- Order to Cash SaaS
- Dispatch Manager
- GPS Tracking App
- SMS & Voice communication
- Google Maps
- Google Address
- Quickbooks Sync
- Cloud Database
- PDF Work Orders
- Excel Export/Import
- All Features of Starter PLUS
- Webinars and live trainings
- Document repository
- History tracking
- Marketing Web-Site
- Mass email***
- Mass SMS
- Social media & SEO
- Dedicated SMS Number
- Super Phone CRM
- All Features of Professional PLUS
- Custom branding
- Customer portal
- Driver portal
- Employee portal
- Loadboard integration
- TMS Web Service API
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-
-
- All Features of Enterprise PLUS
- Process automation
- Price Quote Engine
- Automatic dispatch
- Branded marketplace
- Natural language processing
- Asset forecasting
- Lane-Analytics
- Localization
- Translation


verbiage
`Prev `__
V
`Next `__
--------------
**verbiage**: n.
When the context involves a software or hardware system, this refers to
`*documentation* <../D/documentation.html>`__. This term borrows the
connotations of mainstream ‘verbiage’ to suggest that the documentation
is of marginal utility and that the motives behind its production have
little to do with the ostensible subject.
--------------
+----------------------------+----------------------------+------------------------------+
| `Prev `__ | `Up <../V.html>`__ | `Next `__ |
+----------------------------+----------------------------+------------------------------+
| verbage | `Home <../index.html>`__ | Version 7 |
+----------------------------+----------------------------+------------------------------+


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stripe
/
com.stripe.android.model
/
Card
/
addressLine1
addressLine1
val
addressLine1
:
String
?
Address line 1 (Street address/PO Box/Company name).
See
API Reference
.


A Certified Refurbished Echo is refurbished, tested, and certified to look and work like new All-new Echo (2nd Gen) has a new speaker, new design, and is available in a range of styles including fabrics and wood veneers. Echo connects to Alexa to play music, make calls, set music alarms and timers, ask questions, control smart home devices, and more—instantly. Just ask for a song, artist, or genre from Amazon Music, Spotify, Pandora, and more. With multi-room music, you can play music on compatible Echo devices in different rooms. Echo can also play audiobooks, radio stations, news briefs, and more. Call or message almost anyone hands-free with your Echo device. Also, instantly connect to other Echo devices in your home using just your voice. New speaker, now with Dolby processing for crisp vocals and dynamic bass response. Echo can fill the room with 360° omnidirectional audio. With seven microphones, beamforming technology, and noise cancellation, Echo hears you from any direction—even while music is playing Just ask Alexa to check your calendar, weather, traffic, and sports scores, manage to-do and shopping lists, control your compatible smart lights, thermostats, garage doors, sprinklers, and more Alexa is always getting smarter and adding new features and skills. Just ask Alexa to control your TV, request an Uber, order a pizza, and more.


Food has come to LIFE! Why? WE DON’T KNOW!  Your mission is to pick a side (Humanity Team 1, Food Team 2), and battle it out for the survival of
either race!
This game is a worm-like 2D strategy shooter local multiplayer game! You must take account of the angle, power,
and the wind each turn. Hitting crates in the air will give you a weapon upgrade. Each weapon upgrade will
increase damage to the weapon and a few will act differently.
There are three different weapon levels, starting out will give you weapon set level 1 to begin. (Please note, if you hit a crate, please switch to a different
weapon at the start of the turn to start with that new weapon set level). Try unlocking the hidden weapon!! But
also be careful welding all that power!
When starting the game, you’ll have a choice of how many turns (20+ and
must be divisible by 2), how much time per match (5-10 seconds plus 3 seconds to pass the browser to your
opponent), and how many players you want on the field (1v1, 2v2, 3v3, 4v4). Use the minimap to your advantage to
see where your bullet lands and where are the crates in the sky!
Controls:
1. Key a or left arrow = move
2. Key d or right arrow = move right
3. Key w or up arrow = change angle upward
4. Key s or down arrow = change angle downward
5. Key space = jump
6. Key q = previous weapon
7. Key e = next
8. Key j = shoot
9. Key m = enter portal (if your team portal is on the field)
10. Key p = pass your turn
11. Key f = forfeit (press Y to accept the forfeit, or escape to cancel)
12. Mouse scroll = zoom in/out
Sound credits:
Credit to https://www.FesliyanStudios.com for the (playing) background music.
Credit to https://freesound.org/people/Fupicat/ for the end game music.
Credit to https://freesound.org/people/SpliceSound/ for the referee whistle blow sound.
Source code: https://github.com/hunghvu/8-bit-armageddon


Love learning new things, solving problems, and writing readable efficient code
Here are some of the technologies I enjoy writing day-to-day:
Feel free to reach me at: mail.@yahoo.com


My name Mohammad Aqel iam 26 old I am a software engineer and a junior programmer, I am looking forward to learning everything new in the world of programming
I have many goals and ambitions that I always strive to achieve and it is worth noting that this scholarship will fulfill many of my ambitions. I love singing, writing songs and melodies I usually play the piano and sing I love the sound of the zither.  In the end, I do not forget my closeness to God and his worship, and God is the Grantor of success
Education
- Bachelor's degree in Software Engineering from Al-Zaytoonah University,(2017),Jordan.
- Scientific major in high school from Salah El-Din School,(2013),Jordan.
Experience
- Cashier at Malloukh supermarket.
- Sales representative and financial collector at Zahran Company.
- Music writer and composer
- Programmer with CSC Beyond Company
My top cars
- BMW
- Ford
- Hunday
- Golf
- Hunda
- Marcedes
- Nissan
- Opel
- Chevrolet
- Porsche


The language
println( "Hello, world!" );
SGScript is a dynamic, procedural language, similar in syntax to many other programming languages, including C and JavaScript. It consists of various operations and structures that can be combined to specify operations and data that they use.
- The basics - quickly covers the basics but doesn't get into much detail
- Data types - handling all kinds of data
- Flow control - how to run a part of the code, at specific moments
- Advanced concepts - not the first necessary things, helpful nonetheless
The basics
- Functions are reusable blocks of code. To call a function means to do what's specified in the function.
function printText()
{
println( "text" );
}
printText();
- Basic function definitions have the following syntax:
function <name> ( <argument-list> ) { <code> }
- Argument list is a comma-separated list of names or nothing.
- Names, also called "identifiers", can have the folowing symbols: a-z, A-Z, _, 0-9, but they cannot start with a digit, because only numbers can start with a digit.
- User-defined names cannot collide with so-called keywords - special names, like
function
y = 15.51;
x = 3 * y + 10;
x * y;
- Each expression statement ends with ";".
- Useful expression statements include an assignment operator or a function call, or both.
- All expression statements presented so far - except the last one - are useful.
- The assignment operator is "=". It simply assigns the value on the right side to the item on the left side.
- Numbers use the point (".") as decimal digit separator.
- There are arithmetic operators available that take two items at each side (called "binary operators").
- The operators used in the example are those of addition ("+") and multiplication ("*").
include "math";
function sinc( x )
{
xpi = x * M_PI;
return sin( xpi ) / xpi;
}
sinc3 = sinc( 3 );
- Functions may return with or without data. When they do return data, that data can be retrieved from the call.
- A basic function call has the syntax
<name> <subexpression>
- A subexpression has the syntax
( <expression-list> )
- Expression list is a comma-separated list of expressions or nothing.
- The
include
statement loads a library or a code file.
math
is one of the few built-in libraries. In this example, it defines the function sin
and the constant M_PI
x = 1; y = 2;
x += y;
++x;
--y;
- Shortcuts exist for common operations: combined assignment operators and increment/decrement operators.
- Most non-assignment binary operators have their assignment counterparts. The difference is that they assign the calculated value to the left side of the expression.
- Increment/decrement operators are shortcuts for
x += 1
and x -= 1
, respectively.
- There are alternative versions of these operators that will be covered later.
x = 5; y = 3;
x *= y * ( y + x );
y -= x + x * y;
y += 5 * y += y;
printvar( y );
println( dumpvar( x ) );
- There's very few limits on how the expressions can be combined so it's up to you to write them in a way the meaning is clear both to you and the compiler.
- A very useful tool for finding out the contents of a variable are the
printvar
/ dumpvar
functions.
println
is a function that prints the given variables to standard output and moves write cursor to the next line.
- Order of arithmetic operations is mathematically correct: sub-expressions
( .. )
are evaluated first, then multiplication *
/ division /
/ modulo (remainder) %
, and then - addition +
and subtraction -
.
x = 5;
global y = 6;
function z()
{
a = 7;
global b = 8;
function c(){}
}
- Variables are the currency of this language.
- There are 4 types of variable storage, two of which are covered in the example: local and global variables.
- In the example, variables x, a, c are local and y, z, b are global.
- All new variables are local by default.
- The keyword
global
specifies a list of variables that are global and allows to assign their values.
- A function definition creates a global function variable outside other functions, local otherwise.
// testing the assignment operator
a = 5;
/* this ----------
-- should print --
------------- 5 */
println( a ); ////
- Code can contain comments. They can be used to communicate between various users and maybe even compilers of the code.
- The SGScript compiler completely ignores comments.
- There are two types of comments: single-line comments
// ...
and multiline comments / ... /
Data types
a = null;
b = true;
c = 123;
d = 123.456;
e = "text";
- There's a total of 9 data types in SGScript: null, boolean, integer, real number, string, function, C function, object and pointer.
null
is the 'no value' type. There is only one value for the type.
- Boolean is a
true
/false
type.
- Integers and real numbers are two ways to represent numbers in the language. Both have their uses, however generally they're interchangable.
- The
string
type stores an array of bytes, generally meant to store text but can be used for any data.
f = function(){ return 4; };
g = println;
h = io_file(); // returns a file object
i = toptr(100);
- Functions and C functions are not as much data types as they are code types. One represents a function defined in SGScript code and another represents a function defined in C/C++ code.
- As with numbers, both function types are generally interchangable but have some major differences.
- Objects are universal, yet somewhat heavy types with a variable number of subtypes. They can represent data structures as well as interfaces and even act like functions.
- Pointers are basically integers that have restricted manipulation capabilities and a separate processing chain, useful for passing handles and memory addresses in a safe way.
arr = [ 1, 3, 5, 7 ];
println( arr[2] ); // prints 5
println( arr[4] ); // warning: index out of bounds
println( arr.size ); // prints 4
- Array is a complex data type, a subtype of object. It contains a list of other variables.
- Sub-variables can be accessed with index
[ .. ]
and property .
operators.
- Be aware that not all sub-variables can be read and not all of them can be written. Systems will often report the same warnings for variables that don't exist and those that don't support the required operation.
- The array's
size
property returns the length of the array, the number of variables in it.
arr = [];
arr.push( 5 );
x = arr.pop();
arr.unshift( 4 );
y = arr.shift();
- Objects can have methods. Methods can be called through property access, this compiles to a special call where the object is passed through a special channel.
- Other sub-variable accessors don't support the method call, however it is possible to invoke in other ways, to be described in further sections.
- Array methods shown in the example are the stack/queue interface of the array. Push/pop deals with the end of the array, shift/unshift works on the beginning.
- More info on array and its methods can be found in the documentation: array [object]
dct = { x = 5 };
dct[ "key" ] = "value";
println( dct ); // {x=5,key=value}
fnmap = map();
fnmap[ print ] = "print";
- Objects can have non-numeric indices. All variable types are allowed for keys but not all maintain their value in all objects.
- Objects of
dict
type (generated by the dict literal {}
or function dict()
) store string keys. Documentation: dict [object]
- Objects of
map
type (generated by the map
function) store literally all kinds of keys. Documentation: map [object]
dict
object is expected to be the building block of most data stored because it is most accessible.
myObj = { x = 5, y = 7 };
function myObj.moveLeft(){ --this.x; }
myObj.moveLeft(); // method call
function myObj_moveRight(){ ++this.x; }
myObj!myObj_moveRight(); // compatible call
- There are many ways to make and two ways to call functions that work on objects.
- Making:
- 1. Create a method by specifying
<variable-name> . <property-name>
for the name.
- 2. Create a plain function.
- 3. Create an anonymous method by using the following syntax:
<variable-name> . <property-name> = function ( ) <code>
or assigning any callable to a property.
- Either way,
this
can be used inside the function to access the associated object.
- Calling:
- Method call:
<data-source> . <property-name> ( <argument-list> )
.
- Compatible call:
<data-source> . <callable-source> ( <argument-list> )
.
Flow control
if( a > 5 )
{
println( "'a' is greater than 5" );
if( a < 10 )
println( "...but less than 10" );
}
else
println( "'a' is not greater than 5" );
- It is possible to only run code if a certain condition is true, using the
if
statement.
- If/else statement has the following syntax:
if ( <expression> ) <statement>
, optionally followed by else <statement>
{ .. }
is a block statement, it can be used anywhere a statement can be used
>
("greater than") is one of 8 comparison operators. The others are:
<
- "less than"
>=
- "greater or equal"
<=
- "less or equal"
==
- "equal"
!=
- "not equal"
===
- "strict equality" (not only value must be equal, types must also be same)
!==
- "strict inequality" (inverse of strict equality)
- These operators are not limited to
if
and other such statements, they can be used as any other operator.
- These operators return the type
bool
, it has only two values - true
and false
while( a > 5 )
{
println( a );
--a;
}
for( i = 0; i < 5; ++i )
println( i );
- There are 6 kinds of loops in SGScript:
- The 'while' loop:
while ( <expression> ) <statement>
- The 'for' loop:
for ( <expression-list> ; <expression> ; <expression-list> ) <statement>
- It is a shortcut for a while loop where first expression/list is run before the loop, second - as the condition, third - before each jumpback.
- The 'do-while' loop:
do <statement> while ( <expression> )
- The 'foreach-value' loop:
foreach ( <nvalue-ame> : <expression> ) <statement>
- The 'foreach-key' loop:
foreach ( <key-name> , : <expression> ) <statement>
- The 'foreach-key-value' loop:
foreach ( <key-name> , <value-name> : <expression> )
foreach( name : [ "one", "two", "three" ] )
println( name ); // prints one, two, three
foreach( key , : _G )
println( key ); // prints names of all global variables
foreach( key, value : myObject )
{
if( string_part( key, 0, 2 ) == "!_" )
println( value ); // print all values for keys beginning with "!_"
}
foreach
loops give read-only values (they can be written to but source will not be updated).
foreach( value : data )
{
if( value === false )
continue;
if( value )
break;
}
- It is possible to stop loop execution with
break
or jump to the next iteration with continue
.
break
will skip to code right after the loop.
continue
will skip to right before the end of the loop.
- It is also possible to specify the loop number (within the function/global scope, counting from innermost, starting at 1) to go to.
Advanced concepts
Bitwise operations
hex = 0x12400;
bin = 0b10011010;
b_or = hex | bin ^ hex & bin;
- There are constant formats and bitwise operations for dealing with integers on the bit level.
- The following integer constant formats are available:
- Binary (base 2): begins with "0b", followed by some binary digits (0,1)
- Octal (base 8): begins with "0o", followed by some octal digits (0-7)
- Decimal (base 10): contains only decimal digits (0-9)
- Hexadecimal (base 16): begins with "0x", followed by some hexadecimal digits (0-9,a-f,A-F)
- These operators are available for doing bitwise operations:
- binary AND / AND-assign:
&, &=
- returns 1 if both sides are 1
- binary OR / OR-assign:
|, |=
- returns 1 if any side is 1
- binary XOR / XOR-assign:
^, ^=
- returns 1 if either side is 1, but not both
- unary NOT:
~
- inverts bits
- left shift / left shift-assign:
<<, <<=
- move all bits to the left (more significant positions)
- right shift / right shift-assign:
>>, >>=
- move all bits to the right (less significant positions)
The main difference from other languages is that the integer type by default is 64 bits long. Left/right shift rules are equal to those of the C language. Thus, it is safe to use only shift distances between 0 and 63.
Truth tables for AND/OR/XOR operations
| AND | 0 | 1 | | OR | 0 | 1 | | XOR | 0 | 1 |
| 0 | 0 | 0 | | 0 | 0 | 1 | | 0 | 0 | 1 |
| 1 | 0 | 1 | | 1 | 1 | 1 | | 1 | 1 | 0 |
Building with SGScript
This section describes all supported ways to compile SGScript and integrate it into your project.
Downloading SGScript
There are two kinds of downloads - source and binaries. All downloads are available in the download page. Source files are hosted on Github.
Even though master
branch is supposed to be the 'stable' branch, it is highly suggested that apidev
branch is tried first since it is the most up-to-date branch, it is expected that generally less bugs are there. master
branch is more thoroughly tested at the time of release and apidev
may contain recent changes that subtly break the build.
Building with GNU Make
Required software
Building
- Open a terminal (
cmd
on Windows, sh
on Linux/Mac) window in SGScript source root directory.
- Run
make
(mingw32-make
on Windows), optionally specifying targets and options.
- The syntax is
make <target|option>[, <target|option> ...]
- To build only the library, just write
make
;
- To build all tools (VM, compiler, plug-in modules), write
make tools
.
- On Windows, a batch file can be used to enable the usage of
make
(create a file make.bat
in C:\MinGW\bin
directory or equivalent, add the directory to PATH if it's not there):
@ECHO OFF
mingw32-make %*
Build options
Targets:
- libraries & tools
- testing
- other
- clean: clean all generated files
- clean_obj: clean only intermediate build files
- clean_objbin: clean intermediate build files and binaries
Options:
- arch=[32|64] - target architecture (x86/x64), default depends on compiler
- mode=[debug|release] - whether it's a debug or a release build (default=debug)
- static=[1|0] - whether to build a static library or a dynamic one (default=0: dynamic)
Additional build options & platforms
- To build on Android, modify the makefile according to the comment in the beginning of that file.
Building with IDEs
All IDE-related build data is under the build
directory.
Supported IDEs
- Code::Blocks (
build/codeblocks
)
- Visual Studio 2010 (and newer versions) (
build/vc10
)
IDEs with necessary files but without support
Building with other tools
CMake
There is a file CMakeLists.txt
in the root directory of the project. It only builds the dynamic library at the moment.
File integration
The code is made to support various compilers and compile under C and C++ so it is quite safe to just drag & drop it into your project.
Including SGScript into your project
There are generally two ways to include SGScript: link the library or include the files directly.
Note: Including the files isn't an option if SGScript modules are to be used.
For simplified inclusion of files, add src/
and ext/
to the include paths.
- The main SGScript API is defined in the file
src/sgscript.h
.
- Requires the SGScript library to be linked to the project or have the files (
src/*
) compiled in.
- Utility library is available in
src/sgs_util.h
.
- Requires the SGScript library to be linked to the project or have the files (
src/*
) compiled in.
- eXtended Game Math library can be found in
ext/sgsxgmath.h
.
- Requires the eXtended Game Math library to be linked to the project or have the files (
ext/sgsxgmath.c
) compiled in.


Let's make a small definition of these elements so things are clear and easy to understand
Pages are classic pages present in all sites, just made to look awesome on your mobile device, they are present on mobile, tablet, desktops, and actually any devices out there
PageApps are mobile styled pages. Most mobile devices / apps use these features to make a page look better. Some of these features are just "tunned" pages and some of them for example tasklists are usually present just on mobile apps. These are easy to use, and give a more native feel to your device.
News, Store, Blog: These pages are simple page templates, not connected to a CMS, content will be added manually and will be added just like editing the following pages. Duplicating and replacing content with your own. This has a separate section at the end of this documentation
MobileUI: As the name says Mobile User Interfaces. We've created these for customers who plan on converting our products to applications. There is a separate section at the end of the documentation explaing what these are and what license is required if you plan on building a paid application.
One more thing that needs to be mentioned.
Some pages are populated with content / features presented in the second and third chapter. Where this happens, we won't be describing how those content features go. So wherever you see  know that that section accepts and can be populated with any content you wish.
As a small rule of thumb, if the item you wish to populate is not fullscreen / fullscreen background / coverpage / image slider it will generally accept all the features. In case they dont or you encounter any bug, please message us and we'll gladly explain if your implementation is or isn't achiavable for that page structure.

404

Page Not Found

 Sorry, nothing to see here, try the homepage and go from there!

Line 1 is the content center we talked in the first chapter
Line 3, 4, 5, 6, 7, 8, 9 , 10 are the 404 error itself. Inside of this there is the title, small subtitle, text, and button to redirect users to another page. We chose the homepage for our example
Line 12 closes the content-center clas
Line 13 is vital as this will clear the size of the content center as explained in the first chapter.

Coming Soon

We're working on it!

 We're working really hard to get this page up and running! Try another one!

  <input type="text" value="Username" onfocus="if (this.value=='Username') this.value = ''" onblur="if (this.value=='') this.value = 'Username'">

  <input type="password" value="password" onfocus="if (this.value=='password') this.value = ''" onblur="if (this.value=='') this.value = 'password'">

 Forgot Credentials Create Account

 Login

 Login with Facebook Login with Facebook Login with Facebook

 Create Account

The login page is housed in it's own class. That will be page-login and it will only house the login elements.
Line 1 is the housing class
Line 2, 3, 4 is the logo at the top. You can replace this with your own image. The size of this image is set in framework.css and you can change the size by searching for (CMD+F or CTRL+F) .page-login-logo img
Line 6,7,8,9 is the username field
Line 11,12,13,14 is the password field
Line 16,17,18,19,29 is the Forgot and Create account buttons
Line 22 is the login button
Line 24 is the decoration
Lines 26,27,28 are the buttons for Facebook, Twitter and Google
Line 32 is the button at the button that is used for creating an account.

  <input type="text" value="Username" onfocus="if (this.value=='Username') this.value = ''" onblur="if (this.value=='') this.value = 'Username'">

  <input type="text" value="Email Address" onfocus="if (this.value=='Email Address') this.value = ''" onblur="if (this.value=='') this.value = 'Email Address'">

  <input class="set-today" type="date">

  <input type="password" value="password" onfocus="if (this.value=='password') this.value = ''" onblur="if (this.value=='') this.value = 'password'">
 Create Account

 Signup with Facebook Signup with Facebook Signup with Facebook

 Login Here

The register / signup page is housed in it's own class. That will be page-login and it will only house the login elements. .
Line 1 is the housing class
Line 2, 3, 4 is the logo at the top. You can replace this with your own image. The size of this image is set in framework.css and you can change the size by searching for (CMD+F or CTRL+F) .page-login-logo img
Line 6,7,8,9 is the username field
Line 11,12,13,14 is the email field
Line 16,17,18,19,29 is the date selection
Line 21, 22, 23, 24 is the password field
Line 26 is the Create account button
Line 28 is the decoration
Line 30, 31, 32 are the signup with social button
Line 34 is a decoration
Line 36 is the login button

Karla Black
 Photography Model USA, California
 Dedicated and energetic Photographer with years of experience in custom and specialized photography.
 Follow Karla

13kFollowers

210Following

10kPosts

Follow on Social Networks

Get in touch with Karla or follow her social feed for the latest news and information.

The Page Profile 1 houses all simple text and buttons. Replace the image and text with yours and you're good to go! Each class name can be easily read and can easily be replaced .There's not much to explain about this page.
Page Page Profile 2 houses the same simple classes, but, at the top the image is set to a cover mode. Everything else works on the same principle.
The review pages are explained inside the features page. You can copy and paste them and move them throught your page inside content classes.
The sitemap page is easy to play with and it can be associated with an XML sitemap but with a better design

 Clasic Slider Rounded Slider

The sitemap-box contains an anchor, a text and an icon. The secondary_class can be replaced with the background-colors explained in the first chapter.
The status page or activity page can be used to give your customers site updates and informations that might be useful in case you're migrating your server or you're having issues with your databases or who knows what other awesome purposes you may find for it

  All Systems Operatinal  Updated: 1 Minute Ago

  System Servers Operational

Incident Title
 Time and Date
Description
 Status:In Progress Read More

The activity page is comprised of header, the activity-status which has an icon and a text. The icon has the secondary class colors that can be switched as necessary and you'll find them in the first chapter.
The activity-item class can be duplicated to show more issues where needed. It is comprised of an icon and a color class and two text elements.
The activity-incident consists of a heading. Inside this there is an icon that can have the same color as the activity item.It also contains a small text for time and date, a paragraph for a description. The strong is the left text under the parapraph and the anchor is right link. The clear is necessary for floatation.
You can duplicate activity-item and activity-incident as many times as you want.
The timeline page is split into two elements, block left and block right, and a decoration that will go down the entire size of the content.

For easier understanding we'll split this into an easier explanation. The left block houses the icon on the left side.
The icon on the left side, will be the same all the way down, the structure, the icon you can change with your own. However, the right section can change to support different contents.
Heading Subheading and Text

Timeline Heading

Timeline Subheading

 This is a simple timeline text post. You can add any variation from the ones you'll see below.

The code above will generate a heading, a subheading and a parapgraph.
Image

Image Post

Timeline Subheading

The code above will generate a heading, a subheading, and an image.
Video

Video Post

Timeline Subheading

The code above will genearate a heading, a subheading and a video. Replace the iframe src with yours.
Quote

Beautiful pages mate, keep it up!
 We love the creativity!

There isn't a big difference between the Page Timeline 1 and Timeline 2. The structure is basically the same except in the case of timeline 2 page the timeline content accepts the classes above.

As long as the video you will be using is HTML5 and has an embed code you can use absolutely any video from any site you want. And it's very simple to implement.
All you have to do is replace the iframe src below and copy paste it to your project.

Fullscreen pages have a different structure than the rest. They're still inside the page-content but afterwards there are some things that need to be mentioned

We'll be mentioning which pages must get inside the fullscreen content, be sure to copy and paste the above class and then copy and paste the content inside it's rightful place.
To change the background images open framework.css and CTRL+F or CMD+F for bg-1. You'll find 10 background images there that are inplemented by default. You can replace them with your own.
This page goes ijnside the PageApp Fullscreen Structure

404

Page Not Found

 Sorry, nothing to see here, try the homepage and go from there!

The 404 PageApp is comprised of a heading, a small heading, a parapgraph and a button
These have the color-white parameter set to them because the PageApp Fullscreen structure has a an overlay class that is set to dark-overlay. You can replace it with white-overlay and then replace the text color with color-black.
This page goes ijnside the PageApp Fullscreen Structure

Coming Soon

We're working on it!

 We're working really hard to get this page up and running! Try another one!

The Soon PageApp is comprised of a heading, a small heading, a parapgraph and a button
These have the color-white parameter set to them because the PageApp Fullscreen structure has a an overlay class that is set to dark-overlay. You can replace it with white-overlay and then replace the text color with color-black. This applies to the countdown class as well.
This page goes inside the PageApp Fullscreen Structure

  <input type="text" value="Username" onfocus="if (this.value=='Username') this.value = ''" onblur="if (this.value=='') this.value = 'Username'">

  <input type="password" value="password" onfocus="if (this.value=='password') this.value = ''" onblur="if (this.value=='') this.value = 'password'">

 Forgot Credentials Create Account

 Login

 Login with Facebook Login with Facebook

The Login PageApp is comprised of the same classes as the Login Page. The only differences is that the page- is replaced with pageapp due to the fact that on smaller screens we removed the pageapp-login-social element so it fits better on the screen.
This page goes inside the PageApp Fullscreen Structure

  <input type="text" value="Username" onfocus="if (this.value=='Username') this.value = ''" onblur="if (this.value=='') this.value = 'Username'">

  <input type="text" value="Email Address" onfocus="if (this.value=='Email Address') this.value = ''" onblur="if (this.value=='') this.value = 'Email Address'">

  <input class="set-today" type="date">

  <input type="password" value="password" onfocus="if (this.value=='password') this.value = ''" onblur="if (this.value=='') this.value = 'password'">
 Create Account
 Login Here

The Login PageApp is comprised of the same classes as the Login Page. The only differences is that the page- is replaced with pageapp due to the fact that on smaller screens we removed the pageapp-login-social element so it fits better on the screen.
The PageApp Interest goes inside the background image content explained in the first chapter .This unlike other pageapp fullscreen elements allow them to scroll.

  Technology Theme Forest, Code Canyon, Graphic River, Audio Jungle, Photo Dune, 3D Ocean

To create more interest-boxes simply duplicate the interest-box.
The secondary class is the color to witch the interest box will change when it's tapped.
The strong is the title of the interest box
The EM is the list of keywords associated with that interest
The interest-first-icon is the icon shown when unselected
The interest-second-icon is the cion shown when selected
The chat PageApp simulates a conversation. This is very simple to use.

This is a chat page?

Yeap! A chat template, so customers can convert it to something PhoneGap and Cordova

The page chat is comprised of a speach left, that generates the white bubble, and a speach right, that generates the right bubble. You can replace the SECONDARY_CLASS with the colors mentioned in the first documentation.
Make sure to add clears after each one of these as they are floated to the side by default.
The checklist is a easy and nice way of showing your users your progress on a certain project on your page, or who knows what other usages you may find for it!

    01 Jan
2023 Green Check

The checklist gives you the ability to create multiple icons and icon colors for each item. To make it complete by default can be set to checklist-item-complete
To create more checklists simply duplicate the checklist-item
The first I class inside is the white circle shown when unchecked
The second I class inside is the icon taht shows when you tap to complete it.The SECONDARY_CLASS can be changed with the colors presented in the first chapter.
The EM class is the time and date
The strong class is the text of the checklist.
The checklist is a easy and nice way of showing your users your progress on a certain project on your page, or who knows what other usages you may find for it!

Prepare a Design

The tasklist page is very easy to use. Simply duplicate the anchor, and replace the SECONDARY_CLASS with the color options mentioned below. The tasklist-completed checks it directly.
The colors for secondary class are: tasklist-red / tasklist-green / tasklist-blue / tasklist-orange / tasklist-magenta / tasklist-yellow / tasklist-gray / tasklist-dark
To leave them without a border to the left, simply don't add the secondary class.
The userlists are housed inside a class called page-userlist. Duplicate all the classes within to create more

  John Doe

Generates an image, title and 2 icons.

  John Doe New York, USA

Generates an image, a title, a location and 2 icons to the right
  John Doe
Generates an image a title and an icon to the right of the screen
  John Doe Liked your status
Generates an images, a small icon and text and an icon to the right.
The fullscreen map sits in a page of it's own right after the page-content-scroll starts. Replace the iframe with your own map location and the text there with your own. THe button at the bottom will deactivate the map on tap.

Get in touch!

 Tap to interact with the map, you can disable it easily to continue reading

  Turn Off Map

The PageApp Coverpage or the Coverpage Slider is compatible with all pages, and can only be used once per page.

These is the housing class of the slider. The classes at the top are vital to it's function and must stay there. The following elements will come inside the slider and are called swiper-slides. Each slide must be inside a swiper slide for it to function. At the moment, there are 3 styles available, but in time we may add more.
Also the swiper-slide houses a background-image class. You can replace it with whatever you want.
Swiper Slide Style 1 | Bottom Coverpage

Envato Elite Quality

 We pride ourselves with the achievement of being elite authors, and we'll give you all the best documentations and hands on support! Always!

 Share Page Read More

The coverpage-bottom shows elements at the bottom of the screen
The H3 title that has a color class in a strong that can be placed on any word to change it's color using the colors explained in chapter 1.
The paragraph class to say a few words about your slide
The decoration lines.
And the button 1 and button 2 that are to the left and right of the screen.
Swiper Slide Style 2 | Center Coverpage

Extrem CSS3 Accelerated

 Using the proper CSS3 techniques to obtain the fastest, most powerful and smooth animations out there!

 Read More

The center coverpage contains an icon at the top inside an anchor, to direct where you want it to
H3 is the title, again can be used with a strong class to change the color
Paragraph to explain the slide
A decoration line
An anchor for the read more button.
Swiper Slide Style 3 | The typography
This slide requires a bit of creativity, as in, you can create awesome slides as long as you code the fonts in a very maner. We'll explain

FIND YOUR

AWESOME

COVERPAGE

USE IT IN

ENDLESS

COMBINATIONS
 More SHARE

The coverpage contains H1 tags, with a font size, a font weight, a padding and a color. You can use http://flatuicolors.com/ to get some awesome colors, as for the font size and font weight plus the padding, these are dependant on what words you use and what text you want. At the end there are 2 buttons.
MobileUI Elements are built for our customers who plan on converting the item to PhoneGap Apps or Cordova Apps. These can come in handy as we observed in previous cases where many customers asked for these features.
These features are user interfaces only, meaning they don't have any functionallity added to them, they are just designed to be used in case of coding to an application
Please note: Building an application that is paid or has In-App Purchases requires you to get an extended license as per Envato Terms of Service and every Application Store Temrs of Serivce. Not doing so will result in a DMCA from us and Envato to your application store which in term will end up in your application being removed.
These pages won't get so well described as the other for a simple reason ( and don't hate us just yet, if you need help populating them with content, we will provide you with hands on support )
These pages are built just like every other page in the template, based on a housing class, and inner classes that get duplicated. Each class has an easy to read name, and elements that have secondary classes are very self explicatory so the same coding pattern explained in all pages, will apply to these pages as well. Check to see what the housing class is, and inside this, just duplicate the child classes and replace them with your content.
This applies to everything inside the news, store and blog pages, from content, buttons, slides of image sliders, text, and everything else there is in there.
No worries, if you are having any sort of trouble, and we mean ABSOLUTELY ANY SORT of trouble using the page templates for their designated purpose of HTML, CSS, we will gladly, gladly explain what class needs to go where and what structure is failing in case you get a bug. Send us a link to your product using our support form here http://enableds.com/html-support/ and we will inspect it and send you the proper code fixes.
But before doing so, just copy and paste our code, leave in one child class, and duplicate that. You'll see, it's mindblowingly easy!
As you can see from the item title this is a Site Template, meaning, this is not connected to any sort of CMS, not WordPress, not Joomla or anything like this. These pages need to be populated manually. Meaning, the text, images, and everything else will be added using copy and paste techniques. If you require this page connected to a CMS, please send us a message through our http://enableds.com/html-support/ support form and we can recommend you some services that will do this job for you proessionally and at a great cost if we're not avaialble to do it ourselves for you.
Support is provided for this pages for the initial purpose, a site template, not for a connecting to a CMS, this will be charged at freelance rates as per Envato Terms of Support Service.


At Artwork, we make it our mission to help you discover and buy and from the best emerging artists around the world.
Whether you’re looking to discover a new artist, add a statement piece to your home, or commemorate an important life event,
artwork is your portal to thousands of original works by today’s top artists


"I recognise you now - you are the picture that hangs at the end of the gallery". |
RUDDIGORE
Original London Cast 1887
Mortals |
|
| Robin Oakapple, a young farmer | Mr. George Grossmith |
| Richard Dauntless, his foster-brother - a Man-o'-War's-Man |
Mr. Durward Lely |
| Sir Despard Murgatroyd, of Ruddygore - a wicked Baronet |
Mr. Rutland Barrington |
| Old Adam Goodheart, Robin's faithful servant | Mr. Rudolph Lewis |
| Rose Maybud, a village maiden | Miss Leonora Braham |
| Mad Margaret | Miss Jessie Bond |
| Dame Hannah, Rose's Aunt | Miss Rosina Brandram |
| Zorah, a professional Bridesmaid | Miss Josephine Findlay |
| Ruth, a professional Bridesmaid | Miss Lindsay |
Ghosts |
|
| Sir Rupert Murgatroyd, The First Baronet | Mr. Price |
| Sir Jasper Murgatroyd, The Third Baronet | Mr. Charles |
| Sir Lionel Murgatroyd, The Sixth Baronet | Mr. Trevor |
| Sir Conrad Murgatroyd, The Twelfth Baronet | Mr. Burbank |
| Sir Desmond Murgatroyd, The Sixteen Baronet | Mr. Tuer |
| Sir Gilbert Murgatroyd, The Eighteen Baronet | Mr. Wilbraham |
| Sir Mervyn Murgatroyd, The Twentieth Baronet | Mr. Cox |
| Sir Roderic Murgatroyd, The Twenty-first Baronet | Mr. Richard Temple |
Chorus of Officers, Ancestors, and Professional Bridesmaids. |
| Original Costumes |
Jessie Bond as Mad Margaret and Rutland Barrington as Sir Despard Murgatroyd |
Leonora Braham as Rose Maybud |
George Grossmith as Robin Oakapple |
Rosina Brandram as Dame Hannah |
| Return to the Ruddigore main page |
| Check out the history of Ruddigore in Australia. |
| Check out these other historic photos: |


Want to be BETTER then pornstar?  Good Lord, Josh muttered. own journey would begin. *** Sable was


Private Data We Receive And Collect
Viso also automatically collects and receives certain
information from your computer or mobile device, including the
activities you perform on our Website, the Platforms, and the
Applications, the type of hardware and software you are using
(for example, your operating system or browser), and information
obtained from cookies. For example, each time you visit the
Website or otherwise use the Services, we automatically collect
your IP address, browser and device type, access times, the web
page from which you came, the regions from which you navigate
the web page, and the web page(s) you access (as applicable).
When you first register for a Viso account, and when you use the
Services, we collect some
Personal Information
about you such as:
-
The geographic area where you use your computer and
mobile devices
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Your full name, username, and email address and other
contact details
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A unique Viso user ID (an alphanumeric string) which is
assigned to you upon registration
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Other optional information as part of your account
profile
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Your IP Address and, when applicable, timestamp related
to your consent and confirmation of consent
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Other information submitted by you or your
organizational representatives via various methods
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purchases through the Services, we may also collect your
credit card or PayPal information
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User generated content (such as messages, posts,
comments, pages, profiles, images, feeds or
communications exchanged on the Supported Platforms)
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Images or other files that you may publish via our
Services
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Information (such as messages, posts, comments, pages,
profiles, images) we may receive relating to
communications you send us, such as queries or comments
concerning our Services
How We Use Viso SaaS Landing Page Template Data
Viso SaaS Landing Page Template uses visitors' data for the
following general purposes:
- To identify you when you login to your account
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To enable us to operate the Services and provide them to you
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To verify your transactions and for purchase confirmation,
billing, security, and authentication (including security
tokens for communication with installed)
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To analyze the Website or the other Services and information
about our visitors and users, including research into our user
demographics and user behaviour in order to improve our
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of the Services to prospective advertisers and partners
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and market to our customers and users
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We also use non-identifiable information gathered for
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the Services with a view to introducing improvements and
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often people use the Services, so that they, too, may provide
you with an optimal experience.
Customer Content We Process For Our Customers
Viso is a HTML landing page template tool. By its nature,
Services enable our customers to promote their products and
services integrate with hundreds of business applications that
they already use, all in one place.
Services help our customers promote their products and services,
marketing and advertising; engaging audiences; scheduling and
publishing messages; and analyze the results.
Consent Of Using Viso Landing Page Template
By using any of the Services, or submitting or collecting any
Personal Information via the Services, you consent to the
collection, transfer, storage disclosure, and use of your
Personal Information in the manner set out in this Privacy
Policy. If you do not consent to the use of your Personal
Information in these ways, please stop using the Services.


A dataset containing allometric equations (relationships between the size of an organism and the size of its body parts).
allometric_equations
A data frame with variables:
the identifier of this equation
name of the taxon
the Aphia ID of the taxon (identifier within the World Register of Marine Species)
a function encoding the allometric equation
a data.frame specifying (in order) the inputs to the equation, with columns 'property' (the property name of the measurement needed, e.g. 'lower rostral length'), and 'units' (the units of the measurement needed, e.g. 'mm')
the name of the body size characteristic that is estimated by this equation (e.g. 'mantle length')
the units of measurement of the returned property
a data.frame with indicators of the reliability of the equation: type (a description of how the reliability was assessed, e.g. 'R^2' or 'N' the sample size used by the authors of the equation) and value (its value)
notes
the source of the equation


Two kinds of movies wind up spending a lot of time on a studio shelf: pictures that are so offbeat or unusual they give Hollywood's marketing gurus sleepless nights, or films that are so wretched the producers are ashamed to let them out.
"The 13th Warrior" has been killing time in the vault at Touchstone Pictures for two years, and not because it's an unappreciated work of art. In fact, director John McTiernan reportedly washed his hands of the movie after run-ins with Michael Crichton, whose novel "Eaters of the Dead" was the basis for "Warrior," and seeing the finished product, there's no mystery as to why McTiernan doesn't want to be associated with it. Some cinematic fiascos at least provide a few unintentional laughs; "Warrior" is simply a mess.
It does, however, offer the sight of Antonio Banderas (in eyeliner, no less) struggling to portray an Arab soldier, which must be one of the most curious casting choices since Demi Moore played a Puritan. In the proper role, Banderas can be a superb actor, as evidenced by his films with director Pedro Almodovar, such as "Women on the Verge of a Nervous Breakdown" and "Tie Me Up! Tie Me Down!". But since making a much ballyhooed move to America in the early 1990s, Banderas has missed more frequently than he's hit. This turkey won't help balance the scale.
The released version of "Warrior" must have been considerably shorter than what McTiernan originally intended, since the movie opens with a hasty narrated sequence explaining how our hero Ahmed (Banderas) was banished to the northlands after taking a fancy to the caliph's woman. One might also assume preview audiences were baffled by certain segments of the film since voice-overs are constantly telling us what's happening at any given time.
For example, when Ahmed's party is chased by bandits who suddenly retreat at the sight of a Viking ship, someone cries out "Look! They are going! They are leaving!" over a shot of the cowards riding away.  "It's a man, it's a man, it's a man," he says, just to make sure we understand.
At the same time, the screenplay by William Wisher and Warren Lewis does a pitiful job of establishing any sort of credibility in the basic situation or of creating any characters worth paying attention to. When Ahmed and his new Norsemen pals decide to take on the "terror that has no name," a band of cannibalistic underground dwellers who are terrorizing a settlement, no one is likely to care whether or not they succeed. The good guys seem almost as uncouth and unappealing as the flesh-eaters.
The meant-to-be-rousing battles in "Warrior" are constantly sabotaged by having been shot in medium close-up (so that we can't see much of anything except torsos) with a hand-held camera that always seems to miss the real action. Though a lot of heads and limbs go flying in the course of the film, the fights are so chaotic and murky even the gore is a bore. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Police seize undisclosed amount of meth and fentanyl in drug bust
Police say one woman and three men were arrested in the bust
by Brandon GrazianoWaterloo Regional Police put a damper in the drug trafficking business in Kitchener on Wednesday.
At around 3:50 p.m., police executed a Controlled Drugs and Substance Act warrant at a home on Highland Road East.
They reportedly discovered an undisclosed amount of a meth and fentanyl.
A 51-year-old woman was arrested for possession for the purpose of trafficking.
Three men who were also in the home were arrested on unrelated charges.


game Class
Main game object, controls the entire instance of the game
Constructor
game
-
contId
-
opts
Parameters:
-
contId
StringThe container for the new canvas we will create for the game
-
opts
ObjectOptions such as gravity, friction, and renderMethod
Item Index
Methods
_tick
()
private
The looping render tick
addChild
-
obj
Adds an object to the current stage
Parameters:
-
obj
SpriteThe sprite to the stage
Returns:
checkCollisions
-
obj
Check if passed entity collides with any others
Parameters:
-
obj
EntityThe sprite to the stage
Returns:
loadWorld
-
world
Loads the world map into the game
Parameters:
-
world
String | MapThe map to load as the current world
Returns:
removeChild
-
obj
Removes a sprite from the stage
Parameters:
-
obj
SpriteThe sprite to the stage
Returns:
render
()
Game
Begins the render loop
Returns:
resize
-
width
-
height
Allows you to resize the game area
Parameters:
-
width
NumberWidth to resize to
-
height
NumberHeight to resize to
Returns:
Properties
audio
AudioPlayer
The audio player for this game instance
container
DOMELement
The domElement that we are putting our rendering canvas into (the container)
friction
Vector
The default friction to use for the game, defaults to 0,0
Default: new gf.Vector(0, 0)
gravity
Number
The default gravity to use for the game, defaults to 0.98 (Earth's Gravity)
Default: 0.98
input
InputManager
The input instance for this game
MAX_Z
Number
private
Maximum Z value
Default: 500
players
Array
The player entities added into the game
renderer
PIXI.WebGLRenderer | PIXI.CanvasRenderer
Raw rendering engine
renderMethod
String
The method used to render values to the screen (either webgl, canvas, or css3)
Default: 'webgl'
stage
PIXI.Stage
Raw PIXI.stage instance


The links below load new documents into the iframe. Each of these pages provides additional information on the subject.
The three methods discussed in the JavaScript page are contained at the end of this document. This link demonstrates.
Back to Iframes Examples


Explore! uses augmented reality technology to put 3D content right on a student's desk, using only an iPad.
Instead of learning science and math concepts from a textbook or video, students discover concepts through experimentation.
Learning math and science feels like a game, as each lesson is a "mission" that students complete.
Instead of setting up materials for a lab, minimal setup is required. Just download the app and print out our flashcards!
Users will see components like this during the initial stages of using the app.
Once users successfully fulfill tasks, they will see messages like this.
These are how the quizzes within the app will look.
Users will have various in-app options, like this.


Downloads a specified version of RAM Legacy Stock Assessment
Excel Database and as an RDS object to a local directory specified by
ram_dir
. The function will check if the version requested
already exists on the user's computer and if it does then it prompts the user
to download it again unless `overwrite = TRUE` in which case the function will
download the version without displaying the prompt. The function also supports
downloading all the older versions (1.0, 2.0, 2.5, 3.0, 4.3) from
[a github repo](www.github.com/kshtzgupta1/ramlegacy-assets)
download_ramlegacy(version = NULL, ram_path = NULL, ram_url = "https://doi.org/10.5281/zenodo.2542918", overwrite = FALSE, quiet = FALSE)
| version | A character vector of length 1 specifying the version number of the database that should be downloaded. As of writing this package, the available versions are "1.0","2.0", "2.5", "3.0", "4.3", "4.40", "4.41", and "4.44". If the version argument is not specified then it defaults to latest version (currently latest version is "4.44"). |
|---|---|
| ram_path | A string specifying the path of the local directory where
database will be downloaded. By default this path is set to the location
provided by rappdirs package and can be viewed by calling
|
| ram_url | A string. By default it is set to the Zenodo url of the database.
Please do not pass in any other url to |
| overwrite | This argument is only relevant if you are trying to re-download a version that is already present locally in the rappdirs directory. If overwrite = TRUE then user will not encounter the interactive prompt that confirms whether to overwrite the version present locally. |
| quiet | If TRUE, suppress status messages |
Other ramlegacy functions: load_ramlegacy
,
ram_dir
#>#> ★ Finished Downloading. Now unzipping it...#> ★ Saving the unzipped database as RDS object...#> ✔ Version 4.44 successfully downloaded.# download version 1.0 download_ramlegacy(version = "1.0")#> ★ Downloading...this may take a while#> ★ Finished downloading v1.0. Saving the database as RDS object...#> ✔ Version 1.0 successfully downloaded.Sys.setenv(RAM_HOME = tempfile()) # If version not specified then default # to latest version (currently 4.44) download_ramlegacy()#> ★ Downloading...this may take a while#> ★ Finished Downloading. Now unzipping it...#> ★ Saving the unzipped database as RDS object...#> ✔ Version 4.44 successfully downloaded.


]>
An O'Reilly Media Publication
All Rights Reserved
This is the Preface
SVG element:
You must know…
Here come a couple sect1s
Here's an image
Here's a MathML element
Here come a couple sect2s
Here's another image
Here come a couple sect3s
Here's an image we used once before:
SVG element:
Here come a couple sect4s
Here come a couple sect5s
This is one sect5
This is another sect5
This is another sect4
This is another sect3
This is another sect2
This is another sect1
For good measure
Throwing in another sect1 for fun
Getting tired of a complete lack of content here?
Important appendix material
Here's a MathML element
Subsection
Sub-subsection
Sub-sub-subsection
This would be a glossary, if it had any content!
This would be a bibliography, if it had any content!


Trustroots is a community of travellers for sharing, hosting and getting people together.
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Einstein showed that space and time are not independent, but are inextricably linked in a four-dimensional entity called spacetime. Spacetime is the four-dimensional combination of space and time that forms the “fabric” of our universe.
The universe has three spatial dimensions (length, width, height) and one time dimension. Observers in relative motion do not share the same definitions of length, width, height and time (x, y, z, and t), taken individually:
Space is different for different observers.
Time is different for different observers.
Spacetime is the same for everyone.
For example, a book has a definite three-dimensional shape. But the book looks different in two-dimensional pictures of the book taken from different perspectives.
Similarly, space and time look different from different perspectives in spacetime.
It is impossible for us to picture four dimensions, as we are used to 3D. However, we can use an example with two dimensions, like a rubber sheet, where by curving the rubber sheet, we can picture an extra dimension.


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Monk
Appearances: FF1, FF3, FF4, FF5, FF6, FF7, FF8, FF9, FF11, FF12RW, FFT, FFTA, FFTA2
Aliases: Black Belt, Master, Kareteka, White Monk
Monks are known for their weaponless approach to fighting, relying on the way of the fist (later, it switches to claws). What they lack in strength, the make up for in HP and endurance. Their costumes often indicate some sort of Far East training, and their ability to equip armor or weapons is lacking or even non-existent. They also come with the Counter ability, which causes the user to reflexively attack after being physically attacked.
Similar Job Classes:
Expand All Images | Collapse All Images
| FF1 |
|
| NAME: Black Belt (NA) / Monk (JP) |
| OVERVIEW: Evolves into Master. The Black Belt has greater strength with no weapons. It can actully get weaker by equipping some armor or weapons. |
| WEAPONS: Masamune, Iron Staff, Power Staff, Wooden Staff, Iron Nunchuk, Wooden Nunchuk |
| ATTRIBUTES: High HP, high defense, low magic |
| MAGIC: None |
|
| FF1 |
|
| NAME: Master (NA) / Super Monk (JP) |
| OVERVIEW: Evolved from Black Belt. The Master can actully get weaker by equipping some armor or weapons. |
| WEAPONS: Masamune, Iron Staff, Power Staff, Iron Nunchuk, Wooden Nunchuk |
| ATTRIBUTES: High HP, low magic |
| MAGIC: None |
|
| FF2 |
|
| NAME: Guy |
| OVERVIEW: Fights with an axe, but resembles a Black Belt. Weapons and armor stated is initial equipment. |
| WEAPONS: Axe |
| ATTRIBUTES: High HP |
| MAGIC: Any |
|
| FF2 |
|
| NAME: Josef |
| OVERVIEW: Does not resemble Black Belt but fights unarmed. |
| WEAPONS: Unarmed |
| ATTRIBUTES: |
| MAGIC: None |
|
| FF3 |
|
| NAME: Monk |
| OVERVIEW: Evolves into Karateka and equips Nunchucks. |
| WEAPONS: Bare Hands, Nunchuck, Tonfa Nunchuck, 3-Part Nunchuck |
| ABILITIES/MAGIC:
Fight - Attack with equipped weapon
Defend - Increase defense for one turn
Run - Run away from battle
Item - Use an item from inventory
|
| ATTRIBUTES: High HP, high strength, low magic, low magic defense
|
|
| FF3 |
|
| NAME: Karateka (FF3) / Black Belt (FF3DS) |
| OVERVIEW: Evolved from Monk and equips Claws. |
| WEAPONS: Bare Hands, Kaiser Claw, Cat Claw, Dragon Claw, Elven Claw, HellClaw |
| ABILITIES/MAGIC:
Fight - Attack with equipped weapon
BuildUp - Increase attack power but reduce defense to zero for one turn
Run - Run away from battle
Item - Use an item from inventory
|
| ATTRIBUTES: High strength, high agility, high HP, low magic, low magic defense
|
|
| FF4 |
| |
| NAME: Yang Fang Leiden |
| OVERVIEW: He is called a Monk in JP and a Karateka in NA. |
| WEAPONS: Uses claws best |
| ABILITIES/MAGIC:
Power/BuildUp - Delay attack for 2x damage
Kick - Jump kick all enemies for low damage
Bear/Endure - Increase defense
|
| ATTRIBUTES: High strength, high HP, low speed, low magic
|
|
| FF5 |
|
| NAME: Monk |
| OVERVIEW: The Kaiser Knuckles accessory increases the power of Brawl and Kick. They cannot equip weapons. |
| WEAPONS: None |
| ABILITIES/MAGIC:
!Kick - Damage all enemies, more damage at high levels (default, cannot be earned as selectable ability)
!Focus - Delay attack one turn for an attack that has twice damage
Barehanded - Do same amount of damage barehanded as a Monk
!Chakra - Restore HP, remove Poison and Dark status
Counter - Counter with physical attack when attacked
HP+10% - Increase max HP by 10%
HP+20% - Increase max HP by 20%
HP+30% - Increase max HP by 30%
|
| ATTRIBUTES: High strength, high HP, low magic |
|
| FF6 |
| |
| NAME: Sabin |
| OVERVIEW: The Blitz chosen is based on combinations of controller buttons, like Zell and Auron. |
| WEAPONS: Claws |
ABILTITES/MAGIC:
Blitz:
Pummel - Moderate physical damage to one random enemy regardless of enemy defense
Aura Bolt - Holy-elemental blast to one random enemy
Suplex - Lift enemy into air and send crashing down for high damage
Fire Dance - Uses spirit to engulf all enemies in fire damage
Mantra - Lifts status ailments and heals all characters except self (amount of healing is equal to current HP divided among allies)
Air Blade - Lift enemy into air for wind damage to all enemies
Spiraler - Sacrifice self to restore HP and cure status ailments
Bum Rush - Attack single enemy for massive damage regardless of enemy defense
|
| ATTRIBUTES: High attack power, high speed, high defense |
|
| FF7 |
|
| NAME: Tifa Lockheart |
| OVERVIEW: Tifa's limit is based on learning different fighting techniques. They are selected through a slot system whether they are performed. |
| WEAPONS: Gloves |
| LIMITS: Beat Rush, Somersault, Waterkick, Meteodrive, Dolphin Blow, Meteor Strike, Final Heaven |
| ATTRIBUTES: Average stats all-around |
|
| FF8 |
|
| NAME: Zell Dincht |
| OVERVIEW: Zell's limit break is based on controller button combinations, similar to Sabin and Auron. |
| WEAPONS: Gloves |
LIMITS:
Duel: Punch Rush, Booya, Heel Drop, Mach Kick, Dolphin Blow, Meteor Strike, Burning Rave, Meteor Barret, Different Beat, My Final Heaven
|
| ATTRIBUTES: Low magic power, low magic defense
|
|
| FF9 |
| |
| NAME: Amarant Coral |
| OVERVIEW: Amarant can "Throw" which is also a Ninja ability. He can also use "Spare Change" which is a Samurai ability. |
| WEAPONS: Claws |
ABILITIES/MAGIC:
Throw - Throw an item from the inventory
Flair:
Chakra - Ally recovers 20% of HP and MP
Spare Change - Throw gil at enemy to cause damage
No Mercy - Attack for massive damage
Aura - Cast Regen and Auto-Life on an ally
Curse - Make enemy weak against elemental attacks
Revive - Revive KO'd party member
Countdown - Cast Death Sentence on enemy
Demi Shock - Cast gravity spell
Trance:
Elan - Use Flair magic, but target all of a party instead of a single target |
| SUPPORT ABILITIES (character specific): Power Up, Power Throw |
| ATTRIBUTES: High speed, high strength, low magic power |
|
| FF11 |
|
| NAME: Monk |
| OVERVIEW: The Monk fights fast and furious and relies on a variety of abilities. |
| WEAPONS: Uses bare hands or claws best |
| ABILITIES/MAGIC:
Hundred Fists - Speed up attacks
Boost - Enhance next attack
Dodge - Enhance evasion
Focus - Enhance accuracy
Chakra - Cure status effects and restore a small amount of HP
Chi Blast - Chi projectile attack
Counterstance - Increases chance to counter, but lowers defense
|
| SUPPORT ABILITIES: Martial Arts, Subtle Blow, Counter, Max HP Boost, Kick Attacks |
| ATTRIBUTES: High speed, high HP, high attack power |
|
| FF12RW |
|
| NAME: Monk / Champion |
| OVERVIEW: Only enemy bangaa can be monks. |
| WEAPONS: N/A |
| ABILITIES/MAGIC:
Roundhouse (Deal damage to surrounding enemies)
Chakra (Restore HP and status)
Focus (Gather power for next attack)
Far Fist (Deal ranged damage)
Flurry (Attack three times)
|
|
| FF: Tactics |
| |
| NAME: Monk |
| OVERVIEW: Only females can equip a Ribbon. Otherwise Monks cannot equip weapons, armor, or headgear. They can attack from near or far and have a variety of abilities. |
| WEAPONS: None |
ABILITIES/MAGIC:
Martial Arts/Punch Art (PSX):
Cyclone/Spin Fist (PSX) - Attacks with spinning fist
Pummel/Repeating Fist (PSX) - Punch repeatedly
Aurablast/Wave Fist (PSX) - Attack from afar
Shockwave/Earth Slash (PSX) - Unleash energy in a line, splitting the earth
Doom Fist/Secret Fist (PSX) - Causes death gradually
Purification/Stigma Magic (PSX)- Recover from abnormal status
Chakra - Restore HP and MP
Revive - Restore a fallen ally to life
Reaction Abilities: Critical:Recover HP/HP Restore (PSX) - restore HP when terminal; Counter - attack after being attacked; First Strike/Hamedo (PSX)- attack before being attacked
Support Abilities: Brawler/Martial Arts (PSX) - Gain fighting strength of a Monk
Move Abilities: Lifefont/Move-HP Up (PSX) - Recover HP while moving
|
| ATTRIBUTES: High evasion, high HP, high attack power |
|
| FF: Tactics Advance |
| |
| NAME: White Monk |
| OVERVIEW: A Bangaa only class, they combine White Magic with long range attacks. |
| WEAPONS: Knuckles/Claws |
ABILITIES/MAGIC:
Monk Tech:
Whirlwind - Damage adjacent units
Air Render - Long range attack
Earth Render - Multiple hit attack
Far Fist - Long range area attack
Chakra - Heal HP
Revive - Revive target
Exorcise - Destroy zombies
Holy Sign - Neutralize status ailments
Reaction Abilities: Reflex (avoid regular attacks), Counter (counterattack after hit)
Support Abilities: None
Combo: Monk Combo |
| ATTRIBUTES: High evasion, low MP |
|
| FF: Tactics A2 |
| |
| NAME: White Monk |
| OVERVIEW: Identical to the FFTA White Monk. |
| WEAPONS: Claws |
ABILITIES/MAGIC:
Discipline:
Roundhouse - Damage adjacent units
Air Render - Long range attack
Earth Render - Multiple hit attack
Aurablast - Long range area attack
Chakra - Heal HP
Revive - Revive target
Exorcise - Destroy zombies
Holy Sign - Neutralize status ailments
Reaction Abilities: Reflex (avoid regular attacks), Counter (counterattack after hit)
Support Abilities: None |
|
Traits of Monk in Other Games
| FF6: Gau fights bare-handed. |
| FF6: The Black Belt accessory equips the wearer with the Counter ability. |
| FF8: The GF Carbuncle teaches the Counter ability. |
| FF8: The "Monk's Code" item teaches GF's the "Counter" ability. |
| FF9: One of the supported abilities is Counter. |
| FF10: Some weapons include a Counter ability. |
| FF10: In the storyline, Auron is a monk, although he shares few other characteristics besides high HP. His Overdrive is also based on controller button combinations like Zell and Sabin. |
| FFX-2: The Berserker includes Counter abilities |
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


| Modifier and Type | Field and Description |
|---|---|
static android.os.Parcelable.Creator<Range> |
CREATOR |
int |
high |
int |
low |
| Modifier | Constructor and Description |
|---|---|
|
Range()
|
|
Range(int low,
int high)
Creates a mutable range initialized with low and high.
|
protected |
Range(android.os.Parcel in) |
|
Range(Range r)
Creates a mutable range initialized from r.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
areEdgesEqual()
Indicates if the low and high bounds are equivalent to one another
|
Range |
clone()
Creates an identical copy of this instance
|
int |
compareTo(Range r) |
boolean |
contains(int val)
Returns true if val is contained within this instances lower and upper bounds.
|
boolean |
contains(Range r)
Returns true if r is contained within this instances lower and upper bounds.
|
int |
describeContents() |
boolean |
equals(java.lang.Object o) |
int |
getWidth()
Returns the width of this range i.e.
|
boolean |
intersects(Range r)
Returns true if r intersects r.
|
boolean |
isValid()
Indicates if the low edge is smaller than the high edges
|
boolean |
isZero()
Indicates if the the low and high edges are equal to '0'
|
void |
set(int low,
int high)
|
void |
set(Range r)
Updates this instance with r.
|
void |
setHigh(int high)
Updates this instances
upper bound |
void |
setLow(int low)
Updates this instances
lower bound |
java.lang.String |
toString() |
void |
writeToParcel(android.os.Parcel dest,
int flags) |
public int low
public int high
public static final android.os.Parcelable.Creator<Range> CREATOR
public Range()
public Range(Range r)
r
- The range to initialize this instance withpublic Range(int low, int high)
low
- The lower bound (inclusive)high
- The upper bound (inclusive)protected Range(android.os.Parcel in)
public int getWidth()
public Range clone()
clone
in class java.lang.Object
public void set(int low, int high)
low
- The lower endpoint (inclusive)high
- The upper endpoint (inclusive)public void set(Range r)
r
- The range to update this instance withpublic void setLow(int low)
lower
boundlow
- The lower bound (inclusive)public void setHigh(int high)
upper
boundhigh
- The upper bound (inclusive)public boolean isZero()
public boolean areEdgesEqual()
public boolean isValid()
public boolean contains(Range r)
r
- The range to check for containmentpublic boolean contains(int val)
val
- The value to check for containmentpublic boolean intersects(Range r)
Note: A Range wholly contained in another is considered an intersection.
r
- The range to check for intersectionspublic boolean equals(java.lang.Object o)
equals
in class java.lang.Object
public java.lang.String toString()
toString
in class java.lang.Object
public int describeContents()
describeContents
in interface android.os.Parcelable
public void writeToParcel(android.os.Parcel dest, int flags)
writeToParcel
in interface android.os.Parcelable


Instructions
Add Team
Export as Modpack
Export as .hat files
Download as Hat Mania package (recommended)
Download Exported Modpack
An error or other problem has occured, check the dev console (F12) for information.
X


This is Jin's Collection and Presentation.
Images are stored in Pinterest,which is a picture-sharing website.
Notes in class are taken in OneNote ,which is a collection of my studying stuff.
You can see my works below.
below is one of the videos.


Protesting PSP and GNR demand Respect
About 3,000 GNR police and military gathered early in the afternoon on 21 November at the Marquês de Pombal in Lisbon to begin the protest procession to the parliament with a white banner reading "we demand respect".
The protesters leading the procession, where there were several union structures that marked the demonstration, were grabbing the giant stripe and preparing to begin the procession to parliament.
There was also a green, yellow and red banner with the inscription Zero Movement, an inorganic social movement created in May this year by PSP and GNR members who, according to their Facebook page, fight for "appreciation, dignity and respect" of security forces.
The vast majority of the members of the GNR and PSP who joined the protest wear white Xero Movement nightgowns and have manifested their whistling and showing various posters with their claims.
Buses continued to arrive at the protest meeting point and, according to the organization's source, from the north of the country came at least 20.
Among the demands of the GNR police and military class is the payment of risk allowance, salary updating and remuneration supplements, and more and better personal protective equipment.


Class LoginRequest
Represents details of the Login request from the app to Auth0, including QueryString and User Location.
Inheritance
System.Object
LoginRequest
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace:Auth0.Core.Rules
Assembly:Auth0.Core.dll
Syntax
public class LoginRequest
Properties
| Improve this Doc View SourceBody
The body of the POST request on login transactions used on oauth2-resource-owner or wstrust-usernamemixed protocols.
Declaration
[JsonProperty("body")]
public dynamic Body { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Object |
Geography
Declaration
[JsonProperty("geoip")]
public LoginRequestGeography Geography { get; set; }
Property Value
| Type | Description |
|---|---|
| LoginRequestGeography |
IpAddress
The originating IP address of the user trying to log in.
Declaration
[JsonProperty("ip")]
public string IpAddress { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Query
The QueryString of the login transaction sent by the application.
Declaration
[JsonProperty("query")]
public LoginRequestQuery Query { get; set; }
Property Value
| Type | Description |
|---|---|
| LoginRequestQuery |
UserAgent
The user-agent of the client that is trying to log in.
Declaration
[JsonProperty("userAgent")]
public string UserAgent { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |


A recruiter calls you for a position with your dream company. You get extremely excited and ask about their recruiting process. He replies saying “Its nothing big, you will have 5 coding rounds with our senior tech team, just the standard whiteboard coding round”. You blatantly lie and end the conversation by saying you love your current job and will try again at a later point in time. If you can relate to this situation please keep reading.
I have met so many top class software developers who are smart, resourceful, reliable and know the knack of getting the job done despite a lot of dependencies. But the mere thought of whiteboard coding interviews strikes fear in their hearts. Most of these people believe that they can never crack such type of interviews and it is only for the rockstar kids who do competitive programming from age 12. Nothing is farther from the truth. I would like to bust such myths and show you a clear path to clearing these interviews.
First, we need to understand why companies conduct these types of interviews.
Strong Filter to get good employees — The people who clear coding interviews can be of two types. The extremely smart people who do not need any preparation and can clear such interviews on the fly. The people who take time to prepare and practice DS and alogs and clear the interviews. The former is an extremely smart person and the latter is a person who can get the job done through perseverance and both of these are the hallmarks of a good employee.
Clear Signals— Knowledge based interviews are notorious for giving ambiguous signals. It is very hard to judge a candidate based on his knowledge of an obscure feature of some technology. But in coding interviews, in 1 hour you get a clear signal regarding the candidate. Based on the performance in the coding round, you can easily make a hire/no-hire call.
Indicator of skills— Most of the companies which conduct these interviews need people who can work on any tech stack and cutting-edge problems. So they need an objective way to determine the skills of a candidate irrespective of the stellar resume(most people who apply to such companies have a stellar resume). Coding interviews test the problem-solving skills of a candidate which arguably indicates his ability to tackle new problems.
Experience independent— Coding interviews suits people of all experience levels. Anyone who wants to join such companies is expected to have a working knowledge of data structures and algorithms and thus it can be used as an objective measure to judge the candidates across levels.
Let’s see how to go about preparing for these interviews.
The language you choose does not matter! As long as you are comfortable with coding in the chosen language and it has support for data structures and algos(STL, Collections) you are good to go.
Gotcha — The biggest mistake I see people make here is picking a fancy language to impress the interviewer and struggle with implementation. It is like digging your own grave. The only thing that matters is how you can implement a solution using the language of your choice and not the fanciness of the language.
You need to be extremely comfortable using the inbuilt DS and Algos in the language you picked. It can be STL or Collections or anything else. Command over these allows you to focus on solving the problem by picking and using the right constructs and churn out code fast in an interview setting.
Timeline: 1 week.
There are only a handful of things you need to know for coding interviews.
DS — Array, Stack, Queue, Linked List, Tree, Hash, Graph
Algos — Searching, sorting, BFS, DFS, Topological sort
The things you need to understand are the different implementations, time and space complexities and when to/not-to use them. I would highly recommend The algorithm design manual for this purpose.
Timeline : 2-3 weeks based on previous knowledge.
Gotcha — Do not skip time and space complexities. This is one of the biggest expectations in a coding interview. You are expected to analyse and consider tradeoffs between different implementations and to do that you need to understand the time/space complexities for all the things.
Now that you have a solid foundation of DS and algos you can jump into solving problems. You can use Leetcode and InterviewBit for this purpose. They both allow you to solve problems grouped by type and have a wide array of problems. Do not concentrate on quantity but quality. Try to solve the problem on your own and if you notice patterns among different problems note in down and use these notes to refer again later. If you prefer a book for problems you can use Cracking the coding interview or Data Structures and Algorithms Made Easy.
Timeline : 8–12 weeks.
Gotcha — The worst thing you can do here is trying to learn the problems by reading from somewhere else once you hit a roadblock. However tempting it may be, please avoid it. Do it only after trying for more than 2 hours. It gives you the satisfaction of learning something but, in reality, you cannot solve it when you encounter it somewhere.
If you had followed the above steps correctly, you would be familiar with major types of problems and would be able to solve most problems you encounter in the interview. But whatever you have done till now and the interview setting is totally different. So to get familiar with the interview setting try practicing mock interviews. You can use Pramp(use this link to get additional free interviews) for free mock interviews with peers. If you want to have a mock interview by professional and detailed feedback please get in touch.
This is basically a step by step recipe to crack the interviews. I followed the same path and most of the people I know also have done the same. Its just hard work and has nothing to do with previous knowledge or smartness.
I am planning to write a series of posts discussing various topics like Stack, Queue, Trees, etc. one by one and dissecting the various types of problems in each of those. Please follow me to get notified as soon as they are published.
If you liked this story, feel free to reach out to me at https://kaizencoder.com/.


| DOSE: |
3 bowls |
smoked |
Red Rock |
(powder / crystals) |
Over the last year, I have come into contact with two substances that were sold as opium, but I beleive are not.
The first is 'red rock' - i came to the conclusion that it was fake after i discovered an ounce of 'Dragon's Blood' insence at a Wicca store. It cost about $5 an ounce, and i had recently paid $50 for an ounce of 'red rock'. I had been selling the powder for $15 a gram, so i can't complain about getting ripped off... Anyway, i presented the two bags, unmarked, to my dealer and told him that i had bought one from him and one from a store. When asked to tell which is which, he was unable to tell (as was anyone else.) Afterwards, he asked me where the store was, and it turned out that his supplier lived on the same street, and that the bags his supplier used were the same ones as the store... case closed.
As for the effects of 'red rock', I am convinced that it is all psychosomatic - i have smoked it since, and it has no effect that I can discern. In the past, when I thought it was opium, I always smoked it with pot and was of the opinion that it gave me a much more clear-headed high. I can't work (especially write) when i'm stoned, but after combining pot and 'red rock', I found it much easier to concentrate. That's the main reaction I used to have before finding out the truth behind 'red rock', and I will admit that I used to tell potential buyers that it was a very subtle high and should always be combined with pot. I suppose that by the time someone smoked enough 'red rock' to feel the 'effects', it would have been with 3 or 4 bowls of pot, at which point they'd be high enough to imagine all kinds of feelings. Personally, I no longer smoke 'red rock', and wouldn't buy it either, legal or not.
Right now, I have 1 and 1/2 grams of something that was sold to me as 'black tar' opium. It cost $10 a gram. It is a brownish/black gooey paste that has a sweet smell, sort of like grape bubblegum. The dealer who sold it said that he knew about the red rock hoax, but i think that this stuff is fake, too. I base this assumption on the fact that I have now smoked it three times without any discernable effect.
The most recent was 30 minutes ago. I smoked three consecutive bowls of this stuff out of a bong (straight, no pot). I have not ingested any other drugs, nor have I eaten in the last 8 hours. I am very experienced with codeine and morphine, so I think I would be able to identify any opiate-induced feelings.
The 'black tar' was very sticky, and it burned into a thick, fragrant smoke. In the bowl, it actually caught fire and continued to burn with a small orange flame long after i stopped lighting it -much the way that 'red rock' has in the past. When finished, it burned all the way to a fine white ash.
I hope this info is useful, and I hope that no one else is suckered by this new crap. Personally, I believe that this may be another kind of insence, and will be taking a trip to the Wicca store to see if my hunch is right. I'll let you know if I find out.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Reports situations in which a service is loaded with
java.util.ServiceLoader
but it isn't declared with the
uses
clause in the
module-info.java
file and suggests inserting it.
New in 2018.1


Introduction to the materials quartet of structure, processing, properties, and performance. Common classes of engineering materials will be covered. Performance metrics and selection criteria will be introduced.
Toward this end, there are the following course components:
Lecture problems are problems that will be assigned ahead of time to specific students to present to the entire class. They are designed to be a vehicle for presenting both the general principles in materials engineering, and the specifics of how to solve certain classes of problems. They will be assigned usually one week in advance. The assigned student is responsible for learning the needed material and developing the presentation to be given to the rest of the class. It is strongly advised that the presenting student check with Prof. Spjut for accuracy of solution and pedagogy of presentation before presenting the problem.
The lecture problem presentation will be graded in four areas with the following weights:
| Visit with Prof. Spjut beforehand | 10% |
| Technical accuracy | 40% |
| Ease of understanding | 25% |
| Utility and relevance | 25% |
The first two grades are provided by Prof. Spjut and the last two by the other students in the class. The grading rubric is here. It is also available as a PDF.
It is strongly recommended that the students who are not assigned a particular lecture problem still attempt to solve it before coming to class, so that they know which questions to ask.
The discussion of a homework problem will be led by a student chosen semi-randomly. Students will not be given advance notice that they are to lead a discussion on a given day, but all students are expected to be prepared to lead discussions on the day the problem is due (see exception below). Since everyone in the class should already have solved the problem, the person leading the discussion should give only a skeletal presentation of the solution technique. The majority of the time should be spent leading the class in a discussion of why the problem was given, what was expected to be learned, how the principles involved are useful to the practicing engineer, and any other relevant topics. The model for the discussion should be a humanities seminar where the class discusses the reading assigned for that day.
The homework problem presentation will be graded in four areas with the following weights:
| Technical accuracy | 25% |
| Depth of Discussion | 25% |
| Ease of understanding | 25% |
| Utility and relevance | 25% |
The first two grades are provided by Prof. Spjut and the last two by the other students in the class. The grading rubric is here. It is also available as a PDF. If you are not in class on the day you are asked to present, you will receive a zero, unless you have informed me sufficiently ahead of time (e.g., clinic or other trip), or your absence is due to a serious documentable cause (e.g., illness, earthquake, family tragedy). A zero on a homework score typically drops a student close to 1/2 letter grade for the course, e.g., from a B+ to a B. Students will be emailed their presentation grades as soon as they are available.
A student will not be expected to make a lecture problem presentation and homework problem presentation on the same day.
Because of the small-but-vocal complaints that I receive on a regular basis that a random sampling of your homework solutions when you lead the discussion does not accurately reflect the hours and hours of effort you devoted to the homework solutions, written homework solutions will be due for everyone (except lecture-problem presenters) at the end of class on the assigned day. They will be graded for technical accuracy only using the same rubric (html/pdf) as the Lecture Problems and Homework Discussions. However, if the grader cannot read them, the technical scores will drop accordingly.
To be successful in this class, you must start on your homework early. There are often missing parameters or approaches that are not in the book, nor in the class notes. You are expected to find the missing material. You can often find it by asking me in person or by email, but you won't know what to ask until you start on the homework. People who wait until the night before will almost certainly be unable to finish. This is my attempt to teach good study habits and time-management skills. Mudd students are notorious for their poor time-management skills.
There will normally be a quiz every class period excepting exam days. The quiz may be given at any time during class. They will be short (1-to-10 minutes) and typically on a single concept or idea. They will frequently cover the reading or lecture problems assigned for that day. Their principal purpose is to get you to do the reading and look at the lecture problems before coming to class
Three mid-term examinations and one final examination will be given. They will be open-book and open-note. The exams will consist of two sections: A series of short, single-topic questions, and several deeper questions. For the final exam, the entire examination must be completed during the exam period. For the mid-terms, the short-question section must be completed during the assigned testing period, but the deeper-question section may be completed anytime during a 24-hour period commencing with the start of the short-question period. The mid-term exams are designed so that they may may be totally completed (both short questions and deeper questions) in a 70-minute testing period. The 24-hour extension is simply for your convenience. The final exam is the equivalent of two mid terms.
The purpose of the short-question section is to test for a minimal competency in materials science and engineering. A list of exactly what concept or principle is being tested by each short question will be provided (typically one week) before the exam. Except for plugging in the numerical values, you can (and should) prepare complete solutions for the short questions before the exam. You may (and should) double check your solutions with me before the exam. You must pass 70 percent of the short questions on each exam to pass the course. A student passing fewer than 70 percent of the questions on a given exam will have one week from the time the exams are returned to schedule and pass an oral examination on the same subjects, if they wish to remain in the class. Anyone failing an oral examination will fail the course. It is possible (but difficult) to pass all of the oral examinations and still score low enough in the other areas of the course to fail the coure.
The deeper questions are designed to test for the ability to integrate and synthesize several basic skills in the solution of an engineering problem. Exam problems from previous years will be included in the homework. There will be no extra review sessions scheduled outside of class before the exams.
The weighting of assessed material will be as follows:
| Lecture Problem Presentations | 15% |
| Homework Problem Discussions | 15% |
| Submitted Homework | 10% |
| Quizzes | 10% |
| Midterms | 30% |
| Final | 20% |
There are two possible ways to earn extra credit in this course. The first is by finding errors and submitting corrections in the supplementary homework problems. Because the supplementary homework problems are a compilation of old exams from previous years, not all of the references to the text may be correct. For assigned problems (and assigned problems only) the first five people to point out an error and propose a correct fix for the error will gain 1/4 of a percent in their homework score, i.e., for the 25% of your grade that comes from homework I will add 1/4%. As soon as five people have submitted, I will email the correction to the entire class.
Way Two: If you are really sick of Materials, you might want to check out this website. 1/4% extra credit will be given to the first five people in each section to correctly expand the acronym "PAFLY". 1/4% extra credit will also be given to the first five students in each section to email me with the name of the partner in crime of Sheri, The Classy Dame. And finally, 1/4% extra credit will also be given to the first five people in each section to email me the answer to the question, "Vhat is dat ugly lookin' tentacle ting dat ve can see out der vindow?" An in-depth essay on the relationship of the Happy Buddha to FooT may earn as much a 1% extra credit, posting on the www.pafly.com website, AND a choice between a regular pafly! t-shirt or the new line of "ferret-fan" t's, depending on the quality of the essay (prizes courtesy of www.pafly.com).


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"x" "1" "BROCK,WJ KELLY,DP MUNLEY,SM BENTLEY,KS MCGOWN,KM AND VALENTIN,R,INHALATION TOXICITY AND GENOTOXICTY OF HYDROFLUOROCARBON (HFC)-236FA ANDHFC-236EA, INT. J. TOXICOL. 19(2):69-83, 2000"


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Shanta is also a key founding member and majority stakeholder of the STS Group - the promoter of the world class Apollo Hospitals Dhaka, International School Dhaka (ISD) and the Delhi Public Schools, Dhaka. Moreover, Shanta Securities Ltd - a brokerage house, was established in 2015 with the aim of setting higher standards in equities trading.
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Eventually exiting the RMG sector and dissolving it's interests to pursue the passion for construction, Shanta Holdings Limited (SHL) was established in 2005 with a mission to change the lifestyle of city dwellers by providing modern, functional and aesthetic living and working spaces that can only be compared to the most successful developers of the globe.
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Besides building beyond expectation, SHL moreover sets standards for itself, for you and for others, which is why we proudly declare our driving philosophy to be "Setting Standards".


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