Click the blocks below to modify this illustration.
TODO: Mark deviations from style guide and add warnings.
You can add elements to the illustration here. (These will display back to front.)
TODO: Once a tree is added, describe its origin and appearance
- tree type (data format)
- styles - specify value+units, pick from options, or map to data
- edge thickness
- node size
- node shape
- color
- highlight style
- un-collapse all nodes
- un-highlight all nodes
- un-highlight all edges
- interesting nodes+edges; for each listed element:
- collapsed
- highlighted
- styles (appropriate to type) - specify value+units, pick from options, or map to data
- edge thickness
- node size
- node shape
- color
- font/text styles
- highlight style
TODO: Add supporting data to enhance displayed trees
- data source
- data type
- data filter
- tabular display of raw data?
TODO: Add one of various ornamental elements to the illustration
- a special background or border
- a title or caption
- PhyloPic images for some/all nodes


17.10 Arc Length Example:
Approximating Distances on Earth
One application of computing arc lengths on
spherical surfaces is approximating distances between points
on Earth. Sometimes these are called great-circle distances. Of course, the earth is not a perfect
sphere but an ellipsoid slightly squatter from north to south
than east to west. That is, if we were to orbit the earth
along the prime meridian, we would find the distance traveled
to be less than that of orbiting the earth along the equator.
Still, treating the earth as a sphere usually gives reasonable
approximations.
To compute the
distance between two points on Earth, we first need a way to
locate each point. In geography, points are usually located in
terms of latitude and longitude.
Latitudes sweep from at the equator to 90 degrees at either
pole. For points north of the equator, the letter "N" is
appended to the latitude, and for points south, an "S" is
appended. Often, degrees north of the equator are thought of
as positive and degrees south of the equator as negative.
Longitudes sweep from at the prime meridian to 180 degrees in
either direction. For points to the west of the prime
meridian, the letter "W" is appended to the longitude, and for
points to the east, an "E" is appended. Often, degrees west of
the prime meridian are thought of as positive and degrees east
of the prime meridian as negative. For example, Paris is
approximately 49.010 degrees to the north of the equator and
2.548 degrees to the east of the prime meridian. Therefore,
its position is 49.010N, 2.548E, or 49.010, -2.548 (see Figure
17.8a).
To approximate the
distance between two points on Earth given their latitude and
longitude, we first translate each point into spherical
coordinates and convert all angles from degrees to radians.
Then, we simply compute the length of the arc between the
points. Recall that a point in spherical coordinates is given
by the triple (r, , f). In terms of the earth, r is the distance along an imaginary
line from the earth's center to a point on its surface; that
is, r is the earth's radius,
which is 3440.065 nautical miles. The coordinate is the angle the point forms with the
prime meridian. Thus, corresponds to longitude. However,
since positive longitudes are to the west and positive values
of are the opposite direction,
to obtain from degrees
longitude, we reverse the sign of the longitude. The
coordinate f is the angle a point forms with an
imaginary line extending vertically from the center of the
earth to the north pole. Thus, f corresponds to latitude. However,
since latitudes are relative to the equator and not the north
pole, to obtain f from degrees latitude, we reverse
the sign of the latitude and add 90 degrees.
As an example, to compute the distance
between Paris, France (49.010N, 2.548E) and Perth, Australia
(31.940S, 115.967E), we begin by converting their latitudes
and longitudes to spherical equivalents: (3440.065, 2.548,
40.990) for Paris and (3440.065, 115.967, 121.940) for Perth.
Next, we convert the angles in each point to radians. Last, we
compute the length of the arc between the points, which is
7706 nautical miles (see Figure
17.8b).
This example presents a function, geodist (see Examples Example
17.5 and Example
17.6), that approximates the distance between two points
on Earth using the method just described. The function accepts
the latitude and longitude for each point as
lat1 and lon1, and
lat2 and lon2. It returns the
distance between the points in d. After
performing some initial validation of the latitudes and
longitudes, geodist converts
the latitude and longitude representations into spherical
coordinates, stores each representation in p1
and p2 with all angles converted to radians,
and calls arclen to compute the
distance.
The runtime complexity of geodist is O (1) because all of the steps in
computing a great-circle distance run in a constant amount of
time.
Example 17.5.
Header for a Function for Approximating Distances on Earth
/*****************************************************************************
* *
* ------------------------------- geodist.h ------------------------------ *
* *
*****************************************************************************/
#ifndef GEODIST_H
#define GEODIST_H
/*****************************************************************************
* *
* Define the radius of the earth in nautical miles. *
* *
*****************************************************************************/
#define EARTH_RADIUS 3440.065
/*****************************************************************************
* *
* --------------------------- Public Interface --------------------------- *
* *
*****************************************************************************/
int geodist(double lat1, double lon1, double lat2, double lon2, double *d);
#endif
Example 17.6.
Implementation of a Function for Approximating Distances on
Earth /*****************************************************************************
* *
* ------------------------------- geodist.c ------------------------------ *
* *
*****************************************************************************/
#include "geodist.h"
#include "geometry.h"
/*****************************************************************************
* *
* -------------------------------- geodist ------------------------------- *
* *
*****************************************************************************/
int geodist(double lat1, double lon1, double lat2, double lon2, double *d) {
SPoint p1,
p2;
/*****************************************************************************
* *
* Validate the coordinates. *
* *
*****************************************************************************/
if (lat1 < -90.0 || lat1 > 90.0 || lat2 < -90.0 || lat2 > 90.0)
return -1;
if (lon1 < -180.0 || lon1 > 180.0 || lon2 < -180.0 || lon2 > 180.0)
return -1;
/*****************************************************************************
* *
* Convert each latitude and longitude to spherical coordinates in radians *
* using the earth's radius for rho. *
* *
*****************************************************************************/
p1.rho = EARTH_RADIUS;
p1.theta = -1.0 * DEGTORAD(lon1);
p1.phi = (DEGTORAD(-1.0 * lat1)) + DEGTORAD(90.0);
p2.rho = EARTH_RADIUS;
p2.theta = -1.0 * DEGTORAD(lon2);
p2.phi = (DEGTORAD(-1.0 * lat2)) + DEGTORAD(90.0);
/*****************************************************************************
* *
* Compute the distance between the points. *
* *
*****************************************************************************/
arclen(p1, p2, d);
return 0;
} |


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register
Description
When a variable, constant or parameter is declared, you can request that the item be placed in a machine register. This should be done only for programs requiring considerable efficiency.
Example
var register counter : int
const register maxCounter : int := 100
procedure p ( register x : real )
end p
Details
Items can be requested to be in registers only if they are local to a subprogram (not global variables, declared in the main program, a module, monitor or class). Items requested to be in registers cannot be bound to, passed to reference parameters, have their address taken by addr, or have certain type cheats applied to them (since a machine register has no address).
The request to use a register may be ignored. For example, the current (1999) interpretive implementation uses pseudo-code, which has no machine registers, and so ignores the register keyword. For the syntax of using this keyword, see var declaration, const declaration and paramDeclaration.


| Path: | vendor/plugins/cascading_stylesheets/README |
| Last Update: | Fri Aug 10 15:17:30 CEST 2007 |
Cascading Stylesheets is a plugin that enhances the behaviour of the built-in stylesheet_link_tag macro to support a :defaults parameter. If :defaults is passed as a parameter, the stylesheet_link_tag macro will load the following stylesheets (if present) in order:
This allows you to define application-wide, environment-specific (such as different backgrounds for UAT and production) and page-specific styles without needing to manually link each one.
To use, simply call stylesheet_link_tag from application.rhtml (in much the same way as you would use javascript_include_tag) passing :defaults as a (or the only) parameter:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en"> <head> ... <%= stylesheet_link_tag :defaults %> <%= javascript_include_tag :defaults %> </head> <body> ... </body> </html>
This plugin is copyright 2006 by RedHill Consulting, Pty. Ltd. and is released under the MIT license.


Vivo Z1x
₹16,990
vs
Realme XT
₹15,999
Samsung Galaxy M30s
₹13,999
vs
Realme XT
₹15,999
Samsung A50s
₹22,999
vs
Samsung Galaxy M30s
₹13,999
Vivo Z1x
₹16,990
vs
Realme X
₹16,980
Iphone X
₹64000
vs
Iphone Xr
₹50000


Where is the Property Located?
Select your type of transaction
Enter the price of your property
Choose what best describes this transaction
Final Closing Cost
$2,107.00
Get the total closing costs sent to your email:
Legal and Land Transfer Costs
Legal Fees (All Inclusive)
$1,865.00 + 13% HST
Your Toronto Land Transfer Tax will be
$0.00
Your Ontario Land Transfer Tax will be
$0.00
Thank you!
You will receive an email shortly containing the total.


procedure UpdateFont;
Use this method before calling the Windows API functions that handle text output. It will synchronize the device font object with the Font property. You do not have to call UpdateFont when using text output methods of TBitmap32 since they call UpdateFont automatically.


GOVERNMENT OF INDIA
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Developer Team
Donor Transparency consisted of 9 awesome developers who worked tirelessly to design and build an industry standard donor management system in order to serve our customers.
Donor Transparency consisted of 9 awesome developers who worked tirelessly to design and build an industry standard donor management system in order to serve our customers.
Web UI Developer
Thai Nguyen graduated from Lambda School and is part of the Web UI Team in Donor Transparency.
Web UI Developer
Mellisa Jones graduated from Lambda School and is part of the Web UI Team in Donor Transparency.
Backend Architect
Aaron Harbaugh graduated from Lambda School and is part of the Backend team in Donor Transparency.
Web UI Developer
Jose Arturo Restrepo graduated from Lambda School and is part of the Web UI Team in Donor Transparency.
Team Lead
Clint Kunz graduated from Lambda School and is a Team Lead in Donor Transparency.
UX Designer
Janessa Maisonet graduated from Lambda School and is part of the UX team in Donor Transparency.
Front End Architect
Kevin Sims graduated from Lambda School and is part of the Front End team in Donor Transparency.
Team Lead
Quan Nguyen graduated from Lambda School and is a Team Lead in Donor Transparency.
Front End Artchitect
Steven Barrett graduated from Lambda School and is part of the Front End team in Donor Transparency.


Strengths
Each of us come from very different backgrounds and cultures. Therefore, we respond well to changes, including great challenges such as learning to code in 13 weeks!. We all share diverse experiences and, as such, have developed strong communication and effective listening skills that
help us make better decisions together and being comprehensive and empathetic. More importantly, we are always willing to bring the best of each other and the team in this learning process that has just started.
Weaknesses
Some of us are having the first contact with coding in our lives. As a result, mistakes are guaranteed, but we also learn from them, and believe that is the best way to progress. Front-end development is a new world for us, there is plenty of new information every day about coding,
design and ourselves that we must handle altogether at the same time, and sometimes the road gets tricky. However, SISCODE is here to stay!


What is Varnish?
- “A web application accelerator also known as a caching HTTP reverse proxy.”
- A piece of software that makes dynamic websites really really really fast.
- It sits between the client and the webserver and caches webpages.
Loading a webpage from Drupal
Plain ol' Drupal
- User requests a URL.
- Web server (Apache/Nginx/IIS) sends it to Drupal.
- Drupal bootstraps and initializes the database, sessions etc.
- Maps the path to a callback function, which gets the primary content.
- Modules can hook into the process and extend functionality and alter the content.
- The Theme System generates the HTML and applies styles it to.
- Drupal returns a fully formed HTML page to the browser.
- The browser renders the HTML page for the user.
Drupal with core caching
- User requests a URL.
- Web server (Apache/Nginx/IIS) sends it to Drupal.
- Drupal bootstraps and initializes the database, sessions etc.
- Maps the path to a callback function, which gets the primary content.
- Modules can hook into the process and extend functionality and alter the content.
- The Theme System generates the HTML and applies styles it to.
- Drupal returns a fully formed HTML page to the browser.
- The browser renders the HTML page for the user.
Drupal (Now with Varnish!)
- User requests a URL
- Web server (Apache/Nginx/IIS) sends it to Drupal.
- Drupal bootstraps and initializes the database, sessions etc.
- Maps the path to a callback function, which gets the primary content.
- Modules can hook into the process and extend functionality and alter the content.
- The Theme System generates the HTML and applies styles it to.
- Drupal returns a fully formed HTML page to the browser.
- The browser renders the HTML page for the user.
How does Varnish do this?
- A request is recieved
- Varnish determines if it should Lookup, Pass, Pipe or Error.
- Lookup = Request that could be cached
- Pass = Request cannot be cached (cookies) or should not be cached (configuration)
- Pipe = Request should be mainlined to the server (POST or similar transmition of data that should not be interupted)
- Error = Backend is down or varnish is configured to error
- Assuming a Lookup, Varnish sends the request to Drupal.
- Drupal does the long look up and responds.
- Varnish caches a copy of that response.
- This can be from RAM or disk, RAM is highly recommended.
- Request is made for the same thing
- Varnish does a Lookup
- Checks to make sure the cache lifetime has not expired
- Responds with its copy from RAM. (Skipping Drupal entirely)
Installation
(20,000 ft view)
- Download and install Varnish
- (apt-get, yum, make/install)
- Swap Apache off port 80 and put Varnish on
- Adjust your configuration in the .vcl file
- Install the Drupal Varnish module
- (including editing your settings.php file)
- Adjust your Performance settings
Backend Probe
# Define the health check for Drupal Servers.
probe drupal_healthcheck {
.url = "/health_check.php";
.interval = 5s;
.timeout = 1s;
.window = 5;
.threshold = 3;
.expected_response = 200;
}
Backend Definitions
# Define the list of backends (web servers).
# Port 80 Backend Servers
backend web1 {
.host = "<IP_ADDRESS>”;
.probe = drupal_healthcheck;
}
backend web2 {
.host = "<IP_ADDRESS>”;
.probe = drupal_healthcheck;
}
# Port 443 Backend Servers for SSL
backend web1_ssl {
.host = "<IP_ADDRESS>”;
.port = "443”;
.probe = drupal_healthcheck;
}
backend web2_ssl {
.host = "<IP_ADDRESS>”;
.port = "443”;
.probe = drupal_healthcheck;
}
Directors
# Define the director that determines how to distribute incoming requests.
director default_director round-robin {
{ .backend = web1; }
{ .backend = web2; }
}
director ssl_director round-robin {
{ .backend = web1_ssl; }
{ .backend = web2_ssl; }
}
Basic Receiver Sub Routine
# Respond to incoming requests.
sub vcl_recv {
# Set the director to cycle between the web servers.
if (server.port == 443) {
set req.backend = ssl_director;
}
else {
set req.backend = default_director;
}
}
Basic Fetch Sub Routine
sub vcl_fetch {
# Don’t allow static files to set cookies.
if (req.url ~ "(?i)\.(png|gif|jpeg|jpg|ico|swf|css|js)(\?[a-z0-9]+)?$") {
unset beresp.http.set-cookie;
}
# Allow items to be stale if needed.
set beresp.grace = 1h;
}
Deliver Sub Routine
# Set a header to track a cache HIT/MISS.
sub vcl_deliver {
if (obj.hits > 0) {
set resp.http.X-Varnish-Cache = "HIT";
}
else {
set resp.http.X-Varnish-Cache = "MISS";
}
}
Varnish can’t do everything
Varnish is not great with
- Forms
- Authenticated Users
- Things that really need cookies
But you can do some stuff to help
Checkout ESI (Edge Side Includes)
Metrics
What should you measure?
- Time to First Byte
- Number of requests per second
Metrics
How can you measure it?
- Time to First Byte
- For publically accessible web servers - www.webpagetest.org
- For local development or web servers – Chrome Dev Tools
- Number of Request per second
- Load testing tools – JMeter, BlazeMeter, Siege, Apache Benchmark
How about some Data
- Drupal
- 8130 ms
- ~10 concurrent requests
- Drupal w/ core caching
- 2090 ms
- ~100 concurrent requests
- Drupal w/ Varnish
- 68 ms
- 2000+ concurrent requests
Modules to help with caching and cache clearing
- https://www.drupal.org/project/varnish
- https://www.drupal.org/project/expire
- https://www.drupal.org/project/entitycache
- https://www.drupal.org/project/advagg
- https://www.drupal.org/project/views_cache_bully
- https://www.drupal.org/project/panels_hash_cache
- https://www.drupal.org/project/authcache


Before:
class TestSpec extends Specification { def is = s2""" This is a spec opt should contain 1 $e1 """ def e1 = { val opt = Some(1) opt must equalTo (Some(1)) } }
class TestSpec extends Specification { def is = s2""" This is a spec opt should contain 1 $e1 """ def e1 = { val opt = Some(1) opt must beSome(1) } }


Welcome to Swaksha Shopping, your number one source for gadgets . We're dedicated to giving you the very best of our products, with a focus on three characteristics, ie: dependability, customer service and uniqueness. Founded in 2020 by Sudhiksha and Swathi, Swaksha shopping has come a long way from its beginnings.We now serve customers all over place, and are thrilled to be a part of the fair trade wing of the gadgets industry. We at achats provide great gadgets.We provide the world's best gadgets at affordable cost. We hope you enjoy our products as much as we enjoy offering them to you. If you have any questions or comments, please don't hesitate to contact us.


The M5 metrics measure the "integrity" with which resolvers process queries. There are five components in the M5 metric:
The M5 metric is computed by APNIC. The process involves buying Google ads to generate a large number of "impressions" every day. The count varies from day to day, as explained here. Each ad runs a script that causes a script to be run, which resolves DNS names and loads web pages under APNIC control. The URL of the web page is personalized, enabling APNIC to correlate the traffic seen at the DNS resolver and web server with the script run at the client. The source address of the DNS queries received by APNIC identifies the resolver. The country in which the client is located is deduced for the source IP address of the web requests, using an IP address geolocation database.
The statistics provide tabulation "per user" and "per resolver". The tabulation per resolver is straightforward, as each resolver can be identified by its IP address. The computation per user would be straightforward if the Google Ads were a randomized sampling of all Internet users, but that's not the case. Ad distribution is affected by a number of factor, resulting in oversampling of some countries, and undersampling of some others. APNIC compensate against by computing the number of impression per country, based on the IP addresses of the clients, and then computing a "per country" weight defined as the ratio of the number of Internet users in the country divided by the number of impressions in that country.
The web pages used by the script generate a different URL for each user, with a unique domain name and a known TTL. APNIC can observe DNS requests trying to "refresh the cache" for these domain names, and can infer from there the cache refresh strategies used by the resolvers.
The complete list of M5 metrics is listed in the following table:
| M5.1 (% alignment of cache time to SOA TTL) | |
|---|---|
| M5.1.1 | % of users using resolvers that re-fetch early |
| M5.1.2 | % of users using resolvers that re-fetch according to TTL |
| M5.1.3 | % of users using indeterminate resolvers |
| M5.1.4 | % of resolvers that re-fetch early |
| M5.1.5 | % of resolvers that re-fetch according to TTL |
| M5.1.6 | % of resolvers where cache time is indeterminate |
| M5.2 (% auto cache refresh) | |
| M5.2.1 | % of users using resolvers that auto-refresh their cache |
| M5.2.2 | % of query load due to cache refresh |
| M5.2.3 | % of resolvers that auto-refresh their cache |
| M5.3 (% EDNS0 DO query rate) | |
| M5.3.1 | % of users using resolvers that set the DO bit in queries |
| M5.3.2 | % of resolvers that set the DO bit in queries |
| M5.4 (%DNSSEC Validation rate) | |
| M5.4.1 | % of users using resolvers that perform DNSSEC validation |
| M5.4.2 | % of resolvers that perform DNSSEC validation |
| M5.5 (Distribution of resolver use) | |
| M5.5 | % of users using one of the top 10,000 resolvers |
The current values of the metrics is available here.


public class Pathfinder
Created by Shynixn 2018.
| Constructor and Description |
|---|
Pathfinder(PathfinderProxy pathfinderProxy)
Created by Shynixn 2018.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
a()
Override ShouldExecute.
|
boolean |
b()
Override continue executing.
|
void |
c()
Override startExecuting.
|
void |
d()
Override reset.
|
void |
e()
Override update.
|
boolean |
f()
Override isInterrupting.
|
public Pathfinder(PathfinderProxy pathfinderProxy)
Created by Shynixn 2018.


Collapse options
There are a variety of options for customizing how navbar collapses:
{% structured_html collapse_structure %}
Usage
Resize this window to see how collapse options work
{% include snippet.html file="collapse_options.html" class="no-pad" %}


Spoiler Log:
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mean ole karl lol
Posted: Thu Sep 25, 2008 3:28 pm
he deleted one of my chars (well multiple) i was KARL's Wife he deleted her lolz
Game Development and More
http://unseenstudios.com/community/
http://unseenstudios.com/community/viewtopic.php?f=32&t=1121


Currently a student, I am seeking professional opportunities in the engineering and robotics fields, specifically in mechanical, electrical and/or biomedical engineering. I try to make the most out of all the work I do, and I always like to have my next opportunity build off the one that came before. Over the years I have picked up skills in many areas of engineering including CAD, computer programming, 3D printing, technical writing, and consulting. I have been fortunate to be able to work with all kinds of people from so many different professions, allowing me to get a better picture of the fields I would like to work in for the future.
At FAST, I worked as both a consultant and a software developer, listening to the client's needs and delivering practical solutions with our software. I worked with the Returns team to create the 2016/2017 tax forms for the District of Columbia, taking the lead on making many of the online versions for DC's new Taxpayer Access Portal. In the last seven months of my job I worked on the Production Support team, responding to any issues that occurred in production and fixing them as soon as possible.
Most of my work was done using VB.NET and SQL. For more information about FAST, see their website here.
The GW Nanomedicine and Tissue Engineering Lab applies a range of interdisciplinary technologies and approaches in nanotechnology, 3D nano/microfabrication, tissue engineering, stem cells, drug delivery and biomechanics to create biologically inspired complex tissue scaffolds and investigate their efficacy for healing complex tissues in vitro and in vivo.
As a research assistant, I worked with graduate and PhD students studying stem cell behavior on man-made cell scaffolds. My main responsibility was to create these scaffolds using a resin based 3D printer and CAD software (Rhino). I also built a new printing tray to print moe consistent scaffolds for testing.
More information about the lab can be found here.
An innovative spinal prosthetic company, Spine Wave was my first real-life look into biomedical engineering. As an R & D intern, I was responsible for building a product prototype used for marketing purposes, and also assisting the reset of the R&D staff with cataloging product designs. Over the course of the summer, I became proficient in SolidWorks, reading technical documentation, building basic electronic circuits, experimenting with Arduino, and working a few basic machine shop tools.
More information about Spine Wave can be found here.
Often times you learn some invaluable lessons from the jobs you took just to make some pocket money. From cooking crepes at 4:00 am on Friday nights to being a help desk worker in an empty library, I have been faced with extremely difficult customers, long periods of idle time, questionable business practices, extreme time management, and improvisation. I have used all of these experiences to help me in my other careers and they have prepared me well for working with a team and knowing how to react in many different situations.


CoderSquad
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Our Specialities
Web Application Development
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Where Innovations meetss Excellence
Development of the best web applications with the best UI Designs.
Read moreWe help needy people.


|
G Code Quick Reference
G Codes G1 X3.5 Y5.0 Z1.0 A2.0(linear move) G2 X0.0 Y0.5 I0 J0.25 (CW Arc move) G3 X0.0 Y0.5 I0 J0.25 (CCW Arc move) G4 P0.25 (Dwell seconds)
G10L2Pn G10L2P1X0Y0Z0 (Set Fixture Offset #n)
G17 Arcs in XY plane G18 Arcs in XZ plane G19 Arcs in YZ plane
G20 Inch units G21 mm units
G28 Move to Reference Position #1 G30 Move to Reference Position #2
G40 Tool Comp Off G41 Tool Comp On (Left of Contour) G42 Tool Comp On (Right of Contour)
G43 Hn (Tool #n length comp On)
G49 (Tool length comp off)
G53 Absolute Coord G54 Fixture Offset 1 G55 Fixture Offset 2 G56 Fixture Offset 3 G57 Fixture Offset 4 G58 Fixture Offset 5 G59 Fixture Offset 6 G59.1 Fixture Offset 7 G59.2 Fixture Offset 8 G59.3 Fixture Offset 9
G90 Absolute Coordinates G91 Relative Coordinates
G92/G52 Set Global Offset G92 X0Y0Z0 G92.1 Clear Global Offset G92.2 Clear Leave Vars G92.3 Load Vars
G96 Spindle RPM mode G97 Dmax CSS mode
M Codes: M2 (Program End+Reset) M3 Spindle CW M4 Spindle CCW M5 Spindle Stop M6 Tool Change M7 Mist On M8 Flood On M9 Mist/Flood Off M30 (Program End) M98 Pxxx Call Subroutine M99 Return from Sub
Other Codes: S (Spindle Speed) D (Tool) O Subroutine Label
Comments: (Simple Comment)
(MSG,OK
toContinue?)
Keyboard Hot Keys
ESC - Stop F2 - KeyJog on/off F3 - FeedHold F5 - Run/Halt F9 - Spindle On CW F10 - Spindle On CCW F11 - Spindle Off
KeyJog Mode (shift=fast) (ctrl=step) x y - Arrow Keys z - page up/down A - num - +
|
Other KMotionCNC Screens see also KMotion OnLine Help
|
|
(Click on Image to Jump to related help)
KMotionCNC allows the user to edit, execute, and view G Code Programs. GCode is a historical language for defining Linear/Circular/Helical Interpolated Motions often used to program numerically controlled machines (CNC Machines).
KMotion has various screen "faces". The one shown above is for "Basic 6 axes". Others may be selected on the Tool Setup Screen.
See the Quick Reference at left for commonly used G Code commands.
The 4 axis Display along the top of the screen indicated the current position of each axis. The units of the display are in either mm or inches depending on the current mode of the interpreter (see Coordinate System Units). The displayed position will match the g -code programmed position (i.e. last G1 commanded position) which is not necessarily the actual machine tool position if global or fixture offsets are in use. The color of the display gives an indication of current status. Green - indicates normal status, hardware is connected, axis is enabled, and the displayed position is the current commanded tool position in GCode coordinates. Orange - indicates normal status, hardware is connected, axis is enabled, and the displayed position is the current tool position in Raw Machine Coordinates (G53 without any Global Offset (G92) or Fixture Offset (G54+). White - indicates simulation mode is selected. The displayed position is the current position after the last line of interpreted G code. Yellow - indicates hardware disconnected or axis disabled. The displayed position is invalid Cyan - indicates normal status, hardware is connected, axis is enabled, and the displayed position is the current measured tool position in GCode coordinates. Available when Encoders or other feedback device is used and the Encoder mode is selected on the Tool Setup | Trajectory Planner Screen.
Allows zeroing or setting the respective axis. This is accomplished by adjusting the Global Offsets (G52/G92) or by adjusting the currently selected Fixture Offset. Which is offset is adjusted is determined by the Tool Setup Parameter described here. The original Raw Machine Coordinates will remain unchanged, so the effect of these operations will only be apparent if displaying Machine Coordinates is de-selected, see below. For further information see system offsets.
When checked, the displayed position is the current tool position in Raw Machine Coordinates (G53 without any Global offset (G92) or Fixture Offset (G54+). Machine coodinates are relative to the fixed machine home position. Unchecked displays the normal GCode Coordinate relative to the "floating" origin which may be moved by changing either the global offset (G92) and/or a Fixture Offset.
Coordinate System Units / Mode
Displays the current mode of the G code interpreter.
G20 selects English Inch units G21 selects Metric mm units
G90 selects Absolute Coordinates G91 selects Relative Coordinates
Displays and allows changing of the current Fixture Offset. KMotionCNC supports 9 Fixture offsets. Each Fixture may be programmed to introduce an arbitrary x,y,z,a offset. Use the G10L2Pn command to set the offset associated with the fixture #n. An example might be: G10 L2 P3 X10.0 Y20.0 Z30.0 which sets Fixture Offset #3 to (10,20,30) Executing the command G56 (or by selecting 3 - G56 in the drop down list) will cause Fixture offset #3 to be in use in subsequent commands until a different Fixture is selected. (See also - G Code Offsets).
The "set" button can be used to automatically compute and change the current fixture offset so that the current position becomes the new origin. The "edit" button can be used to view, change, or save the fixture offsets. See.
Displays and allows changing of the currently selected Tool. KMotionCNC supports up to 99 tool definitions. GCode selects tools using several different commands for different purposes. The value displayed here is the value selected by the T command, which is the tool to be loaded into the spindle by a automatic tool changer. The T command is normally followed by a M6 command that receives the tool number and physically loads the tool. Selecting a tool in the the dropdown list will effectively cause a T#M6 command to be executed, where # is the selected tool number. Besides changing tools with the T command, D and H commands are used to apply tool properties from the tool table. The tool definitions are specified in a text file that is selected on the ToolSetup Screen. A tool definition consists of the tool number (FMS), the pocket where it is located if there is a tool changer available (POC), the length of the tool (LEN), the diameter of the tool (DIAM), and an optional comment. Executing the D# command will select which Tool parameters are to be used for radius compensation (G40,G41,G42). Executing the H# command will select which Tool parameters are to be used for length compensation (G43,G49).
See below for an example Tool Table POC
FMS LEN DIAM COMMENT 1
1 0.0 0.0 first tool 2
2 0.0 0.0 3
3 1.0 0.5 4
4 2.0 1.0 32
32 0.0 0.0 last tool The Tool Table may also be edited in a window using the edit button.
This group of pushbuttons allow a G Code file to be loaded or saved to or from the edit window. The edit window allows the user to quickly switch between 7 loaded G Code files. Once a file is loaded into one of the edit windows, the name of that file will persist between sessions.
This group of pushbuttons allow the control of G Code execution. Restart will reset the instruction pointer to the first line of the file. Cycle Start will begin continuous execution from where the current instruction pointer is located on the left of the edit window. Single Step will execute one single line of G code where the current instruction pointer is currently pointing. Note that the instruction pointer may be moved to any line by right clicking on the line within the edit window and selecting Set Next Statement. Halt (available when GCode is running) will cause a feedhold to be initiated so that any coordinated tool motion will decelerate along the intended path. Once motion comes to a complete stop, the GCode Interpreter will abort and back up to the state of the line of GCode that created the current Tool motion.
Show Tool Setup / G Code Viewer Screens
This group of buttons bring additional screens into view. The Tool Setup Screen is used to configure the system's parameters. Machine Axis distance/velocity/accelerations. M Code and User Button Actions Actions, Tool and Setup definition files, and Jog Button and Joystick rates. The G Code Viewer Screen allows real-time, 3D viewing of the machine tool paths either during actual machine operation or during simulation.
The Edit Window displays the loaded G-Code and allows editing. G-Code color syntax highlighting makes the code more readable. A right mouse click will bring up the context menu shown. Unlimited Undo/Redo is supported by right mouse clicking or Ctrl-Z/Ctrl-Y hot keys. Find and Find/Replace are supported by right mouse clicking. Ctrl-F hot key for Find. Set Next Statement can be used to move the current point of execution to the point where the mouse was clicked. A reverse search and analysis of the preceding lines will be performed to attempt to determine an appropriate starting position and conditions for the specified line. A Safe/Resume process and movement may be performed when execution is continued. Starting in the middle of a GCode sequence can be complex. It is up to the Operator to make certain that the state and current conditions are appropriate. Note that Transform Sel will bring up a utility dialog (shown below) that allows the selected G-Code to be scaled or offset.
Show/Hide Line numbers can be selected to display GCode Line numbers in the Left Margin.
The file selector shows which of the 7 loaded G Code files is currently active for editing. The Main Window Title also displays the loaded filename for the selected file. The file number is highlighted in green when that file is currently executing G Code. Only one G Code file is allowed to execute at a particular time.
Enables Simulation Mode which allows viewing and verification of a G Code Program with or without any actual hardware connected. When Simulation mode is enabled no actual machine motion will be made. Executing or Single Stepping through a G Code program will change the Displayed Position and Plot the machine tool path on the G Code Viewer Screen. In Simulation Mode the Numeric Display Color changes to white to indicate the display is not showing the actual machine tool position. While in Simulation mode the Jog Buttons and Gamepad buttons will also change the displayed position and tool position on the G Code Viewer Screen without causing any actual machine tool motion. To perform a quick simulation for plotting or job extents verification the Run button may be used. Note that certain Jobs with manual operations, probing, etc. may not be possible to simulate.
When checked, any line with a single '/' character at the beginning of the line will be deleted (skipped). When unchecked the line will be executed normally while ignoring the '/' character. The Initial state of Block Delete can be configured in the Tool Setup File.
Feed Hold may be used to immediately decelerate all axes to a controlled stop. Any coordinated motion in progress will decelerate along the defined buffered path. When stopped in feed hold, the button will be shown in a toggled state. To resume motion toggle the feed hold button off. Note that while stopped that the current GCode line may be advanced one or more lines past the current tool position because the Interpreter and Trajectory planner works ahead to allow motion to be buffered. Halt may also be selected to exit the feedhold state. Halt will cause the Interpreter to abort and back up to the GCode line that generated the current tool position.
Emergency Stop may be used to immediately stop all motion. Any commands in motion will be aborted and all axes will be disabled. After depressing Emergency Stop the system must be re-initialized and the G Code Interpreter state will be lost. Use Halt to stop in a controlled manner after the next line of GCode has been completed. The ESC key may also be use to initiate an Emergency Stop whenever the KMotionCNC Screen has the focus.
The Manual Entry cell allows the user to quickly enter a single line of G Code and Send it to the interpreter for execution. The last 10 entered commands are saved in a drop down list for quick re-entry.
The Jog buttons may be used to move any of the axes. Pushing and holding any of the arrow buttons will cause continuous motion. There are 2 buttons in each direction for each axis. The second button moves at twice the rate as the first. The speeds for each axis may be specified in the Tool Setup Screen. There is also a Step button (square dot) for each axis and direction that will move an exact step size (as specified in the step size selection). The center button will stop a step in progress (useful for aborting large steps). A USB Gamepad such as the one shown below may also be used to Jog the System. Simply connect the Gamepad and it should become immediately active. The left Joystick controls x and y and the right joystick controls z and a. The same speed parameters in the Tool Setup Screen control both the Jog pushbuttons on the screen and the Gamepad. The Jog buttons and Gamepad are also active in simulation mode
Toggling on Keyboard Jog allows keyboard keys that are normally used for Windows navigation to be used for Jog Functions. These include keys such as arrow, page up/down, +, - etc. Hovering the mouse cursor over a Button will display a tool tip that indicates a keyboard key that may be used instead of the mouse. Mouse clicking into an edit cell that requires the use of arrow keys will automatically de select Keyboard Jogging. The F2 key may be used to toggle Keyboard Jogging.
Feed Rate Override provides a means to adjust the feedrate while the machine is in operation without having to modify the G Code. The Feed Rate is specified within the G Code using the F command and the Feed Rate Override is a multiplicative factor that is applied to that value. For example F100 would specify a Feed rate of 100 inches/minute (or 100 mm/minute if the interpreter is in metric mm mode), with a feed rate override of 1.5 the actual attempted feed rate would be 150 inches/minute (or 150 mm/minute in mm mode). Note that this speed will only be used if all the axes involved will remain below the maximum allowed speeds set on the Tool Setup Screen. Additionally, short vectors with sharp corners (greater than the specified break angle) that require stopping may be limited due to acceleration limits. KMotionCNC uses complex algorithms to ensure that velocities and accelerations remain below user specified limits. So if the Feed Rate Override or (Specified Feed rate itself) doesn't seem to be having the expected result, check if the maximum velocities and accelerations are limiting. The Feed Rate Override may be changed either by using the slider or by typing a value and pressing the apply button. Note that because motions are planned ahead and downloaded to the Motion Controller ahead of time, that the feed rate override will take a short amount of time to have an effect. The amount of time that the trajectory planner looks ahead is specified on the Tool Setup Screen and is normally set at from 1 to 3 seconds. The main limitation to making this value very short is the worst case response time of Microsoft Windows™ and the PC hardware being used. Two numbers at the top of the screen show the last commanded F (feedrate) setting and the actual instantaneous feedrate. The actual Feedrate is also plotted as a bar graph as a ratio of actual feed rate/last programmed feed rate. Similar controls and displays are made for Spindle Control and correspond to the last specified S value in the GCode. 3 buttons allow the spindle to be turned on CW, on CCW, or off to the last specified S setting and Override. If Spindle Speed feedback is available in the system the current spindle speed (in RPM) and bar graph will display the ratio of actual Spindle Speed/last programmed Spindle Speed.
KMotionCNC allows up to 5 Custom Buttons to be displayed and defined for special operations. Which of these buttons are visible, what they display as a title, and what action they perform are all definable on the Tool Setup Screen. The actions that the buttons perform are defined by the User in the same manner as the actions that M Codes perform. These may be simple actions such as setting an Output to turn something on or may be a complex operation that involves invoking a program. Normally one or more buttons will be used to initialize and configure the motion controller and/or home the machine.
KMotion's G Code interpreter was derived from the Open Source EMC G Code Interpreter. Click here for the EMC User Manual (Only the G Code portions of the manual, Chapters 10-14 pertain to KMotion G Code) Specially coded comments embedded within a GCode program may be used to issue KMotion Console Script commands directly to KMotion. A comment in the form: (CMD,xxxxxx) will issue the command xxxxxx immediately to KMotion as soon as it is encountered by the Interpreter. Any KMotion command that does not generate a response may be used in this manner. A comment in the form: (BUF,xxxxxx) will place the command xxxxxx into KMotion's coordinated motion buffer. Coordinated motion sequences are download to a motion buffer within KMotion before they are executed. This guarantees smooth uninterrupted motion. See here. The BUF command form allows a command to be inserted within the buffer so they are executed at an exact time within the motion sequence. Only the following KMotion Script commands may be used in this manner. SetBitBuf, ClearBitBuf, SetStateBitBuf WaitBitBuf, WaitNotBitBuf. Additionally, a comment in the form: (MSG,xxxxxx) will pause GCode Execution and display a pop-up message window displaying the message xxxxxxx. |
|


| Name | Role |
|---|---|
| Bhupinder Kaur | Crowd funding Campaign |
| Anuraag Awasthi | Crowd funding Campaign |
| Gurvinder Sareen | Crowd funding Campaign |
| Shubhra Gupta | Crowd funding Campaign |
| Ankush Pandey | Crowd funding Campaign |
| Sanchit Malik | Crowd funding Campaign |
| Maninder Pal Singh | Crowd funding Campaign |
| Rajinder k trewn | Crowd funding Campaign |
| Utkarsh | Crowd funding Campaign |
| Kamal Prakash Seth | Crowd funding Campaign |
| Jitendra Jadwani | Crowd funding Campaign |
| V Ananth | Crowd funding Campaign |
| Muammer Derebasi | Crowd funding Campaign |
| Gunjan Jadwani | Legal support |
| Siddhant Gupta | Design Support |
| Maalvika Verma | Design Support |
| Vaibhav Jain | Crowd Funding Video |
| Android techies | NGO Connect Development |


{% extends "core/email/common.html" %} {% block content %}
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Welcome to DEVSOC'19. It is an open hack, a sprint if you must. Hackathon, but just one of its kind. We guide you wherever and whenever you may need us but the goal is up to you to reach.   No domains, no tracks, enlighten your creativity and walk into our spotlight. We shall give you the platform, its upon you to decide and conquer the baton. Get ready to experience a one of its kind hackathon, presented to you by CODECHEF-VIT. Hope to see you !
First Phase of the Hackathon is Online that is Idea submission. Main event which is from 22nd Feb will be conducted in Anna Auditorium, VIT Vellore.
There is no Registration fee for the Hackathon. It is absolutely free.
No, not necessarily, but at least one member should be present while pitching.
©Copyright CodeChef-VIT | All Rights Reserved.


"x" "1" "DONNELLY,KC, JONES,DH AND SAFE,S, THE BACTERIAL MUTAGENICITY OFNITROPOLYCHLORINATED DIBENZO-P-DIOXINS, MUTAT. RES. 169(1-2):17-22,1986"


CrimPapers
Articles published on 28 May 2020
On 28 May 2020, 12 new articles were published in 10 journals.
Do Offenders Avoid Offending Near Home? A Systematic Review of the Buffer Zone Hypothesis by Wim Bernasco and Remco van Dijke
A Systematic Review on Spatial Crime Forecasting by Ourania Kounadi, Alina Ristea, Adelson Araujo Jr. and Michael Leitner
From Villain to Victim by Stephen V. Gies,
eoin Healy,
brandn Green,
amanda Bobnis
Criminology and Criminal Justice in Post-Devolution Wales by Robert Jones
Internal and External Barriers to Help Seeking: Voices of Men Who Experienced Abuse in the Intimate Relationships by Alexandra Lysova, Kenzie Hanson, Louise Dixon, Emily M. Douglas, Denise A. Hines, Elizabeth M. Celi
The Distribution of Police Use of Force Across Patrol and Specialty Units: A Case Study in Bwc Impact
Assessing the Evidence: How Systems That Address Intimate Partner Violence Evaluate the Credibility and Utility of Research Findings
“Hitting As Light As Feathers”: Religious Leaders’ Voices on Domestic Violence by Sara Kassas, Nay Abdelnour, Jihad Makhoul
Situational Victimization Cues Strengthen Implicit and Explicit Self-Victim Associations: An Experiment With College-Aged Adults by Nicole M. Sachs, Bonita M. Veysey, Luis M. Rivera
Reducing Intimate Partner Violence: A Pilot Evaluation of An Intervention Program by Jennifer S. Wong, Jessica Bouchard
A Network-Based Examination of the Longitudinal Association Between Psychopathy and Offending Versatility
This Side of the Law: Evaluating Citizens’ Attitudes Toward Legal Compliance by Damon Cann, Jeff Yates


Spirit of Cricket: India physio attends to Bangladesh batsman hit on helmet
India pacers breathed fire with the pink ball on the opening day of the Day/Night Test against Bangladesh at the Eden Gardens, but also on display was the gracious side of the hosts.
by Sports DeskIndia pacers breathed fire with the pink ball on the opening day of the Day/Night Test against Bangladesh at the Eden Gardens in Kolkata on Friday, but also on display was the gracious side of the hosts.
Mohammed Shami hit Bangladesh batsman Mohammad Nayeem on the helmet with a bouncer in the 22nd over, leading to some concern in the field.
The ball flew off the side of the batsman’s helmet into the hands of Virat Kohli at slip but there was no appeal. The India fielders swarmed around the batsman in concern.
Follow Live | India vs Bangladesh 2nd Test Live Updates
Umpire Joel Wilson, after a chat with India skipper Kohli, was seen calling over Nitin Patel, the India physio, who had stepped onto the field at the time.
Concussion tests were done on the batsman, after which Nayeem gave a thumbs-up sign. Patel gave him a tap on the shoulder and Nayeem smiled in reaction.
Nayeem would move on from the moment, but the Bangladesh innings would be wrapped up by Tea for 106, with Ishant Sharma (5 wickets), Umesh Yadav (3 wickets) and Mohammed Shami (2 wickets) accounting for all 10 wickets.


For details of my reviewing style, please see the note at the end of the review.
AIR FORCE ONE
Rating: 7.0 and $7.00
AFO held my attention consistently throughout. In fact, several times I found myself gasping for air as I got caught up in the action. This is a (perhaps surprisingly) solid action flick during a fairly sluggish summer.
Harrison Ford is great. You believe, for every second, that he really is the President. He not only displays bravery and courage, but also a human side we sometimes forget our leaders have. Almost completely absent from this movie, unlike certain others in his past, were the moments when he would try to pretend that he was frightened, but instead just looked confused and lost. In AFO, you actually believe he is scared turdless.
Gary Oldman is a very convincing terrorist. The radicalism he conveyed made me, in some instances, so scared I was nervous and fidgety. His character is the kind of guy you are afraid could be a real terrorist: nutty, but intelligent and focused.
Now come the parts where I complain.  Through the whole movie she looked old and tired, like she couldn't wait to run off the set and jump into the jacuzzi. I was very, very glad when her short bits were over and we could get back to the crisis at hand.
Liesel Matthews was similarly a horrible First Brat. She displayed very limited acting capabilities. During every scene where she was called upon to display a serious emotion, it always seemed like she was reading the lines from a paper and grinning. I didn't believe she was scared. I believed, instead, that she was excited by the terrorists threatening to kill her. Either that or she was too airheaded to understand what was happening around her. (A replacement that immediately comes to mind would have been Hillary Wolf, but I guess she's a little old now to play a 12 year old.)
Ignoring these two lame performances, this film is thoroughly enjoyable and suspenseful, so you should see it.
I give two ratings: An arbitrary scale of enjoyability (1 to 10) and a maximum price I would pay to see the movie.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Beowulf
by Francis Barton Gummere
Chapter 38
Additional Information
- Year Published: 1910
- Language: English
- Country of Origin: England
- Source: Gummere, F.B. (1910) Beowulf New York: P.F. Collier and Son
-
Readability:
- Flesch–Kincaid Level: 11.2
- Word Count: 421
- Genre: Epic
- Keywords: british literature
- ✎ Cite This
Downloads
THAT battle-toil bade he at burg to announce,
at the fort on the cliff, where, full of sorrow,
all the morning earls had sat,
daring shieldsmen, in doubt of twain:
would they wail as dead, or welcome home,
their lord beloved? Little [footnote 1] kept back
of the tidings new, but told them all,
the herald that up the headland rode. —
"Now the willing-giver to Weder folk
in death-bed lies; the Lord of Geats
on the slaughter-bed sleeps by the serpent's deed!
And beside him is stretched that slayer-of-men with knife-wounds sick: [footnote 2] no sword availed
on the awesome thing in any wise
to work a wound. There Wiglaf sitteth,
Weohstan's bairn, by Beowulf's side,
the living earl by the other dead,
and heavy of heart a head-watch [footnote 3] keeps
o'er friend and foe. — Now our folk may look
for waging of war when once unhidden
to Frisian and Frank the fall of the king
is spread afar. — The strife began
when hot on the Hugas [footnote 4] Hygelac fell
and fared with his fleet to the Frisian land.
Him there the Hetwaras humbled in war,
plied with such prowess their power o'erwhelming
that the bold-in-battle bowed beneath it
and fell in fight. To his friends no wise
could that earl give treasure! And ever since
the Merowings' favor has failed us wholly.
Nor aught expect I of peace and faith
from Swedish folk. 'Twas spread afar
how Ongentheow reft at Ravenswood
Haethcyn Hrethling of hope and life,
when the folk of Geats for the first time sought
in wanton pride the Warlike-Scylfings.
Soon the sage old sire [footnote 5] of Ohtere,
ancient and awful, gave answering blow;
the sea-king [footnote 6] he slew, and his spouse redeemed,
his good wife rescued, though robbed of her gold,
mother of Ohtere and Onela.
Then he followed his foes, who fled before him
sore beset and stole their way,
bereft of a ruler, to Ravenswood.
With his host he besieged there what swords had left,
the weary and wounded; woes he threatened
the whole night through to that hard-pressed throng:
some with the morrow his sword should kill,
some should go to the gallows-tree
for rapture of ravens. But rescue came
with dawn of day for those desperate men
when they heard the horn of Hygelac sound,
tones of his trumpet; the trusty king
had followed their trail with faithful band.
Footnotes
1. Nothing.
2. Dead.
3. Death-watch, guard of honor, "lyke-wake."
4. A name for the Franks.
5. Ongentheow.
6. Haethcyn.


---
layout: page
title: About code
category: projects
---
My work done
Here is a list with post about each project I had. I'll write some of them but anothers are just links to the website or the application.
Do you want work with me? drop a line! or send me a tweet.


Summary
Ingredients
Directions
Mac & Cheese
Wiki page about Mac and Cheese
Summary
This is a summary of the history of Mac and Cheese
Directions
make maceroni
melt the cheese on top
Name
Rating
1
2
3
4
5
Cooking Expertise
Select Cooking Expertise
Sometimes Cook
Cook Everyday
Cooking is a Hobby
Professional Chef
Review
Place review here


{% from "components/table.html" import mapping_table, row, text_field, edit_field, field with context %} {% extends "withoutnav_template.html" %} {% block per_page_title %} Integration testing {% endblock %} {% block maincolumn_content %}
This information has moved.
Refer to the documentation for the client library you are using.


Returns the hyperbolic tangent of a number.
Syntax
htan(number)
Number is any valid numeric expression.
Remarks
The formula for the hyperbolic tangent is:
Example
| Expression | Description (Result) |
|---|---|
| htan(-2) | Hyperbolic tangent of -2 (-0.964) |
| htan(0) | Hyperbolic tangent of 0 (0) |
| htan(0.5) | Hyperbolic tangent of 0.5 (0.4621) |


We propose a mapping-once system with dual-attention for multimodal and high-fidelity portrait video animation.
We propose a unified system for multi-person, diverse, and high-fidelity talking portrait generation. Extensive evaluations demonstrate that the proposed system produces more natural and realistic video portraits compared to previous methods.
Given the subject figure and arbitrary audio, the proposed system generates the audio-driven portrait video.
The proposed method is a three-stage system.
Our method contains three stages, i.e.,
Given the driven audio A and subject condition S, MODA aims to map them into R (consists of lip movement, eye blinking, head pose, and torso) with a single forward process.
Architecture of MODA network. Given an audio and subject condition, MODA generates four types of motions within a single forward process.
The proposed DualAttn simultaneously learns one-to-one mapping (SpecAttn) for lip-sync and one-to-many mapping (ProbAttn) for other movements.
Comparisons with state-of-the-art methods. † denotes our generated results with size 256x256 through a small render. Best results are highlighted in bold. The number with underline denotes the second-best result.
Visual results. Visual comparison of 5 state-of-the-art methods.
@inproceedings{liu2023MODA, title={MODA: Mapping-Once Audio-driven Portrait Animation with Dual Attentions}, author={Liu, Yunfei and Lin, Lijian and Fei, Yu and Changyin, Zhou, and Yu, Li}, booktitle={Proceedings of the IEEE/CVF International Conference on Computer Vision}, year={2023} }


This code snippet can be used to monitor the Ukko cluster in the Department of Computer Science, University of Helsinki. Ukko cluster is a fundamental high performance computing facility shared by all the researchers and students in the CS department. Every day, there are various experiments and tasks performed on Ukko.
This lightweight monitor can provide you with basic realtime stats of Ukko cluster. The software uses about 60KiB/s of your bandwidth.
Make sure you run it within our department network, or you cannot receive any state updates of the nodes. What's more, make sure you have wxPython installed on you machine. If you run the application on Melkki or on the department workstations, then you needn't worry about this issue since the wxPython has already been installed.
 Since the application will detect the size of the display area, if the display area is too small, some stats will be hidden and only summary information will be shown. So, please maximize the application when you run it, :)
Download the Monitor, run python monitor.py , then enjoy! :)
If you still have problems or suggestions, please email me at Liang.Wang [at] helsinki.fi


The Big Oxmox advised her not to do so, because there were thousands of bad Commas, wild Question Marks and devious Semikoli, but the Little Blind Text didn’t listen. She packed her seven versalia, put her initial into the belt and made herself on the way.
When she reached the first hills of the Italic Mountains, she had a last view back on the skyline of her hometown Bookmarksgrove, the headline of Alphabet Village and the subline of her own road, the Line Lane. Pityful a rethoric question ran over her cheek, then she continued her way. “Our new concept continues Malias journey toward a sustainable and circular fashion system. Innovation Stories allows us to develop and grow, all while creating desirable and long-lasting pieces that we hope our customers will love and be proud of,” says Ann-Sofie Johansson, creative advisor at Malias.
Did you know that prickly pear cactus can be used to make smooth vegan leather or that castor beans can be turned into ultra-light, stretchy fabric? Science Story introduces Desserto®, a plant-based leather made from organically grown cactus, and EVO by Fulgar®, a bio-based yarn derived from castor oil, a renewable resource.


--- title: OnCrawl API keywords: mydoc sidebar: other toc: false layout: none permalink: reference_api folder: reference ---


| 003:121 Khan | : |
And (remember) when you (Muhammad SAW) left your household in the morning to post the believers at their stations for the battle (of Uhud). And Allah is All-Hearer, All-Knower. |
| 003:121 Maulana | : |
And when thou didst go forth early in the morning from thy family, to assign to the believers their positions for the battle. And Allah is Hearing, Knowing. |
| 003:121 Pickthal | : |
And when thou settedst forth at daybreak from thy housefolk to assign to the believers their positions for the battle, Allah was Hearer, Knower. |
| 003:121 Rashad | : |
Recall that you (Muhammad) were among your people when you set out to assign to the believers their positions for battle. GOD is Hearer, Omniscient. |
| 003:121 Sarwar | : |
(Muhammad), remember the morning when you left home to show the believers their position in the battle? God is All-hearing and All-knowing. |
| 003:121 Shakir | : |
And when you did go forth early in the morning from your family to lodge the believers in encampments for war and Allah is Hearing, Knowing. |
| 003:121 Sherali | : |
And remember when thou didst go forth early in the morning from thy household, assigning to the believers their positions for battle. And ALLAH is All-Hearing, All-Knowing. |
| 003:121 Yusufali | : |
Remember that morning Thou didst leave Thy household (early) to post the faithful at their stations for battle: And Allah heareth and knoweth all things: |
Concepts/Themes Covered: الجهاد > الغزوات > غزوة أحد Jihad> The Holy Battles> Uhud Battle الجهاد > نتائج الحرب > النصر من عند الله Jihad> The War Results> Victory is from Allah
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Rump venison pastrami fatback cow, meatloaf filet mignon turducken pork belly spare ribs leberkas bacon. Leberkas doner boudin hamburger.


{{cust.Customer_Name}}
{{cust.Customer_Address}}
- Customer Name:
- {{cust.Customer_Name}}
- Customer LastName:
- {{cust.Customer_LastName}}
- Customer id:
- {{cust.Customer_id}}
- Customer Email:
- {{cust.Customer_Age}}
- Customer Age:
- {{cust.Customer_Email}}
- Customer Gender:
- {{cust.Customer_Gender}}
- Customer ZipCode:
- {{cust.Customer_ZipCode}}
- Customer Address:
- {{cust.Customer_Address}}
edit
delete


An input value is read in. Depending on its value one or more counters in a list are increased. The outputs are the contents of the counters, weighted by the number of all incoming values. Thus, the probability that an incoming value is smaller than a specific value is given out for all values in the list. Note that all outputs have the same timestamp.
Derived from: DEStar
Location: The WiNeS-Library
Version: 1.1 "06/24/97"
Author: J. Voigt
| CIR | float | CIR-value for one time slot |
| testx | float | outage probabilities |
| testy | float | outage probabilities |
copyright (c) 1997 Dresden University of Technology, Mobile Communications Systems


Granular synthesis is a method of sound synthesis based on splitting the audio into small pieces and playing them with short intervals.
After loading a sample, you can start creating grains by clicking and holding your mouse on the waveform. The X axis will determine the position and Y axis will change the amplitude of each grain.
This app also has multi-touch support for up to three voices and real-time manupilation of settings.
Tested on: Google Chrome,Firefox, Safari, Chrome iOS (iPad), Safari iOS (iPad)
Libraries used:
Web Audio API,
Processing.js,
Bootstrap 3,
jQuery Knob
Performance Tip: Try using a quick attack and release as well as low density when using multi-touch for better performance.


What are my core Values?
- Whānau & Friends
- Growth
- Gratitude
- Loyalty
These are a few of the main values that influence how I live my life and the decisions that I make. Values essentially are beliefs and opinions that are important to an individual.
A Situation where I had to make a Ethical Decision
In recent years due to Social Media I have become more aware of certain companies and the ethics they practice. More specifically fast fashion brands and their reputation for running unethical sweat shops in third world countries, having extremely poor working conditions and trading/paying workers unfairly all in the name of profit. When I was younger I was very ignorant to the practices of these brands simply because it provided me with materialistic items I wanted at reasonably low prices. Specifically the companies I used quite frequently were Nike, Adidas, Amazon and Boohoo.
I then had to decide if the products I was receiving was worth my financial support to these companies that ethically my values did not align with. Before making a decision I did my own research into these companies to find information that was not just from social media in order to get a fuller picture of the issue. After researching I found that not only were these companies unethical in all the ways mentioned above but also learnt about how disastrous fast fashion is on the environment. I also learnt about the purchasing power we have as individuals and that where we choose to spend our money and the things we spend them on reflects our values.
In the end I chose to no longer support these types of companies with my money and that I would no longer purchase anything from or through these companies as my values simply do not align with theirs and I could no longer ignore that. Instead I would invest my money on slightly more expensive pieces that would have a longer lifetime and support smaller local businesses and companies that have ethical practices
The main consequence of this decision was that when I am looking to purchase something new my options can be quite limited and usually more expensive.
How my culture has influence my Values & Identity
My culture has hugely affected my values and identity and the biggest way would be the importance I place on Whānau.
In the māori culture and in our home nothing is more important than our people. Whānau is placed above everything including financial wealth and success.
his was shown and influenced mainly through my parents and their behaviours and the way they placed importance on these values and in turn taught that to us. My parents showed us that no matter what they always do anything they could when it came to our people and also spending time with them was always a priority. Now because of my upbringing I value my whānau and friends above all else.
One of my favourite whakataukī is
“He aha te mea nui o te ao? He tāngata, he tāngata, he tāngata”
which translates to
“What is the most important thing in the world? It is people, it is people, it is people”
My Strengths and Limitations in terms of my Learning and Career Development
Some of my strengths that I think relate to my learning career and development are my ability to adapt and pick up new skills and information, my easy going nature, my love for learning new things, my hardworking nature and my practicality.
In terms of limitations the flip side of being very adaptable and welcoming change means that at times I can find it difficult to focus as the initial excitement of change wares off I sometimes can easily lose interest which will result in my focus lacking.
What Strengths of mine do I think will help with my learning journey?
Some of my strengths that I think will greatly benefit my learning journey are that I am a quick thinker. I can think very quick on my feet and can usually move between different ideas with relative ease.
I am also quite knowledgeable on a broad variety of topics and will never pass up an opportunity to learn something new. I believe that everyone you meet will know something you don’t so every interaction with someone is a chance to learn something new. I love learning new things to add to my database of knowledge as this is never ending and we are forever learning.
I am also very adaptable and can pick up new skills very quickly. I don’t mind being outside of my comfort zone so I welcome change which also relates back to learning new things.
I am also quite charismatic and energetic and get along with people very easily.
My Experience with tension within the workplace and what strategies were used to overcome it
In my previous role I worked in a team of four. We all did the same role but looked after our different resorts that we had assigned to us.
The great thing about this dynamic was if any of us were away for some reason there was always others on hand who knew how to do your job and could cover your work whilst you were away. It also meant that we all did the same work, used the same processes and were aiming for the same outcomes. An important part of our job was communication with the other members in our team and our manager should any change happen or something occur that would affect our whole team.
Unfortunately we had a member in our team who would constantly keep important things to themselves which at times would be a huge detriment to our team.
The first strategy used was to simply have a discussion with the team member regarding the issue in the hopes that would be sufficient. However after all of our team members talking to her individually did not seem to work we then went to our manager with the issue which resulted in us having a team meeting and when that didn’t seem to affect any change our manager spoke with the team member individually.
Our first two strategies were not effective at all as the team member continued to keep things from the team and it was not until it was escalated to the threat of a warning that she stopped.
In hindsight I think it would have been helpful had we started with a team meeting to openly discuss any issues and discord we had within the team as looking back I believe those were the underlying issues behind the team member being resistant and approaching the team member by ourselves most likely made the discover worst rather than better.


Brian Kernighan actually wrote the first "hello, world" program as part of the documentation for the BCPL programming language developed by Martin Richards. BCPL was used while C was being developed at Bell Labs a few years before the publication of Kernighan and Ritchie's C book in 1972.
As part of the research for a book I was writing about the Alice programming environment, I corresponded with both Prof. Kernighan at Princeton and Martin Richards at Cambridge (when I was teaching a seminar there in the 1990’s). They helped me track down the first documented use of code to print the message "Hello, World!” Brian Kernighan remembered writing the code for part of the I/O section of the BCPL manual. Martin Richards -- who seems to have a treasure trove of notes, old documents, etc. -- found the manual and confirmed that the this was the original appearance of the program. The code was used for early testing of the C compiler and made its way into Kernighan and Ritchie's book. Later, it was one of the first programs used to test Bjarne Stroustrup's C++ compiler.
It became a standard for new programmers after it appeared in Kernighan and Ritchie, which is probably the best selling introduction to programming of all time.


1 override of EndOfPipeline
System.Management.Automation (1)
utils\ObjectReader.cs (1)
92
public override bool
EndOfPipeline
8 references to EndOfPipeline
System.Management.Automation (8)
engine\remoting\commands\DisconnectPSSession.cs (1)
310
while (!_stream.ObjectReader.
EndOfPipeline
)
engine\remoting\commands\newrunspacecommand.cs (1)
331
if (!_stream.ObjectReader.
EndOfPipeline
)
engine\remoting\commands\PushRunspaceCommand.cs (2)
505
if (!_stream.ObjectReader.
EndOfPipeline
)
1362
while (!remotePipeline.Output.
EndOfPipeline
)
engine\remoting\commands\ReceivePSSession.cs (2)
943
while (!_remotePipeline.Output.
EndOfPipeline
)
975
while (!_remotePipeline.Error.
EndOfPipeline
)
utils\IObjectReader.cs (2)
50
/// internal buffer. Check <see cref="
EndOfPipeline
"/> to determine if
164
while (!this.
EndOfPipeline
)


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- sales - Variable in class com.team3.bra.ReportView.reportTax
-
- save_image_matrix - Static variable in class com.team3.bra.R.id
-
- save_non_transition_alpha - Static variable in class com.team3.bra.R.id
-
- save_scale_type - Static variable in class com.team3.bra.R.id
-
- saveClicked(View) - Method in class com.team3.bra.ManagerEditUser
-
Save the changes to the selected user after checking for all input correctness
- saveUser(int, String, String, String, String, String) - Static method in class com.team3.bra.User
-
Saves a user on the DB using a JDBC call.
- screen - Static variable in class com.team3.bra.R.id
-
- scrimAnimationDuration - Static variable in class com.team3.bra.R.attr
-
May be an integer value, such as "100
".
- ScrimInsetsFrameLayout - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a ScrimInsetsFrameLayout.
- ScrimInsetsFrameLayout_insetForeground - Static variable in class com.team3.bra.R.styleable
-
- scrimVisibleHeightTrigger - Static variable in class com.team3.bra.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- scroll - Static variable in class com.team3.bra.R.id
-
- scrollable - Static variable in class com.team3.bra.R.id
-
- scrollCat - Static variable in class com.team3.bra.R.id
-
- scrollCategories - Variable in class com.team3.bra.ManagerMenu
-
- scrollIndicatorDown - Static variable in class com.team3.bra.R.id
-
- scrollIndicatorUp - Static variable in class com.team3.bra.R.id
-
- ScrollingViewBehavior_Layout - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a ScrollingViewBehavior_Layout.
- ScrollingViewBehavior_Layout_behavior_overlapTop - Static variable in class com.team3.bra.R.styleable
-
- scrollItems - Variable in class com.team3.bra.ManagerMenu
-
- scrollSide - Static variable in class com.team3.bra.R.id
-
- scrollView - Static variable in class com.team3.bra.R.id
-
- search_badge - Static variable in class com.team3.bra.R.id
-
- search_bar - Static variable in class com.team3.bra.R.id
-
- search_button - Static variable in class com.team3.bra.R.id
-
- search_close_btn - Static variable in class com.team3.bra.R.id
-
- search_edit_frame - Static variable in class com.team3.bra.R.id
-
- search_go_btn - Static variable in class com.team3.bra.R.id
-
- search_mag_icon - Static variable in class com.team3.bra.R.id
-
- search_menu_title - Static variable in class com.team3.bra.R.string
-
- search_plate - Static variable in class com.team3.bra.R.id
-
- search_src_text - Static variable in class com.team3.bra.R.id
-
- search_voice_btn - Static variable in class com.team3.bra.R.id
-
- searchHintIcon - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- searchIcon - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- SearchView - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a SearchView.
- SearchView_android_focusable - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.focusable
attribute's value can be found in the
SearchView
array.
- SearchView_android_imeOptions - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.imeOptions
attribute's value can be found in the
SearchView
array.
- SearchView_android_inputType - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.inputType
attribute's value can be found in the
SearchView
array.
- SearchView_android_maxWidth - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.maxWidth
attribute's value can be found in the
SearchView
array.
- SearchView_closeIcon - Static variable in class com.team3.bra.R.styleable
-
- SearchView_commitIcon - Static variable in class com.team3.bra.R.styleable
-
- SearchView_defaultQueryHint - Static variable in class com.team3.bra.R.styleable
-
- SearchView_goIcon - Static variable in class com.team3.bra.R.styleable
-
- SearchView_iconifiedByDefault - Static variable in class com.team3.bra.R.styleable
-
- SearchView_layout - Static variable in class com.team3.bra.R.styleable
-
- SearchView_queryBackground - Static variable in class com.team3.bra.R.styleable
-
- SearchView_queryHint - Static variable in class com.team3.bra.R.styleable
-
- SearchView_searchHintIcon - Static variable in class com.team3.bra.R.styleable
-
- SearchView_searchIcon - Static variable in class com.team3.bra.R.styleable
-
- SearchView_submitBackground - Static variable in class com.team3.bra.R.styleable
-
- SearchView_suggestionRowLayout - Static variable in class com.team3.bra.R.styleable
-
- SearchView_voiceIcon - Static variable in class com.team3.bra.R.styleable
-
- searchViewStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- secondary_text_default_material_dark - Static variable in class com.team3.bra.R.color
-
- secondary_text_default_material_light - Static variable in class com.team3.bra.R.color
-
- secondary_text_disabled_material_dark - Static variable in class com.team3.bra.R.color
-
- secondary_text_disabled_material_light - Static variable in class com.team3.bra.R.color
-
- seekBarStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- select_dialog_item_material - Static variable in class com.team3.bra.R.layout
-
- select_dialog_listview - Static variable in class com.team3.bra.R.id
-
- select_dialog_multichoice_material - Static variable in class com.team3.bra.R.layout
-
- select_dialog_singlechoice_material - Static variable in class com.team3.bra.R.layout
-
- selectableItemBackground - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- selectableItemBackgroundBorderless - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- selectedOrder - Variable in class com.team3.bra.Waiter
-
- sendOrder(View) - Method in class com.team3.bra.Cook
-
Mark order as ready to served from the cook after confirmed
- sendOrderDialogue(View, View, Order) - Method in class com.team3.bra.Cook
-
Mark order as processed from the cook the cook after confirmed
- serialVersionUID - Static variable in class com.team3.bra.ItemOrder
-
- serialVersionUID - Static variable in class com.team3.bra.Order
-
- serialVersionUID - Static variable in class com.team3.bra.Waiter
-
- setDone(boolean) - Method in class com.team3.bra.ItemOrder
-
- setId(int) - Method in class com.team3.bra.Order
-
Function that sets the id of an order.
- setNotes(String) - Method in class com.team3.bra.ItemOrder
-
- setQuantity(int) - Method in class com.team3.bra.ItemOrder
-
- setSelectedOrder(Order) - Method in class com.team3.bra.Waiter
-
Sets the current selected order of the Waiter to the given Order.
- setState(int) - Method in class com.team3.bra.Order
-
Sets the state of an order.
- SHA1(String) - Static method in class com.team3.bra.EncryptionAlgorithm
-
Convert a string to encrypted message using SHA1 algorithm
- SHIFT - Static variable in class com.team3.bra.R.id
-
- shortcut - Static variable in class com.team3.bra.R.id
-
- show_password_duration - Static variable in class com.team3.bra.R.integer
-
- showAsAction - Static variable in class com.team3.bra.R.attr
-
Must be one or more (separated by '|') of the following constant values.
- showCategories() - Method in class com.team3.bra.ManagerMenu
-
Show all the categories to the screen of the manager
- showCustom - Static variable in class com.team3.bra.R.id
-
- showDividers - Static variable in class com.team3.bra.R.attr
-
Must be one or more (separated by '|') of the following constant values.
- showHome - Static variable in class com.team3.bra.R.id
-
- showItemDialogue(View, Item) - Method in class com.team3.bra.OrderView
-
Shoe the item dialog to add items to the order
- showItems(Category) - Method in class com.team3.bra.ManagerMenu
-
Show all the items of a selected category
- showItems() - Method in class com.team3.bra.OrderView
-
Show all the items that exist's to the database for the particular order
- showNewTableDialogue() - Method in class com.team3.bra.Waiter
-
Shows a picker of available tables in order to choose one.
- showNotificationDialogue() - Method in class com.team3.bra.Waiter
-
This is responsible for the menu when an Order is being clicked at the
Notification Tab.
- showOrderDialogue() - Method in class com.team3.bra.Waiter
-
This is responsible for the menu when an Order is being clicked.
- showText - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- showTitle - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- showTitle - Static variable in class com.team3.bra.R.id
-
- side - Variable in class com.team3.bra.OrderView
-
- sideClick(View) - Method in class com.team3.bra.OrderView
-
Legacy function
- singleChoiceItemLayout - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- smallLabel - Static variable in class com.team3.bra.R.id
-
- snackbar_action - Static variable in class com.team3.bra.R.id
-
- snackbar_text - Static variable in class com.team3.bra.R.id
-
- SnackbarLayout - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a SnackbarLayout.
- SnackbarLayout_android_maxWidth - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.maxWidth
attribute's value can be found in the
SnackbarLayout
array.
- SnackbarLayout_elevation - Static variable in class com.team3.bra.R.styleable
-
- SnackbarLayout_maxActionInlineWidth - Static variable in class com.team3.bra.R.styleable
-
- snap - Static variable in class com.team3.bra.R.id
-
- spacer - Static variable in class com.team3.bra.R.id
-
- spanCount - Static variable in class com.team3.bra.R.attr
-
May be an integer value, such as "100
".
- spinBars - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- Spinner - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a Spinner.
- Spinner_android_dropDownWidth - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.dropDownWidth
attribute's value can be found in the
Spinner
array.
- Spinner_android_entries - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.entries
attribute's value can be found in the
Spinner
array.
- Spinner_android_popupBackground - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.popupBackground
attribute's value can be found in the
Spinner
array.
- Spinner_android_prompt - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.prompt
attribute's value can be found in the
Spinner
array.
- Spinner_popupTheme - Static variable in class com.team3.bra.R.styleable
-
- spinnerDropDownItemStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- spinnerStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- split_action_bar - Static variable in class com.team3.bra.R.id
-
- splitTrack - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- spnItemCat - Variable in class com.team3.bra.ManagerMenu
-
- spnItemCat - Static variable in class com.team3.bra.R.id
-
- spnr_foodDrink - Static variable in class com.team3.bra.R.id
-
- spnr_roleList - Static variable in class com.team3.bra.R.id
-
- spnrFoodDrink - Variable in class com.team3.bra.ManagerMenu
-
- spread - Static variable in class com.team3.bra.R.id
-
- spread_inside - Static variable in class com.team3.bra.R.id
-
- src_atop - Static variable in class com.team3.bra.R.id
-
- src_in - Static variable in class com.team3.bra.R.id
-
- src_over - Static variable in class com.team3.bra.R.id
-
- srcCompat - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- stackFromEnd - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- start - Static variable in class com.team3.bra.R.id
-
- state - Variable in class com.team3.bra.Order
-
- state_above_anchor - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- state_collapsed - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- state_collapsible - Static variable in class com.team3.bra.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- stateFive - Static variable in class com.team3.bra.R.color
-
- stateFour - Static variable in class com.team3.bra.R.color
-
- stateOne - Static variable in class com.team3.bra.R.color
-
- stateSix - Static variable in class com.team3.bra.R.color
-
- stateThree - Static variable in class com.team3.bra.R.color
-
- stateTwo - Static variable in class com.team3.bra.R.color
-
- stateZero - Static variable in class com.team3.bra.R.color
-
- status_bar_latest_event_content - Static variable in class com.team3.bra.R.id
-
- status_bar_notification_info_maxnum - Static variable in class com.team3.bra.R.integer
-
- status_bar_notification_info_overflow - Static variable in class com.team3.bra.R.string
-
- statusBarBackground - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- statusBarScrim - Static variable in class com.team3.bra.R.attr
-
May be a color value, in the form of "#rgb
",
"#argb
", "#rrggbb
", or
"#aarrggbb
".
- string() - Constructor for class com.team3.bra.R.string
-
- style() - Constructor for class com.team3.bra.R.style
-
- styleable() - Constructor for class com.team3.bra.R.styleable
-
- subMenuArrow - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- submenuarrow - Static variable in class com.team3.bra.R.id
-
- submit_area - Static variable in class com.team3.bra.R.id
-
- submitBackground - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- subtitle - Static variable in class com.team3.bra.R.attr
-
May be a string value, using '\\;' to escape characters such as
'\\n' or '\\uxxxx' for a unicode character;
- subtitleTextAppearance - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- subtitleTextColor - Static variable in class com.team3.bra.R.attr
-
May be a color value, in the form of "#rgb
",
"#argb
", "#rrggbb
", or
"#aarrggbb
".
- subtitleTextStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- suggestionRowLayout - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- support_simple_spinner_dropdown_item - Static variable in class com.team3.bra.R.layout
-
- surname - Variable in class com.team3.bra.User
-
- switch_thumb_disabled_material_dark - Static variable in class com.team3.bra.R.color
-
- switch_thumb_disabled_material_light - Static variable in class com.team3.bra.R.color
-
- switch_thumb_material_dark - Static variable in class com.team3.bra.R.color
-
- switch_thumb_material_light - Static variable in class com.team3.bra.R.color
-
- switch_thumb_normal_material_dark - Static variable in class com.team3.bra.R.color
-
- switch_thumb_normal_material_light - Static variable in class com.team3.bra.R.color
-
- SwitchCompat - Static variable in class com.team3.bra.R.styleable
-
Attributes that can be used with a SwitchCompat.
- SwitchCompat_android_textOff - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.textOff
attribute's value can be found in the
SwitchCompat
array.
- SwitchCompat_android_textOn - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.textOn
attribute's value can be found in the
SwitchCompat
array.
- SwitchCompat_android_thumb - Static variable in class com.team3.bra.R.styleable
-
This symbol is the offset where the
R.attr.thumb
attribute's value can be found in the
SwitchCompat
array.
- SwitchCompat_showText - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_splitTrack - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_switchMinWidth - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_switchPadding - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_switchTextAppearance - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_thumbTextPadding - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_thumbTint - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_thumbTintMode - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_track - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_trackTint - Static variable in class com.team3.bra.R.styleable
-
- SwitchCompat_trackTintMode - Static variable in class com.team3.bra.R.styleable
-
- switchMinWidth - Static variable in class com.team3.bra.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- switchPadding - Static variable in class com.team3.bra.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- switchStyle - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- switchTextAppearance - Static variable in class com.team3.bra.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?[package:]type/name
".
- SYM - Static variable in class com.team3.bra.R.id
-


viewData[SpConstants::RESPONSE_DATA], JSON_PRETTY_PRINT | JSON_UNESCAPED_SLASHES); $rawRequest = array(); if($this->viewData != null) { array_push($rawRequest, "GET " . UrlUtil::pickUpUrl($this->viewData[SpConstants::REF_ID])); array_push($rawRequest, SpConstants::PING_ADAPTER_ID_HEADER . ": " . $GLOBALS[SpConstants::SP_ADAPTER_CONFIGURATION][SpConstants::ADAPTER_ID]); $credentials = $GLOBALS[SpConstants::SP_ADAPTER_CONFIGURATION][SpConstants::ADAPTER_USERNAME] . ":" . $GLOBALS[SpConstants::SP_ADAPTER_CONFIGURATION][SpConstants::ADAPTER_PASSPHRASE]; array_push($rawRequest, "Authorization: " . base64_encode($credentials)); } $rawRequest = implode("\r\n", $rawRequest); $rawResponse = array(); if($this->viewData != null) { foreach($this->viewData[SpConstants::RESPONSE_HEADERS] as $key => $value) { if ($key == SpConstants::HTTP_RESPONSE_CODE) { array_push($rawResponse, $value); } else { array_push($rawResponse, $key . " : " . $value); } } } array_push($rawResponse, ""); array_push($rawResponse, $responseBody); $rawResponse = implode("\r\n", $rawResponse); ?>
Reference ID SP Adapter Response
viewData[SpConstants::RESPONSE_HEADERS][SpConstants::HTTP_RESPONSE_CODE], 9) . "\n" ?>
User-Session Attributes
State from the previous request has been invalidated. Please restart the flow.


|
Unity Overlay Toolkit
|
Controller for the changing user passwords More...
Public Member Functions | |||||
| ChangePassword (Profile profile, IProfilesManagement profileManager=null) | |||||
Ctor
| |||||
| void | RequestPasswordChange () | ||||
| Sends the request for the password change based on the provided data More... | |||||
| Public Member Functions inherited from Hoard.MVC.ViewController | |||||
| void | NotifyChange ([CallerMemberName]string name=default) | ||||
| ViewController | BindView (IHoardViewController controler) | ||||
| Connect the ViewController to the view More... | |||||
| virtual void | Close () | ||||
| Override to perform tasks when controller closes More... | |||||
| virtual void | Disable () | ||||
| Override to perform tasks when controller is disabled Called when controller is no longer visiable to the user More... | |||||
| virtual void | Enable () | ||||
| Override to perform tasks when controller is Enabled Called when controller becomes visiable More... | |||||
| virtual void | Open () | ||||
| Override to perform tasks when controller Opens Called when controller becomes visiable More... | |||||
Properties | |
| CredentialInputValidator | oldPassword [get] |
| CredentialInputValidator | newPassword [get] |
| CredentialInputValidator | repeatNewPassword [get] |
| string | ErrorMesage [get, set] |
| If there is an error encountered it will be exposed through this property More... | |
| Properties inherited from Hoard.MVC.ViewController | |
| virtual string | Title [get, protected set] |
| Title of the ViewController More... | |
| bool | Active [get] |
| Is Controller activated More... | |
| bool | Visible [get] |
| Is Controller visiable to the user More... | |
| Properties inherited from Hoard.MVC.IHoardViewController | |
| string | Title [get] |
| The title of the controller More... | |
Additional Inherited Members | |
| Protected Attributes inherited from Hoard.MVC.ViewController | |
| string | title |
| Events inherited from Hoard.MVC.ViewController | |
| PropertyChangedEventHandler | PropertyChanged |
Controller for the changing user passwords
|
inline |
Ctor
| profile | Subject for the password change |
| profileManager | profile manager that will be used for the operations. If null passed standard hoard profile manager will be used |
|
inline |
Sends the request for the password change based on the provided data
|
getset |
If there is an error encountered it will be exposed through this property
|
get |
|
get |
|
get |