Access and manipulate 'Microsoft Word' and 'Microsoft PowerPoint' documents from R. The package focuses on tabular and graphical reporting from R; it also provides two functions that let users get document content into data objects. A set of functions lets add and remove images, tables and paragraphs of text in new or existing documents. When working with 'PowerPoint' presentations, slides can be added or removed; shapes inside slides can also be added or removed. When working with 'Word' documents, a cursor can be used to help insert or delete content at a specific location in the document. The package does not require any installation of Microsoft products to be able to write Microsoft files.
| Version: | 0.3.2 |
| Imports: | Rcpp (≥ 0.12.12), R6, grDevices, base64enc, zip, digest, uuid, utils, stats, magrittr, htmltools, xml2 (≥ 1.1.0) |
| LinkingTo: | Rcpp |
| Suggests: | testthat, devEMF, knitr, tibble, ggplot2, rmarkdown |
| Published: | 2018-07-23 |
| Author: | David Gohel [aut, cre], Frank Hangler [ctb] (function body_replace_all_text), Liz Sander [ctb] (several documentation fixes), Jon Calder [ctb] (update vignettes), John Harrold [ctb] (fuction annotate_base) |
| Maintainer: | David Gohel <david.gohel at ardata.fr> |
| BugReports: | https://github.com/davidgohel/officer/issues |
| License: | GPL-3 |
| URL: | https://davidgohel.github.io/officer |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | officer results |
| Reference manual: | officer.pdf |
| Vignettes: |
Office scraping PowerPoint Word |
| Package source: | officer_0.3.2.tar.gz |
| Windows binaries: | r-devel: officer_0.3.2.zip, r-release: officer_0.3.2.zip, r-oldrel: officer_0.3.2.zip |
| OS X binaries: | r-release: officer_0.3.2.tgz, r-oldrel: officer_0.3.2.tgz |
| Old sources: | officer archive |
| Reverse imports: | augmentedRCBD, clickR, customLayout, EpiReport, export, flextable, GWSDAT, microplot, mschart, rrtable, RtutoR, rvg, SWMPrExtension, thinkr, WordR, ztable |
| Reverse suggests: | atable, bfw, esquisse, huxtable, Mediana |
Please use the canonical form https://CRAN.R-project.org/package=officer to link to this page.


San Joaquin Valley Town Hall
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Town Hall has the answer.For only $100,you can get a book of tickkets for all of the remaining speakers,And the bargain includes a second book of tickets for a companion.
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WorkingOn-VanillaJS-FireFox
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2:2 MPhys Physics with Nanotechnology
University of Southampton
This is a portfolio page built from the 'Creative' StartBootstrap Template
My experience pursuing a Physics degree gave me various opportunities to develop my ability to solve problems. What I have learnt most from those opportunities is to take advantage of readily available online resources which I find is a suitable approach to programming. On the web, glossaries of all commands and key words are but a click away. The challenge is to use them correctly and with correct intent. Also, during my time at university I have further developed competence in self-motivation and time management.
During university I was taught the programming language Python (specifically in relation to pylab). I have taught myself HTML/CSS and Javascript along with its jQuery resource with help from online resources Codecademy and freeCodeCamp. Those resources also gave me a basic demonstration of PHP, Ruby and AngularJS. But my expereience at 3dprintingindustry.com gave me a very good understanding of Wordpress.
I link my Curriculum Vitae for your consideration. Designed by Freepik
Get Started!Good knowledge in basics of Java and Javascript programming
Soon to have a good understanding of automated DevOps testing
Certified in IEEE 829 testing standards
A keen sense of breaking down a problem into algorithm parts
Ready to work with me? That's great! Give me a call or send me an email and I will get back to you as soon as possible!
07793 380037


Blowout Module User’s Guide¶
- Release
2.1
- Date
Jun 05, 2020
Scripts¶
The class objects and method functions defined in the blowout module
provide an intuitive interface to the bent_plume_model, largely replacing
the need for complex scripting to handle cases similar to subsea accidental
oil well blowout. The examples detailed below show how to set up and run
simulations using the blowout.Blowout class. Further examples are presented
in the following scripts distributed in the ./bin/bpm
directory with the
source code.
Examples¶
This example demonstrates the tasks necessary to set up and run a subsea
accidental oil well blowout using the blowout.Blowout class. While this class does provide an interface to the National Oceanic and Atmospheric Administration (NOAA) Oil Library, in this example, we will restrict our usage to chemical properties distributed with TAMOC
. To use the NOAA Oil Library, install the OilLibrary package, available at:
https://github.com/NOAA-ORR-ERD/OilLibrary
Then, in the follow example, set the substance variable to the Adios ID number of the oil you want to import from the Oil Library (e.g., ‘AD01554’).
Before running these examples, be sure to install the TAMOC
package and
run all of the tests in the ./test
directory. The commands below should
be executed in an IPython session. Start IPython by executing:
ipython --pylab
at the command prompt. The --pylab
flag is needed to get the correct
behavior of the output plots. In iPython, we also import the blowout module:
>>> from tamoc import blowout
With these preliminaries completed, we are ready to work and example.
Define the Parameters for a Simulation¶
In order to carefully define each of the parameters required to initialize a blowout.Blowout object, we will store the information in a set of variables. To begin, we define the water depth at the release and the equivalent spherical diameter of the release orifice:
>>> z0 = 500.
>>> d0 = 0.15
There are multiple options for defining the substance that is being spilled.
Here, we will use the oil properties for components included in the TAMOC
chemical properties database and define a simple light oil:
>>> composition = ['n-hexane', '2-methylpentane', '3-methylpentane',
'neohexane', 'n-heptane', 'benzene', 'toluene',
'ethylbenzene', 'n-decane']
>>> masses = np.array([0.04, 0.07, 0.08, 0.09, 0.11, 0.12, 0.15, 0.18,
0.16])
We pass this information to the blowout.Blowout class initializer in a Python dictionary with the following format:
>>> substance = {'composition' : composition,
'masses' : masses}
Next, we define the oil and gas flow rate. Typically for an oil well, this is known in terms of the amount of dead oil and free gas produced at standard conditions. The oil flow rate is in stock barrels per day (bbl/d) and the gas flow rate is in standard cubic feet per stock barrel of oil (ft^3/bbl). Here, we will consider a flow rate of 20,000 bbl/d of oil with a gas-to-oil ratio (GOR) of 1000 ft^3/bbl:
>>> q_oil = 20000.
>>> gor = 1000.
We can also specify the flow rate of produced water exiting with the oil and gas. In this case, we give the velocity of the water at the release. Here, we will set this to zero:
>>> u0 = 0.
The TAMOC
models work on a local Cartesian coordinate system. Normally,
we set the x- and y-components of the release to (0,0). The orientation
of the release in the bent_plume_model is defined in spherical coordinates
with z positive down. Thus, a vertical release has phi equal to -pi/2. In
the case of a vertical release, the horizontal angle can be arbitrary, hence,
this is set here to zero:
>>> x0 = 0.
>>> y0 = 0.
>>> phi_0 = -np.pi / 2.
>>> theta_0 = 0.
The Blowout.blowout class objects compute their bubble and droplet size distributions automatically using the particle_size_models module. Here, we only need to decide how many size classes we want for gas bubbles and oil droplets:
>>> num_gas_elements = 10
>>> num_oil_elements = 15
Finally, we have to provide the ambient CTD and current data to be used in the simulation. The blowout module provides significant flexibility in defining the profile information. Here, we will load the world-ocean average CTD data and specify a uniform current for lack of any more specific data. We can set these parameters as follows:
>>> water = None # requests ``TAMOC`` to load the default data
>>> current = np.array([0.07, 0.12, 0.0])
Initialize and Run a Blowout Simulation¶
With the above input parameters defined, we can initialize a blowout.Blowout object as follows:
>>> spill = blowout.Blowout(z0, d0, substance, q_oil, gor, x0, y0, u0,
phi_0, theta_0, num_gas_elements,
num_oil_elements, water, current)
The well blowout scenario is now ready to run for the present set of conditions. We run the simulation with:
>>> spill.simulate()
To see the trajectory of the simulated result for the plume-part only, we can plot the state space:
>>> spill.plot_state_space(1)
We could also plot the full solution suite, which includes the trajectory of all particles that exited the plume:
>>> spill.plot_all_variables(10)
If we want to change something about the simulation, we should use the various update() methods. For example, we could change the flow rate and ambient currents using:
>>> spill.update_q_oil(30000.)
>>> spill.update_gor(875.)
>>> spill.update_current_data(np.array([0.11, 0.06, 0.]))
To see the results of the simulation for these new conditions, we re-run the simulation and then re-plot:
>>> spill.simulate()
>>> spill.plot_state_space(101)
>>> spill.plot_all_variables(110)
Example using the OilLibrary¶
If you have the NOAA OilLibrary installed, then you can re-run the above simulation using Louisiana Light Sweet crude oil by updating the substance to the corresponding Adios ID (e.g., ‘AD01554’):
>>> spill.update_substance('AD01554')
>>> spill.simulate()
>>> spill.plot_all_variables(210)


{% extends "site_base.html" %} {% load bootstrap %} {% load registrasion_tags %} {% block body %}
This credit note is valued at ${{ credit_note.value }}.
Currently credit notes can only be cashed out in full in a single transaction. If you need to cash out to multiple small payments, you will need to manually invoke the refunds from the Stripe Dashboard.
{% endblock %}


Classes
\
| Name | Description | |
|---|---|---|
| Exception | No description available | UNTESTED |
\cymapgt\Exception
| Name | Description | |
|---|---|---|
| SpreadsheetProcessorException | SpreadsheetProcessorException This is the exception class for the SpreadsheetProcessor | UNTESTED |
| SpreadsheetProcessorFactoryException | SpreadsheetProcessorFactoryException This is the exception class for the SpreadsheetProcessorFactory | UNTESTED |
\cymapgt\core\application\spreadsheet\SpreadsheetProcessor
| Name | Description | |
|---|---|---|
| PHPExcelWrapper | PHPExcelWrapper class is a wrapper for the PHPExcel library | UNTESTED |
| SpreadsheetProcessor | PHPExcel_CachedObjectStorageFactory - This class encapsulates a number of key PHPExcel methods in order to make creation and manipulation of files less verbose - It also provides an organized structure of managing temporary files on disk. | UNTESTED |
| SpreadsheetProcessorFactory | SpreadsheetProcessorFactory This class is a singleton factory. It creates file handlers to the excel workbook object and to csv, and also wraps important static methods from the PHPExcel library e.g caching | UNTESTED |
\cymapgt\core\application\spreadsheet\SpreadsheetProcessor\PHPExcelWrapper
| Name | Description | |
|---|---|---|
| PHPExcelBorderStyle | No description available | UNTESTED |
| PHPExcelBorderType | PHPExcelBorderType Codes for the border types supported by PHPExcel | UNTESTED |
| PHPExcelHFCodes | PHPExcelHFCodes This enables use of OpenXML standards for header codes. These can be used when declaring inline formatting on a worksheets Header/Footer | UNTESTED |
| PHPExcelTextDirection | PHPExcelTextDirection Store codes for excel text direction | UNTESTED |
| PHPExcelTmpFilePath | PHPExcelTmpFilePath This stores filepaths that act as phpexcel's 'tmp' before user copies the report from temp to other folder custom .htaccess should be applied to each folder (for remote (sandbox) mode only) | UNTESTED |
| PHPExcelWrapperType | No description available | UNTESTED |


Spartacus Chad'z rating: ***1/2 (out of 4 = very good) 1960 original version: not rated, 184 minutes [3 hours, 4 minutes] 1991 restored version: PG-13, 196 minutes [3 hours, 16 minutes] [drama] starring: Kirk Douglas (Spartacus), Laurence Olivier (Crassus), Charles Laughton (Gracchus), Jean Simmons (Varinia), Tony Curtis (Antoninus), Peter Ustinov (Batiatus), written by Dalton Trumbo, produced by Edward Lewis, directed by Stanley Kubrick, based on the novel by Howard Fast.
"Spartacus" embodies the spirit of the movies. It's an epic drama of noble heroes and evil villains with glamorous costumes and lavish sets, all strung together by outstanding acting. Not to mention the fact it was directed by Stanley Kubrick, one of the greatest directors ever, who manages to convey an important theme of humanism even through the film's commercialism.
The story takes place in 200 B.C. Rome, an era where some of the most important events in history took place. We meet a slave named Spartacus (Douglas) who cannot endure his position and starts single-handedly fighting the Romans until Batiatus (Ustinov), a recruiter of gladiators, discovers him and sends him to a gladiator training center.
The first act revolves entirely around Spartacus' training. The initial outlook is quite dark, both in design and in atmosphere. Douglas has few lines during his training sequence, so it is Trumbo's screenplay and Kubrick's direction that makes the film so interesting and moving.
Many things happen to define the oppressive mood, such as the terrible conditions the slaves are forced to live with while the Romans live like kings. Spartacus meets Varinia (Simmons), a beautiful slave woman with whom he is arranged, but cannot bring himself to treat her as the Romans treat him. "I am not an animal!" he yells, to which she whispers, "Neither am I."
Although little happens in terms of plot, a subtle romance develops between Spartacus and Varinia. Meanwhile, the tension becomes so thick and tight it's obvious something's got to give. When two couples of high authority visit the camp and pay to see a battle to the death, Spartacus is chosen, and is about to die when his opponent turns on the nobles instead. Spartacus then leads a rebellion and all the slaves escape, and he is finally able to be with Varinia.
But this not a love story, it is one man's passion for freedom. The only problem is the film's a bit too Hollywood for its own good. The actors put their heart into their roles, but the scripting seems a little flashy, as if these realistic characters were stuck in soap opera. The sets and the costumes are beautiful, some of the most impressive I have ever seen, but at times it seems a little too glamorous. Kubrick tries to counter this by emphasizing the theme of freedom by detailing the contrasting attitudes of Spartacus against that of the elite Roman officials.
Laurence Olivier and Charles Laughton co-star as Crassus and Gracchus, two senators who have a subtle rivalry going on. Olivier's character is a perfect villain, he is hateable through his attitude alone. Gracchus is likable through his kind acts but there seems to be even room for more character development.
The film does not seem too concerned with telling a story so much as it is a theme. Douglas and Simmons' characters do seem to be in love, but only in a Hollywood manner. The battle of good (Spartacus' slave army) versus evil (Crassus' arrogance and oppressiveness) does add a good deal of suspense and adventure to the film, but not nearly enough. The ending is surprisingly bleak, but gives a sense of poetic justice and the ultimate love through self sacrifice.
"Spartacus" has all the makings of a classic film, but seems to be a bit bogged down by its own weight. As good as the film is, there's an even better, more artistic and thematic film underneath it that constantly cries out.
Please visit Chad'z Movie Page @ http://members.aol.com/ChadPolenz E-mail<EMAIL_ADDRESS>(C)1997 Chad Polenz
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


It's {{ predictions.class1 }} with probability of {{ predictions.prob1 }}
The algorithm gave this prediction:
| Rank | Class | Probability |
|---|---|---|
| Most Likely: | {{ predictions.class1 }} | {{ predictions.prob1 }} |
| 2nd Most Likely: | {{ predictions.class2 }} | {{ predictions.prob2 }} |
| 3rd Most Likely: | {{ predictions.class3 }} | {{ predictions.prob3 }} |


We examine solutions!
- strategize collaborative convergence
- syndicate enterprise eyeballs
- strategize clicks-and-mortar e-business
- mesh innovative architectures
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{% extends 'base.html' %}
{% comment "License" %}
% Copyright (c) 2018 ISP RAS (http://www.ispras.ru)
% Ivannikov Institute for System Programming of the Russian Academy of Sciences
%
% Licensed under the Apache License, Version 2.0 (the "License");
% you may not use this file except in compliance with the License.
% You may obtain a copy of the License at
%
% http://www.apache.org/licenses/LICENSE-2.0
%
% Unless required by applicable law or agreed to in writing, software
% distributed under the License is distributed on an "AS IS" BASIS,
% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
% See the License for the specific language governing permissions and
% limitations under the License.
{% endcomment %}
{% load i18n %}
{% block title %}{% trans 'Population' %}{% endblock %}
{% block head_block %}
{% endblock %}
{% block body_block %}
{% if changes %}
{% trans 'Username' %}: {{ changes.service.username }}
{% trans 'Password' %}: {{ changes.service.password }}
{% trans 'Please save this data and give it to the service user' %}


Please enter the category you're looking for in the below search field.
{% if images%}
Found {{ images|length }} of searched term {{message}}
{% else %}
Found 0 images for the search term {{message}}
{% endif %}
{% if images %}
{% for image in images %}
{% endfor %}
{% endif %}
{%endblock%}


We are doing Microverse survey here. We have already completed the genral Instruction.
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Enjoy a walking tour of Portland's days gone by. This walking only tour provides a glimpse into the natural, architectural, and cultural history of downtown Portland. Upon arrival, you will receive a booklet of the 20 locations we will visit throughout this three hour tour. Use this booklet to compare Portland's current landscape with accurate historical context.
What's Included?
* Complimentary tour booklet with Before and After photos and a brief history of each location
* Complimentary water


Dearest, I want to use this opportunity to introduce my self to you. I am the son of Mr DANIEL TAYLOR , from Liberia. My father was the formal Director of Gold and Diamond Resources of Liberia, he was killed by Charles Taylor rebels in my country. Before my father died, he succeeded by depositing a trunk box contain 7.5 Millions Dollars in one of the Security company here in Côte d'Ivoire, he declared the consignment as African Arts & Diamonds for security reason's. Now I have this fund to invest in your country as the next of kin, I need your assistance because I can't handle the money properly based on my age and I need someone like you who has experience in business so that the money will be invest on profitable investment, I want you to show your interest immediately you received this message by contacting me for this legal transaction. After the successful transfer of this fund into your account, you will take 25% of the total amount of the money and 75% will be for me and will be manage by you on my behalf in your country. After the money have been in your country, I will do my travelling documents to meet you, to continue my education. This transaction is 100% risk free. So contact me immediately through this email address<EMAIL_ADDRESS>) and also forward me your full name and address and your telephone numbers which I will use to submit to the security company for the release of the consignment. Due to my age, that is why I need your assistance . As soon as the consignment release from the security company, the fund will be transferring through bank or we make a good arrangement with a diplomat to ship the consignment directly to your doorstep in your country. I need your urgent response towards this matter. Thanks and remain bless. AHMED TAYLOR.


class: center, middle, inverse # Vox Pupuli - Empowering the Puppet Community --- background-image: url(blue-skies.jpg) background-size: cover ## $ whoami * Tim 'bastelfreak' Meusel * Systems Engineer for heg.com * Puppet Contributor since 2012 * Merging stuff on Vox Pupuli since 2015 * Vox Pupuli PMC member --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## What is Vox Pupuli? ] .right-column[ * Provide a home for orphaned Puppet modules * Unite lonely module and tooling authors to a collective * Ensure continued development for our code ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Who is Vox Pupuli? ] .right-column[ * Currently 80 people with merge permissions * A few people work for Puppet Inc. * Most of the contributors participate in their free time * Normal administrators that have to deal with puppet at work ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Who is Vox Pupuli? ] .right-column[ * Many git newbies * Many administrators of legacy infrastructures * Puppet2.7, Ruby187 ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Why is Vox Pupuli? ] .right-column[ * Maintaining a module on your own is hard * Changing best practices, vacations, losing interest * Proper testing of a module requires a lot of stuff from the ruby ecosystem * Ruby ecosystem and related tools are changing too fast for a single person ] .footnote[@bastelsblog for @voxpupuliorg] --- ## Vox Pupuli .left-column[ ## How? ] .right-column[ ![Right-aligned image](automate.jpg) ] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ] .right-column[ * We are managing more than 70 modules * modulesync was developed by Puppet Inc, moved to Vox Pupuli * It takes a config file + templates, throws it into every modules git repo * Everybody can start it ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ] .right-column[ ![Right-aligned image](travis.png) * Free platform * rpsec-puppet common Puppet*Ruby versions * release modules to the forge * 10-60min per module, doesn't scale :sadface: ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ### beaker ] .right-column[ * creates a virtual machine or docker instance * starts a complete OS in it * executes puppet in it * checks if everything looks as expected ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ### beaker ] .right-column[ * creates a virtual machine or docker instance * starts a complete OS in it * executes puppet in it * checks if everything looks as expected ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ### beaker ] .right-column[ Can be executed: * on your notebook before you contribute a patch (same for rspec) * with docker on travis * on our own infra with docker or QEMU/Virtualbox ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ### beaker ### Tooling ] .right-column[ * https://github.com/underscorgan/community_management * Open Issues and PRs sorted in different ways * https://voxpupuli-open-prs.herokuapp.com/ * Also open PRs ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## How? ### modulesync ### travis ### beaker ### Tooling ] .right-column[ * http://voxpupuli.bastelfreak.de/ * IRC stats * https://github.com/bastelfreak/contributorstats * count contributions ] .footnote[@bastelsblog for @voxpupuliorg] --- ## Vox Pupuli .left-column[ ## Governance? ] .right-column[ ![Right-aligned image](leadership.jpg) ] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Governance? ###PMC ] .right-column[ * We elected a Project Management Committee this fall! * PMC enforces CoC * Brings Vox Pupuli into the Software Freedom Conservancy * PMC guidelines are created by the community https://tinyurl.com/voxpupul-governance-md ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Governance? ### PMC ### Contributors ] .right-column[ * Review pull requests * Explain why we don't support ruby187 anymore * Trigger the automated release process ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Summary ] .right-column[ * We have great tooling and automation * We have great people ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Summary ] .right-column[ * We have great tooling and automation * We have great people * You need help with Puppet? * Let us know, we help out! * You have an orphaned module? * Ping us, migrate it to us ] .footnote[@bastelsblog for @voxpupuliorg] --- background-image: url(blue-skies.jpg) background-size: cover ## Vox Pupuli .left-column[ ## Summary ] .right-column[ * You want to help out? * We are always looking for new Collaborators and Maintainer Contact: * IRC #voxpupuli on freenode * Slack: #voxpupuli on puppetcommunity.slack.com *<EMAIL_ADDRESS>*<EMAIL_ADDRESS>### Thanks for your attention! ]


---
title: 'oddWeek Episode #5'
date: '2010-03-16 21:18:04'
layout: post
slug: oddweek-episode-5
categories:
- Articles
tags: { }
---
Shortly following the mention of Phergie in episode #4 of the oddWeek Podcast, Cal Evans graciously invited Matthew Turland to appear in episode #5 and talk about the Phergie project. A great time was had by all and a lot of wonderful discussion took place. Be sure to download the podcast and give it a listen or check out the show notes if you want links to any of the sites mentioned.


7
Hi, Morris
We'll make a mobile magazine app
using html, css only.
<EMAIL_ADDRESS>Bookmark
Account info
Business
Blah Blah


---
layout: default
title: Foss Pakistan
---
Foss Pakistan is organization for Developing and Promoting Free and Open Source Software and cooperating with the most forward thinking Open Tech innovators and Developers of Pakistan. Bringing together an inspiring community across the Pakistan and ages to form a better future with Open Technologies in Pakistan.
Foss Pakistan
We bring people together to develop, design, create and make things with Open Tech- software and share our work for the benefit of all. We organize Open Tech meetups and coding programs with contributors, developers and designers.
We are an organization of people from all continents based in Asia. We want to see progress and improvements of people's lives in Pakistan and everywhere. We are developers, designers and contributors who want to learn and share ideas, create and make digital software tools that benefit people around the world. FOSS Pakistan was founded in Jan-2018 by Zain-ul-Abdin.
Our essential goal is to improve lives by sharing Open Tech solutions. We want to see that information technology and science has a positive impact on our society. We believe this can be achieved if people have access to digital tools and knowledge. Open Technologies offer free and open access. At FOSS Pakistan we are excited how sharing is desirable on all layers from software and design to knowledge and data and we work rocklike to enable people to participate in the sharing society, tools and opportunities, freedom of communication and expression for everyone.
Free software” is a matter of liberty , not price. To understand the concept, you should think of “free” as in “free speech,” not as in “free beer”.
A lot of people who work on open-source software don't mind making money elsewhere. They aren't anticommercial.
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This is my Sandbox Application I'm using to learn more about Ionic and Dinosaurs!
Take a look at the src/pages/ directory to add or change tabs, update any existing page or create new pages.
src/pages/


Rory Bate-Williams
Entrepreneur
Rory is an MBA Graduate from the Cheung Kong Graduate School of Business in Beijing with 5+ years experience in food manufacturing and technology startups. He is currently working between the UK and China.
| # | Popular Services | Price | Actions |
|---|---|---|---|
| 1 | How to set up cross-border payments in under an hour | £100/hour | |
| 2 | Which is the best Chinese company structure to use | £80/hour | |
| 3 | How to navigate Chinese social media platforms | £60/hour |
⭐⭐⭐⭐⭐(52)


Liteswap
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Liquidity provider rewards
Liquidity providers earn a 0.3% fee on all trades proportional to their share of the pool. Fees are added to the pool, accrue in real time and can be claimed by withdrawing your liquidity.


--- layout: default meta-title: Instructions title: Wat Start Instructions ---
The Watson Start Intranet is just the begining of our internal tool for communication and more!
Let me know anything what you think!


Randomly generated color:
The nearest HTML color name [distance]:
generate color first...
Change the randomly generated color:
Grayscale (black-and-white):
You can read about HTML colors names here
Randomly generated color:
The nearest HTML color name [distance]:
generate color first...
Change the randomly generated color:
Grayscale (black-and-white):
0
0
0
0°
0%
0%
Amount of primary colors in the RGB model
Percentage of primary colors in the RGB model
Colors in the CMYK model,
used in color printing
Hue in the HSL model
[360° kolor wheel]
Saturation and Lightness in the HSL model
Colors in the CMYK model,
used in color printing


Electronics
When you need quality electronic kits, think first of Maxwell Scientific. Our kits will provide your students with a wide variety of interesting and fun projects. Remember, every kit comes with a teacher's manual and a packet of professionally-designed lesson plans.
Oersted's Lucky Lecture
At the beginning of the nineteenth century, electricity and magnetism had been seen as two entirely different forces. This all changed thanks to Hans Christian Oersted's lucky lecture..
Oersted had been using a strong battery in one of his lectures, and as he concluded his talk he placed a current-carrying wire over a compass. To his surprise, the compass begain to move quickly from the north direction to the east directon, as if it were in the presence of an intense magnetic field. Oersted reversed the flow of the electric current and the compass promptly began pointing west.
As soon as Oersted announced his discovery, physicists all over Europe duplicated the experiment and quickly realized that electricity and magnetism were two aspects of the same force. Today we refer to this force as electromagnetism, thanks, in part, to Oersted's lucky lecture.
Featured Electronics Products
Burglar Alarm Kit:
Your students can build their own burglar alarms with this board-mounted horn and LED indicator. Requires a 6-volt DC battery (not included.)
Price $5.95
Stock Number: EL1-001
Crystal Radio Kit:
Teach the principles of radios and electronics with this special radio kit. No batteries required.
Price $5.95
Stock Number: EL1-002
Microphone Kit:
Build a simple RF transmitter. Sounds are picked up by a miniature microphone and then transmitted to an FM radio.
Price $9.95
Stock Number: EL1-003
Binary Counter Kit:
Teach electronics and the principles of binary mathematics with this fun and interesting kit. Binary counts can be displayed with Maxwell Scientific's Decimal Display Kit.
Price $9.95
Stock Number: EL1-004
Strobe Light Kit:
Use the enclosed xenon strobe tube to create your own strobe light. Adult supervision required.
Price $19.95
Stock Number: EL2-001
Electronics Lab:
Explore the fun of electronics with this lab kit. The kit contains instructions for over 100 different projects. Lesson plans included.
Price $59.95
Stock Number: EL3-017
Advanced Electronics Lab:
Explore more of the world of electronics with this kit for advanced users. Features over 300 different projects with lesson plans and a teacher's guide.
Price $129.95
Stock Number: EL5-001
Circuit Board:
Students can learn the fundamentals of electronics and circuits with this circuit board. Comes with double-ole switch, 2 DC motors, 2 lights, jumper wires, and clamp-type connectors.
Price $59.95.
Stock Number: EL3-010


This package uses Commons HTTP to provide HTTP functionality that is reused
across several components in this package.
The org.apache.directory.fortress.rest package implements HTTP REST access to Fortress Rest server for Fortress
APIs
Fortress Manager APIs implemented in this package
- AccessMgrRestImpl - This implements using REST runtime access control
operations on objects that are provisioned RBAC
entities that reside in LDAP directory.
- AdminMgrRestImpl - This implements using REST administrative functions to
provision Fortress RBAC
entities into the LDAP directory.
- AuditMgrRestImpl - This implements using REST methods used to search
OpenLDAP's slapd access log.
- DelegatedAccessMgrRestImpl - This implements using REST APIs for
performing runtime delegated access control operations on objects that are provisioned Fortress ARBAC02 entities that reside in LDAP
directory.
- DelegatedAdminMgrRestImpl - This implements using REST the ARBAC02 DelegatedAdminMgr interface for
performing policy administration of Fortress ARBAC entities that reside in LDAP directory.
- DelegatedReviewMgrRestImpl - This implements using REST the ARBAC02 DelegatedReviewMgr interface for
performing policy interrogation of provisioned Fortress ARBAC02 entities that reside in LDAP directory.
- PswdPolicyMgrRestImpl - This implements using REST IETF PW policy draft and is used
to perform administrative and review functions on the PWPOLICIES
and USERS data sets within Fortress.
- ReviewMgrRestImpl - This implements using REST the administrative review functions
on already provisioned Fortress RBAC
entities that reside in LDAP directory.


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Host:
Film festivals used to be do-or-die moments for movie makers. They were where you met the producers that could fund your project, and if the buyers liked your flick, they’d pay to Fast-forward and… Read More
fronius adapter 0.0.6 0.1.0
fronius adapter 0.0.6


Gecode::Int::FwdToBwd< TaskView > Class Template Reference
Task mapper: turns a task view into its dual. More...
#include <task.hh>
Value access | |
|
| |
| int | est (void) const |
| Return earliest start time. | |
| int | ect (void) const |
| Return earliest completion time. | |
| int | lst (void) const |
| Return latest start time. | |
| int | lct (void) const |
| Return latest completion time. | |
| int | pmin (void) const |
| Return minimum processing time. | |
| int | pmax (void) const |
| Return maximum processing time. | |
Value update | |
|
| |
| ModEvent | est (Space &home, int n) |
| Update earliest start time to n. | |
| ModEvent | ect (Space &home, int n) |
| Update earliest completion time to n. | |
| ModEvent | lst (Space &home, int n) |
| Update latest start time to n. | |
| ModEvent | lct (Space &home, int n) |
| Update latest completion time to n. | |
| ModEvent | norun (Space &home, int e, int l) |
| Update such that task cannot run from e to l. |
Detailed Description
template<class TaskView>
class Gecode::Int::FwdToBwd< TaskView >
Task mapper: turns a task view into its dual.
Definition at line 104 of file task.hh.
Member Function Documentation
| int Gecode::Int::FwdToBwd< TaskView >::est | ( | void | ) | const [inline] |
Return earliest start time.
Definition at line 45 of file fwd-to-bwd.hpp.
| int Gecode::Int::FwdToBwd< TaskView >::ect | ( | void | ) | const [inline] |
Return earliest completion time.
Definition at line 50 of file fwd-to-bwd.hpp.
| int Gecode::Int::FwdToBwd< TaskView >::lst | ( | void | ) | const [inline] |
Return latest start time.
Definition at line 55 of file fwd-to-bwd.hpp.
| int Gecode::Int::FwdToBwd< TaskView >::lct | ( | void | ) | const [inline] |
Return latest completion time.
Definition at line 60 of file fwd-to-bwd.hpp.
| int Gecode::Int::FwdToBwd< TaskView >::pmin | ( | void | ) | const [inline] |
Return minimum processing time.
Definition at line 65 of file fwd-to-bwd.hpp.
| int Gecode::Int::FwdToBwd< TaskView >::pmax | ( | void | ) | const [inline] |
Return maximum processing time.
Definition at line 70 of file fwd-to-bwd.hpp.
| ModEvent Gecode::Int::FwdToBwd< TaskView >::est | ( | Space & | home, | |
| int | n | |||
| ) | [inline] |
Update earliest start time to n.
Definition at line 76 of file fwd-to-bwd.hpp.
| ModEvent Gecode::Int::FwdToBwd< TaskView >::ect | ( | Space & | home, | |
| int | n | |||
| ) | [inline] |
Update earliest completion time to n.
Definition at line 81 of file fwd-to-bwd.hpp.
| ModEvent Gecode::Int::FwdToBwd< TaskView >::lst | ( | Space & | home, | |
| int | n | |||
| ) | [inline] |
Update latest start time to n.
Definition at line 86 of file fwd-to-bwd.hpp.
| ModEvent Gecode::Int::FwdToBwd< TaskView >::lct | ( | Space & | home, | |
| int | n | |||
| ) | [inline] |
Update latest completion time to n.
Definition at line 91 of file fwd-to-bwd.hpp.
| ModEvent Gecode::Int::FwdToBwd< TaskView >::norun | ( | Space & | home, | |
| int | e, | |||
| int | l | |||
| ) | [inline] |
Update such that task cannot run from e to l.
Definition at line 96 of file fwd-to-bwd.hpp.
The documentation for this class was generated from the following files:
- gecode/int/task.hh (Revision: 12176)
- gecode/int/task/fwd-to-bwd.hpp (Revision: 12022)


DelVer is based off of Semantic Versioning 2.0, DelVer is currently used on the majority of projects by Discord Extreme List (bot, website, lgbt-website, blog-casper, etc.)
The structure (by release type) for DelVer is shown below:
vX.X.X-Release
Example: v1.0.0-Release
vX.X.X-Beta.X
Example: v1.0.0-Beta.1
vX.X.X-Alpha.X
Example: v1.0.0-Alpha.1
The verisoning layout for DelVer is shown below:
vA.B.C
A signifies Critical Update - Critical updates are a complete redesign of the frontend theme(s) or a complete rewrite of the backend code.
B signifies Feature Update - A feature update is an update that includes features such as Vanity URLs, etc.
C signifies Minor Update - Minor updates are typically either hotfixes, bug fixes or very minor feature adjustments.
vA.B.C-Channel.D
A signifies Critical Update - Critical updates are a complete redesign of the frontend theme(s) or a complete rewrite of the backend code.
B signifies Feature Update - A feature update is an update that includes features such as Vanity URLs, etc.
C signifies Minor Update - Minor updates are typically either hotfixes, bug fixes or very minor feature adjustments.
Channel signifies the release channel - Either Alpha or Beta.
D signifies the Alpha/Beta version - There can be multiple Alpha and Beta builds for a single version.


The last row.
Here is another truth table that shows the operands combined with an ||
operator.
The first several columns of a truth table show all possible boolean values of the operands. In this table, the operands are relational expressions. The remaining columns show how these values are combined by the logical operators.
Decide on values for the last column.


Up: Defined Values and Handles
Next: C Bindings
Previous: Info Keys
false
random
read_mostly
read_once
reverse_sequential
sequential
true
write_mostly
write_once
Up: Defined Values and Handles
Next: C Bindings
Previous: Info Keys
Return to MPI-2.1 Standard Index
Return to MPI Forum Home Page
MPI-2.0 of July 1, 2008
HTML Generated on July 6, 2008


|
DotNetBrowser
1.16
|
Provides an ability to register handler for Url requests of the specified protocol More...
Inherits DotNetBrowser.Protocols.IProtocolHandlerCollection.
Inherited by DotNetBrowser.Protocols.Internals.ProtocolService.
Properties | |
| bool | IsDisposed [get] |
| Demonstrates if the instance is disposed. More... | |
| Properties inherited from DotNetBrowser.Protocols.IProtocolHandlerCollection | |
| IProtocolHandler | this[string protocol] [get] |
| Provides the handler instance registered for the specified protocol name. More... | |
| IEnumerable< string > | this[IProtocolHandler handler] [get] |
| Provides all protocols for which the specified handler instance is registered. More... | |
Additional Inherited Members | |
| Public Member Functions inherited from DotNetBrowser.Protocols.IProtocolHandlerCollection | |
| void | Register (string protocol, IProtocolHandler handler) |
| Registers the handler for the specified protocol. More... | |
| void | Unregister (string protocol) |
| Unregisters the handler for the specified protocol. More... | |
| void | Unregister (IProtocolHandler handler) |
| Unregisters the handler for all protocols. More... | |
| void | UnregisterAll () |
| Unregisters all handlers for all protocols. More... | |
| bool | Contains (string protocol) |
| Checks if any handler is registered for the specified protocol name. More... | |
| bool | Contains (IProtocolHandler handler) |
| Check if the handler instance is registered for any protocol. More... | |
Provides an ability to register handler for Url requests of the specified protocol
|
get |
Demonstrates if the instance is disposed.


See: Description
| Class | Description |
|---|---|
| CertificateFactoryExample |
Basic example of using a CertificateFactory.
|
| CertPathExample |
Basic example of creating and encoding a CertPath.
|
| CertStoreExample |
Example using a CertStore and a CertSelector
|
| CollectionMultipleCertificateExample |
Basic example of using a CertificateFactory.
|
| MultipleCertificateExample |
Basic example of using a CertificateFactory.
|
| PEMCertificateFactoryExample |
Basic example of using a CertificateFactory.
|
| PKCS10CertCreateExample |
An example of a basic CA.
|
| PKCS10CertRequestExample |
Generation of a basic PKCS #10 request.
|
| PKCS10ExtensionExample |
Generation of a basic PKCS #10 request with an extension.
|
| Utils |
Chapter 6 Utils
|
| X509V1CreateExample |
Basic X.509 V1 Certificate creation.
|
| X509V3CreateExample |
Basic X.509 V3 Certificate creation with TLS flagging.
|
Examples from "Beginning Cryptography with Java"


This package contains models of the robot r3 of the company Manutec. These models are used to demonstrate in which way complex robot models might be built up by testing first the component models individually before composing them together. Furthermore, it is shown how CAD data can be used for animation.
The following models are available:
oneAxis Test one axis (controller, motor, gearbox). fullRobot Test complete robot model.
The r3 robot is no longer manufactured. In fact the company Manutec does no longer exist. The parameters of this robot have been determined by measurements in the laboratory of DLR. The measurement procedure is described in:
Tuerk S. (1990): Zur Modellierung der Dynamik von Robotern mit rotatorischen Gelenken. Fortschrittberichte VDI, Reihe 8, Nr. 211, VDI-Verlag 1990.
The robot model is described in detail in
Otter M. (1995): Objektorientierte Modellierung mechatronischer Systeme am Beispiel geregelter Roboter. Dissertation, Fortschrittberichte VDI, Reihe 20, Nr. 147, VDI-Verlag 1995. This report can be downloaded as compressed postscript file from: http://www.robotic.dlr.de/Martin.Otter.
The path planning is performed in a simple way by using essentially the Modelica.Mechanics.Rotational.KinematicPTP block. A user defines a path by start and end angle of every axis. A path is planned such that all axes are moving as fast as possible under the given restrictions of maximum joint speeds and maximum joint accelerations. The actual r3 robot from Manutec had a different path planning strategy. Today's path planning algorithms from robot companies are much more involved.
In order to get a nice animation, CAD data from a KUKA robot is used, since CAD data of the original r3 robot was not available. The KUKA CAD data was derived from public data of KUKA. Since dimensions of the corresponding KUKA robot are similar but not identical to the r3 robot, the data of the r3 robot (such as arm lengths) have been modified, such that it matches the CAD data.
In this model, a simplified P-PI cascade controller for every axes is used. The parameters have been manually adjusted by simulations. The original r3 controllers are more complicated. The reason to use simplified controllers is to have a simpler demo.
| Name | Description |
|---|---|
| oneAxis | Model of one axis of robot (controller, motor, gearbox) with simple load |
| fullRobot | Six degree of freedom robot with path planning, controllers, motors, brakes, gears and mechanics |
| Components | Library of components of the robot |


Hostel Management System
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--- layout: page title: Research ---
What separates everyday language from Art? In my view, 'art' has the power to control emotion, command attention, and inspire recollection. Not all linguistic communication meets these criteria.
Most of my research is focused on the artistic phenomenon of literary allusion, whereby one piece of writing inspires recollection of another. In order to make a reader recollect another work, a lot has to happen, especially if the writer is making reference to another artist who works in a different language.
So, how is it done? To answer that question, I take a three-pronged approach.
A big part of my research agenda concerns building software tools to analyze artistic language use. One example of such a tool is the cross-language intertextual search tool of the Tesserae project.
I also engage in literary criticism of Latin and Greek poetry and prose. I try to answer the question "How does the practice of literary imitation change over time?" using examples of imitation and commentary on imitation, both drawn from ancient Greek and Roman sources.
I write novels that make heavy use of classical material, putting the techniques I have observed into practice.


Centurion Petukai:
Good job!
No Orc has sought to answer this question until now! Now, go to
Seer Tanapi
at the
Temple of Flames
. He's the wisest of all Orcs and is sure to know the answer.
 Go to Seer Tanapi!


About botfabrik.ch
- Question: Is there a market for bot development in Switzerland?
- Goal: A bot that sells bots
- About 2 weeks of development
- About 6 weeks online
- Initiative by Apptiva AG
Technology
- Wit.ai
- Socket.io
- React
- Node js
- Botkit by Howdy
- Cloud Foundry @ swisscom
Demo
Wit.ai
- Wit.ai
- Valid solution. Don't know about scalability
- Setup tricky
- Start with a small amount of stories
- We are going to look at alternatives
- SEO
- This is a challenge
- Solution not clear yet
- Integration with Slack
- Very easy
- Works surprisingly good
- Does not scale
- Sessions
- How to keep in touch with the visitor?
- Need so save the session locally
Engagement
- More contacts with botfabrik.ch than apptiva.ch
- People like to talk to bots... but not always with people
Thank you
-<EMAIL_ADDRESS>- @pschonholzer


I like video games and trailers so here my favourite videos from all the conferences of this not-e3/Summer Game Fest edition.
PlayStation Showcase
Despite not being the most incredible conference, the PS Showcase provided us with a lot of great videos.
But above all, the best trailer of the not-E3 was for Bungie's next game:
Marathon trailer was made by Antibody.
They use the cool track Heavy Metal by Justice, but remixed, apparently by SebastiAn, to fit perfectly the editing!
The art director of the franchise shared a super interesting thread about the design inspirations, it's rare to have valuable insights like this as early in the communication lifetime.
The trailer of The Talos Principle 2 took me by surprise. We also got a gameplay trailer.
Let’s mix Journey and Abzu and we got Sword of the Sea.
Nomada Studio, the developer of Gris, has released a trailer that plays like a real animated movie. However, it is disappointing to see that not much effort has been put into the website.
Devolver Direct
The funniest trailer of this edition goes to Baby Steps, from Foddy (Getting Over It), Cuzzillo & Boch (Ape Out), a literal walking simulator.
Future Game Show
Nice short animated trailer for The Bookwalker: Thief of Tales!
Xbox Showcase
Beautiful reveal trailer of Jusant, a meditative game about climbing that also shows enough gameplay mechanics variety. Nice music by Guillaume Ferran.
And it comes with the best slogan: “Climb, Fall 2023.”
Fun fact, Jusant is the French word for ebb (the movement of the tide out to sea).
Funny Fable. We never say no to Richard Ayoade.
Every Flight Simulator trailer is a delight.
I was pleased to see The Chinese Room logo again, I was shocked by Dear Esther back then, but I lost track of this studio since then. So I'm curious about Still wakes the deep.
Ubisoft Forward
It was not a big year for cinematic trailer and Star Wars Outlaws is a good example, its fast-paced reveal trailer is less exciting than this gameplay walkthrough (there is also a superfluous commented version).
Fin


Scansite 4 Bulk Search New
Overview
Welcome to the Scansite 4 bulk search! This brand new feature gives you the opportunity to lift the use of Scansite to an entirely different level. The new feature becomes particularly handy, if you have multiple proteins, protein sequences or maybe even Motifs to analyze. Instead of waiting for each and every search after entering input data, it is now possible to start multiple searches at once, and leave or even turn off your computer. To run a bulk search, it is possible to enter data in multiple ways:
Direct Manual Input
The good old way of entering data manually is still possible. Now it is even extended. Within the bulk search you can enter multiple protein names or protein sequences once to analyze all of them.
File Input
Next to entering data manually, you might want to create a file in advance. This way you can prepare all the information at any place, even offline. To run the search you can simple upload a text file, which fulfills our input file criteria.


KEEPING THE FAITH
Review by John Beachem
* * * 1/2
Directed by: Edward Norton Written by: Stuart Blumberg
Did you ever hear the one about the Priest and the Rabbi? You did, huh? Well I promise you never heard it quite like this before. Okay I'm lying. That may be what I want to say, but Edward Norton's "Keeping the Faith" is a good natured, and at times very amusing little comedy which suffers from a lack of originality. In fact, the biggest thing this movie has going for it are the performances from the two lead actors. Don't get me wrong, "Keeping The Faith" contains a few hilarious scenes, but a lot of the comedy feels like its been done a thousand times over. For example, how many times have you seen a person in a movie ask to be punched to show how tough they are, only to collapse when actually hit; or seen a rabbi pass out the first time he sees a circumcision? Strangely, the lack of originality doesn't ruin the movie. Because the film is so pleasant natured the rehash of past comic bits makes it feel comfortable and familiar.
Father Brian Finn (Edward Norton) and Rabbi Jacob Schram (Ben Stiller) have been friends since childhood, and they've both always known exactly what they wanted to do with their lives. As children their best friend was Anna Reilly (Jenna Elfman), who acted just like one of the boys. Now, twelve years since they last saw Anna, she shows up as a career driven business woman. Jacob, whose congregation has been trying to set him up with someone for months, finds himself falling for Anna and she for him. The two decide to get together, but without telling Brian for fear of alienating him. As Anna falls further and further in love with Jacob, Jacob begins alienating himself from Anna. He is afraid that his mother (Anne Bancroft) will disown him, as she did his brother, for falling for a non-Jew.
I must admit, I was impressed by Edward Norton's abilities as a director, this being his first time behind the camera. Not only is the man an incredible actor, but he is now showing talent in other areas as well?  Okay, I'm done being Jealous. "Keeping the Faith" is a rare sort of movie these days. It's a wholesome yet still highly amusing romantic comedy. When was the last time you saw a movie made for people over the age of 10 which didn't contain some act of extreme violence or blatant, explicit sexuality? Okay, my sermon is now done with as well. I'm sorry about getting so preachy, but I just saw a movie about a priest and a rabbi, what do you expect? Speaking of getting preachy, I will say that "Keeping the Faith" has a tendency to do just that from time to time; but not nearly as much as it could have considering the film's topic.
Edward Norton may be a very gifted actor, but he obviously has no problem taking a back seat to other actors. In fact, one of the problems I had with this movie was that Norton's character is never given the amount of screen time he deserved. Brian Finn could have been a very interesting character but is never developed to that point. Ben Stiller's character, Rabbi Jacob, on the other hand, is given ample screen time. Ben Stiller, previously seen in the funny but overrated "There's Something About Mary", and the sadly underrated "Mystery Men", is an actor who is capable of switching from over-the-top physical comedy to serious acting in a split second. In this movie he finally given the chance to shine as he has so deserved. The last bit of casting, Jenna Elfman (Dharma and Greg), was a very poor decision in my opinion. I have never found Jenna Elfman to be a particularly gifted actress, and in this case she is asked to carry half the film with her limited talents (she's also a good two or three inches taller than Stiller, but that's beside the point).
Besides the somewhat dubious casting of Miss Elfman in a leading role here, there is one more thing which makes "Keeping the Faith" a good film rather than a great one. I've always said an important part of a movie is the soundtrack, and that couldn't be more true in this case. Not only is there very little music, but when the music is present, it is nearly always inappropriate for the scene. Watch for Milos Forman (Director of "One Flew Over the Cuckoo's Nest") in a supporting role as Norton's mentor. Anne Bancroft ("The Graduate") is perfectly cast as Stiller's mother, but Ron Rifkin ("Boiler Room") is unfortunately underused as an elder member of Stiller's congregation. "Keeping the Faith" runs a little too long at 125 minutes. I recommend it to fans of Ben Stiller and romantic comedies in general and give the film three and a half out of five stars. Comments? Feel free to e-mail them to<EMAIL_ADDRESS>For past reviews, movie news, and other fun stuff, visit: http://www.dependentfilms.net
* * * * * - One of the greatest movies ever made, see it now. * * * * - Great flick, try and catch this one. * * * - Okay movie, hits and misses. * * - Pretty bad, see it only if you have nothing better to do. * - One of the worst movies ever made. See it only if you enjoy pain.
The review above was posted to the
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The Internet Movie Database accepts no responsibility for the contents of the
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Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


Tutorial - Cg Pixel Shaders in OpenGL
Date: July 2, 2004
This article provides an introduction to writing pixel shaders with the Cg shader programming language and using them in OpenGL with the ARB_fragment_program extension. It contains sample C and Cg code and is accompanied by a simple diffuse lighting demo with full source code.
Shaders
Simply put, shaders are small programs that are executed on a per-vertex or per-pixel basis. Vertex Shaders (also sometimes called Vertex Programs) are executed on each vertex that's processed by the graphics API. Pixel Shaders (also sometimes called Fragment Shaders or Fragment Programs) are executed on each pixel that's rendered.
The powerful flexibility enabled by shaders is probably the biggest advance in real-time graphics programming in the past several years. Most modern GPUs, particularly ones made by NVIDIA and ATI, support vertex and pixel shaders. Mesa, a software-based OpenGL-compatible graphics library, also supports shaders; you may want to check that out of you have an older graphics card that doesn't have shader support, but it will obviously run very slow compared to a hardware implementation.
Cg
Cg ("C for graphics") is a high-level shader programming language developed by NVIDIA. As its name implies, its syntax and semantics are very similar to those of the C programming language.
There are many different low-level (assembly-like) shader languages that different APIs (such as OpenGL and Direct3D), and even different GPUs, may support. Cg allows you you to write one shader and use it with practically any API and GPU; the Cg compiler from NVIDIA can generate output in many of the low-level shader languages, including OpenGL's ARB_fragment_program language that's used for this article. It's important to note, however, that not all low-level languages have the same feature sets, and some Cg programs that can be compiled into newer low-level languages may not compile into older low-level languages.
If you haven't yet, you may want to download the NVIDIA Cg Toolkit, which contains the NVIDIA Cg Compiler and some good documentation.
Loading Pixel Shaders in OpenGL
Before we get begin writing shaders, we should have a way to load them and use them. There are some different shader extensions for OpenGL. In this article, I'll show you how to use the ARB_fragment_program extension. Note that you may need to create and set function pointers using wglGetProcAddress(), glXGetProcAddress(), or some other equivalent function to use the gl*Program*ARB functions shown below; the demo accompanying this article contains code for setting such pointers, which are prefixed with "my_", in the set_function_pointers function in scene.c.
To load and use an ARB_fragment_program shader, we first need to enable the ARB_fragment_program extension:
glEnable(GL_FRAGMENT_PROGRAM_ARB);
Next, we generate a shader number (which is an unsigned integer) to identify the shader with, then bind that shader number. We use the glGenProgramsARB and glBindProgramARB functions for this, which are similar to the glGenTextures and glBindTexture functions. The shader_num variable must be declared somewhere before these function calls, of course.
glGenProgramsARB(1, &shader_num); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader_num);
Now we must actually load the the shader. To load a shader with the ARB_fragment_program extension, you must pass a string that contains the full ARB_fragment_program assembly code for the shader to the glProgramStringARB function. For example, if the pointer program_string points to the string containing the full shader code, then you would call:
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(program_string), program_string);
At this point, our shader has been loaded and we're ready to use it. Just to be safe, we'll disable fragment programs (pixel shaders) for now and enable them later when needed:
glDisable(GL_FRAGMENT_PROGRAM_ARB);
The demo's full shader loading code can be found in the load_shader function in scene.c.
A Simple Cg Pixel Shader
Now it's time to actually create a pixel shader with Cg. As mentioned earlier, Cg is very similar to C in its syntax, so if you're familiar with that language, it shouldn't be too difficult for you to pick up. The shader described below will simply calculate a diffuse lighting value and modify the current pixel's color value appropriately.
In this shader, we'll use the second texture unit's texture coordinates to represent the pixel's position minus the light's position, which will be used for calculating the squared distance between the light and the pixel. To do this, we simply set the second texture unit's texture coordinates to the position of each vertex minus the light's position as we pass each vertex to OpenGL, and those values will be interpolated across each pixel of every polygon. For example, if vertexpos is the vertex position and lightpos is the light position, then this would look like:
glMultiTexCoord3f(GL_TEXTURE1_ARB, vertexpos[0] - lightpos[0], vertexpos[1] - lightpos[1], vertexpos[2] - lightpos[2]); glVertex3f(vertexpos[0], vertexpos[1], vertexpos[2]);
When writing the demo, I used a simple macro named VERTEX to make this easier; it's defined as follows:
#define VERTEX(x,y,z) \ my_glMultiTexCoord3fARB(GL_TEXTURE1_ARB, (x) - lightpos[0], (y) - lightpos[1], (z) - lightpos[2]); \ glVertex3f((x), (y), (z));
Now let's get to the pixel shader itself. First, we'll create a structure containing the pixel input data that we'll need:
struct pixel_in { float3 color : COLOR0; float3 texcoord : TEXCOORD0; float3 lightdist : TEXCOORD1; };
The pixel_in structure contains three 3D vectors named color, texcoord, and lightdist. The "COLOR0", "TEXCOORD0", and "TEXCOORD1" labels are called binding semantics, and they simply indicate what each variable represents. For example, TEXCOORD0 represents the texture coordinates for the first texture unit and it's associated with the texcoord variable, so the texcoord variable contains the first texture unit's texture coordinates.
This structure will be one of the parameters to the shader's entry point function, called "main", as is the case with C/C++ programs. You could also just specify each member variable of the pixel_in structure as a parameter to main, but I like to put them in a structure just because it looks cleaner.
Next, we create a structure named pixel_out, which will be returned by the main function. All this contains is the final color of the pixel:
struct pixel_out { float3 color : COLOR; };
Now it's time to write the main function. First, the definition:
pixel_out main(pixel_in IN, uniform sampler2D texture : TEXUNIT 0) { pixel_out OUT;
The texture variable represents the texture that's bound to the first texture unit.
Next, we calculate the diffuse lighting factor of the current pixel. The lightdist variable, which is represented by the second texture unit's texture coordinates, won't actually be used for texturing; it simply represents the current vertex's position minus the light's position. We'll dot lightdist by itself to get the squared distance, then raise that to the power of 0.5 using the pow function (raising the result to a power between 0 and 1 simply makes the light appear softer; raising it to a power higher than 1 would make it have harder edges); we use the clamp function to make sure the result is in the range of 0 to 1:
float d = clamp(1.0 - pow(dot(IN.lightdist, IN.lightdist), 0.5), 0.0, 1.0);
The next line of code is a texture lookup using the tex2D function; we pass it the texture variable and the texture coordinates, and it returns the color of the appropriate pixel from the texture. The "." right after the tex2D function call is the "swizzle" operator, and it causes the order of a vector to be rearranged based on the characters following it; in this case, the ".rgb" at the end means that we only want the red, green, and blue components of the color to be returned, rather than the red, green, blue, and alpha components:
float3 color = tex2D(texture, IN.texcoord).rgb;
Finally, we set the output color of the current pixel and return it. The 0.4 is an ambient lighting value that's added to the diffuse value:
OUT.color = color * (d + 0.4); return OUT; }
And we're done with the shader. It can now be compiled with a command like this, using NVIDIA's Cg compiler for Linux:
cgc -profile arbfp1 -o shader.pso shader.cg
In the command above, the "-profile arbfp1" tells the Cg compiler to use the ARB_fragment_program profile so that it outputs ARB_fragment_program code, the "-o shader.pso" tells it to output the ARB_fragment_program code to a file named shader.pso, and the shader.cg is just the filename of the file containing the Cg pixel shader code to be compiled.
In the demo, the polygons are rendered with code like this (using the VEREX macro as defined above):
glEnable(GL_FRAGMENT_PROGRAM_ARB); my_glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader_num); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); VERTEX(-1.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 1.0f); VERTEX(-1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 1.0f); VERTEX(1.0f, -1.0f, 0.0f); glTexCoord2f(1.0f, 0.0f); VERTEX(1.0f, 1.0f, 0.0f); ... glEnd();
Here's a screenshot of the demo program:
The C source code for the demo (along with the Cg shader code) can be downloaded from the link below. The demo requires GLUT, in addition to an OpenGL implementation with ARB_fragment_program support.
- cglighting-1.tar.gz (source tarball)
- Date: July 2, 2004
- MD5SUM: d7bf705499536741df65eaa58d82fd09


--- layout: post title: Merge the dev branch into the master branch date: 2014-11-02 11:59:21.000000000 +01:00 type: post published: true status: publish categories: - Development tags: - git meta: _publicize_pending: '1' author: login: greggggy email<EMAIL_ADDRESS>display_name: greggggy first_name: '' last_name: '' ---
1. Checkout to master branch
[code language="bash"]git checkout master[/code]
2. Merge with dev
[code language="bash"]git merge dev[/code]
3. Push
[code language="bash"]git push -u origin master[/code]


Below is a collection of photographs I have taken with my Nikon camera.
Disclaimer: These images have been resized for optimal viewing.


The public tracking interface allows you to track your cargo and receive information such as current status, estimated time of arrival and detailed handling history.
The interface does not require a login but you are expected to know your registered tracking ID - please contact your booking agent if you do not know your tracking ID. You should also contact your booking agent to make any modifications to your cargo such as a change in destination, a correction, etc or if your cargo is misdirected, delayed or held at customs.
Visit https://eclipse-ee4j.github.io/cargotracker/ for more information about Eclipse Cargo Tracker.


Admin
Manage Account
EveryDays Meal
Post News
Database Management
Here you can manage all of data that can be seen at this website
Move to homepage


This project template is the basis of an PCB for the
Hammond Manufacturing 1598B Enclosure
Board Dimensions: 122.3mm x 122mm
Case Dimensions: 134.3mm x 135.2mm x 51mm
Panel Dimensions: 128mm x 45mm
(c) 2019 Kai Raphahn
(c) 1997-2019 Hammond Mfg Co Inc


Importing and Exporting Style Templates¶
Often when you define the display rules for one set of data, you can use the same display rules (with minor tweaking) for other similar sets of data. In fact, to make your data look consistent across different layers, you probably want to use the same display rules. To do so, you can simply export the display rules as a style template then import that style template into other projects.
For example, if a project contains two resources with different providers, and you want the data to look the same except for the copyright information, you can define the display rules for one resource, export the display rules as a template, and then import the template for the other resource. Another example is that you might want to define display rules for a small set of data and then use those same rules on a larger set of data. There are many more circumstances in which you can save time by using style templates.
This lesson guides you through the process of defining display rules for a small set of data (the state of California) and then exporting those rules as a style template. In a subsequent exercise, you import that same style template for a larger set of data (the entire US). Because you already defined display rules for population by county in the state of California in the last chapter, most of the work is already done.
Note
If you have not completed Configuring Display Rules for Polygon Data, you must complete at least the first three exercises in that lesson (Define and Build a Vector Resource Using Polygon Data, Define, Configure, and Build a Vector Project, and Define and Build an Imagery Project) before continuing with this lesson.
- Export the Display Rules
- Import the Template
- Define, Build, Push, and Publish a Database for Your Data
- View Your Data in Google Earth EC
Export the Display Rules
Select Asset Manager from the Tools menu.
The Asset Manager appears.
Navigate to the
/ASSET_ROOT/Projects/Vector
folder you created in Configuring Display Rules for Polygon Data.Double-click CACountyPopulation to open it in the Vector Project Editor.
Right-click CACountyPopulation, and select Export Configuration as Template from the context menu.
The Export Template dialog appears.
Navigate to your home folder, click to create a new folder, and name the new folder templates.
Open the templates folder, enter Counties in the File name field, and click Save.
You return to the Vector Project Editor.
Close the Vector Project Editor.
Import the Template
This exercise walks you through importing the template you created in the previous exercise into a new project.
To define a project and import a template:
Click on the toolbar. The Vector Project Editor appears.
Click . The Open dialog appears.
Navigate to the
ASSET_ROOT/Resources/Vector
folder.Select USPopulation and click Open.
The US Population resource appears in the Vector Project Editor.
Right-click USPopulation, and select Import Configuration from Template from the context menu.
The Import Template dialog appears.
Navigate to the templates folder in your home folder (where you saved the template in the previous exercise).
Select Counties.khdsp.
Check the box next to Apply display rules but not Apply legend settings at the bottom of the dialog.
If you check the box next to Apply legend settings, this step would apply all of the legend settings for the project from which the template was created to this project, including changing the name of the layer. (See Chapter 5 in the Google Earth Enterprise Fusion Reference Guide for details about these settings.)
Click Open.
You return to the Vector Project Editor.
Right-click USPopulation, and select Layer Properties from the context menu.
The Layer Properties dialog appears.
Click Off next to Initial State to change it to On.
Changing the initial state to On results in the US Population layer being automatically checked (turned on) in Google Earth EC.
Right-click USPopulation, and select Configure Display Rules from the context menu.
The Configure Display Rules dialog appears.
Set Max Resolution Level to 14 (or to 12 if you want to save some time).
Tip
Leaving the level set at the default, 18, results in unduly long processing time.
Click OK.
You return to the Vector Project Editor.
Select File > Save.
The Save dialog appears.
Navigate to the
ASSET_ROOT/Projects/Vector
folder.Enter USPopulation as the name of your project.
Click Save.
The new project appears in the Asset Manager when you select ASSET_ROOT/Projects/Vector in the asset navigation tree.
Define, Build, Push, and Publish a Database for Your Data
This exercise walks you through the process of defining, building, pushing, and publishing a database using the projects you created in the previous exercise.
To define, build, and push a database:
Click on the toolbar. The Database Editor appears with no projects selected.
Click next to Vector Project. The Open dialog appears.
Navigate to
ASSET_ROOT/Projects/Vector
.Select the USPopulation project, and click Open. The US Population project appears in the Database Editor next to Vector Project.
Repeat steps 2 through 4 to add BlueMarble as the imagery project. You do not need to add a terrain project for this exercise.
Both projects appear on the list.
Select File > Save.
Navigate to the
ASSET_ROOT/Databases
folder.Enter USPopulation for the name of your database, and click Save.
The name of the database appears on the right when you select the
/ASSET_ROOT/Databases
folder in the asset navigation tree.Right-click USPopulation, and select Build from the context menu.
Google Earth Enterprise Fusion builds the database. The build process might take a little longer than it has for previous databases–it is building the project as well, since you did not build the project at the end of the previous exercise.
Right-click USPopulation, and select Push from the context menu. The Push Database dialog appears.
Select the server association on the Server Associations drop-down list. The most recent version of the selected database is the default selection on the Version drop-down list.
Click Push.
Google Earth Enterprise Fusion runs the process of pushing the database to the Google Earth Enterprise Server, and displays a success message when it is done.
To publish a database:
Access the Google Earth Enterprise Server Admin console in a browser window by going to myserver.mydomainname.com/admin, replacing myserver and mydomainname with your server and domain.
Sign in with the default credentials:
- Username: geapacheuser
- Password: geeadmin
Click Databases to display the list of databases pushed to the server.
Check the box next to the database you want to publish. The Publish button on the Databases page appears.
Click the Publish button. The Publish dialog appears.
Specify a Publish point, where the database will be accessible from. For example, if you specify USPopulation-v001, it will be accessible from myserver.mydomainname.com/USPopulation-v001.
To learn more about the options available in the Publish dialog, see
Click Publish. The Databases page updates to indicate the published status of your database.
View Your Data in Google Earth EC
This exercise walks you through the process of building, publishing, and viewing your database in Google Earth EC.
To build, publish, and view your database:
Launch Google Earth EC.
The Select Server dialog appears.
Enter or select the host name or IP address of your server in the Server field, and specify the Publish point that you selected when you published your map database. For example, if you specify USPopulation-v001, it will be accessible from myserver.mydomainname.com/USPopulation-v001.
Click the Sign In button.
Warning
If you have logged in to this server with Google Earth EC previously, log out, clear your cache, and log back in. See Clearing the Google Earth EC cache.
Zoom in until you can see part of the US.
Turn and tilt the Earth so you can see the heights of the counties.
Google Earth EC displays all of the counties in the US labeled with the names of the counties. The closer you zoom in, the more spread out the counties look and the more county names you can see. As with the database you created in Configuring Display Rules for Polygon Data, each county’s height indicates its relative population. Counties with higher populations are taller, and counties with lower populations are shorter.
Note
If you cannot see the vector data, make sure the check box next to US Population in the Layers panel is checked.
If this were a real project, you might decide that displaying the names of the counties makes this view too cluttered. You can go back into the vector project, modify the display rules, rebuild and publish the database, and then view your data in Google Earth EC again. Repeat this process as many times as required to get the result you want.


Total translation items in your database are {{total}}, and you are missing {{totalMissing}} items in all languages combined. 0"> There are also {{totalFailures}} translations that seems to be wrong.


91 tweets from the party may not appear in this replay feed because they have been deleted by the author


Poeple you may follow
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follow
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example-ios-live-streaming
An example app for live streaming from an iOS device using the Mux live streaming service, written in Swift.
Welcome
Our sample app uses a couple open source projects and Xcode configurations in order to get live streaming up and running quickly. To make this easy, we recommend using the CocoaPods dependency manager for iOS. Once you have cloned this repo and installed CocoaPods, you are a couple steps away from streaming.
Quick Start
Sample Project Setup
After cloning this project and installing CocoaPods, run the following command from the project directory to get setup:
make setup && make pods
Then just open the workspace and click play to build and run.
open *workspace
Components
MuxLive.swift
is a component that provides the basic network streaming capabilities and properties for configuration.MuxLiveConfiguration.swift
describesMuxLive.swift
‘s configuration properties.MuxBroadcastViewController.swift
provides a simple camera user interface and wrapsMuxLive.swift
, providing examples on how to useMuxLive.swift
directly (if that is preferred).
Integration
If you’d like to integrate these components into your app directly (instead of using them as a reference), you can follow along with the code from the sample project’s 'ViewController.swift’ and install all the source files in the following ways:
# CocoaPods (not current supported! maybe? we have to figure that out.)
pod "MuxLive", "~> 0.0.1"
# Carthage
github "muxinc/example-ios-live-streaming" ~> 0.0.1
# Swift PM
let package = Package(
dependencies: [
.Package(url: "https://github.com/muxinc/example-ios-live-streaming", majorVersion: 0)
]
)
Alternatively, you can just copy all the source files into your Xcode project.
Documentation
You can find the docs here. Documentation is generated with jazzy and hosted on GitHub-Pages.
Resources
- Mux
- Mux Live Streaming Documentation
- Demuxed
- Swift Evolution
- NextLevel Media Capture Library
- Streambox Web-based HLS video player
- ijkplayer Streaming video player for RTMP
- LFLiveKit RTMP Streaming SDK
License
example-ios-live-streaming
and MuxLive
are available under the MIT license, see the LICENSE file for more information.


This is an angular web app with a JSON web token authentication interface.
Log in
username: demo
password: pass
You're logged in!
Auth token: {{the_token}}
This token gets automatically attached to all HTTPS requests of the backend API:
{{API}}
Check out the interceptor that tags requests here:
js/auth.js


About me
Blog
Contact
News
Some news this fine day!
Contact
Get in touch, or swing by for a cup of coffee.


Managed Services
Endorsed by 5 of Victoria’s colleagues at Softcat plc
Cloud Computing
Endorsed by 4 of Victoria’s colleagues at Softcat plc
SQL
Endorsed by 2 of Victoria’s colleagues at Softcat plc
Technical Support
Data Center
Virtualization
IT Strategy
Project Management
Security
Solution Selling
IT Service Management
Account Management
Pre-sales
Disaster Recovery
Storage
Business Intelligence
Requirements Analysis
Microsoft SQL Server
Active Directory
Windows Server
Windows 7
HP
VMware
Hardware
Citrix
Cisco Technologies
SaaS
Databases
SQL Server Integration Services (SSIS)
SAP BusinessObjects
Transact-SQL (T-SQL)
Teamwork
Leadership
Team Leadership
Customer Service
Networking
RedGate
Storage Area Networks
New Business Development


Before Change
import build
this_file = os.path.dirname(__file__)
setup(
name="torchaudio",
version="0.1",
description="An audio package for PyTorch",
url="https://github.com/pytorch/audio",
author="Soumith Chintala, David Pollack, Sean Naren",
<EMAIL_ADDRESS>// Require cffi.
install_requires=["cffi>=1.0.0"],
setup_requires=["cffi>=1.0.0"],
// Exclude the build files.
packages=find_packages(exclude=["build"]),
// Package where to put the extensions. Has to be a prefix of build.py.
ext_package="",
// Extensions to compile.
cffi_modules=[
os.path.join(this_file, "build.py:ffi")
],
)
After Change
CppExtension(
"_torch_sox", ["torchaudio/torch_sox.cpp"], libraries=["sox"]),
],
cmdclass={"build_ext": BuildExtension})


Documentation for installing, configuring and tweaking Pyblosxom for your purposes.
Documentation for plugins that come with Pyblosxom.
Documentation anyone interested in hacking on Pyblosxom, writing plugins, or things of that ilk.
Introduction
Enter search terms or a module, class or function name.


RVS_AutofillTextFieldDataSource
public protocol RVS_AutofillTextFieldDataSource
The text field class will require that it be connected to a data source, which is an instance of a class, struct, or enum that conforms to this protocol. It will supply the data to be displayed in the autofill table. If the data source does not supply any data, then the text field acts just like any other text field.
-
textDictionary
Default implementationThis is an Array of structs, that are the searchable data collection for the text field. You can leave this undefined in your conformance, as the
getTextDictionaryFromThis
method is all that is necessary to supply the searchable Array. If you are using the default implementation ofgetTextDictionaryFromThis
, then you MUST provide your own version of this Array. However, if you do leave this undefined, then you MUST implement your own version ofgetTextDictionaryFromThis
. If this is not implemented, or is empty, and there is no custom implementation ofgetTextDictionaryFromThis
, then no searches will return any results.Default Implementation
Default is an empty Array. If you are using the default implementation of
getTextDictionaryFromThis
, then you MUST provide your own version of this Array.Declaration
Swift
var textDictionary: [RVS_AutofillTextFieldDataSourceType] { get }
-
getTextDictionaryFromThis(string:
Default implementationisCaseSensitive: isWildcardBefore: isWildcardAfter: maximumAutofillCount: ) This searches the Array, for strings that match the given String, according to the parameters included with the invocation. If you do leave
textDictionary
undefined, then you MUST implement your own version of this method. The protocol default does a rather naive comparison that is likely to be sufficient for most purposes (which requires that you implementtextDictionary
).Default Implementation
Default uses the Array extension subscripts to search the Array. If you do leave
textDictionary
undefined, then you MUST implement your own version of this method.Declaration
Swift
func getTextDictionaryFromThis(string: String, isCaseSensitive: Bool, isWildcardBefore: Bool, isWildcardAfter: Bool, maximumAutofillCount: Int) -> [RVS_AutofillTextFieldDataSourceType]
Parameters
string
The String to search for
isCaseSensitive
False, by default. If true, the String must match case, as well as content.
isWildcardBefore
False, by default. If true, then the String can be preceded by other characters. If false, the given String must start the value being tested.
isWildcardAfter
True, by default. If true, then the String can be followed by other characters. If false, the given String must end the value being tested.
maximumAutofillCount
5, by default. This is the maximum number of results to return. The return can contain fewer elements. If -1, then there is no limit.
Return Value
An Array of elements that conform to the
RVS_AutofillTextFieldDataSourceType
protocol.


{% extends "base.html" %} {% block title %}Edit Image - {% endblock %} {% block header %}Edit Image{% endblock %} {% block content %}
Here you can create or update an image. Keep in mind that, as these are for reference only, they will be resized to a maximum of 800 pixels!
By uploading an image here, you agree that it belongs to you - that is, that either you created it, or it was created for you.
Simple terms for now, but they may grow as time goes on, so keep an eye out here!


 The exact scope of work was to build a jig fixture designed specifically for the PCB the client was using, establish the simplest-possible toolchain for programming, and flash the chip with firmware provided by the client and verify that the program had been flashed correctly. We had some old jigs lying around, so I took one and removed the parts specific to the prior work it was used for, leaving only the base structure and the vertical translation mechanism.
In my final design, a 3D-printed structure holds the PCB in place in the horizontal plane, and laser cut acrylic holds spring-loaded pogo pins that descend directly onto the board’s programming pads. With a focus on delivering a finished jig as quickly as possible, I took several measures to speed up development time and reduce the necessary number of iterations:
- By soldering wires to a second copy of the PCB and plugging it into a breadboard, I was able to work on setting up the programming toolchain in parallel with my work on building the jig.
- I didn’t have access to an in-house laser cutter whose tolerances and kerf I could find precise information on. Instead of cutting holes into several pieces of acrylic in a guess-and-check fashion, I had a single piece of acrylic cut with several rows of holes, sized incrementally so that one of them would fit the pogo pins.
- Since I didn’t know beforehand which row of holes would be the right one, I needed a way to adjust the location of the PCB on the fly. My solution was a 2-tiered mechanism that allowed for spatial adjustment in both horizontal dimensions. When the optimal locations were found that lined the pogo pins up with their points of contact on the PCB, the mechanism could be tightened into place.


Welcome to the Polling Booth. Here are the posts for which you can cast your vote, and the candidates contesting for those posts.Choose your candidate wisely.
Confirm Your Preferences :
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Please read the instructions and ensure that your preferences satisfy the criterion.


gtk-launch - Launch an application
gtk-launch [APPLICATION] [URI...]
gtk-launch launches an application using the given name. The application is started with proper startup notification on a default display, unless specified otherwise.
gtk-launch takes at least one argument, the name of the application to launch. The name should match application desktop file name, as residing in /usr/share/application, with or without the *(Aq.desktop*(Aq suffix.
If called with more than one argument, the rest of them besides the application name are considered URI locations and are passed as arguments to the launched application.
The following options are understood:
-?, --help
Prints a short help text and exits.


awesome trip experience
have heard been informed that you will are planning to go there
or and the Garden
have practiced went on walking safaris
the greatest waterfalls waterfall
be careful when you book you activities in planning your schedule
waited four any for long hours
Have a a


It's built on top of Microsoft's Visual Studio Code – free, open source, and MIT licensed editor
C/C++ Intelligent Code Completion and Smart Code Linter for rapid professional development. Multi-projects workflow with Multiple Panes. Themes Support with dark and light colors.
Multi-platform Build System without external dependencies to operating system: 50+ development platforms, 1000+ boards & dev-kits, 20+ frameworks. Arduino and ARM mbed compatible.
PIO Unified Debugger with a support for the multiple architectures and development platforms that allows you to debug more than 250+ embedded boards with Zero-Configuration!


jQuery Mobile includes a navigation system to load linked pages into the DOM via AJAX, enhance the new content, then display pages with a rich set of animated page transitions. The navigation system automatically transforms all links and forms by using progressive enhancement to hijack links and issue AJAX requests.
The back button is fully supported so pages, dialogs, and popups all seamlessly work with the navigation system. There are tools to prefetch & cache, dynamically inject, and script pages for advanced use cases.


Product Name:
Product Price:
Name
Price
Actions
{{product.name}}
{{product.price | currency:"$":2}}
Delete Product
Name
Price
Quantity Available
Actions
{{product.name}}
{{product.price | currency:"$":2}}
{{product.quantity}}
Buy


Section I. Membership: Each member must be a Presidential Scholar. However, honorary members may be accepted subject to the approval of the Executive Board.
Section II. Dues: Dues will be determined by the Executive Board and approved by the membership.
Section III. Collective Expenses: Any expense incurred by the club as a whole must have been approved previously by a majority of the club.
Section IV. Benefits of Active Membership: Only active members (ie. members who have paid dues) will be allowed to participate in functions funded by membership dues and fundraisers.
Section I. All members of the P.S. Club shall be officers. P.S. Club shall be categorized as outlined by Sections II, III, and IV below.
Section II. Executive Board: The Executive Board shall consist of the following offices:
Section III. Functional Offices: Members of the following committees shall also be considered as functional officers:
Section IV. Non-Functional Offices: Members who are not functional officers shall designate their own offices or be appointed one by the Executive Board prior to becoming an active member.
Section V. Election of Officers: The election of officers shall follow the guidelines outlined below.
a. Executive Board officers shall be elected for one-year terms at the last meeting of the fall semester.Section I. A staff member of the Honors Program will fill the position of faculty advisor to the P.S. club.
Section I. Monthly meeting times will be determined by club members at the previous meeting.
Section I. Proposed amendments shall be submitted in writing and read at a regular meeting, and shall be acted upon at the following meeting.
Section II. The constitution may be amended by a vote of 2/3 of those members present at the meeting.
Section I. When deemed appropriate by the Executive Board, a 2/3 majority of those present at a P.S. Club meeting will be necessary to ratify this constitution.
| Ps Club | PS Club's Origin | Constitution | Our Purpose | Membership |
|---|---|---|---|---|
| Quotes | Non-functional Offices | Executive Board | Newletter | |
| Presidential Scholars Home Page |


Primary Classes¶
The primary classes exposed by importing matmodlab2
are
MaterialPointSimulator
, the Matmodlab2 material point simulatorOptimizer
, the Matmodlab2 optimizer
Each of these classes is described in more detail in the following sections.


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Birth address: {{deceased.birth_address}}
Last address in life: {{deceased.address}}
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flake8
Tool to check the style and quality of Python code.
More information: home page
- Lint a file or directory recursively:
flake8 path/to/file_or_directory
- Lint a file or directory recursively and show the line on which each error occurred:
flake8 --show-source path/to/file_or_directory
- Lint a file or directory recursively and ignore a list of rules. (All available rules can be found at flake8rules.com):
flake8 --ignore rule1,rule2 path/to/file_or_directory
- Lint a file or directory recursively but exclude files matching the given globs or substrings:
flake8 --exclude substring1,glob2 path/to/file_or_directory