Coverage Summary for Class: TakeResourcesFromMarket (it.polimi.ingsw.model)
| Class | Method, % | Line, % |
|---|---|---|
| TakeResourcesFromMarket | 93,8% (15/16) | 95,8% (92/96) |
| TakeResourcesFromMarket$1 | 100% (1/1) | 100% (1/1) |
| Total | 94,1% (16/17) | 95,9% (93/97) |
1 package it.polimi.ingsw.model; 2 3 import it.polimi.ingsw.client.reducedmodel.ReducedMarble; 4 import it.polimi.ingsw.commons.ColorMarble; 5 import it.polimi.ingsw.commons.LeaderEffect; 6 import it.polimi.ingsw.commons.ResourceType; 7 import it.polimi.ingsw.exceptions.*; 8 import it.polimi.ingsw.commons.Effect; 9 import it.polimi.ingsw.model.marketTray.*; 10 import it.polimi.ingsw.utils.MarbleDestination; 11 import it.polimi.ingsw.utils.messages.serverMessages.Updates.PositioningUpdate; 12 import it.polimi.ingsw.utils.messages.serverMessages.Updates.TakeResourcesFromMarketUpdate; 13 import it.polimi.ingsw.utils.Pair; 14 import it.polimi.ingsw.utils.messages.clientMessages.*; 15 import java.util.ArrayList; 16 import java.util.List; 17 import java.util.stream.Collectors; 18 19 /** 20 * Take Resources From Market action is organized as follows: the current 21 * player selects the marbles he wants to take from the market, then he attempts to perform a first positioning 22 * phase. If he makes a mistake while positioning the resources the first time, they are placed in the pending 23 * resources. Afterwards he has a second opportunity to specify how to place the resources he failed to place. 24 * If he fails again, the remaining resources are automatically discarded and the other players move by the 25 * correspondent number of positions on their faith track. 26 */ 27 28 public class TakeResourcesFromMarket implements AbstractTurnPhase { 29 30 /** 31 * Each resource associated to the marble and taken from the market has a possible destination 32 */ 33 private List<Pair<ResourceType, MarbleDestination>> whereToPutResources = new ArrayList<>(); 34 /** 35 * Resources wrongly positioned while taking resources from market 36 */ 37 private List<ResourceType> pendingResources = new ArrayList<>(); 38 private int faith = 0; 39 private int discardedResources = 0; 40 41 /** 42 * This is the main method of the class. It makes consistency check to avoid corruption. 43 * @param turn represents the turn in which the action is being performed. 44 * @param takeResourcesFromMarketMessage message containing all the instructions coming from the player 45 * @throws InvalidActionException if a normal action has been already performed in the turn. 46 * @throws WhiteEffectMismatchException if the player has selected a wrong number of effects or selected ones don't match with player's leader effects. 47 * @throws NeedPositioningException if a certain resource cannot be placed in warehouse and required further actions from the player. 48 */ 49 @Override 50 public void takeResourcesFromMarket(Turn turn, TakeResourcesFromMarketMessage takeResourcesFromMarketMessage) throws InvalidActionException, WhiteEffectMismatchException, NeedPositioningException { 51 if(turn.isDoneNormalAction()) 52 throw new InvalidActionException(); 53 if(checkValidWhiteEffects(turn,takeResourcesFromMarketMessage.getWhiteEffects(), takeResourcesFromMarketMessage.getRequestedMarbles())) { 54 55 List<Marble> obtainedMarbles = turn.getGame().getMarketTray(). 56 takeMarbles(takeResourcesFromMarketMessage.getPlayerChoice(), takeResourcesFromMarketMessage.getIndex()-1); 57 58 //perform convert marble effect 59 convertWhiteMarbles(turn, obtainedMarbles, takeResourcesFromMarketMessage.getWhiteEffects()); 60 61 //convert a List of Pair<Marble,MarbleDestination> in a List of Pair<ResourceType,MarbleDestination> 62 convertMarblesToResources(obtainedMarbles, takeResourcesFromMarketMessage.getWhereToPutMarbles()); 63 64 handlePositioning(turn.getPlayer().getPersonalBoard().getWarehouse()); 65 turn.getGame().getMarketTray().clearWhiteMarbleEffect(); 66 moveCurrPlayerMarker(turn); 67 if(pendingResources.size()>0) 68 throw new NeedPositioningException(pendingResources); 69 else { 70 turn.normalActionDone(); 71 turn.getGame().notifyUpdate(new TakeResourcesFromMarketUpdate(turn.getPlayer().getUser(), 72 turn.getPlayer().getReducedPersonalBoard(), 73 turn.getGame().getMarketTray().getReducedVersion(), 74 getEarnedResources(),faith)); 75 concludeTurnPhase(turn); 76 } 77 } else throw new WhiteEffectMismatchException(); 78 } 79 80 81 /** 82 * Sets effect for white marbles as indicated 83 * @param turn in which the action is performed 84 * @param marbles the list of marbles containing some white marbles to convert. 85 * @param whiteEffects the list containing, for each white marble, the index of the convert marble leader card to active. 86 */ 87 private void convertWhiteMarbles(Turn turn, List<Marble> marbles, List<Integer> whiteEffects) { 88 List<ResourceType> whiteMarbleEffects = turn.getPlayer().getActiveEffects().stream().filter(x -> x.getEffect()==Effect.CMARBLE). 89 map(LeaderEffect::getType).collect(Collectors.toList()); 90 int i = 0; 91 for(Marble m : marbles) { 92 if(m.getColor()== ColorMarble.WHITE) { 93 if(whiteMarbleEffects.size()==1) { 94 WhiteMarble y = (WhiteMarble) m; 95 y.setEffect(convertTypeToMarbleEffect(whiteMarbleEffects.get(0))); 96 } else if(whiteMarbleEffects.size() == 2) { 97 WhiteMarble y = (WhiteMarble) m; 98 y.setEffect(convertTypeToMarbleEffect(whiteMarbleEffects.get(whiteEffects.get(i)-1))); 99 i++; 100 } 101 } 102 } 103 } 104 105 /** 106 * Converts each marble obtained to the corresponding {@link ResourceType}. 107 * @param marbles the list of the marbles obtained. 108 * @param whereToPutMarbles the list containing the indications on where to put each marble. 109 */ 110 private void convertMarblesToResources(List<Marble> marbles, List<Pair<ReducedMarble,MarbleDestination>> whereToPutMarbles) { 111 for(Marble p : marbles) { 112 if (p.getColor() == ColorMarble.RED) 113 faith++; 114 } 115 ResourceType resourceType; 116 for(int i = 0; i < marbles.size(); i++) { 117 try { 118 resourceType = marbles.get(i).addResources(); 119 whereToPutResources.add(new Pair<>(resourceType, whereToPutMarbles.get(i).getValue())); 120 } catch (NoSuchResourceTypeException ignored) {} 121 } 122 } 123 124 /** 125 * Method used to convert the Resource Type associated to a convert marble leader card to the 126 * correspondent {@link WhiteMarbleEffect} instance of the Strategy pattern. 127 * @param type of the convert marble. 128 * @return the instance of the Strategy pattern used to convert white marbles. 129 */ 130 private WhiteMarbleEffect convertTypeToMarbleEffect(ResourceType type) { 131 if(type == ResourceType.coin) return new Coin(); 132 if(type == ResourceType.servant) return new Servant(); 133 if(type == ResourceType.shield) return new Shield(); 134 if(type == ResourceType.stone) return new Stone(); 135 else return null; 136 } 137 138 /** 139 * Performs the positioning of the resources obtained from the marbles into the {@link Warehouse} as 140 * indicated in the previous phases of the action. If the positioning action fails, the resource is 141 * added to the pending resources. 142 * @param playerWarehouse where to position the resources. 143 */ 144 private void handlePositioning(Warehouse playerWarehouse) { 145 for(int i = 0; i < whereToPutResources.size(); ) { 146 try { 147 performPositioning(playerWarehouse, i); 148 } catch (DepotOutOfBoundsException | DepotNotFoundException | IncompatibleResourceTypeException e) { 149 pendingResources.add(whereToPutResources.get(i).getKey()); 150 } finally { 151 i++; 152 } 153 } 154 } 155 156 /** 157 * Method used to handle the positioning of the pending resources when the current player wrongly performed 158 * a first attempt to position them. If he makes any mistake, the remaining resources are automatically discarded 159 * and the other players move by the correspondent number of positions on their faith track. 160 * @param turn in which the action is performed. 161 * @param pairList the list containing, for each resource, the warehouse section where to position it. 162 */ 163 public void handlePositioning(Turn turn, List<Pair<ResourceType,MarbleDestination>> pairList) { 164 List<ResourceType> discardedResourcesList = new ArrayList<>(); 165 Warehouse playerWarehouse = turn.getPlayer().getPersonalBoard().getWarehouse(); 166 whereToPutResources = pairList; 167 for(int i = 0; i < whereToPutResources.size(); ) { 168 try { 169 performPositioning(playerWarehouse, i); 170 } catch (DepotOutOfBoundsException | DepotNotFoundException | IncompatibleResourceTypeException e) { 171 discardedResources++; 172 discardedResourcesList.add(whereToPutResources.get(i).getKey()); 173 } finally { 174 i++; 175 } 176 } 177 pendingResources.clear(); 178 turn.normalActionDone(); 179 turn.getGame().notifyUpdate(new PositioningUpdate(turn.getPlayer().getUser(), 180 turn.getPlayer().getReducedPersonalBoard(), discardedResourcesList)); 181 concludeTurnPhase(turn); 182 } 183 184 /** 185 * Checks whether the player has correctly indicated all the resources to put when he has to some resources 186 * to settle. 187 * @param resourcesToPut indicated by the client. 188 * @return the check validity. 189 */ 190 public boolean checkPendingResourcesPositioning(List<ResourceType> resourcesToPut) { 191 return resourcesToPut.containsAll(pendingResources) && pendingResources.containsAll(resourcesToPut); 192 } 193 194 /** 195 * Moves the current player's faith marker by the number of faith points obtained during the action. 196 * @param turn in which the action is performed. 197 */ 198 private void moveCurrPlayerMarker(Turn turn) { 199 turn.getPlayer().getPersonalBoard().moveMarker(turn.getPlayer(), faith); 200 } 201 202 /** 203 * Concludes the action moving the other players on their faith track by the number of resources discarded by 204 * the current player during this action. 205 * @param turn in which the action is performed. 206 */ 207 public void concludeTurnPhase(Turn turn) { 208 turn.getGame().moveOtherPlayers(turn.getPlayer(), discardedResources); 209 } 210 211 212 /** 213 * Performs the positioning of a resource type in the player's Warehouse as indicated in the previous phases 214 * of the action. 215 * @param playerWarehouse where to put the resources. 216 * @param i the index of the resource to place in whereToPutResources list. 217 * @throws DepotOutOfBoundsException if a resource is put in a full depot. 218 * @throws IncompatibleResourceTypeException if the type of a resource is incompatible to the current configuration of the warehouse. 219 * @throws DepotNotFoundException if a resource is added to a depot that not exists in player's warehouse. 220 */ 221 private void performPositioning(Warehouse playerWarehouse, int i) throws DepotOutOfBoundsException, IncompatibleResourceTypeException, DepotNotFoundException { 222 switch(whereToPutResources.get(i).getValue()) { 223 case DEPOT1: 224 playerWarehouse.addResourcesToDepot(1, whereToPutResources.get(i).getKey(), 1); 225 break; 226 case DEPOT2: 227 playerWarehouse.addResourcesToDepot(2, whereToPutResources.get(i).getKey(), 1); 228 break; 229 case DEPOT3: 230 playerWarehouse.addResourcesToDepot(3, whereToPutResources.get(i).getKey(), 1); 231 break; 232 case EXTRA: 233 playerWarehouse.addResourcesToExtraDepot(whereToPutResources.get(i).getKey(),1); 234 break; 235 case DISCARD: discardedResources++; 236 break; 237 default: 238 } 239 } 240 241 /** 242 * Filters all the resources obtained from the marbles to get only the resources that the player 243 * wants to keep. 244 * @return the resources that the player wants to keep. 245 */ 246 private List<ResourceType> getEarnedResources() { 247 return whereToPutResources.stream().filter(x -> x.getValue()!=MarbleDestination.DISCARD). 248 map(Pair::getKey).collect(Collectors.toList()); 249 } 250 251 /** 252 * Checks whether the client has correctly indicated how to convert each white marble. 253 * Client has to indicate how to convert each white marble only if he has two convert marble leader effects active. 254 * @param turn in which the action is performed. 255 * @param whiteEffects the list containing, for each white marble, the index of the convert marble leader card to active. 256 * @param requestedMarbles the list of the marbles requested by the client. 257 * @return the check validity. 258 */ 259 public boolean checkValidWhiteEffects(Turn turn, List<Integer> whiteEffects, List<ReducedMarble> requestedMarbles) 260 { 261 List<ResourceType> whiteMarbleEffects = turn.getPlayer().getActiveEffects().stream().filter(x -> x.getEffect()==Effect.CMARBLE). 262 map(LeaderEffect::getType).collect(Collectors.toList()); 263 if(whiteMarbleEffects.size()==2) 264 { 265 if(whiteEffects.size()!=requestedMarbles.stream().filter(x -> x.getColorMarble() == ColorMarble.WHITE).count()) 266 return false; 267 } 268 return true; 269 } 270 271 public List<Pair<ResourceType, MarbleDestination>> getWhereToPutResources() { 272 return whereToPutResources; 273 } 274 275 public int getFaith() { 276 return faith; 277 } 278 279 public List<ResourceType> getPendingResources() { 280 return pendingResources; 281 } 282 }


compactness
ability to know where empty spaces and reinforcing steel beams are located in the concrete walls, their density distribution and hidden humidity.
It is a device that measures dielectric permittivity of different materials. What's dielectric permittivity and how is measuring it can be useful? You will find answers to these question below!
view answerThe devise was invented by Russian scientist, Valentin Yushkov, almost 30 years ago. Since that moment it was exhibited to a puplic on different conventions. The devise even was implemented on several factories throughout Russia.
there are a lot of measuring instruments and all of them are using some physical properties as measuring parameters. However, there is one more physical property, measuring which can be useful for domestic application. This parameter is called dielectric permittivity
That is why we are proposing a new device, that can easily be used for domestic needs. This universal technology can be applied in vast variety of fields.
ability to know where empty spaces and reinforcing steel beams are located in the concrete walls, their density distribution and hidden humidity.
ability to know if wooden constructions are damaged by mold or fungus.
ability to control the dynamics of cheese ripening for those who manufactures cheeses, since it can help optimize time, spent on the process.
can be used in medecine to find hidden abnormalities.
advantages over other methods of measuring are unquestionable
see for yourself!
ability to know where empty spaces and reinforcing steel beams are located in the concrete walls, their density distribution and hidden humidity.
ability to know if wooden constructions are damaged by mold or fungus.
ability to control the dynamics of cheese ripening for those who manufactures cheeses, since it can help optimize time, spent on the process.
can be used in medecine to find hiddent abnormalities.
The works on this project are frozen at the moment. Hovewer, given a proper funding we are ready to construct modern and functional device for everyday or industrial use. If you want to help us please contact us via email. If you are looking for an investment opportunity let us make our case in favor of this revolutionary invention.
We also strongly belive that, if this devise become ordinary household appliance, like a cell phone, this will encourage teenagers and young adults to start their own scientific research.


The latter half of _Mission_to Mars_, directed by Brian DePalma and released by Disney earlier this year, justifiably left viewers with a bad taste with its high-minded but lame-brained artistic pretensions. But an unfortunate side effect was that the decent first half of the film, capped by a suspenseful domino-effect disaster sequence, was completely forgotten. In the case of _Red_Planet_, however, there's nothing of merit to forget--or, at least, the film's only redeeming quality, its perfectly solid visual effects, show up onscreen constantly enough to remind us of the wasted effort turned in by the FX crews.
The year is 2050, and we are told through voiceover by one Commander Kate Bowman (Carrie-Anne Moss) that the earth has become so polluted that it will soon no longer be able to sustain life. All sights have been set on Mars, where algae has been planted by unmanned probes to generate oxygen. But something has gone wrong, and a crew led by Bowman has been sent to the red planet to figure out what. After a shuttle landing mishap strands Gallagher (Val Kilmer), Burchenal (Tom Sizemore), Pettengill (Simon Baker), Santen (Benjamin Bratt), and Chantilas (Terence Stamp) on the Mars surface and leaves Bowman aboard the main orbiting spacecraft, the crew is given even more problems to solve.
Their problems, however, are none compared to the ones faced by director Antony Hoffman, who is given the arduous task of making Chuck Pfarrer and Jonathan Lemkin's script into a watchable film. Simply put, nothing really happens, and the whole "earth in danger" framework becomes moot as Gallagher and company simply search for a way to get back aboard the mothership and go home. The only real conflict in the script are the weak attempts the writers make at creating "villains": a crew member who accidentally causes a problem early-on, then is retroactively made out to have evil intent later in the film; and, more prominently, AMEE, a scouting robot who turns from gentle to killer with the flip of a switch. Guess which setting she ends up on when the shuttle crashes?
Hoffman, a commercial director making his feature debut, simply throws his hands in the air and instead focuses on what he knows best: the look. As mentioned before, the visual effects are impressive, particularly the completely CGI AMEE; and the ship sets and desert locations convince. But looks can't count for everything, and Hoffman appears to completely bank on the attractive appearances of stars Moss and Kilmer to make the romance between their characters work for the audience. Needless to say, it takes more than Ultra-Brite smiles to conceal the fact that this undercooked subplot was sloppily grafted on to give the film more appeal to females--who are instead likely to be insulted by the love story's completely arbitrary nature (as will all other demographics).
As ludicrous as _Red_Planet_ is, the copy writers at the WB publicity department actually one-up the makers of the film by pasting on a loud disclaimer at the top of the press notes that urges the media to not reveal the film's ending. This blurb would lead one to believe there's some big surprise in store, but perhaps the only shock up the film's sleeve is how closely it hews to everyone's formulaic expectations.
©2000 Michael Dequina
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://www.mrbrownmovies.com CinemaReview Magazine: http://www.CinemaReview.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


BIO-DATA OF FOREIGN DOMESTIC WORKER (FDW)
*Please ensure that you run through the information within the biodata as it is an important document to help you select a suitable FDW
|
(A) PROFILE OF FDW
A1 Personal Information
- 1. Name: {{maids.name}}
-
2. Date of birth:
{% for i in maids.dob %}
{% if i != '-' %}
{{i}}
{% endif %}
{% endfor %}
Age:
{% for i in maids.age|safe %}
{{i}}
{% endfor %}
- 3. Place of birth: {{maids.birth_place}}
- 4. Height & weight:
{% for i in maids.height %}
{{i}}
{% endfor %}
cm
{% for i in maids.weight %}
{{i}}
{% endfor %}
kg
- 5. Nationality: {{maids.nationality}}
- 6. Residential address in home country:
{{maids.resident|safe}}
-
7. Name of port / airport to be repatriated to:
{{maids.repatriat}}
-
8. Contact number in home country:
{{maids.phone}}
-
9. Religion:
{{maids.religion}}
-
10. Education level:
{{maids.education}}
-
11. Number of siblings: {{maids.no_of_sibling}}
-
12. Marital status: {{maids.mstatus}}
-
13. Number of children: {{maids.no_of_child}}
-
-
- Age(s) of children (if any): {{maids.age_of_child}}
-
|
|
|
A2 Medical History/Dietary Restrictions
-
14. Allergies (if any): {{maids.allergies}}
-
15. Past and existing illnesses (including chronic ailments and illnesses requiring medication):
-
16. Physical disabilities:{{maids.disabilities}}
-
17. Dietary restrictions: {{maids.dietary_restrictions}}
-
18. Food handling preferences:
|
A3 Others
- 19. Preference for rest day: {{maids.off_days}}rest day(s) per month.
- 20. Any other remarks: {{maids.remarks}}
|
(B) SKILLS OF FDW
B1 Method of Evaluation of Skills
|
|
|
(C) EMPLOYMENT HISTORY OF THE FDW
C1 Employment History Overseas
-
| Date |
| From |
To |
Country (including FDW's home country) |
Employer |
Work Duties |
Remarks |
|
C2 Employment History in Singapore
C3 Feedback from previous employers in Singapore
Feedback was/was not obtained by the EA from the previous employers. If feedback was obtained (attach testimonial if possible),
please indicate the feedback in the table below:
-
|
Feedback |
| Employer 1 |
{{maids.feedback1}} |
| Employer 2 |
{{maids.feedback2}} |
D AVAILABILITY OF FDW TO BE INTERVIEWED BY PROSPECTIVE EMPLOYER
E OTHER REMARKS
{{maids.other_remarks}}
-
FDW Name and Signature
Date:
EA Personnel Name and Registration Number
Date:
-
I have gone through the 4 page biodata of this FDW and confirm that I would like to employ her
-
Employer Name and NRIC No.
Date:
***************
IMPORTANT NOTES FOR EMPLOYERS WHEN USING THE SERVICES OF AN EA
- Do consider asking for an FDW who is able to communicate in a language you require, and interview her (in
person/phone/videoconference) to ensure that she can communicate adequately.
- Do consider requesting for an FDW who has a proven ability to perform the chores you require, for example, performing
household chores (especially if she is required to hang laundry from a high-rise unit), cooking and caring for young children
or the elderly.
- Do work together with the EA to ensure that a suitable FDW is matched to you according to your needs and requirements.
- You may wish to pay special attention to your prospective FDW’s employment history and feedback from the FDW’s
previous employer(s) before employing her.
|
|
{% if maids.agency.agency_name %}
Agency Name: {{maids.agency.agency_name}}
{% endif %}
{% if maids.agency.address %}
Address: {{maids.agency.address}}
{% endif %}
{% if maids.agency.office_no %}
Phone Number: {{maids.agency.office_no}}
{% endif %}
{% if maids.agency.fax %}
Fax: {{maids.agency.fax}}
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{% if maids.agency.email %}
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{% if maids.agency.website %}
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{% endif %}
|


Crowds of Ramadan travellers overwhelm train
Posted
Passengers climb to board an overcrowded train at a railway station in Dhaka, Bangladesh, as millions of residents travel home to celebrate the end of Ramadan.
Topics: islam, bangladesh
Posted August 08, 2013 16:13:16
Passengers climb to board an overcrowded train at a railway station in Dhaka, Bangladesh, as millions of residents travel home to celebrate the end of Ramadan.
Topics: islam, bangladesh
If you have inside knowledge of a topic in the news, contact the ABC.
This service may include material from Agence France-Presse (AFP), APTN, Reuters, AAP, CNN and the BBC World Service which is copyright and cannot be reproduced.
AEDT = Australian Eastern Daylight Savings Time which is 11 hours ahead of GMT (Greenwich Mean Time)


Congratulations! You have successfully recovered your secret using your social recovery shares
In the next step, you will be asked to give your secret a name and choose your encryption options


A toy model of diamegnetic and paramagnetic colloidal particles suspended in fluid, subject to an imposed magnetic field. As the direction of the magnetic field and the temperature varies, transitions occur between a fluid and several solid phases. Particles are coloured by temperature and by modified order parameter.
Based on Phase Transformations in Binary Colloidal Monolayers, Ye Yang et al. 2015.


Memory & Pointers 1
CMPT-225, Fall 2021
Computer Memory
- A sequence of locations
- Indexed by address: 0,1,2,…
- Each location stores a data byte
- Processor can read or write the byte at each address.
- Regions of memory are allocated to processes as needed, according to some scheme.
Diagram displaying “Code + Data for running part of OS” at the start of memory, “Free memory” in the middle, and “Code + Data for running user processes” and the end.
Variables & Memory
A variable is (roughly) and names & tagged collection of bytes:
Diagram showing:
- “int x; x = 6” taking 4 bytes of memory,
- “char c; c = ‘x’;” taking 1 byte of memory
-
“bool b; b = ‘true’;” taking 1 byte of memory
- So, at run time, each variable has an address in memory.
- In C, C++ we can:
- access the address of a variable
- access a variable or memory location by its address
- declare variables by storing addresses (pointers).
Addresses & Pointers - By Example
- “int i = 5;”
- allocate space for an int,
- name the space “i”,
- store 5 there
- “int *p;”
- allocate space for an address,
- name it p,
- record its type as “pointer to int”
- “p = ∧i;”
- “&i” is the address of “i”
- store ∧i in p
- so, p becomes a pointer to i
- “cout « i;”
- outputs the value stored in i, 5
- “cout « p;”
- outputs the address of i: 0xbffffbbc
- “cout « *p;”
- ”*” dereferences p. That is, *p is the value pointed to by p. In this case 5
Diagram of memory:
| Address | Name | Value |
| … | … | … |
| 254 | i | 5 |
| … | … | … |
| 923 | p | 254 |
Second diagram of memory:
| Address | Name | Value | Size |
| 0x6fffbe | i | 5 | 4 bytes |
| … | … | … | … |
| ??? | p | 0x6fffbe | 4 bytesa |
Slide showing program code: see pointers.c
Slide showing output: see output.txt
Slide showing same program with different highlights.
Slide showing same output with different highlights.


My name is Chad Tao. I am 30 years young and I like chicken pot pie. Those are my three favorite things.


This example uses model trained on movie reviews. This model scores the sentiment of text with a value between 0 ("negative") and 1 ("positive"). The movie reviews were truncated to a maximum of 200 words and only the 20,000 most common words in the reviews are used.
Please Enter Something
Sentiment score:
Your thoughts seem to be , maybe? - ml5.JS Model


"Star Wars" Trilogy Special Edition A film review by Jonathan Capps Copyright 1997 Jonathan Capps
I don't think many people realize this, but the Star Wars Trilogy was all one script. They were all written way before the trilogy. They were one script, but when George Lucas made the first movie, he realized the script was way too long. So he took the first 1/3 of the script, expanded it, and made it into Star Wars: A New Hope. He took the next 1/3, expanded it, and made Star Wars: The Empire Strikes Back. He took the last 1/3, expanded it and made Star Wars: Return of the Jedi. Then the Star Wars Triolgy was complete.
George Lucas was never happy with the first film because he felt it never had his full creative vision. When he made the third one, he realized he needed to put Jabba the Hut back into the original. Return of the Jedi is NOT a remake of the A New Hope. It was all one script originally. What is a remake of the first is A New Hope Special Edition.
A New Hope Special Edition is a great movie. There's 4 minutes of new footage and a new THX soundtrack was added. Empire Strikes Back Special Edition and Return of the Jedi Special Edition are also great films. The new scenes are clever, funny, and innovative. Especially on RotJ when they add the celebrations of the empire's defeat on Cloud City, Mos Eisley, and then the Imperial Capital, Coruscant. They added a new Ewok song as well.
I really enjoyed the Special Editions. I've seen A New Hope twice. I've seen The Empire Strikes Back three times. I've seen Return of the Jedi twice. (I hope to see it once more.)
The Star Wars Trilogy Special Edition is a great 20th anniversery gift. If you've only seen them on the little screen, you haven't seen them at all. If you havn't gone and seen them on the big screen, I advise you to go. Please see them...you'll be glad you did. I promise!
Rating: **** Scale: **** Great *** Good ** Fair * Poor Terrible
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


LESS extends CSS with: variables, mixins, operations and nested rules.
Best of all, LESS uses existing CSS syntax.
For documentation, see the documents at lesscss.org.


Portfolio
Refactoring
In this project, a customer asked me to doublecheck code from a previous web developer. I was called in to refactor the code and simplify it for future ease-of-use.
Horiseon CompanyTimed Quiz Project
A programming student asked me to make an app that allowed him to take a quiz. For every question he got wrong, he wanted the timer to lose 10 seconds.
Timed QuizXoneBros
The XoneBros, a positive gaming community, contracted me to assist with their website needs. I even wrote a blog that was published at their site.
XoneBros BlogWeather Dashboard
This is a weather dashboard that allows you to see a the current weather of a user's typed city, plus the forecast. User can also store previously searched cities.
Weather DashboardMetro School's Project
Working together with Nashvile Metro, I helped develop a website where students new to the country could begin taking courses online prior to registering for school.
Stem Prep AcademyLibations
Libations is an app developed for the drinking enthusiast. It uses two APIs to present the weather for the city you search and a list of bars available in that city.
Libations Site


Kitura can run on both macOS and Linux.
To start, you’ll need to install a few prerequisites.
Download and install Xcode 9.
Install the Command Line Tools for Xcode:
xcode-select --install
Kitura is tested on Ubuntu 14.04 LTS (trusty), 16.04 LTS (xenial) and 18.04 LTS (bionic).
Install the following Linux system packages:
sudo apt-get update
sudo apt-get install clang libicu-dev libcurl4-openssl-dev libssl-dev libpython2.7
Download a Swift 4 toolchain from swift.org.
After extracting the .tar.gz file, update your PATH environment variable so that it includes the extracted tools:
export PATH={path to uncompressed tar contents}/usr/bin:$PATH


Get TimeTable
Make sure internet is working.
Just logged in and try.
If error still persists, open your TimeTable and then try.
If you want TT of specific sem, open it and then try.
Make sure extention is
updated
.
⇣


scroll swipe example (move around and check your console!) Instantiate with a higher number for sensitivity to get longer delays between events (I like 4 the best)
Click
Kill Event Listeners


Science is a collaborative process and modern science should be friendly, supportive, and built by communities
I think it’s very important for early-career ecologists to support each other (and for senior scientists to support their junior colleagues). As such, with immense help from peers, I have tried to create communities, useful platforms, and support systems.
Here are some.
Early Career Pollinat* Ecologists Database
A list of early career (grads, postdocs, faculty/perm scientists within ~5 yrs PhD) ecologists interested in pollinators and pollination. I hope it will be useful for finding collaborators or for journal editors to find reviewers.
See the database here
Enter your information here
“Young Pistils” Slack Group
A Slack for graduate students, candidates, and postdocs working on pollinator/pollination ecology. We discuss papers, share job resources, ask questions about methods, all sorts of stuff.
Please email me for the link to join at jmola[at]usgs.gov
Social Justice in Ecology Slack Group
This one is new (as of June 2020) and is facilitated with Maureen Page. Right now we’re mostly running a book club to read books related to social justice issues with an emphasis on academia and science. We’re currently reading “Memoirs of Black Entomologists”.
Please email me for a link to join at jmola[at]usgs.gov
The Aggie Brickyard
This is a magazine/newsletter hybrid thing I started with some friend-colleagues at UC Davis. Despite being a product of the Graduate Group in Ecology at Davis, a lot of the discussion/content is widely applicable to Ecology more broadly and there’s great photography and artwork in every issue as well.
It lives here: https://aggiebrickyard.github.io/