Hints for The House on Highfield Lane
Each section has a number of clues, getting more explicit down the list. Hopefully you can identify the section you are interested in from the title - without the title being too spoilery. Click on the triangle to the left of "Clue" to reveal the clue.Into the house
Clue one
Pick up the letter, and the house will let Mandy inside.
Find Boots
Clue one
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it.
Clue two
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it. Now, head back to the gallery, and go to the other end, and then east again, to see the same room, but normal size. Should be easier to move the cabinet here!
Clue three
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it. Now, head back to the gallery, and go to the other end, and then east again, to see the same room, but normal size. Should be easier to move the cabinet. Mandy can now go back to the gallery, returning to the giant room. The cabinet is now out from the wall, and she can access the hole (just type IN), to get the boots.
It's Alive
Clue one
Down from the Great Hall is the Mad Science Lab. What does every mad scientist need to animate a body? Reading the journal might give an extra clue.
Clue two
Mandy is going to need lightning to animate a body. Grab the coil of wire, and see what she can find. Where might she find lightning?
Clue three
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Now, how is she going to get on to the roof of the Great Hall?
Clue four
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - commands like PULL LEVER, TURN RIGHT WHEEL LEFT, etc.
Clue five
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing).
Clue six
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Climb up and attach the wire to the weather vane.
Clue seven
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Go UP to climb the telescope, then WEST twice to get on the roof, then TIE WIRE TO WEATHER VANE.
Boots Again
Clue one
Patch will not wear the boots while they have a hole in them. Who could fix them?
Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. She just needs to make the boots small and stop the room resetting.
Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him - he is not very tall. She just needs to make the boots small and stop the room resetting.
Clue four
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Now just stop the nursery resetting.
Clue five
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Back at the nursery, occasionally knock the balloon to keep it afloat, while she asks the man to fix the boots. Or find something sharp. Once done, Patch will put them on?
Even More Boots
Clue one
Patch will not wear the boots because there is something inside one of them. But how is she going to get it out?
Clue two
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big, then go inside them.
Clue three
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big - drop the boots in the normal-sized drawing room, then head to the giant drawing room. Then go inside them with IN, and pick up whatever is in there.
The Theatre Mannequin
Clue one
Get some advice from the mannequin in the theatre. She may need to wind him up.
Clue two
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger.
Clue three
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin.
Clue four
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle.
Clue five
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house.
Clue six
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas.
Clue seven
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas, and will become Hamlet in the Great Hall.
The Horse
Clue one
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield.
Clue two
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield. Heading south will get her to the beach, where she can get sand. Does she have a vessel?
Clue three
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. What else is here?
Clue four
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back?
Clue five
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the knight she turned in the house..?
Clue six
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the horse-shaped chesspiece she turned in the house could be analogous to the horse here..?
Clue seven
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare. Turning the horse-shaped chesspiece in the house got hert here, so turning the dead horse should get her back.
Clue eight
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. Go southwest to find a oar. Turning the horse on the chess board got her here, so use the oar to turn the horse on the battlefield to get back.
The Seed
Clue one
The seed pods are out of reach, but perhaps she could knock them down?
Clue two
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. If she had someone to catch it, the silvers would not be able to steal them.
Clue three
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below (PATCH, WAIT) to catch it - the silvers will not be able to steal it. or tell Patch to hug the tree, then climb it.
Clue four
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod - there are a couple of options here.
Clue five
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass or a sharp tooth?
Clue six
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass! She cannot break the windows in the greenhouse, but most other rooms have windows.
Grow A Tree
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.
Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.
Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?
Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.
Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.
Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).
Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.
Up A Tree
Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...
If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.
The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
Pick up the letter, and the house will let Mandy inside.Clue one
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it.Clue two
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it. Now, head back to the gallery, and go to the other end, and then east again, to see the same room, but normal size. Should be easier to move the cabinet here!Clue three
Head south from the hall to the gallery, then east; Mandy will be in a huge room. She needs to shift the cabinet, to access the hole behind it. Now, head back to the gallery, and go to the other end, and then east again, to see the same room, but normal size. Should be easier to move the cabinet. Mandy can now go back to the gallery, returning to the giant room. The cabinet is now out from the wall, and she can access the hole (just type IN), to get the boots.It's Alive
Clue one
Down from the Great Hall is the Mad Science Lab. What does every mad scientist need to animate a body? Reading the journal might give an extra clue.
Clue two
Mandy is going to need lightning to animate a body. Grab the coil of wire, and see what she can find. Where might she find lightning?
Clue three
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Now, how is she going to get on to the roof of the Great Hall?
Clue four
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - commands like PULL LEVER, TURN RIGHT WHEEL LEFT, etc.
Clue five
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing).
Clue six
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Climb up and attach the wire to the weather vane.
Clue seven
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Go UP to climb the telescope, then WEST twice to get on the roof, then TIE WIRE TO WEATHER VANE.
Boots Again
Clue one
Patch will not wear the boots while they have a hole in them. Who could fix them?
Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. She just needs to make the boots small and stop the room resetting.
Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him - he is not very tall. She just needs to make the boots small and stop the room resetting.
Clue four
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Now just stop the nursery resetting.
Clue five
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Back at the nursery, occasionally knock the balloon to keep it afloat, while she asks the man to fix the boots. Or find something sharp. Once done, Patch will put them on?
Even More Boots
Clue one
Patch will not wear the boots because there is something inside one of them. But how is she going to get it out?
Clue two
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big, then go inside them.
Clue three
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big - drop the boots in the normal-sized drawing room, then head to the giant drawing room. Then go inside them with IN, and pick up whatever is in there.
The Theatre Mannequin
Clue one
Get some advice from the mannequin in the theatre. She may need to wind him up.
Clue two
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger.
Clue three
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin.
Clue four
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle.
Clue five
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house.
Clue six
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas.
Clue seven
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas, and will become Hamlet in the Great Hall.
The Horse
Clue one
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield.
Clue two
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield. Heading south will get her to the beach, where she can get sand. Does she have a vessel?
Clue three
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. What else is here?
Clue four
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back?
Clue five
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the knight she turned in the house..?
Clue six
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the horse-shaped chesspiece she turned in the house could be analogous to the horse here..?
Clue seven
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare. Turning the horse-shaped chesspiece in the house got hert here, so turning the dead horse should get her back.
Clue eight
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. Go southwest to find a oar. Turning the horse on the chess board got her here, so use the oar to turn the horse on the battlefield to get back.
The Seed
Clue one
The seed pods are out of reach, but perhaps she could knock them down?
Clue two
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. If she had someone to catch it, the silvers would not be able to steal them.
Clue three
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below (PATCH, WAIT) to catch it - the silvers will not be able to steal it. or tell Patch to hug the tree, then climb it.
Clue four
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod - there are a couple of options here.
Clue five
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass or a sharp tooth?
Clue six
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass! She cannot break the windows in the greenhouse, but most other rooms have windows.
Grow A Tree
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.
Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.
Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?
Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.
Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.
Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).
Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.
Up A Tree
Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...
If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.
The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
Down from the Great Hall is the Mad Science Lab. What does every mad scientist need to animate a body? Reading the journal might give an extra clue.Clue two
Mandy is going to need lightning to animate a body. Grab the coil of wire, and see what she can find. Where might she find lightning?Clue three
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Now, how is she going to get on to the roof of the Great Hall?Clue four
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - commands like PULL LEVER, TURN RIGHT WHEEL LEFT, etc.Clue five
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west towards the Great Gallery - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing).Clue six
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Climb up and attach the wire to the weather vane.Clue seven
Mandy is going to need lightning to animate a body. Grab the coil of wire, and take it up to the observatory. Use the lever and wheels to open the roof, lower the telescope and point it west - PULL LEVER to open the ceiling, TURN RIGHT WHEEL LEFT repeatedly until the telescope stops going lower, TURN LEFT WHEEL LEFT until the telescope points west (if the observatory roof is open, the Great Hall roof will come into view; you can also EXAMINE THE TELESCOPE to see which way it is pointing). Go UP to climb the telescope, then WEST twice to get on the roof, then TIE WIRE TO WEATHER VANE.Clue one
Patch will not wear the boots while they have a hole in them. Who could fix them?Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. She just needs to make the boots small and stop the room resetting.Clue two
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him - he is not very tall. She just needs to make the boots small and stop the room resetting.Clue four
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Now just stop the nursery resetting.Clue five
Patch will not wear the boots while they have a hole in them. However, the little guy in the nursery has some skill in that area. You will need to open the doll's house to find him. She just needs to make the boots small by dropping them in the giant drawing room, and then picking them up in the normal drawing room. Back at the nursery, occasionally knock the balloon to keep it afloat, while she asks the man to fix the boots. Or find something sharp. Once done, Patch will put them on?Even More Boots
Clue one
Patch will not wear the boots because there is something inside one of them. But how is she going to get it out?
Clue two
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big, then go inside them.
Clue three
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big - drop the boots in the normal-sized drawing room, then head to the giant drawing room. Then go inside them with IN, and pick up whatever is in there.
The Theatre Mannequin
Clue one
Get some advice from the mannequin in the theatre. She may need to wind him up.
Clue two
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger.
Clue three
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin.
Clue four
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle.
Clue five
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house.
Clue six
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas.
Clue seven
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas, and will become Hamlet in the Great Hall.
The Horse
Clue one
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield.
Clue two
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield. Heading south will get her to the beach, where she can get sand. Does she have a vessel?
Clue three
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. What else is here?
Clue four
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back?
Clue five
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the knight she turned in the house..?
Clue six
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the horse-shaped chesspiece she turned in the house could be analogous to the horse here..?
Clue seven
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare. Turning the horse-shaped chesspiece in the house got hert here, so turning the dead horse should get her back.
Clue eight
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. Go southwest to find a oar. Turning the horse on the chess board got her here, so use the oar to turn the horse on the battlefield to get back.
The Seed
Clue one
The seed pods are out of reach, but perhaps she could knock them down?
Clue two
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. If she had someone to catch it, the silvers would not be able to steal them.
Clue three
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below (PATCH, WAIT) to catch it - the silvers will not be able to steal it. or tell Patch to hug the tree, then climb it.
Clue four
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod - there are a couple of options here.
Clue five
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass or a sharp tooth?
Clue six
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass! She cannot break the windows in the greenhouse, but most other rooms have windows.
Grow A Tree
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.
Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.
Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?
Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.
Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.
Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).
Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.
Up A Tree
Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...
If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.
The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
Patch will not wear the boots because there is something inside one of them. But how is she going to get it out?Clue two
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big, then go inside them.Clue three
Patch will not wear the boots because there is something inside one of them. The way to get it out is to use the drawing room to make them big - drop the boots in the normal-sized drawing room, then head to the giant drawing room. Then go inside them with IN, and pick up whatever is in there.Clue one
Get some advice from the mannequin in the theatre. She may need to wind him up.Clue two
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger.Clue three
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin.Clue four
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle. Have you looked in her bag yet?Clue five
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. Have you looked in her bag yet?Clue six
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas.Clue seven
Get some advice from the mannequin in the theatre. She will need to wind him up using a key, like the one in the dining room, but bigger. Drop the key in the normal-sized drawing room, then pick it up from giant drawing room. Now she can wind up the mannequin, and he will ask a riddle; try either talking to him, or asking him about the house. The book she has at the start is the wrong play - but it changes as she go to different areas, and will become Hamlet in the Great Hall.The Horse
Clue one
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield.
Clue two
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield. Heading south will get her to the beach, where she can get sand. Does she have a vessel?
Clue three
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. What else is here?
Clue four
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back?
Clue five
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the knight she turned in the house..?
Clue six
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the horse-shaped chesspiece she turned in the house could be analogous to the horse here..?
Clue seven
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare. Turning the horse-shaped chesspiece in the house got hert here, so turning the dead horse should get her back.
Clue eight
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. Go southwest to find a oar. Turning the horse on the chess board got her here, so use the oar to turn the horse on the battlefield to get back.
The Seed
Clue one
The seed pods are out of reach, but perhaps she could knock them down?
Clue two
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. If she had someone to catch it, the silvers would not be able to steal them.
Clue three
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below (PATCH, WAIT) to catch it - the silvers will not be able to steal it. or tell Patch to hug the tree, then climb it.
Clue four
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod - there are a couple of options here.
Clue five
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass or a sharp tooth?
Clue six
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass! She cannot break the windows in the greenhouse, but most other rooms have windows.
Grow A Tree
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.
Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.
Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?
Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.
Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.
Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).
Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.
Up A Tree
Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...
If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.
The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield.Clue two
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield. Heading south will get her to the beach, where she can get sand. Does she have a vessel?Clue three
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. What else is here?Clue four
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back?Clue five
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the knight she turned in the house..?Clue six
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare, so the horse-shaped chesspiece she turned in the house could be analogous to the horse here..?Clue seven
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. But how does she get back? Chess is a metaphor for warfare. Turning the horse-shaped chesspiece in the house got hert here, so turning the dead horse should get her back.Clue eight
After resolving "The Theatre Mannequin", she can turn the knight on the chess board in the gallery to reach the battlefield, but make sure she picked up the chamber pot from the solar first. Heading south will get her to the beach, where she can get sand. Go southwest to find a oar. Turning the horse on the chess board got her here, so use the oar to turn the horse on the battlefield to get back.Clue one
The seed pods are out of reach, but perhaps she could knock them down?Clue two
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. If she had someone to catch it, the silvers would not be able to steal them.Clue three
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below (PATCH, WAIT) to catch it - the silvers will not be able to steal it. or tell Patch to hug the tree, then climb it.Clue four
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod - there are a couple of options here.Clue five
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass or a sharp tooth?Clue six
The seed pods are out of reach, but she could knock them down if she shakes the tree from the catwalk above. Tell Patch to wait below to catch it - the silvers will not be able to steal it. Now she just needs something sharp to open the pod; like broken glass! She cannot break the windows in the greenhouse, but most other rooms have windows.Grow A Tree
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.
Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.
Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?
Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.
Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.
Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).
Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.
Up A Tree
Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...
If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.
The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
If she plants a seed in the bare earth, can she get it to grow? The thing in the boot might give a hint.Clue two
If she plants a seed in the bare earth, she can use the hourglass to get it to grow.Clue three
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time?Clue four
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer.Clue five
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it.Clue six
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. she can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand).Clue seven
Plant a seed in the bare earth, put the hourglass on the pedestal and then turn it. The seed grows! Into a tiny plant. How can she prolong the growing time? Repeated use of the hourglass will not work, she needs the hourglass to take longer, by both making it bigger and putting more sand in it. She can use the chamber pot from the solar to carry sand (and see the clues for "The Horse" for the sand). she needs to make the hourglass huge to successfully pour sand into it the small opening.Clue one
If you want to climb the tree in the east end of the greenhouse, look at the section called "The Seed". Otherwise...If the tree is big enough to be useful, she cannot climb straight up it. There are various ways around that...
Clue two
If the tree is big enough to be useful, she cannot climb straight up it. She can walk up to the catwalk, and get to it that way. Or get Patch to help her (ask him to hug the tree). Or plant several seeds so they make tangled mess she can climb.The Riddle
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!
Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.
Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.
Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!
Mannequins Everywhere!
Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!
Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.
Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.
Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.
Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.
Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.
Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.
Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.
The "Easter Egg"
Clue one
Talking to Malewicz will give clues; they are in a different colour to make it even easier!Clue two
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few.Clue three
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag.Clue four
Talking to Malewicz will give clues; they are in a different colour to make it even easier! Google a few. Or look at her bag. Come on, I cannot make this any easier, there is only ONE thing it can be!Clue one
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. Just escape the house before that happens!Clue two
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is okay; Mandy does not need to go back in that route and there are alternative routes through the house.Clue three
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins.Clue four
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear.Clue five
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just need to set a trap.Clue six
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. You just find something that makes one appear and hide near by.Clue seven
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by.Clue eight
The mannequins in the dining room slowly accumulate until eventually you cannot enter the room. It is not clear unless you talk to the good doctor and ask him about it, but there is a link between the silver humanoids and the mannequins. If you can capture a silver, the mannequins will disappear. Set a trap by putting the chamber pot under the leaking pipe and hide near by. Sorry, you are on your own after that - you do not need to do this to complete the game.The "Easter Egg"
There is an "Easter Egg". If you find it, at the end Mandy will leave the house "feeling strangely confident about the future."


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Pursuing research on explaining and interpreting deep visual representations using methods from cognitive sceince
Worked on different computer vision research and engineering problems both in academic and industrial projects. Topics included object detection, person re-identification and visual question answering
Implemented the following algorithms to simulate an Internet-Of-Things HetNet in MATLAB: Down-link proportional-fair and SCFDMA Up-link proportional-fair scheduling for LTE, Page-segmentation and RAW based channel-access scheduling for 802.11ah.


"The key to building a strong foundation before launching your product or service is to take the time
to think about your ideal audience, the problems they face, how you can solve those problems, the positive impact you have on their lives and how you are going to help them in a way that’s different
from the competition. These steps are essential pieces to developing clear and valuable product messaging.
Not only will be your "partners" clearly understand what you offer, but your team will thank you when they are confidently delivering a consistent story when speaking with others."
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|
Constrained Optimization
Optimization Plugin for UG4
|
#include "../core/options.h"
#include "../core/parameters.h"
#include "../core/constrained_optimization.h"
#include "../core/transformation.h"
#include "../core/derivative.h"
#include "loss_functions.h"
#include <limits>
#include <numeric>
#include <sstream>
#include <iomanip>
Go to the source code of this file.
Classes | |
| class | co::NewtonOptimizer< E > |
Functions | |
| template<class T > | |
| std::string | co::print_info (const EVarManager< T > &vars, const std::vector< T > &J_T_J_inv_scaled, size_t iteration, T squared_error) |
| template<> | |
| std::string | co::print_info< EFloat64 > (const EVarManager< EFloat64 > &vars, const std::vector< EFloat64 > &J_T_J_inv_scaled, size_t iteration, EFloat64 squared_error) |
The Gauss Newton procedure minimizes functions that can be represented as sums of squares. While the implementation is generic and straightforward, instances of evaluation.h heavily steer the way the actual compuation is done. Currently three line search methods are implemented.
| std::string co::print_info | ( | const EVarManager< T > & | vars, |
| const std::vector< T > & | J_T_J_inv_scaled, | ||
| size_t | iteration, | ||
| T | squared_error | ||
| ) |
Creates a string that stores information about the current Newton iteration. This information includes the values of the currently estimated parameters, error measures and covariances. Because the number of digits saved in the string heavily depends on the width of the underlying numeric datatype, the function is templatized. This entails that wider types save more digits while shorter types are stored with less precision.
| [in] | vars | The status of the variables of the current Newton iteration. |
| [in] | J_T_J_inv_scaled | Inverse of first order Hessian approximation multiplied by the standard deviation. Serves as approximation to Covariance Matrix. |
| [in] | iteration | Current Newton iteration |
| [in] | squared_error | Estimated of squared error between the experimental data points and the simulated data points. |
| std::string co::print_info< EFloat64 > | ( | const EVarManager< EFloat64 > & | vars, |
| const std::vector< EFloat64 > & | J_T_J_inv_scaled, | ||
| size_t | iteration, | ||
| EFloat64 | squared_error | ||
| ) |
Creates a string that stores information about the current Newton iteration for the EFloat64 datatype. This information includes the values of the currently estimated parameters, error measures and covariances. Because EFloat64's underlying value type is a double, 15 digits of precision are saved. Please note that this does not mean that all 15 digits are reliable. Look at the low and high error bounds of the datatype to get an estimate of its true value.
| [in] | vars | The status of the variables of the current Newton iteration. |
| [in] | J_T_J_inv_scaled | Inverse of first order Hessian approximation multiplied by the standard deviation. Serves as approximation to Covariance Matrix. |
| [in] | iteration | Current Newton iteration |
| [in] | squared_error | Estimated of squared error between the experimental data points and the simulated data points |


The web consist of a vast amount of computers from all over the world that interconnect with each other. When someone goes to a web page, the information entered is a HTTP Request.
This request is uses a HyperText Transfer Protocol(HTTP), which is sent to a server. The server replies finding the correct HTML document which the web browser interprets and displays it on the computer screen. Watch this video to have a better concept on the information I just presented.
This Video will explain the process.
HTML is an acronym for HyperText Markup Language and in essence is heart of the web. HTML is composed of:
To explain in full here is a video.
HTML markups are made up of tags. They start with a opening tag and end with a closing tag. Inbetween the opening and closing tags is the content, this is also a tag. These tags all together as a whole arecalled an element.
There are two types of elements inline and block. Inline only occupies the space along the content. Block forms a box or block that works like a container around the content.
These tools exist online to assist in every aspect of developing.
HTML Elements can have other elements inside of them that link to other elements which causes a "tree-like" structure. This structure looks like a grouping of boxes within each other.
The indentented HTML code is located on the box which the content is associated with.
To write code more efficiently, programmers will use text editors. Some of these editors will help by creating a closing tag automatically when you first write an opening tag.
CSS
CCS stands for Cascading Style Sheets. It allows for control over the style of HTML elements. With it, you can assign a class to HTML elements. This change allows the style of all elements to belong to that class.


--- title: Data Validation keywords: fastai sidebar: home_sidebar summary: "This contains functions required to perform cross-validation." description: "This contains functions required to perform cross-validation." ---
TrainValTestSplitter
TrainValTestSplitter(valid_size=0.2, test_size=0.2, random_state=None, stratify=None, **kwargs)
valid_size
0.2
test_size
random_state
None
stratify
kwargs
Split items into random train, valid and test subsets using sklearn train_test_split utility.
items
get_splits
get_splits(y, valid_size=0.2, test_size=0.2, stratify=True, merge_train_valid=False, merge_train_test=False, train_perc=None, random_state=None, **kwargs)
y
True
merge_train_valid
False
merge_train_test
train_perc
check_overlap
check_overlap(a, b)
a
b
leakage_finder
leakage_finder(train, val, test=None)
train
val
test


Unmodified new project
It was created with File > New > Project
The Visual C# > ASP.NET MVC 4 Web Application project type was selected
Then, the Web API template was selected
The template includes a "ValuesController" to respond to web service requests


Dear Sir/CEO, I am Mr.D S Ammer, the purchasing director African Millennium Villages Project. Our head office is situated in Lome, Federal Republic Togo. This agency has been existing since over 3 years. Our duty is to fight against rural poverty in Africa. This scheme has over US$500,000,000,00 involves targeted investment in health, education and farming to help lift African villages out of poverty. Presently we have currently covers around 107 villages in 13 countries, including, Ethiopia, Ghana, Mali, Rwanda, Uganda and Kenya. Under the scheme, villages are supplied with various materials, e.g. mosquito nets to prevent the spread of malaria, fertilizers, clothing of various kinds and treatment for people living with HIV/Aids. This scheme makes up part of the UN'S Millennium Development Goals, which are internationally agreed targets to cut poverty, hunger, disease and boots literacy by 2015 in Africa. I am contacting you for a business; I would like you to register with our agency as one of our foreign suppliers that supplys relief materials to our organization. I have about US$8MILLION to transfer into any secured bank account abroad. The money is an over-invoiced contract amount executed by a foreign supplier and commissioned with African Millennium Villages project (AMVP), and the original supplier has been paid since march last year remaining the over-invoiced amount of $8million. This was intentional and since then the US$8million has been in the suspense account of our organization awaiting for claim. Now i am ready to transfer the fund(US$8million) overseas for our personal business investment and that is where i need your assistance by providing me with a trusted bank account to remit the fund. Then both of us will share the fund. Now, how to start is just for me to pass through my attorney and register your name/company as a sub-contract with African Millennium Villages project, and the date of the registration will be back-dated to the date the contract was awarded to the original supplier. Then you will serve among the foreign suppliers that supplied relief material to our organization awaiting for payment. All arrangements have been put in place to ensure a successful project. Please if you are capable of working this project with me get back to me quickly via this<EMAIL_ADDRESS>We will discuss on the sharing modality of the fund if i receive your positive response. I will send you more details on how we are going to proceed on the claim. Note this project is risk free and genue.With your corporation it will only take just few weeks to accomplish our project. Kind regards Mr.D S Ammer


If you remember what a disaster the ludicrous 1977 remake of "King Kong" turned out to be, you'll likely greet Disney's update of "Mighty Joe Young" with at least some degree of suspicion. But there's no cause for alarm: Thanks to splendid special effects, a few clever moments and a crackling pace, this "Joe" is likely to please fans of the 1949 film as well as delight younger viewers who've never heard of the simian hero before. The title character is a 15-foot high, 2000-pound gorilla who has grown up in the jungles of Tanzania with his guardian Jill (Charlize Theron). When poachers come calling, Jill hastily accepts the offer of scientist Gregg O'Hara (Bill Paxton) to relocate Joe to a Los Angeles preserve. It's not easy for Joe to adjust to city life, however, especially when the sinister hunter Strasser (Rade Serbedzija), who tried to do away with Jill and Joe in their homeland 12 years earlier, arrives in town determined to get his hands on the prized ape. The story is fairly hokey, but director Ron Underwood keeps things moving along so briskly you don't have time to question its goofiness. Though Theron and Paxton are fine and Regina King and David Paymer provide some laughs as the animal specialists who try to help Joe make the transition to his new home, the real star of the movie is of course Joe himself, a combination of Industrial Light and Magic's digital animation and Rick Baker's ape suits; he's an astonishing creation, with an impressive range of emotions. The technical work throughout the film is flawless, and Joe's climactic rampage through La La Land is both funny and exciting. Although "Joe" has taken considerable liberties with the original material, Underwood has also inserted a few charming references to the 1949 film in this version, including the use of "Beautiful Dreamer," the song that kept the first Joe under control, in a seaside sequence and cameo appearances by Terry Moore (the original Jill) and Ray Harryhausen (the stop-motion animation genius who worked on the original movie) as an elegant couple attending a soiree at the conservancy. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


]]>
{{selected | json}} ]]>
class TableDemo implements OnInit { tableData: [ITableItem] = [ {material: 'Acrylic (Transparent)', quantity: 25, unitPrice: 2.90, selected: true}, {material: 'Plywood (Birch)', quantity: 50, unitPrice: 1.25, selected: false}, {material: 'Laminate (Gold on Blue)', quantity: 10, unitPrice: 2.35, selected: false} ]; selected: Array= new Array < ITableItem > (); public tableModel = new MdlDefaultTableModel([ {key: 'material', name: 'Material', sortable: true}, {key: 'quantity', name: 'Quantity', sortable: true, numeric: true}, {key: 'unitPrice', name: 'Unit price', numeric: true} ]); ngOnInit() { this.tableModel.addAll(this.tableData); this.selected = this.tableData.filter(data => data.selected); } selectionChanged($event) { this.selected = $event.value; } } ]]>
The mdl-table component is usually designed to show a small amount of structured data. One version with a special row to select all or some items. You need to provide a IMdlTableModel or you can use the MdlDefaultTableModel
| Attribute | Description |
|---|---|
| table-model | An Instance that impelments the IMdlTableModel |
| table-model-selected | An Array of ITableItems. Each item is marked as selected. |
| table-model-selectionChanged | Event that is triggered if the selection is changed. The value property of the event contains the array with the selected items. |


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Aries Woman In Love
When she falls in love, she will seem to be the most attractive woman on the planet. However insensitive this sign can sometimes be, she is primarily a woman. She will show her emotions through a typical flirting game and not be patient for very long. While expecting from her loved one to have initiative and answer her obvious affection, she will do everything she can to show her direct, sexual nature with a lot of taste. This is her greatest trick -to wear anything and not look indecent.
Aries Woman In Relationships
If she is in love, she will be faithful and always in the mood to support her partner in all his endeavors. In most cases, Aries woman has enough energy for two. This can easily be her problem. Even when she knows it would be best to let the person learn their lesson and find their own way out, she doesn’t understand why she wouldn’t take over the role of savior when she has enough energy and practical sense to do so.
If she is not in love, the relationship can be a rollercoaster ride, from a sexual one to a non-existing one in a matter of minutes. She needs her freedom and as soon as she feels someone shows too much emotion she is not able to answer to, she will easily end the relationship.
Can You Trust Your Aries Woman
Aries woman can be one of the most trustworthy in the entire zodiac. Still, the sign of Aries relies on the sign of Pisces, their predecessor and any unsolved issues from the past can lead into a deep circle of lies. Her biggest problem would be to admit to her new partner that her ex tried to contact her. Not because she feels like cheating on him, but because she can’t recognize her own connection to the past. Aries is a sign that always wants to move forward, and when the past catches up with them, they are not sure how to handle it.
Understanding Your Aries Woman
When she seems too aggressive and loud, try to remember that this is just the way she talks. She expresses herself a bit different that your “regular” woman. This is actually not such a bad thing because you will always know what’s on her mind. It is sometimes hard for her to recognize her emotions and she can easily lose patience for herself and others, but if you give her space to solve her issues on her own, any conflict will be avoided. There is a deep, warm emotional nature to her and a lot of energy she likes to give away to people she loves. It is important not to take her for granted and understand her efforts to make your life better.
 Still, she can be stubborn and inpatient. Her biggest flaw is the lack of understanding for the need of others to do things themselves. This can lead to her imposing opinions and solutions to problems of those around her, when she really shouldn’t be involved.
How To Chose A Gift For Your Aries Woman
She likes practical gifts with clear colors and a simple cut. Everything she wears needs to show her sexuality in a clear and a non-offensive way. Jewelry is a tricky territory since she will either not like it at all, or wear a lot of it. However, make it expensive and discreet, she will treasure it as a sign of your affection. You can always buy her a single red rose, or a hundred of them, but any flowers with a strong scent and a lot of character will do. When she accepts your gift, there is a tiny possibility she will not know how to react. Don’t misunderstand this for a lack of gratitude. Instead, surprise her often. Be it her favorite lipstick, skis, rollerblades or a massage that is paid for, stay focused on her physical needs and never forget her birthday.
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