In the last part, we refactored the code and added CLI flags. The output right now looks like this:
It doesn't really give us a sense of what the terrain looks like, though. Let's change that.
Unicode
Unicode has some nice characters that can help us here. The ones we're going to use today are:
U+2591 ░ Light shade
U+2592 ▒ Medium shade
U+2593 ▓ Dark shade
U+2588 █ Full block
We can update the Print()
function to use these new shade blocks. We've also
added a space to get the "no shade" effect.
func (f *fullMap) Print() {
mapShades := [5]string{" ", "░", "▒", "▓", "█"}
// print out map
for h := 0; h < f.height; h++ {
for w := 0; w < f.width; w++ {
// print a space (black) if elevation is zero
if f.elements[h][w] == 0 {
print(" ")
continue
}
// get the approximate shade nearest to the elevation number
elementShade := float64(f.elements[h][w]) / float64(f.elevation) * float64(len(mapShades)-1)
// get its index
shadeIndex := int(math.Round(elementShade))
// print out the corresponding unicode char
fmt.Print(mapShades[shadeIndex])
}
// print a newline
fmt.Println()
}
}
Go takes its types very seriously, so someone coming from a dynamically typed language like PHP or Javascript might be a bit confused. But trust me, it is well worth the trouble to specify all the type conversions manually, as the compiler helps you find bugs with data types that would otherwise plague you at runtime.
Let's compile and run it!
Very cool. I think it gives a good idea of how bad the generation algorithm currently looks. 😅
Colour
Terminals support colour, and all you got to do is send an ANSI escape
sequence1 with your output. The colours I want to use are blue and cyan
for the sea and shallows, and green and yellow for the fields and mountains.
We'll modify Print()
to add these and output the codes:
func (f *fullMap) Print() {
mapColours := [4]int{36, 34, 32, 33} // blue, cyan, green, yellow
mapShades := [4]string{"░", "▒", "▓", "█"}
// print out map
for h := 0; h < f.height; h++ {
for w := 0; w < f.width; w++ {
// print a space (black) if elevation is zero
if f.elements[h][w] == 0 {
print(" ")
continue
}
// get the approximate colour nearest to the elevation number
elementColour := float64(f.elements[h][w]) / float64(f.elevation) * float64(len(mapColours)-1)
// get the colour index
colourIndex := int(math.Round(elementColour))
// get the approximate shade within that colour
elementShade := (elementColour - math.Floor(elementColour)) * float64(len(mapShades)-1)
// get its index
shadeIndex := int(math.Round(elementShade))
// print out the corresponding ANSI code and unicode char
fmt.Printf("\033[%dm%s\033[0m", mapColours[colourIndex], mapShades[shadeIndex])
}
// print a newline
fmt.Println()
}
}
We first get the colour index, and then get the shade index within that colour. Let's compile and run it with the same flags as before:
Fabulous! ❤💚💙
Being able to visualise your output is an important part of building any program (which is a reason wireframes exist, I guess). With the graphics sorted, our next improvements to the system2 will be more apparent when we implement them.
The full code for this part can be found on Github.
-
I learned this only yesterday! Rosetta Code has code on how it's done in all the languages. ↩
-
I'm planning to cover assigning values to elements near the peaks, and how introducing a bit of randomness will help make things more realistic. ↩


This is a heading
This is a paragraph.
I am different
I am having issues
Fancy link
The target attribut
- _blank Open in new window or tab
- _self Open in the same window/tab as it was clicked(this is default)
- _parent Opens in the parent frame
- _top Open in full body of the window
- framename Opens in a named frames
border:0; is added to prevent IE9 (and earlier) from displaying a border around the image (when the image is a link).
Visit our HTML Tutorial
Jump to top
Page 3


Versions¶
Which version should I use?
There are currently 2 main variants available for download here 2: 0.1.2
is the current stable release, and probably the best one to get started with. Most publications use this version. It does require the BioFormats package and extension for many file types 6. If your files do not open, the first thing to check is whether you have BioFormats correctly installed. 0.1.3 (doesn’t really exist) has some significant improvements over 1.2 in certain areas (positive pixel detection, drag and drop folders for projects), but requires building it yourself using Gradle (more details here in Pete’s blog if you want to pursue this).
Projects in 0.1.2 and 0.1.3 are mostly compatible. There is a hard break with all projects in 0.2.0m1 and above. 0.2.0m#
The newer, possibly less stable versions (they are mostly fine :slight_smile: ). They have significantly improved features, but not everything is working. It doesn’t require BioFormats to be added separately (built in, and in fact attempting to add BioFormats can break it), but does have a few in progress features that either are not scriptable or are not entirely working. Use with caution, not a great idea for long term projects unless you need particular features as they will likely not be forward or backwards compatible. Even between m# versions, as you might see if you try to certain scripts from m2 in m3 :slight_smile:
M4 Out now! More details here: https://petebankhead.github.io/qupath/2019/08/20/fourth-milestone.html Warning:
If you use m2, the projects are far less mobile as fixed file paths were used, as opposed to relative file paths. That means that even if you stored the images within the project folder, you couldn’t move the project folder to another computer/drive/location without editing the text file, see here for an example.


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java.lang.Object java.util.AbstractMap<K,V> java.util.HashMap<java.lang.String,java.lang.Object> org.apache.sling.api.resource.ResourceMetadata
public class ResourceMetadata
The ResourceMetadata
interface defines the API for the
metadata of a Sling Resource
. Essentially the resource's metadata is
just a map of objects indexed by string keys.
The actual contents of the meta data map is implementation specific with the
exception of the sling.resolutionPath
property which
must be provided by all implementations and contain the part of the request
URI used to resolve the resource. The type of this property value is defined
to be String
.
Note, that the prefix sling. to key names is reserved for the Sling implementation.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.util.AbstractMap |
|---|
java.util.AbstractMap.SimpleEntry<K,V>, java.util.AbstractMap.SimpleImmutableEntry<K,V> |
| Field Summary | |
|---|---|
static java.lang.String |
CHARACTER_ENCODING
The name of the optional property providing the character encoding of the resource if the resource is streamable and contains character data (value is "sling.characterEncoding"). |
static java.lang.String |
CONTENT_LENGTH
The name of the optional property providing the content length of the resource if the resource is streamable (value is "sling.contentLength"). |
static java.lang.String |
CONTENT_TYPE
The name of the optional property providing the content type of the resource if the resource is streamable (value is "sling.contentType"). |
static java.lang.String |
CREATION_TIME
Returns the creation time of this resource in the repository in milliseconds (value is "sling.creationTime"). |
static java.lang.String |
MODIFICATION_TIME
Returns the last modification time of this resource in the repository in milliseconds (value is "sling.modificationTime"). |
static java.lang.String |
RESOLUTION_PATH
The name of the required property providing the part of the request URI which was used to the resolve the resource to which the meta data instance belongs (value is "sling.resolutionPath"). |
static java.lang.String |
RESOLUTION_PATH_INFO
The name of the required property providing the part of the request URI which was not used to the resolve the resource to which the meta data instance belongs (value is "sling.resolutionPathInfo"). |
| Constructor Summary | |
|---|---|
ResourceMetadata()
|
| Method Summary | |
|---|---|
java.lang.String |
getCharacterEncoding()
Returns the CHARACTER_ENCODING property if not null
and a String instance. |
long |
getContentLength()
Returns the CONTENT_LENGTH property if not null
and a long . |
java.lang.String |
getContentType()
Returns the CONTENT_TYPE property if not null and
a String instance. |
long |
getCreationTime()
Returns the CREATION_TIME property if not null
and a long . |
long |
getModificationTime()
Returns the MODIFICATION_TIME property if not null
and a long . |
java.lang.String |
getResolutionPath()
Returns the RESOLUTION_PATH property if not null
and a String instance. |
java.lang.String |
getResolutionPathInfo()
Returns the RESOLUTION_PATH_INFO property if not
null and a String instance. |
void |
setCharacterEncoding(java.lang.String encoding)
Sets the CHARACTER_ENCODING property to encoding
if not null . |
void |
setContentLength(long contentLength)
Sets the CONTENT_LENGTH property to contentType
if not null . |
void |
setContentType(java.lang.String contentType)
Sets the CONTENT_TYPE property to contentType if
not null . |
void |
setCreationTime(long creationTime)
Sets the CREATION_TIME property to creationTime
if not negative. |
void |
setModificationTime(long modificationTime)
Sets the MODIFICATION_TIME property to
modificationTime if not negative. |
void |
setResolutionPath(java.lang.String resolutionPath)
Sets the RESOLUTION_PATH property to resolutionPath
if not null . |
void |
setResolutionPathInfo(java.lang.String resolutionPathInfo)
Sets the RESOLUTION_PATH_INFO property to
resolutionPathInfo if not null . |
| Methods inherited from class java.util.HashMap |
|---|
clear, clone, containsKey, containsValue, entrySet, get, isEmpty, keySet, put, putAll, remove, size, values |
| Methods inherited from class java.util.AbstractMap |
|---|
equals, hashCode, toString |
| Methods inherited from class java.lang.Object |
|---|
finalize, getClass, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface java.util.Map |
|---|
equals, hashCode |
| Field Detail |
|---|
public static final java.lang.String RESOLUTION_PATH
public static final java.lang.String RESOLUTION_PATH_INFO
sling.resolutionPath
property returns the
original request URI leading to the resource.
This property is optional. If missing, it should be assumed equal to an empty string.
public static final java.lang.String CONTENT_TYPE
public static final java.lang.String CONTENT_LENGTH
Note, that unlike the other properties, this property may be set only
after the resource has successfully been adapted to an
InputStream
for performance reasons.
public static final java.lang.String CHARACTER_ENCODING
public static final java.lang.String CREATION_TIME
java.lang.Long
. The property may be missing if the
resource is not streamable or if the creation time is not known.
public static final java.lang.String MODIFICATION_TIME
java.lang.Long
. The property may be missing
if the resource is not streamable or if the last modification time is not
known.
| Constructor Detail |
|---|
public ResourceMetadata()
| Method Detail |
|---|
public void setCharacterEncoding(java.lang.String encoding)
CHARACTER_ENCODING
property to encoding
if not null
.
public java.lang.String getCharacterEncoding()
CHARACTER_ENCODING
property if not null
and a String
instance. Otherwise null
is
returned.
public void setContentType(java.lang.String contentType)
CONTENT_TYPE
property to contentType
if
not null
.
public java.lang.String getContentType()
CONTENT_TYPE
property if not null
and
a String
instance. Otherwise null
is
returned.
public void setContentLength(long contentLength)
CONTENT_LENGTH
property to contentType
if not null
.
public long getContentLength()
CONTENT_LENGTH
property if not null
and a long
. Otherwise -1
is returned.
public void setCreationTime(long creationTime)
CREATION_TIME
property to creationTime
if not negative.
public long getCreationTime()
CREATION_TIME
property if not null
and a long
. Otherwise -1
is returned.
public void setModificationTime(long modificationTime)
MODIFICATION_TIME
property to
modificationTime
if not negative.
public long getModificationTime()
MODIFICATION_TIME
property if not null
and a long
. Otherwise -1
is returned.
public void setResolutionPath(java.lang.String resolutionPath)
RESOLUTION_PATH
property to resolutionPath
if not null
.
public java.lang.String getResolutionPath()
RESOLUTION_PATH
property if not null
and a String
instance. Otherwise null
is
returned.
public void setResolutionPathInfo(java.lang.String resolutionPathInfo)
RESOLUTION_PATH_INFO
property to
resolutionPathInfo
if not null
.
public java.lang.String getResolutionPathInfo()
RESOLUTION_PATH_INFO
property if not
null
and a String
instance. Otherwise
null
is returned.
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WITNESS LIST Jurisprudence Committee April 27, 2005 - 1:30P HB 231 FOR: Metcalfe, Don Judge (MC2 Legal PLCC - 3132 B State St. Dallas 75204) Registering, but not testifying: For: Herman, Guy Judge, Probate Court of Travis County (Self), Austin, TX HB 282 Registering, but not testifying: For: Day, Aaron Gen. Counsel Government Relations (City of Fort Worth), Fort Worth, TX Donley, Kris Executive Director - Travis County Dispute Resolution Ctr. (DRC Directors Council State of TX), Austin, TX Herman, Guy Judge, Probate Court of Travis County (Self) On: Fleming, John (State Bar ADR Section), Austin, TX Spock, Karl Boardmember, Travis County Dispute Resolution Center (Self), Austin, TX Summer, Jan (Center for Public Policy Dispute Resolution, UT Law School) HB 330 Registering, but not testifying: For: Dennis, Hilary Associate Dir., Leg. Affairs (Texas Medical Association), Austin, TX HB 729 FOR: Collins, Samuel B. Attorney (Self), Houston, TX HB 1077 ON: Gray, Thomas (Tom) Chief Justice (Tenth Court of Appeals), Waco, TX Johnson, Phil Justice (Self), Amarillo, TX HB 1190 FOR: Karisch, Glenn M. Attorney (Real Estate, Probate and Trust Law Section, State Bar of Texas), Austin, TX Pargaman, William D. Attorney (Real Estate, Probate & Trust Law Section- State Bar of Texas), Austin, TX ON: Herman, Guy Judge, Probate Court of Travis County (Self), Austin, TX Mureiko, William R. Partner/Attorney (Thompson & Knight, LLP), Dallas, TX Registering, but not testifying: For: Brigance, John Executive Director (Trust Division, Texas Bankers Association), Austin, TX HB 2913 FOR: Klager, James E. Judge Couty Court at Law #4 Nueces<PHONE_NUMBER> (Self), Corpus Christi, TX Little, Tyner Executive Assistant to County Judge (Nueces Co. Commissioners Court), Corpus Christi, TX SB 1122 Registering, but not testifying: For: Strickland, Jack V. Chair, TX Board Law Examiners (TBLE and Self), Ft. Worth, TX On: Shaheen, Rodney A. CPA/ Chief Accountant Board of Law Examiners (Board of Law Examiners), Austin, TX Vaughan, Julia E. Executive Director, Bd of Law Examiners (Texas Board of Law Examiners), Austin, TX SB 1152 Registering, but not testifying: On: Key, Alicia Child Support Director (Office of the Attorney General), Austin, TX SB 1450 Registering, but not testifying: On: Pettijohn, Leslie Credit Commissioner (Office of Consumer Credit Commissioner), Austin, TX SB 1597 FOR: Blust, Kristie J. Detention Population Monitor (Bexar County Commissioners Ct.), San Antonio, TX Registering, but not testifying: For: Powell, Leilah Government Relations Manager (Bexar County Commissioners Court), San Antonio, TX SB 1704 FOR: Curriden, Mark Vinson & Elkins Attorney, American Bar Association (Vinson & Elkins & ABA Jury Project), Dallas, TX Fajardo, Erick (Texas League of United Latin American Citizens (LULAC) Young Adults Councils), Austin, TX Harmon, Clint (Self), Montgomery, TX Lanez- Correa, Ana Legislative Representative (National LULAC), Austin, TX Marin, Michael D. Vinson & Elkins Attorney/ Austin Bar President (Vinson Elkins LLP), Austin, TX Moody, William Judge 34th District Court (Self), El Paso, TX Registering, but not testifying: For: Choate, Guy President (Texas Trial Lawyers Association), Austin, TX Herman, Guy Judge, Probate Court of Travis County (Self & Probate Court #1), Austin, TX Marsh, Andrea Director, Fair Defense Project (ACLU of Texas), Austin, TX SB 1768 Registering, but not testifying: For: Lee, Randy M. Senior Vice President (Stewart Title Guaranty Co.), Austin, TX On: Place, Allen Attorney (Texas Land Title Association), Austin, TX SB 1868 FOR: Leonard, Ken Commissioner (Kaufman County), Forney, TX


contents
index
An overview
Quick start
What's new
Language tutorial
Introduction to Ox
Ox Reference:
Class reference
Function summary
Function reference
--- examples
Graphics reference
Predefined constants
Standard packages
Syntax reference
Ox manual (Professional only)
Ox Developer's manual
Installation paths
Tables:
print()
scan()
Lines and symbols
Escape sequences
Hungarian notation
Operator precedence
©
JA Doornik


lsleep: Lua Sleep
Because sometimes, you just want sleep.
Introduction
lsleep is an uber-simple library that just adds sleep
and usleep
to Lua.
Installation
Luarocks and LuaDist
TODO!
Mac and *nix
make
make install
Windows
I might include a VS2010 project, once I can figure out how to make an offshoot of one that is automatically generalized (and figure out what that means in Windows :)).
For now, just know that all that you need to do is make a standard DLL project that includes the Lua library in your path (usually lua52.lib or lua.52.lib, or whatever).
Also, _WINDLL must be #define
-ed but that happens automatically in VS.
Usage
local lsleep = require'lsleep' lsleep(3) --wait three seconds. local sleep, usleep = lsleep.sleep, lsleep.usleep sleep(1) --wait one second. usleep(2.5 * 10000000) --wait 2.5 seconds
Motivation
It seems odd to me that the sleep command only comes bundled inside of the TCP/IP library for Lua. So, here is sleep
, and as a bonus, usleep
, all by themselves. :)
Contact
If you have questions or come across any issues, please email me at<EMAIL_ADDRESS>The MIT License (MIT)
Copyright (c) 2013 Andrew Starks
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


{% extends "global/Page.html" %} {% load staticfiles otree_tags %} {% block title %} Round {{ subsession.round_number }} of {{ Constants.num_rounds }} {% endblock %} {% block content %}
Scroll to the right to see the whole table.
| Round | Threshold | Contribution Player 1 | Contribution Player 2 | Contribution Player 3 | Contribution Player 4 | Contribution Player 5 | Average contribution | Payoff Player 1 | Payoff Player 2 | Payoff Player 3 | Payoff Player 4 | Payoff Player 5 | Average payoff |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| {{ subsession.round_number }} | {{ group.threshold }} | {% for p in group.player_set.all %}{{ p.contribution }} | {% endfor %}{{ group.avg_contribution }} | {% for p in group.player_set.all %}{{ p.payoff_r }} | {% endfor %}{{ group.avg_payoff }} |
| The distribution rule: | {{ group.distribution_rule }} |
| The group threshold: | {{ group.threshold }} |
| Total group contribution: | {{ group.total_contribution }} |
| Total group bonus: | {{ group.bonus }} |
| Average contribution in your group: | {{ group.avg_contribution }} |
| Your contribution: | {{ player.contribution}} |
| Your payoff: | {{ player.payoff_r }} |
Help: If you have vital questions, you can email the researcher (Jedrzej) at<EMAIL_ADDRESS>{% endblock %}


First Name: {{friend.first_name}}
Last Name: {{friend.last_name}}
Occupation: {{friend.occupation}}
Known Since: {{friend.known_since}}
Back
Edit
Delete


When you work with us, you are part of the team of committed collaborators. All aspects pf our software development process are intergrated,interactive,and agile.
Our approach unifies design, development and product managment to create exceptional products.
We start each project by understanding your business goals, the users needs and the product requrements
Then we help translate them into effective and elegant solutons.


Working outside the AmesPAHdbIDLSuite object classes
The AmesPAHdbIDLSuite object classes all provide the 'Get'-method that allows extraction of the object's internal data into an anonymous IDL struct.
transitions_s = transitions->Get()
This allows, for example, more control over the presentation of the data.
PLOT,transitions_s.data.frequency,1D5*transitions_s.data.intensity, $
XTITLE=transitions_s.units.x.str, $
YTITLE='integrated intensity [cm!U-2!N mol!U-1!N]', $
PSYM=10
Subsequently this anonymous structure can be manipulated and even be set to the object, which will try altering its internal state to reflect that of the manipulated data.
transitions->Set,transitions_s
In addition, the 'Set'-method accepts keywords to alter its internal state.
transitions->Set,Data=transitions_s.data
Lastly, it is also possible to create new AmesPAHdbIDLSuite-objects initialized with an appropriate anonymous structure or through keywords.
transitions = OBJ_NEW('AmesPAHdbIDLSuite_Transitions', transitions_s)
transitions = OBJ_NEW('AmesPAHdbIDLSuite_Transitions', $
Type=transitions_s.type, $
Version=transitions_s.version, $
PAHdb=pahdb->Pointer(), $
Data=transitions_s.data, $
Uids=transitions_s.uids, $
Model=transitions_s.model, $
Units=transitions_s.units)


Fishing Guild Member:
In the Swamp of Screams, if you hunt Splinter Stakatos, Splinter Stakato Soldiers, Splinter Stakato Drones, Needle Stakato Workers, Needle Stakato Drones, or Frenzy Stakato Soldiers, you can get the sweet aromatic fluid the water spirits love.
Back


Once the client has successfully identified itself to the POP3 server and the POP3 server has locked and opened the appropriate maildrop, the POP3 session is now in the TRANSACTION state. The client may now issue any of the following POP3 commands repeatedly. After each command, the POP3 server issues a response. Eventually, the client issues the QUIT command and the POP3 session enters the UPDATE state. Here are the POP3 commands valid in the TRANSACTION state:
STAT STAT
Arguments: none
Restrictions:
may only be given in the TRANSACTION state
Discussion:
The POP3 server issues a positive response with a line containing information for the maildrop. This line is called a "drop listing" for that maildrop.
In order to simplify parsing, all POP3 servers are required to use a certain format for drop listings. The positive response consists of "+OK" followed by a single space, the number of messages in the maildrop, a single space, and the size of the maildrop in octets. This memo makes no requirement on what follows the maildrop size. Minimal implementations should just end that line of the response with a CRLF pair. More advanced implementations may include other information.
NOTE: This memo STRONGLY discourages implementations from supplying additional information in the drop listing. Other, optional, facilities are discussed later on which permit the client to parse the messages in the maildrop.
Note that messages marked as deleted are not counted in either total.
Possible Responses:
+OK nn mm
Examples:
C: STAT
S: +OK 2 320
LIST LIST [msg]
Arguments:
a message-number (optional), which, if present, may NOT refer to a message marked as deleted
Restrictions:
may only be given in the TRANSACTION state
Discussion:
If an argument was given and the POP3 server issues a positive response with a line containing information for that message. This line is called a "scan listing" for that message.
If no argument was given and the POP3 server issues a positive response, then the response given is multi-line. After the initial +OK, for each message in the maildrop, the POP3 server responds with a line containing information for that message. This line is also called a "scan listing" for that message. If there are no messages in the maildrop, then the POP3 server responds with no scan listings--it issues a positive response followed by a line containing a termination octet and a CRLF pair.
In order to simplify parsing, all POP3 servers are required to use a certain format for scan listings. A scan listing consists of the message-number of the message, followed by a single space and the exact size of the message in octets. Methods for calculating the exact size of the message are described in the "Message Format" section below. This memo makes no requirement on what follows the message size in the scan listing. Minimal implementations should just end that line of the response with a CRLF pair. More advanced implementations may include other information, as parsed from the message.
NOTE: This memo STRONGLY discourages implementations from supplying additional information in the scan listing. Other, optional, facilities are discussed later on which permit the client to parse the messages in the maildrop.
Note that messages marked as deleted are not listed.
Possible Responses:
+OK scan listing follows
-ERR no such message
Examples:
C: LIST
S: +OK 2 messages (320 octets)
S: 1 120
S: 2 200
S: .
...
C: LIST 2
S: +OK 2 200
...
C: LIST 3
S: -ERR no such message, only 2 messages in maildrop
RETR RETR msg
Arguments: a message-number (required) which may NOT refer to a message marked as deleted
Restrictions: may only be given in the TRANSACTION state
Discussion: If the POP3 server issues a positive response, then the response given is multi-line. After the initial +OK, the POP3 server sends the message corresponding to the given message-number, being careful to byte-stuff the termination character (as with all multi-line responses).
Possible Responses: +OK message follows -ERR no such message
Examples: C: RETR 1 S: +OK 120 octets S: <the POP3 server sends the entire message here> S: .
DELE DELE msg
Arguments: a message-number (required) which may NOT refer to a message marked as deleted
Restrictions: may only be given in the TRANSACTION state
Discussion: The POP3 server marks the message as deleted. Any future reference to the message-number associated with the message in a POP3 command generates an error. The POP3 server does not actually delete the message until the POP3 session enters the UPDATE state.
Possible Responses: +OK message deleted -ERR no such message
Examples: C: DELE 1 S: +OK message 1 deleted ... C: DELE 2 S: -ERR message 2 already deleted
NOOP NOOP
Arguments: none
Restrictions: may only be given in the TRANSACTION state
Discussion: The POP3 server does nothing, it merely replies with a positive response.
Possible Responses: +OK
Examples: C: NOOP S: +OK
RSET RSET
Arguments: none
Restrictions: may only be given in the TRANSACTION state
Discussion: If any messages have been marked as deleted by the POP3 server, they are unmarked. The POP3 server then replies with a positive response.
Possible Responses: +OK
Examples: C: RSET S: +OK maildrop has 2 messages (320 octets)


ÁVision Build Log
Tool Versions:
IDE-Version: ÁVision V<IP_ADDRESS> Copyright (C) 2019 ARM Ltd and ARM Germany GmbH. All rights reserved. License Information: Jacob Lipina, Mars Rover Design Team, LIC=---- Tool Versions: Toolchain: PK51 Prof. Develpers Kit Version: <IP_ADDRESS> Toolchain Path: C:\Keil_v5\C51\BIN C Compiler: C51.exe V<IP_ADDRESS> Assembler: A51.exe V<IP_ADDRESS> Linker/Locator: BL51.exe V<IP_ADDRESS> Library Manager: LIB51.exe V<IP_ADDRESS> Hex Converter: OH51.exe V<IP_ADDRESS> CPU DLL: S8051.DLL V<IP_ADDRESS> Dialog DLL: DP51.DLL V<IP_ADDRESS>Project:
C:\Users\Jacob Lipina\Documents\4.) Embedded Sys Design\CpE-5160_FS2019_8051-MP3-Player\MP3_Player_Software\Experiment 3\MP3_Player_Software.uvproj Project File Date: 10/29/2019Output:
Build target 'Target 1' compiling STA013.c... src\Modules\STA013.c(131): warning C291: not every exit path returns a value linking...  Build Time Elapsed: 00:00:00


Huge props and love to Jorge Epuñan for the shadow-inspiration which I used to build the BULLNOSE off of! And the rest of the codepen.io community for continuing to inspire!
Please feel free to use any of this snippets for whatever purpose. Consider them MIT Licensed!
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Solo drama event. People who are able to act like they are paying attention in an 8 a.m lecture on a Monday morning are urged to participate in this event.
Round 1: Elimination
The participants have to perform any monologue, original or otherwise.
Rules:
- Individual participation. Maximum participants: 25
- Time Limit - 4 minutes.
- Judging Criteria:
- Acting
- Characterization
- Overall impact
- Six Participants will qualify for Final Round.
Round 2 - Finals
You will be given an emotion you need to portray. Then you will be allotted acting area or ‘block.’  Then, The Judge will walk up to you or any other performer and signal to start performing through a bell. At any point in the performance The Judge will signal you to stop, through the same bell and you must freeze in that position.
The Judge could move on to another performer where he might do the same and ‘pause’ the performer halfway through and return to you. You must then continue the piece from where it was left off.
Rules:
- No props will be allowed.
- You will get 30 minutes of prep time. The last 5 minutes of which will be a short rehearsal.
- Time Limit : 4 minutes.
- Judging criteria:
- Acting
- Characterization
- Command over body (freezing/unfreezing)
- Portrayal
- Overall impact
- No extra points will be given to Actors residing in Lokhandwala.
- The actors are not allowed to come out of their Blocks during their performance.


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Rain Garden Project Purpose: Rain gardens are an inﬁltration-based stormwater management practice that relies on soils with good percolation rates to help manage rainfall to protect water quality.
Benefits: Can provide a habitat for wildlife, aesthetically pleasing, more maintainable than lawns and reduce storm drain and flooding.
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| t01 |
cell(s), viral, virus, infection, infected, replication, observed, showed, expression |
146 |
2 |
| t02 |
cdna, reverse, recombinant, infectious, system, genetics, clone, genome, virus, vaccinia |
76 |
1 |
| t03 |
mutant(s), mutation(s), protein, amino, viruses, deletion, nsp1, attenuated |
61 |
0 |
| t04 |
line(s), cell, cell_line(s), human, epithelial, bat, intestinal, HMPV |
47 |
0 |
| t05 |
antiviral, EV71, licl, drug, activity, treatment, antiviral_activity, effect, treated, inhibitory |
44 |
2 |
| t06 |
feline, °, trypsin, FIPV, temperature, 39, canine, peritonitis, plaque, cultures |
58 |
0 |
| t07 |
reporter, gene, expression, vectors, luciferase, rnai, EGFP, sirna(s), green_fluorescent_protein |
38 |
1 |
| t08 |
vivo, in_vivo, SBV, responses, virulence, immune, ifn-γ, pdcov, virulent, antibody |
25 |
0 |
| t09 |
MHV, mouse, mice, macrophages, JHM, JHMV, brain, glial, hepatitis, neuro-2a |
40 |
0 |
| t10 |
IBV, PEDV, bronchitis, infectious_bronchitis_virus, TGEV, diarrhea, chicken, porcine, BVDV, avian |
26 |
0 |
| t11 |
HCV, JEV, replicon, fidelity, RNA, defective, DI, particles, mosquito, EAV |
21 |
0 |
| t12 |
PRRSV, localization, reproductive, respiratory_syndrome_virus, ORF6, n_protein, s-layer, phosphorylation, secretion, nls-null |
25 |
0 |
| t13 |
influenza, MDCK, influenza_virus, mdck_cells, influenza_viruses, ad5, RSV, ad, cat, madin |
20 |
0 |
| t14 |
sars-cov, SARS, E6, sars‐cov, e6_cells, sars-cov-2, acute, severe, NSP5, acute_respiratory_syndrome |
25 |
5 |
| t15 |
ZIKV, CVB3, primary_cells, haec, natal, RGN, chapter, N63Y, publisher, cell_culture |
20 |
0 |


An important part of looking inward is awareness of your social identities in areas such as culture, race, socioeconomic background, spiritual beliefs, and gender. In community-based work, it is essential to not only understand yourself, but where differences and similarities exist between you and the community. Understanding yourself is the primary focus of the first part of the enigma.
How will these factors play a role in your work? How can you work successfully across differences?
Think about these questions as you watch the video on the next page.


[gecode-users] Remapping of BoolVar propagation conditions
Vincent Barichard
Vincent.Barichard at univ-angers.fr
Tue Dec 1 18:21:37 CET 2009
Hi Guido,
That was my first thought. But I didn't understand why this remapping
was there. Christian said in a previous mail that removing the mapping
will break all propagators that are used for integer as well as for
boolean variables! If I pass the pc unchanged, will it break something
in Gecode ? I don't want to break something, I would like to add
safely my piece of code.
If removing it doesn't break anything, will this mapping be still
there in the future versions ?
Thank you again, I really appreciate the time you spent to answer my
questions :)
Cheers,
Vincent
Le 1 déc. 09 à 16:30, Guido Tack a écrit :
> Hi Vincent,
>
> the rewriting is currently done in int/var-imp/bool.hpp. Just
> remove the rewriting there and pass the pc unchanged, add rewriting
> to all the normal Gecode BoolView classes, and then add your own
> BoolView class that doesn't rewrite.
>
> Cheers,
> Guido
>
> Vincent Barichard wrote:
>
>> Dear Christian,
>>
>> Thank you very much for your mail. I'm sorry, I don't understand
>> your answer. Why having other BoolView classes will
>> help me ? I added member functions in the BoolViews classes. I
>> didn't change the existing ones,
>> I only added member functions which notify the ME_BOOL_SAME event.
>>
>> In my own propagator (let's call it M) I call the recently added
>> functions in the BoolViews. So the ME_BOOL_SAME
>> event is sent.
>>
>> I also modified one propagator of Gecode (let's call it P') and
>> make it subscribe to the PC_BOOL_SAME propagation condition (I only
>> added "x1.subscribe(home, *this, PC_BOOL_SAME)" in constructor).
>> In the "propagate" function of P' I added instructions which are
>> only relevant if a ME_BOOL_SAME event has been sent before.
>>
>> So when M is woke up (because it subscribe to PC_BOOL_VAL
>> propagation condition) it may call the new member functions in the
>> BoolViews classes which sent the ME_BOOL_SAME event. I would like
>> that propagators which subscribe to the PC_BOOL_SAME propagation
>> condition and only these ones, be scheduled to wake up (for example
>> P' will be scheduled if it shares a variable with M). As no
>> assignment has been made by the M propagator, I don't want that
>> other propagators wake up except if a ME_BOOL_VAL event has been
>> sent from elsewhere.
>>
>> Unfortunately, as all propagation condition subscribings for
>> Boleans variables are remapped to PC_BOOL_VAL, P' will not awake if
>> a ME_BOOL_SAME event is sent.
>>
>> May have I another choice but to use the ME_BOOL_VAL event instead
>> of ME_BOOL_SAME in my new member functions of the BoolView
>> classes ? As a result, all propagators will be awaken even if they
>> can't propagate removal, indeed no assignment has been made.
>>
>> Don't hesitate to ask me if I'm not clear enough.
>>
>> Cheers,
>> Vincent
>>
>> Le 30 nov. 09 à 16:35, Christian Schulte a écrit :
>>
>>> Actually what you have to do is the following: you define two
>>> classes for
>>> Boolean views, one that rewrites its propagation conditions and
>>> the other
>>> one that does not. Then your propagators can use the views without
>>> rewriting
>>> while the other propagators can use the variables with rewriting.
>>>
>>> Christian
>>>
>>> --
>>> Christian Schulte, www.ict.kth.se/~cschulte/
>>>
>>>
>>> -----Original Message-----
>>> From: users-bounces at gecode.org [mailto:users-bounces at gecode.org]
>>> On Behalf
>>> Of Vincent Barichard
>>> Sent: Monday, November 30, 2009 9:33 AM
>>> To: Christian Schulte
>>> Cc: 'Guido Tack'; 'gecode list'
>>> Subject: Re: [gecode-users] Remapping of BoolVar propagation
>>> conditions
>>>
>>> Hi,
>>>
>>> Thank you both for your answers. As I don't want to break all
>>> propagators
>>> that are used for integer as well as boolean variables, I see no
>>> choice but
>>> to use PC_BOOL_VAL.
>>>
>>> Maybe one of you may see another way ? I make new functions on
>>> Boolean
>>> variables (and associated views) which don't set domain to 1 or 0
>>> (I copied
>>> "ModEvent BoolVarImp::one_none(Space& home)" and removed the
>>> unwanted
>>> instructions). These functions notify new events (called
>>> ME_BOOL_SAME in
>>> bool.vis file (see attached file)). I mapped this new event to the
>>> PC_BOOL_SAME propagation condition.
>>>
>>> Now I change an existing propagator (like the "Or" propagator),
>>> and I want
>>> it to be awaken when ME_BOOL_SAME is emitted. As the variable is
>>> not yet
>>> assigned, I didn't want to emit the ME_BOOL_VAL event because I
>>> didn't want
>>> to wake up propagators which only subscribed to the PC_BOOL_VAL
>>> condition.
>>>
>>> So during propagation, I call my new functions on Boolean
>>> variables, the
>>> ME_BOOL_SAME event is sent and propagators which subscribe to the
>>> PC_BOOL_SAME condition are wake up. Other propagators are not
>>> awaken (except
>>> if a ME_BOOL_VAL event has also been sent). Is it possible ?
>>> Should I use ME_BOOL_VAL ? If I use ME_BOOL_VAL other propagators
>>> will be
>>> awaken for nothing.
>>>
>>> Thanks for your help.
>>>
>>> Cheers,
>>> Vincent
>>
>> Vincent Barichard Université d'Angers (LERIA)
>> Tel: 02 41 73 52 06 Département Informatique
>> Fax: 02 41 73 50 73 H203
>>
Vincent Barichard Université d'Angers (LERIA)
Tel: 02 41 73 52 06 Département Informatique
Fax: 02 41 73 50 73 H203
More information about the users
mailing list


The Mighty King of the Jungle!
Rudolph?
Wonder what is it doing here?
Spider pig! Spider pig! Where art thou spiderpig? He climbs! He soars! He is SPIDERPIG!


Measures of Circular Distributions, Results:
The used data are listed and the angular
range in which the data are spread is shown.
The statistical
measures of the distribution are:
The measures are calculated for a circular normal distribution which is called von-Mises-distribution (von MISES (1918)).They are described in detail in WALLBRECHER (1986).


In this step we will create the recursive structure for the graphical objects.
There are two ways to create structures in HexEdit templates:
1. You can create a single instance of a structure whenever you need it using the STRUCT dialog.
2. You can define a structure at the start of the template then use it throughout the template.
The first method is most often used. It is useful for just grouping together related fields or for simple structures that occur in one or a few places.
The second method is useful where the same structure can occur in many places. Defining the structure in one place can make a template smaller and faster. It also makes the template easier to maintain as the structure only has to be changed in one place.
The second method is also necessary when recursive data structures are used. Creating a recursive data structure is simply a matter of creating a structure definition that references itself. This means that we can nest objects inside other objects to any arbitrary depth.
Structure Definition
We will create a single structure that handles all the variations of the graphical objects (rect, circle and group).
1. Right-click the root-node and select the "Add Struct Definition..." menu item. In the dialog enter "object" for the type name.
All graphical objects start with the same two bytes - a "type" byte and a "flags" byte.
2. Click the "Insert" button and select "Data..." from the list.
3. Give the DATA Element the name "type" and make is a single-byte unsigned integer (ie, type="integer", format="unsigned", length="1").
4. Click the "Clone >>" button and make the new element's name "flags". Leave the other fields the same but add "this == 0" to the "Domain" field.
The "flags" field is reserved for future use, and the specification says that it should currently always be zero, so we check this with the domain test.
Since the "type" field should only ever have a value of 0, 1, 2, or 10 we could also validate it with a domain expression. However, a better way is to add an enum string.
5. Click the "<<" button to return to the "type" DATA Element.
6. Enter "{END, RECT, CIRCLE, GROUP=10}" in the "Domain" field..
An enum is like a C/C++ enum list and must be enclosed in braces {}. Note that END, as the first in the list gets the value zero. RECT and CIRCLE take the next sequential values, one and two respectively. Since there is a gap to GROUP it is explicitly assigned.
Figure 1. DATA Element dialog showing enum.
7. Click OK to return to the "object" STRUCT dialog.
We handle the different graphical object types with three "IF" elements. The order is not important but we will add the rect and circle objects first.
In HexEdit 3.0 an "IF" element can now have "ELSE" parts, which can be used to avoid requiring two "IF"s (with opposite boolean expressions) in succession. This can make the template faster and is more convenient in many situations. However, in this example we simply use three separate "IF"s without ELSE parts.
Rect Object
8. Select the blank Element at the bottom of the list in the STRUCT dialog, click "Insert" and select "If...".
9. In the IF dialog set "Condition" to "type == 1". (A rect has a type of one.)
10. In the IF dialog click the "Insert" button and select "Struct..." and give it the name "rect".
Now we will add the fields for a rect which are all DATA elements
11. Click the "Insert" button and select "Data..." from the list. Add the elements using field values as shown in the table below.
|
NAME |
TYPE |
FORMAT |
LENGTH |
DOMAIN |
|
colid |
integer |
unsigned |
2 |
|
|
x |
real |
IEEE |
4 |
|
|
y |
real |
IEEE |
4 |
|
|
width |
real |
IEEE |
4 |
this > 0.0 |
|
height |
real |
IEEE |
4 |
this > 0.0 |
Remember that you can use the "Clone >>" button in the DATA Element dialog to create a new element in the STRUCT based on the existing one.
Our fictitious graphics program always ensures that rectangles do not have negative or zero dimensions when it writes HEG files (and generates an error if that is not true when it reads HEG files), so we also validate that the width and height fields are greater than zero.
12. Click OK to close the "height" DATA Element dialog.
Figure 2. Final "rect" STRUCT dialog.
13. Now click OK to close the "rect" STRUCT dialog and finally click OK again to close the IF dialog and return to the "object" STRUCT dialog.
Circle Object
Follow the same procedure for the circle graphical object.
14. Add an IF to the end of the "object" element list, but this time set the "Condition" in the "IF" dialog to "type == 2".
15. Create a STRUCT named "circle" in the IF and add the following DATA Elements:
|
NAME |
TYPE |
FORMAT |
LENGTH |
DOMAIN |
|
colid |
integer |
unsigned |
2 |
|
|
x |
real |
IEEE |
4 |
|
|
y |
real |
IEEE |
4 |
|
|
radius |
real |
IEEE |
4 |
this > 0.0 |
The fields are the same as for a rect except that a circle has a radius instead of height and width.
16. Click OK to close the "radius" DATA Element dialog.
Figure 3. Final
"circle" STRUCT dialog.
17. Now click OK to close the "circle" STRUCT dialog and finally click OK again to close the IF dialog and return to the "object" STRUCT dialog.
Group Object
Finally we need to create the group graphical object.
18. Add an IF to the end of the "object" element list, but this time set the "Condition" to "type == 10".
19. Create a STRUCT named "group" in the IF and add the following three DATA Elements:
|
NAME |
TYPE |
FORMAT |
LENGTH |
DOMAIN |
|
count |
integer |
unsigned |
2 |
this > 0 |
|
x |
real |
IEEE |
4 |
|
|
y |
real |
IEEE |
4 |
|
There should always at least one object in a group so we validate that "count" is greater than zero using the domain field.
Don't forget to clear the domain field for "x" and "y" after cloning the "count" DATA element.
Now we need to add the array of objects in the group.
20. In the "group" STRUCT dialog select the last "blank" element and insert a FOR (Insert/For...).
21. In the FOR dialog enter a name of "subobject".
Now we need to put the number of grouped objects into the FOR dialog "Count" field. Hence a brief explanation on expressions is needed.
You can enter any expression in the "Count" field, but the result must be an integer (ie, not real etc). You will also get an error if the value is negative but zero-sized arrays are permitted and often useful.
An expression can use the value of any field already encountered in the file. When a variable name is used in an expression we need to find it based on its name. First all sibling elements are checked then all parent siblings, grandparent siblings etc up to the top level of the tree. Since you can use "." to access STRUCT members and "[expr]" to access array elements you can get the value of any data element so far encountered in the file.
22. In this case we just need to use the "count" DATA element which is a sibling of the FOR, so just enter "count" in the "Count" field.
You can find the name of any DATA element that you can use by clicking the arrow button to the right of the "Count" field.
Figure 4. Selecting
the "count" value in the FOR dialog.
Recursion
Finally we get to the recursive bit - we make the sub-element of the array an "object", ie the structure we are defining.
23. Click the "Insert" button in the FOR dialog and select "Use Defined Struct...".
24. In the USE STRUCT dialog leave the "Name" field blank and enter "object" into the "Type name" field.
You can create mutually recursive structures too. (For example, struct A contains a struct B, and struct B in turn contains a struct A.) You only need to decide when creating the first struct what the type name of the second struct will be and use that in the "Type name" field.
The sub-element of a FOR does not need a name (since they are accessed using the FOR name and an integer index) so we can leave the name blank.
25. Click OK to close the USE STRUCT dialog, then click OK to close the FOR dialog.
Figure 5. Final
"group" STRUCT dialog.
26. Click the OK in the three remaining dialogs to close: the "group" STRUCT dialog, the IF dialog and the "object" STRUCT dialog.
27. Now right-click the root node in the tree window and select "Expand All" to see the complete structure.
Figure 6. Complete
"object" structure definition in the tree.
The main part of a HEG file is the array of graphical objects. Now that we have defined the graphical objects format we well create this array in the next section of the tutorial.


My name is Rafael I'm a brazilian living in Ireland since 2018. I have a bachelor in business administration an MBA in market management. In 2020 with all the health crises and staying at home I decided that I should try to study software development since I had a little "taste" when I started learning macros in Excel and used the Visual Basic. I've always enjoyed this world of coding and programming but I tought that I should have started early, and that it was impossible. Even thought I decided to try and since may/2020 I'm studying as a self-taught programmer everything related to HTML, CSS, Javascript,Git, GitHub and now React and even being frustated (many times) when I accomplish something is an amazing feelling and I love it. I've done some projects for beginners and I'm always searching for more knowledge and new projects to do. My goal is to be able to work in a company as a software developer and improve even more.


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.google.gdata.data.BaseEntry.EntryState
protected static class BaseEntry.EntryState
The EntryState class provides a simple structure that encapsulates
the attributes of an Atom entry that should be shared with a shallow
copy if the entry is adapted to a more specific BaseEntry
Kind.Adaptor
subtypes.
BaseEntry.BaseEntry(BaseEntry)
| Field Summary | |
|---|---|
Kind.Adaptable |
adaptable
Adaptable helper. |
java.util.LinkedList<Person> |
authors
Authors of entry. |
boolean |
canEdit
{code true} if the entry can be modified by a client. |
java.util.HashSet<Category> |
categories
Categories of entry. |
Content |
content
Content of entry. |
java.util.LinkedList<Person> |
contributors
Contributors of entry. |
DateTime |
edited
Last edit timestamp |
java.lang.String |
etag
Etag. |
java.lang.String |
id
Entry id. |
java.util.LinkedList<Link> |
links
Links of entry. |
PubControl |
pubControl
Atom publication control status, which contains the draft status. |
DateTime |
published
Creation timestamp. |
TextConstruct |
rights
Rights of entry. |
Service |
service
Service. |
Source |
source
Source. |
TextConstruct |
summary
Summary of entry. |
TextConstruct |
title
Title of entry. |
DateTime |
updated
Last updated timestamp. |
java.lang.String |
versionId
Version ID. |
| Constructor Summary | |
|---|---|
protected |
BaseEntry.EntryState()
|
| Method Summary |
|---|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public java.lang.String id
public java.lang.String versionId
This property is only used for services to communicate the current version ID back to the servlet. It is NOT set when entries are parsed (either from requests or from arbitrary XML).
public java.lang.String etag
public DateTime published
public DateTime updated
public DateTime edited
public java.util.HashSet<Category> categories
public TextConstruct title
public TextConstruct summary
public TextConstruct rights
public Content content
public java.util.LinkedList<Link> links
public java.util.LinkedList<Person> authors
public java.util.LinkedList<Person> contributors
public Source source
public Service service
public boolean canEdit
public PubControl pubControl
public Kind.Adaptable adaptable
| Constructor Detail |
|---|
protected BaseEntry.EntryState()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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We are a family owned & operated restaurant offering excellent quality with Fresh Seafood, Steaks, Pasta's, Salads, Sandwiches, Burgers, Wings & more. Our range of menu choices gives our guests a maximum selection like our made from scratch Maryland style Crab Cakes, Shrimp Garlic Pasta & Fresh Fish selections like Mahi-Mahi, Tuna or Salmon. Or how about a Coconut Shrimp Salad, Buffalo Chicken Sandwich or maybe our juicy Burger made with Black Angus Beef like our "Bomb" Burger with everything on it? And, if that's not enough we are always offering creative rotating specials posted daily on the in-store Special Board.
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---
layout: post
title: links for 2007-01-10
date: 2007-01-10 00:00:00
---
-
I don't know about you, but I haven't read or heard a single report using the manner of SH's death to excuse his crimes. Still, maybe if we shout "bad man" every time we say his name that makes everything OK.


{% extends "layout.html" %} {% block page_title %} GP Details {% endblock %} {% block content %} {% include "../includes/phase_banner_alpha.html" %} Your GP's details Doctor's name Their address Postcode Their phone number {% endblock %}


AP Top Entertainment News at 7:46 a.m. EST
Ex-ambassador's testimony shines light on conservative media
Creator of Lizzo's signature slogan could get a Grammy nod
Media filters set current impeachment hearings apart
Czech filmmaker Vojtech Jasny dies at age 93
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“It has been said that something as small as the flutter of a butterfly’s wings can ultimately cause a typhoon halfway around the world” - The Butterfly Effect
Strange Attractors are amazing structures in Chaos Theory. They almost seem to bring science and art together. This is our attempt at visualizing their strange "attraction"!
Note: This is an alpha build so please bear with us if something does not work! We plan to add many more attractors to the current list


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Your brain is like any other muscle in your body, and can grow with use or shrink/deteriorate with disuse accordingly.
To me this definition was the clearest and most concise "the capacity for our brain cells to change in response to our behavior" So, pretty neat. And promising for the human existence.
It benefits them physically – by strengthening the same motor cortex (movement) neurons that doing the actual activity would. It also can be quite mentally freeing for people, because it can help them shed a sense of burden or lack of potential (feeling ‘not-smart’) and realise that change is always possible.
For those who are recovering from a medical event, it also brings a sense of hope – that their currently decreased faculties are not necessarily permanent, as significant positive changes can be achieved. This would also lead to increased feelings resilience – knowing that even if you hadn’t achieved something yet, it is still always a possibility by overcoming or engaging with effort and difficulty.

Learning or trying to do a new thing is the best way to increase neuroplasticity. The new thing needs to be:
I found this link particularly useful.
A question for later research is do those with white matter disorders have trouble learning new things/confirmed reduction in neuroplasticity and if so, how does that affect them and their outlook? Are there known ways around it?
It’s the ability to believe that your intelligence is not fixed, and that it can be changed at any time. It's relevant, because we are on a learning journey here at EDA, and a growth mindset will help determine the outcome of and engagement with that journey.
I was surprised at how even just becoming aware of the growth mindset was enough to change outcomes. However, I had done some research during the prep work, so the surprise had also worn off a bit :) This didn’t change anything for me yet (yet intended!).
In some ways I already have, but the mindfulness and refocusing will be key. I had always worked under the assumption that being harsh toward myself and always expecting more of myself was necessary to remain motivated, achieving and competitive. When I am late (which I frequently am to things – I can be a serial late-ist) I tend to apologize profusely, and then barrage myself with self-deprecation and criticism. This becomes a self-perpetuating cycle whereby I am so cruel to myself that I self-defeat, which was so frustrating because I would be aware I was doing it, but unable to stop myself. The part I was lacking was the self-compassion after the self-awareness. The way to integrate this into my learning journey is through daily mindfulness practices in the morning or evening, and frequent reflections/journalling. Additionally, self-compassion statements to acknowledge that lapses are normal and refocusing is achievable.
I found this resource particularly useful.
Some of these strategies were already incorporated into my learning plan, but I have realised that the need for self-compassion is quite high, so I will refocus on the daily mindfulness activities and reflections/journalling.


I am a Backend Engineer at Spotify. I've worked on making personalized playlists, creating your end of year Wrapped campaign, and improving recommendations in user playlists (have you heard of "Enhance"?). Before Spotify, I studied Computer Science, Cognitive & Brain Sciences, and Music at Tufts University in Boston, but now live in Brooklyn!
Since college, I've enjoyed spending my free time running, embroidering, reading, hiking, making hand-written cards for family and friends, and practicing the guitar and piano. In college, I sang in an a cappella group and a jazz improv combo so you can always expect me to be singing and belting as loud as I can in the shower when no one else is home. I grew up playing classical piano starting at the age of five, with my favorites including Debussy, Mozart, Rachmanioff, Schumann, and Astor Piazzolla.
My name directly translates to "white baby goat" in Italian.  I kid you not (pun intended)!


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Across: 1. Provided with pipes in return for first time (5) 4. Cite second rate assistance for relapse into having illness (8) 9. Starts for investigating fanciful scenarios? (3) 11. Wildest, or messiest elements (5) 12. Utmost standard quantity? (9) 13. Opinion of a duet composed about a small bird (8) 14. Weaver shot at 20 34 among Milosevic killings (5) 17,24dn. He helped 23 into Chrysler Building (5 7) 18. Girl & I grew apart, itching to move about more (9) 21. Towards the end, Joseph almost green but not lingering (9) 24. Wealthy man's first lady not seen even a shilling (5) 25. Some 6 reshaped ovals (5) 27. Stamp collecting student is a thorough one (8) 30. Change that rocked America: abortion right replaced by half life (9) 31. Had wed on 6 (5) 32. Fit limb wrong way around (3) 33,8dn. Scene of April '95's horror Doctor Hook calamity (8 4) 34. see 28 down Down: 1. List named characters to take down (9) 2. This can quickly heat up 32 ounces of really cold harvested heads (9) 3,23. His goal, in enormous violence? Creating mayhem, yet hoping tonnage of munitions in 7 starts uprising (7 7) 5. Cross communication from Heinrich (<IP_ADDRESS>.) 6. Crosby restricting crazy mob's destructive activity (7) 7. King rudely abrupt reversing vehicle (5) 8. see 33 across 10. Mineral spring condensation or Potassium preparation? (9) 15. Feeling in American Revolution? (3) 16. Desecrating an instrument with a sound of a triangle (9) 19. Removing member's head with a sharp weapon, which could get one on a list (9) 20. Scene of violence in August '92's dire rugby riot (4 5) 22. Quiet American seen as a symptom (3) 23. see 3 24. see 17 across 26. A number dead in bikini perhaps (5) 28,34ac. We take case... I go crazy at the horror of April '93 (4 5) 29. Movie company changing hands (4)


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