David C. Mountain1, David Anderson1, Victor Vajda1,
and Glenn Bresnahan2.
EarLab is a virtual laboratory that is intended to allow scientists from a wide range of backgrounds to perform experiments on large-scale computational models of the mammalian auditory pathways. The EarLab simulations are based on interchangeable building blocks or modules each of which represents a different component of the auditory system or sound-source, data-acquisition and data-visualization systems. The modules are designed to run in a distributed heterogeneous computing environment and to be configured at run time. The physiological modules are designed to be species and subject independent with species and/or subject dependent parameters loaded from a parameter database at run time. The current system includes modules that represent sound sources, propagation between the source and the tympanic membrane, and the subthalamic auditory pathways. These modules can all run on a single CPU (Desktop EarLab) or they can be distributed across many heterogeneous CPUs connected by a local or a wide-area network (Distributed EarLab). A web-based demonstration is also available (http://earlab.bu.edu/modeling/online/Default.aspx).
The modular approach allows one to easily upgrade portions of a model independently of other portions of the model. The modular approach also allows one to choose between modules that use a high level of abstraction to reduce computation time and more accurate but slower modules that include considerable biophysical detail. The software architecture is designed to be very general purpose so that it will be possible to combine models of other physiological systems such as the cardiovascular systems with models of the nervous system.
The current scope of the EarLab project is limited to the subthalamic pathways. Figure 1 illustrates the major ascending auditory pathways.
The external and middle ears serve to couple sound to the cochlea where it is transduced and encoded into firing patterns in the auditory nerve fibers. The acoustic information is then sent to the cochlear nucleus, the first group of neurons in the brainstem to receive auditory input. The cochlear nucleus has 3 major and several minor subdivisions. The major subdivisions, dorsal cochlear nucleus (DCN), posteroventral cochlear nucleus (PVCN) and the anteroventral cochlear nucleus (AVCN) appear to be specialized for the extraction of different acoustic features. The AVCN enhances the neural representation of the fine structure in the acoustic stimulus and provides input to the medial superior olive (MSO), a group of neurons specialized for the analysis interaural time differences (ITD). The ITD is the major cue for estimating the azimuth of low-frequency sound sources. The AVCN also provides input to the medial nucleus of the trapezoid body (MTB) and the lateral superior olive (LSO). The MTB and LSO form a processing unit that is specialized for the analysis of interaural sound level differences (ILD). The ILD is the major cure for estimating the azimuth of high-frequency sound sources. The DCN appears to be specialized for the analysis of spectral features that are believed to be important cues for estimating sound source elevation. Because the DCN, LSO and MSO systems appear to be processing acoustic cues related to sound source direction, the are often referred to as the “where” pathways. In contrast, the PVCN appears to be more involved in analyzing acoustic temporal features that are important for sound source classification and may be part of the “what” pathway.
Figure 1
The outputs of all of these brainstem auditory structures eventually reach the inferior colliculus (IC) in the midbrain either directly or via the nuclei of the lateral lemniscus (NLL). The available data indicate that at least some of the features pathways that begin in the brainstem continue to be segregated at the level of the IC. The IC in turn projects to the medial geniculate body (MGB) in the thalamus and the MGB passes the auditory information on to the auditory cortex.
Experiments consist of multiple runs where a run is a single simulation on a specific model with a single set of parameters. A model consists of a choice of modules and their interconnections. A model configuration file is used to specify the modules to be used, the files containing the module parameters (parameter files), the dimensionality of the module outputs, and the source of module inputs. Parameters for the modules can all be listed in a single file or each module can have its own parameter file. In general, there will be multiple pre-computed parameter sets available for each module in order to represent the differences between different species. These parameters will be stored in a database so that the experimenter can choose the species to be represented in a simulation and the parameters automatically loaded.
Experiments typically involve the systematic variation of one or more parameters. For example, if the acoustic stimulus is a sinusoid, the experimenter might wish to execute a series of runs where the parameters associated with the neural modules are kept fixed while the stimulus frequency and amplitude are systematically varied. These parameters might be supplied in a table or they might be computed by specifying the number of parameter steps and an upper and lower bound. Alternatively, the stimulus parameters might be kept fixed and one or more parameter sets for the neural modules are varied.
Figure 2
The overall simulation
architecture is designed to be able to represent any physiological system or
group of systems. The software system (Figure 2) is divided into five main layers:
the User Interface Layer, the Presentation Layer, the Control Layer, the
Transport Layer, and the Module Layer. The User Interface layer is a custom
written user interface, consisting of the EarLab Experiment Manager and the
EarLab Simulator, working cooperatively. The Presentation Layer mediates
between the User Interface and the Control Layer, passing user requests to the
Control Layer and presenting Control Layer responses to those requests back to
the user. The Control Layer manages the simulation environment, maintaining
detailed representations of the model states as simulations are created,
loaded, executed, and examined. The Transport Layer mediates all data transfer
between the Control Layer and the Module Layer and between elements of the
Module Layer. In Desktop EarLab, the
Transport layer is a simple double-buffering scheme, because the inter-module
data communication all happens within the boundaries of a single process on a
single CPU. For Distributed EarLab, the
Transport Layer is based on the DAFFIE architecture (http://scv.bu.edu/SCV/DAFFIE/outline.html)
developed at
The Transport Layer is configured at the beginning of each run to reflect the desired connectivity between Module Layer entities. Once the simulation has been started, the Modules communicate simulation data among themselves mediated by the Transport Layer, as well as communicating status information (current state, computation progress, etc) to the Control Layer, which may then be further summarized and presented to the User as information regarding overall progress in the current simulation. The transport layer supports data that represent sampled continuous waveforms such as acoustic signals and cell membrane potentials as well as event data such as the times of occurrence for action potentials in neurons.
Long acoustic waveforms such as speech are split into small pieces called frames (Figure 3). Each module performs its computations one frame at a time. Modules compute asynchronously during a frame and then are synchronized at the end of each frame. A single frame can contain a single time step or many time steps. The framing approach not only facilitates distributed simulations but also can be used to integrate information from modules that are operating on different time scales. For example, one module could be calculating for one time step per frame while another module in the same simulation could be running at a finer time scale and computing multiple time steps per frame.
Figure 3
Example Modules:
External Ear: the external ear or pinna in conjunction with the head acts as a direction-dependent filter. The resulting head-related transfer function (HRTF) provides cues that are important for localization. Physical modeling of the pinna is difficult so the HRTF is typically implemented as a finite impulse response (FIR) digital filter with filter coefficients that depend on sound source location. Experimentally determined filter coefficients are typically stored in a database to allow simulation of multiple species and multiple subjects.
Middle Ear: the middle ear acts as a high-pass filter with a corner frequency that varies greatly across species. The middle ear transfer function (METF) is believed to be a major factor in a given species’ ability to hear low-frequency sound. The METF is typically implemented as an infinite impulse response (IIR) digital filter.
 The mechanics of the cochlea are quite complex so in order to reduce computational complexity, these mechanics are often approximated with linear or non-linear digital band-pass filters. Currently, we have only implemented the filter-bank approach, but full hydromechanical cochlear models will be included in the future. The basilar membrane module receives its input from the middle ear and provides multiple channels of output, each channel representing a specific location along the length of the basilar membrane.
Inner Hair Cells (IHC): the inner hair cell transduction process produces a receptor current that is a half-wave rectified version of the mechanical stimulus. The resulting receptor potential is a low-pass filtered version of the receptor current due to the RC nature of the cell membrane impedance. The inner hair cell model receives an array of inputs from the basilar membrane module and produces an array of outputs representing the receptor potentials in a population of IHCs. The number of IHCs is generally made to equal to the number of locations simulated in the BM module. Typical mammals have 1,000-3000 IHCs but often fewer numbers are simulated in order to reduce computation times.
Auditory Nerve (AN): The synapse between the inner hair cells and the auditory nerve fibers exhibit significant adaptation. This adaptation is thought to be due, at least in part, to depletion of synaptic vesicles and functions as an automatic gain control. The auditory nerve module receives an array of inputs from the inner hair cell module. The module output represents a population of AN fibers and in general there can be more than one AN fiber for each IHC. Typical mammals have 10,000-50,000 AN fibers but typically fewer numbers are simulated in order to speed up the simulations.
AnteroVentral Cochlear Nucleus (AVCN): the bushy cells in AVCN receive input from several AN fibers that are tuned to similar acoustic frequencies. They appear to act as coincidence detectors and their function appears to be to reduce temporal jitter present in the timing of AN action potentials.
Medial Superior Olive (MSO): the bipolar cells in the MSO receive input from bushy cells in both cochlear nuclei and act as coincidence detectors. Their response is sensitive to interaural time delay and is believed to play a key role in sound localization.
Module parameters that are expected to vary across species or across individual subjects are specified externally and loaded by the modules at run time. An example of a set of species dependent parameters is the parameter set that is used to compute the cochlear frequency-place map. In 1961, Don Greenwood (J. Acoust. Soc. Am. 33:1344-1356) developed a function that relates the characteristic frequency (CF) of any location along the length of the basilar membrane to the distance (x) of that location from the apex.
CF = A (10 ax/L - K)
where: A = constant that controls the high-frequency limit of the map (Hz)
a = constant that controls the slope of the map
L = cochlear length in mm
K = constant that controls low-frequency behavior of the map
Figure 4 shows sample output for
a model that includes structures up to the auditory nerve with a speech
waveform as input. Waveforms for the 689
Hz channel are shown as well as 2-D color plots showing the total model output.
The input waveform was “
Figure 4


REST
Use REST plugin to connect q-grid with back-end. For sure back-end service should support query string that q-grid produces but again it’s possible to change the output format by overriding serialize
method in the q-grid model.
<q-grid>
<q-grid-rest [url]="myServiceUrl" method="GET"></q-grid-rest>
</q-grid>
GET Method Contract
By default if GET method is used q-grid produces next url for filtering, sorting and pagination.
?filter=lastName=in:Doe,Jones;firstName=in:John,Harry&order=+firstName,-lastName&skip=100&take=50
POST Method Contract
By default if POST method is used q-grid produces next request body.
{
filter: 'lastName=in:Doe,Jones;firstName=in:John,Harry',
order: '+firstName,-lastName',
skip: 100,
take: 50
}
Custom Contract
The q-grid allows to override data contracts that are produced by REST plugin.
@Component({
selector: 'my-component',
template: `
<q-grid>
<q-grid-rest url="qgrid.github.io" method="POST"></q-grid-rest>
</q-grid>
`
})
export class MyComponent implements AfterViewInit {
ViewChild(GridComponent) myGrid: GridComponent;
ngAfterViewInit() {
const { model } = this.myGrid;
model.rest({
serialize: () => {
const pagination = model.pagination();
const sort = model.sort();
const filter = model.filter();
return {
filter: filter.by,
order: sort.by.map(s => {
const key = Object.keys(s)[0];
const value = s[key];
return (value === 'asc' ? '+' : '-') + key;
}),
skip: pagination.current * paginationState.size,
take: pagination.size
};
});
}
}


Merge k sorted linked lists and return it as one sorted list. Analyze and describe its complexity.
Example:
Input:
[
1->4->5,
1->3->4,
2->6
]
Output: 1->1->2->3->4->4->5->6
Extend the idea of 21. Merge Two Sorted Lists and compare N items at a time.
This is slow as it reaches O(N^2).
Priority Queue. O(N * log(K)).
Since JavaScript does not provide a standard built-in Priority Queue data structure, it is challenging to implement an efficient one barehanded.
Divide and conquer. Also O(N * log(K)).
Divide N lists into ceil(N/2) pairs and merge your way up.
/**
* Definition for singly-linked list.
* function ListNode(val) {
* this.val = val;
* this.next = null;
* }
*/
/**
* @param {ListNode[]} lists
* @return {ListNode}
*/
var mergeKLists = function(lists) {
while (lists.length > 1) {
lists.unshift(mergeTwoLists(lists.pop(), lists.pop()))
}
return lists[0] || []
};
/**
* Definition for singly-linked list.
* function ListNode(val) {
* this.val = val;
* this.next = null;
* }
*/
/**
* @param {ListNode} l1
* @param {ListNode} l2
* @return {ListNode}
*/
function mergeTwoLists (l1, l2) {
let prehead = { next: null }
let p = prehead
let p1 = l1
let p2 = l2
while (p1 && p2) {
let pSel
if (p1.val < p2.val) {
pSel = p1
p1 = p1.next
} else {
pSel = p2
p2 = p2.next
}
p.next = pSel
p = pSel
}
p.next = p1 || p2
return prehead.next
};
Template generated via Leetmark.


To include a Content Panel in the Standard Header, add the .content-panel
class to the nav
element.
Within the section of the Standard Header which includes the “Breadcrumb and Heading” (see above), include a div
with the .content-header-right
class.
The contents of this div
can be customized as required. This panel will be hidden when the viewport becomes
too narrow, and will not appear on Condensed Headers.
The Header for this page includes an example of a Header Content Panel, in this case illustrating how the header space can be used to show analytics.


Hi
!
Here are some awesome references to explore:
Client Apps
Client App SDK
Github repo with more examples.
Environment:
Language:


SCUBAsia
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Scroll around the map in Asia to discover diving hotspots, surfing turfs and beautiful beaches.
Japan - Malaysia - Indonesia - Australia


B.9 A Custom Text Compressor
Most styles of compression require a decompression pass before one is able to do something useful with a source document. Many (de)compressors can operate as a stream, producing only the needed bytes of a compressed or decompressed stream in sequence. In some cases, formats even insert recovery or bookkeeping bytes that allow streams to begin within documents (rather than from the very beginning). Programmatic wrappers can make compressed documents or strings look like plaintext ones at the appropriate API layer. Nonetheless, even streaming decompressors require a computational overhead to get at the plaintext content of a compressed document.
An excellent example of a streaming (de)compressor with an API wrapper is gzip.GzipFile(). Although not entirely transparent, you can compress and decompress documents without any explicit call to a (de)compression function using this wrapper. gzip.GzipFile() provides a file-like interface, but it is also easy to operate on a purely in-memory file using the support of cStringIO.StringIO(). For example:
>>> from gzip import GzipFile
>>> from cStringIO import StringIO
>>> sio = StringIO()
>>> writer = GzipFile(None, 'wb', 9, sio)
>>> writer.write('Mary had a little lamb\n')
>>> writer.write('its fleece as white as snow\n')
>>> writer.close()
>>> sio.getvalue()[:20]
'\x1f\x8b\x08\x00k\xc1\x9c<\x02\xff'
>>> reader = GzipFile(None, 'rb', 9, StringIO(sio.getvalue()))
>>> reader.read()[:20]
'Mary had a little la'
>>> reader.seek(30)
>>> reader.read()
'ece as white as snow\n'
One thing this example shows is that the underlying compressed string is more or less gibberish. Although the file-like API hides the details from an application programmer, the decompression process is also stateful in its dependence on a symbol table built from the byte sequence in the compressed text. You cannot expect to make sense of a few bytes in the middle of the compressed text without a knowledge of the prior context.
A different approach to compression can have significant advantages in operating on natural-language textual sources. A group of researchers in Brazil and Chile have examined techniques for "word-based Huffman compression." The general strategy of these researchers is to treat whole words as the symbol set for a Huffman table, rather than merely naive byte values. In natural languages, a limited number of (various length, multibyte) words occur with a high frequency, and savings result if such words are represented with shorter byte sequences. In general, such reduced representation is common to all compression techniques, but word-based Huffman takes the additional step of retaining byte boundaries (and uses fixed symbol mapping, as with other Huffman variants).
A special quality of word-based Huffman compressed text is that it need not undergo decompression to be searched. This quality makes it convenient to store textual documents in compressed form, without incurring the requirement to decompress them before they are useful. Instead, if one is searching for words directly contained in the symbol table, one can merely precompress the search terms, then use standard searching algorithms. Such a search can be either against an in-memory string or against a file-like source; in general a search against a precompressed target will be faster than one against an uncompressed text. In code, one would use snippets similar to:
small_text = word_Huffman_compress(big_text)
search_term = "Foobar"
coded_term = word_Huffman_compress(search_term)
offset = small_text.find(coded_term)
coded_context = small_text[offset-10:offset+10+len(search_term)]
plain_context = word_Huffman_expand(coded_context)
A sophisticated implementation of word-based Huffman compression can obtain better compression sizes than does zlib. For simplicity, the module below sacrifices optimal compression to the goal of clarity and brevity of code. A fleshed-out implementation could add a number of features.
The presented module word-huffman uses a fixed number of bytes to encode each word in the symbol table. This number of bytes can be selected to be 1, 2, or 3 (thereby limiting the table to a generous 2 million entries). The module also separates the generation of a symbol table from the actual compression/decompression. The module can be used in a context where various documents get encoded using the same symbol table—the table presumably generated based on a set of canonical documents. In this situation, the computational requirement of symbol table generation can happen just once, and the symbol table itself need not be transmitted along with each compressed document. Of course, nothing prevents you from treating the document being processed currently as said canonical statistical word source (thereby somewhat improving compression).
In the algorithm utilized by word-huffman, only high-bit bytes are utilized in the symbol table. The lower 128 ASCII characters represent themselves as literals. Any ASCII character sequence that is not in the symbol table is represented as itself—including any short words that would not benefit from encoding. Any high-bit characters that occur in the original source text are escaped by being preceded by an OxFF byte. As a result, high-bit characters are encoded using two bytes; this technique is clearly only useful for encoding (mostly) textual files, not binary files. Moreover, only character values 0x80-OxFE are used by the symbol table (OxFF always signals a literal high-bit character in the encoding).
The word_huffman algorithm is not entirely stateless in the sense that not every subsequence in a compressed text can be expanded without additional context. But very little context is required. Any low-bit character always literally represents itself. A high-bit character, however, might be either an escaped literal, a first byte of a symbol table entry, or a non-first byte of a symbol table entry. In the worst case, where a 3-byte symbol table is used, it is necessary to look back two bytes from an arbitrary position in the text to determine the full context. Normally, only one byte lookback is necessary. In any case, words in the symbol table are separated from each other in the uncompressed text by nonalpha low-bit characters (usually whitespace), so parsing compressed entries is straightforward.
word_huffman.py
wordchars = '-_ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'
def normalize_text(txt):
"Convert non-word characters to spaces"
trans = [' '] * 256
for c in wordchars: trans[ord(c)] = c
return txt.translate('' .join(trans))
def build_histogram(txt, hist={}):
"Incrementally build a histogram table from text source(s)"
for word in txt.split():
hist[word] = hist.get(word, 0)+1
return hist
def optimal_Nbyte(hist, entrylen=2):
"Build optimal word list for nominal symbol table byte-length"
slots = 127**entrylen
words = []
for word, count in hist.items():
gain = count * (len(word)-entrylen)
if gain > 0: words.append((gain, word))
words.sort()
words.reverse()
return [w[1] for w in words[:slots]]
def tables_from_words(words):
"Create symbol tables for compression and expansion"
# Determine ACTUAL best symbol table byte length
if len(words) < 128: entrylen = 1
elif len(words) <= 16129: entrylen = 2
else: entrylen = 3 # assume < ~2M distinct words
comp_table = {}
# Escape hibit characters
for hibit_char in map(chr, range(128,256)):
comp_table[hibit_char] = chr(255)+hibit_char
# Literal low-bit characters
for lowbit_char in map(chr, range(128)):
comp_table[lowbit_char] = lowbit_char
# Add word entries
for word, index in zip(words, range(len(words))):
comp_table[word] = symbol(index, entrylen)
# Reverse dictionary for expansion table
exp_table = {}
for key, val in comp_table.items():
exp_table[val] = key
return (comp_table, exp_table, entrylen)
def symbol(index, entrylen):
"Determine actual symbol from word sequence and symbol length"
if entrylen == 1:
return chr(128+index)
if entrylen == 2:
byte1, byte2 = divmod(index, 128)
return chr(128+byte1)+chr(128+byte2)
if entrylen == 3:
byte1, rem = divmod(index, 16129)
byte2, byte3 = divmod(rem, 128)
return chr(128+bytel)+chr(128+byte2)+chr(128+byte3)
raise ValueError, "symbol byte len must be 1 <= S <=3: "+'entrylen'
def word_Huffman_compress(text, comp_table):
"Compress text based on word-to-symbol table"
comp_text = []
maybe_entry = []
for c in text+chr(0): # force flush of final word
if c in wordchars:
maybe_entry.append(c)
else:
word = ''.join(maybe_entry)
comp_text.append(comp_table.get(word, word))
maybe_entry = []
comp_text.append(comp_table[c])
return ''.join(comp_text[:-1])
def word_Huffman_expand(text, exp_table, entrylen):
"Expand text based on symbol-to-word table"
exp_text = []
offset = 0
end = len(text)
while offset < end:
c = text[offset]
if ord(c) == 255: # escaped highbit character
exp_text.append(text[offset+1])
offset += 2
elif ord(c) >= 128: # symbol table entry
symbol = text[offset:offset+entrylen]
exp_text.append(exp_table[symbol])
offset += entrylen
else:
exp_text.append(c)
offset += 1
return ''.join(exp_text)
def Huffman_find(pat, comp_text, comp_table):
"Find a (plaintext) substring in compressed text"
comp_pat = word_Huffman_compress(pat, comp_table)
return comp_text.find(comp_pat)
if __name__=='__main__':
import sys, glob
big_text = []
for fpat in sys.argv[1:]:
for fname in glob.glob(fpat):
big_text.append(open(fname).read())
big_text = ''.join(big_text)
hist = build_histogram(normalize_text(big_text))
for entrylen in (1, 2, 3):
comp_words = optimal_Nbyte(hist, entrylen)
comp_table, exp_table, entrylen_ = tables_from_words(comp_words)
comp_text = word_Huffman_compress(big_text, comp_table)
exp_text = word_Huffman_expand(comp_text, exp_table, entrylen_)
print "Nominal/actual symbol length (entries): %i/%i (%i)" % \
(entrylen, entrylen_, len(comp_words))
print "Compression ratio: %i%%" % \
((100*len(comp_text))/len(big_text))
if big_text == exp_text:
print "*** Compression/expansion cycle successful!\n"
else:
print "*** Failure in compression/expansion cycle!\n"
# Just for fun, here's a search against compressed text
pos = Huffman_find('Foobar', comp_text, comp_table)
The word_huffman module, while simple and fairly short, is still likely to be useful—and it lays the basis for a fleshed-out variant. The compression obtained by the algorithm above is a comparatively modest 50–60 percent of the size of the original text (in informal tests). But given that locality of decompression of subsegments is both possible and cheap, there is nearly no disadvantage to this transformation for stored documents. Word searches become quicker basically in direct proportion to the length reduction.
One likely improvement would be to add run-length compression of whitespace (or generally of nonalpha characters); doing so would lose none of the direct searchability that this algorithm is designed around, and in typical electronic natural-language texts would result in significant additional compression. Moreover, a pleasant side effect of the word-huffman transformation is that transformed documents become more compressible under Lempel-Ziv-based techniques (i.e., cumulatively). In other words, there is benefit in precompressing documents with word-huffman if you intend to later compress them with gzip, zip, or similar tools.
More aggressive improvements might be obtained by allowing variable byte-length symbol table entries and/or by claiming some additional low-bit control codes for the symbol table (and escaping literals in the original text). You can experiment with such variations, and your results might vary somewhat depending upon the details of application-specific canonical texts.
Search capabilities might also be generalized—but this would require considerably greater effort. In the referenced research article below, the authors show how to generalize to direct regular-expression searching against word-based Huffman encoded texts. The word-huffman implementation allows certain straightforward transformations of regular expressions (where literal words occur within them) for searching against compressed documents, but a number of caveats and restrictions apply. Overcoming most such limitations would involve digging into Python's underlying regular expression engine, but it is possible in principle.
|


User Clustering
To group users in communities according to opinions they express during their interaction with TripAdvisor platform we applied the following procedure. By using the last 50 reviews for 2.500 users, we utilized Natural Language Processing techniques to group them according to the content of their reviews. Firstly, text of each user reviews is organized in a single integrated corpus. Then some pre-processing techniques were applied on this corpus for text cleaning purposes:
- tokenization
- remove punctuation
- remove English stop-words
- convert tokens to lowercase
- remove suffixes with stemming
Next, by utilizing the TFIDF approach we converted the unified corpus to a vector format. Consequently, PCA method is applied to reduce the dimensionality of our Dataset. Finally, utilizing vector representation of each user, we applied the k-Means algorithm to group users into clusters. Because we couldn't know in advance the ideal size for kwe executed the algorithm repeatedly and evaluated its performance based on the metrics of silhouette score and sum squared error. In the following pictures we can see the validation of consistency within the clusters depending on thechoice of k.
An illustration of the clusters is also given in the following picture. Clusters are projected in 2 dimensional space by using the 2 principal components resulting from the PCA.
Range slider for k=3
Additionally, it’s important to know what makes each cluster unique. This will help us understand which types of tourists we have in our Dataset. The approach would be to pick a subset of variables that are important in defining clusters to some extent. There are two methods, namely variance between averaged groups and extracting feature importance through predictive modeling.


public class GeometricShapeFactory
extends java.lang.Object
Example of usage:
GeometricShapeFactory gsf = new GeometricShapeFactory(); gsf.setSize(100); gsf.setNumPoints(100); gsf.setBase(new Coordinate(100, 100)); gsf.setRotation(0.5); Polygon rect = gsf.createRectangle();
| Constructor and Description |
|---|
GeometricShapeFactory()
Create a shape factory which will create shapes using the default
GeometryFactory . |
GeometricShapeFactory(GeometryFactory geomFact)
Create a shape factory which will create shapes using the given
GeometryFactory . |
| Modifier and Type | Method and Description |
|---|---|
LineString |
createArc(double startAng,
double angExtent)
Creates an elliptical arc, as a
LineString . |
Polygon |
createArcPolygon(double startAng,
double angExtent)
Creates an elliptical arc polygon.
|
Polygon |
createCircle()
Creates a circular or elliptical
Polygon . |
Polygon |
createEllipse()
Creates an elliptical
Polygon . |
Polygon |
createRectangle()
Creates a rectangular
Polygon . |
Polygon |
createSquircle()
Creates a squircular
Polygon . |
Polygon |
createSupercircle(double power)
Creates a supercircular
Polygon
of a given positive power. |
void |
setBase(Coordinate base)
Sets the location of the shape by specifying the base coordinate
(which in most cases is the
lower left point of the envelope containing the shape).
|
void |
setCentre(Coordinate centre)
Sets the location of the shape by specifying the centre of
the shape's bounding box
|
void |
setEnvelope(Envelope env) |
void |
setHeight(double height)
Sets the height of the shape.
|
void |
setNumPoints(int nPts)
Sets the total number of points in the created
Geometry . |
void |
setRotation(double radians)
Sets the rotation angle to use for the shape.
|
void |
setSize(double size)
Sets the size of the extent of the shape in both x and y directions.
|
void |
setWidth(double width)
Sets the width of the shape.
|
public GeometricShapeFactory()
GeometryFactory
.public GeometricShapeFactory(GeometryFactory geomFact)
GeometryFactory
.geomFact
- the factory to usepublic void setEnvelope(Envelope env)
public void setBase(Coordinate base)
base
- the base coordinate of the shapepublic void setCentre(Coordinate centre)
centre
- the centre coordinate of the shapepublic void setNumPoints(int nPts)
Geometry
.
The created geometry will have no more than this number of points,
unless more are needed to create a valid geometry.public void setSize(double size)
size
- the size of the shape's extentpublic void setWidth(double width)
width
- the width of the shapepublic void setHeight(double height)
height
- the height of the shapepublic void setRotation(double radians)
radians
- the rotation angle in radians.public Polygon createRectangle()
Polygon
.public Polygon createCircle()
Polygon
.public Polygon createEllipse()
Polygon
.
If the supplied envelope is square the
result will be a circle.public Polygon createSupercircle(double power)
Polygon
of a given positive power.public LineString createArc(double startAng, double angExtent)
LineString
.
The arc is always created in a counter-clockwise direction.
This can easily be reversed if required by using
{#link LineString.reverse()}startAng
- start angle in radiansangExtent
- size of angle in radianspublic Polygon createArcPolygon(double startAng, double angExtent)
startAng
- start angle in radiansangExtent
- size of angle in radians


TREVOR
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Trevor Satterwhite
<EMAIL_ADDRESS>sentiment_very_satisfied
Hey, let's work together!
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Film | Web Dev | SEO
A hybrid of industries that aren't going away.
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Drop A Line!
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Listen state changing
Toggle "disabled"
First item
Toggle "disabled"
Second item
Toggle "disabled"
Third item
Group by state
First item
Second item
Third item


Create Custom Scenarios
Browser
Chrome
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N/A
Language
English - "EN"
Chinese (Simplified) - "CN"
Chinese (Traditional) - "ZH"
France (French) - "FR"
Netherlands (Frisian) - "NL"
Poland (Polish)-"PL"
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dirs
Displays or manipulates the directory stack.
The directory stack is a list of recently visited directories that can be manipulated with the `pushd` and `popd` commands.
More information: home page
- Display the directory stack with a space between each entry:
dirs
- Display the directory stack with one entry per line:
dirs -p
- Display only the nth entry in the directory stack, starting at 0:
dirs +N
- Clear the directory stack:
dirs -c


--- layout: post title: line test date: '2016-08-02T16:00:54+02:00' categories: - Klare Lijn — Ligne Claire - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/148364863672/line-test ---
Line test.


{% load i18n %}
{% blocktrans with name=site.name %} You are receiving this email because you requested a password reset for your user account at {{ name }}. {% endblocktrans %}
{% blocktrans %} Please go to the following page and choose a new password: {% endblocktrans %}
{% blocktrans with name=site.name %} The {{ name }} team. {% endblocktrans %}


Home Page of Management
In this Page, you can Manage all of thing relate about Places, Service of Places, User or a lots of comments of user
- Admin can add, delete, update any place that user want to see or it's not appear in the present.
- Admin can add or delete or update any Service.
- Admin can approve or delete any comment that have cultural violation.
- Admin can manage a lots of username in the system by delete it when it have problem.


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one | |
| 3 | * or more contributor license agreements. See the NOTICE file | |
| 4 | * distributed with this work for additional information | |
| 5 | * regarding copyright ownership. The ASF licenses this file | |
| 6 | * to you under the Apache License, Version 2.0 (the | |
| 7 | * "License"); you may not use this file except in compliance | |
| 8 | * with the License. You may obtain a copy of the License at | |
| 9 | * | |
| 10 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 11 | * | |
| 12 | * Unless required by applicable law or agreed to in writing, | |
| 13 | * software distributed under the License is distributed on an | |
| 14 | * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY | |
| 15 | * KIND, either express or implied. See the License for the | |
| 16 | * specific language governing permissions and limitations | |
| 17 | * under the License. | |
| 18 | */ | |
| 19 | package org.apache.empire.exceptions; | |
| 20 | ||
| 21 | import org.apache.empire.commons.ErrorType; | |
| 22 | import org.apache.empire.commons.StringUtils; | |
| 23 | ||
| 24 | public class ItemExistsException extends EmpireException | |
| 25 | { | |
| 26 | /** | |
| 27 | * Comment for serialVersionUID | |
| 28 | */ | |
| 29 | private static final long serialVersionUID = 1L; | |
| 30 | | |
| 31 | public static final ErrorType errorType = new ErrorType("error.itemExists", "The element {0} already exists."); | |
| 32 | | |
| 33 | public ItemExistsException(Object item) | |
| 34 | { | |
| 35 |
1
1. <init> : negated conditional → NO_COVERAGE |
super(errorType, new String[] { (item!=null) ? StringUtils.valueOf(item) : "{unknown}" } ); |
| 36 | } | |
| 37 | ||
| 38 | } | |
Mutations | ||
| 35 |
1.1 |


We're almost ready to release React v0.9! We're posting a release candidate so that you can test your apps on it; we'd much prefer to find show-stopping bugs now rather than after we release.
The release candidate is available for download from the CDN:
We've also published version 0.9.0-rc1
of the react
and react-tools
packages
on npm and the react
package on bower.
Please try these builds out and file an issue on GitHub if you see anything awry.
In addition to the changes to React core listed below, we've made a small change to the way JSX interprets whitespace to make things more consistent. With this release, space between two components on the same line will be preserved, while a newline separating a text node from a tag will be eliminated in the output. Consider the code:
In v0.8 and below, it was transformed to the following:
In v0.9, it will be transformed to this JS instead:
React.DOM.div(null,
"Monkeys:",
listOfMonkeys, " ", submitButton
)
We believe this new behavior is more helpful and eliminates cases where unwanted whitespace was previously added.
In cases where you want to preserve the space adjacent to a newline, you can write a JS string like {"Monkeys:
"}
in your JSX source. We've included a script to do an automated codemod of your JSX source tree that
preserves the old whitespace behavior by adding and removing spaces appropriately. You can install
jsx_whitespace_transformer from npm and run it over your source tree to modify files in place. The
transformed JSX files will preserve your code's existing whitespace behavior.
componentDidMount
and componentDidUpdate
no longer receive the root node as a parameter; use this.getDOMNode()
insteadundefined
, the default value returned by getDefaultProps
will now be used insteadReact.unmountAndReleaseReactRootNode
was previously deprecated and has now been removedReact.renderComponentToString
is now synchronous and returns the generated HTML string<html>
tag using React) is now supported only when starting with server-rendered markupdeltaY
is no longer negatedinput
, select
, and textarea
elements, .getValue()
is no longer supported; use .getDOMNode().value
insteadthis.context
on components is now reserved for internal use by ReactshouldComponentUpdate
can give performance improvementsdefs
, linearGradient
, polygon
, radialGradient
, stop
noValidate
and formNoValidate
for formsproperty
for Open Graph <meta>
tagssandbox
, seamless
, and srcDoc
for <iframe>
tagsscope
for screen readersspan
for <colgroup>
tagspropTypes
in mixinsany
, arrayOf
, component
, oneOfType
, renderable
, shape
to React.PropTypes
statics
on component spec for static component methods.currentTarget
is now properly set.key
is now polyfilled in all browsers for special (non-printable) keys.clipboardData
is now polyfilled in IE.dataTransfer
is now presentonMouseOver
and onMouseOut
in addition to the existing onMouseEnter
and onMouseLeave
eventsonLoad
and onError
on <img>
elementsonReset
on <form>
elementsautoFocus
attribute is now polyfilled consistently on input
, select
, and textarea
__owner__
property to each component's props
object; passed-in
props are now never mutatedReact.renderComponent
within componentDidMount
), events now properly bubble to the parent component.target
, .relatedTarget
, and .type
are now set properly.data
is now properly normalized in IE9 and IE10px
appended for the unitless properties columnCount
, flex
, flexGrow
, flexShrink
, lineClamp
, order
, widows
componentWillUnmount
handlerrenderComponentToString
would store event handlerskey
values containing .
are now supporteddata-reactid
values for performancekey
property changesdocument
only when necessary, improving performance in some cases.returnValue
in modern browsers, eliminating a warning in ChromescrollLeft
and scrollTop
are no longer accessed on document.body, eliminating a warning in ChromeReact.addons.TransitionGroup
was renamed to React.addons.CSSTransitionGroup
React.addons.TransitionGroup
was added as a more general animation wrapperReact.addons.cloneWithProps
was added for cloning components and modifying their propstransitionLeave
in CSSTransitionGroup<input>
elements, checkedLink
is now supported for two-way bindingreact-tools
npm package no longer includes the React core libraries; use the react
package instead.displayName
is now added in more cases, improving error messages and names in the React Dev ToolsJSXTransformer
now uses source maps automatically in modern browsersJSXTransformer
error messages now include the filename and problematic line contents when a file fails to parse


Discussion on Naiade between specialists from Nedap and China NCRWSTG
Prince of Holland in Naiade exhibition stand, showing great interest in Naiade
Download pdf
[1]
[2]
[3]
Copyright by Nanjing Venture Technology Co,. Ltd.
ËÕICP±¸08014974ºÅ
Nvtechco


A review by John Carroll for MISSION TO MARS (2000).
MISSION TO MARS, starring Gary Sinise, Don Cheadle, Connie Nielsen, Jerry O'Connell, Kim Delaney, Tim Robbins, Elise Neal and Jill Teed. Directed by Brian De Palma. 2000.
Reviewed by John Carroll.
Back in 1968, 2001: A Space Odyssey challenged the thought process of all film-goers. Stanley Kubrick's masterpiece was hard to understand, until the end. It all made sense. While sitting through Mission to Mars, those who have seen 2001 beforehand may be expecting the same type of ending. While the film does heat up in interest near the end, Mission to Mars still disappoints.
Brian De Palma really screwed this one up. Really. Mission to Mars could have been many things. First and foremost, a wonderful popcorn flick with top-notch graphics and tense moments that could bring the chills of Apollo 13. On the other hand, it could have been a great character drama focusing on the groundbreaking experience of a mission to Mars, and the tremendous pressure of such a mission. Or finally, it could have been a mental challenge the likes of 2001. Instead, De Palma tries to throw in a touch of each, and what he comes up with is an average film, but considering all of the high possibilities, an ultimately disappointing one.
Mission to Mars seems to have three different plots, each corresponding to the genres stated above. Separate, the plots would work great. Put together, they are absurd. The overview of Mission to Mars is as follows: Luc Goddard (Don Cheadle) is leading the first mission to Mars, and the first mission to land on Mars. They land, but while inspecting a mountain of rock, a force generates and strikes from the top. The entire first crew, excluding Goddard, is killed. Did I just ruin a part of the film? No. De Palma accomplishes this in the first ten minutes. In fact, I already had a question: Wouldn't a mission to Mars be the talk of not only the United States, but the WHOLE WORLD?!? De Palma does not show a launch, the furor of the world, or any preparations. All we see is a birthday song to Jim McConnell (Gary Sinise), the original captain who was scrapped after the death of his wife, and then 'voila' they are on Mars.
The plot(s) are absurd, but the casting was so perfect that you just want to believe. In fact, the cast may be the only aspect of Mission to Mars that keeps you from leaving during the first hour. Gary Sinise and Don Cheadle, two of the most underrated actors in Hollywood, try their best with what they are given, but the age old lesson is that you cannot do much if you are not given anything. De Palma just seems to try and pay homage to sci-fi films of the days of yore, but insteads he just insults the whole genre by ruining a film of such great potential.
To continue this pointless plot, the 'Face of Mars' develops after the carnage that ruined the first mission. The rushing of this segment was horrible, but gave me hope that De Palma was rushing to get to some great things in the future of the film. Therefore, a rescue mission is planned. For some odd reason, the whole crew is absolutely positive that Luc is alive, and have no question that he will be once they get there -- over a year later. Doubts arise on the rescue mission, but they forge ahead. I will not spoil what happens next, but let's just say that De Palma makes a TON of assumptions for the future of the space program. The film still drags. Finally, they get to Mars.
When the second crew reaches Mars, De Palma hints at what Mission to Mars could have been. Was it an accident? The way the rest of this film plays, it probably was. The film finally hints at other life on Mars, other forms of habitation. It may seem absurd, but all sci-fi movies cannot be factually correct. This ending segment of the film probes the possibility of life on other planets, and how similar that life may be. De Palma takes a different look than 2001, but once again ruins it. Kubrick put 2001 all out on the table and let the audience decide.
At this point, Mission to Mars is all wrapped up in a nice package, although the package itself is horrible. Thoughts are brought up, then quickly explained, alienating the audience completely. If you want to see this movie, your pay-off comes at the end. Goddard, McConnell and Terri Fisher (Connie Nielsen) enter the 'Face of Mars.' This segment is absolutely beautiful. The effects prior to this is Mission to Mars were good, but limited. In all actuality, Mars is like a desert. While it may take a great amount of effects and work in front of a green screen, the pay-off is not as good, as say palace in The Phantom Menace. However, the 'Face of Mars' and its simplistic holdings are beautiful. This phase of the film is wonderful, challenging the life process and if we are truly alone in the universe. The pay-off? Horrible. Once again, De Palma goes to an underdeveloped part of the film (in this case, McConell's deceased wife) and goes for the sentimental touch. It may have payed off, but De Palma never went in-depth to the relationship between the two, or the psychological trauma at her death. Instead, he feels he is justified in getting sentiment just because she is dead. It may work on some people, but the majority of audiences will feel cheated at such a terrible ending -- especially since it follows the one extremely enjoyable experience of Mission to Mars which hinted at what Mission to Mars could have been.
Mission to Mars tries to be an epic, but obviously comes up short from everything previous. However, my one true peeve from this was the film score. Fortunately, De Palma did not try to hire big bands to supply the music. However, after hearing the corny music (unfortunately for me, there is no other better way to put it) I would have rather heard the characters spout pure gibberish just to talk over the innane music.
When all is said and done, Brian De Palma comes to fault for the debacle known as Mission to Mars. Instead of focusing on one aspect of the sci-fi genre (effects, character drama or challenging thoughts) he tries to do all three.  Mission to Mars's cast hints at what this film could have been, but they cannot rewrite the script. The Mission to Mars is mediocre, at best, but 'The Face of Mars' salvages what is left. Here's crossing my fingers for Red Planet.
Final Verdict: C
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The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
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Related links: index of all rec.arts.movies.reviews reviews


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.AppConfig @import models.request.AuthenticatedRequest @import models.response.ScanStatus @import models.{Paged, StoredAttachment} @import views.html.partials.thumbnail @import views.partials.SearchResult @(results: Paged[SearchResult])(implicit request: AuthenticatedRequest[_], messages: Messages, appConfig: AppConfig) @if(results.results.flatMap(_.attachments).isEmpty) {
No images found
}else{


Learning is a curve!
Ofcourse an Interesting Curve with some guidance from Moringa!
These are other items on my to-do List, in an ordered Manner! Please Check Out Moringa School to Learn cool programming skills!
With all this, cant wait to be a B4D_@55 D3v310p3r...
And Finally the G7Summit


|
Sakura 1.0
A library for loading and modifying Celeste maps.
|
A class for a celeste room. More...
#include <Room.h>
Public Member Functions | |
| Room (Element *e) | |
| Constructs a room from an element. More... | |
| Room (const Vector2< size_t > &sz=Vector2< size_t >(320, 184)) | |
| Constructs a new room and resizes it to the specified size. More... | |
| bool | LoadFromElement (Element *e) |
| Loads the room from a level element. More... | |
| Element * | SaveToElement (void) |
| Constructs a Celeste compatible level element. More... | |
| void | Resize (const Vector2< size_t > &sz) |
| Resizes all the tiles to fit the new size. More... | |
| void | Resize (size_t w, size_t h) |
| Resizes all the tiles to fit the new size. More... | |
Public Attributes | |
| std::vector< Decal > | fgdecals |
| Foreground decal elements. More... | |
| std::vector< Decal > | bgdecals |
| Background decal elements. More... | |
| std::vector< Entity > | entities |
| A list of entities in the room. More... | |
| std::vector< Entity > | triggers |
| A list of triggers in the room. More... | |
| Tiles | fgTiles |
| A group of tiles that make up the foreground. More... | |
| Tiles | bgTiles |
| A group of tiles that make up the background. More... | |
| ObjTiles | objTiles |
| A group of object tiles in the room. More... | |
| int32_t | width |
| int32_t | height |
| int32_t | x |
| int32_t | y |
| std::string | name |
| std::map< std::string, std::variant< int32_t, bool, float, std::string > > | defs |
A class for a celeste room.
Contains all entities, tiles, triggers, in the room.
| Sakura::Room::Room | ( | Element * | e | ) |
Constructs a room from an element.
| e | The element to construct from. |
Constructs a new room and resizes it to the specified size.
| sz | The size of the room to construct. |
| bool Sakura::Room::LoadFromElement | ( | Element * | e | ) |
Loads the room from a level element.
| e | The element to load from. |
| void Sakura::Room::Resize | ( | const Vector2< size_t > & | sz | ) |
Resizes all the tiles to fit the new size.
| sz | The new size. |
| void Sakura::Room::Resize | ( | size_t | w, |
| size_t | h | ||
| ) |
Resizes all the tiles to fit the new size.
| w | The new width. |
| h | The new height. |
| Element * Sakura::Room::SaveToElement | ( | void | ) |
Constructs a Celeste compatible level element.
| std::vector<Decal> Sakura::Room::bgdecals |
Background decal elements.
| Tiles Sakura::Room::bgTiles |
A group of tiles that make up the background.
| std::map<std::string,std::variant<int32_t,bool,float,std::string> > Sakura::Room::defs |
| std::vector<Entity> Sakura::Room::entities |
A list of entities in the room.
| std::vector<Decal> Sakura::Room::fgdecals |
Foreground decal elements.
| Tiles Sakura::Room::fgTiles |
A group of tiles that make up the foreground.
| int32_t Sakura::Room::height |
| std::string Sakura::Room::name |
| ObjTiles Sakura::Room::objTiles |
A group of object tiles in the room.
| std::vector<Entity> Sakura::Room::triggers |
A list of triggers in the room.
| int32_t Sakura::Room::width |
| int32_t Sakura::Room::x |
| int32_t Sakura::Room::y |


Expression object for dense matrix-sparse matrix Schur product.The DMatSMatSchurExpr class represents the compile time expression for Schur products between a dense matrix and a row-major sparse matrix.
More...
#include <DMatSMatSchurExpr.h>
Inherits blaze::SchurExpr< SparseMatrix< DMatSMatSchurExpr< MT1, MT2 >, false > >, and blaze::Computation.
|
| class | ConstIterator |
| | Iterator over the elements of the dense matrix/sparse matrix Schur product expression. More...
|
| |
|
| enum | : bool { returnExpr = !IsTemporary<RN1>::value && !IsTemporary<RN2>::value
} |
| | Compilation switch for the selection of the subscript operator return type. More...
|
| |
| enum | : bool { useAssign = ( RequiresEvaluation<MT1>::value || RequiresEvaluation<MT2>::value )
} |
| | Compilation switch for the evaluation strategy of the Schur product expression. More...
|
| |
|
using | RT1 = ResultType_< MT1 > |
| | Result type of the left-hand side dense matrix expression.
|
| |
|
using | RT2 = ResultType_< MT2 > |
| | Result type of the right-hand side sparse matrix expression.
|
| |
|
using | RN1 = ReturnType_< MT1 > |
| | Return type of the left-hand side dense matrix expression.
|
| |
|
using | RN2 = ReturnType_< MT2 > |
| | Return type of the right-hand side sparse matrix expression.
|
| |
|
using | CT1 = CompositeType_< MT1 > |
| | Composite type of the left-hand side dense matrix expression.
|
| |
|
using | CT2 = CompositeType_< MT2 > |
| | Composite type of the right-hand side sparse matrix expression.
|
| |
|
using | ExprReturnType = MultExprTrait_< RN1, RN2 > |
| | Expression return type for the subscript operator.
|
| |
|
|
LeftOperand | lhs_ |
| | Left-hand side dense matrix of the Schur product expression.
|
| |
|
RightOperand | rhs_ |
| | Right-hand side sparse matrix of the Schur product expression.
|
| |
template<typename MT1, typename MT2>
class blaze::DMatSMatSchurExpr< MT1, MT2 >
Expression object for dense matrix-sparse matrix Schur product.
The DMatSMatSchurExpr class represents the compile time expression for Schur products between a dense matrix and a row-major sparse matrix.
◆ anonymous enum
template<typename MT1, typename MT2>
Compilation switch for the selection of the subscript operator return type.
The returnExpr compile time constant expression is a compilation switch for the selection of the ReturnType. If either matrix operand returns a temporary vector or matrix, returnExpr will be set to false and the subscript operator will return it's result by value. Otherwise returnExpr will be set to true and the subscript operator may return it's result as an expression.
◆ anonymous enum
template<typename MT1, typename MT2>
Compilation switch for the evaluation strategy of the Schur product expression.
The useAssign compile time constant expression represents a compilation switch for the evaluation strategy of the Schur product expression. In case either the dense or the sparse matrix operand requires an intermediate evaluation, useAssign will be set to true and the Schur product expression will be evaluated via the assign function family. Otherwise useAssign will be set to false and the expression will be evaluated via the function call operator.
◆ DMatSMatSchurExpr()
template<typename MT1, typename MT2>
Constructor for the DMatSMatSchurExpr class.
- Parameters
-
| lhs | The left-hand side dense matrix operand of the Schur product expression. |
| rhs | The right-hand side sparse matrix operand of the Schur product expression. |
◆ at()
template<typename MT1, typename MT2>
Checked access to the matrix elements.
- Parameters
-
| i | Access index for the row. The index has to be in the range . |
| j | Access index for the column. The index has to be in the range . |
- Returns
- The resulting value.
- Exceptions
-
| std::out_of_range | Invalid matrix access index. |
◆ begin()
template<typename MT1, typename MT2>
Returns an iterator to the first non-zero element of row i.
- Parameters
-
- Returns
- Iterator to the first non-zero element of row i.
◆ canAlias()
template<typename MT1, typename MT2>
template<typename T >
Returns whether the expression can alias with the given address alias.
- Parameters
-
| alias | The alias to be checked. |
- Returns
- true in case the expression can alias effect is detected, false otherwise.
◆ columns()
template<typename MT1, typename MT2>
Returns the current number of columns of the matrix.
- Returns
- The number of columns of the matrix.
◆ end()
template<typename MT1, typename MT2>
Returns an iterator just past the last non-zero element of row i.
- Parameters
-
- Returns
- Iterator just past the last non-zero element of row i.
◆ find()
template<typename MT1, typename MT2>
Searches for a specific matrix element.
- Parameters
-
| i | The row index of the search element. |
| j | The column index of the search element. |
- Returns
- Iterator to the element in case the index is found, end() iterator otherwise.
◆ isAliased()
template<typename MT1, typename MT2>
template<typename T >
Returns whether the expression is aliased with the given address alias.
- Parameters
-
| alias | The alias to be checked. |
- Returns
- true in case an alias effect is detected, false otherwise.
◆ leftOperand()
template<typename MT1, typename MT2>
Returns the left-hand side dense matrix operand.
- Returns
- The left-hand side dense matrix operand.
◆ lowerBound()
template<typename MT1, typename MT2>
Returns an iterator to the first index not less then the given index.
- Parameters
-
| i | The row index of the search element. |
| j | The column index of the search element. |
- Returns
- Iterator to the first index not less then the given index, end() iterator otherwise.
◆ nonZeros() [1/2]
template<typename MT1, typename MT2>
Returns the number of non-zero elements in the sparse matrix.
- Returns
- The number of non-zero elements in the sparse matrix.
◆ nonZeros() [2/2]
template<typename MT1, typename MT2>
Returns the number of non-zero elements in the specified row.
- Parameters
-
- Returns
- The number of non-zero elements of row i.
◆ operator()()
template<typename MT1, typename MT2>
2D-access to the matrix elements.
- Parameters
-
| i | Access index for the row. The index has to be in the range . |
| j | Access index for the column. The index has to be in the range . |
- Returns
- The resulting value.
◆ operator~() [1/2]
Conversion operator for non-constant matrices.
- Returns
- Reference of the actual type of the matrix.
◆ operator~() [2/2]
Conversion operator for constant matrices.
- Returns
- Constant reference of the actual type of the matrix.
◆ rightOperand()
template<typename MT1, typename MT2>
Returns the right-hand side sparse matrix operand.
- Returns
- The right-hand side sparse matrix operand.
◆ rows()
template<typename MT1, typename MT2>
Returns the current number of rows of the matrix.
- Returns
- The number of rows of the matrix.
◆ upperBound()
template<typename MT1, typename MT2>
Returns an iterator to the first index greater then the given index.
- Parameters
-
| i | The row index of the search element. |
| j | The column index of the search element. |
- Returns
- Iterator to the first index greater then the given index, end() iterator otherwise.
The documentation for this class was generated from the following file:


Douglas GAA to appeal proposed ban on 16 minor players
Douglas GAA club is to appeal proposed lengthy suspensions handed out to 16 championship-winning minor players and seven juvenile club officials.
Rebel Óg East has recommended the suspensions be imposed due to the ineligibility of the Douglas team which won the region's Under-18 Division 1 Football League final recently.
It's understood the proposed suspensions would see the players receive 12-week bans from all GAA activities, with the officials in line to be suspended for 48 weeks. If upheld, the suspensions would rule the players concerned out of all GAA activities, including schools competitions, such as the Corn Uí Mhuirí, and involvement in Cork under age panels.
Douglas competed in, and won, the Premier 1 Championship and League competitions earlier this year, which are run by the Rebel Óg central committee.
Rebel Óg East says that according to GAA rules, having played in the Premier competitions, the Douglas players were not eligible to play at a lower grade in the same season.
The seven club officials include five members of the minor management team who are also Douglas senior players. A 48-week suspension, if upheld, would see them ruled out of playing for their club for the majority of 2020.
The same suspensions for a further two juvenile club officials, if upheld, would rule them out of any involvement in running the club until they were served.
The appeals will be heard by a Cork GAA hearings committee, which will decide whether to impose the proposed sanctions or otherwise.
Douglas beat Aghada 2-14 to 2-12 in the Rebel Óg East League final on November 13, to complete a clean sweep of minor competitions.
Douglas GAA declined to comment on the controversy tonight.
READ MORE
Brendan Maher steers Borris-Ileigh to first Munster senior title in 33 years


Plugin Information |
|---|
View RuSalad on the plugin site for more information. |
This plugin enables Jenkins to load test output from Russian Salad test suite.
The plugin provides historical trend and other detailed views of the test result.
Change Log
1.0.8
Screenshots are now provided for each cucumber step.
Versions prior to 1.0.7
See release notes at Google Code:


Created by Chris Zietlow / @aczietlow /<EMAIL_ADDRESS>Sponsored by The Clubhouse
We are quite literally a clubhouse, a dojo even. Members pay dues. We run events and classes, and buy tools based on what our members want and need to build a project, improve themselves, start a business, or give back to the community.
One of the clubs at the club house may interest you. Refresh Augusta are a group of media and web professionals in the Augusta area.
What we're going to cover in this class.
JavaScript is a Scripting Language
You can use javascript to write new elements to your html page.

Javascript can react to events.
<button type="button" onclick="alert('Welcome!')">Click Me!</button>
Javascript can change content!
x=document.getElementById("demo") //Find the element
x.innerHTML="Hello JavaScript"; //Change the content
Let's add some javascript to our page!
<!DOCTYPE html>

Using javascript we can write directly to the html document.

document.getElementById("demo").innerHTML="Hello Augusta";
alert("hello world");
document.getElementById("demo").innerHTML="Hello Augusta";
document.getElementById("myDIV").innerHTML="How are you?";
function myFunction()
{
document.getElementById("demo").innerHTML="Hello Augusta";
document.getElementById("myDIV").innerHTML="How are you?";
}
<!DOCTYPE html>

My heading

Insert Content here

<button value="click me" onclick="myFunction();">Click Me</button>

My heading


Welcome!
Welcome to your ultimate guide to book a tour in Dubai. We'll tell you about the best places to visit and the sights you can't miss! We've helped hundreds of travellers like you have the time of their lives in one of the most amazing cities of the world. You can also book a trip with us - don't miss the booking page for details. Fill out the form and we will get back to you with details.


Encodes an AMF3 data stream.
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__init__(self,
*args,
**kwargs)
x.__init__(...) initializes x; see x.__class__.__doc__ for signature |
source code
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writeClass(self,
*args,
**kwargs)
Classes cannot be serialised. |
source code
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writeUndefined(self,
*args,
**kwargs)
Writes an pyamf.Undefined value to the stream. |
source code
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writeNull(self,
*args,
**kwargs)
Writes a null value to the stream. |
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writeBoolean(self,
n,
**kwargs)
Writes a Boolean to the stream. |
source code
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writeDate(self,
n,
use_references=True,
**kwargs)
Writes a datetime instance to the stream. |
source code
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writeList(self,
n,
use_references=True,
use_proxies=None)
Writes a tuple , set or list to
the stream. |
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writeXML(self,
n,
use_references=True,
use_proxies=None)
Writes a XML string to the data stream. |
source code
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Inherited from BaseEncoder :
writeFunc
Inherited from object :
__delattr__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__ ,
__str__
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{% extends "base.html" %} {% block content %} {% include "stock/loc_link.html" with location=location %}
{{ location.description }}


Front-End Development and Back-End Development are two jobs associated with web development. Now the front-end refers to the client-side, the part of a website that users interact with. Everything related to this is made of HTML, CSS, and JavaScript, three "languages" that will be discussed in their own individual pages. The back-end is, of course, the server-side, those who are responsible over how the site works, updates, and changes. It basically refers to everything that cannot be seen by the user, such as databases and servers. It seems simple enough, but sometimes the differences can be difficult to notice between the two, but with a little more detail, the differences are clear. Here, front-end development will be the focus.
Front-End Development
Front-end development is the client-side that involves what the user sees. They involve design and coding languages, three languages that front-end developers must know: HTML, CSS, and JavaScript. Is it necessary to know all three of them? I honestly cannot say, but it would be beneficial and might make you more marketable. In fact, those three languages are three of the skills that are in-demand as mentioned here:
Skills To Become A Front-End Developer
Other than markup languages, front-end developers are also familiar with frameworks, the most popular one being Bootstrap. Other frameworks include Foundation, Backbone, and AngularJS in order to create content for any device. These developers are in charge of making sure that the site does not have any errors or glitches that would affect the website's performance.
They are commonly known as "web designers" since they design a website and make sure its design appears as it is supposed to appear on various browsers and devices. The title of web designer is a broad term, however. Front-end developers (or designers) can create a website without assistance from back-end development, but most of them time, they rely on them to build their sites. Front-end developers are the creative types, meaning that they design how the website will appear to the user on the other side, from fonts, colors, drop-down menus, sliders, forms, and so on.
The languages and frameworks that front-end developers use are vast, but I will cover a handful for each category.
Languages
- JavaScript: With its frameworks and libraries, it’s the core of front-end development, and beyond. It was the first client-side language and is still the most ubiquitous client-side script on the web.
- HTML5: HTML dictates a site’s organization and content, all interaction aside. HTML elements can annotate footers, headers, how text displays, how media and images appear, and more.
- CSS3: Broken into modules and comprises the code for every graphic element that make up the look and feel of a website.
- Also helpful: a CSS pre-compiler like Sass or LESS.
- AJAX: JavaScript + XML, it allows specific parts of a site to be updated without a full-page refresh by asynchronously connecting to the database and pulling XML-based chunks of data.
Frameworks
- AngularJS: This framework, and several other JS frameworks, like Backbone.js, leverage the power of JavaScript.
- jQuery: A fast, small, JS object library that streamlines how JavaScript behaves across different browsers.
- Bootstrap: Blends HTML, CSS, and JavaScript to facilitate rapid responsive app development, making sites compatible with all modern browsers and on any size screen.
- Foundation: Used by sites like Facebook, Yahoo!, and eBay.
- Semantic UI: Focuses on code readability, clean logic and structure, and has tons of features.
- Pure.css: Created by Yahoo!, this lightweight, small framework is a set of responsive CSS modules to help streamline designing mobile sites.
- Skeleton.css: Includes the baseline, no-frills foundation for a responsive site, and doesn’t require any compiling.


This page contains JavaScript code. When you run it in your web browser, the code below will execute and be shown on the page.


The total is:


The Laplacian operator is deﬁned by ∇2 ≡∇⋅∇. Then ∇2f is written as (f is an arbitrary function)
To proceed, we can use the divergence formula (110) to express the divergence in the above expression. However, the vector in the above (blue term) is not in the covariant form desired by the divergence formula (110). If we want to directly use the formula (110), we need to transform the vector (blue term in expression (111)) to the covariant form. This process seems to be a little complicated. Therefore, I choose not to use this method. Instead, I try to simplify expression (111) by using basic vector identities:


Diglin\Swisspost\StructType\Recipient
This class stands for Recipient StructType
Synopsis
class Recipient
extends AbstractStructBase
{
- // members
- public $ZIP;
- public $PostIdent;
- public $Title;
- public bool $PersonallyAddressed;
- public $Name1;
- public $FirstName;
- public $Name2;
- public $Name3;
- public $AddressSuffix;
- public $Street;
- public $HouseNo;
- public $POBox;
- public $FloorNo;
- public $MailboxNo;
- public $City;
- public $Country;
- public $Hauskey;
- public $Phone;
- public $Mobile;
- public $EMail;
- public LabelAddress $LabelAddress;
- // methods
- public void __construct()
- public string getZIP()
- public Recipient setZIP()
- public string|null getPostIdent()
- public Recipient setPostIdent()
- public string|null getTitle()
- public Recipient setTitle()
- public bool|null getPersonallyAddressed()
- public Recipient setPersonallyAddressed()
- public string|null getName1()
- public Recipient setName1()
- public string|null getFirstName()
- public Recipient setFirstName()
- public string|null getName2()
- public Recipient setName2()
- public string|null getName3()
- public Recipient setName3()
- public string|null getAddressSuffix()
- public Recipient setAddressSuffix()
- public string|null getStreet()
- public Recipient setStreet()
- public string|null getHouseNo()
- public Recipient setHouseNo()
- public string|null getPOBox()
- public Recipient setPOBox()
- public string|null getFloorNo()
- public Recipient setFloorNo()
- public int|null getMailboxNo()
- public Recipient setMailboxNo()
- public string|null getCity()
- public Recipient setCity()
- public string|null getCountry()
- public Recipient setCountry()
- public int|null getHauskey()
- public Recipient setHauskey()
- public string|null getPhone()
- public Recipient setPhone()
- public string|null getMobile()
- public Recipient setMobile()
- public string|null getEMail()
- public Recipient setEMail()
- public LabelAddress|null getLabelAddress()
- public Recipient setLabelAddress()
- public static Recipient __set_state()
- public string __toString()
Hierarchy
Extends
- WsdlToPhp\PackageBase\AbstractStructBase
Violations
PHPMessDetector
| Line | Rule | Message |
|---|---|---|
| 260 - 284 | ExcessiveParameterList | The method __construct has 21 parameters. Consider reducing the number of parameters to less than 10. |
| 298 - 318 | CyclomaticComplexity | The method setZIP() has a Cyclomatic Complexity of 12. The configured cyclomatic complexity threshold is 10. |
| 332 - 348 | CyclomaticComplexity | The method setPostIdent() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 362 - 378 | CyclomaticComplexity | The method setTitle() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 414 - 430 | CyclomaticComplexity | The method setName1() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 444 - 460 | CyclomaticComplexity | The method setFirstName() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 474 - 490 | CyclomaticComplexity | The method setName2() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 504 - 520 | CyclomaticComplexity | The method setName3() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 534 - 550 | CyclomaticComplexity | The method setAddressSuffix() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 564 - 580 | CyclomaticComplexity | The method setStreet() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 594 - 610 | CyclomaticComplexity | The method setHouseNo() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 624 - 640 | CyclomaticComplexity | The method setPOBox() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 654 - 670 | CyclomaticComplexity | The method setFloorNo() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 710 - 726 | CyclomaticComplexity | The method setCity() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
| 792 - 812 | CyclomaticComplexity | The method setPhone() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. |
| 792 - 812 | NPathComplexity | The method setPhone() has an NPath complexity of 270. The configured NPath complexity threshold is 200. |
| 826 - 846 | CyclomaticComplexity | The method setMobile() has a Cyclomatic Complexity of 14. The configured cyclomatic complexity threshold is 10. |
| 826 - 846 | NPathComplexity | The method setMobile() has an NPath complexity of 270. The configured NPath complexity threshold is 200. |
| 860 - 876 | CyclomaticComplexity | The method setEMail() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. |
Members
public
- $AddressSuffix
—
string
The AddressSuffix Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $City
—
string
The City Meta informations extracted from the WSDL - maxLength: 35 - documentation: Excludes unsupported characters. - $Country
—
string
The Country Meta informations extracted from the WSDL - minOccurs: 0 - documentation: The ISO country code. - $EMail
—
string
The EMail Meta informations extracted from the WSDL - minOccurs: 0 - documentation: The email address. | Excludes unsupported characters. - $FirstName
—
string
The FirstName Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $FloorNo
—
string
The FloorNo Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 5 - documentation: Excludes unsupported characters. - $Hauskey
—
int
The Hauskey Meta informations extracted from the WSDL - minOccurs: 0 - totalDigits: 13 - $HouseNo
—
string
The HouseNo Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 10 - documentation: Excludes unsupported characters. - $LabelAddress
—
\Diglin\Swisspost\StructType\LabelAddress
The LabelAddress Meta informations extracted from the WSDL - minOccurs: 0 - $MailboxNo
—
int
The MailboxNo Meta informations extracted from the WSDL - minOccurs: 0 - totalDigits: 10 - $Mobile
—
string
The Mobile Meta informations extracted from the WSDL - minOccurs: 0 - documentation: Defines a valid phone number. | Excludes unsupported characters. - $Name1
—
string
The Name1 Meta informations extracted from the WSDL - maxLength: 35 - documentation: Excludes unsupported characters. - $Name2
—
string
The Name2 Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $Name3
—
string
The Name3 Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $POBox
—
string
The POBox Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $PersonallyAddressed
—
Diglin\Swisspost\StructType\bool
The PersonallyAddressed Meta informations extracted from the WSDL - minOccurs: 0 - $Phone
—
string
The Phone Meta informations extracted from the WSDL - minOccurs: 0 - documentation: Defines a valid phone number. | Excludes unsupported characters. - $PostIdent
—
string
The PostIdent Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 15 - documentation: Excludes unsupported characters. - $Street
—
string
The Street Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $Title
—
string
The Title Meta informations extracted from the WSDL - minOccurs: 0 - maxLength: 35 - documentation: Excludes unsupported characters. - $ZIP
—
string
The ZIP Meta informations extracted from the WSDL - minOccurs: 1 - maxLength: 10 - totalDigits: 6 - documentation: Excludes unsupported characters.
Methods
public
- __construct() — Constructor method for Recipient
- __set_state() — Method called when an object has been exported with var_export() functions It allows to return an object instantiated with the values
- __toString() — Method returning the class name
- getAddressSuffix() — Get AddressSuffix value
- getCity() — Get City value
- getCountry() — Get Country value
- getEMail() — Get EMail value
- getFirstName() — Get FirstName value
- getFloorNo() — Get FloorNo value
- getHauskey() — Get Hauskey value
- getHouseNo() — Get HouseNo value
- getLabelAddress() — Get LabelAddress value
- getMailboxNo() — Get MailboxNo value
- getMobile() — Get Mobile value
- getName1() — Get Name1 value
- getName2() — Get Name2 value
- getName3() — Get Name3 value
- getPOBox() — Get POBox value
- getPersonallyAddressed() — Get PersonallyAddressed value
- getPhone() — Get Phone value
- getPostIdent() — Get PostIdent value
- getStreet() — Get Street value
- getTitle() — Get Title value
- getZIP() — Get ZIP value
- setAddressSuffix() — Set AddressSuffix value
- setCity() — Set City value
- setCountry() — Set Country value
- setEMail() — Set EMail value
- setFirstName() — Set FirstName value
- setFloorNo() — Set FloorNo value
- setHauskey() — Set Hauskey value
- setHouseNo() — Set HouseNo value
- setLabelAddress() — Set LabelAddress value
- setMailboxNo() — Set MailboxNo value
- setMobile() — Set Mobile value
- setName1() — Set Name1 value
- setName2() — Set Name2 value
- setName3() — Set Name3 value
- setPOBox() — Set POBox value
- setPersonallyAddressed() — Set PersonallyAddressed value
- setPhone() — Set Phone value
- setPostIdent() — Set PostIdent value
- setStreet() — Set Street value
- setTitle() — Set Title value
- setZIP() — Set ZIP value


BlockCoordinate(x: Int, y: Int)
The main coordinate system used in this game. Everything is on an X-Y grid and we use this all over the place. You will see "blocks", "tiles", etc. This is our unit of measure... it is our KotCity atom.
x - X coordinate
x
y - Y coordinate
y


For this project, your variable will be an image you want to set as your wallpaper. You can use the drawImage() function to show the image you’re referring to.
Var img stores a new image
Img.src links to the image
drawImage(img) displays the image.
var img = wait a second...


This is a square image. Add the "circle" class to it to make it appear circular.
NAME..
I am a graphic designer and art director. I am as well specialised in front end web design, user experience and creating identities. Throughout my career, I have worked with companies of all shapes and sizes that enriched my experience


12 MONKEYS A film review by Christopher Null Copyright 1996 Christopher Null
Avant-garde director Terry Gilliam, absent from the screen since 1991's THE FISHER KING, has at last returned. The turn of 1996 brings us 12 MONKEYS, Gilliam's holocaust/time travel picture about a man, his psychiatrist, and a fiendish plot to decimate the human race...I *think*. Gilliam is a visual mastermind, but as far as putting together a cohesive, accessible film, he's coming up a little short.
Over the 130-minute running time, a few facts about the plot emerge. You're advised to enter the theater as well-armed with information as possible. He's the lowdown: Bruce Willis is James Cole, a prisoner in the year 2035, when 99 percent of humankind has been eradicated thanks to a virus propagated in 1997. Neo-urban myth traces this virus to a radical group known as the Army of the 12 Monkeys.
Living underground to escape the deadly surface air, science has somehow progressed to make time travel a possibility, just not a very accurate one. Cole is "volunteered" to be a guinea pig, and after scouting the frozen surface in that clear bubble suit you've seen on TV, he is sent back to 1996 to find a non-mutated sample of the virus from which a cure can be made in 2035.
That's the plan, anyway. Turns out, the scientists miss, sending Cole to 1990, when he is quickly captured and put in a mental hospital, hooking up with the maniac Jeffrey Goines (Brad Pitt) and psychiatrist Kathryn Railly (Madeleine Stowe). At first, Goines appears to be a harmless wacko, but his involvement in the 12 Monkeys soon becomes suspect. Railly, of course, patiently dismisses Cole's stories as delusion, only to find the evidence continually mounting on his side.
Cole bounces through no fewer than three time jumps plus a recurring flashback to his youth, interspersed with several trips back home to 2035. If you can follow all of this, you're doing well. Actually putting the pieces together takes a lot more work, and to really be satisfied with this film you're expected to do it.
Many people will probably leave 12 MONKEYS perplexed, but Gilliam devotees won't want to miss this movie, nor will fans of any of the principal actors. Pitt also deserves special recognition (and has already garnered a Golden Globe nod) for his enigmatic prophet of doom.
And despite my beef with the interminable convolutions of 12 MONKEYS, the film has one major thing going for it: put simply, it's very, very cool. Gilliam's nightmarish underground world is comparable in grandeur to the one he created in his masterpiece, BRAZIL, and it also reminds us of screenwriter David Peoples's BLADE RUNNER. The time travel element updates these classics, mainly through showing us the constructs of the present--mental hospitals, tenements, crack houses--and soberly reminding us that "the distant future" may not be too far off.
RATING: ***1/2
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Movie Emporium (reviews) / http://www.notes.tpoint.net/emporium/ -Contributing Editor, FEEDBACK / http://www.eden.com/~feedback/ -E-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "page.html" %} {% block title %} Lookup.Fitzwilliam: ({{ person_data.crsid }}) not found {% endblock %} {% block content %}
{{ person_data.crsid }}
No profile was found for the CRSid
{{ person_data.crsid }}
.
This is your CRSid! Choose an action:
{% else %}You have administrative rights! Choose an action:
{% endif %}Please contact
<EMAIL_ADDRESS>or the person associated with that CRSid if you think there should be a profile here.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 2
A sweetly spicy Thai dish of chicken in a thick, fragrant sauce. Serve with steamed rice.
In a bowl, combine the lemongrass, chilli, garlic and fish sauce. Place the chicken meat into another bowl and add half the lemongrass mix, reserving the rest. Cover and place in the fridge to marinate for at least 20 minutes.
Heat the oil in a wok or a large non-stick frying pan over a high heat. Add the reserved lemongrass mixture and stir-fry for about one minute until fragrant. Then add the marinated chicken and stir-fry for 4-5 minutes, or until the chicken pieces have a nice colour on all sides. Add the broccoli and stir-fry for another minute.
Pour the chicken stock into the pan and stir in the sugar. Simmer for a few minutes, or until the stock has reduced and you are left with a thick sauce. Serve with steamed rice and garnish with the herbs.


This is a markdown test
So this is H2
And this is a body paragprah. Let’s see how it looks. I think it looks great! Enter enter enter, and how about … this is a test to see how big sentense looks like. So let’s say this third sententse is really really long, I know I can make it be long just for the sake of this test.
And this is a photo:
This is H3
And here we have more thext after our H3 …. does it look good or bad? I dnot know but I can definitely use it with iA Writer.
Don’t mistake speed for precocity: the world doesn’t need wrong answers in record time. –Cennydd Bowles
Now I’m commenting on that quote. This is a bold sentence
You know what I dont like — it’s the fact that I dont have enough space from here to “Related posts”. I need to fix is somehow, fix the post.html defaults. That’s the current taks for me.


From output files obtained from the software 'ModestR', the relative contribution of factors to explain species distribution is depicted using several plots. A global geographic raster file for each environmental variable may be also obtained with the mean relative contribution, considering all species present in each raster cell, of the factor to explain species distribution. Finally, for each variable it is also possible to compare the frequencies of any variable obtained in the cells where the species is present with the frequencies of the same variable in the cells of the extent.
| Version: | 1.7 |
| Depends: | R (≥ 3.1.1) |
| Suggests: | beanplot, raster, plotrix, TeachingDemos |
| Published: | 2018-12-06 |
| Author: | Cástor Guisande González |
| Maintainer: | Cástor Guisande González <castor at uvigo.es> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| Citation: | SPEDInstabR citation info |
| CRAN checks: | SPEDInstabR results |
| Reference manual: | SPEDInstabR.pdf |
| Package source: | SPEDInstabR_1.7.tar.gz |
| Windows binaries: | r-devel: SPEDInstabR_1.7.zip, r-release: SPEDInstabR_1.7.zip, r-oldrel: SPEDInstabR_1.7.zip |
| OS X binaries: | r-release: SPEDInstabR_1.7.tgz, r-oldrel: SPEDInstabR_1.7.tgz |
| Old sources: | SPEDInstabR archive |
Please use the canonical form https://CRAN.R-project.org/package=SPEDInstabR to link to this page.


A JavaScript library that models vision in a 2D world.
lookTo()
.
lookAcross()
.
lookAt()
.
I require SolidityMap
. I instantiate it, passing in the width and height
of your world. This initialises every cell to 0, meaning empty.
var SolidityMap = require('src/solidityMap').SolidityMap; var sm = new SolidityMap(10, 10);
I define an Obj
constructor that includes getPosition()
,
getSize()
and getMaterial()
accessors. I use it to
instantiate the actor, which is the object that will have eyes.
var Obj = function(posX, posY, sizeX, sizeY) { this.pos = { x:posX, y:posY }; this.size = { x:sizeX, y:sizeY }; this.getPosition = function() { return this.pos; }; this.getSize = function() { return this.size; }; this.getMaterial = function() { return 1; }; } var actor = new Obj(1, 1, 1, 1);
I give the actor eyes.
var eyes = new Eyes(actor, sm);
I instantiate an object for the actor to look at. I put it in the solidity map.
var obj = new Obj(3, 3, 1, 1); sm.updateObj(obj);
I make the actor look at the object. I see that he sees.
var lookEndpoint = eyes.lookAt(obj); console.log(lookEndpoint.obj === obj); // => true
The object moves. I update the solidity map with its new position.
obj.pos = { x:4, y:4 }; sm.clearMaterial(obj.getMaterial()); sm.updateObj(obj);
npm
$ npm install glazz
git
$ git clone git://github.com/maryrosecook/glazz.git
A solidity map holds a two-dimensional array that represents the world. It has one cell for each point that can be occupied. Each cell contains a number that represents the substance occupying that point.
new SolidityMap(width, height)
width: the width of the solidity map.
height: the height of the solidity map.
clearMaterial(material)
material: integer representing material to clear from sm.
Sets to 0 all solidity map cells containing this material. This is often invoked
before calling updateObj()
to update the solidity map with the new
positions of objects composed of the passed material.
updateObj(obj)
obj: the object for which to update solidity map
Sets the cells covered by this object to the material that represents the object.
Object must implement getPosition()
, getSize()
and getMaterial()
.
update(coordinates, dimensions, material)
coordinates: object with x
and y
attributes representing top-left of area to update.
dimensions: object with x
and y
attributes representing dimensions of area to update.
material: integer representing the material covering the cells.
Sets the cells covered to the material passed.
get(coordinates)
coordinates: object with x
and y
attributes representing coordinates of cell to get.
returns: material of cell at coordinate.
getArea(coordinates, dimensions)
coordinates: object with x
and y
attributes representing top-left of area to get.
dimensions: object with x
and y
attributes representing dimensions of area to get.
returns: two-dimensional array of cells covered by area.
print([tilesize])
tilesize (optional): integer size of tiles in the world that
the solidity map represents.
returns: array of cells in solidity map.
Prints out and returns a grid representing the solidity map. If supplied,
tilesize
indicates that cells in blocks of
tilesize
are homogoneous and may be consolidated into a single
array entry when printed.
new Eyes(actor, sm, [overlook])
actor: object to give eyes.
sm: solidity map representing the world.
overlook (optional): array of materials that should be overlooked
by default when raycasting.
Constructor takes an actor to see for and a solidity map to look across. overlook
can be specified as a default set of materials to overlook when raycasting.
var eyes = new Eyes(obj, sm, [1, 7, 9]);
lookAt(obj, [overlook])
obj: object to look at.
overlook (optional): array of materials that should be overlooked
when raycasting. Overrides default overlook.
returns: Endpoint object.
Shoots a ray at the passed object. Returns an
Endpoint
object that represents
the point at which the ray encountered
an impassable cell. Returns undefined
if the ray hits nothing.
This might happen if the object is somehow outside the solidity map.
lookTo(vector, [overlook])
vector: direction to look in.
overlook (optional): array of materials that should be overlooked
when raycasting. Overrides default overlook.
returns: Endpoint object.
Shoots a ray in the passed direction. Returns an
Endpoint
object that represents
the point at which the ray encountered
an impassable cell. Returns undefined
if the ray hits nothing
before going outside the solidity map.
lookAcross(objs, facing, span, [overlook])
objs: objects to survey.
facing: angle in degrees of centre of gaze.
span: angle in degrees of left to right span of gaze.
returns: Endpoint object.
Filters out all the passed objects that do not fall in the passed span.
Calls lookAt
for each remaining
object and returns corresponding Endpoint
objects.
Represents the place a cast ray hit.
point: coordinates at which the ray stopped.
lineOfSight: array of points along the cast ray.
material: material at the point at which the ray stopped.
The code is open source, under the MIT licence.


Two arrested after 'men with weapons' raid flat in Plymouth
Armed police responded to the incident on Albert Road
by Rom Preston-EllisTwo men have been arrested after armed police were called to Albert Road in Plymouth this afternoon.
Police responded to reports that "two men with weapons" attempted to forcibly enter a flat at around 2.20pm.
Devon and Cornwall Police said that numerous suspects then fled the property.
Two men have since been arrested - one on drugs offences and the other on suspicion of aggravated burglary.
Albert Road was closed by police but has since reopened.
A Devon and Cornwall Police spokesperson said: “Police were called at 2.20pm on November 14 to reports of a disturbance in the Albert Road area of Plymouth.
“It is believed two men carrying weapons have attempted to forcibly enter a property. Numerous people including the suspects have then fled the address.
“The police have attended with both local police units and armed officers. The road was closed but was reopened at 4pm.
“One man has been arrested on suspicion of possessing a class A drug and a second man has been arrested on suspicion of aggravated burglary.
“Police investigations and searches are ongoing.”


I studied Computer Science at Harvard and graduated in 2020. Some of my favorite things include teaching, music, and playing basketball!
HODP is Harvard's first open data catalog. As a group, our mission is to use public Harvard data to increase transparency and tackle issues on campus. We’ve used data science and data visualization techniques to analyze data on student government election turnout, faculty gender disparity, and trends in concentration popularity.
This Python script allows you to analyze your FB messages. Specifically, for a given conversation, it prints out a map of the messages you (and others) have sent over time, the average word count of your mesages, and is set up in a way that lets you add any new features easily. I used this for a bootcamp as the Director of Education of the Harvard Computer Society.
Datamatch is a matchmaking service used by ~4000 students each year at Harvard built with Ruby on Rails and React. As the web lead, I led the team in designing the credits and archives page.
The ProPublica scraper is a python script that uses the ProPublica API to retrieve data in CSV format on any list of non-profit US organizations. We used the script to extract data on non-profit student organizations at Harvard.


--- layout: session academic: true title: "Lightning Talks IV" code: "RLZJG9" speaker_names_with_affiliations: ['Various Speakers'] extra_tags: room: "Hörsaal Ost" length: "00:20" time: "Sunday, 14:30" resources: [{ description: "slides", url: "/attachments/RLZJG9_Lightning_Talks_4.pdf" }] recording: True ---
The following lightning Talks were sumitted during the conference for this slot:


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Fast, functional transformation. The main class in this package is TransDesc. They are other classes, but that's the only one that should be considered public.


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Ho Pui Reservoir
Jason
HiKing planner · @jason1120
This Family Walk is built around the Ho Pui Reservoir and the entire route is easy. Starting from Ho Pui Village and travelling south, the Walk is covered by canopies of the trees along the two sides. When you reach the dam, you will see the reservoir appearing like a mirror before you. Ho Pui Reservoir is an irrigation reservoir which supplies farmers in the vicinity with water for irrigation purpose. The size of this reservoir is small, but the scene is gorgeous and had been ranked one of the ten most popular scenic countrysides.
It is good chance to meet new hiking friends. Don't waste the time. Join it immediately！