Three Kings opens just as Desert Storm is winding down, but still, manages to emblemize the whole war in that one opening scene, where the conflict is pared down to its most ridiculous: the American soldier fighting the Iraqi soldier for possession of one small little hill (mound) in the middle of the desert. With an opening like that the movie can only get more ridiculous. It does. It even gets side-splitting ridiculous at times, via a steady run of one-liners, but none of it is without purpose.  No one seems to, especially the soldiers, our three (four) 'kings,' whom we meet mid-celebration via the freeze-frame/subtitle trick (Pulp Fiction, Trainspotting, Lock, Stock & 2 Smoking Barrels, etc) that's still cool, but just barely. First there's the American soldier from the opening scene, Troy (Mark Wahlberg), vying for main-characterhood with Archie (George Clooney), the disillusioned special forces guy. Next there's Chief (Ice Cube), something of a holy roller qua LL Cool J in Deep Blue Sea, but a bit more effective. Last there's the wholly uneducated Vig (Spike Jonze), acolyte of Troy, token Texan. As the trailer spells out, too, soon enough the four of them get a lead on Saddam Hussein's stolen gold, and--making the cinematic leap that stealing from a thief isn't wrong--they set out one hot, final morning to quietly 'recover' it. But of course everything goes wrong, not the least of which is that their consciences kick in, and they begin to figure out 'why' they're there after all: to save refugees (i.e., be the Schindlers of the Persian Gulf). It's no big leap from there to the convention that when the thief in the movie is both sympathetic and gets the 'loot' early on, then that loot will have to be traded in for something more lasting. It even happens like that in Trapped in Paradise, a movie without all the moral clutter of a morally-dubious war, the kind of war which, in Lethal Weapon, produced Shadow Company, the bad guys who did essentially the same thing our three (four) kings are doing in Three Kings.  War movies tend to work like this whether they want to or not. It takes an especially cool hand like Kubrick's to rise above it (Full Metal Jacket). Three Kings isn't Kubrick, not quite, although it does have its own brand of camera/editing work, which, when combined with the sepiatone cinematography qua the Courage Under Fire flashbacks, manages both to rush everything past and wash it out in a way we suspect accurately captures the American soldier's experience. Or, rather, it seems to capture what we imagine the memory of that experience must be like, which is quite a feat in itself for director David O. Russell. But of course this 'thirsty' cinematography could be called Peckinpah, too, and, with Three Kings, convincingly so, as the story of these four soldiers is almost uncomfortably similar to The Wild Bunch (Clooney as Holden, etc), even going so far as to leave the simpleton/hick back to the guard the prisoners, or, on a larger scale, having the good bad guys get righteous when it really counts. And then of course too one of their own gets taken hostage, tortured, all that. At least it strays from the path a little when Troy--the hostage--has a few bonding-type scenes with his captor, which writer John Ridley and Russell wisely back out of just as it was starting to feel Crying Game-ish. In the end, though--and beneath all the fancy camerawork perhaps meant to appeal to an audience usually not tuned into social issues--Three Kings is more or less a social statement: that America was motivated into the Gulf by greed. In case we miss this, the three (four) kings become aware for us, when they have to see firsthand the results of that war ('their actions')--or, when Troy is forced to drink oil, which is a touch heavy-handed, but so be it. The point gets made, at least. And it's not the only one: after Wag the Dog, of course the media has to play a role here, in a war fought on CNN. In this case, however--as with Electric Horsemen--that role is a redemptive one, which dovetails nicely with the Biblical allegory operating behind the scenes, ever so quietly. At one point a tanker of milk even spills out into this Euphrates valley, tempting us to make all kinds of allegorical connections. Before we can, though, Russell's rushed on to the next scene, opted to let it all accrete when he could have dwelt on it, which, like nearly everything else in Three Kings, was the correct decision, the proper amount of restraint, not the easy way out. It shows. The only thing missing is the Buffalo Springfield the trailer promised, but it's more than made up for, simply by the pleasant surprise that the trailer only covered the first third of the movie. Which is to say there's a lot more to Three Kings than you go in expecting, but, too, just enough conventional stuff that you never get lost. (c) 1999 Stephen Graham Jones
for more like this, check out http://www.cinemuck.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
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Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using lorem ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English
It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
It is a long established fact that a reader will be distracted by the readable contenr of a page when lookng at its layout
It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at this layout.
Lorem ipsum dolor sit amet consectetur adipisicing elit. Eaque dicta ad amet dolorum eligendi temporibus ipsa voluptatum recusandae vitae illum.
Lorem ipsum dolor sit amet consectetur adipisicing elit. Eaque dicta ad amet dolorum eligendi temporibus ipsa voluptatum recusandae vitae illum.


#include <stTreeInformation.h>
Inheritance diagram for stTreeInformation:
Marcos Rodrigues Vieira<EMAIL_ADDRESS>Definition at line 172 of file stTreeInformation.h.
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Creates a new FatFactor result for a tree with a given height.
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Disposes this FatFactor result. |
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This method uses the information available to calculate the FatFactor. Since this method is a quite expensive, the flag ready is used to avoid unnecessary calls to this method. To assure this, never call this method directly, call Validate() instead. Referenced by Validate(). |
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This method calculates the optimal tree info based on the same rules used to calculate the best M-Tree and Slim-Tree configuration. It assumes that all objects are stored in the last level of the tree and the number of links in an internal node is equal to occupation. Since not all trees follow these rules, a method called SetOptimalTreeInfo() may be used to fill the information about the optimal tree.
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Returns a clone of this instance.
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Returns the absolute FatFactor for this tree. The result of this method is meanless if HasOptimalTree() returned false. Implements stTreeInfoResult. Definition at line 246 of file stTreeInformation.h. References bloatFactor, and Validate(). |
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Returns the global FatFactor. Implements stTreeInfoResult. Definition at line 229 of file stTreeInformation.h. References fatFactor, and Validate(). |
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Returns the maximum height of the tree. Implements stTreeInfoResult. Definition at line 190 of file stTreeInformation.h. |
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Returns the FatFactor for a given level.
Implements stTreeInfoResult. Definition at line 221 of file stTreeInformation.h. References stTreeInformation::stLevelInfo::FatFactor, levelData, and Validate(). |
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Returns the mean size of the objects stored in the tree. This value is useful to help tree developers to calculate the optimal tree. Implements stTreeInfoResult. Definition at line 238 of file stTreeInformation.h. References objectSizeCount, and objectSizeSum. |
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Returns the minimum height of the tree. Implements stTreeInfoResult. Definition at line 197 of file stTreeInformation.h. References minHeight. |
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Returns the number of objects indexed by the tree. Implements stTreeInfoResult. Definition at line 212 of file stTreeInformation.h. References objectCount. |
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Returns the optimal height of the tree. The result of this method is meanless if HasOptimalTree() returned false. Implements stTreeInfoResult. Definition at line 205 of file stTreeInformation.h. References optimalHeight. |
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Returns true if this information includes the optimal tree data. Implements stTreeInfoResult. Definition at line 324 of file stTreeInformation.h. References optimalLevelData. |
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This method invalidates the current calculated FatFactor data. These data will be recalculated again when required. Implements stTreeInfoResult. Definition at line 255 of file stTreeInformation.h. References ready. Referenced by UpdateIntersections(), UpdateNodeCount(), and UpdateObjectCount(). |
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Resets all data acquired from the tree. All fields are set to 0. |
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Sets the information obout the optimal tree. This information is used to calculate some of the tree's statistics.
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Updates the number of intersections of a given level.
Definition at line 266 of file stTreeInformation.h. References stTreeInformation::stLevelInfo::Intersections, Invalidate(), and levelData. |
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Updates the mean size of the object by adding a new object entry. To make this computation more accurate, avoid to add a given object more than once.
Definition at line 303 of file stTreeInformation.h. References objectSizeCount, objectSizeSum, and stSize. |
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Updates the minimum height of the tree. If the minimum height is constant, this method may be avoided.
Definition at line 315 of file stTreeInformation.h. References minHeight. |
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Updates the number of nodes of a given level.
Definition at line 278 of file stTreeInformation.h. References Invalidate(), levelData, and stTreeInformation::stLevelInfo::NodeCount. |
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Updates the number of objects of a given level.
Definition at line 290 of file stTreeInformation.h. References Invalidate(), levelData, and stTreeInformation::stLevelInfo::ObjectCount. |
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Updates the FatFactor data when required. It must be called once before all FatFactor returning method to assure the consistency of data.
Definition at line 471 of file stTreeInformation.h. References Calculate(), and ready. Referenced by GetAbsoluteFatFactor(), GetGlobalFatFactor(), and GetLocalFatFactor(). |
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Value of the BloatFactor (the absolute FatFactor ?). Definition at line 423 of file stTreeInformation.h. Referenced by GetAbsoluteFatFactor(). |
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Value of the global FatFactor. Definition at line 418 of file stTreeInformation.h. Referenced by GetGlobalFatFactor(). |
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Height of the tree. Definition at line 408 of file stTreeInformation.h. |
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Information about each level. Definition at line 443 of file stTreeInformation.h. Referenced by GetLocalFatFactor(), UpdateIntersections(), UpdateNodeCount(), and UpdateObjectCount(). |
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Minimum height. Definition at line 413 of file stTreeInformation.h. Referenced by GetMinHeight(), and UpdateMinHeight(). |
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Number of objects indexed by the tree. Definition at line 428 of file stTreeInformation.h. Referenced by GetObjectCount(). |
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Number of objects used to compute the mean object size. Definition at line 438 of file stTreeInformation.h. Referenced by GetMeanObjectSize(), and UpdateMeanObjectSize(). |
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Total object size used to compute the mean object size. Definition at line 433 of file stTreeInformation.h. Referenced by GetMeanObjectSize(), and UpdateMeanObjectSize(). |
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The height of the optmal tree. Definition at line 453 of file stTreeInformation.h. Referenced by GetOptimalHeight(). |
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Information about each level of the optmal tree. Definition at line 448 of file stTreeInformation.h. Referenced by HasOptimalTree(). |
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This flag is used to determine the availability of the FatFactor information. If this flag is false, it is necessary to call Calculate() to make the information ready to use.
Definition at line 463 of file stTreeInformation.h. Referenced by Invalidate(), and Validate(). |


Red Hat Update Infrastructure overview
The Red Hat Update Infrastructure enables the patching of a Red Hat virtual machine without any requirement for registering the virtual machine on the Red Hat network. To achieve this, each Red Hat Enterprise Linux (RHEL) virtual machine must have an RPM installed that configures the RHUI repository servers and provides the required certificates.
The RHUI services consist of:
Red Hat Update Appliance (RHUA), which builds and manages the repositories
Content Distribution Servers (CDS), which serve content to clients
The UKCloud RHUI service supplies access to the following repository groups, each group is installed by an RPM. You can only have one RPM installed per RHUI client virtual machine.
RHEL6-Standard
Red Hat Enterprise Linux 6 Server - Extras from RHUI (RPMs) (i386)
Red Hat Enterprise Linux 6 Server - Extras from RHUI (RPMs) (x86_64)
Red Hat Enterprise Linux 6 Server - Optional from RHUI (RPMs) (6Server-i386)
Red Hat Enterprise Linux 6 Server - Optional from RHUI (RPMs) (6Server-x86_64)
Red Hat Enterprise Linux 6 Server - RH Common from RHUI (RPMs) (6Server-i386)
Red Hat Enterprise Linux 6 Server - RH Common from RHUI (RPMs) (6Server-x86_64)
Red Hat Enterprise Linux 6 Server from RHUI (RPMs) (6Server-i386)
Red Hat Enterprise Linux 6 Server from RHUI (RPMs) (6Server-x86_64)
Red Hat Enterprise Linux 6 Server - Supplementary from RHUI (RPMs) (6Server-i386)
Red Hat Enterprise Linux 6 Server - Supplementary from RHUI (RPMs) (6Server-x86_64)
Red Hat Software Collections for RHEL Server from RHUI (RPMs) (6Server-i386)
Red Hat Software Collections for RHEL Server from RHUI (RPMs) (6Server-x86_64)
RHEL7-Standard
Red Hat Enterprise Linux 7 Server - Extras from RHUI (RPMs) (x86_64)
Red Hat Enterprise Linux 7 Server - Optional from RHUI (RPMs) (7Server-x86_64)
Red Hat Enterprise Linux 7 Server - RH Common from RHUI (RPMs) (7Server-x86_64)
Red Hat Enterprise Linux 7 Server from RHUI (RPMs) (7Server-x86_64)
Red Hat Enterprise Linux 7 Server - Supplementary from RHUI (RPMs) (7Server-x86_64)
Red Hat Software Collections RPMs for Red Hat Enterprise Linux 7 Server from RHUI (7Server-x86_64)
High Availability and Extended Update Support
High Availability (HA) and Extended Update Support (EUS) are premium Red Hat services. Customers will need to notify UKCloud for access to these repositories or will need to bring their own licenses to support these additional services. If required, we can provide access to additional repositories such as Scalable File System, Load Balancer or Resilient Storage. To access these services, please raise a UKCloud Support Service Request directly via My Calls and it will be uploaded to your private catalogue.
Feedback
If you find a problem with this article, click Improve this Doc to make the change yourself or raise an issue in GitHub. If you have an idea for how we could improve any of our services, send an email to feedback@ukcloud.com.


What Is Pre-Exposure Prophylaxis (PrEP)?
“PrEP” stands for Pre-Exposure Prophylaxis. PrEP is a way for people who don’t have HIV but who are at very high risk of getting it to prevent HIV infection by taking a pill every day. The pill contains two medicines that are also used to treat HIV. If you take PrEP and are exposed to HIV through sex or injection drug use, these medicines can work to keep the virus from taking hold in your body.
PrEP is a powerful HIV prevention tool and can be combined with condoms and other prevention methods to provide even greater protection than when used alone. But people who use PrEP must commit to taking the drug every day and seeing their health care provider for follow-up every 3 months.
Can Anyone Use PrEP?
PrEP is not for everyone. Federal guidelines recommend that PrEP be considered for people who are HIV-negative and at very high risk for HIV infection. This includes anyone who is in an ongoing relationship with an HIV-positive partner.
If you have a partner who is HIV-positive and are considering getting pregnant, talk to your doctor about PrEP. It may be an option to protect you and your baby.
PrEP involves taking medication daily and regular visits to a health care provider.
Also, PrEP is only for people who are at ongoing substantial risk of HIV infection. For people who need to prevent HIV after a single high-risk event of potential HIV exposure—such as sex without a condom, needle-sharing injection drug use, or sexual assault—there is another option called post-exposure prophylaxis, or PEP. PEP must begin within 72 hours of exposure. See our PEP page more information.
It’s also important to remember that taking PrEP will not prevent you from getting syphilis, gonorrhea, chlamydia, or other sexually transmitted diseases. Similarly, for those taking PrEP because of injection drug use risks, PrEP will not protect you from getting hepatitis C, skin, or heart infections.
How Well Does PrEP Work?
When taken every day, PrEP has been shown to reduce the risk of HIV infection in people who are at high risk by more than 90%. PrEP is much less effective if it is not taken consistently. PrEP can be even more effective if it is combined with other ways to prevent new HIV infections like condom use, drug abuse treatment, and treatment for people living with HIV to reduce the chance of passing the virus to others.
 Information on the details of these studies can be found at www.cdc.gov/hiv/prep.
Is PrEP Safe?
Some people in clinical studies of PrEP had early side effects such as an upset stomach or loss of appetite, but these were mild and usually went away within the first month. Some people also had a mild headache. No serious side effects were observed. If you are on PrEP, you should tell your healthcare provider if these or other symptoms become severe or do not go away.
What Medications Are Used In PrEP?
The pill approved by the Food and Drug Administration (FDA) for daily use as PrEP for people at very high risk of getting HIV infection is called Truvada®. Truvada® is a combination of two HIV medications (tenofovir and emtricitabine). These medicines work by blocking important pathways that HIV uses to set up an infection. If you take PrEP daily, the presence of the medicine in your bloodstream can often stop HIV from taking hold and spreading in your body. If you do not take PrEP every day, there may not be enough medicine in your bloodstream to block the virus. PrEP can only be prescribed by a health care provider and must be taken as directed to work.


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The mission of the Coalition for the Barbados Association of Central Florida (CBAOCF), otherwise known as Central Florida Bajans (CFL Bajans), is to encourage networking and to promote kinship among Barbadians (Bajans) living in Central Florida. Our association maintains avenues of communication between Barbadians in Central Florida and their homeland Barbados, and fosters educational, cultural, and business operations, to further the joint interests of Bajans in both regions in an open, friendly environment.
The Coalition for the Barbados Association of Central Florida (CBAOCF), otherwise known as the Central Florida Bajans (CFL Bajans), started in 1991, and currently has a membership affiliation of approximately 150 individuals. Over the past 27 years, we have made significant contributions to the local Central Florida community, and to charities, individuals, and schools in Barbados. This includes our adoption and support of the St. Lucy District Hospital in Barbados, and the offering of an annual scholarship to a worthy student of Bajan (Barbadian) heritage who resides in our local community.
President
Dr. Dale Husbands has been a member of the association since its inception in 1991. He migrated to the U.S.A. in 1975. In 1980, Dale joined the United States Air Force as a computer specialist. Currently, he is a tenured professor at Valencia Community College, in Information Technology.
Vice President
Mr. Dennis “Deputy” Morris is a retired Orange County Deputy Sheriff, having served twenty-three years both as a patrol deputy, and an elementary D.A.R.E. and middle school Resource Officer. After his retirement, he rekindled his love for real estate and is currently a realtor.
Treasurer
Marquez spent his early years between the parishes of St. Joseph, St.George, and St. Philip, before emigrating in 1997. To escape cold weather, he first moved to Melbourne, FL, before relocating to Orlando, Tampa, then back to Orlando. Currently, he works in Airport Operations at Orlando International Airport.
Recording Secretary
Corresponding Secretary
Assistant Treasurer
Parliamentarian
Michael N Roach has been a member of the association since 2010. He came to the USA as he was transferred with Marriott Corporation to New York in 1984. He moved to Florida in 1991 with The Ritz Carlton Hotels. Michael recently retired from the Walt Disney Company.
Member-at-Large
We work to open and maintain avenues of communication between Barbadians in Central Florida and their homeland; and to foster educational, cultural and business operations to further the interests of Barbadians in both regions. Check what we do and our friends!
Get PLUGGED INTO ALL! Becoming a member allows you to:


| Birthday | 21st May 1997 |
| Website | https://k-koech.github.io/portfolio/ |
| Phone | +254725801772 |
| City | Ongata Rongai, Nairobi, Kenya |
| Hobbies | Coding, Watching football and Bike riding. |
The site shows everything about fashion. You can register, login, sell and contact your favourite designers.
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
Anitas Kitchen shows the hotel location, menu, meals offered, customers feedback section and contact information.
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
It shows my favourite band, about it and its crew and the videos.
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
KK Resort template shows facilities offered in the Resort like activities,accomodation, travel arrangements and contact information
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
In the project you can Create, Read, Update and Delete using Javascript.
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
The project tracks the daily milk production in the Farm and the earnings per day, month and year.
LANGUAGES USED: Javascript, HTML, CSS and Bootstrap
Innovative and deadline-driven Web Developer and Graphic Designer with 1+ years of experience designing and developing Web Apps.
Moringa School
Learning fullstack development with Angular, Django, Flask, Bootstrap, Javascript and HTML and CSS.
Multimedia University of Kenya
Studied Bsc in IT with C, C++, SQL AND PHP skills with Figma and Photoshop designing.
I have a lot of passion in programming and one day, I would like to create Apps to solve real life problems. I do like coding even when am free.
Nairobi
Freelancing


module OpenExchangeRates::Mapping
Overview
Mapping for OpenExchangeRates object
Defined in:
open_exchange_rates/mapping/convert.cropen_exchange_rates/mapping/currencies.cr
open_exchange_rates/mapping/latest.cr
open_exchange_rates/mapping/time_series.cr
open_exchange_rates/mapping/usage.cr


§353-26 Removal of conservator. The conservator may be removed, and another conservator appointed in the former conservator's place, whenever the judge thinks there is just cause for removal. [L 1987, c 338, pt of §3; am L 2004, c 161, §13; am L 2005, c 22, §22]


Figure 10.1
Negotiated Flag:-
This checkbox is used to identify whether the Account Number is registered for negotiated rates or not. If this is checked only, Negotiated Rates checkbox will be enabled.
Negotiated Rates from Carrier Configuration:-
This checkbox used to identify whether to use Negotiated Rates Freight Charges in shipment page or not. Depending on selection of this option in carrier configuration module, user can select this option on carrier and organization basis.
If check box is checked Negotiated Rates will be shown in both freight Charges and Shipment cost fields. Value in Freight charges field will be saved to oracle.
If check box is unchecked Negotiated rates values will be saved in Shipment Cost field and Published Rates in Freight Charges field. . Value in Freight charges field will be saved to oracle.
Effect in Shipping Responsibility:-
In the Shipping Module we can see both Negotiated and Published rates Cost on Total Freight Charges field according to the Check box (Negotiated Rates) status in carrier configuration. This field is editable. User can still change the freight charges before Ship Confirming.
Note: For FedEx, we refer Negotiated Rates as Published Charges. The shipment cost and freight charges functionality is same as that of UPS Negotiated rates.
• For FedEx, if Negotiated Rates checkbox is checked, then discounted charges will be shown in shipment cost field and Dangerous goods discounted charges will be shown in hazmat charges field present in FedEx Package Options screen.


Education and Work
Work Experience
ACME Scenic & Display – Portland, Oregon – 1996-2002, 2006–2007, 2013-Present
Installer I
- Event instillation and direct client liaison for ACME Scenic and Display
- On-site lead for the creation of event spaces, high level displays, large scale kickoff presentations as well as fundraisers and corporate meetings
- Adapted and repair of display, product or show set up to meet/excel in client expectations
- Assist in welding and industrial design with projects and creations
- Work with internal departments and external vendors towards project completion
Shipping and Receiving, Warehouse
- Managed and prioritized all incoming and outgoing packages shipped via UPS/FedEx to the Nike Campus and to other creative projects
- Provided assistance in the welding and carpentry shops as well as with design processes and ideas
American Tinnitus Association – Portland, Oregon – 2009-2013
Social Media Marketing Manager
- Organized, monitored, and managed all social media outlets for the organization
- Created a functional social media policy for the organization
- Increased public awareness, transparency, and presence through online sources
- Designed graphics via Creative Suite for social media, print, and electronic publications
Fulfillment Coordinator
- Co-managed the organization’s ListMaster program (a private database with over 195,000 entries)
- Compiled daily donation reports
- Processed all credit card donations and product orders
- Managed shipping and receiving products for online store
- Coordinated and managed questions, concerns, and other communications that were sent to the main organization email
- Assisted in the design of new print materials
Habitat for Humanity – AmeriCorps State – Biloxi, Mississippi – 2007-2008
Assistant Construction Supervisor, Assistant Rehab Supervisor
- Trained and worked with groups of 10-45 volunteers toward eliminating poverty housing
- Oversaw and coordinated these groups in over 75 houses in a Post-Katrina environment
- Managed coordination and delivery of materials and appliances to 40 houses under tight deadlines
- Provided logistical leadership and guidance for a team of fellow AmeriCorps for the project
Education
Portland State University
Portland, OR
Certificate of Completion – Project Management
University of Oregon
Eugene, OR
- Bachelor of Science – Art & Political Science
- Minor in Multimedia & Graphic Design


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Drag the corners of the triangle to move it around.
Given a triangle, consider the following (seemingly unrelated) sets of points:
- The three midpoints of the sides (light blue dots, to the right)
- The feet of the altitudes (red dots to the right)
- The midpoints of the lines from each triangle-vertex to the orthocenter (yellow dots to the right)


Classes
Members
(private, static) _requestInterceptors :Array
Holds response extractors
Type:
- Array
- Source:
- See:
(private, static) _responseExtractors :Array
Holds response extractors
Type:
- Array
- Source:
- See:
(private, static) _responseInterceptors :Array
Holds the response interceptors
Type:
- Array
- Source:
- See:
Methods
(private, static) _createUrl(route, paramsopt) → {String}
Create a url based off a route and a parameter object
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
route |
String | The route for the request, from when the factory was created |
||
params |
Object |
<optional> |
{} | The URL parameters for the request |
- Source:
- To Do:
-
- Fix the config object; pass it in instead of referring to it directly
Returns:
The created url, complete with the baseURL prepended and the parameters URL-encoded and appended
- Type
- String
(private, static) _findBodyAndParams(args, element) → {Object}
Takes the arguments from a function call, figuring out what's what
The arguments is an array of parameters in three different formats. The last parameter is always an optional parameters object.
The first arguments are strings, denoting the properties to send in the request. The last argument is the parameters object
(String..., [Object])
The first argument is a list of the properties that should be sent in the request. The second (and last) is the parameters object
(Array, [Object])
The first argument is the body that should be sent in the request. The second…well…you can guess: it's our old friend, the parameters object! :)
(Object, [Object])
Parameters:
| Name | Type | Description |
|---|---|---|
args |
Array | The arguments array from the function call |
element |
Element | The Element in question |
Returns:
{body: Object, params: Object}
- Type
- Object
Example
let {body, params} = Rest._findBodyAndParams(args, element)
(private, static) _makeRequest(config, verb, route, params, factory, bodyopt) → {Promise.<xhr.response>}
Makes a request with the necessary config
Parameters:
| Name | Type | Attributes | Default | Description |
|---|---|---|---|---|
config |
Object | |||
verb |
String | The HTTP verb: GET, POST, PATCH, PUT |
||
route |
String | |||
params |
Object | {} | The URL parameters for the request |
|
factory |
Factory | |||
body |
Object |
<optional> |
The body of the request |
Returns:
A promise that is resolved or rejected based on the request
- Type
- Promise.<xhr.response>
(private, static) _restify(response, factory, config) → {Element}
"Restifies" an element: add the default Rest methods to the prototype, and run it through the transformer
Parameters:
| Name | Type | Description |
|---|---|---|
response |
Object | The response object from |
factory |
Factory | The factory object that created the request |
config |
Object | The configuration for the element |
Returns:
The newly created Element, as returned by Factory.create
- Type
- Element
(static) addRequestInterceptor(func)
Adds a response interceptor, which is run before a request is sent
Parameters:
| Name | Type | Description |
|---|---|---|
func |
function | The interceptor (see the example) |
Example
Rest.addRequestInterceptor(function(requestConfig, xhr, reject)) {
requestConfig.route // the URL for the request, minus the
requestConfig.params // the parameters for the request
requestConfig.body // the request body
})
Expected format:
function(requestConfig, xhr, reject)
(static) addResponseExtractor(func)
Adds a response extractor, which manipulates the data after the response is received, but after interceptors are run
Parameters:
| Name | Type | Description |
|---|---|---|
func |
function | The extractor |
Example
Rest.addResponseExtractor(function(data) {
return data
})
(static) addResponseInterceptor(func)
Adds a response interceptor, which is run when a response is received
Parameters:
| Name | Type | Description |
|---|---|---|
func |
function | The interceptor (see the example) |
Example
Rest.addResponseInterceptor(function(data, responseType, route, responseURL, reject, xhr)) {
data: The response data
responseType: The response type. See the docs
route: The route used for _makeRequest
responseURL: See the docs for `XMLHttpRequest.responseURL`
reject: The `reject` method from the Promise for the request
xhr: The XHR object used to make the request
})
Expected format:
function(data, responseType, route, responseURL, reject)
(static) factory(route, factoryTransformer, elementTransformer, customConfig) → {Factory}
The factory creator method for RestJS
Parameters:
| Name | Type | Description |
|---|---|---|
route |
String | The route |
factoryTransformer |
Object | function | A transformer that is either added to the factory (if it's an object) or run on the factory (if it's a function) |
elementTransformer |
Object | function | A transformer that is either added to the element (if it's an object) or run on the element (if it's a function) |
customConfig |
Object | A custom configuration object @see Rest.Config |
Returns:
A newly created Factory
- Type
- Factory


EnterKeyAction QML Type
Provides attached properties for customizing the enter key. More...
| Import Statement: | import QtQuick.VirtualKeyboard 2.2 |
Attached Properties
Detailed Description
The EnterKeyAction type provides attached properties which allows customizing the enter key button of the keyboard.
The EnterKeyAction must be used directly inside the item receiving input focus, e.g. TextInput.
For example:
TextInput { id: myInput EnterKeyAction.enabled: myInput.text.length > 0 || myInput.inputMethodComposing EnterKeyAction.label: "Next" Keys.onReleased: { if (event.key === Qt.Key_Return) { // execute action } } }
Attached Property Documentation
Sets the action id for the enter key in virtual keyboard. When the action id is set, it takes preference over the label and sets the icon for the enter key.
EnterKeyAction.None
No action defined.EnterKeyAction.Go
Action performs go operation. For example taking user to the entered url.EnterKeyAction.Search
Action performs search operation.EnterKeyAction.Send
Action sends the entered text.EnterKeyAction.Next
Action moves the input focus to the next field accepting text input.EnterKeyAction.Done
Same asEnterKeyAction.Next
, except all the text input is done.


@import controllers.ui.{routes => uiRoutes} @import views.AuthForView @import views.html.Main @(userDetails: UserInfo, registeredClients: Seq[RegisteredApplication])(implicit rh: RequestHeader, msgs: MessagesApi, lang: Lang) @Main("Your account", AuthForView.isAuthenticated(rh), AuthForView.isOrgUser(rh)) {
@{userDetails.email}
Member since @{userDetails.createdAt.toString("yyyy-MM-dd")}
Update your detailsYour email address is verified
} else {You need to verify your email address
} @if(userDetails.mfaEnabled) {Two factor authentication is enabled
} else {Enable two factor authentication
} Review account securityYou have
@{registeredClients.length}
registered client@if(registeredClients.length != 1) {s}
View clientsYou have authorised
@{userDetails.authorisedClients.length}
app@if(userDetails.authorisedClients.length != 1) {s}, to access your data
View authorised apps


sum (expr, dim1, dim2, <,tinc> <,-b>)
Sums the result of expr
over the specified dimension range.
If the summing dimension is time, an optional time increment tincr
may be specified.
expr
- any valid GrADS expression dim1
- the start point for the sumdim2
- the end point for the sumtinc
- optional increment for time summing-b
- use exact boundaries
dim1
and dim2
are standard
GrADS dimension expressions whose dimensions must match.
dim1
and dim2
are specified in world coordinates, the coordinates are converted to the nearest
integer grid coordinates based on the scaling of the default file.
-b
boundary flag is specified. The boundry flag indicates that the
sum should be taken to the exact boundaries specified by
dim1
and dim2
, rather than
the nearest grid points.
asum
function recognizes this and weights appropriately.
To calculate an sum without any weighting, use the sumg
function.


Ward: {{ politician.ward }}
Phone: {{ politician.phone }}
Fax: {{ politician.fax }}
Email: {{ politician.email }}
Office Address: {{ politician.office_address }}
Office City: {{ politician.office_city }}
Office Zip: {{ politician.office_zip }}
City Hall Phone: {{ politician.city_hall_phone }}
City Hall Address: {{ politician.city_hall_address }}


This is a library which will help me to create my other projects good and easy to develope for me.
@typography
Biggest Heading
Second Biggest Heading
Normal Text
str
Small Text
@containers
fluid container
This is a fluid container covers to the whole page
center container
This is a fluid container covers only the certian width of the pageThis is a fluid
container covers only the certian width of the pageThis is a fluid container covers only the certian width of
the pageThis is a fluid container covers only the certian width of the pageThis is a fluid container covers only
the certian width of the page
We are an open community of developers building resources for a better Web, regardless of brand, browser, or
platform. Anyone can contribute and each person who does makes us stronger. Together we can continue to
drive innovation on the Web to serve the greater good. It starts here, with you.
off-White Section
We are an open community of developers building resources for a better Web, regardless of brand, browser, or
platform. Anyone can contribute and each person who does makes us stronger. Together we can continue to
drive innovation on the Web to serve the greater good. It starts here, with you.


This is the statement for problem group one.
You can add a link to websites like this:
http://www.google.com.
You can add images like this:
The image source can either be a local path, or some web URL. Images can be embedded
anywhere: within problem groups, problems or options.
It also supports syntax highlighting like this:
int a = 2;
int b = 3;
System.out.println(a + b);
Quizgen supports LaTeX:
\[
a = \begin{pmatrix} 1 \\ 3 \\ 2 \end{pmatrix} , \quad
b = \begin{pmatrix} 2 \\ 6 \\ 4 \end{pmatrix} , \quad
c = \begin{pmatrix} 1 \\ 3 \\ 0 \end{pmatrix} .
\]
A blank line marks the end of this problem group introduction text and the
beginning of the first problem.


KE EMuWeb Query Statistics
Thu, 4 Dec 2008
(since Wed, 12 Nov 2008)
Number of Queries today
Total Number of Queries
0
Daily statistics
Most common full search terms today
Terms
# of Searches
Most common search words today
Word
# of Searches
Most common search phrases today
Phrase
# of Searches
Most accessed catalogue records today
Record
# of Hits
Total statistics
Most common full search terms as entered of all time
Terms
# of Searches
Most common search words of all time
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Record
# of Hits
Last updated: Fri Dec 5 06:30:01 2008
© Copyright 2003-2006 KE Software Pty Ltd


Facts are identifiable pieces of data, collected by agents or loaded when the server starts. A source is a collection of facts. Rules are boundaries to ensure specific traits cannot be used.
+ new fact
+ new rule
+ new relationship
Delete Fact Source?
Are you sure you want to delete this fact source? This cannot be undone.


Club Championship 2021 Event 2
| Naseby 10 |
24 April 21 |
|
10 |
miles |
| Name |
Position |
Road bike |
Actual Time |
Avg. mph |
| |
|
|
|
|
| George
Fox |
1 |
|
00:20:53 |
28.73 |
| David
Mead |
2 |
|
00:21:26 |
27.99 |
| Paul
Pardoe |
3 |
|
00:21:33 |
27.84 |
| Sam
McDonald |
4 |
|
00:21:52 |
27.44 |
| Jack
Patmore |
5 |
|
00:22:06 |
27.15 |
| Malcolm
Smith |
6 |
|
00:22:16 |
26.95 |
| Martin
Jones |
7 |
|
00:22:34 |
26.59 |
| Ian
Knight |
8 |
|
00:22:35 |
26.57 |
| Gary
Roberts |
9 |
|
00:22:49 |
26.30 |
| Steve
Maile |
10 |
|
00:22:57 |
26.14 |
| Simon
Pitchford |
11 |
|
00:23:05 |
25.99 |
| Phil
Rayner |
12 |
|
00:23:13 |
25.84 |
| Kevin
Hobbs |
13 |
|
00:23:16 |
25.79 |
| Andy
Sharman |
13 |
|
00:23:16 |
25.79 |
| Matt
Donovan |
15 |
|
00:23:25 |
25.62 |
| Richard
Golding |
15 |
|
00:23:25 |
25.62 |
| Simon
Murphy |
17 |
|
00:23:26 |
25.60 |
| Enrico
Cacciatori |
18 |
|
00:23:27 |
25.59 |
| Ben
Farrer |
19 |
|
00:23:36 |
25.42 |
| Michael
Burke |
20 |
|
00:23:38 |
25.39 |
| Antony
Brown |
21 |
|
00:23:39 |
25.37 |
| Josh van
Nierop |
21 |
|
00:23:39 |
25.37 |
| Hans van
Nierop |
23 |
|
00:23:45 |
25.26 |
| Matt
Plews |
24 |
|
00:23:49 |
25.19 |
| Nik
Kershaw |
25 |
|
00:23:55 |
25.09 |
| Jonathan
Durnin |
26 |
|
00:23:57 |
25.05 |
| Peter
Shaw |
27 |
|
00:24:06 |
24.90 |
| Dominic
Switzer |
28 |
|
00:24:10 |
24.83 |
| Edward Smith |
29 |
|
00:24:19 |
24.67 |
| Ian
Waddilove |
30 |
|
00:24:33 |
24.44 |
| Andy
King |
30 |
|
00:24:33 |
24.44 |
| Simon
Dixey |
32 |
1 |
00:24:58 |
24.03 |
| Lawrence
Cox |
33 |
|
00:25:01 |
23.98 |
| Adam
Robinson |
34 |
|
00:25:08 |
23.87 |
| Gregory
Ashley |
35 |
|
00:25:09 |
23.86 |
| James
Boardley |
36 |
|
00:25:10 |
23.84 |
| Steve
Franklin |
36 |
|
00:25:10 |
23.84 |
| Gary
Ashwell |
38 |
|
00:25:24 |
23.62 |
| John
Beckett |
39 |
|
00:26:02 |
23.05 |
| Philip
Merritt |
40 |
|
00:26:20 |
22.78 |
| Evander
Wishart |
41 |
|
00:26:27 |
22.68 |
| Richard
Latimer |
42 |
|
00:26:31 |
22.63 |
| Lindsay
Clarke |
43 |
|
00:26:35 |
22.57 |
| Doug
Tincello |
43 |
|
00:26:35 |
22.57 |
| Alex
Coles |
45 |
|
00:26:40 |
22.50 |
| Alistair
Watson |
46 |
|
00:26:49 |
22.37 |
| Michael
Carter |
47 |
|
00:27:03 |
22.18 |
| Linda
Hubbard |
48 |
|
00:27:04 |
22.17 |
| Sarah
Ashcroft |
49 |
|
00:27:11 |
22.07 |
| Jade
Mobbs |
50 |
|
00:27:12 |
22.06 |
| Maria
Gent |
51 |
|
00:27:13 |
22.05 |
| Steven
Coulam |
52 |
|
00:27:14 |
22.03 |
| Harry
Tozer |
53 |
|
00:27:43 |
21.65 |
| Jill
Postlethwaite |
54 |
2 |
00:28:13 |
21.26 |
| Stuart
Haycox |
55 |
3 |
00:28:29 |
21.06 |
| Steve
Clarke |
56 |
|
00:28:33 |
21.02 |
| Jennifer
Clegg |
57 |
|
00:28:35 |
20.99 |
| Gary
Hipwell |
58 |
|
00:28:43 |
20.89 |
| Annette
Golawska |
59 |
|
00:28:46 |
20.86 |
| Jamie
Kershaw |
60 |
|
00:29:15 |
20.51 |
| Milly
Pinnock |
61 |
4 |
00:29:24 |
20.41 |
| Vic
Barnett |
62 |
5 |
00:29:32 |
20.32 |
| Ben Brant |
63 |
6 |
00:29:59 |
20.01 |
| David Stockley |
64 |
|
00:30:29 |
19.68 |
| Annette
Wyld |
65 |
|
00:31:04 |
19.31 |
| Murray
Kirton |
66 |
|
00:31:05 |
19.30 |
| John
Welsford |
67 |
7 |
00:31:16 |
19.19 |
| Trevor
Parrish |
68 |
|
00:32:47 |
18.30 |
| Graham
Bickle |
69 |
|
00:33:19 |
18.01 |
| Lynn
Smitheringale |
70 |
|
00:33:48 |
17.75 |
| Michael
Wood |
71 |
|
00:36:42 |
16.35 |
| Paul
Breeze |
|
|
DNS |
|
| Jamie Murray |
|
|
DNS |
|
| Mark
Tomlinson |
|
|
DNS |
|
|
|
|
|
|


TQ3Area |
typedef struct TQ3Area { TQ3Point2D min; TQ3Point2D max; } TQ3Area;
Fundamental area type.
- min
- Minimum corner of area.
- max
- Maximum corner of area.
TQ3Bitmap |
typedef struct TQ3Bitmap { TQ3Uns8* _Nullable image; TQ3Uns32 width; TQ3Uns32 height; TQ3Uns32 rowBytes; TQ3Endian bitOrder; } TQ3Bitmap;
Fundamental Bitmap type.
- image
- Pointer to (height*rowBytes) sized block of memory containing the image data. Each row of image data starts on a new byte.
- width
- Width of the image.
- height
- Height of the image.
- rowBytes
- Distance in bytes from begining of one row of image data to the next.
- bitOrder
- The order in which bits in a byte are addressed within the image data.
TQ3BoundingBox |
typedef struct TQ3BoundingBox { TQ3Point3D min; TQ3Point3D max; TQ3Boolean isEmpty; } TQ3BoundingBox;
Fundamental bounding box type.
- min
- Minimum corner of bounding box.
- max
- Maximum corner of bounding box.
- isEmpty
- Is the bounding box empty. The box is only valid if isEmpty is kQ3False.
TQ3BoundingSphere |
typedef struct TQ3BoundingSphere { TQ3Point3D origin; float radius; TQ3Boolean isEmpty; } TQ3BoundingSphere;
Fundamental bounding sphere type.
- origin
- Origin of bounding sphere.
- radius
- Radius of bounding sphere.
- isEmpty
- Is the bounding sphere empty? The sphere is only valid if isEmpty is kQ3False.
TQ3ColorARGB |
typedef struct TQ3ColorARGB { float a; float r; float g; float b; } TQ3ColorARGB;
Fundamental ARGB point type.
- a
- Alpha component, between 0.0 (transparent) and 1.0 (opaque).
- r
- Red component, between 0.0 and 1.0.
- g
- Green component, between 0.0 and 1.0.
- b
- Blue component, between 0.0 and 1.0.
TQ3ColorRGB |
typedef struct TQ3ColorRGB { float r; float g; float b; } TQ3ColorRGB;
Fundamental RGB colour type.
- r
- Red component, between 0.0 and 1.0.
- g
- Green component, between 0.0 and 1.0.
- b
- Blue component, between 0.0 and 1.0.
TQ3ColorRGBA |
typedef struct TQ3ColorRGBA { float r; float g; float b; float a; } TQ3ColorRGBA;
Fundamental RGBA point type.
- r
- Red component, between 0.0 and 1.0.
- g
- Green component, between 0.0 and 1.0.
- b
- Blue component, between 0.0 and 1.0.
- a
- Alpha component, between 0.0 (transparent) and 1.0 (opaque).
TQ3CompressedPixmap |
typedef struct TQ3CompressedPixmap { TQ3StorageObject _Nonnull compressedImage; TQ3Endian imageDescByteOrder; TQ3StorageObject _Nonnull imageDesc; TQ3Boolean makeMipmaps; TQ3Uns32 width; TQ3Uns32 height; TQ3Uns32 pixelSize; TQ3PixelType pixelType; } TQ3CompressedPixmap;
QuickTime compressed Pixmap image type. Only available on platforms with QuickTime.
- compressedImage
- A storage object that contains the QuickTime compressed image data.
- imageDescByteOrder
- Endianness of data in the imageDesc field.
- imageDesc
- QuickTime image description.
- makeMipmaps
- Indicates if mipmapping is required.
- width
- Width of the image.
- height
- Height of the image.
- pixelSize
- Size in bits of each pixel (must be 16 or 32).
- pixelType
- The pixel format of the image data. The format must be appropriate for pixelSize.
TQ3Matrix3x3 |
typedef struct TQ3Matrix3x3 { float value[3][3]; } TQ3Matrix3x3;
Fundamental 3x3 matrix type.
- value
- 3x3 array of values that define the matrix.
TQ3Matrix4x4 |
typedef struct TQ3Matrix4x4 { float value[4][4]; } TQ3Matrix4x4;
Fundamental 4x4 matrix type.
- value
- 4x4 array of values that define the matrix.
TQ3Mipmap |
typedef struct TQ3Mipmap { TQ3StorageObject _Nonnull image; TQ3Boolean useMipmapping; TQ3PixelType pixelType; TQ3Endian bitOrder; TQ3Endian byteOrder; TQ3Uns32 reserved; TQ3MipmapImage mipmaps[32]; } TQ3Mipmap;
This is the data structure for a mipmap texture. If the useMipmapping field is kQ3False,
then only the first record of the mipmaps array needs to be filled in. If useMipmapping
is kQ3True, then the number of mipmaps should be the base 2 logarithm of the larger
dimension of the first mipmap, plus 1. For example, if the first mipmap is of size 4 × 16, then
you must also include mipmaps of sizes 2 × 8, 1 × 4, 1 × 2, and 1 × 1,
making 5 mipmaps in all.
- image
- A storage object that contains the image data.
- useMipmapping
- Flag indicating if mipmapping should be used and all mipmaps have been supplied.
- pixelType
- The pixel format of the image data.
- bitOrder
- The order in which bits in a byte are addressed within the image data.
- byteOrder
- The order in which bytes in a word are addressed within the image data.
- reserved
- Reserved - must be set to 0.
- mipmaps
- Up to 32 mip-map image specifications.
TQ3MipmapImage |
typedef struct TQ3MipmapImage { TQ3Uns32 width; TQ3Uns32 height; TQ3Uns32 rowBytes; TQ3Uns32 offset; } TQ3MipmapImage;
Fundamental Mipmap image type.
- width
- Width of the mipmap, which must be a power of 2.
- height
- Height of the mipmap, which must be a power of 2.
- rowBytes
- Distance in bytes from begining of one row of image data to the next.
- offset
- Offset in bytes from the begining of the image base to this mipmap.
TQ3Param2D |
typedef struct TQ3Param2D { float u; float v; } TQ3Param2D;
Fundamental 2D parametric point type.
- u
- u component.
- v
- v component.
TQ3Param3D |
typedef struct TQ3Param3D { float u; float v; float w; } TQ3Param3D;
Fundamental 3D parametric point type.
- u
- u component.
- v
- v component.
- w
- w component.
TQ3Pixmap |
typedef struct TQ3Pixmap { void* _Nonnull image; TQ3Uns32 width; TQ3Uns32 height; TQ3Uns32 rowBytes; TQ3Uns32 pixelSize; TQ3PixelType pixelType; TQ3Endian bitOrder; TQ3Endian byteOrder; } TQ3Pixmap;
Fundamental Pixmap type.
- image
- Pointer to (height*rowBytes) sized block of memory containing the image data.
- width
- Width of the image.
- height
- Height of the image.
- rowBytes
- Distance in bytes from begining of one row of image data to the next.
- pixelSize
- Size in bits of each pixel.
- pixelType
- The pixel format of the image data. The format must be appropriate for pixelSize.
- bitOrder
- The order in which bits in a byte are addressed within the image data.
- byteOrder
- The order in which bytes in a word are addressed within the image data.
TQ3PlaneEquation |
typedef struct TQ3PlaneEquation { TQ3Vector3D normal; float constant; } TQ3PlaneEquation;
Fundamental plane equation type.
- normal
- The normal vector to the plane.
- constant
- The plane constant (the value d in the plane equation ax+by+cz+d=0).
TQ3Point2D |
typedef struct TQ3Point2D { float x; float y; } TQ3Point2D;
Fundamental 2D point type.
- x
- x coordinate.
- y
- y coordinate.
TQ3Point3D |
typedef struct TQ3Point3D { float x; float y; float z; } TQ3Point3D;
Fundamental 3D point type.
- x
- x coordinate.
- y
- y coordinate.
- z
- z coordinate.
TQ3PolarPoint |
typedef struct TQ3PolarPoint { float r; float theta; } TQ3PolarPoint;
Fundamental polar point type.
- r
- Distance along the radius vector from polar origin.
- theta
- Angle in radians between polar axis and the radius vector.
TQ3Quaternion |
typedef struct TQ3Quaternion { float w; float x; float y; float z; } TQ3Quaternion;
Fundamental Quaternion type.
- w
- w component.
- x
- x component.
- y
- y component.
- z
- z component.
TQ3RationalPoint3D |
typedef struct TQ3RationalPoint3D { float x; float y; float w; } TQ3RationalPoint3D;
Fundamental 3D rational point type.
- x
- x coordinate.
- y
- y coordinate.
- w
- Point weight.
TQ3RationalPoint4D |
typedef struct TQ3RationalPoint4D { float x; float y; float z; float w; } TQ3RationalPoint4D;
Fundamental 4D rational point type.
- x
- x coordinate.
- y
- y coordinate.
- z
- z coordinate.
- w
- Point weight.
TQ3Ray3D |
typedef struct TQ3Ray3D { TQ3Point3D origin; TQ3Vector3D direction; } TQ3Ray3D;
Fundamental ray type.
- origin
- Origin of ray.
- direction
- Direction of ray.
TQ3Sphere |
typedef struct TQ3Sphere { TQ3Point3D origin; float radius; } TQ3Sphere;
Fundamental sphere type.
- origin
- Origin of sphere.
- radius
- Radius of sphere.
TQ3SphericalPoint |
typedef struct TQ3SphericalPoint { float rho; float theta; float phi; } TQ3SphericalPoint;
Fundamental spherical point type.
- rho
- Distance along the radius vector from polar origin.
- theta
- Angle in radians between x axis and the projection of the radius vector onto the xy plane.
- phi
- Angle in radians between z axis and the radius vector.
TQ3StoragePixmap |
typedef struct TQ3StoragePixmap { TQ3StorageObject _Nonnull image; TQ3Uns32 width; TQ3Uns32 height; TQ3Uns32 rowBytes; TQ3Uns32 pixelSize; TQ3PixelType pixelType; TQ3Endian bitOrder; TQ3Endian byteOrder; } TQ3StoragePixmap;
Fundamental storage Pixmap type.
- image
- A storage object that contains the image data.
- width
- Width of the image.
- height
- Height of the image.
- rowBytes
- Distance in bytes from begining of one row of image data to the next.
- pixelSize
- Size in bits of each pixel.
- pixelType
- The pixel format of the image data. The format must be appropriate for pixelSize.
- bitOrder
- The order in which bits in a byte are addressed within the image data.
- byteOrder
- The order in which bytes in a word are addressed within the image data.
TQ3SubClassData |
typedef struct TQ3SubClassData { TQ3Uns32 numClasses; TQ3ObjectType* _Nullable classTypes; } TQ3SubClassData;
Object sub-class type.
- numClasses
- The number of types contained in classTypes.
- classTypes
- The types of the sub-classes.
TQ3Tangent2D |
typedef struct TQ3Tangent2D { TQ3Vector3D uTangent; TQ3Vector3D vTangent; } TQ3Tangent2D;
Fundamental 2D parametric surface tangent type.
- uTangent
- Tangent in the u direction.
- vTangent
- Tangent in the v direction.
TQ3Tangent3D |
typedef struct TQ3Tangent3D { TQ3Vector3D uTangent; TQ3Vector3D vTangent; TQ3Vector3D wTangent; } TQ3Tangent3D;
Fundamental 3D parametric surface tangent type.
- uTangent
- Tangent in the u direction.
- vTangent
- Tangent in the v direction.
- wTangent
- Tangent in the w direction.
TQ3Vector2D |
typedef struct TQ3Vector2D { float x; float y; } TQ3Vector2D;
Fundamental 2D vector type.
- x
- x coordinate.
- y
- y coordinate.
TQ3Vector3D |
typedef struct TQ3Vector3D { float x; float y; float z; } TQ3Vector3D;
Fundamental 3D vector type.
- x
- x coordinate.
- y
- y coordinate.
- z
- z coordinate.
TQ3Vertex3D |
typedef struct TQ3Vertex3D { TQ3Point3D point; TQ3AttributeSet _Nullable attributeSet; } TQ3Vertex3D;
Fundamental vertex type.
- point
- Location of the vertex.
- attributeSet
- Attribute set for the vertex.
© 1999-2023 Quesa Developers (Last Updated 1/27/2023)


| Marketing Communications' contact details | ||
|
Contact |
Katy Ward Marketing Communications Manager EMEA & Latin America |
|
|
Responsible for |
Daily management of the literature request system |
|
|
Postal Address |
ProQuest The Quorum Barnwell Road Cambridge CB5 8SW UNITED KINGDOM |
|
|
Direct Line Switchboard Facsimile |
+44 (0)1223 271 295 +44 (0)1223 215 512 +44 (0)1223 215 514<EMAIL_ADDRESS>|
|
|
If you incur any technical difficulties or have additional questions regarding this system please contact Katy Ward. We will endeavour to respond to your query within 24 hours. |


Select the actions on this page in order.
This step compares the different variations of table compression.
CALL ADMIN_CMD
('RUNSTATS ON TABLE CUSTOMER_ADDRESS_WITH_AUTO_COMPRESSION')
SELECT CAST(CAST(NPAGES AS DOUBLE)/256
AS DECIMAL(5,3))
FROM SYSIBM.SYSTABLES
WHERE CREATOR=?SCHEMA?
AND NAME='CUSTOMER_ADDRESS_WITH_AUTO_COMPRESSION'
The second step plots the previous table sizes against the automatically compressed table after it is reorganized.
If you hover your cursor over the bars in the graph you will see the exact sizes of each table. Notice how much space the reorganization step reclaimed from the first few megabytes.
Also notice that it still isn't as low as the table that was reorganized after compression was turned on. That is because a simple reorganization on an automatic table does not rebuild the compression dictionary. To do that you need to use the RESETDICTIONARY command parameter on the REORG command to rebuild everything.
Try going back to the previous step, add RESETDICTIONARY to the REORG command, rerun the command and the return to this step to see the results. You will need to rerun the actions on this page to update your results.
CALL ADMIN_CMD
('REORG TABLE ?SCHEMA?.CUSTOMER_ADDRESS_WITH_AUTO_COMPRESSION
RESETDICTIONARY');


{% extends "layout.html" %} {% set title = 'Overview' %} {% block body %}
Velruse is a set of authentication routines that provide a unified way to have a website user authenticate to a variety of different identity providers and/or a variety of different authentication schemes.
It is similar in some ways to RPXnow with the exception of being open-source, locally installable, and easily pluggable for custom identity providers and authentication schemes.
You can run Velruse as a stand-alone service for use with your websites regardless of the language they're written in. While Velruse itself is written in Python, since it can interact with your website purely via HTTP POST's.
Velruse can:
Warning: It's early yet for Velruse, so only those interested in developing Velruse should be taking a look into this now.
|
Contents Search |
General Index Module Index |
Velruse's source code can be found on Github at http://github.com/bbangert/velruse.
Patches with full unit testing welcomed and appreciated.
{% endblock %}


Toolset for the exploration of genetic and genomic data. Adegenet
provides formal (S4) classes for storing and handling various genetic data,
including genetic markers with varying ploidy and hierarchical population
structure ('genind' class), alleles counts by populations ('genpop'), and
genome-wide SNP data ('genlight'). It also implements original multivariate
methods (DAPC, sPCA), graphics, statistical tests, simulation tools, distance
and similarity measures, and several spatial methods. A range of both empirical
and simulated datasets is also provided to illustrate various methods.
| Version: |
2.1.1 |
| Depends: |
R (≥ 2.14), methods, ade4 |
| Imports: |
utils, stats, grDevices, MASS, igraph, ape, shiny, ggplot2, seqinr, parallel, spdep, boot, reshape2, dplyr (≥ 0.4.1), vegan |
| Suggests: |
pegas, hierfstat, akima, maps, splancs, tripack, testthat, poppr |
| Published: |
2018-02-02 |
| Author: |
Thibaut Jombart, Zhian N. Kamvar, Caitlin Collins, Roman Lustrik, Marie-
Pauline Beugin, Brian J. Knaus, Peter Solymos, Vladimir Mikryukov, Klaus Schliep, Tiago Maié, Libor Morkovsky, Ismail Ahmed, Anne Cori, Federico Calboli, RJ Ewing |
| Maintainer: |
Thibaut Jombart <thibautjombart at gmail.com> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: |
https://github.com/thibautjombart/adegenet |
| NeedsCompilation: |
yes |
| Citation: |
adegenet citation info |
| Materials: |
README ChangeLog |
| In views: |
Genetics |
| CRAN checks: |
adegenet results |


Committer Guide
This guide is for committers and covers Beam’s guidelines for reviewing and merging code.
Always get to LGTM (“Looks good to me!”)
After a pull request goes through rounds of reviews and revisions, it will become ready for merge. A committer (who is not the author of the code) should signal this either by GitHub “approval” or by a comment such as “Looks good to me!” (LGTM). Any committer can then merge the pull request. It is fine for a committer to self-merge if another committer has reviewed the code and approved it, just be sure to be explicit about whose job it is!
Pull requests should not be merged before the review has received an explicit LGTM from another committer. Exceptions to this rule are rare and made on a case-by-case basis. A committer may use their discretion for situations such as build breaks. In this case, you should still seek a review on the pull request! A common acronym you may see is “TBR” – “to be reviewed”.
Committers should never commit anything without going through a pull request, because that bypasses test coverage and could potentially cause the build to fail. In addition, pull requests ensure that changes are communicated properly and potential flaws or improvements can be spotted. Always go through a pull request, even if you won’t wait for the code review. Even then, reviewers can provide comments in the pull request after the merge happens, for use in follow-up pull requests.
Contributor License Agreement
If you are merging a larger contribution, please make sure that the contributor has an ICLA on file with the Apache Secretary. You can view the list of committers here, as well as ICLA-signers who aren’t yet committers.
For smaller contributions, however, this is not required. In this case, we rely on clause five of the Apache License, Version 2.0, describing licensing of intentionally submitted contributions.
Tests
Before merging, please make sure that Jenkins tests pass, as visible in the GitHub pull request. Do not merge the pull request if there are test failures.
If the pull request contains changes that call for extra test coverage, you can
ask Jenkins to run an extended test suite. For example, if the pull request
modifies a runner, you can run the full ValidatesRunner
suite with a comment
such as “Run Spark ValidatesRunner”. You can run the examples and some IO
integration tests with “Run Java PostCommit”.
Finishing touches
At some point in the review process, the change to the codebase will be complete. However, the pull request may have a collection of review-related commits that are not meaningful to preserve in the history. The reviewer should give the LGTM and then request that the author of the pull request rebase, squash, split, etc, the commits, so that the history is most useful. Favor commits that do just one thing. The commit is the smallest unit of easy rollback; it is easy to roll back many commits, or a whole pull request, but harder to roll back part of a commit.
Merging it!
After all the tests pass, there should be a green merge button at the bottom of the pull request. There are multiple choices and you should choose “Merge pull request” (the default). This preserves the commit history and adds a merge commit, so be sure the commit history has been curated appropriately.
Do not use the default GitHub commit message, which looks like this:
Merge pull request #1234 from some_user/transient_branch_name
[BEAM-7873] Fix the foo bizzle bazzle
Instead, pull it all into the subject line:
Merge pull request #1234: [BEAM-7873] Fix the foo bizzle bazzle
If you have comments to add, put them in the body of the commit message.


Mushrooms - P. cubensis and Syrian Rue
[Erowid Note: Combining MAOIs with other psychoactive drugs carries serious medical risks and can result in extremely unpleasant side effects, overheating, nausea, confusion, heart problems, and even death. Please see Erowid's MAOI Vault]
At around 6:30 pm in a car I decided to take down the tea mixture as fast as I could swallow the nasty warm mix. I got to my friends apartment at 6:55pm and bought 3.5g of the mushrooms and made sure it was the precise weight let them moisten up in a glass of water with a crushed up vitamin c pill. Moments after I finished those squishy mushrooms I could tell my pupils were larger than normal. At 7:20 I started feeling the beginning effects; deep breathing, hearing, visual etc. Then 7:30 came and patterns started forming like the last time I tripped on mushrooms, I was yawning constantly so much that my eyes would tear, and couldn't move from a couch, someone passed me a bowl and I stared at it for a while not realizing what it was and things started to break apart from my world as I knew it.
I went outside to walk around and had a hard time walking down the apartment stairs. I looked around a suburban area and started walking down the road with my friend, the way she appeared to me was disturbing like she was urging to leave or something. I put my headphones in my ear and started listening to trippy music I decided to bring it with me and walked back to the apartment. I sat down and closed my eyes and saw too many patterns and colors for me to describe here, but they were moving and changing and morphing. I couldnt keep them closed any more it was too hard to deal.
Around 8:15 me and my 3 friends 1 of whom was tripping decided to do something. This is where it got to confusing for me to understand because I thought I had already been outside and seen cop cars but then I went outside again and actually saw cop cars staking out in the area and ran back into the apartment and warned my friends, they told me to forget about it act calm and walk in the car but It took me a long time to do this and I looked like a 3 year old crack head.
We all drove around for about 20 mins and the whole time I listened to my headphones and watched the lights outside and thught we were going so fast that maybe I was just seeing things and we weren't moving so I opened the door and realized we were moving and I almost died. We finally stopped and my friends decided to go swing on a rope swing, I only knew this because while I was trying to find out where I was and who I was by calling people on my cell phone I kept hearing voices repeated over and over in my head along with the music I was listening to. I would close my eyes and couldnt handle it and things started moving to fast for my body I felt sick and had a headache and more sounds in my ears.
I was so confused about anything going on that I sat down and tryed to figure out what the world meant to me. Finally what felt like hours later probably minutes though we got back in the car and went back to the apartment and sat down. I watched tv and I saw a show and told everyone I had already seen it and they told me that it was a brand knew showing and there is no way I could have but for some reason I explained what happened in the show and some of the things I said actually happened which freaked my friends out. I would look at the floor and patterns started swirling around my feet sucking my feet into the floor I thought and I fell back into the couch and rested for a bit, I could feel my trip fading away so I decided to go back to my town and go home.
We were in the car and I felt fine until boom a second wave of trip came back harder than anything I ever witnessed in my life. I asked my friends if I had died and they told me I didnt but I refused to belive them and I was convinced I drove a car and crashed it and died even though I wasn't driving. I saw so many things in my head I didn't know what happened and what I was just seeing or dreaming. Then I thought I was supposed to be reincarnated and that I couldn't die because I was dead already.
I started telling the people in the car that they knew what I needed, I needed to create peace and solve all the worlds problems, I was to become reincarnated into a god on earth to bring complete nirvana to the world and make everyone equal. We got to a 7 11 and the first thing I saw was a cop car and I thought I needed to talk to him because he could help me reincarnate into a god or something. Instead I went into the store and ripped off my neclace and said this is no importance to me and that everything is fake and ripped off my shirt and tryed explaining what I thought I needed to do to have gods powers and fix the world.
Before I knew what was going on I was on the ground with a cop commanding me and telling me what to do and I didn't understand because I thought I was more important than anyone in the world at this point. People started coming to the 7 11 and I was trying to explain that this was how it started with people and that there was a center to this power and I needed to find it. I told them that my name was tip of the finger and I was Michael Angelo. Next thing I could remember after this was being in a brawl with 4 police officers. Apparently I was told that they couldnt control me and they had to shakel my legs and handcuff me but I twisted the handcuffs so hard I broke the nerves in my left hand.
I thought I saw all the important people in my life like my boss/chef, parents, my cousins, 6 of my closest friends and they were all happy for me because while I was being strapped to the stretcher I thought the ambulance was meant for my reincarnation to god. When the people in the ambulance were talking to me I must have thought they were asking me questions in order to change into god and I told them everything they wanted to hear and keep feeling closer and closer then I looked in the window in the back of the ambulance and saw my face a body changing into the 4 people I admire most in my life my chef, my dad, my cousin and one of my friends a freaky lookin person I must say.
Then as I entered the icu I was changing and all those important people sorrounded me in a circle and they told me that all I needed was one more element to be complete and I told them I knew what it was and that it was love so I looked to my right while being operated on and it was a nice old lady nurse I guess but I stared at her up and down and she morphed slowly into a girl I know very well and wanted a relationship with and she jumped on top of me, her head started coming towards mine and then I started seing a white light that had a rainbow tint in it that was vibrating and that was it.
I woke up in the hospital and I have been changed positively ever since. Now I can sense peoples horas feelings and I sense negative vibes and have a feeling in my stomach that I know before something really bad is about to happen. I have been changed in many ways mentally and rarely I can see things before they happen. But none of my friends believe me besides the ones that have witnessed that night.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The Sixty Second Sweep is a great way to practice your multiplication facts. There are 31 products in the honeycomb that
represent all 36 pairs of factors possible with the digits 2 - 9. The numbers in the middle row each have two pairs of
factors.Type the factors for the current hexagon to move onto the next one. Type the factors for all 31 hexagons in fewer
than 60 seconds and you win!
Created by Jeffrey Gordon using Javascript and the Phaser open source HTML5 game framework.
Music and sound by Kevin McAuliffe, except the win and loss sounds, which come from the Scratch Library.
Source and assets - CC BY 4.0.


# Welcome to js-lessons
### Interactive js exercises
---
## Preface
js-lessons is a framework of interactive exercises written in JS, for running in any (or at least in the new ones)
browser. If you wanna make a new set of exercises just make a fork of the repository stored in [js-lessons](https://github.com/jefersonla/js-lessons) and create your own JS set of exercises.
js-lessons is based on [learnrx](http://reactivex.io/learnrx/) functional programing exercise, available in
[learnrx-repo](http://reactivex.io/learnrx/), it uses [underscore](http://underscorejs.org/) to make it eficient, and
is compatible with markdown and jekyll too. Ahh we use [my-json](http://myjson.com/) to store exercises too, but you can
remove this part if you don't want to.
### Finishing the Interactive Exercises
js-lessons is not just a "tutorial", is much more than that, js-lessons is a **series of interactive exercises that you
can fill out right in your browser!** dude! It's awesome just edit the code according to the question and hit "Run",
if the code is working you can proceed to the next question, if don't the error will appear and you just need to
correct and hit go again, until the code works, nice uh!?
** Note 1: ** Use "F4" key to toggle full screen mode in editor, and press "ESC" or "F4" to leave this mode;
** Note 2: ** You can use "CTRL + SPACE" to active autocomplete;
** Note 3: ** Every "console.log()", below each question will appear in output div;
** Note 4: ** We use jshint to check the syntax of your code, but you can disable this too;
** Note 5: ** You can choose the template of the page and the editors. We have a beta version too
[js-lessons.BETA](beta.html), with a beta version of strapdown, which is not recomended.
** ! This exercise is just for test purpose, and documentation, so don't use it for real learning. **
### Personal Configurations
Select a theme for CodeMirror editors
Select a theme for this page
## Introduction
The Array is Javascript's only collection type. Arrays are everywhere. We're going to add the five functions to the Array type, and in the process make it much more powerful and useful. As a matter of fact, Array already has the map, filter, and reduce functions! However we're going to reimplement these functions as a learning exercise.
This section will follow a pattern. First we'll solve problems the way you probably learned in school, or on your own by reading other people's code. In other words, we'll transform collections into new collections using loops and statements. Then we'll implement one of the five functions, and then use it to solve the same problem again *without* the loop. Once we've learned the five functions, you'll learn how to combine them to solve complex problems with very little code. The first two exercises have been completed in advance, but please look them over carefully!
## Chapter 1 - Traversing an Array
### Exercise 1
#### Print all the names in an array
// Traverse array with for loop
function(str, info) {
preVerifierHook();
var fun = eval("(" + str + ")");
var items = [];
var got;
var expected = '["Ben","Brian","Jafar","Matt","Priya"]';
fun({
log:function(name) {
items.push(name);
console.log(name);
}
});
got = JSON.stringify(items.sort());
if(got === expected) {
return "Success!"
}
else {
showLessonErrorMessage(expected, JSON.stringify(items.sort(), undefined, 4), 'Order does not matter', info);
}
}
Debug Console
### Exercise 2
#### Use forEach to print all the names in an array
Let's repeat the previous exercise using the forEach function.
// Traverse array with for loop
function(str, info) {
preVerifierHook();
var fun = eval("(" + str + ")");
var items = [];
var got;
var expected = '["Ben","Brian","Jafar","Matt","Priya"]';
fun({
log:function(name) {
items.push(name);
console.log(name);
}
});
got = JSON.stringify(items.sort());
if(got === expected) {
return "Success!"
}
else {
showLessonErrorMessage(expected, JSON.stringify(items.sort(), undefined, 4), 'Order does not matter', info);
}
}
Debug Console
## Chapter 2 - Projecting Arrays
### Exercise 3
#### Project an array of videos into an array of {id,title} pairs using forEach()
Applying a function to a value and creating a new value is called a projection. To project one array into another, we apply a projection function to each item in the array and collect the results in a new array.
For each video, add a projected {id, title} pair to the videoAndTitlePairs array.
// Projection with with forEach
function(str, info) {
preVerifierHook();
var fun = eval("(" + str + ")"),
videoAndTitlePairs = fun(),
expected = '[{\"id\":675465,\"title\":\"Fracture\"},{\"id\":65432445,\"title\":\"The Chamber\"},{\"id\":70111470,\"title\":\"Die Hard\"},{\"id\":654356453,\"title\":\"Bad Boys\"}]';
// Sorting by video id
videoAndTitlePairs = _.sortBy(videoAndTitlePairs, function(video) { return video.id });
if (JSON.stringify(videoAndTitlePairs) === expected) {
return "YUPPPEEEE!";
}
else {
showLessonErrorMessage(expected, JSON.stringify(videoAndTitlePairs, undefined, 4), "", info);
}
}
Debug Console
## The end!
### Congratulations!!! :D
I hope you enjoyed use js-lessons as I enjoyed programming it!
Created By ** Jeferson Lima ** * a fan of penguins *.


NST, oe rE &y
“MAY 18 1946 wf
inary
ON THE FOURIER SERIES OF THE SQUARE OF A FUNCTION
by STEPHEN HARRY CRANDALL M.E., Stevens Institute of Technology
1942
SUBMITTED IN PARTIAL PULPILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY
MASSACHUSETTS INSTITUTE OF TECHNOLOGY
Signature of Author .w —,..-. «4 we w- . Deverthn ent of Mathematics, “Feb. 4, "1946.
Certified byt s © © & 2 2 8 @ @ ° elie de ew wm Thesis ‘Sipervisor
._ . * Fo Fe a Me Oe 7A wv ele * . = « . . - . . e e e
Chairmen, dest. am. on Gre .duate Students
J


I know you're itching to see some of my blurry fish pics, so head on over!
This is a DEREK FREE ZONE, absolutely NO Dereks allowed.
I've seen the face of God, and he was weeping.
THANKS for reading about me!
George can see you now!


The system that we are demonstrating today is of the Enterprise Architecture Information Repository. This is the same system that was demonstrated in the "EAIR today" portion of our presentation.
According to DHS, a system is a collection of "end products enabling products to achieve a given purpose." With EAIR as the system we are exploring, we want to provide users with a ready-made architecutre diagram of the products, investments, and activities that make EAIR what it is today.
Below is a working example of the investments, products, data assets, systems, and activities that are associated with EAIR. Know that this force chart is a work in progress.


Comments
-
Greg Hurrell
Ok, so I've done some testing here. I was able to reproduce the problem sporadically. Basically, if I changing the rating via hot keys lots of times, then only some of those times would result in a Growl notification. I'd say I got the notifications only about 25% of the time, regardless of whether or not I had "Attempt to coalesce notifications" set in the preferences.
My suspicion was that iTunes was not sending notifications in all cases (an iTunes bug), so I fired up Synergy Advance under the debugger and got it to log a message to the console every time it received a notification from iTunes.
It turns out that notifications *are* being sent by iTunes every time, so having ruled out a bug in iTunes I started to look more closely at my own code. It seems that Growl notifications are sent 100% of the time when setting the rating from "more than zero" to "zero". In all other cases, including "zero" to "more than zero", notifications are sent only some of the time. The same is true for setting ratings using the Global Menu instead of Hot Keys.
Turns out the problem is in the flow of execution:
1. Press hot key 2. Tell iTunes to change rating 3. Record "lastKnownRating", using the value you just told iTunes 4. Receive notification from iTunes of a track info change 5. Compare current track info with "lastKnownRating"
The problem is that the comparison in step 5 will always return "no change", because the "last known rating" was already updated in step "3".
The solution, then, is to eliminate step "3", or rather, to move it somewhere else in the order:
1. Press hot key 2. Tell iTunes to change rating 3. Receive notification from iTunes of a track info change 4. Compare current track info with "lastKnownRating" 5. Record "lastKnownRating"
In any case, I have made this change and done some testing. The problem is now fixed. Adding the fixed-in-prerelease keyword. To receive notification when the new version comes out including the fix please subscribe to the synergy-advance-announce mailing list; see:
-
Greg Hurrell
0.4 is now out. Full announcement here:
http://wincent.com/a/news/archives/2006/05/synergy_advance_8.php
Marking as FIXED/CLOSED.
Add a comment
Comments are now closed for this issue.


{{rfiData.members.numUniqueFetps}} responders at {{rfiData.members.numFetps}} locations selected
Please include any additional details about the date that may be informative and relevant (e.g. date refers to first confirmation)


12-7-2014
“Does anyone have tips for refactoring they'd like to share? I feel like I don't even know what I'm looking for when I'm refactoring so I just end up basically just with the same exact code.
If anyone has a process they use for refactoring it might be useful to share it so that we can compare/figure out what is the best things to be looking for? I know I would benefit from this.
Thanks guys!"
This is a question I asked on the google+ page that I felt did not really get satisfactorily answered. I think there are two parts of this. First, I don't think I was specific enough. I have brought up a topic, and asked for examples of peoples processes, which does give an idea of how I'd like the questions answered (in general, not specific) but I think it ends up being a particularly hard question to answer because of the nature of refactoring: all refactors are going to be different, since they depend on the code that you are looking at.
I think if I were going to repost this question today I would say something like “Here is a piece of code that I have been working on. If you could take your process and show me how you could apply it to this code I would appreciate it” or say something like “If you could post a piece of code of yours and show me how you used your process to refactor it to the final result” that would have probably been an easier question for people to answer.
It is, however, also worthwhile to note, I think, that some people are not always interested in answering your questions, but are rather interested in demonstrating their own cleverness. It's important to recognize when someone is just trying to show off rather than be helpful. I don't think this will be an issue at DBC and I'm not saying it has necessarily been an issue on the google+ boards, but its definitely something I've noticed, being from the internet. Not everyone is helpful or even interested in being helpful. Not all questions don't get answered correctly because of something the questioner did incorrectly.
Honest self assessment is very important here.


"They call me the Gator Skater! I am the most active
Rememberator. I just love whizzing around on my skates
and racing through courses like a breeze. Are you like me?
It doesn't matter whether you are or not, because Rememberators
is cool enough to adapt to your own learning style."
"I am the Illuminator, and I like illuminating things with my
lightbulb! I want to know about everything in depth and, when something interests me a lot, I dive down deep to get to the
bottom of things."
"I am the Hibernator and I have my ups and downs. I work really
hard in the summer, but tend to take a break in the winter. Once
I wake up from my cosy snooze, Rememberators helps me get
back up to speed in no time."
"I am the Refrigerator and I like conserving and storing things
for later. Once I learn something, it never gets forgotten.
I might not need it straightaway, but it is always there in the
deep freeze for the future."
"I am the inquisitive Investigator and, once I learn facts, I like looking for clues to fill any gaps. I want to know more about what
I learn, how things happened, what caused them and how everything hangs together.
"I am the Illustrator, and I like to make facts exciting and
colourful, because otherwise they are dull and boring.
Remembering facts is easy if you make colourful images to
help you remember like me!"


|
light - light handle
red# - red value of light green# - green value of light blue# - blue value of light |
|
Sets the color of a light.
An r,g,b value of 255,255,255 will brighten anything the light shines on. An r,g,b value of 0,0,0 will have no affect on anything it shines on. An r,g,b value of -255,-255,-255 will darken anything it shines on. This is known as 'negative lighting', and is useful for shadow effects. See also: CreateLight, LightRange, LightConeAngles. |
|
Graphics3D 640,480
camera = CreateCamera() MoveEntity camera,0,0,-3 ball = CreateSphere() lite = CreateLight() ; try different lights 1 to 3 MoveEntity lite,5,0,-15 PointEntity lite,ball While Not KeyDown(1) RenderWorld:Flip If KeyHit(57) Then LightColor lite,Rnd(255),Rnd(255),Rnd(255) ; press SPACEBAR to try different light colors Wend End |


2014 Location History
Keywords: Python, D3, JSON, GeoJSON
After reading Tyler Hartley's Visualizing My Location History with Python, Shapely, and Basemap post, I was curious to explore my own location data. With the new year upon us, I decided to take a look back at my whereabouts in 2014.
Because I have Google's Location History turned on, there is a record of all the places my phone's been. Users are able to download their location history, with latitude and longitude values, as well as data from several of Google's other products, using a service called Takeout. My location history was stored in a JSON file that I could process using Python.
With that, I loaded my data into a Pandas DataFrame, keeping just the 451,092 observations for 2014. According to Tyler's blog post, GPS location data is sent to Google once every 60 seconds. This is dependent on the device being on and in an area with mobile network reception. My data represents about 86% of the minutes in 2014. If you're curious, take a look at the IPython Notebook that includes the code to process the data.
The first approach I considered was plotting the coordinates on a Leaflet map. However, with the number of data points in my 2014 file, that was going to be problematic. I took a random sample of 20,000 points. Still, the performance of that map suffered due to the number of points needing to be rendered.
In addition to the choropleth map, Tyler shows a hexbin map of his location history. Binning is a way to reduce the number data points by aggregation. For more on hexbins, see indiemaps' blog post. So, I set out to find a way to create a hexbin layer on my Leaflet map. Luckily, I came across Ryan Blace's Leaflet D3 Plugin. What's great about Ryan's work is that it "leverages the data-binding power of D3 to allow you to dynamically update the data and visualize the transitions."
Load data
The coordinates are aggregated within each hexagon, with the darker bins representing more data points. As the map is zoomed, the hexbins change to reflect the area they cover. Try zooming out to see the extent of where I've been.
This visualization maps my memories, in a way. It reminds me of the various places I visited in the past year. It does so without the problems associated with plotting every data point. For example, I'm reminded of the time my family and I went to the San Francisco Zoo in early 2014. I also see the Berkeley Kite Festival. I see the import.io Data Summit event at Dogpatch Studios that a few of my classmates and I attended. There are various others. This map helps me fondly look back on 2014.A big thanks to Tyler and Ryan for their work, which inspired me to create this visualization. This is my first experience using D3 and am looking forward to my next project.


EuroLeague All-Decade Nominee: Bryant Dunston
Through his seventh EuroLeague campaign, Bryant Dunston makes the list of All-Decade Team nominees.
By Eurohoops Team/<EMAIL_ADDRESS>The latest entry on the list of candidates for the 2010-2020 EuroLeague All-Decade Team is Bryant Dunston, EuroLeague announced on Friday. The 33-year-old center is a part of Europe’s premier competition since the 2013-14 season, competed in 190 matches between Olympiacos and his current team Anadolu Efes.


cfdm.CellMethod¶
-
class
cfdm.
CellMethod
(axes=None, method=None, qualifiers=None, source=None, copy=True)[source]¶ Bases:
cfdm.mixin.container.Container
,cfdm.core.cellmethod.CellMethod
A cell method construct of the CF data model.
One or more cell method constructs describe how the cell values of the field construct represent the variation of the physical quantity within its cells, i.e. the structure of the data at a higher resolution.
A single cell method construct consists of a set of axes, a “method” property which describes how a value of the field construct’s data array describes the variation of the quantity within a cell over those axes (e.g. a value might represent the cell area average), and descriptive qualifiers serving to indicate more precisely how the method was applied (e.g. recording the spacing of the original data, or the fact that the method was applied only over El Nino years).
New in version 1.7.0.
Initialisation
Parameters: - axes: (sequence of)
str
, optional Set the axes of the cell method construct, specified either by the construct identifiers of domain axis constructs, standard names, or the special string
'area'
.- Parameter example:
axes='domainaxis0'
- Parameter example:
axes=['domainaxis0']
- Parameter example:
axes=('domainaxis0', 'domainaxis1')
- Parameter example:
axes='area'
- Parameter example:
axes=['domainaxis2', 'time']
The axes may also be set after initialisation with the
set_axes
method.- method:
str
, optional Set the axes of the cell method construct. Either one or more domain axis construct identifiers or standard names. Ignored if the source parameter is set.
- Parameter example:
``method=’mean’
The method may also be set after initialisation with the
set_method
method.- qualifiers:
dict
, optional Set descriptive qualifiers. The dictionary keys are qualifer names, with corresponding values. Ignored if the source parameter is set.
- Parameter example:
qualifiers={'comment': 'sampled instantaneously'}
- Parameter example:
qualifiers={'where': 'sea', ''over': 'ice'}
Qualifiers may also be set after initialisation with the
qualifiers
andset_qualifier
methods.- source: optional
Initialize the axes, method and qualifiers from those of source.
- copy:
bool
, optional If False then do not deep copy input parameters prior to initialization By default parameters are deep copied.
- axes: (sequence of)
Inspection¶
Methods
dump |
A full description of the cell method construct. |
identity |
Return the canonical identity for the cell method construct. |
identities |
Return all possible identities. |
Attributes
construct_type |
Return a description of the construct type. |
Properties¶
Methods
del_axes |
Remove the axes of the cell method. |
get_axes |
Return the axes of the cell method. |
has_axes |
Whether the axes of the cell method have been set. |
set_axes |
Set the axes of the cell method. |
del_method |
Remove the method of the cell method. |
get_method |
Return the method of the cell method. |
has_method |
Whether the method of the cell method has been set. |
set_method |
Set the method of the cell method. |
del_qualifier |
Remove a qualifier of the cell method. |
get_qualifier |
Return a qualifier of the cell method. |
has_qualifier |
Whether a qualifier of the cell method has been set. |
set_qualifier |
Set a qualifier of the cell method. |
qualifiers |
Return all qualifiers of the cell method. |
Miscellaneous¶
Methods
copy |
Return a deep copy. |
equals |
Whether two cell method constructs are the same. |
sorted |
Return a new cell method construct with sorted axes. |
Special¶
Methods
__deepcopy__ |
Called by the copy.deepcopy function. |
__repr__ |
Called by the repr built-in function. |
__str__ |
Called by the str built-in function. |


Plugin Information |
|---|
Distribution of this plugin has been suspended due to unresolved security vulnerabilities, see below. |
The current version of this plugin may not be safe to use. Please review the following warnings before use:
Literate Plugin
The plugin provides support for the literate-style multi-branch project type.
What is a literate-style project
A Literate-style project is a project where the instructions on how to build the project are part of the actual project themselves. At its simplest, if the project has a README.md file that contains a build section with a literate code block containing the build instructions, that is a literate style project.
Examples
Simple build
Hello world literate project ============================ Build ----- Let's say hello echo "Hello world"
Your typical GNU native code project might use something like
# Standard GNU project # Build with autoconf/automake ./configure make
Simple build with environment
ANT projects may do something like
Environments =========== Notice how we specify the environment to build with by providing Jenkins node labels or tool installer names in code snippet sections attached to bullet points in an "environment" section? * `ant-1.8`, `java-1.7` Build ===== ant clean dist
Several environments, build commands depending on the environment
We could have a more complex project, e.g.
Complex project =============== Environments =========== We have two different environments that the build must be run on: * `linux`, `gcc-4.2`, `ant-1.8`, `maven-3.0.5`, `java-1.7` * `windows`, `vs-pro-2012`, `ant-1.8`, `maven-3.0.5`, `java-1.7` Build ===== We have two different sets of build instructions, one for building with visual studio and the other for building with GCC * On `gcc-4.2`, we start by building the native code ./configure make Now we do the Maven based build mvn clean verify Finally we use ANT to do the final steps ant dist-publish * On `vs-pro-2012`, we have a batch file to do the native steps call build-native.bat It's always fun the way Windows invokes batch files, so we need to call them every time call mvn.bat clean verify And again for ANT call ant.bat dist-publish
The literate style lets us intersperse comments around the actual build steps to assist in documenting the build instructions.
Promotion
The plugin includes some facilities to support lightweight promotions using manual approval.
You can define the command associated with a promotion just like a build command, in a specific question. But you are free to choose the name of the section. This name will need to be provided to the job configuration.
Release ======= To release the project: mvn release:prepare release:perform -B
Of course, the release process doesn't make sense for all branches. It will usually be valid only for master branch. The literate plugin allows you to specify such a restriction.
What is a multi-branch project
A multi-branch project is a project that automagically creates a sub-project for every branch in your source control. When the branch is deleted (assuming you configure the project to auto prune dead branches) then the sub-project will be removed. Branches are cheap and easy to create in Source Control. They should be just as easy to create in Jenkins... with a literate-style multi-branch project they are trivial to create.
The advantage that literate-style projects bring to multi-branch projects is that you can even change the build system in your branch without breaking the job for your branch.
How to install
This plugin is currently in beta version. It means it is available from the jenkins experimental update center. Once you have configured your Jenkins instance to target the experimental update center, you can install the literate plugin as any other plugin.
This plugin is no longer in beta version. You can install the literate plugin as any other plugin, without having to use the experimental update center.
Version History
1.0 (2015-12-03)
- Screw it, let's cut an official release... while there are some things I think should be done first, given that workflow enables the same problems and doesn't provide a solution we may as well just ship it!
- The plugin is now available in the official update center.


| style_number {gtsummary} | R Documentation |
Style numbers
style_number( x, digits = 0, big.mark = NULL, decimal.mark = NULL, scale = 1, ... )
x |
Numeric vector |
digits |
Integer or vector of integers specifying the number of digits
to round |
big.mark |
Character used between every 3 digits to separate
hundreds/thousands/millions/etc.
Default is |
decimal.mark |
The character to be used to indicate the numeric decimal point.
Default is |
scale |
A scaling factor: x will be multiplied by scale before formatting. |
... |
Other arguments passed on to |
formatted character vector
Other style tools:
style_percent()
,
style_pvalue()
,
style_ratio()
,
style_sigfig()
c(0.111, 12.3) %>% style_number(digits = 1) c(0.111, 12.3) %>% style_number(digits = c(1, 0))


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