rmic - The Java RMI Compiler
f3rmic generates stub, skeleton, and tie classes for remote objects using either the JRMP or IIOP protocols. Also generates OMG IDL.
f3 rmic [ f3optionsf3 ] f4package-qualified-class-name(s)f3
The f3rmic compiler generates stub and skeleton class files (JRMP protocol) and stub and tie class files (IIOP protocol) for remote objects. These classes files are generated from compiled Java programming language classes that are remote object implementation classes. A remote implementation class is a class that implements the interface f2java.rmi.Remote. The class names in the f3rmic command must be for classes that have been compiled successfully with the f3javac command and must be fully package qualified. For example, running f3rmic on the class file name f2HelloImpl as shown here:
f3 rmic hello.HelloImpl
creates the f2HelloImpl_Stub.class file in the f2hello subdirectory (named for the class's package).
A f2skeleton for a remote object is a JRMP protocol server-side entity that has a method that dispatches calls to the actual remote object implementation.
A f2tie for a remote object is a server-side entity similar to a skeleton, but which communicates with the client using the IIOP protocol.
A f2stub is a client-side proxy for a remote object which is responsible for communicating method invocations on remote objects to the server where the actual remote object implementation resides. A client's reference to a remote object, therefore, is actually a reference to a local stub.
By default, f3rmic generates stub classes that use the 1.2 JRMP stub protocol version only, as if the f2-v1.2 option had been specified. (Note that the f2-vcompat option was the default in releases prior to 5.0.) Use the f2-iiop option to generate stub and tie classes for the IIOP protocol.
A stub implements only the remote interfaces, not any local interfaces that the remote object also implements. Because a JRMP stub implements the same set of remote interfaces as the remote object itself, a client can use the Java programming language's built-in operators for casting and type checking. For IIOP, the f2PortableRemoteObject.narrow method must be used.
-bootclasspath path Overrides location of bootstrap class files
-classpath path Specifies the path f3rmic uses to look up classes. This option overrides the default or the CLASSPATH environment variable if it is set. Directories are separated by colons. Thus the general format for f2path is:
f3
For example:
f3
-d directory Specifies the root destination directory for the generated class hierarchy. You can use this option to specify a destination directory for the stub, skeleton, and tie files. For example, the command
f3 % rmic -d /java/classes foo.MyClass
would place the stub and skeleton classes derived from f2MyClass into the directory f2/java/classes/foo. If the f2-d option is not specified, the default behavior is as if f2"-d ." were specified: the package hierarchy of the target class is created in the current directory, and stub/tie/skeleton files are placed within it. (Note that in some previous versions of f3rmic, if f2-d was not specified, then the package hierarchy was f2not created, and all of the output files were placed directly in the current directory.)
-extdirs path Overrides location of installed extensions
-g Enables generation of all debugging information, including local variables. By default, only line number information is generated.
-idl Causes f2rmic to generate OMG IDL for the classes specified and any classes referenced. IDL provides a purely declarative, programming language-independent way of specifying an object's API. The IDL is used as a specification for methods and data that can be written in and invoked from any language that provides CORBA bindings. This includes Java and C++ among others. See the
f2Java Language to IDL Mapping @
http://www.omg.org/technology/documents/formal/java_language_mapping_to_omg_idl.htm (OMG) document for a complete description.
When the f2-idl option is used, other options also include:
-always or -alwaysgenerate Forces re-generation even when existing stubs/ties/IDL are newer than the input class.
-factory Uses factory keyword in generated IDL.
-idlModule fromJavaPackage[.class] toIDLModule Specifies IDLEntity package mapping. For example: f2-idlModule foo.bar my::real::idlmod.
-idlFile fromJavaPackage[.class] toIDLFile Specifies IDLEntity file mapping. For example: f2-idlFile test.pkg.X TEST16.idl.
-iiop Causes f2rmic to generate IIOP stub and tie classes, rather than JRMP stub and skeleton classes. A stub class is a local proxy for a remote object and is used by clients to send calls to a server. Each remote interface requires a stub class, which implements that remote interface. A client's reference to a remote object is actually a reference to a stub. Tie classes are used on the server side to process incoming calls, and dispatch the calls to the proper implementation class. Each implementation class requires a tie class.
Invoking f2rmic with the f2-iiop generates stubs and ties that conform to this naming convention:
f3 _<implementationName>_stub.class _<interfaceName>_tie.class
When the f2-iiop option is used, other options also include:
-always or -alwaysgenerate Forces re-generation even when existing stubs/ties/IDL are newer than the input class.
-nolocalstubs Do not create stubs optimized for same-process clients and servers.
-noValueMethods Must be used with the f2-idl option. Prevents addition of f2valuetype methods and initializers to emitted IDL. These methods and initializers are optional for f2valuetypes, and are generated unless the f2-noValueMethods option is specified when using the f2-idl option.
-poa Changes the inheritance from f2org.omg.CORBA_2_3.portable.ObjectImpl to f2org.omg.PortableServer.Servant. The f2PortableServer module for the
f2Portable Object Adapter @
http://docs.oracle.com/javase/7/docs/technotes/guides/idl/POA.html (POA) defines the native f2Servant type. In the Java programming language, the f2Servant type is mapped to the Java f2org.omg.PortableServer.Servant class. It serves as the base class for all POA servant implementations and provides a number of methods that may be invoked by the application programmer, as well as methods which are invoked by the POA itself and may be overridden by the user to control aspects of servant behavior. Based on the OMG IDL to Java Language Mapping Specification, CORBA V 2.3.1 ptc/00-01-08.pdf.
-J Used in conjunction with any f2java option, it passes the option following the f2-J (no spaces between the -J and the option) on to the f2java interpreter.
-keep or -keepgenerated Retains the generated f2.java source files for the stub, skeleton, and/or tie classes and writes them to the same directory as the f2.class files.
-nowarn Turns off warnings. If used the compiler does not print out any warnings.
-nowrite Does not write compiled classes to the file system.
-vcompat Generates stub and skeleton classes compatible with both the 1.1 and 1.2 JRMP stub protocol versions. (This option was the default in releases prior to 5.0.) The generated stub classes will use the 1.1 stub protocol version when loaded in a JDK 1.1 virtual machine and will use the 1.2 stub protocol version when loaded into a 1.2 (or later) virtual machine. The generated skeleton classes will support both 1.1 and 1.2 stub protocol versions. The generated classes are relatively large in order to support both modes of operation.
-verbose Causes the compiler and linker to print out messages about what classes are being compiled and what class files are being loaded.
-v1.1 Generates stub and skeleton classes for the 1.1 JRMP stub protocol version only. Note that this option is only useful for generating stub classes that are serialization-compatible with pre-existing, statically-deployed stub classes that were generated by the f3rmic tool from JDK 1.1 and that cannot be upgraded (and dynamic class loading is not being used).
-v1.2 (default) Generates stub classes for the 1.2 JRMP stub protocol version only. No skeleton classes are generated with this option because skeleton classes are not used with the 1.2 stub protocol version. The generated stub classes will not work if they are loaded into a JDK 1.1 virtual machine.
CLASSPATH Used to provide the system a path to user-defined classes. Directories are separated by colons. For example,
f3
java(1), javac(1),
f2CLASSPATH @
http://docs.oracle.com/javase/7/docs/technotes/tools/index.html#classpath


Click on any crystal ring above to add points to your total score. Win when when Your Score matches the Random Score without going over. Best of luck!


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|
App Engine Python SDK
v1.6.9 rev.445
The Python runtime is available as an experimental Preview feature.
|
Public Member Functions | |
| def | __init__ |
| def | __iter__ |
| def | from_json |
| def | to_json |
| def | split_input |
| def | validate |
| def | __str__ |
| Public Member Functions inherited from google.appengine.ext.mapreduce.input_readers.InputReader | |
| def | __iter__ |
| def | next |
| def | from_json |
| def | to_json |
| def | split_input |
| def | validate |
| Public Member Functions inherited from google.appengine.ext.mapreduce.json_util.JsonMixin | |
| def | to_json_str |
| def | from_json_str |
Static Public Attributes | |
| string | FILE_PARAM = "file" |
| string | FILES_PARAM = "files" |
| Static Public Attributes inherited from google.appengine.ext.mapreduce.input_readers.InputReader | |
| expand_parameters = False | |
| string | NAMESPACE_PARAM = "namespace" |
| string | NAMESPACES_PARAM = "namespaces" |
Reader to read a list of Files API file in records format. The number of input shards can be specified by the SHARDS_PARAM mapper parameter. Input files cannot be split, so there will be at most one shard per file. Also the number of shards will not be reduced based on the number of input files, so shards in always equals shards out.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.__init__ | ( | self, | |
| filenames, | |||
| position | |||
| ) |
Constructor. Args: filenames: list of filenames. position: file position to start reading from as int.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.__iter__ | ( | self | ) |
Iterate over records in file. Yields: Records as strings.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.from_json | ( | cls, | |
| json | |||
| ) |
Creates an instance of the InputReader for the given input shard state. Args: json: The InputReader state as a dict-like object. Returns: An instance of the InputReader configured using the values of json.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.split_input | ( | cls, | |
| mapper_spec | |||
| ) |
Returns a list of input readers for the input spec. Args: mapper_spec: The MapperSpec for this InputReader. Returns: A list of InputReaders.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.to_json | ( | self | ) |
Returns an input shard state for the remaining inputs. Returns: A json-izable version of the remaining InputReader.
| def google.appengine.ext.mapreduce.input_readers.RecordsReader.validate | ( | cls, | |
| mapper_spec | |||
| ) |
Validates mapper spec and all mapper parameters. Args: mapper_spec: The MapperSpec for this InputReader. Raises: BadReaderParamsError: required parameters are missing or invalid.


Created by Bryan Weber / @brweber2 / @cobenian
Follow along at https://github.com/Cobenian/expcap
Parses PCAP files
You know, those files from Wireshark...
@doc """
Reads a global header from a binary containing a pcap header
(after the magic number)
"""
@spec read_forward(binary, ExPcap.MagicNumber.t)
:: ExPcap.GlobalHeader.t
def read_forward(data, magic_number) do
<<
version_major :: unsigned-integer-size(16),
version_minor :: unsigned-integer-size(16),
thiszone :: signed-integer-size(32),
sigfigs :: unsigned-integer-size(32),
snaplen :: unsigned-integer-size(32),
network :: unsigned-integer-size(32)
>> = data
%ExPcap.GlobalHeader{magic_number: magic_number,
version_major: version_major,
version_minor: version_minor,
thiszone: thiszone,
sigfigs: sigfigs,
snaplen: snaplen,
network: network}
end
>> cd ~/sandbox
>> git clone git@github.com:Cobenian/expcap.git
>> mix compile
>> mix deps.get
>> mix deps.compile
defp deps do
[{:timex, "~> 0.13.2"},
{:earmark, "~> 0.1", only: :dev},
{:ex_doc, "~> 0.6", only: :dev }]
end
def project do
[app: :expcap,
version: "0.1.1",
elixir: "~> 1.0",
name: "expcap",
source_url: "https://github.com/cobenian/expcap",
description: description,
package: package,
deps: deps,
docs: docs,
escript: escript]
end
>> mix compile
>> mix help
>> mix run
def main(argv) do
argv |> run
end
def run(argv) do
argv |> parse_args |> process |> IO.puts
end
def parse_args(argv) do
parse = argv |> OptionParser.parse(
switches: [help: :boolean, file: :string],
aliases: [h: :help, f: :file]
)
case parse do
{ [ help: true ], _, _ } -> :help
{ [ file: name ], _, _ } -> [file: name]
_ -> :help
end
end
def run(argv) do
argv |> parse_args |> process |> IO.puts
end
def process(:help) do
"""
--file, -f <file> The PCAP file to use
--help, -h Print this message
"""
end
def process([file: file]) do
file |> ExPcap.from_file |> String.Chars.to_string
end
>> mix escript.build
expcap
>> ./expcap
>> ./expcap
--file, -f <file> The PCAP file to use
--help, -h Print this message
>> ./expcap -f test/data/dns.cap
>> mix test
>> mix test
Compiled lib/protocol/tcp.ex
Generated expcap.app
...............
Finished in 0.2 seconds (0.2s on load, 0.00s on tests)
15 tests, 0 failures
Randomized with seed 746935
Finished in 0.2 seconds (0.2s on load, 0.00s on tests)
defmodule ExPcapTest do
use ExUnit.Case
test "the truth" do
assert 1 + 1 == 2
end
end
defp deps do
[{:timex, "~> 0.13.2"},
{:earmark, "~> 0.1", only: :dev},
{:ex_doc, "~> 0.6", only: :dev }]
end
defp deps do
[{:timex, "~> 0.13.2"},
{:earmark, "~> 0.1", only: :dev},
{:ex_doc, "~> 0.6", only: :dev }]
end
>> mix docs
>> mix docs
Compiled lib/protocol/tcp.ex
Generated expcap.app
Docs successfully generated.
View them at "doc/index.html".
>> open doc/index.html
@moduledoc """
This module contains information about the types of packets that are contained
in the PCAP file. For example, if the network type is 'ethernet' then each
packet in the pcap file will be an ethernet packet.
"""
@doc """
Reads a pcap packet header from the file.
"""
@doc """
Converts a list of bytes to a binary.
Ideally, this would be replaced by a standard elixir function, but I have not
been able to find such a function in the standard library.
## Examples
iex> ExPcap.Binaries.to_binary([1, 2, 3, 4])
<<1, 2, 3, 4>>
"""
@doc """
Converts a list of bytes to a binary.
Ideally, this would be replaced by a standard elixir function, but I have not
been able to find such a function in the standard library.
## Examples
iex> ExPcap.Binaries.to_binary([1, 2, 3, 4])
<<1, 2, 3, 4>>
"""
defmodule ExPcap.DocTest do
use ExUnit.Case
doctest ExPcap.CLI
doctest ExPcap.Binaries
doctest ExPcap.GlobalHeader
doctest ExPcap.MagicNumber
doctest ExPcap.Packet
doctest ExPcap.PacketData
doctest ExPcap.PacketHeader
end
>> iex -S mix
> iex -S mix
Erlang/OTP 17 [erts-6.2] [source-aaaefb3] [64-bit] [smp:4:4] [async-threads:10] [hipe] [kernel-poll:false]
Compiled lib/protocol/tcp.ex
Generated expcap.app
Interactive Elixir (1.0.2) - press Ctrl+C to exit (type h() ENTER for help)
iex(1)> ExPcap.Binaries.to_binary([1,2,3,4])
<<1, 2, 3, 4>>
Get coding!


But if you don't know how to operate that, just wait until it is available in BBlog.
Preview of the team:
http://i.imgur.com/ActhY.jpg
Meaurk
Global Moderator
Hmm, I don't like dark themes at all, but still this one has something good in it.
Dendari
Translator
Good work man, but I don't like it so much. Just my opinion though.
BrainFooLong
Administrator
I like.
LeHvass
Helping Hand
Looking forward to testing your theme.
Dark themes can be good on the eyes late at night after a good gaming session.
Nice work!
juress
Theme Developer
Hi,
so I don't want to be overstepping some boundaries or something, but I downloaded your theme and improved it. It isn't published anywhere and since I'm using BBlog, I thought you could use it, if you like it.
Basicly what I've done is:
- Styled buttons, edit boxes / text areas, pop-up windows, platoon emblem edit, dog tag selection and other
- Changed the orange color to blue or gray
- Added support for BBlog
- and some other nonsence I dont even remember
Here is a couple of screenshots from the theme:
http://i.imgur.com/F0iHe.jpg
http://i.imgur.com/aNsfs.jpg
http://getbblog.com/viewtopic.php?f=17&t=303
Feedback is appreciated,
enjoy ;)
Meaurk
Global Moderator
I must say, I like what Juress did, it now looks even better.
BrainFooLong
Administrator
I vote to add this theme also to the themelist, beside the original one.
If Hille say it's ok, i do it.
Greetz
ORFK
Global Moderator
Mhmmm i like the one with yellow text more than the other with blue one.
You can read it better. But thats a personal feeling.
Otherwise i like the white Battlelog more than the dark... i like websites with white background for text and important things more than the other with a dark one.
juress
Theme Developer
ORFK wrote:
Mhmmm i like the one with yellow text more than the other with blue one.
You can read it better. But thats a personal feeling.
Otherwise i like the white Battlelog more than the dark... i like websites with white background for text and important things more than the other with a dark one.
Pictures lost some quality after the image upload / processing, so it looks much better if you install it.

Is there a possibility of reworking the Skin like this:
http://imgur.com/c7GGJ.jpg
http://imgur.com/jqQQ9.jpg
http://imgur.com/zIWgW.jpg
This is based on Dark Blue Battlelog by Cellko, but since the developer of the Original Dark Theme has forbidden the distribution, the Theme is outdated. Therefore I had to rework some textparts of the new Skin to make it work as good as I can :)
But since I have no idea of HTML-Coding, like you can see on the pics, where there are some buttons incorrectly collored, I would like to ask, if somebody could do this. And if he want's some of the Pictures, like the Backround or blue buttons I can give it to him or upload it.
Edit: I think the upper and lower toolbar from xXJumpyXx Glow Theme would also fit perfectly.
mfg DirtY
ORFK
Global Moderator
Just post the code here in the forum, i'll see what i can do.
But please use the CODE Tag (editor window, next to the quote button)
DirtY SeCreT
Too much content for Code^^ Using txt-file
That's only the part of Cellko. But I'm using both, loading "Hille" first and then "Cellko"
greetz
juress
Theme Developer
Gonna update the theme after today's bttLog update.
 No problem at all.
juress
Theme Developer
Hille wrote:
Wops, forgot to log in.
Trying again:
juress, go ahead. No problem at all.
Thanks ;)
Theme updated 18.04.2012 - 13:00
Changelog:
- Fixed the graph background after battlelog updated the "v" parameter
- Couple text and border color fixes after battlelog update
- Added bright "feed delete entry" and coop difficulty icons, so you can actually see it :)
- Fixed the forum dots (between page number buttons) background changing on mouse over
http://getbblog.com/viewtopic.php?f=17&t=303
BrainFooLong
Administrator
@Juress You should open a new thread for your version of the dark theme.
Juress Modification now integrated in BBLog (Theme Version 1.01)
Greetz
juress
Theme Developer
brain wrote:
@Juress You should open a new thread for your version of the dark theme.
Juress Modification now integrated in BBLog (Theme Version 1.01)
v1.1.1 (date: 18.04.2012)
* Fixed pie chart again..
* Fixed search box on server browser
* Removed white border on active server in the server browser
Topicstarter
Hille
Helping Hand
I´m on vacation at the moment. But I will do some heavy work on the theme when I get back.
If anyone got feedback or changes that need to be done, just leave a message here on the forum.
Meaurk
Global Moderator
Have a good vacation mate.
Topicstarter
Hille
Helping Hand
I've done a couple of small updates on the theme to fulfill the new rules.
Frostiken
Bug with Juress's mod - on the server browser, under 'Filters', all options appear as checkmarks instead of Xs. Xs work elsewhere, just not on the filter page.
Also, a suggestion, but my favorite part of the MiniLog is the condensed stats pages. There's just no need for them to be as huge as they are by default.
xXJumpyXx
Helping Hand
You need to post in each themes specific forum thread. This thread is just for the dark theme (not the mod by juress).
Frostiken wrote:
Bug with Juress's mod - on the server browser, under 'Filters', all options appear as checkmarks instead of Xs. Xs work elsewhere, just not on the filter page.
The above quote should be posted in
http://getbblog.com/viewtopic.php?f=17&t=303
and the below quote should be posted in
http://getbblog.com/viewtopic.php?f=17&t=309
Frostiken wrote:
Also, a suggestion, but my favorite part of the MiniLog is the condensed stats pages. There's just no need for them to be as huge as they are by default.
Topicstarter
Hille
Helping Hand
I'm so sorry that the theme hasn't been updated. I haven't really been playing any BF3 for the last months and I have had way to much to do. But I have finally started updating it.
Just posted a new version of the theme fixing some of the bigger problems with it. Will be taking care of the rest tomorrow.
ORFK
Global Moderator
http://www.img-share.net/uploads/awoMuTJT2q.png
i think thats Battlelog Dark Theme right?
by the graphic with the class/time is an error (white space).
dont know if you know this or you could do something.
have detected this picture in the german forum (today).
It looks like he is using an old version of the theme from my userstyles account.
You can tell by the color on some of the fonts. They are still grey.
dstruct2k
Bug: When adding friends, the suggestions box is white-on-white.
Topicstarter
Hille
Helping Hand
Could you provide me with a picture of the problem.
REARTYPE
Bug; on Google Chrome the Theme is white
http://minus.com/lsmrGmJ21Ge5m
Brady_The
Hello, I am not sure if I am in the right forum, but there is a small error or feature that bugs me.
With the add on the original link that shows the status of the user (offline, online, ingame) is replaced with a different link that doesnt show the correct status (not grey, green, blue, just 4 different shades of grey). I am not even sure if these shades are used, because the difference between them are in my opinion not big enough to see the current status of the user.
It would be awesome if it would be fixed! I know it's probably not A priority but still a small disadvante in the usability (at least for me). Thanks in advance!
juress
Theme Developer
Correct topic:
http://getbblog.com/viewtopic.php?f=17&t=279
ORFK
Global Moderator
i have moved the topic from bug/error forum to this right topic.
Topicstarter
Hille
Helping Hand
Brady_The wrote:
Hello, I am not sure if I am in the right forum, but there is a small error or feature that bugs me.
With the add on the original link that shows the status of the user (offline, online, ingame) is replaced with a different link that doesnt show the correct status (not grey, green, blue, just 4 different shades of grey). I am not even sure if these shades are used, because the difference between them are in my opinion not big enough to see the current status of the user.
It would be awesome if it would be fixed! I know it's probably not A priority but still a small disadvante in the usability (at least for me). Thanks in advance!
It should be fixed now ;}
kleineMax
a little thing that does not apear in the version of juress.
at the startscreen of the battlelog the next unlocks are in front of a black/dark rectangle. But i want to use Hill's version cause i like the bit of orange in it :D
BrainFooLong
Administrator
Removed this theme from the featured list. Its totally outdated.
If you want to see it again in the list it must be updated.


What Locations Are There?
Los Angeles, CA
200 Santa Monica Pier, Santa Monica, CA 90401
Miami, FL
4441 Collins Ave, Miami Beach, FL 33140
Austin, TX
1143 Northwestern Ave, Austin, TX 78702
Leave Your Mark
200 Santa Monica Pier, Santa Monica, CA 90401
4441 Collins Ave, Miami Beach, FL 33140
1143 Northwestern Ave, Austin, TX 78702


https://github.com/stark525/itbestprac-pres
Puppet master, agents
Agents create SSL certificate, signed by Puppet master (or autosigned)
Can run in masterless mode
site.pp
manifests, files, templates
spec, lib
Types - file, exec, service, ...
Load in random order
file { '/etc/ssh/sshd_config':
ensure => file,
mode => '0600',
source => 'puppet:///modules/ssh/sshd_config',
}
service { 'sshd':
ensure => running,
enable => true,
subscribe => File['/etc/ssh/sshd_config'],
}
Add parameters such as version
file { "C:\SomeApp.exe-$version":
ensure => present,
source => "puppet:///modules/SomeApp/SomeApp-$version.exe",
}
exec {"pin_superputty":
command => template('superputty/pin_superputty.ps1'),
provider => powershell,
refreshonly => true,
}
Pass parameters through to config files
manifests/site.pp
class {'apache2':
apache2_listen_port => '8000',
}
/modules/apache2/templates/http.conf.erb
# Listen: Allows you to bind Apache to specific IP addresses and/or
# ports, in addition to the default. See also the
# directive.
#
# Change this to Listen on specific IP addresses as shown below to
# prevent Apache from glomming onto all bound IP addresses (<IP_ADDRESS>)
#
#Listen <IP_ADDRESS>:80
Listen <%= scope.lookupvar('::apache2_listen_port') %>
}
/modules/apache2/manifests/init.pp
class apache2 {
file { '/etc/httpd/conf/httpd.conf':
content => template('apache2/httpd.conf.erb'),
owner => 'apache',
group => 'apache',
mode => '0644',
}
}
Provides "facts" regarding key components of your machine: ipaddress_eth0, fqdn, etc
[root@somehost]# facter fqdn
fqdn => somehost.example.com
Installs with puppet
Free parameters you can use in your Puppet code
Create your own facts to drive logic
Added to facter list at puppet runtime
Facter.add(:environment) do
setcode do
if Facter.value(:hostname) =~ /QA/
'QA'
elsif Facter.value(:hostname) =~ /PRD/
'PRD'
elsif Facter.value(:hostname) =~ /dev/
'DEV'
else
nil
end
end
end
file { 'C:\SomeApp.exe':
ensure => present,
source => 'puppet:///modules/SomeApp/SomeApp.exe',
notify => Exec['set_environment'],
}
exec { "set_environment":
command => "C:\SomeApp.exe /environment \"$::environment\"",
notify => Service['SomeApp'],
refreshonly => true,
}


You can add, replace, and remove the organization's credit card.
Add
Follow these steps to add a credit card:
- Log in to the Algorithm Lab.
- In the left navigation bar, click Organization > Billing.
- On the Billing page, click Add Card.
- Enter the credit card details and then click Save.
If you successfully add a credit card, the Credit Card section displays your credit card.
Replace
Follow these steps to change the credit card:
- Log in to the Algorithm Lab.
- In the left navigation bar, click Organization > Billing.
- On the Billing page, in the Credit Card section, click Edit.
- Enter the new credit card details and then click Save.
If you successfully replace the credit card, the Credit Card section displays your new credit card.
Remove
Follow these steps to remove the credit card:
- Log in to the Algorithm Lab.
- In the left navigation bar, click Organization > Billing.
- On the Billing page, click Remove.
- Click OK.
If you successfully remove the credit card, the Credit Card section displays "No entries found".


val SNAKE_TO_CAMEL: NameConverter
Name converter function that converts names from snake_case to camelCase.


Confirms if the number is Luhn compliant. Can check if credit card, IMEI number or any other Luhn based number is correct. For more info see: <https://en.wikipedia.org/wiki/Luhn_algorithm>.
| Version: | 1.1.0 |
| Depends: | R (≥ 3.1.2) |
| Imports: | utils, dplyr, stringr |
| Suggests: | testthat |
| Published: | 2018-09-24 |
| Author: | Adam Deacon [aut, cre], Karina Marks [ctb], Owen Jones [ctb] |
| Maintainer: | Adam Deacon <adam at deaconsworld.org.uk> |
| BugReports: | https://github.com/adamjdeacon/checkLuhn/issues |
| License: | GPL-2 |
| URL: | https://github.com/adamjdeacon/checkLuhn |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | checkLuhn results |
| Reference manual: | checkLuhn.pdf |
| Package source: | checkLuhn_1.1.0.tar.gz |
| Windows binaries: | r-devel: checkLuhn_1.1.0.zip, r-release: checkLuhn_1.1.0.zip, r-oldrel: checkLuhn_1.1.0.zip |
| OS X binaries: | r-release: checkLuhn_1.1.0.tgz, r-oldrel: checkLuhn_1.1.0.tgz |
| Old sources: | checkLuhn archive |
Please use the canonical form https://CRAN.R-project.org/package=checkLuhn to link to this page.


| Created: | 6/26/2020 3:15:44 PM |
| Modified: | 6/26/2020 3:15:44 PM |
| Project: | |
| Advanced: |
| Attribute |
|
Public bigint funding_source_id |
|
Details:
|
|
Public varchar(255) funding_source_description |
|
Details:
|
|
Public boolean funding_source_is_service_category_required |
|
Details:
|
|
Public timestamp with time zone(0) created_at |
|
Details:
|
|
Public timestamp with time zone(0) updated_at |
|
Details:
|
|
Public varchar(255) created_by |
|
Details:
|
|
Public varchar(255) updated_by |
|
Details:
|
|
Public timestamp with time zone(0) start_date |
|
Details:
|
|
Public timestamp with time zone(0) end_date |
|
Details:
|
|
Public bigserial id |
|
Details:
|
|
Public jsonb ods_meta |
|
Details:
|
|
Public integer ods_version |
|
Details:
|
|
Public varchar(255) ods_created_by |
|
Details:
|
|
Public timestamp with time zone(0) ods_created_at |
|
Details:
|
| Operation | ||
|
Public funding_sources_pkey( id: bigserial, |
||
|
Details:
<<PK>>
|
| Tag | Value |
| Owner | public |
|
Details:
|
| Property | Value |
| isFinalSpecialization: | 0 |
| Object | Type | Connection | Direction | Notes |
| «view» current_funding_sources_view | View | Dependency | From | |
| «view» current_funding_sources_view | View | Dependency | From |


{% extends "lifeflow/editor/base.html" %} {% block body %}
Choose a title for your entry.
Write a brief summary of your entry (using html).


Hello World! Welcome to Abe Talks Font-End.This website got it start back in March on my drive home from work. The Idea struck me to make and host my own website. With that idea and about $150.00 abrahamzimmerman.com was launched on a Wordpress template.The goal of this website is to outline my front-end development skills and to learn about web development in the wild.
As a press operator for the entirety of my career learning on the fly and producing results on deadline are second nature. This blog "Abe Talks Font-End" will be the outline and discussion for everything related to the development of this website and various other projects.
I enjoy working with HTML, CSS, JavaScript, JQuery, and Phython. I currently use two different computers for development. My main computer is a tower located at home running Windows 10. I also have Adobe Creative Cloud in my main system to make and edit graphics. My laptop is dual booting Ubuntu and Windows 10. However, I hardly use the Windows partition on my laptop due to the accessibility of Ubuntu.To make transitioning between machines I keep all my work update on Github.
Current Setup
Currently my text editor of choice in Sublime Text 3. I have used Notepad ++ in the past and have thought about checking out Visual Studio Code. I use browser-sync to keep changes current while I am developing. Also, I use git to push all work to to my github profile. Github is great when working on multiple platforms. It allows me to keep everything current without much chance of error. With Sublime, Git, and Browser Sync I have found myself a comfortable setup that is easy to maintain.
In the future I will update you on the changes to my setup as they happen. If I move to a different code editor or begin working with a CMS like WordPress. The idea is not to keep anything static and to be constantly be exploring different methodologies.
I will keep this first blog short and sweet. Thanks for stopping by, I hope to see you again.


4-Star DL Announces Decommitment From LSU
by Andrew McCartyOne of the top defensive lineman recruits in the country announced his decommitment on Thursday night.
Four-star defensive tackle Jalen Lee revealed he’s re-opening his recruitment. Lee committed to LSU earlier this summer, but decided to open his recruitment back up heading into the final few months of recruitment.
Lee issued a simple statement on Twitter.
“I will be decommitting from LSU and re-opening my recruitment,” the top recruit said on his social media account.
It’s the first bad news Ed Orgeron and the Tigers have received in several months. LSU is the No. 1 team in the country and has virtually locked up a spot in the SEC title game.
Even with a loss in the SEC title game, the Tigers have a great chance to make the College Football Playoff.
However, their 2020 recruiting class took a significant hit this week. Lee is the No. 14 recruit from the state of Louisiana. He holds offers from several of the nation’s top programs, including Alabama, Florida and Ole Miss.
The Gators and Rebels have been hot on the recruiting trail for Lee and it looks like they are the favorites to land the top recruit.
Stay tuned for the latest recruiting news.


North Korea footwear expo drew tens of thousands, report says
by Elizabeth ShimNov. 21 (UPI) -- North Korea held a footwear expo in the capital, attracting as many as 20,000 visitors in a day, according to a pro-Pyongyang paper in Japan.
The Choson Sinbo reported Thursday the Kim Jong Un regime held the expo Oct. 18-24 at a department store adjacent to Pyongyang station.
The paper, operated by North Korea's de facto embassy in Japan, stated more than 50 entities were represented at the fair.
"The expo was met with an endless wave of citizens gathered for the event," the Choson Sinbo stated.
North Korea has previous held footwear expos, including in October 2018 and in March of this year.
A manager with North Korea's light industry department, identified as So Il Dong, said the expo was only open to professional shoe manufacturers; previous fairs included "anyone" willing to participate, So said.
In October, 50 footwear firms were in attendance, exhibiting 1,300 kinds of shoes and shoe-related products, according to the Choson Sinbo.
The expo's themes were "diversification, localization of raw materials and recycling of old materials," the report said.
Recycling is a new theme for the expo, a North Korean source told the paper.
North Korea has highlighted economic development under Kim Jong Un.
Korean Workers' Party paper Rodong Sinmun reported Thursday the Electronic Business Research Institute of North Pyongan Province was recognized for its work on smartphone projects and for its webpage on North Korea's Internet.
The institute developed a comprehensive management system for city-level information and communication bureaus, according to the Rodong.


class PublicKey : Serializable, ByteSerializable
Encapsulates logic of working with account key/address by EcDSA algorithm
Author
Dmitriy Bushuev
<init> |
Encapsulates logic of working with account key/address by EcDSA algorithm PublicKey(key: ByteArray, network: Network = Echodevnet()) |
address |
val address: String |
key |
var key: ByteArray |
network |
var network: Network |
equals |
fun equals(other: Any?): Boolean |
hashCode |
fun hashCode(): Int |
toBytes |
Converts entity to byte-array representation fun toBytes(): ByteArray |


There are currently no Venues for this business.
Oops! There was an error retrieving RSVPs for this event.


This week I had the fortunate chance to meetup with @tronblack of @Ravencoin and to discuss atomic swaps. We talked about how $RVN assets, could with some work,be made atomic swappable and the benefits of decentralized exchange. Looking forward to future collaboration! $K...


Shetland yarns palette picker
This color palette shows Spindrift and Double Knitting yarn colors from
Jamieson's of Shetland. This tool is not affiliated with
Jamieson's in any way.
How to use this tool
- Add yarns to your "selected colors" by clicking on them in the palette
- Drag your selected colors to change their order
- Hover over a yarn and click the "remove" button to remove it from the selected colors


Stubs given wiremock stubs available
When http request with
Header "Authorization" "Bearer sometoken"
Content type content type JSON
Body "{\"request key ":\"request value "}"
Get "/api/xxx"
Then assert response correct
Stubs given wiremock stubs available
When http request with
Header "Authorization" "Bearer sometoken"
Content type content type JSON
Body "{\"request key ":\"request value "}"
Post "api/xxx/111222"
Then assert response correct
Stubs given wiremock stubs available
When http request with
Header "Authorization" "Bearer sometoken"
Content type content type JSON
Body "{\"request key ":\"request value "}"
Post "api/xxx/111222"
When http request with get "/api/yyy"


You need to enable JavaScript to run this app.
Student Mentorship System
Logout
Student Mentorship System
My Profile
Organisation Profile
Users
Organisation Profile
Logout
Organisation Profile
Organisation Name
Organisation Email
Organisation Mobile Number
Address
Update


This site has a _data directory at source root. It contains a locale subdirectory with a YAML file called mu.yml
locale
mu.yml
previous next


To start using Aeora, simply input a question in the box at the bottom of your screen, the bot will then respond accordingly.
mic Click the microphone button and start speaking. The microphone will flash, showing that it is listening for input. Once finished, the voice message will automatically send and the bot will respond.Aeora can provide answers to queries on the FTSE 100 such as:
Aeora also provides access to financial news digests and allows users to ask questions on this, such as:


#include <arm_common_arch.hpp>
◆ instructionBarrier()
|
|
inlinestaticnoexceptinherited |
◆ instructionBarrier_()
| void ARMCommonArch::instructionBarrier_ |
( |
| ) |
|
|
staticnoexcept |
◆ interruptsDisable()
|
|
inlinestaticnoexceptinherited |
◆ interruptsDisable_()
| void ARMCommonArch::interruptsDisable_ |
( |
| ) |
|
|
staticnoexcept |
◆ interruptsEnable()
|
|
inlinestaticnoexceptinherited |
◆ interruptsEnable_()
| void ARMCommonArch::interruptsEnable_ |
( |
| ) |
|
|
staticnoexcept |
◆ memoryBarrier()
|
|
inlinestaticnoexceptinherited |
◆ memoryBarrier_()
| void ARMCommonArch::memoryBarrier_ |
( |
| ) |
|
|
staticnoexcept |
◆ systemReset()
| void ARMCommonArch::systemReset |
( |
| ) |
|
|
staticnoexcept |
◆ sysTickConfig()
| void ARMCommonArch::sysTickConfig |
( |
uint32_t |
ticks | ) |
|
|
staticnoexcept |
The documentation for this class was generated from the following files:


Sentence: Sally M. Smith
1234567-8
4/5/2006
HISTORY OF PRESENT ILLNESS: Ms. Smith is a 43-year-old woman with past medical history that includes a pilonidal cyst.
Sentence: This was apparently removed when she was 18.
Sentence: Last July she presented with more pain in this area.
Sentence: On exam, it was apparently unclear if there was a recurrence.
Sentence: She was put on a course of Keflex and everything resolved.
Sentence: She presents to walk-in today saying that same thing has happened.
Sentence: She has had a couple days of increased swelling in this area.
Sentence: No fevers.
Sentence: Mild pain.
Sentence: Bowel movements are fine.
Sentence: PHYSICAL EXAMINATION: BP 122/74, pulse 82.
Sentence: She is afebrile.
Sentence: We had a female nurse chaperone in the room during the exam.
Sentence: In the upper aspect of her gluteal cleft there were several scars from her prior surgery.
Sentence: This area was mildly indurated.
Sentence: There was absolutely no erythema or fluctuance and it was not tender at all.
Sentence: No drainage.
Sentence: ASSESSMENT AND PLAN: Possible recurrence of pilonidal cyst.
Sentence: We do not see any active evidence of an infection, but given her apparent response last July, we will give her another one-week course of Keflex.
Sentence: She will return to clinic if things do not resolve or if they get worse.
Sentence: Nancy Student, MS3
Seen with Joe Doctor, MD
Sentence: A) Left axillary level 1 sentinel lymph node (40 cps):
- Lymph node with no evidence of tumor.
Sentence: B) Left axillary level 1 sentinel lymph node (450 cps):
- Lymph node with no evidence of tumor.
Sentence: C) Left axillary sentinel lymph node (710 cps):
- Lymph node with no evidence of tumor.
Sentence: D) Left axillary non-sentinel lymph node:
- Lymph node with no evidence of tumor.
Sentence: E) Left breast, lumpectomy:
- Breast tissue with healing biopsy site, florid proliferative
breast disease and multifocal lobular carcinoma in-situ.
Sentence: - No residual invasive carcinoma or ductal carcinoma in-situ
identified.
Sentence: Sally M. Smith
Sentence: 1234567-8
Sentence: 4/5/2006
Sentence: HISTORY OF PRESENT ILLNESS:
Sentence: Ms. Smith is a 43-year-old woman with past medical history that includes a pilonidal cyst.
Sentence: This was apparently removed when she was 18.
Sentence: Last July she presented with more pain in this area.
Sentence: On exam, it was apparently unclear if there was a recurrence.
Sentence: She was put on a course of Keflex and everything resolved.
Sentence: She presents to walk-in today saying that same thing has happened.
Sentence: She has had a couple days of increased swelling in this area.
Sentence: No fevers.
Sentence: Mild pain.
Sentence: Bowel movements are fine.
Sentence: PHYSICAL EXAMINATION:
Sentence: BP 122/74, pulse 82.
Sentence: She is afebrile.
Sentence: We had a female nurse chaperone in the room during the exam.
Sentence: In the upper aspect of her gluteal cleft there were several scars from her prior surgery.
Sentence: This area was mildly indurated.
Sentence: There was absolutely no erythema or fluctuance and it was not tender at all.
Sentence: No drainage.
Sentence: ASSESSMENT AND PLAN:
Sentence: Possible recurrence of pilonidal cyst.
Sentence: We do not see any active evidence of an infection, but given her apparent response last July, we will give her another one-week course of Keflex.
Sentence: She will return to clinic if things do not resolve or if they get worse.
Sentence: Nancy Student, MS3
Sentence: Seen with Joe Doctor, MD
Sentence: A) Left axillary level 1 sentinel lymph node (40 cps):
Sentence: - Lymph node with no evidence of tumor.
Sentence: B) Left axillary level 1 sentinel lymph node (450 cps):
Sentence: - Lymph node with no evidence of tumor.
Sentence: C) Left axillary sentinel lymph node (710 cps):
Sentence: - Lymph node with no evidence of tumor.
Sentence: D) Left axillary non-sentinel lymph node:
Sentence: - Lymph node with no evidence of tumor.
Sentence: E) Left breast, lumpectomy:
Sentence: - Breast tissue with healing biopsy site, florid proliferative
breast disease and multifocal lobular carcinoma in-situ.
Sentence: - No residual invasive carcinoma or ductal carcinoma in-situ
identified.
Sentence: (E) The previous biopsies (GHS03-5466) are reviewed and
show ductal carcinoma in-situ and multiple foci of infiltrating of
carcinoma with features of infiltrating lobular carcinoma.
Sentence: An exact
tumor size is difficult to ascertain, but is estimated at
approximately 1.5 cm.
Sentence: A) Left axillary level 1 sentinel lymph node (40 cps):
- Lymph node with no evidence of tumor.
Sentence: B) Left axillary level 1 sentinel lymph node (450 cps):
- Lymph node with no evidence of tumor.
Sentence: C) Left axillary sentinel lymph node (710 cps):
- Lymph node with no evidence of tumor.
Sentence: D) Left axillary non-sentinel lymph node:
- Lymph node with no evidence of tumor.
Sentence: E) Left breast, lumpectomy:
- Breast tissue with healing biopsy site, florid proliferative
breast disease and multifocal lobular carcinoma in-situ.
Sentence: - No residual invasive carcinoma or ductal carcinoma in-situ
identified.
Sentence: (E) The previous biopsies (GHS03-5466) are reviewed and
show ductal carcinoma in-situ and multiple foci of infiltrating of
carcinoma with features of infiltrating lobular carcinoma.
Sentence: An exact
tumor size is difficult to ascertain, but is estimated at
approximately 1.5 cm.


Build your containers in response to git pushes: GitHub, BitBucket, Gitlab and others.
Your first 30 days are free on Quay. Test it out and start building containers!
Provide a public download page for your container. The best part, they're free!
Create credentials designed for deploying software automatically.
Teams can collectively have access to manage specific repositories on your account.
Transit between Quay and your servers is secured automatically.
Auditing is essential for everything in your CI pipeline. Actions via API and UI are tracked.
Download past invoices for your billing team or purchasing department.
Using Quay with your infrastructure is separated into two main actions: building containers and distributing them to your servers.
You can configure Quay to automatically build containers of your code on each commit. Integrations with GitHub, Bitbucket, GitLab and self-hosted Git repositories are supported. Each built container is stored on Quay and is available to be pulled down onto your servers.
To distribute your private containers onto your servers, Docker or rkt must be configured with the correct credentials. Quay has sophisticated access controls — organizations, teams, robot accounts, and more — to give you full control over which servers can pull down your containers. An API can be used to automate the creation and management of these credentials.
Quay's permission model is designed for teams. Each new user can be assigned to one or more teams, with specific permissions. Robot accounts, used for automated deployments, can be managed per team as well. This system allows for each development team to manage their own credentials.
Full logging and auditing is integrated into every part of the application and API. Quay helps you dig into every action for more details.
Yes, you can change your plan at any time and your account will be pro-rated for the difference. For large organizations, Red Hat Quay offers unlimited users and repos.
Do you offer special plans for business or academic institutions?Please contact us at our support email address to discuss the details of your organization and intended usage.
Can I use Quay for free?Yes! We offer unlimited storage and serving of public repositories. We strongly believe in the open source community and will do what we can to help!
What types of payment do you accept?Quay uses Stripe as our payment processor, so we can accept any of the payment options they offer, which are currently: Visa, MasterCard, American Express, JCB, Discover and Diners Club.
 Give us a call at any time<PHONE_NUMBER> or contact sales
Integrate to your existing identity infrastructure: LDAP, Keystone, and more
Store your containers on Amazon S3, OpenStack Swift, Google Cloud Storage, or directly to disk.
Build your containers in response to git pushes: GitHub, BitBucket, Gitlab and others
Create credentials designed for deploying software automatically.
Teams can collectively have access to manage specific repositories on your account.
Transit between Quay.io and your servers is secured automatically.
Auditing is essential for everything in your CI pipeline. Actions via API and UI are tracked.
Red Hat Quay is delivered as a set of containers that can run on any infrastructure. It is recommended to run Red Hat Quay in highly-available fashion, on multiple machines.
Red Hat Quay is closely related to Quay.io, but runs on your own hardware or in your cloud environment. Running the application yourself is more secure and is more performant when running on the same cluster as your containerized applications.
When running behind your firewall, Red Hat Quay can connect to private Git repositories, LDAP infrastructure, and more.
Yes, the first 30 days of usage are free, and then your license will be automatically converted to the standard rate. We’ll send you an email before that happens as a reminder.
What types of payment do you accept?Red Hat Quay is billed annually with a purchase order.
Can I ugrade from Quay.io (hosted)?Yes, you can upgrade from Quay.io to Red Hat Quay easily.
Data transfer limits?These limits are selectively enforced in order to ensure that Quay.io can continue to provide a high quality service.


--- layout: layout permalink: /backgroundsize title: Background Size ---
Defines the size of a background image.
| Class | Properties |
|---|---|
| bg-auto | background-size: auto; |
| bg-cover | background-size: cover; |
| bg-contain | background-size: contain; |
Image is displayed in its original size.

Image is resized to cover the container fully by stretching of clipping if necessary.

Image is resized to fill the container

Responsive alternatives are available for customizations based on screen size. Add the responsive breakpoint keyword followed by a semi-colon as a prefix such as md:bg-contain to use a responsive class.


This Titanium module wraps the oficial Testflight SDK, available at https://testflightapp.com/sdk/.
It allows you to write Titanium apps and still benefict from using the Testflight SDK.
http://wiki.appcelerator.org/display/tis/Using+Titanium+Modules
See here
To access this module from JavaScript, you would do the following:
var testflight = require("com.0x82.testflight");
The testflight variable is a reference to the Module object.
This should be the first function you should call to initialize the module. It starts a TestFlight session, setups the crash handler, and sends pending notifications to the server.
It no longer accepts a Team Token
It accepts a single argument appToken. This will be the application token for the current application. The token for this application can be retrived by going to https://testflightapp.com/dashboard/applications/ .
It also accepts an optional object that allows you to define advanced options:
false
.true
.true
.true
.false
, crash handlers are never installed. Defaults to true
.true
stops remote logs from being sent when sessions end. They would only be sent in the event of a crash. Defaults to false
.Example:
var options = {};
options[testflight.DISABLE_IN_APP_UPDATES] = false;
testflight.takeOff('token', options);
Track when a user has passed a checkppint after the flight has taken off. Eg. passed level 1, posted hight score, etc.
It accepts a single argument checkPointName with the String name of the checkpoint.
Add custom environment information. If you want to track a user name from your application you can add it here.
It accepts a single hash/dictionary argument hashOptions, with key/value pairs of options you want to set on your environment.
Sends a custom feedback to the server without showing the feedback view. Accepts a single parameter which should be a String with the text to send to the testflight server.
Please check the examples/app.js for the full API demonstration.
Ruben Fonseca<EMAIL_ADDRESS>This module is licensed under the MIT License. Please see the LICENSE file for details.


Hello
!
This is your own page. But now you cannot do much things here.
If you want to help development, go to
https://github.com/xlui/Eros
plz :)


Algorithms related to
solving of linear equation systems
.
All algorithms are implemented for both real and complex valued equation systems. And each method is again available in two version - an optimized version and an easy to use version.


|
MoveToCode
|
Properties | |
| GameObject | IndicatorsPrefab [get] |
| Indicator buttons to show input simulation state in the viewport More... | |
| float | MouseRotationSensitivity [get] |
| Sensitivity when using the mouse for rotation More... | |
| string | MouseX [get] |
| Mouse Movement X-axis More... | |
| string | MouseY [get] |
| Mouse Movement Y-axis More... | |
| string | MouseScroll [get] |
| Mouse Scroll Wheel More... | |
| KeyBinding | InteractionButton [get] |
| Button pressed to interact with objects More... | |
| float | DoublePressTime [get] |
| Maximum time interval for double press More... | |
| bool | IsHandsFreeInputEnabled [get] |
| Enable hands free input More... | |
| bool | IsCameraControlEnabled [get] |
| Enable manual camera control More... | |
| float | MouseLookSpeed [get] |
| Additional rotation factor after input smoothing has been applied More... | |
| KeyBinding | MouseLookButton [get] |
| Controls how mouse look control is activated More... | |
| bool | MouseLookToggle [get] |
| Toggle mouse look on with the mouse look button, press escape to release More... | |
| bool | IsControllerLookInverted [get] |
| Invert the vertical rotation More... | |
| Vector3 | CameraOriginOffset [get] |
| Amount to offset the starting position of the camera from the origin More... | |
| InputSimulationControlMode | CurrentControlMode [get] |
| Camera movement mode More... | |
| KeyBinding | FastControlKey [get] |
| Key to speed up camera movement More... | |
| float | ControlSlowSpeed [get] |
| Slow camera translation speed More... | |
| float | ControlFastSpeed [get] |
| Fast camera translation speed More... | |
| string | MoveHorizontal [get] |
| Horizontal movement Axis More... | |
| string | MoveVertical [get] |
| Vertical movement Axis More... | |
| string | MoveUpDown [get] |
| Up/Down movement Axis More... | |
| string | LookHorizontal [get] |
| Look Horizontal Axis - Right Stick On Controller More... | |
| string | LookVertical [get] |
| Look Vertical Axis - Right Stick On Controller More... | |
| bool | SimulateEyePosition [get] |
| Enable eye gaze simulation More... | |
| EyeGazeSimulationMode | DefaultEyeGazeSimulationMode [get] |
| Enable eye gaze simulation More... | |
| ControllerSimulationMode | DefaultControllerSimulationMode [get] |
| Enable controller simulation More... | |
| KeyBinding | ToggleLeftControllerKey [get] |
| Key to toggle persistent mode for the left controller More... | |
| KeyBinding | ToggleRightControllerKey [get] |
| Key to toggle persistent mode for the right controller More... | |
| float | ControllerHideTimeout [get] |
| Time after which uncontrolled controllers are hidden More... | |
| KeyBinding | LeftControllerManipulationKey [get] |
| Key to manipulate the left controller More... | |
| KeyBinding | RightControllerManipulationKey [get] |
| Key to manipulate the right controller More... | |
| float | MouseControllerRotationSpeed [get] |
| Additional rotation factor after input smoothing has been applied More... | |
| KeyBinding | ControllerRotateButton [get] |
| Controls how controller rotation is activated More... | |
| ArticulatedHandPose.GestureId | DefaultHandGesture [get] |
| Hand joint pose on first show or reset More... | |
| ArticulatedHandPose.GestureId | LeftMouseHandGesture [get] |
| Hand joint pose when pressing the left mouse button More... | |
| ArticulatedHandPose.GestureId | MiddleMouseHandGesture [get] |
| Hand joint pose when pressing the middle mouse button More... | |
| ArticulatedHandPose.GestureId | RightMouseHandGesture [get] |
| Hand joint pose when pressing the right mouse button More... | |
| float | HandGestureAnimationSpeed [get] |
| Gesture interpolation per second More... | |
| float | HoldStartDuration [get] |
| Time until hold gesture starts More... | |
| float | NavigationStartThreshold [get] |
| The total amount of input source movement that needs to happen to start navigation More... | |
| float | DefaultControllerDistance [get] |
| Default distance of the controller from the camera More... | |
| float | ControllerDepthMultiplier [get] |
| Depth change when scrolling the mouse wheel More... | |
| float | ControllerJitterAmount [get] |
| Apply random offset to the controller position More... | |
| KeyBinding | MotionControllerTriggerKey [get] |
| Key to simulate a trigger press (select) on the motion controller More... | |
| KeyBinding | MotionControllerGrabKey [get] |
| Key to simulate a grab on the motion controller More... | |
| KeyBinding | MotionControllerMenuKey [get] |
| Key to simulate a menu press on the motion controller More... | |
| ControllerSimulationMode | DefaultHandSimulationMode [get] |
| Enable controller simulation More... | |
| KeyBinding | ToggleLeftHandKey [get] |
| Key to toggle persistent mode for the left controller More... | |
| KeyBinding | ToggleRightHandKey [get] |
| Key to toggle persistent mode for the right controller More... | |
| float | HandHideTimeout [get] |
| Time after which uncontrolled hands are hidden More... | |
| KeyBinding | LeftHandManipulationKey [get] |
| Key to manipulate the left hand More... | |
| KeyBinding | RightHandManipulationKey [get] |
| Key to manipulate the right hand More... | |
| float | MouseHandRotationSpeed [get] |
| Additional rotation factor after input smoothing has been applied More... | |
| KeyBinding | HandRotateButton [get] |
| Controls how hand rotation is activated More... | |
| float | DefaultHandDistance [get] |
| Default distance of the hand from the camera More... | |
| float | HandDepthMultiplier [get] |
| Depth change when scrolling the mouse wheel More... | |
| float | HandJitterAmount [get] |
| Apply random offset to the hand position More... | |
|
get |
Amount to offset the starting position of the camera from the origin
|
get |
Fast camera translation speed
|
get |
Depth change when scrolling the mouse wheel
|
get |
Time after which uncontrolled controllers are hidden
|
get |
Apply random offset to the controller position
|
get |
Controls how controller rotation is activated
|
get |
Slow camera translation speed
|
get |
Camera movement mode
|
get |
Default distance of the controller from the camera
|
get |
Enable controller simulation
|
get |
Enable eye gaze simulation
|
get |
Default distance of the hand from the camera
|
get |
Hand joint pose on first show or reset
|
get |
Enable controller simulation
|
get |
Maximum time interval for double press
|
get |
Key to speed up camera movement
|
get |
Depth change when scrolling the mouse wheel
|
get |
Gesture interpolation per second
|
get |
Time after which uncontrolled hands are hidden
|
get |
Apply random offset to the hand position
|
get |
Controls how hand rotation is activated
|
get |
Time until hold gesture starts
|
get |
Indicator buttons to show input simulation state in the viewport
|
get |
Button pressed to interact with objects
|
get |
Enable manual camera control
|
get |
Invert the vertical rotation
|
get |
Enable hands free input
|
get |
Key to manipulate the left controller
|
get |
Key to manipulate the left hand
|
get |
Hand joint pose when pressing the left mouse button
|
get |
Look Horizontal Axis - Right Stick On Controller
|
get |
Look Vertical Axis - Right Stick On Controller
|
get |
Hand joint pose when pressing the middle mouse button
|
get |
Key to simulate a grab on the motion controller
|
get |
Key to simulate a menu press on the motion controller
|
get |
Key to simulate a trigger press (select) on the motion controller
|
get |
Additional rotation factor after input smoothing has been applied
|
get |
Additional rotation factor after input smoothing has been applied
|
get |
Controls how mouse look control is activated
|
get |
Additional rotation factor after input smoothing has been applied
|
get |
Toggle mouse look on with the mouse look button, press escape to release
|
get |
Sensitivity when using the mouse for rotation
|
get |
Mouse Scroll Wheel
|
get |
Mouse Movement X-axis
|
get |
Mouse Movement Y-axis
|
get |
Horizontal movement Axis
|
get |
Up/Down movement Axis
|
get |
Vertical movement Axis
|
get |
The total amount of input source movement that needs to happen to start navigation
|
get |
Key to manipulate the right controller
|
get |
Key to manipulate the right hand
|
get |
Hand joint pose when pressing the right mouse button
|
get |
Enable eye gaze simulation
|
get |
Key to toggle persistent mode for the left controller
|
get |
Key to toggle persistent mode for the left controller
|
get |
Key to toggle persistent mode for the right controller
|
get |
Key to toggle persistent mode for the right controller


Chackradhar Dhulipudi
QMS Core
Pankaj Deer Bikumalla
Sponsorship Core
Udheep Sai
Projects Core
Meghashyam
Finance Core
Sandeep Chandaluri
Events Core
Mani Chandana
Events Core
Pradeep Chandra
Hospitality and Publicity
Arnav Choudhry
Web Operations
Sri Harsha
Facilities and Requirements
Kashyap Reddy
Spons and PR


An API inspired by goatops.com to programmatically obtain your daily dose of facts about farm creatures so you can integrate them into the tools of your ops day job until you can finally start farming.
List all farm creatures and facts about them:
curl https://goatops.farm/api/v1/creatures
Get random facts about a farm creature:
curl https://goatops.farm/api/v1/creatures/goat/random-facts
See swagger-ui for detailed API endpoint docs.
Source code on GitHub. If you want to see more creatures and facts send a PR!
Goat facts generated from github.com/binford2k/goatops.


im classy
im not
i have an id
i dont
append something after me
prepend something before me
Two
Four
Six


--- layout: default title: Asphalt & Concrete Maintenance description: "" parent: Commercial Services sidebar: Commercial Landscape Contractor class: infrastructure banner: street_repair-4.jpg banner-heading: "Homeowners Associations Colorado" banner-cta: "" ---
We offer full outdoor maintenance services including parking lot repairs and other Hardscape refurbishments. Asphalt and concrete repairs are offered on a regional basis and expands our breadth of services beyond green maintenance. Terracare Associates-TCA is your one stop for keeping your entire property in pristine condition.


Before Change
Called via Thread.start() via PantsDaemon.run().
self._logger.info("starting pailgun server on port {}".format(self.pailgun_port))
try:
// Manually call handle_request() in a loop vs serve_forever() for interruptability.
After Change
// Once the server has started, `await_bound` will return quickly with an error if it
// has exited.
self.pailgun_port()
time.sleep(0.5)
except BaseException:
logger.error("pailgun service shutting down due to an error", exc_info=True)
self.terminate()
finally:


David Burns
@AutomatedTester
HTML
CSS
JavaScript
No...
Yes! But we deal with that in a minute!
Let's build a Web App quickly!
Is that all...
Let's add Application Cache Manifest
Desktop
Firefox OS


Jörg Hohwiller
Jörg Hohwiller
To get started simply follow our instructions
Its easy with our step by step instructions
When you reached step 591 you can start developing.
...if everything went correct
...and you are lucky
Setup and configure IDE in less than 10 minutes
Automation to prevent manual mistakes
Easy update of tools+configs during project lifecycle
Flexibility and easy customization to different needs
Multiple projects/PC and workspaces/project


This software is free. Please let us know when you find a problem or fix a bug.
Thanks to remotesensing.org, libtiff now uses bugzilla to track bugs.
If you think you've discovered a bug, please first check to see if it is already known by looking at the list of already reported bugs. You can do so by visiting the buglist at http://bugzilla.remotesensing.org/buglist.cgi?product=libtiff.
If you'd like to enter a new bug, you can do so at http://bugzilla.remotesensing.org/enter_bug.cgi?product=libtiff.
Of course, reporting bugs is no substitute for discussion. A mailing list for users of this software, and TIFF issues in general, is located at olympiakos.com. If you want to join this mailing list or have a list-related request such as getting your name removed from it, send a request to<EMAIL_ADDRESS>For example, to subscribe, send the line
subscribein the body of your message. The line help will return a list of the commands understood by the mailing list management software.
Mailing list submissions should be directed to<EMAIL_ADDRESS>Only subscribed list members will be able to submit email to the list. Administrative issues requiring a human can be addressed to owner-tiff_at_olympiakos.com (replace _at_ with @). When corresponding about this software please always specify what version you have and what system you are running on.
An archive of several years of list messages is available at http://www.remotesensing.org/lists/libtiff_archive/maillist.html.
-


Welcome to my tutorials.
Here I will be putting the overview of all the tutorials that I have created and uploaded to my website.
The tutorials will be made on various topics, mainly relating to coding.
There will be ones on various topics on scratch and other things that I feel like writing about.
There is not really much else to say here is there? I don't think so.
I have decided to make a tutorial on making scratch extensions. These experimental ones that are not really used much. I have written one so yeah. Maybe I can write a tutorial.
It will all be on this website, so not need to do anything else outside of this website (other than save it, of course).
You will need to know some js to do this course so please do not think that this will teach you everything.
For now there is only one tutorial, that is very WIP, so maby more will come soon, maby not. but I can add it here if it does.


Using AWS Lambda with AWS X-Ray
You can use AWS X-Ray to visualize the components of your application, identify performance bottlenecks, and troubleshoot requests that resulted in an error. Your Lambda functions send trace data to X-Ray, and X-Ray processes the data to generate a service map and searchable trace summaries.
If you've enabled X-Ray tracing in a service that invokes your function, Lambda sends traces to X-Ray automatically. The upstream service, such as Amazon API Gateway, or an application hosted on Amazon EC2 that is instrumented with the X-Ray SDK, samples incoming requests and adds a tracing header that tells Lambda to send traces or not.
To trace requests that don't have a tracing header, enable active tracing in your function's configuration.
To enable active tracing
-
Open the Functions page
on the Lambda console. -
Choose a function.
-
Under Monitoring tools, choose Edit.
-
Choose Active tracing on the AWS X-Ray pane.
-
Choose Save.
X-Ray has a perpetual free tier. Beyond the free tier threshold, X-Ray charges for
trace storage and
retrieval. For details, see AWS X-Ray pricing
Your function needs permission to upload trace data to X-Ray. When you enable active
tracing in the Lambda
console, Lambda adds the required permissions to your function's execution role. Otherwise, add the AWSXRayDaemonWriteAccess
X-Ray applies a sampling algorithm to ensure that tracing is efficient, while still providing a representative sample of the requests that your application serves. The default sampling rule is 1 request per second and 5 percent of additional requests. This sampling rate cannot be configured for Lambda functions.
In X-Ray, a trace records information about a request that is processed by one or more
services. Services record segments that contain layers of
subsegments. Lambda records a segment for the Lambda service that handles the invocation
request, and one for the work done by the function. The function segment comes with
subsegments for
Initialization
, Invocation
and Overhead
.
The following example shows a trace with 2 segments. Both are named my-function, but one is
type AWS::Lambda
and the other is AWS::Lambda::Function
. The function segment is expanded
to show its subsegments.
In Lambda, you can use the X-Ray SDK to extend the Invocation
subsegment with additional
subsegments for downstream calls, annotations, and metadata. You can't access the
function segment directly or
record work done outside of the handler invocation scope.
See the following topics for a language-specific introduction to tracing in Lambda:
For a full list of services that support active instrumentation, see Supported AWS services in the AWS X-Ray Developer Guide.
Sections
Execution role permissions
Lambda needs the following permissions to send trace data to X-Ray. Add them to your function's execution role.
These permissions are included in the AWSXRayDaemonWriteAccess
The AWS X-Ray daemon
Instead of sending trace data directly to the X-Ray API, the X-Ray SDK uses a daemon process. The AWS X-Ray daemon is an application that runs in the Lambda environment and listens for UDP traffic that contains segments and subsegments. It buffers incoming data and writes it to X-Ray in batches, reducing the processing and memory overhead required to trace invocations.
The Lambda runtime allows the daemon to up to 3 percent of your function's configured memory or 16 MB, whichever is greater. If your function runs out of memory during invocation, the runtime terminates the daemon process first to free up memory.
The daemon process is fully managed by Lambda and cannot be configured by the user. All segments generated by function invocations are recorded in the same account as the Lambda function. The daemon cannot be configured to redirect them to any other account.
For more information, see The X-Ray daemon in the X-Ray Developer Guide.
Enabling active tracing with the Lambda API
To manage tracing configuration with the AWS CLI or AWS SDK, use the following API operations:
The following example AWS CLI command enables active tracing on a function named my-function.
aws lambda update-function-configuration --function-name my-function \ --tracing-config Mode=Active
Tracing mode is part of the version-specific configuration that is locked when you publish a version of your function. You can't change the tracing mode on a published version.
Enabling active tracing with AWS CloudFormation
To enable active tracing on an AWS::Lambda::Function
resource in an AWS CloudFormation template, use the
TracingConfig
property.
Example function-inline.yml
Resources: function: Type: AWS::Lambda::Function Properties:
TracingConfig: Mode: Active
...
For an AWS Serverless Application Model (AWS SAM) AWS::Serverless::Function
resource, use the Tracing
property.
Example template.yml
Resources: function: Type: AWS::Serverless::Function Properties:
Tracing: Active
...


UI Implementation
This document does not reflect the existing codebase, but rather a road map for future development, and a general introduction to the PiTiVi design philosophy.
Todo
- document markers
- document keyframes
- explain the concept of a receiver.
Concepts
The goal of the design is to build a UI which supports the following features:
- basic editing
- basic effects
- compositing
- multi-track editing
- multi-layer editing*
- multiple selection
- noun-verb interaction
- direct manipulation wherever possible
- leaving behavior up to the core implementation
(*) It is important to distinguish between a track, and a layer in application terminology. Existing video editors use the term track to refer to a UI object which represents a stream of video with a sequence of sources. PiTiVi refers to this as a composition. The term track in PiTiVi means a separate channel of output: for example, audio and video are in separate tracks.
This is distinguished from the concept of a layer which is directly related to the notion of compositing. Within a track, sources have a property called priority which determines what will appear when the play-head reaches a given position in the timeline. By default, the source with the lowest numerical priority is displayed. Adding effects to a composition enables multiple sources to be composited together. Priority is used to determine which sources will be used by an effect as input.
The MVC/Observer Design Pattern
PiTiVi relies heavily on MVC and Observer design patterns to decouple the core of the application from the user interface. Core objects emit signals which prompt changes in the UI. UI elements wrap core objects to manipulate data, which in turn emit signals. The observer pattern allows the user interface to listen for changes in the core without coupling the core to the UI.
In core, we have our own pure-python implementation of “signals”. The user interface depends on pygtk and pygoocanvas, both of which are based on GObject. We use “receivers” to automatically connect appropriate signal handler methods to objects which emit them.
UI Framework Design
The majority of the UI uses pygtk. The timeline portion also relies on goocanvas. This section is about the pygoocanvas portion of the UI.
Objects visible in the timeline will either descend from or mix-in the View class, available in the view module. Instances of the view class create an instance of Controller which handles low-level input events and translates these into higher-level commands which it passes onto the model.
Views
View objects appear exclusively in the time-line component of the UI. Each view represents some object in the current timeline. Views must update their appearance when the object they represent changes. While in most cases, this will be accomplished by connecting to model signals, it is up to the individual view object to do this. No infrastructure is provided by the View base class. In general, views should multiply from View and some subclass of goocanvas.Item. The controller code connects to specific signals, and expects that these signals will have the same signature as defined in goocanvas.Item.
Views provide a public interface for controlling appearance. There are 3 independent visual states:
- focused/unfocused
- active/inactive
- selected/deselected.
A fourth state, normal, is defined as being simultaneously unfocused, inactive, and deselected.
Controllers
View classes have a class attribute, Controller, which can be reference to BaseController. Views automatically instantiate and connect to an instance of this class during initialization. Derived Views can redefine this attribute to any subclass of Controller -- even one defined as an inner class -- if they wish to override default functionality. This design is intended to keep a tight integration between a View and its Controller.
Controllers provide a high-level public interface for handling the following kinds of interaction
- key press events
- mouse clicks
- mouse drags
- focus changes
The results of the search are


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Fill out the form below or send us an email at<EMAIL_ADDRESS>and we will get in touch with you as soon as we can.
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|
DESERT
3.0
|
#include "packet.h"
#include <iostream>
#include <sstream>
Go to the source code of this file.
Classes | |
| struct | buffer_element |
Macros | |
| #define | STACK_TRACE 0 |
| #define | MIN_SNR -9999.9 |
| #define | DROP_DEST_UNREACHABLE_REASON "DUR" |
| #define | DROP_PATH_ALREADY_PROCESSED "PAP" |
| #define | DROP_MAX_NUMBER_OF_HOP_IN_LIST_REACHED "MHR" |
| #define | DROP_WRONG_NODE_PATH_EST "WNP" |
| #define | DROP_DATA_HOPS_LENGTH_EQUALS_ZERO "DHZ" |
| #define | DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_HOP_LIST_FULL "PSF" |
| #define | DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_ALREADY_PROCESSED "PSA" |
| #define | DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_WRONG_CHECKSUM "PWC" |
| #define | DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_NO_ROUTE_TO_DESTINATION "PNR" |
| #define | DROP_PATH_ESTABLISHMENT_ANSWER_PACKET_GARBAGE "PAG" |
| #define | DROP_PATH_ESTABLISHMENT_ANSWER_NODE_ROUTING_TABLE_FULL "PAF" |
| #define | DROP_SINK_PACKET_TYPE_UNSOPPORTED "SPU" |
| #define | DROP_PACKET_NOT_FOR_ME "PNM" |
| #define | DROP_PACKET_WITHOUT_DIRECTION "PWD" |
| #define | DROP_BROKEN_LINK_DROP "BLD" |
| #define | DROP_BUFFER_IS_FULL "BIF" |
Typedefs | |
| typedef struct buffer_element | buffer_element |
Variables | |
| static const int | MAX_HOP_NUMBER |
| static int | sunuid_ = 0 |
Common structures and definition used by SUN.
Common structures and definition used by SUN
Definition in file sun-ipr-common-structures.h.
| #define DROP_BROKEN_LINK_DROP "BLD" |
Reason for a drop in a UWSUN module.
Definition at line 85 of file sun-ipr-common-structures.h.
| #define DROP_BUFFER_IS_FULL "BIF" |
Reason for a drop in a UWSUN module.
Definition at line 87 of file sun-ipr-common-structures.h.
| #define DROP_DATA_HOPS_LENGTH_EQUALS_ZERO "DHZ" |
Reason for a drop in a UWSUN module.
Definition at line 57 of file sun-ipr-common-structures.h.
| #define DROP_DEST_UNREACHABLE_REASON "DUR" |
Reason for a drop in a UWSUN module.
Definition at line 46 of file sun-ipr-common-structures.h.
| #define DROP_MAX_NUMBER_OF_HOP_IN_LIST_REACHED "MHR" |
Reason for a drop in a UWSUN module.
Definition at line 51 of file sun-ipr-common-structures.h.
| #define DROP_PACKET_NOT_FOR_ME "PNM" |
Reason for a drop in a UWSUN module.
Definition at line 81 of file sun-ipr-common-structures.h.
| #define DROP_PACKET_WITHOUT_DIRECTION "PWD" |
Reason for a drop in a UWSUN module.
Definition at line 83 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ALREADY_PROCESSED "PAP" |
Reason for a drop in a UWSUN module.
Definition at line 49 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_ANSWER_NODE_ROUTING_TABLE_FULL "PAF" |
Reason for a drop in a UWSUN module.
Definition at line 73 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_ANSWER_PACKET_GARBAGE "PAG" |
Reason for a drop in a UWSUN module.
Definition at line 71 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_ALREADY_PROCESSED "PSA" |
Reason for a drop in a UWSUN module.
Definition at line 63 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_HOP_LIST_FULL "PSF" |
Reason for a drop in a UWSUN module.
Definition at line 61 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_NO_ROUTE_TO_DESTINATION "PNR" |
Reason for a drop in a UWSUN module.
Definition at line 67 of file sun-ipr-common-structures.h.
| #define DROP_PATH_ESTABLISHMENT_SEARCH_PACKET_WRONG_CHECKSUM "PWC" |
Reason for a drop in a UWSUN module.
Definition at line 65 of file sun-ipr-common-structures.h.
| #define DROP_SINK_PACKET_TYPE_UNSOPPORTED "SPU" |
Reason for a drop in a UWSUN module.
Definition at line 77 of file sun-ipr-common-structures.h.
| #define DROP_WRONG_NODE_PATH_EST "WNP" |
Reason for a drop in a UWSUN module.
Definition at line 53 of file sun-ipr-common-structures.h.
| #define MIN_SNR -9999.9 |
Reference variable for min values for the SNR.
Definition at line 44 of file sun-ipr-common-structures.h.
| #define STACK_TRACE 0 |
Used to keep track of methods call.
Definition at line 43 of file sun-ipr-common-structures.h.
| typedef struct buffer_element buffer_element |
buffer_element describes an entry in the buffer used by SUN.
|
static |
Maximum number of hops contained in a SUN Path Establishment packet.
Definition at line 95 of file sun-ipr-common-structures.h.
|
static |
Unique identifier for UWSUN packets.
Definition at line 98 of file sun-ipr-common-structures.h.


{% verbatim %}
To make the operator document itself more clear, we recommend operator names obey the listing conventions.
When defining an operator in Paddle, a corresponding OpProtoMaker (TODO: OpProtoMaker Doc)need to be defined. All the Input/Output and Attributes will write into the OpProto , and will be used in client language to create operator.
X
, Y
, Matrix
, LastAxisInMatrix
. Input/Output much more like Variables, we prefer to meaningful English words.If an operator's Input/Output are tensors in math, not match to any meaningful words, input name should starts from X
. e.g. X
, Y
, and output name should starts from Out
. e.g. Out
. This rule intends making operators which have few inputs/outputs unified.
Attribute.
Attribute name follows the snake_case. e.g. x
, y
, axis
, rowwise_matrix
. Also, attribute name prefers to meaningful English words.
Comments.
"gamma"
,(float, default 1.0) Accumulation multiplier
.Operator comment format ofR"DOC(your comment here)DOC"
. You should explain the input/output of the operator first. If there is math calculation in this operator, you should write the equation in the comment. e.g. Out = X + Y
.
Order.
Here we give some examples to show how these rules will be used.
The operator has one input, one output. e.g.relu
, inputs: X
, outputs: Out
.
The operator has two input, one output. e.g. rowwise_add
, inputs : X
, Y
, outputs : Out
.
The operator contains attribute. e.g. cosine
, inputs : X
, axis
, outputs : Out
.
We give a full example of Accumulator Operator.
class AccumulateOpMaker : public framework::OpProtoAndCheckerMaker {
public:
AccumulateOpMaker(OpProto *proto,
OpAttrChecker *op_checker)
: OpProtoAndCheckerMaker(proto, op_checker) {
AddInput("X", "(Tensor) The input tensor that has to be accumulated to the output tensor.
If the output size is not the same as input size,
the output tensor is first reshaped and initialized to zero, and only then, accumulation is done.");
AddOutput("Out", "(Tensor) Accumulated output tensor");
AddAttr<float>("gamma", "(float, default 1.0) Accumulation multiplier").SetDefault(1.0f);
AddComment(R"DOC(
Accumulate Operator.
This operator accumulates the input tensor to the output tensor. If the
output tensor already has the right size, we add to it; otherwise, we first
initialize the output tensor to all zeros, and then do accumulation. Any
further calls to the operator, given that no one else fiddles with the output
in the interim, will do simple accumulations.
Accumulation is done as follows:
Out = 1*X + gamma*Out
where X is the input tensor, Out is the output tensor and gamma is the multiplier
argument.
)DOC");
}
};


API Documentation
validate
The validate
function checks a schema against JSON (FSharp.Data.JsonValue) returning
a ValidationResult
.
1:
|
|
A ValidationResult
is simply defined as
1: 2: 3: |
|
See the tutorial for a full example.
Below are the many ways to define JsonSchema
s.
Anything
A JsonSchema
that validates against anything
Useful for those times when you just don't care, or no actual structure is expected.
1:
|
|
Exact Matches
Match exactly a JsonValue
1:
|
|
example: schema to match exactly 42
1:
|
|
Match exactly one of a few possible JsonValue
s
1:
|
|
example: schema to match exactly null
or "the answer"
1:
|
|
Literals
Numbers
Validate that JSON is any number
1:
|
|
Strings
Validate that JSON is any string
1:
|
|
Validate a string with specific criteria
1:
|
|
Where StringAttributes
can be any combination of
IsNotEmpty
- ensure the string has length-
MeetsCriteria of string*(string -> bool)
- ensure the string meets an arbitrary condition wherestring
is a description of the criteria, useful for error messages(string -> bool)
is the actual predicate (function returning bool) to check
example: schema to match "long" strings that contain at least one dash
1:
|
|
Objects
Validate an object with specific keys
1:
|
|
Where KeyValidation*JsonSchema
specifies key-value schemas such that
KeyValidation
indicates required or optional (omittable) keys andJsonSchema
constrains the allowable value under the keys
Note that ( .= )
and ( .?= )
are super useful for defining object schemas where
( .= )
indicates a required key whose value must abide the given schema and-
( .?= )
indicates an optional key (can be left out) whose value, if the key is given, must abide the given schema and
example: schemas to match addresses and people who may or may not have an address
1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: |
|
Arrays
Validate an array
1:
|
|
Where ArrayAttributes
can be any combination of
LengthIsAtLeast of int
constrains the minimum length of the arrayLengthIsAtMost of int
constrains the maximum length of the array-
LengthIsExactly of int
constrains the exact length of the array (probably shouldn't be used with the two above) ItemsMatch of JsonSchema
specifies the schema of the array's items
example: schema to match an array of exactly 42 numbers
1:
|
|
Alternatives
Given multiple schemas, validate that any match
1:
|
|
Where JsonSchema
can be any other JsonSchema
described hereabouts
example: schema to match either a string, number or null
1:
|
|
Laziness
Match a schema, lazily
Useful when your JSON types may contain themselves
1:
|
|
Where unit -> JsonSchema
is a function that just returns another
JsonSchema
to validate.
example: schema to match a memory that may link to a memory that may link to a memory that may lin...
1: 2: 3: 4: 5: 6: |
|


Before Change
for filepath in files:
logging.info("generating examples from = %s", filepath)
with tf.io.gfile.GFile(filepath) as f:
triviaqa = json.load(f)
for article in triviaqa["Data"]:
if "Answer" in article:
After Change
logging.info("generating examples from = %s", filepath)
fname = os.path.basename(filepath)
with tf.io.gfile.GFile(filepath) as f:
current_record = ""
for line in f:
if line == " {\n":
current_record = line
elif line.startswith(" }"): // Handles final record as well.
article = json.loads(current_record + "}")
current_record = ""
example = parse_example(article)
yield "%s_%s" % (fname, example["question_id"]), example
else:
current_record += line


|
|
| BRIEF |
Mission Objective
Training Objectives
EP:
Instructor Topic
SSRs
|
TIME HACK
OBJECTIVES
OVERVIEW
MISSION DATA CARD
ORM CARD
FCIF/OPS NOTES
NOTAMS
WX
CONTINGENCIES
SPINS
SIIs
TRs
CRM
EPOD
ITOD
|
| DEBRIEF |
BRIEF:
EXECUTION:
|
OBJECTIVES
BRIEFING
GROUND OPS
MISSION
RECONSTRUCTION
-Takeoff
-Departure
-Area Work
-Recovery/Landing
-General
-SIIs/Comms/CRM
-Lessons Learned
-Comments/Questions
|
|


**The Peacemaker** Reviewed by Jeff Walters
Disappointment #2. Well not so much a dissappointment, everyone I'd talked to before hand regarding this movie had made it clear that this was nothing special. But I still was hoping to be pleasantly surprised by 'The Peacemaker' which truth be known was actually made over a year ago but only released recently. Not to be though. Ordinary is the word that pops to mind when I think of this film. Plain ordinary.
The acting is not really worth focusing on much because the two lead characters were so weak and undeveloped. The audience feels no real attachment to Kidman or Clooney's character (particularly Clooney's brain-dead Colonel Thomas Devoe) and the two emotional sequences between the two fizzle badly and seem like carbon copies of each other. The villian was actually not too bad, the writers opted for a little extra originality here by making him an ordinary man with very little fighting skills.
What saves this movie from being an outright stinker is a couple of nifty action sequences that kept the audience involved to a certain degree. The first of these is at the start of the film which involves two trains and some nice camera work. This scene is practically given away in the previews for the movie but is fresh enough so that it sets up a nice tense atmosphere. The special effects for the resulting nuclear explosion that closes the scene is fairly budget, but doesn't looks so cheesy that it ruins the scene.
The best scene is really no contest and appears about two thirds into the film. A trio of helicopters penetrates Russian airspace in an attempt to halt a truck carrying some very dangerous cargo before it can cross the border into Iran. This scene is a real show stopper from start to finish and really grabbed my attention after my mind was starting to drift from the dull and somewhat idiotic earlier parts.
The climax sequence in the streets of New York City is pretty well done and does put you on the edge of your seat to a certain degree when everyone is madly searching for a bomber. This however leads to a fairly dull and predictable confrontation scene that we've all seen before many many times.
Now onto the 'idiotic earlier parts' I mentioned above. What I am referring to here is a lengthy sequence that occurs around 40 minutes into the film. This involves Kidman and Clooney 'interrogating' a trucking executive in his own office and then their following escape.  Seriously. Suspension of disbelief, once again, only stretches so far. Devoe's actions in this series of events are simply S T U P I D.
The Peacemaker failed at the box office and it's not hard to see why. It's a long time since I've seen weaker chemistry between male and female leads. The movie's saving grace is some exciting action sequences that draw the auidence back in and that's the only way it got 2.5/5 stars in my book. See it if you feel you can survive till the 1 1/4 hour mark when things start to pick up.
2 1/2 stars out of 5
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


This assignment is to be done individually.
The following is offered with apologies to the vast majority of students who do their work honestly and take their university learning seriously:
Your instructor takes academic integrity seriously and has no tolerance for plagiarism or any other form of academic misconduct. Failure to respect these guidelines will result in you receiving a grade of zero on this assignment.
Acceptable collaboration between students, provided it is acknowledged explicitly in your report and code, might include:
Unacceptable collaboration and violations of academic integrity include, but are not limited to:
The game of "dynamic connect-4" is played on a 7x7 grid as follows:
Starting from the initial position illustrated below, players take turns
moving one piece of their colour by one square, either horizontally
or vertically. White plays first. Pieces can only move to unoccupied
squares.
The winner is the first player to line up four of its
pieces either horizontally, vertically, or diagonally.
Implement a game-playing agent to play the game of dynamic connect-4.  The time limit for your agent to output its move is 20 seconds. It is strongly suggested that you display the game state using the text representation of a matrix of comma-separated characters, with O denoting a white piece, X denoting a black piece, and suitably formatted whitespace denoting an empty square. For example, the starting board configuration above would be represented as follows:
1 2 3 4 5 6 7 1 , , , , , ,X 2 X, , , , , ,O 3 O, , , , , ,X 4 X, , , , , ,O 5 O, , , , , ,X 6 X, , , , , ,O 7 O, , , , , ,
Each square in the grid can be labeled by its <x,y> position, with <1,1> corresponding to the top-left square. Moves are entered by specifying the position of the piece to move in the form <x,y> followed by one of the cardinal directions N, S, E, W.
For example, to move the black piece at the top right of the board one square to the left, the command would be 71W. These commands will be exchanged, either with a human opponent or an AI competitor, through the game server for which a sample client is provided in C. Note that each string sent to the game server must terminate with a carriage return ("\n"); this is done to facilitate testing by hand, e..g., using telnet <server host address> 12345. For the purposes of human-readability, your agent should echo to screen each of the moves being played.
Your program should have an option for specifying the initial game state (either through an input file or manually, as you wish). This will be used to test your program with specific game scenarios.
Start with minimax, and verify your implementation is working correctly. Initially, you should consider only the simple evaluation function of +1 for a win, -1 for a loss at terminal nodes. Next, incorporate alpha-beta pruning to reduce the search space.
Obviously, the simple evaluation function can only make intelligent moves when its look-ahead horizon detects a sequence leading to a guaranteed win. However, since your agent typically won't be able to search that deep in the tree, it is necessary to cut off the search at non-terminal nodes, and use a heuristic evaluation function to provide a meaningful value representing the "goodness" of the corresponding state. The quality of your heuristic function will determine how well your agent plays the game.
You may program your assignment in any computer language of your preference, provided it can be compiled and run on the Trottier Engineering Linux machines (156TRLinux.ece.mcgill.ca). Note that to ensure a "level playing field", we will use these for the class tournament, so you should tune your program's search depth to respect the time limit per move (see above) on these machines. To login, use your McGill UEA (first.last@mail.mcgill.ca).
 The submission must contain:
| Question/Criterion | Unsatisfactory | Bare minimum | Satisfactory | Above and beyond |
|---|---|---|---|---|
| 1. For each of the configurations given in the assignment specifications, graph the total number of states explored by your program when using depth cutoffs of 3, 4, 5 and 6, both with minimax and alpha-beta. Assume it is white's turn to play. | 0: No graph provided | 1: Graph shows results for one or two depth cutoffs. | 3: Graph shows results for at least three depth cutoffs and is clearly labelled, indicating number of nodes expanded for each cutoff. | 5: Graph shows results for all requested depth cutoffs and is
clearly labelled, indicating number of nodes expanded for each cutoff.
|
| 2. Estimate a formula that relates the depth cutoff to the number of states visited for each of minimax and alpha-beta algorithms. | 0: No formula given | 1: Report includes formula with minimal explanation and no comparison between minimax and alpha-beta algorithms. | 2: Report includes formula and comparison allowing for an obvious appreciation of the performance benefits of alpha-beta pruning. | |
| 3. Explain whether the number of states explored depends on the order in which you generate new states during the search. Justify your response using results from your program. | 0: No No discussion. | 1: Report includes a minimal description of how generating states can affect the number of states explored without graphs or tables. | 3: Report includes a meaningful graph comparing two different methods in which new states can be generated, and analyzes their performance. | 5: The report additionally describes how, in theory, the states could be ordered to achieve optimal savings from alpha-beta pruning. |
| 4. Explain the heuristic evaluation function you used and provide a clear rationale for the factors you included. | 0: No discussion. | 1: An explanation of the heuristic evaluation function used without providing a clear rationale. | 3: An explanation of the heuristic evaluation function used with a reasonable rationale for the factors included. | 5: An explanation of the heuristic evaluation function used with a thorough explanation of how each of the factors were developed. |
| 5. Discuss the computational trade-offs with respect to the use of a more complex evaluation function and the depth of the game tree that can be evaluated. | 0: No discussion provided. | 1: Trivial explanation provided, for example, noting only that computing the more complex evaluation function (may) decrease the maximum depth of the game tree that can be evaluated within a given time limit. | 2: Answer includes explanation of memory/time tradeoffs -- for example, that the deeper search from simpler (but faster) evaluation function requires more memory. | 4: Answer includes previous elements and provides test results showing the tree depth and/or number of nodes explored in a given time limit for different choices of evaluation function, as well as an analysis of the improved capability of play resulting from a "shallower" exploration of the game tree but using a more competent heuristic. |
| 6. Code and documentation. | 0: Invoking the main program without correct arguments does not provide meaningful feedback. | 1: Agent program provides meaningful feedback when invoked. Program is organized, making it easy to find alpha-beta pruning code and heuristic evaluation function. Comments delineate major blocks of code. | 2: In addition to meaningful feedback and well-organized and commented code, the documentation provided allows the assessor to easily launch the game agent from a manually specified board state. | |
| 7. Tournament performance. | 0: Agent did not compile or run correctly. | 1: Agent played the game of Dyanmic Connect-4 correctly, but did not win any games through its choice of heuristics. | 2: Top-third of agents in class competition. | 3: Top-performing agent in class competition. |
Original specifications by Stéphane Pelletier and Jeremy Cooperstock
Last updated on 19 September 2017


Adding a way to save a zoomed image in canvas
Drag and Drop an image, paste it,
Use a demo image
or
Upload an image
.
This is a generated image, click to save it.


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