[gecode-users] order in calls to status and commit...
Guido Tack
tack at ps.uni-sb.de
Fri Jun 1 08:26:16 CEST 2007
Sébastien Mouthuy wrote:
> I printed id's of these branching and it happens that an instance of
> BrSF has the same id as BrCl.
I think I've found the problem, and it was a bug in our code. It will
be fixed in Gecode 2.0, but for the time being, you can use the patch
attached to this mail (it's for Gecode 1.3.1). Just run
patch -p0 < gecode.patch
in the toplevel directory of Gecode 1.3.1.
I'm really curious whether this fixes your problem.
Cheers,
Guido
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--
Guido Tack
Programming Systems Lab, Saarland University, Germany
http://www.ps.uni-sb.de/~tack
More information about the gecode-users
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Adding Process Hiding to Merlin
Sometimes red team tools need a little bit of extra love to address certain platforms. As I researched Merlin for detection strategies on the blue team side, I noticed that it could use some extra functionality to help replicate what we see in the real world for Linux compromises.
One particular technique that fascinated me was the combination of LD_PRELOAD with libprocesshider to gain a little bit of rootkit functionality and hide processes from casual observers. This technique has been used in the wild by Rocke and Pancha Group during cryptojacking campaigns.
Once I looked through the extensible module functionality in Merlin, I realized we could fairly easily download, compile, and load libprocesshider as a shared object using /etc/ld.so.preload as long as the Merlin agent has root privileges. With the default module options, the module will hide the Merlin agent itself from observation. If you modify the options, you can choose to hide other processes executing on the system.
Detection Notes
This wouldn’t be complete without some notes for the blue team for detection! There are a easy search/hunt you can use to find this activity- look for the modification of /etc/ld.so.preload. This file isn’t commonly modified outside security or performance monitoring applications.


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{% extends "base.html" %} {% block content %}
Do you really want to delete '{{category.name}}' category?
All contained items will be deleted


The mapping used in the "greek_utf-8" keymap supplied with vim perplexed me at first, but that was only because of my own ignorance. For example, I would have used the "w" character for lowercase omega, as it looks a bit like a lowercase omega; this keyboard mapping uses "v" (and uses "w" for final sigma). It turns out, of course, that the mapping used in this keymap is simply that of the traditional Greek keyboard layout (for modern monotonic and polytonic Greek?)
Here is an illustration of such a Greek keyboard layout, from the Wikipedia (EN) article on " Keyboard layout."
Traditional Greek Keyboard Layout
What is interesting in this keyboard mapping is simply the position of several alphabetic keys vis-a-vis a US ASCII keyboard:
A number of other comments may be made concerning this keyboard image relative to the mapping in the greek_utf-8 keymap, and of course I'll make them, but they may be irrelevant. I have no idea how representative the keyboard shown above is (keyboards differ, and even my own QWERTY keyboard differs from it in the placement of some non-Greek symbols). It might be best simply to skip to the next section, which concerns the greek_utf-8 mapping itself. In any event:
This is just a sort of summary by categories I've invented. For the real details, see the "greek_utf-8" keymap file itself (in /usr/share/vim/current/keymap/greek_utf-8.vim on SuSE 10.0).
QUERTY A maps to alpha, B to beta, etc. If unaccented, then these are ordinary, unaccented characters from the Unicode "Greek and Coptic" range, U+0370 to U+03FF). No problem.
These are, as noted earlier, simply conventions from Greek keyboards:
They, also, map to the Unicode "Greek and Coptic" range, U+0370 to U+03FF.
To mark a character with an acute accent, type a (QWERTY) semicolon before the letter. It must be a letter capable of taking an acute accent.
The acute accent is also called the "oxia," and perhaps (in modern Greek only?) the "tonos."
To mark a character with a grave accent, type a (QWERTY) left-single-quote (the unshifted tilde key) before the letter. It must be a letter capable of taking a grave accent.
The grave accent is also called the "varia."
To mark a character with a circumflex accent, type a (QWERTY) tilde before the letter. It must be a letter capable of taking a circumflex accent.
Note that this is for data entry, not display. Whether the circumflex displays looking like a tilde or looking like a carat depends on the program displaying it. This displaying program won't necessarily be vi.
Note that the necessarily short vowels ε and ο cannot take a circumflex accent.
The circumflex accent is also called the "perispomeni" and is also represented, at times, by characters called "tilde" (though I don't believe it should be written as a tilde, but this is another issue) and "inverted breve."
To mark a character with a rough breathing mark, type a (QWERTY) less-than before the letter. It must be a letter capable of taking a rough breathing mark.
The rough breathing mark is also called the "dasia" and sometimes (e.g., in Unicode) the "reversed comma above."
To mark a character with a smooth breathing mark, type a (QWERTY) greater-than before the letter. It must be a letter capable of taking a smooth breathing mark.
The smooth breathing mark is also called the "psili" and sometimes (e.g., in Unicode) the "comma above."
To mark a character with an iota subscript type a (QWERTY) vertical-bar after the letter. It must be a letter capable of taking an iota subscript.
The iota subscript is also called the "ypogegrammeni."
To mark a character with an Iota adscript type a (QWERTY) vertical-bar after the letter. It must be a letter capable of taking an Iota adscript.
This produces precomposed Unicode characters such as (in the first example above) U+1FBC "GREEK CAPITAL LETTER ALPHA WITH PROSGEGRAMMENI." How this precomposed character is rendered depends on what is doing the rendering. The Unicode 4.1.0 chart, the glyphs for which are non-normative, shows it as an Α with a tiny iota to the right. Whatever font is being used with vim 6.3 as I type this shows it with a subscript iota. Whatever font is being used with Mozilla 1.7.11 as I view this (it's not clear which font this is), does the same.
To force the display of "ΑΙ" (an adscript Iota done as a full-sized capital on the lettering baseline) you'd have to type "ΑΙ". This would, of course, be encoded as U+0391 U+0399, not as a single precomposed character. This could affect such things as searching and typographic processing.
The iota subscript is also called the "prosgegrammeni."
For multiple diacritical marks on the same character: Type the rough/smooth breathing marks first (if they exist), followed by the acute/grave/circumflex accent (if it exists), followed by the letter, followed by the iota adscript (if it exists).
The vim greek_utf-8 keymap maps specific sequences of typed keystrokes to particular Unicode characters. The order in which they're typed thus does make a difference. This is true both for simple diacritical marks (e.g., type the accent before the character to be accented, or the iota-subscript indicator after) and for stacked-up diacritical marks (e.g., greater-than + semicolon + a gives an acute accented alpha with a smooth breathing mark (ἄ, U+1F04), while semicolon + greater-than + a gives a right-double-pointy-quote followed by an unaccented alpha (U+00bb U+03B1).
Typing the diacritical mark (e.g., the semicolon for acute accent) followed by a sufficient pause or followed by a character with which it cannot compose will result in the diacritical mark itself. (Exeption: iota subscript (type the vertical bar twice: || gives ͺ); it is not possible to do an iota adscript by itself.)
The results here are in the Unicode "Greek Extended" range (U+1F00 to U+1FFF). (Exception: acute accent (U+0384)
Use an ordinary ASCII period. It maps to U+002E.
U+037E "GREEK QUESTION MARK" ("erotimatiko," visually like an ASCII/Latin-1 semicolon) is the unshifted upper-left key (where the "q" is on a QWERTY keyboard). The QWERTY semicolon, if pressed by itself with a pause afterward, or if pressed just before another key with which an acute accent cannot compose, produces an ASCII/Lating-1 semicolon (U+003B)
This one is easy to type (type either a capital Q or the sequence ";." (semicolon period)). It's harder to explain, though.
The Unicode 4.1.0 standard calls U+0387 "GREEK ANO TELEIA," but prefers the "middle dot" character U+00B7 from the range U+0080 to U+00FF, "C1 Controls and Latin-1 Supplement" ("Latin-1 Punctuation"). The greek_utf-8 encoding calls it "GREEK ANO TELEIA" and allows two different ways to type it: ";." (following the KDE methods) or "W" (following Emacs, but also the Greek keyboard as illustrated above).
However, greek_utf-8 also calls U+003A (an ASCII colon) "GREEK EPEXIGIMATIKA OR ANO & KATO TELEIA - DEFINITION MISSING FROM UNICODE" (and indeed there is no "epexigimatika or kato teleia in Unicode 4.1.0). It allows this to be typed as a capital Q, which corresponds with the Greek keyboard illustrated above.
To do this we need to enter Greek characters from the ordinary "Greek and Coptic" range (U+0370 to U+03FF) together with diacritical marks from the "Combining Diacritical Marks" range (U+0300 to U+036F). Unfortunately, these latter are not mapped in greek_utf-8. To use them in it means that we need first to enter the ordinary letter as discussed above, and then to enter the diacritical mark or marks using the "CNTRL-V u XXXX" method.
For example, to insert an alpha with an acute accent, I'd do:
i<F2>a<CNTL-v>u0301<Esc>
A pause of indefinite length may occur between the letter and the diacritical mark. Indeed, one can at this point exit insert mode, do something else, come back, and still have the successive characters appear combined. (They are, after all, simply successive characters underneath; the combining is merely a matter of presentation graphics.)
I have created a modified version of this keymap
which includes these combining characters.
The Unicode standard allows any sequence of characters but also indicates that when multiple combining diacritical marks can interact with each other typographically that order can be important. Conveniently, it gives as an example the Greek acute accent and smooth breathing mark ("COMMA ABOVE"). In this case, since the marks do not stack vertically but instead combine horizontally with the breathing mark first, the breathing mark must come first in the sequence. Thus the first example below is correct, while the second is not:
U+03B1 U+0314 U+0301 gives: ἅ U+03B1 U+0301 U+0314 gives: ά̔
Note: My mozilla isn't rendering these properly, but vim/xterm is. Here's an image from a screen-grab from vim/xterm:
Order of Combining Diacritical Marks Example
The diacritical marks of interest are, as noted in the Unicode section:
(See the Unicode section earlier, or the Unicode standard, for notes on U+0302, U+0303, U+0343, and U+0344.)
Final problem: vim supports only two combining diacritical marks. Sometimes we need three (e.g., eta, breathing, accent, and iota subscript). For example:
U+03B7 η U+03B7 U+0314 ἡ U+03B7 U+0314 U+0301 ἥ U+03B7 U+0314 U+0345 ᾑ U+03B7 U+0314 U+0301 U+0345 ᾕ
Combining Three Diacritical Marks in vim
That is, the final version with three diacritical marks does not show the last one at all.
By way of contrast, my mozilla presently shows:
Combining Three Diacritical Marks in Mozilla
That is, it shows the iota subscript, but shows it spaced over to the next character position rather than as a subscript.
So the diacritical marks have been entered in this way, and are there in the file; they're just invisible.
Type a hyphen (minus sign) before a letter which can take a macron.
The macron is also called (or is) the "long" mark. A phonetician would probably use a colon suffixed.
Type a carat (shift-6) before a letter which can take a vraxy.
The greek_utf-8 keymap calls this "braxy"; also "breve." It's the "short" mark.
The QWERTY colon produces a "diaeresis" (double-dot-above, "umlaut"). It does so either by itself (as U+00A8, "DIAERESIS" from the Unicode range U+0080 to U+00FF, "C1 Controls and Latin-1 Supplement" ("Latin-1 Punctuation")), or precombined in the "Greek and Coptic" (not "Greek Extended") range (with acute, grave, and modern Greek accents).
(Use the same methods as discussed above for common diacritical marks.)
Note: The character which looks like a large letter T with "hands" on the ends of its arms is "archaic sampi." It is not in Unicode.
The keymap does not include characters in the ranges:
None of the keymaps distributed with vim 6.3 include these. I haven't yet written keymaps for them.
All portions of this document not noted otherwise are Copyright © 2006 by David M. MacMillan and Rollande Krandall.
Circuitous Root is a Registered Trademark of David M. MacMillan and Rollande Krandall.
This work is licensed under the Creative Commons "Attribution - ShareAlike" license. See http://creativecommons.org/licenses/by-sa/3.0/ for its terms.
Linux is a registered trademark of Linus Torvalds.
SuSE is a registered trademark of Novell Corporation.
Unicode is a registered trademark of The Unicode Consortium.
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Main blackjack-html5 game module
- Source:
Members
(inner) dealBtn :Button
Deal (New Game) button
Type:
- Button
- Source:
(inner) hitBtn :Button
Player: hit me with a card button
Type:
- Button
- Source:
(inner) standBtn :Button
Player: stand button
Type:
- Button
- Source:
Methods
(static) deal()
Deal action
- Source:
- See:
-
- dealBtn
(static) hit()
Hit action
- Source:
- See:
-
- hitBtn
(static) stand()
Stand action
- Source:
- See:
-
- standBtn


 One, Rushon (Tommy Davidson), is a sensible guy who has been going out with Nikki (Tamala Jones) for seven weeks -- and they've yet to sleep together. Rushon's bud Bunz (the hilarious Jamie Foxx) can't believe that, and he bets Rushon that he can "get it on" with Nikki's friend Lysterine (Vivica A. Fox) before Rushon can do the same with Nikki.
This leads to quite a few funny sequences and one hysterical one involving the two guys' attempts to get lucky, and their frequent trips to the Indian-owned convenience store, for things like condoms and plastic-wrap. The first hour contains a few of the funniest lines of 1997, but in the last 20-or-so minutes, BOOTY CALL goes way downhill. Still definately worth a rental.
B (report card) 7 (out of 10) *** (0 to ****)
LOVE AND OTHER CATASTROPHES -- a movie review by Justin Siegel
A movie like LOVE AND OTHER CATASTROPHES, which is an Australian romantic-comedy, is sure to be slammed by critics. They will undoubtedly compare it to MURIEL'S WEDDING, it won't match up, and then they savagely pan it. But, honestly, this tale of five totally different, but equally messed-up college students is actually quite an enjoyable way to spend 75 minutes (one thing to be said for this movie is that it doesn't outstay its welcome).
LOVE's story: Character 1 loves Character 2 whose friend Character 3 loves character 1 and Character 1's friend Character 4 is a lesbian whose ex-girlfriend Character 5 is now dating Character 6, who Character 5 doesn't like at all. Forgive me for forgetting all their names. It's not anything new or special, but it is something good, and that's enough for me. Worth a rental.
B- (report card) 7 (out of 10) *** (0 to ****)
THE RELIC -- a movie review by Justin Siegel
THE RELIC will, I'm sure, be remembered by me in January, 1998, as a fixture on my bottom-10 of 1997 list. This film is a horrible, boring, overlong would be-horror film that shouldn't have been made in the first place. Why do they continue to make bad films based on bad books? I don't know, but if this tale of a part-human monster terrorizing a museum is any sort of clue, movie producers will stop.
 What's really sad, is that Miller, a relative no-name, is the biggest star in this film. No, I take that back -- what's really sad is this film. I could go on for paragraphs and paragraphs about the stupidity and implausability of this cartoonishly bad movie, but I digress. This is a bad movie. Bad. Look at it on the shelf and walk away.
D- (report card) 1 (out of 10) ½ * (0 to ****)
THAT DARN CAT -- a movie review by Justin Siegel
THAT DARN CAT is a slapstick-y comedy about a cat that stumbles onto a kidnapping. Patti (Christina Ricci) lives in the nothing-town of Edgefield, a suburb of Boston, and she hates it there. She likes her cat, though, and when this cat comes home with a watch around its neck saying "Hell" (well, "Hell" actually) she begins putting all the pieces together, and after much hassle, gets a rookie FBI agent (Doug E. Doug) to help her.
I wasn't expecting much from this live-action, Disney children's comedy. And I didn't get much, either. I did however, get enough to have _almost_ enjoyed the movie. While some jokes fall flat (a Keystone Cops-esque chase through town), some are quite funny (two rival gas-station owners' feud).  Rent it if there's nothing to do.
C+ (report card) 6 (out of 10) ** ½ (0 to ****)
The review above was posted to the
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Use the abbreviations below when addressing mail. Using the two–letter state abbreviations makes it possible to enter the city, state, and Five–Digit ZIP Code (or ZIP+4 Code) on the last line of the address within 28 positions when necessary: 13 positions for city, 1 space between the city and state abbreviation, 2 positions for the state, 2 spaces (preferred) between the state and ZIP Code, and 10 positions for the ZIP+4 Code.


Minecraft Earth brings life-sized mob statues to London this weekend
And you can earn yourself a Jolly Llama by visiting them.
News by Imogen Beckhelling, Reporter Intern Updated on 13 November 2019
Minecraft Earth hit early access in the UK this week, and to celebrate it will set up life-sized statues of some of its new mobs in London, Sydney and New York.
Starting from Saturday 16th November (and continuing every weekend until 1st December), you'll be able to meet the Muddy Pig, the Moobloom, and the brand new Jolly Llama in person.
(The Jolly Llama appears to be a regular llama with antlers strapped to its head, and bells around its neck.)
The statues aren't just for show however, as each one will have a QR code allowing you to take part in an exclusive adventure which unlocks the Jolly Llama in-game, before its global release in December (and the statues will be supervised, so no, you cannot take home the life-sized Llama).
In London you can find the pop-ups at The Queen's Walk in Southbank (near Hungerford Bridge), in New York they're by the shops and restaurants at Hudson Yards (near the Vessel), and in Sydney they'll be in Campbell's Cove, 35 Circular Quay W. The pop-ups will be live between 10am and 7pm local time in each city.


In order to remember something and come back to it later, store it in a variable. You do this by typing var name = "Ashad". You can refer to it afterwards by just typing name.
Types of variable
You can have lost of different types of variable, the most common ones are:
String : (word, sentence or URL) several letter "strung" together. You can tell if something is a string because it has "inverted commas" around it.


Learn how to soothe anxious thoughts with box breathing. (4 minutes)
For when these tips just aren't enough.
Reach out for help.
The goal of this site is to provide immediate help for minor or infrequent anxious moments. These tips and strategies do not substitue for true, professional help. Reach out to a local (or virtual) mental health provider.
Need some movement? Relax your body with this short yoga class for stress and anxiety. (28 minutes)
Learn several more breathing techniques for anxious moments. (8 minutes)
Yogis release their tensions using alternate nostril breathing. (12 minutes)


Coming Soon
54 min | Adventure, Drama | Japan
| Episode | Nonton | Download |
|---|---|---|
| 1 | Play | https://bit.ly/31ss6dX |
| 2 | Play | https://bit.ly/3jaecTG |
| 3 | Play | https://bit.ly/34fJwfG |
| 4 | Play | https://bit.ly/2IOQO1D |
| 5 | Play | https://bit.ly/3m0es9u |
| 6 | Play | https://bit.ly/3m2vEeE |
| 7 | Play | https://bit.ly/2IEIFwv |
| 8 | Play | https://bit.ly/3ocFkVG |
| 9 | Play | https://bit.ly/2FKti4C |
| 10 | Play | https://bit.ly/31HjOz5 |


Nasty Site Hack Leads to Phony Google Links
Thar be nasty scripts here!
Came across a dirty (but interesting) website hack today. Essentially when a person googled their domain name they discovered hundreds and hundreds of phony links pointing to a sub-directory of their site. (With various explicitly charming descriptions). Clicking on these links displayed a page full of advertisements.
Had a nose around the sub-directory in question and couldn’t find any files corresponding to the links.
Eventually, I found a rogue PHP script (called report.php). Turns out that the .htaccess file in the directory had been modified to redirect any 404 Not Found errors to the PHP script. Even dirtier still was that when you accessed the script directly in a browser it showed a typical default 404 error, a tactic I guess is there to add confusion when you are trying to find the cause of the hack. Bastards.
Script was base64‘d and full of typical randomness meant to slow down those trying to figure out exactly what it’s trying to do. As far as I can tell, it just serves up ad pages when it’s redirected to and the 404 error page when accessed directly.
The ultimate bastardly thing about this hack is that even after you clean up your site, it’ll be ages before the explicit phony links dissappear from Google. Another good reason to avoid 777 permissions of directories and keep your web software updated.
Just wanted to make people aware of it. If you come across something similar have a look in the .htaccess file first. :)
UPDATE
The following bash one-liner can help find any files that contain a call to the base64_encode() method. Some legitimate files may be included, but this should help narrow down the list of dirty scripts.
1
|
|
Also worth checking out the following links for htaccess tips and tricks:


{% include header.html %} {% include nav.html %}
This conference has been organised with input from:
Adam Dinsmore, Wellcome Trust
Kevin Dolby, Wellcome Trust
Martin Fenner, DataCite
Jennifer Lin, CrossRef
Euan Adie, Altmetric
Ian Mulvany, eLife
Mike Taylor, Elsevier Labs
Martijn Roelandse, Springer
Cat Chimes, Altmetric
Many thanks to all who contributed for their time and efforts, and to Mustafa Kurtuldu at Digital Science for the original build of this website.
Particular thanks goes to our sponsors, and to the Dutch National Research Organisation (NWO) in recogniition of their generous support and provision of the venue for the 2015 event.
If you have any questions about the conference, please get in touch altmetricsconf@gmail.com


| Sr NO. | Finacial Year | Program | Department | Designation | Reports To |
| {{i+1}} | {{EmployeeProgram.finyear}} | {{EmployeeProgram.pgname}} | {{EmployeeProgram.depname}} | {{EmployeeProgram.desname}} | {{EmployeeProgram.reporttoname}} |
| Sr NO. | Degree | University | Year | Classes |
| {{i+1}} | {{EmployeeQualification.degree }} | {{EmployeeQualification.university}} | {{EmployeeQualification.year}} | {{EmployeeQualification.classes}} |
| Sr NO. | References | Designation | Contact |
| {{i+1}} | {{EmployeeReference.refname}} | {{EmployeeReference.designation}} | {{EmployeeReference.contactno}} |
| Sr NO. | Financial year | Appointment Letter | JD | ICC policy | Salary Slip | Self Declaration Form | Child policy |
| {{i+1}} | {{Empdocument.financialyear}} |
|
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We take compatibility seriously - that's why Selenium works with many browsers, operating systems, programming languages, and testing frameworks. From Firefox to JUnit, we've got you covered.
| Browser | Selenium IDE | Selenium Remote Control | Selenium Core |
|---|---|---|---|
| Firefox 3 | Record and playback tests | Start browser, run tests | Run tests |
| Firefox 2 | Record and playback tests | Start browser, run tests | Run tests |
| IE 8b1 | not supported | ? | ? |
| IE 7 | not supported | Start browser, run tests | Run tests |
| Safari 3 | not supported | Start browser, run tests | Run tests |
| Safari 2 | not supported | Start browser, run tests | Run tests |
| Opera 9 | not supported | Start browser, run tests | Run tests |
| Opera 8 | not supported | Start browser, run tests | Run tests |
| Others | not supported | Partial support possible* | Run tests** |
* Selenium Remote Control server can start any executable, but depending on browser security settings, there may be technical limitations that would limit certain features.
** Selenium Core is written in Javascript so it should work (in theory) on most browsers with decent Javascript support. Some operations are only possible via Selenium Remote Control because of browser security settings.
| OS | Selenium IDE | Selenium Remote Control | Selenium Core |
|---|---|---|---|
| Windows | Works in Firefox 2+ | Start browser, run tests | Run tests |
| OS X | Works in Firefox 2+ | Start browser, run tests | Run tests |
| Linux | Works in Firefox 2+ | Start browser, run tests | Run tests |
| Solaris | Works in Firefox 2+ | Start browser, run tests | Run tests |
| Others | Should work in Firefox 2+ | Start browser, run tests* | Run tests** |
* Selenium Remote Control server is written in Java, so it may run on other systems as well, as long as there's a supported web browser available.
** Selenium Core is written in Javascript so it should work (in theory) on most browsers with decent Javascript support. Some operations are only possible via Selenium Remote Control because of browser security settings.
Programming languages are supported through Selenium Remote Control "drivers." These are libraries made for each language that expose commands from the Selenium API natively in the form of methods/functions.
| Language | Selenium IDE | Selenium Remote Control | Selenium Core |
|---|---|---|---|
| C# | Generate code | Library ("driver") support | n/a |
| Java | Generate code | Library ("driver") support | n/a |
| Perl | Generate code | Library ("driver") support | n/a |
| PHP | Generate code | Library ("driver") support | n/a |
| Python | Generate code | Library ("driver") support | n/a |
| Ruby | Generate code | Library ("driver") support | n/a |
| Others | Generate custom code* | Commands via HTTP requests** | n/a |
* You can actually set up a custom code generator to output to any language. The templates are written in Javascript, but they just output text.
** Any language that can make an HTTP call can pass commands to the Selenium Remote Control server. Languages listed here have a wrapper library made already.
Testing frameworks aren't required, but they can be helpful if you want to automate your tests.
| Framework | Selenium IDE | Selenium Remote Control | Selenium Core |
|---|---|---|---|
| Bromine | Comes with template to add to IDE | Manipulate browser, check assertions via custom driver | Special support** |
| JUnit | Out-of-the-box code generation | Manipulate browser, check assertions via Java driver | n/a |
| NUnit | Out-of-the-box code generation | Manipulate browser, check assertions via .NET driver | n/a |
| RSpec (Ruby) | Custom code generation template* | Manipulate browser, check assertions via Ruby driver | n/a |
| Test::Unit (Ruby) | Out-of-the-box code generation | Manipulate browser, check assertions via Ruby driver | n/a |
| TestNG (Java) | Custom code generation template* | Manipulate browser, check assertions via Java driver | n/a |
| unittest (Python) | Out-of-the-box code generation | Manipulate browser, check assertions via Python driver | n/a |
| Others | Custom code generation template* | Manipulate browser, check assertions via HTTP requests*** | n/a |
* Built-in code generation creates code specifically for the "out-of-the-box" frameworks, but you can modify the Javascript-based templates to output any kind of code you want.
** Bromine is built specifically for Selenium and it directly supports both Selenium Core and Selenium Remote Control. The other testing frameworks use Selenium Remote Control drivers for testing.
*** Using the appropriate driver (or HTTP commands), you can manipulate and test the browser using any testing framework by calling commands like "click" or "isElementPresent." Selenium Remote Control just deals with the commands and doesn't care about what actually calls those commands.


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Index of /html/demo/js/plugins/highslide
Parent Directory
easing_equations.js
editor-config.txt
graphics/
highslide-full.js
highslide-full.packed.js
highslide-ie6.css
highslide-with-gallery.js
highslide-with-gallery.packed.js
highslide-with-html.js
highslide-with-html.packed.js
highslide.config.js
highslide.css
highslide.js
highslide.packed.js
highslide.txt
Apache/2.2.21 (Unix) mod_ssl/2.2.21 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/<IP_ADDRESS>35 Server at cardamon.dream-theme.com Port 80


dwebp − decompress a WebP file to an image file
dwebp [options] input_file.webp
This manual page documents the dwebp command.
dwebp decompresses WebP files into PNG, PAM, PPM or PGM images.
The basic options are:
|
−h |
Print usage summary. |
−version
Print the version number (as major.minor.revision) and exit.
−o string
Specify the name of the output file (as PNG format by default). Using "-" as output name will direct output to ’stdout’.
−− string
Explicitly specify the input file. This option is useful if the input file starts with an ’−’ for instance. This option must appear last. Any other options afterward will be ignored. If the input file is "−", the data will be read from stdin instead of a file.
|
−bmp |
Change the output format to uncompressed BMP. |
||
|
−tiff |
Change the output format to uncompressed TIFF. |
||
|
−pam |
Change the output format to PAM (retains alpha). |
||
|
−ppm |
Change the output format to PPM (discards alpha). |
||
|
−pgm |
Change the output format to PGM. The output consists of luma/chroma samples instead of RGB, using the IMC4 layout. This option is mainly for verification and debugging purposes. |
||
|
−yuv |
Change the output format to raw YUV. The output consists of luma/chroma-U/chroma-V samples instead of RGB, saved sequentially as individual planes. This option is mainly for verification and debugging purposes. |
−nofancy
Don’t use the fancy upscaler for YUV420. This may lead to jaggy edges (especially the red ones), but should be faster.
−nofilter
Don’t use the in-loop filtering process even if it is required by the bitstream. This may produce visible blocks on the non-compliant output, but it will make the decoding faster.
−dither strength
Specify a dithering strength between 0 and 100. Dithering is a post-processing effect applied to chroma components in lossy compression. It helps by smoothing gradients and avoiding banding artifacts.
−alpha_dither
If the compressed file contains a transparency plane that was quantized during compression, this flag will allow dithering the reconstructed plane in order to generate smoother transparency gradients.
−nodither
Disable all dithering (default).
|
−mt |
Use multi-threading for decoding, if possible. |
−crop x_position y_position width height
Crop the decoded picture to a rectangle with top-left corner at coordinates (x_position, y_position) and size width x height. This cropping area must be fully contained within the source rectangle. The top-left corner will be snapped to even coordinates if needed. This option is meant to reduce the memory needed for cropping large images. Note: the cropping is applied before any scaling.
|
−flip |
Flip decoded image vertically (can be useful for OpenGL textures for instance). |
−resize, −scale width height
Rescale the decoded picture to dimension width x height. This option is mostly intended to reducing the memory needed to decode large images, when only a small version is needed (thumbnail, preview, etc.). Note: scaling is applied after cropping. If either (but not both) of the width or height parameters is 0, the value will be calculated preserving the aspect-ratio.
|
−quiet |
Do not print anything. |
||
|
−v |
Print extra information (decoding time in particular). |
||
|
−noasm |
Disable all assembly optimizations. |
Please report
all bugs to the issue tracker:
https://bugs.chromium.org/p/webp
Patches welcome! See this page to get started:
http://www.webmproject.org/code/contribute/submitting-patches/
dwebp
picture.webp −o output.png
dwebp picture.webp −ppm −o output.ppm
dwebp −o output.ppm −−
−−−picture.webp
cat picture.webp | dwebp −o − −−
− > output.ppm
dwebp is
a part of libwebp and was written by the WebP team.
The latest source tree is available at
https://chromium.googlesource.com/webm/libwebp
This manual page was written by Pascal Massimino<EMAIL_ADDRESS>for the Debian project (and may be used by others).
cwebp(1),
gif2webp(1), webpmux(1)
Please refer to http://developers.google.com/speed/webp/ for
additional information.
Output file
format details
PAM: http://netpbm.sourceforge.net/doc/pam.html
PGM: http://netpbm.sourceforge.net/doc/pgm.html
PPM: http://netpbm.sourceforge.net/doc/ppm.html
PNG: http://www.libpng.org/pub/png/png-sitemap.html#info


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SEQu-RAmA Results 0...9
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Richard Nixon; 37th President of the United States; In office January 20, 1969 – August 9, 1974: Vice President
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Class Relation
Represents a master-detail relation between two data sources.
Implements
Inherited Members
Namespace: FastReport.Data
Assembly: FastReport.OpenSource.dll
Syntax
public class Relation : DataComponentBase, IFRSerializable
Remarks
To setup a relation, you must specify parent and child datasources. For a parent datasource,
you must specify set of key columns; for child datasource, you must specify set of columns that
relate to the parent key columns.
Report report1;
DataSourceBase customersTable = report1.Dictionary.DataSources.FindByAlias("Customers");
DataSourceBase ordersTable = report1.Dictionary.DataSources.FindByAlias("Orders");
Relation rel = new Relation();
rel.Name = "customersOrders";
rel.ParentDataSource = customersTable;
rel.ChildDataSource = ordersTable;
rel.ParentColumns = new string[] { "CustomerID" };
rel.ChildColumns = new string[] { "CustomerID" };
report1.Dictionary.Relations.Add(rel);
Constructors
Relation()
Initializes a new instance of the Relation class with default settings.
Declaration
public Relation()
Properties
ChildColumns
Gets or sets an array of child datasource columns.
Declaration
public string[] ChildColumns { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String[] |
Remarks
Note: both ParentColumns and ChildColumns must have the same number of elements.
ChildDataSource
Gets or sets the child datasource.
Declaration
public DataSourceBase ChildDataSource { get; set; }
Property Value
| Type | Description |
|---|---|
| DataSourceBase |
ParentColumns
Gets or sets an array of parent datasource columns.
Declaration
public string[] ParentColumns { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String[] |
Remarks
Note: both ParentColumns and ChildColumns must have the same number of elements.
ParentDataSource
Gets or sets the parent datasource.
Declaration
public DataSourceBase ParentDataSource { get; set; }
Property Value
| Type | Description |
|---|---|
| DataSourceBase |
Methods
Equals(Relation)
Compares this relation with another one.
Declaration
public bool Equals(Relation rel)
Parameters
| Type | Name | Description |
|---|---|---|
| Relation | rel | Another relation to compare with. |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if both relations are equal; false otherwise. |
Serialize(FRWriter)
Serializes the object.
Declaration
public override void Serialize(FRWriter writer)
Parameters
| Type | Name | Description |
|---|---|---|
| FRWriter | writer | Writer object. |
Overrides
Remarks
Do not call this method directly. You should override it if you are developing a new component for FastReport.
This method is called when the object needs to save the state. It may happen when:
- saving the report to the file or stream;
- saving the report to the designer's undo buffer;
- assigning the object to another object using the Assign(Base) or AssignAll(Base) methods;
- saving the object to the designer's clipboard;
- saving the object to the preview (when run a report).


recipe-mate
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valueOf(String)
- Static method in enum org.keyczar.enums.
CipherMode
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum org.keyczar.enums.
Command
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum org.keyczar.enums.
Flag
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum org.keyczar.enums.
KeyPurpose
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum org.keyczar.enums.
KeyStatus
Returns the enum constant of this type with the specified name.
valueOf(String)
- Static method in enum org.keyczar.enums.
KeyType
Returns the enum constant of this type with the specified name.
values()
- Static method in enum org.keyczar.enums.
CipherMode
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum org.keyczar.enums.
Command
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum org.keyczar.enums.
Flag
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum org.keyczar.enums.
KeyPurpose
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum org.keyczar.enums.
KeyStatus
Returns an array containing the constants of this enum type, in the order they are declared.
values()
- Static method in enum org.keyczar.enums.
KeyType
Returns an array containing the constants of this enum type, in the order they are declared.
Verifier
- Class in
org.keyczar
Verifiers are used strictly to verify signatures.
Verifier(KeyczarReader)
- Constructor for class org.keyczar.
Verifier
Initialize a new Verifier with a KeyczarReader.
Verifier(String)
- Constructor for class org.keyczar.
Verifier
Initialize a new Verifier with a key set location.
verify(URI)
- Method in class org.keyczar.experimental.
UriSigner
Verifies that the given URI is properly signed.
verify(URI, String)
- Method in class org.keyczar.experimental.
UriSigner
Verifies that the given URI is properly signed.
verify(ByteBuffer)
- Method in interface org.keyczar.interfaces.
VerifyingStream
Verify that the given signautre is a valid signautre on the updated data.
verify(String, String)
- Method in class org.keyczar.
TimeoutVerifier
Verifies the timeout signature on the given String
verify(byte[], byte[])
- Method in class org.keyczar.
TimeoutVerifier
Verifies a timeout signature on the given byte array of data
verify(ByteBuffer, ByteBuffer)
- Method in class org.keyczar.
TimeoutVerifier
Verify the timeout signature on the given data
verify(byte[], byte[])
- Method in class org.keyczar.
Verifier
Verifies a signature on the given byte array of data
verify(ByteBuffer, ByteBuffer)
- Method in class org.keyczar.
Verifier
Verifies the signature on the data stored in the given ByteBuffer
verify(String, String)
- Method in class org.keyczar.
Verifier
Verifies the signature on the given String
VerifyingStream
- Interface in
org.keyczar.interfaces
Verifying Streams are able to verify data that has been signed by
SigningStream
objects.
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{% set jam = game.jam %} {% extends "jam/base.html" %} {% from "_formhelpers.html" import form_errors %} {% block title %}{{ game.jam.title }} » {{ game.title }}{% endblock %} {% block breadcrumb %}
Description
{{ (game.description or "*This game has no description.*") | markdown }}
Technology used
{{game.technology | markdown}}
Help / Controls
{{game.help | markdown}}
{{ package.getLink() }}
{% else %}{{ package.typeString(package.type) }}
{% endif %} {% endfor %} {% else %}There are no packages available yet.
{% endif %}
no
image
found
:(
This game was created
at {{game.jam.title}}
The voting for this jam is not over, so other people's votes are hidden.
{% if current_user.is_authenticated and current_user in game.team.members %} You can't vote for your own game! {% else %} {% if current_user.is_authenticated and game.getVoteCountByUser(current_user) < 3 %} Vote for this game! ({{ 3-game.getVoteCountByUser(current_user)}} votes left) {% endif %} {% endif %} {% else %} {% if status == 5 %}{{game.numberVotes}} people voted for this game. {% if game.numberVotes > 0 %}Overall the game ranked #{{game.rank}} at the Jam!{% endif %}
{% endif %} {% if status < 4 %}The voting has not yet started.
{% endif %} {% endif %}{% if not comment.user %} {{ comment.user.username }} {% endif %} ({{ comment.posted | humantime }})
{% else %}No comments yet.
{% endif %}Log in or register to post a comment.
{% endif %}


0
verbs in list (
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Parts


Color handling¶
-
class
sdl2.ext.
Color
(r=255, g=255, b=255, a=255)¶ A simple RGBA-based color implementation. The Color class uses a byte-wise representation of the 4 channels red, green, blue and alpha transparency, so that the values range from 0 to 255. It allows basic arithmetic operations, e.g. color addition or subtraction and conversions to other color spaces such as HSV or CMY.
-
r
¶ The red channel value of the Color.
-
g
¶ The green channel value of the Color.
-
b
¶ The blue channel value of the Color.
-
a
¶ The alpha channel value of the Color.
-
cmy
¶ The CMY representation of the Color. The CMY components are in the ranges C = [0, 1], M = [0, 1], Y = [0, 1]. Note that this will not return the absolutely exact CMY values for the set RGB values in all cases. Due to the RGB mapping from 0-255 and the CMY mapping from 0-1 rounding errors may cause the CMY values to differ slightly from what you might expect.
-
hsla
¶ The HSLA representation of the Color. The HSLA components are in the ranges H = [0, 360], S = [0, 100], L = [0, 100], A = [0, 100]. Note that this will not return the absolutely exact HSL values for the set RGB values in all cases. Due to the RGB mapping from 0-255 and the HSL mapping from 0-100 and 0-360 rounding errors may cause the HSL values to differ slightly from what you might expect.
-
hsva
¶ The HSVA representation of the Color. The HSVA components are in the ranges H = [0, 360], S = [0, 100], V = [0, 100], A = [0, 100]. Note that this will not return the absolutely exact HSV values for the set RGB values in all cases. Due to the RGB mapping from 0-255 and the HSV mapping from 0-100 and 0-360 rounding errors may cause the HSV values to differ slightly from what you might expect.
-
i1i2i3
¶ The I1I2I3 representation of the Color. The I1I2I3 components are in the ranges I1 = [0, 1], I2 = [-0.5, 0.5], I3 = [-0.5, 0.5]. Note that this will not return the absolutely exact I1I2I3 values for the set RGB values in all cases. Due to the RGB mapping from 0-255 and the I1I2I3 from 0-1 rounding errors may cause the I1I2I3 values to differ slightly from what you might expect.
-
normalize
() -> (float, float, float, float)¶ Returns the normalised RGBA values of the Color as floating point values in the range [0, 1].
-
__add__
(self, color) → Color¶ -
__sub__
(self, color) → Color¶ -
__mul__
(self, color) → Color¶ -
__div__
(self, color) → Color¶ -
__truediv__
(self, color) → Color¶ -
__mod__
(self, color) → Color¶ Basic arithmetic functions for
Color
values. The arithmetic operations+, -, *, /, %
are supported by theColor
class and work on a per-channel basis. This means, that the operationcolor = color1 + color2
is the same as
color = Color() color.r = min(color1.r + color2.r, 255) color.g = min(color1.g + color2.g, 255) ...
The operations guarantee that the channel values stay in the allowed range of [0, 255].
-
-
sdl2.ext.
argb_to_color
(v : int) → Color¶ -
sdl2.ext.
ARGB
(v : int) → Color¶ Converts an integer value to a Color, assuming the integer represents a 32-bit ARGB value.
-
sdl2.ext.
convert_to_color
(v : object) → Color¶ -
sdl2.ext.
COLOR
(v : object) → Color¶ Tries to convert the passed value to a Color object. The value can be an arbitrary Python object, which is passed to the different other conversion functions. If one of them succeeds, the Color will be returned to the caller. If none succeeds, a
ValueError
will be raised.If the color is an integer value, it is assumed to be in ARGB layout.
-
sdl2.ext.
rgba_to_color
(v : int) → Color¶ -
sdl2.ext.
RGBA
(v : int) → Color¶ Converts an integer value to a Color, assuming the integer represents a 32-bit RGBA value.
-
sdl2.ext.
is_rgb_color
(v : object) → bool¶ Checks, if the passed value is an item that could be converted to a RGB color.
-
sdl2.ext.
is_rgba_color
(v : object) → bool¶ Checks, if the passed value is an item that could be converted to a RGBA color.
-
sdl2.ext.
string_to_color
(v : string) → Color¶ Converts a hex color string or color name to a Color value. Supported hex values are:
- #RGB
- #RGBA
- #RRGGBB
- #RRGGBBAA
- 0xRGB
- 0xRGBA
- 0xRRGGBB
- 0xRRGGBBAA


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|
Simbody
3.5
|
An articulated body inertia (ABI) matrix P(q) contains the spatial inertia properties that a body appears to have when it is the free base body of an articulated multibody tree in a given configuration q. More...
Public Member Functions | |
| ArticulatedInertia_ () | |
| Default construction produces uninitialized junk at zero cost; be sure to fill this in before referencing it. More... | |
| ArticulatedInertia_ (const SymMat33P &mass, const Mat33P &massMoment, const SymMat33P &inertia) | |
| Construct an ArticulatedInertia from the mass, first moment, and inertia matrices it contains. More... | |
| ArticulatedInertia_ (const SpatialInertia_< P > &rbi) | |
| Construct an articulated body inertia (ABI) from a rigid body spatial inertia (RBI). More... | |
| ArticulatedInertia_ & | setMass (const SymMat33P &mass) |
| Set the mass distribution matrix M in this ArticulatedInertia (symmetric). More... | |
| ArticulatedInertia_ & | setMassMoment (const Mat33P &massMoment) |
| Set the mass first moment distribution matrix F in this ArticulatedInertia (full). More... | |
| ArticulatedInertia_ & | setInertia (const SymMat33P &inertia) |
| Set the mass second moment (inertia) matrix J in this ArticulatedInertia (symmetric). More... | |
| const SymMat33P & | getMass () const |
| Get the mass distribution matrix M from this ArticulatedInertia (symmetric). More... | |
| const Mat33P & | getMassMoment () const |
| Get the mass first moment distribution matrix F from this ArticulatedInertia (full). More... | |
| const SymMat33P & | getInertia () const |
| Get the mass second moment (inertia) matrix J from this ArticulatedInertia (symmetric). More... | |
| ArticulatedInertia_ & | operator+= (const ArticulatedInertia_ &src) |
| Add in a compatible ArticulatedInertia to this one. More... | |
| ArticulatedInertia_ & | operator-= (const ArticulatedInertia_ &src) |
| Subtract a compatible ArticulatedInertia from this one. More... | |
| SpatialVecP | operator* (const SpatialVecP &v) const |
| Multiply an ArticulatedIneria by a SpatialVec (66 flops). More... | |
| template<int N> | |
| Mat< 2, N, Vec3P > | operator* (const Mat< 2, N, Vec3P > &m) const |
| Multiply an ArticulatedInertia by a row of SpatialVecs (66*N flops). More... | |
| ArticulatedInertia_ | shift (const Vec3P &s) const |
| Rigid-shift the origin of this Articulated Body Inertia P by a shift vector -s to produce a new ABI P'. More... | |
| ArticulatedInertia_ & | shiftInPlace (const Vec3P &s) |
| Rigid-shift this ABI in place by -s. More... | |
| const SpatialMatP | toSpatialMat () const |
| Convert the compactly-stored ArticulatedInertia (21 elements) into a full SpatialMat with 36 elements. More... | |
Related Functions | |
(Note that these are not member functions.) | |
| template<class P > | |
| ArticulatedInertia_< P > | operator+ (const ArticulatedInertia_< P > &l, const ArticulatedInertia_< P > &r) |
| Add two compatible articulated inertias. More... | |
| template<class P > | |
| ArticulatedInertia_< P > | operator- (const ArticulatedInertia_< P > &l, const ArticulatedInertia_< P > &r) |
| Subtract one compatible articulated inertia from another. More... | |
An articulated body inertia (ABI) matrix P(q) contains the spatial inertia properties that a body appears to have when it is the free base body of an articulated multibody tree in a given configuration q.
Despite the complex relative motion that occurs within a multibody tree, at any given configuration q there is still a linear relationship between a spatial force F applied to a point of the base body and the resulting acceleration A of that body and that point: F = P(q)*A + c, where c is a velocity- dependent inertial bias force. P is thus analogous to a rigid body spatial inertia (RBI), but for a body which has other bodies connected to it by joints which are free to move.
An ABI P is a symmetric 6x6 spatial matrix, consisting of 2x2 blocks of 3x3 matrices, similar to the RBI. However, unlike the RBI which has only 10 independent elements, all 21 elements of P's lower triangle are significant. For example, the apparent mass of an articulated body depends on which way you push it, and in general there is no well-defined center of mass. This is a much more expensive matrix to manipulate than an RBI. In Simbody's formulation, we only work with ABIs in the Ground frame, so there is never a need to rotate or re-express them. (That is done by rotating RBIs prior to using them to construct the ABIs.) Thus only shifting operations need be performed when transforming ABIs from body to body. Cheap rigid body shifting is done when moving an ABI within a body or across a prescribed mobilizer; otherwise we have to perform an articulated shift operation which is quite expensive.
For a full discussion of the properties of articulated body inertias, see Section 7.1 (pp. 119-123) of Roy Featherstone's excellent 2008 book, Rigid Body Dynamics Algorithms.
In spatial matrix form, an ABI P may be considered to consist of the following 3x3 subblocks:
P = [ J F ] [~F M ]
Here M is a (symmetric) mass distribution, F is a full matrix giving the first mass moment distribution, and J is a (symmetric) inertia matrix.
Typedefs exist for the most common invocations of ArticulatedInertia_<P>:
|
inline |
Default construction produces uninitialized junk at zero cost; be sure to fill this in before referencing it.
|
inline |
Construct an ArticulatedInertia from the mass, first moment, and inertia matrices it contains.
|
inlineexplicit |
Construct an articulated body inertia (ABI) from a rigid body spatial inertia (RBI).
Every RBI is also the ABI for that (unarticulated) rigid body. 12 flops.
|
inline |
Set the mass distribution matrix M in this ArticulatedInertia (symmetric).
|
inline |
Set the mass first moment distribution matrix F in this ArticulatedInertia (full).
|
inline |
Set the mass second moment (inertia) matrix J in this ArticulatedInertia (symmetric).
|
inline |
Get the mass distribution matrix M from this ArticulatedInertia (symmetric).
|
inline |
Get the mass first moment distribution matrix F from this ArticulatedInertia (full).
|
inline |
Get the mass second moment (inertia) matrix J from this ArticulatedInertia (symmetric).
|
inline |
Add in a compatible ArticulatedInertia to this one.
Both inertias must be expressed in the same frame and measured about the same point. 21 flops.
|
inline |
Subtract a compatible ArticulatedInertia from this one.
Both inertias must be expressed in the same frame and measured about the same point. 21 flops.
|
inline |
Multiply an ArticulatedIneria by a SpatialVec (66 flops).
|
inline |
Multiply an ArticulatedInertia by a row of SpatialVecs (66*N flops).
| ArticulatedInertia_ SimTK::ArticulatedInertia_< P >::shift | ( | const Vec3P & | s | ) | const |
Rigid-shift the origin of this Articulated Body Inertia P by a shift vector -s to produce a new ABI P'.
The calculation is
P' = [ J' F' ] = [ 1 sx ] [ J F ] [ 1 0 ] [~F' M ] [ 0 1 ] [~F M ] [-sx 1 ]
where sx is the cross product matrix of s (not -s). Note that for historical reasons this is defined so that it shifts by -s, which is unfortunate and is opposite the SpatialInertia::shift() method. Cost is 72 flops.
| ArticulatedInertia_& SimTK::ArticulatedInertia_< P >::shiftInPlace | ( | const Vec3P & | s | ) |
|
inline |
Convert the compactly-stored ArticulatedInertia (21 elements) into a full SpatialMat with 36 elements.
|
related |
Add two compatible articulated inertias.
Cost is 21 flops.
|
related |
Subtract one compatible articulated inertia from another.
Cost is 21 flops.


| Kind | % Complete | Num Tasks | Pending | Running | Complete | Killed | Failed/Killed Task Attempts | |
|---|---|---|---|---|---|---|---|---|
| map | 100.00% | 10 | 0 | 0 | 10 | 0 | 0 / 5 | |
| reduce | 100.00% | 40 | 0 | 0 | 40 | 0 | 0 / 11 |
| Counter | Map | Reduce | Total | |
|---|---|---|---|---|
| File Input Format Counters | Bytes Read | 0 | 0 | 4,955,519,976 |
| Job Counters | SLOTS_MILLIS_MAPS | 0 | 0 | 4,621,378 |
| Launched reduce tasks | 0 | 0 | 51 | |
| Total time spent by all reduces waiting after reserving slots (ms) | 0 | 0 | 0 | |
| Rack-local map tasks | 0 | 0 | 15 | |
| Total time spent by all maps waiting after reserving slots (ms) | 0 | 0 | 0 | |
| Launched map tasks | 0 | 0 | 15 | |
| SLOTS_MILLIS_REDUCES | 0 | 0 | 22,938,346 | |
| File Output Format Counters | Bytes Written | 0 | 0 | 194,490,578 |
| FileSystemCounters | GS_BYTES_READ | 4,955,521,601 | 0 | 4,955,521,601 |
| FILE_BYTES_READ | 0 | 211,786,584 | 211,786,584 | |
| FILE_BYTES_WRITTEN | 212,260,449 | 213,631,994 | 425,892,443 | |
| GS_BYTES_WRITTEN | 0 | 194,490,578 | 194,490,578 | |
| Map-Reduce Framework | Map output materialized bytes | 0 | 0 | 211,788,744 |
| Map input records | 0 | 0 | 895,889,365 | |
| Reduce shuffle bytes | 0 | 0 | 211,788,744 | |
| Spilled Records | 0 | 0 | 1,522,558 | |
| Map output bytes | 0 | 0 | 209,180,207 | |
| Total committed heap usage (bytes) | 0 | 0 | 52,729,217,024 | |
| CPU time spent (ms) | 0 | 0 | 5,697,860 | |
| Map input bytes | 0 | 0 | 60,880,778,635 | |
| SPLIT_RAW_BYTES | 1,625 | 0 | 1,625 | |
| Combine input records | 0 | 0 | 0 | |
| Reduce input records | 0 | 0 | 761,279 | |
| Reduce input groups | 0 | 0 | 5 | |
| Combine output records | 0 | 0 | 0 | |
| Physical memory (bytes) snapshot | 0 | 0 | 21,696,888,832 | |
| Reduce output records | 0 | 0 | 761,279 | |
| Virtual memory (bytes) snapshot | 0 | 0 | 136,959,086,592 | |
| Map output records | 0 | 0 | 761,279 |


Select different X-axis to swich to different analysis
Analysis:
Education Level vs. Oral Health in those aged 65+
Studying the relationship between proportion of individuals with all teeth missing and education level in elderly populations,
it was found that there was a negative correlation of about r= -0.72, which suggests a negative correlation between education and
teeth missing. In other words, the higher the education, the less proportion of individuals with all their teeth missing at 65 years of age
within the state. This may be due to a number of factors, such as those with higher education having greater means to care for their oral
health, or just greater awareness in general, but it is hard to draw conclusions about causation from correlation.
Race and Skin Cancer
Some studies suggest that individuals who are considered white by race may be more prone to skin cancer than other races.  We found a correlation of r = 0.48, which is a mildly positive relationship, but not very conclusive at all.
Food Stamp Status and Smoking
For these two characteristics, we found a r= 0.43 correlation. Again, it makes sense that there would not be much correlation between families
getting food stamps and those smoking for a variety of reasons. In the first place, the comparison is between different measures of people in the population,
families in comparison to individuals. So there is a differing degree of resolution in the comparison itself (i.e. children in families where the
head of house is smoking likely aren't smoking, but if their parents are on foodstamps, they are considered to be on foodstamps because they are part of the families.)


Population Analysis of United States
In this project, the dataset is from census.gov, about different population in each states for giving people the basic idea of U.S. population.


Simple PDF Viewer
This is a simple but smart PDF Viewer component for angular/ionic websites.
Demo page
https://viktorhajer.github.io/simple-pdf-viewer/
Features
- Open: the src can be one of the following: file URL, Uint8Array or PDFSource
- Separated methods to open javascript File object or http URL
- Display: PDF conatiner is displayed
- Information: number of pages, viewport information (zoom, rotation...), meta information (author, subject, creator...)
- Navigation: navigate to the first page, the last page, next page, previous page and any of the pages
- Zooming: zoon in, zoom out, full page, page width, page height, set any zoom as double or percent
- Rotation: turn the document left or right (+/- 90 degree)
- Outline / Table of Content: provides the outline if exists and possiblity to navigate to the outline item
- Searching: case sensitive/insensitve text search (
phraseSearch
and highlightAll
can be turn on/off), go to next/prev match, number of matches
- Bookmarks: create bookmark based on the actual viewport and that can be used for navigation
- Snapshot: create snapshot about the actual page, scale can be specified (1.0 by default)
Installation Instructions and Usage
https://github.com/viktorhajer/simple-pdf-viewer/wiki/How-to-use
Type Documentation
https://github.com/viktorhajer/simple-pdf-viewer/wiki/API-Documentation
Screenshot
Contribute
See CONTRIBUTING.md
License
MIT © Viktor Hajer


--- layout: post title: "Getting Started with Visual Novels" date: 2018-01-22 01:24:26 -0800 categories: visual novels ---
It can be hard to get started with visual novels, so here are some of my recommendations. I hope you'll find at least one you enjoy!
I tried to include a variety of genres, lengths, and overall "anime" levels... if you know what I mean.
Although most of these games have an anime art style, I stayed away from games with extremely "weeabo" plots, except for Steins;Gate which uses this as a plot device.
 Now a worldwide conspiracy will do anything to hunt them down and take control of the future.
Probably one of the most well known big name visual novels - it's not only well rated by visual novel fans but it also spawned a really popular (and excellent) anime.
I'm a bit of a sucker for unreliable narrators in visual novels, and this is a great example. Some readers may be put off by his wacky anime antics in the beginning, but the story gains direction as it goes on.
The standard for visual novels is to give players choices by letting them click on one of a few text options on the screen. Steins;Gate cleverly uses the main character's in-universe cellphone as a more integrated way to impact the direction of the story. I'm interested to see how creators can explore interactivity like this more in the future.
More Details on Visual Novel Database
Junpei wakes up suddenly on a sinking ship with a group of eight strangers. Now he has nine hours to escape and survive the deadly "Nonary Game".
The beginning of my favorite Zero Escape series, there's not only a mind-bending story but also a lot of gameplay in the form of room escape puzzles.
Games like this often suffer from the story taking a really long time to pick up - not this one.
You should know in advance that players are expected to play through the game multiple times to get to the true ending of the story that wraps up the plot in a satisfying way. If you make it to an ending that doesn't answer your questions - don't give up! A text skip feature makes it easier to play again while making different choices.
Some aspects of the puzzles and story events play out much better on the DS / 3DS version, so I'd strongly recommend getting that version unless you don't own one.
More Details on Visual Novel Database
In an apocalyptic earth, a survivor scavenging for supplies stumbles upon an android that has been faithfully waiting to perform her job as a planetarium host for decades.
A short but cute and bittersweet game, this is a good entry into the "crying game" genre of visual novels meant to tug on your heartstrings just like a drama movie.
This is what visual novel fans call a kinetic novel - it has no choices and only one ending.
More Details on Visual Novel Database
You are a space investigator sent to determine what happened to the Mugunghwa, a massive Korean spaceship meant to set up a new colony in the stars. All aboard are long gone - read through the ships logs alongside its personified AI to understand what happened on board the ship long ago.
Have to have at least one non-Japanese recommendation on this list. This game's UI is particularly noteworthy as it fits into the story perfectly.
I really like how there's an in-universe explanation for why you are reading all of the text in the game. While it is a visual novel, most of the plot takes place in the text of the ship's logs only, which is a really unique twist.
More Details on Visual Novel Database
As a defense attorney look for evidence and work with a really over-the-top cast of characters in the courtroom to find the truth behind multiple murder cases.
This game was a surprise smash hit on the original DS. I don't think many people expected this style of game to be so popular in the west - I like to think its success is part of the reason why publishers take more risks on text-based games today.
The translation of the Phoenix Wright series has been somewhat divisive for really hardcore fans because of how much changed for the localization, but that brings its own charm in my opinion.
While the whole package of five episodes together make a medium length game, each episode tells a satisfying story that can be completed in a few sittings.
More Details on Visual Novel Database
Inside a cursed mansion, a mysterious maid leads you on a voyage through the tragedies that have occured there throughout the years...
For a big change of pace - this game tells a set gothic, tragic, bleak short stories that tie together in the end all illustrated with a very unique art style.
The music is the real star of this game. The friend who recommended this game to me mentioned that the game itself is just an excuse to show off the music. You decide.
 Protect your summoners from technological / magical threats - or don't.
Another non-Japanese recommendation. I really like how many possible endings there are and it was fun to try to see them all.
This game tells a simple but interesting story with extremely minimal graphics and sound effects making it a lot more like old-school "interactive fiction" stories. It has a completely different feel from everything else on this list, and you'll probably make it to the end in one sitting.


Reports any classes which are neither dependent on nor depended on by other classes
in their module. Such classes are an indication of ad-hoc or incoherent modularisation strategies,
and may often profitably be moved.
New in 11, Powered by InspectionGadgets


This ebook is licensed for your personal enjoyment only. This ebook may not be re-sold or given away to other people. If you would like to share this book with another person, please purchase an additional copy for each recipient. If you’re reading this book and did not purchase it, or it was not purchased for your use only, then please return to Smashwords.com and purchase your own copy. Thank you for respecting the hard work of this author.


Please help us to give you a quote by telling us about your business such as, how many employees you have and how many areas within your premises and a few more items so we can give you the most helpful and legal advice.
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Get Started!Our team of fire risk assessors will take care of all your legal requirements with a complete risk assessment module backed by online web support and full training to all members of staff, we simply take all responsibilities for you allowing you to run your business without having to worry about a very important legal duty.
Fire Safety provision is scattered among many different pieces of legislation, some dating back as far as the 1700’s. The most important of these are the Fire Precautions Act 1971. which imposed upon certain premises the requirement to obtain a current fire certificate and the Fire Precautions (Workplace) Regulations 1997, which introduced legislation requiring businesses that did not need a fire certificate to conduct an annual fire risk assessment with periodic reviews throughout the year to ensure nothing major had changed since the assessement was made. In 1999 amendments to the latter Bill broadened its scope. In consequence every business employing one or more persons (whether they hold a fire certificate or not) must now undertake regular fire risk assessments.
Your own personal fire safety consultant providing a package tailored to your unique requirements.
A professional risk management service costing less than many DIY solutions. and professional fees are tax deductable, therefore the true cost of having our service is free and makes it common sense to allow us to carry out this service on your behalf saving you time.
Database backup with online access to all your fire safety records providing evidence of compliance quickly and easily.
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If you are a fire risk assessor or a flame retardant applicator you can login to your own personal control panel giving access to all the facilities and tools needed to carry out your project.
If you are a client you can login to your client account this will give you access to your Control Panel where you can view your assessments look at any updates and more.
If you have purchased a safety kit you can login and register your kitd using the ID provided within your safety kit
Our next training programme will be at the Washington firefighting training academy for one day and a half day at head office we will steer one night in the Premier Inn on team Valley trading estate walking distance to our office, you will be transported to and from the fire training academy you will also receive training materials and a competent certificate from the fire training academy
We’re offering you the chance to set up and run your own business but at the fraction of the cost of starting a small business by conventional means. We invite you to become one of our 120 Key Area Fire Risk Assessors. You will receive you own exclusive territory plus a full training package, corporate clothing, all necessary equipment, software, videos, and products. This gives you a very powerful opportunity to start up your own business for very little outlay and with an “umbrella of support” from the combined experience of head office staff and our association’s world wide.
You will benefit from a unique software program and monitoring system along with marketing and support services developed and refined exclusively to give you the best possible opportunity to build a stable self financing business with long-term repeat business potential.
For more information on this exciting opportunity contact usThese territories start with Regional Franchise holders who are responsible for appointing and managing Key Area Franchise holders and general business development within his or her territory.
Territories shown are for illustration purposes only. Actual boundaries will be discussed in individual business meetings with prospective Regional Franchisees.
Each Region would contain a minimum of 12 Key Areas which would be managed by a Key Area Franchisee, reporting to the relevant Regional Franchisee.
Additionally, Sub Operatives may be appointed as the business grows within each Key Area, working under the direction of the Key Area Franchisees.
The Company has a dedicated marketing team who work tirelessly to secure national contracts for the franchise network.


Returns: JSON
Gives editors a grid layout editor which allows them to insert different types of content in a predefined layout
To understand how the grid layout editor works, we must first understand the structure of the grid layouts.
Grid layouts consists of two main areas that need to be configured, grid layout area and grid rows.
The layout area is where the overall page layout is defined. Layout areas are divided in to layout sections e.g. a sidebar section and content section. The size of the layout sections is defined in columns. For a full-width content area use max number of columns (12 for Bootstrap 3). Each layout section contains one or more rows.
Grid rows is where the actual content goes. Each row is divided into cells that contain the property editors. The size of the cells is defined in columns. Unlike the layouts sections it is possible to add more cells than the max number of columns - they will stack as they should in a grid system.
A grid layout contains multiple configuration options to allow developers to tailor the grid to a very specific site design. The configuration can be divided into 4 overall parts:
A layout is the general grid "container", it contains one or more sections which content editors can use to insert pre-configured rows. There are 2 main usage scenarios of layouts:
You can however configure as many layouts and layout sections as you wish, each section in the layout must be given a width in columns, so editors gets an accurate preview of their layout.
It is possible to setup configurable attributes (class, rel, href) and inline styling on sections.
A row in the grid editor contains one or more cells, which divide the row into areas where editors can enter content. So a row is merely a container of areas to insert content into. When you add a new row, you are asked to give it a name, then define cells inside the row by clicking the "+" icon. Each cell has a default width set to 4, but by clicking the inserted cell you can control its width.
It is possible to setup configurable attributes(class, rel, href) and inline styling on rows.
You can add as many cells as you like. If they overflow the total width of the row, they will simply be arranged after each other horizontally as you'd expect in a grid system.
Each cell can by default contain any type of editor such as simple textstring editors, imagespicker, embedded media or umbraco macros. To override this behavior, uncheck the allow all editors option and you can specify which editors will be available for the row.
A grid layout can also expose custom settings - such as data-attributes or styling options - on each cell or row. This allows editors to use a friendly UI to add configuration values to grid elements. When custom settings and styles are applied, they will by default be included in the grid html as either html attributes or inline styles.
These settings and styles must be configured by developers when setting up the grid layout data type.
To add a setting, click the edit settings link. This will expand a dialog showing you the raw configuration data. This data is in the JSON format and will only save if its valid JSON.
The settings data could look like this, with an object for each setting:
[
{
"label": "Class",
"description": "Set a css class",
"key": "class",
"view": "textstring",
"modifier": "col-sm-{0}",
"applyTo": "row|cell"
}
]
The different values are:
label and description are straight-forward.
key defines the alias the configuration is stored under and by default the alias of the attribute will also be the attribute on the rendered html element. In the example above any value entered in this settings editor will be rendered in the grid html as:

By changing the key of the setting you can modify the

element's attributes like class
, title
, id
or custom data-*
attributes.
view the view defines the editor used to enter a value. By default Umbraco comes with a collection of prevalue editors:
Alternatively you can also pass in a path to a custom view like "/app_plugins/grid/editors/view.html"
prevalues is for views that need predefined values, e.g. the radiobuttonlist view. Prevalues are defined as strings in an array:
"prevalues":[
"value_1",
"value_2",
"value_3"
]
and will translate in to three different options where each string will become a radiobutton. The strings represent the value of the options.
modifier is a basic way to prepend, append or wrap the value from the editor in a simple string. This is especially useful when working with custom styles which often requires additional values to function. For instance if you want to set a background image you can get an image path from the image picker view. But in order for it to work with css it has to be wrapped in url()
. In that case you set the modifier to url('{0}')
which means that {0}
is replaced with the editor value.
There are many ways to combine these, here are some samples:
Set a background image style
{
"label": "Background image",
"description": "Choose an image",
"key": "background-image",
"view": "imagepicker",
"modifier": "url('{0}')"
}
Set a title setting
{
"label": "Title",
"description": "Set a title on this element",
"key": "title",
"view": "textstring"
}
Set a data-custom setting
{
"label": "Custom data",
"description": "Set the custom data on this element",
"key": "data-custom",
"view": "radiobuttonlist",
"prevalues": [
"value_1",
"value_2",
"value_3"
]
}
You can add multiple settings and styles configurations on a datatype. This is done by creating a new setting or style object. Remember to seperate the objects with a comma.
Adding multiple settings
[
{
"label": "Class",
"description": "Set a class on this element",
"key": "class",
"view": "textstring"
},
{
"label": "Title",
"description": "Set a title on this element",
"key": "title",
"view": "textstring"
},
{
"label": "Custom data",
"description": "Set the custom data on this element",
"key": "data-custom",
"view": "textstring"
}
]
It is possible to use settings and styles to add full-width background-images, background-colors and so forth. Just make sure the surrounding section is full-width(12 columns by default) and the rows inside it will automatically become full-width.
To display the grid on a site use:
@CurrentPage.GetGridHtml("propertyAlias")
This will by default use the view /views/partials/grid/bootstrap3.cshtml
you can also use the built-in bootstrap2.cshtml view by overloading the method:
@CurrentPage.GetGridHtml("propertyAlias", "bootstrap2")
or point it a custom view, which by default looks in /views/partials/grid/
- or provide the method with a full path
@CurrentPage.GetGridHtml("propertyAlias", "mycustomview")
@CurrentPage.GetGridHtml("propertyAlias", "/views/mycustomfile.cshtml")
A grid editor is the component responsible for getting data into the grid - that could be a simple text field or a media picker. They're built in the same way as a property editor thus consists of 3 parts:
The view is what the editor sees, the controller handles how it acts and the cshtml determines how the entered data is rendered in the template.
All editors are specified in config/grid.editors.config.js
file which uses the json format. Foreach editor you have an object like so:
{
"name": "Rich text editor",
"alias": "rte",
"view": "rte",
"icon": "icon-article"
}
The values are:
umbraco/views/propertyeditors/grid/editors
for a html view to use - but you can pass in your own pathThe built-in views you can use are:
In most cases you will either use the textstring view, or built your own from scratch.
{
"name": "Headline",
"alias": "headline",
"view": "textstring",
"icon": "icon-coin",
"config": {
"style": "font-size: 36px; line-height: 45px; font-weight: bold",
"markup": "
#value#
"
}
}
In this sample, the config.style
value is applied to the editor so users can see an accurate preview in the backoffice, and config.markup
is the string rendered on the server side.
Create a file in /app_plugins/yourpackage/editor.html
and add the following to the editor.html file:
<textarea rows="1" ng-model="control.value" ng-style="control.config"></textarea>
Save the file and add an editor to the grid.editors.config.js
file:
{
"name": "Code",
"alias": "code",
"view": "/app_plugins/yourpackage/editor.html",
"icon": "icon-code",
"config": {
"color": "red",
"text-align": "right"
}
}
Add a new file: /app_plugins/yourpackage/editor.cshtml
- this file will handle rendering the entered data - this path is done by convention so:
views/partials/grid/editors/editor.cshtml
/app_plugins/path.cshtml
If you wish to use something entirely different you can give the editor a seperate render
value which follow the same conventions
{
"name": "Code",
"alias": "code",
"view": "/app_plugins/yourpackage/editor.html",
"render": "/app_plugins/yourpackage/custom-render.cshtml"
}
If you are building something just slightly more complex then a text area, you will need to add a controller to the grid editor view. So first add a ng-controller attribute to the grid editor html - this works just like building a property editor:

<textarea>...</textarea>

To wire up a controller to this view, create the file /app_plugins/yourpackage/editor.controller.js
and add a standard angular controller declaration:
angular.module("umbraco").controller("my.custom.grideditorcontroller", function($scope){
$scope.control.value = "my new value";
});
Finally, we need to tell umbraco load this javascript controller when the umbraco application boots, this is also just like building a property editor, so create a package.manifest
file in the /yourpackage
folder, and configure it to load your controller file.
{
javascript:[
"/app_plugins/yourpackage/editor.controller.js"
]
}
So to summarize, to create a custom grid editor from scratch, you will need to:
.html
file.cshtml
file.js
filepackage.manifest
file to make umbraco load needed files/config/grid.editors.js
fileThis process tries to be as close to building property editors as currently possible.
Next add this c# to the .cshtml file:
@inherits Umbraco.Web.Mvc.UmbracoViewPage<dynamic>

@Model

When rendering the .cshtml file will receive a dynamic model with the raw data of the editor:
{
"value": "What ever value entered into the textarea",
"editor": {
"name": "Code",
"alias": "code",
"view": "/app_plugins/yourpackage/editor.html",
"icon": "icon-code",
"config": {
"color": "red",
"text-align": "right"
}
}
}
So you can now use these value to build your razor output like so:

@Model.value


idnits
Check internet-drafts for submission nits.
Looks for violations of Section 2.1 and 2.2 of the requirements listed on home page
More information: home page
- Check a file for nits:
idnits path/to/file.txt
- Count nits without displaying them:
idnits --nitcount path/to/file.txt
- Show extra information about offending lines:
idnits --verbose path/to/file.txt
- Expect the specified year in the boilerplate instead of the current year:
idnits --year 2021 path/to/file.txt
- Assume the document is of the specified status:
idnits --doctype standard|informational|experimental|bcp|ps|ds path/to/file.txt


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--- layout: post title: Ruby Hero Awards 2011 categories: - praise - activism author: Gregg Pollack published: true date: 2011-04-07 14:12:00.000000000 +01:00 ---
It’s that time again to take a moment to think about those who have impacted the Ruby community this year but have not received the recognition they deserve. We have given away eighteen awards in the past three years at Railsconf, and this year we are preparing to give away six more.
So, if you know someone who has contributed greatly this year please take a moment to show some gratitude by nominating them on RubyHeroes.com. In two weeks the Ruby Heroes from last year will look at the nominations and decide who should receive the awards (this way there’s no popularity contest). However, your nominations do matter, so please take a moment and spread the gratitude.
The winners will be announced live on stage at Railsconf 2011.


We are prepared to offer you features that will automate your workflow.. Franzen you probably haven't heard of them.
Blue bottle crucifix vinyl post-ironic four dollar toast vegan taxidermy. Gastropub indxgo juice poutine.
Blue bottle crucifix vinyl post-ironic four dollar toast vegan taxidermy. Gastropub indxgo juice poutine.
Blue bottle crucifix vinyl post-ironic four dollar toast vegan taxidermy. Gastropub indxgo juice poutine.


My name is Jason Blount. I started writing code as a hobby in 1998, and have been working full time with Magento since early 2014. I've been fortunate enough to turn something I love into a profession, and have a never-ending drive for continual self improvement. Writing good, clean, functional code is half science, half art, and I take just as much pride in creating something amazing myself or working with a team to really make something incredible.
As a 2x certified developer I can handle anything from maintenance and patches to full builds and integrations, alone or as part of your team.
I will work with you to review your business processes, find your pain points, then create a plan of action and execute it.
Already have developers but lack an architect or team lead? Maybe you just need someone to help with code reviews. Either way I'll lead your team to success.


{% extends "base.html" %} {% block title %}Email sign up - {% endblock %} {% block css %}{% endblock %} {% block content %}
Past email issues are posted on the Full Stack Python blog and are also listed here:


Kevin Anderson, Lloyd Harris to square off in Soweto
by Herman Mostert - Sport24Cape Town - South African tennis stars Kevin Anderson and Lloyd Harris will square off in an exhibition match in Soweto next year.
The match will be part of Tennis South Africa's Rising Stars initiative and will take place at the Arthur Ashe Tennis Centre in Soweto in February (exact date to be confirmed).
It will be the first time that Anderson features in a tennis match in South Africa since he won the now-defunct SA Open in Johannesburg in 2011.
That was the first of six ATP titles won by Anderson, who made headlines in recent years with runs to the US Open (2017) and Wimbledon (2018) finals.
Anderson, 33, is currently ranked No 92 on the ATP Tour rankings after an injury-plagued season. He reached a career-high of No 5 in the world following his run to the Wimbledon final where he lost to Serbia's Novak Djokovic.
Anderson posted a video on social media sharing his excitement at coming to play in South Africa:
Harris, 22, has made great strides this year by qualifying for the main draws of all four Grand Slam events.
The youngster also won his first Grand Slam match at the French Open when he defeated Czech qualifier Lukas Rosol 6-1, 4-6, 2-6, 6-1, 6-2 in a five-set classic at Roland Garros.
He achieved a career-high ranking of 82nd in July and is currently ranked at No 101.


September 2018 Hacker News Hiring Trends
While there was a little bit of a shake-up internally within the Top 5 in September compared to previous months, the players mostly look familiar. At the top, React claimed its sixteenth win in a row, a streak that began in June, 2017. Following up in second as usual, Python continued its own streak. Making a first appearance in the Top 5 was "Full Stack", proving that the term is still alive and well. Rounding out the top 5 was node.js, its first Top 5 finish since May.
As far as hot technologies go, TypeScript is rocketing up the chart, coming in at #19, its first Top 20 finish as well being the #7 programming language.
Compare Top 10 Programming Lanuages
Compare Rails, node.js, PHP and Django
Compare React, Angular, Vue, and Ember
Compare Postgresql, MySQL and SQL Server
Compare Mongodb, Elasticsearch, Cassandra and DynamoDB
Compare Storm, Hadoop and Spark
Compare Kafka, RabbitMQ, SQS and Kinesis
Compare Terraform, Chef, Puppet and Ansible
Compare Docker, Kubernetes, Mesos and Terraform
| Tech | Rank | Last Month | Change | Last Year | Change |
|---|---|---|---|---|---|
| React | 1 | 1 | 0 | 1 | 0 |
| Python | 2 | 2 | 0 | 2 | 0 |
| AWS | 3 | 3 | 0 | 4 | +1 |
| Full Stack | 4 | 8 | +4 | 5 | +1 |
| node.js | 5 | 7 | +2 | 6 | +1 |
| JavaScript | 6 | 5 | -1 | 3 | -3 |
| golang | 7 | 6 | -1 | 14 | +7 |
| Machine Learning | 8 | 9 | +1 | 8 | 0 |
| Postgresql | 9 | 4 | -5 | 9 | 0 |
| DevOps | 10 | 10 | 0 | 11 | +1 |
| Java | 11 | 13 | +2 | 7 | -4 |
| Ruby | 12 | 12 | 0 | 13 | +1 |
| Docker | 13 | 11 | -2 | 10 | -3 |
| Android | 14 | 16 | +2 | 15 | +1 |
| Rails | 15 | 14 | -1 | 12 | -3 |
| C++ | 16 | 17 | +1 | 18 | +2 |
| iOS | 17 | 15 | -2 | 16 | -1 |
| Kubernetes | 18 | 18 | 0 | 22 | +4 |
| TypeScript | 19 | 21 | +2 | 45 | +26 |
| linux | 20 | 27 | +7 | 27 | +7 |


A smart city is a city where people and technology are together. In a smart city, there are electic cars and more. A smart city is a city where alot of stuff are digital.
 Than normal cars, you have electric cars which can talk to other cars and from the information of the other cars and where they are, they can find the nearest root to the theme park Technology help you in reseash.


Intel fansite
Here is a link to Intel's website
This is Intel's homepage
Their best processor for graphics, i7 5820K
A Placeholder
How to make a sandwich
- Buy bread, peanut butter, jelly, and a knife
- Lay out all ingredients
- Spread one scoop of the peanut butter on the bread from right to left
- Spread a spoon of the jelly on the bread fron right to left
- Put the unused piece of bread on top
- Enjoy
Bands I like
J Boog, Jay Critch, Lil Pump
My study tunes
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Ever wanted to be a spy? Or a detective? Were you ever fascinated by the hidden microphones of the detectives or the spy-cams? If yes, then we invite you to be a part of this unique event. You have to design a transmitter (electronic bug) that does not get caught or a receiver (detector) that can find a hidden bug.
Prize money of Rs.10,000/- to be won.
Participation certificates will be given to all the participants.
click here to download problem statement
Registration is compulsory. Last date for registration: 15 January, 2011
Click here To Register..


{% extends "header.html" %} {% block body %}
The if statement is one of the most basic forms of logic that can be introduced into your program. The idea of the if statement is to assess whether something is the case, and, if it is, then to perform the following block of code within the statement.
Here is an example of an if statement:
x = 5 y = 10 if x > y: print('x is greater than y')
Here, we define the variables x and y. Then, we ask if x is greater than y. If it is, then we will print 'x is greater than y.' If it is not, then nothing will happen.
In this case, 5 is not greater than 10, so nothing will happen.
x = 5 y = 10 if x < y: print('x is less than y')
Now, we've flipped the comparison operator, to say if x is less than y. Basically, if 5 is less than 10. In this case, the statement is true, and the output will be 'x is less than y.'


References
-
Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars. 2008. Computational Geometry: Algorithms and Applications (3rd ed. ed.). TELOS, Santa Clara, CA, USA.
-
O'Rourke, J. (1998). Computational Geometry in C. Cambridge: Cambridge University Press. DOI: http://dx.doi.org/10.1017/CBO9780511804120
-
Bernard Chazelle and Herbert Edelsbrunner. 1992. An optimal algorithm for intersecting line segments in the plane. J. ACM 39, 1 (January 1992), 1-54. DOI: http://dx.doi.org/10.1145/147508.147511
-
Ivan J. Balaban. 1995. An optimal algorithm for finding segments intersections. In Proceedings of the eleventh annual symposium on Computational geometry (SCG '95). ACM, New York, NY, USA, 211-219. DOI: http://dx.doi.org/10.1145/220279.220302
-
Efi Fogel. Minkowski Sums: Minkowski Sum—definition, complexity, construction, applications. 2011. Algorithmic Robotics and Motion Planning. Tel Aviv University, Israel. Web Site.
- AVL tree library
- Dijkstra library


memusagestat - generate graphic from memory profiling data
memusagestat [option]... datafile [outfile]
memusagestat creates a PNG file containing a graphical representation of
the memory profiling data in the file datafile; that file is generated
via the -d (or --data) option of memusage(1).
The red line in the graph shows the heap usage (allocated memory)
and the green line shows the stack usage. The x-scale is either the number
of memory-handling function calls or (if the -t option is specified)
time.
- -o file, --output=file
- Name of the output file.
- -s string, --string=string
- Use string as the title inside the output graph.
- -t, --time
- Use time (rather than number of function calls) as the scale for the X
axis.
- -T, --total
- Also draw a graph of total memory consumption.
- -x size, --x-size=size
- Make the output graph size pixels wide.
- -y size, --y-size=size
- Make the output graph size pixels high.
- -?, --help
- Print a help message and exit.
- --usage
- Print a short usage message and exit.
- -V, --version
- Print version information and exit.
This page is part of release 5.05 of the Linux man-pages project. A
description of the project, information about reporting bugs, and the latest
version of this page, can be found at https://www.kernel.org/doc/man-pages/.