Alvearie FHIR Implementation Guide
0.1.0 - CI Build
Alvearie FHIR Implementation Guide - Local Development build (v0.1.0). See the Directory of published versions
Mappings for the cdm-appointment resource profile.
| CDMAppointment | ||
| Appointment | Request | |
| identifier | Request.identifier | |
| identifier (Source) | Request.identifier | |
| status | Request.status | |
| serviceType | Request.code | |
| reasonCode | Request.reasonCode | |
| reasonReference | Request.reasonReference | |
| priority | Request.priority | |
| supportingInformation | Request.supportingInfo | |
| start | Request.occurrence[x] | |
| end | Request.occurrence[x] | |
| minutesDuration | Request.occurrence[x] | |
| created | Request.authoredOn | |
| comment | Request.note | |
| basedOn | Request.basedOn | |
| participant | Request.performer, Request.subject | |
| requestedPeriod | Request.occurrence[x] |
| CDMAppointment | ||
| Appointment | Entity. Role, or Act, Act[@moodCode <= 'INT'] | |
| meta | n/a, N/A | |
| text | Act.text? | |
| extension | N/A | |
| modifierExtension | N/A | |
| identifier | .id | |
| id | n/a | |
| extension | n/a | |
| use | Role.code or implied by context | |
| type | Role.code or implied by context | |
| system | II.root or Role.id.root | |
| value | II.extension or II.root if system indicates OID or GUID (Or Role.id.extension or root) | |
| period | Role.effectiveTime or implied by context | |
| assigner | II.assigningAuthorityName but note that this is an improper use by the definition of the field. Also Role.scoper | |
| identifier (Source) | .id | |
| id | n/a | |
| extension | n/a | |
| use | Role.code or implied by context | |
| type | Role.code or implied by context | |
| system | II.root or Role.id.root | |
| value | II.extension or II.root if system indicates OID or GUID (Or Role.id.extension or root) | |
| period | Role.effectiveTime or implied by context | |
| assigner | II.assigningAuthorityName but note that this is an improper use by the definition of the field. Also Role.scoper | |
| status | .statusCode | |
| cancelationReason | n/a | |
| serviceCategory | n/a, might be inferred from the ServiceDeliveryLocation | |
| serviceType | n/a, might be inferred from the ServiceDeliveryLocation | |
| specialty | .performer.AssignedPerson.code | |
| appointmentType | .code | |
| reasonCode | .reasonCode | |
| reasonReference | .inboundRelationship[@typeCode = 'RSON'].observation | |
| priority | .priorityCode | |
| description | .text | |
| supportingInformation | .inboundRelationship[@typeCode = 'SPRT'].observation | |
| start | .effectiveTime.low | |
| end | .effectiveTime.high | |
| minutesDuration | .activityTime[@xsi:type = ('SXPR_TS', 'PIVL_TS')].width | |
| slot | .outboundRelationship[@typeCode = 'REFR'].act[@classCode = 'ACT'][@moodCode = 'SLOT'] | |
| created | .author.time | |
| comment | .subjectOf.observation[@moodCode = 'EVN'][code = 'annotation'].value | |
| patientInstruction | .subjectOf.observation[@moodCode = 'EVN'][code = 'annotation'].value | |
| basedOn | .outboundRelationship[@typeCode = 'FLFS'].act[@classCode < 'ActCareProvisionRequestType'][@moodCode = 'RQO'] | |
| participant | performer | reusableDevice | subject | location | |
| id | n/a | |
| extension | n/a | |
| modifierExtension | N/A | |
| type | (performer | reusableDevice | subject | location).@typeCode | |
| actor | performer.person | reusableDevice.manufacturedDevice | subject.patient | location.serviceDeliveryLocation | |
| required | (performer | reusableDevice | subject | location).@performInd | |
| status | (performer | reusableDevice | subject | location).statusCode | |
| period | n/a | |
| requestedPeriod | .activityTime[@xsi:type = ('SXPR_TS', 'PIVL_TS')] |
| CDMAppointment | ||
| Appointment | VEVENT | |
| identifier | UID | |
| identifier (Source) | UID | |
| status | STATUS | |
| serviceCategory | CATEGORIES | |
| appointmentType | CLASSIFICATION | |
| priority | PRIORITY | |
| description | SUMMARY | |
| supportingInformation | ATTACH | |
| start | DTSTART | |
| end | DTEND | |
| minutesDuration | DURATION (e.g. PT15M) | |
| created | CREATED | |
| comment | DESCRIPTION (for internal use) | |
| patientInstruction | DESCRIPTION (for patient use) | |
| participant | ATTENDEE component to be created | |
| type | n/a | |
| actor | ATTENDEE: (Need to provide the common name CN and also the MAILTO properties from the practitioner resource) where the participant type is not "information-only" | |
| required | ROLE=REQ-PARTICIPANT (roleparam) | |
| status | ATTENDEE;CN="John<EMAIL_ADDRESS>(rsvpparam | partstatparam) |
| CDMAppointment | ||
| Appointment | ||
| identifier | FiveWs.identifier | |
| identifier (Source) | FiveWs.identifier | |
| status | FiveWs.status | |
| specialty | FiveWs.class | |
| priority | FiveWs.class | |
| supportingInformation | FiveWs.context | |
| start | FiveWs.init | |
| end | FiveWs.done[x] | |
| participant | ||
| actor | FiveWs.who |
| CDMAppointment | ||
| Appointment | ||
| identifier | SCH-1, SCH-2, ARQ-1, ARQ-2 | |
| use | N/A | |
| type | CX.5 | |
| system | CX.4 / EI-2-4 | |
| value | CX.1 / EI.1 | |
| period | CX.7 + CX.8 | |
| assigner | CX.4 / (CX.4,CX.9,CX.10) | |
| identifier (Source) | SCH-1, SCH-2, ARQ-1, ARQ-2 | |
| use | N/A | |
| type | CX.5 | |
| system | CX.4 / EI-2-4 | |
| value | CX.1 / EI.1 | |
| period | CX.7 + CX.8 | |
| assigner | CX.4 / (CX.4,CX.9,CX.10) | |
| status | SCH-25 | |
| appointmentType | ARQ-7 | |
| reasonCode | AIS-3, SCH-7 | |
| priority | ARQ-12, SCH-11.6 / TQ1-9 | |
| description | NTE-3 | |
| start | ARQ-11.1, SCH-11.4 / TQ1-7 | |
| end | SCH-11.5 / TQ1-8/ calculated based on the start and the duration which is in ARQ-9 | |
| comment | NTE-3 | |
| patientInstruction | NTE-3 | |
| participant | PID, AIP, AIG, AIL | |
| type | AIP-4, AIG-4 | |
| actor | PID-3-Patient ID List | AIL-3 | AIG-3 | AIP-3 | |
| status | AIP-12, AIG-14 | |
| requestedPeriod | ARQ-11 |


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AbstractALS
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AbstractALS(int)
- Constructor for class org.ruivieira.ml.als.
AbstractALS
ALSUtils
- Class in
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ALSUtils()
- Constructor for class org.ruivieira.ml.als.
ALSUtils
approximate(LatentFactors)
- Static method in class org.ruivieira.ml.als.
ALSUtils
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BatchALS
- Class in
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BatchALS(SparseRealMatrix, int, double, double)
- Constructor for class org.ruivieira.ml.als.
BatchALS
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create(int, int, int)
- Static method in class org.ruivieira.ml.als.
LatentFactors
G
getItem()
- Method in class org.ruivieira.ml.als.
Rating
getItems()
- Method in class org.ruivieira.ml.als.
LatentFactors
getRating()
- Method in class org.ruivieira.ml.als.
Rating
getTraining()
- Method in class org.ruivieira.ml.als.
TrainValidationSet
getUser()
- Method in class org.ruivieira.ml.als.
Rating
getUsers()
- Method in class org.ruivieira.ml.als.
LatentFactors
getValidation()
- Method in class org.ruivieira.ml.als.
TrainValidationSet
L
LatentFactors
- Class in
org.ruivieira.ml.als
LatentFactors(RealMatrix, RealMatrix)
- Constructor for class org.ruivieira.ml.als.
LatentFactors
M
maxItem(List<Rating>)
- Static method in class org.ruivieira.ml.als.
ALSUtils
Returns the highest product id from a
List
of
Rating
.
maxUser(List<Rating>)
- Static method in class org.ruivieira.ml.als.
ALSUtils
Returns the highest user id from a
List
of
Rating
.
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org.ruivieira.ml.als
- package org.ruivieira.ml.als
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predict(LatentFactors, int, int)
- Method in class org.ruivieira.ml.als.
AbstractALS
R
rank
- Variable in class org.ruivieira.ml.als.
AbstractALS
Rating
- Class in
org.ruivieira.ml.als
Rating(int, int, double)
- Constructor for class org.ruivieira.ml.als.
Rating
run(LatentFactors)
- Method in class org.ruivieira.ml.als.
BatchALS
run(LatentFactors, List<Rating>)
- Method in class org.ruivieira.ml.als.
SGDALS
S
SGDALS
- Class in
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SGDALS(int)
- Constructor for class org.ruivieira.ml.als.
SGDALS
SGDALS(int, double, double, double, double)
- Constructor for class org.ruivieira.ml.als.
SGDALS
T
toMatrix(List<Rating>)
- Static method in class org.ruivieira.ml.als.
ALSUtils
Converts a list of
Rating
into a sparse ratings matrix (
org.apache.commons.math3.linear.SparseRealMatrix
).
TrainValidationSet
- Class in
org.ruivieira.ml.als
TrainValidationSet(List<Rating>, double)
- Constructor for class org.ruivieira.ml.als.
TrainValidationSet
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The LearningStudio SIS API C# Libraries
The LearningStudio SIS API Libraries make working with the SOAP APIs easier. There are three libraries that streamline our more complex and common domains. This user guide describes the various functionality and use cases, but you can also skip straight to the auto-generated documentation if you prefer.
Pre-Requisites
API Documentation
These libraries are designed only as wrappers for the SOAP APIs. They make using the APIs easier, but will simply return the response from the API (i.e., a XML payload). You should be sure to read the API documentation and background information for LearningStudio while using these libraries. Here are some key places to start:
Keys
For all API requests, you'll need a set of credentials; the APIs implement UsernameToken WS-Security. The API Username and Password control access to the LearningStudio campus you're integrating with. Every new campus you integrate with will have a distinct set of credentials.
You can get credentials for the Sandbox Campus in addition to other items useful for getting started, like test accounts and RESTful API Keys, through the PDN portal. Here's more information:
The Libraries
| Library | Description |
|---|---|
| Courses | This library provides a variety of functions mapped to the Courses API to streamline the underlying create, copy, and update course operations. If you are building an application that provides an alternative way for administrators or professors to copy courses (i.e. a professor self-service course copy utility), this is the library you'll want to use. |
| Terms | This library provides a variety of functions mapped to the Terms API to streamline the underlying create, and update term operations. This library works well with the Courses library as the starting point for the course copy process is usually term creation and setup. |
| Users | Automating the user creation and enrollment process is the most common reason people use the LearningStudio SIS APIs. This library makes working with the Users API a little bit easier. Note that this library currently only provides support for the synchronous user creation and enrollment operation; the asynchronous batch user creation and enrollment operation is not supported at this time. |


Fitnesspal’s events, teams and boards enable you to organize and prioritize your run in a fun, flexible and rewarding way.
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Whether it’s for weekend workout, a morning workout or even the next big marathon, Fitnesspal helps your team stay organized.
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YamlToBot is an application that allows you to quickly and easily develop self-hosted chatbots for Discord and Twitch, with support for more platforms coming in the near future. With YamlToBot, all it takes is a few simple steps to deploy your own chat bot.
This is a place where I've compiled a collection of creative colors in 10 different shades. It also includes colors from some of my other current and past projects. It has now grown to include 300 individual colors and has a swatch generator for your color needs.


It's a text filter that can convert line ending marker of text from line-feed plus carriage return (CRLF), DOS/Windows-style, to line-feed (LF), Unix-style
Download: Dos2Unix_20100930.zip
Instructions:
Source code:
Source code in Object Pascal / Delphi (the .DPR file holds the Delphi command-line project code) included
(C)opyright 1997-2010 - Zoomicon / George Birbilis
Free to use / give due credit


You've seen if
statements and now loops, but Swift has another type of flow control called switch/case
. It's easiest to think of this as being an advanced form of if
, because you can have lots of matches and Swift will execute the right one.
In the most basic form of a switch/case
you tell Swift what variable you want to check, then provide a list of possible cases for that variable. Swift will find the first case that matches your variable, then run its block of code. When that block finishes, Swift exits the whole switch/case
block.
Here's a basic example:
let liveAlbums = 2
switch liveAlbums {
case 0:
print("You're just starting out")
case 1:
print("You just released iTunes Live From SoHo")
case 2:
print("You just released Speak Now World Tour")
default:
print("Have you done something new?")
}
We could very well have written that using lots of if
and else if
blocks, but this way is clearer and that's important.
One advantage to switch/case
is that Swift will ensure your cases are exhaustive. That is, if there's the possibility of your variable having a value you don't check for, Xcode will refuse to build your app.
In situations where the values are effectively open ended, like our liveAlbums
integer, you need to include a default
case to catch these potential values. Yes, even if you "know" your data can only fall within a certain range, Swift wants to be absolutely sure.
Swift can apply some evaluation to your case statements in order to match against variables. For example, if you wanted to check for a range of possible values, you could use the closed range operator like this:
let studioAlbums = 5
switch studioAlbums {
case 0...1:
print("You're just starting out")
case 2...3:
print("You're a rising star")
case 4...5:
print("You're world famous!")
default:
print("Have you done something new?")
}
One thing you should know is that switch/case
blocks in Swift don't fall through like they do in some other languages you might have seen. If you're used to writing break
in your case
blocks, you should know this isn't needed in Swift.
Instead, you use the fallthrough
keyword to make one case fall into the next – it's effectively the opposite. Of course, if you have no idea what any of this means, that's even better: don't worry about it!


{% load staticfiles %}
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Let's say someone borrows $300 for one month in California at a 460% interest rate. The late fee for a defaulting lender is $25. How much money should the payday lender expect to make off of them?


Presented by Milan Popović / @komita1981
PHP developer
Work for Navus Consulting
I like to learn and share knowledge
Active member of PHP Srbija
Programming statement
A sequence of stored instructions
Language in which we express the requirements
Represent your understanding of requirements
“
There are only two types of code, code that delivers business value, and code that doesn't
”
Anthony Ferrara
Does the software behave correctly?
Are the produced results correct?
Does the software run fast?
Is the software UI easy-to-use?
How well the system meets needs of users and customers?
It’s not about coding
It’s not about design
It’s not about joy
It doesn't matter how well you build the wrong thing
It’s all about value
Value = All other things included!
How well the system meets need of developers and administrators?
Is it easy to change?
Is it easy to understand?
If we stop care about internal quality we will loose external quality
“
When your coding skills will be smooth, you will start thinking about the value automatically.
”
Alexey (Mr_Mig) Migutsky
“
The bitterness of poor quality remains long after the sweetness of low price is forgotten.
”
Benjamin Franklin
Most production code is mess
Messy code is the rule - not the exception
Entropy hits hard
Has tendency to be even worse
Without formatting
Tries to do everything
Untestable
Hard to change
Hard dependencies
Disregard principles of software design
Too smart
It's difficult to integrate new features
Code change developed mysterious bugs that are hard to reproduce and to fix
Developers afraid to touch anything because it will break the system
Development became slow
Explicit reasons
Implicit reasons
Deadline
Knowledge
Company environment
Colleagues
Choice-supportive bias
Priming
Informational Conformity
Halo effect
Hyperbolic discounting
Reactance
Dunning-Kruger effect & Imposter syndrome
Time
Productivity
Nerves
Projects
Job lost
Money
I will do it next time
Later equals never - LeBlanc's law
It's managers fault
Bad code is only your mistake - Your job is to defend code with passion.
Deadline
If you make mess you will never reach that deadline
Someone else will do that (later)
No way Pedro :-)
Why should we write it?
Everyone wants to write code that other people can understand
We strive to be better programmer
Professional code isn't about creating the perfect code
Our goal is progress not perfection
There's no such thing!
It's not only about code - it's about process
Git, GitFlow, Commit Messages,
How to run local instance?
Tests, How to run tests?, CI, CD, QA
How to style the code?
How to do code review?
IDE, Text editors
How to deploy to production?
Given in order of importance
Testable system passes all tests and is completely tested
Systems that aren’t testable aren’t verifiable
System that cannot be verified should never be deployed
Facilitate change
Reduce number of bugs
Encourage SRP and DIP
Writing code is relatively easy - reading is hard
We are reading code 10 times more than write
Minimizes the need for guesswork and possibility for misunderstandings
Should look like English
How fast can you read your code?
“
The cost of ownership for a program includes the time humans spend to understand it.
Humans are costly, so optimize for understandability.
”
Mathias Verraes
Someone cared about it
It's an expression about how much you care about others
Paid appropriate attention to details
Clean Code = Design principles + Design patterns
“
Clean code can be read and enhanced by a developer other than it's original author.
It has unit and acceptance tests. It has meaningful names. It provides one way rather than
many ways for doing one thing. It has minimal dependencies, which are explicitly defined,
and provides clear and minimal API.
”
Dave Thomas
Easily understandable what it does
Complexity kill comprehension
Complexity always grows over time
Complex code lead to defects in the software
“
Simplicity is the ultimate sophistication.
”
Leonardo da Vinci
“
There’s no problem so simple that a bad developer can’t make it complicated
”
Steve Bohlen
“
Complicated code is a sign that you don't understand your program well enough to make it
simple
”
Steve C. McConnell
If you do something one way in one place, do it that way in every place.
Be consistent about naming
Be consistent about coding standard
Be consistent about everything
Maintainable == Easy to change
The most fundamental principle in software is to write code that can handle change
Embrace change or die!
Able to solve upcoming problem
Prepare your code to be extended
Performance is almost always important
Do not do premature optimization but do care about your code efficiency
As programmers, we seek to write code that not only does something, it does something well
“
More computing sins are committed in the name of efficiency (without necessarily achieving it)
than for any other single reason — including blind stupidity
”
W. A. Wulf
Intuitive
Express its intent properly
Code that has meaningful names
“
Code is like humor. When you have to explain it, it’s bad.
”
Cory House
Don't code today what you can't debug tomorrow
Some developers spend more time debugging than writing new code
There is relation between variable name length and debugging
For many programmers, debugging is the hardest part of programming
Sometimes occupies 50 percent of the total development time
“
Debugging is twice as hard as writing the code in the first place. Therefore, if you
write the code as cleverly as possible, you are, by definition, not smart enough to
debug it.
 Code for readability.
”
John Woods
Knowledge
Hard work
Discipline
“
All men by nature desire knowledge
”
Aristotle
Collect, organize and maintain knowledge
Learn basics of software architecture and design patterns
Follow good practice and principles
Read books, blogs...
Go to conferences and meetups
Find mentor and be mentor
Measure your improvement
Make plan
“
Excellence is an art won by training and habituation. We do not act rightly because we
have virtue or excellence, but we rather have those because we have acted rightly.
We are what we repeatedly do. Excellence, then, is not an act, but a habit.
”
Aristotle
To become a better programmer you must invest time and effort
Practice everything you learn
Exceptional performance requires working smart in addition to working hard
“
Read a lot. Write a lot.
”
Stephen King
“
I hear and I forget. I see and I remember. I do and I understand.
”
Confucius
“
Men acquire a particular quality by constantly acting in a particular way
”
Aristotle
Behavior in accord with rules of conduct
Behavior and order maintained by training and control
Disciplined developer raise the level of productivity in others
Discipline Makes Strong Developers
“
There are only two hard things in Computer Science: cache invalidation and naming things.
”
Phil Karlton
Clarity is king
Names should reveal intent
Good names does not require comments
Should be explicit not implicit
Be pragmatic - no (too) smart programmer
Keep it short but sufficient
Abbreviations ($tmpl, $crt...)
Big letter O and small letter L (similar to 0 and 1)
Short names (only $i,$j as part of loop are acceptable)
Too long similar names
Incremental variable name (no a1, a2,...)
Words like Manager, Info, Data
Type (Int, String, Array) as part of the name
Temporary variables names ($temp, $tmp)
English all the time
Pronounceable names (Avoid name like DtbRcrd12)
Minimal scope
Well known programmers terms (pattern names...)
Constants instead magic numbers (TOP_PRIORITY vs 100)
Be consistent - do not use synonym interchangeably (get, fetch, retrieve)
Common Opposites (begin/end, start/end, min/max, first/last)
Basic and the smallest unit of code organisation
Verbs of every programming
First step to writing code that looks like English
Keep on creating functions until you can't create any more
Have descriptive name
Be verb or verb phrase (getPage()) or question (isValid())
Be small
Do something or answer something but not both - Do one thing - and do it well
Have up to 4 arguments
Not contain more than one or two indents
Not have side effects - does what says it does
Ask questions for booleans - isEmpty(), hasSomething(), shouldReceive()...
Avoid negatives in boolean functions - isNotEmpty(), isNotFull()...
Do not use boolean flags as function param (or consecutive booleans) - send($message, $inQueue = false)
Avoid redundancy - sendMessage($message), addItem($item)
Kill dead functions (clutters)
Function names connote return type
Make function parameter orders obvious
Whenever you feel the need to organize a method into parts, rather split it into more focused methods with meaningful names
Avoid else
DON'T DO THIS
Nouns of every programming language
First step is creating good interface
Creating good interface means creating good abstractions
Be noun or noun phrase (Product, AddressValidator)
Be small (in number of responsibilities)
Be described in 25 words
Have only one reason for change
Be loosed coupled
Have high cohesion
200 lines per class
10 methods per class
10-15 lines per method
15 classes per package
Class name is given to show its responsibility
Private methods called by public methods should be right after that public method
Respect of the Law Of Demeter
Good code has lots of comments
OH NO NO NO!!!
Bad code code requires lot of comments
The purpose of commenting is to help the reader know as much as the writer did
Knowledge should be in your code not comments
Express your thoughts through code not comments
Never explain what code does - explain why
Comment is an apology
Make sure that every comment adds value to the code and clarify its intent
“
Don't comment bad code - rewrite it
”
B. Kernighan i Plaugher
“
Good comment is the comment you found a way not to write
”
“
The proper use of comments is to compensate our failure to express ourself in code.
”
Uncle Bob
“
Comments are, at best, necessary evil
”
Uncle Bob
“
Good code is it's own best documentation. As you're about to add a comment, ask yourself,
"How can I improve the code so this comment isn't needed?"
”
Steve C. McConnell
Inappropriate information
Obsolete (Stale) comments
Redundant comment
Poorly written comment
Comments for the sake of comments
Commented out code (AAAAARGH!!!)
Informative (providing some basic information)
Clarification (why programmer do something)
Warnings (warnings of consequences)
TODO comments
Modifying or reorganizing the structure of your code without altering the intended behavior of your system.
Factoring - decomposing a program into its constituent parts as much as possible
Crucial to keeping a system’s codebase healthy and maintainable
First make it work than make it right
Tests are backbone of refactoring
The cheapest time to refactor code is right now.
Has no business value
Should not be part of backlog
Add time for refactoring in your estimates:
“
Stop saying 'refactor' when you mean 'change'. That’s not what refactoring is.
”
“
A big refactoring is a recipe for disaster
”
Kent Beck
“
When you finally realize what your program is doing, you have to go back and make it
look like you knew that all along. Make it look like it was easy to write this program,
even if it wasn't.
”
Ward Cunningham
Your code quality is much better
All people are much more happy
Your developers will gain knowledge
Your developers will have a better team spirit
Good way to integrate new developers
Lower costs more profit
KISS
YAGNI
DRY
SOLID
STUPID
PIE
Also mean “Keep It Short and Simple”, “Keep It Simple and Straightforward”, “Keep It Smart and Simple”
It's about striving for simplicity
Simple solution is better than a complex one—even if the solution looks stupid
Over-engineering code is as bad as under-engineering it
We can't predict future
Do not write code before you actually need it
Don't waste time planning for unknown future scenarios
Anticipating logic in the future will lead to unintended complexity
“
Programmers are notoriously bad at guessing what functionality might be needed someday.
Designing ahead is subject to numerous predictable problems.
”
Steve C. McConnell
Repetition is the single most diminishing force in software development
If code is copied once, it’s usually okay. If it’s copied again, it should be refactored
Probability of having problems rise exponentially in your next change
Every time you duplicate your code you should create some kind of abstraction Template, Strategy or Visitor pattern
Duplication is waste - eliminate waste. Say it once - say it well.
“
Every piece of knowledge has one and only one representation
”
The Pragmatic Programmer
Single Responsibility Principle
Open Closed Principle
Liskov Substitution Principle
Interface Segregation Principle
Dependency Inversion Principle
Singleton
Tight coupling
Untestability
Premature optimization
Indescriptive naming
Duplication
Proudly invented elsewhere
Opposite of Not Invented Here
Use PIE instead of NIH
Code always belongs to whole TEAM
Code is also part of your team - the most valuable member!
Boy scout rule:
Leave the code cleaner than you found it
Do not forget - teamwork makes the dreamwork
Discussion between two or more developers about changes to the code to address an issue
Enable knowledge sharing
Improve code quality
Accelerate developer growth
Reinforce good practices
Review your code on every commit/merge
“
Ask a programmer to review 10 lines of code, he'll find 10 issues. Ask him to do 500
lines and he'll say it looks good.
”
Giray Özil
Personal
One on one
Formal (group)
Does it solve the problem
Can you read code easily
Consistency
Does it have good design
Is it well documented
Make them part of your normal process
Keep them short as possible
Positive criticism
Be open to feedback
Rotate reviewers
Software is not maintained whole life by the same people
Provide rules in team
All members in team have to follow agreed standards
Improve the readability and understanding of the software
It doesn't matter what you pick, as long as you stick to them
If you can't tell who wrote the code, you know you're doing it right
Consistency leads to clarity
“
Consistent style is more important than the “right” style
”
The Art of readable code
Php Standard Recommendation
PSR-0 - Autoloading standard
PSR-1 - Basic coding standard
PSR-2 - Coding style guide
PSR-3 - Logger interface
PSR-4 - Improved autoloading
PSR-5 - PHPDoc
PSR-6 - Cache interface
PSR-7 - HTTP message implementation
“
Do I like every PSR1/2 fact? No, but really I don't care. And I don't need to care. PSR1/2 have
good readability and since I downloaded already prepared code formatter for PSR1/2 I had no
problem to write all of my code in this new standard without any context switching in my head.
”
Miro Svrtan
Ask
Tell
Show
Keep on learning
- Anne-Julia Scheuermann - Naming Things
- Clean code presentation
- Daniel Kummer - Clean code
- Sridhari Sridharan - Clean code
- http://cvuorinen.net
- cmatskas.com
- umprogramador.net
- Microsoft blog
- Code Quotes blog
- Agile in flash blog
- Seven strokes blog
- Ircmaxell blog
- Pluralsight blog
- Kevin London blog
- Burmatuk blog
- Rafael Dohms slides
- Principles wiki
- The Developers Code
- Tesarek blog
- Software engineering 101
- Readable code
- Does your code tell a story
- Comments
- Street fighter PHP
- Programmers hardest tasks
- Commit strip
- Ive seen you never seen
- After this presentation
- The pragmatic programmer
- No more bad code
- Clean vs unclean code
- Clean vs crap code
- No unit tests
- Refactoring


---
layout: post
title: Daily Script - Movie Scripts and Movie Screenplays
date: '2013-07-01T13:27:00+02:00'
categories:
- Shoutout
picture_url: https://film-Storyboards.tumblr.com/post/54359170764/daily-script-movie-scripts-and-movie-screenplays
---
Daily Script - Movie Scripts and Movie Screenplays
The Daily Script - a collection of movie scripts & screenplays.


This is HTML Table and CSS Basics
This is a simple paragraph to be styled
github is cool
atom is
awesome
flask is easy to learn
Python
HTML
Ruby
Test header
Course
Instructor
Section
Time
Spring 2018
MISY350
Harry Wang
010
9:30am
BUAD345
Junbo
010
11:00am


Jury member
More...
Gordan Kicic was born on August 5, 1977 in Belgrade.
He graduated from the FDU in Belgrade in the class of prof. Preraga
Bajcetic, 2001. He is a permanent member of the Theatrical Ensemble
Atelje 212 from 2009. He has noticed outstanding roles in
films Ustanicka Street, How the Germans Stole Me,
Tour, Seven and a, When I grow up I'll be a Kangaroo, series
Foxes, All That Plain, Jagodići, Shadows over the Balkans ...
For his achievements in film and theater, he has won many
awards "Car Constantine" at Film Meetings in Nis for the role
in the film Little Night Music, Great Charters for the role in Natasha,
"Zoran's brk" at the Days of Zoran Radmilovic in Zajecar for the role of Samoubica
And in the play Innocence. TV News Award "Zoran Radmilović" for
acting actor at Sterijino pozorje Festival, for the role of Vuf in the show Kos.
Actor, Serbia


title: Smartphone heaven link: http://www.flamelily.co.uk/2010/05/smartphone-heaven/ author: admin description: post_id: 74 created: 2010/05/10 15:08:00 created_gmt: 2010/05/10 14:08:00 comment_status: open post_name: smartphone-heaven status: publish post_type: post
I recently posted about the HTC Legend being a good choice for a new phone. Well it is a great phone, but I think the HTC desire is the new king of the smartphones. Don’t take my word for it, read the review in the link below… PC Pro Review


|
SpellSlinger
1.0
An augmented reality game made using Unity and Google ARCore for the Android platform.
|
Public Member Functions | |
| void | TakeHit () |
| Take damage and update/destroy the hut on each hit More... | |
| void | HutDestroyed () |
| Gets called when the hut is destroyed Sets the highscore if current wave is higher and loads the end scene from the LevelManager script More... | |
Public Attributes | |
| int | maxNumberOfHits |
| The maximum hits the hut can take before it is destroyed More... | |
| Mesh [] | hutMeshes |
| Contains all the meshes for Full Life, Half Destroyed, and Destroyed hut models More... | |
| Material [] | hutMaterials |
| Contains all the materials for Full Life, Half Destroyed, and Destroyed hut models More... | |
| Image | hutHPImage |
| The hut HP UI Image More... | |
Definition at line 6 of file HutManager.cs.
| void HutManager.HutDestroyed | ( | ) |
Gets called when the hut is destroyed Sets the highscore if current wave is higher and loads the end scene from the LevelManager script
Definition at line 87 of file HutManager.cs.
| void HutManager.TakeHit | ( | ) |
Take damage and update/destroy the hut on each hit
Definition at line 67 of file HutManager.cs.
| Image HutManager.hutHPImage |
The hut HP UI Image
Definition at line 46 of file HutManager.cs.
| Material [] HutManager.hutMaterials |
Contains all the materials for Full Life, Half Destroyed, and Destroyed hut models
Definition at line 31 of file HutManager.cs.
| Mesh [] HutManager.hutMeshes |
Contains all the meshes for Full Life, Half Destroyed, and Destroyed hut models
Definition at line 26 of file HutManager.cs.
| int HutManager.maxNumberOfHits |
The maximum hits the hut can take before it is destroyed
Definition at line 11 of file HutManager.cs.


Chrome
History
Extensions
Revere : Warning system for webapps
Settings
Help
Revere : Warning system for webapps
Feeds to check


|
Drake
|
VectorBase is an abstract base class that real-valued signals between Systems and real-valued System state vectors must implement. More...
#include <drake/systems/framework/vector_base.h>
Public Member Functions | |
| virtual | ~VectorBase () |
| virtual int | size () const =0 |
| Returns the number of elements in the vector. More... | |
| virtual const T & | GetAtIndex (int index) const =0 |
| Returns the element at the given index in the vector. More... | |
| virtual T & | GetAtIndex (int index)=0 |
| Returns the element at the given index in the vector. More... | |
| T & | operator[] (std::size_t idx) |
| const T & | operator[] (std::size_t idx) const |
| void | SetAtIndex (int index, const T &value) |
| Replaces the state at the given index with the value. More... | |
| virtual void | SetFrom (const VectorBase< T > &value) |
Replaces the entire vector with the contents of value . More... | |
| virtual void | SetFromVector (const Eigen::Ref< const VectorX< T >> &value) |
Replaces the entire vector with the contents of value . More... | |
| virtual void | SetZero () |
| virtual VectorX< T > | CopyToVector () const |
| Copies the entire state to a vector with no semantics. More... | |
| virtual void | ScaleAndAddToVector (const T &scale, Eigen::Ref< VectorX< T >> vec) const |
Adds a scaled version of this vector to Eigen vector vec , which must be the same size. More... | |
| VectorBase & | PlusEqScaled (const T &scale, const VectorBase< T > &rhs) |
Add in scaled vector rhs to this vector. More... | |
| VectorBase & | PlusEqScaled (const std::initializer_list< std::pair< T, const VectorBase< T > &>> &rhs_scale) |
| Add in multiple scaled vectors to this vector. More... | |
| VectorBase & | operator+= (const VectorBase< T > &rhs) |
Add in vector rhs to this vector. More... | |
| VectorBase & | operator-= (const VectorBase< T > &rhs) |
Subtract in vector rhs to this vector. More... | |
| virtual T | NormInf () const |
| Computes the infinity norm for this vector. More... | |
| virtual void | CalcInequalityConstraint (VectorX< T > *value) const |
Populates a vector value suitable for a SystemConstraint inequality constraint. More... | |
Does not allow copy, move, or assignment | |
| VectorBase (const VectorBase &)=delete | |
| VectorBase & | operator= (const VectorBase &)=delete |
| VectorBase (VectorBase &&)=delete | |
| VectorBase & | operator= (VectorBase &&)=delete |
Protected Member Functions | |
| VectorBase () | |
| virtual void | DoPlusEqScaled (const std::initializer_list< std::pair< T, const VectorBase< T > &>> &rhs_scale) |
| Adds in multiple scaled vectors to this vector. More... | |
VectorBase is an abstract base class that real-valued signals between Systems and real-valued System state vectors must implement.
Classes that inherit from VectorBase will typically provide names for the elements of the vector, and may also provide other computations for the convenience of Systems handling the signal. The vector is always a column vector. It may or may not be contiguous in memory. Contiguous subclasses should typically inherit from BasicVector, not from VectorBase directly.
| T | Must be a Scalar compatible with Eigen. |
|
delete |
|
delete |
|
inlinevirtual |
|
inlineprotected |
|
inlinevirtual |
Populates a vector value
suitable for a SystemConstraint inequality constraint.
For all indices i
in the result vector, the validity constraint is result[i] >= 0
. For a given subclass type, the size of the result must not vary over time. The VectorBase default implementation sets the value
to be empty (no constraints).
|
inlinevirtual |
Copies the entire state to a vector with no semantics.
Implementations should ensure this operation is O(N) in the size of the value and allocates only the O(N) memory that it returns.
Reimplemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, and BasicVector< drake::symbolic::Expression >.
|
inlineprotectedvirtual |
Adds in multiple scaled vectors to this vector.
All vectors are guaranteed to be the same size.
You should override this method if possible with a more efficient approach that leverages structure; the default implementation performs element-by-element computations that are likely inefficient, but even this implementation minimizes memory accesses for efficiency. If the vector is contiguous, for example, implementations that leverage SIMD operations should be far more efficient. Overriding implementations should ensure that this operation remains O(N) in the size of the value and allocates no memory.
|
pure virtual |
Returns the element at the given index in the vector.
| std::runtime_error | if the index is >= size(). |
Implementations should ensure this operation is O(1) and allocates no memory.
Implemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, BasicVector< drake::symbolic::Expression >, Subvector< T >, and Supervector< T >.
|
pure virtual |
Returns the element at the given index in the vector.
| std::runtime_error | if the index is >= size(). |
Implementations should ensure this operation is O(1) and allocates no memory.
Implemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, BasicVector< drake::symbolic::Expression >, Subvector< T >, and Supervector< T >.
|
inlinevirtual |
Computes the infinity norm for this vector.
You should override this method if possible with a more efficient approach that leverages structure; the default implementation performs element-by-element computations that are likely inefficient. If the vector is contiguous, for example, Eigen implementations should be far more efficient. Overriding implementations should ensure that this operation remains O(N) in the size of the value and allocates no memory.
Reimplemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, and BasicVector< drake::symbolic::Expression >.
|
inline |
Add in vector rhs
to this vector.
|
inline |
Subtract in vector rhs
to this vector.
|
delete |
|
delete |
|
inline |
|
inline |
|
inline |
Add in scaled vector rhs
to this vector.
Both vectors must be the same size.
|
inline |
Add in multiple scaled vectors to this vector.
All vectors must be the same size.
|
inlinevirtual |
Adds a scaled version of this vector to Eigen vector vec
, which must be the same size.
Implementations may override this default implementation with a more efficient approach, for instance if this vector is contiguous. Implementations should ensure this operation remains O(N) in the size of the value and allocates no memory.
Reimplemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, and BasicVector< drake::symbolic::Expression >.
|
inline |
Replaces the state at the given index with the value.
| std::runtime_error | if the index is >= size(). |
|
inlinevirtual |
Replaces the entire vector with the contents of value
.
| std::runtime_error | if value is not a column vector with size() rows. |
Implementations should ensure this operation is O(N) in the size of the value and allocates no memory.
|
inlinevirtual |
Replaces the entire vector with the contents of value
.
Throws std::runtime_error if value
is not a column vector with size() rows.
Implementations should ensure this operation is O(N) in the size of the value and allocates no memory.
Reimplemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, and BasicVector< drake::symbolic::Expression >.
|
inlinevirtual |
Reimplemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, and BasicVector< drake::symbolic::Expression >.
|
pure virtual |
Returns the number of elements in the vector.
Implementations should ensure this operation is O(1) and allocates no memory.
Implemented in BasicVector< T >, BasicVector< double >, BasicVector< AutoDiffXd >, BasicVector< drake::symbolic::Expression >, Subvector< T >, and Supervector< T >.


The How Weird Street Faire 2011-2015
2015
2013
2012
2011
THE HOW WEIRD STREET FAIRE 2011-2015
A collection of photos by Bhautik Joshi
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Providing full-spectrum commercial advertising services for my clients from business cards, to direct mailings, to trade show displays. This includes web, digital, and full advertising campaings.
Providing high quality graphic design to my clients. I utilizes the Adobe Creative Suite, including Photoshop, Illustrator and InDesign to create high resolution graphics to meet your various needs
Providing Email marketing campaigns services. Email blasts can include information about sales and specials, new products and services, interesting and relevant information, and more. With emails, it’s not about how often you email; the content you send is much more important than the frequency.
My objective is to bring the advertising industry to Saudi Arabia, with unique modern styles, blended with the traditional Arabian styles. In addition, I would like to introduce the concept of advertising to small business in the country that feel like reaching local clients is better than becoming national.
Adobe Photoshop
Adobe InDesign
Adobe Illustrator
Microsoft Office Suite
Miami International University – Miami, FL, USA
Major: Bachelors - Advertising
Graduation Year - December 2017
King Abdullah Academic Scholarship
Major: Bachelors Degree in Advertising
Displayed academic excellence while attending high school
Completed secondary language courses while studying in Saudi Arabia
Research different colleges across the United States
Customer Service Representative
Provided excellent service by way of assisting customers with account related issues
Helped customers open new accounts as well as provided them with more understanding about their accounts
Assisted customers with solutions for account related problems such as reversing overdraft fees
Assisted in resolving issues related to credit/debit card theft


{{item.message}}
Commit date: {{item.commit_date | date}}
Calculation took {{item.elapsed_time }} seconds
Calculation date: {{item.calculation_date | date}}
Committed by {{item.committer_name}}.
{{(item.calculation_value || "0") | currency:item.calculation_unit}} ({{item.calculation_currency}})


#import "../layout/defaultLayout.ftl.html" as layout><EMAIL_ADDRESS>"Home page">
Session Cookie support
And currently the username stored in the session is: ${session.username}
They can be easily accessed in your template by calling the key as variable.
If you use firebug or any other tool you can spot the session attached to the request.
@layout.myLayout>


|
Name
|
Type
|
Description
|
| computedPolicy | HostNetworkPolicy |
Computed network policies that are applicable for a port group. The
inheritance scheme for PortGroup requires knowledge about the
NetworkPolicy for a port group and its parent virtual switch as well as
the logic for computing the results. This information is provided as
a convenience so that callers need not duplicate the inheritance logic
to determine the proper values for a network policy.
See the description of the
NetworkPolicy data object type
for more information.
|
| key | xsd:string |
The linkable identifier.
|
| port | HostPortGroupPort[] |
The ports that currently exist and are used on this port group.
|
| spec | HostPortGroupSpec |
The specification of a port group.
|
| vswitch | xsd:string |
The virtual switch that contains this port group.
|
|
Properties inherited from DynamicData |
| None |


We enhance users!
- mesh sexy functionalities
- enhance distributed convergence
- visualize leading-edge models
- transition 24/7 niches
- drive front-end e-commerce
- matrix compelling markets
- e-enable end-to-end web-readiness
- enable strategic supply-chains
- evolve intuitive e-tailers
- visualize killer eyeballs
- visualize real-time methodologies
- cultivate real-time experiences
- repurpose viral schemas


Size Limit is a performance budget tool for JavaScript. It checks every commit on CI, calculates the real cost of your JS for end-users and throws an error if the cost exceeds the limit.
With GitHub action Size Limit will post bundle size changes as a comment in pull request discussion.
With --why
, Size Limit can tell you why your library is
of this size and show the real cost of all your internal dependencies.
file
,
webpack
, time
) and 3 plugin presets for popular
use cases (app
, big-lib
, small-lib
).
A CLI tool finds plugins in package.json
and loads the config.
webpack
plugin, Size Limit will bundle your JS
files into a single file. It is important to track dependencies and webpack
polyfills. It is also useful for small libraries with many small files and
without a bundler.
webpack
plugin creates an empty webpack project, adds your
library and looks for the bundle size difference.
time
plugin compares the current machine performance with
that of a low-priced Android devices to calculate the CPU throttling rate.
time
plugin runs headless Chrome (or desktop Chrome if
it’s available) to track the time a browser takes to compile and execute
your JS. Note that these measurements depend on available resources and
might be unstable.
See here for more
details.
Suitable for applications that have their own bundler and send the JS bundle directly to a client (without publishing it to npm). Think of a user-facing app or website, like an email client, a CRM, a landing page or a blog with interactive elements, using React/Vue/Svelte lib or vanilla JS.
Install the preset:
$ npm install --save-dev size-limit @size-limit/preset-app
Add the size-limit
section and the size
script
to your package.json
:
+ "size-limit": [
+ {
+ "path": "dist/app-*.js"
+ }
+ ],
"scripts": {
"build": "webpack ./webpack.config.js",
+ "size": "npm run build && size-limit",
"test": "jest && eslint ."
}
Here’s how you can get the size for your current project:
$ npm run size
Package size: 30.08 KB with all dependencies, minified and gzipped
Loading time: 602 ms on slow 3G
Running time: 214 ms on Snapdragon 410
Total time: 815 ms
Now, let’s set the limit. Add 25% to the current total time and use that
as the limit in your package.json
:
"size-limit": [
{
+ "limit": "1 s",
"path": "dist/app-*.js"
}
],
Add the size
script to your test suite:
"scripts": {
"build": "webpack ./webpack.config.js",
"size": "npm run build && size-limit",
- "test": "jest && eslint ."
+ "test": "jest && eslint . && npm run size"
}
If you don’t have a continuous integration service running, don’t forget to add one — start with Travis CI.
JS libraries > 10 KB in size.
This preset includes headless Chrome, and will measure your lib’s execution time. You likely don’t need this overhead for a small 2 KB lib, but for larger ones the execution time is a more accurate and understandable metric that the size in bytes. Library like React is a good example for this preset.
Install preset:
$ npm install --save-dev size-limit @size-limit/preset-big-lib
Add the size-limit
section and the size
script
to your package.json
:
+ "size-limit": [
+ {
+ "path": "dist/react.production-*.js"
+ }
+ ],
"scripts": {
"build": "webpack ./scripts/rollup/build.js",
+ "size": "npm run build && size-limit",
"test": "jest && eslint ."
}
If you use ES modules you can test the size after tree-shaking with
import
option:
"size-limit": [
{
"path": "dist/react.production-*.js",
+ "import": "{ createComponent }"
}
],
Here’s how you can get the size for your current project:
$ npm run size
Package size: 30.08 KB with all dependencies, minified and gzipped
Loading time: 602 ms on slow 3G
Running time: 214 ms on Snapdragon 410
Total time: 815 ms
Now, let’s set the limit. Add 25% to the current total time and use that
as the limit in your package.json
:
"size-limit": [
{
+ "limit": "1 s",
"path": "dist/react.production-*.js"
}
],
Add a size
script to your test suite:
"scripts": {
"build": "rollup ./scripts/rollup/build.js",
"size": "npm run build && size-limit",
- "test": "jest && eslint ."
+ "test": "jest && eslint . && npm run size"
}
If you don’t have a continuous integration service running, don’t forget to add one — start with Travis CI.
Add the library size to docs, it will help users to choose your project:
# Project Name
Short project description
* **Fast.** 10% faster than competitor.
+ * **Small.** 15 KB (minified and gzipped).
+ [Size Limit](https://github.com/ai/size-limit) controls the size.
JS libraries < 10 KB in size.
This preset will only measure the size, without the execution time, so it’s suitable for small libraries. If your library is larger, you likely want the Big Libraries preset above. Nano ID or Storeon are good examples for this preset.
First, install size-limit
:
$ npm install --save-dev size-limit @size-limit/preset-small-lib
Add the size-limit
section and the size
script
to your package.json
:
+ "size-limit": [
+ {
+ "path": "index.js"
+ }
+ ],
"scripts": {
+ "size": "size-limit",
"test": "jest && eslint ."
}
Here’s how you can get the size for your current project:
$ npm run size
Package size: 177 B with all dependencies, minified and gzipped
If your project size starts to look bloated, run --why
for
analysis:
$ npm run size -- --why
Now, let’s set the limit. Determine the current size of your library,
add just a little bit (a kilobyte, maybe) and use that as the limit in
your package.json
:
"size-limit": [
{
+ "limit": "9 KB",
"path": "index.js"
}
],
Add the size
script to your test suite:
"scripts": {
"size": "size-limit",
- "test": "jest && eslint ."
+ "test": "jest && eslint . && npm run size"
}
If you don’t have a continuous integration service running, don’t forget to add one — start with Travis CI.
Add the library size to docs, it will help users to choose your project:
# Project Name
Short project description
* **Fast.** 10% faster than competitor.
+ * **Small.** 500 bytes (minified and gzipped). No dependencies.
+ [Size Limit](https://github.com/ai/size-limit) controls the size.
Size Limit has a GitHub action that comments and rejects pull requests based on Size Limit output.
.github/workflows/size-limit.yml
name: 'size'
on:
pull_request:
branches:
- master
jobs:
size:
runs-on: ubuntu-latest
env:
CI_JOB_NUMBER: 1
steps:
- uses: actions/checkout@v1
- uses<EMAIL_ADDRESS>with:
github_token: ${{ secrets.GITHUB_TOKEN }}
Size Limits supports three ways to define config.
size-limit
section in package.json
:
"size-limit": [
{
"path": "index.js",
"import": "{ createStore }",
"limit": "500 ms"
}
]
or a separate .size-limit.json
config file:
[
{
path: 'index.js',
import: '{ createStore }',
limit: '500 ms',
},
];
or a more flexible .size-limit.js
config file:
module.exports = [
{
path: 'index.js',
import: '{ createStore }',
limit: '500 ms',
},
];
Each section in the config can have these options:
"index.js"
, a
pattern
"dist/app-*.js"
or an array
["index.js", "dist/app-*.js", "!dist/app-exclude.js"]
.
"{ lib }"
to test import { lib } from 'lib'
or
{ "a.js": "{ a }", "b.js": "{ b }" }
to test multiple files.
path
option. It should be a string with a number and unit,
separated by a space. Format: 100 B
, 10 KB
,
500 ms
, 1 s
.
false
it will disable webpack.
false
it will disable
calculating running time.
false
it will disable gzip
compression.
true
it will use brotli
compression and disable gzip compression.
If you use Size Limit to track the size of CSS files, make sure to set
webpack: false
. Otherwise, you will get wrong numbers, because
webpack inserts style-loader
runtime (≈2 KB) into the bundle.
Plugins:
@size-limit/file
checks the size of files with Gzip, Brotli or
without compression.
@size-limit/webpack
adds your library to empty webpack project
and prepares bundle file for file
plugin.
@size-limit/time
uses headless Chrome to track time to execute
JS.
@size-limit/dual-publish
compiles files to ES modules with
dual-publish
to check size after tree-shaking.
Plugin presets:
@size-limit/preset-app
contains file
and
time
plugins.
@size-limit/preset-big-lib
contains webpack
,
file
, and time
plugins.
@size-limit/preset-small-lib
contains webpack
and
file
plugins.
const sizeLimit = require('size-limit');
const filePlugin = require('@size-limit/file');
const webpackPlugin = require('@size-limit/webpack');
sizeLimit([filePlugin, webpackPlugin], [filePath]).then((result) => {
result; //=> { size: 12480 }
});


PSALMS 106
1 Praise Yahweh!
Praise Yahweh because he everything he does is good;
he faithfully loves us forever as he promised us!
2 Because Yahweh has done many great things,
no one can tell all the great things that Yahweh has done,
and no one can praise him enough.
3 How fortunate are those who act fairly,
those who always do what is right.
4 Yahweh, be kind to me when you help your people;
help me when you rescue them.
5 Allow me to see your people become prosperous again
and to see all the people of your nation, Israel, become happy again;
allow me to be happy with them!
I want to praise you along with all those others who belong to you.
6 We and our ancestors have sinned;
we have done what is wicked and evil.
7 When our ancestors were in Egypt,
they did not pay attention to the wonderful things that Yahweh did;
they forgot about the many times that he showed that he faithfully loved them.
Instead, when they were at the sea of Reeds,
they rebelled against God, who is greater than any other god.
8 But he rescued them for the sake of his own reputation
so that he could show that he is very powerful.
9 He rebuked the sea of Reeds and it became dry,
and then while he led our ancestors,
they walked through it as though it were as dry as a desert.
10 In that way he rescued them from the power of their enemies.
11 Then their enemies were drowned in the water of the sea of Reeds;
not one of them was left.
12 When that happened, our ancestors believed that Yahweh had truly done for them what he had promised to do,
and they sang to praise him.
13 But they soon forgot what he had done for them;
they did things without waiting to find out what Yahweh wanted them to do.
14 They intensely wanted food like they formerly ate in Egypt.
They did evil things to find out whether God would punish them or not.
15 So he gave them what they requested,
but he also caused a terrible disease to afflict them.
16 Later when some of the men became jealous of Moses
and his older brother Aaron, who was dedicated to serve Yahweh by being a priest,
17 the ground opened up and swallowed Dathan
and also buried Abiram and his family.
18 God sent down from heaven a fire
which burned up all the wicked people who supported them.
19 Then the Israelite leaders made a gold statue of a calf at Mount Sinai
and worshiped it.
20 Instead of worshiping our glorious God,
they started to worship a statue of an ox that eats grass!
21 They forgot about God, who had rescued them by the great miracles that he performed in Egypt.
22 They forgot about the wonderful things that he did for them in Egypt
and the amazing things that he did for them at the sea of Reeds.
23 Because of that, God said that he would get rid of the Israelites;
but Moses, whom God had chosen to serve him, stood up to persuade God not to do that.
As a result, God did not destroy them.
24 Later, our ancestors refused to enter the beautiful land of Canaan
because they did not believe that God would do as he promised and would enable them to take the land from the people who were living there.
25 They stayed in their tents and grumbled
and would not pay attention to what Yahweh said that they should do.
26 So he solemnly told them
that he would cause them to die there in the wilderness,
27 that he would scatter their descendants among the people of other nations and groups who did not believe in him,
and that he would allow them to die in those lands.
28 Later the Israelite people started to worship the idol of Baal at Mount Peor,
and they ate meat that had been sacrificed to Baal and those other lifeless gods.
29 Yahweh became very angry because of what they had done,
so again he sent a terrible disease to attack them.
30 But Phinehas stood up and punished the ones who had sinned greatly,
and as a result the plague ended.
31 People have remembered that righteous deed that Phinehas did,
and in future years people will remember it.
32 Then at the springs of Meribah our ancestors caused Yahweh to become angry again,
and as a result Moses had trouble.
33 They caused Moses to become very angry,
and he said things that were foolish.
34 Our ancestors did not destroy the other people groups
as he told them to do.
35 Instead, the men took women from those people groups,
and they started to do the evil things that those people did.
36 Our ancestors worshiped the idols of those people,
which resulted in their being destroyed.
37 Some of the Israelites sacrificed their sons and daughters to the demons that those idols represented.
38 They killed children who had done nothing wrong,
and offered them as sacrifices to the idols in Canaan.
As a result, the land of Canaan was polluted by those murders.
39 So by their deeds they made it impossible for God to accept them;
because they did not faithfully worship only God,
they became like women who sleep with other men instead of sleeping only with their husbands.
40 So Yahweh became very angry with his people;
he was completely disgusted with them.
41 As a result, he allowed people groups who did not believe in him to conquer them,
so those who hated our ancestors started to rule over them.
42 Their enemies oppressed them
and completely controlled them.
43 Many times Yahweh rescued his people,
but they continued to rebel against him,
and they were finally destroyed because of the sins that they committed.
44 However, Yahweh always heard them when they cried out to him,
and he listened to them when they were distressed.
45 For their sake, he thought about the covenant that he had made to bless them;
because he never stopped loving them very much,
he changed his mind about punishing them more.
46 He caused all those who had taken the Israelites to Babylonia to feel sorry for them.
47 Yahweh our God, rescue us
and bring us back to Israel from among those people groups
so that we may thank you
and joyfully praise you.
48 Praise Yahweh, the God whom we Israelites worship,
praise him now and forever!
All the people should agree!
Praise Yahweh!


{% extends "mail_layout.html" %} {% block title %}SURF service admin invite{% endblock %} {% block content %}
{{ invitation.user.name }} invited you to become an admin for service {{ invitation.service.name }}.
As a service admin you can manage service properties, manage which organisations can use this service, and invite other service admins for this service.
Become admin of {{ invitation.service.name }}{{ invitation.message }}
Need help? Please contact {{ invitation.user.email }} with any questions about this invitation. Help for enrollment is available.


public class GUIHelper
extends java.lang.Object
| Modifier and Type | Method and Description |
|---|---|
static void |
addDropsToTilePane(javafx.scene.Scene scene,
TilePosition tile,
DropInstance drop)
Shows the given drops in the tile associated to the given tile position present in the given scene.
|
static void |
addPlayerToTilePane(javafx.scene.Scene scene,
PlayerColor color,
TilePosition destTile)
Shows the player with the given color in the tile pane associated to the given tile position
present in the given scene.
|
static javafx.scene.layout.Pane |
createDamageIcon(PlayerColor color)
Creates a new pane showing a damage icon with the given color.
|
static javafx.scene.layout.Pane |
createDropIcon(GameData.DropType dropType)
Creates and returns an icon representing the given drop type to show in a tile pane.
|
static javafx.scene.layout.Pane |
createPlayerPin(PlayerColor color)
Creates and returns a player pin pane for the given player color to show in the tile pane.
|
static javafx.scene.Group |
createPowerUpCardPane(int cardID)
Creates and returns a new pane showing a power up with the given card ID.
|
static javafx.scene.Group |
createSpawnPointCardPane(int cardID)
Creates a Pane showing the weapon card with the given ID to be added to spawn points.
|
static javafx.scene.layout.Pane |
createTilePane(TilePosition tilePosition)
Creates and returns a tile pane for the given tile position.
|
static javafx.scene.Group |
createWeaponCardPane(int cardID)
Creates and returns a new pane showing the weapon with the given card ID.
|
static javafx.scene.layout.Pane |
getPlayerPin(javafx.scene.Scene scene,
PlayerColor color)
Returns the player pin associated to the given player color present in the scene.
|
static javafx.scene.layout.Pane |
lookupTilePane(javafx.scene.Scene scene,
TilePosition position)
Returns a tile pane present in the given scene associated with the given tile position.
|
static void |
setActiveWeaponCard(javafx.scene.Scene scene,
int cardID)
Shows the weapon card with the given card ID in the scene's active card slot (upper right corner of the map).
|
static java.lang.String |
toStyleClass(GameData.DropType dropType)
Returns a CSS class for the given drop type.
|
static java.lang.String |
toStyleClass(PlayerColor color)
Returns a CSS class for the given player color.
|
public static java.lang.String toStyleClass(PlayerColor color)
public static java.lang.String toStyleClass(GameData.DropType dropType)
public static javafx.scene.layout.Pane createTilePane(TilePosition tilePosition)
public static javafx.scene.layout.Pane createPlayerPin(PlayerColor color)
public static javafx.scene.layout.Pane createDropIcon(GameData.DropType dropType)
public static javafx.scene.Group createSpawnPointCardPane(int cardID)
public static javafx.scene.Group createPowerUpCardPane(int cardID)
public static javafx.scene.Group createWeaponCardPane(int cardID)
public static javafx.scene.layout.Pane createDamageIcon(PlayerColor color)
public static javafx.scene.layout.Pane lookupTilePane(javafx.scene.Scene scene, TilePosition position)
public static void addDropsToTilePane(javafx.scene.Scene scene, TilePosition tile, DropInstance drop)
public static void addPlayerToTilePane(javafx.scene.Scene scene, PlayerColor color, TilePosition destTile)
public static javafx.scene.layout.Pane getPlayerPin(javafx.scene.Scene scene, PlayerColor color)
public static void setActiveWeaponCard(javafx.scene.Scene scene, int cardID)


In an undercover investigation by federal authorities, the TSA failed to confiscate 'bombs' a majority of the time yet manages to confiscate a water bottle.


Reykjavík The Arrival
We arrived in the early morning of a sunny June day.
On June 14, 2016, I left the cozy, sleepy comfort of Orange County to embark on a journey. I had set my sights on my destination for a long time, having admired its natural beauty, its varied scenery, and its eccentric culture. As soon as I was able, I bought my tickets, booked my hotels, and looked toward the future eagerly – I was going to Iceland.
When we arrived, the air was cool and crisp, a refreshing change from the hot and dry weather of Southern California. Though dreary from a red-eye flight, I could already feel the magic of the place. The landscape is unlike most places in the world: mostly untouched, ragged, and very volcanic.  But there are features that feel closer to home, like the Nordic charm of Reykjavík.
We spent the first few days going to the music festival Secret Solstice 2016. The highlight of this was that we got to see Radiohead's first ever performance in Iceland, which was magical.
The Hallgrímskirkja is a spectacular church perched atop the tallest point in Reykjavík. We took an elevator to the top to get a better view of our home for the next few days.
Reykjavík is such an eccentric city. It feels somewhat like a Californian beachtown, but in an unmistakably Scandinavian kind of way. Unforgetable are the authentic, homely and modest architecture, the whimsical and thought-provoking street art, the delicious hot dogs, and the friendly people. After a few days of acclimating, though, we headed off to experience the untamed Icelandic wilderness.
For the first stretch of the journey, we took what is known as the Golden Circle, a popular route that goes from Reykjavík to Þingvellir, Geysir, and Gullfoss, among other destinations.
Þingvellir The Continental Divide
Þingvellir is a national park northeast of Reykjavík. Here, the North American and Eurasian tectonic plates are drifting apart, and the effect is palpable – in fact, you can stand right inbetween them. The air is calm and quiet, in contrast to the giant, craggy cliffs that sit on either side of you. We ventured a ways through the canyon, navigating boulders, foliage, and interesting clumps of moss. Sensing impending rain in the air, we decided to head to the next destination.
Geysir The Great Gush
Geysir is a geyser located not far from Þingvellir. Geysir is so prominent that the word "geyser" itself is derived from it. Unfortunately, Geysir no longer erupts frequently, and is awakened only by the occasional earthquake. However, Geysir has a few siblings, namely Strokkur, that do like to erupt quite frequently. We eagerly awaited several eruptions from Strokkur, which occurred every 10 minutes or so.
A bit chilly outside, we found comfort in the heat of the steam coming from the geothermal vents around the area. After retreating to the visitor center for a quick treat, we ventured off again.
Gullfoss
A short drive from Geysir landed us at Gullfoss, one of the most iconic waterfalls in Iceland. Gullfoss in particular is remarkable, as it is stepped – after taking a short dive, the water plunges into a deep crevice, hurling a ton of mist into the air. You can walk down a path towards a rocky outcropping that puts you only inches from the water. Gullfoss is so forceful that you can feel the earth tremble under your boots.
After this adventure, we headed back to Reykjavík one last time before our trip around the country.
Selfoss
The next day, we drove through the small town of Selfoss on our way down the southern edge of Iceland. Though it shares its name with a waterfall in the north of Iceland, the town contains no waterfalls. After crossing over a bridge and meandering through the town, we came upon the facility where Skyr is produced. Skyr is a yogurt-like snack (technically a soft cheese) that is often mixed with fruit. It is sold all around Iceland, and like the hot dogs, we found ourselves craving some every time we stopped to refresh ourselves.
Seljalandsfoss
Seljalandsfoss is one of the most photogenic waterfalls in Iceland. What makes it unlike other waterfalls is that it pours over a small cave that you can walk into. From the cave, you can walk down to the shore behind the waterfall itself. Peering up, the water is falling from directly above you. It is truly a sight to behold.
We took a walk along the base of the cliff. There are several other small waterfalls that adorn the cliff, which we climbed to get a closer look.
Skógafoss
Skógafoss is another large waterfall located several kilometers from Seljalandsfoss. The force of water flowing down this waterfall is massive. It sprays a barrage of mist into the air at the bottom, preventing you from getting too close (unless you like cold showers). A trail extends up the right side of the waterfall, with a few outcroppings that you can climb on to get a better view. Climbing to the top gives you a sense of the tremendous amount of water falling down the waterfall.
There is a surprising amount of wildlife at Skógafoss. Sheep and horses graze the hillsides, gulls drift through the air before perching in nests alongside the waterfall.
Vík Black Sands
At the southern tip of Iceland lies a small, cozy town by the name of Vík. Just west of Vík is a stretch of black sand and a small peninsula called Dyrhólaey. This is one of the most awe-inspiring places in Iceland. The Atlantic ocean batters the beach vigorously – huge waves crash, fierce winds blow, water wears away at the pitch-black volcanic rock. You can climb over some curiously-shaped basalt columns while gazing out at the ocean. In the distance stand two columns of black rock, Reynisfjara and Reynisdrangar, planted tenaciously in the ocean.
Fjaðrárgljúfur
After spending a night in Vík at a wonderful cabin, we set off east towards the next leg of the adventure.
We stopped first at Fjaðrárgljúfur, a deep canyon in the southeast of Iceland.  A trail hugs the lip of the canyon for quite a long way. You can even travel the bed of the canyon by foot – the river that flows through it is fairly shallow. We caught a glimpse of a few travelers wading through the water, and another man with a fishing pole.
Jökulsárlón The Glacier Lagoon
We stopped next at one of the most unique locations in the world. Jökulsárlón is a lagoon at the edge of a flow from the Breiðamerkurjökull glacier. Icebergs break off of the glacier and float around in the lagoon. The air is incredibly cold and quiet, and the icebergs have a luminous blue tinge to them. Stunned by the sound of cracking ice, we witnessed an iceberg breaking in two, sending huge ripples along the smooth surface of the water.
Djúpivogur
After the day's drive, we stopped in the cute fishing town of Djúpivogur for the night.
Seyðisfjörður
We began the the journey the next day by visiting Seyðisfjörður, a fjord in the eastern region of Iceland. We ascended a mountain pass covered in snow, and then descended through thick fog. After taking a pit stop to check out Gufufoss, we arrived in the town proper.
Dettifoss
After diverging from the main road down a gravel road, we reached a natural wonder. Dettifoss is the most powerful waterfall in Europe, fed by water from the Vatnajökull glacier. The water is a greyish-brown, filled with sediment that gives it a primal look. The waterfall can be viewed from either side of the river, though both sides are unique. The eastern side is rocky and jagged, whereas the western side is lush and mossy. There are no guardrails here – you can walk up right the the edge of the water. The sheer size of the drop and the volume of water flowing are breathtaking.
Mývatn
We continued our journey by driving around the lake of Mývatn. There are many geothermal vents in the surrounding area, and you can smell sulfur in the air. The lake itself is picturesque, and is home to a variety of wildlife.
Goðafoss The Majesty
We closed out the day with something special. Goðafoss is perhaps the most majestic of all the waterfalls in Iceland. The cresent-shaped cliff gives rise to several falls. The water is a spectacular aquamarine hue, almost pearlescent, reminiscent of the blue tinge of the icebergs in Jökulsárlón. We walked down to the shore of the river and hiked around. Dipping our fingers into the water, we found the water to be very brisk. The area surrounding the waterfall is easily navigable on foot, which gave us all the more reason to explore.
Akureyri
To conclude the long day, we holed up in Akureyri, a city in the north. The second most populous city in Iceland, it has its own kind of vibe. Despite being in the north, the climate in Akureyri is very moderate. You can wear a t-shirt comfortably during a summer day, and the water in the bay feels warmer than the water at California beaches (though I wouldn't swim in it).
The next day, we took it easy and strolled around and, of course, got some hot dogs. The neighborhoods are cute and quiet, some homes hosting summer barbeques in the backyard, some small cats scurrying about.
Above Akureyrarkirkja, Akureyri's church, is a small bird sanctuary, that was home to many birds when we visited. A goose gave me a mean look. Further up the hill is a cute and tidy botanical garden, where many non-native yet still-flourishing species grow.
The day ended far too early, but we nonetheless rested up for the last leg of the journey.
Hvítserkur
Our first stop on the last part of the journey was a peculiar one.  The interesting part is that you cannot see it from the road as you drive up to the site. In fact, you can't see it until you're at at the very edge of the cliff looking down. To get a better view, we decided to head down to the shore. It took courage and surefootedness to descend the steep bank of the cliff, but once at the shoreline, its size and stance became much more impressive.
Kirkjufell
The final stop on our journey was the oft-pictured and memorably shaped mountian of Kirkjufell. Our visit to this place was spoiled by fog, but I managed to capture a photo of the peek poking through the mist.
In the end, we made it back to Reykjavík, where we spent our last few days of an amazing trip.
Blue Lagoon
We concluded our stay by visiting the Blue Lagoon the night before our flight. No trip to Iceland can be taken without visiting the waters of the Blue Lagoon. Entirely accidentally man-made, the milky blue waters in the lagoon are warm and salty. A visit here is a full-fledged spa experience.
After arriving and checking-in, the daunting task of showering naked with many other people (of the same sex) hovered over me. After overcoming that hurdle, I waddled outside into the cold, misty air, a shallow ramp into the milky blue soup before me. Being cold outside, I took no time jetting into the water.
The water was the warmest and most comfortable feeling I've ever physically felt. Wading slowly over to the masking booth, my girlfriend and I slowy applied the mud mask to each others faces. The mask felt really funny, and we couldn't help but smile the entire time we had it on.
We then waded over to the drink booth, were we gathered some libations. We spent a bit of time after this wandering around and enjoying ourselves. Before we knew it, it was time to head back, so we quickly waddled back to the locker rooms and cleaned up. On the way back to Reykjavík, we glanced back towards the lagoon, lips still salty from the water.
Early the next morning, we gathered our bags and headed off towards the airport, where we would catch our flight back home.


Parse & Feed
Do parse html documents from manual.readyplanet.com,
Save data to mongodb and then feed to ElasticSearch
Vector create
Create vector (array of vectors) of terms from the indexes
within ElasticSearch
SVM Train
Train Support Vector Machine
SVM Predict
Predict with some data


--- layout: post title: "500 Words" date: 2015-09-26 09:35:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/known_copy_fragments.jpg imagecredits: https://www.flickr.com/photos/cogdog/15223631110/ ---
This post first appeared on aud.life
I was supposed to finish Teaching Machines this summer. That didn’t happen.
Instead of a summer of (book, idea) creation, I had a summer of great loss.
I was supposed to finish Teaching Machines in September. That didn’t happen either.
I had forgotten, I suppose, how debilitating grief can be.
I’ve (almost) finished off two of the other writing projects that have lingered on because of summer crises. They’re in editors’ hands now. Completing those was difficult, much more difficult than it should have been.
Any writing right now feels painful. The words just don’t want to come. The thoughts just don’t want to form.
I’m going to ease back into writing by doing the following: writing 500 words a day (give or take) here on this site. I’m writing here and not on audreywatters.com and not on hackeducation.com because this place, I feel, can be a rougher sketchpad for my ideas. Hopefully things I jot down here can be fleshed out into actual essays and talks and articles and book chapters. Hopefully things I jot down here will be worth hitting the "share" button. But there’s no pressure to do any of that.
For now I’ve just got to get back into the practice of thinking and making sentences.


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Long-term calls to reopen rail lines closed in Beeching cuts
Campaigners earlier this year announced a £5 billion proposal which would add 33 lines and 72 stations to the rail network.
Rail campaigners have long called for many of the lines axed following the 1963 Beeching Report to be re-opened.
In February, the Campaign for Better Transport urged the Government to invest £5 billion in adding 33 lines and 72 stations to the rail network through re-openings, new projects and by running passenger trains on freight lines.
It claimed this would bring more than half a million more people within walking distance of a station.
Examples of lines identified as a priority include March to Wisbech in Cambridgeshire; Totton to Fawley in Hampshire and Ashington to Newcastle, Northumberland.
1,434
Stations closed between 1964 and 1970 after the Beeching Report
In November 2017, then-transport secretary Chris Grayling announced that a new development programme would identify opportunities to restore some of the routes axed under Beeching.
Proposals being discussed included suburban lines around Bristol, a freight route that runs through central Birmingham, and the line from Okehampton to Exeter.
Labour’s shadow transport secretary Andy McDonald claimed Friday’s announcement that the Tories will reverse the Beeching cuts “isn’t new”.
He said: “The Conservatives announced it two years ago to try to distract from the collapse of the East Coast franchise, which ultimately cost taxpayers £2 billion.
“Unsurprisingly, not one of the Beeching cuts has been restored.
“The Tories have broken their promises on rail time and again. In 2015 they promised electrification projects that were put on hold just months after the general election and then ditched.”
The report by British Railways chairman Dr Richard Beeching was published in 1963.
Between 1964 and 1970, 5,224 route miles and 1,434 stations were closed.
In the year before the report, there were 4,347 stations and 34,150 miles of track.
Three stations were added to the mainline network in the 12 months to the end of March.
Kenilworth in Warwickshire and Maghull North in Merseyside were new stations, while Dorset’s Corfe Castle was an existing station served by a heritage rail service which was added to South Western Railway’s network.
One of the last major re-openings of a line in Britain was the Borders Railway in September 2015.
The £294 million link between Edinburgh and Tweedbank in the Scottish Borders re-established part of the former Waverley line, which fell victim to the Beeching cuts.
In December 2016, Chiltern Railways began operating trains between London Marylebone and Oxford city centre on a newly established rail link, providing competition to Great Western Railway’s service between the cities.
The £320 million project included upgrading an old 20-40mph branch line to a 100mph main line.


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A fairly recent nature article covered UAVs
Unmanned arrieal vehicels and their possible contribution for the scientific community.
I don't go here over the whole articel but rather focus on one aspect that was kind interesting to me in regards to my owen resaerch.
When people used to create their robots to assist in their research they typically used a lot of different sensors.
This resulted in a very high cost since you have to buy every single sensor individually.
As you can imagine this would make research projects quite expensive.
With UAV's the additional problem is that you are limited by fuel and since you fly you rly have to make sure that you don't design something that ins potentiolly to hefavyto actually fly. Therefore some started to use mostly cameras as the main sensor apart from gps. And then they are able to run different image recognition algorithems . This to me seemse like the way to go.
For my owen research i will most likely use the kinect as the eyes for my machine. Those will give me the option to get some. 3D orientation in asdition to the images themself. Ok mounting the kinect on an uav is not rly my intetion since the robot i will be using will most likely be thea suro so its on the ground . And since i don't have a background in electrical engineering this seemse like the most pratical .
Go here for the full article from nature
Drones in science: Fly, and bring me data
[30.08.2013]


This web app enables a user to recieve weather and forecast information for a desred city, couretesy of: openweathermap.org's API services. As well as google maps location info (Google Maps API). This Web application is created with vanilla javascript, ensuring that no abstracted or predefined code is used from external librarys / frameworks. This Web app also contains: HTML/CSS and Bootstrap for styling / responsiveness.
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