Project #Startup10: Working title - BIG
note: The source for this project is on Github; the following text is a copy of the file Readme.md.
Project #Startup10 - Startup #3 : Project Big
This is one of the projects of a bigger one: Project #StartUp10: Creating 10 Startups in one year.
The idea of project #3 was to create a platform to implement some really quick solutions for small problems. I would come to a customer, anayze the small issue in about 2-4 hours; implement it in the same timeframe, and by the end of the day the customer should have a working solution.
The solution implementation would have been lowcost, but there would be a small recurring fixed amount/month/user fee.
Architecture
It is currently still completely running clientside, and is just a very simple concept
- you have assets or code with a mime-type
- interaction between code happens using events
The idea was to distribute these events to other clients and the server using signalr or something similar
Example
Here is a simple example to prove the concept
code://Domain.Alerter - text/x-coffeescript
class Alerter
alertcount: 0
alert: (message) ->
if (@alertcount < 5)
emit ‘alerted’
message: message
handle ‘alerted’, (e) ->
@alertcount+=1
code://Denormalizer.Invoice - text/x-coffeescript
handle 'alerted', (e) ->
loader.modifyTable 'table://invoice/123', ->
@A5 += 1
@B5 = e.message
alert (e.message)
code://Example - text/x-coffeescript
code://Domain.Alerter
code://Denormalizer.Invoice
SUT = new Alerter()
for i in [1..10]
SUT.alert “Woohoo #{i}"
report "
Done
"
How does it work ?
First you need to add the code resources mentioned on top as well as a "Data resource" named "invoice/123"
Then you press "Run" on the example, et voila, everything should work/compile, and you should see the updates in the excel-like grid in green, and a "report" saying "Done"
Demo
As usual, you can find the demo over at Appharbor: here.
Why are you not persueing with this project/Startup ?
Every single person I mention this to does not "get it", so I consider this not the way to go... For now at least. Maybe I will continue with this later on, but for now, I consider this a failure.
CIAO


Please provide the name of the Bay.
Bay Detail
Choose a Bay
- Name
- {$ baydetail.name $}
- ID
- {$ baydetail.id $}
- BayModel ID
- {$ baydetail.baymodel_id $}
- Master Count
- {$ baydetail.master_count $}
- Node Count
- {$ baydetail.node_count $}
- Timeout
- {$ baydetail.timeout $}


--- layout: page title: Documentation by Version permalink: doc/ ---
| {{ version }} | {% assign rpccommand = site.doc | where:"version",version | where:"category","rpc" | sort:"name.help","last" | first %}{% if rpccommand %}RPC documentation{% endif %} | {% assign manpage = site.doc | where:"version",version | where:"category","man" | sort:"name.bitcoind","last" | first %}{% if manpage %}Man pages{% endif %} | Release notes |


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
Dietary
Eating healthily doesn’t mean you have to cut out your favourite dishes. By cooking these chips in the oven you dramatically reduce the amount of oil used. Vary the taste with your own choice of herbs and spices.
This dish provides 249 kcal, 4.5g protein, 51g carbohydrate (of which 9g sugars), 3.5g fat (of which 0.5g saturates), 7g fibre and 0.2g salt per portion.
Preheat the oven to 220C/425F/Gas 7. Cut the sweet potatoes into thick wedges and put into a large mixing bowl. Cut the white potatoes into slightly thinner wedges (they take longer to cook so need to be slightly smaller for an equal cooking time) and add to the bowl. Add the remaining ingredients and toss until the wedges are evenly coated. Season with sea salt then spread over a non-stick baking tray in an even layer. (Put the sweet potatoes in the centre and the white potatoes round the edge of the tray where it will be hotter.)
Cook for 20-25 minutes, checking after 10 minutes, shaking and turning occasionally, until cooked through. If the sweet potatoes are cooked before the others are ready then remove them from the oven and leave the rest to cook for longer.


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| Paul, called to be an apostle of Jesus Christ through the will of God, and Sosthenes our brother,
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| ᏉᎳ, ᎠᏆᏑᏰᏛ ᎠᎩᏅᏏᏛ ᏥᏌ ᎦᎶᏁᏛ, ᎾᏍᎩᏯ ᎤᏁᎳᏅᎯ ᎤᏓᏅᏖᎸᎢ, ᎠᎴ ᏐᏍᏗᏂ ᎢᎩᏅᏟ,
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Quo-la, a-qua-su-ye-dv a-gi-nv-si-dv Tsi-sa Ga-lo-ne-dv, na-s-gi-ya U-ne-la-nv-hi u-da-nv-te-lv-i, a-le So-s-di-ni i-gi-nv-tli,
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| Unto the church of God which is at Corinth, to them that are sanctified in Christ Jesus, called to be saints, with all that in every place call upon the name of Jesus Christ our Lord, both theirs and ours:
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| ᏫᏨᏲᏪᎳᏏ ᏗᏣᏁᎶᏗ ᎢᏣᏓᏡᎬ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎦ, ᎾᏍᎩ ᎪᎵᏂᏗᏱ ᏥᏣᏓᏡᎦ, ᎾᏍᎩ ᎢᏥᏍᎦᎾ ᏂᎨᏒᎾ ᎢᏰᏨᏁᎸᎯ ᏥᏌ ᎦᎶᏁᏛ ᎢᏳᏩᏂᏌᏛ, ᎡᏥᏯᏅᏛ ᎢᏣᏓᏅᏘ, ᎠᎴ ᎾᏂᎥ ᏂᎦᎥ ᏕᎨᏌᏗᏒ ᏥᏌ ᎦᎶᏁᏛ ᎢᎦᏤᎵ ᎤᎬᏫᏳᎯ ᏚᏙᎥ ᎠᏂᏁᎢᏍᏗᏍᎩ, ᎾᏍᎩ ᎢᏧᎳᏉ ᎾᏍᎩ ᎤᎾᏤᎵᎦ ᎠᎴ ᎠᏴ ᎢᎦᏤᎵᎦ;
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Wi-tsv-yo-we-la-si di-tsa-ne-lo-di i-tsa-da-tlu-gv U-ne-la-nv-hi u-tse-li-ga, na-s-gi Go-li-ni-di-yi tsi-tsa-da-tlu-ga, na-s-gi i-tsi-s-ga-na ni-ge-sv-na i-ye-tsv-ne-lv-hi Tsi-sa Ga-lo-ne-dv i-yu-wa-ni-sa-dv, e-tsi-ya-nv-dv i-tsa-da-nv-ti, a-le na-ni-v ni-ga-v de-ge-sa-di-sv Tsi-sa Ga-lo-ne-dv i-ga-tse-li U-gv-wi-yu-hi du-do-v a-ni-ne-i-s-di-s-gi, na-s-gi i-tsu-la-quo na-s-gi u-na-tse-li-ga a-le a-yv i-ga-tse-li-ga;
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| Grace be unto you, and peace, from God our Father, and from the Lord Jesus Christ.
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| ᎢᏣᏤᎵ ᎨᏎᏍᏗ ᎬᏩᎦᏘᏯ ᎤᏓᏙᎵᏍᏗ ᎨᏒ ᎠᎴ ᏅᏩᏙᎯᏯᏛ ᎢᏣᎵᏍᎪᎸᏔᏁᎸᎯ ᎤᏁᎳᏅᎯ ᎢᎩᏙᏓ, ᎠᎴ ᎤᎬᏫᏳᎯ ᏥᏌ ᎦᎶᏁᏛ.
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I-tsa-tse-li ge-se-s-di gv-wa-ga-ti-ya u-da-do-li-s-di ge-sv a-le nv-wa-do-hi-ya-dv i-tsa-li-s-go-lv-ta-ne-lv-hi U-ne-la-nv-hi I-gi-do-da, a-le U-gv-wi-yu-hi Tsi-sa Ga-lo-ne-dv.
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| I thank my God always on your behalf, for the grace of God which is given you by Jesus Christ;
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| ᏂᎪᎯᎸ ᏥᏯᎵᎡᎵᏤᎰ ᎤᏁᎳᏅᎯ ᎠᏆᏤᎵᎦ, ᏂᎯ ᎨᏒ ᎢᏳᏍᏗ, ᏅᏗᎦᎵᏍᏙᏗᏍᎪ ᎬᏩᎦᏘᏯ ᎤᏓᏙᎵᏍᏗ ᎨᏒ ᎤᏁᎳᏅᎯ, ᎾᏍᎩ ᏥᏌ ᎦᎶᏁᏛ ᎢᏳᏩᏂᏌᏛ ᎡᏥᏁᎸᎯ ᏥᎩ.
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Ni-go-hi-lv tsi-ya-li-e-li-tse-ho U-ne-la-nv-hi a-qua-tse-li-ga, ni-hi ge-sv i-yu-s-di, nv-di-ga-li-s-do-di-s-go gv-wa-ga-ti-ya u-da-do-li-s-di ge-sv U-ne-la-nv-hi, na-s-gi Tsi-sa Ga-lo-ne-dv i-yu-wa-ni-sa-dv e-tsi-ne-lv-hi tsi-gi.
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| That in every thing ye are enriched by him, in all utterance, and in all knowledge;
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| ᎾᏍᎩ ᎢᏤᏅᎢᏍᏔᏅᎯ ᏥᎩ ᏂᎦᎥ ᏄᏓᎴᏒᎢ^ᏂᎦᎥ ᏗᏕᏲᏗ ᎨᏒ ᎠᎴ ᏂᎦᎥ ᎠᏕᏙᎥᎯᏍᏗ ᎨᏒᎢ;
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Na-s-gi i-tse-nv-i-s-ta-nv-hi tsi-gi ni-ga-v nu-da-le-sv-i^ni-ga-v di-de-yo-di ge-sv a-le ni-ga-v a-de-do-v-hi-s-di ge-sv-i;
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| Even as the testimony of Christ was confirmed in you:
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| ᎾᏍᎩᏯ ᎦᎶᏁᏛ ᎠᏥᏃᎮᎸ ᎦᎪᎯᏳᏗ ᏁᏨᏁᎸᎢ;
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Na-s-gi-ya Ga-lo-ne-dv a-tsi-no-he-lv ga-go-hi-yu-di ne-tsv-ne-lv-i;
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| So that ye come behind in no gift; waiting for the coming of our Lord Jesus Christ:
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| ᎾᏍᎩ ᎡᏍᎦ ᏂᏦᎭᏍᎬᎾ ᎨᏒ ᏑᏓᎴᎩ ᎤᏅ ᎬᏩᎦᏘᏯ ᎤᏓᎵᏍᎪᎸᏓᏁᏗ ᎨᏒᎢ; ᎢᏥᎦᏖᏃᎲ ᎤᎷᎯᏍᏗ ᎨᏒ ᎢᎦᏤᎵ ᎤᎬᏫᏳᎯ ᏥᏌ ᎦᎶᏁᏛ;
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Na-s-gi e-s-ga ni-tso-ha-s-gv-na ge-sv su-da-le-gi u-nv gv-wa-ga-ti-ya u-da-li-s-go-lv-da-ne-di ge-sv-i; i-tsi-ga-te-no-hv u-lu-hi-s-di ge-sv i-ga-tse-li U-gv-wi-yu-hi Tsi-sa Ga-lo-ne-dv;
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| Who shall also confirm you unto the end, that ye may be blameless in the day of our Lord Jesus Christ.
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| ᎾᏍᎩ ᎾᏍᏉ ᏨᏓᏣᎵᏂᎪᎯᏍᏔᏂ ᎤᎵᏍᏆᏗᏍᏗ ᎨᏒ ᎬᏗᏍᎩ, ᎾᏍᎩ ᎦᏰᏧᎢᏍᏙᏗ ᏂᎨᏒᎾ ᎢᏳᎵᏍᏙᏗᏱ ᎾᎯᏳ ᎢᎦ ᎨᏎᏍᏗ ᎤᎬᏫᏳᎯ ᏥᏌ ᎦᎶᏁᏛ ᎤᏤᎵᎦ.
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Na-s-gi na-s-quo tsv-da-tsa-li-ni-go-hi-s-ta-ni u-li-s-qua-di-s-di ge-sv gv-di-s-gi, na-s-gi ga-ye-tsu-i-s-do-di ni-ge-sv-na i-yu-li-s-do-di-yi na-hi-yu i-ga ge-se-s-di U-gv-wi-yu-hi Tsi-sa Ga-lo-ne-dv u-tse-li-ga.
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| God is faithful, by whom ye were called unto the fellowship of his Son Jesus Christ our Lord.
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| ᎤᏁᎳᏅᎯ ᏄᏓᎵᏓᏍᏛᎾ, ᎾᏍᎩ ᎢᏥᏯᏅᏛ ᏥᎩ ᎢᏣᎵᎪᏗᏱ ᎾᏍᎩ ᎤᏪᏥ ᏥᏌ ᎦᎶᏁᏛ ᎢᎦᏤᎵ ᎤᎬᏫᏳᎯ.
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U-ne-la-nv-hi nu-da-li-da-s-dv-na, na-s-gi i-tsi-ya-nv-dv tsi-gi i-tsa-li-go-di-yi na-s-gi U-we-tsi Tsi-sa Ga-lo-ne-dv i-ga-tse-li U-gv-wi-yu-hi.
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| Now I beseech you, brethren, by the name of our Lord Jesus Christ, that ye all speak the same thing, and that there be no divisions among you; but that ye be perfectly joined together in the same mind and in the same judgment.
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| ᎾᏍᎩᏃ ᎢᏓᎵᏅᏟ ᎢᏨᏔᏲᏎᎭ ᏚᏙᎥ ᎬᏗᎭ ᎤᎬᏫᏳᎯ ᎢᎦᏤᎵᎦ ᏥᏌ ᎦᎶᏁᏛ, ᎾᏍᎩ ᎤᏠᏱᎭ ᎢᏥᏁᎢᏍᏗᏱ, ᎠᎴ ᏗᏣᎦᎴᏅᏗᏍᎩ ᏂᏤᎲᎾ ᎢᏳᎵᏍᏙᏗᏱ; ᎤᎧᎵᏨᎯᏉᏍᎩᏂ ᏗᏣᏚᏙᏙᏗᏱ ᎤᏠᏱᏉ ᎢᏣᏓᏅᏖᎵᏙᎲᎢ, ᎠᎴ ᎤᏠᏱᏉ ᏕᏧᎪᏗᏍᎬᎢ.
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Na-s-gi-no i-da-li-nv-tli i-tsv-ta-yo-se-ha du-do-v gv-di-ha U-gv-wi-yu-hi i-ga-tse-li-ga Tsi-sa Ga-lo-ne-dv, na-s-gi u-tlo-yi-ha i-tsi-ne-i-s-di-yi, a-le di-tsa-ga-le-nv-di-s-gi ni-tse-hv-na i-yu-li-s-do-di-yi; u-ka-li-tsv-hi-quo-s-gi-ni di-tsa-du-do-do-di-yi u-tlo-yi-quo i-tsa-da-nv-te-li-do-hv-i, a-le u-tlo-yi-quo de-tsu-go-di-s-gv-i.
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| For it hath been declared unto me of you, my brethren, by them which are of the house of Chloe, that there are contentions among you.
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| ᎥᎩᏃᏁᎸᎯᏰᏃ ᎢᎩ ᎢᏓᎵᏅᏟ ᏂᎯ ᎡᏥᏃᎮᏍᎬᎢ, ᎾᏍᎩ ᏠᎢ ᏚᏓᏘᎾᎥ ᎨᏥᏃᎮᏍᎬᎢ, ᎾᏍᎩ ᏗᏥᏲᏍᏗ ᎨᏒ ᎢᏤᎲᎢ.
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V-gi-no-ne-lv-hi-ye-no i-gi i-da-li-nv-tli ni-hi e-tsi-no-he-s-gv-i, na-s-gi Tlo-i du-da-ti-na-v ge-tsi-no-he-s-gv-i, na-s-gi di-tsi-yo-s-di ge-sv i-tse-hv-i.
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| Now this I say, that every one of you saith, I am of Paul; and I of Apollos; and I of Cephas; and I of Christ.
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| ᎯᎠ ᎾᏍᎩ ᏂᏥᏪᎭ, ᎾᏍᎩ ᎢᏥᏏᏴᏫᎭ ᎨᏒ ᎯᎠ ᏂᏥᏪᏍᎬᎢ, ᎠᏴ ᏉᎳ ᏥᏯᎵᎪᏁᎯ; ᎠᏴᏃ ᎠᏉᎳ; ᎠᏴᏃ ᏏᏆᏏ; ᎠᏴᏃ ᎦᎶᏁᏛ.
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Hi-a na-s-gi ni-tsi-we-ha, na-s-gi i-tsi-si-yv-wi-ha ge-sv hi-a ni-tsi-we-s-gv-i, a-yv Quo-la tsi-ya-li-go-ne-hi; a-yv-no A-quo-la; a-yv-no Si-qua-si; a-yv-no Ga-lo-ne-dv.
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| Is Christ divided? was Paul crucified for you? or were ye baptized in the name of Paul?
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| ᎢᎸᏍᎩᏍᎪ ᎢᏯᏥᏛᎯ ᎦᎶᏁᏛ? ᏉᎳᏍᎪ ᏓᏓᎿᎭᏩᏍᏛ ᎠᎦᏛᏁ ᎢᏥᏍᏕᎸᏗᏱ? ᎠᎴᏍᎪ ᏉᎳ ᏚᏙᎥ ᏕᏣᏬᏍᏔᏁᎢ?
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I-lv-s-gi-s-go i-ya-tsi-dv-hi Ga-lo-ne-dv? Quo-la-s-go da-da-hna-wa-s-dv a-ga-dv-ne i-tsi-s-de-lv-di-yi? a-le-s-go Quo-la du-do-v de-tsa-wo-s-ta-ne-i?
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| I thank God that I baptized none of you, but Crispus and Gaius;
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| ᎤᏁᎳᏅᎯ ᏥᏯᎵᎡᎵᏤᎭ ᏂᎦᎵᏍᏙᏗᎭ ᎾᏍᎩ ᎢᏤᎲ ᎩᎶ ᏂᏥᏯᏬᎥᎾ ᎨᏒ ᏟᏍᏆ ᎠᎴ ᎦᏯ ᎤᏅᏒ;
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U-ne-la-nv-hi tsi-ya-li-e-li-tse-ha ni-ga-li-s-do-di-ha na-s-gi i-tse-hv gi-lo ni-tsi-ya-wo-v-na ge-sv Tli-s-qua a-le Ga-ya u-nv-sv;
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| Lest any should say that I had baptized in mine own name.
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| ᎩᎶᏰᏃ ᎤᏩᏒᏉ ᏚᏙᎥ ᏓᏓᏬᏍᏗᎭ, ᏱᎬᏉᏎᎭ.
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Gi-lo-ye-no u-wa-sv-quo du-do-v da-da-wo-s-di-ha, yi-gv-quo-se-ha.
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| And I baptized also the household of Stephanas: besides, I know not whether I baptized any other.
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| ᎠᎴ ᎾᏍᏉ ᏍᏗᏇᎾ ᏚᏓᏘᎾᎥ ᏕᎦᏥᏯᏬᎥᎩ; ᏅᏩᏓᎴᏃ ᎥᏝ ᏱᏆᏅᏔ ᏥᏯᏬᎥᎢ.
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A-le na-s-quo S-di-que-na du-da-ti-na-v de-ga-tsi-ya-wo-v-gi; nv-wa-da-le-no v-tla yi-qua-nv-ta tsi-ya-wo-v-i.
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| For Christ sent me not to baptize, but to preach the gospel: not with wisdom of words, lest the cross of Christ should be made of none effect.
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| ᎦᎶᏁᏛᏰᏃ ᎥᏝ ᏱᎩᏅᏎ ᏗᏆᏓᏬᏍᏗᏱ, ᎠᏆᎵᏥᏙᏗᏱᏍᎩᏂ ᎣᏍᏛ ᎧᏃᎮᏛ; ᎥᏝ ᎠᎵᏏᎾᎯᏍᏗ ᎨᏒ ᎦᏬᏂᎯᏍᏗᏱ ᎠᏋᏙᏗᏱ, ᎦᎶᏁᏛᏰᏃ ᎤᏤᎵ ᏧᏓᎿᎭᏩᏛ ᎠᏎᏉᏉ ᏱᏅᎦᎵᏍᏓ.
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Ga-lo-ne-dv-ye-no v-tla yi-gi-nv-se di-qua-da-wo-s-di-yi, a-qua-li-tsi-do-di-yi-s-gi-ni o-s-dv ka-no-he-dv; v-tla a-li-si-na-hi-s-di ge-sv ga-wo-ni-hi-s-di-yi a-quv-do-di-yi, Ga-lo-ne-dv-ye-no u-tse-li tsu-da-hna-wa-dv a-se-quo-quo yi-nv-ga-li-s-da.
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| For the preaching of the cross is to them that perish foolishness; but unto us which are saved it is the power of God.
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| ᏓᏓᎿᎭᏩᏍᏛᏰᏃ ᎧᏃᎮᏗ ᎨᏒ ᎠᎵᏍᎦᏁᏛ ᎤᏂᏰᎸᎭ ᎾᏍᎩ Ꮎ ᏧᏂᏲᎱᎯᏍᏗ ᏥᎩ; ᎠᏴᏍᎩᏂ ᎡᎩᏍᏕᎸᏗ ᏥᎩ ᎤᏁᎳᏅᎯ ᎤᎵᏂᎬᎬ ᎢᎩᏰᎸᎯ.
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Da-da-hna-wa-s-dv-ye-no ka-no-he-di ge-sv a-li-s-ga-ne-dv u-ni-ye-lv-ha na-s-gi na tsu-ni-yo-hu-hi-s-di tsi-gi; a-yv-s-gi-ni e-gi-s-de-lv-di tsi-gi U-ne-la-nv-hi u-li-ni-gv-gv i-gi-ye-lv-hi.
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| For it is written, I will destroy the wisdom of the wise, and will bring to nothing the understanding of the prudent.
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| ᎯᎠᏰᏃ ᏂᎬᏅ ᎢᎦᏪᎳ, ᏓᏥᏛᏔᏂ ᎠᏂᏏᎾᏒ ᎠᏂᏏᎾᏌᏂ, ᎠᎴ ᎠᏎᏉ ᏅᏓᎦᏥᏴᏁᎵ ᎠᏁᏯᏔᎯ ᎠᏁᏯᏔᎲᎢ.
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Hi-a-ye-no ni-gv-nv i-ga-we-la, da-tsi-dv-ta-ni a-ni-si-na-sv a-ni-si-na-sa-ni, a-le a-se-quo nv-da-ga-tsi-yv-ne-li a-ne-ya-ta-hi a-ne-ya-ta-hv-i.
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| Where is the wise? where is the scribe? where is the disputer of this world? hath not God made foolish the wisdom of this world?
|
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| ᎭᏢ ᎠᏏᎾᏌᏂ? ᎭᏢ ᏗᎪᏪᎵᏍᎩ? ᎭᏢ ᎦᏬᏂᏍᎬ ᎠᏗᏒᎯᎯ ᎠᏂ ᎡᎶᎯ ᎡᎯ? ᏝᏍᎪ ᎤᏁᎳᏅᎯ ᎠᎵᏍᎦᏁᏛᏉ ᏱᏄᏩᏁᎸ ᎠᏏᎾᏌᏅ ᎡᎶᎯ?
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Ha-tlv a-si-na-sa-ni? ha-tlv di-go-we-li-s-gi? ha-tlv ga-wo-ni-s-gv a-di-sv-hi-hi a-ni e-lo-hi e-hi? tla-s-go U-ne-la-nv-hi a-li-s-ga-ne-dv-quo yi-nu-wa-ne-lv a-si-na-sa-nv e-lo-hi?
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| For after that in the wisdom of God the world by wisdom knew not God, it pleased God by the foolishness of preaching to save them that believe.
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| ᎤᏁᎳᏅᎯᏰᏃ ᎠᏏᎾᏌᏂᏳ ᎨᏒ ᏥᏄᏩᏂᏌᏁ ᎡᎶᎯ ᎠᏂᏏᎾᏌᏅ ᎠᏅᏗᏍᎬ ᎤᏁᎳᏅᎯ ᏂᎬᏩᎦᏔᎲᎾ ᏥᎨᏎᎢ, ᎤᏁᎳᏅᎯ ᎣᏏ ᎤᏰᎸᏁ ᎠᎵᏍᎦᏁᏛ ᎠᎵᏥᏙᏗ ᎨᏒ ᎤᏮᏙᏗᏱ ᏧᏍᏕᎸᏗᏱ ᎠᏃᎯᏳᎲᏍᎩ.
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U-ne-la-nv-hi-ye-no a-si-na-sa-ni-yu ge-sv tsi-nu-wa-ni-sa-ne e-lo-hi a-ni-si-na-sa-nv a-nv-di-s-gv U-ne-la-nv-hi ni-gv-wa-ga-ta-hv-na tsi-ge-se-i, U-ne-la-nv-hi o-si u-ye-lv-ne a-li-s-ga-ne-dv a-li-tsi-do-di ge-sv u-wv-do-di-yi tsu-s-de-lv-di-yi a-no-hi-yu-hv-s-gi.
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| For the Jews require a sign, and the Greeks seek after wisdom:
|
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| ᎠᏂᏧᏏᏰᏃ ᎤᏰᎸᏛ ᎠᏂᏔᏲᎯᎭ, ᎠᏂᎪᎢᏃ ᎠᏏᎾᏌᏂᏳ ᎨᏒ ᎤᏂᏲᎭ;
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A-ni-tsu-si-ye-no u-ye-lv-dv a-ni-ta-yo-hi-ha, A-ni-go-i-no a-si-na-sa-ni-yu ge-sv u-ni-yo-ha;
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| But we preach Christ crucified, unto the Jews a stumblingblock, and unto the Greeks foolishness;
|
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| ᎠᏴᏍᎩᏂ ᎦᎶᏁᏛ ᏓᏓᎿᎭᏩᏍᏛ ᎠᎦᏛᏅᎯ ᎣᏣᎵᏥᏙᎲᏍᎦ, ᎾᏍᎩ ᎠᏂᏧᏏ ᏧᏃᏕᏍᏗᏍᎩ, ᎠᏂᎪᎢᏃ ᎠᎵᏍᎦᏁᏛ ᎤᏂᏰᎸᎯ;
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A-yv-s-gi-ni Ga-lo-ne-dv da-da-hna-wa-s-dv a-ga-dv-nv-hi o-tsa-li-tsi-do-hv-s-ga, na-s-gi A-ni-tsu-si tsu-no-de-s-di-s-gi, A-ni-go-i-no a-li-s-ga-ne-dv u-ni-ye-lv-hi;
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| But unto them which are called, both Jews and Greeks, Christ the power of God, and the wisdom of God.
|
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| Ꮎ-ᏍᎩᏂ ᎨᏥᏯᏅᏛ ᏥᎩ, ᎢᏧᎳᏉ ᎠᏂᏧᏏ ᎠᎴ ᎠᏂᎪᎢ, ᎦᎶᏁᏛ ᎤᏁᎳᏅᎯ ᎤᎵᏂᎩᏗᏳ ᎨᏒ ᎠᎴ ᎠᏏᎾᏌᏂᏳ ᎨᏒ ᎤᏂᏰᎸᎯ.
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Na--s-gi-ni ge-tsi-ya-nv-dv tsi-gi, i-tsu-la-quo A-ni-tsu-si a-le A-ni-go-i, Ga-lo-ne-dv U-ne-la-nv-hi u-li-ni-gi-di-yu ge-sv a-le a-si-na-sa-ni-yu ge-sv u-ni-ye-lv-hi.
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| Because the foolishness of God is wiser than men; and the weakness of God is stronger than men.
|
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| ᎠᎵᏍᎦᏁᏛᏰᏃ ᎤᏁᎳᏅᎯ ᎤᏤᎵ ᎤᏟ ᎾᏏᎾᎯ ᎡᏍᎦᏉ ᏴᏫ; ᎠᎴ ᎠᏩᎾᎦᎳ ᎨᏒ ᎤᏁᎳᏅᎯ ᎤᏤᎵ ᎤᏟ ᏄᎵᏂᎬᎦ ᎡᏍᎦᏉ ᏴᏫ.
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A-li-s-ga-ne-dv-ye-no U-ne-la-nv-hi u-tse-li u-tli na-si-na-hi e-s-ga-quo yv-wi; a-le a-wa-na-ga-la ge-sv U-ne-la-nv-hi u-tse-li u-tli nu-li-ni-gv-ga e-s-ga-quo yv-wi.
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| For ye see your calling, brethren, how that not many wise men after the flesh, not many mighty, not many noble, are called:
|
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| ᎢᏥᎪᏩᏗᎭᏰᏃ, ᎢᏓᎵᏅᏟ, ᏄᏍᏛ ᎡᏥᏯᏅᎲᎢ, ᎾᏍᎩ ᎥᏝ ᏳᏂᏣᏔ ᎠᏂᏏᎾᏌᏂ ᎤᏇᏓᎵ ᎤᎬᏩᎵ ᎨᏒᎢ, ᎥᏝ ᎠᎴ ᏳᏂᏣᏔ ᏧᎾᎵᏂᎩᏛ, ᎥᏝ ᎠᎴ ᏳᏂᏣᏔ ᎨᏥᎸᏉᏗ;
|
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I-tsi-go-wa-di-ha-ye-no, i-da-li-nv-tli, nu-s-dv e-tsi-ya-nv-hv-i, na-s-gi v-tla yu-ni-tsa-ta a-ni-si-na-sa-ni u-que-da-li u-gv-wa-li ge-sv-i, v-tla a-le yu-ni-tsa-ta tsu-na-li-ni-gi-dv, v-tla a-le yu-ni-tsa-ta ge-tsi-lv-quo-di;
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| But God hath chosen the foolish things of the world to confound the wise; and God hath chosen the weak things of the world to confound the things which are mighty;
|
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| ᎤᏁᎳᏅᎯᏍᎩᏂ ᏚᏑᏰᏒ ᎤᎾᎵᏍᎦᏂᏍᏛ ᎨᏥᏰᎸᎯ ᎠᏁ ᎡᎶᎯ, ᎾᏍᎩ ᏧᏕᎰᎯᏍᏙᏗᏱ ᎠᏂᎦᏔᎾᎢ; ᎠᎴ ᎤᏁᎳᏅᎯ ᏚᏑᏰᏒ ᎠᏂᏩᎾᎦᎳ ᎨᏥᏰᎸᎯ ᎠᏂ ᎡᎶᎯ, ᎾᏍᎩ ᏧᏕᎰᎯᏍᏙᏗᏱ ᏧᎾᎵᏂᎩᏛ;
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U-ne-la-nv-hi-s-gi-ni du-su-ye-sv u-na-li-s-ga-ni-s-dv ge-tsi-ye-lv-hi a-ne e-lo-hi, na-s-gi tsu-de-ho-hi-s-do-di-yi a-ni-ga-ta-na-i; a-le U-ne-la-nv-hi du-su-ye-sv a-ni-wa-na-ga-la ge-tsi-ye-lv-hi a-ni e-lo-hi, na-s-gi tsu-de-ho-hi-s-do-di-yi tsu-na-li-ni-gi-dv;
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| And base things of the world, and things which are despised, hath God chosen, yea, and things which are not, to bring to nought things that are:
|
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| ᎠᎴ ᎡᏍᎦ ᎤᏃᎭᏛ ᎠᏂ ᎡᎶᎯ, ᎠᎴ ᏅᎵᏌᎵ ᎨᏥᏰᎸᎯ ᎤᏁᎳᏅᎯ ᏚᏑᏰᏒ, ᎠᎴ ᎾᏍᎩ ᎾᏁᎲᎾ ᎨᏒᎢ, ᎾᏍᎩ ᎠᏎᏉᏉ ᎢᏳᎾᎵᏍᏙᏗᏱ ᎾᏍᎩ ᏣᏁᎭ;
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A-le e-s-ga u-no-ha-dv a-ni e-lo-hi, a-le nv-li-sa-li ge-tsi-ye-lv-hi U-ne-la-nv-hi du-su-ye-sv, a-le na-s-gi na-ne-hv-na ge-sv-i, na-s-gi a-se-quo-quo i-yu-na-li-s-do-di-yi na-s-gi tsa-ne-ha;
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| That no flesh should glory in his presence.
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| ᎾᏍᎩ ᎩᎶ ᎤᏇᏓᎵ ᎨᏒ ᎤᏢᏈᏍᏗᏱ ᏂᎨᏒᎾ ᎾᏍᎩ ᎠᎦᏔᎲᎢ.
|
|---|
Na-s-gi gi-lo u-que-da-li ge-sv u-tlv-qui-s-di-yi ni-ge-sv-na na-s-gi a-ga-ta-hv-i.
|
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|
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| But of him are ye in Christ Jesus, who of God is made unto us wisdom, and righteousness, and sanctification, and redemption:
|
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| ᏂᎯᏍᎩᏂ ᎾᏍᎩ ᎢᏥᎾᏄᎪᏫᏒᎯ ᎢᎩ, ᏥᏌ ᎦᎶᏁᏛ ᎢᏳᏩᏂᏌᏛ, ᎾᏍᎩ ᎠᎦᏙᎥᎯᏍᏗ ᎨᏒ ᎠᎴ ᏚᏳᎪᏛ ᎨᏒ ᎠᎴ ᎾᏍᎦᏅᎾ ᎢᎬᏁᏗ ᎨᏒ, ᎠᎴ ᎠᎫᏴᏙᏗ ᎨᏒ, ᎠᏴ ᎢᎬᏁᎸᎯ ᏥᎩ ᎤᏁᎳᏅᎯ;
|
|---|
Ni-hi-s-gi-ni na-s-gi i-tsi-na-nu-go-wi-sv-hi i-gi, Tsi-sa Ga-lo-ne-dv i-yu-wa-ni-sa-dv, na-s-gi a-ga-do-v-hi-s-di ge-sv a-le du-yu-go-dv ge-sv a-le na-s-ga-nv-na i-gv-ne-di ge-sv, a-le a-gu-yv-do-di ge-sv, a-yv i-gv-ne-lv-hi tsi-gi U-ne-la-nv-hi;
|
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| That, according as it is written, He that glorieth, let him glory in the Lord.
|
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| ᎾᏍᎩᏯ ᎯᎠ ᏥᏂᎬᏅ ᏥᎪᏪᎳ, ᎩᎶ ᎠᏢᏈᏍᎨᏍᏗ ᏱᎰᏩ ᎠᏢᏆᏍᏙᏗᏍᎨᏍᏗ.
|
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Na-s-gi-ya hi-a tsi-ni-gv-nv tsi-go-we-la, Gi-lo a-tlv-qui-s-ge-s-di Yi-ho-wa a-tlv-qua-s-do-di-s-ge-s-di.
|
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Software developer/engineer. Maybe along the lines of working with machines or AI? Would love to work for either of Elon Musks companies: Tesla, SpaceX & Neuralink. Or AI Soul Machines in Auckland!
How to work in a collaborative/team environment within the IT industry. How does a team of coders work together? Getting over challenges with coworkers. Time Management, creating plans, and most importantly sticking to them.
Own strengths: positive attitude, easy going, high standards. Limitations: High Standards, time management
The big thing for me would be to make a commitment to time management. Sticking to plans made by myself or others. I would start by planning my week ahead on a Sunday. I will also dedicate and create a space for myself in a room at home to focus with no distractions.
I can commit myself to asking any questions to the slack group chat, before searching online.
To support and understand my learning journey. Be able to answer all my questions, even if it means to direct me to someone who can.
Block-out times would be definitely from 5pm every night for family-time.


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- Your mind is always buzzing with unexplored ideas and plans.
Strongly Argee <-----
----->Strongly Disagree
- Generally speaking, you rely more on your experience than your imagination.
Strongly Argee <-----
----->Strongly Disagree
- You find it easy to stay relaxed and focused even when there is some pressure.
Strongly Argee <-----
----->Strongly Disagree
- You rarely do something just out of sheer curiosity.
Strongly Argee <-----
----->Strongly Disagree
- People can rarely upset you.
Strongly Argee <-----
----->Strongly Disagree
- It is often difficult for you to relate to other people’s feelings.
Strongly Argee <-----
----->Strongly Disagree
- In a discussion, truth should be more important than people’s sensitivities.
Strongly Argee <-----
----->Strongly Disagree
- You rarely get carried away by fantasies and ideas.
Strongly Argee <-----
----->Strongly Disagree
- You think that everyone’s views should be respected regardless of whether they are supported by facts or not.
Strongly Argee <-----
----->Strongly Disagree
- You feel more energetic after spending time with a group of people.
Strongly Argee <-----
----->Strongly Disagree


Greetings! My name is Wenbiao Li and I am a graduate student of the Case Western Reserve University of Civil Engineering and certified Web Developer from the CWRU Coding Bootcamp.
This is my story. While studying as an undergrad, I developed growing interests in math, logic, and computer science that has since turned into a full-blown passion. After years of education in science and engineering, I decided to take the plunge and immerse myself in programming. As a person who lives and breathes data, I strive to layer my newfound software skillset on top of my science and engineering background to develop business intelligence applications that measure, track, and improve productivity.
The specific software development skills in my toolbelt include: JavaScript, jQuery, NodeJS, Express, ReactJS, HTML5/CSS3, Bootstrap, Materialize, Git, Responsive Design, API/JSON, RESTful API, Firebase, MySQL, MongoDB, AJAX, and Database Modeling.
In addition to fullstack web development skills, I have programming experience in Java, Python, Matlab, Excel VBA, and familiarity with C and C++. Please check out some of my projects in the portfolio section below! Note that I will continue to add new passion projects as they are completed, so please be sure to come back in the future to see how my portfolio progresses!


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FilterLists on GitHub


Domemaster3D is a set of fulldome stereo and latlong stereo production lens shaders for Maya/3DS Max/Softimage/Houdini (Arnold)/Cinema4D (Arnold)/Mental Ray/Vray/Arnold/Maxwell Render.
This guide covers the Cinema4D + Arnold C4DtoA plugin renderer version of the Domemaster Stereo Shaders.
The current version of the Arnold Domemaster3D shaders (as of 2016-09-17) are a development build. At this point in time there is no easy way to create stereoscopic production centric screen space texture maps using Arnold's C4DtoA render nodes. This means a solution has to be developed inside the Domemaster3D shaders that will remap an existing texture map into screen space coordinates.
The LatLongStereo shader generally works fine. The only thing to note is that there is no way to feather out the stereo effect in the zenith and nadir zones using the separation map attribute.
The LatLongStereo shader should be rendered with a 2:1 aspect ratio to avoid vertically over-rendering the scene's FOV angle.
At this point, the DomemasterStereo shader will render a stereo fulldome image but you will notice something that looks like a small "swirly region" in the zenith part of the fulldome frame. This is due to a lack of a screen space turn map texture.
Step 1. Download and install the Visual Studio 2012 (VC++ 11.0) Redistributable Package.
Step 2. Download and install the file "Domemaster3D <version>
for Maya + 3DS Max on Windows 64-bit" from the Domemaster Project's GitHub Releases page or from Andrew Hazelden's blog.
Step 3. Open up the new Domemaster3D folder:
C:\Program Files\Domemaster3D\arnold\c4dtoa\shaders\
Then copy the .dll and .mtd files from to the Domemaster3D C4DtoA shaders folder to the Arnold C4DtoA plugin's shaders directory:
C:\Program Files\MAXON\CINEMA 4D <Version>\plugins\C4DtoA\shaders\
Maya Shader Files:
DomemasterStereo.dll
DomemasterStereo.mtd
DomemasterWxH.dll
DomemasterWxH.mtd
LatLongStereo.dll
LatLongStereo.mtd
Step 4. Open up the Domemaster3D Resource folder :
C:\Program Files\Domemaster3D\arnold\c4dtoa\res\
Copy the Domemaster3D Cinema4D UI res resource files into the Arnold C4DtoA resource folder:
C:\Program Files\MAXON\CINEMA 4D <Version>\plugins\C4DtoA\res\
Step 5. Restart Cinema4D and check if the Arnold C4DtoA plugin was able to load the Domemaster3D shaders without any issues.
Step 6. The Domemaster3D for Cinema4D + C4DtoA example scene files are located at:
C:\Program Files\Domemaster3D\arnold\scenes\C4DtoA Sample Project\
Step 1. Download and install the file "Domemaster3D v1.9 for Maya + 3DS Max on Windows 64-bit" from the Domemaster Project's GitHub Releases page or from Andrew Hazelden's blog.
Step 2. Open up the new Domemaster3D shadersfolder:
/Application/Domemaster3D/arnold/c4dtoa/shaders/
Then copy the .dylib and .mtd files from to the Domemaster3D C4DtoA shaders folder to the Arnold C4DtoA plugin's shaders directory:
/Applications/MAXON/CINEMA 4D <Version>/plugins/C4DtoA/shaders/
Maya Shader Files:
DomemasterStereo.dylib
DomemasterStereo.mtd
DomemasterWxH.dylib
DomemasterWxH.mtd
LatLongStereo.dylib
LatLongStereo.mtd
Step 3. Open up the Domemaster3D Resource folder :
/Application/Domemaster3D/arnold/c4dtoa/res/
Copy the Domemaster3D Cinema4D UI res resource files into the Arnold C4DtoA resource folder:
/Applications/MAXON/CINEMA 4D <Version>/plugins/C4DtoA/res/
Step 4. Restart Cinema4D and check if the Arnold C4DtoA plugin was able to load the Domemaster3D shaders without any issues.
Step 5. The Domemaster3D for Cinema4D + C4DtoA example scene files are located at:
/Application/Domemaster3D/arnold/scenes/C4DtoA Sample Project/
To use the Domemaster3D lens shaders in Cinema4D + C4DtoA you need to start by adding a new camera to the scene.
Then you need to right click on the camera in the Cinema4D object view, and then add a C4DtoA Tag > Arnold Parameters entry from the popup contextual menu.
When the new Arnold Parameters tag is selected in the Object view you can edit the Arnold Tag attributes.
To enable the custom lens shaders, select the camera tab in Arnold Tag window and enable the Custom type checkbox. The Camera options menu lets you choose the active lens shader that will be applied to the camera when a new Arnold C4DtoA rendering is done.
When the Domemaster3D shaders are installed you will have the entries DomemasterStereo, DomemasterWxH, and LatLongStereo added to this list.
The Main tab in the Arnold Tag attributes section gives you access to all of the lens shaders custom attributes.
At this point in time I am still working on customizing the appearance of the lens shaders controls inside of Cinema4D so things like the Camera setting which is still a number field will be turned into a popup menu with options like Center, Left, and Right.
With the current beta version of the DomemasterStereo and LatLong Stereo shaders, the Camera control number field settings are:
In C4DtoA, the Arnold lens shader’s metadata (.mtd) file is used to set the default settings like the minimum and maximum values for each of the controls so it is possible for an end user to adjust the default values to meet their production needs.
Right now the Domemaster3D for C4DtoA shaders don’t have the stereo control texture maps enabled. I am still working out how to link them into the Cinema4D UI and still have to figure out the Arnold screen space texture mapping system.
This is the current Domemaster Stereo Shader UI in C4DtoA:
This is the current LatLong Stereo Shader UI in C4DtoA:
This is the current DomemasterWxH Shader UI in C4DtoA:


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Issue 4386: DOM breakpoints can't be deleted or disabled/enabled from within the Breakpoints Side Panel
Steps to reproduce
Open Firebug
Enable the Script panel
Reload the page
Switch to the DOM panel
Search for the object _test and expand it
Set breakpoints at a, b, c and d
Switch to the Script panel and there to the Breakpoints side panel
Click the Remove button of the a and b breakpoint to remove these breakpoints
Click the checkbox besides the c breakpoint to disable the breakpoint
Switch back to the DOM panel
Have a look at the properties of test
Expected result
The display of all DOM breakpoints is updated when they are changed inside the Script panel
(breakpoint for a and b removed, breakpoint for c disabled, breakpoint for d enabled)


Triumph.js is an open source achievements and rewards library written in TypeScript.
The purpose of this library is to provide a simple way to implement achievements and rewards in your app.
$ npm install @lcluber/triumphjs
$ yarn add @lcluber/triumphjs
import { Achievements, Rewards } from '@lcluber/triumphjs';
REWARDS = new Rewards();
REWARDS.add('dbg', 'DOUBLE guns!', 'Start with double gun', 'fighter-jet');
REWARDS.add('emp', 'EMP Boost', 'EMP are 20% bigger','bomb');
ACHIEVEMENTS = new Achievements();
let subAchv = new Achievements();
subAchv.add( "a", "Score novice", "Score 1 000 000 points", 1000000, null, 'crown', null);
subAchv.add( "b", "Score hobbyist", "Score 10 000 000 points", 10000000, null, 'crown', null);
subAchv.add( "c", "Score adventurer", "Score 20 000 000 points", 20000000, null, 'crown', REWARDS.getByName('emp'));
ACHIEVEMENTS.add("pgm", "PGM", "Make high scores", 0, subAchv, 'crown', null);
let subAchv2 = new Achievements();
subAchv2.add( "a", "Survivor novice", "Survive 1 minute", 1, null, 'heartbeat', null);
subAchv2.add( "b", "Survivor hobbyist", "Survive 2 minutes", 2, null, 'heartbeat', null);
subAchv2.add( "c", "Survivor adventurer", "Survive 3 minutes", 3, null, 'heartbeat', REWARDS.getByName('dbg');
ACHIEVEMENTS.add("svv", "Immortal", "Survive as long as possible", 0, subAchv2, 'heartbeat', null);
// activate achievements.
ACHIEVEMENTS.try("svv", 1,<PHONE_NUMBER>008); // Activate a previously earned achievement with a timestamp
let msg = ACHIEVEMENTS.try("svv", 3, null); // Test achievement "svv" with the value "3" and return the title of the biggest level earned with this value.
// Check if reward is earned
let reward = REWARDS.getByName('dbg').isActive();
// Export flat array for easy persistence
let userAchvs = ACHIEVEMENTS.export();
// Update achievements with previous Export
userAchvs.forEach(function(uAchv) {
if (ACHIEVEMENTS.get(uAchv.name)) {
ACHIEVEMENTS.try(uAchv.name, uAchv.value, uAchv.date);
}
});
<script<EMAIL_ADDRESS>REWARDS = new Triumph.Rewards();
REWARDS.add('dbg', 'DOUBLE guns!', 'Start with double gun', 'fighter-jet');
REWARDS.add('emp', 'EMP Boost', 'EMP are 20% bigger','bomb');
ACHIEVEMENTS = new Triumph.Achievements();
var subAchv = new Triumph.Achievements();
subAchv.add( "a", "Score novice", "Score 1 000 000 points", 1000000, null, 'crown', null);
subAchv.add( "b", "Score hobbyist", "Score 10 000 000 points", 10000000, null, 'crown', null);
subAchv.add( "c", "Score adventurer", "Score 20 000 000 points", 20000000, null, 'crown', REWARDS.getByName('emp'));
ACHIEVEMENTS.add("pgm", "PGM", "Make high scores", 0, subAchv, 'crown', null);
var subAchv2 = new Triumph.Achievements();
subAchv2.add( "a", "Survivor novice", "Survive 1 minute", 1, null, 'heartbeat', null);
subAchv2.add( "b", "Survivor hobbyist", "Survive 2 minutes", 2, null, 'heartbeat', null);
subAchv2.add( "c", "Survivor adventurer", "Survive 3 minutes", 3, null, 'heartbeat', REWARDS.getByName('dbg');
ACHIEVEMENTS.add("svv", "Immortal", "Survive as long as possible", 0, subAchv2, 'heartbeat', null);
// activate achievements.
ACHIEVEMENTS.try("svv", 1,<PHONE_NUMBER>008); // Activate a previously earned achievement with a timestamp
var msg = ACHIEVEMENTS.try("svv", 3, null); // Test achievement "svv" with the value "3" and return the title of the biggest level earned with this value.
// Check if reward is earned
var reward = REWARDS.getByName('dbg').isActive();
// Export flat array for easy persistence
var userAchvs = ACHIEVEMENTS.export();
// Update achievements with previous Export
userAchvs.forEach(function(uAchv) {
if (ACHIEVEMENTS.get(uAchv.name)) {
ACHIEVEMENTS.try(uAchv.name, uAchv.value, uAchv.date);
}
});
See an example on this awesome game.
Achievements.add( name: string,
title: string,
description: string,
value: number,
children: Achievements | null,
image: string,
reward: Reward
): boolean {}
Achievements.try(name: string, value: number, timestamp: number): string {}
Achievements.export(name:string): Array<Pick<Achievement, 'name' | 'value' | 'date'>>|false {}
Achievements.get(name: string): Achievement | null {}
Achievements.getPoints(): number {}
Achievements.getTotalPoints(): number {}
Achievements.length(): number {}
Rewards.add( name: string,
title: string,
description: string,
group: string
image: string
): boolean {}
Rewards.get(): Reward[] {}
Rewards.getByName(name: string): Reward | undefined {}
Rewards.getByGroup(group: string): Reward | null {}
Rewards.isRewardActive(name: string): Reward | null {}
Rewards.isGroupActive(group: string): Reward | null {}
Rewards.length(): number {}
No tests to run yet
Triumph.js is still in early development and I would be glad to get all the help you can provide for this project. To contribute you can clone the project on GitHub and See NOTICE.md for detailed installation walkthrough.
MIT License
Copyright (c) 2019 Ludovic CLUBER
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


| Event | Location | Date |
|---|---|---|
| DEVOXX - UK | London, United Kingdom | May 11, 2017 |
| Google IO | Mountain View, California | May 17, 2017 |
| AngleBrackets | Orlando, Florida | May 21, 2017 |
| ng-Japan | Tokyo, Japan | June 17, 2017 |
| ReactiveConf | Bratislava, Slovakia | October 25, 2017 |
| AngularConnect | London, United Kingdom | Nov. 07, 2017 |


func NewService(config Config, sup Support) *service
NewService creates a new discovery service instance
AccessControlSupport checks if clients are eligible of being serviced
type AccessControlSupport interface { // Eligible returns whether the given peer is eligible for receiving // service from the discovery service for a given channel EligibleForService(channel string, data common2.SignedData) error }
Config defines the configuration of the discovery service
type Config struct { TLS bool AuthCacheEnabled bool AuthCacheMaxSize int AuthCachePurgeRetentionRatio float64 }
func (c Config) String() string
String returns a string representation of this Config
ConfigSequenceSupport returns the config sequence of the given channel
type ConfigSequenceSupport interface { // ConfigSequence returns the configuration sequence of the a given channel ConfigSequence(channel string) uint64 }
ConfigSupport provides access to channel configuration
type ConfigSupport interface { // Config returns the channel's configuration Config(channel string) (*discprotos.ConfigResult, error) }
EndorsementSupport provides knowledge of endorsement policy selection for chaincodes
type EndorsementSupport interface { // PeersForEndorsement returns an EndorsementDescriptor for a given set of peers, channel, and chaincode PeersForEndorsement(channel common.ChainID, interest *discprotos.ChaincodeInterest) (*discprotos.EndorsementDescriptor, error) // PeersAuthorizedByCriteria returns the peers of the channel that are authorized by the given chaincode interest // That is - taking in account if the chaincode(s) in the interest are installed on the peers, and also // taking in account whether the peers are part of the collections of the chaincodes. // If a nil interest, or an empty interest is passed - no filtering is done. PeersAuthorizedByCriteria(chainID common.ChainID, interest *discprotos.ChaincodeInterest) (discovery.Members, error) }
GossipSupport aggregates abilities that the gossip module provides to the discovery service, such as knowing information about peers
type GossipSupport interface { // ChannelExists returns whether a given channel exists or not ChannelExists(channel string) bool // PeersOfChannel returns the NetworkMembers considered alive // and also subscribed to the channel given PeersOfChannel(common.ChainID) discovery.Members // Peers returns the NetworkMembers considered alive Peers() discovery.Members // IdentityInfo returns identity information about peers IdentityInfo() api.PeerIdentitySet }
Support defines an interface that allows the discovery service to obtain information that other peer components have
type Support interface { AccessControlSupport GossipSupport EndorsementSupport ConfigSupport ConfigSequenceSupport }


Detecting swipe gestures using Hammer.js
var hammertime = Hammer(el);
hammertime.get('swipe').set({
direction: Hammer.DIRECTION_ALL
});
Ensure that you're using Hammer.js v2.0.5 or greater, as previous versions contain a fundamental problem with touch-action
values – see Fix erroneous `pan-x pan-y` use and handling #855.


Welcome to XYZ's Online Book Shop Registration Page
Name :
Date of birth :
You are :
Student
Working
Gender :
Male
Female
Phone number :
Email :
Username :
Password :
Re-enter Password :
Register
Login Instead!


Fragment shaders are pretty similar to vertex shaders, instead of setting gl_Position to a new position in 4d space, gl_FragColor is set to the new color of the fragment (pixel) in 4d rgba color. Note: color values in GLSL range from [0.0, 1.0], not [0, 255].
To start off, try writing a fragment shader that colors every fragment red.
Fragment shaders have a built-in constant called gl_FragCoord. Unlike gl_FragColor it is not meant to be set, only read. It's a vec2 (2d vector) that contains the position of the fragment (in pixels) on the screen, where (0, 0) represents the bottom-left-most pixel of the screen.
Using gl_FragCoord, modify your fragment shader to gradually change color per fragment. Hint: the x and y values of gl_FragCoord range from 0 to the number of vertical / horizontal pixels in the window. Use one of our uniforms to scale gl_FragCoord to values in the range (0, 1).
Try using the time uniform and the mod() function to animate the green channel. You may notice the color abruptly changes after each cycle. Use sin() to give your shader a smoother transition between cycles.
< Vertex shaders
Fragment and vertex shaders >


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- Retro-synthesis
-
Enzyme database
Substrate specificity Substrate scope Enzymes Papers {% if current_user.has_role('experimental') %} Sequence similarity networks {% endif %}
-
Community-driven
Reaction rules
Suggest a new reaction Reaction suggestions Reaction issuesEnzyme database
Priority papers Activity data issues {% if not current_user.has_role('contributor') %} Become a database contributor {% endif %}Other
Report a bug Forum - More info
-
{% include 'navbar/enzyme_teams.html' %}
-
{% include 'navbar/contributor_menu.html' %}
-
{% if current_user.is_anonymous %}
- Login / Sign-up {% else %} {% include 'navbar/logged_in_menu.html' %} {% endif %}


Great app. Gives the time of the next KTM. Accurately. Also has a useful history. ★★★★★ - Manu Madaris (Review from Play Store user)
★★★★★


| Class | Description |
|---|---|
| ConnectionsActivity |
ConnectionsActivity displays the follower and following lists
|
| ConnectionsPageAdapter | |
| CreateAccountActivity |
This activity gets the username and password and validates said fields
with Firestore.
|
| CreateAccountActivityTest |
This tests for user Registration and on the sign up activity
|
| CustomScrollView |
Allows the user to interact with a map fragment inside a scroll view
|
| FollowersFragment |
A simple FollowersFragment subclass.
|
| FollowingFragment |
A simple FollowingFragment subclass.
|
| LocationController | |
| LoginActivityTest |
This tests for user login and authentication on the main login activity
This also tests for getting to the registration screen
|
| MainActivity |
This Activity displays the screen for a user to log in.
|
| MapFragment |
This fragment displays the map
the activity that calls it can add/remove markers
|
| MapFragmentTest |
This tests to see if the Google Map is loaded when navigating to the Map section
Tests for requirements related to Geolocation and Maps
DISCLAIMER: Google Maps Location Authentication must be enabled for these tests to pass
|
| MapViewActivity |
Placeholder activity for where the map fragment is displayed.
|
| MyRequestsActivity |
This activity allows the user to send a follow request to another user.
|
| MyVibesActivity |
This Activity displays the screen for a user to view a list of their
vibe event history, sorted by date and time in reverse chronological
order
|
| MyVibesActivityTest |
This tests for a user's myVibesActivity Page on the MyVibesActivity
Tests for requirements of a users personal vibe history, Vibe Events will be here,
as well as Other Vibe Details
|
| MyVibesAdapter |
MyVibesAdapter is a CustomList used for the RecyclerViewAdapter in the main activity that serves as the
list for storing vibe events
|
| ProfileAdapter |
ProfileAdapter is an ArrayAdapter used in the SearchProfilesActivity class to create a
view for a list of Vybe users
|
| RequestController |
This class sets initial follower request information in the MyRequestsActivity
and handles actions related to follow request functionality
This class also implements the singleton pattern to ensure there is only
ever one instance of the class throughout application use
|
| SearchProfilesActivity |
SearchProfilesActivity enables the user to search for other participants/users of the Vybe app
|
| SocialActivity |
SocialActivity displays the screen for a user to view a list of their followers' vibe events
|
| SocialActivityTest |
This tests for a user being able to send a follow request to another user and accepting a
request
Tests for requirements of Mood Following and Sharing
|
| SwipeItemTouchHelper |
SwipeItemTouchHelper includes the Edit and Delete swipe functionality for a MyVibesAdapter item.
|
| TestIntentSuite | |
| TestUnitSuite | |
| UserTest |
Tests the User Class
These tests ensure that the data of a User is properly stored and returned from a User Object
|
| VibeEventListController |
This gets the user's vibe event list and their follower's vibe event list
This will be used by MyVibesActivity, MapActivity and SocialActivity
There should be getters and setters to allow the activities access to the data
|
| VibeEventTest |
Tests the VibeEvent Class
|
| VibeFilterFragment |
Allows the user to filter the vibes they would like to view
|
| VibeTest |
Tests the VibeFactory Class and Subclasses
These tests ensure that the data of a Vibe is properly stored and returned from a Vibe Object
|
| ViewProfileActivity |
This activity shows the user how many follwers they have, how many people they are following and the total amount of vibes they have
|
| ViewProfileActivityTest |
This tests for navigating to the profile page activity and verifying
a user's details are correct and is able to sign out and return to the login page
|
| ViewVibeActivity |
This Activity displays the screen for a vibe event and all its available details
|


antsrTransform.Rmd
This document provides some examples illustrating how ANTsR may be used to work with spatial transforms. This class is based upon the itk::Transform class which provides the underlying implementations. This class may be used to apply spatial transforms to points, vectors, and images.
To demonstrate the methods, we will first create a linear transform and demonstrate its application to point and vector data. An AffineTransform
is created then defined by setting its parameters. These parameters are the components of the matrix, in row order, followed by the translation components. If no parameters are set, an identity transform is returned. Parameters may be changed later using setAntsrTransformParameters
and setAntsrTransformFixedarameters
. The difference between Parameters and FixedParameters, is that the parameters are considered by optimization problems such as image registration, while the fixed parameters are not considered by the optimization. For a given transform type, the parameters and fixed parameters are described in a later section.
tx <- createAntsrTransform( precision="float", type="AffineTransform", dimension=2) setAntsrTransformParameters(tx, c(0,-1,1,0,0,0)) setAntsrTransformFixedParameters(tx, c(128,128)) print(tx) #> antsrTransform #> Dimensions : 2 #> Precision : float #> Type : AffineTransform point = c(80,40) outpoint = applyAntsrTransform(tx, point) #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used print(outpoint) #> [1] 216 80
This transforms may be applied to a set of points using apply
and its variants.
ptsMat = rbind(c(80,40), c(20,30)) t(apply( ptsMat, 1, function(x) {applyAntsrTransform(tx, x)})) #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> [,1] [,2] #> [1,] 216 80 #> [2,] 226 20 ptsList = list(c(80,40), c(20,30)) lapply( ptsList, function(x) {applyAntsrTransform(tx, x)}) #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> [[1]] #> [1] 216 80 #> #> [[2]] #> [1] 226 20
Linear transforms may be inverted, but non-linear transforms may not be directly inverted. See later sections for more on non-linear transforms.
itx = invertAntsrTransform(tx) applyAntsrTransform( itx, outpoint ) #> Warning in if (class(points) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> [1] 80 40
Applying a transform to a vector is not the same as applying the transform to a point since a vector does not have a spatial location but rather is a direction. Clearly, it is important to set the dataType correctly (default is “point” if input data is not an antsImage
).
vector = c(80,40) applyAntsrTransform(tx, vector, dataType="vector") #> Warning in if (class(vectors) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> [1] -40 80
To discuss more complex operations such as transform composition and the transforming of images, it is helpful to define a nomenclature. The nomenclature used here is based upon that defined by Avants et. al..
A physical point: \(x \in \Omega\) where \(\Omega\) is the domain, usually of an image
An image: \(I \colon \Omega^d \rightarrow \mathbb{R}^n\) where n is the number of components per pixel and \(d\) is dimensionality. A second image is J.
Domain map: \(\phi \colon \Omega_i \rightarrow \Omega_j\) where \(\rightarrow\) may be replaced with any mapping symbol
Affine mapping: \(\leftrightarrow\) a low-dimensional invertible transform: affine, rigid, translation, etc.
Affine mapping: \(\rightarrow\) designates the direction an affine mapping is applied.
Deformation field: \(\rightsquigarrow\) deformation field mapping J to I. May not be invertible.
Spline-based deformation field: \(\substack{ \rightsquigarrow \\ b }\) e.g., B-Spline field mapping \(J\) to \(I\).
Diffeomorphism: Represented as \(\leftrightsquigarrow\), these are differentiable maps with differentiable inverse. Ideally, the algorithm should output the inverse and forward mapping.
Composite mapping: \(\phi=\phi_1(\phi_2(x))\) is defined by \(\leftrightsquigarrow \rightarrow\) where \(\phi_2\) is of type \(\leftrightsquigarrow\).
Not invertible: \(\nleftrightarrow\) indicates a mapping that is not invertible.
Perform image warping: As an example, \(\rightarrow\) \(J\) represents the application of an affine transform \(\rightarrow\) to image \(J\) such that $J = J( A( x ) ) $.
Similarity measure: \(\substack{ \approx \\ s }\) or \(\approx_s\) indicates the metric \(s\) that compares a pair of images.
When applying transforms to images, it is critical to consider the information contained in the image header: spacing, origin and direction. These all play a role in the outcome. Two images with the same dimensions but different header information may have very different outcomes when transformed with the same transformation. Additionally, To transform an image, some additional information is needed in the form of a reference or target space that defines the domain of the output image. We will illustrate how this reference space works by using a simple translation transform. First, we apply the translation and use the original image space as the reference and it is clear that the image has been shifted to the left, relative to it’s original position.
img <- antsImageRead(getANTsRData("r16")) invisible(plotColor(img)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
moveX1 = createAntsrTransform(dimension=2, type="Euler2DTransform", translation=c(20,0) ) shift1 = applyAntsrTransform(transform=moveX1, data=img, reference=img) plotColor(shift1) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
If a large translation is applied, the image begins to leave the physical domain covered by the original input image, as shown below.
moveX2 = createAntsrTransform(dimension=2, type="Euler2DTransform", translation=c(128,0) ) shift2 = applyAntsrTransform(transform=moveX2, data=img, reference=img) plotColor(shift2) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
In order to see the entire brain it is necessary to define a reference space that defines the spatial domain covered by the output image. This is done with an antsImage. Now, the output image looks similar to the input image when displayed, but if the header of each image is examined it is evident that the images cover different spatial domains. It is always important consider the domains covered by images, when comparing images.
refImg = antsImageClone(img) antsSetOrigin(refImg, c(-128,0)) #> [1] 0 shift3 = applyAntsrTransform(transform=moveX2, data=img, reference=refImg) plotColor(shift3) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
print(img) #> antsImage #> Pixel Type : float #> Components Per Pixel: 1 #> Dimensions : 256x256 #> Voxel Spacing : 1x1 #> Origin : 0 0 #> Direction : 1 0 0 1 #> Filename : /Library/Frameworks/R.framework/Versions/4.0/Resources/library/ANTsRCore/extdata/r16slice.jpg print(refImg) #> antsImage #> Pixel Type : float #> Components Per Pixel: 1 #> Dimensions : 256x256 #> Voxel Spacing : 1x1 #> Origin : -128 0 #> Direction : 1 0 0 1
Images represent a regular discrete sampling of a continuous physical space so it is often necessary to use interpolation to determine the value at each voxel. The default method is to use linear interpolation, and the full set available interpolators is:
img2 = applyAntsrTransform(tx, data=img, reference=img) invisible(plotColor(img2)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
img3 = applyAntsrTransform(tx, data=img, reference=img, interpolation="Gaussian") invisible(plotColor(img3)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
img4 = applyAntsrTransform(tx, data=img, reference=img, interpolation="NearestNeighbor") invisible(plotColor(img4)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
img5 = applyAntsrTransform(tx, data=img, reference=img, interpolation="HammingWindowedSinc") invisible(plotColor(img5)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
There is often a need to transform an image using a sequence of multiple transform. While this could be accomplished by applying each transform individually in series, this would result in a multiple interpolations, which adds error and noise to the image each time. Instead it is better to compose the series of transforms first and then apply that single final transform. The order of the transforms in the is very important. The transforms will be applied by starting at the end of the list and working to the start. This is done to remain consistent with how transform are typically represented mathematically. For example, a composite mapping written as: \(\phi=\phi_1(\phi_2(x))\) means that \(\phi_2\) is first applied and is followed by \(\phi_1\). The example below illustrates the importance of the order.
txStretch = createAntsrTransform( "AffineTransform", dim=2 ) params = getAntsrTransformParameters( txStretch ) params[1] = 0.8 setAntsrTransformParameters(txStretch, params) cos45 = cos(pi*45/180) sin45 = sin(pi*45/180) txRotate <- createAntsrTransform( precision="float", type="AffineTransform", dim=2 ) setAntsrTransformParameters(txRotate, c(cos45,-sin45,sin45,cos45,0,0) ) setAntsrTransformFixedParameters(txRotate, c(128,128)) rotateFirst = composeAntsrTransforms(list(txStretch, txRotate)) order1 = applyAntsrTransform(rotateFirst, img, img) plotColor(order1) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
stretchFirst = composeAntsrTransforms(list(txRotate, txStretch)) order2 = applyAntsrTransform(stretchFirst, img, img) plotColor(order2) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
Non-linear transforms defined by a displacement field may also be used. Here we create an example field and apply it to the image
x = img*0 y = img*0 it = antsImageIterator(img) center = dim(img)/2 while ( !antsImageIteratorIsAtEnd(it) ) { idx = antsImageIteratorGetIndex(it) vec = idx - center x[idx[1],idx[2]] = vec[1] y[idx[1],idx[2]] = vec[2] it = antsImageIteratorNext(it) } x = (x/max(x))*10 y = (y/max(y))*4 x[x<0] = 0 y[y<0] = 0 field = mergeChannels(list(x,y)) subimg = as.antsImage(img[110:150,110:150]) subx = as.antsImage(x[110:150,110:150]) suby = as.antsImage(y[110:150,110:150]) invisible(plotColor(subimg, vectors=list(subx,-suby))) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
warpTx = antsrTransformFromDisplacementField( field ) warped = applyAntsrTransform(warpTx,data=img,reference=img) invisible(plotColor(warped)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
invisible(plotColor(abs(img-warped))) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
warped2 = applyAntsrTransform(transform=list(warpTx,tx), data=img, reference=img) invisible(plotColor(warped2)) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
invisible(plotColor(abs(warped2-img2))) #> Warning in if (class(index) == "numeric") {: the condition has length > 1 and #> only the first element will be used
Routines are provided to read transforms from file, for both linear and non-linear. Methods for writing transforms to file are under development. It is important to note that when converting from a multichannel antsImage to a DisplacementField
transform, the data is copied so later changes to the antsImage, will not propagate to the transform, the transform would need to be reinitialized with the modified antsImage. This is due to underlying differences in data representation.
# Don't run until we have test files #linTx = readAntsrTransform("yourfile.mat") #warpImage = antsImageRead("yourfield.nii.gz") #warpTx = antsrTransformFromDisplacementField(warpImage)
Descriptions of the transform types comes from the ITK documentation of the associated class.
Many of these transforms have a center and offset that can be set. Here are some words of caution from the ITK documentation.
The center of rotation of an antsrTransform is a fixed point - for most transforms here, this point is not a “parameter” of the transform - the exception is that “centered” transforms have center as a parameter during optimization.
WARNING: When using the Center, we strongly recommend only changing the matrix and translation to define a transform. Changing a transform’s center, changes the mapping between spaces - specifically, translation is not changed with respect to that new center, and so the offset is updated to * maintain the consistency with translation. If a center is not used, or is set before the matrix and the offset, then it is safe to change the offset directly.
As a rule of thumb, if you wish to set the center explicitly, set before Offset computations are done.
To define an affine transform, you must set the matrix, center, and translation OR the matrix and offset
An affine transformation is defined mathematically as a linear transformation plus a constant offset. If A is a constant n x n matrix and b is a constant n-vector, then y = Ax+b defines an affine transformation from the n-vector x to the n-vector y. Any two affine transformations may be composed and the result is another affine transformation. However, the order is important. This class also supports the specification of a center of rotation (center) and a translation that is applied with respect to that centered rotation. By default the center of rotation is set to the origin.
Parameters: The first (NDimension x NDimension) parameters defines the matrix in row-major order (where the column index varies the fastest). The last NDimension parameters defines the translation in each dimensions.
FixedParameters: The NDimension coordinates of the center of rotation
Affine transformation with a specified center of rotation.
Parameters: The first (NDimension x NDimension) parameters define the matrix, the next N parameters define the center of rotation and the last N parameters define the translation to be applied after the coordinate system has been restored to the rotation center. Note that the Offset of the superclass is no longer in the parameters array since it is fully dependent on the rotation center and the translation parameters.
FixedParameters: None
This transform applies a rotation about a specific coordinate or centre of rotation followed by a translation.
Parameters: An array with 9 values, ordered as follows:
FixedParameters: None
This transform applies a rigid transformation is 2D space. The transform is specified as a rotation around arbitrary center and is followed by a translation. The main difference between this class and its superclass Rigid2DTransform is that the center of rotation is exposed for optimization.
Parameters: An array of 5 elements ordered as follows:
FixedParameters: None
This transform applies a homogenous scale and rigid transform in 2D space. The transform is specified as a scale and rotation around a arbitrary center and is followed by a translation. given one angle for rotation, a homogeneous scale and a 2D offset for translation.
The main difference between this class and its superclass Similarity2DTransform is that the center of transformation is exposed for optimization.
Parameters: an array of 6 elements ordered as follows:
FixedParameters: None
This transform applies a rigid transformation is 2D space. The transform is specified as a rotation around arbitrary center and is followed by a translation. This transform is basically is a synonym for Rigid2DTransform.
Parameters: An array of 3 elements ordered as follows:
FixedParameters: center of rotation
This transform applies a rotation and translation to the space given 3 Euler angles and a 3D translation. Rotation is about a user specified center.
Parameters: An array of 6 elements, ordered as follows:
FixedParameters: An array of 3 element, defining the center of rotation
This transform applies a rotation and translation to the space given a quaternion and a 3D translation. Rotation is about a user specified center.
Parameters: An array of 7 elements.
FixedParameters: An array of 3 elements defining the center of rotation
This transform applies a rigid transformation is 2D space. The transform is specified as a rotation around arbitrary center and is followed by a translation.
Parameters: An array of 3 elements ordered as follows:
FixedParameters: center of rotation
This transform applies a homogenous scale and rigid transform in 2D space. The transform is specified as a scale and rotation around a arbitrary center and is followed by a translation. Given one angle for rotation, a homogeneous scale and a 2D offset for translation.
Parameters: scale, angle and translation, ordered as follows:
FixedParameters: center of rotation
This transform applies a rotation, translation and isotropic scaling to the space.
Parameters: An array of 7 elements
FixedParameters: center of rotation


{include file="common/header" /} {include file="common/banner" /}
{$article.art_subtitle}
热线：{$hotLine}


Death Calculator
1. Gender
Male
Female
2. Do you smoke?
Yes
No
3. Do you consume alcohol excessively?
Yes
No
4. Do you exercise regularly? (At least 150 minutes/week.)
Yes
No
5. Where do you live? (This calculates quality of life.)
East Asia (excl. China; incl. Macau, Singapore, Hong Kong)
Other Asian countries incl. Russia
Western Europe
East Europe
Middle East
North America
Central America incl. Mexico
South America
Oceania
Africa excl. South Africa
South Africa


Scale Ruby on Rails applications across multiple servers - Debian, Ubuntu, Ruby on Rails, Scaling
Difficulty: 4
Time: 2 hr
In this article, you will learn to scale the Rails application, which is configured with database servers like PostgreSQL and MySQL and then enable the app to distribute load across multiple Debian or Ubuntu servers using Unicorn to handle multiple incoming requests.
Two key elements are required to build a scalable application server:
Unicorn is often the preferred choice because of ease-of-debugging, process management and load balancing capabilities. NGINX is popular because of its light weight web server, which will be used as a load-balancer with Unicorn based application for the following example.
Prepare Debian/Ubuntu by installing the latest updates available. Login into the Ubuntu/Debian machine and perform these steps using the commands described here. It is assumed that you have the sudo user privileges when performing the following tasks:
When prompted for confirmation, press Y and press Enter.
“After this operation, 112 MB of additional disk space will be used. Do you want to continue? [Y/n]”
When prompted for confirmation, press Y and press Enter.
To setup Ruby on Rails environment, perform the following steps:
To install Ruby on Rails using RVM, and to install Node.js, see Install Ruby on Rails using RVM – Ubuntu
Create a sample application in Rails using the below commands:
Take the current directory of user as the web root.
# Create a sample resource rails generate scaffold Task title:string note:text
# Create a sample database RAILS_ENV=development rake db:migrate RAILS_ENV=production rake db:migrate
# Create a directory to hold the PID files sudo mkdir pids
Bind it to the public IP to access it from any public IP.
This will boot up the default server on our machine. For this sample environment, WEBrick is the default server, which gets started as shown below:
To stop the server, press CTRL+C.
To start using Unicorn, it must be configured with our environment. There are multiple ways to configure the Unicorn servers. Below are some easy steps for configuring the Unicorn server using the vim
editor:
unicorn.rb
for storing all configuration settings.
Place the below code in the file (copy from here, and paste into the file).
# Set the working application directory # working_directory "/tmp/rails_application/HelloRails" working_directory "/tmp/rails_application/HelloRails" # Unicorn PID file location # pid "/tmp/pids/unicorn.pid" pid "/tmp/rails_application/HelloRails/pids/unicorn.pid" # Path to logs # stderr_path "/tmp/rails_application/HelloRails/log/unicorn.log" # stdout_path "/tmp/rails_application/HelloRails/log/unicorn.log" stderr_path "/tmp/rails_application/HelloRails/log/unicorn.log" stdout_path "/tmp/rails_application/HelloRails/log/unicorn.log" # Number of processes # Rule of thumb: 2x per CPU core available # worker_processes 4 worker_processes 5 # Time-out timeout 20
Save and Exit the Vim editor by pressing Esc and pressing “:wq”.
When prompted for confirmation, press Y and press Enter.
Before configuring NGINX server, you need to keep a note of the public IP address of your droplet. For this, ifconfig
command can be used.
The value provided under the head inet addr
is the public IP address of our droplet.
After installation, open the configuration file.
Find the line mentioning inclusion of all .conf files (inside the block http {…} ), and comment out that line.
# Before: include /etc/nginx/conf.d/*.conf; # After: # include /etc/nginx/conf.d/*.conf;
Also, in the same http { … } block, insert the following code:
# Set your server # server_name www.example.com; upstream unicorn_servers { # Add a list of your application servers # Each server defined on its own line # Example: # server IP.ADDR:PORT fail_timeout=0; server <IP_ADDRESS>:8080 fail_timeout=0; } server { # Port to listen on listen 80; location / { # Set proxy headers proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_pass http://unicorn_servers; } }
Save and Exit the Vim editor by pressing Esc and pressing “:wq”.
To check the NGINX server, type the public IP address directly into the web browser:
The welcome message by NGINX would be visible:
In this article youl learned to build a scalable application server using Unicorn or Rails applications server and NGINX webserver. This would enable any critical app (like PostgreSQL and MySQL) to distribute the load across multiple servers to handle multiple incoming requests.


A drawing may be constrained to fit tolerances of a grid or axis lock. This function provides a means to set these parameters and display their value.
InfluenceLines with less slope snap to Ortho axis.
Z-OffsetOffset angle of a rotatedOrtho axis.
Snap Set and enable the grid (in ruler inches).
Dot Display a 3-D grid of points.
Line Display a 3-D grid of lines.


{% extends "base.html" %} {% block title %}{{ doc.properties.get("wof:name") |e }} | {{ doc.properties.get("wof:id") |e }}{% endblock %} {% block head %} {% if g.enable_feature_staticmaps %} {% else %} {% endif %} {% if g.enable_feature_staticmaps %} {% else %} {% endif %} {% endblock %} {% block content %}
# This is the raw properties hash from the source data itself. # It _should_ magically transform itself in to a pretty formatted # table and if it doesn't that probably means there's something wrong # with the data itself (or maybe it just hasn't been synced yet). # Or maybe you pressed the "view raw" button to see the raw data. # Raw data is raw. {{ doc['properties'] |pprint|e }}
{{ doc['bbox'][1] |e }}, {{ doc['bbox'][0] |e }}, {{ doc['bbox'][3] |e }}, {{ doc['bbox'][2] |e }}
{{ doc['bbox'][0] |e }}, {{ doc['bbox'][1] |e }}, {{ doc['bbox'][2] |e }}, {{ doc['bbox'][3] |e }}{% endif %}


Every player with at least five actively playing friends can confirm that a battle-feed full of attachment unlocks from every game someone has played can be annoying. I have to say, Medals and Weapons are cool and often commented, but do we really need a notification for every single little new sight for
every
gun? It makes rather important messages and comment dialogues disappear fairly quickly.
So if this is technically possible, you could implement the option to hide those Feed entries
--> possible exception if they are commented (or
hoaah'
d).
Thoughts?


Snowballing
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×
Close
Choose Players' Colors
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Colors
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|
Xenomai
3.0.4
|
Functions | |
| void | xnintr_destroy (struct xnintr *intr) |
| Destroy an interrupt descriptor. More... | |
| int | xnintr_attach (struct xnintr *intr, void *cookie) |
| Attach an interrupt descriptor. More... | |
| void | xnintr_detach (struct xnintr *intr) |
| Detach an interrupt descriptor. More... | |
| void | xnintr_enable (struct xnintr *intr) |
| Enable an interrupt line. More... | |
| void | xnintr_disable (struct xnintr *intr) |
| Disable an interrupt line. More... | |
| void | xnintr_affinity (struct xnintr *intr, cpumask_t cpumask) |
| Set processor affinity of interrupt. More... | |
| int | xnintr_init (struct xnintr *intr, const char *name, unsigned int irq, xnisr_t isr, xniack_t iack, int flags) |
| Initialize an interrupt descriptor. More... | |
| void xnintr_affinity | ( | struct xnintr * | intr, |
| cpumask_t | cpumask | ||
| ) |
Set processor affinity of interrupt.
Restricts the IRQ line associated with the interrupt descriptor intr to be received only on processors which bits are set in cpumask.
| intr | The address of the interrupt descriptor. |
| cpumask | The new processor affinity. |
| int xnintr_attach | ( | struct xnintr * | intr, |
| void * | cookie | ||
| ) |
Attach an interrupt descriptor.
Attach an interrupt descriptor previously initialized by xnintr_init(). This operation registers the descriptor at the interrupt pipeline, but does not enable the interrupt line yet. A call to xnintr_enable() is required to start receiving IRQs from the interrupt line associated to the descriptor.
| intr | The address of the interrupt descriptor to attach. |
| cookie | A user-defined opaque value which is stored into the descriptor for further retrieval by the interrupt handler. |
| void xnintr_destroy | ( | struct xnintr * | intr | ) |
Destroy an interrupt descriptor.
Destroys an interrupt descriptor previously initialized by xnintr_init(). The descriptor is automatically detached by a call to xnintr_detach(). No more IRQs will be received through this descriptor after this service has returned.
| intr | The address of the interrupt descriptor to destroy. |
References xnintr_detach().
| void xnintr_detach | ( | struct xnintr * | intr | ) |
Detach an interrupt descriptor.
This call unregisters an interrupt descriptor previously attached by xnintr_attach() from the interrupt pipeline. Once detached, the associated interrupt line is disabled, but the descriptor remains valid. The descriptor can be attached anew by a call to xnintr_attach().
| intr | The address of the interrupt descriptor to detach. |
Referenced by xnintr_destroy().
| void xnintr_disable | ( | struct xnintr * | intr | ) |
Disable an interrupt line.
Disables the interrupt line associated with an interrupt descriptor.
| intr | The address of the interrupt descriptor. |
| void xnintr_enable | ( | struct xnintr * | intr | ) |
Enable an interrupt line.
Enables the interrupt line associated with an interrupt descriptor.
| intr | The address of the interrupt descriptor. |
| int xnintr_init | ( | struct xnintr * | intr, |
| const char * | name, | ||
| unsigned int | irq, | ||
| xnisr_t | isr, | ||
| xniack_t | iack, | ||
| int | flags | ||
| ) |
Initialize an interrupt descriptor.
When an interrupt occurs on the given irq line, the interrupt service routine isr is fired in order to deal with the hardware event. The interrupt handler may call any non-blocking service from the Cobalt core.
Upon receipt of an IRQ, the interrupt handler isr is immediately called on behalf of the interrupted stack context, the rescheduling procedure is locked, and the interrupt line is masked in the system interrupt controller chip. Upon return, the status of the interrupt handler is checked for the following bits:
In addition, one of the following bits may be present in the status:
A count of interrupt receipts is tracked into the interrupt descriptor, and reset to zero each time such descriptor is attached. Since this count could wrap around, it should be used as an indication of interrupt activity only.
| intr | The address of a descriptor the Cobalt core will use to store the interrupt-specific data. |
| name | An ASCII string standing for the symbolic name of the interrupt or NULL. |
| irq | The IRQ line number associated with the interrupt descriptor. This value is architecture-dependent. An interrupt descriptor must be attached to the system by a call to xnintr_attach() before irq events can be received. |
| isr | The address of an interrupt handler, which is passed the address of the interrupt descriptor receiving the IRQ. |
| iack | The address of an optional interrupt acknowledge routine, aimed at replacing the default one. Only very specific situations actually require to override the default setting for this parameter, like having to acknowledge non-standard PIC hardware. iack should return a non-zero value to indicate that the interrupt has been properly acknowledged. If iack is NULL, the default routine will be used instead. |
| flags | A set of creation flags affecting the operation. The valid flags are: |
Referenced by xntimer_grab_hardware().


If you input a sentence in English and click on the pig, the computer will translate it to Pig Latin!


Paints
Wall Paints
Asian Paints
The company was set up as a partnership firm by four friends who were willing to take on the world's biggest, most famous paint companies operating in India at that time.
Berger
Berger is acclaimed as a game changer in the sector with a vibrant portfolio of paints and tailor-made customer services in every paint segment.
Dulux
Dulux is the most popular brand of its Decorative coatings business while the Performance Coatings business provides solutions to many industries.
Indigo
We dare to be different. We do observe what others do but only to decide what we should not be doing. We commit ourselves to continually surprise you with our product offerings and approach.
Shalimar Paints
The eco-friendly product contains minimum harmful elements to protect your families better. The enhanced acrylic emulsion formulation results in better durability of the top coat.
Esdee Paints
Esdee Paints Limited was established in the year 1963 at Thane, Maharashtra on a modest scale with a determined focus on serving the Automotive Refinish and Decorative Paint market.
Sirca Paints
High Quality Coatings Driven By Nature – Standing tall to this ideal, Sirca as a leading market player in the field of Paints & Coatings has been ushering itself to people’s home.
Acoustics
PUNNING, INSULATION & ACOUSTIC MATERIALS
Gyproc[Gypsum Plaster]
Gyproc is a market leader in the building construction space in India for the last 30 years. Our products are an integral, functional, design and sustainable component of modern and emotional architecture.
Weber
Weber Business is a part of the Global Saint-Gobain group, which was founded in 1665 by King Louis XIV, in Paris. Today, it has operations in more than 67 countries and closes to 1000 production sites worldwide.
Supreme
Founded in 1942, Supreme is an acknowledged leader of India's plastics industry. Handling volumes of over 3,20,000 tonnes of polymers annually effectively makes the country's largest plastics processors.
WaterProofing
Waterproofing & Applications
Gyproc[Gypsum Plaster]
Gyproc is a market leader in the building construction space in India for the last 30 years. Our products are an integral, functional, design and sustainable component of modern and emotional architecture.
Weber
Weber Business is a part of the Global Saint-Gobain group, which was founded in 1665 by King Louis XIV, in Paris. Today, it has operations in more than 67 countries and closes to 1000 production sites worldwide.
Supreme
Founded in 1942, Supreme is an acknowledged leader of India's plastics industry. Handling volumes of over 3,20,000 tonnes of polymers annually effectively makes the country's largest plastics processors.


@NonNullApi @NonNullFields
请参阅: 说明
| 类 | 说明 |
|---|---|
| AbstractContextLoader |
Abstract application context loader that provides a basis for all concrete
implementations of the
ContextLoader SPI. |
| AbstractDelegatingSmartContextLoader |
AbstractDelegatingSmartContextLoader serves as an abstract base class
for implementations of the SmartContextLoader SPI that delegate to a
set of candidate SmartContextLoaders (i.e., one that supports XML
configuration files or Groovy scripts and one that supports annotated classes)
to determine which context loader is appropriate for a given test class's
configuration. |
| AbstractDirtiesContextTestExecutionListener |
Abstract base class for
TestExecutionListener implementations that
provide support for marking the ApplicationContext associated with
a test as dirty for both test classes and test methods annotated
with the @DirtiesContext annotation. |
| AbstractGenericContextLoader |
Abstract, generic extension of
AbstractContextLoader that loads a
GenericApplicationContext . |
| AbstractTestContextBootstrapper |
Abstract implementation of the
TestContextBootstrapper interface which
provides most of the behavior required by a bootstrapper. |
| AbstractTestExecutionListener |
Abstract ordered implementation of the
TestExecutionListener API. |
| AnnotationConfigContextLoader |
Concrete implementation of
AbstractGenericContextLoader that loads
bean definitions from annotated classes. |
| AnnotationConfigContextLoaderUtils |
Utility methods for
SmartContextLoaders that deal
with annotated classes (e.g., @Configuration classes). |
| DefaultActiveProfilesResolver |
Default implementation of the
ActiveProfilesResolver strategy that
resolves active bean definition profiles based solely on profiles
configured declaratively via ActiveProfiles.profiles() or
ActiveProfiles.value() . |
| DefaultBootstrapContext |
Default implementation of the
BootstrapContext interface. |
| DefaultTestContext |
Default implementation of the
TestContext interface. |
| DefaultTestContextBootstrapper |
Default implementation of the
TestContextBootstrapper SPI. |
| DelegatingSmartContextLoader |
DelegatingSmartContextLoader is a concrete implementation of
AbstractDelegatingSmartContextLoader that delegates to a
GenericXmlContextLoader (or a GenericGroovyXmlContextLoader if Groovy
is present in the classpath) and an AnnotationConfigContextLoader . |
| DependencyInjectionTestExecutionListener |
TestExecutionListener which provides support for dependency
injection and initialization of test instances. |
| DirtiesContextBeforeModesTestExecutionListener |
TestExecutionListener which provides support for marking the
ApplicationContext associated with a test as dirty for
both test classes and test methods annotated with the
@DirtiesContext annotation. |
| DirtiesContextTestExecutionListener |
TestExecutionListener which provides support for marking the
ApplicationContext associated with a test as dirty for
both test classes and test methods annotated with the
@DirtiesContext annotation. |
| GenericGroovyXmlContextLoader |
Concrete implementation of
AbstractGenericContextLoader that reads
bean definitions from Groovy scripts and XML configuration files. |
| GenericPropertiesContextLoader |
Concrete implementation of
AbstractGenericContextLoader that reads
bean definitions from Java Properties resources. |
| GenericXmlContextLoader |
Concrete implementation of
AbstractGenericContextLoader that reads
bean definitions from XML resources. |
| TestPropertySourceUtils |
Utility methods for working with
@TestPropertySource
and adding test PropertySources to the Environment . |


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--- layout: page title: "mission" description: "Having fun saving world." header-img: "img/mission-bg.jpg" ---
We are studying how microbes interact with cat biology, behavior and health. We invite YOU and your CAT to join our study on the microbiome and biology of cats that also include cats living in shelters and wild cats.
An important part of the research we're doing requires the help of animal care organizations. At least 10% of the funds we raise on Kickstarter will be paid to the organizations that are helping us.
Latest technologies. We are using the latest DNA sequencing methods to characterize the microbial diversity in cats.
Big data. With your help, we will create the largest database of microbiome data and other data (behavior, health, diet, breed, geography) on cats.
Open science. We are committed to open science. While protecting your privacy, we will openly share the results of this study with you. And we will share the database with other researchers who are developing new methods and applications. We will publish our findings in open access journals that everyone can read.
Cats. We are launching the largest study of the microbiome of kitties. By looking at all kinds of kitties, from big to small, house cats and wild cats, cats spanning a wide range of health conditions and personalities, we will begin to understand how kitties differ and what makes for happy kitties.
People. We are committed to including all kinds of people in science. We believe in citizen science and invite everyone who cares about kitties to join this project.
Microbes. A healthy gut microbiome contains a diversity of microbes.
Your support can help make kittybiome happen.


Learning’s I took from the chapter was a basic understanding of Emotional Intelligence. Knowing oneself lies at the core of emotional intelligence, it is basically mind training in mindfulness. The practice of mindfulness is basically a gateway into the experience of interconnectedness and interdependence of which stem emotional intelligent actions, such as kindness and compassion.
I found the exercise quite difficult, even though it was for two minutes; I tried to use the “Easy way” approach where my attention was on breathing. However, when I did try to concentrate, something would take my attention away and then I felt as though I would have to force myself back to concentrating on my breathing by taking deep and loud breaths to keep my focus. Two minutes did feel like an eternity and I was actually glad when time was up. I believe the idea of “Learning to just be” will be beneficial for me, if I continue to do this for two minutes each day, improvements in my concentration and creativeness will improve.


These are lessons and other resources for teaching a conventional Stat 101 course, but in a way that puts data at the center.
Use the menu items in the header to access:
- Little Apps: Interactive statistics displays
- Instructor notes on topics in Stat 101. These generally encompass more than one lesson.
- Student-facing activities that build on the Little Apps
At the bottom of each activity file is a link to an editable word-processing file containing the activity. Instructors who want to customize an activity can download this file via the link.


After 35 Years, Eddie Murphy Is Returning to Host SNL in December
by Danielle JacksonSaturday Night Live just announced its line-up of hosts for the month of December, and it looks like there's some serious star power heading to the stage in the coming weeks. Following Will Ferrell, who'll host the show on Nov. 23, season 45 of the sketch comedy series will continue with Jennifer Lopez hosting on Dec. 7, followed by Scarlett Johansson on Dec. 14 and Eddie Murphy on Dec. 21. The musical guests for the newly announced batch of episodes are rapper DaBaby, One Direction alum Niall Horan, and Lizzo, respectively.
Murphy's SNL appearance will be particularly special because it'll be the comedian's first time appearing on the show in 35 years, after being an official cast member from 1980 to 1984. Since leaving SNL, Murphy's starred in classic films like Beverly Hills Cop and Coming to America, and he recently appeared in the Netflix comedy Dolemite Is My Name. As for the other hosts, this will be J Lo's third time hosting and Johansson's sixth.
Jennifer Lopez
Hosting Saturday Night Live on Dec. 7 with musical guest DaBaby.
Scarlett Johansson
Hosting Saturday Night Live on Dec. 14 with musical guest Niall Horan.
Eddie Murphy
Hosting Saturday Night Live on Dec. 21 with musical guest Lizzo.


Domestic violence on the rise in Germany with one woman killed every three days
by DPA/The LocalThe number of victims of domestic violence in Germany is rising, new figures show.
Last year 122 women in Germany were killed by their partner or ex-partner, according to the Federal Criminal Police Office (BKA).
"Every day an attempt takes place, every third day the attempt is actually carried out," said Family Minister Franziska Giffey, of the centre-left Social Democrats (SPD), reported Spiegel on Monday.
In total, more than 114,000 women were victims of domestic violence, threats or coercion by their husbands, partners or ex-partners in 2018.
BKA data shows the number of deaths fell by 25 last year compared to 2017. Overall, however, there were more cases of violence. The number rose from 113,965 to 114,393 during this time.
Graph prepared for The Local by Statista.
Giffey was set to reveal the latest figures on domestic violence at a presentation in Berlin on Monday. The event is taking place on November 25th, International Day for the Elimination of Violence against Women.
The offences recorded by German police range from bodily harm to murder and manslaughter. Giffey said the figures were alarming – especially as the number of unreported cases is likely even higher.
In 2018, a total of 140,000 people were victims of domestic abuse, the SPD politician said. The proportion of women affected is more than 81 percent.
There were also some 26,000 men who were threatened, coerced or attacked by their partners or ex-partners. There has been an increasing number of male victims in recent years.
What's Germany doing to help victims?
The government is aiming raise awareness and encourage victims of abuse to seek support. A website has been set up with information for victims as part of a nationwide initiative.
Germany also wants to expand its number of refuge centres for women. Nationwide there are currently about 350 women's shelters.
Within the next four years, the government wants to provide €120 million for women's shelters and women's counselling centres. Women affected by violence will be legally entitled to a place in a shelter in future, the government hopes. "This will be our future aim," said Giffey.
At the moment, however, centres are overcrowded and there are not enough spaces. Giffey said there were gaps in rural areas as well as big cities and the government wanted to address these problems.
Vocabulary
Domestic violence - (die) häusliche Gewalt
Violence in relationships - (die) Partnerschaftsgewalt
Bodily harm - (die) Körperverletzung
Murder - (der) Mord
Manslaughter - (der) Totschlag
Attempt - (der) Versuch
Nationwide initiative - (die) bundesweite Initiative
Women's shelters - (die) Frauenhäusern
We're aiming to help our readers improve their German by translating vocabulary from some of our news stories. Did you find this article useful? Let us know.


We are a group of progressive and creative makers striving to expand our skills
and bring positive change to our community in Kamloops. By supporting us in
achieving our goals, you are helping to unleash an incredible potential: the
power to join hands and improve our lives by sharing our skills. Kamloops
Makespace is the hub that connects all the makers in our community, including
creative individuals such as artists and technology enthiusiasts as well as
entrepreneurs and innovative businesses.
We rely on generous support of sponsors to be able to provide the tools and the
creative space to the community. We would like to thank our generous donors over
the years.
OUR SPONSORS!
Your organization name, logo and link can appear here
For information about becoming an sponsor feel free to contact us!


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Plugin Information |
|---|
No information for the plugin 'hgca' is available. It may have been removed from distribution. |
Hudson Generic Changelog Annotator Plugin
This plugin allows the administrator to specify pairs of patterns and URLs, both globally and on a per-job level, to use for marking up changelog text. For example, if the pattern:
(ABC\d+)
is paired with the URL:
http://some.site.com/tool?query=$1
the text "Example ABC123." in a changelog entry would be replaced with:
Example ABC123.
Pattern format and URL replacement:
- Patterns are standard Java regular expressions.
- Note that backslashes do not need to be escaped in patterns -
\d+
works,
d+
does not.
- Note that backslashes do not need to be escaped in patterns -
- $1, $2, etc... can be used in the URL. They will be replaced by the first, second, etc. grouping in the pattern.
- Note that the displayed text will not change - it will only be wrapped with the link.
Configuration
- To define pattern/URL pairs globally:
- Go to Manage Hudson->Configure Server.
- Click Add in the "Global Change Log Annotations" section, near the bottom of the page.
- Enter the pattern and URL.
- Add additional pattern/URL pairs if desired.
- Check or uncheck box to apply global patterns to all projects, or only when projects "opt-in".
- Save your changes.
- To define pattern/URL pairs for a single job, or to override globally defined pattern/URL pairs for a single job:
- Go to the Configuration page for your job.
- Find the "Change log annotations" checkbox in the top section.
- Mark the checkbox, if it is not already checked.
- Check or uncheck box to apply global patterns for this project.
- If you want to add individual patterns for just this job, then Click Add in the "Pattern/URL pairs" section, and enter the pattern and URL.
- Add additional pattern/URL pairs as desired.
- Save your changes.
Change Log
Version 1.3 (May 6, 2010)
- Avoid NPE and missing changelogs in jobs that used HGCA before version 1.2 (JENKINS-6367)
Version 1.2 (Apr 5, 2010)
- Added option to apply global patterns to all projects.
- Documented
NUM
andANYWORD
tokens that were already present in previous releases.
Version 1.1 (Dec 29, 2009)
- Update uses of deprecated APIs
- Remove debug output
Version 1.0 (Mar 17, 2009)
- Initial checkin and release.


{% extends "pcradmin/base.html" %} {% block body %}
| View Colleges | View |
| View Apogee Participants | View |
| View Initial Registrations | Initial Registrations |
| View Eventwise Stats | Eventwise Stats |
| View Total Stats(numbers) | Stats |
| View All Campus Ambassadors | view |
| View Approved Campus Ambassadors | List Mail Approved Ambassadors |
| Campus Ambassador Excel | Download |
| Approved Campus Ambassador Excel | Download |
| Participants Excel | Download |


public class Checker
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
static interface |
Checker.CheckerResetCallback
Interface for checker action callback
|
static interface |
Checker.CheckerResultCallback
interface used for checkerWithTimeout callback
|
| Constructor and Description |
|---|
Checker(Checker.CheckerResetCallback checkerResetCallback,
Action... checkerActions)
Constructor
|
| Modifier and Type | Method and Description |
|---|---|
void |
addCheckers(Action... actions)
Add more checker actions,
called in init method in looper
|
void |
addCheckerWithTimeout(Action checkerAction,
long timeOutMs,
boolean removeCheckerOnSuccess,
Checker.CheckerResultCallback callback)
Adds a checker action that that is returned after a timeout time,
used to add temporary checker,
used to add checker which are indented for one time action, or for limited time.
|
Action |
getNextChecker()
Loops though checker actions and
returns the next checker action in the checkerActions list
|
void |
removeChecker(Action action) |
public Checker(Checker.CheckerResetCallback checkerResetCallback, Action... checkerActions)
checkerResetCallback
- callback used for debuggingcheckerActions
- list of checker actionspublic void addCheckers(Action... actions)
actions
- checker actionspublic void removeChecker(Action action)
public Action getNextChecker()
public void addCheckerWithTimeout(Action checkerAction, long timeOutMs, boolean removeCheckerOnSuccess, Checker.CheckerResultCallback callback)
checkerAction
- action to be added.timeOutMs
- timeout time in milli seconds.removeCheckerOnSuccess
- if true, checker is removed after action returns true.callback
- callback called after the checker is removed.


On 31 August 2017, 11 new articles were published in 9 journals.
Mental Disorder and Victimisation in Prison: Examining the Role of Mental Health Treatment
Personality and Victimization in the Americas
The Relation Between the Two Factors of Psychopathy and Intimate Partner Aggression
The Role of Self-Regulation in Academic and Behavioral Paths to A High School Diploma
Uncovering Organized Shoplifting and Theft Networks
Angela L. Workman-Stark (2017). I Nclusive P Olicing From the I Nside O Ut .
Visitation Modality Preferences For Adults Visiting Jails
The Utility of the Hcr–20 in An Australian Sample of Forensic Psychiatric Patients
A Community of True Believers: Learning As Process Among “The Emigrants”


Injured man hoisted from HMCS Nanaimo
SEATTLE — U.S. Coast Guard crews hoisted an injured man from a Canadian naval vessel that was in the northern section of Admiralty Inlet.
The U.S. Coast Guard Sector Puget Sound command centre in Seattle was notified at 10:30 a.m. Friday that a man aboard the Royal Canadian Navy Ship HMCS Nanaimo had sustained a head injury after a fall. HMCS Nanaimo is based out of Canadian Forces Base Esquimalt.
The coast guard says the ship crew reported that the man had a laceration on his head and showed signs of a concussion.
A coast guard helicopter crew conducting training exercises nearby responded and lowered a rescue swimmer onto the ship’s deck.
The injured man was then put into a basket and hoisted into the helicopter.
The aircraft transported him to a Seattle hospital where he was then transferred by ambulance to another facility for medical care.
The patient’s medical condition was not known.
— With a file from the Times Colonist