Williamson fit, NZ call up Ferguson for England Tests
Wellington - New Zealand captain Kane Williamson has been declared fit for the first Test against England while white-ball speedster Lockie Ferguson earned his maiden Test call-up on Friday.
The talismanic Williamson, the world's third-ranked Test batsman, sat out the recent Twenty20 series because of a nagging hip injury.
New Zealand selector Gavin Larsen said the two-week break had Williamson primed to return for what will be a historic inaugural Test at his home ground of Bay Oval in Mount Maunganui.
"Kane's made good progress over the past fortnight and we're delighted to welcome back a player of his class and experience," Larsen said when naming a 15-man squad to face England and Australia over the next two months.
The call-up for Ferguson and the return of leg-spinner Todd Astle in place of spinners Will Somerville and Ajaz Patel are the only changes to the New Zealand squad from the recent away series against Sri Lanka.
The inclusion of Ferguson after an impressive domestic season caps a rapid rise for the quick bowler who has been a mainstay of New Zealand white-ball sides in recent years and was the second leading wicket-taker at the World Cup in England and Wales earlier this year.
"There's no doubt Lockie has been knocking on the door for a while now and we're delighted to finally bring him into the Test fold," Larsen said.
"It's well documented he has raw pace, but he also possesses a quality bowling skill set and has proved his durability."
The first Test against England starts on November 21.
New Zealand squad: Kane Williamson (capt), Todd Astle, Tom Blundell, Trent Boult, Colin de Grandhomme, Lockie Ferguson, Matt Henry, Tom Latham, Henry Nicholls, Jeet Raval, Mitchell Santner, Tim Southee, Ross Taylor, Neil Wagner, BJ Watling


An OS image for ODROID-C2 has been released featuring ArchLinux, Full Disk Encryption (FDE), and remote unlocking. The related page has been added under the website’s main menu ODROID-C2 > OS image to provide documentation and future updates.
The root filesystem is encrypted with LUKS to provide additional protection against unauthorised access, particularly in the case when someone gains physical access to the device. The configuration is suitable for both headless and non headless setup, and supports remote unlocking (via SSH) of the encrypted root filesystem during the boot process.
Read through the documentation for details on how to flash the OS image into a storage media along with other major information regarding the use of the image.


Source Language
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Start Game!
(press ENTER)
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Victory is mine!
Next Level
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Restart Level
Victory is Yours!


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I think back to the last trip. I've thought about it during work, at the slow times.
I remember. real vivid. it was my third encounter with Lucy, and my second two hit trip, at a party with good friends.
I dropped my doses as soon as they came to me. a grin spread across my face when as my mouth slowly started to taste metallic.
the second hour or two was a rush of good music and visuals. the light patterns, the buzz, the body buzz, the feeling of unity in the room, all those fun acid party grooves. the kids, trippers all, had a set of glowsticks, a fog machine, spinny fan lights that created patterns while spinning, a computer with wacked out visualizations, and some high powered lasers. visuals were proivded en masse.
if you haven't tried it, a cool thing to do is to get one of those spinning color globes, and setting it on the ground next to a fog machine. kick the fog machine on, and you have a wonderland of lights.
my friends say I trip like they wish they could, that I'm a 'classic trippy kid'.
I guess I'm lucky.
the trip came about then, as I sat in the sitting area of the living room. the disassociation of reality, the feeling that nothing is as it should be, but lucy's sweet demeanor calms me and assures me that all is fine - I'm simply creating reality again. for the record, I love that my head does what it does, whatever it's doing when I trip. me seems so complex and large.
I start laughing like a loon, as I do whenever acid kicks in. because, yanno, I'm god again. being god is awesome, by the way.
I came to myself staring into infinity in the mirror. I was using my nose as a point of rotation, looking through all edges of the mirror as I kept my eyes as close to the mirror as possible. this is about when the party concluded that I was tripping balls.
I found myself sitting on the stair landing, next to the inside corner of the wall. I had arms on the wall as if I was holding onto it for dear life. my friend walked by me, presumably on the way to the bathroom. she simply smiled and encouraged me to become one with the wall - which is what I was doing, not that I had noticed, being too concerned with trying to find the inside of the wall with my eyes.
the real mindtrip came later. it started when I sat down on the stairs, staring into the mirror again. I'd done it when I first started getting patterns. the world shimmered, much like one of those rotating billboards mid-spin - the world around me flipped. all around me seemed as if it had been changed, if just slightly - the wallpaper differed, the shag carpet was of different length, the paintings and pictures had swapped. mind that EVERYTHING was different, if just slightly. colors, shadows, lighting, tint. I stood up, feeling entirely alone in the house - it seemed like no music was going, lighting was minimal.
the house seemed empty, a little dark. I stepped off the stairs, onto the ground, walked past the door, to the piano - behind the couch. as soon as I stepped in, I noticed a large swarm? - I guess - of energy sitting in the living area where all my friends were. the room was humid, actually. I could see a jungle-like fog all around, low to the ground, brushing against the ceiling, coating the walls slightly, hovering in air, obscuring the room.
when I moved towards the sitting area, a large prehistoric looking insect buzzed towards me. all round, it was probably basketball sized. it was a very odd looking creature. it moved gracefully, much like a butterfly, but looked like a hornet. flew the same way, it just didn't have a stinger, so the lower part of it's body hung down a little more, so it came across as very non-threatening. looked like a dinosaur though. reallly cool stuff.
the entire time I'm walking around, by the way, I have the ODDEST FEELING that I'm actually sitting down in a comfy chair- like, that's the part of my body telling me it's currently sitting down - my back feels like I'm sitting back in a chair, slightly leaned over. my legs feel like they're sitting in a chair, coming down, my shoes pushed into the carpet, as my forearms feel like they are being pressed against my legs. my shoulders are pressing down on my arms, and my head is leaned over.
however, my eyes are telling me I'm standing in this nearly empty and very different room. I can nearly see myself in third person as I see through the first person, and I'm in the room. but again, I'm feeling like I'm sitting down, surrounded by a buzz of happiness.
I felt as though I were really two people, experiencing the sensory input from the me who was walking around the room, but I got the physical, aural and emotional sensory input from a me I felt was in another room, sitting down. occasionally, the feeling of a hand draped around my shoulder was there, even once a feeling of someone playing with my hair.
I'll just let you believe that walking around with these feelings is an odd experience. moving your knee forward to walk while your body tells you that you're sitting stationary with an elbow resting on your knee is an experience in and of itself.
by the way, I'm currently having flashbacks visually. I like describing trip stuff, it makes me get visuals.
anywho, I feel like my head is moving, like I'm laughing softly about something. I can hear this noise around my head, like other people are laughing. happy talk. it was pleasant.
but I'm walking over to the couches. I step near the back of the first couch, look down into the corner where the fog machine was, and the energy in that part of the room backs away, and in it's place is a set of friends, who are sitting, having conversation as if at any point of the night. I joined in, then stepped past the couch, the foggy energy had gone, and everyone was in their place again. I felt like I had stepped into a part of the party.
which is actually much like my second trip, on memory. in that trip, I spent the entire deep trip part of the trip moving from one time in the party to the next, finding that turning my head caused the room to rearrange itself as if time had elapsed. people had changed subjects, switched places, changed what they were doing, all in the space of time of me turning my head.
this only happened once this trip, though. I joined a conversation at the table before retreating back to the stairs. I think it was when another tripping girl passed me to use the bathroom - just as she had when I first sat down - that I opened my eyes, and was back to the place before the change in 'part'.
the rest was standard trippy stuff, barring me having part of a 'bad trip'. it happened when people decided to take a car ride. I wasn't allowed to go, for lack of space in the car. so I was left alone at an unfamiliar house. I wandered into the backyard where I watched the sky melt as I chain smoked a few cigarettes. this was when the sky was still dark, the moon lighting the sky and clouds, providing a feast for the eyes.
suddenly, I distinctly heard a cop car flash it's siren, as they do when they pull up and want to suprise people. as my attention came back to earth, I looked to the house - I was some ten or fifteen feet from the backdoor, and the front of the house was GLOWING with the combined hues of floodlights and police flashers.
a look behind me, where there was a fence, reveals that there is now a large downtown-urban building there. I was reminded of my time in Oakland, California, the building was of a similar design to ones I had lived near downtown there. there was a row of them, and I was next to an alley.
mind you that I was attending a party in the midwest, the suburbs. there is no building taller then a few stories for miles. I wasn't aware of this at the time.
on one side, I had the house. I could see inside, shadows in the windows, the careful, practiced movements of a SWAT Team, waking up passed out kids.
on the other? an alley with a soft glow at the end of it. the glow had no color, it seemed to be every pleasing color at once. I moved towards it, determined to make my way home arrest-free, despite not knowing quite where home was. I happened to have my coat on, which contained my wallet, cell phone, watch, camera, lighter, pipe, the rest of my pot, and my cigarettes. I was set.
and then I walked to the nearest intersection, hoping to find a street name I recognized. I found myself at an intersection, and the world got a LOT darker. it was much like one of those comics where the person in distress walks to the intersection and can't see past it. in this case, only the intersection was lit, none of the rest of the world seemed to be.
the street signs were no help. each time I looked at one, it's name seemed liquid - never settling. one minute redwood, the next birch, for example. turning back to find the alley I'd come from, I found myself looking back at a row of suburban homes. the alley I'd come from was gone, the looming apartment buildings gone. I dropped to my knees, realizing that I needed help, that I'd never get home in this state, and that I was utterly alone.
I got up, deciding to smoke a cigarette while I tried to settle down. I heard my name called, and I turned my head. a friend was there, and the same pleasant glow was around him. I turned, and as if a light switch had been flipped, the world around me brightened. the streets became defined, the signs regained focus, and the world beyond the intersection became lit again.
I was lead back to the house. I apologized for any inconvenience I'd caused. we walked through the yard of one house, jumped a fence, and we were back in the backyard of the house the party was at. as I'd felt deep down, there were no cops. just friends that came back from their car ride. I'd just freaked. they asked why I felt the need to jump the fence, but I hadn't remembered doing so - just walking down the alley next to the now-vanished apartment building. I was hugged, held, and calmed down. I didn't try to explain what I'd been through, because I wasn't then ready. I was in no mind to remember what I'd thought happened.
eventually, as we listened to Mindless Self Indulgence, I came down, and was driven home. I walked up to mcdonalds, had some chicken nuggets and a cherry coke, then walked home and passed out.
good stuff.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


About me
Hello, I'm an aspiring communication designer . After graduating at the Liceo classico of San Benedetto del Tronto, I'm now studying at the Politecnico of Milan . Hope you enjoy my projects!

View more on my Behance Profile.
These are some of my photographs.
I love photographing the Adriatic sea and the landscape
of the place I live in, and much more.
If you want to see it, give a look at my Instagram Profile.


The desktop and framework commands have been updated in a number of ways to reflect new features in R4.
The table below describes what parts have been implemented and what parts are still pending in the KF 2.0.0 release.
| Core Specification - OSGi framework | |||
| Module | Status | R4 Support | Description |
| Security Layer | In Progress | Partly | Signed bundles are not supported yet |
| Module Layer | Done | Full | To use the extension bundle support you need to use a wrapper script that will restart framework when needed. An example shell-script is included (OSGi/KF2). |
| Life Cycle Layer | Done | Full | |
| Service Layer | Done | Full | |
| Framework Services | In Progress | Partly | Start Level, Permission Admin and URL Handler services have been updated to conform to R4. The Conditional Permission Admin is not yet included. |
| Service Compendium | |||
| Module | Status | R4 Support | Description |
| Log | Done | Full | |
| HTTP | Done | Full | |
| Configuration Admin | Done | Full | |
| Preferences | Done | Full | |
| User Admin | Done | Full | |
| IO Connector | Done | Full | |
| Metatype | Done | Full | |
| Declarative Services | Done | Full | New in R4 |
| Event Admin | Done | Full | New in R4 |
| Service Tracker | Done | Full | |
| Knopflerfish Extras | |||
| Console, Framework Commands | Done | NA | New commands: closure, resolve, findbundles. The output of the bundles command has been changed (fragments and hosts are indicated, last modified is listed in verbose output, it is possible to sort on last modified) |
| KF Desktop | Done | NA | Fragments, hosts and required bundles are listed on the Closure tab. Symbolic name and last modified information is displayed on the Manifest tab. |


RUNEWORDS
Median XL: Ultimative contains 537 all-new runewords.
Single rune runewords
Each runeword contains only one rune (except the end-game ones), but you can fill up the sockets before the rune with jewels. To make a runeword in an item with 4 sockets, for example, you need to insert 3 jewels + 1 rune.
Grey items only!
Some people do not seem to know this. You can only make runewords in nonmagical socketed (grey) items!
NOTE: Keep in mind that Kabraxis' Stone rune cannot be unsocketed from items, and with that, from runewords as well.
Oskills
If an item has a skill bonus with no character class requirement (eg. +3-6 to Summon Shadows), then
the bonus is an 'oskill', giving this skill to any class for free.
If the oskill granted by the item is in the normal skill set of the character that wears/views the item, the oskill will only give/show up to +3 to that skill.
LIST OF RUNEWORDS
Dawn Level 11 |
| Weapons | 5% Chance to cast level 7 Celerity when you Kill an Enemy +(31 to 60)% Enhanced damage 15% Faster Hit Recovery (101 to 150)% Bonus to Attack Rating 10% Bonus to All Attributes (31 to 60)% Extra Gold from Monsters +2 to Light Radius Shark Level 17
Weapons 6% Chance to cast level 9 Bloodlust when you Kill an Enemy +(41 to 60)% Enhanced damage +(11 to 15)% Bonus Damage to Bloodlust 20% Increased Attack Speed +(0.5 per level) to Maximum Damage (Based on Character Level) 33% Chance of Open Wounds +5 to all Attributes -1 to Mana Enyo Level 31
Weapons 15% Chance to cast level 13 Starburst on Attack +1 to All Skills +(121 to 160)% Enhanced damage +(31 to 50) to Minimum Damage Stun Attack +20% Bonus to Summoned Minion Life 20% Bonus to Strength 20% Bonus to Energy (21 to 25)% Reanimate as: Acid Beast Azrael Level 45
Weapons 33% Chance to cast level 13 Fire Splash when you Kill an Enemy +(151 to 180)% Enhanced damage 40% Increased Attack Speed 40% Faster Cast Rate (6 to 13)% Life stolen per Hit +50 to Strength +(101 to 200) to Life Fire Resist +66% +50 Life after each Kill Void Level 59
Weapons +(101 to 125)% Enhanced damage Adds 25-50 Damage Slows Target by 33% Lightning Resist +40% Cold Resist +40% Damage Reduced by (11 to 15) +(21 to 25) Mana on Striking 10% Reanimate as: Banshee Oblivion Level 75
Weapons 25% Chance to cast level 32 Venomous Spirit on Attack +(201 to 250)% Enhanced damage +(1.5 per level) to Maximum Damage (Based on Character Level) +(31 to 40)% to Poison Spell Damage 15% Chance of Crushing Blow 10% Bonus to All Attributes Level 20 Abyss (17 Charges) Berith Level 98
Weapons +(201 to 250)% Enhanced damage 50% Faster Run/Walk 50% Increased Attack Speed 50% Faster Cast Rate 50% Faster Hit Recovery 50% Faster Block Rate +100 to Strength +100 to Dexterity +25% Increased Healing Rate from Apples (21 to 25)% Chance of Uninterruptable Attack Total Character Defense Plus (11 to 15)% 666% Extra Gold from Monsters Gehenna Level 100
Weapons 25% Chance to cast level 27 Frozen Crown on Attack +(251 to 300)% Enhanced damage Adds 750-1000 cold damage Adds 1500-2000 poison damage over 5 seconds -50% to Enemy Cold Resistance -50% to Enemy Poison Resistance +50% to Cold Spell Damage +50% to Poison Spell Damage Increase Maximum Life and Mana 25% Requirements -33% Triune Level 100
Weapons +(201 to 250)% Enhanced damage +333 to Maximum Damage Adds 333-1666 fire damage Adds 333-1666 lightning damage Adds 333-1666 cold damage +(201 to 400) to Life +(201 to 400) to Mana Fire Resist +66% Lightning Resist +66% Cold Resist +66% Level 10 Death's Fury Totem (39 Charges) Requirements -20% Adramelech Level 100
Weapons 25% Chance to cast level 40 Flamefront on Attack +(251 to 300)% Enhanced damage Adds 200-400 damage Adds 1-4000 fire damage Drain Life -250 +10 Life on Striking 2% Reanimate as: Condemned Target Takes Additional Damage of 100 Archangel Level 100
Weapons +(201 to 250)% Enhanced Damage Adds 50-200 Damage +(4 to 12) to Vanquish (11 to 15)% Reanimate as: Moon Knight Adds 500-2000 Cold Damage (201 to 250)% Damage to Demons Adds 500-2000 Magic Damage Requirements -24% Shattered Stone Level 100
Weapons (except Necro Scythes) (except Throwing Axes) (except Amazon Spears) 20% Chance to cast level 12 Crucify on Attack +(0 to 2) to All Skills +350% Enhanced damage 50% Increased Attack Speed Adds 310-470 damage 20% Life stolen per Hit 50% Chance of Uninterruptable Attack Bows Include runewords for: Weapons Banshee Level 13
Bows 1% Chance to cast level 6 Abyss on Striking 5% Chance to cast level 8 Charm when you Kill an Enemy +(31 to 60)% Enhanced damage 20% Faster Run/Walk +(1 per level) to Maximum Damage (Based on Character Level) Adds 20-50 cold damage Cold Absorb (11 to 15)% 75% Extra Gold from Monsters Amok Level 21
Bows 2% Chance to cast level 9 Gift of Inner Fire when you Kill an Enemy +(41 to 60)% Enhanced damage 10% Increased Attack Speed +(1 to 6) to Tantrum +1 Life on Striking Shockwave Level 27
Bows 100% Chance to cast level 16 Punisher when you Kill an Enemy +(101 to 125)% Enhanced damage +(41 to 60) to Maximum Damage +5% to Poison Spell Damage (11 to 15)% Chance of Crushing Blow Slows Target by (11 to 15)% +(21 to 40) to Energy +(21 to 40) to Dexterity Hornet Level 37
Bows +(101 to 150)% Enhanced damage 30% Faster Run/Walk Adds 25-50 damage Adds 128-256 poison damage over 5 seconds 25% Chance of Open Wounds +(3 to 7) to Arrow Swarm 15% Bonus to Dexterity 20% Better Chance of Getting Magic Items Balance Level 47
Bows +(101 to 150)% Enhanced damage Enhanced Weapon Damage +(41 to 50)% 15% Bonus to Strength 15% Bonus to Dexterity 15% Bonus to Vitality +45 to Strength +60 to Dexterity +45 to Vitality Total Character Defense Plus (11 to 15)% Nyx Level 55
Bows +(151 to 180)% Enhanced damage Adds 25-75 damage (21 to 30)% Life stolen per Hit +(1 to 5) to Wraith Arrow Hit Causes Monster to Flee +5% Drains 2% Life per Second Half Freeze Duration Hive Level 63
Bows 25% Chance to cast level 6 Spike Nova when you Kill an Enemy +(151 to 200)% Enhanced damage -15% Decreased Attack Speed +(51 to 100) to Maximum Damage Adds 3000-4500 poison damage over 10 seconds Replenish Life +(1 per level) (Based on Character Level) 25% Chance of Uninterruptable Attack Phantom Level 87
Bows 50% Chance to cast level 15 Frozen Soul on Striking +(251 to 300)% Enhanced damage (11 to 17)% Stamina stolen per Hit +(51 to 100) to all Attributes Increase Maximum Mana 50% Cannot Be Frozen Curse Level 100
Bows 15% Chance to cast level 18 Pain Spirit on Striking 25% Chance to cast level 21 Banish when you Kill an Enemy +(251 to 300)% Enhanced damage 25% Bonus to Buff/Debuff/Cold Skill Duration +(3 per level) to Maximum Damage (Based on Character Level) 25% Bonus to Strength Total Character Defense Plus (21 to 25)% Typhaon Level 100
Bows +15 Energy Factor to Spell Damage 25% Chance to cast level 11 Arrow on Striking +(301 to 350)% Enhanced damage 60% Faster Run/Walk 40% Increased Attack Speed +(301 to 500) to Maximum Damage +50 to Strength +50 to Dexterity All Resists +(31 to 40)% Stardust Level 100
Bows 2% Chance to cast level 61 Meteor Shower when you Kill an Enemy 2% Chance to cast level 52 Singularity when you Kill an Enemy +(251 to 300)% Enhanced damage Adds 225-275 damage Adds 1-4000 fire damage Adds 1-4000 lightning damage Adds 1-4000 cold damage -(21 to 30)% to All Enemy Resistances (21 to 30)% Bonus to Dexterity Regenerate Mana +15% Dead Man's Breath Level 100
Bows (except Druid Bows) 1% Chance to cast level 23 Hunting Banshee on Striking 10% Chance to cast level 16 Arrow Swarm when you Kill an Enemy +(0 to 2) to All Skills +350% Enhanced damage Adds 1100-2200 cold damage -50% to Enemy Cold Resistance +1 Life on Striking Crossbows Include runewords for: Weapons Thammuz Level 13
Crossbows 25% Chance to cast level 6 Rune of Fire when you Kill an Enemy 25% Chance to cast level 6 Rune of Ice when you Kill an Enemy +(31 to 60)% Enhanced damage 25% Increased Attack Speed Adds 6-33 fire damage +111 to Life Python Level 35
Crossbows 33% Chance to cast level 14 Doom when you Kill an Enemy +(101 to 150)% Enhanced damage +(1.5 per level) to Maximum Damage (Based on Character Level) (16 to 19)% Life stolen per Hit (21 to 25)% Bonus to Strength (21 to 25)% Bonus to Dexterity Increase Maximum Life (21 to 25)% Cyclops Level 61
Crossbows +100 Crafting Points 5% Chance to cast level 48 Mind Flay on Striking +(151 to 200)% Enhanced damage 50% Increased Attack Speed +(201 to 300) to Maximum Damage +(31 to 40)% to Lightning Spell Damage Slows Target by 25% Tynged Level 94
Crossbows 1% Chance to cast level 16 Doom on Striking Adds 250-500 cold damage (21 to 25)% Chance of Crushing Blow +5% Bonus to Summoned Minion Resistances 25% Chance of Uninterruptable Attack (41 to 50)% Better Chance of Getting Magic Items Requirements -50% Tartarus Level 100
Crossbows 10% Chance to cast level 21 Singularity when you Kill an Enemy +(301 to 350)% Enhanced damage -10% Slower Run/Walk -10% Decreased Attack Speed +(4 per level) to Maximum Damage (Based on Character Level) +10% Bonus to Summoned Minion Damage (41 to 50)% Bonus to Strength Fire Resist +100% Lightning Resist +100% +(101 to 150) Life after each Kill Araboth Level 100
Crossbows +(301 to 350)% Enhanced damage +(301 to 400) to Maximum Damage +(101 to 150)% Damage to Undead +(1 to 9) to Silver Dart +(31 to 50) to all Attributes Replenish Life +(41 to 50) All Resists +15% +2 to Light Radius Tombstone Level 100
Crossbows +(251 to 300)% Enhanced damage -20% Decreased Attack Speed Adds 250-500 damage +100 to Strength -50 to Vitality Regenerate Mana +15% All Resists +(41 to 50)% 50% Reanimate as: Venom Fiend Faseroptic Level 100
Crossbows 1% Chance to cast level 19 Thunderstone on Striking +(0 to 2) to All Skills +350% Enhanced damage Adds 1600-2700 lightning damage +(60 to 70)% to Lightning Spell Damage -30% to Enemy Lightning Resistance Lightning Resist +100% Swords Include runewords for: Weapons Urada Level 100
Swords +(251 to 300)% Enhanced damage 30% Increased Attack Speed Adds 1-1101 lightning damage 11% Chance of Crushing Blow +1011 Defense +(1 to 11) to all Attributes 25% Reanimate as: Necrobot Minefield Level 100
Swords 25% Chance to cast level 36 Cluster Mine on Attack +(0 to 2) to All Skills +(300 to 350)% Enhanced damage Adds 1600-2200 fire damage -100% to Enemy Fire Resistance +(50 to 75)% to Fire Spell Damage +15 to Terror Strike Axes Include runewords for: Weapons Instinct Level 57
Axes +2 to Druid Skill Levels +(101 to 150)% Bonus Damage to Mark of the Wild +(151 to 200)% Enhanced damage 25% Faster Hit Recovery +(51 to 100) to Maximum Damage +(31 to 50)% to Fire Spell Damage 5% Bonus to Vitality +250 Defense Sabertooth Level 100
Axes +(251 to 300)% Enhanced damage 10% Bonus to Buff/Debuff/Cold Skill Duration (9 to 17)% Life stolen per Hit +(1 to 9) to Hamstring +75 to Strength Enhanced Weapon Damage +(2 per level)% (Based on Character Level) (15 to 20)% Chance of Uninterruptable Attack Target Takes Additional Damage of 100 Midas' Touch Level 100
Axes (except Throwing Axes) 5% Chance to cast level 29 Searing Glow on Striking +(0 to 2) to All Skills +(300 to 350)% Enhanced damage 66% Increased Attack Speed Adds 250-300 damage Adds 1100-1800 magic damage +60% to Physical/Magic Spell Damage Spears Include runewords for: Weapons Myrmidon Level 61
Spears +25 Crafting Points +(151 to 200)% Enhanced damage +(3 per level) to Maximum Damage (Based on Character Level) +(1 to 4) to Bloodspeaker's Mark 20% Bonus to Dexterity 20% Bonus to Vitality Total Character Defense Plus (21 to 40)% Requirements +15% Asymptomatic Level 100
Spears (except Paladin Spears) +(0 to 2) to All Skills +(300 to 350)% Enhanced damage Adds 300-400 damage Adds 7207-14414 poison damage over 6 seconds -100% to Enemy Poison Resistance +(5 to 9) to Wild and Free +(13 to 16) to Takedown +15% to Maximum Poison Resist Scythes Include runewords for: Weapons Endor Level 65
Scythes 50% Chance to cast level 17 Hunting Banshee on Attack 5% Chance to cast level 19 Doom on Attack +(151 to 200)% Enhanced damage +(101 to 200) to Maximum Damage +(31 to 40)% to Cold Spell Damage +(31 to 40)% to Poison Spell Damage +(1 to 4) to Pagan Heart Atlacamani Level 81
Scythes +(241 to 270)% Enhanced damage 25% Increased Attack Speed 15% Faster Cast Rate +111-333 cold damage (11 to 15)% Mana stolen per Hit (11 to 15)% Chance of Crushing Blow +(5 to 9) to Medusa +(41 to 60) to Strength +(41 to 60) to Dexterity Seed of Conflict Level 100
Scythes 10% Chance to cast level 9 Charm on Attack +(2 to 4) to Necromancer Skill Levels +(251 to 300)% Enhanced damage +(201 to 250) to Maximum Damage Enhanced Weapon Damage +5% Total Character Defense Plus 20% +(101 to 150) Mana after each Kill +(101 to 150) Life after each Kill Solarion Level 100
Scythes 10% Chance to cast level 35 Diseased Cattle when you Kill an Enemy +(0 to 2) to All Skills +(300 to 350)% Enhanced damage Adds 7207-14414 poison damage over 6 seconds +(50 to 70)% to Poison Spell Damage -50% to Enemy Poison Resistance +(23 to 31) to Amatoxin +(150 to 200) Life after each Kill Daggers Include runewords for: Weapons King's Blood Level 55
Daggers (except Throwing Knives) +1 to All Skills +(201 to 250)% Enhanced damage +50 to Minimum Damage (6 to 12)% Life stolen per Hit +(31 to 40) to all Attributes +10% to Experience Gained +2 to Light Radius Half Freeze Duration Rattus Level 81
Daggers (except Throwing Knives) (except Necro Daggers) +2 to Druid Skill Levels +(201 to 250)% Enhanced damage +(51 to 100)% Bonus Damage to Mark of the Wild 50% Increased Attack Speed 15% Faster Cast Rate 50% Faster Hit Recovery Adds 50-150 damage 25% Chance of Crushing Blow +1 Life on Striking Malicicle Level 100
Daggers (except Throwing Knives) 10% Chance to cast level 23 Countdown on Attack +(0 to 1) to All Skills +(300 to 350)% Enhanced damage Adds 900-1300 cold damage -33% to Enemy Cold Resistance (20 to 25)% Life stolen per Hit +10% to Maximum Cold Resist Maces Include runewords for: Weapons Demhe Level 69
Maces (except Hammers) 25% Chance to cast level 50 Plague Avatar on Attack +(301 to 350)% Enhanced damage +(151 to 200) to Maximum Damage +(21 to 25)% to Cold Spell Damage +(21 to 25)% to Poison Spell Damage Stun Attack -(21 to 25)% to Enemy Cold Resistance -(21 to 25)% to Enemy Poison Resistance +(101 to 150) Mana on Striking Arachnophilia Level 100
Maces 15% Chance to cast level 36 Carpet of Spiders on Attack +(0 to 3) to All Skills +(300 to 350)% Enhanced damage Adds 250-350 damage Adds 7207-14414 poison damage over 6 seconds -50% to Enemy Poison Resistance +30% to Maximum Poison Resist Poison Resist +200% Hammers Include runewords for: Weapons Calypso Level 81
Hammers 33% Chance to cast level 21 Glacial Nova when you Kill an Enemy 5% Chance to cast level 23 Abyss on Attack +(251 to 300)% Enhanced damage Adds 75-150 Damage 30% Increased Attack Speed 15% Faster Cast Rate (21 to 25)% Bonus to Buff/Debuff/Cold Skill Duration Adds 1500-2000 cold damage Neurogenesis Level 100
Hammers 2% Chance to cast level 38 Mind Flay on Striking +(0 to 4) to All Skills +(300 to 350)% Enhanced damage Adds 1200-2400 lightning damage -30% to Enemy Lightning Resistance +(40 to 50)% to Lightning Spell Damage +15% to Maximum Lightning Resist Staves Include runewords for: Weapons Pax Mystica Level 13
Staves +1 to All Skills All Resists +(11 to 15)% (21 to 25)% Better Chance of Getting Magic Items Level 1 Blink (20 Charges) Hadad Level 25
Staves 5% Chance to cast level 13 Lightning Shield when Struck +2 to All Skills (0.5 per level)% to Lightning Spell Damage (Based on Character Level) +(1 to 4) to Supernova Slows Attacker by (11 to 15)% Summanus Level 41 |


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Brett Sherwood
UI
Shiva Banihashem
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React
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React
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React
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UI


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tvm.schedule¶
The computation schedule api of TVM.
-
class
tvm.schedule.
IterVar
¶ Represent iteration variable.
IterVar is normally created by Operation, to represent axis iterations in the computation. It can also created by schedule primitives like
tvm.schedule.Stage.split
.See also
tvm.thread_axis
Create thread axis IterVar.
tvm.reduce_axis
Create reduce axis IterVar.
-
class
tvm.schedule.
Buffer
¶ Symbolic data buffer in TVM.
Buffer provide a way to represent data layout specialization of data structure in TVM.
Do not construct directly, use
decl_buffer
instead. See the documentation ofdecl_buffer
for more details.See also
decl_buffer
Declare a buffer
-
access_ptr
(access_mask, ptr_type='handle', content_lanes=1, offset=0)¶ Get an access pointer to the head of buffer.
This is the recommended method to get buffer data ptress when interacting with external functions.
- Parameters
access_mask (int) – The access pattern MASK. Indicate whether the access will read or write to the data content.
ptr_type (str, optional) – The data type of the result pointer. Do not specify unless we want to cast pointer to specific type.
content_lanes (int, optional) – The number of lanes for the data type. This value is greater than one for vector types.
offset (Expr, optional) – The offset of pointer. We can use it to offset by the number of elements from the address of ptr.
Examples
import tvm.schedule.Buffer # Get access ptr for read buffer.access_ptr("r") # Get access ptr for read/write with bitmask buffer.access_ptr(Buffer.READ | Buffer.WRITE) # Get access ptr for read/write with str flag buffer.access_ptr("rw") # Get access ptr for read with offset buffer.access_ptr("r", offset = 100)
-
vload
(begin, dtype=None)¶ Generate an Expr that loads dtype from begin index.
-
tvm.
create_schedule
(ops)¶ Create a schedule for list of ops
- Parameters
ops (list of Operations) – The source expression.
- Returns
sch – The created schedule.
- Return type
-
class
tvm.schedule.
Schedule
¶ Schedule for all the stages.
-
cache_read
(tensor, scope, readers)¶ Create a cache read of original tensor for readers.
This will mutate the body of the readers. A new cache stage will be created for the tensor. Call this before doing any split/fuse schedule.
-
cache_write
(tensor, scope)¶ Create a cache write of original tensor, before storing into tensor.
This will mutate the body of the tensor. A new cache stage will created before feed into the tensor.
This function can be used to support data layout transformation. If there is a split/fuse/reorder on the data parallel axis of tensor before cache_write is called. The intermediate cache stores the data in the layout as the iteration order of leave axis. The data will be transformed back to the original layout in the original tensor. User can further call compute_inline to inline the original layout and keep the data stored in the transformed layout.
-
create_group
(outputs, inputs, include_inputs=False)¶ Create stage group by giving output and input boundary.
The operators between outputs and inputs are placed as member of group. outputs are include in the group, while inputs are not included.
- Parameters
outputs (list of Tensors) – The outputs of the group.
inputs (list of Tensors) – The inputs of the group.
include_inputs (boolean, optional) – Whether include input operations in the group if they are used by outputs.
- Returns
group – A virtual stage represents the group, user can use compute_at to move the attachment point of the group.
- Return type
-
normalize
()¶ Build a normalized schedule from the current schedule.
Insert necessary rebase to make certain iter var to start from 0. This is needed before bound inference and followup step.
- Returns
sch – The normalized schedule.
- Return type
-
rfactor
(tensor, axis, factor_axis=0)¶ Factor a reduction axis in tensor’s schedule to be an explicit axis.
This will create a new stage that generated the new tensor with axis as the first dimension. The tensor’s body will be rewritten as a reduction over the factored tensor.
-
same_as
(other)¶ check object identity equality
-
-
class
tvm.schedule.
Stage
¶ A Stage represents schedule for one operation.
-
bind
(ivar, thread_ivar)¶ Bind ivar to thread index thread_ivar
-
compute_at
(parent, scope)¶ Attach the stage at parent’s scope
-
compute_root
()¶ Attach the stage at parent, and mark it as root
- Parameters
parent (Stage) – The parent stage
-
double_buffer
()¶ Compute the current stage via double buffering.
This can only be applied to intermediate stage. This will double the storage cost of the current stage. Can be useful to hide load latency.
-
env_threads
(threads)¶ Mark threads to be launched at the outer scope of composed op.
- Parameters
threads (list of threads) – The threads to be launched.
-
fuse
(*args)¶ Fuse multiple consecutive iteration variables into a single iteration variable.
fused = fuse(…fuse(fuse(args[0], args[1]), args[2]),…, args[-1]) The order is from outer to inner.
- Parameters
args (list of IterVars) – Itervars that proceeds each other
- Returns
fused – The fused variable of iteration.
- Return type
-
opengl
()¶ The special OpenGL schedule
Maps each output element to a pixel.
-
parallel
(var)¶ Parallelize the iteration.
- Parameters
var (IterVar) – The iteration to be parallelized.
-
pragma
(var, pragma_type, pragma_value=None)¶ Annotate the iteration with pragma
This will translate to a pragma_scope surrounding the corresponding loop generated. Useful to support experimental features and extensions.
- Parameters
Note
Most pragmas are advanced/experimental features and may subject to change. List of supported pragmas:
debug_skip_region
Force skip the region marked by the axis and turn it into no-op. This is useful for debug purposes.
parallel_launch_point
Specify to launch parallel threads outside the specified iteration loop. By default the threads launch at the point of parallel construct. This pragma moves the launching point to even outer scope. The threads are launched once and reused across multiple parallel constructs as BSP style program.
parallel_barrier_when_finish
Insert a synchronization barrier between working threads after the specified loop iteration finishes.
parallel_stride_pattern
Hint parallel loop to execute in strided pattern.
for (int i = task_id; i < end; i += num_task)
-
prefetch
(tensor, var, offset)¶ Prefetch the specified variable
-
reorder
(*args)¶ reorder the arguments in the specified order.
- Parameters
args (list of IterVar) – The order to be ordered
-
same_as
(other)¶ check object identity equality
-
set_scope
(scope)¶ Set the thread scope of this stage
- Parameters
scope (str) – The thread scope of this stage
-
set_store_predicate
(predicate)¶ Set predicate under which store to the array can be performed.
Use this when there are duplicated threads doing the same store and we only need one of them to do the store.
- Parameters
predicate (Expr) – The guard condition fo store.
-
split
(parent, factor=None, nparts=None)¶ Split the stage either by factor providing outer scope, or both
-
storage_align
(axis, factor, offset)¶ Set alignment requirement for specific axis
This ensures that stride[axis] == k * factor + offset for some k. This is useful to set memory layout to for more friendly memory access pattern. For example, we can set alignment to be factor=2, offset=1 to avoid bank conflict for thread access on higher dimension in GPU shared memory.
-
tensorize
(var, tensor_intrin)¶ Tensorize the computation enclosed by var with tensor_intrin
- Parameters
var (IterVar) – The iteration boundary of tensorization.
tensor_intrin (TensorIntrin) – The tensor intrinsic used for computation.
-
tile
(x_parent, y_parent, x_factor, y_factor)¶ Perform tiling on two dimensions
The final loop order from outmost to inner most are [x_outer, y_outer, x_inner, y_inner]
- Parameters
- Returns
x_outer (IterVar) – Outer axis of x dimension
y_outer (IterVar) – Outer axis of y dimension
x_inner (IterVar) – Inner axis of x dimension
p_y_inner (IterVar) – Inner axis of y dimension
-


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Contact
Authored By: Urvish Trivedi
If you have any questions feel free to email me. Although I am a Student and in Keith Williams class IS117. By Clicking my name on top you have free access to email me and if you have any other questions about the project.
My Email will pop up when you click my name!


MEDIAN XL FORUM
Welcome to the Median forum!
The official Median XL forum is the place to be for discussing this mod, exchanging strategies and build guides, and setting up multiplayer games. All your questions will be answered here, if the solution cannot already be found in one of the tens of thousands of posts.
Follow the link and join my people!
26.oct.2012 update: After the loss of the forum due to Forumer.com's neglect to make backups, a few Median XL fans have established their own forum. The content posted on my forum between 2007 and 2012 is unfortunately lost.
>>> MEDIAN XL FORUM [EXT.]Median XL now also has a fan-created irc channel at:
irc://irc.quakenet.org/medianXL


|
Neodroid
0.2.0
Machine Learning Environment Prototyping Tool
|
Public Member Functions | |
| override void | Display (float value) |
| override void | Display (Double value) |
| override void | Display (float[] values) |
| override void | Display (String value) |
| override void | Display (Vector3 value) |
| override void | Display (Vector3[] value) |
| override void | Display (Points.ValuePoint points) |
| override void | Display (Points.ValuePoint[] points) |
| override void | Display (Points.StringPoint point) |
| override void | Display (Points.StringPoint[] points) |
| override void | PlotSeries (Points.ValuePoint[] points) |
| void | SetText (string text) |
| Public Member Functions inherited from droid.Runtime.Prototyping.Displayers.Displayer | |
| abstract void | Display (Single value) |
| abstract void | Display (Single[] values) |
| Public Member Functions inherited from droid.Runtime.Utilities.GameObjects.PrototypingGameObject | |
| void | RefreshStart () |
| void | RefreshAwake () |
| Public Member Functions inherited from droid.Runtime.Interfaces.IDisplayer | |
| void | Display (double value) |
| void | Display (string value) |
Protected Member Functions | |
| override void | Setup () |
| Protected Member Functions inherited from droid.Runtime.Prototyping.Displayers.Displayer | |
| override void | RegisterComponent () |
| override void | UnRegisterComponent () |
| virtual void | Clean () |
| Protected Member Functions inherited from droid.Runtime.Utilities.GameObjects.PrototypingGameObject | |
| void | Start () |
| void | Awake () |
| virtual void | Clear () |
Additional Inherited Members | |
| Protected Attributes inherited from droid.Runtime.Prototyping.Displayers.Displayer | |
| bool | _RetainLastPlot = true |
| dynamic | _Values = null |
| Protected Attributes inherited from droid.Runtime.Utilities.GameObjects.PrototypingGameObject | |
| string | _Custom_Name = "" |
| Properties inherited from droid.Runtime.Prototyping.Displayers.Displayer | |
| AbstractPrototypingEnvironment | ParentEnvironment [get, set] |
| override string | PrototypingTypeName [get] |
| Properties inherited from droid.Runtime.Utilities.GameObjects.PrototypingGameObject | |
| virtual string | PrototypingTypeName [get] |
| string | Identifier [get] |
| Properties inherited from droid.Runtime.Interfaces.IRegisterable | |
| string | Identifier [get] |
Definition at line 17 of file CanvasTextDisplayer.cs.
| override void droid.Runtime.Prototyping.Displayers.Canvas.CanvasTextDisplayer.Display | ( | float | value | ) |
Implements droid.Runtime.Interfaces.IDisplayer.
Definition at line 30 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 41 of file CanvasTextDisplayer.cs.
| override void droid.Runtime.Prototyping.Displayers.Canvas.CanvasTextDisplayer.Display | ( | float [] | values | ) |
Implements droid.Runtime.Interfaces.IDisplayer.
Definition at line 52 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 63 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 74 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 85 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 96 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 107 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 118 of file CanvasTextDisplayer.cs.
|
virtual |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 129 of file CanvasTextDisplayer.cs.
|
virtual |
| points |
Implements droid.Runtime.Prototyping.Displayers.Displayer.
Definition at line 137 of file CanvasTextDisplayer.cs.
| void droid.Runtime.Prototyping.Displayers.Canvas.CanvasTextDisplayer.SetText | ( | string | text | ) |
| text |
Definition at line 148 of file CanvasTextDisplayer.cs.
|
protectedvirtual |
Reimplemented from droid.Runtime.Utilities.GameObjects.PrototypingGameObject.
Definition at line 23 of file CanvasTextDisplayer.cs.


Status of Indonesia Multi-sectoral Response Plan
Partners’ Response Overview
The Multi Sectoral Response Plan aims at complementing the efforts of the Government of Indonesia in addressing the direct and indirect impact of the COVID-19 crisis.
A Logistics Capacity Assessment concerning custom clearance, storage, cold storage, and transport capacities at the provincial level is underway in 14 targeted provinces: (East Java, West Java, Central Java, DIY, Banten, Jakarta, Central Sulawesi, South Sulawesi, South Kalimantan, West Sumatra, North Sumatra, West Nusa Tenggara, Bali, and Papua.) The interim result revealed that other than cold chain / storage most facilities seems to be intact in 14 provinces being assessed.
Partners’ COVID-19 response
Vulnerabilities
There is growing concern on the readiness of cold chains/storage for upcoming COVID-19 vaccines. At the moment there is no available mapping or assessment of full cold storage/chains capacity in Indonesia.
Partners’ COVID-19 response
Activities
WFP continues providing coordination support to the Government-led National Logistics Cluster, by facilitating regular, bilateral and technical coordination meetings involving the relevant Government counterparts and private sectors at the National and Sub-national levels.
BNPB issued a Decree of the National Logistics Cluster Companion/Supporting Team which formally acknowledge the logistics cluster as part of disaster response mechanism under BNPB's leadership. The momentum continues with the drafting of the provincial decree and its technical guidelines for the establishment of the Provincial Logistics Cluster of South Kalimantan which are currently being reviewed by BNPB.
WFP facilitated a strategic dialogue on humanitarian logistics and supply chain on 28 July, which was attended by 169 people from various logistics stakeholders. Furthermore, in collaboration with the Coordinating Ministry for Human Development and Culture, WFP is developing a country commercial supply chain strategy on essential goods during the COVID-19 pandemic.
WFP and National Logistics Cluster members continue to liaise with Indonesia Cold Chains Association (ARPI), MoH in regard to existing cold chain for vaccines, and other associations with limited to small capacity of cold storage. WFP is facilitating the technical coordination with the relevant directorate within MoH and BNPB on these issues.
Partners’ COVID-19 response
Cont. Activities
The Logistics Capacity Assessment in 14 provinces is being completed, through the support of Provincial Logistics Clusters and private sectors.
WFP is working closely with BNPB and NLC supporting teams to finalize the monitoring and evaluation tools for the ongoing logistics cluster operations undertaken by NLC.
WFP managed several TAGANA (Ministry of Social Affairs volunteers) capacity development sessions for 930 people, (M:754, F:176) members from five provinces (South Kalimantan , West Java, East Java, Central Java, and East Nusa Tenggara) in July and August 2020. The sessions were facilitated collectively by IFRC, WFP, IOM, UNICEF, RedR Indonesia, WHO and OCHA.
A dedicated logistics web-page and a Share-Point are maintained by WFP, with more documents available in Bahasa Indonesia and English. All can be assessed at Log Cluster Webpage and Klaster Nasional Logistik Website.
WHO is coordinating a procurement portal for the COVID-19 response aimed at facilitating plans to request critical supplies. Information about international shipments would be consolidated through the WHO Procurement Portal, so that WFP/NLC can coordinate the necessary logistics services with the relevant authorities and service providers (such as; customs documentation, BNPB recommendation, anticipate the needs of cold storage, transport capacity, etc.)
Partners’ Response Overview
Gaps and Constraints
WFP and NLC partners from the private sector see the importance of setting up a ‘hub and spoke’ business model, by utilising alternative entry points to speed up the delivery of critical supplies. This is also important for long term strategy, for instance once the vaccine has been produced, and requires fast distribution globally.
Activating the provincial logistics cluster and engaging more the private sector to be part of the provincial logistics operation partners remains of paramount importance..
There are growing needs for logistics management capacity at the downstream level concerning the implementation of health protocols, proper handling of goods, storage and distribution during the COVID-19 pandemic.


Enter your wiper stalk's resistance measurements in the fields below. Setting 8 is with the rotary knob in the top-most position; setting 0 bottom-most.
EEPROM Data (in Intel Hex format):
Copy this data into a plain text editor (e.g. Notepad) and save it under a filename with a '.hex' extension. Then program the device's EEPROM by writing the file's data to it.


blah blah blah...
Posted
January 28th, 2008
by
John Resig
blah blah blah...
Posted
January 27th, 2008
by
John Resig


| D.O.B: | 20/04/95 |
| Email Address: |<EMAIL_ADDRESS>|
| Name: | Nicholas Cameron Wells Johnstone |
| Mobile Phone: |<PHONE_NUMBER> |
| Address: | 138a Memorial Ave, Burnside, 8053 |
I'm a passionate problem solver, downhill skateboarder and software developer. I'm interested in volunteering and sustainability.
Student Representative - Unlimited Paenga Tawhiti
September 2011 - September 2012
I was elected to the board of Unlimited late 2011. My responsibilities included attending meetings, writing policy and participating in committees.
Glassie - The Bedford
January 2012 - December 2012
I worked events at the Bedford. My duties involve restocking the bar, cleaning areas, running errands and generally helping out.
Crew Member - McDonalds Riccarton Food Court
August 2012 - January 2013
I was a Crew Member at McDonalds. I was responsible for cooking food, cleaning, serving customers, assembling meals as well as a variety of other duties.
Computer Operator - Jade Software Corporation
February 2013 - June 2013
Operating and maintaining all of the systems managed by Jade Software.
Support and Test Engineer - Wynyard Group
June 2013 - Current
Writing tests, hustling bitches
Game Developer - Irondog Games
July 2013 - Current
Creating a prototype of Irondog's next major title.


We realized early that most of the exceptions would be raised by the I/O functions of OpenSSL, so it felt natural to mimic OpenSSL's error code system, translating them into Python exceptions. This naturally gives us the exceptions SSL.ZeroReturnError, SSL.WantReadError, SSL.WantWriteError, SSL.WantX509LookupError and SSL.SysCallError.
For more information about this, see section 3.3.


There are too many projects ({{ projectCount }}) to display them all. Look for them using
their name and mark them as favorites if you want a quick access to them.
Looking for the projects...
No project matching {{ projectFilter.name }} has been found.


- Author
- Jean-François Simon conta.nosp@m.ct@j.nosp<EMAIL_ADDRESS>Definition at line 17 of file Command.php.
| __construct |
( |
Command |
$parent = null | ) |
|
Constructor.
- Parameters
-
| Command | null | $parent | Parent command |
Definition at line 44 of file Command.php.
Returns command as string.
- Returns
- string
Definition at line 54 of file Command.php.
| addAtIndex |
( |
|
$bit, |
|
|
|
$index |
|
) |
| |
Insert a string or a Command instance before the bit at given position $index (index starts from 0).
- Parameters
-
- Returns
- Command The current Command instance
Definition at line 288 of file Command.php.
| static create |
( |
Command |
$parent = null | ) |
|
|
static |
Returns parent command (if any).
- Returns
- Command Parent command
- Exceptions
-
Definition at line 201 of file Command.php.
Escapes special chars from input.
- Parameters
-
| string | $input | A string to escape |
- Returns
- string The escaped string
Definition at line 78 of file Command.php.
Executes current command.
- Returns
- array The command result
- Exceptions
-
Definition at line 247 of file Command.php.
Retrieves a previously labeled command.
- Parameters
-
- Returns
- Command The labeled command
- Exceptions
-
Definition at line 185 of file Command.php.
Inserts a labeled command to feed later.
- Parameters
-
| string | $label | The unique label |
- Returns
- Command The current Command instance
- Exceptions
-
Definition at line 164 of file Command.php.
Counts bits stored in command.
- Returns
- int The bits count
Definition at line 215 of file Command.php.
Quotes input.
- Parameters
-
| string | $input | An argument string |
- Returns
- string The quoted string
Definition at line 90 of file Command.php.
| setErrorHandler |
( |
\Closure |
$errorHandler | ) |
|
The documentation for this class was generated from the following file:
- vendor/symfony/finder/Symfony/Component/Finder/Shell/Command.php


{% block head %} {% endblock%}
{% load static %}
EDSA-UG
Home
(current)
News
Events
About Us
Contact Us
{% block body %} {% endblock %}


STAR WARS: RETURN OF THE JEDI (SPECIAL EDITION) A film review by Michael Redman Copyright 1997 Michael Redman
*** (out of ****)
As I have mentioned before, the "Star Wars" trilogy makes much more sense as one work than as three separate films. "Jedi" ends the tale and, taken with the rest, is a part of one of most successful films of all times. By itself, it is something of a weak ending.
When I saw this during its original release, I couldn't help but feel disappointed. By that time, the great god "Merchandising" had reared its ugly head and much of the movie seemed to exist to sell toys. The teddy bear Ewoks would have contributed much more to the mythos with their tribal teamwork versus the technology of the Empire if they weren't so damned cute. But then they wouldn't have sold so many t-shirts.
Some of the problems exist for no reason. One of the strengths of the project has always been the spectacular special effects, yet someone must have been asleep when some of the "Jedi" scenes were executed. The rubber-masked pig-men guards at Jabba's headquarters look like big kids out trick or treating =97 and are just as convincing. The insipid blue elephant creature appears as real as someone waving a stuffed animal back and forth. In an unfortunate decision, the musical number has been extended for the Special Edition and works even more poorly than it did in the original.
The attack on the new Death Star is remarkably similar to the attack on the first one in "Star Wars".
I will also have to admit that I enjoyed the film much more this time than during the eighties. Not having such high hopes, I was able to concentrate on its strengths. Luke has his third (or is it fourth?) father killed and must stand on his own. The character of the Emperor is wonderful and the scenes with him, Vader and Luke are filled with tension.
"Jedi" may be the weak link, but it is still better than 90% of the other stuff out there.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "website/base.html" %} {% block title %}Privacy Policy{{ block.super }}{% endblock %} {% block content %}
This Privacy Policy governs the manner in which Open Kamer collects, uses, maintains and discloses information collected from users (each, a "User") of the https://www.openkamer.og website ("Site").
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FlyOrDie is committed to protecting your personal information when you are using FlyOrDie's services.
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SecuritySome of FlyOrDie's services are only available after subscription. During subscription, it might be necessary to provide some personal information. These data (card numbers, etc.) are encrypted and are protected with the best encryption software in the industry - SSL. FlyOrDie does not store credit card data in any form.
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Safeguarding Your Personal InformationThe security of your personal information is important to us. We follow generally accepted industry standards to protect the personal information submitted to us, both during transmission and once we receive it. FlyOrDie does not rent, sell, or share these personal information described above about you except when responding to court orders, legal process, or to establish or exercise our legal rights or defend against legal claims. FlyOrDie can also share personal data in order to investigate, prevent, or take action regarding illegal activities, suspected fraud, situations involving potential threats to the physical safety of any person, violations of FlyOrDie's terms of use, or as otherwise required by law.
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We use third-party advertising companies to serve ads when you visit our Web site. These companies may use aggregated information (not including your name, address, email address or telephone number) about your visits to this and other Web sites in order to provide advertisements about goods and services of interest to you. If you would like more information about this practice and to know your choices about not having this information used by these companies, please see: networkadvertising.org
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Last updated: Dec 11, 2013
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Maximum Power Point Tracking Solar Powered Computer
Explanation of design
The battery is connected to the IN pin of the INA3221 so that it can measure the current battery voltage.
This has to be considered when asking for the charging voltage of the buck converter. It is reduced by the shunt
voltage.
Links
3.3 Volts:
https://www.microchip.com/wwwproducts/en/PAC1933#additional-features
IR2104 logic input 3.3 Volt
https://electronics.stackexchange.com/questions/305134/mosfet-half-bridge-driver-not-working
Battery Fuse
Options:
automatic reset fuse (PPTC))
https://forum.electricunicycle.org/topic/6487-almost-started-bms-battery-fire-doesnt-all-bms-have-shortcircuit-protection-on-the-charge-cables/
cheapo PPTC has 1.3 Ohms.
https://www.amazon.com/gp/product/B00X775G34
littelfuse has models with 0.01 Ohm!
https://www.littelfuse.com/products/resettable-ptcs.aspx
Battery protection current limiter
https://electronics.stackexchange.com/questions/262011/mosfet-current-source-current-limiter-request-for-review


Iran’s Guards warn of action if unrest continues
Tehran slams U.S. for supporting ‘rioters’
by AFPIran’s powerful Revolutionary Guards warned anti-government protesters on Monday of “decisive” action if the unrest over gasoline price hikes does not cease, state media said, in a hint that a harsh security crackdown could be on the cards.
The protests have spread across the Islamic Republic since Friday, turning political with demonstrators demanding that top clerical leaders step down. At least 100 banks and dozens of buildings and cars have been torched, state media reported.
“If necessary we will take decisive and revolutionary action against any continued moves to disturb the people’s peace and security,” the Revolutionary Guards, Iran’s heavily armed main security force, said in a statement carried by state media.
Authorities said several people, including members of the security forces and policemen, had been killed and around 1,000 ”rioters” arrested, some for using guns and knives.
Meanwhile, Tehran condemned the United States’ support for “rioters” in a statement issued late on Sunday.
The Foreign Ministry said that it was reacting to U.S. Secretary of State Mike Pompeo’s “expression of support... for a group of rioters in some cities of Iran and condemned such support and interventionist remarks”. In a tweet on Saturday, Mr. Pompeo said in response to the demonstrations that “the United States is with you”.
Iran's Foreign Ministry spokesman Abbas Mousavi slammed his comments, saying: “The dignified people of Iran know well that such hypocritical remarks do not carry any honest sympathy.”


Future Design School almost didn’t happen. We had a budget approved. We hung posters, emailed parents, and advertised in the school, but, in the end, we came up short on the number we needed for a "go."
We were a team of 3, and we needed 20 students. Instead of packing our bags, we reconvened later that year to identify what happened and what we can do about it.
We decided to survey the community. The results were overwhelming. Parents wanted the event, they just weren’t available at that time. So, to better meet their needs, we asked when a good time would be.
One of our insights from the survey was that families are very busy. We could not compete with after school activities like basketball, robotics, and cheer. Through some intense brainstorming, we developed a solution: host the 2-week summer camp in 3 days.
We turned to parents with a follow-up survey to confirm this new direction. Would people sign up for an intense, overnight weekend camp during the school year? If so, what weekend? Again, the results were overwhelming. Camp was a go, and we had a date.
Still, we wanted to be sure we would have enough students registered. We knew, sometimes, people fill out surveys wishfully, underestimate time constraints.
As a response, we led mini-design challenges in classrooms to give students a taste of the process and cast a wide net for potential registrants. I met with three 4th grade classes to lead a 15 minute design sprint: build a better seating option for kids at school.
We wrote down the names of students who showed lots of interest and emailed their parents with a call to action. This direct-ask yielded a lot of sign ups. So many, in fact, we exceeded our goal and created a waiting list.
We kept parents informed by email. I built a minimalist schedule-at-a-glance, packing list, and food menu.
I prepared for camp by taking an online course that mimicked the camp process (and built a grading app concept for teachers called On Your Marks!)
We finalized the budget, submitted release forms, and double checked all our medical information.
At last, we had all our campers in a room, with sleeping bags and pillows, eager to start. The days flew by. We led team building activities, taught the design process, had guest speakers, pitched our apps, and celebrated our work with pizza.


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body text indent is 3em of 24px. h1 inherits. Its text indent is also the same - it inherits the computed value. However, it is interesting. IE9 recomputes 3em * 12px indent for h1. Word computes 3em * 12px indent for h1, and 3em * 24px for p. Neither word nor IE are correct. My conversion, and chrome are correct.


PublicApi
ui.grid.resizeColumns
Public Api for column resize feature.
raised when column is resized
gridApi.colResizable.on.columnSizeChanged(scope,function(colDef, deltaChange){})
the column that was resized
of the column size change


- Source:
- releases/0.96/jquery.tsv-0.96.js, line 526
Namespaces
Methods
-
<static> formatValue
-
Format one value. This can be overridden in the options as the @{link jQuery.tsv.options.formatValue}: field.
This is not intended to be called by end users. This documentation describes how the function is called by the the system; the user can supply a function to be called in its place.
Parameters:
Name Type Description value
Any the value to format options
jQuery.tsv.options optional: { formatValue: } colnum
Number the column number colname
String the column name, if known, or the column number as a string. rownum
Number the row number - Source:
- releases/0.96/jquery.tsv-0.96.js, line 569
Returns:
object, string or other value.- Type
- Object | String | Any
-
<static> parseValue
-
Parse one value. This can be overridden in the options as the jQuery.tsv.options.parseValue: field.
This is not intended to be called by end users. This documentation describes how the function is called by the the system; the user can supply a function to be called in its place.
Parameters:
Name Type Description value
String the TSV string to parse options
jQuery.tsv.options optional: { parseValue: } colnum
Number the column number colname
String the column name, if known, or the column number as a string. rownum
Number the row number - Source:
- releases/0.96/jquery.tsv-0.96.js, line 545
Returns:
string- Type
- any
-
<static> simpleFormatterKernel
-
Parameters:
Name Type Description event
String the formatting event param
String the parameter, for "value" events only. - Source:
- releases/0.96/jquery.tsv-0.96.js, line 869
Returns:
, except for an "end" event, which returns the final string.- Type
- undefined | String
-
<static> tsvParserKernel
-
The parser kernel. It is called with the arguments that String.replace supplies on each match. The matches it is called on is determined by the lexer -- a regex that identifies the sequence of pieces that the parser kernel should operate on.
The context of the kernel will be the parser state object, which provides various parts of the parsing process:
state: This is initially 0 to denote the initial state; the kernel should use this to identify the current state of scanning the line. The additional states and their interpretation are up to the kernel.
The kernel must call this.endOfValue([value]) on each complete value. If no value is supplied, the value of this.value is used.
The kernel must call this.endOfRow([row]) on each complete row If no value is supplied, the value of this.row is used. This is maintained automatically by this.endOfValue()
The kernel should call this.endOfTable([result]) if it detects the end of the table. If this is not called (as will often be the case when end-of-table is marked by simply no more input string) it will be called automatically as this.endOfTable(), taking the result from this.result.
The kernel is free to maintain any stack or history it needs to perform backtracking and other more advanced parser behavior. If the parser can only perform its work when the complete input has been seen, it may set this.finalize to a function to be called when this.endOfTable() is called. It will be called with the result-as-supplied, and should return the result-to-be-used.
- Source:
- releases/0.96/jquery.tsv-0.96.js, line 837


SSW Home
DSW Program
Navbar Link
menu
DSW Class of 2017
Multimedia Projects
Multimedia projects composed by the
Rutgers Doctor of Social Work (DSW) Class of 2017
under Dr. Becca Klaver
web
Websites
playlist_add
Podcasts
Websites
The Dieting Experience
By Laurie Suttenberg
Young Latinas' Suicidal Ideation and Behaviors: Rethinking "Culture" to Include the Digital
By Gloria Lopez-Henriquez
The Happiness Playbook
By Marisol Lado
Cultural Racism: A Look at Power and Authority in America
By Michael Bailey
Clinical Supervision in Social Work Education and Practice
By Andrea Calabrese
Hypersexualized Culture: How We've Become Desensitized
By Ruthie Norman
The Digital Sex Offense: Impact and Prevention of Adolescent Sexting
By Tommel Hayes
Juveniles in Hiding: Sexual Behavior Problems Among Youth
By Jesselly de la Cruz
A New Take on Adolescent Opposition: Changing the way we see, understand, and relate to adolescents in our lives
By Tawanda Hubbard
America’s Opiate Epidemic: A Tragedy Born of Unspoken History, Modern Myth & Specious Science
By Michael Brayman
Fostered and Misunderstood: The Lived Experience of Foster Care
By Michelle Lipchock
Finding Absence: Loss, Nonrecognition, and the Inability to Mourn
By P. Rubinfine
Depression: A Multifaceted Problem
By Alejandro Flores
The Art of Presence in Mental Health
By Cristina Blasoni
What's so important about play?
By Wendy Winograd
Podcasts


Ocala events
-
romney health plan and massachutsetts
Las Vegas NV Homes for Sale & Las Vegas Real Estate - Zillow
Search Las Vegas NV real estate listings and homes for sale, for sale by owner . Las Vegas Nevada real estate market information, and more on Zillow. - Page 1.
http://www.zillow.com/las-vegas-nv/Stacey Vitto-Realty One Group Las Vegas, NV, 89113 - YP.com
Get directions, reviews, payment information on Stacey Vitto-Realty One Group located at Las Vegas, NV. Search for other Real Estate Agents in Las Vegas.
http://www.yellowpages.com/las-vegas-nv/mip/stacey-vitto-realty-one-group-21905449Las Vegas Real Estate Offices - Realty One Group
Las Vegas real estate offices are strategically placed around the city so our clients have convenient access to professional facilities.
http://www.realtyonegroup.com/locations/nevada/Las Vegas Area Homes for Sale
Realty One Group provides both sellers and buyers superior real estate services in Las Vegas and its surrounding areas including: Boulder City, North Las .
http://www.lasvegasluxuryhomesearch.com/
2 pressure method moisture Upcoming events in Ocala
clayton manufactured homes arkansas Hottest Tickets
-
Apr 11nicola fitzharris newcastle upon tyne
Amway Center -
Apr 28program activity architecture ppt
Amway Center -
Jun 25gotta get stevie for the video
Bob Carr Performing Arts Center -
Mar 30honest review of forex supra forex
Amway Center -
Aug 27university of tasmania offshore program management
Amway Center -
Jun 21jennifer johnson ste marie
Amway Center -
Sep 13program activity architecture ppt
Francis Field -
Mar 17subdivision map act easements
St Augustine Amphitheatre -
Oct 8new york hot dog company
Amway Center -
May 4manufactured home sales washington state
Bob Carr Performing Arts Center
Ocala's best venues
-
North Las Vegas Real Estate - Realty One Group
View the North Las Vegas real estate with the largest price reductions! Watch a dynamic city video about the history and demographics of North Las Vegas.
http://www.realtyonegroup.com/nv/city/north-las-vegas/ -
Las Vegas Condos For Sale Trulia.com
Search Las Vegas, Nevada real estate, recently sold properties, foreclosures, new homes, school information . 3 br / 2 full, 1 partial ba / 1,612 sqft / $2,012 /mo .
http://www.trulia.com/for_sale/Las_Vegas,NV/CONDO_type/ -
Las Vegas Real Estate, Las Vegas Homes for Sale & MLS by ...
6 days ago . Find real estate listings in Las Vegas, Nevada. Browse . Single family for sale in 5612 Desert Eagle Ct, Las Vegas, NV . Realty One Group .
http://www.point2homes.com/US/Real-Estate-Listings/NV/Las-Vegas.htmltown and villages in norfolk england
98 people's favorite
-
Las Vegas Homes For Rent Trulia.com
Search Las Vegas, Nevada real estate, recently sold properties, foreclosures, new homes, school information and much . 3 br / 2 full, 1 partial ba / 1,375 sqft .
http://www.trulia.com/for_rent/Las_Vegas,NV/SINGLE-FAMILY_HOME_type/6_p/ -
Las Vegas Townhomes For Sale Trulia.com
Search Las Vegas, Nevada real estate, recently sold properties, foreclosures, new . WillSellQuick.com - TRADITIONAL SALE-UPSTAIRS 1 BEDROOM, 1 BATH .
http://www.trulia.com/for_sale/Las_Vegas,NV/TOWNHOUSE_type/


Home
About Band
Our Music
Discography
Releases
Band History
lorem ipsum dolor
sit amet
adipiscing elit
nunc suscipit
404 page not found
Video
Gallery
Events
Contact Us
Something about Photo
Something about Photor
Something about Photo
Welcome to our website
Something like HEader.
DESCRIPTION
read more
Top 10 Songs
previous
play
pause
next
stop
mute
unmute
max volume
shuffle
shuffle off
repeat
repeat off
Update Required
To play the media you will need to either update your browser to a recent version or update your
Flash plugin
.
What's New
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Quick links
Description of Quick link
Home
About Band
Our Music
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Gallery
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With metadata management we are allowing users to manage the imported metadata as resources management in the Governance Registry since all the information are stored as resource information inside the Governance Registry. In the Metadata list part users can list imported resources, WSDLs, Schemas and Policies.
When user click list Policy user will be display the Policy imported through add Policy UI. Policy listing page displays the Policy name, Version and delete link to click to delete the added resource.
Figure 1: Policy list


×
This game was created by :
Joyce Ngamau
PING PONG
Are you ready to play?
But first, here are the rules...
Numbers divisible by 3 are replaced with "ping"
Numbers divisible by 5 are replaced with "pong"
Numbers divisible by 15 are replaced with "pingpong"
Let's do this
Enter a number
Submit
Here is the result:
-->


New free content released for Outward, adds hardcore mode, hidden endgame boss fights & more
by John PapadopoulosDeep Silver and Nine Dots Studio have released the free “Permadeath, Postgame, and Poutine” content patch for Outward. In addition, Nine Dots Studio revealed that its open world RPG OUTWARD has sold more than 400,000 players from all over the world.
Guillaume Boucher-Vidal, CEO of Nine Dots Studio, said:
“I never took for granted that Outward would perform well, but we wanted to trust the players’ ability to learn and adapt. I’m so glad that it paid off and it makes us that much more confident for our future development efforts.”
Here are the key features of this new free content patch for Outward:
- Hardcore Mode: With the new Permadeath option, defeat may bring only a temporarily setback, but there is also a chance characters actually die permanently (save game deleted).
- Hidden Endgame Boss Fights: We will say no more at this point, but they are waiting for you.
- Vastly Improved Legacy Chest System: We’ve added a surprising new functionality which is better experienced without us spoiling it.
- More End Game Items: A wealth of incredibly valuable and powerful items to further transform you into the ultimate warrior.
- Languages, Languages and More Languages: Added the following languages (text only): Polish, Russian, Japanese, Korean, Chinese (Simplified), Portuguese (Brazil), and Turkish.
- Addition of an Unarmed Attack: Take a (figurative) page out of Monty Python black knight’s playbook – you don’t need arms to fight.
- Poutine: The Quebec super food.
Enjoy!


Love's Christmas Journey
Love's Christmas Journey is a TV movie starring Natalie Hall, JoBeth Williams, and Greg Vaughan. While mourning the loss of her husband and daughter, recently widowed Ellie King (Natalie Hall) visits her brother Aaron Davis (Greg...


System Architect Symbol details for "Location Structure"
classifier (Association)
- From Class:
"Location Structure Type"
- To Class:
"Location Structure"
- From Class:
"Location Structure Type"
- To Class:
"Location Structure"
from (Association)
- From Class:
Location
- To Class:
"Location Structure"
- From Class:
Location
- To Class:
"Location Structure"
Location (Class)
- Description:
"Reference Point" being a point or set of contiguous points in space.
- Comment:
-
Previous documented definitions providing the source for the above are:
Point or set of contiguous points in space.
Location Structure (Class)
- Description:
Connexion between two "Locations" indication that one is related to the other.
Location Structure Type (Class)
- Description:
"Associative Category" capable of classifying "Location Structures".
- Comment:
-
Ways in which locations may be connected include:
Included within
Adjacent to
Not adjacent
Complete superposition
Partial superposition.
to (Association)
- From Class:
Location
- To Class:
"Location Structure"
- From Class:
Location
- To Class:
"Location Structure"


{% include "header.html" ignore missing %}
Missing Page
Error 404
Oops! The page you're trying to reach can't be found with this URL!


#include "legato.h"
Go to the source code of this file.
Macros | |
| #define | LE_WDOG_TIMEOUT_NEVER -1 |
| #define | LE_WDOG_TIMEOUT_NOW 0 |
Functions | |
| void | le_wdog_ConnectService (void) |
| void | le_wdog_DisconnectService (void) |
| void | le_wdog_Kick (void) |
| void | le_wdog_Timeout (int32_t milliseconds) |
Legato Watchdog Service include file.
Copyright (C) Sierra Wireless Inc. Use of this work is subject to license.
| #define LE_WDOG_TIMEOUT_NEVER -1 |
Suspend the watchdog so that it never times out.
| #define LE_WDOG_TIMEOUT_NOW 0 |
Timeout immediately
| void le_wdog_ConnectService | ( | void | ) |
Special values that have specific meaning when used as durations in Timeout():
Connect the current client thread to the service providing this API.
This function must be called before any other functions in this API. Normally, it's automatically called for the main thread, but must be explicitly called for other threads. For details, see Client-specific Functions.
This function is created automatically.
| void le_wdog_DisconnectService | ( | void | ) |
Disconnect the current client thread from the service providing this API.
Normally, this function doesn't need to be called. After this function is called, there's no longer a connection to the service, and the functions in this API can't be used. For details, see Client-specific Functions.
This function is created automatically.
| void le_wdog_Kick | ( | void | ) |
Kicks the watchdog timer.
Once the watchdog has been kicked it must be kicked again before the expiration of the current effective timeout else the configured WatchdogAction will be executed.
| void le_wdog_Timeout | ( | int32_t | milliseconds | ) |
Set a time out.
The watchdog is kicked and a new effective timeout value is set. The new timeout will be effective until the next kick at which point it will revert to the original value.
| [in] | milliseconds | The number of milliseconds until this timer expires |


Preferences
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--- layout: post title: Neutrogena Oil-free Moisture - Combination skin tags: - Neutrogena status: publish type: post published: true meta: _edit_last: '2' _graphene_slider_img: global _graphene_slider_imgurl: '' _graphene_show_addthis: global al2fb_facebook_image_id: '1547' _aioseop_title: Neutrogena Oil-free Moisture - Combination skin _aioseop_keywords: Neutrogena Oil-free Moisture - Combination skin,Neutrogena Oil free Moisture al2fb_facebook_link_id: '218440691518395_296400307055766' al2fb_facebook_link_time: '2011-10-28T17:44:09+00:00' al2fb_facebook_link_picture: meta=http://missenchanted.com/wp-content/uploads/2011/10/IMG_2200-150x150.jpg _sg_subscribe-to-comments<EMAIL_ADDRESS>_yoast_wpseo_linkdex: '0' _thumbnail_id: '1547' --- Since I have combination skin, I have to be very careful what products I use, some leave me with dry patches and some break me out. Have been using this moisturizer for over six months now and I am completely satisfied with it. Just a dab small amount of it on moist skin and my night skin care routine is done :) Price : Rs. 299 for 118ml Product claims and contains:What I like about the product:


Scripps News has uncovered hundreds of convicted military sex offenders who do not show up on any public sex offender websites. Our interactive features nine of the 242 offenders we determined returned to civilian life.
We selected these nine because they represent a cross section of military branches and of serious crimes – including rape, child molestation and forcible sodomy. Click on an icon below to learn more about a case or search our entire database of documents related to all 242 cases below.
No branch of the Armed Services keeps photos of convicted sex offenders as a part of their personnel files after they discharge from the military, making it more difficult in some cases to identify military sex offenders and where they are today.
If you have a tip or an update about any of these convicted military offenders, email<EMAIL_ADDRESS>Credits: Marc Georges, Elizabeth Scheltens, Tom Angel, Brittany Morris, Eric Krupke, template by Nelson Hsu


Weather online
Berlin, Germany
Anchorage, USA
Bamako, Mali
Bangkok, Thailand
Beijing, China
Budapest, Hungary
Buenos Aires, Argentina
Cairo, Egypt
Cape Town, South Africa
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Damascus, Syria
Havana, Cuba
Istanbul, Turkey
Kathmandu, Nepal
Kingston, Jamaica
Kinshasa, DR of Congo
La Paz, Bolivia
London, UK
Los Angeles, USA
Madrid, Spain
Manaus, Brazil
Manila, Philippines
McMurdo Station, Antarctica
Mexico City, Mexico
Moscow, Russia
Mumbai, India
New York City, USA
Oymyakon, Russia
Paris, France
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Rio de Janeiro, Brazil
Riyadh, Saudi Arabia
Rome, Italy
Sydney, Australia
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Tokyo, Japan
Toronto, Canada
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Yaren, Nauru
Berlin
Today
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git cherry
Find commits that have yet to be applied upstream.
More information: home page
- Show commits (and their messages) with equivalent commits upstream:
git cherry -v
- Specify a different upstream and topic branch:
git cherry origin topic
- Limit commits to those within a given limit:
git cherry origin topic base