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YT Music Uploader
Upload your music library automatically to YouTube Music.
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Gets meta data / tag information from the music file itself and looks up any missing data using a MusicBrainz API implementation (for instance album cover art, in which it will lookup CoverArtArchive: https://coverartarchive.org/ More...
Classes | |
| class | TrackAndReleaseMbId |
Public Member Functions | |
| MusicDataFetcher () | |
| Gets meta data / tag information from the music file itself and looks up any missing data using a MusicBrainz API implementation (for instance album cover art). More... | |
| async Task< string > | GetTrackMbId (string path, bool tryMusicBrainz) |
| First looks at the file meta data for the track MBID then makes a request to MusicBrainz if it's not found More... | |
| async Task< string > | GetReleaseMbId (string path, bool tryMusicBrainz) |
| First looks at the file meta data for the release MBID, then makes a request to MusicBrainz if it's not found More... | |
| TrackAndReleaseMbId | GetTrackAndReleaseMbId (string path, bool tryWithMusicBrainz) |
| Get just the track MBID and ReleaseMBID from the music file or optionally from MusicBrainz if not present More... | |
| Recording | GetRecordingFromMusicBrainzWithAlbumNameVariation (string artist, string album, string track) |
| Get the recording (track data) from MusicBrainz via query using the artist, album an track names. This method also tries different variations of the album name More... | |
| Recording | GetRecordingFromMusicBrainzWithAlbumNameVariation (string path) |
| Get the recording (track data) from MusicBrainz via query using the artist, album an track names from the music file meta data This method also tries different variations of the album name More... | |
| Recording | GetRecordingFromMusicBrainz (string artist, string album, string track) |
| Get the recording (track data) from MusicBrainz via query using the artist, album an track names More... | |
| Recording | GetRecordingFromMusicBrainz (string mbId) |
| Get the recording (track data) from MusicBrainz via the MBID More... | |
| Release | GetReleaseFromMusicBrainzWithAlbumNameVariation (string artist, string album) |
| Get the release (typically, the album data) from MusicBrainz via query using the artist, album an track names This method also tries different variations of the album name More... | |
| Release | GetReleaseFromMusicBrainz (string artist, string album) |
| Get the release (typically, the album data) from MusicBrainz via query using the artist, album an track names More... | |
| Release | GetReleaseFromMusicBrainz (string mbid) |
| Get the release (typically, the album data) from MusicBrainz via the MBID More... | |
| async Task< Image > | GetAlbumArtwork (string path, bool tryMusicBrainz=true) |
| Returns album artwork. First it will look at actual file to see if one is embedded, if not it will make a request to get the MBID, then use that to make a requst to ConvertArchive to try and retrive the album art cover image More... | |
| Image | GetAlbumArtworkFromCoverArtArchive (string pathOrMbid, bool isPath) |
| Makes a requst to ConvertArchive to try and retrive the album art cover image More... | |
| MusicFileMetaData | GetMusicFileMetaData (string path, out string metaDataString) |
| Returns MusicFileMetaData object of music file meta data such as: More... | |
Static Public Member Functions | |
| static TagLib.File | GetMusicTagLibFile (string path) |
| Gets a TabLib (TabLib library object of music file meta data) file object of a given music music file More... | |
| static byte[] | GetImageBytesFromUrl (string url) |
| Peforms a HTTP web request and downloads an image More... | |
Properties | |
| MusicBrainzClient | MusicBrainzClient [get, set] |
| .Net implementation client of MusicBrainz API More... | |
Gets meta data / tag information from the music file itself and looks up any missing data using a MusicBrainz API implementation (for instance album cover art, in which it will lookup CoverArtArchive: https://coverartarchive.org/
Thanks to: avatar29A https://github.com/avatar29A/MusicBrainz
NOTE: Only 1 request per second allowed via MusicBrainz API, hence plenty of 'Thread.Sleep(1100)' commands.
| YTMusicUploader.Business.MusicDataFetcher.MusicDataFetcher | ( | ) |
Gets meta data / tag information from the music file itself and looks up any missing data using a MusicBrainz API implementation (for instance album cover art).
| async Task<Image> YTMusicUploader.Business.MusicDataFetcher.GetAlbumArtwork | ( | string | path, |
| bool | tryMusicBrainz = true |
||
| ) |
Returns album artwork. First it will look at actual file to see if one is embedded, if not it will make a request to get the MBID, then use that to make a requst to ConvertArchive to try and retrive the album art cover image
| path | Full path to the music file |
| tryMusicBrainz | Use MusicBrainz as a fallback |
| Image YTMusicUploader.Business.MusicDataFetcher.GetAlbumArtworkFromCoverArtArchive | ( | string | pathOrMbid, |
| bool | isPath | ||
| ) |
Makes a requst to ConvertArchive to try and retrive the album art cover image
| path | Full path to the music file |
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static |
Peforms a HTTP web request and downloads an image
| MusicFileMetaData YTMusicUploader.Business.MusicDataFetcher.GetMusicFileMetaData | ( | string | path, |
| out string | metaDataString | ||
| ) |
Returns MusicFileMetaData object of music file meta data such as:
| path | Full path to music file |
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static |
Gets a TabLib (TabLib library object of music file meta data) file object of a given music music file
| path | Full path to music file |
| Recording YTMusicUploader.Business.MusicDataFetcher.GetRecordingFromMusicBrainz | ( | string | artist, |
| string | album, | ||
| string | track | ||
| ) |
Get the recording (track data) from MusicBrainz via query using the artist, album an track names
| Recording YTMusicUploader.Business.MusicDataFetcher.GetRecordingFromMusicBrainz | ( | string | mbId | ) |
Get the recording (track data) from MusicBrainz via the MBID
| Recording YTMusicUploader.Business.MusicDataFetcher.GetRecordingFromMusicBrainzWithAlbumNameVariation | ( | string | artist, |
| string | album, | ||
| string | track | ||
| ) |
Get the recording (track data) from MusicBrainz via query using the artist, album an track names. This method also tries different variations of the album name
| Recording YTMusicUploader.Business.MusicDataFetcher.GetRecordingFromMusicBrainzWithAlbumNameVariation | ( | string | path | ) |
Get the recording (track data) from MusicBrainz via query using the artist, album an track names from the music file meta data This method also tries different variations of the album name
| Release YTMusicUploader.Business.MusicDataFetcher.GetReleaseFromMusicBrainz | ( | string | artist, |
| string | album | ||
| ) |
Get the release (typically, the album data) from MusicBrainz via query using the artist, album an track names
| Release YTMusicUploader.Business.MusicDataFetcher.GetReleaseFromMusicBrainz | ( | string | mbid | ) |
Get the release (typically, the album data) from MusicBrainz via the MBID
| Release YTMusicUploader.Business.MusicDataFetcher.GetReleaseFromMusicBrainzWithAlbumNameVariation | ( | string | artist, |
| string | album | ||
| ) |
Get the release (typically, the album data) from MusicBrainz via query using the artist, album an track names This method also tries different variations of the album name
| async Task<string> YTMusicUploader.Business.MusicDataFetcher.GetReleaseMbId | ( | string | path, |
| bool | tryMusicBrainz | ||
| ) |
First looks at the file meta data for the release MBID, then makes a request to MusicBrainz if it's not found
| path | Full path to music file |
| tryMusicBrainz | Use MusicBrainz as a fallback |
| TrackAndReleaseMbId YTMusicUploader.Business.MusicDataFetcher.GetTrackAndReleaseMbId | ( | string | path, |
| bool | tryWithMusicBrainz | ||
| ) |
Get just the track MBID and ReleaseMBID from the music file or optionally from MusicBrainz if not present
| path | Path to music file |
| tryWithMusicBrainz | Try to get the data from MusicBrainz if not present |
| async Task<string> YTMusicUploader.Business.MusicDataFetcher.GetTrackMbId | ( | string | path, |
| bool | tryMusicBrainz | ||
| ) |
First looks at the file meta data for the track MBID then makes a request to MusicBrainz if it's not found
| path | Full path to music file |
| tryMusicBrainz | Use MusicBrainz as a fallback |
|
getset |
.Net implementation client of MusicBrainz API


Advanced Geography Challenge
Prepare to be tested with an Advanced Geography Challenge. You have been warned!
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Select Answer
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Grotto began in Dan Taro's basement the summer before he started highschool. Alec Fliescher played bass and guitar and played shows often with Grotto's resident drummer, Nate Ball. The two joined forces with Taro on an electronic spin on their own projects. They trio got together in Taro's basement many times over the summer recording various ideas and working on remix competitons.
Grotto's debut album came about because Taro manipulated the recordings from the previous summer and wrote full arrangements around the recording sessions of Ball and Fliescher. Taro worked tirelessly every morning to create and compose on his hour long commute to school on the bus. During the year, Fliescher left Denver and the band became a duo: Taro on electronics and controllers and Ball on percussion.


People-managed Place is an idea introduced by Robin Gower in an article published by the Journal of Place Management and Development.
The "place management problem" arises because:
- Together we are stronger (or, that cooperative outcomes often beat competitive ones): the tragedy of the commons and existence of social externalities in our environment;
- Diverse communities don’t tend to share places very well: non-cooperative game theory suggests that we won’t share spontaneously;
- Active place management is inherently difficult: because of the complexity involved Planners are at risk of becoming part of the problem!
The article warns that if opt to "do-nothing" then we face the risk of inaction – standardised places where developers and national retail chains unwittingly reduce our metropolitan areas to a network of clone-towns. The proposed range of solutions are bottom-up rather than top-down and focus on users not functions:
- Inter-dependence through trade (the butcher needs the baker and vice versa)
- Agglomeration Economies & Business Clusters (industrial communities)
- the Sidewalk Ballet (the eyes of fellow pedestrians make streets safer than CCTV cameras)
Each of these examples demonstrates that place management ought not attempt to zone and plan but to empower individuals and let places evolve organically. Place managers can deal with the complex socio-economic problems of place by facilitating and regulating a stronger civil society. The article refers to the similar advice suggested by other authors (such as the New Athens Charter, the principles of intelligent urbanism and Camilo Sitte’s belief that plazas and squares are civic rooms that ought to be left open) and provides a brief summary of the relevant UK legislation. The analysis leads me to make the following recommendations:
- Start with current place users: i.e. not place functions
- Consider potential place users: to ensure dynamic sustainability
- Define place-based rights & responsibilities: to protect place uses (e.g. Anti-Social Behaviour Orders or tradeable pollution permits)
- Encourage collaboration: through, for example, Business Improvement Districts
- Cross boundaries and work with your neighbours: zero-sum games are the bane of place-management policy - use partnerships to communicate and negotiate
- Place Making/ Leadership - internalise externalities: place-manager must make place-users aware of the social costs and benefits (publicise planning gains and declare what supplementary business rates are spent on).
Michael Heller has coined a phrase that describes the problem of multiple and complex claims on a common resource: The Tragedy of the Anti-Commons. In the video below Professor Heller discusses his book, The Gridlock Economy.


Playground JS
Lemoncode Front-End Máster
This page is just a dummy page intended to show JavaScript snippets of code and its interaction with the console


The first time you open EliteHax, you will be presented with the Login screen where you can access with your credentials.
If this is the first time you play EliteHax, you must either login with your Google Play Game Services account or register by clicking on the "Register a New Account" button.
In this section you must specify:
You must choose a Username that is not already in use by someone else and you can register only one account with your e-mail address
If you forgot your password, from the Login screen you can tap on the "Forgot Password?" button, where you will be prompted to input your Username and E-mail address you used during registration.
From here, you will receive an e-mail with instruction on how to reset your password with a one-time link.
EliteHax is a hacking simulation game where you take up the role of a hacker.
The main goal is to gain Score and Reputation in order to climb the leaderboard and become the best hacker in the game.
You can gain Score and Reputation by upgrading your defensive and offensive arsenal (see Upgrades) and attacking other hackers to steal their money (see Attack Terminal).
Another important aspect of the game is joining Crews to socialize and cooperate with other hackers with common goals
There are two currencies in the game, $ (virtual Dollars) and ¢ (CryptoCoins).
You can use $ to upgrade your arsenal and become stronger. You can gain $ by attacking other hackers in different ways, implanting Bot Malwares and completing Missions.
You can choose to improve your offensive arsenal to attack stronger targets or upgrade your GPU and Mission Center to get better Missions, you have different ways to be successful on EliteHax!
The game doesn't involve any real hacking and it's just a simulation. The Dollars in the game is just a virtual currency valid only for this game.
In EliteHax you can also level up and upgarde some skills. You can gain XP by completing missions, ranking in tournaments and completing achievements. You can gain new levels with XP and you unlock 1 Skill Point for every new level.
After logging in, you will be presented the Home Screen
On the top of the Home Screen you can see your current amount of Dollars on the left and your nickname on the right.
In the upmost section, you can see your items:
You can click on any item to open the Items Screen
From the main section of the Home Screen you can access all the essential features of the game grouped by Attack & Defense features and Community features.
In the Home Screen you have also access to the Global Chat system, a public instant messaging visible to everyone
By clicking on any message in the preview, you will expand the Global Chat window where you can send messages to the community.
The message higlighted in RED are sent by Admin/Mods
Please don't abuse the chat and don't send IP Addresses of other hackers.
Use the X button on the top right or the hardware Back button to minimize the Global Chat and interact with other items in the Home Screen
You can tap on a player from the Global Chat to view its profile and main statistics
If the player is not yet your contact, you can send a Contact request to the player with the message icon.
In the main upgrade screen you can see the different components of the Attacker Network and their level.
From here you can also access to the Research Center with the related button.
You can click on any element to see a brief description, the current level, the level with enhanced by researches and the cost of the next upgrade.
If you have enough money, you can start the upgrade by clicking on the Upgrade button; To close the description popup click again on the same element.
Here is a description of the different components of the Attacker Network and their purpose in the game:
In this screen you can see and upgrade the components of your attacker workstation to improve your arsenal and protect it.
The usage is the same of the previous screen
Here is a description of the different components of the Attacker Workstation and their purpose in the game:
When you start the upgrade of one of your Attacker Network or Workstation components, this is not finished instantaneously.
The upgrade task is created and added to the running tasks. You can see your running tasks from the Tasks Screen (button from the Home Screen).
You can see the running tasks and the residual time to finish each task.
You can also activate Overclocks to boost the speed of your tasks. You can use up to 15 Overclocks per day.
Tap on the overclock icon to activate your overclock. There are three Overclock types:
When the overclock is active, all your tasks run at double speed!
If you started the wrong task, you can abort it by tapping on the specific task, then on the Abort button.
If you have multiple tasks of the same type, you can only abort the highest one.
You cannot abort tasks during Hack and Hack&Defend Tournaments.
This is the amount of score that you can gain with each upgrade:
From the Research Center you can run researches to improve many different things. You can only run one research at a time.
Tap on any icon to read the description and tap on the Research button to start the research. To close the info panel, tap on the same icon again.
Each item has 100 levels and the time and cost are fixed. Be careful about research dependencies.
From the Attack Terminal you can scan your victims and attack them with different methods.
The are different phases involved into an attack lifecycle: Reconnaissance, Scanning, Exploiting, Maintaining Persistence with Malwares, Covering Tracks.
The first phase, Reconnaissance, has the purpose of identifying the ideal target without engaging it.
In this phase you can choose your target based on its Firewall level and you can search for targets with a score similar to yours or with any score.
Drag your finger from the Attacker Workstation to the hidden targets to see the firewall level of other hackers that have a similar score.
The details of the targets that you already attacked are shown in red.
If you want to see other targets, just click on the Refresh button on the top right
Alternatively, you can check the Global setting on the top left and search for any player, not only those with a similar score.
When you find a good target, you can release the finger on its firewall to start the scan and see the stats of your victim.
If you already know the IP Address of your victim, maybe because you received an attack and found the IP Address in the Attack Logs, you can insert the IP Address in the Manual Search input field and hit the Manual Search button.
You can also save frequently attacked targets in your Target List. Click the Target List button to open it.
From the Target List, next to each target, you have three buttons to Edit the target details (Name and Comment), remove the target from the list or directly scan the target.
You can add up to 10 targets to the list by clicking on the Add Target button
Insert the Name of the Target, it's IP Address and optionally a comment such as its Crew or why you hack him (money, reputation, etc.).
When the scan is complete, you can see the details of your victim based on your Scanner level and its Firewall level and the scanned firewall is marked with a darker green.
If you see a '?' instead of the stat, it means that your scanner is not higher enough to discover that information.
The victim is not aware that you are scanning him.
If you feel confident and you want to attack your victim, after scanning him you can tap on one of the Exploit options (on the left of the target firewall).
When trying to exploit a vulnerability in your victim assets, you can choose three different attack types:
Based on your scanner ability, you can see the successfull percentage of each attack type and you can choose how to attack your victim.
You have the choice to attack with an high successfull chance but low reward or a low successfull chance with an high reward, choose your strategy!
When you decide how to attack that victim, just tap on the attack type of your choice.
You will see the result of the attack, how much money and reputation you gained or lost and whether your attack was anonymous or not.
Please note that you cannot attack the same target for an hour, even if the attack was unsuccessfull.
In addition to exploiting systems, you can also use Malwares to attack the victim workstation instead of their assets.
You can choose between three different malware attack types, one for an instant reward and other two for persistence on the victim workstation
When you decide how to attack that victim, just tap on the attack type of your choice (on the right of the target firewall). You will see the result of the attack and how much money and reputation you gained or lost.
Please note that you cannot attack the same target with a Money Malware for an hour, even if the attack was unsuccessfull.
You can try to implant Bot and RAT Malwares on your victim for a maximum of three times per hour.
The last phase of the attack involves covering your tracks to avoid the detection by your victim.
This phase is done automatically for you by the use of a combination of proxies and TOR network that allows you to be anonymous.
The chance of being anonymous is based on your Anonymizer level and the victim Firewall.
In the C&C Manager screen you can manage the Bot and RAT Malwares that you implanted on your victims.
By implanting Bot Malwares you gain an hourly income based on your victim GPU.
You receive half of the amount every half an hour.
You can see the amount of money provided by each bot from this screen.
You can implant a limited number of Bot Malwares based on your C&C Server level.
If you want to remove one of the Bot implanted, you can click on it and tap the Remove button
If the malware implanted is higher than the victim Antivirus, the victim cannot see the infection, although his SIEM can detect the infection after some time.
By clicking on the RAT tab, you can se the RAT Malwares that you implanted on your victims.
A RAT Malware provides you direct access to the victim information. You can see how much money the victim has and the waiting time before the next attack.
You can sort your RATs by Name, Money, Attack and Age
By clicking on one of your victims, you open a quick attack popup where you can directly attack your victim without going to the terminal, copy his IP Address or remove the RAT Malware
If you are infected by someone else Bot or RAT Malware and your Antivirus or SIEM can detect the infection, you can remove it by clicking on the Remove Infections button
Another way to earn money is doing Missions! You receive missions based on your Mission Center level and GPU; the higher the level, the better the rewards!
At the beginning of the game it's important to upgrade your GPU to increase missions rewards and earn money easily.
With missions you also gain XP to level up and unlock new skills!
You can sort your missions by Money, Time, XP and Status
To start a mission, just click on the start button next to the mission that you want to start.
The number of missions that you can run simultaneously depends on your Mission Center level.
Each mission has a duration and a reward that you can collect when the mission is finished.
When the mission is finished you can click on Collect button to retrieve your reward.
When you finish every mission and collect all rewards, come back to the Mission Screen in order to receive new missions
If you have spare money and you don't know how to spend them, a very good investment is to upgrade your Mission Center.
It requires 100 Mission Center upgrades to reach a new Mission Center level, but with every new level you will get better missions with higher rewards and you will be able to run more missions at the same time
When you reach Mission Center Level 5, you unlock the Collect All button in the Mission Center, that allows you to collect the rewards from all the finished missions at once.
In the Hacking Missions you have to reach an objective by hacking a complex network with multiple hosts.
Each scenario is randomly generated with one of the 25+ objectives, up to 12 hosts in 4 different networks, each one with a unique combination of services and vulnerabilities.
Hack the network by scanning and exploiting vulnerabilities, using social engineering or bruteforce, escalating privileges and pivoting into the networks until you find your target!
In the Hacking Missions overview you can see your mission objective that explain what is your final target and the action that you must perform on the target.
You have 48 hours to complete a mission and win 100 reputation points.
When you first enter an hacking mission, you just have access to your attacker workstation and you just see the DMZ network of the target organization.
Drag and drop from the attacker workstation to a network area to interact with that network:
When you interact with a network, you have three available options:
After choosing the best option, you can see the timer at the bottom of the Hacking Network Map
When the actions are completed, you will see the newly discovered hosts:
Drag and drop from the attacker workstation to an host to interact with it:
You can see the hostname, that is important to find the right target for the mission, and you have three main options:
In addition to the three main options, you can also act on a specific service port after it has been discovered:
Tap on the 'Attack Host!' button to try to compromise the host.
In this section you have five tabs:
General information and statistics about the host.
If you have succesfully used social engineering and/or you have discovered users on infected hosts that can login to this machine, you will see them listed here.
From the Scanning tab, you can view the discovered information about service ports, service name and vulnerabilities of this host.
You can also perform two actions on the discovered service ports:
After completing the vulnerability scan, you can see all the details and tap on a service to see the related vulnerabilities:
In the Exploitation tab you can view the discovered vulnerabilities and try to exploit them.
Based on the vulnerability type, you have three options:
Be careful while choosing the vulnerability to exploit, not all the vulnerabilities can be succesfully exploited and some vulnerabilities will sometimes crash the target host and make it unavailable.
With the experience you will learn to recognize the 'safe' vulnerabilities and those that can result in a system crash.
After you have succesfully exploited a vulnerability, you can move to the Post-Exploitation tab
Here you have three available options:
After compromising a system, you can perform different actions on the host:
If you complete the right action on the target host of your mission objective, you will earn +100 Reputation.
On some hosts you must perform privilege escalation before performing any action.
After exploiting a host in the DMZ Network, you would need to discover additional connections (from Post-Exploitation) and install a proxy (from Actions) in order to move forward.
After a proxy has been installed, you will be able to drag and drop from that host to other hosts and internal networks
By using a combination of the previously explained steps, you will be able to succesfully exploit hosts and use them to pivot into the organization.
Remember that the final goal is to complete your mission objective, you will have to find the right host and complete the right action on it to earn 100 Reputation!
In the Attack Logs you can find information on your attacks and the attacks that you received.
For each attack you can see when it happened, the status, that is also highlighted by the corresponding color, the attacker ip (if visible), the target, the amount of money stolen and the reputation gained or lost.
You have four different types of logs:
If you received an attack and you can see the Attacker IP Address, based on your Firewall and SIEM and the attacker Anonymizer, you can click on the log entry to copy the IP Address and use it in the Attack Terminal to get your revenge!
From the player profile your information and statistics.
In the Player Profile Screen you can see your IP Address, your score and reputation, you rank and your crew.
You can also see your player level, your XP and the amount required for the next level. You can gain XP by completing missions.
From the screen you can access your account Settings, the Advanced Statistics and the Skill Tree.
In the Advanced Statistics Screen you can see statistics about the attacks made and received, money and stolen and lost, reputation earned and lost and how much you spent on upgrades.
In the Settings screen you can set, change and reset some of the in-game settings!
In order to change some of the settings you need to buy an item with Cryptocoins from the Items screen.
The available options are:
From the Skill Tree you can spend your Skill Points to increase different skills.
You earn 1 Skill Points for each new player level.
The available skills are:
Tap on a skill to see its description and, if you have enough skill points, tap on the '+1 SKILL' button to upgrade that skill spending 1 Skill Point.
The game is more fun if you are part of a Crew!
Being part of a Crew lets you cooperate with other hackers, having a private chat with them, a Crew Wallet wiht money to use to improve your crew or buy gifts for members and many other things!
The only downside is that part of the money that you steal during each attack will go into the Crew Wallet instead of your pockets.
The percentage of the money that goes into the crew wallet can be set by some members and could be between 2% and 10%. There is a cap of 5M daily for each member and you don't fill the Crew Wallet when attacking other members of your Crew.
You can request to join an existing crew or create your own crew, although that's quite expensive at the beginning.
From the Home Screen, tap on Crew to reach the New Crew Screen.
You can search an existing crew based on Crew Name or Crew Tag, just insert the text and tap the appropriate button and you will see all the matching crews.
If you tap on a crew name or tag, you will see the Crew Description and some details.
When you find the right crew you can tap the Send Request button to send a request to join
If the crew members decide to accept your request, the next time you tap the Crew button from the Home Screen you will be in your new Crew!
Crews can invite players to join them. If someone has invited you, you can see the invitation in the Accept Invitation list
Tap on an invitation to see the crew details and choose to Accept it or Reject it.
If you want to create your own Crew and you have enough money, you can click on the Create a new Crew button.
You will see a popup where you can specify the Crew Name, Crew Tag and Crew Description.
If the name and tag are available (not yet in use by other crews), you can confirm the crew creation with a tap on the Create Crew button.
Please note that Crew Name and Crew Tag cannot be changed after the creation, but you can change the Crew Description anytime.
If you are already a member of a Crew, when you tap the Crew button from the Home Screen you will be presented your Crew Screen
From the Crew Screen you can see many information including score and ranks, the Crew Wallet amount, tournament stats and daily wallet cap.
You also have a private Crew Chat that can be seen only by Crew Members. The usage of the Crew Chat is similar to the Global Chat.
Based on your role in the Crew, you have access to different features:
In the Crew Members screen you can see the members of the Crew, their score, their role and activity information.
Members are grouped by Role; the available roles are:
Based on your Role, you can tap on other members name and perform the Promote, Demote and Kick action with a tap on the appropriate button:
You can also tap on the Profile icon to view their profile.
If you have an Hackers or higher role, you can view the requests to join your crew.
If you have an Experts or higher role, you can tap on a player name to see a popup where you can choose to Accept or Reject the request.
If you accept the request, the player will now be part of your crew with a Rookies role.
You can also tap on the Profile icon to view the player profile before accepting or rejecting the request.
If you have an Experts or higher role, you can also send an Invitation to any player that is not a member of any Crew.
In the Crew Settings Screen, if you are part of The Elite or you are the Crew Mentor, you can modify various settings.
In the Crew Shop Screen, if you are part of The Elite or you are the Crew Mentor, you can buy improvements for your Crew, like new crew slots, or gifts for your members.
In the Crew Shop you can buy:
Use the slider to select the amount of items to buy and tap the Buy button.
In the Crew Logs screen you can see events related to your Crew, Crew Tournament Rewards and Crew Wars logs.
There are three tabs available:
The Crew Wars is one of the most advanced feature that allows your crew to build and defend your datacenter and to scan and attack other crews datacenters.
By succesfully exploiting an enemy crew production mainframe, you can steal 20% of their Crew Wallet and earn cryptocoins rewards for all your crew members based on the attack difficult.
Crew Wars are based on the main area:
Every crew member except for Rookies can access these three areas. Every member can use 2 points per hour and in total your crew can use up to 50 daily points.
Your points and Crew points are shared between Upgrade, Defend and Attack, so you have to choose carefully your actions and cooperate with other crew members!
In the datacenter screen you can see your crew datacenter and upgrade its offensive and defensive arsenal.
Only Experts members or higher can upgrade the Datacenter.
Your datacenter includes a Production and a Test Mainframe. Only the Prod Mainframe contains your Crew Wallet, but the attacker won't know which one is the right one!
If you think that too many enemy crews have discovered your production mainframe, you can swap the two environments by reaching 50/50 on the Test label.
Here is a brief description of each item:
Upgrading an item consumes 1 point and you can use 2 points per hour and your Crew can use a total of 50 daily points.
Points can be used for Upgrade, Defend and Attack, choose the best strategy with your crew members!.
When a crew is created, it is placed in a random region in the world.
At the beginning you can relocate it immediately, but after the first relocation you will need to reach 100/100 on the relocate item to perform another relocation.
When you are ready to relocate your datacenter, tap on the Relocate button in the Datacenter screen and, from the world map, choose the new region where you want to relocate your crew datacenter.
In the Defend Datacenter screen you can view the status of the attacks in progress against your Crew Datacenter and defend from them.
You can only see attacks that were not anonymous.
Next to each datacenter upgrade you can see it's current attack status.
Tap on the item to remove all the detected attacks at that level. You can only see attacks that were not anonymous.
NOTE: You can only remove the most advanced attacks. Example: if you have an attack in progress at your internal firewall, you must remove that before removing an attack from the IPS or External Firewall.
Defending from attacks consumes 1 point and you can use 2 points per hour and your Crew can use a total of 50 daily points.
Points can be used for Upgrade, Defend and Attack, choose the best strategy with your crew members!.
In the Crew Wars Map you can scan the world regions to find other crews datacenters. Every crew member can scan a single region every hour.
Tap on a region to see its details, including Region Name, Last Scan Time and Available Crews discovered during last scan.
If the scan is still in progress, the region is highlighted in orange.
When a region is selected, you can Scan/Re-Scan it to detect new datacenters in that region.
Use the Explore Region button to see the discovered datacenters of the selected region.
Cooperate with your Crew members to routinely scan the world to find the latest and newly relocated datacenters!
When you explore a region you can see the datacenters discovered during the last region scan in a random order.
On the left table you can see the datacenter Name, Tag and difficult.
The Difficult is based on the ratio between your datacenter upgrades and the target datacenter upgrades at the time of the scan.
Tap on a datacenter to view its details including Datacenter Name, Tag, Wallet, Last Scan time, Last Attacked time and estimated Difficult.
At the beginning all the details are hidden until you scan that specific datacenter.
Select a Datacenter and use the Scan/Re-Scan Datacenter button to reveal or update it's characteristics. Every crew member can scan a single datacenter per hour.
After you have scanned a Datacenter, tap on Attack Datacenter to begin the attack!
The Attack Datacenter screen allows you to view the current attack status against the target Datacenter and complete it. The deeper you go, the harder it gets!
Next to each datacenter upgrade you can see it's current attack status.
Tap on an item to view your Attack Chance and your Anonymous Chance. Tap again to proceed with the attack!
TIP: if you disable the target SIEM, the Anonymous chance of the next attacks is 100%!
NOTE: only the Production mainframe will give you the rewards (20% of the enemy Crew Wallet and Cryptocoins reward based on real difficult - this may differ from what you saw during the last scan).
After your crew successfully exploited an enemy production mainframe, the same datacenter cannot be attacked until the next day.
Attacking consumes 1 point and you can use 2 points per hour and your Crew can use a total of 50 daily points.
Points can be used for Upgrade, Defend and Attack, choose the best strategy with your crew members!.
From the Leaderboard Screen you can see, on the bottom, your Score, Reputation, Overall and your current Rank!
The goal of the game should be to constantly improve your rank!
You can see the Top100 Hackers and their Score/Reputation/Overall and eventually their Crew Tag.
You can see the Overall, Monthly and Weekly leaderboards.
From the Player Leaderboard you can see the details of a Player by clicking on its name.
You can also view the Crew Leaderboard to see the Top100 Crews in the game and their statistics.
From the Crew Leaderboard you can see the details of a Crew by clicking on its name.
For the statistics lovers, the Stats Leaderboard shows the Top3 of different categories:
In the Items screen you can buy and use some Items. You can buy Items using Cryptocoins.
You can earn up to 20 Cryptocoins every hour by watching video ads. Every video watched and every click on a video is worth 10 Cryptocoins.
To watch a video and earn Cryptocoins just tap on the "Watch Videos" button. You will receive 10 Cryptocoins to watch the entire video.
With Cryptocoins you can buy different items. Currently the following items are available:
Use the sliders to select the amount of items to Buy or Open and tap on the appropriate button.
When you open Packs, a popup will show you the rewards:
More items will be added in future updates.
From the Messages screen you can chat privately with other players. In order to privately chat with another player, you need to send him/her a request and he/she must accept the request.
From the Messages tab you can see the last messages sent or received, with the unread messages highlighted in dark green.
To open a private chat with a player, tap on the corresponding row.
Note that the messages are stored in clear text and EliteHax can read them in case of abuses.
From the Contacts tab you have the list of the approved contacts. You can remove them if you don't want to receive any other message from them, or you can start a private chat by clicking on the Message icon.
From the Requests tab you can send a contact request to other players and you can see the requests received from other players.
You can either accept or refuse a contact request.
Tournaments let you compete with other players in different ways and earn important rewards!
From the Info tab you can see if a tournament is active or not, the tournament type and the rewards.
Currently, there are two tournament types:
Please NOTE: The rewards shown in the Info tab are based on a minimum of 200 players and 50 crews. If the minimum number is not reached, the rewards will be adjusted automatically.
From the Players and Crews tab you can see your rank and the top 100 for the last tournament.
You can tap on a player or crew name to view its details.
EliteHax will give a daily gift to reward active players. The reward is based on the number of consecutive days played.
Rewards are based on the number of consecutive days played:
In the Achievements screen you have some special goals to reach in order to get an XP reward.
You can sort your achievements by Level and Completion.
The currently available achievements are based on:
In addition to Achievements, there are special goals that allows you to win a Badge that is visible by other players.
The currently available badges are:
Supporter IAPs are a way to support EliteHax development with 3 different types of Supporter levels.
The Supporter levels give the following benefits:
Example of Gold Sign under Profile Picture:
Example of Gold chatbox and SUP chat badge:


Properties
Private _apiURL
_apiURL: string
Private authClient
authClient: AuthenticatedClient
baseCurrency
baseCurrency: string
Private coinbaseAccounts
coinbaseAccounts: CoinbaseAccount[]
Private publicClient
publicClient: PublicClient
quoteCurrency
quoteCurrency: string
Return a promise for a Coinbase account associated with a given currency. Rejects the promise if the account does not exist


{% extends 'base.html' %} {% block title %} No events found · GeoConcert {% endblock title %} {% block content %} Go back
No events found for:


Dear diary
Date:
Monday, 21 September 2015
Description:
Dear diary,
today I went to Prague and it was amazing.
End of story.
Creation date: Wednesday, 30 September 2015 09:50:37 UTC


GrPPI
1.0
Generic and Reusable Parallel Pattern Interface
Here is a list of all file members with links to the files they belong to:
- a -
ACTION :
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P :
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P10 :
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P2 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P3 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P4 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P5 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P6 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P7 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P8 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_P9 :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-actions.h
ACTION_TEMPLATE :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-more-actions.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-more-actions.h
ADD_FAILURE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ADD_FAILURE_AT :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ARCHITECTURE_ID :
cmake-build-debug/CMakeFiles/3.17.5/CompilerIdCXX/CMakeCXXCompilerId.cpp
,
cmake-build-release/CMakeFiles/3.17.5/CompilerIdCXX/CMakeCXXCompilerId.cpp
ASSERT_ANY_THROW :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_DEATH_IF_SUPPORTED :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest-death-test.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest-death-test.h
ASSERT_DOUBLE_EQ :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_EQ :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_FALSE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_FLOAT_EQ :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_GE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_GT :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_LE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_LT :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_NE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_NEAR :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_NO_FATAL_FAILURE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_NO_THROW :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_PRED1 :
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED2 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED3 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED4 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED5 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED_FORMAT1 :
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED_FORMAT2 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED_FORMAT3 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED_FORMAT4 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_PRED_FORMAT5 :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest_pred_impl.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest_pred_impl.h
ASSERT_STRCASEEQ :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_STRCASENE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_STREQ :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_STRNE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_THAT :
cmake-build-debug/googletest-src/googlemock/include/gmock/gmock-matchers.h
,
cmake-build-release/googletest-src/googlemock/include/gmock/gmock-matchers.h
ASSERT_THROW :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
ASSERT_TRUE :
cmake-build-debug/googletest-src/googletest/include/gtest/gtest.h
,
cmake-build-release/googletest-src/googletest/include/gtest/gtest.h
Generated by
1.9.2


Interface ImageInterface
ImageInterface
Direct known implementers
Passbook\Pass\Image
Namespace: Passbook\Pass
Author: Eymen Gunay<EMAIL_ADDRESS>Located at Passbook/Pass/ImageInterface.php
Author: Eymen Gunay<EMAIL_ADDRESS>Located at Passbook/Pass/ImageInterface.php
public
|
|
public
|
|
public
|
|
public
|


Before Change
clock, curclocks = self._nextclocks()
if report is not None:
report_period = float(report_period)
start = current = time.time()
next_report_time = start + report_period
if report == "text" or report == "stdout":
report_callback = TextReport(sys.stdout)
elif report == "stderr":
After Change
report_callback((end_time-start_time)*second, 1.0, t_start, duration)
self.after_run()
logger.debug(("Finished simulating network "%s" "
"(took %.2fs)") % (self.name, end_time-start_time),
"run")
// Store profiling info (or erase old info to avoid confusion)
if profile:
self._profiling_info = [(name, t*second)
for name, t in profiling_info.iteritems()]


#include <SettingsListener.h>
Inheritance diagram for WFAPI::SettingsListener:
Public Member Functions | |
| SettingsListener () | |
| virtual | ~SettingsListener () |
| virtual void | eulaAvailable (bool updated, WFString filename)=0 |
| virtual void | newVersionAvailable (const WFString &versionNumber, const WFString &versionUrl, const WFString &versionString, bool force)=0 |
Create a subclass and implement the callbacks and add a subclass object to the SettingsFavouriteInterface to start getting settingfavourite callbacks.
The error function, declared in the super class Listener, will be called for all requests that returns with an error.
| WFAPI::SettingsListener::SettingsListener | ( | ) |
Constructor with no arguments.
| virtual WFAPI::SettingsListener::~SettingsListener | ( | ) | [virtual] |
Destructor.
| virtual void WFAPI::SettingsListener::eulaAvailable | ( | bool | updated, | |
| WFString | filename | |||
| ) | [pure virtual] |
Called when a check against the server for a new EULA has been done.
| updated | True when a new unseen EULA is available, false if EULA available is the same as before the check against the server. | |
| filename | The filename of the EULA. |
| virtual void WFAPI::SettingsListener::newVersionAvailable | ( | const WFString & | versionNumber, | |
| const WFString & | versionUrl, | |||
| const WFString & | versionString, | |||
| bool | force | |||
| ) | [pure virtual] |
Called when a new version is available to download. There is no request for this callback it will just get called when the there is a new version available of this client.
| versionNumber | The new version number. Comes as a string containing 3 different versions: <Program version>=""> : <Resource version>=""> : <MLFW version>=""> where the "Resource version" and "MLFW version" are optional. The program and resource versions are specified as: [1-9][0-9]*'.'[1-9][0-9]*'.'[1-9][0-9]* and the MLFW version is specified as a single number. | |
| versionUrl | The url where the new version is available for download. | |
| versionString | A freetext string for the new version. Can be an URI, a platform market link, a package name, an id, etc. | |
| force | A flag saying if the update should be forced, e.g. the user should not be able to use the application until he has accepted the upgrade. |


Budget Snapshot
Quickly and easily create a snapshot of your current budget.
Get started by entering your income and expenses below.
| Day | Week | Month | Year | |
|---|---|---|---|---|
| Income | 0 | 0 | 0 | 0 |
| Expenses | 0 | 0 | 0 | 0 |
| Net | 0 | 0 | 0 | 0 |
Quickly and easily create a snapshot of your current budget.
Get started by entering your income and expenses below.
| Day | Week | Month | Year | |
|---|---|---|---|---|
| Income | 0 | 0 | 0 | 0 |
| Expenses | 0 | 0 | 0 | 0 |
| Net | 0 | 0 | 0 | 0 |


GLSL and Instances
Noise Functions for Instances
Here we’ll look at the use of simplex noise to change the scale of our instances. In many TouchDesigner tutorials about using noise in custom materials, you’ll often see a custom noise function. In fact, in another example we’ll use our own noise function. You can also use two built-in noise functions provided by TouchDesigner: TDSimplexNoise()
or TDPerlinNoise()
. These functions can help save a significant amount of time when working with noise and come in several varieties. Both of these helper functions come in 2D, 3D and 4D. If you have a chance you should read more about the built-in noise functions on the Write a GLSL Material page in the wiki.
In this example, our magic happens on lines 21 through 24:
vec3 inst_for_noise = (TDInstanceMat()[3].xyz) * u_noise_scale;
float scale = TDSimplexNoise( vec4( inst_for_noise, u_transform.w) );
vec3 new_P = P * scale;
We begin by using our TDInstnaceMat()
to find the position of our instance. We’ll use this value to seed our noise function, but before we do that we first need to scale our values by the vec3 uniform. This value is then passed TDSimplexNoise()
as a vec4 — values for x, y, z, and time. Finally we scale the vertex position based on the resulting value.
I’d encourage you to play with the network in this example to better understand what’s happening. Especially pay attention to the custom uniform u_nosie_scale
and u_transform
. Noise scale will allow you to adjust the scale of the noise in x, y, and z. The transform uniform will allow you to change the movement of the noise in the x, y, z or time dimensions.
Tested in TouchDesigner099 2020.23680
Updated 06.03.20
Matthew Ragan
Zoe Sandoval


House Photos* [max 12]Please select
Due to mobile performance issue, please upload 3 to 4 pictures only and wait for 15-20sec after selecting them.


Georgia jogger seen slapping TV reporter’s butt on-air banned from races
by Greg NormanHe can run, but he can’t hide.
A male jogger who appeared to smack a female television reporter’s butt as she was covering a race in Georgia Saturday has now been banned from all of the organizer’s future events, officials say.
“We will not tolerate behavior like this at a Savannah Sports Council event,” the organization posted on Twitter following the incident involving WSAV reporter Alex Bozarjian. “We have made the decision to ban this individual from registering for all Savannah Sports Council-owned races.”
GRAPHIC LANGUAGE IN TWEET
The Savannah Sports Council, in another tweet, added that it has identified the male jogger and “shared his information with the reporter and her station.”
 She then appeared shocked and briefly stared at the man before regaining her composure.
 “No woman should EVER have to put up with this at work or anywhere!! Do better.”
The identity of the man was uncovered after eagle-eyed Twitter sleuths spotted his bib number in another image and searched for it among the race results. Fox News could not independently verify the information.
CLICK HERE TO GET THE FOX NEWS APP
The Savannah Police Department told NBC News that it has been in contact with Bozarjian, but it’s up to her “how she wants to handle the situation.”
"All I can say is we have made contact with Alexandrea and we are definitely going to be working with her in any capacity on how she'd like to move forward with this incident,” Keturah Greene, a police spokesperson, said to the network.


Software development history
Artur Kasperek
Presentation Plan:
- Born of software development
- First software companies
- Waterfall approach
- Scrum approach
- Summary & Future
Old times ( 1939 - 70s )
First software companies ( 1975+ )
Waterfall approach
Scrum approach
Summary &
Couple worlds about future
Thanks !
QA ?


WillPaginate adds paginate, per_page and other methods to ActiveRecord::Base class methods and associations. It also hooks into method_missing to intercept pagination calls to dynamic finders such as paginate_by_user_id and translate them to ordinary finders (find_all_by_user_id in this case).
In short, paginating finders are equivalent to ActiveRecord finders; the only difference is that we start with “paginate” instead of “find” and that :page is required parameter:
@posts = Post.paginate :all, :page => params[:page], :order => 'created_at DESC'
In paginating finders, “all” is implicit. There is no sense in paginating a single record, right? So, you can drop the :all argument:
Post.paginate(...) => Post.find :all Post.paginate_all_by_something => Post.find_all_by_something Post.paginate_by_something => Post.find_all_by_something
In ActiveRecord finders, :order parameter specifies columns for the ORDER BY clause in SQL. It is important to have it, since pagination only makes sense with ordered sets. Without the ORDER BY clause, databases aren’t required to do consistent ordering when performing SELECT queries; this is especially true for PostgreSQL.
Therefore, make sure you are doing ordering on a column that makes the most sense in the current context. Make that obvious to the user, also. For perfomance reasons you will also want to add an index to that column.
This is the main paginating finder.
:page – REQUIRED, but defaults to 1 if false or nil
:per_page – defaults to CurrentModel.per_page (which is 30 if not overridden)
:total_entries – use only if you manually count total entries
:count – additional options that are passed on to count
:finder – name of the ActiveRecord finder used (default: “find”)
All other options (conditions, order, …) are forwarded to find and count calls.
# File lib/will_paginate/finder.rb, line 64 def paginate(*args) options = args.pop page, per_page, total_entries = wp_parse_options(options) finder = (options[:finder] || 'find').to_s if finder == 'find' # an array of IDs may have been given: total_entries ||= (Array === args.first and args.first.size) # :all is implicit args.unshift(:all) if args.empty? end WillPaginate::Collection.create(page, per_page, total_entries) do |pager| count_options = options.except :page, :per_page, :total_entries, :finder find_options = count_options.except(:count).update(:offset => pager.offset, :limit => pager.per_page) args << find_options # @options_from_last_find = nil pager.replace(send(finder, *args) { |*a| yield(*a) if block_given? }) # magic counting for user convenience: pager.total_entries = wp_count(count_options, args, finder) unless pager.total_entries end end
Wraps find_by_sql by simply adding LIMIT and OFFSET to your SQL string based on the params otherwise used by paginating finds: page and per_page.
Example:
@developers = Developer.paginate_by_sql ['select * from developers where salary > ?', 80000], :page => params[:page], :per_page => 3
A query for counting rows will automatically be generated if you don’t supply :total_entries. If you experience problems with this generated SQL, you might want to perform the count manually in your application.
# File lib/will_paginate/finder.rb, line 131 def paginate_by_sql(sql, options) WillPaginate::Collection.create(*wp_parse_options(options)) do |pager| query = sanitize_sql(sql.dup) original_query = query.dup # add limit, offset add_limit! query, :offset => pager.offset, :limit => pager.per_page # perfom the find pager.replace find_by_sql(query) unless pager.total_entries count_query = original_query.sub /\bORDER\s+BY\s+[\w`,\s]+$/i, '' count_query = "SELECT COUNT(*) FROM (#{count_query})" unless self.connection.adapter_name =~ /^(oracle|oci$)/ count_query << ' AS count_table' end # perform the count query pager.total_entries = count_by_sql(count_query) end end end
Iterates through all records by loading one page at a time. This is useful for migrations or any other use case where you don’t want to load all the records in memory at once.
It uses paginate internally; therefore it accepts all of its options. You can specify a starting page with :page (default is 1). Default :order is "id", override if necessary.
See Faking Cursors in ActiveRecord where Jamis Buck describes this and a more efficient way for MySQL.
# File lib/will_paginate/finder.rb, line 99 def paginated_each(options = {}) options = { :order => 'id', :page => 1 }.merge options options[:page] = options[:page].to_i options[:total_entries] = 0 # skip the individual count queries total = 0 begin collection = paginate(options) with_exclusive_scope(:find => {}) do # using exclusive scope so that the block is yielded in scope-free context total += collection.each { |item| yield item }.size end options[:page] += 1 end until collection.size < collection.per_page total end
Does the not-so-trivial job of finding out the total number of entries in the database. It relies on the ActiveRecord count method.
# File lib/will_paginate/finder.rb, line 189 def wp_count(options, args, finder) excludees = [:count, :order, :limit, :offset, :readonly] excludees << :from unless ActiveRecord::Calculations::CALCULATIONS_OPTIONS.include?(:from) # we may be in a model or an association proxy klass = (@owner and @reflection) ? @reflection.klass : self # Use :select from scope if it isn't already present. options[:select] = scope(:find, :select) unless options[:select] if options[:select] and options[:select] =~ /^\s*DISTINCT\b/ # Remove quoting and check for table_name.*-like statement. if options[:select].gsub(/[`"]/, '') =~ /\w+\.\*/ options[:select] = "DISTINCT #{klass.table_name}.#{klass.primary_key}" end else excludees << :select # only exclude the select param if it doesn't begin with DISTINCT end # count expects (almost) the same options as find count_options = options.except *excludees # merge the hash found in :count # this allows you to specify :select, :order, or anything else just for the count query count_options.update options[:count] if options[:count] # forget about includes if they are irrelevant (Rails 2.1) if count_options[:include] and klass.private_methods.include_method?(:references_eager_loaded_tables?) and !klass.send(:references_eager_loaded_tables?, count_options) count_options.delete :include end # we may have to scope ... counter = Proc.new { count(count_options) } count = if finder.index('find_') == 0 and klass.respond_to?(scoper = finder.sub('find', 'with')) # scope_out adds a 'with_finder' method which acts like with_scope, if it's present # then execute the count with the scoping provided by the with_finder send(scoper, &counter) elsif finder =~ /^find_(all_by|by)_([_a-zA-Z]\w*)$/ # extract conditions from calls like "paginate_by_foo_and_bar" attribute_names = $2.split('_and_') conditions = construct_attributes_from_arguments(attribute_names, args) with_scope(:find => { :conditions => conditions }, &counter) else counter.call end (!count.is_a?(Integer) && count.respond_to?(:length)) ? count.length : count end
Generated with the Darkfish Rdoc Generator 2.


Why is the sky blue?
The colour blue is often associated with sadness – yet a cloudless blue sky definitely has the power to cheer you up.
Skies can project an astounding range of beautiful colours across the year, but blue is its default setting. But have you ever wondered why the sky is blue? We hope you’ve got your thinking caps on, because the science of blue skies takes a little brain power to understand.
Some Author


| S.No | Date | programs |
|---|---|---|
| 1 | 4th july 2020 | podcast launch |
| 2 | 7th july 2020 | meeting -05 |
| 3 | 8th july 2020 | podcast for humour club |
| 4 | 9th july 2020 | podcast for media club |
| 5 | 25 july 2020 | website launch |
| 6 | 27th july 2020 | kutty story-story telling contest |
| 7 | 9th aug 2020 | first years orientation-1 |
| 8 | 10th aug 2020 | first years orientation-2 |
| 9 | 15th aug 2020 | 3 podcasts |
| 10 | 16th aug 2020 | meeting -06 -well begun is half done |
| 11 | 24th aug 2020 | 1year of club video launch |
| 12 | 30th aug 2020 | special commitee meeting |
| 13 | 1st sept2020 | blog site launch |
| 14 | 5th sept 2020 | teachers day podacast |
| 15 | 6th sept 2020 | special commitee meeting |
| 17 | 20th sept 2020 | special commitee meeting |
| 18 | 27th sept 2020 | meeting-07- break the death take a breath |
| 19 | 11th oct 2020 | special commitee meeting |
| 20 | 18th oct 2020 | special commitee meeting |
| 21 | 25th oct 2020 | meeting- 008 |
| 22 | 31st oct 2020 | website event registrations and blog publishing |
| 23 | 9th nov 2020 | special commitee meeting |
| 24 | 15th nov 2020 | diwali podcast |
| 25 | 23rd nov 2020 | meeting-09 |
| 26 | 30th nov 2020 | release slack channel for club |
| 27 | 30th dec 2020 | special commitee meeting |
| 28 | 20th dec 2020 | meeting-10 |
| 29 | 25th dec 2020 | christmas podcast |
| 30 | 30th dec 2020 | newyear podcast |
| 31 | 1st jan 2021 | podcast and blog |
| 32 | 11th-17th jan 2021 | pongal special events |
| 33 | 27th jan 2021 | special event |
| 34 | 30th jan 2021 | meeting-11 |
| 35 | 13th feb 2021 | meeting-12 |
| 36 | 14th feb 2021 | podcast |
| 37 | 20th feb 2021 | instagram contest |
| 38 | 27th feb 2021 | toascars winners ceremony |
| 39 | 13th mar 2021 | meeting-13 |
| 40 | 16th mar 2021 | special event |
| 41 | 29th mar 2021 | podcast |
| 42 | 1st apr 2021 | podcast |
| 43 | 17th apr 2021 | meeting-14 |
| 44 | 24th apr 2021 | debate on veganism |
| 45 | 12th may 2021 | podcast |
| 46 | 22nd may 2021 | meeting-15 |
| 47 | 15th jun 2021 | core commitee meeting |
| 48 | 19th jun 2021 | meeting-16 |
| 49 | 19th jun 2021 | bloggers&podcasters appreciation ceremony |
DR.CHARLY JEROME J |
MS.AARTHI.M |
| ASSISTANT PROFESSOR(SR.G) |
ASSISTANT PROFESSOR |
MS.SHAKTHY.B |
MS.JAYASHREE.N |
| II CSE-C |
II BME |


Not yet a user? Register for a free beta account here.
Why is this step necessary? Good question. It's only temporary; soon you'll be able to just sign in directly.


Obtain authentication information to utilize Swift file transfer services with the Virtual Watershed Platform.
Requires proper authentication.
Request Parameters
Route Parameters
Query Parameters
Examples
Obtain a token using python
s = requests.Session()
login = s.get('https://vwp-dev.unm.edu/apilogin', auth=('yourusername','yourpassword'), verify=False)
rawtoken = s.get('https://vwp-dev.unm.edu/gettoken')
tokenjson = json.loads(rawtoken.text)
print tokenjson['preauthurl']
print tokenjson['preauthtoken']
Response
Returns a json with two fields.
preauthurl: the url to use for swift uploads
preauthtoken: the authentication token to use for swift uploads
Use these tokens to establish a connection to swift as in the following example:
swift upload [modelid] -S<PHONE_NUMBER> [filename] --os-storage-url=[preauthurl] --os-auth-token=[preauthtoken]
This will upload a file to a container with the model id of your model run to the url you were passed using the token for authentication.
For a full use case, see documentation for Dataset Upload (Swift).


When provided, all files with this label will be checked out. When a label is not provided, files are checked out from the view at the current point in time.
If the label contains %{<format>:BUILD_NUMBER} the label will be interpreted as a format string for a build label which will be created on the StarTeam server and then checked out. For example, label "build.%{d:BUILD_NUMBER}" will become the build label "build.42" for Jenkins build #42. The <format> is a Java format string. Other examples:


About wwdc.family
This app is just a side project from @KrauseFx hacked together on some evenings. It makes use fastlane, React Native and Firebase.
The app is completely open source under the MIT license on GitHub.
More information about this app on wwdc.family.
Organised by Felix Krause - wwdc.family is not affiliated with Apple Inc. or Google Inc.
Close


My Github profile is here : https://github.com/whelks-chance
Whelk? What? : http://www.angelfire.com/ca3/tomsnyder/hg-3-16.html
I tweet sometimes : https://twitter.com/whelks_chance
Very, very rarely, I blog stuff : https://whelks-chance.blogspot.com/
I'm a software engineer at SIMBA Chain : https://simbachain.com/
We do stuff with blockchains. https://simbachain.com/solutions/smart-contract-as-a-service/
Previously, I was an RSE : https://www.cardiff.ac.uk/data-innovation-research-institute/people/research-software-engineers
at DIRI : https://www.cardiff.ac.uk/data-innovation-research-institute
at Cardiff University : https://www.cardiff.ac.uk/people/view/797528-harvey-ian
I was also on this project : http://housingevidence.ac.uk/
Where I built this : https://cache-web-live.cf.ac.uk/
Previously, I built this : https://data.wiserd.ac.uk
and this : https://illustrationarchive.cf.ac.uk
Sometimes I do work in close proximity to this : https://www.dbyz.co.uk/


It was just a few months ago, (I'm 14 now) and neither me or my friend (let's call him Murdoc) had ever tried marijuana before, other than about 2 hits at a rock concert about 2 months before. Those couple of hits did not effect us in the slightest, but I presume they got our systems ready for some real pot usage.
I'm not sure who suggested it, but it was clear we both wanted to try marijuana. So one friday at school, I very spontaneously bought a dime at lunch. The plan was, Murdoc was going to join me at my dad's house that weekend for a very fun evening. So Saturday night, he came over, and we spent a few hours waiting til my dad and his girlfriend were fast asleep. It was out plan to walk out back, smoke all we had, then come back inside my basement and wait for the fun to begin.
The only problem was not having any smoking method. Neither of us could roll a joint, but after some handywork with an apple, foil, and a pen, I had fashioned us a very nice looking apple pipe. We waited til we had not heard a sound upstairs for about 30 minutes, and we went out. We stood just outside the door, and lit up. I think I took the first hit, and though the smoke was a bit harsh at first, I can't say I didn't enjoy it. After quite a few hits each, and about 10 minutes, we were starting to get worried, nothing was happening.
'Does it take this long to kick in?' I asked. 'Well it should really soon' replied Murdoc. Still nothing. I griped for a minute, but soon I realized my friend had disapeared. He simply wasn't there anymore.  I galloped over to him, and looked at his eyes. Red as ever. 'Doooood!' I said. 'I thiink we miight bee hiiigh!' We just couldn't stop laughing at this unbearibly funny idea. We sat down and laughed for a while, then turned on the tv, and popped 'Ferris Buellers Day Off' into my DVD player.
The first scene began, and I could not concentrate. The screen seemed quite far away, and the movie seemed to be going really fast. There were parts that I knew were in the movie that I had no recollection of happening this particular time watching it. Oh yes, I was blazed. After a few more minutes, I simply had to turn the movie off. Not only had I still not been able to concentrate, but Ferris looked like he was about 50 years old. He had 3 days of stubble, and looked really worn out. Now, anyone who has seen this film will know that this is NOT how Ferris should look. It worried me, and I couldn't stand it. 'Mabey music will work out better.' I thought to myself. I got my CD player, and popped in an old Beatles disc I had, and let the music begin.
I remember listening to Strawberry Fields Forever, and watching the smoke from the incence move about. It seemed to pulse, and swirl, exactly in time with the music. It was amazing, like nothing I had ever seen before.
Next was 'A Day In The Life,' one of my favorite Beatles tunes. The song was better than I had ever heard it. I heard things in it I never noticed before, certain string parts and bass parts that I had never recognized before. It was bliss. The song also seemed to move me, emotionly, in ways it never had before.
Then, after that, I decided to socialize once again. I wanted to show Murdoc a trick, and I said 'watch this, I'm going to do a trick.' I walked into the other room. My plan was to come running out like a madman, with no shirt on. 'what a good joke' I thought. But just then, I saw Murdoc pick up his can of soda in the other room, and I felt a feeling of utter terror. I thought my best friend was going to kill me, with a can of soda pop. I ran for my life, hiding behind my bead. I couldn't return. My heart was racing, and all of the sudden I was breathing very very heavily. 'Don't hurt me.' I remember telling him. But it was no use, I was done for.
About five minutes later, I was calmed enough to go back in to the other room. We sat around, ate some sour patch kids, and laughed and talked til we didnt have any energy. It was about four AM, and I wanted at least a little bit of sleep. I went into my room, and let everything go. I felt almost nothing. My mind was empty, and I felt like I was floating on air. And that's the last thing I remember. I woke up the next day, feeling happy, and refreshed. The next day was great. None of the headaches and sleepyness that I can get after a night of drinking.
Since then, I have done marijuana about 4 times, each time more entertaining and fun than the first.  I'm not letting pot get in the way of school, or my social life. I would call myself a responsible marijuana user.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Peek-a-boo is an ancient game riddled in mystery and deceit. Though it appears to be an innocent children's pastime, you may change your mind when you learn of its treacherous history.
Let's play peek-a-boo. Click here to see the surprise!
Click here to see Mr. Pig!
 Click here to hide Mr. Pig!
Click here to see the baby Rhino!
What an adorable baby Rhino! Click here to hide her again.


Front Range Harness
Customizable fit with four points of adjustment allows for full range of motion.
$39.95
View DetailsBatman Harness
Foam-padded straps for comfortable, extended wear
$59.99
View DetailsSuperman Harness
Customizable fit with five points of adjustment allow for full range of motion
$99.99
View Details


Your video upload is currently as of . This status will refresh automatically when there are any changes.
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{% extends 'base.html' %} {% block content %}
Hey! This is a simple app with very basic elements that shows you how to make a todo app in flask. Nothing much
Here you can register, or if you already have account you can hit upper right link to get to the login page.
{% if session.logged_in %} Go to todos {% else %} {% endif %}


About
HCode is a online tool mainly used for create, test and share your Highcharts as well as Html, Javascript, Css code. you can use it to create web demo and share it.
Created by John Doe base on CodeMirror and reference Jsfiddle, thanks to Open Source Software.
Follow me
How to use ?
1. Create a code
Go http://code.hcharts.cn to begin a new code, you can type Javascript, Html, Css code as you like, you can choose js lib for highcharts need in left silder.
There are some point you should rember
- The Html and Javascript code is required;
- You can add other js lib in html editor after your html main code.See the Demo
- The Javscript editor only accept javascript code, you should't type any other code such as "<script type="text/javascript">", this code will result in errors.
2. Run
When you are ready to see what is your code look like, you can click "Run" to run and preview your code in "Result" box.
3.
Before saved, you should specific your domain, such "admin", then your special domain is "http://code.hcharts.cn/admin". it is unchangeable after setting.
The last thing is click "Update" to save or update your code. when you are editing other people's code , save means fork.
4. Share
You can show your code by sharing url, full with result and embed on your page.
embed options :
http://code.hcharts.cn/{your_domain}/{code}/{tables}
{tables}
can be "result", "js", "html", "css" , two or more tables was separated by ",".
Eg :
- http://code.hcharts.cn/highcharts/hhhhhm/result
- http://code.hcharts.cn/highcharts/hhhhhm/result,js,html
- http://code.hcharts.cn/highcharts/hhhhhm/result,css,js,html
- http://code.hcharts.cn/highcharts/hhhhhm/css,js,html,result
- ..
Demo :
Demo code :
<iframe width="100%" height="400" src="http://code.hcharts.cn/highcharts/hhhhhn/result,js,html" allowfullscreen="allowfullscreen" frameborder="0"></iframe>
That is all, Thanks.
CDN Files
CDN is base on http://cdn.hcharts.cn, all the files can checkout at http://www.hcharts.cn/open/cdn.php.
Files include in HCode is list under blow.
Libs and file list
jQuery
Highcharts or Highstock
More
Modules
Plugins
Themes
Change log
v 1.0
2015-01-07 : Primary version. provide Run, Update , Share module;
2015-01-10 : Fixed login failure with chinese username;
2015-01-13 : Added HighchartTable support. More infomation, See docs, demo
2015-01-14 : Save layout support, see this demo
Roadmap
Collection
In v1.1, we will support Collection, so that you can see the code list of some user or collection.and the rank of collections will by publish in the same time.
Fork
If you want to create a code based on a exist code, then you can fork it.
Keyboard shortcuts
We have had support "Ctrl + Enter" to run the code where you are focused in Javascript editor.in next version, we will support more keyboard shortcuts for a better user experience.
save layout
you can save your layout to fixed the content length of each editor.


Please complete this survey!
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