Preparation of the reference genome¶
In this section we download the reference genome for X. tropicalis, prepare the files, and map quality controlled reads to the genome.
Obtaining the necessary files¶
obtain the genome and genome annotations
~$ wget ftp://ftp.xenbase.org/pub/Genomics/JGI/Xentr7.1/xenopus_tropicalis_v7.1.tar.gz ~$ wget ftp://ftp.xenbase.org/pub/Genomics/JGI/Xentr7.1/Xentr7_2_Stable.gff3.gz ~$ tar xzf xenopus_tropicalis_v7.1.tar.gz ~$ tar xzf Xentr7_2_Stable.gff3.gz
convert gff3 to gtf file
~$ gffread Xentr7_2_Stable.gff3 -T -o Xentr7_2_Stable.gtf
download xenbase gene mappings
~$ wget ftp://ftp.xenbase.org/pub/GenePageReports/JgiToXenbaseGenePage_7.1.txt
Run STAR¶
STAR is a powerful and fast program to align RNA-Seq data [Dobin13]. A minimum of 30GB of RAM is recommended to run STAR. Most of the following process is handled by a Python script and the generalized process is enumerated below.
create a directory for the mapping and add necessary files
~$ /usr/src/STAR/source/STAR --version STAR_2.4.0j ~$ mkdir ~/sequencing/xenopus/star ~$ cp ./20100930/sequences/Xenopus_tropicalis.main_genome.scaffolds.fasta ~/sequencing/xenopus/star/genome.fa ~$ cp Xentr7_2_Stable.gtf ~/sequencing/xenopus/star/Xentr7_2_Stable.gtf
index the genome
~$ /usr/src/STAR/source/STAR --runMode genomeGenerate --runThreadN 24 --genomeDir ~/sequencing/xenopus/star --genomeFastaFiles ~/sequencing/xenopus/star/genome.fa --sjdbGTFfile ~/sequencing/xenopus/star/Xentr7_2_Stable.gtf --sjdbOverhang 100
align for each sample e.g.
~$ /usr/src/STAR/source/STAR --runThreadN 24 --genomeDir --genomeDir ~/sequencing/xenopus/star --readFilesIn left_reads_sample_A.fq right_reads_sample_A.fq --outFileNamePrefix ~/sequencing/xenopus/star/A_
Convet the SAM files so that they are ready as input for genome assembly and feature analysis¶
Each step need to be carried out on each sample. The following operations are carried out using SAMtools [Li09].
convert the SAM to BAM file
~$ cd ~/sequencing/xenopus/star ~$ /usr/bin/samtools view -b -S A_Aligned.out.sam > A_aligned.bam
sort the BAM file
~$ /usr/bin/samtools sort -n A_aligned.bam A_aligned_sorted
convert the sorted BAM into SAM
~$ /usr/bin/samtools view -h A_aligned_sorted.bam > A_aligned_sorted.sam
From the sorted SAM files we can obtain a count matrix for feature analysis. The sorted BAM files are concatenated and used as input into the genome guided assembly.
Concatenate the BAM files¶
merge the files
~$ /usr/bin/samtools merge star_all_reads.bam A_aligned_sorted.bam B_aligned_sorted.bam ...
create a coordinate sorted bam file
~$ /usr/bin/samtools sort star_all_reads.bam star_all_reads_sorted.bam


This is a template used each time you create an Elixir module by selecting
New | Elixir File | Module
from the popup menu in one of the project views.


Further Reading
Modern C++ Design [Ale01] first brought template metaprogramming to the attention of everyday programmers. C++ Template Metaprogramming [AG05] provides a gentler introduction to template metaprogramming. C++ Templates [VJ03] gives the detailed rules for programming with templates.
|


This is the essential part of this software. If the game was already newed or continued, if it's your turn to play, and if your mouse is pressed in a valid area, that is to say, it's near a cross point of the board and not a point which can't be played at that time, a button will be added to your board and your partner's board. Otherwise, it will beep to told you the error. The invalid points includes two kinds of points, the "Case Died Point" or "Suicide Point".(It means that if this Go Button is played, it will cause either itself or a whole block of your part to die themselves.)
To be more more easily during the playing, the current point will be shown when the mouse lingers over the board. If current point is valid, a green rectangle will be shown. If it is invaild for current operation, a red one will be shown. This point-indication function is suitable not only for playing, but also for the Counting the Points Alive action.
The Go Board and whole playing interface can be resized easily unless the size was too small to let the board be shown.


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After receiving my Master's Degree in Counseling from San Diego State University, interning in a number of family centered non-profit organizations and running my own preschool and child care center, I later moved to Northern California where I became a licensed Marriage and Family Therapist.
Over the past 25 years, as I have grown as a therapist, honing my skills and developing my practice, I continued to see similar relationship struggles with so many of my clients. Their relationship challenges occurred in the context of marriages or partnerships, parenting, and even their peer groups. I know now that it doesn't have to be this way!
In the last decade, neuroscience has helped to explain the link between early disrupted attachment and a person's ability to form and maintain successful relationships. The attachment bond first occurs in the relationship with our primary caregiver. When our primary needs are met, we learn to see the world as a safe place allowing us to venture into new and trusting relationships. The attachment between the primary caregiver and the infant or young child shapes the brain, influencing how we handle our emotions, developing how we feel about ourselves and our ability to attract and maintain healthy relationships.
When there is trauma and/or other high levels of stress in our early lives, we may find ourselves as adults unable to manage our emotions, impacting the relationships with our spouses or partners, our children and even those we work with.
The good news is that healing can and does occur throughout our lifespan when we interact with others in caring, nurturing and responsive relationships.


Id: 436
Name: Giant Testicle Monster
Status: Alive
Species: Animal
Type: Monster
Gender: unknown
OriginName: Testicle Monster Dimension
OriginUrl: https://rickandmortyapi.com/api/location/21
LocationName: Testicle Monster Dimension
LocationUrl: https://rickandmortyapi.com/api/location/21
Image: https://rickandmortyapi.com/api/character/avatar/436.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/11', 'https://rickandmortyapi.com/api/episode/13']
Url: https://rickandmortyapi.com/api/character/436
Created: 2018-04-16T22:33:01.337Z


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Utilising Durandals widget functionality is simply a case of re-using the same getView logic discussed in the Composition section!
widget
getView
Composition


--- layout: page title: "About" description: "Guy Davis" background: /img/headers/sunflowers.jpg ---
By day I'm a mild-mannered coder, slinging apps into the cloud as DevSecOps for multiple development teams. But by night, I keep the city safe by dabbling in machine learning, crypto, robotics, and data science.
For more details, see my LinkedIn, GitHub, StackOverflow, and Slideshare. To contact me, send email to<EMAIL_ADDRESS>Hosted on Github Pages, this blog uses an enhanced Jekyll theme which includes search, comments, more social links, and background-blending. Code samples are MIT licensed.


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This is a tool to take the .json files from the vote counting system and convert them to RAIRE format. Note that this takes a lot of memory, and the browser process may run out of memory if you run it multiple times. If it seems unusually unresponsive, close the window and reopen it.
Start by selecting the json files of the appropriate type in the buttons below.
CountingGroupManifest.json:Then choose options on how to deal with some issues
Suppress any marks with IsAmbiguous=true (should be checked to match DOE)Next, choose the ballot types you want to audit. Normally this would be all but for this trial run we are just going to do Vote-By-Mail.
Next, choose the contests you want to audit.
Lastly, save the votes in RAIRE format.


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Crafted with hearts by John Otander
Thanks to the following:
clrs.cc
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jxnblk.github.io/loading/


- save(GamePhaseController, File) - Method in class com.risk.team.controller.GamePhaseController
-
Method to save Game
- save(Externalizable, File) - Static method in class com.risk.team.services.saveload.ResourceManager
-
Method for to save game data into a file
- SaveData - Class in com.risk.team.services.saveload
-
Class contain methods for saving data in externalizable form
- SaveData() - Constructor for class com.risk.team.services.saveload.SaveData
-
- saveGame - Variable in class com.risk.team.controller.GamePhaseController
-
saveGame Button
- saveGame(ActionEvent) - Method in class com.risk.team.controller.GamePhaseController
-
FXML Button to save Game
- saveLoadTest() - Method in class com.risk.team.services.saveload.ResourceManagerTest
-
Test to check name and code saved.
- selectedCountryList - Variable in class com.risk.team.controller.GamePhaseController
-
Selected Countries ListView provides scrollable list of items
- selectVisibleDice(Control...) - Static method in class com.risk.team.services.util.GameUpdateWindow
-
Method to select dice
- serialVersionUID - Static variable in class com.risk.team.services.saveload.SaveData
-
- setAdjacentCountries(ArrayList<Country>) - Method in class com.risk.team.model.Country
-
Method to set the adjacent countries.
- setAdjacentCountries(HashMap<Country, ArrayList<Country>>) - Method in class com.risk.team.services.RiskMapGraph
-
Method to set the adjacent countries
- setAllCountries(HashMap<String, Country>) - Method in class com.risk.team.services.RiskMapGraph
-
Method to the set the country in a set.
- setArmyCount(int) - Method in class com.risk.team.model.Player
-
Setter for players army count
- setAttackerDiceList(ArrayList<Integer>) - Method in class com.risk.team.model.Dice
-
Setter for attacking dice values.
- setAttackingCountry(Country) - Method in class com.risk.team.model.Dice
-
Setter for attacking country
- setAttackingCountryTest() - Method in class com.risk.team.model.DiceTest
-
Test to set attacking country for attack phase
- setCardList(ArrayList<Card>) - Method in class com.risk.team.model.Player
-
Method for returning the player's list of card
- setCardListTest() - Method in class com.risk.team.model.PlayerTest
-
Test to set the list of cards for the player
- setCardStack(Stack<Card>) - Method in class com.risk.team.controller.GamePhaseController
-
Setter for Card Stack
- setCardsToTrade(List<Card>) - Method in class com.risk.team.model.Card
-
Set cardsToTrade
- setCode(int) - Method in class com.risk.team.services.saveload.SaveData
-
Setter for code
- setContinent(String) - Method in class com.risk.team.model.Country
-
Set the name of the continent
- setContinents(HashMap<String, Continent>) - Method in class com.risk.team.services.RiskMapGraph
-
Method to set a continent
- setContinentSetOfContinents(HashMap<String, Continent>) - Method in class com.risk.team.services.RiskMapVerify
-
Method for setting continents in the containing set of continents.
- setContinentSetOfTerritories(HashMap<String, Continent>) - Method in class com.risk.team.services.RiskMapVerify
-
Method to set continent set generated from territories data.
- setControlValue(int) - Method in class com.risk.team.model.Continent
-
Set the control value of the continent.
- setCotinentNameTest() - Method in class com.risk.team.model.ContinentTest
-
test method to set continent name
- setCountOfCountries(int) - Method in class com.risk.team.services.RiskMapGraph
-
Method to set the count of the countries.
- setCountriesWonCount(int) - Method in class com.risk.team.model.Dice
-
Setter for count of countries won
- setCountry(Country) - Method in class com.risk.team.model.Card
-
Set Country
- setCountryNameTest() - Method in class com.risk.team.model.CountryTest
-
test method to set country name
- setCountryWon(int) - Method in class com.risk.team.model.Player
-
Setter for countries won by the player
- setCurrentPlayer(Player) - Method in class com.risk.team.model.Card
-
Method to set current player
- setDefenderDiceList(ArrayList<Integer>) - Method in class com.risk.team.model.Dice
-
Setter for defending dice values.
- setDefendingCountry(Country) - Method in class com.risk.team.model.Dice
-
Setter for defending dice values.
- setFileName(String) - Method in class com.risk.team.services.RiskMapRW
-
Method to set the FileName
- setGamePlayerList(ArrayList<Player>) - Method in class com.risk.team.controller.GamePhaseController
-
- setListOfCountries(ArrayList<Country>) - Method in class com.risk.team.model.Continent
-
Set the list of countries.
- setName(String) - Method in class com.risk.team.model.Continent
-
Set the continent name.
- setName(String) - Method in class com.risk.team.model.Country
-
Set country name
- setName(String) - Method in class com.risk.team.model.Player
-
Setter got player's name
- setName(String) - Method in class com.risk.team.services.saveload.SaveData
-
Setter for Name
- setNewFileName(String) - Method in class com.risk.team.services.RiskMapRW
-
Method to set the new FileName
- setNoOfArmies(int) - Method in class com.risk.team.model.Country
-
Method to set the initial number of armies in a country
- setNumberOfCardSetExchangedTest() - Method in class com.risk.team.model.PlayerTest
-
Test to get the number of cards exchanged for the player
- setNumberOfCardSetTraded(int) - Method in class com.risk.team.controller.GamePhaseController
-
Setter method to set the number of card set exchanged.
- setNumberOfCardSetTraded(int) - Method in class com.risk.team.model.Player
-
- setNumberOfGamesToPlay(int) - Method in class com.risk.team.controller.RiskTournamentController
-
Setter method
- setNumberOfMapsToPlay(int) - Method in class com.risk.team.controller.RiskTournamentController
-
Setter method
- setNumberOfPlayersPlaying(int) - Method in class com.risk.team.controller.RiskTournamentController
-
Setter method
- setNumberOfPlayersSelected(int) - Method in class com.risk.team.controller.GamePhaseController
-
Setter Method to set the number of Players.
- setNumberOfTurnsToPlay(int) - Method in class com.risk.team.controller.RiskTournamentController
-
Setter method
- setPartOfContinent(Continent) - Method in class com.risk.team.model.Country
-
Method to set the country as part of this continent
- setPlayer(Player) - Method in class com.risk.team.model.Country
-
Set the name of the Player.
- setPlayerBehaviour(PlayerBehavior) - Method in class com.risk.team.model.Player
-
Method for setting player behavior
- setPlayerCountries(ArrayList<Country>) - Method in class com.risk.team.model.Player
-
Setter for list of player's armies.
- setPlayerPlaying(Player) - Method in class com.risk.team.controller.GamePhaseController
-
- setPlayerPlaying(Player) - Static method in class com.risk.team.model.Player
-
Setter for setting the current player
- setxValue(String) - Method in class com.risk.team.model.Country
-
Set the value of X coordinate
- setyValue(String) - Method in class com.risk.team.model.Country
-
Set the value of Y coordinate
- showCheckBox(Control...) - Static method in class com.risk.team.services.util.GameUpdateWindow
-
Method for making checkbox visible.
- showFileChooser() - Static method in class com.risk.team.services.util.GameUpdateWindow
-
This method helps to select a map file by providing its extension
- showPlayer(ActionEvent) - Method in class com.risk.team.controller.RiskTournamentController
-
Method to show player
- showPlayers - Variable in class com.risk.team.controller.RiskTournamentController
-
Button to show Players
- skipAttack() - Method in class com.risk.team.controller.GamePhaseController
-
Skip Attack
- skipMoveArmy() - Method in class com.risk.team.model.Dice
-
Method for skipping the army move after attacker has won the attack.
- sortCountryListByArmyCount(List<Country>) - Method in class com.risk.team.strategy.Aggressive
-
Method to sort country list by army count.
- sortCountryListByArmyCount(List<Country>) - Method in class com.risk.team.strategy.Benevolent
-
Method to sort country list by army count.
- start - Variable in class com.risk.team.controller.RiskTournamentController
-
Button to start game
- start(ActionEvent) - Method in class com.risk.team.controller.RiskTournamentController
-
Method to start tournament
- start(Stage) - Method in class com.risk.team.view.LaunchGameDriver
-
The main entry point for all JavaFX applications.The start method is called after the
init method has returned,and after the system is ready for the application to begin running.
- startGame - Variable in class com.risk.team.controller.PlayerDetailsController
-
Button to start the Game
- startGameButton() - Static method in class com.risk.team.view.LaunchGameDriver
-
Start Game Button
- startPlay(ActionEvent) - Method in class com.risk.team.controller.PlayerDetailsController
-
Start Method provides the Initial Window of any Game Play which uses JavaFX.
- startRoll - Variable in class com.risk.team.controller.RiskDiceController
-
Button variable for start roll
- startRoll(ActionEvent) - Method in class com.risk.team.controller.RiskDiceController
-
Method to start roll
- startSavedGameButton() - Static method in class com.risk.team.view.LaunchGameDriver
-
Start saved game Button
- startTournamentButton() - Static method in class com.risk.team.view.LaunchGameDriver
-
Start tournament Button
- startUpPhase - Variable in class com.risk.team.controller.GamePhaseController
-
Object to provide Setup Phase
- strongestCountry - Variable in class com.risk.team.strategy.Aggressive
-
Object of country, which is the strongest country.


JavaScript..? Native speed..?
Biggest open and standards-based platform
Great way to reach people
But it only runs JavaScript..
Clang+LLVM | Emscripten |
Lets people port C/C++ codebases to the web
Can also port virtual machines (VMs) and run their languages on the web too: Python, Lua, Ruby
Open source (MIT/LLVM)
Began in 2010
Most of the codebase is not the core compiler, but libraries + toolchain + test suite
Compiling C++ is incredibly complicated, so we let Clang+LLVM reduce it to LLVM IR first
Compiling LLVM IR to JS is still pretty hard though!
Random (unrelated) code samples from each:
%r = load i32* %p
%s = shl i32 %r, 16
%t = call i32 @calc(i32 %r, i32 %s)
br label %next
var x = new MyClass('name', 5).chain(function(arg) {
if (check(arg)) doMore({ x: arg, y: [1,2,3] });
else throw 'stop';
});
What could be more different? ;)
| LLVM | ||
| LLVM | ||
| LLVM | ||
| LLVM | ||
Ironic, actually - many wish JS had block scope, like most languages...
// LLVM IR
define i32 @func(i32* %p) {
%r = load i32* %p
%s = shl i32 %r, 16
%t = call i32 @calc(i32 %r, i32 %s)
ret i32 %t
}
⇒ Emscripten ⇒
// JS
function func(p) {
var r = HEAP[p];
return calc(r, r << 16);
}
Almost direct mapping in many cases
Another example:
float array[5000]; // C++
int main() {
for (int i = 0; i < 5000; ++i) {
array[i] += 1.0f;
}
}
⇒ Emscripten ⇒
var heap = new ArrayBuffer(32768); // JS
var g = new Float32Array(heap);
function main() {
var a = 0, b = 0;
do {
a = 8 + (b << 2) | 0;
g[a >> 2] = +g[a >> 2] + 1.0;
b = b + 1 | 0;
} while ((b | 0) < 5000);
}
This "style" of code is a subset of JS called asm.js
JS began as a slow interpreted language
Competition ⇒ type-specializing JITs
Those are very good at statically typed code
But many heuristics lie between source code and actually being fully typed and optimized
What if we made some JS code really really easy to optimize, with as few heuristics as possible?
That's basically what asm.js is
asm.js is a subset of JavaScript (not a new language, no new semantics, all 100% backwards compatible), written in a format that is extremely easy to optimize
function twice(x) {
x = x | 0;
return x + x | 0;
}
(x+1)|0
⇒ 32-bit integer + in modern JS VMs
No need to profile types, can be optimized ahead of time (AOT) from source
var heap = new ArrayBuffer(32768);
var heap8 = new Int8Array(heap);
var heap16 = new Int16Array(heap);
var heap32 = new Int32Array(heap);
function mem_access() {
return heap32[heap8[100] >> 2];
}
Loads in LLVM IR become reads from typed arrays in JS, which become reads in machine code
Emscripten's memory model is identical to LLVM's, including aliasing, so can use all LLVM opts
Aside from LLVM running normal compiler optimizations (licm, alias analysis, etc.), Emscripten has 3 JS-specific optimizations as well
block0:
; code0
br i1 %cond, label %block0, label %block1
block1:
; code1
br %label block0
Without relooping (emulated gotos):
var label = 0;
while (1) switch (label) {
case 0:
// code0
label = cond ? 0 : 1; break;
case 1:
// code1
label = 0; break;
}
block0:
; code0
br i1 %cond, label %block0, label %block1
block1:
; code1
br %label block0
With relooping:
while (1) {
do {
// code0
} while (cond);
// code1
}
Relooping allows JS VM to optimize better, as it can understand control flow
Emscripten Relooper code is generic, written in C++, and used by other projects (e.g., Duetto)
var a = g(x);
var b = a + y;
var c = HEAP[b];
var d = HEAP[20];
var e = x + y + z;
var f = h(d, e);
FUNCTION_TABLE[c](f);
FUNCTION_TABLE[HEAP[g(x) + y](h(HEAP[20], x + y + z));
Improves JIT time and execution speed: fewer variables ⇒ less stuff for JS engines to worry about
Reduces code size
var a = g(x) | 0; // integers
var b = a + y | 0;
var c = HEAP[b] | 0;
var d = +HEAP[20]; // double
var a = g(x) | 0;
a = a + y | 0;
a = HEAP[a] | 0;
var d = +HEAP[20];
Looks like regalloc, but goal is different: Minimize # of total variables (in each type), not spills
JS VMs will do regalloc, only they know the actual # of registers
Benefits code size & speed like expressionize
(Surprisingly!) JS already had almost everything a compiler target needs
But a few things turn out to be missing: 32-bit integer multiply, single-precision floats etc.
As mentioned, (x+y)|0
is identical to 32-bit +
However, (x*y)|0
is not identical to 32-bit *
Numbers are doubles in JS, and multiplying large-enough 32-bit values reaches the range (53 bits) where doubles get rounded
Solution: Add Math.imul to the JavaScript language
(In practice, not as important as you might think: Most integer multiplies are of small constants, where the 53 bit "danger zone" is unreachable)
xf32 +f32 yf32
==
f32( f64(xf32) +f64 f64(yf32) )
Also -,*,/,sqrt,
etc. (but not everything, e.g. not sin
)
Only true because of the exact definition of IEEE754 doubles and floats (# of bits in exponent, definition of rounding, etc.)
Typed arrays, e.g. stuff like this is common in WebGL code
var f32 = new Float32Array(1000);
for (var i = 0; i < 1000; ++i) {
f32[i] = f32[i] + 1;
}
Optimizable :)
Fragile, though - needs to be cast back to float32 immediately
var f32 = new Float32Array(1000);
for (var i = 0; i < 1000; ++i) {
f32[i] = 2*f32[i] + 1;
}
Not optimizable :(
Math.fround: explicitly cast a number to 32-bit float precision
var f32 = new Float32Array(1000);
for (var i = 0; i < 1000; ++i) {
f32[i] = Math.fround(2*f32[i]) + 1;
}
Optimizable :)
In ES6, already in Firefox, Safari, Chrome (behind a flag), easy to polyfill:
Math.fround = Math.fround || (function() {
var temp = new Float32Array(1);
return function fround(x) {
temp[0] = +x;
return temp[0];
}
})();
or
Math.fround = Math.fround || function(x) { return x };
| Matrix Inversions | Matrix Graphics | Exponential | FFT | |
| x86 | 33% | 60% | 30% | 16% |
| ARM | 38% | 38% | 24% | 33% |
% speedup with float optimizations (higher is better; source)
Overall, where does performance stand now?
Also support from many other engines in the games industry
AOT - full optimizing JIT always run, using full type info
AOT done in parallel, results cached
No need for bailouts, we know many corner cases are impossible, etc.
On 64-bit, can do zero-cost bounds checks using a signal handler
Around 67% of native speed on Firefox, not much worse on other browsers
Sufficient even for AAA game engines
But why isn't it 100%?
JavaScript VM limitations?
JavaScript language limitations?
asm.js/Emscripten limitations?
Plausible, C compilers have many more years of development, many more optimizations implemented, etc.
Very hard today to speed up gcc by even 1% - it's already so optimized
The last few % to catch up to gcc are the hardest
Plausible, we've seen Math.imul and Math.fround which were necessary to add
We still lack things like ctlz, float-to-int bitcasts, etc.
JS is portable and sandboxed, natural to expect some overhead there
Plausible, asm.js's memory model is a single big array, so there's a base offset that must always be added
Limitations of Emscripten's additional optimization passes (relooper, etc)
Many possibilities here, how can we estimate them?
One idea: Run asm.js in a normal C compiler
Clang + LLVM+ Emscripten | Emscripten C Backend |
If it's as fast as the original C, nothing was lost that a sufficiently smart compiler cannot optimize
C backend output is closer to original than asm.js
Indicates much of the slowdown is due to JS VMs
Cases where the C backend output is slower than the original are interesting
zlib and fannkuch, seem to suffer from the base offset issue - which we will try to optimize (using addressing modes perhaps)
(why is the C backend faster than the original in one case..?)
Can we compile more languages into asm.js? (JITs!)
Better sandboxing models?
Safe multithreading models?
Thank you for listening!
Questions?


Table of Contents
The Transaction subsystem makes operations atomic, consistent, isolated, and durable in the face of system and application failures. The subsystem requires that the data be properly logged and locked in order to attain these properties. Berkeley DB contains all the components necessary to transaction-protect the Berkeley DB access methods, and other forms of data may be protected if they are logged and locked appropriately.
The Transaction subsystem is created, initialized, and opened by calls to DB_ENV->open() with the DB_INIT_TXN flag specified. Note that enabling transactions automatically enables logging, but does not enable locking because a single thread of control that needed atomicity and recoverability would not require it.
The DB_ENV->txn_begin() function starts a transaction, returning an opaque handle to a transaction. If the parent parameter to DB_ENV->txn_begin() is non-NULL, the new transaction is a child of the designated parent transaction.
The DB_TXN->abort() function ends the designated transaction and causes all updates performed by the transaction to be undone. The end result is that the database is left in a state identical to the state that existed prior to the DB_ENV->txn_begin(). If the aborting transaction has any child transactions associated with it (even ones that have already been committed), they are also aborted. Any transactions that are unresolved (neither committed nor aborted) when the application or system fails are aborted during recovery.
The DB_TXN->commit() function ends the designated transaction and makes all the updates performed by the transaction permanent, even in the face of application or system failure. If this is a parent transaction committing, all child transactions that individually committed or had not been resolved are also committed.
Transactions are identified by 32-bit unsigned integers. The ID associated with any transaction can be obtained using the DB_TXN->id() function. If an application is maintaining information outside of Berkeley DB it wants to transaction-protect, it should use this transaction ID as the locking ID.
The DB_ENV->txn_checkpoint() function causes a transaction checkpoint. A checkpoint is performed using to a specific log sequence number (LSN), referred to as the checkpoint LSN. When a checkpoint completes successfully, it means that all data buffers whose updates are described by LSNs less than the checkpoint LSN have been written to disk. This, in turn, means that the log records less than the checkpoint LSN are no longer necessary for normal recovery (although they would be required for catastrophic recovery if the database files were lost), and all log files containing only records prior to the checkpoint LSN may be safely archived and removed.
The time required to run normal recovery is proportional to the amount of work done between checkpoints. If a large number of modifications happen between checkpoints, many updates recorded in the log may not have been written to disk when failure occurred, and recovery may take longer to run. Generally, if the interval between checkpoints is short, data may be being written to disk more frequently, but the recovery time will be shorter. Often, the checkpoint interval is tuned for each specific application.
The DB_TXN->stat() method returns information about the status of the transaction subsystem. It is the programmatic interface used by the db_stat utility.
The transaction system is closed by a call to DB_ENV->close().
Finally, the entire transaction system may be removed using the DB_ENV->remove() method.
For more information on the transaction subsystem methods, see the Transaction Subsystem and Related Methods section in the Berkeley DB C API Reference Guide.


| < Day Day Up > |
7.3 Under the HoodWhat really happens during replication? What does the binary log contain? What's different in Version 4.0? To help answer those questions, let's get deeper into the details and then walk through the steps that MySQL performs during replication. We'll start with an insert on the master and follow it to completion on the slave. We'll also look at how MySQL 3.23 and 4.x differ. 7.3.1 Replication in 3.23MySQL's original replication code provides basic replication services. The master logs all write queries to the binary log. The slave reads and executes the queries from the master's binary log. If the two are ever disconnected, the slave attempts to reconnect to the master. If you follow a query from start to finish, here's what's happening behind the scenes:
That's a relatively simple arrangement. The master simply logs any queries that change data. The slave reads those queries from the master, one by one, and executes each of them. If there are any discrepancies between the results on the master and the slave, the slave stops replicating, logs an error, and waits for human intervention. The simplicity of this system has problems, however. If the master and slave are separated by a slow network, the speed at which replication can occur becomes bounded by the network latency. Why? Because the process is highly serialized. The slave runs in a simple "fetch query, execute query, fetch query, ..." loop. If the "fetch query" half of the loop takes more than a trivial amount of time, the slave may not be able to keep up with the master during very heavy workloads. The master may be able to execute and log 800 queries per second, but if the slave requires 25 msec to fetch each query over the network, it can replicate no more than 40 queries per second. This can be problematic even with a fast network connection. Suppose the master executes a query that takes five minutes to complete. Maybe it's an UPDATE that affects 50 million records. During the five minutes the slave spends running the same query, it isn't pulling new queries from the master. By the time it completes the query, it's effectively five minutes behind the master, in terms of replication. It has a fair bit of catching up to do. If the master fails during that five-minute window, there's simply no way for the slave to catch up until the master reappears. Some of these problems are solved in 4.0. 7.3.2 Replication in 4.0To solve the problem of slaves falling behind because of slow queries or slow networks, the replication code was reworked for Version 4.0. Instead of a single thread on the slave that runs in a "fetch, execute, fetch, ..." loop, there are two replication threads: the IO thread and the SQL thread. These two threads divide the work in an effort to make sure the slave can always be as up to date as possible. The IO thread is concerned only with replicating queries from the master's binary log. Rather than execute them, it records them into the slave's relay log.[7] The SQL thread reads queries from the local relay log and executes them.
To put this in context, let's look at the step-by-step breakdown for replication in MySQL 4.0:
While the steps are presented as a serial list, it's important to realize that Steps 4-5 and 6-9 are running as separate threads and are mostly independent of each other. The IO thread never waits for the SQL thread; it copies queries from the master's binary log as fast as possible, which helps ensure that the slave can bring itself up to date even if the master goes down. The SQL thread waits for the IO thread only after it has reached the end of the relay log. Otherwise it is working as fast as it can to execute the queries waiting for it. This solution isn't foolproof. It's possible for the IO thread to miss one or more queries if the master crashes before the thread has had a chance to read them. The amount of data that could be missed is greatly reduced compared to the 3.23 implementation, however. 7.3.3 Files and Settings Related to ReplicationThere are several files and configuration options related to replication in this chapter. Without going into a lot of detail on any one of them (that's done elsewhere), the files fall into three categories: log files, log index files, and status files. <IP_ADDRESS> Log filesThe log files are the binary log and the relay log. The binary log contains all write queries that are written when the log is enabled. The log-bin option in my.cnf enables the binary log. Binary log files must be removed when they're no longer needed because MySQL doesn't do so automatically. The relay log stores replicated queries from a MySQL 4.0 slave (from the master's binary log) before it executes them. It's best thought of as a spool for queries. The relay log is enabled automatically in 4.0 slaves. The relay-log option in my.cnf can customize the name and location of the relay log's base filename: relay-log = /home/mysql/relay.log Like the binary log, MySQL always appends a sequence number to the base name, starting with 001. Unlike the binary log, MySQL takes care of removing old relay logs when they are no longer needed. MySQL 3.23 servers don't use relay logs. <IP_ADDRESS> Log index filesEach log file has a corresponding index file. The index files simply list the names of the log files on disk. When logs are added or removed, MySQL updates the appropriate index file. You can add settings to my.cnf to specify the log index filenames and locations: log-bin-index = /var/db/logs/log-bin.index relay-log-index = /var/db/logs/relay-log.index Never change these settings once a slave is configured and replicating. If you do, MySQL uses the new values when it is restarted and ignores the older files. <IP_ADDRESS> Status filesMySQL 3.23 and 4.0 slaves use a file named master.info to store information about their master. The file contains the master's hostname, port number, username, password, log file name, position, and so on. MySQL updates the log position and log file name (as necessary) in this file as it reads queries from the master's binary log. While you should never need to edit the file, it's worth knowing what it is used for. The master-info-file option in my.cnf can be used to change the name and location of the master.info file: master-info-file = /home/mysql/master-stuff.info However, there's rarely a need to do so. MySQL 4.0 slaves use an additional status file for the SQL thread to track its processing of the relay log, in much the same way the master.info file is used. The relay-log-info-file setting can be used to change the filename and path of this file: relay-log-info-file = /home/mysql/logs/relay-log.info Again, you won't need to change the default. <IP_ADDRESS> FilteringThere may be times when you don't need to replicate everything from the master to the slave. In such situations you can use the various replication filtering options to control what is replicated. This is well covered in the MySQL documentation, so we'll just recap the important parts. There are two sets of configuration options for filtering. The first set applies to the binary log on the master and provide per-database filtering: binlog-do-db=dbname binlog-ignore-db=dbname Any queries filtered on the master aren't written to its binary log, so the slave never sees them either. The second set of options applies to the relay log on the slave. That means the slave still has to read each query from the master's binary log and make a decision about whether or not to keep the query. The CPU overhead involved in this work is minimal, but the network overhead may not be if the master records a high volume of queries. Here is the second set of options: replicate-do-table=dbname.tablename replicate-ignore-table=dbname.tablename replicate-wild-do-table=dbname.tablename replicate-wild-ignore-table=dbname.tablename replicate-do-db=dbname replicate-ignore-db=dbname replicate-rewrite-db=from_dbname->to_dbname As you can see, the slave options are far more complete. They not only offer per-table filtering but also allow you to change the database or table names on the fly. |
| < Day Day Up > |


Steiner's Muse
Introduction
Background
The Journey
Critical Analysis
Media
Making of Steiner's Muse
Curated Album
The Team
About Us
Project Steiner
Steiner's Muse
Media
About Us
Link to Github
About Us
Chng Zhi Xuan
National University of Singapore
Computer Science
Dominic Kenn Lim
National University of Singapore
Computer Science
Github
Linked
Github
Linked


several approaches for solving problems with piecewise linear functions. More...
Go to the source code of this file.
Functions | |
| def | mult_selection (model, a, b) |
| def | convex_comb_sos (model, a, b) |
| def | convex_comb_dis (model, a, b) |
| def | gray (i) |
| def | convex_comb_dis_log (model, a, b) |
| def | convex_comb_agg (model, a, b) |
| def | convex_comb_agg_log (model, a, b) |
several approaches for solving problems with piecewise linear functions.
Definition in file piecewise.py.
| def piecewise.mult_selection | ( | model, | |
| a, | |||
| b | |||
| ) |
mult_selection -- add piecewise relation with multiple selection formulation Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 18 of file piecewise.py.
| def piecewise.convex_comb_sos | ( | model, | |
| a, | |||
| b | |||
| ) |
convex_comb_sos -- add piecewise relation with gurobi's SOS constraints Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 49 of file piecewise.py.
| def piecewise.convex_comb_dis | ( | model, | |
| a, | |||
| b | |||
| ) |
convex_comb_dis -- add piecewise relation with convex combination formulation Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 73 of file piecewise.py.
| def piecewise.gray | ( | i | ) |
returns i^int(i/2)
Definition at line 100 of file piecewise.py.
| def piecewise.convex_comb_dis_log | ( | model, | |
| a, | |||
| b | |||
| ) |
convex_comb_dis_log -- add piecewise relation with a logarithmic number of binary variables using the convex combination formulation. Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 105 of file piecewise.py.
| def piecewise.convex_comb_agg | ( | model, | |
| a, | |||
| b | |||
| ) |
convex_comb_agg -- add piecewise relation convex combination formulation -- non-disaggregated. Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 149 of file piecewise.py.
| def piecewise.convex_comb_agg_log | ( | model, | |
| a, | |||
| b | |||
| ) |
convex_comb_agg_log -- add piecewise relation with a logarithmic number of binary variables using the convex combination formulation -- non-disaggregated. Parameters: - model: a model where to include the piecewise linear relation - a[k]: x-coordinate of the k-th point in the piecewise linear relation - b[k]: y-coordinate of the k-th point in the piecewise linear relation Returns the model with the piecewise linear relation on added variables X, Y, and z.
Definition at line 178 of file piecewise.py.


{% load flowcells_tags %} {% if info_adapters is None %}
No adapter information has been registered yet for this flowcell.
The following adapter information has been posted for this flowcell.
{% for info in info_adapters %}Based on the first {{ info.num_indexed_reads }}, showing adapters with more than {{ info.min_read_threshold|multiply:100 }}%
This flow cell seems to use no adapters ("indexed" reads).


| [Overview][Constants][Types][Procedures and functions] |
Source position: lua.pas line 272
function lua_tolstring( |
L: Plua_State; |
idx: Integer; |
len: Psize_t |
):PChar; |
Converts the Lua value at the given acceptable index to a C string. If len is not NULL, it also sets *len with the string length. The Lua value must be a string or a number; otherwise, the function returns NULL. If the value is a number, then lua_tolstring also changes the actual value in the stack to a string. (This change confuses lua_next when lua_tolstring is applied to keys during a table traversal.)
lua_tolstring returns a fully aligned pointer to a string inside the Lua state. This string always has a zero ('\0') after its last character (as in C), but may contain other zeros in its body. Because Lua has garbage collection, there is no guarantee that the pointer returned by lua_tolstring will be valid after the corresponding value is removed from the stack.


ImageVisibilities class. Runs imager.
More...
#include <imager.h>
ImageVisibilities class. Runs imager.
◆ ImageVisibilities() [1/2]
| stp::ImageVisibilities::ImageVisibilities |
( |
| ) |
|
|
delete |
Delete default constructor.
◆ ImageVisibilities() [2/2]
ImageVisibilities constructor.
Calls image_visbilities function
- Parameters
-
| [in] | vis | (arma::cx_mat): Complex visibilities (1D array). |
| [in] | vis_weights | (arma::mat): Visibility weights (1D array). |
| [in] | uvw_lambda | (arma::mat): UVW-coordinates of complex visibilities. Units are multiples of wavelength. 2D double array with 3 columns. Assumed ordering is u,v,w. |
| [in] | img_pars | (ImagerPars): Imager parameters (see ImagerPars struct). |
| [in] | w_proj | (W_ProjectionPars): W-projection parameters (see W_ProjectionPars struct). |
| [in] | a_proj | (A_ProjectionPars): A-projection parameters (see A_ProjectionPars struct). |
◆ sampling_grid
| arma::Mat<real_t> stp::ImageVisibilities::sampling_grid |
◆ vis_grid
| arma::Mat<real_t> stp::ImageVisibilities::vis_grid |
The documentation for this class was generated from the following files:
- /home/lucas/skadev/FastImaging/src/stp/imager/imager.h
- /home/lucas/skadev/FastImaging/src/stp/imager/imager.cpp


- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Member escape_binary
- Use the transaction's esc_raw() functions instead
- Class pqxx::notify_listener
- Use notification_receiver instead.
- Member pqxx::result::field
- Use
pqxx::field
instead.
- Member pqxx::result::tuple
- Use
pqxx::tuple
instead.
- Class pqxx::tablereader
- Efficiently pull data directly out of a table.
- Class pqxx::tablestream
- Base class for obsolete tablereader/tablewriter classes.
- Class pqxx::tablewriter
- Efficiently write data directly to a database table.
- Member pqxx::trigger
- The trigger class from libpqxx 1.x/2.x has been replaced with notification_receiver.
- Member pqxx::tuple::tuple (const result *r, size_t i)
- Do not use this constructor. It will become private.


---
title: Convox Pricing
layout: base
---
Plans & Pricing
| Developer | Basic | Pro | Enterprise | |
|---|---|---|---|---|
| Get Started | Get Started | Get Started | Get Quote | |
| Maximum Racks | 1 | ∞ | ∞ | ∞ |
| Workflow Automation | ||||
| Max Concurrent Workflows | 1 | 1 | 3 | ∞ |
| GitHub/GitLab Integration | ||||
| Slack Integration | ||||
| Audit Logs | 24 hours | 30 days | ∞ | |
| Role Based Access Control | ||||
| LDAP Authentication | ||||
| Support Tickets | ||||
| Live Support | ||||
| Self-Hosted Console | ||||
| HIPAA/PCI Compliance | ||||
| Base Price | Free | $99/mo | $499/mo | |
| Included Users | 1 | 3 | 5 | |
| Additional Users | $39/mo | $99/mo |
Convox is always available as free open-source software.
Join our contributors at github.com/convox/rack today.


Welcome to my dev portfolio!
check out my cool projects
Projects
Custom greeting
Dynamic page rendering


--- title: 404 Page Not Found permalink: "/404.html" layout: page excerpt: This is not the page you are looking for… or is it? ---
My guess is, this isn't the page you're looking for. Should something be here? Email me or report an issue on Facebook. Otherwise, let me point you to some cool stuff.


Ohio abortion clinic lands license needed to stay open
COLUMBUS, Ohio (AP) - The Dayton area’s last abortion clinic has prevailed in a years-long battle over Ohio’s stringent new licensing requirements and will remain open.
The Ohio Department of Health has granted Women’s Med Center a surgical facility license.
The center in Kettering had postponed surgical abortions as it pursued multiple avenues to stay open, including state and federal court challenges and negotiations with local health systems and doctors.
After being unable to land the legally required emergency patient-transfer agreement, the center secured enough doctor signatures for a variance.
Ohio Right to Life, the state’s largest anti-abortion group, said it’s disappointed the state has licensed a facility that’s skirted laws for years that are intended to protect women.
NARAL Pro-Choice Ohio, an abortion-rights group, said Ohio’s restrictive abortion laws are not medically necessary.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


{% extends 'layout/styleguide.html' %} {% set page_title = 'Base' %} {% block content %}
Without working in components you already have some basic styling on HTML elements.
The release of atom power has changed everything except our way of thinking...the solution to this problem lies in the heart of mankind. If only I had known, I should have become a watchmaker.
By Albert Einstein
| Type | Name | Download |
|---|---|---|
| 60GDA | Flying over the world | Download sheet |
| NL050 | Groningen | Download sheet |
As an interface designer and engineer I wanted to create an HTML5/CSS3 environment that easily sets up the basics of a responsive web application or website. It needed a grid that is flexible and fluid. Also some basic types like forms en tables would really speed up my workflow in combination with simple mixins. That's why I created Taiga, an environment to love.
ul.o-list li { background: gray; }


{% extends 'layouts/layout-manage-access-v3b.html' %} {% block pageTitle %} Your NHS login settings {% endblock %} {% block content %}
You can change your email, password and phone number.
Add a person to your NHS login
Remove all people
Stop acting on behalf of everyone in all websites or apps
You have asked us not to send a security code when you use NHS login on these devices.
You will need to enter your password to delete your account.
Delete account


Hi there! My name is Brett Yamada. And I'm an alternative-music-loving, comic-book-liking (specific but not limited to Batman), computer-game-playing, long-line-disliking, and in general all-around proudly nerdy front end developer and UX designer.
Originally from the lands of Southern California, I am currently a senior at the University of Washington in pursuit of a degree in Informatics. My academic focus is on human-computer interaction, but what exactly does this entail you ask? Well, a lot! My skills range
from designing a complete user experience to building the necessary interfaces with dynamic and functional code. I am currently looking to apply my experiences, make new ones, and purge my curiosities within the tech industry.
Please feel free to browse some of my projects, ask me questions about them, challenge me in an argument about why Batman would beat your superhero of choice, or just plain reach out. I am usually quick to respond, so please do not hesitate!


@include("includes/_head.html")
@include("includes/_navigation.html")Being a gamer since from the very early days of mobile games like snake and space impact, I ensure to keep up to date with latest trends in the gaming industry.
I tend to play games when I'm either taking a break from work, travelling or have trouble falling asleep (or maybe it's because I really want to beat that level 🧐).
Here are some of the Gaming Consoles which I have owned. Some of these Consoles are still working whereas some have been retired to my ice box:
I totally abso-fricking-lutely love doggos, all kinds and shapes! I love spending time with mine and playing fetch with him (the white one in the picture below).
This wouldn't be over without talking about my love for swags, I totally love them, no matter whether they are stickets, magnets, bottles, tees, tattoos, I Gotta catch 'em all!
P.S. : If you have some, send them over!
Oh, almost forgot! I also like to sing every now and then.


flyter.attach('.ftr', 'text');
Github & Documentation
Four different types by default: text, checkboxes, radio and select
Flyter provides two renderers by default, popup and inline mode
Lot of configuration and customization options and callbacks available
Asynchronous callbacks on loading, rendering, initialization and more
The latest documentation can be found on the github repo page.
Github & Documentationflyter.attach('#ex-doc', {
initialValue: ['1'],
emptyValueDisplay: "I'm not feeling anything today",
type: {
name: 'checkbox',
config: {
dataSource: [
{ label: '😊', value: '1' },
{ label: '❤', value: '2' },
{ label: '🔥', value: '3' },
{ label: '🍺', value: '4' },
],
}
},
valueFormatter: async (val, instance) => {
// Here we ask the current instance to build the value which
// would have been displayed if we didn't overload valueFormatter.
// It uses the type to build a readable value, uses the one from
// the current editing session if any or builds one on the fly otherwise
const readableValue = await instance.buildStandardReadableValue(val);
return `Today I'm feeling ${readableValue}`;
}
});
Note that some configuration value can expect various format such as json, number or boolean. In these cases you can add a modifier to the configuration value:
json
to parse value to a json objectbool
or boolean
to parse value to a booleanint
to parse value to an integerfloat
to parse value to a float numberdata-fcnf-renderer-config-popper_config:json='{"placement":"bottom"}'

Edit me

Edit me

Flyter can be attached to any kind of element. It will append new children to it to work. This might cause problem, for example with buttons when triggering it,
as the triggered element will not be the button but the span
which flyter has appended to it. To handle it you can use the triggerOnTarget
option.
flyter.attach('.flyter-btn', {
triggerOnTarget: true, // will attach trigger to the target given during initialization
renderer: {
config: {
popperConfig: {
modifiers: [
{
name: 'offset',
options: {
offset: [50, 70], // offset to match this big bootstrap button
}
}
]
}
}
}
});


Mac OS X 10.7 Lion: the Ars Technica review
Apple's venerable Mail application gets a significant facelift in Lion. Once derided as one of the ugliest bundled applications, it's now been transformed into the classiest. (It doesn't hurt that the competition has stumbled a bit.) The screenshot below is dominated by the glossy Apple promotional e-mail for Lion in the right-hand pane, but look past it at the surrounding interface.
Or rather, look at how much of the surrounding interface isn't there. With the exception of the toolbar, this window is completely about the content. There are no external borders, only the barest hint of internal borders, and, as befitting a true Lion application, no visible scrollbars. The toolbar and quick-access button bar follow the monochromatic Lion style while still looking crisp. The cheeky red flag icon is also a nice touch.
After years of unsupported hacks to add a three-pane wide-screen view to Mail, Apple has finally taken the hint and made it official. There's also, naturally, a full-screen mode.
Like the Finder, Mail's search field supports Apple's snazzy new search tokens. These provide the fastest way to do medium-complexity searches that I've ever seen in any e-mail application. It's too bad the search field is so narrow and doesn't expand to fill all available space in the toolbar, however.
The main viewing pane shows entire threads by default, with each message appearing as a separate virtual piece of paper. Mail aggressively collapses quoted text within messages, displaying an adorable accordion effect upon expansion.
Keyboard support is excellent, allowing one-handed navigation for most common tasks. Expanding a thread and selecting a single message causes it to fill the right-hand pane, leaving behind the conceit that each message is actually a little piece of paper.
Mail has become more capable, as well. Simple rich text editing capabilities have finally been added. Mail is also even better about automatically setting up accounts for common services. The account setup screens just ask for a name, e-mail address, and password, and will usually do everything else for you, including (optionally) correctly configuring and integrating calendar and chat services that might be associated with the e-mail account (e.g., Google Calendar and Talk).
If, like me, you never seriously considered using any of the previous incarnations of Apple's Mail application, the version in Lion is definitely worth taking for a test drive—even if only as a chance to experience an application that so thoroughly embraces the technology and aesthetic of the new operating system.
Safari
Besides adding support for another crop of new Web technologies (MathML, WOFF, CSS3 enhancements), the biggest change in Safari is its aforementioned use of the new WebKit2 rendering engine, which moves webpage rendering into a separate, low-privilege process. (Previous versions of Safari already isolated plug-ins in separate processes.) This change is invisible to the user, but it should provide an additional layer of protection against browser-based exploits.
Safari's downloads window has been subsumed into the toolbar and is now displayed as an iPad-style popover. (This is a standard control available to all Cocoa applications in Lion.) When starting a download, an icon leaps from the point of the click into the downloads toolbar icon, which then displays a tiny progress bar. It's cute, informative for novices, and keeps the downloads window out of the way.
A small eyeglasses icon in the bookmarks bar triggers Apple's new Reading List feature, which saves the currently displayed webpage for later reading. This list of webpages is (or rather, will be) synchronized with Safari in iOS 5. Saved pages appear in the sidebar, accompanied by unattractively scaled favicons.
Reading List follows in the somewhat dubious footsteps of other Apple products that have clearly been "inspired," let's say, by popular third-party services. As was the case when Safari added rudimentary support for RSS, Reading List is unlikely to dislodge users who are already comfortable with their existing read-it-later service.
But most people have never even heard of such a thing. Reading List's prominent placement in Safari will certainly spread awareness. This could translate into more customers for competing services, even as Reading List takes the lion's share (sorry) of users.
One last note on applications. The Finder, Mail, Safari, TextEdit, and even Terminal all support full-screen mode and restore all their windows when relaunched. Apple is definitely trying to lead by example.
User comments


Rectangle belongs to the surface Rectangle belongs to the group #1 Rectangle belongs to the group #2
That's all Folks!


Provides an efficient and very flexible framework to conduct data-driven epidemiological modeling in realistic large scale disease spread simulations. The framework integrates infection dynamics in subpopulations as continuous-time Markov chains using the Gillespie stochastic simulation algorithm and incorporates available data such as births, deaths and movements as scheduled events at predefined time-points. Using C code for the numerical solvers and 'OpenMP' (if available) to divide work over multiple processors ensures high performance when simulating a sample outcome. One of our design goals was to make the package extendable and enable usage of the numerical solvers from other R extension packages in order to facilitate complex epidemiological research. The package contains template models and can be extended with user-defined models.
| Version: | 6.2.0 |
| Depends: | R (≥ 3.1) |
| Imports: | graphics, grDevices, methods, stats, utils, Matrix |
| Published: | 2018-11-20 |
| Author: | Stefan Widgren [aut, cre], Robin Eriksson [aut], Stefan Engblom [aut], Pavol Bauer [aut], Attractive Chaos [cph] (Author of 'kvec.h', a generic dynamic array) |
| Maintainer: | Stefan Widgren <stefan.widgren at gmail.com> |
| BugReports: | https://github.com/stewid/SimInf/issues |
| License: | GPL-3 |
| URL: | https://github.com/stewid/SimInf |
| NeedsCompilation: | yes |
| SystemRequirements: | GNU Scientific Library (GSL) |
| Citation: | SimInf citation info |
| Materials: | NEWS |
| CRAN checks: | SimInf results |
| Reference manual: | SimInf.pdf |
| Vignettes: |
SimInf: An R Package for Data-Driven Stochastic Disease Spread Simulations |
| Package source: | SimInf_6.2.0.tar.gz |
| Windows binaries: | r-devel: SimInf_6.2.0.zip, r-release: SimInf_6.2.0.zip, r-oldrel: SimInf_6.2.0.zip |
| OS X binaries: | r-release: SimInf_6.2.0.tgz, r-oldrel: SimInf_6.2.0.tgz |
| Old sources: | SimInf archive |
Please use the canonical form https://CRAN.R-project.org/package=SimInf to link to this page.


Functions
The following functions are available globally.
-
Returns debug information for the specified view controller.
Declaration
Swift
public func info(of viewController: UIViewController) -> String
Parameters
viewController
An view controller to need to see its information.
Return Value
The type name of the view controller with the memory address of its instance For example,
"UIKitTestableTests.DebugTests.ExampleViewController at 0x7f9235564fb"
-
Returns a type name with a namespace where the type is defined at.
Declaration
Swift
public func typeName(of x: Any) -> String
Parameters
x
Any.
Return Value
The type name with a namespace where the type is defined.
-
Returns a memory address of the object.
Declaration
Swift
public func address<T>(of object: T) -> String where T : AnyObject
Parameters
x
Any object.
Return Value
The memory address of the object such as
"0x7f9237bc2940"
. -
Returns a LLDB code snippet to get the specified object on LLDB. For example, the return value is
unsafeBitCast(0x7f9237a44080, to: UIKitTestableTests.DebugTests.ExampleViewController.self
, then you can use it by:(lldb) po unsafeBitCast(0x7faeb8c2b200, to: UIKitTestableTests.DebugTests.ExampleViewController.self) <_TtCC18UIKitTestableTests10DebugTests21ExampleViewController: 0x7faeb8c2b200>
Declaration
Swift
public func lldbHint<T>(for object: T) -> String where T : AnyObject
Parameters
x
Any object.
Return Value
A LLDB code snippet to get the specified object.
-
Returns a result of
Swift.dump()
as a String instead of printing any logs.Declaration
Swift
public func dumped(_ x: Any) -> String
Parameters
x
Any.
Return Value
A result of
Swift.dump()
as a String. -
A specialized version of
dumped(_:Any)
.Declaration
Swift
public func dumped(viewControllers: [UIViewController]) -> String
Parameters
viewControllers
UIViewController
s.Return Value
A result of
Swift.dump()
as a String.
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub() -> GlobalModalDismisserSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub() -> GlobalModalDismisserAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> GlobalModalDismisserNeverStub
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub() -> GlobalModalPresenterSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub() -> GlobalModalPresenterAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> GlobalModalPresenterNeverStub
-
Returns a stub that do nothing.
Declaration
Swift
public func stub() -> KeyWindowMakerStub
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub() -> ModalDismisserSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub() -> ModalDismisserAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> ModalDismisserNeverStub
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub() -> ModalPresenterSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub() -> ModalPresenterAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> ModalPresenterNeverStub
-
Returns a stub that do nothing.
Declaration
Swift
public func stub() -> NavigatorStub
-
Returns a stub that do nothing.
Declaration
Swift
public func stub( willReturn presentingViewController: WeakOrUnowned<UIViewController> = .empty() ) -> PresentingViewControllerReaderStub
-
Returns a stub that do nothing.
Declaration
Swift
public func stub(willThrow error: NoSuchDestinationViewControllerInNavigationStack? = nil) -> ReverseNavigatorStub
-
Returns a stub that always return the specified view controllers.
Declaration
Swift
public func stub( willReturn viewController: WeakOrUnownedOrStrong<UIViewController> = .empty() ) -> RootViewControllerReaderStub
-
Returns a stub that can call a last completion manually.
Declaration
Swift
public func manualStub() -> RootViewControllerWriterManualStub
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub() -> RootViewControllerWriterSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub() -> RootViewControllerWriterAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> RootViewControllerWriterNeverStub
-
A spy class for
UIViewController
s. This class is useful for capturing calls of life-cycle event handlers.See also
SpyViewControllerUsages
.Declaration
Swift
public func spyViewController() -> ObservationViewController
-
Returns a stub that can call a last completion manually.
Declaration
Swift
public func manualStub() -> URLOpenerManualStub
-
Returns a stub that call the given completion immediately.
Declaration
Swift
public func syncStub(willCallWith firstCallbackArgument: Bool = true) -> URLOpenerSyncStub
-
Returns a stub that call the given completion asynchronously.
Declaration
Swift
public func asyncStub(willCallWith firstCallbackArgument: Bool = true) -> URLOpenerAsyncStub
-
Returns a stub that will never call the given completion.
Declaration
Swift
public func neverStub() -> URLOpenerNeverStub
-
Returns a spy that record how methods were called.
Declaration
Swift
public func spy(inheriting inherited: URLOpenerProtocol = URLOpenerNeverStub()) -> URLOpenerSpy
Parameters
inherited
A dynamic base class control how call a completion.
-
Returns a stub that do nothing.
Declaration
Swift
public func stub(willReturn initialResult: [WeakOrUnownedOrStrong<UIWindow>]) -> WindowsReaderStub
-
Returns a UIViewController for debugging its life cycle events.
The returned UIViewController will print when a its life cycle event is fired as the following:
.didInit .viewDidLoad .viewWillAppear(animated: true) .viewLayoutMarginsDidChange .viewSafeAreaInsetsDidChange .viewWillLayoutSubviews .viewDidLayoutSubviews .viewDidAppear(animated: true)
Declaration
Swift
public func debugViewController() -> ObservationViewController
-
debugViewController for its tests.
Declaration
Swift
internal func debugViewController(forWritingTo printer: PrinterProtocol) -> ObservationViewController


A utility class is a non-empty class in which all fields and methods are static. Extending a utility class also allows for inadvertent object instantiation of the utility class, because the constructor cannot be made private in order to allow extension.
Configure the inspection:


Rakitic still hasn't scored when he's played!
by BeSoccerIvan Rakitic's season is rather difficult, atypical for the Croatian. It's not that he doesn't play that much anymore, it's that he's the only midfielder in the first team, with Carles Aleana, who hasn't scored a goal yet.
We have reached the first third of the season and Ivan Rakitic has played just ten games. From these ten, he has only started one, the day Barcelona visited Nuevo Los Carmenes. Some very poor figures, especially for a footballer who is used to playing all the time.
These 255 minutes of game time that he has under his belt have a consequence and it is that he has not been able to find goal. It is not that he is a player who loves to score, but the truth is that Ivan Rakitic had scored at least one goal in some official game in each season practically since his debut in the elite.
Featured links
- Ballon d'Or winner already been decided
- The latest football transfers news and rumours
- Possible 'Clasico' in the Spanish Supercup final
- Who has the most free-kicks goals: Messi or Cristiano?
He has not, not scored in any season he has played for Barcelona, but his lack of participation in the current season could lead him to break a streak that began in 2006, more than a decade ago.
Moreover, he is the only midfielder in the Barcelona squad who has not scored a goal, as stated by 'AS'. Busquets' goal against Celta leaves him, along with Aleana, as the only midfielder without a goal. A very select club where Sergi Roberto should not be counted, as Valverde uses him more as a full-back than as a midfielder.


Include file ‘gallery images=images caption=”” cols=3’ contains invalid characters or sequences Spiritual vision through the medium of mental forms is truly a form of divine grace. It is a certain illumination and showering of elevated thought and feeling that is designed by deep Intelligence to guide us onward and inward. Form helps us eventually understand the formless, the quiet I-Witness that is always now. Mystical vision is more than mere knowledge. Through it, knowledge is conveyed but in the most beautiful and meaningful manner. One could never throw such an experience away; each time it is recalled one gets the original message and merges into silent peace and joy.
I think Tarkovsky was the most mystical “image poet” of modern times in that he really could convey deep mystical ideas through cinematic form. When I see the last scenes of “Stalker” or “Solaris” I am deeply moved into an ecstatic reverie and marvel over the experience for hours, amazed that his genius could express something I always considered beyond expression. That is true poetry. However, even this beauty is really only an interpretation, and therefore limitation, of inner vision, which is always ineffable. Great mystic artists give just a little bit of what they inwardly see. Even Tarvovsky’s art pales in comparison to the truest, sincere vision of even the most humble mind. The kingdom of heaven is truly within and actively seeks prepared minds in its mysterious, inexhaustible variety of manifestations.
The other day I woke up just before dawn, I sat up in bed and even before I began to do a little meditation, I felt a strange vibration on the right side of my head. Inwardly, I looked at it and felt it and saw so very clearly in my mind’s eye a very gentle and friendly human form. I recognized him. I knew that this was all going on in the “Magic Theatre” within so I asked this apparition what he was doing here. No reply, just friendly, loving silence. I reflected and thought “Yes, I know why you are here. Your humanism moved me deeply and awakened something very profound but I have almost forgotten its origins and how it came to me in this life. Your Dr. Rieux in “The Plague” asked if it were possible to be a saint even if there were no god. He sacrificed everything for the well-being of others, yet he didn’t even believe in god. I always suspected this of you, that you could never put your compassion under a popular concept of what we call “god.” Those that didn’t grasp your depth called you an “Existentialist.” The actual human experience of compassion was something so much more than confusing, corrupt concepts. You initiated me into silent Buddha compassion before I even became familiar with Buddhist teachings. I suspect that many others were also helped by you, gentle angel who descended into the “absurd,” the 20th century. Is this where you are now, in this ethereal space, stimulating neurons of the incarnated so that we don’t forget love? Do you dwell within the universal spirit, are you just a memory within the collective mind of humanity still bound to this dusty earth, or just an apparition of my idiosyncrasies trying to make sense of themselves?” The apparition remains silent.
The form disappears and I feel that same gentle pulsation that was in the left side of my head move into the right side of the chest, into the Spiritual Heart. Through the Spiritual Heart, mind rises high into a very fine light that surrounds the planet, a subtle, diaphanous spiritual atmosphere, I look down upon my valley from so high in this ethereal space. Unlike being in a plane or balloon and resisting gravity, everything is weightless and the forms are of pure light. The only movements are pulsations of thought and feeling. He came and showed me his perspective, how he sees things, how the “dead” gaze upon us, and then returned into the formless. The rocks of the mountains were just reflections of thought, all is sentient and made of light. Life is inherent in all things. I could vaguely see human faces taking form out of the mountain rocks. They are rough, turgid and unrefined like Neanderthals but an invisible force keeps loving them beyond time and form, purifying and refining them into something greater, beautiful and yet to be completed. An immense love looks down upon the planet and waits for all life forms to manifest and evolve spirit, slowly.
So was Camus a symbol or a bodiless mind that came to me? It doesn’t matter. All phenomenal experiences of the mind, even the most spiritual visions, are at best maps and guides, friendly nudges from the universe to go here or there, or not to. The meaning of the vision is what is important. To feel at one with the earth, as I did in this experience, is something so profound that even though I write the vision of Camus off as an hallucination, the inner meaning of the experience is indelibly pressed upon my mind and I could never deny its beauty and sublimity. The vision inspires great feelings, perhaps something akin to what the bodhisattvas feel. Microvita are sentient intelligences that exist in the finer, mental planes of reality. They have many qualities and manifest through various forms of human nobility, valor, genius, and love. Did Camus express compassion or did Compassion express Camus? For the non-dualist there really is no difference. All souls are just sparks from the eternal fire of Brahma. These bodiless microvita guide the evolution of consciousness in all beings on the planet and even help shape our thoughts and feelings. This physical world really is a reflection of the inner workings of spirit. Imagination is the key to higher realities, and as Tagore noted, that with more imagination, the less imaginary something is.


7 On Your Side's 7 tips for Black Friday shopping
by Nina PinedaNEW YORK (WABC) -- It's game time! Black Friday is this Friday, the day after Thanksgiving, when doorbuster deals draw the diehards out to the shops and the malls to score some of the best deals of the year.
To help you plan your pregame strategy, 7 On Your Side has 7 Black Friday plays.
165 million shoppers will be crowding malls and scanning cyberspace looking for bargains over Black Friday weekend.
So with just more than three weeks left until Christmas it's time to strategize.
1 - Create a budget. Ask yourself, what can I afford to spend and work back. This reduces the urge to splurge and keep your expenses in line.
2- Research. Familiarize yourself on prices and scan models and features of products so you don't get rushed into buying the wrong doorbuster deal, like a TV that can't stream and you have to replace it.
3 - Load your phone with promo codes/coupons and bar codes right onto your camera roll. This will save time especially if you have no internet connection.
4- Download price tracking apps like BuyVia that notifies you when prices drops and and provides discount coupons thousands of items and Shop Savvy that geo locates best offers nearby.
5- Like, Follow and Friend favorite retailers on social media for discounts. Nina Pineda liked Dicks Sporting Goods, and within 24 hours got an exclusive coupon right in her Facebook feed. Look to Instagram for discounts from smaller independent retailers.
6 - Just say no to the hard sell on store credit cards. Salespeople will pitch you 10 to 20 percent off if you open a credit card with them. These are usually high interest credit cards that will ding your credit score.
7- Don't open the box. To avoid restocking fees, don't unbox that TV or computer to put a bow on it, many stores will charge you a restocking fee if that box is open.


{% include head.html %}
{% include header.html %} {% include games.html %}
{% include footer.html %} {% include js.html %}


Hi! I'm Clay Schubiner
Scroll down to find out more about me
Star Stream
Top 200 iOS Arcade Game
About The Game
A top 200 arcade game in the App Store, Star Stream is an iOS game that features a simple, one-touch control scheme, and an innovative physics engine to allow players to move between planets and collect stars. I was the game’s main designer, project lead, and was one of two primary programmers.
Features
★ Innovative one-swipe gameplay
★ Global leaderboards
★ Save and replay your gameplay videos
★ Funky techno music
★ And much, much more!
To be continued...
More of my work will be displayed here as I continue to build this site in the coming weeks.
Email me at claytons@stanford.edu.


I love Andre Torrez’s new year’s resolution idea:
So then it hit me: what if I only listened to music released in 2010? Okay.
As much as the thought of not listening to my favourite music for a year sucks, my entire library feels stale. Despite the magic of last.fm and iTunes Genius I struggle to find new music I like.
The idea of forcing yourself to actively search for new things to like really appeals to me. It’s too easy to get stuck in a comfortable bubble, endeavours like this push you out.
As it stands I’m over the moon when I hear a favourite song that I haven’t personally cued up. I imagine this effect would be amplified many times over when you haven’t heard any of your old favourites in months. I’d get excited again with the anticipation of a new realise from a favourite band. At the end of it all you’ve got a brand new set of artists you enjoy and songs you’d listened to over 100 times in the preceding years would feel fresh again. It’s a fantastic idea.
I make a point of only making a single resolution each year. I’ve got a week and a bit to think about whether this’ll be it.


Go to the source code of this file.
Namespaces | |
| namespace | glaziery |
Defines | |
| #define | GLAZIERY_IMAGEFIELD(variable, area, groupField, image) |
| #define | GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IM(variable, area, groupField, minimumWidth, minimumHeight, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IP(variable, area, groupField, px, py, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IPM(variable, area, groupField, px, py, minimumWidth, minimumHeight, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IPS(variable, area, groupField, px, py, width, height, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IPSM(variable, area, groupField, px, py, width, height, minimumWidth, minimumHeight, imageId) |
| #define | GLAZIERY_IMAGEFIELD_IS(variable, area, groupField, width, height, imageId) |
| #define | GLAZIERY_IMAGEFIELD_ISM(variable, area, groupField, width, height, minimumWidth, minimumHeight, imageId) |
| #define | GLAZIERY_IMAGEFIELD_M(variable, area, groupField, minimumWidth, minimumHeight, image) |
| #define | GLAZIERY_IMAGEFIELD_P(variable, area, groupField, px, py, image) |
| #define | GLAZIERY_IMAGEFIELD_PM(variable, area, groupField, px, py, minimumWidth, minimumHeight, image) |
| #define | GLAZIERY_IMAGEFIELD_PS(variable, area, groupField, px, py, width, height, image) |
| #define | GLAZIERY_IMAGEFIELD_PSM(variable, area, groupField, px, py, width, height, minimumWidth, minimumHeight, image) |
| #define | GLAZIERY_IMAGEFIELD_S(variable, area, groupField, width, height, image) |
| #define | GLAZIERY_IMAGEFIELD_SM(variable, area, groupField, width, height, minimumWidth, minimumHeight, image) |
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Value: ImageField * variable; \ if ((variable = new ImageField) == NULL) \ throw EOUTOFMEMORY; \ if (area != NULL) \ ((FieldsArea *) area)->appendField(variable); \ if (groupField != NULL) \ ((GroupField *) groupField)->appendField(variable); \ if (image != NULL) \ variable->setImage(image); Definition at line 14 of file ImageField.h. |
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Value: ImageField * variable; \ if ((variable = new ImageField) == NULL) \ throw EOUTOFMEMORY; \ if (area != NULL) \ ((FieldsArea *) area)->appendField(variable); \ if (groupField != NULL) \ ((GroupField *) groupField)->appendField(variable); \ variable->setImageId(imageId); Definition at line 72 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); Definition at line 101 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->moveTo(Vector((px), (py))); \ Definition at line 83 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->moveTo(Vector((px), (py))); \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); Definition at line 106 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->moveTo(Vector((px), (py))); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 94 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->moveTo(Vector((px), (py))); \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 119 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 88 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD_I(variable, area, groupField, imageId) \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 112 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resizeToMinimum(); Definition at line 44 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->moveTo(Vector((px), (py))); \ Definition at line 26 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->moveTo(Vector((px), (py))); \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resizeToMinimum(); Definition at line 50 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->moveTo(Vector((px), (py))); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 37 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->moveTo(Vector((px), (py))); \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 64 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 31 of file ImageField.h. |
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Value: GLAZIERY_IMAGEFIELD(variable, area, groupField, image) \ variable->setMinimumSize(Vector(minimumWidth, minimumHeight)); \ variable->resize(Vector((width) >= 0 ? (width) : variable->getSize().x, \ (height) >= 0 ? (height) : variable->getSize().y)); Definition at line 57 of file ImageField.h. |


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Styling HTML with CSS CSS stands for Cascading Style Sheets. CSS describes how HTML elements are to be displayed on screen, paper, or in other media. CSS saves a lot of work. It can control the layout of multiple web pages all at once. CSS can be added to HTML elements in 3 ways: Inline - by using the style attribute in HTML elements Internal - by using a style element in the head section External - by using an external CSS file The most common way to add CSS, is to keep the styles in separate CSS files.
However, here we will use inline and internal styling, because this is easier to demonstrate, and easier for you to try it yourself. Tip: You can learn much more about CSS in our CSS Tutorial.Inline CSS
An inline CSS is used to apply a unique style to a single HTML element. An inline CSS uses the style attribute of an HTML element.
This example sets the text color of the element to blue:Example
Internal CSS
An internal CSS is used to define a style for a single HTML page. An internal CSS is defined in the head section of an HTML page, within a style element:Example
External CSS
An external style sheet is used to define the style for many HTML pages. With an external style sheet, you can change the look of an entire web site, by changing one file! To use an external style sheet, add a link to it in the section of the HTML page:Example
An external style sheet can be written in any text editor.
The file must not contain any HTML code, and must be saved with a .css extension.
Here is how the "styles.css" looks:CSS Fonts
The CSS color property defines the text color to be used. The CSS font-family property defines the font to be used. The CSS font-size property defines the text size to be used.Example
CSS Border
The CSS border property defines a border around an HTML element:Example
CSS Padding
The CSS padding property defines a padding (space) between the text and the border:Example
CSS Margin
The CSS margin property defines a margin (space) outside the border:Example
The id Attribute
To define a specific style for one special element, add an id attribute to the element: then define a style for the element with the specific id:Example
The class Attribute
To define a style for special types of elements, add a class attribute to the element: then define a style for the elements with the specific class:Example
External References External style sheets can be referenced with a full URL or with a path relative to the current web page. This example uses a full URL to link to a style sheet:Example
This example links to a style sheet located in the html folder on the current web site:Example
This example links to a style sheet located in the same folder as the current page:Example
Chapter Summary


We primarily work with cotton fiber, both long and extra-long staple. Peruvian cotton is ranked among the finest cottons in the world. We also offer heathers and blends and develop these as needed for our customers. We usually spin blend with polyster, viscose, alpaca, rayon, among others.
A focus of ours is Organic Cotton. Organic cotton is grown, picked and ginned according to organic standards which prohibits the of pesticides and protects the soil and farmers. HIALPESA was one of the first suppliers to offer organic cotton and today we are one of the largest exporters of organic garments in Peru. Our selection includes long staple Organic Pima. We are one of the only countries to offer both of these fiber lengths in organic.
HIALPESA WAS ONE OF THE FIRST SUPPLIERS TO OFFER ORGANIC COTTON.
CAPACITY: 250,000 KG PER MONTH
COUNTS: ROM 6/1 TO 60/1
PRODUCTS: CARDED RINGSPUNG, COMBED RINGSPUNG OR OPEN END IN HEATHERS, HIGH TWIST,
BLENDS, SLUB YARNS AND MULTI-PLY YARNS.
Our spinning mill was set up in 1979. With continuous investment, we now have 43,500 ring spinning spindles, in addition to rotors for open end spinning at our disposal. We are currently producing 250,000 kilograms of yarn monthly. Our mill is capable of manufacturing various count ranging from 6/1 to 60/1 with an ability to ply yarns when needed.
“IN THE PURSUIT OF MAINTAINING OUR HIGH LEVEL OF SERVICE WE ARE CONTINUOSLY STRIVING TO IMPROVE AND UPDATE OUR MACHINERY, TECHNOLOGY AND THE SKILLS OF OUR PEOPLE”
Our knitting division has the capacity to produce 220,000 kilograms of fabric per month. We work 100% cotton and blended fabrics and can knit Jersey, Interlocks, Ribs, Fleece, Pique, Pointelle, Mini Jacquards, Ottomans, French Terry, etc…. in solid and yarn dye. All our technicians and workers are consistently trained and updated. Our team of engineers are highly qualified and continuously researching, enabling us to create new trends.
NEW EQUIPMENT, HIGH QUALITY CHEMICALS AND DYES, AND OUR VERY WELL TRAINED STAFF ALLOW US TO OFFER TO OUR CUSTOMERS EXCELLENT RESULTS
The dyeing division has modern machines to ensure the quality dyeing with Azo-free dyes. There are several quality control checks to ensure uniform dyeing and maintain minimum shrinkage controls. The plant, equipped with Soft Flow Dyeing Tumble Dryer, produces 360,000 kilograms of dyed fabric per month. The entire dyeing process is monitored by quality control managers of the company.
All our fabric can be finished either tubular or open with depending on the article. We have both a tubular and an open with compacting machine which enable us to control shrinkage. We have a laundry with different washes and garment dyes. Our product range includes direct, relative and pigment garment dyeing in a variety of finishes at our customer’s request.
STRENGTHS QUICK RESPONSE, COMPETITIVES PRICES, ON TIME DELIVERY, DUTY FREE-USA&EUROPE, CLEAR COMMUNICATION, DESIGN CAPABILITY.
MANUFACTURING FLEXIBILITY
REASONABLE STYLE AND GRAPHICS MINIMUMS SHORT LEADS TIMES.
We have the capacity to produce 550,000 pieces of cut and sew knit garments every month. Our product range of knit garments includes t-shirts, polo, shirts, hooded sweatshirts, pants and shorts for men, ladies and children. We are fully vertical, including embroidery and screen printing services in house. Our sampling team is capable of developing garments as per your styles and specifications. Our experienced and creative personnel will work with you from the beginning of the development process to help you get the product you want.
Our garment manufacturing team prides themselves on the quality control procedures that they have in place at every stage of the garment from fabric, to patterns, to sewing to final audits. Our quality control measures are fully supported by test reports on shrinkage, color fastness, color match, light fastness, test on accessories, yarn, thread and stitch quality. Apart from in-house testing, third party accredited laboratories are employed and certificates are obtained pertaining to each test. We control 100% of the garments and ensure that we only ship first quality units to our customers.
Hialpesa has embroidery heads capable of developing arts from the smallest to the largest high-density stitches per inch
Our factory has 13 printing octopuses that contemplate all possible sizes for focused prints from labels to full panel coverings
We have a full coverage printing machine capable of printing up to 15 colors in the same art ”you have to take pictures of the machine
Our strict quality and packaging process ensures that our customers only receive garments of optimum quality
Our specialized staff and software turn the cutting routine into a level of very high precision that allows the fluidity of the other processes quickly. The molds are worked by modelers with enough experience to follow strictly the instructions of our customers in both forms and measures.
Our sewing facility has about 1,500 specialized employees able to produce high quality garments, with sufficient machinery to handle seams such as flatseammer, invisible sewing, berths, remalles, coated, necks among others that they allow us to work any type of garments from the most basic to the most complex. Our staff is in constant training and evaluation.
In addition to the controls at each point of the process, we have a final control where 100% of all garments are audited, thereby ensuring that our customers Only receive fully approved production.
We have steaming machines (no vaporization) that are constantly renewed to avoid any staining of the garments and only ensure products completely ironed and in correct measurements.


ebean
Object-Relational-Mapping via Ebean ORM. It configures and exports EbeanServer
instances.
NOTE: This module depends on jdbc module.
exports
EbeanServer
dependency
<dependency>
<groupId>org.jooby</groupId>
<artifactId>jooby-ebean</artifactId>
<version>1.6.6</version>
</dependency>
usage
{
use(new Jdbc());
use(new Ebeanby().doWith((ServerConfig conf) -> {
conf.addClass(Pet.class);
}));
get("/pets", req -> {
EbeanServer ebean = require(EbeanServer.class);
return ebean.createQuery(Pet.class)
.findList();
});
}
enhancement
The enhancement process comes in two flavors:
1) Runtime: via a JVM Agent
2) Build time: via Maven plugin
recommended setup
The recommended setup consist of setting up both: runtime and build time enhancement.
The runtime enhancer increases developer productivity, it let you start your app from IDE and/or mvn jooby:run
. All you have to do is to add the agent dependencies to your classpath:
<dependency>
<groupId>org.avaje.ebeanorm</groupId>
<artifactId>avaje-ebeanorm-agent</artifactId>
<scope>test</scope>
</dependency>
<dependency>
<groupId>org.avaje</groupId>
<artifactId>avaje-agentloader</artifactId>
<scope>test</scope>
</dependency>
Did you see the test scope
? We don’t want to use the runtime enhancer while running in prod
. Instead, we want to use the build time enhancer.
All you have to do is to add avaje-ebeanorm-mavenenhancer
to your pom.xml
as described in the official doc.
Alternative, and because we want to keep our pom.xml
small, you can drop a ebean.activator
file inside the src/etc
folder. The presence of the file src/etc/ebean.activator
will trigger the avaje-ebeanorm-mavenenhancer
plugin.
configuration
Configuration is done via .conf
, for example:
ebean.ddl.generate=false
ebean.ddl.run=false
ebean.debug.sql=true
ebean.debug.lazyload=false
ebean.disableClasspathSearch = false
Or programmatically:
{
use(new Ebeanby().doWith(ebean -> {
ebean.setDisableClasspathSearch(false);
}));
}
starter project
We do provide an ebean-starter project. Go and fork it.
That’s all folks!!
ebean.conf
These are the default properties for ebean:
ebean.defaultServer = true
ebean.register = true
ebean.ddl.generate=false
ebean.ddl.run=false
ebean.debug.sql=true
ebean.debug.lazyload=false
ebean.disableClasspathSearch = true
# -------------------------------------------------------------
# Transaction Logging
# -------------------------------------------------------------
# Use java util logging to log transaction details
ebean.loggingToJavaLogger=false
# General logging level: (none, explicit, all)
ebean.logging=all
# Sharing log files: (none, explicit, all)
ebean.logging.logfilesharing=all
# location of transaction logs
ebean.logging.directory=logs
# Specific Log levels (none, summary, binding, sql)
ebean.logging.iud=sql
ebean.logging.query=sql
ebean.logging.sqlquery=sql
ebean.logging.txnCommit=none


python3 thunder.py destroy
Your virtual environment must be active to use thunder.py:
source ../env-tctf/bin/activate
python3 thunder.py create thunder/a1openbucket
[put your instructions here]
This is the first hint
This is the second hint
This is the writeup


logs requests and responses in their serialized and deserialized forms.
deactivated by default.
Note that this a crude logging system, with no levels, targets etc. like Log4j for example. It is as such to be used for development purposes, but not for production
| package | Amfphp_Plugins_Logger |
|---|---|
| author | Ariel Sommeria-klein |
__construct(array $config)
array
optional key/value pairs in an associative array. Used to override default configuration values.
filterDeserializedRequest(mixed $deserializedRequest)
mixed
filterDeserializedResponse(\packet $deserializedResponse)
\packet
filterSerializedRequest(String $rawData)
String
filterSerializedResponse(mixed $rawData)
mixed
logMessage(String $message)
LOG_FILE_PATH


{% extends "base.html" %} {% block title %}MHC class I allele motifs: {{ allele }}{% endblock %} {% block content %}
Back to allele selection.
{{ sequence }}
{{ allele }} has identical extracted MHC positions (pseudosequence) as the following others. Predictions for these alleles are the same.


{% extends "base.html" %} {% block head %}
Supported file formats: 3D Printing: STL, OBJ, VF CNC: STEP Maximum file size: 60MB