Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
S-MATRIX Enterprises Inc.
Legal Name:
S-MATRIX Enterprises Inc.
Operating Name:
The S-MATRIX Group
Mailing Address:
550 Beatty StSuite 7-9
VANCOUVER, British Columbia
V6B 2L3
Location Address:
550 Beatty StSuite 7-9
VANCOUVER, British Columbia
V6B 2L3
Tel.:<PHONE_NUMBER>
Fax:
Company Profile
S-MATRIX is a technology consulting, contracting, systems
integration, project management, research and development (R&D)
group.
Our Products and Services categories include: Instrumentation
Systems; Multi-User Computer Systems; Efficient Energy Use
Systems.
Our Operating Paradigm is general contracting applied to
technology projects.
Our Primary Disciplines are: computer science, electronics,
engineering science, industrial design, applied mathematics,
applied physics, software engineering.
Our General Areas of Systems Expertise include: software
development, virtual instrumentation, test and measurement,
business factory industrial laboratory office automation,
instrument calibration, data acquisition analysis presentation,
process monitoring management control.
Our Specific Client / Project Experience includes: aerospace,
avionics, biotechnology, computers, efficient energy use,
electronics, GPS, manufacturing, mineral exploration, photonics,
telecommunications.
Additional Areas of Systems Expertise and Client / Project
Experience include: communications, E-mail, Internet, intranets,
network design installation administration, web site design
development marketing, wireless.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
instrumentation, calibration, data, test and measurement,
automation, control.
instrumentation systems for our clients using the following
components:
* PC based hardware and software
* Industry standard I/O interfaces
* Plug-in modular and standalone instruments
* Signal conditioning accessories
* Math, data analysis and visualization tools
support company. We develop, build and support application
specific multi-user, multi-platform, multi-location computer
systems and software for our clients. The components of a
typical client / project are:
* System requirements analysis and design
* Hardware and software selection and procurement
* Financing
* Hardware and software installation, configuration and testing
* Software engineering, customization and development
* Training including business, system and software processes and
procedures
* Ongoing system management and support
* Maintenance
of energy use - residential, commercial, industrial and
transportation. Our strategy in all cases is first to identify
and catalogue current usage. Then, using current usage as a
baseline, more efficient energy use options are proposed to our
clients who help us select those options needing further
evaluation. The feasibility studies of each selected option
include design and life cycle cost benefit analyses. The results
of the feasibility studies are the foundation for an
implementation strategy. The following is a partial list of the
types of efficient energy use engineering projects that we have
worked on:
* Computer aided design, analysis and simulation
* Energy audits and conservation
* Energy policy
* Energy storage for mobile and stationary applications
(batteries, flywheels, fuel cells, hydrogen, thermal)
* Renewable energy systems (small hydro, solar, tidal, wave,
wind)
* Patents and inventions
* Training
Technology profile
Aerospace, General Motors and Motorola, global wireless
technology leader Telxon, Utilities, Universities and
Governments
(Federal, Provincial, Municipal).
Our earlier clients and projects include such diverse areas as
the following:
* Electronics, power and energy storage systems for submersibles
and other mobile applications
* Software for efficient energy utilization design including
life cycle costing for: residential, commercial, industrial and
transportation applications including community planning and
renewable energy sources
* Software for energy management and recovery: buildings, heat
pumps, solar energy
* Software for solar energy applications: active, passive, photo-
voltaics, seasonal storage
* Efficient energy utilization design courses and seminars
* Water desalination and purification by reverse osmosis
Our current focus is Data Acquisition and Analysis, Test and
Measurement, Process Monitoring and Control, Business and
Industrial Automation. Our more recent clients and projects
include such diverse areas as the following:
* DOS, Windows, NT, Unix system administration: workstations,
local and wide area networks
* E-mail, information services, the Internet and the World Wide
Web
* Packaged and custom application software: science and
technology, project and information management, mathematics,
communications, office automation
* Heart valves and other biomedical devices and electronics
Science center displays and exhibits
* Magnetic levitation products (world globes, toys, advertising)
and displays
* Automated Test Equipment primarily for aerospace and
telecommunications
* Telecommunications, including mobile data applications (CDPD -
cellular digital packet data)
* GPS (geographical positioning system) computerized survey and
mapping systems for mineral exploration
* Spectral analysis and design enhancements for lighting systems
* Wireless LANs and WANs (local and wide area networks) for data
collection and sales force automation, including the use of PDAs
(personal digital assistants with bar code readers, laser
scanners )
* Vacuum multilayer optical coaters
What some of our recent clients and prospects have said about
S-MATRIX:
* Allied Signal Aerospace: "You will find that the S-MATRIX
Group charges a fair price for what they do. In addition, if
they say the job can be done, it will be done right, and it will
be done well."
* Canadian Airlines International about S-MATRIX Automated Test
Equipment: "We can't believe that you have done what you have
done for the $ that you have done it for; we have paid more than
5 times that amount for the same functionality."
* General Motors Metrology Services about a reverse engineering
job for a mutual client using multimillion dollar Coordinate
Measurement Machinery (CMM): "We wish that we had listened more
carefully to your analysis and design suggestions; we could have
saved a lot of time and money."
* Santa Cruz Operation: S-MATRIX was probably our best Beta test
site ever for our Microsoft Windows compatible products running
under Unix.
* Another Fortune 100 company: "We didn't think that we needed
any help in software development or test and measurement until
we read the S-MATRIX Group Company Profile."
* A few Mining Exploration Companies about the S-MATRIX Magnetic
Survey System: "While others talk about doing it, S-MATRIX
actually does it."
Market profile
Alliances:
- Sales/Marketing
- Technology
Strategic alliances:
S-MATRIX Enterprises Inc. is aggressively looking for highpowered Marketing and Venture Capital Partners to help us
identify, focus on and finance the development of a few of the
many new opportunities in business and industrial automation,
process control, virtual instrumentation and test & measurement.
Aerospace, Telecommunications, Biotechnology, and Mineral
Exploration have been our recent client project focus. We
would like to build on this recent experience and develop less
specialized products which have broader marketplace application
and appeal.
Aerospace - Automated Test Equipment (ATE)
Our S-MATRIX ATE for Sikorsky S-76 helicopters does have a large
existing market in great need of automated test equipment for
repair and overhaul, the United States Military. In order to be
successful in this marketplace, we need capital, personnel and
probably an existing organization experienced in dealing
successfully with the US Military.
Automated Test Equipment for aircraft electronics including
flight controls, recorders, guidance systems, and control
surfaces require further development.
Mineral Exploration - GPS Computer Surveys and Mapping
Some of our projects can be developed quickly into products.
Ground based GPS Computerized Survey & Mapping Systems for
mineral exploration is one.
Technology Transfer
There are also technology transfer opportunities with companies
like Boeing that we are prepared to discuss after
Confidentiality, Non-Disclosure and Non-Competition Agreements
have been signed. Our primary role would be to support and
further develop the products.
Test and Measurement, Automation, Control - Software Based
The potential for the development of new lines of general-
purpose virtual instrumentation that can be easily modified for
more than one application is enormous. The software in this case
defines the instrument. One strategy that indicates the potential
is: analyze the Hewlett Packard catalog; select those hardware
centered dedicated instrumentation systems that represent the
best marketing and business opportunities; replace those systems
with software centered generic portable modular PC-based
instrumentation systems that take advantage of the computational,
display, productivity, connectivity and costs of today's
computers and software development tools and systems.
Development costs of next generation instrumentation products
can be as little as 1/4 to 1/3 of the cost of development of
previous generation dedicated instruments. And at least half of
this cost is software.
Energy - Photovoltaics
The importance of building a worldwide renewable economy is
undeniable. Conservation and renewable energy are at the heart
of a renewable economy. In the field of solar energy, it might
already be possible with economies of scale, mass production and
implementation, and innovative systems engineering to design a
cost effective photovoltaic system for general (residential,
commercial, industrial ...) use without the need of any major
technological breakthroughs.
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
instrumentation, calibration, data, test and measurement,
automation, control.
instrumentation systems for our clients using the following
components:
* PC based hardware and software
* Industry standard I/O interfaces
* Plug-in modular and standalone instruments
* Signal conditioning accessories
* Math, data analysis and visualization tools
support company. We develop, build and support application
specific multi-user, multi-platform, multi-location computer
systems and software for our clients. The components of a
typical client / project are:
* System requirements analysis and design
* Hardware and software selection and procurement
* Financing
* Hardware and software installation, configuration and testing
* Software engineering, customization and development
* Training including business, system and software processes and
procedures
* Ongoing system management and support
* Maintenance
of energy use - residential, commercial, industrial and
transportation. Our strategy in all cases is first to identify
and catalogue current usage. Then, using current usage as a
baseline, more efficient energy use options are proposed to our
clients who help us select those options needing further
evaluation. The feasibility studies of each selected option
include design and life cycle cost benefit analyses. The results
of the feasibility studies are the foundation for an
implementation strategy. The following is a partial list of the
types of efficient energy use engineering projects that we have
worked on:
* Computer aided design, analysis and simulation
* Energy audits and conservation
* Energy policy
* Energy storage for mobile and stationary applications
(batteries, flywheels, fuel cells, hydrogen, thermal)
* Renewable energy systems (small hydro, solar, tidal, wave,
wind)
* Patents and inventions
* Training
Technology
Technology profile
Aerospace, General Motors and Motorola, global wireless
technology leader Telxon, Utilities, Universities and
Governments
(Federal, Provincial, Municipal).
Our earlier clients and projects include such diverse areas as
the following:
* Electronics, power and energy storage systems for submersibles
and other mobile applications
* Software for efficient energy utilization design including
life cycle costing for: residential, commercial, industrial and
transportation applications including community planning and
renewable energy sources
* Software for energy management and recovery: buildings, heat
pumps, solar energy
* Software for solar energy applications: active, passive, photo-
voltaics, seasonal storage
* Efficient energy utilization design courses and seminars
* Water desalination and purification by reverse osmosis
Our current focus is Data Acquisition and Analysis, Test and
Measurement, Process Monitoring and Control, Business and
Industrial Automation. Our more recent clients and projects
include such diverse areas as the following:
* DOS, Windows, NT, Unix system administration: workstations,
local and wide area networks
* E-mail, information services, the Internet and the World Wide
Web
* Packaged and custom application software: science and
technology, project and information management, mathematics,
communications, office automation
* Heart valves and other biomedical devices and electronics
Science center displays and exhibits
* Magnetic levitation products (world globes, toys, advertising)
and displays
* Automated Test Equipment primarily for aerospace and
telecommunications
* Telecommunications, including mobile data applications (CDPD -
cellular digital packet data)
* GPS (geographical positioning system) computerized survey and
mapping systems for mineral exploration
* Spectral analysis and design enhancements for lighting systems
* Wireless LANs and WANs (local and wide area networks) for data
collection and sales force automation, including the use of PDAs
(personal digital assistants with bar code readers, laser
scanners )
* Vacuum multilayer optical coaters
What some of our recent clients and prospects have said about
S-MATRIX:
* Allied Signal Aerospace: "You will find that the S-MATRIX
Group charges a fair price for what they do. In addition, if
they say the job can be done, it will be done right, and it will
be done well."
* Canadian Airlines International about S-MATRIX Automated Test
Equipment: "We can't believe that you have done what you have
done for the $ that you have done it for; we have paid more than
5 times that amount for the same functionality."
* General Motors Metrology Services about a reverse engineering
job for a mutual client using multimillion dollar Coordinate
Measurement Machinery (CMM): "We wish that we had listened more
carefully to your analysis and design suggestions; we could have
saved a lot of time and money."
* Santa Cruz Operation: S-MATRIX was probably our best Beta test
site ever for our Microsoft Windows compatible products running
under Unix.
* Another Fortune 100 company: "We didn't think that we needed
any help in software development or test and measurement until
we read the S-MATRIX Group Company Profile."
* A few Mining Exploration Companies about the S-MATRIX Magnetic
Survey System: "While others talk about doing it, S-MATRIX
actually does it."
Market
Market profile
Alliances:
- Sales/Marketing
- Technology
Strategic alliances:
S-MATRIX Enterprises Inc. is aggressively looking for highpowered Marketing and Venture Capital Partners to help us
identify, focus on and finance the development of a few of the
many new opportunities in business and industrial automation,
process control, virtual instrumentation and test & measurement.
Aerospace, Telecommunications, Biotechnology, and Mineral
Exploration have been our recent client project focus. We
would like to build on this recent experience and develop less
specialized products which have broader marketplace application
and appeal.
Aerospace - Automated Test Equipment (ATE)
Our S-MATRIX ATE for Sikorsky S-76 helicopters does have a large
existing market in great need of automated test equipment for
repair and overhaul, the United States Military. In order to be
successful in this marketplace, we need capital, personnel and
probably an existing organization experienced in dealing
successfully with the US Military.
Automated Test Equipment for aircraft electronics including
flight controls, recorders, guidance systems, and control
surfaces require further development.
Mineral Exploration - GPS Computer Surveys and Mapping
Some of our projects can be developed quickly into products.
Ground based GPS Computerized Survey & Mapping Systems for
mineral exploration is one.
Technology Transfer
There are also technology transfer opportunities with companies
like Boeing that we are prepared to discuss after
Confidentiality, Non-Disclosure and Non-Competition Agreements
have been signed. Our primary role would be to support and
further develop the products.
Test and Measurement, Automation, Control - Software Based
The potential for the development of new lines of general-
purpose virtual instrumentation that can be easily modified for
more than one application is enormous. The software in this case
defines the instrument. One strategy that indicates the potential
is: analyze the Hewlett Packard catalog; select those hardware
centered dedicated instrumentation systems that represent the
best marketing and business opportunities; replace those systems
with software centered generic portable modular PC-based
instrumentation systems that take advantage of the computational,
display, productivity, connectivity and costs of today's
computers and software development tools and systems.
Development costs of next generation instrumentation products
can be as little as 1/4 to 1/3 of the cost of development of
previous generation dedicated instruments. And at least half of
this cost is software.
Energy - Photovoltaics
The importance of building a worldwide renewable economy is
undeniable. Conservation and renewable energy are at the heart
of a renewable economy. In the field of solar energy, it might
already be possible with economies of scale, mass production and
implementation, and innovative systems engineering to design a
cost effective photovoltaic system for general (residential,
commercial, industrial ...) use without the need of any major
technological breakthroughs.


@import navbar._ @base("Twittercık - Welcome") { @navbar {
} @verticalcenteredcontent {Twittercık is a place where you can freely express your opinions. The only thing that will be limiting you the 140 characters limit for each message that is called a tweetcik.
Happy tweetciking! :)


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object ch.chnoch.thesis.renderer.Frustum
public class Frustum
Stores the specification of a viewing frustum, or a viewing volume. The viewing frustum is represented by a 4x4 projection matrix. The viewing frustum consists of four parameters, the aspect ratio, the vertical field of view, a near plane and a far plane. The frustum is automatically generated out of these properties. Everything in your 3D space that lies outside of this viewing volume will not be displayed on the screen.
A scene manager (see SceneManagerInterface
) stores a frustum.
| Constructor Summary | |
|---|---|
Frustum()
Construct a default viewing frustum. |
| Method Summary | |
|---|---|
float |
getAspectRatio()
Gets the aspect ratio. |
float |
getFarPlane()
Gets the far plane. |
float |
getNearPlane()
Gets the near plane. |
javax.vecmath.Matrix4f |
getProjectionMatrix()
Returns the 4x4 projection matrix, which is used for example by the renderer. |
float |
getVertFOV()
Gets the vertical Field of View. |
void |
setAspectRatio(float aspectRatio)
Sets the aspect ratio. |
void |
setFarPlane(float farPlane)
Sets the far plane. |
void |
setNearPlane(float nearPlane)
Sets the near plane. |
void |
setVertFOV(float vertFOV)
vertical Field of View. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Frustum()
Default values:
- Aspect ratio: 1
- Vertical field of view: 60
- Near plane: 2
- Far plane: 100
| Method Detail |
|---|
public javax.vecmath.Matrix4f getProjectionMatrix()
public float getNearPlane()
public void setNearPlane(float nearPlane)
nearPlane
- the new near planepublic float getFarPlane()
public void setFarPlane(float farPlane)
farPlane
- the new far planepublic float getAspectRatio()
public void setAspectRatio(float aspectRatio)
aspectRatio
- the new aspect ratiopublic float getVertFOV()
public void setVertFOV(float vertFOV)
vertFOV
- the new vertical Field of View
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


class documentation
class MetaParameters(object):
collection of many meta parameters.
Meta parameters are either annotated constants or refer to
options from CMAOptions
or are arguments to fmin
or to the
NoiseHandler
class constructor.
MetaParameters
take only effect if the source code is modified by
a meta parameter weaver module searching for ## meta_parameters....
and modifying the next line.
Details
This code contains a single class instance meta_parameters
Some interfaces rely on parameters being either int
or
float
only. More sophisticated choices are implemented via
choice_value = {1: 'this', 2: 'or that'}[int_param_value] here.
CAVEAT
meta_parameters
should not be used to determine default
arguments, because these are assigned only once and for all during
module import.
| Method | __init__ |
assign settings to be used |
| Instance Variable | c1 |
Undocumented |
| Instance Variable | c1 |
Undocumented |
| Instance Variable | cact |
Undocumented |
| Instance Variable | cc |
Undocumented |
| Instance Variable | cc |
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable | cmu |
Undocumented |
| Instance Variable | cmu |
Undocumented |
| Instance Variable | cs |
Undocumented |
| Instance Variable | cs |
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable |
|
Undocumented |
| Instance Variable | incpopsize |
Undocumented |
| Instance Variable | lambda |
Undocumented |
| Instance Variable | maxiter |
Undocumented |
| Instance Variable | maxstd |
Undocumented |
| Instance Variable | mean |
Undocumented |
| Instance Variable | mindx |
Undocumented |
| Instance Variable | minstd |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | noise |
Undocumented |
| Instance Variable | pc |
Undocumented |
| Instance Variable | restart |
Undocumented |
| Instance Variable | restarts |
Undocumented |
| Instance Variable | sigma0 |
Undocumented |
| Instance Variable | tolfacupx |
Undocumented |
| Instance Variable | tolfun |
Undocumented |
| Instance Variable | tolfunhist |
Undocumented |
| Instance Variable | tolfunrel |
Undocumented |
| Instance Variable | tolstagnation |
Undocumented |
| Instance Variable | tolupsigma |
Undocumented |
| Instance Variable | tolx |
Undocumented |


|
ECS160Android
FortNitta Android platform team
|
A tile in a construction map with a type and number of hits taken. More...
Public Member Functions | |
| final void | Reset () |
| Resets hits and sets to no construction. | |
| final boolean | IsFloor () |
| Returns if the type is a floor tile. More... | |
| final boolean | IsFloorDamaged () |
| Returns if type is a damaged floor. More... | |
| final boolean | IsWall () |
| Returns if type is a wall. More... | |
| final boolean | IsWallDamaged () |
| Returns if type is a damaged wall. More... | |
| final boolean | IsGroundDamaged () |
| Returns if ground damaged. More... | |
| final void | DestroyWall () |
| Turns wall into damaged wall. | |
| final EPlayerColor | GetColor () |
| Gets the color of tile. More... | |
Public Attributes | |
| EConstructionTileType | DType |
| The type of this tile. | |
| int | DHitsTaken |
| The number of hits tile has taken. | |
A tile in a construction map with a type and number of hits taken.
| final EPlayerColor game.CConstructionTile.GetColor | ( | ) |
Gets the color of tile.
| final boolean game.CConstructionTile.IsFloor | ( | ) |
Returns if the type is a floor tile.
| final boolean game.CConstructionTile.IsFloorDamaged | ( | ) |
Returns if type is a damaged floor.
| final boolean game.CConstructionTile.IsGroundDamaged | ( | ) |
Returns if ground damaged.
| final boolean game.CConstructionTile.IsWall | ( | ) |
Returns if type is a wall.
| final boolean game.CConstructionTile.IsWallDamaged | ( | ) |
Returns if type is a damaged wall.


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A JXTA {@link net.jxta.access.AccessService} implementation which
provides minimal Access Service functionality. This implementation allows
all operations involving valid operations and credentials to succeed with
the exception of a single special value used for testing.
@see net.jxta.access.AccessService


Watch. Teach. Share.
Mobile Teacher is a professional development app built for and by teachers working in developing countries. These educators have desire for professional development, but it may be offered where/when they cannot get to it, provided by external experts whose solutions may not be appropriate for the local context, or not available at all. These educators also have mobile phones, but may lack internet or reliable connectivity. Nevertheless, their phones can be used to democratize their access to professional development, or teacher training, via Mobile Teacher. The digital divide does not have to affect their access to opportunities and those opportunities do not always need to be imposed solutions from external experts.
The app features short video teaching tips of effective classroom practices from teachers working in developing countries. Users can create and submit their own videos for review and posting and/or submit recommended videos by other teachers working in developing countries (see submission guidelines).
The Android app is freely-available on Play and was created following best practices from Google, Android, and UNESCO for designing for the next billion users, or those in developing countries with no, slow, or unreliable connectivity and who may be new internet users. The app uses YouTube Go to accommodate a variety of user connections and respect user budgets for data consumption, allowing videos to be previewed and downloaded before viewing and sharing offline. The app also provides an SMS alternative for those who do not connect to Internet.
Mobile Teacher created a “digital scorecard” based on Google, Android, and UNESCO standards that developers can use when designing for the next billion users (see scorecard).
If you are not a teacher in a developing country, you can still use the app to benefit from the expertise of those who are. The app is also ideal for U.S. Peace Corps Volunteers and English Language Fellows working with host country teachers.
Mobile Teacher is for teachers in developing countries who want good ideas for teaching their students, and want to share their own effective practices.
Teachers/users can...
Mobile Teacher is a free Android app for teachers. You can use it with WiFi or offline with YouTube Go.
A comprehensive synthesis, in the form of a checklist scorecard, of evidence-based best practices from leaders in designing appropriate digital services and tools for the next billion users, or those in developing countries/emerging markets with no, slow and/or unreliable internet connectivity. The scorecard presents a checklist of 186 detailed technical specifications and instructions rather than general principles, and is categorized into 15 topics listed in the sequence of development workflow. The tool allows its users to review all known best practices together at a glance, without having to consult and compare multiple publications, and “score” their product against them.


flyCom
Flight Booking
Depart From
Going to
Enter Origin
Patna
Kolkata
New delhi
Mumbai
Bengaluru
Hyderabad
Chennai
Amritsar
Jaipur
Sri Nagar
Enter Destination
Patna
Kolkata
New delhi
Mumbai
Bengaluru
Hyderabad
Chennai
Amritsar
Jaipur
Sri Nagar
Preference
--select--
Time-Saving
Money-Saving
Search Flights
Clear Search


We are located at the corner of 25 Rd and Commerce Blvd. The entrance is on Commerce Blvd. at the northwest corner of the building.
If you wish, you can use the below form to enter any comments, questions, or concerns you may have to us. We look forward to hearing from you soon!


There are n! permutations of the array a. For each of these permutations, Hero does the following computation:
For example, suppose that b = {3,1,2}. This means that m = 3+1+2 = 6. The relevant prefix sums are s[2] = 3+1 = 4 and s[3] = 3+1+2 = 6. The value Hero computes is 6! / (4 * 6) = 30.
At the end, Hero will have n! values (one for each possible permutation of a). Let X be the sum of all those values. Help him by computing and returning the value (X modulo 1,000,000,007).


Boss Hunting Guide - Omar
Like almost every single other diep.io player, when bosses were first introduced, I always avoided them whenever I met them in FFA. Who'd want to fight an entity that has 3,000 HP, attacks any player who dares to approach, and has excellent defense and almost unstoppable offense?
The amount of times I've died due to getting sandwiched between a player and a boss is unreal. But after all, they still are AI controlled entities, and once you learn and memorize their behavior, and know what the right tanks and builds are, boss hunting will be a walk in the park.
Bosses can be defeated with many tanks in the game, but I'll only talk about the ideal tanks in this guide.
Here are the things that every player should keep in mind while boss hunting:
You want to attack horizontally. This hasn't been officially confirmed yet, but I'm certain that bosses have the same FOV horizontally and vertically, while players have more FOV horizontally. How do I know this?   Do yourself a favor and keep the boss on your right or left.
It is recommended to have health regeneration while boss hunting; however, it is by no means a necessity.
If you attack the bosses from the direction in which they're moving, you are likely to get attacked by a player from the opposite direction, and if you fight the player there's a chance that the boss will attack you along with the player, and in a situation like this you will either run and escape (which is not all that difficult), kill the player and return to the battle with the boss, scare the player away, or you will die. However, you kill bosses more quickly if you attack from the direction they're moving. It's recommended in quieter arenas and with tanks that can actually survive a situation I just described.
Here are the tanks that can kill every boss in FFA except the Fallen Booster, and how to use them for boss hunting:
1. Predator
If you're boss hunting with the Predator, stay out of the boss's range, and use right click to know where the boss is. I do not recommend you hold right click or zoom in for too long, because you can get attacked by players while you're not looking. Bosses don't aimlessly wander the arena like players do; they move in a very specific manner. Predicting their location is usually stupidly simple. Therefore, you don't need to look away for too long to fight a boss. If you feel it's necessary, spam the right click or shift button to know the boss's location and at the same time not get flanked by players. I also recommend you stack your bullets, because if you don't, the bullets are more likely to miss the boss, making the process of boss hunting extremely slow.
Recommended builds: 0/0/0/7/7/7/7/5, 0/0/0/6/7/6/7/7, or your favorite glass Predator build.
2. Ranger
You'll kill bosses with the Predator more quickly than with the Ranger, but if you still want to use the Ranger, here's what you should do:
Keep the boss at the edge of your screen and turn on auto fire. That's it.
Recommended build: your favorite glass Ranger build.
3. Overlord
Boss hunting with the Overlord is more tricky due to its smaller FOV, but it's still really simple.

To kill the Summoner, put your drones next to the Summoner, approach the Summoner to lure out its drones sacrificing some of your own HP, and attack the Summoner using attract or repel. (Attract: move your drones normally with your mouse to hit the Summoner's body; repel: move them using right click). If you lose too much health, attack the Summoner from far away using right click while you regenerate.
To kill the Defender, try to navigate your drones carefully to avoid as many traps as possible, and attack using right click. Run away from the Defender's bullets in the final seconds before your attack. To escape its bullets, run either upwards or downwards until it stops shooting, then repeat the whole process until it dies.
The Fallen Overlord is different, because unlike the other drone bosses, it can and it will attack shapes. If its drones target a shape close to you, they will most likely target you after destroying it. Approach the Fallen Overlord, and in the process destroy as many shapes as possible.
I personally used 3/1/1/7/7/7/0/7 for boss hunting with Overlord, but any good Overlord build would work.
4.   That's all.
Recommended build: you don't actually need any health regeneration to boss hunt with Factory; your favorite glass build will kill them just fine.
5.
Yes, I know what you're thinking: Overlord has double the reload, why would I use Overseer instead?
Well, I wouldn't want you to use Overseer to boss hunt if you reach level 45; I want you to kill bosses with it at level 30. :smile:
The speed of the Overseer at level 30 is a huge advantage: it allows for much easier hitting and running, which is exactly how (and why) you kill bosses with this tank.
Build: 0/0/0/7/7/7/0/7 (if you accidentally level up, just put any extra points in health regeneration.)
Note: I have a theory that due to its speed, Overseer might actually be able to kill the Fallen Booster in FFA at level 30. Never got a chance to test it due to the rareness of the Fallen Booster.
6. Hybrid
Unlike the tanks mentioned above, the Hybrid can kill every single boss in the game: including the Fallen Booster.
The best way a Hybrid can kill a boss in FFA is by facing it horizontally and turning on auto fire, and, if it has 3 points or more in health regeneration, retreating to safety to regenerate if it takes too much damage and resuming the battle once it regenerates to full health. You will most likely only have to do this if you're fighting the Defender; other bosses won't be a problem. And yes, Hybrid kills the Fallen Booster: all it takes is auto fire + aim + running away from the boss.
Boss hunting with the Hybrid (or the Destroyer) is a walk in the park. I use it instead of the Annihilator because the big bullet takes too much damage from the bosses' drones, traps, and bullets, which weakens it and lessens the damage it does to the boss.
Recommended builds:
3/0/0/7/7/7/7/2 (favorite build; works on all the bosses.)
5/0/0/7/7/7/7/0 (movement speed is overrated to be honest. xD)
The following builds work on all the bosses, but the Defender becomes more difficult to kill:
5/0/0/7/6/6/7/2
3/0/0/7/6/6/7/4
7/0/0/7/6/6/7/0


| Number of Classes | Line Coverage | Mutation Coverage |
|---|---|---|
| 8 | 94% | 84% |
| Name | Line Coverage | Mutation Coverage |
|---|---|---|
| Assertions.java | 60% |
100% |
| CSVFormat.java | 94% |
81% |
| CSVParser.java | 91% |
85% |
| CSVPrinter.java | 96% |
83% |
| CSVRecord.java | 95% |
88% |
| ExtendedBufferedReader.java | 100% |
91% |
| Lexer.java | 94% |
90% |
| Token.java | 88% |
50% |


RAISING ARIZONA (director/writer: Joel Coen; screenwriter: Ethan Coen; cinematographer: Barry Sonnenfeld; cast: Nicolas Cage (H. I. McDonnough), Holly Hunter (Ed), Trey Wilson (Nathan Arizona, Sr.), John Goodman (Gale), William Forsythe (Evelle ), Sam McMurray (Glen), Frances McDormand (Dot), Lynne Kitei (Florence Arizona), T.J. Kuhn (Nathan Arizona, Jr.), Randall "Tex" Cobb (Leonard Smalls), 1987)
Reviewed by Dennis Schwartz
A very funny spoof about a colorful couple who must have a child and will try to get one by any means possible. The Coen brothers know how to push the right comedy buttons as they stereotype a low-class couple and move them over the edge.
H.I. (Cage) is an habitual, incompetent criminal, specializing in convenience store robberies, where he gets caught but receives light sentences because his gun is never loaded. Ed (Holly) is the prison officer who takes his picture every time he enters the prison, and after his third stay in the same prison she decides to accept his proposal and marry him. Through the use of a voiceover, emanating from H.I. as the narrator, the logical sequence of the story is followed.
Distraught when she is told by her doctor that she is barren and can never have children, Ed is even further upset that she can't adopt because of her husband's extensive prison record.
H.I., since his release, has gone straight, working at an industrial job and living in a trailer on the outskirts of Tempe, Arizona, as the Coen brothers raise the question of how long this habitual criminal can go on being a normal family man before he reverts to his old habits.
With news of quints born to a wealthy owner of the largest chain of unpainted furniture stores in Arizona, Nathan Arizona Sr. (Trey), the couple reasons that it is unfair that some have so much while others have so little. So to balance things out, they kidnap one of the quints, the photogenic Nathan Arizona Jr. (Kuhn), and bring him home.
Armed with Dr. Spock's book on how to raise the child, they are the very perfect picture of doting parents and a nuclear family. But their bliss is short-lived, as two of H.I.'s prison mates escape and come knocking on his door at 2am. Gale (Goodman) and Evelle (Forsythe) want to stay but Ed insists they are a bad influence on H.I. and for their baby and wants them to leave at once, but is talked into letting them stay for a few days.
H.I. is visited by a so-called normal family, his foreman and friend, Glen (McMurray) and his fast-talking wife Dot (McDormand), who have a household filled with adopted children. They unleash their herd of uncontrollable adopted children onto the McDonnough house and it results in slapstick-like comedy, as it ridicules these families for wanting children but thinking of them as ideals, not aware that they are real people.
The film has its moments of serious pauses, as H.I. is filled with dreams of what should be right and wrong in life. He also has fatalistic nightmares. One of his nightmares materializes, in the person of a heavily armed biker from what seems like hell, Leonard Smalls (Cobb). He is a man tracker who wants more than the $25,000 reward Nathan Arizona offered to get his baby back, as he fails to make a deal with the magnate, but not before threateningly telling him that he will get the baby.
There are a few more complications along the way, as H.I. goes berserk at Glen's suggestion that they do a wife swapping thing, and then punches his dim boss in the nose, which gets him fired. When Glen figures out who the baby is, he tells H.I. he won't turn him over to the police and collect the reward only because his wife wants the baby. The other complication is that the fugitives realize who the baby is and how valuable he is, and they take him from the couple.
There is a flat scene, where the fugitives are robbing a bank and not knowing what to do with baby Nathan, take him into the bank they are robbing. Here the comedy was predictable Chevy Chase sort of material.
The Coen brothers know how to make a quirky film and they sure know how to write side-splitting dialogue. And if you are looking for something heavier, like a lesson to be gotten from all this or a searing comment on society, maybe you could even find that here also. Though sometimes the comic situations and the way all the characters talk funny, seem forced, it still recovers from these lapses and bounces back with more off-the-wall situations once reserved for "keystone cop" comedies, like ferocious dogs chasing the hero, improbable victories for our improbable hero while fighting Goliaths, and store clerks who have hidden vengeance inside them. If it is absurd comedy that makes you do cartwheels, something that is unique and dark enough to have some bite in it, then this film is funny enough to overcome some of its failing moments.
REVIEWED ON 11/26/99 GRADE: B
Dennis Schwartz: " Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
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--- layout: page title: LeetCode Tags categories: [题解合集] tags: [Algorithm, LeetCode, OJ] excerpt: "LeetCode 题解标签分类页" permalink: /leetcode/tags ---


What is the {average|worst}-case time for Insertion Sort to sort an array of n records?
\Theta(n^2)
\Theta(n)
\Theta(\log n)
\Theta(n \log n)
In the worst case, each record must make its way to the start of the array. This would occur if the record values are initially arranged from highest to lowest, in the reverse of sorted order.
In this case, the number of comparisons will be one the first time through the for loop, two the second time, and so on.


I am currently applying some upgrades to make your experience even better.
lovell.direct should be back online shortly.
If you have any questions or concerns, you can send me a message at vmcilwain@me.com.


These are options for 1.3+, for versions 1.2+ look there
Documention for fancyBox2 is available at fancyapps.com
You can pass options as key/value object to fancybox() function or modify them at the bottom of FancyBox JS file.
| Key | Default value | Description |
|---|---|---|
| padding | 10 | Space between FancyBox wrapper and content |
| margin | 20 | Space between viewport and FancyBox wrapper |
| opacity | false | When true, transparency of content is changed for elastic transitions |
| modal | false | When true, 'overlayShow' is set to 'true' and 'hideOnOverlayClick', 'hideOnContentClick', 'enableEscapeButton', 'showCloseButton' are set to 'false' |
| cyclic | false | When true, galleries will be cyclic, allowing you to keep pressing next/back. |
| scrolling | 'auto' | Set the overflow CSS property to create or hide scrollbars. Can be set to 'auto', 'yes', or 'no' |
| width | 560 | Width for content types 'iframe' and 'swf'. Also set for inline content if 'autoDimensions' is set to 'false' |
| height | 340 | Height for content types 'iframe' and 'swf'. Also set for inline content if 'autoDimensions' is set to 'false' |
| autoScale | true | If true, FancyBox is scaled to fit in viewport |
| autoDimensions | true | For inline and ajax views, resizes the view to the element recieves. Make sure it has dimensions otherwise this will give unexpected results |
| centerOnScroll | false | When true, FancyBox is centered while scrolling page |
| ajax | { } | Ajax options Note: 'error' and 'success' will be overwritten by FancyBox |
| swf | {wmode: 'transparent'} | Params to put on the swf object |
| hideOnOverlayClick | true | Toggle if clicking the overlay should close FancyBox |
| hideOnContentClick | false | Toggle if clicking the content should close FancyBox |
| overlayShow | true | Toggle overlay |
| overlayOpacity | 0.3 | Opacity of the overlay (from 0 to 1; default - 0.3) |
| overlayColor | '#666' | Color of the overlay |
| titleShow | true | Toggle title |
| titlePosition | 'outside' | The position of title. Can be set to 'outside', 'inside' or 'over' |
| titleFormat | null | Callback to customize title area. You can set any html - custom image counter or even custom navigation |
| transitionIn, transitionOut | 'fade' | The transition type. Can be set to 'elastic', 'fade' or 'none' |
| speedIn, speedOut | 300 | Speed of the fade and elastic transitions, in milliseconds |
| changeSpeed | 300 | Speed of resizing when changing gallery items, in milliseconds |
| changeFade | 'fast' | Speed of the content fading while changing gallery items |
| easingIn, easingOut | 'swing' | Easing used for elastic animations |
| showCloseButton | true | Toggle close button |
| showNavArrows | true | Toggle navigation arrows |
| enableEscapeButton | true | Toggle if pressing Esc button closes FancyBox |
| onStart | null | Will be called right before attempting to load the content |
| onCancel | null | Will be called after loading is canceled |
| onComplete | null | Will be called once the content is displayed |
| onCleanup | null | Will be called just before closing |
| onClosed | null | Will be called once FancyBox is closed |
| Key | Description |
|---|---|
| type | Forces content type. Can be set to 'image', 'ajax', 'iframe', 'swf' or 'inline' |
| href | Forces content source |
| title | Forces title |
| content | Forces content (can be any html data) |
| orig | Sets object whos position and dimensions will be used by 'elastic' transition |
| index | Custom start index of manually created gallery (since 1.3.1) |
FancyBox provides some function to work with it
| Method | Description |
|---|---|
| $.fancybox.showActivity | Shows loading animation |
| $.fancybox.hideActivity | Hides loading animation |
| $.fancybox.next | Displays the next gallery item |
| $.fancybox.prev | Displays the previous gallery item |
| $.fancybox.pos | Displays item by index from gallery |
| $.fancybox.cancel | Cancels loading content |
| $.fancybox.close | Hides FancyBox Within an iframe use - parent.$.fancybox.close(); |
| $.fancybox.resize | Auto-resizes FancyBox height to match height of content |
| $.fancybox.center | Centers FancyBox in viewport |


Nasim Taleb has a few arguments against intelligence, which I'll briefly discuss here.
I think they're mostly wrong, but I'll point out a few that I think are correct.
1. Taleb's main technical argument is that a correlation can exist between two variables which take the same value
over some subset of the domain but are otherwise uncorrelated. In the case of intelligence, he hints that this is the
result of a threshold effect in which abilities are correlated in the mentally impaired but otherwise uncorrelated.
However he does not present any concrete evidence for this view. To my knowledge, there is no threshold where mental
abilities stop being correlated, and indeed experiments on children who could perform well on the SAT at a young age
support this. He shows a scatter plot between IQ and SAT scores, where the IQ test seems to have a ceiling, and this
ceiling obviously explains the shape of the curve (there's probably no real threshold suggested by the data).
2. His argument about intelligence, income, and new worth is more interesting. He cites (Zagorsky 2007) which gives
some statistics on this from the early 2000s. I would definitely recommend reading this paper, but I would be interested
in knowing the details behind some of the data points. For example, the income-IQ scatter plot shows a single person
with an IQ in the low 70s (close to the legal threshold for mental retardation) with an income of 180k (in the early 2000s).
I would be curious to learn more about this situation. Did the person simply do poorly on the test? Or did the person find
some kind of employment not requiring a substantial amount of academic performance? Did they use some faulty accounting
or make a mistake in reporting their income (from reading the paper, it sounds like income is self-reported)? Seeing points
like this make me skeptical of a study.
Besides that, the data seems reasonable. Intelligence and net worth show a small correlation whereas income and intelligence
show a somewhat stronger correlation. I'm not sure why Taleb believes that income and intelligence should be very highly
correlated. If someone were to take a position as a professor (in a typical field), the intellectual demands are quite high,
but the salary is only moderate. Likewise, there are some jobs that pay reasonably well, and while involving certain types of
skills, are not highly intellectual in nature (jobs in sales and real estate might be the primary examples).
Beyond that, another reason to expect income and intelligence to not be highly correlated is that achieving a high income
requires other skills and also other decisions. If a person is born into a small town and wishes to remain in that area,
then their ability to achieve a higher income using their abilities will be limited. To give a concrete example of this, a
software engineer willing to move to a city with a strong software industry (such as San Francisco) will pretty much always
make more than a software engineer who stays somewhere remote (even after cost of living adjustment), regardless of their
abilities. This is even stronger globally, as the majority of the world's population speaks a language which is not used
by the highest paying international corporations.
Taleb makes another mistake here, in that when he presents these graphs with the intent of showing a threshold, he *cuts off
on the y-axis* whereas he should be cutting off on the *x-axis*. I think this is a subtle mistake, so he may have made it
by accident. His goal is to show that there is no correlation between income and intelligence where intelligence exceeds
some threshold. He could accomplish this by cutting off the lower intelligence part of the graph along the x-axis, because
this would restrict to his population of interest. However cutting off the y-axis (only showing high incomes) is misleading
because density is not uniformly distributed over the x-axis, so it could give the appearance that there is no correlation
above the threshold when there really is.
Even putting that aside, I counted the dots with an income above 180k in his scatter plot. I counted 9 from 120-130, 6 from
110-120, 4 from 100-110, 5 from 90-100, 3 from 80-90, and 1 from 70-80. Even if these ranges had the same number of people
(they don't), there's still a pretty large gap.
3. I basically agree with Taleb about making crude judgements about nationalities or places based on their history and I
don't have much to criticize there with one exception. Taleb says that the Germans had no accomplishments prior to the last
few hundred years, but I would point out that the Germans defeated a Roman invasion, so I wouldn't say that they had *no*
ancient accomplishments.


Cycle Fitness
Frequently Asked Questions
+How much do your seminars and bike rides cost?
All of our seminars and bike rides are free to the public.
+Can you service or repair my bike if it gets damaged?
Yes, we offer a wide variety of service and repair options here.
+Is Cycle Fitness locally owned?
Yes, we are locally owned and operated by our founders Daniel Schon, Ethan Sperfslage, and Brandon Huff.
+How often do you hold seminars and bike rides?
We hold bike rides on Saturdays and seminars on Sundays. See the calendar for a more detailed list.


All,
I want to use the low power temperature sketch but rather than using an onboard temperature sensor (as per the low power temp node build), I want the temp sensor to be on a lead so I can position away from the TX. I may also consider having multiple sensors.
Reading around the forums there is some talk of this, but I am not clear on how it could be done. I understand that using the low power temp node requires a jumper to be soldered so that the temp sensor 5V supply can be switched to save power. Does this also work if the temp sensor is connected using the jack socket instead of hard-wiring onto the board?
Would it be possible to use both the hardwired sensor and plugged in sensor at the same time? (From the emonTX schematic I am not clear on how this arrangement works- something to do with "Q2" next to the temp sensor?
Presumably this should work because as long as the temp sensors are addressed the TX can call data from them when it is woken up periodically.
Chris
Re: EmonTX Low Power Temperature Node: multiple/external temp sensors?
The low power temperature sensor is based on the emonTx V2, and if you look at the circuit diagram of that you'll see that a sensor plugged in via the jack socket is wired in parallel with the on-board sensor, which is in fact drawn as transistor Q2! (Blame Eagle CAD for that.) So if you leave the on-board sensor position empty, you can use the plug-in sensor and the same sketch.
You've clearly realised that if you want to use both, you run into problems with the sketch and you'll need to change it to keep the part of the "emontx_lowpower_temperature.ino" sketch that switches the power to the sensor, but replace the parts that initialise and read the sensor with the equivalent parts from the "emontx_temperature_power.ino" sketch that handles multiple sensors.
And of course, running two sensors it won't be quite so low-power.
Re: EmonTX Low Power Temperature Node: multiple/external temp sensors?
Thanks Robert,
I think it was the transistor that was throwing me!
I'm actually using a full EmonTX that I intend to operate in a low power way (but also doing gas metering if I can get this to work).
As far as I can see, an EmonTX V2 can operate as a low power temp node, it's just a matter of setting up the code right, jumper for the temp sensor, and running on batteries? There are no other power consuming items that need to be dispensed with?
Chris
Re: EmonTX Low Power Temperature Node: multiple/external temp sensors?
 You also need to make sure the RFM12B is run for the absolute minimum time, as that is a big current user, and of course the processor needs to sleep a lot. I'm no expert on power consumption and interrupts, so I can't say what effect that will have on power consumption.


Jarvis is your personal voce friend and assistant which can perform serveral activities. This software is developed by Sujith Sourya Yedida.
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The following is the target you want to show readtip
DEVUI Course
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DEVUI is a free open-source and common solution for the front end of enterprise mid- and back-end products. Its design values are
based on...


I'm bharath. I love tech. I spend my free time watching videos or browsing articles related to tech. I'm open-minded, a bit of an introvert (atleast some times) and a stubborn person when it comes to few things (Like my principles etc... I rather break than bend when it comes to few aspects). I'm not the type to just blindly follow the crowd. I don't just do something just because everyone else is doing it. I only do it if i liked it myself too. I did experience few downtimes in my life but I have overcome them and now I'm looking forward to learning new things and developing lots of amazing things with the knowledge I have.
I like reading webnovels, browsing tech related articles, videos etc. I recently found out that I love that amazing feeling of accomplishment when I complete a program or project. It just feels amazing that I have built that myself. (even though those are just small things compared to many other projects worldwide) So, I'm trying to get into open source community and contribute to the many amazing open source projects around the world! (Wish me luck!😉)
View Resume
Why and What?
I choose to do this project during my 6th semester of college. Why? I observed during covid that students are often asking redundent questions to teachers or other staff. I heard teachers complaining about the same too. Since, they had to answer the same questions to multiple students and
the students will also have to wait for the teachers to see their message and reply to it. Some of the students even started spamming teachers since they didn't receive answers on time. So, I decided to create a chatbot!
I wanted this chatbot to answer all the general queries of the students. Teachers or other staff can give few details like the assignment deadlines, guidelines, slip test dates etc. This data is then used to answer the queries of the students.
This is a web application where students can login and ask the chatbot their queries. This chatbot will store
all the details regarding the usual college enquiries including assignments, exams, deadlines,
guidelines etc. Whenever a student has any query, they can ask the chatbot and the chatbot
will answer their query within seconds. Thus, both students and the teacher’s time will not be
wasted on these general queries. Teachers will also be free from being spammed by students
regarding the same issue. It saves time for the student as well as teaching and non-teaching
staff. It saves time and manpower and reduces the work of the staff. A retrieval based chatbot
is used in this scenario. The chatbot analyzes the user’s query to extract the intents and
entities in the query using natural language processing (NLP). Then the chatbot will select the
most appropriate response based on similarity metrics. The chatbot also has a section where
you can just chat with the chatbot casually (this part is implemented using chatterbot library).
Students can use this web application through the front-end. It should consist of a login page and
a user page where users can converse with the chatbot.
I want to include this chatbot to the student-centric social networking website. I will be working on this project in my final year. So, I wanted to make a few changes to the chatbot( make it a retrieval cum generative chatbot) and include it into the final year project. So, my final year project will ultimately combine everything and extend upon them.
*Since the project isn't completed yet, same data is used for all the activities.
Why and What?
I choose to do this project during my 5th semester of college. Why? It's because I wanted to try and contribute something to my college. So, I started thinking🤔...
I wanted to create a place where every student, teacher and alumni of cbit can get together. I wanted it to be exclusive to cbit. So, I decided on this project.
I understood the difference between working on an actual project and the theoritical knowledge we gain in the college. So, I wanted to encourage the juniors to work on open source projects etc. Bcoz i believe that actually working on real life projects is the best way to acquire true skills. So, I added 'Activities' Section to the webapp.
Back when I entered the college, I didn't know much about the different clubs in the college ( my friends didn't know about most of them too...). I wanted to have a single place where we can have all the clubs showcase their activities, achievements etc.
So, I added a 'Clubs' section to the webapp. There is also a resources section in the webapp. In this section, all kinds of resources are provided to the students based on different topics. Apart from the links to different online resources, e-books etc., I wanted teachers or students to make few snippets or tutorials in youtube and the same videos can be played in this section.
I also wanted to create chatting facility where students can chat to teachers, alumni etc. and get their queries answered. At the end of the day, this platform is all about connecting to right people and enhancing the college experience both academically and socially.
This project wasn't completed. From the very beginning, it wasn't supposed to be. I worked on this project alone. So, I decided to just work on the frontend and implemented some parts of the front end. Not every part of the project is completely working. I wanted to take the same project as my final year major project (academic year: 2021 -22) and complete it. The final version of the major project also includes a react native mobile application, which I will be working on during the final semester as part of the Project - Part II.
Why and What?
I choose to do this project during my 3rd semester of college. Why? I saw lot of students queuing and waiting for a lot of time near payment cell. I saw students pushing each other in crowds near the canteen to pay for their meals. So, I and my teammate decided to make a wallet application where we used a scanner to read the barcodes on our college id cards and used that as an id to login into the app and make payments.
It's a bit like a credit/debit card. We used our college id cards as the id and students can scan their cards and change the money associated with that id no. to make payments. Students can use their cards at payment counters to recharge their cards. This will allow them to use the money that's been alloted to that id no. to make payments at available centres in college.
The operator can retrieve the account details of the student if the operator's pc is connected to the main pc through windows homegroup.
The details are stored in files (using the file read/write functionalities available in C). The main file contained all the mail ids' and
the corresponding hashes using which the program identifies the filename of the account (which is created randomly during registration).
This file contains the details regarding that particular user. (I didn't know how to use a database back then, so I used files to store my
data as efficiently as I could)
(This is how we envisioned it. Even though we completed the project, we didn't actually implement it in the college.)
What I learned from this project?
This is my very first project. I didn't have proper guidance at the time. So, i wrote the entire code in a single file. I didn't use functions or classes as much as I should have. I didn't divide the code into different modules. So, whenever I faced an issue while working on the project, it was really hard to find the place where the issue occured. It was a nightmare.
So, ever since this project. I started to modularize my code. I started dividing the project into small modules and stopped copy-pasting code and started using functions or modules to reuse the same code.
I didn't know about databases when i worked on this project. So, I stored the data in files and used the function in c++ to access/modify files. At first, I just saved the account details of every customer in the same file. But then I observed that I'm reading through each and every line to find the account details of the current customer. That didn't seem like a good idea since I will read through the account details of every person from the start to the current customer's account details location. In terms of security and time required, it didn't seem like an efficient way.
So, I divided everything. I created some kind of unique key for each customer, which will be available in the main file. So, whenever i needed to access a customer's details. I read through the main file, to find the correct login credentials and the corresponding key. This key is then used to create a filename, which will be the name of the file in which that corresponding customer's details are saved.
When I later, learnt database management etc. I found out that the key I used back in my first project is like the primary key in a database. (Even though in a real database, the implementation might be lot more sophisticated.)
This is the worst project I worked on (in terms of maintainability etc...) but it's also the project in which I learned a lot.
<EMAIL_ADDRESS>Email me!


Project Overview
The Price prediction platform is an AI SaaS solution that boosts revenue by optimizing the service or product price based on demand and supply. The app is backed by data science and AI which is perfect for Sports, Cinema, Live-entertainment, Parking, Attractions, and Ski Resorts.


| Foreign Secretary S. Jaishankar on Wednesday met U.S. National Security Advisor Lt. Gen. H.R. McMaster and discussed counter-terrorism and bilateral relations between the two countries. Mr. Jaishankar also met Speaker of the House of Representatives Paul Ryan and discussed various issues, including ways to enhance economic and defence cooperation between India and the U.S. “The relationship between the U.S. and India is rooted in shared values of democracy and freedom,” Mr. Ryan said in a statement. “We had a great opportunity today to build on this critical partnership by discussing ways to enhance our economic and defence cooperation,” it added. |


This is the API documentation for 'ipaddress-0.8.0 Documentation'.
[Validate]
Generated with the Darkfish Rdoc Generator 2.


{% load i18n %} {% load static %}
{% trans "If you know somebody who has a ticket and would like to pass it to you, give them this token (your order code) to enter on their ticket page:" %} {{ secret }}
{% blocktrans trimmed %} Once they have entered your code and the organizers have approved the request, you will receive a notification that your order has been approved. You will then need to complete payment as soon as possible to make sure you will receive the ticket. {% endblocktrans %}
{% else %} {% trans "Somebody has requested to pass their ticket to you. Please wait until this transfer is approved by the event organizers." %} {% blocktrans trimmed %} Once they have approved the request, you will receive a notification that your order has been approved. You will then need to complete payment as soon as possible to make sure you will receive the ticket. {% endblocktrans %} {% endif %}


Not really.
Perhaps a picture is needed. Clouds represent class definitions, solid rectangles represent objects, and dotted rectangles represent the static part of a class.
Look back at the example program as you study the diagram.
ButtonDemo2
extends the class JFrame
.main()
method is static, so is not part of any object.
It contains two reference variables:
ButtonDemo
object, andWindowQuitter
objectButtonDemo2
frame and its button
are displayed on the screen.
ButtonDemo2
frame.
ButtonDemo2
frame is registered as a listener for Action Events.ButtonDemo2
class implements ActionListener
.WindowQuitter
object.
WindowQuitter
object was registered as a listener for window events.WindowQuitter
class extends WindowAdapter
.Don't be discouraged if this is less than perfectly clear! It usually takes some time to get all of these relationships straight. A bit more practice would not hurt, either.


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Torque 2D - Input Interaction
Input is a very important factor to any game. We can't have a game unless we can let the player interact with the game. Fortunately, with Torque 2D (T2D) we have two very easy and expansive ways to interpret input interaction. These two ways are the following:
Mouse Event Callbacks
ActionMaps
These two methods handle input interaction from typing keys on your keyboard, to moving your mouse in your T2D game and clicking, and even to moving a joystick. This reference covers and explains both of these types of interactions and includes full examples in utilizing them.
|
Mouse Event Callbacks |
|||
|
Callback |
Synopsis |
Parameter(s) |
Detail |
|
onMouseDown() |
Left Mouse Button Pressed. |
(this, modifier, worldPosition$, mouseClicks) |
this - Current Object (self) modifier - Alt/Ctrl/Shift Key modifiers used. worldPosition$ - Position in world-coordinates. mouseClicks - Number of mouse clicks used. NOTE:- The coordinates returned have been converted to world-coordinates and are automatically adjusted for the camera move/zoom. You can use these coordinates directly with all other T2D objects and also use it for object picking (seeing pickPoint). |
|
onMouseUp() |
Left Mouse Button Released. |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onMouseMove() |
Mouse has been moved. |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onMouseDragged() |
Mouse has been dragged (Left Button) |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onMouseEnter() |
Mouse has entered the t2dSceneWindow. |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onMouseLeave() |
Mouse has left the t2dSceneWindow |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onRightMouseDown() |
Right Mouse Button Pressed. |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onRightMouseUp() |
Right Mouse Button Released. |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
onRightMouseDragged() |
Mouse has been dragged (Right Button) |
(this, modifier, worldPosition$, mouseClicks) |
(See "onMouseDown()"). |
|
Mouse Modifier Callback Values |
|||
|
Modifier Value |
What the value represents |
Modifier Value |
What the value represents |
|
1 |
Left Shift |
2 |
Right Shift |
|
4 |
Left Control |
8 |
Right Control |
|
16 |
Left Alt |
32 |
Right Alt |
|
Any other numbers are a combination of these, for example if you press Left Shift and Left Control together it will produce the modifier value of 5, or if you press Left Alt and Right Alt together it will produce the modifier value of 48. |
|
ActionMaps |
|||
|
Script Example |
Synopsis |
Parameter(s) |
Detail |
|
new ActionMap(testActionMap); |
Create a New ActionMap |
(Name) |
Use this in script to create a new ActionMap, replace "testActionMap" with whatever name you want to use. |
|
testActionMap.bind(keyboard, "u", toggleU); |
Bind a command using bind() |
(device, event, function) |
You can bind using this .bind() command, you must specify a device, the action to bind, then a function to be called when the event happens. The function specified must be set to receive a single value passed (ex. "function toggleU(%val)") |
|
testActionMap.bindCmd(keyboard, "u", "onUDown();", "onUUp();"); |
Bind a command using bindCmd() |
(device, event, script, script) |
This function is similar to the .bind() command, except you pass two script values instead of just function names. The first script value will happen when the event is activated (on key down), the second when the event is broken (on key released). |
|
testActionMap.push(); |
Activate an ActionMap |
() |
This will activate the ActionMap. Keep in mind the most recently pushed ActionMap will receive the events if multiple ActionMaps are pushed with the same events set. |
|
testActionMap.pop(); |
Disable an ActionMap |
() |
This will disable the ActionMap. |
|
ActionMap Available Events to Bind |
|||
|
Keyboard General Events |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
Note: All general keys can be bound by simply using the key... ex. "u" will trigger the u key response. |
|||
|
backspace |
end |
win_apps |
tilde |
|
tab |
home |
cmd |
minus |
|
return |
left |
opt |
equals |
|
enter |
up |
lopt |
lbracket |
|
shift |
right |
ropt |
rbracket |
|
ctrl |
down |
numlock |
backslash |
|
alt |
|
scrolllock |
semicolon |
|
pause |
insert |
rshift |
apostrophe |
|
capslock |
delete |
lcontrol |
comma |
|
escape |
help |
rcontrol |
period |
|
space |
win_lwindow |
lalt |
slash |
|
pagedown |
win_rwindow |
ralt |
lessthan |
|
pageup |
|
|
|
|
|
|||
|
Keyboard Numpad Events |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
numpad0 |
numpad5 |
numpad9 |
numpadminus |
|
numpad1 |
numpad6 |
numpadadmult |
numpaddecimal |
|
numpad2 |
numpad7 |
numpadadd |
numpaddivide |
|
numpad3 |
numpad8 |
numpadsep |
numpadenter |
|
numpad4 |
|
|
|
|
|
|||
|
Keyboard Function Key Events |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
f1 |
f7 |
f13 |
f19 |
|
f2 |
f8 |
f14 |
f20 |
|
f3 |
f9 |
f15 |
f21 |
|
f4 |
f10 |
f16 |
f22 |
|
f5 |
f11 |
f17 |
f23 |
|
f6 |
f12 |
f18 |
f24 |
|
|
|||
|
Joystick/Mouse Events |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
button0 |
button8 |
button16 |
button24 |
|
button1 |
button9 |
button17 |
button25 |
|
button2 |
button10 |
button18 |
button26 |
|
button3 |
button11 |
button19 |
button27 |
|
button4 |
button12 |
button20 |
button28 |
|
button5 |
button13 |
button21 |
button29 |
|
button6 |
button14 |
button22 |
button30 |
|
button7 |
button15 |
button23 |
button31 |
|
|
|||
|
Joystick/Mouse Axes |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
xaxis |
zaxis |
ryaxis |
slider |
|
yaxis |
rxaxis |
rzaxis |
|
|
|
|||
|
Joystick POV |
|||
|
Event Name |
Event Name |
Event Name |
Event Name |
|
xpov |
dpov |
xpov2 |
dpov2 |
|
ypov |
lpov |
ypov2 |
lpov2 |
|
upov |
rpov |
upov2 |
rpov2 |
|
|
|||
|
Miscellaneous Events |
|||
|
Event Name |
Event Name |
|
|
|
anykey |
nomatch |
|
|
A mouse event callback is simply the response from the T2D engine when a mouse event has happened. This includes moving, dragging, clicking, releasing, leaving, and entering the screen so you can easily handle this input in your game a specific way.
In T2D, mouse events are Scene Window specific. That way you can handle multiple Scene Windows in different ways if you like. So when you either move, drag, click, release, enter the screen, or leave the screen with your mouse it will send what is referred to as a "callback" to the Scene Window. Callbacks are basically preset function names that the engine will call when events happen. This allows you to interact with the engine upon events. Not only does this interaction trigger the callback method, but it passes plenty of useful data to the function, such as the position where the event happened, the click counts if the mouse was pressed as well as any other information that could be useful.
Using mouse event callbacks is very simple, since the callbacks are done through a Scene Window we must first find out the name of the Scene Window we are using. The Scene Window is the actual GUI object that the game is displayed on, the default Scene Window used is called "SceneWindow2D." Once we have our Scene Window name we can add some simple script function calls like these:
function sceneWindow2D::onMouseMove( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onMouseDragged( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onMouseDown( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onMouseUp( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onMouseEnter( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onMouseLeave( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onRightMouseDragged( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onRightMouseDown( %this, %modifier, %worldPos, %mouseClicks ) { } function sceneWindow2D::onRightMouseUp( %this, %modifier, %worldPos, %mouseClicks ) { }
You can see the pattern of function names that represent each mouse event. There are three different and very useful values passed to these callbacks, the first is called "%mod" which represents the Alt/Ctrl/Shift modifier keys if used, the quick reference modifier table explains what these values are output as. The "%worldPos" represents, what is probably obvious, the world position of the mouse event. The final value is fairly evident as well, "%mouseClicks" which represents the number of mouse clicks used.
With these methods you can pretty much insert any functionality you need there, just remember that "sceneWindow2D" used in these functions is just the default Scene Window, if you create more Scene Windows then you will need to add the proper functions, like these, for that new Scene Window name.
An ActionMap is how we can receive "actions" or input events from T2D. These actions can be anything from pressing the space bar, up arrow, or "w" key to moving the mouse horizontally or vertically.
An ActionMap is an object that you can define from script. These ActionMaps hold key/input binds that give you event's when certain input events happen. You can "push" to enable these ActionMaps and "pop" to disable them. This works almost as a layer system, that way when multiple ActionMaps specify commands to be triggered on an event, the most recently pushed one will be the event triggered. Multiple ActionMaps can be enabled at the same time, you can then "bind" input commands to an ActionMap in one of two different ways. One method specifies two functions, one that will be called when the event has occurred (when a key is pressed), the other when the event is broken (when the key is let up). The other method you only specify one function, this function will be called passing a value. If that input command bound is a key that can be pressed and released then it passes a true or false (a 1 or 0) which signifies being pressed and released. Further uses for this method of binding a command is used when input commands don't send back a simple pressed and released event, but a value, for example the mouse. This way you can accomplish more complex workings with input commands.
Using ActionMaps is fairly simple, first we must create a new ActionMap in script, like this:
new ActionMap(testActionMap);
Now we have a new ActionMap object called "testActionMap." We can now call one of two different functions on this object to "bind" keys/events to this ActionMap.
The first command is .bind(). When you use this command to bind an action you must specify the input device you are wanting to bind an event on (such as the "keyboard" or "mouse"), then the event it will bind, as well as the function it will call when the event is processed. Here is an example of binding it to the "u" key event.
testActionMap.bind(keyboard, "u", toggleU);
Now we have bound a "u" key to our testActionMap with the "toggleU" function to be called when the event is processed. Now we can set up the toggle function like this.
function toggleU(%val) { if(%val) { echo("u key down"); } else { echo("u key up"); } }
One very important thing to note is that this toggleU function is set to receive a "%val" value. This is very important, when using the .bind() command you must always set your functions up like this. In the case of a key (like our "u" key example) the %val will only ever be either a 1 (representing the key was pressed) or a 0 (representing the key was released). As you can see we can separate the functionality with a simple if statement.
An non-key example of using .bind() would be this.
testActionMap.bind(mouse0, "xaxis", xaxis);
As you may notice we aren't binding an event from the "keyboard" this time we chose "mouse0" which represents the first mouse (since T2D can handle input from multiple mice). The event we're binding is "xaxis" and we simply call an "xaxis" function. The "xaxis" basically represents the mouse movement in the xaxis. We can set up the xaxis function like this.
function xaxis(%val) { echo("xaxis = " @ %val); }
In this case we are simply displaying what the value passed to this xaxis function is. In the case of our mouse xaxis event the value passed can be a wide range of numbers from negative to positive, in this specific case the value represents the distance moved on this event since the last event, so if you move your mouse suddenly you will get large numbers sent and then it will become small, while if you move it softly then you will only get small numbers. This give you an extremely accurate way to measure mouse actions (if you aren't using your mouse callbacks on your SceneWindow). In most cases you won't need to bind the mouse actions to an ActionMap, mainly just keys.
An alternative way to bind commands is using a different function called ".bindCmd()." This function works fairly similar to the bind() function, except instead of setting a single function to be called when the event is processed, you set two functions. One will be called when the event is activated (on key down), while the other is activated when the event is broken (on key release). In this case you don't pass just a "function" though, you pass a string that represents script to be run when you activate that event. That means that you can pass a single line if you want to do a single script action, though generally you will simple pass a function call in a string. You can set up the same "u" key like this.
testActionMap.bindCmd(keyboard, "u", "onUDown();", "onUUp();");
Notice we wrapped the functions in a string as well as making it a full script call to that function. Now we can have one function do what needs to be done when the "u" key is pressed, while the other can do what is needed when the "u" key is released.
There is one final step that must be done to get the ActionMap to work. We've created it and called it testActionMap. We then bound multiple action events to it on multiple devices. The last step is to "push" the ActionMap so it will know to receive input. This is a very important step, it is also important to keep in mind that the most recently pushed ActionMap will take precedence over the previously set keys, this allows you to create very usable control schemes with multiple ActionMaps while enabling and disabling them easily. To push our ActionMap we can do this.
testActionMap.push();
This will activate our ActionMap and it will start receiving our action events, to disable an ActionMap we can use a simple function called "pop" like this.
testActionMap.pop();
This will disable our ActionMap, giving our previous ActionMap precedence again.


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Why Should You Use?

Please watch the video below :)
{% load static %}
Do you want to skyrocket you junior years and become a SeniorJunior?
Please watch the video below :)
We offer you various fields to fulfill your needs.
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Bones to Muscles, Hospitals to Cardiomusclar studies. Ask the best Doctors whatever you need.
You can connect to our Doctors which career path to choose, if your field is propariate for you, what is it like to work where they work etc. Just pick an doctor an ask anything that crosses your mind
Lenses to Cameras, Salaries to Work Enviroments. Ask the best Photographers whatever you need.
Photography is the art, application and practice of creating durable images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing , and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication.
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PM Abe referred specifically to PM Modi's initiative in earlier G20 meetings on the issue of fugitive economic offenders and he said that G20 should deal with this problem as part of its anti-corruption measures," Gokhale said.India imposed retaliatory tariffs on the US after withdrawal of key trade privileges, which will lead to an increase in prices of almonds, walnuts and apples among other products.


|
GeneDive
|
Public Member Functions | |
| constructor (download, upload) | |
| get | termsAndConditions () |
| buildInteractionsData () | |
| buildStateFile () | |
| fetchGraphImage () | |
| onDownloadClick () | |
| Download the data to a zip file. More... | |
| saveZipFile (comment, filename) | |
| Download the data to a zip file. More... | |
| onUploadClick () | |
| Upload a zip file to set the state of the program. More... | |
| intializeUploadFields (element, alert) | |
| Binds events to upload fields. More... | |
| intializeUploadDataFields (element, alert) | |
| openZipFile (filesUploaded) | |
| Apply zip file to GeneDive state. More... | |
| openTSVFile (filesUploaded) | |
| Add TSV file to database. More... | |
| disableDownload () | |
| enableDownload () | |
| enableUpload () | |
| disableUpload () | |
| clearUploadField (field) | |
| handleException (exception) | |
| Displays an error message. More... | |
This class will enable users to download and upload the search results from GeneDive
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
Displays an error message.
This will display an error message for the user to see.
| exception | Exception e |
|
inline |
|
inline |
Binds events to upload fields.
When a user clicks Upload Results, an alert with new elements is created. Those elements must have events binded to them so that files uploaded can be read.
| element | The element containing the upload fields |
| alert | The popup alert containing the upload fields |
|
inline |
Download the data to a zip file.
When a user clicks on Download Results, a prompt will appear asking a user to input a string to put in the Readme as a note.
|
inline |
Upload a zip file to set the state of the program.
When a user clicks on Upload Results, this method will set the program to the state found in the file
| userInput | The string to put into Readme.MD |
|
inline |
Add TSV file to database.
| filesUploaded | The files uploaded |
|
inline |
Apply zip file to GeneDive state.
| filesUploaded | The files uploaded |
|
inline |
|
inline |


Design - Metrics feature
Applications optimization and analyze need some metrics.
Usefull libraries offer builin metrics support but each one with its own format.
Devapt provides a unique metrics format per server domain: http request, messaging request...
Description
Applications optimization and analyze need some metrics.
Usefull libraries offer builin metrics support but each one with its own format.
Devapt provides a unique metrics format per domain: http request, messaging, host, nodejs...
Metrics architecture consist of 4 main base classes and one bus per topology, on the master node:
- MetricsCollector: update MetricsRecord values, use MetricsReducer to consolidate values and post a message onto the metrics bus.
- MetricsRecord: a snapshot of a set of values
- MetricsReducer: reduce a list of MetricsRecord values
- MetricsState: MetricsReducer result Each of this 4 classes should be subclassed to create a new metrics feature.
For instance, available metrics are:
- Bus metrics: collect master node buses counters (messages count, messages size, errors count, subscribers count)
- Host metrics: collect NodeJs host metrics (CPUs count, CPUs architecture, CPUs usage...)
- NodeJs metrics: collect NodeJs process metrics (pid, version, plateform, uptime, memory)
- Http metrics: for Restify and Express, collect request metrics (id, method, status, referer, url, service, latency, browser...)
How it runs:
The MetricsServer owns collectors instance and listen the metrics bus and call a MetricsCollector method to process new metrics values. A MetricsCollector owns one MetricsReducer, one MetricsState and one MetricsRecord. The MetricsServer provides metrics reduced values to metrics services. Each metrics feature has its corresponding metrics service to publish metrics outside the node:
- MetricsBusService
- MetricsHostService
- MetricsNodeJsService
- MetricsHttpService
Status
Features are finished for Bus, Host, NodeJs and Http metrics.
The metrics server is operational.
See devapt-devtools project for a full example of metrics services usage.
For Devapt users:
// GET NODE
let node = ...
// GET HTTP METRICS STATISTICS VALUES
const http_metrics = node.get_metrics_server().get_http_metrics().get_values()
/*
HTTP METRICS STATISTICS FORMAT:
// REQUEST VERSIONS
http_metrics.version_counters: a map of Devapt versions counters (plain object)
// REQUEST UUID
http_metrics.id_counters: a map of requests ids counters { id1:counter1, id2:counter2 } (plain object)
http_metrics.pid_counters: a map of process ids counters { pid1:counter1, pid2:counter2 } (plain object)
// DURATIONS
http_metrics.latency_min: the minimal latencies value (integer)
http_metrics.latency_counter: the counter latencies values (integer)
http_metrics.latency_sum: the sum of latencies values (integer)
http_metrics.latency_mean: the sum divided by the count of latencies values (integer)
http_metrics.latency_max: the maximal latencies value (integer)
// SERVICE IDENTIFICATION
http_metrics.service_name_counters: a map of service name counters (plain object)
http_metrics.service_url_counters: a map of service url counters (plain object)
http_metrics.service_method_counters: a map of service method counters (plain object)
http_metrics.service_http_version_counters: a map of service http counters (plain object)
http_metrics.service_route_counters: a map of service route counters (plain object)
// SERVER IDENTIFICATION
http_metrics.server_node_name_counters: a map of Devapt versions counters (plain object)
http_metrics.server_server_name_counters: a map of Devapt versions counters (plain object)
// CLIENT IDENTIFICATION
http_metrics.client_user_name_counters: a map of user name counters (plain object)
http_metrics.client_user_id_counters: a map of user id counters (plain object)
http_metrics.client_browser_counters: a map of client browser type counters (plain object)
http_metrics.client_referrer_counters: a map of client referrer counters (plain object)
// RESPONSE
http_metrics.response_status_counters: a map of response status counters (plain object)
*/
For Devapt contributers:
Metrics classes are: | Class file | Class name and description | |:-----------|:--------------------------:| | /metric_duration.js | MetricDuration: metrics values collector for a simple time interval.| | | | | /base/metrics_collector.js | MetricsCollector: metrics values collector base class.| | /base/metrics_record.js | MetricsRecord: metrics values snapshot base class.| | /base/metrics_reducer.js | MetricsHost: metrics values reducer base class.| | /base/metrics_state.js | MetricsState: metrics values persistent state base class.| | | | | /bus/metrics_bus_collector.js | MetricsBusCollector: metrics values collector class for bus metrics feature.| | /bus/metrics_bus_record.js | MetricsBusRecord: metrics values snapshot class for bus metrics feature.| | /bus/metrics_bus_reducer.js | MetricsBusHost: metrics values reducer class for bus metrics feature.| | /bus/metrics_bus_state.js | MetricsBusState: metrics values persistent state class for bus metrics feature.| | | | | /host/metrics_host_collector.js | MetricsCollector: metrics values collector class for host metrics feature.| | /host/metrics_host_record.js | MetricsRecord: metrics values snapshot class for host metrics feature.| | /host/metrics_host_reducer.js | MetricsHost: metrics values reducer class for host metrics feature.| | /host/metrics_host_state.js | MetricsState: metrics values persistent state class for host metrics feature.| | | | | /http/metrics_http_collector.js | MetricsHttpCollector: metrics values collector class for Http metrics feature.| | /http/metrics_http_record.js | MetricsHttpRecord: metrics values snapshot class for Http metrics feature.| | /http/metrics_http_reducer.js | MetricsHttpHost: metrics values reducer class for Http metrics feature.| | /http/metrics_http_state.js | MetricsHttpState: metrics values persistent state class for Http metrics feature.| | | | | /nodejs/metrics_nodejs_collector.js | MetricsNodeJsCollector: metrics values collector class for NodeJs metrics feature.| | /nodejs/metrics_nodejs_record.js | MetricsNodeJsRecord: metrics values snapshot class for NodeJs metrics feature.| | /nodejs/metrics_nodejs_reducer.js | MetricsNodeJsHost: metrics values reducer class for NodeJs metrics feature.| | /nodejs/metrics_nodejs_state.js | MetricsNodeJsState: metrics values persistent state class for NodeJs metrics feature.| | | | | common/servers/metric_server.js | MetricsServer: server which reveive metrics message and call a reducer to update statistics|
Metrics bus message format:
{
"target":"metrics_server", // Fixed name: see node.metrics_server.get_name()
"sender":"...", // fill by BusClient.send_msg(target,payload)
"payload":{
"is_metrics_message":true,
"metric":"...", // metrics collector type: http/message/...
"metrics":[
{
// metrics values
}
],
"metrics_count":999 // count of metrics
}
}


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