WITNESS LIST
Homeland Security & Public Safety Committee
June 28, 2018 To begin 15 minutes after adjournment of 9:00AM joint-hearing
School marshal program & armed personnel in schools
On:
Bessent, Craig (Wylie isd.)
Blair, J. Pete (ALERRT Texas State University)
Booher, Laura (Self; Moms Demand Action Against Gun Sense in America)
Briscoe, Rick (Self; Open Carry Texas)
Brkic, Alexandra (Self)
Brkic, Alexandra (Self)
Bursey, Molly (Self; Moms Demand Action for Gun Sense in America)
Grisham, CJ (Self; Open Carry Texas)
Grisham, CJ (Self; Open carry texas)
Hammond, Jimmy (Self)
Harness, Tara (Self; Students Demand Action, SA texas)
Hearn, Skylor (Texas DPS)
Hedtke, Amy (Self)
Holcomb, Terry (Self; Texas Carry)
Littlejohn, Cassandra (Self)
Marble, Cynthia (SIGMA Threat Management Associates)
Martinez-Prather, Kathy (Texas School Saftey Center at Texas State University)
Miller, Craig (Self; Dallas ISD Police Department)
Morath, Mike (Texas education agency)
Morosky, Katherine (Self)
Raab, Ted (Texas AFT (American Federation of Teachers))
Rice-Lively, Mary Lynn (Texas Gun Sense)
Rice-Lively, Mary Lynn (Texas Gun Sense)
Skrocki, Jeri (Hays County Sheriffs Office)
Tripp, Alice (Texas State Rifle Associarion)
Vickers, Kim (Texas Commission on Law Enforcement)
Walker, David (Self; Christoval ISD)
Registering, but not testifying:
On:
Altounian, Vicki (Self)
Baskin, Joy (Texas Association of School Boards)
Brkic, Alexandra (Self; Students Demand Action San Antonio Texas)
Craven, Morgan (Texas Appleseed)
Crooks, Tamara (Self; Moms for gun sense)
Curiel, Joe (San Antonio ISD)
Dickinson, Jennifer (Self; Moms Demand Action for Gun Sense in America)
Dixon, Kelly (Self)
Edwards, Bonny (Self; Moms Demand Action)
Garanzuay, Lauren (Students demand action san antonio texas)
Gear Jr., Bob (Texas Workforce Commission)
1
WITNESS LIST
On:
Girdley, Shandelle (Self; Moms Demand Action for Gun Sense)
Hadden-gunther, Clear (Self; Moms demand action)
Halff, Danna (Self; Moms demand action)
Howlett, Erika (Students Demand Action San Antonio TX)
Leeper, Robert (Self; Moms Demand Action for Gun Sense)
Madden, Connie (Self; Moms Deman Action)
Marin, Eric (The Texas Education Agency)
Mendoza, Elva (Self; Moms Demand Action for Gun Sense in America)
Neufeld, Vonnie (Self; Moms Demand Action for Gun Sense)
Pry, Rachel (Self; Moms Demand Action)
Schatzlein, Katie (Self; Moms Demand Action)
Schwartz, Ann (Self; Moms Demand Action)
Sonnen, Pam (Moms demand action)
Stoltz, Candace (TEA)
Sutherland, Cathleen (Self; Moms Demand Action)
Swogger, Tegra (Self; Moms Demand Action)
Varebrook, Tommy (Self)
Wall, Catharine (Self)
Wegmann, Karen (Self; Moms Demand Action for Gun Sense)
Willis, Randy (Granger isd)
Wooten, Jennifer (Self; Moms Demand Action)
2


Alea Evangelii by Forever Family Games
Any serious Hnefatafl enthusiast will eventually find themselves reading about the largest known version. Alea Evangelii, meaning “Game of the Gospels” is referenced in an medieval century manuscript. The manuscript contains a beautiful diagram of this game on a massive 19x19 grid. It is said to have been played during the time of King Athelstan of the English. No game rules exists. The text on this manuscript is all allegorical containing metaphors for the gospels. It is interesting to note that the 19x19 grid is also used in the Chinese game of Go and like Go, the pieces are also played on the intersection of lines.
It is common to try to recreate this game on a Go board using the black and white pieces as attackers and defenders and perhaps a chess piece as the king. Although Tafl sets in general are becoming more easy to purchase in general on sites like Etsy or eBay, Alea Evangelii sets are a bit more obscure and harder to come by.
The Family Forever Games version is one of the only sets I’ve found for sale that is easily accessible and isn’t an expensive custom request. The components are simple but surprisingly well made. The two part canvas board (each panel is 11x14 inches) is felted and comes together to create the playing area. The playing board is a nice print on a sturdy stock paper and affixed onto the canvas.
The king piece is a painted wooden pawn and colored glass gems (4 white, 20 red & 48 blue) make up the rest of the pieces. The board clearly marks where to put the pieces for easy set up. Everything comes nicely packed in a white cardboard box with branded stickers.
The board could use a couple tweaks to improve the gaming experience.  I think this could be mitigated if the lines were about 1/2 its current width. Also, although the blue and red place markers are great for quick set up, I find them a little distracting during game play. I think it’s because they too closely resemble the actual glass gems and it would be nice it they were a little lighter in hue and color.
The set also comes with a 7 page rule set. The Forever Family Games version includes the use of “elite guards” which they call “bishops” represented by the white gems. Elite guards are a somewhat modern invention but are commonly seen in Alea Evangelii rules. The rule book also designates what I usually call “defenders” as “guards” and the “attackers” as “rebels”.
Assuming, the reader knows about the basics of common Tafl game play, the differentiating rules are listed here (of course the rule book contains every detail needed to play):
- Rebels start (this is actually pretty common)
- When the king is on the throne (center square), it requires a 4 sided capture
- When the king is next to the throne, it requires a 3 sided capture
- If the king is anywhere else on the board, it requires a 2 sided capture
- Once the king leaves the throne, no one can occupy that square (including the king)
- The 4 adjacent guards to the king are the “bishops”
- Bishops can not be captured and can not assist in captures
- King wins by escaping to the edge
If you have interest in Alea Evangelii, this is probably the best and most reasonably priced option out there. As of writing this article, Forever Family Games has a Etsy store that sells it for around $40 (includes shipping and handling). I found that purchasing from their Storenvy store was cheaper (about $32) even after the Storenvy fees and shipping to California. Overall, I’ve been pretty happy with this set and enjoyed the games I’ve played so far.


JavaScript is disabled on your browser.
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes
A
B
C
D
E
F
G
H
I
J
L
M
N
P
Q
R
S
T
U
V
W
S
SEARCH_SUB_COMMAND_NAME
- Static variable in class py4j.commands.
JVMViewCommand
sendCommand(String)
- Method in class py4j.
CallbackClient
Sends a command to the Python side.
sendCommand(String)
- Method in class py4j.
CallbackConnection
SEPARATOR
- Static variable in class py4j.model.
HelpPageGenerator
serverError(Exception)
- Method in class py4j.
DefaultGatewayServerListener
serverError(Exception)
- Method in interface py4j.
GatewayServerListener
This method may be called concurrently with serverPostShutdown().
serverPostShutdown()
- Method in class py4j.
DefaultGatewayServerListener
serverPostShutdown()
- Method in interface py4j.
GatewayServerListener
This method may be called concurrently with serverStopped() and serverError().
serverPreShutdown()
- Method in class py4j.
DefaultGatewayServerListener
serverPreShutdown()
- Method in interface py4j.
GatewayServerListener
serverStarted()
- Method in class py4j.
DefaultGatewayServerListener
serverStarted()
- Method in interface py4j.
GatewayServerListener
serverStopped()
- Method in class py4j.
DefaultGatewayServerListener
serverStopped()
- Method in interface py4j.
GatewayServerListener
This method may be called concurrently with serverPostShutdown().
SET_TYPE
- Static variable in class py4j.
Protocol
setArray(boolean)
- Method in class py4j.
ReturnObject
setCommandPart(String)
- Method in class py4j.
ReturnObject
setError(boolean)
- Method in class py4j.
ReturnObject
setFieldValue(Object, Field, Object)
- Method in class py4j.reflection.
ReflectionEngine
Wrapper around Field.set
setId(String)
- Method in class py4j.
JVMView
setIterator(boolean)
- Method in class py4j.
ReturnObject
setList(boolean)
- Method in class py4j.
ReturnObject
setMap(boolean)
- Method in class py4j.
ReturnObject
setName(String)
- Method in class py4j.
JVMView
setName(String)
- Method in class py4j.
ReturnObject
setNull(boolean)
- Method in class py4j.
ReturnObject
setPrimitiveObject(Object)
- Method in class py4j.
ReturnObject
setReference(boolean)
- Method in class py4j.
ReturnObject
setSet(boolean)
- Method in class py4j.
ReturnObject
setSize(int)
- Method in class py4j.
ReturnObject
setStarted(boolean)
- Method in class py4j.
Gateway
setUsed(boolean)
- Method in class py4j.
CallbackConnection
setVoid(boolean)
- Method in class py4j.
ReturnObject
SHORT_CONVERTER
- Static variable in class py4j.reflection.
TypeConverter
shutdown()
- Method in class py4j.
CallbackClient
Closes all active channels, stops the periodic cleanup of channels and mark the client as shutting down.
shutdown()
- Method in class py4j.
CallbackConnection
shutdown()
- Method in class py4j.
Gateway
Releases all objects that were referenced by this Gateway.
shutdown()
- Method in class py4j.
GatewayServer
Stops accepting connections, closes all current connections, and calls
Gateway.shutdown()
SHUTDOWN_GATEWAY_SERVER_COMMAND_NAME
- Static variable in class py4j.commands.
ShutdownGatewayServerCommand
ShutdownGatewayServerCommand
- Class in
py4j.commands
The ShutdownGatewayServerCommand is responsible for shutting down the GatewayServer.
ShutdownGatewayServerCommand()
- Constructor for class py4j.commands.
ShutdownGatewayServerCommand
socket
- Variable in class py4j.
GatewayConnection
start()
- Method in class py4j.
CallbackConnection
start()
- Method in class py4j.
GatewayServer
Starts to accept connections in a second thread (non-blocking call).
start(boolean)
- Method in class py4j.
GatewayServer
Starts to accept connections.
startSocket()
- Method in class py4j.
GatewayServer
Starts the ServerSocket.
startup()
- Method in class py4j.
Gateway
STATIC_PREFIX
- Static variable in class py4j.
Protocol
STRING_TO_CHAR
- Static variable in class py4j.reflection.
TypeConverter
STRING_TYPE
- Static variable in class py4j.
Protocol
StringUtil
- Class in
py4j
String utility class providing operations to escape and unescape new lines.
StringUtil()
- Constructor for class py4j.
StringUtil
SUCCESS
- Static variable in class py4j.
Protocol
A
B
C
D
E
F
G
H
I
J
L
M
N
P
Q
R
S
T
U
V
W
Skip navigation links
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Prev Letter
Next Letter
Frames
No Frames
All Classes


Scale:
Chromatic
Major
Minor (harmonic)
Minor (melodic)
Minor (natural)
Ionian (Major)
Dorian
Phrygian
Lydian
Mixolydian
Aeolian
Locrian
Custom...
Edit
Key:
C
C♯
D
D♯
E
F
F♯
G
G♯
A
A♯
B
Transpose:
<<
>>
Play
Save


This function uses a while loop to continually collect children taxa down
to the taxonomic rank that you specify in the downto
parameter. You
can get data from ITIS (itis), Catalogue of Life (col), GBIF (gbif), or
NCBI (ncbi). There is no method exposed by these four services for
getting taxa at a specific taxonomic rank, so we do it ourselves here.
downstream(...) # S3 method for default downstream(x, db = NULL, downto = NULL, intermediate = FALSE, rows = NaN, ...) # S3 method for tsn downstream(x, db = NULL, downto = NULL, intermediate = FALSE, ...) # S3 method for colid downstream(x, db = NULL, downto = NULL, intermediate = FALSE, ...) # S3 method for gbifid downstream(x, db = NULL, downto = NULL, intermediate = FALSE, ...) # S3 method for uid downstream(x, db = NULL, downto = NULL, intermediate = FALSE, ...) # S3 method for ids downstream(x, db = NULL, downto = NULL, intermediate = FALSE, ...)
itis_downstream
,
col_downstream
, gbif_downstream
, or ncbi_downstream
itis
,
col
, gbif
, or ncbi
. Note that each taxonomic data
source has their own identifiers, so that if you provide the wrong db
value for the identifier you could get a result, but it will likely be
wrong (not what you were expecting).TRUE
, return a list of length two
with target taxon rank names, with additional list of data.frame's of
intermediate taxonomic groups. Default: FALSE
A named list of data.frames with the downstream names of every supplied taxa. You get an NA if there was no match in the database.
## Not run: ------------------------------------ # # Plug in taxon IDs # ## col Ids have to be character, as they are alphanumeric IDs # downstream("015be25f6b061ba517f495394b80f108", db = "col", # downto = "species") # ## ITIS tsn ids can be numeric or character # downstream("154395", db = "itis", downto = "species") # downstream(154395, db = "itis", downto = "species") # # # Plug in taxon names # downstream("Insecta", db = 'col', downto = 'order') # downstream("Apis", db = 'col', downto = 'species') # downstream("Apis", db = 'ncbi', downto = 'species') # downstream("Apis", db = 'itis', downto = 'species') # downstream(c("Apis","Epeoloides"), db = 'itis', downto = 'species') # downstream(c("Apis","Epeoloides"), db = 'col', downto = 'species') # downstream("Ursus", db = 'gbif', downto = 'species') # downstream(get_gbifid("Ursus"), db = 'gbif', downto = 'species') # # # Plug in IDs # id <- get_colid("Apis") # downstream(id, downto = 'species') # # ## Equivalently, plug in the call to get the id via e.g., get_colid # ## into downstream # identical(downstream(id, downto = 'species'), # downstream(get_colid("Apis"), downto = 'species')) # # id <- get_colid("Apis") # downstream(id, downto = 'species') # downstream(get_colid("Apis"), downto = 'species') # # # Many taxa # sp <- names_list("genus", 3) # downstream(sp, db = 'col', downto = 'species') # downstream(sp, db = 'itis', downto = 'species') # downstream(sp, db = 'gbif', downto = 'species') # # # Both data sources # ids <- get_ids("Apis", db = c('col','itis')) # downstream(ids, downto = 'species') # ## same result # downstream(get_ids("Apis", db = c('col','itis')), downto = 'species') # # # Collect intermediate names # ## itis # downstream('Bangiophyceae', db="itis", downto="genus") # downstream('Bangiophyceae', db="itis", downto="genus", intermediate=TRUE) # downstream(get_tsn('Bangiophyceae'), downto="genus") # downstream(get_tsn('Bangiophyceae'), downto="genus", intermediate=TRUE) # ## col # downstream(get_colid("Animalia"), downto="class") # downstream(get_colid("Animalia"), downto="class", intermediate=TRUE) # # # Use the rows parameter # ## note how in the second function call you don't get the prompt # downstream("Poa", db = 'col', downto="species") # downstream("Poa", db = 'col', downto="species", rows=1) # # downstream("Poa", db = 'ncbi', downto="species") # # # use curl options # res <- downstream("Apis", db = 'col', downto = 'species', config=verbose()) # res <- downstream("Apis", db = 'itis', downto = 'species', config=verbose()) # res <- downstream("Ursus", db = 'gbif', downto = 'species', config=verbose()) ## ---------------------------------------------


The XF record stores formatting properties. There are two different XF records, one for cell records and another for style records. The fStyle bit is true if the XF is a style XF . The ixfe of a cell record ( BLANK , LABEL , NUMBER , RK , and so on) points to a cell XF record, and the ixfe of a STYLE record points to a style XF record. Note : in previous BIFF versions, the record number for the XF record was 43h.
Prior to BIFF5, all number format information was included in FORMAT records in the BIFF file. Beginning with BIFF5, many of the built-in number formats were moved to an internal table and are no longer saved with the file as FORMAT records. Use the ifmt to associate the built-in number formats with an XF record. However, the internal number formats are no longer visible in the BIFF file.
The following table lists all the number formats that are now maintained internally. Note : 17h through 24h are reserved for international versions and are undocumented at this time.
|
Index to internal |
|
|
00h |
General |
|
01h |
0 |
|
02h |
0.00 |
|
03h |
#,##0 |
|
04h |
#,##0.00 |
|
05h |
($#,##0_); ($#,##0) |
|
06h |
($#,##0_); [Red]($#,##0) |
|
07h |
($#,##0.00_); ($#,##0.00) |
|
08h |
($#,##0.00_); [Red]($#,##0.00) |
|
09h |
0% |
|
0ah |
0.00% |
|
0bh |
0.00E+00 |
|
0ch |
# ?/? |
|
0dh |
# ??/?? |
|
0eh |
m/d/yy |
|
0fh |
d-mmm-yy |
|
10h |
d-mmm |
|
11h |
mmm-yy |
|
12h |
h:mm AM/PM |
|
13h |
h:mm:ss AM/PM |
|
14h |
h:mm |
|
15h |
h:mm:ss |
|
16h |
m/d/yy h:mm |
|
25h |
(#,##0_); (#,##0) |
|
26h |
(#,##0_); [Red](#,##0) |
|
27h |
(#,##0.00_); (#,##0.00) |
|
28h |
(#,##0.00_); [Red](#,##0.00) |
|
29h |
_(* #,##0_); _(* (#,##0); _(* " -" _); _(@_) |
|
2ah |
_($* #,##0_); _($* (#,##0); _($* " -" _); _(@_) |
|
2bh |
_(* #,##0.00_); _(* (#,##0.00); _(* " -" ??_); _(@_) |
|
2ch |
_($* #,##0.00_); _($* (#,##0.00); _($* " -" ??_); _(@_) |
|
2dh |
mm:ss |
|
2eh |
[h]:mm:ss |
|
2fh |
mm:ss.0 |
|
30h |
##0.0E+0 |
|
31h |
@ |
A BIFF file can contain as many XF records as are necessary to describe the different cell formats and styles in a workbook. The XF records are written in a table in the workbook ( Book ) stream, and the index to the XF record table is a 0-based number called ixfe .
The workbook stream must contain a minimum XF table consisting of 15 style XF records and one cell XF record ( ixfe=0 through ixfe=15 ). The first XF record ( ixfe=0 ) is the XF record for the Normal style. The next 14 records ( ixfe=1 through ixfe=14 ) are XF records that correspond to outline styles RowLevel_1, ColLevel_1, RowLevel_2, ColLevel_2, and so on. The last record ( ixfe=15 ) is the default cell XF for the workbook.
Following these XF records are five additional style XF records (not strictly required) that correspond to the Comma, Comma [0], Currency, Currency [0], and Percent styles.
Record Data
|
Offset |
Bits |
Mask |
Name |
Contents |
|
4 |
15–0 |
FFFFh |
ifnt |
Index to the FONT record. |
|
6 |
15–0 |
FFFFh |
ifmt |
Index to the FORMAT record. |
|
8 |
0 |
0001h |
fLocked |
=1 if the cell is locked. |
|
1 |
0002h |
fHidden |
=1 if the cell is hidden. |
|
|
2 |
0004h |
fStyle |
=0 for cell XF . |
|
|
3 |
0008h |
f123Prefix |
If the Transition Navigation Keys option is off (Options
dialog box, Transition tab), f123Prefix=1
indicates that a leading apostrophe (single quotation mark) is being used
to coerce the cell’s contents to a simple string. This bit is always 0 if fStyle=1 . |
|
|
15–4 |
FFF0h |
ixfParent |
Index to the XF record of the parent style.
Every cell XF must have a parent
style XF , which is usually
ixfeNormal=0 . |
|
|
10 |
2–0 |
0007h |
alc |
Alignment: |
|
3 |
0008h |
fWrap |
=1 wrap text in cell. |
|
|
6–4 |
0070h |
alcV |
Vertical alignment: |
|
|
7 |
0080h |
fJustLast |
(Used only in East Asian versions of Excel). |
|
|
15–8 |
FF00h |
trot |
Rotation, in degrees; 0–90dec is up 0–90 deg., 91–180dec is down 1–90 deg, and 255dec is vertical. |
|
|
12 |
3–0 |
000Fh |
cIndent |
Indent value (Format Cells dialog box, Alignment tab). |
|
4 |
0010h |
fShrinkToFit |
=1 if Shrink To Fit option is on (Format Cells dialog box, Alignment tab). |
|
|
5 |
0020h |
fMergeCell |
=1 if Merge Cells option is on (Format Cells dialog box, Alignment tab). |
|
|
7–6 |
00C0h |
iReadOrder |
Reading direction (East Asian versions only): |
|
|
9–8 |
0300h |
(Reserved) |
|
|
|
10 |
0400h |
fAtrNum |
=1 if the ifmt is not equal to the
ifmt of the parent style XF . |
|
|
11 |
0800h |
fAtrFnt |
=1 if the ifnt is not equal to the
ifnt of the parent style XF .
|
|
|
12 |
1000h |
fAtrAlc |
=1 if either the alc or the
fWrap field is not equal to the corresponding field of the parent style
XF .
|
|
|
13 |
2000h |
fAtrBdr |
=1 if any border line field ( dgTop , and so
on) is not equal to the corresponding field of the parent style
XF .
|
|
|
14 |
4000h |
fAtrPat |
=1 if any pattern field ( fls ,
icvFore , icvBack ) is not equal
to the corresponding field of the parent style XF
.
|
|
|
15 |
8000h |
fAtrProt |
=1 if either the fLocked field or the
fHidden field is not equal to the corresponding field of the parent style
XF .
|
|
|
14 |
3–0 |
000Fh |
dgLeft |
Border line style (see the following table). |
|
7–4 |
00F0h |
dgRight |
Border line style (see the following table). |
|
|
11–8 |
0F00h |
dgTop |
Border line style (see the following table). |
|
|
15–12 |
F000h |
dgBottom |
Border line style (see the following table). |
|
|
16 |
6–0 |
007Fh |
icvLeft |
Index to the color palette for the left border color. |
|
13–7 |
3F80h |
icvRight |
Index to the color palette for the right border color. |
|
|
15–14 |
C000h |
grbitDiag |
1=diag down, 2=diag up, 3=both. |
|
|
18 |
6–0 |
0000007Fh |
icvTop |
Index to the color palette for the top border color. |
|
13–7 |
00003F80h |
icvBottom |
Index to the color palette for the bottom border color. |
|
|
20–14 |
001FC000h |
icvDiag |
for diagonal borders. |
|
|
24–21 |
01E00000h |
dgDiag |
Border line style (see the following table). |
|
|
25 |
02000000h |
fHasXFExt |
=1 when a subsequent XFEXT record may modify the properties of this XF. New for Office Excel 2007 |
|
|
31–26 |
FC000000h |
fls |
Fill pattern. |
|
|
22 |
6–0 |
007Fh |
icvFore |
Index to the color palette for the foreground color of the fill pattern. |
|
13–7 |
3F80h |
icvBack |
Index to the color palette for the background color of the fill pattern. |
|
|
14 |
4000h |
fSxButton |
=1 if the XF record is attached to a PivotTable
button. |
|
|
15 |
8000h |
(Reserved) |
|
The style XF record is identical in structure to the cell XF record, with the differences in meaning summarized as follows:
|
Offset |
Bits |
Mask |
Name |
Contents |
|
8 |
2 |
0004h |
fStyle |
=1 for style XF . |
|
3 |
0008h |
f123Prefix |
=0 for style XF . |
|
|
15–4 |
FFF0h |
ixfParent |
=FFFh for style XF . |
|
|
12 |
10 |
0400h |
fAtrNum |
doesn't matter for style XF . |
|
11 |
0800h |
fAtrFnt |
doesn't matter for style XF . |
|
|
12 |
1000h |
fAtrAlc |
doesn't matter for style XF . |
|
|
13 |
2000h |
fAtrBdr |
doesn't matter for style XF . |
|
|
14 |
4000h |
fAtrPat |
doesn't matter for style XF . |
|
|
15 |
8000h |
fAtrProt |
doesn't matter for style XF . |
|
|
22 |
14 |
4000h |
fSxButton |
=0 for style XF . |
The border line style fields — dgTop , dgLeft , and so on — correspond to the options in the Format Cells dialog box, Border tab, as shown in the following table.
|
dg* value |
Border line style |
|
0 1 2 3 4 5 6 7 |
None Thin Medium Dashed Dotted Thick Double Hair |
|
The following are in BIFF8 only: |
|
|
8 9 10 11 12 13 |
Medium dashed Dash-dot Medium dash-dot Dash-dot-dot Medium dash-dot-dot Slanted dash-dot |
Record Data
|
Offset |
Bits |
Mask |
Name |
Contents |
|
4 |
15–0 |
FFFFh |
ifnt |
Index to the FONT record. |
|
6 |
15–0 |
FFFFh |
ifmt |
Index to the FORMAT record. |
|
8 |
0 |
0001h |
fLocked |
=1 if the cell is locked. |
|
1 |
0002h |
fHidden |
=1 if the cell is hidden. |
|
|
2 |
0004h |
fStyle |
=0 for cell XF . |
|
|
3 |
0008h |
f123Prefix |
If the Transition Navigation Keys option is off (Options
dialog box, Transition tab), f123Prefix=1
indicates that a leading apostrophe (single quotation mark) is being used
to coerce the cell’s contents to a simple string. |
|
|
15–4 |
FFF0h |
ixfParent |
Index to the XF record of the parent style. Every cell XF must have a parent style XF , which is usually ixfeNormal=0 . |
|
|
10 |
2–0 |
0007h |
alc |
Alignment: |
|
3 |
0008h |
fWrap |
= 1 wrap text in cell. |
|
|
6–4 |
0070h |
alcV |
Vertical alignment: |
|
|
7 |
0080h |
fJustLast |
(Used only in East Asian versions of Excel.) |
|
|
9–8 |
0300h |
ori |
Orientation of text in cell: |
|
|
10 |
0400h |
fAtrNum |
=1 if the ifmt is not equal to the ifmt of the parent style XF . |
|
|
11 |
0800h |
fAtrFnt |
=1 if the ifnt is not equal to the ifnt of the parent style XF . |
|
|
12 |
1000h |
fAtrAlc |
=1 if either the alc or the fWrap field is not equal to the corresponding field of the parent style XF . |
|
|
13 |
2000h |
fAtrBdr |
=1 if any border line field ( dgTop , and so on) is not equal to the corresponding field of the parent style XF . |
|
|
14 |
4000h |
fAtrPat |
=1 if any pattern field ( fls , icvFore , icvBack ) is not equal to the corresponding field of the parent style XF . |
|
|
15 |
8000h |
fAtrProt |
=1 if either the fLocked field or the fHidden field is not equal to the corresponding field of the parent style XF . |
|
|
12 |
6–0 |
007Fh |
icvFore |
Index to the color palette for the foreground color of the fill pattern. |
|
12–7 |
1F80h |
icvBack |
Index to the color palette for the background color of the fill pattern. |
|
|
13 |
2000h |
fSxButton |
=1 if the XF record is attached to a PivotTable button. |
|
|
15–14 |
C000h |
(Reserved) |
|
|
|
14 |
5–0 |
003Fh |
fls |
Fill pattern. |
|
8–6 |
01C0h |
dgBottom |
bottom Border line style (see previous table) |
|
|
15–9 |
FE00h |
icvBottom |
Index to the color palette for the bottom border color. |
|
|
16 |
2–0 |
0007h |
dgTop |
top Border line style (see previous table). |
|
5–3 |
0038h |
dgLeft |
left Border line style (see previous table). |
|
|
8–6 |
01C0h |
dgRight |
right Border line style (see previous table). |
|
|
15–9 |
FE00h |
icvTop |
Index to the color palette for the top border color. |
|
|
18 |
6–0 |
007Fh |
icvLeft |
Index to the color palette for the left border color. |
|
13–7 |
3F80h |
icvRight |
Index to the color palette for the right border color. |
|
|
15–14 |
C000h |
(Reserved) |
|
The BIFF7 style XF record is identical in structure to the BIFF7 cell XF record, with the differences in meaning summarized as follows:
|
Offset |
Bits |
Mask |
Name |
Contents |
|
8 |
2 |
0004h |
fStyle |
=1 for style XF . |
|
3 |
0008h |
f123Prefix |
=0 for style XF . |
|
|
15–4 |
FFF0h |
ixfParent |
=FFFh for style XF . |
|
|
10 |
10 |
0400h |
fAtrNum |
=0 if the style includes Number (Style dialog box). |
|
11 |
0800h |
fAtrFnt |
=0 if the style includes Font (Style dialog box). |
|
|
12 |
1000h |
fAtrAlc |
=0 if the style includes Alignment (Style dialog box). |
|
|
13 |
2000h |
fAtrBdr |
=0 if the style includes Border (Style dialog box). |
|
|
14 |
4000h |
fAtrPat |
=0 if the style includes Patterns (shading) (Style dialog box). |
|
|
15 |
8000h |
fAtrProt |
=0 if the style includes Protection (cell protection) (Style dialog box). |
|
|
12 |
13 |
2000h |
fSxButton |
=0 for style XF . |
Related to the XF record is the DXF record used by CF , SXDXF , EZFILTER12 and LIST12 . The DXF record is a way to partially modify or define a format.
|
Offset |
Name |
Size |
Contents |
|
4 |
(Reserved) |
2 |
|
|
6 |
grbit |
2 |
Option flags |
|
8 |
grbit2 |
2 |
Option flags |
The grbit field contains the following flags:
|
Bits |
Mask |
Name |
Contents |
|
8-0 |
01FFh |
(Reserved) |
|
|
9 |
0200h |
fAtrNum |
1= a DXFNUM record follows |
|
10 |
0400h |
fAtrFnt |
1= a DXFFNT record follows |
|
11 |
0800h |
fAtrAlc |
1= a DXFALC record follows |
|
12 |
1000h |
fAtrBdr |
1= a DXFBDR record follows |
|
13 |
2000h |
fAtrPat |
1= a DXFPAT record follows |
|
14 |
4000h |
fAtrProt |
1= a DXFPROT record follows |
|
15 |
8000h |
(Reserved) |
|
The grbit2 field contains the following flags:
|
Bits |
Mask |
Name |
Contents |
|
0 |
0001h |
fIfmtUser |
1= DXFNUM is user-defined format |
|
15-1 |
FFFEh |
(Reserved) |
|
DXFNUM (2 bytes)
|
Offset |
Name |
Size |
Contents |
|
4 |
(Reserved) |
2 |
|
DXFFNT (2 bytes)
|
Offset |
Name |
Size |
Contents |
|
4 |
(Reserved) |
2 |
|
DXFALC (alignment - 8 bytes)
|
Size |
Bits |
Mask |
Name |
Contents |
|
2 |
2-0 |
0007h |
alc |
alignment (see XF 's alc ) |
|
15-3 |
FFF8h |
(unused) |
|
|
|
2 |
3–0 |
000Fh |
cIndent |
indent value (see XF 's cIndent ) |
|
5–4 |
0030h |
(unused) |
|
|
|
7-6 |
00C0h |
iReadOrder |
reading direction (see XF 's iReadOrder ) |
|
|
15-8 |
FF00h |
(unused) |
|
|
|
4 |
|
|
iIndent |
relative indent value |
DXFBDR (borders - 8 bytes)
|
Size |
Bits |
Mask |
Name |
Contents |
|
2 |
3–0 |
000Fh |
dgLeft |
left border line style |
|
7–4 |
00F0h |
dgRight |
right Border line style |
|
|
11-8 |
0F00h |
dgTop |
top Border line style |
|
|
15-12 |
F000h |
dgBottom |
bottom Border line style |
|
|
2 |
6–0 |
007Fh |
icvLeft |
left border color palette index |
|
13-7 |
3F80h |
icvRight |
right border color palette index |
|
|
15-14 |
C000h |
grbitDiag |
1=diag down, 2=diag up, 3=both. |
|
|
4 |
6–0 |
0000007Fh |
icvTop |
top border color palette index |
|
13-7 |
00003F80h |
icvBottom |
bottom border color palette index |
|
|
20-14 |
001FC000h |
icvDiag |
diagonal line color palette index |
|
|
24-21 |
01E00000h |
dgDiag |
diagonal line style |
|
|
31-25 |
FE000000h |
(unused) |
|
DXFPAT (fill pattern – 4 bytes)
|
Size |
Bits |
Mask |
Name |
Contents |
|
2 |
9-0 |
03FFh |
(unused) |
|
|
15-10 |
FC00h |
fls |
Fill pattern. |
|
|
2 |
6–0 |
007Fh |
icvFore |
foreground color palette index. |
|
13–7 |
3F80h |
icvBack |
background color palette index. |
|
|
15-14 |
C000h |
(unused) |
|
DXFPROT (protection – 2 bytes)
|
Size |
Bits |
Mask |
Name |
Contents |
|
2 |
0 |
0001h |
fLocked |
=1 if locked |
|
1 |
0002h |
fHidden |
=1 if hidden |
|
|
15-2 |
FFFCh |
(unused) |
|


Scores are available on the bottom of the Practiscore web page and to the right nav bar once uploaded.


-
Dashboard
Web Design / Graphic
-
World Clock Widget
Logo / Web Design
-
To-Do Dashboard
Graphic / Logo
-
Events and More
Web Design / Graphic
-
WhereTO App
Web Design / Identity
-
Ski * Buddy
Identity / Web Design
-
Seemple* Music for iPad
Graphic / Logo
-
Remind~Me More
Identity / Graphic
-
Workout Buddy
Web Design / Graphic
-
Bills Bills Bills
Identity / Web Design
-
Generic Apps
Identity / Logo
-
Speed Detector
Graphic / Web Design


Angular Form Validation
Name
Your name is required.
Email
Please enter a valid email
Please enter all fields
Submit


public abstract class BreakingAlgorithm
extends java.lang.Object
BreakingAlgorithm.KnuthNode.next
field. The activeLines array contains a link to the head of
the linked list in index 'line*2' and a link to the tail at index 'line*2+1'.
The set of active nodes can be traversed by
for (int line = startLine; line < endLine; line++) { for (KnuthNode node = getNode(line); node != null; node = node.next) { // Do something with 'node' } }
| Modifier and Type | Class and Description |
|---|---|
protected class |
BreakingAlgorithm.BestRecords
Class that stores, for each fitness class, the best active node that could start
a line of the corresponding fitness ending at the current element.
|
class |
BreakingAlgorithm.KnuthNode
Class recording all the informations of a feasible breaking point.
|
| Modifier and Type | Field and Description |
|---|---|
protected BreakingAlgorithm.KnuthNode[] |
activeLines
The set of active nodes in ascending line order.
|
protected int |
activeNodeCount
The number of active nodes.
|
protected int |
alignment
Alignment of the paragraph/page.
|
protected int |
alignmentLast
Alignment of the paragraph's last line.
|
static int |
ALL_BREAKS
All feasible breaks are ok.
|
protected BreakingAlgorithm.BestRecords |
best
Best records.
|
protected boolean |
considerTooShort
If set to true, doesn't ignore break possibilities which are definitely too short.
|
protected int |
endLine
The highest + 1 available line in the set of active nodes.
|
protected int |
incompatibleFitnessDemerit
Demerit for consecutive lines belonging to incompatible fitness classes .
|
protected boolean |
indentFirstPart
Used to handle the text-indent property (indent the first line of a paragraph).
|
protected static int |
INFINITE_RATIO
Maximum adjustment ration
|
protected int |
lineWidth
The width of a line (or height of a column in page-breaking mode).
|
protected static org.apache.commons.logging.Log |
log
the logger for the class
|
protected int |
maxFlaggedPenaltiesCount
Maximum number of consecutive lines ending with a flagged penalty.
|
static int |
NO_FLAGGED_PENALTIES
This forbids hyphenation.
|
static int |
ONLY_FORCED_BREAKS
wrap-option = "no-wrap".
|
protected KnuthSequence |
par
The paragraph of KnuthElements.
|
protected int |
repeatedFlaggedDemerit
Demerit for consecutive lines ending at flagged penalties.
|
protected int |
startLine
The lowest available line in the set of active nodes.
|
protected int |
totalShrink
The total shrink of all elements handled so far.
|
protected int |
totalStretch
The total stretch of all elements handled so far.
|
protected int |
totalWidth
The total width of all elements handled so far.
|
| Constructor and Description |
|---|
BreakingAlgorithm(int align,
int alignLast,
boolean first,
boolean partOverflowRecovery,
int maxFlagCount)
Create a new instance.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
activateNode(BreakingAlgorithm.KnuthNode node,
int difference,
double r,
double demerits,
int fitnessClass,
int availableShrink,
int availableStretch)
Activate the given node.
|
protected void |
addNode(int line,
BreakingAlgorithm.KnuthNode node)
Add a node at the end of the given line's existing active nodes.
|
protected void |
calculateBreakPoints(BreakingAlgorithm.KnuthNode node,
KnuthSequence par,
int total)
Determines the set of optimal breakpoints corresponding to the given active node.
|
protected BreakingAlgorithm.KnuthNode |
compareNodes(BreakingAlgorithm.KnuthNode node1,
BreakingAlgorithm.KnuthNode node2)
Compare two KnuthNodes and return the node with the least demerit.
|
protected double |
computeAdjustmentRatio(BreakingAlgorithm.KnuthNode activeNode,
int difference)
Return the adjustment ratio needed to make up for the difference.
|
protected double |
computeDemerits(BreakingAlgorithm.KnuthNode activeNode,
KnuthElement element,
int fitnessClass,
double r)
Computes the demerits of the current breaking (that is, up to the given element),
if the next-to-last chosen breakpoint is the given active node.
|
protected int |
computeDifference(BreakingAlgorithm.KnuthNode activeNode,
KnuthElement element,
int elementIndex)
Return the difference between the natural width of a line that would be made
between the given active node and the given element, and the available width of the
real line.
|
protected void |
considerLegalBreak(KnuthElement element,
int elementIdx)
Determines if the given breakpoint is a feasible breakpoint.
|
protected void |
createForcedNodes(BreakingAlgorithm.KnuthNode node,
int line,
int elementIdx,
int difference,
double r,
double demerits,
int fitnessClass,
int availableShrink,
int availableStretch,
int newWidth,
int newStretch,
int newShrink) |
protected BreakingAlgorithm.KnuthNode |
createNode(int position,
int line,
int fitness,
int totalWidth,
int totalStretch,
int totalShrink)
Creates a new active node for a break from the best active node of the given
fitness class to the element at the given position.
|
protected BreakingAlgorithm.KnuthNode |
createNode(int position,
int line,
int fitness,
int totalWidth,
int totalStretch,
int totalShrink,
double adjustRatio,
int availableShrink,
int availableStretch,
int difference,
double totalDemerits,
BreakingAlgorithm.KnuthNode previous)
Creates a new active node for a feasible breakpoint at the given position.
|
protected void |
deactivateNode(BreakingAlgorithm.KnuthNode node,
int line)
Deactivate the given node
|
protected void |
disableFloatHandling() |
protected boolean |
elementCanEndLine(KnuthElement element,
int line,
int difference)
Check if the given
KnuthElement can end the line with the given
number. |
protected abstract int |
filterActiveNodes()
Filter active nodes.
|
int |
findBreakingPoints(KnuthSequence par,
double threshold,
boolean force,
int allowedBreaks) |
int |
findBreakingPoints(KnuthSequence par,
int startIndex,
double threshold,
boolean force,
int allowedBreaks)
Finds an optimal set of breakpoints for the given paragraph.
|
protected void |
finish()
Hook for subclasses to trigger special behavior after ending the
main loop in
findBreakingPoints(KnuthSequence,int,double,boolean,int) |
protected void |
forceNode(BreakingAlgorithm.KnuthNode node,
int line,
int elementIdx,
int difference,
double r,
double demerits,
int fitnessClass,
int availableShrink,
int availableStretch)
Force the given
BreakingAlgorithm.KnuthNode , and register it. |
int |
getAlignment() |
int |
getAlignmentLast() |
protected KnuthElement |
getElement(int idx)
Return the element at index idx in the paragraph.
|
protected int |
getIPDdifference()
obtain ipd difference
|
protected BreakingAlgorithm.KnuthNode |
getLastTooLong() |
protected BreakingAlgorithm.KnuthNode |
getLastTooShort()
Return the last node that yielded a too short line.
|
protected int |
getLineWidth() |
protected int |
getLineWidth(int line)
Returns the line/part width of a given line/part.
|
protected int |
getMaxRecoveryAttempts() |
protected BreakingAlgorithm.KnuthNode |
getNode(int line)
Returns the first active node for the given line.
|
protected void |
handleBox(KnuthBox box)
Handle a
KnuthBox . |
protected KnuthElement |
handleElementAt(int position,
boolean previousIsBox,
int allowedBreaks)
Generic handler for a
KnuthElement at the given position ,
taking into account whether the preceding element was a box, and which
type(s) of breaks are allowed. |
protected int |
handleFloat() |
protected void |
handleGlueAt(KnuthGlue glue,
int position,
boolean previousIsBox,
int allowedBreaks)
Handle a
KnuthGlue at the given position,
taking into account the additional parameters. |
protected int |
handleIpdChange()
handle ipd change
|
protected void |
handlePenaltyAt(KnuthPenalty penalty,
int position,
int allowedBreaks)
Handle a
KnuthPenalty at the given position,
taking into account the type of breaks allowed. |
protected boolean |
handlingFloat() |
protected void |
initialize()
Initializes the algorithm's variables.
|
protected boolean |
isPartOverflowRecoveryActivated()
Controls the behaviour of the algorithm in cases where the first element of a part
overflows a line/page.
|
protected BreakingAlgorithm.KnuthNode |
recoverFromOverflow()
Recover from an overflow condition.
|
protected BreakingAlgorithm.KnuthNode |
recoverFromTooLong(BreakingAlgorithm.KnuthNode lastTooLong)
Recover from a
BreakingAlgorithm.KnuthNode leading to a line that is too long. |
protected void |
removeNode(int line,
BreakingAlgorithm.KnuthNode node)
Remove the given active node registered for the given line.
|
protected void |
replaceLastDeactivated()
Replace the last too-long or too-short node by the last deactivated
node, if applicable.
|
protected int |
restartFrom(BreakingAlgorithm.KnuthNode restartingNode,
int currentIndex)
Restart from the given node at the given index.
|
void |
setConstantLineWidth(int lineWidth) |
java.lang.String |
toString(java.lang.String prepend)
Creates a string representation of the active nodes.
|
abstract void |
updateData1(int total,
double demerits)
Empty method, hook for subclasses.
|
abstract void |
updateData2(BreakingAlgorithm.KnuthNode bestActiveNode,
KnuthSequence sequence,
int total)
Empty method, hook for subclasses.
|
protected static final org.apache.commons.logging.Log log
protected static final int INFINITE_RATIO
public static final int ALL_BREAKS
public static final int NO_FLAGGED_PENALTIES
public static final int ONLY_FORCED_BREAKS
protected int repeatedFlaggedDemerit
protected int incompatibleFitnessDemerit
protected int maxFlaggedPenaltiesCount
protected KnuthSequence par
protected int lineWidth
protected boolean considerTooShort
protected int alignment
protected int alignmentLast
protected boolean indentFirstPart
protected BreakingAlgorithm.KnuthNode[] activeLines
protected int activeNodeCount
protected int startLine
protected int endLine
protected int totalWidth
protected int totalStretch
protected int totalShrink
protected BreakingAlgorithm.BestRecords best
public BreakingAlgorithm(int align, int alignLast, boolean first, boolean partOverflowRecovery, int maxFlagCount)
align
- alignment of the paragraph/page. One of Constants.EN_START
,
Constants.EN_JUSTIFY
, Constants.EN_CENTER
,
Constants.EN_END
.
For pages, Constants.EN_BEFORE
and Constants.EN_AFTER
are mapped to the corresponding inline properties,
Constants.EN_START
and Constants.EN_END
.alignLast
- alignment of the paragraph's last linefirst
- for the text-indent property (true
if the first line
of a paragraph should be indented)partOverflowRecovery
- true
if too long elements should be moved to
the next line/partmaxFlagCount
- maximum allowed number of consecutive lines ending at a flagged penalty
itemprotected int getMaxRecoveryAttempts()
protected boolean isPartOverflowRecoveryActivated()
protected BreakingAlgorithm.KnuthNode getLastTooLong()
public abstract void updateData1(int total, double demerits)
total
- number of lines for the active nodedemerits
- total demerits of the paragraph for the active nodepublic abstract void updateData2(BreakingAlgorithm.KnuthNode bestActiveNode, KnuthSequence sequence, int total)
bestActiveNode
- a node in the chain of best active nodes, corresponding to
one of the optimal breakpointssequence
- the corresponding paragraphtotal
- the number of lines into which the paragraph will be brokenpublic void setConstantLineWidth(int lineWidth)
lineWidth
- the line widthpublic int findBreakingPoints(KnuthSequence par, double threshold, boolean force, int allowedBreaks)
par
- the paragraph to breakthreshold
- upper bound of the adjustment ratioforce
- true
if a set of breakpoints must be found, even
if there are no feasible onesallowedBreaks
- the type(s) of breaks allowed. One of ONLY_FORCED_BREAKS
,
NO_FLAGGED_PENALTIES
or ALL_BREAKS
.findBreakingPoints(KnuthSequence, int, double, boolean, int)
public int findBreakingPoints(KnuthSequence par, int startIndex, double threshold, boolean force, int allowedBreaks)
par
- the paragraph to breakstartIndex
- index of the Knuth element at which the breaking must startthreshold
- upper bound of the adjustment ratioforce
- true
if a set of breakpoints must be found, even
if there are no feasible onesallowedBreaks
- the type(s) of breaks allowed. One of ONLY_FORCED_BREAKS
,
NO_FLAGGED_PENALTIES
or ALL_BREAKS
.protected int getIPDdifference()
protected int handleIpdChange()
protected BreakingAlgorithm.KnuthNode recoverFromTooLong(BreakingAlgorithm.KnuthNode lastTooLong)
BreakingAlgorithm.KnuthNode
leading to a line that is too long.
The default implementation creates a new node corresponding to a break
point after the previous node that led to a line that was too short.lastTooLong
- the node that leads to a "too long" lineprotected void initialize()
protected BreakingAlgorithm.KnuthNode createNode(int position, int line, int fitness, int totalWidth, int totalStretch, int totalShrink, double adjustRatio, int availableShrink, int availableStretch, int difference, double totalDemerits, BreakingAlgorithm.KnuthNode previous)
position
- index of the element in the Knuth sequenceline
- number of the line ending at the breakpointfitness
- fitness class of the line ending at the breakpoint. One of 0, 1, 2, 3.totalWidth
- accumulated width of the KnuthElements up to after the breakpointtotalStretch
- accumulated stretchability of the KnuthElements up to after the
breakpointtotalShrink
- accumulated shrinkability of the KnuthElements up to after the
breakpointadjustRatio
- adjustment ratio if the line ends at this breakpointavailableShrink
- available stretch of the line ending at this breakpointavailableStretch
- available shrink of the line ending at this breakpointdifference
- difference between target and actual line widthtotalDemerits
- minimum total demerits up to the breakpointprevious
- active node for the preceding breakpointprotected BreakingAlgorithm.KnuthNode createNode(int position, int line, int fitness, int totalWidth, int totalStretch, int totalShrink)
position
- index of the element in the Knuth sequenceline
- number of the line ending at the breakpointfitness
- fitness class of the line ending at the breakpoint. One of 0, 1, 2, 3.totalWidth
- accumulated width of the KnuthElements up to after the breakpointtotalStretch
- accumulated stretchability of the KnuthElements up to after the
breakpointtotalShrink
- accumulated shrinkability of the KnuthElements up to after the
breakpointcreateNode(int, int, int, int, int, int, double, int, int, int, double,
org.apache.fop.layoutmgr.BreakingAlgorithm.KnuthNode)
,
BreakingAlgorithm.BestRecords
protected final BreakingAlgorithm.KnuthNode getLastTooShort()
protected final KnuthElement handleElementAt(int position, boolean previousIsBox, int allowedBreaks)
KnuthElement
at the given position
,
taking into account whether the preceding element was a box, and which
type(s) of breaks are allowed.
Non-overridable. This method simply serves to route the call to one of the
more specific handlers (handleBox(KnuthBox)
,
handleGlueAt(KnuthGlue,int,boolean,int)
or
handlePenaltyAt(KnuthPenalty,int,int)
. The specialized handlers
can be overridden by subclasses to add to or modify the default behavior
for the different types of elements.position
- the position index of the element in the paragraphpreviousIsBox
- true
if the previous element is a boxallowedBreaks
- the type(s) of breaks allowed; should be one
of ALL_BREAKS
, NO_FLAGGED_PENALTIES
or ONLY_FORCED_BREAKS
protected void handleBox(KnuthBox box)
KnuthBox
.
super.handleBox(box)
to avoid unwanted side-effects.box
- the KnuthBox
to handleprotected void handleGlueAt(KnuthGlue glue, int position, boolean previousIsBox, int allowedBreaks)
KnuthGlue
at the given position,
taking into account the additional parameters.glue
- the KnuthGlue
to handleposition
- the position of the glue in the listpreviousIsBox
- true
if the preceding element is a boxallowedBreaks
- the type of breaks that are allowedprotected void handlePenaltyAt(KnuthPenalty penalty, int position, int allowedBreaks)
KnuthPenalty
at the given position,
taking into account the type of breaks allowed.penalty
- the KnuthPenalty
to handleposition
- the position of the penalty in the listallowedBreaks
- the type of breaks that are allowedprotected final void replaceLastDeactivated()
protected BreakingAlgorithm.KnuthNode recoverFromOverflow()
lastForced
nodeprotected int restartFrom(BreakingAlgorithm.KnuthNode restartingNode, int currentIndex)
restartingNode
- the BreakingAlgorithm.KnuthNode
to restart fromcurrentIndex
- the current position indexprotected void considerLegalBreak(KnuthElement element, int elementIdx)
element
- the paragraph's element to considerelementIdx
- the element's index inside the paragraphprotected boolean elementCanEndLine(KnuthElement element, int line, int difference)
KnuthElement
can end the line with the given
number.element
- the elementline
- the line numberdifference
- an integertrue
if the element can end the lineprotected void forceNode(BreakingAlgorithm.KnuthNode node, int line, int elementIdx, int difference, double r, double demerits, int fitnessClass, int availableShrink, int availableStretch)
BreakingAlgorithm.KnuthNode
, and register it.node
- the nodeline
- the line numberelementIdx
- the position index of the elementdifference
- the difference between content-length and available widthr
- the adjustment ratiodemerits
- demerits produced by the nodefitnessClass
- the fitness classavailableShrink
- the available amount of shrinkavailableStretch
- tha available amount of stretchprotected void createForcedNodes(BreakingAlgorithm.KnuthNode node, int line, int elementIdx, int difference, double r, double demerits, int fitnessClass, int availableShrink, int availableStretch, int newWidth, int newStretch, int newShrink)
protected void activateNode(BreakingAlgorithm.KnuthNode node, int difference, double r, double demerits, int fitnessClass, int availableShrink, int availableStretch)
BreakingAlgorithm.KnuthNode
being registered as a feasible breakpoint, if the demerits
are better
than that of the best node registered for the given fitnessClass
.node
- the nodedifference
- the difference between content-length and available widthr
- the adjustment ratiodemerits
- demerits produced by the nodefitnessClass
- the fitness classavailableShrink
- the available amount of shrinkavailableStretch
- the available amount of stretchprotected void deactivateNode(BreakingAlgorithm.KnuthNode node, int line)
node
- the nodeline
- the line numberprotected int computeDifference(BreakingAlgorithm.KnuthNode activeNode, KnuthElement element, int elementIndex)
activeNode
- node for the previous breakpointelement
- currently considered breakpointelementIndex
- index of the element that is considered as a breakpointprotected double computeAdjustmentRatio(BreakingAlgorithm.KnuthNode activeNode, int difference)
activeNode
- the currently active nodedifference
- the difference between content-length and available widthprotected double computeDemerits(BreakingAlgorithm.KnuthNode activeNode, KnuthElement element, int fitnessClass, double r)
activeNode
- considered preceding line breakelement
- considered current line breakfitnessClass
- fitness of the current liner
- adjustment ratio for the current lineprotected void finish()
findBreakingPoints(KnuthSequence,int,double,boolean,int)
protected KnuthElement getElement(int idx)
idx
- index of the element.protected BreakingAlgorithm.KnuthNode compareNodes(BreakingAlgorithm.KnuthNode node1, BreakingAlgorithm.KnuthNode node2)
node1
- The first knuth node.node2
- The other knuth node.protected void addNode(int line, BreakingAlgorithm.KnuthNode node)
line
- number of the line ending at the node's corresponding breakpointnode
- the active node to addprotected void removeNode(int line, BreakingAlgorithm.KnuthNode node)
line
- number of the line ending at the node's corresponding breakpointnode
- the node to deactivateprotected BreakingAlgorithm.KnuthNode getNode(int line)
line
- the line/part numberprotected int getLineWidth(int line)
line
- the line/part numberprotected int getLineWidth()
public java.lang.String toString(java.lang.String prepend)
prepend
- a string to prepend on each entryprotected abstract int filterActiveNodes()
protected void calculateBreakPoints(BreakingAlgorithm.KnuthNode node, KnuthSequence par, int total)
node
- the active nodepar
- the corresponding paragraphtotal
- the number of lines into which the paragraph will be brokenpublic int getAlignment()
public int getAlignmentLast()
protected boolean handlingFloat()
protected int handleFloat()
protected void disableFloatHandling()
Copyright 1999-2020 The Apache Software Foundation. All Rights Reserved.


LADXR: Legend of Zelda: Link's Awakening DX - Randomizer
What is this?
This is a randomizer for the Gameboy Color game The Legend of Zelda: Link's Awakening DX
What does this do? It changes the locations of items in the game to give a new way to play the game.
It ensures the game is still beatable, by checking if all locations can still be reached. But no guarantee that you progress from Dungeon to Dungeon, you will have to find your own path.
The goal of this randomizer is to create a new experience, which does not show any glitches or bugs (except when you use a bug/glitch yourself). Normal gameplay should not introduce any bugs, and it can be experienced like the normal game.
Feature list:
- All contents in chests are shuffled.
- The shield given by Tarin is shuffled.
- Heart Pieces and seashells not found in chests can be shuffled optionally.
- Small Keys, Nightmare Keys, Maps, Compasses, and Stone Beaks are shuffled within their respective dungeons. Keysanity will allow them to be shuffled anywhere in the game.
- Dungeon keys (Tail Key, Angler Key, Face Key, Bird Key and Slime Key) and the Golden Leaves are also shuffled into the pool of items.
- The trading sequence is not needed to beat the game. (The book that tells you the path through the Wind Fish's Egg is readable without the Magnifying Lens) This also means that taking Marin on a date isn't required, either.
See the FAQ
See the Tips
Play
You can use the following webpages to generate a custom randomized ROM for you.
Latest: Latest greatest version, can change at any moment and might be unstable, but most of the time works great.
V0.9: Current stable version. Long time in the work compared to V0.8, many new options, newer web interface. Recommended. Entrance randomization contains bugs and should be avoided.
V0.8: Combining boss shuffle with heart container randomization is buggy. Various small logic bugs, less options then 0.9.
V0.7: Older version, few small logic bugs, much less options.
V0.6: Whole bunch of small bugs, softlocking due to bad key logic is possible, many newer features not available.
V0.5: Contains a few logic bugs, newer versions are recommended.
(Older versions are too unstable to be useful and are not recommended, as seed generation was not stable)
Community
Drop by on discord for a chat, or to join in on races!
Report issues/bugs on discord, or at github issue tracker
Visit here for another Links Awakening Randomizer called Z4R, which has a different focus and gives different playstyle options. Both are cool! We use the same discord server.
New to the game? We recommend using a tracker!
Development
Source code is available at: Source code. If you want to contribute, that can be done in many ways, including updating documentation, logic. Or even just bug reports!
Seed Generation Options
- Add items on owl statues - Replaces the hints from owl statues with additional randomized items. Extra 20-rupees are added to the pool.
- Never - All owl statues contain hints.
- In dungeons - Owl statues in dungeons give an item if you have the stone beak.
- On the overworld - Owl statues on the overworld give an item just by talking to them.
- Both - Owl statues both in dungeons and on the overworld give items.
- Boomerang trade - Affects how the boomerang salesman in the beach cave is handled.
- Default - The boomerang salesman requires the magnifying lens and will always trade you the boomerang.
- Trade - The boomerang is shuffled into the main item pool, boomerang guy is visible without the magnifying lens, and can trade you either the boomerang, the hookshot, the magic rod, the boots, the feather, or the shovel.
- Gift - The boomerang is shuffled into the main item pool, boomerang guy is visible without the magnifying lens, and simply gives you his item. Also enables the expanded inventory patch.
- Dungeon shuffle - Shuffles the dungeon entrances among themselves. For example, the entirety of D1 could be locked behind the face key.
- Entrance randomizer - Doorways are shuffled. Where will you end up? Each setting is cumulative, meaning selecting Expert will shuffle everything in Advanced and Simple as well. When selecting Dungeon Shuffle and/or Random Start Location, those entrances will also be randomized.
- Default
- All of the entrances lead to their original destinations.
- Simple
- 23 single-entrance caves with an item are shuffled amongst themseleves. All other entrances are kept vanilla.
- Advanced
- 43 connector caves with 2 or 3 entrances will be randomized as well.
- Expert
- 26 "dummy" caves with nothing will be randomized as well.
- Insanity
- Expert, but the Raft Minigame and Signpost Maze are added into the pool of entrances. When you give the Raft Minigame guy his 100 rupees, you must navigate to the raft without saving and quitting!
- Boss/Miniboss Shuffle - Note that these settings are the same but will not mix boss and miniboss shuffle pools. You will never fight a boss in a miniboss arena and vice versa.
- Normal - Bosses/Minibosses will be in their normal places.
- Shuffle - Bosses/Minibosses will be shuffled amongst themselves.
- Random - Bosses/Minibosses will be completely randomized, with no limit to how many of each there are. You might get 8 HotHeads with this setting.
- Dungeon shuffle - Randomizes the dungeon that each dungeon entrance leads to. For example, the entirety of D1 could be locked behind the face key.
- Good boy mode - Affects how BowWow is handled.
- Disabled - BowWow's location is randomized, but he's only used in the swamp.
- Enabled - You start with BowWow, he can come with you to every screen and can damage bosses and more enemies.
- Enabled (swordless) - Same as above, but the sword is removed from the item pool and crystals that usually require the sword are removed.
- Graphics - Applies the selected graphical mod. Usually includes at least Link's sprite, but may also include any other graphics in the game.
- Health mode - Affects how health is handled.
- Normal - Heath behaves exactly as in vanilla.
- Inverted - Link starts with 9 hearts and heart containers reduce health. Works in combination with heart container randomization. Collecting pieces of heart increases health as normal.
- Start with 1 heart - Link starts with 1 heart container, but otherwise health behaves normally.
- Goal - Changes what you need to open the Wind Fish's Egg. Unless the Egg starts open or in a Seashell Hunt, the Ballad of the Wind Fish and the Ocarina is still required to open the egg.
- X Instruments - You will need X amount of instruments to open the Egg, where X is any value between 0-8.
- Egg already Open - The egg starts open. Go in and wake the Wind Fish!
- Random Amount - You don't know how many instruments you need starting the seed. You can check the amount by reading the sign on Mt. Tamaranch.
- Seashell Hunt - Collect 20 Seashells to open the egg! The Seashell Mansion will give you it's item at any point.
- Dungeon Items - Change how the in-dungeon items are shuffled.
- Standard - In-dungeon items will be shuffled inside their respective dungeons.
- Maps/Compasses/Beaks - Maps, Compasses, and Beaks can be found outside of their respective dungeons! This gives more incentive to do dungeons as there will be more valuable checks there.
- MCB + Small Keys - Maps, Compasses, Beaks, and Small Keys can be found outside their dungeons.
- Keysanity - All dungeon items and keys can be found anywhere in the game.
- Alternate Overworld
- Normal - The overworld will be laid out like the vanilla game.
- Dungeon Dive - The overworld ahas been completely redone! Sprint back and forth between dungeons, see how fast you can get!
- Link's color - Forces Link's sprite to use a specific palette. To see if you're wearing a colored tunic, press Select on the pause menu.
- Logic - Affects the things the player is expected to be able to do to reach items.
See the full requirements,
GIF demonstrations, and
detailed trick guide for more information.
- Casual - Same as normal, but using powder on bushes or enemies is never required, and killing enemies with bombs is not required (except for enemies that always require bombs).
- Normal - Items are placed such that they can all be reached with the techniques the vanilla game expects you to use. Somewhat lesser known things such as destroying bushes with powder may be required.
- Hard - More advanced techniques may be required, but glitches are not. Examples include tricky jumps, killing enemies with only pots and skipping keys with smart routing.
- Glitched - Advanced glitches and techniques may be required, but extremely difficult or tedious tricks are not required. Examples include Bomb Triggers, Super Jumps and Jesus Jumps.
- Hell - Obscure and hard techniques may be required. Examples include featherless jumping with boots and/or hookshot, sequential pit buffers and unclipped superjumps. Not for the faint of heart.
- Low HP beeps - Affects the low health beeping sound.
- Slow - The time between low health beeps is increased.
- Normal - The low health beep is unchanged.
- Disabled - The low health beep is completely removed.
- Quickswap with SELECT key - Adds a hidden item slot that the SELECT key swaps with either A or B like a Tetris hold piece. The map is not available when quickswap is enabled.
- Race mode - Prevents spoiler logs from being generated from ROMs generated with race mode enabled.
- Randomize heart containers - Includes heart containers dropped from bosses in the randomization process. Items dropped by bosses will have the correct graphic, and must be collected to access the instrument.
- Randomize heart pieces - Includes heart pieces in the randomization process. Items placed in locations that were originally heart pieces will have the correct graphic, and can be collected the same way a heart piece can (e.g. with the hookshot). The fishing minigame's heart piece is not randomized.
- Randomize hidden seashells - Includes secret seashells found via digging or bonking in the randomization process. Seashells found in chests are always randomized. Items placed in locations that were originally seashells will have the correct graphic and behave like a seashell.
- Randomize Instruments - The 8 Instruments of the Sirens are shuffled into the item pool and can be found anywhere.
- Randomize item given by the witch - Includes both the toadstool and the reward for giving the toadstool to the witch in the randomization process. Also enables the expanded inventory, to allow for both the toadstool and powder to exist at the same time.
- Seed - Used to manually set the seed used for random number generation. Leave this blank to get a randomly selected seed.
- Show nag messages - Enables the nag messages normally shown when touching stones and crystals.
- Stealing from the shop - Affects how stealing from the shop works.
- Always - The shopkeeper never stops you from stealing, but still kills you if you come back to the shop after stealing.
- Never - The shopkeeper always looks at you, preventing you from stealing.
- Normal - The shopkeeper behaves normally, allowing you to steal if his back is turned.
- Text mode - Affects how text is displayed.
- Fast - Text boxes scroll twice as fast as vanilla.
- Normal - Text boxes scroll at the normal speed.
- No-text - All text is removed from the game.
- Spoiler format - Affects how the spoiler log is generated.
- Text - Creates a .txt file meant for a human to read.
- JSON - Creates a .json file with a little more information and meant for a computer to read.
- None - No spoiler log is generated. One can still be manually dumped later.


Marketing Videography Content Writing Web Development VR (Virtual Reality) Our Work About Phoenix Contact Us


Reports accessing a private or protected member of a component from the component's template. Such usages result in AOT compilation failure.


Welcome to the game!  Start the game by pressing the "start" button.
You have
mistakes left. Don't panic!


--- layout: post status: publish published: true title: Everything Must Come to an End author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>excerpt: 'I don''t doubt Lou that much, but last night''s 9th inning seemed like it could have played out a little different. Some of the pinch-hitting decisions ' wordpress_id: 105 wordpress_url: http://ivyenvy.wordpress.com/?p=105 date: '2008-06-25 13:07:07 +0000' date_gmt: '2008-06-25 13:07:07 +0000' categories: - The Cubs tags: - Eric Patterson - Henry Blanco - Jason Marquis - Lou Piniella - Matt Murton - Ronny Cedeno comments: [] ---
I don't doubt Lou that much, but last night's 9th inning seemed like it could have played out a little different. Some of the pinch-hitting decisions seemed a little odd to me. Henry Blanco with 2 outs in the 9th with the bases loaded? I would send up Jason Marquis before Blanco. And you know I love Matt Murton, but I'm not sure he's the man you count on for a double. Extra Base hits aren't really this thing this year.
The biggest bone-head, Eric Patterson with Ronny Cedeno in a close second.


This library assumes support for ANSI Escape Codes. If your terminal does
not support ANSI Escape Codes, then tough luck.
License
See Also
IdiotIterationStatus
enum
IdiotIterationStatus
: ubyte;IdiotIteration
struct
IdiotIteration
(T);IdiotRun
struct
IdiotRun
(T);Idiot
class
Idiot
(T);this
nothrow @safe this(in bool delegate(size_t, T[])
callback
);Constructor that accepts a delegate this
nothrow @system this(in bool function(size_t, T[])
callback
);Constructor that accepts a function execute
void
execute
(T[]arguments
);Executes the callback over all elements in the supplied
array.arguments


SPUNoUpdateFoundReason
Objective-C
enum SPUNoUpdateFoundReason : OSStatus {}
Swift
enum SPUNoUpdateFoundReason : OSStatus, @unchecked Sendable
The reason why a new update is not available.
-
A new update is unavailable for an unknown reason.
Declaration
Objective-C
SPUNoUpdateFoundReasonUnknown
Swift
case unknown = 0
-
A new update is unavailable because the user is on the latest known version in the appcast feed.
Declaration
Objective-C
SPUNoUpdateFoundReasonOnLatestVersion
Swift
case onLatestVersion = 1
-
A new update is unavailable because the user is on a version newer than the latest known version in the appcast feed.
Declaration
Objective-C
SPUNoUpdateFoundReasonOnNewerThanLatestVersion
Swift
case onNewerThanLatestVersion = 2
-
A new update is unavailable because the user’s operating system version is too old for the update.
Declaration
Objective-C
SPUNoUpdateFoundReasonSystemIsTooOld
Swift
case systemIsTooOld = 3
-
A new update is unavailable because the user’s operating system version is too new for the update.
Declaration
Objective-C
SPUNoUpdateFoundReasonSystemIsTooNew
Swift
case systemIsTooNew = 4


Berkshire, UK
Senior front-end developer with over nine years experience building high quality responsive web applications across mobile and desktop platforms.
Always applies a creative, logical and consistent approach to both software development and building user interfaces.
Conscious of demand for efficiency, performance and rapid development versus code reusability, sustainability and use of best practices.
Highly motivated to learn new skills with a strong interest in future web technologies.
Experienced communicator, from talks at international conferences and board level presentations, to producing documents tailored for audiences of all levels.
Consistently demonstrated the ability to achieve a high level of proficiency in a range of technical subjects including mobile services, consumer electronics technologies, standardisation efforts and software development.
Artificial intelligence, computer graphics, user interaction, image processing, software engineering, virtual environments.
Thesis: Overcoming the Effects of Network Latencies in Distributed Synthetic Environments
.
Won an EPSRC scholarship.
Applied and theoretical physics, maths, computing, laboratory work, philosophy of science.
References are available on request.


WITNESS LIST Insurance Committee March 17, 2003-10:00A HB 720 For: Bogard, Ramona (TMGMA, North Tx Heart Center) Cason, Frances R. (The Medical Clinic of North Texas, PA and TMGMA) Lennon, Betty (McCann & Arthur, LLP) Loomis, David (The Health Group) Against: Bellsnyder, Luke (Texas Association of Business) Davis, Will D. (Texas Association of Life & Health Insurers) Glenn, Eric (Humana, Inc.) Goldstein, Gary (Humana, Inc.) McCandless, Pati (UNICARE) Rodgers, Darren (Blue Cross Blue Shield of Texas) Tolman, Gary (Am. Natl. Ins. Co.) On: Montemayor, Jose (Texas Department of Insurance) HB 1399 For: Berthelsen, Spencer (Texas Medical Association) On: Montemayor, Jose (Texas Department of Insurance) HB 1463 For: Desai, Nimish (Public Citizen) McGiffert, Lisa (Consumers Union) Against: Fields, Bob (Texas Medical Liability Trust) On: Butterworth, Shannon (Office of Public Insurance Counsel) Durden, David (Texas Department of Insurance) Montemayor, Jose (Texas Department of Insurance) Ryder, Brian (Texas Department of Insurance) Thompson, Jay (The Medical Protective Company) HB 1757 For: McGiffert, Lisa (Consumers Union) Against: Cotten, William Thomas (Texas Medical Liability Trust) Fields, Bob (Texas Medical Liability Trust) Thompson, Jay (Medical Protective Company) On: Dion, Robert L. (Texas Hospital Insurance Exchange) Durden, David (Texas Department of Insurance) Montemayor, Jose (Texas Department Insurance) Ryder, Brian (Texas Department of Insurance) HB 1810 For: Berthelsen, Spencer (Texas Medical Association) Bogard, Ramona (TMGMA, North Tx Heart Center) Cason, Frances R. (The Medical Clinic of North Texas, PA, and TMGMA) Davis, Linda Ross (Henderson Memorial Hospital) Deel, David I. (Endocrinology Associates of Houston, PA) Devine, Teresa (Texas Medical Assn) Lennon, Betty (McCann & Arthur, LLP) Loomis, David (The Health Group) Schornick, Amy (Texas Health Resources and Texas Hospital Association) White, Jeff (Christus Santa Rosa & Christus Health, Texas Hospital Assn) Against: Bellsnyder, Luke (Texas Association of Business) Davis, Will D. (Texas Association of Life & Health Insurers) Delaune, Jules (Texas Association of Health Plans) Dowden, William (Golden Rule Insurance Co.) Glenn, Eric (Humana, Inc.) Goldstein, Gary (Humana, Inc.) McCandless, Pati (UNICARE) Rummel, Leah (Texas Association of Health Plans) Spear, Mary (Council for Affordable Health Insurance) Tolman, Gary (Am. Natl. Ins. Co.) Treadwell, Janet (HealthSmart Preferred Care, Tx Assn of Preferred Provider Organizations) On: Montemayor, Jose (Texas Department of Insurance) Rodgers, Darren (Blue Cross Blue Shield of Texas)


Class LineShape
Line shape.
Implements
Inherited Members
Namespace: Core2D.Shapes
Assembly: Core2D.dll
Syntax
public class LineShape : BaseShape, ILineShape, IBaseShape, IObservableObject, INotifyPropertyChanged, ICopyable, IBindable, IDrawable, ISelectable
Properties
| Improve this Doc View SourceEnd
Gets or sets end point.
Declaration
public IPointShape End { get; set; }
Property Value
| Type | Description |
|---|---|
| IPointShape |
Start
Gets or sets start point.
Declaration
public IPointShape Start { get; set; }
Property Value
| Type | Description |
|---|---|
| IPointShape |
TargetType
Gets shape target type.
Declaration
public override Type TargetType { get; }
Property Value
| Type | Description |
|---|---|
| Type |
Overrides
Methods
| Improve this Doc View SourceBind(IDataFlow, Object, Object)
Binds data using current IDataFlow.
Declaration
public override void Bind(IDataFlow dataFlow, object db, object r)
Parameters
| Type | Name | Description |
|---|---|---|
| IDataFlow | dataFlow | The generic data flow object used to bind data. |
| System.Object | db | The properties database. |
| System.Object | r | The database record. |
Overrides
| Improve this Doc View SourceCopy(IDictionary<Object, Object>)
Copies the object.
Declaration
public override object Copy(IDictionary<object, object> shared)
Parameters
| Type | Name | Description |
|---|---|---|
| IDictionary<System.Object, System.Object> | shared | The shared objects dictionary. |
Returns
| Type | Description |
|---|---|
| System.Object | The copy of the object. |
Overrides
| Improve this Doc View SourceDeselect(ISelection)
Deselects the shape.
Declaration
public override void Deselect(ISelection selection)
Parameters
| Type | Name | Description |
|---|---|---|
| ISelection | selection | The selection state. |
Overrides
| Improve this Doc View SourceDrawPoints(Object, IShapeRenderer)
Draws points using current IShapeRenderer.
Declaration
public override void DrawPoints(object dc, IShapeRenderer renderer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The generic drawing context object. |
| IShapeRenderer | renderer | The generic renderer object used to draw points. |
Overrides
| Improve this Doc View SourceDrawShape(Object, IShapeRenderer)
Draws shape using current IShapeRenderer.
Declaration
public override void DrawShape(object dc, IShapeRenderer renderer)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | dc | The generic drawing context object. |
| IShapeRenderer | renderer | The generic renderer object used to draw shape. |
Overrides
| Improve this Doc View SourceGetPoints(IList<IPointShape>)
Get all points in the shape.
Declaration
public override void GetPoints(IList<IPointShape> points)
Parameters
| Type | Name | Description |
|---|---|---|
| IList<IPointShape> | points | The points list. |
Overrides
| Improve this Doc View SourceInvalidate()
Invalidates dirty flag.
Declaration
public override void Invalidate()
Overrides
| Improve this Doc View SourceIsDirty()
Gets is dirty flag.
Declaration
public override bool IsDirty()
Returns
| Type | Description |
|---|---|
| System.Boolean |
Overrides
| Improve this Doc View SourceMove(ISelection, Decimal, Decimal)
Moves shape to new position using X and Y axis offset.
Declaration
public override void Move(ISelection selection, decimal dx, decimal dy)
Parameters
| Type | Name | Description |
|---|---|---|
| ISelection | selection | The selection state. |
| System.Decimal | dx | The X axis position offset. |
| System.Decimal | dy | The Y axis position offset. |
Overrides
| Improve this Doc View SourceSelect(ISelection)
Selects the shape.
Declaration
public override void Select(ISelection selection)
Parameters
| Type | Name | Description |
|---|---|---|
| ISelection | selection | The selection state. |
Overrides
| Improve this Doc View SourceShouldSerializeEnd()
Check whether the End property has changed from its default value.
Declaration
public virtual bool ShouldSerializeEnd()
Returns
| Type | Description |
|---|---|
| System.Boolean | Returns true if the property has changed; otherwise, returns false. |
ShouldSerializeStart()
Check whether the Start property has changed from its default value.
Declaration
public virtual bool ShouldSerializeStart()
Returns
| Type | Description |
|---|---|
| System.Boolean | Returns true if the property has changed; otherwise, returns false. |


Maurice Freund
Home
About me
Social
Hello there!
My name is Maurice Freund.
I'm a software developer
and CS student from Germany
Learn more


|
Komodo Engine
C PROJECT_LOGO=
|
Represents raw texture data. More...
Public Member Functions | |
| Texture (Texture2D monoGameTexture) | |
| Creates a Texture from Microsoft.Xna.Framework.Graphics.Texture2D data. More... | |
| Texture (GraphicsManager graphicsManager, Color[] data, int width, int height) | |
| Constructs a new Texture from raw Microsoft.Xna.Framework.Color data. More... | |
| Texture (GraphicsManager graphicsManager, Color[,] data) | |
| Constructs a new Texture from raw Microsoft.Xna.Framework.Color data. More... | |
| Color[] | GetData () |
| Accessor for raw Microsoft.Xna.Framework.Color data. More... | |
Properties | |
| int? | Height [get] |
| Height of the Texture data. More... | |
| int? | Width [get] |
| Width of the Texture data. More... | |
| Texture2D | MonoGameTexture [get] |
| Raw MonoGame Microsoft.Xna.Framework.Graphics.Texture2D. More... | |
Represents raw texture data.
| Komodo.Core.Engine.Graphics.Texture.Texture | ( | Texture2D | monoGameTexture | ) |
Creates a Texture from Microsoft.Xna.Framework.Graphics.Texture2D data.
| monoGameTexture | Microsoft.Xna.Framework.Graphics.Texture2D data loaded in MonoGame's format. |
| Komodo.Core.Engine.Graphics.Texture.Texture | ( | GraphicsManager | graphicsManager, |
| Color[] | data, | ||
| int | width, | ||
| int | height | ||
| ) |
Constructs a new Texture from raw Microsoft.Xna.Framework.Color data.
| graphicsManager | |
| data | 1D array of Microsoft.Xna.Framework.Color data. |
| width | Width of the Komodo.Core.Engine.Graphics.Texture to generate. |
| height | Height of the Komodo.Core.Engine.Graphics.Texture to generate. |
| Komodo.Core.Engine.Graphics.Texture.Texture | ( | GraphicsManager | graphicsManager, |
| Color | data[,] | ||
| ) |
Constructs a new Texture from raw Microsoft.Xna.Framework.Color data.
| graphicsManager | |
| data | 2D array of Microsoft.Xna.Framework.Color data. |
| Color [] Komodo.Core.Engine.Graphics.Texture.GetData | ( | ) |
Accessor for raw Microsoft.Xna.Framework.Color data.
|
get |
Height of the Texture data.
|
get |
Raw MonoGame Microsoft.Xna.Framework.Graphics.Texture2D.
|
get |
Width of the Texture data.


--- layout: page title: "About" description: "" header-img: "img/About-bg-DBZ.jpg" ---
道之所在 虽千万人 吾往矣
I am Chaoli Zhang, currently a PhD student at university of Bonn, working under the supervision of Prof. Thomas Reiprich on galaxy clusters in x-rays.
I completed my MSc at Leiden University where I worked with Prof. Huub Rottgering on large scale structure around high redshift radio galaxy (z>2).
Before coming to Leiden, I was an undergraduate student at Australian National University (ANU) where I did my B.Sc. in mathematics/astrophysics under the guidance of Prof. Geoff Bicknell and Prof. Helmut Jerjen.
After finishing my master studies, I took a gap year (well, technically speaking, it's one and half year) to work at the Kavli Institute for Astronomy and Astrophysics in Peking University (supervisor: Prof. Richard de Grijs) as well as in the Shanghai Observatory (supervisors: Prof. Li Chen and Prof. Zhengyi Shao).
[Interests]: My interests are broad, ranging from economics to business, from programming to Japanese animations (e.g. Dragon Ball Z), from the frontier of science and technology to hacker culture and, of course, investment.
[Music]: New-Age, Light, Linkin Park, S.E.N.S., 新雅乐
[Sport]: Standing-Still (站桩)， Jogging
[Favorite character]: Vegeta, the prince of all Saiyan


Developer API
- The pixly app?
-
Photo Story.
- Technology used?
-
Sorry we did tried as much as possible not to re-invent wheel, picplx app is built on existing technologies as:
MongoDB, Redis, Beanstalkd, Supervisor, Node.js, HTML5, CSS3, Playframework, Nginx and couple of hacks around. - Who is behind the picplx app?
-
picplx app was developed by Ola White & Ebot Tabi of Geofeed Labs Team.
- picplx's future?
-
Yes we will keep building more features into the app, making it more resourceful, fun and useful to the community. We plan an Android, BB apps when we get to version 2.0.


MSWA Ocean Ride celebrates a decade
by Tyler BrownPARTICIPANTS are gearing up for the annual MSWA Ocean Ride, which will roll in to Hillarys on Sunday.
Now in its 10th year, the event includes a 10km family ride starting at Scarborough Beach Reserve and 30km, 50km, 70km, 100km and 120km rides starting at Esplanade Reserve in Fremantle, all finishing at Whitfords Nodes Park.
This year’s ambassador, Haylee Clarke, is riding for her husband Troy, who has Huntington’s disease.
“I’m proud to ride in honour of Troy this year and raise awareness of the condition, which has had such an impact on our lives,” she said.
“It’s a safe and well organised event and seeing so many people participating on the day gives me a great comfort that it’s not just me fighting for Troy.”
Troy’s birthday is the day before the ride and he will be at the finish line to celebrate with birthday cake and entertainment from a live band.
MSWA provides vital support and services to people living with all neurological conditions in WA.
This includes people living with multiple sclerosis, stroke, Parkinson’s disease, Huntington’s disease, motor neurone disease, and acquired brain injury.


WELCOME TO MY WEBSITE
UI and UX
Home
Gallery
Gallery
Aaron
Profile Pictures
One of my game
Some of my works
Some of my shots


Thank you for reading this far and thanks for your attention.
I am praying for your success. God bless!
If you made it this far, you should introduce yourself.


Cardi B’s Sister Hennessey Carolina Announces She Single + Sparks Reactions: “What’s Going On?”
by Rosario HarperNew York rap star Cardi B‘s sister might be on the dating market. The hip-hop heavyweights sibling went online this weekend to announce her updated marital status.
On Sunday, Hennessy Carolina lit up Instagram to announce she’s not dating anyone right now.
Last month, Carolina showed off her dance moves to the masses.
In mid-October, Hennessy shared a few shots of herself in paradise.


TVBEATS
0
American Made
15$
The story of Barry Seal, an American pilot who became a drug-runner for the CIA in the 1980s in a clandestine operation that would be exposed as the Iran-Contra Affair.
Add To Cart more info
American Psycho
20$
A wealthy New York City investment banking executive, Patrick Bateman, hides his alternate psychopathic ego from his co-workers and friends as he delves deeper into his violent, hedonistic fantasies.
Add To Cart more info
Breaking News in Yuba County
12$
A woman takes advantage of her growing celebrity status when the police and the public think her dead husband is just missing.
Add To Cart more info
Die in a Gunfight
14$
In New York City, a young guy falls for the daughter of his father's nemesis.
Add To Cart more info
dune
10$
Feature adaptation of Frank Herbert's science fiction novel, about the son of a noble family entrusted with the protection of the most valuable asset and most vital element in the galaxy.
Add To Cart more info
Fatherhood
18$
A father brings up his baby girl as a single dad after the unexpected death of his wife who died a day after their daughter's birth.
Add To Cart more info
Hell
7$
El Benny is deported from the U.S. and returns home to a Mexico devastated by the drug wars.
Add To Cart more info
In Bruges
19$
Guilt-stricken after a job gone wrong, hitman Ray and his partner await orders from their ruthless boss in Bruges, Belgium, the last place in the world Ray wants to be.
Add To Cart more info
Old
7$
A vacationing family discovers that the secluded beach where they're relaxing for a few hours is somehow causing them to age rapidly, reducing their entire lives into a single day.
Add To Cart more info
pig
25$
A truffle hunter who lives alone in the Oregonian wilderness must return to his past in Portland in search of his beloved foraging pig after she is kidnapped.
Add To Cart more info
Spenser Confidential
13$
When two Boston police officers are murdered, ex-cop Spenser teams up with his no-nonsense roommate, Hawk, to take down criminals.
Add To Cart more info
The Old Man & the Gun
11$
Based on the true story of Forrest Tucker and his audacious escape from San Quentin at the age of 70 to an unprecedented string of heists that confounded authorities and enchanted the public.
Add To Cart more info
The Worst Person in the World
15$
It chronicles four years in the life of Julie, a young woman who navigates the troubled waters of her love life and struggles to find her career path, leading her to take a realistic look at who she really is.
Add To Cart more info
Trollhunters
9$
The heroes from the Trollhunters series team-up on an epic adventure to fight the Arcane Order for control over the magic that binds them all.
Add To Cart more info
War Dogs
14$
Loosely based on the true story of two young men, David Packouz and Efraim Diveroli, who won a three hundred million dollar contract from the Pentagon to arm America's allies in Afghanistan.
Add To Cart more info


LMS Conformance Summary
Running the LMS Conformance Test
LMS Overview
Operational Instructions
Added Functionality
Operational Notes


Covid-19 India Resources
Select Resource
Please enter your name
{%for ix,state in state_names %}
{{state}}
{%endfor%}
Remdesivir
Beds
Plasma Donors
Oxygen Cylinders
Tiffins
Search Resources
Uploading audio..
Your audio has been uploaded. Thank you for your contribution❤
There was an error ☹. Please contact me at
hetpandya.github.io
.
Upload!
Developed with ❤ by
Het Pandya


Civillian
LEO
Vehicle
Ads
cuff person
drag person
put person in vehicle
take person out of vehicle
spikes
short spikes
medium spikes
long spikes
Drop weapon
get on the ground with hands up
turn engine on/off
Repair vehicle
clean vehicle
Delete Vehicle
roll window
roll windows down
roll windows up
roads
24/7
Exit
Back


Event Bus
Originally conceived as a way to send messages to groups of actors, the EventBus has been generalized into a set of composable traits implementing a simple interface:
- public boolean subscribe(S subscriber, C classifier) subscribes the given subscriber to events with the given classifier
- public boolean unsubscribe(S subscriber, C classifier) undoes a specific subscription
- public void unsubscribe(S subscriber) undoes all subscriptions for the given subscriber
- public void publish(E event) publishes an event, which first is classified according to the specific bus (see Classifiers) and then published to all subscribers for the obtained classifier
Note
Please note that the EventBus does not preserve the sender of the published messages. If you need a reference to the original sender you have to provide it inside the message.
This mechanism is used in different places within Akka, e.g. the DeathWatch and the Event Stream. Implementations can make use of the specific building blocks presented below.
An event bus must define the following three abstract types:
- E is the type of all events published on that bus
- S is the type of subscribers allowed to register on that event bus
- C defines the classifier to be used in selecting subscribers for dispatching events
The traits below are still generic in these types, but they need to be defined for any concrete implementation.
Classifiers
The classifiers presented here are part of the Akka distribution, but rolling your own in case you do not find a perfect match is not difficult, check the implementation of the existing ones on github.
Lookup Classification
The simplest classification is just to extract an arbitrary classifier from each event and maintaining a set of subscribers for each possible classifier. This can be compared to tuning in on a radio station. The abstract class LookupEventBus is still generic in that it abstracts over how to compare subscribers and how exactly to classify. The necessary methods to be implemented are the following:
- public C classify(E event) is used for extracting the classifier from the incoming events.
- public int compareSubscribers(S a, S b) must define a partial order over the subscribers, expressed as expected from java.lang.Comparable.compare.
- public void publish(E event, S subscriber) will be invoked for each event for all subscribers which registered themselves for the event’s classifier.
- public int mapSize determines the initial size of the index data structure used internally (i.e. the expected number of different classifiers).
This classifier is efficient in case no subscribers exist for a particular event.
Subchannel Classification
If classifiers form a hierarchy and it is desired that subscription be possible not only at the leaf nodes, this classification may be just the right one. It can be compared to tuning in on (possibly multiple) radio channels by genre. This classification has been developed for the case where the classifier is just the JVM class of the event and subscribers may be interested in subscribing to all subclasses of a certain class, but it may be used with any classifier hierarchy. The abstract members needed by this classifier are
- public Subclassification[C] subclassification provides an object providing isEqual(a: Classifier, b: Classifier) and isSubclass(a: Classifier, b: Classifier) to be consumed by the other methods of this classifier; this method is called on various occasions, it should be implemented so that it always returns the same object for performance reasons.
- public C classify(E event) is used for extracting the classifier from the incoming events.
- public void publish(E event, S subscriber) will be invoked for each event for all subscribers which registered themselves for the event’s classifier.
This classifier is also efficient in case no subscribers are found for an event, but it uses conventional locking to synchronize an internal classifier cache, hence it is not well-suited to use cases in which subscriptions change with very high frequency (keep in mind that “opening” a classifier by sending the first message will also have to re-check all previous subscriptions).
Scanning Classification
The previous classifier was built for multi-classifier subscriptions which are strictly hierarchical, this classifier is useful if there are overlapping classifiers which cover various parts of the event space without forming a hierarchy. It can be compared to tuning in on (possibly multiple) radio stations by geographical reachability (for old-school radio-wave transmission). The abstract members for this classifier are:
- public int compareClassifiers(C a, C b) is needed for determining matching classifiers and storing them in an ordered collection.
- public int compareSubscribers(S a, S b) is needed for storing subscribers in an ordered collection.
- public boolean matches(C classifier, E event) determines whether a given classifier shall match a given event; it is invoked for each subscription for all received events, hence the name of the classifier.
- public void publish(E event, S subscriber) will be invoked for each event for all subscribers which registered themselves for a classifier matching this event.
This classifier takes always a time which is proportional to the number of subscriptions, independent of how many actually match.
Actor Classification
This classification has been developed specifically for implementing DeathWatch: subscribers as well as classifiers are of type ActorRef. The abstract members are
- public ActorRef classify(E event) is used for extracting the classifier from the incoming events.
- public int mapSize determines the initial size of the index data structure used internally (i.e. the expected number of different classifiers).
This classifier is still is generic in the event type, and it is efficient for all use cases.
Event Stream
The event stream is the main event bus of each actor system: it is used for carrying log messages and Dead Letters and may be used by the user code for other purposes as well. It uses Subchannel Classification which enables registering to related sets of channels (as is used for RemoteLifeCycleMessage). The following example demonstrates how a simple subscription works. Given a simple actor:
import akka.actor.Props;
import akka.actor.ActorRef;
import akka.actor.ActorSystem;
import akka.actor.UntypedActor;
import akka.actor.DeadLetter;
public class DeadLetterActor extends UntypedActor {
public void onReceive(Object message) {
if (message instanceof DeadLetter) {
System.out.println(message);
}
}
}
it can be subscribed like this:
final ActorSystem system = ActorSystem.create("DeadLetters");
final ActorRef actor = system.actorOf(Props.create(DeadLetterActor.class));
system.eventStream().subscribe(actor, DeadLetter.class);
Default Handlers
Upon start-up the actor system creates and subscribes actors to the event stream for logging: these are the handlers which are configured for example in application.conf:
akka {
loggers = ["akka.event.Logging$DefaultLogger"]
}
The handlers listed here by fully-qualified class name will be subscribed to all log event classes with priority higher than or equal to the configured log-level and their subscriptions are kept in sync when changing the log-level at runtime:
system.eventStream.setLogLevel(Logging.DebugLevel());
This means that log events for a level which will not be logged are typically not dispatched at all (unless manual subscriptions to the respective event class have been done)
Dead Letters
As described at Stopping actors, messages queued when an actor terminates or sent after its death are re-routed to the dead letter mailbox, which by default will publish the messages wrapped in DeadLetter. This wrapper holds the original sender, receiver and message of the envelope which was redirected.
Other Uses
The event stream is always there and ready to be used, just publish your own events (it accepts Object) and subscribe listeners to the corresponding JVM classes.
Contents


The  tags.

JavaScript Functions and Events
A JavaScript function is a block of JavaScript code, that can be executed when "called" for. For example, a function can be called when an event occurs, like when the user clicks a button.
JavaScript in  or
You can place any number of scripts in an HTML document. Scripts can be placed in the  or in the  section of an HTML page, or in both
JavaScript in
In this example, a JavaScript function is placed in the section of an HTML page. The function is invoked (called) when a button is clicked:
<!DOCTYPE html>

A Web Page

A Paragraph

<button type="button" onclick="myFunction()">Try it</button>

JavaScript in
In this example, a JavaScript function is placed in the  section of an HTML page. The function is invoked (called) when a button is clicked:
!DOCTYPE html>

A Web Page

A Paragraph

<button type="button" onclick="myFunction()">Try it</button>

External JavaScript
Scripts can also be placed in external files:
function myFunction() {
document.getElementById("demo").innerHTML = "Paragraph changed.";
}
External scripts are practical when the same code is used in many different web pages. JavaScript files have the file extension .js. To use an external script, put the name of the script file in the src (source) attribute of a
External JavaScript Advantages
Placing scripts in external files has some advantages:
- It separates HTML and code
- It makes HTML and JavaScript easier to read and maintain
- Cached JavaScript files can speed up page loads


2 Logical
Use logical
values for characteristics that are either TRUE
or FALSE
. Note that if logical
elements can also have an NA
value if the observation is missing.
# evaluate as logical, test whether 1 is greater than two
a <- 1 > 2
# logical NA
age_john <- 39
age_jane <- NA
2.0.1 Numeric
2.0.2 Integer
2.0.3 Complex
2.0.4 Character
2.0.5 Raw
2.1 R data structures
There are 5 fundamental data structures in R, as shown in the graphic:
- vector
- matrix
- list
- array
- data frame
2.1.1 Vector
A vector is an ordered set of elements of one or more elements of the same data type. Order is important, i.e.,
1, 2, 3
is not the same as 1, 3, 2
R will maintain the order of elements in vectors unless a process is initiated that changes the order of those elements
A single data


Ads totally suck. But they help pay for things, like web hosting, tools, food, and rent!
If you want to keep your ad blocker on, maybe you could consider buying one of my photos, or getting in touch with me about my services!


--- layout: post title: VMWare is cool, as is VirtualBox date: 2011-12-12 14:56:20.000000000 +01:00 type: post published: true status: publish categories: - idea - tools - productivity tags: [] meta: _edit_last: '300497' tagazine-media: a:7:{s:7:"primary";s:0:"";s:6:"images";a:0:{}s:6:"videos";a:0:{}s:11:"image_count";s:1:"0";s:6:"author";s:6:"300497";s:7:"blog_id";s:6:"298015";s:9:"mod_stamp";s:19:"2011-12-12 14:58:46";} author: login: fvdd email<EMAIL_ADDRESS>display_name: fvdd first_name: 'Frederik' last_name: 'Vandendriessche' ---
And probably quite a few more virtualization technologies fit the glove, but you can't, or should not, or maybe one should be, use them all at the same time ?!
Next on the agenda, how to convert from one virutalization technology stack to the other, AWS EC2 <==> VMWare <==> Virtual Box. What are the restrictions? There are none. Virtualize and hack! :-)


|
Generated by JDiff |
||||||||
| PREV CLASS NEXT CLASS FRAMES NO FRAMES | DETAIL: CONSTRUCTORS | METHODS | FIELDS |
Changed from a class to an interface. Changed from non-abstract to abstract.
| Removed Constructors | |
BindingTargetVisitor<Object, |
| Removed Methods | |
void graph() |
Renders a graph with the bound Renderer. |
InjectorGrapher of(Injector ) |
Sets the Injector to graph. |
InjectorGrapher rootedAt(Key[] ) |
Sets an initial group of Keys to use as the starting point for the graph. |
InjectorGrapher rootedAt(Class[] ) |
Sets an initial group of Classes to use as the starting point for the graph. |
| Added Methods | |
void graph(Injector ) |
Graphs the guice dependency graph for the given injector using default starting keys. |
void graph(Injector, |
Graphs the guice dependency graph for the given injector using the given starting keys and their transitive dependencies. |
|
|||||||||
| PREV CLASS NEXT CLASS FRAMES NO FRAMES |