Straddling the line between "style" and "genre," 2½D is an uncommon but generally recognized term. While there is some ambiguity among gamers as to what, exactly, constitutes "2½D," it is most commonly used to refer to one thing: Two-dimensional, side-scrolling platformers with some three-dimensional elements, be they just graphics or interactive objects.
In a "traditional" platformer, players can only move in four directions: jumping up, falling down, and walking left and right. That's two dimensions (height and length). 2½D games mess with this formula by adding a third dimension, but not dedicatedly. Players can still only control their character in four directions (generally), but there are some options as to where the extra half a dimension comes from:
- The player can only move in two dimensions, but the path doesn't have to. The "plane" that the 2D character follows curves through three-dimensional space, and the Player Character follows along that.
- Off-path objects. While the player is stuck on one path, there are things outside the path that can be interacted with.
- Layers: There are things visible in both the background and foreground, and it is possible to switch between paths to reach the goal. This gives the level a layered feeling, like a delicious, platforming pastry.
- Other tactics that are more localized.
Sometimes, if an otherwise 3D game takes the time to have a 2D interlude, those segments will sometimes be referred to as "2½D." Occasionally, 2D Platformers that simply use 3D graphics will be referred to as "2½D", though that is less common.
In older material the term 2.5D is sometimes used in reference to 3D games that use 2D surfaces, with various graphical tricks used to make it seem 3D (e.g. Doom), also called pseudo-3D. This specific usage died with the Game Boy Advance, the last well-known platform to use this technology, but it overlaps with the sense of only moving in two dimensions. The term can also be used for Isometric Projection or Sprite/Polygon Mix.
See also Background Boss, which may or may not utilize 2½D characteristics.
Let's not dwell on the confusing terms that are sure to arise for 2½D games on the Nintendo 3DS....
Compare Fixed Camera.
Not to be confused with the term for in-character live events for anime, manga, and video games.
Examples of games that are 2½D or use 2½D segments:
- Super Castlevania IV allowed Simon to use gates in the first level to go in front of, or behind, a fence.  There were other similar parts through the game as well, including enemies that appeared from the fore- or background.
- Metroid: Samus Returns is a 2017 Nintendo 3DS remake of Metroid II: Return of Samus that employs 3D models in a 2D playfield.
- Shantae: Risky's Revenge features a "layered" approach, where you can hop between the foreground, regular-ground, and background in certain areas.
- Classic Neo Geo fighter Fatal Fury (and its descendants) allow a player to jump from the foreground to the background, and to launch attacks back and forth. The jumps were replaced by slides and the system was progressively refined over the course of the series until being completely dropped in Mark of the Wolves.
- Savage Reign allows an upper and lower plane. Especially notable is that in some stages, the "upper plane" consists of hanging off something. While fighting.
- Guilty Gear Isuka features a "line change" system. Now imagine the sheer insanity resulting from a 4-man free-for-all in the already fantastically bizarre GG verse.
- For another Guilty Gear example, Xrd combines this with cel shading, deliberate recreations of certain sprite-based issues, and animation done so well, you'd almost think that it was 2D like the rest of the series.
- Dragon Ball Fighter Z follows the same style as the Xrd games.
- Modern fighting games like Street Fighter IV and Mortal Kombat 9 feature 2D combat with 3D engines, allowing different cinematic views during certain moves or scenes. (Such as Ultra Moves in the former, and Fatalities in the latter.) Around the same time, the little known Street Fighter Online: Mouse Generation for the PC was also not full 3D.
- The Street Fighter EX titles (SFIV actually owes a lot of its design to the EX series), although many were erroneously under the impression that EX was purely 3D.
- The 2013 reboot of Killer Instinct follows in the footsteps of Street Fighter IV with fully 3D rendered characters and backgrounds, but 2D gameplay.
- The Bleach fighting games for the Nintendo DS allow you to 'line jump' between two planes to avoid attacks and play keep-away.
- One of the downloadable packs for Batman: Arkham City is the Black Mask campaign. In the action campaign, the normally 3D game becomes a side-scrolling beat-em-up that still uses the standard 3D graphics.
- The Naruto: Ultimate Ninja games had combat similar to the Bleach example listed above.
- The main gimmicks of the Jungle Hijinx stage in Super Smash Bros. for Wii U are the rocket barrels that launch fighters between two platforms in the foreground and background.
- After years of keeping alive the spirit of "dot art" sprites, the fourteenth entry of SNK Playmore's The King of Fighters series will finally go for 3D graphics (previously the only KOF games to use 3D graphics were the Maximum Impact sub-series, which also featured 3D gameplay). The game remains a 2D fighter, however. Previously (for XII and XIII), SNKP had been using 3D character models as templates to create sprites from but did not actually use the 3D models in-game.
- In the original Commander Keen trilogy, the games were mostly flat. Starting with Keen Dreams in 1991, the games change to this perspective. As this was years before the rise of 3D modeling in video games, the developers at id Software used collision boxes and 2D textures to make the 3D platforms, walls, and terrain. Keen, enemies and other foreground objects are 2D sprites.
- Grey An Alien Dream: The game is 2D, but has worlds rendered in 3D.
- Ninja Battle Heroes: The game is played in 2D, but it has 3D graphics, to the point that enemies can appear in the background and attack from there. Saizo Kirigakure can't go back there to attack them, but he can throw ninja stars at them from the foreground, or summon Kamanosuke Yuri to attack them.
- Shadow Complex, an Xbox LIVE Downloadable arcade is a 3D setting with a 2D Movement area.
- Virtual Boy Wario Land has foreground and background areas given a 3-D effect with the system's dual projections. There's trampoline blocks in specific places Wario can use to jump between the two layers, and all of the bosses use foreground/background movement as part of their attacks. The first boss demonstrates this perfectly when flinging his ball-and-chain at Wario from the background- the spiked ball appears to come hurtling towards YOU, the player, stopping just short of crashing through the fourth wall.
- Mario Clash, also on the Virtual Boy, was basically Mario Bros. with action taking place on a separate foreground and background, connected (of course) by pipes. Shells could be aimed from one into the other. The cancelled VB Mario Land (which Mario Clash was originally a minigame from) also let Mario enter the background, and had top-down segments as well.
- Mighty Morphin' Power Rangers: The Movie: In the game for the SNES, you could press the shoulder buttons to flip to the "back" or the "front" to avoid obstacles, such as in the very first level to avoid cars. The enemies could do this as well.
- Bug: An experimental take on 2½D, the titular character (a 2D sprite) could move through a 3D maze.
- Duck Dodgers in the 24th and a Half Century!, a Nintendo 64 game, was a 3D platformer with 2½D sections.
- The Kirby series has a few:
- Kirby 64: The Crystal Shards, mostly with the 3D curving path elements.
- Kirby's Return to Dream Land, which is a traditional 2D Kirby game, but with 3D graphics.
- Kirby: Triple Deluxe plays with this by having both a foreground and a background available in many stages, with enemies able to attack from the background in a manner similar to Kirby 64.
- Kirby: Planet Robobot has some pathways in a similar vein to Kirby 64 and returning the background/foreground feature from Triple Deluxe. There are also bosses that attack in the background similarly to the last two games, such as Gigavolt, Clanky Woods and Dedede Clone.
- The Klonoa series, which uses all of the tricks listed above and more. Klonoa can even be controlled in three dimensions, even if he's limited to only two.
- The New Super Mario Bros. games are all like this.
- Pandemonium! was a 2D platformer in a 3D environment. Stuff like spiral stairs, or two paths at different heights splitting into different directions, was common.
- Some of the two-dimensional segments of Super Mario Galaxy are like this. In Super Mario Galaxy 2, there are levels which go from 3D to 2D just by walking past a certain point. It's the entire gimmick of the Rightside Down Galaxy, but the Flash Black Galaxy and Honeybloom Galaxy have elements (former starts 3D, becomes 2D and turns back to 3D) while the latter has 3D for a secret star area. Bowser's Gravity Gauntlet is this taken to the extreme.
- Trine: 3D graphics, sidescrolling movement. This occasionally gets you an odd camera angle that lets you see something that should be Behind the Black.
- The Super NES Scooby-Doo game had doorways that Shaggy and Scooby could enter by walking toward or away from the player.
- Yoshi's Story on the N64 is another fine example of a 2D platformer with 3D levels, Yoshis, and such.
- The 2D segments in Sonic Unleashed are really this. The only thing keeping them from being 3D is the complete inability to move to the side under your own power (which you have in the 3D segments) — you can easily be, and often are, moved in the third direction by bumpers, spiral paths, and paths with loop-de-loops.
- Sonic Colors also does this, but with greater focus on the 2D platforming aspect.
- Sonic Generations plays with this trope to varying extents with its two playable characters: Modern Sonic's use is similar to Sonic Unleashed and Sonic Colors with its 3D/2.5D shifts at certain points of a given level; Classic Sonic's use, on the other hand, is all 2.5D. The 3DS version, meanwhile, is entirely 2.5D except for parts of the final boss battle.
- The Sonic Rush series plays in 2D (except for bosses, in which the paths curve and twist, thus being 2.5D), but Sonic and Blaze are 3D models with outlines put around them to make them look 2D. This allows segments where Sonic and Blaze are "closer to or further away" from the screen during certain level specific gimmicks.
- The underrated Sonic Rivals series for the PSP has 3D graphics, and linear paths that twist and curve.
- Sonic CD had Metallic Madness zone, where you could go behind certain walls to progress and get powerups, before going back infront again to continue the level proper.
- Sonic the Hedgehog 4 Episode II. The entire game is in 2½D, more than Episode I is, Sonic is fully rendered in 3D and the levels are in 3D but you move along a 2D path. In fact White Park Act 2 and the Boss Act has you running along a roller coaster track and there are springs that'll send Sonic to the tracks in the background and vice versa.
- Mega Man X7 danced between 2D and 3D without much warning. Mega Man X8 might be a better example, as it stayed in 2D but had some occasional 3D-esque moments.
- Mega Man 11 is the first game in the Mega Man (Classic) series to use 2½D.
- Super Mario Bros. 3 did this by occasionally letting Mario and Luigi move behind the background elements. Crouching on white structural blocks (the earliest and best-known is in World 1-3, but they appear throughout the game) would make you fall behind the block, which allowed Mario to walk behind bushes, structural blocks (but not item or breakable blocks), and even the end-of-level "curtains".
- Super Mario World had, in various castle levels, fenced grates that Mario (and Koopa Troopers) could climb and switch from the back to the front.
- Goemon's Great Adventure is done in full 3D, but the character can only move along one plane. The paths curve and branch off, but outside of towns, left and right are your only choices.
- Viewtiful Joe and its sequel are both like this.
- Donkey Kong:
- Donkey Kong Country Returns was designed this way. It not only features levels with full-fledged 3D visuals that are still played in 2D fashion, but in some of them Donkey and Diddy have to use barrels to launch themselves to a part of the scenery that is located in the background and keep exploring from there. This reaches a logical conclusion in the Temple level of World 8 (Volcano), where the Kongs complete small tests to proceed further into the level's backside, instead of going forward or backward.
- Donkey Kong Country: Tropical Freeze expands on what Returns did by adding curving paths and Camera Perspective Switch during segments like barrel cannon sequences and Rocket Ride levels. Certain Minecart Madness levels also involve jumping back and forth between parallel rails.
- Wild9 had the usual forward/backward/jump on a curving and branching path for most of its levels. To shake things up, there were also a few sections that changed how the dimensions were presented (e.g. vehicle sections involving steering, but no jumping; or a boss battle fought while fleeing into the camera, so that only sideways and vertical movement looked relevant).
- Duke Nukem: Manhattan Project constrains the action to a plane, but can make the playable plane go around corners or allow the player to move between planes in certain areas by hitting the up-arrow in locations marked as such.
- Most platforming levels in LittleBigPlanet and its sequels take the layered approach. However, thanks to the Level Editor, a good deal of user-generated levels opt for a different genre or disable moving between layers.
- Oddworld is a purely 2D side-scroller, but has several levels with two layers. Sometimes the player can go to the background layer, sometimes the background layer simply has enemies that shoot at the player.
- Fez plays around with this considerably. All the action is 2D platforming, but the engine is 3D and allows rotating the level to form a new perspective. Manipulating camera angle to exploit the Rule of Perception is a core gameplay mechanic. For example, if you have several disconnected chunks of a ladder, and you rotate the camera so they appear to line up, then as long as you stay at that angle you can climb them as if they were a single connected ladder.
- The 3DS version of Cave Story counts, especially because the graphics are both polygonal 3D and stereoscopic 3D.
- Castlevania: Lords of Shadow Mirror of Fate on the 3DS (noticing a trend yet?) is one of these, featuring 2D-style platforming but with 3D graphics and a few bosses who move in and out of the background as the fight proceeds.
- Final Exam, a Hack and Slash spinoff of the ObsCure series.
- The Adventures of Lomax utilizes this at times, with you moving between various planes of the level set in the background and foreground.
- Both Clockwork Knight games are 2D platformers that use 3D graphics.
- Another Sight has three dimensional graphics and two-dimensional gameplay, for the most part, although Kit can hide behind some objects in the foreground and background. Hodge and Kit are actually on slightly different layers of the world, which means Hodge can be blocked by things Kit can walk around and vice versa; usually Hodge is behind Kit, but sometimes he weaves in front of her to jump on foreground elements.
- Wells is rendered in 3D, but plays 2D.
- Super Scramble Simulator, on first glance, appears to be a straightforward, always-move-to-the-right Side View game. However, the top-down map below is a few tiles high, and there are in fact obstacles that have to be shifted around.
- Some gaming media outlets classify the Paper Mario series as this, depending on whose reviews you read. While Mario can move in three dimensions, the areas he moves through tend to be narrow and reminescent of traditional sidescrolling levelsand Paper Mario: The Thousand-Year Door gets a lot of milage out of the "Layers" variant. Super Paper Mario only complicates things by being a 2D platformer you can flip to 3D in some instances.
- There's an example of the "3D game with a 2D interlude" variety in the 2D platforming stages of Kingdom Hearts Re:coded.
- Pokémon:
- Pokémon Diamond and Pearl is 2.5D; the player walks around in a two-dimensional grid based world, but structures around the player change perspective as (s)he moves around. Stuff like buildings and terrain are 3D, but the characters and most objects used flat sprites. The battles are still full 2D.
- Pokémon Black and White is also grid-based, but has a couples of areas where the camera shifts or rotates, by contrast with the (mostly) fixed camera from previous games.
- The 3DS games Pokémon X and Y and Pokémon Omega Ruby and Alpha Sapphire are the first main series games to be completely in 3D, even within battle and even with characters found within the overworld. The game still plays similarly to past games, however, only with more animations for characters other than their walking animation and the ability to move in 8 directions or more (depending on where you are within the game world and, in the case of X and Y, whether you have the roller skates or the bike on you at the time or not).
- Dragon Saga has an interesting take on this. The game is in full 3D and some sections of the game allow 3D movement. However, most combat areas only allow the player character to face and aim attacks to the left or right with movement towards or away from the screen causing them to slide sideways. Needless to say the few sections of the game that allow 3D combat take some getting used to and reveal that the hit boxes for attacks are always much longer on one axis than on others.
- Napple Tale uses 2D platforming and curving, though linear, paths. It switches to Free Rotating Camera for its Hub Level.
- The Art Shift of Mario & Luigi: Dream Team works like this, with the overworld and battle arenas being in 3D while most of the characters and enemies are represented by 2D sprites (except within the giant battles).
- Solatorobo is set in a 3D environment (mostly, there's still Invisible Walls everywhere), but while the main character and enemies are in 3D, everyone else is an animated 2D cutout.
- The RAY Series is best-known for the limited degee with which the player interacts with the third dimension.  Additionally, while the latter two games in the series, RayStorm and RayCrisis, use 3D graphics, RayForce is notable for achieving 3D effects with 2D sprites; the effect is especially pronounced at the end of area 4 when you descend through a fissure into the underground city below.
- Einhänder plays like a linear 2D side scroller, but your homing missiles can home in on enemies in the foreground and background. There are also a few enemies who will attack you in (relative) safety from the background on occasion, particularly bosses. A few gain extra abilities to do this only when the game is played on Hard mode, such as the "monkey" mid-boss of Stage 5 gaining the ability to back-hand your ship from the background if you're not watching out for it; although it has some other forms of background attacks regardless of what difficulty mode is being played.
- Vertical Force for the Virtual Boy had a button to move the player's ship between two layers.
- Ether Vapor takes it a step further, to the point of being marketed as a "2.75D" shooter. The 3D graphics mean that the player can hit background enemies with the lock-on and, at set points in the game, even change perspective in the middle of the stage, between Vertical Scrolling Shooter, Horizontal Scrolling Shooter, and behind-the-back corridor shooter.
- If the top entry wasn't enough for you, try its Spiritual Successor Astebreed!
- The Irem Arcade Game Horizon allows the player to move on the Z-axis between three parallax-scrolling paths.
- Diggles: The Myth of Fenris has a fully fledged 3D-engine, but you can only dig and build in a vertical plane reaching down into the earth.
- Worms Revolution, as well as Clan Wars and Battlegrounds.
- Danganronpa: Trigger Happy Havoc allows you to pan around and explore the school; however, all of the students and props are presented as paper cutouts.
- Progressbar 95: The Screensaver 3D levels. You control the progressbar on x and y axis as usual, while segments come from the background in several directions (and not the top as they usually do). Segments turn larger/closer as they approach, and can only be collected once they're close/large enough.


Here you can find friends or stalk strangers.
The Doge Social Network does not take any responsebility for the information found


@Beta var customPropertyHandler: SgfState.(String, String) -> Unit
(source)
receives the identifier and value of a custom property (see SgfProperty.CUSTOM) along with the current SgfState. You are free to do with it whatever you want; typically you would call SgfState.addNodeInfo on the state to communicate arbitrary information to the view.
By default, this does nothing.
receives the identifier and value of a custom property (see SgfProperty.CUSTOM) along with the current SgfState. You are free to do with it whatever you want; typically you would call SgfState.addNodeInfo on the state to communicate arbitrary information to the view.
By default, this does nothing.


MKTextField Class Reference
| Inherits from | UITextField |
| Declared in | MKTextField.h |
Overview
The MKTextField class is a subclass of UITextField. This class adds validation control to a text field. MKTextField implemnts the MKInputValidation protocol. This class can automatically preform imput validations and notifiy the user of any errors.
Here is an example of a text field will check to see if text has been entered into it after resignFirstResponder: is called.
MKTextField *textField = [[MKTextField alloc] initWithFrame:myFrame]; textField.automaticalyValidate = YES; textField.validationType = MKValidateHasLength; textField.displayWarningIcon = YES; textField.animated = YES;
Tasks
Validation Controls
-
- validate
Validates the input imediately. -
- validateWithType:
Validates the input with the specified type. Only call this method if need to validate for type other than what was defined with a MKValidationType. Otherwise use validate. -
- clearError
Clears the validation error after the user has recived the message. You should not need to call this method directly.
Validation Behaviors
-
automaticalyValidate
Set to YES to validate the text field when editing is completed. Default value is NO. -
validationType
MKValidationType telling what kind of validation to perform.
Validation Result
-
validated
A BOOL telling if the input has been validated. -
error
An NSError generated if validation fails.
Error Notification Behaivor
-
displayWarningIcon
Set to YES to display the warning icon automatically when a feild is not validated. Set to NO to handel the validation yourself. Default is NO -
animated
Set to YES to animate the appearance of the warning icon. Default value is NO.
Text Input Opptions
-
DEPRECATED_ATTRIBUTE
Set to YES to use MKInputAccessoryView as the accessory for the keyboard. Default is NO. -
accessoryType
Sets a toolbar above the keyboard. Set the type to match your needs.-
MKInputAccessoryTypeDone
: a toolbar with a Done button. -
MKInputAccessoryTypeFinancial
: a toolbar with a Credit and Debit button.
-
Validatior
-
validator
The default validator.Note * MKTextField automically assigns a validator to process the validation of the text that is entered. If you want to use your own validator it must conform to the MKInputValidation protocol.
Instance Methods
clearError
Clears the validation error after the user has recived the message. You should not need to call this method directly.
- (void)clearError
Declared In
MKTextField.h
validateWithType:
Validates the input with the specified type. Only call this method if need to validate for type other than what was defined with a MKValidationType. Otherwise use validate.
- (void)validateWithType:(MKValidationType)type
Parameters
- type
- The MKValidationType to use.
Declared In
MKTextField.h
Properties
DEPRECATED_ATTRIBUTE
Set to YES to use MKInputAccessoryView as the accessory for the keyboard. Default is NO.
@property (nonatomic, assign) BOOL useInputAccessoryView DEPRECATED_ATTRIBUTE
Discussion
Set to YES to use MKInputAccessoryView as the accessory for the keyboard. Default is NO.
Deprecated v0.7 use accessoryType property instead.
Declared In
MKTextField.h
accessoryType
Sets a toolbar above the keyboard. Set the type to match your needs.
-
MKInputAccessoryTypeDone
: a toolbar with a Done button. -
MKInputAccessoryTypeFinancial
: a toolbar with a Credit and Debit button.
@property (nonatomic, assign) MKInputAccessoryType accessoryType
Declared In
MKTextField.h
animated
Set to YES to animate the appearance of the warning icon. Default value is NO.
@property (nonatomic, assign) BOOL animated
Declared In
MKTextField.h
automaticalyValidate
Set to YES to validate the text field when editing is completed. Default value is NO.
@property (nonatomic, assign) BOOL automaticalyValidate
Declared In
MKTextField.h
displayWarningIcon
Set to YES to display the warning icon automatically when a feild is not validated. Set to NO to handel the validation yourself. Default is NO
@property (nonatomic, assign) BOOL displayWarningIcon
Declared In
MKTextField.h
error
An NSError generated if validation fails.
@property (nonatomic, retain, readonly) NSError *error
Declared In
MKTextField.h
validated
A BOOL telling if the input has been validated.
@property (nonatomic, assign, readonly) BOOL validated
Declared In
MKTextField.h
validationType
MKValidationType telling what kind of validation to perform.
@property (nonatomic, assign) MKValidationType validationType
Declared In
MKTextField.h
validator
The default validator.
Note * MKTextField automically assigns a validator to process the validation of the text that is entered. If you want to use your own validator it must conform to the MKInputValidation protocol.
@property (nonatomic, assign) id<MKInputValidation> validator
Declared In
MKTextField.h


Practice [{{vm.practice.login}}]
- Login
-
{{vm.practice.login}}
Deactivated
Activated
- First Name
- {{vm.practice.firstName}}
- Last Name
- {{vm.practice.lastName}}
- Email
- {{vm.practice.email}}
- Lang Key
- {{vm.practice.langKey}}
- Created By
- {{vm.practice.createdBy}}
- Created Date
- {{vm.practice.createdDate | date:'dd/MM/yy HH:mm' }}
- Last Modified By
- {{vm.practice.lastModifiedBy}}
- Last Modified Date
- {{vm.practice.lastModifiedDate | date:'dd/MM/yy HH:mm'}}
- Profiles
-


BMW secures $10b battery cell supply for electric cars - The Nation Newspaper
BMW has announced that it issued $10 billion in new battery cell contracts in order to secure supply for its upcoming electric cars.
After not launching any new all-electric vehicles in seven years since the launch of the BMW i3, BMW is about to launch three new ones in the next two years.
The BMW iX3, an all-electric SUV, is due to go on sale next year and the BMW i4, an all-electric sedan, and the BMW iNEXT, an all-electric crossover, are being brought to market in 2021.
Those new vehicles are all based on BMW’s upcoming fifth-generation electric powertrain.
The German automaker plans to make the vehicles in high volume and it is going to need a lot of battery cells to make it happen.
The bulk of the new volume is coming from CATL, a giant Chinese battery manufacturer who is also building a new factory in Germany.
BMW wrote about the new agreement with CATL: “The original CATL order volume of four billion euros announced in mid-2018 will now be increased to 7.3 billion euros (contract duration from 2020 to 2031), with 4.5 billion euros for the BMW Group and 2.8 billion euros for the Chinese production site of the BMW Brilliance Automotive Ltd. (BBA) joint venture in Shenyang. The BMW Group is the first customer of the CATL battery cell plant currently under construction in Erfurt, Germany.”


Congo is the hottest new shopping site where you can find all the latest deals on the newest products.


This package contains tools and functions to help sports bettors make more money!
You can install bettoR from GitHub with:
# install.packages("devtools") devtools::install_github("a-i-sports/bettoR")
Implied probabilities, or break-even win percentage, can easily be found with this function. Here is an example with given odds of -350 (US Odds), 180 (US Odds), 2.5 (Decimal Odds), 4.9 (Decimal Odds), 6-1 (Fractional Odds), 2/7 (Fractional Odds).
implied_prob(-350, type = "us")
implied_prob(180, type = "us")
implied_prob(2.5, type = "dec")
implied_prob(4.9, type = "dec")
implied_prob(6/1, type = "frac")
implied_prob(2/7, type = "frac")
Let’s say you believe a bet has a 75% chance to cover, what would the price be? Using the implied odds function can give you the price based on your probability.
implied_odds(0.75, type = "us")
implied_odds(0.75, type = "frac")
implied_odds(0.75, type = "dec")
implied_odds(0.75, type = "all")
Let’s say you want to convert the American Odds you see on the screen (-175) to another type.
convert_odds(-175)
Betting into a market is difficult enough as is but some sportsbooks skew the odds even more in their favor. (-110, -110) is the industry standard. The hold, or vig/juice, for this bet can be found like this:
hold_calc(-110, -110)
Some sportsbooks in newly legalized states are taking advantage of bettors with lines (-125, -125)
hold_calc(-125, -125)
The increase in juice for this is:
133% increase in price.


Lorem ipsum dolor sit amet, consectetur adipisicing elit. Eaque, saepe.
Lorem ipsum dolor sit amet, consectetur adipisicing elit.
Food Made Locally - Farm to Table
Smoked Meat Plates
1 Meat Plate
Starting at $10.95
2 Meat Plate
Starting at $11.95
3 Meat Plate
Starting at $13.50
Sandwich menu available seasonally
Beef Brisket
$5
Chicken Breast
$6
Kielbasa
Pulled Pok
$8
Turkey
$7
Brownie, Cookie, and Pie Specials every week!


Next: Some Exceptions to Constraints on the COMMON-LISP Package for Conforming Programs, Previous: Constraints on the COMMON-LISP Package for Conforming Implementations, Up: Standardized Packages
Except where explicitly allowed, the consequences are undefined if any of the following actions are performed on an external symbol of the COMMON-LISP package:
Binding or altering its value (lexically or dynamically). (Some exceptions are noted below.)
Defining,
undefining,
or binding it as a function. (Some exceptions are noted below.)
Defining,
undefining,
or binding it as a macro
or compiler macro.
(Some exceptions are noted below.)
Defining it as a type specifier (via defstruct, defclass, deftype, define-condition).
Defining it as a structure (via defstruct).
Defining it as a declaration with a declaration proclamation.
Defining it as a symbol macro.
Altering its home package.
Tracing it (via trace).
Declaring or proclaiming it special (via declare,
or proclaim).
Declaring or proclaiming its type or ftype (via declare,
or proclaim). (Some exceptions are noted below.)
Removing it from the COMMON-LISP package.
Defining a setf expander for it (via defsetf or define-setf-method).
Defining, undefining, or binding its setf function name.
Defining it as a method combination type (via define-method-combination).
Using it as the class-name argument to setf of find-class.
Binding it as a catch tag.
Binding it as a restart name.
Defining a method for a standardized generic function which is applicable when all of the arguments are direct instances of standardized classes.


UsePostgreSQLDatabase()
语法
UsePostgreSQLDatabase()概要
Initialize the PostgreSQL database environment for future use.
参数
无.
返回值
无.
备注
PostgreSQL is a powerful, server based database manager which support very large database and high concurrency. It is free to use in commercial projects, unlike MySQL which requires a licence to use it in a non-GPL program. There is no additional driver to install, all is ready to connect a PostgreSQL server. For more information about PostgreSQL: http://www.postgresql.org.
A PostgreSQL database has to be connected using OpenDatabase() before using any other database functions. PostgresSQL specific parameters can be passed in the 'DatabaseName$' parameter of OpenDatabase():- host: Name of host to connect to. - hostaddr: Numeric IP address of host to connect to. - port: Port number to connect to at the server host. - dbname: The database name. Defaults to be the same as the user name. - connect_timeout: Maximum wait for connection, in seconds (write as a decimal integer string). Zero or not specified means wait indefinitely. It is not recommended to use a timeout of less than 2 seconds.
示例
UsePostgreSQLDatabase() ; You should have a server running on localhost ; If OpenDatabase(0, "host=localhost port=5432", "postgres", "postgres") Debug "Connected to PostgreSQL" Else Debug "Connection failed: "+DatabaseError() EndIf
参阅
OpenDatabase(), UseSQLiteDatabase(), UseODBCDatabase()
已支持操作系统
所有


CSS-Tricks Example
Pulls from text files
Please Select
Beverages
Snacks
Please choose from above
Pulls from JSON
Please Select
Beverages
Snacks
Please choose from above
Pulls from MySQL Database
Please Select
Beverages
Snacks
Please choose from above


Congrats, you didn't follow the arrow and ended up finding this place.
O.o, you actaully broke that wall
Keep scrolling, interesting things to come!
Did you know "The Great Gatsby" by F. Scott Fitzgerald used to be called "Trimalchio in West Egg"
This Way
Apparently it's illegal to own just one guinea pig in Switzerland 🇨🇭
Here, have some water
coffee
before you move on
Almost there
Ever wonder what would have happened had you not scrolled to the right? I certainly don't.
Boring site right?
The end!


Menu
This is my first selfmade webpage. Looks like its from the 80's. But, it is not! It is actually made in the year 2020. Amazing huh? I will be using this site to reort my assignments through the course, you can see the reports in the report section above. So, who am I? My name is Isak Zayane and I currently live and study in Kristianstad. I was born outside of Stockholm and lived there for 23 years with my family. As a child i played hockey and skated alot, eventually i quit hockey but kept skating. Unfortunately i fell twice and twisted my both legs which led to me sitting by my computer alot. At the computer i played alot of Counter-Strike and I never actually wrote a line of code before starting my studies here in Kristianstad University. It's my dog Zorro on the picture above. There he gets to see what land belongs to him, as in the Lion King. He is a chiuauha and he likes to bark at people and chew on sticks. He weights about 3kg


Type: string
Array
See supported minimatch
patterns.
Type: Object
See the node-glob
options in addition to the ones below.
One difference is that nodir
is true
by default here.
Type: boolean
Array
Object
Default: true
If set to true
, globby
will automatically glob directories for you. If you define an Array
it will only glob files that matches the patterns inside the Array
. You can also define an Object
with files
and extensions
like below:
```js (async () => { const paths = await globby(‘images’, { expandDirectories: { files: [‘cat’, ‘unicorn’, ‘*.jpg’], extensions: [‘png’] } });
console.log(paths);
//=> ['cat.png', 'unicorn.png', 'cow.jpg', 'rainbow.jpg'] })(); ```
Note that if you set this option to false
, you won’t get back matched directories unless you set nodir: false
.
Type: boolean
Default: false
Respect ignore patterns in .gitignore
files that apply to the globbed files.
Returns an Array
of matching paths.
Returns an Array
in the format {pattern: string, opts: Object}
, which can be passed as arguments to node-glob
. This is useful for other globbing-related packages.
Note that you should avoid running the same tasks multiple times as they contain a file system cache. Instead, run this method each time to ensure file system changes are taken into consideration.
Returns a boolean
of whether there are any special glob characters in the patterns
.
Note that the options affect the results. If noext: true
is set, then +(a|b)
will not be considered a magic pattern. If the pattern has a brace expansion, like a/{b/c,x/y}
, then that is considered magical, unless nobrace: true
is set.
Returns a Promise<(path: string) => boolean>
indicating wether a given path is ignored via a .gitignore
file.
Takes cwd?: string
and ignore?: string[]
as options. .gitignore
files matched by the ignore config are not
used for the resulting filter function.
```js const {gitignore} = require(‘globby’);
(async () => { const isIgnored = await gitignore(); console.log(isIgnored(‘some/file’)); })(); ```
Returns a (path: string) => boolean
indicating wether a given path is ignored via a .gitignore
file.
Takes the same options as globby.gitignore
.
Just a quick overview.
*
matches any number of characters, but not /
?
matches a single character, but not /
**
matches any number of characters, including /
, as long as it’s the only thing in a path part{}
allows for a comma-separated list of “or” expressions!
at the beginning of a pattern will negate the matchVarious patterns and expected matches.
MIT © Sindre Sorhus


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 6
Speed-up this recipe by using shop-bought ice cream, but don't cut corners with the sauce - it's what makes it so special.
For the vanilla ice cream, in a heatproof bowl, mix together the cream, milk and vanilla seeds. Place the bowl over a pan of simmering water (do not allow the base of the bowl to touch the water). Heat the mixture gently but do not boil.
Meanwhile, beat the egg yolks and sugar until fluffy. Add the cream mixture to the eggs and stir well.
 Set aside to cool.
Churn in an ice cream maker for approximately 40 minutes, or following the manufacturer's instructions until set.
For the sticky toffee pudding, preheat the oven to 190C/170C Fan/Gas 5. Grease a 20cm/8in square cake tin with butter and dust with flour.
Blend the butter and sugar together in a freestanding mixer with a whisk attachment or using a hand-held whisk.
Gradually add the golden syrup, treacle, vanilla and eggs and mix thoroughly. Turn the mixer down to a slow speed and add the flour. Once all the ingredients are combined, turn off the mixer.
Place the dates and 300ml/10fl oz water in a saucepan and bring to the boil.
Allow to cool slightly, then use a blender to purée the date mixture. Add the bicarbonate of soda. Quickly stir this into the batter while it is still hot.
Pour into the prepared cake tin and bake for 40-45 minutes, or until the top is firm to the touch. Leave the pudding to cool in the tin.
For the butterscotch sauce, in a small saucepan heat the butter, brown sugar and golden syrup until combined and the sugar is dissolved. Bring to a gentle simmer, then remove from the heat and add the lemon juice to taste. Stir in the double cream.
Serve slices of pudding with ice cream and sauce poured over.


| DeviseUser | |
| DeviseUserController | |
| UserHelper | Helper allows specific methods to be easily accessible through the DeviseUser facade. |
| UserManager | Class UserManager manages the creating of new users, updating existing users and removing users. |
| UserServiceProvider | Class UserServiceProvider registers the devise user, rulelist and rulemanager facades |
| UsersRepository | Class UsersRepository is used to search and retrieve DvsUser models and things in context of a Devise User. |
| UsersResponseHandler | Response handler takes care of user login/logout, creating, updating, destroying users within /admin/users routes |


|
Panda3D
|
Public Member Functions | |
| def | __init__ (self, interval, function, args=[], kwargs={}) |
| def | cancel (self) |
| def | run (self) |
| Public Member Functions inherited from Thread | |
| def | __init__ (self, group=None, target=None, name=None, args=(), kwargs={}, daemon=None) |
| def | __del__ (self) |
| def | is_alive (self) |
| def | join (self, timeout=None) |
| def | setName (self, name) |
| def | start (self) |
| Public Member Functions inherited from ThreadBase | |
| def | __init__ (self) |
| def | __setattr__ (self, key, value) |
| def | getName (self) |
| def | isDaemon (self) |
| def | setDaemon (self, daemon) |
Public Attributes | |
| args | |
| finished | |
| function | |
| interval | |
| kwargs | |
Additional Inherited Members | |
| Static Public Attributes inherited from Thread | |
| def | isAlive = is_alive |
Call a function after a specified number of seconds: t = Timer(30.0, f, args=[], kwargs={}) t.start() t.cancel() # stop the timer's action if it's still waiting
| def __init__ | ( | self, | |
| interval, | |||
| function, | |||
args = [] , |
|||
kwargs = {} |
|||
| ) |
| def cancel | ( | self | ) |
Stop the timer if it hasn't finished yet
| def run | ( | self | ) |
Reimplemented from Thread.
| args |
| finished |
| function |
| interval |
| kwargs |


{% extends 'layout/auth.html' %} {% block header %}
© 2018-{{ now.year }}
Thank you for registering on the gatekeeping application. The system administrator has been notified and will activate your account shortly.


There is an inheritance in access right groups. Some time you try untick something, but after clicking "Save" button you get tick back. In that case it's better to untick all rights and start access rights configuration from scratch. This module helps to do it.
After clearing:
The only exception is keeping administration rights for current user (i.e. for your user). If you try to do it, access rights "Administration: Settings" and "Humar Resources: Employee" would be still there, while everything else would be removed.
Contact us by email or fill out request form


| Opcode/Instruction | Op En | 64/32 bit Mode Support | CPUID Feature Flag | Description |
|---|---|---|---|---|
| VEX.L0.0F.W0 99 /r KTESTW k1, k2 | RR | V/V | AVX512DQ | Set ZF and CF depending on sign bit AND and ANDN of 16 bits mask register sources. |
| VEX.L0.66.0F.W0 99 /r KTESTB k1, k2 | RR | V/V | AVX512DQ | Set ZF and CF depending on sign bit AND and ANDN of 8 bits mask register sources. |
| VEX.L0.0F.W1 99 /r KTESTQ k1, k2 | RR | V/V | AVX512BW | Set ZF and CF depending on sign bit AND and ANDN of 64 bits mask register sources. |
| VEX.L0.66.0F.W1 99 /r KTESTD k1, k2 | RR | V/V | AVX512BW | Set ZF and CF depending on sign bit AND and ANDN of 32 bits mask register sources. |
| Op/En | Operand 1 | Operand2 |
| RR | ModRM:reg (r) | ModRM:r/m (r, ModRM:[7:6] must be 11b) |
Performs a bitwise comparison of the bits of the first source operand and corresponding bits in the second source operand. If the AND operation produces all zeros, the ZF is set else the ZF is clear. If the bitwise AND operation of the inverted first source operand with the second source operand produces all zeros the CF is set else the CF is clear. Only the EFLAGS register is updated.
Note: In VEX-encoded versions, VEX.vvvv is reserved and must be 1111b, otherwise instructions will #UD.
TEMP[15:0]←SRC2[15:0] AND SRC1[15:0] IF (TEMP[15:0] = = 0) THEN ZF←1; ELSE ZF←0; FI; TEMP[15:0]←SRC2[15:0] AND NOT SRC1[15:0] IF (TEMP[15:0] = = 0) THEN CF←1; ELSE CF←0; FI; AF←OF←PF←SF←0;
TEMP[7:0]←SRC2[7:0] AND SRC1[7:0] IF (TEMP[7:0] = = 0) THEN ZF←1; ELSE ZF←0; FI; TEMP[7:0]←SRC2[7:0] AND NOT SRC1[7:0] IF (TEMP[7:0] = = 0) THEN CF←1; ELSE CF←0; FI; AF←OF←PF←SF←0;
TEMP[63:0]←SRC2[63:0] AND SRC1[63:0] IF (TEMP[63:0] = = 0) THEN ZF←1; ELSE ZF←0; FI; TEMP[63:0]←SRC2[63:0] AND NOT SRC1[63:0] IF (TEMP[63:0] = = 0) THEN CF←1; ELSE CF←0; FI; AF←OF←PF←SF←0;
TEMP[31:0]←SRC2[31:0] AND SRC1[31:0] IF (TEMP[31:0] = = 0) THEN ZF ←1; ELSE ZF←0; FI; TEMP[31:0]←SRC2[31:0] AND NOT SRC1[31:0] IF (TEMP[31:0] = = 0) THEN CF←1; ELSE CF←0; FI; AF←OF←PF←SF←0;
None
See Exceptions Type K20.


Instructions
Connect the server to this remote observer:
http://IP:3001/observer/complete
Start mock server for 100 rounds


Which of these is a true statement about the
worst-case time for operations on heaps?
"Both insertion and removal are better than linear"
- "Insertion is better than linear, but removal is not"
- "Removal is better than linear, but insertion is not"
- "Neither insertion nor removal are better than linear"


Title Genre Suspence Drama Romance NonFiction Other Author Publisher Pages Description Image URL Buy URL Submit


Home
About
Contact
Toggle navigation
Home
Girls Talk
Attend
Ignite
Girls Story
Study Group
GTalk Libray
Meet
Girl Counsellors
Sex & Relationship Experts
Girls Ambassadors
Career Mentors/Life Coach
Participate
Girls Help
Girls Community
Organise Girls Talk Event
G-Talk Services
Brand Promotion
About Girls Talk
G-Talk Team
WERP-India
pureblack.de


{% extends "base_project.html" %} {% load humanize static hc_extras %} {% block title %}PagerDuty Integration for {{ site_name }}{% endblock %} {% block description %} {% endblock %} {% block content %}
If your team uses PagerDuty, you can set up {{ site_name }} to create a PagerDuty incident when a check goes down, and resolve it when a check goes back up.
{% if install_url %} {% endif %} {% else %}{{ site_name }} is a free and open source service for monitoring your cron jobs, background processes and scheduled tasks. Before adding PagerDuty integration, please log into {{ site_name }}:
{% endif %}{% if request.user.is_authenticated %} Go {% else %} After logging in, go {% endif %} to the Integrations page, and click on Add Integration next to the PagerDuty integration.
Click on "Connect PagerDuty", and you will be asked to log into your PagerDuty account.
Next, PagerDuty will let set the services for this integration.
And that is all! You will then be redirected back to "Integrations" page on {{ site_name }} and see the new integration!


Toggle navigation
Keep Me On Track How Bout Dah
About
Keep Me On Track How Bout Dah
<script> alert('this is awesome!');</script>
Start
Stop
Step
00:00
Time
Criticality
Task
Duration
Drag a CSV file into the bucket.
For more details (but not many) click
here
.


Speculation: What Technology will soon be
09 Aug 2010A very wise girl once said to me: “cellphones are the new laptops.” I think it is particularly wise, not only because it encapsulates what is going on in the technology market right now, but that it foretells what will be the next point in technology.
Some of you may be familiar with the new TED talk given by Pattie Maes about SixthSense, and it only highlights some of the possibilities of a seamless integration of the web knowledge base into everyday life. Coming from someone who has yet to own a phone that can browse the web, what I am saying may not hold much weight, but a 15 minute research on the web will reveal an abundant of applications written for various “internet phones” such as the iPhone or the Android, and it is only the tip of the iceberg.
However, I am going to venture further, and say that we are no longer dealing with phones, but portable data and applications, with a focus on interactivity. (It is only coincidental that phones became the first instance of portabilized technology. I suspect that the major role of phone companies in the future is to provide wifi access to portable devices, but I digress.) The major features of these applications in the present are that they are 1) standalone, 2) integrable with existing internet technologies, 3) lightweight, 4) interactive with the environment.
Why would someone turn on their cellphone to use its widgets? Well, these widgets open quickly, allow us to access information that would not otherwise be possible (e.g. without a laptop connected to the web), and do not require a great effort in inputting the information that we are trying to search. Of course, applications can only grow in complexity, but two components will remain indefinitely: integrated with the web, and intuitively operable.
That is precisely what defines the success of technologies such as SixthSense, and what will continue to hold the stage for portable technologies.
And it has implications for the future of developers. For one, we need to focus on securely integrating web information with portable devices. Well, that is more or less done with existing server technologies and HTML/Javascript (or ECMAScript, if you will)/AJAX/flash. Yet, creative methods for displaying information is still lacking. The reason that the webpages work so well is because we usually have a 17″x12″ (or bigger) viewing space to work with. How can we convey just as much information (if not more) in a handheld, or where the viewing space is restricted?
Another much more important dimension is interactivity.  We need to develop ways of recognizing gestures, speeding up computer visions (as much of the inputs will be visual), refining audio inputs, quickly reacting to gyroscopic motions and changes in location. User interfaces must make room for all these forms of intuitive input modes, and it is of great interest to me to see the kind of API that is created that allows developers to add these interactive modes to their applications.
There are also implications for data management and security as well, but lest I should venture into really unfamiliar grounds, I refrain from commenting further.
One of the things that SixthSense showed me is how much a seamless integration of the web with our surrounding can improve our lives. It is not far from the true sense of the phrase “sixth sense” where we can interact with our surroundings through an augmented collective knowledge base of the human race. It is yet another evolution in technology, and one that we cannot avoid, but must do our best to do it well.


Mentorship
The community connects members with professional and industry leaders who can provide career guidance.
Meetups
Connect with fellow muslim developers, professionals and industry leaders at the annual meetup.
Opportunities
Get connected with gigs and jobs opportunities help from the community.


My Hobbies
Here is a list of my favorites hobbies/interests
These hobbies are:
watching Youtube/internet videos,
Playing Video Games,
Listening to Music,
And of course, CODING!!


SPHERE A film review by Steve Rhodes Copyright 1998 Steve Rhodes
RATING (0 TO ****): ***
SPHERE, the latest Michael Crichton novel to be brought to the screen, is a physical and psychological thriller that keeps you on the edge of your seat. Barry Levinson, the director of the excellent and topical movie WAG THE DOG as well as his Academy Award winning RAIN MAN, brings just the right blend of fast-paced action sequences and slower mental exercises.
Good film critics develop a sense of what is enough to tell their readers about a movie to give them a feel for it without giving away key plot twists. (Today's studio trailers, on the other hand, feel compelled to give away everything to audiences in a misguided fear that they will not see the movie otherwise.) SPHERE tests the abilities of critics since several elements of the story that are best left unmentioned are so central to the critique of the movie. I will, as always, try to strike the right balance and in the case of SPHERE probably give away much less than other reviewers since it is the delight of the surprise that makes this movie so interesting and involving.
As SPHERE opens, psychologist Norman Johnson, played perfectly with humor and vulnerability by Dustin Hoffman, is on his way to a plane crash in the middle of the ocean. Or so he thinks. It seems that years ago, as a lark, he had written a pseudo-serious white paper for the government on how to handle the discovery of an alien spacecraft. Now, they have discovered an alien craft deep down on the ocean floor that is covered by so much coral that they know it landed there almost 300 years ago. Moreover, they have detected that there is still a motor humming within the ship.
Leading the crew that goes down to investigate is an anal-retentive officer named Harold Barnes from one of the spy agencies. As the no-disasters-on-my-watch Harold, Peter Coyote gives a stern eye to all of the scientists on board. In a tense moment after they establish communication with the HAL-like alien, Harold demands to know his last name for the record. Can't just put down that some alien named Jerry is wreaking havoc on his crew. Full names are mandatory in such situations.
Liev Schreiber plays Ted Fielding, the author of the Book of the Month selection, "Astrophysics You Can Use." He and fellow MIT graduate Harry Adams trade barbs about who has the largest number of doctorates and who got his Ph. D. first. Harry, played with suitable mysteriousness by Samuel L. Jackson, is the odd man out.
Looking like ALIEN's Ripley, a close cropped Sharon Stone plays marine biologist Beth Halpern. Beth has a history of mental instability and once had an affair with Norman. Continuing with her recent movie tradition, Stone has no romantic scenes of any kind. She plays a tough cookie whose only goal is to be a survivor.
The script interlaces just enough humor with the terror to keep from exhausting the audience. "Are you a religious man, Norman?" Harry asks in a moment on the brink of total disaster. "Atheist, but I'm flexible," Norman replies with a nervous laughter.
The best parts of the movie are not the scary parts, of which several had me jumping in my seat, but the ones where they spend the time to consider the scientific implications of what is happening. At one point, Harry uses a beautiful bit of scientific logic to deduce their chances of survival. In another, Jerry informs his new human "friends" that he is happy. This troubles Norman greatly. He reasons that an alien with emotions is a scary proposition since beings that are happy can turn angry just as easily.
With headings like chapters of a book the movie races to its conclusion. As the tension ratchets up, the film has trouble sustaining its momentum. By the last half hour, the picture begins to bog down, and it ends in its hokiest scene of all. (They got the principals back together last month to film new scenes after the movie had problems with its test screens. I would love to know what the changes were. Please drop me a line if you know.)
Even though they lose it somewhat in end, the film has so much intelligence and energy than it is well worth seeing. (There I did it. I got through the whole review without even mentioning the sphere itself, among many other things. How many other reviewers will be able to do that?)
SPHERE runs a little too long at 2:12. It is rated PG-13 for sci-fi action and scary scenes and would be fine for kids around eleven and up, depending upon how prone they are to nightmares.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


About output of DEM layer with sides and bottom
When you export all layers at once, DEM and sides/bottom are output to separate files in a zip archive. The zip file contains texture image(s).
--> for 3DCG software.
When you export the DEM layer only, DEM and sides/bottom are joined and output to a single file
--> for 3D printing.
About this page
This page uses these libraries:


Download or clone on Github and follow instructions in README.md file
I am looking for a good job or work contract. You can contact me directly on my email (@Yves Toupe) or you can download my CV from my personal
website.
Looking forward. Thanks
Author: @Yves Toupe


Find out what's waiting for you in the future.
Just sign in via Facebook
Sign in via Facebook
You’ll be vigorous. Exactly 24 hours later when
you get into the hands of coffee Pact
Know future
We predict the future in the eyes (not cats),
so they are clearly seen
Change photo
Share it
Got Pact right now
Try again


--- layout: post title: Moleskine sketchbook date: '2014-06-12T07:30:22+02:00' categories: - Sketches - Sketchbooks picture_url: https://film-Storyboards.tumblr.com/post/88566114991/moleskine-Sketchbooks ---


Hi! Melia is insane! Sasha isn't! Yay!
First you need the canvas below. Also, CodeMonster hides a few details from you, such as getting a handle to your drawing context
var canvas = document.getElementById("myCanvas"); var c = canvas.getContext("2d");
If you want to learn more about HTML and the canvas, check out the W3 HTML5 Canvas page.


Gateway
BOT
20-Sep-18 06:00 PM
[dscrdeql] <c2k> my tweet referencing the EQLI medium article got retweeted by komodo platform...and they have 94k followers!!!
[dscrdeql] <miles> awesome
[dscrdeql] <miles> Managed to get the last bit of EQLI I needed for a masternode in that last sell off got a little bit of btc left layered into the buy wall you guys have been setting up
[dscrdeql] <c2k> nice going miles
[dscrdeql] <CowboyCrypto- Founder> NIce!
[dscrdeql] <CowboyCrypto- Founder> Im debating adding to that one myself.
[dscrdeql] <CowboyCrypto- Founder> if I can sell a few cars this week I will try to get it supported all the way up.
[dscrdeql] <miles> Cars as well as houses
[dscrdeql] <miles> How come?
[dscrdeql] <CowboyCrypto- Founder> lol
[dscrdeql] <CowboyCrypto- Founder> I own a car lot
[dscrdeql] <CowboyCrypto- Founder> Im talking about putting more of my money in it.
[dscrdeql] <miles> Yeah, but by actually selling cars??
[dscrdeql] <miles> Car lot
[dscrdeql] <miles> I see !!’
[dscrdeql] <miles> That’s a tough game in the uk now, what’s it like there?
[dscrdeql] <miles> People not really owning cars, just being trapped in debt cycles to lease new cars all the time
[dscrdeql] <miles> The same issue with debt that hit during gfc has just been passed from credit cards to car lease contract for most people
[dscrdeql] <miles> You selling used cars?
[dscrdeql] <CowboyCrypto- Founder> yeah
[dscrdeql] <CowboyCrypto- Founder> its a lot of hours and work, but sometimes it pays the bills
[dscrdeql] <miles> Fingers crossed for a good week then and some more buy wall
[dscrdeql] <Zach> Lots of hours and work doesn’t sound good for sometimes paying the bills
[dscrdeql] <miles> On the road now for a bit - see ya later
[dscrdeql] <CowboyCrypto- Founder> lol I do ok regardless. I grind daily one way or the other.
[dscrdeql] <CowboyCrypto- Founder> I was a dj for 8 years and will probably get back to that so that I can buy more coins as well.
[dscrdeql] <CowboyCrypto- Founder> 100 bucks an hour to drink wiht my friends is always a good way to earn income
[dscrdeql] <c2k> :vote_up:
From rethinking resiliency to strengthening infrastructure and building codes, there’s considerable work to be done
Last version of our #cryptowallet in Google Play store! Congrats to @utrumdotio @VerusCoin @Chainzillaio @OfficialEQL as they will join the #Pungowallet familly very soon. Our #PGT sale is live @ https://t.co/l3idywLtpN join & get a free debit card (EU only)
[dscrdeql] <Smedley> Just kind of curious. Have you guys considered distributing the profits from home sales to the holders of equaliser to establish another purpose for the coin? A structure similar to how the BarterDex fees are distributed?
[dscrdeql] <CowboyCrypto- Founder> Peer2group
13 mins ·
Last version of our #cryptowallet in Google Play store! Congrats to Utrum $VerusCoin ChainZilla Equaliser.org as they will join the #Pungowallet familly very soon. Our #PGT sale is live @ Pungotoken.sale join & get a free debit card (EU only)
[dscrdeql] <NWhiskeyTango> Post that in announcements! :EQLI:
[dscrdeql] <CowboyCrypto- Founder> Im about to
[dscrdeql] <CowboyCrypto- Founder> I just need to log in to twitter real quick on the other account.
[dscrdeql] <NWhiskeyTango> I got a guy, that has ran multi million dollar projects (construction types). Would he be useful in any way?
[tlgrm] <Dan> Get to know what coin is going to BOOM next!
FIND OUT HERE!
[dscrdeql] <c2k> thanks for sharing that article @dolladollaiv
[dscrdeql] <CowboyCrypto- Founder> We can always use input.
[dscrdeql] <CowboyCrypto- Founder> Where you lovated again @NWhiskeyTango
[dscrdeql] <CowboyCrypto- Founder> located*
[dscrdeql] <NWhiskeyTango> ATL
[dscrdeql] <NWhiskeyTango> Atlanta. My guy is in South Florida
[dscrdeql] <dolladollaiv> No problem, that article screaaaams the need for the presence of equaliser
[dscrdeql] <c2k> for sure. im going to email the author and try to get her connected to this project


Processing the JSX format from Facebook's React
Introduction
React.js is a JavaScript template framework coming out of Facebook. Perhaps the most exciting feature of this technology is its data format for defining templates called JSX. Essentially, JSX allows writing HTML template code directly into a JavaScript function using XML syntax. Version 0.12 of React brought big changes to JSX to include:
- Elimination of the previously required identifying pragma comment
- JavaScript comments may occur freely within the XML body outside of curly braces
- The means to walk in and out of JavaScript syntax and XML.
Overview of Pretty Diff support
Pretty Diff claims to fully integrate v0.12 JSX support into all its modes and features. Supporting JSX properly means providing an XML parser to a JavaScript parser which can also call upon that JavaScript parser from within areas of JSX's XML tags. A good markup parser also makes use of a minifier to normalize white space within an XML element, aside from JavaScript comments that do not otherwise occur in XML. Pretty Diff makes use of these two parsers:
In order to support prior existing features of Pretty Diff, namely command line access to multiple various files, JSX language detection is automatic and not provided as a user selectable choice.
Accounting for such novel complexity opens the potential for parsing problems that are otherwise entirely absent. For example, Pretty Diff does not claim support for intermixing the tag nesting features of JSTL syntax with the capabilities of JSX since each of these languages are supersets whose syntax violates each other. JSX parsing complexity is also challenging in that movement between various parsers is frequent and multidimensional, which makes debugging a bit more challenging compared to regular JavaScript or HTML.
How Pretty Diff parses JSX
Parsing with jspretty
JSX language is automatically detected from a JavaScript code sample. This means the code sample must begin as JavaScript syntax. If a document begins as XML syntax it will be parsed only as HTML or XML. JSX is detected by looking for less than characters, <, that start an XML tag. These characters are operators in JavaScript syntax, so I look to see if the less than character is preceded immediately optionally by any white space characters or opening parenthesis and then preceded by either a return keyword or any operator. Once an XML body is detected it is followed all the way to the end of the XML body. This XML body is represented as a single token in the jspretty parser for hand off directly to markuppretty. Along with handing over a code sample the depth of indentation is also handed over so that the markup can be indented according to the wrapping JavaScript.
Parsing with markuppretty
The markuppretty parser will treat XML-like portions of JSX exactly as XML with added support for three forms of JavaScript within XML tags:
- Block comments that begin with /* and end with */
- Line comments that begin with // and end with \n
- All other JavaScript code may freely occur inside or outside an XML tag so long as it is wrapped in curly braces
Curly brace JavaScript, whether inside or outside of an XML tag, is packaged for handing back off to jspretty. This allows beautified or minified JavaScript to be included within the larger XML code sample that is handed back off to jspretty in a later step. If this sub-sample of JavaScript contains XML tags jspretty will interpret the tags correctly passing them back through this process as individual parsing tokens for precise interpretation.
JavaScript comments are not passed back to jspretty. Line breaks are properly maintained for block comments and after line comments. White space preceding lines of code in block comments may not be precisely preserved by the entire Pretty Diff process. This is a non-critical edge case that occurs from various different parsers touching this code at various different times and sometimes more than once.
This process allows for separate handling of embedded JavaScript and proper handling for XML syntax. JSX code is fully parsed at this point and features minimal complexity, aside from the intermixing of XML and JavaScript syntax, compared to regular HTML/XML.
Extending JSX support to jsscope
Intention
The jspretty library includes a feature called jsscope. This feature colors variables and the background of functions to associate variables with a given scope depth of declaration. The idea is to help educate the ideas of closure and functional programming while also providing a quick and easy form of code analysis and to extend the benefits of this feature to JavaScript variables expressed within JSX markup code. Read more about jsscope in the guide about closures and jsscope.
A deeper understanding of the problem
The jsscope feature operates by forming a list of variable names stored in an array index that represents the closing of a function where those variables are declared. This allows the application to know exactly what variables are declared in which functions. Unfortunately, this array is bound to the current execution context of the jspretty library and cannot be efficiently passed around.
The jspretty library can identify when JSX markup is present in JavaScript, but does not parse that markup to know if it contains JavaScript variables. The markuppretty library does provide identification of JavaScript from within JSX markup and passes this code recursively back to jspretty. Once a child instance of jspretty is launched there is no access the variable identifying array from the previous execution instance, but word tokens can be identified from the JavaScript parsing.
Providing a solution
In order to solve this problem jspretty must know that it is operating in a recursive instance and that the jsscope feature is requested. This requires that the jsscope option be identified to the markup_beauty library so that can be identified to the markuppretty library and then passed back to jspretty. The jspretty library believes the proper conditions are met when the jsscope option is enabled, the code instance starts with a curly brace, and the jsxstatus variable is set to true.
Once word tokens are identified in the child instance of jspretty they are wrapped in pseudo tags: [pdjsxscope]. This is necessary to identify the word tokens in a way that will persist through several parsing libraries, but not be prematurely parsed as HTML. The output of jsscope is an HTML format, so all HTML tags contained in the output must be properly escaped.
Once the markup is analyzed for beautification by jspretty the pseudo tags are identified for processing. The contained word token is compared to the array of identified variables, and if a match is found the pseudo tags are converted to em tags to properly color the variable to its respective functional depth. If there is no match the pseudo tags are simply removed.
There are likely to arise edge cases that I am not currently aware of. When a bug is encountered please announce it to the world by opening an issue on Github.


3.1.10. How to Execute a Request Unit Test (Batch)¶
<IP_ADDRESS>. How to write a test class¶
The test class should be created in such a way that the following conditions are met.
- The test class package should be the same as the Action class to be tested.
- Create a test class with a class name of <Action class name>RequestTest.
- Inherits
nablarch.test.core.batch.BatchRequestTestSupport
.
For example, if the Action class to be tested is nablarch.sample.ss21AA.RM21AA001Action
,
the test class would be as follows.
package nablarch.sample.ss21AA;
// ~ Middle is omitted ~
public class RM21AA001ActionRequestTest extends BatchRequestTestSupport {
<IP_ADDRESS>. Test method division¶
In principle, there is one test method per test case. The test method to be created is determined by the following procedure:
- In principle, one test method is created for one test case.
- As an exception, if it is more efficient to describe multiple cases collectively, consider using multiple test cases in one test method.
In batch processing, multiple records are handled at once, so the test data is relatively large.If multiple test cases are described in one test method, a large amount of test data will be described in one sheet,and readability and maintainability will be reduced. Therefore, in principle, we use one test case and one test method.
However, it may be more efficient to describe multiple test cases together. In this case, we consider describing multiple cases together.
- When the test cases have a strong relationship and the readability is degraded by dividing the sheet. (e.g., a test case for checking the format of an input file)
- Since the test data is small, description on one sheet does not affect readability and maintainability.
<IP_ADDRESS>. How to write test data¶
The Excel file containing the test data should be stored in the same directory with the same name as the test source code, same as in the class unit test (only the extension differs).
For information on how to write test data, refer to “Test data description using Excel”.
<IP_ADDRESS>.1. Common database initial values for test classes¶
The same applies for web applications. See “Common database initial values for test classes”.
<IP_ADDRESS>.2. List of test cases¶
Case table for a single test method is described in the data type of LIST_MAP. The ID is testShots.
Each case should have the following elements:
| Column name | Description | Required |
|---|---|---|
| no | Write the test case numbers sequentially from 1. | Required |
| description | Write an explanation of the test case. | Required |
| expectedStatusCode | Expected status code | Required |
| setUpTable | When registering in the database before each test case execution, the Group IDof the data described in the same sheet should be described[1]. Data is input by an automated test framework. | |
| setUpFile | When creating the input file before executing each test case, enter the Group ID of the data that is described in the same sheet[1]. The creation of the file is done by an automated test framework. | |
| expectedFile | When comparing the contents of output files, describe the Group ID of the expected file[1]. | |
| expectedTable | When comparing the contents of the database, the Group ID of the table that is be expected should be mentioned[1]. | |
| expectedLog | Describe the LIST_MAP data ID that describes the expected log message. The log message is verified by the automated test framework to see if it has actually been output. (See “Log result verification”) | |
| diConfig | Describe the path to the component configuration file when executing a batch. (See Command line arguments) | Required |
| requestPath | The request path to execute the batch is described. (See Command line arguments) | Required |
| userId | Enter the batch execution user ID. (See Command line arguments) | Required |
| expectedMessage | When sending synchronous message, the Group ID of the expected request message is described. Messages are created by an automated test framework. | |
| responseMessage | If sending synchronous message, the Group ID of the response message to be returned is described.Messages are created by an automated test framework. | |
| expectedMessageByClient | When sending synchronous HTTP message, the Group ID of the expected request message is described.Messages are created by an automated test framework. | |
| responseMessageByClient | If sending synchronous HTTP message, the Group ID of the response message to be returned is described.Messages are created by an automated test framework. |
| [1] | (1, 2, 3, 4) To use the default group ID (but not the group ID), write default. Default group ID and individual groups can be used together. When both data are mixed, both data of the default group ID and data of the specified group ID are valid. |
<IP_ADDRESS>.2.1. Command line arguments¶
The method to specify the Command line arguments in the test data is described.
To specify the batch start-up arguments, add a column in the form of args[n]
(where the index n is an integer greater than or equal to 0).
no case ... args[0] args[1] args[2] 1 xxx case ... First argument Second argument Third argument Important
The index n must be a continuous integer.
If the column other than the above is added to the Test Case list, the column is considered to be a command line option.
For example, suppose you have the following column in the list of Test Cases
no case ... paramA paramB 1 xxx case ... valueA valueB
-paramA=valueA -paramB=valueB
Command line option is specified.
<IP_ADDRESS>.3. Various preparation data¶
This section explains how to describe the various preparation data required for testing. In batches, the database and input files are prepared.
<IP_ADDRESS>.3.2. Preparing a fixed-length file¶
If the information of the fixed length file is described in the test data, the automated test framework will create the file before the test execution. Describe in the following format.
SETUP_FIXED[Group ID]=filepath.
Directive line
| Record type | Field name(1) | Field name(2) | ... [2] |
| Data type(1) | Data type(2) | ... | |
| Field length(1) | Field length(2) | ... | |
| Data(1-1) | Data(2-1) | ... | |
| Data(1-2) | Data(2-2) | ... | |
| ... [3] | ... | ... |
| [2] | On the right side, the number of fields continues in the same way. |
| [3] | Below this, the number of data continues in the same way. |
| Name | Description |
|---|---|
| Group ID | Specify the group ID. It is connected with the group ID described in the setUpFile of the test case list. |
| File path | Enter the file path from the current directory (including the file name). |
| Directive line [4] | Describes the directive. The cell to the right of the directive name cell contains the configuration value (multiple lines are allowed). |
| Record type | Describe the record type. In the case of multiple layouts, this description should be written in succession. |
| Field name | Describes the field name. Describes only the number of fields. |
| Data type | Describes the data type of the field. Describes only the number of fields. The data type is described with a Japanese name such as “half-width alphabets (半角英字)”.Refer to the member variable DEFAULT_TABLE of BasicDataTypeMapping for the mapping between data types in the format definition file and data types with Japanese names. |
| Field length | Describes the field type of the field. Describes only the number of fields. |
| Data | Describe the data stored in that field. If multiple records exist, the entry of data should be continued in the next line. |
| [4] | When writing a directive, the contents corresponding to the following in the format definition file need not be described.
|
Important
Duplicate field names are not allowed in one record type. For example, there should be not more than 1 field named as “Name”. (Typically, unique field names are given in such cases, such as “Name of this member” and “Name of family member.”) It does not matter if the same name exists between different record types. (For example, the header record and trailer record may each have the field name “number of cases”)
Tip
Field names, data types and field lengths can be efficiently created by copying and pasting them from the external interface design document. (Check the “transpose matrix” option when pasting.)
Tip
When “unsigned numeric” or “signed numeric” data types are used, the data shall contain the value input from the fixed length file (value output to the fixed length file) as it is. In other words, if there are padding characters or signs in a fixed-length file, it is necessary to describe them.
The following are examples of values to be represented and their representation method when the data type is a signed numeric value.（Format definition: Field length 10 digits, padding character ‘0’, decimal point required, code position fixed, positive sign not required）
numeric value to be expressed Description on test data 12345<PHONE_NUMBER> -12.34 -000012.34
When “signed numeric” and “signed numeric” are used as test data, it is necessary to set the data type for the test.
See the example configuration below and add the settings for testing.
<component name="fixedLengthConvertorSetting"
class="nablarch.core.dataformat.convertor.FixedLengthConvertorSetting">
<property name="convertorTable">
<map>
<!--
Default configuration
If the default configuration is not configured, the default configuration will be overridden with the values configured here.
-->
<entry key="X" value="nablarch.core.dataformat.convertor.datatype.SingleByteCharacterString"/>
<entry key="N" value="nablarch.core.dataformat.convertor.datatype.DoubleByteCharacterString"/>
<entry key="XN" value="nablarch.core.dataformat.convertor.datatype.ByteStreamDataString"/>
<entry key="Z" value="nablarch.core.dataformat.convertor.datatype.ZonedDecimal"/>
<entry key="SZ" value="nablarch.core.dataformat.convertor.datatype.SignedZonedDecimal"/>
<entry key="P" value="nablarch.core.dataformat.convertor.datatype.PackedDecimal"/>
<entry key="SP" value="nablarch.core.dataformat.convertor.datatype.SignedPackedDecimal"/>
<entry key="B" value="nablarch.core.dataformat.convertor.datatype.Bytes"/>
<entry key="X9" value="nablarch.core.dataformat.convertor.datatype.NumberStringDecimal"/>
<entry key="SX9" value="nablarch.core.dataformat.convertor.datatype.SignedNumberStringDecimal"/>
<entry key="pad" value="nablarch.core.dataformat.convertor.value.Padding"/>
<entry key="encoding" value="nablarch.core.dataformat.convertor.value.UseEncoding"/>
<entry key="_LITERAL_" value="nablarch.core.dataformat.convertor.value.DefaultValue"/>
<entry key="number" value="nablarch.core.dataformat.convertor.value.NumberString"/>
<entry key="signed_number" value="nablarch.core.dataformat.convertor.value.SignedNumberString"/>
<!--
Configuring the data type for testing
Unsigned number (X9)->TEST_X9:nablarch.test.core.file.StringDataType
Signed number (X9)->TEST_SX9:nablarch.test.core.file.StringDataType
-->
<entry key="TEST_X9" value="nablarch.test.core.file.StringDataType"/>
<entry key="TEST_SX9" value="nablarch.test.core.file.StringDataType"/>
</map>
</property>
</component>
- Specific examples are given. This file consists of the following records:
- 1 Header record
- 2 Data records
- 1 Trailer record
- One end record
Character code is Windows-31J
, record delimiting character is CRLF
.
SETUP_FIXED=work/members.txt
| text-encoding | Windows-31J | ||
| record-separator | CRLF | ||
| Header | Record classification | FILLER | |
| 半角数字 | 半角 | ||
| 1 | 10 | ||
| 0 | |||
| Data | Record classification | Membership number | Enrollment date |
| 半角数字 | 半角数字 | 半角数字 | |
| 1 | 10 | 8 | |
| 1 |<PHONE_NUMBER> | 20100101 | |
| 1 |<PHONE_NUMBER> | 20100102 | |
| Trailer | Record classification | Record count | FILLER |
| 半角数字 | 数値 | 半角 | |
| 1 | 5 | 4 | |
| 8 | 2 | ||
| End | Record classification | FILLER | |
| 半角数字 | 半角 | ||
| 1 | 10 | ||
| 9 |
<IP_ADDRESS>.3.3. Prepare variable-length file (CSV file)¶
Preparation of variable length file (CSV file) is almost the same as fixed length file. The difference from fixed length is that the field length is not described for variable length files.
SETUP_VARIABLE=work/members.csv
| text-encoding | Windows-31J | ||
| record-separator | CRLF | ||
| Header | Record classification | ||
| 半角数字 | |||
| 0 | |||
| Data | Record classification | Membership number | Enrollment date |
| 半角数字 | 半角数字 | 半角数字 | |
| 1 |<PHONE_NUMBER> | 20100101 | |
| 1 |<PHONE_NUMBER> | 20100102 | |
| Trailer | Record classification | Record count | |
| 半角数字 | 数値 | ||
| 8 | 2 | ||
| End | Record classification | ||
| 半角数字 | |||
| 9 |
Tip
If you want to change the field delimiter, specify the field delimiter explicitly in the directive. For example, if you want to use tabs as delimiters (TSV file), specify the directive as follows.
field-separator=\t
<IP_ADDRESS>.3.4. How to define an empty file¶
You may want to define an empty file (0-byte file) as the preparation data or expected value.
The definition of the empty file on the test sheet can be realized by defining the directive line and omitting the record definition as in the example below.
Definition example of empty file
SETUP_VARIABLE=work/members.csv
| text-encoding | Windows-31J | ||
| record-separator | CRLF | ||
| // Empty file |
<IP_ADDRESS>.4. Various expected values¶
When comparing the search results and database with expected values, link each data with the list of test cases using ID.
<IP_ADDRESS>.4.1. Expected database status¶
Link the expected database state with the test case list in the same way as online .
<IP_ADDRESS>.4.2. Expected fixed-length file¶
Assert the fixed length file output by the tested batch.
In the case of the preparation data, the data type is SETUP_FIXED, but when the expected value is described, it becomes EXPECTED_FIXED.
Other test data are described in the same way as the preparation data.See Preparing a fixed-length file.
<IP_ADDRESS>.4.3. Expected variable length file¶
Assert the variable length file output by the batch to be tested.
In the case of preparation data, the data type is SETUP_VARIABLE, but EXPECTED_VARIABLEis used to describe the expected value.
Other test data are described in the same way as the preparation data. See Prepare variable-length file (CSV file).
<IP_ADDRESS>. How to write a test method¶
<IP_ADDRESS>.1. Super class¶
Inherits the BatchRequestTestSupport
class.
In this class, the request unit test is executed by the following procedure based on the prepared test data.
<IP_ADDRESS>.2. Create a test method¶
Create a method corresponding to the prepared test sheet.
@Test
public void testRegisterUser() {
}
<IP_ADDRESS>.3. Call a superclass method¶
In the test method, call one of the following methods of the superclass.
- void execute()
- void execute(String sheetName)
Normally, execute() is used.Normally, the test sheet name and the test method name are the same though the execute method with argument can specify the sheet name of the test data. If the execute method with no argument is used, it is the same behavior as specifying the test method name to the sheet name of the test data.
@Test
public void testResigster() {
execute(); // [Description] Equivalent to execute ("testRegisterUser")
}
<IP_ADDRESS>. How to launch the test¶
Same as the class unit test. Execute the test in the same way as a normal JUnit test.
<IP_ADDRESS>. Test result verification¶
<IP_ADDRESS>.1. Result verification of database¶
By entering the group ID in the expectedTable column of the test case list, the file output result can be checked with the test data of the group ID.
<IP_ADDRESS>.2. Result verification of file¶
By entering the group ID in the expectedFile column of the test case list, the file output result can be checked with the test data of the group ID.
The method of describing file expectation values is almost the same as the method of describing prepared data. Only the ID description method is different. The description method for each file type is shown below.
| Type of file | Group ID not specified | When group ID is specified |
|---|---|---|
| Fixed-length file | EXPECTED_FIXED = Path of the file to be compared |
EXPECTED_FIXED [Group ID] = Path of the file to be compared |
| Variable length file | EXPECTED_VARIABLE = Path of the file to be compared |
EXPECTED_VARIABLE [Group ID] = Path of the file to be compared |
<IP_ADDRESS>.3. Log result verification¶
By entering the group ID in the expectedLog column of the test case list, the log output result can be checked with the test data of the group ID.
The following should be included.
| Column name | Details |
|---|---|
| logLevel | Log level of expected log |
| messageN[5] | Wording included in the expected log |
| [5] | Where Nis an integer greater than or equal to 1, multiple values (consecutive values) Example: messsage1, message2... |
Tip
All of these conditions are AND conditions. In the following cases, the expected log is not considered to have been output.
- If the expected text is logged, but the log level is not as expected
- If the log level matches, but there is at least one expected text that is not logged
A specific example is shown below.
In the following example, we expect two types of log output.
LIST_MAP=expectedLogMessages
| logLevel | message1 | message2 | message3 |
|---|---|---|---|
| INFO | NB11AA0101 | Starts the process. | Member ID=[0001] |
| FATAL | NB11AA0109 | An error has occurred. |
Important
If a group ID is entered in the expectedLog field, be sure to set at least one line of the expected message. When the expected message is not set (when the expected message is 0 lines) or when the LIST_MAP element attached to the group ID described in the expectedLog column does not exist, this framework judges that the preparation of the expected value is insufficient and throws out an exception.


For this lab we're going to be modifying CodePens and digging into HTML / CSS.
Exercise Pen : Fork this Pen and we can follow along together in class a bit.
 See class for the longer description.
Fork one of the following codepens and fill in your details for your resume:
Or one that you find on the site
Your video should be you explaining how CSS cascades and modifying a css color, padding, or other attribute to demonstrate live. Also show how classes can be added to HTML in order to apply the CSS.
Research CSS Grid, an exciting “new” way to do responsive grid based layouts in CSS
Use https://grid.layoutit.com/ to help build the boilerplate for your resume and then make a basic resume using this grid as a template
Your video should be explaining CSS Grid to the best of your abilities as well as how the tool works to save a lot of time and effort
Fork one of the following codepens and fill in your details for your resume:
These use Sass and Stylus (not covered)
Your video should show you using Codepen to reflect changes to the resume but I want you to explain how Sass or Stylus is interpreting code to generate CSS in affect
Use TailwindCSS to create a basic Resume from scratch (or a boilerplate) and post the site to the web either on github or codepen [requires tooling, yarn / npm which we’ll discuss in future weeks] or using a https://play.tailwindcss.com/ link
Create a hello-world video about getting started with TailwindCSS so that someone else could learn how to make a resume using this technologies
Do the video about the topic you wrote about in the reflection above.
Create the resume, link to you video using a tag at the top of your resume
Submit link to post in #lab2-html-basics channel on Slack
This is due by Sunday at 11:59pm
This is due Sunday evening.


Black Stars players vote for FIFPro CAF Best XI
Ghana's players have voted for the FIFPro CAF Best XI for the year 2019.
The process was supervised by the Professional Footballers Association of Ghana (PFAG) at the team's hotel on Saturday in Accra.
The best players will be announced at the CAF awards ceremony in January.
The Black Stars players are on international assignment and were 2-0 winners over South Africa in their first match of the 2021 Africa Cup of Nations qualifiers.


About me
I am 33 years old from Charlotte, NC. I am currently enrolled in the UNCC Coding Boot Camp for web development and scheduled to graduate end of July '21. Previously, I worked as a personal trainer at commercial gyms across North Carolina. I come from a competitive hands on environment and plan to implement those practices into my new found career path. In my spare time, I can be found playing a few select games, such as Starcraft II or outside playing ultimate frisbee.


My Assignments -
Modal Window
Back to home
5
th
June, 2017
Original Image
My Markup
Your subscription has expired
To keep using Outlook without interruption, choose an option below to reactivate.
B
uy
I want to renew or buy Office.
Enter
K
ey
I have a product key.
S
ign In
Add this computer to an active account.


Taught by
Alexandra Ackerman
Code and assignments available at
https://github.com/newschool-webfundamentals
Presentations available at
newschool-webfundamentals.github.io
Warm up
Course evaluations and J+D course survey! (i'll send a link)
Google's charts
Bootstrap image carousel and modals


{{!< docs}}
Before you can install Flint you'll need to download and install NodeJS. Next, if you haven't already, install npm with this handy one-liner:
curl https://npmjs.org/install.sh | sh
NOTE: This will only work for *nix operating systems. Further, the uglify-js dependency requires *nix. To request a windows workaround, post an issue to github.
The most stable version of Flint will always live on npm. Install Flint like this:
npm install flint -g
You can clone the latest from github (recommended if you'd like to contribute).
git clone https://github.com/cif/flint.git cd flint npm install . -g
NOTE: You will need to install flint with -g if you want the command line tools.


✚
✖
Instructions:
Add a Unique, existing Stock Code to get latest data of 100 days.
You can zoom the graph and drag it using mouse.
You can remove the stocks from the list by pressing ✖
Stocks
{% block stocks %} {% endblock %}


| Attributes' Summary |
| SortAscending |
Defines if the group is sorted ascending or descending.
The default is true.
|
| HeaderOn |
Defines if a group has a header.
|
| FooterOn |
Defines if a group has a footer.
|
| Header |
returns the group header.
|
| Footer |
returns the group footer.
|
| GroupOn |
Specifies how to group data.
|
| GroupInterval |
Defines an interval value that rows are grouped by.
|
| KeepTogether |
Specifies if a group header, detail, and footer section is printed on the same page.
|
| Groups |
Specifies the parent of the group.
|
| Expression |
Defines either a column name or a expression.
|
| StartNewColumn |
Specifies that the group header should always be printed on a new column.
|
| ResetPageNumber |
Specifies that the group header should always be printed on a new page and the reset of the page number to zero.
|
| Attributes' Details |
SortAscending
[ bound ] boolean SortAscending;
- Description
- Defines if the group is sorted ascending or descending.
The default is true.
|
|
HeaderOn
[ bound ] boolean HeaderOn;
- Description
- Defines if a group has a header.
|
|
FooterOn
[ bound ] boolean FooterOn;
- Description
- Defines if a group has a footer.
|
|
| Header
|
| Footer
|
| GroupOn
|
GroupInterval
[ bound ] long GroupInterval;
- Description
- Defines an interval value that rows are grouped by.
|
|
KeepTogether
[ bound ] short KeepTogether
- set raises (::com::sun::star::lang::IllegalArgumentException);
- Description
- Specifies if a group header, detail, and footer section is printed on the same page.
- See also
- KeepTogether
|
|
Groups
[ readonly ] XGroups Groups;
- Description
- Specifies the parent of the group.
- See also
- XChild
|
|
Expression
[ bound ] string Expression;
- Description
- Defines either a column name or a expression.
|
|
StartNewColumn
[ bound ] boolean StartNewColumn;
- Description
- Specifies that the group header should always be printed on a new column.
|
|
ResetPageNumber
[ bound ] boolean ResetPageNumber;
- Description
- Specifies that the group header should always be printed on a new page and the reset of the page number to zero.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


DataTables is a plug-in for the jQuery Javascript library. It is a highly flexible tool, based upon the foundations of progressive enhancement, which will add advanced interaction controls to any HTML table. DataTables Data Manager plugin is an add-on for the DataTables where are provided out of box data management (CRUD) functionalities. Key features:
So how easy it is to use apply column filters on the DataTables? Take a peek at the code below, a single function call to initialise the table is all it takes:
/* * Example init */ $(document).ready(function(){ $('#example').dataTable() .makeEditable(); });
| Rendering engine | Browser | Platform(s) | Engine version | CSS grade |
|---|---|---|---|---|
| Rendering engine | Browser | Platform(s) | Engine version | CSS grade |
| A Trident(read only cell) | Internet Explorer 4.0 | Win 95+ | 4 | X |
| Trident | Internet Explorer 5.0 | Win 95+ | 5 | C |
| Trident | Internet Explorer 5.5 | Win 95+ | 5.5 | A |
| Trident | Internet Explorer 6(read only cell) | Win 98+ | 6 | A |
| Trident | Internet Explorer 7 | Win XP SP2+(read only cell) | 7 | A |
| Trident | AOL browser (AOL desktop) | Win XP | 6 | A(read only cell) |
| Gecko (UTF-8: $¢€) | Firefox 1.0 | Win 98+ / OSX.2+ | 1.7 | A |
| Gecko | Firefox 1.5 | Win 98+ / OSX.2+ | 1.8 | A |
| Gecko | Firefox 2.0 | Win 98+ / OSX.2+ | 1.8 | A |
| Gecko | Firefox 3.0 | Win 2k+ / OSX.3+ | 1.9 | A |
| Gecko | Camino 1.0 | OSX.2+ | 1.8 | A |
| Gecko | Camino 1.5 | OSX.3+ | 1.8 | A |
| Gecko | Netscape 7.2 | Win 95+ / Mac OS 8.6-9.2 | 1.7 | A |
| Gecko | Netscape Browser 8 | Win 98SE+ | 1.7 | A |
| Gecko | Netscape Navigator 9 | Win 98+ / OSX.2+ | 1.8 | A |
| Gecko | Mozilla 1.0 | Win 95+ / OSX.1+ | 1 | A |
| Gecko | Mozilla 1.1 | Win 95+ / OSX.1+ | 1.1 | A |
| Gecko | Mozilla 1.2 | Win 95+ / OSX.1+ | 1.2 | A |
| Gecko | Mozilla 1.3 | Win 95+ / OSX.1+ | 1.3 | A |
| Gecko | Mozilla 1.4 | Win 95+ / OSX.1+ | 1.4 | A |
| Gecko | Mozilla 1.5 | Win 95+ / OSX.1+ | 1.5 | A |
| Gecko | Mozilla 1.6 | Win 95+ / OSX.1+ | 1.6 | A |
| Gecko | Mozilla 1.7 | Win 98+ / OSX.1+ | 1.7 | A |
| Gecko | Mozilla 1.8 | Win 98+ / OSX.1+ | 1.8 | A |
| Gecko | Seamonkey 1.1 | Win 98+ / OSX.2+ | 1.8 | A |
| Gecko | Epiphany 2.20 | Gnome | 1.8 | A |
| Webkit | Safari 1.2 | OSX.3 | 125.5 | A |
| Webkit | Safari 1.3 | OSX.3 | 312.8 | A |
| Webkit | Safari 2.0 | OSX.4+ | 419.3 | A |
| Webkit | Safari 3.0 | OSX.4+ | 522.1 | A |
| Webkit | OmniWeb 5.5 | OSX.4+ | 420 | A |
| Webkit | iPod Touch / iPhone | iPod | 420.1 | A |
| Webkit | S60 | S60 | 413 | A |
| Presto | Opera 7.0 | Win 95+ / OSX.1+ | - | A |
| Presto | Opera 7.5 | Win 95+ / OSX.2+ | - | A |
| Presto | Opera 8.0 | Win 95+ / OSX.2+ | - | A |
| Presto | Opera 8.5 | Win 95+ / OSX.2+ | - | A |
| Presto | Opera 9.0 | Win 95+ / OSX.3+ | - | A |
| Presto | Opera 9.2 | Win 88+ / OSX.3+ | - | A |
| Presto | Opera 9.5 | Win 88+ / OSX.3+ | - | A |
| Presto | Opera for Wii | Wii | - | A |
| Presto | Nokia N800 | N800 | - | A |
| Presto | Nintendo DS browser | Nintendo DS | 8.5 | C/A1 |
| KHTML | Konqureror 3.1 | KDE 3.1 | 3.1 | C |
| KHTML | Konqureror 3.3 | KDE 3.3 | 3.3 | A |
| KHTML | Konqureror 3.5 | KDE 3.5 | 3.5 | A |
| Tasman | Internet Explorer 4.5 | Mac OS 8-9 | - | X |
| Tasman | Internet Explorer 5.1 | Mac OS 7.6-9 | 1 | C |
| Tasman | Internet Explorer 5.2 | Mac OS 8-X | 1 | C |
| Misc | NetFront 3.1 | Embedded devices | - | C |
| Misc | NetFront 3.4 | Embedded devices | - | A |
| Misc | Dillo 0.8 | Embedded devices | - | X |
| Misc | Links | Text only | - | X |
| Misc | Lynx | Text only | - | X |
| Misc | IE Mobile | Windows Mobile 6 | - | C |
| Misc | PSP browser | PSP | - | C |
| Other browsers | All others | - | - | U |


[gecode-users] Unsigned Int Constraint Variables
Christian Schulte
cschulte at kth.se
Fri Apr 4 08:53:24 CEST 2014
No, that will not work at all. Most constraints assume signedness of integer
variables and there are many datatypes that directly depend on the choice of
the type for integer variables.
So, unfortunately, there is no easy way.
Cheers
Christian
--
Christian Schulte, Professor of Computer Science, KTH,
www.ict.kth.se/~cschulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of negate273 at gmail.com
Sent: Friday, April 04, 2014 8:42 AM
To: users at gecode.org
Subject: [gecode-users] Unsigned Int Constraint Variables
Hi,
Is there anyway by which the bounds of an integer constraint variable be set
to 0..2**32-1 (0xFFFF_FFFF) instead of the bounds for a signed integer
(-0x7FFF_FFFF, 0x7FFF_FFFF) ?
I tried recompiling gecod by setting
- gecode/int.hh Gecode::Int::Limits.max to UINT_MAX -1 (original
INT_MAX-1)
- gecode/int.hh Gecode::Int::Limits.min to 0 (original -max)
- gecode/support/int-type.hpp IntTypeTraits<signed int> min = 0
(originally INT_MIN)
- gecode/support/int-type.hpp IntTypeTraits<signed int> max = UNIT_MAX-1
(originally INT_MAX) but these do not help, in recognizing variables that
may have values > 2**31.
Any pointers ?
Thanks
~az
_______________________________________________
Gecode users mailing list
users at gecode.org
https://www.gecode.org/mailman/listinfo/gecode-users
More information about the users
mailing list


You got to ~/public/index.html!!
Now click here to try and come back again :)
Click here to try and go to sub-folder called public
Click here to try and go to foo.html which is in root and in public
Click here to try and go to an ASPX file
Click here to try and go to a route
Click here to try and go to an OWIN handler
Click here to try and go to a file in the root of the site, it should 404
Click here to try and go to a dir in the root of the site, it should 404


Request attention:
info
alert
Note: this will either flash or bounce window icon (depends on platform).