CozyBadges: A subtle upgrade for iOS’ native notification badges
by Anthony BouchardApart from a few tiny revisions in iOS 7 and later, iOS’ notification badge system has appeared mostly unchanged since its conception. Jailbreakers seeking a fresher take on notification badges would do good to check out a newly released jailbreak tweak called CozyBadges by iOS developer NoisyFlake.
As depicted in the multitude of screenshot examples above, CozyBadges replaces the traditional red circular notification badge with something much more subtle — an updated icon label that appears highlighted or colorized when there are missed notifications. Moreover, the label can be configured to display alternative text, assuming the user wants this.
The concept should be vaguely familiar because CozyBadges is a lot like one of NoisyFlake’s previous tweaks called Goodges2. Worthy of note is that CozyBadges seems to have slightly different configuration options, and is fully-compatible with iOS 13 pwned with checkra1n.
Upon installing CozyBadges, users will find a new preference pane in the Settings app where they can configure it to their liking:
Here, you can:
- Toggle CozyBadges on or off on demand
- Hide application labels
- Enable the tweak for Dock-based icons
- Hide Dock application labels
- Enable or disable label background color (highlighting)
- Automatically color label backgrounds based on the app icon
- Manually configure a specific color for label backgrounds if automatic coloring doesn’t float your boat
- Enable or disable text color
- Automatically color label text based on the app icon
- Manually configure a specific color for labels if automatic coloring isn’t your cup of tea
- Enable or disable label text replacement system-wide or on a per-app basis
The developer provides a Respring button at the top right of the preference pane to help you save any changes you make.
Those interested in trying CozyBadges can purchase the tweak for $1.99 from the Packix repository in their package manager of choice. The tweak is only compatible with jailbroken iOS 13 devices, so anyone on a previous version of iOS may want to use Goodges2 instead.
What is your favorite part about CozyBadges? Discuss in the comments section.


U.S. mailman chased by turkey daily
by Tony Atkins, CNNWaukesha (WTMJ) -- A Waukesha mailman has grown accustomed to having company as he makes his route along Allen Lane.
Each day along the route, he’s followed by a wild turkey from house to house as he makes his rounds.
"For the last month, he’s been pretty consistent with being out here every day," said Jeff Byrne. A veteran postman with the United States Postal Service for more than 20 years.
It's a story of persistence as Byrne works to delivers mail. The turkey, on the other hand, hard at work, trying to keep Byrne off his turf.
"Not sure if it's the colour of the truck. Not sure what he really likes," Byrne said.
With a big smile on his face, Byrne set out for his delivery in the neighbourhood Tuesday. He was aware of his new route companion.
"It's just another day on the ride," Byrne said.
The Wisconsin Department of Natural Resources told TODAY’S TMJ4 male turkeys, or Toms, can be very territorial during breeding seasons. The DNR also said the truck’s bright lights could be a reason the turkey decided to follow.
If things carry on, Byrne said he will carry a blowhorn to keep the turkey at bay.


GALATIANS
1
Greeting
1 Paul, an apostle—not from men nor through man, but through Jesus Christ and God the Father, who raised him from the dead—
2 and all the brothers who are with me,
To the churches of Galatia:
3 Grace to you and peace from God our Father and the Lord Jesus Christ,
4 who gave himself for our sins to deliver us from the present evil age, according to the will of our God and Father,
5 to whom be the glory forever and ever. Amen.
No Other Gospel
6 I am astonished that you are so quickly deserting him who called you in the grace of Christ and are turning to a different gospel—
7 not that there is another one, but there are some who trouble you and want to distort the gospel of Christ.
8 But even if we or an angel from heaven should preach to you a gospel contrary to the one we preached to you, let him be accursed.
9 As we have said before, so now I say again: If anyone is preaching to you a gospel contrary to the one you received, let him be accursed.
10 For am I now seeking the approval of man, or of God? Or am I trying to please man? If I were still trying to please man, I would not be a servant of Christ.
Paul Called by God
11 For I would have you know, brothers, that the gospel that was preached by me is not man's gospel.
12 For I did not receive it from any man, nor was I taught it, but I received it through a revelation of Jesus Christ.
13 For you have heard of my former life in Judaism, how I persecuted the church of God violently and tried to destroy it.
14 And I was advancing in Judaism beyond many of my own age among my people, so extremely zealous was I for the traditions of my fathers.
15 But when he who had set me apart before I was born, and who called me by his grace,
16 was pleased to reveal his Son to me, in order that I might preach him among the Gentiles, I did not immediately consult with anyone;
17 nor did I go up to Jerusalem to those who were apostles before me, but I went away into Arabia, and returned again to Damascus.
18 Then after three years I went up to Jerusalem to visit Cephas and remained with him fifteen days.
19 But I saw none of the other apostles except James the Lord's brother.
20 (In what I am writing to you, before God, I do not lie!)
21 Then I went into the regions of Syria and Cilicia.
22 And I was still unknown in person to the churches of Judea that are in Christ.
23 They only were hearing it said, “He who used to persecute us is now preaching the faith he once tried to destroy.”
24 And they glorified God because of me.


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Arild Aakvik and Tor Helge Holmas.
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[Boone(2019)]
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Jan Boone.
Health provider networks with private contracts: Is there
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Kurt R. Brekke, Chiara Canta, Luigi Siciliani, and Odd Rune Straume.
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Vogl]
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David M. Cutler, Adriana Lleras-Muney, and Tom Vogl.
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Mechanisms, In S. Glied and P. Smith, editors, Oxford Handbook of Health
Economics.
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Satterthwaite]
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David Dranove, Daniel Kessler, Mark McClellan, and Mark Satterthwaite.
Is more information better? the effects of “report cards” on
health care providers.
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555--588, 2003.
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Stoddart]
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Martin Gaynor, Kate Ho, and Robert J. Town.
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Rubin]
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Jonathan Oberlander.
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|


A common multiproject workspace structure is like this:
Here is the solution: Assume subproject-a has been imported to cvsroot/projecta
, subproject-b to cvsroot/projectb
and the main buildscript etc to cvsroot/commonfiles
. Now, the following module definition
subproject-a -d product-x-workspace/subproject-a projecta subproject-b -d product-x-workspace/subproject-b projectb ws-commonfiles -d product-x-workspace commonfiles the_main_buildfile the_main_readme the_main_license product-x-workspace -d . &subproject-a &subproject-b &ws-commonfileswill give the wanted workspace structure using command
cvs co product-x-workspace
.Originally published on 2005-08-12 at http://www.jroller.com/wipu/entry/cvs_module_structure_for_a under category SCM & process


FROM:MR JOHN DICKSON Dear Sir, I am MR JOHN DICKSON a Banker in one of the leading Commercial Banks here in Nigeria.I contacted you based on a mutual busiess transaction that I would want us to handle in confidence and hope you can understand the need for us to do this and for you to stand in for it. One MR STUARK WOLK and his wife. died in a ghastly motor accident while on a business trip on the 24th of August 2002. The said couple had no children and was about 63years old before their death. He never identified with anybody as his relative and investigation made could not trace any relative to the late couple. Before his death, he has the sum of Sixteen Million Five Hundred & Forty Five Thousand ,Six & Fifty Two Dollars. made from contracts he executed with Oil Companies here in Nigeria and the proceeds are with our Commercial Bank . Few weeks ago, the Bank tried requesting that the next of KIN to the deceased should come up to claim his fund deposited with our Bank.I am the Manager in charge of unclaimed funds hence my contacting you to stand in as the next of Kin. After much effort hasbeen made ,I decided to contact you as to have you stand in as the next of KIN to claim the fund so thatthe bank will not declare the account dormant , freeze or confiscate the amount as they stated in the letter sent to my Department. If you can stand in,I assure you that this is risk free as I will advise you on what to do to have this fund moved to your account and we can agree on terms of sharing. All you have to do is to conscent to this by giving me the go ahead to have you presented to the Bank as the next of kin through a lawyer.I will tell you how to get a lawyer but it has to be confidential who will apply and present you as the next of KIN. AS soon as we make application, obtain the necessary approval, the money will be paid through here or any of the banks payment centre Overseas.This will take us about 10 working days to conclude depending on how you respond to our correspondence. If you are willing to stand in as the next of Kin ,send to me your full names ,address,telephone and fax numbers. As soon as I get these information requested,I will then brief you on the procedure that has to be taken to have this transaction concluded within a short period of time. Note that we will have to reach an agreement on the shearing of the fund as you have to agree to give me my own share as soon as you receive the money to your account. I look forward to hearing from you MR JOHN DICKSON


WATCH: Lionel Messi’s penalty is saved by Alisson but Barcelona star scores from rebound
Lionel Messi’s goal in the 13th minute of the encounter was enough as Argentina defeated arch-rivals Brazil in an international friendly at the King Saud University Stadium in Riyadh. It wasn’t as straightforward though as the Barcelona star’s shot was initially saved by Alisson but he managed to score from the rebound.
Messi won the penalty himself, with many fans claiming he dived to win the spot-kick, in the 11th minute of the game. Just three minutes before the Argentine scored, Gabriel Jesus had shot a penalty wide for Brazil, which ended up costing the Selecao as Argentina ran out 1-0 winners.
Here’s how the penalty kick and then the rebound unfolded.
Argentine are set to face another South American powerhouse in Uruguay next in another international friendly in the ongoing break. The two sides are set to face each other at Bloomfield Stadium in Tel Aviv, Israel.


abstract datatype: experiment()
Optimyser experiment object
abstract datatype: json()
A valid JSON string
| decode/1 | Decodes a json string to optimyser experiment record. |
| encode/1 | Encode the given experiment to json string. |
| get_experiment/1 | Retrieves the experiment with given id. |
| get_stats/1 | |
| get_stats_json/1 | |
| init_experiment/1 | Create combinations, scheme and determines if the experiment is applicable to taguchi method. |
| pick_combination/1 | Pick a combination for given experiment. |
| save_experiment/1 | Save the given experiment to mnesia table. |
| test_page_js/3 | Return the test page javascript code for given experiment and combination. |
| test_page_js_ab/3 |
decode(Json::json()) -> experiment()
Decodes a json string to optimyser experiment record.
encode(Exp::experiment()) -> json()
Encode the given experiment to json string.
get_experiment(Id::string()) -> {value, experiment()} | false
Retrieves the experiment with given id
get_stats(Exp) -> any()
get_stats_json(Exp) -> any()
init_experiment(Exp::experiment()) -> experiment()
Create combinations, scheme and determines if the experiment is applicable to taguchi method.
pick_combination(Exp::experiment()) -> combination
Pick a combination for given experiment. This function is loyal to Taguchi methods.
save_experiment(Exp::experiment()) -> ok | {error, Reason}
Save the given experiment to mnesia table.
test_page_js(Exp::experiment(), Combination::combination, VisitorId::string()) -> string()
Return the test page javascript code for given experiment and combination
test_page_js_ab(Exp, Combination, VisitorId) -> any()
Generated by EDoc, Feb 9 2009, 22:46:27.


Select the desired demo.
Note that the content is editable.
Simple demo
When you click on Run, Brython translates the Python code into
Javascript, which is then being executed in a single thread. The end result of
turtle module computations is the creation of an aminated scene that
uses SVG. This scene is then added to the DOM so that it can be seen.
The first time you do this, Brython has to do extra work to translate the
turtle module from Python into Javascript; subsequent runs will be faster.
As soon as a scene has been created, the Run button will be disabled
and two new buttons will be enabled: one to clear everything so that the program
could be modified and executed again, and the second which can be used to show
the scene that was created as many times as desired, without requiring additional
computation.
When you select another demonstration, everything will be cleared automatically
without having to click on the Clear button.
from browser import document
import turtle
turtle.set_defaults(
turtle_canvas_wrapper = document['turtle-div']
)
t = turtle.Turtle()
t.width(5)
for c in ['red', '#00ff00', '#fa0', 'rgb(0,0,200)']:
t.color(c)
t.forward(100)
t.left(90)
# dot() and write() do not require the pen to be down
t.penup()
t.goto(-30, -100)
t.dot(40, 'rgba(255, 0, 0, 0.5')
t.goto(30, -100)
t.dot(40, 'rgba(0, 255, 0, 0.5')
t.goto(0, -70)
t.dot(40, 'rgba(0, 0, 255, 0.5')
t.goto(0, 125)
t.color('purple')
t.write("I love Brython!", font=("Arial", 20, "normal"))
turtle.done()
Another simple demo
In this demo, we change the default canvas size.
This demo was originally created as a test for the correct turtle orientation,
and for demonstrating instant (fastest) drawing.
from browser import document
import turtle
turtle.set_defaults(
canvwidth = 600, # default is 500
canvheight = 400, # default is 500
turtle_canvas_wrapper = document['turtle-div']
)
t = turtle.Turtle("turtle")
t.width(3)
for c in ['red', 'blue', 'orange', 'green', 'purple', 'brown']:
t.color(c, "white")
t.forward(100)
t.left(60)
### bottom half drawn "instantly"
t.speed(0)
for c in ['red', 'blue', 'orange', 'green', 'purple', 'brown']:
t.color(c)
t.forward(100)
t.right(60)
turtle.done()
Yet another simple demo
This demo shows the available turtles, how to use stamp(),
and how to change the background color.
from browser import document
import turtle
turtle.set_defaults(
canvheight = 400,
turtle_canvas_wrapper = document["turtle-div"]
)
def draw_square(t):
t.begin_fill()
for i in range(4):
t.forward(40)
t.left(90)
t.end_fill()
for name,c,y in [(None, "black", 150), # same as "classic"
("classic", "blue", 100),
("arrow", "orange", 50),
("circle", "red", -50),
("square", "purple",-100),
("triangle", "brown", -150),
("turtle", ("green", "white"), 0)]:
if name is not None:
t = turtle.Turtle(name)
else:
t = turtle.Turtle()
screen = t.getscreen()
screen.bgcolor("rgb(255, 255, 200)")
t.penup()
if len(c) == 2:
t.color(c[0], c[1])
else:
t.color(c)
t.goto(-100, y)
t.pendown()
draw_square(t)
t.penup()
t.forward(100)
t.stamp()
t.forward(100)
screen.bgcolor("white")
turtle.done()
Other than setting some defaults, and calling done()
at the end, this demo has been copied from code linked in
a post on reddit, as a test to show that everything required had been
properly implemented in this version of the turtle module.
If the turtle module has already been imported at least once,
depending on your browser, it can take between 10 and 20 seconds to
create this scene.
Once it has been created, you can view it being drawn as often as you want
by clicking on Replay scene.
# Example from reddit post
from browser import document
from turtle import Turtle, done, set_defaults
from random import randint
# added for diagnostic
import time
start_time = time.time()
set_defaults(
canvwidth = 650,
canvheight = 650,
turtle_canvas_wrapper = document["turtle-div"]
)
grass = Turtle()
grass.color("#007b0c")
sky = Turtle()
sky.color("#e5e5ff")
sky.pensize(100)
sky.speed(0)
tuft = Turtle()
cut = Turtle()
cut.speed(0)
lake = Turtle()
mountain = Turtle()
mountain.pensize()
mountain.color("#a9a9a9")
mountain.speed(0)
trees = Turtle()
trees.pensize(5)
trees.color("#654321")
cloud = Turtle()
turtles = [grass, sky, mountain, trees, cloud, lake, tuft, cut]
def penup():
for i in turtles:
i.penup()
def pendown():
for i in turtles:
i.pendown()
def speed():
for i in turtles:
i.speed(0)
i.hideturtle()
hexnum = ["1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"]
penup()
sky.goto(-200, -200)
pendown()
skycol = ["add8e6",
"b5d8e5",
"bdd8e4",
"c5d8e3",
"cdd8e3",
"d6d8e2",
"ded8e1",
"e6d8e1",
"eed8e0",
"f6d8df",
"ffd9df"
]
def drawsky():
print("Drawing sky")
for i in skycol:
temp = '#' + i
sky.color(temp)
sky.forward(500)
sky.left(90)
sky.forward(20)
sky.left(90)
sky.color(temp)
sky.forward(500)
sky.right(90)
sky.forward(20)
sky.right(90)
def drawmountains():
penup()
mountain.goto(-300,-100)
pendown()
mountain.begin_fill()
print("\n")
print("Drawing mountains 1")
for i in range(10):
templen = randint(20,200)
tempang = randint(45,80)
mountain.left(tempang)
mountain.forward(templen)
mountain.right(2 * tempang)
mountain.forward(templen)
mountain.setheading(0)
mountain.goto(300, -400)
mountain.goto(-300, -400)
mountain.end_fill()
mountain.color("#d3d3d3")
penup()
mountain.goto(-300, -150)
pendown()
mountain.begin_fill()
print("Drawing mountains 2")
for i in range(10):
templen = randint(20, 200)
tempang = randint(20, 30)
mountain.left(tempang)
mountain.forward(templen)
mountain.right(2 * tempang)
mountain.forward(templen)
mountain.setheading(0)
mountain.goto(300, -400)
mountain.goto(-300, -400)
mountain.end_fill()
mountain.color("#6d8383")
penup()
mountain.goto(-300, -165)
pendown()
mountain.begin_fill()
print("Drawing mountains 3")
for i in range(10):
templen = randint(20,200)
tempang = randint(10,20)
mountain.left(tempang)
mountain.forward(templen)
mountain.right(2 * tempang)
mountain.forward(templen)
mountain.setheading(0)
mountain.goto(300, -400)
mountain.goto(-300, -400)
mountain.end_fill()
browns = ["#7a5230", "#614126", "#49311c", "#302013", "#181009"]
greens = ["#004000", "#003300", "#002600", "#001900", "#004c00"]
def drawgrass(amount,locx,locy):
tuft.color("#004000")
def tuftdraw(size):
if randint(0, 1) == 1:
size = -size
tuft.color(greens[randint(0, 4)])
penup()
tuft.goto(locx + size,locy + size)
pendown()
tuft.goto(locx + 5 + size, locy + 10 + size)
tuft.goto(locx + size, locy + size)
tuft.goto(locx - 5 + size, locy + 10 + size)
tuft.goto(locx - 1 + size, locy - 1 + size)
tuft.goto(locx + 3 + size, locy + 6 + size)
tuft.goto(locx + 1 + size, locy - 1 + size)
tuft.goto(locx - 2 + size, locy + 5 + size)
for i in range(amount):
for i in range(randint(1, 4)):
tuftdraw(i * 3)
def drawtrees():
def grassdraw():
penup()
grass.goto(randint(-160, -150),randint(-240, -190))
pendown()
grass.begin_fill()
for i in range(200):
grass.color(greens[randint(0, 4)])
grass.goto(randint(-300, -50), randint(-200, -150))
grass.end_fill()
def greentree():
temppos = trees.pos()
trees.color(greens[randint(0, 4)])
trees.pensize(1)
trees.setheading(90)
trees.begin_fill()
trees.forward(40)
trees.right(160)
trees.forward(50)
trees.end_fill()
trees.setheading(90)
trees.goto(temppos)
trees.begin_fill()
trees.forward(40)
trees.left(160)
trees.forward(50)
trees.end_fill()
trees.goto(temppos)
trees.setheading(90) #part 2
trees.begin_fill()
trees.forward(50)
trees.right(160)
trees.forward(50)
trees.end_fill()
trees.setheading(90)
trees.goto(temppos)
trees.begin_fill()
trees.forward(50)
trees.left(160)
trees.forward(50)
trees.end_fill()
trees.goto(temppos)
trees.setheading(90) #part 3
trees.begin_fill()
trees.forward(60)
trees.right(160)
trees.forward(50)
trees.end_fill()
trees.setheading(90)
trees.goto(temppos)
trees.begin_fill()
trees.forward(60)
trees.left(160)
trees.forward(50)
trees.end_fill()
grassdraw()
print("\n")
trees.speed(0)
def treees(treeheight):
trees.color(browns[randint(0, 4)])
trees.pensize(randint(2, 4))
penup()
trees.goto(treeheight) #goes to random location and draws random length
pendown()
trees.setheading(90)
trees.forward(randint(20, 30))
greentree()
trees.left(270) #turns back to the normal direction
for i in range(10):
print("Drawing tree", i + 1, "/20")
temph = randint(-270, -80),randint(-180, -170)
treees(temph)
for i in range(10):
print("Drawing tree", i + 11, "/20")
temph = randint(-270, -80),randint(-200, -190)
treees(temph)
def clouddraw():
print("\n")
cloud.color("white")
def randloc():
location = randint(-250, 250),randint(0, 270)
return location
def brushstroke(randloc, leng):
penup()
cloud.goto(randloc)
pendown()
cloud.pensize(randint(3, 5))
cloud.forward(leng)
def singlecloud():
temp = randloc()
temp2 = temp[1]
temp3 = temp[0]
leng = 30
for i in range(20):
temp4 = (temp3, temp2)
brushstroke(temp4, leng)
temp2 += 1
temp3 += randint(-10, 10)
leng += randint(-40, 40)
for i in range(4):
print("Drawing cloud:", i + 1)
singlecloud()
def lakedraw():
print("\nDrawing lake")
blues = ["00004c",
"000066",
"000099",
"0000b2",
"0000cc",
"0000e5",
"0000ff"
]
penup()
lake.goto(randint(-50, 50), randint(-170, -150))
temp = Turtle()
temp.penup()
temp.hideturtle()
temp.goto(lake.pos())
pendown()
lake.begin_fill()
lake.pensize(5)
for i in range(50):
lake.color("#" + blues[randint(0, 6)])
lake.forward(5)
lake.right(randint(0, 5) / 10)
if randint(0, 2) == 2:
drawgrass(5, lake.pos()[0], lake.pos()[1])
while lake.heading() > 185:
lake.color("#" + blues[randint(0, 6)])
lake.forward(2)
lake.right(randint(-2, 8))
for i in range(50):
lake.color("#" + blues[randint(0, 6)])
lake.forward(5)
lake.left(randint(0, 2) / 10)
for i in range(100):
lake.color("#" + blues[randint(0, 6)])
lake.forward(5)
lake.right(randint(0, 8) / 10)
lake.color("#" + blues[1])
lake.goto(temp.pos())
lake.end_fill()
def lilypads(amount):
lily = Turtle()
lily.hideturtle()
lily.speed(0)
for i in range(amount):
lily.color(greens[randint(0, 4)])
lily.penup()
lily.goto(randint(0, 200), randint(-300, -175))
lily.pendown()
for i in range(2, 7):
lily.forward(2)
lily.pensize(i)
for i in range(0, 7):
lily.forward(2)
lily.pensize(7 - i)
def cutdraw():
print("\nCutting out")
cut.penup()
cut.color("black")
cut.pensize(40)
cut.goto(-250, 250)
cut.pendown()
cut.goto(250, 250)
cut.goto(250, -250)
cut.goto(-250, -250)
cut.goto(-250, 250)
penup()
cut.speed(9)
cut.color("white")
cut.pensize(200)
cut.goto(-345, 345)
cut.pendown()
cut.goto(345, 345)
cut.goto(345, -345)
cut.goto(-345, -345)
cut.goto(-345, 345)
speed() #sets all speeds to fastest
drawsky()
clouddraw()
drawmountains()
lakedraw()
lilypads(25)
drawtrees()
cutdraw() #cuts off the edges
done()
print("Elapsed time: %s seconds" % (time.time() - start_time))
OOP version: comparison with CPython
All of the implemented methods listed below are called at least once
in the demonstration program.
Due to the way that a scene is constructed, anything dealing with
removing items drawn on the screen does not
make sense in this implementation of the turtle module.
In general, when a "public" non-implemented method is called, a warning
is written on stderr.
from browser import document
import turtle
from math import pi
turtle.set_defaults(
turtle_canvas_wrapper = document["turtle-div"]
)
t = turtle.Turtle("turtle")
t.speed(1)
t.forward(50)
print("Should be (50, 0):", t.position())
print("Should be 50: ", t.xcor())
print("Should be 0: ", t.ycor())
t.left(90)
t.color("blue")
t.speed(2)
t.fd(50)
print("Should be (50, 50):", t.pos())
print("Should be 225: ", t.towards(0, 0))
print("Should be 90: ", t.heading())
print("Should be approximately 71:", t.distance(0, 0))
# Draw the same square in three different angle modes
t.width(4)
print("Drawing using degrees - the default")
print("Heading should be 90: ", t.heading())
for i in range(4):
t.forward(100)
t.left(90)
print("Drawing using radians")
t.radians()
print("Heading should be pi/2: ", t.heading())
for i in range(4):
t.forward(100)
t.left(pi/2)
print("Drawing using gradients")
t.degrees(400)
print("Heading should be 100: ", t.heading())
for i in range(4):
t.forward(100)
t.left(100)
t.degrees()
t.width(1)
t.lt(90)
t.color("orange")
t.backward(50)
t.right(90)
t.color("green")
t.back(50)
t.rt(90)
t.color("red")
t.bk(50)
t.stamp()
t.speed(4)
t.color("black", "white")
t.goto(-100, 100)
t.stamp()
t.color("blue", "yellow")
t.setposition(0, 100)
t.stamp()
t.color("green", "white")
t.setpos(100, 100)
t.stamp()
t.speed(10)
t.color("orange")
t.sety(-100)
t.setx(-100)
t.stamp()
t.color("cyan")
t.home()
t.stamp()
t.color("green")
t.width(4)
t.setheading(180)
t.forward(150)
t.seth(90)
t.fd(20)
t.dot(30, "rgba(255, 0, 0, 0.2)")
t.color("red")
t.speed(0)
t.forward(30)
t.left(90)
t.circle(30)
turtle.done()
OOP version: comparison with CPython
Note: anything dealing with removing items drawn on the screen does not
make sense in this implementation of the turtle module.
shape()
resizemode(): not implemented
shapesize() | turtlesize(): not implemented
shearfactor(): not implemented
settiltangle(): not implemented
tiltangle(): not implemented
tilt(): not implemented
shapetransform(): not implemented
get_shapepoly()
Using events
This version of the turtle module creates an animated scene
which can be played back as is multiple times.
This scene cannot be interacted with.
onclick(): not implemented
onrelease(): not implemented
ondrag(): not implemented
Special Turtle methods
begin_poly(): not implemented
end_poly(): not implemented
get_poly(): not implemented
clone()
getturtle() | getpen()
getscreen()
setundobuffer(): not implemented
undobufferentries(): not implemented
This turtle implementation does not support colormode:
all colours must be given as strings. However, more
color modes are supported since color may be given by name
['red'], by hexadecimal notation ['#abcdef', or '#345'], in rgb notation
['rgb(255, 255, 255)'], rgba notation ['rgba(255, 255, 255, 0.5)'],
hsl notation ['hsl(36, 73%, 37%)'], or any other notation supported by
a browser.
textinput(): not implemented
numinput(): not implemented
Methods specific to Screen
bye()
exitonclick()
setup()
title()
Classes available
Of all the classes listed in the CPython documentation,
only Screen and Turtle
are guaranteed to be available.
from browser import document
import turtle
turtle.set_defaults(
turtle_canvas_wrapper = document["turtle-div"]
)
screen = turtle.Screen()
print("Uncomment one of the demo choices at the bottom.")
def test(x, y):
t = turtle.Turtle("turtle")
others = []
t.penup()
t.goto(x, y)
font = ("Arial", 12, "normal")
for _ in range(4):
t.dot(2, "green")
t.pen("black")
t.write(t.position(), font=font, align="center",
color="black")
t.fd(200)
t.left(90)
others.append(t.clone())
t.goto(x + 100, y + 100)
t.color("green", "white")
for o in others:
o.color("red")
o.speed(1)
o.left(320)
for tt in screen.turtles():
tt.ht()
screen.bgcolor("rgb(240, 255, 240)")
def demo_default():
test(0, 0)
def demo_logo():
screen.mode("logo")
test(0, 0)
def demo_world():
screen.mode("world")
test(250, 250)
def demo_custom():
screen.setworldcoordinates(0, 500, 500, 0)
# notice how the coordinates are inverted
test(250, 250)
#demo_default()
#demo_logo()
#demo_world()
#demo_custom()
turtle.done()
Procedural version: comparison with CPython
This demo shows the procedural version of the turtle module.
We did not provide an html container, so a default one is created
which is not styled; to show it, we changed the background color in
the code.
All implemented methods from the
CPython version mentioned in the other demos should also be available as functions.
We do not list them all nor test them all here, but chose a few for a demo.
If you find a missing function, please file an issue.


Colour
Colour is a powerful means of drawing a user’s attention or giving focus to an element. Colour must be used with care and discretion, backed up by usability and accessibility testing. In the NHS Business Services Authority design system we use colour to draw attention to actions, links and to the Home Office brand. It is never used for ‘decoration’.
Always ask the central design team<EMAIL_ADDRESS>for advice.
Primary colours
Secondary colours
Guidance on the use of our secondary colours is in development. In the meantime, check with the central design team<EMAIL_ADDRESS>for advice.
Accessibility
Text and background colors need to meet the minimum contrast ratios specified by Web Content Accessibility Guidelines (WCAG) 2.1.
Accessible text and background combinations
Foreground: #FFF
Foreground: #0B0C0C
Foreground: #FFF
Foreground: #FFF
Foreground: #FFF
Foreground: #0B0C0C
Example usage of Home Office purple
Purple can be used sparingly in keylines and seperators.
Card components
Card heading
An overview of the content that exists behind this card. For example a full page detailing the card summary.
Card heading
An overview of the content that exists behind this card. For example a full page detailing the card summary.
Card heading
An overview of the content that exists behind this card. For example a full page detailing the card summary.
Example content page with grid
Casework service
Example content exaplaining what the internal service is.
More details about the service. A short overview of the content that exists in this service. For example a full page detailing the service.


| breaks_pretty {scales} | R Documentation |
Uses default R break algorithm as implemented in pretty()
. This is
primarily useful for date/times, as extended_breaks()
should do a slightly
better job for numeric scales.
breaks_pretty(n = 5, ...)
n |
Desired number of breaks. You may get slightly more or fewer breaks that requested. |
... |
other arguments passed on to |
pretty_breaks()
is retired; use breaks_pretty()
instead.
one_month <- as.POSIXct(c("2020-05-01", "2020-06-01")) demo_datetime(one_month) demo_datetime(one_month, breaks = breaks_pretty(2)) demo_datetime(one_month, breaks = breaks_pretty(4)) # Tightly spaced date breaks often need custom labels too demo_datetime(one_month, breaks = breaks_pretty(12)) demo_datetime(one_month, breaks = breaks_pretty(12), labels = label_date_short() )


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown.
Discover MoreLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.


LAWRENCE KARANJA
"Chart your own path, Become a modernday legend"
Me At A Glance
Current Occupation:Student,Moringa School
Fields Of Interest:Networking,Android Apps Development,
Web Development,IOT,Micro-Controllers
Qualifications:Diploma Information Technology(JKUAT),
Bsc. Information Technology(JKUAT)-TBA
Combined Work Experience:2.5 Years
Quick Contact:Mobile:0708858816
<EMAIL_ADDRESS>Detailed Info About Me
Work Experience
I have been lucky enough to have found various organizations that gave me the opportunity to practice what I love under their tutelage.
I have worked at the following organizations in positions of Intern but in different departments as follows:
Tangaza University College, IT Intern
My first internship position was at TUC where I worked as an IT Intern for a period of 7 Months.
In this position I got exposed to working under different conditions and with different personalities.My job descriptions included:
- Network Infrastructure Upgrades and resets
- Network Maintenance(Re/crimping,cable mgmt.) and Installations
- User Support(Software Installations,Troubleshooting)
- General Maintenance(Installation of new devices, Software upgrades and Maintenance)
deepAfrica.com
My second internship opportunity was at deepAfrica.com where I got to work in a field that was new to me at the time.
I was put under the Web Development department with Occassional work as assigned in the Networking department.
The following were my roles:
- Creating websites
- Server scripts upgrades/updates
- Client sites upgrades/updates
- Network management functions(cable management, router setups,network segmentation,device setup)


given-name
family
address
line1
line2
postcode
email
country
United States
Brazil
Card Number:
Expiration data:


Notices for files:
Copyright (c) 2011-2016 Alamofire Software Foundation (http://alamofire.org/)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Notices for files:
Software License Agreement (BSD License)
Copyright (c) 2010-2016, Deusty, LLC
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Neither the name of Deusty nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of Deusty, LLC.

Notices for files:
Copyright (c) 2013 AFNetworking (http://afnetworking.com/)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Notices for files:
Copyright (c) 2010-2015, Magical Panda Software, LLC
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
* Link to the MagicalRecord Repository at https://github.com/magicalpanda/MagicalRecord in the credits section of your application
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
This software license is in accordance with the standard MIT License.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.


Destiny 2 gets another One-Eyed Mask nerf
by Dustin BaileySince the launch of Forsaken a year ago, Destiny 2’s Hunters and Warlocks have known one great fear: the One-Eyed Mask. The Titan Exotic has been running wild in Crucible ever since, and an early nerf never quite knocked it off its perch. Now, another OEM nerf is coming – though again, it might not be enough to knock the item off its perch.
 “Next Season,” as the devs explain in the latest This Week at Bungie, “this perk will continue to provide health regeneration when defeating an opponent that has inflicted damage upon your Guardian, but it will no longer grant an overshield.”
So yes, OEM will still totally give you wallhacks. That part isn’t changing, and as long as that’s the case, it’s still going to be an immensely powerful tool – but hey, at least it’s not doing much more than that anymore.
The Recluse is also getting a nerf, as the weapon will “continue to receive a damage bonus from Master of Arms, but damage will not default to precision values when the perk activates.” Xenophage, on the other hand, is getting buffed, with bonus PvE damage and more ammo in PvP.
Check out our Destiny 2 Xenophage exotic quest guide if you’re looking to pick it up after the buffs, or check in on more Destiny 2 Shadowkeep exotics – who knows, the next OEM might just be a buff away.


MICROWAVE ENHANCED SUPERCONDUCTIVITY
& DISSERTATION SUBMITTED TO THE DEPARTMENT OF PHYSICS AND THE COMMITTEE ON GRADUATE STUDY OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY
By Kenneth Wayne Shepard August 1970


Hello ,Stranger!
Welcome to Runners Home
TM
Runners Home
TM
is dedicated to providing you with:
the most up-date information on running races.
the best resources for runners.


i'm a web designer / developer based in Shanghai. I have a passion for web design and love to create for web and mobile devices.


Stolen and tweaked from BBC Good Food, Allrecipies, and an assortment of cookbooks.
Posted on June 2, 2018
Posted on May 20, 2018
Posted on on May 18, 2018
Posted on May 18, 2018


THE WATCHER A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): * 1/2
Serial killer movies are probably the easiest to get right. Formula pictures, they can almost run on autopilot. Making an outstanding one, like COPYCAT, of course, requires considerable skill and effort. In THE WATCHER, by music video director Joe Charbanic, the pacing is so far off and the editing is so haphazard that it is easy to forget what genre the movie is supposed to belong to. It's not easy to make a dull serial killer movie, but Charbanic has succeeded at least at that.
The lead detective in the case, Campbell (James Spader), mainlines drugs to help him deal with his job-caused mental problems. He is derogatorily referred to by his coworkers as "Captain Barbiturates" for his drug habit, something that seems to affect the cast, whose lifeless acting make them all appear to be on downers. Watching actors who look like they might fall asleep at any moment can be rather sleep-inducing for an audience. Of course, the movie is frequently so ridiculous that your own laughter may keep you awake.
As the killer named Griffin, Keanu Reeves (THE MATRIX's poster boy) appears a lot saner than the detective who is trailing him. Griffin is a loyal kind of guy who brings his killing spree to Chicago when Campbell moves there. Campbell, in long and excruciatingly boring scenes, bares his soul to his psychiatrist, played with more wood than a Giant Sequoia by Marisa Tomei.
Griffith is a meticulous killer who watches his victims for weeks before strangling them, typically in their homes. A student of forensics, he is tough to catch. To give Campbell a better chance, Griffin starts FedExing the pictures of his intended victims to Campbell, who, unfortunately, has a bad habit of not opening his mail for days.
The movie's sparse dialog features such gems as: "Goodness gracious, nothing like a good serial killer to kick off the holiday season." This leaves the visuals to carry the movie, which they can't. Long lethargic sections of film are interrupted briefly by hyperactive video segments.
The ludicrous aspects of the script by David Elliot and Clay Ayers are almost endless, but let me mention just four: 1) They have a high quality color picture of one victim, but the poster that they cover the town with has such a low contrast black-and-white picture on it that you can't tell that it was the same woman. 2) Campbell and Co. usually spend all day looking for the victim and then find her just a few seconds too late. 3) Detective Hollis (Chris Ellis) has a cell phone discussion with Campbell while weaving in and out of traffic during a high-speed car chase. Campbell offers to call him back, but, driving wildly with one-hand, Hollis says that isn't necessary. 4) With the entire front-end of his car in three-foot-high flames, Griffin drives it away rather than abandoning it or switching cars.
It is no wonder then that our audience was laughing at the picture on the way out. When Campbell utters the movie's last line, "Time's up," my immediate reaction was, "yes, but not nearly soon enough."
THE WATCHER runs 1:33. It is rated R for violence and language. Having remarkably little gore and reasonably tame language, it would be acceptable for most teenagers, but I would not recommend it to anyone.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


In Blackbard Collaborate, Sessions are what lies at the center of everything. This is the virtual room that you enroll users to, share content, and host your live course events. The purpose of this document is to define the settings available to you, the developer, when you create a new session through the Collaborate REST API.
For illustration, here is a sample session event that would be sent to POST /sessions.
{
"name": "My Collab Room",
"description": "The room I use for Collab meetings",
"startTime": "2020-03-27T16:00:00.000Z",
"endTime": "2020-03-27T17:00:00.000Z",
"noEndDate": true,
"createdTimezone": "America/New_York",
"courseRoomEnabled": false,
"boundaryTime": "15",
"participantCanUseTools": true,
"occurrenceType": "S",
"recurrenceRule": {
"recurrenceEndType": "on_date",
"daysOfTheWeek": [
"mo"
],
"recurrenceType": "daily",
"interval": "1",
"numberOfOccurrences": 0,
"endDate": "2020-03-27T17:00:00.000Z"
},
"allowInSessionInvitees": true,
"allowGuest": true,
"guestRole": "participant",
"canAnnotateWhiteboard": true,
"canDownloadRecording": true,
"canPostMessage": true,
"canShareAudio": true,
"canShareVideo": true,
"mustBeSupervised": true,
"openChair": true,
"raiseHandOnEnter": true,
"showProfile": true,
"sessionExitUrl": "https://myeventsurvey.school.edu"
}
The following table defines the available settings in the sample JSON package above:
| Setting | Description | Example |
|---|---|---|
| name (required) | The name of the session, displayed in the header of the room | “My Collab Room” |
| description | A description of the room | “The room I use for Collab meetings” |
| startTime (required) | The ISO-formatted date to start the session as a string | “2020-03-27T16:00:00.000Z” |
| endTime | The ISO-formatted date to end the session as a string | “2020-03-27T17:00:00.000Z” |
| noEndDate | Boolean describing whether the room has an end date | TRUE |
| createdTimezone | The time zone to create the room in | “America/New_York” |
| courseRoomEnabled | A Boolean specific to Blackboard Learn that describes whether this room is automatically associated with a course | FALSE |
| boundaryTime | Number of minutes a user can join a session before the start time. Must be 0, 15, 30, 45, or 60. | 15 |
| ParticipantCanUseTools | A Boolean that describes whether a use can use tools, such as application sharing, screen sharing, timer, and polls | TRUE |
| occurrenceType | Single-Use or Perpetual session. Must be “S” or “P” | “S” |
| recurrenceRule | A JSON object describing recurrence rules for a session | |
| recurrenceEndType | The method to describe the end of the sessions recurrence. Must be “on_date” or “after_occurence_count” | “on_date” |
| daysOfTheWeek | The days of the week this session will occur. Must be “mo”, “tu”, “we”, “th”, “fr”, “sa”, or “su” | [ “mo”, “we”, “fr” ] |
| recurrenceType | How often to repeat your session. Must be “daily”, “weekly”, or “monthly” | “daily” |
| interval | The number of days, weeks, or months between occurrences, as defined by recurrenceType. | “1” |
| numberOfOccurrences | If recurrenceEndDate is set to “after_occurence_count,” this is the number of occurrences to have | 5 |
| endDate | If recurrenceEndDate is set to “on_date,” The ISO-formatted date of the last session. | “2020-03-27T17:00:00.000Z” |
| allowInSessionInvitees | A Boolean describing whether a presenter can send invitations from within the session | TRUE |
| allowGuest | A Boolean describing whether guests can attend a session | FALSE |
| guestRole | The role to assign to guest attendees. Must be “participant”, “presenter”, or “moderator” | “participant” |
| canAnnotateWhiteboard | A Boolean that describes whether users can annotate the whiteboard | TRUE |
| canDownloadRecording | A Boolean that describes whether users can download the recording | FALSE |
| canPostMessage | A Boolean that describes whether users can post chat messages | TRUE |
| canShareAudio | A Boolean that describes whether users can share their audio | TRUE |
| canShareVideo | A Boolean that describes whether users can share their webcam | TRUE |
| mustBeSupervised | A Boolean that describes whether users must be moderated in chat | TRUE |
| openChair | A Boolean that describes whether users that join should be made moderator | FALSE |
| raiseHandOnEnter | A Boolean that describes whether users will automatically raise their hands when they enter the session | FALSE |
| showProfile | A Boolean that describes whether users can share their profiles with other users, including their avatar | TRUE |
| sessionExitUrl | A url to redirect users to on session exit. This should be a string | “https://myeventsurvey.school.edu” |


This website is in no way shape or form officially affiliated with the University of Victoria (UVic). The views expressed on this website do not necessarily reflect the views of UVic. All registered trademarks are the property of their respective owners.
The website itself and the code comprising it is licensed under the MIT license, but not any of the images. That means you're free to do whatever you want with the code. If you do anything with it, I'd appreciate you letting me know!
Copyright (c) 2013 Adam Coard
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Quaternion Class
Quaternion
Instantiation
- scrawl.makeQuaternion()
Purpose
- To hold quaternion (3d rotation) data
Constructor
Quaternion
-
[items]
Parameters:
-
[items]
Object optionalKey:value Object argument for setting attributes
Item Index
Methods
- checkNormal
- conjugate
- getAngle
- getAxis
- getEulerAngles
- getEulerRoll
- getMagnitude
- getScalar
- getVector
- getVectorMultiply
- makeFromEuler
- makeQuaternion
- newQuaternion deprecated
- normalize
- quaternionAdd
- quaternionMultiply
- quaternionRotate
- quaternionSubtract
- scalarDivide
- scalarMultiply
- set
- setFromEuler
- setFromQuaternion
- setFromVector
- vectorRotate
- zero
Properties
Methods
checkNormal
-
[tolerance]
Check to see if quaternion is a unit quaternion, within permitted tolerance
Parameters:
-
[tolerance]
Number optionalTolerance value; default: 0
Returns:
True if quaternion is a normalized quaternion; false otherwise
conjugate
()
Conjugate (reverse) value for this quaternion
Returns:
Conjugated quaternion
getAngle
-
[degree]
Retrieve rotational component of this quaternion
Parameters:
-
[degree]
Boolean optionalReturns rotation in degrees if true; false (radians) by default
Returns:
Rotation angle
getAxis
()
Retrieve axis component of this quaternion
Returns:
Normalized Vector (scrawl.v Vector)
getEulerAngles
()
Pitch:Number, yaw:Number, roll:Number
Retrieve rotations (Euler angles) from a quaternion
Returns:
Object in the form
getEulerRoll
()
Retrieve Euler roll value from a quaternion
Returns:
Number
getMagnitude
()
Calculate magnitude of a quaternion
Returns:
Magnitude value
getScalar
()
Retrieve quaternion's scalar (rotation around axis) component
Returns:
Number - scalar component of this quaternion
getVector
()
Retrieve quaternion's vector (rotation axis) component
Returns:
Vector component
getVectorMultiply
-
item
Multiply this quaternion by a Vector
Quaternion multiplication is not comutative - arithmetic is thisitem, not itemthis
Parameters:
-
item
VectorVector to multiply this quaternion by
Returns:
This
makeFromEuler
-
[items]
Build a quaternion from Euler angle values
Argument object can be in the form, where all values (which default to 0) are in degrees:
- {pitch:Number, yaw:Number, roll:Number}
- {x:Number, y:Number, z:Number}
- or a mixture of the two
Parameters:
-
[items]
Object optionalKey:value Object argument for setting attributes
Returns:
New quaternion
Example:
var myQuart = scrawl.quaternion.makeFromEuler({
roll: 30,
pitch: 90,
yaw: 125,
});
makeQuaternion
-
[items]
A factory function to build a Quaternion object from Euler angle values
Argument object can be in the following form, where all values (which default to 0) are in degrees:
- {pitch:Number, yaw:Number, roll:Number}
- {x:Number, y:Number, z:Number}
- or a mixture of the two
Parameters:
-
[items]
Object optionalKey:value Object argument for setting attributes
Returns:
New quaternion
Example:
var myQuart = scrawl.makeQuaternion({
pitch: 90,
yaw: 10,
});
newQuaternion
()
deprecated
Alias for makeQuaternion()
normalize
()
chainable
Normalize the quaternion
Returns:
This
quaternionAdd
-
item
Add a quaternion to this quaternion
Parameters:
-
item
QuaternionQuaternion to be added to this quaternion
Returns:
This
quaternionMultiply
-
item
Multiply this quaternion by a second quaternion
Quaternion multiplication is not comutative - arithmetic is thisitem, not itemthis
Parameters:
-
item
QuaternionQuaternion to multiply this quaternion by
Returns:
This
quaternionRotate
-
item
Rotate this quaternion by another quaternion
Quaternion multiplication is not comutative - arithmetic is item (representing the local rotation to be applied) this, not this item (for which, use quaternionMultiply)
Parameters:
-
item
QuaternionQuaternion to rotate this quaternion by
Returns:
This
quaternionSubtract
-
item
Subtract a quaternion from this quaternion
Parameters:
-
item
QuaternionQuaternion to be subtracted from this quaternion
Returns:
This
scalarDivide
-
item
Divide quaternion by a scalar value
Parameters:
-
item
NumberValue to divide quaternion by
Returns:
This
scalarMultiply
-
item
Multiply quaternion by a scalar value
Parameters:
-
item
NumberValue to multiply quaternion by
Returns:
This
set
-
items
Set the values for this quaternion
Argument object can contain the following attributes:
- for the scalar (n) value, scalar or n (Number)
- for the vector (v) value, vector or v (Vector object, or object containing xyz attribnutes)
- for the x value (v.x), x (Number)
- for the y value (v.y), y (Number)
- for the z value (v.z), z (Number)
If the argument object includes values for pitch, yaw or roll, the set will be performed via the setFromEuler() function
Argument can also be either an existing Quaternion object, or an existing Vector object - for vectors, the scalar value will be set to 0
Parameters:
-
items
ObjectObject containing key:value attributes
Returns:
Amended quaternion
setFromEuler
-
[items]
Set quaternion with Euler angle values
Argument object can be in the form, where all values (which default to 0) are in degrees:
- {pitch:Number, yaw:Number, roll:Number}
- {x:Number, y:Number, z:Number}
- or a mixture of the two
Parameters:
-
[items]
Object optionalKey:value Object argument for setting attributes
Returns:
New quaternion
Example:
var myQuart = scrawl.quaternion.setFromEuler({
roll: 30,
pitch: 90,
yaw: 125,
});
setFromQuaternion
-
item
Set the values for this quaternion based on the values of the argument quaternion
Parameters:
-
item
QuaternionReference quaternion
Returns:
This
setFromVector
-
item
Set the values for this quaternion based on the values of the reference vector
Parameters:
-
item
VectorReference vector
Returns:
This
vectorRotate
-
item
Rotate a Vector by this quaternion
Parameters:
-
item
VectorVector to be rotated by this quaternion
Returns:
Vector (amended argument); false on failure
zero
()
chainable
set to zero quaternion (n = 1)
Returns:
This
Properties
n
Number
3d rotation value
Default: 1
name
String
Quaternion name
Default: 'generic'
scrawl.work.workquat
Object
private
Object containing a set of quaternions, for calculations
type
String
final
Default: 'Quaternion'


Select a Simpson character to initiate the recursive route. Follow down the relatives path. Clicking on the previously selected character takes you to the previous route.


Temperatures are in Celsius and reported as anomalies relative to the Jan 1951-Dec 1980 average.Estimated Jan 1951-Dec 1980 absolute temperature °C: 8.66 +/- 0.07


{% extends "horizon/common/_modal_form.html" %} {% load i18n %} {% block form_id %}edit_iconfig_form{% endblock %} {% block form_action %}{% url 'horizon:admin:system_config:update_storage_table' %}{% endblock %} {% block modal_id %}edit_iconfig_modal{% endblock %} {% block modal-header %}{% trans "Edit Controller Filesystem" %}{% endblock %} {% block modal-body %}
{% trans "From here you can update the configuration of the Filesystem." %}
{% trans "WARNING: Filesystem sizes can not be decreased after configuration operation. " %}
{% trans "Major Alarms will be raised against the affected hosts until the configuration operation is successfully completed." %}
{% trans "From here you can update the configuration of the Filesystem." %}
{% trans "WARNING: Filesystem sizes can not be decreased after configuration operation. " %}
{% trans "Major Alarms will be raised against the affected hosts until the configuration operation is successfully completed." %}
{% trans "For the Ceph Storage size configuration operation: the affected hosts will need to be 'host-reinstall' and/or disk replacement may be required to be performed to accomodate the increased filesystem sizes. The host firmware should be configured to boot from network (management network)." %}


Splinart on a circle¶
In this tutorial, we will see how to use splinart with a circle.
First of all, we have to create a circle.
[34]:
import splinart as spl
center = [.5, .5]
radius = .3
theta, path = spl.circle(center, radius)
In the previous code, we create a discretization of a circle centered in \([0.5, 0.5]\) with a radius of \(0.3\). We don’t specify the number of discretization points. The default is 30 points.
We can plot the points using matplotlib.
[2]:
%matplotlib inline
[6]:
import matplotlib.pyplot as plt
plt.axis("equal")
plt.plot(path[:, 0], path[:, 1], '+')
[6]:
[<matplotlib.lines.Line2D at 0x7fc91dfe6048>]
The sample¶
In order to compute a sample on a given cubic spline equation, we need to provide a Python function that gives us the x coordinates. We can choose for example.
[12]:
import numpy as np
def x_func():
nsamples = 500
return (np.random.random() + 2 * np.pi * np.linspace(0, 1, nsamples))%(2*np.pi)
We can see that the points are chosen between \([0, 2\pi]\) in a random fashion.
The cubic spline¶
Given a path, we can apply the spline function in order to compute the second derivative of this cubic spline.
[13]:
yder2 = spl.spline.spline(theta, path)
And apply the equation to the sample
[14]:
xsample = x_func()
ysample = np.zeros((xsample.size, 2))
spl.spline.splint(theta, path, yder2, xsample, ysample)
which gives
[15]:
import matplotlib.pyplot as plt
plt.axis("equal")
plt.plot(ysample[:, 0], ysample[:, 1], '+')
[15]:
[<matplotlib.lines.Line2D at 0x7fc91e05feb8>]
We can see the sample is well defined around the circle that we defined previously.
Now, assume that we move randomly the points of the circle with a small distance.
[35]:
spl.compute.update_path(path, scale_value=.001, periodic=True)
[36]:
import matplotlib.pyplot as plt
plt.axis("equal")
plt.plot(path[:, 0], path[:, 1], '+')
[36]:
[<matplotlib.lines.Line2D at 0x7fc91da92e10>]
And we compute again the sample of the new cubic spline equation.
[37]:
yder2 = spl.spline.spline(theta, path)
spl.spline.splint(theta, path, yder2, xsample, ysample)
spl.compute.update_path(path, scale_value=.001, periodic=True)
[39]:
import matplotlib.pyplot as plt
plt.axis("equal")
plt.plot(ysample[:, 0], ysample[:, 1], '+')
[39]:
[<matplotlib.lines.Line2D at 0x7fc91d94f748>]
The circle is deformed.
This is exactly how works splinart. We give a shape and at each step
we perturb the points of this shape
we compute a sample an this new cubic spline equation
we add the pixel with a given color on the output image
And we do that several time. We can have the following result
[40]:
img_size, channels = 1000, 4
img = np.ones((img_size, img_size, channels), dtype=np.float32)
theta, path = spl.circle(center, radius)
spl.update_img(img, path, x_func, nrep=4000, x=theta, scale_value=.00005)
[41]:
spl.show_img(img)
[ ]:


Awesome Angular 2
Awesome list of Angular 2 seed repos, starters, boilerplates, examples, tutorials, components, modules, videos, and anything else in the Angular 2 ecosystem
Current Angular 2 version:
Table of contents:
-
Angular 2
- Angular 2 General Resources
- Angular 2 Community
- Angular 2 Server-Side Rendering
- Angular 2 Material Design
- Angular 2 Cheatsheet
- Angular 2 Tutorials
- Angular 2 Series
- Angular 2 Video Tutorials
- Angular 2 Books
- Angular 2 On-Site Training
- Angular 2 Approach and Explanation
- Angular 2 Integrations
- Angular 2 Components
- Angular 2 Generators
- Angular 2 TodoMVC
- Universal
- TypeScript
- Dart
- Babel
- ES5
- Haxe
- Scala
- Platforms
Angular 2
Angular is a development platform for building mobile and desktop web applications.
Angular 2 General Resources
- Official Site
- Official Blog
- Official Documentation
- Official Getting Started Guide
- Official GitHub Repo
Angular 2 Community
-
#angular2
channel on Freenode IRC Server -
#angular2
hashtag on Twitter - Gitter Channel
- Angular 2 StackOverflow
- @AngularJS on Twitter
- /r/Angular2 Subreddit
- Angular Group on Facebook
- AngularJS on Google+
- AngularAir
- ng-newsletter
- tryangular2
- Built With Angular 2
-
#ng-2 Slack Channel
on AngularBuddies (Sign up)
Angular 2 Server-Side Rendering
Angular 2 Material Design
Angular 2 Cheatsheet
Angular 2 Tutorials
Angular 2 Series
- Ionic
- Angular 2
- Auth0
- thoughtram
- Angular 2 Template Syntax Demystified
Angular 2 Video Tutorials
Angular 2 Books
-
ng-book 2
fullstack.io
-
Become a ninja with Angular 2
Ninja Squad
Angular 2 On-Site Training
Angular 2 Approach and Explanation
- thoughtram
- Developing a tabs component in Angular 2
- Developing a zippy component in Angular 2
- Resolving Service Dependencies in Angular 2
- Forward references in Angular 2
- Host and Visibility in Angular 2's Dependency Injection
- Dependency Injection in Angular 2
- Routing in Angular 2
- Angular 2 Template Syntax Demystified - Part 1
- View Encapsulation in Angular 2
- Styling Angular 2 components
- Even better ES5 code for Angular 2
- Writing Angular 2 code in ES5
- The difference between Annotations and Decorators
Angular 2 Integrations
Angular 2 Components
- Axponents: of Accessible Web Components (Dylan Barrell)
- ng2-bootstrap: Native Angular2 bootstrap components
Angular 2 Generators
- Node.js
- Dart
- Stagehand
Angular 2 TodoMVC
Universal Angular 2
Universal (isomorphic) javascript support for Angular 2
Universal General Resources
Universal Seed Projects
- fullstack-angular2-starter - Fullstack Angular 2 starter kit by @AngularClass
Angular 2 in TypeScript
TypeScript lets you write JavaScript the way you really want to. TypeScript is a typed superset of JavaScript that compiles to plain JavaScript.
TypeScript General Resources
- TypeScript Official Website for TypeScript
- REPL Official TypeScript REPL that runs entirely in your browser
- TypeScript Repository (GitHub) Official Github Repo for TypeScript
- TSD TypeScript Definition manager for DefinitelyTyped
- DefinitelyTyped Repository (GitHub) The repository for high quality TypeScript type definitions.
TypeScript Angular 2 Online Playground
TypeScript Seed Projects
- Angular 2 Webpack Starter - An Angular 2 Webpack Starter kit featuring Angular 2 (Router, Http, Forms, Services, Tests, E2E), Karma, Protractor, Jasmine, TypeScript, and Webpack by @AngularClass
- Angular 2 Seed Seed project for Angular 2 apps
- ng2-play.ts A minimal Angular2 playground using TypeScript
- Angular2Go Angular 2 Go !
- Angular 2 Samples Angular 2.0 sample components
Angular 2 in Dart
Dart is an open-source, scalable programming language, with robust libraries and runtimes, for building web, server, and mobile apps.
Dart General Resources
- Dart Official Website for Dart
- Dartpad Dartpad lets play with Dart on-line, in a zero-install, zero configuration environment.
- Dart Organization (GitHub) Official Github Organization for Dart
- Pub Repository of packages of software for the Dart programming language.
- Dartisans The Official Dart Google+ community
- Dart Slack Channel The Official Dart Slack channel.
Dart Angular 2 Online Playground
Dart Seed Projects
- Angular 2 Dart Quickstart A minimal quick start project.
Dart Demo, Samples, and Examples
- Angular 2 Samples Angular 2 for Dart demos and samples from the community.
- Pipes Examples of Pipes in Angular 2 for Dart.
- Hackernews App A HackerNews application made with Angular 2 for Dart
- Router Demo A basic example of Angular 2 router.
Angular 2 in Babel
The compiler for writing next generation JavaScript.
Babel General Resources
- Babel Official Website for Babel
- REPL Official Babel REPL that runs entirely in your browser
- Babel Repository (GitHub) Official Github Repo for Babel
Babel Angular 2 Online Playground
Babel Seed Projects
- babel-angular2-app A skeleton Angular 2 app built with babel.
Angular 2 in ES5
An ECMAScript language that includes structured, dynamic, functional, and prototype-based features.
ES5 Angular 2 Online Playground
ES5 Seed Projects
Angular 2 in Haxe
Haxe is an open source toolkit based on a modern, high level, strictly typed programming language.
Haxe Angular 2 Online Playground
Haxe Seed Projects
Angular 2 in Scala
General purpose language; multiparadigm (object-oriented, functional, concurrent elements); statically typed, type-safe; focus: Web services.
Scala Seed Projects
Platforms
Ionic 2 General Resources
Angular 2 in NativeScript
Build truly native iOS, Android and Windows Phone apps with Javascript and CSS. Try NativeScript open-source framework for cross-platform development.
NativeScript General Resources
- NativeScript Official Website for NativeScript
NativeScript Seed Projects
Angular 2 in React Native
React Native enables you to build world-class application experiences on native platforms using a consistent developer experience based on JavaScript
React Native General Resources
- React Native Official Website for React Native


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Label
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Type
Submit
{{httpCallReport.response}}
{{val}}
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Type
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I truly believe that public outreach is the foundation of research in the fundamental sciences—especially if this research is taxpayer-funded. For that reason, I dedicate a great deal of my time to outreach in an attempt of making cosmology more accessible to the public. I am a member of the Dunlap Institute outreach committee and speakers bureau which means that I can be booked at no cost to provide a public-accessible presentation about one of the topics in my arsenal. In the future, I will be using this page as an outreach hub.
created with
Website Builder Software .


Project website ready on Github
Primitive research on the specific topics
Design survey questions and get suggestions from professor
Request the class to fill out the survey on group website
Group meeting to analysis the researched topics
Look for appropriate simulation tool and get familiar to it
Preparation of Midterm Presentation
Midterm Presentation
Deadline for the survey and analysis the collected survey result
Use simulation tool to test the efficiency of TCP vs UDP
Analysis and evaluate data generated during the simulation
Conduct final report
Finalize project report
Preparation for final presentation
Final presentation in class


Week 6 Technical Blog
BootCoder
Functional VS: Object Oriented Programming
There are many differnces between OOP and Functional programming. The starkest of which I found is this.
Functional programming wishes you to declare a value for x. Then work through the entire function to arrive at y without changing the original value of x.
OOP on the other hand could care less what you do with x as you jouney through your program to arrive at y.
A more definition-e definition can be found on wikipedia.
In object-oriented and functional programming, an immutable object is an object whose state cannot be modified after it is created.[1] This is in contrast to a mutable object, which can be modified after it is created. In some cases, an object is considered immutable even if some internally used attributes change but the object's state appears to be unchanging from an external point of view. For example, an object that uses memoization to cache the results of expensive computations could still be considered an immutable object.
Or this comparison from SO:
The two biggest distinctions involved are:
- Identity vs. value: Do you model things by implicit identity (based on memory location or whatnot) and allow them to change arbitrarily? Or do you model things by their value, with no inherent notion of identity? If you say x = 4 does that mean that x is an alias to the timeless Platonic ideal of the number 4, or is x the name of a thing that's currently a four, but could be something else later (while still being x)?
- Data vs. behavior: Do you work with simple data structures whose representation can be inspected, manipulated, and transformed? Or do you work with abstracted behaviors that do things, representing data only in terms of the things you can do with it, and let these behavioral abstractions operate on each other?
Object-oriented:
Data:
- OOP asks What can I do with the data?
- Producer: Class
- Consumer: Class method
State:
- The methods and objects in OOP have some internal state (method variables and object attributes) and they possibly have side effects affecting the state of computers peripherals, the global scope, or the state of an object or method. Variable assignment is one good sign of something having a state.
Functional:
Data:
- Functional programming asks How the data is constructed?
- Producer: Type Constructor
- Consumer: Function
State:
- If a pure functional programming ever assigns to a variable, the variable must be considered and handled as immutable. There must not be a state in pure functional programming.
- Code with side effects is often separated from the main purely functional body of code
- State can be passed around as an argument to a function, this is called a continuation.


The user's identity should be verified before performing a requested password reset.
The user's identity should be verified before performing a requested password reset to ensure that an attacker is not pretending to be the user to gain access.
Review the password policy to make sure it requires that the user's identity is verified when a password reset is requested. Interview the responsible staff to make sure they verify the user's identity before resetting a password.
Add a requirement to the password policy to verify the user's identity when performing a requested password reset. Design and implement procedures for verifying the user's identity. For example, a user’s identity may be verified by meeting in person.


This package contains GSS-API utilities for using in conjunction with Sun Microsystem's implementation of Java GSS-API.


A new method to implement clustering from multiple modality data of certain samples, the function M2SMF() jointly factorizes multiple similarity matrices into a shared sub-matrix and several modality private sub-matrices, which is further used for clustering. Along with this method, we also provide function to calculate the similarity matrix and function to evaluate the best cluster number from the original data.
| Version: | 1.0 |
| Depends: | R (≥ 3.4.0) |
| Imports: | dplyr, MASS, stats |
| Suggests: | knitr, rmarkdown |
| Published: | 2018-06-19 |
| Author: | Xiaoyao Yin [aut, cre] |
| Maintainer: | Xiaoyao Yin <yinxy1992 at sina.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | M2SMF results |
| Reference manual: | M2SMF.pdf |
| Vignettes: |
An Introduction to the package M2SMF |
| Package source: | M2SMF_1.0.tar.gz |
| Windows binaries: | r-devel: M2SMF_1.0.zip, r-release: M2SMF_1.0.zip, r-oldrel: M2SMF_1.0.zip |
| OS X binaries: | r-release: M2SMF_1.0.tgz, r-oldrel: M2SMF_1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=M2SMF to link to this page.


This plugin allows defining custom context labels for GitHub build status notifications. This was implemented by Github Branch Source trait.
How to use this plugin
After installing go to the job configuration. Under "Branch sources" -> "GitHub" -> "Behaviors" click "Add" and select "Custom Github Notification Context" from the dropdown menu. Then you can type your custom context name into the "Label" field.


Ronald Cho
A quick learner, effective communication skills with different levels of technical and non-technical people. Web application development through JavaScript, React, Redux, NodeJS, Python, Diango, Java, HTML5, CSS3.
We want to raise awareness about refugees and refugee crisis,
since there are more people displaced in the world today
than
at any time since the end of World War II.
A quick learner, effective communication skills with different levels of technical and non-technical people. Web application development through JavaScript, React, Redux, NodeJS, Python, Diango, Java, HTML5, CSS3.
I am a frontend developer interested in building useful, usable, well-constructed sites and applications; working with excellent people; and constantly learning.
Per Aspera ad Astra. MBA guy switching to software development. Full Stack Developer student in @LambdaSchool. HTML5, CSS3, JS, Responsive design.


{% extends "schedules/subjects/session.html" %} {% block content %}
You are now registered for this course!


Queen attends Remembrance day service in London
Queen Elizabeth II joined Britons in remembering their war dead, as the country's political leaders paused campaigning for the Dec. 12 election to take part in a somber Remembrance Sunday service in London.
The queen, dressed in black, watched from a balcony as her son and heir Prince Charles laid a wreath of scarlet poppies on the Cenotaph war memorial near Parliament.
The 93-year-old monarch, who served as an army mechanic during World War II, performed the wreath-laying for most of her 67-year reign but has cut back on her public duties.
An aide laid a wreath on behalf of the queen's 98-year-old husband Prince Philip, who has retired from public engagements.
The ceremony takes place every year on the nearest Sunday to the anniversary of the end of World War I at 11 a.m. on Nov. 11, 1918.
Thousands of military personnel, veterans and members of the public gathered in the streets around the Cenotaph to honour those killed in that war and subsequent conflicts.


The squared area above is a place for a partner's
advertising banner managed by a "3rd party code" loaded as a
secure Plugin created with
the
Jailed
library. The Plugin runs in a Worker and cannot access the
main document, with except for the two methods explicitily
exported by the application: for changing the url the banner
is pointing to, and for changing the banner image. Even if
the Plugin performs an attempt to set too big image, it will
be cropped by the application. The Plugin Worker is fully
controlled by the application and may be connected or
disconnected anytime (operated with the two buttons in this
demo).


Thailand seizes 176 kg of crystal meth in treadmills bound for Japan
BANGKOK (Reuters) - Thai anti-narcotics officers have seized 176 kg of crystal methamphetamine hidden in the metal frames of electric treadmills bound for Japan, police said on Thursday.
“Last month, the Australian police busted a similar case with the drugs hidden in exercise equipment, which they told us was packaged and exported from Thailand,” Police Major General Yingyot Thepchamnong, head of the Narcotics Suppression Bureau told Reuters. “So, we followed up in the belief there must be other cases.”
He said officers at Bangkok’s Suvarnabhumi airport on Tuesday discovered 36 kg of crystal meth stashed in exercise equipment among air cargo bound for Japan, enabling them to track the shipment back to the warehouse.
During the raid on the warehouse, police found a further 140 kg inside the frames of 10 treadmills.
One person was arrested following the raid, though Yingyot said police believe more suspects were involved.
Thailand is a major trafficking route for crystal meth manufactured in Myanmar’s Shan and Kachin states. The meth market has expanded at an alarming rate as drug seizures have surged more than tenfold over the past two years, official statistics show. [L3N2060FV]
The UNODC estimates that the Asia-Pacific methamphetamine trade alone was worth as much as $61.4 billion in 2018, up from an estimated $15 billion just five years earlier.


| Cartoon FX 1 | Cartoon FX 2 | Cartoon FX 3 | Cartoon FX 4 | War FX | Toony Colors Pro 2 | MatCap Shaders (Free) |
ShapeFX
Documentation
Thank you for your interest in ShapeFX!
This document will help you get started with the package, and explain its features in-depth.

All effects are composed of:
- one or multiple particle systems, using Unity's built-in system (code-named Shuriken)
- (optional) a light linked to the effect
- (optional) a handler script to help manage various things for the effect (autodestruction, camera shake, sound effect)
- an in-inspector editor to easily change the visuals of the effects in a few clicks
They all use simple shapes, yet achieve complex visuals and animation.
As such, they are recommended for:
- low-poly styled games
- voxel and Minecraft-like games
- placeholders
- prototypes
You can find all effects in the following folder by default: JMO Assets/Shape FX/Prefabs/...
They are thematically organized in sub-folders: environmental, explosions, hits, liquids, etc.
Drag and drop a prefab into your scene to quickly preview an effect. You can then change its appearance and behaviour using the ShapeFX Variants editor in the Inspector.
See below for an in-depth explanation of the ShapeFX Variants editor.
You can also just go and try to tweak all settings directly within Unity: everything was made to be as intuitive as possible.
There are also two demo scenes included that can help you preview the effects:
- JMO Assets/Shape FX/Demo/ShapeFX Demo: an example of how the effects look in different environments
- JMO Assets/Shape FX/Demo/ShapeFX Atlas: an exhaustive list of all included effects in Shape FX, along with their names
The ShapeFX Variants editor is embedded into each effect. It allows you to easily modify the appearance and behaviour of the effects without having to dig into the many properties of the Particle Systems.
While the ShapeFX Variants editor is a Component (so that it can be accessible in the Inspector), it will be empty and not cause any overhead in your builds.
You can only edit an effect when it is an instance in the Scene view, to prevent data loss from Prefabs directly.
Once you are happy with the changes, you can either:
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The editor is divided into tabs that you can expand:
EDIT PROPERTIES
This tab allows you to modify various properties of the effect.
Use Mobile Atlas: use a single texture for all Particle Systems of the effect. This can be useful to reduce drawcalls when you use multiple different effects at the same time: you will only have one material per blend mode.
Use Density: control the Particle System's emission rate according to the Transform scale. Typically used for environmental effects, this ensures that the particle density stays the same when you resize the effect's box.
Effect Speed: change the Particle Systems' playback speed. Shortcut access to the ParticleSystem.playbackSpeed property that is not exposed in the Particle System inspector.
It will also adjust the effect light's playback speed setting, if any is attached.
Effect Size: change the scale of the effect easily. Once you are satisfied with the changes, you need to Apply the changes for them to take effect, else you can Revert them. Mostly useful before Unity 5.3 that introduced better Particle System scaling.
EDIT SHAPES
This tab allows you to change the visuals of the effect.
You will see a list of all Particle Systems composing the effect, with popups allowing you to change their appearance:
Shape: defines the shape used by the individual particles, for example square, circle, triangle, etc.
Style: defines the visual style for the selected shape, for example crisp, blur, etc.
Blend Mode: defines blending mode used, for example additive, alpha blended, multiplicative, etc.
SP: enable/disable Soft Particles for this effect (they still need to be enabled in the Quality Settings)
EDIT ALL: allows you to change a category for all Particle Systems of the effect. Useful if you want to stick to square shapes for a Minecraft-like game, for example!
Randomize: will randomly change the shape, style and blend mode for all Particle Systems, depending on which are toggled.
EDIT COLORS
This tab allows you to change the colors of the effect.
Change any of the values, and the effect will play automatically to preview the changes.
Once you are happy with them, you can Apply the changes, else you can Revert them.
Hue: will change the hue. Note that this doesn't have any effect if the saturation is 0 (i.e. grayscale colors).
Saturation: will change the colors' saturation. By default grayscale colors are excluded from this, unless you toggle the "Force Saturation" option.
Value: will change the colors' value, making them brighter or darker.
Invert Colors: will direclty invert the colors value. You don't have to hit Apply for this change to take effect (if you don't like it, just invert the colors again).
Restart Particle System on change: will replay the effect from start when you make a change. It's better to leave this disabled for looped effects.
EDIT LIGHT
This tab only appears if there is a light linked to the effect, using the ShFX_EffectLight component.
It allows you to edit that light without having to go into the light GameObject itself.
Enable Light Effect: enable/disable the Light GameObject, keeping it in the hierarchy.
Peak Intensity: the max intensity that the light will have during its lifetime (i.e. the intensity when the Intensity Curve value is 1).
Loop: repeat the light animation indefinitely, useful for looped Particle Systems.
Fade In: duration for the light's intensity to fade in, in seconds (if the effect is looped).
Fade Out: duration for the light's intensity to fade out, in seconds (if the effect is looped).
For looped effects it is recommended to directly call ShFX_EffectLight.StopLightEffect() from your scripts instead of relying on the auto-detection from the Particle System: this will ensure that the light intensity decreases while the last particles are still alive (instead of starting the fading out once there are no particles left).
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Delay: delay before the light animation starts, in seconds.
Duration: duration of the light animation, in seconds.
Intensity Curve: variations of the light's intensity over its duration.
Color from Particle System: will get the light's color from the main Particle System of the effect.
Use Color Gradient: use a gradient to animate the color of the light over its duration.
Color: shortcut to modify the light's color.
Range: shortcut to modify the light's range.
Here is a step-by-step example that will:
- double the size of an effect
- change its visual appearance
- change its color
- change its attached light behavior
1.
Create an instance of the effect ShFX_Hit 1 in your scene2.
In the EDIT PROPERTIES tab, set the Effect Size to 2, and hit ApplyThis will double the size of the effect.
3.
In the EDIT SHAPES tab, on the EDIT ALL line:- click on the Shape drop-down and select Circle
- click on the Style drop-down and select Blur
- click on the Blend Mode drop-down and select Additive
4.
In the EDIT COLORS tab, adjust the values according to the screenshot below, making sure that Force Saturation is toggled (since the effect was initially white).Then hit Apply.
This will change the effect's color.
5.
In the EDIT LIGHT tab, adjust the values according to the screenshot below.
Note that the Range value should already be bold, indicating that its value is different from the source Prefab: this is because we doubled the size of the effect previously, which automatically handled the light's range as well!
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6.
You now have a very different effect from the original, which you got in just a few clicks!You can save that new effect as new Prefab!
Overwriting the original Prefab is not recommended because:
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Light Effect (ShFX_EffectLight)
You can either edit its properties from the Variants Editor directly (recommended), or in the light's Inspector.
Please refer to the EDIT LIGHT section of the Variants Editor for a description of its properties.
The light effect is previewed in the Editor when the Particle System is played. However, due to how it handles playing in the Editor, it might not play properly at times when previewing the Particle System. You can try to preview the effect again, making sure to have stopped it first, and it should work again. In any case, this won't interfere with how it plays at runtime. |
Effect Handler (ShFX_EffectHandler)
- the effect's auto-destruction or auto-deactivation when it has finished playing
- playing a sound effect when the Particle System is played
- performing a camera shake when the Particle System is played
You can completely disable Camera Shakes with the static flag ShFX_EffectHandler.DisableCameraShake
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The Camera Shake system is made so that the original position/movement of the camera is preserved. It should "just work" in most cases. The camera position is moved during the Camera.onPreRender event, and restored during the Camera.onPostRender event. Be careful if you are also altering the camera position during these events! |
PROPERTIES
End Action: define what to do when the Particle System has finished playing.
- Do Nothing: ignore the end action
- Destroy Game Object: will call Object.Destroy on the GameObject containing the effect
- Deactivate Game Object: will call gameObject.setActive(false) on the GameObject containing the effect
Sound Effect: an AudioClip to play along with the effect (ignored if nothing is defined)
Shake Camera: enable/disable Camera Shaking when the effect is played
Camera To Shake: which Camera to shake (Camera.main will be used if nothing is defined)
Shake Angle: defines in which direction to shake the camera in degrees (e.g. 90° will create a vertical shake, whereas 0° or 180° will create an horizontal shake)
Random Shake Angle: randomizes the shaking angle at each shake
Shake Duration: how long should the camera shake last
Shake Delay: delay before shaking the camera
Shake Repeat: how many times should the shake be repeated
Shake Step: how long to wait before the camera is effectively moved during a shake (0 = every frame)
Shake Strength: maximum position offset for the camera to be from its original position
Use Falloff: enable/disable distance falloff settings to decrease the shake strength as the camera moves away from the effect
Falloff Min: distance between the camera and the effect at which the shake strength starts decreasing
Falloff Max: distance between the camera and the effect over which the shake effect is ignored
Soft Particle Modifier (ShFX_SoftParticleFactorModifier)
It avoids the need to create a lot of different materials with their own value by using Material Property Blocks .
Simply change the Soft Particle Factor value to the desired value.
Unlike the other scripts that work on the whole Effect and are attached to the parent GameObject, ShFX_SoftParticleFactorModifier works per ParticleSystem
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If you still have questions, bug reports or suggestions please contact me by email<EMAIL_ADDRESS>| Cartoon FX 1 | Cartoon FX 2 | Cartoon FX 3 | Cartoon FX 4 | War FX | Toony Colors Pro 2 | MatCap Shaders (Free) |


Types of Brazilian Investments
Direct Treasure
Tesouro Direto is a National Treasury Program developed in partnership with B3 for the sale of federal government bonds to individuals, 100% online. Launched in 2002, the Program was created with the objective of democratizing access to public bonds, allowing investments from R$ 30.00 onwards.
CDB
The CDB is one of the best known investments for fixed income Brazilian investidor. This is mainly due to the profitability and security of the Bank Deposit Certificate. It is nothing more than a bond issued by banks with the aim of raising money.
LCI e LCA
LCI (Letter of Credit in Real Estate) and LCA (Letter of Credit for Agribusiness) are two types of income tax-exempt fixed income investments, which usually guarantee returns well above those of savings accounts of Brazilian.
Company Shares
Shares represent a fraction of a company's share capital. When buying a share, the investor becomes a partner in the company, that is, in a business. You start to run the risks of this business as well as participate in the profits and losses like any entrepreneur.
Investment Funds
The administration and management of the Fund are carried out by trained professionals (managers), and the Investment Fund is governed by regulations. This investment alternative has several advantages compared to investing individually.


Here are links to articles I've written
anlhzexperiences links here
passthroughpost links here
Also checkout the
tutorials page
if you want to read more from me


Banana Cherry Lemon Carrot Eggplant Potato
Fruit Apple Banana Blackberry Blueberry Lemon Lychee Peach Pear


My god, were to begin? Well, my mother got prescribed Tramadol for back pains, though she rarely took them, maybe 4-5 times a month. There were 30 tramadols in each prescription every month, leaving me 25 out of 30 pills, for my own pleasure. As long as I remember, Tramadol was simply sublime. Truly in every way, was this drug golden.
I first started with 150 MG and it felt similar to a small-to-moderate dose of Percocet, but without the sleepiness and nausea. It begins to kick in usually half an hour after ingestion. If I took after eating, it usually took longer to kick in (obviously). I usually never ate anything with it, because I was so excited for the effects to come on.
An hour after the onset, I feel extremely happy, and I can talk to anyone in this entire world. I am a sort of shy person, but on this, I could interact socially with anybody. As the months went by, I gradually increased my dose, and usually did 400 MG, 5 times a week. A little more on the effects, the feeling is similar to Opiates (lortab, percocet, codeine), the happy feelings, the body buzz, the loss of pain, the euphoria, and I could go on.
For about 6 hours, I feel great, and when I sit still I can feel physical pleasure. Sometimes it's in my back, sometimes my legs. This pleasure is very random with areas in the body it will act upon, which makes Tramadol so interesting. There Is one thing that makes this drug fascinating...6-10 hours after ingestion, it's like nothing in the world can get ME down. Iím just so happy. It's like a low dose of E, as I have experienced with E many times before.
There are very few downsides to the drug, which include difficulty reaching orgasm (as I have tried with my girlfriend), plus sex just doesn't feel as good. Why I think it doesn't feel as good, is because Iím already way happy and feeling great, so sex wouldnít feel too amazing, when on Tramadol. Tramadol is almost like a constant orgasm, but not as intense.
Another downside is mild constipation, but a little fiber will do the trick in fixing that. To this day, I am a huge fan of Tramadol, and have tried from 150 MG - 600 MG, the higher the dose, the better the effects and longer it will last. Sometimes it would last me into the next day (even if I have slept). I'm so grateful I came upon this drug, and that my mom hasn't seemed to notice the missing pills.
Tramadol is Grade A+, It's my hero.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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[gecode-users] Attention: Server Shutdown
Mark Kaminski
kaminski at ps.uni-sb.de
Wed Apr 16 15:32:13 CEST 2008
Dear all,
on Thursday, April 17, (i.e., tomorrow) our server is going to go
down for maintenance. This will affect, among other things, the
operation of the web pages www.mozart-oz.org and www.gecode.org.
We plan to shut down the server at 16:00 and restore its operation by
Friday, April 18.
Best regards,
Mark
--------------------------------------------------
Mark Kaminski
Programming Systems Lab
Saarland University
Postfach 151150
D-66041 Saarbrücken
tel: +49<PHONE_NUMBER> --- email: kaminski at ps.uni-sb.de
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