SPLIT SECOND A film review by Richard John Rauser Copyright 1992 by WNI and R. J. Rauser
Every once in a while a movie comes out that is so bad that it is impossible to believe that the producers were actually serious when they made the film. HIGHLANDER II is a prime example of this kind of wretched trash, movies that stink so horribly that the only way to explain their existence is to write them off as poorly-conceived satires, or perhaps the result of a dare between two directors.
Such a film is SPLIT SECOND.
In the past, when I have reviewed movies, I have done my best to discuss their pros and cons at length, to give some insight into why I felt the way that I did, and to try to understand what makes the movie succeed or fail. But SPLIT SECOND does not deserve or merit such a focus.  It stinks. It reeks.  It bites. I hate it. I *hate* it.
Why? After all, there have been some pretty decent B-grade campy sci-fi flicks in the past which have developed a cult following and have become very respected, enjoyable films. HIGHLANDER (the first one), HEAVY METAL, and BUCKAROO BANZAI are a few examples. But SPLIT SECOND isn't this kind of B-grade sci-fi film. It's the other kind, the horrible, sick, disgusting, piece-of-garbage kind.
Rutger Hauer plays a ridiculously cool cop who tries to track down a serial killer in London, 2008. All the cliches are here, the good cop/bad cop theme, the strung out "on the edge" cop, the horrible attempt at copying BLADE RUNNER's world, the female character who serves no purpose in the film except to display her breasts in a pointless shower scene.
As I said before, this film isn't even worth discussing seriously. So let me just say this: the film is rambling, confusing, incredibly boring, poorly acted, horribly scripted, and has no originality whatsoever.  I hesitate to even make these points, only because I hate mentioning LETHAL WEAPON or BLADE RUNNER when talking about this piece of filth, SPLIT SECOND (Cobra, on the other hand, deserves it). But these attempts at imitation are painfully obvious. And painfully funny. And just downright painful.
The film has no plot, makes no sense, the ending resolves nothing, and none of the characters can be taken seriously. The entire film cannot be taken seriously.  HIGHLANDER II was slightly better than SPLIT SECOND, and STAR TREK V was like RETURN OF THE JEDI by comparison.
Please, please, please don't see this film. Horror fans will be bored silly, sci-fi fans will walk out half-way, and cult movie fanatics will throw popcorn at the screen. Yes, it's that bad. Please, don't go see it.
On a scale of one to ten, SPLIT SECOND deserves less than a zero, easily. I will therefore give it a -10 and hope that this rating helps steer away at least a *few* people from this piece of garbage.
If my review prevents at least one unlucky soul from experiencing the same agonizing, painful waste of time and money that I endured at SPLIT SECOND, then I will leave this Earth a happy man.
'Nuff said.
-- Richard J. Rauser<EMAIL_ADDRESS>WNI
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


|
geopm
|
#include <NVMLDevicePoolImp.hpp>
Public Member Functions | |
| NVMLDevicePoolImp (const int num_cpu) | |
| virtual | ~NVMLDevicePoolImp () |
| virtual int | num_accelerator (void) const override |
| Number of accelerators on the platform. More... | |
| virtual cpu_set_t * | cpu_affinity_ideal_mask (int accel_idx) const override |
| CPU Affinitization mask for a particular accelerator. More... | |
| virtual uint64_t | frequency_status_sm (int accel_idx) const override |
| Get the NVML device streaming multiprocessor frequency. More... | |
| virtual uint64_t | utilization (int accel_idx) const override |
| Get the NVML device utilization metric. More... | |
| virtual uint64_t | power (int accel_idx) const override |
| Get the NVML device power in milliwatts. More... | |
| virtual uint64_t | power_limit (int accel_idx) const override |
| Get the NVML device power limit in milliwatts. More... | |
| virtual uint64_t | frequency_status_mem (int accel_idx) const override |
| Get the NVML device memory subsystem frequency in MHz. More... | |
| virtual uint64_t | throttle_reasons (int accel_idx) const override |
| Get the current NVML device clock throttle reasons. More... | |
| virtual uint64_t | temperature (int accel_idx) const override |
| Get the current NVML device temperature. More... | |
| virtual uint64_t | energy (int accel_idx) const override |
| Get the total energy consumed counter value for. More... | |
| virtual uint64_t | performance_state (int accel_idx) const override |
| Get the current performance state of an NVML. More... | |
| virtual uint64_t | throughput_rx_pcie (int accel_idx) const override |
| Get the pcie receive throughput over a 20ms period for. More... | |
| virtual uint64_t | throughput_tx_pcie (int accel_idx) const override |
| Get the pcie transmit throughput over a 20ms period for. More... | |
| virtual uint64_t | utilization_mem (int accel_idx) const override |
| Get the NVML device memory Utilization metric. More... | |
| virtual std::vector< int > | active_process_list (int accel_idx) const override |
| Get the list of PIDs with an active context on an NVML. More... | |
| virtual void | frequency_control_sm (int accel_idx, int min_freq, int max_freq) const override |
| Set min and max frequency for NVML device. More... | |
| virtual void | frequency_reset_control (int accel_idx) const override |
| Reset min and max frequency for NVML device. More... | |
| virtual void | power_control (int accel_idx, int setting) const override |
| Set power limit for NVML device. More... | |
| Public Member Functions inherited from geopm::NVMLDevicePool | |
| NVMLDevicePool ()=default | |
| virtual | ~NVMLDevicePool ()=default |
| geopm::NVMLDevicePoolImp::NVMLDevicePoolImp | ( | const int | num_cpu | ) |
|
virtual |
|
overridevirtual |
Get the list of PIDs with an active context on an NVML.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
CPU Affinitization mask for a particular accelerator.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the total energy consumed counter value for.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Set min and max frequency for NVML device.
| [in] | accel_idx | The index indicating a particular accelerator. |
| [in] | min_freq | Target min frequency in MHz. |
| [in] | max_freq | Target max frequency in MHz. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Reset min and max frequency for NVML device.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device memory subsystem frequency in MHz.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device streaming multiprocessor frequency.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Number of accelerators on the platform.
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the current performance state of an NVML.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device power in milliwatts.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Set power limit for NVML device.
| [in] | accel_idx | The index indicating a particular accelerator. |
| [in] | setting | Power cap in milliwatts. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device power limit in milliwatts.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the current NVML device temperature.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the current NVML device clock throttle reasons.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the pcie receive throughput over a 20ms period for.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the pcie transmit throughput over a 20ms period for.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device utilization metric.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.
|
overridevirtual |
Get the NVML device memory Utilization metric.
| [in] | accel_idx | The index indicating a particular accelerator. |
Implements geopm::NVMLDevicePool.


class: left, bottom, title-slide, inverse .gray[Data Visualization Show & Tell] # B2 .gray[(.strike[English level])] ## Bridging .text-highlight[Code] and .text-highlight[Interactive Visualization] in Computational .text-highlight[Notebooks] Yifan Wu, Joseph M. Hellerstein, Arvind Satyanarayan (UIST 2020) --- class: inverse # .over[What is this paper about?] 🤔 ## TL;DR B2 is a set of ideas and an extension for Jupyter Notebook to improve the .text-highlight[data analysis workflow] considering interactive charts and their reproducibility/display. -- In other words, how can .text-highlight[interactive charts] be leveraged on notebooks? -- ## Keywords (Exploratory) Data Analysis -- .pull-left[ - Data Visualization - Vega-Lite ] -- .pull-right[ - Literate programming - Jupyter Notebook ] --- class: inverse # .over[How is it structured?] 🗂 1. Introduction 2. B2 demo (case study style) 3. Related work 4. *Theoretical* considerations 5. System design and implementation 6. Evaluation - First-use study w/ 7 participants (low number due to COVID-19) - *Metrified* notebook and qualitative feedback 7. Conclusion --- class: middle center inverse ![:scale 100%](./assets/interaction_traces_example.png) Participants' interaction traces while working on one of the tasks. --- class: inverse # .over[Entry point] ⛩ ## Isolation "Currently, although (...) [code cells and visualizations] may be interleaved, they remain .text-highlight[siloed]: interactive visualizations must be manually specified as they are divorced from the analysis provenance expressed via data frames, while code cells have no access to users' interactions with visualizations (...)." -- ## Shared representation "The fundamental task of data analysis involves .text-highlight[iterative data transformation], and both code [via data frame manipulations] and interactive visualizations [via interactive selections] can capture this task as a data query." -- In this paper, "interactive selections" are based on Vega-Lite's .text-highlight[*selections*]. They map user input (like a mouse click) into data queries, which can subsequently be used to filter data points, for example. --- class: inverse # .over[The three gaps] 🚧 ## Semantic gap This gap "(...) prevents each side [code cells and visualizations] from understanding the work that is happening in the other;" "(...) an analyst must manually construct appropriate interactive visualizations from scratch even if the code that specifies the data frame captures semantics that can automate visualization design." --- class: inverse # .over[The three gaps] 🚧 ## Semantic gap This gap "(...) prevents each side [code cells and visualizations] from .text-highlight[understanding the work] that is happening in the other;" ## Temporal gap This gap "(...) allows only code to .text-highlight[persist], and only interactions on visualizations to be .text-highlight[transient];" -- ## Layout gap This gap occurs "(...) between the notebook's .text-highlight[linear] structure and rich coordinated .text-highlight[multi-view visualizations]." --- class: inverse # .over[Key features] 🚑 - .text-highlight[Dashboard panel] - The charts are displayed on a dashboard located to the right of the notebook in order to facilitate (interactive) multi-view displays (regardless of the source cell). -- - .text-highlight[Interaction log] - Interactive selections are represented by their underlying predicate definitions in code cells. -- - .text-highlight[Reactive cells] - Cells marked as *reactive* (via the `%%reactive` IPython magic command) are automatically recomputed when new interactions occur. -- - .text-highlight[*Auto plotting*] - Charts can be *inferred* from a data frame or from the list of columns available on the dashboard (heuristic-based). - If two data frames derive from the same data frame, the generated charts will be linked. --- class: inverse # .over[*Intermediate* remarks] 🚀 ## Placing Data Visualization in the workflow "(...) we should work on standardized data .text-highlight[interfaces for visualization for both input and output data]. Input data is defined as the data used for the visualization. Output data is defined as data created by interacting with the visualization (e.g., selections, filtering)." (Schmidt & Ortner, 2020) -- ## Leveraging Data Visualization *in practice* In practice, it is sometimes easier and faster to manipulate a data frame, draw some conclusions, and proceed with the analysis — instead of creating and using a chart. This approximation of charts to data manipulation seems, at least at first glance, to invite the user to plot data. --- class: middle center inverse # .text-highlight[Demo!] ## .strike[😈] 📓 📊


Category A
Insert Game Title Here
Category B
Insert Game Title Here
Category C
Insert Game Title Here


Java API (pyjnius)¶
Using PyJNIus to access the Android API restricts the usage to a simple call of the autoclass constructor function and a second call to instantiate this class.
You can access through this method the entire Java Android API, e.g.,
the DisplayMetrics
of an Android device could be fetched using the
following piece of code:
DisplayMetrics = autoclass('android.util.DisplayMetrics')
metrics = DisplayMetrics()
metrics.setToDefaults()
self.densityDpi = metrics.densityDpi
You can access all fields and methods as described in the Java Android DisplayMetrics API as shown here with the method setToDefaults() and the field densityDpi. Before you use a view field, you should always call setToDefaults to initiate to the default values of the device.
Currently only JavaMethod, JavaStaticMethod, JavaField, JavaStaticField and JavaMultipleMethod are built into PyJNIus, therefore such constructs like registerListener or something like this must still be coded in Java. For this the Android module described below is available to access some of the hardware on Android devices.
Activity¶
If you want the instance of the current Activity, use:
PythonActivity.mActivity
if you are running an applicationPythonService.mService
if you are running a service
-
class
org.renpy.android.
PythonActivity
¶ -
mInfo
¶ Instance of an ApplicationInfo
-
mActivity
¶ Instance of
PythonActivity
.
-
registerNewIntentListener
(NewIntentListener listener)¶ Register a new instance of
NewIntentListener
to be called when onNewIntent is called.
-
unregisterNewIntentListener
(NewIntentListener listener)¶ Unregister a previously registered listener from
registerNewIntentListener()
-
registerActivityResultListener
(ActivityResultListener listener)¶ Register a new instance of
ActivityResultListener
to be called when onActivityResult is called.
-
unregisterActivityResultListener
(ActivityResultListener listener)¶ Unregister a previously registered listener from
PythonActivity.registerActivityResultListener()
-
-
class
org.renpy.android.
PythonActivity_ActivityResultListener
¶ 注釈
This class is a subclass of PythonActivity, so the notation will be
PythonActivity$ActivityResultListener
Listener interface for onActivityResult. You need to implementing it, create an instance and use it with
PythonActivity.registerActivityResultListener()
.-
onActivityResult
(int requestCode, int resultCode, Intent data)¶ Method to implement
-
-
class
org.renpy.android.
PythonActivity_NewIntentListener
¶ 注釈
This class is a subclass of PythonActivity, so the notation will be
PythonActivity$NewIntentListener
Listener interface for onNewIntent. You need to implementing it, create an instance and use it with
registerNewIntentListener()
.-
onNewIntent
(Intent intent)¶ Method to implement
-
Action¶
-
class
org.renpy.android.
Action
¶ This module is built to deliver data to someone else.
-
send
(mimetype, filename, subject, text, chooser_title)¶ Deliver data to someone else. This method is a wrapper around ACTION_SEND
Parameters: - mimetype: str
Must be a valid mimetype, that represent the content to sent.
- filename: str, default to None
(optional) Name of the file to attach. Must be a absolute path.
- subject: str, default to None
(optional) Default subject
- text: str, default to None
(optional) Content to send.
- chooser_title: str, default to None
(optional) Title of the android chooser window, default to ‘Send email...’
Sending a simple hello world text:
android.action_send('text/plain', text='Hello world', subject='Test from python')
Sharing an image file:
# let's say you've make an image in /sdcard/image.png android.action_send('image/png', filename='/sdcard/image.png')
Sharing an image with a default text too:
android.action_send('image/png', filename='/sdcard/image.png', text='Hi,\n\tThis is my awesome image, what do you think about it ?')
-
Hardware¶
-
class
org.renpy.android.
Hardware
¶ This module is built for accessing hardware devices of an Android device. All the methods are static and public, you don’t need an instance.
-
vibrate
(s)¶ Causes the phone to vibrate for s seconds. This requires that your application have the VIBRATE permission.
-
getHardwareSensors
()¶ Returns a string of all hardware sensors of an Android device where each line lists the informations about one sensor in the following format:
Name=name,Vendor=vendor,Version=version,MaximumRange=maximumRange,MinDelay=minDelay,Power=power,Type=type
For more information about this informations look into the original Java API for the Sensors Class
-
accelerometerSensor
¶ This variable links to a generic3AxisSensor instance and their functions to access the accelerometer sensor
-
orientationSensor
¶ This variable links to a generic3AxisSensor instance and their functions to access the orientation sensor
-
magenticFieldSensor
¶
The following two instance methods of the generic3AxisSensor class should be used to enable/disable the sensor and to read the sensor
-
changeStatus
(boolean enable)¶ Changes the status of the sensor, the status of the sensor is enabled, if enable is true or disabled, if enable is false.
-
readSensor
()¶ Returns an (x, y, z) tuple of floats that gives the sensor reading, the units depend on the sensor as shown on the Java API page for SensorEvent. The sesnor must be enabled before this function is called. If the tuple contains three zero values, the accelerometer is not enabled, not available, defective, has not returned a reading, or the device is in free-fall.
-
get_dpi
()¶ Returns the screen density in dots per inch.
-
show_keyboard
()¶ Shows the soft keyboard.
-
hide_keyboard
()¶ Hides the soft keyboard.
-
wifi_scanner_enable
()¶ Enables wifi scanning.
注釈
ACCESS_WIFI_STATE and CHANGE_WIFI_STATE permissions are required.
-
wifi_scan
()¶ Returns a String for each visible WiFi access point
(SSID, BSSID, SignalLevel)
-
Further Modules¶
Some further modules are currently available but not yet documented. Please have a look into the code and you are very welcome to contribute to this documentation.


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All Classes
| Class | Description |
|---|---|
| A<Type> |
Instantiated variables from new UnitOf instance (Only used in class B).
|
| B<P> |
Generic base class for most UnitOf measurement classes.
|
| D |
Acceleration Units
All unit values are conversions of each unit at the value of 1 converted into MS (Meter per Second Squared).
|
| E |
Angle Units
All unit values are conversions of D (Degree) at the value of 1 converted into each unit.
|
| F |
Area Units
All unit values are conversions of M (Square Meter) at the value of 1 converted into each unit.
|
| G |
DataStorage Units
All unit values are conversions of MB (Megabyte) at the value of 1 converted into each unit.
|
| H |
DataTransferRate Units
All unit values are conversions of MBS (Megabyte per Second) at the value of 1 converted into each unit.
|
| I |
DataType Conversions - Convert any Java data type and more including converting to and from fractions
Ex 1: double foo1 = new UnitOf.DataType("-12.5").toDouble(); //Returns -12.5 from "-12.5" (String).
|
| J |
ElectricCharge Units
All unit values are conversions of MC (Megacoulomb) at the value of 1 converted into each unit.
|
| K |
Energy/Work Units
All unit values are conversions of J (Joule) at the value of 1 converted into each unit.
|
| L |
Force Units
All unit values are conversions of N (Newton) at the value of 1 converted into each unit.
|
| M |
Frequency Units
All unit values are conversions of MHZ (Megahertz) at the value of 1 converted into each unit.
|
| N |
FuelEconomy Units
All unit values are conversions of MCM (Meter per Cubic Centimeter) at the value of 1 converted into each unit.
|
| O |
Length Units
All unit values are conversions of M (Meter) at the value of 1 converted into each unit.
|
| P |
Mass Units
All unit values are conversions of G (Gram) at the value of 1 converted into each unit.
|
| Q |
MetricPrefix Units
All unit values are conversions of each unit at the value of 1 converted into NN (No Prefix).
|
| R |
NumericBase Conversions
Ex:
String hexToBinary = "";
try{
hexToBinary = new UnitOf.NumericBase().fromHexadecimal("ADa3").toBinary();//Returns<PHONE_NUMBER>100011
} catch(Exception e){
//Handle exception: all NumericBase conversion "To" are throwable.
|
| S |
NumericBase Units
|
| T |
Pressure Units
All unit values are conversions of PA (Pascal) at the value of 1 converted into each unit.
|
| U |
Shared static methods
|
| UnitOf |
https://github.com/Digidemic/UnitOf for Code, Documentation, Examples, Feature List, Diagrams, FAQ and more.
|
| UnitOf.Acceleration |
UnitOf.Acceleration()
Ex: double foo = new UnitOf.Acceleration().fromGravity(1.25).toGalileos(); //One line conversion from 1.25 Gravity to Galileos
|
| UnitOf.Angle |
UnitOf.Angle()
Ex: double foo = new UnitOf.Angle().fromDegrees(1.25).toRadians(); //One line conversion from 1.25 Degrees to Radians
|
| UnitOf.Anything |
UnitOf.Anything() - Build your own custom measurement at compile or run-time using the UnitOf methodology
See UnitOf example projects on Github for fully working examples
|
| UnitOf.Area |
UnitOf.Area()
Ex: double foo = new UnitOf.Area().fromSquareMeters(1.25).toAcres(); //One line conversion from 1.25 SquareMeters to Acres
|
| UnitOf.DataStorage |
UnitOf.DataStorage()
Ex: double foo = new UnitOf.DataStorage().fromMegabytes(1.25).toKilobytes(); //One line conversion from 1.25 Megabytes to Kilobytes
|
| UnitOf.DataTransferRate |
UnitOf.DataTransferRate()
Ex: double foo = new UnitOf.DataTransferRate().fromMegabytesPerSecond(1.25).toKilobytesPerSecond(); //One line conversion from 1.25 MegabytesPerSecond to KilobytesPerSecond
|
| UnitOf.DataType |
UnitOf.DataType() - Convert any Java data type and more including converting to and from fractions
Ex 1: double foo1 = new UnitOf.DataType("-12.5").toDouble(); //Returns -12.5 from "-12.5" (String).
|
| UnitOf.ElectricCharge |
UnitOf.ElectricCharge()
Ex: double foo = new UnitOf.ElectricCharge().fromCoulombs(1.25).toAmpereHours(); //One line conversion from 1.25 Coulombs to AmpereHours
|
| UnitOf.Energy |
UnitOf.Energy() / Work
Ex: double foo = new UnitOf.Energy().fromJoules(1.25).toWattSeconds(); //One line conversion from 1.25 Joules to WattSeconds
|
| UnitOf.Force |
UnitOf.Force()
Ex: double foo = new UnitOf.Force().fromNewtons(1.25).toPoundForces(); //One line conversion from 1.25 Newtons to PoundForces
|
| UnitOf.Frequency |
UnitOf.Frequency()
Ex: double foo = new UnitOf.Frequency().fromHertz(1.25).toCyclesPerSecond(); //One line conversion from 1.25 Hertz to CyclesPerSecond
|
| UnitOf.FuelEconomy |
UnitOf.FuelEconomy()
Ex: double foo = new UnitOf.FuelEconomy().fromMetersPerCubicMeter(1.25).toMetersPerLiter(); //One line conversion from 1.25 MetersPerCubicMeter to MetersPerLiter
|
| UnitOf.Length |
UnitOf.Length()
Ex: double foo = new UnitOf.Length().fromMeters(1.25).toFeet(); //One line conversion from 1.25 Meters to Feet
|
| UnitOf.Mass |
UnitOf.Mass()
Ex: double foo = new UnitOf.Mass().fromGrams(1.25).toPounds(); //One line conversion from 1.25 Grams to Pounds
|
| UnitOf.MetricPrefix |
UnitOf.MetricPrefix()
Ex: double foo = new UnitOf.MetricPrefix().fromKilo(1.25).toGiga(); //One line conversion from 1.25 Kilo to Giga
|
| UnitOf.NumericBase |
UnitOf.NumericBase()
Ex:
String hexToBinary = "";
try{
hexToBinary = new UnitOf.NumericBase().fromHexadecimal("ADa3").toBinary();//Returns<PHONE_NUMBER>100011
} catch(Exception e){
//Handle exception: all NumericBase conversion "To" are throwable.
|
| UnitOf.Pressure |
UnitOf.Pressure()
Ex: double foo = new UnitOf.Pressure().fromPascals(1.25).toKSI(); //One line conversion from 1.25 Pascals to KSI
|
| UnitOf.Speed |
UnitOf.Speed()
Ex: double foo = new UnitOf.Speed().fromMilesPerHour(1.25).toKilometersPerHour(); //One line conversion from 1.25 MilesPerHour to KilometersPerHour
|
| UnitOf.Temperature |
UnitOf.Temperature()
Ex: double foo = new UnitOf.Temperature().fromCelsius(1.25).toFahrenheit(); //One line conversion from 1.25 Celsius to Fahrenheit
|
| UnitOf.Time |
UnitOf.Time()
Ex: double foo = new UnitOf.Time().fromMinutes(1.25).toHours(); //One line conversion from 1.25 Minutes to Hours
|
| UnitOf.Torque |
UnitOf.Torque()
Ex: double foo = new UnitOf.Torque().fromNewtonMeters(1.25).toGramMeters(); //One line conversion from 1.25 NewtonMeters to GramMeters
|
| UnitOf.Volume |
UnitOf.Volume()
Ex: double foo = new UnitOf.Volume().fromLiters(1.25).toCubicMeters(); //One line conversion from 1.25 Liters to CubicMeters
|
| V |
Speed Units
All unit values are conversions of each unit at the value of 1 converted into MS (Meters per Second).
|
| W |
Temperature Units
|
| X |
Time Units
All unit values are conversions of S (Seconds) at the value of 1 converted into each unit.
|
| Y |
Torque Units
All unit values are conversions of KGFM (Kilogram Force Meter) at the value of 1 converted into each unit.
|
| Z |
Volume Units
All unit values are conversions of M (Cubic Meter) at the value of 1 converted into each unit.
|


This inspection JavaScript object literals with duplicate property definitions. Such definitions are ill-defined.
Powered by InspectionJS


[gecode-users] Strange branching behaviour when using FunctionBrancher
Andrea Peano
andrea.peano at unife.it
Tue Sep 23 16:55:26 CEST 2014
Thank you, this should be the perfect way!
Cheers,
Andrea
On Tue, Sep 23, 2014 at 4:50 PM, Christian Schulte <cschulte at kth.se> wrote:
> Hi Andrea,
>
>
>
> What you have to do is two things, basically:
>
> 1. (as mentioned) implement a brancher yourself.
>
> 2. Information that is expensive (oe even impossible) to re-compute you
> should store in a subclass of Choice that you yourself can define. I think
> Chapter 19 (Section 19.4) is a nice example: there the brancher also does
> symmetry-breaking during search and it stores all symmetry information
> explicitly.
>
>
>
> Cheers
>
> Christian
>
>
>
> --
>
> Christian Schulte, Professor of Computer Science, KTH,
> www.gecode.org/~schulte/
>
>
>
> *From:* Andrea Peano [mailto:andrea.peano at unife.it]
> *Sent:* Tuesday, September 23, 2014 2:31 PM
> *To:* Christian Schulte
> *Cc:* users at gecode.org
>
> *Subject:* Re: [gecode-users] Strange branching behaviour when using
> FunctionBrancher
>
>
>
> I'm sorry for multiple replies, but I want to ask this in a more general
> fashion.
>
>
>
> Consider I planned to perform a quite burdensome heuristic in a particular
> point of the search (that's why I'm splitting the search).
>
> Obviously this heuristics helps to prune the search space.
>
> How can I be sure that this heuristic is not recomputed more and more?
>
>
>
> Thanks,
>
> Andrea Peano
>
>
>
> On Tue, Sep 23, 2014 at 2:24 PM, Andrea Peano <andrea.peano at unife.it>
> wrote:
>
> On Tue, Sep 23, 2014 at 2:09 PM, Christian Schulte <cschulte at kth.se>
> wrote:
>
> You can disable recomputation but this is not a good idea as it degrades
> performance seriously and increases memory consumption considerably.
>
> Yes, I see.
>
>
>
>
>
> What you could do (also not good) is call status() yourself.
>
> I'm already doing it, but this does not seem enough to prevent
> recomputation on those nodes. I call it within second_level and third_level
> but it's not enough. Do you mean somewhere else?
>
>
>
>
>
> The real (but tough) thing to do is to implement your own brancher.
>
>
>
> And just checking: do you know that multiple branchers are executed in the
> order they are created? But maybe that is not enough for you.
>
> Yes, I know, I tried to make the search as simple as possible, but there
> are some aspects of the problem a bit difficult to manage.
>
> Anyway, I'll find a way.
>
>
>
> Thanks for giving me a halping hand.
>
>
>
> Andrea
>
>
>
>
>
> Cheers
>
> Christian
>
>
>
> --
>
> Christian Schulte, Professor of Computer Science, KTH,
> www.gecode.org/~schulte/
>
>
>
> *From:* users-bounces at gecode.org [mailto:users-bounces at gecode.org] *On
> Behalf Of *Andrea Peano
> *Sent:* Tuesday, September 23, 2014 2:00 PM
> *To:* users at gecode.org
> *Subject:* Re: [gecode-users] Strange branching behaviour when using
> FunctionBrancher
>
>
>
> I was just reading on the Gecode guide that this behaviour is due to the
> "recomputation".
>
> So I have two more questions: can I completely prevent this behaviour by
> disabling recomputation?
>
> Has recomputation a direct effect on parallel search?
>
>
>
> Thanks,
>
> Andrea
>
>
>
> On Tue, Sep 23, 2014 at 1:22 PM, Andrea Peano <andrea.peano at unife.it>
> wrote:
>
> Hello,
>
>
>
> I've implemented a search strategy by splitting the search into three
> levels. I think the code may explain better this strategy.
>
>
>
>
>
> void MyModel::post(Space& home)
>
> {
>
> static_cast<MyModel&>(home).second_level();
>
> }
>
>
>
> void MyModel::second_level()
>
> {
>
> status();
>
>
>
> //do something with the partial solution
> //print "second level"
>
> branch(*this, BoolBranchDirection, INT_VAL_MIN());
>
> branch(*this, post2);
>
> }
>
>
>
> void MyModel::post2(Space& home)
>
> {
>
> static_cast<MyModel&>(home).third_level();
>
> }
>
>
>
> void MyModel::third_level()
>
> {
>
> if(BoolBranchDirection.val()==0)
> {
> //print third level left
> //left branch behaviour (install further branches)
> }
> else
> {
> //print third level right
> //right branch behaviour (install further branches)
> }
>
> }
>
>
>
> Imagine now we are fixing the partial solution before the "post" calling,
> so the solver goes only once into the "post" function (and it's confirmed
> by GIST).
>
>
>
> The strange fact is that "second_level" is called more than once! Instead
> I expect one call for "second_level" and two calls for "third_level", which
> executes two different paths of the code.
>
>
>
> These are the prints I read:
>
> second level
>
> third level left
>
> second level
>
> third level right
>
> second level
>
> third level right
>
>
>
> But I expected:
>
> second level
>
> third level left
>
> third level right
>
>
>
> Can you clarify this behaviour please?
>
>
>
> Furthermore, I experienced that I need to call "status()" within the
> second level, to ground some variables I expected to be already ground. Is
> this normal?
>
>
>
> I'm using Gecode 4.2.1
>
>
>
> Thanks,
>
> Andrea
>
>
>
>
>
> --
>
>
>
> Andrea Peano - PhD student
>
> Department of Engineering - University of Ferrara
>
> Tel: +39 0532 97 4827
>
>
>
>
>
> --
>
>
>
> Andrea Peano - PhD student
>
> Department of Engineering - University of Ferrara
>
> Tel: +39 0532 97 4827
>
>
>
>
>
> --
>
>
>
> Andrea Peano - PhD student
>
> Department of Engineering - University of Ferrara
>
> Tel: +39 0532 97 4827
>
>
>
>
>
> --
>
>
>
> Andrea Peano - PhD student
>
> Department of Engineering - University of Ferrara
>
> Tel: +39 0532 97 4827
>
--
Andrea Peano - PhD student
Department of Engineering - University of Ferrara
Tel: +39 0532 97 4827
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{% extends "notifications/notifications/events/base.html" %} {% block text %}
{{event_name}} is coming up {{time_to_event}}.
{% endblock %} {% block subject %}{{event_name}}{% endblock %} {% block email_content %} The {{event_name}} is {{time_to_event}} and you have tickets. This email is to remind you to attend (or cancel your ticket if you're unable). {% if not is_final_notification %}You will be reminded once more before the dojo.{% else %}This is the final reminder.{% endif %} The dojo format is: 20 minutes mingling/eating pizza/group forming, 80 minutes coding in groups, 20 minutes talking about what we did. The timing is quite tight so try to be on time. If you're not a member of the university (or your university ID hasn't got permission) the doors to the building may not open for you. I'll ensure there is someone at the door to let you in but if there's nobody there (if you're late, etc.) give me a call on<PHONE_NUMBER>3 and someone will come to let you in. If you're unsure of your way around campus you can [access a map](http://www.southampton.ac.uk/visitus/campuses/maps/highfield_3d_key.pdf) - Number 6 is next to the Highfield Interchange bus stop and number 32 is the building we're going to be meeting in. Pizza and refreshments will be provided. If you have any questions you can contact me at [admin<EMAIL_ADDRESS>{% endblock %}


{{art.title}}
by {{art.artist}}
{{article.body | limitTo : 300}}...
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First written in 2006 or before.
Last modified 3 Mar 2015.
Some notes about time:
- UTC: The time at zero degrees longitude (the Prime Meridian) is called Coordinated Universal Time (UTC is a compromise between the French and English initialisms)
- GMT: UTC used to be called Greenwich Mean Time (GMT) because the Prime Meridian was (arbitrarily) chosen to pass through the Royal Observatory in Greenwich.
- Other timezones can be written as an offset from UTC. Australian Eastern Standard Time is UTC+1000. e.g. 10:00 UTC is 20:00 EST on the same day.
- Daylight saving does not affect UTC. It's just a polity deciding to change its timezone (offset from UTC). For example, GMT is still used: it's the British national timezone in winter. In summer it becomes BST.
- Leap seconds: By international convention, UTC (which is an arbitrary human invention) is kept within 0.9 seconds of physical reality (UT1, which is a measure of solar time) by introducing a "leap second" in the last minute of the UTC year, or in the last minute of June.
- Leap seconds don't have to be announced much more than six months before they happen. This is a problem if you need second-accurate planning beyond six months.
- Unix time: Measured as the number of seconds since epoch (the beginning of 1970 in UTC). Unix time is not affected by time zones or daylight saving.
- According to POSIX.1, Unix time is supposed to handle a leap second by replaying the previous second. e.g.:
59.00 59.25 59.50 59.75 59.00 ← replay 59.25 59.50 59.75 00.00 ← increment 00.25
This is a trade-off: you can't represent a leap second, and your time is guaranteed to go backwards. On the other hand, every day has exactly 86,400 seconds, and you don't need a table of all previous and future leap seconds in order to format Unix time as human-preferred hours-minutes-seconds.
- See also: my write-up on the 2012 leap second, along with logs from several systems showing the replay behavior as well as Google's "leap smear."
ntpd
can be configured with theleapfile
directive to announce an upcoming leap second. Most leaf installations don't bother with this, and rely on enough of their upstreams getting it right.
Some time-related considerations when programming:
- Timezones are a presentation-layer problem!
Most of your code shouldn't be dealing with timezones or local time, it should be passing Unix time around.
libc
and/or your language's runtime has code to do timezone conversions and formatting. This stuff is tricky, avoid re-implementing it yourself.
- When measuring an interval of time, use a monotonic (always increasing) clock. Read the
clock_gettime()
manpage.
- When recording a point in time, measure Unix time. It's UTC. It's easy to obtain. It doesn't have timezone offsets or daylight saving (or leap seconds).
- When storing a timestamp, store Unix time. It's a single number.
- If you want to store a humanly-readable time (e.g. logs), consider storing it along with Unix time, not instead of Unix time.
- When displaying time, always include the timezone offset. A time format without an offset is useless.
- The system clock is inaccurate.
- You're on a network? Every other system's clock is differently inaccurate.
- The system clock can, and will, jump backwards and forwards in time due to things outside of your control. Your program should be designed to survive this.
- The number of [clock] seconds per [real] second is both inaccurate and variable. It mostly varies with temperature.
ntpd
can change the system time in two ways:- Step: making the clock jump backwards or forwards to the correct time instantaneously.
- Slew: changing the frequency of the clock so that it slowly drifts toward the correct time.
Slew is preferred because it's less disruptive, but it's only useful for correcting small offsets.
Special mentions:
- Leap seconds happen more often than leap years.
- Time passes at a rate of one second per second for every observer. The frequency of a remote clock relative to an observer is affected by velocity and gravity. The clocks inside GPS satellites are adjusted for relativistic effects. (A clock moving faster than you appears to tick more slowly.)
- MySQL (at least 4.x and 5.x) stores the
DATETIME
type as a binary encoding of its"YYYY-MM-DD HH:MM:SS"
string. It does not store an offset, and interprets times according to@@session.time_zone
:mysql> insert into times values(now()); mysql> select unix_timestamp(t) from times;<PHONE_NUMBER> mysql> SET SESSION time_zone='+0:00'; mysql> select unix_timestamp(t) from times;<PHONE_NUMBER>
There's also a
TIMESTAMP
type, which is stored as UNIX time, but has other magic.In conclusion, if you care at all about storing timestamps in MySQL, store them as integers and use the
UNIX_TIMESTAMP()
andFROM_UNIXTIME()
functions.
Thanks to Derek Arnold and Luke Faraone for corrections.
This page has been featured on Hacker News, twice.


CSS Grid Layout, is a two-dimensional
grid-based layout system that aims to do
nothing less than completely change the way we design
grid-based user interfaces. CSS has always been used
to lay out our web pages, but
it's never
done a very good job of it. First, we used tables,
then floats, positioning and inline-block, but all
of these methods were essentially hacks and left out
CSS Grid Layout, is a two-dimensional
grid-based layout system that aims to do
nothing less than completely change the way we design
grid-based user interfaces. CSS has always been used
to lay out our web pages, but
it's never
done a very good job of it. First, we used tables,
then floats, positioning and inline-block, but all
of these methods were essentially hacks and left out
great food indeed these foods are not just great
but also for the right price.
to lay out our web pages, but it's never
done a very good job of it. First, we used tables,
then floats, positioning and inline-block, but all


---
layout: default
flipCard: "true"
title: "Tina Wisneski"
date: 2016-02-09 12:00:00 -0600
firstName: "Tina"
lastName: "Wisneski"
imgUrl: "/images/Final-Images-NSS/tina_wisneski.jpg"
websiteUrl: "https://twisneski.github.io/"
githubUrl: "https://github.com/Twisneski"
linkedInUrl: "https://www.linkedin.com/in/christina-wisneski-36959216"
body: "From bean counter to tech savvy, the training has ended. It is time to show the world my new found skills.

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Technical Writer | Editor | Content Strategist
An educator turned technical writer and content strategist, I'm passionate about the potential that technology holds for social impact.
My goal on every project is to make systems and processes better for the people who use them.
Want to know more?


type TAntialiasMode = (am32times, am16times, am8times, am4times, am2times);
Specifies how polygons are antialiased.
Here is a small illustration that demonstrates the different modes and their output quality:
32x supersampling generally generates the best result. However, it is also the slowest mode.
16x supersampling generates a very smooth result. Generally, there is no noticeable difference in quality between this and the 32x mode.
8x supersampling is a good compromise between speed and quality.
4x supersampling offers an acceptable tradeoff between speed and quality.
2x supersampling
offers the worst quality, but still has a higher precision than rendering without any antialiasing.
If you need fast but still antialiased polygons (for example in an editor) we recommend using the 4x or 8x antialias mode.


“Coming to London, he went into Paul's Church, where walking very melancholy in the middle aisle with Captain Thingut and his fellowes, he was invited to dine at Duke Humphry's ordinary, where, amongst other good stomachs that repaired to his bountiful feast, there came a whole jury of penniless poets, who being fellows of a merry disposition (but as necessary in a commonwealth as a candle in a straw bed), he accepted of their company, and as from poets cometh all kind of folly, so he hoped by their good directions to find out his Foole of Fooles, so long looked for.” — W A Clouston, The Book Of Noodles


The Yellow Fairy Book
by Andrew Lang
This book is a collection of traditional tales. The collection was assembled by Scottish folklorist Andrew Lang although authorship of the stories is unknown. Lang published several collections of traditional tales, collectively known as Andrew Lang's Fairy Books.
Source: Lang, A. (Ed.). (1894). The Yellow Fairy Book. London: Longmans, Green & Co.
- Alphege, or the Green Monkey
- Alphege gains a throne, a queen, and a brother.
- Blockhead-Hans
- How Blockhead-Hans won the princess over his two cleverer brothers.
- The Blue Mountains
- An Irishman meets an enchanted princess and has to overcome obstacles to finally marry her.
- The Boy and the Wolves, or the Broken Promise
- A brother and sister forsake their younger brother, who turns into a wolf.
- The Cat and the Mouse in Partnership
- A cat and mouse cannot be in partnership for long, for nature will win out.
- The Crow
- A princess helps ease a cursed prince’s suffering and is finally rewarded by his curse being lifted. They live happily together thereafter.
- The Dead Wife
- A man has a difficult time letting his dead wife go.
- The Donkey Cabbage
- The adventures of a hunter who finds magical cabbages, meets a maiden, and overcomes a witch’s plans.
- The Dragon and His Grandmother
- Three soldiers desert a king’s army and end up enthralled to a dragon.
- The Dragon of the North
- A youth steals a magic ring from a witch-maiden in order to slay a dragon, but suffers her punishment for the theft.
- Fairer-Than-A-Fairy
- The story of Fairer-Than-A-Fairy and the Rainbow Prince.
- The Flower Queen’s Daughter
- A prince wins the flower queen’s daughter.
- The Flying Ship
- A simpleton gains friends and a wife.
- The Giants and the Herd-Boy
- How a poor orphan boy won a princess and prosperity.
- The Glass Axe
- How a Prince overcomes a curse and is able to live happily with his bride.
- The Golden Crab
- A prince overcomes a curse as a crab and an eagle.
- The Grateful Beasts
- A beautiful youth overcomes his wicked brothers’ plans to get rid of him.
- The Hazel-Nut Child
- How a tiny child found ways to overcome his size, grow rich, and live in prosperity with his parents.
- How Six Men Traveled through the Wide World
- How six men with extraordinary powers win a treasure from a king.
- In the Land of Souls
- A prince travels to the Land of Souls to see his just-deceased bride.
- The Invisible Prince
- How the Prince of the Air found his way to the Golden Isle.
- The Iron Stove
- A princess frees a prince trapped by magic in an iron stove, then has to travel far to find him and reclaim him.
- The Little Green Frog
- The adventures of King Peridor.
- The Magic Ring
- Martin saves the lives of a dog and a cat and gains a magic ring. The ring wins him the hand of a princess, but she does not want to marry a poor man and has him put into a tower to starve, accused of witchcraft. But his faithful friends bring him the magic ring and food, and soon the King lets him out, and he forgives his wife.
- The Nightingale
- The Emperor learns to appreciate the nightingale.
- The Nixy
- How a nixy helps a miller regain happiness.
- Prince Ring
- The adventures of Prince Ring.
- The Seven-Headed Serpent
- How a youth overcomes the seven-headed serpent who has demanded from his nation twenty-four young people each year.
- The Six Swans
- How a sister is ready to sacrifice everything to save her brothers from a curse.
- The Snow-Daughter and the Fire-Son
- The difficult lives and unhappy end of the snow-daughter and fire-son.
- The Steadfast Tin-Soldier
- The life of a one-legged tin soldier and his paper love, a Dancer.
- A Story About a Darning-Needle
- A darning-needle takes on different jobs and has adventures.
- The Story of Big Klaus and Little Klaus
- The adventures of Big Klaus and Little Klaus, and how one overcame the other.
- The Story of King Frost
- A step-daughter’s kind ways saves her and earns her riches, and a step-mother’s wicked ways kills her daughter and herself.
- The Swineherd
- A shallow princess is taught a lesson by a beautiful prince.
- The Three Brothers
- How one brother overcame many trials and finally married his love.
- Thumbelina
- The many travels of Thumbelina.
- The Tinder-Box
- A soldier of unworthy morals becomes king by nefarious means.
- The White Duck
- A wicked witch turns a queen into a duck and takes her place in the castle, but the white duck is finally able to free herself and save her children.
- The Witch in the Stone Boat
- A king must overcome a witch and restore his real queen.
- The Witch
- How a boy and a girl overcome a witch and get rid of their mean step-mother.
- Year Published: 1894
- Language: English
- Country of Origin: England
-
Readability:
- Flesch–Kincaid Level: 6.8
- Word Count: 97,676
- Genre: Fairy Tale/Folk Tale
- Keywords: adventures, appreciating friendship, being steadfast, cleverness, competition, deceit, endurance, faithfulness, fake friendship, family, friendship, greed, heroics, kindness, letting go, love, loyalty, mourning, obstacles, overcoming, overcoming adversity, overcoming enemies, overcoming obstacles, perseverance, positive thinking, pride, riddles, rivalry, selfishness, shallow, sibling, steadfastness, vanity


Adjective
Axis 1
Axis 2
Axis 3
Axis 4
Arousal
0
0
0
0
Valence
0
0
0
0
Pitch
0
0
0
0
Voiced
0
0
0
0
Tensed
0
0
0
0
Untitled
undefined
Submit


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Entrepreneurs back Pitch@Palace as pressure grows on Prince Andrew
by Joe CurtisEntrepreneurs have expressed their support for Prince Andrew’s Pitch@Palace startup initiative even as the Duke was urged to give evidence to US authorities.
A lawyer representing some of billionaire paedophile Jeffrey Epstein’s victims has pushed for the Duke of York to speak with US investigators, following last night’s announcement that the prince will retreat from royal duties.
Read more: Prince Andrew officially steps back from royal duties
The fallout from Prince Andrew’s BBC interview over his links to the paedophile, who died in prison, has seen sponsors jump ship from his Pitch@Palace startup assistance scheme.
Firms have urged the Duke of York to stand aside from the programme, after KPMG, Inmarsat and Standard Chartered all quit their roles as sponsors.
Astrazeneca, Advertising Week Europe and Gravity Road have also ended their associations.
But today entrepreneurs offered their backing to the scheme, saying it would be a shame for the initiative to end.
Read more: More companies quit sponsorship of Prince Andrew's startup initiative Pitch@Palace
Will King, founder of grooming firm King of Shaves, told the BBC it was “really sad” the Pitch@Palace initiative had “been affected by the personal issues around the Duke of York”.
He told the BBC’s Today programme: “If you're going to continue the Pitch@Palace in the royal environment, where you have an infrastructure that is paid for - I think, in part - by the taxpayer, it would be an extraordinary shame that the palace don't see the opportunity in continuing this initiative.”
But he said “I don’t know” when asked whether the initiative can keep going with Prince Andrew as the royal associated with the scheme.
Nick Mason, co-founder of digital identity tool Zaka, called Pitch@Palace “a fantastic programme for young entrepreneurs”, saying it allows entrepreneurs to network with industry bigwigs.
“The Duke of York and his team were a constant source of encouragement throughout the impeccably-run programme and are clearly passionate about empowering the wonderful ventures that participate,” he added.
The notes of support come as Prince Andrew faces pressure to speak with US investigations.
Epstein’s victims’ lawyer, Gloria Allred, questioned the royal’s statement last night in which he said he was “willing to help any appropriate law enforcement agency with their investigations”.
Read more: Inmarsat and BT cut ties with Prince Andrew over Epstein friendship
“Is he insisting that he be served with a subpoena to testify, or is he willing to speak to law enforcement without being legally required to do so?” she asked.
“My clients who are victims of Jeffrey Epstein have spoken to law enforcement without being 'required' to do so.”


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Walter, you can't do that. These guys're like me, they're pacifists. Smokey was a conscientious objector. Turpis …
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ConcurrencyMode
public enum ConcurrencyMode
The system wide modes that TraceLog can run in. Used to configure a mode globally at configure time.
See also
TraceLog.configure(mode:writers:environment:)
for usage.
-
The default mode used if no mode is specified (.async(options: [])).
Declaration
Swift
case `default`
-
Direct, as the name implies, will directly call the writer from the calling thread with no indirection. It will block until the writer(s) in this mode have completed the write to the endpoint.
Useful for scripting applications and other applications where it is required for the call not to return until the message is printed.
Declaration
Swift
case direct
-
Synchronous blocking mode is similar to direct in that it blocks but this mode also uses a queue for all writes. The benefits of that is that all threads writing to the log will be serialized through before calling the writer (one call to the writer at a time).
Declaration
Swift
case sync
-
Asynchronous non-blocking mode. A general mode used for most application which moves processing of the write to a background queue for minimal delays when logging.
Remark
Once Swift Evolution SE-0155 is implemented this will func will be changed to a case in the enum with default values. We must use a func now to work around the lack of defaults on enums.
See also
AsyncConcurrencyModeOption
for details.Declaration
Swift
public static func async(options: Set<AsyncConcurrencyModeOption> = []) -> ConcurrencyMode
Parameters
options
An array specifying the optional features to configure for each async writer that gets added.


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My resume can be found by clicking on the link below. Please shoot me an email if interested.


--- layout: post authors: ["Joshua Ryan Smith"] title: "Reporting on a Commercial Workshop" date: 2015-09-09 time: "03:00:00" tags: ["Workshops"] ---
On August 22, Marty McGuire (@schmarty) and I (@joshua_r_smith) taught a for-profit workshop based on Software Carpentry materials, particularly the novice Python lesson. This post is a debrief of that workshop.
We forked the workshop-template and the python-novice-inflammation repos to build a workshop website and notes for the Python lesson. We decided to only do a one-day class because we did no marketing in the sense that we did not target any specific group for this workshop. For typical Software Carpentry workshops, part of the marketing is already done: SWC generally does workshops for some subset of science people.
We also charged $20 US per person for the workshop; this fee was to mitigate no-shows. (The fee was collected via Eventbrite.) The goal of this workshop wasn't to make money, it was to go through the process once and figure out where the bugs are. We coordinated over the phone and via the issue tracker on a private GitHub repo we set up.
All of the attendees were highly impressed by the quality of the Software Carpentry material. Many of them found it via the attribution link we put on our site according to SWC's attribution rules.
We were very grateful for the level of detail with regards to set up instructions, e.g. the operations guide. and checklists. It is clear that these documents were created at the cost of many mistakes made by prior instructors.
Finally, the liberal Creative Commons license of the SWC materials was really the enabling feature for this workshop. We are very grateful for all of the hard work SWC volunteers have donated to making this material excellent.
Two major things stand out, which are related.
It was more difficult than it should have been to re-brand the lesson materials to comply with SWC's copyright disclaimer:
All of our lessons are freely available under the Creative Commons - Attribution License. You may re-use and re-mix the material in any way you wish, without asking permission, provided you cite us as the original source (e.g., provide a link back to this website).
Having both the Markdown source and the HTML built from it in the same repo, in the same branch was non-optimal. This setup makes sense based on the varying levels of Git mastery of the contributors especially regarding contributors' familiarity with Git's branching and merging model. Nevertheless, it felt like it was counter to version control best practice.
These two issues could likely be mitigated by switching to a static site generator (such as Jekyll) to build the HTML pages from some Markdown source. Clearly, the Shirtable team aren't the first to have this idea. Once the transition to Jekyll has been made, the actual lesson material can live in Markdown files and whatever assets are required by the lesson (data files, images, Jupyter Notebooks, etc.). The branding could even be stored in a separate repo that's brought into the lesson repo as a submodule. I'm pretty sure that's how Pelican does it. It seems like all of these details could be handled by a build script.
Solving this issue is important, and not just to help for-profit entities like Shirtable. Anyone, even not-for-profits and educators, will need to re-brand these materials in order to comply with the rules. The Shirtable team believes the difficulty associated with rebranding is a higher barrier than necessary for educators with limited temporal resources to wrangle the source.
All in all, we accomplished the objective we set out to accomplish. The workshop instructors and participants all found the SWC Python material to be valuable, informative, and easy-to-follow.


{% extends "main.html" %} {% block content %}
This application has a list of missiles owned by different countries. If you know any more, please add.
Select a country to add missile


My name is Salman Abir, I am from Dhaka, Bangladesh. And I'm a beginner full stack web developer, currently I have some experience with HTML&Bootstrap, Wordpress CSS&LESS, JS&Jquery, NodeJS&PHP . Now I practice in the development of web applications, and some frameworks like Angular, React etc. I want to learn more and utilize my skills in the field of Information Technology and to help solve real world challenges. I use Google as my TEACHER.


| def google.appengine.api.labs.taskqueue.taskqueue.Queue.__init__ |
( |
|
self, |
|
|
|
name = _DEFAULT_QUEUE |
|
) |
| |
Initializer.
Args:
name: Name of this queue. If not supplied, defaults to the default queue.
Raises:
InvalidQueueNameError if the queue name is invalid.
| def google.appengine.api.labs.taskqueue.taskqueue.Queue.add |
( |
|
self, |
|
|
|
task, |
|
|
|
transactional = False |
|
) |
| |
Adds a Task or list of Tasks to this Queue.
If a list of more than one Tasks is given, a raised exception does not
guarantee that no tasks were added to the queue (unless transactional is set
to True). To determine which tasks were successfully added when an exception
is raised, check the Task.was_enqueued property.
Args:
task: A Task instance or a list of Task instances that will added to the
queue.
transactional: If False adds the Task(s) to a queue irrespectively to the
enclosing transaction success or failure. An exception is raised if True
and called outside of a transaction. (optional)
Returns:
The Task or list of tasks that was supplied to this method.
Raises:
BadTaskStateError: if the Task(s) has already been added to a queue.
BadTransactionStateError: if the transactional argument is true but this
call is being made outside of the context of a transaction.
Error-subclass on application errors.
| def google.appengine.api.labs.taskqueue.taskqueue.Queue.name |
( |
|
self | ) |
|
Returns the name of this queue.
| def google.appengine.api.labs.taskqueue.taskqueue.Queue.purge |
( |
|
self | ) |
|
Removes all the tasks in this Queue.
This function takes constant time to purge a Queue and some delay may apply
before the call is effective.
Raises:
UnknownQueueError if the Queue does not exist on server side.
The documentation for this class was generated from the following file:
- code/googleappengine-read-only/python/google/appengine/api/labs/taskqueue/taskqueue.py


x =
?
y =
?
redis x =
?
redis y =
?
demo:function-replicas
scale =
?
scale up
scale down
delete
scale up 2
scale down 2
delete 2


THE LITTLE MERMAID
RATING: ***1/2 (out of ****)
Disney / 1:23 / 1989 / G Vocal Cast: Jodi Benson; Christopher Daniel Barnes; Pat Carroll; Buddy Hackett; Samuel E. Wright; Jason Marin Directors: Ron Clements; John Musker Screenplay: Ron Clements; John Musker
Disney's 17-day, special engagement re-release of "The Little Mermaid" proves that even their newer animated features can stand the test of time, even if only a scant eight years have passed since its original debut. Has it really been less than a decade? It certainly feels longer, because this 1989 hit made Mickey Mouse a mint and paved the crowd-pleasing way for such gems as "Aladdin" and "Beauty and the Beast" -- both of which, by the way, seem quite old themselves.
This loose adaptation of the Hans Christian Andersen fable finds teenage mermaid Ariel (lovely voice of Jodi Benson) falling head over fins for land-lubber Prince Eric (Christopher Daniel Barnes, who has since gone on to play Greg in both of the "Brady Bunch" movies) from afar. Defying her father's wishes and ignoring the warnings of a chatty Jamaican crab named Sebastian (jovial Samuel E. Wright), she strikes up a deal with the evil sea witch Ursula (Pat Carroll) -- her voice for a pair of legs. In makeshift human form, Ariel makes it on land but finds herself without a way to profess her love for Eric.
Although the male lead isn't as interesting a character as the female, "The Little Mermaid" has much strength in telling its simple story with brilliant fanfare. The colors are vibrant, the supporting creatures charming (even if Buddy Hackett takes birdbrain to the max as a dopey seagull), and the songs landmarks on their own. Although I consider the recent "Hercules" and "The Hunchback of Notre Dame"to be majestic films, I walked out of neither humming like I did with "The Little Mermaid." Sebastian's pro-ocean jamboree "Under the Sea" is a production number yet to be rivaled, and the doo-wop ballad "Kiss the Girl" (connection to the current Morgan Freeman rape thriller is purely coincidental) is another high point.
But why "The Little Mermaid," and why now? Aside from a digital and audio clean-up, nothing has been changed or added -- no bonuses, no alternative ending (remember, Andersen's original was quite a downer), not even a cameo by Jabba the Hutt. The answer: Aside from the fact that it's a wonderful film, it's also the one movie that jumpstarted Disney's animated box office and made the public realize that cartoons aren't only for kids. "The Little Mermaid" deserves this kind of treatment.
Of course, there are those who will say the studio has polished up "Mermaid" for this special holiday engagement because its opening date bests "Anastasia" -- 20th Century Fox's first tread into Disney's animated musical territory -- by a week. But in a year that has also seen the theatrical resurrection of such corny tripe as Dirty Dancing, perhaps the question is less "Why 'The Little Mermaid'?" than "Why not?"
© 1997 Jamie Peck E-mail<EMAIL_ADDRESS>Visit the Reel Deal Online: http://www.gl.umbc.edu/~jpeck1/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


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Indian Rupee Price News & Forecast: USD/INR remains under pressure as US-China tussle dominates Asia
by Yohay ElamUSD/INR: Risk-off may weigh over Indian Rupee
The Indian Rupee (INR) may come under pressure on Wednesday, courtesy of the renewed US-China political tensions and the resulting risk-off tone in the equity markets. The downside, however, may be capped by the Indian government's focus on fiscal prudence. Read more...
Indian Rupee Technical Levels
USD/INR
| Overview | |
|---|---|
| Today last price | 71.825 |
| Today Daily Change | -0.0055 |
| Today Daily Change % | -0.01 |
| Today daily open | 71.8305 |
| Trends | |
|---|---|
| Daily SMA20 | 71.2372 |
| Daily SMA50 | 71.1575 |
| Daily SMA100 | 70.7191 |
| Daily SMA200 | 70.2134 |
| Levels | |
|---|---|
| Previous Daily High | 72.18 |
| Previous Daily Low | 71.611 |
| Previous Weekly High | 72.37 |
| Previous Weekly Low | 70.97 |
| Previous Monthly High | 71.79 |
| Previous Monthly Low | 70.6425 |
| Daily Fibonacci 38.2% | 71.8284 |
| Daily Fibonacci 61.8% | 71.9626 |
| Daily Pivot Point S1 | 71.5677 |
| Daily Pivot Point S2 | 71.3048 |
| Daily Pivot Point S3 | 70.9987 |
| Daily Pivot Point R1 | 72.1367 |
| Daily Pivot Point R2 | 72.4428 |
| Daily Pivot Point R3 | 72.7057 |
USD/INR remains under pressure as US-China tussle dominates Asia
Given the US-China jitters’ negative impact on Asian markets, not to forget the overall risk-tone, the USD/INR pair extends the previous day’s downpour to 71.70 while heading into the European open on Wednesday.
The quote recently came under pressure as negotiators from the United States (US) and China keep jostling over the trade with the latest roadblock being tariff reversal. The US President Donald Trump keeps using threats to push China towards a deal. Read more...
USD/INR Technical Analysis
additional important levels
| Overview | |
|---|---|
| Today last price | 71.711 |
| Today Daily Change | -0.1195 |
| Today Daily Change % | -0.17% |
| Today daily open | 71.8305 |
| Trends | |
|---|---|
| Daily SMA20 | 71.2372 |
| Daily SMA50 | 71.1575 |
| Daily SMA100 | 70.7191 |
| Daily SMA200 | 70.2134 |
| Levels | |
|---|---|
| Previous Daily High | 72.18 |
| Previous Daily Low | 71.611 |
| Previous Weekly High | 72.37 |
| Previous Weekly Low | 70.97 |
| Previous Monthly High | 71.79 |
| Previous Monthly Low | 70.6425 |
| Daily Fibonacci 38.2% | 71.8284 |
| Daily Fibonacci 61.8% | 71.9626 |
| Daily Pivot Point S1 | 71.5677 |
| Daily Pivot Point S2 | 71.3048 |
| Daily Pivot Point S3 | 70.9987 |
| Daily Pivot Point R1 | 72.1367 |
| Daily Pivot Point R2 | 72.4428 |
| Daily Pivot Point R3 | 72.7057 |


What's the discord server mainly about and who is it really for?
The discord server is mainly targeted for chatting about technology and other fun. Anyone can join the discord server if they want.
--- layout: page title: Discord Community description: Get help and information on the discord community. permalink: /support/discord icon: fab fa-discord ---
Try contacting via e-mail!


No Other Water Has These Qualities. Kaqun water protects, strengthens and renews. Most people think oxygen can only be delivered to the body by breathing air, but oxygen also exists in the form of liquid oxygen. Most of our bodies are depleted of oxygen as we age and cell regeneration is inhibited. Kaqun liquid oxygen is able to deliver oxygen to your cells internally to keep you healthy and in some cases reverse aging signs. You'll feel like a whole new person.
| Quantity: | |
| Add to Cart |
The oxygen in Kaqun water penetrates the mucous membranes of the stomach and gastrointestinal tract, and then penetrates the tissues. This process occurs quickly, reducing mental and physical tiredness within a short period of time.
Regular consumption of the oxygen in Kaqun water facilitates the ongoing repair and regeneration of cells. It also helps with the detoxification process while refreshing and re-energizing the body. Kaqun water can help to reduce inflammation and allergic symptoms, prevent hypoxia (lack of oxygen in the body), and provide alkalizing qualities to the body.
There are no chemicals or toxic materials used in the production of Kaqun water, and the oxygen is already in liquid form and not made from an outside source. It has a low level of minerals and has undergone a purification process.
Please note when ordering Kaqun products that the expiration date is in european format e.g. day|month|year.
These statements have not been evaluated by the Food and Drug Administration.These products are not intended to diagnose, treat, cure or prevent any disease.
| Manufacturer: | BodyHealth.com LLC |


The primary function of FanBase is to help users find or create and plan tailgates for friends and family. By using FanBase, users can connect and share information in-app to work towards a flawless tailgate experience for all involved.
Users can create tailgates of their own as well as view the details of other public tailgates around. If a user creates a private tailgate then he or she must send invites to other users in order for them to join the tailgate and view its contents. Users will also be able to use the map to select a spot for reaccuring tailgates.
As users join tailgates, they will also be added to a group message inside of FanBase allowing for quick communication for everyone attending the tailgate. If a user has reaccuring tailgates, FanBase will keep track of everyone attending each event.
FanBase will use the user's location to send all users in tailgate a notification for when the game is about to start
Currently, FanBase is exclusive to Android devices, but future iterations could see expansion to iOS.
Google Maps makes it easier for fans to find and create their tailgates, private or public!
Make connections and enjoy your tailgating experience!
Keep everyone in the loop at each tailgate with in-app messaging!


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The CFPB is one of the most searched for agencies in the federal government. Connect with us to stay updated on the work we do and new opportunities to be a part of it.


RPG Maker VX Ace
Created for Rogers Raising The Grade: Tech Tuesdays at the Boys & Girls Club of East Scarborough.
1: Intro to RPG Maker VX Ace
What is RPG Maker?
Do you love RPG games like Pokemon, Legend of Zelda, or Final Fantasy? RPG Maker VX Ace is a game engine that anybody can use to make 2D roleplaying games just like this. You don’t need to know programming to make a great, fun, interesting and professional RPG---you can just point and click! But, if you do know programming, you can customize your game even more.
These tutorials---adapted from the official documentation---will walk you through all the steps to make your very own RPG game. Let's dive in!
The Database
The database is really important: this is where you create, edit and organize most of the stuff that goes into your game, like characters, items, classes, enemies.... It’s kind of like the library for your RPG; as you build your game, you’ll check items out of your database.
What’s in the database?
Glad you asked:
- Actors
- The actors are the characters in your RPG. Though this isn’t where you design them from scratch, it is where you choose their design, as well as setting their stats, skills and description.
- Classes
- Classes are character types: in a typical RPG, your characters might be wizards, hunters or knights, and so on. Or, if you’re making an RPG about school, they could be teachers or teenagers, friends or bullies, classmates or new kids, or whatever other class of character you might find at school. A character’s class determines how fast they level up and what skills they learn.
- Skills, Animations
- Skills are special moves, like: magic attacks, healing spells, special attacks, and so on. They can be assigned to Actors and Enemies.
- Animations are played during different skills, like a fireball when you cast a fire spell.
- Items, Weapons, Armor
- Just how it sounds, this lets you customize the items, weapons and armor your character is able to find/purchase, equip and use.
- Keep in mind, just ’cause it’s called armor doesn’t mean you have to be a knight. If you’re making a game about modern life, you could have ‘Raptors hat’ or ‘black hoodie’ or ‘school uniform’ as armor, or ‘iPad’ and ‘skateboard’ as items, and so on. Make the game that you want to make.
- Enemies, Troops
- Enemies is where you create the enemies themselves. Troops is where you arrange enemies into the formations that you’ll actually fight them in (e.g., 5 bats or 1 boss).
- States
- These are the status effects that can affect your character and enemies: poison, petrify, imp are all States. In a game about real life, you could have states like sleepy, stressed, hungry or in love.
- System, Terms
- System has lots of important standard settings: Initial Party (the characters in your party), music, Sound Effects, Game Title, Starting Positions and things like that.
- Terms are the ‘names’ of terms in your game. For example, you could change ‘Attack’ to ‘Strike’, ‘Smack’, ‘Beat Up’ or something like that!
- Common Events, Tilesets
- Lorem ipsum.


--- layout: default title: RiiTube ---
RiiTube is a service to watch YouTube, Vimeo, and Dailymotion videos on your Wii using WiiMC. You can install it simply by replacing the onlinemedia.xml file that WiiMC uses. The Open Shop Channel's version of WiiMC has it ready to use. RiiTube is powered by the Inviduous API for searching YouTube videos and yt-dlp for downloading then streaming the contents.


Boolean 布尔类型
这是最简单的类型。boolean 表达了真值，可以为 TRUE 或 FALSE。
语法
要指定一个布尔值，使用关键字 TRUE 或 FALSE。两个都不区分大小写。
通常运算符所返回的 boolean 值结果会被传递给控制流程。
\n";
}
// ...因为可以使用下面这种简单的方式：
if ($show_separators) {
echo "
\n";
}
?>
转换为布尔值
要明确地将一个值转换成 boolean，用 (bool) 或者 (boolean) 来强制转换。但是很多情
况下不需要用强制转换，因为当运算符，函数或者流程控制结构需要一个 boolean 参数时
，该值会被自动转换。
参见类型转换的判别。
当转换为 boolean 时，以下值被认为是 FALSE：
• 布尔值 FALSE 本身
• 整型值 0（零）
• 浮点型值 0.0（零）
• 空字符串，以及字符串 "0"
• 不包括任何元素的数组
• 不包括任何成员变量的对象（仅 PHP 4.0 适用）
• 特殊类型 NULL（包括尚未赋值的变量）
• 从空标记生成的 SimpleXML 对象
所有其它值都被认为是 TRUE（包括任何资源）。
Warning
-1 和其它非零值（不论正负）一样，被认为是 TRUE！
User Contributed Notes 18 notes
===============================================================================
Ah, yes, booleans - bit values that are either set (TRUE) or not set (FALSE).
Now that we have 64 bit compilers using an int variable for booleans, there is
*one* value which is FALSE (zero) and 2**64-1 values that are TRUE (everything
else). It appears there's a lot more truth in this universe, but false can
trump anything that's true...
PHP's handling of strings as booleans is *almost* correct - an empty string is
FALSE, and a non-empty string is TRUE - with one exception: A string
containing a single zero is considered FALSE. Why? If *any* non-empty strings
are going to be considered FALSE, why *only* a single zero? Why not "FALSE"
(preferably case insensitive), or "0.0" (with how many decimal places), or "NO"
(again, case insensitive), or ... ?
The *correct* design would have been that *any* non-empty string is TRUE -
period, end of story. Instead, there's another GOTCHA for the
less-than-completely-experienced programmer to watch out for, and fixing the
language's design error at this late date would undoubtedly break so many
things that the correction is completely out of the question.
Speaking of GOTCHAs, consider this code sequence:
Is $z TRUE or FALSE?
In this case, $z will be FALSE because the above code is equivalent to rather than as might be expected -
because the OR operator has lower precedence than assignment operators.
On the other hand, after this code sequence:
$z will be TRUE, as expected, because the || operator has higher precedence
than assignment: The code is equivalent to $z=($y OR $x).
This is why you should NEVER use the OR operator without explicit parentheses
around the expression where it is being used.
===============================================================================
Beware of certain control behavior with boolean and non boolean values :
===============================================================================
Note you can also use the '!' to convert a number to a boolean, as if it was an
explicit (bool) cast then NOT.
So you can do something like:
And non-integers are casted as if to bool, then NOT.
Example:
To cast as if using a (bool) you can NOT the NOT with "!!" (double '!'), then
you are casting to the correct (bool).
Example:
0 or !(empty($array)) to check to
see if an array is empty or not (you would use: !!$array).
*/
$status = (!!$array ? 'complete' : 'incomplete');
$s = !!"testing"; // This will === true; (as expected)
/*
Note: normal casting rules apply so a !!"0" would evaluate to an === false
*/
?>
===============================================================================
Beware that "0.00" converts to boolean TRUE !
You may get such a string from your database, if you have columns of type
DECIMAL or CURRENCY. In such cases you have to explicitly check if the value is
!= 0 or to explicitly convert the value to int also, not only to boolean.
===============================================================================
For those wondering why the string "0" is falsy, consider that a good deal of
input data is actually string-typed, even when it is semantically numeral.
PHP often tries to autoconvert these strings to numeral, as the programmer
certainly intended (try 'echo "2"+3'). Consequently, PHP designers decided to
treat 0 and "0" similarly, ie. falsy, for consistency and to avoid bugs where
the programmer believes he got a true numeral that would happen to be truthy
when zero.
===============================================================================
PHP does not break any rules with the values of true and false. The value
false is not a constant for the number 0, it is a boolean value that indicates
false. The value true is also not a constant for 1, it is a special boolean
value that indicates true. It just happens to cast to integer 1 when you print
it or use it in an expression, but it's not the same as a constant for the
integer value 1 and you shouldn't use it as one. Notice what it says at the
top of the page:
A boolean expresses a truth value.
It does not say "a boolean expresses a 0 or 1".
It's true that symbolic constants are specifically designed to always and only
reference their constant value. But booleans are not symbolic constants, they
are values. If you're trying to add 2 boolean values you might have other
problems in your application.
===============================================================================
It is correct that TRUE or FALSE should not be used as constants for the
numbers 0 and 1. But there may be times when it might be helpful to see the
value of the Boolean as a 1 or 0. Here's how to do it.
===============================================================================
// someKey is a boolean true
$array = array('someKey'=>true);
// in the following 'false' string gets converted to a boolean true
if($array['someKey'] != 'false')
echo 'The value of someKey is '.$array['someKey'];
As a result the above will output nothing :)
if($array['someKey'] == 'false')
echo 'The value of someKey is '.$array['someKey'];
And the above will output
The value of someKey is 1
In short true == 'false' is true.
===============================================================================
Dunno if someone else posted this solution already, but if not, here's a useful
and function to convert strings to strict booleans.
Note this one only checks for string and defaults to the PHP (boolean) cast
where e.g. -1 returns true, but you easily add some elseifs for other
datatypes.
===============================================================================
Actually from a complete noob point of view 0 resulting in false makes sense as
many languages as I have been taught consider the value 1 as true and the value
0 as false a simple boolean value.
So lets says you think you set a variable to 0 and some how or another through
your code this value has implicitly become and string instead of a int or
boolean. Should PHP now consider it to evaluate to false. I wouldn't think so
but hey I'm a PHP noob so perhaps I'm missing why you would ever want a "0"
string to evaluate to true.
===============================================================================
CODING PRACTICE...
Much of the confusion about booleans (but not limited to booleans) is the fact
that PHP itself automatically makes a type cast or conversion for you, which
may NOT be what you want or expect. In most cases, it's better to provide
functions that give your program the exact behavior you want.
'; // boolean as a
string
echo 'boolean $a AS number = ' . boolNumber($a) . '
'; // boolean as a
number
echo '
';
$b = (45 > 90); // boolean value
echo 'boolean $b AS string = ' . boolString($b) . '
'; // boolean as a
string
echo 'boolean $b AS number = ' . boolNumber($b) . '
'; // boolean as a
number
echo '
';
$c = boolNumber(10 > 8) + boolNumber(!(5 > 10)); // adding booleans
echo 'integer $c = ' . $c .'
';
?>
Results in the following being printed...
boolean $a AS string = true
boolean $a AS number = 1
boolean $b AS string = false
boolean $b AS number = 0
integer $c = 2
In other words, if we know what we want out of our program, we can create
functions to accommodate. Here, we just wanted 'manual control' over numbers
and strings, so that PHP doesn't confuse us.
===============================================================================
Since I haven't seen it posted.
Here is a function that you can use if you have a need to force strict boolean
values.
Hopefully this will save someone some time from searching for similar.
Simply put, it verifies that the value passed is (bool)true otherwise it's
false.
Examples:
__________________________________
true);
$myBool = strictBool($myar[0]);
var_dump($myBool);
//returns (bool)true
$myBool = strictBool("hello");
var_dump($myBool);
//returns (bool)false
$myBool = strictBool(false);
var_dump($myBool);
//returns (bool)false
$myBool = strictBool(array(0 => "hello"));
var_dump($myBool);
//returns (bool)false
$myBool = strictBool(1);
var_dump($myBool);
//returns (bool)false
$myBool = strictBool();
var_dump($myBool);
//returns (bool)false
?>
===============================================================================
A lot of people apparently looking for this:
it's TRUE for "true" "True" "TRUE" "Yes" "1" and so on.
FALSE for "false" "0" "no" and so on.
it's NULL if string doesn't represent a valid boolean.
===============================================================================
Just a side note, doesn't really matters, the reason -1 is true and not false
is because boolean type is treated as unsigned, so -1 would be for example, if
it's unsigned int32 translate to hex: 0xFFFFFFFF and back to decimal:
4294967295 which is non-zero. there isn't really a "negative boolean". it's a
binary thing. :o (since it used to be a bit and then there was only 0 and 1 as
an option)
===============================================================================
Note that the comparison: (false == 0) evaluates to true and so will any value
you set to false as well (without casting).
===============================================================================
Note that the symbolic constants TRUE and FALSE are treated differently. I was
told that this is a feature, not a bug.
echo false ;
echo (false) ;
echo false+false ;
echo (false+false) ;
echo intval(false) ;
echo '"'.false.'"' ;
echo true ;
echo (true) ;
echo true+true ;
echo (true+true) ;
echo intval(true) ;
echo '"'.true.'"' ;
should produce
00000"0"11221"1"
but instead produces
000""11221"1"
In other words, the only way to output the underlying zero or use it in a
string is to use 'false+false' or pass it through intval(). No such tricks are
required to get at the 1 that underlies true.
The whole idea of symbolic constants is that the underlying value *always*
replaces them during translation, and thus anywhere you would otherwise have to
use some obscure "magic number" such as 191, you can use a symbolic constant
that makes sense, such as TOTAL_NATIONS.
Exactly what php gets out of breaking this rule was not explained to me.
===============================================================================
Casting bools to string is not working as maybe expected:
echo 'true as string gives [' . (string) true . "] not [true].\n";
echo 'false as string gives [' . (string) false . "] not [false].\n";
Output:
true as string gives [1] not [true].
false as string gives [] not [false].
This helps around that behavior:
true ? 'true' : 'false'
===============================================================================
Function to sort array by elements and count of element (before php 5.3) (not
use Lambda Functions, and Closures)
count($b["'.$sortField.'"]))
return 1*'.$order.';
if(count($a["'.$sortField.'"]) < count($b["'.$sortField.'"]))
return -1*'.$order.';
}else{
if($a["'.$sortField.'"] > $b["'.$sortField.'"]) return 1*'.$order.
';
if($a["'.$sortField.'"] < $b["'.$sortField.'"]) return -1*'.$order.
';
}
return 0;';
usort($array2sort, create_function('$a,$b',$functionString));
return $array2sort;
}
//-----------------------------
//init Array for testing :
$testArray = array(
array('name' => 'Lenny', 'note' => 5, 'listId' => array(654,987,32165
)),
array('name' => 'Olivier', 'note' =>3, 'listId' => array(2)),
array('name' => 'Gregory', 'note' => 1, 'listId' => array(45,58)),
array('name' => 'Clement', 'note' => 2, 'listId' => array(584,587,741
,14781,147))
);
//sorted Arrays :
$testArrayByNameASC = arraySortByElements($testArray,'name',1);
$testArrayByNoteDESC = arraySortByElements($testArray,'note',-1);
$testArrayByCountlistIdDESC = arraySortByElements($testArray,'listId',-
1,true);
?>


Help
This page provides the following help information:
- A tutorial about how to use the web app for snowmelt modeling and share the results in HydroShare.
- An introduction of Utah Energy Balance (UEB) model which the web app was built for.
- The general design of the web app which can be applied for other hydrologic modeling web services.
Introduction
This tutorial shows how to use the Utah Energy Balance Model app to prepare the model input package and execute the model to simulate the snowmelt process for Animas watershed in Colorado River Basin for the 2010 water year. The corresponding data and metadata will be automatically curated in HydroShare to support data sharing and analysis.
Create a model input package
In this section, we will use the "Input Data Preparation" to create a complete model input package for Animas watershed.
Operation steps:
-> Go to "Input Data Preparation" page.
-> Enter the form using the information shown in Figure 2.
-> Click on "Input Data preparation" green button.
-> Go to "Check status" page to check the job status (Figure 3 JobID 234).
-> After the job is finished, click on the link of the model instance resource in HydroShare (Figure 4).
Results:
-> The model instance resource stores the model input package and associated metadata.
This resource will be used to execute the UEB model.
Check resource here
-> The model input package includes model input datasets, model parameter setting files, and
a python file which documents the workflow of model input data creation using HydroDS web services.
Execute the model
In this section, we will use the "Submit for Execution" to use UEB model and simulate the snowmelt process for Animas watershed.
Operation steps:
-> Go to "Submit for Execution" page.
-> Select the created model instance resource (Figure 5).
-> Click on "Submit Model Execution" green button.
-> Go to "Check status" page to check the job status (Figure 3 JobID 235).
-> After the job is finished, click on the link of the model instance resource in HydroShare (Figure 4).
Results:
-> The same model instance resource now is added with a model output package including results of
snow water equivalent and surface water total input.
Check resource here
-> Users can have multiple model simulation for the same model instance resource and have multiple model output packages in the resource.
-> If the model instance resource is deleted before the model simulation is completed,
a new model instance resource will be automatically created for data sharing in HydroShare.
Basic model theory
Utah Energy Balance (UEB) model was developed for the prediction of rapid snowmelt rates potentially responsible for soil erosion and surface water inputs. UEB model is driven by inputs of air temperature, precipitation, wind speed, humidity and radiation at time steps sufficient to resolve the diurnal cycle (hourly or six hourly). The model uses physically-based calculations of radiative, sensible, latent and advective heat exchanges (See Figure 1-2).
Model input/output variables
UEB input/output variables can be classified into the following four groups.
-> Spatially constant and constant in time(SCTC)
-> Spatially variable but constant in time(SVTC)
-> Spatially constant but time varying (SCTV)
-> Spatially variable and variable in time (SVTV)
Fig3 illustrates how different model variables are managed.
-> Model parameters are always SCTC. Site Variables may be SCTC or SVTC.
The strategy for these is to have a text file that either gives the value for the variable
if it is SCTC or the corresponding spatial grid (netCDF) file if it is SVTC.
-> Input variables may be SCTV or SVTV.
The strategy for these is to have a text file that either gives the value for the variable for each
time step if it is SCTV, or the name of a grid file holding the value for each time step if it is SVTV.
-> Output variables are grouped into grid output and aggregated outputs.Grid outputs are SVTV.
The strategy is to have a text file that lists the grid output variables to be written.
These will then be output as netCDF files. Similarly a text file will specify which aggregate
variables to output and outputs will go into text files.
References
- Sen Gupta, A., D. G. Tarboton, P. Hummel, M. E. Brown and S. Habib, (2015), "Integration of an energy balance snowmelt model into an open source modeling framework," Environmental Modelling & Software, 68: 205-218, http://dx.doi.org/10.1016/j.envsoft.2015.02.017.
- Mahat, V., D. G. Tarboton and N. P. Molotch, (2013), "Testing above and below canopy representations of turbulent fluxes in an energy balance snowmelt model," Water Resources Research, 49(2): 1107-1122, http://dx.doi.org/10.1002/wrcr.20073.
- Mahat, V. and D. G. Tarboton, (2012), "Canopy radiation transmission for an energy balance snowmelt model," Water Resour. Res., 48: W01534, http://dx.doi.org/10.1029/2011WR010438. Correction http://dx.doi.org/10.1029/2012WR011964.
- Tarboton, D. G. and C. H. Luce, (1996), "Utah Energy Balance Snow Accumulation and Melt Model (UEB)," Computer model technical description and users guide, Utah Water Research Laboratory and USDA Forest Service Intermountain Research Station. http://hydrology.usu.edu/dtarb/snow/snowrep.pdf
General idea
This web app is part of the work which integrates HydroShare with third party hydrologic modeling web services HydroDS to support reproducible modeling work. HydroDS is a set of web services for model input preparation and execution (here applied for the Utah Energy Balance model).
We took HydroShare, HydroShare Apps, and HydroDS to play different roles (See Figure 1): -> HydroShare Apps provides the graphical user interface (Utah Energy Balance Model App) for the HydroDS web services. -> HydroDS supports model input preparation, model simulation, and data transfer to HydroShare. -> HydroShare curates and shares the data from HydroDS and supports online programing environment (e.g. JupyterHub app) for data analysis.
Web app development
This web app is developed as a Tethys web app. Details include: -> Tethys web app tutorial: http://docs.tethysplatform.org/en/stable/tutorials.html -> Utah Energy Balance Model App code: https://github.com/gantian127/tethysapp-ueb_app
This web app utilized the HydroDS python client "hydrogate" to send requests to HydroDS. Detials include: -> HydroDS web services code: https://github.com/CI-WATER/Hydro-DS -> HydroDS python client code: 'https://github.com/CI-WATER/hydrogate_python_client


In English, '0' (zero) is always plural.
{{ n }}
data:
%{ n } book
computed:
%{ nComputed } book
Use default singular or plural form when there is no translation. This is left untranslated on purpose.
%{ countForUntranslated } item. This is left untranslated on purpose.


MCVIEW(1) GNU Midnight Commander MCVIEW(1) NAME mcview - Internal file viewer of GNU Midnight Commander. USAGE mcview [-bcCdfhstVx?] file DESCRIPTION mcview is a link to mc, the main GNU Midnight Commander executable. Exe‐ cuting GNU Midnight Commander under this name requests staring the inter‐ nal viewer and opening the file specified on the command line.  -C <keyword>=<fgcolor>,<bgcolor>,<attributes>:<keyword>= ... Specify a different color set. See the Colors section in mc(1) for more information. -d Disable mouse support. -f Display the compiled-in search paths for Midnight Commander files. -t Used only if the code was compiled with S-Lang and terminfo: it makes the Midnight Commander use the value of the TERMCAP variable for the terminal information instead of the information on the system wide terminal database -V Displays the version of the program. -x Forces xterm mode. Used when running on xterm-capable terminals (two screen modes, and able to send mouse escape sequences). COLORS The default colors may be changed by appending to the MC_COLOR_TABLE environment variable. Foreground and background colors pairs may be specified for example with: MC_COLOR_TABLE="$MC_COLOR_TABLE:\ normal=lightgray,black:\ selected=black,green" FILES /usr/share/mc/mc.hlp The help file for the program. /usr/share/mc/mc.ini The default system-wide setup for GNU Midnight Commander, used only if the user's own ~/.config/mc/ini file is missing. /usr/share/mc/mc.lib Global settings for the Midnight Commander. Settings in this file affect all users, whether they have ~/.config/mc/ini or not. ~/.config/mc/ini User's own setup. If this file is present, the setup is loaded from here instead of the system-wide startup file. LICENSE This program is distributed under the terms of the GNU General Public License as published by the Free Software Foundation. See the built-in help of the Midnight Commander for details on the License and the lack of warranty. AVAILABILITY The latest version of this program can be found at ftp://ftp.gnu.org/gnu/mc/. SEE ALSO mc(1), mcedit(1) BUGS Bugs should be reported to<EMAIL_ADDRESS>MC Version 4.8.3 April 2012 MCVIEW(1)


Configuration for the RadioSenseToLeds application. RadioSenseToLeds samples a platform's default sensor at 4Hz and broadcasts this value in an AM packet. A RadioSenseToLeds node that hears a broadcast displays the bottom three bits of the value it has received. This application is a useful test to show that basic AM communication, timers, and the default sensor work.