(Copyright 2006 Sriram Srinivasan)
Kilim IFAQ: Infrequently Asked Questions. Kilim v 1.0
– sriram srinivasan (Kilim at malhar.net)
======================================================================
Why is multi-threaded programming considered so hard? //为什么多线程编程如此困难呢？
======================================================================
It is relatively easy to get thread programming correct (to a first
approximation) by synchronizing all your shared data structures and
taking locks in the right order.
You could have one giant lock and just do things one at a time (like
the current python interpreter with its Global Interpreter Lock).
Clearly, this is not efficient. Increasing concurrent access of a
data structure (by using finer-grained locks) is what makes it
error-prone and hard to debug.
======================================================================
Kilim uses kernel threads. Where do tasks and threads meet? //Kilim使用内核进程，那么Task和Thread如何交互？
======================================================================
Kilim’s tasks are cooperatively scheduled on a kernel thread pool.
Tasks are needed when you want to split up your workflow into small
stages and write code as if it is blocking (instead of writing a
callback and having to jump to that function when it gets called).
Tasks should not ideally make thread-blocking calls, although if you
have to call one, it is not the end of the world. That’s what other
threads are for .. they’ll take care of the other tasks meanwhile.
A Kilim task is owned and managed by a scheduler, which manages the
thread pool. When a task needs to pause, it removes itself from the
thread by popping its call stack, remembering enough about each
activation frame in order to help rebuild the stack and resume, at a
later point). The scheduler then reuses that thread for some other
task.
You can have more than one scheduler (read: thread pool) and assign
each task to a particular scheduler. See the bench directory for
examples.
======================================================================
How lightweight is “lightweight”? //什么是轻量级线程？
======================================================================
The amount of memory occupied by a task is:
The java object that represents the task class
If paused, an array of activation frames is stored. The Kilim
weaver performs data flow and live variable and constant analysis
(intra-procedurally) to ensure that it capture only as
much as is needed to resume.The contents of all mailboxes that the task is receiving on.
Clearly, all these depend on your application.
The depth of the task stack is limited only by the thread’s stack; no
memory is preallocated. Note that when written in the message passing
style, stacks tend not to be too deep because each task is like a
stage in a workflow, with its own stack.
======================================================================
What’s the difference between channels in Ada, CSP/Occam, Newsqueak,Alef etc. and Kilim’s mailboxes? //Kilim的MailBox与其他一些支持协程的语言特性有什么区别？
======================================================================
Most of these languages use synchronous channels as their basic
construct, where a sending task can proceed only after the receiver
has received (or vice-versa).
Synchronous channels are easier to reason about because there is
automatic flow control; the sender does not proceed unless the
recipient drains the channel. Tony Hoare, Robin Milner, Rob Pike
and John Reppy have all written extensively about synchronous
programming, so I will take their word for it. However, I still
find asynchronous programming (through buffering) a better default
choice for practical reasons:Context switching has a cost, however inexpensive Kilim’s tasks are
to create and context-switch (unlike the Occam/transputer world
with its hardware-assisted switching). Although Kilim’s mailboxes
can be configured to be synchronous, it is not the default. There
are many cases where you want to send messages to multiple
recipients before waiting to collect replies. I find tedious the
CSP approach of spawning a task to avoid blocking while sending.I like the same interface for both concurrent and distributed
programming (although support for distributed programming is yet to
be bundled with Kilim). Synchronous distributed programming is
horribly inefficient .. every put has to be acked when a
corresponding get is done.
This is why I have followed Erlang’s example to prefer buffered
channels (called mailboxes) as the default choice.
======================================================================
Erlang vs. Kilim
======================================================================
Kilim is an ode to Erlang (www.erlang.org), and strives to bring
some of its features into the more familiar Java world.
The term “Erlang”, like Perl, refers to both the language and the sole
available implementation. Comparisons have to be made on these two
axes separately.
The Erlang language is a soft-typed, purely functional language and
has many of the goodies of a functional setting: higher-order
functions, beautifully simple syntax and pattern matching on terms,
features that I’d love to see in Java. However, programming in a purely
functional style is not everyone’s cup of tea and there is no reason
that higher order functions and pattern matching can’t be made
available in an imperative setting (See Scala, JMatch, Tom(from INRIA)
etc). If you have to have types, it is better to have Ocaml-style
types (or even Smalltalk); but compared to Java-style types, I prefer
the simplicity of Erlang’s soft types.
The argument for Java lies not in the language, but in the incredible
JIT compilers, JDK, enormous open code base and community, excellent
IDEs, good network, database, GUI and systems support. Why throw away
all that?
The Erlang environment (not the language) offers lightweight
processes, fast messaging, uniform abstraction for concurrency and
distribution and many, many systemic features (process monitoring,
automatic restart), process isolation, failure isolation etc. These can be
built atop Kilim as well.
The idea behind Kilim is that one can have all the features of the
Erlang environment without having to move to the Erlang
language.
======================================================================
Kilim vs. Transactional Memory
======================================================================
Hardware/Software Transactional Memory is currently the new hope and
an alternative for concurrent programing in the shared memory
world. It is appropriate in a mostly functional setting where most
objects are immutable and side-effects are rare or contained. In an
imperative setting, I have my doubts about TM’s scalability; hotspots
are expensive. Atomic sections can’t be too big, otherwise they risk
getting retried all over again. And the part of code that retries had
better not have any side effects that doesn’t know about or is not
controlled by the TM, such as sending messages on the network.
I think the task and mailbox approach is a more understandable model,
has nice run-to-completion semantics, has convenient graphical
representations (dataflow diagrams, workflow diagrams, Petri nets). It
brings the interaction with other processes out in the open. It allows
batched and efficient communication.
That said, there is absolutely no reason not to use the TM facilities
internally inside Kilim. I intend to use non-blocking data structures
when they perform well (currently, Java’s data structures aren’t
as fast as I’d like them to be)
======================================================================
What’s the relation between CCS/pi-calculus and Kilim
======================================================================
The notion that the Mailbox itself is a first class message datatype
and can be sent as part of a message is inspired by Prof. Robin
Milner’s pi-calculus. This allows the topology to change with time.
A can send a mailbox in a message to B, B can forward that message to C
and C and D can shared that mailbox.
Beyond that, CCS, like CSP is a modeling and specification language,
and uses synchronous interaction between processes. At a practical
level, this is terribly inefficient (esp. in Java).
======================================================================
RMI vs. Kilim
======================================================================
We need to distinguish between RMI implementations and the concept.
RMI implementations block the java thread. That’s a no-no for
scalability. They themselves are incredibly heavyweight – I/O
serialization is always used, even in a concurrent setting, for
ensuring isolation. The request response paradigm doesn’t allow many
other patterns of communication: fork/join, flow control, rate
control, timeouts, streaming etc.
Kilim, in a concurrent (local) setting, is at least 100x faster than
Java RMI on even the simplest benchmarks. In a distributed setting,
the Kilim approach is better because asynchronous messaging is much
more scalable. Combine this with automatic stack management and you
get a far easier programming model
======================================================================
What are Continuations and what is Continuation Passing Style(CPS)? //CPS是什么？
======================================================================
There is so much doubt and misinformation on the topic that a few
words are in order.
Simply put, a CPS style of programming is where a “return” keyword is
not needed.
The notions of procedures calling procedures by building up a stack
has been burnt into our collective programming consciousness. If a()
calls b() calls c(), we think, the stack must be three deep.
Suppose a() has nothing more to do after calling b(). It (that is, a()) really
doesn’t need b() to return to it, so there is no use pushing a return
address on the stack. In other words, the flow of control continues
from a to b, never to return. Most respectable code generators
recognize this special case and prevent the stack from building up
(“tail call optimization”). It is a pity this isn’t available under
the standard JVMs. Even GCC doesn’t do it all the time.
|
|
Now you need a stack and you want b() to return in order to “do more
stuff”. However, this bit of code can be transformed to ensure that b
doesn’t return; instead it continues on to another procedure that
performs the “do more stuff” bit.
|
|
The “do more stuff” part has now been separated out into c(). Now,
a() chains on to b, supplying it the name of the next call to
make. For its part, b continues to the procedure referred to by its
nextProc parameter, instead of returning.
This transformation ensures that you never need the “return” keyword
… you always continue onwards to the parameter supplied.
What if “do more stuff” needed to refer to local variables in a()’s
stack frame? Well, the transformation ensures that a() packages the
values of those variables along with a reference to the next proc to
call. Now, instead of “nextProc”, we have an object (with state and
a procedure) called a continuation.
The obvious question is, why bother? The stack worked well, didn’t it?
Why dispense with it? Yes, the stack works incredibly well, which is
why CPUs and compilers have special support for it. However, the
continuation passing style allows for other forms of transfer of
control very simply. C++ and Java provide two forms of “return”, one
normal and another using exceptions. If we had CPS, we wouldn’t need
these special cases.
Instead of a() installing an exception handler, it would pass in two
continuation objects to b() that know what to do under normal and
under exceptional conditions. b() simply chains on to the appropriate
object as its last move.
As another example, you can have tasks that pass control to a
scheduler that in turn passes control to another task, all without
having to return to whoever called it.
In a programming language with explicit support for continuations (ML,
Lisp, Haskell), one can have the “return” keyword merely as a
syntactic sugar (like a macro). Internally, the compiler CPS
transforms the entire code, so no procedure returns to its caller.
Are there any disadvantages of continuations? Oh yes. Machines are
so well optimized for stack usage and no tail calls that the
system is biased against continuations, performance-wise. The
continuation object has to be allocated from the heap and depends
on garbage collection. This is one reason why OCaml doesn’t use CPS.
That said, the current crop of garbage collectors and the amortized
cost of garbage collection often matches that of stack-based
allocation, and continuations are simply too powerful a feature to
ignore.
Where does Kilim fit into all this?
Kilim’s transformation is similar to CPS, but it needs to live within
a JVM that does not even support tail calls. It also needs to live
with the Java verifier that doesn’t allow random gotos to be inserted
in the code willy-nilly. More details in the paper “A Thread of One’s
Own” (included in the docs directory)


The Data Driven I-V Feature Extraction is used to extract Current-Voltage (I-V) features from I-V curves. I-V curves indicate the relationship between current and voltage for a solar cell or Photovoltaic (PV) modules. The I-V features such as maximum power point (Pmp), shunt resistance (Rsh), series resistance (Rs),short circuit current (Isc), open circuit voltage (Voc), fill factor (FF), current at maximum power (Imp) and voltage at maximum power(Vmp) contain important information of the performance for PV modules. The traditional method uses the single diode model to model I-V curves and extract I-V features. This package does not use the diode model, but uses data-driven a method which select different linear parts of the I-V curves to extract I-V features. This method also uses a sampling method to calculate uncertainties when extracting I-V features. Also, because of the partially shaded array, "steps" occurs in I-V curves. The "Segmented Regression" method is used to identify steps in I-V curves. This material is based upon work supported by the U.S. Department of Energy’s Office of Energy Efficiency and Renewable Energy (EERE) under Solar Energy Technologies Office (SETO) Agreement Number DE-EE0007140.
| Version: | 0.1.0 |
| Depends: | R (≥ 3.4.0) |
| Imports: | MASS (≥ 0.5-3.0), segmented (≥ 0.5-3.0) |
| Suggests: | rmarkdown, testthat, knitr |
| Published: | 2018-09-28 |
| Author: | Wei-Heng Huang [aut], Xuan Ma [aut, cre], Jiqi Liu [ctb], Menghong Wang [ctb], Alan J. Curran [ctb], Justin S. Fada [ctb], Jean-Nicolas Jaubert [ctb], Jing Sun [ctb], Jennifer L. Braid [ctb], Jenny Brynjarsdottir [ctb], Roger H. French [aut, cph] |
| Maintainer: | Xuan Ma <xxm115 at case.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | ddiv results |
| Reference manual: | ddiv.pdf |
| Vignettes: |
Outdoor Time Series I-V Curve Data from SDLE SunFarm Damp Heat Plus Dynamic Mechanical Load Indoor Accelerated Test I-V Curve I-V Curves from External Solar Testing Laboratory Introduction to I-V Curves ddiv |
| Package source: | ddiv_0.1.0.tar.gz |
| Windows binaries: | r-devel: ddiv_0.1.0.zip, r-release: ddiv_0.1.0.zip, r-oldrel: ddiv_0.1.0.zip |
| OS X binaries: | r-release: ddiv_0.1.0.tgz, r-oldrel: ddiv_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=ddiv to link to this page.


Wood: {{city.resource.wood}} {{ round(population.wood * city.income.wood)}}
Gold: {{city.resource.gold}} {{round(population.gold * city.income.gold)}}
Stone: {{city.resource.stone}} {{round(population.stone * city.income.stone)}}
Silver: {{city.resource.silver}} {{round(population.silver * city.income.silver)}}
Platinum: {{city.resource.platinum}} {{round(population.platinum * city.income.platinum)}}
Food: {{city.resource.food}} {{round(population.food * city.income.food)}}
Population: {{population.count}}


Breaking changes
This page records API changes that require existing code to be updated.
2016-02-17: Functoria edition
Command line
The config file must be passed with the -f
option (instead of being just
an argument).
Deprecation: Misc functions
get_mode
is deprecated. You should use keys instead. And in particular Key.target
and Key.is_xen
.
add_to_ocamlfind_libraries
and add_to_opam_packages
are deprecated. Both the foreign
and the register
functions now possess the ~libraries
and ~packages
arguments to specify libraries dependencies.
Entropy
If you were using tls
without the conduit combinator, you will be
greeted during configuration by a message like this:
The "nocrypto" library is loaded but entropy is not enabled!
Please enable the entropy by adding a dependency to the nocrypto device.
You can do so by adding ~deps:[abstract nocrypto] to the arguments of Mirage.foreign.
Data dependencies (such as entropy initialization) are now explicit. In order to fix this, you need to declare the dependency like so: ``` open Mirage
let my_functor = let deps = [abstract nocrypto] in foreign ~deps “My_Functor” (foo @-> bar) ```
My_functor.start
will now take an extra argument for each
dependencies. In the case of nocrypto, this is ()
.
2015-06-18: HTTP servers with Mirage > 2.5
Before, you would specify your server’s address in the config.ml
:
let server =
http_server (`TCP (`Port 8080)) (conduit_direct (stack default_console))
and then use it in your unikernel.ml
as:
let start http =
...
http (H.make ~callback ~conn_closed ())
With mirage > 2.5, the address argument is no longer present and you will get this error:
Error: This function has type
Mirage.conduit Mirage.impl -> Mirage.http Mirage.impl
It is applied to too many arguments; maybe you forgot a `;'.
To update, change config.ml
to:
let server =
http_server (conduit_direct (stack default_console))
and move the address to your unikernel.ml
:
let start http =
...
http (`TCP 8080) (H.make ~callback ~conn_closed ())
Note that the Port
tag has also been removed.
This change was needed to support TLS servers, since TLS configuration (keys and certificates) is more complex and cannot be declared in the config.ml
.
Commit: https://github.com/mirage/mirage/commit/56e500d4210bf7fdcdc296f3c34ce13c9f57cdf5


{% extends 'base.html' %} {% block content %} Lyrix Login to Lyrix to scrobble your current listening tracks, get suggestions and share your current listening song with your friends! User ID Password Login Register Continue without logging in {% endblock %}
Login to Lyrix to scrobble your current listening tracks, get suggestions and share your current listening song with your friends!


|
Bow and Arrow
|
Macros | |
| #define | BIT(n) (0x01<<(n)) |
| #define | DELAY_US 10000 |
| #define | DEFAULT_FREQUENCY 60 |
| #define | TRUE 1 |
| #define | FALSE 0 |
| #define | BALLOONS_FIRST_FASE 15 |
| #define | BALLOONS_SECOND_FASE 15 |
| #define | STARTING_ARROWS 15 |
| #define | SECOND_LEVEL_ARROW_NUMBER 30 |
| #define | PAGEUP_MAKE_CODE 0xE049 |
| #define | HERO_STARTING_POS_X 80 |
| #define | HERO_STARTING_POS_Y 384 |
| #define | SPACE_MAKE_CODE 0x39 |
| #define | SPACE_BREAK_CODE 0xB9 |
| #define | ARROW_UP_MAKECODE 0xE048 |
| #define | ARROW_DOWN_MAKECODE 0xE050 |
| #define | ENTER_BREAKCODE 0x9C |
| #define | ENTER_MAKECODE 0x1C |
| #define | LOST 5 |
| #define | WON 4 |
| #define | FIRST_STAGE 1 |
| #define | SECOND_STAGE 2 |
| #define | TIMER_NOTIFICATION 15 |
| #define | TIMER0_IRQ 0 |
| Timer 0 IRQ line. More... | |
| #define | TIMER_FREQ 1193182 |
| clock frequency for timer in PC and AT More... | |
| #define | TIMER_0 0x40 |
| Timer 0 count register. More... | |
| #define | TIMER_1 0x41 |
| Timer 1 count register. More... | |
| #define | TIMER_2 0x42 |
| Timer 2 count register. More... | |
| #define | TIMER_CTRL 0x43 |
| Control register. More... | |
| #define | SPEAKER_CTRL 0x61 |
| Register for speaker control. More... | |
| #define | TIMER_SEL0 0x00 |
| Control Word for Timer 0. More... | |
| #define | TIMER_SEL1 BIT(6) |
| Control Word for Timer 1. More... | |
| #define | TIMER_SEL2 BIT(7) |
| Control Word for Timer 2. More... | |
| #define | TIMER_RB_CMD (BIT(7) | BIT(6)) |
| Read Back Command. More... | |
| #define | TIMER_LSB BIT(4) |
| Initialize Counter LSB only. More... | |
| #define | TIMER_MSB BIT(5) |
| Initialize Counter MSB only. More... | |
| #define | TIMER_LSB_MSB (TIMER_LSB | TIMER_MSB) |
| Initialize LSB first and MSB afterwards. More... | |
| #define | TIMER_SQR_WAVE (BIT(2)|BIT(1)) |
| Mode 3: square wave generator. More... | |
| #define | TIMER_RATE_GEN BIT(2) |
| Mode 2: rate generator. More... | |
| #define | TIMER_BCD 0x01 |
| Count in BCD. More... | |
| #define | TIMER_BIN 0x00 |
| Count in binary. More... | |
| #define | TIMER_RB_COUNT_ BIT(5) |
| #define | TIMER_RB_STATUS_ BIT(4) |
| #define | TIMER_RB_SEL(n) BIT((n)+1) |
| #define | KBD_NOTIFICATION 16 |
| #define | KBD_IRQ 1 |
| #define | KB_ECHO 0xFE |
| #define | KB_RESET 0xFF |
| #define | PAR_ERR BIT(7) |
| #define | TIMEOUT BIT(6) |
| #define | ESC_BREAK_CODE 0x81 |
| #define | KBD_TWO_BYTE 0xE0 |
| #define | KBD_LED_CMD 0xED |
| #define | KBD_LED_ERROR 0xFC |
| #define | ACK 0xFA |
| #define | RESEND 0xFE |
| #define | ERROR 0xFC |
| #define | KBD_OUT_BUF 0x60 |
| #define | KBD_IN_BUF 0x64 |
| #define | IN_BUF 0x60 |
| #define | OUT_BUF 0x60 |
| #define | MOUSE_NOTIFICATION 17 |
| #define | MOUSE_IRQ 12 |
| #define | MOUSE_WRITE_BYTE 0xD4 |
| #define | MOUSE_STAT_REQUEST 0xE9 |
| #define | SET_STREAM_MODE 0xEA |
| #define | ENABLE_STREAM_MODE 0xF4 |
| #define | DISABLE_STREAM_MODE 0xF5 |
| #define | MOUSE_LEFT_BUTTON BIT(0) |
| #define | MOUSE_RIGHT_BUTTON BIT(1) |
| #define | MOUSE_MIDDLE_BUTTON BIT(2) |
| #define | MOUSE_VERIFICATION BIT(3) |
| #define | MOUSE_X_SIGN BIT(4) |
| #define | MOUSE_Y_SIGN BIT(5) |
| #define | MOUSE_X_OVERFLOW BIT(6) |
| #define | MOUSE_Y_OVERFLOW BIT(7) |
| #define | MOUSE_CONFIG_LEFT_BUTTON BIT(2) |
| #define | MOUSE_CONFIG_RIGHT_BUTTON BIT(0) |
| #define | MOUSE_CONFIG_MIDDLE_BUTTON BIT(1) |
| #define | MOUSE_CONFIG_SCALLING BIT(4) |
| #define | MOUSE_CONFIG_DATA_REPORTING BIT(5) |
| #define | MOUSE_CONFIG_MODE BIT(6) |
| #define | MAX_SLOPE 1.6 |
| #define | MIN_SLOPE 0.75 |
| #define | VIDEO_GR_MODE_105 0x105 |
| #define | VIDEO_GR_MODE_103 0X103 |
| #define | VIDEO_GR_MODE_107 0x107 |
| #define | VIDEO_GR_MODE_101 0X101 |
| #define | VIDEO_GR_MODE_117 0x117 |
| #define | VBE_INT10 0x10 |
| #define | VBE_AX 0x4F02 |
| #define | VBE_AH 0x4F |
| #define | VBE_AL 0x01 |
| #define | VBE_SET_VIDEO_MODE 0x00 |
| #define | VBE_SET_TEXT_MODE 0x03 |
| #define | DAC BIT(0) |
| #define | VGA_COMPA BIT(1) |
| #define | RAMDAC BIT(2) |
Variables | |
| int | hook_id |
| int | mouseCounter |
| int | arrow_size |
| int | timer_counter |
| int | current_game_level |
| int | next_level_timer |
| int | end_game_timer |
Useful defined macros
| #define TIMER_FREQ 1193182 |


Use the drop-down menu below or type a school district name to zoom to a district of your choice. Choose the top entry to return to the full extent of the state.
Use the drop-down menu below or type a charter holder name to see just that holder's campuses. Choose the top entry to show all charter campuses again.
Map Instructions
Use the play, forward, and backward buttons below to animate the map through time. Click any point on the map to learn more about a campus. Click 'Show history chart' on the bottom of the map to see trends over time in a school district or charter holder. Within the chart, use the Left and Right drop-down menus to change the data shown on the left and right Y axes.


GRID_LENGTH 7 src/main.c int GRID_LENGTH = 24; GRID_LENGTH 109 src/main.c SDL_Rect rect = {.x = 0, .y = 0, .w = GRID_LENGTH, .h = GRID_LENGTH}; GRID_LENGTH 114 src/main.c rect.x = count * GRID_LENGTH; GRID_LENGTH 122 src/main.c rect.y = count * GRID_LENGTH; GRID_LENGTH 128 src/main.c position.x = GRID_LENGTH * Player->base->Graph_Position.x; GRID_LENGTH 129 src/main.c position.y = GRID_LENGTH * Player->base->Graph_Position.y; GRID_LENGTH 138 src/main.c rect.x = GRID_LENGTH * npc->base->Graph_Position.x; GRID_LENGTH 139 src/main.c rect.y = GRID_LENGTH * npc->base->Graph_Position.y;


Sew.....What do you know?
Let's find out!
02:00
Correct Answers: 0
If you had 0 correct answers, don't worry....knit happens!
Wrong Answers: 0
If you had 0 wrong answers, you are a certified sewciopath!


| 1 | package fr.sii.ogham.testing.assertion.email; | |
| 2 | ||
| 3 | import static fr.sii.ogham.testing.assertion.util.AssertionHelper.assertThat; | |
| 4 | import static fr.sii.ogham.testing.assertion.util.AssertionHelper.overrideDescription; | |
| 5 | import static org.hamcrest.Matchers.lessThan; | |
| 6 | ||
| 7 | import java.util.List; | |
| 8 | ||
| 9 | import ogham.testing.jakarta.mail.Message; | |
| 10 | ||
| 11 | import org.hamcrest.Matcher; | |
| 12 | ||
| 13 | import fr.sii.ogham.testing.assertion.util.AssertionRegistry; | |
| 14 | import fr.sii.ogham.testing.util.HasParent; | |
| 15 | ||
| 16 | public class FluentEmailsAssert<P> extends HasParent<P> { | |
| 17 | /** | |
| 18 | * The list of messages that will be used for assertions | |
| 19 | */ | |
| 20 | private final List<? extends Message> actual; | |
| 21 | /** | |
| 22 | * Registry to register assertions | |
| 23 | */ | |
| 24 | private final AssertionRegistry registry; | |
| 25 | ||
| 26 | ||
| 27 | public FluentEmailsAssert(List<? extends Message> actual, P parent, AssertionRegistry registry) { | |
| 28 | super(parent); | |
| 29 | this.actual = actual; | |
| 30 | this.registry = registry; | |
| 31 | } | |
| 32 | ||
| 33 | /** | |
| 34 | * Assertion on the number of received messages: | |
| 35 | * | |
| 36 | * <pre> | |
| 37 | * .count(is(1)) | |
| 38 | * </pre> | |
| 39 | * | |
| 40 | * @param matcher | |
| 41 | * the assertion applied on the number of received messages | |
| 42 | * @return the fluent API for chaining assertions on received messages | |
| 43 | */ | |
| 44 | public FluentEmailsAssert<P> count(Matcher<Integer> matcher) { | |
| 45 |
2
1. count : removed call to fr/sii/ogham/testing/assertion/util/AssertionRegistry::register → NO_COVERAGE 2. lambda$count$0 : removed call to fr/sii/ogham/testing/assertion/util/AssertionHelper::assertThat → NO_COVERAGE |
registry.register(() -> assertThat("Received messages count", actual.size(), matcher)); |
| 46 |
1
1. count : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentEmailsAssert::count → NO_COVERAGE |
return this; |
| 47 | } | |
| 48 | ||
| 49 | /** | |
| 50 | * Access a particular message to write assertions for it: | |
| 51 | * | |
| 52 | * <pre> | |
| 53 | * .message(0).subject(is("foobar")) | |
| 54 | * </pre> | |
| 55 | * | |
| 56 | * You can use this method to chain several assertions on different | |
| 57 | * messages: | |
| 58 | * | |
| 59 | * <pre> | |
| 60 | * .message(0).subject(is("foobar")) | |
| 61 | * .and() | |
| 62 | * .message(1).subject(is("toto")) | |
| 63 | * </pre> | |
| 64 | * | |
| 65 | * | |
| 66 | * @param index | |
| 67 | * the index of the message in the received list | |
| 68 | * @return the fluent API for chaining assertions on received messages | |
| 69 | */ | |
| 70 | public FluentEmailAssert<FluentEmailsAssert<P>> message(int index) { | |
| 71 |
2
1. lambda$message$1 : removed call to fr/sii/ogham/testing/assertion/util/AssertionHelper::assertThat → NO_COVERAGE 2. message : removed call to fr/sii/ogham/testing/assertion/util/AssertionRegistry::register → NO_COVERAGE |
registry.register(() -> assertThat(index, overrideDescription("Assertions on message "+index+" can't be executed because "+actual.size()+" messages were received", lessThan(actual.size())))); |
| 72 |
3
1. message : negated conditional → NO_COVERAGE 2. message : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentEmailsAssert::message → NO_COVERAGE 3. message : changed conditional boundary → NO_COVERAGE |
return new FluentEmailAssert<>(index<actual.size() ? actual.get(index) : null, index, this, registry); |
| 73 | } | |
| 74 | ||
| 75 | /** | |
| 76 | * Fluent API to write assertions on every received messages. Any defined | |
| 77 | * assertion will be applied on every message: | |
| 78 | * | |
| 79 | * <pre> | |
| 80 | * .receivedMessages().every().subject(is("foobar")) | |
| 81 | * </pre> | |
| 82 | * | |
| 83 | * Will check that subject of every message is "foobar". | |
| 84 | * | |
| 85 | * <p> | |
| 86 | * You can use this method to factorize several assertions on a message and | |
| 87 | * then make dedicated assertions on some messages: | |
| 88 | * | |
| 89 | * <pre> | |
| 90 | * .receivedMessages().every().subject(is("foobar")) | |
| 91 | * .and() | |
| 92 | * .message(0).body().contentAsString(is("toto")) | |
| 93 | * </pre> | |
| 94 | * | |
| 95 | * Will check that subject of every message is "foobar" and that body of | |
| 96 | * first received message is "toto". | |
| 97 | * | |
| 98 | * @return the fluent API for chaining assertions on received messages | |
| 99 | */ | |
| 100 | public FluentEmailAssert<FluentEmailsAssert<P>> every() { | |
| 101 |
1
1. every : replaced return value with null for fr/sii/ogham/testing/assertion/email/FluentEmailsAssert::every → NO_COVERAGE |
return new FluentEmailAssert<>(actual, this, registry); |
| 102 | } | |
| 103 | } | |
Mutations | ||
| 45 |
1.1 2.2 |
|
| 46 |
1.1 |
|
| 71 |
1.1 2.2 |
|
| 72 |
1.1 2.2 3.3 |
|
| 101 |
1.1 |


Sign up for free at start today!
Create and edit your very own Monsters and Enemies
Look through your creations and view them in Valloric's Stat Block
Simply login and go to create
In-depth tutorial of each Monster component
Follow the form, filling in details as you go
Once you are finished, you can view and edit your creations
In this video I will explain a bit more about my project
The reasons why I chose this idea as my third year project
Learn what the terminology used in this tool actually means
What you need to know before using my Monster Creator


Welcome to Dishi Quests System's graphical designer !


Class: Dependencies Private
Overview
This class is part of a private API. This class may only be used in the Homebrew/brew repository. Third parties should avoid using this class if possible, as it may be removed or changed without warning.
A collection of dependencies.
Instance Method Summary collapse
-
#build ⇒ Object
private
-
#default ⇒ Object
private
-
#dup_without_system_deps ⇒ Object
private
-
#initialize(*args) ⇒ Dependencies
constructor
private
A new instance of Dependencies.
-
#inspect ⇒ String
private
-
#optional ⇒ Object
private
-
#recommended ⇒ Object
private
-
#required ⇒ Object
private
Constructor Details
#initialize(*args) ⇒ Dependencies
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
Returns a new instance of Dependencies.
10 11 12 |
# File 'dependencies.rb', line 10 def initialize(*args) super(args) end |
Instance Method Details
#build ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
24 25 26 |
# File 'dependencies.rb', line 24 def build __getobj__.select(&:build?) end |
#default ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
32 33 34 |
# File 'dependencies.rb', line 32 def default build + required + recommended end |
#dup_without_system_deps ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
36 37 38 |
# File 'dependencies.rb', line 36 def dup_without_system_deps self.class.new(*__getobj__.reject { |dep| dep.uses_from_macos? && dep.use_macos_install? }) end |
#inspect ⇒ String
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
41 42 43 |
# File 'dependencies.rb', line 41 def inspect "#<#{self.class.name}: #{__getobj__}>" end |
#optional ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
16 17 18 |
# File 'dependencies.rb', line 16 def optional __getobj__.select(&:optional?) end |
#recommended ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
20 21 22 |
# File 'dependencies.rb', line 20 def recommended __getobj__.select(&:recommended?) end |
#required ⇒ Object
This method is part of a private API. This method may only be used in the Homebrew/brew repository. Third parties should avoid using this method if possible, as it may be removed or changed without warning.
28 29 30 |
# File 'dependencies.rb', line 28 def required __getobj__.select(&:required?) end |


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Factoring a Polynomial
问题描述 :
Recently Georgie has learned about polynomials. A polynomial in one variable can be viewed as a formal sum anxn + an-1xn-1 + . . . + a1x + a0 , where x is the formal variable and a i are the coefficients of the polynomial. The greatest i such that ai != 0 is called the degree of the polynomial. If ai = 0 for all i, the degree of the polynomial is considered to be -∞. If the degree of the polynomial is zero or -∞, it is called trivial, otherwise it is called non-trivial.
What really impressed Georgie while studying polynomials was the fact that in some cases one can apply different algorithms and techniques developed for integer numbers to polynomials. For example, given two polynomials, one may sum them up, multiply them, or even divide one of them by the other.
The most interesting property of polynomials, at Georgie’s point of view, was the fact that a polynomial, just like an integer number, can be factorized. We say that the polynomial is irreducible if it cannot be represented as the product of two or more non-trivial polynomials with real coefficients. Otherwise the polynomial is called reducible. For example, the polynomial x2 – 2x + 1 is reducible because it can be represented as (x – 1)(x – 1), while the polynomial x2 + 1 is not. It is well known that any polynomial can be represented as the product of one or more irreducible polynomials.
Given a polynomial with integer coefficients, Georgie would like to know whether it is irreducible. Of course, he would also like to know its factorization, but such problem seems to be too difficult for him now, so he just wants to know about reducibility.
What really impressed Georgie while studying polynomials was the fact that in some cases one can apply different algorithms and techniques developed for integer numbers to polynomials. For example, given two polynomials, one may sum them up, multiply them, or even divide one of them by the other.
The most interesting property of polynomials, at Georgie’s point of view, was the fact that a polynomial, just like an integer number, can be factorized. We say that the polynomial is irreducible if it cannot be represented as the product of two or more non-trivial polynomials with real coefficients. Otherwise the polynomial is called reducible. For example, the polynomial x2 – 2x + 1 is reducible because it can be represented as (x – 1)(x – 1), while the polynomial x2 + 1 is not. It is well known that any polynomial can be represented as the product of one or more irreducible polynomials.
Given a polynomial with integer coefficients, Georgie would like to know whether it is irreducible. Of course, he would also like to know its factorization, but such problem seems to be too difficult for him now, so he just wants to know about reducibility.
输入:
The first line of the input contains n — the degree of the polynomial (0 <= n <= 20). Next line contains n + 1 integer numbers, an , an-1 , . . . , a1 , a0 — polynomial coefficients (-1000 <= ai <= 1000, an != 0).
输出:
Output YES if the polynomial given in the input file is irreducible and NO in the other case.
样例输入:
2 1 -2 1
样例输出:
NO
解题代码:
//* @author popop0p0popo import java.util.*; import java.io.*; public class Main{ public static void main(String[] args){ Scanner scanner=new Scanner(new BufferedReader(new InputStreamReader(System.in))); int n=Integer.parseInt(scanner.nextLine()); if (n< 2){ System.out.println("YES"); } else if (n==2){ int a=scanner.nextInt(); int b=scanner.nextInt(); int c=scanner.nextInt(); if (b*b-4*a*c>=0){ System.out.println("NO"); } else{ System.out.println("YES"); } } else{ System.out.println("NO"); } } }
(adsbygoogle = window.adsbygoogle || []).push({});
有的，已更新
楼主 为什么输入的形式都不对 题目是不是弄错了？
为什么暴力求解方法循环到sqrt(n) 就可以了呢
学习了！！
因为是要把从字符串s的start位到当前位在hash中重置，修改提交后能accept，但是不修改居然也能accept
程序是对的。有些地方用了C++的写法
因为是要把从字符串s的start位到当前位在hash中重置，修改提交后能accept，但是不修改居然也能accept
递归还真是一门学问，学习了
很好，解决了
“再把所有不和该节点相邻的节点着相同的颜色”，程序中没有进行不和该节点相邻的其他节点是否相邻进行判断。再说求出来的也不一样是颜色数最少的
很棒的网站，加油！⛽
这是什么编译器啊，不通过
没错的，再乘以m的就多余了
很有意思，可惜我很菜啊


This image was originally supposed to replace the progress bar for job completion. It can be found
here
This image was originally planned to be used for the rabbit resource. It was never used since images for all the resources could not be found. It can be found
here
Additional images that were planned to be used for resources. Never used since images for all resources could not be found. It can be found
here
Tree image that was planned to be used for the tree resource. Never used since images for all resources could not be found. It can be found
here
Image set that was going to be used for player resources. Never used since images for all player resources could not be found. it can be found
here


Simple OOP example
- In this example, I first define a Person class in Javascript (see "Person_OOP.js")
- Then I create two instances (objects) of the Person class (see "index.js")
- Finally, I console log the full name of the two persons using my getFullName() method


org.lwjgl.opengl
Class Display
java.lang.Object
org.lwjgl.opengl.Display
public final class Display
- extends java.lang.Object
|
Method Summary |
static void |
create()
Create the OpenGL context. |
static void |
create(PixelFormat pixel_format)
Create the OpenGL context with the given minimum parameters. |
static void |
create(PixelFormat pixel_format,
ContextAttribs attribs)
Create the OpenGL context with the given minimum parameters. |
static void |
create(PixelFormat pixel_format,
Drawable shared_drawable)
Create the OpenGL context with the given minimum parameters. |
static void |
create(PixelFormat pixel_format,
Drawable shared_drawable,
ContextAttribs attribs)
Create the OpenGL context with the given minimum parameters. |
static void |
create(PixelFormatLWJGL pixel_format)
Create the OpenGL ES context with the given minimum parameters. |
static void |
create(PixelFormatLWJGL pixel_format,
ContextAttribs attribs)
Create the OpenGL ES context with the given minimum parameters. |
static void |
create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable)
Create the OpenGL ES context with the given minimum parameters. |
static void |
create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable,
ContextAttribs attribs)
Create the OpenGL ES context with the given minimum parameters. |
static void |
destroy()
Destroy the Display. |
static java.lang.String |
getAdapter()
Get the driver adapter string. |
static DisplayMode[] |
getAvailableDisplayModes()
Returns the entire list of possible fullscreen display modes as an array, in no
particular order. |
static DisplayMode |
getDesktopDisplayMode()
Return the initial desktop display mode. |
static DisplayMode |
getDisplayMode()
Return the current display mode, as set by setDisplayMode(). |
static Drawable |
getDrawable()
Fetch the Drawable from the Display. |
static int |
getHeight()
|
static java.awt.Canvas |
getParent()
Return the last parent set with setParent(). |
static java.lang.String |
getTitle()
|
static java.lang.String |
getVersion()
Get the driver version. |
static int |
getWidth()
|
static int |
getX()
|
static int |
getY()
|
static boolean |
isActive()
|
static boolean |
isCloseRequested()
|
static boolean |
isCreated()
|
static boolean |
isCurrent()
Returns true if the Display's context is current in the current thread. |
static boolean |
isDirty()
Determine if the window's contents have been damaged by external events. |
static boolean |
isFullscreen()
|
static boolean |
isResizable()
|
static boolean |
isVisible()
|
static void |
makeCurrent()
Make the Display the current rendering context for GL calls. |
static void |
processMessages()
Process operating system events. |
static void |
releaseContext()
Release the Display context. |
static void |
setDisplayConfiguration(float gamma,
float brightness,
float contrast)
Set the display configuration to the specified gamma, brightness and contrast. |
static void |
setDisplayMode(DisplayMode mode)
Set the current display mode. |
static void |
setDisplayModeAndFullscreen(DisplayMode mode)
Set the mode of the context. |
static void |
setFullscreen(boolean fullscreen)
Set the fullscreen mode of the context. |
static int |
setIcon(java.nio.ByteBuffer[] icons)
Sets one or more icons for the Display. |
static void |
setInitialBackground(float red,
float green,
float blue)
Set the initial color of the Display. |
static void |
setLocation(int new_x,
int new_y)
Set the window's location. |
static void |
setParent(java.awt.Canvas parent)
Set the parent of the Display. |
static void |
setResizable(boolean resizable)
Enable or disable the Display window to be resized. |
static void |
setSwapInterval(int value)
Set the buffer swap interval. |
static void |
setTitle(java.lang.String newTitle)
Set the title of the window. |
static void |
setVSyncEnabled(boolean sync)
Enable or disable vertical monitor synchronization. |
static void |
swapBuffers()
Swap the display buffers. |
static void |
sync(int fps)
An accurate sync method that will attempt to run at a constant frame rate. |
static void |
update()
Update the window. |
static void |
update(boolean processMessages)
Update the window. |
static boolean |
wasResized()
|
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
getDrawable
public static Drawable getDrawable()
- Fetch the Drawable from the Display.
- Returns:
- the Drawable corresponding to the Display context
getAvailableDisplayModes
public static DisplayMode[] getAvailableDisplayModes()
throws LWJGLException
- Returns the entire list of possible fullscreen display modes as an array, in no
particular order. Although best attempts to filter out invalid modes are done, any
given mode is not guaranteed to be available nor is it guaranteed to be within the
current monitor specs (this is especially a problem with the frequency parameter).
Furthermore, it is not guaranteed that create() will detect an illegal display mode.
The only certain way to check
is to call create() and make sure it works.
Only non-palette-indexed modes are returned (ie. bpp will be 16, 24, or 32).
Only DisplayModes from this call can be used when the Display is in fullscreen
mode.
- Returns:
- an array of all display modes the system reckons it can handle.
- Throws:
LWJGLException
getDesktopDisplayMode
public static DisplayMode getDesktopDisplayMode()
- Return the initial desktop display mode.
- Returns:
- The desktop display mode
getDisplayMode
public static DisplayMode getDisplayMode()
- Return the current display mode, as set by setDisplayMode().
- Returns:
- The current display mode
setDisplayMode
public static void setDisplayMode(DisplayMode mode)
throws LWJGLException
- Set the current display mode. If no OpenGL context has been created, the given mode will apply to
the context when create() is called, and no immediate mode switching will happen. If there is a
context already, it will be resized according to the given mode. If the context is also a
fullscreen context, the mode will also be switched immediately. The native cursor position
is also reset.
- Parameters:
mode
- The new display mode to set
- Throws:
LWJGLException
- if the display mode could not be set
setDisplayConfiguration
public static void setDisplayConfiguration(float gamma,
float brightness,
float contrast)
throws LWJGLException
- Set the display configuration to the specified gamma, brightness and contrast.
The configuration changes will be reset when destroy() is called.
- Parameters:
gamma
- The gamma valuebrightness
- The brightness value between -1.0 and 1.0, inclusivecontrast
- The contrast, larger than 0.0.
- Throws:
LWJGLException
sync
public static void sync(int fps)
- An accurate sync method that will attempt to run at a constant frame rate.
It should be called once every frame.
- Parameters:
fps
- - the desired frame rate, in frames per second
getTitle
public static java.lang.String getTitle()
- Returns:
- the title of the window
getParent
public static java.awt.Canvas getParent()
- Return the last parent set with setParent().
setParent
public static void setParent(java.awt.Canvas parent)
throws LWJGLException
- Set the parent of the Display. If parent is null, the Display will appear as a top level window.
If parent is not null, the Display is made a child of the parent. A parent's isDisplayable() must be true when
setParent() is called and remain true until setParent() is called again with
null or a different parent. This generally means that the parent component must remain added to it's parent container.
It is not advisable to call this method from an AWT thread, since the context will be made current on the thread
and it is difficult to predict which AWT thread will process any given AWT event.
While the Display is in fullscreen mode, the current parent will be ignored. Additionally, when a non null parent is specified,
the Dispaly will inherit the size of the parent, disregarding the currently set display mode.
- Throws:
LWJGLException
setFullscreen
public static void setFullscreen(boolean fullscreen)
throws LWJGLException
- Set the fullscreen mode of the context. If no context has been created through create(),
the mode will apply when create() is called. If fullscreen is true, the context will become
a fullscreen context and the display mode is switched to the mode given by getDisplayMode(). If
fullscreen is false, the context will become a windowed context with the dimensions given in the
mode returned by getDisplayMode(). The native cursor position is also reset.
- Parameters:
fullscreen
- Specify the fullscreen mode of the context.
- Throws:
LWJGLException
- If fullscreen is true, and the current DisplayMode instance is not
from getAvailableDisplayModes() or if the mode switch fails.
setDisplayModeAndFullscreen
public static void setDisplayModeAndFullscreen(DisplayMode mode)
throws LWJGLException
- Set the mode of the context. If no context has been created through create(),
the mode will apply when create() is called. If mode.isFullscreenCapable() is true, the context will become
a fullscreen context and the display mode is switched to the mode given by getDisplayMode(). If
mode.isFullscreenCapable() is false, the context will become a windowed context with the dimensions given in the
mode returned by getDisplayMode(). The native cursor position is also reset.
- Parameters:
mode
- The new display mode to set. Must be non-null.
- Throws:
LWJGLException
- If the mode switch fails.
isFullscreen
public static boolean isFullscreen()
- Returns:
- whether the Display is in fullscreen mode
setTitle
public static void setTitle(java.lang.String newTitle)
- Set the title of the window. This may be ignored by the underlying OS.
- Parameters:
newTitle
- The new window title
isCloseRequested
public static boolean isCloseRequested()
- Returns:
- true if the user or operating system has asked the window to close
isVisible
public static boolean isVisible()
- Returns:
- true if the window is visible, false if not
isActive
public static boolean isActive()
- Returns:
- true if window is active, that is, the foreground display of the operating system.
isDirty
public static boolean isDirty()
- Determine if the window's contents have been damaged by external events.
If you are writing a straightforward game rendering loop and simply paint
every frame regardless, you can ignore this flag altogether. If you are
trying to be kind to other processes you can check this flag and only
redraw when it returns true. The flag is cleared when update() or isDirty() is called.
- Returns:
- true if the window has been damaged by external changes
and needs to repaint itself
processMessages
public static void processMessages()
- Process operating system events. Call this to update the Display's state and to receive new
input device events. This method is called from update(), so it is not necessary to call
this method if update() is called periodically.
swapBuffers
public static void swapBuffers()
throws LWJGLException
- Swap the display buffers. This method is called from update(), and should normally not be called by
the application.
- Throws:
OpenGLException
- if an OpenGL error has occured since the last call to glGetError()
LWJGLException
update
public static void update()
- Update the window. If the window is visible clears
the dirty flag and calls swapBuffers() and finally
polls the input devices.
update
public static void update(boolean processMessages)
- Update the window. If the window is visible clears
the dirty flag and calls swapBuffers() and finally
polls the input devices if processMessages is true.
- Parameters:
processMessages
- Poll input devices if true
releaseContext
public static void releaseContext()
throws LWJGLException
- Release the Display context.
- Throws:
LWJGLException
- If the context could not be released
isCurrent
public static boolean isCurrent()
throws LWJGLException
- Returns true if the Display's context is current in the current thread.
- Throws:
LWJGLException
makeCurrent
public static void makeCurrent()
throws LWJGLException
- Make the Display the current rendering context for GL calls.
- Throws:
LWJGLException
- If the context could not be made current
create
public static void create()
throws LWJGLException
- Create the OpenGL context. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Throws:
LWJGLException
create
public static void create(PixelFormat pixel_format)
throws LWJGLException
- Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill.
- Throws:
LWJGLException
create
public static void create(PixelFormat pixel_format,
Drawable shared_drawable)
throws LWJGLException
- Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill.shared_drawable
- The Drawable to share context with. (optional, may be null)
- Throws:
LWJGLException
create
public static void create(PixelFormat pixel_format,
ContextAttribs attribs)
throws LWJGLException
- Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill.attribs
- The ContextAttribs to use when creating the context. (optional, may be null)
- Throws:
LWJGLException
create
public static void create(PixelFormat pixel_format,
Drawable shared_drawable,
ContextAttribs attribs)
throws LWJGLException
- Create the OpenGL context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill.shared_drawable
- The Drawable to share context with. (optional, may be null)attribs
- The ContextAttribs to use when creating the context. (optional, may be null)
- Throws:
LWJGLException
create
public static void create(PixelFormatLWJGL pixel_format)
throws LWJGLException
- Create the OpenGL ES context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.
- Throws:
LWJGLException
create
public static void create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable)
throws LWJGLException
- Create the OpenGL ES context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.shared_drawable
- The Drawable to share context with. (optional, may be null)
- Throws:
LWJGLException
create
public static void create(PixelFormatLWJGL pixel_format,
ContextAttribs attribs)
throws LWJGLException
- Create the OpenGL ES context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.attribs
- The ContextAttribs to use when creating the context. (optional, may be null)
- Throws:
LWJGLException
create
public static void create(PixelFormatLWJGL pixel_format,
Drawable shared_drawable,
ContextAttribs attribs)
throws LWJGLException
- Create the OpenGL ES context with the given minimum parameters. If isFullscreen() is true or if windowed
context are not supported on the platform, the display mode will be switched to the mode returned by
getDisplayMode(), and a fullscreen context will be created. If isFullscreen() is false, a windowed context
will be created with the dimensions given in the mode returned by getDisplayMode(). If a context can't be
created with the given parameters, a LWJGLException will be thrown.
The window created will be set up in orthographic 2D projection, with 1:1 pixel ratio with GL coordinates.
- Parameters:
pixel_format
- Describes the minimum specifications the context must fulfill. Must be an instance of org.lwjgl.opengles.PixelFormat.shared_drawable
- The Drawable to share context with. (optional, may be null)attribs
- The ContextAttribs to use when creating the context. (optional, may be null)
- Throws:
LWJGLException
setInitialBackground
public static void setInitialBackground(float red,
float green,
float blue)
- Set the initial color of the Display. This method is called before the Display is created and will set the
background color to the one specified in this method.
- Parameters:
red
- - color value between 0 - 1green
- - color value between 0 - 1blue
- - color value between 0 - 1
destroy
public static void destroy()
- Destroy the Display. After this call, there will be no current GL rendering context,
regardless of whether the Display was the current rendering context.
isCreated
public static boolean isCreated()
- Returns:
- true if the window's native peer has been created
setSwapInterval
public static void setSwapInterval(int value)
- Set the buffer swap interval. This call is a best-attempt at changing
the monitor swap interval, which is the minimum periodicity of color buffer swaps,
measured in video frame periods, and is not guaranteed to be successful.
A video frame period is the time required to display a full frame of video data.
- Parameters:
value
- The swap interval in frames, 0 to disable
setVSyncEnabled
public static void setVSyncEnabled(boolean sync)
- Enable or disable vertical monitor synchronization. This call is a best-attempt at changing
the vertical refresh synchronization of the monitor, and is not guaranteed to be successful.
- Parameters:
sync
- true to synchronize; false to ignore synchronization
setLocation
public static void setLocation(int new_x,
int new_y)
- Set the window's location. This is a no-op on fullscreen windows or when getParent() != null.
The window is clamped to remain entirely on the screen. If you attempt
to position the window such that it would extend off the screen, the window
is simply placed as close to the edge as possible.
noteIf no location has been specified (or x == y == -1) the window will be centered
- Parameters:
new_x
- The new window location on the x axisnew_y
- The new window location on the y axis
getAdapter
public static java.lang.String getAdapter()
- Get the driver adapter string. This is a unique string describing the actual card's hardware, eg. "Geforce2", "PS2",
"Radeon9700". If the adapter cannot be determined, this function returns null.
- Returns:
- a String
getVersion
public static java.lang.String getVersion()
- Get the driver version. This is a vendor/adapter specific version string. If the version cannot be determined,
this function returns null.
- Returns:
- a String
setIcon
public static int setIcon(java.nio.ByteBuffer[] icons)
- Sets one or more icons for the Display.
- On Windows you should supply at least one 16x16 icon and one 32x32.
- Linux (and similar platforms) expect one 32x32 icon.
- Mac OS X should be supplied one 128x128 icon
The implementation will use the supplied ByteBuffers with image data in RGBA and perform any conversions nescesarry for the specific platform.
NOTE: The display will make a deep copy of the supplied byte buffer array, for the purpose
of recreating the icons when you go back and forth fullscreen mode. You therefore only need to
set the icon once per instance.
- Parameters:
icons
- Array of icons in RGBA mode. Pass the icons in order of preference.
- Returns:
- number of icons used, or 0 if display hasn't been created
setResizable
public static void setResizable(boolean resizable)
- Enable or disable the Display window to be resized.
- Parameters:
resizable
- set to true to make the Display window resizable;
false to disable resizing on the Display window.
isResizable
public static boolean isResizable()
- Returns:
- true if the Display window is resizable.
wasResized
public static boolean wasResized()
- Returns:
- true if the Display window has been resized.
This value will be updated after a call to Display.update().
This will return false if running in fullscreen or with Display.setParent(Canvas parent)
getX
public static int getX()
- Returns:
- this method will return the x position (top-left) of the Display window.
If running in fullscreen mode it will return 0.
If Display.setParent(Canvas parent) is being used, the x position of
the parent will be returned.
getY
public static int getY()
- Returns:
- this method will return the y position (top-left) of the Display window.
If running in fullscreen mode it will return 0.
If Display.setParent(Canvas parent) is being used, the y position of
the parent will be returned.
getWidth
public static int getWidth()
- Returns:
- this method will return the width of the Display window.
If running in fullscreen mode it will return the width of the current set DisplayMode.
If Display.setParent(Canvas parent) is being used, the width of the parent
will be returned.
This value will be updated after a call to Display.update().
getHeight
public static int getHeight()
- Returns:
- this method will return the height of the Display window.
If running in fullscreen mode it will return the height of the current set DisplayMode.
If Display.setParent(Canvas parent) is being used, the height of the parent
will be returned.
This value will be updated after a call to Display.update().
Copyright © 2002-2009 lwjgl.org. All Rights Reserved.


Bus Tracker is a simple new way to track the bus that you wish to take it shows you where the bus is so you can track it quick and easy!


--- date: 2019-07-26 updated: 2023-03-28 filename: gut.html type: post ---
A lot of stress is placed on being data-driven. Data is nice. It builds confidence in decisions. But it's often taken too far, beyond the point where diminishing returns have burned the marginal value away.
I'd like to share an argument for pulling back the reins a little bit.
Data optimizes funnels. But funnels are influenced by far more than most data captures. Are the users being charmed and feeling butterflies, or are they just grumpy about needing to use a product they're planning to switch off next year? They're engaged, but do they like the product?
Does it matter?
Pro tip: If anyone suggests a design change you don't like, just say "Do you have any data to back that up?" Nobody knows how to answer this question.—Mark Dalgleish (@markdalgleish) July 11, 2019
Data-driven decisions are based entirely on proxies, so it can be hard to grasp exactly how much influences them behind the scenes. Let's walk through an example: Assassin's Creed.
The first Assassin's Creed was a risky move for a game developer: a new team building the entire game on new technology in a new genre. It was not perfect, but the risk paid off.
{{ img "Assassin's Creed's crowdplay mechanic was unheard of at the time." "assassinscreed" "A screenshot of Assassin's Creed's crowdplay mechanic." }}(source: YouTube)
The Assassin's Creed II trilogy resolved some shortcomings and took some more risks. That's what sequels to risky games are meant to do; see also Portal 2.
But by Assassin's Creed III, it was clear Ubisoft had taken a different stance toward the series—the one that milks them dry. They had invented the perfect cow, and now they could sell milk.
The games started looking like yearly sports games. Ubisoft announced proudly that it had spun up a second Assassin's Creed team so they could trade off releases every year. Wow! What a great idea.
{{ img "Once Assassin's Creed was proven, it became a well-oiled machine." "acteams" "A timeline of Assassin's Creed teams, totaling at times six teams at once." }}(souce: Kotaku)
This is pure opinion, but starting then, every other Assassin's Creed game was a dud, and the series as a whole was on a downward slope. They were meticulously crafted time sinks, just barely fun enough to keep playing.
This is the fast food industry of gaming. Cold, calculating, efficient—and effective! Assassin's Creed games are wildly successful because of this strategy. But it overlooks one thing.
People catch on. They realize they're being sated, but not satisfied. It might take one game, or two, or ten, but eventually people silently stop bothering to keep buying the games.
The opposite of this strategy is Nintendo.  They love making amazing games, data be damned.
They take risks, they do weird stuff, and it sometimes flops. But they never milk the cow. The Wii U was a flop. Jumping around your living room to play Wii was a flop. But they weren't mistakes. Each of them was a step towards the Switch.
{{ img "Nintendo's family vision for the Wii never took off like they wanted." "wii" "A marketing photo of a family playing Wii together." }}(source: Nintendo Life)
For every mistake, Nintendo gets something right. The control stick. The 3D platformer. The twin-stick first-person shooter. The home video game system. The handheld console. The open-world adventure game. The metroidvania. Where would the video game industry be if Nintendo milked their cows?
Ubisoft and Nintendo are both successful companies by many measures, so it's hard to point at them and say "I like this one better, so the other one must be flawed". Any company as successful as Ubisoft must have done many things right, and far be it from me to tell them their philosophy is wrong.
But as someone with a couple of successful products, it's important for me to make sure my philosophy is in tune with my ideals.
I want to be like Nintendo. And I don't know for sure to what extent they use data, but anyone who's interacted with their software a lot knows it's at least an order of magnitude less than a traditional tech company.
I chose Nintendo as an example here because I like them. I line up about 18 hours before any home Nintendo console launches. It's chill, with people passing cocoa, playing guitar, and being thankful Nintendo console launches don't yield near-death experiences and eBay scalpers like other console launches.
{{ img "The chillest crowd." "wiilaunch" "A long but calm line of people waiting outside an EB Games, busy with their various devices." }}(source: Nintendo World Report)
It was this chillfolk vibe for the Gamecube, the Nintendo DS, and the Wii. But for the Wii U, something was different. No one else showed up. I sat alone in the dark all night. An unseen concerned citizen, presumably an employee not knowing why I was there, called the cops on me. By the time the doors opened, only nine people had lined up, all after sunrise.
At those wee hours into the night, staving off sleep with excitement and hot cocoa, I remember thinking Where is everybody? Did I get the date right?.
I did. There was no one there because the Wii U was horribly marketed ("So it's an add-on for Wii?") and had no launch games worth buying one for. Nintendo failed me.
I don't care. Look at this:
-----------------------------------
That's my loyalty bar towards Nintendo before the Wii U. Now look at this:
-----------------------------
That's my loyalty bar towards Nintendo after the Wii U. Only a handful of brands in my life can take a hit like that. Assassin's Creed certainly isn't one of them.
Nintendo takes crazy risks based on what sometimes feel like acid trip ideas. Think about the premise of Animal Crossing for a second.
{{ img "The premise of Animal Crossing." "animalcrossing" "A meme comic where a racoon asks a stranger to buy a house." }}(source: reddit)
You can't make this up by looking at data, but it worked, and it filled loyalty bars. These bars aren't exposed in data, at least not until a lifetime of it passes you by. But everyone has one.
Bad decisions can reflect well on the data while still being bad decisions. If you make it impossible for users to cancel their subscriptions, will fewer users cancel their subscriptions? Probably! Does that mean you should do it?
Being data-driven is hard. Adding instrumentation and A/B tests, along with extra specs, coordination, and maintenance takes a lot of time that could be spent building.
Try making the 80/20 trade-off. Put an analytics snippet in your footer or whatever the trend is nowadays. But ditch the experiments framework, scaffolding, headache, and personpower in exchange for a 10x velocity on gut-driven features.
Hard-to-measure things like loyalty bars defy the charts, but are at least as important as them. If you one day discovered users just wanted to be charmed and feel butterflies, wouldn't you charm them and build butterflies?
{{ img "" "butterfly" "A monochromatic illustration of a butterfly." }}If you're unconvinced, run an A/B test.


Low-level Tachyons-based CSS examples. Right-click and inspect each element to view the source Tachyons classes for each.
This can be used as a reference when creating javascript-based UI components.
Sub-pages:
Resources:
Form inputs, text-areas, drop-downs, etc.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Praesentium ullam, vero earum atque deserunt error voluptas doloremque tempore, iure eum ipsum sed dignissimos, eveniet veniam quam in et aliquid sint!
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Praesentium ullam, vero earum atque deserunt error voluptas doloremque tempore, iure eum ipsum sed dignissimos, eveniet veniam quam in et aliquid sint!
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Ipsam illum saepe nemo maiores dolor nam nobis, suscipit cum vitae quaerat sint aliquam, molestias voluptatem eius fugiat error quia. Doloremque, officia.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Praesentium ullam, vero earum atque deserunt error voluptas doloremque tempore, iure eum ipsum sed dignissimos, eveniet veniam quam in et aliquid sint!
Left and right justified with muted borders. Emphasize labels.
For generic listings of things, such as objects, narratives, etc.
Tables without filtering and pagination for displaying limited data.
| Name | Username | ID | |
|---|---|---|---|
| Hassan Johnson | @hassan |<EMAIL_ADDRESS>|<PHONE_NUMBER>2474 |
| Taral Hicks | @hicks |<EMAIL_ADDRESS>|<PHONE_NUMBER>3551 |
| Tyrin Turner | @tt |<EMAIL_ADDRESS>|<PHONE_NUMBER>4444 |
| Oliver Grant | @oli |<EMAIL_ADDRESS>|<PHONE_NUMBER>2909 |
| Dean Blanc | @deanblanc |<EMAIL_ADDRESS>|<PHONE_NUMBER>1909 |
Quite affectionate and outgoing. She loves to get chin scratches and will roll around on the floor waiting for you give her more of them.
Quite affectionate and outgoing. She loves to get chin scratches and will roll around on the floor waiting for you give her more of them.


In this experiment, we are interested in how people reason about people’s performance in classes. We will ask you to give us your opinion on some statements.
This experiment should take about 5-10 minutes to complete.
(Note: you won't be able to preview this HIT before accepting it.)
You must accept the HIT in order to continue.
By answering the following questions, you are participating in a study being performed by cognitive scientists in the Stanford Department of Psychology. If you have questions about this research, please contact Erin Bennett at<EMAIL_ADDRESS>or Noah Goodman at<EMAIL_ADDRESS>You must be at least 18 years old to participate. Your participation in this research is voluntary. You may decline to answer any or all of the following questions. You may decline further participation, at any time, without adverse consequences. Your anonymity is assured; the researchers who have requested your participation will not receive any personal information about you.
Imagine that at West High School, there’s a math class taught by Mrs. S.
We will give you some information about this class and the students taking it. You will then be asked to make some predictions.
We try hard to make our HITs enjoyable, so please reward us by paying attention and reading our instructions and questions carefully.
Thank you!
Before you start, you will see three practice trials to familiarize you with the slider bars that we use in our task. This helps us calibrate the sliders to your responses.
On each trial, you will see a display that contains blue and red dots. Please adjust the slider to reflect the proportion of red/blue dots in the display.
Please adjust the slider to indicate the proportion of red/blue dots in the display.
|
|
|
All Red
All Blue
|
Please make sure to adjust the slider before continuing (or tap the slider if you think it's already in the right position).
|
very unlikely
very likely
|
|
Please make sure to adjust all the sliders before continuing (or tap the slider if you think it's already in the right position).
Please make a choice for each of the three dropdown menus above.
|
0th percentile
99th percentile
|
Please make sure to adjust the slider before continuing (or tap the slider if you think it's already in the right position).
|
stays the same
improves a lot
|
Please make sure to adjust the slider before continuing (or tap the slider if you think it's already in the right position).
Please show how much you agree or disagree with each statement by clicking the bubble that corresponds to your opinion.
Please show how much you agree or disagree with each statement by clicking the bubble that corresponds to your opinion.
Thanks! Just a few more questions:
What do you think this experiment was about?
* Have you ever heard of fixed/growth "mindsets"?
* Please describe what a "fixed" mindset is:
* What is your gender?
We would be interested in any comments you have about this experiment. Please type them here:
Would you like to hear more about this study?
* indicates a required field
Please answer the required questions.


Versions of PostgreSQL prior to 6.5.1 couldn't reliably detect the presence of the crypt library on RedHat 5.x systems. That's why the libpgtcl library does not include reference to crypt. You will need to get a proper copy of libpgtcl.so library or to compile one. Go to the postgresql source directory into src/interfaces/libpgtcl and edit Makefile adding -lcrypt to the end of the line SHLIB_LINKS. Make clean and make again. Your libpgtcl.so is now prepare to run PgAccess. I strongly recommend you to upgrade to PostgreSQL 6.5.1 where this problem has been solved.2. I cannot connect to a database from another machine
There may be two problems here. First of all, PgAccess running on the localhost is using two PostgreSQL dependent libraries, libpq and libpgtcl. Each of them are compiled for a specific PostgreSQL version. If the PostgreSQL version running on your server is different you might experience problems. The other problem is related to access rights. On the PostgreSQL server, in data directory there is a file pg_hba.conf that will grant access rights to users based on host authentication. Ask your database administrator to check if your workstation is listed there with the appropriate access rights. Try for the beginning the 'trust' mode, allowing full access to the databases.3. I am experiencing core dumps when trying to run PgAccess. Is PgAccess broken?
No. There were NEVER reported crashes because of PgAccess. All of them were related to bad libraries usage. The most frequent was the installing of a new PostgreSQL on a RedHat 5.x server where the postgresql-clients rpm still exists. So, PgAccess was trying to use the old libpgtcl.so library suitable for an older version of PostgreSQL. Before installing a new PostgreSQL (either by compiling it ot by rpm packages) remove ANY TRACE of old PostgreSQL. PgAccess is fully relying on libpgtcl library in order to get access to the database so when you are experiencing that kind of problems, double-check libpq and libpgtcl libraries.4. When I try to run PgAccess I get the following error : Application initialization failed: couldn't connect to display ""
That kind of error was reported on some Linux RedHat 5.x systems when user has su - to root and tried to run PgAccess. Some unknown errors in login scripts are not defining the DISPLAY environment and the wish application cannot connect to the X display. Try typing export DISPLAY=localhost:0.0 and run PgAccess again.5.
In order to use PgAccess on Windows you must have installed two libraries libpq.dll and libpgtcl.dll suitable for your Tcl/Tk package and your PostgreSQL server. Note that libraries that work with Tcl/Tk 8.0.x won't work with Tcl/Tk 8.1.x and libraries that work with 6.4.2 backend won't work with 6.5.x. So, you must properly identify your Tcl/Tk package version and your PostgreSQL version and download from the Downloads section (or pick from the win32/dll directory of PgAccess distribution) the right files. Copy them into your Windows/System directory and try again. Also, you should be able to access over the network the machine running the PostgreSQL server (try ping-ing it) and have the proper access rights to the database.6. How much costs PgAccess?
PgAccess is a free tool. You won't have to pay anything in order to use it. It is protected by the following copyright as PostgreSQL is. I cannot guarantee technical support but I will try to answer to your questions as much as I can.7. I want to translate PgAccess messages for xxx language. What should I do?
In the PgAccess distribution in lib/languages directory there are files with messages translated for different languages. Copy one of them and name it after your native language and then start editing it translating all the messages. Save it into the same directory and that's all. Don't forget to send me a copy in order to include it into the standard distribution.
8. I am receiving the following error: message invalid command
name "namespace" while executing "namespace eval Mainlib ..."
That means 100% that you have an older version of Tcl/Tk that don't recognize namespaces command. Please upgrade to Tcl/Tk 8.0.x minimum9. When saving big forms with a lot of widgets and code inside, a big error message appears, PgAccess crashes, cannot recover old form, pga_forms table appears to be corrupted.
Your form source is exceeding 8000 bytes. A PostgreSQL record cannot hold more than 8 Kb and pga_forms table is corrupted. Sorry for your work :-( , your old form cannot be recovered anymore if you don't have a backup (dumped) database. Upgrade to PgAccess 0.98.3 that will prevent saving of those big forms. In order to make your form sources smaller, define some scripts for your form initialize routines or for other big portions of code and call them from the form code with the command Scripts::execute "Your space saving code script name"
10. I have a dual boot machine with Linux and Windows 9x installed.
PgAccess works fine from Linux but when trying to connect under Windows
it says something about wrong access rights to the same database. Tcl/Tk
version and PostgreSQL server version matches libpgtcl and libpq DLL's.
Check your Windows TCP/IP configuration. If you configured the Windows TCP/IP machine address to by dynamic allocated by the server then it got another IP address, different from Linux. If you have host based authentication then you have no rights for the database. Change the Windows TCP/IP configuration and set up manually the same TCP/IP address as from Linux installation or change the pg_hba.conf configuration file from the server to allow access to the database from the whole domain not from a single IP address.


USD/INR remains under pressure as US-China tussle dominates Asia
by Anil Panchal- USD/INR stays on the back foot as US-China headlines, concerning Hong Kong, keep the risk-tone heavy.
- Broad USD strength, Fed’s optimism also weigh on the pair.
- FOMC minutes, trade headlines will be observed to question a weeklong triangle.
Given the US-China jitters’ negative impact on Asian markets, not to forget the overall risk-tone, the USD/INR pair extends the previous day’s downpour to 71.70 while heading into the European open on Wednesday.
The quote recently came under pressure as negotiators from the United States (US) and China keep jostling over the trade with the latest roadblock being tariff reversal. The US President Donald Trump keeps using threats to push China towards a deal.
Also deteriorating the sentiment is the on-going protests in Hong Kong. While geopolitical tension in Asia can be considered as an outcome of the weeklong demonstration, the US passing of a bill to support the protesters, followed by a harsh response from Hong Kong and China, seems to weigh on odds of a successful deal between the world’s top two economies. Additionally, doubts over the Indian economic growth, as recently covered by Moody’s, also drag the pair downwards off-late. As a result, the bonds of the US and Indian governments stretch the latest declines while Asian equities also weaken by the press time.
On the contrary, another rate cut from China’s central bank, the People’s Bank of China (PBOC), as well as the Indian government’s readiness to sustain 3.3% of fiscal deficit, contradicts the recent weakness.
While a light economic calendar could keep the market’s focus on the trade/political headlines, minute of the Federal Open Market Committee’s (FOMC) latest monetary policy meeting will entertain the traders afterward. After fresh odds of monetary policy normalization at the US Federal Reserve (Fed), recent comments from the central bank decision-makers have been quite upbeat. As a result, investors will look for signs of any upbeat statements to extend the US dollar (USD) strength.
Technical Analysis
A one-week-old triangle between 71.58 and 72.10 seems to limit the pair’s near-term moves.
additional important levels
| Overview | |
|---|---|
| Today last price | 71.711 |
| Today Daily Change | -0.1195 |
| Today Daily Change % | -0.17% |
| Today daily open | 71.8305 |
| Trends | |
|---|---|
| Daily SMA20 | 71.2372 |
| Daily SMA50 | 71.1575 |
| Daily SMA100 | 70.7191 |
| Daily SMA200 | 70.2134 |
| Levels | |
|---|---|
| Previous Daily High | 72.18 |
| Previous Daily Low | 71.611 |
| Previous Weekly High | 72.37 |
| Previous Weekly Low | 70.97 |
| Previous Monthly High | 71.79 |
| Previous Monthly Low | 70.6425 |
| Daily Fibonacci 38.2% | 71.8284 |
| Daily Fibonacci 61.8% | 71.9626 |
| Daily Pivot Point S1 | 71.5677 |
| Daily Pivot Point S2 | 71.3048 |
| Daily Pivot Point S3 | 70.9987 |
| Daily Pivot Point R1 | 72.1367 |
| Daily Pivot Point R2 | 72.4428 |
| Daily Pivot Point R3 | 72.7057 |


New allergen regulations are coming!
We won't just help you be compliant in minutes, we'll save you money and get you customers, too.
5
days
14
hours
07
minutes
00
seconds
A simple menu offers 10,000s of potential allergen entries. With the automatic allergen labeller, you can have a printed compliant menu in minutes, leaving you to concentrate on what you do best. And if your supplier changes something? We'll notify you immediately.
We’ll connect you with your suppliers, and you can find the best ingredients from what’s around you. You can even showcase your sustainability with local supplier lists and provenance maps. This means more customers walking through your doors.
There are more regulations coming next year - nutritional information and food origin! But you won't have to worry – we’ll always keep you compliant and up-to-date.
To stay up to date with release news, allergen updates, news from regulators, product recalls and more, join our FIC compliance mailing list.


{% extends 'team/team-layout.html' %} {% block team_content %} {% for player in players %}
{{ player.name }} {{ player.number }}


Note: The links on this page lead to outside website pages administered and maintained by the State of Texas over which we have no control. At times, these links may lead to pages which may be temporarily unavailable, possibly due to server issues and maintenance at the State of Texas website. We encourage you to return to this page at a later time and try the links again.
Chapter 59 – Miscellaneous Provisions
Subchapter B. Section 101 through 110
http://www.statutes.legis.state.tx.us/SOTWDocs/FI/htm/FI.59.htm#B
Chapter 125 – Credit Union Accounts and Services
Subchapter F. Section 501 through 511
http://www.statutes.legis.state.tx.us/SOTWDocs/FI/htm/FI.125.htm#125.501
Section 36B through 36F
SECTION 36B. EXAMINATION OF DOCUMENTS OR SAFE DEPOSIT BOX WITH COURT ORDER
SECTION 36C. DELIVERY OF DOCUMENT WITH COURT ORDER
SECTION 36D. EXAMINATION OF DOCUMENT OR SAFE DEPOSIT BOX WITHOUT COURT ORDER
SECTION 36E. DELIVERY OF DOCUMENT WITHOUT COURT ORDER
SECTION 36F. RESTRICTION ON REMOVAL OF CONTENTS OF SAFE DEPOSIT BOX
http://www.statutes.legis.state.tx.us/SOTWDocs/PB/htm/PB.I.htm#36B
Chapter 73. Property Held by Financial Institutions
Subchapter B. Section 101 – Presumption of Abandonment
73.101: Inactive Account or Safe Deposit Box Presumed Abandoned http://www.statutes.legis.state.tx.us/Docs/PR/htm/PR.73.htm
Find the entire Texas state requirements regarding escheating unclaimed safe deposit box contents and the necessary reporting forms:


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This symbol on your mobile phone, the battery and the accessories means that these products must be taken to collection points at the end of their life:
- Municipal waste disposal centres with specific bins for these items of equipment.
- Collection bins at points of sale.
They will then be recycled, preventing substances being disposed of in the environment, so that their components can be reused.
In European Union countries:
These collection points are accessible free of charge. All products with this sign must be brought to these collection points.
In non European Union jurisdictions:
Items of equipment with this symbol are not be thrown into ordinary bins if your jurisdiction or your region has suitable recycling and collection facilities; instead they are to be taken to collection points for them to be recycled.
In the United States you may learn more about CTIA’s Recycling Program at
http://www.gowirelessgogreen.org
CAUTION: RISK OF EXPLOSION IF BATTERY IS REPLACED BY AN INCORRECT TYPE. DISPOSE OF USED BATTERIES ACCORDING TO THE INSTRUCTIONS.


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Interserve chief executive Debbie White set to step down next month
by James BoothThe chief executive of outsourcer Interserve is reportedly stepping down at the end of the year, shortly after leading a restructuring that brought the company back from the brink.
Debbie White, who has been chief executive at Interserve since 2017, is set to leave the company next month, Sky News reported.
Read more: Outsourcer Interserve went into administration owing more than £100m to creditors
Her exit will come as the company unveils a reorganisation that will leave each of its three main divisions with its own managing director and chairman.
The shake-up will lead to a break-up of the group over the medium-term, Sky reported.
White’s exit is set to be announced by the company tomorrow.
Read more: Outsourcer Interserve begins trading as a private company after shares suspended
It follows a pre-pack administration in March that led to the company being delisted from the stock exchange and taken over by its lenders.
Interserve employs more than 40,000 people in the UK and around 60,000 worldwide with annual revenue of close to £3bn.
The company is one of the UK’s largest outsourcers, with major contracts to clean buildings owned by the BBC and maintain British Army bases overseas.
Interserve declined to comment.


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Welcome to the HTML Club website!
What is HTML?
HTML is the abbreviation for HyerText Markup Language. It is the programming language that makes webpages work.
Description of Club:
HyperText Markup Language Club (HTML Club) is a club in which the students have many opportunities to use their programming skills to design web pages of different styles and types. Not only that, students will be able to compete with each other for the best design and for the most efficient programming. We will be using a portable programming software which will help members code wherever they want and whenever they want. If someone doesn’t know HTML and CSS, they will be taught as well.
Purpose:
The purpose of this club is to learn, teach, and practice HTML, one of the most popular web designing languages, along with CSS (Cascading Style Sheet) and JavaScript language. This club is open to all students at the park who are eager to make websites on their own and be proud of it.


"Separated they live in Bookmarksgrove right at the coast of the Semantics, far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast."
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts
Fortune 100 companies are using our products
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts
When she reached the first hills of the Italic Mountains, she had a last view back on the skyline of her hometown Bookmarksgrove
A small river named Duden flows by their place and supplies it with the necessary regelialia. It is a paradisematic country, in which roasted parts of sentences fly into your mouth.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean. A small river named Duden flows by their place and supplies it with the necessary regelialia.
Even the all-powerful Pointing has no control about the blind texts it is an almost unorthographic life.
Far far away, behind the word mountains, far from.
Even the all-powerful Pointing has no control about the blind texts it is an almost unorthographic life One day however a small line of blind text by the name of Lorem Ipsum decided to leave for the far World of Grammar.
On her way she met a copy. The copy warned the Little Blind Text, that where it came from it would have been rewritten a thousand times and everything that was left from its origin would be the word "and" and the Little Blind Text should turn around and return to its own, safe country.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean.
Even the all-powerful Pointing has no control about the blind texts it is an almost unorthographic life One day however a small line of blind text by the name of Lorem Ipsum decided to leave for the far World of Grammar.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia.
Far far away, behind the word mountains, far from the countries
Separated they live in Bookmarksgrove right at the coast
A small river named Duden flows by their place and supplies it
Far far away, behind the word mountains, far from the countries


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