|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object GameEngine
public class GameEngine
Dean Attali
March 12, 2006
The class is the responsible for handling the gameplay
| Constructor Summary | |
|---|---|
GameEngine(Scrabble p)
Set the references to the instances |
| Method Summary | |
|---|---|
void |
blankLetterSelected(int num,
Location loc,
Letter selectedLetter)
When a letter is chosen for the blank from the LetterSelectFrame |
void |
challengePlay()
The player has requested to challenge the previous play Check if all the words are in the dictionary and act accordingly |
boolean |
checkValidTurn()
Check if the player's turn is valid |
void |
endGame()
End the game |
void |
mouseExited()
When the mouse exits the board panel |
void |
mouseInBoard(int x,
int y)
When the mouse is clicked inside the board |
void |
mouseInLetters(int x,
int y)
When the mouse is clicked in the letters panel |
void |
mouseMoved(int x,
int y)
When the mouse is moved in the board panel |
void |
newTurn()
Prepare for a new turn |
void |
process(java.lang.String str)
Process incoming data, when playing over the internet |
void |
setLettersEnv(BoundedEnv[] envs)
Set the letter environments |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GameEngine(Scrabble p)
p
- The Scrabble class| Method Detail |
|---|
public void mouseInBoard(int x, int y)
x
- The x-coordinatey
- The y-coordinatepublic void mouseInLetters(int x, int y)
x
- The x-coordinatey
- The y-coordinatepublic void mouseExited()
public void mouseMoved(int x, int y)
x
- The x-coordinatey
- The y-coordinatepublic void blankLetterSelected(int num, Location loc, Letter selectedLetter)
num
- // The letter that was selectedloc
- // The location of the letterselectedLetter
- // The selected letterpublic boolean checkValidTurn()
public void newTurn()
public void challengePlay()
public void process(java.lang.String str)
str
- The string that was sentpublic void endGame()
public void setLettersEnv(BoundedEnv[] envs)
envs
- The letter environments
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Root endpoint with welcome message and api version.
URL
/api
Method:
GET
URL Params
None
Required:
None
Optional:
None
Data Params
None
Success Response:
Returns a “welcome object” with the API version.
{"message":"This is this applications API. Please see documentation.","version":"1.0.0"}
Error Response:
NO CONTENT
Sample Call:
curl -v https://register.rare-diseases-catalyst-network.ca/api
Output:
* Trying <IP_ADDRESS>...
* Connected to register.rare-diseases-catalyst-network.ca (<IP_ADDRESS>) port 443 (#0)
* found 148 certificates in /etc/ssl/certs/ca-certificates.crt
* found 597 certificates in /etc/ssl/certs
* ALPN, offering http/1.1
* SSL connection using TLS1.2 / ECDHE_RSA_AES_128_GCM_SHA256
* server certificate verification OK
* server certificate status verification SKIPPED
* common name: register.rare-diseases-catalyst-network.ca (matched)
* server certificate expiration date OK
* server certificate activation date OK
* certificate public key: RSA
* certificate version: #3
* subject: CN=register.rare-diseases-catalyst-network.ca
* start date: Fri, 17 May 2019 12:44:47 GMT
* expire date: Thu, 15 Aug 2019 12:44:47 GMT
* issuer: C=US,O=Let's Encrypt,CN=Let's Encrypt Authority X3
* compression: NULL
* ALPN, server did not agree to a protocol
> GET /api HTTP/1.1
> Host: register.rare-diseases-catalyst-network.ca
> User-Agent: curl/7.47.0
> Accept: */*
>
< HTTP/1.1 200
< Date: Tue, 02 Jul 2019 19:05:48 GMT
< Server: Apache/2.4.6 (CentOS) OpenSSL/1.0.2k-fips PHP/5.4.16
< X-Content-Type-Options: nosniff
< X-XSS-Protection: 1; mode=block
< Cache-Control: no-cache, no-store, max-age=0, must-revalidate
< Pragma: no-cache
< Expires: 0
< X-Frame-Options: DENY
< Content-Type: application/json;charset=UTF-8
< Vary: Accept-Encoding
< Transfer-Encoding: chunked
<
* Connection #0 to host register.rare-diseases-catalyst-network.ca left intact
{"message":"This is this applications API. Please see documentation.","version":"1.0.0"}
Notes:
None


The default shader that is used if a sprite doesn't have a more specific one.
The WebGL state in which this renderer will work.
Destroys the ParticleRenderer.
Renders the particle container object.
The container to render using this ParticleRenderer
Uploads the position.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their positions uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the rotiation.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the tint.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the Uvs
the array of display objects to render
the index to start from in the children array
the amount of children that will have their rotation uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Uploads the vertices.
the array of display objects to render
the index to start from in the children array
the amount of children that will have their vertices uploaded
The vertices to upload.
Stride to use for iteration.
Offset to start at.
Generated using TypeDoc
Renderer for Particles that is designer for speed over feature set.
PIXI


Beautiful locals.
Affordable prices.
Unforgettable memories.
Hope you're up to date on your tetnis booster!


#include <tobjstrm.h>
Public Methods | |
| TStreamableClass (const char *aName, BUILDER aBuild, int aDelta) |
Definition at line 155 of file tobjstrm.h.
|
|
Creates a TStreamable object with the given name and the given builder function, then calls pstream::registerTypes(). Each streamable class TClassName has a build member function. There are also the familiar non-member overloaded >> and << operators for stream I/O associated with each streamable class. For type-safe object-stream I/O, the stream manager needs to access the names and the type information for each class. To ensure that the appropriate functions are linked into any application using the stream manager, you must provide an extern reference such as this:
extern TStreamableClass registerTClassName; where TClassName is the name of the class for which objects need to be streamed. BUILDER is typedefed as follows:
typedef TStreamable *(*BUILDER)(); |


Module Name: DatatableModule
Module Name: DatatableModule
The Datatable supports options for configuring the behavior of its columns.
If the Datatable columns are not explicitly configured, the Grid auto-generates them and establishes their number depending on the data fields the Grid is bound to.
The Datatable enables you to resize its columns by dragging the edges (resize handles) of the header cells.
To enable column resizing, set the [allowResize]
property of the Datatable to true.
By default, when [allowFilterColumn]
is enabled, the Datatable renders a filter row in its header. Based on the type of
data the columns contain, the filter row displays textboxes in each column header where the user can filter
string, numeric, or date inputs.
You can also hide the filter options for a particular column using parameter [showFilterOptions]
or even remove a filter for a specific column using parameter [showFilter]
in column property.
Simply enabling [allowSortColumn]
property of Datatable to make a columns sortables.
You can also deactivate the ordering of a given column by passing the [sorteable]
parameter in the column component.


|
Shopify SDK for Unity
|
The goal of this tutorial is to get an in-game shop setup as quickly as possible by leveraging the pre-built shop popup in this example project. For a more detailed breakdown of how the shop popup was created, and steps on creating a similar shop popup of your own, please see the full tutorial.
This tutorial is aimed at any developer looking to quickly integrate the sale of physical merchandise into their game. Since this tutorial uses the pre-built shop popup, only basic Unity skills are required in order to get setup.
We'll start with a blank, default Unity project, as seen above.
Our first step is to add in the shop popup unitypackage, which can be downloaded here. Drag this into the Assets area of your project.
When prompted, import the package contents.
Next, go into the Prefabs folder, and drag an instance of the Shop Popup prefab into the scene.
In the options for the Shop Popup prefab, we can set our Access Token and Shop Domain. For more information on getting the Access Token, see Obtaining a storefront Access Token.
In order for the UI events to fire, we must add in a UI > Eventsystem game object.
With these steps completed, the shop popup should be ready to use. There is a hidden button which triggers the shop popup, click in the middle of the view and the shop popup should appear.


When you become a leader, success is all about growing others."
Jack Welch
On Mobile? Membership Information Tech Week Microsite
After a successful first social of the term with Cass, we are excited to be holding an inspirational leaders talk on the 9th February, tech talks, and more.
View Our Full Calendar


Submitted by glyn.hudson on Mon, 12/10/2015 - 23:05
Over last few days I have been exploring the power of node-RED and how easy it would be to integrate / run in parallel with emonHub and emoncms on the emonPi or emonBase. Turn out it's pretty easy to setup. I posted a blog post this morning:
I'm pretty impressed with how easy and powerful node-RED is to use. The hardest thing is probably deciding how best to use it and what to implement next, the possibilities are endless!
Does anyone know if there is a flow already written to pull data back from emoncms? If not I will write one and contribute to the node-RED flow database. A easy way to pull data back from emoncms would be very useful e.g ability to look at how much power has bee used yesterday or so far today.
Has anyone else been using node-RED and MQTT in conjunction with emonPi / emonBase? I would be interested to hear about your setup.
My next plan is to use IFTT Android location and WiFi relay board to ensure my heating is turned off when I'm away and turn on just when I arrive home.
emonPi / emonBase, MQTT and node-RED
Submitted by glyn.hudson on Mon, 12/10/2015 - 23:05Over last few days I have been exploring the power of node-RED and how easy it would be to integrate / run in parallel with emonHub and emoncms on the emonPi or emonBase. Turn out it's pretty easy to setup. I posted a blog post this morning:
http://openenergymonitor.blogspot.co.uk/2015/10/emonpi-nodered-and-mqtt.html
I'm pretty impressed with how easy and powerful node-RED is to use. The hardest thing is probably deciding how best to use it and what to implement next, the possibilities are endless!
I notice there is already a user contributed node-RED flow to post data to emoncms: http://flows.nodered.org/node/node-red-node-emoncms.
Does anyone know if there is a flow already written to pull data back from emoncms? If not I will write one and contribute to the node-RED flow database. A easy way to pull data back from emoncms would be very useful e.g ability to look at how much power has bee used yesterday or so far today.
Has anyone else been using node-RED and MQTT in conjunction with emonPi / emonBase? I would be interested to hear about your setup.
My next plan is to use IFTT Android location and WiFi relay board to ensure my heating is turned off when I'm away and turn on just when I arrive home.


Read about the meaning of Data Science
Read more about Data Science Process
Learn to the fullest.
Read more


BibAnt is a command-line tool whose mission is to fully automate the generation of documentation packages (also known as “bibles”). BibAnt leverages the power of Apache Ant, the software tool for automating build processes, and implements additional tasks to perform all the actions required to directly build distributable documentation packages.
If you're not familiar with Ant, you can read this page to get a quick introduction.
BibAnt enables to implement any bible generation process with a simple script that can then be executed with a single line of command. The script defines a sequence of tasks to perform to build your documentation package.
Tasks implemented by BibAnt cover all aspects of the documentation package build and include in particular:
To give you even more power to build your documentation packages, BibAnt includes by default the Ant-Contrib additions as well as the OOPS Consultancy XmlTask.
The full documentations of the tools / additions used by BibAnt are available locally by clicking the following links: Apache Ant, Ant-Contrib and XmlTask.
Apache Ant and Apache are trademarks of The Apache Software Foundation.


SimpleLightbox is lightweight and responsive lightbox library with no dependencies. Display images, galleries, videos or custom content and control your lightbox with easy to use api. It weighs less than 3KB.
SimpleLightbox tries to delegate most of heavy work to browser
native mechanisms. Almost everything regarding layout (positioning and
resizing) and animations is CSS. Letting browser do it's own thing when
possible is oftentimes a good idea.
From version 2.0 library has no external dependencies (was dependenant on jQuery in version 1).
Adapter for jQuery plugin usage still comes included.
Evergreen browsers and IE9+ are supported.
Lets start with one of most common use cases - a gallery of thumbs where each thumb should be enlarged when clicked. Once light-box is up you should be able to traverse images in collection either via arrows on screen or keyboard controls (gamers might appreciate that "a" and "d" will work as arrow keys do).
// using plain js
new SimpleLightbox({elements: '.imageGallery1 a'});
// or if using jQuery
$('.imageGallery1 a').simpleLightbox();
Often it is required to show image or gallery of images directly from code.
SimpleLightbox.open({
items: ['demo/images/1big.jpg', 'demo/images/2big.jpg', 'demo/images/3big.jpg']
});
There are times when you need to show some other type of content in lightbox beside images. SimpleLightbox can be used to display forms, teasers or any custom html content. Clicking here will display the text above in lightbox form.
SimpleLightbox.open({
content: '

Custom content
...',
elementClass: 'slbContentEl'
});
Sometimes you need to show a video in light-box (Video can be placed somewhere in gallery as well).
$('.lightBoxVideoLink').simpleLightbox();
Lets say that you have a performance budget and you have a thumb gallery on your web app. You want light-box library resources to be lazy loaded (JS and CSS) after user clicked on thumb. If we assume that you have an implementation of resource loader your application code might end up looking like this:
var $items = $('.gallery a');
$items.on('click', function(e) {
resourceLoader.makeSureIsLoaded('$.SimpleLightbox', function() {
SimpleLightbox.open({
$items: $items,
startAt: $items.index($(e.target)),
bindToItems: false
});
});
});
SimpleLightbox can be instantiated via standard constructor interface. If using jQuery lightbox can be instantiated via plugin facade. If there is a need to obtain lightbox object instance you can do so via jQuery data utility.
// intance via constructor and selector
var lightbox = new SimpleLightbox({elements: '.gallery a'});
// intance via constructor and elements
var lightbox = new SimpleLightbox({
elements: document.querySelectorAll('.gallery a')
});
// Using jQuery plugin interface
$('.gallery a').simpleLightbox();
// Run via plugin facade and get instance
var lightbox = $('.gallery a').simpleLightbox(options).data('simpleLightbox');
// run directly
var lightbox = new SimpleLightbox({
$items: $('.gallery a')
});
// when images are in code
var lightbox = SimpleLightbox.open({
items: ['img1-large.jpg', 'img2-large.jpg', 'img3-large.jpg']
});
Once you have a reference to SimpleLightbox instance following methods are available:
// Go to next image
lightbox.next();
// Go to previous image
lightbox.prev();
// Close lightbox
lightbox.close();
// Destroy lightbox (does close and removes all $items click handlers)
lightbox.destroy();
// Open lightbox
lightbox.show();
// Open lightbox at certain position
lightbox.showPosition(1);
// Set custom content
lightbox.setContent('My content');
Plugin options / defaults are exposed in SimpleLightbox.defaults namespace so you can easily adjust them globally. Full list of options is bellow.
SimpleLightbox.defaults = {
// add custom classes to lightbox elements
elementClass: '',
elementLoadingClass: 'slbLoading',
htmlClass: 'slbActive',
closeBtnClass: '',
nextBtnClass: '',
prevBtnClass: '',
loadingTextClass: '',
// customize / localize controls captions
closeBtnCaption: 'Close',
nextBtnCaption: 'Next',
prevBtnCaption: 'Previous',
loadingCaption: 'Loading...',
bindToItems: true, // set click event handler to trigger lightbox on provided $items
closeOnOverlayClick: true,
closeOnEscapeKey: true,
closeOnImageClick: false,
nextOnImageClick: true,
showCaptions: true,
captionAttribute: 'title', // choose data source for library to glean image caption from
urlAttribute: 'href', // where to expect large image
startAt: 0, // start gallery at custom index
loadingTimeout: 100, // time after loading element will appear
appendTarget: 'body', // append elsewhere if needed
beforeSetContent: null, // convenient hooks for extending library behavoiur
beforeClose: null,
beforeDestroy: null,
videoRegex: new RegExp(/youtube.com|vimeo.com/) // regex which tests load url for iframe content
};
SimpleLightbox is packaged as UMD library so you can use it in CommonJS and AMD environment or with browser globals.
// install via npm
npm install simple-lightbox --save
// if you use bundler
var SimpleLightbox = require('simple-lightbox');
// or just using browser globals
var SimpleLightbox = window.SimpleLightbox;
// if using bundler with jQuery
var $ = require('jquery');
var SimpleLightbox = require('simple-lightbox');
SimpleLightbox.registerAsJqueryPlugin($);
For browser usage browse dist folder - if working with build tools go with src folder. Download library files from github repo, get them via npm (npm install simple-lightbox)


The below demonstration uses the basicTabs example included with the package. Check out the docs for more features and capabilities.
Here's some content for the People tab.
Add text into the below input, click a different tab, and then come back to this one.
You'll see how the tab state is sticky.
Here's some content for the Places tab.
Add text into the below input, click a different tab, and then come back to this one.
You'll see how the tab state is sticky.
Here's some content for the Things tab.
Add text into the below input, click a different tab, and then come back to this one.
You'll see how the tab state is sticky.


{% extends "error-layout.html" %} {% block title %}500 Internal Server Error{% endblock %} {% block content %}
The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application.
{% endblock %}


Initial review version, for the review conducted from 7th December 2007 to
16th December 2007.
Unofficial release uploaded to vault, to be used with Boost 1.35.0. Incorporated
many of the suggestions from the review.
-
Improved portability thanks to Boost regression testing.
-
Fix lots of typos, and clearer text in the documentation.
-
Fix floating point to
std::size_t
conversion when calculating sizes from the max load factor, and use double
in the calculation for greater accuracy.
-
Fix some errors in the examples.
First official release.
-
Rearrange the internals.
-
Move semantics - full support when rvalue references are available, emulated
using a cut down version of the Adobe move library when they are not.
-
Emplace support when rvalue references and variadic template are available.
-
More efficient node allocation when rvalue references and variadic template
are available.
-
Added equality operators.
-
Rename overload of
emplace
with hint, to emplace_hint
as specified in n2691.
-
Provide forwarding headers at
<boost/unordered/unordered_map_fwd.hpp>
and <boost/unordered/unordered_set_fwd.hpp>
.
-
Move all the implementation inside
boost/unordered
,
to assist modularization and hopefully make it easier to track changes in
subversion.
-
Use
boost::swap
.
-
Ticket 2237:
Document that the equality and inequality operators are undefined for two
objects if their equality predicates aren't equivalent. Thanks to Daniel
Krügler.
-
Ticket 1710:
Use a larger prime number list. Thanks to Thorsten Ottosen and Hervé Brönnimann.
-
Use aligned
storage to store the types. This changes the way the allocator is
used to construct nodes. It used to construct the node with two calls to
the allocator's
construct
method - once for the pointers and once for the value. It now constructs
the node with a single call to construct and then constructs the value using
in place construction.
-
Add support for C++0x initializer lists where they're available (currently
only g++ 4.4 in C++0x mode).
-
Ticket 2756:
Avoid a warning on Visual C++ 2009.
-
Some other minor internal changes to the implementation, tests and documentation.
-
Avoid an unnecessary copy in
operator[]
.
-
Ticket 2975:
Fix length of prime number list.
-
Ticket 2975:
Store the prime list as a preprocessor sequence - so that it will always
get the length right if it changes again in the future.
-
Ticket 1978:
Implement
emplace
for all
compilers.
-
Ticket 2908,
Ticket 3096:
Some workarounds for old versions of borland, including adding explicit destructors
to all containers.
-
Ticket 3082:
Disable incorrect Visual C++ warnings.
-
Better configuration for C++0x features when the headers aren't available.
-
Create less buckets by default.
-
The original version made heavy use of macros to sidestep some of the older
compilers' poor template support. But since I no longer support those compilers
and the macro use was starting to become a maintenance burden it has been
rewritten to use templates instead of macros for the implementation classes.
-
The container objcet is now smaller thanks to using
boost::compressed_pair
for EBO and a slightly different function buffer - now using a bool instead
of a member pointer.
-
Buckets are allocated lazily which means that constructing an empty container
will not allocate any memory.
-
Support instantiating the containers with incomplete value types.
-
Reduced the number of warnings (mostly in tests).
-
Improved codegear compatibility.
-
Ticket 3693:
Add
erase_return_void
as
a temporary workaround for the current erase
which can be inefficient because it has to find the next element to return
an iterator.
-
Add templated find overload for compatible keys.
-
Ticket 3773:
Add missing
std
qualifier
to ptrdiff_t
.
-
Some code formatting changes to fit almost all lines into 80 characters.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/Missing.20instance.html ---
Am I right that we have no linear_ordered_field → linear_ordered_comm_ring
instance?
The instances listed at https://leanprover-community.github.io/mathlib_docs/core/init/algebra/ordered_ring.html#linear_ordered_comm_ring indeed suggests we have nothing like this.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Brand new competition organized by EESTEC, EESTech Challenge (EESTEC Tech Challenge), has the aim to create opportunities for European students to gain knowledge in the field of EECS and develop a professional network. The technological topic of the competition will be changed annually.
In order to create as objective comeptition as possible, the EESTech Challenge Online Seminars team will organize several online seminars to make sure that everyone has the same knowledge before the Rounds. Since EESTEC emphasizes education and self-improvement, this time also we would like all of our collegues to benefit from this project by expending their knowledge.
This year the chosen topic is “a field of study that gives computers the ability to learn without being explicitly programmed”- Machine Learning.
Teams will consist out of three members who should demonstrate not only their knowledge about machine learning, but also motivation, dedication and team spirit. Those skills should guide teams towards the victory!
Aiming to create more objective, interesting and informative competition, the competition will consist of two levels. Local Rounds, which will be organised by 16 different EESTEC Commitments from January to March and the Final Round, which will take place in Zurich, in May 2017.
Arthur W. Chickering and Stephen C. Ehrmann“Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers. They must talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves.”
With this quote in mind, we started our journey towards offering you the opportunity to learn some of cutting edge technology skills, today.
Online seminar is a free educational tool for sharing knowledge with both EESTECers and non-EESTECers from all over Europe, while avoiding geographical or time boundaries raised by attending trainings in person. Online Seminars aim to provide EESTech Challenge Participants with the theoretical and technical knowledge they will need for the local and final EESTech Challenge Competition.
By discussing the different topics, related to the project’s theme, we will try to educate and raise the visibility of our Association.
This year’s Online Seminars consists of two rounds:
We highly recommend you to promote Online Seminars in your city, being beneficial not only for increasing public recognition of your Committee, but also for the promotion of the Local Round itself. Online learning is not the next big thing, it is the now big thing. Power your future!
EESTEC is a non-political, non-profit organization of and for Electrical Engineering and Computer Science (EECS) students at universities, institutes and technical schools in Europe awarding an engineering degree. The aim is to promote and develop international contacts and the exchange of ideas among the students of EECS. The association achieves its aim through improving technical knowledge of EECS students, introducing them to the industry and the educational system of other countries. The association was founded in The Netherlands in 1986. Since then, EESTEC has spreaded all around Europe and is now connecting over 4000 students from 32 countries and 55 universities. EESTEC addresses students with skills, openness, enthusiasm and ambition. It connects them to a wider range of opportunities in the educational as well as the professional world.


Electrical works from fitting to wiring
Automatic Swing, Sliding Gates & Carage Doors and Electronic locking system
Interior designing for kitchen, hall, and entire house
CCTV Installation and Service
Home, Office and School Networking and infrastructure services
Supply of fuel firing equipments for power and industrial boilers of various capacity
Sheet roofing as per the customer requirement for best price
Projects for School and College students with proper training
Mosquito Netlon for Home and Offices with user preferred way
Indoor and Outdoor jet cleaning for house and office
Silicone sealing for home and offices
All kind of services required for your AC - Fitting, relocation, gas filling, cleaningm and AMC
Styrofoam or foam pattern for coal firing system (First time in India)


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London is the capital city of England. It is the most populous city in the United Kingdom, with a metropolitan area of over 13 million inhabitants.
H2O
HTML is FUN to learn!
My favorite color is blue red.


--- layout: post title: Skipping the first session date: '2007-11-06T08:01:00.001Z' tags: [conferences, teched] modified_time: '2007-11-06T08:01:35.915Z' blogger_id: tag:blogger.com,1999:blog-4015568221071268916.post-5507103058164984815 comments: true blogger_orig_url: http://serialseb.blogspot.com/2007/11/skipping-first-session.html ---
Even though I went to bed early, still woke up exhausted, so I'll give a miss to the first session. Such a beautiful day, it's a crime to not have some of those sessions outside.


NSA says documentation of population migration patterns on track
Namibia Statistics Agency (NSA)'s Deputy Statistician General Ottillie Mwazi says the documentation of the population migration patterns to determine the number of migrants is on track.
Mwazi said this during the African Statistics Day celebrations at Osire Refugee Camp at Otjiwarongo.


India is officially the Republic of India
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history. Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history. Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history. Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history. Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history.Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.
Home to the ancient Indus Valley Civilisation and a region of historic trade routes and vast empires, the Indian subcontinent was identified with its commercial and cultural wealth for much of its long history. Four of the world's major religionsHinduism, Buddhism, Jainism, and Sikhismoriginated here, whereas Zoroastrianism, Christianity, and Islam arrived in the 1st millennium CE and also helped shape the region's diverse culture.


IRN-BRU Carnival autism friendly sessions to return this festive season
The sessions return after a successful run last year.
by Kathleen SpeirsIRN-BRU Carnival are bringing autism friendly sessions back this festive season.
Europe's largest indoor funfair returns to the SEC Centre on Friday, December 20 and runs till Sunday, January 20, 2020.
Autism friendly sessions are scheduled December 31 from 11am and January 7 from 4pm.
A spokesperson from IRN-BRU Carnival said: "During these sessions, the main hall lights will be on, music will be turned off or very low and the rides will be slower where possible, although the ride lights will still be on.
"For the first hour of each session, there will be no access for the general public, meaning that visitors with autism and sensory processing disorders will have time to enjoy the rides with no queues or crowds and to get used to their environment.
"After the first hour, the Carnival will open to the general public, but the other measures, reduced music and lights, will remain in place for a further two hours.
"After this time, gradually, the main hall lights will be dimmed, and the volume of music will increase, and rides will return to their regular speed.
"During the autism sessions there will also be quiet areas available, and sensory packs for guests.
"We hope that these measures help as many people as possible to enjoy the IRN-BRU Carnival."
The sessions return after a successful run last year.
Funfairs Around Scotland shared the news on their official Facebook page.
Droves of Scots parents welcome the move.
Hollie McDonald Gallacher commented: "This is awesome."
Karen Kirckwood added: "What a fantastic thing to do."
Rochelle Webster wrote: "This is great, thanks very much."
For more information and to buy tickets visit the IRN-BRU Carnival website .


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public final class Shape
extends java.lang.Object
implements java.io.Serializable
This class is immutable
| Modifier and Type | Class and Description |
|---|---|
static class |
Shape.Builder
The builder for a tensor shape.
|
| Modifier and Type | Method and Description |
|---|---|
static Shape.Builder |
builder()
Creates a new builder for a shape.
|
static Shape.Builder |
builder(java.util.Set<? extends java.lang.Class<?>> dimensions)
Creates a new builder for a shape with predefined dimensions.
|
boolean |
contains(java.lang.Object... coordinates)
Convenience method for
contains(Position) , with the position constructed from the given coordinates. |
boolean |
contains(Position position)
Returns
true if the shape contains the given position, false otherwise. |
<T> java.util.Set<T> |
coordinatesOfType(java.lang.Class<T> ofClass)
Extracts the provided class of the coordinate from the provided shape.
|
boolean |
covers(Shape other)
returns
true if this shape contains at least all the positions of the the other. |
int |
dimensionality()
Returns the number of dimensions of a tensor of this shape.
|
java.util.Set<java.lang.Class<?>> |
dimensionSet()
Retrieves all the dimensions of this shape.
|
static Shape |
empty()
Returns an empty shape with no dimensions and no positions.
|
boolean |
equals(java.lang.Object obj) |
int |
hashCode() |
boolean |
hasSameDimensionsAs(Shape other)
returns
true if this shape has the same dimensions as the other shape. |
static Shape |
of(java.lang.Iterable<Position> positions)
Deprecated.
Using this method to construct a shape guesses the dimensionality from the passed positions.
|
static Shape |
of(Position... positions)
Deprecated.
Using this method to construct a shape guesses the dimensionality from the passed positions.
|
static Shape |
of(java.util.Set<java.lang.Class<?>> dimensions,
java.lang.Iterable<Position> positions)
Creates a shape from the given set of positions and dimensions (types of coordinates).
|
static Shape |
of(java.util.Set<java.lang.Class<?>> dimensions,
Position... positions)
This is a convenience method to be used instead of
of(Set,Iterable) . |
java.util.Set<Position> |
positionSet()
Retrieves all the positions which are available in a tensor for this shape.
|
int |
size()
Returns the number of entries of a tensor of this shape.
|
java.lang.String |
toString() |
static Shape |
viewOf(java.util.Set<? extends java.lang.Class<?>> dimensions,
java.util.Set<Position> positions)
Directly creates a shape using the given dimensions and positions.
|
static Shape |
zeroDimensional()
Returns a shape corresponding to a zero-dimensional tensor with one entry (an empty position).
|
public java.util.Set<Position> positionSet()
public java.util.Set<java.lang.Class<?>> dimensionSet()
public int dimensionality()
dimensionSet()
;public int size()
positionSet()
;public boolean covers(Shape other)
true
if this shape contains at least all the positions of the the other.other
- the set which to compare to.true
if the other shape is covered, false
otherwise.public boolean contains(Position position)
true
if the shape contains the given position, false
otherwise.position
- the position to be checkedtrue
if the position is contained in the shape, false
otherwise.public boolean contains(java.lang.Object... coordinates)
contains(Position)
, with the position constructed from the given coordinates.coordinates
- the coordinates which represent the position to be checkedtrue
if the position represented by the given coordinates is contained in the shape,
false
otherwise.public boolean hasSameDimensionsAs(Shape other)
true
if this shape has the same dimensions as the other shape.other
- the other shape with which to compare this shapetrue
if the dimensions are the same, false
otherwisepublic static Shape.Builder builder()
public static Shape.Builder builder(java.util.Set<? extends java.lang.Class<?>> dimensions)
dimensions
- the dimensions for the new shapepublic static Shape viewOf(java.util.Set<? extends java.lang.Class<?>> dimensions, java.util.Set<Position> positions)
dimensions
- the dimensions for the shapepositions
- the positions of the shape@Deprecated public static Shape of(java.lang.Iterable<Position> positions)
IllegalArgumentException
will be thrown.positions
- the positions which shall be used for the new shapejava.lang.IllegalArgumentException
- if the dimensions of the individual positions are not consistent.@SafeVarargs @Deprecated public static Shape of(Position... positions)
of(Iterable)
.positions
- the positions for the new shapejava.lang.IllegalArgumentException
- if the dimensions of the positions are inconsistentof(Iterable)
public static Shape of(java.util.Set<java.lang.Class<?>> dimensions, java.lang.Iterable<Position> positions)
IllegalArgumentException
will be thrown.dimensions
- the dimensions for the new shapepositions
- the positions which shall be used for the new shapejava.lang.IllegalArgumentException
- if the dimensions of the individual positions are not consistent.@SafeVarargs public static Shape of(java.util.Set<java.lang.Class<?>> dimensions, Position... positions)
of(Set,Iterable)
.dimensions
- the dimensions for the new shapepositions
- the positions for the new shapejava.lang.IllegalArgumentException
- if the dimensions of the positions are inconsistentof(Iterable)
public static Shape empty()
of()
(with no arguments). However, using this
method is preferred, since no unnecessary instances are created this way.public static Shape zeroDimensional()
Position.empty()
)public <T> java.util.Set<T> coordinatesOfType(java.lang.Class<T> ofClass)
ofClass
- a class of the coordinate to be extractedpublic boolean equals(java.lang.Object obj)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public java.lang.String toString()
toString
in class java.lang.Object


😜
Hi, my name is Xintong Liu and I am a master student major in Computer Science in Northeastern University.
Some of my favorite things include boba, boardgames and coding!


- save(T) - Method in class bropals.lib.simplegame.util.AbstractFileManager
-
Saves the object to the current file.
- saveAs(T) - Method in class bropals.lib.simplegame.util.AbstractFileManager
-
Opens the save as dialog to choose what to save the object as.
- scale(double) - Method in class bropals.lib.simplegame.math.Vector2D
-
Make a new vector that is a copy of this vector but scaled.
- scaleLocal(double) - Method in class bropals.lib.simplegame.math.Vector2D
-
Scale this vector by the given factor.
- ScreenResolution - Class in bropals.lib.simplegame
-
A simpler version of display mode.
- ScreenResolution(int, int) - Constructor for class bropals.lib.simplegame.ScreenResolution
-
- sendMessageToClient(String) - Method in class bropals.lib.simplegame.networking.ClientHandler
-
- sendMessageToServer(String) - Method in class bropals.lib.simplegame.networking.Client
-
Send a message to the server the client is connected to.
- Server - Class in bropals.lib.simplegame.networking
-
Implements the server-side of a basic client-server system.
- Server(int, ServerMessageHandler) - Constructor for class bropals.lib.simplegame.networking.Server
-
Creates a new server at the specified port.
- ServerMessageHandler - Interface in bropals.lib.simplegame.networking
-
Lets the application decide how the server interprets messages from the
client.
- setAnchored(boolean) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set this BlockEntity to anchored or not.
- setAnimation(Animation) - Method in class bropals.lib.simplegame.entity.block.TexturedBlock
-
- setAssetManager(AssetManager) - Method in class bropals.lib.simplegame.state.GameState
-
For internal use.
- setBackgroundColor(Color) - Method in class bropals.lib.simplegame.gui.GuiProgressBar
-
Sets the background color
- setBackgroundImage(BufferedImage) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the background image.
- setCappedVelocity(float, float) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Make the velocity a Vector2DCapped object, to limit the velocity.
- setCollidable(boolean) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set this BlockEntity to collidable or not.
- setDownTime(int) - Method in class bropals.lib.simplegame.gui.GuiButton
-
Sets the number of frames the button is shown in the down state after
being pressed.
- setEditing(T) - Method in class bropals.lib.simplegame.leveldesigner.PropertyPanel
-
Sets the object that this PropertyPanel will edit.
- setEnabled(String, boolean) - Method in class bropals.lib.simplegame.gui.Gui
-
Sets the enabled state of the specified GuiGroup
- setEnabled(boolean) - Method in class bropals.lib.simplegame.gui.GuiGroup
-
Sets the enabled state of this GuiGroup.
- setErr(PrintStream) - Static method in class bropals.lib.simplegame.logger.ErrorLogger
-
Sets where the errors are printed to.
- setFont(Font) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the Font that this GuiText uses.
- setFps(int) - Method in class bropals.lib.simplegame.GameStateRunner
-
Set how many frames per second this GameStateRunner runs at.
- setFramesBetweenImages(int) - Method in class bropals.lib.simplegame.animation.Track
-
Set how many update cycles need to pass in GameStateRunner before
it switches to the next image in the track.
- setFullscreen(boolean) - Method in class bropals.lib.simplegame.GameWindow
-
Sets the fullscreen state of the GameWindow.
- setFunction(CounterFunction) - Method in class bropals.lib.simplegame.util.Counter
-
Sets the function that is called when the counter completes its counting.
- setGameCursor(GameCursor) - Method in class bropals.lib.simplegame.GameWindow
-
Sets the game cursor.
- setGameStateRunner(GameStateRunner) - Method in class bropals.lib.simplegame.state.GameState
-
For internal use.
- setHeight(float) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set the block's height
- setHeight(float) - Method in class bropals.lib.simplegame.entity.block.TexturedBlock
-
- setHeight(int) - Method in class bropals.lib.simplegame.gui.GuiElement
-
Sets the height of this GuiElement
- setImage(BufferedImage) - Method in class bropals.lib.simplegame.entity.block.TexturedBlock
-
Set the image for this block.
- setImage(BufferedImage) - Method in class bropals.lib.simplegame.GameCursor
-
Sets the image for this GameCursor
- setInfo(PrintStream) - Static method in class bropals.lib.simplegame.logger.InfoLogger
-
Sets where info messages are printed to.
- setLooping(boolean) - Method in class bropals.lib.simplegame.util.Counter
-
Sets the loop preference of this counter.
- setMaxValue(int) - Method in class bropals.lib.simplegame.gui.GuiProgressBar
-
Sets the maximum value
- setOffsetX(int) - Method in class bropals.lib.simplegame.GameCursor
-
Sets the X offset at which the image's top left corner will be
from the cursor's hotspot.
- setOffsetY(int) - Method in class bropals.lib.simplegame.GameCursor
-
Sets the Y offset at which the image's top left corner will be
from the cursor's hotspot.
- setPadding(int) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the text padding.
- setParent(GameWorld) - Method in class bropals.lib.simplegame.entity.BaseEntity
-
Set the parent of the entity
- setParent(BaseComponentEntity) - Method in class bropals.lib.simplegame.entity.component.EntityComponent
-
Sets the BaseComponentEntity that this EntityComponent is attached to.
- setProgressBarColor(Color) - Method in class bropals.lib.simplegame.gui.GuiProgressBar
-
Sets the color the bar is drawn in
- setScreenResolution(ScreenResolution) - Method in class bropals.lib.simplegame.GameWindow
-
Sets the screen resolution of the GameWindow.
- setSilent(boolean) - Static method in class bropals.lib.simplegame.logger.ErrorLogger
-
Set if you want the ErrorLogger to stop printing messages or not.
- setSilent(boolean) - Static method in class bropals.lib.simplegame.logger.InfoLogger
-
Set if you want the InfoLogger to stop printing messages or not.
- setState(GameState) - Method in class bropals.lib.simplegame.GameStateRunner
-
Sets the given GameState tot be the current state.
- setTargetNumber(int) - Method in class bropals.lib.simplegame.util.Counter
-
Sets the number of update()
calls it takes to complete
a counter cycle.
- setText(String) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the text for this GuiText to display.
- setTextColor(Color) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the color of this GuiText's text.
- setTrack(int) - Method in class bropals.lib.simplegame.animation.Animation
-
Set the current track to be updated in this Animation object.
- setValue(int) - Method in class bropals.lib.simplegame.gui.GuiProgressBar
-
Sets the current progress value
- setValues(double, double) - Method in class bropals.lib.simplegame.math.Vector2D
-
Set both values of the Vector.
- setWidth(float) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set the block's width
- setWidth(float) - Method in class bropals.lib.simplegame.entity.block.TexturedBlock
-
- setWidth(int) - Method in class bropals.lib.simplegame.gui.GuiElement
-
Sets the width of this GuiElement
- setWidth(int) - Method in class bropals.lib.simplegame.gui.GuiText
-
- setWindow(GameWindow) - Method in class bropals.lib.simplegame.state.GameState
-
For internal use.
- setWindowed(boolean) - Method in class bropals.lib.simplegame.GameWindow
-
Sets the windowed state of the GameWindow.
- setWordWrap(boolean) - Method in class bropals.lib.simplegame.gui.GuiText
-
Sets the word wrap state of this GuiText.
- setX(float) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set the block's x position
- setX(int) - Method in class bropals.lib.simplegame.gui.GuiElement
-
Sets the X position of this GuiElement
- setX(double) - Method in class bropals.lib.simplegame.math.Vector2D
-
Sets the vector's x component
- setX(double) - Method in class bropals.lib.simplegame.math.Vector2DCapped
-
Sets the vector's x component.
- setY(float) - Method in class bropals.lib.simplegame.entity.block.BlockEntity
-
Set the block's y position
- setY(int) - Method in class bropals.lib.simplegame.gui.GuiElement
-
Sets the Y position of this GuiElement
- setY(double) - Method in class bropals.lib.simplegame.math.Vector2D
-
Sets the vector's y component
- setY(double) - Method in class bropals.lib.simplegame.math.Vector2DCapped
-
Sets the vector's y component.
- snap(BlockEntity, float) - Static method in class bropals.lib.simplegame.leveldesigner.LevelEditorUtil
-
Snaps the given block entity to a nearby entity if it is
snapDistance
or less away from it.
- SoundEffect - Class in bropals.lib.simplegame.sound
-
A simple sound effect.
- SoundEffect(Clip) - Constructor for class bropals.lib.simplegame.sound.SoundEffect
-
Wraps the given Clip
as a SoundEffect.
- SoundEffectLoader - Class in bropals.lib.simplegame.io
-
Loads SoundEffects.
- SoundEffectLoader() - Constructor for class bropals.lib.simplegame.io.SoundEffectLoader
-
- startServer() - Method in class bropals.lib.simplegame.networking.Server
-
Has the server start to listen for clients.
- stopServer() - Method in class bropals.lib.simplegame.networking.Server
-
Closes the server so the Server doesn't accept any more clients.
- supportsResolution(int, int) - Method in class bropals.lib.simplegame.GameWindow
-
Checks to see if the full screen resolution is supported.
- supportsResolution(ScreenResolution) - Method in class bropals.lib.simplegame.GameWindow
-
Checks to see if the full screen resolution is supported.
- swap(String, String) - Method in class bropals.lib.simplegame.gui.Gui
-
Enables one GuiGroup while disabling another.
- swapBuffers(Graphics) - Method in class bropals.lib.simplegame.GameWindow
-
Swaps the buffers.


Actually, cause while you use python def __str__(self)
it will not work on python 2 without a decorator, so it’s why you must use this decorators if you want to use python 2.
As documentations mentioned:
A decorator that defines unicode and str methods under Python 2. Under Python 3 it does nothing. To support Python 2 and 3 with a single code base, define a str method returning text (use six.text_type() if you’re doing some casting) and apply this decorator to the class.
Example:
@python_2_unicode_compatible
class Comments(StatusDeletedModel, DateTimeHandlerModel, StatusManager):
user_id = models.ForeignKey(User, on_delete=models.CASCADE,
db_column='user_id')
post_id = models.ManyToManyField('Posts', db_column='post_id')
comment = models.CharField(max_length=200)
deleted = models.IntegerField(choices=DELETED_STATUS, default=NOT_DELETED,
db_column='deleted')
class Meta:
db_table = 'comments'
def __str__(self):
return '{}'.format(self.comment)
def save(self, *args, **kwargs):
if self.created_at is None:
self.created_at = timezone.now()
if self.updated_at is not None:
self.updated_at = timezone.now()
super(Comments, self).save(*args, **kwargs)


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Anxiety brews in Bayelsa
“We are yet to get court verdict over suspension of APC candidate,” says INEC
by adminFrom: Jennifer UGWA and Olugbenga ADANIKIN (Reporting from Yenagoa)
THERE is rising tension in Bayelsa State ahead of Saturday – November 16 Governorship election scheduled to hold in eight local government areas (LGAs) of the state.
This is on the heels of Thursday’s Federal High Court (FHC) judgment in Yenagoa, the Bayelsa state capital which suspended Lyon David, the All Progressives Candidate (APC) from contesting as candidate of the major opposition party for the governorship poll.
“For now, we have not heard anything. But once we get the court verdict, the commission will decide,” Wilfred Ifeogha, Director of Voter’s Education and Publicity, the State Independence National Electoral Commission told The ICIR.
He emphasised that it would be too early to decide as the commission is yet to be served the court verdict, hence yet to make any decision on the future electoral proceedings in the state.
However, public opinions in the states are beginning to shift their support to Owei-Tongu Woniwei, the Alliance for Democracy (AD) candidate.
“If they like, they can cancel the election and postpone it for all I care, PDP is not winning again in this state,” said an aggrieved voter upon receiving the news of the court verdict.
“Lord we don’t want to suffer again. We don’t want salary cut. We want your intervention,” said a civil servant who pleaded anonymity.
According to her, the state has been backward as there are no basic infrastructure such as electricity, good roads and high cost of school fees.
“Previously, I know I paid N35,000 in the state university but now, fees are almost N100, 000 in a state that people are hungry,” says Jeneware Juliet
On the contrary, a strong loyalist of the ruling party in the state vowed to vote for Sen. Diri Douaye due to his antecedents and purported impacts of the outgoing governor – Seriake Dickson.
Paul James, Head of Training, Watching the Vote Project of YIAGA AFRICA – an independent election monitoring organisation, who spoke with The ICIR in Bayelsa, said the judgement of the court could be a catalyst for unprecedented violence or a restriction to publics voting rights.
His words: “It is absurd that the judgement disqualifying the APC candidate is coming barely 48 hours to the election. The case was filed in September and judgement was only passed two days to the elections without recourse to the logistical and security implications.
“Knowing how volatile Bayelsa is, this judgement could add to the ugly incidents of loss of lives recorded yesterday in Nembe local government area.”
James said the new development could be a conspiracy which could be strenuous work, if not almost impossible task for INEC to reprint ballots without the logo of the APC.
“Unless this is done to limit political participation and to cause chaos to disrupt the process.”
The ICIR further contacted INEC spokesperson, Rotimi Lawrence to react to the court ruling if the election would hold as scheduled or otherwise, but he did not respond to repeated text messages sent to him.
He did not also respond to calls neither did he call back.
Calls and text messages put across to the disqualified gubernatorial candidate – David at the time of this report were not responded to.
He terminated calls put to his line asking if he would appeal the judgement. He also did not respond to his text messages.


| 003:171 Khan | : |
They rejoice in a Grace and a Bounty from Allah, and that Allah will not waste the reward of the believers. |
| 003:171 Maulana | : |
They rejoice for Allah's favour and (His) grace, and that Allah wastes not the reward of the believers. |
| 003:171 Pickthal | : |
They rejoice because of favour from Allah and kindness, and that Allah wasteth not the wage of the believers. |
| 003:171 Rashad | : |
They have good news of GOD's blessings and grace, and that GOD never fails to reward the believers. |
| 003:171 Sarwar | : |
that they will be rewarded with bounties and favors from their Lord and that God will not neglect the reward of the true believers. |
| 003:171 Shakir | : |
They rejoice on account of favor from Allah and (His) grace, and that Allah will not waste the reward of the believers. |
| 003:171 Sherali | : |
They rejoice at the favour of ALLAH and HIS bounty, and at the fact that ALLAH suffers not the reward of the believers to be lost. |
| 003:171 Yusufali | : |
They glory in the Grace and the bounty from Allah, and in the fact that Allah suffereth not the reward of the Faithful to be lost (in the least). |
Concepts/Themes Covered: الجهاد > الشهداء > حياتهم عند الله Jihad>The Martyrs> Their Lives in the Hereafter الجهاد > الغزوات > غزوة أحد Jihad> The Holy Battles> Uhud Battle الجهاد > نتائج الحرب > الهزيمة Jihad> The War Results> The Defeat
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Detailed course offerings (Time Schedule) are available for
ARCTIC 101 Elementary Inuktitut: Inuit Language (5) S. MALLON
Fundamentals of oral and written modern Inuktitut, the Inuit language, including an introduction to the elements of Inuit culture. Offered: AS.
View course details in MyPlan: ARCTIC 101
ARCTIC 200 Indigenous Diplomacies and International Relations in the Arctic (3) I&S Fabbi
Provides an overview of current issues and geopolitics in the Arctic including those of the eight Arctic nation-states, six Permanent Participants (indigenous organizations) on the Arctic Council, and other non-Arctic nation-state interests. Offered: A.
View course details in MyPlan: ARCTIC 200
ARCTIC 387 Study Abroad: Arctic Studies (1-5, max. 15)
Relates Arctic geopolitics, indigenous internationalism, the arts, and/or natural sciences to the regions and peoples of the circumpolar world. Equivalency for upper division Arctic minor of Jackson School course work taken on UW study abroad or direct exchange. Specific content varies and is evaluated on an individual basis.
View course details in MyPlan: ARCTIC 387
ARCTIC 400 Integrating Policy and Science in Arctic Studies (3) I&S/NW Gallucci, Hellmann
Introduces Arctic resources and access from physical, biological, and political perspectives, focusing on the latter. Emphasizes political alliances among nation states as well as initiatives by indigenous peoples that involve mutual needs for access to Arctic resources for mining, transport, and food. Offered: Sp.
View course details in MyPlan: ARCTIC 400
ARCTIC 401 Current Issues Concerning the Arctic Region (3, max. 9) I&S
Addresses current issues impacting the Arctic region from the perspective of visiting scientists, social scientists, practitioners, and Arctic indigenous leaders. Offered: Sp.
View course details in MyPlan: ARCTIC 401
ARCTIC 498 Special Topics in Arctic Studies (1-5, max. 10)
Content varies by instructor.
View course details in MyPlan: ARCTIC 498


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FreeRTOS port on GAP8/RISC-V
|
Macros | |
| #define | SEMIHOST_EXIT_SUCCESS |
| #define | SEMIHOST_EXIT_ERROR |
Enumerations | |
| enum | semihosting_operation_numbers |
Functions | |
| long | __syscall_error (long) |
| static long | __internal_semihost (long n, long _a1) |
| void | semihost_write0 (const char *print_string) |
| int | semihost_open (const char *name, int mode) |
| int | semihost_close (int fd) |
| int | semihost_read (int fd, uint8_t *buffer, int len) |
| int | semihost_write (int fd, uint8_t *buffer, int len) |
| int | semihost_seek (int fd, uint32_t pos) |
| int | semihost_flen (int fd) |
| int | semihost_exit (int code) |
| #define SEMIHOST_EXIT_ERROR |
Referenced by system_exit().
| #define SEMIHOST_EXIT_SUCCESS |
Referenced by system_exit().
|
inlinestatic |
| long __syscall_error | ( | long | ) |
Referenced by __internal_semihost().
| int semihost_close | ( | int | fd | ) |
Referenced by __internal_semihost().
| int semihost_exit | ( | int | code | ) |
Referenced by __internal_semihost(), and system_exit().
| int semihost_flen | ( | int | fd | ) |
Referenced by __internal_semihost().
| int semihost_open | ( | const char * | name, |
| int | mode | ||
| ) |
Referenced by __internal_semihost().
| int semihost_read | ( | int | fd, |
| uint8_t * | buffer, | ||
| int | len | ||
| ) |
Referenced by __internal_semihost().
| int semihost_seek | ( | int | fd, |
| uint32_t | pos | ||
| ) |
Referenced by __internal_semihost().
| int semihost_write | ( | int | fd, |
| uint8_t * | buffer, | ||
| int | len | ||
| ) |
Referenced by __internal_semihost().
| void semihost_write0 | ( | const char * | print_string | ) |
Referenced by __internal_semihost().


--- layout: post ---
A proof-of-concept of different steering behaviours applied to boids, as part of univeristy coursework. Coded in C++ using OpenSteer library.
In this demo I implemented different steering behaviours on top of the OpenSteer framework. The behaviours implemented are:


Acme makes the best web sites. But don't take our word for it, let our work speak for itself.
All of our projects support the latest browsers


Swift_Mime_Headers_AbstractHeader | --Swift_Mime_Headers_UnstructuredHeader | --Swift_Mime_Headers_ParameterizedHeader
Located in File: /vendors/swiftMailer/classes/Swift/Mime/Headers/ParameterizedHeader.php
Overrides : Swift_Mime_Headers_UnstructuredHeader::__construct() Creates a new SimpleHeader with $name.
Overrides : Swift_Mime_Headers_UnstructuredHeader::getFieldBody() Get the value of this header prepared for rendering.
Overrides : Swift_Mime_Headers_UnstructuredHeader::getFieldType() Get the type of Header that this instance represents.
Overrides : Swift_Mime_Headers_AbstractHeader::setCharset() Set the character set used in this Header.
Overrides : Swift_Mime_Headers_AbstractHeader::toTokens() Generate a list of all tokens in the final header.
This doesn't need to be overridden in theory, but it is for implementation reasons to prevent potential breakage of attributes.


MCBAIN A film review by Chuck Dowling Copyright 1997 Chuck Dowling
McBain (1991) * out of ***** - Cast: Christopher Walken, Michael Ironside, Maria Conchita Alonso. Directed By: James Glickenhaus. Running Time: 102 minutes.
A quote from the video box: "A macho action fantasy... a provocative revolutionary epic." -- Kevin Thomas, Los Angeles Times.
First of all, I can't believe anyone could say such things about this film. Second, I dont even think it makes sense.
Christoper Walken sleeps through his role as a Vietnam POW, who eighteen years later reteams with the soldiers who rescued him and they try to liberate Colombia. Michael Ironside also doesn't seem to try very hard in his role as one of Walken's comrades. My main problem here is that these two actors are best known for being bad guys, and here they are supposed to be action heroes. I didn't buy it for a second. Will they succeed in their mission? I wonder...
"McBain" is such a familiar retread on so many movie cliches, I question how it can be provocative, revolutionary, or an epic. Provocative means "stimulating". I was stimulated enough to fast forward through most of the film. Revolutionary means "drastically different". Come on, this is every episode of "The A Team". And epic? Please. "The Longest Day" is an epic. "McBain" is just a waste of time.
-- Chuck Dowling Visit Chuck's Movie Reviews at http://users.southeast.net/~chuckd21/ Over 1,600 movies rated and/or reviewed! Movie news, film related links, and reader's reviews.
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Wisdom Framework let you build modern applications very efficiently, relying on rock-solid frameworks and ready for production.
Finally a framework letting you creating modular and dynamic web applications. No more monolithic WAR or EAR files.
Wisdom is a full stack based on Java and its ecosystem. And yes, Java can be used to build modern web applications without disown itself.
Doesn't matter if you build large enterprise apps or small RestFul APIs. Wisdom provides everything you need to get productive at once. Development, testing, deployment, re-deployment, maintenance...
@Dev » Generate a project in a couple of seconds and thanks to the awesome watch mode, it picks up all your code changes immediately. Wisdom relies on Apache Maven, a rock solid build tools making continuous integration painless.
@Run » Based on latest technologies, Wisdom application a blasting fast, and can be deployed easily on your IT or on any Cloud provider.
Wisdom let you build modular web applications. Instead of having everything in one package, you can structure your application as you want, making pieces replaceable and adaptable.
Stack Up » Divide your application into a number of components, that you can update individually.
Dynamic Updates » All the different part of your application of your application can be installed, updated or uninstalled at runtime, without service disruption.
OSGi™ » Wisdom is based on OSGi™ to enforce modularity. But don't worry, we make it easy as pie. In addition, we use Apache Felix iPOJO to makes dynamism transparent.
You probably heard that Java is not make for the Web. However recently, things changed! Don't be jealous of your PHP, Python, Rails or Scala mates anymore, you are now able to develop web applications as fast of them, but with additional features:
OSGi™ » it will bring you to the next level! Your applications are much more modular, easing maintenance and adaptation.
Autonomic » Thanks to an autonomic-ready runtime, provide self-healing or self-optimizing capabilities to your applications. Say "bye bye" to service disruptions.


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Frames makes use of Java interfaces and annotations. Here is a simple example that mixes people and software projects. People create projects and know each other. To represent such concepts in Java, do the following. First, lets create a Person
interface.
public interface Person {
@Property("name")
public void setName(String name);
@Property("name")
public String getName();
@Property("age")
public void setAge(int age);
@Property("age")
public int getAge();
@Adjacency(label="knows")
public Iterable<Person> getKnowsPeople();
@Adjacency(label="knows")
public void addKnowsPerson(Person person);
@Adjacency(label="created")
public Iterable<Project> getCreatedProjects();
@Adjacency(label="created")
public void addCreatedProject(Project project);
}
That is all there is to it. Once an interface has been constructed to represent a vertex type, then a vertex in the graph can be framed within the perspective of that interface.
For the remainder of this section, the following graph example will be used. Note that this toy graph comes hardcoded with Blueprints and is available as TinkerGraphFactory.createTinkerGraph()
.
To frame vertex 1 (marko) in terms of the Person
interface defined previously, simply do the following.
Graph graph = TinkerGraphFactory.createTinkerGraph();
FramedGraph manager = new FramedGraph(graph);
Person marko = manager.frame(graph.getVertex(1), Person.class);
Now its possible to update Marko’s age, get his name, and determine the names of all the people he knows.
marko.setAge(31)
assert marko.getName().equals("marko")
for(Person person : marko.getKnowsPeople()) {
System.out.println(person.getName()); // prints vadas and josh
}
In the example graph, there are people and there are projects. Lets model a project as a Java interface.
public interface Project extends VertexFrame {
@Property("name")
public void setName(String name);
@Property("name")
public String getName();
@Property("lang")
public void setLanguage(String language);
@Property("lang")
public int getLanguage();
@Adjacency(label="created", direction=Direction.IN)
public Iterable<Person> getCreatedByPerson();
@Incidence(label = "created", direction = Direction.IN)
public Iterable<CreatedBy> getCreatedBy();
}
There are a few things that are worth exemplifying. First, while the property of the project vertex may have the key lang
, the method to get and set the property value can be anything. The @Property
annotation makes it clear what the explicit property key is. Second, notice that there is no explicit created_by
edge in the example graph. We can infer this adjacency by using inverting a created
edge. In other words, the people who create a project are the people that the project was created by. Third, note that there is a difference between a Adjacency and an Incidence. An adjacency exists between two vertices. An incidence exists between a vertex and edge. An adjacency is a EdgeFrame
and thus, a wrapper to an edge.
Finally, notice that Project
extends the special, VertexFrame
interface. While it is not necessary to extend VertexFrame
in order to create and manipulate Frames objects, doing so provides access to the asVertex
method which takes you from a frame to the underlying Blueprints vertex. The EdgeFrame
interface provides a similar method, asEdge
.
Project ripple = manager.frame(graph.getVertex(5), Project.class);
System.out.println(ripple.getCreatedByPerson().iterator().next().getName()); // prints "josh"
System.out.println(ripple.asVertex().getId()); // prints "5"
The full code for this simple domain is provided in the Frames test case available here.
There is more to Frames, but what has been presented are the basic constructs to help get you started.


{% extends 'headerPage.html' %} {% block content%} {% load static %}
is a proof of concept machine learning project aimed towards creating an automated monitoring process of forests using 30-250 meter altitude satellite imagery from NASA and the United States Geological Survey Agency's Landsat.
In Illongo, the term is often used to distinguish one owner's land from another. This concept was adopted by the BAKOD AI team to create a project to monitor the land areas of forests, which has a significant role to play as a solution towards reducing massive emissions.
According to the United Nations Environment Programme (UNEP), it is impossible to limit the average
global temperature increase to 1.5°C without forests reducing much of our society's emissions.
Forests are also important ecosystems for the different animals on earth. Hence, the need to
monitor our forest has been the primary focus of our project.
In monitoring forests through machine learning, the general public can monitor how much forests
are being reduced or grown in their areas. It also allows potential areas of monitoring whereby
satellite imagery can be monitored to identify which geolocations do deforestation occur more
rapidly. Identifying these critical areas enables authorities to identify areas that can cause
deforestation.
Doing this project allows the potential to create more robust models in identifying deforestation
through satellite imagery and machine learning image processing. In doing so, the project can serve
as a plug-and-play solution towards monitoring deforestation in any area worldwide.
Our team created this project based on how environmentalists protect wildlife in the Philippines, specifically our forests. Protecting the forests of our country is a life-threatening duty to most environmentalists. Some even lose their lives as they watch over these forests through physical monitoring of these landscapes. Our team knew that there has to be a safer way to protect our forests. Thus, we realized BAKOD AI as a safer alternative monitoring system for people in preserving the forests.
We believed that forests could be easily monitored by satellites as they are always under their field of vision. On top of that, an image classification machine learning model is integrated to identify a forest area's health. The team used a pre-trained PyTorch model named Resnet (specifically Resent18) and fed multiple satellite images of the Amazon rainforest to train the model to identify the Amazon rainforest landscape and look for deforestation activities.
The model was deployed using Django, a Python-based web framework, to give the team and future developers the ability to customize the whole web app into the needed parts for their specific needs. Django has allowed our team to separate each functionality into clearly defined apps that would enable people to make modular versions of our final product.


I grew up in Seattle, though I’m a dual U.S. and Canadian citizen. When I was 13, I began studying filmmaking at the Gulf Islands Film & Television School, an inspiring rural hippie film school off the coast of Vancouver Island, B.C.
Today, I’m a Los Angeles based producer and art deptartment coordinator, with a background in finance and marketing. I have an MFA in Producing from the American Film Institute and an honors business degree from Queen’s University in Eastern Canada.
I’ve worked on several TV sitcoms, feature films, and produced a documentary on labor conditions in the U.S. Two summers ago, I produced SCARLETT-ANGELINA, an award-winning AFI Directing Workshop for Women short film. Also on the festival circuit is my thesis STRAY, which I co-wrote and produced. Recently, I worked on an Amazon Studios documentary series and was an art department coordinator on a Hulu/AwesomnessTV series. Over this past year, I produced a series of music videos for the brand ALLSAINTS and produced a short visual essay on panic attacks, fear and growing up a girl for Topic.com. Currently, I am producing a documentary on an up-and-coming female wrestler.
I’m a creative, strong producer and art dept coordinator, well versed in budgeting, financing, scheduling, organizing, creative development, and pitching. I can pivot between producing micro budget short films and documentaries to art dept coordinating union TV shows. I’m passionate about powerful stories and projects that push for change.
I grew up in Seattle, though I’m a dual U.S. and Canadian citizen. When I was 13, I began studying filmmaking at the Gulf Islands Film & Television School, an inspiring rural hippie film school off the coast of Vancouver Island, B.C.
Today, I’m a Los Angeles based producer and art deptartment coordinator, with a background in finance and marketing. I have an MFA in Producing from the American Film Institute and an honors business degree from Queen’s University in Eastern Canada.
I’ve worked on several TV sitcoms, feature films, and produced a documentary on labor conditions in the U.S. Two summers ago, I produced SCARLETT-ANGELINA, an award-winning AFI Directing Workshop for Women short film. Also on the festival circuit is my thesis STRAY, which I co-wrote and produced. Recently, I worked on an Amazon Studios documentary series and was an art department coordinator on a Hulu/AwesomnessTV series. Over this past year, I produced a series of music videos for the brand ALLSAINTS and produced a short visual essay on panic attacks, fear and growing up a girl for Topic.com. Currently, I am producing a documentary on an up-and-coming female wrestler.
I’m a creative, strong producer and art dept coordinator, well versed in budgeting, financing, scheduling, organizing, creative development, and pitching. I can pivot between producing micro budget short films and documentaries to art dept coordinating union TV shows. I’m passionate about powerful stories and projects that push for change.
Pacific Ocean Playground is an educational game platform targeted to young teenagers. Teens track their improvement, compare their scores to their friends and celebrate the beauty of the Pacific Ocean.
Built with MEAN & Flickr API
Seattle Trading Post is designed to foster a community of crafters and makers. Makers connect and share their skills with each other by hosting and attending donation-based events.
Built with Ruby on Rails & Facebook, Cloudinary & Venmo APIs
Film festivals are extremely crucial to the success of an independent film. Currently there is no central, well-designed tool for filmmakers to find festivals by date, location and fee. Film Festival Finder meets this need by allowing filmmakers to find, save and add notes to their desired festivals.
Built with Node.js & Instagram API
Built with the upcoming Seattle Sounders season in mind, soccer fans can save teams and add tags describing them through the Soccer Teams App.
Built with Ruby on Rails & Flickr API


I'm a full-stack engineer from Smyrna, Georgia - leveraging product, marketing, and tech-startup entrepreneurship experience to create digital experiences that delight and inspire.
Recently enrolled in the Georgia Tech Full-Stack Coding Bootcamp, Fall 2020 cohort; I have an array of new technical skills to include: HTML, CSS, JavaScript, jQuery, Node.js, AJAX, MySQL, Express-Handlebars, and JSON.
Peers agree that I have a real knack for understanding complex concepts and seeing through to the root of an issue. In each new application, I invest myself fully to writing clean and understandable code with a focus on the clients’ side usability and UI.
I've utilized my newfound skills to help a team of four create a client side application that implemented multiple client-side AJAX calls to harmonize job search data with apartment rental data based on user inputs. Another highlight was in creating a user-seeding travel resource app called CulTourist. It integrates custom helpers using Express-Handlebars, full CRUD Routes, is supported by a custom built JAWSDB database with MySQL and Sequelize ORM, as well as pulling in 3rd party API data from RESTCountries.Eu. I am ready to put my powerful blend of soft and technical skills to use as part of a value driven, innovative, web-development team.
When I'm not coding, you'll find me spending time running after my 3 year old son, making silly faces for my 7 month old daughter, or having a glass of wine with my wife.
Let's connect and have a conversation.


Zomato in talks to acquire UberEats; Uber puts price tag of $500 million
by BusinessToday.InWhen it comes to the Indian food delivery market, UberEats is a distant third in comparison to its rivals Zomato and Swiggy that clock around 2-2.5 million orders every day
Uber has put its food delivery business UberEats on the block again for a price tag of $500 million. Zomato is learned to be the frontrunner in acquiring the food delivery business. The current round of negotiations involves a stock deal with Uber, additionally, investing in the homegrown company's ongoing $500-600 million round.
The talks with Zomato have been going on for several weeks, as mentioned in a report in Times of India. Uber has also sent feelers to Zomato's rival Swiggy as well but those talks are yet to take shape.
"Talks with Zomato are now progressing towards a term-sheet and discussions are more realistic this time around," said a person in the know to the daily.
When it comes to the Indian food delivery market, UberEats is a distant third in comparison to its rivals Zomato and Swiggy that clock around 2-2.5 million orders every day. On the other hand, UberEats only clocks 2,50,000-3,00,000 orders per day. As for the value of the order, on an average UberEats witnesses $2 per order as compared to $3-4 per order for Swiggy and Zomato.
The deal appears to be an attractive one for Zomato that has been looking to crack Swiggy's stronghold in the southern states. It will also help push its market share over Swiggy and entice new strategic partners to come onboard.
The talks of UberEats acquisition come amid Zomato's efforts to raise capital. Existing investor Ant Financial has already given its nod for a $200 million infusion, as mentioned in the report.
Uber, on the other hand, that saw a lacklustre IPO in May this year, has been struggling to sustain its food delivery business in India. It plans to focus in markets where it can be the first or the second player.
Also read: Ex-Uber CEO Kalanick sells 21% of his stake for $547 million after share lockup expires
Also read: After WeWork gaffe, Softbank's Son takes cautious approach to Uber, Slack IPOs


Create an copy of image
in dst
.
| name | purpose | type | required? | default | choices |
|---|---|---|---|---|---|
image |
Image to copy | expression | No | image |
| name | purpose | type | required? | default | choices |
|---|---|---|---|---|---|
dst |
Destination | reference | No | ||
if |
Conditional expression | expression | No | yes |


USD0.69% $6600.98
USD0.69% $6600.98
USD0.69% $6600.98
USD0.69% $6600.98
| Date | Received | Sent | Description |
|---|---|---|---|
| 21-November-2017 | 12 | 12 | Lorem Ipsum Dummy Text |
| Date | Received | Sent | Description |
|---|---|---|---|
| 21-November-2017 | 12 | 12 | Lorem Ipsum Dummy Text |
| Date | Received | Sent | Description |
|---|---|---|---|
| 21-November-2017 | 12 | 12 | Lorem Ipsum Dummy Text |
| Date | Received | Sent | Description |
|---|---|---|---|
| 21-November-2017 | 12 | 12 | Lorem Ipsum Dummy Text |
No Level Bonus Found


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Illegal Dumping of Toxic Waste is a very important problem. In addition to causing further wastage of water in times of scarcity it also causes horrible effects to the ground water levels and the aquatic ecosystem.


The healthcare field is changing rapidly, each year bringing important advances in research, education, technology, treatments and practice that challenge nurses to provide the best care possible for all patients. At the AOC Private Duty Nurse, we ensure that our students keep pace with the changes and challenges by fostering an atmosphere of learning that has earned us a national and international reputation for excellence in teaching, research and clinical practice.
The AOC Private Duty Nurse is a significant force in developing nurse leaders to inspire individuals across the lifespan to achieve health, wellness and quality of life.
The AOC Private Duty Nurse prepares nurses and scholars to lead and transform nursing care in a rapidly changing, diverse and complex healthcare environment through academic excellence, innovative research, superior clinical practice, strong community partnerships, and global initiatives.
Caring for patients with acute and chronic illnesses; facilitating discharge planning; providing palliative care; and offering patient education; illness prevention services, and health maintenance care. Providing comprehensive care that considers the patient's social, emotional, cultural, and physical needs.
"When I think about all the patients and their loved ones I have worked with over the years, I know most of them don't remember me, nor I them. But I do know that I gave a little piece of myself to each of them, and they to me, and those threads
make up the tapestry that is my career in nursing."
"Every nurse was drawn to nursing because of a desire to care, to serve, or to help."
© Copyright 2018 Nursing - All rights reserved.


| gtsummary-package {gtsummary} | R Documentation |
Creates presentation-ready tables summarizing data sets, regression models, and more. The code to create the tables is concise and highly customizable. Data frames can be summarized with any function, e.g. mean(), median(), even user-written functions. Regression models are summarized and include the reference rows for categorical variables. Common regression models, such as logistic regression and Cox proportional hazards regression, are automatically identified and the tables are pre-filled with appropriate column headers. The package is enhanced when the 'gt' package is installed. Use this code to install: 'remotes::install_github("rstudio/gt")'.
Maintainer: Daniel D. Sjoberg<EMAIL_ADDRESS>(0000-0003-0862-2018)
Authors:
Margie Hannum (0000-0002-2953-0449)
Karissa Whiting (0000-0002-4683-1868)
Emily C. Zabor (0000-0002-1402-4498)
Other contributors:
Michael Curry (0000-0002-0261-4044) [contributor]
Esther Drill (0000-0002-3315-4538) [contributor]
Jessica Flynn (0000-0001-8310-6684) [contributor]
Useful links:
Report bugs at https://github.com/ddsjoberg/gtsummary/issues


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Game 1: Miami Heat at Indiana Pacers
My Pick:
Indiana Pacers
Why I'm Rolling with them:
These two teams played a week ago, and I feel like I could just recycle my reasoning from then. I still have more faith in Oladipo than I do anyone on the Heat roster, and the pieces surrounding him are also more talented. The Heat have a reputation of being a gritty team that isn't afraid to get rough to get a win, but that's also how this Pacers team has been playing. If it comes to another grind-it-out battle, I'm going to take the Pacers every time. Indiana 111-105.
Game 2: Utah Jazz at Philadelphia 76ers
My Pick:
Philadelphia 76ers
Why I'm Rolling with them:
The 76ers are theoretically the far better team in this matchup. They still need time to click and figure out how to incorporate Butler into their system, but on an individual level Butler, Simmons and Embiid are far better than their Jazz counterparts. The battle in the paint will be intense, as two of the leagues best rim protectors will be battling for supremacy. Butler should be able to lock up Mitchell nicely, and do some damage offensively as well. Sixers take it 118-110.
Game 3: Brooklyn Nets at Washington Wizards
My Pick:
Washington Wizards
Why I'm Rolling with them:
The Wizards may have hit their stride, winning three in a row to bring their record up to 5-9. Brooklyn on the other hand have lost 3 straight since the loss of LeVert, and don't look to stop the freefall any time soon. Washington has been getting better defensively, limiting teams to only 107 points per game on this win streak. That could be enough to turn the tide against the Nets, who don't have a go-to guy now that LeVert is out. Washington, 112-106.
Game 4: Toronto Raptors at Boston Celtics
My Pick:
Boston Celtics
Why I'm Rolling with them:
As a Toronto fan, this one hurts but I've seen firsthand the importance of the Celtics homecourt advantage. The Celtics have finally looked cohesive in a 29 point win over the Bulls, that saw six different Celtics score in double digits. Ibaka matches up nicely against Horford at the Center position, and I would say these two rosters look as even as it gets, although I think Toronto's forwards have the advantage as Kahwi and Siakam are better than Hayward and Tatum (looking solely at the current season). But the Raptors have some questions regarding playing good teams that I still think need to be ironed out. Celtics, 112-110.
Game 5: Sacramento Kings at Memphis Grizzlies
My Pick:
Sacramento Kings
Why I'm Rolling with them:
I'm absolutely high on the Kings and low on the Grizzlies, probably because I love Fox with all my heart. He's mesmerizing to watch and I am excited to see him go up against Mike Conley, who said he saw some of himself in Fox. These two teams have already played once this year, which resulted in a Sacramento win. I have faith that as long as they come out and do their job, Sacramento will be able to outclass the Grizzlies in enough areas to beat them 117-112.
Game 6: New York Knicks at New Orleans Pelicans
My Pick:
New Orleans Pelicans
Why I'm Rolling with them:
The Pelicans are absolutely the better of the two teams, and perhaps more importantly they match up better at key positions. Jrue Holiday is on a DPOY campaign, holding top-tier point guards to below average games, so he should be able to significantly hamper Tim Hardaway Jr. Without Hardaway Jr, the Knicks don't have a go-to scorer to push them over the edge in this game. That's without even mentioning Anthony Davis, who should put up excellent stats against a weaker NY defense. Pelicans, 123-109.
Game 7: Portland Trail Blazers at Minnesota Timberwolves
My Pick:
Portland Trail Blazers
Why I'm Rolling with them:
This Minnesota team is still a relatively unknown quantity, and I'm not sure where to feel on the issue of their new roster. It seems to me like they're going to be a solid team, and Covington should help them on the defensive end. Towns and Wiggins still need to improve though, and at this point in time the Blazers are just the better team. Lillard and McCollum don't really have anyone to guard them at their respective positions on the Wolves, and should be enough to carry Portland to a 119-112 win.
Game 8: Chicago Bulls at Milwaukee Bucks
My Pick:
Milwaukee Bucks
Why I'm Rolling with them:
Chicago got blown out by Boston the other day, and I can't see them faring any better against this dominant Milwaukee team. Parker will be back in Milwaukee, and I wouldn't be surprised to see him trying to do more against his old team. Giannis at the 4 should have a field day against his weak defense, and I'm excited to see him put up an insane statline. As a whole the Bucks are a better team through and through. Bucks 120-108.


It will not tolerate rough handling such as a child pulling on its ears, and can be both food- and toy-possessive.
Commonly known as the Westie is a breed of dog from Scotland with a distinctive white harsh coat with a somewhat soft white undercoat. They have bright, deep-set, almond-shaped eyes that are dark in colour. Their ears are pointed and erect. It is a hardy breed, and can be stubborn, leading to issues with training.


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RANSOM A film review by Rebecca Wan Copyright 1997 Flying Inkpot
Director : Ron Howard Screenplay: Cyril Hume (story), Alexander Ignon, Richard Maibaum (story), Richard Price. Produced by: Touchstone Pictures Running Time: 120 mins Cast: Mel Gibson (Tom Mullen), Rene Russo (Kate Mullen), Gary Sinise (Jimmy Shaker), Delroy Lindo (Agent Lonnie Hawkins), Lili Taylor (Maris Connor) Rating: **1/2 out of *****
CODE BORING
In RANSOM, Mel Gibson and Rene Russo lose their son to a handful of grungy kidnappers in Central Park and spend the rest of the movie trying to get him back.
 While attending a Junior Science competition in the park, junior Mullen (played by Nick Nolte's real life son, Brawley) himself disappears and not much later, the Mullen parents receive a ransom voice message, with a digitized film image of their son taped and handcuffed, through email.
That's about the coolest and most interesting part of the film, other than a nice bit at the end involving a lot of cut glass sticking out of the kidnapper's throat in a police showdown. Director Ron Howard takes us through the movements of the kidnapping with a good sense of pace, throwing in a number of nice suspenseful moments, and even introduces a Plot Twist that I suppose would be exciting if I (and probably you too) didn't already know was going to happen from watching the million trailers that have been running in entertainment previews and the theatres.
Mullen sets out intending to pay the $2 million-dollar ransom demanded, but a botched exchange situation (mostly due to the over-eager FBI swat team that always botches things up in films like these) soon convinces him that the kidnappers actually don't intend to return his son at all. In a dramatic turn of events, he reverses his decision and makes use of the one weapon that has served him well in previous battles--publicity--to combat the kidnappers. Actually it's only just that one Head Kidnapper who keeps in contact with Mullen, and with whom Mullen develops an intensely personal, adversarial relationship.
Eventually, though, things take the expected turn of events. If you don't believe me, ask yourself these questions and see if you don't think you already know the answers: will the Mullen son return safely to the fold? Are the bad guys ultimately made to Pay For Their Crimes? Will Ron Howard continue to make moving, powerfully emotional human drama-type of films that make for Gripping Box Office Successes?
RANSOM is a pretty OK film for S$7, mostly because director Ron Howard does a good job of keeping the suspense up and there are some genuinely likable bits in it. There's good dramatic support from both the kidnapper and FBI-agent posses (played by Delroy Lindo, Lili Taylor, Gary Sinise, Liev Schreiber, Evan Handler and Donnie Wahlberg) that keep vigil on either side throughout the entire ordeal (although there really isn't that much of a difference between either side; as it turns out, they're all Basically Good People except for the Evil Brains of the Outfit). There are also number of nice cinematographic points made by photographer Piotr Sobocinski, who beautifully photographed RED.
In the end, though, RANSOM is just boring. The kind of film that delivers everything it's supposed to, but makes you wonder why it chose to be that kind of film in the first place.  Still, watch this in the theatres only if you're into a jazzed-up, fancifully rendered "Code Red" with production values beyond the dreams of lowly TCS producers. Otherwise, turn up Jonathan Lim and wait for the LD to come out.
 She once kidnapped a relative's top but had to give it back almost at once when a drastic cutting off of allowance was threatened. All in all, it wasn't so different from RANSOM.
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I started experimenting with preparations of Calea a few weeks ago. At first I tried Calea tea which is very effective, but also very disgusting. It is among the worst tasting substances known to man. I just can't stand it enough to take it as herbal tea.
Next I tried just eating the leaves and flowers. This worked just about as well, but I choked and gagged on the leaves.
I was about to try smoking some calea (I am not a smoker of anything) and my wife discouraged me from doing so. 'Be creative,' she said, 'you'll come up with something. Wrap it up in some food or something like that.' It then occurred to grind it up and put it in capsules. I found some capsules from a terrible herbal supplement I once bought, opened the capsules, discarded the 'herbs' inside and packed the capsule with Calea leaves, stems, buds.
First I tried one capsule. It caused absolutely no side-effects and was a mild dream stimulant. Even when I combined it with other substances like Kava Kava and 5-htp, it was only mildly effective.
I achieved success when I took two 500mg sized capsules full of Calea plant matter. Actually, success is an understatement. I had dreams within dreams that were so realistic that I thought I was awake several times.
One time I even dreamed that I had awoken. I saw my wife sleeping next to me and I started to get out of bed when I noticed my dog in the room. That was improbable since my dog sleeps in a kennel at night, but it was possible that my wife had awoken and brought the dog into the room. However, when the dog promptly started doing flips and floating in mid-air, I realized I was dreaming. I had never before experienced a dream with such realism. I was startled, and a voice yelled out 'LUCID DREAM!' and the room began to fade. I closed my dream eyes and imagined myself spinning.
When I opened my eyes I was with my wife again at an apartment complex where we supposedly lived (I have never seen the place before and we own a house in real life.) I temporarily lost lucidity. I realised I was dreaming once again since I didn't recognize the apartment. What happened next is between me and my wife.
This sort of thing happened over and over again. I must have had twenty different dreams. My wife was a part of all of them, and we had blissfully happy times. When I woke up I shared the dreams with my actual wife and we had a good time talking about them.
The long and short of it is that two capsules of Calea matte being taken before bedtime is a more than sufficient dose. I may try a higher dose in the future, but for now I'm more than happy dream tripping with my ~1 gram dosage.
The thing I can't express is the level of lucidity I experienced. It wasn't as if I had a 'cool dream.' It was as if I was really there. I could feel the grass, smell car exhaust, and see tiny details. I didn't even have time-loss. Everything seemed to happen in real time and it seemed to take days.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.