| Package | Description |
|---|---|
| java.lang |
Provides classes that are fundamental to the design of the Java
programming language.
|
| Modifier and Type | Field and Description |
|---|---|
static Character.UnicodeBlock |
Character.UnicodeBlock.AEGEAN_NUMBERS
Constant for the "Aegean Numbers" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ALCHEMICAL_SYMBOLS
Constant for the "Alchemical Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ALPHABETIC_PRESENTATION_FORMS
Constant for the "Alphabetic Presentation Forms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ANCIENT_GREEK_MUSICAL_NOTATION
Constant for the "Ancient Greek Musical Notation" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ANCIENT_GREEK_NUMBERS
Constant for the "Ancient Greek Numbers" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ANCIENT_SYMBOLS
Constant for the "Ancient Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC
Constant for the "Arabic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC_EXTENDED_A
Constant for the "Arabic Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC_MATHEMATICAL_ALPHABETIC_SYMBOLS
Constant for the "Arabic Mathematical Alphabetic Symbols" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC_PRESENTATION_FORMS_A
Constant for the "Arabic Presentation Forms-A" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC_PRESENTATION_FORMS_B
Constant for the "Arabic Presentation Forms-B" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARABIC_SUPPLEMENT
Constant for the "Arabic Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARMENIAN
Constant for the "Armenian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ARROWS
Constant for the "Arrows" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.AVESTAN
Constant for the "Avestan" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BALINESE
Constant for the "Balinese" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BAMUM
Constant for the "Bamum" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BAMUM_SUPPLEMENT
Constant for the "Bamum Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BASIC_LATIN
Constant for the "Basic Latin" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BATAK
Constant for the "Batak" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BENGALI
Constant for the "Bengali" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BLOCK_ELEMENTS
Constant for the "Block Elements" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BOPOMOFO
Constant for the "Bopomofo" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BOPOMOFO_EXTENDED
Constant for the "Bopomofo Extended" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BOX_DRAWING
Constant for the "Box Drawing" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BRAHMI
Constant for the "Brahmi" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BRAILLE_PATTERNS
Constant for the "Braille Patterns" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BUGINESE
Constant for the "Buginese" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BUHID
Constant for the "Buhid" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.BYZANTINE_MUSICAL_SYMBOLS
Constant for the "Byzantine Musical Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CARIAN
Constant for the "Carian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CHAKMA
Constant for the "Chakma" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CHAM
Constant for the "Cham" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CHEROKEE
Constant for the "Cherokee" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_COMPATIBILITY
Constant for the "CJK Compatibility" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_COMPATIBILITY_FORMS
Constant for the "CJK Compatibility Forms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_COMPATIBILITY_IDEOGRAPHS
Constant for the "CJK Compatibility Ideographs" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_COMPATIBILITY_IDEOGRAPHS_SUPPLEMENT
Constant for the "CJK Compatibility Ideographs Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_RADICALS_SUPPLEMENT
Constant for the "CJK Radicals Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_STROKES
Constant for the "CJK Strokes" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_SYMBOLS_AND_PUNCTUATION
Constant for the "CJK Symbols and Punctuation" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS
Constant for the "CJK Unified Ideographs" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_A
Constant for the "CJK Unified Ideographs Extension A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_B
Constant for the "CJK Unified Ideographs Extension B" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_C
Constant for the "CJK Unified Ideographs Extension C" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CJK_UNIFIED_IDEOGRAPHS_EXTENSION_D
Constant for the "CJK Unified Ideographs Extension D" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COMBINING_DIACRITICAL_MARKS
Constant for the "Combining Diacritical Marks" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COMBINING_DIACRITICAL_MARKS_SUPPLEMENT
Constant for the "Combining Diacritical Marks Supplement" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COMBINING_HALF_MARKS
Constant for the "Combining Half Marks" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COMBINING_MARKS_FOR_SYMBOLS
Constant for the "Combining Diacritical Marks for Symbols" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COMMON_INDIC_NUMBER_FORMS
Constant for the "Common Indic Number Forms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CONTROL_PICTURES
Constant for the "Control Pictures" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COPTIC
Constant for the "Coptic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.COUNTING_ROD_NUMERALS
Constant for the "Counting Rod Numerals" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CUNEIFORM
Constant for the "Cuneiform" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CUNEIFORM_NUMBERS_AND_PUNCTUATION
Constant for the "Cuneiform Numbers and Punctuation" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CURRENCY_SYMBOLS
Constant for the "Currency Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CYPRIOT_SYLLABARY
Constant for the "Cypriot Syllabary" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CYRILLIC
Constant for the "Cyrillic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CYRILLIC_EXTENDED_A
Constant for the "Cyrillic Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CYRILLIC_EXTENDED_B
Constant for the "Cyrillic Extended-B" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.CYRILLIC_SUPPLEMENTARY
Constant for the "Cyrillic Supplementary" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.DESERET
Constant for the "Deseret" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.DEVANAGARI
Constant for the "Devanagari" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.DEVANAGARI_EXTENDED
Constant for the "Devanagari Extended" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.DINGBATS
Constant for the "Dingbats" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.DOMINO_TILES
Constant for the "Domino Tiles" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.EGYPTIAN_HIEROGLYPHS
Constant for the "Egyptian Hieroglyphs" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.EMOTICONS
Constant for the "Emoticons" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ENCLOSED_ALPHANUMERIC_SUPPLEMENT
Constant for the "Enclosed Alphanumeric Supplement" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ENCLOSED_ALPHANUMERICS
Constant for the "Enclosed Alphanumerics" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ENCLOSED_CJK_LETTERS_AND_MONTHS
Constant for the "Enclosed CJK Letters and Months" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ENCLOSED_IDEOGRAPHIC_SUPPLEMENT
Constant for the "Enclosed Ideographic Supplement" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ETHIOPIC
Constant for the "Ethiopic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ETHIOPIC_EXTENDED
Constant for the "Ethiopic Extended" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ETHIOPIC_EXTENDED_A
Constant for the "Ethiopic Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ETHIOPIC_SUPPLEMENT
Constant for the "Ethiopic Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GENERAL_PUNCTUATION
Constant for the "General Punctuation" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GEOMETRIC_SHAPES
Constant for the "Geometric Shapes" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GEORGIAN
Constant for the "Georgian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GEORGIAN_SUPPLEMENT
Constant for the "Georgian Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GLAGOLITIC
Constant for the "Glagolitic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GOTHIC
Constant for the "Gothic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GREEK
Constant for the "Greek and Coptic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GREEK_EXTENDED
Constant for the "Greek Extended" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GUJARATI
Constant for the "Gujarati" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.GURMUKHI
Constant for the "Gurmukhi" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HALFWIDTH_AND_FULLWIDTH_FORMS
Constant for the "Halfwidth and Fullwidth Forms" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANGUL_COMPATIBILITY_JAMO
Constant for the "Hangul Compatibility Jamo" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANGUL_JAMO
Constant for the "Hangul Jamo" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANGUL_JAMO_EXTENDED_A
Constant for the "Hangul Jamo Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANGUL_JAMO_EXTENDED_B
Constant for the "Hangul Jamo Extended-B" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANGUL_SYLLABLES
Constant for the "Hangul Syllables" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HANUNOO
Constant for the "Hanunoo" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HEBREW
Constant for the "Hebrew" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HIGH_PRIVATE_USE_SURROGATES
Constant for the "High Private Use Surrogates" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HIGH_SURROGATES
Constant for the "High Surrogates" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.HIRAGANA
Constant for the "Hiragana" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.IDEOGRAPHIC_DESCRIPTION_CHARACTERS
Constant for the "Ideographic Description Characters" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.IMPERIAL_ARAMAIC
Constant for the "Imperial Aramaic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.INSCRIPTIONAL_PAHLAVI
Constant for the "Inscriptional Pahlavi" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.INSCRIPTIONAL_PARTHIAN
Constant for the "Inscriptional Parthian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.IPA_EXTENSIONS
Constant for the "IPA Extensions" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.JAVANESE
Constant for the "Javanese" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KAITHI
Constant for the "Kaithi" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KANA_SUPPLEMENT
Constant for the "Kana Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KANBUN
Constant for the "Kanbun" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KANGXI_RADICALS
Constant for the "Kangxi Radicals" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KANNADA
Constant for the "Kannada" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KATAKANA
Constant for the "Katakana" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KATAKANA_PHONETIC_EXTENSIONS
Constant for the "Katakana Phonetic Extensions" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KAYAH_LI
Constant for the "Kayah Li" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KHAROSHTHI
Constant for the "Kharoshthi" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KHMER
Constant for the "Khmer" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.KHMER_SYMBOLS
Constant for the "Khmer Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LAO
Constant for the "Lao" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_1_SUPPLEMENT
Constant for the "Latin-1 Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_EXTENDED_A
Constant for the "Latin Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_EXTENDED_ADDITIONAL
Constant for the "Latin Extended Additional" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_EXTENDED_B
Constant for the "Latin Extended-B" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_EXTENDED_C
Constant for the "Latin Extended-C" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LATIN_EXTENDED_D
Constant for the "Latin Extended-D" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LEPCHA
Constant for the "Lepcha" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LETTERLIKE_SYMBOLS
Constant for the "Letterlike Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LIMBU
Constant for the "Limbu" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LINEAR_B_IDEOGRAMS
Constant for the "Linear B Ideograms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LINEAR_B_SYLLABARY
Constant for the "Linear B Syllabary" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LISU
Constant for the "Lisu" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LOW_SURROGATES
Constant for the "Low Surrogates" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LYCIAN
Constant for the "Lycian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.LYDIAN
Constant for the "Lydian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MAHJONG_TILES
Constant for the "Mahjong Tiles" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MALAYALAM
Constant for the "Malayalam" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MANDAIC
Constant for the "Mandaic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MATHEMATICAL_ALPHANUMERIC_SYMBOLS
Constant for the "Mathematical Alphanumeric Symbols" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MATHEMATICAL_OPERATORS
Constant for the "Mathematical Operators" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MEETEI_MAYEK
Constant for the "Meetei Mayek" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MEETEI_MAYEK_EXTENSIONS
Constant for the "Meetei Mayek Extensions" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MEROITIC_CURSIVE
Constant for the "Meroitic Cursive" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MEROITIC_HIEROGLYPHS
Constant for the "Meroitic Hieroglyphs" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MIAO
Constant for the "Miao" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_MATHEMATICAL_SYMBOLS_A
Constant for the "Miscellaneous Mathematical Symbols-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_MATHEMATICAL_SYMBOLS_B
Constant for the "Miscellaneous Mathematical Symbols-B" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_SYMBOLS
Constant for the "Miscellaneous Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_SYMBOLS_AND_ARROWS
Constant for the "Miscellaneous Symbols and Arrows" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_SYMBOLS_AND_PICTOGRAPHS
Constant for the "Miscellaneous Symbols And Pictographs" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MISCELLANEOUS_TECHNICAL
Constant for the "Miscellaneous Technical" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MODIFIER_TONE_LETTERS
Constant for the "Modifier Tone Letters" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MONGOLIAN
Constant for the "Mongolian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MUSICAL_SYMBOLS
Constant for the "Musical Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MYANMAR
Constant for the "Myanmar" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.MYANMAR_EXTENDED_A
Constant for the "Myanmar Extended-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.NEW_TAI_LUE
Constant for the "New Tai Lue" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.NKO
Constant for the "NKo" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.NUMBER_FORMS
Constant for the "Number Forms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OGHAM
Constant for the "Ogham" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OL_CHIKI
Constant for the "Ol Chiki" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OLD_ITALIC
Constant for the "Old Italic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OLD_PERSIAN
Constant for the "Old Persian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OLD_SOUTH_ARABIAN
Constant for the "Old South Arabian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OLD_TURKIC
Constant for the "Old Turkic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OPTICAL_CHARACTER_RECOGNITION
Constant for the "Optical Character Recognition" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.ORIYA
Constant for the "Oriya" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.OSMANYA
Constant for the "Osmanya" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PHAGS_PA
Constant for the "Phags-pa" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PHAISTOS_DISC
Constant for the "Phaistos Disc" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PHOENICIAN
Constant for the "Phoenician" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PHONETIC_EXTENSIONS
Constant for the "Phonetic Extensions" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PHONETIC_EXTENSIONS_SUPPLEMENT
Constant for the "Phonetic Extensions Supplement" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PLAYING_CARDS
Constant for the "Playing Cards" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.PRIVATE_USE_AREA
Constant for the "Private Use Area" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.REJANG
Constant for the "Rejang" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.RUMI_NUMERAL_SYMBOLS
Constant for the "Rumi Numeral Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.RUNIC
Constant for the "Runic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SAMARITAN
Constant for the "Samaritan" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SAURASHTRA
Constant for the "Saurashtra" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SHARADA
Constant for the "Sharada" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SHAVIAN
Constant for the "Shavian" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SINHALA
Constant for the "Sinhala" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SMALL_FORM_VARIANTS
Constant for the "Small Form Variants" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SORA_SOMPENG
Constant for the "Sora Sompeng" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SPACING_MODIFIER_LETTERS
Constant for the "Spacing Modifier Letters" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SPECIALS
Constant for the "Specials" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUNDANESE
Constant for the "Sundanese" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUNDANESE_SUPPLEMENT
Constant for the "Sundanese Supplement" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPERSCRIPTS_AND_SUBSCRIPTS
Constant for the "Superscripts and Subscripts" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTAL_ARROWS_A
Constant for the "Supplemental Arrows-A" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTAL_ARROWS_B
Constant for the "Supplemental Arrows-B" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTAL_MATHEMATICAL_OPERATORS
Constant for the "Supplemental Mathematical Operators" Unicode
character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTAL_PUNCTUATION
Constant for the "Supplemental Punctuation" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTARY_PRIVATE_USE_AREA_A
Constant for the "Supplementary Private Use Area-A" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SUPPLEMENTARY_PRIVATE_USE_AREA_B
Constant for the "Supplementary Private Use Area-B" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SURROGATES_AREA
Deprecated.
As of J2SE 5, use
HIGH_SURROGATES ,
HIGH_PRIVATE_USE_SURROGATES , and
LOW_SURROGATES . These new constants match
the block definitions of the Unicode Standard.
The of(char) and of(int) methods
return the new constants, not SURROGATES_AREA. |
static Character.UnicodeBlock |
Character.UnicodeBlock.SYLOTI_NAGRI
Constant for the "Syloti Nagri" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.SYRIAC
Constant for the "Syriac" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAGALOG
Constant for the "Tagalog" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAGBANWA
Constant for the "Tagbanwa" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAGS
Constant for the "Tags" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAI_LE
Constant for the "Tai Le" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAI_THAM
Constant for the "Tai Tham" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAI_VIET
Constant for the "Tai Viet" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAI_XUAN_JING_SYMBOLS
Constant for the "Tai Xuan Jing Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAKRI
Constant for the "Takri" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TAMIL
Constant for the "Tamil" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TELUGU
Constant for the "Telugu" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.THAANA
Constant for the "Thaana" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.THAI
Constant for the "Thai" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TIBETAN
Constant for the "Tibetan" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TIFINAGH
Constant for the "Tifinagh" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.TRANSPORT_AND_MAP_SYMBOLS
Constant for the "Transport And Map Symbols" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.UGARITIC
Constant for the "Ugaritic" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS
Constant for the "Unified Canadian Aboriginal Syllabics" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.UNIFIED_CANADIAN_ABORIGINAL_SYLLABICS_EXTENDED
Constant for the "Unified Canadian Aboriginal Syllabics Extended"
Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.VAI
Constant for the "Vai" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.VARIATION_SELECTORS
Constant for the "Variation Selectors" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.VARIATION_SELECTORS_SUPPLEMENT
Constant for the "Variation Selectors Supplement" Unicode character
block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.VEDIC_EXTENSIONS
Constant for the "Vedic Extensions" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.VERTICAL_FORMS
Constant for the "Vertical Forms" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.YI_RADICALS
Constant for the "Yi Radicals" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.YI_SYLLABLES
Constant for the "Yi Syllables" Unicode character block.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.YIJING_HEXAGRAM_SYMBOLS
Constant for the "Yijing Hexagram Symbols" Unicode character block.
|
| Modifier and Type | Method and Description |
|---|---|
static Character.UnicodeBlock |
Character.UnicodeBlock.forName(String blockName)
Returns the UnicodeBlock with the given name.
|
static Character.UnicodeBlock |
Character.UnicodeBlock.of(char c)
Returns the object representing the Unicode block containing the
given character, or
null if the character is not a
member of a defined block. |
static Character.UnicodeBlock |
Character.UnicodeBlock.of(int codePoint)
Returns the object representing the Unicode block
containing the given character (Unicode code point), or
null if the character is not a member of a
defined block. |
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


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--- title: Theming layout: default ---
Theming of the action bar to work on both pre-3.0 and 3.0+ devices is a very straightforward and simple process. You should follow the existing theming recommendations for customizing the native action bar except for what is noted below.
An example of a customized action bar can be seen in the “Styled” application on the samples page.
In order for the action bar to function on pre-3.0 devices your activity must use Theme.Sherlock
or Theme.Sherlock.Light
, or your custom theme must use one of the aforementioned two as its parent.
These two themes serve as baseline configurations for the pre-3.0 action bar as well as mapping the attributes to their native versions on 3.0+.
The themes should be defined in your manifest for the entire application or on a per-activity basis. You may also define the theme in the code of each activity before calling super.onCreate(Bundle)
. This must be done for every activity on which you extend from FragmentActivity
and intend to use the action bar. More information on how to specify a theme can be found in the official Android documentation.
ActionBarSherlock themes expose non-namespaced versions of the action bar-related attributes which are used to style various elements. Each attribute has an appropriate default value set in the two parent themes so that you may only override the value you wish to change.
actionBarSize
- Height of the action bar container.actionBarTabStyle
- Style to change the appearance of the individual tabs.actionBarTabBarStyle
- Style to change the appearance of the tab bar.actionBarTabTextStyle
- Style to change the appearance of the tab text.actionButtonStyle
- Style to change the appearance of the action items.actionDropDownStyle
actionMenuTextAppearance
- Style to change the appearance of the action mode text.actionMenuTextColor
- Color of the action mode text.actionModeBackground
- Action mode background.actionModeCloseDrawable
- Drawable to use as the close button of an action mode.actionModeCloseButtonStyle
- Style to change the appearance of the action mode close button.actionOverflowButtonStyle
- Style to change the appearance of the overflow button.actionSpinnerItemStyle
dropDownListViewStyle
popupMenuStyle
selectableItemBackground
windowActionBar
- Boolean indicating whether to attach the action bar to the current activity or not.windowActionModeOverlay
- Boolean indicating whether an action mode should overlay the activity contents.There is also additional attributes which applies only to the pre-3.0 action bar to allow for specific customization that is not available on the native action bar.
actionHomeButtonStyle
- Style of the home button. This style should use Widget.Sherlock.ActionButton.Home
as its parent.homeAsUpIndicator
- Drawable to use to indicate that the home item will go "up" for the pre-3.0 action bar.abBackgroundStacked
- Drawable which is used on the tab bar when the action bar is stacked. This attribute is NOT reflected on Android 4.0+With version 3.1 of the library came new attributes directly in the theme to style the various feature of the action bar without using a seperate style.
abBackground
- Action bar background.abCustomNavigationLayout
- Layout resource for a custom navigaton view.abDisplayOptions
- Combination of one or more of: useLogo
, showHome
, homeAsUp
, showTitle
, and showCustom
.abDivider
- Drawable to use between action items on the pre-3.0 action bar.abHeight
- Action bar height (defaults to match actionBarSize
).abHomeLayout
- Layout to use for the home item.
abIcon
- Icon to display (defaults to activity icon).abIndeterminateProgressStyle
- Style to change the appearance of the indeterminate progress bar.
abItemPadding
- Padding to use on action items.
abLogo
- Logo to display when the appropriate flag is set.
abNavigationMode
- One of: normal
, listMode
, or tabMode
.abTitle
- Activity title (defaults to title specified in the manifest).abTitleTextStyle
- Style to change the appearance of the title text.abProgressBarPadding
- Padding to use on the determinate progress bar.
abProgressBarStyle
- Style to change the appearance of the determinate progress bar.abSubtitle
- Activity subtitle.abSubtitleTextStyle
- Style to change the appearance of the subtitle text.


Polymetric Views
Files must be in MSE format. For more information see the project's
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.
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Blog:
10/26/14
Blocks, Procs, and Lambdas
Blocks:
Blocks alow you to group a set of instructions so a program can call on them as it needs them. Blocks are enclosed in {} brackets.
array = [1, 2, 3]
array. select { |a| a > 2 }
# $> [3]
The block { |a| a > 2 }
checked each element in the code and returned the one that was greater than 2. The |a|
in the block is a place holder argrument. Each element in the array is passed though the block by taking the place of |a|
. The code in the block is then run on it until all elements are passed though.
Procs:
Procs are just a different kind of block. Procs are a block that can be reused. Let’s look at our example from before.
array = [1,2,3]
array. select { |a| a > 2 }
# $> [3]
array2 = [1,4,6]
array2.select { |a| a > 2 }
# $> [4, 6]
With procs we could rewrite this as:
array = [1,2,3]
proc = Proc.new { |a| a > 2 }
array. select { |a| proc.call(a) }
# $> [3]
array2 = [1,4,6]
array. select { |a| proc.call(a) }
# $> [4, 6]
At first glance this looks less efficient but if we were using a more complicated block this can be a time saver. Perhaps more importantly procs can allow you to write very vesitale blocks and reuse them. This makes error checking easiry and makes your code more readable.
One more avantage of procs is that unlike blocks they are objects in Ruby so you can call methods on them and assign them variables.
Lambdas:
Lambdas are a variation of procs. Lambdas are different in two ways. Lambdas check the number of arguments they are passed.
l = lambda { |a| puts a } # expects 1 argument
l.call(2) # $> [2]
l.call # $> ArgumentError: wrong number of arguments (0 for 1)
l.call(1,2,3) # $> ArgumentError: wrong number of arguments (3 for 1)
If a proc is passed to many arguments it will simply ignore them while a lambda will not.
p = Proc.new { |a| puts a } # expects 1 argument
p.call(2) # $> [2]
p.call # $> [nil]
p.call(1,2,3) # $> [1] # it just returns the first one
The second way lambdas differ is the way they handle the return statement. When procs encounter a return they halt the method and return whatever value they have. In contrast Lambdas return to the method without interrupting it.


This is used to test static utility functions.
This is an
selection
unsetup blockquote
This is a
selection
setup blockquote


May 2016
BS in Computer Science
Cumulative GPA: 4.00/4.00Supervised by: Sheng Wang, Chengxiang Zhai
A 3D, Interactive Virtual Instruction Laboratory And A Virtual Model of A Reactor Control Room
Ye Li, Imran Haddish, Xuefeng Zhu, Yoshinori Satoh, Rizwan-uddin
ASEE, Nov. 2013


Important Notice
This is confirmed by having a
HackSoc Membership sticker
on your
Student ID card
If you're a member but don't have one yet,
please speak to a committee member


| Entry | Alias | Group | ||
Through the Edit Menu you can add, edit, use and organize user names and passwords. Note that the contents of this menu change according to what's selected in the main view (e.g., if you've selected an entry or a group). Also, some items may be disabled, as noted below.
Add a new user name and password. This is disabled if the
database is opened read-only.
See User
Names, Passwords, and Groups for more information.
When an entry is selected, Edit the selected user name and password.
When a Group is selected (in Tree view), this will expand or collapse
the display of entries under the selected group. Editing an entry is
disabled if the database is opened read-only.
See User
Names, Passwords, and Groups for more information.
When an entry is selected, this will delete it. When a Group is selected (in Tree view), this will delete all entries under the selected group. Confirmation is requested if there is more than one entry in the selected group. This is disabled if the database is opened read-only.
Rename the selected entry (or group, in Tree view). This is disabled if the database is opened read-only.
Find an entry containing a given text. By default, all fields
except the Password field are searched.
See Searching for more
information.
Duplicates the selected entry. This is disabled if the database is opened read-only.
Create a new password group (e.g., Banking Passwords). This is disabled if the database is opened read-only.
The last action will be reversed. Repeating Undo will undo the actions in reverse order, from last to earliest.
The last undone action(s) will be executed again.
Clear the clipboard's memory. This clears the clipboard of anything that was pasted there by Password Safe (password, username, notes, etc.). If the current contents of the clipboard did not come from Password Safe, then this will have no effect.
Copy current selection's user name to the clipboard.
Copy the current selection's password to the clipboard.
This action displays a window that allows you to specify which characters of a password to display. This is useful for sites that ask for parts of a password to login. For example, a password might be "qAdm3ddENc", and you might be asked to enter the first, third, fifth and eighth letters. This window allows you to do this in a convenient manner: In the upper field you enter the positions of the password characters you want for the subset of the password. You can use spaces, commas or semi-colons to separate the positions. The corresponding characters of the password are shown in the lower field. To quit, please use the Esc key.
Copy the contents of current selection's notes field to the clipboard.
Copy the current selection's URL field to the clipboard.
Copy the current selection's email field to the clipboard.
Copy the current selection's Run Command field to the clipboard.
Note: Variables will be substituted by their values default unless the Ctrl key is pressed down when selecting this menu item.
When an entry is selected, and the entry has a URL associated with it, then this will invoke the default browser to the URL. If no entry is selected, or the selected entry's URL is blank, this command will be disabled.
Unless changed via the "Manage → Options → Security" tab, the entry's password will automatically be copied into the Clipboard.
When an entry is selected, and the entry has a URL associated with it, then this will invoke the default browser to the URL. If no entry is selected, or the selected entry's URL is blank, this command will be disabled.
Automatically input user name and password into the selected
input field.
See Using AutoType for more information.
Prepare an email to be sent with the data in the current selection's email field.
Please ensure that you have an email client installed on your computer.
See User Names, Passwords, and Groups
for more information.
Automatically input user name and password into the selected input field.
See Using AutoType for more information.
This will execute the command in the field Run Cmd of the selected entry.
See Using Run Command for more information.
When an entry is selected, this allows you to create a reference to the entry, typically in another group. This is useful if you have an entry that "belongs" under more than one group, but you don't wish to duplicate data. A shortcut has a distinct icon associated with it, , and by default has the name "shortcut to x", where x is the title of the original entry. Of course, you can edit the name, move or delete the shortcut, just like a regular entry.
This item will only appear for a shortcut or alias entry. After clicking Go to Base entry the corresponding base entry will be selected.
This item will only appear for a shortcut or alias entry. After clicking Edit Base entry you can edit the corresponding base entry to this shortcut or alias.
The selected entry or all entries within the selected group will be exported
as plain text. Before exporting, you will be asked to input the Master Passphrase
as confirmation that you intend to export data from the database into an unencrypted
text file.
The selected entry or all entries within the selected group will be exported in XML format. Before exporting, you will be asked to input the Master Passphrase as confirmation that you intend to export data from the database into an unencrypted XML file.
The selected entry or all entries within the selected group will be exported as a new Password Safe database. Before exporting, you will be asked to input the Master Passphrase as confirmation that you intend to export data from the database into another Password Safe database. You will also be required to provide a new passphrase for the new Password Safe database.
See also Exporting Entries for more information.
The selected entry or group of entries will be protected. A protected entry cannot be modified until it is unprotected. Protected entries are marked with a '#'.
All functions in the Edit menu can also be reached by clicking the right mouse button on the corresponding entry, alias or group.
In addtion, when right clicking on an alias or shortcut base entry, there is an extra submenu ("Go to Aliases..." and "Go to Shortcuts...") to allow easy access to their respective dependants, i.e. aliases or shortcuts. Although, all dependants will be on the new submenu, some may be disabled if, for example, a filter is active and the entry is not visible or if there are more than the maximum of 25 dependants that can be referenced by this function.
| Entry | Alias Base Entry | Shortcut Base Entry | Alias | Group | ||||
All functionality is described in the previous section.


Mesut Ozil's reaction to Jose Mourinho when he called him out for only giving 50 per cent
Jose Mourinho has been linked with Unai Emery's job at Arsenal as pressure mounts on the Gunners boss
by Jake Polden, https://www.mirror.co.uk/authors/jake-polden/Mesut Ozil stood his ground and glared at Jose Mourinho when he called him out for only giving 50 per cent in a game for Real Madrid.
That's according to the German, who played under Mourinho in Spain, before eventually signing for Arsene Wenger's Arsenal back in 2013.
Ozil has fallen out of favour at Arsenal under new boss Unai Emery, and was hooked in the second half of the defeat by Liverpool on Thursday.
The Carabao Cup clash, which Liverpool won 5-4 on penalties following a 5-5 draw, was Ozil's third appearance of the season in all competitions.
Emery has hinted that Ozil doesn't work hard enough for his team, and the Spaniard would rather play the likes of tenacious midfielder Matteo Guendouzi.
Emery is under pressure to start getting things right at Arsenal, with Mourinho being linked with his job in recent weeks.
Many believe Mourinho could inject a new lease of life into Ozil. But Mourinho, like Emery, had problems with the World Cup winner when he managed him.
Here's what Ozil wrote about a confrontation he had with Mourinho when the Portuguese called on him to work harder at Real Madrid.
"You think two beautiful passes are enough. You think you're so good that 50 per cent is enough," Ozil claims Mourinho told him, in his book.
"He pauses.  I stare back. Like two boxers at the stare-down before the first round.
"He shows no emotion. Just waits for a response from me. How much I hate him right now. And I love Mourinho actually."
Ozil added that Mourinho said: "Oh, are you giving up now?
"What do you want? To creep under the beautiful, warm shower? Shampoo your hair? To be alone? Or do you want to prove to your fellow players, the fans out there, and me, what you can do."


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December 3, 2015 • 2 mins


Sprint 1. Application journey completion
Application refinement
INFUND-631
As an applicant I want to view all partners project finances to be able to assess and compare within the overall project costsINFUND-631 (Previous iteration)
As an applicant I want to view all partners project finances to be able to assess and compare within the overall project costsINFUND-632
As an applicant I want to view all organisations and individuals working on my applicationINFUND-634
As an applicant I want to print/download my application so that I can review and work offlineINFUND-635 (lead)
As a lead applicant I want to complete my section of the form and mark this as done so that the lead applicant is able to track progress and submit when readyINFUND-635 (collaborator)
As a collaborator I want to complete my section of the form and mark this as done so that the lead applicant is able to track progress and submit when readyINFUND-636
Plus style refinements - e.g. consistency of page headings, layout of forms, restructure of overview page, changing accordions etc.INFUND-745
As a lead applicant I need to understand when application is in a state when it can be submitted so I can submit my application
Academic finances
Registration / Create account
INFUND-642
As an applicant I want to create an account, so that I can apply into competitionsINFUND-642
As an applicant I want to create an account, so that I can apply into competitions (Org already registered)INFUND-643
As an applicant (lead) I want to create an account from the sign in page, so that I can create an account if I don’t have a log inINFUND-644
As an applicant I want to fill out certain information, so that it is automatically attached to the application when I apply into a competition (Part of user journey INFUND-642, e.g organisation is automatically attached to an applicant's account during registration)INFUND-645
As an applicant I want to insert my organisation size as per EU definition, so that I am aligned with the eligibility criteria set for each competitionINFUND-646
As an applicant I want the option of entering my organisation address manually, so that I can enter any specific information not captured in the auto look upINFUND-647
As an applicant I want to search for my organisation address using a postcode lookup, so that I don’t enter the address information with any mistakesINFUND-648
As an applicant/collaborator/assessor I always want easy access to innovate uk contact information no matter what screen I’m on, so that I can contact the support team if I have an issueINFUND-649
As the service delivery manager for IFS I want the applicant/collaborator/assessor to feedback any issues they have with a specific page, so that we can investigate and rectify as quickly as possibleINFUND-675
As an applicant I want to have an applicant profile where I can edit my company details so that I can update my details (e.g. phone number)
Create application / invite partners
INFUND-650
As an applicant I want to create a new application so that I can submit an entry into a relevant competitionINFUND-651
As a lead applicant I want to invite members of my own team so that they can contribute to the applicationINFUND-652
As a lead applicant I want to invite other individuals within other organisations so that they can contribute to the applicationINFUND-633
As a lead applicant I want to invite other collaborators during the application phase so that my full team can work on the application (even if undecided when application created)INFUND-653
As an applicant I want access to all competition briefing materials as I create a new application so that I have all the information I need to begin my applicationINFUND-654
As an applicant I want the process of applying through IFS explained so that I understand what is required and how I should work with my consortium


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View the minutes of the Febuary board meeting
View the minutes of the January board meeting


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See your doctor regularly. Prenatal care can help keep you and your baby healthyand spot problems if they occur
Continue taking folic acid throughout your pregnancy. All women capable of pregnancy should get 400 to 800 micrograms (400 to 800 mcg or 0.4 to 0.8 mg) of folic acid every day. Getting enough folic acid lowers the risk of some birth defects. Taking a vitamin with folic acid will help you to be sure you are getting enough.
Eat a variety of healthy foods. Include fruits, vegetables, whole grains, calciumrich foods, lean meats, and a variety of cooked seafood.
Get all essential nutrients, including iron, every day. Getting enough iron prevents anemia, which is linked to preterm birth and low-birth weight babies.
Gain a healthy amount of weight. Gaining more than the recommended amount during pregnancy increases a woman’s risk for pregnancy complications. It also makes it harder to lose the extra pounds after childbirth. Check with your doctor to find out how much weight you should gain during pregnancy
Wash hands, especially after handling raw meat or using the bathroom
Get enough sleep. Aim for 7 to 9 hours every night. Resting on your left side helps blood flow to you and your baby and prevents swelling. Using pillows between your legs and under your belly will help you get comfortable.
Set limits. If you can, control the stress in your life and set limits. Don’t be afraid to say “no” to requests for your time and energy. Ask for help from others.
Make sure health problems are treated and kept under control. If you have diabetes, control your blood sugar levels. If you have high blood pressure, monitor it closely.
Ask your doctor before stopping any medicines you take or taking any new medicines. Prescription, over-thecounter, and herbal medicine all can harm your baby.
Don’t smoke tobacco. Quitting is hard, but you can do it! Ask your doctor for help. Smoking during pregnancy passes nicotine and cancer-causing drugs to your baby. Smoking also keeps your baby from getting needed nourishment and raises the risk of miscarriage, preterm birth, and infant death.
Avoid exposure to toxic substances and chemicals, such as cleaning solvents, lead and mercury, some insecticides, and paint. Pregnant women should avoid exposure to paint fumes.
Protect yourself and your baby from foodborne illness, which can cause serious health problems and even death. Handle, clean, cook, eat, and store food properly.
Don’t drink alcohol. There is no known safe amount of alcohol a woman can drink while pregnant. Both drinking every day and drinking a lot of alcohol once in a while during pregnancy can harm the baby.
Don’t use illegal drugs. Tell your doctor if you are using drugs. Marijuana, cocaine, heroin, speed (amphetamines), barbiturates, and LSD are very dangerous for you and your baby.
Don’t clean or change a cat’s litter box. This could put you at risk for toxoplasmosis, an infection that can be very harmful to the fetus.
Don’t eat swordfish, king mackerel, shark, and tilefish, which are high in mercury.
Avoid contact with rodents and with their urine, droppings, or nesting material. This includes household pests and pet rodents, such as guinea pigs and hamsters. Rodents can carry a virus that can be harmful or even deadly to your unborn baby.
Don’t take very hot baths or use hot tubs or saunas. High temperatures can be harmful to the fetus, or cause you to faint.
Don’t use scented feminine hygiene products. Pregnant women should avoid scented sprays, sanitary napkins, and bubble bath. These products might irritate your vaginal area, and increase your risk of a urinary tract infection or yeast infection.
Don’t douche. Douching can irritate the vagina, force air into the birth canal and increase the risk of infection
• Avoid x-rays. If you must have dental work or diagnostic tests, tell your dentist or physician that you are pregnant so that extra care can be taken


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- Fix with just 1 click
- Protect sensitive data such as IDs, credit cards, etc


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.gatekeeper.models._ @import uk.gov.hmrc.gatekeeper.models.Forms.AddTeamMemberForm @import uk.gov.hmrc.gatekeeper.config.AppConfig @import uk.gov.hmrc.apiplatform.modules.gkauth.domain.models.LoggedInUser @import uk.gov.hmrc.gatekeeper.controllers.routes @import uk.gov.hmrc.gatekeeper.views.models.Crumb @this(main: MainView, applicationConfig: AppConfig) @(application: Application, form: Form[AddTeamMemberForm])(implicit request: Request[_], loggedInUser: LoggedInUser, messagesProvider: MessagesProvider) @main( title = s"${applicationConfig.title} - Add Team Member", breadcrumbs = Seq( Crumb( "Manage team members", s"${routes.TeamMembersController.manageTeamMembers(application.id)}", Some("data-breadcrumb-manage-team-members") ), Crumb( s"${application.name}", s"${routes.ApplicationController.applicationPage(application.id)}", Some("data-breadcrumb-view-application") ), Crumb( "Applications", s"${routes.ApplicationController.applicationsPage(None)}", Some("data-breadcrumb-view-applications") ) ) ) { @errorSummary2(form)


--- title: Secret HotSpot option improving GC pauses on large heaps layout: post ---
Gotta try this soon and see if it helps reduce GC pause times for my apps.


Type in a number between 0 and 9999 and see all numbers from 0 to your number in regular or in reverse order!
However, if your number contains a 1, it will be replaced by "Beep!", if it contains a 2 it will come out as "Boop!" and a number with 3 in it will read as "I am sorry Dave, I am afraid I cannot do that."
Note: A 3 will override your 2 and 1, and a 2 will win over a 1!
Here you go :
.
"What an awesome tool!"
"I loved this program."
"I'll definitely be back and use this again."


#GP(0) | If a memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. If the DS, ES, FS, or GS register is used to access memory and it contains a null segment selector. |
#GP(0) | If a memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. If the DS, ES, FS, or GS register is used to access memory and it contains a null segment selector. |
#SS(0) | If a memory operand effective address is outside the SS segment limit. |
#NM | EM or TS in CR0 is set. |
#PF(fault-code) | If a page fault occurs. |
|


About
DTube was born during the ETHOdyssey July-Aug 2021 Virtual Hackathon. I was interested in creating a Decentralized video sharing & social media platform on Ethereum blockchain.
Problem DTube solves:
• Storing any media on the blockchain is so costly, hence DTube solves this problem by storing IPFS video hashes to the blockchain.
• On DTube Nobody can take down your video.
• It's green as compared to the energy consumption of centralized servers.
• It's ad-free! Now you can watch videos without those annoying ads, this platform treats you as a "user" not the "product”.
Future goals include:
• Updating the smart contracts with more features such as adding descriptions & links to the videos.
• Improving speed and overall performance with larger video files.
• Improving overall UI.


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| forum name | topics messages | last post |
|---|---|---|
| cornerthis is another line of the description of the forum.this is another line of descriptiv3e text. | 9313/163773 | jan 2rd 2016 |
| cornerthis is another line of the description of the forum.this is another line of descriptiv3e text. | 9313/163773 | jan 2rd 2016 |
| cornerthis is another line of the description of the forum.this is another line of descriptiv3e text. | 9313/163773 | jan 2rd 2016 |


2 Chronicles 22:4
Wherefore he did evil in the sight of the LORD like the house of Ahab: for they were his counselors after the death of his father to his destruction.


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Joe Alfaro
Christopher Wernli
Curtis Scafe
Dang Lu
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Richard Verdier
Travis Simpson


Shadan College Of Engineering & Technology
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We're a team of developers, from a wide range of backgrounds, that sort of had no choice in whether or not they had to build this app. Please send help, we're being held captive.
"You can't dig a grave with a broken wrist"
"I don't know why it works but it does."


We are Under Armour India, we make competitive products for you to keep hustling, and keep pushing. We sell products that unleash you. We help you unleash the Trent Arnold, Memphis Depay or the athlete you always wanted to be from within you.


For a while now I have been hearing all the news about K2 and these other incenses that contain JWH-018, and it has gotten me very interested.
I did some research on line, read about peopleís horrible experiences, and there was a common trend amongst most of them Ė these people underestimated what they were dealing with, expected it to be weak, smoked way too much and had a horrible experience.
I bought some K2 ultra, which was supposed to be the strongest concentration 1gram JWH-018 per ounce of herbal blend. Keep in mind I hadnít smoked pot or anything in over 4 years. Mostly because I had been getting very paranoid while smoking it so I quit.
My first experience was very intense. I packed about a tsp amount of herbal blend into a pipe and took a pretty strong hit and held it in for about 20 seconds.  I waited a couple minutes, and noticed only slight changes in consciousness so I took another hit.
10 minutes in it was coming on hard, very hard and very fast. Everything was in slow motion and the old paranoia I was feeling from pot years ago was coming back hard. But for some reason I had a grip on these thoughts and talked myself out of it, sat down and watched the military channel and relaxed with a big glass of water. Overall effects reminded me of some decent nugget. After about an hour I was relatively normal again.
Next day I took it easy and took smaller hits with longer intervals in between. The effects were great, I was high, laughing like a fool, in a good mood, it was like pot used to be for me 10 years ago. This time no paranoia. I felt as though yesterdayís experience was therapeutic in that I learned how to control my mind in such a situation and erased the paranoia.
I smoked every day for a week after that and it was very predictable, Iím actually quite fond of this chemical.
One thing I have noticed is very abstract dreams, very vivid and memorable.
I also drank a few beers while smoking which may have eased the anxiety feelings as well, or kept them away.
My impression is that if you keep your head and dip your feet before jumping in, you will have a good grip on what you are getting into and at that point you can figure out what you can handle. This is definitely no joke, If I had taken 5 hits like I would of pot the first time, I think I would have lost my mind.  But it has been a very pleasant treat. The day before they made this chemical illegal in my state I bought 3 ounces of it for 100 dollars at a local shop. When you figure the cost was 44.95 for 3 grams a month ago, that is a hell of a deal.
I donít recommend this to someone who doesnít have experience with crazy psychoactives, or at least plenty of experience with crazy stong pot. This is definitely 5 times more potent than pot, at least to me.
Know your mind, Know your Body, Know your dose, Know your source. Keep everything in perspective and donít underestimate this machine. If anything over estimate it, you can always smoke more. Beer definitely helps ease anxiety.

Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Package org.dellroad.stuff.io
I/O-related classes.
-
Interface Summary Interface Description AsyncInputStream.Listener Callback interface required byAsyncInputStream
.ReadCallback Callback interface used to read input from anInputStream
.StreamRepository Interface for atomic storage and retrieval of an opaque byte array, with access being done viaInputStream
andOutputStream
interfaces.WriteCallback Callback interface used to write output to anOutputStream
. -
Class Summary Class Description AsyncInputStream Performs asynchonous reads on anInputStream
and notifies of input events.AsyncOutputStream AnOutputStream
that performs writes using a background thread, so that write, flush, and close operations never block.AtomicUpdateFileOutputStream AFileOutputStream
that atomically updates the target file.BOMReader AReader
that wraps anInputStream
, detects and strips the byte order mark, and then converts bytes into characters accordingly.ByteBufferInputStream Provides anInputStream
view of aByteBuffer
.ByteBufferOutputStream Provides anOutputStream
view of aByteBuffer
.CSVOutput CSV file output stream that ensures values are matched to the correct columns.FileStreamRepository Provides a file-based implementation of theStreamRepository
interface with the added feature of automated backups.IdleTimeoutInputStream Wraps anInputStream
and enforces a maximum time limit on how long anyread()
operation may block.InputStreamReader Reads zero or moreInputStream
s serialized inside an underlyingInputStream
by anOutputStreamWriter
.NullModemInputStream NullModemOutputStream OutputStreamWriter Serializes zero or moreOutputStream
s inside a single underlyingOutputStream
.PipedStreams A better piped input/output stream pair. -
Enum Summary Enum Description BOM Catalog of common byte order marks. -
Exception Summary Exception Description BufferOverflowException Thrown byAsyncOutputStream
when its buffer overflows.IdleTimeoutException Exception thrown by anIdleTimeoutInputStream
when a read operation takes too long.


Publications
February 2023
Job
Started working as a Data Engineer at CVS Health
January 2023
PhD Defense
Successfully passed my Ph.D. defense from Montana State University
August 2022
Award
Got Ph.D. Completion Fellowship from Montana State University
August 2022
Conference Attend
Presented a paper named Dynamic Checkpoint Initiation in Serverless MEC in IEEE COINS (Online)
August 2022
Internship
Finished the internship as a Ph.D. Software Engineering Intern at Meta Platform Inc. (Previously known as Facebook Inc.)
July 2022
Publication
Got acceptance a paper named Dynamic Checkpoint Initiation in Serverless MEC in IEEE COINS 2022 (Online)
May 2022
Internship
Started an internship as a Ph.D. Software Engineering Intern at Meta Platform Inc. (Previously known as Facebook Inc.)
December 2021
Graduation
Got M.Sc. in Computer Science
November 2021
Ph.D. Examination
Passed the Ph.D. Proposal Defense Examination
October 2021
Conference Attend
Presented a paper named Short and Sweet Checkpoints for C-RAN MEC in IEEE Cloud Summit 2021 (Online)
August 2021
Publication
Got acceptance a paper named Short and Sweet Checkpoints for C-RAN MEC in IEEE Cloud Summit 2021 (Online)
June 2020
Conference Attend
February 2020
Conference Attend
Got a travel grant to attend NSDI 2020, San Jose, CA, USA
October 2019
Conference Attend
June 2019
Ph.D. Examination
Passed the Ph.D. Qualifying Examination
August 2017
Higher Studies
Joined as a Ph.D. Student in Montana State University
September 2016
Software Engineer
Joined Samsung R & D, Bangladesh as a Software Engineer (Samsung Gear 360 Team)
September 2016
Publication
June 2016
Graduation
Completed graduation from University of Dhaka (B.Sc. in CSE)


BLOCKCHAIN FOR GOVERNANCE
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Democracy4all is more than just another conference it’s a unique 2-day experience to live, learn and share. Explore how blockchain is changing our lives with insightful speakers on stage and a positive and sustainable environment surrounding you.
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Democracy Garden Workshops
Democracy Garden is the playground of Blockchain for Governance, Speed Lightning Talks, handson workshops and discussions. To be inspired, learn and interact.
#what is democracy
New ways of voting, to engage with your community and government, work in new ways with technology.
#republic of science
How to bring science into democratic process? What should be the role of experts? Facts. Reputation. Open innovation.
#future law
Smart contracts, new tools that will make them accessible and change the future of legislation
#imagine
Imagine how the world could be... Creating stories inspired in new tech and decentralised and trusted governance.
Open Innovation Alex Shkor
#republicofscience #openinnovation
When we think of innovation, we think of a lone inventor in a garage. Possibly a researcher working at a university, or perhaps the research activities undertaken by a private company. That is we think of something that happens within a bounded space, that is the bounds of an individual legal person.
Register NowJean Pierre Bekolo
#imagine
Throughout human history, stories have been central to our existence, the signal within the noise, recognisable patterns in which we find meaning and give sense to our world. The power of stories What make us human If stories themselves are universal, the way we tell them changes with the technology at hand and every new medium has given rise to new forms of narrative. With the arrival of the internet, our stories broke loose from their linear boundaries, becoming hyperlinked storylines, delivered in mutable and complex formats (audio, video and text). An open communication channel where participation is not only possible but expected and collective imagination can reach its full potential.
Register NowPhilippe Domínguez
#republicofscience #openinnovation
No hablamos de utopía sino de una realidad que tardará mas o menos en llegar al conjunto de los ciudadanos del mundo. Hoy es igual de fácil de intercambiar con la gente del barrio como con quien este en el otro hemisferio. Te proponemos anticipar la sociedad y economía P2P del futuro, pero hoy mismo.
Register NowHenning Diedrich
#futurelaw
What is a smart contract, and how can we democratise the process of creating the laws and code that govern our every day lives in an increasingly technologically driven society? Henning Diedrich, the founder of Lexon introduces a new way to code smart contracts. Using natural language processing, Lexon enables, non-coders, lawyers, philosophers, hackers and students of the future to create decentralised code (smart contracts) on the blockchain.
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D4A Speakers
Inspirational talks and round tables in the Main stage.
Democracy Garden Workshops
Workshops,open discussions and hands on building in our Garden area. These are the workshop facilitors
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Passeig d'Isabel II, 1 08003 Barcelona, 08003
We are happy to welcome you in the unique venue which D4A is proud to call home for the two days of the conference. Casa de Llotja de Mar is a unique architectural monument in the heart of Barcelona with more than six centuries of history. Become a part of D4A and create unbeatable experience for your existing and potential partners and clients.
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2 Kings 15:35
Howbeit the high places were not removed: the people sacrificed and burned incense still in the high places. He built the higher gate of the house of the LORD.


Report: Earth’s insects are dying; here’s what you can do to help
by KNOE(CNN) - Some scientists are calling it the "insect apocalypse."
A new report from The Wildlife Trusts in the United Kingdom says the number of insects on our world is rapidly declining and more than 40% of bug species are facing extinction.
This could have a devastating on the world food supply.
"Three-quarters of our crops depend on insect pollinators. Crops will begin to fail. We won't have things like strawberries," said Dave Goulson, a professor of biology at the University of Sussex in the UK and the author of the study.
"We can't feed 7.5 billion people without insects."
Goulson said there's still time to reverse the decline and suggests there are steps we can take to revive insect populations:
-- Mow lawns less frequently
-- Grow pollinator plants
-- Avoid pesticide use
-- Encourage others to do the same
Copyright 2019 CNN. All rights reserved.


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 4
For this recipe you will need a 10cm/4in pork pie and a food grade plastic syringe.
For the pork pie, blend the pork belly and pork fat in a food processor until coarsely chopped. Season well with the fleur de sel and a pinch of quatre-épices powder. Chill in the fridge.
Bring the butter, lard, milk, water and salt to the boil in a saucepan, then stir in the flour to form a dough.
Remove the pan from the heat and set aside to cool completely.
Roll the dough out to a 2cm/¾in thickness and line a 10cm/4in pork pie mould with the pastry, reserving some of the pastry for the lid.
Spoon the pork mixture into the pastry, ensuring there is no trapped air. Cover the pie with reserved pastry and seal it all the way around with your index finger and thumb. Poke a small hole in the top of the pie.
Glaze the pie with egg yolk and chill in the fridge for one hour.
Preheat the oven to 180C/350F/Gas 4.
Glaze the pie again with egg yolk and bake for one hour. Remove the mould and bake for a further 20 minutes, or until the pastry is crisp. Remove from the oven and set aside to cool completely.
Bring a small amount of the apple juice to the boil, then stir in the gelatine until it has dissolved. Add the remaining apple juice and set aside to cool slightly
Fill a food grade plastic syringe with the jelly mixture and inject it all over the pie. Set aside to cool completely.
For the halibut, preheat the oven to 220C/450F/Gas 8.
Heat a frying pan until hot, add half of the butter and all the breadcrumbs and mustard powder and fry until golden-brown. Stir in the hazelnuts and apple and cook for a further 2-3 minutes, then set aside.
Meanwhile, heat a separate ovenproof frying pan until hot, add a little oil and fry the halibut for 30 seconds. Turn the halibut fillets over and cook in the oven for 3-4 minutes, or until just cooked through.
Preheat the grill to high.
Place the halibut fillets onto a baking tray and sprinkle over the breadcrumb mixture. Place under the grill for 2-3 minutes, or until crisp.
Heat another frying pan until hot, add the remaining butter and the spring greens and cook for 2-3 minutes, or until just wilted. Season with salt and freshly ground black pepper.
For the pork pie sauce, heat the fish stock and apple juice until just simmering.
Blend the pork pie and apple juice mixture in a blender to a fine purée.
To serve, spoon the spring greens onto serving plates, top with a few pieces of pink grapefruit, then place the halibut on top. Spoon the sauce alongside.


Class Payment
Inheritance
System.Object
Payment
Assembly: InvisibleCollectorLib.dll
Syntax
public class Payment : ItemsModel<PaymentLine>
Properties
|
Improve this Doc
View Source
Currency
The currency. Must be an ISO 4217 currency code.
Declaration
public string Currency { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
Date
The payment date. Only the years, month and days are considered.
Declaration
public DateTime? Date { get; set; }
Property Value
| Type |
Description |
| System.Nullable<DateTime> |
|
|
Improve this Doc
View Source
ExternalId
The 'id' of the payment, which will be used to identify this payment on future requests.
Declaration
public string ExternalId { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
GrossTotal
Declaration
public double? GrossTotal { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Double> |
|
|
Improve this Doc
View Source
InternalItems
Declaration
protected override IList<PaymentLine> InternalItems { get; set; }
Property Value
Overrides
InvisibleCollectorLib.Model.ItemsModel<InvisibleCollectorLib.Model.PaymentLine>.InternalItems
|
Improve this Doc
View Source
Lines
A list of debts being paid.
Declaration
public IList<PaymentLine> Lines { get; set; }
Property Value
|
Improve this Doc
View Source
NetTotal
Declaration
public double? NetTotal { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Double> |
|
|
Improve this Doc
View Source
Number
Declaration
public string Number { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
SendableFields
Declaration
protected override ISet<string> SendableFields { get; }
Property Value
| Type |
Description |
| ISet<System.String> |
|
Overrides
|
Improve this Doc
View Source
Status
The payment status. Can be one of: "FINAL" - default; "CANCELLED"
Declaration
public string Status { get; set; }
Property Value
| Type |
Description |
| System.String |
|
|
Improve this Doc
View Source
Tax
The total amount being paid in tax.
Declaration
public double? Tax { get; set; }
Property Value
| Type |
Description |
| System.Nullable<System.Double> |
|
|
Improve this Doc
View Source
Type
Declaration
public string Type { get; set; }
Property Value
| Type |
Description |
| System.String |
|
Methods
|
Improve this Doc
View Source
AddLine(PaymentLine)
Declaration
public void AddLine(PaymentLine line)
Parameters
|
Improve this Doc
View Source
Equals(Object)
Declaration
public override bool Equals(object other)
Parameters
| Type |
Name |
Description |
| System.Object |
other |
|
Returns
| Type |
Description |
| System.Boolean |
|
Overrides
|
Improve this Doc
View Source
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type |
Description |
| System.Int32 |
|
Overrides
|
Improve this Doc
View Source
ToString()
Declaration
public override string ToString()
Returns
| Type |
Description |
| System.String |
|
Overrides
|
Improve this Doc
View Source
UnsetCurrency()
Declaration
public void UnsetCurrency()
|
Improve this Doc
View Source
UnsetDate()
Declaration
|
Improve this Doc
View Source
UnsetExternalId()
Declaration
public void UnsetExternalId()
|
Improve this Doc
View Source
UnsetGrossTotal()
Declaration
public void UnsetGrossTotal()
|
Improve this Doc
View Source
UnsetLines()
Declaration
|
Improve this Doc
View Source
UnsetNetTotal()
Declaration
public void UnsetNetTotal()
|
Improve this Doc
View Source
UnsetNumber()
Declaration
public void UnsetNumber()
|
Improve this Doc
View Source
UnsetStatus()
Declaration
public void UnsetStatus()
|
Improve this Doc
View Source
UnsetTax()
Declaration
|
Improve this Doc
View Source
UnsetType()
Declaration
Operators
|
Improve this Doc
View Source
Equality(Payment, Payment)
Declaration
public static bool operator ==(Payment left, Payment right)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|
|
Improve this Doc
View Source
Inequality(Payment, Payment)
Declaration
public static bool operator !=(Payment left, Payment right)
Parameters
Returns
| Type |
Description |
| System.Boolean |
|


Rugby: Hansen says World Cup pain will fuel All Blacks
TOKYO: Outgoing New Zealand coach Steve Hansen said the pain his team had suffered at the World Cup would make them a "little bit more dangerous" after they ended the tournament with a 40-17 win over Wales in the third-place play-off in Tokyo on Friday (Nov 1).
Hansen had hoped to bow out by leading the All Blacks to an unprecedented third successive global title and fourth in total.
But last week's stunning 19-7 defeat by England, who play South Africa in the final, put paid to that goal.
"I guess our challenge now is to regroup and reset the goals for the next four years," said Hansen.
"What I do know is that the young men who are going to come back have a personal pain. They've experienced something you can't tell them about, you can't convince them about until it's personal to themselves.
"It's now personal, so that will make them a little bit more dangerous."
Looking ahead to Saturday's final in Yokohama, Hansen said: "We'll have a new World Cup champion and whoever it is will have to be commended for their efforts because it's a very hard tournament to win.
"For a long time we can take a lot of pride in what we've done because we've asked teams to get better because they want to beat us.
"England have done that, South Africa have done it on occasions and both of those teams are in the final.
"Now it's up to them, isn't it? We are chasing them and I know, with my time finishing the All Blacks will continue to strive to be better."
'HAVE A FEW DRINKS'
New Zealand outscored Wales six tries to two but Hansen lauded Wales for "coming to play", saying the approach of both teams would help attract new fans to rugby union.
He also praised the All Blacks for the "real character and commitment to the jersey" amid "external talk" about them not wanting to play in this match.
The game marked New Zealand captain Kieran Read's 127th and last Test before international retirement, with Hansen saying of the number eight, who is set to join him at Japanese club Toyota: "Reado led really, really well this week. He is a great leader, but this week he needs to take a bow because he was hurting probably more than most.
"But he knew that he had to put his own personal feelings aside and knew that the team had to get up."
Both Hansen, who won 93 out of 107 Tests as New Zealand head coach, with four draws and just 10 defeats, and Read said they would take time to reflect in the coming days.

"Stop there Steve," interjected Read only for Hansen to say: "See Kieran is only 30-odd, I'm 60 and what he is thinking about doesn't happen that often - not as much as I'd like anyway."


| Drag a column header and drop it here to group by that column | |||||
|---|---|---|---|---|---|
| ProductID | Product name | Unit price | Quantity per unit | Units in stock | Discontinued |
| 1 2 3 4 5 6 7 8 9 10... 335104 items in 33511 pages | |||||
| 1 | Chai | $18.00 | 10 boxes x 20 bags | 39 | |
| 2 | Chang | $19.00 | 24 - 12 oz bottles | 17 | |
| 3 | Aniseed Syrop | $10.00 | 12 - 250 ml bottles | 13 | |
| 4 | Chef Anton's Cajun Seasoning | $22.00 | 48 - 6 oz jars | 53 | |
| 5 | Chef Anton's Gumbo Mix | $21.35 | 36 boxes | 0 | |
| 6 | Grandma's Boysenberry Spread | $25.00 | 12 - 8 oz jars | 120 | |
| 7 | Uncle Bob's Organic Dried Pears | $30.00 | 12 - 1 lb pkgs. | 15 | |
| 8 | Northwoods Cranberry Sauce | $40.00 | 12 - 12 oz jars | 6 | |
| 9 | Mishi Kobe Niku | $97.00 | 18 - 500 g pkgs. | 29 | |
| 10 | Ikura | $31.00 | 12 - 200 ml jars | 31 |


Dataproofer
Spell check for data
Jonathan Page
UHERO, University of Hawaii
Spell check identifies potential spelling errors.
Dataproofer identifies potential data errors.
Primary Use Case
Quick check of data quality
immediately following data collection
Strengths
- Fast, automated quality checks
- Cross-platform (Window, OS X, Linux)
- Supports XLSX, XLS, TSV, CSV, PSV, and Google Spreadsheets
- Customizable checks
Weaknesses
- Creating custom checks requires some programming experience
- Not for editing
- Does not like large data (> 500 KB)
- Does not support statistical software data formats
Load Raw Data
Run Default Checks
Review Results
OpenRefine
openrefine.org
Formerly Google Refine
OpenRefine Facets
OpenRefine Clusters
OpenRefine: Strengths
- Open source software
- Extensible
custom checks/filters can be written in Clojure, Python/Jython, or Refine's own expression language
OpenRefine: Weaknesses
- Can't handle large files (> 500 KB)
- Feels slow
- No easy way to track changes (not very reproducible)
Use Dataproofer for
- Data quality checks for data entry
- Nice high-level overview of potential data errors
- First check after downloading or creating a new dataset
Use OpenRefine for
- Viewing histograms of columns
- Correcting misspellings
- Identifying and correcting data entry errors
Use Trifacta Wrangler for
- Viewing interactive histograms of columns
- Easy generation of new columns based on existing columns
- Reproducible data munging


:navtop
:p
+callout-info
If any entry that is also a data entry is being displayed in the IMDV map
then the marker shown in the map
can display the most recent data for the entry. This includes individual
Entry glyphs, entries added under a Multi-Entry and any entryies under a Group glyph.
-callout
:heading Showing Data Icons
For example, the Purple Air sensors can show the PM2.5 measurements and a color coded circle.
NWS station data shows temperature, wind speed and pressure:
CR1000 data logger entries show either temperature or relative humidity:
To enable data icon displays bring up the Properties dialog for the relevant glyph
(this may be a Multi-Entry, an Entry Marker or a Group)
in the legend:
Under the Data Icons tab select "yes" for "Show data as icons" and press OK.
Your map should now show the sensor data.
You should have a map that looks like below. From the top-level File menu select Save.
The "Show data as icons" can be "yes", "no" or "inherited". If "inherited" is selected then
if the glyph is under a Group then the data icon settings for the Group are used.
The "Use the default data icon specification for the entry" and
"Use parent group's or the below if defined" toggle specify whether to use
the default data icon for the Entry (like in the Purple Air example) or to
use a custom data icon. Using the parent group's data icon specification
allows one to have a group of data icon glyphs in a map that all have the same representation.
:heading Adding a Field Select Menu
You can add a pull down menu at the top of the page that allows the user to select which field
is displayed. To do this you will first need to know what are the field identifiers for
the data entry. Navigate to one of the data entrys you will be displaying, e.g., the Purple Air sensor and view the Metadata page (from the entry's popup menu) to show the metadata. Note the
fields you want to use. For Purple Air we are going to use pm1.0, pm2.5 and pm10.0.
Now, back to the IDMV map, bring up the properties dialog for the multi-entry. Under the Menu Fields
add the fields you want to use. Optionally you can specify an initial field and a menu label.
You can specify an alternative label to show in the menu as below by specifying a
label=... property in the Menu Fields:
You should now have a menu shown that allows you to select the field to display:
:heading Different Data Types
The data icons can be used with a group of entry glyphs where the entries have different data, e.g., CR1000 Data Logger, Purple Air, NWS ASOS data, etc.
The menu fields can have a pattern for the field ID. For example, below the first menu row
matches on any field that is "temperature" or "atmos_temp". The second row just is pm2.5.
temperature|atmos_temp,label=TemperatureX,unit=C
pm2.5,label=PM 2.5
To have all of the data icons be the same format select "Set Defaults", this will override the
default display of the data icons. The Icon Specification is the same as used for the
wiki
canvas display.
Now, with the above settings if the PM2.5 field is selected in the field menu then only those
glyphs that have a data field that matches the selected PM2.5 field will be shown.


We can create Action-Adventure Games that includes video games that combine core elements from the action and adventure genres
We can create Multiplayer Games that allows more than one person to play the same game environment at the same time, either locally or over the internet
We can create Shooter Games that can test the player's speed and reaction time, while also providing enjoyment
We can create Racing Games where the player partakes in a racing competition with any type of land, water, air or space vehicles. They can be based on anything from real-world racing leagues to entirely fantastical settings
We can create Fighting Games that are based around interpersonal combat between a limited amount of characters in which they fight until they defeat their opponents or the timer expires
We can create Role Playing Games in which players assume the roles of characters in a fictional setting and they take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making of character development
We were 3 different people that met while studying game design at MIT, while getting our bachelors, the 3 of us started to do projects together out of our own self interest. We all enjoyed working together and we had the same persistence in completing projects. We fit together like a puzzle!
After graduation from MIT, we started the company working on 16-bit games, we created many of the games you many know today, such as Megaman, Mortal Kombat as well as Super Mario!
As time went on we decided to take contracts from outside sources to create games for them, which ended up being an AMAZING idea as it got us to where we are today!
As we created more games and started to get noticed by other companies and received more games to create we started to expand and bring in more developers to focus on more projects!
Now we are known for the amazing games we have made and the perfection we add to every project that comes out way. Our persistance and hardwork has been multiplied since we started and every here at Project RED work together as a family!
Lead Designer
Lead Marketer
Lead Developer
This is all started because of these 3, who put in their sweat and hardwork to get us to where we are today
Hint: Mobile Game!


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| Employee Name | Address | Role | Action | |
|---|---|---|---|---|
| There are no employee in the DB. | ||||
| {{emp.name}} | {{emp.address}} | {{emp.email}} | {{emp.type}} |
| Project Name | Description | Role |
|---|---|---|
| There are no project in the DB. Add a new project. | ||
| {{project.project_name}} | {{project.desc}} | {{project.role}} |
| Project Name | Description | Role |
|---|---|---|
| There are no project in the DB. Add a new project. | ||
| {{project.project_name}} | {{project.desc}} | {{project.role}} |
| Assets ID | Assets Name | Description | Manufacturer | Rented | Serical No | Action |
|---|---|---|---|---|---|---|
| There are no assets in the DB. Add a new assets. | ||||||
|
{{asset.assets_id}}
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{{asset.assets_name}}
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{{asset.description}}
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{{asset.manufacturer}}
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{{asset.rented==1 ? "RENTED" : "NOT RENTED"}}
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{{asset.serical_no}}
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The Kong dashboard is a central hub for you to manage your API setup.
Real time access logs are available in Kibana.
This Dashboard will let you interact with your Kong API to create or edit APIs, Consumers and Plugins.
Wondering what all that mean? Have a look at Kong documentation.


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Module: ActiveRecord::AttributeMethods::Read::ClassMethods
| Defined in: |
Instance Method Summary collapse
-
#define_method_attribute(name)
protected
We want to generate the methods via module_eval rather than define_method, because define_method is slower on dispatch.
Instance Method Details
#define_method_attribute(name) (protected)
We want to generate the methods via module_eval rather than define_method, because define_method is slower on dispatch. Evaluating many similar methods may use more memory as the instruction sequences are duplicated and cached (in MRI). define_method may be slower on dispatch, but if you're careful about the closure created, then define_method will consume much less memory.
But sometimes the database might return columns with characters that are not allowed in normal method names (like 'my_column(omg)'. So to work around this we first define with the __temp__ identifier, and then use alias method to rename it to what we want.
We are also defining a constant to hold the frozen string of the attribute name. Using a constant means that we do not have to allocate an object on each call to the attribute method. Making it frozen means that it doesn't get duped when used to key the @attributes in read_attribute.
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44
# File 'activerecord/lib/active_record/attribute_methods/read.rb', line 27
def define_method_attribute(name) safe_name = name.unpack("h*".freeze).first temp_method = "__temp__#{safe_name}" ActiveRecord::AttributeMethods::AttrNames.set_name_cache safe_name, name generated_attribute_methods.module_eval <<-STR, __FILE__, __LINE__ + 1 def #{temp_method} name = ::ActiveRecord::AttributeMethods::AttrNames::ATTR_#{safe_name} _read_attribute(name) { |n| missing_attribute(n, caller) } end STR generated_attribute_methods.module_eval do alias_method name, temp_method undef_method temp_method end end


| java.lang.Object | ||
| ↳ | com.carto.datasources.VectorDataSource | |
| ↳ | com.carto.datasources.LocalVectorDataSource |
A modifiable vector data source that keeps all the elements in the local memory.
Optionally vector elements can be kept in a spatial index and only the visible elements get rendered.
There can be a small delay before previously invisible elements become visible after view changes.
This makes it suitable for cases where there are a large number of static vector elements.
The draw order of vector elements within the data source is undefined.
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
LocalVectorDataSource(Projection projection)
Constructs an LocalVectorDataSource object with no spatial index.
| |||||||||||
|
LocalVectorDataSource(Projection projection, LocalSpatialIndexType spatialIndexType)
Constructs an LocalVectorDataSource object with specified spatial index.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| void |
add(VectorElement element)
Adds a vector element to the data source.
| ||||||||||
| void |
addAll(VectorElementVector elements)
Adds multiple vector elements to the data source.
| ||||||||||
| void |
addFeatureCollection(FeatureCollection featureCollection, Style style)
Loads all vector elements from specified feature collection by applying specified style.
| ||||||||||
| void |
clear()
Clear the data source by removing all elements.
| ||||||||||
| synchronized void | delete() | ||||||||||
| VectorElementVector |
getAll()
Returns all vector elements added to this data source using add() and addAll() methods.
| ||||||||||
| MapBounds |
getDataExtent()
Returns the extent of the data of this data source.
| ||||||||||
| FeatureCollection |
getFeatureCollection()
Returns the elements of this data source as a feature collection.
| ||||||||||
| GeometrySimplifier |
getGeometrySimplifier()
Returns the active geometry simplifier of the data source.
| ||||||||||
| VectorData |
loadElements(CullState cullState)
Loads all the elements within the defined envelope.
| ||||||||||
| boolean |
remove(VectorElement element)
Removes a vector element from the data source.
| ||||||||||
| boolean |
removeAll(VectorElementVector elements)
Removes multiple vector elements from the data source.
| ||||||||||
| void |
setAll(VectorElementVector elements)
Replaces all vector elements in the data source with the given list of vector elements.
| ||||||||||
| void |
setGeometrySimplifier(GeometrySimplifier simplifier)
Attaches geometry simplifier to the data source.
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
com.carto.datasources.VectorDataSource
| |||||||||||
|
From class
java.lang.Object
|
Constructs an LocalVectorDataSource object with no spatial index.
| projection | The projection used by this data source. |
|---|
Constructs an LocalVectorDataSource object with specified spatial index.
| projection | The projection used by this data source. |
|---|---|
| spatialIndexType | The spatial index type to use. |
Adds a vector element to the data source. The vector element's coordinates are expected to be
in the data source's projection's coordinate system. The order in which the elements are added has
no effect on the order they get rendered.
| element | The vector element to be added. |
|---|
Adds multiple vector elements to the data source. The vector elements' coordinates are expected to be
in the data source's projection's coordinate system. The order in which the elements are added has
no effect on the order they get rendered.
| elements | A list of vector elements to be added. |
|---|
Loads all vector elements from specified feature collection by applying specified style.
| featureCollection | The feature collection to load elements from. |
|---|---|
| style | The geometry collection style to use. Only elements compatible with style are created. |
Clear the data source by removing all elements.
Returns all vector elements added to this data source using add() and addAll() methods.
Returns the extent of the data of this data source.
The bounds are in coordinate system of the projection of the data source.
Returns the elements of this data source as a feature collection. The feature collection can be then serialized as a GeoJSON, for example.
Returns the active geometry simplifier of the data source.
Loads all the elements within the defined envelope.
| cullState | State for describing view parameters and conservative view envelope. |
|---|
Removes a vector element from the data source.
| element | The vector element to be removed. |
|---|
Removes multiple vector elements from the data source.
| elements | A list of vector elements to be removed. |
|---|
Replaces all vector elements in the data source with the given list of vector elements.
| elements | The list of new vector elements |
|---|
Attaches geometry simplifier to the data source. If the specified simplifier is null, detaches any active simplifier.
| simplifier | The new geometry simplifier to use (can be null). |
|---|