Across: 1. Flyer returns to Mum (6) 4. Brown’s local is in Scotland (6) 9. Come to last party (4) 10. Lizzie went round heartbroken and left, needing fresh air (10) 11. Go out together to get tie (6) 12. Maureen’s made a handle for her computer (8) 13. Disturbed itchy cops? (9) 15. Touch skis (4) 16. Annoy idler by taking out daughter (4) 17. Boffin with wounded ego goes on record first (9) 21. But Kim joins you in France or in Mali (8) 22. Old Persian king comes back with it in reverse (6) 24. Within forum on Oman I act like an obsessive (10) 25. Pretty smart! (4) 26. Ed, stay in stable! (6) 27. He shoots bird on river (6) Down: 1. They complain about a sermon! (7) 2. They bite piece of chocolate, ethically sourced (5) 3. Stop me returning to pub on leave (7) 5. Loosens international clothing? (6) 6. Keeping steady graduate making cuts (9) 7. Carrying on with calculation brought by Welshman (7) 8. Hymie, hide nun upset with universal fiddler! (6 7) 14. The French smash oboes behind California jail (9) 16. In our confusion, going to America could be disastrous! (7) 18. Start letting released prisoner hold one’s dictionary (7) 19. Lets her hide (7) 20. Britt twisted ankle at start of December (6) 23. Walker turns to summarise (5)


US to face Uzbekistan in qualifier for 2020 Davis Cup Finals
MADRID (AP) - The United States will face Uzbekistan in qualifiers for the 2020 Davis Cup Finals.
The Americans, the Davis Cup’s most successful team with 32 titles, will have choice of venues for the tie in March.
Sunday’s draw also determined that 2019 champion Croatia will face the winner of the Pakistan vs. India series, while Australia will play Brazil and Colombia will face Argentina.
Other matchups include: Hungary vs. Belgium; Italy vs. South Korea; Germany vs. the Netherlands and Japan vs. Ecuador.
The 12 home-and-away ties will consist of four singles matches and one doubles match in best-of-three sets.
All series will be played March 6-7, with the winners qualifying for the 2020 finals in Madrid.
This year’s semifinalists already qualified - Britain, Canada, Spain and Russia. France and Serbia have been given wild-card entries.
The revamped 18-team finals - reduced to one week in one city and three matches per tie - is the result of a 25-year partnership between the International Tennis Federation and Kosmos, an investment group co-founded by Barcelona star Gerard Piqué.
The overhaul was aimed at making the traditional team competition more attractive and lucrative.
More AP Tennis: https://www.apnews.com/apf-Tennis and https://twitter.com/AP_Sports
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


Hold Music Broadcast; target of Rs 39: Prabhudas Lilladher
Prabhudas Lilladher recommended Hold rating on Music Broadcast with a target price of Rs 39 in its research report dated November 11, 2019.
by Broker ResearchPrabhudas Lilladher's research report on Music Broadcast
We cut our PAT estimates by 37.4%/23.4% for FY20E/21E as 1) national advertisers continue to remain apprehensive due to weak macro-economic environment 2) government, the largest category, is witnessing unprecedented cut/delay in ad spends with no signs of revival at least in the near term and 3) there was no visible uptick in ad volumes in the festive season that just culminated. In the top 15 markets, all categories except for auto and finance have reported a de-growth in ad volumes during 1HFY20. Despite such challenging environment RADIOCIT IN maintained its share of national advertisers and increased the share of local advertisers by 2% from the last quarter. Given aggravating growth concerns (we now expect sales & PAT to grow at a CAGR of 0.3% and 1.3% over FY19-22E) we cut our target EV/EBITDA multiple to 7.5x (earlier 12.5x; not directly comparable as we roll forward our valuation to FY21E) and arrive at per share value of Rs39 per share.
Outlook
Our DCF enabled per share value now stands at Rs40. We arrive at blended TP (50% weight to each methodology) of Rs39 per share (Rs48 earlier). Maintain HOLD.
For all recommendations report, click here
Disclaimer: The views and investment tips expressed by investment experts/broking houses/rating agencies on moneycontrol.com are their own, and not that of the website or its management. Moneycontrol.com advises users to check with certified experts before taking any investment decisions.


Valérian's timeline
My internship was initially to migrate a carpooling site developed in TYPO3 to wordpress. This migration involves the integration of a graphic chart and the development of an administrator interface.
In order to promote our EIP (Epitech Innovate Project), I realized the site www.barde.io in respect of a graphic charter. Developed with the AngularJs framework, this showcase includes integrations allowing enrollment in a newletter and a contact form protected by a Captcha system.
Having contributed to a Hackathon organized by Epitech, my role was to create a tool to facilitate the management of stock within a fire station. With this solution, the user can dynamically add and remove an object from a database and have an overview of the current stock.
In order to materialize the idea of two business school students, I initially realized a pre-launch page of the service. Subsequently, I was able to create an authentication system (Registration, login, profile management) combined with a system of SMS verification and automated e-mail sending.
The first part of my 2nd year internship at EPITECH consisted of optimizing the daily update of elements in a database. Subsequently, I was able to completely rebuild an e-commerce website. The front end includes authentication, display of products in their categories, presentation of a retail item, addition to the shopping cart and integration of a payment module. For the back-end part, I was able to develop a module for generating invoices and a voucher system, allowing to change the status of orders made on the site (Sent / Paid / Shipped ..)
First concrete meeting with HTML, CSS and JQuery.


If you've ever trained any machine learning model you have faced the infamous problem of overfitting. It's seems so unfair that after some point, no matter how hard you try to keep familiarizing your model with your training data, the accuracy on the test data is stuck or, even worse, it decreases.
This phenomenon is known as overfitting. It essentially happens when your model has done as much as it could recognizing the patterns in the data and has instead started learning the noise. To illustrate this, try adding some new data points to the regression model below by clicking within the canvas. If you simulate your data to form a noisy linear relation you will see how the red curve (which has the required number of parameters to fit your points perfectly) adapts to the noise in your data, while the blue line captures the true —more general— linear relation.
The moral of the story is simple: be careful with the number of parameters in your model! It is essential that you find a model size that has enough learnable parameters to recognize the patterns in your data (preventing underfitting) but you must not overshoot by too much, or else your model will generalize poorly to unseen data. This is usually difficult and several other factors are at play, e.g. it's crucial to stop training when the loss on the validation data starts increasing steadily.
This post uses:
Created by AdrianDoM / @cakewalkingdot


The Block Puzzle Solver calculates the solutions to monomino, domino, triomino, tetromino and pentomino(2) based
rectangular or square tangram puzzle in a user-defined area, with support for block rotation and reflection. The fast version uses a random unique block combinations. The slow version tests all possible block
combinations. The plan is to include more pentominoes, heptominoes, octominoes & other polyominoes.
Block Configuration
A Monomino
B Domino
C Triomino
D Triomino
I Tetromino
L Tetromino
O Tetromino
T Tetromino
S Tetromino
U Pentomino
X Pentomino
Board Configuration
X:
*
:Y
Calculation Type
Error Rate
Show Progress
Selected: blocks:
Total Block Area:
Total Board Area:
Block Combinations:
Distinct Permutations:


Hello
I’m Omar Elsayed . . I am a web developer, and I'm very passionate and dedicated to my work. With 3 years experience as a professional web developer, I have acquired the skills and knowledge necessary to make your project a success.
Name : Omar Elsayed
Address : Egypt
Age : 21
Phone :<PHONE_NUMBER>6


This tool is so handy when you need to pick colors from a webpage. It comes with a zoomed eyedropper that allows easy color picking. The colour codes are available in RGB as well as in HEX.
I have been using this extension for a while now. It makes identifying fonts from any webpage so much easier. Along with the font family, it also provides additional details line font style, weight, size, etc.
As the name suggests, it captures each part of a webpage as a single screenshot. You can then edit it or download it as PDF or Image.
This is a live editor for CSS, Less, and Sass. With this extension, You can instantly add custom CSS styles to any website.
This is a perfect tool to measure the distance between elements on a website. It works pretty well with images too.


Welcome to FINANCEPEER
We are an AI based peer to peer lending company with extraordinary people make getting personal loans simple
More than 100k borrowers with FinancePeer
More than 10cr committed capital from lenders
More than 15cr amount requested borrowers
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# Choose to have 100% security - FinancePeer loan protection fund can be availed for certain options by the lender to secure the investment
Our economy will grow by leaps and bounds once we start helping each other have access to funds. We at FinancePeer strive for the same to establish trust between people using our technology.
Our AI based technology combines the CIBIL score for each borrower along with our patent pending credit rating model to accurately convey borrower capability to the lenders.
Here is our team who will make it possible for you!


MIDNIGHT IN THE GARDEN OF GOOD AND EVIL (1997) A Film Review by Ted Prigge Copyright 1997 Ted Prigge
Director: Clint Eastwood Writer: John Lee Hancock (based on the novel by John Berendt) Starring: John Cusack, Kevin Spacey, Lady Chablis, Jack Thompson, Jude Law, Alison Eastwood, Paul Hipp, Irma P. Hall, Bob Gunton, Geoffrey Lewis, Anne Haney
I'm not even going to pretend that I read the book, but something tells me that this film pays too much attention to detail and not the style and mood. I have a feeling that the book is a hypnotic non-fiction account which pulls the reader into its pure off-beatness of a pretty bizarre culture. Even though I really did enjoy this film, and was throughly interested the whole time, it still has some flaws in it which ultimately pull the film down from being a possible awesome film to a near-miss.
"Midnight in the Garden of Good and Evil," for those of you who don't know, is based on an incredibly popular non-fiction best-seller by John Berendt, who went to cover a Christmas party in Savannah, Georgia, and eventually bought an apartment down there after being sucked into the culture. In the film, he is played by the awesome John Cusack, and re-named John Kelso. He's never truly defined or anything, but he's very likable as played by Mr. Cusack.
The film follows him around as he meets all sorts of weird Savannah-ites throughout the course of the film, such as a man who walks a leash since the dog he's supposed to walk has died long ago; a man who has flies and bugs tied to leashes (Geoffrey Lewis); a voodoo lady named Minerva (Irma P. Hall - who else?); a cool, suave piano player named Joe (Paul Hipp); and an interesting love interest named Mandy (played by Clint's daughter, Alison).
But the main person he meets is Jim Williams (Kevin Spacey), a noveau riche aristocrat who's throwing the party John is to cover. As played by The Amazing Kevin, Jim is a lovable man who's suave, always looking cool (with a lovely moustache), and an air of southern tobacco around him whenever we see him, even when he's not smoking anything. Even if he's not wacky like the guy with the dog leash or the flies, he's still the most interesting character in the film.
The novel, apparently lacks any real form until about 140 pages or so into it when the whole John Grisham part occurs: Jim shoots his male lover (Jude Law), and there's a court case over whether he did it in cold blood or in defense. The film dives into this about a half hour or so into itself, seemingly so a wider audience can appreciate it. Of course, there are many subplots that still go on, but none which are as focused as this one, making some of them seem almost unnecessary.
The most interesting other subplot deals with the relationship between John and the Lady Chablis (played by Nathan Lane...no, sorry, it's played by the real Lady Chablis), a transexual or transvestite (forget which) who is more feminine than Ellen Ripley (a cheap plug: go see "Alien: Resurrection"). She's one of the more interesting characters in a movie, and it's awesome that she/he really exists. I'm sure she'll never get a moment's peace after this, though.
However, the most uninteresting part is the love affair between John and Mandy. As played by Alison Eastwood, she's a fantastically cool character who's always interesting for the sole fact that Alison plays her so well. She is not written as a very interesting character, but Alison just becomes the role (a nice plug for nepotism - take note Mr. Coppola). Unfortunately the writing for their romance is under-written, and seems way too forced. I mean, she's dating or pseudo-dating Joe in the beginning, but whatever happens to them quickly disappears when John shows up on the scene. Oh well.
The main problem with this film is the writing. I think that making John the central figure doesn't really work with the film. Apparently, John is hardly a big factor, but here everything works around him. Therefore, the film isn't as fascinating, since everything we see is through his eyes. I would just like to see a scene where the characters inter-act without the presence of that "yank," which they call him repeatedly.
Clint Eastwood is a good director, but has always been more of a subtle director. He was the perfect director for "Unforgiven," but I'm not sure if he's the right choice for this. He's never really been an overly cerebral director ("Unforgiven" obviously excluded), and the film never really makes any grand themes. The film is really like a bunch of disjointed tales taking place in the same town, and sometimes dealing with another (usually the big plot). There's depth to the film, but no greater depth. For instance, a bit at the end about perception is wonderful, but has nothing to do with any other part of the film.
"Midnight in the Garden of Good an Evil" has so much potential to be an absolutely awesome film, and yes, it's a pretty enjoyable film (if not a tad long - 2 1/2 hours, by the way). I liked it, but I can't really say it succeeded in what it was supposed to succeed in. So, like several films of good intentions, it falls into the class of a "near miss."
MY RATING (out of 4): **1/2
Homepage at: http://www.geocities.com/Hollywood/Hills/8335/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


{% extends "email/base.html" %} {% block content %} You are probably ovulating today, {{ today }}! {% endblock %}


If you're on Chrome
Click on the lock symbol and click on site settings
Scroll down to "sound", set it to "allow"
If you're on Firefox
Click on the lock symbol and enable autoplay in the dropdown menu


Objects (Associative arrays, augmented with prototypes)
Arrays
null (a value that is nothing)
undefined (default value of members)
NaN (Not a number)
Number
Math
Strings
Booleans
null and undefined
Date
Falsy values
Objects
Arrays
Array indices: If a key is a string holding a non-negative integer below a certain maximum then it is treated as an array index.
"length": The value of this property is a non-negative integer holding the length of an array. That length is defined as the numerically largest array index, converted to integer, plus one
Arrays
Is Array?
Dynamic Typing
Reserved words
abstract else instanceof super boolean enum int switch break
export interface synchronized byte extends let this case false long
throw catch final native throws char finally new transient class
float null true const for package try continue function private
typeof debugger goto protected var default if public void delete
implements return volatile do import short while double in static
with


Seems to work.
Tables are easier to understand when their columns have headings, such as the following:
| Element | Characteristic Color |
|---|---|
| Barium | Yellow |
| Boron | Green |
| Sodium | Yellow |
| Strontium | Red |
The headings are in a row, which looks like any row except each
item in the row is bracketed by the tags
<th>
and </th>
(for "Table Heading").
Usually this results in the item apearing in bold font and
centered within its cell.
Add headings to this table:


sdCreateBlankSprite creates an sSprite with the specified size
sSprite* sdCreateBlankSprite(long wid,long hei);
Returns a pointer to the new sSprite object. [ASM: modifies only EAX.]
pBackSprite = sdCreateBlankSprite(640,480);
sdCreateBlankSprite fails only if it couldn't allocate wid*hei*4 bytes.
By default, the new sSprite has dwFlags=0, meaning that its alpha-channel won't be used in most sBlt*** operations (i.e the sprite is "solid").
sdDeleteSprite, sdSpriteFromBitmapFile, sdStart, sdSetSourceSprite


Choose the coordinates of a target point (drawn in black), then change the angles of the articulated body until the end effector (drawn in green) reaches the target. The target will turn red once it has been reached.


Pressure
by Pahgawk
00:00
00:00
00:00
100
LOOP
Visualizerless, stretchy, more modular version
Flash version, for comparison
Video Player


THE LION KING A film review by Mark R. Leeper Copyright 1994 Mark R. Leeper
Capsule review: With the exception of BEAUTY AND THE BEAST this may be the best Disney animated feature since FANTASIA. Rather than distorting an existing story, the filmmakers have created a myth brand new, but with elements going back to Jason and Pelias or Hamlet and Claudius. Some of the artwork is spectacular. Rating: low +2 (-4 to +4)
With the success of THE LITTLE MERMAID Walt Disney Studios returned in a big way to making animated feature films. It looks like it was a good decision, since some of the best animated feature films they or anyone have ever made were made by Disney in this period. The formula has always been to take a well-known fairy tale or children's classic and retell it, usually distorting it nearly out of recognition. I have often wondered why they don't just write their own stories like they do for Mickey Mouse and Donald Duck. They have finally chosen to do a film that is their own story entirely--well mostly. Actually rather than taking a fairy tale and very freely adapting it they have chosen to retell an archetypical myth and move it to an African setting. The story is basically "The Return of the True King." Simba is really Jason or Arjuna or Hamlet or Aslan returning to defeat the usurper on his throne. It was a good idea for a film and it is told with a good deal of style.
The story begins with a prologue of all the animals in a kingdom coming to see their new-born prince, the young Simba. It is a powerful scene beautifully rendered with impressive art and music. The latteris rendered by Hans Zimmer's beautiful interpretations of African folk music, much like his work on THE POWER OF ONE. Young Simba (voiced by Jonathan Taylor Thomas) is the son of the great and powerful Mufasa, the reigning Lion King (James Earl Jones). One wonders how much a wildebeest an antelope really loves this reigning family, given that he might well become the family's next meal.
As a cub Simba is fascinated by everything in the world including his brooding uncle Scar (Jeremy Irons). Scar has been waiting for the day Mufasa would die and Scar would succeed him. With the birth of Simba that hope has been snatched away ... unless perchance something nasty should befall both Mufasa and Simba. Perhaps with an alliance with the smirking hyenas--currently exiled to the dark regions of the kingdom--something nasty can be arranged to happen.
In the classic Disney films like SLEEPING BEAUTY and SNOW WHITE AND THE SEVEN DWARFS the villains are usually far more interesting than the heroes. The margin is still there, but is starting to narrow a little. Belle in BEAUTY AND THE BEAST was every bit as interesting as the villain Gaston. This time around Mufasa and Simba are still just a bit handsome and empty. So it is hardly surprising that Scar is the most watchable character in the film. The smirking hyenas, however, hold their own for audience attention. Their clowning around making fun of Mufasa really is a lot of fun, villains or not. A carefree meerkat and warthog who figure into the later portions of the film make far more interesting sidekicks with far more personality than Disney himself would have created. Note how much more engaging they are than the mice in CINDERELLA, for example.
For no apparent good reason, name actors are chosen to voice many of the character. Matthew Broderick is the young adult Simba, but does not seem to need to do a whole lot anyone else his age could have done. Jeremy Irons does give some real personality to Scar, though after hearing him attempt to sing on of the film's songs, my suggestion is that he should hold on to his day job. James Earl Jones does Mufasa and surprisingly we interpret his deep voice as noble, even after hearingit so often as the less-than-noble Darth Vader. But again only Irons seems to give his character much that any moderate actor could not give him.
Some of the artwork with majestic African scenery is the best that has appeared in a Disney film. Disney, of course, always had great animation, but often his artwork often left something to be desired.It might be cute, but was rarely impressive. Here the art and animation work beautifully together. An early scene of birds flying over a waterfall brought gasps from adults in the audience. There are more nice experimental touches in the visuals, playing with focus or having characters appear out of dust. This is a film in which the visual interest goes well beyond the animation.
Moments of direction are also very good. After the prologue the screen goes silent for the title of the film to appear and it is far more dramatic than any chord that could have been played. This also has one of the better scripts of Disney animated features. I think that The producers realize that much of the audience is parents bringing children, and there are many creative allusions and puns in the script that children will miss but adults will appreciate. There is even a liberal dash of Swahili, and those who can recognize it can appreciate that. And for the kids who like that sort of thing, there are moments of grossness. And there were children in the audience who seemed to liked being pleasantly grossed out by realistic details like animals eating insects and grubs.
One problem with the story is the whole theme of the hyenas. They are almost too likable for the film's own good. Certainly they are cynical, but considering their exile they have a right to be. Their motivation is that by any means necessary that they not go hungry. Somehow that does not sound like so villainous a motivation. The lions who have exiled them are certainly not missing any meals.  Why are hyenas chosen as the villains? Probably because we find them unpleasing in appearance. In any case the film seems to take the (racist?) point of view that the hyenas are intrinsically evil and in a well-run world should be banished. When the hyenas are given freedom the land withers, though just why is never really explained. The film seems to have a subtext of all the pretty animals do cooperate and get along under a benevolent dictatorship except for the ones who are born into an ugly and evil species. These uglies get thrown out of the society because if they got enough to eat it would spoil everything. The grand order of things assumes that hyenas should stay confined to their ghetto, outside "the circle of life" and the natural order of things is destroyed by letting them into the circle. One can question the message children will get from this. Outwardly the film has a love of African rhythms and language and yearns for a united world--everyone but hyenas united. But the core is justa bit ugly and scary.
With that one objection, and clearly this film is not unique in that regard, I would say that this is a rewarding film for both children and adults. Walt might have found reason to object to parts of it, but he never made a better animated feature. I rate it a low +2 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Presented by Sylvain Verdy
Combined by two techniques (Cbow and Skip Gram)
Learn words representation by training a neural network to predict the context from a word.
Use context window parameters to predict context of target word. For example, choose the word "royal", and choose a size of the window (size=2). We have to keep t-2 words and t+2. Words used in the context are: ["is", "the", "king"].
First of the famous transformers models. Trained on 2.5 Billion of words (Wikipedia) and other 800 millions words of a corpus.
- Help to memorize long sequence of sentences.
"Attention is all you need" (Vaswani, et al., 2017)
- Coding position of words to add information into the model.
- Positional encoding is summed with the embedding output.
Multi-headed attention allows the model to jointly process information from different representation subspaces at different positions.
Cannot use the rest of the sentence to predict next token.
Token "am" can't use "fine" to predict the next token, so it based only on the previous token("start, I, am")
Avoid tokens to predict from futur tokens of the sentence.
Thanks, have any questions?


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Once you confirm this agreement and start to use the software, you are deemed to fully understand and accept the terms of this agreement. The authorization agreement in electronic text is the same as the agreement signed by both parties in writing, which has full and equivalent legal effect.
While enjoying the power granted by the clause, it is subject to relevant constraints and restrictions. Acts outside the scope of the agreement will directly violate this authorization agreement and constitute infringement. We have the right to terminate the authorization at any time, order the damage to stop, and reserve the right to pursue relevant liabilities.
This software and the accompanying files are provided as a form of not providing any explicit or implicit compensation or guarantee.


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{% extends "ox_log_layout.html" %} {% block body %}
Enter the name of a topic to subscribe to and add to the dashboard:


{address.name}
{address.cid}
({address.latitude}, {address.longitude})
{address.address}, {address.zip}, {address.city}


🚂 Render and assert
Allows you to render React components and make assertions against it with Jest or other testing libraries.
You can use the library methods to read values like
.text()
, or get a node with .get(index)
and
then use the native DOM API.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/reflected.20.5Calpha.html ---
This probably counts as a newbie question, sorry:
What is the purpose of the typeclass instance [reflected \alpha]
which eval_expr
takes? Why can the typeclass system work out what it is most of the time, but sometimes when you pass a custom structure withh few boring nested structures it freaks out?
it needs to know how to produce expressions from a VM value
I don't know what the freakout problem is
Ok
I will try to concoct
Consider this little snippet:
structure a_struct (α : Type) := (val : α) def make_struct : a_struct unit := ⟨()⟩ meta def go (tv : Type) : tactic unit := do e ← tactic.mk_app `make_struct [], tactic.eval_expr (a_struct tv) e, /- failed to synthesize type class instance for ⊢ reflected (a_struct tv) -/ tactic.skip #eval (go unit)
reflected
can only be synthesized for closed (parts of) expressions, so go
needs a [reflected tv]
parameter
In principle, is there any way to make something like this:
set_option trace.app_builder true structure signature := (α : Type) structure container_struct := (c : signature) (val : c.α) meta def go : tactic unit := tactic.down $ do e ← tactic.up $ tactic.mk_app `container_struct.mk [`({signature . α := nat}), `(2)], tactic.eval_expr container_struct e.down, tactic.up $ tactic.skip run_cmd go -- [app_builder] failed to create an 'container_struct.mk'-application, -- failed to solve unification constraint for #2 argument (?x_0.α =?= ℕ)
work? I'd really like to be able to persuade lean to be able to solve that constraint (why can't it? :'()
(Please mind the tactic.up
and tactic.down
s, which are just dealing with the fact that container_struct
is Type 1
.)
That might be an issue with tactic.mk_app
, can you try with the full tactic.to_expr
?
@Sebastian Ullrich Brilliant! Thanks so much, lots of time of potentially lost work saved
Here's another mini-problem. I'm just going to store a variable a
of arbitrary type α
in a structure in two different ways:
structure struct_v1 (α : Type) := (a : α) structure struct_v2 := (α : Type) (a : α) def v1_def : struct_v1 nat := ⟨3⟩ def v2_def : struct_v2 := ⟨nat, 3⟩
Now I'll try to dynamically fetch these structures, first for version 1, and second for version 2:
meta def go_1 (t : Type) : tactic unit := let n := `v1_def in do e ← tactic.resolve_name n >>= tactic.to_expr, -- failed to synthesize type class instance for -- ⊢ reflected (struct_v1 t) tactic.eval_expr (struct_v1 t) e, return () run_cmd go_1 nat meta def go_2 : tactic unit := tactic.down $ let n := `v2_def in do e ← tactic.up $ tactic.resolve_name n >>= tactic.to_expr, tactic.eval_expr struct_v2 e.down, tactic.up $ return () run_cmd go_2
I get a reflection error in only the first way, even though the type could be arbitrary in either case. What's the difference between these constructions?
In both versions, you need a reflected term of the type. In version 2, that is already part of v2_def
(defs are stored as expr
s after all). In version 1, you need an explicit [reflected t]
. That is the difference.
Last updated: Apr 24 2020 at 19:02 UTC


module List: sig .. end
Some functions are flagged as not tail-recursive. A tail-recursive function uses constant stack space, while a non-tail-recursive function uses stack space proportional to the length of its list argument, which can be a problem with very long lists. When the function takes several list arguments, an approximate formula giving stack usage (in some unspecified constant unit) is shown in parentheses.
The above considerations can usually be ignored if your lists are not
longer than about 10000 elements.
let length: list('a) => int;
let hd: list('a) => 'a;
Failure "hd"
if the list is empty.let tl: list('a) => list('a);
Failure "tl"
if the list is empty.let nth: (list('a), int) => 'a;
n
-th element of the given list.
The first element (head of the list) is at position 0.
Raise Failure "nth"
if the list is too short.
Raise Invalid_argument "List.nth"
if n
is negative.let rev: list('a) => list('a);
let append: (list('a), list('a)) => list('a);
@
.
Not tail-recursive (length of the first argument). The @
operator is not tail-recursive either.let rev_append: (list('a), list('a)) => list('a);
List.rev_append l1 l2
reverses l1
and concatenates it to l2
.
This is equivalent to List.rev
l1 @ l2
, but rev_append
is
tail-recursive and more efficient.let concat: list(list('a)) => list('a);
let flatten: list(list('a)) => list('a);
concat
. Not tail-recursive
(length of the argument + length of the longest sub-list).let iter: ('a => unit, list('a)) => unit;
List.iter f [a1; ...; an]
applies function f
in turn to
a1; ...; an
. It is equivalent to
begin f a1; f a2; ...; f an; () end
.let iteri: ((int, 'a) => unit, list('a)) => unit;
List.iter
, but the function is applied to the index of
the element as first argument (counting from 0), and the element
itself as second argument.let map: ('a => 'b, list('a)) => list('b);
List.map f [a1; ...; an]
applies function f
to a1, ..., an
,
and builds the list [f a1; ...; f an]
with the results returned by f
. Not tail-recursive.let mapi: ((int, 'a) => 'b, list('a)) => list('b);
List.map
, but the function is applied to the index of
the element as first argument (counting from 0), and the element
itself as second argument.
Raise Invalid_argument
if the two lists have
different lengths.let map2: (('a, 'b) => 'c, list('a), list('b)) => list('c);
List.map2 f [a1; ...; an] [b1; ...; bn]
is
[f a1 b1; ...; f an bn]
.
Raise Invalid_argument
if the two lists have
different lengths. Not tail-recursive.let rev_map2: (('a, 'b) => 'c, list('a), list('b)) => list('c);
List.rev_map2 f l1 l2
gives the same result as
List.rev
(
List.map2
f l1 l2)
, but is tail-recursive and
more efficient.let fold_left2: (('a, 'b, 'c) => 'a, 'a, list('b), list('c)) => 'a;
List.fold_left2 f a [b1; ...; bn] [c1; ...; cn]
is
f (... (f (f a b1 c1) b2 c2) ...) bn cn
.
Raise Invalid_argument
if the two lists have
different lengths.let fold_right2: (('a, 'b, 'c) => 'c, list('a), list('b), 'c) => 'c;
List.fold_right2 f [a1; ...; an] [b1; ...; bn] c
is
f a1 b1 (f a2 b2 (... (f an bn c) ...))
.
Raise Invalid_argument
if the two lists have
different lengths. Not tail-recursive.let for_all: ('a => bool, list('a)) => bool;
for_all p [a1; ...; an]
checks if all elements of the list
satisfy the predicate p
. That is, it returns
(p a1) && (p a2) && ... && (p an)
.let exists: ('a => bool, list('a)) => bool;
exists p [a1; ...; an]
checks if at least one element of
the list satisfies the predicate p
. That is, it returns
(p a1) || (p a2) || ... || (p an)
.let for_all2: (('a, 'b) => bool, list('a), list('b)) => bool;
List.for_all
, but for a two-argument predicate.
Raise Invalid_argument
if the two lists have
different lengths.let exists2: (('a, 'b) => bool, list('a), list('b)) => bool;
List.exists
, but for a two-argument predicate.
Raise Invalid_argument
if the two lists have
different lengths.let mem: ('a, list('a)) => bool;
mem a l
is true if and only if a
is equal
to an element of l
.let memq: ('a, list('a)) => bool;
List.mem
, but uses physical equality instead of structural
equality to compare list elements.let find: ('a => bool, list('a)) => 'a;
find p l
returns the first element of the list l
that satisfies the predicate p
.
Raise Not_found
if there is no value that satisfies p
in the
list l
.let filter: ('a => bool, list('a)) => list('a);
filter p l
returns all the elements of the list l
that satisfy the predicate p
. The order of the elements
in the input list is preserved.let find_all: ('a => bool, list('a)) => list('a);
let partition: ('a => bool, list('a)) => (list('a), list('a));
partition p l
returns a pair of lists (l1, l2)
, where
l1
is the list of all the elements of l
that
satisfy the predicate p
, and l2
is the list of all the
elements of l
that do not satisfy p
.
The order of the elements in the input list is preserved.let assoc: ('a, list(('a, 'b))) => 'b;
assoc a l
returns the value associated with key a
in the list of
pairs l
. That is,
assoc a [ ...; (a,b); ...] = b
if (a,b)
is the leftmost binding of a
in list l
.
Raise Not_found
if there is no value associated with a
in the
list l
.let assq: ('a, list(('a, 'b))) => 'b;
List.assoc
, but uses physical equality instead of structural
equality to compare keys.let mem_assoc: ('a, list(('a, 'b))) => bool;
List.assoc
, but simply return true if a binding exists,
and false if no bindings exist for the given key.let mem_assq: ('a, list(('a, 'b))) => bool;
List.mem_assoc
, but uses physical equality instead of
structural equality to compare keys.let remove_assoc: ('a, list(('a, 'b))) => list(('a, 'b));
remove_assoc a l
returns the list of
pairs l
without the first pair with key a
, if any.
Not tail-recursive.let remove_assq: ('a, list(('a, 'b))) => list(('a, 'b));
List.remove_assoc
, but uses physical equality instead
of structural equality to compare keys. Not tail-recursive.let split: list(('a, 'b)) => (list('a), list('b));
split [(a1,b1); ...; (an,bn)]
is ([a1; ...; an], [b1; ...; bn])
.
Not tail-recursive.let combine: (list('a), list('b)) => list(('a, 'b));
combine [a1; ...; an] [b1; ...; bn]
is
[(a1,b1); ...; (an,bn)]
.
Raise Invalid_argument
if the two lists
have different lengths. Not tail-recursive.let sort: (('a, 'a) => int, list('a)) => list('a);
Pervasives.compare
is a suitable comparison function.
The resulting list is sorted in increasing order.
List.sort
is guaranteed to run in constant heap space
(in addition to the size of the result list) and logarithmic
stack space.
The current implementation uses Merge Sort. It runs in constant
heap space and logarithmic stack space.
let stable_sort: (('a, 'a) => int, list('a)) => list('a);
List.sort
, but the sorting algorithm is guaranteed to
be stable (i.e. elements that compare equal are kept in their
original order) .
The current implementation uses Merge Sort. It runs in constant
heap space and logarithmic stack space.
let fast_sort: (('a, 'a) => int, list('a)) => list('a);
let sort_uniq: (('a, 'a) => int, list('a)) => list('a);
let merge: (('a, 'a) => int, list('a), list('a)) => list('a);
l1
and l2
are sorted according to the
comparison function cmp
, merge cmp l1 l2
will return a
sorted list containting all the elements of l1
and l2
.
If several elements compare equal, the elements of l1
will be
before the elements of l2
.
Not tail-recursive (sum of the lengths of the arguments).


Secure, strong, easy to remember passwords inspired by: XKCD
entropy: bits
brute force entropy: bits
Is XKCD right about password strength? short answer: YES!
I need to generate a difficult to remember secure password HERE
I recommend the password manager Bitwarden It's FREE
source @ github
* Password is generated using client-side javascript, including using a cryptographically secure random number
generator on browsers supporting window.crypto.getRandomValues.


EXTRA! EXTRA! READ ALL ABOUT IT!
RAISE TUNA IN YOUR HOT TUB
the exteraordinary technique for fresh sashimi
This is a paragraph.


Home
Iconic Candies
Suggestion Box
About Us
Suggestion Box
What Can We Do?
Which of these classic candies do you like to eat?
Necco Wafers
Candy Buttons
JuJuBes
Bit-O-Honey
Charleston Chew
What candy flavors do you like?
caramel
cherry
chocolate
cinnamon
coconut
lemon
licorice
marshmallow
orange
peanut butter
Are there any candies you'd love to see at our store?
Is there anything else you think our store could do better?
Who Are You?
Name:
Email:
Age:
0-18
19-30
31-50
51-65
65+
How many times in the past year have you been to our store?
How was your last visit to Candy's Candy Emporium?
Great
Good
Neutral
Bad
Never Been
Are you likely to recommend our store to a friend?
Yes
No


Are you sure you want to permanently delete this conversation and all its replies?


Just a simple web server that does some semi-interesting things to showcase some of the interesting parts of Node.js.
uname -a
{{ uname }}
uptime
{{ uptime }}
cat /proc/cpuinfo
{{ cpuinfo }}
cat /proc/meminfo
{{ meminfo }}


Dr. Myers and the AHA point out that some of the benefits of regular cardiovascular exercise include reduction in body weight, blood pressure, bad cholesterol and increases in good cholesterol and insulin sensitivity. Every adult should participate in 30 minutes or more of moderate activity on most days of the week. Moderate activities include brisk walking, recreational activities such as cycling or swimming, house work or yard work. Getting at least 30 minutes of exercise doesn't require a gym membership or fancy equipment.  Check out what the University Recreation and Sport Facilities(link 1) department has to offer for fun activities. An added bonus in this fitness and nutrition challenge is the opportunity to learn how to find and identify credible health resources. For example, here is a published research article noting the benefits of cardiovascular exercise. The reader can quickly see that the author is a PhD in cardiology and is associated with the American Heart Association. Anybody can read this entire article or use the navigate this article on the right hand side to quickly take you to key sections like what are the benefits of exercise and how much is enough (link 2).
(Embeded Youtube Video)


scala.collection.parallel.mutable
A parallel iterator returning all the entries.
Test two objects for inequality.
Test two objects for inequality.
true
if !(this == that), false otherwise.
Equivalent to x.hashCode
except for boxed numeric types.
Equivalent to x.hashCode
except for boxed numeric types.
For numerics, it returns a hash value which is consistent
with value equality: if two value type instances compare
as true, then ## will produce the same hash value for each
of them.
a hash value consistent with ==
Test two objects for equality.
Test two objects for equality.
true
if the receiver object is equivalent to the argument; false
otherwise.
Add entry to table pre: no entry with same key exists
Add entry to table pre: no entry with same key exists
Cast the receiver object to be of type T0
.
Cast the receiver object to be of type T0
.
Note that the success of a cast at runtime is modulo Scala's erasure semantics.
Therefore the expression 1.asInstanceOf[String]
will throw a ClassCastException
at
runtime, while the expression List(1).asInstanceOf[List[String]]
will not.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the requested type.
the receiver object.
Remove all entries from table
Remove all entries from table
Create a copy of the receiver object.
An iterator returning all entries.
An iterator returning all entries.
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
Tests whether the argument (arg0
) is a reference to the receiver object (this
).
The eq
method implements an equivalence relation on
non-null instances of AnyRef
, and has three additional properties:
x
and y
of type AnyRef
, multiple invocations of
x.eq(y)
consistently returns true
or consistently returns false
.x
of type AnyRef
, x.eq(null)
and null.eq(x)
returns false
.null.eq(null)
returns true
. When overriding the equals
or hashCode
methods, it is important to ensure that their behavior is
consistent with reference equality. Therefore, if two objects are references to each other (o1 eq o2
), they
should be equal to each other (o1 == o2
) and they should hash to the same value (o1.hashCode == o2.hashCode
).
true
if the argument is a reference to the receiver object; false
otherwise.
The equality method for reference types.
Called by the garbage collector on the receiver object when there are no more references to the object.
Called by the garbage collector on the receiver object when there are no more references to the object.
The details of when and if the finalize
method is invoked, as
well as the interaction between finalize
and non-local returns
and exceptions, are all platform dependent.
Find entry with given key in table, null if not found.
Find entry with given key in table, null if not found.
A representation that corresponds to the dynamic class of the receiver object.
A representation that corresponds to the dynamic class of the receiver object.
The nature of the representation is platform dependent.
a representation that corresponds to the dynamic class of the receiver object.
The hashCode method for reference types.
Test whether the dynamic type of the receiver object is T0
.
Test whether the dynamic type of the receiver object is T0
.
Note that the result of the test is modulo Scala's erasure semantics.
Therefore the expression 1.isInstanceOf[String]
will return false
, while the
expression List(1).isInstanceOf[List[String]]
will return true
.
In the latter example, because the type argument is erased as part of compilation it is
not possible to check whether the contents of the list are of the specified type.
true
if the receiver object is an instance of erasure of type T0
; false
otherwise.
Equivalent to !(this eq that)
.
Equivalent to !(this eq that)
.
true
if the argument is not a reference to the receiver object; false
otherwise.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up a single thread that is waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Wakes up all threads that are waiting on the receiver object's monitor.
Remove entry from table if present.
Remove entry from table if present.
The array keeping track of the number of elements in 32 element blocks.
The array keeping track of the number of elements in 32 element blocks.
The actual hash table.
The actual hash table.
The number of mappings contained in this hash table.
The number of mappings contained in this hash table.
The next size value at which to resize (capacity * load factor).
The next size value at which to resize (capacity * load factor).
Creates a String representation of this object.
Creates a String representation of this object. The default representation is platform dependent. On the java platform it is the concatenation of the class name, "@", and the object's hashcode in hexadecimal.
a String representation of the object.
An iterator returning all entries
An iterator returning all entries
use entriesIterator instead
Provides functionality for hash tables with linked list buckets, enriching the data structure by fulfilling certain requirements for their parallel construction and iteration.


Challenge 1 - Team Lunch
Today is our bi-weekly team lunch! This time, we're going to our favorite Indian restaurant and we want to know in advance the minimum number of tables required to seat all the team members.
All the tables are square shaped, they must always be joined in a row and there can be no more than one diner seated at each side of a table.
Example for 4 diners:
O +---+ O | 1 | O +---+ O 4 diners -> 1 table
Example for 5 diners:
O O +---+---+ O | 1 | 2 | +---+---+ O O 5 diners -> 2 tables
Input
In the first line, an integer T indicates the number of cases. Each case is described in a line with an integer N indicating the number of diners.Output
For each case t, the output is the string Case #t: r where t is the case number and r is the result.Limits
1 <= T <= 50
0 <= N <= 2^16
Sample Input
4 4 6 5 3
Sample Output
Case #1: 1 Case #2: 2 Case #3: 2 Case #4: 1
NOTE: Take into account that apart from submitting the correct solution as soon as possible, code quality is also important as it will be reviewed if you end up in the top of the ranking.
Test & submit your code
We provide a form to test and submit your code. You need to pass the test phase before attempting the submit phase.
Test your program
A nice output will tell you if your program got the right solution or not. You can try as many times as you need.
Submit your program to the challenge
Note that you first need to solve the test phase before submitting the code. During the submit phase, in some problems, we might give your program harder questions, so try to make your program failsafe.
Important: In this phase, you must provide the source code used to solve the challenge and, if necessary, a brief explanation of how you solved it.
Remember you can only submit once! Once your solution is submitted you won't be able to amend it to fix issues or make it faster, so please be sure your solution is finished before submitting it.
If you have any doubts, please check the info section.
Go ahead
I'm done! :)
Once you have submitted your code, the page should be automatically refreshed so you can continue to next challenge.
I'm stuck! :(
Be sure you follow the Tuenti Engineering twitter for updates and possible hints during the contest.
If this challenge is too hard and you are blocked, you will be able to skip it after two hours. Note that you won't be able to complete it later, and you have a limited number of challenges to skip.
Finally, if you run out of skips but are still really stuck with one problem, you will be able to skip it after 24 hours.
Challenge status:
| Test case | Not done |
|---|---|
| Solution submitted | Not done |
| Skip |
(You have 4 skips) |


Computer Graphics: 2016-2017
|
Lecturer |
|
|
Degrees |
Schedule B1 (CS&P) — Computer Science and Philosophy Schedule A(CS&P) — Computer Science and Philosophy |
|
Term |
Trinity Term 2017 (16 lectures) |
Overview
This course is an introductory course in Computer Graphics, and covers a wide range of the field of interactive computer graphics at all levels of abstraction, and with emphasis on both theory and practice. Core topics include: essential mathematics, the GPU pipeline, common geometry data structures, viewing 3D objects, the human visual system, colour science, image processing, basic drawing, materials modelling, illumination and rendering. It follows a standard textbook in the field, with additional material.Learning outcomes
Knowledge and understanding
- The fundamentals of the modern GPU programming pipeline
- Essential mathematics in computer graphics
- Colour and light representation and manipulation in graphics systems
- Common data structures to represent and manipulate geometry
- Common approaches to model light and materials
- Basic image-processing techniques
- Basic shading techniques
- Application of mathematics to graphics systems
- How the human visual system plays a role in interpretation of graphics
Practical skills
- Working knowledge of GPU programming
- Working knowledge of a modern 3D graphics library via practical assignments
- Ability to produce usable graphics user-interfaces
- Ability to manipulate 3D objects in virtual environments
- Ability to write programs from a practical specification and produce realistic graphics outputs
Synopsis
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
- Set 1: Introduction (1 Lecture): What is computer graphics and the purpose of course? Brief history of computer graphics. I/O in Graphics. Overview of the course.
- Set 2: Human Factors and Basic Colour Science (2 lectures): Human visual system: basics of how we perceived the world. Strengths and weaknesses of the human visual system. Graphics and usability – best practices for designing GUIs and graphics applications. Human eye anatomy. Measuring Light: Radiometry vs Photometry. Colour models: RGB, CMYK, HVS, XYZ, Spectral Radiance.
- Set 3: Basic Image Processing (1 lectures) Signal processing. Common Image Formats. Lossy vs Lossless image compression. Sampling and Reconstruction. Basic image processing. Filtering and convolution. High dynamic range imaging. Aliasing.
- Set 4: Essential Mathematics for computer graphics (2 lectures) The Virtual Camera. Euclidean space and basic terminology. Rigid body Transformations. Transformations: Translation, Scale, Rotation. 2D vs 3D transformations.
- Set 5: Geometry (2 lectures): Primitive Objects. Constructive solid geometry. Polygons. Voxels. Boundary representation. Level of Detail and Tessellation. Acceleration Data structures.
- Set 6: GPU programming (2 lectures) GPU programming theory and practice. Pipelines - Graphics programming + Event driven pipelines. OpenGL and Direct X APIs - key differences. Key CPU vs GPU programming differences. Shaders. Desktop, Mobile and Web graphics differences.
- Set 7: Basic Drawing (1 lecture) Fonts Basics. Drawing lines. Half ray test. Scan conversion. Rasterisation.
- Set 8: Illumination and Rendering (2 lectures) Defining Realism. Image Synthesis Validation. The challenges in computing light. Optics Models. Real-time vs offline rendering. Global Illumination vs Local Illumination. Types of Light Sources. Shadows. Non-photorealistic Rendering.
- Set 9: Materials (1 lectures) Texture Mapping. Bump Mapping. Capturing the surface colour of objects – challenges. Light to Surface Interactions. OpenGL lighting/reflectance model. Bidirectional Reflectance Distribution Functions. Bidirectional Subsurface Scattering Reflection Distribution Functions. Bidirectional Texture Functions.
- Set 10: Ray tracing and Advanced Rendering (2 lectures) Shading. Radiosity. Path Tracing. The Rendering Equation. Ray Tracing Techniques. Non-Photorealistic Rendering (NPR).
There is practical work to supplement the lecture material; the course does assume previous experience of practical programming, and simple knowledge of matrices and vectors. The practicals themselves will be in Java and Javascript.
Syllabus
The following are major topics that will be covered. (Numbers in brackets give an approximation to the number of lecture hours spent on the topic.)
- Fundamentals of graphics hardware and software (3).
- Essential algorithms: line generation, solid area display, transformations, clipping, projection (4).
- Abstraction, and simple examples of libraries of graphics functions (2).
- Modelling of 3-dimensional solids (2).
- Rendering techniques and colour and lighting models (3).
- Input devices, interactive techniques, and the human-machine interface (1).
- Human factors in computer graphics (1).
There is practical work to supplement the lecture material; the course does assume previous experience of practical programming in a high-level language, and simple knowledge of matrices and vectors. The practicals themselves will be in Java and Javascript.
Reading list
The main course text is
- “Fundamentals of Computer Graphics” by Peter Shirley et al., ISBN<PHONE_NUMBER>694
Supplemental Reading. There are many text books on computer graphics. Books you are likely to find in College libraries are:
- Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL by Shreiner and Angel, Pearson Education ISBN<PHONE_NUMBER>264
- "Computer Graphics: Principles and Practice" by Foley, Van Dam, Feiner, & Hughes, Addison-Wesley ISBN<PHONE_NUMBER>
- “Mathematics for Computer Graphics” by John Vince, ISBN<PHONE_NUMBER>
- “Real-time rendering” Akenine-Möller, T., Haines, E., & Hoffman, N. (2008). CRC Press.
- “Global Illumination Compendium” by Philip Dutre (websource: https://people.cs.kuleuven.be/~philip.dutre/GI/)
Another recent book is
- "Computer Graphics with OpenGL" by Hearn, Baker and Carithers, ISBN<PHONE_NUMBER>572


Hong Kong’s Clockenflap festival cancelled as anti-government protests escalate
by https://www.facebook.com/charlotte.krol1Halsey, Mumford and Sons and Lil Pump were set to perform at the 2019 event
Clockenflap, one of Asia’s largest music festivals, has been pulled following a week of heightened violence between police and protesters during the anti-government demonstrations in Hong Kong.
The 60,000-capacity festival, which was due to run from November 22-24 with Mumford and Sons, Halsey and Lil Pump set to perform, has been cancelled amid safety concerns.
- Read more: Hong Kong’s Clockenflap festival: a curious misfit finding a home amongst the skyscrapers
Festival organisers said in a statement: “Due to the escalation in the crisis this week, and the uncertainty this creates for the coming weeks, Clockenflap 2019 will be cancelled. We still believe in bringing people together in positive ways, and will continue to unite people through the power of music and arts.” See the full text below.
Ticket-holders will receive refunds within four weeks.
Clockenflap is one of Asia’s most high-profile festivals. In the past the festival, which is popular among Hong Kong’s expat community, has seen headline sets from The Chemical Brothers, Erykah Badu, Chic, and New Order.
The Hong Kong pro-democracy demo has now run into its fifth month. Yesterday (November 14), a 70-year-old man died after he was struck on the head with a brick while a student protester died after falling from a building in the previous week.
Clockenflap, which is held at the city’s Central Harbourfront Event Space, was founded by three British promoters in 2008.


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Ayyappa devotees throng shrines in Kanniyakumari district
by Special CorrespondentNAGERCOIL
Marking the first day of the Tamil month - Kartigai - a large number of Ayyappa devotees thronged the famous Bhagavathi Amman temple and performed special pujas here on Sunday.
After taking a holy dip at the sea, the devotees visited the temple and took the special ‘thulasi maalai’. The devotees going to the Sabarimala shrine would have to undergo certain traditional rituals and in this connection, they would wear specially made dhotis during the next 30 to 40 days.
Meanwhile, devotees from as far as Andhra Pradesh, Telangana and Karnataka visiting the Sabarimala shrine arrived here en route. After taking a dip at the sea here, they offered pujas at the temples here.
There was heavy vehicular movement on the Kanniyakumari-Thiruvananthapuram stretch since Saturday night. According to police, the traffic would remain high till mid-January 2020.
Road accident
Police said that a family comprising five persons, including two children, met with an accident, when the car, in which they were travelling, toppled after hitting a parapet wall. The car, driven by Jeendrakumar of Pattakarai, Kerala, had come to Kanniyakumari Bhagavathi Amman Temple.
As the vehicle was heading towards the city, it hit the parapet wall and toppled. Fortunately, the family members escaped unhurt. Kottar police are investigating.


Form Example
-
Name
-
E-mail
-
URL
-
Password
-
Phone
-
Gender
-
Birth date
-
Toggle
-
Slider
-
Textarea
-
Resizable
Buttons
Button
Fill
Raised
Raised Fill
Round
Round Fill
Outline
Outline Round
Small
Small Round
Small
Small Round
Large
Large Fill
Large Red
Large Green
Checkbox group
Radio buttons group


This example shows a map highlighting locations around Berlin Schönefeld Airport. The data to display on the map has been read in from a KML file and loaded using the built-in KML parser. The parsed KML objects are interactive - clicking on the airport terminals reveals more information about them.


strtoll
, strtoll_l
—string to long longSynopsis
#include <stdlib.h> long long strtoll(const char *restrict s, char **restrict ptr, int base); #include <stdlib.h> long long strtoll_l(const char *restrict s, char **restrict ptr, int base, locale_t locale); long long _strtoll_r(void *reent, const char *restrict s, char **restrict ptr, int base);
Description
The function strtoll
converts the string *s
to
a long long
. First, it breaks down the string into three parts:
leading whitespace, which is ignored; a subject string consisting
of characters resembling an integer in the radix specified by base;
and a trailing portion consisting of zero or more unparseable characters,
and always including the terminating null character. Then, it attempts
to convert the subject string into a long long
and returns the
result.
If the value of base is 0, the subject string is expected to look
like a normal C integer constant: an optional sign, a possible ‘0x
’
indicating a hexadecimal base, and a number. If base is between
2 and 36, the expected form of the subject is a sequence of letters
and digits representing an integer in the radix specified by base,
with an optional plus or minus sign. The letters a
–z
(or,
equivalently, A
–Z
) are used to signify values from 10 to 35;
only letters whose ascribed values are less than base are
permitted. If base is 16, a leading 0x
is permitted.
The subject sequence is the longest initial sequence of the input string that has the expected form, starting with the first non-whitespace character. If the string is empty or consists entirely of whitespace, or if the first non-whitespace character is not a permissible letter or digit, the subject string is empty.
If the subject string is acceptable, and the value of base is zero,
strtoll
attempts to determine the radix from the input string. A
string with a leading 0x
is treated as a hexadecimal value; a string with
a leading 0 and no x
is treated as octal; all other strings are
treated as decimal. If base is between 2 and 36, it is used as the
conversion radix, as described above. If the subject string begins with
a minus sign, the value is negated. Finally, a pointer to the first
character past the converted subject string is stored in ptr, if
ptr is not NULL
.
If the subject string is empty (or not in acceptable form), no conversion
is performed and the value of s is stored in ptr (if ptr is
not NULL
).
strtoll_l
is like strtoll
but performs the conversion based on the
locale specified by the locale object locale. If locale is
LC_GLOBAL_LOCALE or not a valid locale object, the behaviour is undefined.
The alternate function _strtoll_r
is a reentrant version. The
extra argument reent is a pointer to a reentrancy structure.
Returns
strtoll
, strtoll_l
return the converted value, if any. If no
conversion was made, 0 is returned.
strtoll
, strtoll_l
return LONG_LONG_MAX
or LONG_LONG_MIN
if the magnitude of the converted value is too large, and sets errno
to ERANGE
.
Portability
strtoll
is ANSI.
strtoll_l
is a GNU extension.
No supporting OS subroutines are required.


Nothing ever becomes real
till it is experienced
John Keats
I AM A UX DESIGNER
Creating a great experience is one of the key success factors for User Experience Design.
Cashtree
Cashtree
07/2015-PresentHead of Design
- Conducted and led the rebrand for Cashtree to connect with potential audience and to accelerate the company vision for future growth.
- Renewed Cashtree application and website to better reflect users; increased mobile engagement with gamifification.
- Created a style guide to build consistent and cohesive brand identity.
- Built and coached team to improve design quality and productivity, and to employ effective communication skills.
- Renewed Cashtree application and website to better reflect users; increased mobile engagement with gamifification.
- Created a style guide to build consistent and cohesive brand identity.
- Built and coached team to improve design quality and productivity, and to employ effective communication skills.
Reward App
Advertising Platform
Indonesia
Gamification
UI
UX
Branding
Art Direction
SK Planet
VOLO
01/2014-03/2015Lead UI/UX Designer
- Led UX design of mobile application and website for travel jounal/sharing blog service, VOLO.
- Created interactive prototypes to illustrate UX flow, page layouts, and navigation for user activity process to aid in the design process.
- Planned and designed interfaces with attention given to interactivity and functionality of the platform, and ensured UI consistency.
- Provided production-quality graphic components for the entire project.
- Managed brainstorming and UX flows for the product.
- Created interactive prototypes to illustrate UX flow, page layouts, and navigation for user activity process to aid in the design process.
- Planned and designed interfaces with attention given to interactivity and functionality of the platform, and ensured UI consistency.
- Provided production-quality graphic components for the entire project.
- Managed brainstorming and UX flows for the product.
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Blogging
UI
UX
Branding
Art Direction
Web
iOS
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BAND
06/2012-01/2014UI/UX Designer
- Core UX designer at BAND design team.
- Successful contributor to BAND's UX/UI design.
- Applied usability techniques and principles in all phases of the product.
- Produced wireframes, mock-ups, task flows, and UI specifications as needed to assist with business socialization and approval, as well as implementation and testing.
- Created Initiative to define interaction Design's deliverables and placement in the overall requirements to design process.
- Successful contributor to BAND's UX/UI design.
- Applied usability techniques and principles in all phases of the product.
- Produced wireframes, mock-ups, task flows, and UI specifications as needed to assist with business socialization and approval, as well as implementation and testing.
- Created Initiative to define interaction Design's deliverables and placement in the overall requirements to design process.
Mobile Community Service
Private Group Sharing
Top grossing
UI
UX
Web
iOS
Android
Me2day
10/2011-06/2012UI/UX Designer
- Designed Korea's first social network service.
- Responsible for extending the present Branding and Design guidelines and writing specification documents for the development team to produce pixel perfect designs.
- Actively participated in brainstorming sessions and managed planning complex ux flows for the website renewal.
- Responsible for extending the present Branding and Design guidelines and writing specification documents for the development team to produce pixel perfect designs.
- Actively participated in brainstorming sessions and managed planning complex ux flows for the website renewal.
Micro-Blogging
Social Networking Service
UI
UX
Web
iOS
Android
Grafolio
GRAFOLIO
01/2010-10/2011UI Designer
- Responsible for UI design and motion graphics included sound design.
- Launched new websites and providing quality control over the entire process.
- Created mockups, wireframes and prototypes for new brand.
- Participated in in-depth user research, strategic planning and creative direction.
- Launched new websites and providing quality control over the entire process.
- Created mockups, wireframes and prototypes for new brand.
- Participated in in-depth user research, strategic planning and creative direction.
Artists' Playground
Creative Community Space
UI
Graphic Design
Motion Graphic
Sound Design
AS A MULTI DISCIPLINED DESIGNER,
I SPECIALIZE IN...
UI DESIGN
Sketch, Adobe Creative Cloud
DEVELOPMENT
HTML5, CSS3, JavaScript
UX STRATEGY
Invision, Framer
MOTION GRAPHICS
Adobe After Effects, Cinema 4D
SOUND DESIGN
Logic Pro X, Studio One 3


CSS positioning properties can often be difficult to understand. In this blog post, I will explain it as simply as possible.
The first thing to note is that all elements have a default position value of 'static'. And thus a bunch of elements will appear in the same order as they are in the HTML.
These are three divs. They appear in the same order as in the HTML; top to bottom. The result is the same whether you add position: static to each div or just leave it out.
An element with position: relative is placed relative to its original position. On its own, it acts like position: static, and you will not see any changes.
However, when you also specify some kind of horizontal and/or vertical spacing, such as left: 20px or top: 20px, the element will move while retaining the original flow of the page, including the element's original position.
In both images below, position: relative is applied to box 2.
left: 20px applied to Box 2.
top: 20px applied to Box 2.
As you can see from the two figures, a relative element can be moved anywhere without affecting the positioning of the other two boxes, which both seem to pretend that Box 2 is in its original place.
The element is positioned relative to its first positioned ancestor element, meaning the ancestor element must be positioned in some way (eg. relative, or absolute). Otherwise, positioned relative to the page itself, ie. the HTML element.
Applying this removes the element from the flow of the page, and allows the element to be positioned anywhere.
No absolute positioning applied.  It dissociates from its parent element, going outside it.
position: absolute, left: 120px and top: 50px applied to the child box inside Box 3.
As you can see in the second picture, the child box reads the top positioning as the top of the page rather than the top of its parent element, Box 3. This is because there is no kind of positioning applied to Box 3, therefore the child box is relative to the whole page.
Add position: absolute to Box 3, and then the child box is now below it.
With position: fixed, the positioning of an element is relative to the viewport. This means that the element will stay in the same place no matter what, whether the page is scrolled or the screen is resized; the element is completely removed from the flow of the page.
For example, the header on this page saying 'Richard's Blog' never moves even when scrolled or resized, because it has position: fixed.
Let's take a look at the YouTube homepage.
YouTube home page at full screen size and scrolled to top. Notice the header and the sidebar.
The page is scrolled down a bit, and you can see the header and the sidebar are still in their exact same position, because they have position: fixed.
The page is resized, and the header remains.


denver: 4 posts
london: 4 posts
spokane: 2 posts
memphis: 1 posts
sandiego: 2 posts
appleton: 1 posts
losangeles: 5 posts
eugene: 1 posts
newjersey: 2 posts
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pittsburgh: 2 posts
phoenix: 4 posts
boston: 2 posts
omaha: 1 posts
santabarbara: 1 posts
wilmington: 1 posts
saltlakecity: 3 posts
reno: 1 posts
stlouis: 2 posts
harrisburg: 1 posts
newyork: 2 posts
fortcollins: 1 posts
tucson: 3 posts
lasvegas: 3 posts
cleveland: 1 posts
columbia: 1 posts
buffalo: 1 posts
vancouver: 2 posts
sacramento: 1 posts
toronto: 6 posts
honolulu: 1 posts
tampa: 4 posts
austin: 8 posts
chicago: 1 posts
columbus: 1 posts
neworleans: 1 posts
tulsa: 1 posts
orlando: 2 posts
charlotte: 2 posts
louisville: 1 posts
houston: 1 posts
annarbor: 2 posts
nashville: 1 posts
baltimore: 1 posts
manila: 4 posts
sanantonio: 1 posts
norfolk: 2 posts
atlanta: 1 posts
orangecounty: 3 posts
lancaster: 1 posts
chico: 1 posts
bangalore: 1 posts
providence: 2 posts
fresno: 1 posts
inlandempire: 2 posts
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minneapolis: 2 posts
tallahassee: 1 posts
greenville: 1 posts
madison: 4 posts
washingtondc: 2 posts
bham: 1 posts
westernmass: 1 posts
hudsonvalley: 1 posts
sfbay: 1 posts
longisland: 1 posts
milwaukee: 1 posts
seattle: 5 posts
detroit: 2 posts
Sep 30 Javascript -- HTML/CSS Web developer - (nashville, tn)
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Fast learning Web Developer who is passionate about clean code and solving problems. Always up to date about new Technologies and having eye for modern and clear sedign.
I've 10+ years exprience in graphic design and visual communication then good eye in User inrterface design.


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Preening is a maintenance behaviour found in birds that involves the use of the beak to position feathers, interlock feather barbules that have become separated, clean plumage, and keep ectoparasites in check.
Feathers contribute significantly to a bird's insulation, waterproofing and aerodynamic flight, and so are vital to its survival.


After his definitive break with Pictorialism, ... Weston embarked on the life of an impecunious but free artist, singlemindedly devoted to creative endeavor. Convinced at this time that "the photographer ... can depart from the literal recording to whatever extent he chooses" as long as the methods remain "photographic,"" he controlled form and tone through choice of motif, exposure time, and the use of the ground-glass focusing screen of the large-format camera. This way of working, which he called pre-visualization, was a factor in Weston's exclusion of temporal and transient effects of light, atmosphere, and movement in order to concentrate on revealing the object 'in its "deepest moment of perception." 1
Edward Weston is renowned as one of the grand masters of 20th c. photography. His legacy includes several thousand carefully composed, superbly printed photographs which have influenced photographers around the world for 50 years. Photographing natural landscapes and forms such as peppers, shells, and rocks, using large-format cameras and available light, Weston produced sensuously precise images raised to the level of poetry. The subtleties of tone and the sculptural formal design of his works have become the standards by which much later photographic practice has been judged. Ansel Adams has written: "Weston is, in the real sense, one of the few creative artists of today. He has recreated the matter-forms and forces of nature; he has made these forms eloquent of the fundamental unity of the world. His work illuminates man's inner journey toward perfection of the spirit." 2
1. Text from A World History of Photography
2. Text from The Encyclopedia of Photography


To get started with a theme, simply do
julia> using Franklin julia> newsite("NameOfSite", template="basic")
replacing basic by the name of the template of your choice.
Remember that these themes are provided as a way to get started, most likely you will need to tweak the template a little bit to suit your taste. However, if you spot a problem with a template or if you would like to suggest improvements (or even a new template), please open an issue on the FranklinTemplates repo.


{% extends 'base.html' %} {% load static %} {% block content %} Nothing here yet. Stay peeled for some blog posts in the near future {% endblock %}


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- DataBase - Class in gameData
-
DataBase class that gives static access to important game data.
- DataBase() - Constructor for class gameData.DataBase
-
- dataChecker() - Method in class View.NewGame
-
Checks if player typed proper data
- Day - Class in gameData
-
The Day class stores the data of day
- Day(int, String) - Constructor for class gameData.Day
-
Day's constructor
- Day(int, String, String[]) - Constructor for class gameData.Day
-
Day constructor
- DayList - Variable in class gameData.Semester
-
List of days in this semester
- DayOfWeek - Variable in class gameData.Day
-
String with day's name
- DaysOfWeek - Variable in class gameData.Semester
-
Array with days of week
- DayTable - Variable in class View.calPanel
-
Private variable which contains day activities
- DayTime - Static variable in class gameData.DataBase
-
Contains current DayTime value
- DAYTIME - Static variable in class gameData.XMLhandler
-
- deActivateThread() - Method in class View.ItemView
-
Deactivates thread object responsible for onboard displaying Statistics
of currently selected item
- deActivateThread() - Method in class View.NewGame
-
Deactivates Thread objects responsible for proper displaying parameters
on this panel
- DecreaseItemsDuration() - Method in class gameData.Player
-
Decreases Duration of active items and removes items when Duration reach
0.
- def - Variable in class miniGames.hangman.HangmanGame
-
definition of guessed word
- Degree - Variable in class gameData.Lecturer
-
private variable which contains lecturers academic degree
- DEGREE - Static variable in class gameData.XMLhandler
-
- degree - Variable in class miniGames.blockd.GUI
-
private variable which contains a degree which player's earn from Block'd
- density(double) - Method in class gameData.Distribution
-
abstract function
- density(double) - Method in class gameData.ExponentialDistribution
-
representing function of real variable x
- density(double) - Method in class gameData.NormalDistribution
-
representing function of real variable x
- density(double) - Method in class gameData.UniformDistribution
-
representing function of real variable x
- density - Variable in class miniGames.ships.Computer
-
spaces in wchich computer select coordinates to shoot
- Description - Variable in class gameData.RandomEvent
-
private variable which contains description of this event
- DESCRIPTION - Static variable in class gameData.XMLhandler
-
- description - Variable in class View.ViewManager.XMLFilter
-
The description of this filter
- Destroy(int, int) - Method in class miniGames.ships.Ship
-
method called after hit the ship
- destroyed - Variable in class miniGames.ships.Ship
-
state of ship; true == ship is destroyed, false == ship is still
functional
- destroyedParts - Variable in class miniGames.ships.Ship
-
boolean array stores datas about state of parts of this ship. true ==
destroyed part, flase == undamaged part
- DestroyedShips - Variable in class miniGames.ships.ShipsBoard
-
Number of totally destroyed ships on the board.
- DidWon() - Method in class gameData.Controller
-
- Difficulty - Variable in class gameData.Course
-
Contains parameter of difficulty of the course
- DIFFICULTY - Static variable in class gameData.XMLhandler
-
- directPawnMove(int, int, Pole) - Method in class miniGames.Draughts.Board
-
- directPawnMove(int, int, Pole) - Method in class miniGames.Draughts.ExperimentBoard
-
- directQueenMove(int, int, Pole) - Method in class miniGames.Draughts.Board
-
- directQueenMove(int, int, Pole) - Method in class miniGames.Draughts.ExperimentBoard
-
- Disappear(String, String, int) - Method in class miniGames.blockd.MyMouseAdapter
-
Method checks is any neighbor(other than parent) of target panel has the
same color as that panel.
- Distribution - Class in gameData
-
The Distribution is an abstract class that stores the data of activity's
distribution, each Activity has it's own Distribution which is representing
activity's effects on player's statistics at depend on time influence
(rounds)
- Distribution(String) - Constructor for class gameData.Distribution
-
Distribution constructor
- DistributionName - Variable in class gameData.Activity
-
private variable which contains name of distribution
- DISTRIBUTIONNAME - Static variable in class gameData.XMLhandler
-
- distributions - Static variable in class gameData.DataBase
-
Contains list of Distributions
- DistributionsIn - Variable in class gameData.XMLhandler
-
- DistributionsStreamReader - Variable in class gameData.XMLhandler
-
- Draughts - Class in miniGames.Draughts
-
- Draughts() - Constructor for class miniGames.Draughts.Draughts
-
- drawCards() - Method in class miniGames.memory.Memory
-
Draws 20 cards.
- drawEvent(int) - Method in class gameData.Activity
-
Drawing a RandomEvent from EventList
- drawLecturers() - Static method in class gameData.DataBase
-
Drawing random number of lecturers and setting them to Courses.
- drawn() - Method in class miniGames.Draughts.Board
-
- drawn() - Method in class miniGames.Draughts.ExperimentBoard
-
- drawName() - Method in class gameData.XMLhandler
-
Draws gender, degree, name and surname.
- drawnCards - Variable in class miniGames.memory.Memory
-
Array with 20 drawn cards.
- Duration - Variable in class gameData.Item
-
private variable depositing amount of rounds in which item may be active
- DURATION - Static variable in class gameData.XMLhandler
-


TBuffer Class
Properties
Methods
Unit
HtmlBuffer.Pas
Description
Class TBuffer converts from byte arrays of almost any character code to unicode.
See also
Type ThtChar
Type ThtString
Type ThtStrings
Properties
Key Properties
CodePage
Name
Position
Methods
Key Methods
Assign
AssignTo
AsString
Convert
GetString
NextChar
PeekChar
Size


Blossom
Log Out
Dashboard
Site 1
Site1
Site2
Edit
Preview
Account
Publish
Dashboard Editor
Header
Font Family
Serif
Sans-Serif
Cursive
Header Color
Save
×
Success!
your changes have been saved.
Paragraph
Font Family
Serif
Sans-Serif
Cursive
Paragraph Color
Save
×
Success!
your changes have been saved.
Background Color
Select a preselected color
Firebrick Red
Collosal Blue
Tango Orange
Background Color
Save
×
Success!
your changes have been saved.
Theme Selection
Select a theme
Theme 1
Theme 2
Save
×
Success!
your changes have been saved.
Account Information
Email
Websites
<EMAIL_ADDRESS>https://blossom.com
Change Password
Current Password
New Password
Confirm Password
Change Password
Change Email
Current Email
Change Email
Change Email
Registered Domains
ID
Domain URL
1
https://www.blossom.com
2
https://www.unitarian.com


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Research & Development
Computer Vision
-
Classification
- 총기/화기분류
- GNN으로 OCR된 영수증 텍스트 분류하기
-
Detection
- 인공지능컨설팅/에어뉴/이삿짐 object detection
- 데이터바우처사업/제뉴인카앤파츠/자동차 파손부위 detection
-
Segmentation
- drivable area semantic segmentation on BDD100k dataset
- real-time semantic segmentation simulation on 10th UNIST anniversary exhibition
- 데이터바우처사업/스타일봇/fashion item panoptic segmentation
- Kaggle/iMaterialist (Fashion) 2019 at FGVC6/fashion item panoptic segmentation/(29th/194 (Top 15%))
- Image retrieval
- Video action recognition
-
Visual question answering
- MINDsLab/AI Eyes
- 이상행동감지
- Generative Visual Question Answering
- OCR+VQA
- Human-object interaction
-
Person re-identification
- 부천시/스마트시티조성/스마트안전분야/인공지능과 CCTV를 이용한 지능형 역학 시스템 구축 과제
- Few-shot learning
- Zero-shot learning
- Transformers for vision tasks
Machine Learning
-
Recommendation
- Click-through rate(CTR) prediction
- Kaggle/Google Analytics Customer Revenue Prediction/(570th/3611 (Top16%))
-
StarCraft: Broodwar AI competitions
-
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
- Ranked 11th place, 2016
- Ranked 28th place, 2017
-
IEEE Conference on Computational Intelligence and Games (CIG)
- Ranked 10th place, 2016
- Won 3rd place, 2017
-
Student StarCraft AI Tournament & Ladder (SSCAIT) @ Comenius University in Bratislava & Czech Technical University in Prague
- Won 3rd place, 2016/2017
- Won 4th place, 2017/2018
- Graph neural networks
Problem Solving
- Baekjoon Online Judge, solved 355 problems
- Dovelet.com, sovled 140 problems
© Sungguk Cha | Last update in 25 April 2022


Namespace EmptyKeys.UserInterface.Controls.Primitives
Classes
DataGridCellsPresenter
Data Grid Cells Presenter - this control contains collection of cells
DataGridColumnHeader
Data Grid Column Header UI control
DataGridColumnHeadersPresenter
Header presenter for Data Grid Column
DragCompletedEventArgs
Arguments for Drag Completed event
DragDeltaEventArgs
Arguments for Drag moving event
DragStartedEventArgs
Arguments for Drag Start event
Popup
Implementation of Popup window control with content
RangeBase
Abstract class implementing basic features of control with a value within a specific range
RepeatButton
Implements a control that is repeating click event when pressed
ScrollBar
Implements a control for scrolling
ScrollEventArgs
Event arguments for scroll event
Selector
Implementation of abstract base features for controls that allows item selection
TabPanel
Implements panel for TabItems of TabControl
TextBoxBase
Implements abstract base features for controls with text input
Thumb
Implements drag-able control
ToggleButton
Implements button with checked state
Track
Implements composite control for Thumb and two Repeat Buttons used for scrolling controls
Interfaces
IScrollInfo
Scroll Info interface with data for scroll support
Enums
PlacementMode
Popup placement mode
ScrollEventType
Scroll Event Types
Delegates
DragCompletedEventHandler
Handler for Thumb Control drag support - End
DragDeltaEventHandler
Handler for Thumb Control drag support - Moving
DragStartedEventHandler
Handler for Thumb Control drag support - Start
ScrollEventHandler
Handler for scroll support