|
If you are upgrading from Music Object version 2.x and would like to know about the significant changes that have occurred between versions 2.x and 3.0.x, please consult the version history for Music Object Version 3.0.0.
| What's New In This Version |
At the time of this writing, an alpha version of the Beatnik Player - that has been specifically developed to be compatible with Netscape 6 - has been tested on pre-release beta versions of the Netscape 6 browser. This testing exposed certain incompatibilities between Music Object and Netscape 6, some of which related to the browser's new XPCOM component architecture, while others related to issues with the browser's new JavaScript interpreter and DOM support. Consequently, some changes have been made in Music Object 3.2.4 to address these issues, so that sonified content can work across the broadest possible range of Netscape and Microsoft browsers.
By deploying Music Object 3.2.4 in your content now, you can benefit in two key ways...
IMPORTANT : There is a possibility that further issues may arise before Netscape 6 is publicly released that may impact on the Music Object API. In this event, a further Music Object maintenance release would be made available to ensure full Netscape 6 compatibility. However, at the time of this 3.2.4 release, things are looking promising.
- A Higher Quality Beatnik Player
By updating to 3.2.4 now, you provide Beatnik with a larger array of content that can be tested during the completion of the Beatnik Player for Netscape 6, thereby helping to ensure that the Beatnik Player for Netscape 6 is a quality product that can work correctly with your content. Without updating to Music Object 3.2.4, it will not be possible for Beatnik to test the new player with your content.
- First Out of the Gate
By updating to 3.2.4 now, you stand a good chance of having content that is ready for when the Beatnik Player for Netscape 6 is released. Unless significant unforeseen issues arise, there is a good likelihood that your content that is updated to use Music Object 3.2.4 now will just start working in Netscape 6 when it is launched. This would effectively give you a head start over other developers who may only update to the most current version of Music Object some time after Netscape 6 is launched.
Music Object 3.2.4 provides even broader support than version 3.2.3 for customized versions of the Netscape Communicator browser, including versions that are shipped with some brands of laptop computers.


energy.usef.dso.workflow.altstep
Classes
DsoCreateFlexRequestStubNone
DsoCreateFlexRequestStubOne
DsoCreateGridSafetyAnalysisStubCongestion
DsoCreateGridSafetyAnalysisStubCongestionDelay
DsoCreateGridSafetyAnalysisStubNoCongestion
DsoCreateNonAggregatorForecastStubWithoutFeeder
DsoMonitorGridStubCongestion
DsoMonitorGridStubNoCongestion
DsoPlaceFlexOrdersStubNoOrder
DsoPlaceFlexOrdersStubOrder
DsoPlaceFlexOrdersStubOrderOne
DsoPlaceOperateFlexOrdersStubNoOrder
DsoPlaceOperateFlexOrdersStubOrder


A smooth, mild blend of coffees from Mexico, Bolivia and Guatemala.
Expresso, steamed milk and chocolate syrup.
A spicy drink made with black tea, spices, milk and honey.
A spycy drink made with black tea, spices, milk and honey.


Objects
An object can have properties dynamically added after it has been created.
var person = {}; // an empty object person.firstName = "John"; person.lastName = "Smith"; person.age = 33;
Two object-type variables are equal if they refer to the same object. Unlike numbers, strings, and boolean variables, identical content does not mean equality.
var a = {}; // "a" refers to a new object var b = {}; // "b" refers to a new object a === b; // false: "a" and "b" do not refer to // the same object var c = a; // "c" refers to the same object as "a" a === c; // true: "a" and "c" do refer to the // same object a.value = 6; // the object referenced by "a" now has // a "value" property c.value === 6; // referencing the object through "c" // references that same property


About Us
SANGRAM MARINE SERVICES has joined hands for the modern Shipping Management It is a objective of our organization to provide a proper technical and crew management excellent service to our clients. Both Companies are merged to work with big ideas to grow its internal strength by developing new infrastructures, and quality services. Our dedicated team provides high quality professional Services matching national and International standards to achieve highest level of customer Satisfaction through their commitment and hard work.


MTransit Apps ("we", "us", "our”, "developers") has developed this version of the mobile application "MonTransit" ("this app").
The old version of the mobile application "MonTransit" was developed by "Mathieu Méa".
By downloading, installing and using this version of the mobile application "MonTransit", the user accepts the terms and conditions described of this Privacy Policy.
This privacy policy does not cover third parties apps, products, services or websites contained inside this mobile application (such as Google Mobile Ads).
This app anonymously tracks and reports user's activity to third party services (such as Google Analytics):
No user data is being collected by the MonTransit app when communicating with YouTube API Services.
The information collected by this mobile application might be used by third party services (such as Google).
The information collected is used to improve this mobile application based on the usage of this mobile application by users.
Users can disable part of the collection of information by:
Users can disable entirely the collection of information by:
No user information is disclosed directly to third parties.
The app requests information from 3rd party data providers such as YouTube (Google).
By using the app, users are agreeing to be bound by the YouTube Terms of Service and Google Privacy Policy.
The MonTransit app uses YouTube API Services to show you the latest videos from transit agencies.
The collected information is stored in third parties services (such as Google Analytics).
Only Google Accounts with 2-Step Verification or strong passwords have access to this data.
Collected information is retained in third party services for as long as possible.
It's currently not possible to access or remove collected information since it's not possible to identify a specific user information.
This privacy policy might be updated as frequently as necessary.
For questions about this privacy policy, please send an email to<EMAIL_ADDRESS>Cette page est également disponible en français.


--- layout: page title: Fees & Sponsorship Packages ---
| Fee Type | Fee cost | Duration | |
|---|---|---|---|
| P1 | Congress Delegate (1 person) | 500 € | 1 year |
| P2 | Exhibitor/Sponsor (1 person) | 1.000 € | 1 year |
| P3 | Journalist/Media (1 person) | 800 € | 1 year |
| Sponsorship type | |||
| C1.1 | Company exhibitor (small promotion package) | 5.000 € | 1 year |
| C1.2 | Company exhibitor (medium promotion package) | 10.000 € | 1 year |
| C1.3 | Company exhibitor (large promotion package) | 20.000 € | 1 year |
| C2.1 | Services solicitor company (small promotion package) | 10.000 € | 1 year |
| C2.2 | Services solicitor company (medium promotion package) | 20.000 € | 1 year |
| C2.3 | Services solicitor company (large promotion package) | 50.000 € | 1 year |
Package includes the provision of one (1) small roll-up stand with the company's logo on every satellite GeNeDis event scheduled to happen during the annual sponsorship period, inclusion of the company's logo on the GeNeDis web-site and complimentary use of the GeNeDis sponsoring affiliation for the company's products.
Package includes the provision of two (2) regular roll-up stands with the company's logo on every satellite GeNeDis event scheduled to happen during the annual sponsorship period, inclusion of the company's logo on the GeNeDis web-site, complimentary use of the GeNeDis sponsoring affiliation for the company's products, invitation of a company's representative to attend one (1) GeNeDis satellite event during the annual sponsorship period, and allowance to exhibit the company's products during one (1) GeNeDis satellite event in a booth of predefined size.
Package includes the provision of two (2) regular roll-up stands and a medium-sized banner with the company's logo on every satellite GeNeDis event scheduled to happen during the annual sponsorship period, inclusion of the company's logo on the GeNeDis web-site, complimentary use of the GeNeDis sponsoring affiliation for the company's products, invitation of a company's representative to attend two (2) GeNeDis satellite events during the annual sponsorship period, and allowance to exhibit the company's products during one (1) GeNeDis satellite event within a predefined booth.


Lymphocyte glucocorticoid receptor binding during depression and after clinical recovery.
Abstract
Lymphocyte glucocorticoid receptor binding parameters were studied in 15 severely depressed patients during depression and after clinical recovery, and in 15 healthy controls. There was no difference in glucocorticoid receptor number or affinity between depressed patients and recovered or control subjects. Afternoon ACTH and cortisol concentrations did not differ significantly between the three groups. No relationship could be established between glucocorticoid receptor binding and antidepressant medication. These data support the view of an impaired ligand-induced plasticity of glucocorticoid receptor regulation rather than the hypothesis of decreased glucocorticoid receptor numbers during depression.


Program
---
Civil Mariage
10 : 00
Mairie of Palaiseau
91 Rue de Paris
91120 Palaiseau
---
Reception
12 : 30
Novotel Saclay
Rue Charles Thomassin
91400 Saclay
Our Photo Story
---
We are Phuong and Huy, and this is our short story
We like cooking and baking, but more than all, we like eating
We do sport to keep our weight from exploding
Our tradition at monthy anniversaries is a box of chocolate
On our birthday, we enjoy durian cakes
We like hiking in summers and hunting small-town marché de Noel in winters
We have passed two Valentines together
We have passed springs, summers, autumns and winters
We have been together through thick and thin (mostly thick), for 2 years and counting
RSVP
---
Your presence will make the day more special for us.
Please let us know if you can join!
Infos Pratiques
---
Dress code
All colors, except BLACK and WHITE
Public Transport
To mairie of Palaiseau: RER B, station Palaiseau
To Novotel Saclay: Bus 91.11 (stop La Martinière) or 91.06/91.10 (stop Christ de Saclay) from Massy-Palaiseau, RER B (station Le Guichet) then bus 9 (stop Mairie de Saclay) from mairie of Palaiseau


Preparing for Bootcamp
07 March, 2020
The end of the beginning Reflection
What are three new things you have learned about yourself and your ego as a result of the core learning?
Going through flipped learning environment for the first time made me realized I tend to focus on theory over practice. I'm glad that throughout foundations, there are weekly deadline and it enabled me to get into a more proactive doer mode.
After 5 challenging weeks of foundations, I'm even more committed and excited about my goal of becoming a developer. I've tried to learn programming in the past but every time I gave up with various excuses. That's why going through foundations is extra special to me because this journey allowed me to become acquainted with programming, something that I've always deemed an impenetrable fortress.
What are the role of values, empathy and self awareness in learning and programming?
The journey of a programmer is an extremely challenging and demanding endevor. It is easy to be overwhelmed with new technology emerging all the time. While it is important to keep up with the latest and greatest, it is also important to stay true to your values and not lose yourself.
What has surprised you the most about the core learning?
The flipped classroom style learning surprised me the most. I wasn't sure how I would adapt to a flipped learning environment because I've only encountered traditional learning prior to Dev Academy. Even though it was challenging to adapt to a new learning style & environment, I enjoyed it a lot.
What were the most challenging aspects of the core learning?
Every end of sprint reflection was challenging for me. Writing this blog and reflecting on values were things that I rarely do.
Why do you think we, a programming school, are spending so much time focusing on core learning in a web development bootcamp course?
I think the lack of emphasis on social skills is the main reason why success in traditional learning institutes doesn't translate to success in life. Web development encompasses a wide range of disciplines and it is inevitable to have to work with other people to complete projects.
Does the time you spent studying core learning here feel like a waste of time? Should you have just used that time to practicing programming instead? Justify your answer.
I don't think it is a waste of time at all. What's even more important than practicing programming is to develop the mindset that change is possible and continue to develop and improve my skill set even after the bootcamp.


This plugin looks up selected graph nodes extracts attributes from a GraphML file and
displays the data in Constellation. Note that at this stage it does not search graphs nested within nodes.
Parameters
GraphML File - The GraphML File from which to retrieve attributes.


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≡ ~ ^ ∨ ⍲ ⍱
⊢ ⊣ ⊥ ⊤ ⍎ ⍕
○ ⌽ ⊖ ⍉ | !
⌊ ⌈ ↑ ↓ ⍋ ⍒
∊ ⍷ ⍳ ⍸ ⍴ ?
, ⍪ ⊃ ] { ⌹
⌿ ⍀ / \ } ⊂
¨ ⍤ ⍥ . ∪ ∩
∇ : ⍩ ⍺ ⍵
What is GNU APL.js? GNU APL.js is basically a version of GNU APL compiled to Javascript in order to be embedded into a webpage. GNU APL is among the best APL interpreters currently available; it is written in C++ and the emscripten compiler allowed to compile the C++ code into Javascript with only a few changes. The “.js” suffix has been added to the name because the Javascript version to prevent the user of this website to underestimate the high quality of the original GNU APL if he/she encounters some issues here.
What are the differences between GNU APL? First, all libraries that make the interface better have been removed; the shared-memory system was incompatible with the Javascript version and it has been removed as well. Some minor fixes had to be done at some places where a function was unknown to the emscripten compiler. Finally the interactive REPL-based engine had to be replaced with some more rudimentary code executer.
What is the purpose of GNU APL.js? The main purpose of this website is to allow sharing pieces of APL code with the help of a “permalink” system (for instance in a forum or in a mail message).


Game Development and More
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%include templates/parts/head.html
%include templates/parts/navBar.htmlMarch 3, 2017
The twenty-one questions and huffman encoding assignment is due Friday, March 10th at 12:00pm.
When you are finished, submit your assignment using our Paperless web system. Please turn in all three parts of the assignment together. Please turn in only the file(s) specified in each part of the assignment.
Survey: After you turn in the assignment, we would love for you to fill out our anonymous CS 106X homework survey to tell us how much you liked / disliked the assignment, how challenging you found it, how long it took you, etc. This information helps us improve future assignments.


Project 1 EECS 370 (Spring 2021)
| Worth: | 100 points |
| Assigned: | Wednesday, May 5, 2021 |
| Part 1a Due: | 11:55 PM EDT, Wednesday, May 12, 2021 |
| Part 1s & 1m Due: | 11:55 PM EDT, Tuesday, May 18, 2021 |
0. Starter Code
The following link contains the starter code for the project : start_files
1. Purpose
This project is intended to help you understand the instructions of a very simple assembly language and how to assemble programs into machine language.
2. Problem
This project has three parts. In the first part, you will write a program to take an assembly-language program and produce the corresponding machine language. In the second part, you will write a behavioral simulator for the resulting machine code. In the third part, you will write a short assembly-language program to multiply two numbers.
3. LC-2K Instruction-Set Architecture
In this and several of the following projects, you will be gradually building the LC-2K (Little Computer 2000). The LC-2K is very simple, but it is general enough to solve complex problems. For this project, you will only need to know the instruction set and instruction format of the LC-2K.
The LC-2K is an 8-register, 32-bit computer. All addresses are word-addresses. The LC-2K has 65536 words of memory. By assembly-language convention, register 0 will always contain 0 (i.e. the machine will not enforce this, but no assembly-language program should ever change register 0 from its initial value of 0).
3.1. Instruction Formats
There are 4 instruction formats (bit 0 is the least-significant bit). Bits 31-25 are unused for all instructions, and should always be 0.
R-type instructions (add , nor ) |
bits 24-22: opcode bits 21-19: reg A bits 18-16: reg B bits 15-3: unused (should all be 0) bits 2-0: destReg |
I-type instructions (lw , sw , beq ) |
bits 24-22: opcode bits 21-19: reg A bits 18-16: reg B bits 15-0: offsetField (a 16-bit, 2s complement number with a range of -32768 to 32767) |
J-type instructions (jalr ) |
bits 24-22: opcode bits 21-19: reg A bits 18-16: reg B bits 15-0: unused (should all be 0) |
O-type instructions (halt , noop ) |
bits 24-22: opcode bits 21-0: unused (should all be 0) |
3.2. Description of Machine Instructions
| Assembly language name for instruction | Opcode in binary (bits 24, 23, 22) | Action |
|---|---|---|
add (R-type format) |
000 | Add contents of regA with contents of regB , store results in destReg . |
nor (R-type format) |
001 | Nor contents of regA with contents of regB , store results in destReg . This is a bitwise nor; each bit is treated independently. |
lw (I-type format) |
010 | Load regB from memory. Memory address is formed by adding offsetField with the contents of regA . |
sw (I-type format) |
011 | Store regB into memory. Memory address is formed by adding offsetField with the contents of regA . |
beq (I-type format) |
100 | If the contents of regA and regB are the same, then branch to the address PC+1+offsetField , where PC is the address of this beq instruction. |
jalr (J-type format) |
101 | First store PC+1 into regB , where PC is the address of this jalr instruction. Then branch to the address contained in regA . Note that this implies if regA and regB refer to the same register, the net effect will be jumping to PC+1 . |
halt (O-type format) |
110 | Increment the PC (as with all instructions), then halt the machine (let the simulator notice that the machine halted). |
noop (O-type format) |
111 | Do nothing. |
4. LC-2K Assembly Language and Assembler (40%)
The first part of this project is to write a program to take an assembly-language program and translate it into machine language. You will translate assembly-language names for instructions, such as beq, into their numeric equivalent (e.g. 100), and you will translate symbolic names for addresses into numeric values. The final output will be a series of 32-bit instructions (instruction bits 31-25 are always 0).
The format for a line of assembly code is (<white>
means a series of tabs
and/or spaces):
label<white>instruction<white>field0<white>field1<white>field2<white>comments
The leftmost field on a line is the label field. Valid labels contain a maximum of 6 characters and can consist of letters and numbers (but must start with a letter). The label is optional (the white space following the label field is required). Labels make it much easier to write assembly-language programs, since otherwise you would need to modify all address fields each time you added a line to your assembly-language program!
After the optional label is white space. Then follows the instruction field, where the instruction can be any of the assembly-language instruction names listed in the above table. After more white space comes a series of fields. All fields are given as decimal numbers or labels. The number of fields depends on the instruction, and unused fields should be ignored (treat them like comments).
R-type instructions (add, nor) instructions require 3 fields:
- field0 is regA
- field1 is regB
- field2 is destReg
I-type instructions (lw, sw, beq) require 3 fields:
- field0 is regA
- field1 is regB
- field2 is either a numeric value for offsetField or a
symbolic address. Numeric offsetFields can be positive
or negative; symbolic addresses are discussed below.
J-type instructions (jalr) require 2 fields:
- field0 is regA
- field1 is regB.
O-type instructions (noop and halt) require no fields.
Symbolic addresses refer to labels. For lw
or sw
instructions, the assembler
should compute offsetField
to be equal to the address of the label. This could
be used with a zero base register to refer to the label, or could be used with
a non-zero base register to index into an array starting at the label. For beq
instructions, the assembler should translate the label into the numeric
offsetField
needed to branch to that label.
After the last used field comes more white space, then any comments. The comment field ends at the end of a line. Comments are vital to creating understandable assembly-language programs, because the instructions themselves are rather cryptic.
All valid LC-2K programs must have a newline character at the end of each line.
Some text editors enforce this for the last line of the file, and some do not.
Failing to have a newline on the last line of assembly code can lead to strange
bugs that can be quite difficult to find. Thus, be sure to end your assembly
language files with newlines. In many editors, you can guarantee this by putting
a blank line at the end of the file, and then deleting the blank line. Leaving a
blank line in place is not recommended, as this will typically cause assembly
to fail with an unrecognized opcode
error.
In addition to LC-2K instructions, an assembly-language program may contain
directions for the assembler. The only assembler directive we will use is .fill
(note the leading period). .fill
tells the assembler to put a number into the
place where the instruction would normally be stored. .fill
instructions use
one field, which can be either a numeric value or a symbolic address. For
example, .fill 32
puts the value 32 where the instruction would normally be
stored. .fill
with a symbolic address will store the address of the label.
In the example below, .fill start
will store the value 2, because the label
start
is at address 2. The bounds of the numeric value for .fill
instructions
are -2^31 to +2^31-1 (-2147483648 to<PHONE_NUMBER>).
The assembler should make two passes over the assembly-language program. In the first pass, it will calculate the address for every symbolic label. Assume that the first instruction is at address 0. In the second pass, it will generate a machine-language instruction (in decimal) for each line of assembly language. For example, here is an assembly-language program (that counts down from 5, stopping when it hits 0).
lw 0 1 five load reg1 with 5 (symbolic address)
lw 1 2 3 load reg2 with -1 (numeric address)
start add 1 2 1 decrement reg1
beq 0 1 2 goto end of program when reg1==0
beq 0 0 start go back to the beginning of the loop
noop
done halt end of program
five .fill 5
neg1 .fill -1
stAddr .fill start will contain the address of start (2)
And here is the corresponding machine language:
(address 0): 8454151 (hex 0x810007)
(address 1): 9043971 (hex 0x8a0003)
(address 2): 655361 (hex 0xa0001)
(address 3): 16842754 (hex 0x1010002)
(address 4): 16842749 (hex 0x100fffd)
(address 5): 29360128 (hex 0x1c00000)
(address 6): 25165824 (hex 0x1800000)
(address 7): 5 (hex 0x5)
(address 8): -1 (hex 0xffffffff)
(address 9): 2 (hex 0x2)
Be sure you understand how the above assembly-language program got translated to machine language.
Since your programs will always start at address 0, your program should only output the contents, not the addresses.
8454151
9043971
655361
16842754
16842749
29360128
25165824
5
-1
2
4.1. Running Your Assembler
Write your program to take two command-line arguments. The first argument is
the file name where the assembly-language program is stored, and the second
argument is the file name where the output (the machine-code) is written.
For example, with a program name of assemble
, an assembly-language program
in program.as
, the following would generate a machine-code file program.mc
:
./assemble program.as program.mc
Note that the format for running the command must use command-line arguments for the file names (rather than standard input and standard output). Your program should store only the list of decimal numbers in the machine-code file, one instruction per line. The decimal numbers will range from -2^31 to +2^31-1 (-2147483648 to<PHONE_NUMBER>). Any deviation from this format (e.g. extra spaces or empty lines) will render your machine-code file ungradeable. Any other output that you want the program to generate (e.g. debugging output) can be printed to standard output.
4.2. Error Checking
Your assembler should catch the following errors in the assembly-language program:
- Use of undefined labels
- Duplicate labels
offsetFields
that dont fit in 16 bits- Unrecognized opcodes
Your assembler should exit(1)
if it detects an error and exit(0)
if it finishes without detecting any errors. Your
assembler should NOT catch simulation-time errors, i.e. errors that would occur
at the time the assembly-language program executes (e.g. branching to address
-1, infinite loops, etc.).
4.3. Test Cases
An integral (and graded) part of writing your assembler will be to write a suite of test cases to validate any LC-2K assembler. This is common practice in the real world software companies maintain a suite of test cases for their programs and use this suite to check the programs correctness after a change. Writing a comprehensive suite of test cases will deepen your understanding of the project specification and your program, and it will help you a lot as you debug your program.
The test cases for the assembler part of this project will be short assembly-language programs that serve as input to an assembler. You will submit your suite of test cases together with your assembler, and we will grade your test suite according to how thoroughly it exercises an assembler. Each test case may be at most 50 lines long, and your test suite may contain up to 20 test cases. These limits are much larger than needed for full credit (the solution test suite is composed of 5 test cases, each < 10 lines long). See Section 7 for how your test suite will be graded.
Hints: The example assembly-language program above is a good case to include in your test suite, though youll need to write more test cases to get full credit. Remember to create some test cases that test the ability of an assembler to check for the errors in Section 4.2.
4.4. Assembler Hints
Since offsetField
is a 2s complement number, it can only store numbers ranging
from -32768 to 32767. For symbolic addresses, your assembler will compute
offsetField
so that the instruction refers to the correct label.
Remember that offsetField
is only a 16-bit 2s complement number. Since Linux
integers are 32 bits, youll have to chop off all but the lowest 16 bits for
negative values of offsetField
.
5. Behavioral Simulator (40%)
The second part of this assignment is to write a program that can simulate any
legal LC-2K machine-code program. The input for this part will be the
machine-code file that you created with your assembler. With a program name
of simulate
and a machine-code file of program.mc
, your program should be
run as follows:
./simulate program.mc > output
This directs all printfs to the file output
.
The simulator should begin by initializing all registers and the program counter to 0. The simulator will then simulate the program until the program executes a halt.
The simulator should call printState
(included below) before executing each
instruction and once just before exiting the program. This function prints the
current state of the machine (program counter, registers, memory). printState
will print the memory contents for memory locations defined in the machine-code
file (addresses 0-9 in the Section 4 example).
5.1 Test Cases
As with the assembler, you will write a suite of test cases to validate any LC-2K simulator.
The test cases for the simulator part of this project will be short, valid assembly-language programs that, after being assembled into machine code, serve as input to a simulator. You will submit your suite of test cases together with your simulator, and we will grade your test suite according to how thoroughly it exercises an LC-2K simulator. Each test case may execute at most 200 instructions on a correct simulator, and your test suite may contain up to 20 test cases. These limits are much larger than needed for full credit (the solution test suite is composed of a couple test cases, each executing less than 40 instructions). See Section 7 for how your test suite will be graded.
5.2 Simulator Hints
Be careful how you handle offsetField
for lw
, sw
, and beq
. Remember that its a
2s complement 16-bit number, so you need to convert a negative offsetField
to
a negative 32-bit integer on the Linux workstations (by sign extending it).
One way to do this is to use the following function, also given in the starter
code:
int convertNum(int num)
{
/* convert a 16-bit number into a 32-bit Linux integer */
if (num & (1<<15) ) {
num -= (1<<16);
}
return(num);
}
An example run of the simulator (not for the specified task of multiplication) is included in Section 12.
6. Assembly-Language Multiplication (20%)
The third part of this assignment is to write an assembly-language program to
multiply two numbers. Input the numbers by reading memory locations called
mcand
and mplier
. The result should be stored in register 1 when the
program halts. You may assume that the two input numbers are at most 15 bits
and are positive; this ensures that the (positive) result fits in an LC-2K
word. Remember that shifting left by one bit is the same as adding the number
to itself. Given the LC-2K instruction set, its easiest to modify the
algorithm so that you avoid the right shift. Submit a version of the program
that computes (32766 * 10383).
Your multiplication program must be reasonably efficient it must be at most 50 lines long and execute at most 1000 instructions for any valid input (this is several times longer and slower than the solution). To achieve this, you are strongly encouraged to consider using a loop and shift algorithm to perform the multiplication; algorithms such as successive addition (e.g. multiplying 5 * 6 by adding 5 six times) will take too long.
7. Grading, Auto-Grading, and Formatting
[For spring 21 semester: To incentivize starting early, students will receive 1 bonus point for parts a and s each if they submit test cases that expose all or all but one of the instructor bugs 24-hours before the posted deadlines.]
We will grade primarily on functionality, including error handling, correctly assembling and simulating all instructions, input and output format, method of executing your program, correctly multiplying, and comprehensiveness of the test suites.
To help you validate your project, your submission will be graded automatically after submission. You may then continue to work on the project and re-submit. To deter you from using the autograder as a debugger, you will receive feedback from the autograder only for the first FIVE SUBMISSIONS on any given day. That is, you will receive feedback your score only five times on any given day. All subsequent submissions will be silently graded. Your final score will be derived from your overall best submission to the autograder.
The feedback from the autograder will not be very illuminating; it wont tell you where your problem is or give you the test programs. The purpose of the autograder is to let you know that you should keep working on your project (rather than thinking its perfect and ending up with a 0). The best way to debug your program is to generate your own test cases, figure out the correct answers, and compare your programs output to the correct answer. This is also one of the best ways to learn the concepts in the project.
The student suite of test cases for the assembler and simulator parts of this project will be graded according to how thoroughly they test an LC-2K assembler or simulator. We will judge thoroughness of the test suite by how well it exposes potential bugs in an assembler or simulator.
For the assembler test suite, the auto-grader will use each test case as input to a set of buggy assemblers. A test case exposes a buggy assembler by causing it to generate a different answer from a correct assembler. The test suite is graded based on how many of the buggy assemblers were exposed by at least one test case. This is known as mutation testing in the research literature on automated testing.
For the simulator test suite, the auto-grader will correctly assemble each test case, then use it as input to a set of buggy simulators. A test case exposes a buggy simulator by causing it to generate a different answer from a correct simulator. The test suite is graded based on how many of the buggy simulators were exposed by at least one test case. Note that the test cases for the simulator should all be valid, correct assembly language programs.
Because all programs will be auto-graded, you must be careful to follow the exact formatting rules in the project description:
-
(assembler) Follow exactly the format for inputting the assembly-language program and outputting the machine-code file.
-
(assembler) Call
exit(1)
if you detect errors in the assembly-language program. Callexit(0)
if you finish without detecting errors. -
(simulator) Dont modify
printState
orstateStruct
at all. Download this code into your program directly (don't re-type it) to avoid typos. -
(simulator) Call
printState
exactly once before each instruction executes and once just before the simulator exits. Do not call printState at any other time. -
(simulator) Dont print the sequence @@@ anywhere (except where the provided
printState
function prints it). -
(simulator)
state.numMemory
must be equal to the number of lines in the machine-code file. -
(simulator) Initialize all registers to 0.
-
(multiplication) Store the result in register 1.
-
(multiplication) The two input numbers must be in locations labeled
mcand
andmplier
(lower-case).
8. Turning in the Project
Use autograder.io to submit your files. You have been added as a student to the class, so you should see EECS 370 listed as a class if you visit: https://autograder.io/
Here are the files you should submit for each project part:
1) assembler (part 1a)
a. Your assembler, a C program named "assembler.c"
b. Suite of test cases (each test case is an assembly-language program
in a separate file, ending in ".as")
2) simulator (part 1s)
a. Your simulator, a C program named "simulator.c"
b. suite of test cases (each test case is an assembly-language program
in a separate file, ending in ".as")
3) multiplication (part 1m)
a. Your assembly program for multiplication, named "mult.as"
Your assembler and simulator must each be in a single C file. We will compile your program on a Linux workstation using the command below so your program should not require additional compiler flags or libraries. You are allowed to use any standard C libraries which compile with the specified flags below.
gcc program.c -lm -std=c99
The official time of submission for your project will be the time the last file is sent. If you send in anything after the due date, your project will be considered late (and will use up your late days). If you have already used up all of your late days, additional late submissions will not be scored for your project grade.
9. Code Fragment for Assembler
The focus of this class is machine organization, not C programming skills. To build your computer, however, you will be doing a lot of C programming. To help you, use the given fragment of the C program for the assembler. This shows how to specify command-line arguments to the program (via argc and argv), how to parse the assembly-language file, etc. This fragment is provided strictly to help you, though it may take a bit for you to understand and use the file. You may also choose to not use this fragment.
10. Code Fragment for Simulator
We have also given you some C code that may help you write the simulator.
Again, you should take this merely as a hint. You may have to re-code this to
make it do exactly what you want, but this should help you get started.
Remember not to change stateStruct
or printState
.
11. C Programming Tips
Here are a few programming tips for writing C programs to manipulate bits:
1) To indicate a hexadecimal constant in C, precede the number by 0x
.
For example, 27 decimal is 0x1b
in hexadecimal.
2) The value of the expression (a >> b)
is the number a shifted right by b
bits. Neither a nor b are changed. E.g. (25 >> 2)
is 6. Note that 25 is 11001
in binary, and 6 is 110
in binary.
3) The value of the expression (a << b)
is the number a shifted left by b
bits. Neither a nor b are changed. E.g. (25 << 2)
is 100. Note that 25 is 11001
in binary, and 100 is 1100100
in binary.
4) To find the value of the expression (a & b)
, perform a logical AND on each
bit of a and b (i.e. bit 31 of a ANDed with bit 31 of b, bit 30 of a ANDed with
bit 30 of b, etc.). E.g. (25 & 11)
is 9, since:
11001 (binary)
& 01011 (binary)
---------------------
= 01001 (binary), which is 9 decimal.
5) To find the value of the expression (a | b)
, perform a logical OR on each
bit of a and b (i.e. bit 31 of a ORed with bit 31 of b, bit 30 of a ORed with
bit 30 of b, etc.). E.g. (25 | 11)
is 27, since:
11001 (binary)
| 01011 (binary)
---------------------
= 11011 (binary), which is 27 decimal.
6) ~a
is the bit-wise complement of a (a is not changed).
Use these operations to create and manipulate machine-code. For example:
-
To look at bit 3 of the variable a, you might do:
(a>>3) & 0x1
-
To look at bits (bits 15-12) of a 16-bit word, you could do:
(a>>12) & 0xF
-
To put a 6 into bits 5-3 and a 3 into bits 2-1, you could do:
(6<<3) | (3<<1)
If youre not sure what an operation is doing, print some intermediate results to help you debug.
12. Example Run of Simulator
memory[0]=8454151
memory[1]=9043971
memory[2]=655361
memory[3]=16842754
memory[4]=16842749
memory[5]=29360128
memory[6]=25165824
memory[7]=5
memory[8]=-1
memory[9]=2
@@@
state:
pc 0
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 0
reg[ 2 ] 0
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 1
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 5
reg[ 2 ] 0
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 2
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 5
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 3
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 4
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 4
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 4
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 2
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 4
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 3
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 3
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 4
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 3
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 2
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 3
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 3
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 2
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 4
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 2
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 2
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 2
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 3
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 1
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 4
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 1
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 2
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 1
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 3
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 0
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
@@@
state:
pc 6
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 0
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state
machine halted
total of 17 instructions executed
final state of machine:
@@@
state:
pc 7
memory:
mem[ 0 ] 8454151
mem[ 1 ] 9043971
mem[ 2 ] 655361
mem[ 3 ] 16842754
mem[ 4 ] 16842749
mem[ 5 ] 29360128
mem[ 6 ] 25165824
mem[ 7 ] 5
mem[ 8 ] -1
mem[ 9 ] 2
registers:
reg[ 0 ] 0
reg[ 1 ] 0
reg[ 2 ] -1
reg[ 3 ] 0
reg[ 4 ] 0
reg[ 5 ] 0
reg[ 6 ] 0
reg[ 7 ] 0
end state


| 1 |
sunbird_mail_server_from_email |
The default communication email address |
If set, user will get an email from the set email address |
no default |
Sunbird-LMS |
| 2 |
sunbird_env_logo_url |
public access image url |
used to sent in email as logo |
no default |
Sunbird-LMS |
| 3 |
sunird_web_url |
The URL of the home page |
This URL is shared in an email such that the users are able to login |
no default |
Sunbird-LMS |
| 4 |
sunbird_app_url |
Th URL of Sunbird app in Play store |
This Sunbird app URL is shared in an email such that users are able to download the app |
no default |
Sunbird-LMS |
| 5 |
sunbird_msg_sender |
The name of the SMS sender |
This is the name that will appear on users screen in case an SMS is sent from the system |
no default |
Sunbird-LMS |
| 6 |
sunbird_installation_email |
This is the email address used for badger system |
This email is used for notifying the users while they install badger system |
no default |
Sunbird-LMS |
| 7 |
sunbird_installation |
The name of your instance |
Used to send telemetry and also for sending email. Spaces are not allowed in the name e.g: “Sunbird Dev”, instead use “SunbirdDev” |
no default |
Sunbird-LMS |
| 8 |
sunbird_encryption_key |
This is the key to encrypt and decrypt the attribute |
The key is used to to encrypt and decrypt the attribute, once set then it should not be changed |
no default |
Sunbird-LMS |
| 9 |
sunbird_default_channel |
Create a rootOrg in system and add the channel here |
This is used to associate user with the rootOrg |
each installer need to put it. |
Sunbird-LMS |
| 10 |
sunbird_sso_publickey |
To validate JWT token generated by Keycloak |
It is used to authenticate a user |
Need to get the key from keycloak (realm->keys->public keys) |
Sunbird-LMS |
| 11 |
telemetry_pdata_id |
…service |
…service ex: dev.sunbird.learning.service |
|
Sunbird-LMS |
| 12 |
telemetry_pdata_pid |
Producer ID of the telemetry |
It is the producer ID of the telemetry, e.g: actor-service |
|
Sunbird-LMS |
| 13 |
telemetry_pdata_ver |
Producer version or buid version which generates the telemetry |
Represents the producer version or buid version which generates the telemetry, e.g.: 1.5 |
|
Sunbird-LMS |
| 14 |
telemetry_local_storage_type |
Location to store the telemetry data |
The location for storing the telemetry data is only kafka |
kafka |
Sunbird-telemetry-service |
| 15 |
telemetry_kafka_broker_list |
IP address and ports of kafka |
Kafka connection details, - :,: |
The installer need to provide appropriate setails for IP and port |
Sunbird-telemetry-service |
| 16 |
telemetry_kafka_topic |
Name of the kafka topic |
Recommended topic name format is .telemetry.ingestion |
|
Sunbird-telemetry-service |


When this checkbox is selected, the TypeScript Language Service also processes projects that do not contain a tsconfig.json configuration files. In this case, the default scope is the entire project.


Pul
A Blockchain based distributed system that allows people without agency the opportunity to have their voices heard in the decision making process
Earlier this month, I got selected for the IDEO CO-Lab makeathon in San Francisco and got the cool opportunity to dabble in emerging tech(blockchain, AI, VR amongst others) while prototyping a solution in their Collaborative Cities portfolio. My team and I received the following prompt:
How might we build a digital community engagement platform that creates vibrant, collaborative conversations between people who inhabit spaces and those who govern them?
In most cities and administrative units, governance is largely based on historical models that tie political representation to land ownership. Consequently, a vast majority of people who live in a specific place who and might be deeply connected to it, are left out of the decision-making process.
We selected homeless people as the target users for our prototype. By mapping out the user journeys of homeless people, and identifying their interactions with different stakeholders, we identified major pain points that homeless people face in getting their voices heard in the decision making processes at the local governance level.
Our Solution
Based on our findings, we envision Pul, a blockchain based distribution system that allows homeless people to have their voices heard in the decision making process at the local government level. Pul would consist of a series of kiosks set up in public places that are frequently visited by homeless people, such as in soup kitchens and homeless shelters. The users would be able to interact with the kiosks through an interactive menu that would be primarily voice and image based. The kiosks would provide useful information to the users, such as employment opportunities and information about other soup kitchens and shelters. At the same time, the kiosks would get information from the users on issues that they face, as well as elicit feedback from them on local government policies that are directly affecting them. By recording this information on a blockchain and making it publicly available, we would help civil society organizations to use this data and apply pressure on the government to consider the voices of people who are frequently ignored in civic decision making processes.
The users would use any government ID to record their responses into the kiosk. At the backend, the blockchain would use a Zero-Knowledge protocol to verify the identity of the user without recording any identifiable information. This feature is critical to ensure that the information collected from the people is completely anonymized.
Pictures of the Prototype
The Team!
A huge shoutout to Shreyas, Karen and Ryan for an awesome experience building Pul!
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Dans le cadre de mes études à EPSI, un module de langue étrangère (Anglais) proposait à chacun d'étudier un sujet. Une problématique a dond été posée et le sujet étudié à l'aide de divers moyen : vidéos, articles de presse, articles web.
A humorist (Blanche Gardin) was talking about technological advances. And she was saying that we created the planes to satisfy a dream, a desire. We fly by plane, at least we say "fly" but in reality it is the plane that flies. We believe in satisfying our desires and our dreams thanks to the technologies. Similarly with our laptops, we think we have gotten smarter with it, but is that true ? We have become more dependent. A Caveman knew how to make his tool. Ask us to make a flint, no one will know how to make it. That is why future IT engineers need to think about new technologies that can make us less dependent. I wanted to compare these two intelligences and to think about the super intelligence we are creating, because one day this "super intelligence" may surpass Human Intelligence.
Intelligence, as a global definition, can be defined as the ability to acquire and apply knowledge and skills. But what artificial intelligence really means ? Artificial Intelligence is the development of computer systems in such a way as to perform tasks normally requiring human intelligence. This innovation, created by human intelligence, allows to do specific tasks much faster with less effort, which is apparently the ultimate objective. We can finally say that by developing Artificial Intelligence we are searching to simulate a Human Intelligence.
There are two types of artificial intelligence : weak and strong.
Artificial Intelligence is used in several domains such as the healthcare, education, business. Artificial Intelligence has many different uses : visual perception, speech recognition, decision-making, and translation between languages. Artificial is incorporated into a variety of different types of technology such as robotics, self-driving cars, machine vision – facial recognition, cameras are now abled to recognize us. This graph recaps the domains in which AI is used.
As we said earlier, AI is the simulation of human intelligence. Artificial intelligence was created for humans, to make it easier for us to work.
Humans are doted of a natural intelligence. This intelligence is defined as the quality of the mind that is made up of capabilities to learn from past experience, adaptation to new situations,
handling of abstract ideas and the ability to change our own environment using our knowledge. Human Intelligence can provide several kinds of information.
We know it Artificial intelligence and human intelligence develop around cognitive functions such as memory, problem-solving, learning, planning, language, reasoning, and perception.
There is just one big difference between human and artificial intelligence : human intelligence is better at multi-tasking and it can incorporate emotional elements, human interaction.
As humans we have a sensitive cognition. Human intelligence can provide data on things about which the subject has specific knowledge, in the case of defectors and spies, sensitive information to which they had access.
Finally, it can provide information on interpersonal relationships and networks of interest.
This is THE question we have to think about. There is a video in which Sam Harris describes a quite terrifying scenario on how the advances we make on the AI could end up destroying us. As he says,
the most disturbing is that we are still unable to get an idea of the dangers that await us.
We can't reverse it. It is too late : we can only improve our technologies. A move back would be so complicated : no more Internet, no more networks, no more automation, no more technology.
We are now obliged to improve our technology.  And these machines will improve themselves.
There is a mathematical process called "the explosion of intelligence". In fact, we only have a perception of global intelligence and we cannot predict the curve of intelligence.
We just know that the machines we create are much smarter than we are because they "think" faster than we do. And this is what the "explosion of intelligence" is.
There is a mathematical process called "the explosion of intelligence". In fact, we only have a perception of global intelligence and we cannot predict the curve of intelligence. We just know that the machines we create are much smarter than we are because they "think" faster than we do. And this is what the "explosion of intelligence" is.
As Sam Harris points out, which as you can see has inspired me a lot, we are far, human, to be at the top of intelligence. Let's not forget that electronics go a million times faster than we do. A machine created by man thinks a million times faster. How to stop or limit such a device?
The machines, conscious or not, will destroy us, as the same we exterminate the ants by crushing them without any scruple.
On the other hand, if we had a super AI that knows how to do everything by itself, a perfect AI, what would we become? Without any more work, nothing to do, but even more inequality of wealth, and an unemployment rate never seen.


public class MultiPatternMatcher<T>
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
static class |
MultiPatternMatcher.BasicSequencePatternTrigger<T>
Simple SequencePatternTrigger that looks at each node, and identifies which
patterns may potentially match each node, and then aggregates (union)
all these patterns together.
|
static interface |
MultiPatternMatcher.NodePatternTrigger<T>
A function which returns a collections of patterns that may match when
given a single node from a larger sequence.
|
static interface |
MultiPatternMatcher.SequencePatternTrigger<T>
A function which returns a collections of patterns that may match when
a sequence of nodes.
|
| Constructor and Description |
|---|
MultiPatternMatcher(java.util.Collection<SequencePattern<T>> patterns) |
MultiPatternMatcher(MultiPatternMatcher.SequencePatternTrigger<T> patternTrigger,
java.util.Collection<? extends SequencePattern<T>> patterns) |
MultiPatternMatcher(MultiPatternMatcher.SequencePatternTrigger<T> patternTrigger,
SequencePattern<T>... patterns) |
MultiPatternMatcher(SequencePattern<T>... patterns) |
| Modifier and Type | Method and Description |
|---|---|
java.util.List<SequenceMatchResult<T>> |
find(java.util.List<? extends T> elements,
SequenceMatcher.FindType findType)
Given a sequence, applies our patterns over the sequence and returns
all matches, depending on the findType.
|
java.lang.Iterable<SequenceMatchResult<T>> |
findAllNonOverlappingMatchesPerPattern(java.util.List<? extends T> elements)
Given a sequence, applies each of our patterns over the sequence and returns
all non overlapping matches for each of the patterns.
|
java.util.List<SequenceMatchResult<T>> |
findNonOverlapping(java.util.List<? extends T> elements)
Given a sequence, applies our patterns over the sequence and returns
all non overlapping matches.
|
java.util.List<SequenceMatchResult<T>> |
findNonOverlapping(java.util.List<? extends T> elements,
java.util.Comparator<? super SequenceMatchResult> cmp)
Given a sequence, applies our patterns over the sequence and returns
all non overlapping matches.
|
java.util.List<SequenceMatchResult<T>> |
findNonOverlappingMaxScore(java.util.List<? extends T> elements)
Given a sequence, applies our patterns over the sequence and returns
all non overlapping matches.
|
java.util.List<SequenceMatchResult<T>> |
findNonOverlappingMaxScore(java.util.List<? extends T> elements,
java.util.function.Function<? super SequenceMatchResult,java.lang.Double> scorer)
Given a sequence, applies our patterns over the sequence and returns
all non overlapping matches.
|
java.util.Collection<SequencePattern<T>> |
getTriggeredPatterns(java.util.List<? extends T> elements)
Given a sequence, return the collection of patterns that are triggered by the sequence
(these patterns are the ones that may potentially match a subsequence in the sequence)
|
boolean |
isMatchWithResult() |
void |
setMatchWithResult(boolean matchWithResult) |
public MultiPatternMatcher(MultiPatternMatcher.SequencePatternTrigger<T> patternTrigger, java.util.Collection<? extends SequencePattern<T>> patterns)
public MultiPatternMatcher(MultiPatternMatcher.SequencePatternTrigger<T> patternTrigger, SequencePattern<T>... patterns)
public MultiPatternMatcher(java.util.Collection<SequencePattern<T>> patterns)
public MultiPatternMatcher(SequencePattern<T>... patterns)
public java.util.List<SequenceMatchResult<T>> findNonOverlapping(java.util.List<? extends T> elements)
elements
- input sequence to match againstpublic java.util.List<SequenceMatchResult<T>> findNonOverlapping(java.util.List<? extends T> elements, java.util.Comparator<? super SequenceMatchResult> cmp)
elements
- input sequence to match againstcmp
- comparator indicating order that overlapped sequences should be selected.public java.util.List<SequenceMatchResult<T>> find(java.util.List<? extends T> elements, SequenceMatcher.FindType findType)
elements
- input sequence to match againstfindType
- whether FindType.FIND_ALL or FindType.FIND_NONOVERLAPPINGpublic java.util.List<SequenceMatchResult<T>> findNonOverlappingMaxScore(java.util.List<? extends T> elements)
elements
- input sequence to match againstpublic java.util.List<SequenceMatchResult<T>> findNonOverlappingMaxScore(java.util.List<? extends T> elements, java.util.function.Function<? super SequenceMatchResult,java.lang.Double> scorer)
elements
- input sequence to match againstscorer
- scorer for scoring each matchpublic java.lang.Iterable<SequenceMatchResult<T>> findAllNonOverlappingMatchesPerPattern(java.util.List<? extends T> elements)
elements
- input sequence to match againstpublic java.util.Collection<SequencePattern<T>> getTriggeredPatterns(java.util.List<? extends T> elements)
elements
- Input sequencepublic boolean isMatchWithResult()
public void setMatchWithResult(boolean matchWithResult)


NUnit 3.0 Test Adapter for Visual Studio - CTP 1 - In Process
Features
- Initial preview release of the test adapter using NUnit 3.0. Note that the adapter may not be used to run tests written against earlier versions of NUnit. The original adapter is still available for that purpose and both adapters may be installed if necessary.
Earlier Releases


Lattice Mapping Report File for Design Module 'top' Design Information Command line: map -a MachXO3LF -p LCMXO3LF-6900C -t CABGA256 -s 5 -oc Commercial TFP410_impl1.ngd -o TFP410_impl1_map.ncd -pr TFP410_impl1.prf -mp TFP410_impl1.mrp -lpf D:/31_WS/Lattice/HDMI_TFP410/impl1/TFP410_impl1.lpf -lpf D:/31_WS/Lattice/HDMI_TFP410/TFP410.lpf -c 0 -gui -msgset D:/31_WS/Lattice/HDMI_TFP410/promote.xml Target Vendor: LATTICE Target Device: LCMXO3LF-6900CCABGA256 Target Performance: 5 Mapper: xo3c00f, version: Diamond (64-bit) <IP_ADDRESS>.2 Mapped on: 01/19/19 00:44:58 Design Summary Number of registers: 259 out of 7485 (3%) PFU registers: 259 out of 6864 (4%) PIO registers: 0 out of 621 (0%) Number of SLICEs: 347 out of 3432 (10%) SLICEs as Logic/ROM: 347 out of 3432 (10%) SLICEs as RAM: 0 out of 2574 (0%) SLICEs as Carry: 224 out of 3432 (7%) Number of LUT4s: 683 out of 6864 (10%) Number used as logic LUTs: 235 Number used as distributed RAM: 0 Number used as ripple logic: 448 Number used as shift registers: 0 Number of PIO sites used: 16 + 4(JTAG) out of 207 (10%) Number of block RAMs: 0 out of 26 (0%) Number of GSRs: 1 out of 1 (100%) EFB used : No JTAG used : No Readback used : No Oscillator used : Yes Startup used : No POR : On Bandgap : On Number of Power Controller: 0 out of 1 (0%) Number of Dynamic Bank Controller (BCINRD): 0 out of 6 (0%) Number of Dynamic Bank Controller (BCLVDSO): 0 out of 1 (0%) Number of DCCA: 0 out of 8 (0%) Number of DCMA: 0 out of 2 (0%) Number of PLLs: 1 out of 2 (50%) Number of DQSDLLs: 0 out of 2 (0%) Number of CLKDIVC: 0 out of 4 (0%) Number of ECLKSYNCA: 0 out of 4 (0%) Number of ECLKBRIDGECS: 0 out of 2 (0%) Notes:- 1. Total number of LUT4s = (Number of logic LUT4s) + 2*(Number of distributed RAMs) + 2*(Number of ripple logic) 2. Number of logic LUT4s does not include count of distributed RAM and ripple logic. Number of clocks: 2 Net out_vga_ck_c: 153 loads, 153 rising, 0 falling (Driver: clk/PLLInst_0 ) Net clk_13_3m: 1 loads, 1 rising, 0 falling (Driver: IOSC ) Number of Clock Enables: 10 Net mode_bit: 4 loads, 4 LSLICEs Net out_vga_ck_c_enable_80: 9 loads, 9 LSLICEs Net out_vga_ck_c_enable_69: 8 loads, 8 LSLICEs Net out_vga_ck_c_enable_82: 1 loads, 1 LSLICEs Net out_vga_ck_c_enable_71: 1 loads, 1 LSLICEs Net u_vga_core/out_vga_ck_c_enable_53: 24 loads, 24 LSLICEs Net u_vga_core/out_vga_ck_c_enable_65: 2 loads, 2 LSLICEs Net u_vga_core/out_vga_ck_c_enable_34: 3 loads, 3 LSLICEs Net u_vga_core/u0_vid_new_frame: 16 loads, 16 LSLICEs Net u_vga_core/u0_vga_timing/h_rollover: 10 loads, 10 LSLICEs Number of LSRs: 10 Net mode_bit: 45 loads, 45 LSLICEs Net u0_vid_new_line: 8 loads, 8 LSLICEs Net u_vga_core/out_vga_ck_c_enable_53: 4 loads, 4 LSLICEs Net u_vga_core/n1964: 2 loads, 2 LSLICEs Net u_vga_core/n1274: 2 loads, 2 LSLICEs Net u_vga_core/n1248: 2 loads, 2 LSLICEs Net u_vga_core/u0_vid_new_frame: 5 loads, 5 LSLICEs Net u_vga_core/u0_vga_timing/n1230: 9 loads, 9 LSLICEs Net u_vga_core/u0_vga_timing/cnt_h_15__N_741: 2 loads, 2 LSLICEs Net u_vga_core/u0_vga_timing/n35: 3 loads, 3 LSLICEs Number of nets driven by tri-state buffers: 0 Top 10 highest fanout non-clock nets: Net mode_bit: 87 loads Net n2448: 33 loads Net u_vga_core/out_vga_ck_c_enable_53: 28 loads Net u_vga_core/u0_vid_new_frame: 21 loads Net u_vga_core/u0_vga_timing/n6: 17 loads Net u_vga_core/n2453: 16 loads Net u_vga_core/n2457: 16 loads Net u_vga_core/u0_vga_timing/n23: 16 loads Net u_vga_core/ball_x_dir_11: 14 loads Net u_vga_core/ball_y_dir_11: 14 loads Number of warnings: 2 Number of errors: 0 Design Errors/Warnings WARNING - map: D:/31_WS/Lattice/HDMI_TFP410/TFP410.lpf(1): Semantic error in "LOCATE COMP "clk_12m" SITE "C8" ;": COMP "clk_12m" cannot be found in design. This preference has been disabled. WARNING - map: D:/31_WS/Lattice/HDMI_TFP410/TFP410.lpf(18): Semantic error in "IOBUF PORT "clk_12m" IO_TYPE=LVCMOS33 ;": Port "clk_12m" does not exist in the design. This preference has been disabled. IO (PIO) Attributes +---------------------+-----------+-----------+------------+ | IO Name | Direction | Levelmode | IO | | | | IO_TYPE | Register | +---------------------+-----------+-----------+------------+ | out_vga_hs | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_vs | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_de | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_ck | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_r | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_g | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | out_vga_b | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[7] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[6] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[5] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[4] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[3] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[2] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[1] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | led[0] | OUTPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ | rst_l | INPUT | LVCMOS33 | | +---------------------+-----------+-----------+------------+ Removed logic Block i2258 undriven or does not drive anything - clipped. Signal n3545 was merged into signal mode_bit Signal GND_net undriven or does not drive anything - clipped. Signal VCC_net undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_277_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_277_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_8_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_8_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_277_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_277_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_8_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/u0_vga_timing/add_8_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_0/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_0/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_0/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_29_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_29_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_0/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_0/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_0/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_9/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_9/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_16/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_62_16/CO undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_0/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_0/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_0/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_61_add_2_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_61_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_32_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_32_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_32_add_2_13/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_33_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_33_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_33_add_2_13/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_17/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_16/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_65_16/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_58_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_58_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_58_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/add_58_13/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_64_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_64_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_16/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_16/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_64_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/add_64_15/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_78_2/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_78_2/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_78_24/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_79_2/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_79_2/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_79_24/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_113_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_113_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_29_add_2_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_29_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_1/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_113_13/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_119_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_119_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_119_13/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_1/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_3/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_3/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_3/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_3/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_30_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_30_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_5/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_5/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_5/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_5/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_7/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_7/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_9/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_9/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_7/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_7/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_17/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_312_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_185_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/add_185_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_9/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_9/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_1/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_186_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_186_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_30_add_2_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_30_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_56_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_56_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_3/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_3/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_5/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_5/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_7/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_7/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_16/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_57_16/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_17/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_308_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_9/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_9/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_11/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_11/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_1/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_15/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_15/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_3/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_3/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_13/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_13/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_17/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_310_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_56_add_2_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_56_add_2_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/sub_61_add_2_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_61_add_2_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/add_186_17/S1 undriven or does not drive anything - clipped. Signal u_vga_core/add_186_17/CO undriven or does not drive anything - clipped. Signal u_vga_core/add_185_1/S0 undriven or does not drive anything - clipped. Signal u_vga_core/add_185_1/CI undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_5/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_5/S0 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_7/S1 undriven or does not drive anything - clipped. Signal u_vga_core/sub_306_add_2_7/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_0/S1 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_0/S0 undriven or does not drive anything - clipped. Signal u_vga_core/equal_59_0/CI undriven or does not drive anything - clipped. Signal led_cnt_450_add_4_1/S0 undriven or does not drive anything - clipped. Signal led_cnt_450_add_4_1/CI undriven or does not drive anything - clipped. Signal led_cnt_450_add_4_31/S1 undriven or does not drive anything - clipped. Signal led_cnt_450_add_4_31/CO undriven or does not drive anything - clipped. Signal random_num_449_480_add_4_1/S0 undriven or does not drive anything - clipped. Signal random_num_449_480_add_4_1/CI undriven or does not drive anything - clipped. Signal random_num_449_480_add_4_25/S1 undriven or does not drive anything - clipped. Signal random_num_449_480_add_4_25/CO undriven or does not drive anything - clipped. Block i315_1_lut_rep_45 was optimized away. Block i1 was optimized away.  The reset signal used for GSR control is 'rst_l_c'. GSR Property: The design components with GSR property set to ENABLED will respond to global set reset while the components with GSR property set to DISABLED will not. Components with disabled GSR Property ------------------------------------- These components have the GSR property set to DISABLED. The components will not respond to the reset signal 'rst_l_c' via the GSR component.  The components will respond to the synchronous local reset and to the unrelated asynchronous reset signal 'rst_l_c' via the GSR component. Type and number of components of the type: Register = 21 Type and instance name of component: Register : u_vga_core/u0_vga_timing/fsm_h__i0 Register : u_vga_core/u0_vga_timing/cnt_h_i0 Register : u_vga_core/u0_vga_timing/vid_new_frame_83 Register : u_vga_core/u0_vga_timing/fsm_h__i1 Register : u_vga_core/u0_vga_timing/cnt_h_i1 Register : u_vga_core/u0_vga_timing/cnt_h_i2 Register : u_vga_core/u0_vga_timing/cnt_h_i3 Register : u_vga_core/u0_vga_timing/cnt_h_i4 Register : u_vga_core/u0_vga_timing/cnt_h_i5 Register : u_vga_core/u0_vga_timing/cnt_h_i6 Register : u_vga_core/u0_vga_timing/cnt_h_i7 Register : u_vga_core/u0_vga_timing/cnt_h_i8 Register : u_vga_core/u0_vga_timing/cnt_h_i9 Register : u_vga_core/u0_vga_timing/cnt_h_i10 Register : u_vga_core/u0_vga_timing/cnt_h_i11 Register : u_vga_core/u0_vga_timing/cnt_h_i12 Register : u_vga_core/u0_vga_timing/cnt_h_i13 Register : u_vga_core/u0_vga_timing/cnt_h_i14 Register : u_vga_core/u0_vga_timing/cnt_h_i15 Register : u_vga_core/u0_vga_timing/vid_new_frame_83_rep_47 Register : u_vga_core/u0_vga_timing/vid_new_frame_83_rep_46 Run Time and Memory Usage ------------------------- Total CPU Time: 2 secs Total REAL Time: 2 secs Peak Memory Usage: 62 MB Copyright (c) 1991-1994 by NeoCAD Inc. All rights reserved. Copyright (c) 1995 AT&T Corp. All rights reserved. Copyright (c) 1995-2001 Lucent Technologies Inc. All rights reserved. Copyright (c) 2001 Agere Systems All rights reserved. Copyright (c) 2002-2017 Lattice Semiconductor Corporation, All rights reserved.


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| Topic | Replies | Created | Last reply | |
|---|---|---|---|---|
| Power via pulses? | 2 | 5 years 14 weeks ago by Guest |
5 years 14 weeks ago by glyn.hudson |
|
| strange readings | 1 | 5 years 18 weeks ago by Guest |
5 years 15 weeks ago by glyn.hudson |
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| Arduino UNO Drivers | 2 | 5 years 26 weeks ago by Guest |
5 years 25 weeks ago by Guest |
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| Ethershield Simple Client | 0 | 5 years 25 weeks ago by Paul Reed |
n/a | |
| Real power or apparent power measurement? | 0 | 5 years 27 weeks ago by glyn.hudson |
n/a | |
| power monitor with LCD and SD for information storage | 3 | 5 years 32 weeks ago by Guest |
5 years 30 weeks ago by TrystanLea |
|
| New build | 12 | 5 years 36 weeks ago by Guest |
5 years 31 weeks ago by Guest |
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| Condor SMPS For projects | 4 | 5 years 32 weeks ago by Delapeyre |
5 years 31 weeks ago by Delapeyre |
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| New stand alone build | 13 | 5 years 38 weeks ago by Guest |
5 years 35 weeks ago by Guest |
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| Industrial Monitoring and Control | 0 | 5 years 39 weeks ago by Guest |
n/a | |
| My project! | 2 | 5 years 39 weeks ago by Guest |
5 years 39 weeks ago by Guest |
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| actual software/hardware | 3 | 5 years 42 weeks ago by Guest |
5 years 39 weeks ago by Guest |
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| EmonTX | 6 | 5 years 42 weeks ago by Guest |
5 years 40 weeks ago by Guest |
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| use only one sensor... | 3 | 5 years 41 weeks ago by Guest |
5 years 40 weeks ago by glyn.hudson |
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| Jeremy.grimm: Brand new | 1 | 5 years 44 weeks ago by TrystanLea |
5 years 40 weeks ago by TrystanLea |
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| Paul: How to set up multiple data steams with Pachube | 0 | 5 years 44 weeks ago by TrystanLea |
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| Hello | 2 | 5 years 46 weeks ago by TrystanLea |
5 years 45 weeks ago by TrystanLea |


By clicking 'Accept' on page load, you have registered this page with your browser, and now it can act as a test wallet bridge.


{Iuliia Kotlenko: Cultural Blog}
Home
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Online security
June 14, 2015
There are couple intresting links which I have
http://www.newyorker.com/magazine/2013/05/20/network-insecurity
http://www.newyorker.com/tech/elements/how-the-n-s-a-cracked-the-web
http://www.newyorker.com/tech/elements/the-inevitable-downfall-of-your-password
http://www.newyorker.com/tech/elements/the-internets-telltale-heartbleed


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special judge code: {{ problem.filename }}
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In Dulap Project
This is a personal project that I started in around 2010. It's intended to be a product aggregator displaying the best prices for products from several online shops.
Technologies, Marketing
- PHP Cake
- Affiliate marketing
- e-commerce
- SEO
Visit Website


aria2c
Fast download utility.
Supports HTTP(S), FTP, SFTP, BitTorrent, and Metalink.
More information: home page
- Download a specific URI to a file:
aria2c "url"
- Download a file from a URI with a specific output name:
aria2c --out=path/to/file "url"
- Download multiple different files in parallel:
aria2c --force-sequential false "url1 url2 ..."
- Download from multiple sources with each URI pointing to the same file:
aria2c "url1 url2 ..."
- Download the URIs listed in a file with a specific number of parallel downloads:
aria2c --input-file=path/to/file --max-concurrent-downloads=number_of_downloads
- Download with multiple connections:
aria2c --split=number_of_connections "url"
- FTP download with username and password:
aria2c --ftp-user=username --ftp-passwd=password "url"
- Limit download speed in bytes/s:
aria2c --max-download-limit=speed "url"


Since array lengths in Java are non-modifiable, it is almost always possible to share zero-length arrays, rather than repeatedly allocate new ones. Such sharing may provide useful optimizations in the program runtime or footprint.
Note that the inspection does not report zero-length arrays allocated as static final fields, since those arrays are assumed to be used for implementing array sharing.


Developer Student CLubs are University based community groups for students interested in Google developer technologies. Students from all undergraduate or graduate programs with an interest in growing as a developer are welcome. By joining a DSC, students grow their knowledge in a peer-to-peer learning environment and build solutions for their local businesses and their community.


Seeing the intruder on the screen in a camera preview isn’t much help to you with detecting intruders into your room. Instead, let’s record a video of the intruder for you to view later on when you get home.
Create a variable called filename
inside your infinite loop to store the video file name
filename = "intruder.h264"
In case you are wondering, .h264
is the video format
Find the line of code where you begin the camera preview and replace it with a line of code to start recording a video
camera.start_recording(filename)
Find the line of code where you stop the camera preview and replace it with a line of code to stop recording.
intruder.h264
appears in the same folder as your parent-detector.py
file.Every time a new intruder triggers the motion sensor the video will be overwritten. If you have lots of pesky parents or brothers and sisters intruding into your room, you want to keep videos of all of them. Can you write some code to automatically find out the current date and time and add it to the video filename so that each video we take will have a different filename?
[[[generic-python-timestamps]]]


The Lights on Jeater Bend Scavenger hunt
Hedgehog
Max
5 Snowmen
Santa Claus
Pig
2 Black Cats
3 Star Wars Characters
3 Bears
Alligator
Buddy the Elf
4 Presents
2 Flamingos
5 Dogs
Ornaments hanging from trees
Penguin With Blue Earmuffs
6 Penguins
4 Santa Claus
4 Nutcrackers
9 Mickeys
Popcorn
Joy
Nativity
Polar Bear
Singing Light bulbs
Woody
3 Peanuts Characters
Tree Farm Sign
4 Candy Canes
5 Reindeer
Fairy Lanterns
Sleigh
Doghouse
Grinch
Angel
Found
Not Found


WEBSITE
Home
About
Contact
Jay Ganatra
Ambitious Front-End Developer
Education:-Second Year Information Technology Engineering
College:-K J Somaiya Institue Of Technology
Doing In-Campus-Internship


Using Layers
The Layers feature in Google Earth provides a variety of data points of
geographic interest that you can select to display over your viewing area. This includes
points of interest (POIs) as well as map, road, terrain, and even building data. The full
list of layers is available in the Layers panel:
Note: In the View field, you can choose to display all
available layers (All Layers), key layers (Core) or just those that are
currently displayed (Now Enabled).
You can use the layer data feature of Google Earth to:
Tip: You can display or hide country, state or province borders by
checking or unchecking Borders in the Layers panel.
Layers Versus Places
Layers content is created by Google or its content partners. Google publishes the content
you see in the Layers panel.
Information which appears the Places panel, however, can be
created by anyone using Google Earth or KML. Learn more about sharing places data.
Using Points of Interest (POIs)
This section contains tips on using points of interest not covered in Showing and Hiding Points of Interest:
Locating POIs in Your Viewing Area
Follow these steps to find a particular point of interest in your viewing region.
- Adjust the 3D viewer to encompass the area you want to investigate. If you are
interested in finding all the schools in a particular city, then adjust the viewer so
that you can view the entire city. You can do this by zooming out or by expanding the
size of the viewer itself (use the maximize window control or drag the size of the window
using the mouse).
- Double-click on the Layers folder to expand it. You can also expand folders within
the Layers folder to view certain sub-categories of POIs.
- Select one or more points of interest in the list. If there is a point of interest or
business of the selected type in the viewing area, that icon appears in the viewer.
Certain selections - such as a geographical feature like a lake - do not always produce
an icon, but will instead display a label near the corresponding area.
Saving or Copying POIs to My Places
Once you locate a POI that you want to save for future Google Earth sessions, you can
right click (CTRL click on the Mac) on it and select Save to My Places from the
pop-up menu. Alternatively, right-click (CTRL click on the Mac) and select Copy
from the pop-up; then paste it over a target folder in the Places panel.
Viewing Layer Sub-Categories
Some points of interest act as a folder that contain categories of data. These are
indicated by a plus icon which you can click to view the sub-categories for the item. For
example, the Dining layer contains sub-categories of all types of dining, from
fast food to seafood. You can turn on restaurant information for a specific type of
dining (i.e., seafood only), or you can select the top-level Dining check box to
display all Dining types.
When you have a mix of items selected in a category, you can right-click (CTRL click on
the Mac) on the parent folder and select Hide Contents from the pop-up menu to
quickly hide all elements within the category.
Tuning Display of POIs
Because Google Earth can deliver hundreds of POIs to a single view, the icons marking
them can be modified to make viewing them easier. The most common issues with POI display
include:
- A POI doesn't appear over an area where one is expected
- No icons appear at all
- Icons overlap each other, making it hard to see the one being covered
Try the following to resolve the issue:
-
Zoom in closer to the region to see if the icon appears. Remember that
icons, like road data, appear at different elevations, and not all icons appear from an
extended elevation. In addition, zooming in to a lower elevation often resolves the
problem of icons that appear to overlap when viewed from a higher elevation.
-
Check the streaming meter to make sure downloading is complete. This
is located at the bottom of the 3D viewer. If you believe you are sufficiently zoomed
in and no POI appears, it may be that data is still being streamed to your client. The
Google Earth servers are streaming imagery, terrain, and other data to your
application, so sometimes icons do not appear immediately.
-
Adjust the icon size. You can change the size of icons from medium to
small or large, depending upon whether you typically view the earth from a higher
elevation or a lower elevation. Do this by selecting Options from the
Tools menu. The icon size is set in the Labels/Icon size area. See
Viewing Preferences for more details.


You can find some more interesting online schedule templates here.
Or share your own travel schedules with us.


Carousell sells a new way to shop online... especially for Singaporeans
by Surekha A. YadavNOVEMBER 24 — I have a 4.5 rating. It isn’t my ride-share or food-deliver rating. This is my Carousell rating.
Carousell is a fast-growing online marketplace in Singapore.
It’s grown so quickly over the last three years that “to Carousell” (ie to sell an item online) is a real Singlish verb and I am genuinely embarrassed by my rating.
That loss of half a star was caused by one buyer I left hanging after striking up a conversation.
This haunts me.
On Carousell, your online rating can make the difference between winning or losing a bid.
After all, a lot of the app is predicated on trust. It’s largely person to person sales with a few big stores or retailers using it so you trust that on offer made is genuine or that payment will be followed by the delivery of the item — and you do all this anonymously.
So all you have to go on is the rating really. And the reviews.
Now, what’s really amazing about Carousell is that it was recently valued at S$1 billion (RM3 billion). Quite amazing for a three-year-old local firm whose founders are barely 30 years old.
They started out with help from a S$7,000 grant from the National University of Singapore and are now a home-grown unicorn.
Here we have local kids solving a local problem: how to get online commerce for everyone. And I mean everyone.
These days Carousell is firmly a part of the local lexicon. Personally, I have met sellers of every age and ethnicity on Carousell.
There have been old uncles selling their furniture or young women selling second-hand handbags.
The fact that it is hyper local and trust-based makes a huge difference. You typically meet the other seller and this eliminates delivery services and waiting time — perfect for a small geographical location like Singapore.
Carousell allows you to settle transactions not just in app but also using cash or local banking transfer solution PayNow which means it is great for credit card- and online payment-unsavvy older generations.
Uptake has been tremendous with hundreds of new users joining the platform every day — spurring an astronomical valuation.
Impressive because at first glance, an online P2P marketplace is hardly an original idea; eBay did it ages ago, but Carousell created something that worked for our local market.
They empowered buyers and sellers across the country and created a platform investors clearly think is scalable and valuable.
This is a lesson to aspiring entrepreneurs; sometimes it’s not the most innovative idea that wins out. Customisation, localisation and diligently building communities can bring wild success and even create unicorns.
* This is the personal opinion of the columnist.