Info
Lower thirds for OBS Studio using HTML, Javascript and CSS.
This project is based on After Effects template by Amaksi http://videohive.net/item/lower-thirds/10338608, and Matt Chestnut https://codepen.io/mattchestnut/pen/dMrONe.
Can customize the lower thirds on url via parameters. For example: https://obs.infor-r.com/lower?id=3&line1=OBS&color1=ffffff&line2=Studio&color2=cf4c4e
Note: Source code on Github page.
Options
Parameters available
- arrow_forward_ios id template number
- arrow_forward_ios line1 text for first line
- arrow_forward_ios line2 text for second line
- arrow_forward_ios color1 first hex color code
- arrow_forward_ios color2 second hex color code
Templates available
- arrow_forward_ios Type 1 color1: all text; color2: symbol /
- arrow_forward_ios Type 2 color1: second line; color2: first line
- arrow_forward_ios Type 3 color1: first part of text; color2: second part of text
- arrow_forward_ios Type 4 color1: all text; color2: symbol |
- arrow_forward_ios Type 5 color1: all text; color2: all lines
Use
- Open OBS Studio
- Add new source of type Browser
- URL
- Use Customize to generate the URL
- Click in preview
- Click on generated URL to copy to clipboard
- Select "Shutdown source when not visible"
- Select "Refresh browser when scene becomes active"
- Example:
Customize
keyboard_arrow_down
URL
https://obs.infor-r.com/lower
click to copy


--- layout: post title: Step aside Arduino, TinkerForge is the new sheriff in mod-town (video) -- Engadget categories: [] tags: - arduino - geek - tinkerforge status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---
This is really cool! Click through to the video to see how these modules can be connected together! I wish I had more hobby time on my hands! :(


Converting Decimal to Binary
Type your answer in the text field and click the
Check
button.
The decimal number is:
25
What is its binary (base 2) value?
correct: 0


Quiz for evaluation
Please answer the following questions according to the screen shot of Intersection Explorer
Wrong
1. What do the agents represent?
songs that are most popular
songs that are recommended to you based on your loved tracks
songs that are recommended to you based on the artists that you like
all of the above
Wrong
2. What does the selected row represent?
songs that are tagged with alternative
songs that are tagged with both britpop and alternative
songs that you like and that are tagged with britpop and alternative
none of the above
Wrong
3. How many songs does the selected row recommend?
9
11
45
none of the above
Wrong
4. Which songs do you already like from the recommended items?
Song 2
Creep
Starlight
none of the above
Previous
Submit


Firefox could have troubles with multiple files. If troubles try http://aroug.eu/MKVInfo/firefox.html
Microsoft Internet not allowed ... Sorry !


Dockercoins On Swarm
By the end of this exercise, you should be able to:
- Deploy an application on swarm as a 'stack', using a docker compose file
- Get some high-level monitoring information about the services and tasks running as part of a stack
Prepare Images and Stack File
Compare
docker-compose.yml
withstack.yml
in yourorchestration-workshop-net
directory you cloned in the 'Starting a Compose App' exercise. They're very similar, but with a couple of important differences:- When deploying as a stack, we can introduce the
deploy
key, children of which let us specify swarm-specific configurations. In this case, we set each service to DNSRR mode with the keyendpoint_mode: dnsrr
. - Under the
webui
service, we need to set host mode port forwarding so our web frontend container can receive traffic forwarded from a host port. - Finally, we replace the default single-node
nat
network with a customdockercoins
network, which will get created as an overlay network connecting all the dockercoins containers across our swarm.
- When deploying as a stack, we can introduce the
Start our Services
Now that everything is prepped, we can start our stack. On
node-0
:PS: node-0 Administrator> cd ~/orchestration-workshop-net PS: node-0 orchestration-workshop-net> docker stack deploy -c='stack.yml' dc
Check and see how your services are doing:
PS: node-0 orchestration-workshop-net> docker stack services dc ID NAME MODE REPLICAS IMAGE 0eqfdnr4nqp9 dc_redis replicated 1/1 redis:3.2-nanoserver lfja33rybl9j dc_worker replicated 1/1 training/dc_worker:1.0 sdobunv8m544 dc_webui replicated 1/1 training/dc_webui:1.0 sr5s4yu3u1lw dc_hasher replicated 1/1 training/dc_hasher:1.0 uy9ztehqhgkw dc_rng replicated 1/1 training/dc_rng:1.0
Notice the
REPLICAS
column in the output of above command; this shows how many of your desired replicas are running. At first, a few might show 0/1; before those tasks can start, the worker nodes will need to download the appropriate images from Docker Hub.Check out the details of the tasks running in your stack with
stack ps
:PS: node-0 orchestration-workshop-net> docker stack ps dc
This shows the details of each running task scheduled by services in your stack, similar to
service ps
, but for each service in the stack.Determine the public IP and port Dockercoins' web UI is being served at, and visit it in your browser.
Conclusion
In this exercise, we stood up our first 'stack'. A stack is a collection of docker components (services, networks, volumes etc) that make up a full application, and we can create one directly from the same docker compose file we used to start an application on a single host using docker compose. A stack, however, will schedule workloads using swarm, distributed across our cluster.


Before Change
self.assertTrue(groupings.has_key((plate, site)))
image_set_list = groupings[(plate, site)]
self.assertEqual(len(image_set_list), 3)
expected_image_set_list = \
sorted(filter(lambda x: x[0] == plate and x[2] == site,
image_sets.keys()))
for image_set_key, expected_image_set_key in zip(
image_set_list, expected_image_set_list):
self.assertEqual(image_set_key, expected_image_set_key)
After Change
ftr = "_".join((cpmeas.C_FILE_NAME, "DNA"))
for image_number in image_set_list:
file_name = m[cpmeas.IMAGE, ftr, image_number]
p, w, s, rest = file_name.split("_")
self.assertEqual(p, plate)
self.assertEqual(s, site)


I'm currently an SMU student studying computer science. When I have free time, I like to spend it playing tennis or currently right now, converting big data into understandable graphics on Jupyter Notebooks.
Frontend is what I know best. Ask me about my Javascript or Angular knowledge and my answer won't disappoint. I'm also striving to learn the full stack and currently my strength is in Spring.
  Zombie Tube tackles this issue by using a high pressure chamber to force air back into tennis balls, eventually bringing them back to life!
If you want to contribute reducing tennis ball waste, feel free to go checkout www.savethetennisballs.com
Home Depot Internship
At Home Depot, I was tasked with creating a Java application which analyzed the speed their website. The application can test as many urls as a user requests, but only shows the six most recent. Graphs present the data by showing the time to first byte and time to full load.
I also spent the last two weeks of my internship working on Home Depot's image recognition software. I quickly had to teach myself gradient descent, vector calculus, and backpropagation
so I could understand the basic architecture for the neural network. Next, I worked with my team to setup the data pre-processor, weight initializer, regularization, and loss function. These parts are essential for training the neural network.
After these parts were set up, gradient checking was up next. We had to figure out the right learning rate for our neural network as me and my team don't want to accidentally overtrain. This is as far as I got and with more time I could convert the two-hidden layers to a 3D volume of neurons activations.
The problem in training full scale images with two hidden layers would result in too many weights. The difference between the convolution neural network and regular neural networks is that convolution nets have in additional to a fully connected layer, a convolutional layer and a pooling layer.
Ideal Creations Intern
Ideal Creations is a distributor for Arduino and Raspberry parts. As an intern there, I was tasked to implement python code which could take advantage of the server stack and analyze over 1000 reads/second from 50 different MPU 6050 Accelerometer boards. The objective of this was to create an averaged dataset of correct sensor numbers which helped identify defective boards.
802.15.4 Linear Network Coding
The internet of things has seen huge growth and especially change over the past few years. The biggest ongoing change is the switch from several high powered nodes to many low powered nodes, which have little computation power. My team's reasearch focused on whether or not if it is possible to implement Linear Network Coding on the 802.15.4 protocol for improved packet transmission.
We ultimately found it is a viable to use LNC! We implemented Galois Algorithm and performed Gaussian Elimination for packet combination. Using frame slotting as an identifier for time, we saw about a 23% decrease in slotting. This improved to 25% when the packet destination header byte was removed.
In conclusion, if the ZigBee chipset or other 802.15.4 chipsets implement LNC, this will show drastic changes to IoT mesh topologies. Fewer nodes would be needed and the cost of IoT technologies would decrease in price.
Frontend Developer
Developed a website for the SMU ALEC Tutor center which aid directors in managing tutors. Some improvements include: simplified hiring process, centralized database of all tutors, and centralized communication.
Used HTML, CSS, Angular.js to design the frontend. PHP and MySQL used for the backend.
HLT Search Engine
Data, it's all around us! Wikibooks is a subsidiary website of Wikipedia where they host free books. I created a C++ program which parsed through over 500,000 pages of text and stored it within an hashed AVL chained table so it would allow quick access. The multiquery search uses a TF/IDF statistic to idenify the importance of a word or phrase to document inside the corpus and would bring up search results based on it.


One of the first things to notice about classes is that they are nothing but collections of things. Fields and Methods. Fields can be thought of as adjectives while Methods are verbs. Unlike other languages such as Java, Ruby does not require us to use classes to call methods and fields (or variables), but it is required for making objects, which I'll get into later in this post. As a default setting, methods and variables declared outside of classes are made in something called a main Object, that everything runs on.
To access an attribute (or thing) in a class, we must first make an object of that class. Then that object will inherit all the attributes of that class (as well as all the attributes of that classes super class), and we can access its methods via the '.' method, also known as the 'call' method. For example, 'Umbrella.open' calls the 'open' method in the 'Umbrella' object.
Another notable difference in Ruby from other languages is that everything in Ruby is an object, so we can't directly call a method in a class (static methods), methods must first be assigned to a object before they can be used.
If class Fields are adjectives, and Methods are Verbs, then the Objects that those classes produce are the nouns of the Ruby language. Think about it: then you think of a person, place or thing in any spoken language, they are usually each associated with their own sets of attributes (adjectives and verbs). They each have a unique description of things about them, and they each have a set of actions they are capable of doing. For example, a car has thing about it that are similar to fields, for example, the color, the make and the model. Every car has these attributes but in different descriptions. One car is a green Honda civic, another might be a red Dodge charger. They all have verbs or actions associated with them, for example a 'drive' method, which all run differently based on each cars 'engine' field. The main function of classes is to produce objects.
Classes are templates for new objects. Everything in Ruby is an object, and classes are where objects come from.
Take a class called 'Matthew' (modeled after myself):
0: 1: 2: class Matthew 3: 4: def initialize 5: @name="unknown" 6: @face="unknown" 7: @clothes="unknown" 8: @job="unknown" 9: @location="unknown" 10: end 11: 12: def setname(name) 13: @name=name 14: end 15: 16: def setface(face) 17: @face=face 18: end 19: 20: def setclothes(dress) 21: @clothes=dress 22: end 23: 24: def setjob(occ) 25: @job=occ 26: end 27: 28: def setlocation(place) 29: @location=place 30: end 31: 32: 33: end 34: 35: def introduce_self 36: "Hi, my name is #{@name}, and I am a #{@job}
, living in #{@location}, on my face I have #{@face}.
I wear<EMAIL_ADDRESS>37: end 38: 39: end
Now this is an example of a class, that has a collection of attributes, that every object created from this class will have. Now lets create an objects
now I create another object from this class to describe myself in high school:
now I create another object from this class to describe myself in college:
So in summary I just created three versions of myself, from a class I made to model myself. And each object has an introduce_self method that introduces themselves based on the attributes that each where given when they were created:
And there you have it, three completely different versions of me, created from me, or a template of me... yea... that sounds right..
They all have inherited the 'introduce_self' method, but they all have different outputs for that method, why? Because that method, depends of the attributes of each object. They all share the same fields, but each have different values for those Fields, so their output for the method will be structured the same, but with different details.


Getting started with PhoneGap
Connecting to Linux in VirtualBox and setting up a web server.
please open the assignment and respond to the discussion for that assignment from inside that assignment. It makes it easier for me to see which comments belong to which assignment.
How to expose white space and line endings in NotePad++
Understanding "trailing white space"
How to automate the formatting of a document in Eclipse and NotePad++. (Use Tidy plugin in NotePad)
The HTML Header and Foot tags, etc.
W3C Validator
for loops
images
Create a home page for your Google Site.
you are mixing up places where you put tabs and places where you put spaces. Open up your HTML in notepad++. Turn on View | Show Symbol | Show Write Space. Look at your <LI> elements, you will see that you use different characters for your indentation. It probably looks fine on your system, but on mine, where tabs have a different value than on your system, it is not pretty.
Be sure to specify the charset:
<meta content="en-us" http-equiv="Content-Language">
Instead of writing the above in the head element, Write this:
<body lang="en-us">
We have not focused on this, but you should specify the content type and char set in the header:
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
Even better is the following:
<meta charset="utf-8" />


{% extends "./base.html" %} {% load static %} {% block title %}Hoofball - Goals{% endblock %} {% block content %}
Those are some goals so far in the 20/21 Season.


-
-
Volucris
For general discussion of Project Volucris
Moderators: Joe M., Karl G.
- 315 Topics
- 2756 Posts
-
Last post by daekighn
Tue Aug 11, 2009 9:28 am
-
-
Cartography
Discuss new maps, towns, the world and storyline
Moderators: Joe M., Karl G.
- 51 Topics
- 565 Posts
-
Last post by Rabit561
Sat Jun 13, 2009 12:30 am
-
-
Audio
Sounds and music
Moderators: Joe M., Karl G.
- 19 Topics
- 209 Posts
-
Last post by Sir Pineapple
Sun Dec 07, 2008 10:48 pm
-
-
Modeling and Textures
For the development of PV's 3D art
Moderators: Joe M., Karl G.
- 41 Topics
- 848 Posts
-
Last post by Karl G.
Fri Jun 26, 2009 10:18 am
-
-
Game Mechanics
Discussion of general gameplay topics
Moderators: Joe M., Karl G.
- 49 Topics
- 661 Posts
-
Last post by Rabit561
Wed Jun 03, 2009 1:29 pm
-
-
Issues & Solutions
FAQ-style fixes for game problems as well as a consolidated list of issues to work on. Only moderators can start threads here, and threads are not meant for discussion or debates (but feel free to use the other forums)
Moderators: Joe M., Richard. UK
- 3 Topics
- 2 Posts
-
Last post by Richard. UK
Tue Sep 09, 2008 4:00 pm
-
-
Archive (Before Alpha 2)
Old stuff, just for reference
Moderator: Joe M.
- 286 Topics
- 2021 Posts
-
Last post by Karl G.
Thu Jan 22, 2009 3:09 pm
-
-
Screenshots
Post screenshots of the game to share with others!
Moderator: Joe M.
- 12 Topics
- 91 Posts
-
Last post by sourceofprovidence
Sun Apr 19, 2009 6:54 pm
-
-
Bug Report
Post any bugs you find here
Moderator: Joe M.
- 43 Topics
- 426 Posts
-
Last post by Joe M.
Wed Jun 24, 2009 9:55 am
-
-
Suggestions & Requests
Say what you think about the Alpha
Moderator: Joe M.
- 48 Topics
- 357 Posts
-
Last post by WACOO
Sat Jun 06, 2009 5:11 am
-
-
Evidyon Alpha - Private
Private discussion of the Alpha. Karl posts updates here.
Moderator: Joe M.
- 211 Topics
- 1731 Posts
-
Last post by Karl G.
Thu Aug 20, 2009 11:28 pm
-
-
Lounge
Talk about (almost) anything
Moderator: Karl G.
- 87 Topics
- 587 Posts
-
Last post by Karl G.
Sat Aug 15, 2009 8:17 am
-
-
Dev Chat (private)
Leave notes for other devs
Moderator: Karl G.
- 36 Topics
- 133 Posts
-
Last post by Karl G.
Thu Jan 10, 2008 8:54 pm
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Meetings (private)
Dates, times and information about our meetings
Moderator: Karl G.
- 12 Topics
- 42 Posts
-
Last post by Karl G.
Fri Jun 09, 2006 7:40 am
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Born to Rule
Discussions about our game-in-development
Moderator: Karl G.
- 8 Topics
- 35 Posts
-
Last post by Karl G.
Sat Aug 12, 2006 8:55 am
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Dev Blog
The latest from the Unseen team
Moderator: Karl G.
- 7 Topics
- 20 Posts
-
Last post by Karl G.
Sat May 13, 2006 8:42 am
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Born to Rule Updates (Private)
Updates the Born to Rule homepage
Moderator: Karl G.
- 2 Topics
- 9 Posts
-
Last post by Karl G.
Sun May 07, 2006 3:24 pm
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CHKFONT(6) CHKFONT(6) NAME chkfont - checks figlet 2.0 and up font files for format errors SYNOPSIS chkfont [ fontfile ] DESCRIPTION This program checks figlet 2.0 and up font files for format errors. It also looks for signs of common problems and gives warnings. chkfont does not modify font files. EXAMPLES To use chkfont on the "big" font example% chkfont /usr/share/figlet/big.flf BUGS Doesn't work on compressed font files. AUTHORS chkfont was written by Glenn Chappell<EMAIL_ADDRESS>This manual page was written by Jonathon Abbott for the Debian Project. SEE ALSO figlet(6), showfigfonts(6), figlist(6) v2.2.5 31 May 2012 CHKFONT(6)


AUDITION (Odishon)
Reviewed by Harvey Karten
Director: Takashi Miike Writer: Daisuke Tengan, story by Ryu Murakami Cast: Ryo Ishibashi, Eihi Shiina, Tetsu Sawaki, Jun Kunimura Screened at New York's Film Forum, 209 W. Houston Street
Could it be that the women we all so love, the human beings whom Dr. T (Richard Gere) declares are all saints, bear desires for revenge against us men? Well, yeah, after all Clytemnestra killed her hero husband Aegisthus for cheating on her as Jason slaughtered her two children to get back at Jason. Ridley Scott's Thelma and Louise turned into flaming anti-male feminists, in Virginie Despentes and Coralie Trinh Thi's "Baise-Moi" two hookers, Manu and Nadine, take violent revenge against men after being brutalized. The fantasy dominates Giacomo Puccini's opera "Turandot," which premiered at La Scala in Milan on April 25, 1926, the story of a empress, Turandot, who gives men a chance to win her hand by guessing riddles and which, failing that, sends them to the executioner. As we see, then, reprisals by women against men are at least as ancient as Aeschylus.
Now comes a Japanese version of the same theme, this one by Takashi Miike, who is not a household word in the U.S. but who knocks out four films annually in his native country. "Audition," which took two critics' prizes at the Rotterdam Film Festival in 2000, horrifies not only because of a gruesome ending that could impact on dating agencies and will have us sharing homolies like "Don't judge a book by its cover," but because for most of its absorbing 115 minutes we are watching what looks like a cinematic version of a potential new TV series, The Japanese Dating Game.
Not that any of this aesthetically elegant and challenging stuff would appear on mere TV. The story centers on an overweight, lonely 40-year-old, Shigeharu Aoyama (Ryo Ishibashi) whose wife died seven years ago, leaving him and his young son Ryoko (played as a teen by Miyuki Matsuda). While most guys would start dating the normal way--bars, computer dating services, women at the workplace--Aoyama does something more dramatic. He gets together with an associate and sets up a phony audition for an abandoned movie project, but Aoyama's mind is made up before the audition starts: he wants the twenty- four-year-old #28, Asami Yamazaki (played by fashion model Eihi Shiina). Is he the only one who doesn't see something spooky about her--despite her beauty and her comformity to a Japanese ideal of timidity and deference? Yep. He ignores his partner, sets up a couple of dates, and he's in heaven. Is Asami different from the type of person she appears to be? Yep again. But wait! She may not be. All depends on what you make of the ending, a dazzling, surreal ride into images and sounds that Japan's David Cronenberg, Takashi Miiki thrust at us--boom boom boom, almost out of the blue.
Audition, or Odishon as the title transliterates from the Japanese, has some of the most harrowing, graphic closeups of torture yet seen on the screen, scenes that make recent American films of the genre such as Brad Anderson's "Session 9"--a bloody display of the disintegration of the mind of an average person-- look like "Bambi." Do horror films need to be so explicit? No, as the immensely popular but highly overrated "Blair Witch Project" indicates. But as the director states in an interview, the final scenes are, in his view, organic to the events and not used just to shock, and yet, he adds, "the directors whose films scare me the most are the ones who carefully hide the aggression in the background." In this case, I'd say that Ms. Shiina's character is so "ideally Japanese feminine" that we have to be convinced that appearance is only skin deep. And we are, we certainly are. A well-done scary movie that might make us married men sleep with one eye open.
Not Rated. Running time: 115 minutes. (C) 2001 by Harvey Karten<EMAIL_ADDRESS>========== X-RAMR-ID: 28977 X-Language: en X-RT-ReviewID: 240270 X-RT-TitleID: 1109602 X-RT-SourceID: 570 X-RT-AuthorID: 1123
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Boris Johnson to tell Scotland: vote Conservative to stop independence bid
LONDON (Reuters) - British Prime Minister Boris Johnson heads to Scotland on Thursday to say a Dec. 12 election victory for his Conservative Party will halt Scottish National Party (SNP) plans to hold another independence vote to break up the United Kingdom.
Scotland is set to be a key battleground in the general election, one where Johnson’s Conservatives and the opposition Labour Party, led by Jeremy Corbyn, are overshadowed in popularity by the SNP.
The SNP have said that Scotland should hold another independence referendum in 2020 as they seek to end 312 years of political union with England and Wales.
Johnson and Corbyn both have said they would deny Scotland’s devolved government the power to hold another independence vote next year. Scots rejected independence 55% to 45% in 2014.
Launching his campaign on Wednesday, Johnson has said a vote for Corbyn risks two referendums in 2020 - a new referendum on Britain’s decision to leave the EU, which is Labour’s policy, and another on Scottish independence, which Labour have not said they would allow.
“This is a crucial election for Scotland. A vote for the Scottish Conservatives is a vote to stop a second independence referendum and to get Brexit done,” Johnson said ahead of his visit.
“Only a vote for the Conservatives will stop the SNP’s plans to break up the UK.”
Johnson is seeking to get a majority in December’s election to secure passage of his Brexit deal, which he agreed with the European Union in October.
But SNP leader Nicola Sturgeon has said that a vote for their party is a vote to reject Johnson, escape Brexit and take control over Scotland’s future.
The SNP are Scotland’s biggest party, with 35 seats in the Westminster parliament, while the Conservatives increased the number of seats they hold to 13 in the last election in 2017, from one previously.


--- layout: intro title: About Us description: The official Debate society of Sir M Visvesvaraya Institute of Technology, Bangalore. background: "/assets/images/bg-about.jpg" ---
DEBSOC is the official Debating Society of Sir M. Visvesvaraya Institute of Technology, Bangalore.
The Soc focuses on Parliamentary Debating style : Asian Parliamentary and British Parliamentary debate. Sessions are held twice a week. Apart from regular sessions we conduct informal brainstorming sessions too.
Follow us on Instagram for informative posts, quizzes, fun interactions, announcements and a lot more!


loggy-node is a test application for Cloud Foundry that demonstrates how to deal with logging in node.js.
Some things you can do to the server, all of which will kill it:
have the process exit with status 0
have the process exit with status 1
Don't worry! Cloud Foundry will restart the app, after it dies a horrible death.
The code for this app is available at https://github.com/IBM-Bluemix/loggy-node. The article in the project contains more information about using logging in your Cloud Foundry applications, and a local copy of the article is available here.


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Urban Meyer Reacts To Ohio State Football’s 10-0 Start
by Andrew HolleranOhio State continued to roll on Saturday, as the Buckeyes went to Rutgers and came away with a blowout victory. Ryan Day’s team is now 10-0 on the regular season.
It’s been a pretty perfect regular season for the Columbus, Ohio program, which has not lost any steam in the wake of Urban Meyer’s retirement.
The former Ohio State head coach, who stepped down following the 2018 season, continues to watch the Buckeyes closely.
Meyer, now an analyst for FOX, reacted to the Buckeyes’ 10-0 start on Twitter.
As Ohio State’s head coach, Meyer would always say that the best thing about being 10-0 is the chance to get to 11-0.
The Buckeyes will get that chance next weekend. It’ll be tough, as Ohio State will host Penn State at Ohio Stadium in Columbus.
Kickoff is set for noon E.T. on FOX.


| TEP: | 2 |
|---|---|
| Group: | Core Working Group |
| Type: | Best Current Practice |
| Status: | Final |
| TinyOS-Version: | 2.x |
| Author: | Vlado Handziski, Joseph Polastre, Jan-Hinrich Hauer, Cory Sharp, Adam Wolisz, David Culler, David Gay |
Note
This document specifies a Best Current Practices for the TinyOS Community, and requests discussion and suggestions for improvements. The distribution of the memo is unlimited, provided that the header information and this note are preserved. Parts of this document are taken verbatim from the [HAA2005] paper that is under IEEE copyright and from the [T2_TR] technical report. This memo is in full compliance with [TEP1].
This TEP documents a Hardware Abstraction Architecture (HAA) for TinyOS 2.0 that balances the conflicting requirements of code reusability and portability on the one hand and efficiency and performance optimization on the other. Its three-layer design gradually adapts the capabilities of the underlying hardware platforms to the selected platform-independent hardware interface between the operating system core and the application code. At the same time, it allows the applications to utilize a platform's full capabilities -- exported at the second layer, when the performance requirements outweigh the need for cross-platform compatibility.
The introduction of hardware abstraction in operating systems has proved valuable for increasing portability and simplifying application development by hiding the hardware intricacies from the rest of the system. However, hardware abstractions come into conflict with the performance and energy-efficiency requirements of sensor network applications.
This drives the need for a well-defined architecture of hardware abstractions that can strike a balance between these conflicting goals. The main challenge is to select appropriate levels of abstraction and to organize them in form of TinyOS components to support reusability while maintaining energy-efficiency through access to the full hardware capabilities when it is needed.
This TEP proposes a three-tier Hardware Abstraction Architecture (HAA) for TinyOS 2.0 that combines the strengths of the component model with an effective organization in form of three different levels of abstraction. The top level of abstraction fosters portability by providing a platform-independent hardware interface, the middle layer promotes efficiency through rich hardware-specific interfaces and the lowest layer structures access to hardware registers and interrupts.
The rest of this TEP specifies:
The HAA is the architectural basis for many TinyOS 2.0 documentary TEPs, e.g. [TEP101], [TEP102], [TEP103] and so forth. Those TEPs focus on the hardware abstraction for a particular hardware module, and [TEP112] and [TEP115] explain how power management is realized.
In the proposed architecture (Fig.1), the hardware abstraction functionality is organized in three distinct layers of components. Each layer has clearly defined responsibilities and is dependent on interfaces provided by lower layers. The capabilities of the underlying hardware are gradually adapted to the established platform-independent interface between the operating system and the applications. As we move from the hardware towards this top interface, the components become less and less hardware dependent, giving the developer more freedom in the design and the implementation of reusable applications.
+-----------------------------+ | | | Cross-platform applications | | | +--------------+--------------+ +-----------------+ | +-----------------+ |Platform-specific| | |Platform-specific| | applications | | | applications | +--------+--------+ | +--------+--------+ | Platform-independent | hardware interface | | +-------------+--------+----+-------------+ | | | | | | | | +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+ | | |.----+----.| |.----+----.| |.----+----.| |.----+----.| | | || || || || || || || HIL 4 || | | || HIL 1 || || HIL 2 || || HIL 3 || |`----+----'| | | || || |`----+----'| |`----+----'| | | | | | |`----+----'| | | | | | | | | +--+--+ +--+--+ | | |.----+----.| | | | | | | | | | | | || || |.----+----.| |.----+--+-.| |.-+--+----.| || || || || || || || || || HAL 2 || || || || || || || || || || HAL 3 || || HAL 4 || || HAL 1 || |`----+----'| || || || || || || | | | || || || || || || | | | |`----+----'| |`----+----'| |`----+----'| |.----+----.| | | | | | | | | | || || |.----+----.| | | | |.----+----.| || HPL 2 || || || |.----+----.| || HPL 1 || || || || HPL 3 || || HPL 4 || |`----+----'| |`----+----'| |`----+----'| |`----+----'| +-----+-----+ +-----+-----+ +-----+-----+ +-----+-----+ HW/SW | | | | boundary ************************************************************************ +------+-----+ +-----+-----+ +-----+-----+ +-----+-----+ |HW Plat 1 | |HW Plat 2 | |HW Plat 3 | |HW Plat 4 | +------------+ +-----------+ +-----------+ +-----------+ Fig.1: The proposed Hardware Abstraction Architecture
In contrast to the more traditional two step approach used in other embedded operating systems like [WindowsCE], the three-level design results in increased flexibility that arises from separating the platform-specific abstractions and the adaptation wrappers that upgrade or downgrade them to the current platform-independent interface. In this way, for maximum performance, the platform specific applications can circumvent the HIL components and directly tap to the HAL interfaces that provide access to the full capabilities of the hardware module.
The rest of the section discusses the specific roles of each component layer in more detail.
The components belonging to the HPL are positioned directly over the HW/SW interface. As the name suggests, their major task is to "present" the capabilities of the hardware using the native concepts of the operating system. They access the hardware in the usual way, either by memory or by port mapped I/O. In the reverse direction, the hardware can request servicing by signaling an interrupt. Using these communication channels internally, the HPL hides the hardware intricacies and exports a more readable interface (simple function calls) for the rest of the system.
The HPL components SHOULD be stateless and expose an interface that is fully determined by the capabilities of the hardware module that is abstracted. This tight coupling with the hardware leaves little freedom in the design and the implementation of the components. Even though each HPL component will be as unique as the underlying hardware, all of them will have a similar general structure. For optimal integration with the rest of the architecture, each HPL component SHOULD have:
The interrupt service routines in the HPL components perform only the most time critical operations (like copying a single value, clearing some flags, etc.), and delegate the rest of the processing to the higher level components that possess extended knowledge about the state of the system.
The above HPL structure eases manipulation of the hardware. Instead of using cryptic macros and register names whose definitions are hidden deep in the header files of compiler libraries, the programmer can now access hardware through a familiar interface.
This HPL does not provide any substantial abstraction over the hardware beyond automating frequently used command sequences. Nonetheless, it hides the most hardware-dependent code and opens the way for developing higher-level abstraction components. These higher abstractions can be used with different HPL hardware-modules of the same class. For example, many of the microcontrollers used on the existing sensornet platforms have two USART modules for serial communication. They have the same functionality but are accessed using slightly different register names and generate different interrupt vectors. The HPL components can hide these small differences behind a consistent interface, making the higher-level abstractions resource independent. The programmer can then switch between the different USART modules by simple rewiring (not rewriting) the HPL components, without any changes to the implementation code.
The adaptation layer components represent the core of the architecture. They use the raw interfaces provided by the HPL components to build useful abstractions hiding the complexity naturally associated with the use of hardware resources. In contrast to the HPL components, they are allowed to maintain state that can be used for performing arbitration and resource control.
Due to the efficiency requirements of sensor networks, abstractions at the HAL level are tailored to the concrete device class and platform. Instead of hiding the individual features of the hardware class behind generic models, HAL interfaces expose specific features and provide the "best" possible abstraction that streamlines application development while maintaining effective use of resources.
For example, rather than using a single "file-like" abstraction for all devices, we propose domain specific models like Alarm, ADC channel, EEPROM. According to the model, HAL components SHOULD provide access to these abstractions via rich, customized interfaces, and not via standard narrow ones that hide all the functionality behind few overloaded commands. This also enables more efficient compile-time detection of abstraction interface usage errors.
The final tier in the architecture is formed by the HIL components that take the platform-specific abstractions provided by the HAL and convert them to hardware-independent interfaces used by cross-platform applications. These interfaces provide a platform independent abstraction over the hardware that simplifies the development of the application software by hiding the hardware differences. To be successful, this API "contract" SHOULD reflect the typical hardware services that are required in a sensornet application.
The complexity of the HIL components mainly depends on how advanced the capabilities of the abstracted hardware are with respect to the platform-independent interface. When the capabilities of the hardware exceed the current API contract, the HIL "downgrades" the platform-specific abstractions provided by the HAL until they are leveled-off with the chosen standard interface. Consequently, when the underlying hardware is inferior, the HIL might have to resort to software simulation of the missing hardware capabilities. As newer and more capable platforms are introduced in the system, the pressure to break the current API contract will increase. When the performance requirements outweigh the benefits of the stable interface, a discrete jump will be made that realigns the API with the abstractions provided in the newer HAL. The evolution of the platform-independent interface will force a reimplementation of the affected HIL components. For newer platforms, the HIL will be much simpler because the API contract and their HAL abstractions are tightly related. On the other extreme, the cost of boosting up (in software) the capabilities of the old platforms will rise.
Since we expect HIL interfaces to evolve as new platforms are designed, we must determine when the overhead of software emulation of hardware features can no longer be sustained. At this point, we introduce versioning of HIL interfaces. By assigning a version number to each iteration of an HIL interface, we can design applications using a legacy interface to be compatible with previously deployed devices. This is important for sensor networks since they execute long-running applications and may be deployed for years. An HIL MAY also branch, providing multiple different HIL interfaces with increasing levels of functionality.
Providing two levels of abstraction to the application --the HIL and HAL-- means that a hardware asset may be accessed at two levels in parallel, e.g. from different parts of the application and the OS libraries.
The standard Oscilloscope application in TinyOS 2.0, for example, may use the ADC to sample several values from a sensor, construct a message out of them and send it over the radio. For the sake of cross-platform compatibility, the application uses the standard Read interface provided by the ADC HIL and forwarded by the DemoSensorC component wired to, for example, the temperature sensor wrapper. When enough samples are collected in the message buffer, the application passes the message to the networking stack. The MAC protocol might use clear channel assessment to determine when it is safe to send the message, which could involve taking several ADC samples of an analog RSSI signal provided by the radio hardware. Since this is a very time critical operation in which the correlation between the consecutive samples has a significant influence, the programmer of the MAC might directly use the hardware specific interface of the HAL component as it provides much finer control over the conversion process. (Fig.2) depicts how the ADC hardware stack on the MSP430 MCU on the level of HIL and HAL in parallel.
+--------------------------------+ | APP | +-+----------------------------+-+ | | Read Send | | | | +---------+----------+ +-------+--------+ | DemoSensorC / | | | | TemperatureC | | ActiveMessageC | +---------+----------+ | | | +-------+--------+ Read | | | | +-------+--------+ +---------+----------+ | | | HIL: AdcC | | | +---------+----------+ | TDA5250 | | | | | | Radio Stack | | | | | +-------+--------+ | | | +----------------------+ | | Msp430Adc12SingleChannel | | | | +---------+-----+----+ | HAL: Msp430Adc12C | +--------------------+ Fig.2: Accessing the MSP430 ADC hardware abstraction via *HIL* and *HAL* in parallel
To support this type of "vertical" flexibility the ADC HAL includes more complex arbitration and resource control functionality [TEP108] so that a safe shared access to the HPL exported resources can be guaranteed.
In addition to the vertical decomposition of the HAA, a horizontal decomposition can promote reuse of the hardware resource abstractions that are common on different platforms. To this aim, TinyOS 2.0 introduces the concept of chips, the self-contained abstraction of a given hardware chip: microcontroller, radio-chip, flash-chip, etc. Each chip decomposition follows the HAA model, providing HIL implementation(s) as the topmost component(s). Platforms are then built as compositions of different chip components with the help of "glue" components that perform the mapping (Fig.3)
+----------------------------------------------------+ | AppC | | /Application Component/ | +------+--------------------------------------+------+ | | |Millisecond Timer | Communication +------+------+ +---------+------+ | TimerMilliC | | ActiveMessageC | | | | | | /Platform | | /Platform | | Component/ | | Component/ | +------+------+ +---------+------+ | | +------+------+ +------+------+ | | 32kHz Timer | | | | +--------------+ | | | Atmega128 | | CC2420AlarmC | | CC2420 | | +----+ +----+ | | Timer Stack | | /Platform | | Radio Stack | | | | Component/ | | | | /Chip | +--------------+ | /Chip | | Component/ | | Component/ | +-------------+ +-------------+ Fig.3: The CC2420 software depends on a physical and dedicated timer. The micaZ platform code maps this to a specific Atmega128 timer.
Some of the shared hardware modules are connected to the microcontroller using one of the standard bus interfaces: SPI, I2C, UART. To share hardware drivers across different platforms the issue of the abstraction of the interconnect has to be solved. Clearly, greatest portability and reuse would be achieved using a generic bus abstraction like in NetBSD [netBSD]. This model abstracts the different bus protocols under one generic bus access scheme. In this way, it separates the abstraction of the chip from the abstraction of the interconnect, potentially allowing the same chip abstraction to be used with different connection protocols on different platforms. However, this generalization comes at high costs in performance. This may be affordable for desktop operating systems, but is highly sub-optimal for the application specific sensor network platforms.
TinyOS 2.0 takes a less generic approach, providing HIL-level, microcontroller-independent abstractions of the main bus protocols like I2C, SPI, UART and pin-I/O. This distinction enables protocol-specific optimizations, for example, the SPI abstraction does not have to deal with client addresses, where the I2C abstraction does. Furthermore, the programmer can choose to tap directly into the chip-specific HAL-level component, which could further improve the performance by allowing fine tuning using chip-specific configuration options.
The TinyOS 2.0 bus abstractions, combined with the ones for low-level pin-I/O and pin-interrupts (see [TEP117]), enable a given chip abstraction to be reused on any platform that supports the required bus protocol. The CC2420 radio, for example, can be used both on the Telos and on micaZ platforms, because the abstractions of the serial modules on the MSP430 and Atmega128 microcontrollers support the unified SPI bus abstraction, which is used by the same CC2420 radio stack implementation.
Sharing chips across platforms raises the issue of resource contention on the bus when multiple chips are connected to it. For example, on the micaZ the CC2420 is connected to a dedicated SPI bus, while on the Telos platform one SPI bus is shared between the CC2420 radio and the flash chip. To dissolve conflicts the resource reservation mechanism proposed in [TEP108] is applied: every chip abstraction that uses a bus protocol MUST use the Resource interface in order to gain access to the bus resource. In this way, the chip can be safely used both in dedicated scenarios, as well as in situations where multiple chips are connected to the same physical bus interconnect.
In TinyOS most of the variability between the processing units is hidden from the OS simply by using a nesC/C based programming language with a common compiler suite (GCC). For example, the standard library distributed with the compiler creates the necessary start-up code for initializing the global variables, the stack pointer and the interrupt vector table, shielding the OS from these tasks. To unify things further, TinyOS provides common constructs for declaring reentrant and non-reentrant interrupt service routines and critical code-sections.
The HAA is not currently used to abstract the features of the different CPUs. For the currently supported MCUs, the combination of the compiler suite support and the low-level I/O is sufficient. Nevertheless, if new cores with radically different architectures need to be supported by TinyOS in the future, this part of the hardware abstraction functionality will have to be explicitly addressed.
While the HAA requires that the HIL provides full hardware independence (Strong/Real HILs), some abstractions might only partially meet this goal (Weak HILs). This section introduces several terms describing different degrees of alignment with the concept of a HIL. It also uses the following differentiation:
Strong/Real HILs mean that "code using these abstractions can reasonably be expected to behave the same on all implementations". This matches the original definition of the HIL level according to the HAA. Examples include the HIL for the Timer (TimerMilliC, [TEP102]), for LEDs (LedsC), active messages (ActiveMessageC, [TEP116], if not using any radio metadata at least), sensor wrappers (DemoSensorC, [TEP109]) or storage ([TEP103]). Strong HILs may use platform-defined types if they also provide operations to manipulate them (i.e., they are platform-defined abstract data types), for example, the TinyOS 2.x message buffer abstraction, message_t ([TEP111]).
Weak HILs mean that one "can write portable code over these abstractions, but any use of them involves platform-specific behavior". Although such platform-specific behavior can --at least at a rudimentary syntactical level-- be performed by a platform-independent application, the semantics require knowledge of the particular platform. For example, the ADC abstraction requires platform-specific configuration and the returned data must be interpreted in light of this configuration. The ADC configuration is exposed on all platforms through the "AdcConfigure" interface that takes a platform-defined type (adc_config_t) as a parameter. However, the returned ADC data may be processed in a platform-independent way, for example, by calculating the max/min or mean of multiple ADC readings.
The benefit from weak HILs are that one can write portable utility code, e.g., a repeated sampling for an ADC on top of the data path. While code using these abstractions may not be fully portable, it will still be easier to port than code built on top of HALs, because weak HILs involve some guidelines on how to expose some functionality, which should help programmers and provide guidance to platform developers.
Hardware Independent Interfaces (HII), is just an interface definition intended for use across multiple platforms.
Examples include the SID interfaces, the pin interfaces from [TEP117], the Alarm/Counter/etc interfaces from [TEP102].
Utility components are pieces of clearly portable code (typically generic components), which aren't exposing a self-contained service. Examples include the components in tos/lib/timer and the ArbitratedRead* components. These provide and use HIIs.
The proposed hardware abstraction architecture provides a set of core services that eliminate duplicated code and provide a coherent view of the system across different platforms. It supports the concurrent use of platform-independent and the platform-dependent interfaces in the same application. In this way, applications can localize their platform dependence to only the places where performance matters, while using standard cross-platform hardware interfaces for the remainder of the application.
| [1] | (1, 2, 3) Technische Universitaet Berlin Telecommunication Networks Group Sekr. FT 5, Einsteinufer 25 10587 Berlin, Germany |
| [2] | (1, 2, 3) University of California, Berkeley Computer Science Department Berkeley, CA 94720 USA |
| [3] | Intel Research Berkeley 2150 Shattuck Ave, Suite 1300 CA 94704 |
| [HAA2005] | V. Handziski, J.Polastre, J.H.Hauer, C.Sharp, A.Wolisz and D.Culler, "Flexible Hardware Abstraction for Wireless Sensor Networks", in Proceedings of the 2nd European Workshop on Wireless Sensor Networks (EWSN 2005), Istanbul, Turkey, 2005. |
| [T2_TR] | P. Levis, D. Gay, V. Handziski, J.-H.Hauer, B.Greenstein, M.Turon, J.Hui, K.Klues, C.Sharp, R.Szewczyk, J.Polastre, P.Buonadonna, L.Nachman, G.Tolle, D.Culler, and A.Wolisz, "T2: A Second Generation OS For Embedded Sensor Networks", Technical Report TKN-05-007, Telecommunication Networks Group, Technische Universitaet Berlin, November 2005. |
| [WindowsCE] | "The WindowsCE operating system home page", Online, http://msdn.microsoft.com/embedded/windowsce |
| [NetBSD] | "The NetBSD project home page", Online, http://www.netbsd.org |
| [TEP1] | Philip Levis, "TEP structure and key words" |
| [TEP101] | Jan-Hinrich Hauer, Philip Levis, Vlado Handziski, David Gay "Analog-to-Digital Converters (ADCs)" |
| [TEP102] | (1, 2, 3) Cory Sharp, Martin Turon, David Gay, "Timers" |
| [TEP103] | (1, 2) David Gay, Jonathan Hui, "Permanent Data Storage (Flash)" |
| [TEP108] | Kevin Klues, Philip Levis, David Gay, David Culler, Vlado Handziski, "Resource Arbitration" |
| [TEP109] | David Gay, Philip Levis, Wei Hong, Joe Polastre, and Gilman Tolle "Sensors and Sensor Boards" |
| [TEP111] | Philip Levis, "message_t" |
| [TEP112] | Robert Szewczyk, Philip Levis, Martin Turon, Lama Nachman, Philip Buonadonna, Vlado Handziski, "Microcontroller Power Management" |
| [TEP115] | Kevin Klues, Vlado Handziski, Jan-Hinrich Hauer, Philip Levis, "Power Management of Non-Virtualised Devices" |
| [TEP116] | Philip Levis, "Packet Protocols" |
| [TEP117] | (1, 2) Phil Buonadonna, Jonathan Hui, "Low-Level I/O" |


Concepts of Pneumatic Braking and Nitrox Suspension by
Graphs of Levitation vs Drag using EMS
Maintain Power Supply without fluctuations
Graphs of Thrust vs Drag vs Levitation
Power Module Management and Communication with POD
Optimisation of combined graphs L vs D and T vs L vs D


Phishing Domain Detection
Uses supervised machine learning to detect phishing domains from the Certificate Transparency log network
Resources: https://blog.cloudflare.com/introducing-certificate-transparency-and-nimbus/
Owner: Zander Lanfried
Technical
Data Sources:
- Weblogs
Data Manipulation/EDA: …
Technical details: …
Reltional
Tactics:
- Initial Access
Motivations:
- All
Written on January 11, 2019


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MONITOR Creates a monitor element in old AT versions (Obsolete) monitor('FAMILYNAME','METHOD') creates a new family in the FAMLIST - a structure with fields FamName family name Length = 0 for bpm type PassMethod name of the function on disk to use fortracking use 'IdentityPass' for bpms that have no action returns assigned address in the FAMLIST that is uniquely identifies the family declare bpms in the lattice file as BPM = monitor('BPM','IdentityPass'); NOTES 1. Obsolete: use atmonitor instead See also atdrift, atquadrupole, atsextupole, atsbend, atskewquad, atmultipole, atthinmultipole, atmarker, atcorrector
0001 function z = monitor(fname,varargin) 0002 %MONITOR Creates a monitor element in old AT versions (Obsolete) 0003 % monitor('FAMILYNAME','METHOD') 0004 % 0005 % creates a new family in the FAMLIST - a structure with fields 0006 % FamName family name 0007 % Length = 0 for bpm type 0008 % PassMethod name of the function on disk to use fortracking 0009 % use 'IdentityPass' for bpms that have no action 0010 % 0011 % returns assigned address in the FAMLIST that is uniquely identifies 0012 % the family 0013 % declare bpms in the lattice file as BPM = monitor('BPM','IdentityPass'); 0014 % 0015 % NOTES 0016 % 1. Obsolete: use atmonitor instead 0017 % 0018 % See also atdrift, atquadrupole, atsextupole, atsbend, atskewquad, 0019 % atmultipole, atthinmultipole, atmarker, atcorrector 0020 0021 0022 % The field "Name" was explicitly set in the original function. Why ?? 0023 ElemData=atmonitor(fname,varargin{:},'Name','BPM'); 0024 0025 global FAMLIST 0026 z = length(FAMLIST)+1; % number of declare families including this one 0027 FAMLIST{z}.FamName = fname; 0028 FAMLIST{z}.NumKids = 0; 0029 FAMLIST{z}.KidsList= []; 0030 FAMLIST{z}.ElemData= ElemData;


Kawondera bags FUZ award
TRIANGLE skipper, Ralph Kawondera, was yesterday over the moon after winning his first individual accolade of the year.
Kawondera was named the Footballers Union of Zimbabwe Player of the Month following his sterling efforts for the Lowveld side in October.
The presentation was done at Gibbo yesterday and the midfielder walked away with a shield and R5 000 sponsored by Doves Zimbabwe through the Zororo-Phumulani Funeral Plan.
The awards are voted for by fellow players.
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“I’m very grateful for the recognition that I have received from fellow players in the PSL.
“It’s something that every player wishes for. I am sure they recognised I am doing something right.
“But I take it as a challenge to continue working hard to vie for more honours.
“It’s a motivation to push boundaries and I hope it will help boost my performances going forward. I know I still have to do more to reach my full potential,” said Kawondera.
The forward has been in good form for the Lowveld side, both in the domestic PSL and the CAF Confederation Cup, where they failed to reach the group stages after falling at the last hurdle.
Triangle are 11th on the log standings.
Kawondera believes the lack of experience, in their maiden campaign in Africa, contributed to a poor domestic season.
“I think we were fighting on two fronts and we had also put all our focus on the Confederation Cup where we were doing very well, until the last hurdle.
“But we can still finish strongly in our remaining league matches.
“We play ZPC Kariba at home next and we have to put in 100 percent effort because Kariba are a difficult team to beat,” said Kawondera. The Herald


|
JavaTM 2 Platform Standard Ed. 5.0 |
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object javax.sql.rowset.serial.SerialArray
public class SerialArray
A serialized version of an Array
object, which is the mapping in the Java programming language of an SQL
ARRAY
value.
The SerialArray
class provides a constructor for creating
a SerialArray
instance from an Array
object,
methods for getting the base type and the SQL name for the base type, and
methods for copying all or part of a SerialArray
object.
Note: In order for this class to function correctly, a connection to the
data source
must be available in order for the SQL Array
object to be
materialized (have all of its elements brought to the client server)
if necessary. At this time, logical pointers to the data in the data source,
such as locators, are not currently supported.
| Constructor Summary | |
|---|---|
SerialArray(Array array)
Constructs a new SerialArray object from the given
Array object. |
|
SerialArray(Array array,
Map<String,Class<?>> map)
Constructs a new SerialArray object from the given
Array object, using the given type map for the custom
mapping of each element when the elements are SQL UDTs. |
| Method Summary | |
|---|---|
Object |
getArray()
Returns a new array that is a copy of this SerialArray
object. |
Object |
getArray(long index,
int count)
Returns a new array that is a copy of a slice of this SerialArray object, starting with the
element at the given index and containing the given number
of consecutive elements. |
Object |
getArray(long index,
int count,
Map<String,Class<?>> map)
Returns a new array that is a copy of a slice of this SerialArray object, starting with the
element at the given index and containing the given number
of consecutive elements. |
Object |
getArray(Map<String,Class<?>> map)
Returns a new array that is a copy of this SerialArray
object, using the given type map for the custom
mapping of each element when the elements are SQL UDTs. |
int |
getBaseType()
Retrieves the SQL type of the elements in this SerialArray
object. |
String |
getBaseTypeName()
Retrieves the DBMS-specific type name for the elements in this SerialArray object. |
ResultSet |
getResultSet()
Retrieves a ResultSet object that contains all of
the elements in the ARRAY value that this
SerialArray object represents. |
ResultSet |
getResultSet(long index,
int count)
Retrieves a ResultSet object holding the elements of
the subarray that starts at
index index and contains up to count successive elements. |
ResultSet |
getResultSet(long index,
int count,
Map<String,Class<?>> map)
Retrieves a result set holding the elements of the subarray that starts at Retrieves a ResultSet object that contains a subarray of the
elements in this SerialArray object, starting at
index index and containing up to count successive
elements. |
ResultSet |
getResultSet(Map<String,Class<?>> map)
Retrieves a ResultSet object that contains all of
the elements of the SQL ARRAY
value represented by this SerialArray object. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public SerialArray(Array array, Map<String,Class<?>> map) throws SerialException, SQLException
SerialArray
object from the given
Array
object, using the given type map for the custom
mapping of each element when the elements are SQL UDTs.
This method does custom mapping if the array elements are a UDT and the given type map has an entry for that UDT. Custom mapping is recursive, meaning that if, for instance, an element of an SQL structured type is an SQL structured type that itself has an element that is an SQL structured type, each structured type that has a custom mapping will be mapped according to the given type map.
The new SerialArray
object contains the same elements as the Array
object
from which it is built, except when the base type is the SQL type
STRUCT
, ARRAY
, BLOB
,
CLOB
, DATALINK
or JAVA_OBJECT
.
In this case, each element in the new
SerialArray
object is the appropriate serialized form,
that is, a SerialStruct
, SerialArray
,
SerialBlob
, SerialClob
,
SerialDatalink
, or SerialJavaObject
object.
Note: (1) The Array
object from which a SerialArray
object is created must have materialized the SQL ARRAY
value's
data on the client before it is passed to the constructor. Otherwise,
the new SerialArray
object will contain no data.
Note: (2) If the Array
contains java.sql.Types.JAVA_OBJECT
types, the SerialJavaObject
constructor is called where checks
are made to ensure this object is serializable.
Note: (3) The Array
object supplied to this constructor cannot
return null
for any Array.getArray()
methods.
SerialArray
cannot serialize null array values.
array
- the Array
object to be serializedmap
- a java.util.Map
object in which
each entry consists of 1) a String
object
giving the fully qualified name of a UDT (an SQL structured type or
distinct type) and 2) the
Class
object for the SQLData
implementation
that defines how the UDT is to be mapped. The map
parameter does not have any effect for Blob
,
Clob
, DATALINK
, or
JAVA_OBJECT
types.
SerialException
- if an error occurs serializing the
Array
object
SQLException
- if a database access error occurs or if the
array or the map values are null
public SerialArray(Array array) throws SerialException, SQLException
SerialArray
object from the given
Array
object.
This constructor does not do custom mapping. If the base type of the array
is an SQL structured type and custom mapping is desired, the constructor
SerialArray(Array array, Map map)
should be used.
The new SerialArray
object contains the same elements as the Array
object
from which it is built, except when the base type is the SQL type
BLOB
,
CLOB
, DATALINK
or JAVA_OBJECT
.
In this case, each element in the new
SerialArray
object is the appropriate serialized form,
that is, a SerialBlob
, SerialClob
,
SerialDatalink
, or SerialJavaObject
object.
Note: (1) The Array
object from which a SerialArray
object is created must have materialized the SQL ARRAY
value's
data on the client before it is passed to the constructor. Otherwise,
the new SerialArray
object will contain no data.
Note: (2) The Array
object supplied to this constructor cannot
return null
for any Array.getArray()
methods.
SerialArray
cannot serialize null
array values.
array
- the Array
object to be serialized
SerialException
- if an error occurs serializing the
Array
object
SQLException
- if a database access error occurs or the
array parameter is null
.| Method Detail |
|---|
public Object getArray() throws SerialException
SerialArray
object.
getArray
in interface Array
SerialArray
object as an
Object
in the Java programming language
SerialException
- if an error occurs retrieving a copy of
this SerialArray
objectpublic Object getArray(Map<String,Class<?>> map) throws SerialException
SerialArray
object, using the given type map for the custom
mapping of each element when the elements are SQL UDTs.
This method does custom mapping if the array elements are a UDT and the given type map has an entry for that UDT. Custom mapping is recursive, meaning that if, for instance, an element of an SQL structured type is an SQL structured type that itself has an element that is an SQL structured type, each structured type that has a custom mapping will be mapped according to the given type map.
getArray
in interface Array
map
- a java.util.Map
object in which
each entry consists of 1) a String
object
giving the fully qualified name of a UDT and 2) the
Class
object for the SQLData
implementation
that defines how the UDT is to be mapped
SerialArray
object as an
Object
in the Java programming language
SerialException
- if an error occurspublic Object getArray(long index, int count) throws SerialException
SerialArray
object, starting with the
element at the given index and containing the given number
of consecutive elements.
getArray
in interface Array
index
- the index into this SerialArray
object
of the first element to be copied;
the index of the first element is 0
count
- the number of consecutive elements to be copied, starting
at the given index
SerialArray
object as an Object
in the Java programming language
SerialException
- if an error occurspublic Object getArray(long index, int count, Map<String,Class<?>> map) throws SerialException
SerialArray
object, starting with the
element at the given index and containing the given number
of consecutive elements.
This method does custom mapping if the array elements are a UDT and the given type map has an entry for that UDT. Custom mapping is recursive, meaning that if, for instance, an element of an SQL structured type is an SQL structured type that itself has an element that is an SQL structured type, each structured type that has a custom mapping will be mapped according to the given type map.
getArray
in interface Array
index
- the index into this SerialArray
object
of the first element to be copied; the index of the
first element in the array is 0
count
- the number of consecutive elements to be copied, starting
at the given indexmap
- a java.util.Map
object in which
each entry consists of 1) a String
object
giving the fully qualified name of a UDT and 2) the
Class
object for the SQLData
implementation
that defines how the UDT is to be mapped
SerialArray
object as an Object
in the Java programming language
SerialException
- if an error occurspublic int getBaseType() throws SerialException
SerialArray
object. The int
returned is one of the constants in the class
java.sql.Types
.
getBaseType
in interface Array
java.sql.Types
, indicating
the SQL type of the elements in this SerialArray
object
SerialException
- if an error occurspublic String getBaseTypeName() throws SerialException
SerialArray
object.
getBaseTypeName
in interface Array
SerialArray
object
SerialException
- if an error occurspublic ResultSet getResultSet(long index, int count) throws SerialException
ResultSet
object holding the elements of
the subarray that starts at
index index and contains up to count successive elements.
This method uses the connection's type map to map the elements of
the array if the map contains
an entry for the base type. Otherwise, the standard mapping is used.
getResultSet
in interface Array
index
- the index into this SerialArray
object
of the first element to be copied; the index of the
first element in the array is 0
count
- the number of consecutive elements to be copied, starting
at the given index
ResultSet
object containing the designated
elements in this SerialArray
object, with a
separate row for each element
SerialException,
- which in turn throws an
UnsupportedOperationException
, if this method is called
SerialException
public ResultSet getResultSet(Map<String,Class<?>> map) throws SerialException
ResultSet
object that contains all of
the elements of the SQL ARRAY
value represented by this SerialArray
object. This method uses
the specified map for type map customizations unless the base type of the
array does not match a user-defined type (UDT) in map, in
which case it uses the
standard mapping. This version of the method getResultSet
uses either the given type map or the standard mapping; it never uses the
type map associated with the connection.
getResultSet
in interface Array
map
- a java.util.Map
object in which
each entry consists of 1) a String
object
giving the fully qualified name of a UDT and 2) the
Class
object for the SQLData
implementation
that defines how the UDT is to be mapped
ResultSet
object containing all of the
elements in this SerialArray
object, with a
separate row for each element
SerialException,
- which in turn throws an
UnsupportedOperationException
, if this method is called
SerialException
public ResultSet getResultSet() throws SerialException
ResultSet
object that contains all of
the elements in the ARRAY
value that this
SerialArray
object represents.
If appropriate, the elements of the array are mapped using the connection's
type map; otherwise, the standard mapping is used.
getResultSet
in interface Array
ResultSet
object containing all of the
elements in this SerialArray
object, with a
separate row for each element
SerialException
- if called, which in turn throws an
UnsupportedOperationException
, if this method is calledpublic ResultSet getResultSet(long index, int count, Map<String,Class<?>> map) throws SerialException
ResultSet
object that contains a subarray of the
elements in this SerialArray
object, starting at
index index and containing up to count successive
elements. This method uses
the specified map for type map customizations unless the base type of the
array does not match a user-defined type (UDT) in map, in
which case it uses the
standard mapping. This version of the method getResultSet
uses
either the given type map or the standard mapping; it never uses the type
map associated with the connection.
getResultSet
in interface Array
index
- the index into this SerialArray
object
of the first element to be copied; the index of the
first element in the array is 0
count
- the number of consecutive elements to be copied, starting
at the given indexmap
- a java.util.Map
object in which
each entry consists of 1) a String
object
giving the fully qualified name of a UDT and 2) the
Class
object for the SQLData
implementation
that defines how the UDT is to be mapped
ResultSet
object containing the designated
elements in this SerialArray
object, with a
separate row for each element
SerialException
- if called, which in turn throws an
UnsupportedOperationException
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


No interaction here. This is the same as ManyRectangles, but the rectangle values come from an external file.


- list - Variable in class com.example.vitabu.userReviewActivity.CustomAdapter.ViewHolder
-
- locAddress_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- LocalUser - Class in com.example.vitabu
-
An object encapsulating all the attributes and information pertaining to the current user using the app.
- LocalUser(FirebaseUser) - Constructor for class com.example.vitabu.LocalUser
-
Deprecated.
- LocalUser() - Constructor for class com.example.vitabu.LocalUser
-
The default constructor that may be used by the Firebase Database.
- LocalUser(Location, String, String, FirebaseUser) - Constructor for class com.example.vitabu.LocalUser
-
The constructor that may be used when creating the LocalUser with specific parameters.
- LOCALUSER_MESSAGE - Static variable in class com.example.vitabu.MainActivity
-
- localUserBooksBorrowed_isCorrect() - Method in class com.example.vitabu.LocalUserTest
-
- localUserBooksOwner_isCorrect() - Method in class com.example.vitabu.LocalUserTest
-
- localUserBorrowerRating_isCorrect() - Method in class com.example.vitabu.LocalUserTest
-
- localUserLocation_isCorrect() - Method in class com.example.vitabu.LocalUserTest
-
- localUserOwnerRating_isCorrect() - Method in class com.example.vitabu.LocalUserTest
-
- LocalUserTest - Class in com.example.vitabu
-
Example local unit test, which will execute on the development machine (host).
- LocalUserTest() - Constructor for class com.example.vitabu.LocalUserTest
-
- Location - Class in com.example.vitabu
-
A Location object to keep track of country, province, city, and (optionally) address.
- Location() - Constructor for class com.example.vitabu.Location
-
This is the default constructor used by Firebase Database and whenever we want to create a
Location object without pre-populating it with anything.
- location - Variable in class com.example.vitabu.UserAbstract
-
- LocationTest - Class in com.example.vitabu
-
Example local unit test, which will execute on the development machine (host).
- LocationTest() - Constructor for class com.example.vitabu.LocationTest
-
- locCity_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- locCountry_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- locLat_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- locLng_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- locProvinceOrState_isCorrect() - Method in class com.example.vitabu.LocationTest
-
- LoginTest - Class in com.example.vitabu
-
- LoginTest() - Constructor for class com.example.vitabu.LoginTest
-


HTC Corporation. (2018). Vive Pro Eye [digital image]. Retrieved from https://www.vive.com/media/filer_public/vive/ces_2019/banner/pro_eye_banner_desktop-min.jpg.
IainStars. (2016, March 15). Playstation VR!!![digital image]. Retrieved from https://www.flickr.com/photos/67010242@N08/31100256215
Kurvet, Ats (2014, October 5). Sample screen capture of Oculus rift development kit 2 screen buffer [digital image]. Retrieved from https://commons.wikimedia.org/wiki/File:Sample_screen_capture_of_Oculus_rift_development_kit_2_screen_buffer.jpg
Matney, L. (2018). Oculus Go VR. [digital image]. Retrieved from https://techcrunch.com/wp-content/uploads/2018/05/vr_headset_006.jpg.
nVidia. (2018). Geforce GTX 2080Ti [digital image]. Retrieved from https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/geforce-rtx-turing/2080-ti/geforce-gtx-2080-ti-hero-2560-u.jpg
Owlchemy Labs. (2016). Job Simulator Office. [digital image]. Retrieved from https://jobsimulatorgame.com/press/images/screenshots/office_02.png.
Sgt. Berner, Austin (2013, April 16). Virtual Reality Training [digital image]. Retrived from https://www.dvidshub.net/image/932144/virtual-reality-training.
ThePassenger. (2009). A View-Master Model G [digital image]. Retrieved from https://commons.wikimedia.org/wiki/File:View-Master_Model_G.jpg.
VirtualLink Consortium. (2018). Virtual Reality [digital image]. Retrieved from https://lh5.googleusercontent.com/IeVUdMCfcPVNi7o7VMlTMgMF_IvcoF8nzm9Cxd_BgVrc73EOefrkByFQk9c-R4uuGsnDwD8w=w16383.
Valve Software. (2019). Index VR Main Video. [video]. Retrieved from https://steamcdn-a.akamaihd.net/valvesoftware/images/index/videos/Main_v2.webm.
Barnard, D. (2019, August 06). History of VR - Timeline of Events and Tech Development. Retrieved August 7, 2019, from https://virtualspeech.com/blog/history-of-vr
Virtual Reality Society. (2017). History Of Virtual Reality. Retrieved August 7, 2019, from https://www.vrs.org.uk/virtual-reality/history.html
Page not Created
Page not created
N.A. March 12, 2019. Tethered VR Headset. Retrieved from http://panopics360.com/tethered-vr-headset/
Noble, S.N. June 11, 2019. The best all-in-one VR headsets of 2019 (standalone VR). South Africa. Retrieved from https://www.aniwaa.com/best-of/vr-ar/best-standalone-vr-headset/#Whats_the_best_standalone_VR_headset
Autodesk Inc. (2019). Design Review. [digital image]. Retrieved from https://damassets.autodesk.net/content/dam/autodesk/www/solutions/virtual-reality/design-review-large-1920x960.jpg
Badat, T. (2018, December 5). Children’s National Health System First Pediatric Hospital on East Coast to Adopt Surgical Theater’s Virtual Reality Visualization Platform. Retrieved from Cision PR Web: http://www.prweb.com/releases/childrens_national_health_system_first_pediatric_hospital_on_east_coast_to_adopt_surgical_theaters_virtual_reality_visualization_platform/prweb15965087.htm
Chang, P. (2018, October 12). U.S. Navy Enlists Virtual and Augmented Reality for Cutting-Edge Training and Recruitment. Retrieved from AR Post: https://arpost.co/2018/10/12/us-navy-virtual-augmented-reality-cutting-edge-training-recruitment/
Morris, C. (2018, 30 October). Why Walmart and other F500 companies are using virtual reality to train the next generation of American workers. Retrieved from CNBC: https://www.cnbc.com/2018/10/29/why-f500-companies-use-virtual-reality-to-train-workers-of-the-future.html
Mott, N. (2019, June 27). VR Headset Sales for 2019 Are Already Impressive. Retrieved from Tom's Hardware: https://www.tomshardware.com/news/vr-ar-market-sales-research-idc,39755.html
Nichols, G. (2018, December 3). Accredited surgery instruction now available in VR. Retrieved from ZD Net: https://www.zdnet.com/article/accredited-surgery-instruction-now-available-in-vr/
Office of Naval Research Science & Technology. (2016, May 12). BEMR EMILY on Display at Sea-Air-Space [digital image]. Retrived from https://twitter.com/usnavyresearch/status/730814943830921218
Smalley, D. (2015, December 10). BEMR: A New Reality for the Future Force. Retrieved from Office of Naval Research Web site: https://www.onr.navy.mil/Media-Center/Press-Releases/2015/BEMR-New-Reality-for-Future-Force.aspx
The Boeing Company. (2018, January 19). Boeing Tests Augmented Reality in the Factory. Retrieved from The Boeing Company Web site: https://www.boeing.com/features/2018/01/augmented-reality-01-18.page
United Parcel Service Inc. (2019, June 6). UPS Enhances Driver Safety Training With Virtual Reality . Retrieved from UPS Pressroom: https://www.pressroom.ups.com/pressroom/ContentDetailsViewer.page?ConceptType=PressReleases&id=1560261872163-765
Hayden, S. (2019, March 16). ‘Beat Saber’ Sells Over One Million Copies. Retrieved from Road To VR: https://www.roadtovr.com/beat-saber-sells-one-million-copies/
Hayden, S. (2019, April 15). ‘Superhot VR’ Has Now Generated More Revenue Than The Original PC Game. Retrieved from Road To VR: https://www.roadtovr.com/superhot-vr-outsells-superhot-pc/
Jaehnig, J. (2019, August 5). Art Platform Wescover Partners with Google Lens AR App. Retrieved from AR Post: https://arpost.co/2019/08/05/art-platform-wescover-partners-with-google-lens-ar-app/
Mott, N. (2019, June 27). VR Headset Sales for 2019 Are Already Impressive. Retrieved from Tom's Hardware: https://www.tomshardware.com/news/vr-ar-market-sales-research-idc,39755.html
Oculus VR. (2019, July 24). Watch Amazon Prime Video in VR: Now Available on Oculus Quest, Oculus Go, and Gear VR. Retrieved from Oculus Website: https://www.oculus.com/blog/watch-amazon-prime-video-in-vr-now-available-on-oculus-quest-oculus-go-and-gear-vr/
Superhot Team (2018). Superhot Press Kit [digital image]. Retrieved from https://superhotgame.com/#press.
Pettijohn, N. (2018, November 26). The Future Of VR Is Here, Let's Start Using It Properly. Retrieved August 7, 2019, from https://www.forbes.com/sites/nathanpettijohn/2018/11/26/the-future-of-vr-is-here-lets-start-using-it-properly/#63e605d4609c
Research and Markets. (2019, February 25). $44.7 Bn Virtual Reality Market - Global Forecast to 2024. Retrieved August 7, 2019, from https://www.globenewswire.com/news-release/2019/02/25/1741284/0/en/44-7-Bn-Virtual-Reality-Market-Global-Forecast-to-2024.html


workbox. expiration
Classes
CacheExpiration
The CacheExpiration
class allows you define an expiration and / or limit on the number of responses stored in a
Cache
.
Plugin
This plugin can be used in the Workbox API's to regularly enforce a limit on the age and / or the number of cached requests.
Whenever a cached request is used or updated, this plugin will look at the used Cache and remove any old or extra requests.
When using maxAgeSeconds
, requests may be used once after expiring because the expiration clean up will not have occurred until after the cached request has been used. If the request has a "Date"
header, then a light weight expiration check is performed and the request will not be used immediately.
When using maxEntries
, the last request to be used will be the request that is removed from the Cache.


public class VirtualizationToolManagerImpl extends java.lang.Object implements VirtualizationToolManager
VirtualizationToolManager
.public void registerVirtualMachine(java.lang.String name)
VirtualizationToolManager::registerVirtualMachine(String)
.
null
or empty
UnknownVirtualMachineException
- thrown when the virtual machine
of the given name is not present in the default VirtualBox machine folder
or there cannot be opened the virtual hard disk which is specified in the
configuration file
ConnectionFailureException
- thrown when the physical machine,
on which the virtual machine should be registered, is not connected or
if there occurs any connection problem during comunication with the remote
VirtualBox web server like:
registerVirtualMachine
in interface VirtualizationToolManager
name
- represents the name of virtual machine which should be registeredpublic VirtualMachine findVirtualMachineById(java.util.UUID id)
VirtualizationToolManager::findVirtualMachineById()
.
findVirtualMachineByName(String)
.
One difference is that if occurs problem, then the following exception
can be thrown:
null
findVirtualMachineById
in interface VirtualizationToolManager
id
- virtual machine uuidnull
otherwisepublic VirtualMachine findVirtualMachineByName(java.lang.String name)
VirtualizationToolManager::findVirtualMachineByName(String)
.
null
or empty
ConnectionFailureException
- thrown when the host machine is not
connected or one of the further problems occur:
findVirtualMachineByName
in interface VirtualizationToolManager
name
- represents the virtual machine namenull
otherwisepublic java.util.List<VirtualMachine> getVirtualMachines()
VirtualizationToolManager::getVirtualMachines()
.
ConnectionFailureException
- thrown when the host machine is not
connected or one of the further problems occur:
UnknownVirtualMachineException
- thrown when there occurs any
VirtualBox error
getVirtualMachines
in interface VirtualizationToolManager
public void removeVirtualMachine(VirtualMachine virtualMachine)
VirtualizationToolManager::removeVirtualMachine(VirtualMachine)
.
This method completely removes the specified virtual machine from the host machine. So virtual machine is not only unregistered, but all its files are destroyed.
This implementation works differently than the standard user APIs for managing VirtualBox like VBoxManage or VirtualBox GUI which do not remove those virtual machines that have any child (linked clone). This implementation remove all the nested tree from the the specified virtual machine recursively. So with this method can be virtual machines removed faster and easier, but it is also less safe, because there can happen the virtual machine which was not intended to be removed is removed as a child of any other virtual machine. If there occurs any error, then the following exceptions can be thrown:
ConnectionFailureException
- thrown when the host machine is not
connected or one of the further problems occur:
UnknownVirtualMachineException
- thrown when the specified virtual
machine is not in the list of registered virtual machines on the remote
physical machine
UnexpectedVMStateException
- thrown when the virtual machine
which should be removed is not powered off
null
or its host machine is not correct
removeVirtualMachine
in interface VirtualizationToolManager
virtualMachine
- represents the virtual machine which should be
removedpublic VirtualMachine cloneVirtualMachine(VirtualMachine virtualMachine, CloneType cloneType)
VirtualizationToolManager::cloneVirtualMachine(VirtualMachine,cloneType)
.
CloneType
. Full clones are completely independent on the original virtual
machines. But it takes a longer time to create a full clone. Linked clone
is created much quicker, but it depends on the original virtual machine.
Names of full clones are formed from the name of the original virtual machine
and the suffix "_FullCloneX", where X is the lowest available number.
The same works for linked clones, but instead of "_FullCloneX" it uses suffix
"_LinkedCloneY", where Y is determined by the same way as X.
If there occurs an error, then there can be thrown one of the following
exception:
ConnectionFailureException
- thrown when the host machine is not
connected or one of the further problems occur:
UnknownVirtualMachineException
- thrown when the specified virtual
machine is not in the list of registered virtual machines on the remote
physical machine
UnexpectedVMStateException
- thrown when the virtual machine is
not accessible or it is not in a required state ("running","poweredOff",
"paused","saved")
null
or virtual machine
host machine is not correct
cloneVirtualMachine
in interface VirtualizationToolManager
virtualMachine
- represents the virtual machine which should be clonedcloneType
- specifies the type of the final clonepublic void close()
VirtualizationToolManager::close()
.
VirtualMachineManager::getVMState(VirtualMachine)
and
VirtualMachineManager::shutDownVM(VirtualMachine)
.
So this method shuts down all running virtual machines of a particular
physical machine.
If error occurs, then the following exceptions can be thrown:
ConnectionFailureException
- thrown when the host machine is not
connected or one of the further problems occur:
UnknownVirtualMachineException
- thrown when the specified virtual
machine is not in the list of registered virtual machines on the remote
physical machine
UnexpectedVMStateException
- thrown when the virtual machine is
not accessible or it is not in a required state
close
in interface VirtualizationToolManager


- Introduction to Amber web portal
-
Amber (acronym to Assisted Model Building with Energy Refinement) is a suite of programs
that allow users
to perform molecular dynamics (MD) simulations on biological
systems.
This web portal makes available the entire functionality of AMBER, in particular (but not only) using NMR-derived information as restraints for MD.
To use AMBER eNMR GRID-enabled Molecular Dynamic you have to register to enmr grid infrastructure
You can access a trial version of the service using username guest and password guest
NB: the trial version will not allow you to submit jobs on the e-NMR grid.
% if h.flash.has_message():
% endif
:: Access to AMBER ::
- If you don't have credentials but want try grid Amber functionality please enter username guest and password guest.


My long –term goal is to welcome a UX/UI Designer for both web and apps. Hopefully I can use the skills I learnt In EDA and apply it to either in personal projects or in future career.
The skills I would like to see develop in myself while at EDA is learning how to code so I can apply this tool to my prototypes in interactive design (UX/UI Design). This allows the prototypes to become a live working website or a live working app.
I will seek help in a timely way by searching for ways to resolve my issue on the internet if I come across one. Use the resources I have as well as looking back at my notes.
Expect the facilitation team to be as much help as possible as coding is something new to me.


Doctor Lookup
Here you can find doctor you want
List of Doctors
What is your medical issue? Please describe:
Name
Search a Doctor!


{{ __('An error has occurred') }}
{{ __("An error has occurred. We're working on it. We apologize for the inconvenience.") }}
{# This is rendered if a template rendering error #} {# occurs. It should be simple to avoid the catch-22 #} {# of any possible errors here as well, but you may #} {# override it in lib/modules/apostrophe-templates/views #} {# in your project folder. #}
{{ __("An error has occurred. We're working on it. We apologize for the inconvenience.") }}


WARNER BROS. PRESENTS IN ASSOCIATION WITH VILLAGE ROADSHOW PICTURES * GROUCHO II FILM PARTNERSHIP AN ALAN RICHE * TONY LUDWIG/AKIVA GOLDSMAN PRODUCTION A RENNY HARLIN FILM "DEEP BLUE SEA" SAFFRON BURROWS THOMAS JANE LL COOL J JACQUELINE McKENZIE MICHAEL RAPAPORT STELLAN SKARSGARD AND SAMUEL L. JACKSON MUSIC BY TREVOR RABIN CO-PRODUCER REBECCA SPIKINGS EXECUTIVE PRODUCERS DUNCAN HENDERSON AND BRUCE BERMAN WRITTEN BY DUNCAN KENEDY AND DONNA POWERS & WAYNE POWERS PRODUCED BY AKIVA GOLDSMAN TONY LUDWIG ALAN RICHE DIRECTED BY RENNY HARLIN
What to do? What to do? You're trapped on an oceanic research facility being chased by super intelligent sharks that you have created. Well, in the movies the one thing you cannot do, is stay out of the water. Renny Harlin's latest action thriller, "DEEP BLUE SEA" is an enjoyable popcorn muncher. There's not weight to the film, but there are enough solid jolts and action to keep this summer's audiences satiated until the lines shorten for 'The Blair Witch Project'.
The story opens with two couples enjoying a nice catamaran ride off the coast of Baja California. As the young people romance and cuddle, a very large and toothy Mako shark rams their boat. As the kids are plunged into the water, all seems lost until the shark is harpooned and captured by Carter Blake (Thomas Jane). We are then transported to the boardroom of Russell Franklin (Samuel L. Jackson), multi-millionaire and head of a major corporation. Mr. Franklin is ready to pull the plug on a secret research facility off the coast of Baja, as a result of the shark escape. Brilliant biologist Susan McAlester (Saffron Burrows) pleads with the powerful investor, claming that her research will end with a cure for Alzheimer's disease.
Returning to the facility, McAlester shows Franklin the work being done. Franklin takes an interest in Blake, knowing the young man's history and problems with the law. Again, he is unconvinced that the project is viable, until he is brought to the lab.
In the lab, one of three altered sharks is caught and set up for microsurgery. A small amount of fluid from the shark's brain case is extracted and then mixed with inactive human brain cells. In a few seconds, the cells start to come to life, proving Dr. McAlester's theory. Unfortunately, the shark awakens and bites off the arm of one of the other doctors. All this transpires as a tropical storm approaches. As a rescue helicopter flies in to transport the injured Scientist to the mainland, accidents happen causing the helicopter to crash into the main radio tower of the facility. Amid much fire and explosion, the science lab starts to flood, and the sharks see their chance at some fresh food.
"Deep Blue Sea" is an enjoyable programmer. No classic by any means, but a good solid piece of entertainment. As with most films of this type, logic gives way to action and thrills. And 'Deep Blue Sea' delivers some solid if silly thrills. You know within the first half-hour, which of the cast members are going to become shark fodder. The film most closely resembles a 'Friday, the 13th' slasher film, in that people are always walking into the wrong room at the wrong time, and the only way out is the most perilous one. But the film succeeds in giving the audience what it came to see, big sharks, great to moderate visual effects, and a few good "jump out of your seat" scares.
The performances are uniformly good, with LL Cool J, making the most of his characterization. His 'Dudley', the cook of the facility has a nice screen presence and his comical relationship between his pet parrot, the sharks and the emergency at hand play very well. Thomas Jane as Shark wrangler Carter Blake fills the requited hero role adequately enough as he's not called upon to do much more with his character. Saffron Burrows as Dr. McAlester fills the necessary Sigorney Weaver part well enough (in one scene even disrobing a la 'Alien's Ripley). But to be honest, no one in the film has much of an arc. The pace of the film doesn't call for in depth character study.
Renny Harlin has crafter a fine and enjoyable summer movie here. His set ups and executions are as good as anything he's done before. There are (surprisingly) little references to other films, at least glaringly so. Most of the situations are lifted from other films, but are executed with a nice wit and steady directorial hand. One enjoyable sequence is wherein 'Dudley' is trapped in his own oven as the kitchen floods. The super intelligent shark continually rams the door of the oven and the controls finally succeeding in turning the oven on to 500 degrees. This is a wonderfully creative and humorous scene.
The script by DUNCAN KENEDY, DONNA POWERS and WAYNE POWERS is a fast paced thrill ride. The lapses in logic and the curious lack of science in the later half of the film doesn't derail the film as drastically as it could. This is a chase film pure and simple.
The biggest problem with the film are it's special effects. While some scenes are riveting in their visceral quality, others are just clearly laughable in their execution. One scene in particular, wherein one character is attacked by one of the sharks, it's massive bulk and weight have no effect on the surrounding environment. This may not be a big complaint, unless one notices that the shark actually seems to cut right through a submersible vehicle as it attacks. But that goes along well enough with the rest of the film.
"Deep Blue Sea" is won't win any grand accolades or awards. But for a quick thrill ride on a Saturday night. You could find worse choices.
On a scale of 1 to 5, "Deep Blue Sea" rates a land lovin' 3. An enjoyable escapist thriller from one our most maligned talents. This film may give Renny Harlin the chance to do a really good film. Here's hoping!
Copyright =A9 1999 R. L. Strong Nothing in this article may be quoted or re-printed without the expressed written permission of the author.
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Lens of Player Mindset & Role-Playing
The whole series has its origins based on the novel Digital Devil Story of the author Aya Nishitani and this fact stand out to me. Book authors, especially novelists, are very competent and have the right skills to create a lure that surrounds the narrative, and the story been told. The Witcher is another example of a hit game that had was also based on a novel. Having this support grants to a franchise a solid base for future interactions of the game, even on sequels of it end up not been based on the book anymore. The “flavor” provided by it is already there.
I would divide what brings the player to the mindset to enjoy the game and get immersed in it in two folds. One is the real-world aspects of the story and the other the fantasy aspects of it. The real world provides parameters to the player so the reality portrayed in the game is relatable. With that relatability established it is possible to further the game story by adding fantasy aspects (demons) but at that point, the player’s attention and imagination have already been captured therefore enabling the suspension of disbelief.
Shin Megami Tensei was released in 1992, a very distinct period of history. The Berlin Wall had just fallen 3 years earlier and with it, the constant threat of nuclear annihilation had just ended. The cold war feeling was just dissipating but it was still present in the general public imagination and culture. Shin Megami Tensei’s story presents seems divided into the two layers mentioned in the last paragraph (real-word and fantasy). The beginning of the story brings back the cold war-like feeling of nuclear conflict. It uses that as a gate to bring the player’s mindset to the story. Next, the fantasy aspect becomes much more prevalent, the protagonist is transported 30 years in the future and finds a dystopian ruined planet filled with demons, but at this point, the player is already paying attention and willing to enter into this world with the suspension of disbelief and increasingly engaged and willing to venture into this world.


Formula One statistics for the Brazilian Grand Prix
(Reuters) - Statistics for Sunday’s Brazilian Formula One Grand Prix at Sao Paulo’s Interlagos circuit, round 20 of the 21-race season:
Lap distance: 4.309km. Total distance: 305.909km (71 laps)
2018 pole: Lewis Hamilton (Britain) Mercedes one minute 07.281 seconds
2018 winner: HamiltonRace lap record: Valtteri Bottas (Finland) Mercedes 1:10.540 (2018)
Start time: 1710 GMT (1410 local)-
TITLES
Mercedes have won both titles for an unprecedented sixth season in a row. Lewis Hamilton secured his sixth drivers’ crown in Austin, Texas, on Nov. 3.
The Briton is now one behind Ferrari great Michael Schumacher’s record seven.
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BRAZIL
Three of the current drivers have won in Brazil: Vettel (2010, 2013, 2017), Raikkonen (2007), Hamilton (2016, 2018).
Brazil has been on the calendar since 1973, starting at Interlagos before moving to Rio de Janeiro and then returning to Sao Paulo. The circuit is named after the late driver Jose Carlos Pace.
Hamilton clinched his first title in Brazil in 2008.
Sunday will be the 47th world championship grand prix in Brazil, and 37th at Interlagos. Michael Schumacher has the most wins at the Sao Paulo circuit, with four.
Jenson Button’s 2012 win at Interlagos remains McLaren’s most recent victory.
Since the start of the hybrid era in 2014, the winner has started on pole position four times out of five. The exception was Vettel, from second, in 2017.
There is no Brazilian driver on the starting grid.
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RACE WINS
Hamilton has 83 career victories from 248 starts, with Schumacher’s record 91 in his sights. Vettel has 53.
Ferrari have won 238 races since 1950, McLaren 182, Williams 114, Mercedes 101 and Red Bull 61. Former champions McLaren and Williams have not won since 2012.
Hamilton has won 10 of 18 races so far this season, Bottas four, Red Bull’s Max Verstappen and Ferrari’s Charles Leclerc two, Vettel one.
Mercedes have had nine one-two finishes this season.
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POLE POSITION
Hamilton has a record 87 career poles, Vettel 57.
Six races this season have been won from pole — Bottas in Azerbaijan and Texas, Hamilton in Monaco and France and Leclerc in Belgium and Italy.
Ferrari have had 65 front row lockouts, an all-time record.
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PODIUM
Hamilton has 150 career podiums. Vettel 120.
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POINTS
Hamilton has finished the last 31 races in the points. He holds the record of 33 successive scoring finishes.
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MILESTONE
Vettel is starting his 100th race for Ferrari.
Saturday marks the 90th anniversary of the start of Scuderia Ferrari.