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MEAGAN HALL
08.24.17
Summer and sleeping in go hand-in-hand. Some students may be accustomed to waking up at noon, so even a 9 a.m. class can be a big shock to the system.
Luckily for Bobcats, Athens offers a variety of coffee shops to keep students caffeinated on and off campus.
Here’s what you need to know about where to get that cup of joe:
Early in the semester can still be too warm for hot coffee. A more refreshing alternative is Brenen’s cold-brew coffee on tap, Josh Thomas, the cafe’s owner, said. The cold brew was popular last year during the warmer months, and the shop even makes a cold blend brewed with nitrogen.
Even though every other stressed student has tried to survive on solely coffee during finals week, food has proven to be critical. That’s where Brenen’s also comes in handy.
Thomas confirmed that “meal plans” at the cafe are still offered for repeat customers to save on their soups, sandwiches and homemade baked goods.
Drip coffee prices: small $2, medium $2.25, large $2.50
Need a quick latte between English 1510 and Introduction to Marketing? You don't need to head all the way Uptown, considering a campus cafe is run by OU Culinary Services on almost every green.
Whether you prefer The Front Room Coffeehouse in Baker Center or South Side Espresso Bar in Nelson Commons, watch out for the cafes’ drink of the month specials. During September, you can pair a French vanilla latte with a pecan delight coffee cake for a reduced price, OU spokesman Dan Pittman said. Also, pack a reusable mug, and you can get it filled with drip coffee for $1.25, the same cost as a refill.
Sipping on your coffee in Front Room will be a little different this year, though. As part of a $1 million renovation project, Front Room received a makeover during the summer and will feature new furniture, floors, counters and paint come the start of the semester, according to an OU press release.
Drip coffee prices: small $1.75, medium $1.95, large $2.10
Just a short walk off of campus, you can cozy up with a Court Street Mocha at Court Street Coffee. The espresso, milk and chocolate combo, which can come hot or frozen, is the shop’s No. 1 seller, barista Jonathan Quinlan said.
If you find yourself heading there regularly for your coffee fix, take note of the shops gift card deal. Every $25 gift card comes with a regular size latte, mocha or smoothie, Quinlan said.
The barista also mentioned that people don’t always know about Court Street Coffee’s “really good” food selection, including the same bagels sold at Bagel Street Deli, and their $1.25 refills.
Drip coffee prices: small $1.75, regular $2, large $2.25
Alex Driehaus | FILE
Donkey Coffee and Espresso, May 12, 2016.
Enjoy the August weather from Donkey’s second-floor patio, or escape the heat in one of their broken-in sofas? No matter how you take your study break, barista Tyler Bendig recommends sipping on a mocha or cappuccino while you’re at it. He also noted that customers should be on the lookout for the coffee shop’s drinks of the month and roasts of the weeks.
Looking to save money while drinking Donkey’s fair-trade coffee? With the Donkey Card you can earn a point for every drink you buy, other than drip coffee. After you have collected 10 points, congrats, you get even more coffee on the house with a free drink.
Drip coffee prices: small $1.95, medium n/a, large $2.25
Whit’s may be known for its frozen custard, but you may not know it also has some of the cheapest coffee in Athens.
If coffee or custard isn’t your thing, Shears also recommends trying out the smoothies at Whit’s, especially the “strawberry delight.”
Drip coffee prices: small $1.50, medium $1.95, large $2.25
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|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface LocalStorageStrategy
Strategy for local operations related to container and blob
| Method Summary | |
|---|---|
boolean |
blobExists(String container,
String key)
Return true if a blob named by key exists |
void |
clearContainer(String container)
Empty the container of its content (files and subdirectories), but doesn't delete the container itself |
void |
clearContainer(String container,
ListContainerOptions options)
Like clearContainer(String) except you can use options to do things like recursive
deletes, or clear at a different path than root. |
boolean |
containerExists(String container)
Checks if a container exists |
boolean |
createContainerInLocation(String container,
org.jclouds.domain.Location location)
Creates a new container |
void |
deleteContainer(String container)
Deletes a container and all its content |
Iterable<String> |
getAllContainerNames()
Return an iterator that reports all the containers under base path |
Blob |
getBlob(String containerName,
String blobName)
Load the blob with the given key belonging to the container with the given name. |
Iterable<String> |
getBlobKeysInsideContainer(String container)
Returns all the blobs key inside a container |
org.jclouds.domain.Location |
getLocation(String containerName)
|
String |
getSeparator()
|
String |
putBlob(String containerName,
Blob blob)
Write a Blob into a file |
void |
removeBlob(String container,
String key)
Remove blob named by the given key |
| Method Detail |
|---|
boolean containerExists(String container)
container
-
Iterable<String> getAllContainerNames()
boolean createContainerInLocation(String container, org.jclouds.domain.Location location)
container
-
void deleteContainer(String container)
container
- void clearContainer(String container)
container
- void clearContainer(String container, ListContainerOptions options)
clearContainer(String)
except you can use options to do things like recursive
deletes, or clear at a different path than root.
container
- what to clearoptions
- recursion and path to clearboolean blobExists(String container, String key)
container
- key
-
Iterable<String> getBlobKeysInsideContainer(String container) throws IOException
container
-
IOException
Blob getBlob(String containerName, String blobName)
container
- it's the name of the container the blob belongs tokey
- it's the key of the blob
String putBlob(String containerName, Blob blob) throws IOException
Blob
into a file
container
- blob
-
IOException
void removeBlob(String container, String key)
container
- key
- org.jclouds.domain.Location getLocation(String containerName)
containerName
- name of container
String getSeparator()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


qemu-arm ./gcd
qemu: uncaught target signal 11 (Segmentation fault) - core dumped
View assembly:
arm-none-eabi-objdump -td gcd
Launch in singlestep with debug port 1234:
qemu-arm -singlestep -g 1234 ./gcd
Connect your favorite debugger
arm-none-eabi-gdb ./gcd
(gdb)target remote :1234
(gdb)start
(gdb)stepi
Using ddd
instead of gdb
:
ddd --debugger arm-none-eabi-gdb ./gcd


The goal of NASA's Moon to Mars trajectory is to enable human exploration of Mars by the year 2024. To support this objective, NASA hosts the annual RMC: Lunabotics competition. Teams participating in the competition must design a robot capable of traversing an obstacle-filled, abrasive environment similar to the surface of Mars, and digging up to a depth of 45 cm for gravel. The robot must collect this gravel and deposit it in a drop zone. For more information on the competition, visit the
NASA website. The rules for the competition can be found
here.


The template is responsible for handling item clicks and setting items as selected. For accessibility, add [FocusListDirective] to the material-list and [FocusItemDirective] to each item, or set your options with a SelectionOptions instance (see below) and that will be handled for you.
Or, create `material-select-item` elements using `*ngFor`.
See google3/third_party/dart_src/acx/model/selection for available selection models.
The selection model class handles the details of maintaining a selection. Use it and unlock the full power of `material-select`.
Using a list of options and `*ngFor`.
Using a list of options and `*ngFor` with check marks.
Really take it to the next level with a [SelectionOptions] instance. It manages the list of options and can be updated on the fly using streams.
Using option groups.
Use @include material-select-selected-color($mat-green-500)
to change the color of the accent on the selected item.


--- layout: post title: Enumerable.Empty with null Coalescing Operation date: 2009-05-15 20:13:37.000000000 +02:00 categories: [] tags: - C# - LINQ status: publish type: post published: true meta: _edit_last: '1' author: login: admin email<EMAIL_ADDRESS>display_name: Philippe first_name: Philippe last_name: Vlérick excerpt: !ruby/object:Hpricot::Doc options: {} ---
Today I read Eric Lipert's blog latest entry. It is about the semantic difference between null and empty. An easy example is with Collections. An empty Collection is not the same as an non-existing (ie. null) Collection.
However, as mentioned, how may times did you wish that foreach statement would work on an null Collection? How convenient would it be!
So far, what I was doing was:
foreach (var item in list ?? new List<SomeType>()) { //Do Stuff... }
But something nicer exists: Enumerable.Empty. Using that, the code becomes:
foreach (var item in list ?? Enumerable.Empty<SomeType>()) { //Do Stuff }
It's actually longer, but it reads easier. The intent is quite obvious, I bet you can show this to someone who doesn't know about the null coalescing operator and he would get what it does! Unfortunately I'm now working on Java and my colleagues would burn me alive if they knew I secretly pledged allegiance to .NET...


Important: This documentation applies to the SVN trunk of YASnippet, which you get here. Documentation for other versions can be found here.
Contents
When yas/minor-mode is active, YASnippet will setup a menu just after the "Buffers" menu in the menubar.
In this menu, you can find
Invoking "Load snippets..." from the menu invokes yas/load-directory and prompts you for a snippet directory hierarchy to load.
Also useful is the "Reload all" options which uncondionally reloads all the snippets directories defined in yas/root-directory and rebuilds the menus.
YASnippet will list in this section all the loaded snippet definitions organized by snippet table name.
You can use this section to explore currently loaded snippets. If you click on one of them, the default behavior is to expand it, unconditionally, inside the current buffer.
You can however, customize variable yas/visit-from-menu to be t which will take you to the snippet definition file when you select it from the menu.
If you want the menu show only snippet tables whose name corresponds to a "real" major mode. You do this by setting yas/use-menu to 'real-modes.
Finally, to have the menu show only the tables for the currently active mode, set yas/use-menu to abbreviate.
These customizations can also be found in the menu itself, under the "Snippet menu behavior" submenu.
The "Indenting" submenu contains options to control the values of yas/indent-line and yas/also-auto-indent-first-line. See Writing snippets .
The "Prompting method" submenu contains options to control the value of yas/prompt-functions. See Expanding snippets .
The "Misc" submenu contains options to control the values of more variables.


Why it's awesome?
Lipstick provides a minimal setup to show a side panel by sliding from the left or right of the page. Just it! Only 2kb gzipped!
If you love Wing, then tweet it, star it, or fork it, it really helps ♥
Getting Started
There are some ways to get started. First, see all download options available below, then choose the most suitable option that you need.
Install with NPMRun npm install lipstick
, and link to ./node_modules/lipstick/dist/lipstick.min.js
Install with Bower
Run bower install lipstick
, and link to ./bower_components/lipstick/dist/lipstick.min.js
Download the source code
Now you should add the main file of the Lipstick footer of your project. Just that! :)
What's included
Once downloaded, extract the compressed folder to see the main file in the uncompressed and minified version.
lipstick/
├── demo/
│ └── index.html
├── dist/
│ ├── lipstick.js
│ └── lipstick.min.js
├── LICENSE
└── README.md
How to use
Once you have included the library you need to give some settings to Lipstick
$("#menu").lipstick({
type: "overlay",
trigger: $(".trigger-lipst"),
container: $("main"),
position: 'right',
useOverlay: true,
});
Now click the buttons below to see Lipstick in action
Want more?
Thanks For Visiting
Thank you for checking out Lipstick, we hope you enjoyed your experience. If you find any issues or bugs, just submit it here.
If you really like Lipstick, once again (sorry) star or share
it. It lets us know we are doing the right thing :)


Painted Desert [av67], desert, in Imperia, peasants: 10000
Last updated Turn #148
Painted Desert [av67], desert, in Imperia, peasants: 10000
------------------------------------------------------------------------
Routes leaving Painted Desert:
North, plain, to Buffalo Plains [au67], 7 days
East, desert, to Painted Desert [av68], 8 days
South, desert, to Painted Desert [aw67], 8 days
West, plain, to Aztec Empire [av66], 7 days
Inner locations:
Fields of Death [ac9o], graveyard, hidden, 1 day
No Name [q53], temple, owner:
* Yvette d'Alembert [v2g], Imperial Empire, Bishop of the Church of
Domingo [158], with five angels, one riding horse
Hidden Toughts [f11], tower-in-progress, 57% completed
West Ford [ae4o], city, 1 day
Hidden Inner location:
Cave [ae4p], cave, hidden, 1 day


Vector line-icon font by Amit Jakhu. Version 1.0
The Weather Icons project created and maintained by Erik Flowers. Original artwork by Lukas Bischoff.
A set of 250+ carefully crafted pictograms by Daniel Bruce. To use with single element use this

The iconic font designed for use with Twitter Bootstrap by Dave Gandy.Avant comes baked with Font Awesome 4.0.1, which provides you with scalable vector icons that can instantly be customized — size, color, drop shadow, and anything that can be done with the power of CSS.
It's a clean point of interest icon set made for web cartography by MapBox.


$ git checkout master
Switched to branch 'master'
Your branch is up-to-date with 'origin/master'.
$ git push
Everything up-to-date
$ echo "Foo
> Bar"
Foo
Bar
bash
and sh
console sessions are fully supported.
foo@bar:/$ cd ~
foo@bar:~$ sudo -i
[sudo] password for foo:
root@bar:~# echo "hello!"
hello!


Launenforschung pronounced "Lau-nen-vor-shung" is the german word for "whim research". This is what I hope this collection will be. A collection of research, projects, essays and lists I work on.
This site is designed as a digital notebook. One that holds almost all the knowledge I collect and produce. This area is designed to also provide me with a go to area to go to when I need to clarify who I am. My ideals, my ideas, my dreams, what keeps me going. It will all be stored here. This is for me to decide who I am and get working towards a better me. This webpage is very much inspired by other online personal wikis such as Devine Lu Linvega's Nataniev , Josh Avanier's Athenaeum and Mika Naylor's Hrǽw.These sites serve as constant inspiration to create and work smarter.
This site is designed to be a backup for all I know. Outside of physical notebooks and the various .txt files buried in folders. Hopefully this is will allow me to learn more about myself and do more. This site was born of out of a simple plain text document I used for a good while. You can find the original here.
This is built mainly for personal use. However having that extra motivation of people looking into my life serves as a motivator to do more, document more, and share more.
This work is not supposed to be taken as law. Far from it. This site at often times will be bad, ill-informed, and cringe-worthy. I am attempting to document what works for me and very well may not work for others.


Directed by Christopher Nolan
Interstellar is a sci-fi film in which a group of astronauts embark on a journey through a wormhole to find a new habitable planet as Earth's resources are diminishing.
Directed by Christopher Nolan
Interstellar is a sci-fi film in which a group of astronauts embark on a journey through a wormhole to find a new habitable planet as Earth's resources are diminishing.


Fairy Bui is a Cognitive Science, spec. Human Computer Interaction at UCSD. In her spare time, she enjoys fried chicken, listening to music and appreciating pretty things.


In general, do not use state designations with these U.S. cities:
Anchorage
Atlanta
Baltimore
Boise
Boston
Chicago
Cincinnati
Cleveland
Denver
Detroit
Honolulu
Houston
Indianapolis
Los Angeles
Miami
Minneapolis
New Orleans
New York
Oklahoma City
Philadelphia
Pittsburgh
Portland (Oregon)
St. Louis
Salt Lake City
San Diego
San Francisco
These foreign locations stand alone:
Beijing
Berlin
Guatemala City
Hong Kong
Jerusalem
Kuwait
London
Luxembourg
Mexico City
Monaco
Montreal
Moscow
Ottawa
Paris
Québec
Rome
Singapore
Tokyo
Toronto
Vatican City


| PEP: | 3001 |
|---|---|
| Title: | Procedure for reviewing and improving standard library modules |
| Version: | $Revision$ |
| Last-Modified: | $Date$ |
| Author: | Georg Brandl <georg at python.org> |
| Status: | Withdrawn |
| Type: | Process |
| Content-Type: | text/x-rst |
| Created: | 05-Apr-2006 |
| Post-History: |
Contents
This PEP describes a procedure for reviewing and improving standard library modules, especially those written in Python, making them ready for Python 3000. There can be different steps of refurbishing, each of which is described in a section below. Of course, not every step has to be performed for every module.
All modules marked as deprecated in 2.x versions should be removed for Python 3000. The same applies to modules which are seen as obsolete today, but are too widely used to be deprecated or removed. Python 3000 is the big occasion to get rid of them.
There will have to be a document listing all removed modules, together with information on possible substitutes or alternatives. This infor- mation will also have to be provided by the python3warn.py porting helper script mentioned in PEP XXX.
There are proposals for a "great stdlib renaming" introducing a hierarchic library namespace or a top-level package from which to import standard modules. That possibility aside, some modules' names are known to have been chosen unwisely, a mistake which could never be corrected in the 2.x series. Examples are names like "StringIO" or "Cookie". For Python 3000, there will be the possibility to give those modules less confusing and more conforming names.
Of course, each rename will have to be stated in the documentation of the respective module and perhaps in the global document of Step 1. Additionally, the python3warn.py script will recognize the old module names and notify the user accordingly.
If the name change is made in time for another release of the Python 2.x series, it is worth considering to introduce the new name in the 2.x branch to ease transition.
As most library modules written in Python have not been touched except for bug fixes, following the policy of never changing a running system, many of them may contain code that is not up to the newest language features and could be rewritten in a more concise, modern Python.
PyChecker should run cleanly over the library. With a carefully tuned configuration file, PyLint should also emit as few warnings as possible.
As long as these changes don't change the module's interface and behavior, no documentation updates are necessary.
Code coverage by unit tests varies greatly between modules. Each test suite should be checked for completeness, and the remaining classic tests should be converted to PyUnit (or whatever new shiny testing framework comes with Python 3000, perhaps py.test?).
It should also be verified that each publicly visible function has a meaningful docstring which ideally contains several doctests.
No documentation changes are necessary for enhancing test coverage.
This is a small and probably not very important step. There have been various attempts at providing author, version and similar metadata in modules (such as a "__version__" global). Those could be standardized and used throughout the library.
No documentation changes are necessary for this step, too.
Over the years, many bug reports have been filed which complained about bugs in standard library modules, but have subsequently been closed as "Won't fix" since a fix would have introduced a major incompatibility which was not acceptable in the Python 2.x series. In Python 3000, the fix can be applied if the interface per se is still acceptable.
Each slight behavioral change caused by such fixes must be mentioned in the documentation, perhaps in a "Changed in Version 3.0" paragraph.
The last and most disruptive change is the overhaul of a module's public interface. If a module's interface is to be changed, a justification should be made beforehand, or a PEP should be written.
The change must be fully documented as "New in Version 3.0", and the python3warn.py script must know about it.
None yet.
This document has been placed in the public domain.


|
SxTree
Generates AST parser and lexer from grammar files
|
#include <StructureUnits.h>
Public Member Functions | |
| optional< Lexeme > | parse (LexerStructPos &lexer) const noexcept |
Data Fields | |
| unsigned | id =0 |
| Expression | expression |
|
noexcept |
| Expression SxTree::LexerStruct::Structure::Rule::expression |
| unsigned SxTree::LexerStruct::Structure::Rule::id =0 |


Victor, a sprite-based SHMUP
In 2019 I wrote Viktor, a sprite-based shoot-em-up (SHMUP) drawing inspiration from 1942 and Galaga.
(code is here, play it here.)
This was again written in Javascript, using P5.js as the base library again and adding P5.play for sprite and animation handling.
Neat things I ran into working on this project:
-
p5.play's vanilla version was not updated to support images correctly beyond p5.js v0.5.4 (Released October 01, 2016).
- I chose to use the vanilla version of p5.play with the older p5.js v0.5.4, rather than patch it to another, later, arbitrary p5.js version.
-
I added a particle engine.
- I played around with a few different ways to store the particles
- Originally it was pushing onto the end of the array and splicing out particles when they reached the end of their time-to-live
- But as discussed in the Asteroids blog post, this is expensive compute work (n to 2n) to save (say) a kilobyte of memory
- I then adjusted the renderer to just not display particles that had passed their time-to-live, and made the size of the array fixed
- this means we're no longer allocating and de-allocating memory, we're just incrementing our way along a fixed array and updating and displaying only live particles
- Computer science (and engineering) is mostly about tradeoffs, and in this case we're increasing memory usage by a few kilobytes in order to save on processor time.
- Additionally I simplified the code by just iterating over the array and not modifying it; trading increased memory and compute (iterating over the full length of the array) for less complex code.
- I played around with a few different ways to store the particles
-
Adding the particle engine meant I wanted to use it a lot, so I:
- added shields (popping the shield just used the particle effect again)
- added a slight warning puff of particles when an enemy was about to burst on the screen
- This is an example of the Game AI maxim "The best Game AIs are ones that the player can understand, not necessarily technically brilliant."
- Used particles for bullets annihilating each other and chipping armor off an enemy.
- This required me to know what the color of the sprite was before I spawned particles off of it
- so once-per-frame (60 frames per second) I'd check a single sprite to see if I needed to get the particle color to be used for a sprite, and then get it if necessary.
- Since "get pixel color at this coordinate" was relatively expensive, again, I needed to keep it to an as-needed, once per frame basis.
- This required me to know what the color of the sprite was before I spawned particles off of it
- I do think this particle system really added to the feel of the game and made it feel more active and lively
-
While I want to avoid flashing lights (for people who have epilepsy), there is a single frame that flashes the screen when you beat the boss.
- I thought this was a fair tradeoff: it cements the game finale and hides the boss ship transition to a wrecked boss ship.
-
I re-used the sound manager which was so successful in the Asteroids clone
-
the moving background stars are not actually particles, they are a separate system.
- I debated putting them together but I think this would over-complicate the particle system, since background stars are reused and particles are (mostly) not
Screenshot of the game:
Takeaways
- SHMUPs are fun and an excellent way to get into game development
- Particles are easy, fun to add, and quickly add a bit of energy to the game; just don't overdo it.
- I'm not going to be making any money off of this game (it's 10 minutes long) but I learned some cool tricks and have a cool finished project to show off as well.
- I worked with my son on the sprite artwork, and it's cool that he now has a published work given that he is in middle school at the time of writing.


--- layout: post title: "The Week in Robots" date: 2016-07-16 08:35:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/2016-07-16-robot.jpg imagecredits: https://www.flickr.com/photos/luvina/16267950920 ---
Tougher Turing Test Exposes Chatbots’ Stupidity
Reverse Turing Tests: Are Humans Becoming More Machine-Like?
300-Pound Security Robot Runs Over Toddler At California Shopping Center
EU proposal would classify robots as ‘electronic persons’
Drones to unleash vaccine-laced M&Ms in bid to save endangered ferrets
The 10 Most Well-Funded Startups Developing Core Artificial Intelligence Tech
AI and Push Learning for Student Guidance and Advisory
White House: We’re “clear-eyed” about weaponizing A.I.
We need to talk about AI and access to publicly funded data-sets
Strike the right balance on drone policy
Harry Potter and the Artificial Intelligence
Six things computers (and people) must do in order to be considered intelligent
Will AI Companies Make Any Money?
California Grounds Two Bad Drone Bills
This company uses AI to accelerate drug discovery
DARPA Hopes Automation Can Create the Perfect Hacker
Nissan ProPilot Joins a Bumpy Road for Autonomous Driving Aids
Inside Facebook’s Artificial Intelligence Engine Room
The Futuristic Department Store Robot of 1924 Was Surprisingly Lifelike


The Render Engine Tutorials
- Tutorial 1: Hello World
- Tutorial 2: Canvas Context & Motion
- Tutorial 3: Handling Input with the Keyboard Component
- Tutorial 6: Drawing with the Vector2d Component
- Tutorial 7: Introduction to Broad Phase Collision
- Tutorial 8: Introduction to Resource Loaders - Sprites
- Tutorial 9: Using Multiple Render Components
- Tutorial 11: Narrow Phase Collision with Convex Hulls
- Tutorial 4: Using the Sound Engine
- Tutorial 12: Text Rendering on the Canvas Context
- Tutorial 13: User Interface Controls
- Tutorial A: Introduction to Physics
- Tutorial B: Particles and Emitters
- Tutorial C: Introduction to Storage


the and for SARS-CoV- RdRp The with {background against docking are was binding margin SARS {border-style px;} were #ffffff;} [], []. compounds drugs this COVID- RdRp, coronavirus from model residues using Fig. HCoV RdRp. web HCV Health Sofosbuvir, polymerase protein that two (), (−. Organization active sequence used RdRps Remdesivir, Setrobuvir, YAK all bind can new px; site viral virus while {font-family H-bonds HCoVs IDX- IDX-, January NSB RNA Ribavirin, been emerged font-size formed its novel nucleotide strain (PDB .%, Chem. Coronavirus East GTP ID: Tenofovir Tenofovir, Virol. []]. coronaviruses double; have human interaction newly respectively. solved strains structure structures which Additionally, Elsevier Galidesivir, Respiratory antiviral approved between border-color border-width built clinical confirmed control currently different each energies has hydrophobic interactions modeling other results revealed shown solid; spread such suggest tightly {font-style {font-weight π-cation −., (A) After CTP, GTP, Infection Interim MERS, Middle OC, PSI-, SARS, Syndrome UTP, WHO World Wuhan [[], after any available bold centre contacts courier; dashed data em; exhibited five force found guanosine halogen identity including kcal/mol). may molecular newly-emerged nsp optimized performed physiological possible potential pt;} resource respiratory server study values


| Under | u&.v mv mv mv |
|
The verb u &.v is equivalent to the composition u & v except that the verb obverse to v is applied to the result for each cell. That is (subject to the monadic rank of v),
u&.v y ↔ vi u v y where vi is the obverse of v .
The obverse is normally the inverse, as discussed
more fully under the power conjunction ^: .
|
3 +&.^. 4 Inverse of natural log is the exponential 12 (^.^:_1) (^.3)+(^.4) 12 (<b), <|. b=: 1 2 3 ; 2 3 5 7 ; 'abcde' +---------------------+---------------------+ |+-----+-------+-----+|+-----+-------+-----+| ||1 2 3|2 3 5 7|abcde|||abcde|2 3 5 7|1 2 3|| |+-----+-------+-----+|+-----+-------+-----+| +---------------------+---------------------+ each=: &.> An adverb (<|. &. > b),(<|. each b) Reversal under open +---------------------+---------------------+ |+-----+-------+-----+|+-----+-------+-----+| ||3 2 1|7 5 3 2|edcba|||3 2 1|7 5 3 2|edcba|| |+-----+-------+-----+|+-----+-------+-----+| +---------------------+---------------------+In mathematics, certain cases of under are called dual or, dual with respect to:
f=: +. &. -. Dual with respect to boolean negation f/~ d=: 0 1 0 0 0 1 D=: &. -. The adverb dual with respect to negation (+.D/~d);(*./~d);(=D/~d);(~:/~d) +---+---+---+---+ |0 0|0 0|0 1|0 1| |0 1|0 1|1 0|1 0| +---+---+---+---+ DWL=: &.^. Dual with respect to natural logarithm DAN=: &. - Dual with respect to arithmetic negation (3 + DWL 4),(3*4),(3 <. DAN 4) , (3 >. 4) 12 12 4 4


Hi all, first time posting here. I just wanted to show you what I have been doing these past months. I have developed an emoncms module, based on the app module code. It is for PV self-consumption facilities. I just open sourced it after testing it exhaustively. It is available here:
https://github.com/jsidrach/ewatcher/
Screenshots:
Please feel free to use or leave me feedback for future versions. In the making of this module, I have encountered through the problem of automatic user creation (with predefined feeds, inputs and processes). To solve this I have also implemented an standalone (it does not install on the emoncms folder) project, available here:
https://github.com/jsidrach/ewatcher-users/
Both projects are compatible with version 9 of emoncms. Finally, and I think this is the most important part, I have rewritten from scratch the javascript modules involved in the visualizations. They are now module-friendly, and ajax calls are only asynchronous. I have documented everything here:
https://github.com/JSidrach/ewatcher/blob/master/docs/JS-Modules.md
The new js modules makes it easy to include instant values, dependent values, cumulative feeds, tables and graphics (instant or daily). Please take a look at them, at they may be useful for other modules.
This week and the next week I will try to bugfix things in the new 9.0 version (for example, the browser prompt to remember password afer login). I have been working on these modules for the past months, but unfortunately I am moving to USA in a few weeks and I won't have that much time after that (but I will continue to support EWatcher, mostly bugfixes and small features).
It is good to know this community has envolved and is very proactive (I first saw emoncms three years ago, and helped implementing multilingual support).
Re: New Module - EWatcher
Nice work! Thanks for sharing. As a PV system owner, I can put it to good use.
Thanks again,
Bill
Re: New Module - EWatcher
Hi exgosh
I'd like to invite you to try to create this 'apps' as dashboard simple widgets modules usable from dashboard editor.
See http://openenergymonitor.org/emon/node/11209
Re: New Module - EWatcher
Hi chaveiro, as I commented, I'm moving to USA in less than a week and I won't have time after that... I don't know if it is feasible in this time :(
I documented every JS widget here:
https://github.com/JSidrach/ewatcher/blob/master/docs/JS-Modules.md
I will continue contributing to the main emoncms branch, but mostly bugfixes...
Could you take a look at my docs and tell me if you need more information or I can do more concrete things?
[Duplicate posts deleted - Moderator (RW)]
Re: New Module - EWatcher
No worries exgosh. Nice job anyway !
Re: New Module - EWatcher
Wow, nice work. Just seen this now.
Would it be possible to submitt it as a pull request on the emoncms App module? We'll look at getting it merged in
https://github.com/emoncms/app
Re: New Module - EWatcher
What a great addition! Enjoy the U.S.
Re: New Module - EWatcher
I get the following error when running this module. (See attachment). Is there an easy fix?
Cheers.
Re: New Module - EWatcher
The code author moved to the US in March of 2015.
In his original post he said "I am moving to USA in a few weeks and I won't have that much time after that (but I will continue to support EWatcher, mostly bugfixes and small features)."
He mentioned to me that he would be working on an MSc. Given that, he could be strapped for time, or simply have forgotten about the post altogether.
Re: New Module - EWatcher
Hi! I am still alive, thanks for the kind reception of the module.
As Bill said, I'm now studying at USA (MSc.) + working at the university, so it gets really difficult to find some time.
- About porting the changes to app.js, I talked back in Sept. with chaveiro, and it seemed to me that app.js was taking a different direction, but maybe using the JavaScript modules I built (I don't know the current status).
- About the error, it seems that some of the modules you are using don't have the 'order' set in the left_menu variable, that emoncms uses to render the top bar. I checked the code of this module and it seems ok, may it be that the error comes from a different module? I think your issue may be similar to this one: https://github.com/emoncms/emoncms/issues/386 , and I tested every module there and already found which ones were causing the error (but I don't know if this is still the case).
I still get emails from this thread so don't worry, eventually I will reply.
Cheers!


projects.
REVISION works at the intersection of emerging technologies, successful futures, and technology-induced unintended consequences.
REVISION started as an interdisciplinary summit in 2018 and evolved into a research lab working at the intersection of emerging technologies, successful futures, and technology-induced unintended consequences. Our mission is to shift innovation culture from opportunistic to responsible through raising risk-awareness and establishing accountability for the social, economic and environmental impact of emerging technologies.


Account
public struct Account: Unboxable
Bank accounts are the central domain object of this API and the main anchor point for many of the other resources. This API does not only consider classical bank accounts as account, but also alternative banking services, e.g. credit cards or Paypal. The API does not distinguish between these two in most points.
-
Internal figo Connect account ID
Declaration
Swift
public let accountID: String
-
Internal figo Connect bank ID
Declaration
Swift
public let bankID: String?
-
Account name
Declaration
Swift
public let name: String
-
Account owner
Declaration
Swift
public let owner: String
-
This flag indicates whether the account will be automatically synchronized
Declaration
Swift
public let autoSync: Bool
-
Account number
Declaration
Swift
public let accountNumber: String
-
Bank code
Declaration
Swift
public let bankCode: String
-
Bank name
Declaration
Swift
public let bankName: String
-
Three-character currency code
Declaration
Swift
public let currency: String
-
IBAN
Declaration
Swift
public let iban: String
-
BIC
Declaration
Swift
public let bic: String
-
Account type
Independent of the integration of the bank account into figo, the following kinds of bank accounts are defined: Giro account, Savings account, Credit card, Loan account, PayPal, Cash book, Depot and Unknown.
Declaration
Swift
public let type: AccountType
-
Account icon URL
Declaration
Swift
public let icon: String
-
Dictionary mapping from resolution to URL for additional resolutions of the banks icon. Currently supports the following sizes: 48x48 60x60 72x72 84x84 96x96 120x120 144x144 192x192 256x256
Declaration
Swift
public let additionalIcons: [String: String]
-
List of payment types with payment parameters
Declaration
Swift
public let supportedPayments: [(PaymentType, PaymentParameters)]
-
Undocumented
Declaration
Swift
public struct Account: Unboxable
-
ID of the TAN scheme preferred by the user
Declaration
Swift
public let preferredTANScheme: String?
-
Undocumented
Declaration
Swift
public struct Account: Unboxable
-
This flag indicates whether the user has chosen to save the PIN on the figo Connect server
Declaration
Swift
public let savePin: Bool
-
Synchronization status
Declaration
Swift
public let status: SyncStatus?
-
Account balance; This response parameter will be omitted if the balance is not yet known
Declaration
Swift
public let balance: Balance?
-
String representation of the account balance
Declaration
Swift
public var balanceFormatted: String?


Guinean remanded for engaging in illegal mining
by Charles Tawiah, GNANkawie, (Ash), Nov. 21, GNA – A 23-year-old Guinean national who unlawfully entered a forest reserve and engaged in illegal mining activities (galamsey), has been remanded into police custody by the Nkawie Circuit Court.
Kamara Tijani is said to have entered a forest reserve at Amangoase, near Nyinahin in the Atwima-Mponua District, where he illegally mined for gold, without lawful authority.
He was arrested by the Rapid Response Team of the Nyinahin Forest Services Division (FSD) of the Forestry Commission (FC).
His plea was not taken and would reappear before the Court presided over by Mr Michael Johnson Abbey, on December 14, this year.
Prosecuting, Detective Inspector Anthony Acheampong told the Court that, the suspect came into the country from Guinea in August this year, and settled with one Shangu Kamara at Amangoase.
He said on November 18, this year, at about 0800 hours Mrs. Rose Adwoa Gyawu Amankwaa, the Range Manager of the Amangoase forest reserve, together with the Rapid Response Team, went on their usual patrols in the forest reserve.
Inspector Acheampong said the team met Tijani in the reserve holding a gold detector machine prospecting for gold.
He was arrested and brought to the Nkawie Police station and during interrogation he admitted the offence.
GNA


Cheat Sheet
Ruby
Reserved Words
alias, and, BEGIN, begin, break, case, class, def, defined?, do, else, elsif, END, end, ensure, false, for, if, in, module, next, nil, not, or, redo, rescue, retry, return, self, super, then, true, undef, unless, until, when, while, yield
Ranges
1..10 1...10 'a'..'z' 'a'...'z' (1..10) === 5 # true (1..10) === 10 # true (1...10) === 10 # false (1..10) === 15 # false
Arrays
[1, 2, 3] %w(foo bar baz #{1+1}) == ["foo", "bar", "baz", "\#{1+1}"] %W(foo bar baz #{1+1}) == ["foo", "bar", "baz", "2"] Indexes may be negative, and they index backwards (eg -1 is last element). Hashes {1=>2, 2=>4, 3=>6} { key: val } == { :key => val } # 1.9 only.
Variables
$global_variable @@class_variable @instance_variable CONSTANT ::TOP_LEVEL_CONSTANT OtherClass::CONSTANT local_variable
Control Expressions
if bool-expr [then] body elsif bool-expr [then] body else body end unless bool-expr [then] body else body end expr if bool-expr expr unless bool-expr bool-expr ? true-expr : false-expr case target-expr when comparison [, comparison]... [then] body when comparison [, comparison]... [then] body # ... else # optional else body end Case comparisons may be regexen, classes, whatever. Uses #===. loop do body end while bool-expr [do] body end until bool-expr [do] body end begin body end while bool-expr begin body end until bool-expr for name [, name]... in expr [do] body end expr.each do | name [, name]... | # preferred form over `for` body end expr while bool-expr expr until bool-expr break # terminates loop immediately. redo # immediately repeats w/o rerunning the condition. next # starts the next iteration through the loop. retry # restarts the loop, rerunning the condition.
Invoking a Method
Nearly everything available in a method invocation is optional, consequently the syntax is very difficult to follow. Here are some examples:
method obj.method Class::method # don't use this Class.method method(key1 => val1, key2 => val2) # one hash arg, not 2 method(arg1, *[arg2, arg3]) == method(arg1, arg2, arg3) # As ugly as you want it to be: method(arg1, key1 => val1, key2 => val2, *splat_arg) #{ block } The argument syntax is fairly complex: invocation := [receiver ('::' | '.')] name [ parameters ] [ block ] parameters := ( [param]* [',' hashlist] ['*' array] [&aProc] ) block := '{' blockbody '}' | 'do' blockbody 'end'
Defining a Class
Class names begin w/ capital character.
class Identifier [< superclass ] expr.. end # singleton classes, add methods to a single instance class << obj expr.. end
Defining a Module
module Identifier expr.. end Defining a Method def method_name(arg_list, *list_expr, &block_expr) expr.. end # singleton method def expr.identifier(arg_list, *list_expr, &block_expr) expr.. end • All items of the arg list, including parens, are optional. • Arguments may have default values (name=expr). • Method_name may be operators (see above). • The method definitions can not be nested. • Methods may override operators: |, ^, &, <=>, ==, ===, =~, >, >=, <, <=, +, -, *, /, %, **, <<, >>, ~, +@, -@, [], []= (2 args)
JavaScript
Useful math properties
Math.random()
Produce a random number between 0 and 1.
Math.round(x)
Round x to an integer.
Math.abs(x)
Returns the absolute (positive) value of x.
Math.max(a, b, c, ...) Math.min(a, b, c, ...)
Given any number of values, returns the greatest (max) or smallest (min) one.
Math.PI The pi (π) constant. Math.cos(x) Math.sin(x) Math.tan(x) # Trigonometric functions. Math.acos(x) Math.asin(x) Math.atan(x) Inverse trigonometric functions.
Useful array properties
a[i] If i is an integer, this will access the element at that position. a.length The number of elements in the array. a.push(b) Add value b to the end of the array. a.pop() Remove the last element of the array, and return it. a.slice(from, to) Get a piece of the array, similar to the slice method on strings.
Useful functions
Number(v) Converts v to a number. Number("5") gives 5. String(v) Converts v to a string. alert("hello") Show a dialog window saying 'hello'. confirm("are you sure?") Show a yes/no dialog. Returns a true/false value indicating whether the user clicked yes. prompt("what is your name?", "") Show a dialog asking for input. First argument is the message, second argument is the initial value of the input.


HSL¶
Description¶
This section is focused around color & its manipulation. In simple terms, hue refers to the color itself, saturation to its intensity, and light to how bright or dark the color is. This module provides functions that edit the hue, saturation, and light of an image in a variety of ways.
Function List¶
-
pyifx.hsl.
brighten
(img_paths, percent=45, write=True)¶ Takes image(s) and brightens them.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be brightened.
percent (int) – How much the image(s) should be brightened. If nothing is entered for this parameter, it will default to 45. The parameter must be between 0 and 100 (inclusive).
write (bool) – Whether to write the brightened image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type
-
pyifx.hsl.
color_overlay
(img_paths, color, opacity=30, write=True)¶ Takes image(s) and applies a specified color over it/them.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be manipulated.
color (numpy.ndarray, list) – The color to be applied over the image(s). This parameter should be specified in the format [Red, Green, Blue], with each component being between 0 and 255 (inclusive).
opacity (int) – How visible the color should be. If nothing is entered for this parameter, it will default to 30. It should be between 0 and 100 (inclusive).
write (bool) – Whether to write the darkened image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type
-
pyifx.hsl.
darken
(img_paths, percent=45, write=True)¶ Takes image(s) and darkens them.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be darkened.
percent (int) – How much the image(s) should be darkened. If nothing is entered for this parameter, it will default to 45. The parameter must be between 0 and 100 (inclusive).
write (bool) – Whether to write the darkened image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type
-
pyifx.hsl.
desaturate
(img_paths, percent=30, write=True)¶ Takes image(s) and desaturates them.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be desaturated.
percent (int) – How much the image(s) should be desaturated. If nothing is entered for this parameter, it will default to 30. The parameter must be between 0 and 100 (inclusive).
write (bool) – Whether to write the desaturated image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type
-
pyifx.hsl.
saturate
(img_paths, percent=30, write=True)¶ Takes image(s) and saturates them.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be saturated.
percent (int) – How much the image(s) should be saturated. If nothing is entered for this parameter, it will default to 30. The parameter must be between 0 and 100 (inclusive).
write (bool) – Whether to write the saturated image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type
-
pyifx.hsl.
to_grayscale
(img_paths, write=True)¶ Takes image(s) and converts them to grayscale.
- Parameters
img_paths (pyifx.misc.PyifxImage, pyifx.misc.ImageVolume, list) – The image(s) to be converted.
write (bool) – Whether to write the grayscale image(s).
- Returns
PyifxImage instance, ImageVolume instance, or list with elements of type PyifxImage
- Return type


For getting started a new project use Angular CLI and for an existing one follow the next steps.
or
This library uses Roboto Font & Google's Material Icons, you can add this in
The and components require HammerJs for gestures.
or
Import in src/main.ts
Chroma.js is necessary to create the shadows for the and others.
or


Cecilia Kass is in a relationship with a brilliant and rich scientist. No longer tolerating her violent and tyrannical behavior, she fled one night and took refuge with her sister, their childhood friend and her teenage daughter. But when the man commits suicide by leaving Cecilia a large part of his immense fortune, she begins to wonder if he is really dead ...
| Release Year: | 2020 |
| Time : | 2h05min |
| Director: | Leigh Whannell |
| Budget: | 7 million USD |
| Stars: | Elisabeth Moss Michael Dorman Oliver Jackson Cohen Aldis Hidge Johnny Depp |
A terrifying case of murder and a mysterious evil presence shakes even the paranormal investigators Ed and Lorraine Warren, however very seasoned. In this case from their secret files, Ed and Lorrain start by fighting to protect the soul of a little boy, then switch to a radically unknown world. It is the first time in the history of the United States that a man suspected of murder has pleaded demonic possession as a line of defense.
| Release Year: | 2020 |
| Time : | nh nmin |
| Director: | Michael Chaves |
| Budget: | 20 million USD |
| Stars: | Vera Farmiga Patrick Wilson Sterling Jerins Bonnie Aarons Shannom Kook-Chun |
A group of girls decides to go swimming near underwater ruins off the coast of Brazil. While they are amazed by the beauty of the underwater landscape, the adventure quickly turns into a nightmare. Indeed, they discover that they are not alone in these caves. At the bottom of the ocean, they will have to face the deadliest species of sharks on the planet.
| Release Year: | 2017 |
| Time : | 1h29min |
| Director: | Johannes Roberts |
| Box-Office: | 62.6 million USD |
| Budget: | 5.3 million USD |
| Stars: | Claire Holt Mandy Moore Matthew Modine Yani Gellman Santiago Segura |
Every 27 years, an evil creature returns to haunt the streets of Derry, Maine. Almost thirty years after the events of the first installment, the members of the Failed Club, now adults, meet again.
| Release Year: | 2019 |
| Time : | 2h50min |
| Director: | Andrés Muschietti |
| Box-Office: | 473.1 million USD |
| Budget: | 79 million USD |
| Stars: | Jessica Chaptain, Bill Skarsgard, Stephen King, Janes McAvoy, Bill Hader, Jay Ryan, Sofia Lillis. |
Tree Gelbman is a self-absorbed school girl who wakes up on her birthday on the bed of a student named Carter. During the morning, Tree has the strange feeling that she has already experienced the events of the previous day. When a masked killer brutally kills her, she wakes up in Carter's dorm, unharmed. Now the frightened young woman has to relive the same day over and over again until she finds out who murdered her.
| Release Year: | 2019 |
| Time : | 1h40min |
| Director: | Christopher Landon |
| Box-Office: | 64.5 million USD |
| Budget: | 9 million USD |
| Stars: | Jessica Rothe Israel Broussard Rachel Matthews Suraj Sharma Sarah Yarkin |


Peter Norris Smith
Republican
Business Owner and retiree
BSEE from Franklin University
80109
Have played a facilitator in school budget debates, board deliberations and for a large and diverse group as a business executive.
Donated to just Douglas County Commissioners candidates Lora Thomas, Abe Laydon and George Teal
Society of Cable Television Engineers Board member, United Way Board Member Douglas Land Conservancy Board Member and Past President various school clubs
Bring logic to the process to help avoid partisanship
Conversation at the eye to eye level tends to help folks become more rational and willing to help the other person achieve their goals as well. Zoom even keeps that aspect of decision making alive.
Electrical Engineer and business owner whose best trait is logic with an ability to see an issue from different and sometimes surprising viewpoints. I have a high level of creativity in examining solutions.
Male


Preparation time
1-2 hours
Cooking time
30 mins to 1 hour
Serves
Makes 12
Oh la la. One of these breakfast pastries will keep you going all day long – packing creamy cheese sauce, pancetta and mushrooms atop rich Danish pastry.
For this recipe you will need a freestanding mixer with a dough hook.
To make the pastry, set up a freestanding mixer with a dough hook attachment and grease a large bowl with a little olive oil.
Add the flour, then put the yeast to one side of the bowl and the salt and sugar on the opposite side.
In a jug, mix the eggs, milk and 4 tablespoons water. Pour into the flour mixture and mix on a low speed for 2 minutes (you may need to push the dough down the hook occasionally). Increase the speed to medium and mix for a further 6 minutes.
Lightly flour a work surface and tip out the dough. Shape the dough into a smooth ball. Transfer to the oiled bowl and cover either with a clean tea towel or oiled cling film. Leave to prove for an hour or until doubled in size.
Meanwhile, flatten the butter into a rectangle about 1cm/½in thick. Place between 2 pieces of baking paper and store in the fridge until needed.
Flour the work surface again, then tip out the risen dough. Flatten it and roll it out to a rectangle about 40x15cm/16x6in and about 1cm/½in thick. Arrange the dough with one of the short edges nearest to you. Lay the butter in the middle of the dough, fold the dough over the butter in the middle so the dough overlaps slightly. Pinch all the edges to seal the butter in pastry. Place in a plastic food bag and chill in the freezer for 10 minutes.
Place the chilled dough on a lightly floured work surface with one of the short edges nearest you. Roll out the dough into a 40x15cm/16x6in rectangle and fold into three layers (like a letter). Place in a plastic bag in the freezer for 10 minutes. Repeat the rolling and folding as before, then return to the freezer for another 10 minutes. Repeat the rolling and folding one final time, then chill the dough for 30 minutes in a plastic bag in the fridge.
Meanwhile, for the béchamel sauce, in a heavy-bottomed saucepan, melt the butter over medium heat. Add the flour and stir constantly for about 3 minutes, until completely smooth. Pour in the milk in a thin, steady stream, whisking all the time, and cook the sauce for about 5–10 minutes, or until smooth and thickened. Remove from the heat and stir in the mustard, taste and season with salt and pepper.
Add a third of the grated cheeses (from the savoury filling ingredients) and mix until the cheese has melted and the sauce smooth. Cover the surface of the sauce with cling film to prevent a skin forming and set aside to cool.
For the filling, heat the olive oil and butter in a saucepan over a medium heat. Once hot, add the mushrooms, sliced pancetta and thyme and fry for about 3-5 minutes. Add the garlic and porcini powder and fry for another 3 minutes. Season with salt and pepper then leave to cool.
Preheat the oven to 220C/200C Fan/Gas 7.
 Chill in the fridge for 15 minutes to allow the dough to rest and firm up. Re-roll if necessary until the dough is 30x40cm/12x16in. Using a sharp knife cut into twelve 10cm/4in squares.
Leaving a 1cm/½in border, cut a 4cm/1½in square from the middle of each square – cutting right through two opposite corners of the inner square, but leaving the other two corners just connected either side of the corner points. Brush the inside square with a little egg wash. Fold the border strip corner to corner, pulling one over the other and pressing onto opposite corner of the inner square, then repeat with the other side (watch Paul Hollywood making them toward the end of the technique video below – it’s easy when you’ve seen it done). Brush the whole pastry with egg wash.
In the middle of each pastry place a few spoonfuls of the mushroom pancetta filling. Lay a rasher of pancetta across each one, crinkled up, then cover with 1-2 teaspoons béchamel sauce. Sprinkle with the remaining gruyère and emmental, then season with black pepper.
Bake for 20–25 minutes, or until the pancetta is cooked and the pastry crisp and golden-brown. Cool a little on wire racks, the pastries can be eaten warm or cold.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 2
This is a lovely dish of confit duck in a sweet sticky sauce.
Preheat the oven to 210C/190C Fan/Gas 7. Moisten the bread with some of the reserved fat from the confit. Use two of the slices to line two ramekin dishes, making sure the bread overlaps and is well pressed into the ramekins.
Heat a little duck fat in a saucepan over a medium heat and gently fry the shallot and garlic for 3–5 minutes, or until softened. Add the mushrooms and cook for 2 minutes.
Heat a small saucepan over a medium–high heat. Pour in the port and reduce by half. Add the stock and simmer until you have a sticky sauce.
Remove the skin from the duck and flake the meat into the pan containing the mushrooms. Add just enough sticky sauce to bind and mix. Spoon the mixture into the ramekins and seal with the remaining two slices of bread. Bake for 20 minutes.
For the sprout flowers, pour 100ml/3½fl oz water into a saucepan and heat. Add the butter and, once it has melted, add the flower sprouts. Cook for 2–3 minutes, or until wilted and hot.
Turn the Charlottes out of the ramekins onto warmed dinner plates. Serve with the remaining sticky sauce and the flower sprouts.


Report: sonar.html
The development of this learning exercise is in collaboration with Dr. Carrie Bell, who is a fisheries acoustician working for CIRES, the Cooperative Institute for Research in Environmental Sciences.
This dataset contains water column measurement data off the coast of New York. Your job is to help analyze and visualize this data, in doing so, getting a taste of what it is like to work with big data for science.
You are given a small slice of the dataset for this exercise. This slice contains about 300 measurements. Each measurement is taken at a location with the GPS coordinate recorded.
Five frequencies are used to understand different components of what’s in the water column. Lower frequencies (18 & 38 kHz) have longer wavelengths and are better at identifying large targets (like fish - especially those with a swimbladder, an air filled sac used for buoyancy). Higher frequencies (120 & 200 kHz) have shorter wavelengths and are better at identifying smaller targets like zooplankton - little tiny marine critters including shrimp and baby fish.
At each measurement location, 1000 samples were taken. Each sample corresponds to a depth point between 0 to 2000 meters below the sea level. For example, the 500-th value corresponds to responses at 1000 meters deep.
Sonar responses from these five frequencies are “fused” into a single value using the following coding scheme, where each frequency is mapped to a unique integer:
And depending on which subset of these frequencies had responses at that location, the value would be the sum of the integers. For instance, if responses were recorded at 18kHz and 70kHz (not the others), the “fused” value would be 1+29=30.
Your job is to develop a data analysis report sonar.html by implementing the code in analysis.js.


| Package | sandy.core.scenegraph |
| Class | public class ATransformable |
| Inheritance | ATransformable Node |
| Subclasses | Camera3D, Shape3D, Sound3D, Sprite2D, StarField, TransformGroup |
This class should not be directly instatiated, but sub classed.
The Atransformable class is resposible for scaling, rotation and translation of objects in 3D space.
Rotations and translations are performed in one of three coordinate systems or reference frames:
- The local frame which is the objects own coordinate system
- The parent frame which is the coordinate system of the object's parent, normally a TransformGroup
- The world frame which is the coordinate system of the world, the global system.
Positions, directions, translations and rotations of an ATransformable object are performed in its parent frame.
Tilt, pan and roll, are rotations around the local axes, and moveForward, moveUpwards and moveSideways are translations along local axes.
| Property | Defined by | ||
|---|---|---|---|
| appearance : Appearance
Set that appearance to all the children of that node
| Node | ||
| boundingBox : BBox
The bounding box of this node
IMPORTANT: Do not modify it unless you perfectly know what you are doing
| Node | ||
| boundingSphere : BSphere
The bounding sphere of this node
IMPORTANT: Do not modify it unless you perfectly know what you are doing
| Node | ||
| broadcaster : BubbleEventBroadcaster
The broadcaster
The broadcaster is used to send events to listeners. | Node | ||
| changed : Boolean
This property set the cache status of the current node.
| Node | ||
| children : Array
The children of this node are stored inside this array.
| Node | ||
| culled : CullingState
This property represent the culling state of the current node.
| Node | ||
| disable : Boolean = false
Disable the local transformations applied to this Node if set to false.
| ATransformable | ||
| enableBackFaceCulling : Boolean
Change the backface culling state to all the shapes objects in the children list
| Node | ||
| enableClipping : Boolean
Apply clipping to all the children of that node
| Node | ||
| enableEvents : Boolean
Enable event handling to all the children objects that can broadcast bubbling events
| Node | ||
| enableInteractivity : Boolean
Change the interactivity of all the children
| Node | ||
| invModelMatrix : Matrix4
Inverse of the model matrix
The matrix is inverted in comparison of the real model matrix. | ATransformable | ||
| matrix : Matrix4 | ATransformable | ||
| modelMatrix : Matrix4
Cached matrix corresponding to the transformation to the 0,0,0 frame system
| Node | ||
| name : String
Name of this node.
| Node | ||
| out : Point3D
[read-only]
Forward direction ( local z ) in parent coordinates.
| ATransformable | ||
| pan : Number
Pans this object around the local y axis.
| ATransformable | ||
| parent : Node
The parent node of this node.
| Node | ||
| roll : Number
Rolls this object around the local z axis.
| ATransformable | ||
| rotateX : Number
Rotates this object around an axis parallel to the parent's x axis.
| ATransformable | ||
| rotateY : Number
Rotates this object around an axis parallel to the parent's y axis.
| ATransformable | ||
| rotateZ : Number
Rotates this object around an axis paralell to the parent's z axis.
| ATransformable | ||
| scaleX : Number
x scale of this object.
| ATransformable | ||
| scaleY : Number
y scale of this object.
| ATransformable | ||
| scaleZ : Number
z scale of this object.
| ATransformable | ||
| scene : Scene3D | Node | ||
| side : Point3D
[read-only]
Side direction ( local x ) in parent coordinates.
| ATransformable | ||
| tilt : Number
Getter for the tilt value
| ATransformable | ||
| up : Point3D
[read-only]
Up direction ( local y ) in parent coordinates.
| ATransformable | ||
| useSingleContainer : Boolean
Make all the Shape3D and descendants children react to this value.
| Node | ||
| viewMatrix : Matrix4
Cached matrix corresponding to the transformation to the camera frame system
| Node | ||
| visible : Boolean | Node | ||
| x : Number
x position of this object in its parent frame.
| ATransformable | ||
| y : Number
y position of this object in its parent frame.
| ATransformable | ||
| z : Number
z position of the node in its parent frame.
| ATransformable |
| Property | Defined by | ||
|---|---|---|---|
| m_bChanged : Boolean | Node | ||
| m_bVisible : Boolean = true | Node | ||
| m_oEB : BubbleEventBroadcaster | Node | ||
| m_oPreviousOffsetRotation : Point3D | ATransformable | ||
| m_oScene : Scene3D = null | Node | ||
| m_tmpMt : Matrix4 | ATransformable | ||
| _oScale : Point3D | ATransformable | ||
| _p : Point3D | ATransformable | ||
| _vOut : Point3D | ATransformable | ||
| _vSide : Point3D | ATransformable | ||
| _vUp : Point3D | ATransformable |
| Method | Defined by | ||
|---|---|---|---|
|
ATransformable(p_sName:String = "")
Creates a transformable node in the object tree of the world.
| ATransformable | ||
|
Adds a new child to this node.
| Node | ||
|
addEventListener(p_sEvt:String, p_oL:*):Boolean
Adds a listener for the specified event.
| Node | ||
|
Tests this node against the frustum volume to get its visibility.
| Node | ||
|
destroy():void
Delete this node and all its child nodes.
| Node | ||
|
getChildByName(p_sName:String, p_bRecurs:Boolean = false):Node
Returns the child node with the specified name.
| Node | ||
|
getLookAt - obtain last value set via lookAt() method; may not be valid if other camera movement has occurred since then.
| ATransformable | ||
|
getPosition(p_sMode:String = "local"):Point3D
Returns the position of this group or object.
| ATransformable | ||
|
hasParent():Boolean
Tests if this node has a parent.
| Node | ||
|
initFrame():void
Initiates the local coordinate system for this object.
| ATransformable | ||
|
Tests if the node passed in the argument is parent of this node.
| Node | ||
|
lookAt(p_nX:Number, p_nY:Number, p_nZ:Number):void
Makes this object "look at" the specified position in the parent frame.
| ATransformable | ||
|
lookAtPoint(p_oTarget:Point3D):void
The position in the parent frame this object should "look at".
| ATransformable | ||
|
moveForward(p_nD:Number):void
Translates this object along its forward Point3D ( local z ) in the parent frame.
| ATransformable | ||
|
moveHorizontally(p_nD:Number):void
Translates this object parallel to its parent zx plane and in its forward direction.
| ATransformable | ||
|
moveLateraly(p_nD:Number):void
Translates this object laterally in its parent frame.
| ATransformable | ||
|
moveSideways(p_nD:Number):void
Translates this object along its side Point3D ( local x ) in the parent frame.
| ATransformable | ||
|
moveUpwards(p_nD:Number):void
Translates this object along its up Point3D ( local y ) in the parent frame.
| ATransformable | ||
|
moveVertically(p_nD:Number):void
Translates this object vertically in ots parent frame.
| ATransformable | ||
|
perform(p_iOperation:INodeOperation):void
Performs an operation on this node and all of its children.
| Node | ||
|
remove():void
Removes this node from the node tree, saving its child nodes.
| Node | ||
|
removeChildByName(p_sName:String):Boolean
Removes the child node with the specified name.
| Node | ||
|
removeEventListener(p_sEvt:String, p_oL:*):void
Removes a listener for the specified event.
| Node | ||
|
resetCoords():void
Resets the coordinate system for this object.
| ATransformable | ||
|
rotateAxis(p_nX:Number, p_nY:Number, p_nZ:Number, p_nAngle:Number):void
Rotate this object around the specified axis in the parent frame by the specified angle.
| ATransformable | ||
|
setPosition(p_nX:Number, p_nY:Number, p_nZ:Number):void
Sets the position of this object in coordinates of its parent frame.
| ATransformable | ||
|
swapParent(p_oNewParent:Node):void
Moves this node to another parent node.
| Node | ||
|
toString():String
Returns a string representation of this object
| ATransformable | ||
|
translate(p_nX:Number, p_nY:Number, p_nZ:Number):void
Translate this object from it's current position with the specified offsets.
| ATransformable | ||
|
Updates this node or object.
| ATransformable | ||
|
updateBoundingVolumes():void
Updates the bounding volumes of this object.
| Node | ||
|
updateTransform():void
Updates the transform matrix of the current object/node before it is rendered.
| ATransformable |
| disable | property |
public var disable:Boolean = false
Disable the local transformations applied to this Node if set to false. They will be applied back once et back to true.
| invModelMatrix | property |
public var invModelMatrix:Matrix4
Inverse of the model matrix
The matrix is inverted in comparison of the real model matrix.
For example, this allows replacement of the objects in the correct camera frame before projection
| matrix | property |
matrix:Matrix4
[read-write]Implementation
public function get matrix():Matrix4
public function set matrix(value:Matrix4):void
| m_oPreviousOffsetRotation | property |
protected var m_oPreviousOffsetRotation:Point3D
| m_tmpMt | property |
protected var m_tmpMt:Matrix4
| _oScale | property |
protected var _oScale:Point3D
| out | property |
out:Point3D
[read-only]Forward direction ( local z ) in parent coordinates.
Implementation public function get out():Point3D
| _p | property |
protected var _p:Point3D
| pan | property |
pan:Number
[read-write]Pans this object around the local y axis.
The pan angle interval is 0 to 360 degrees
Directions within the parent frame are: North = 0, East = 90, South = 180 nad West = 270 degrees.
public function get pan():Number
public function set pan(value:Number):void
| roll | property |
roll:Number
[read-write]Rolls this object around the local z axis.
The roll angle interval is -180 to +180 degrees
At 0 degrees the local x axis is aligned with the horizon of its parent
Full roll right = 180 and full roll left = -180 degrees ( upside down ).
public function get roll():Number
public function set roll(value:Number):void
| rotateX | property |
rotateX:Number
[read-write]Rotates this object around an axis parallel to the parent's x axis.
The object rotates a specified angle ( degrees ) around an axis through the objects reference point, paralell to the x axis of the parent frame.
Implementation public function get rotateX():Number
public function set rotateX(value:Number):void
| rotateY | property |
rotateY:Number
[read-write]Rotates this object around an axis parallel to the parent's y axis.
The object rotates a specified angle ( degrees ) around an axis through the objects reference point, parallel to the y axis of the parent frame.
Implementation public function get rotateY():Number
public function set rotateY(value:Number):void
| rotateZ | property |
rotateZ:Number
[read-write]Rotates this object around an axis paralell to the parent's z axis.
The object rotates a specified angle ( degrees ) around an axis through the objects reference point, paralell to the z axis of the parent frame.
Implementation public function get rotateZ():Number
public function set rotateZ(value:Number):void
| scaleX | property |
scaleX:Number
[read-write]x scale of this object.
A value of 1 scales to the original x scale, a value of 2 doubles the x scale.
NOTE : This value does not affect the camera object.
public function get scaleX():Number
public function set scaleX(value:Number):void
| scaleY | property |
scaleY:Number
[read-write]y scale of this object.
A value of 1 scales to the original y scale, a value of 2 doubles the y scale.
NOTE : This value does not affect the camera object.
public function get scaleY():Number
public function set scaleY(value:Number):void
| scaleZ | property |
scaleZ:Number
[read-write]z scale of this object.
A value of 1 scales to the original z scale, a value of 2 doubles the z scale.
NOTE : This value does not affect the camera object.
public function get scaleZ():Number
public function set scaleZ(value:Number):void
| side | property |
side:Point3D
[read-only]Side direction ( local x ) in parent coordinates.
Implementation public function get side():Point3D
| tilt | property |
tilt:Number
[read-write]Getter for the tilt value
Implementation public function get tilt():Number
public function set tilt(value:Number):void
| up | property |
up:Point3D
[read-only]Up direction ( local y ) in parent coordinates.
Implementation public function get up():Point3D
| _vOut | property |
protected var _vOut:Point3D
| _vSide | property |
protected var _vSide:Point3D
| _vUp | property |
protected var _vUp:Point3D
| x | property |
x:Number
[read-write]x position of this object in its parent frame.
Implementation public function get x():Number
public function set x(value:Number):void
| y | property |
y:Number
[read-write]y position of this object in its parent frame.
Implementation public function get y():Number
public function set y(value:Number):void
| z | property |
z:Number
[read-write]z position of the node in its parent frame.
Implementation public function get z():Number
public function set z(value:Number):void
| ATransformable | () | constructor |
public function ATransformable(p_sName:String = "")
Creates a transformable node in the object tree of the world.
This constructor should normally not be called directly, but from a sub class.
Parametersp_sName:String (default = " ") — A string identifier for this object
|
| getLookAt | () | method |
public function getLookAt():Point3D
getLookAt - obtain last value set via lookAt() method; may not be valid if other camera movement has occurred since then.
ReturnsPoint3D |
| getPosition | () | method |
public function getPosition(p_sMode:String = "local"):Point3D
Returns the position of this group or object.
Choose which coordinate system the returned position refers to, by passing a mode string:
The position is returned as a Point3D in one of the following:
If "local", the position is coordinates of the parent frame.
If "absolute" the position is in world coordinates
If "camera" the position is relative to the camera's coordinate system.
Default value is "local"
Parameters
p_sMode:String (default = "local ")
|
Point3D —
The position of the group or object
|
| initFrame | () | method |
public function initFrame():void
Initiates the local coordinate system for this object.
The local coordinate system for this object is set parallell the parent system.
| lookAt | () | method |
public function lookAt(p_nX:Number, p_nY:Number, p_nZ:Number):void
Makes this object "look at" the specified position in the parent frame.
Useful for following a moving object or a static object while this object is moving.
Normally used when this object is a camera
p_nX:Number — Number The x position to look at
|
|
p_nY:Number — Number The y position to look at
|
|
p_nZ:Number — Number The z position to look at
|
| lookAtPoint | () | method |
public function lookAtPoint(p_oTarget:Point3D):void
The position in the parent frame this object should "look at".
Useful for following a moving object or a static object while this object is moving.
Normally used when this object is a camera
p_oTarget:Point3D |
| moveForward | () | method |
public function moveForward(p_nD:Number):void
Translates this object along its forward Point3D ( local z ) in the parent frame.
If you imagine yourself in the world, it would be a step forward
in the direction you look, not always horizontally!
p_nD:Number — How far to move
|
| moveHorizontally | () | method |
public function moveHorizontally(p_nD:Number):void
Translates this object parallel to its parent zx plane and in its forward direction.
If you imagine yourself in the world, it would be a step in the forward direction, but without changing your altitude ( constant global z ).
Parametersp_nD:Number — How far to move
|
| moveLateraly | () | method |
public function moveLateraly(p_nD:Number):void
Translates this object laterally in its parent frame.
This is a translation in the parent's x direction.
Parametersp_nD:Number — How far to move
|
| moveSideways | () | method |
public function moveSideways(p_nD:Number):void
Translates this object along its side Point3D ( local x ) in the parent frame.
If you imagine yourself in the world, it would be a step to your right or to your left
Parametersp_nD:Number — How far to move
|
| moveUpwards | () | method |
public function moveUpwards(p_nD:Number):void
Translates this object along its up Point3D ( local y ) in the parent frame.
If you imagine yourself in the world, it would be a step up or down
in the direction of your body, not always vertically!
p_nD:Number — How far to move
|
| moveVertically | () | method |
public function moveVertically(p_nD:Number):void
Translates this object vertically in ots parent frame.
If you imagine yourself in the world, it would be a strictly vertical step, ( in the global y direction )
Parametersp_nD:Number — How far to move
|
| resetCoords | () | method |
public function resetCoords():void
Resets the coordinate system for this object. Useful for returning to known state.
| rotateAxis | () | method |
public function rotateAxis(p_nX:Number, p_nY:Number, p_nZ:Number, p_nAngle:Number):void
Rotate this object around the specified axis in the parent frame by the specified angle.
NOTE : The axis will be normalized automatically.
Parametersp_nX:Number — The x coordinate of the axis
|
|
p_nY:Number — The y coordinate of the axis
|
|
p_nZ:Number — The z coordinate of the axis
|
|
p_nAngle:Number — The angle of rotation in degrees.
|
| setPosition | () | method |
public function setPosition(p_nX:Number, p_nY:Number, p_nZ:Number):void
Sets the position of this object in coordinates of its parent frame.
Parametersp_nX:Number — The x coordinate
|
|
p_nY:Number — The y coordiante
|
|
p_nZ:Number — The z coordiante
|
| toString | () | method |
public override function toString():String
Returns a string representation of this object
ReturnsString — The fully qualified name of this class
|
| translate | () | method |
public function translate(p_nX:Number, p_nY:Number, p_nZ:Number):void
Translate this object from it's current position with the specified offsets.
Parametersp_nX:Number — Offset that will be added to the x coordinate of the object
|
|
p_nY:Number — Offset that will be added to the y coordinate of the object
|
|
p_nZ:Number — Offset that will be added to the z coordinate of the object
|
| update | () | method |
public override function update(p_oModelMatrix:Matrix4, p_bChanged:Boolean):void
Updates this node or object.
For node's with transformation, this method updates the transformation taking into account the matrix cache system.
FIXME: Transformable nodes shall upate their transform if necessary before calling this method.
p_oModelMatrix:Matrix4 — The current scene
|
|
p_bChanged:Boolean — The matrix which represents the parent model matrix. Basically it stores the rotation/translation/scale of all the nodes above the current one.
|
| updateTransform | () | method |
public function updateTransform():void
Updates the transform matrix of the current object/node before it is rendered.


The hyperbolic functions are analogs of the circular function or the trigonometric functions. The hyperbolic function occurs in the solutions of linear differential equations, calculation of distance and angles in the hyperbolic geometry, Laplace’s equations in the cartesian coordinates. Generally, the hyperbolic function takes place in the real argument called the hyperbolic angle. The basic hyperbolic functions are:
From these three basic functions, the other functions such as hyperbolic cosecant (cosech), hyperbolic secant(sech) and hyperbolic cotangent (coth) functions are derived.
\[sinh(x)\space =\space \frac{e^{x}-e^{-x}}{2}\]
\[cosh(x)\space =\space \frac{e^{x}+e^{-x}}{2}\]
\[tanh(x)\space =\space \frac{e^{x}-e^{-x}}{e^{x}+e^{-x}}\]
\[sinh(-x)\space =\space -sinh(x)\]
\[cosh(-x)\space =\space cosh(x)\]
\[sinh(2x)\space =\space 2sinh(x)cosh(x)\]
\[cosh(2x)\space =\space cosh^{2}x + sinh^{2}x\]
\[sinh(x)\space =\space -isinh(ix)\]
\[cosh(2x)\space –\space sinh(2x)\space =\space 1\]
\[tanh(2x)\space +\space sech(2x)\space =\space 1\]
\[coth(2x)\space –\space cosech(2x)\space =\space 1\]


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object csic.iiia.ftl.argumentation.weighted.WAMAIL
public class WAMAIL
The Class WAMAIL.
| Field Summary | |
|---|---|
static int |
DEBUG
The DEBUG. |
static int |
INDIVIDUAL_CORRECTED
The Constant INDIVIDUAL_CORRECTED. |
static int |
INDIVIDUAL_EXPANDED
The Constant INDIVIDUAL_EXPANDED. |
static int |
last_af_depth
The last_af_depth. |
static int |
last_af_size
The last_af_size. |
static int |
last_n_rounds
The last_n_rounds. |
static int |
max_af_depth
The max_af_depth. |
static int |
max_af_size
The max_af_size. |
static int |
max_n_rounds
The max_n_rounds. |
static int |
UNIFIED
The Constant UNIFIED. |
| Constructor Summary | |
|---|---|
WAMAIL()
|
| Method Summary | |
|---|---|
static void |
clearStatistics()
Clear statistics. |
static java.util.List<RuleHypothesis> |
getAgentsHypotheses(java.util.List<WArgumentationAgent> agents,
FeatureTerm solution,
Path dp,
Path sp,
int mode)
Gets the agents hypotheses. |
static java.util.List<WArgumentationAgent> |
WAMAIL(java.util.List<java.util.List<FeatureTerm>> trainingSets,
FeatureTerm solution,
Ontology o,
FTKBase dm,
Path dp,
Path sp,
int language)
WAMAIL. |
static java.util.List<RuleHypothesis> |
WAMAIL(java.util.List<java.util.List<FeatureTerm>> trainingSets,
FeatureTerm solution,
Ontology o,
FTKBase dm,
Path dp,
Path sp,
int mode,
int language)
WAMAIL. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static int DEBUG
public static final int INDIVIDUAL_CORRECTED
public static final int INDIVIDUAL_EXPANDED
public static final int UNIFIED
public static int max_af_size
public static int max_n_rounds
public static int max_af_depth
public static int last_af_size
public static int last_n_rounds
public static int last_af_depth
| Constructor Detail |
|---|
public WAMAIL()
| Method Detail |
|---|
public static void clearStatistics()
public static java.util.List<RuleHypothesis> WAMAIL(java.util.List<java.util.List<FeatureTerm>> trainingSets, FeatureTerm solution, Ontology o, FTKBase dm, Path dp, Path sp, int mode, int language) throws java.lang.Exception
trainingSets
- the training setssolution
- the solutiono
- the odm
- the dmdp
- the dpsp
- the spmode
- the modelanguage
- the language
java.lang.Exception
- the exceptionpublic static java.util.List<WArgumentationAgent> WAMAIL(java.util.List<java.util.List<FeatureTerm>> trainingSets, FeatureTerm solution, Ontology o, FTKBase dm, Path dp, Path sp, int language) throws java.lang.Exception
trainingSets
- the training setssolution
- the solutiono
- the odm
- the dmdp
- the dpsp
- the splanguage
- the language
java.lang.Exception
- the exceptionpublic static java.util.List<RuleHypothesis> getAgentsHypotheses(java.util.List<WArgumentationAgent> agents, FeatureTerm solution, Path dp, Path sp, int mode) throws FeatureTermException
agents
- the agentssolution
- the solutiondp
- the dpsp
- the spmode
- the mode
FeatureTermException
- the feature term exception
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Leave Application Form (Other than CL)
1. Name of Employee
2. Designation:
3. Department:
Other: Please specify
Dep1
Dep2
Dep3
Dep4
4. Nature of Leave:
(EL/HPL/Any other kind of Leave)
Number of Leave Days:
5. Date of Leave:
From
To
6. Prefix/Suffix/Holidays if any
Prefix:
Suffix
7. Proposes to avail for LTC
No
Yes
8. Reason for taking leave and
Address while on leave with contact no.
Date
Recommended
Not Recommended
Reason, if not recommended


WITNESS LIST Appropriations-S/C on Education Committee (Subcommittee on Education) February 7, 2001-9:00A Budget For: Chatelle, Melody (Texas Classroom Teachers Association) Espinoza, Gilbert (Self) Trammell, Kelly (Self) On: Arrigona, Dan (Texas Education Agency) Ballard, Paul (Texas Education Agency) Case, Karen (Texas Education Agency) Cloudt, Criss (Texas Education Agency) Hayes, Hugh (Texas Education Agency) Monroe, Bill (Texas Education Agency) Nelson, Jim (Texas Education Agency) Smisko, Ann (Texas Education Agency) Wisnoski, Joe (Texas Education Agency) Registering, but not testifying: For: Loving, Don (Self)


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LOBBY
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MARS FIRST
party bonus
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KELVENISTS
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Charging a tokenized card
Everyone likes to receive payments, this is why we start with a tutorial to see how to do it. This tutorial uses the Openpay.js library to send the card information directly to Openpay. Using this library, besides being the easiest way to save a card, it minimizes the scope of a PCI Compliance certification.
x+y=z
Steps
All payment methods in one place.
Transform your business by implementing different means of payment in your e-Commerce in a safe, simple way and consolidating your sales.
Offer different means of payment to your customers:
Charge through your website or mobile application with our advanced e-Commerce solutions. Accept credit and debit cards securely.
Sell online and cash in Mexico's largest payment network with 30,000 payment points Easy and quick implementation
x+y=z
3D Secure
Below is the flow of how a charge is made using the 3d Secure process: Below are the fields of the POST form, which must comply with current web standards like url-encoding, headers with user-agent, content-lenght, etc. to ensure maximum compatibility with current browsers.
{
"method": "card",
"amount": 6000.00,
"description": "3D Secure Secure",
"order_id": "000000004",
"source_id": "token1",
"redirect_url":"http://www.openpay.mx/index.html",
"use_3d_secure": "true"
}
What is Masterpass?
Masterpass provides an alternative for the data of the client's card to be safely provided to Openpay when making a payment. We provide to you our integration guide, which will simplify the use of the Masterpass Javascript library, to integrate with the Openpay credit / debit card payment methods.
x+z=y
Tel: +52 (55) 5351 7371
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<EMAIL_ADDRESS>AV. 5 de Febrero #1351 Sequoia 102, Felipe Carrillo Puerto
Qro, Qro, CP. 76138
Mexico.


Dear Sir/madam, I have a client who wants to invest in your country presently the fund is deposited in security bank vault is US$9Million (Nine Million United States Dollars). My client is a General in Liberia army and he would want his name to remain a top secret. If you can help, Please email or call me on telephone number +44<PHONE_NUMBER> 0r<EMAIL_ADDRESS>so that we can arrange how to move the money to your country. We will offer you 15% of the total sum of US$9Million as fee for your efforts and support. I am waiting for your urgent response. Please reply. Thank you. GRATEFULLY TREAT AS URGENT. Talla Doukoure Azize (Esq) London Uk.


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To visit any of the islands or to anchor in the territorial seas around the islands of Crozet, Kerguelen and St. Paul and Amsterdam, recreational craft must apply to the prefect, Senior Administrator of TAAF, email<EMAIL_ADDRESS>Any U.K. yachts planning to visit Antartica can apply to the U.K. Foreign Office. Yachts with at least one British national on board are able to apply. This can also be done even if the yacht is not U.K. flagged.
See www.gov.uk/visits-to-antarctica-how-to-apply-for-a-permit for more information as well as useful data about sailing in Antartica. The forms are now tailored to expeditions by smaller yachts.
(Note: this information moved to a new website address in May 2013 and many links from elsewhere are out of date.)
Docking
MOORING AREAS:
Crozet Islands:
Only two anchorage areas are authorized and regulated by order of the Prefect of Reunion, government delegate to the state action at sea:
Kerguelen island:
Use the Sailing Directions (volume L9: Islands of the Indian Ocean (southern part) - Adelie Land) for descriptions and recommended mooring areas.
Mined areas are not recommended at anchor:
There are mooring buoys that are maintained by the TAAF, provided for vessels of 42 tons (used primarily by TAAF ships):
Iles Saint-Paul and Amsterdam:
The moorings are described by the Sailing Directions mention above. Anchoring inside the crater of the island of St. Paul is prohibited.
Landing:
On Amsterdam Island, the landing is only possible at The Wedge (37° 47.718'S, 077° 34.394'E). In St. Paul, one landing zone, after prior authorization, is possible at the landing represented by a large rock with a mooring dolphin, located at the north end of the basin (38° 42.855'S, 077° 31.872'E).
For more information about the island see www.institut-polaire.fr
Last updated April 2016.


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This GEPF Digital Communication Dashboard tool is an In-house build smart application to enable configuration, communication via the following platforms SMS, USSD, Email, WhatsApp etc. Access to this platforms is based on assigned roles and entitlement. Other available features are comprehensive reports, detail usage, analytics for each platforms.


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| 002:043 Khan | : |
And perform As-Salat (Iqamat-as-Salat), and give Zakat, and Irka' (i.e. bow down or submit yourselves with obedience to Allah) along with Ar-Raki'un. |
| 002:043 Maulana | : |
And keep up prayer and pay the poor-rate and bow down with those who bow down. |
| 002:043 Pickthal | : |
Establish worship, pay the poor-due, and bow your heads with those who bow (in worship). |
| 002:043 Rashad | : |
You shall observe the Contact Prayers (Salat) and give the obligatory charity (Zakat), and bow down with those who bow down. |
| 002:043 Sarwar | : |
Be steadfast in prayer, pay the religious tax (zakat) and bow down in worship with those who do the same. |
| 002:043 Shakir | : |
And keep up prayer and pay the poor-rate and bow down with those who bow down. |
| 002:043 Sherali | : |
And observe Prayer and pay the Zakaat, and bow down with those who bow. |
| 002:043 Yusufali | : |
And be steadfast in prayer; practise regular charity; and bow down your heads with those who bow down (in worship). |
Concepts/Themes Covered: أركان الإسلام > الصلاة > أداء الصلاة > الحض عليها Pillars of Islam> The Prayers>Performing the Prayers> The Incitement to Pray أركان الإسلام > الصلاة > أداء الصلاة > الركوع Pillars of Islam> The Prayers>Performing the Prayers> Bowing أركان الإسلام > الزكاة والصدقات Pillars of Islam> Due Alms and Charities الإنسان والعلاقات الاجتماعية > المجتمع > الجماعة Man and The Social Relations>The Society>The Group تنظيم العلاقات المالية > الزكاة Organizing Financial Relationships>Due Alms الديانات > بنو إسرائيل > أوامر الله إليهم Religions>Children of Israel>Allah's Orders to them الديانات > بنو إسرائيل > نعم الله عليهم Religions>Children of Israel>Allah Gifts on them
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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TAN
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**TAN**: adj.
[Usenet, particularly ``rec.arts.sf.written.robert-jordan``] Abbrev. of
‘tangent’, as in “off on a tangent”, and synonym for
`*OT* <../O/OT.html>`__. A number of hacker-humor synonyms are used for
TAN in some newsgroups. Instances such as BEIGE, OFF-WHITE,
BROWNISH-GRAY, and LIGHT BROWN have been observed. It is generally
understood on newsgroups with this convention that any color descriptor
is a TAN synonym if (a) used as the first word(s) of the topic of a
Usenet post, (b) written in ALL CAPS, and (c) followed immediately by a
colon. Usage: “OFF-WHITE: 2000 Presidential candidates” on an SF
newsgroup.
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+----------------------------------+----------------------------+---------------------------+
| `Prev `__ | `Up <../T.html>`__ | `Next `__ |
+----------------------------------+----------------------------+---------------------------+
| talker system | `Home <../index.html>`__ | tanked |
+----------------------------------+----------------------------+---------------------------+