All Classes Interface Summary Class Summary
Class
Description
Argument
Argument class enables to declare the argument
(variable) which can be used in further processing
(in expressions, functions and dependent / recursive arguments).
ArgumentExtension
ArgumentExtension provides interface for argument algorithm definition.
AstronomicalConstants
AstronomicalConstants - class representing the most important astronomical constants.
BinaryRelation
Binary Relations - mXparser tokens definition.
BinaryRelations
BinaryRelations - class for dealing with binary relations on integers or doubles.
BitwiseOperator
Bitwise Operators - mXparser tokens definition.
BooleanAlgebra
BooleanAlgebra - class for boolean operators.
BooleanOperator
Boolean Operators - mXparser tokens definition.
Calculus
Calculus - numerical integration, differentiation, etc...
CalculusOperator
Calculus Operators - mXparser tokens definition.
Constant
Constant class provides ability to declare constants.
ConstantValue
Constant Values - mXparser tokens definition.
Evaluate
Evaluate - currently only polynomial evaluation based on provided coefficients.
Expression
Expression - base class for real expressions definition.
Function
Function class provides possibility to define user functions.
Function1Arg
Unary functions (1 argument) - mXparser tokens definition.
Function2Arg
Binary functions (2 arguments) - mXparser tokens definition.
Function3Arg
Functions with 3 arguments - mXparser tokens definition.
FunctionExtension
FunctionExtension provides interface for function algorithm definition.
FunctionExtensionVariadic
FunctionExtensionVariadic similarly to FunctionExtension
provides interface for function algorithm definition.
FunctionVariadic
Variadic functions (n parameters)- mXparser tokens definition.
KeyWord
Class representing key words knowon to the parser
MathConstants
MathConstants - class representing the most important math constants.
MathFunctions
MathFunctions - the most popular math functions.
mXparser
mXparser class provides usefull methods when parsing, calculating or
parameters transforming.
NumberTheory
NumberTheory - summation / products etc...
Operator
Operators - mXparser tokens definition.
ParserSymbol
Parser symbols - mXparser tokens definition.
PerformanceTests
PerformanceTests - mXparser performance tests
PhysicalConstants
PhysicalConstants - class representing the most important physical constants.
PrimesCache
Class for generating prime numbers cache using
Eratosthenes Sieve.
PrimitiveElement
Class used for connecting all basic elements such as: Argument, Constant,
Function.
ProbabilityDistributions
ProbabilityDistributions - random number generators, PDF - Probability Distribution Functions,
CDF - Cumulative Distribution Functions, QNT - Quantile Functions (Inverse Cumulative Distribution
Functions).
RandomVariable
Random variables - mXparser tokens definition.
RecursiveArgument
RecursiveArgument class enables to declare the argument
(variable) which is defined in a recursive way.
RegTestExpression
RegTestExpression - regression tests for the expression calculation
RegTestExpressionAPI
RegTestExpressionAPI - regression tests for the expression API
RegTestSyntax
RegTestSyntax - regression tests for the expression syntax checking
RunTest
Use this class to run one of the following test
Param: reg - Expression regression test
Param: api - mXparser API test
Param: syn - Syntax checking test
Param: perf - Performance test
SpecialFunctions
SpecialFunctions - special (non-elementary functions).
SpecialValue
SpecialValue - generic class for storing special values of various functions (e.g.: inverse trigonometric).
SpecialValueTrigonometric
SpecialValueTrigonometric - stores special values for trigonometric and inverse trigonometric functions.
Statistics
Statistics - i.e.: mean, variance, standard deviation, etc.
Token
Token recognized by mXparser after string tokenization process.
Tutorial
Tutorial class.
Unit
Units - mXparser tokens definition.
Units
Units - class representing the most important units (length, area, volume, mass).


One$Pass
Bob Smith
edit
content_copy
keyboard
This is my super long description. Nobody in their right mind would ever have one this long, which is why I do!


We are a company dedicated to allowing users to discover where their face appears on the internet. We also hope to increase transparency around facial recognition.
We believe that users have a right to know where they exist, and that the most crucial aspect of privacy online is awareness.
We provide a service that searches the internet for appearances of your face. We then provide you with data detailing the different places where your image is being used.


Here is your suitcase! Activities you have saved will be listed here. Click here to add more activities!


Series
Visit
this page for all books in the
Ray Tracing Gems series.
About
This book is a collection of articles focused on ray tracing techniques for serious practitioners. Like other "gems" books, it focuses on subjects commonly considered too advanced for introductory texts, yet rarely addressed by research papers.
The electronic version of this books is free to download, and can be shared under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. We link to two versions:
The book is also available for free on Google Play and Kindle (UK Kindle; Germany Kindle). It has been translated into Chinese: available from JD.com; and translated into Korean: available from the Kyobobook store, YES24 online bookstore, and the Aladin online bookstore.
The book has a code repository and errata page.
To order the hardback edition you can visit Amazon (paid link) or Apress.
This book is not focused on the basics, as there are many wonderful books on ray tracing, including a few that are free. We have also
collected together some ray tracing resources.
The 25-minute talk at SIGGRAPH 2019, running through the book's contents, is here, PDF of slides here.
The longer, 50-minute version at GDC 2019 is here, PDF of slides here.
Videos are available for the Ray Tracing Gems 1.1 session at SIGGRAPH 2019, which presented seven of the articles from the book. Direct links to these videos are given in the Table of Contents below.
Table of Contents
- Preface
- Foreword by Turner Whitted and Martin Stich
- Contributors
- Notation
- PART 1: RAY TRACING BASICS, editor: Chris Wyman
- 1. Ray Tracing Terminology, by Eric Haines and Peter Shirley
- 2. What is a Ray? by Peter Shirley, Ingo Wald, Tomas Akenine-Möller, and Eric Haines
- 3. Introduction to DirectX Raytracing, by Chris Wyman and Adam Marrs
- 4. A Planetarium Dome Master Camera, by John E. Stone
- 5. Computing Minima and Maxima of Subarrays, by Ingo Wald
- PART 2: INTERSECTIONS AND EFFICIENCY, editor: Ingo Wald
- 6. A Fast and Robust Method for Avoiding Self-Intersection, by Carsten Wächter and Nikolaus Binder
- 7. Precision Improvements for Ray/Sphere Intersection, by Eric Haines, Johannes Günther, and Tomas Akenine-Möller
- 8. Cool Patches: A Geometric Approach to Ray/Bilinear Patch Intersections, by Alexander Reshetov (video)
- 9. Multi-Hit Ray Tracing in DXR, by Christiaan Gribble
- 10. A Simple Load-Balancing Scheme with High Scaling Efficiency, by Dietger van Antwerpen, Daniel Seibert, and Alexander Keller (video)
- PART 3: REFLECTIONS, REFRACTIONS, AND SHADOWS, editor: Peter Shirley
- 11. Automatic Handling of Materials in Nested Volumes, by Carsten Wächter and Matthias Raab
- 12. A Microfacet-Based Shadowing Function to Solve the Bump Terminator Problem, by Alejandro Conty Estevez, Pascal Lecocq, and Clifford Stein (video)
- 13. Ray Traced Shadows: Maintaining Real-Time Frame Rates, by Jakub Boksansky, Michael Wimmer, and Jiri Bittner
- 14. Ray-Guided Volumetric Water Caustics in Single Scattering Media with DXR, by Holger Gruen
- PART 4: SAMPLING, editor: Alexander Keller
- 15. On the Importance of Sampling, by Matt Pharr
- 16. Sample Transformations Zoo, by Peter Shirley, Samuli Laine, David Hart, Matt Pharr, Petrik Clarberg, Eric
Haines, Matthias Raab, and David Cline
- 17. Ignoring the Inconvenient When Tracing Rays, by Matt Pharr
- 18. Importance Sampling of Many Lights on the GPU, by Pierre Moreau and Petrik Clarberg (video)
- PART 5: DENOISING AND FILTERING, editor: Jacob Munkberg
- 19. Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising, by Edward Liu, Ignacio Llamas, Juan Cañada, and Patrick Kelly (video)
- 20. Texture Level of Detail Strategies for Real-Time Ray Tracing, by Tomas Akenine-Möller, Jim Nilsson, Magnus Andersson, Colin Barré-Brisebois, Robert Toth, and Tero Karras (video)
- 21. Simple Environment Map Filtering Using Ray Cones and Ray Differentials, by Tomas Akenine-Möller and Jim Nilsson
- 22. Improving Temporal Antialiasing with Adaptive Ray Tracing, by Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, and Morgan McGuire (video)
- PART 6: HYBRID APPROACHES AND SYSTEMS, editor: Morgan McGuire
- 23. Interactive Light Map and Irradiance Volume Preview in Frostbite, by Diede Apers, Petter Edblom, Charles de Rousiers, and Sébastien Hillaire
- 24. Real-Time Global Illumination with Photon Mapping, by Niklas Smal and Maksim Aizenshtein
- 25. Hybrid Rendering for Real-Time Ray Tracing, by Colin Barré-Brisebois, Henrik Halén, Graham Wihlidal, Andrew Lauritzen,
Jasper Bekkers, Tomasz Stachowiak, and Johan Andersson
- 26. Deferred Hybrid Path Tracing, by Thomas Willberger, Clemens Musterle, and Stephan Bergmann
- 27. Interactive Ray Tracing Techniques for High-Fidelity Scientific Visualization, by John E. Stone
- PART 7: GLOBAL ILLUMINATION, editor: Matt Pharr
- 28. Ray Tracing Inhomogeneous Volumes, by Matthias Raab
- 29. Efficient Particle Volume Splatting in a Ray Tracer, by Aaron Knoll, R. Keith Morley, Ingo Wald, Nick Leaf, and Peter Messmer
- 30. Caustics Using Screen Space Photon Mapping, by Hyuk Kim
- 31. Variance Reduction via Footprint Estimation in the Presence of Path Reuse, by Johannes Jendersie
- 32. Accurate Real-Time Specular Reflections with Radiance Caching, by Antti Hirvonen, Atte Seppälä, Maksim Aizenshtein, and Niklas Smal
Cover
Bibtex entry:
@book{Haines2019,
title = {Ray Tracing Gems},
editor = {Eric Haines and Tomas Akenine-M\"oller},
publisher = {Apress},
year = {2019},
note ={\url{http://raytracinggems.com}},
}


Project information
- Project Type: Coursework
- Start Date: 5 January, 2019
- Finish Date: 21 February, 2019
- Tools: C++, ASGE Framework
Summary
Turing Test is a 2D stealth-social game where the player, a rogue android, must escape a facility.  This project was developed in a group of 4.
The project was to develop a game inspired by the 2014 movie Ex-Machina using our lecturer's C++ framework, the AwesomeSauce Game Engine (ASGE).
Want to play it? The game's itch.io page can be found here.
What did I do?
My role was to implement file I/O through the use of .txt files to store all dialogue. (It was not until after the project that I learned the purpose of .JSON and .XML files!) Player dialogue options are split into Low, Neutral or High threat, which decreases, maintains or increases the player's threat level respectively. The dialogue presented by an encounter will change depending on the player's current threat level. Below is an example of a single encounter dialogue tree:


ProductController
class ProductController extends AbstractSeoCrudController
Manages products
Constants
| EMPTY_FORM_NAME |
|
| TEMPLATE_404 |
|
Methods
return an instance of \Swift_Mailer with good Transporter configured.
No description
redirect request to the specified url
Redirect to à route ID related URL
Helper to append a message to the admin log.
This method process the rendering of view called from an admin page
No description
Load a object for modification, and display the edit template.
Save changes on a modified object, and either go back to the object list, or stay on the edition page.
Update object position (only for objects whichsupport that)
Online status toggle product
Update SEO modification, and either go back to the object list, or stay on the edition page.
Attributes ajax tab loading
Related information ajax tab loading
return a list of document which will be displayed in AJAX
No description
No description
No description
No description
No description
No description
Update accessory position
Update related content position
Change product template for a given product.
Update product attributes and features
No description
No description
No description
No description
A a new combination to a product
A a new combination to a product
Process the change of product's PSE list.
Update default product sale element (not attached to any combination)
Build combinations from the combination output builder
Invoked through Ajax; this method calculates the taxed price from the unaxed price, and vice versa.
Invoked through Ajax; this method calculates the taxed price from the untaxed price, and vice versa.
Calculate tax or untax price for a non existing product.
Calculate all prices
No description
No description
No description
No description
Details
in
BaseController at line 125
EventDispatcher
getDispatcher()
Return the event dispatcher,
in
BaseController at line 135
Translator
getTranslator()
return the Translator
in
BaseController at line 531
MailerFactory
getMailer()
return an instance of \Swift_Mailer with good Transporter configured.
in
BaseController at line 555
BaseForm
createForm($name, $type = 'form',
array $data = array(),
array $options = array())
in
BaseController at line 577
ContainerInterface
getContainer()
in
BaseController at line 623
redirect(
string $url,
int $status = 302,
array $cookies = array())
redirect request to the specified url
in
BaseController at line 644
redirectToRoute(
string $routeId,
array $urlParameters = array(),
array $routeParameters = array())
Redirect to à route ID related URL
in
BaseAdminController at line 51
adminLogAppend(
string $resource,
string $action,
string $message)
Helper to append a message to the admin log.
in
BaseAdminController at line 62
Response
processTemplateAction(
string $template)
This method process the rendering of view called from an admin page
at line 93
__construct()
in
AbstractCrudController at line 272
Response
defaultAction()
The default action is displaying the list.
in
AbstractCrudController at line 287
Response
createAction()
Create a new object
in
AbstractCrudController at line 364
Response
updateAction()
Load a object for modification, and display the edit template.
in
AbstractCrudController at line 389
Response
processUpdateAction()
Save changes on a modified object, and either go back to the object list, or stay on the edition page.
in
AbstractCrudController at line 468
updatePositionAction()
Update object position (only for objects whichsupport that)
at line 474
setToggleVisibilityAction()
Online status toggle product
in
AbstractCrudController at line 567
Response
deleteAction()
Delete an object
in
AbstractSeoCrudController at line 147
Response
processUpdateSeoAction()
Update SEO modification, and either go back to the object list, or stay on the edition page.
at line 112
loadAttributesAjaxTabAction()
Attributes ajax tab loading
at line 125
loadRelatedAjaxTabAction()
Related information ajax tab loading
at line 543
Response
getVirtualDocumentListAjaxAction($productId, $pseId)
return a list of document which will be displayed in AJAX
at line 576
getAvailableRelatedContentAction($productId, $folderId)
at line 601
addRelatedContentAction()
at line 627
deleteRelatedContentAction()
at line 655
getAvailableAccessoriesAction($productId, $categoryId)
at line 680
addAccessoryAction()
at line 706
deleteAccessoryAction()
at line 735
updateAccessoryPositionAction()
Update accessory position
at line 748
updateContentPositionAction()
Update related content position
at line 764
mixed|Response
setProductTemplateAction(
int $productId)
Change product template for a given product.
at line 788
updateAttributesAndFeaturesAction($productId)
Update product attributes and features
at line 860
addAdditionalCategoryAction()
at line 886
deleteAdditionalCategoryAction()
at line 914
getAttributeValuesAction($productId, $attributeId)
at line 939
addAttributeValueToCombinationAction($productId, $attributeAvId, $combination)
at line 988
addProductSaleElementAction()
A a new combination to a product
at line 1014
deleteProductSaleElementAction()
A a new combination to a product
at line 1146
updateProductSaleElementsAction()
Process the change of product's PSE list.
at line 1156
updateProductDefaultSaleElementAction()
Update default product sale element (not attached to any combination)
at line 1186
buildCombinationsAction()
Build combinations from the combination output builder
at line 1270
priceCaclulator()
Invoked through Ajax; this method calculates the taxed price from the unaxed price, and vice versa.
at line 1279
priceCalculator()
Invoked through Ajax; this method calculates the taxed price from the untaxed price, and vice versa.
at line 1313
JsonResponse
calculatePrice()
Calculate tax or untax price for a non existing product.
For an existing product, use self::priceCaclulator
at line 1348
JsonResponse
loadConvertedPrices()
Calculate all prices


/**
* A 3D vector.
* It has x, y and z components.
*/
class Vector3 {
/**
* Creates a new vector.
* @param {Number} x The x component. The default is 0.
* @param {Number} y The y component. The default is 0.
* @param {Number} z The z component. The default is 0.
*/
constructor(x = 0, y = 0, z = 0) {
this.x = x;
this.y = y;
this.z = z;
}
/**
* Compares if the components of the vector are equal to the components of another vector.
* @param {Vector3} vector The vector to compare the components to.
* @returns {Boolean} A value indicating whether all the components are equal.
*/
equals(vector) {
return this.x === vector.x && this.y === vector.y && this.z === vector.z;
}
/**
* Sets the x, y and z components of the vector.
* @param {Number} x The x component.
* @param {Number} y The y component.
* @param {Number} z The z component.
* @returns {Vector3} The vector.
*/
set(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
return this;
}
/**
* Sets the x component of the vector.
* @param {Number} value The x component.
* @returns {Vector3} The vector.
*/
setX(value) {
this.x = value;
return this;
}
/**
* Sets the y component of the vector.
* @param {Number} value The y component.
* @returns {Vector3} The vector.
*/
setY(value) {
this.y = value;
return this;
}
/**
* Sets the z component of the vector.
* @param {Number} value The z component.
* @returns {Vector3} The vector.
*/
setZ(value) {
this.z = value;
return this;
}
/**
* Copies the components of another vector.
* @param {Vector3} vector The vector to copy.
* @returns {Vector3} The vector.
*/
copy(vector) {
this.x = vector.x;
this.y = vector.y;
this.z = vector.z;
return this;
}
/**
* Creates a clone of the vector.
* @returns {Vector3} The cloned vector.
*/
clone() {
return new Vector3(this.x, this.y, this.z);
}
/**
* Negates the components of the vector.
* @returns {Vector3} The vector.
*/
negate() {
this.x = -this.x;
this.y = -this.y;
this.z = -this.z;
return this;
}
/**
* Sets the components to the negation of another vector.
* @param {Vector3} vector The vector to negate.
* @returns {Vector3} The vector.
*/
negateVector(vector) {
this.x = -vector.x;
this.y = -vector.y;
this.z = -vector.z;
return this;
}
/**
* Adds the components of another vector.
* @param {Vector3} vector The vector to add.
* @returns {Vector3} The vector.
*/
add(vector) {
this.x += vector.x;
this.y += vector.y;
this.z += vector.z;
return this;
}
/**
* Adds a scalar to the x, y and z components of the vector.
* @param {Number} s The scalar to add.
* @returns {Vector3} The vector.
*/
addScalar(s) {
this.x += s;
this.y += s;
this.z += s;
return this;
}
/**
* Adds a value to each component of the vector.
* @param {Number} x The value to add to the x component.
* @param {Number} y The value to add to the y component.
* @param {Number} z The value to add to the z component.
* @returns {Vector3} The vector.
*/
addValues(x, y, z) {
this.x += x;
this.y += y;
this.z += z;
return this;
}
/**
* Sets the vector to the addition of two vectors.
* @param {Vector3} u The first vector.
* @param {Vector3} v The second vector.
* @returns {Vector3} The vector.
*/
addVectors(u, v) {
this.x = u.x + v.x;
this.y = u.y + v.y;
this.z = u.z + v.z;
return this;
}
/**
* Subtracts the components of another vector.
* @param {Vector3} vector The vector to subtract.
* @returns {Vector3} The vector.
*/
subtract(vector) {
this.x -= vector.x;
this.y -= vector.y;
this.z -= vector.z;
return this;
}
/**
* Subtracts a scalar from the x, y and z components of the vector.
* @param {Number} s The scalar to subtract.
* @returns {Vector3} The vector.
*/
subtractScalar(s) {
this.x -= s;
this.y -= s;
this.z -= s;
return this;
}
/**
* Subtracts a value from each component of the vector.
* @param {Number} x The value to subtract from the x component.
* @param {Number} y The value to subtract from the y component.
* @param {Number} z The value to subtract from the z component.
* @returns {Vector3} The vector.
*/
subtractValues(x, y, z) {
this.x -= x;
this.y -= y;
this.z -= z;
return this;
}
/**
* Sets the vector to the difference of two vectors.
* @param {Vector3} u The first vector.
* @param {Vector3} v The second vector.
* @returns {Vector3} The vector.
*/
subtractVectors(u, v) {
this.x = u.x - v.x;
this.y = u.y - v.y;
this.z = u.z - v.z;
return this;
}
/**
* Multiplies the components of the vector by a scalar.
* @param {Number} s The scalar to multiply.
* @returns {Vector3} The vector.
*/
multiplyScalar(s) {
this.x *= s;
this.y *= s;
this.z *= s;
return this;
}
/**
* Divides the components of the vector by a scalar.
* @param {Number} s The scalar to divide.
* @returns {Vector3} The vector.
*/
divideScalar(s) {
this.x /= s;
this.y /= s;
this.z /= s;
return this;
}
/**
* Calculates the dot product with another vector.
* @param {Vector3} vector The vector to calculate the dot product with.
* @returns {Number} The dot product.
*/
dot(vector) {
return this.x * vector.x + this.y * vector.y + this.z * vector.z;
}
/**
* Sets the vector to the cross product between two vectors.
* @param {Vector3} u The first vector.
* @param {Vector3} v The second vector.
* @returns {Vector3} The vector.
*/
crossVectors(u, v) {
this.x = u.y * v.z - u.z * v.y;
this.y = u.z * v.x - u.x * v.z;
this.z = u.x * v.y - u.y * v.x;
return this;
}
/**
* Calculates the length of the vector.
* @returns {Number} The length.
*/
length() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
/**
* Calculates the squared length of the vector.
* @returns {Number} The squared length.
*/
lengthSquared() {
return this.x * this.x + this.y * this.y + this.z * this.z;
}
/**
* Calculates the distance to another vector.
* @param {Vector3} vector The vector to calculate the distance to.
* @returns {Number} The distance.
*/
distanceTo(vector) {
const distX = this.x - vector.x;
const distY = this.y - vector.y;
const distZ = this.z - vector.z;
return Math.sqrt(distX * distX + distY * distY + distZ * distZ);
}
/**
* Calculates the squared distance to another vector.
* @param {Vector3} vector The vector to calculate the squared distance to.
* @returns {Number} The squared distance.
*/
distanceToSquared(vector) {
const distX = this.x - vector.x;
const distY = this.y - vector.y;
const distZ = this.z - vector.z;
return distX * distX + distY * distY + distZ * distZ;
}
/**
* Normalizes the vector.
* When the vector length is 0, it does nothing.
* @returns {Vector3} The vector.
*/
normalize() {
const length = Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
if (length !== 0) {
this.x /= length;
this.y /= length;
this.z /= length;
}
return this;
}
/**
* Transforms the vector by applying a Matrix3 to it.
* @param {Matrix3} matrix3 The transform matrix.
* @returns {Vector3} The vector.
*/
transform(matrix3) {
const { x, y, z } = this;
const m = matrix3.elements;
this.x = x * m[0] + y * m[3] + z * m[6];
this.y = x * m[1] + y * m[4] + z * m[7];
this.z = x * m[2] + y * m[5] + z * m[8];
return this;
}
/**
* Sets the vector to the components of another vector transformed by a matrix.
* @param {Vector3} vector The vector to transform.
* @param {Matrix3} matrix3 The transform matrix.
* @returns {Vector3} The vector.
*/
transformVector(vector, matrix3) {
const { x, y, z } = vector;
const m = matrix3.elements;
this.x = x * m[0] + y * m[3] + z * m[6];
this.y = x * m[1] + y * m[4] + z * m[7];
this.z = x * m[2] + y * m[5] + z * m[8];
return this;
}
/**
* Transforms the vector with a Matrix4.
* It considers the homogeneous coordinate as 1.
* @param {Matrix4} matrix4 The transform matrix.
* @returns {Vector3} The vector.
*/
transformPosition(matrix4) {
const { x, y, z } = this;
const m = matrix4.elements;
this.x = x * m[0] + y * m[4] + z * m[8] + m[12];
this.y = x * m[1] + y * m[5] + z * m[9] + m[13];
this.z = x * m[2] + y * m[6] + z * m[10] + m[14];
return this;
}
/**
* Sets the vector to the components of another vector transformed by a matrix.
* It considers the homogeneous coordinate as 1.
* @param {Vector3} vector The vector to transform.
* @param {Matrix4} matrix4 The transform matrix.
* @returns {Vector3} The vector.
*/
transformPositionVector(vector, matrix4) {
const { x, y, z } = vector;
const m = matrix4.elements;
this.x = x * m[0] + y * m[4] + z * m[8] + m[12];
this.y = x * m[1] + y * m[5] + z * m[9] + m[13];
this.z = x * m[2] + y * m[6] + z * m[10] + m[14];
return this;
}
/**
* Transforms the vector with a Matrix4.
* It considers the homogeneous coordinate as 0.
* @param {Matrix4} matrix4 The transform matrix.
* @returns {Vector3} The vector.
*/
transformDirection(matrix4) {
const { x, y, z } = this;
const m = matrix4.elements;
this.x = x * m[0] + y * m[4] + z * m[8];
this.y = x * m[1] + y * m[5] + z * m[9];
this.z = x * m[2] + y * m[6] + z * m[10];
return this;
}
/**
* Sets the vector to the components of another vector transformed by a matrix.
* It considers the homogeneous coordinate as 0.
* @param {Vector3} vector The vector to transform.
* @param {Matrix4} matrix4 The transform matrix.
* @returns {Vector3} The vector.
*/
transformDirectionVector(vector, matrix4) {
const { x, y, z } = vector;
const m = matrix4.elements;
this.x = x * m[0] + y * m[4] + z * m[8];
this.y = x * m[1] + y * m[5] + z * m[9];
this.z = x * m[2] + y * m[6] + z * m[10];
return this;
}
/**
* Sets the vector to the interpolation of two other vectors.
* @param {Vector3} u The first vector of the interpolation.
* @param {Vector3} v The second vector of the interpolation.
* @param {Number} t The interpolation value.
* @returns {Vector3} The vector.
*/
lerpVectors(u, v, t) {
this.x = (1 - t) * u.x + t * v.x;
this.y = (1 - t) * u.y + t * v.y;
this.z = (1 - t) * u.z + t * v.z;
return this;
}
}
/**
* A Vector3 with its x, y and z components equal to zero.
*/
Vector3.zero = new Vector3(0, 0, 0);
/**
* A Vector3 with its x, y and z components equal to zero.
*/
Vector3.one = new Vector3(1, 1, 1);
/**
* A unit Vector3 along the x axis.
*/
Vector3.unitX = new Vector3(1, 0, 0);
/**
* A unit Vector3 along the y axis.
*/
Vector3.unitY = new Vector3(0, 1, 0);
/**
* A unit Vector3 along the z axis.
*/
Vector3.unitZ = new Vector3(0, 0, 1);
export default Vector3;


BUSINESS PROJECT
HOME
LOGIN
SIGN UP
NAME
USER NAME
FIRM NAME
GST NO.
ADDRESS
BANK DETAILS
PHONE NUMBER
Email
Password
Reminder for employee payment
Reminder for Order Delivery
Feedback Service
Tracking Service
Submit


Jeremiah 50:1
The word that the LORD spake against Babylon and against the land of the Chaldeans by Jeremiah the prophet.


congratulations on winning puzzlebox 2
nice job!
unlock the box
relock the box for some reason
ssh key
ssh -i id_ed25519 pi@<IP_ADDRESS>


| hidd |
The ENERGY
STAR® residential light fixture program
began in March of 1997. These fixtures do not use a standard threaded
socket for light bulbs, but instead include a built-in ballast, which
is an electronic circuit that operates a matching fluorescent lamp. All
light fixtures bearing the ENERGY
STAR® label meet strict federal specifications
for energy efficiency, lighting quality, safety and reliability. ENERGY
STAR® torchieres solve the safety problem
of halogen torchieres right at its source--with compact fluorescent lighting
technology. Using only 50 to 80 watts, they provide a similar amount of
crisp, white light as a 300-watt halogen model. They're safer precisely
because they don't waste energy creating so much heat. Best of all, ENERGY STAR® labeled torchieres are great for the environment--by using less energy, they reduce air pollution from power plants. In fact, you'd have to cut your driving by about 500 miles each year in order to reduce carbon dioxide emissions as much as one ENERGY STAR® labeled torchiere can. Last but not least, they're convenient. Their super-efficient bulbs only need to be replaced every four to eight years. You don't need to handle them with gloves. You don't need to wipe off your fingerprints with alcohol. You don't need to find a screwdriver to install a glass cover over them to protect yourself from ultraviolet radiation and shattered bulb fragments. And they don't need an ugly metal cage to keep the bulb away from flammable materials. Does that sound better than halogen? It is! ENERGY STAR® labeled fixtures for your ceiling and walls are also available, as well as outdoor fixtures. LightSite offers a wide range of qualifying products. The newest members of the ENERGY STAR® lighting family are screw-based compact flourescent bulbs, which are a perfect substitute for regular light bulbs in your existing light fixtures. LightSite offers models from General Electric, Phillips, Osram Sylvania, TCP, Maxlite and GFL at competitive prices. Click here to view out lightbulb product catalog. The easiest way to find these products is by using EPA's ENERGY STAR® Store Locator. There you can find retailers in your area that sell ENERGY STAR® air conditioners, clothes washers, dish washers, refrigerators, TVs, VCRs, and light fixtures. Of course, you can also purchase ENERGY STAR® torchieres right here at LightSite, by visiting our On-Line Catalog (read on for more info!). Buying
ENERGY STAR(r) Labeled Torchieres Here's where you can buy them: Order On the Web Order Over the Phone If you have technical questions, please call during the following times:
Purchase in Stores The LightSite offers a range of ENERGY STAR® torchieres to fit every taste and budget. Our site is run by experienced lighting professionals that are committed to saving energy and providing excellent customer service. LightSite is also proud to serve as a master distributor for lighting showrooms and individually operated hardware stores, for whom it may not be feasible or convenient to maintain major accounts directly with manufacturers. We offer deep discounts on product list prices and delivery costs to volume purchasers. We appreciate your interest in energy efficient lighting products and welcome the opportunity to bid on your request. To compare, view, and learn more about the ENERGY STAR® torchieres featured on the LightSite, please visit our product catalog. Additional questions about the products may be emailed to Ecos Consulting at<EMAIL_ADDRESS>Please take a few moments to complete the following information so that we can better assist you. NOTE: All questions with a * must be completed.
|


Java EE Application Development with Docker Demo
SightSeeker Book Store System
Book Registration
Book Viewer


Home
No Poverty
zero Hunger
Clean Water & Sanitation
Responsible Consumption & Production
Logout
Agriculture And Nutrition Practices Section
Date:
Respondent's Name:
Phone:
Email:
Gender:
Choose Gender
Male
Female
Country:
Afghanistan
Albania
Algeria
American Samoa
Andorra
Angola
Anguilla
Antarctica
Antigua and Barbuda
Argentina
Armenia
Aruba
Australia
Austria
Azerbaijan
Bahamas
Bahrain
Bangladesh
Barbados
Belarus
Belgium
Belize
Benin
Bermuda
Bhutan
Bolivia
Bosnia and Herzegowina
Botswana
Bouvet Island
Brazil
British Indian Ocean Territory
Brunei Darussalam
Bulgaria
Burkina Faso
Burundi
Cambodia
Cameroon
Canada
Cape Verde
Cayman Islands
Central African Republic
Chad
Chile
China
Christmas Island
Cocos (Keeling) Islands
Colombia
Comoros
Congo
Congo, the Democratic Republic of the
Cook Islands
Costa Rica
Cote d'Ivoire
Croatia (Hrvatska)
Cuba
Cyprus
Czech Republic
Denmark
Djibouti
Dominica
Dominican Republic
East Timor
Ecuador
Egypt
El Salvador
Equatorial Guinea
Eritrea
Estonia
Ethiopia
Falkland Islands (Malvinas)
Faroe Islands
Fiji
Finland
France
France, Metropolitan
French Guiana
French Polynesia
French Southern Territories
Gabon
Gambia
Georgia
Germany
Ghana
Gibraltar
Greece
Greenland
Grenada
Guadeloupe
Guam
Guatemala
Guinea
Guinea-Bissau
Guyana
Haiti
Heard and Mc Donald Islands
Holy See (Vatican City State)
Honduras
Hong Kong
Hungary
Iceland
India
Indonesia
Iran (Islamic Republic of)
Iraq
Ireland
Israel
Italy
Jamaica
Japan
Jordan
Kazakhstan
Kenya
Kiribati
Korea, Democratic People's Republic of
Korea, Republic of
Kuwait
Kyrgyzstan
Lao People's Democratic Republic
Latvia
Lebanon
Lesotho
Liberia
Libyan Arab Jamahiriya
Liechtenstein
Lithuania
Luxembourg
Macau
Macedonia, The Former Yugoslav Republic of
Madagascar
Malawi
Malaysia
Maldives
Mali
Malta
Marshall Islands
Martinique
Mauritania
Mauritius
Mayotte
Mexico
Micronesia, Federated States of
Moldova, Republic of
Monaco
Mongolia
Montserrat
Morocco
Mozambique
Myanmar
Namibia
Nauru
Nepal
Netherlands
Netherlands Antilles
New Caledonia
New Zealand
Nicaragua
Niger
Nigeria
Niue
Norfolk Island
Northern Mariana Islands
Norway
Oman
Pakistan
Palau
Panama
Papua New Guinea
Paraguay
Peru
Philippines
Pitcairn
Poland
Portugal
Puerto Rico
Qatar
Reunion
Romania
Russian Federation
Rwanda
Saint Kitts and Nevis
Saint LUCIA
Saint Vincent and the Grenadines
Samoa
San Marino
Sao Tome and Principe
Saudi Arabia
Senegal
Seychelles
Sierra Leone
Singapore
Slovakia (Slovak Republic)
Slovenia
Solomon Islands
Somalia
South Africa
South Georgia and the South Sandwich Islands
Spain
Sri Lanka
St. Helena
St. Pierre and Miquelon
Sudan
Suriname
Svalbard and Jan Mayen Islands
Swaziland
Sweden
Switzerland
Syrian Arab Republic
Taiwan, Province of China
Tajikistan
Tanzania, United Republic of
Thailand
Togo
Tokelau
Tonga
Trinidad and Tobago
Tunisia
Turkey
Turkmenistan
Turks and Caicos Islands
Tuvalu
Uganda
Ukraine
United Arab Emirates
United Kingdom
United States
United States Minor Outlying Islands
Uruguay
Uzbekistan
Vanuatu
Venezuela
Viet Nam
Virgin Islands (British)
Virgin Islands (U.S.)
Wallis and Futuna Islands
Western Sahara
Yemen
Yugoslavia
Zambia
Zimbabwe
State:
---select state---
LGA:
---select L.G.A---
Primary Means of Communication:
Radio
Telephone
Text Message
Social Media
Group Representative
Location Type
Select Location Type
Rural
Urban
type of project activity:
Choose Project Activity
Water Access And Sanitation
Education And Awareness
Water For Productive Use
Watershed Protection
Water Access And Sanitation:
Protected Spring Box
Well Construction /Rehabilitation
Rainwater Harvesting
Point of Use Water Treatment
Latrine Installation
Distribution Network Construction / Rehabilitation
Hygiene Training
Education And Awareness:
Communication campaign
Tool-kits and youth development programs
Develop and/or deliver training programs
Research project or activity
Policy and government engagement
Community engagement
Water For Productive Use:
Improvement or implementation of Irrigation system
Installation or upgrade of waste water
Reuse of treated waste water
Research project or activity
Harvesting of rainwater
Installation of wells
Water For Productive Use:
Choose Watershed
Agricultural land practice changes
Storm water management
Land use / land cover alterations
Hydraulic/hydrologic water body alterations
Recaptured leakage from water systems
Wastewater treatment
Biologic management
Water reuse
Rainwater harvesting for aquifer recharge
Agricultural land practice:
Choose Agricultural land practice
Fertilizer, herbicide, or pesticide management
Irrigation water management
Crop/farmland management
Other
Storm water management:
Choose Storm water management
Rain barrels
Rain gardens
Riparian buffers / filter strips
Other (e.g., green roofs, vegetated swales, detention basins)
Land use / land cover alterations:
Choose Land use / land cover alterations
Reforestation/revegetation
Conservation of existing land cover/wetlands
Riparian buffers
Other
Hydraulic/hydrologic water body alterations:
Choose Hydraulic/hydrologic water body alterations
Dam removal or change in dam operations
Water transfers for environmental flows
Reconnection to floodplain / riparian wetland restoration
Other
Wastewater treatment:
Choose Wastewater treatment
Wastewater treatment plant construction
Wastewater treatment plant improvement
Other
Wastewater treatment:
Choose Biologic management
Invasive species control
Other
Input Yields And Family Nutrition
Project Objectives:
Improve Quality inputs
Improve Yield Quantity
Improve Market
Improve Finance
Improve Food Management And Family Nutrition
Other
Specify:
Describe the land area Where management Practices have been applied:
Cumulative Surface area of cropland affected by project:
number of beneficiaries:
number of beneficiaries:
Choose Male
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Female
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
number of participating family member:
Participants
Choose Male
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Female
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Age Range
10-30
31-40
41-50
51-60
61-70
Above 70
Describe Sources Of input for past and previous projects:
Specify Yields per plot of listed plot:
List names of partners:
Agricultural Practices through projects:
Land management
Certified seeds
Pesticides
Safe handling of pesticides
Fertilizer Application
Water Management
Harvest and post harvest handling
Market and contract farming
Access to Finance
Access to Irrigation Facility
Have crop insurance
Have documented or recognized evidence of land tenure
Check if yes
Farmer perceives his/her rights (regarding farmland) are recognized and protected
Check if yes
Amount in U.S. Dollars of losses from natural disasters, by climate and non-climate-related
Enter Amount for Climate related loss ($)
Enter Amount for Non-Climate related loss ($)
Farmer have an assigned extension worker
Enter number of extension workers
Farmer have a nationally recognized and appropriate crop insurance
Check if yes
Number of those below minimum level of dietary energy consumption:
Number of infants under 6 months who are exclusively breast-fed:
Number of women between 15 - 49 with anemia (deficiency in Iron, Vitamin B12, Folic Acid):
Number of stunting and wasting in children under 5 years of age:
Number of women between age of 15-49 who consume at least 5 out of 10 defined food groups (Protein, high protein baby foods, carbohydrates, others):
Number of men with shortfall in vitamins (iron, zinc, iodine, vitamin A, folate, vitamin B12 [and vitamin D])
Number of women with shortfall in vitamins (iron, zinc, iodine, vitamin A, folate, vitamin B12 [and vitamin D])
Number of infants 6-23 months of age who receive a minimum acceptable diet
number of children born with low birth weight (less than 2.5kg)
Why do we eat:
popular food types:
family food needs:
Others:
Provide a detailed description of group formation:
Are groups formed by benefitting farmers:
Choose Answer
Yes
No
number of participating family member:
Membership
Specify:
Choose Male
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Female
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Benefits of Group Membership:
group purchase (access to inputs)
group sales (contract farming)
Training and capacity building
gap
fbs
Post harvest handling and processing Section
Project Objectives:
Improve Quality inputs
Improve Yield Quantity
Improve Market
Improve Finance
Improve Food Management And Family Nutrition
Other
Specify:
percentage increase in crop yield in reporting period (% per annum)
number of people per location:
People Per Location
number of beneficiaries:
Choose Male
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Female
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
average quantity per person of processed crop pre and post project:
Are groups formed by benefitting farmers:
Choose Answer
Yes
No
Membership:
Membership
Specify:
Choose Male
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Choose Female
1-17
18-30
31-40
41-50
51-60
61-70
Above 70
Benefits of Group Membership:
group purchase (access to inputs)
group sales (contract farming)
Training and capacity building
fbs
Parboiling techniques and economics
Groundnut oil processing and economics
Provide any additional comments or other relevant information :
type of market linkages established:
Choose Answer
Contracts with Off-takers/aggregation centers
Partnerships with processors
type of market linkages established:
Choose Answer
Financial institutions
Credit revolving scheme
Submit
Agro Data


It is the intention of the MNP API to allow for the creation and operation of any number of cities, leagues, teams, and players. We'll start the API from the point of view of league administrator, and work our way down to players.
GETS
/
/standings
/schedule
/stats
/rules
/teams
/teams/:team_id
/players
/players/:key
/p
/matches
/matches/:match_id.json
/matches/create
/matches/:match_id/venue
/matches/:match_id/:side
/matches/:match_id
/games/:key.:round.:n
/pics/:pid
/login
/profile
/forgotpass
/changepass
/logout
/me
/signup
/verify/:token
/createpass
/welcome
/venues
/venues/create
/venues/:key
/venues/:key/add
POSTS
/matches/create
/matches/:match_id/confirm
/matches/:match_id/ready
/matches/:match_id/begin
/matches/:match_id/draft
/matches/:match_id/picks
/matches/:match_id/delete
/matches/:match_id/venue/add
/matches/:match_id/venue/remove
/matches/:match_id/:side
/matches/:match_id/players/remove
/matches/:match_id/players/add
/matches/:match_id/players/join
/games/:key.:round.:n/report
/*
/login
/changepass
/signup
/createpass
/venues/create
/venues/:key/add
| Title | Example API Method | |
| URL | /example | |
| Method | GET | |
| Param | Required? | Type |
| foo | YES | string |


VitNX_Title Events
The following tables list the members exposed by the VitNX_Title type.
| Name | Description | |
|---|---|---|
| AutoSizeChanged | Occurs when the value of the AutoSize property changes. (inherited from Label). | |
| BackColorChanged | Occurs when the value of the BackColor property changes. (inherited from Control). | |
| BackgroundImageChanged | Occurs when the BackgroundImage property changes. (inherited from Label). | |
| BackgroundImageLayoutChanged | Occurs when the BackgroundImageLayout property changes. (inherited from Label). | |
| BindingContextChanged | Occurs when the value of the BindingContext property changes. (inherited from Control). | |
| CausesValidationChanged | Occurs when the value of the CausesValidation property changes. (inherited from Control). | |
| ChangeUICues | Occurs when the focus or keyboard user interface (UI) cues change. (inherited from Control). | |
| Click | Occurs when the control is clicked. (inherited from Control). | |
| ClientSizeChanged | Occurs when the value of the ClientSize property changes. (inherited from Control). | |
| ContextMenuChanged | Occurs when the value of the ContextMenu property changes. (inherited from Control). | |
| ContextMenuStripChanged | Occurs when the value of the ContextMenuStrip property changes. (inherited from Control). | |
| ControlAdded | Occurs when a new control is added to the ControlCollection. (inherited from Control). | |
| ControlRemoved | Occurs when a control is removed from the ControlCollection. (inherited from Control). | |
| CursorChanged | Occurs when the value of the Cursor property changes. (inherited from Control). | |
| Disposed | Occurs when the component is disposed by a call to the Dispose method. (inherited from Component). | |
| DockChanged | Occurs when the value of the Dock property changes. (inherited from Control). | |
| DoubleClick | Occurs when the control is double-clicked. (inherited from Control). | |
| DpiChangedAfterParent | (inherited from Control). | |
| DpiChangedBeforeParent | (inherited from Control). | |
| DragDrop | Occurs when a drag-and-drop operation is completed. (inherited from Control). | |
| DragEnter | Occurs when an object is dragged into the control's bounds. (inherited from Control). | |
| DragLeave | Occurs when an object is dragged out of the control's bounds. (inherited from Control). | |
| DragOver | Occurs when an object is dragged over the control's bounds. (inherited from Control). | |
| EnabledChanged | Occurs when the Enabled property value has changed. (inherited from Control). | |
| Enter | Occurs when the control is entered. (inherited from Control). | |
| FontChanged | Occurs when the Font property value changes. (inherited from Control). | |
| ForeColorChanged | Occurs when the ForeColor property value changes. (inherited from Control). | |
| GiveFeedback | Occurs during a drag operation. (inherited from Control). | |
| GotFocus | Occurs when the control receives focus. (inherited from Control). | |
| HandleCreated | Occurs when a handle is created for the control. (inherited from Control). | |
| HandleDestroyed | Occurs when the control's handle is in the process of being destroyed. (inherited from Control). | |
| HelpRequested | Occurs when the user requests help for a control. (inherited from Control). | |
| ImeModeChanged | Occurs when the ImeMode property changes. (inherited from Label). | |
| Invalidated | Occurs when a control's display requires redrawing. (inherited from Control). | |
| KeyDown | Occurs when the user presses a key while the label has focus. (inherited from Label). | |
| KeyPress | Occurs when the user presses a key while the label has focus. (inherited from Label). | |
| KeyUp | Occurs when the user releases a key while the label has focus. (inherited from Label). | |
| Layout | Occurs when a control should reposition its child controls. (inherited from Control). | |
| Leave | Occurs when the input focus leaves the control. (inherited from Control). | |
| LocationChanged | Occurs when the Location property value has changed. (inherited from Control). | |
| LostFocus | Occurs when the control loses focus. (inherited from Control). | |
| MarginChanged | Occurs when the control's margin changes. (inherited from Control). | |
| MouseCaptureChanged | Occurs when the control loses mouse capture. (inherited from Control). | |
| MouseClick | Occurs when the control is clicked by the mouse. (inherited from Control). | |
| MouseDoubleClick | Occurs when the control is double clicked by the mouse. (inherited from Control). | |
| MouseDown | Occurs when the mouse pointer is over the control and a mouse button is pressed. (inherited from Control). | |
| MouseEnter | Occurs when the mouse pointer enters the control. (inherited from Control). | |
| MouseHover | Occurs when the mouse pointer rests on the control. (inherited from Control). | |
| MouseLeave | Occurs when the mouse pointer leaves the control. (inherited from Control). | |
| MouseMove | Occurs when the mouse pointer is moved over the control. (inherited from Control). | |
| MouseUp | Occurs when the mouse pointer is over the control and a mouse button is released. (inherited from Control). | |
| MouseWheel | Occurs when the mouse wheel moves while the control has focus. (inherited from Control). | |
| Move | Occurs when the control is moved. (inherited from Control). | |
| PaddingChanged | Occurs when the control's padding changes. (inherited from Control). | |
| Paint | Occurs when the control is redrawn. (inherited from Control). | |
| ParentChanged | Occurs when the Parent property value changes. (inherited from Control). | |
| PreviewKeyDown | Occurs before the KeyDown event when a key is pressed while focus is on this control. (inherited from Control). | |
| QueryAccessibilityHelp | Occurs when AccessibleObject is providing help to accessibility applications. (inherited from Control). | |
| QueryContinueDrag | Occurs during a drag-and-drop operation and enables the drag source to determine whether the drag-and-drop operation should be canceled. (inherited from Control). | |
| RegionChanged | Occurs when the value of the Region property changes. (inherited from Control). | |
| Resize | Occurs when the control is resized. (inherited from Control). | |
| RightToLeftChanged | Occurs when the RightToLeft property value changes. (inherited from Control). | |
| SizeChanged | Occurs when the Size property value changes. (inherited from Control). | |
| StyleChanged | Occurs when the control style changes. (inherited from Control). | |
| SystemColorsChanged | Occurs when the system colors change. (inherited from Control). | |
| TabIndexChanged | Occurs when the TabIndex property value changes. (inherited from Control). | |
| TabStopChanged | Occurs when the TabStop property changes. (inherited from Label). | |
| TextAlignChanged | Occurs when the value of the TextAlign property has changed. (inherited from Label). | |
| TextChanged | Occurs when the Text property value changes. (inherited from Control). | |
| Validated | Occurs when the control is finished validating. (inherited from Control). | |
| Validating | Occurs when the control is validating. (inherited from Control). | |
| VisibleChanged | Occurs when the Visible property value changes. (inherited from Control). |


WEB DEVELOPER
from
SCRATCH
from zero to hero in web development
scroll down to see more
AUTHOR
Piotr Klosinski
aspiring full-stack web developer
Cracow, Poland
Web Development
Learning Hard
On my way to becoming a professional full-stack web developer. Currently learning and diving deep into Rails (4.0+) framework, but it’s just the beginning.
Want to know more about me, my skills and story behind?
LEARN MORE ABOUT ME
BLOG
Thoughts, Struggles, Code…
Follow my journey from knowing absolutely nothing about programming, to (hopefully) becoming a well-respected web developer.
I have an endless thirst of knowledge and I fell in love with web development from the very first day.
I’m only a few months into the craft and am currently working hard on getting a good grasp of Ruby on Rails before my first job search in the business.
There’s a long and bumpy road ahead but nothing is impossible!
READ MORE ON THE BLOG


minisign
A dead simple tool to sign files and verify signatures.
More information: home page
- Generate a new keypair at the default location:
minisign -G
- Sign a file:
minisign -Sm path/to/file
- Sign a file, adding a trusted (signed) and an untrusted (unsigned) comment in the signature:
minisign -Sm path/to/file -c "Untrusted comment" -t "Trusted comment"
- Verify a file and the trusted comments in its signature using the specified public key file:
minisign -Vm path/to/file -p path/to/publickey.pub
- Verify a file and the trusted comments in its signature, specifying a public key as a Base64 encoded literal:
minisign -Vm path/to/file -P "public_key_base64"


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Select Event: {% if course_id == "2" %} Lecture (Wednesday) {% else %} Weekly Quiz (Tuesday) {% endif %} Blue is Pre-event, Red is Post-event.


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BENGALI ONLINE SHOP
124/47 22nd Avenue, New York City, USA
"Change Your Life Style"
PLATINUM MEMBER
BENGALI ONLINE SHOP
124/47 22nd Avenue, New York City, USA
"Change Your Life Style"
PLATINUM MEMBER
BENGALI ONLINE SHOP
124/47 22nd Avenue, New York City, USA
"Change Your Life Style"


#^----------------------------------------------------------------------
The page title needs its white space striped so it can safely be used
inside quoted strings.
#^title trim=ends
Welcome to blog!
#^----------------------------------------------------------------------
The master html page layout. We keep a separate one in each test
directory so the tests are compartmentalised.
#^html
{title}
{body}
#^----------------------------------------------------------------------
This special chunk is used to enable blog page processing and and auto
build an index.html as well as page2.html page3.html etc depending on
the number of blog posts and how many you requested in each page.
#^_blog_json
{
posts_per_page:2,
url:"http://feed.blog.com/",
feed:{
title:"Special Blog Title",
}
}
#^----------------------------------------------------------------------
Build an anchor tag to wrap the url of an older page.
#^link_older_page
older posts
#^----------------------------------------------------------------------
Build an anchor tag to wrap the url of a newer page.
#^link_newer_page
newer posts
#^----------------------------------------------------------------------
Wrap a list of blog posts for the main blog front index page and
page2,page3 etc.
#^_blog_page_body
some blog posts
{_list:blog_list}
{_blog_page_older:link_older_page||} {_blog_page_newer:link_newer_page||}
#^----------------------------------------------------------------------
Display a single blog from the list on the front page.
#^blog_list
item head
{_it._body}
item tail
#^----------------------------------------------------------------------
Build an anchor tag to wrap the url of an older post.
#^link_older_post
older post
#^----------------------------------------------------------------------
Build an anchor tag to wrap the url of a newer post.
#^link_newer_post
newer post
#^----------------------------------------------------------------------
Wrap the _blog_post_body for use in a single blog post page. Here you
also have access to _blog_post_json for providing any extra meta info
such as time author etc.
Note that _blog_post_body is a prerendered/cached version of the blog
post, rendered from the point of view of the post in the chunk
hierarchy. At this point you only have access to the chunks in your
hierarchy as well as _blog_post_json and _blog_post_body
#^_blog_post_body_one
{_blog_post_body}
{_blog_post_older:link_older_post||} {_blog_post_newer:link_newer_post||}
Some comments belong here
#^----------------------------------------------------------------------
Wrap the _blog_post_body for use in the list on the front page. Here
you also have access to _blog_post_json for providing extra meta info
such as time author etc and could even choose to only display this
rather than the actual body.
Note that _blog_post_body is a prerendered/cached version of the blog
post, rendered from the point of view of the post in the chunk
hierarchy. At this point you only have access to the chunks in your
hierarchy as well as _blog_post_json and _blog_post_body
#^_blog_post_body_many
link
{_blog_post_body}


| Package | Description |
|---|---|
| org.apache.cayenne |
Contains persistence APIs directly accessible by users.
|
| org.apache.cayenne.access |
Contains classes that make up Cayenne ORM stack.
|
| org.apache.cayenne.configuration.rop.client | |
| org.apache.cayenne.configuration.server | |
| org.apache.cayenne.event |
Contains classes that make up Cayenne generic event dispatch mechanism.
|
| org.apache.cayenne.remote |
Contains classes an interfaces related to Cayenne remote object persistence features.
|
| org.apache.cayenne.util |
General utility classes.
|
| Modifier and Type | Method and Description |
|---|---|
EventManager |
DataChannel.getEventManager()
Returns an EventManager associated with this channel.
|
EventManager |
BaseContext.getEventManager()
Returns EventManager associated with the ObjectStore.
|
| Modifier and Type | Field and Description |
|---|---|
protected EventManager |
DataRowStore.eventManager |
protected EventManager |
DataDomain.eventManager |
| Modifier and Type | Method and Description |
|---|---|
EventManager |
DataRowStore.getEventManager()
Returns an EventManager associated with this DataRowStore.
|
EventManager |
ClientServerChannel.getEventManager() |
EventManager |
DataDomain.getEventManager()
Returns EventManager used by this DataDomain.
|
| Modifier and Type | Method and Description |
|---|---|
void |
DataRowStore.setEventManager(EventManager eventManager)
Sets an EventManager associated with this DataRowStore.
|
void |
DataDomain.setEventManager(EventManager eventManager)
Sets EventManager used by this DataDomain.
|
| Constructor and Description |
|---|
DataRowStore(String name,
RuntimeProperties properties,
EventManager eventManager)
Creates new DataRowStore with a specified name and a set of properties.
|
DefaultDataRowStoreFactory(Provider<EventBridge> eventBridgeProvider,
EventManager eventManager,
RuntimeProperties properties) |
| Modifier and Type | Field and Description |
|---|---|
protected EventManager |
ClientChannelProvider.eventManager |
| Modifier and Type | Field and Description |
|---|---|
protected EventManager |
DataContextFactory.eventManager |
| Modifier and Type | Class and Description |
|---|---|
class |
DefaultEventManager
A default implementation of
EventManager . |
class |
NoopEventManager |
| Modifier and Type | Field and Description |
|---|---|
protected EventManager |
EventBridge.eventManager |
| Modifier and Type | Method and Description |
|---|---|
EventManager |
EventManagerProvider.get() |
EventManager |
EventBridge.getEventManager()
Returns local EventManager used by the bridge.
|
| Modifier and Type | Method and Description |
|---|---|
void |
EventBridge.startup(EventManager eventManager,
int mode)
Starts EventBridge in the specified mode and locally listening to all event sources
that post on a preconfigured subject.
|
void |
EventBridge.startup(EventManager eventManager,
int mode,
Object localEventSource)
Starts EventBridge in the specified mode and locally listening to a specified event
source.
|
void |
EventBridge.startup(EventManager eventManager,
int mode,
Object localEventSource,
Object remoteEventSource)
Starts EventBridge in the specified mode.
|
| Modifier and Type | Field and Description |
|---|---|
protected EventManager |
ClientChannel.eventManager |
| Modifier and Type | Method and Description |
|---|---|
EventManager |
ClientChannel.getEventManager() |
| Constructor and Description |
|---|
ClientChannel(ClientConnection connection,
boolean channelEventsEnabled,
EventManager eventManager,
boolean remoteEventsOptional) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
EventUtil.listenForChannelEvents(EventManager manager,
DataChannelListener listener)
Listen for events from all channels that use a given EventManager.
|
Copyright © 2001–2019 Apache Cayenne. All rights reserved.


Basic usage:
Click on this button to open dropdown
Hello World!
Here can be any content
Control isOpened state of the dropdown manually:
Click on this button to open dropdown
Hello World!
Here can be any content
Is dropdown opened now? : {{ isOpened }}
Click to open dropdown


{% extends 'pau/pjax_switch.html' %} {% import "pau/common/macros.html" as pau_macros with context %} {% block nav %} {% endblock %} {# This stuff won't be around in pjax but thats okay because crawlers don't use pjax #} {% block extra_header %} {% endblock %} {% block main %}


{% import "bootstrap/wtf.html" as wtf %} {%- extends "base.html" %} {% block content %}
Woops. Looks like this data doesn't exist.


Step 1: Install and Start
Kubernetes user
Using Helm
Helm v3 - run the following:
Helm v2 - run the following:
Using Manifests directly
Using Kubernetes, install Meshery on your cluster by cloning the Meshery repo:
Install Meshery on your cluster by running the following:
Windows user
Download and unzip mesheryctl from the Meshery releases page. Add mesheryctl to your PATH for ease of use. Then, execute:
Step 2: Login
Access Meshery in your browser at http://<IP_ADDRESS>:9081.


FILM TITLE: EDUCATING RITA DIRECTOR: LEWIS GILBERT COUNTRY: ENGLAND 1983 CINEMATOGRAPHY: FRANK WATTS MUSIC: DAVID HENTSCHEL CAST: Michael Caine, Julie Walters SUPER FEATURES: The acting.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This film, when it was first made, was essentially a re-union between Lewis Gilbert and Michael Caine, who both came upon the scene fifteen years earlier, with ALFIE.
And the main thrust of the film, then, was the character that Michael Caine was playing, which came off a bit as a modern day Restoration play, complete with asides.
EDUCATING RITA, is a bit of the same, but the story, this time is not about a guy picking up women, or the proverbial middle class ageing stud philosophizing about his successes and failures. The character is now a professor of poetry and literature, who has become bored with his own teaching and his students. In comes along a new student, an irish lady in her twenties, who wants to learn something else about life, other than the usual thing, get married and have kids, which her boyfriend is pushing for.
And the well meaning, but generally drunk professor, is starting to enjoy his tutorship of this spirited lady. She doesn't have all the knowledge and studies that all students do, but she has verve and nerve. And she has original ideas, actually, fresh ideas, with a point of view that is more often than not ignored.
Eventually the professor does himself in, and the film has a chance to turn into a love story, but it does not do so. Rita, has not gotten this far to stop her studies now, and the film is not going to stop her.
This film, today, is better remembered as one where both leads were nominated for the Best Actor and Best Actress awards. They didn't win, but their work is well remembered, even if Julie Walters has never really hit the big time as she did in that film.
Wonderful showcase of acting, for both leads. This is a really good film, that shows what a director can do when he helps his actors do their thing, instead of creating a film that is about the crass of entertainment and money that Hollywood usually creates.
3.5 GIBLOONS
Internet Movie Critics Association Copyright (c) Pedro Sena 1995. All Rights Reserved.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Note: The text area will automatically grow to fit new lines as you type some text. Try to fill the area with some text and see how it works.


|
TrackracerAR
0.9.2
|
State to edit the current track, move feature points and edit settings. More...
Public Member Functions | |
| override void | EnterState () |
| Gets called when entering this state. For more info see GameManager class More... | |
| override void | ExitState () |
| Gets called when exiting this state. For more info see GameManager class More... | |
| void | OnCancel () |
| Returns to the BuildDialogState More... | |
| void | OnSave () |
| Transitions to the BuildSaveState More... | |
| void | OnRace () |
| Transitions to the RaceSetupState More... | |
| string | OnShare () |
| Copies the current tracks database key to the devices clipboard and returns it. More... | |
| Public Member Functions inherited from State | |
| delegate void | InputActionHandler () |
| delegate void | TouchHandler (float x, float y) |
| void | SetParentStateMachine (StateMachine _sm) |
| virtual void | SetActive (bool _active) |
| virtual void | UpdateActive (double _deltaTime) |
| Override this as your Update Function in the State. Is only called when the current state is active More... | |
Protected Member Functions | |
| override void | Initialise () |
| Override this as your Awake/Start/Init Function. Is called when this State is added to a StateMachine More... | |
Private Member Functions | |
| void | Construct (IFeaturePointsManager _trackBuilder, SignalBus _signalBus, UpdateUseCase _useCase, [Inject(Id="TrackParent")] StreetView _streetView, [Inject(Id="TrackParent")] ISplineManager _splineManager) |
| void | OnTrackChanged () |
| void | UpdateTrackMesh () |
| void | UpdateToCloud () |
Private Attributes | |
| IBuildStateMachine | m_buildSM |
| IFeaturePointsManager | m_trackBuilder |
| SignalBus | m_signalBus |
| IDisposable | m_trackChangedSubscription |
| IDisposable | m_trackUploadSubscription |
| UpdateUseCase | m_useCase |
| StreetView | m_streetView |
| ISplineManager | m_splineManager |
Additional Inherited Members | |
| Protected Attributes inherited from State | |
| StateMachine | m_stateMachine |
| Properties inherited from State | |
| bool | Active [get, protected set] |
| Events inherited from State | |
| InputActionHandler | m_enteredState |
| InputActionHandler | m_exitedState |
State to edit the current track, move feature points and edit settings.
|
inlineprivate |
|
inlinevirtual |
Gets called when entering this state. For more info see GameManager class
Reimplemented from State.
|
inlinevirtual |
Gets called when exiting this state. For more info see GameManager class
Reimplemented from State.
|
inlineprotectedvirtual |
Override this as your Awake/Start/Init Function. Is called when this State is added to a StateMachine
Reimplemented from State.
|
inline |
Returns to the BuildDialogState
Implements IBuildEditorState.
|
inline |
Transitions to the RaceSetupState
Implements IBuildEditorState.
|
inline |
Transitions to the BuildSaveState
Implements IBuildEditorState.
|
inline |
Copies the current tracks database key to the devices clipboard and returns it.
Implements IBuildEditorState.
|
inlineprivate |
|
inlineprivate |
|
inlineprivate |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |
|
private |


/**
* Pile class
*/
module.exports = class Pile {
/**
* constructor
*/
constructor() {
this.cards = [];
}
/**
* add one card to the pile
* @param {Card} card
*/
addCard(card){
this.cards.push(card);
}
/**
* add a bunch of cards to the pile
* @param {Cards[]} cards
*/
addCards(cards){
this.cards = this.cards.concat(cards);
}
/**
* play next card
* @returns {Card} next played card
*/
nextCard(){
let cards = this.cards, length = cards.length;
let playedCard = null;
if(length>0){
playedCard = cards.shift();
}
return playedCard;
}
/**
* card size in the pile
* @returns {number} card size
*/
size(){
return this.cards.length;
}
}


model data models MGF transmission field bats parameters bat infectious mathematical framework disease research information {border-style different empirical studies dynamics px;} rabies virus #ffffff;} population study wildlife analysis ecological mechanistic (e.g. multiple (Fig. modellers parameter process infection practical prairie alternative big brown experimental hypotheses modelling using host important populations scientific approach biological collection design fitting help inference model, observed project used approaches case ecology example, laboratory methods set statistical step Acad. However, based biologists cycle estimates fruit helvum human iterative measured mechanisms processes px; questions role species specific time use {font-family Department Natl. Sci. U.S.A USA[], University assessment described diseases drivers emerging ensure font-size immunity new number plague predictions researchers seasonal Dis Lett Soc. available captive collected common data. demographic developed dogs double; estimate experiments including independent integration interactions interdisciplinary key led missing models, multidisciplinary need observations provide rates relative results sensitivity series single steps studies. uncertainty validated validation (Eptesicus Bayesian Eidolon Indeed, LBV aim allows animal assess border-color border-width colony determine develop dog ecology. evidence fieldwork flea framework, framework. frameworks high hypothesis importance incorporated individuals initial life lyssaviruses period possible potential proposed protective rate reservoir second shared solid; stages strong structure surveillance system. training values zoonotic {font-style {font-weight (George (Hayman (O'Shea Colorado Figure Infect. Lagos Lond. Model Press Research Yersinia additional appropriate article bold collected. conceptual considered core courier; describing detailed direct discrepancies diverse does dynamics. early em; emergence epizootics essential exposure fit fitted fleas generate generation guidelines health helped helps hibernation hoc hosts impact implications improve infections informed input involved issues knowledge large lead level literature long lyssavirus match maternal measurement model-guided model. natural obtained outbreaks parasite particularly parties persistence point power prevalence previous prior programmes pt;} public quantitative red relevant reliable remaining required reservoirs result sampling scientists short-term stochastic straw-coloured structures study, survival theoretical traditional wild work


Court sets Dec 5, 6 to examine allegations of police misconduct against LTTE detainees
KUALA LUMPUR, Nov 8 — The Sessions Court here today set Dec 5 and 6 to examine complaints on ill treatment by prison authorities by two of the accused charged over alleged links to LTTE.
The complaints were from a grocer, B. Subramaniam, 57, who is charged with giving support to the terrorist group, and scrap metal collector A. Kalaimughilan, 28, who is facing a charge with possessions of items linked to LTTE.
Judge Azura Alwi fixed the dates after their case came up for mention before her today.
She said both the accused recorded their complaints in camera last Nov 1.
“After hearing their complaints, the court is satisfied that there is an offence for action to be taken under Section 128 of the Criminal procedure Code.
“A further examination of the complaints by the two accused will be continued under Section 133 of the Criminal Procedure Code,” she added.
At the proceedings today, the prosecution was represented by deputy public prosecutor Low Qin Hui, while the two accused were represented by lawyer S. Selvam.
Last Nov 1, lawyer MV Yoges, representing Kalaimughilan, told the court that his client complained that he was not treated well at the Sungai Buloh Prison, where he was not given a pillow and mattress to sleep on. — Bernama


All Files (70.27% covered at 23.85 hits/line)
5 files in total.
74 relevant lines.
52 lines covered and
22 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| app/controllers/application_controller.rb | 100.0 % | 5 | 2 | 2 | 0 | 1.0 |
| app/controllers/zernikes_controller.rb | 65.85 % | 105 | 41 | 27 | 14 | 5.1 |
| app/helpers/application_helper.rb | 100.0 % | 2 | 1 | 1 | 0 | 1.0 |
| app/models/zernike.rb | 73.08 % | 78 | 26 | 19 | 7 | 59.6 |
| app/uploaders/attachment_uploader.rb | 75.0 % | 49 | 4 | 3 | 1 | 0.8 |
Controllers (67.44% covered at 4.91 hits/line)
2 files in total.
43 relevant lines.
29 lines covered and
14 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| app/controllers/application_controller.rb | 100.0 % | 5 | 2 | 2 | 0 | 1.0 |
| app/controllers/zernikes_controller.rb | 65.85 % | 105 | 41 | 27 | 14 | 5.1 |
Models (73.08% covered at 59.6 hits/line)
1 files in total.
26 relevant lines.
19 lines covered and
7 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| app/models/zernike.rb | 73.08 % | 78 | 26 | 19 | 7 | 59.6 |
Mailers (100.0% covered at 0.0 hits/line)
0 files in total.
0.0 relevant lines.
0.0 lines covered and
0.0 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|
Helpers (100.0% covered at 1.0 hits/line)
1 files in total.
1 relevant lines.
1 lines covered and
0 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| app/helpers/application_helper.rb | 100.0 % | 2 | 1 | 1 | 0 | 1.0 |
Libraries (100.0% covered at 0.0 hits/line)
0 files in total.
0.0 relevant lines.
0.0 lines covered and
0.0 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|
Ungrouped (75.0% covered at 0.8 hits/line)
1 files in total.
4 relevant lines.
3 lines covered and
1 lines missed
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| app/uploaders/attachment_uploader.rb | 75.0 % | 49 | 4 | 3 | 1 | 0.8 |


In Ghana now, most locals of IMCS are born in already existing chaplaincies where many other subgroups or organizations are at work. Subgroups such as Charismatic Renewal group, Legion of Mary, Choir, different Marian groups came into existence after these IMCS Locals were formed in the chaplaincies. IMCS does embrace all the Catholic Student Communities and it represents them. As a result of the quasi parish nature of the chaplaincies, the activities of IMCS locals sometimes have activities like, retreat, Mass and programs like campaigns against HIV/AIDS, Sickle Cell Awareness, community Empowerment and outreaches. This awareness was felt by action orientations that became more and more concise on some of our campuses. In furtherance to this, the National Office would be seeking the counsel and support of the Ghana Catholic Bishop Conference on and in what the National Movement’s locals or institutions do in the Church in Ghana,
As IMCS grew over the years and adapted itself to the realities it was faced, in Ghana, with the growth of the Church’s pastoral activities in universities. In some mission countries, many Catholic Universities were established and the concern to foster spiritual care for the university community (Lectures, administration and the families) was kindled. University parishes exercising full parish responsibilities and having organizations were founded; this meant community of Catholic Students had then parish committees. All movements and organizations recognized by the parish found their place in it. The situation is not farfetched in Ghana.
In Ghana for non-Catholic universities, the concern to carter for the spiritual needs of the students was met within the creation of Catholic Chaplaincies. Often, a movement particularly IMCS, became the reason for establishing a chaplaincy which in turn became representative of the Catholic Students Community. As time went on these University Chaplaincies developed and became known as University Parishes by Local Ordinaries or Bishops. With the change from one to another, some tensions have been encountered and IMCS humbly had to give up its place to a higher authority and the personality of University Parishes had a determining effect on the transition and performance of the IMCS Movement activities. Currently, many students feel they are Catholics but not IMCS-Pax Romana members in these Parish Chaplaincies. That is, the IMCS Movement has now become a movement of choice by the Catholic Students in these Parish Chaplaincies. Pax Romana in the Tertiary institutions is virtually becoming optional society for the Catholic Students due to wrong orientation. This has led to the lack of smooth relationship between some locals with their Chaplains and gradually resulted in their participation in some of the National Programs.
The basic logistics such as an office, human and financial recourses needed to make administrative work smooth is nothing to write home about, coupled with our inability to create a transitional structure for the graduates to form a strong Alumni (ICMICA) front in the country for some years now and our inability to permeate the Arch/Diocese structure which in turn will trickle down to deaneries and to the parish levels has militated our coordination and adversely affected our financial status. The slow or non- payment of dues by locals cannot be overlooked. The non-permanent places of worship in some of our locals have always been a long standing issue. The National Office has developed a ten year Action Plan for the Movement 2014-2024, which will see to the establishment of PAX ALUMNI in our various locals to strengthen the emerging national front, start a long term income generating project-Cloth Production to end the period of “intellectual begging”, acquiring an office through the help of the Bishops’ Conference and GHANCYC and ensuring financial sustainability and self-reliance.
Organizational Structure


Chainer Reference Manual¶
- Core functionalities
- Utilities
- Assertion and Testing
- Standard Function implementations
- Standard Link implementations
- Optimizers
- Serializers
- Function hooks
- Weight Initializers
- Dataset examples
- Iterator examples
- Trainer extensions
- Trainer triggers
- Caffe Reference Model Support
- Visualization of Computational Graph
- Environment variables


[§356D-98] Rules. The authority may adopt rules pursuant to chapter 91 necessary for the purposes of this part. [L 2006, c 180, pt of §2]


no state hover state (enough points) hover state (not enough points)
redeem now hover state hover state (enough points) hover state (not enough points)
Redemption tiles are located after the Brand Heros. Currently, the redemption tiles only consist of gift cards. Redemption tiles can be filtered by number of points (200P°-1000P°, 1001P°-2000P°,2001P°-5000P°, 5001P°-10000P°)
Redemption tiles exist in differen states.


Thermostat
Current temperature:
20
London
Paris
Tokyo
-
+
Reset
Power Saving Mode is:
On
Off
Your energy usage is:


Toggle navigation
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Add Stock
Application uses MarkItOnDemand Interactive API


When you run a statement with parameters, IntelliJ IDEA saves parameter values in memory. Select this checkbox and
next time you execute the statement, IntelliJ IDEA will show you the last used parameter values. You can change them
before running the statement.
Clear this checkbox and IntelliJ IDEA will execute the statement immediately without showing you the parameter
values.


KSGF
KSGF is a javascript library to represent a Hex game, and to read and write the game in SGF format.
SGF is
"Smart Game Format", which is a plain text format. SGF is easily portable, and can be read by humans.
All SGF properties will be read; the following properties are understood:
  Root node: FF ( must be FF[4] ), GM ( must be GM[11] ), SZ, PL, AB, AW, C, IP
  Other nodes: B, W, IP, C.
  B[swap-pieces] and W[swap-pieces] set the .swap property of the move to true.
  All these properties, and aditionally the AP property, will by written where appropriate in the SGF output
Usage: Place the library in the <head> section of your web page. There are 3 'classes' and some utilities.
  See the files test1.html, test2.html etc for examples.
Game
The Game class represents a Hex Game.
Constructor
Game()
The game has these initial values: rows = cols = 11; first player = KSGF.BLACK;
Properties
.addedBlackStones
This is an array of Cells (see the Cell class below) occupied by black stones which have been added to the board before play begins.
This will not happen in a real game, but may be helpful eg when exploring a template.
.addedWhiteStones
See .addedBlackStones.
This is an array of Cells (see the Cell class below) occupied by added white stones.
.cols
The number of columns for this game's board.
.currentMove
The last move that was made in the actual game. Other moves may have been explored.
.currentTurn
Whose turn it is to play next in the actual game (KSGF.BLACK or KSGF.WHITE)
.errorCode
Identifier for the last error encountered when reading a game; see .getErrorMessage() too.
.firstPlayer
KSGF.BLACK (the default) or KSGF.WHITE, to indicate which player plays first.
.rootMove
The root of the game tree. rootMove is a Move (see the Move class below), which has a list of first moves, played or explored (.nextMoves[]).
Those next Moves also have possible nextMoves[] and so on, so the moves in the game are represented by a game tree.
.rows
The number of rows for this game's board.
Methods
.addBlackStone(cell)
.addBlackStone(row, col)
.addBlackStone(cellIDText)
Checks the proposed cell is available, then adds a black stone there in the set-up position.
Returns true for success and false otherwise.
cell is an instance of the Cell or Move class, see below, or eg {row: 4, col: 5}.
row, col are integer values for the row and column of the move
cellIDText is a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
.addWhiteStone(cell)
.addWhiteStone(row, col)
.addWhiteStone(cellIDText)
Checks the proposed cell is available, then adds a white stone there in the set-up position.
Returns true for success and false otherwise.
cell is an instance of the Cell or Move class, see below, or eg {row: 4, col: 5}.
row, col are integer values for the row and column of the move
cellIDText is a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
.changeTurn()
Changes .currentTurn from KSGF.BLACK to KSGF.WHITE or vice versa.
.decode(text)
Decodes the text, given in Smart Game Format (SGF). If successful, sets the game from the data and returns true. If unsuccessful, leaves the existing game untouched and returns false; .getErrorMessage() and .errorCode will indicate the problem. If multiple games are given by the text, only the first is decoded.
.encode()
Returns a formatted SGF representation of this game.
The resulting text is indented so that it is easier for a human to read.
.erase()
Sets the current move to the previous move, if there is one, and erases the old current move and any following branches. (See also .goBack)
.getErrorMessage()
Returns text describing the last error encountered when reading a game; see .errorCode too.
.goBack()
Sets the current move to the previous move, if there is one. The game tree is otherwise unaffected. (See also .erase)
.isCellEmpty(cell)
.isCellEmpty(row, col)
.isCellEmpty(cellIDText)
Returns true if the given cell is empty (and on the board), or otherwise false.
cell is an instance of the Cell or Move class, see below, or eg {row: 4, col: 5}.
row, col are integer values for the row and column of the move
cellIDText is a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
.isCellOnBoard(cell)
.isCellOnBoard(row, col)
.isCellOnBoard(cellIDText)
Returns true if the given cell is on the board, or otherwise false.
cell is an instance of the Cell or Move class, see below, or eg {row: 4, col: 5}.
row, col are integer values for the row and column of the move
cellIDText is a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
.makeMove(cell)
.makeMove(row, col)
.makeMove(cellIDText)
This adds a move to the game tree at the current playing position. Returns true/false for success/failure.
cell is an instance of the Cell class, see below, or {row: row, col: col}.
row, col are integer values for the row and column of the move
cellIDText is a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
.stripComments(move)
Removes any comments from the given Move and any branches above it.
When move is the rootMove, this therefore strips all comments from the game tree.
SGF text without comments is more readable.
Move
The Move class represents a Move on the board, that is the placing of a BLACK or WHITE stone.
The game is represented as a tree of Moves, starting from a root move with branches for moves that have been played or explored.
The root move (or root node) contains a list of possible first moves.
Constructor
Move(cell)
Move(row, col)
Move(cellIDText)
cell - an instance of the Cell or Move class, or eg {row: 4, col: 5}.
row - the (integer) row number of the Move's cell, starting at 1.
col - the (integer) column number of the Move's cell, starting at 1.
cellIDText - a text representation of the Move's cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
Properties
.comment
A comment about this move in plain text format
.col
The (integer) col number of the cell, starting at 1.
.nextMoves
An array of moves that have been played or explored from this position.
Game.currentMove should have been set to the last move actually played, which determines whether a move has been played and merely explored.
.previousMove
The move that was made before this one. Note that the root Move does not have a previous move, so .previousMove is set to null.
.row
The (integer) row number of the cell, starting at 1.
.swap
This is set to true if the move represents a swap of the pieces ([swap-pieces] in SGF). Otherwise this property is absent.
Code: if (move.swap) {...} can be used to determine if the move is a swap.
Methods
.getNextMove()
Returns the first given next move, or null if none.
Might be useful if there are no branches of explored moves, just played moves.
.getnextMoveOnPath(targetMove)
Returns the next move on the path to targetMove, or null if unsuccessful.
Useful if proceeding towards the current move (ie Game.currentMove).
.isOnPathTo(targetMove)
Returns true if this move is is on the path to targetMove, or false otherwise.
When targetMove is the current move (ie Game.currentMove), this indicates whether this move has been played (or merely explored)
.isRoot()
Returns true if this is the root move, or false otherwise.
.nextMovesCount()
Returns the number of next moves played or explored
Cell
The Cell class represents a Cell on the board, having a row and a column number.
Constructor
Cell(cell)
Cell(row, col)
Cell(cellIDText)
cell - an instance of the Cell or Move class, or eg {row: 4, col: 5}.
row - the (integer) row number of the cell, starting at 1.
col - the (integer) column number of the cell, starting at 1.
cellIDText - a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...
Properties
.col
The (integer) column number of the cell, starting at 1.
.row
The (integer) row number of the cell, starting at 1.
Methods
None.
Utilities
Constants
KSGF.EMPTY
KSGF.BLACK
KSGF.WHITE
These are small integer values, guaranteed to be less than 100, so you could define your own constants starting at 100.
Functions
KSGF.setAppName(name)
Sets the name of your app, which is used when writing SGF output. Default is "KSGF library".
KSGF.getCellIDText(cell)
KSGF.getCellIDText(row, col)
KSGF.getCellIDText(cellIDText)
Returns a representation of the row, col as text, where the col is a letter a,b,c... and the row a number; eg "d2".
It accepts various input formats:
cell - an instance of the Cell or Move class, see below, or eg {row: 4, col: 5}.
row - the (integer) row number of the cell, starting at 1.
col - the (integer) column number of the cell, starting at 1.
cellIDText - a text representation of the cell, eg "a5", "g11" etc. where columns are given a single letter a,b,c...


Crime Data Visualization Project
Offences against Public Tranquility
Pie-Charts
*Click Here for Line-Chart*


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Have you ever complaint that you cannot copy and paste the directory path when using macOS?  I guess so many times that you camplaint about repeating simple tasks but lots of time being cost.
However Automator is used to solve this problem.
I'm gonna use several simple samples to show you how helpful Automator can be on macOS. However in this article I'll cover only one example (the other two can be found in next blog).
Introduction
Automator is an application developed by Apple Inc. for macOS that implements point-and-click (or drag and drop) creation of workflows for automating repetitive tasks into batches for quicker alteration, thus saving time and effort over human intervention to manually change each file separately.
For more infomation, please head to https://en.wikipedia.org/wiki/List_of_OS_X_components#Automator.
Sample
I'll use three small samples to illustrate how Automator works(in this article I'll cover only one, the other two will be in the next blog). If you use Windows, I guess this software Jitbit Macro Recorder may help you, but I haven't tried it myself.
The three samples show: Copy and reveal the path of a folder/file in Finder, Save and clean the Desktop, and Add a filter to an image.
Copy and reveal the path of a folder/file in Finder
Open Automator: you can open it in Launchpad. Just type the name in your search bar to get it (or you can navigate it in Other folder).
Choose File->New. Here you need to choose a type of document to make. This is a decision of how your workflow would run. Here we choose service.
Select files or folders in Finder.app because we want to get the path in Finder.
Then focus on the Search Bar on your left hand and type "copy".
Then select and drag the Copy to Clipboard to the work area(right big area).
Click File->Save to save it(I named it as Copy Path) and this simple service has been completed.
Let's set up Reveal Finder Items before we test it.
Create a new service and select text in any application use the same method mentioned before and you will get an empty workflow.
Type Reveal in the Search Bar, and Drag the Reveal Finder Items to the right big area.
Save it(I saved as Reveal Items) and this service has been completed.
Then let's test these two functions. Open finder and select a file/folder as I do.
Then right click on it and choose Service->Copy Path. Then this file/folder's path has already been copied to your clipboard.
Now you can paste it anywhere.
Let's test the Reveal Items function now.
Highlight a path.
Right click on it, and choose Service->Reveal in Finder.
Then the item in your Finder will show up.
Finally
The other two examples will show up in the next blog. If you are interested in Automator, try it yourself!
There is no requirement to programming experience, but it will save you a lot of time.
Anyway, it's cool right?
P.S. Wish Automator makes your life better.
(Please use this link to share: http://zhuxinqi.space/blog/macwithautomator1.html)
(转载请注明出处)


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GPGPU-Sim
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#include <area.h>
Public Member Functions | |
| Area () | |
| double | get_w () const |
| double | get_h () const |
| double | get_area () const |
| void | set_w (double w_) |
| void | set_h (double h_) |
| void | set_area (double a_) |
Public Attributes | |
| double | w |
| double | h |
Private Attributes | |
| double | area |


Qanon is alleged to be a military or intelligence (team of) insider(s) with “Q-Level” clearance. They have been posting since October.
It may seem unlikely, but I thought it was more likely after the 8chan message board requested that he say “Tip Top” in a speech, which Trump used on easter Sunday.
You can find Qposts stored on these two websites
https://qanonposts.com/
http://decodingq.com/
Recent Events
Apparently it wasn’t supposed to be leaked that Trump wasn’t being investigated as reported by the Washington Post. This seems to have pushed Q and Trump into overdrive and sped up some timelines. It caused an all nighter for Trump
Q Drops Yesterday-
5:5 I think is a reference to a Hillary Clinton Video that shows her engaging in sex acts with a minor and Huma Abedin that was found on Anthony Weiner’s laptop in a folder called insurance after a catfishing sting nailed him. It could be a date, or a Bible Verse, or language describing strength of a signal. I’m not sure. I’m leaning toward HRC video.
Forced Reaction seems to be a reference to having to play cards early. I think the leak meant bad guys they thought were gone were still present or being played. So they had to use force.
That’s the third post.
Next row
It’s a little tricky to copy over correctly, but 1031 is a refernce to the air craft getting shot down/crashing. Q says we’re at war.
Navy Ship Crashes. Apparently the US McCain and FItzgerald crashed. Seems like a message imo.
Here’s teh story- https://www.reuters.com/article/us-usa-navy-crash-singapore/u-s-destroyer-mccain-collision-which-killed-10-sailors-caused-by-sudden-turn-singapore-idUSKCN1GK0HU
Here’s a timeline of Obama (Hussein)
What actually fell?
Deep Underground Military base?
China Vs Vatican?
Top Row
Q makes a typo on 1035.
Here’s the video Q mentions in 1036. It’s a video high lighting US military power!
https://www.youtube.com/watch?feature=youtu.be&v=xW2ijF2ya1c&app=desktop
Describes booms in route in 1037. Time stamp matters. I’m wondering when the earthquake registered of the West Coast.

Theories around Q stuff
Caris James get’s mentioned
Seth Rich deeper conspiracy
Deadlines have passed
FBI was supposed to hand over evidence yesterday.
Trump Defends Sessions
Trade war seems to come during some actual war. It’s of note
Andrew Jackson was the President that fought the central banksters calling them a Den of Vipers
This page is synchronized from the post: ‘Qanon- Forces at war domestically?’


Famous birthdays for Nov. 14: Prince Charles, Condoleezza Rice
by UPI StaffNov. 14 (UPI) -- Those born on this date are under the sign of Scorpio.
They include:
-- French Impressionist painter Claude Monet, in 1840
-- Indian statesman Jawaharlal Nehru in 1889
-- Swedish writer Astrid Lindgren in 1907
-- U.S. Sen. Joseph McCarthy, R-Wis., in 1908
-- Former U.N. Secretary-General Boutros Boutros-Ghali in 1922
-- Actor Veronica Lake in 1922
-- Astronaut Edward White, killed in a 1967 Apollo I launch pad fire, in 1930
-- King Hussein of Jordan in 1935
-- Writer P.J. O'Rourke in 1947 (age 72)
-- Musician Buckwheat Zydeco in 1947
-- Prince Charles, heir to the British throne, in 1948 (age 71)
-- Former U.S. Secretary of State Condoleezza Rice in 1954 (age 65)
-- New Age singer/songwriter Yanni in 1954 (age 65)
-- Actor D.B. Sweeney in 1961 (age 58)
-- Actor Laura San Giacomo in 1962 (age 57)
-- Actor Patrick Warburton in 1964 (age 55)
-- Rapper Joseph Simmons of Run-D.M.C., also known as Run or Rev. Run, in 1964 (age 55)
-- Television newscaster Bill Hemmer in 1964 (age 55)
-- Actor Josh Duhamel in 1972 (age 47)
-- Drummer Travis Barker in 1975 (age 44)
-- Actor Olga Kurylenko in 1979 (age 40)
-- Actor Cory Michael Smith in 1986 (age 33)


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