hit it off, leaving Monica even more depressed than before.
 Jack is walking on air after discovering that he claimed Cindy's virginity the previous evening, though she quickly grows tired of his constant queries about the event. ("Why me? How was it?")
In the interim, Val and Stephie (remember them?) hook up with Tom (Casey Affleck, brother to Ben) and Dave (Guillermo Diaz), a pair of friendly punks who are looking for a good time. Val accommodates, although Stephie just wants to go home and spends most of the film whining (very loudly) about this fact to anyone who'll listen.
Dave Chappelle, perhaps the funniest guest ever to appear on Comedy Central's "Dr. Katz, Professional Therapist," valiantly tries to anchor "200 Cigarettes." He plays a cab driver (the only one on duty in all of New York, apparently) who sees his job as an opportunity to dispense advice to his customers. He approaches life as though he were a set of Isaac Hayes lyrics: everything revolves around sex for him. ("Music makes booty spin round!" he cheerfully explains to a perplexed Kevin.)
There's no plot, per-se; people exist here only to be cross-referenced and indexed, not to advance a coherent storyline. I scribbled page after page of notes while watching this movie, trying to sort out the knotted web of relationships that the film drapes over us. It's not an easy task. By the time the story is over, most of the characters have been gotten jiggy with at least one of the others, even though the relationships appear doomed before they even begin. The main question asked by the film seems to be, "Who is going to leave Monica's party with whom?" I have a better one: "Who cares?"
Most of the cast looks uncomfortable. The usually flawless Christina Ricci seems unsure of how to handle the Val character, and chokes on her own Northern accent. Ben Affleck, given nothing of consequence to do, is content to stand back and look pretty, giving brother Casey the chance to upstage him. As for the rest of the cast, only Martha Plimpton, Brian McCardie and Dave Chappelle really seem to come alive, emerging as interesting people despite the screenplay's attempts to relegate them to the background. I don't blame the other cast members for their performances, though: they had almost nothing to build their roles upon. Whether this is due to a poor screenplay by Shana Larsen or simple inexperience from first-time director Risa Bramon Garcia is unclear, although it may be a combination of the two.
"200 Cigarettes" is bursting at the seams with characters, so many that no one has the opportunity to emerge as anything more than dialogue placeholders. We don't once care about anyone here, because they've breezed past us with such rapidity that we have a hard time remembering who they were.
The film also makes poor use of its setting: why set the story in the '80s if none of the humor or drama reflects the time period? "200 Cigarettes" could have been set in 1999 with zero changes to the script, apart from a throwaway gag involving Elvis Costello in the final scene. Had the date not been revealed as 1981 at the outset, I would have assumed we were watching a story set in contemporary times. Nothing about the slang, costumes or hairstyles indicates otherwise.
"200 Cigarettes" is an incoherent, sprawling mess. Although it does occasionally throw in a clever joke or gag, much of the "humor" stems from unflattering stereotypes (such as Cindy's constant clumsiness) or crude visuals (an unappetizing stain which appears on the dress of one of the characters, for example). Lacking all but the cheapest of payoffs, "200 Cigarettes" deserves a warning from the Surgeon General's office: "This film may be hazardous to your intellect."
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Hector Bellerin calls for unity at Arsenal after turbulent few weeks
The Gunners have taken only two Premier League points from the last 12 available with the manager and former captain coming in for criticism.
Hector Bellerin believes unity is the only way to rectify Arsenal’s alarming slump amid growing pressure on manager Unai Emery.
The Gunners have endured a turbulent past month, during which midfielder Granit Xhaka was stripped of the club captaincy and disgruntled supporters began to run out of patience with Emery following a series of poor results.
Arsenal host struggling Southampton on Saturday searching for a first Premier League win since October 6 after taking only two points from the last 12 available.
Defender Bellerin admits the current predicament is taking its toll on the Gunners squad and has issued a rallying cry to the club’s supporters.
“It’s been hard as a player in the dressing room sometimes to deal with these situations,” said the Spaniard in a video posted on Arsenal’s Twitter account.
“I think it’s important as a club, as players, as fans, as anything (to know that) being divided is never the way forward.
“Everyone demands different things, everyone demands different changes, but I don’t think that’s the way.
Heading into the international break, Emery’s position appeared increasingly under threat following a 2-0 defeat at Leicester which left Arsenal with two wins from their last 10 top-flight games.
Midfielder Xhaka lost the armband during that time after telling supporters to “f**k off” as he was jeered while being substituted during the 2-2 draw with Crystal Palace last month.
The Switzerland international, who has sat out the last four matches in all competitions but recently skippered his country, could return against second-bottom Saints, which may prompt a negative reaction from some Gunners fans.
Right-back Bellerin feels singling out a scapegoat will achieve little and thinks encouragement is required.
“When things don’t go well that is the time for us to tap each other on the back and be like: ‘Come on, we need to do this better but we’re going to come back on top’,” said Bellerin.
“That is what we need, not to start pointing fingers and blaming someone for this, for doing that.
“We’re a club, we’re a team, we’re a family. What we need is to be there for each other.”
Emery, who replaced Arsene Wenger in May 2018, has recently received support from club bosses regarding his job security.
Bellerin agrees that a swift return to winning ways is required.
“We are Arsenal Football Club and we always need to be at the top and whenever we’re not at the top that means there’s improvement that needs to be done,” he said.
“That’s it, that’s what you get when you play in a club like Arsenal. There’s no other choice.”