DoraIchihimon |
Artist info: flet06 (@flet06) https://twitter.com/MahjongSoul_EN Official 4koma. Read the hijinks of Ichihime and the gang and learn more about the DEEP LORE of Mahjong Soul and cunny. Updated every Wednesday. |
|
|---|---|---|
Path of the Flow |
Follow Osamu Tanaka as he teaches you how to master the FLOW. | read Here |
Hatkagi and Catji: Ultimate Mahjongers |
A losing adept 1 cat in friendlies meets a strange backseater hat proficient in the ways of math. | read here |
Maikagi: The Last Saint |
Everyone in the mahjong soul shrine is gone, with the exception of two players: Wanshizu and the last saint, Maikagi. | read here |
Miko Uprising |
Miko Uprising Soon! A cute series of miko's adventures. |
read here |
MH |
A rather strange and surreal story of the drunkard's drunken adventures |
read here |
So this is what "tile efficiency" meant! |
A series of translated 4koma from " So this is what "tile efficiency" meant!" book. It can be downloaded here |
read here |
Jong |
A story about nyaggers |
read here |
Nipples |
A girl gets scammed into a mahjong game... | read Here |
|---|---|---|
Houteihai |
Keikumusume you rat! | read Here |
A Story About Mahjong |
It's a story about mahjong, in a far distant world... | Read Here |
Dear Anon |
Comfy miko writes a letter about her friends at the shrine | read Here |
/mjg/ Drama |
Some good old skub edits about /mjg/ drama | read here |
A Shrine Maiden's Christmas |
A Christmas Special about everyone's favorite catgirl. | Read Here |
TToTT |
A chink witnesses the strongest the power of TOYTOY. | Read Here |
/mjg/ Draws Anniversary Poster |
/mjg/ tries to draw the anniversary poster together. | Read Here |
/mjg/ Draws Cat |
/mjg/ anons try to draw the cutest cat! | Cat Gallery |
C1 |
barebones explanation of your standard mjs game | Read Here |
/mjg/ Draws Hat |
/mjg/ anons draw a hat | Hat Gallery |
/mjg/ Draws with flet |
/mjg/ anons draw with flet. | Picture --- Video |
Christmas Hat Video |
/mjg/ elves prepare for Christmas! High production values and SOUL. | |
|---|---|---|
Meet The Hat |
From the multi award-winning /mjg/-OC-productions is the newest movie. Just what goes on inside the hat's mind | |
Whale Punishes Nyagger Riichi |
>whale flow | Youtube |
mahjong sluts.webm |
Reviewanon and Repoanon getting into a little argument. | |
3rd Team Tourney OC Videos |
No words are needed to describe the autism into making these stuff. |
|
The Mahjongers Gathering |
Something is upon us. You can feel it. Players from far and wide are preparing, scrambling to collect some last bit of sand and prepare mentally. A great tournament sets into motion! The Mahjongers Gathering is upon us! |
Catbox |
A Eulogy for the Fallen |
A eulogy to all the mahjong frens who didn't make it past the qualifiers.. | Catbox |
1st /mjg/ League OC videos |
A playlist of the wonderful OC videos made by the teams of the first /mjg/ League | Youtube Playlist |
/MJG/ THE MOVIE |
With the hat rerun, nyaggers are now in danger of extinction. This is footage of their last stand. | Catbox |
/mjg/ peanuts |
Meanwhile on /mjg/... | Catbox |
This one weird mikovideo |
Something? | Catbox |
/mjg/ sings Nantoka Nare |
Featured during the 3rd team tourney, listen to the autistic screechings of anons as they make an attempt at singing. | |
|---|---|---|
Idolm@ster town theme (Ichihime ver.) |
Cute cat music! Cats of the world unite! | |
Nyagger the Rapper |
Oh no, how will I ever get into the expert rank... Yeah, I know, I gotta believe! |
|
KAAAAAN |
All hags they must go back to tenhou. All nyaggers have to die. All whales are jealous. Praise hat. |
When the Tiles Cry |
Presented by The Winning Team (tentative), the very first /mjg/ vn. It tells the tale of hat girl Keikumusume as she uncovers the mystery behind the mysterious death of an MCD officer. | |
|---|---|---|
When the Tiles Cry: Healing Arc |
Presented by The Winning Team (;_;7), the second part of the critically acclaimed first vn. Now you can date your favorite mahjong girls. |
Transported in Another World Stuck as a Catgirl Playing Mahjong |
I woke up in a strange world as a catgirl forced to play riichi mahjong.  But first of all, what's mahjong nyaa? A light novel with questionable themes. |
read here |
|---|---|---|
Mahjong Friends |
Ichihime is invited by the cat-loving Sara for a friendly game of mahjong… | read here |
Lost Souls |
Someone actually took the time to write this super long maid smut. | Read Here |
Newspaper Reports |
Fresh off the presses! | Read Here |
|---|---|---|
Breaking News! |
Breaking news! More at 11. | read here |
Maajan Tamashii Reviewers (Mahjong Soul Reviewers) |
A review of the Mahjong Soul girls... | |
3rd Team Tourney OC and Assets |
This tourney is a goldmine when it comes to OC. | Google Drive |
4th Team Tourney OC and Assets |
OCs for the 4th team tourney. RIP IRL. | Mega |
/mjg/ Riichi Arts and Crafts Tournament Gallery |
Don't make fun of my drawing. | |
2nd /mjg/ Saki tourney OC |
Imagine losing 100k points. | Mega |


|
GT RoboCup SSL
Soccer software, robot firmware
|
Functions | |
| void | HAL_SetLED (pin_name p, bool on) |
| Most LED's are inverted so this deals with that in a nice way. More... | |
| bool | HAL_IsSet (pin_name p) |
| void | HAL_SetPin (pin_name p) |
| void | HAL_ClearPin (pin_name p) |
| void | HAL_SetInputPin (pin_name p) |
| void | HAL_SetOutputPin (pin_name p) |
| void HAL_ClearPin | ( | pin_name | p | ) |
| bool HAL_IsSet | ( | pin_name | p | ) |
| void HAL_SetInputPin | ( | pin_name | p | ) |
| void HAL_SetLED | ( | pin_name | p, |
| bool | on | ||
| ) |
Most LED's are inverted so this deals with that in a nice way.
| void HAL_SetOutputPin | ( | pin_name | p | ) |
| void HAL_SetPin | ( | pin_name | p | ) |


Tamaasha's latest music video shines light on a dark world
by Asfa SultanIt’s year 2545 and Tamaasha is still not coming slow, as they decide to bring an outer space performance to their latest music video. Roshni. The song is to date, the most motivational one they’ve made, however, when people heard it last year in Battle of the Bands, no one imagined living in a world without oxygen. Nor could they have guessed the five band members would appear as astronauts bringing the planet back to life – literally.
The video takes off with their super hero fantasies, into an intergalactic mission to restore the atmospheric filter of a planet – the name of which has not been specified. The code name for the mission is (bet you would have never guessed it), Roshni.
The pact including Bilal Ahmad, Zahid Qureshi, Anas Lutfi, Haider Ali and Ali Raza Soomro, who is also the director of the video, are seen traveling in a spaceship, with the help of computer generated imagery (CGI), of course.
However, the corridor of the spaceship is completely art directed and quite remarkably at that, along with the space suit designs of course.
The musicians (read astronauts) apparently generate several kinds of codes incorporating their knowledge of algebraic expressions, and Pythagoras theorem (which may have finally been put to use, pun intended), to enter a parallel universe where they find this mysterious planet.
The video progresses to show three individuals who are apparently always wearing oxygen masks while performing their daily activities, on a dystopian planet that struggles to produce livelihood.
The concept of the video also hints at the current detrimental situation of the environment and reinforces the idea of bringing change.
Given the circumstances, the astronauts spread out in search for some ray of hope and end up discovering a cube (the powers of which have not been specified), but appears to be inspired by those in Transformers or Marvel films.
Following this, the fantastic five gather inside a high-tech room where they take out another container, withholding some kind of particles which they use to restore life on the planet.
The video is most certainly a work of art along with the concept which flows in accordance with the problems we are facing today. The song, on the other hand, had already won several hearts and can now be re-imagined and integrated for different motivational purposes.


Decision making structures have one or more conditions to be evaluated or tested by the program, along with a statement or statements that are to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.
Following is the general form of a typical decision making structure found in most of the programming languages −
Java programming language provides following types of decision making statements. Click the following links to check their detail.
| Sr.No. | Statement & Description |
|---|---|
| 1 | if statement
An if statement consists of a boolean expression followed by one or more statements. |
| 2 | if...else statement
An if statement can be followed by an optional else statement, which executes when the boolean expression is false. |
| 3 | nested if statement
You can use one if or else if statement inside another if or else if statement(s). |
| 4 | switch statement
A switch statement allows a variable to be tested for equality against a list of values. |
We have covered conditional operator ? : in the previous chapter which can be used to replace if...else statements. It has the following general form −
Exp1 ? Exp2 : Exp3;
Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.
To determine the value of the whole expression, initially exp1 is evaluated.
If the value of exp1 is true, then the value of Exp2 will be the value of the whole expression.
If the value of exp1 is false, then Exp3 is evaluated and its value becomes the value of the entire expression.
In the next chapter, we will discuss about Number class (in the java.lang package) and its subclasses in Java Language.
We will be looking into some of the situations where you will use instantiations of these classes rather than the primitive data types, as well as classes such as formatting, mathematical functions that you need to know about when working with Numbers.


Enjoy Romatic traveling with unknow gays
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I pay money, you pay time
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find new meaningful in your life
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Kevin Timothy Haase
Unafffiliated
Currently unemployed. Previously I have been a systems engineer for satellite ground control systems for GPS, a systems engineer for satellite planning and tasking software at DigitalGlobe (now Maxar). Before that I was a NASA mission controller and international liaison for the ISS.
BS Aerospace Engineering, Texas A&M University, 1996
80918
I have made no political contributions in the last 10 years. I have usually registered as an independent. At some point in the last 15 years I registered as a Republican to get to have input in the primary process, but when the law changed to allow independents to vote in primaries, I changed my registration back to independent.
N/A
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I believe in fairness and I have been appalled by the national examples of extreme gerrymandering. The redistricting process must be as fair as possible so that elections reflect the will of the people in their representation. I think I bring the analytical, intellectual, ethical, interpersonal, and consensus building abilities to help make that happen.
First of all, I generally develop good rapport with most people easily. I have always considered myself a centrist, and I have changed from a conservative leaning to a more liberal leaning today. I have friends and family members on both extremes of the political continuum but I engage and debate with them all and do not personalize differences in political ideology. At a core level, I dislike conflict and have always been a bridge builder and dispute resolver. I like to find win-win situations or at least things that everyone can live with. I think that maybe the best indicator of success in a political fight is if everybody is a little unhappy but nobody is irate.
My educational background in aerospace engineering is primary. I developed algorithms for "scoring" opportunities for satellite imaging to decide what images were the most useful/valuable to collect. I developed techniques for computing GPS signal power and precision worldwide based on ground station measurements at a few dozen discrete sites. I am comfortable working with large data sets in spreadsheets or databases and filtering, sorting and visualizing it. I have some experience with GIS as well, but it's a little rusty.
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I had been wanting to try a psychedelic drug ever since i began my drug journey. My friend A had been trying to buy some lsd for at least a month, but with a unrealiable dealer he came up short handed. He called me up on a wensday night and said that he could get some 2ce form his freind he wrestles with. I had never heard of it before and was skeptical at first. I did my research online and decided that i didnt want to try it because it is a 'research chemical' which back then just hearing that made me look the other way, which is very juevenile.
The next week after school on friday I was board out of my mind, and the I remembered the 2ce offer.  So I called A up and told him that I wanted to try 2ce. He was excited(he had already done 2ce about 3 weeks before and had a wonderfull trip).
I arrived at A's house at about 6pm. He called up his dealer and said that we were gonna make the deal in 30 miniutes. So we walked up to the Wallgreens buy his house and got the 2 capsules with 20 mgs of 2ce powder each. We walked back to his house and his parents had left for dinner so we decided to pop the pills.
T+0:00 mins: we were in A's room and dropped our pills with a glass of water. Mindset was happy and prepared for an exciting trip.
T+ 30 mins: We begin to start feeling anxious in our legs which we knew was the first effects so we decided to take a walk outside.
T + 40mins: As we were walking we notice that the houses in the nieghborhood begin to look 2d. We both still had a clear mindset. My music was beggining to sound better than usual and we started to notice halos around lights.
T + 45mins: We arrived back at A's house after only 15 mins, but it felt like we had been gone for an hour. We walked in the kitchen to get some food. this is when the giddy effect hit us strong. We both decided that we wanted hot pockets and for some reason that made us laugh our asses off. We laughed for 5 mins straight while we were making our food. Then all of the sudden his parents walked in the door and our laughing stopped in a split second and all of the sudden nothing was funny anymore. We didn't want to talk to his parents very long so we walked upstairs to his room.
T + 1:00: A thought it would be a good idea to play with some of his glowsticks that he had lying around. He put some together with his conectors and made a ball. We walked into his gameroom and turned the lights off so it was dark and started throwing and kicking it around the room. The tracers were amazing and i didnt want to stop seeing them.
T + 1:20: We got bored of that after 20 mins. and went back into A's room. I noticed that i hadnt eatin any of my hot pocket and so i took a bite and wasnt hungry anymore. I then started talking to my hotpocket as if it were my friend and A started laughing histerically.
T+ 1:45: The visuals become very strong the room is wavey and the colors on the blanket on A's bed began meshing together. When i was starding up next to the bed i held my arms up and it felt like a beam of energy was shooting from the sky into my body, and I felt like i was God and could control anything i wanted to.(At this point A's trip started to go bad.) I noticed that he was feeling bad so i snapped my fingers at him without letting him know what my intensions were and all of the sudden he said he felt good again which made feel even more like God.
T + 2:00: I am sitting in the computer chair staring at a poster on the wall with a road, the trees leading up to a mountain and seeing the trees waving and different faces from shadows on it. This fascinated me and i was losing perception of time. I felt like i had been staring at it for hours but looking at the clock it had only been 10 mins. A's trip started going bad again so he decided to lay down in the bed and close his eyes.
T + 2:20: A says that he is seeing sawblades spinning a hundred miles an hour flying at him and starts freaking out, and thinks that he is going to die so i try my best to convince him that he is just on a hallucinagin and that its not real and told him how good i was feeling, but it didnt help very much. He said that he wanted to go tell his parents what we were doing and take him to the hospital. I explained to him the concequinces that would come of that and that he would be fine just staying here.
T + 2:30: He is still having a bad trip and it is starting to make my trip go bad. Time is going by so slow and i just want it to be over now.  So i go into the guest room and get in bed and watch Howard Stern for an hour then fall asleep.
In retrospect i see that this could have been a lot more fun trip, but one reason why i think it went bad was because we were mostly in A's bedroom which wasnt very big. So if you decide to do this drug make sure you are in a good setting to help the trip go well.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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The point of using Lorem Ipsum
Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text
Lorem Ipsum
There are many variations of passages of Lorem Ipsum available
Lorem Ipsum is simply
Lorem Ipsum has been the industry's standard dummy text
Contrary to popular belief
Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC
The point of using Lorem Ipsum
Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text
Lorem Ipsum
There are many variations of passages of Lorem Ipsum available
Lorem Ipsum is simply
Lorem Ipsum has been the industry's standard dummy text
Contrary to popular belief
Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC
The point of using Lorem Ipsum
Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text
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Atorvastatin
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Our records indicate that you are getting {{ pdc }} of your prescribed medicine.
>80% is optimal
Our records show that you missed {{ gapCount }} doses in the last 12 months.
Doctors and pharmacists suggest you get at least 80% of the medicine prescribed for optimal treatment effect.
Many reasons arise that influence how you take your medicine. The areas below are the most common problems and associated solutions. Talk with your pharmacist and physician to find the best personalized treatment plan.
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Dangerous Beauty (1998)
Director: Marshall Herskovitz Cast: Catherine McCormack, Rufus Sewell, Jacqueline Bisset, Oliver Platt, Moira Kelly, Fred Ward Screenplay: Jeannine Dominy Producers: Sarah Caplan, Marshall Herskovitz, Arnon Milchan Runtime: 111 min. US Distribution: Warner Bros. Rated R: Sex, nudity, language
By Nathaniel R. Atcheson<EMAIL_ADDRESS>Time and time again, we see period films that revolve around the primitive idea of arranged or forced marriages. We learn about and feel sympathy for the peasant boy who can't marry the rich heiress, whom he loves, because of his lower placement in the caste system (such as in the excellent Washington Square); and, sometimes, it's the woman unable to marry a man of higher class. This situation is familiar, and often works as a plot device, but there has to be a spin somewhere. Dangerous Beauty, which tells the story of a young woman in 1500s Venice, is a film that begins with this premise. What makes the movie interesting is her method of avoiding the problem: she becomes a prostitute.
Of course, she's not an average prostitute: she's a courtesan--an educated, intelligent, and undeniably sexy woman who makes men feel important in numerous ways, and gets paid for it. The woman's name is Veronica Franco (Catherine McCormack), and, upon falling in love with a young senator named Marco Venier (Rufus Sewell), is made a courtesan by her mother (Jacqueline Bisset). Becoming a courtesan doesn't change Veronica's social class, but, interestingly, it makes an affair with Marco easier, despite his marriage to a cold and quiet woman.
Conflict arises mainly towards the end, when the Holy Inquisition assumes control of Venice during a plague which kills thousands of people. Believed to be spreading the disease through witchcraft, Veronica is put on trial for her apparent crimes against God.
Dangerous Beauty is a lot of things: it's a love story about two well-developed and well-acted characters; it's a period film rich in detail and atmosphere; and it's a political statement of the status of women in the 1500s. All of these elements are ultimately successful in various ways, and this is due, in part, to the steady direction by Marshall Herskovitz, and the sharp script by Jeannine Dominy (adapted from the factual novel The Honest Courtesan by Margaret Rosenthal). It's remarkable, really, that the film manages to develop each of these elements while still proving lively entertainment.
It's liveliness often springs from McCormack's energetic and convincing performance. Last seen (and underused) in Braveheart, McCormack effortlessly proves herself as a leading actress, and I find it a marvel that this huge, sumptuous role was not given to an actress who has "proven" herself (not just in talent, but in box-office draw, for I am speaking of a Warner Bros. film here). McCormack, aside from radiating a physical beauty that does, in fact, feel dangerous (in a good way), she wistfully slides through this film, never hitting a foul note. Her performance is both strong and subtle, and developed fully. We get a feel for her innocence when she is a maid in the beginning of the film, but we can also see her strength in her eyes. Later, as in the satisfying conclusion, she need not raise her voice to prove her power: her calculated words are enough.
Matching McCormack's talent is Rufus Sewell (Dark City, Hamlet), an intense actor who gives this rich senator life and verve. Sewell, like McCormack, attests with this role his versatility and vigor, and shows once again that he is capable of holding an entire film with his presence. The scenes between the two leads--particularly the love scenes--are electric: their dialogue flows smoothly, and they compliment each other physically. Also good are the supporting performers, including Jacqueline Bisset and Oliver Platt.
The tone of Dangerous Beauty is complete, and always pleasing. The primary colors used are gold and light browns, and each scene seems to be shot with filters that soften the image. The sets and costumes, too, are exceptional and noticeable, and all of this creates a film that never falters with its mood. The uniqueness of Venice is done justice here.
Perhaps most interesting (and unexpected) about the film is the statement it successfully conveys.  She doesn't just reject this monotony, however--she spits in its face by becoming something that most "ladies" find degrading and limiting. Veronica loves what she does, and is happy because of it. This is not a feminist film, mind you--there is no male-bashing here. What there is, however, is a detailed illustration of how much men desire women, and to what lengths they will go to have what they need.
Like all films, Dangerous Beauty isn't perfect. It is fairly predictable in its plotting, and the climax, though satisfying, falls prey to some seriously heavy-handed emotions. But these are minor quibbles: Dangerous Beauty is engrossing from start to finish. I admire films that are complete in their endeavors, and a film that successfully develops multiple themes while actually making us care about the characters will forever be welcome. Dangerous Beauty also supplies a little history lesson about the importance of courtesans and the role of women in this society. And while I am often skeptical about history lessons learned in films, it's nice to know that a film can, on occasion, provide more than simple entertainment.
*** out of **** (7/10, B)
Visit FILM PSYCHOSIS at http://www.pyramid.net/natesmovies
Nathaniel R. Atcheson
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After the Blitz
Robert Bartlett's excellent study of the William Cragh story, The Hanged Man, investigates the events of 1290 in their medieval historical and cultural context. It's a really fine piece of scholarship. But one thing which is missing from the book is any map of medieval Swansea, or even any photographs of sites within the medieval town (the only photo is of Oystermouth Castle in Mumbles, which William Cragh supposedly attacked). Of course, mapping medieval Swansea, and linking the witness testimonies to the place itself, is where our project comes in! But, why do we know so little about medieval Swansea, and why is it so invisible in the city today?
The picture above gives us some clues. Created by Gareth Dean, who's working on the mapping of medieval Swansea, it shows a basic map of medieval Swansea overlaid onto a 1949 photograph taken by the RAF. You can see some big changes immediately - for example, the medieval river runs along its historic course, where in the 20th century there are buildings and roads.
But what else does this photograph show? Perhaps most powerfully, it shows us the terrible impact of World War 2 on Swansea, and the lasting effects of the 'Three Nights Blitz' of February 1941. The Swansea Blitz obviously had a tragic human cost, and is very much still present in local collective memory. But it also erased much of the city's medieval landscape.
In the photograph above, light grey areas are those completely razed and cleared. You can see just how much of this complete destruction was in the former heart of the medieval walled town. Darker grey areas also suffered damage, to varying extents. Post-war redevelopment of the city centre helped to do away with the patterns of the medieval town - now only the castle ruins and sections of the Cross Keys pub (St David's Hospital) are still visible.
That's one of the challenges for our project - making an invisible town visible again, and bringing the medieval city back to life. As we look ahead towards the project launch, that's our key goal.
Şħȧřḗ ǿƞ Ŧẇīŧŧḗř Şħȧřḗ ǿƞ Ƒȧƈḗƀǿǿķ


| overscope_eval_next {rlang} | R Documentation |
overscope_eval_next()
is deprecated as of rlang 0.2.0. Please use
eval_tidy()
to which you can now supply an overscope.
overscope_eval_next(overscope, quo, env = base_env())
overscope |
A valid overscope containing bindings for |
quo |
A quosure. |
env |
The lexical enclosure in case |


SMALL FACES A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): ** 1/2
From the director of A SIMPLE TWIST OF FATE and THE PLAYBOYS, Gillies Mackinnon's SMALL FACES is another drama of troubled, working class, Scottish youths. Since I recently had the bad luck not to like another Scottish working class movie, TRAINSPOTTING, it was with trepidation that I went to see this one.
My review of TRAINSPOTTING was considered a sacrilege on the Internet and created quite a flurry of diatribes.  So much for the value of contrary opinions. Maybe next time, I'll take a poll and see what I supposed to like before composing my review.
At any rate, SMALL FACES is a frequently frightening, but always moving and poignant show which does get a thumbs up from me. I can not speak for its degree of realism, but the script by Billy and Gillies MacKinnon is certainly convincing. This is a tragic show with an excellent performance by Ian Robertson as the MacLean family's youngest son Lex. Although he does not say a whole lot in the show, even without speaking Robertson can convey a wide emotional range.
Set in 1968 in Glasgow, Scotland, Lex lives in cramped quarters with his older brothers Alan (Joseph McFadden) and Bobby (J. S. Duffy) and with his widowed mother Lorna (Clare Higgins).
Lex is one confused and troubled kid who has some artistic skills himself. Most of all, however, he wants to be liked and spends more time trying to figure out what others want him to be than be himself. His attempts at running around with the bigger boys get him into a lot of trouble.  Lex is extremely embarrassed.
Contrasted against the film's tragic theme is the mother's warmth. She flips through examples of great artist's paintings, flashcard style, and asks her sons who painted this or that. She has a great voice, and her soulful Gaelic singing at family gatherings is something I would have liked to have heard a lot more of.
Although the film is in English and not Gaelic, the thickness of the Scottish accent may cause you to miss some lines. As a lover of the cadence of the melodic Scottish tongue, I did not mind since the language has always sounded almost like singing to my ears.
Like most tragedies, bad luck is an ingredient. Lex takes an air gun and fires into the distance where he expects to hit nothing, but it happens to injure soccer player Malky Johnson (Kevin McKidd), a maniac and a leader of a rival gang to his brother's. I remember as a boy firing a friend's BB gun for the first time. Although I aimed at a window far away, I did not expect to hit it. Well, I did so I had to spent the money I had been saving for my own BB gun to repair the window. I learned a valuable lesson and gave up on the idea of ever becoming a gun owner.
Many characters in this intimate and sad show seem about to explode. Sometimes they do and the result is bloody violence. Gang members hit each other with pipes and with bricks, and the blood flows freely. Gangs want members who can be "mental."
The music (John Keane) features the theme song "Keep on running. Keep on hiding," which seems so appropriate to the almost hopeless environment into which these kids are born. It is also a high energy song with a heavy beat which goes well with the high energy of the picture.
The cinematography by John de Borman is fairly straightforward except for the scenes of the desolate wasteland that surrounds the high rise tenements where one of the gangs lives. Borman uses sharp color and dark clouds to give it a surreal feeling. Very ominous as if the grim reaper is just about to arrive.
SMALL FACES runs 1:48. It is rated R for gory violence and some bad language. This is a serious film that would be fine for serious teenagers. Although this show of gang violence is not exactly the sugarcoated one from WEST SIDE STORY, it nevertheless deserves to be seen so I recommend it. It is a fairly depressing show so it is not for everyone, but it gets ** 1/2 from me.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: September 23, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


HPScrollView Class Reference
| Inherits from | UIScrollView |
| Declared in | HPScrollView.h HPScrollView.m |
Overview
Customized UIScrollView that can handle rendering paginated or free-scrolling content area with proper cell recycling for memory optimization.
Tasks
-
headerView
Header view that will be placed on top of all other scrolling content
property -
footerView
Footer view that will be placed at the bottom of all other scrolling content
property -
renderEdgeInsets
Edge insets for the rendered area
property -
identifier
Identifier for this scroll view
property -
delegate
Delegate for this scroll view
property -
dataSource
Data source for this scroll view
property -
– resetData
Resets the contents of the scroll view by removing all cells
-
– reloadData
Reload the contents of the scroll view by first resetting, then asking the data source for updated number of cells
-
– removeHiddenCells
Removed cells that are not within the visible bounds of the scroll view
-
– refreshCellLayout
Refreshes the frames for all cells without reloading them
-
– refreshVisibleCells
Refreshes the frames for all visible cells
-
– insertCells:
Inserts new cells to the scroll view without reloading or refreshing
-
– dequeueReusablePage
Dequeues and returns a recyclable cell from the scroll view cache. If there are no cells available, will return nil.
-
– indexOfCellView:
Returns the index of the given cell view
-
– cellViewWithIndex:
Returns the cell view that matches the given index
Properties
dataSource
Data source for this scroll view
@property (nonatomic, assign) id<HPScrollViewDataSource> dataSource
Discussion
Data source for this scroll view
Declared In
HPScrollView.h
delegate
Delegate for this scroll view
@property (nonatomic, assign) id<HPScrollViewDelegate> delegate
Discussion
Delegate for this scroll view
Declared In
HPScrollView.h
footerView
Footer view that will be placed at the bottom of all other scrolling content
@property (nonatomic, retain) UIView *footerView
Discussion
Footer view that will be placed at the bottom of all other scrolling content
Declared In
HPScrollView.h
headerView
Header view that will be placed on top of all other scrolling content
@property (nonatomic, retain) UIView *headerView
Discussion
Header view that will be placed on top of all other scrolling content
Declared In
HPScrollView.h
Instance Methods
cellViewWithIndex:
Returns the cell view that matches the given index
- (UIView *)cellViewWithIndex:(NSInteger)cellIndex
Parameters
- cellIndex
Cell index to search
Discussion
Returns the cell view that matches the given index
Declared In
HPScrollView.h
dequeueReusablePage
Dequeues and returns a recyclable cell from the scroll view cache. If there are no cells available, will return nil.
- (UIView *)dequeueReusablePage
Discussion
Dequeues and returns a recyclable cell from the scroll view cache. If there are no cells available, will return nil.
Declared In
HPScrollView.h
indexOfCellView:
Returns the index of the given cell view
- (NSInteger)indexOfCellView:(UIView *)cellView
Parameters
- cellView
Cell view to search
Discussion
Returns the index of the given cell view
Declared In
HPScrollView.h
insertCells:
Inserts new cells to the scroll view without reloading or refreshing
- (void)insertCells:(NSInteger)cellCount
Parameters
- cellCount
Number of cells to insert
Discussion
Inserts new cells to the scroll view without reloading or refreshing
Declared In
HPScrollView.h
refreshCellLayout
Refreshes the frames for all cells without reloading them
- (void)refreshCellLayout
Discussion
Refreshes the frames for all cells without reloading them
Declared In
HPScrollView.h
refreshVisibleCells
Refreshes the frames for all visible cells
- (void)refreshVisibleCells
Discussion
Refreshes the frames for all visible cells
Declared In
HPScrollView.h
reloadData
Reload the contents of the scroll view by first resetting, then asking the data source for updated number of cells
- (void)reloadData
Discussion
Reload the contents of the scroll view by first resetting, then asking the data source for updated number of cells
Declared In
HPScrollView.h


IMAGE RECREATION WITH GENETIC ALGORITHM.
The Project
This is the culmination project for my course 2S03 - Programming in C, at McMaster University. This project put my programming skills and memory allocation knowledge of C to the test.
The instructor introduced the class to genetic algorithms, and it was applied on the project. The algorithm begins by creating a random initial population. The algorithm then creates a sequence of new populations. At each step, the algorithm uses the individuals in the current generation to create the next population. In this case, the individuals were a group of pixels. The result is as below. (hover over the card to see)
Technologies used: C


Mixing passion with the art and science of web development, Anthony recognizes that the internet is a crossroads
> >> >>> >>> > [[ \/\/HerE ]] Culture, Commerce, Code & Communication are integrated into a seamless dance of style.
As global villagers learn the language of electronic literacy, \/\/e celebrate the notion that history ends in hypertext.


Seed Auth
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| {{usage.dateStart|prettyDate}} | {{usage.pricePerHour}} {{currency}} | {{usage.discount}} {{(usage.discount !== 0? (usage.discountPercent ? '%' : currency) : '')}} | {{usage.minutes}} min | {{usage.additionalCost}} {{usage.additionalCost ? currency : ''}} | {{usage.total}} {{currency}} | {{usage.user|prettyUser}} | {{usage.machine.name}} |


2017-08-01 至 2017-10-31
AJSTF-5P
starA tour of North and South Kyushu highlights!
starSightseeing Wild dolphins by boat to experience the Japanese natural black sand steaming spa!
starKyushu hot springs all over Japan, stay 5 nights Hot Springs Hotel, enjoy Japanese-style hot spring music.
starEnjoy the famous Yanagawa ~ eel dishes, tempura + Tao Banbian Ding Shi, Japanese kimchi set meals!
HK$6,399
★★★★★
Tokyo
4.9/5Perfect
HK$1,903
Total:HK$ 8,302


Life After DBC
January 19, 2015
Last time I wrote a blog post was back when I was still in Phase 0 of Dev Bootcamp. I've decided that now that I've graduated its time to start this thing up again.
The big thing in my life right now is, of course, finding a job. This task is proving to be a little more daunting than I thought it was going to be; I'm still not really sure what I want to do. My final project at DBC was a game, and I've been really leaning towards game programming, but I'm keeping my options open.
I've been hired as a core coach at DBC which is pretty awesome. Not only am I giving back to the school that gave me such an amazing experience, but its also giving me a chance to brush up on my Ruby skills. It's been a lot of fun going back to Ruby algorithms, and it's been helping me get through some imposter syndrome realizing how much I really have learned.
I do have a few projects in the works. First and foremost is going to be giving this website a makeover. I made this back when my HTML and CSS skills were still pretty new. Next, my final project team, Red Tree Productions, is diving into making a MEAN stack mobile app. I don't want to give too much info on the app yet, but I'll be keeping updates coming throughout the project. We are also discussing another game, but we are still discussing what we want that game to be.


You will learn how to install a virtual machine and explore one of the most known, by security experts, distributions of linux: KALI LINUX. In addition, you will discover how to hide and unhide information from an image. This art is called steganography.
Imagine you can hide your java program in a picture and have a partner never notice it.
INSTRUCTIONS
If you would like to partcipate please make sure you come prepared. This will be a BYOL event. *Bring Your Own Laptop.
Download
- Virtual machine
- The Kali Linux image files from kali.org. Make sure you select according to your personal computer specifications.
After you have downloaded the corresponding programs, here are some instrucitons to help you set up your Virtual Machine.
- Windows & Linux users: see instructions and a youtube video to install VMware + Kali installation. There might be the case where you would have to allow virtual machines on your BIOS.
- Mac users: see instructions and a youtube video to install virtual box and Kali Linux.
Please let us know if you encounter any problem.


|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/experimental/callablebonds/callablebond.hpp>
Public Member Functions | |
| arguments ()=default | |
| void | validate () const override |
| Public Member Functions inherited from Bond::arguments | |
| void | validate () const override |
| Public Member Functions inherited from PricingEngine::arguments | |
| virtual | ~arguments ()=default |
| virtual void | validate () const =0 |
Public Attributes | |
| std::vector< Date > | couponDates |
| std::vector< Real > | couponAmounts |
| Real | faceAmount |
| Real | redemption |
| redemption = face amount * redemption / 100. More... | |
| Date | redemptionDate |
| DayCounter | paymentDayCounter |
| Frequency | frequency |
| CallabilitySchedule | putCallSchedule |
| std::vector< Real > | callabilityPrices |
| bond full/dirty/cash prices More... | |
| std::vector< Date > | callabilityDates |
| Real | spread |
| Public Attributes inherited from Bond::arguments | |
| Date | settlementDate |
| Leg | cashflows |
| Calendar | calendar |
Definition at line 174 of file callablebond.hpp.
|
default |
|
overridevirtual |
Implements PricingEngine::arguments.
Definition at line 56 of file callablebond.cpp.
| std::vector<Date> couponDates |
Definition at line 177 of file callablebond.hpp.
| std::vector<Real> couponAmounts |
Definition at line 178 of file callablebond.hpp.
| Real faceAmount |
Definition at line 179 of file callablebond.hpp.
| Real redemption |
redemption = face amount * redemption / 100.
Definition at line 181 of file callablebond.hpp.
| Date redemptionDate |
Definition at line 182 of file callablebond.hpp.
| DayCounter paymentDayCounter |
Definition at line 183 of file callablebond.hpp.
| Frequency frequency |
Definition at line 184 of file callablebond.hpp.
| CallabilitySchedule putCallSchedule |
Definition at line 185 of file callablebond.hpp.
| std::vector<Real> callabilityPrices |
bond full/dirty/cash prices
Definition at line 187 of file callablebond.hpp.
| std::vector<Date> callabilityDates |
Definition at line 188 of file callablebond.hpp.
| Real spread |
Spread to apply to the valuation. This is a continuously componded rate added to the model. Currently only applied by the TreeCallableFixedRateBondEngine
Definition at line 192 of file callablebond.hpp.


ROBOTICS EVENTS
Can your robot be artistic ? ENGRAVER is an event in which teams will have to make a robot which will be used to draw. Come and test your technical, controlling and innovation skills along with a lot of fun!
PROBLEM STATEMENT :
Event consists of a robot with a proper mechanism to draw/write (marker paint etc.). In ENGRAVER, you will have to write the word ‘MICROBIRD’ by controlling your robot, in minimum time to beat others. This means that the path to be traced will be alphabets. While moving from one alphabet to the next, the drawing mechanism should be off and should again begin at the start of the next alphabet.
GENERAL RULES:
1. Each team can have a maximum of 4 participants.
2. A team may consist of students from different colleges.
3. A maximum of 2 chances will be given to each team.
4. No damage should be made by a bot to other teams' bots during the whole event, in any manner.
5. Bots should not be disassembled until the results are declared.
6. The organizers reserve the right to change the rules as they deem fit.
7. When a team is called for the task, they must report within five minutes.
8. The decision of judges will be final.
ROBOT CONTROL AND SPECIFICATIONS:
1. The Robot must be stable and able to move on its own.
2. During the whole event, the robot must fit in a square of 350*350*350(l*b*h). Dimensions in mm.
3. The bot must be provided with a proper writing/drawing mechanism.
4. Human intervention will NOT be allowed at any point during the game.
POINT SYSTEM : 1. Let the time taken in completing the task be ‘t’ seconds.
2. Then total marks scored by the team at the end of the game will be equal to (1000-t).
3. If any letter of the problem statement is not readable, then 100 points will be deducted from the final score of the team.
VENUE:
11th March,2016(Day 1)
Shakuntlam
Timings:10.00 am-1.00 pm
Speed !! Speed !! Speed !! In this world of everlasting competition , speed is the word . Blast through the way at an awe inspiring pace and indulge your robust bots in an exciting race . " One , who falls behind, is left behind .
PROBLEM STATEMENT:
Use your creative mind to create a remote controlled wired or wireless machine that can cross an artificial path with hurdles and obstacles.
Team Size:
1. The maximum number of team members in a team is limited to 4. They may belong to different institutions.
2. Students must carry a valid college ID card.3. Participants shall not be allowed to be a part of more than one team.
RULES:
1. Maximum dimension of robot allowed is 20cm x20cm x 15cm (length x breadth x height).
2. Robots can be wireless or wired.
3. Use of IC engine is not allowed. Only electric motors should be used for movement.
4. There will be a certain number of check points on the track, which will be informed to the participants before the start of the run. If a machine tumbles or goes off the arena at any point of time during the race, then it will be placed back on the last check point through which the machine passed. But the time shall be kept running.
5. Use of any component or mechanism in the car that could damage the arena or any other participating car would lead to immediate disqualification of the team.
6. If a robot is unable to move for more than 30s then it will be disqualified.
5. Organizers will not be responsible for any damage done to the robot in the arena.
6. If any team is found harming the arena, the team will be disqualified on the spot.
7. Teams should bring all the requisite spare-parts themselves. No spare-parts will be provided.
8. In case of any discrepancies, the decision of the event coordinators will be final.
9. The coordinators reserve the rights to change any of the above rules as they deem fit.
Judging Criterion :
1. The winner will be decided on the basis of minimum time taken by the robot to complete the track.
2. If the robot crosses the boundary, then it will be placed back on the last check point through which the machine passed.
3. The top 3 teams will be awarded certificates and prizes.
4. Time measured by any contestant by any other means is not acceptable for scoring. In general, the decision of the organizers will be final and binding in all circumstances.

PROBLEM STATEMENT:
Fabricate a manually controlled robot capable of playing football.
Maximum number of members in one team: 4
No. of bots in a team : 2 (1 player and 1 goal keeper)
Maximum size: 35x35x25 cm3
Power supply:
- The voltage at any point in the bot should not be more than 24 volts.
- Internal combustion engines are not allowed.
- Organizers will provide 230 V AC supply.
Control: Wired or wireless. For wired control, length of wire should be at least 10m and for wireless control, the remote should have dual frequency.
GENERAL RULES:
- The bot should not damage the arena. Points will be deducted in any such case.
- Winner will be declared on knockout basis.
Note:
There should not be any mechanism of trapping the ball.
And the kicking mechanism employed should be well within the bot specifications.
Decision of judges will be final.
VENUE:
12th March,2016(Day 2)
Shakuntlam
Timings:10.00 am-1.00 pm
A maze and a robot! These are the attractions of this event. Come and construct a robot which can traverse a path on its own. Can you do this?
Maze Mania is an event in which an autonomous robot solves a maze. A maze solver robot is a one which trails in a maze. Sovereign robots are brought into play in this event. In this event robot follows the specified track on the arena. The robot which solves the maze in minimum time is declared the front runner. Each time the robot stops or deviates from the specified path its points are deducted. And finally after evaluation the total score is used to declare the victor.
GENERAL RULES:
• Each team can have a maximum of 4 participants.
• A team may consist of students from different colleges.
• No damage should be made by a bot to the arena or to other team’s bots during the match in any manner.
• Bots should not be disassembled until the results are declared.
• The organizers reserve the right to change the rules as they deem fit.
• When a team is called for match, they must report within five minutes.
• Judges' decision will be final.
• If during line traversal, the bot deviates from the specified path, human intervention will be allowed and points will be deducted for the same.
• The arena shown is just for reference.
• The Mat for line following will not be disclosed before the event.
• The judges can ask for an explanation of any mechanism on the bot and there would be an immediate disqualification of defaulters of any kind.
Mission Objective:
The bot must be fully autonomous and has to perform the specified tasks:
• Initial position: You shall place your bot at point A in any direction, in order to perform the line following task.
• Robot has to reach point B by solving a maze by the principle of line following.
• On reaching the point B, the robot has to mark the end of the game by glowing a LED for more than 3 seconds.
Bot Specifications:
• During the whole event the bot must fit within a square of 250X250X250 (lXbXh). Dimensions in mm.
• The Robot must be stable and able to move on its own. A bot not fulfilling these criteria will be disqualified.
• The bots should be able to follow the line according to event specifications.
• Each team has to bring its own power supply for its robots.
• Teams are advised to use an on-board power supply. In case they are using external power supply they will be responsible for any problem created by entanglement of wires.
• Bot's code will be checked for hard coding before trail is allowed.
Points System:
• 10 points will be awarded for crossing check post 1, 20 for check post 2 and 30 for check post 3 (these locations will be shown on the final competition day).
• 50 points will be awarded for glowing the LED at the end.
• -5 will be awarded for any sort of human intervention.
Restarts and Reset:
• A maximum of 3 restarts will be given.
• A restart can be taken when human intervention is required.
• On restart the bot has to begin from the initial position but the timer will continue.
• A total of 3 resets i.e. 3 chances will be given.
• During reset the timer will begin from 0.
• Best score out of the 3 will be considered
VENUE:
12th March,2016(Day 2)
Indoor 1
Timings:1.00 am-4.30 pm
Soar high through the sky of YMCA. Let free your gliders and the parachute water rockets!
RULES:
Maximum number of participants in one team: 3
RULES for gliders:
1. Maximum wing span allowed 2.5 ft.
2. Maximum weight of glider is 500 gm.
3. Launching mechanism can behind thrown, take off from land.
4. Glider will be checked for designing, maximum flight time and maneuvers.
5. Maximum distance covered, maximum flight time and design will be judged for declaration of winner.
RULES for Water rocketry:
1. Water rocket and all its components should be handmade. Ready made models are strictly not allowed.
2. Your model can be of any shape, size or material. But it should not hurt any property or arena.
3. Water rocket with parachute mechanism and water rocket with booster mechanism.
4. Participants should ensure that they have proper launcher supporting the launcher mechanism.
5. Launcher will be provided by organizers. Participants just have to bring the rocket with a support. However they can also bring their own launcher and compressor.
6. Flight time would be the judging criteria of the event.. Greater the flight time, greater the chances of winning.
VENUE:
13th March,2016(Day 3)
Shakuntlam
Timings:10.00 am-12.30 pm
A bot to correctly diffuse the boxes and other important materials. Bot will pick them from one side and travel in the desired region and then place the box on the other side. Witness the robots moving through different arenas with different obstacles!
PROBLEM STATEMENT:
Create a bot to pick and place objects while tackling various hurdles in the way.
TEAM SIZE:
1. A maximum team size of 4 is allowed.
2. The participants can belong to different institutes.
3. One person can not be a part of more than one team.
RULES:
1. The maximum size of bot should be 30cm*30cm*30cm (arm excluded).
2. Weight of bot should not exceed 10kg.
3. A max of 500rpm DC motor is allowed.
4. Wired or wireless, any kind of bot can be used.
5. It can be manual or autonomous as the user wants to have.
6. The maximum length of the robotic arm is 40 cm.
7. Time penalties will be given for every task that the bot cannot accomplish.
8. No damage should be made by a bot to the arena or to other team’s bots during the match in any manner.
9. The arena shown is just for reference.
10. The judges can ask for an explanation of any mechanism on the bot and there would be an immediate disqualification of defaulters of any kind.
11. Robots should not be factory made or commercially available.
12. The wire used to power/feed the bot should remain slack at all times.
13. Each team has to bring its own power supply for its robots. The voltage difference between any two points on the bot must not exceed 24 volts.
14. Teams are advised to use an on-board power supply. In case they are using external power supply they will be responsible for any problem created by entanglement of wires.
TRACK :
1. The track has three major parts.
2. First part will have 3 boxes of different colours and 3 cavities of same colors respectively. The user will pick up the boxes and place them in his respective cavity. The block provided will be of 7cm*7cm to 10cm*10cm.
3. Second part will comprise of an uphill course where the top will have a platform where a block is placed.The bot is required to go up there and hold the block up in the air. And while holding the block it comes down the elevation.Then it places the block in the desired position. The maximum angle of elevation can be of 45 degrees. And the track can be of any material that may include even a slippery one.
4. Third part and the most interesting one. In this stage the robot has to climb the hill again and then pass through a bridge made up of two parallel beams. On one-third distance of the bridge, there will be a block present in the middle of the beams. The robot has to pick that block, complete it’s journey on the bridge and then it has to place that block at the end point to mark the ending of the game.
If the robot falls from the bridge then the robot has to climb the hill again and has to cross the bridge again, no previous progress on the bridge will be considered.
5. Black block and beam are on the same height.
JUDGING CRITERIA :
1. The bot which finishes the track in the minimum time including the time penalties will be declared as the winner.
2. The dimensions and weight limit of the bot must be strictly followed. All the bots will be checked before the competition begins. The bots not made according to the rule will be disqualified.
3. The decision of the co-ordinators will be considered as the final decision.
4. In case of toppling, the co-ordinators will reposition the bot, the participating members will not do this.
Points System :
Points will be calculated in the following manner :
100 points will be awarded for placing the green block on it’s desired place.
100 points will be awarded for placing the red block on it’s desired place.
100 points will be awarded for placing the orange block on it’s desired place.
200 points will be awarded for placing the blue block on it’s desired place.
100 points will be awarded for placing the black block on it’s desired place.
100 points will be awarded as a bonus if all the blocks are placed at their desired places.
(3*t) will be subtracted from the final score , where t is time in seconds.
It is a robo fighting tournament, where the aim of the participating robot is to demobilize the enemy robot. To hear their applause, you have to go mindless without fear, beat the thrill and be ready for the kill.

Team Size:
1. The maximum number of members in a team is limited to 4.They may belong to different institutions.
2. The students must carry valid student ID cards of their colleges which they will be required to produce at the time of registration.
3. Participants shall not be allowed to be a part of more than one team.
Gameplay:
1. Each battle will consist of 3 rounds.
2. Each round will be of 3 minutes.
3. Bot will be considered eliminated if it either falls off the arena or is immobile or cannot perform linear movement within 40 seconds.
4. If at the end of 3 rounds, both the bots are active and inside the arena, result will be declared on the basis of a tie breaker.
5. Tie-breaker will consist of a ring of reduced diameter and it will be a single round of 1.5 seconds.
RULES:
1. The dimension of the arena is a circle of diameter=200cm or 2m and outer boundary area of 220cm or 2.2m.
2. The dimension of the robot used for the robo rage is 30x30 (length x breadth) (10% tolerance allowed). All dimensions are in cm.
3. The maximum possible weight for the robot is 10 kg.
4. Robot should be wired or wireless. In case of wireless robot the battery should be on board.
5. The robot should not have any attacking weapons. The robot should push the opponent robot outside the arena.
6. Use of wedges,gripper is allowed to push the opponent robot.
7. No lifting or flippering and moving of weapon mechanism is allowed.
8. Jumping, flying & hopping is not allowed.
9. A robot is declared victorious if its opponent is immobilized.
10. A robot will be declared immobile if it cannot display linear motion of at least 1 inch in a time period of 40 seconds.
11. If a robot is thrown out of the arena, the match will stop immediately & the robot still inside the arena will be declared as the winner.
12. If the robots become entagled with each other, the robots will be taken back to the initial position and the match will begin again.
13. Certificates of excellence will be awarded to the top three teams.
14. The organisers reserve the right to change the rules as them deem fit.
15. Co-ordinators' decision will be final and binding to all.
VENUE:
13th March,2016(Day 3)
Shakuntlam
Timings:1.00 pm-4.30 pm
Do you love to ride on hills?  How about seeing your robots do this? Exciting..isn't it?
PROBLEM STATEMENT:
There will be 2 tasks which will be repeated back to back. The first task will be related to electronics. In the second task, your bot will be tested. The robot will have to complete maximum portion of the track in a given time. Time given for 2nd task will depend on the performance of the first task. If the time ends, first task will still continue and accordingly the time will be given to complete the remaining track. This will continue as long as the complete arena is traversed.
Task 1 events will be as follows:- (one at a time)
1. Tech-Chef(finding out certain components from a large number of components)
2. Breadboard implementation of a simple circuit.
GENERAL RULES:
• Each team can have a 2 to 4 participants.
• A team may consist of students from different colleges.
• No damage should be made by a bot to the arena or to other team’s bots during the match in any manner.
• Bots should not be disassembled until the results are declared.
• The organizers reserve the right to change the rules as they deem fit.
• When a team is called for competition, they must report within five minutes.
• Decision of judges will be final.
• The judges can ask for an explanation related to the bot and there can be an immediate disqualification of defaulters of any kind.
• A maximum of 20 minutes will be given for the entire event.
Mission Objective:
The bot must be able to perform the specified tasks:
• It must be able to cross obstacles and climb slants/small hills.
• It must be able to run on different types of surfaces.
Basic knowledge of electronics is also required.
Bot Specification:
• During the whole event the bot must fit within a square of 250X250X250 (l x b x h). Dimensions in mm.
• The Robot must be stable and it must be able to move on its own. A bot not fulfilling these norms will be disqualified.
• The wire used to power/feed the bot should remain slack at all times.
• Each team has to bring its own power supply for its robots.
• Teams are advised to use an on-board power supply. In case they are using external power supply they will be responsible for any problem created by entanglement of wires.
Points System:
Points will be given according to the formula: 1200-t
Where ‘t’ is the time taken in seconds to complete the entire task.
VENUE:
13th March,2016(Day 3)
Shakuntlam
Timings:10.00 am-12.30 pm
For accomplishing any task what is the basic requirement? Yes, you are right!.. its synchronization.. But like humans can bots have synchronization? Of course they can... This event will prove it to u.
VENUE:
11th March,2016(Day 1)
LC
Timings:3.30 am-4.30 pm


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The March releases are hot off the printing press for Finagle 6.43.0, Finatra 2.9.0, Scrooge 4.15.0, TwitterServer 1.28.0, and Util 6.42.0.
Here’s a few of the highlights:
See accompanying blog post for details.
com.twitter.finagle.http.serverErrorsAsFailuresV2
toggle for opting out of this behavior. f34a7344-com.twitter.finagle.toggle.flag.overrides=com.twitter.finagle.http.UseHttp2=1.0
. Please let us know of any issues that you run into!Service
from ThriftMethod.Args
to ThriftMethod.SuccessType
, instead of ThriftMethod.Args
to ThriftMethod.Result
. This is a breaking API change though it should generally be easy to adapt existing code to it. c5ea8515Our byte-level abstraction, Buf
got a fresh coat of paint:
Buf.process
for sequential processing of a Buf
. Finagle has been updated to use it where appropriate, leading to reductions in allocations. 1df3646f and othersBuf.write(java.nio.ByteBuffer)
for writing to NIO ByteBuffers
. d6f7985eBuf.concat
is now a constant time operation. bb05f425ConcatBuf
has been removed, replaced by Buf.apply
and Buf.Composite
. 5833c560Guava has been upgraded to version 19.0 from 16.0.1 d6bdecc9


sky watcher
Python
links
Pelican
Python.org
Jinja2
You can modify those links in your config file
social
You can add links in your config file
Another social link


How to Create Engagement and Focus in the Virtual Classroom
We’ve all experienced those virtual training sessions that feel more like a free webinar, minus the sales pitch at the end.
 All the while you're answering emails and scrolling through social media. Worst case scenario, your webcam 'breaks' and you use the opportunity to catch up on some household chores...
It goes without saying that if any of this happens, you're not going to learn much. Poor engagement, interaction, and focus destroys your ability to take in what you're being taught. Yes, you might remember enough to answer the multiple-choice quiz at the end, but will you be able to call upon that knowledge in a month when it really matters?
Probably not.
Great virtual training shouldn’t be this way. At the Virtual Training Team (VTT), we recognise that getting people engaged is of absolute importance of fostering engagement during your training sessions, to keep your participants focused and on task.
Want to learn with experts? Check out our Virtual Workshops to see how we can help.
Great virtual training sessions are critical. Because when people are involved, they’re focused and on task.
Most virtual classrooms like Zoom Microsoft Teams Adobe Connect, and WebEx have built-in tools that you’ll need to keep your session on track and get the best learning outcomes.
Here are some top engagement tips for you to add to your virtual training repertoire.
Pay attention to virtual body language and visual cues
We say so much through our body language. You might be worried that you’ll lose access to this vital information when you’re communicating virtually. The good news is, you won’t! (So long as you use the tools available to you).
There are loads of different ways to gauge the interaction of your participants. For example: yes/no buttons, ticks and crosses, raised hand emojis, and more. The exact methods you’ll have available are determined by the online learning tool that you use.
Take a note of how long it takes participants to respond when you use them. A slow response might indicate that your participants have trouble understanding the content, or you could be losing their attention. It's also a good idea to measure the quantity of feedback you're getting. Specifically, when you ask your participants to engage with a task, consider how many actually do it. Anything less than 100% should be cause for concern.
If you suspect they might not be fully engaged, apply one (or more) of the following techniques to get them refocused on the task at hand:
Call on participants by name
Using someone’s name is a surefire way to bring their attention back to you if it had wandered elsewhere. We’re programmed from a young age to pick up on the use of our names in conversation, so it’s a great tool to use in virtual classroom settings to keep your participants focused.
Use names strategically to encourage collaboration and dialogue among participants to foster laser focus and proactive participation.
Find new ways to ask questions
Asking, “Any questions?” in a virtual workshop almost guarantees a tumbleweed moment. It just doesn’t work virtually like it does in-person.
Instead, try more direct questions like, “Please give me a green tick if you are ready to move on.” If you don’t get the response you expect, it’s a good indication that your participants need a bit more help. Should this happen, follow up with more direct questions to get to the root of the issue.
Don’t make slides to read from
Sometimes, even the best of us fall back into the bad habit of creating a presentation out of text-heavy slides and reading them out like a script.
Take care when designing your virtual classroom slides. When participants see a wall of text that the facilitator begins to read out, they ignore the content in front of them. Worse, the more words you put on the slides, the more likely you are just to read it out like a robot, and that's no way to engage an audience- virtually or otherwise!
Also, remember that most people read faster than you can talk. So, use your voice to fill in the blanks between the bullet points.
Collaborate, don’t lecture
Virtual training is a conversation, not a presentation or a lecture. Establish this early on so your participants know that their collaboration and engagement is expected, not optional.
If you have content that requires a lot of explanation, be sure to use other techniques to break up the delivery. Because just talking for an extended period is enough to send even the most diligent delegate to sleep.
Always remember that when your participants feel like partners, the whole learning journey is more successful.
Want to learn with the experts? Check out how VTT can help with your Virtual Workshops.
Use other media (but only when it makes sense)
What’s worse than having no media in your content?
Having too much!
Filling your slides with video and audio is futile if they don't support your point. Not only that, but they can be a source of distraction that hinders rather than helps the learning process.
A good rule of thumb is to use only the simplest technology you need to effectively meet your desired learning objective, and nothing more.
Limit your audience size
The more people in your audience, the harder it is to keep everyone focused.
Get around this by limiting the number of people in your workshop. This will make it easier for you to get your participants to 'buy-in' to your session by making them feel attended to and valued.
We recommend groups of up to 10. It’s a good number of people that allows for detailed discussion without voices getting lost or participants overlooked.
Want to master virtual training delivery?
If you’ve got a virtual training need, big or small, and need some help.


---
layout: game-page
redirect_from: /game/blocks-undead
title: Blocks of the Undead
year: 2004
semester: Fall
description: "Tetris Attack of the Killer Zombies
Tetris Attack with spooky undertones, Blocks of the Undead is Panel de Fun. What a puzzling reference."
tags: Windows Linux Singleplayer
# tag options: "Windows", "Mac", "Linux",
# "Singleplayer", "Multiplayer",
# "Controller-Compatible", "VR",
# "Game-Jam"
project_members: {
Jared Luxenberg: "Project Lead, Programming Lead, Level Design",
Justin Lokey: "Level Design, Art, Playtesting",
Keith Bare: "Graphics Code, Particle Systems, Linux Code",
Korina Loumidi: Art
}
stage_game_path: blocksundead/
builds: {
Windows: blocks-of-the-undead-1.0a.win32.exe,
Linux: blocks-of-the-undead-1.0.src.tar.gz
}
thumbnail: blocksundead-1.jpg
top-img: blocksundead-1.jpg
screenshots: [
blocksundead-1.jpg,
blocksundead-2.jpg
]
# Optional
awards: [
GCS Gold Award
]
top-img-fit: cover
# top-img-fit options:
# "cover" - Cover the entire top area with the image, without squashing/stretching
# "fill" - Fit the FULL image into the top area, squashing/stretching as necessary
---


testsheets.Rmd
testsheets
is a package for creating testthat files from spreadsheets. It supports Google Sheets and Excel documents and relies heavily on the tidyverse packages googlesheets4 and readxl.
This package is can be installed from GitHub with:
# install.packages("devtools") devtools::install_github("nicole-brewer/testsheets")
Spreadsheet terminolgies among major tech giants are confusing and naming conflicts is worth extricating. In this package, we use three terms that conform to naming convensions in the googlesheets4 package. - sheet: a singular, two dimensional set of tabular data, also called a “sheet” in Google Sheets, and “spreadsheet” and “worksheet” in Excel - ss: a document that contains one or more sheets, called a “spreadsheet” in GoogleSheets, and “workbook” in Excel - testsheet: a sheet of any mimetype that follows formatting rules that allow for conversion a testfile - testfile: a script created from a testsheet that is compatable with the testthat package
Let’s say we want to test a function we have written. In this example we will use a Google Sheets document called “example” that has two sheets named after the functions they were designed to test: “sum” and “mean”.
# Retrieve the google sheet library(googledrive) #> Warning: package 'googledrive' was built under R version 3.6.2 library(testsheets) # indicate there is no need for an access token since we are accessing # a read-only sheet via a public link googledrive::drive_deauth() # get sum_ss <- googledrive::drive_get("https://docs.google.com/spreadsheets/d/1vR1aUlKMGtZIJOZaHNk7kePgeYYrkhoy0PFmZxs8wt4/edit?usp=sharing") # Load the "sum" sheet into a dribble create_testfile(sum_ss, sheet = "sum") #> Using an auto-discovered, cached token. #> To suppress this message, modify your code or options to clearly consent to the use of a cached token. #> See gargle's "Non-interactive auth" vignette for more details: #> https://gargle.r-lib.org/articles/non-interactive-auth.html #> The googlesheets4 package is using a cached token for<EMAIL_ADDRESS>#> Reading from "testsheets_example" #> Range "'sum'"
Internally, create_testfile
obtains a tibble containing testsheet
cell data. This tibble is cleaned in certain ways: for example, rows that have “false” in the include column will be removed and the ‘param_’ prefixes indicating input parameters will dropped.
Perhaps you have a lot of injected code in your spreadsheet that needs cleaning or repair to create an error_free testfile. create_testfile
is not an ideal funciton in this scenario, because you skip over the intermediary tibble that we will call testdata.
testsheets
provides a workaround by providing two functions that separate testfile creation into two steps: read_testsheet
and write_testfile
.
library(testsheets) # Obtain the path of an example testsheet path <- testsheets_example("excel") # create testdata from the sheet called "sum" testdata <- read_testsheet(path, sheet = "sum") # modify the testdata tibble in some desired way change_testdata <- function(testdata) { message("Testdata has been modified in some way!") testdata <- testdata } testdata <- testdata %>% change_testdata() #> Testdata has been modified in some way! # write the testdata to a testfile write_testfile(testdata, "sum") #> A file /Users/nicolebrewer/Repos/nicole-brewer-github/testsheets/vignettes/testsheet_sum.R already exists. Use the option `overwrite = TRUE` to overwrite it.
Now that we have written and understood whats going on behind the scenes in an advanced workflow, we have the option of cleaning it up by reverting back to the create_testfile()
function used in the basic workflow, but with one extra parameter. In R, functions are objects (of class type “function”) just like anything else, so we can pass our custom change_testdata
function as a manipulator
parameter.
library(testsheets) # Obtain the path of an example testsheet path <- testsheets_example("excel") # define our "manipulator" function change_testdata <- function(testdata) { message("Testdata has been modified in some way!") testdata <- testdata } create_testfile(path, "sum", manipulator=change_testdata) #> Testdata has been modified in some way! #> A file /Users/nicolebrewer/Repos/nicole-brewer-github/testsheets/vignettes/testsheet_sum.R already exists. Use the option `overwrite = TRUE` to overwrite it.


I’ve always loved computers (in the broad spectrum) and gaming. I’ve been building and repairing computers on and off for 15 Years. My best friend is a Computer Developer and he once asked me if it would be something I would be interested in doing. Not knowing what he meant, he wrote code and “hello world” appeared on the screen. I was fascinated and I wanted to know everything.
I have only been coding for about a year and a half including my year at Codex. Coding has changed my outlook on life and even how I implement daily tasks. Coding is a very love/hate relationship, but the hate is all worth the love and wouldn’t change it for anything. I look forward to the future and what it holds.
This was my final project on the Google scholarship. Please click the image to view the project. 1. Choose a grid size 2. Choose a color 3. Use own imagination and run wild with Pixel Art Maker
Close ProjectThe taxi moves only when the light is green. Use the up and down arrow keys for the robot lights. The taxi can move forwards and backwards by using the left and right arrow keys.
Close ProjectIn this program you can add shoes to the catalogue. When the client clicks the buy button a pair of shoes will automatically be removed from the stock. If a certain shoe is discontinued, you may remove it from the stock list completely using the X button. Once you have a large database you can search by brand and size.
Close ProjectThis is an app. People share their success stories and in turn they hope to inspire and motivate other people all over the world. I did this for a company called Jumo who lends money to underprivileged people to help them succeed in live. This was part of our hackathon project.
Close Project


--- title: General Notes keywords: fastai sidebar: home_sidebar summary: "Notes about using jupyter, openai gyms" description: "Notes about using jupyter, openai gyms" nb_path: "nbs/notes.ipynb" ---


[1]
there is free wifi but it does in america ''.
[2]
there is free wifi but it does not work very good.


The Data Object
is an object created internally. It represents a single object (record) stored on the server.
If the recServ
parameter points at servREC the Data Objects are stored as stringified JSON.array with each Data Object
being a JSON.object. If there are too many, they are stored as 64K chunks.
If the recServ
parameter points at servTBL each Data Object is stored separately on the server.
Refer to Record Storage for more details.
The internal implementation of the Data Object
uses a Javascript object.
The properties of the Javascript object are used to represent the columns stored on and retrieved from the server. The JSON
stringify
and parse
are used to transform the data between these 2 functions. Upon occasion the AngularJS versions are used because they
also clean up any AngularJS special $$ tags inserted into the working copy of Javascript object.


--- ---
Women's Health
A number of the prints in the collection deal with women's health, including some vivid depictions of pregnancy. At the beginning of the Meiji era, the bunmei kaika, or "civilization and enlightenment" movement, introduced a more scientific outlook in many areas of Japanese life, including attitudes toward pregnancy and childbirth. Anatomical drawings from the West, available widely for the first time, provided models for the representation of such themes as the stages of fetal gestation. Read More
|
|
|||||||


At Wittebome High, our vision is to develop a community of worthy citizens by aspiring to our motto 'Duty First'.
Wittebome High is committed to:
• promoting academic excellence
• aspiring to our motto "duty First"
• cultivating a safe and secure learning environment
• instilling and encouraging sound values, ethics and morals
• developing our school community
and producing learners who have a keen sense of social,
cultural and environmental awareness
Situated in the Southern Subrubs of Cape Town, Ottery Road, Wynberg.
The school was founded in 1956 and the first Principal was Dr. Groenewald. We currently have approximately 950 learners and the current principal is Mr V.K. Esau.
We have a fully equiped Civil Technology room, Needlework & Consumer Studies Practical room and 2 CAT Labs .
Our motto is Duty First to which we strive for


Contact
To get in touch with the webmaster email<EMAIL_ADDRESS>if you have a pupil you want to send to the school visit the admissions page.
To get in touch with the webmaster email<EMAIL_ADDRESS>if you have a pupil you want to send to the school visit the admissions page.


Financial and energy sectors help lift TSX higher, U.S. stock markets post gains
by The Canadian Press, StaffTORONTO -- Canada's main stock index was up in late-morning trading, as gains in the financial and energy sectors helped lift the market higher.
The S&P/TSX composite index was up 30.56 points at 16,913.32.
In New York, the Dow Jones industrial average was up 66.53 points at 27,758.02. The S&P 500 index was up 14.25 points at 3,101.26, while the Nasdaq composite was up 50.41 points at 8,514.69.
The Canadian dollar traded for 75.59 cents US compared with an average of 75.63 cents US on Friday.
The December crude contract was up 31 cents at US$57.17 per barrel and the December natural gas contract was down 1.2 cents at US$2.62 per mmBTU.
The December gold contract was down US$5.10 at US$1,452.00 an ounce and the December copper contract was down one cent at US$2.65 a pound.
This report by The Canadian Press was first published Nov. 12, 2019.


Everyone's Progress
CJ Lin:
- Added an overlay of instructions on how to play
- Adjusted feedback algorithm to give feedback when hoop moves position
Peter Michael:
- Understood how SMPL model works ang got VIBE algorithm to work
Yan Zhe Ong:
- Worked with Jasmine develop a better shooting mechanics that takes the last 20 frames
- Attempted to make move hoop more smooth and move real time
Jasmine Woon:
- Worked with Yan develop a better shooting mechanics that takes the last 20 frames
- Attempted to make move hoop more smooth and move real time
Updates on Code
CJ has spent time working on the overlay for BallARs. The reason we added an overlay, so that user can recieve information on how the game works before entering AR world. We opted for this option because our previous menu overlay had little functionality and wasn't necessary to add another button press. We also thought that adding a an extra window for the instructions in AR world would obstruct the user's ability to shoot a ball anywhere, so we decided for our current design.
Peter has been working furiously trying to understand VIBE algorithm and implmenting it. He got a simple video clip to work of Steph Curry shooting a free throw basket. He has also gone to Luyang's office hours to get help on this algorithm and understand how SMPL body model files work.
Jasmine and Yan has been working on shooting and now the shoot mechanism are less buggy. They took the average of the last 20 frames to get a velocity in the x, y, and z direction. Though the shooting isn't a real semblance to real life shooting, it's the closest they can get to simulating throwing a basketball in VR.
Updates on Ideas
BallARs has reached the point in the quarter where CSE 481V has become less busy. As a result, they can focus more on their time on coding BallARs. We have about 1.5 more weeks to go, and everything seems to be going on track. We are cautiously optimistic that we can achieve our target product.
With things seemingly on-track, BallARs are still tyring to improve the AR experience
Plan for Next Week
Everyone:
- Thiking about what type of feedback to compare with pose estimation
CJ Lin:
Goals for Monday 5/24
- Work with Peter to incorperate better feedback from pose estimation
- Add invisible walls to help with shooting feedback
- Try to get Oculus working with BallARs application
Peter Michael:
Goals for Monday 5/24
- Implement retargeting model from SMPL files
- Place mesh into the enviroment
Yan Zhe Ong:
Goals for Monday 5/24
- Work with Jasmine to get a better move hoop and shoot hoop mechanism
- Camera positioning
- Gameplay instructions
Jasmine Woon:
Goals for Monday 5/24
- Work with Yan to get a better move hoop and shoot hoop mechanism
- Camera positioning
- Gameplay instructions
Blocking Issues
One blocking issue that Jasmine and Yan are facing is how to update the position of the hoop real time. Currently, they have a tick function that checks the controller's old position and current position. Then, using those two positions, calculate the change for the new hoop's position. However, they are encountering a behavior where the controller's old position and current position are the same each tick. They need a way to get two different position in order to work. See their attempt here.
CJ is trying to figure out how to handle the case when the user throws an air ball. He hasn't come up with a solution just yet but he's working on it!


A favorite place of mine to visit in St. Louis is the Missouri Botanical Gardens. Great flowers all year round, and one of the finest annual orchid shows. My most visited places, though, are the St. Louis Zoo, the Gateway Arch, the new City Garden, and the Powder Valley Conservation Nature Center.


§806-63 Defense. All persons tried for any offense shall be admitted after the close of the case for the prosecution to make full answer and defense thereto by counsel or attorney. [L 1876, c 40, §46; RL 1925, §4026; RL 1935, §5527; RL 1945, §10832; RL 1955, §258-42; HRS §711-63; ren L 1972, c 9, pt of §1]
Cross References
See §801-2 and notes.


Ant(eater) Register
Ant Register is a console-based application built on Java. The program acts as a registration medium for students to view a master course registry, and add or drop courses from their profile.
To use Ant Register, please download the file "team-c-fall-2016.zip"
and extract it to its own directory.
- unzip team-c-fall-2016.zip to its own folder
- verify that you have a "res/" directory and the .jar file together
- open up a
cmd
prompt and navigate to the directory java -jar team-c-fall-2016.jar
Authors and Contributors
Coded and designed by Justin Chin (@jmchin), Jia Tan (@j7an), James Wilson (@jameshwilson), Nehal Reddy (@Nehal1991), and Travis Jennings (@tjenningsaz).


Land Date: August 6, 2012Mission still in progress
Land Date: January 25, 2004Communication lost: 10 June 2018
Land Date: January 4, 2004Communication lost: March 22, 2010


It's the Final Countdown!
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Contents
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Example list:
Click the button to get the HTML content of the next sibling of the first list item.
Note: Whitespace inside elements is considered as text, and text is considered as nodes.
If you add whitespace between the two li elements, the result will be "undefined".


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/144837PRreviews/47413hello.html ---
Welcome to #PR reviews.
Description: For discussion of current PRs to mathlib, as well as soliciting help on PRs, or proposing prioritisation.
{% endraw %}


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Wild Type Time Course Database: Single Gene Queries
Enter gene symbol (
i.e,
dos
). You can also enter a CG (
I.e.;
CG15848
) or an Fbgn (
I.e.;
FBgn0035893
)


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Case study
Curriculum-led budget planning at The Weald School allows it to maximise value for money while offering a broad and balanced curriculum.
The Weald School is a large secondary school in West Sussex. The headteacher, Peter Woodman, takes a data-informed and curriculum-led approach to staff planning. This enables him and his senior leadership team ( SLT ) to make strategic curriculum changes to help pupils, in spite of a tight budget and recruitment challenges.
Mr Woodman plans his staffing structure one year ahead, in September and October, based on SLT ’s view of the ideal curriculum model for the school. To inform its judgment, SLT considers detailed pupil attainment data, which it can see quickly and easily by using a specialist software package.
To plan his staffing structure in detail, Mr Woodman uses a customised spreadsheet. This shows, by year group, the number of subject periods needed and the number of periods for which there are teachers available. Mr Woodman aims for an average contact ratio of 0.8, which he can adjust on the spreadsheet. He can also adjust factors such as pupil numbers and class sizes to ascertain the net level of overstaffing or understaffing by subject. In this way, he can work out the school’s recruitment needs for the following year.
In light of the school’s recruitment needs, Mr Woodman examines the school’s five year budget and benchmarking data. These data include teacher contact time, class sizes and staff costs. Mr Woodman often benchmarks informally with similar schools, and he also benchmarks from year to year within his own school. He then amends his recruitment plans if necessary.
This approach allows Mr Woodman to know the school’s staffing levels and recruitment needs at any given point in the year. He has therefore been able to make strategic curriculum changes to help pupils. He has, for example, been able to:
When faced with budget pressures, Mr Woodman aims to find a balance between SLT ’s ideal curriculum and costs that the school can afford. Options he considers include:
This has led to increased class sizes for years 7 and 8 from 30 to 31, and the discontinuation of ceramics at GCSE and politics at A level. To ensure affordability in future years, the headteacher has also:
The headteacher continually revises his staffing plans throughout the year. He meets his SLT 4 times a week, discussing staffing at almost every meeting. Together, they react quickly to staff turnover and to the school’s success in recruiting teachers, so an effective staffing structure is always in place.
Mr Woodman’s strategic, curriculum-led approach ensures a consistent focus on delivering the best possible curriculum in the most efficient way possible. There is virtually no overstaffing and teachers are flexible in covering for one another when there is sickness absence. Mr Woodman plans well in advance, uses data effectively, and consults regularly with his SLT to meet the school’s staffing needs. He keeps the school within budget while maintaining a focus at all times on pupil needs and outcomes.
Mr Woodman notes that: “finances have been particularly pressured in West Sussex in recent years so it has been critical that we use those we have as effectively as possible. Our proactive and long term approach to curriculum planning and timetabling means that when it comes to making choices, we can do so in systematic way that makes sure we continue to focus on those areas that will make the biggest differences to our students.”
If you wish to contact The Weald School directly to discuss this case study in more detail, please email Michelle Goodenough .
Published: 6 July 2016


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