Data Structures | |
| struct | Iclass_ |
Modules | |
| Class Object Functions | |
| Base Class | |
Typedefs | |
| typedef enum _InativeType | InativeType |
| typedef enum _IchildType | IchildType |
| typedef char *(* | IattribGetFunc )(Ihandle *ih) |
| typedef char *(* | IattribGetIdFunc )(Ihandle *ih, int id) |
| typedef char *(* | IattribGetId2Func )(Ihandle *ih, int id1, int id2) |
| typedef int(* | IattribSetFunc )(Ihandle *ih, const char *value) |
| typedef int(* | IattribSetIdFunc )(Ihandle *ih, int id, const char *value) |
| typedef int(* | IattribSetId2Func )(Ihandle *ih, int id1, int id2, const char *value) |
| typedef enum _IattribFlags | IattribFlags |
Enumerations | |
| enum | _InativeType { IUP_TYPEVOID, IUP_TYPECONTROL, IUP_TYPECANVAS, IUP_TYPEDIALOG, IUP_TYPEIMAGE, IUP_TYPEMENU } |
| enum | _IchildType { IUP_CHILDNONE, IUP_CHILDMANY } |
| enum | _IattribFlags { IUPAF_DEFAULT = 0, IUPAF_NO_INHERIT = 1, IUPAF_NO_DEFAULTVALUE = 2, IUPAF_NO_STRING = 4, IUPAF_NOT_MAPPED = 8, IUPAF_HAS_ID = 16, IUPAF_READONLY = 32, IUPAF_WRITEONLY = 64, IUPAF_HAS_ID2 = 128, IUPAF_CALLBACK = 256, IUPAF_NO_SAVE = 512, IUPAF_NOT_SUPPORTED = 1024, IUPAF_IHANDLENAME = 2048, IUPAF_IHANDLE = 4096 } |
Functions | |
| Iclass * | iupClassNew (Iclass *ic_parent) |
| void | iupClassRelease (Iclass *ic) |
| int | iupClassMatch (Iclass *ic, const char *classname) |
| void | iupClassRegisterAttribute (Iclass *ic, const char *name, IattribGetFunc get, IattribSetFunc set, const char *default_value, const char *system_default, int flags) |
| void | iupClassRegisterAttributeId (Iclass *ic, const char *name, IattribGetIdFunc get, IattribSetIdFunc set, int flags) |
| void | iupClassRegisterAttributeId2 (Iclass *ic, const char *name, IattribGetId2Func get, IattribSetId2Func set, int flags) |
| void | iupClassRegisterGetAttribute (Iclass *ic, const char *name, IattribGetFunc *get, IattribSetFunc *set, const char **default_value, const char **system_default, int *flags) |
| void | iupClassRegisterReplaceAttribFunc (Iclass *ic, const char *name, IattribGetFunc _get, IattribSetFunc _set) |
| void | iupClassRegisterReplaceAttribDef (Iclass *ic, const char *name, const char *_default_value, const char *_system_default) |
| void | iupClassRegisterReplaceAttribFlags (Iclass *ic, const char *name, int _flags) |
| void | iupClassRegisterCallback (Iclass *ic, const char *name, const char *format) |
| char * | iupClassCallbackGetFormat (Iclass *ic, const char *name) |
| typedef enum _InativeType InativeType |
Known native types.
| typedef enum _IchildType IchildType |
Possible number of children.
| typedef char*(* IattribGetFunc)(Ihandle *ih) |
GetAttribute called for a specific attribute. Used by iupClassRegisterAttribute.
| typedef char*(* IattribGetIdFunc)(Ihandle *ih, int id) |
GetAttribute called for a specific attribute when has_attrib_id is 1.
Same as IattribGetFunc but handle attribute names with number ids at the end.
When calling iupClassRegisterAttribute just use a typecast.
-1 is used for invalid ids.
Pure numbers are translated into IDVALUEid. Used by iupClassRegisterAttribute.
| typedef char*(* IattribGetId2Func)(Ihandle *ih, int id1, int id2) |
GetAttribute called for a specific attribute when has_attrib_id is 1.
Same as IattribGetFunc but handle attribute names with number ids at the end.
When calling iupClassRegisterAttribute just use a typecast.
-1 is used for invalid ids.
Pure numbers are translated into IDVALUEid. Used by iupClassRegisterAttribute.
| typedef int(* IattribSetFunc)(Ihandle *ih, const char *value) |
SetAttribute called for a specific attribute.
If returns 0, the attribute will not be stored in the hash table (except inheritble attributes that are always stored in the hash table).
When IupSetAttribute is called using value=NULL, the default_value is passed to this function. Used by iupClassRegisterAttribute.
| typedef int(* IattribSetIdFunc)(Ihandle *ih, int id, const char *value) |
SetAttribute called for a specific attribute when has_attrib_id is 1.
Same as IattribSetFunc but handle attribute names with number ids at the end.
When calling iupClassRegisterAttribute just use a typecast.
-1 is used for invalid ids.
Pure numbers are translated into IDVALUEid, ex: "1" = "IDVALUE1". Used by iupClassRegisterAttribute.
| typedef int(* IattribSetId2Func)(Ihandle *ih, int id1, int id2, const char *value) |
SetAttribute called for a specific attribute when has_attrib_id is 2.
Same as IattribSetFunc but handle attribute names with number ids at the end.
When calling iupClassRegisterAttribute just use a typecast.
-1 is used for invalid ids.
Pure numbers are translated into IDVALUEid, ex: "1" = "IDVALUE1". Used by iupClassRegisterAttribute.
| typedef enum _IattribFlags IattribFlags |
Attribute flags. Used by iupClassRegisterAttribute.
| enum _InativeType |
Known native types.
| enum _IchildType |
| enum _IattribFlags |
Attribute flags. Used by iupClassRegisterAttribute.
| IUPAF_DEFAULT |
inheritable, can has a default value, is a string, can call the set/get functions only if mapped, no ID |
| IUPAF_NO_INHERIT |
is not inheritable |
| IUPAF_NO_DEFAULTVALUE |
can not has a default value |
| IUPAF_NO_STRING |
is not a string |
| IUPAF_NOT_MAPPED |
will call the set/get functions also when not mapped |
| IUPAF_HAS_ID |
can has an ID at the end of the name, automatically set by iupClassRegisterAttributeId |
| IUPAF_READONLY |
is read-only, can not be changed |
| IUPAF_WRITEONLY |
is write-only, usually an action |
| IUPAF_HAS_ID2 |
can has two IDs at the end of the name, automatically set by iupClassRegisterAttributeId2 |
| IUPAF_CALLBACK |
is a callback, not an attribute |
| IUPAF_NO_SAVE |
can NOT be directly saved, should have at least manual processing |
| IUPAF_NOT_SUPPORTED |
not supported in that driver |
| IUPAF_IHANDLENAME |
is an Ihandle* name, associated with IupSetHandle |
| IUPAF_IHANDLE |
is an Ihandle* |
Allocates memory for the Iclass structure and initializes the attribute handling functions table.
If parent is specified then a new instance of the parent class is created and set as the actual parent class.
| void iupClassRelease | ( | Iclass * | ic | ) |
Release the memory allocated by the class. Calls the Iclass::Release method.
Called from iupRegisterFinish.
| int iupClassMatch | ( | Iclass * | ic, | |
| const char * | classname | |||
| ) |
Check if the class name match the given name.
Parent classes are also checked.
| void iupClassRegisterAttribute | ( | Iclass * | ic, | |
| const char * | name, | |||
| IattribGetFunc | get, | |||
| IattribSetFunc | set, | |||
| const char * | default_value, | |||
| const char * | system_default, | |||
| int | flags | |||
| ) |
Register attribute handling functions, defaults and flags. get, set and default_value can be NULL. default_value should point to a constant string, it will not be duplicated internally.
Notice that when an attribute is not defined then default_value=NULL, is inheritable can has a default value and is a string.
Since there is only one attribute function table per class tree, if you register the same attribute in a child class, then it will replace the parent registration.
If an attribute is not inheritable or not a string then it MUST be registered. Internal attributes (starting with "_IUP") can never be registered.
| void iupClassRegisterAttributeId | ( | Iclass * | ic, | |
| const char * | name, | |||
| IattribGetIdFunc | get, | |||
| IattribSetIdFunc | set, | |||
| int | flags | |||
| ) |
Same as iupClassRegisterAttribute for attributes with Ids.
| void iupClassRegisterAttributeId2 | ( | Iclass * | ic, | |
| const char * | name, | |||
| IattribGetId2Func | get, | |||
| IattribSetId2Func | set, | |||
| int | flags | |||
| ) |
Same as iupClassRegisterAttribute for attributes with two Ids.
| void iupClassRegisterGetAttribute | ( | Iclass * | ic, | |
| const char * | name, | |||
| IattribGetFunc * | get, | |||
| IattribSetFunc * | set, | |||
| const char ** | default_value, | |||
| const char ** | system_default, | |||
| int * | flags | |||
| ) |
Returns the attribute handling functions, defaults and flags.
| void iupClassRegisterReplaceAttribFunc | ( | Iclass * | ic, | |
| const char * | name, | |||
| IattribGetFunc | _get, | |||
| IattribSetFunc | _set | |||
| ) |
Replaces the attribute handling functions of an already registered attribute.
| void iupClassRegisterReplaceAttribDef | ( | Iclass * | ic, | |
| const char * | name, | |||
| const char * | _default_value, | |||
| const char * | _system_default | |||
| ) |
Replaces the attribute handling default of an already registered attribute.
| void iupClassRegisterReplaceAttribFlags | ( | Iclass * | ic, | |
| const char * | name, | |||
| int | _flags | |||
| ) |
Replaces the attribute handling functions of an already registered attribute.
| void iupClassRegisterCallback | ( | Iclass * | ic, | |
| const char * | name, | |||
| const char * | format | |||
| ) |
Register the parameters of a callback.
Format follows the iupcbs::h header definitions.
Notice that these definitions are similar to the class registration but have several differences and conflicts, for backward compatibility reasons.
It can have none, one or more of the following.
| char* iupClassCallbackGetFormat | ( | Iclass * | ic, | |
| const char * | name | |||
| ) |
Returns the format of the parameters of a registered callback. If NULL then the default callback definition is assumed.


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Left: The 30S proteasome consists of a 20S core and two 19S regulatory caps. Right: An ubiquitin-tagged protein is unfolded and de-ubiquitinated in the cap, then threaded through the core, where it is digested into peptides. |
In eukaryotes, proteasomes are large, ATP-dependent complexes located in both nucleus and cytosol. The 26S proteasome is composed of a 20S core that is responsible for degrading proteins, flanked at one end by a regulatory cap (the 30S proteasome has two 19S caps, one at either end). The 20S core is a hollow cylinder consisting of two outer a-rings and two inner b-rings, each ring type composed of seven distinct, homologous protein subunits (see figure above). Protease degradation is carried out by three of the b-ring proteins, their proteolytic sites facing the hollow interior cavity through which the condemned protein travels. Each b-ring protease is a threonine protease with distinct substrate specificities (one chymotrypsin-like activity, one trypsin-like activity and one post-glytamyl activity), to degrade as many types of proteins as possible. To protect the cell, these proteases are synthesized as inactive zymogens, which are cleaved to produce active enzymes once safely housed within the proteasome complex. The proteases breakdown condemned proteins into small peptides of 3-25 amino acids each.
Archaeal cells possess simpler ATP-dependent 20S proteasomes, consisting of just two proteins, a and b, with 14 copies of each arranged in a similar ring formation. Bacterial cells do not contain 20S proteasomes, but they do have large, compartmentalised protease complexes associated with AAA ATPases that perform the same function.
Proteins to be degraded need to enter the small channel in the 20S core formed by the a-subunits. However, the entrance is usually blocked by the N-termini of the a-subunits, which together form a gate to control entry and prevent indiscriminate protein degradation. When a regulatory cap interacts with the gated end of a 20S proteosome core, it causes a conformational change in the proteosome that opens a passageway into the hollow centre of the complex.
Even when the gate into the core proteasome is open, the channel is very narrow, admitting only unfolded, linear proteins. It is therefore the job of the regulatory cap to unfold the condemned protein and to remove the ubiquitin chain, before it threads it through the core proteasome. The 19S regulatory cap can accomplish this; therefore, any protein to be degraded must first associate with this regulatory cap.
The 19S cap consists of 20 protein subunits, which when combined with the 20S core makes a 26S proteosome (or a 30S proteasome if there is a 19s cap at either end). The 20 subunits in the cap are arranged into two subcomplexes: the lid and the base. The lid consists of a ring of eight proteins, which disassembles the ubiquitin chains for re-use. The base contains a ring of six homologous AAA ATPases, which act like chaperones to carry out ATP-dependent unfolding of tagged proteins prior to being threaded into the proteosome core. Each AAA ATPase performs a distinct function within the complex, aiding in the recognition and degradation of different types of proteins. In addition, each step, from de-ubiquitination, and unfolding to threading the condemned protein into the 20S core, is regulated in some way by the ATPase complex.


Ranveer Singh looks exactly like Kapil Dev in upcoming film
by Entertainment DeskIn an upcoming Bollywood film called ’83, based on India’s victory in the 1983 Cricket World Cup, Ranveer Singh plays the former Indian cricket captain Kapil Dev.
On Monday, the actor shared a still from the film on his social media handles, in which the cricketer is looking at the ball after playing the famous Natraj shot.
Following this, the picture did several rounds on social media given the star’s resemblance with the cricketer, and there is no denying that Ranveer looks the part. However, although the credit goes to his makeup artists, Twitter cannot help but laud Ranveer for carrying the look so well.
The sports drama film is directed by Kabir Khan and produced by Vishnu Vardhan Induri, Sajid Nadiadwala and Madhu Mantena. It also stars Deepika Padukone, Harrdy Sandhu, Tahir Raj Bhasin, Saqib Saleem, Amrita Puri, Jiiva, Ammy Virk,, Pankaj Tripathi, Sahil Khattar and Chirag Patil, reprising the India national cricket team that won the 1983 Cricket World Cup.
The making of the film was initially announced in September 2017, by the Reliance Entertainment in an event, and it is expected to be release in 2020. Nevertheless, here is what Twitter had to say about his transformation.


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On this page the collapsible concept is explained for a
This is a simple collapsible box which open and close the content via a controller.
In this example, the operaction tag is used to change the state of the boxes.
This example show a content box which could be opened and closed without a server request.
To render the hidden content of the box, collapsedMode="hidden"
must be set.
The content is hidden by CSS display property.
Also the content contain a required input field.
This field will be also validated if the content is hidden.
To demonstrate that, leave the input field blank, hide the content and press the 'Submit'-button.
Notice the omit
attribute of the buttons is set to avoid server request.
Here we have the transitions show
and hide
with AJAX request.
The buttons have set omit="false"
which is the default.
Also the attribute immediate="true"
is set to execute the transition without validation.
The mode is set to collapsedMode="absent"
(default), so the hidden content won't be rendered
and therefor not validated.
You can press the 'Submit'-button after hiding the blank input field. The submit will be executed without validation. If the content is shown and the field is empty, a violation occurs after hitting 'Submit'.


The <md-list> directive is a list container for 1..n <md-item> tags.
<md-list>
<md-item>
{{item.notes}}


PLAYLIST_READ_COLLABORATIVE
Include collaborative playlists when requesting a user's playlists.
Visible to users: Access your collaborative playlists.


Authentication
Damian Patoka 2018Credential stuffing
Passwords as a sole factor
list of valid usernames and passwords
brute force
default, weak, or well-known
plain text or weakly hashed
"knowledge-based answers"
missing or ineffective
Authentication Assurance Level (AAL)
Digital Identity Guidelines: Authentication and Lifecycle Management
lower-risk applications without Sensitive Personal Information (SPI)
only single-factor authentication:
password
higher-risk applications that contain SPI
multi-factor authentication is required:
One Time Password
Types of multi-factor authentication?
Something you know – password or PIN
Something you own – token or phone
Something you are – biometrics, such as a fingerprint
the system compromise could lead to
harm: personal or public
proof of possession of a key
through a cryptographic protocol
usernames / user IDs:
case insensitive
unique
disallow email addresses as user IDs
assigned and secret
instead of user-defined public data
Testing passwords against:
top 10000 worst passwords
previous breach corpuses, dictionary words
context-specific words: service name, username
length, complexity and rotations
out-of-band side-channel:
different email or an SMS
Argon2
Assume eventual compromise
Only over TLS or Other Strong Transport
Help with:
standard HTML forms for username and password input with appropriate `type` attributes
allow passwords lengths up to 128 characters
do not artificially prevent copy/paste
Use the same messages for all outcomes
Ensure registration, credential recovery, and API pathways are hardened
Limit or increasingly delay failed login attempts
Incorrect Response Examples?
"Login for User foo: invalid password"
"Login failed, invalid user ID"
"Login failed; account disabled"
"Login failed; account disabled"
Correct Response Example?
"Login failed; Invalid userID or password"
to prevent automated attacks, stolen credential re-use
Force the client to render the response
and include that in the next request
with CSRF Tokens
Requests from a few IP to multiple accounts
Temporary bans would reduce the negative impact to the customer and business
Windows/English 5x in a row...
but next is Linux/Spanish...
Operating System, Geolocation, Language
Time zones, last login times, user agents, java version
More variables taken actions can be more severe
Less variables taken likelihood of a false positive
Without this:
CSRF or XSS attack
Two-way TLS:
browser and server authenticate by a certificate
access only from a single computer
user is not easily scared (installation)
extra step of security required
for an intranet resources
Reference:
Digital Identity Guidelines: Authentication and Lifecycle Management


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Functions
Introduction
The OPTI Toolbox provides one main class: opti. The opti class provides functionality for building, solving and analyzing optimization problems within MATLAB, and while fully optional (you can use the supplied solvers directly if you prefer), it does provide a level of convenience and error checking that can make solving optimization problems more reliable.
As the OPTI Toolbox has matured, more of the documentation has moved to the OPTI Wiki, available online. This should be your main source of documentation. In addition, the Examples Folder included with OPTI contains many examples on how to use the supplied functionality. It is noted however that not all low level functionality is covered in these locations, so it is briefly covered below.
Getting Help with OPTI Functions
All OPTI functions, whether part of the opti class or not, are documented. This means you can type:
>> help optiprob
To obtain help for a specific function. If the function is a method of a class, you can type:
>> help opti/solve
which will return information on that method.
OPTI Class Methods
opti [constructor]
The opti constructor is a flexible constructor that can accept any number of arguments, using the 'parameter', 'value' pair format. It is used to create an optimization problem in a form suitable for the selected solver. Use
>> help opti
for more information. In addition, to view all compatible argument pairs, use
>> opti
which will print all argument options to the command window.
solve
Once an OPTI problem has been created using the constructor above, it can be solved using the solve method. Use
>> help opti/solve
for more information.
checkSol
Once an OPTI problem has been solved you can verify the solution return is infact feasible given the original constraints using the checkSol method. Use
>> help opti/checkSol
for more information.
plot
Once an OPTI problem has been solved (or if bounded, it doesn't have to be solved) you can plot the optimization objective and constraint contours using plot. The method works best for 2D problems, but also works for 1D->5D problems. Use
>> help opti/plot
for more information.
fitStats
When solving parameter estimation problems (such as NLS, DNLS) OPTI can calculate the fit statistics (e.g. confidence intervals, R-squared) associated with the solution. Once the problem has been solved, use fitStats to calculate the statistics. In addition, if you call plot after calling fitStats, it will plot (if available) the confidence bounds on the fitted function. Use
>> help opti/fitStats
for more information.
write
Once an OPTI problem has been entered using the constructor, it can then be written to a common optimization file format (such as MPS, SDPA, GAMS, etc) using the write method. Use
>> help opti/write
for more information.
multisolve
OPTI implements a very naive multi-start solver for applying local solvers to global optimization problems. Use multisolve to initiate the multi-start solver. Use
>> help opti/multisolve
for more information.
multiplot
Once an OPTI problem has been solved used multisolve, you can use multiplot to view the optimization problem contours overlayed with the regions searched by the multi-start solver. Use
>> help opti/multiplot
for more information.
Solvers & Settings
optiSolver
To see what solvers are available in your distribution of OPTI, you can use the optiSolver function:
>> optiSolver
To see which solvers solve which optimization problems:
>> optiSolver('matrix')
To see which solvers solve a particular optimization problem:
>> optiSolver('prob_type')
where 'prob_type' is a standard optimization type. For example, for a Linear Program (LP):
>> optiSolver('lp')
To see which solvers support which optimization options (optiset below):
>> optiSolver('config')
For information on a particular solver use:
>> optiSolver('solver')
where 'solver' is the name of the solver you want information on. For example for CLP:
>> optiSolver('clp')
optiset
To create an options structure suitable for use with the opti constructor, use optiset. It follows the same argument format as the opti constructor (pairs). For more information on using optiset use:
>> help optiset
To print all available options and their defaults, use:
>> optiset
Visit the optiset Wiki page for more information.
solverset
Most solvers support many more options than are listed in optiset. Optiset is provided to simplify using common options, while for solver specific options, you need to use the solverset routines. The naming strategy is as follows: [solver_name + set], i.e. options for Nomad are set via nomadset, and options for Ipopt and set via ipoptset. To see how to use a solverset method, use
>> help solverset
for example for Ipopt:
>> help ipoptset
To see all available options for a solver, use
>> solverset
for example for Ipopt:
>> ipoptset
To see which solvers have extra solver settings, use
>> optiSolver('config')
and examine the sOpts column. Solvers with a x will have a respective solverset method. Solver Options are supplied via the 'solverOpts' field to optiset.
Copyright © 2011-2017 Jonathan Currie


Stairs Texture
Cardboard Box Texture
Plumbob Texture
Logo Pitch
Name/Logo Pitch
Protagonist Sketch (Wack-E)


You head back towards the Branch Managers Office.
His door is still closed, and you can hear him talking on the phone.


What price of car are you looking to buy?
Under $5,000
$5,000-$10,000
$10,000-$25,000
Over $25,000
What size of engine would you consider?
1.0L
1.4L
1.6L
2.0L


{% include "aggregates/_download_filter.html" with action="excel_report"|get_url_without_ids filter_id="download-report-form" a_form=survey_batch_filter_form %}
{% include "horizontal_filter_form.html" with a_form=locations_filter no_button=True filter_id='location_filter' %}


Red Witch Fuzz God II
From Red Witch: Fuzz God II allows you to create fuzzyness of epic proportions (think red seas parting, burning bushes, pillars of salt etc). From your classic fuzz tones of the sustaining, soulful, singing kind through to those of utter chaos - encompassing suboctave madness, parasitic sustain and out of control fax machine dial lunacy – perfect for a guitar players more avant garde inclinations. Whilst there are devices available on the market that do one or other of these functions, the Fuzz God II is the only device that opens up the possibility of using them both within the same unit – switching between traditional classic fuzz mode and sonic lunacy mode instantly via the wrath footswitch. Utilise the sputter control to determine how smooth or gated you sound is – from singing leads to “fuzz in the sun too long” sputting.


Georgia Tech
CSE-6242 / CX-4242: Data and Visual Analytics
Fall 2014 - Duen Horng (Polo) Chau
PROJECT INFORMATION
Preliminaries
Graded parts of the project:
- Proposal (10%)
- Proposal presentation (10%)
- Progress report (15%)
- Final poster presentation (15%)
- Final report (50%).
The work will be carried out in
teams of 3-4 persons. Projects of each section (e.g., 6242A, 4242A) will be graded separately from other sections.
Choosing a Topic
- Pick your own topic:
- You need to justify that the topic is interesting,
relevant to the course, of suitable difficulty.
- Required components: (1) at least one large dataset, (2) some non-trivial analysis/algorithms/computation (e.g., clustering, classification) performed on the dataset, and (3) an interactive user interface that interact with the algorithms (can be visual, voice-controlled, on tablet, desktop, etc.).
- Harder way:
- Joint projects with other courses might be negotiable. You must obtain the instructor's approval, and you
need to clarify exactly what steps will be done for this course, as and for the other course.
- Projects related to your dissertation/master-project are also
possible, as long as there is no 'double-dipping', i.e., you clearly
specify what the project will do, in addition to what you were planning to do for your thesis anyway.
Once you have selected a topic, you should do some background
reading so that you are capable of describing, in some detail, what
you expect to accomplish. For example, if you decide that you want
to implement some new proposal for a multidimensional file
structure, you will have to carefully read the paper that proposes
similar structures, pinpoint their weaknesses, and explain how your
approach will address these weaknesses. Once you have read up on
your topic, you will be ready to write your proposal.
Proposal
Your proposal should answer Heilmeier's questions (all 9 of them) whenever possible; if you think a question is not very relevant, briefly explain why. In other words, your proposal should describe what you plan to do (the probelm to address), why you want to do it, how you will do it (what tools? e.g., SQLite, PostgreSQL, Hadoop, Kinect, iPad, etc.), how your approach is better than the state of the art, why it may succeed, and when it does, what differences will it make, how you will measure success, how long it's gonna take, etc.
You must describe what portion of the project each team member will
be doing.
Your proposal should be fewer than 1000 words (excluding references, titles, etc.), 12pt font, typed (e.g., latex/pdf/msword),
and with pictures if useful. It should be self-contained. For example,
don't just say: "We plan to implement Smith's Foo-Tree data
structure [Smith86], and we will study its performance." Instead,
you should briefly review the key ideas in the references, and
describe clearly the alternatives that you will be examining.
Grading scheme & Submission instructions
- 60% for the survey
- 30% for innovation
- 10% for
plan of activities
- For every Heilmeier question that's not mentioned, deduct 5%.
- You may consider organizing your proposal based on the Heilmeier questions (e.g., each section addresses one question)
- Your survey should have at least 3 papers or book
chapters per group member (outside of the reading list).
- Short papers, like PNAS, Nature, Science papers, count as
0.5.
- Copying the abstract of the papers is obviously prohibited,
constituting plagiarism.
- For each paper, describe
- (a) the main idea,
- (b) why (or why not) it
will be useful for your project, and
- (c) its potential shortcomings,
that you will try to improve upon.
- Clear problem definition: give a precise formal problem definition, in addition to a jargon-free version (for Heilmeier question #1).
- Provide a plan of activities and time estimates, per
group member. List what each group member has done, and will do.
- Team's contact person submits a softcopy via T-Square (i.e., that person submits for the whole team)
- [-5% if not included] Distribution of team member effort. Can be as simple as "all team member contribute similar amount of effort". If effort distribution is too uneven, I may assign higher scores to members who contributed more.
Proposal Presentation [!!! tentative !!!]
Polo is figuring out the details; since may not have enough time for all teams to present in class; also figuring out how DL may participate.
3 min per team. See T-Square for your team's presentation date and time.
- 2.5 min maximum for presentation
- 0.5 min for Q&A + transition to next team
Time limit strictly enforced! You'll be booted off the podium when time is up.
Don't use too many slides; less is more! Fewer slides mean it's less likely that you will overrun. Being succint is hard, so practice your timing and delivery!
Make sure you answer Heilmeier questions, briefly mention your survey, expected innovation, plan of activites, etc. Presentation will be graded similarly as the proposal writeup.
Progress Report
This should be fewer than 1600 words, 12pt font, typed.
It mainly serves as a checkpoint, to detect and prevent dead-ends and other problems
early on.
It should consist of the same sections as your final
report (introduction, survey, etc), with a few sections "under
construction", describing the work performed up to then, and
the revised plans for the whole project.
Specifically, the introduction and survey sections
should be in their final form; the section on the proposed method
should be almost finished; the sections on the experiments and
conclusions will have whatever results you have obtained, as well
as `place-holders' for the results you plan/hope to obtain.
Grading scheme & Submission instructions
70% for proposed method (should be almost finished)
25% for the design of upcoming experiments / evaluation
5% for plan of activities (in an appendix, please show the old
one and the revised one, along with the activities of each group
member)
Clear list of innovations: give a list of the best 2-4 ideas that your approach exhibits.
Team's contact person submits a softcopy via T-Square (progress report only)
[-5% if not included] Distribution of team member effort. Can be as simple as "all team member contribute similar amount of effort". If effort distribution is too uneven, I may assign higher scores to members who contributed more.
Final Poster Presentation [!!! tentative !!!]
Each project team presents one poster, on either Tuesday or Thursday of the last week of class (assigned by the instructor).
Your team need to plan ahead, to design and print the poster days *before* your presentation day, to avoid last-minute rush.
The poster must be at least 20 inches (width) by 30 inches (height). Foam core poster boards will be provided to mount the poster.
Each team will have a few minutes (exact amount to be decided) to present the poster.
At least one project member should be present during the poster hours, or a significant, pre-arranged, subset of it.
Demo: it is optional but encouraged. If you do give a demo, please bring your own laptop (and everything else necessary: ethernet cable, power adaptors, etc)
Who will attend: We plan to open the sessions up to everybody.
Your poster should cover:
- Motivation/Introduction: remind us what you're doing, why it's important and why we should care
- Your approaches (algorithm and visualization): what it is, its intuition, why does it work, etc.
- What's your data: where you got it, what's its characteristics (e.g., size on disk, # of records, temporal or not, etc.)
- Experiment and results: how did you evaluate your approaches? What are the results? How do you methods compare to other methods (if any)?
- Conclusions (and optinally future work/discussion)
Grading scheme: 2% for each of the above points, plus 5% for presentation delivery (e.g., good slides? Did you practice?)
Final Report
It will be a detailed description of what
you did, what results you obtained, and what you have learned
and/or can conclude from your work.
Components:
- Writeup: fewer than 2800 words, 12pt font, typed. Describe in depth the novelties of your
approach and your discoveries/insights/experiments, etc.
- Software: packaging, documentation, and portability. The
goal is to provide enough material, so that other people can use it
and continue your work.
Grading scheme & Submission instructions
- Writeup
- [2%] Introduction - Motivation
- [3%] Problem definition
- [5%] Survey
- Proposed method
- [10%] Intuition - why should it be better than the state of the
art?
- [35%] Description of your approaches: algorithms, user interfaces, etc.
- Experiments/ Evaluation
- [5%] Description of your testbed; list of questions your
experiments are designed to answer
- [25%] Details of the experiments; observations (as many
as you can!)
- [5%] Conclusions and discussion
- [-5% if not included] Distribution of team member effort. Can be as simple as "all team member contribute similar amount of effort". If effort distribution is too uneven, I may assign higher scores to members who contributed more.
- Team's contact person submits one zip file, via T-Square, that contains the following (software + writeup softcopy) [10%]:
- a concise, short README.txt file, corresponding to the "user's manual". This file should describe the package in a
few paragraphs, how to install it, how to use
it, and how to run a demo.
- a DOC directory, with your writeup, and
your presentation slides (in your favorite form: latex, pdf, powerpoint,
ms-word)
- make sure that your package includes only the absolutely necessary set of files!
Due Dates
As announced on the course homepage
Based on materials by Prof. Christos Faloutsos


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This is not the page you were looking for.


Nonogram Class Reference
[Example scripts (models)]
Example: Nonogram More...
Public Types | |
| enum | { BRANCH_NONE, BRANCH_AFC } |
Public Member Functions | |
| Nonogram (const SizeOptions &opt) | |
| Construction of the model. | |
| Nonogram (bool share, Nonogram &s) | |
| Constructor for cloning s. | |
| virtual Space * | copy (bool share) |
| Copy space during cloning. | |
| virtual void | print (std::ostream &os) const |
| Print solution. | |
Protected Member Functions | |
| int | width (void) const |
| Return width of board. | |
| int | height (void) const |
| Return height of board. | |
| DFA | line (int &spos) |
| Returns next regular expression for line starting from spos. | |
Protected Attributes | |
| const int * | spec |
| Specification to be used. | |
| BoolVarArray | b |
| Fields of board. | |
Picture specifications | |
A specification is given by a list of integers. The first two integers (w and h) specify the number of columns and rows respectively. Then w + h groups of integers follows. Each group is started by the number of integers it contains (n), followed by n integers specifying the sizes of the stretches of markers in that row/column. | |
| const int | heart [] |
| Specification for a heart-shaped picture. | |
| const int | bear [] |
| Specification for a bear/bunny-shaped picture. | |
| const int | crocodile [] |
| Specification for a crocodile-shaped picture. | |
| const int | unknown [] |
| Specification for an unknown picture. | |
| const int | pinwheel [] |
| Specification for a pinwheel-picture. | |
| const int | difficult [] |
| Specification for a more difficult picture. | |
| const int | non_unique [] |
| Specification for a non-unique picture. | |
| const int | dragonfly [] |
| Specification for a dragonfly-picture. | |
| const int | castle [] |
| From http://www.cs.kuleuven.be/~bmd/nonogram.pl. | |
| const int | p200 [] |
| Specification for a picture of cupid. | |
| const int | webpbn436 [] |
| Petro. | |
| const int | webpbn21 [] |
| Skid. | |
| const int | webpbn27 [] |
| Bucks. | |
| const int | webpbn1 [] |
| Dancer. | |
| const int | webpbn6 [] |
| Cat. | |
| const int | webpbn23 [] |
| Edge. | |
| const int | webpbn16 [] |
| Knot. | |
| const int | webpbn529 [] |
| Swing. | |
| const int | webpbn65 [] |
| Mum. | |
| const int * | specs [] |
| Specification for a heart-shaped picture. | |
| const unsigned | n_examples = sizeof(specs)/sizeof(int*) |
| Specification for a heart-shaped picture. |
Detailed Description
Example: Nonogram
This example solves nonograms. A nonogram is composed of a matrix of markers. For each row/column there is a specification on how many groups of markers (separated by one or more unmarked spots) and their length. The objective is to find a valid assignment, which incidentally may also produce a pretty picture.
See problem 12 at http://www.csplib.org/.
Note that "Modeling and Programming with Gecode" uses this example as a case study.
Definition at line 71 of file nonogram.cpp.
Member Enumeration Documentation
| anonymous enum |
Definition at line 105 of file nonogram.cpp.
Constructor & Destructor Documentation
| Nonogram::Nonogram | ( | const SizeOptions & | opt | ) | [inline] |
Construction of the model.
Definition at line 111 of file nonogram.cpp.
| Nonogram::Nonogram | ( | bool | share, | |
| Nonogram & | s | |||
| ) | [inline] |
Constructor for cloning s.
Definition at line 174 of file nonogram.cpp.
Member Function Documentation
| int Nonogram::width | ( | void | ) | const [inline, protected] |
Return width of board.
Definition at line 79 of file nonogram.cpp.
| int Nonogram::height | ( | void | ) | const [inline, protected] |
Return height of board.
Definition at line 83 of file nonogram.cpp.
| DFA Nonogram::line | ( | int & | spos | ) | [inline, protected] |
Returns next regular expression for line starting from spos.
Definition at line 88 of file nonogram.cpp.
| virtual Space* Nonogram::copy | ( | bool | share | ) | [inline, virtual] |
Copy space during cloning.
Definition at line 180 of file nonogram.cpp.
| virtual void Nonogram::print | ( | std::ostream & | os | ) | const [inline, virtual] |
Print solution.
Reimplemented from Gecode::Driver::ScriptBase< BaseSpace >.
Definition at line 186 of file nonogram.cpp.
Friends And Related Function Documentation
const int heart[] [related] |
{ 9, 9, 1, 3, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 3, 2, 2, 2, 2, 4, 4, 3, 1, 3, 1, 3, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 1, 3, 1, 1 }
Specification for a heart-shaped picture.
Definition at line 235 of file nonogram.cpp.
const int bear[] [related] |
{ 13, 8, 1, 2, 2, 2, 1, 2, 3, 2, 1, 6, 2, 1, 4, 1, 3, 1, 4, 1, 4, 1, 4, 1, 5, 1, 4, 2, 1, 3, 1, 2, 1, 1, 1, 2, 2, 4, 4, 1, 12, 1, 8, 1, 9, 2, 3, 4, 2, 2, 2 }
Specification for a bear/bunny-shaped picture.
Definition at line 260 of file nonogram.cpp.
const int crocodile[] [related] |
{ 15, 9, 1, 3, 1, 4, 2, 2, 2, 2, 3, 1, 2, 2, 3, 2, 3, 2, 2, 2, 3, 2, 4, 2, 2, 3, 2, 1, 6, 2, 1, 3, 2, 1, 3, 2, 1, 4, 1, 5, 1, 5, 1, 3, 3, 2, 3, 2, 2, 10, 3, 1, 15, 5, 1, 1, 1, 1, 6, 2, 1, 7, 2, 1, 4, 2, 1, 4, 1, 4 }
Specification for a crocodile-shaped picture.
Definition at line 288 of file nonogram.cpp.
const int unknown[] [related] |
{ 10, 10, 1, 3, 2, 2, 1, 2, 2, 2, 2, 2, 1, 3, 1, 2, 1, 2, 1, 1, 3, 1, 4, 1, 3, 1, 1, 2, 2, 3, 1, 1, 4, 1, 3, 2, 2, 1, 2, 1, 1, 2, 1, 4, 4, 1, 1, 1, 1, 4, 2, 1, 1, 1, 3, 2, 1, 1, 2, 1, 2, 2, 2, 3, 1, 3 }
Specification for an unknown picture.
Definition at line 319 of file nonogram.cpp.
const int pinwheel[] [related] |
{ 6, 6, 2, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 2 }
Specification for a pinwheel-picture.
Definition at line 346 of file nonogram.cpp.
const int difficult[] [related] |
Specification for a more difficult picture.
Definition at line 365 of file nonogram.cpp.
const int non_unique[] [related] |
Specification for a non-unique picture.
Definition at line 402 of file nonogram.cpp.
const int dragonfly[] [related] |
Specification for a dragonfly-picture.
From http://www.oberlin.edu/math/faculty/bosch/pbn-page.html, where it is claimed that it is hard.
Definition at line 439 of file nonogram.cpp.
const int castle[] [related] |
From http://www.cs.kuleuven.be/~bmd/nonogram.pl.
Definition at line 486 of file nonogram.cpp.
const int p200[] [related] |
Specification for a picture of cupid.
From http://www.icparc.ic.ac.uk/eclipse/examples/nono.ecl.txt, the hardest instance.
Definition at line 593 of file nonogram.cpp.
const int webpbn436[] [related] |
Petro.
Definition at line 654 of file nonogram.cpp.
const int webpbn21[] [related] |
Skid.
Definition at line 736 of file nonogram.cpp.
const int webpbn27[] [related] |
Bucks.
Definition at line 782 of file nonogram.cpp.
const int webpbn1[] [related] |
{ 5, 10, 2, 2, 1, 3, 2, 1, 3, 1, 7, 2, 1, 3, 2, 2, 1, 1, 2, 2, 2, 1, 2, 1, 1, 1, 3, 2, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 2, 1, 2, 1, 2, }
Dancer.
Definition at line 839 of file nonogram.cpp.
const int webpbn6[] [related] |
Cat.
Definition at line 861 of file nonogram.cpp.
const int webpbn23[] [related] |
{ 10, 11, 1, 1, 1, 3, 1, 1, 2, 2, 2, 1, 2, 1, 4, 1, 1, 1, 3, 1, 3, 1, 1, 1, 1, 1, 3, 1, 1, 1, 2, 1, 1, 1, 3, 1, 3, 1, 1, 1, 2, 1, 2, 1, 4, }
Edge.
Definition at line 908 of file nonogram.cpp.
const int webpbn16[] [related] |
Knot.
Definition at line 936 of file nonogram.cpp.
const int webpbn529[] [related] |
Swing.
Definition at line 1011 of file nonogram.cpp.
const int webpbn65[] [related] |
Mum.
Definition at line 1109 of file nonogram.cpp.
const int* specs[] [related] |
const unsigned n_examples = sizeof(specs)/sizeof(int*) [related] |
Specification for a heart-shaped picture.
Definition at line 1204 of file nonogram.cpp.
Member Data Documentation
const int* Nonogram::spec [protected] |
Specification to be used.
Definition at line 74 of file nonogram.cpp.
BoolVarArray Nonogram::b [protected] |
Fields of board.
Definition at line 76 of file nonogram.cpp.
The documentation for this class was generated from the following file:
- examples/nonogram.cpp (Revision: 15434)


ARACHNOPHOBIA A film review by Mark R. Leeper Copyright 1990 Mark R. Leeper
Capsule review: This film has a plot that has been done to death in the past and occasionally better. Still, my spider sense tells me that it may do well with a new generation of viewers who may not be so familiar with its predecessors. Rating: +1.
One tends to expect new ideas in films from Steven Spielberg's Amblin Entertainment. And with Disney Enterprises starting a new film branch, Hollywood Pictures, you would expect something fairly original to inaugurate the new label. That makes it all the more puzzling that this collaboration between Amblin Entertainment and Hollywood Pictures would be a plot that was already old when Spielberg made CLOSE ENCOUNTERS OF THE THIRD KIND . There have already been so many "Invasion of the Killer Vermin" films that one more is no novelty. In other films we have seen people threatened by infestations of spiders, ants, birds, slugs, rats, bats, feral dogs, bears, even frogs. (Don't ask me how you make a threat out of a frog; I saw the film and still don't know. You have to be pretty desperate for phobias to make a film about killer frogs!) However well a new film of this type is done, and ARACHNOPHOBIA was nicely executed, there is not much new you can put into a film about a small town threatened by an infestation of deadly spiders.
The idea of the film is that there is a prehistoric breed of spider-- one with a very different social structure from what modern spiders have-- living isolated in the jungles of Venezuela. This breed of spider has a "king" and a bunch of drones, much like bees have with a queen and drones. That is something of a stretch since spiders are much more closely related to sea crustaceans than they are to insects. A plot device that could have been devised by Rube Goldberg takes the king spider and drops him (quite literally) into the backyard of a new doctor in a small California town. Dr.~Ross Jennings (played by Jeff Daniels) has a bugaboo about spiders and the fact that he has a barn full of them is only one of the many problems he is facing as a result of moving to Canaima, California, from San Francisco. There are, in fact, many elements of the plot that executive producer Steven Spielberg might have found extremely familiar. We have one lone man, who is not really accepted by his town, who has to convince disbelieving officials that they have a problem. He has his own phobias to overcome, but the love of his family, charmingly portrayed, convinces him that he has to overcome his fears and see that the problem gets solved. Luckily he has a knowledgeable expert he can call on to help him out and to explain to the audience how scary the situation really is. Surely all this must have rung a bell somewhere in Spielberg's memory.
What is nice about the film is that it takes the time to develop characters so that the audience has some understanding and empathy invested in them. That too makes the film seem as if it were really a 1970s film. The viewer gets to know the people who are threatened by the spiders--not as well as you get to know the Brodie family in JAWS, but far better than you know anyone in most current horror films. Nobody follows the new popular formula of being introduced and making vacuous or stereotyped conversation, then being quickly dispatched to nobody's regret.
The effects work usually is believable, though occasionally a spider just does not scramble right. A fair number of live spiders were also sued and unfortunately the film bears no endorsement of the filming practices by any humane society.
ARACHNOPHOBIA is entertaining and has some genuinely creepy moments, but lacks anything that really distinguishes it from other films with very similar plots and approaches. I give it a +1 on the -4 to +4 scale.
Mark R. Leeper att!mtgzx!leeper<EMAIL_ADDRESS>Copyright 1990 Mark R. Leeper .
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WindowOpen ( win_num, title$, x, y, w, h, mode, vsync )
Opens a graphics window.
Set x and y to WINDOWPOS_CENTERED to position window in middle of screen.
Mode is a bitmask of possible window flags that can be combined to achieve the desired window.
Possible flags that can be used are:
WINDOW_VISIBLE - Makes the window visible when opened
WINDOW_HIDDEN - Hides the window when opened
WINDOW_FULLSCREEN - Opens the window in fullscreen ( Fullscreen mode will set a virtual resolution for the window rather than change the display resolution )
WINDOW_RESIZABLE - Makes the window resizable ( Resizable windows will increase/decrease the resolution of the window rather than stretch the image )
WINDOW_BORDERLESS - Draws the window without borders
WINDOW_HIGHDPI - Enables highdpi for the window ( HighDPI is for increasing mouse sensitivity on the window )
Note: You can combine them with OrBit() or just set them with WindowMode()
Set VSync to true to enable vsync on the window. ( VSync is recommended for most applications. )
Example:
my_window_mode = WindowMode(1,0,0,0,0)
WindowOpen ( 0, "My App", WINDOWPOS_CENTERED, WINDOWPOS_CENTERED, 640, 480, my_window_mode, 1 )
While WindowExists( 0 )
Update()
Wend
This will open a 640 x 480 window and wait for the user to close it.


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Hierarchy For Package org.elasticsearch.search.aggregations
Package Hierarchies:
All Packages
Class Hierarchy
java.lang.Object
org.elasticsearch.search.aggregations.
AbstractAggregationBuilder
(implements org.elasticsearch.common.xcontent.
ToXContent
)
org.elasticsearch.search.aggregations.
AggregationBuilder
<B>
org.elasticsearch.search.aggregations.
ValuesSourceAggregationBuilder
<B>
org.elasticsearch.search.aggregations.
AggregationBuilders
org.elasticsearch.search.aggregations.
AggregationParseElement
(implements org.elasticsearch.search.
SearchParseElement
)
org.elasticsearch.search.aggregations.
AggregationBinaryParseElement
org.elasticsearch.search.aggregations.
AggregationPhase
(implements org.elasticsearch.search.
SearchPhase
)
org.elasticsearch.search.aggregations.
AggregationStreams
org.elasticsearch.search.aggregations.
AggregatorFactories
org.elasticsearch.search.aggregations.
AggregatorFactories.Builder
org.elasticsearch.search.aggregations.
AggregatorFactory
org.elasticsearch.search.aggregations.
AggregatorParsers
org.elasticsearch.search.aggregations.
BucketCollector
(implements org.apache.lucene.search.Collector)
org.elasticsearch.search.aggregations.
Aggregator
(implements org.elasticsearch.common.lease.
Releasable
)
org.elasticsearch.search.aggregations.
AggregatorBase
org.elasticsearch.search.aggregations.
NonCollectingAggregator
org.elasticsearch.common.
DelegatingHasContextAndHeaders
(implements org.elasticsearch.common.
HasContextAndHeaders
)
org.elasticsearch.search.aggregations.
InternalAggregation.ReduceContext
org.elasticsearch.search.aggregations.
InternalAggregation
(implements org.elasticsearch.search.aggregations.
Aggregation
, org.elasticsearch.common.io.stream.
Streamable
, org.elasticsearch.common.xcontent.
ToXContent
)
org.elasticsearch.search.aggregations.
InternalMultiBucketAggregation
<A,B> (implements org.elasticsearch.search.aggregations.bucket.
MultiBucketsAggregation
)
org.elasticsearch.search.aggregations.
InternalAggregation.CommonFields
org.elasticsearch.search.aggregations.
InternalAggregation.Type
org.elasticsearch.search.aggregations.
InternalAggregations
(implements org.elasticsearch.search.aggregations.
Aggregations
, org.elasticsearch.common.io.stream.
Streamable
, org.elasticsearch.common.xcontent.
ToXContent
)
org.elasticsearch.search.aggregations.
InternalMultiBucketAggregation.InternalBucket
(implements org.elasticsearch.search.aggregations.bucket.
MultiBucketsAggregation.Bucket
)
org.elasticsearch.search.aggregations.
LeafBucketCollector
(implements org.apache.lucene.search.LeafCollector)
org.elasticsearch.search.aggregations.
LeafBucketCollectorBase
org.elasticsearch.search.aggregations.
SearchContextAggregations
java.lang.Throwable (implements java.io.Serializable)
java.lang.Exception
java.lang.RuntimeException
org.elasticsearch.
ElasticsearchException
(implements org.elasticsearch.common.xcontent.
ToXContent
)
org.elasticsearch.search.aggregations.
AggregationExecutionException
org.elasticsearch.search.aggregations.
AggregationInitializationException
org.elasticsearch.search.aggregations.
InvalidAggregationPathException
Interface Hierarchy
org.elasticsearch.search.aggregations.
Aggregation
org.elasticsearch.search.aggregations.
AggregationStreams.Stream
org.elasticsearch.search.aggregations.
Aggregator.Parser
org.elasticsearch.search.aggregations.
HasAggregations
java.lang.Iterable<T>
org.elasticsearch.search.aggregations.
Aggregations
Enum Hierarchy
java.lang.Object
java.lang.Enum<E> (implements java.lang.Comparable<T>, java.io.Serializable)
org.elasticsearch.search.aggregations.
Aggregator.SubAggCollectionMode
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STSLiveBroadcastState
enum STSLiveBroadcastState {}
The broadcast state of the live.
-
The broadcast state of the live cannot be determined.
Declaration
Objective-C
STSLiveBroadcastStateUnknown = 0
-
The stream of the live has started.
Declaration
Objective-C
STSLiveBroadcastStateStreamStarted = 1
-
The stream of the live has stopped.
Declaration
Objective-C
STSLiveBroadcastStateStreamStopped = 2
-
The live is waiting for stream.
Declaration
Objective-C
STSLiveBroadcastStateWaitingForStream = 3
-
The live event has ended.
Declaration
Objective-C
STSLiveBroadcastStateEventEnded = 4
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Means the live event state is still available for playback within amount of time temporarily when this event is not broadcasting for live dvr enabled live event.
Declaration
Objective-C
STSLiveBroadcastStateDvrPlaybackAvailable = 5


What we call "Color by Data" is that the user (you) have some data which you have converted into a numerical format. You may have decided this "by hand", or you may have adapted your computer programs to output to our input format. RiboVision will determine the minimum and maximum of your data, and map everything to one of 64 colors in our Rainbow gradient.  Small values are mapped to blue, and large values are mapped to red.
For this example, we have decided to color the entire Small Subunit from red to blue. This is essentially backwards rainbow. We start from 4000 arbitraily, and count down by one for each nucleotide. In addition, we will set a coloumn called "DataDescription". In the first row, we write a description of the data. It can be as detailed as you like.
resNum, DataCol, DataDescription
16S:1, 4000, "This is essentially..."
16S:2, 3999,
16S:1274, 2727,
16S:1542, 2459,
Here is the csv file for this example. Below, is this file mapped onto E. coli SSU Phylogeny Structure.
You can see our DataDescription in the "Main Menu" and see that example2.csv has been loaded into the Circles layer as filled and regular circles. NavLine contains a graph of DataCol, which starts from 4000, and goes down linearly to about 2500.


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November 15, 2017 9:00 AM
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ON:
Allen, Quincy Houston District Engineer (TxDOT), Austin, TX
Bass, James Executive Director (TxDOT), Austin, TX
Caron, Chris Corpus Christi District Engineer (TxDOT), Austin, TX
Dickinson, Bob MPO Director (South East Texas Regional Planning Commission),
Beaumont, TX
Ferguson, Tucker Beaumont District Engineer (TxDOT), Austin, TX
Guenther, Roger Executive Director - Port of Houston (Texas Ports Association), Houston,
TX
Hopmann, Randy Director of District Operations (TxDOT), Austin, TX
Lee, Michael Director of Engineering and Safety Operations (TxDOT), Austin, TX
Mainwaring, Brenda AVP Public Affairs (Union Pacific Railroad), Spring, TX
Pollack, Jeffrey Director (Corpus Christi MPO), Corpus Christi, TX
Reitz, Paul Yoakum District Engineer (TxDOT), Austin, TX
Saenz, Jesus Chief Operating Officer (City of Houston (Houston Airports)), Houston, TX
Smith, Loyd Assistant County Engineer (Harris County), Houston, TX
Trietsch, Gary K. Executive Director (Harris County Toll Road Authority), TX
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Steam Remote Play Together is out of beta and there’s a sale to celebrate
by AshSteam Remote Play Together, which emulates all the fun of couch co-op while letting you have the couch all to yourself, is officially out of beta as of today and to celebrate, Steam is having a sale on co-op games.
You can shop the co-op games sale by following the link here. Some of the best deals include 75% off Overcooked and Goat Simulator, 60% off Lovers In A Dangerous Spacetime, and 80% off Guacamelee! and Crypt of the Necrodancer.
The way Remote Play Together works is by letting you invite your Steam Friends to join you in local co-op, local multiplayer, and even shared/split screen games online. Only the host needs to own and install the game.
Usually, up to four players can join your Remote Play Together game, but if you and your friends have a speedy enough internet connection, you can get even more players to join in on the fun.
Here’s how you can get playing with your friends, even if they can’t make their way to your couch:
- Launch any of your local multiplayer games.
- Invite your friends by going to your Friends list in the Steam Overlay and selecting “Remote Play Together”
- Wait for them to accept and you’re all in!
By using Remote Play Together, you and your friends will steam video, audio, and voice chat between players while all using your own controllers. You can even choose to share mouse and keyboard control based on how much you trust your friends.
All your voice chat and game volume options will stay in one handy menu during the game, meaning you won’t have to spend hours searching for them.
For more information on how Remote Play Together works, you can read the official Valve article on the topic by following the link here. Happy gaming!


Black Friday deal: Save £80 on iPhone XR with Argos
Argos has knocked a further £80 off the iPhone XR, a great-value handset that already received a price cut this autumn. Grab this excellent deal now!
by David PriceArgos has cut the price of the iPhone XR to just £549 as part of its Black Friday sale. That's £80 off Apple's current price, which itself saw a cut in September when the iPhone 11 came out. Just a few months ago the XR cost £749, and this is an excellent deal.
Note that Amazon is currently matching the deal, although several of the colour finishes have sold out. At time of writing the site has blue, coral and yellow options (in the £549 64GB option), but not black, red or white.
This is the lowest price we've seen on the iPhone XR. For comparison, here are the latest prices from a range of retailers, which you'll see rounded up in our guide to the best iPhone XR deals:
| Retailer | Price | Delivery | |
| Price comparison from over 24,000 stores worldwide View more prices |
The iPhone XR came out in autumn 2018 so, despite still being sold by Apple, it can no longer be considered cutting-edge. But it's still a powerful device as well as a user-friendly one; indeed, in our current iPhone buying guide this is our second recommendation (after the iPhone 11) and we believe it's the one that's best for buyers on a budget. This new deal reinforces that belief.
Read our iPhone XR review, updated for late 2019, for in-depth buying advice.


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| Course | Institute | Graduation Year | Marks |
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| M.Tech (CSE) | College Name | 2014 | 9.1 / 10 |
| B.Tech (CSE) | College Name | 2012 | 90% |
| Intermediate (M.P.C) | College Name | 2008 | 88% |
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Strengthening and nurturing communities to promote partnerships and self-sustainability
Learn MoreCommunity Development and
Sustainability Organization (CDS) is concerned with good
governance and advocacy. CDS represents the voice and proactive action of communities in five
counties as potential engines of the socio-economic growth and national democracy in respective
jurisdictions.
CDS was formed in June 2009. Out of the need to replicate community development, CDS started out
as a CBO registered in 2010 with the Ministry of Gender, Children and Social Development in Mt.
Elgon (Certificate No.3466). The CBO was changed to NGO in 2012 and is registered in the NGO
Coordination Board under Certificate No. OP 218/051/12-0839/8736.
CDS is a membership organization with members across the region and focuses on tackling the
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To be the leading organization in promoting positive community transformation
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This huge natural harbour has a large number of moorings and anchorages, as well as several marinas. It offers complete shelter and can be entered in almost any conditions.
The tidal streams run hard in the approach channel and, although safe, it can be quite rough in a strong wind over tide situation.
Beware of the chain ferry operating across the narrow harbour entrance (to which yachts must give way) and the huge commercial cross-channel catamarans which also use this harbour.
Position 50°40.9'N, 01°57'W.
Large areas of the harbour are quite shallow, but it is permissible to anchor anywhere out of the main channels, clear of local moorings and where there is sufficient water.
Brownsea Island, in the middle of the harbour, is privately owned and landing there is controlled.
North Channel is no longer routinely dredged (least depth 2.8m in 2007) but remains usable for yachts and leisure craft (best water is on the outside of the channel bends)
If planning to go on up to Cobbs Quay Marina, beware of the strong tides through the (lifting) Poole Bridge and past the Town Quay.
There are at least 8 marinas amd an almost unlimited number of anchorages, depending on your draft.
Last updated April 2016.
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Copyright (c) 2005, XMLMVP Project All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the XMLMVP Project nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.


///<reference path="../_definitions.ts"/>
/**
* The DisplayObjectContainer class is the base class for all objects that can
* serve as display object containers on the display list. The display list
* manages all objects displayed in the Flash runtimes. Use the
* DisplayObjectContainer class to arrange the display objects in the display
* list. Each DisplayObjectContainer object has its own child list for
* organizing the z-order of the objects. The z-order is the front-to-back
* order that determines which object is drawn in front, which is behind, and
* so on.
*
*
DisplayObject is an abstract base class; therefore, you cannot call
* DisplayObject directly. Invoking new DisplayObject() throws an
* ArgumentError exception.

* The DisplayObjectContainer class is an abstract base class for all objects
* that can contain child objects. It cannot be instantiated directly; calling
* the new DisplayObjectContainer() constructor throws an
* ArgumentError exception.
*
*
For more information, see the "Display Programming" chapter of the
* ActionScript 3.0 Developer's Guide.

*/
module away.containers
{
export class DisplayObjectContainer extends away.base.DisplayObject implements away.library.IAsset
{
private _mouseChildren:boolean = true;
private _children:Array<away.base.DisplayObject> = new Array<away.base.DisplayObject>();
public _iIsRoot:boolean;
/**
*
*/
public get assetType():string
{
return away.library.AssetType.CONTAINER;
}
/**
* Determines whether or not the children of the object are mouse, or user
* input device, enabled. If an object is enabled, a user can interact with
* it by using a mouse or user input device. The default is
* true.
*
*
This property is useful when you create a button with an instance of
* the Sprite class(instead of using the SimpleButton class). When you use a
* Sprite instance to create a button, you can choose to decorate the button
* by using the addChild() method to add additional Sprite
* instances. This process can cause unexpected behavior with mouse events
* because the Sprite instances you add as children can become the target
* object of a mouse event when you expect the parent instance to be the
* target object. To ensure that the parent instance serves as the target
* objects for mouse events, you can set the mouseChildren
* property of the parent instance to false.

*
*
 No event is dispatched by setting this property. You must use the
* addEventListener() method to create interactive
* functionality.

*/
public get mouseChildren():boolean
{
return this._mouseChildren;
}
public set mouseChildren(value:boolean)
{
if (this._mouseChildren == value)
return;
this._mouseChildren = value;
this._pUpdateImplicitMouseEnabled(this._pParent? this._pParent.mouseChildren : true);
}
/**
* Returns the number of children of this object.
*/
public get numChildren():number /*int*/
{
return this._children.length;
}
/**
* Determines whether the children of the object are tab enabled. Enables or
* disables tabbing for the children of the object. The default is
* true.
*
*
Note: Do not use the tabChildren property with
* Flex. Instead, use the
* mx.core.UIComponent.hasFocusableChildren property.

*
* @throws IllegalOperationError Calling this property of the Stage object
* throws an exception. The Stage object does
* not implement this property.
*/
public tabChildren:boolean;
/**
* Calling the new DisplayObjectContainer() constructor throws
* an ArgumentError exception. You can, however, call
* constructors for the following subclasses of DisplayObjectContainer:
*

*
new Loader()

*
new Sprite()

*
new MovieClip()

*

*/
constructor()
{
super();
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added to the front(top) of all other children in
* this DisplayObjectContainer instance.(To add a child to a specific index
* position, use the addChildAt() method.)
*
*
If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container.

*
*
Note: The command stage.addChild() can cause
* problems with a published SWF file, including security problems and
* conflicts with other loaded SWF files. There is only one Stage within a
* Flash runtime instance, no matter how many SWF files you load into the
* runtime. So, generally, objects should not be added to the Stage,
* directly, at all. The only object the Stage should contain is the root
* object. Create a DisplayObjectContainer to contain all of the items on the
* display list. Then, if necessary, add that DisplayObjectContainer instance
* to the Stage.

*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @return The DisplayObject instance that you pass in the child
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @event added Dispatched when a display object is added to the display
* list.
*/
public addChild(child:away.base.DisplayObject):away.base.DisplayObject
{
if (child == null)
throw new away.errors.Error("Parameter child cannot be null.");
//if child already has a parent, remove it.
if (child._pParent)
child._pParent.removeChildInternal(child);
child.iSetParent(this);
this._children.push(child);
return child;
}
/**
* Adds a child DisplayObject instance to this DisplayObjectContainer
* instance. The child is added at the index position specified. An index of
* 0 represents the back(bottom) of the display list for this
* DisplayObjectContainer object.
*
*
For example, the following example shows three display objects, labeled
* a, b, and c, at index positions 0, 2, and 1, respectively:

*
*
If you add a child object that already has a different display object
* container as a parent, the object is removed from the child list of the
* other display object container.

*
* @param child The DisplayObject instance to add as a child of this
* DisplayObjectContainer instance.
* @param index The index position to which the child is added. If you
* specify a currently occupied index position, the child object
* that exists at that position and all higher positions are
* moved up one position in the child list.
* @return The DisplayObject instance that you pass in the child
* parameter.
* @throws ArgumentError Throws if the child is the same as the parent. Also
* throws if the caller is a child(or grandchild etc.)
* of the child being added.
* @throws RangeError Throws if the index position does not exist in the
* child list.
* @event added Dispatched when a display object is added to the display
* list.
*/
public addChildAt(child:away.base.DisplayObject, index:number /*int*/):away.base.DisplayObject
{
return child;
}
public addChildren(...childarray:Array<away.base.DisplayObject>)
{
var len:number = childarray.length;
for (var i:number = 0; i < len; i++)
this.addChild(childarray[i]);
}
/**
*
*/
public clone():away.base.DisplayObject
{
var clone:away.containers.DisplayObjectContainer = new away.containers.DisplayObjectContainer();
clone.pivotPoint = this.pivotPoint;
clone._iMatrix3D = this._iMatrix3D;
clone.partition = this.partition;
clone.name = name;
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
clone.addChild(this._children[i].clone());
// todo: implement for all subtypes
return clone;
}
/**
* Determines whether the specified display object is a child of the
* DisplayObjectContainer instance or the instance itself. The search
* includes the entire display list including this DisplayObjectContainer
* instance. Grandchildren, great-grandchildren, and so on each return
* true.
*
* @param child The child object to test.
* @return true if the child object is a child of
* the DisplayObjectContainer or the container itself; otherwise
* false.
*/
public contains(child:away.base.DisplayObject):boolean
{
return this._children.indexOf(child) >= 0;
}
/**
*
*/
public disposeWithChildren()
{
this.dispose();
while (this.numChildren > 0)
this.getChildAt(0).dispose();
}
/**
* Returns the child display object instance that exists at the specified
* index.
*
* @param index The index position of the child object.
* @return The child display object at the specified index position.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
public getChildAt(index:number /*int*/):away.base.DisplayObject
{
var child:away.base.DisplayObject = this._children[index];
if (child == null)
throw new away.errors.RangeError("Index does not exist in the child list of the caller");
return child;
}
/**
* Returns the child display object that exists with the specified name. If
* more that one child display object has the specified name, the method
* returns the first object in the child list.
*
*
The getChildAt() method is faster than the
* getChildByName() method. The getChildAt() method
* accesses a child from a cached array, whereas the
* getChildByName() method has to traverse a linked list to
* access a child.

*
* @param name The name of the child to return.
* @return The child display object with the specified name.
*/
public getChildByName(name:string):away.base.DisplayObject
{
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
if (this._children[i].name == name)
return this._children[i];
return null;
}
/**
* Returns the index position of a child DisplayObject instance.
*
* @param child The DisplayObject instance to identify.
* @return The index position of the child display object to identify.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
public getChildIndex(child:away.base.DisplayObject):number /*int*/
{
var childIndex:number = this._children.indexOf(child);
if (childIndex == -1)
throw new away.errors.ArgumentError("Child parameter is not a child of the caller");
return childIndex;
}
/**
* Returns an array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this DisplayObjectContainer
* instance. Any child objects that are inaccessible for security reasons are
* omitted from the returned array. To determine whether this security
* restriction affects the returned array, call the
* areInaccessibleObjectsUnderPoint() method.
*
*
The point parameter is in the coordinate space of the
* Stage, which may differ from the coordinate space of the display object
* container(unless the display object container is the Stage). You can use
* the globalToLocal() and the localToGlobal()
* methods to convert points between these coordinate spaces.

*
* @param point The point under which to look.
* @return An array of objects that lie under the specified point and are
* children(or grandchildren, and so on) of this
* DisplayObjectContainer instance.
*/
public getObjectsUnderPoint(point:away.geom.Point):Array<away.base.DisplayObject>
{
return new Array<away.base.DisplayObject>();
}
/**
* Removes the specified child DisplayObject instance from the
* child list of the DisplayObjectContainer instance. The parent
* property of the removed child is set to null , and the object
* is garbage collected if no other references to the child exist. The index
* positions of any display objects above the child in the
* DisplayObjectContainer are decreased by 1.
*
*
The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.

*
* @param child The DisplayObject instance to remove.
* @return The DisplayObject instance that you pass in the child
* parameter.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
*/
public removeChild(child:away.base.DisplayObject):away.base.DisplayObject
{
if (child == null)
throw new away.errors.Error("Parameter child cannot be null");
this.removeChildInternal(child);
child.iSetParent(null);
return child;
}
/**
* Removes a child DisplayObject from the specified index
* position in the child list of the DisplayObjectContainer. The
* parent property of the removed child is set to
* null, and the object is garbage collected if no other
* references to the child exist. The index positions of any display objects
* above the child in the DisplayObjectContainer are decreased by 1.
*
*
The garbage collector reallocates unused memory space. When a variable
* or object is no longer actively referenced or stored somewhere, the
* garbage collector sweeps through and wipes out the memory space it used to
* occupy if no other references to it exist.

*
* @param index The child index of the DisplayObject to remove.
* @return The DisplayObject instance that was removed.
* @throws RangeError Throws if the index does not exist in the child
* list.
* @throws SecurityError This child display object belongs to a sandbox to
* which the calling object does not have access. You
* can avoid this situation by having the child movie
* call the Security.allowDomain() method.
*/
public removeChildAt(index:number /*int*/):away.base.DisplayObject
{
return this.removeChild(this._children[index]);
}
/**
* Removes all child DisplayObject instances from the child list
* of the DisplayObjectContainer instance. The parent property
* of the removed children is set to null, and the objects are
* garbage collected if no other references to the children exist.
*
* The garbage collector reallocates unused memory space. When a variable or
* object is no longer actively referenced or stored somewhere, the garbage
* collector sweeps through and wipes out the memory space it used to occupy
* if no other references to it exist.
*
* @param beginIndex The beginning position. A value smaller than 0 throws a RangeError.
* @param endIndex The ending position. A value smaller than 0 throws a RangeError.
* @throws RangeError Throws if the beginIndex or endIndex positions do
* not exist in the child list.
*/
public removeChildren(beginIndex:number /*int*/ = 0, endIndex:number /*int*/ =<PHONE_NUMBER>)
{
if (beginIndex < 0)
throw new away.errors.RangeError("beginIndex is out of range of the child list");
if (endIndex > this._children.length)
throw new away.errors.RangeError("endIndex is out of range of the child list");
for(var i:number /*uint*/ = beginIndex; i < endIndex; i++)
this.removeChild(this._children[i]);
}
/**
* Changes the position of an existing child in the display object container.
* This affects the layering of child objects. For example, the following
* example shows three display objects, labeled a, b, and c, at index
* positions 0, 1, and 2, respectively:
*
*
When you use the setChildIndex() method and specify an
* index position that is already occupied, the only positions that change
* are those in between the display object's former and new position. All
* others will stay the same. If a child is moved to an index LOWER than its
* current index, all children in between will INCREASE by 1 for their index
* reference. If a child is moved to an index HIGHER than its current index,
* all children in between will DECREASE by 1 for their index reference. For
* example, if the display object container in the previous example is named
* container, you can swap the position of the display objects
* labeled a and b by calling the following code:

*
*
This code results in the following arrangement of objects:

*
* @param child The child DisplayObject instance for which you want to change
* the index number.
* @param index The resulting index number for the child display
* object.
* @throws ArgumentError Throws if the child parameter is not a child of this
* object.
* @throws RangeError Throws if the index does not exist in the child
* list.
*/
public setChildIndex(child:away.base.DisplayObject, index:number /*int*/)
{
//TODO
}
/**
* Swaps the z-order (front-to-back order) of the two specified child
* objects. All other child objects in the display object container remain in
* the same index positions.
*
* @param child1 The first child object.
* @param child2 The second child object.
* @throws ArgumentError Throws if either child parameter is not a child of
* this object.
*/
public swapChildren(child1:away.base.DisplayObject, child2:away.base.DisplayObject)
{
//TODO
}
/**
* Swaps the z-order(front-to-back order) of the child objects at the two
* specified index positions in the child list. All other child objects in
* the display object container remain in the same index positions.
*
* @param index1 The index position of the first child object.
* @param index2 The index position of the second child object.
* @throws RangeError If either index does not exist in the child list.
*/
public swapChildrenAt(index1:number /*int*/, index2:number /*int*/)
{
//TODO
}
/**
* @protected
*/
public pInvalidateSceneTransform()
{
super.pInvalidateSceneTransform();
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i++].pInvalidateSceneTransform();
}
/**
* @protected
*/
public _pUpdateScene(value:away.containers.Scene)
{
super._pUpdateScene(value);
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i]._pUpdateScene(value);
}
/**
* @protected
*/
public _pUpdateImplicitMouseEnabled(value:boolean)
{
super._pUpdateImplicitMouseEnabled(value);
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i]._pUpdateImplicitMouseEnabled(this._mouseChildren);
}
/**
* @protected
*/
public _pUpdateImplicitVisibility(value:boolean)
{
super._pUpdateImplicitVisibility(value);
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i]._pUpdateImplicitVisibility(this._pImplicitVisibility);
}
/**
* @protected
*/
public _pUpdateImplicitPartition(value:away.partition.Partition)
{
super._pUpdateImplicitPartition(value);
var len:number = this._children.length;
for (var i:number = 0; i < len; ++i)
this._children[i]._pUpdateImplicitPartition(this._pImplicitPartition);
}
/**
* @private
*
* @param child
*/
private removeChildInternal(child:away.base.DisplayObject):away.base.DisplayObject
{
this._children.splice(this.getChildIndex(child), 1);
return child;
}
}
}


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