|
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java.lang.Object org.simpleframework.util.buffer.FilterAllocator
public class FilterAllocator
The FilterAllocator
object is used to provide a means
to provide a general set of constraints around buffer allocation.
It can ensure that a minimum capacity is used for default allocation
and that an upper limit is used for allocation. In general this can
be used in conjunction with another Allocator
which may
not have such constraints. It ensures that a set of requirements can
be observed when allocating buffers.
| Field Summary | |
|---|---|
protected int |
capacity
This is the default initial minimum capacity of the buffer. |
protected int |
limit
This is the maximum number of bytes that can be allocated. |
protected Allocator |
source
This is the allocator the underlying buffer is allocated with. |
| Constructor Summary | |
|---|---|
FilterAllocator(Allocator source)
Constructor for the FilterAllocator object. |
|
FilterAllocator(Allocator source,
int capacity)
Constructor for the FilterAllocator object. |
|
FilterAllocator(Allocator source,
int capacity,
int limit)
Constructor for the FilterAllocator object. |
| Method Summary | |
|---|---|
Buffer |
allocate()
This method is used to allocate a default buffer. |
Buffer |
allocate(int size)
This method is used to allocate a default buffer. |
void |
close()
This method is used to close the allocator so that resources that are occupied by the allocator can be freed. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected Allocator source
protected int capacity
protected int limit
| Constructor Detail |
|---|
public FilterAllocator(Allocator source)
FilterAllocator
object. This is
used to instantiate the allocator with a default buffer size of
half a kilobyte. This ensures that it can be used for general
purpose byte storage and for minor I/O tasks.
source
- this is where the underlying buffer is allocatedpublic FilterAllocator(Allocator source, int capacity)
FilterAllocator
object. This is
used to instantiate the allocator with a specified buffer size.
This is typically used when a very specific buffer capacity is
required, for example a request body with a known length.
source
- this is where the underlying buffer is allocatedcapacity
- the initial capacity of the allocated bufferspublic FilterAllocator(Allocator source, int capacity, int limit)
FilterAllocator
object. This is
used to instantiate the allocator with a specified buffer size.
This is typically used when a very specific buffer capacity is
required, for example a request body with a known length.
source
- this is where the underlying buffer is allocatedcapacity
- the initial capacity of the allocated bufferslimit
- this is the maximum buffer size created by this| Method Detail |
|---|
public Buffer allocate() throws java.io.IOException
allocate
in interface Allocator
java.io.IOException
public Buffer allocate(int size) throws java.io.IOException
allocate
in interface Allocator
size
- the initial capacity of the allocated buffer
java.io.IOException
public void close() throws java.io.IOException
close
in interface java.io.Closeable
close
in interface Allocator
java.io.IOException
|
|||||||||
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Id: 213
Name: Magnesium-J
Status: Alive
Species: Alien
Type: Alphabetrian
Gender: Male
OriginName: Alphabetrium
OriginUrl: https://rickandmortyapi.com/api/location/43
LocationName: Alphabetrium
LocationUrl: https://rickandmortyapi.com/api/location/43
Image: https://rickandmortyapi.com/api/character/avatar/213.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/16']
Url: https://rickandmortyapi.com/api/character/213
Created: 2017-12-30T14:21:16.121Z


{% extends 'base.html' %} {% block content %}
Welcome to Labgeeks, a staff and work shift management site.
{% if notifications %} {% for notification in notifications %}{{notification.title}}
Posted On {{notification.date}}
{{notification.content}}
{% endfor %} {% endif %} {% if locations %} {% for location in locations %}You are clocked in at {{location.name}} at {{clockin_time}}
{% endfor %} {% else %}You are not clocked in.
{% endif %} {% if today_past_shifts or today_future_shifts %}From {{shift.scheduled_in.time}} to {{shift.scheduled_out.time}} at {{shift.location}}
{% endfor %} {%for shift in today_future_shifts%}From {{shift.scheduled_in.time}} to {{shift.scheduled_out.time}} at {{shift.location}}
{% endfor %} {% endif %}


Build a well connected online community in a beautiful and affordable environment. No technical knowledge required.


Open your browser’s console log to see the results.
NB: Any (minor) inconsistencies may be the result of relying on single-decimal values. This is why even the election result returns an error.
To view the test results, right-click anywhere on this page and choose “Inspect Element”.


Chatbot conversation would be logged and automatically translated, but for now we'll show you how the Watson language translator API works:


Word list
| Monday |
Tuesday |
Wednesday |
Thursday |
Friday |
Saturday |
Sunday |
| Success |
Big |
Survive |
Secure |
Fight |
Second |
Bright |
| History |
Unlock |
Little |
Style |
Amount |
Fit |
Fixed |
| Print |
Security |
Locked |
Calculate |
Profile |
Battle |
Select |
Less |
Tuesday |
Moniter |
Screen |
Return |
Size |
Launch |
| First |
Container |
Cookie |
Set |
Constant |
Colors |
Direction |
| Drink |
Pencil |
Grass |
Get |
Branch |
Expert |
Master |
| Percent |
Keys |
Profile |
Username |
Password |
Keep |
Wallet |
| Money |
Tissue |
Camera |
Treasure |
Monday |
Class |
Round |
| Dangerous |
Issue |
Find |
Detector |
Computer |
Design |
Create |
| Element |
Up |
Water |
Fried |
Power |
Selection |
Push |
| Pull |
Shift |
Control |
Break |
Information |
More |
Explore |
| Dance |
Party |
Badge |
First |
Last |
Beach |
Dig |
| Blade |
Sharp |
Graident |
Length |
Function |
Code |
Statement |
| Parameter |
Meter |
Machine |
Engine |
Work |
Answer |
Support |
| Help |
Sheet |
Script |
Site |
Block |
Internet |
Connection |
| Danger |
Experience |
View |
Preview |
Trade |
Week |
Term |
| Number |
Certificate |
Winner |
Price |
unless |
School |
Case |
| Word |
Microsoft |
Forgot |
Forgive |
Have |
Target |
Sticky |
| If |
Wig |
Cent |
Dollar |
Sign |
In |
Loop |


TOSCA grammar
Edit (pull request)This section describes the TOSCA grammar as supported in latest alien4cloud version.
Alien4cloud supports multiple versions of the tosca_definitions_version:
- alien_dsl_2_0_0: DSL used in alien4cloud 2.0.0
- alien_dsl_1_4_0: DSL used in alien4cloud 1.4.0
- alien_dsl_1_3_0: DSL used in alien4cloud 1.3.0
- alien_dsl_1_2_0: DSL used in alien4cloud 1.2.0 deprecated
-
alien_dsl_1_1_0: DSL used in alien4cloud 1.1.0 deprecated. While alien4cloud is still able to parse this definition version it is not officially supported and not recommended.
- tosca_simple_yaml_1_0: Official Tosca definition. The support is getting improved but some elements of the specification may not be supported yet and therefore we don’t recommend using it with alien4cloud.
- http://docs.oasis-open.org/tosca/ns/simple/yaml/1.0: Same as tosca_simple_yaml_1_0
The recommended version is alien_dsl_1_3_0 and provides all the functionalities that alien4cloud currently supports.
Child pages details the specification as currently supported in alien4cloud.
Migration from 1.2.0 version
This section highlight the chances between alien_dsl_1_2_0 and alien_dsl_1_3_0 and is intendeed for users to easily migrate to the latest version.
Type Validations
Previous version of alien4cloud parser were not checking the types used in requirement_definition and capability definition. This has been fixed in 1.4.0, this should not change your types but will impact the order in which you can upload your archives in alien4cloud.
Requirement definition
Many things have changed in requirement definition dsl. The following grammar definitions highlight the differences between alien_dsl_1_2_0 and alien_dsl_1_3_0:
alien_dsl_1_2_0:
- <requirement_name>: <type_of_capability or type_of_node> # required
node_filter: <node_filter>
description: <description>
occurrences: [min, max]
type: <type_of_relationship>
relationship: <type_of_relationship> # both type and relationship keynames could be used but only one at a time.
capability: <name_of_target_capability> # name in the target node / should have node defined.
alien_dsl_1_3_0:
- <requirement_name>:
capability: <type_of_capability> # required
node: <type_of_node>
node_filter: <node_filter>
description: <description>
occurrences: [min, max]
relationship: <type_of_relationship>
capability_name: <name_of_target_capability> # name in the target node / should have node defined.
Example below details
alien_dsl_1_2_0:
node_types:
alien4cloud.examples.MyNode:
derived_from: tosca.nodes.SoftwareComponent
requirements:
- host: tosca.nodes.Compute
relationship_type: tosca.relationships.HostedOn
capability: host
occurrences: [1, 1]
alien_dsl_1_3_0:
node_types:
alien4cloud.examples.MyNode:
derived_from: tosca.nodes.SoftwareComponent
requirements:
- host:
capability: tosca.capabilities.Root
node: tosca.nodes.Compute
relationship: tosca.relationships.HostedOn
capability_name: host
occurrences: [1, 1]
Deployment artifacts
Artifact definition has changed and yaml node does not contains anymore both the name of artifact and the keynames as it has been defined in previous template versions. The previous notation was indeed more confusing and less inline with yaml definition.
1.4.0 also support repositories for artifacts. This section is just focused on templates migration and does not introduce new functionalities.
alien_dsl_1_2_0:
node_types:
alien4cloud.examples.MyNode:
derived_from: tosca.nodes.SoftwareComponent
artifacts:
- simple_config: config/config.yml
- config: config/config.yml
type: tosca.artifacts.File
relationship_types:
alien4cloud.examples.MyRelationship:
artifacts:
- simple_config: config/config.yml
- config: config/config.yml
type: tosca.artifacts.File
topology_template:
input_artifacts:
config:
type: tosca.artifacts.File
node_templates:
my_node:
type: alien4cloud.examples.MyNode
artifacts:
config:
implementation: config/config.yml
type: tosca.artifacts.File
alien_dsl_1_3_0:
node_types:
alien4cloud.examples.MyNode:
derived_from: tosca.nodes.SoftwareComponent
artifacts:
# Simple definition remains the same
- simple_config: config/config.yml
# Complex definition is now more in line with yaml and introduce the file keyname and sub-level
- config:
file: config/config.yml
type: tosca.artifacts.File
relationship_types:
alien4cloud.examples.MyRelationship:
artifacts:
# Simple definition remains the same
- simple_config: config/config.yml
# Complex definition is now more in line with yaml and introduce the file keyname and sub-level
- config:
file: config/config.yml
type: tosca.artifacts.File
topology_template:
input_artifacts:
config:
type: tosca.artifacts.File
node_templates:
my_node:
type: alien4cloud.examples.MyNode
artifacts:
config:
# implementation keyname is now replaced with file to be in line with the deployment artifact rather than operation notation.
file: config/config.yml
type: tosca.artifacts.File
alien_dsl_1_3_0 also supports simple definition of artifacts on templates and topology inputs while this was not authorized in previous versions:
topology_template:
input_artifacts:
config: config/config.yml
node_templates:
my_node:
type: alien4cloud.examples.MyNode
artifacts:
config: config/config.yml


Hello,i'm
Hi, I am an Electrical Engineering Undergraduate and a self-taught developer and an Artificial Intelligence enthusiast; I am also the core drummer of a Dream theatre cover band; If you desire to find out more,reach me at the social platforms;


Paper boat races made from an origami boat powered by your breath are famous around the world - especially in Japan (unsurprisingly)!
You are invited to play virtual paper boat race - but instead of blowing the boat it must be powered entirely by the river - therefore you must design the ultimate river to improve your chances of winning - but do you know how to do it?
There are many different river types e.g., meandering, braided, anastomosing etc these forms are controlled by 3 main variables;
The relationships between the variables are explained by Lanes Balance:
This delicate balance of erosion and deposition creates different river types – but which river type will make your boat travel the fastest?
| Low Energy | High Energy | ||||||||
|---|---|---|---|---|---|---|---|---|---|


HingeJoint2D¶
The HingeJoint2D module.
op_Equality¶
-
UnityEngineHingeJoint2D.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D Equals¶
-
UnityEngineHingeJoint2D.
__Equals__SystemObject__SystemBoolean
(UnityEngine.HingeJoint2D instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D get_anchor¶
-
UnityEngineHingeJoint2D.
__get_anchor__UnityEngineVector2
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Vector2
)
flow: none
HingeJoint2D get_attachedRigidbody¶
-
UnityEngineHingeJoint2D.
__get_attachedRigidbody__UnityEngineRigidbody2D
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Rigidbody2D
)
flow: none
HingeJoint2D get_autoConfigureConnectedAnchor¶
-
UnityEngineHingeJoint2D.
__get_autoConfigureConnectedAnchor__SystemBoolean
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D get_breakForce¶
-
UnityEngineHingeJoint2D.
__get_breakForce__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_breakTorque¶
-
UnityEngineHingeJoint2D.
__get_breakTorque__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_connectedAnchor¶
-
UnityEngineHingeJoint2D.
__get_connectedAnchor__UnityEngineVector2
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Vector2
)
flow: none
HingeJoint2D get_connectedBody¶
-
UnityEngineHingeJoint2D.
__get_connectedBody__UnityEngineRigidbody2D
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Rigidbody2D
)
flow: none
HingeJoint2D get_enableCollision¶
-
UnityEngineHingeJoint2D.
__get_enableCollision__SystemBoolean
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D get_enabled¶
-
UnityEngineHingeJoint2D.
__get_enabled__SystemBoolean
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D get_gameObject¶
-
UnityEngineHingeJoint2D.
__get_gameObject__UnityEngineGameObject
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (GameObject
)
flow: none
HingeJoint2D get_jointAngle¶
-
UnityEngineHingeJoint2D.
__get_jointAngle__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_jointSpeed¶
-
UnityEngineHingeJoint2D.
__get_jointSpeed__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_limits¶
-
UnityEngineHingeJoint2D.
__get_limits__UnityEngineJointAngleLimits2D
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (JointAngleLimits2D
)
flow: none
HingeJoint2D get_limitState¶
-
UnityEngineHingeJoint2D.
__get_limitState__UnityEngineJointLimitState2D
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (JointLimitState2D
)
flow: none
HingeJoint2D get_motor¶
-
UnityEngineHingeJoint2D.
__get_motor__UnityEngineJointMotor2D
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (JointMotor2D
)
flow: none
HingeJoint2D get_name¶
-
UnityEngineHingeJoint2D.
__get_name__SystemString
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (String
)
flow: none
HingeJoint2D get_reactionForce¶
-
UnityEngineHingeJoint2D.
__get_reactionForce__UnityEngineVector2
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Vector2
)
flow: none
HingeJoint2D get_reactionTorque¶
-
UnityEngineHingeJoint2D.
__get_reactionTorque__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_referenceAngle¶
-
UnityEngineHingeJoint2D.
__get_referenceAngle__SystemSingle
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D get_transform¶
-
UnityEngineHingeJoint2D.
__get_transform__UnityEngineTransform
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Transform
)
flow: none
HingeJoint2D get_useLimits¶
-
UnityEngineHingeJoint2D.
__get_useLimits__SystemBoolean
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D get_useMotor¶
-
UnityEngineHingeJoint2D.
__get_useMotor__SystemBoolean
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D GetComponent¶
-
UnityEngineHingeJoint2D.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.HingeJoint2D instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
HingeJoint2D GetComponentInChildren¶
-
UnityEngineHingeJoint2D.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
HingeJoint2D GetComponentInParent¶
-
UnityEngineHingeJoint2D.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.HingeJoint2D instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
HingeJoint2D GetComponents¶
-
UnityEngineHingeJoint2D.
__GetComponents__ListT__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D GetComponentsInChildren¶
-
UnityEngineHingeJoint2D.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D GetComponentsInParent¶
-
UnityEngineHingeJoint2D.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D GetHashCode¶
-
UnityEngineHingeJoint2D.
__GetHashCode__SystemInt32
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Int32
)
flow: none
HingeJoint2D GetInstanceID¶
-
UnityEngineHingeJoint2D.
__GetInstanceID__SystemInt32
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Int32
)
flow: none
HingeJoint2D GetMotorTorque¶
-
UnityEngineHingeJoint2D.
__GetMotorTorque__SystemSingle__SystemSingle
(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D GetReactionForce¶
-
UnityEngineHingeJoint2D.
__GetReactionForce__SystemSingle__UnityEngineVector2
(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)¶
outputs: unnamed (Vector2
)
flow: none
HingeJoint2D GetReactionTorque¶
-
UnityEngineHingeJoint2D.
__GetReactionTorque__SystemSingle__SystemSingle
(UnityEngine.HingeJoint2D instanceSystem.Single timeStep)¶
outputs: unnamed (Single
)
flow: none
HingeJoint2D GetType¶
-
UnityEngineHingeJoint2D.
__GetType__SystemType
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (Type
)
flow: none
op_Implicit¶
-
UnityEngineHingeJoint2D.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEngineHingeJoint2D.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
HingeJoint2D set_anchor¶
-
UnityEngineHingeJoint2D.
__set_anchor__UnityEngineVector2__SystemVoid
(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_autoConfigureConnectedAnchor¶
-
UnityEngineHingeJoint2D.
__set_autoConfigureConnectedAnchor__SystemBoolean__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_breakForce¶
-
UnityEngineHingeJoint2D.
__set_breakForce__SystemSingle__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_breakTorque¶
-
UnityEngineHingeJoint2D.
__set_breakTorque__SystemSingle__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_connectedAnchor¶
-
UnityEngineHingeJoint2D.
__set_connectedAnchor__UnityEngineVector2__SystemVoid
(UnityEngine.HingeJoint2D instanceUnityEngine.Vector2 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_connectedBody¶
-
UnityEngineHingeJoint2D.
__set_connectedBody__UnityEngineRigidbody2D__SystemVoid
(UnityEngine.HingeJoint2D instanceUnityEngine.Rigidbody2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_enableCollision¶
-
UnityEngineHingeJoint2D.
__set_enableCollision__SystemBoolean__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_enabled¶
-
UnityEngineHingeJoint2D.
__set_enabled__SystemBoolean__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_limits¶
-
UnityEngineHingeJoint2D.
__set_limits__UnityEngineJointAngleLimits2D__SystemVoid
(UnityEngine.HingeJoint2D instanceUnityEngine.JointAngleLimits2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_motor¶
-
UnityEngineHingeJoint2D.
__set_motor__UnityEngineJointMotor2D__SystemVoid
(UnityEngine.HingeJoint2D instanceUnityEngine.JointMotor2D value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_name¶
-
UnityEngineHingeJoint2D.
__set_name__SystemString__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_useLimits¶
-
UnityEngineHingeJoint2D.
__set_useLimits__SystemBoolean__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D set_useMotor¶
-
UnityEngineHingeJoint2D.
__set_useMotor__SystemBoolean__SystemVoid
(UnityEngine.HingeJoint2D instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
HingeJoint2D ToString¶
-
UnityEngineHingeJoint2D.
__ToString__SystemString
(UnityEngine.HingeJoint2D instance)¶
outputs: unnamed (String
)
flow: none


java.lang.String
which are
repeatedly appended to. Such variables may be more efficiently declared as java.lang.StringBuffer
or java.lang.StringBuilder
.
Example:
String s = "";
for (int i = 0; i < names.length; i++) {
String name = names[i] + (i == names.length - 1 ? "" : " ");
s = s + name;
}
Such a loop can be replaced with:
StringBuilder s = new StringBuilder();
for (int i = 0; i < names.length; i++) {
String name = names[i] + (i == names.length - 1 ? "" : " ");
s.append(name);
}
Or even:
String s = String.join(" ", names);
Use the checkbox below to specify that this inspection should only warn when the variable is appended to in a loop.


EQUINOX (1992) A Film Review Copyright Dragan Antulov 2000
Stories about identical twins separated at birth provide excellent comedy material for millennia. However, when it comes to drama or similar material of serious nature, results are usually much worse. One of such examples is EQUINOX, 1992 drama directed by Alan Rudolph.
Two twins (played by Matthew Modine in dual role) are Freddy Ace, hit man and enforcer working for the mob boss Mr. Paris (played by Fred Ward), and Tony Petosa, humble car mechanic who works in the garage by his adopted father Pete (played by M. Emmet Walsh). Two twins don't know about each other and live completely different lives - Freddy is arrogant gangster with rich apartment and trophy wife Sharon (played by Lori Singer) who dreams about becoming boss, while shy Tony has problems in the relationship with his girlfriend Beverly Frank (played by Lara Flynn Boyle). Connection between the two is discovered by morgue attendant and wannabe writer Sonya Kirk (played by Tyra Farrell) who is convinced that the twins are actually illegitimate children of European aristocrat and set to inherit great fortune.
While majority of the filmmakers tends to treat audience like idiots, Alan Rudolph goes to the other extreme. At least this is the case in this film with plot and characters understandable only to people with superhuman intelligence or those ready to spend entire lifetime trying to decipher its meaning. EQUINOX features plenty of bizarre characters, some interesting scenes and situations, but only few of them are actually connected to each other or make any sense. This problem is alleviated by bad acting, especially by Matthew Modine whose uninspired performance creates a lot of confusion in the beginning, since the audience isn't aware that he actually plays two different characters. Other characters are either not necessary or not fleshed out, and because of that EQUINOX is hardly anything else than overpretentious "artsy" failure of movie.
RATING: 2/10 (-)
Review written on October 4th 2000
Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>Filmske recenzije na hrvatskom/Movie Reviews in Croatian http://film.purger.com
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Project Description
The dbParallel is a Database Task Parallel Foundation that provides database developers an application level support for parallel programming. Being distinct from Oracle 11g R2's DBMS_PARALLEL_EXECUTE parallelism within a query by chunks, dbParallel works more like a .NET Task Parallel Library implemented on database side, it handles the partitioning of the asynchronous job, the scheduling of tasks, state management, and other low-level details in a lightweight implementation.
Get started
A quick example (for Oracle Version)
PROCEDURE TEST_1
AS
tPJob_ID PLS_INTEGER;
tSQL VARCHAR2(256);
BEGIN
tPJob_ID := XYZ.TPW_CALL.CREATE_PJOB('App1', 'User1', 'This is test1.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 10);
XYZ.TPW_CALL.ADD_TASK(tPJob_ID, tSQL, 60, 'Task1 sleep for 10 seconds.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 70);
XYZ.TPW_CALL.ADD_TASK(tPJob_ID, tSQL, 60, 'Task2 sleep for 70 seconds.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 30);
XYZ.TPW_CALL.ADD_TASK(tPJob_ID, tSQL, 60, 'Task3 sleep for 30 seconds.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 70);
XYZ.TPW_CALL.ADD_TASK(tPJob_ID, tSQL, 120, 'Task4 sleep for 70 seconds.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 15);
XYZ.TPW_CALL.ADD_CALLBACK_FOR_SUCCESS(tPJob_ID, tSQL, 180, 'Sleep for 15s if all success.');
tSQL := UTL_LMS.FORMAT_MESSAGE('DBMS_LOCK.SLEEP(%d)', 25);
XYZ.TPW_CALL.ADD_CALLBACK_FOR_FAIL(tPJob_ID, tSQL, 180, 'Sleep for 25s if fail.');
XYZ.TPW_CALL.START_PJOB(tPJob_ID);
DBMS_OUTPUT.PUT_LINE('New PJob_ID#' || tPJob_ID);
END TEST_1;
The example executes Task1-4 in parallel and when everything is finished, the callback task is executed
(in this case callback will be a fail since task 2 failed - timeout).
Features
Following API list of current version reflects the features:
- XYZ.TPW_CALL.CREATE_PJOB
Each of the above sample processing units are called a PJob. PJob represents an asynchronous operation. This method returns a pJob Id for below methods (2, 3, 4, 5, 6).
- XYZ.TPW_CALL.ADD_TASK
Each pJob contains one or more parallel tasks. Each task is a dynamic SQL. Call the ADD_TASK multiple times to add every parallel tasks into the pJob.
- XYZ.TPW_CALL.ADD_CALLBACK_FOR_SUCCESS
This is a optional method. Since a pJob is asynchronous, the callback Task is called to execute a continuation when all the parallel Tasks successfully completed.
- XYZ.TPW_CALL.ADD_CALLBACK_FOR_FAIL
This is a optional method. Similar but opposite to previous callback for success, the callback Task for fail is called to execute a continuation when all the parallel Tasks completed but any of them throw out database exception(s).
- XYZ.TPW_CALL.START_PJOB
Starts the pJob, scheduling it for execution.
- XYZ.TPW_CALL.TRY_CANCEL_PJOB
Try to cancel a scheduled pJob if it hasn't begin to execute.
- XYZ.TPW_CALL.START_NEW_SINGLE_TASK
This method encapsulates a series of steps for conveniently creating and starting single task and callback task.
- XYZ.TPW_CALL.WAIT_PJOB
Waits for all provided Tasks (parallel subtasks and callback task) of a pJob to complete execution.
To support this method, Oracle version utilizes the signaling mechanism come from SYS.DBMS_ALERT package; SQL Serverv version imitates it by a polling loop at present.
(XYZ is the schema name, it should be replaced by your schema name)
Open the source code of Oracle package TPW_CALL (or SQL Server stored procedures with prefix TPW_CALL_) for detail parameters.
Status Inquiry
- VIEW_TPW_PJOB
Displays pJobs' current status:
- PJOB_STATE
Just current state. (VIEW_TPW_WK_LOG provides historical state transitions)
Each pJob is born as CREATED state, and dies as ARCHIVED state. The real time state is visible during pJob's lifetime. Every pJob, irrespective of high or low ... the final state is equal - ARCHIVED.
- TASK_COUNT
The total number of parallel tasks contained in the pJob.
(not including any callback task - neither for success nor for fail)
- START_TIME
The actual time of when the pJob get started.
- END_TIME
The actual time of when all parallel tasks of the pJob get completed.
- FAILED_TASKS
How many parallel tasks failed under the pJob.
(not including any callback task - neither for success nor for fail)
- VIEW_TPW_TASK
Detail execution information about every parallel tasks.
(also including callback tasks - for success and for fail)
- VIEW_TPW_WK_LOG
History of pJobs' internal state transition.
[Old State] >==Event==> [New State]
How It's Made
- Database Side
Each pJob is added into the Scheduler, and then the State Manager controls every stage in the lifecycle of the pJob.
- Windows Service Side
At least one Pump Service must reside in Windows Services (or other hosting environment) act as a dispatcher, as shown in the following figure:
The dispatcher executes each of the provided tasks, possibly in parallel. No guarantees are made about the order in which the tasks execute or how many degree of parallelism. All tuning settings are located in TPW_PUMP_CONFIG table.
Each Task of a pJob is actually executed in the database through its separate connection. In other words, each Task runs in a different database session. Temporary table and transaction can not be expected to cross Tasks.
Service Mode - (Primary Mode | Standby Mode)
A Pump Service always starts up in Standby Mode. Multiple Standby Services can keep running for the same database, one of them will switch to Primary Mode when none Primary Service is active.
Security Model
- To create or operate a pJob:
The user must have EXECUTE privilege on the package TPW_CALL - for Oracle version;
(Underlying stored procedures with prefix of "TPW_CALL_" for SQL Server version)
- To execute Task's SQL:
As a ultimate executor, the security account of Pump Service must have privileges to execute Tasks' SQL.
Applicability
The original intention of dbParallel is designed for time consuming database processing with one or more independent tasks can run concurrently. Not all processing is suitable for parallelization; for example, if a batch job performs only a small amount of work on each subtask, or it doesn't run for more than one second, then the overhead of parallelization can cause the processing to run more slowly. Besides, some special attention (e.g. locks, deadlocks, and race conditions) can not be ignored.
System Requirements
- Supported Databases:
- Oracle (dev and test on version 11g R1 and R2, hasn't try on earlier version);
- SQL Server 2005 or later version;
- Windows Service:
- .NET Framework 4.0 Client Profile or higher versions
- ADO.NET Provider:
- Oracle
- ODP.NET Managed Driver
- Or - ODP.NET 4
- Or - DataDirect Connect for ADO.NET v3.5
(the provider can be easily replaced by other provider for Oracle with the source code)
- SQL Server
- .NET Framework build-in SqlClient provider.
- Source Code:
At present the dbParallel only support Oracle and SQL Server.
Contributions
- Welcome all feedback through the CodePlex project (through comments, patches, or items in the Issue Tracker);
Support
Feel free to use the source in your apps, and products.
This project is developed in personal time, the source code support can be available only at night - Easten Time (US & Canada).


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This tool displays subsets of the unit tangent bundle of the hyperbolic plane (equivalently, subsets of PSL(2,R)).
SL(View) 0.4 by
David Dumas
[code]


{% load staticfiles %}
Parent
Goes somewhere
Grand Child
Goes somewhere
Child
Goes somewhere
Grand Child
Goes somewhere


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