The Talking Clock
A VBScript demo program written by Joshua Trupin
(c) 1996, Microsoft Corporation
This demo shows the conversion of an existing Visual Basic program to VBScript.
To do this, the project needed a new (hidden) ActiveX control to play WAV files,
and some minor changes made to string functions. In addition, the problems
with distributing components (such as WAV files) had to be solved through
ActiveX code download services.
Here's the clock:
(Press the button to hear the clock speak.)
Here's the code:
<!-- This is the button control -->
<OBJECT ID="cmdbtn" WIDTH=96 HEIGHT=32
CLASSID="CLSID:D7053240-CE69-11CD-A777-00DD01143C57">
<PARAM NAME="Caption" VALUE="Speak!">
<PARAM NAME="Size" VALUE="2540;846">
<PARAM NAME="FontCharSet" VALUE="0">
<PARAM NAME="FontPitchAndFamily" VALUE="2">
<PARAM NAME="ParagraphAlign" VALUE="3">
<PARAM NAME="FontWeight" VALUE="0">
</OBJECT>
<!-- This is the WavCtl control -->
<OBJECT
CLASSID="clsid:5BB5C4E3-D723-11CF-A521-00A024A652FA"
WIDTH=1
HEIGHT=1
hspace=0
vspace=0
ID=WavCtl1
>
</OBJECT>
<!-- This is the IETimer control -->
<OBJECT
CLASSID="clsid:59ccb4a0-727d-11cf-ac36-00aa00a47dd2"
id=Timer1
align=middle
width=1
height=1
>
<PARAM NAME="_ExtentX" VALUE="10">
<PARAM NAME="_ExtentY" VALUE="10">
<param name="TimeOut" value="100">
<param name="Enabled" value="True">
</OBJECT>
<SCRIPT language="VBScript">
<!--
'==================================================================
' A late change in the IETimer control changed the event name from
' "Timer" to "Time" and the property from "Interval" to "TimeOut"
Sub Timer1_Time
' This is all you need to create a working clock with VBScript
cmdbtn.caption = Time
End Sub
'==================================================================
Sub cmdbtn_Click
' Whenever the user clicks on the time label, set into
' motion the code for saying the time.
' This is a lot easier than the original parsing mechanism
Hrs = Hour(Time)
Mins = Minute(Time)
Secs = Second(Time)
If Hrs = 0 Then Hrs = 12
' Pronounce the "it's"
WavCtl1.Play "its.wav"
' The Hrs is simple - it is a digit between one and twelve, all of
' which exist in separate sound files
WavCtl1.Play (Hrs + 0) & ".wav"
' Pronounce the "o'clock" on the hour
If Mins = 0 Then
WavCtl1.Play "oc.wav"
' Pronounce "oh-mins" if mins is a single digit
ElseIf Mins < 10 Then
WavCtl1.Play "oh.wav"
WavCtl1.Play (Mins + 0) & ".wav"
' Pronounce a teen digit in its entirety
ElseIf Mins < 20 Then
WavCtl1.Play (Mins + 0) & ".wav"
' If the Mins are over 20, pronounce the tens part first, followed
' by the ones part. For instance, 34 becomes "thirty" "four"
ElseIf Mins >= 20 Then
WavCtl1.Play ((Mins \ 10) * 10) & ".wav"
WavCtl1.Play (Mins Mod 10) & ".wav"
End If
' Don't pronounce "and zero seconds"
If Secs = 0 Then Exit Sub
' Pronounce your "and" after the minutes
WavCtl1.Play "and.wav"
' You can just pronounce any number below twenty straight from the file,
' becase you don't need to preface a single digit with an "oh"
If Secs < 20 Then
WavCtl1.Play (Secs + 0) & ".wav"
' If there are more than 20 seconds, pronounce it in two chunks, just
' like above for the minutes segment
ElseIf Secs >= 20 Then
WavCtl1.Play ((Secs \ 10) * 10) & ".wav"
WavCtl1.Play (Secs Mod 10) & ".wav"
End If
' Say the closing "second" or "seconds," depending upon the number
' of seconds elapsed
If Secs = 1 Then
WavCtl1.Play "sec.wav"
Else
WavCtl1.Play "secs.wav"
End If
End Sub
-->
</SCRIPT>


RT @unclebobmartin: No matter who. No matter what. No matter when. Short term. Long term. Any term. Writing good code is ALWAYS faster t ...
5/10/2010, 4:15:11 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @unclebobmartin: No matter who. No matter what. No matter when. Short term. Long term. Any term. Writing good code is ALWAYS faster t ...
5/10/2010, 4:15:11 PM
Favs: 0
Retweets: 0
link


You are currently logged in as
(
)
Navigation
Home
My profile
My courses
Defence Against the Dark Arts
Flying
Potions
Administration
Edit profile
Change password
Messaging
Upcoming events
No upcoming events
Hide my telephone from everyone
Allow everyone to see my phone no.
Allow only other course members to see my phone no.
Hide my email address from everyone
Allow everyone to see my address
Allow only other course members to see my address


Inputs
| Name | Type | Description |
|---|---|---|
| tableId Default: automatically generated |
string | A custom id for the table inside the datagrid. |
| data | any[] | The data to show into the Datagrid. |
| columns | DataGridColumnModel[] | The columns definitions. |
|
autoFitMode Default: ByContent |
EnumAutoFitMode |
Defines the way the datagrid should handle the columns sizes. Default: All collumns will try to fit the entire available space. It's recommend when you have a small number of columns. ByCaption: All collumns will respect the width that you provided into the columns width property. It's recommended when you want to define every single width for all your columns. ByContent: This is a special mode, where the datagrid will automatically keep your columns fitting the necessary space by their content. It's the most dynamic mode, strongly recommended to use. |
|
emptyResultsMessage Default: No results found at this moment. |
string | The message to show when the Datagrid's model is empty or null. |
|
infoMessage Default: {{'Showing records from {recordsFrom} to {recordsTo} of {totalRecords} records found.'}} |
string | The info messages to show for representing the Datagrid's info. |
|
animated Default: true |
boolean | Enables some awesome animations effects. |
|
striped Default: true |
boolean | Applies a style for even & odd background-color. |
|
bordered Default: true |
boolean | Applies a style to get a bordered grid. |
|
hoverEffect Default: true |
boolean | Applies a style of effects on hover. |
|
responsive Default: true |
boolean | Defines when the DataGrid should be responsive or not. It'll create an horizontal scroll when the page space is not enought. |
| initialColumnToSort | number | The column index that should be initially sorted. |
|
initialSortDirection Default: Ascending |
EnumSortDirection | When initialColumnToSort is provided, the column sort direction that should be initially sorted. |
|
mode Default: OnClient |
EnumDataGridMode | Defines if sorting and paging should be OnServer or OnClient. |
| totalItems | number | When mode is OnServer, you must provide the totalItems manually. |
|
itemsPerPage Default: 10 |
number | Maximum number of items per page. If value is less than 1, it will display all items in a single page. |
|
maxSize Default: 10 |
number | Limit number for page links in pager. |
|
boundaryLinks Default: true |
boolean | If false, first and last buttons will be hidden. |
|
directionLinks Default: true |
boolean | If false, previous and next buttons will be hidden. |
|
rotate Default: true |
boolean | If true, current page will be in the middle of pages list. |
|
showActionsColumn Default: false |
boolean | If true, a column for actions provided by ng-template will be displayed at the beginning of the table. |
|
showCheckboxColumn Default: false |
boolean | When true, a column will be displayed at the beginning of the datagrid and each data object will have a selected property. |
|
showSelectAllCheckbox Default: true |
boolean | When true, a select all checkbox will be shown at the column header. |
| actionsColumnCaption | string | When showActionsColumn is true, the captions text of the actions column. |
|
actionsColumnWidth Default: 100px |
string | When showActionsColumn is true, the width of the actions column. |
|
allowExports Default: false |
boolean | If true, an export button will be visible for exportations. |
|
exportButtonLabel Default: Export |
string | The export button's label. |
|
exportedFileName Default: Export |
string | The exported file name. |
|
exportedExcelSheetName Default: Sheet |
string | The exported Excel Sheet name. |
|
showSummaries Default: false |
boolean | When true, a row will be displayed at the end of the datagrid with all columns that are defined as summarizable. |
|
showInfos Default: true |
boolean | Defines when the Pager/Exports/Infos should be visible or not. |
|
enableTooltip Default: false |
boolean | If enabled, a tooltip will be displayed on mouse hover. |
|
allowColumnResize Default: true |
boolean | Allows the columns to be resized. |
|
allowColumnReorder Default: true |
boolean | Allows the columns to be reordered. |
|
allowColumnFilters Default: true |
boolean | Allows the columns to be filtered. |
|
filterPlacement Default: top |
string | Defines the placement direction which the filter's popover should be openned. |
Outputs
| Name | Type | Description |
|---|---|---|
| OnPaginate | EventEmitter<any> | An event emitted when the Datadrig mode is defined to operate OnServer mode for handling paging operations. This callback will receive as a parameter an object with the current page number. |
| OnSort | EventEmitter<DataGridColumnModel> | An event emitted when the Datadrig mode is defined to operate OnServer mode for handling sorting operations. This callback will receive as a parameter an object with the sorted column. |
| OnRowSelected | EventEmitter<any> | An event emitted when showCheckboxColumn is defined to true and a row is selected/deselected. This callback will receive as a parameter an object with the checked row. |
| OnSelectionChanged | EventEmitter<void> | An event emitted when showCheckboxColumn is defined to true and any selection is changed. |
| OnColumnFiltered | EventEmitter<DataGridColumnModel> | An event emitted when the Datadrig mode is defined to operate OnServer mode for handling filtering operations. This callback will receive as a parameter an object with the filtered column. |


| Project |
Prix en cours |
Aticles |
Status |
Sentiment |
|
|
|
$2,500 USD
|
12 354
|
pending
|
|
|
|
|
$1,800 USD
|
1 232
|
completed
|
|
|
|
|
$3,150 USD
|
543
|
delayed
|
|
|
|
|
$4,400 USD
|
8 956
|
on schedule
|
|
|
|
|
$24,200 USD
|
1 458
|
completed
|
|
|
| Project |
Budget |
Articles |
Status |
Sentiment |
|
|
|
$26,500 USD
|
3 966
|
pending
|
|
|
|
|
$1,800 USD
|
1 226
|
completed
|
|
|
|
|
$3,150 USD
|
5 661
|
delayed
|
|
|
|
|
$4,400 USD
|
299
|
on schedule
|
|
|
|
|
$2,200 USD
|
495
|
completed
|
|
|


Angular does not have any built-in instruments to use
Geolocation API. This is an Observable
based
abstraction over Geolocation API to use with
Angular
Usage is pretty simple: just import service in your component and subscribe to
it. Service extends Observable
and will emit the
Position
object.
{{sample}}
You also can use async pipe
{{sampleAsync}}
If you need to get position just once and stop observing user location,
you can subscribe to geolocation$ and use take(1)
RxJs
operator. Service is cold, meaning if there are no Subscribers, it doesn't
track position


Instructions
During the game, you will have the opportunity to earn two bonuses:
- Accuracy bonus. You will earn a bonus for submitting more accurate guesses, up to a maximum of $2 for the entire game. (You will earn a greater percentage of that bonus for greater accuracy.) Only the last guess of each game round will be used to determine your bonus.
- Completion bonus. You will also earn a flat bonus of $0.33 for completing the entire game, regardless of accuracy.
Remember: You must respond within 60 seconds. If you have not entered your response within that time, your game will time out, and you will only earn the base compensation rate for participation. You will not retain any of the bonuses from any rounds that you have already completed.
If your partner times out, you will earn the base compensation rate for participation, any accuracy bonuses that you have already earned, and the full completion bonus.


Name
tdbtool — manipulate the contents TDB files
Synopsis
tdbtool
tdbtool TDBFILE [ COMMANDS ...]
DESCRIPTION
This tool is part of the samba(1) suite.
tdbtool a tool for displaying and altering the contents of Samba TDB (Trivial DataBase) files. Each of the commands listed below can be entered interactively or provided on the command line.
COMMANDS
create TDBFILE Create a new database named TDBFILE.
open TDBFILE Open an existing database named TDBFILE.
erase Erase the current database.
dump Dump the current database as strings.
cdump Dump the current database as connection records.
keys Dump the current database keys as strings.
hexkeys Dump the current database keys as hex values.
info Print summary information about the current database.
insert KEY DATA Insert a record into the current database.
move KEY TDBFILE Move a record from the current database into TDBFILE.
store KEY DATA Store (replace) a record in the current database.
show KEY Show a record by key.
delete KEY Delete a record by key.
list Print the current database hash table and free list.
free Print the current database and free list.
! COMMAND Execute the given system command.
first Print the first record in the current database.
next Print the next record in the current database.
quit Exit tdbtool.
CAVEATS
The contents of the Samba TDB files are private to the implementation and should not be altered with tdbtool.


This is a third-order monkey. You can feed the monkey a text and she or he will type characters according to their occurence in the text you gave her or him. This monkey though will also take the two previous typed characters into account!
During the text analysis the monkey records for every trio of characters its frequency and stores it in a two-dimensional array. When asked to type, he slices the array to those trios, which start with the two previously typed characters. Using this slice he computes the sum of the frequencies of all elements in the array, denoted by totalFreq, and generates a random number within the interval [0:totalFreq]. Then he successively adds the frequencies of the elements of the slice up until this sum exceeds totalFreq and types the characters, whose frequency he added last.
Search for an author or title on Project Gutenberg:
{{ text }}
We're considering every occurence of " ", "?", "!", ",", ".", """ or "'" as a word delimiter.
| Monkey type | Actual english words | Fake words | Ratio |
|---|---|---|---|
| {{ monkey.name }} | {{ monkey.actualWords + " (max. length: " + monkey.max + ")"}} | {{ monkey.fakeWords }} | {{ ((monkey.actualWords) / (monkey.actualWords + monkey.fakeWords)) * 100 | number:2 }} % |


WEEK 22 TUESDAY
Year 1 (Year 2)
FIRST READING 1 Thessalonians 5:1-6.9-11
“He died for us so that we might live with him.”
A reading from the first Letter of Saint Paul to the Thessalonians
As to the times and the seasons, brethren, you have no need to have
anything written to you. For you yourselves know well
that the day of the Lord will come like a thief in the night. When people say,
"There is peace and security," then sudden destruction will come upon
them as travail comes upon a woman with child, and there will be no escape. But
you are not in darkness, brethren, for that day to surprise you like a thief.
For you are all sons of light and sons of the day; we are not of the night or
of darkness. So then let us not sleep, as others do, but let us keep awake and
be sober. For God has not destined us for wrath, but to obtain salvation
through our Lord Jesus Christ, who died for us so that whether we wake or sleep
we might live with him. Therefore encourage one another and build one another
up, just as you are doing.
The word of the Lord
RESPONSORIAL PSALM
Psalm 27:1.4.13-14 (R. 13)
R. I believe I shall see the Lord’s goodness in the land of the living.
The LORD is my light and my salvation; whom shall I fear? The LORD is
the stronghold of my life; whom should I dread?
R. I believe I shall see the Lord’s goodness in the
land of the living.
There is one thing I ask of the LORD, only this do I seek: to live in
the house of the LORD, all the days of my life, to gaze on the beauty of the
LORD, to inquire at his temple.
R. I believe I shall see the Lord’s goodness in the
land of the living.
I believe I shall see the LORD's goodness in
the land of the living. Wait for the LORD; be strong; be stouthearted, and wait
for the LORD!
R. I believe I shall see the Lord’s goodness in the
land of the living.
FIRST READING 1 Corinthians 2:10-16
“The unspiritual man does not receive the gifts of the Spirit of God; the spiritual man judges all things.”
A reading from the first Letter of Saint Paul to the Corinthians
Brethren: The Spirit searches everything, even the depths of God. For
what person knows a man's thoughts except the spirit of the man which is in
him? So also no one comprehends the thoughts of God except the Spirit of God.
Now we have received not the spirit of the world, but the Spirit which is from
God, that we might understand the gifts bestowed on us by God.  The unspiritual man does not
receive the gifts of the Spirit of God, for they are folly to him, and he is
not able to understand them because they are spiritually discerned. The
spiritual man judges all things, but is himself to be
judged by no one. "For who has known the mind of the
Lord so as to instruct him?" But we have the mind of Christ.
The word of the Lord
RESPONSORIAL PSALM Ps 145:8-9.10-11.12-13ab.13cd-14 (R. 17a)
R. The Lord is just in all his ways.
The LORD is kind and full of compassion, slow to
anger, abounding in mercy. How good is the LORD to all, compassionate to all
his creatures.
R. The Lord is just in all his ways.
All your works shall thank you, O LORD, and all
your faithful ones bless you. They shall speak of the glory of your reign, and
declare your mighty deeds.
R. The Lord is just in all his ways.
They shall make known your might to the children of
men, and the glorious splendour of your reign. Your kingdom is an everlasting
kingdom; your rule endures for all generations.
R. The Lord is just in all his ways.
The LORD is faithful in all his words, and holy in
all his deeds. The LORD supports all who fall, and
raises up all who are bowed down.
R. The Lord is just in all his ways.
R. Alleluia. A great prophet has risen among us, and God has visited his people. R. Alleluia.

A reading from the holy Gospel according to Luke
At that time: Jesus went down to
The Gospel of the Lord


{% extends "base.html" %} {% block title %}Survey Builder{% endblock %} {% block extra_head %} {% endblock %} {% block nav %}
{{super()}} {% endblock %} {% block content %}Use the tool below to build a survey. Clicking the "Designer" tab will allow you to edit the form being displayed on the "View" tab.
When you're done, click "save" down below.
Important: Try and finalize your survey fields before collecting responses. If you do need to make a significant change to a survey that already has existing responses, consider hiding, not removing old or unwanted survey fields.


{% extends "dcbase/form/form-base.html" %} {% block formField %} {% include "dcbase/form/form-field-horizontal.html" %} {% endblock %}


“Therefore, I urge you, brothers and sisters, in view of God’s mercy, to offer your bodies as
a living sacrifice, holy and pleasing to God—this is your true and proper worship.” — Romans 12:1
Everything we do—planning, preparing, rehearsing, performing—should be an act of worship.
Pursuing musical excellence during performances is an act of worship.
What each individual specifically does during performances is a personal choice.
It is on the individual to figure out how to best pursue performances with a worshipful heart.


You can include xmlazy into your webpage by importing it as a ES6 module.
<script type="module"> import * as xmlazy from '/dist/xmlazy.bundle.min.js'; // do something with xmlazy. </script>


Psalms 5:8
Lead me, O LORD, in thy righteousness because of mine enemies; make thy way straight before my face.


General support queries. User Guides: https://support.komodoplatform.com/ Support staff: Angelina#6231 gcharang#6833. If you want to ask JL777 a question, use the #ask-jl777 channel.
100 messages
Before 05-Dec-19 12:00 AM
𝙊𝙊𝙊𝙊20-Jun-19 08:52 PM
lots of transactions in wallet.dat?
Mastermind20-Jun-19 09:04 PM
no
actually there should be only 4-5 only
idk what its doing may be downloading chain still idk
𝙊𝙊𝙊𝙊20-Jun-19 09:06 PM
Downloading the chain should be visible as in 16% xxx / yyy blocks
Mastermind20-Jun-19 09:07 PM
its not showing that its just has this msg up "please wait untill rescan process is finished"(edited)
but it is downloading tho i can see my network being used heavily
𝙊𝙊𝙊𝙊20-Jun-19 09:08 PM
Let's be patience... I'll sleep a noght on it.
or a night...
Mastermind20-Jun-19 09:08 PM
yea gona leave it running
mattm21321-Jun-19 03:51 AM
Hi everyone, I tried entering my seed from the old agama into verus agama but I hit that field's character limit. Any other ways to get my keys moved over? I've backed up my WIF key but don't see how to import it.
mattm21321-Jun-19 04:28 AM
Nevermind, figured it out. The v0.5.7-1 release fixed this issue anyway.
VE21-Jun-19 08:26 AM
Hello, 15 days ago, said me that my founds are safu.
I fill the form and sended it 15 days ago.
i havent receive my KMD, when ill recocer my founds?
jl777c21-Jun-19 08:39 AM
did you send the funds from old address to new? a small amount was sent to your old address
VE21-Jun-19 08:45 AM
i had not the founds
in my agama wallet kmd=0
I created a new wallet, veruswallet
and fill the form with a new address
jl777c21-Jun-19 08:48 AM
what is your address?
VE21-Jun-19 08:48 AM
this is my new address
REVNwXra4G1Z1Dfre6qfjkJJMmvNgeuEEZ
jl777c21-Jun-19 08:49 AM
old address?
VE21-Jun-19 08:51 AM
These are my old addresses :
RC1HEWucy4GXgfsfU4hN1KCrrK5QGfR9eX
RUaA4kAg7yHXqwiMrYLw7BE8ztZ4LkVzpk
RLgM1VHeBFPzqCRBkyHLmT1SF68fVwWFjp
jl777c21-Jun-19 08:53 AM
all three have small amounts sent to them. just send it to the claim address you filed
VE21-Jun-19 08:55 AM
ok, thanks.
Have i to open my old agama wallet with old addresses or open the old addresses in my new verus wallet? Sorry im a noob
jl777c21-Jun-19 08:55 AM
use the new wallet, use the old passphrase
VE21-Jun-19 08:56 AM
im going to do it now. thank you very much for your help
VE21-Jun-19 09:03 AM
Do it. Now, have i do only wait?
jl777c21-Jun-19 09:11 AM
let me scan the chain
StrikerBurns21-Jun-19 09:12 AM
Will my Kmd earn in Versus wallet like in Agama?
Cryptoon21-Jun-19 09:15 AM
@StrikerBurns yes
jl777c21-Jun-19 09:18 AM
@VE you still didnt transfer from RLgM1VHeBFPzqCRBkyHLmT1SF68fVwWFjp
i see the other two addresses are ready
StrikerBurns21-Jun-19 09:22 AM
@Cryptoon ty
Mastermind21-Jun-19 01:13 PM
@jl777c@Deleted User well m happy to report after sooo many hours wallet finally synced fully and my coins are here no tx out of my wallet . but i want to ask something about the bonus we earn , do i need to make txn's in wallet to earn bonus or it just as long as balance i kept on a address ? i never really understood it properly .(edited)
and does it matter if i claim any amount or longer i wait to claim the better it gets or something
gcharang21-Jun-19 01:15 PM
@Mastermind claim once a month at least
Mastermind21-Jun-19 01:16 PM
@gcharang and which does what ? or is it needed to be claimed once a month to keep earning them ?
gcharang21-Jun-19 01:17 PM
yes, if you don't claim atleast once a month it will stop growing
my verus wallet is not stopping KMD coin been 5 - 10mins is it normal ?
𝙊𝙊𝙊𝙊21-Jun-19 01:53 PM
@Mastermind Which version are you using?
Mastermind21-Jun-19 01:54 PM
v0.6.0-13
it just keeps flashing "KMD is shutting down please wait"
𝙊𝙊𝙊𝙊21-Jun-19 01:57 PM
Ah, yes, that one does do that. consider changing to 0.5.7-1, which is the latest release. In the mean time you can stop it by opening Agama-win32-x64\resources\app\assets\bin\win64\in your command pompt and running komodo-cli stop


EXTRA SMALL GRID 1
EXTRA SMALL GRID 2
SMALL GRID 3
SMALL GRID 4
MEDIUM GRID 5
MEDIUM SMALL 6
LARGE GRID 7
LARGE GRID 8


We do requests as quickly as we can. Revisions can be made many times until an agreement is reached.
By adding the values contained in the design, we continue to learn and learn from previous projects.
We provide vector designs so that it is easy to use. In addition, we provide a guarantee if one day the file is lost access.


Class to represent the configuration information that repositories provide to the system
to enable routing based on RoutingMetadata extracted from notifications
See the core system model documentation for details on the JSON structure used by this model.
|
|
__init__(self,
raw=None)
Create a new instance of the RepositoryConfig object, optionally around the
raw python dictionary. |
source code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
grants(self)
List of grant codes associated with this repository/institution |
source code
|
|
|
|
|
|
|
strings(self)
List of arbitrary strings which may be used to match against this repository |
source code
|
|
|
|
| set_repo_config(self,
repository,
csvfile=None,
textfile=None,
jsoncontent=None) |
source code
|
|


|
Neonode zForce(TM) SDK
|
Go to the source code of this file.
Classes | |
| struct | Transport |
| Transport struct. This structure represents the base class of all Transport definitions. More... | |
Typedefs | |
| typedef enum ReadWriteThreadStatus | ReadWriteThreadStatus |
| typedef struct TransportEntry | TransportEntry |
| typedef struct Transport | Transport |
Enumerations | |
| enum | ReadWriteThreadStatus { ThreadIsNotRunning, ThreadIsInitializing, ThreadIsRunning, ThreadIsTerminating } |
| Enum describing the current status of a Read or Write thread. More... | |
Functions | |
| DLLEXTERNAL Transport * | Transport_GetInstance (Connection *connection, char *connectionString, char *dataFrameType) |
| This is the Transport factory function. More... | |
| DLLEXTERNAL bool | Transport_AddTransport (TransportEntry *transportEntry) |
| Add a new Transport to the list of those available. More... | |
| DLLINTERNAL bool | Transport_Initialize (void) |
| Initialize the Transport module. More... | |
| DLLINTERNAL void | Transport_Uninitialize (void) |
| Uninitialize the Transport module. More... | |
Transport Base class.
This module implements the Transport base class. Here we find all that is essential for a Transport.
| typedef enum ReadWriteThreadStatus ReadWriteThreadStatus |
| typedef struct TransportEntry TransportEntry |
| DLLEXTERNAL bool Transport_AddTransport | ( | TransportEntry * | transportEntry | ) |
Add a new Transport to the list of those available.
This is the method used to find inform the zForce SDK of Transports which can be used for communication.
Upon error the errno variable is set as follows:
| transportEntry | The description of the Transport to add. |
| DLLEXTERNAL Transport* Transport_GetInstance | ( | Connection * | connection, |
| char * | connectionString, | ||
| char * | dataFrameType | ||
| ) |
This is the Transport factory function.
This is the Transport class factory function. A new Transport structure is allocated and if this succeeds the fields of the structure are populated using the arguments passed to the constructor.
Should allocation fail, NULL will be returned and errno is set as follows:
| connection | A pointer to the Connection instance that will be used with this Transport. |
| connectionString | A pointer to a NUL terminated char string holding a unique human readable identifer. The contents of the string are copied to the Transport structure. The length of the string as measured by strlen should be at most TRANSPORTPROTOCOL_MaxEntryNameLength chars. |
| dataFrameType | An identifying string that determines the type of data frames this Transport should traffic in. |
| DLLINTERNAL bool Transport_Initialize | ( | void | ) |
Initialize the Transport module.
Perform the initialization of the Transport module.
Upon error the errno variable is set as follows:
| DLLINTERNAL void Transport_Uninitialize | ( | void | ) |
Uninitialize the Transport module.
Perform the uninitialization of the Transport module.
Any allocated resources are deallocated.
Upon error the errno variable is set as follows:


{% extends "base.html" %} {% block primary %}
Each player guesses how many wins the Reds will have at the end of the 2016 regular reason.
Whichever player is closest to the total Reds wins will win the bet. The winning guess may be under or over the actual wins. (not like The Price is Right rules.)
Each player also guessed the total Reds stolen bases for the year. Whoever is closest (same rules as above) will win the tiebreaker. If this is a tie too, then, well.. I don't know. Call Gil and he'll flip a coin or something.
Each bar has different colors. This is what they mean:


University Admission Prediction
Fill in the fields below to see the likelihood of you getting into the graduate school
GRE Score
TOEFL Score
University Rating
SOP
LOR
CGPA
Research
Predict Probability
{{pred}}


Forum / Costumer Service / Thanks for a wonderful...
Thanks for a wonderful service!
2015-11-12, 21:05 Arthur: Car_Lover
I bought a car using RAIN last week and everything was perfect! I had question regarding the payment methods and called the support which answered all of my questions. Will use RAIN for all my future purchases and will recommend it to all my friends!
You´re welcome
2015-11-13, 08:50 Arthur: Admin_Rikard
We are happy that you are satisfied with our service and wish you on a wonderful journey with your new car!
Thanks!
2015-11-14, 20:04 Arthur: Car_Lover
Thank you!


Home
About Me
Manga
My Family
Game
Pets
My Top Three Manga........Of All Time!!!!!!.......... My Top Three Manga........Of All Time!!!!
Click on the names to buy a copy of the first volume
Position
Name
Rating
Manga
1
One Piece
10/10
2
One Punch Man
9/10
3
Prince Of Tennis
8/10


Hi, I’m Øyvind. I’m an independent consultant, developer and architect, based in Oslo, Norway.
I’ve taken contract work since 2014 and worked on quite a few projects for different clients. Some of these have been multi-year, full time contracts while others have been advisory roles or short-time projects.
More about my previous clients can be found under Projects & Clients and in my full CV in English (PDF)
These days I usually work on projects using Go and/or Google Cloud Platform. I feel I can focuse more on business objectives and actually building things by not switching technologies too often.
I also write about backend architecture, Go, Google Cloud Platform and related topics:
How to use Google Cloud Storage with Golang (with a Google Cloud rant thrown in) (October 2016)
Learn from my Go mistakes, Part 1: Closing over loop variables (May 2016)
A few places you can find Golang remote jobs (April 2016)
How-to build Docker from source (July 2015)
A few (more than one and less than ten) reasons Redis is awesome! (December 2014)


Recently I had purchased some Mimosa Hostilis online, and having not yet had the chance to extract it I decided to make an Ayahuasca-like brew. For a couple days prior I did reading on the religious and spiritual aspects of the brew, the Jivaro people, and anything else I could find on the subject. The day of ingestion I had purchased some Purple Passion Flower Extract pills from a drug store in a large town after giving my friend's sister a ride home (She lives 80 miles away). Everything had been pleasant, I felt good and was very eager to taste some DMT. I busted out my bag of wood over at a friend's house and asked him if I could test it out. I was going to try it first, and then if the Purple Passion Flower was a satisfactory MAOI everyone else could do the same the next day.
At around 6pm I ingested 4 of the store bought tablets and began boiling my mixture of lemon concentrate (1 part), water (2.5 parts) and finely ground mimosa bark (7g). This was boiled lightly and stirred for 40-45 minutes, filtered through a thin sock and chugged. Shortly afterwards it seemed as though I could pick up mild changes in perception, as it usually occurs on tryptamines for me. Within 10 minutes I knew something was changing, and it was undeniable at the 20 minute mark. I smoked some low grade bud for nausea (It was all I had), but at around 40 minutes into it I finally puked. Strangely, this seems to have been my peak. I was on the verge of having beautiful closed eye visuals, and the room was starting to breathe and move in/outward a bit. I was hoping it would build up and I would break through, but it did not.
An hour and a half after ingesting the brew my stomach was finally up to taking 2 more of the Purple Passion Flower pills, so I took em and managed to keep them down. There was no significant difference, and I didn't feel up to taking anymore DMT or Purple Passion Flower, so I decided to call it a night and laid in bed until I finally managed to fall asleep.
I'm still waiting for a chance to do an extraction, and I'm currently looking for some Syrian Rue to make another attempt at this.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Introduction to java.time - Part 1
published by Pradeep on April 18, 2018
This article will provide introduction to the java.time package. This package is introduced in Java 8 version and it contains many classes and interfaces to represent and process dates and times. Below are the five most basic classes you need to know in this package.
LocalDate: a date without a time. You can store year, month and day. If you want to work on only dates with out any time information, then this is the class. For example, you can store birthday dates.
LocalTime: a time without a date and time-zone. You can store hour, minutes and seconds. Stop-watch is the example, where only hours, minutes and seconds are needed.
LocalDateTime: a date and time with out time-zone. This class can represent all date and time fields like year, month, day, hour, minute and second. Date and time of the local foot ball match can be saved in this instance.
ZonedDateTime: a date, time and time-zone. Meeting invite in a calendar may require all these fields. It becomes complex to process time with zone information so its better to use this class only if required.
Instant: a timestamp. This is the long number represents epoch-seconds. For example, a network ping application needs epoch seconds to calculate the timing of the network packets.
All classes in java.time package are thread-safe and all are immutable. Every change to the object results in the new instance of it. This package uses a consistent method prefixes for all standard operations and which made this API to understand easily.
Creating new instance
Use static method now(), to create the instances based on the current time, this method creates instance based on the system clock. In the below example, I created instances using now().
LocalDate date = LocalDate.now();
LocalTime time = LocalTime.now();
LocalDateTime dateTime = LocalDateTime.now();
ZonedDateTime zonedDateTime = ZonedDateTime.now();
Instant instant = Instant.now();
If you want to create instance based on particular time, then use static method of(). Methods with prefix ‘of’ will create instance based on the provided arguments.
public static LocalDate of(int year, int month, int dayOfMonth)
public static LocalTime of(int hour, int minute, int second)
public static LocalDateTime of(int year, int month, int dayOfMonth, int hour, int minute, int second)
public static ZonedDateTime of(LocalDateTime localDateTime, ZoneId zone)
public static Instant ofEpochSecond(long epochSecond)
There are other overloaded methods for ‘of’ and ‘now’, read the documentation for all available methods. If you want to create instances based on the string then you can use parse method. Parse method takes CharSequence and returns time object. Below example creates LocalDate based on the string.
LocalDate date = LocalDate.parse("2018-01-01");
Note that we need to pass string in ISO format. This method throws DateTimeParseException if you pass different format. ISO formats are the standard, when you want to parse any string then check if the string is a ISO format, if it is, then you can pass it to parse method directly. Below are the list of parse methods in all the classes.
// accepts ISO_LOCAL_DATE ex: '2011-12-03'
public static LocalDate parse(CharSequence text)
// accepts ISO_LOCAL_TIME ex: '10:15:30'
public static LocalTime parse(CharSequence text)
// accepts ISO_LOCAL_DATE_TIME ex: '2011-12-03T10:15:30'
public static LocalDateTime parse(CharSequence text)
//accepts ISO_ZONED_DATE_TIME ex: '2011-12-03T10:15:30+01:00[Europe/Paris]'
public static ZonedDateTime parse(CharSequence text)
//accepts ISO_INSTANT ex: '2011-12-03T10:15:30Z'
public static Instant parse(CharSequence text)
Some times we need to parse different format then we can use another version of the parse method which also takes DateTimeFormatter.
LocalDate.parse("1 Jan 2018", DateTimeFormatter.ofPattern("d MMM uuuu"));
Above example shows the basic usage of parsing with DateTimeFormatter. In this article I am not providing much information on DateTimeFormatter because it is a huge class with lot of methods.
Conclusion
This article provided information about the basic classes in java.time package and the different ways to create there instances. Go through the second part of this post to learn about accessing time fields.


--- title: About Kathleen layout: default bodyClass: page-about ---
Hi! Thanks so much for visiting my page. Here’s a little bit about me…
I was born and raised in Michigan, where my family was and is committed to public service. I raised my family in Northern Illinois where I was fortunate to be both a stay-at-home mom and then return to the workforce as an educator, for over 15 years. I’ve spent my life working with people individually to improve their quality of life and empower them through education. I am a committed “hands on” leader and am ready to work hard for Clearwater residents.
BREAKING: New Op-Ed on the shady Republican PAC campaigning going on in our election.
It’s entirely unfair to flood voters with deceptive phone calls and mailers targeting one particular candidate for politically partisan reasons and not come out of the shadows to identify yourself. That’s how low Republicans are sinking to target council candidate Kathleen Beckman, and Clearwater voters should not put up with it.
Over the last few days there has been some negative/partisan propaganda (Robocalls, mailers, emails) put out about me. The latest, a divisive and dishonest Robocall, appears to be an act of desperation. The Tampa Bay Times reports that this is the work of a Republican PAC. I wonder why they are so afraid to have a strong advocate for Clearwater residents on the council.
Rather than engage in this nonsense, I choose to spend my time canvassing neighborhoods, attending government related meetings and advocating for all residents.
Dealing with climate change and its impact on Clearwater is critical to residents and businesses. See what Kathleen proposes. Kathleen is a leader who takes this seriously.
Kathleen Beckman, a retired teacher running to unseat Cundiff in Seat 3, has proposed a detailed climate strategy. She wants the city to set measurable renewable energy goals and carbon emission reduction goals over the next 30 years. She also wants to create a green fund that takes savings from using renewable energy and reinvests the money into future projects. [...] Elias and Cundiff, the climate skeptics, say they are largely happy with the city’s existing environmental efforts.
Read this article to learn more about ALL of the candidates running to represent you. There are clear distinctions. Kathleen provides clear responses to many key issues in Clearwater:
MA Education Leadership - Aurora University, Aurora IL
Teacher Certification - Franklin Pierce College, Nashua, NH
Teacher Certification - Purdue University
BS Psychology - Western Michigan University
Sierra Club
Guardian ad Litem
Pinellas County Schools
Habitat for Humanity
Swim Instructor and Coach
YMCA
Voter Education and Engagement
Humane Society
Girl Scouts
Parks and Recreation Coach
PTO President


At ACES, Inc., we excel in our product services because the size of our company allows us to rapidly evolve to meet ever-changing markets and customer needs. Being a small company also enables us to be agile, responsive and flexible. Low overhead allows us to provide these services at very attractive rates when compared to other similar service providers. An overview of our expertise is below; however, please feel free to contact us to request a company brochure with a complete brief of our capabilities.
JavaScript Ruby Rails NodeJS PHP Git Tomcat Nginx HTML5 CSS3
Android IOS
RPM's Docker Jenkins Chef Puppet
System Health Monitoring
Linux Windows IOS
Java Accumulo Hadoop C++ Data Cloud
MongoDB MySQL Postgres Oracle MariaDB
PAAS SAAS IAAS AWS
OpenStack GovCloud ICITE
Unity
Project Management Professional
Certified Agile Practitioner


Engineer's Hub
Home
Services
Gallery
Blogs
About Us
Login
Sign Up
Login Here
Forgot Password?
Don't Have Access To Our Hub?
SIGN UP FOR FREE


A chance for the team to bond using a combination of nature and fear. We will be spending half a day in the country, running around, getting muddy, and competing seriously against our fellow team members!
We are going to spend the morning running the orienteering course over at Shotover County Park. The approximate start time is 9:30am and we expect to finish around 12:00pm where we will then find some food.
9:30am start-time, don't be late!
Teams will consist of 3 members and have already been decided, and will be revealed in the mornings briefing! Teams are final (no swaps)!
Monday 3rd March 2014
The course is approximately 4 kilometers, and should really take no more than 2 hours, dependant on your abilities. The course is quite hilly though, so be warned that it might be a little tough!
Shotover Hill is located just on the other side of the ring-road from Headington. It is an easy walk from the top of Wood Farm (if you get off the number 4 bus at the aptly named Titup Hall Drive)
You will need to make your own way there, so if you have any problems getting there please let the team know. Remember you need to be there and ready for 9:30am so plan ahead. Getting back to the office afterwards is easier and will be sorted.
The ancient art of taking a map and working out where things are using only the power of the Earths magnetic force! Orienteering consists of you finding locations on a map, which is on something called 'paper', and jotting down a secret code placed on a post at that location.
The quickest one back to the start wins, and neccesary deductions are made if you can't find a post!


Hi,

I'd like to use Gecode on a university project, and thus need to
use xml constraints with Gecode. Could you please explain me how to use Gecode
with xml (xcsp) constraints?

thanks for your explainations

Nicolas


Psalm 76
For the chief musician, on stringed instruments. A psalm of Asaph, a song.
1 God has made himself known in Judah;
his name is great in Israel.
2 His tent is in Salem;
his dwelling place is in Zion.
3 There he broke the arrows of the bow,
the shield, the sword, and the other weapons of war.

All the warriors were helpless.
6 At your rebuke, God of Jacob,
both rider and horse fell asleep.
7 You, yes you, are to be feared;
who can stand in your sight when you are angry?
8 Your judgment came from heaven;
the earth was afraid and silent.
9 You, God, arose to execute judgment
and to save all the oppressed of the earth.

You fully reveal your wrath.
11 Make vows to Yahweh your God and keep them.
May all who surround him bring gifts to him who is to be feared.
12 He humbles the spirit of the princes;
he is feared by the kings of the earth.


Please register yourself
Username
Username is required
{{usernameErrorMessage}}
Username must contain at least 5 characters!
Password
Password must contain at least 8 characters!
Password is required
Password must contain at least:
one upper case character
one lower case character
one numeric case character
8 characters
Register
You have been successfully saved do database.
You have been already registered.


Manchester United striker Wayne Rooney believes Sunday's opponents Arsenal should be assessed in March before being termed genuine title contenders.
The Gunners are five points clear at the top of the Premier League after 10 games and eight points ahead of United.
"We've seen before that they've been in the top two until February or March and then faded away," Rooney said.
"They are doing brilliantly at the minute, so it's down to them to try and stay there and us to catch them.
10 Nov: Arsenal (H)
24 Nov: Cardiff (A)
1 Dec: Tottenham (A)
4 Dec: Everton (H)
7 Dec: Newcastle (H)
"We'll have to wait and see where Arsenal are in March."
Champions United lie eighth in the table and host Arsene Wenger's team having recovered from a difficult start to the David Moyes era in which only one point was taken from early season fixtures with Chelsea, Liverpool and Manchester City.
Tuesday's goalless draw at Real Sociedad extended their unbeaten run to eight matches and Rooney said: "We're obviously capable of beating Arsenal, we've done it many times in the past."
The Gunners, who have not won a major trophy since 2005, are unbeaten in the league since a 3-1 home defeat by Aston Villa on the opening day of the season, winning eight out of their subsequent nine league encounters.
"They're on a good run of form at the moment and they're top of the league, so we know it's going to be a difficult game," added Rooney, who scored a hat-trick when United beat Arsenal 8-2 in the corresponding fixture in August 2011.
"We know we're capable of playing better and we're trying to do that. It's up to us to keep trying to pick up points and then, come Christmas, see where we are.
"We had a whole new set-up and different ideas from the manager. It was a bit of a change but we're starting to show the things that the manager wants.
"We're starting to do well. We're confident at the minute, we're getting more clean sheets and playing with freedom.
"If we can get the victory on Sunday then we're in a great position."


Before Change
self.neg_labels = zeros(self.negative + 1)
self.neg_labels[0] = 1.
logger.info("training model with %i workers on %i vocabulary and %i features, "
"using sg=%s hs=%s sample=%s and negative=%s"
% (self.workers, len(self.vocab), self.layer1_size, self.sg, self.hs, self.sample, self.negative))
if not self.vocab:
raise RuntimeError("you must first build vocabulary before training the model")
if not hasattr(self, "syn0"):
After Change
self.neg_labels = zeros(self.negative + 1)
self.neg_labels[0] = 1.
logger.info(
"training model with %i workers on %i vocabulary and %i features, "
"using sg=%s hs=%s sample=%s and negative=%s",
self.workers, len(self.vocab), self.layer1_size, self.sg,
self.hs, self.sample, self.negative)
if not self.vocab:
raise RuntimeError("you must first build vocabulary before training the model")
if not hasattr(self, "syn0"):


You have been invited to create a user profile on {{ .SiteURL }}. Follow this link to accept the invite:
Accept the invite


Commit Changes --------------
* https://linuxprograms.wordpress.com/2012/01/30/git-how-to-recursively-add-the-files-in-a-directory/
git add * git commit -m "init" git push
* http://rogerdudler.github.io/git-guide/
```
git add
Change master to whatever branch you want to push your changes to.
If you have not cloned an existing repository and want to connect your repository to a remote server, you need to add it with git remote add origin
to update your local repository to the newest commit, execute git pull
update & merge
to update your local repository to the newest commit, execute
git pull
in your working directory to fetch and merge remote changes.
to merge another branch into your active branch (e.g. master), use
git merge
in both cases git tries to auto-merge changes. Unfortunately, this is not always possible and results in conflicts. You are responsible to merge those conflicts manually by editing the files shown by git. After changing, you need to mark them as merged with
git add
before merging changes, you can also preview them by using
git diff
```


Non-needle acupoint stimulation Control Risk Ratio Risk Ratio ‘Study or Subgroup Events Total_Events Total_Weight_M-H, Random, 95% Cl M.H, Random, 95% Cl Gu 2009 3 2 1130 14.6% 0.28 (0.09, 0.91] 4 Kim 2004 1" 330-2233 68.6% 0.50 [0.29, 0.86] st Zhou 2017 4 30 8 30 16.8% 0.50 (0.17, 1.48) — |= Total (95% Cl) 92 93 100.0% 0.46 [0.29, 0.72] => Total events 18 a“
Heterogeneity: Tau*= 0.00; Chi*= Test for overall effect: Z= 3.41
A
81, df= 2 (P= 0.67); P= 0% 0.0007)
i 001 ot 1 10 100
Favours [non-needle acupoint stimulation) Favours {control}
Non-needle acupoint stimulation Control Risk Ratio Risk Ratio Study or Subgroup Events Total_Events Total Weinht_M-H, Random, 95% Cl MH, Random, 95% Cl Gu 2009 5 291430 45.7% 0.37 10.16, 0.89] a Zhou 2017 6 30 14 30 54.3% 0.43 (0.19, 0.96} —— Total (95% Cl) 59 60 100.0% 0.40 [0.22, 0.73] =_ Total events " 28 Heterogeneity: Tau*= 0,00; Chi*= 0.06, df= 1 (P= 0.81), F= 0% A ah |e _ en Seat eee Favours [non-needle acupoint stimulation) Favours [control] Non-needile acupoint stimulation Control Risk Ratio Risk Ratio ‘Study or Subgroup Events Total_Events Total_Weight_M-H, Random, 95% Cl M.H, Random, 95% Cl 1.9.1 Nausea in PO24H Gu 2009 6 29 1530 8.4% 0.41 (0.19, 0.92] Kirn 2004 " 33-22-33: 127% 0.50 (0.29, 0.86] —— Majholm 2011 20 s7 1551 12.2% 1.49 (0.69, 2.07] re Pan 2014 7 53-2853 16.1% 0.61 (0.38, 0.97] = Zhou 2017 8 30 «17-30 87% 0.47 (0.24, 0.92] ar Subtotal (95% Cl) 202 197 56.1% 0.61 [0.42, 0.88] > Total events 62 a7 Heterogeneity: Tau*= 0.08; Chi*= 7.64, df= 4 (P= 0.11); P= 48% Test for overall effect: Z= 2.66 (P = 0.008) 1.9.2. Nausea in PO24H ( only transcutaneous electrical acupoint stimulation) Gu 2009 6 200 1530 6.4% 0.41 (0.19, 0.92] = Kirn 2004 "1 330-2233: 127% 0.50 (0.29, 0.86] —— Pan 2014 7 53 28 53 16.1% 0.61 (0.38, 0.97) a Zhou 2017 8 30 «1730 87% 0.47 (0.24, 0.92] aa] ‘Subtotal (95% Cl) 145 146 43.9% 0.52 (0.39, 0.70] > Total events 42 82 Heterogeneity: Tau? = 0.00; Chi*= 0.85, df= 3 (P= 0.84); F= 0% Test for overall effect: Z= 4.41 (P < 0.0001) Total (95% Cl) 347 343 100.0% 0.57 10.46, 0.71] 5 Total events 104 179 Heterogeneity: Tau*= 0.01; Chi*= 9.31, df= 8 (P= 0.32), F= 14% Se ee Test for overall effect Z= 5.22 (P « 0.00001) ‘existe: caaioad dia chk he (SERA PE US Favours [ non-needie acupoint stimulation} Favours [control] Cc Non-needle acupoint stimulation Control Risk Ratio Risk Ratio Study or Subaroup Events Total_Events Total Weight_M-H, Random, 95% Cl M.H, Random, 95% Cl Gu 2008 6 29 «16 30 17.0% 0.39 (0.18, 0.85) —— Pan 2014 19 53-2953 85.8% 0.66 (0.42, 1.01] am Zhou 2017 g 30 18-30 (27.4% 0.80 (0.27, 0.93] —— Total (95% Cl) 112 113 100.0% 0.56 [0.40, 0.77] aad Total events 34 63 Heterogeneity: Tau*= 0.00; Chi?= 1.48, df= 2 (P= 0.48); F=0% ae al Sse eer Favours [ non-needie acupoint stimulation} Favours [control] Non-needle acupoint stimulation Control Risk Ratio Risk Ratio Study or Subgroup Events Total_Events Total_Weinht_M-H, Rancom, 95% Cl M-H, Random, 95% Cl Majholm 2011 6 59 6 $2 333% 0.88 (0.30, 2.57] = Zhang 2014 7 3315-32 66.7% 0.45 (0.21, 0.96) —_ Total (95% Cl) 92 84 100.0% 0.57 (0.30, 1.05] —_> Total events 13 a Heterogeneity: Tau®= 0.00; Chi®= 1.00, df= 1 (P= 0.32); F=0% ———_——— ay 0.01 ot 1 10 100 ‘Tost far overall efect: 2 M Favours [non-needle acupoint stimulation) Favours (control) E Non-needle acupoint stimulation Controt Mean Difference Mean Difference ‘Study or Subaroup Mean sD Total Mean SD _Total_Weight_IV, Random, 95% Cl IV, Random, 95% Cl Gan 2004 06 2 260017 «027 «24 14.2% © -1.105-2.43,0.231 Gu 2009 0.93 2.034 29 «1.57 2775 30 16.2% -0.64(-1.88, 0.60) Yu 2012 0.37 0.85 30 067 144 30 696% -0.30(-0.90,0.30} Total (95% Cl) 85 84 100.0% -0.47[-0.97, 0.03]
Heterogeneity: Tau*= 0,00; Chit= 1.25, df= 2 (P= 0.54); F=0% Test for overall effect: Z= 1.84 (P = 0.07)
10 5 0 5 Favours [non-needle acupoint stimulation} Favours [control]


FX Deals
Upload Deals
Upload
Valid Deal Summary
From Currency
To Currency
Count of Deals
fromCurrencyCode
toCurrencyCode
countOfDeals
Invalid Deal Summary
From Currency
To Currency
Count of Deals
fromCurrencyCode
toCurrencyCode
countOfDeals


About
Our CIS*4020 dream team!
Meet Group 5
Sooraj Modi
Maddie Gabriel
Sohaib Wasif
Nathan Laundry
About the Project
Welcome to our term project for CIS*4020 (Data Science)! This dashboard was created through a semester-long project for a course in the School of Computer Science at the University of Guelph. The project is based around the UN Sustainable Development Goals, specifically Goal #4: Quality Education.
The goal of this project is to analyze and display data pertaining to the impact of the COVID-19 pandemic on lower-income Canadian families. We specifically look childrens' access to quality education as defined by their digital access, digital literacy, and time spent learning at home.
Through this project, we investigate to what extent lower-income Canadian families may be disproportionately impacted by COVID-19 compared to their middle and high income counterparts. Our goal is to help people gain a better understanding of the equitablability of educational services across socioeconomic statuses in Canada; in particular, we hope to show how the delivery of this essential services for lower-income families has been altered or disrupted by the COVID-19 pandemic. As a result of our research and amalgamation of relevant data, we hope to have found evidence to encourage the development of increased support and services for children from lower-income households in Canada, who are facing enormous challenges due to the fallout from the COVID-19 pandemic.
Please start by navigating to The Issue page to get an introduction to the project topic. After that, you can navigate through our dashboards to view the data used to answer each question, learn about the methods we employed to analyze that data, and view the results and findings from these analyses.


A 3d point primitive represented by a Vec3 from the origin of an unspecified frame, and a collection of point-related utility methods.
More...
|
|
These static methods work with points or collections of points.
Collections of points are represented either as an Array of point locations or as an indirect Array of pointers to point locations, which can save a lot of copying for large point sets.
|
| static RealP | calcDistance (const Vec3P &p1, const Vec3P &p2) |
| | Calculate the distance between two points (expensive). More...
|
| |
| static RealP | findDistanceSqr (const Vec3P &p1, const Vec3P &p2) |
| | Find the square of the distance between two points (cheap). More...
|
| |
| static Vec3P | findMidpoint (const Vec3P &p1, const Vec3P &p2) |
| | Find the point midway between two points. More...
|
| |
| static bool | pointsAreNumericallyCoincident (const Vec3P &p1, const Vec3P &p2) |
| | Determine whether two points whose locations are known to an accuracy tol are numerically indistinguishable. More...
|
| |
| static bool | pointsAreNumericallyCoincident (const Vec3P &p1, const Vec3P &p2, RealP tol) |
| | Alternate signature with explicitly-supplied tolerance. More...
|
| |
| static void | findSupportPoint (const Array_< Vec3P > &points, const UnitVec3P &direction, int &most, RealP &mostCoord) |
| | Given a set of points, find the one that is the furthest in a given direction, and return its index and location along that direction. More...
|
| |
| static void | findSupportPointIndirect (const Array_< const Vec3P *> &points, const UnitVec3P &direction, int &most, RealP &mostCoord) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static void | findExtremePoints (const Array_< Vec3P > &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) |
| | Given a set of points, find the two points that are the most extreme along a given direction (not necessarily distinct), and return their indices and locations along the given direction. More...
|
| |
| static void | findExtremePointsIndirect (const Array_< const Vec3P *> &points, const UnitVec3P &direction, int &least, int &most, RealP &leastCoord, RealP &mostCoord) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static Vec3P | calcCentroid (const Array_< Vec3P > &points_F) |
| | Given a set of points, calculate the centroid (average location) of those points. More...
|
| |
| static Vec3P | calcCentroidIndirect (const Array_< const Vec3P *> &points_F) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static void | calcCovariance (const Array_< Vec3P > &points_F, Vec3P ¢roid, SymMat33P &covariance) |
| | Given a set of points, calculate the centroid (average location) and covariance matrix of those points. More...
|
| |
| static void | calcCovarianceIndirect (const Array_< const Vec3P *> &points_F, Vec3P ¢roid, SymMat33P &covariance) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static void | calcPrincipalComponents (const Array_< Vec3P > &points_F, TransformP &X_FP) |
| | Given a set of points in an unspecified frame F, find the principal component directions describing the distribution of the points in space. More...
|
| |
| static void | calcPrincipalComponentsIndirect (const Array_< const Vec3P *> &points_F, TransformP &X_FP) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
|
These static methods create a minimal axis-aligned box that includes all of a set of given points.
|
| static void | findAxisAlignedExtremePoints (const Array_< Vec3P > &points, int least[3], int most[3], Vec3P &low, Vec3P &high) |
| | Given a set of points, find the six points that are the most extreme along the axial directions (not necessarily distinct points). More...
|
| |
| static void | findAxisAlignedExtremePointsIndirect (const Array_< const Vec3P *> &points, int least[3], int most[3], Vec3P &low, Vec3P &high) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static Geo::AlignedBox_< P > | calcAxisAlignedBoundingBox (const Array_< Vec3P > &points, Array_< int > &support) |
| | Calculate the smallest axis-aligned bounding box including all n given points. More...
|
| |
| static Geo::AlignedBox_< P > | calcAxisAlignedBoundingBox (const Array_< Vec3P > &points) |
| | Alternate signature doesn't return support points. More...
|
| |
| static Geo::AlignedBox_< P > | calcAxisAlignedBoundingBoxIndirect (const Array_< const Vec3P *> &points, Array_< int > &support) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static Geo::AlignedBox_< P > | calcAxisAlignedBoundingBoxIndirect (const Array_< const Vec3P *> &points) |
| | Alternate signature doesn't return support points. More...
|
| |
|
These static methods create a tight-fitting oriented bounding box (OBB) that includes all of a set of given points.
The OBB is not guaranteed to be minimal but will usually be very good. You can optionally obtain the set of support points that determined the size of the box.
|
| static void | findOrientedExtremePoints (const Array_< Vec3P > &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) |
| | Given a set of points, find the six points that are the most extreme along specified orientation directions (not necessarily distinct points). More...
|
| |
| static void | findOrientedExtremePointsIndirect (const Array_< const Vec3P *> &points_F, const RotationP &R_FB, int least[3], int most[3], Vec3P &low_B, Vec3P &high_B) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static Geo::OrientedBox_< P > | calcOrientedBoundingBox (const Array_< Vec3P > &points, Array_< int > &support, bool optimize=true) |
| | Calculate a tight-fitting oriented bounding box (OBB) that includes all n given points. More...
|
| |
| static Geo::OrientedBox_< P > | calcOrientedBoundingBox (const Array_< Vec3P > &points) |
| | Alternate signature doesn't return support points. More...
|
| |
| static Geo::OrientedBox_< P > | calcOrientedBoundingBoxIndirect (const Array_< const Vec3P *> &points, Array_< int > &support, bool optimize=true) |
| | Alternate signature taking an array of pointers to points rather than the points themselves. More...
|
| |
| static Geo::OrientedBox_< P > | calcOrientedBoundingBoxIndirect (const Array_< const Vec3P *> &points, bool optimize=true) |
| | Alternate signature doesn't return support points. More...
|
| |
|
These static methods work with spheres or collections of spheres.
Bounding spheres
Bounding sphere methods calculate the smallest sphere around a given set of points such that no point is outside the sphere, although some may be on its surface. How many and specifically which points were actually used to define the sphere can be returned; there will never be more than 4. This information is primarily used to construct bounding sphere algorithms; users normally just need the sphere so can use the simpler signatures.
Bounding sphere methods address roundoff by stretching the sphere enough to guarantee that all points are strictly inside the sphere and that later tests can produce only false positives not false negatives which might cause a contact to be missed. To do that we have to account not just for machine precision, but for relative errors caused by spheres of large radius or spheres that are located far from the origin. These adjustments ensure that if a test point appears numerically to be outside the sphere, it really cannot contact anything that is inside the sphere.
We use a bounding sphere method due originally to Emo Welzl that computes a near-perfect minimal bounding sphere around a set of points with expected O(n) run time. Our implementation has been extensively modified to deal with singular cases so you do not have to precondition the points before asking for their bounding sphere.
We also provide a conventional fast and dumb approximate bounding sphere using Ritter's method as described in Christer Ericson's book. This is mostly useful for testing the Welzl method's accuracy and performance and should not generally be used. A Welzl bounding sphere should never be larger than a Ritter sphere and should normally be substantially smaller.
|
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p) |
| | Create a tiny bounding sphere around a single point. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1) |
| | Create a minimal bounding sphere around two points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1, const Vec3P &p2) |
| | Create a minimal bounding sphere around three points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3) |
| | Create a minimal bounding sphere around four points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Array_< Vec3P > &points) |
| | Create a minimal bounding sphere around a collection of n points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const std::vector< Vec3P > &points) |
| | This signature takes an std::vector rather than a SimTK::Array_; no extra copying is required. More...
|
| |
| static Sphere_< P > | calcBoundingSphereIndirect (const Array_< const Vec3P *> &points) |
| | Create a minimal bounding sphere around a collection of n points, given indirectly as an array of pointers. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const std::vector< const Vec3P *> &points) |
| | This signature takes an std::vector rather than a SimTK::Array_; no extra copying is required. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, Array_< int > &which) |
| | Create one-point bounding sphere and return the (trivial) support point, of which there is always one. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1, Array_< int > &which) |
| | Create a minimum sphere around two points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, bool forceCircumsphere, Array_< int > &which) |
| | Create a minimum sphere around three points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Vec3P &p0, const Vec3P &p1, const Vec3P &p2, const Vec3P &p3, bool forceCircumsphere, Array_< int > &which) |
| | Create a minimum sphere around four points. More...
|
| |
| static Sphere_< P > | calcBoundingSphere (const Array_< Vec3P > &points, Array_< int > &which) |
| | Create an optimal minimum sphere around a collection of n points. More...
|
| |
| static Sphere_< P > | calcBoundingSphereIndirect (const Array_< const Vec3P *> &points, Array_< int > &which) |
| | Alternate signature works with an array of pointers to points. More...
|
| |
| static Sphere_< P > | calcApproxBoundingSphere (const Array_< Vec3P > &points) |
| | Calculate an approximate bounding sphere. You should normally use calcBoundingSphere() which will give a smaller sphere. More...
|
| |
| static Sphere_< P > | calcApproxBoundingSphere (const std::vector< Vec3P > &points) |
| | This signature takes an std::vector rather than a SimTK::Array_; no extra copying is required. More...
|
| |
| static Sphere_< P > | calcApproxBoundingSphereIndirect (const Array_< const Vec3P *> &points) |
| | Alternate signature works with an array of pointers to points. More...
|
| |
| static Sphere_< P > | calcApproxBoundingSphereIndirect (const std::vector< const Vec3P *> &points) |
| | This signature takes an std::vector rather than a SimTK::Array_; no extra copying is required. More...
|
| |
template<class P>
class SimTK::Geo::Point_< P >
A 3d point primitive represented by a Vec3 from the origin of an unspecified frame, and a collection of point-related utility methods.


Cavite cops checked
by Alfred P. DalizonACTING on instructions from Police Regional Office 4-A director, Brigadier General Vicente D. Danao Jr., the Cavite Police Provincial Office’s top cop this week started on-the-spot inspection of all local police stations and their lock-up facilities.
Colonel Marlon R. Santos said he first checked the Cavite City Police Station to look the operational readiness of his men and their facilities including their detention cells.
“Gen. Danao has ordered us to see to it that all our stations and headquarters will be as clean as possible, spick and span particularly its surroundings, toilets, offices, parking areas and jails,” said Santos.
The official also encouraged his men to further involve the community and other stakeholders in their ongoing crime prevention and crime solution efforts.
“We are particularly asking the help and the vigilance of the citizenry in our ongoing war on drugs and other forms of criminality as well as rogues in uniform,” Santos said.


|
PerceptualColor
|
Dialog for specifying colors perceptually. More...
#include <colordialog.h>
Public Slots | |
| void | setCurrentColor (const QColor &color) |
| Setter for currentColor() property. More... | |
Signals | |
| void | currentColorChanged (const QColor &color) |
| void | colorSelected (const QColor &color) |
Public Member Functions | |
| ColorDialog (QWidget *parent=nullptr) | |
| Constructor. More... | |
| ColorDialog (const QColor &initial, QWidget *parent=nullptr) | |
| Constructor providing initial color. More... | |
| virtual | ~ColorDialog () override |
| QColor | currentColor () const |
| QColorDialog::ColorDialogOptions | options () const |
| Various configuration options. More... | |
| void | setOption (QColorDialog::ColorDialogOption option, bool on=true) |
| void | setOptions (QColorDialog::ColorDialogOptions options) |
| bool | testOption (QColorDialog::ColorDialogOption option) const |
| virtual void | setVisible (bool visible) override |
| QColor | selectedColor () const |
| void | open (QObject *receiver, const char *member) |
Static Public Member Functions | |
| static QColor | getColor (const QColor &initial=Qt::white, QWidget *parent=nullptr, const QString &title=QString(), QColorDialog::ColorDialogOptions options=QColorDialog::ColorDialogOptions()) |
Protected Member Functions | |
| virtual void | done (int result) override |
Properties | |
| QColor | currentColor |
| Currently selected color. More... | |
Private Slots | |
| void | updateOpaqueColorWidgets (const PerceptualColor::FullColorDescription &color) |
| Update the plain color widgets. More... | |
| void | readHsvNumericValues () |
| void | readRgbNumericValues () |
| void | readRgbHexValues () |
| void | readLightnessValue () |
| void | setCurrentOpaqueFullColor (const PerceptualColor::FullColorDescription &color) |
| void | handleFocusChange (QWidget *old, QWidget *now) |
| void | readHlcNumericValues () |
| void | setCurrentOpaqueQColor (const QColor &color) |
Private Member Functions | |
| void | initialize () |
| QWidget * | initializeRgbPage () |
| QWidget * | initializeLabPage () |
Private Attributes | |
| FullColorDescription | m_currentOpaqueFullColor |
| Holds the current (opaque) color without alpha information. More... | |
| QColor | m_selectedColor |
| ColorPatch * | m_colorPatch |
| QLineEdit * | m_hlcLineEdit |
| QLineEdit * | m_rgbLineEdit |
| QDoubleSpinBox * | m_rgbBlueSpinbox |
| RgbColorSpace * | m_rgbColorSpace |
| QDoubleSpinBox * | m_rgbGreenSpinbox |
| QDoubleSpinBox * | m_rgbRedSpinbox |
| QDoubleSpinBox * | m_hsvHueSpinbox |
| QDoubleSpinBox * | m_hsvSaturationSpinbox |
| QDoubleSpinBox * | m_hsvValueSpinbox |
| WheelColorPicker * | m_wheelColorPicker |
| ChromaHueDiagram * | m_chromaHueDiagram |
| GradientSelector * | m_lchLightnessSelector |
| AlphaSelector * | m_alphaSelector |
| QLabel * | m_alphaSelectorLabel |
| QDialogButtonBox * | m_buttonBox |
| bool | m_isColorChangeInProgress = false |
| QColorDialog::ColorDialogOptions | m_options |
| QPointer< QObject > | m_receiverToBeDisconnected |
| QByteArray | m_memberToBeDisconnected |
Dialog for specifying colors perceptually.
Provides a dialog to choose an RGB color like QColorDialog, but with color pepresentation on screen based on the more intuitive the perceptual LCh color model.
The API of this class is fully source-compatible to the API of QColorDialog and the API behaves exactly as for QColorDialog (if not, it's a bug, please report it), with the following exceptions:
QColorDialog::ColorDialogOption::DontUseNativeDialog
will always remain false
(even if set explicitly), because it's just the point of this library to provide an own, non-native dialog. Definition at line 68 of file colordialog.h.
|
explicit |
Constructor.
| parent | pointer to the parent widget |
Definition at line 54 of file colordialog.cpp.
|
explicit |
Constructor providing initial color.
| initial | the initially chosen color of the dialog (restrictions of setColor() apply here also) |
| parent | pointer to the parent widget |
Definition at line 66 of file colordialog.cpp.
|
overridevirtual |
Definition at line 72 of file colordialog.cpp.
|
signal |
| QColor PerceptualColor::ColorDialog::currentColor | ( | ) | const |
|
signal |
Notify signal for currentColor() property.
|
overrideprotectedvirtual |
Definition at line 553 of file colordialog.cpp.
|
static |
Definition at line 578 of file colordialog.cpp.
|
privateslot |
Definition at line 375 of file colordialog.cpp.
|
private |
Basic initialization. Code that is shared between the various overloaded constructors.
Definition at line 234 of file colordialog.cpp.
|
private |
Definition at line 400 of file colordialog.cpp.
|
private |
Definition at line 418 of file colordialog.cpp.
| void PerceptualColor::ColorDialog::open | ( | QObject * | receiver, |
| const char * | member | ||
| ) |
Definition at line 118 of file colordialog.cpp.
| QColorDialog::ColorDialogOptions PerceptualColor::ColorDialog::options | ( | ) | const |
Various configuration options.
Stores some configuration options for this dialog. Note that QColorDialog::ColorDialogOption::DontUseNativeDialog will always be set. It cannot be disabled.
Definition at line 501 of file colordialog.cpp.
|
privateslot |
Definition at line 384 of file colordialog.cpp.
|
privateslot |
Definition at line 187 of file colordialog.cpp.
|
privateslot |
Definition at line 178 of file colordialog.cpp.
|
privateslot |
Definition at line 216 of file colordialog.cpp.
|
privateslot |
Definition at line 198 of file colordialog.cpp.
| QColor PerceptualColor::ColorDialog::selectedColor | ( | ) | const |
Definition at line 573 of file colordialog.cpp.
|
slot |
Setter for currentColor() property.
| color | the new color |
color
.color
if at the moment the QColorDialog::ColorDialogOption::ShowAlphaChannel
option is set. It will be fully opaque otherwise. Definition at line 101 of file colordialog.cpp.
|
privateslot |
Updates m_currentPlainFullColor and the widgets.
Definition at line 135 of file colordialog.cpp.
|
privateslot |
| color | the color. It's alpha channel is ignored. |
Definition at line 127 of file colordialog.cpp.
| void PerceptualColor::ColorDialog::setOption | ( | QColorDialog::ColorDialogOption | option, |
| bool | on = true |
||
| ) |
Setter for options(). Note that QColorDialog::ColorDialogOption::DontUseNativeDialog will always be set. It cannot be disabled.
Definition at line 509 of file colordialog.cpp.
| void PerceptualColor::ColorDialog::setOptions | ( | QColorDialog::ColorDialogOptions | options | ) |
Setter for options(). Note that QColorDialog::ColorDialogOption::DontUseNativeDialog will always be set. It cannot be disabled.
Definition at line 519 of file colordialog.cpp.
|
overridevirtual |
Definition at line 543 of file colordialog.cpp.
| bool PerceptualColor::ColorDialog::testOption | ( | QColorDialog::ColorDialogOption | option | ) | const |
Definition at line 538 of file colordialog.cpp.
|
privateslot |
Update the plain color widgets.
Does not update the alpha-channel related widgets.
Definition at line 154 of file colordialog.cpp.
|
private |
Definition at line 144 of file colordialog.h.
|
private |
Definition at line 145 of file colordialog.h.
|
private |
Definition at line 146 of file colordialog.h.
|
private |
Definition at line 142 of file colordialog.h.
|
private |
Definition at line 131 of file colordialog.h.
|
private |
Holds the current (opaque) color without alpha information.
The information about the alpha channel is stored within m_alphaSelector
Definition at line 129 of file colordialog.h.
|
private |
Definition at line 132 of file colordialog.h.
|
private |
Definition at line 138 of file colordialog.h.
|
private |
Definition at line 139 of file colordialog.h.
|
private |
Definition at line 140 of file colordialog.h.
|
private |
Definition at line 147 of file colordialog.h.
|
private |
Definition at line 143 of file colordialog.h.
|
private |
Definition at line 150 of file colordialog.h.
|
private |
Definition at line 148 of file colordialog.h.
|
private |
Definition at line 149 of file colordialog.h.
|
private |
Definition at line 134 of file colordialog.h.
|
private |
Definition at line 135 of file colordialog.h.
|
private |
Definition at line 136 of file colordialog.h.
|
private |
Definition at line 133 of file colordialog.h.
|
private |
Definition at line 137 of file colordialog.h.
|
private |
Definition at line 130 of file colordialog.h.
|
private |
Definition at line 141 of file colordialog.h.
|
readwrite |
Currently selected color.
This property is provides as an RGB value.
If alpha handling is enabled in options(), than the corresponding alpha value is included. Otherwise a completly opaque color is returned.
Definition at line 82 of file colordialog.h.


--- layout: post esbma_id: 1562 title: The End of an Era date: 2005-10-26 21:11:37 keywords: laughs ---
Writing good content for a blog can be really hard. I don't always succeed. There is this incredible tension between "writing what I want to write" and "writing things that people want to read".
For example: Several weeks ago I found out Corey gets his home Internet service from a guy whose primary occupation is hog farming but runs a wireless ISP on the side. I think that's hilarious. Since that day, I have been trying to find a way to work that little tidbit into a blog article. What I really want is an essay that is around 1,200 words long and appears to be about .NET programming or AJAX but is really a thinly failed opportunity to make fun of Corey because he lives in an area which makes Champaign itself seem metropolitan.
Anyway, I haven't been able to figure that out, but since the rest of this article is mostly frivolous, starting off with an irrelevant remark about pigs and the Internet won't do any real damage.
I wonder if anybody makes a swine feeding trough that can be installed in a four-post rack? Pigs are short, so the trough would go at the bottom, and there would be plenty of room above for a few servers and a Cisco router.
It's a busy week here at SourceGear. Tomorrow and Friday we will be relocating to our new offices. We are all very excited about the move.
But we are saddened as well. We've been here on Farber Drive for about five years. Furthermore, before SourceGear some of us were employees of the previous tenant of this building. I've spent most of my career here. Heck, I've probably spent more waking hours here than in any other building on earth.
I'm tired of coming to work here every day, but it's a good building. One of my early mentors taught me to "get lots of cheap space and use it wastefully". This place has been an expression of that philosophy.
At 115 North Neil Street, things will be very different. The philosophy there is more like "get enough space and make it a really nice place to work". The new place is great, but we won't have room for some of the things we do now.
Most notably, we won't have room for our HORSE games.
I believe strongly in the importance of a little office recreation at a software company. In part, this is because I believe in every developer having their own private office. Coders need a place where they can concentrate, but people need breaks and teams need to interact. So we try to ensure that there are reasons for people to get out of their office now and then.
The weekly HORSE game is one example of this. Every Wednesday we all have lunch together as a team. After lunch, many of us head outside to the hoop.
But the new office is on the top floor of a downtown building. There won't be any room for a basketball hoop. Today's game was our last.
This tradition has been a unique part of our company culture. I feel I must take the role of historian. The tale must be told.
Years ago when this started, the rules started out just like everybody else plays HORSE:
Every once in a while we declare a "classic" game and play these rules. But most of the time we play the "house rules" which have been gradually developed over the years.
Things get started with a game of Rock-Paper-Scissors to determine the ordering. Most people take this exercise lightly, but if you know who the bad shooters are, winning the RPS game can lead to winning the HORSE game. The key is to get yourself positioned directly behind someone who isn't a very good shooter. Our technical term for such a person is a "buffer". An even better scenario is to get yourself behind two bad shooters in a row. Of course, since we are geeks, this scenario is called "double buffering".
In the early days when our house rules were just starting to emerge, the shot qualifiers were pretty simple. For example, a player might call "no backboard" to specify that the shot must not merely go through the hoop, but must do so without touching the backboard at any time. The slightly less hostile variant is "no backboard first", which indicates that the ball can touch the backboard but only if it touches the rim first. Other very simple calls include "jump" (must jump while shooting), "no jump" (feet must not leave the ground), "must draw rim" (ball must touch the rim at some point).
Over the years, the list of house rules steadily grew. The following table illustrates some of the shots and qualifiers which have become popular in SourceGear HORSE games:
|
3 fingers |
One handed shot with only 3 fingers touching the ball. |
|
|
Hook |
This is a considered a classic shot. Form matters. This must be a proper hook shot. |
|
|
One knee |
Shoot while kneeling on one knee |
|
|
The "Lewinsky" |
Shoot while on both knees. (I apologize for the name. Don't blame me. I'm just the historian.) |
|
|
Stork |
One handed, standing on one foot. The particular shot shown in this photo is called "The Stork King", so named because of the unusually great distance between the shooter and the hoop. |
|
|
Sidespin |
Ball must spin sideways after it leaves your hand |
|
|
No feet |
Shoot with neither foot touching the ground |
|
|
Siesta |
Shoot while lying down |
|
|
Backwards overhand |
Shoot a regular shot with your back to the hoop |
|
|
Bounce shot |
Bounce the ball off the ground and into the hoop. I'm not a good enough photographer to get a really good depiction of this shot. |
|
|
Heels on wheels |
Shoot while standing just below the hoop with your heels touching the wheels on the base of the apparatus.
Cheers to SourceGear alumnus Robert Sievers, the originator of this shot. |
|
|
Over the backboard |
Whenever shooting from behind the backboard, if you want the shot to go over the top, then you should be explicit. If not, someone athletic might just try to jump and shoot the ball under. |
|
|
One pivot |
Ball must return to you after you make the shot. You can pivot one foot to reach for the ball. Calling "no pivot" is the far more difficult variation on this theme. |
|
|
The "Ian" |
Stand at the free throw line, bounce the ball off the backboard and, while in mid-air, catch the ball and put it back into the hoop. This shot was named after the person who first introduced it. Most people have terrible skills when they first join SourceGear. We were most annoyed when Ian Olsen turned out to be an exception to this rule. |
|
|
Scud |
As you shoot, the person who follows you in rotation will attempt to throw another ball and hit yours in midair. |
|
|
The "Workers Comp" |
Shoot over the backboard while running and jumping over the rear part of the base. |
Note that whenever sensible, shots may be called with combinations of these qualifiers. For example, "3 finger sidespin jump stork" is exactly what you think it is.
Gradually, people started having trouble thinking up new shots. And then, the game went to a whole new level when someone started introducing shots with multiple steps that involve kicking.
The basic kick shot starts with a "drop kick" (drop the ball and kick it after it bounces once). A system of qualifiers is available for specifying what must happen after the kick:
|
Trapezoid |
The shooter and the drop-kick must be contained entirely within the trapezoid (as defined by the yellow lines on the pavement). On the kick, the ball must hit the wall of the building. Shooter must recover after a specified number of bounces and shoot from within one pivot of the place where he recovers the ball. So, if someone calls "Trapezoid and 3", that means 3 bounces after the kick hits the wall. |
|
|
Parallelogram |
Same concept, different starting point. |
|
|
The "Bush" |
After the drop kick, the ball must hit the bush without hitting the ground first.  During most of 2004, fairness compelled us to refer to this shot approximately half the time as the "Kerry". |
|
|
Apparatus |
The drop kick must hit the apparatus. Recover the ball after one bounce and shoot. If the ball goes through the hoop on the kick, you can deduct one letter from your score.  After one bounce, hit the ball back to the wall with your fist. Recover after one bounce and shoot. |
|
|
Wasp shot |
Any shot which includes the word "wasp" in the qualifier list involves hitting this red bell with the ball, thus angering the occupants of the wasp nest just below it. |
Place a frog in water. If you heat the water too quickly, he will notice and jump out. But if you increase the temperature gradually enough, you can boil him.
In our defense, I would like to point out that the full spectrum of absurdity you see here didn't happen overnight. It took years to develop all these ridiculous rules. But I do remember one or two occasions when we took notice of what was happening to us.
Brody was shooting "Pittsburgh and 2" (start at the intersection of the three big cracks in the parking lot, drop kick against the wall, 2 bounces). His kick hit the wall but got stuck in a bush. At this point, the shot is still considered "in play", and he has not used either of his two bounces. He is not allowed to touch the ball until after the 2 bounces have occurred, but he is allowed to touch the bush. So, he proceeded to wrangle and whack the bush, trying to knock the ball out. The episode seemed like it went on for several minutes, during which all of us had time to reflect on just how hot the water had become.
For this to be a reasonably complete chronicle of the era of SourceGear HORSE, there are three other items which should be explained:
|
The roof |
The unfortunate consequence of the introduction of kick shots was that the ball started landing on the roof. It's a really big hassle to go up there and get it, so we had to amend the rules to discourage this behavior by way of a two-letter penalty. |
|
|
Proving |
When a player gets his fifth letter, the person who put him out of the game has an opportunity for a refund. If he makes the same shot again, he can deduct one letter from his own total. Going "negative" is not allowed. However, if he shoots an air ball on this "prove shot", then the ejected person is back in the game. For this reason, it is important to not choose a multi-step shot when giving someone their fifth letter. If you screw up the initial kick/throw/bounce/whatever, then your shot is considered an air ball and the person comes "back from the dead". |
|
|
The Belt |
The winner of each day's game is honored with the privilege of hanging "The Belt" on his doorknob. |
As I mentioned, today's HORSE game was our last. It is somewhat fitting that Dan Schreiber won The Belt, as he is probably the best pure shooter.
But the all-time leader in wins is Brody Finney, originator of many of the most ridiculous shots in our repertoire, and the person pictured in most of the photos here.
History isn't all that valuable unless we learn from it. So what have we learned from this story? Did this whole thing get completely out of hand? Perhaps. I've always suspected the folks at neighboring businesses see us out their windows and think we're nuts. Maybe we are.
But I suspect the truth is that we've learned nothing at all which might change our behavior in the future. :-) Even if the frog got boiled this time, we still believe in the principle. Developers can't write code non-stop for eight hours every day. Teams can't function if people never see each other. Things like company lunch and a little office recreation go a long way.
So, although our new space is smaller, we made room for the important stuff. As I type this, our pool table is being moved and installed in the "Rec Room" at SourceGear's new headquarters. :-)


Introduction to Numerical Methods and Control Theory
Why Numerical Methods ?
When the requirement of solution is:
- Local
- Approximate
- Closed-form solution is not possible
Precision vs Accuracy
Errors
Absolute Error
Relative Error
Sources of Error
- Rounding Error
- Truncation Error
Example
Consider a sample differential equation:
Analytical Solution is obvious.
Example
Consider a sample differential equation:
Lets try Euler's Method
We need two things:
- Starting point - y(0)
- Step size - h
Example
Consider a sample differential equation:
Lets try Euler's Method
Formula:
Euler's Method
Control Systems
A device that regulates behavior of other devices
Two types of Control Systems
- Open-loop systems
- Closed-loop systems
Feedback-loop Systems


Warehouse Keeper Valkon:
Hey, youngster! You expect me to give it to you for free? What about the debt? Would you care to pay for that instead?
"I will pay the debt."


In fall 2020, how many grades from each college were letter versus pass/no pass grades?
Chemistry
Engineering
Env Design
L&S
CNR
Haas
Overall


--- layout: main ---
Stopify is developed by:
You can find the source code for Stopify onhere. If you have any questions, feel free to email us or use Github issues.
Stopify draws inspiration from several existing systems, including debug.js, Doppio, Gambit.js, Pyret, scheme2js. Unwinder, and WeScheme.


CREATE OPERATOR CLASS
Section: SQL Commands (7)Updated: 2012-08-14
Index Return to Main Contents
NAME
CREATE OPERATOR CLASS - define a new operator classSYNOPSIS
CREATE OPERATOR CLASS name [ DEFAULT ] FOR TYPE data_type USING index_method [ FAMILY family_name ] AS { OPERATOR strategy_number operator_name [ ( op_type, op_type ) ] | FUNCTION support_number [ ( op_type [ , op_type ] ) ] funcname ( argument_type [, ...] ) | STORAGE storage_type } [, ... ]
DESCRIPTION
CREATE OPERATOR CLASS creates a new operator class. An operator class defines how a particular data type can be used with an index. The operator class specifies that certain operators will fill particular roles or ``strategies'' for this data type and this index method. The operator class also specifies the support procedures to be used by the index method when the operator class is selected for an index column. All the operators and functions used by an operator class must be defined before the operator class can be created.
If a schema name is given then the operator class is created in the specified schema. Otherwise it is created in the current schema. Two operator classes in the same schema can have the same name only if they are for different index methods.
The user who defines an operator class becomes its owner. Presently, the creating user must be a superuser. (This restriction is made because an erroneous operator class definition could confuse or even crash the server.)
CREATE OPERATOR CLASS does not presently check whether the operator class definition includes all the operators and functions required by the index method, nor whether the operators and functions form a self-consistent set. It is the user's responsibility to define a valid operator class.
Related operator classes can be grouped into operator families. To add a new operator class to an existing family, specify the FAMILY option in CREATE OPERATOR CLASS. Without this option, the new class is placed into a family named the same as the new class (creating that family if it doesn't already exist).
Refer to in the documentation for further information.
PARAMETERS
- name
- The name of the operator class to be created. The name can be schema-qualified.
- DEFAULT
- If present, the operator class will become the default operator class for its data type. At most one operator class can be the default for a specific data type and index method.
- data_type
- The column data type that this operator class is for.
- index_method
- The name of the index method this operator class is for.
- family_name
- The name of the existing operator family to add this operator class to. If not specified, a family named the same as the operator class is used (creating it, if it doesn't already exist).
- strategy_number
- The index method's strategy number for an operator associated with the operator class.
- operator_name
- The name (optionally schema-qualified) of an operator associated with the operator class.
- op_type
-
In an OPERATOR clause,
the operand data type(s) of the operator, or NONE to
signify a left-unary or right-unary operator. The operand data
types can be omitted in the normal case where they are the same
as the operator class's data type.
In a FUNCTION clause, the operand data type(s) the function is intended to support, if different from the input data type(s) of the function (for B-tree and hash indexes) or the class's data type (for GIN and GiST indexes). These defaults are always correct, so there is no point in specifying op_type in a FUNCTION clause in CREATE OPERATOR CLASS, but the option is provided for consistency with the comparable syntax in ALTER OPERATOR FAMILY.
- support_number
- The index method's support procedure number for a function associated with the operator class.
- funcname
- The name (optionally schema-qualified) of a function that is an index method support procedure for the operator class.
- argument_types
- The parameter data type(s) of the function.
- storage_type
- The data type actually stored in the index. Normally this is the same as the column data type, but some index methods (currently GIN and GiST) allow it to be different. The STORAGE clause must be omitted unless the index method allows a different type to be used.
The OPERATOR, FUNCTION, and STORAGE clauses can appear in any order.
NOTES
Because the index machinery does not check access permissions on functions before using them, including a function or operator in an operator class is tantamount to granting public execute permission on it. This is usually not an issue for the sorts of functions that are useful in an operator class.
The operators should not be defined by SQL functions. A SQL function is likely to be inlined into the calling query, which will prevent the optimizer from recognizing that the query matches an index.
Before PostgreSQL 8.4, the OPERATOR clause could include a RECHECK option. This is no longer supported because whether an index operator is ``lossy'' is now determined on-the-fly at runtime. This allows efficient handling of cases where an operator might or might not be lossy.
EXAMPLES
The following example command defines a GiST index operator class for the data type _int4 (array of int4). See contrib/intarray/ for the complete example.
CREATE OPERATOR CLASS gist__int_ops DEFAULT FOR TYPE _int4 USING gist AS OPERATOR 3 &&, OPERATOR 6 = (anyarray, anyarray), OPERATOR 7 @>, OPERATOR 8 <@, OPERATOR 20 @@ (_int4, query_int), FUNCTION 1 g_int_consistent (internal, _int4, int, oid, internal), FUNCTION 2 g_int_union (internal, internal), FUNCTION 3 g_int_compress (internal), FUNCTION 4 g_int_decompress (internal), FUNCTION 5 g_int_penalty (internal, internal, internal), FUNCTION 6 g_int_picksplit (internal, internal), FUNCTION 7 g_int_same (_int4, _int4, internal);
COMPATIBILITY
CREATE OPERATOR CLASS is a PostgreSQL extension. There is no CREATE OPERATOR CLASS statement in the SQL standard.
SEE ALSO
ALTER OPERATOR CLASS [alter_operator_class(7)], DROP OPERATOR CLASS [drop_operator_class(7)], CREATE OPERATOR FAMILY [create_operator_family(7)], ALTER OPERATOR FAMILY [alter_operator_family(7)]
Index
This document was created by man2html, using the manual pages.
Time: 05:34:14 GMT, December 24, 2015


--- layout: newsstory title: THAT'S BETTER match: Weymouth 1 Yeltz 2 ---
After a rather lacklustre start to the season, The Yeltz bounced back in style by beating Weymouth 2-1 beside the seaside, with the goals coming from Golden Boy Steve Piearce and Ada Cooper. Hurrah!


It’s time to learn a new language! Python!
Python is a popular, easy-to-use programming language that has significant traction in the field.
Remember the goal is learning to learn, so keep track of what works for you and what doesn’t as you go through the process of exploring Python.
Try to relate things you already know in another language (e.g. what an array is) to the corresponding things in Python (e.g. a list) and how to use them.
Write a bunch of “toy programs” that demonstrate different key features of the language
Explore the standard library that’s available for the language. Skim it briefly for now–the idea isn’t to memorize everything but to file away generally what functionality is available.
Write a more substantial toy program that uses a variety of the features.
Again, keep track of what works for you. Try different things to see what works best for learning new languages.
Make sure you have Python 3 and pipenv installed.
Go to the directory with the Pipfile
and run
pipenv install
After the install completes, run
pipenv shell
This will get you into the virtual environment. At this point, you should be able to run Python 3 by just running python
:
$ python --version
Python 3.6.5
You can exit the virtual environment by typing exit
.
Each directory inside the src/
directory presents exercises revolving around a particular concept in Python. Not all of these concepts are unique to Python (in fact, most probably aren’t). This means that you can leverage knowledge you’ve obtained via exposure to other programming languages towards learning Python.
The suggested order for going through each of the directories is:
hello
– Hello worldbignum
– Print some big numbersdatatypes
– Experiment with type conversionmodules
– Learn to import from modulesprinting
– Formatted print outputlists
– Python’s version of arraystuples
– Immutable lists typically for heterogenous dataslices
– Accessing parts of listscomprehensions
– List comprehensionsdictionaries
– Dictionariesfunctions
– Functionsargs
– Arguments and Keyword Argumentsscopes
– Global, Local, and Non-Local scopefile_io
– Read and write from filescal
– Experiment with module imports and implement a text-based calendarclasses
– Classes and objectsOne of Python’s main philosophical tenets is its emphasis on readability. To that end, the Python community has standardized around a style guide called PEP 8. Take a look at it and then go over the code you’ve written and make sure it adheres to what PEP 8 recommends. Alternatively, PEP 8 linters exist for most code editors (you can find instructions on installing a Python linter for VSCode here). Try installing one for your editor!
Rewrite code challenges you’ve solved before or projects you’ve implemented before in a different language in Python. Start getting in as much practice with the language as possible!
Write a program to determine if a number, given on the command line, is prime.