Hello, my name is Riley Mustain I enjoy long walks on the beach, and coding in Python.
I currently not the most skilled but I can read and write basic html/css as well as Python and i hope to expand my knowledge of other programming languages soon.
Contact me at<EMAIL_ADDRESS>or on my twitter:@anxietyschewtoy


Oops! Seems there are some errors..
Yay! ..
Jericho
An Extractive Text Summerizer using Text Rank
Input Text
*
Size
*
Increase value
Decrease value
(Lines per Paragraph)
Summarize
Summarized Text:


{% extends 'base.html' %} {% load crispy_forms_tags %} {% block content %} Educations {% if request.user.is_authenticated and profile.user == request.user %} Create Educations {% endif %}
Profile has no educations yet..


(PECL getdns >= 0.11.0)
php_getdns_wire2rr_dict_buf — Convert a DNS resource record in binary wire format to dictionary format.
$wire
, int &$wireSize
, int &$dict
)This function converts a DNS resource record in binary wire format to dictionary format.
wire
A binary string that contains a resource record in wire format.
wireSize
On input this value should contain the size of the buffer. On output this value will describe the length of the wire format resource record. Note that this argument is passed by reference and any existing value will be overwritten.
dict
On output this value will contain an integer representation of a getdns dictionary that contains a DNS resource record. Note that this argument is passed by reference and any existing value will be overwritten. The client is responsible for calling php_getdns_dict_destroy() when the dictionary is no longer needed.
This function returns an integer response code. GETDNS_RETURN_GOOD indicates successful completion.


I2S data width is 16-bit
Definition at line 29 of file i2s.h.
I2S data width is 24-bit
Definition at line 30 of file i2s.h.
I2S data width is 32-bit
Definition at line 31 of file i2s.h.
I2S data width is 8-bit
Definition at line 28 of file i2s.h.
Stereo channel
Definition at line 35 of file i2s.h.
Mono channel
Definition at line 34 of file i2s.h.
RX threshold is 1 word
Definition at line 87 of file i2s.h.
RX threshold is 10 words
Definition at line 96 of file i2s.h.
RX threshold is 11 words
Definition at line 97 of file i2s.h.
RX threshold is 12 words
Definition at line 98 of file i2s.h.
RX threshold is 13 words
Definition at line 99 of file i2s.h.
RX threshold is 14 words
Definition at line 100 of file i2s.h.
RX threshold is 15 words
Definition at line 101 of file i2s.h.
RX threshold is 16 words
Definition at line 102 of file i2s.h.
RX threshold is 2 words
Definition at line 88 of file i2s.h.
RX threshold is 3 words
Definition at line 89 of file i2s.h.
RX threshold is 4 words
Definition at line 90 of file i2s.h.
RX threshold is 5 words
Definition at line 91 of file i2s.h.
RX threshold is 6 words
Definition at line 92 of file i2s.h.
RX threshold is 7 words
Definition at line 93 of file i2s.h.
RX threshold is 8 words
Definition at line 94 of file i2s.h.
RX threshold is 9 words
Definition at line 95 of file i2s.h.
TX threshold is 0 word
Definition at line 70 of file i2s.h.
TX threshold is 1 word
Definition at line 71 of file i2s.h.
TX threshold is 10 words
Definition at line 80 of file i2s.h.
TX threshold is 11 words
Definition at line 81 of file i2s.h.
TX threshold is 12 words
Definition at line 82 of file i2s.h.
TX threshold is 13 words
Definition at line 83 of file i2s.h.
TX threshold is 14 words
Definition at line 84 of file i2s.h.
TX threshold is 15 words
Definition at line 85 of file i2s.h.
TX threshold is 2 words
Definition at line 72 of file i2s.h.
TX threshold is 3 words
Definition at line 73 of file i2s.h.
TX threshold is 4 words
Definition at line 74 of file i2s.h.
TX threshold is 5 words
Definition at line 75 of file i2s.h.
TX threshold is 6 words
Definition at line 76 of file i2s.h.
TX threshold is 7 words
Definition at line 77 of file i2s.h.
TX threshold is 8 words
Definition at line 78 of file i2s.h.
TX threshold is 9 words
Definition at line 79 of file i2s.h.
I2S data format
Definition at line 38 of file i2s.h.
I2S LSB data format
Definition at line 40 of file i2s.h.
I2S MSB data format
Definition at line 39 of file i2s.h.
PCM data format
Definition at line 41 of file i2s.h.
PCM LSB data format
Definition at line 43 of file i2s.h.
PCM MSB data format
Definition at line 42 of file i2s.h.
Select left channel
Definition at line 110 of file i2s.h.
As master mode
Definition at line 67 of file i2s.h.
As slave mode
Definition at line 66 of file i2s.h.
Record mono left channel
Definition at line 106 of file i2s.h.
Record mono right channel
Definition at line 105 of file i2s.h.
Channel data is at LSB
Definition at line 47 of file i2s.h.
Channel data is at MSB
Definition at line 46 of file i2s.h.
Select right channel
Definition at line 109 of file i2s.h.
Use TDM 2 channel
Definition at line 50 of file i2s.h.
Use TDM 4 channel
Definition at line 51 of file i2s.h.
Use TDM 6 channel
Definition at line 52 of file i2s.h.
Use TDM 8 channel
Definition at line 53 of file i2s.h.
TDM sync widht is one BLCK period
Definition at line 62 of file i2s.h.
TDM sync widht is one channel period
Definition at line 63 of file i2s.h.
TDM channel witch is 16-bit
Definition at line 57 of file i2s.h.
TDM channel witch is 24-bit
Definition at line 58 of file i2s.h.
TDM channel witch is 32-bit
Definition at line 59 of file i2s.h.
TDM channel witch is 8-bit
Definition at line 56 of file i2s.h.


Creating a Swarm
By the end of this exercise, you should be able to:
- Create a swarm in high availability mode
- Set default address pools
- Check necessary connectivity between swarm nodes
- Configure the swarm's TLS certificate rotation
Starting Swarm Mode
On
node-0
, initialize swarm and create a cluster with a default address pool for a discontiguous address range of <IP_ADDRESS>/16 and <IP_ADDRESS>/16 with a default subnet size of 128 addresses. This will be your first manager node:PS: node-0 Administrator> $PRIVATEIP = '<node-0 private IP>' PS: node-0 Administrator> docker swarm init ` --advertise-addr ${PRIVATEIP} ` --listen-addr ${PRIVATEIP}:2377 ` --default-addr-pool <IP_ADDRESS>/16 ` --default-addr-pool <IP_ADDRESS>/16 ` --default-addr-pool-mask-length 25 Swarm initialized: current node (xyz) is now a manager. To add a worker to this swarm, run the following command: docker swarm join --token SWMTKN-1-0s96... <IP_ADDRESS>:2377 To add a manager to this swarm, run 'docker swarm join-token manager' and follow the instructions.
Confirm that Swarm Mode is active and that the default address pool configuration has been registered by inspecting the output of:
PS: node-0 Administrator> docker system info ... Swarm: active ... Default Address Pool: <IP_ADDRESS>/16 <IP_ADDRESS>/16 SubnetSize: 25 ...
See all nodes currently in your swarm by doing:
PS: node-0 Administrator> docker node ls ID HOSTNAME STATUS AVAILABILITY MANAGER STATUS xyz * node-0 Ready Active Leader
A single node is reported in the cluster.
Change the certificate rotation period from the default of 90 days to one week, and rotate the certificate now:
PS: node-0 Administrator> docker swarm ca --rotate --cert-expiry 168h
Note that the
docker swarm ca [options]
command must receive the--rotate
flag, or all other flags will be ignored.
Adding Workers to the Swarm
A single node swarm is not a particularly interesting swarm; let's add some workers to really see swarm mode in action.
On your manager node, get the swarm join token you'll use to add worker nodes to your swarm:
PS: node-0 Administrator> docker swarm join-token worker
Remote login into
node-1
, and paste the result of the last step there. This new node will join the swarm as a worker.Do
docker node ls
onnode-0
again, and you should see both your nodes and their status; note thatdocker node ls
won't work on a worker node, as the cluster status is maintained only by the manager nodes.Have a look at open TCP connections on
node-0
:PS: node-0 Administrator> netstat Active Connections Proto Local Address Foreign Address State TCP <IP_ADDRESS>:2377 ip-10-10-21-25:52054 ESTABLISHED TCP <IP_ADDRESS>:3389 WimaxUser37230-226:63128 CLOSE_WAIT TCP <IP_ADDRESS>:3389 ool-944be43f:51428 ESTABLISHED TCP <IP_ADDRESS>:7946 ip-10-10-21-25:52010 TIME_WAIT TCP <IP_ADDRESS>:7946 ip-10-10-21-25:52057 TIME_WAIT TCP <IP_ADDRESS>:51233 <IP_ADDRESS>:https ESTABLISHED TCP <IP_ADDRESS>:51862 <IP_ADDRESS>:https TIME_WAIT TCP <IP_ADDRESS>:51865 ip-10-10-21-25:7946 TIME_WAIT TCP <IP_ADDRESS>:51866 ip-10-10-21-25:7946 TIME_WAIT
You should see something similar; most notably, the first line in the example above corresponds to
node-1
(private IP <IP_ADDRESS> in this example) connecting to this node on tcp/2377. Also, many mutual connections are made between the two nodes on 7946, corresponding to gossip control plane communications.Finally, use the same join token to add two more workers to your swarm. When you're done, confirm that
docker node ls
on your one manager node reports 4 nodes in the cluster - one manager, and three workers:PS: node-0 Administrator> docker node ls ID HOSTNAME STATUS AVAILABILITY MANAGER STATUS ghi node-3 Ready Active def node-2 Ready Active abc node-1 Ready Active xyz * node-0 Ready Active Leader
Promoting Workers to Managers
At this point, our swarm has a single manager. If this node goes down, the whole swarm is lost. In a real deployment, this is unacceptable; we need some redundancy to our system, and swarm mode achieves this by using a raft consensus of multiple managers to preserve swarm state.
Promote two of your workers to manager status by executing, on
node-0
:PS: node-0 Administrator> docker node promote node-1 node-2
Finally, do a
docker node ls
to check and see that you now have three managers;node-1
andnode-2
should report asReachable
, indicating that they are healthy members of the raft consensus. Note that manager nodes also count as worker nodes - tasks can still be scheduled on them as normal by default.
Conclusion
In this exercise, you set up a basic high-availability swarm. In practice, it is crucial to have at least 3 (and always an odd number) of managers in order to ensure high availability of your cluster, and to ensure that the management, control, and data plane communications a swarm maintains can proceed unimpeded between all nodes.


box 1
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box 4
yellow light-4
yellow light-3
yellow light-2
yellow light-1
yellow
yellow dark-1
yellow dark-2
yellow dark-3
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warning
yellow light-4
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yellow light-1
yellow
yellow dark-1
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by {{generateFullName(submission.user)}} on {{submission.createdAt | momentFormat}}
Work with the given parameters was not found.


Country Rankings
Time update
1995
2012
Encoding
Population
GDP
Filtering
Americas
Africa
Asia
Europe
Oceania
Aggregation
None
By continent
Sorting
Name
Population
GDP


I. What's output of each switch (in volts)?
II. What's the total minimum output?
III. What's the total maximum output?
IV. Can you create every positive whole number of volts between the min and max output?
V. Is there more than one way to achieve any output voltage?


ALERT!
You've forgotten to take your daily medication.
Please go to the medicine cabinet for your Medical prescription.


If you have some parts to cut out of a piece of metal/plastic/wood etc, you'd want to arrange the parts to use as little material as possible. This is a common problem if you use a laser cutter, plasma cutter, or CNC machine.
In computer terms this is called the irregular bin-packing problem
It's free and open source. The code and implementation details are on Github
SVG has its internal units, the distance related fields in the settings use SVG units, ie. pixels. The conversion between a pixel and real units depend on the exporting software, but it's typically 72 pixels = 1 inch
Nesting only works for closed shapes, so SVG elements that don't represent closed shapes are removed. Convert text and any other elements to outlines first. Ensure that outlines do not intersect or overlap eachother. Outlines that are inside other outlines are considered holes.
The software will continuously look for better solutions until you press the stop button. You can stop at any time and download the SVG file.
Curved shapes are approximated with line segments. For a more accurate nest with curved parts, decrease the curve tolerance parameter in the configuration.
Add an issue on Github or contact me personally: jack.works


Preparation time
overnight
Cooking time
10 to 30 mins
Serves
Serves 4
Make sure you buy really good quality beef to make the most of this brilliant beef tartar recipe.
For the tomato jelly, put all of the ingredients, except the gelatine, in a bowl and mix until well combined. Transfer the mixture to a blender and blitz to a pulp.
Pour the pulp into a muslin cloth. Tie the cloth and hang it over a bowl overnight. Measure 250ml/8½ of the water collected in the bowl and lightly warm through in a saucepan. Add in the geletine and stir.
Line a flat tray with cling film and pour in the water mixture. Place in the fridge to set.
For the spiced tomatoes, whisk together the ketchup, mustard, Worcestershire sauce, Tabasco and rapeseed oil until emulsified. Put the plum tomatoes and chives in a bowl and bind with a little of the ketchup mixture, the remaining mixture can be used to make a sauce.
For the beef tartar, put the beef fillet in a bowl. Add the shallot, gherkin, capers and parsley. Add a little of the tomato sauce and season with salt and pepper.
For the sourdough crisps, preheat the oven to 150C/130C Fan/Gas 2.
Place the sourdough slices on a baking tray and drizzle with the oil. Season with salt and pepper. Bake until crisp, then remove and leave to cool. Meanwhile cut 6 circles from the set jelly.
To serve, place 3 circles of jelly on a plate and top with the beef tartare and spiced tomatoes. Place the remaining jelly circles on top and spoon over the caviar. Dress the plate with the sourdough crisps, leaves and a drizzle of olive oil.


Zoobar Foundation for Sensible Advocacy
Supporting the loyal students of the new world order
Username:
Password:


ONNX New Converters#
mlprodict implements a couple of converters.
The function register_converters
registers
them and makes them visible to sklearn-onnx so that
a pipeline including one of the supported operators
can be fully converted.
<<<
from mlprodict.onnx_conv.register import register_converters
from pandas import DataFrame
from pyquickhelper.pandashelper import df2rst
models = register_converters()
data = [(cl.__name__,
dict(name=cl.__name__,
module=":epkg:`{}`".format(cl.__module__.split('.')[0])))
for cl in models]
data.sort()
data = [_[1] for _ in data]
df = DataFrame(data)
print(df2rst(df))
>>>
name |
module |
|---|---|
Booster |
|
CustomScorerTransform |
|
LGBMClassifier |
|
LGBMRegressor |
|
TransferTransformer |
|
WOETransformer |
|
WrappedLightGbmBooster |
|
WrappedLightGbmBoosterClassifier |
|
XGBClassifier |
|
XGBRegressor |


LOST IN SPACE (1998)
Starring: Jack Johnson (Will Robinson), Gary Oldman (Dr. Zachary Smith), William Hurt (John Robinson), Matt LeBlanc (Major Don West), Lacey Chabert (Penny Robinson), Mimi Rogers (Maureen Robinson), Heather Graham (Judy Robinson), Dick Tufeld (voice of Robot)
Directed by: Stephen Hopkins, Written by: Akiva Goldsman
Rated PG-13 by the MPAA for violence, strong language, and sexual situations
Reviewed by Doug Skiles
"We're lost... aren't we?" - Penny Robinson
Yes, the Robinson family is lost again, with Dr. Smith, Major West, and, of course, the Robot, all in tow. You probably know about this, though, since it's been advertised since last August or so. It's been advertised as much as your typical effects-heavy summer film blast, but it sure as hell isn't summer yet. At any rate, as you can probably guess, LOST IN SPACE is based on the TV series of the same name that aired in the 1960s. And, as such, the plot has a number of similar aspects in it.
In the future, the Earth is dying. In only two more decades, it will be uninhabitable for human life. However, one planet has been found that can be colonized to save the human race - Alpha Prime. The planet is ten years away however - and that's where the Robinson family comes in. The Robinsons, their pilot Major Don West, and a defensive robot are to take the ten year journey (spent in cryo-sleep - by the humans at least) on board the Jupiter 2 to Alpha Prime, and build a hypergate there. This gate can then be used along with the identical gate built next to Earth so allow the citizens of our lovely blue planet to transport instantaneously to Alpha Prime. It all seems like a fine plan, but no one counts on Dr. Zachary Smith, who, working in cooperation with terrorist faction, attempts to sabotage the Robinsons' mission. Unfortunately for Smith, he's caught on board the Jupiter 2 when it takes off, and, thanks to his own efforts, he, along with the Robinsons, West, and, yes, the Robot, are now "lost in space." And I'm sure you know what that leads to...
"Danger Will Robinson, Danger!" - Robot
And then the real questions arise. What will happen when the Robinsons become lost? What will they do with Dr. Smith? What kind of strange dangers will they encounter out in the unexplored regions of the galaxy? And what happens when talented director Stephen Hopkins and lord-of-destruction Akiva Goldsman team up to create a big-budget, major release, highly-anticipated film?
LOST IN SPACE swings wildly around the quality spectrum. It has moments of intense coolness, as well as moments of intense idiocy. In the end, though, despite cheesy aspects, I had a good time. At first I felt like I had taken part in a guilty pleasure - perhaps I had no business enjoying a movie with the problems that it has. But then, why should I feel guilty?
The direction is well handled, thanks to Stephen Hopkins, who worked well on films like PREDATOR 2 (1990) and THE GHOST AND THE DARKNESS (1996). The production design also looks great. Gorgeous settings fill the screen. Details down to the costumes - even those slightly BATMAN & ROBIN-like rubberish cryo-suits - looked good. And the Robot was just plain nifty.
The special effects are incredible all around, from start to finish. Well, okay, there's on exception to that, but I'll get to that in a second.
The sci-fi elements are, for the large part, well handled, even when they could turn out convoluted. The things the Robinsons encounter are always interesting and fun (or creepy), whether animate or inanimate. Well, okay, there's one exception to the "animate" part, but I'll get to that in a second.
Time is actually taken in this film to get to know the characters a little better. Even in the midst of their problems, we learn a little more about their personalities. A couple of these scenes are cheesy, but largely, they fit in, and help move the story along well, as well as helping us to care more about John, Will, Maureen and the gang, all the way down to dear old Robot.
As for the performances, the real find is Jack Johnson as Will Robinson. Child actors often come across as annoying, but Johnson is extremely good in this role. Gary Oldman's Dr. Smith is often somewhat of a friendly villian, but whatever take on the role that he's aiming for, he does it very well, as you'd expect. William Hurt and Mimi Rogers are solid as the Robinson parents, with Hurt doing well as a busy-yet-caring father (almost becoming a film cliche) and Rogers... well, not having enough screen time. Chabert also does nicely in the role of young Penny, but, this being the first time I've heard her voice, I was pretty surprised at the distrubingly inhuman crazed-chipmunk-that-rode-the-bat-out-of-hell high-pitch intonation in her voice. And can someone explain why the special effects boys decided to obviously enhance her cleavage? Matt LeBlanc, as West, was also surprising, but in a good manner. He fit exactly as he should have into the role of the good Major, and, even though he didn't stray terribly far from his character Joey on "Friends," he might be able to have a real film career - something I always thought only Courtney Cox and Matthew Perry (okay, maybe Jennifer Aniston... ) would muster. Dick Tufeld's vocal work on the Robot is something fans will recognize from the original series, as also Tufeld voiced the original Robot. His work here is an indispensable asset to the production, and really drives up the old fun factor. The Robot turns out to be not just another effect, but another good character.
But what about Heather Graham? Well, this is the first film I've seen Graham in. Maybe it's the fact that her role was underwritten, but Graham doesn't show much talent here. She seems to have been hired largely for her looks. Of all the cast members, she is the most painful to watch, mostly since too much of her time is taken up serving one of the film's lamer subplots. And, as such, she's going to serve as my segue way into the bad elements of the movie.
That lame subplot is the flirtation between Don West and Judy. It's pointless, it's stupid, it's badly written, and it really didn't need to be there. It even leads into a short sexual-tease scene that feels very out of place in a film that's otherwise fine for most families (as long as they don't mind the profanity). But there the subplot is, and it takes up screen time, as well as allowing for two or three fair jokes. I guess we have to let it live.
Remember my certain "animate" problem? And my one special effects problem?
The first half hour of the film gives a couple of indications that you might be lined up for something unsettlingly campy. Never fear, though, as things definitely get better once people get frozen on the Jupiter 2.
And, yes, the dialogue reaches a number of points where it sounds overly dumb.
Despite all this, though, the film is a good time. Cheesy at times, foolish at times, beautiful at times, unrelentingly cool at others, it's a mixed bag that finally stacks up to be a fine show. Akiva Goldsman, who killed BATMAN & ROBIN (1997) and damaged BATMAN FOREVER (1995) seems to be going up, and maybe, with work, will be a solid screenwriter at long last. Or hey, maybe not. Just stay away from the superhero franchises, Akiva. Hopkins is still solid. The cast is good - Johnson is a real find - and the effects/settings/production designs are frequently dazzling. It has humor, adventure, and creepiness. It has good, and bad, and luckily for us all, the good wins out. Yes, this is LOST IN SPACE. There's been a lot of films created based on TV shows.  And, sure, you can't expect them all to turn out as good as THE FUGITIVE (1993) or even MISSION: IMPOSSIBLE (1996). But LOST IN SPACE manages to join the ranks of the more entertaining movies in the genre. It's not the best, but it's one of the good ones, and I have no problem with seeing more of the Robinson famly in the future. "Get lost," and enjoy.
RATING: ***
"Breathe, Penny, breathe." - Will Robinson
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| C++ |
- const
-
variable cannot be modified
object/array is immutable
|
| C# |
- const
-
value cannot be modified
variable cannot be an object/array
- readonly
-
value/reference cannot be modified
variable can be object/array
object/array is not immutable
|
| Java |
- final
-
value/reference cannot be modified
variable can be object/array
object/array is not immutable
|
| JavaScript |
- const
-
value/reference cannot be modified
variable can be object/array
object/array is not immutable
- let
-
value/reference can be modified
|


{% extends 'layouts/base.html' %}
{% block title %} Maps {% endblock title %}
{% block content %}
Timeline
A magnitude-7.2 earthquake struck Haiti on Saturday (August 14, 2021) at 8:29 AM, which was stronger than the magnitude-7.0 earthquake that devastated the country in 2010.
Now
{% for event in key_events %}
{% if forloop.counter|divisibleby:2 %}
{% include 'includes/timeline_right_card.html' with heading=event.title date=event.pub_time body=event.embed_code %}
{% else %}
{% include 'includes/timeline_left_card.html' with heading=event.title date=event.pub_time body=event.embed_code %}
{% endif %}
{% endfor %}


Table Of Contents
Gesture Surface¶
バージョン 1.9.0 で追加.
警告
This is experimental and subject to change as long as this warning notice is present.
See kivy/examples/demo/multistroke/main.py
for a complete application
example.
-
class
kivy.uix.gesturesurface.
GestureSurface
(**kwargs)[ソース]¶ ベースクラス:
kivy.uix.floatlayout.FloatLayout
Simple gesture surface to track/draw touch movements. Typically used to gather user input suitable for
kivy.multistroke.Recognizer
.Properties: - temporal_window
Time to wait from the last touch_up event before attempting to recognize the gesture. If you set this to 0, the on_gesture_complete event is not fired unless the
max_strokes
condition is met.temporal_window
is aNumericProperty
and defaults to 2.0- max_strokes
Max number of strokes in a single gesture; if this is reached, recognition will start immediately on the final touch_up event. If this is set to 0, the on_gesture_complete event is not fired unless the
temporal_window
expires.max_strokes
is aNumericProperty
and defaults to 2.0- bbox_margin
Bounding box margin for detecting gesture collisions, in pixels.
bbox_margin
is aNumericProperty
and defaults to 30- draw_timeout
Number of seconds to keep lines/bbox on canvas after the on_gesture_complete event is fired. If this is set to 0, gestures are immediately removed from the surface when complete.
draw_timeout
is aNumericProperty
and defaults to 3.0- color
Color used to draw the gesture, in RGB. This option does not have an effect if
use_random_color
is True.draw_timeout
is aListProperty
and defaults to [1, 1, 1] (white)- use_random_color
Set to True to pick a random color for each gesture, if you do this then color is ignored. Defaults to False.
use_random_color
is aBooleanProperty
and defaults to False- line_width
Line width used for tracing touches on the surface. Set to 0 if you only want to detect gestures without drawing anything. If you use 1.0, OpenGL GL_LINE is used for drawing; values > 1 will use an internal drawing method based on triangles (less efficient), see
kivy.graphics
.line_width
is aNumericProperty
and defaults to 2- draw_bbox
Set to True if you want to draw bounding box behind gestures. This only works if line_width >= 1. Default is False.
draw_bbox
is aBooleanProperty
and defaults to True- bbox_alpha
Opacity for bounding box if draw_bbox is True. Default 0.1
bbox_alpha
is aNumericProperty
and defaults to 0.1
Events: - on_gesture_start
GestureContainer
Fired when a new gesture is initiated on the surface, i.e. the first on_touch_down that does not collide with an existing gesture on the surface.
- on_gesture_extend
GestureContainer
Fired when a touch_down event occurs within an existing gesture.
- on_gesture_merge
GestureContainer
,GestureContainer
Fired when two gestures collide and get merged to one gesture. The first argument is the gesture that has been merged (no longer valid); the second is the combined (resulting) gesture.
- on_gesture_complete
GestureContainer
Fired when a set of strokes is considered a complete gesture, this happens when temporal_window expires or max_strokes is reached. Typically you will bind to this event and use the provided GestureContainer get_vectors() method to match against your gesture database.
- on_gesture_cleanup
GestureContainer
Fired draw_timeout seconds after on_gesture_complete, The gesture will be removed from the canvas (if line_width > 0 or draw_bbox is True) and the internal gesture list before this.
- on_gesture_discard
GestureContainer
Fired when a gesture does not meet the minimum size requirements for recognition (width/height < 5, or consists only of single- point strokes).
-
find_colliding_gesture
(touch)[ソース]¶ Checks if a touch x/y collides with the bounding box of an existing gesture. If so, return it (otherwise returns None)
-
init_gesture
(touch)[ソース]¶ Create a new gesture from touch, i.e. it’s the first on surface, or was not close enough to any existing gesture (yet)
-
merge_gestures
(g, other)[ソース]¶ Merges two gestures together, the oldest one is retained and the newer one gets the GestureContainer.was_merged flag raised.
-
class
kivy.uix.gesturesurface.
GestureContainer
(touch, **kwargs)[ソース]¶ ベースクラス:
kivy.event.EventDispatcher
Container object that stores information about a gesture. It has various properties that are updated by GestureSurface as drawing progresses.
Arguments: - touch
Touch object (as received by on_touch_down) used to initialize the gesture container. Required.
Properties: - active
Set to False once the gesture is complete (meets max_stroke setting or GestureSurface.temporal_window)
active
is aBooleanProperty
- active_strokes
Number of strokes currently active in the gesture, ie concurrent touches associated with this gesture.
active_strokes
is aNumericProperty
- max_strokes
Max number of strokes allowed in the gesture. This is set by GestureSurface.max_strokes but can be overridden for example from on_gesture_start.
max_strokes
is aNumericProperty
- was_merged
Indicates that this gesture has been merged with another gesture and should be considered discarded.
was_merged
is aBooleanProperty
- bbox
Dictionary with keys minx, miny, maxx, maxy. Represents the size of the gesture bounding box.
bbox
is aDictProperty
- width
Represents the width of the gesture.
width
is aNumericProperty
- height
Represents the height of the gesture.
height
is aNumericProperty
-
add_stroke
(touch, line)[ソース]¶ Associate a list of points with a touch.uid; the line itself is created by the caller, but subsequent move/up events look it up via us. This is done to avoid problems during merge.
-
complete_stroke
()[ソース]¶ Called on touch up events to keep track of how many strokes are active in the gesture (we only want to dispatch event when the last stroke in the gesture is released)
-
get_vectors
(**kwargs)[ソース]¶ Return strokes in a format that is acceptable for kivy.multistroke.Recognizer as a gesture candidate or template. The result is cached automatically; the cache is invalidated at the start and end of a stroke and if update_bbox is called. If you are going to analyze a gesture mid-stroke, you may need to set the no_cache argument to True.


#include <physMem.h>
Public Member Functions | |
| PhysicalMemManager () | |
| ~PhysicalMemManager () | |
| int | get_new_page (TranslationTable *owner, int virtualPage) |
| void | changeOwner (int numPage, Thread *owner) |
| void | release_page (int numPage) |
| void | dirtyPage (int rpage) |
| void | usedPage (int rpage) |
| void | Print (void) |
| void | setPageAvailable (int physicalPage) |
Private Member Functions | |
| int | find_free_page () |
| int | clock_algorithm () |
Private Attributes | |
| tpr_c * | tpr |
| Listint | free_page_list |
| int | i_clock |
Classes | |
| struct | tpr_c |
| Describes the allocation of physical pages. More... |
This class manages the physical pages of the programs which run on the top of the Nachos kernel. It keeps track of which physical pages are used and which are free.
It processes a new page demand by applying the clock algorithm when there is no page available. It requires an access to the thread list in order to choose which page will be swapped using the SwapManager class.
|
|
initialize the memory manager Constructor. It simply clears all the page flags and inserts them in the free_page_list to indicate that the physical pages are free |
|
|
de-allocate the page_flags bitmap
|
|
|
change the owner of the real page Change the owner of a page
|
|
|
This method returns a new physical page number, the using clock algorithm.
|
|
|
Set the dirty bit of a page. update the dirty bit of a page
|
|
|
This method returns a new physical page number, if it finds one free. If not, return -1. Does not run the clock algorithm.
|
|
|
return the number of a new page This method returns a new physical page number. If there is no page available, it applies the clock algorithm to determinate the page among the physical ones to put in the swapping area.
|
|
|
Print the contents of a page. print the current status of the table of physical pages
|
|
|
release the page which number is num_page This method releases an unused physical page by clearing the corresponding bit in the page_flags bitmap structure, and adding it in the free_page_list
|
|
|
Not anymore a system page. this page is not anymore a system one, now can be used by a thread
|
|
|
Set the used bit of a page. update the used bit of a page
|
|
|
List of available (unused) real page numbers.
|
|
|
Index for clock_algorithm.
|
|
|
RealPAge Array to know the state of each real page.
|


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When you're reading this message, Hunchentoot has been properly installed.
Please read the documentation.


Koson.tech
// coming soon
JavaScript
HTML
PHP
// You can play around while we :) ↑↑↑↑↑↑ // are busy imagining what the site will look like. function greetings(name){ name = name || "stranger"; return "Hello, " + name + "!"; } window.onLoad = alert(greetings());
*thanks to
Claudio Holanda
for the idea.


Gateway
BOT
30-May-19 03:11 PM
[telegram] <tese22> That should be easy if you know how to configure a miningrig or smthng like that. I was in the suppose that somebody that doesnt know anything about mining and wants to start doing it with his laptop or home pc (re @OneGuyFromInternet: Make a shortcut to your miner on your Desktop and just press Enter on it to start mining ) Every OS provide shortcut functional by default ))
[telegram] <OneGuyFromInternet> Unfortunatelly KMD mining is not more actual on laptop or home PC, even on GPU rigs. For KMD mining you should buy at least one Antminer Z9 Mini.
[telegram] <OneGuyFromInternet> Or Z11 ... that is more better.
[telegram] <OneGuyFromInternet> Also there is tons of various guides "How to mine ... " for any coin. Just need to search with Google.
[telegram] <tese22> That wasnt the answer I was looking for but thanks for your explanations
[telegram] <tese22> Ive done that sometime ago but I dont have coding skill. When I start reading how to mine kmd for example, I get lost in the first lines (re @OneGuyFromInternet: Also there is tons of various guides "How to mine ... " for any coin. Just need to search with Google.)
[telegram] <OneGuyFromInternet> Equihash (KMD) miner can be designed as app with one button "Start mining", but this will be non-profit, bcz even GPU rig with 6 x GPUs gives you lower income than just one Z9 Mini.
[telegram] <OneGuyFromInternet> So, no sense to make such app.
[telegram] <tese22> Interesting (re @OneGuyFromInternet: Equihash (KMD) miner can be designed as app with one button "Start mining", but this will be non-profit, bcz even GPU rig with 6 x GPUs gives you lower income than just one Z9 Mini.)
[telegram] <tese22> Thanks bro!
[telegram] <OneGuyFromInternet> That's why nobody make such app, bcz nobody needs it.
[telegram] <OneGuyFromInternet> For home PC - VRSC (VerusCoin) is preferrable solution. You can stake VRSC even on home PC or your laptop.
[telegram] <tese22> I was thiking about making mining accessible to everybody, but if there arenot coins with easy mining this is useless as you said (re @OneGuyFromInternet: That's why nobody make such app, bcz nobody needs it.)


Shaft * * 1/2 (out of * * * * )
Directed by John Singleton. Cast: Samuel L. Jackson, Christian Bale, Jeffrey Wright, Vanessa Williams, Toni Collette, Dan Hedaya, Ruben Santiago-Hudson, Busta Rhymes, Richard Roundtree, Josef Sommer, Lynne Thigpen, Lee Tergesen, Daniel Von Bargen, Mekhi Phifer. 2000 - 98 minutes Rated R (for profanity and violence). Reviewed by Dustin Putman, June 17, 2000.
Without having seen Richard Roundtree in 1971's blaxploitation hit, "Shaft," this updated version, starring Samuel L. Jackson and directed by John Singleton (1991's "Boyz N the Hood"), can safely stand on its own as a wildly diverting, if one-note, action-comedy-drama that moves at such a lickety-split pace, it's easy to get completely caught up in the happenings on screen, while they are happening. Once they are over, the film ultimately loses much of its novelty, but as an "in-the-moment" popcorn entertainment, it works wonders.
Following the fatal beating of a young black man outside a New York City nightclub, and the evidence pointing towards Walter Wade, Jr. (Christian Bale), a wealthy bigot, NYPD investigator John Shaft (Samuel L. Jackson), one of the biggest badasses to ever hit the silver screen, hops on the case. He is quickly discharged, however, after giving Wade a taste of his own medicine (i.e. punching him twice in the face for the wrong Shaft knows for certain he did). Due to the one potential witness in the case, Diane Palmieri (Toni Collette), disappearing, Wade is unjustifiably set a bale of only $1-million, and before everyone knows it, he has skipped the country, relocating to Switzerland.
Flash forward two years, John Shaft is now on the narcotics unit of the police force, with a fellow cop partner in Carmen (Vanessa Williams). When Shaft learns that Wade is making his grand return to the U.S., he makes sure to be there for the plane arrival, and this time, he is certain that he can put him behind bars for good. But first, Shaft must find Diane and persuade her to testify in court, and dodge the increasing number of people in his life who are working for Wade, including corrupt cops (Dan Hedaya, Ruben Santiago-Hudson) and the wisecracking, hotshot Dominican druglord, Peoples Hernandez (Jeffrey Wright).
Like the title character, "Shaft" wastes no time in drawing the viewer into its derivative, yet engrossing, storyline. Nothing at all would matter, though, if Shaft were not portrayed with the correct measures of sleek coolness, attitude, and an at least somewhat tongue-in-cheek tone. In Samuel L. Jackson, director Singleton has found the perfect actor, and in "Shaft," the clearly talented Jackson has found what is possibly his most outstanding role, to date. The acting abilities of Jackson have never been doubted, but he also has never jumped so vibrantly off the screen as he does here, playing the character he was born to play. In short, he is funny, likable, oh-so-kewl, and projects a distinct joy of performing.
Supporting Jackson is a top-notch cast, not all of whom are used to their highest potential, but who are fine, all the same. Christian Bale, in a role that is virtually identical to the one he played in "American Psycho," is fabulous and appropriately chilling, turning his one-dimensional bad guy into one of the most memorable characters, and most impressive acting turns, in the entire film. Jeffrey Wright, as Peoples, is the secondary villain of the piece, and he is so good it is difficult to believe he is the same man who starred in 1996's "Basquiat." Fresh off her Academy Award nomination for "The Sixth Sense," Toni Collette does a respectable job as Diane Palmieri, but has little to do. And Vanessa Williams, as Carmen, is, in essence, the straight man to Shaft's flashier persona, and equips herself with a good-natured blandness.
With Shaft's groovy token theme song, by Isaac Hayes, prominently appearing at several points throughout, as far as can be told, "Shaft" successfully recaptures the feel of the 1971 original, but with a bare minimum of sexual innuendo. The film is action-lite, the type of high-spirited motion picture that knows it isn't great art, but thrives on this fact. Director Singleton, along with coscreenwriters Richard Price and Shane Salerno, and star Jackson, have all put their heads and hearts together to create a movie that will delight anyone looking for a big, silly action movie that seemingly succeeds without really trying, and doesn't add up to a whole lot in the long run.
Special Note: Producer Jerry Bruckheimer should be especially distressed to learn that the car chases within this film are infinitely more thrilling and fun than in his recent "Gone in 60 Seconds," a complete misfire that is supposed to be all about chase sequences, but never gets it right.
- Copyright 2000 by Dustin Putman Http://www.young-hollywood.com Http://www.atnzone.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


public class CompositeReadableBuffer extends java.lang.Object implements ReadableBuffer
ReadableBuffer.ByteBufferReader
| Constructor and Description |
|---|
CompositeReadableBuffer()
Creates a default empty composite buffer
|
| Modifier and Type | Method and Description |
|---|---|
CompositeReadableBuffer |
append(byte[] array)
Adds the given array into the composite buffer at the end.
|
CompositeReadableBuffer |
append(CompositeReadableBuffer buffer)
Adds the given composite buffer contents (from current position, up to the limit) into this
composite buffer at the end.
|
CompositeReadableBuffer |
append(ReadableBuffer buffer)
Adds the given readable buffer contents (from current position, up to the limit) into this
composite buffer at the end.
|
byte[] |
array()
Returns the primitive array that backs this buffer if one exists and the
buffer is not read-only.
|
int |
arrayOffset()
Returns the offset into the backing array of the first element in the buffer.
|
java.nio.ByteBuffer |
byteBuffer() |
int |
capacity()
Returns the capacity of the backing buffer of this ReadableBuffer
|
CompositeReadableBuffer |
clear()
Resets the buffer position to zero and sets the limit to the buffer capacity,
the mark value is discarded if set.
|
CompositeReadableBuffer |
duplicate()
Creates a duplicate
ReadableBuffer to this instance. |
boolean |
equals(java.lang.Object other) |
CompositeReadableBuffer |
flip()
Sets the buffer limit to the current position and the position is set to zero, the
mark value reset to undefined.
|
byte |
get()
Reads the byte at the current position and advances the position by 1.
|
CompositeReadableBuffer |
get(byte[] data)
A bulk read method that copies bytes from this buffer into the target byte array.
|
CompositeReadableBuffer |
get(byte[] data,
int offset,
int length)
A bulk read method that copies bytes from this buffer into the target byte array.
|
byte |
get(int index)
Reads the byte at the given index, the buffer position is not affected.
|
CompositeReadableBuffer |
get(WritableBuffer target)
Copy data from this buffer to the target buffer starting from the current
position and continuing until either this buffer's remaining bytes are
consumed or the target is full.
|
java.util.List<byte[]> |
getArrays() |
int |
getCurrentArrayPosition()
Gets the current position index in the current backing array, which represents the current buffer position.
|
int |
getCurrentIndex() |
double |
getDouble()
Reads eight bytes from the buffer and returns them as an double value.
|
float |
getFloat()
Reads four bytes from the buffer and returns them as an float value.
|
int |
getInt()
Reads four bytes from the buffer and returns them as an integer value.
|
long |
getLong()
Reads eight bytes from the buffer and returns them as an long value.
|
short |
getShort()
Reads two bytes from the buffer and returns them as an short value.
|
boolean |
hasArray()
Returns true if this ReadableBuffer is backed by an array which can be
accessed by the
ReadableBuffer.array() and ReadableBuffer.arrayOffset() methods. |
int |
hashCode() |
boolean |
hasRemaining() |
int |
limit() |
CompositeReadableBuffer |
limit(int limit)
Sets the current read limit of this buffer to the given value.
|
CompositeReadableBuffer |
mark()
Mark the current position of this buffer which can be returned to after a
read operation by calling
ReadableBuffer.reset() . |
int |
position() |
CompositeReadableBuffer |
position(int position)
Sets the current position of this buffer to the given value.
|
java.lang.String |
readString(java.nio.charset.CharsetDecoder decoder)
Decodes a String from the buffer using the provided
CharsetDecoder
starting the decode at the current position and reading until the limit is
reached. |
java.lang.String |
readUTF8()
Reads a UTF-8 encoded String from the buffer starting the decode at the
current position and reading until the limit is reached.
|
CompositeReadableBuffer |
reclaimRead()
Compact the buffer dropping arrays that have been consumed by previous
reads from this Composite buffer.
|
int |
remaining() |
CompositeReadableBuffer |
reset()
Reset the buffer's position to a previously marked value, the mark should remain
set after calling this method.
|
CompositeReadableBuffer |
rewind()
Resets the buffer position to zero and clears and previously set mark.
|
CompositeReadableBuffer |
slice()
Creates a new ReadableBuffer instance that is a view of the readable portion of
this buffer.
|
java.lang.String |
toString() |
public CompositeReadableBuffer()
public java.util.List<byte[]> getArrays()
public int getCurrentIndex()
public int getCurrentArrayPosition()
public boolean hasArray()
ReadableBuffer
ReadableBuffer.array()
and ReadableBuffer.arrayOffset()
methods.hasArray
in interface ReadableBuffer
public int capacity()
ReadableBuffer
capacity
in interface ReadableBuffer
public byte[] array()
ReadableBuffer
ReadableBuffer.hasArray()
method before calling this method.array
in interface ReadableBuffer
public int arrayOffset()
ReadableBuffer
ReadableBuffer.hasArray()
method before calling this method.arrayOffset
in interface ReadableBuffer
public byte get()
ReadableBuffer
get
in interface ReadableBuffer
public byte get(int index)
ReadableBuffer
get
in interface ReadableBuffer
index
- The index in the buffer from which to read the byte.public int getInt()
ReadableBuffer
getInt
in interface ReadableBuffer
public long getLong()
ReadableBuffer
getLong
in interface ReadableBuffer
public short getShort()
ReadableBuffer
getShort
in interface ReadableBuffer
public float getFloat()
ReadableBuffer
getFloat
in interface ReadableBuffer
public double getDouble()
ReadableBuffer
getDouble
in interface ReadableBuffer
public CompositeReadableBuffer get(byte[] data)
ReadableBuffer
get
in interface ReadableBuffer
data
- The byte array to copy bytes read from this buffer.public CompositeReadableBuffer get(byte[] data, int offset, int length)
ReadableBuffer
get
in interface ReadableBuffer
data
- The byte array to copy bytes read from this buffer.offset
- The offset into the given array where the copy starts.length
- The number of bytes to copy into the target array.public CompositeReadableBuffer get(WritableBuffer target)
ReadableBuffer
get
in interface ReadableBuffer
target
- The WritableBuffer to transfer this buffer's data to.public CompositeReadableBuffer position(int position)
ReadableBuffer
position
in interface ReadableBuffer
position
- The new position to set for this buffer.ReadableBuffer
.public int position()
position
in interface ReadableBuffer
public CompositeReadableBuffer slice()
ReadableBuffer
ReadableBuffer.remaining()
method, the mark
will be undefined.slice
in interface ReadableBuffer
public CompositeReadableBuffer flip()
ReadableBuffer
flip
in interface ReadableBuffer
ReadableBuffer
.public CompositeReadableBuffer limit(int limit)
ReadableBuffer
limit
in interface ReadableBuffer
limit
- The new read limit to set for this buffer.ReadableBuffer
.public int limit()
limit
in interface ReadableBuffer
public CompositeReadableBuffer mark()
ReadableBuffer
ReadableBuffer.reset()
.mark
in interface ReadableBuffer
ReadableBuffer
.public CompositeReadableBuffer reset()
ReadableBuffer
reset
in interface ReadableBuffer
ReadableBuffer
.public CompositeReadableBuffer rewind()
ReadableBuffer
rewind
in interface ReadableBuffer
ReadableBuffer
.public CompositeReadableBuffer clear()
ReadableBuffer
clear
in interface ReadableBuffer
ReadableBuffer
.public int remaining()
remaining
in interface ReadableBuffer
public boolean hasRemaining()
hasRemaining
in interface ReadableBuffer
public CompositeReadableBuffer duplicate()
ReadableBuffer
ReadableBuffer
to this instance.
The duplicated buffer will have the same position, limit and mark as this buffer. The two buffers share the same backing data.
duplicate
in interface ReadableBuffer
ReadableBuffer
.public java.nio.ByteBuffer byteBuffer()
byteBuffer
in interface ReadableBuffer
public java.lang.String readUTF8() throws java.nio.charset.CharacterCodingException
ReadableBuffer
readUTF8
in interface ReadableBuffer
java.nio.charset.CharacterCodingException
- if the encoding is invalid for any reason.public java.lang.String readString(java.nio.charset.CharsetDecoder decoder) throws java.nio.charset.CharacterCodingException
ReadableBuffer
CharsetDecoder
starting the decode at the current position and reading until the limit is
reached. The position is advanced to the limit once this method returns.
If there is no bytes remaining in the buffer when this method is called a
null is returned.readString
in interface ReadableBuffer
java.nio.charset.CharacterCodingException
- if the encoding is invalid for any reason.public CompositeReadableBuffer reclaimRead()
reclaimRead
in interface ReadableBuffer
public CompositeReadableBuffer append(byte[] array)
The appended array is not copied so changes to the source array are visible in this
buffer and vice versa. If this composite was empty than it would return true for the
hasArray()
method until another array is appended.
Calling this method resets the limit to the new capacity.
array
- The array to add to this composite buffer.CompositeReadableBuffer
.java.lang.IllegalArgumentException
- if the array is null or zero size.java.lang.IllegalStateException
- if the buffer does not allow appends.public CompositeReadableBuffer append(CompositeReadableBuffer buffer)
The appended buffer contents are not copied wherever possible, so changes to the source arrays are typically visible in this buffer and vice versa. Exceptions include where the source buffer position is not located at the start of its current backing array, or where the given buffer has a limit that doesn't encompass all of the last array used, and so the remainder of that arrays contents must be copied first to append here.
Calling this method resets the limit to the new capacity.
buffer
- the buffer with contents to append into this composite buffer.CompositeReadableBuffer
.java.lang.IllegalArgumentException
- if the given buffer is null or has zero remainder.java.lang.IllegalStateException
- if the buffer does not allow appends.public CompositeReadableBuffer append(ReadableBuffer buffer)
The appended buffer contents are not copied wherever possible, so changes to the source arrays are typically visible in this buffer and vice versa. Exceptions are where the source buffer is not backed by an array, or where the source buffer position is not located at the start of its backing array, and so the remainder of the contents must be copied first to append here.
Calling this method resets the limit to the new capacity.
buffer
- the buffer with contents to append into this composite buffer.CompositeReadableBuffer
.java.lang.IllegalArgumentException
- if the given buffer is null or has zero remainder.java.lang.IllegalStateException
- if the buffer does not allow appends.public int hashCode()
hashCode
in class java.lang.Object
public boolean equals(java.lang.Object other)
equals
in class java.lang.Object
public java.lang.String toString()
toString
in class java.lang.Object


Physical Biochemistry Slides, Fall 2018
Class 4: Statistical mechanics primer
slides
Class 6: Discussion of Auton and Bolen
slides
Class 11: Phase transitions
slides
Class 27: Liquid-liquid phase separation in cells
slides
Class 28: Cellular viscocitye separation in cells
slides


QUICK START
DOC
MODULES
HELP & SUPPORT
FAQ's
API DOCS
security
security
security
pac4j
security
Learn how to secure a
Jooby
application.
pac4j
pac4j
: provides authentication and authorization via
Pac4j
.


[Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation.]
[It has been my experience that folks who have no vices have very few virtues.]
[To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.]
[Every man is guilty of all the good he did not do.]


Warnsdorf's rule is a heuristic for finding a knight's tour. The knight is moved so that it always proceeds to the square from which the knight will have the fewest onward moves. When calculating the number of onward moves for each candidate square, we do not count moves that revisit any square already visited. It is, of course, possible to have two or more choices for which the number of onward moves is equal.


--- layout: post title: a typical lunchbreak date: 2011-06-08 12:27:52.000000000 +02:00 type: post published: true status: publish categories: - productivity tags: [] meta: _edit_last: '300497' author: login: fvdd email<EMAIL_ADDRESS>display_name: fvdd first_name: 'Frederik' last_name: 'Vandendriessche' ---
I like cooking best when serving other people. By consequence, my lunch menu often features sandwiches, to be eaten with one hand. The other hand is needed on the keyboard.
Today's instalment: Dutch Gouda Cheese, British Ham and German salami.
Mix that with some "cloud computing on Gemstone", seaside, cygWin, perl, vmware, ssh and you end up with an invigorating salad. Yum.
What's for desert? JSPs :-|


Function
| Static Public Summary | ||
| public |
app(ngModuleRef: *, angularRef: *) |
|
| public |
apphome(ngModule: *) |
|
| public |
basemodule(ngModule: *) |
|
| public |
collection(ngModule: *) |
|
| public |
controller($scope: *) |
|
| public |
controller($scope: *) |
|
| public |
controller($scope: *) |
|
| public |
controller($scope: *) |
|
| public |
index(angularRef: *) |
|
| public |
index(ngModuleRef: *, angularRef: *) |
|
| public |
index(angularRef: *) |
|
| public |
routing($urlRouterProvider: *, $locationProvider: *, $stateProvider: *, $logProvider: *) |
|
| public |
userinfo(ngModule: *) |
Static Public
public app(ngModuleRef: *, angularRef: *) source
import app from 'webpack2-conf-test/src/public/app.route.js'
Params:
| Name | Type | Attribute | Description |
| ngModuleRef | * | ||
| angularRef | * |
public apphome(ngModule: *) source
import apphome from 'webpack2-conf-test/src/app-home/app-home.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| ngModule | * |
public basemodule(ngModule: *) source
import basemodule from 'webpack2-conf-test/src/app-uc/js/controllers/base-module.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| ngModule | * |
public collection(ngModule: *) source
import collection from 'webpack2-conf-test/src/app-uc/js/controllers/collection.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| ngModule | * |
public controller($scope: *) source
import controller from 'webpack2-conf-test/src/app-public/js/controllers/solution.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| $scope | * |
public controller($scope: *) source
import controller from 'webpack2-conf-test/src/public/app.controller.js'
Params:
| Name | Type | Attribute | Description |
| $scope | * |
public controller($scope: *) source
import controller from 'webpack2-conf-test/src/app-public/js/controllers/about.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| $scope | * |
public controller($scope: *) source
import controller from 'webpack2-conf-test/src/app-public/js/controllers/product.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| $scope | * |
public index(angularRef: *) source
import index from 'webpack2-conf-test/src/app-home/index.js'
Params:
| Name | Type | Attribute | Description |
| angularRef | * |
public index(ngModuleRef: *, angularRef: *) source
import index from 'webpack2-conf-test/src/app-uc/js/routes/index.js'
Params:
| Name | Type | Attribute | Description |
| ngModuleRef | * | ||
| angularRef | * |
public index(angularRef: *) source
import index from 'webpack2-conf-test/src/app-uc/index.js'
Params:
| Name | Type | Attribute | Description |
| angularRef | * |
public routing($urlRouterProvider: *, $locationProvider: *, $stateProvider: *, $logProvider: *) source
import routing from 'webpack2-conf-test/src/app-public/js/routes/index.js'
Params:
| Name | Type | Attribute | Description |
| $urlRouterProvider | * | ||
| $locationProvider | * | ||
| $stateProvider | * | ||
| $logProvider | * |
public userinfo(ngModule: *) source
import userinfo from 'webpack2-conf-test/src/app-uc/js/controllers/userinfo.ctrl.js'
Params:
| Name | Type | Attribute | Description |
| ngModule | * |


HOOSIERS Film review by Jeff Meyer Copyright 1987 Jeff Meyer
HOOSIERS is the first sports movie since THE NATURAL that I've liked, and maybe that's not surprising. After ROCKY came out, there were about fifty billion "sports underdog" films out, most of them pretty poor: track & field, gymnastics, kung fu, even bowling. But I've always found both basketball and baseball to be the two "romantic" American sports--the two sports where a group of people work together as a unit to accomplish a goal, where the disparate personalities are fused into a team. Baseball tends to be also blend in a generous touch of nostalgia; basketball, with its speed and precision, is the other. Football (to me) is just too hyped and too violent to qualify for the designation. But I digress...
This is a beautiful film to watch. David Anspaugh directs, and if I remember correctly, he has been responsible for some of the best TV of the last decade. I particularly remember an old "Lou Grant" episode that (I believe) Anspaugh was involved with, where Lou returns home to a small mid-western town for a relative's funeral. The show had atmosphere, and Anspaugh has brought it back threefold for HOOSIERS. The overcast skies, the tree-lined streets, the leaves over everything; the small high school. Anspaugh's eye for detail sets the stage perfectly for the story.
The story isn't anything new: a new basketball coach (Gene Hackman) arrives in a very small Indiana town, Hickory, in the early 50's, and begins to mold a champion high school basketball team despite a variety of obstacles, including his own rather mysterious past. A phenomenally gifted boy who is being pressured to play; a young teacher (Barbera Hershey) who resents the importance of basketball; a colorful drunkard (Dennis Hopper, in a delightful role) who Hackman wants as an assistant coach, despite the differences between Hopper and his son, who is on the team; and the inevitable Monday Morning Quarterbacks who played basketball as boys and think the coach is screwing up. Almost all of these subplots work; what they lack in originality they make up in the skill in which they are resolved. The only thing I found somewhat awkward was Hershey's rather sudden romance with Hackman, but that is a minor detail. The story keeps you interested throughout, and while the conclusion could well be anti-climatic, even this seems to fit in well with the story. Hackman's conflict between playing the game to win, and playing the game for sake of playing, seems to be the real dramatic theme of the film, and when it is resolved, you tend to worry a lot less about who wins The Big Game--it's not whether you win, but how you play.
Certainly next to Anspaugh's name on the kudos list must be Hackman. Someone once said that Gene Hackman was the only actor he'd ever seen who looks like you could invite him over for a beer, and enjoy the experience. I can't think of another actor today who has the skills AND looks enough like a basketball coach to pull this off. Hackman doesn't surprise me in doing it--he's done too much good work--but he certainly deserves credit all the same. The actors playing the basketball players also deserve credit, because not once did I think of them as anything but high school basketball players and small town kids, to boot. It is another factor that makes the illusion of Hickory almost seamless. Dennis Hopper adds just the right touch of eccentricity and humor to the film, though his scene with his character's son deserves credit; I don't think I'd argue with his Academy Award nomination for this film (though many friends have told me he really deserved something for BLUE VELVET). And finally, Jerry Goldsmith turns in another award-winning score. Horner is derivative, Rozsa hardly does anything any more, and John Williams seems to have burned out; but Jerry Goldsmith has turned out original, effective and memorable scores for the last thirty years. Here's hoping he (and we) will have thirty more years of his work.
A substantively entertaining movie--perfect for a rainy afternoon.
Moriarty, aka Jeff Meyer INTERNET<EMAIL_ADDRESS>Manual UUCP: {uw-beaver, sun, allegra, sb6, lbl-csam}!fluke!moriarty
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Copyright © 2007 Memex Automation Inc. Page 1 of 6
Memex Automation Inc. ,
Burlington, Ontario Canada L7N 1 http://www.memex.ca
Fanuc 0 M/T Model C Serial (RS232) Connection Guide
The Fanuc 0-C control has two RS-232 interfaces. Interface number 1 (M5) can be wired to the external DB25 female connector or wired to a built-in tape reader interface (at 4800 baud). Interface number 2 (M74) is an option and can be wired to the external DB25 female connector. The baud rate and other parameters are set in NC parameters (see below). For cable and signal descriptions see our Fanuc RS232 Communications page or document at www.memex.ca.
Applicable Memory Cards (0-C and 0-4PC)
Memory Cards A16B-1212-0210 Analog Spindle (MEM-A3) A16B-2201-0103 Analog Spindle
A16B-1212-0215 16 bit, Serial Spindle A16B-1212-0216 32 bit, Serial Spindle A16B-2201-0101 32 bit, Serial Spindle
Sample “C” Software Versions: 460,462,465,660,662,690,665,880,135…
Copyright © 2007 Memex Automation Inc. Page 2 of 6
*See our MxBRU to replace the Fanuc battery pack Communications Parameters
On the SETTINGS screen, set the following:
TVON = 0
ISO = 1
I/O = 0 (if using port 1), I/O = 2 (if using port 2)
PWE = 1
TAPEF = 0
CNC Parameter
Port 1 (M5)
Port 2 (M74)
0002 1xxxxxx1 - - 0050 - - 1xxxxxx1 0038 01xxxxxx xx01xxxx 0552 10 - - 0253 - - 10
- - means that this parameter has no effect for this port. X means that this bit is a "don't care" setting. Either 1 or 0 is OK
Copyright © 2007 Memex Automation Inc. Page 3 of 6
NB: Baud rate default here is 4800 (10), with protocol of E,7,2.
Copyright © 2007 Memex Automation Inc. Page 4 of 6
Note also that Parameter 2
Punching Procedure
Punch NC Parameters - EDIT mode, PARAM screen, EOB + OUTPUT/START Punch PC Parameters - EDIT mode, DGNOS screen, OUTPUT/START Punch All Programs - EDIT mode, PRGRM screen, 0-9999, OUTPUT/START Tool Offsets - EDIT mode, OFFSET screen, OUTPUT/START
Reading Procedure
Load NC Parameters - EDIT mode, PARAM screen, EOB + INPUT Load PC Parameters - EDIT mode, DGNOS screen, INPUT Load All Programs - EDIT mode, PRGRM screen, INPUT Load Tool Offsets - EDIT mode, OFSET screen, INPUT
Copyright © 2007 Memex Automation Inc. Page 5 of 6
Clearing Procedure
Delete All memory - Power On holding RESET + DELETE keys with PWE=1 Delete Parameters - Power On holding RESET key with PWE = 1 Delete Programs - Power On holding DELETE key with PWE = 1 NB: PWE = Parameter Write Enable bit at Parameter 8000.0 in SETTING Page
Standard Fanuc Serial Port: (DB-25 Female & Honda)
1 = Frame Ground 6 = Data Set Ready 2 = Transmit Data 7 = Signal Ground 3 = Receive Data 8 = Carrier Detect 4 = Ready To Send 20 = Error (Data Terminal Ready) 5 = Clear To Send 25 = +24 Volts
The usual software handshaking cable configuration with a DB25 has 2, 3 crossed & 7 connected straight through with Pins 4&5 jumpered (or brought through if hardware handshaking is enable which we recommend by the way), and lastly pins 6,8 & 20 jumpered on the control side only.
The Fanuc Honda Connector (M5 or M74) is wired as such:
9 = Transmit Data 17 = GND 8 = Receive Data 10 = FG or Shield 20 = RTS 14 = +24VDC 19 = CTS 5 = DTR ---\ 18 = DSR ----| <-- Can be brought out or jumpered directly to prevent 86 CD Alarms 16 = CD ---/
The usual software handshaking cable configuration with a DB25 has 2, 3 crossed & 7 connected straight through (with 4&5 jumpered - or used if hardware handshake lines are preferred) and pins 6,8 & 20 jumpered on the control side only.
Copyright © 2007 Memex Automation Inc. Page 6 of 6
Fanuc ISO Protocol: (E,7,x)
The standard protocol for Fanuc controls is 4800 or 9600 Baud, “Even parity”, “7 data bits” and either “1 or 2 stop bits” using DC1-4 Codes (XON/XOFF, PUNCH ON/OFF). See Parameters above.
Determination of Fanuc 0 Model Types
To determine the version of the Fanuc 0 series CNC Control, check the master board number and/or the software version. The Master board number is found on the top left side of the main circuit board, usually mounted in the control cabinet that has the daughter card attached. It should not be confused with “A02B-????-????” numbers, which are Fanuc’s ordering numbers and are usually found on a sticker above the master board.
You can determine the software version by powering-up the control with E-stop active (button depressed). The control should hang on the software version screen (in the lower right corner of this screen, you will see the servo version number as well). Please note that Memex has a MxBRU (Battery Replacement Unit) available that provides a maintenance-free rechargeable Lithium battery backup for this control.
1985 / 1986 Fanuc 0-MA and Fanuc 0-TA 120M maximum battery backed resident memory.
1987 / 1989 Fanuc 0-MB and Fanuc 0-TB 320M maximum battery backed resident memory.
1990 / 1998 Fanuc 0- MC and Fanuc 0-TC 320M maximum battery backed resident memory.
Fanuc 0 DNC Drip-Feeding Note
Most machine tool builders enabled the ability for the CNC to run in drip feed mode (also called "Tape" mode, or "Auto" mode with a switch or keep relay set). You can determine if your machine supports running files of any length in this mode that executed each line directly if you can make the "DNCI" bit in the Diagnostics area go to a "1". The "DNCI" bit is G127.5 (or Diagnostic bit 127 = xx1x xxxx). If you have a switch, keep relay (found in the Diagnostic section by the way) then you are good to go. Put the machine in DNC mode, make sure you are in AUTO mode, get your PC ready to send the file and hit Cycle Start to start executing code. The code never goes into the part program memory, so code of any length can be run. Make sure you have a good DNC setup as any data loss (due to bad cabling or faulty flow control) can cause a crash. Try our NetDNC software for a reliable communications link available as a free demo on our website.
(Note: If you have a Fanuc 0-M Model A (Digital) with a A16B-1010-0210 masterboard and software version 412-08, we have a special DNC solution for you).


WITNESS LIST Finance Committee (Subcommittee on State Investments) May 10, 2000-1:00P Invited Testimony On: Ferris, Roger (State Auditor's Office), Austin Glenn, Bill (Comptroller of Public Accounts), Austin LeBas, James (Comptroller of Public Accounts), Austin Ricks, Tom (UTIMCO), Austin Sachnowitz, Danny (Comptroller of Public Accounts), Austin Smith, Carol (State Auditor's Office), Austin


--- title: Home --- {% include head.html %}
{% include nav.html %}Foremast is an open-source platform for observability in order to maintain application health during deployments and in steady state operations running on Kubernetes.
Foremast is the intelligent application management platform of the future
Analyze application behavior and have a real-time view of application health
Application problems get identified and alerted during deployment - allowing for timely fixes
Historical application performance and behavior is learnt using advanced machine learning algorithms
Foremast leverages multiple components that work in harmony in order to ascertain, alert on and maintain application health. The key components are
Watch for deployment events, and trigger application actions
Machine learning on application health metrics and triggering of anomalies
Visually show the current state of applications, expected state and any remediations performed


on what the Buddha taught
Very often it can be heard one should not attach; one should let go.
I am not to found of this letting-go. Not that we should not let go, but without proper understanding I find it not to helpful. Often a very rigid letting-go is viewed. While there is the case were it can also be seen as ‘no worries’, ‘relax’, ‘just let it go’, which already make things lighter. Perhaps a more beneficial approach is not to take it as an instruction but seeing it as a result from developing understanding. The more wisdom is developed the more letting-go will naturally follow.
But it can work as a reminder. Before engaging or when separation sets in it can be handy to remind yourself it might not be worth the trouble to hang on to things-that-follow-their-own-agenda to such an extend they will cost you your own happiness. Letting your happiness depend on things you don’t have control over might not be the wisest thing to do. Unguarded this can still go the rigid way but perhaps it helps comparing it with enjoying a bird in the wild vs capturing that bird and put it in a cage so you can hold on to it even longer. The free bird flying away doesn’t come at the cost of your enjoyment at all, it does its thing and you can be happy about it even when that bird is already out of sight.
This letting-go is not seen by others as a form of disinterest or anything negative, quite contrary, by letting go there is more room for kindness, generosity, compassion, etc. So just keep it light (loose) instead of heavy (attached). Be wise about it. Let it go… free.


| NO. | Process name | Summary | Created on | Created by | Current operator | Node |
|---|---|---|---|---|---|---|
| {{ pi.no }} | {{ pi.process.name }} | {{ pi.summary }} | {{ pi.created_on|date:"Y-m-d H:i" }} | {{ pi.created_by }} | {{ pi.get_operators_display }} | {{ pi.cur_node.name }} |
| NO. | Process name | Summary | Created on | Created by | Current operator | Node |
|---|---|---|---|---|---|---|
| {{ pi.no }} | {{ pi.process.name }} | {{ pi.summary }} | {{ pi.created_on|date:"Y-m-d H:i" }} | {{ pi.created_by }} | {{ pi.get_operators_display }} | {{ pi.cur_node.name }} |


Home
Data
Portofolio
All
web
photo
video
{% include contact.html %}
{{ content }} {% include modal.html %} {% include footer.html %}


Using the HTML image-src-set and the HTML picture -tag. View this page in various viewport widths. The web browser will determine which image to load.
Resources
- Scott Vandehey: Responsive Images the Simple Way
- CSS Tricks: A Guide to the Responsive Images Syntax in HTML
- Kevin Powell: srcset and sizes attributes - [ images on the web | part one ]
- Kevin Powell: The HTML picture element explained [ Images on the web part 3 ]
- MDN Docs: The Picture element
- MDN Docs: HTMLImageElement.srcset
HTML demo's
HTML img
-tag with srcset
& sizes
attributes for increased performance
Smaller canvas- and file-size of the same image (not cropped). For better loading performance and saving bandwidth. The image below is loaded in various canvas sizes depending on the viewport width.

width="1080" height="726"
alt="Barack Obama presenting Purple Hearts"
srcset="/img/obama.jpg?tr=w-1024 1024w, /img/obama.jpg?tr=w-768 768w, /img/obama.jpg?tr=w-480 480w"
sizes="(min-width: 480px) 100vw, 100vw">
HTML picture
-tag with source
-elements for (optional) art-direction in various viewports
Different cropped versions of the same image. For better art-direction and performance. The crop of the image below changes in various viewports. Keeping the focus on the subject.
<picture>
<source srcset="/img/obama.jpg?tr=w-400,h-240,cm-extract,xc-850,yc-170" media="(max-width: 800px)">
<source srcset="/img/obama.jpg?tr=w-700,h-400,cm-extract,xc-670,yc-250" media="(max-width: 1200px)">

</picture>


You are a young traveler, leaving home for the first time. Your parents want to help you on your journey, so just before your departure, they give you two gifts. Specifically, they give you two forms of transportation: a hover board and a magic carpet. Your parents inform you that both the hover board and the magic carpet have restrictions in how they operate:
in-context


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The {{ getFactionAdjective(declaringFaction) }} team will declare this battle, choosing the battle's objective and location.
Conquest: this battle will be played with the {{ conquestObjective.name }} objective.
{{ getFactionAdjective(reward.winnerFaction) }} team wins with a margin of victory of {{ reward.marginOfVictory }} points. {{ getFactionAdjective(reward.winnerFaction) }} team will receive {{ reward.winnerCampaignPoints(isClimactic) }} campaign points ({{ reward.flatCampaignPoints }} + 2 × {{ reward.victoryBonus }} [Climactic 2X Victory Bonus]). ({{ reward.flatCampaignPoints }} + {{ reward.victoryBonus }} [Victory Bonus]).
{{ getFactionAdjective(reward.winnerFaction) }} team commanders will receive {{ reward.winningTeamXP }} XP each.
{{ getFactionAdjective(reward.winnerFaction) }} team commanders will receive {{ reward.losingTeamXP }} XP each.
Because the defending team won, that team may choose to gain either a Skilled Spacers or Repair Yards Token.
Because the attacking team won, that team may choose up to two locations in this area that are unoccupied or have an enemy presence and convert them to be locations with {{ getFactionAdjective(reward.winnerFaction) }} presence. The attacking team will gain additional campaign points equal to each location's victory bonus value.
Each player (from each team) may choose a reward from one of the two chosen locations.
Because the defending team won, that team will gain a Diplomats token. Each player (from each team) may choose a reward from a friendly location in Area(s) {{ area | numerals }}{{ !last ? ' or ' : ''}} .
Because the attacking team won, the {{ location.controlLabel() }} at {{ location.name }} will be destroyed. The {{ getFactionAdjective(reward.winnerFaction) }} team will also gain one Resource token and one Skilled Spacers token.
Because the defending team won, the {{ getFactionAdjective(reward.winnerFaction) }} team may relocate their base from {{ location.name }} to any location that is unoccupied or has friendly presence. The {{ getFactionAdjective(reward.winnerFaction) }} team will gain that location's victory bonus value in campaign points, and may gain a strategic effect token from the new base location.


{% extends "base.html" %} {% block mainbody %}
AmiiboAPI is primarily used for educational purposes.
By using our API, you hereby accepted the following terms and conditions
This API has no affiliation with Nintendo or any other companies that own the rights to it.
Other reports collected by the respective companies that own the rights are not our responsibility.
User agrees that the use of this API is entirely at user’s own risks.
You will require your end users to comply with (and not knowingly enable them to violate) applicable law, regulation, and the Terms.
You will comply with all applicable law, regulation, and third party rights (including without limitation laws regarding the import or export of data or software, privacy, and local laws). You will not use the APIs to encourage or promote illegal activity or violation of third party rights.
These Terms and Conditions are subject to change without notice, from time to time in our sole discretion.
{% block docsbody %} {% endblock docsbody %}


pragma solidity =0.7.5;
import "./openzeppelin-contracts/contracts/token/ERC20/ERC20.sol";
contract Rome is ERC20 {
using SafeMath for uint256;
struct User{
//the last block that the user burned rome to prepare to cash out
uint256 lastBlock;
//ether a user has burned rome tokens to gain, but has not yet claimed from the contract
uint256 redeemedEther;
}
//stores all the info of users in order to cash out
mapping(address => User) users;
// .1 eth
uint256 romePrice =<PHONE_NUMBER>00000000;
constructor() ERC20("Rome", "ROME") public {
}
function buyRome(uint256 amount) public payable{
uint256 cost = amount * romePrice; //each rome token costs .1 eth
require(msg.value == cost, "Sent ether does not match buy price for the requested token amount");
_mint(msg.sender, amount);
}
//
function prepareUnstake(uint256 romeToBurn) public{
// make sure the sender actually at least as much rome as they want to burn
require(balanceOf(msg.sender) >= romeToBurn);
//destroy the rome tokens
_burn(msg.sender, romeToBurn);
//set the data in the user struct so they can take out the eth during another block after this one.
//this helps guard against flashloan attacks
users[msg.sender].lastBlock = block.number;
users[msg.sender].redeemedEther += romeToBurn * romePrice;
}
//must be executed at least one block later than prepareCashOut
function unstake(uint256 etherToTakeOut) public{
//must have enough eth ready to cash out for argument passed in
require(users[msg.sender].redeemedEther >= etherToTakeOut, "trying to withdraw more eth than you have prepared to cash out");
//must have passed one block at least since burning rome to convert to eth
require(users[msg.sender].lastBlock < block.number, "you must wait at least 1 block before cashing out. Sorry for the inconvenience, this is to guard against flash loans");
//subtract the ether this user has requested to take out of the contract from their allowance to take out of the contract
//always subtract balance before transfering money, reentrancy attacks
users[msg.sender].redeemedEther -= etherToTakeOut;
//send em their eth!
msg.sender.transfer(etherToTakeOut);
}
function mint(uint256 amount) public{
_mint(msg.sender, amount);
}
}
|


"Crossword puzzles?!" The Branch Manager bellows, "You mean the ones in the backs of the Newspapers?"
YYYeeesssss? You stammer.
"I see. You are that Alexa device newspaper patron, aren't you?"
Remembering what you pulled at the Tech Help Desk, you panicked. It was a joke! You squeak out.
"Not a very good one." The Branch Manager replies, dropping you to the ground.
When you come to, you are in some sort of dungeon chained to a stone wall. You stay there for what seems like weeks. All they give you for sustenance is moldy bread and dirty water.
How long are they going to keep me here? You yell out loud. "I don't know," one of your dungeon guards replies.  It was a joke, you whimper. "Was it, though?" is the only reply you get.


com.bcmcgroup.flare.client
Classes
ClientUtil
HashPassword
Listener10
Listener11
PollFeed10
PollFeed11
Publisher10
Publisher11
PublisherOutbox10
PublisherOutbox11
Subscriber10
Subscriber11
TaxiiValidator


Synopsis
Amon Patricia is a powerful Demon Lord who one day finds herself on the receiving end of a vicious attack by the Clan of Light. Fleeing to fight another day, Patricia finds herself in the human world! Looking to blend in, she immediately seeks work and finds herself on the doorstep of the Humming Dining restaurant. She falls in love with their cooking immediately, and now the head chef has plenty more on his plate as he must sate the Demon Lord's appetites, while shaping her into the perfect employee!
Story
Amon Patricia is a Demon Lord who ruled the Demon World but after just barely escaping the Clan of Light finds her way to the Human World. Now there, she goes about searching for work and starts by looking at a family restaurant by the name of "Humming Dining" . With her seemingly bottomless appetite and love of our hero's food, will our hero be able to keep his sanity as he goes about making her an exemplary employee AND fill her stomach?!


Examples
Display Block
.db { display: block; }

Block will inherently set width to 100% of its parent element. It will also cause a line break, even if the declared width doesn't take up the full width of the parent.
block
block
Display Inline-Block
.dib { display: inline-block; }

Inline-block will wrap around content inline. It also allows you to set
height and width properties on the element, which display inline does not allow
you to do. It does render the white-space inbeween elements, so if you set
width: 25% to four elements they will not just render as a 4 column layout by
default.
display: inline-block
display: inline-block
display: inline-block
display: inline-block
Display Inline
.di { display: inline; }

Set content inline. Inline doesn't respect height or width values. It does not render white space between elements.
display: inline
display: inline
display: inline
display: inline
Display Table
.dt { display: table; }
.dtc { display: table-cell; }

The display table can be combined with display table-cell to render a table
without table markup. This can be useful for vertically aligning content
or for auto-calculating a variable number of table cells. To auto-calculate even
widths for all cells, you must extend display table with .dt--fixed
to set
table-layout: fixed.
display
table
will automatically
compute cell width
Display Table

display table
with table-layout: fixed
will automatically
make every cell the same width regardless of the content
Display None
.dn { display: none; }

You can set the display of any element to none by tacking on the dn
class.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.auth.core.AffinityGroup @import uk.gov.hmrc.auth.core.AffinityGroup.{Agent, Organisation} @import config.FrontendAppConfig @import views.html.components.{Heading, Link} @this( appConfig: FrontendAppConfig, headingComp: Heading, link: Link, main_template: MainTemplate ) @(affinityGroup: AffinityGroup)(implicit request: Request[_], messages: Messages) @main_template( title = messages("problemDeclaring.title") ) { @headingComp("problemDeclaring.heading", headingSize = "govuk-heading-l govuk-!-padding-top-2")
@messages("problemDeclaring.p1")
@messages("problemDeclaring.p2") @link(appConfig.helplineUrl, "help-link", "problemDeclaring.contact.link", openInNewWindow = true).
@if(affinityGroup == AffinityGroup.Agent) {@messages("problemDeclaring.p3") @link(appConfig.agentOverviewUrl, "register-and-maintain-link", "problemDeclaring.return.link").
} }


How to Contribute¶
There are a few fairly easy ways for newcomers to substantially improve ForwardDiff, and
they all revolve around writing functions for Dual
numbers. This section
provides brief tutorials on how to make these contributions.
If you’re new GitHub, here’s an outline of the workflow you should use:
- Fork ForwardDiff
- Make a new branch on your fork, named after whatever changes you’ll be making
- Apply your code changes to the branch on your fork
- When you’re done, submit a PR to ForwardDiff to merge your fork into ForwardDiff’s master branch.
Adding New Derivative Definitions¶
In general, new derivative implementations for Dual
are automatically defined via
simple symbolic rules. ForwardDiff accomplishes this by looping over the the function names
listed in the RealInterface package, and for every function (and relevant arity), it
attempts to generate a Dual
definition by applying the symbolic rules provided by the
DiffBase package. Conveniently, these auto-generated definitions are also automatically
tested.
Thus, in order to add a new derivative implementation for Dual
, you should do the
following:
- Make sure the name of the function is appropriately listed in the RealInterface package
- Define the appropriate derivative rule(s) in DiffBase
- Check that calling the function on
Dual
instances delivers the desired result.
Depending on the arity of your function and its category in RealInterface, ForwardDiff’s auto-definition mechanism might need to be expanded to include it. If this is the case, ForwardDiff’s maintainers can help you out.


Press ENTER to continue
Press ENTER to continue
Track pad:
Energy Rate:3
Energy Cap:3
Press ENTER to continue
Tilebots is a multiplayer game about robots building themselves while fighting other robots. Players take turns editing and moving their robot. The last robot in the arena wins!
Energy is used to build the robots. The amount of energy the current player has is displayed next to their name:
There are four tiles you can make your robot from:
The solid tile is your robot's head. If it is destroyed, your robot is eliminated from the game. This tile marks the center of your robot.
The empty tile is a body tile. It does nothing.
The tile with another square in it is a foot tile. It can't be used until your next turn.
The tile with an X in it is a weapon tile. It can't be used until your next turn.
Tiles that can't be used until your next turn are marked with a cross:
Use the +/- buttons to zoom in/out. Scroll to move the camera.
You begin your turn by recieving some energy. You'll get 3 energy, with a max of 6. If you have 6 or more energy, you won't get any this turn.
 Then your turn ends. Otherwise, you can make your robot bigger by clicking on empty squares to place body tiles. Any tile can be changed to foot/weapon tile by clicking on them. Both of these actions cost 1 energy, except changing an unfinished tile to another unfinished tile.
 Doing so will put you in movement phase. You can then click on your head tile to stay put, or you can click one of your foot tiles to move the center of your robot there.
Each of your weapon tiles will destroy all enemy tiles they share a square with. You get one energy for every enemy tile you destroy.
Code by Thomas Mason
Font by Jakob Fischer at www.pizzadude.dk
Sounds from zapsplat.com


--- ---
Returns a function that splits a string on a character or substring
Reduce fn that joins neighboring strings
Given an array of strings, returns a new array where all neighboring strings have been joined.
let arr = ["foo", "bar", 1, "baz", "", "qux" ];
arr.reduce(joinNeighborsR, []) // ["foobar", 1, "bazqux" ]
Returns a string shortened to a maximum length
If the string is already less than the max
length, return the string.
Else return the string, shortened to max - 3
and append three dots ("...").
the maximum length of the string to return
the input string
Returns a string, with spaces added to the end, up to a desired str length
If the string is already longer than the desired length, return the string.
Else returns the string, with extra spaces on the end, such that it reaches length
characters.
the desired length of the string to return
the input string
Splits on a delimiter, but returns the delimiters in the array
var splitOnSlashes = splitOnDelim('/');
splitOnSlashes("/foo"); // ["/", "foo"]
splitOnSlashes("/foo/"); // ["/", "foo", "/"]
Generated using TypeDoc
Functions that manipulate strings
Although these functions are exported, they are subject to change without notice.


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Mini Server Output
Below is an output field used for demonstrating the browser-server communication. Communication is based on module COMM (wrapping ajax) at browser and jersey at server side.
- nothing -
undefined


Every software project which is not absolutely tiny likely has (or had) bugs, but astonishingly I learned very little about bugs during my university studies. So let's summarize a few important things.
What are bugs
I define a bug like this:
A software bug is a fault in software that causes incorrect behaviour.
An example would be this sum.py
executed with Python 3:
print("Please enter two numbers you would like to add:")
n1 = input()
n2 = input()
print("The summ of those two numbers is {}".format(n1 + n2))
If you enter 42
and 1337
it will give 421337
. The reason for this
behavior is that input()
returns a string, not a number. So clearly neither
the developer nor the user want this behaviour. But it is not always that easy.
Sometimes the design of the application might be misleading. Is that a bug as
well? I tend to say "no" if the developer wanted the behaviour to be as it is.
Then it is just bad design.
Types of Bugs
I would like to give you some ideas which types of bugs can happen and - if possible - how to prevent them.
Functional Bugs
Off by one errors are super common: Smaller or smaller equal? Greater or greater equal? Smaller or greater? They are a logic error which can often be covered by calling the function using it by example input and checking the actual output againts known example output. Those off-by-one errors can also easily lead to infinite loops.
Units of measure are a common one as well. Is "time" measured in hours or seconds? Do we use miles or kilometers? Famously, NASA lost a 125,000,000 USD Mars orbiter due to this bug (source). Luckily, this one can be prevented by using unit libraries like Pythons Pint.
Race conditions are one of the ugly bugs that only appear sometimes, even if you call the program with exactly the same input. They might even disappear completely when you try to investigate them. As an example, imagine a bank account. You have one process P-in which receives ingoing transactions and another process P-out that handles outgoing transactions:
P1:
def transfer_money(account, pay_amount): # L0
current_total = account.get_current_total() # L1
updated_total = current_total - pay_amount # L2
account.set_current_total(updated_total) # L3
P2:
def receive_money(account, get_amount): # L4
current_total = account.get_current_total() # L5
updated_total = current_total + get_amount # L6
account.set_current_total(updated_total) # L7
You have 3141 EUR on that account identified by 'FortKnox'. At midnight in the beginning of year 2018, you receive 42 EUR from your awesome company as a gift for the New Year and you have to pay 1337 EUR in rent. Both happen pretty much at the same time. They are not really in parallel, but interleaved:
| Step | Time | Code | Relevant Memory | Bank Account |
|---|---|---|---|---|
| S1 | 2018-01-01 00:00:00.000 | L0 | account = 'Martin', pay_amount = 1337 | 3141 |
| S2 | 2018-01-01 00:00:00.022 | L4 | account = 'Martin', get_amount = 42 | 3141 |
| S3 | 2018-01-01 00:00:00.030 | L5 | get_amount = 42, current_total = 3141 | 3141 |
| S4 | 2018-01-01 00:00:00.051 | L1 | pay_amount = 1337, current_total = 3141 | 3141 |
| S5 | 2018-01-01 00:00:00.072 | L2 | updated_total = 1804 | 3141 |
| S6 | 2018-01-01 00:00:00.180 | L3 | 1804 | |
| S7 | 2018-01-01 00:00:00.193 | L6 | updated_total = 3183 | 1804 |
| S8 | 2018-01-01 00:00:00.237 | L7 | 3183 |
Two resources access the same data - the current value of the bank account. This is problematic. You can prevent this by making both of the functions atomic, e.g. by locking or by using atomic database operations. Rust introduced the concept of ownership to solve this (details).
Arithmetic errors are division by zero or taking the logarithm of something non-positive. It can be prevented in some cases by adding a small positive constant, but it depends a lot on the usecase if this is valid.
Uninitialized resources (e.g. Nullpointer Exception or KeyError
in Python)
I think are mostly covered by line coverage in unit tests.
Non-Functional Bugs
One of the most common non-functional bugs is that the code is too slow.
You can get a grasp of this with pytest-benchmark
,
but the problem is that it depends on the hardware and what you run at the same
time on the machine.
Another one I see often with browsers is that it is too memory intensive. I guess that is a problem for smartphones as well.
Speaking of smartphones, too power intensive is certainly another one.
Bug reporting
When reporting bugs, please don't only say "it doesn't work" or "it's broken". That doesn't help. what does help, is answers to the following questions:
- What did you do?
- What did you expect to happen?
- What actually happened?
Ideally, you can figure out a minimal setting how to reproduce it.
If you have a Stacktrace or some error code that is good as well.
Logging
Developers have to think about the potential of bugs before they happen in production. Which information will be useful to see if a bug occurs?
For web services, it is often some kind of user ID. We want to know who experienced the issue.
Triaging Bugs
Not all bugs are worth fixing, as Jeff Atwood nicely formulated it in 2006. According to Eric Sink you should answer four questions if you want to figure out if a bug is worth being fixed:
- Severity: When this bug happens, how bad is the impact?
- Frequency: How often does this bug happen?
- Cost: How much effort would be required to fix this bug?
- Risk: What is the risk of fixing this bug?
While the first two seem very obvious to me and the cost question of course is important as well, the risk is harder to understand. What risk could fixing a bug potentially have?
Regression bugs. By touching any code, you can break something. If you touch something that was super hard to get right or that inherently has risk (e.g. deleting stuff permanently), then any bug related to those has a high risk.


Docker Install
Setup for developers - Running the cityzen-server locally
The cityzen-server can be started locally in two ways:
Run as a docker container
- A functioning Docker environment with docker compose is required
- Install Docker engine Docker Engine documentation
- Install Docker-Compose Docker Compose documentation
On a Linux workstation
- Docker requires root privileges either as the root user, using sudo, or the use of a Docker group
- In a terminal, navigate to the docker/development subdirectory of the local cityzen-server git repository
- Example if repository cloned in ~/projects: cd ~/projects/cityzen-server/docker/development
- Start the server using Docker-Compose (using sudo if needed)
-
docker-compose up
-
sudo docker-compose up
- Currently tested on Ubuntu 20.04. Test your installation by running
-
docker run hello-world
On a MacOSX development workstation
- Docker requires elevated privileges and will request them when docker-desktop is first run.
- Install Docker desktop for Mac
- Start the server using compose from the terminal
- Change to repository docker/development directory. If the repository was cloned in your home directory
-
cd ~/cityzen-server/docker/development
- Start the docker container using docker-compose
docker-compose up
- Currently tested on MacOS Catalina 10.15.5. Test your installation by running the hello-world container in the terminal
-
docker run hello-world
On a Windows 10 development workstation
On a Windows 10 (pro/enterprise/education) development workstation:
- User account control is required to install Docker-desktop
- Docker desktop requires Windows 10 Pro/enterprise (version 15063 or higher)
- enable hyper-v virtualization in windows
- Download and install docker-desktop
On a Windows 10 Home (version 19018 or higher) using WSL 2 (Windows Subsystem for Linux)
- Requrires Administrator access to Powershell
- Enable WSL 2


Welcome
Navbar Link
menu
EventFull
This is an app that will help you find events that are going on in Austin.
Keyword:
Starting Location:
Radius:
1
5
10
20
Date of Interest
Today
Tomorrow
This Week
Next Week
This Month
Next Month
send
Submit


Christmas is coming! http://t.co/tbmRuV4gbD pic.twitter.com/6tyiTdxAGK
— Martha Stewart (@MarthaStewart) December 17, 2013
A few months ago just before heading to bed I got a text from Stephen with a “stupid idea”.
The idea centered around being able to save any GIF to Gifpost that catches your eye online. This would save you from having to download the GIF to be able to find it next time you want to use it.
A couple weeks later and gifpost.me was born. Full credit again to Stephen for doing all the heavy lifting when we build the site.
A few months after releasing the site online, it started getting used by people that weren’t just our friends.
Rapper Mac Miller used it to announce his new album:
30 minutes til #SDS http://t.co/EfMsXnJODs
— Mac (@MacMiller) April 23, 2013
So, it turns out building a tool with a very specific focus–however trivial–can be helpful to the right people. Maybe everyone that needs your tool won’t find it right away. Patience.
July 2015 update: site should still be working, though is unattended so needs a poke every month or so


Red Eclipse Statistics, Copyright © 2016 Beha
Red Eclipse, Copyright © 2009-2016 Quinton Reeves, Lee Salzman
Website by Rémi Clouet d'Orval


If you are a web developer, then most likely, you will need a text editor for coding in your career. A text editor is a program on you computer that allows you to create and edit a range of programming language files. This is the place where you write your code! As a coder, finding a text editor that works for you is critical. You'll be spending tons of time working in it, so get cozy. Text editors handle “hand coding” many different languages, i.e.: HTML, CSS, JavaScript, PHP, Ruby, Python, and so forth.
In this section, I will talk about one of the text editor that I uses, and that is Visual Studio
Code (VS Code). VS Code is one of the most popular text editor because of its simplicity and its well
thoughtout GUI.
In VS Code, there are multiple ways to open folders, you can use the drag-and-drop method, or you can
open up a folder through the File tab. On the left hand side, there is a View bar where you
can see a list of icons. It also let you switch between views. There is an intergrated git view:
ctrl+shift+g as well.