Ninf-G uses the Globus Toolkit to provide an operating environment for GridRPC.
GridRPC is middleware that provides a model for access to remote libraries and parallel programming for tasks on a grid. Typical GridRPC middleware includes Ninf and Netsolve.
GridRPC is considered effective for use in the following cases.
Commercial programs or libraries that use resources which are run on particular computers on the grid are sometimes provided only in binary format and cannot be executed on particular computers. There are also problems concerning licensing and source code compatibility. Furthermore, when using resources that can only be used with particular machines, such as video cameras, electron microscopes, telescopes and sensors, processing for the use of those resources on those machines is necessary.
In such cases, an environment that allows the resources (including software) to be used on a particular computer is needed.
When there are many programs that execute routines that do a large amount of computation on broadband servers on the grid, it takes a lot of time just to run parts of the program.
The time required to run the program can be shortened by off-loading such program parts to a broadband server.
In cases when there are strong demands on memory and disk space on the client machine so that broadband computation cannot be done, it is desirable to be able to do easily-understood offloading with no consideration given to argument marshalling.
Execution of Parameter Sweep by multiple servers on the grid
Parameter Sweep is a program that enables execution of computation on multiple servers in parallel, using some subset of the parameters. The respective servers run independently using different parameters, with virtually no dependence on other servers.
There are surprisingly many programs like Parameter Sweep.
The Monte Carlo method program is one of them.
Although Parameter Sweep can also be implemented with a Message Passing Interface (MPI), programming is rather simple with GridRPC and Parameter Sweep can be executed to match the (dynamically changing) scale of the grid (execution by multiple clusters, taking resource management, security, etc., into account).
Ordinary or large-scale task parallel programs on a grid
Task arrangement programs are easy to write with GridRPC. An API that supports the synchronization of various task arrangements with mixed exchange among multiple clients and servers can be used.
GridRPC not only provides an interface for easy mathematical computation and scheduling of tasks for parallel execution, but the execution of processing that matches the (dynamically changing) scale of the grid is possible, as in the case of Parameter Sweep.
New features and functions have been added to Ninf-G Version 4 (Ninf-G4).
Globus Toolkit Version 4 (GT4) provides a new framework and a new mechanism to provide job invocation (WS GRAM) and information services (Information Services: MDS4). Ninf-G4 supports the WS GRAM and MDS4 functions. The Ninf-G configuration file provides attributes to use these functions.
Ninf-G4 has a new module called Invoke Server. This module enables support of many type of job invocation for Ninf-G. (WS GRAM, Pre-WS GRAM, UNICORE, ...)
Any job submission interfaces can be used for remote process invocation by implementing Ninf-G Invoke Server for the interface. The detailed information on how to develop Ninf-G Invoke Server is described in Invoke Invoke Server Developer's Manual.
Ninf-G4 supports cascading RPC, which enables Ninf-G Executable to call GridRPC API. Cascading RPC implements hierarchical RPC which is a implementation technique to make applications scalable and to achieve high performance for fine-grained task parallel applications. Cascading RPC is available for Invoke Server GT4py by delegating full proxy certificates. The detailed information of this feature is available in Section 4.4.1. The other Invoke Servers such as Invoke Server SSH and Invoke Server Condor may be enabling cascading RPC, however they are not officially supported.
Ninf-G4 supports source code compatibility with Ninf-G Version 2 (Ninf-G2). Source codes of IDL and client programs are compatible between Ninf-G2 and Ninf-G4. Format of client configuration file in Ninf-G4 is expanded from Ninf-G2 and it is upper compatible with Ninf-G2.
Ninf-G4 uses the same protocol with Ninf-G2 for communication between Ninf-G Client and Ninf-G Executable, thus mixed use of Ninf-G2 and Ninf-G4 is supported, i.e. Ninf-G2 client is able to call Ninf-G4 server and vice versa.
In addition, GT2 functions (Pre-WS GRAM, Pre-WS MDS: MDS2) which are used by Ninf-G2 can be used by Ninf-G4 as well. Basically, Ninf-G2 users do not need to worry about compatibility problems. Only the user with interest in new Ninf-G4 features, must learn about the new capabilities of Ninf-G.
Ninf-G is a set of library functions that provide an RPC capability in a Grid environment, based on the GridRPC API specifications.
Ninf-G and the application programs that use Ninf-G consist of Ninf-G Executables that execute computation on server machines, and Ninf-G Clients that issue requests for computation to the Ninf-G Executables from client machines.
The Ninf-G Executables consist of functions that perform calculations (calculation functions) and a Ninf-G stub program that calls the calculation functions. Communication between clients and servers is accomplished by TCP/IP using a proprietary Ninf-G protocol.
The relationships between clients and servers are illustrated in Fig. 1.
Figure 1: Clients and servers
Ninf-G employs the capabilities provided by the Globus Toolkit (http://www.globus.org/) for server machine authentication, information search, job start-up, communication and file transfer. The relations among applications, Ninf-G, the Globus Toolkit and the OS are illustrated in Fig. 2.
Figure 2: Program hierarchy
Ninf-G Clients are comprised of the following elements.
Ninf-G Executables are comprised of the following elements.
Ninf-G is supplied to the user as a source package, which includes the library functions (API) and utility commands. The operating environment required for the library functions and utility commands are shown in Table 1.
The usage of GT2 (implying the use of Pre-WS GRAM or MDS2) requires a GT2, GT3 or GT4 installation. Every Globus Toolkit has compatibility with GT2.
The usage of GT4 (implying the use of WS GRAM or MDS4) requires a GT4 installation.
| Globus Toolkit | 2.2 or later (2.4, 3.2, 4.0) |
| Python | 2.3 or later |
| - | - |
| Target machine | SPARC |
| Operating system | Solaris 9 (SunOS 5.9) |
| Compiler | Sun Compiler or gcc 2.95 |
| Globus Toolkit flavor | vendorcc32dbg, vendorcc32dbgpthr, gcc32dbg, gcc32dbgpthr |
| - | - |
| Target machine | PC-AT compatible (x86, Opteron) |
| Operating system | Linux(*1) |
| Compiler | gcc 2.95, gcc 3.0, 3.1, 3.2, 3.3, 3.4(*2) |
| Globus Toolkit flavor | gcc32dbg, gcc32dbgpthr, gcc64dbg, gcc64dbgpthr |
| - | - |
| Target machine | IBM Power4 |
| Operating system | AIX 5.2 |
| Compiler | C for AIX Compiler, Version 6 |
| Globus Toolkit flavor | vendorcc32dbg or vendorcc32dbgpthr |
| - | - |
| Target machine | Apple Mac (PowerPC) |
| Operating system | MacOS X |
| Compiler | gcc 4.0.0 |
| Globus Toolkit flavor | gcc32dbg or gcc32dbgpthr |
(*1) We are checking operation with the following distributions.
(*2) There are problems with gcc 2.96, so we recommend you use gcc 2.95.x or gcc 3.0, 3.1, 3.2, 3.3, 3.4.
Ninf-G allows the definition of a single computation function (1) or multiple computation functions (2) for a Ninf-G Executable running on a server machine. The execution schemes for these are shown in Fig. 3. In either case, it is possible to execute just one computation function at a time on the Ninf-G Executable. To execute multiple computation functions at the same time, it is necessary to run multiple Ninf-G Executables. This is illustrated in Fig. 4.
In Ninf-G, the second scheme (2) is referred to as "Ninf-G Executable objectification" and the calling of the computation is referred to as a "method call."
Figure 3: Overview of operation
Figure 4: Parallel execution
Ninf-G provides handles for manipulating a Ninf-G Executable. Different handles are used for the two schemes, (1) and (2), described above. As shown in Table 2, two types of handles are provided, function handles and object handles.
| Function handle | Used for manipulation of a Ninf-G Executable for which a single function is defined |
| Object handle | Used for manipulation of a Ninf-G Executable for which multiple functions are defined |
Ninf-G Executables that run on server machines are started up from Ninf-G Clients, which run on client machines. A Ninf-G Executable is started up by performing the following procedure using the job control method provided by the Globus Toolkit or Invoke Server.
When running a Ninf-G Client program, however, there is no particular need for the user to be aware of this mechanism.
For example, if the Invoke Server for Globus Toolkit WS-GRAM is selected for use, the Invoke Server requests the remote WS-GRAM to perform the invocation. The requested remote WS-GRAM invokes the jobmanager, and the jobmanager invokes the Ninf-G Executable.
This process is shown in Fig. 5.
Figure 5: Starting up a Ninf-G Executable
Starting up a Ninf-G Executable requires path information that specifies the location of the Ninf-G Executable on that server machine. Information on the functions that are called by the Ninf-G Executable is also required. That information is collectively referred to as the Ninf-G Executable information. Ninf-G provides the following methods of registering and accessing Ninf-G Executable information.
When running a Ninf-G Client program, however, there is no particular need for the user to be aware of this mechanism.
Figure 6: Local LDIF file
Figure 7: Ninf-G Executable
(*) The information search function provided by the Globus Toolkit.
Figure 8: MDS
This is a program written by a user for the purpose of controlling the execution of computation. It is obtained by linking a user-written application program to the Ninf-G Client Library (and Globus Toolkit).
The Ninf-G Client Library puts together the API used by application programs that run on client machines (Ninf-G Client API).
This is a program written for the execution of user requests for computation to be performed on a remote computer. It is obtained by linking a user-written computation function to stub code and the Ninf-G Executable Library (and Globus Toolkit). The stub code is produced by the stub generator according to the interface specifications of the user-defined computation function. The interface specifications are written in the Ninf-G IDL (Interface Description Language) specified by Ninf-G.
The Ninf-G Executable Library puts together the API (Ninf-G Executable API) used by a Ninf-G Executable.
A machine that is running a Ninf-G Client.
A machine that is running a Ninf-G Executable.
A function handle is a data item whose type is grpc_function_handle_t. The function handle represents a mapping from a function name to an instance of that function on a particular server.
An object handle is a data item whose type is grpc_object_handle_t_np. The object handle represents a mapping from a class name to an instance of that class on a particular server. The instance is called a Ninf-G remote object, and it is able to contain multiple methods.
A computational function written by the user. (It might be only a single computation function for a Ninf-G Executable)
A computational function written by the user. (It might be multiple computation functions for a Ninf-G Executable)
A session extends from the time an RPC is made to the time its execution is completed.
In Ninf-G, a session extends
This is the standard API that systems implementing GridRPC should have. For the GridRPC C language API, standardization by the GGF WG is currently still in process.
IDL is the acronym for Interface Definition Language. It is a language for writing interfaces for the remote functions and remote methods defined by Ninf-G Executables.
This is the identifier for Ninf-G Executables. The user may specify any character string in the Ninf-G IDL.
Ninf-G provides the following functionalities for reducing overhead for initialization of function handles.
A single GRAM call usually takes several seconds for GSI authentication and a process invocation via the Globus jobmanager. This indicates that it will take more than several minutes to tens of minutes for hundreds of GRAM calls on a large-scale cluster. Also, many Globus jobmanager processes which will be launched on the front-end node will increase the load on the front-end node and cause the creation of additional overhead.
Ninf-G implements a functionality which enables the creation of multiple
function handles via a single GRAM call and provides an API for
utilizing this functionality. For example,
grpc_function_handle_array_default_np()
takes three
arguments, a pointer to an array of function handles, the number of
function handles, and the name of the remote executable. When
grpc_function_handle_array_default_np()
is invoked, Ninf-G will
construct an RSL in which the count
attribute is specified as the
number of function handles, and pass the RSL to the Globus GRAM. This
allows invocation of multiple remote executables, i.e. initialization of
multiple function handles, via a single GRAM call.
Querying an MDS server for getting information on remote executables is a more difficult problem from a performance point of view, since it takes several minutes if the MDS server contains a large MDS tree. Although a useful resource discovery mechanism is essential for the acceptance of grid computing, we need to provide a practical scheme for information retrieval. Several approaches could be candidates for the implementation of information retrieval. For example, in CORBA, both a client and servers generate stubs and share information statically. Although this approach is straightforward and reduces the overhead for information retrieval, client programmers need to prepare IDL files for stub generation which constitutes a burden on client programmers. Ninf-G implements a functionality which enables it to retrieve the necessary information not from an MDS server, but from Local LDIF files which are placed on the client machine in advance. When Ninf-G Executables are generated on the server machine, the LDIF files are generated by the Ninf-G IDL compiler as well. The LDIF files should be copied to the client machine and can be specified in the client configuration file which is passed to the application as the first argument.
Ninf-G provides the following functionalities for efficient data transfers and elimination of redundant data transfers.
Although the semantics of a remote executable is "stateless," it is
desirable to provide a "stateful" remote executable since typical
applications repeat computation for large data sets with different
parameters.
In the case of "stateless" executables, the executable needs to send the
data in every remote library call, which would be a severe problem in a
Grid environment. Ninf-G provides a "stateful" remote executable as
a "Ninf-G remote object." A Ninf-G remote object can hold a "state" and
be used to eliminate redundant data transfers between a client and
servers. Ninf-G provides API functions such as
grpc_object_handle_init_np()
and
grpc_invoke_np()
for
utilizing Ninf-G remote objects.
grpc_object_handle_init_np()
initializes a Ninf-G remote object
and creates an object handle which is represents a connection
between the client and the Ninf-G remote object.
grpc_invoke_np()
calls methods of the Ninf-G remote object
as described in the Ninf-G IDL.
A Ninf-G remote object is an instance of a class which is defined in an
IDL file using DefClass
statement on the server side.
Multiple methods, which can be invoked by a client using a client
API such as grpc_invoke_np()
, can be defined in
a class using the DefMethod
statement.
Ninf-G enables data transfers with compression. A flag which specifies whether to enable or disable data compression, and a data size as the threshold for compressing data can be specified in the client configuration file.
In order to compensate for the heterogeneity and unreliability of a Grid environment, Ninf-G provides the following functionalities:
The GridRPC API specifies that the first argument of a client program must be a "client configuration file" in which information required for running applications is described. In order to compensate for the heterogeneity and unreliability of a Grid environment, Ninf-G provides client configuration formats for detailed description of server attributes such as the Globus jobmanager, and a protocol for data transfers, etc.
If a server machine is fully utilized, requests for initialization of function handles and remote library calls may be stuck in the queue and will not be launched for a long time, and this may cause deadlock of applications. Ninf-G provides a functionality to specify a timeout value for initialization of function handles as well as remote library calls. The timeout values can be specified in the client configuration file.
A remote executable reports a heartbeat message to the client at a pre-specified interval. Ninf-G provides an API function for checking the heartbeat from the remote executable. The interval can be specified in the client configuration file.
Ninf-G provides a functionality called "client callbacks" by which a remote executable calls a function on the client machine. The client callback can be used for sharing status between the server and the client. For example, the client callback can be used for showing the interim status of computation at the client machine and in interactive processing.
Ninf-G provides a server-side API function named
grpc_is_canceled()
for checking the arrival of cancel requests
from the client. If the client calls a grpc_cancel()
function,
grpc_is_canceled()
returns 1
. In order to
implement cancellation of a session, remote executables are required
to call grpc_is_canceled()
at an appropriate interval and
return by itself, if grpc_is_canceled()
returns
1
.
Ninf-G provides functionalities which are useful for debugging. Ninf-G enables redirection of stdout and stderr of remote executables to the client machine. Log messages generated by Ninf-G and the Globus Toolkit can also be stored on the client machine. Furthermore, Ninf-G enables the launch of "gdb" on the server machine when a remote executable is launched on the server. These functionalities are made available by turning on the flags in the client configuration file.
The versions are source code compatible. Client-side application programs and server-side remote function programs that are used with Ninf-G2 can be used without modification.
The environment variable name, utility command name, and configuration file attribute names have compatibility with Ninf-G2.


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|
Panda3D
|
Defines the way an object appears in the presence of lighting. More...
Public Member Functions | |
| __init__ (const Material copy) | |
| __init__ (str name) | |
| clearAmbient () | |
| Removes the explicit ambient color from the material. More... | |
| clearBaseColor () | |
| Removes the explicit base_color color from the material. More... | |
| clearDiffuse () | |
| Removes the explicit diffuse color from the material. More... | |
| clearEmission () | |
| Removes the explicit emission color from the material. More... | |
| clearMetallic () | |
| Removes the explicit metallic setting from the material. More... | |
| clearSpecular () | |
| Removes the explicit specular color from the material. More... | |
| int | compareTo (const Material other) |
| Returns a number less than zero if this material sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent. More... | |
| const LColor | getAmbient () |
| Returns the ambient color setting, if it has been set. More... | |
| const LColor | getBaseColor () |
| Returns the base_color color setting, if it has been set. More... | |
| const LColor | getDiffuse () |
| Returns the diffuse color setting, if it has been set. More... | |
| const LColor | getEmission () |
| Returns the emission color setting, if it has been set. More... | |
| bool | getLocal () |
| Returns the local viewer flag. More... | |
| float | getMetallic () |
| Returns the metallic setting, if it has been set. More... | |
| float | getRefractiveIndex () |
| Returns the index of refraction, or 1 if none has been set for this material. More... | |
| float | getRoughness () |
| Returns the roughness previously specified by set_roughness. More... | |
| float | getShininess () |
| Returns the shininess exponent of the material. More... | |
| const LColor | getSpecular () |
| Returns the specular color setting, if it has been set. More... | |
| bool | getTwoside () |
| Returns the state of the two-sided lighting flag. More... | |
| bool | hasAmbient () |
| Returns true if the ambient color has been explicitly set for this material, false otherwise. More... | |
| bool | hasBaseColor () |
| Returns true if the base color has been explicitly set for this material, false otherwise. More... | |
| bool | hasDiffuse () |
| Returns true if the diffuse color has been explicitly set for this material, false otherwise. More... | |
| bool | hasEmission () |
| Returns true if the emission color has been explicitly set for this material, false otherwise. More... | |
| bool | hasMetallic () |
| Returns true if the metallic has been explicitly set for this material, false otherwise. More... | |
| bool | hasRefractiveIndex () |
| Returns true if a refractive index has explicitly been specified for this material. More... | |
| bool | hasRoughness () |
| Returns true if the roughness has been explicitly set for this material, false otherwise. More... | |
| bool | hasSpecular () |
| Returns true if the specular color has been explicitly set for this material, false otherwise. More... | |
| bool | isAttribLocked () |
| bool | operator!= (const Material other) |
| bool | operator< (const Material other) |
| Material | operator= (const Material copy) |
| bool | operator== (const Material other) |
| output (Ostream out) | |
| setAmbient (const LColor color) | |
| Specifies the ambient color setting of the material. More... | |
| setAttribLock () | |
| setBaseColor (const LColor color) | |
| Specifies the base color of the material. More... | |
| setDiffuse (const LColor color) | |
| Specifies the diffuse color setting of the material. More... | |
| setEmission (const LColor color) | |
| Specifies the emission color setting of the material. More... | |
| setLocal (bool local) | |
| Sets the local viewer flag. More... | |
| setMetallic (float metallic) | |
| Sets the metallic setting of the material, which is is used for physically- based rendering models. More... | |
| setRefractiveIndex (float refractive_index) | |
| Sets the index of refraction of the material, which is used to determine the specular color in absence of an explicit specular color assignment. More... | |
| setRoughness (float roughness) | |
| Sets the roughness exponent of the material, where 0 is completely shiny (infinite shininess), and 1 is a completely dull object (0 shininess). More... | |
| setShininess (float shininess) | |
| Sets the shininess exponent of the material. More... | |
| setSpecular (const LColor color) | |
| Specifies the specular color setting of the material. More... | |
| setTwoside (bool twoside) | |
| Set this true to enable two-sided lighting. More... | |
| write (Ostream out, int indent) | |
| Public Member Functions inherited from TypedWritable | |
| object | __reduce__ () |
| object | __reduce_persist__ (object pickler) |
| VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
| bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
| fillin (DatagramIterator scan, BamReader manager) | |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
| UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More... | |
| markBamModified () | |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
| Public Member Functions inherited from TypedObject | |
| TypeHandle | getType () |
| int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
| Public Member Functions inherited from Namable | |
| __init__ (const Namable) | |
| __init__ (str initial_name) | |
| clearName () | |
| Resets the Namable's name to empty. More... | |
| str | getName () |
| bool | hasName () |
| Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
| output (Ostream out) | |
| Outputs the Namable. More... | |
| setName (str name) | |
Static Public Member Functions | |
| static TypeHandle | getClassType () |
| static Material | getDefault () |
| Returns the default material. More... | |
| Static Public Member Functions inherited from TypedWritableReferenceCount | |
| static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritable | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from Namable | |
| static TypeHandle | getClassType () |
Public Attributes | |
| const LColor | ambient |
| Returns the ambient color setting, if it has been set. More... | |
| const LColor | base_color |
| Returns the base_color color setting, if it has been set. More... | |
| const LColor | diffuse |
| Returns the diffuse color setting, if it has been set. More... | |
| const LColor | emission |
| Returns the emission color setting, if it has been set. More... | |
| bool | local |
| Returns the local viewer flag. More... | |
| float | metallic |
| Returns the metallic setting, if it has been set. More... | |
| float | refractive_index |
| Returns the index of refraction, or 1 if none has been set for this material. More... | |
| float | roughness |
| Returns the roughness previously specified by set_roughness. More... | |
| float | shininess |
| Returns the shininess exponent of the material. More... | |
| const LColor | specular |
| Returns the specular color setting, if it has been set. More... | |
| bool | twoside |
| Returns the state of the two-sided lighting flag. More... | |
| Public Attributes inherited from TypedObject | |
| TypeHandle | type |
| Returns the TypeHandle representing this object's type. More... | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
| Public Attributes inherited from Namable | |
| const String | name |
Defines the way an object appears in the presence of lighting.
A material is only necessary if lighting is to be enabled; otherwise, the material isn't used.
There are two workflows that are supported: the "classic" workflow of providing separate ambient, diffuse and specular colors, and the "metalness" workflow, in which a base color is specified along with a "metallic" value that indicates whether the material is a metal or a dielectric.
The size of the specular highlight can be specified by either specifying the specular exponent (shininess) or by specifying a roughness value that in perceptually linear in the range of 0-1.
| __init__ | ( | const Material | copy | ) |
| __init__ | ( | str | name | ) |
| clearAmbient | ( | ) |
Removes the explicit ambient color from the material.
| clearBaseColor | ( | ) |
Removes the explicit base_color color from the material.
| clearDiffuse | ( | ) |
Removes the explicit diffuse color from the material.
| clearEmission | ( | ) |
Removes the explicit emission color from the material.
| clearMetallic | ( | ) |
Removes the explicit metallic setting from the material.
| clearSpecular | ( | ) |
Removes the explicit specular color from the material.
| int compareTo | ( | const Material | other | ) |
Returns a number less than zero if this material sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent.
The sorting order is arbitrary and largely meaningless, except to differentiate different materials.
| const LColor getAmbient | ( | ) |
Returns the ambient color setting, if it has been set.
Returns (0,0,0,0) if the ambient color has not been set.
| const LColor getBaseColor | ( | ) |
Returns the base_color color setting, if it has been set.
If neither the base color nor the metallic have been set, this returns the diffuse color.
|
static |
|
static |
Returns the default material.
| const LColor getDiffuse | ( | ) |
Returns the diffuse color setting, if it has been set.
Returns (1,1,1,1) if the diffuse color has not been set.
| const LColor getEmission | ( | ) |
Returns the emission color setting, if it has been set.
Returns (0,0,0,0) if the emission color has not been set.
| bool getLocal | ( | ) |
Returns the local viewer flag.
Set set_local().
| float getMetallic | ( | ) |
Returns the metallic setting, if it has been set.
Returns 0 if it has not been set.
| float getRefractiveIndex | ( | ) |
Returns the index of refraction, or 1 if none has been set for this material.
| float getRoughness | ( | ) |
Returns the roughness previously specified by set_roughness.
If none was previously set, this value is computed from the shininess value.
| float getShininess | ( | ) |
Returns the shininess exponent of the material.
| const LColor getSpecular | ( | ) |
Returns the specular color setting, if it has been set.
Returns (0,0,0,0) if the specular color has not been set.
| bool getTwoside | ( | ) |
Returns the state of the two-sided lighting flag.
See set_twoside().
| bool hasAmbient | ( | ) |
Returns true if the ambient color has been explicitly set for this material, false otherwise.
| bool hasBaseColor | ( | ) |
Returns true if the base color has been explicitly set for this material, false otherwise.
| bool hasDiffuse | ( | ) |
Returns true if the diffuse color has been explicitly set for this material, false otherwise.
| bool hasEmission | ( | ) |
Returns true if the emission color has been explicitly set for this material, false otherwise.
| bool hasMetallic | ( | ) |
Returns true if the metallic has been explicitly set for this material, false otherwise.
| bool hasRefractiveIndex | ( | ) |
Returns true if a refractive index has explicitly been specified for this material.
| bool hasRoughness | ( | ) |
Returns true if the roughness has been explicitly set for this material, false otherwise.
| bool hasSpecular | ( | ) |
Returns true if the specular color has been explicitly set for this material, false otherwise.
| bool isAttribLocked | ( | ) |
| bool operator!= | ( | const Material | other | ) |
| bool operator< | ( | const Material | other | ) |
| bool operator== | ( | const Material | other | ) |
| output | ( | Ostream | out | ) |
| setAmbient | ( | const LColor | color | ) |
Specifies the ambient color setting of the material.
This will be the multiplied by any ambient lights in effect on the material to set its base color.
This is the color of the object as it appears in the absence of direct light.
If this is not set, the object color will be used.
| setAttribLock | ( | ) |
| setBaseColor | ( | const LColor | color | ) |
Specifies the base color of the material.
In conjunction with set_metallic, this is an alternate way to specify the color of a material. For dielectrics, this will determine the value of the diffuse color, and for metals, this will determine the value of the specular color.
Setting this will clear an explicit specular, diffuse or ambient color assignment.
If this is not set, the object color will be used.
| setDiffuse | ( | const LColor | color | ) |
Specifies the diffuse color setting of the material.
This will be multiplied by any lights in effect on the material to get the color in the parts of the object illuminated by the lights.
This is the primary color of an object; the color of the object as it appears in direct light, in the absence of highlights.
If this is not set, the object color will be used.
| setEmission | ( | const LColor | color | ) |
Specifies the emission color setting of the material.
This is the color of the object as it appears in the absence of any light whatsover, including ambient light. It is as if the object is glowing by this color (although of course it will not illuminate neighboring objects).
If this is not set, the object will not glow by its own light and will only appear visible in the presence of one or more lights.
| setLocal | ( | bool | local | ) |
Sets the local viewer flag.
Set this true to enable camera-relative specular highlights, or false to use orthogonal specular highlights. The default value is true. Applications that use orthogonal projection should specify false.
| setMetallic | ( | float | metallic | ) |
Sets the metallic setting of the material, which is is used for physically- based rendering models.
This is usually 0 for dielectric materials and 1 for metals. It really does not make sense to set this to a value other than 0 or 1, but it is nonetheless a float for compatibility with tools that allow setting this to values other than 0 or 1.
| setRefractiveIndex | ( | float | refractive_index | ) |
Sets the index of refraction of the material, which is used to determine the specular color in absence of an explicit specular color assignment.
This is usually 1.5 for dielectric materials. It is not very useful for metals, since they cannot be described as easily with a single number.
Should be 1 or higher. The default is 1.
| setRoughness | ( | float | roughness | ) |
Sets the roughness exponent of the material, where 0 is completely shiny (infinite shininess), and 1 is a completely dull object (0 shininess).
This is a different, more perceptually intuitive way of controlling the size of the specular spot, and more commonly used in physically-based rendering.
Setting a roughness recalculates the shininess value.
| setShininess | ( | float | shininess | ) |
Sets the shininess exponent of the material.
This controls the size of the specular highlight spot. In general, larger number produce a smaller specular highlight, which makes the object appear shinier. Smaller numbers produce a larger highlight, which makes the object appear less shiny.
This is usually in the range 0..128.
Setting a shininess value removes any previous roughness assignment.
| setSpecular | ( | const LColor | color | ) |
Specifies the specular color setting of the material.
This will be multiplied by any lights in effect on the material to compute the color of specular highlights on the object.
This is the highlight color of an object: the color of small highlight reflections.
If this is not set, the specular color is taken from the index of refraction, which is 1 by default (meaning no specular reflections are generated).
| setTwoside | ( | bool | twoside | ) |
Set this true to enable two-sided lighting.
When two-sided lighting is on, both sides of a polygon will be lit by this material. The default is for two-sided lighting to be off, in which case only the front surface is lit.
| write | ( | Ostream | out, |
| int | indent | ||
| ) |
| const LColor ambient |
Returns the ambient color setting, if it has been set.
Returns (0,0,0,0) if the ambient color has not been set.
| const LColor base_color |
Returns the base_color color setting, if it has been set.
If neither the base color nor the metallic have been set, this returns the diffuse color.
| const LColor diffuse |
Returns the diffuse color setting, if it has been set.
Returns (1,1,1,1) if the diffuse color has not been set.
| const LColor emission |
Returns the emission color setting, if it has been set.
Returns (0,0,0,0) if the emission color has not been set.
| bool local |
Returns the local viewer flag.
Set set_local().
| float metallic |
Returns the metallic setting, if it has been set.
Returns 0 if it has not been set.
| float refractive_index |
Returns the index of refraction, or 1 if none has been set for this material.
| float roughness |
Returns the roughness previously specified by set_roughness.
If none was previously set, this value is computed from the shininess value.
| float shininess |
Returns the shininess exponent of the material.
| const LColor specular |
Returns the specular color setting, if it has been set.
Returns (0,0,0,0) if the specular color has not been set.
| bool twoside |
Returns the state of the two-sided lighting flag.
See set_twoside().


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#!/usr/bin/env python
# -*- coding: utf-8 -*
# Copyright: [CUP] - See LICENSE for details.
# Authors: Guannan Ma (@mythmgn),
"""
:description:
Msg Broker Service. Every component of a process can produce_msg.
This msg broker feature is still exprimental. Do not use it in production
until this comment is deleted.
"""
MSG_ERROR_DISK_ERROR = 1
__all__ = ['BrokerCenter', 'SystemErrmsgBroker']
MSG_TYPE_FATAL = 0
MSG_TYPE_WARN = 1
class BaseBroker(object):
"""
Base Broker for a system
"""
_name = None
def __init__(self, name):
self._name = name
[docs]class BrokerCenter(BaseBroker):
"""
Errmsg broker center
"""
def __init__(self, name):
BaseBroker.__init__(self, name)
[docs] def produce_msg(self, msg_type, extra_info, error):
"""register msg"""
[docs] def comsume_msg(self, msg_type):
"""
get msg_type from the broker center
"""
[docs]class SystemErrmsgBroker(BrokerCenter):
"""
system errmsg broker, you can use it to determine whether
exiting from the system is on the way
"""
def __init__(self, name):
BrokerCenter.__init__(self, name)
[docs] def need_stop(self, path):
"""
return True if the system registered on
the path needs to stop immediately
"""
[docs] def fatal_alert(self, path, msg, need_stop=True):
"""fatal alert systems"""
[docs] def warnning_alert(self, path, msg):
"""
warnning alert
"""
[docs] def register_msg(self, path, msgtype, msg):
"""register msg into the system"""
[docs] def get_fatal_alerts(self, path):
"""
get fatal alerts of the current running round
"""
[docs] def clean_data(self, path, exclude_msgtypes=None):
"""
clean data of the remaining data
"""
[docs] def register_wakeup(self, path, msgtype, alert_cap_num, callfunc):
"""
register wakeups.
:param alert_cap_num:
If alert_cap_num is 0, whenever a msg of msgtype is received,
the callfunc will be called.
:param msgtype:
[msgbroker.FATAL|msgbroker.WARN]
"""
def _wakeup(self, path, msgtype, alert_cap_num, callfunc):
"""
wake up callfunc
"""
[docs] def register_msgtype_callback(self, path, msg_type, callback_func):
"""
register msgtype with callback functions
"""
# vi:set tw=0 ts=4 sw=4 nowrap fdm=indent


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BCP Cape Cod Real Estate is a division of Boston City Properties, one of the Boston area's leading real estate brokerages. Or local experts cover all areas of Cape Cod and can help you buy or sell the best property possible. Our Cape Cod headquarters is located in Falmouth however our Cape Cod agents cover everywhere from the Bourne Bridge to Provincetown.
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BCP Cape Cod is a part of BCP Real Estate Group. We cover all of Massachusetts!


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Action: Buy Resource (kwh) from Company Sell Resource (kwh) to Company
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Resource value (kwh):
Time Interval: 1:00 pm - 2:00 pm
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Please choose 'View Source' in your browser to view the HTML, or File | Save to save this file to your hard drive for editing.
This article presents a new (to me at least) spin on the decorator pattern, and demonstrates its use in building a flexible framework of wrapper classes.
The "Gang of Four" describe the decorator pattern as an object structural one, in that it endows an existing object with extra behaviour dynamically at runtime. Here we use templates to add behaviour to a class statically at compile-time.
This article is an extension of a blog post I wrote shortly after "discovering" the technique.
The code is provided mainly to illustrate the use of "decorator templates" as a flexible composition technique, though some portions of the code itself may obviously be of use to anyone else building wrapper classes.
The basic form of a decorator template is as follows:
template < [ class CPolicy1 , ... ] typename TBase > class CDecoratorT : public TBase { // ... };
Because TBase
can itself be a decorated class, this allows
arbitrary levels of nesting.
Initially the TBase
template parameter was first, followed by
the optional policy classes. Though this seemed logical, it led to the decorator
template and its policy class(es) becoming "separated" when nesting was
used.
The wrapper framework itself takes advantage of this nesting by building up the wrapper in various layers:
| Layer | Purpose | Type of class used | Example |
| Storage | Provides storage for the underlying type | Template | CTypeHolderT |
| Generic per-type functionality | Uses policy classes to select the correct implementation of generic functionality for a given wrapped type | Decorator template | CDeepCopyableT |
| Type-specific functionality | Hand-written classes to add useful methods to the wrapper | Normal or possibly template | CHandleWrapperImpl |
| Generic per-wrapper functionality | Provides implementations of optional functionality, to be called either by the "client" class (see below) or externally | Decorator template | CDeepCopyCtorT |
| "Client" | Provides implementation of "non-inheritable" methods (e.g. constructors) in terms of the previous layer. The nature of C++ templates mean that there will be a compilation error if and only if the method is used but not defined | Template | CWrapperT |
There are also two other categories of classes which are not layers:
| Category | Purpose | Type of class used | Example |
| Policy classes | Used by decorator templates to provide a type-specific implementation of generic behaviour | Normal or template | CCloseHandle |
| Miscellaneous helpers | Various | Usually template | CAcquirerT |
An example usage would therefore be:
typedef CDestroyableT < CCloseHandle, CDeepCopyableT < CDuplicateHandle, CInvalidatableT < CInvalidValueT< HANDLE , NULL >, CShallowCopyableT < CCopyByAssignmentT< HANDLE >, CTypeHolderT < HANDLE > > > > > CHandleWrapperBase; class CHandleWrapperImpl : public CHandleWrapperBase { bool Open(LPCTSTR szFileName) { // ... } // ... }; typedef CWrapperT < COperatorT < CDefCtorT < CTCtorShallowT < CHandleWrapperImpl > > > > CHandleWrapper;
This is merely a brief overview of the code, which is unfortunately rather short of meaningful comments. It is therefore my intention either to update the code with some useful comments (possibly Doxygen-style ones), or possibly extend the article to give a full walkthrough of the code. Any feedback as to which people would prefer would be most welcome, as of course would any questions, suggestions, etc. about the code itself.


This visualization represents each county in the United States with a single circle. The radius of each circle is based on the infectious probability in that county. Use the time slider at the bottom to explore the changes in infectious probability over the course of the pandemic.
Unlike a typical map visualization, this methodology sacrifices geographic integrity for a more intuitive view of how the pandemic has changed over time. For example, some circles may become so large that they crowd-out surrounding counties. The idea of this visualization is not to make it easy to find exactly what is happening in individual counties (that is the strength of Bigmap). Instead, the idea here is to explore the general trends and flows across the entire country.


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Tutorial 01: larcv installation
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
We'll practice installing larcv on your local machine (laptop, server, etc.) manually. An alternative option is to use a container (harass Kazu to make that work).
Tutorial 02: larcv data file
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
In this notebook we explore the content of example larcv data file. We assume you already set up larcv environment and cloned larcv-tutorial repository. If not, checkout our installation tutorial.
Tutorial 03: storing 2D image in larcv
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
As an example, this notebook shows how to store 2D images in larcv data formats using image2d
data product. How to store other form of data (2D/3D sparse data, clusters, etc.) would be a simple extension once you learn about this.
Tutorial 04: larcv_threadio for training
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
This notebook demonstrates how one can use a dedicated tool to fast read data from larcv file and load into a numpy array for network training.
We will use a python interface class called dataloader2.larcv_threadio
(let's not ask what happened to dataloader1
).
Some details (feel free to ignore)¶
larcv_threadio
is a mere python API to use ThreadProcessor
Continue reading
Tutorial 05: public data training (classification)
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
In this notebook we train a simple, 10-layers deep convolutional neural network for classifying 5 particle images in a simulated LArTPC detecotr available from the public dataset. We use tensorflow to train the network and larcv_threadio
to fetch data from larcv files. If you are completely unfamiliar with larcv_threadio
, go look at this quick start
Continue reading
Tutorial 06: public data inference (classification)
Posted on Wed 06 December 2017 in larcv-tutorial • Tagged with tutorial
In this notebook we will run an inference of the network trained in the training example. For data sample we use the same sample used to test the network during the training (practice_test_5k.root
can be found at our public dataset). For the setup of this example, we need to prepare practice_test_5k.root
Continue reading


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a = np.random.rand(3, 2)
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WITNESS LIST Natural Resources Committee March 28, 2001-3:00P HB 622 For: Petersen, Ken (Texas Rural Water Association) Watson, Kent (Texas Rural Water Association) HB 2571 For: Berry, Joe (Angelina County Citizens and Commissioners Court) Stover, John D. (Organizers of Angelina County Water Control and Improvement Distrist #4) HB 2572 For: Berry, Joe (Citizens of Angelina and the Commissioners Court) Campbell, George P. (Region I-Regional Planning Group) Hughes, J.C. (City and County of Nacogdoches) HB 2687 For: Weitzel, John (Texas Petroleum Marketers & Convenience Store Assoc.) HB 2776 For: Cisneros, Alsel (Self and Border Water Works) Vasquez, Yolanda (Colonia Express Way Heights) Zapata, Marco A. (Unnamed Colonia in Hidalgo County) On: Storment, Scott (Secretary of State, Henry Cuellar) HB 2847 For: Kowis, James (BRA) HB 2959 For: Cardiff, George (Self and Brookshire-Katy Drainage District) Fielder III, Gordon W. (Northwest Katy Neighborhood Association) Louis, Canale S. (Self) HB 2994 For: King, Claude (City of Lewisville) HB 3188 For: Halty, Scott (SAWS) Sledge, Brian L. (Lloyd, Gosselink, Blevins, Rochelle, Baldwin & Townsend, P.C.) On: Bowers, Richard (North Plains Groundwater Conservation District) Clark, Dennis (Emerald Underground Water Conservation District) HB 3228 For: Halty, Scott (San Antonio Water System) Millikin, Jay (Comal County Commissioners Court) Price, Roger (Self) Schindel, Geary (Edwards Aquifer Authority) HB 3243 For: Hilderbran, Vic (Self) HB 3543 For: Cornett, Cameron (Head Waters Underground Water Conservation District) Lindner, Patrick (Headwaters Groundwater Conservation District) HB 3544 For: Kracher, Bud (Cow Creek Groundwater Conservation District) Lindner, Patrick (Cow Creek Groundwater Conservation District) HB 3625 For: Hollow, Jack (Self and Hays Trinity Groundwater Conservation District) Powers, Jim (Hays County) Walther, Allen (Hays County Commissioners Court) HB 3640 For: Burke, John (Lower Colorado Regional Water Planning Group, Region K) Simon, Haskell L. (Commissioners Court of Matagorda County)


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ProtaException Member List
This is the complete list of members for
ProtaException
, including all inherited members.
ProtaException
(const char *theName, int err, Value theData)
ProtaException
ProtaException
(const char *theName, Value exObj)
ProtaException
[inline]
ProtaException
(const char *theName, int err)
ProtaException
[inline]
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Differential gene expression of miRNAs in 12 samples of V1 (SR-159) and V2 (SR-157) where Log 2 fold change of 1 was used as cut-off. The miRNAs expression in V1 and V2 are either “UP-regulated (green colour code)” or “DOWN-regulated (red colour code)” in comparison to NEUTRAL-miRNA (black-colour code) represented in scatter plot ( a) and heat map ( b).


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Whip up a rich, buttery Hollandaise sauce to turn poached eggs into a feast with bacon and toasted crumpets.
To make the hollandaise, place the egg yolks, lemon juice and one tablespoon of water in the bowl of a food processor. Turn on and mix for one minute. With the motor still running very slowly, trickle the warm melted butter through the funnel on the lid of the processor. The sauce with slowly start to thicken. When all the butter has been incorporated, scrape the side of the bowl and give one final pulse. Season with salt and a little white pepper. You should have a rich buttery sauce.
To poach the eggs bring two litres of water to the boil with the vinegar. Lower the heat so the water is not bubbling.
Break the eggs into separate ramekins or cups. Slide the eggs into the water and leave to poach 2-3 minutes. Alternatively, stir the water to form a vortex before you slide the first egg in and cook them one at a time. Cook for 2-3 minutes them remove and drain.
To serve, place a crumpet on a plate and top with a poached egg, spoon over some sauce and arrange the bacon on the side.


DTI Security related publications
Information Security - Downloads
Some downloadable information on information security from the Department of Trade and Industry in the UK
Information Security - Downloads
Some downloadable information on information security from the Department of Trade and Industry in the UK
InfoWorld: Network Associates is granted broad antispam patent: June 01, 2004: By : SECURITY
Looks from this article like we'll be seeing some patent lawsuits soon in the security world. This is a good example of what I don't like about software patents, an overly broad patent, for which there may well be prior art, but in order to challenge it there will now have to be an expensive court case out of which no-one will win but the lawyers!!!
sigh
Dana Epp's ramblings at the Sanctuary : Economics of Information Security
Dana has a link from a link on Axel's blog to a great article about Security and economics by Ross Anderson(Gee blogging gets a bit overly linked at times :op)...
As with a lot of Ross Andersons writings it's very thought provoking, with many interesting ideas in it. A recommended read even if you're not into InfoSec as it provides one possible explanation for things like why Microsoft dominates certain computing markets....
One of the many interesting ideas in it was an analysis of why even the best funded security team can fall foul of a relatively poorly funded attacked in the computing world (starts on Page 4)
Dana Epp's ramblings at the Sanctuary : Microsoft releases new Threat Modeling Tool
An interesting post over a Dana Epp's blog, regarding a new Microsoft tool (and a forthcoming book) focusing on Threat modelling. One to download and look at when I get a chance (shame they've not made a Linux version ;op)
Slashdot | Password Memorability and Securability
There's an interesting story on Slashdot, linking to a study on password quality, it has a couple of interesting conclusions amongst some other confirmations of common themes in password quality. Most interesting is probably the conclusion that in practice mnemonic passwords are as strong as randomly chosen passwords and are far easier to remember....
An Interesting Penetration Testing Guide provided by corsaire.
Has some good points about choosing Pen Testing consultantcies and also some good resources at the end...
Over at RouterGod there's a very informative series of articles about various Cisco topics. They're in the News Archives section and they've got an..... interesting way of presenting the information ...
A Good List of Linux Live CDs, there are quite a few useful ones from the Security point of view, including the very useful Local Area Security distro .
Anyone who's not had time to play with Linux LiveCD's, really should, as they are immensly useful tools for work like forensics and system administration....
New evidence points to Cisco network hack
An article providing some more info on the Cisco code theft, over at Network World. One point mentioned in it that I would disagree with though is the comment that
"Unlike open source software products, the security of Cisco's systems, like those of other proprietary software vendors, depends on the source code being kept out of public view, he said"
This is a bit on the sweeping side really... Although it is a salutory lesson that companies shouldn't rely on the secrecy of their code to provide security.
Redmond enlists security vendors to automate policy compliance
An interesting idea talked about over at Network world, is Microsoft working with A-V vendors on the idea of security policy compliance software. If I'm reading it correctly, the idea is that when an machine tries to log onto a Microsoft network it's agent software will transmit information about things like it's A-V pattern files and patch level and if these don't meet defined standards it will not be able to connect, until it was updated.
It's a good idea for things like laptop users, who perhaps aren't in the office often enough to get updates. That said I like the idea of this being tied into the network switch/router infrastructure more.
The reason being is that even if a PC can't log onto a windows domain it can still connect to other client-server applications, whereas if the switch the PC is connected to, won't let it communicate with anything other than the update server untill it is patched, it will be a more effective control.


---
layout: post
title: Christmas Wishlist For Santa
tags:
- Articles
- Equipment
- General Photography
- photography
status: publish
type: post
published: true
meta:
_edit_lock: "1260393922"
_edit_last: "2"
aktt_notify_twitter: "yes"
tt_auto_tweet_text: "New blog post: [TITLE] [URL] "
tt_auto_tweet: "false"
dsq_thread_id: "370880456"
---
For the Holiday season I thought I would post a lighthearted look at things that have been on my Christmas wishlist that I have never found under my tree on Christmas morning. Keep in mind most of these things are really insane and would probably do nothing to make my photography any better or more rewarding, well some of them might insprire me to make some photographs that I could make anyway. These are things that I have photographic gear lust for, maybe just plain old really nice object lust but they happen to be related to photography and therefore maybe - possibly - could be rationalized into the need category. Also keep in mind I have wanted some of this stuff (or the equivalent) since I was a teenager.
Now for your amusement:
The ultimate umbrella - I want this, if only for a prop. I want this to say that I have one, I want this to use with my 9600 WS pack and head outdoors and make everyone within a half mile say oooooh look at that. The incredibly expensive ultimate umbrella - I introduce to you the Broncolor ParaFB oogle away.
What next, what comes after that? How about this incredible beautiful hunk of glass and metal from germany. Hey I already have the body for it and you never know when you are going to need both IR, visable, and UV light to all focus exactly on the same spot.  I want this thing - I have wanted this thing since I started shooting with H-blad stuff a long long time ago. The 250 SA.
Someday if there is a really decent camera besides my M6 that I could use this on, someday I must have the Noctilux.
Yea I know the list isn't large or practical or digital but I have had most other photo lust objects and some of the newer ones either don't fit the bill, or actually remind me a lot of other photo lust items that I have had and they didn't leave a lasting feeling of "longing for" like these have.
Maybe Santa will shove one of these in the stocking this year, who knows. Feel free to share your wishlist - lust item - photo gear you have always wanted. I am sure the everyone will be amused and delighted, maybe everyone's list will end up with some revisions or additions.
RB


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Player Sheet
Skills
Gear
Advancements
Journal
Psykana
Social
Character Name:
Home World:
Background:
Role:
Thrones Gelts
0
Player Name:
Quirks:
Superstitions:
Divination:
Divinations
Mutation without, corruption within.
Trust in your fear.

The pain of the bullet is ecstasy compared to damnation.
Be a boon to your allies and the bane of your enemies.
The wise learn from the deaths of others.
Kill the alien before it can speak its lies.
Truth is subjective.
Thought begets Heresy.
Heresy begets Retribution.
A mind without purpose wanders in dark places.
If a job is worth doing, it is worth dying for.
Dark dreams lie upon the heart.
Violence solves everything.
Ignorance is a wisdom of its own.
Only the insane have strength enough to prosper.
A suspicious mind is a healthy mind.
Suffering is an unrelenting instructor
The only true fear is dying without your duty done.
Only in death does duty end.
Innocence is an illusion.
To war is human.
There is no substitute for zeal.
Even one who has nothing can still offer his life.
Do not ask why you serve. Only ask how.

Class:
Pistol
Basic
Heavy
Thrown
Vehicle
Range:
Damage:
Type:
Energy
Impact
Rending
Explosive
Pen:
RoF:
/
/
Clip:
/
Reload:
Damage
Special:
Hit
Melee Weapons
Name:
Wt.:
Class:
Melee
Damage:
Type:
Energy
Impact
Rending
Explosive
Pen:
Damage
Special:
Hit
Cybernetics
Gear
Max Carry WT (SB+TB):
Current:
Peers
Peer:
Enemies
Enemy:
{{name}}
{{dhdescription}}
Scatter Diagram


Install Linux Flasher Tool
pip install esptool
Download the Latest Version of NodeMcu
Get a custom build from here
Install CH340G Driver for Flashing the board
The driver can be downloaded from this link
Once the driver is properly installed, you can connect the board to a USB port
on mac. Then find out the serial port name by running cmd ls -l /dev/tty.*
The connected port showed up as /dev/tty.wchusbserial1420
Flash the Downloaded NodeMcu Image to the Board
Use esptool.py to flash the binary onto the board.
# Command is written in this format
esptool.py --port <USB SERIAL PORT NAME> write_flash -fm dio -fs 32m 0x00000 <image_name>.bin
# For example
esptool.py --port /dev/tty.wchusbserial1420 write_flash -fm dio -fs 32m 0x00000 nodemcu-master-7-modules-2016-06-03-01-44-33-float.bin
Communicate to the Broad through Serial Communication
screen /dev/tty.wchusbserial1420 9600
You should see the NodeMcu’s lua prompt upon successful connection. Adafruit has a good tutorial for setting up the connection with local wifi.
To scan the local wifi networks:
-- print ap list
function listap(t)
for k,v in pairs(t) do
print(k.." : "..v)
end
end
wifi.sta.getap(listap)
To establish connection:
wifi.sta.config("accesspointname","yourpassword")
wifi.sta.connect()
tmr.delay(1000000) -- wait 1,000,000 us = 1 second
print(wifi.sta.status())
print(wifi.sta.getip())
exit screen by typing ctrl + a
then ctrl + /
Upload Files Using ESPlorer
ESPlorer is the first IDE listed on NodeMcu’s official document. Once
you downloaded the binary, you can start the IDE by first cd into
the ESPlorer folder, then run java -jar "ESPlorer.jar"
Conclusion
After playing around with Lua commands for 30min or so, I realized that before I can implement real IoT applications, I have to getting through a steep learning curve.


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Help for Panix
Panix help information
Assumptions
You have a Palo Alto Firewall on your network.
You must have credentials to modify this firewall
CSV file you want to upload MUST look like this!
- IP address of FW management interface
- IP network for the subinterface...not the vlan gateway address...ends in zero!
- Column "C" not used....don't ask :-)
- Subnet mask bits as shown...full mask with slash followed by bits
- Vlan number
- Comments about the sub interface
- Security Zone
This app was written to bulk add Layer 3 subinterfaces to a Palo Alto firewall using the
pandevice python library.
Current Behavior
- You must have a separate CSV file for each firewall or one giant one that contains all the data
- A multisheet excel file will not work
- Upload CSV's into the mongo database
- Deploy firewall subinterfaces one firewall at a time
- If you have trouble logging in go to http://localhost:5001/logout
{% endblock %}


If enabled, will display group aggregators for all nested groups. If disabled, will only display group aggregators in the deepest group. At least one options.columns.aggregators
value must be used on a column option for this to go into affect.
(boolean)
: Defaulttrue
.
{nestedAggregators: false}


 Your aim is to collect all the gems without running into any mines.
You can move the ball in any orthogonal or diagonal direction. Once the ball starts moving, it will continue until something stops it. A wall directly in its path will stop it (but if it is moving diagonally, it will move through a diagonal gap between two other walls without stopping). Also, some of the squares are ‘stops’; when the ball moves on to a stop, it will stop moving no matter what direction it was going in. Gems do not stop the ball; it picks them up and keeps on going.
Running into a mine is fatal. Even if you picked up the last gem in the same move which then hit a mine, the game will count you as dead rather than victorious.
This game was originally implemented for Windows by Ben Olmstead [11], who was kind enough to release his source code on request so that it could be re-implemented for this collection.
[11] http://xn13.com/
On Android, please touch for left click and long press for right click. Also note that where this manual refers to pressing a letter on the keyboard, the Android version has icons at the bottom of the screen instead (Control and Shift are not available). There is also an optional "Night mode" which uses darker colours in low light.
You can move the ball in any of the eight directions using the numeric keypad. Alternatively, if you click the left mouse button on the grid, the ball will begin a move in the general direction of where you clicked.
If you use the ‘Solve’ function on this game, the program will compute a path through the grid which collects all the remaining gems and returns to the current position. A hint arrow will appear on the ball indicating the direction in which you should move to begin on this path. If you then move in that direction, the arrow will update to indicate the next direction on the path. You can also press Space to automatically move in the direction of the hint arrow. If you move in a different direction from the one shown by the arrow, arrows will be shown only if the puzzle is still solvable.
All the actions described in section 2.1 are also available. In particular, if you do run into a mine and die, you can use the Undo function and resume playing from before the fatal move. The game will keep track of the number of times you have done this.
These parameters are available from the ‘Custom...’ option on the ‘Type’ menu.


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My Personal Portfolio
Rishabh Singh
B.Tech(IT)
Skills & Interests:
Interests:
Web Development (HTML, CSS
php etc.)
Hypertext Markup Language (HTML) is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScript. Web browsers receive HTML - from Wikipedia
Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation of a document written in a markup language like HTML.[1] CSS is a cornerstone technology of the World Wide Web, alongside HTML and JavaScript.[2]
CSS
Some random text here....


Issue 5216:
"Break On This Error" missing from the context menu
Steps to reproduce
- Open Firebug
- Enable and switch to the Console panel
-
Click the Cause exception button above
⇒ An error should be listed within the Console panel.
-
Right-click the error
⇒ There should be an option called Break on This Error
within the context menu.
Expected result
-
The context menu for an error message should contain an option for adding
an error breakpoint for it.


| 029:047 Khan | : |
And thus We have sent down the Book (i.e this Qur'an) to you (O Muhammad SAW), and those whom We gave the Scripture [the Taurat (Torah) and the Injeel (Gospel) aforetime] believe therein as also do some of these (who are present with you now like 'Abdullah bin Salam) and none but the disbelievers reject Our Ayat [(proofs, signs, verses, lessons, etc., and deny Our Oneness of Lordship and Our Oneness of worship and Our Oneness of Our Names and Qualities: i.e. Islamic Monotheism)]. |
| 029:047 Maulana | : |
And thus have We revealed the Book to thee. So those whom We have given the Book believe in it, and of these there are those who believe in it; and none deny Our messages except the disbelievers. |
| 029:047 Pickthal | : |
In like manner We have revealed unto thee the Scripture, and those unto whom We gave the Scripture aforetime will believe therein; and of these (also) there are some who believe therein. And none deny Our revelations save the disbelievers. |
| 029:047 Rashad | : |
We have revealed to you this scripture, and those whom we blessed with the previous scripture will believe in it. Also, some of your people will believe in it. Indeed, those who disregard our revelations are the real disbelievers. |
| 029:047 Sarwar | : |
We have revealed the Book to you. Some of the People of the Book and some of the pagans also believe in it. No one rejects Our revelations except the infidels. |
| 029:047 Shakir | : |
And thus have We revealed the Book to you. So those whom We have given the Book believe in it, and of these there are those who believe in it, and none deny Our communications except the unbelievers. |
| 029:047 Sherali | : |
And in like manner have WE sent down the Book to thee; so those to whom WE have given true knowledge of the Book (Torah) believe in it (the Qur'an); and of these Meccans also there are some who believe in it. And none but the disbelievers persist in rejecting Our Signs. |
| 029:047 Yusufali | : |
And thus (it is) that We have sent down the Book to thee. So the People of the Book believe therein, as also do some of these (pagan Arabs): and none but Unbelievers reject our signs. |
Concepts/Themes Covered: القرآن الكريم > حقيقته وتصديقه للكتب الأوائل The Holy Quran> The Quran's Reality and its confirmation of the Previous Books الديانات > أهل الكتاب: ( اليهود و النصارى) > وجود المؤمنين بينهم Religions> The People of the Book (the Jews and the Christians)>The Available Believers among them
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Guiders.js (version 1.2.8)
Guiders are a user experience design pattern for introducing users to a web application.
Live Examples
Here are a couple examples hosted online. You can also check out README.html
for guiders in action!
http://jeffpickhardt.com/guiders/
https://optimizely.appspot.com/edit#url=www.google.com
Setup
Here is sample code for initializing a couple of guiders. Guiders are hidden when created, unless .show()
is method chained immediately after .createGuider
.
guiders.createGuider({
buttons: [{name: "Next"}],
description: "Guiders are a user interface design pattern for introducing features of software. This dialog box, for example, is the first in a series of guiders that together make up a guide.",
id: "first",
next: "second",
overlay: true,
title: "Welcome to Guiders.js!"
}).show();
/* .show() means that this guider will get shown immediately after creation. */
guiders.createGuider({
attachTo: "#clock",
buttons: [{name: "Close, then click on the clock.", onclick: guiders.hideAll}],
description: "Custom event handlers can be used to hide and show guiders. This allows you to interactively show the user how to use your software by having them complete steps. To try it, click on the clock.",
id: "third",
next: "fourth",
position: 2,
title: "You can also advance guiders from custom event handlers.",
width: 450
});
The parameters for creating guiders are:
attachTo: (optional) selector of the html element you want to attach the guider to
autoFocus: (optional) if you want the browser to scroll to the position of the guider, set this to true
buttons: array of button objects
{
name: "Close",
classString: "primary-button",
onclick: callback function for when the button is clicked
(if name is "close", "next", or "prev", onclick defaults to guiders.hideAll, guiders.next, or guiders.prev respectively)
}
buttonCustomHTML: (optional) custom HTML that gets appended to the buttons div
classString: (optional) custom class name that the guider should additionally have
closeOnEscape: (optional) if true, the escape key will close the currently open guider
description: text description that shows up inside the guider
highlight: (optional) selector of the html element you want to highlight (will cause element to be above the overlay)
isHashable: (defaults to true) the guider will be shown auto-shown when a page is loaded with a url hash parameter #guider=guider_name
offset: fine tune the position of the guider, e.g. { left:0, top: -10 }
onClose: (optional) additional function to call if a guider is closed by the x button, close button, or escape key
onHide: (optional) additional function to call when the guider is hidden
onShow: (optional) additional function to call before the guider is shown
overlay: (optional) if true, an overlay will pop up between the guider and the rest of the page
position: (optional / required if using attachTo) clock position at which the guider should be attached to the html element. Can also use a description keyword (such as "topLeft" for 11 or "bottom" for 6)
title: title of the guider
width: (optional) custom width of the guider (it defaults to 400px)
xButton: (optional) if true, a X will appear in the top right corner of the guider, as another way to close the guider
Integration
Besides creating guiders, here is sample code you can use in your application to work with guiders:
guiders.hideAll(); // hides all guiders
guiders.next(); // hides the last shown guider, if shown, and advances to the next guider
guiders.show(id); // shows the guider, given the id used at creation
guiders.prev(); // shows the previous guider
You'll likely want to change the default values, such as the width (set to 400px). These can be found at the top of guiders.js
in the _defaultSettings
object. You'll also want to modify the css file to match your application's branding.
Creating a multi-page tour? If the URL of the current window is of the form http://www.myurl.com/mypage.html#guider=foo
, then the guider with id equal to foo
will be shown automatically. To use this, you can set the onHide of the last guider to an anonymous function: function() { window.location.href=http://www.myurl.com/mypage.html#guider=foo
; }
In Closing
Guiders are a great way to improve the user experience of your web application. If you're interested in optimizing user experience through A/B testing, check out Optimizely. We're the people who built Guiders in the first place.
If you have questions about Guiders, you can email me (Jeff Pickhardt) at<EMAIL_ADDRESS>. Optimizely inquiries should be directed to<EMAIL_ADDRESS>or<EMAIL_ADDRESS>.
License
Released under the Apache License 2.0.


 But when I was enmired in the research for Mr Key's Shorter Potted Brief, Brief Lives, I learned of Saint Rumwold, by comparison with whom Henry Clump seems the spawn of Satan.
Saint Rumwold was born in King's Sutton in 622 AD, the son of Saint Cyneburga and King Alchfrid. His first words—uttered on the day of his birth—were “I am a Christian”. He then asked to be baptised, and to receive Holy Communion. The next day he preached a sermon, quoting freely from the Bible. On the third day, he gave another sermon, addressed to his parents, after which he keeled over and died. We can be sure he ascended into Heaven.


TensorFlow.js example: Trains LSTM model to perform the following sequence task: Given a sequence of 0s and 1s of fixed length (10), output a single binary number (0 or 1). The training data has the following pattern: The output (i.e., label) is 1 if there are four or more consecutive and identical items (either 0s or 1s) in the input sequence. Otherwise, the output is 0. For example: Sequence [0, 1, 0, 1, 0, 1, 0, 0, 1, 0] --> Label: 0. Sequence [0, 1, 1, 1, 1, 0, 1, 0, 0, 1] --> Label: 1. Sequence [0, 0, 0, 0, 0, 0, 1, 0, 0, 1] --> Label: 1.


Why:
The Enhanced editor works great. Why switch to Vim? Your productivity will
increase. You'll spend more time thinking about your code and less time
editing it.
Vim benefits:
Assumptions:
My Configuration:
My syntax highlighting file--
sas.vim
My runsas bash shell script-- runsas.sh
Sample session $ vi foo.sas Press Ctrl-v to suspend $ sasrun foo.sas
The job runs and produces output in two windows, positioning the cursor on any
WARNINGs or ERRORs.
Bob Heckel


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| DOSE: T+ 0:00 |
2.4 g |
oral |
Mushrooms |
(tea) |
| T+ 0:30 |
120 mg |
oral |
DXM |
(pill / tablet) |
| T+ 0:45 |
60 mg |
oral |
DXM |
(pill / tablet) |
I was bored the day I got back to Wilmington after winterbreak, and it was only 6 o clock and I was restless. I weigh out 2.4 grams and proceed to make several tea infusions because it tends to decrease the nausea. I ate a small meal before hand. All of these things happened, but the chronology of certain events may be a little off. This is long but in depth and worth reading.
6:30 Ė Some of the shroom juice and shrooms boiled out in the microwave. I wasnít feeling any signs of onset, and Iím a lightweight and they normally hit me around this time, so I was worried maybe I messed up the tea somehow. I go into my room and pop 4 coricidin (been a year since last ccc trip) just to make sure I got some effects.
[Erowid Warning: Most Coricidin contains CPM (Chlorpheniramine Maleate) which can be dangerous in high doses. See DXM Brand Warnings for more info.]
6:45: Pop 2 more coricidin, like a dumbass, because Iím not feeling it.
6:50 Ė Maybe I was wrong, the shroom taste is in my mouth, and my stomach is uneasy, I burp and it tastes like coricidin and shrooms. Colors are brighter, Iím starting to feel a bit fuzzy, concentration is difficult.
7:00 Ė Normally they come on really slow but Iím quite bemushroomed now. Walls breathing ever so slightly. My thoughts are racing very fast, and I feel very inspired to write. I write for most of this trip and have my laptop by my side at all times to take notes. By the end I have 10 single spaced pages, but lots of it is nonsense.
7:15 Ė Iím very intoxicated now. For some reason I keep tripping harder every time I trip, even if I take the same amount each time. The trips get more intense every time, and I deal with more complicated issues in my life, and experience more painful emotions which is why I eventually quit tripping soon after this experience. Iím starting to realize that this is not at all normal and that maybe I either have a drug problem or Iím setting myself up for some other problem. Lots of people in my family deal with hardcore debilitating OCD, depression, severe anxiety, and paranoia in general. I run the risk for hppd because my uncle is mildly permafried from acid in the 60ís, I think its genetic, not sure, but still hppd is no joke...
7:25 Ė I have to push these thoughts out of my mind for right now. Iím tripping hard also because of those evil cough pills, and Im afraid I can feel my liver bleeding (ha). I convinced myself that I was permanently in a bad mood before, and I didnít know myself, but now in my shpongled stupor Iím over all of that. Iím enjoying the delusions of grandeur I always get on mushrooms.
I think about my future and I think Iíll be famous. I think about how I want to change the world, and if I really concentrate at being the best I will be, and for my age Iím very good. At some point I just have to stop scratching my balls, and change my life around so that it centers around my work. I realize that this change needs to happen within the next couple of years, or else Iíll lose talent, motivation, and my connection with the younger generation of pseudo intellectuals that Iíll be scamming soon. By the time I finish my masterpiece, theyíll be idealistic, rebellious and impressionable consumers. Mwahaha, Iím so evil.
7:35 Ė I'm flailing metaphorically trying to find answers, not quite knowing the questions. Maybe the meaning of life? I notice that I am sensitive right now. Iím typing furiously with pursed lips putting everything on paper. At moments I feel livid with anger, about things and people I know.  Its cool to analyze it later, and decide how much mushrooms were making me realize things and how much it just seemed that way. Sometimes, I have to wait awhile for the current things in my life to blow over before I really get a good perspective on these shroom logs. As I write all of this Iím trying to think about how I could make it easy to understand and useful later, and in retrospect I succeeded.
7:45 Ė Tunnel vision on comp, small swirls of color. I come up with a title for my novel, Iím Saved, and a premise including a very brief outline, and a few symbolic points and themes. I later decide that the themes have potential but the outline truly sucks, and its currently being neglected on my external harddrive which is as good as the trashcan. The novel shows cynical but desperate characters who are exploited in parasitic relationships and the role of cult/fundamentalist ideology in placating them. Itís really reflective of my pessimistic mindset at the time, and I also regurgitate plenty of things I learned from my symbolic logic class, and this all feels like the best thing Iíve ever written or read.
Only a few people will truly understand my work but everyone will be able to relate to it.  Iíll live in seclusion with strange ritualistic habits. Incorporating strange research, and crazy events, some of which i haven't even experienced yet into my memoirs. Planning out things that will probably never happen before they're even close to happening. Iím still nauseous, but I think itís the cccís which I can taste in my disgusting burps. I eat an orange to rid the taste.
8:00 Ė I lay back on my bed poetically contemplating life, like I was receiving the ultimate enlightenment frying my neurons. This is getting really fun. Artifact by Soundtribe Sector 9 is groovin, basslines echo a bit, and I think I imagined electronic drum beats that arenít even there or are more intricate than the actual drum beats, I get up and dance which I never do. I start thinking about all of my friends back home, and that I left with one of them on bad terms and I should call them the next day.
8:15 Ė Iím very emotional right now going back and forth from dulling depression with racing cyclical thoughts, to ecstacy with free flowing thoughts. Iím still writing and I realize that this is all just a coping mechanism.
8:30 Ė Iím horny, but sexually confused. I canít figure out whether I like guys or girls more. Its been bothering me for awhile. I decide it doesnít matter and masturbate, imagining an orgy, which is not normally unappealing. Thankfully nobodyís home, doors are locked. Porns at full volume.
8:50 Ė Wow. Iím drained now. I have the lightheaded feeling where you hold your breath for a long time and stand up. I think about this girl that I had just fucked in my home town, and about crazy she is, and how much I like her but could never be with her.
9:00 Ė I didnít even know I was close to crying, but all of a sudden tears burst out, and I think I was crying because I was so confused about life, my relationships with people, and feeling socially inept, but it was random. It felt therapeutic and orgasmic to cry. I bawled loudly, really overexaggerating and getting into it like I never have before. I then realize my strange erratic behavior, and start laughing maniacally still crying a little bit.
9:10 Ė The cdís skipping, oh. WaitÖ thatís trippy. OH yea, its part of the cd, SS9 was made to trip me out. That part is awesome, and conveniently marked the end of the peak. My pupils are massive.
9:25 Ė I take a long hot shower with buckethead going full blast, I head bang violently and shred my air guitar. I feel enormous power, and sensations ripple over my skin. The clump of hairs in the drain are hundreds of microscopic tentacles.
9:45 Ė Incredibly relaxed after shower. I get out and find a pack of cigs I forgot about and start chain smoking which feels great. I play Tony Hawk 3 on mute with buckethead and feel like skating. I go outside and try to big spin. Nope. Heelflip. No way.  Nows not a good time to skate, I canít seem to get into it and Iím not coordinated.
10:00 Ė I go inside and play guitar, inspired by the bucket. I unleash the same tired thrash riffs I always play and for some reason its just not as gratifying as I thought it would be. Thoughts are still racing somewhat, but not about all the serious things I was thinking about earlier. Iím happier now, but still have an uneasy feeling in my stomach.
10:15 ĖTotally shredding guitar hero 2 on expert, no better or worse than usual, just more fun. Visuals gone. Thoughts slowing down.
10:35 Ė Iím losing interest in guitar hero. I still write thoughts down whenever I think of something cool, but Iím getting tired. Still residual tripping, but most effects are gone.
10:50 Ė I feel pretty much baseline, wishing I had weed to bring out effects. I put on bob Dylan to mellow out. I call my friend who I had left on bad terms, and it was kind of an awkward conversation because I realized I wasnít all there and shouldíve called the next day. We werenít even on bad terms I just blew things out of proportion coz I was on shrooms, weíve always been best friends. HA, Iím a dumbass.
11:30 Ė baseline for sure. I drift off to sleep easily while listening to The Mantle by Agalloch, its so dark and ambientÖ its beautiful.

All in all a very revealing trip, targeted subconscious cynical/unfounded beliefs, and distorted thought processes where I jump to conclusions about what my friends are thinking/feeling. Emotionally intense. This is one of my best shroom logs.
I summarized my negative outlook on the world in a short essay a week later about hamlet basically stating that the point is not that hamlets existentialist views are right or wrong, its that its important to think about these things but if I dwell on it too much I will inherit his dire fate.  Attitude is everything. If I believe that nothing is changeable or worth changing (I realize these are two different subjects), then thinks wonít change. If I think everything is pointless nothing will have a point, and if I think everything is superficial then I will get no real satisfaction out of anything. Even real cynics must be pragmatic.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


CLI
django-unicorn
provides a Django management command to easily create new components.
python manage.py startunicorn hello-world
The command will create a unicorn
directory, and templates
and components
sub-directories if necessary. Underneath the components
directory there will be a new module and subclass of django_unicorn.components.UnicornView
. Underneath the templates/unicorn
directory will be a example template.
The following is an example folder structure.
unicorn/
components/
hello_world.py
templates/
unicorn/
hello-world.html


Reports final modifiers on toplevel objects.
final
They are redundant according to the Scala specification.
The quick-fix removes the final modifier.
Example:
final object Test
After the quick-fix is applied:
object Test