Attaching subtitles to video
From Aegisub Manual
In digital encoding, there are two main ways of including subtitles in a video. There is softsubbing, and hardsubbing. Both methods has unique advantages and disadvantages, along with various arguments both for and against each method.
Contents |
Hardsubbing
Hardsubbing is a method that "burns in" subtitles into the actual video portion of a movie. Digital hardsubs are much like subtitled VHS tapes; the subtitles cannot be turned off.
Advantages of Hardsubbing
Hardsubbing is usually much less demanding on the playback device. Since the text is already part of the video, it will only take as much processing as the unsubtitled video would. You are also often able to make special effects that would be difficult to replicate in a soft subtitle format, because of the large amount of CPU usage required to renderer them. Even in softsubbed anime fansubs, the opening and closing karaoke are often hardsubbed because of the special effects used.
Some people argue that with hardsubs, scripts are harder to steal, since the text is embedded in the image - thieves cannot simply extract subtitles as in a softsub. However, the presence of very good subtitle extractors designed for the purpose of extracting this embedded text removes much of the argument that hardsubs prevent script stealing.
Many playback devices and computer platforms cannot display the special fonts and formattings that softsubs contain, but this problem is removed with hardsubs, where the style is preserved. Also, these stylings will show back exactly the same on any device, unlike softsubs which depend on the playback device to properly intrepret and display the stylings.
Disadvantages of Hardsubbing
Despite what some may call numerous advantages for hardsubbing, there are several distinct disadvantages that should be evaluated before making a decision.
The method of hardsubbing requires that the source video is re-encoded so the subtitles can be written on the image. This, by the nature of lossy video encoding, causes a reduction in video quality.
Subtitles add a sharp contrast in a video image due to their nature. This will cause compression artifacts along the edges of the encoded subtitle, and blurring of the subtitle. This effect is especially evident at lower bitrates.
Under typical circumstances, the inclusion of the subtitles will cause an increase in the bitrate needed for the video to keep the same quality. This, of course, means an increased filesize, or lower quality at the same size. The increase in bitrate necessary is typically around 3 to 10%.
Changing the subtitles requires a re-encode of the video source, which can add a lot of time and extra work to the release process.
Softsubbing
Softsubbing is a method that keeps subtitles seperate from the video and relies on the playback device to combine the two when the video is being played. This method can be best compared to subtitles on most DVDs. The subtitling can be turned on or off as needed, and multiple languages can be supported with just one combined media file. Unlike with a DVD though, digital softsubs are actually text (DVD subtitles are pictures) which adds many nice features at the cost of complexity.
Advantages of Softsubbing
Softsubs are much clearer on display. Since they are not part of the video image, video compression does not affect them, and with a good subtitle renderer, they are sharp and crisp - a huge benefit to readability.
Softsubs can be smaller. Since the subtitle is just a text file, it can take up less room because it isn't hogging video bitrate. This allows for an encoder to either make a smaller file with the same video quality, or a same-sized file with higher video quality.
People with vision problems have an opportunity to adjust how the subtitles look on-screen.
Without a huge impact on size, multiple languages can be supported in one video file.
If you find a subtitling mistake in a file, you can fix it without having to re-encode the video - saving a lot of time.
Disadvantages of Softsubbing
Softsubs add processing complexity to the video. The playback device has to render and overlay the text before displaying the video, as a result, this means that low-powered devices will not be able to play the video.
Since the subtitles are bundled as straight text they are very easy to extract and use. This makes things easier on bootleggers or other script stealers. Note that grabbing subtitles from a hardsub is very easy currently, so this argument doesn't hold much weight.
The playback device is responsible for rendering the subtitles on screen. As a result, they might not look the same as the subtitler intended. In some cases, the playback device might not support the subtitle format, or might have bugs with it.
The AVI file format is not reliable for supporting softsubs, if you plan to use it. Please note that Matroska (MKV) is very well supported by computers, so this isn't a major negative.
Subtitles with effects added (usually for karaoke) take up a lot of processing time, and may cause playback issues if the device cannot handle the processing requirements. A solution for this is to hardsub the complex parts such as opening and ending karaoke, and softsub the normal dialog.
What method do I choose?
The method you should choose depends greatly on your audience. Will they have relatively new and powerful playback devices? Will they possibly be able to install something to play back softsubs if they don't have it? Is your destination a digital format (Matroska, DVD, etc.) or will you be printing to tape?
While every situation will be different, you can use some of the following suggestions to guide you. These are based on making a digital format for playback on a computer system.
If you want your file playable on the largest range of computers and operating systems, you will want to hardsub.
If your audience will have relatively new machines (500 MHz or greater) and will be running on a platform where your subtitle format is well-supported, softsubs are a good idea.
If you want to speed up your release process, use softsubs. They are faster to fix if an error is found.
Hardsubbing with Avisynth
Many people use the Avisynth package to add filters to their video to clean up defects, or otherwise manipulate the video image before encoding it. It is a very flexible tool, and can be also used to add subtitles directly to the video stream, allowing an easy and scriptable method to hardsub a video.
If you are unfamiliar with Avisynth, it is recommended that you look into it, as it has lots of nice features and a large community contributing video filters, allowing easy video fixes for any source. This tutorial assumes you have some basic knowledge of Avisynth.
To allow adding subtitles to the video stream, you need the VSFilter plugin (you may also use Asa, but at the time of writing, it's not as complete as VSFilter is). You can find this on the "csri" folder in your Aegisub installation.
To just add subtitles, you will want to make a simple AVS file containing the script lines you need. Simply create a plain-text file in notepad (or your favourite text editor) and save it with the .avs extension (beware that Windows might be hiding your extension, and you might actually be making a .avs.txt file). Here is an example:
LoadPlugin("c:\program files\aegisub\csri\vsfilter.dll") AVISource("c:\projects\project1\video\mycoolvideo.avi") TextSub("c:\projects\project1\subs\mainsubtitles.ass") TextSub("c:\projects\project1\subs\endkaraoke.ass")
The above script will take an AVI file (mycoolvideo.avi), and then draw the contents of two subtitle files on the video. You can then encode this video in any program that supports AVS, such as VirtualDub. To do so, just open the .avs file in the program, and follow the normal encoding procedure for it.
Keep in mind that, due to a bug in VSFilter, the path to the subtitle files MUST be absolute.
Hardsubbing with VirtualDub
If you're already familiar with VirtualDub filters, and don't intend to do any other video processing, you should note that it's possible to use VSFilter as a VirtualDub filter as well. Just rename the .dll to .vdf and copy it to the VirtualDub plugins folder. The filter will then be available as "TextSub".
Warning: VirtualDub comes with a TextSub of its own, that is called "TextSub 2.23". This is a very old version that, amongst many other issues, cannot parse UTF-8 (the default Aegisub encoding) files properly. This will result in any non-ASCII characters being rendered as gibberish.
Softsubbing
Softsubbing a video can be done in several ways. On Windows using a DirectShow player, such as Media Player Classic, ZoomPlayer or even Windows Media Player, you need VSFilter installed to view the subtitles. If you use MPlayer, you need libass and FontConfig compiled to correctly view all the formatting. Please note that VLC does currently not support softsubs very well; it is strongly recommended that you avoid it for viewing softsubbed files.
Variant 1: softsubs inside the video container
Matroska Video (MKV) is currently the best container for this method (MP4, OGM and even AVI can technically contain softsubs, but none supports font attachments, and all of them has various other issues). Using a muxer that supports attachments (i.e. mkvmerge GUI), you simply add your subtitle files to the Matroska file as separate tracks (just like you add audio and video tracks), and any fonts as attachments (make sure they have the MIME type application/x-truetype-font). The fonts will then be installed temporarily by Haali Media Splitter (on Windows) or MPlayer (on *nix and MacOS X) during playback.
Variant 2: distributing script files
This method works best when you want to encode the video in an AVI wrapper. You simply send the raw subtitle files along with the video. The viewer then needs to load them in a player that supports external subtitles. When using this method, you either need to make sure you use fonts that everyone can be expected to have installed, or distribute a separate ZIP archive with the fonts. For obvious reasons, this method isn't recommended.


Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been live the blind texts.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been live the blind texts.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been live the blind texts.
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged


The funding amount is now greater than the amount allowable. This is due to increased project costs.
Agree a reduced project cost amount with the applicant.
- Funding sought:
- £67,544
- Current funding:
- £70,000
The partner finance eligibility has been approved by Paul Davidson, 27 July 2016
Finances overview
| Project duration | Total costs | % grant | Funding sought | Other public sector funding | Contribution to project |
|---|---|---|---|---|---|
| 36 months | £286,283 | 55% | £180,399 | 20,000 | £85,885 |
% Grant has been reduced from 55% to 40%
- Funding sought
- £180,399
- Funding granted
- £160,000


Module: Aws::TranscribeStreamingService::Types
Instance Attribute Summary
-
#audio_chunk ⇒ String
rw
An audio blob that contains the next part of the audio that you want to transcribe.
-
#begin_offset_millis ⇒ Integer
rw
The time, in milliseconds, from the beginning of the audio stream to the start of the
UtteranceEvent
. -
#channel_definitions ⇒ Array<Types::ChannelDefinition>
rw
Indicates which speaker is on which audio channel.
-
#end_offset_millis ⇒ Integer
rw
The time, in milliseconds, from the beginning of the audio stream to the start of the
UtteranceEvent
. -
#entities ⇒ Array<Types::CallAnalyticsEntity>
rw
Contains entities identified as personally identifiable information (PII) in your transcription output.
-
#is_partial ⇒ Boolean
rw
Indicates whether the segment in the
UtteranceEvent
is complete (FALSE
) or partial (TRUE
). -
#issues_detected ⇒ Array<Types::IssueDetected>
rw
Provides the issue that was detected in the specified segment.
-
#items ⇒ Array<Types::CallAnalyticsItem>
rw
Contains words, phrases, or punctuation marks that are associated with the specified
UtteranceEvent
. -
#matched_categories ⇒ Array<String>
rw
Lists the categories that were matched in your audio segment.
-
#matched_details ⇒ Hash<String,Types::PointsOfInterest>
rw
Contains information about the matched categories, including category names and timestamps.
- #message ⇒ String rw
-
#participant_role ⇒ String
rw
Provides the role of the speaker for each audio channel, either
CUSTOMER
orAGENT
. -
#post_call_analytics_settings ⇒ Types::PostCallAnalyticsSettings
rw
Provides additional optional settings for your Call Analytics post-call request, including encryption and output locations for your redacted and unredacted transcript.
-
#sentiment ⇒ String
rw
Provides the sentiment that was detected in the specified segment.
-
#transcript ⇒ String
rw
Contains transcribed text.
-
#utterance_id ⇒ String
rw
The unique identifier that is associated with the specified
UtteranceEvent
.
Instance Attribute Details
#audio_chunk ⇒ String
(rw)
An audio blob that contains the next part of the audio that you want to transcribe. The maximum audio chunk size is 32 KB.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 57
class AudioEvent < Struct.new( :audio_chunk, :event_type) SENSITIVE = [] include Aws::Structure end
#begin_offset_millis ⇒ Integer
(rw)
The time, in milliseconds, from the beginning of the audio stream to
the start of the UtteranceEvent
.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#channel_definitions ⇒ Array
<Types::ChannelDefinition> (rw)
Indicates which speaker is on which audio channel.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 277
class ConfigurationEvent < Struct.new( :channel_definitions, :post_call_analytics_settings, :event_type) SENSITIVE = [] include Aws::Structure end
#end_offset_millis ⇒ Integer
(rw)
The time, in milliseconds, from the beginning of the audio stream to
the start of the UtteranceEvent
.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#entities ⇒ Array
<Types::CallAnalyticsEntity> (rw)
Contains entities identified as personally identifiable information (PII) in your transcription output.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#is_partial ⇒ Boolean
(rw)
Indicates whether the segment in the UtteranceEvent
is complete
(FALSE
) or partial (TRUE
).
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#issues_detected ⇒ Array
<Types::IssueDetected> (rw)
Provides the issue that was detected in the specified segment.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#items ⇒ Array
<Types::CallAnalyticsItem> (rw)
Contains words, phrases, or punctuation marks that are associated
with the specified UtteranceEvent
.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#matched_categories ⇒ Array
<String
> (rw)
Lists the categories that were matched in your audio segment.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 205
class CategoryEvent < Struct.new( :matched_categories, :matched_details, :event_type) SENSITIVE = [] include Aws::Structure end
#matched_details ⇒ Hash
<String
,Types::PointsOfInterest> (rw)
Contains information about the matched categories, including category names and timestamps.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 205
class CategoryEvent < Struct.new( :matched_categories, :matched_details, :event_type) SENSITIVE = [] include Aws::Structure end
#message ⇒ String
(rw)
[ GitHub ]
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 75
class BadRequestException < Struct.new( :, :event_type) SENSITIVE = [] include Aws::Structure end
#participant_role ⇒ String
(rw)
Provides the role of the speaker for each audio channel, either
CUSTOMER
or AGENT
.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#post_call_analytics_settings ⇒ Types::PostCallAnalyticsSettings (rw)
Provides additional optional settings for your Call Analytics post-call request, including encryption and output locations for your redacted and unredacted transcript.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 277
class ConfigurationEvent < Struct.new( :channel_definitions, :post_call_analytics_settings, :event_type) SENSITIVE = [] include Aws::Structure end
#sentiment ⇒ String
(rw)
Provides the sentiment that was detected in the specified segment.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end
#transcript ⇒ String
(rw)
Contains transcribed text.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 694
class MedicalTranscriptEvent < Struct.new( :transcript, :event_type) SENSITIVE = [] include Aws::Structure end
#utterance_id ⇒ String
(rw)
The unique identifier that is associated with the specified
UtteranceEvent
.
# File 'gems/aws-sdk-transcribestreamingservice/lib/aws-sdk-transcribestreamingservice/types.rb', line 2044
class UtteranceEvent < Struct.new( :utterance_id, :is_partial, :participant_role, :begin_offset_millis, :end_offset_millis, :transcript, :items, :entities, :sentiment, :issues_detected, :event_type) SENSITIVE = [] include Aws::Structure end


| Manifest |
https://presley.glam-dev.org/iiif/customer/manifest?manifest_id=http://mattmcgrattan.github.io/LSE/uwt_d_1_1_10.json |
| Universal Viewer |
UV |
| Mirador |
Mirador |
| Number of pages |
1 |
| Link to detailed data |
Here |
| Subjects--Likely |
|
| Subjects--Possible |
Child labor.
Child welfare.
Family allowances.
Parent and child--Great Britain.
Child labor--Law and legislation--Isle of Man.
|
Keywords--Document Only |
salary,
receive,
family,
man,
child,
support,
receive high salary,
receive high,
high salary,
high,
|
Keywords--Relative to Entire Corpus |
family,
salary,
receive high salary,
receive high,
high salary,
|
Bigrams |
['receive high', 2],
['high salary', 2],
['family receive', 2],
['outlolitinio cromwell', 1],
['cromwell road', 1],
['road south', 1],
['south kensington', 1],
['kensington london', 1],
['london salary', 1],
['salary family', 1],
|
Common terms |
['salary', 5],
['family', 5],
['receive', 5],
['man', 4],
['child', 3],
['high', 2],
['support', 2],
['equal', 2],
['outlolitinio', 1],
['cromwell', 1],
|
Named entities |
- ORG
-
National Union of Women Teachers
- GPE
-
KENSINGTON
LONDON
- DATE
-
S. W. 7
|
Extractive summaries |
LSA: outlolitinio National Union of Women Teachers 41 CROMWELL ROAD, SOUTH KENSINGTON, LONDON, S. W. 7. Do married men receive higher salaries than bachelors? Do widows with a family to support receive the same salary as men? Since the answer is NO in every case, it is obvious that salaries are not based on responsibilities. Join the N. U. W. T. and help to establish this principle in the teaching profession.
Luhn: Salaries and Family Responsibilities 1. Do married men receive higher salaries than bachelors? 2.. Do men with families receive more than those with no children? Do assistant masters, with young children to sup port, receive higher salaries than headmasters whose children have become self- supporting? Do widows with a family to support receive the same salary as men?
Reduction: Salaries and Family Responsibilities 1. Do married men receive higher salaries than bachelors? 2.. Do men with families receive more than those with no children? Do men with large families receive more than those with small families? Do widows with a family to support receive the same salary as men?
KL: 2.. Do men with families receive more than those with no children? 3. Do men with large families receive more than those with small families? Do widows with a family to support receive the same salary as men? Join the N. U. W. T. and help to establish this principle in the teaching profession.
TextRank: 2.. Do men with families receive more than those with no children? Do men with large families receive more than those with small families? Do assistant masters, with young children to sup port, receive higher salaries than headmasters whose children have become self- supporting? Do widows with a family to support receive the same salary as men? Payment is made for services rendered; Women Teachers therefore demand EQUAL PAY FOR WORK OF EQUAL VALUE.
LexRank: outlolitinio National Union of Women Teachers 41 CROMWELL ROAD, SOUTH KENSINGTON, LONDON, S. W. 7. Salaries and Family Responsibilities 1. 2.. Do men with families receive more than those with no children? Do men with large families receive more than those with small families? Do widows with a family to support receive the same salary as men?
|
Page level data |


1. Recommendation for taking a probe
2. Recommendation for splitting up a probe
3. Recommendation for drying the probe
4. Recommendation to select a scale
5. Selection of filters
6. Recommendation to weigh the residuals
7. Table: Insert weights of residuals
8. Table: Determine % of residual
9. Table: Siebdurchgang
10. Create a diagram
11. Formulas to determine dg, Fg, and Ds
12. Look up the type of sand/gravel


Colors
Colors are amazing and the rainbow has twelve of them. Lets explore
Red
Yellow
Orange
Green
Blue
Indigo
Violet


--- layout: post title: Lookin for a new C# job? slug: looking-for-a-new-c-job redirect_from: "/blog/2004/08/06/lookin-for-a-new-c%23-job%3F/" ---
Are you an experienced highly technical C# developer?
If you are, let me know, as my agency is looking for people to place into highly rated companies with great salaries. They did a great job for me, they can do a great job for you. So if you want to be placed in a very successful company, just forward me your cv by email, sebastien.lambla AT bouygtel.fr, and you could be just minutes away from your dream job!
Don't you think i should've been a marketing guy?


?herbarium
depauw
UNIV.
^
a
YUNCKER
HERBARIUM.
È8777
PLANTS
OF
JAMAICA
Parish:
St.
Mary
Date:
April
7,
1958
Bot.
Name:
Paspalum
blodgettii
Chapm.
Vern.
Name:
Sandy
soil,
near
the
shore,
Galena
Point.
Alt.
5-20
ft.
Collector:
T.
G.
YUNCKER
No-
18,619
1605308
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Justification Nodes
Background
The various elements of the CAE notation can be given justifications for their use.
Justifications are most frequently associated with arguments.
Application
To add a justification node to the case argument model, right-click on an Argument or Claim node,
choose Add Child... from the pop-up menu, and choose Justification. Select the new justification node
and then complete its properties in the property sheet form.
References
- Safety Case Development Manual, European Organization for the Safety of Air Navigation, DAP/SSH/091, Edition 2.1, 2006.
- System Assurance Task Force: Argumentation Metamodel (ARM), Object Management Group, March 2010.


Enable Third-Party Authentication (OAuth2) in Open edX
Open edX Platform allows you to integrate third-party authentication with two kinds of authentication providers:
This section describes how to integrate Open edX with two of the most popular OAuth2 providers: Google and Facebook.
Integrate Open edX With Google
Step 1: Register The Open edX Site With Google
- Navigate to the Google Developers Console.
- Select an existing project or create a new one.
- Search and select the “Google+ API” in the Google APIs list and press the “Enable API” button.
- Under “API Manager” sidebar, select “Overview -> Create Credentials”.
- Select “OAuth consent screen”, for user type select “External” and click “Create”
- Fill the “Application name” field with the value your application name.
- Select “Credentials -> Create Credentials”, and then select “OAuth client ID”.
- For Application type, select “Web application”, choose a “Name” for your client ID and leave the “Authorized JavaScript origins” field blank.
- Fill the “Authorized redirect URI” field with the value http://SERVER-IP/auth/complete/google-oauth2/. SERVER-IP is a placeholder, please, replace it with the actual domain of your Open edX server.
- Press the “Create” button and note down “Client ID” and the “Client secret”.
Step 2: Configure Open edX
- Log in to the server console.
- Navigate to the
/edx/app/edxapp/
directory if using Open edX native, if using Bitnami Open edX Navigate to the/opt/bitnami/apps/edx/conf
directory. - Modify the lms.env.json file and set FEATURES
ENABLE_THIRD_PARTY_AUTH
andENABLE_COMBINED_LOGIN_REGISTRATION
toTrue
. - Modify the
lms.auth.json
file and setSOCIAL_AUTH_OAUTH_SECRETS
as described below:
NOTE: Remember to replace the CLIENT_SECRET placeholder in the example below with the Client secret you noted down previously.
"SOCIAL_AUTH_OAUTH_SECRETS": {
"google-oauth2": "CLIENT_SECRET"
}
- Restart LMS.
- Access the Django administration console.
- Browse to “Third Party Auth -> Provider Configuration (OAuth2)”.
- Select “Add Provider Configuration (OAuth)”.
- Mark “Enabled” and “Visible” checkbox.
- Set “Icon Class” to “fa-google-plus”.
- Set “Name” to “Google”.
- Set “Backend Name” and “Provider slug” to “google-oauth2”.
IMPORTANT: Remember that both the “Name” and the “Backend Name” fields must match.
- Set “Client ID” to the “Client ID” you noted down previosuly and leave the “Client secret” field blank.
- Click the “Save” button.
Integrate Open edX With Facebook
Step 1: Register The Open edX Site With Facebook
-
Sign in to Facebook, then go to the Facebook for Developers page.
-
Select “Add a New App -> For Everything Else”.
-
Enter a name for the app and mail address, and then select “Create New Facebook App ID”.
-
Browse to “Settings -> Basic”.
-
Note down the “App ID” and “App Secret”.
-
Set Display Name.
-
In the “App Domains” field, enter the actual domain of your Open edX server (for example, localhost).
-
Select “Add Platform”, and then select “Website”.
-
Fill the “Site URI” field with the value http://SERVER-IP/. SERVER-IP is a placeholder, please, replace it with the actual domain of your Open edX server.
-
Browse to “Products (+) -> Facebook Login -> Settings”, fill the “Valid OAuth Redirect URIs”field with the value http://SERVER-IP/auth/complete/facebook/. SERVER-IP is a placeholder, please, replace it with the actual domain of your Open edX server.
-
Click “Save Changes” button.
Step 2: Configure Open edX
- Log in to the server console.
- Navigate to the
/edx/app/edxapp/
directory if using Open edX native, if using Bitnami Open edX Navigate to the/opt/bitnami/apps/edx/conf
directory. - Modify the lms.env.json file set FEATURES
ENABLE_THIRD_PARTY_AUTH
andENABLE_COMBINED_LOGIN_REGISTRATION
toTrue
. - Modify the
lms.auth.json
file and setSOCIAL_AUTH_OAUTH_SECRETS
as described below:
NOTE: Remember to replace the CLIENT_SECRET placeholder in the example below with the Client secret you noted down previously.
"SOCIAL_AUTH_OAUTH_SECRETS": {
"facebook": "CLIENT_SECRET"
}
- Restart LMS.
- Access the Django administration console.
- Browse to “Third Party Auth -> Provider Configuration (OAuth2)”.
- Select “Add Provider Configuration (OAuth)”.
- Mark “Enabled” and “Visible” checkbox.
- Set “Icon Class” to “fa-facebook”.
- Set “Name” to “Facebook”.
- Set “Backend Name” and “Provider slug” to “facebook”.
IMPORTANT: Remember that both the “Name” and the “Backend Name” fields must match.
-
Set “Client ID” to the “Client ID” you noted down previously and leave the “Client secret” field blank.
-
Enter the following code into “Other settings”.
{
"SCOPE": ["email"],
"PROFILE_EXTRA_PARAMS": {
"fields": "id, name, email"
}
}
- Click the “Save” button.
Notes
When I enable this, I use Open edX version ironwood.master and Google Sign In Error 403
because deprecated Google+ API. For fix this issue, need upgrade the package versions to social-auth-app-django==3.1.0
and social-auth-core==3.2.0
using command:
$ sudo /edx/bin/pip.edxapp install social-auth-app-django==3.1.0 social-auth-core==3.2.0


Packages
com.intridea.presentlyAIRClient.assets
com.intridea.presentlyAIRClient.business
com.intridea.presentlyAIRClient.commands
com.intridea.presentlyAIRClient.context
com.intridea.presentlyAIRClient.control
com.intridea.presentlyAIRClient.events
com.intridea.presentlyAIRClient.model
com.intridea.presentlyAIRClient.model.domain
com.intridea.presentlyAIRClient.utils
com.intridea.presentlyAIRClient.view
com.intridea.presentlyAIRClient.vo
com.intridea.tests.intridea.presentlyAIRClient.business
com.intridea.tests.intridea.presentlyAIRClient.commands
com.intridea.tests.intridea.presentlyAIRClient.context
com.intridea.tests.intridea.presentlyAIRClient.events
com.intridea.tests.intridea.presentlyAIRClient.mocks
com.intridea.tests.intridea.presentlyAIRClient.model
com.intridea.tests.intridea.presentlyAIRClient.utils
com.intridea.tests.intridea.presentlyAIRClient.view


Proud developers of Magma, a moderation bot for Discord.
Magma is our, while currently in-development, moderation bot. Please stay tuned for updates.


PDP Reacts As Gunmen Attack Gov. Makinde, Wada
by George OgboluThe Peoples Democratic Party (PDP) on Friday condemned the attack on Governor Seyi Makinde of Oyo State and the party’s Governorship candidate, Musa Wada.
Naija News reports that masked men, armed with sophisticated weapons on Friday, broke into a hotel in Lokoja, Kogi State where Gov Makinde was lodged.
The armed men, wearing police uniforms reportedly arrived at the hotel where Governor Makinde and some other PDP leaders are lodged around 12.50 pm.
The report gathered by Naija News says some of the gunmen scaled the fence of the hotel to gain access and attempted to attack the Governor and others with him.
According to a statement signed and released by Taiwo Adisa, the Chief Press Secretary to the Governor, the attempt was however resisted by security details of the governor who were also assisted by some residents of the area.
Reacting in a statement by its National Publicity Secretary, Kola Ologbondiyan, the PDP accused the APC of being behind the attack.
The party noted that if not for the intervention of security agents it would have turned calamitous.
The statement reads: “It took the resistance of the security personnel attached to Governor Makinde to save the situation, which would have turned calamitous, as the people of Kogi who were around the venue were already poised for a stiff confrontation.
“APC ought to have known by now that their reliance on thugs and violence cannot thrive, as the people are ready to defend their state in this election.
“We urge the Inspector General of Police Mohammed Adamu to caution the APC as well as put every measure in place to check the activities of APC’s thugs so as to ensure a hitch-free, transparent and credible election on Saturday.”


WEST Karate Club in Galway City is celebrating an impressive haul of 21 medals – including eight gold – from the World IJKA (International Japanese Karate-do Association) Championships which were held in Poznan last weekend.
In all, 10 West Karate fighters featured on the 50-strong Irish delegation that travelled to Poland, with Rebecca Palmer (Senior Women’s Kata) and Craig Dempsey (U-21 World Kata) leading the way with individual gold medals.
Palmer was also part of the U-21 ladies Kata team, alongside her sister Jessica and Jean O’Connor, which secured gold in their event while Dempsey was to the fore with Darren O’Brien and Johnathan Lardner on the victorious U-21 men’s team Kata.
Lardner also took silver in the U-21 World Kata while Rebecca Palmer was silver medallist in the U-21 ladies individual Kata and was part of the Irish team, alongside Jessica Palmer and Jacqui O’Shea, which was second in the senior team Kata.
Jessica Palmer won silver in the U-18 individual Kata and Orlaith Burke claimed a bronze in the U-16 Kata individual event.
In the Kumite discipline, Donagh Hanrahan won gold in the senior international team fighting event while Jillian Marelich was a bronze medal winner in the team fighting event.
Jack Quinn took bronze in both the individual and team senior men’s events while Lardner and Dempsey were also part of the Irish set-up that finished third in the U-21 team Kumite category.
Michelle Monaghan was the remaining West Karate member part of the Irish team which competed at the World Championships.
West Karate Chief Instructor Brendan O’Flaherty, one of several Irish coaches attending to the fighters at the Championships, paid tribute to his Galway charges, noting they had trained hard and prepared diligently ever since returning from their first Worlds in Bulgaria last year. “It was our first time to go to the Worlds last year and we won nine medals, although no gold. So, they started training really hard in January with a view to peaking at the World Championships in July,” said O’Flaherty.
“We did four competitions in the run-in and we were winning medals without really peaking. So, I knew we were ready. I asked them were they ready to peak going to Poznan and they said they were.”


-
Sacred Treasures
When humankind had yet to scratch the surface of their potential, there existed a guardian deity of mother Gaia - Yamata no Orochi, the eight-headed serpent deity. As Her Will, Orochi was born from the earth, manifested through the floating
emotions of the denizens of the lands and substances of nature. Granted with many of Her powers, Orochi gained many followers amongst humankind, eventually forming a group of followers - the eight strongest of whom were known as the Hakkesshu.
Over time, as humankind began to grow in numbers and sought to learn more of the realm within which they lived, the natural balance of the world began to crumble - and it was at this time that Orochi’s tolerance for Her desecration dissipated,
and he sought the complete annihilation of all humankind. Nearly two millennia ago, using Her powers purely as a means for chaos, Orochi and his clan set upon the world of humans and waged war with them, the struggle going on for a great many
centuries - however, it was through the combined efforts of three human clans that Orochi was defeated, sealed deep within the earth with three mythical treasures.
-
False Prophet
Kyo is a descendant of one of these clans, as was his father before him and those before his father. At the age of 15, he surpassed his father in both pyrokinetic ability and fighting prowess, and became his clan’s new leader. Some few years
later, after the completion of his training, Kyo competed in a preliminary held in Japan to determine the members of the country's representative team in the upcoming King of Fighters tournament. He defeated both of the members that would
become a part of his team, and became the team’s leader - as well as eventually befriending the two. Reaching the finals, they met and fought Rugal Bernstein, a powerful fighter that boasted his desire to fight equally powerful opponents.
After his defeat, he blew up his ship in attempt to bring the Japan team with him - but the team escaped unharmed.
Kyo and his team are invited to another King of Fighters tournament, organized once again by Rugal whom survived his craft's self-destruction. This time, Rugal also brainwashed Kyo's missing father, Saisyu, into attacking his son. Kyo's father
regained his senses after he was subdued by the team, and to counter the team's strength Rugal challenged them with power sapped from Orochi. However, Rugal's body was overwhelmed by the power's immensity and he was disintegrated after trying
to tap too much into it power. Pleased with his son's prowess, Saisyu leaves unnoticed, entrusting the clan's duty to Kyo.
-
Heavenly Kings
Prior to the events of the third tournament, a man named Goenitz challenges Kyo to a fight. Kyo accepts, powered by his overwhelming confidence in his fists, only to be defeated soundly by his challenger and sent to the hospital. In spite of
his injuries, his anger and spirit from his loss drove him to invent powerful new techniques, and he enters the year's tournament to prove his strength to his unknown attacker. In the tournament's finals, he meets the host of the tournament
and the younger heiress of the Yata clan, Chizuru Kagura. At the tournament's end, he vanquishes Goenitz with the aid of Chizuru and Iori - the third descendant of the clans that had sealed Orochi, and Kyo’s rival. Though he is warned by Chizuru
of his clan's destiny with Orochi, Kyo ignores her and promptly departs.
Yet another tournament is announced, and Kyo enters once more. Prior to this tournament, Kyo had been experiencing nightmares about him being defeated by a strange man - nonetheless, he participates. He advanced into the finals alongside Chizuru
and Iori once again, where they confronted the remaining "Four Heavenly Kings" - Yashiro, Shermie, and Chris. When they are beaten, Orochi possessed Chris' body and attempted to destroy the three clans at once. As was done in the legends of
their clans, the trio successfully defeat him. In a last-ditch effort, Orochi caused one of them to enter the berserk Riot of Blood state, expecting him to turn on Kyo and the other. Instead, Iori snared Orochi, and Kyo obliged his rival by
crippling the deity with one last deathblow, allowing Orochi to be sealed once again.
-
Playing With Fire
Since then, Kyo has been the target of several bodies seeking to use his power to meet their own ends. Immediately following the defeat of Orochi, Kyo was apprehended by the mysterious NESTS syndicate, whom extracted samples of his DNA which
was then used to make an army of Kyo clones and equally powerful pyrokinetic agents. Waking up one day to find himself surrounded by bizzare needles and surgical equipment, Kyo decided to get some answers and broke out of captivity.
In spite of the sedatives that ran through his bloodstream, he managed to escape his confinement - during his escape, he heard constant references to the NESTS cartel, though could gain no further information from his captors. The following
year he tried his hand at a private investigation, though his efforts were just as fruitless as before - the most he gained was a sudden encounter with Iori, whom fought him to an unknown outcome. With nothing else he could do about the NESTS
cartel, Kyo simply joined the tournament held in 2001, reuniting with his old teammates and Shingo, a fan of Kyo's from school.
-
Sneering Blaze
The next passes at him came in the form of Ash Crimson, a peculiarly feminine male that sought out the powers of the three clans for unknown reasons. Approached by Chizuru to form a team with herself and Iori, the three investigated suspicious
activity that in some way related to Orochi. After defeating Mukai and revealing the existence of Those From the Past, the three investigated Orochi's seal - where they were ambushed by Ash, whom stole Chizuru's sacred treasure as well as
her power. Ash escaped before either of the two could stop him, and Kyo swore to take vengeance for what he had done.
The next tournament saw Kyo and Iori teamed up once again, with Shingo serving as the third member of the team. However, with all that occured due to both the excursions of Those From The Past and Ash himself, the presence of Orochi was growing
much stronger - so strong, in fact, that it caused Iori to go beserk and attack his own teammates. After Iori had severely injured both Kyo and Shingo, Ash appeared once more and stole Iori's sacred treasure as well, promising that Kyo would
be next before departing.
Hospitalized from the ordeal, Kyo chose not to wait for his body to recover and left, wandering the city in the meantime. Not too long after, he was approached by two mysterious figures, whom tried to fight him - however, after making a show
with his flames, he instead received yet another invitation to the tournament, no doubt where Ash would be waiting for him. Around the same time, he found out the existence of several of his clones left over from the NESTS cartel - with his
hands full, Kyo decided to tackle all of his problems at once and rid himself of these annoyances for good.


We are a grassroots group of marketing, communications, and design professionals in the Ethereum community. We came together because of our shared belief that Ethereum, the leading blockchain platform, deserves thoughtful, professional, and well-coordinated marketing.
Today Ethereum can sound complicated, but so did the Internet 20 years ago. Just like the Internet, soon enough we think Ethereum will be essential to our culture and daily lives.
Read more on our blog & join our community channels.
“The biggest blockchain”? “The decentralized Internet”? You be the judge! We will build a process to surface, select, and spread a meme for Ethereum (the same way that Bitcoin has “digital gold”), so more people can understand what Ethereum is more easily.
The foundation of great marketing campaigns is understanding our audience, the key messages that resonate with them, and the channels where they can be reached. We will lay a strong foundation by creating detailed audience profiles, key messaging, and multi-channel strategy.
Today at conferences and events around the world there's a deep interest in decentralized technologies. Representing Ethereum with booths, swag and friendly staff establishes a strong presence. We will Open Source a list of global events and deploy knowledgeable ambassadors.


Personal Journal
Personal Journal for the unix project
2020-11-25 We sat down to try and buy the VPS but did not manage to do anything because we realized that it would take some time before it would actually be available.
2020-11-27 A few days later (I think it was the 27th), we sat down once again but then realized that the person that bought the VPS had to also provide some information before we were able to do anything. This meant that we had to wait once again.
2020-12-01 We were finally able to start working on the VPS today since we got access to it. We logged onto it and made all of our accounts and started deciding what kind of website and name we would do and have. We had a few issues, mainly with the public keys which we managed to fix after a bit of time. We used the ssh username@IP successfully after using ssh-keygen to get the key properly. We were able to complete all of the sysadmin tasks successfully, without having much trouble with any of them.
2020-12-05 Finished doing a single task which we forgot to do for Lab 13 and started working on lab 14. Was able to install nginx and test to make sure that it worked (and it does). I made a simple html file with a single image to test and see if I could actually put my own website instead of the nginx introduction one. I used scp -r to move all of the files (html, jpeg, etc.) to the server and then used the IP/name link to run it and it worked well.
2020-12-06 We were able to install and download git and get everything working properly. After receiving an answer by mio we were able to do it all on GitHub which facilitated the process massively. So far, I have learned that git init is to initialize a .git repository, git clone is to clone an existing repository, git commit is to add files to the commit, which is then going to be pushed to the remote repository. These are the basics of git from what it seems like. We had a few issues with the next step (the one where you have to fix a merge error) and the reason for that was because I wasn’t doing the right commands and I did not figure that out for a little while. Other than that, everything went mostly smoothly in my opinion, and we were able to get onto the next step. I downloaded Jekyll and ran the necessary commands such as: sudo apt-get install ruby-full build-essential zlib1g-dev echo ‘# Install Ruby Gems to ~/gems’ » ~/.bashrc echo ‘export GEM_HOME=”$HOME/gems”’ » ~/.bashrc echo ‘export PATH=”$HOME/gems/bin:$PATH”’ » ~/.bashrc source ~/.bashrc gem install jekyll bundler I then attempted to install a theme. I chose the lone-wolf-theme and to make it work I had to modify some things in the GemFile as well as the config.yml. In the config.yml I had to change the theme and that was quite easy to do. In the GemFile however, I had to add a gem “kramdown-parser-gfm” and change one of the gems to “lone-wolf-theme” and another to “jekyll”, “~> 3.8” I believe that I also had to download a zip file containing all of the things for the theme and then put that into my “myblog folder” but it might’ve not even made a difference, I wasn’t able to verify since I did not have enough time. After doing all of these changes it finally decided to work properly and I was able to have a pretty orange website with a Jekyll theme. We had a whole bunch of questions that appeared as we approached the 4th part and we were not really able to start it since we wanted to clarify some things first, which is also why we sent a mio asking about a few things. As soon as we get the answer back we are going to start working on the final website/product and finalizing everything that we weren’t able to in Lab 14.
2020-12-08 We were able to get an extension which meant that we had more time to actually select a proper website theme and make the script which would update the website. The script was quite simple to make as it was just a few cd commands, the start running server command, some git pulls, etc. The Service was a bit harder but still quite simple to create. It consisted of Restart=Always RestartSec=300s ExecStart = /var/rpo/unixproject/auto.sh. We had a few struggles, mainly with figuring out why the service wouldn’t always update the proper folders, which we fixed quite easily. We also had a few issues with git commands such as the fact that I was not able to push stuff properly since I never realized that I was doing everything in the master branch instead of the main branch.
2020-12-12 I realized that there was an issue with the service where it would not properly update my personal folder for the website, the one which goes IP/name. We had to go through the script and add another part to it which would make it run the bundle exec jekyll serve command so that it would actually update it properly, after having pulled it from the github repository.


Your mobile phone is a radio transmitter and receiver. It is designed
and manufactured not to exceed the emission limits for exposure to
radio-frequency (RF) energy. These limits are part of comprehensive
guidelines and establish permitted levels of RF energy for the general
population. The guidelines are based on standards that were developed
by independent scientific organizations through periodic and thorough
evaluation of scientific studies. These guidelines include a substantial
safety margin designed to ensure the safety of all persons, regardless
of age and health.
The exposure standard for mobile phones employs a unit of measurement
known as the Specific Absorption Rate, or SAR.
The SAR limit set by public authorities such as the Federal
Communications Commission of the US Government (FCC), or by
Industry Canada, is 1.6 W/kg averaged over 1 gram of body tissue.
Tests for SAR are conducted using standard operating positions with
the mobile phone transmitting at its highest certified power level in all
tested frequency bands.
Although the SAR is determined at the highest certified power level, the
actual SAR level of the mobile phone while operating can be well below
the maximum value. This is because the mobile phone is designed to
operate at multiple power levels so as to use only the power required
to reach the network. In general, the closer you are to a wireless base
station antenna, the lower the power output of the mobile phone.
Before a mobile phone model is available for sale to the public,
compliance with national regulations and standards must be shown.
The highest SAR value for this model mobile phone when tested is
0.266 W/kg for use at the ear and 0.614 W/kg for use close to the body.
While there may be differences between the SAR levels of various
mobile phones and at various positions, they all meet the government
requirement for RF exposure. For body-worn operation, the mobile
phone meets FCC RF exposure guidelines provided that it is used with
a non-metallic accessory with the handset at least 15 mm from the
body. Use of other accessories may not ensure compliance with FCC
RF exposure guidelines.
Additional information on SAR can be found on the Cellular
Telecommunications & Internet Association (CTIA) Web site: http://
www.phonefacts.net
The World Health Organization (WHO) considers that present scientific
information does not indicate the need for any special precautions for
use of mobile phones. If individuals are concerned, they might choose to
limit their own or their children’s RF exposure by limiting the length of
calls, or using “hands-free” devices to keep mobile phones away from the
head and body. (fact sheet n°193).
Additional WHO information about electromagnetic fields and public
health are available on the following website: http://www.who.int/
peh-emf.
Note: This equipment has been tested and found to comply with the limits
for a Class B digital device pursuant to part 15 of the FCC Rules. These
limits are designed to provide reasonable protection against harmful
interference in a residential installation. This equipment generates, uses
and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to
radio communications. However, there is no guarantee that interference
to radio or television reception, which can be determined by turning
the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that
to which the receiver is connected.
- Consult the dealer or an experienced radio/ TV technician for
help. Changes or modifications not expressly approved by the party
responsible for compliance could void the user’s authority to operate
the equipment.
For the receiver devices associated with the operation of a licensed radio
service (e.g. FM broadcast), they bear the following statement:
This device complies with Part 15 of the FCC Rules. Operation is subject
to the condition that this device does not cause harmful interference.
For other devices, they bear the following statement:
This device complies with Part 15 of the FCC Rules. Operation is subject
to the following two conditions:
(1) this device may not cause harmful interference
(2) this device must accept any interference received, including
interference that may cause undesired operation.
Your mobile phone is equipped with a built-in antenna. For optimal
operation, you should avoid touching it or degrading it.
As mobile devices offer a range of functions, they can be used in positions
other than against your ear. In such circumstances the device will be
compliant with the guidelines when used with headset or USB data cable.
If you are using another accessory ensure that whatever product is used
is free of any metal and that it positions the mobile phone at least 15
mm away from the body.
Specific Absorption Rate (ICNIRP)
Proof of compliance with international standards (ICNIRP) or with
European Directive 1999/5/EC (R&TTE) is required of all mobile phone
models before they can be put on the market. The protection of the
health and safety for the user and any other person is an essential
requirement of these standards or this directive.
THIS DEVICE MEETS INTERNATIONAL GUIDELINES FOR EXPOSURE
TO RADIO WAVES
Your mobile device is a radio transmitter and receiver. It is designed
not to exceed the limits for exposure to radio waves (radio frequency
electromagnetic fields) recommended by international guidelines. The
guidelines were developed by an independent scientific organization
(ICNIRP) and include a substantial safety margin designed to assure the
safety of all persons, regardless of age and health.
The radio wave exposure guidelines use a unit of measurement known
as the Specific Absorption Rate, or SAR. The SAR limit for mobile
devices is 2 W/kg.
Tests for SAR are conducted using standard operating positions with
the device transmitting at its highest certified power level in all tested
frequency bands. The highest SAR values under the ICNIRP guidelines
for this device model are:
Maximum SAR for this model and conditions under which it
was recorded.
Head SAR DCS 1800 0.167 W/kg
Body-worn SAR WCDMA 900 0.449 W/kg
During use, the actual SAR values for this device are usually well below
the values stated above. This is because, for purposes of system efficiency
and to minimize interference on the network, the operating power of
your mobile device is automatically decreased when full power is not
needed for the call. The lower the power output of the device, the
lower its SAR value.
Body-worn SAR testing has been carried out at a separation distance of
15 mm. To meet RF exposure guidelines during body-worn operation, the
device should be positioned at least this distance away from the body.
If you are not using an approved accessory ensure that whatever product
is used is free of any metal and that it positions the phone the indicated
distance away from the body.
Organizations such as the World Health Organization and the US Food
and Drug Administration have stated that if people are concerned and
want to reduce their exposure they could use a hands-free device to
keep the phone away from the head and body during phone calls, or
reduce the amount of time spent on the phone.
For more information you can go to
www.alcatelonetouch.com
Additional information about electromagnetic fields and public health are
available on the following site:
http://www.who.int/peh-emf
Your telephone is equipped with a built-in antenna. For optimal
operation, you should avoid touching it or degrading it.
As mobile devices offer a range of functions, they can be used in positions
other than against your ear. In such circumstances the device will be
compliant with the guidelines when used with headset or usb data cable.
If you are using another accessory ensure that whatever product is used
is free of any metal and that it positions the phone at least 15 mm away
from the body.


Pitu Pitu
Pitu Pitu is a party app that allows users to find best parties in Tricity. You can easily locate night shops, public transport, places to eat and sleep. Please note a heavily customized look and feel of the app. We developed both iPhone and Android versions of the app.
- custom made black-and-white map theme
- custom made horizontal scroller which you can swipe left-right to navigate between places and swipe up-down to reveal/hide more details
- Facebook integration
- auto-refresh
- integration with GPS location provider


Get local_timestamp field
Comment: Use to convert activity timestamps to local time if device does not support time zone and daylight savings time correction.
Set local_timestamp field
Comment: Use to convert activity timestamps to local time if device does not support time zone and daylight savings time correction.


CMC User Guide¶
Table of Contents
1 Introduction¶
C for Metal package contains a new C for Metal compiler called cmc, based on LLVM with custom front-end changes and extensions for the C for Metal language and a new Gen back-end. The old compiler (cm-icl) is still available and is included in the package but will no longer be developed. New features will only be available in cmc.
This document describes the use of the cmc compiler.
For information about the C for Metal language see the C for Metal Language Specification.
For information about porting applications to use the cmc compiler from the old compiler (cm-icl) see the C for Metal Porting Guide.
2 Supported Gen Targets¶
By default the cmc compiler produces a generic vISA file that is not targeted at any specific Gen variant. Some C for Metal language features are by their nature Gen specific, and are only available when a specific Gen target is specified - for example the supported VME functions differ according to the Gen target.
A specific Gen target may be specified by use of the -march=gen compiler option. This option implicitly predefines several macros that can be used within C for Metal kernels to control conditional compilation, and also includes appropriate Gen specific header files.
The option -Qxcm_jit_target=gen may also be used, which has the same effect as -march but additionally invokes the GenX Finalizer (jitter) to produce targeted vISA code.
The Gen target may be specified using a codename (e.g. CNL) or number (e.g. gen10). The case is not significant, so cnl, CNL, and Cnl are all equivalent.
When a Gen target is specified, two macros are predefined. The macro CM_GENX is given a value which identifies the Gen target, and a macro of the form CM_GENn is defined (without a value). The targets supported by cmc, and the corresponding macros, are given in the table below.
| Gen | Name | CM_GENn | CM_GENX value |
|---|---|---|---|
| GEN7_5 | HSW | CM_GEN7_5 | 750 |
| GEN8 | BDW | CM_GEN8 | 800 |
| GEN8_5 | CHV | CM_GEN8_5 | 850 |
| GEN9 | SKL | CM_GEN9 | 900 |
| BXT | CM_GEN9 | 920 | |
| GEN9_5 | KBL | CM_GEN9_5 | 950 |
| GLK | CM_GEN9_5 | 970 | |
| GEN10 | CNL | CM_GEN10 | 1000 |
| GEN11 | ICL | CM_GEN11 | 1100 |
| ICLLP | CM_GEN11 | 1150 |
3 C for Metal Header Files¶
The cmc compiler implicitly knows the path to the C for Metal header files, so no option needs to be used to specify the path.
Only the main header file cm/cm.h needs to be included in C for Metal kernels unless cmtl functions are required, in which case cm/cmtl.h should also be included - all other header files will be included as needed, depending on the Gen variant specified.
The include statement should appear in each C for Metal source file as follows:
#include <cm/cm.h>
or if C for Metal Template Library functions are required
#include <cm/cm.h>
#include <cm/cmtl.h>
4 Compiler Options¶
The cmc compiler accepts options that are compatible with cm-icl, to minimize the migration effort required. However, not all cm-icl options are applicable to the cmc compiler, so some cm-icl options are simply ignored.
The following table describes the main options that are useful for CM. Note that since cmc is based on LLVM/Clang, there are many other options that are available. Many of these will not be applicable to C for Metal kernels or Gen targets, and some may result in unexpected behaviour.
Note that all C for Metal specific options (i.e. those starting with Qxcm or mCM) may use a slash ‘/’ or minus ‘-‘ as a delimeter. Most Clang options only accept minus ‘-‘.
| Option | Description |
|---|---|
| -help | Prints a list of compiler options - note that not all options are applicable to CM. |
| -march=gen | Specifies the Gen target without calling the Gen Finalizer. This may use numeric or mnemonic notations, e.g. gen8 and bdw both specify a Broadwell target. Case is not significant. The macros CM_GENX and CM_GEN<x> will be predefined according to the target that is specified - e.g. for BDW, CM_GENX will have a value of 800, and CM_GEN8 will be defined (without a value). This option is ignored if -Qxcm_jit_target or -mcpu is also specified. |
| -mcpu=gen | Specifies the Gen target without calling the Gen Finalizer (equivalent to -march). This option is ignored if -Qxcm_jit_target is also specified. |
| -Qxcm_jit_target=gen | Specifies the Gen target in the same way as -march but additionally invokes the GenX Finalizer to generate code targeted for the specified Gen variant. |
| -mCM_genx_assembler=asm | Specifies the executable of the GenX Finalizer to be used. This is only required if a non-default finalizer needs to be run for some reason. This option only has effect if -Qxcm_jit_target is also specified. |
| -mCM_jit_option=option | This allows options to be passed directly to the GenX Finalizer - it only has any effect when -Qxcm_jit_target is also specified. Multiple jitter options may be specified using multiple instances of this option, or by enclosing the multiple options in double quotes, e.g. -mCM_jit_option=”-noschedule -nocompaction” Note that specifying a value that is not recognized by the jitter will result in an error diagnostic from the jitter. |
| -Qxcm_jit_option=option | An alias for -mCM_jit_option=option |
| -Qxcm_noschedule | Passes the -noschedule flag to the GenX Finalizer (a shorthand alias for -Qxcm_jit_option=-noschedule). This option only has effect if -Qxcm_jit_target is also specified. |
| -Qxcm_opt_report | Passes the -optreport option to the GenX Finalizer (an alias for -Qxcm_jit_option=-optreport). This option only has effect if -Qxcm_jit_target is also specified. |
| -Qxcm_print_asm_count | Passes the -printasmcount option to the GenX Finalizer (an alias for -Qxcm_jit_target=-printasmcount), which prints the gen instruction count for each kernel. This option only has effect if -Qxcm_jit_target is also specified. |
| -mCM_printregusage | Passes the -printregusage option to the GenX Finalizer (an alias for -Qxcm_jit_option=-printregusage), which prints the number of GRFs used by each kernel. Note that the -noroundrobin option is also passed which turns off local register allocation. This may cause performance degradation, therefore it is not recommended for release build. This option only has effect if -Qxcm_jit_target is also specified. |
| -Qxcm_release | Passes the -stripcomments option to the GenX Finalizer (an alias for -Qxcm_jit_target=-stripcomments), which strips debug information from the generated .isa file. This option only has effect if -Qxcm_jit_target is also specified. |
| -mCM_unique_labels=string | Passes the -uniqueLabels string option to the GenX Finalizer (an alias for -Qxcm_jit_target=”-uniqueLabels string”). This option only has effect if -Qxcm_jit_target is also specified. |
| -cm_svmptr=size | Specifies the size of the SVM pointer to be used - size must be either 32 or 64. The value defaults to the pointer width of the cmc compiler being used. |
| -Qxcm_asm_output=name | Specifies the name to be used as the base for the generated output file names. |
| -Qxcm_emu | Not supported by cmc. |
| -Qxcm_vme_arch=gen | Ignored. The vme architecture is implied from the Gen target. |
| -mdump_regalloc | Emit cmc back-end register allocation information. |
| -menableiga | Enable IGA assembler syntax. Note that IGA is enabled by default for Gen11 onwards. This option only has effect if -Qxcm_jit_target is also specified. |
| -Qxcm | Ignored - this option is implicit when using cmc. |
| -mCM_emit_common_isa | Ignored - this option is implicit when using cmc. |
| -Qxdisable_clang_cm | Ignored - this option is provided for backward compatibility only. |
| -mGLOB_override_limits | Ignored - this option is not necessary on cmc, and is provided for backwards compatibility only. |
| -mCM_disable_jmpi | Do not emit jmpi and only emit goto for scalar jumps. This option only has effect if -Qxcm_jit_target is also specified. |
| -### | This option causes the cmc driver to print the commands that would be used to perform the compilation (cmc front-end and Gen Finalizer commands). |
| -mCM_no_input_reorder | This option causes the cmc compiler to not reorder the kernel arguments. Arguments will still satisfy alignment constraints so may be padded. This option is likely to degrade performance. |
| -mCM_no_vector_decomposition | This option turns off a compiler optimization to split a large variable into independent ones if profitable. |
5 Implicit Macros¶
A number of macros are predefined by cmc which may be used to control conditional compilation within C for Metal kernels. These are described in the following table.
| Macro | Description |
|---|---|
| __CM | Always defined (without a value) to indicate that this is a C for Metal compilation. |
| __CMC | Always defined (without a value) to indicate that the compiler is cmc. |
| CM_GENX | Defined whenever a specific Gen target has been specified (by the -Qxcm_jit_target, -march, or -mcpu options). See the table in 2 Supported Gen Targets for the value for each Gen target. |
| CM_GENgen | Defined (without a value) when the corresponding Gen target has been specified, e.g. if the target is specified to be CNL then CM_GEN10 will be defined. See the table in 2 Supported Gen Targets for the name of the macro defined for each Gen target. |
| CM_HAS_DOUBLE | Defined (with value 1) if the specifed Gen target supports the double type. |
| CM_HAS_LONG_LONG | Defined (with value 1) if the specifed Gen target supports the long long type. |
| CM_HAS_VA | Defined (with value 1) if BDW+ video analytics features are available on the specified Gen target. |
| CM_HAS_VA_PLUS | Defined (with value 1) if SKL+ video analytics features are available on the specified Gen target. |
6 Environment Variables¶
| Environment variable | Description |
|---|---|
| ENABLE_IGA | By default the GenX finalizer uses the legacy assembler syntax for the assembly files it generates for platforms before Gen11. If the ENABLE_IGA environment variable has a non-zero value then IGA assembler syntax will be used. This is equivalent to specifying the -menableiga compiler option. |
7 Reporting Compiler Bugs¶
Like most compilers, cmc is a complex piece of software and may sometimes encounter a condition that isn’t currently allowed for. This may exhibit in one of a number of ways - ranging from an internal error, a failed compilation, or incorrect execution of the resulting kernel.
Such incorrect behaviour should be reported to the C for Metal team so that the bug can be investigated and resolved. As it is often difficult and time consuming to reproduce such errors, it is very helpful if appropriate information is included in the bug report.
For internal compiler errors, cmc will usually generate two files, and ask that they be sent as part of the bug report. One comprises the pre-processed source file (so all header files are included with the kernel source), and the other is a script containing a command to invoke cmc with all the options required to reproduce the error. In most cases this will be sufficent for the issue to be identified and fixed.
For failed compilations the compiler diagnostics produced, the preprocessed source, and command line used to invoke the compiler are required. However, in this case the compiler doesn’t automatically prepare the preprocessed source and command script. The -E compiler option may be used to preprocess the source and header files into a single source file - the output will need to be redirected into a file as it is sent to stdout by default.
Incorrect execution is the most demanding case, as it is usually necessary to execute the kernel in order to reproduce the issue. This requires the source, the commands used to compile and run the kernel, and input data.


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eCell NSUT has been successful in creating a space for itself in the entrepreneurial circuit of India and cross borders as well. As one of the most active and cross-functional entrepreneurship entities of Delhi, our mission is to work on different projects and start-ups while becoming the most approachable eCell.
Under E-Summit, we hold activities ranging from skill enhancing group discussions and case studies to cerebral strategy testing events and speaker sessions from extremely successful entrepreneurship giants.
Read MoreEntrepreneurship Summit is the brinchild of E-Cell, NSUT. E-Summit NSUT is an event that is known throughout India for being one of a kind. It’s where a myriad of the brightest minds come to test themselves.
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I advise & work with companies on marketing & product.


The WebSlinger program simulates meshes of nodes (masses) connected by (linear and non-linear) springs. It enables mouse-based interaction and saving of node positions during pulling.
When the program is run, it will open a configuration file to determine the structure and parameters of the structure to simulate. The default name for this file is webslinger.cfg and its default location is the directory where the program was run. You can specify a different configuration file by running on the command line or by dragging the configuration file and dropping it onto the WebSlinger program.
The format of the configuration file is shown below. All lines between the structure { opening line and the } final line are optional, and each optional line can appear more than once.
structure { mass_damping DAMPING mass_radius RADIUS mass NAME MASS X Y Z mass NAME MASS X Y Z DAMPING mass NAME MASS X Y Z DAMPING RADIUS spring_constant_over_length VALUE rest_length_fraction VALUE spring NAME1 NAME2 spring NAME1 NAME2 REST K spring NAME1 NAME2 REST K BREAKING_FORCE general_strain_force_curve NAME {
strain force strain force
}
generic_spring NAME1 NAME2 STRAIN_FORCE_CURVE_NAME generic_spring NAME1 NAME2 STRAIN_FORCE_CURVE_NAME REST K
generic_spring NAME1 NAME2 STRAIN_FORCE_CURVE_NAME REST K BREAKING_FORCE step_and_save {
file NAME
num_steps COUNT
relax COUNT
mass NAME1 DX DY
mass NAME2 DX DY ...
}
}
The mass_damping, mass_radius, spring_constant_over_length, and rest_length_fraction lines are parameters that apply to all following masses or springs. They can be interleaved between mass and spring definitions to result in different types of masses and springs in the same structure. The object to which they apply and their default values is shown in the table below:
| Parameter | Applies to | Default Value | Units |
| mass_damping | mass | 5 | f * (pixels/time step) |
| mass_radius | mass | 0 | pixels |
| spring_const_over_length | springs (all types) | 1 | f * pixels |
| rest_length_fraction | springs (all types) | 1 | unitless |
| general_strain_force_curve | generic_spring | None | unitless, f |
| DX, DY | step_and_save | None | pixels |
| COUNT | step_and_save | None | time steps |
The mass_radius parameter specifies the displayed radius of all following masses in pixels. This does not affect the solutions to the simulation; it is only there to help visualize the web. One approach is to put larger-radius masses with very large values (1e100) as fixed end-points for webs and smaller-radius masses at the nodes to make it clear where the mouse can grab the web.
The mass_damping parameter specifies how much damping is applied during the simulation of all following masses. It is the force per unit velocity that opposed motion. Velocity is in pixels/frame.
The rest_length_fraction parameter is used to compute the rest length of all following springs that do not have their rest length defined. This is a unitless parameter that indicates that the rest length of the spring is computed by taking the initial distance between the two masses and multiplying it by rest_length_fraction to find the rest length of the spring. For instance, a value of 1.0 (the default) makes the rest length equal to the initial length, whereas a value of 0.5 makes the rest length half of the initial length (the spring is initially under tension).
The spring_const_over_length parameter is used to calculate the spring constant of following linear springs whose spring constant is not defined in the file (the first spring option only takes the names of the two masses it is connected to). If a spring's spring constant is not specified, then it is computed as spring_const_over_length / rest_length. When applied to the general_spring class, this becomes the spring constant without being divided by the length (because the general_spring class maps strain to force, and strain is intrinsically independent of length.
The general_strain_force_curve specifies the mapping between strain and force for the generic_spring class. The force curve is given a name than can then be referred to. Note that you probably want the force to be 0.0 at a strain of 1.0 (rest length). Note also that at larger strains, you should probably subtract one from the strain value when computing the force (to take into account the fact that a strain of 1 is rest length).
The step_and_save entry will cause the program to go through an automatic simulation sequence when it starts up. It will run COUNT simulations steps to let things settle, then save to file NAME the masses. It will then move the specified mass NAME1 by the number of pixels specified in DX, DY and do this again. This is repeated for NUM_STEPS times, and then the simulation enters interactive mode. All follow_mass entries will be moved by the same trajectory as the original mass.


I studied at Liceo Classico Leone Dehon in Monza.
Now, I'm finishing my first year at Politecnico di Milano where I'm studying Communication Design.
Self-taught portrait and street photographer, passionate about art and beauty seeker.
Cinephile and writer for a blog.
Actress in my freetime and contemporary dancer.


Selected tools
ALEXA,
ALEXA-seq,
ORegAnno,
DGIdb,
RNAbio,
DOCM,
CIVIC,
SciClone,
GenVisR,
RegTools,
pVACtools,
VAtools,
PMBIO.
Current/Past Affiliations
Griffith Lab,
WASHU Oncology,
WASHU MGI,
Siteman Cancer Center,
UBC,
BCGSC,
BCCA,
BioStar.
Linked In
View Malachi Griffith's profile
|
|
|
Welcome to malachigriffith.org
This a legacy website, mostly kept live for my own convenience. To learn about my academic research program please visit the GriffithLab website.
| |


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 2
If you can get your hands on it, fennel pollen is an incredibly intense version of the flavour of fennel seed and a wonderful seasoning for fish. Here brill is wrapped in strands of potato and baked, served with heritage tomatoes and parsley sauce.
Equipment and preparation: you will need a fruit and vegetable spiraliser for this recipe.
Preheat the oven to 200C/400F/Gas 6.
For the fish, peel and top and tale the potato and put on a fruit and vegetable spiraliser set with a fine strand blade. Use according to manufacturer’s instructions, twisting the handle to create fine potato strands.
Season the fish fillets with fennel pollen and salt and pepper. Wrap the potato strands neatly around the fish portions.
Heat a non-stick pan to a medium heat, add a splash of oil and a knob of butter and fry the fish on both sides for around two minutes, or until golden-brown. Line a baking tray with greaseproof paper. Transfer the fish to the lined baking tray and cook in the preheated oven for a further six minutes.
For the sauce, heat a dash of oil in a saucepan and fry the shallot and garlic until softened. Add the stock and cook until the volume has reduced by half, add the cream and cook until reduced by half again.
Pour the sauce base into a blender or food processor and blend with parsley leaves on full power to achieve a vibrant green sauce.
For the tomatoes place the tomatoes on a baking tray, season with salt and pepper and drizzle with a little extra virgin oil. Pop in the oven to warm through for a minute.
Remove the fish from the oven and squeeze over a little lemon juice. Arrange the tomato slices on each of two serving plates, place the fish on top and drizzle around the sauce.


public abstract class AbstractShadowRenderer extends java.lang.Object implements SceneProcessor, Savable
| Modifier and Type | Field and Description |
|---|---|
protected AssetManager |
assetManager |
protected boolean |
debug |
protected Picture[] |
dispPic |
protected Texture2D |
dummyTex |
protected EdgeFilteringMode |
edgeFilteringMode |
protected float |
edgesThickness |
protected Vector2f |
fadeInfo |
protected float |
fadeLength |
protected RenderState |
forcedRenderState |
protected Camera |
frustumCam |
protected GeometryList |
lightReceivers |
protected Matrix4f[] |
lightViewProjectionsMatrices |
protected java.util.List<Material> |
matCache
list of materials for post shadow queue geometries
|
protected int |
nbShadowMaps |
protected boolean |
needsfallBackMaterial
true if the fallback material should be used, otherwise false
|
protected Material |
postshadowMat |
protected java.lang.String |
postTechniqueName
name of the post material technique
|
protected Material |
preshadowMat |
protected java.lang.Boolean |
renderBackFacesShadows |
protected RenderManager |
renderManager |
protected CompareMode |
shadowCompareMode |
protected FrameBuffer[] |
shadowFB |
protected float |
shadowIntensity |
protected GeometryList |
shadowMapOccluders |
protected Texture2D[] |
shadowMaps |
protected float |
shadowMapSize |
protected boolean |
skipPostPass
true to skip the post pass when there are no shadow casters
|
protected ViewPort |
viewPort |
protected float |
zFarOverride
fade shadows at distance
|
| Modifier | Constructor and Description |
|---|---|
protected |
AbstractShadowRenderer()
used for serialization
|
protected |
AbstractShadowRenderer(AssetManager assetManager,
int shadowMapSize,
int nbShadowMaps)
Create an abstract shadow renderer.
|
| Modifier and Type | Method and Description |
|---|---|
protected abstract boolean |
checkCulling(Camera viewCam)
returns true if the light source bounding box is in the view frustum
|
void |
cleanup()
Called when the SP is removed from the RM.
|
protected abstract void |
clearMaterialParameters(Material material)
This method is called once per frame and is responsible for clearing any
material parameters that subclasses may need to clear on the post material.
|
protected Geometry |
createFrustum(Vector3f[] pts,
int i)
debug function to create a visible frustum
|
void |
displayDebug()
For debugging purposes, "snapshot" the current frustum to the scene.
|
void |
displayFrustum() |
protected void |
displayShadowMap(Renderer r)
For debugging purposes, display depth shadow maps.
|
protected void |
doDisplayFrustumDebug(int shadowMapIndex)
responsible for displaying the frustum of the shadow cam for debug
purpose
|
EdgeFilteringMode |
getEdgeFilteringMode()
returns the edge filtering mode
|
int |
getEdgesThickness()
returns the edges thickness
|
protected abstract GeometryList |
getOccludersToRender(int shadowMapIndex,
GeometryList shadowMapOccluders)
Returns a subclass-specific geometryList containing the occluders to be
rendered in the shadow map
|
RenderState |
getPreShadowForcedRenderState()
returns the pre shadows pass render state.
|
protected abstract void |
getReceivers(GeometryList lightReceivers) |
protected abstract Camera |
getShadowCam(int shadowMapIndex)
return the shadow camera to use for rendering the shadow map according
the given index
|
CompareMode |
getShadowCompareMode()
returns the shadow compare mode
|
float |
getShadowIntensity()
Returns the shadow intensity.
|
float |
getShadowZExtend()
How far the shadows are rendered in the view
|
float |
getShadowZFadeLength()
get the length over which the shadow will fade out when using a
shadowZextend
|
protected void |
initForcedRenderState() |
protected abstract void |
initFrustumCam()
delegates the initialization of the frustum cam to child renderers
|
void |
initialize(RenderManager rm,
ViewPort vp)
Initialize this shadow renderer prior to its first update.
|
boolean |
isFlushQueues()
Deprecated.
|
boolean |
isInitialized()
Test whether this shadow renderer has been initialized.
|
boolean |
isRenderBackFacesShadows()
if this processor renders back faces shadows
|
void |
postFrame(FrameBuffer out)
Called after a frame has been rendered and the queue flushed.
|
void |
postQueue(RenderQueue rq)
Called after the scene graph has been queued, but before it is flushed.
|
void |
preFrame(float tpf)
Called before a frame
|
void |
read(JmeImporter im)
De-serialize this instance, for example when loading from a J3O file.
|
protected void |
renderShadowMap(int shadowMapIndex) |
void |
reshape(ViewPort vp,
int w,
int h)
Called when the resolution of the viewport has been changed.
|
void |
setEdgeFilteringMode(EdgeFilteringMode filterMode)
Sets the filtering mode for shadow edges.
|
void |
setEdgesThickness(int edgesThickness)
Sets the shadow edges thickness.
|
void |
setFlushQueues(boolean flushQueues)
Deprecated.
|
protected abstract void |
setMaterialParameters(Material material)
This method is called once per frame and is responsible for setting any
material parameters that subclasses may need to set on the post material.
|
protected void |
setPostShadowMaterial(Material postShadowMat)
set the post shadow material for this renderer
|
protected void |
setPostShadowParams()
for internal use only
|
void |
setRenderBackFacesShadows(java.lang.Boolean renderBackFacesShadows)
Set to true if you want back faces shadows on geometries.
|
void |
setShadowCompareMode(CompareMode compareMode)
Sets the shadow compare mode.
|
void |
setShadowIntensity(float shadowIntensity)
Set the shadowIntensity.
|
void |
setShadowZExtend(float zFar)
Set the distance from the eye where the shadows will be rendered default
value is dynamicaly computed to the shadow casters/receivers union bound
zFar, capped to view frustum far value.
|
void |
setShadowZFadeLength(float length)
Define the length over which the shadow will fade out when using a
shadowZextend This is useful to make dynamic shadows fade into baked
shadows in the distance.
|
protected abstract void |
updateShadowCams(Camera viewCam)
Invoked once per frame to update the shadow cams according to the light
view.
|
void |
write(JmeExporter ex)
Serialize this instance, for example when saving to a J3O file.
|
protected int nbShadowMaps
protected float shadowMapSize
protected float shadowIntensity
protected RenderManager renderManager
protected ViewPort viewPort
protected FrameBuffer[] shadowFB
protected Texture2D[] shadowMaps
protected Texture2D dummyTex
protected Material preshadowMat
protected Material postshadowMat
protected Matrix4f[] lightViewProjectionsMatrices
protected AssetManager assetManager
protected boolean debug
protected float edgesThickness
protected EdgeFilteringMode edgeFilteringMode
protected CompareMode shadowCompareMode
protected Picture[] dispPic
protected RenderState forcedRenderState
protected java.lang.Boolean renderBackFacesShadows
protected boolean needsfallBackMaterial
protected java.lang.String postTechniqueName
protected java.util.List<Material> matCache
protected GeometryList lightReceivers
protected GeometryList shadowMapOccluders
protected float zFarOverride
protected Vector2f fadeInfo
protected float fadeLength
protected Camera frustumCam
protected boolean skipPostPass
protected AbstractShadowRenderer()
protected AbstractShadowRenderer(AssetManager assetManager, int shadowMapSize, int nbShadowMaps)
assetManager
- the application asset managershadowMapSize
- the size of the rendered shadow maps (512,1024,2048,
etc...)nbShadowMaps
- the number of shadow maps rendered (the more shadow
maps the more quality, the fewer fps).protected void initForcedRenderState()
protected final void setPostShadowMaterial(Material postShadowMat)
postShadowMat
- public final void setEdgeFilteringMode(EdgeFilteringMode filterMode)
EdgeFilteringMode
for more info.filterMode
- the desired filter mode (not null)public EdgeFilteringMode getEdgeFilteringMode()
EdgeFilteringMode
public final void setShadowCompareMode(CompareMode compareMode)
CompareMode
for more info.compareMode
- the desired compare mode (not null)public CompareMode getShadowCompareMode()
CompareMode
protected Geometry createFrustum(Vector3f[] pts, int i)
public void initialize(RenderManager rm, ViewPort vp)
initialize
in interface SceneProcessor
rm
- the render managervp
- the viewportprotected abstract void initFrustumCam()
public boolean isInitialized()
isInitialized
in interface SceneProcessor
protected abstract void updateShadowCams(Camera viewCam)
viewCam
- the scene camprotected abstract GeometryList getOccludersToRender(int shadowMapIndex, GeometryList shadowMapOccluders)
shadowMapIndex
- the index of the shadow map being renderedshadowMapOccluders
- the list of occludersprotected abstract Camera getShadowCam(int shadowMapIndex)
shadowMapIndex
- the index of the shadow map being renderedprotected void doDisplayFrustumDebug(int shadowMapIndex)
shadowMapIndex
- public void postQueue(RenderQueue rq)
SceneProcessor
postQueue
in interface SceneProcessor
rq
- The render queueprotected void renderShadowMap(int shadowMapIndex)
public void displayFrustum()
protected void displayShadowMap(Renderer r)
public void displayDebug()
protected abstract void getReceivers(GeometryList lightReceivers)
public void postFrame(FrameBuffer out)
SceneProcessor
postFrame
in interface SceneProcessor
out
- The FB to which the scene was rendered.protected abstract void clearMaterialParameters(Material material)
material
- the material that was used for the post shadow passprotected abstract void setMaterialParameters(Material material)
material
- the material to use for the post shadow passprotected void setPostShadowParams()
public float getShadowZExtend()
setShadowZExtend(float zFar)
public void setShadowZExtend(float zFar)
zFar
- the zFar values that override the computed onepublic void setShadowZFadeLength(float length)
length
- the fade length in world unitspublic float getShadowZFadeLength()
protected abstract boolean checkCulling(Camera viewCam)
public void preFrame(float tpf)
SceneProcessor
preFrame
in interface SceneProcessor
tpf
- Time per framepublic void cleanup()
SceneProcessor
cleanup
in interface SceneProcessor
public void reshape(ViewPort vp, int w, int h)
SceneProcessor
reshape
in interface SceneProcessor
public float getShadowIntensity()
setShadowIntensity(float shadowIntensity)
public final void setShadowIntensity(float shadowIntensity)
shadowIntensity
- the darkness of the shadowpublic int getEdgesThickness()
setEdgesThickness(int edgesThickness)
public void setEdgesThickness(int edgesThickness)
edgesThickness
- @Deprecated public boolean isFlushQueues()
@Deprecated public void setFlushQueues(boolean flushQueues)
public RenderState getPreShadowForcedRenderState()
public void setRenderBackFacesShadows(java.lang.Boolean renderBackFacesShadows)
Material.setBoolean(String, boolean)
This also will automatically adjust the faceCullMode and the PolyOffset of the pre shadow pass.
You can modify them by using getPreShadowForcedRenderState()
renderBackFacesShadows
- true or false.public boolean isRenderBackFacesShadows()
public void read(JmeImporter im) throws java.io.IOException
public void write(JmeExporter ex) throws java.io.IOException


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Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Abingdon > Books commissioned by Faricius (1100-1117)
{% endif %}14 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
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{% extends "base.html" %} {% block title %}Inicio{% endblock %} {% block css %} {% endblock %} {% block in_re %}
We can give your company superpowers to do things that they never thought possible. Let us delight your customers and empower your needs...through pure data analytics.
We can give your company superpowers to do things that they never thought possible. Let us delight your customers and empower your needs...through pure data analytics.
We can give your company superpowers to do things that they never thought possible. Let us delight your customers and empower your needs...through pure data analytics.


--- layout: post title: Four Days on Rails categories: - documentation author: admin published: true date: 2005-02-28 18:10:54.000000000 +00:00 ---
John McCreesh has published a great new 30+ paged tutorials for getting started with Rails entitled Four Days on Rails.
Rails is well documented on-line; in fact, possibly too well documented for beginners, with over 30,000 words of on-line documentation in the format of a reference manual. What’s missing is a roadmap (railmap?) pointing to the key pages that you need to know to get up and running in Rails development… Four Days on Rails is designed to fill that gap.
McCreesh’s has his own site for the book, but I’ve also taken the liberty to do a mirror for the book.